#Mission Info

$Version: 0.10
$Name:  XSTR("Seeds of Ruin", -1)
$Author: Sean Mather & TopAce
$Created: 07/27/02 at 19:32:18
$Modified: 06/06/13 at 00:15:05
$Notes:
This is a FRED created mission
Knave = gazember$End Notes:

$Mission Desc:
 XSTR("Protect a Vasudan member of the General Assembly as he travels to Beta Aquilae.  Fanatics are determined to put an end to a proposed piece of law that Representative Nan'su created.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 2
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 637.646606, 14666.790039, 3511.390869
+Viewer orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Situational Update

It has been one year since we last encountered the Shivans and the Lucifer-class Superdestroyer Nyarlathotep, and over six since we lost Capella.  The Capellans are finally settling down in Tau Sigma, and things are beginning to return to normal, but there are still many problems for the GTVA to face.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("GTVA's economical status

The economy has slipped even farther into recession.  With the loss of Capella and the fall of major corporations like Morgan Technologies, the economy has taken a severe beating, and it is looking more and more like the recession will become a full-fledged depression.  However there is still some hope.  Representative Nan'su of Altair has a plan that could save the ailing GTVA.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Adversaries

The opposition against this plan is great however, with protestors, many the survivors of the NTF, claiming that this is a bid by the Vasudan to take power.  They will do anything to stop the bill.  It has been rumored that they have even stolen a small fleet of ships from the Vega Shipwreckers.  Command has yet to actually say anything about this, but I think it is highly unlikely.  But, we must take this seriously, even if one drunk man claims they have an Orion!  Just keep your eyes open, and expect anything.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The representative Nan'su is returning from Altair to see his bill passed through the General Assembly.  He must make it to the Assembly.  Alpha wing of the 70th Blue Lions is being sent to escort the representative, I should report to the briefing room ASAP.

--Cmd. McCrae", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Nan'su is arriving in Vega in his personal transport, the $f Ogdoad.  Alpha wing will provide fighter escort for him. Command will also send in Beta if there is a need.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 388.901550, 14551.430664, 4016.586182
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 1967.192017, 66.884178, 1299.443604
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 1687.712891, -0.004195, 10099.326172
$label: Beta Aquilae
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -815.000000, 0.000000, -1907.000000
$label: Deneb
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: TC 2
$pos: 9.042572, 0.000619, 4347.512695
$label: Asteroid Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Ogdoad will have two private escorts, Sotaak wing.  They will assist us in case of an emergency.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 388.901550, 14551.430664, 4016.586182
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 1967.192017, 66.884178, 1299.443604
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: 501.423187, 66.884033, -59.298069
$label: GVT Ogdoad
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -1128.780640, 66.883888, 581.831421
$label: Escort
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 1687.712891, -0.004195, 10099.326172
$label: Beta Aquilae
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -815.000000, 0.000000, -1907.000000
$label: Deneb
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: TC 2
$pos: 9.042572, 0.000619, 4347.512695
$label: Asteroid Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If any protestors should attack the Representative, you are permitted to use deadly force.  Go get suited, Nan'su will be in system in half an hour.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 447.163513, 14524.919922, 4021.250244
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: 501.423187, 66.884033, -59.298069
$label: GVT Ogdoad
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTC Fenris
$pos: 611.322571, 392.013489, 6510.540527
$label: Protestors?
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 1687.712891, -0.004195, 10099.326172
$label: Beta Aquilae
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -815.000000, 0.000000, -1907.000000
$label: Deneb
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: -581.374634, 0.000801, 3771.039551
$label: Asteroid Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( not 
   ( destroyed-or-departed-delay 
      0 
      "GVT Ogdoad" 
   )
)
$Multi text
    XSTR("You did not have authorization to return to base, McCrae.We won't be able to apologize for your action to Representative Nan'su. You had great reputation because of your past. But today, you have proven you are not much for your reputation. Your present is getting dimmer and dimmer day by day.

