#Mission Info

$Version: 0.10
$Name:  XSTR("Cover Up", -1)
$Author: Sean Mather
$Created: 07/30/02 at 15:19:52
$Modified: 06/06/13 at 00:15:58
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Escort the Ogdoad on its last leg from Orbital 1 to the planet.  The Protestors appear, harrasing every ship in the system.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 2
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -2600.881104, 2673.108154, -5744.770020
+Viewer orient:
	0.999693, -0.000001, -0.024788,
	0.021109, 0.524262, 0.851295,
	0.012995, -0.851557, 0.524101
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Alright guys, listen up.  Representative Nan'su is about to leave Orbital 1.  He is on the last leg of his journey to the planet.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1274.304443, 29204.269531, -17730.111328
$camera_orient:
	0.999693, -0.000001, -0.024788,
	0.021109, 0.524262, 0.851295,
	0.012995, -0.851557, 0.524101
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -4656.006836, 58.668133, -4232.203613
$label: Beta Aquilae Orbital 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ares
$pos: -929.992554, -2.470538, -2223.278809
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GVFr Satis
$pos: -9435.482422, 0.012889, -1589.874634
$label: Ogdoad
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Volition Bravos
$pos: 12446.818359, 0.001312, 497.584534
$label: Beta Aquilae Prime
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We'll be joined by Beta wing.  We have to ensure that Representative Nan'su reaches the planet safely.  Command has authorized use of deadly force in this matter, so any hostile ships are to be dealt with quickly.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1274.304443, 29204.269531, -17730.111328
$camera_orient:
	0.999693, -0.000001, -0.024788,
	0.021109, 0.524262, 0.851295,
	0.012995, -0.851557, 0.524101
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -4656.006836, 58.668133, -4232.203613
$label: Beta Aquilae Orbital 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ares
$pos: -11571.401367, -2.459879, 2493.511230
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GVFr Satis
$pos: -9435.482422, 0.012889, -1589.874634
$label: Ogdoad
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Volition Bravos
$pos: 12446.818359, 0.001312, 497.584534
$label: Beta Aquilae Prime
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Loki
$pos: 1248.961670, 697.674377, 3858.503662
$label: Protestors
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Let's go do this people.  This vasudan is our best hope for stability.  Report to the readyroom and suit up.
--Cmd. Welsey McCrae", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -9666.278320, 11648.336914, -6647.178711
$camera_orient:
	0.999693, -0.000001, -0.024788,
	0.021109, 0.524262, 0.851295,
	0.012995, -0.851557, 0.524101
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -4656.006836, 58.668133, -4232.203613
$label: Beta Aquilae Orbital 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ares
$pos: -10147.697266, -2.460118, -346.537048
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GVFr Satis
$pos: -8602.583008, 0.012933, -1047.321655
$label: Ogdoad
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Volition Bravos
$pos: 12446.818359, 0.001312, 497.584534
$label: Beta Aquilae Prime
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GTF Loki
$pos: 1248.961670, 697.674377, 3858.503662
$label: Protestors
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( or 
   ( is-event-incomplete 
      "Condition to depart" 
   )
   ( is-event-false-delay 
      "Condition to depart" 
      0 
   )
)
$Multi text
    XSTR("You left before you were told to do so.  This is a court martial-class offense.  You are striped of all your rights until you do things properly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't warp out until Alpha 1 says, I'm coming in.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Condition to depart" 
   0 
)
$Multi text
    XSTR("This is Major Bacon, Internal Investigations. Command has ordered an inquest into today's events.  No other ship recorded the presence of the forces you described.  Your flight recorder recorded nothing.  You are the only one, so far, that appears to have seen these events.  However, the Representative is dead, and so is your squadron.  Something did happen here today.  By order of InVest, you are hear-by grounded until further notice, and will talk of this to no one.  Today's mission has been classified at level omicron.  Now go get some rest.  There will be hard questions to face in the days ahead.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Personal Log:  Wesley McCrae

Something is going on.  I think that I may be the one to take the fall.  I don't understand how no one in the capital system of the GTVA could not have seen a Corvette, a cruiser, and four squadrons of fighters.  We weren't prepared for a force of that size.  Who ever they were, they killed Max, they killed half my squad, and I can't even prove they existed.  They will pay for this.  End log", -1)
$end_multi_text

#Alternate Types:
$Alt: Solar Cruise Line
$Alt: Personal Shuttle

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	8
	"GTF Erinyes"	8
	"GTF Perseus"	8
	"GTF Myrmidon"	8
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Maxim"	8
	"UD-8 Kayser"	8
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	1076
	"Harpoon"	500
	"Trebuchet"	204
)

