#Mission Info

$Version: 0.10
$Name:  XSTR("Conspiracy Theory", -1)
$Author: Lady Rose & TopAce
$Created: 08/01/02 at 15:26:21
$Modified: 06/06/13 at 00:16:18
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The forth and final Police Action mission, It sees Cmd. McCrae hack into a toplevel security file, only to send for the GTVA, in the form of his former ship, the Aquitaine.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 131096
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 4968.053711, 4898.745605, 2534.530273
+Viewer orient:
	0.023524, -0.000000, 0.999723,
	-0.881902, 0.470976, 0.020752,
	-0.470845, -0.882146, 0.011079
+SquadReassignName: Unassigned


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"AqArrival"		"0"		"number"
		1		"Scancount"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("To: Cmd. Wesley McCrae, 70th Blue Lions
From: Major Arnold Bacon, Internal Investigations

Hello Cmd. McCrae. It is my pleasure to inform you that all the potential charges have been set aside.  An ensign on board the GTC Infernal confirmed your report, and it appears there was nothing you could have done to save your squad, or the Ogdoad. However, command has reassigned you to the outpost of Tania Austrailis. You are to report to Altair in three days time for the convoy to the outpost. The Vasudans have asked that we deliver a pair of stealth fighters to them, so you will be participating in that Op.  Major Bacon, InVest, out.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("I don’t believe this' What is going on around here_  Maybe GNN has some news.  <Click>

….and what a fight that was'  Moving to the news, A GTVA ensign was found dead in his quarters on Beta Aquilae due to an accidental overload in the rooms electrical system.  The Ensign, Jon Hawko, was a key witness in the events surrounding the death of Altarian Representative Nan’su yesterday.  The other witness, an unnamed pilot, who was part of the GTVA escort, is unavailable for comment due to the classification of the event.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Continue:

Many free speech advocates are denouncing the Security Council’s decision of classifying the mission, but a reversal is unlikely. The GTVA has placed the cause of the Representative’s death on a damaged engine core sustained in an earlier attack. There have been no witnesses of the death of the young Ensign, and he was the only victim to this terrible accident. And in a related matter, Senator Hiram Breiding of Polaris announced that the General Assembly will be passing what has become known as the Nan’su Bill....", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Continue:

The bill is based on the plans the late representative had laid out.  Coming up after the break, the local weather and why a beer brewed by the family of notorious Neo-Terran Front leader Aken Bosch is becoming so popular... <Click>", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("To:  Cmd. Wesley McCrae
From:  Major Arnold Bacon, Internal Investigations

Good morning Commander McCrae.  I hope you slept well.  I'll be briefing you on your sortie. You are to take a GVF Ptah-class fighter to Altair’s Luxor Station.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2154.481445, 3919.752441, 80.418091
$camera_orient:
	0.023523, 0.000000, 0.999723,
	-0.824832, 0.565045, 0.019408,
	-0.564889, -0.825060, 0.013292
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GVF Ptah
$pos: -572.898743, -0.000031, -809.993469
$label: Ptah
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will rendezvous with another Ptah-class fighter in Sirius.  This one will be coming from Regulus, and will be one of your new squadron members.  His name is Ltieutenant Yssym.  There shouldn't be any engagements, so you'll be armed with an Akheton SDG, and EMP missiles, in case something goes wrong.  So keep in mind that you are not to destroy anything! Fairly straightforward. Have a nice flight!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2154.481445, 3919.752441, 80.418091
$camera_orient:
	0.023523, 0.000000, 0.999723,
	-0.824832, 0.565045, 0.019408,
	-0.564889, -0.825060, 0.013292
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GVF Ptah
$pos: -45.747124, 0.000633, -1269.821655
$label: Ptah
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GVF Ptah
$pos: -1015.301453, -0.000197, -1060.857544
$label: Alpha 1
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GVF Ptah
$pos: -235.170975, -0.001290, 1312.415894
$label: Sirius
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Personal Log, Cmd Wesley McCrae