I do hope you feel the consequences of your action.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the area only in the case the Ogdad is destroyed.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVT Ogdoad" ) 
$Multi text
    XSTR("The destruction of the GVT Ogdad means the end of our campaign. The death of Representative Nan'su is completely our responsibility. This whole meeting ended before it could be started.

The Protestors achieved a major victory today. We have little knowledge what Nan'su should have said. But it was cleared out right at the beginning that he had important words for us. Nan'su became a primary target for the protestors because he knew much. He was killed because he lacked in fighter escort.

I can hardly say anything else as of this moment. We will see how future comes. Farewell, Blue Lions. <sarcastic voice> elite squadron.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Use the communication system to find the best tactics of defending the Vasudan Representative", -1)
$end_multi_text

#Alternate Types:
$Alt: Personal Shuttle

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"GTB Artemis"	4
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	4
	"Morning Star"	4
	"Prometheus R"	8
	"Prometheus S"	12
	"Maxim"	4
	"UD-8 Kayser"	8
	"Circe"	8
	"Lamprey"	4
	"Rockeye"	320
	"Tempest"	1580
	"Hornet"	80
	"Tornado"	544
	"Harpoon"	232
	"Trebuchet"	60
	"Piranha"	80
	"Infyrno"	64
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: 2051.455566, 66.883926, -2247.182861
$Orientation:
	0.025906, -0.037915, 0.998950,
	0.024335, 0.999012, 0.037286,
	-0.999373, 0.023342, 0.026803
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GVT Ogdoad		;! Object #1
$Class: GVFr Satis
$Alt: Personal Shuttle

$Team: Friendly
$Location: -1541.645630, -0.000665, -2563.030762
$Orientation:
	0.637151, 0.000000, -0.770739,
	0.000000, 1.000000, 0.000000,
	0.770739, 0.000000, 0.637151
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Representative Nan'su", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "AAAh" )
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret04
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret05
+Primary Banks: ( "Heavy Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVT Ogdoad" 
   "Waypoint path 1" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Sotaak 1		;! Object #2
$Class: GVF Tauret
$Team: Friendly
$Location: -1519.246460, -9.735774, -2495.972412
$Orientation:
	0.637151, 0.000000, -0.770739,
	0.000000, 1.000000, 0.000000,
	0.770739, 0.000000, 0.637151
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GVT Ogdoad" 50 ) )
$Cargo 1:  XSTR("Private Escort", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sotaak 2		;! Object #3
$Class: GVF Tauret
$Team: Friendly
$Location: -1728.001953, 13.922558, -2530.016602
$Orientation:
	0.637151, 0.000000, -0.770739,
	0.000000, 1.000000, 0.000000,
	0.770739, 0.000000, 0.637151
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GVT Ogdoad" 50 ) )
$Cargo 1:  XSTR("Private Escort", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #4
$Class: GTF Ares
$Team: Friendly
$Location: 2089.192871, 76.814766, -2288.874512
$Orientation:
	0.025907, -0.037914, 0.998945,
	0.024334, 0.999008, 0.037285,
	-0.999368, 0.023343, 0.026804
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #5
$Class: GTF Ares
$Team: Friendly
$Location: 2093.026855, 74.072403, -2218.041504
$Orientation:
	0.025907, -0.037914, 0.998945,
	0.024334, 0.999008, 0.037285,
	-0.999368, 0.023343, 0.026804
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Alpha 4		;! Object #6
$Class: GTF Ares
$Team: Friendly
$Location: 2130.877441, 96.390495, -2249.349854
$Orientation:
	0.025907, -0.037914, 0.998945,
	0.024334, 0.999008, 0.037285,
	-0.999368, 0.023343, 0.026804
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Protestor Bombers 1		;! Object #7
$Class: GTB Zeus
$Team: Hostile
$Location: -159.874542, 0.000004, 4468.537109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "" "Hornet" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 120

$Name: Protestor Bombers 2		;! Object #8
$Class: GTB Zeus
$Team: Hostile
$Location: 9.042572, 0.000619, 4347.512695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "" "Hornet" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 120

