#Mission Info

$Version: 0.10
$Name:  XSTR("Treacherous fields", -1)
$Author: Fang
$Created: 11/25/99 at 00:43:48
$Modified: 12/23/99 at 00:20:11
$Notes:
This is a FRED created mission

If you have any comments or if you find any errors with this mission please e-mail me at fangliss@netscapeonline.co.uk
$End Notes:

$Mission Desc:
 XSTR("Escort the Eliyer's to the Gamma Draconis jump node.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 14786.036133, 2425.469727, 7036.827637
+Viewer orient:
	0.999998, 0.000000, -0.002165,
	0.002057, 0.311622, 0.950204,
	0.000675, -0.950206, 0.311622

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"NTFI Midraxiz"		"100"		"block"
		95		"NTFI Midraxiz"		"2400"		"block"
		96		"NTFI Midraxiz"		"400"		"block"
		97		"NTFI Midraxiz"		"6500"		"block"
		98		"NTFI Midraxiz"		"1"		"block"
		99		"NTFI Midraxiz"		"600"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("The following information is classified level psi.

Divulging any of the following information is punnishable by death.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("26 month ago the GTVA began work on the Eliy
project.  This project came about from data found on the home world of the ancients.

It's main purpose was to develope ship's of sufficiennt size and power, that could engage an entire fleet of hostile's, and win. 

The name we have chosen for these ship's is the Eliyer's.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a
+Wave Filename: none

$Stage Text:
 XSTR("The end result was two modified versions of the GVCv Sobek class Corvette, and one modified version of the GTCv Deimos class corvette.", -1)
$end_multi_text
$Ani Filename: cb_train-01_d
+Wave Filename: none

$Stage Text:
 XSTR("With this war against the NTF we need as many ships as we can get, if we are going to stand any chance of ending this conflict.

That's where you come in.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("From the data you collected in Polaris.  We belive that the main bulk of the NTF war machine along with Admiral Bosch are located in the Gamma Draconis System.

The Eliyer's are on route to this system, via Capella.  As you know there is only one way in or out of the Gamma Draconis System.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_c
+Wave Filename: none

$Stage Text:
 XSTR("Unfortunatly the NTF has a supply depot in the Capella system, which must be taken out before the Eliyer's arrive.  Intelligence reports that the depot has only minor defences and only a few fighter wings, so taking it out should be easy.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Be aware our intelligence departments also reports that the NTF know about the Eliy project, and they will be quick to respond once they know where the Eliyer's are heading.", -1)
$end_multi_text
$Ani Filename: cb_train-01_d
+Wave Filename: none

$Stage Text:
 XSTR("Report to the flight deck immediately.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Welcome pilot.  Your mission is as follows.  You will arrive approximately 6000m from the $h NTFI $h Midraxiz.  Near the $b Vega-Capella jump node.

Your first objective will be to monitor the $b Communications $b sub $b system of the $h NTFI $h Midraxiz.

We have an operative aboard the $h NTFI $h Midraxiz who will destroy it's $b Communications $b sub $b system, shortly after you arrive.

