#Mission Info

$Version: 0.10
$Name:  XSTR("Blockade Runners", -1)
$Author: Sean Mather & TopAce
$Created: 07/30/02 at 15:19:52
$Modified: 06/06/13 at 00:45:02
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Escort the Ogdoad to Orbital 1.  A large blockade is waiting for the Represntative, and just when things couldn't get any worse, it does.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65536
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -2702.312012, 14554.324219, -17533.816406
+Viewer orient:
	0.999693, -0.000001, -0.024788,
	0.021109, 0.524262, 0.851295,
	0.012995, -0.851557, 0.524101
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Alpha wing, we have reached the Beta Aquilae system, but a surprise was waiting for us.  A blockade has been formed, preventing the Ogdoad from reaching Orbital 1. The Ogdoad will make a detour, which takes more time than we initially expected. Break the blockade and clear the way for the Representative's shuttle.

While in transit, the Ogdoad's engineering team managed to reinforce the hull, so she's back up to 100  Our objectives are simple.  Keep the fighters off the Ogdoad. Reinforcements will be deployed when needed. A whole Vasudan fleet is stationing in the vicinity of the station.

Good Luck, 70th Blue Lions! The GTVA has great hopes in your success. Do not forget the importance of the Representative. Good Hunting. Terran Command Out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1274.304443, 29204.269531, -17730.111328
$camera_orient:
	0.999693, -0.000001, -0.024788,
	0.021109, 0.524262, 0.851295,
	0.012995, -0.851557, 0.524101
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay "Escort" 0 ) 
$Multi text
    XSTR("Well done guys.  The Representative will be here on Orbital 1 for a day, so we get a little break.  Don't get too drunk, and Report back here at 1530 tomorrow.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVT Ogdoad" ) 
$Multi text
    XSTR("The Ogdoad was destroyed.  Internal Investigations is looking in to the matter, and has informed me that we are all grounded until further notice.  I'm disappointed in you.  Go get some sleep.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protect the Ogdoad at all costs.  Stay close and use your wingmen to your advantage.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "GVT Ogdoad" 
      )
   )
   ( is-event-incomplete "Dock Order" ) 
)
$Multi text
    XSTR("You cowardly escaped from the hostile blockade, and left the Ogdoad alone. This is the complete contradiction of your fighter pilot training. A true pilot, who is loyal to his standing orders never leaves the area without authorization. You left all survival friendly targets and the Vasudan representative in the middle of trouble. For your action, you must face court martial.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the area unless the Ogdoad is in safe or destroyed.", -1)
$end_multi_text

#Alternate Types:
$Alt: Solar Cruise Line
$Alt: 53rd Leader
$Alt: Personal Shuttle

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	8
	"GTF Erinyes"	8
	"GTF Perseus"	8
	"GTF Myrmidon"	8
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Maxim"	4
	"UD-8 Kayser"	12
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	1076
	"Harpoon"	660
	"Trebuchet"	152
)

#Objects		;! 68 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: -2234.658447, -2.471318, -10214.149414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GVT Ogdoad		;! Object #1
$Class: GVFr Satis
$Alt: Personal Shuttle

$Team: Friendly
$Location: -2238.547852, -21.419554, -10023.843750
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000075,
	0.000000, 0.000075, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Beta Aquilae Orbital 1" "docking point" "topside docking" 89 ) )
$Cargo 1:  XSTR("Representative Nan'su", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "AAAh" )
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret04
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret05
+Primary Banks: ( "Heavy Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Alpha 2		;! Object #2
$Class: GTF Ares
$Team: Friendly
$Location: -2291.169678, -0.000974, -10103.229492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 0

$Name: Alpha 3		;! Object #3
$Class: GTF Ares
$Team: Friendly
$Location: -2183.799316, -0.000492, -10109.696289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 2

$Name: Alpha 4		;! Object #4
$Class: GTF Ares
$Team: Friendly
$Location: -2235.891357, 38.791283, -10161.850586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 2