#Objects		;! 69 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: -2677.626465, -2.470794, -2843.746338
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GVT Ogdoad		;! Object #1
$Class: GVFr Satis
$Alt: Personal Shuttle

$Team: Friendly
$Location: -3762.191162, -12.219296, -4164.152344
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000075,
	0.000000, 0.000075, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-undock 89 ) ( ai-waypoints-once "Ogdoad path 1" 50 ) )
$Cargo 1:  XSTR("Representative Nan'su", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16
+Persona Index: 6

$Name: Beta Aquilae Orbital 1		;! Object #2
$Class: GTI Arcadia
$Team: Friendly
$Location: -2863.147705, 57.792252, -4125.675293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GVT Ogdoad
$Docker Point: docking point
$Dockee Point: topside docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Unknown Deimos		;! Object #3
$Class: GTCv Deimos
$Team: Hostile
$Location: 7717.783691, -0.003807, 1145.263794
$Orientation:
	0.581683, 0.000000, 0.813416,
	0.000000, 1.000000, 0.000000,
	-0.813416, 0.000000, 0.581683
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVT Ogdoad" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "GVT Ogdoad" 
   "Ogdoad path 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 7 "GVT Ogdoad" ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtc_ephaltes			  

$Name: Alpha 2		;! Object #4
$Class: GTF Ares
$Team: Friendly
$Location: -2602.442139, -0.000463, -2819.761475
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 0

$Name: Alpha 3		;! Object #5
$Class: GTF Ares
$Team: Friendly
$Location: -2668.556885, 0.000039, -2762.069336
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 2

$Name: Alpha 4		;! Object #6
$Class: GTF Ares
$Team: Friendly
$Location: -2592.636475, -2.656835, -2701.483887
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 3

$Name: Aquilae Shipping Lines 1		;! Object #7
$Class: GTFR Triton
$Team: Friendly
$Location: 5999.061035, -10.124361, -1061.869995
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ASL 1 path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 10		;! Object #8
$Class: TC-TRI
$Team: Friendly
$Location: 5998.366211, 0.779770, -870.906433
$Orientation:
	1.000000, 0.000000, -0.000019,
	-0.000000, 1.000000, 0.000072,
	0.000019, -0.000072, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("General Produce", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Aquilae Shipping Lines 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquilae Shipping Lines 2		;! Object #9
$Class: GTFR Triton
$Team: Friendly
$Location: 4773.689941, -10.124372, -1568.843018
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ASL2 path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 11		;! Object #10
$Class: TC-TRI
$Team: Friendly
$Location: 4772.995117, 0.779759, -1377.879395
$Orientation:
	1.000000, 0.000000, -0.000019,
	-0.000000, 1.000000, 0.000072,
	0.000019, -0.000072, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Hovercar Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Aquilae Shipping Lines 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquilae Shipping Lines 3		;! Object #11
$Class: GTFR Triton
$Team: Friendly
$Location: 4160.495117, -10.124365, -2170.688965
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ASL3 path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 12		;! Object #12
$Class: TC-TRI
$Team: Friendly
$Location: 4159.800293, 0.779767, -1979.725342
$Orientation:
	1.000000, 0.000000, -0.000019,
	-0.000000, 1.000000, 0.000072,
	0.000019, -0.000072, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Building Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Aquilae Shipping Lines 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: SCS Starscape		;! Object #13
$Class: GTM Hippocrates
$Alt: Solar Cruise Line

$Team: Friendly
$Location: 7064.594727, -0.009004, 4287.496582
$Orientation:
	0.958051, 0.021047, -0.285825,
	-0.027503, 0.999450, -0.018592,
	0.285277, 0.025673, 0.958102
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 47 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTG Liquid Metal		;! Object #14
$Class: GTG Zephyrus
$Team: Friendly
$Location: 1516.472778, -871.640137, 1037.021606
$Orientation:
	0.645593, -0.470626, -0.601433,
	0.508014, 0.852678, -0.121912,
	0.570203, -0.226831, 0.789568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 87 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: GTG Hydronautic		;! Object #15
$Class: GTG Zephyrus
$Team: Friendly
$Location: -90.485985, 2.387963, 1976.503662
$Orientation:
	0.573520, 0.000000, 0.819192,
	0.000000, 1.000000, 0.000000,
	-0.819192, 0.000000, 0.573520
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "EXITpath 5" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTG Hydronautic" 
   "EXITpath 5" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Repair Team 1		;! Object #16
$Class: GTFR Poseidon
$Team: Friendly
$Location: 2254.911133, -19.871185, -48.291553
$Orientation:
	-0.041595, -0.069353, -0.996726,
	0.139803, -0.988181, 0.062924,
	-0.989307, -0.136727, 0.050799
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "RT path 8" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TAC 1 41		;! Object #17
$Class: TAC 1
$Team: Friendly
$Location: 2258.606689, 0.002692, -49.843903
$Orientation:
	0.041597, 0.069353, 0.996726,
	-0.132702, 0.989137, -0.063287,
	-0.990284, -0.129634, 0.050349
$AI Behavior: None
$Cargo 1:  XSTR("parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Repair Team 1
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Repair Team 2		;! Object #18
$Class: GTFR Poseidon
$Team: Friendly
$Location: 933.661621, -0.530029, -312.504333
$Orientation:
	0.131999, -0.302686, 0.943906,
	0.000000, 0.952237, 0.305358,
	-0.991250, -0.040307, 0.125695
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "RT2 path 9" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TTC 1 42		;! Object #19
$Class: TTC 1
$Team: Friendly
$Location: 938.522156, -11.866041, -316.574036
$Orientation:
	-0.131997, 0.302685, -0.943906,
	0.008645, -0.951850, -0.306442,
	-0.991213, -0.048610, 0.123025
$AI Behavior: None
$Cargo 1:  XSTR("parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Repair Team 2
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 5