The $b sensors on the $h NTFI $h Midraxiz have been destroyed thanks to our operative, so you should not be detected.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -18368.058594, 896.348206, 6187.928711
$camera_orient:
	0.999995, 0.000000, -0.003290,
	0.003126, 0.311623, 0.950201,
	0.001025, -0.950206, 0.311621
$camera_time: 250
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -18192.361328, 0.000477, 6376.152832
$label: Vega-Capella Jump Node
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -18555.392578, 0.000192, 6351.266113
$label: ALPHA WING
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -18359.785156, 0.000333, 6510.331543
$label: NTFI Midraxiz
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -19007.832031, 498.797333, -2200.579834
$label: ALPHA 3
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -9971.871094, 498.796875, 3069.579590
$label: ALPHA 3
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -8948.163086, 498.797089, -1470.320801
$label: ALPHA 3
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -9468.082031, 498.798218, -3984.889160
$label: ALPHA 3
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once it is destroyed we will send in $f Beta , $f Gamma and $f Epsilon wings to engage the $h NTFI $h Midraxiz.  
You must not engage the $h NTFI $h Midraxiz until they arrive, we need time for the $f Eliyer's to arrive.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12488.232422, 1033.352661, 9416.641602
$camera_orient:
	0.999999, 0.000000, 0.001193,
	-0.001134, 0.311622, 0.950205,
	-0.000372, -0.950206, 0.311622
$camera_time: 250
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -12402.284180, -0.001419, 9749.144531
$label: GAMMA WING
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -12601.545898, -0.001467, 9645.531250
$label: EPSILON WING
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -12798.115234, -0.000122, 9745.794922
$label: BETA WING
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -12602.623047, -0.001141, 9838.998047
$label: ALPHA WING
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -12205.630859, -0.001012, 9882.405273
$label: NTFI Midraxiz
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once most of the fighters protecting the $h NTFI $h Midrazix have been destroyed, we will send in bomber wings $f Libra and $f India to take care of the $h NTFI $h Midraxiz.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -18796.822266, 1258.150513, 2017.134033
$camera_orient:
	0.999999, 0.000000, 0.001307,
	-0.001242, 0.311623, 0.950205,
	-0.000407, -0.950206, 0.311622
$camera_time: 250
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -18606.333984, 0.001075, 2478.938477
$label: NTFI Midraxiz
+id: 17
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -18998.925781, -0.000616, 2555.388184
$label: INDIA WING
+id: 21
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -18899.888672, 0.000049, 2322.423096
$label: LIBRA WING
+id: 22
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our operative in the mean time will be heading for the $b Vega-Capella $b jump $b node in an $f escape $f pod, designation $f NTF $f Valient.  You must protect that ship until it jumps out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12193.054688, 1233.830078, 2127.954102
$camera_orient:
	0.999984, 0.000000, -0.005699,
	0.005415, 0.311623, 0.950191,
	0.001776, -0.950206, 0.311617
$camera_time: 250
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTEP Hermes
$pos: -12396.681641, 0.000000, 2519.144043
$label: NTF Valient
+id: 23
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -12586.680664, 0.000000, 2638.286377
$label: NTFI Midraxiz
+id: 24
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -12038.567383, 0.000000, 2411.895996
$label: Vega-Cappella Jump Node
+id: 25
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $h NTFI $h Midraxiz, and the fighters have been elliminated, the $f Eliyer's will be free to jump in.  You must stand guard until them.

Dismissed", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 14786.036133, 2425.469727, 7036.827637
$camera_orient:
	0.999998, 0.000000, -0.002165,
	0.002057, 0.311622, 0.950204,
	0.000675, -0.950206, 0.311622
$camera_time: 250
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 14642.493164, -997.198242, 8126.620117
$label: Vega-Cappella Jump Node
+id: 26
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 14691.811523, -1020.698730, 8709.055664
$label: GTVA BRIMSTONE
+id: 30
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 15262.428711, -990.780273, 8128.381836
$label: GTVA  ZILONA
+id: 31
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 14666.160156, -949.396973, 7633.099609
$label: GTVA CRIMSON
+id: 32
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: 14382.134766, 499.998566, 7619.745117
$label: ALPHA 1
+id: 33
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "mission good" 
   0 
)
$Multi text
    XSTR("Excellent work pilot.  By protecting the Eliyer's you have increased our chance's of crushing the NTF.

For protecting the Eliyer's, and our operative against overwhelming odds, you are hereby awarded the Distinguished Flying Cross.

Dismissed", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Keep you medals nice and shiny", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "mission good" 
   0 
)
$Multi text
    XSTR("You have failed to comleate all of your mission objectives.  You have failed me and most importantly yourself.

Dismissed", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protect your wingmen they are the key to protecting the Eliyer's", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: ALPHA 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	105
	"Subach HL-D"	100
	"Mekhu HL-7"	100
	"Mekhu HL-7D"	100
	"Akheton SDG"	100
	"Morning Star"	100
	"MorningStar D"	100
	"Prometheus R"	105
	"Prometheus S"	100
	"Prometheus D"	100
	"Maxim"	103
	"Maxim D"	100
	"UD-8 Kayser"	102
	"UD-D Kayser"	100
	"Circe"	103
	"Lamprey"	100
	"Rockeye"	100
	"Rockeye D"	100
	"Tempest"	548
	"Tempest D"	100
	"Hornet"	350
	"Hornet D"	100
	"Tornado"	228
	"Tornado D"	100
	"Harpoon"	200
	"Harpoon D"	100
	"Trebuchet"	100
	"Piranha"	100
	"Infyrno"	100
	"Infyrno D"	100
	"EMP Adv."	100
)