$Name: Aquilae Shipping Lines 1		;! Object #5
$Class: GTFR Triton
$Team: Friendly
$Location: 6693.332520, -10.120537, -1785.929321
$Orientation:
	0.531880, -0.000152, 0.846820,
	-0.000000, 1.000000, 0.000179,
	-0.846820, -0.000096, 0.531880
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 10		;! Object #6
$Class: TC-TRI
$Team: Friendly
$Location: 6531.252441, 0.793705, -1684.948975
$Orientation:
	0.531877, -0.000125, 0.846822,
	0.000078, 1.000000, 0.000099,
	-0.846822, 0.000013, 0.531877
$AI Behavior: None
$Cargo 1:  XSTR("General Produce", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Aquilae Shipping Lines 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquilae Shipping Lines 2		;! Object #7
$Class: GTFR Triton
$Team: Friendly
$Location: 6470.910645, -9.976612, -3093.359375
$Orientation:
	0.531880, -0.000152, 0.846820,
	-0.000000, 1.000000, 0.000179,
	-0.846820, -0.000096, 0.531880
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 11		;! Object #8
$Class: TC-TRI
$Team: Friendly
$Location: 6308.831543, 0.928045, -2992.380615
$Orientation:
	0.531877, -0.000305, 0.846822,
	0.000174, 1.000000, 0.000251,
	-0.846822, 0.000013, 0.531877
$AI Behavior: None
$Cargo 1:  XSTR("Hovercar Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Aquilae Shipping Lines 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquilae Shipping Lines 3		;! Object #9
$Class: GTFR Triton
$Team: Friendly
$Location: 6654.448730, -9.933786, -3932.792969
$Orientation:
	0.531880, -0.000152, 0.846820,
	-0.000000, 1.000000, 0.000179,
	-0.846820, -0.000096, 0.531880
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 12		;! Object #10
$Class: TC-TRI
$Team: Friendly
$Location: 6492.369629, 0.970869, -3831.814209
$Orientation:
	0.531877, -0.000305, 0.846822,
	0.000174, 1.000000, 0.000251,
	-0.846822, 0.000013, 0.531877
$AI Behavior: None
$Cargo 1:  XSTR("Building Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Aquilae Shipping Lines 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTG Hydronautic		;! Object #11
$Class: GTG Zephyrus
$Team: Friendly
$Location: 2061.599854, 2.387722, 88.945724
$Orientation:
	0.573520, 0.000000, 0.819192,
	0.000000, 1.000000, 0.000000,
	-0.819192, 0.000000, 0.573520
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: GTC Infernal		;! Object #12
$Class: GTC Fenris
$Team: Friendly
$Location: -1034.998901, 974.911560, 98.708405
$Orientation:
	0.067862, 0.087295, 0.993869,
	-0.789504, 0.613746, 0.000000,
	-0.609983, -0.784663, 0.110570
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Repair Crews", -1)
+Initial Hull: 65
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 95
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
+Subsystem: turret04
$Damage: 90
+Subsystem: turret05
$Damage: 85
+Subsystem: turret06
$Damage: 87
+Subsystem: turret07
$Damage: 77
+Subsystem: turret08
$Damage: 92
+Subsystem: turret09a-01-main
$Damage: 55
+Subsystem: radar01a-dish
$Damage: 100
+Subsystem: sensors
$Damage: 98
+Subsystem: communication
$Damage: 100
+Subsystem: navigation
$Damage: 85
+Subsystem: weapons
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_infernal	  