I am pretty sure there is something not quite right with this.  How am I going to prove mu innocance?  Wait a minute! Sirius has a major relay station in it.  I can tap into the mainframe and pull up some information.  But about what?  Wait! Yes!  The Moscow’s captain was going to tell us about something called, what was it.. . Project ..?  No, um, Operation, that is it, Operation Val...  Oh, that’s all he got out before being blown up.  Well, do a search on 'Operation Val' and that should bring up something.  Alright, so I have to get close enough to one of the relays and access the central computer. These Communication relays are equiped with AWACS technology, so I should use my Akheton lasers on their radar domes to remain cloaked in case something went wrong. Easy.  Now all I have to do is convince this Yssym.  End Log.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2154.481445, 3919.752441, 80.418091
$camera_orient:
	0.023523, 0.000000, 0.999723,
	-0.824832, 0.565045, 0.019408,
	-0.564889, -0.825060, 0.013292
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GVF Ptah
$pos: -45.747124, 0.000633, -1269.821655
$label: Ptah
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GVF Ptah
$pos: -1015.301453, -0.000197, -1060.857544
$label: Alpha 1
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GVF Ptah
$pos: -235.170975, -0.001290, 1312.415894
$label: Sirius
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( is-goal-true-delay "Scan Arrays" 0 ) 
   ( is-goal-true-delay "Yssym" 0 ) 
   ( is-goal-true-delay "Ignore" 0 ) 
)
$Multi text
    XSTR("It is fortunate your operation at Sirius did not take so long. A major raid was pulled there. Fortunately, it was well after you had left the area. Glad to see that you and Lieutenant Yssym made it in one piece. Get some rest pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Personal Log, Cmd Wesley McCrae:
We did it, we weren’t detected.  Those Ptah are better than I thought.  Unfortunately, I couldn’t the whole file, and what I did get was encrypted.  But I know that Operation Valhalla has very tight security.  It was shown as being accessed right away.  I’ll have to keep digging.  I wonder what Tania Austrailis will be like?

<To be continued in the forth coming Campaign: Into the Halls of Valhalla>", -1)
$end_multi_text

$Formula: ( or 
   ( is-goal-false-delay "Scan Arrays" 0 ) 
   ( is-goal-false-delay "Yssym" 0 ) 
   ( is-goal-false-delay "Ignore" 0 ) 
)
$Multi text
    XSTR("What the hell where you doing, Commander McCrae? Your actions today have cost you your rank, and you are up for a court martial for Treason. Airmen, take this, traitor to the brig.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don’t jump before you hit the node.  Also, don’t let the fighters get too close, and stay away from the Aquitaine and be sure that Yssym survives.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Mekhu HL-7"	2
	"Akheton SDG"	2
	"Morning Star"	1
	"Prometheus S"	1
	"Tempest"	120
	"Harpoon"	8
	"EMP Adv."	16
)

#Objects		;! 28 total

$Name: Alpha 1		;! Object #0
$Class: GVF Ptah
$Team: Friendly
$Location: -682.650391, -0.000049, -1450.757446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "EMP Adv." "EMP Adv." )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Comm Relay A193c5a		;! Object #1
$Class: GTSC Faustus
$Team: Friendly
$Location: 652.426636, -35.116753, 527.027466
$Orientation:
	0.000326, 0.936423, -0.350872,
	-0.018227, -0.350808, -0.936270,
	-0.999834, 0.006700, 0.016954
$AI Behavior: None
$Cargo 1:  XSTR("Comm Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtsc_farnsworth				 

$Name: Comm Relay A193c5b		;! Object #2
$Class: GVA Setekh
$Team: Friendly
$Location: 578.779846, -0.236197, 496.268799
$Orientation:
	0.999832, -0.006734, -0.017030,
	0.006748, 0.999977, 0.000726,
	0.017025, -0.000840, 0.999855
$AI Behavior: None
$Cargo 1:  XSTR("Comm Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Docked With: Comm Relay A193c5a
$Docker Point: starboard docking
$Dockee Point: blahblah
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Beta 1		;! Object #3
$Class: GVF Ptah
$Team: Friendly
$Location: -939.872498, 0.000083, -1732.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "EMP Adv." "EMP Adv." )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "stealth" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16
+Persona Index: 5