#Objects		;! 100 total

$Name: ALPHA 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: -1537.478516, 499.998566, -7384.393555
$Orientation:
	0.971717, -0.035694, -0.233434,
	0.047389, 0.997877, 0.044682,
	0.231343, -0.054480, 0.971345
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
+Secondary Banks: ( "Tornado" "Tempest" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTVA CRIMSON		;! Object #1
$Class: GVCv Sobek
$Team: Friendly
$Location: 164.899994, -949.400024, -3511.800049
$Orientation:
	0.964647, 0.000000, 0.263544,
	0.004846, 0.999831, -0.017737,
	-0.263500, 0.018387, 0.964484
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "SAAA" )
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "SAAA" )
+Subsystem: turret07
+Primary Banks: ( "BVas" )
+Subsystem: turret08
+Primary Banks: ( "SAAA" )
+Subsystem: turret09
+Primary Banks: ( "BVas" )
+Subsystem: turret10
+Primary Banks: ( "SAAA" )
+Subsystem: turret11
+Primary Banks: ( "BVas" )
+Subsystem: turret12
+Primary Banks: ( "BVas" )
+Subsystem: turret13
+Primary Banks: ( "BVas" )
+Subsystem: turret14
+Primary Banks: ( "BVas" )
+Subsystem: turret15
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret16
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret17
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret18
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret19
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret20
+Primary Banks: ( "SAAA" )
+Subsystem: turret21
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret22
+Primary Banks: ( "SAAA" )
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Midraxiz DESTROYED" 
   140 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "GTVA CRIMSON" 
      "Waypoint path 1" 
      0 
   )
   ( are-waypoints-done-delay 
      "GTVA CRIMSON" 
      "Waypoint path 14" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTVA BRIMSTONE		;! Object #2
$Class: GVCv Sobek
$Team: Friendly
$Location: 815.400024, -1020.700012, -3505.699951
$Orientation:
	0.992997, 0.000000, -0.118142,
	-0.002226, 0.999822, -0.018707,
	0.118121, 0.018839, 0.992821
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "SAAA" )
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "SAAA" )
+Subsystem: turret07
+Primary Banks: ( "BVas" )
+Subsystem: turret08
+Primary Banks: ( "SAAA" )
+Subsystem: turret09
+Primary Banks: ( "BVas" )
+Subsystem: turret10
+Primary Banks: ( "SAAA" )
+Subsystem: turret11
+Primary Banks: ( "BVas" )
+Subsystem: turret12
+Primary Banks: ( "BVas" )
+Subsystem: turret13
+Primary Banks: ( "BVas" )
+Subsystem: turret14
+Primary Banks: ( "BVas" )
+Subsystem: turret15
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret16
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret17
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret18
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret19
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret20
+Primary Banks: ( "SAAA" )
+Subsystem: turret21
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret22
+Primary Banks: ( "SAAA" )
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Midraxiz DESTROYED" 
   140 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "GTVA BRIMSTONE" 
      "Waypoint path 2" 
      0 
   )
   ( are-waypoints-done-delay 
      "GTVA BRIMSTONE" 
      "Waypoint path 15" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: NTF  FAREN		;! Object #3
$Class: GTC Fenris
$Team: Hostile
$Location: 171.115295, 183.220215, 5383.647949
$Orientation:
	-0.923792, 0.000000, -0.382894,
	0.000000, 1.000000, 0.000000,
	0.382894, 0.000000, -0.923792
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 17" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BRIMSTONE ARRIVED" 
   120 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTF METKI		;! Object #4
$Class: GTC Aeolus
$Team: Hostile
$Location: 938.194214, 440.747284, 4422.532715
$Orientation:
	-0.999816, -0.015752, 0.010937,
	-0.016010, 0.999587, -0.023873,
	-0.010556, -0.024043, -0.999655
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "PANDERA DESTOYED" 
   60 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTF PANDERA		;! Object #5
$Class: GTC Leviathan
$Team: Hostile
$Location: -1230.398926, -30.374298, 2247.235840
$Orientation:
	-0.939759, 0.021040, -0.341190,
	0.008805, 0.999263, 0.037369,
	0.341724, 0.032113, -0.939251
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BRIMSTONE ARRIVED" 
   60 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTF PALIMA		;! Object #6
$Class: GTC Leviathan
$Team: Hostile
$Location: -1021.505859, 455.683960, 7196.202637
$Orientation:
	-0.978933, -0.018186, -0.203369,
	-0.012152, 0.999449, -0.030880,
	0.203819, -0.027758, -0.978615
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "FAREN DESTROYED" 
   100 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTF DELERIOS		;! Object #7
$Class: GTD Orion
$Team: Hostile
$Location: 5268.701172, -260.880707, 9152.846680
$Orientation:
	-0.587773, -0.001432, 0.809024,
	0.007380, 0.999947, 0.007132,
	-0.808992, 0.010163, -0.587732