$Name: Alastor 1		;! Object #13
$Class: GTSG Alastor
$Team: Friendly
$Location: -2618.371094, -0.000453, -2645.754639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 2		;! Object #14
$Class: GTSG Alastor
$Team: Friendly
$Location: -4485.047852, 575.679932, -3253.706299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 3		;! Object #15
$Class: GTSG Alastor
$Team: Friendly
$Location: -765.027527, -1439.837036, -4164.302246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 4		;! Object #16
$Class: GTSG Alastor
$Team: Friendly
$Location: -3073.115479, 0.005884, -5440.750488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 5		;! Object #17
$Class: GTSG Alastor
$Team: Friendly
$Location: -4319.402832, 1139.548462, -5338.256348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 6		;! Object #18
$Class: GTSG Alastor
$Team: Friendly
$Location: -623.672791, 0.005909, -3228.942139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 7		;! Object #19
$Class: GTSG Alastor
$Team: Friendly
$Location: -4893.091309, 0.006312, -4405.002441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 8		;! Object #20
$Class: GTSG Alastor
$Team: Friendly
$Location: -995.951233, 686.656311, -5226.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Mjolnir 1		;! Object #21
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -5428.221191, -1011.050598, -3922.244629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 2		;! Object #22
$Class: GTSG Mjolnir
$Team: Friendly
$Location: 568.185547, 1153.818848, -4331.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 3		;! Object #23
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2766.851318, 1012.416931, -2924.959229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir 4		;! Object #24
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -2590.370361, -2133.709229, -6374.814941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: GVT Auf		;! Object #25
$Class: GVT Isis
$Team: Friendly
$Location: 2597.670410, 0.005420, -2667.389893
$Orientation:
	-0.812953, 0.000000, -0.582331,
	0.000000, 1.000000, 0.000000,
	0.582331, 0.000000, -0.812953
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 113 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GVT Ihu		;! Object #26
$Class: GVT Isis
$Team: Friendly
$Location: -698.782898, 0.006216, -1264.526001
$Orientation:
	0.581683, 0.000000, -0.813415,
	0.000000, 1.000000, 0.000000,
	0.813415, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Representative Golang of Ribos", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GVG Ju'li		;! Object #27
$Class: GVG Anuket
$Team: Friendly
$Location: 937.292664, 0.006180, -1878.876953
$Orientation:
	0.293237, 0.000000, -0.956040,
	0.000000, 1.000000, 0.000000,
	0.956040, 0.000000, 0.293237
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 46 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: GVD Anhur		;! Object #28
$Class: GVD Typhon
$Team: Friendly
$Location: 6132.487305, -1770.504517, -8283.787109
$Orientation:
	0.164648, 0.043226, 0.985406,
	0.513587, 0.849167, -0.123063,
	-0.842093, 0.526353, 0.117613
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Moscow" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Bandit" 14 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GVC Cherti		;! Object #29
$Class: GVC Mentu
$Team: Friendly
$Location: 7402.462891, -2449.156494, -7666.967773
$Orientation:
	0.131862, 0.043226, 0.990325,
	0.517387, 0.849167, -0.105955,
	-0.845531, 0.526353, 0.089608
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Moscow" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Bandit" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GVCv Duamutef		;! Object #30
$Class: GVCv Sobek
$Team: Friendly
$Location: 7961.884766, -2964.210205, -8886.109375
$Orientation:
	0.112030, 0.043226, 0.992764,
	0.519403, 0.849167, -0.095587,
	-0.847154, 0.526353, 0.072681
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Moscow" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Bandit" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Beta 1		;! Object #31
$Class: GTF Ares
$Team: Friendly
$Location: 750.883606, -0.005096, -9726.808594
$Orientation:
	-0.681056, 0.000000, 0.732232,
	0.000000, 1.000000, 0.000000,
	-0.732232, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 2		;! Object #32
$Class: GTF Ares
$Team: Friendly
$Location: 817.403748, -0.005068, -9715.197266
$Orientation:
	-0.681056, 0.000000, 0.732231,
	0.000000, 1.000000, 0.000000,
	-0.732231, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 3		;! Object #33
$Class: GTF Ares
$Team: Friendly
$Location: 759.869629, -0.005121, -9652.845703
$Orientation:
	-0.681056, 0.000000, 0.732231,
	0.000000, 1.000000, 0.000000,
	-0.732231, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 4		;! Object #34
$Class: GTF Ares
$Team: Friendly
$Location: 828.013367, -0.005123, -9641.122070
$Orientation:
	-0.681056, 0.000000, 0.732231,
	0.000000, 1.000000, 0.000000,
	-0.732231, 0.000000, -0.681056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta Aquilae Orbital 1		;! Object #35
$Class: GTI Arcadia
$Team: Friendly
$Location: -2863.147705, 58.671528, -4125.675293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTD Moscow		;! Object #36
$Class: GTD Orion
$Team: Hostile
$Location: -7228.106934, 351.583221, -8382.802734
$Orientation:
	-0.059169, 0.000000, -0.998248,
	0.000000, 1.000000, 0.000000,
	0.998248, 0.000000, -0.059169
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Silencer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 3500
$Texture Replace:
+old: capital01-05
+new: gtd_moscow		