$Name: Protestor Bombers 3		;! Object #9
$Class: GTB Zeus
$Team: Hostile
$Location: 3.444916, 0.000301, 4721.918945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "" "Hornet" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 120

$Name: Protestor Bombers 4		;! Object #10
$Class: GTB Zeus
$Team: Hostile
$Location: 321.742859, 0.000385, 4480.250488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "" "Hornet" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 120

$Name: GTFR Brute Force		;! Object #11
$Class: GTFR Triton
$Team: Friendly
$Location: 1544.020508, -10.123877, 10604.022461
$Orientation:
	-0.996097, 0.000015, -0.088269,
	0.000000, 1.000000, 0.000179,
	0.088269, 0.000178, -0.996097
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 90 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Kamikaze Damage: 25
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 1284		;! Object #12
$Class: TC-TRI
$Team: Friendly
$Location: 1561.574097, 0.831495, 10413.872070
$Orientation:
	-0.996097, -0.000071, -0.088273,
	-0.000095, 1.000000, 0.000279,
	0.088273, 0.000286, -0.996097
$AI Behavior: None
$Cargo 1:  XSTR("High Explosives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 750
+Special Exp Blast: 100
+Special Exp Inner Radius: 225
+Special Exp Outer Radius: 350
+Special Exp Shockwave Speed: 100
+Docked With: GTFR Brute Force
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: PC Knave		;! Object #13
$Class: GTC Fenris
$Team: Hostile
$Location: 3777.466553, 392.013611, 6623.238281
$Orientation:
	-0.314024, -0.237703, 0.919178,
	-0.290558, 0.945760, 0.145312,
	-0.903862, -0.221443, -0.366057
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVT Ogdoad" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 180 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 750
$Texture Replace:
+old: nameplate
+new: pc_knave		  

$Name: Pisces 1		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: -515.954346, 0.000356, 3330.975586
$Orientation:
	0.080708, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080708
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pisces 2		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: -547.092285, -0.000368, 3301.079834
$Orientation:
	0.080708, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080708
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pisces 3		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: -554.355225, -0.000388, 3355.236328
$Orientation:
	0.080708, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080708
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pisces 4		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: -580.332520, -0.000374, 3325.256592
$Orientation:
	0.080708, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080708
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Beta 1		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2235.037354, -0.002060, 9473.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #19
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2436.134521, -0.001933, 9707.116211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 5

$Name: Beta 3		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2515.441162, -0.002044, 9188.485352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #21
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2809.065430, -0.003029, 9534.292969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Depart point		;! Object #22
$Class: GTNB Pharos
$Team: Friendly
$Location: 1724.000000, 0.000000, 10435.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Depart to node order" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Group: 0
+Use Table Score:
+Score: 0

$Name: Drainage V		;! Object #23
$Class: GTG Zephyrus
$Team: Friendly
$Location: -31017.099609, 29229.500000, 76398.000000
$Orientation:
	0.595389, -0.635496, -0.491587,
	0.239926, 0.724568, -0.646093,
	0.766778, 0.266731, 0.583872
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Unrefined gas", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Sotaak
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sotaak 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVT Ogdoad" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "GVT Ogdoad" ) 
$Ships: (		;! 2 total
	"Sotaak 1"
	"Sotaak 2"
)
+Flags: ( )

$Name: Protestor Bombers
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Protestor Bombers 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 63 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 0 "GVT Ogdoad" ) 
   ( is-destroyed-delay 0 "GVT Ogdoad" ) 
)
$Ships: (		;! 4 total
	"Protestor Bombers 1"
	"Protestor Bombers 2"
	"Protestor Bombers 3"
	"Protestor Bombers 4"
)
$AI Goals: ( goals ( ai-chase "GVT Ogdoad" 50 ) )
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 15

$Name: Pisces
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GTFR Brute Force
$Arrival Cue: ( is-event-true-delay 
   "Pisces arrival" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase "GTFR Brute Force" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Beta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTFR Brute Force" 89 ) ( ai-chase-wing "Pisces" 70 ) ( ai-chase-wing "Protestor Bombers" 65 ) ( ai-chase "PC Knave" 85 ) ( ai-guard "GVT Ogdoad" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 25 total