$Name: Patrol 1		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: 159.183044, 102.487022, -214.686707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Patrol 2		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: 106.581467, 102.487022, -247.102463
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Comm Relay A928a2a		;! Object #6
$Class: GTSC Faustus
$Team: Friendly
$Location: 2411.008789, -256.643219, 2428.509766
$Orientation:
	0.711336, 0.518482, -0.474533,
	-0.327982, 0.841999, 0.428331,
	0.621637, -0.149050, 0.768996
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtsc_zworykin			   

$Name: Comm Relay A928a2b		;! Object #7
$Class: GVA Setekh
$Team: Friendly
$Location: 2481.728760, -229.912582, 2472.278076
$Orientation:
	-0.621606, 0.148959, -0.769039,
	0.781256, 0.189322, -0.594811,
	0.056994, -0.970551, -0.234058
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Docked With: Comm Relay A928a2a
$Docker Point: starboard docking
$Dockee Point: blahblah
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Comm Relay Z3167m1a		;! Object #8
$Class: GTSC Faustus
$Team: Friendly
$Location: 1642.688354, 226.747406, -1309.542480
$Orientation:
	-0.923249, 0.366018, 0.116811,
	0.343553, 0.650369, 0.677491,
	0.172003, 0.665623, -0.726197
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtsc_sarnoff			  

$Name: Comm Relay Z3167m1b		;! Object #9
$Class: GVA Setekh
$Team: Friendly
$Location: 1621.183228, 303.009125, -1346.041504
$Orientation:
	-0.172005, -0.665637, 0.726184,
	-0.985093, 0.113978, -0.128857,
	0.003003, -0.737523, -0.675318
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Docked With: Comm Relay Z3167m1a
$Docker Point: starboard docking
$Dockee Point: blahblah
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTD Aquitaine		;! Object #10
$Class: GTD Hecate
$Team: Hostile
$Location: -5775.700195, 1957.800049, -3357.199951
$Orientation:
	0.686143, 0.000000, -0.727466,
	0.107898, 0.988939, 0.101769,
	0.719420, -0.148320, 0.678554
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "GTD waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Aquitaine may arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_aquitaine			   

$Name: Eagle 1		;! Object #11
$Class: GTF Perseus
$Team: Hostile
$Location: -1244.604248, 0.002132, 673.581604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Eagle 2		;! Object #12
$Class: GTF Perseus
$Team: Hostile
$Location: -1188.443115, 0.003069, 616.979248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Eagle 3		;! Object #13
$Class: GTF Perseus
$Team: Hostile
$Location: -1305.328369, 0.002773, 607.146423
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Eagle 4		;! Object #14
$Class: GTF Perseus
$Team: Hostile
$Location: -1232.873657, 0.002792, 558.260803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hurricane 1		;! Object #15
$Class: GTF Perseus
$Team: Hostile
$Location: -1740.602783, 0.002912, 90.800545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hurricane 2		;! Object #16
$Class: GTF Perseus
$Team: Hostile
$Location: -1818.434204, 0.002791, -11.695063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hurricane 3		;! Object #17
$Class: GTF Perseus
$Team: Hostile
$Location: -1663.973755, 0.002894, 34.327660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Hurricane 4		;! Object #18
$Class: GTF Perseus
$Team: Hostile
$Location: -1689.092163, 0.003040, -62.539349
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tornado 1		;! Object #19
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -1259.181030, 0.002840, -17.451319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tornado 2		;! Object #20
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -1284.965820, 0.002835, -85.083221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tornado 3		;! Object #21
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -1194.645752, 0.003023, -59.862522
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tornado 4		;! Object #22
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -1213.734863, 0.002780, -127.723587
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stealth! Pst!		;! Object #23
$Class: GTF Pegasus
$Team: Friendly
$Location: -896.103333, 0.002294, 9443.540039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS01		;! Object #24
$Class: GTT Elysium
$Team: Hostile
$Location: 718.963623, 0.003542, 262.484192
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 28
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS02		;! Object #25
$Class: GVD Typhon
$Team: Hostile
$Location: -28736.423828, -18524.214844, 3639.431396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 189
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: DEBRIS03		;! Object #26
$Class: GTC Fenris
$Team: Friendly
$Location: 1646.000977, -546.412842, 658.540222
$Orientation:
	0.710914, 0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710914
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 6
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Jump node		;! Object #27
$Class: GTNB Pharos
$Team: Friendly
$Location: -4934.443359, 0.000013, 6290.305176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Aquitaine may arrive" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Jump capable" 
   15 
)
$Ships: (		;! 1 total
	"Beta 1"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 89 ) ( ai-waypoints-once "Depart way" 88 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Patrol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Patrol 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sentinel arrival" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Patrol 1"
	"Patrol 2"
)
$AI Goals: ( goals ( ai-waypoints "Patrol way" 50 ) )
+Flags: ( )