$Name: GTC Infernal		;! Object #20
$Class: GTC Fenris
$Team: Friendly
$Location: -1034.998901, 974.911560, 98.708405
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Repair Crews", -1)
+Initial Hull: 65
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 95
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
+Subsystem: turret04
$Damage: 90
+Subsystem: turret05
$Damage: 85
+Subsystem: turret06
$Damage: 87
+Subsystem: turret07
$Damage: 77
+Subsystem: turret08
$Damage: 92
+Subsystem: turret09a-01-main
$Damage: 55
+Sbank Ammo: ( 0 )
+Subsystem: radar01a-dish
$Damage: 100
+Subsystem: sensors
$Damage: 98
+Subsystem: communication
$Damage: 100
+Subsystem: navigation
$Damage: 85
+Subsystem: weapons
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_infernal			  

$Name: Alastor 1		;! Object #21
$Class: GTSG Alastor
$Team: Friendly
$Location: -2618.371094, -0.000453, -2645.754639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 2		;! Object #22
$Class: GTSG Alastor
$Team: Friendly
$Location: -4485.047852, 575.679932, -3253.706299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 3		;! Object #23
$Class: GTSG Alastor
$Team: Friendly
$Location: -765.027527, -1439.837036, -4164.302246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 4		;! Object #24
$Class: GTSG Alastor
$Team: Friendly
$Location: -3073.115479, 0.005884, -5440.750488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 5		;! Object #25
$Class: GTSG Alastor
$Team: Friendly
$Location: -4319.402832, 1139.548462, -5338.256348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 6		;! Object #26
$Class: GTSG Alastor
$Team: Friendly
$Location: -623.672791, 0.005909, -3228.942139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 7		;! Object #27
$Class: GTSG Alastor
$Team: Friendly
$Location: -4893.091309, 0.006312, -4405.002441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 8		;! Object #28
$Class: GTSG Alastor
$Team: Friendly
$Location: -995.951233, 686.656311, -5226.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Mjolnir 1		;! Object #29
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -5428.221191, -1011.050598, -3922.244629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 2		;! Object #30
$Class: GTSG Mjolnir
$Team: Friendly
$Location: 568.185547, 1153.818848, -4331.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 3		;! Object #31
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2766.851318, 1012.416931, -2924.959229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 4		;! Object #32
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2590.370361, -2133.709229, -6374.814941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: GVT Auf		;! Object #33
$Class: GVT Isis
$Team: Friendly
$Location: 2597.670410, 0.005420, -2667.389893
$Orientation:
	-0.812953, 0.000000, -0.582331,
	0.000000, 1.000000, 0.000000,
	0.582331, 0.000000, -0.812953
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 113 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GVT Ihu		;! Object #34
$Class: GVT Isis
$Team: Friendly
$Location: -698.782898, 0.006216, -1264.526001
$Orientation:
	0.581683, 0.000000, -0.813415,
	0.000000, 1.000000, 0.000000,
	0.813415, 0.000000, 0.581683
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "TO PLANET path 6" 50 ) )
$Cargo 1:  XSTR("Representative Golang of Ribos", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beast		;! Object #35
$Class: PVFR Ma'at
$Team: Friendly
$Location: 3900.140625, -23.197990, 2834.967529
$Orientation:
	0.751995, -0.649055, 0.115032,
	0.075168, 0.257809, 0.963269,
	-0.654870, -0.715726, 0.242659
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 240 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Som'tah		;! Object #36
$Class: PVFR Ma'at
$Team: Friendly
$Location: 808.704285, 27.316425, 947.116760
$Orientation:
	-0.444662, -0.895539, 0.016967,
	0.895700, -0.444583, 0.008423,
	0.000000, 0.018942, 0.999821
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 300 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: VAC 5 43		;! Object #37
$Class: VAC 4
$Team: Friendly
$Location: 816.252625, 22.573967, 931.831604
$Orientation:
	-0.444662, -0.895539, 0.016966,
	0.895155, -0.444973, -0.026455,
	0.031241, 0.003423, 0.999507
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Undergarments", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Som'tah