$Name: PanGal Spacelines Flight 137 1		;! Object #37
$Class: GTT Argo
$Team: Friendly
$Location: 1010.453186, -0.007933, -6419.409180
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: PanGal Spacelines Flight 137 2		;! Object #38
$Class: GTT Argo
$Team: Friendly
$Location: 1203.866699, -0.009118, -6067.298340
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: PanGal Spacelines Flight 137 3		;! Object #39
$Class: GTT Argo
$Team: Friendly
$Location: 537.248413, -0.009359, -6213.890137
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Silencer 1		;! Object #40
$Class: GTF Hercules
$Team: Hostile
$Location: -3779.207520, 271.216095, -9966.526367
$Orientation:
	-0.985314, 0.000000, -0.170752,
	0.000000, 1.000000, 0.000000,
	0.170752, 0.000000, -0.985314
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Silencer 2		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: -3747.668945, 271.216125, -9959.967773
$Orientation:
	-0.985314, 0.000000, -0.170752,
	0.000000, 1.000000, 0.000000,
	0.170752, 0.000000, -0.985314
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Silencer 3		;! Object #42
$Class: GTF Hercules
$Team: Hostile
$Location: -3794.400391, 271.216156, -9905.381836
$Orientation:
	-0.985314, 0.000000, -0.170752,
	0.000000, 1.000000, 0.000000,
	0.170752, 0.000000, -0.985314
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Silencer 4		;! Object #43
$Class: GTF Hercules
$Team: Hostile
$Location: -3753.956055, 271.216248, -9900.014648
$Orientation:
	-0.985314, 0.000000, -0.170752,
	0.000000, 1.000000, 0.000000,
	0.170752, 0.000000, -0.985314
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Sbank Ammo: ( 10 10 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Markus		;! Object #44
$Class: GTC Fenris
$Team: Unknown
$Location: -927.707092, -0.000937, -9636.125977
$Orientation:
	-0.582978, 0.000000, -0.812488,
	0.000000, 1.000000, 0.000000,
	0.812488, 0.000000, -0.582978
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 7 "GTD Moscow" ) 
   ( is-goal-true-delay "Escort" 3 ) 
   ( is-destroyed-delay 4 "GVT Ogdoad" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_markus		

$Name: Seamus		;! Object #45
$Class: GTC Fenris
$Team: Unknown
$Location: -1831.032837, -0.000594, -9678.311523
$Orientation:
	-0.999933, 0.000000, 0.011593,
	0.000000, 1.000000, 0.000000,
	-0.011593, 0.000000, -0.999933
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 7 "GTD Moscow" ) 
   ( is-goal-true-delay "Escort" 3 ) 
   ( is-destroyed-delay 4 "GVT Ogdoad" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_seamus		