$Name: Eagle
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eagle 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Alpha 1" "GTD Aquitaine" ) 
   1000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eagle 1"
	"Eagle 2"
	"Eagle 3"
	"Eagle 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Hurricane
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Hurricane 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Aquitaine
+Arrival delay: 5
$Arrival Cue: ( < 
   ( distance "Alpha 1" "GTD Aquitaine" ) 
   1000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hurricane 1"
	"Hurricane 2"
	"Hurricane 3"
	"Hurricane 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Tornado
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tornado 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Aquitaine
$Arrival Cue: ( is-event-true-delay 
   "Aquitaine arrival random" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tornado 1"
	"Tornado 2"
	"Tornado 3"
	"Tornado 4"
)
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 41 total

$Formula: ( when 
   ( has-arrived-delay 1 "Beta" ) 
   ( send-message-list 
      "Beta 1" 
      "Normal" 
      "Greets" 
      2500 
      "#Alpha 1" 
      "Normal" 
      "introduction" 
      5000 
      "Beta 1" 
      "Normal" 
      "Sure" 
      5000 
      "#Alpha 1" 
      "Low" 
      "Legal?" 
      5000 
      "Beta 1" 
      "Low" 
      "Nope" 
      5000 
      "#Alpha 1" 
      "Normal" 
      "Will" 
      5000 
      "Beta 1" 
      "Normal" 
      "Plan" 
      6500 
      "#Alpha 1" 
      "High" 
      "Hackers" 
      12500 
      "Beta 1" 
      "Low" 
      "in the Beginning" 
      2500 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sentinel arrival" 
      0 
   )
   ( do-nothing ) 
)
+Name: d01
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Meet with Yssym", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sentinel arrival" 
      0 
   )
   ( do-nothing ) 
)
+Name: d02a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 
         0 
         "Comm Relay A193c5b" 
         "Comm Relay A928a2b" 
         "Comm Relay Z3167m1b" 
      )
      ( is-goal-true-delay "Scan Arrays" 0 ) 
   )
   ( do-nothing ) 
)
+Name: d02b
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Comm Arrays", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sentinel arrival" 
      0 
   )
   ( do-nothing ) 
)
+Name: d03a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( not 
         ( < 
            ( distance "Alpha 1" "Patrol" ) 
            500 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d03b
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Evade Sentinel wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Aquitaine arrival random" 
      0 
   )
   ( do-nothing ) 
)
+Name: d04a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( not 
         ( < 
            ( distance "Alpha 1" "GTD Aquitaine" ) 
            1000 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d04b
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Evade Aquitaine", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Aquitaine arrival random" 
      0 
   )
   ( do-nothing ) 
)
+Name: d05a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "Depart way:2" ) 
      500 
   )
   ( do-nothing ) 
)
+Name: d05b
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Head to Jump node", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Scan Arrays" 0 ) 
      ( is-goal-true-delay "Yssym" 0 ) 
      ( < 
         ( distance "Beta 1" "Depart way:2" ) 
         800 
      )
   )
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Beta 1" ) 
      ( and 
         ( is-destroyed-delay 
            0 
            "Comm Relay A193c5b" 
         )
         ( is-event-incomplete "Scanning1" ) 
      )
      ( and 
         ( is-destroyed-delay 
            0 
            "Comm Relay A928a2b" 
         )
         ( is-event-incomplete "Scanning2" ) 
      )
      ( and 
         ( is-destroyed-delay 
            0 
            "Comm Relay Z3167m1b" 
         )
         ( is-event-incomplete "Scanning3" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Mission failed when ...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB failed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base - Mission Failed", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed ( rand 45 58 ) ) 
   ( send-message-list 
      "#Alpha 1" 
      "Normal" 
      "Sentinental" 