$Formula: ( when 
   ( has-arrived-delay 0 "GVT Ogdoad" ) 
   ( beam-free-all "GVT Ogdoad" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "Nan'su arriving soon" 
      0 
      "Alpha 2" 
      "High" 
      "What me" 
      5000 
   )
)
+Name: Messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "GVT Ogdoad" ) 
      ( is-event-true-delay "Messages" 5 ) 
   )
   ( send-message-list 
      "GVT Ogdoad" 
      "Normal" 
      "Nan'su here" 
      0 
      "#Alpha 1" 
      "Low" 
      "Afirmative Ogdoad" 
      7000 
      "Alpha 2" 
      "Normal" 
      "you and your fancy talk" 
      7000 
      "#Alpha 1" 
      "Normal" 
      "now don't think" 
      7000 
      "Alpha 2" 
      "Normal" 
      "Bull" 
      7000 
   )
)
+Name: Messages2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVT Ogdoad" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Return to base" 
   )
   ( validate-goal "Escort Ogdoad" ) 
)
+Name: Validate Primary Goal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Ogdoad", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         ( rand 5 25 ) 
         "GTFR Brute Force" 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( do-nothing ) 
)
+Name: Pisces arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 1 "GVT Ogdoad" ) 
   ( send-message 
      "GVT Ogdoad" 
      "High" 
      "Oops!" 
   )
)
+Name: Disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "GVT Ogdoad" 
      "engine" 
      57 
   )
)
+Name: Ogdoad engine repair
+Repeat Count: 1
+Interval: 1
+Chained: 37
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 20 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Protecting Alpha 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 4 "GVT Ogdoad" ) 
   ( send-message 
      "#Command" 
      "High" 
      "To node" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
)
+Name: Depart to node order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Jump node center:1" 
      )
      800 
   )
   ( red-alert ) 
)
+Name: Red Alert
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart to Beta Aquilae", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Pisces" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Hercules!" 
   )
)
+Name: Hercules fighters attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Stay close to Ogdoad" 
   )
)
+Name: Stay close to GVFr
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         1 
         "GTFR Brute Force" 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "GTFr destroyed" 
   )
)
+Name: Brute destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Sotaak" ) 
   ( send-message 
      "Alpha 3" 
      "Low" 
      "GVF wing down" 
   )
)
+Name: Sotaak wing executed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Alpha 3" ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Low" 
      "What wing?" 
   )
)
+Name: Which wing?
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "Escort" 
   )
)
+Name: This wing
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVT Ogdoad" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission failed" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Abort mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Jump drive incapacitate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Protestor Bombers" 
   )
   ( do-nothing ) 
)
+Name: Protestor bomber directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Zeus bombers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "PC Knave" ) 
   ( do-nothing ) 
)
+Name: GTC directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate the Protestor cruiser", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Protestor Bombers" 
   )
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "Protestors arrived" 
   )
)
+Name: GTBs arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Alpha 3!" 
   )
)
+Name: They are not joking
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Shut up" 
   )
)
+Name: Shut up!
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Escort Ogdoad
$MessageNew:  XSTR("Escort the Ogdoad to the Beta Aquilae Node", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVT Ogdoad" ) 
+Score: 100

$Type: Bonus
+Name: Grab the kill
$MessageNew:  XSTR("KIll the Fenris cruiser yourself", -1)
$end_multi_text
$Formula: ( = 
   ( num_class_kills 
      "Alpha 1" 
      "GTC Fenris" 
   )
   1 
)
+No music
+Score: 550

#Waypoints		;! 3 lists total


$Jump Node: -1554.128418, -0.014055, -2392.627197
$Jump Node Name: Deneb

$Jump Node: 1724.024292, -0.003768, 10438.501953
$Jump Node Name: Beta Aquilae
$Name: Waypoint path 1
$List: (		;! 4 points in list
	( -325.323181, -0.000167, -1166.411133 )
	( 1314.763184, 0.000162, 563.333435 )
	( 2287.603271, 0.000143, 4324.667969 )
	( 1869.704346, -0.000078, 10041.906250 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( 1676.736816, -0.000910, 9211.723633 )
	( 2060.314697, -0.000699, 4352.602051 )
	( 1500.323853, -0.001299, 1885.014771 )
)