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: GVFr Hefer		;! Object #38
$Class: GVFr Bes
$Team: Friendly
$Location: 1759.972168, 8.908299, 381.858734
$Orientation:
	-0.108987, 0.002992, 0.994039,
	-0.000000, 0.999996, -0.003010,
	-0.994044, -0.000328, -0.108986
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hefer path 7" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "GVFr Hefer" 
   "VAC 5 40" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: VAC 5 40		;! Object #39
$Class: VAC 5
$Team: Friendly
$Location: 1759.500488, 0.013982, 381.833160
$Orientation:
	-0.108987, 0.002992, 0.994039,
	-0.002992, 0.999991, -0.003338,
	-0.994040, -0.003338, -0.108976
$AI Behavior: None
$Cargo 1:  XSTR("parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GVFr Hefer
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: GVG Ju'li		;! Object #40
$Class: GVG Anuket
$Team: Friendly
$Location: 937.292664, 0.006180, -1878.876953
$Orientation:
	0.293237, 0.000000, -0.956040,
	0.000000, 1.000000, 0.000000,
	0.956040, 0.000000, 0.293237
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 46 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: GVD Anhur		;! Object #41
$Class: GVD Typhon
$Team: Friendly
$Location: 3033.038330, 4460.623047, -4498.169434
$Orientation:
	0.587213, 0.000000, -0.809433,
	0.000000, 1.000000, 0.000000,
	0.809433, 0.000000, 0.587213
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GVC Cherti		;! Object #42
$Class: GVC Mentu
$Team: Friendly
$Location: 2399.695068, 4460.623047, -5930.348633
$Orientation:
	0.613746, 0.000000, -0.789504,
	0.000000, 1.000000, 0.000000,
	0.789504, 0.000000, 0.613746
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GVCv Duamutef		;! Object #43
$Class: GVCv Sobek
$Team: Friendly
$Location: 1018.895264, 4460.623047, -5534.591309
$Orientation:
	0.629412, 0.000000, -0.777072,
	0.000000, 1.000000, 0.000000,
	0.777072, 0.000000, 0.629412
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Angry Terran 1		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: -1144.746338, 697.688049, 6553.564453
$Orientation:
	-0.957787, 0.000000, 0.287478,
	0.000000, 1.000000, 0.000000,
	-0.287478, 0.000000, -0.957787
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Angry Terran 2		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: -504.266541, 697.686890, 5068.746582
$Orientation:
	-0.957787, 0.000000, 0.287478,
	0.000000, 1.000000, 0.000000,
	-0.287478, 0.000000, -0.957787
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Angry Terran 3		;! Object #46
$Class: GTF Loki
$Team: Hostile
$Location: -1215.609253, 697.686584, 5301.631348
$Orientation:
	-0.957787, 0.000000, 0.287478,
	0.000000, 1.000000, 0.000000,
	-0.287478, 0.000000, -0.957787
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Angry Terran 4		;! Object #47
$Class: GTF Loki
$Team: Hostile
$Location: -1000.643921, 697.687012, 4717.520020
$Orientation:
	-0.957787, 0.000000, 0.287478,
	0.000000, 1.000000, 0.000000,
	-0.287478, 0.000000, -0.957787
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Unknown Fighters 1		;! Object #48
$Class: GTF Erinyes
$Team: Hostile
$Location: 3431.397949, 3742.467773, 6318.066895
$Orientation:
	-0.354510, 0.000000, -0.935054,
	0.000000, 1.000000, 0.000000,
	0.935054, 0.000000, -0.354510
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Unknown Fighters 2		;! Object #49
$Class: GTF Erinyes
$Team: Hostile
$Location: 3388.987061, 3742.467773, 6381.499023
$Orientation:
	-0.354510, 0.000000, -0.935052,
	0.000000, 1.000000, 0.000000,
	0.935052, 0.000000, -0.354510
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Unknown Fighters 3		;! Object #50
$Class: GTF Erinyes
$Team: Hostile
$Location: 3325.867676, 3742.467773, 6251.405273
$Orientation:
	-0.354510, 0.000000, -0.935052,
	0.000000, 1.000000, 0.000000,
	0.935052, 0.000000, -0.354510
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Unknown Fighters 4		;! Object #51
$Class: GTF Erinyes
$Team: Hostile
$Location: 3259.868652, 3742.467773, 6354.913086
$Orientation:
	-0.354510, 0.000000, -0.935052,
	0.000000, 1.000000, 0.000000,
	0.935052, 0.000000, -0.354510
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Beta 1		;! Object #52
$Class: GTF Ares
$Team: Friendly
$Location: -2493.536377, -0.000562, -2927.145508
$Orientation:
	-0.681056, 0.000000, 0.732232,
	0.000000, 1.000000, 0.000000,
	-0.732232, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 4