      7000 
      "Beta 1" 
      "Normal" 
      "Roger, su" 
      1000 
   )
)
+Name: Sentinel arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sentinel arrival" 
      ( rand 5 10 ) 
   )
   ( send-message-list 
      "Patrol 1" 
      "Normal" 
      "Sentinel 1" 
      13000 
      "Patrol 2" 
      "Low" 
      "Sentinel 2" 
      7000 
      "Patrol 1" 
      "Low" 
      "Sentinel 1 again" 
      5000 
   )
)
+Name: Sentinels talk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Comm Relay A193c5b" 
   )
   ( modify-variable 
      @Scancount[0] 
      ( + @Scancount[0] 1 ) 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Scanned1" 
   )
   ( add-remove-escort 
      "Comm Relay A193c5b" 
      0 
   )
)
+Name: Scanning1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Comm Relay A928a2b" 
   )
   ( modify-variable 
      @Scancount[0] 
      ( + @Scancount[0] 1 ) 
   )
   ( send-message 
      "#Alpha1" 
      "Normal" 
      "Scanned3" 
   )
   ( add-remove-escort 
      "Comm Relay A928a2b" 
      0 
   )
   ( add-remove-escort 
      "Comm Relay A193c5b" 
      0 
   )
   ( add-remove-escort 
      "Comm Relay Z3167m1b" 
      0 
   )
   ( validate-goal "Scan Arrays" ) 
)
+Name: Scanning2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Comm Relay Z3167m1b" 
   )
   ( modify-variable 
      @Scancount[0] 
      ( + @Scancount[0] 1 ) 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Scanned2" 
   )
   ( add-remove-escort 
      "Comm Relay Z3167m1b" 
      0 
   )
)
+Name: Scanning3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Scanning2" 10 ) 
   ( change-iff 
      "Hostile" 
      "Patrol 1" 
      "Patrol 2" 
      "Comm Relay A193c5a" 
      "Comm Relay A928a2a" 
      "Comm Relay Z3167m1a" 
      "Comm Relay A193c5b" 
      "Comm Relay A928a2b" 
      "Comm Relay Z3167m1b" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Alert1!" 
      0 
   )
)
+Name: Alert1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Patrol" ) 
   ( add-goal 
      "Patrol" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: new goals
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Patrol" ) 
      500 
   )
   ( send-message-list 
      "Patrol 1" 
      "High" 
      "Alert2!" 
      0 
   )
   ( change-iff 
      "Hostile" 
      "Patrol 1" 
      "Patrol 2" 
      "Comm Relay A193c5a" 
      "Comm Relay A928a2a" 
      "Comm Relay Z3167m1a" 
      "Comm Relay A193c5b" 
      "Comm Relay A928a2b" 
      "Comm Relay Z3167m1b" 
   )
)
+Name: Alert2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Patrol" ) 
   ( add-goal 
      "Patrol" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: attack!
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Alert1" 5 ) 
      ( is-event-true-delay "Alert2" 5 ) 
   )
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "Noticed!" 
      5500 
      "Beta 1" 
      "Normal" 
      "Boogey" 
      7000 
      "#Alpha 1" 
      "Low" 
      "YAy!" 
      10000 
      "Patrol 1" 
      "Normal" 
      "Fenris" 
      6000 
      "#Alpha 1" 
      "Normal" 
      "What!" 
      2750 
      "Beta 1" 
      "Low" 
      "Ups! Sorry..." 
      2500 
      "#Alpha 1" 
      "Normal" 
      "Damn you Vasudan" 
      5000 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "Depart way" 89 ) 
   )
   ( add-remove-escort "Beta 1" 89 ) 
)
+Name: Noticed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @AqArrival[0] 
      ( rand 20 54 ) 
   )
)
+Name: Aquitaine arrival random
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTD Aquitaine" ) 
   ( send-message-list 
      "GTD Aquitaine" 
      "Normal" 
      "Aquitaine here" 
      2750 
      "#Alpha 1" 
      "High" 
      "Ignore" 
      3500 
      "Beta 1" 
      "Low" 
      "Yeah" 
      2200 
      "#Alpha 1" 
      "Normal" 
      "Head to Jump point" 
      5500 
   )
)
+Name: Aquitaine arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "Depart way:2" ) 
      500 
   )
   ( send-message-list 
      "Beta 1" 
      "Normal" 
      "Now inside" 
      5500 
      "#Alpha 1" 
      "Low" 
      "No word" 
      3500 
      "Beta 1" 
      "Low" 
      "Honor" 
      3000 
      "#Alpha 1" 
      "Normal" 
      "Bye" 
      3000 
   )
)
+Name: Jump capable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Noticed" 20 ) 
      ( or 
         ( < 
            ( distance "Patrol" "Alpha" ) 
            2000 
         )
         ( < 
            ( distance "Depart way:1" "Patrol" ) 