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "METKI DESTROYED" 
   60 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTF GIVARIOUS		;! Object #8
$Class: GTD Orion
$Team: Hostile
$Location: -4048.454834, -290.397339, 13069.583008
$Orientation:
	-0.799861, 0.000000, -0.600186,
	-0.013829, 0.999735, 0.018430,
	0.600026, 0.023041, -0.799648
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 16" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "PALIMA DESTROYED" 
   60 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TANGO 1		;! Object #9
$Class: GTB Boanerges
$Team: Hostile
$Location: 5647.461914, -67.087494, 1435.231934
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: TANGO 2		;! Object #10
$Class: GTB Boanerges
$Team: Hostile
$Location: 5621.263672, -67.919891, 1345.536621
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: TANGO 3		;! Object #11
$Class: GTB Boanerges
$Team: Hostile
$Location: 5736.049805, -70.106537, 1426.479980
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SETI 1		;! Object #12
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5526.514648, -53.792389, 1937.991699
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SETI 2		;! Object #13
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5505.733398, -55.134613, 1830.343262
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SETI 3		;! Object #14
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5634.086914, -57.689789, 1914.985840
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NEO 1		;! Object #15
$Class: GTB Medusa
$Team: Hostile
$Location: 5373.632813, -56.652496, 1521.362793
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NEO 2		;! Object #16
$Class: GTB Medusa
$Team: Hostile
$Location: 5358.094727, -57.521820, 1448.032715
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NEO 3		;! Object #17
$Class: GTB Medusa
$Team: Hostile
$Location: 5430.959961, -58.812958, 1504.585449
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: JULIET 1		;! Object #18
$Class: GTF Erinyes
$Team: Hostile
$Location: 5653.787109, -52.653839, 2218.372559
$Orientation:
	-0.784810, 0.000000, -0.619737,
	0.000000, 1.000000, 0.000000,
	0.619737, 0.000000, -0.784810
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: JULIET 2		;! Object #19
$Class: GTF Erinyes
$Team: Hostile
$Location: 5630.485352, -53.440277, 2136.110840
$Orientation:
	-0.784810, 0.000000, -0.619737,
	0.000000, 1.000000, 0.000000,
	0.619737, 0.000000, -0.784810
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: JULIET 3		;! Object #20
$Class: GTF Erinyes
$Team: Hostile
$Location: 5741.634766, -55.709381, 2206.374512
$Orientation:
	-0.784810, 0.000000, -0.619737,
	0.000000, 1.000000, 0.000000,
	0.619737, 0.000000, -0.784810
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: KILO 1		;! Object #21
$Class: GTF Ares
$Team: Hostile
$Location: 5862.778320, -64.199249, 1961.071777
$Orientation:
	-0.732774, 0.000000, -0.680472,
	0.000000, 1.000000, 0.000000,
	0.680472, 0.000000, -0.732774
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: KILO 2		;! Object #22
$Class: GTF Ares
$Team: Hostile
$Location: 5861.899414, -65.699005, 1879.323730
$Orientation:
	-0.732774, 0.000000, -0.680472,
	0.000000, 1.000000, 0.000000,
	0.680472, 0.000000, -0.732774
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: KILO 3		;! Object #23
$Class: GTF Ares
$Team: Hostile
$Location: 5936.923828, -66.838165, 1947.712402
$Orientation:
	-0.732774, 0.000000, -0.680472,
	0.000000, 1.000000, 0.000000,
	0.680472, 0.000000, -0.732774
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: LEMA 1		;! Object #24
$Class: GTB Zeus
$Team: Hostile
$Location: 5007.757813, -49.508026, 1272.673340
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: LEMA 2		;! Object #25
$Class: GTB Zeus
$Team: Hostile
$Location: 4999.150391, -50.874542, 1184.677246
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: LEMA 3		;! Object #26
$Class: GTB Zeus
$Team: Hostile
$Location: 5078.725586, -52.206024, 1250.681152
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: INDIA 1		;! Object #27
$Class: GTB Zeus
$Team: Friendly
$Location: 144.663635, 50.658752, -1754.130859
$Orientation:
	0.999401, -0.000001, 0.034619,
	0.000001, 1.000000, 0.000002,
	-0.034619, -0.000001, 0.999401
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: INDIA 2		;! Object #28
$Class: GTB Zeus
$Team: Friendly
$Location: 83.168518, 51.157318, -1833.504883
$Orientation:
	0.999972, -0.000001, -0.007473,
	0.000001, 1.000000, 0.000001,
	0.007473, -0.000001, 0.999972
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: INDIA 3		;! Object #29
$Class: GTB Zeus
$Team: Friendly
$Location: 201.498596, 47.389374, -1831.034180
$Orientation:
	0.997535, -0.000001, 0.070175,
	0.000001, 1.000000, 0.000001,
	-0.070175, -0.000001, 0.997535
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: scorpion 1		;! Object #30
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5210.223633, -77.765900, 110.066162
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 12