$Name: Beta 2		;! Object #53
$Class: GTF Ares
$Team: Friendly
$Location: -2427.016357, -0.000534, -2915.533447
$Orientation:
	-0.681056, 0.000000, 0.732231,
	0.000000, 1.000000, 0.000000,
	-0.732231, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 4

$Name: Beta 3		;! Object #54
$Class: GTF Ares
$Team: Friendly
$Location: -2484.550293, -0.000587, -2853.182129
$Orientation:
	-0.681056, 0.000000, 0.732231,
	0.000000, 1.000000, 0.000000,
	-0.732231, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 0

$Name: Beta 4		;! Object #55
$Class: GTF Ares
$Team: Friendly
$Location: -2416.406738, -0.000589, -2841.459229
$Orientation:
	-0.681056, 0.000000, 0.732231,
	0.000000, 1.000000, 0.000000,
	-0.732231, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 3

$Name: Who 1		;! Object #56
$Class: GTF Erinyes
$Team: Hostile
$Location: 3304.789795, 4690.565430, 6047.832520
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Who 2		;! Object #57
$Class: GTF Erinyes
$Team: Hostile
$Location: 3259.682373, 4690.565430, 6113.345215
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Who 3		;! Object #58
$Class: GTF Erinyes
$Team: Hostile
$Location: 3201.482910, 4690.565430, 6025.591797
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Who 4		;! Object #59
$Class: GTF Erinyes
$Team: Hostile
$Location: 3179.371094, 4690.565918, 6091.581543
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Mystery 1		;! Object #60
$Class: GTF Erinyes
$Team: Hostile
$Location: 3240.388184, 2983.123047, 5766.754395
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Mystery 2		;! Object #61
$Class: GTF Erinyes
$Team: Hostile
$Location: 3209.189941, 2983.123047, 5835.753418
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Mystery 3		;! Object #62
$Class: GTF Erinyes
$Team: Hostile
$Location: 3146.401611, 2983.122559, 5734.874023
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Mystery 4		;! Object #63
$Class: GTF Erinyes
$Team: Hostile
$Location: 3115.065186, 2983.123047, 5832.645508
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Ghost 1		;! Object #64
$Class: GTF Erinyes
$Team: Hostile
$Location: 2997.689209, 4836.325684, 6042.097656
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Ghost 2		;! Object #65
$Class: GTF Erinyes
$Team: Hostile
$Location: 2970.557129, 4836.325195, 6103.360352
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Ghost 3		;! Object #66
$Class: GTF Erinyes
$Team: Hostile
$Location: 2936.601563, 4836.325195, 6022.808105
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Ghost 4		;! Object #67
$Class: GTF Erinyes
$Team: Hostile
$Location: 2896.305664, 4836.325195, 6078.285645
$Orientation:
	-0.472733, 0.000000, -0.881206,
	0.000000, 1.000000, 0.000000,
	0.881206, 0.000000, -0.472733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 375

$Name: Unknown Aeolus		;! Object #68
$Class: GTC Aeolus
$Team: Hostile
$Location: 5728.061523, -1292.007324, 5450.490234
$Orientation:
	-0.795119, 0.000000, 0.606454,
	0.000000, 1.000000, 0.000000,
	-0.606454, 0.000000, -0.795119
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase "Alpha 2" 50 ) ( ai-chase "Alpha 3" 50 ) ( ai-chase "Alpha 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Subsystem: turret09
+AI Class: General
+Subsystem: turret10
+AI Class: General
+Subsystem: turret11
+AI Class: General
+Primary Banks: ( "AAAf" )
+Subsystem: turret12
+AI Class: General
+Primary Banks: ( "AAAf" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Unknown Deimos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Beta" 
   "Alpha 2" 
   "Alpha 3" 
   "Alpha 4" 
)
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_trachis			 