$Name: Titus		;! Object #46
$Class: GTC Fenris
$Team: Unknown
$Location: -3154.398926, -0.000472, -9680.924805
$Orientation:
	-0.168397, 0.000000, 0.985719,
	0.000000, 1.000000, 0.000000,
	-0.985719, 0.000000, -0.168397
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 7 "GTD Moscow" ) 
   ( is-goal-true-delay "Escort" 3 ) 
   ( is-destroyed-delay 4 "GVT Ogdoad" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_titus	   

$Name: Blockade Ships 1		;! Object #47
$Class: GTDR Amazon Advanced
$Team: Unknown
$Location: -2522.753662, 476.649384, -9647.232422
$Orientation:
	0.070737, 0.000000, 0.997495,
	0.000000, 1.000000, 0.000000,
	-0.997495, 0.000000, 0.070737
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Blockade Ships 2		;! Object #48
$Class: GTDR Amazon Advanced
$Team: Unknown
$Location: -1300.312378, -414.464478, -9679.408203
$Orientation:
	0.070737, 0.000000, 0.997495,
	0.000000, 1.000000, 0.000000,
	-0.997495, 0.000000, 0.070737
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Blockade Ships 3		;! Object #49
$Class: GTM Hippocrates
$Team: Unknown
$Location: -2387.007813, -339.620941, -9607.081055
$Orientation:
	-0.118922, 0.000000, 0.992904,
	0.000000, 1.000000, 0.000000,
	-0.992904, 0.000000, -0.118922
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Blockade Ships 4		;! Object #50
$Class: GTM Hippocrates
$Team: Unknown
$Location: -1464.887939, 474.737030, -9806.729492
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 140

$Name: Dissident 1		;! Object #51
$Class: GTF Loki
$Team: Hostile
$Location: -2010.096680, 3079.578857, -11146.602539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Dissident 2		;! Object #52
$Class: GTF Loki
$Team: Hostile
$Location: -2037.927002, 3079.578857, -11181.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Dissident 3		;! Object #53
$Class: GTF Loki
$Team: Hostile
$Location: -1975.721313, 3079.578857, -11184.931641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Dissident 4		;! Object #54
$Class: GTF Loki
$Team: Hostile
$Location: -2004.164185, 3100.135010, -11211.435547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 75

$Name: Bandit 1		;! Object #55
$Class: GTF Ulysses
$Team: Hostile
$Location: 1035.635498, 0.000318, -8141.500977
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 110

$Name: Bandit 2		;! Object #56
$Class: GTF Ulysses
$Team: Hostile
$Location: 1087.388062, -0.000266, -8135.334473
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 110

$Name: Bandit 3		;! Object #57
$Class: GTF Ulysses
$Team: Hostile
$Location: 1065.577148, 45.034069, -8098.190918
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 110

$Name: Bandit 4		;! Object #58
$Class: GTF Ulysses
$Team: Hostile
$Location: 1023.509644, -0.000233, -8087.754395
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 110

$Name: Bandit 5		;! Object #59
$Class: GTF Ulysses
$Team: Hostile
$Location: 1096.386353, -78.461311, -8096.354004
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 110

$Name: Bandit 6		;! Object #60
$Class: GTF Ulysses
$Team: Hostile
$Location: 1050.747559, -75.519424, -8066.241211
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 110