$Name: scorpion 2		;! Object #31
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5207.372070, -78.571625, 62.031006
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 12

$Name: scorpion 3		;! Object #32
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5248.264648, -79.307526, 93.179443
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 12

$Name: zioni 1		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: 5299.023438, -79.386505, 176.491943
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: zioni 2		;! Object #34
$Class: GTF Loki
$Team: Hostile
$Location: 5297.321289, -80.115387, 134.550537
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: zioni 3		;! Object #35
$Class: GTF Loki
$Team: Hostile
$Location: 5332.164063, -80.715424, 162.558350
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: EPSILON 1		;! Object #36
$Class: GTF Erinyes
$Team: Friendly
$Location: 3017.971191, 108.901367, 6316.708008
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: EPSILON 2		;! Object #37
$Class: GTF Erinyes
$Team: Friendly
$Location: 3026.160645, 109.674103, 6372.161133
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: EPSILON 3		;! Object #38
$Class: GTF Erinyes
$Team: Friendly
$Location: 2959.422852, 111.142242, 6335.627930
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GAMMA 1		;! Object #39
$Class: GTF Erinyes
$Team: Friendly
$Location: 2967.791992, 111.972595, 6394.489258
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GAMMA 2		;! Object #40
$Class: GTF Erinyes
$Team: Friendly
$Location: 2979.537109, 112.512177, 6443.618164
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GAMMA 3		;! Object #41
$Class: GTF Erinyes
$Team: Friendly
$Location: 2916.396484, 113.884796, 6408.151367
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: BETA 1		;! Object #42
$Class: GTF Erinyes
$Team: Friendly
$Location: 2923.720703, 114.589203, 6458.487305
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: BETA 2		;! Object #43
$Class: GTF Erinyes
$Team: Friendly
$Location: 2937.648438, 114.959595, 6502.323242
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: BETA 3		;! Object #44
$Class: GTF Erinyes
$Team: Friendly
$Location: 2879.230469, 116.219238, 6468.963867
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: ALPHA 2		;! Object #45
$Class: GTF Erinyes
$Team: Friendly
$Location: -1553.127441, 499.190460, -7454.617676
$Orientation:
	0.971770, -0.035363, -0.233266,
	0.046943, 0.997916, 0.044276,
	0.231214, -0.053976, 0.971404
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
+Secondary Banks: ( "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: ALPHA 3		;! Object #46
$Class: GTF Erinyes
$Team: Friendly
$Location: -1478.810059, 497.598816, -7411.611328
$Orientation:
	0.973617, -0.035634, -0.225388,
	0.046938, 0.997884, 0.044996,
	0.223308, -0.054388, 0.973229
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
+Secondary Banks: ( "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTVA  ZILONA		;! Object #47
$Class: GTCv Deimos
$Team: Friendly
$Location: 509.246307, -990.782654, -3764.422363
$Orientation:
	0.998802, -0.007879, 0.048288,
	0.007379, 0.999917, 0.010520,
	-0.048367, -0.010151, 0.998778
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret04
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret05
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret09
+Primary Banks: ( "SAAA" )
+Subsystem: turret10
+Primary Banks: ( "SAAA" )
+Subsystem: turret11
+Primary Banks: ( "BGreen" )
+Subsystem: turret12
+Primary Banks: ( "BGreen" )
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "SAAA" )
+Subsystem: turret15
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret16
+Primary Banks: ( "BGreen" )
+Subsystem: turret17
+Subsystem: turret18
+Primary Banks: ( "SAAA" )
+Subsystem: turret19
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret20
+Primary Banks: ( "BGreen" )