$Name: Jump node center
$List: (		;! 1 points in list
	( 1724.000000, 0.000000, 10438.000000 )
)

#Messages		;! 20 total


$Name: Nan'su arriving soon
$Team: -1
$MessageNew:  XSTR("The Ogdoad should be arriving at any second now.  Alpha 2, I want you to behave.", -1)
$end_multi_text

$Name: What me
$Team: -1
$MessageNew:  XSTR("What, me?  I always behave.  That thing with the Admiral's daughter was a simple misunderstanding,,", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Nan'su here
$Team: -1
$MessageNew:  XSTR("This is the Ogdoad with Representative Nan'su aboard.  Alpha, please transmit the authorization codes and move into escort position.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Afirmative Ogdoad
$Team: -1
$MessageNew:  XSTR("Here you go Ogdoad, codes being sent...now.  Alpha Wing, move into pattern Charlie-2!", -1)
$end_multi_text

$Name: you and your fancy talk
$Team: -1
$MessageNew:  XSTR("Alpha 1, lay off the fancy code speak.  Try standard, it's so simple!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: now don't think
$Team: -1
$MessageNew:  XSTR("Now don't think I won't write you up Max.  Just because we're friends means nothing.", -1)
$end_multi_text

$Name: Bull
$Team: -1
$MessageNew:  XSTR("Bull! You can't do it Commander Wesley McCrae.  You ain't got the.....wait one minute, I am getting some funky readings!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Return to base
$Team: -1
$MessageNew:  XSTR("Return to base, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Oops!
$Team: -1
$MessageNew:  XSTR("Alpha, we've been disabled.  It'll be a minute before we can get going.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: To node
$Team: -1
$MessageNew:  XSTR("Get to the Beta Aquilae jump node, pilots. You must provide further assistance for Nan'su in Beta Aquilae.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Hercules!
$Team: -1
$MessageNew:  XSTR("Hercules fighters are attacking a freighter! It looks there will be little we can do to save it. We are too far from it.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Stay close to Ogdoad
$Team: -1
$MessageNew:  XSTR("I think we'd better stay close to the Representative's shuttle. There is nothing we can do for that freighter, indeed. And first of all, our mission is to get Nan'su to the node.", -1)
$end_multi_text

$Name: GTFr destroyed
$Team: -1
$MessageNew:  XSTR("The freighter has been destroyed. I predict those fighters are going to turn against us.", -1)
$end_multi_text

$Name: GVF wing down
$Team: -1
$MessageNew:  XSTR("Damn! Sotaak wing is down! We lost two fighters!", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: What wing?
$Team: -1
$MessageNew:  XSTR("What wing?", -1)
$end_multi_text

$Name: Escort
$Team: -1
$MessageNew:  XSTR("Sotaak wing was the escort wing of the Representative. Aren't you using your targeting computer?", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Mission failed
$Team: -1
$MessageNew:  XSTR("Abort the mission, Blue Lions. You have failed to defend the Vasudan representative.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Protestors arrived
$Team: -1
$MessageNew:  XSTR("A wing of Protestor bombers incoming! Zeus-class light bombers! They must be joking.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Alpha 3!
$Team: -1
$MessageNew:  XSTR("They are not joking, Alpha 3! They are only too optimistic.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Shut up
$Team: -1
$MessageNew:  XSTR("Would you shut up and focus on your mission, people? We can't afford being pompous. Our reputation is nothing while we are flying. So, please cut the chatter, 70ths!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 38 total

$Num stars: 2000
$Ambient light level: 7895160

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#Asteroid Fields

$Density: 256
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 19.999762
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$Maximum: 1000.000000, 1000.000000, 8000.000000

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief1

#End