$Name: 100th Stalkers 1		;! Object #61
$Class: GTF Myrmidon
$Alt: 53rd Leader

$Team: Friendly
$Location: -3929.476074, 0.002534, -5397.329102
$Orientation:
	-0.998669, 0.000000, 0.051570,
	0.000000, 1.000000, 0.000000,
	-0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: 100th Stalkers 2		;! Object #62
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3986.959717, 0.002447, -5343.629395
$Orientation:
	-0.999768, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999768
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 100th Stalkers 3		;! Object #63
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3894.012451, 0.002593, -5334.690918
$Orientation:
	-0.995809, 0.000000, -0.091465,
	0.000000, 1.000000, 0.000000,
	0.091465, 0.000000, -0.995809
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 100th Stalkers 4		;! Object #64
$Class: GTF Myrmidon
$Team: Friendly
$Location: -4007.670898, 0.002311, -5274.388184
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 100th Stalkers 5		;! Object #65
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3925.114990, 0.002265, -5270.520020
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 100th Stalkers 6		;! Object #66
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3841.685547, 0.002582, -5256.019531
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTT Berserk		;! Object #67
$Class: GTT Elysium
$Team: Friendly
$Location: -133.800003, 0.000000, -1029.800049
$Orientation:
	0.781412, 0.000000, 0.624016,
	0.349140, 0.828827, -0.437204,
	-0.517201, 0.559505, 0.647655
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTC Infernal" "topside docking" "Docking bay 1" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: GTC Infernal
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base conditions" 
   5 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GVT Ogdoad" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aquilae Shipping Lines
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquilae Shipping Lines 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( true ) 
$Ships: (		;! 3 total
	"Aquilae Shipping Lines 1"
	"Aquilae Shipping Lines 2"
	"Aquilae Shipping Lines 3"
)
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base conditions" 
   5 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GVT Ogdoad" 89 ) )
+Hotkey: 1
+Flags: ( )

$Name: PanGal Spacelines Flight 137
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! PanGal Spacelines Flight 137 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 153 ) 
$Ships: (		;! 3 total
	"PanGal Spacelines Flight 137 1"
	"PanGal Spacelines Flight 137 2"
	"PanGal Spacelines Flight 137 3"
)
+Flags: ( )

$Name: Silencer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Silencer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Silencer 1"
	"Silencer 2"
	"Silencer 3"
	"Silencer 4"
)
$AI Goals: ( goals ( ai-chase "GVT Ogdoad" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Dissident
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dissident 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Dissident 1"
	"Dissident 2"
	"Dissident 3"
	"Dissident 4"
)
$AI Goals: ( goals ( ai-disable-ship "GVT Ogdoad" 50 ) )
+Flags: ( )

$Name: Bandit
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Bandit 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 31 "Silencer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Escort" 2 ) 
$Ships: (		;! 6 total
	"Bandit 1"
	"Bandit 2"
	"Bandit 3"
	"Bandit 4"
	"Bandit 5"
	"Bandit 6"
)
$AI Goals: ( goals ( ai-chase "GVT Ogdoad" 50 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: 100th Stalkers
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 100th Stalkers 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Reinforcements called" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base conditions" 
   3 
)
$Ships: (		;! 6 total
	"100th Stalkers 1"
	"100th Stalkers 2"
	"100th Stalkers 3"
	"100th Stalkers 4"
	"100th Stalkers 5"
	"100th Stalkers 6"
)
$AI Goals: ( goals ( ai-chase-wing "Bandit" 60 ) ( ai-chase-any 50 ) ( ai-guard "Alpha 1" 40 ) )
+Flags: ( )

$Name: Blockade Ships
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Blockade Ships 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Blockade Ships 1"
	"Blockade Ships 2"
	"Blockade Ships 3"
	"Blockade Ships 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