+Subsystem: turret21
+Primary Banks: ( "SAAA" )
+Subsystem: turret22
+Primary Banks: ( "SAAA" )
+Subsystem: turret23
+Primary Banks: ( "BGreen" )
+Subsystem: turret24
+Primary Banks: ( "BGreen" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Midraxiz DESTROYED" 
   140 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTVA  ZILONA" 
   "Waypoint path 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: VIRGO 1		;! Object #48
$Class: GTF Loki
$Team: Hostile
$Location: 5208.918945, -39.633026, 2147.923340
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: VIRGO 2		;! Object #49
$Class: GTF Loki
$Team: Hostile
$Location: 5198.679688, -41.405304, 2035.468262
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: VIRGO 3		;! Object #50
$Class: GTF Loki
$Team: Hostile
$Location: 5286.444336, -43.225555, 2089.423340
$Orientation:
	0.613746, 0.000000, 0.789504,
	0.000000, 1.000000, 0.000000,
	-0.789504, 0.000000, 0.613746
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NTF LIZANDA		;! Object #51
$Class: GTC Aeolus
$Team: Hostile
$Location: -2225.300049, -300.000000, 10877.799805
$Orientation:
	-1.000000, 0.000000, 0.000599,
	0.000000, 1.000000, 0.000000,
	-0.000599, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 18" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "givarious arrived" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: ZULU 1		;! Object #52
$Class: GTF Ulysses
$Team: Hostile
$Location: 4867.240234, -36.963593, 1701.499512
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ZULU 2		;! Object #53
$Class: GTF Ulysses
$Team: Hostile
$Location: 4872.548828, -38.559845, 1625.265137
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GEMINI 1		;! Object #54
$Class: GTF Ulysses
$Team: Hostile
$Location: 4706.659180, -26.662750, 1975.722168
$Orientation:
	-0.890846, 0.000000, 0.454306,
	0.000000, 1.000000, 0.000000,
	-0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GEMINI 3		;! Object #55
$Class: GTF Ulysses
$Team: Hostile
$Location: 4703.648438, -28.356171, 1879.940918
$Orientation:
	-0.890846, 0.000000, 0.454306,
	0.000000, 1.000000, 0.000000,
	-0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: ARMIDARTRA 1		;! Object #56
$Class: GTF Ulysses
$Team: Hostile
$Location: -5465.369141, 353.677643, 4783.671387
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMIDARTRA 2		;! Object #57
$Class: GTF Ulysses
$Team: Hostile
$Location: -5427.970703, 355.115814, 4925.118652
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMIDARTRA 3		;! Object #58
$Class: GTF Ulysses
$Team: Hostile
$Location: -5563.791016, 358.023041, 4846.438965
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMITAGE 1		;! Object #59
$Class: GTF Ulysses
$Team: Hostile
$Location: -5071.114258, 348.962006, 5211.337402
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMITAGE 2		;! Object #60
$Class: GTF Ulysses
$Team: Hostile
$Location: -5088.185547, 348.760925, 5171.188965
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMITAGE 3		;! Object #61
$Class: GTF Ulysses
$Team: Hostile
$Location: -5023.502930, 347.479980, 5214.181152
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: NTF MOONSHINE		;! Object #62
$Class: GTC Leviathan
$Team: Hostile
$Location: 95.193909, 109.002350, 1281.890137
$Orientation:
	-0.999997, 0.000000, -0.002315,
	0.000000, 1.000000, 0.000000,
	0.002315, 0.000000, -0.999997
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 13" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Midraxiz DESTROYED" 
   130 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: helios 1		;! Object #63
$Class: GTF Erinyes
$Team: Hostile
$Location: 5297.189453, -81.303680, 70.751709
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: helios 2		;! Object #64
$Class: GTF Erinyes
$Team: Hostile
$Location: 5282.285156, -82.122101, 1.273193
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: helios 3		;! Object #65