            2500 
         )
      )
   )
   ( clear-goals "Patrol" ) 
   ( add-goal 
      "Patrol" 
      ( ai-guard "Comm Relay A193c5b" 89 ) 
   )
)
+Name: Leave them be
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay "Ignore" 0 ) 
   ( do-nothing ) 
)
+Name: Mission Failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Aquitaine arrival" 
      5 
   )
   ( fire-beam 
      "GTD Aquitaine" 
      "turret20" 
      "Stealth! Pst!" 
   )
   ( send-message 
      "GTD Aquitaine"  
      "Normal" 
      "Opening Fire!" 
   )
)
+Name: Beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Alpha 1" ) 
   ( ship-invisible "Stealth! Pst!" ) 
)
+Name: Invisible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "d02b" 1 ) 
   ( add-remove-escort "Beta 1" 89 ) 
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Comm Relay Z3167m1b" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Comm Relay A928a2b" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Comm Relay A193c5b" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "GTD Aquitaine" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Comm Relay A193c5a" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Comm Relay A928a2a" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Comm Relay Z3167m1a" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Patrol 1" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Patrol 2" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Eagle 1" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Eagle 2" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Eagle 3" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Eagle 4" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Hurricane 1" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Hurricane 2" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Hurricane 3" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Hurricane 4" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Tornado 1" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Tornado 2" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Tornado 3" 89 ) 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-ignore "Tornado 4" 89 ) 
   )
)
+Name: Yssym
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Tornado" ) 
   ( add-goal 
      "Tornado" 
      ( ai-guard "Comm Relay A928a2b" 60 ) 
   )
)
+Name: Tornado orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Noticed" 
      @AqArrival[0] 
   )
   ( do-nothing ) 
)
+Name: Aquitaine may arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Crash jump drives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Depart way:2" ) 
      650 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Allow subspace jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Scancount[0] 1 ) 
   ( add-remove-escort "Beta 1" 100 ) 
)
+Name: Beta 1 moves to Escort list
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( awacs-set-radius 
      "Comm Relay A193c5b" 
      "radara" 
      1750 
   )
   ( awacs-set-radius 
      "Comm Relay A928a2b" 
      "radara" 
      1750 
   )
   ( awacs-set-radius 
      "Comm Relay Z3167m1b" 
      "radara" 
      1750 
   )
   ( turret-lock-all 
      "Comm Relay A193c5b" 
   )
   ( turret-lock-all 
      "Comm Relay A928a2b" 
   )
   ( turret-lock-all 
      "Comm Relay Z3167m1b" 
   )
   ( turret-lock-all 
      "Comm Relay A928a2a" 
   )
   ( turret-lock-all 
      "Comm Relay A193c5a" 
   )
   ( turret-lock-all 
      "Comm Relay Z3167m1a" 
   )
)
+Name: AWACS radius & Turret locks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( skill-level-at-least "Medium" ) 
   )
   ( awacs-set-radius 
      "Comm Relay A193c5b" 
      "radara" 
      1500 
   )
   ( awacs-set-radius 
      "Comm Relay A928a2b" 
      "radara" 
      1500 
   )
   ( awacs-set-radius 
      "Comm Relay Z3167m1b" 
      "radara" 
      1500 
   )
)
+Name: AWACS radius on Easy
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Aquitaine may arrive" 
      60 
   )
   ( ship-vanish "Stealth! Pst!" ) 
)
+Name: Pegasus disappears
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > ( hits-left "Beta 1" ) 100 ) 
   ( repair-subsystem "Beta 1" "Hull" 7 ) 
)
+Name: Yssym regenerates
+Repeat Count: 1000
+Interval: 2
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Scan Arrays
$MessageNew:  XSTR("Scan Comm Arrays", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "Comm Relay A928a2b" 
)
+No music
+Score: 250