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 30 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aquilae Shipping Lines
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquilae Shipping Lines 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Aquilae Shipping Lines 1" 
   "ASL 1 path 4" 
   0 
)
$Ships: (		;! 3 total
	"Aquilae Shipping Lines 1"
	"Aquilae Shipping Lines 2"
	"Aquilae Shipping Lines 3"
)
+Flags: ( )

$Name: Repair Team
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Repair Team 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-undocked-delay 
      "GVFr Hefer" 
      "VAC 5 40" 
      1 
      0 
   )
   ( has-undocked-delay 
      "Repair Team 1" 
      "TAC 1 41" 
      1 
      0 
   )
   ( has-undocked-delay 
      "Repair Team 2" 
      "TTC 1 42" 
      1 
      0 
   )
)
$Ships: (		;! 2 total
	"Repair Team 1"
	"Repair Team 2"
)
+Flags: ( )

$Name: Angry Terran
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Angry Terran 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 24 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 
      0 
      "Unknown Deimos" 
   )
   ( is-destroyed-delay 0 "GVT Ogdoad" ) 
   ( has-time-elapsed 270 ) 
)
$Ships: (		;! 4 total
	"Angry Terran 1"
	"Angry Terran 2"
	"Angry Terran 3"
	"Angry Terran 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 18

$Name: Unknown Fighters
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Unknown Fighters 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Unknown Deimos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 
      0 
      "Unknown Deimos" 
   )
   ( is-destroyed-delay 0 "Beta" ) 
)
$Ships: (		;! 4 total
	"Unknown Fighters 1"
	"Unknown Fighters 2"
	"Unknown Fighters 3"
	"Unknown Fighters 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) ( ai-chase-wing "Beta" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GVT Ogdoad" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Who
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Who 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Unknown Deimos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 
      0 
      "Unknown Deimos" 
   )
   ( is-destroyed-delay 0 "Alpha 2" ) 
)
$Ships: (		;! 4 total
	"Who 1"
	"Who 2"
	"Who 3"
	"Who 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Mystery
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Mystery 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Unknown Deimos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 
      0 
      "Unknown Deimos" 
   )
   ( is-destroyed-delay 0 "Alpha 3" ) 
)
$Ships: (		;! 4 total
	"Mystery 1"
	"Mystery 2"
	"Mystery 3"
	"Mystery 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Ghost
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Ghost 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Unknown Deimos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 
      0 
      "Unknown Deimos" 
   )
   ( is-destroyed-delay 0 "Alpha 4" ) 
)
$Ships: (		;! 4 total
	"Ghost 1"
	"Ghost 2"
	"Ghost 3"
	"Ghost 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 4" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 23 total