#Events		;! 18 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "Alright" 
      0 
      "Alpha 2" 
      "Normal" 
      "Jeez, look at that blockade." 
      5000 
   )
)
+Name: opening message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Silencer" ) 
   ( send-message-list 
      "Alpha 3" 
      "Low" 
      "Incomming!!!!" 
      0 
      "#Alpha 1" 
      "Normal" 
      "Alpha, punch it!" 
      5000 
   )
)
+Name: Silencer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Ogdoad" 
      "Beta Aquilae Orbital 1" 
      1 
      0 
   )
   ( do-nothing ) 
)
+Name: Dock Order
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Ogdoad", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Silencer" ) 
   ( do-nothing ) 
)
+Name: silencer Order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "Silencer" 
   )
   ( send-message-list 
      "Alpha 2" 
      "Normal" 
      "ridiculous" 
      0 
      "#Command" 
      "Normal" 
      "Ask" 
      5000 
   )
)
+Name: Reinforcements called
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "100th Stalkers" 
   )
   ( send-message-list 
      "100th Stalkers 1" 
      "Normal" 
      "53rd arrival" 
      0 
      "#Alpha 1" 
      "Low" 
      "Nice to see" 
      5000 
   )
)
+Name: 53rd Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GTD Moscow" ) 
   ( send-message-list 
      "Alpha 2" 
      "Normal" 
      "GTD Moscow arrives" 
      0 
      "#Command" 
      "Normal" 
      "Anhur called in" 
      8000 
      "GVT Ogdoad" 
      "Normal" 
      "won't last" 
      6000 
      "#Alpha 1" 
      "Low" 
      "53rd, Alpha," 
      7000 
   )
   ( turret-free-all "GTD Moscow" ) 
)
+Name: Moscow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Moscow" ) 
   ( do-nothing ) 
)
+Name: Moscow Order
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid Moscow", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Bandit" ) 
   ( send-message-list 
      "100th Stalkers 1" 
      "Normal" 
      "New fighters" 
      3500 
      "#Alpha 1" 
      "Normal" 
      "Alpha intercept" 
      8000 
   )
)
+Name: Bandit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bandit" ) 
   ( do-nothing ) 
)
+Name: Bandit Orders
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Bandit", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "GVD Anhur" ) 
   ( send-message-list 
      "GVD Anhur" 
      "Normal" 
      "Anhur on scene" 
      0 
      "GTD Moscow" 
      "Normal" 
      "Moscows reply" 
      5000 
      "GVD Anhur" 
      "Low" 
      "As you wish" 
      5000 
      "GTD Moscow" 
      "Normal" 
      "Operation Valhalla" 
      5000 
      "#Command" 
      "High" 
      "disregard" 
      5000 
   )
)
+Name: Anhur arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Ogdoad" 
      "Beta Aquilae Orbital 1" 
      1 
      1 
   )
   ( send-message-list 
      "Titus" 
      "Normal" 
      "We surrender!  Hold your fire!" 
      0 
      "GVT Ogdoad" 
      "High" 
      "docked." 
      5000 
      "#Alpha 1" 
      "Low" 
      "Affirmative" 
      5000 
      "100th Stalkers 1" 
      "Normal" 
      "see you later" 
      5000 
   )
)
+Name: End
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 17 "GVD Anhur" ) 
   ( fire-beam 
      "GVD Anhur" 
      "turret12" 
      "GTD Moscow" 
   )
   ( fire-beam 
      "GVD Anhur" 
      "turret15" 
      "GTD Moscow" 
   )
   ( fire-beam 
      "GVCv Duamutef" 
      "turret09" 
      "GTD Moscow" 
   )
   ( fire-beam 
      "GVCv Duamutef" 
      "turret14" 
      "GTD Moscow" 
   )
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVD Anhur" ) 
   ( beam-free-all "GVCv Duamutef" ) 
   ( beam-free-all "Mjolnir 1" ) 
   ( beam-free-all "Mjolnir 2" ) 
   ( beam-free-all "Mjolnir 3" ) 
   ( beam-free-all "Mjolnir 4" ) 
)
+Name: GVD gets the upper hand
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 1 "GVT Ogdoad" ) 
      ( and 
         ( is-goal-true-delay "Escort" 1 ) 
         ( destroyed-or-departed-delay 
            0 
            "GTD Moscow" 
            "Bandit" 
            "Silencer" 
            "Dissident" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Return to base conditions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Silencer" ) 
   ( do-nothing ) 
)
+Name: Silencer directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Silencer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Dissident" ) 
   ( do-nothing ) 
)
+Name: Dissident directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Dissident", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort
$MessageNew:  XSTR("Ensure the Ogdoad reaches the Outpost", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Dock Order" 0 ) 
+Score: 250