$Type: Primary
+Name: Yssym
$MessageNew:  XSTR("Protect Lt. Yssym", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Beta 1" ) 
+No music
+Score: 200

$Type: Primary
+Name: Ignore
$MessageNew:  XSTR("Ignore GTVA forces", -1)
$end_multi_text
$Formula: ( and 
   ( key-pressed "Alt-J" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Patrol" 
         "Eagle" 
         "Hurricane" 
         "Tornado" 
         "GTD Aquitaine" 
      )
   )
)
+Score: 150

$Type: Bonus
+Name: Destroy all Setekhs
$MessageNew:  XSTR("Destroy all radars on Setekh-class ships", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "Comm Relay A193c5b" 
      "radara" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Comm Relay A928a2b" 
      "radara" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Comm Relay Z3167m1b" 
      "radara" 
      0 
   )
)
+No music
+Score: 450

#Waypoints		;! 3 lists total


$Jump Node: -5000.000000, -100.000000, 6300.000000
$Jump Node Name: Alpha Centauri node
$Name: Patrol way
$List: (		;! 9 points in list
	( 95.747177, 0.000215, 153.558472 )
	( 459.102478, 223.370728, 702.523682 )
	( 2108.687256, -153.703094, 2919.378662 )
	( 2681.190186, 81.842232, 2475.909180 )
	( 2725.609131, 0.000311, 1668.586670 )
	( 2533.827637, -144.214600, 172.489197 )
	( 1713.082520, 178.397980, -1560.913208 )
	( 630.175049, 1197.422119, -2073.822021 )
	( 58.790756, 0.000301, -176.338608 )
)

$Name: Depart way
$List: (		;! 2 points in list
	( 265.742004, -113.001923, 2440.583252 )
	( -5000.000000, -100.000000, 6300.000000 )
)

$Name: GTD waypoint
$List: (		;! 3 points in list
	( -2892.100098, 1363.299805, -637.400024 )
	( 1703.841553, 0.004142, 4405.212891 )
	( 8332.683594, 0.004434, 1384.999390 )
)

#Messages		;! 35 total


$Name: Greets
$Team: -1
$MessageNew:  XSTR("Greetings, Alpha 1.  I am Lieutenant Yssym.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: introduction
$Team: -1
$MessageNew:  XSTR("Commander Wesley McCrae.  Listen, can I trust you?", -1)
$end_multi_text

$Name: Sure
$Team: -1
$MessageNew:  XSTR("Absolutely.  I swear on my honour as a Vasudan.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Legal?
$Team: -1
$MessageNew:  XSTR("Good, because we are going to do something that is not totally legal.", -1)
$end_multi_text

$Name: Nope
$Team: -1
$MessageNew:  XSTR("That may conflict with my duty to uphold the GTVA.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Will
$Team: -1
$MessageNew:  XSTR("If I am right, then you will be.", -1)
$end_multi_text

$Name: Plan
$Team: -1
$MessageNew:  XSTR("Alright then Commander. McCrae.  I will uphold my end, what do you plan on doing?", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Hackers
$Team: -1
$MessageNew:  XSTR("I am going to hack into the one of the relay stations and connect to the GTVA mainframe here in Sirius.  My gut tells me that something is going on and it involves a project called Operation Val ...something.", -1)
$end_multi_text

$Name: in the Beginning
$Team: -1
$MessageNew:  XSTR("Let's begin, then.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Sentinental
$Team: -1
$MessageNew:  XSTR("Oh crap.  Sentinel wing has just jumped in.  We've got to stay out of sight.  Don’t let them close within 500 meters.", -1)
$end_multi_text