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GVT Ogdoad" 
         "Ogdoad path 1" 
         0 
      )
      ( has-arrived-delay 
         0 
         "Unknown Deimos" 
      )
   )
   ( beam-free-all "Unknown Deimos" ) 
)
+Name: beams away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GVFr Hefer" 
         "Hefer path 7" 
         0 
      )
      ( are-waypoints-done-delay 
         "Repair Team 1" 
         "RT path 8" 
         0 
      )
      ( are-waypoints-done-delay 
         "Repair Team 2" 
         "RT2 path 9" 
         0 
      )
   )
   ( add-goal 
      "GVFr Hefer" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Repair Team 1" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Repair Team 2" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 25 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Goodbye" 
   )
)
+Name: Alpha 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         2 
         "Unknown Aeolus" 
      )
      ( is-destroyed-delay 0 "GVT Ogdoad" ) 
   )
   ( beam-free-all "Unknown Aeolus" ) 
)
+Name: Huh Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Alpha 2" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Nooooooo!" 
   )
)
+Name: NOOOOOOOOO!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "GVT Ogdoad" 
      "Normal" 
      "Ready for departure" 
      0 
      "#Alpha 1" 
      "Low" 
      "Copy that Ogdoad" 
      8000 
   )
)
+Name: departure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Angry Terran" ) 
   ( send-message-list 
      "#Command" 
      "Normal" 
      "Alpha 1" 
      0 
   )
   ( add-remove-escort 
      "GTG Hydronautic" 
      1 
   )
)
+Name: attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 275 ) 
   ( send-message-list 
      "Alpha 2" 
      "Low" 
      "I guess thats it" 
      0 
      "#Alpha 1" 
      "Normal" 
      "Rejoin the escort" 
      9500 
   )
   ( validate-goal "Protect Civilians" ) 
)
+Name: cease fire
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect civilians", -1)
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVT Ogdoad" 
      "Ogdoad path 1" 
      2 
   )
   ( send-message 
      "GVT Ogdoad" 
      "Normal" 
      "BAP Control" 
   )
   ( ship-vulnerable "Alpha 2" ) 
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVT Ogdoad" ) 
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "Command" 
      0 
      "Alpha 3" 
      "High" 
      "Can't get nothin" 
      5000 
   )
   ( clear-goals "Alpha" ) 
   ( clear-goals "Beta" ) 
)
+Name: Command
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Unknown Aeolus" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Alpha?" 
      0 
      "#Alpha 1" 
      "Normal" 
      "Ambush" 
      6500 
      "#Command" 
      "Normal" 
      "Return" 
      8000 
      "#Alpha 1" 
      "Normal" 
      "What!" 
      10000 
   )
)
+Name: Aftermath
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 330 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "I don't like it" 
      0 
      "#Alpha 1" 
      "High" 
      "Well, there's" 
      8000 
   )
)
+Name: Too qiuet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTG Hydronautic" 
   )
   ( send-message 
      "Beta 2" 
      "Low" 
      "GTG saved" 
   )
)
+Name: GTG saved
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "GTG Hydronautic" 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "GTG Destroyed" 
   )
)
+Name: GTG destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Aftermath" 25 ) 
   ( do-nothing ) 
)
+Name: Condition to depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 310 ) 
      ( not 
         ( is-destroyed-delay 0 "GVT Ogdoad" ) 
      )
      ( not 
         ( has-departed-delay 
            0 
            "Aquilae Shipping Lines" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Freighters not disturb?" 
   )
)
+Name: Freighters disturb?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Low" 
      "No, A2!" 
   )
)
+Name: No, Max, do not worry
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 353 ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Whats wrong with silent patrol" 
   )
)
+Name: 353 seconds elapsed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 22 "Mystery" ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "What's going on?" 
   )
)
+Name: Beta 2 says about attackers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Angry Terran" ) 
   ( do-nothing ) 
)
+Name: Angry Terran directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept protestor fighters", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVT Ogdoad" ) 
   ( do-nothing ) 
)
+Name: Defend Ogdoad directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort the Ogdoad", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Unknown Aeolus" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Unknown Aeolus" 89 ) 
   )
)
+Name: Beta attacks Unknown cruiser
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Escort the Ogdoad
$MessageNew:  XSTR("Ensure the safety of the Ogdoad", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVT Ogdoad" ) 

$Type: Primary
+Name: Eliminate Threats
$MessageNew:  XSTR("Destroy all hostile targets", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Unknown Aeolus" 
   "Ghost" 
   "Mystery" 
   "Who" 
)

$Type: Primary
+Name: Protect Civilians
$MessageNew:  XSTR("Protect any civilians in the area", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 
      0 
      "GTG Hydronautic" 
   )
   ( is-destroyed-delay 0 "Angry Terran" ) 
   ( has-departed-delay 0 "Angry Terran" ) 
)
+No music
+Score: 500

#Waypoints		;! 9 lists total

$Name: Ogdoad path 1
$List: (		;! 5 points in list
	( -3870.580078, 257.258057, -1876.827271 )
	( -3625.201904, -0.000205, 137.461655 )
	( -1600.803955, -0.000060, 1829.666504 )
	( 1896.247681, -0.000224, 3039.913086 )
	( 5017.106934, 0.000354, 3376.818604 )
)

$Name: ASL3 path 2
$List: (		;! 3 points in list
	( 4160.071777, 0.006060, -552.387512 )
	( 4151.501465, 0.005794, 418.097961 )
	( 4152.466797, 0.005602, 988.811951 )
)

$Name: ASL2 path 3
$List: (		;! 2 points in list
	( 4789.845703, 0.000399, -100.066139 )
	( 4843.475098, 0.000440, 1612.703491 )
)

$Name: ASL 1 path 4
$List: (		;! 2 points in list
	( 5936.485840, 0.000312, 506.133087 )
	( 5936.501953, 0.000006, 2266.995850 )
)

$Name: EXITpath 5
$List: (		;! 2 points in list
	( -1378.804443, 0.000244, 2858.027344 )
	( -2403.885742, 0.000317, 3526.027100 )
)

$Name: TO PLANET path 6
$List: (		;! 4 points in list
	( -61.461102, 0.000870, -1056.796143 )
	( 1352.368774, -0.000704, -889.136658 )
	( 3701.362305, 0.000511, -725.658752 )
	( 8832.651367, -0.000231, -14.507495 )
)

$Name: Hefer path 7
$List: (		;! 4 points in list
	( 1403.290161, -0.002592, 385.030121 )
	( 1073.277466, -0.002552, 497.834198 )
	( 532.623291, 401.614258, 389.946991 )
	( -792.307190, 608.889282, 280.868042 )
)