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -4154.117188, -0.000064, -8426.005859 )
	( -1829.582764, 0.000212, -8201.539063 )
)

#Messages		;! 23 total


$Name: Alright
$Team: -1
$MessageNew:  XSTR("Keep it tight, guys.  Stay close to the Ogdoad.  Don't let her die now.", -1)
$end_multi_text

$Name: Jeez, look at that blockade.
$Team: -1
$MessageNew:  XSTR("Jeez, look at that blockade.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Incomming!!!!
$Team: -1
$MessageNew:  XSTR("Incoming!!!!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP6

$Name: Alpha, punch it!
$Team: -1
$MessageNew:  XSTR("Alpha, punch it!", -1)
$end_multi_text

$Name: ridiculous
$Team: -1
$MessageNew:  XSTR("This is ridiculous.  Why isn't command sending in more fighters?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Ask
$Team: -1
$MessageNew:  XSTR("Ask and you shall receive.  The 100th is on their way", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: 53rd arrival
$Team: -1
$MessageNew:  XSTR("Heard you needed a hand old buddy.  Stalkers, pattern 1, engage those fighters!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP8

$Name: Nice to see
$Team: -1
$MessageNew:  XSTR("Nice to see you, Carl.  I think we should be done with the fighters soon enough.", -1)
$end_multi_text

$Name: GTD Moscow arrives
$Team: -1
$MessageNew:  XSTR("Oh my God!  Command!  We have a hostile Orion Destroyer jumping in.  It is far out, but moving in on an intercept vector with the Ogdoad.  Designation coming through, It's the old GTD Moscow.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Anhur called in
$Team: -1
$MessageNew:  XSTR("That destroyer was decommissioned four years ago.  We are sending in the GVD Anhur and its group to intercept.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: won't last
$Team: -1
$MessageNew:  XSTR("Alpha, we won't last long against that destroyer.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: 53rd, Alpha,
$Team: -1
$MessageNew:  XSTR("100th and Alpha, stay with the Ogdoad!", -1)
$end_multi_text

$Name: New fighters
$Team: -1
$MessageNew:  XSTR("New fighters inbound.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP8

$Name: Alpha intercept
$Team: -1
$MessageNew:  XSTR("Alpha, intercept those fighters!", -1)
$end_multi_text

$Name: Anhur on scene
$Team: -1
$MessageNew:  XSTR("The Anhur is now on station. GTD Moscow, stand down or be destroyed!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Moscows reply
$Team: -1
$MessageNew:  XSTR("I can't do that.  That transport is carrying the destruction of the Terran people on it.  I will not let you or any other Vasudan or misguided Terran stand in my way.  Gunnery Control, open fire!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: As you wish
$Team: -1
$MessageNew:  XSTR("As you wish, Moscow.  Return fire! Divert maximum power to beam turrets!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Operation Valhalla
$Team: -1
$MessageNew:  XSTR("We may be dead.  But there is something you don't know.  Something that will shake the GTVA to its core.  It's called Operation Val...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: disregard
$Team: -1
$MessageNew:  XSTR("Disregard that transmission.  It was simply a ploy to disrupt the General Assembly.  The comm records of this mission are now classified level Epsilon.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: We surrender!  Hold your fire!
$Team: -1
$MessageNew:  XSTR("We surrender!  Hold your fire!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: docked.
$Team: -1
$MessageNew:  XSTR("We've safe for now Alpha.  Thanks for your escort here.  We'll buy you a drink.  I believe that is the usual custom, yes?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Affirmative
$Team: -1
$MessageNew:  XSTR("Affirmative Ogdoad.  We'll see you at the bar.  Alpha, return home.", -1)
$end_multi_text

$Name: see you later
$Team: -1
$MessageNew:  XSTR("Keep in touch, Wes.  Stalkers, report back to the Aquitaine.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP8

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 1537
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief3

#End