$Name: Roger, su
$Team: -1
$MessageNew:  XSTR("Affirmative.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Sentinel 1
$Team: -1
$MessageNew:  XSTR("What a dull assignment! Why the heck are we guarding a redundant Comm Array out here in the middle of Sirius?  I have more important things to do.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Sentinel 2
$Team: -1
$MessageNew:  XSTR("Tell me about it.  My girlfriend wants me to settle down, take a desk job.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Sentinel 1 again
$Team: -1
$MessageNew:  XSTR("Rough man. Let's finish this loop. The sooner we finish the sooner we return home.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alert1!
$Team: -1
$MessageNew:  XSTR("Attention, Sentinel wing! We have an unauthorized access in the relay grid. Hunt down the interlopers!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Alert2!
$Team: -1
$MessageNew:  XSTR("I can see something there... Alert! Hostiles on screen!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Scanned1
$Team: -1
$MessageNew:  XSTR("Can't get in here.  I'll have to try the next one.", -1)
$end_multi_text

$Name: Scanned2
$Team: -1
$MessageNew:  XSTR("It is not good! Have to try that next one.", -1)
$end_multi_text

$Name: Scanned3
$Team: -1
$MessageNew:  XSTR("I'm in!  Searching for 'Operation Val*'..  I got something! Yes! that has to be it:. Operation Valhalla. I'm going to copy it to my pad.", -1)
$end_multi_text

$Name: Noticed!
$Team: -1
$MessageNew:  XSTR("We've been noticed!  Run for the node!  We are even unable to defend ourselves in a fighter like this!", -1)
$end_multi_text

$Name: Boogey
$Team: -1
$MessageNew:  XSTR("I am uploading a false sensor image to the fighters.  They will think that we are a pair of raiders in Loki-class fighters.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: YAy!
$Team: -1
$MessageNew:  XSTR("Good work buddy!  Let’s go.", -1)
$end_multi_text

$Name: Fenris
$Team: -1
$MessageNew:  XSTR("Command, we have a pair of Fenris Cruisers that have just dropped their jamming, requesting back up now!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: What!
$Team: -1
$MessageNew:  XSTR("Fenris Cruisers?!  I thought you said Loki!", -1)
$end_multi_text

$Name: Ups! Sorry...
$Team: -1
$MessageNew:  XSTR("I appear to have made a mistake.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Damn you Vasudan
$Team: -1
$MessageNew:  XSTR("Damn! Right, you made a mistake! Oh boy, things are getting worse. That is the GTD Aquitaine! My formal command ship.", -1)
$end_multi_text

$Name: Aquitaine here
$Team: -1
$MessageNew:  XSTR("This is the GTD Aquitaine.  Stand down!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Ignore
$Team: -1
$MessageNew:  XSTR("Ignore them! I suppose they are also unable to detect us.", -1)
$end_multi_text

$Name: Yeah
$Team: -1
$MessageNew:  XSTR("Affirmative. They are receiving the same information.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Head to Jump point
$Team: -1
$MessageNew:  XSTR("As soon as we are in the node, make the jump! Do not take chances, Yssym!", -1)
$end_multi_text

$Name: Now inside
$Team: -1
$MessageNew:  XSTR("I am inside the Jump node. I am powering up my subspace drives now.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: No word
$Team: -1
$MessageNew:  XSTR("Make the jump! And not a word to anyone, right?", -1)
$end_multi_text

$Name: Honor
$Team: -1
$MessageNew:  XSTR("On my honour. You can count on me. . . Commander.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Bye
$Team: -1
$MessageNew:  XSTR("See you in Alpha Centauri, Lieutenant. Your help is much appreciated.", -1)
$end_multi_text

$Name: Opening Fire!
$Team: -1
$MessageNew:  XSTR("This is the Aquitaine, this was a warning shot.  The next one will be aimed at you! Open fire!", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 41 total

$Num stars: 996
$Ambient light level: 7895160

$Bitmap List:
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$Starbitmap: dneb14
+Angles: 3.909534 0.820304 5.532690
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.735002 0.855211 5.235984
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.572759 4.345866 5.235984
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.235984 0.715584 1.117010
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 4.956731 2.338739 0.820304
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 4.363320 0.785398 0.872664
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 4.363320 0.820304 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.276053 0.715584 0.994837
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 4.031707 0.244346 0.645771
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 3.665189 0.471239 0.541052
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.857175 0.244346 0.418879
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 3.822268 0.733038 0.366519
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.490656 5.427970 0.820304
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 3.508109 0.593412 0.000000
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 3.490656 0.837757 6.056288
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 3.211403 2.583085 0.191986
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 2.687805 0.820304 0.191986
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 2.914698 2.234020 6.195914
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: None

#End