$Name: RT path 8
$List: (		;! 3 points in list
	( 2176.560791, -0.001764, -49.138287 )
	( 475.939636, -0.001847, 111.695068 )
	( -812.656860, 501.449554, 186.105698 )
)

$Name: RT2 path 9
$List: (		;! 2 points in list
	( 801.148376, -0.000045, -330.600189 )
	( -993.874695, 719.595154, -93.466194 )
)

#Messages		;! 22 total


$Name: Goodbye
$Team: -1
$MessageNew:  XSTR("My Reactors going, I'm sorry buddy.  It was a pleasure. Tell my sister that ....", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Nooooooo!
$Team: -1
$MessageNew:  XSTR("Max!  Nooooooo!  You bastards!", -1)
$end_multi_text

$Name: Ready for departure
$Team: -1
$MessageNew:  XSTR("Alpha, this is the Ogdoad.  We are ready for departure.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Copy that Ogdoad
$Team: -1
$MessageNew:  XSTR("Copy that Ogdoad.  Alpha, Beta, Form up on the Ogdoad!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Alpha 1
$Team: -1
$MessageNew:  XSTR("Alpha 1, take your wing to intercept those fighters!  Beta will cover the transport.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: I guess thats it
$Team: -1
$MessageNew:  XSTR("Well, they are gone.  I guess they had enough of a beating.  That's for attacking the 70th Blue Lions!  We're the pride and joy of the GTVA, pukes.  No stupid, old fighters gonna take us!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Rejoin the escort
$Team: -1
$MessageNew:  XSTR("Alright Max, that's enough.  Alpha, lets get back to the Ogdoad!", -1)
$end_multi_text

$Name: BAP Control
$Team: -1
$MessageNew:  XSTR("BAP Control, this is the Ogdoad requesting final ... WHAT IN THE NAME OF THE ANCIENTS IS THAT!?  ALPHA......!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Command
$Team: -1
$MessageNew:  XSTR("Command, we've lost the Ogdoad <schhhhhh>, Command, COMMAND!  Damn it!  We have lost contact.  Lions, engage!", -1)
$end_multi_text

$Name: Can't get nothin
$Team: -1
$MessageNew:  XSTR("I can't get anything on the scanners, boss!  It looks like primaries only.", -1)
$end_multi_text

$Name: Alpha?
$Team: -1
$MessageNew:  XSTR("Alpha 1, this is Command.  What the hell happened? Where's the Ogdoad?", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Ambush
$Team: -1
$MessageNew:  XSTR("A Deimos, an Aeolus, and several wings of Erinyes fighters attacked us.  We lost the Ogdoad and my squadron.  These weren't protestors.  They have top of the line equipment, plus they jammed our sensors.", -1)
$end_multi_text

$Name: Return
$Team: -1
$MessageNew:  XSTR("Alright Alpha 1, return to base.  You can bet your wings there will be an inquest in this matter.  Nothing else in system registered this battle.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: What!
$Team: -1
$MessageNew:  XSTR("What!  That can't be.  Somebody must have seen something.  I'm coming in.", -1)
$end_multi_text

$Name: I don't like it
$Team: -1
$MessageNew:  XSTR("I don't like this, Boss.  It's too quiet here.  Why did they just stop like that?  It's just not right.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Well, there's
$Team: -1
$MessageNew:  XSTR("Well there's nothing we can do about it now, so just keep your eyes open.", -1)
$end_multi_text

$Name: GTG saved
$Team: -1
$MessageNew:  XSTR("Good work, Alpha!! The Gas miner has escaped. The protestors even fail to take down a gas miner!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: GTG Destroyed
$Team: -1
$MessageNew:  XSTR("Blast! The protestors have destroyed that gas miner!", -1)
$end_multi_text

$Name: Freighters not disturb?
$Team: -1
$MessageNew:  XSTR("Aren't those freighters disturbing the flight path of the Ogdoad?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: No, A2!
$Team: -1
$MessageNew:  XSTR("No, Max. The waypoints of those freighters and the Ogdoad do not overlap. Don't worry about pity things like this.", -1)
$end_multi_text

$Name: Whats wrong with silent patrol
$Team: -1
$MessageNew:  XSTR("What's wrong with silent patrol? It may be boring, but at least you do not have to be afraid that you fail your mission in case the protestors attack with an overwhelming force.", -1)
$end_multi_text

$Name: What's going on?
$Team: -1
$MessageNew:  XSTR("I am picking up a bunch of hostile targets! This is not of my taste! Request reinforcements, Commander!", -1)
$end_multi_text
+AVI Name: Head-TP8

#Reinforcements		;! 0 total


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#Music

$Event Music: 4: Numbers
$Briefing Music: None

#End