$Class: GTF Erinyes
$Team: Hostile
$Location: 5368.621094, -83.984344, 50.529053
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: libra 1		;! Object #66
$Class: GTB Zeus
$Team: Friendly
$Location: 347.835022, 44.389435, -1739.189453
$Orientation:
	0.984654, -0.000001, 0.174519,
	0.000001, 1.000000, 0.000001,
	-0.174519, -0.000001, 0.984654
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: libra 2		;! Object #67
$Class: GTB Zeus
$Team: Friendly
$Location: 267.293030, 45.313232, -1828.651367
$Orientation:
	0.993586, -0.000001, 0.113078,
	0.000001, 1.000000, 0.000001,
	-0.113078, -0.000001, 0.993586
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: libra 3		;! Object #68
$Class: GTB Zeus
$Team: Friendly
$Location: 405.162659, 40.898621, -1827.098633
$Orientation:
	0.979653, -0.000001, 0.200699,
	0.000001, 1.000000, 0.000001,
	-0.200699, -0.000001, 0.979653
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: ARMIDARTRA 4		;! Object #69
$Class: GTF Ulysses
$Team: Hostile
$Location: -5500.814453, 356.507782, 4873.935059
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMIDARTRA 5		;! Object #70
$Class: GTF Ulysses
$Team: Hostile
$Location: -5444.857422, 354.394318, 4857.358887
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMIDARTRA 6		;! Object #71
$Class: GTF Ulysses
$Team: Hostile
$Location: -5500.121094, 355.404022, 4816.075684
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMITAGE 4		;! Object #72
$Class: GTF Ulysses
$Team: Hostile
$Location: -5084.697266, 347.676056, 5119.028809
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMITAGE 5		;! Object #73
$Class: GTF Ulysses
$Team: Hostile
$Location: -5035.315430, 346.654022, 5149.511230
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ARMITAGE 6		;! Object #74
$Class: GTF Ulysses
$Team: Hostile
$Location: -4964.589844, 345.562836, 5213.075684
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: NTF MOLIGARIA		;! Object #75
$Class: GTC Leviathan
$Team: Hostile
$Location: 300.000000, 200.000000, 200.000000
$Orientation:
	-0.009975, -0.999837, 0.015086,
	-0.012718, -0.014959, -0.999808,
	0.999869, -0.010165, -0.012568
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 1
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 99
+Subsystem: turret02
$Damage: 99
+Subsystem: turret03
$Damage: 99
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret04
$Damage: 99
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret05
$Damage: 99
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret06
$Damage: 99
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret07
$Damage: 99
+Subsystem: turret08
$Damage: 99
+Subsystem: turret09a-01-main
$Damage: 99
+Sbank Ammo: ( 0 )
+Subsystem: radar01a-dish
$Damage: 99
+Subsystem: sensors
$Damage: 100
+Subsystem: communication
$Damage: 99
+Subsystem: navigation
$Damage: 99
+Subsystem: weapons
$Damage: 100
+Subsystem: engine
$Damage: 99
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: LEMA 4		;! Object #76
$Class: GTB Zeus
$Team: Hostile
$Location: 5005.065430, -52.666473, 1099.150146
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: LEMA 5		;! Object #77
$Class: GTB Zeus
$Team: Hostile
$Location: 5103.131836, -54.705109, 1159.169434
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: LEMA 6		;! Object #78
$Class: GTB Zeus
$Team: Hostile
$Location: 5192.802734, -56.221405, 1232.700684
$Orientation:
	-0.763815, 0.000000, -0.645435,
	0.000000, 1.000000, 0.000000,
	0.645435, 0.000000, -0.763815
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: ZULU 3		;! Object #79
$Class: GTF Ulysses
$Team: Hostile
$Location: 4857.663086, -39.287750, 1560.735840
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GEMINI 2		;! Object #80
$Class: GTF Ulysses
$Team: Hostile
$Location: 4700.744141, -30.228302, 1774.833496
$Orientation:
	-0.890846, 0.000000, 0.454306,
	0.000000, 1.000000, 0.000000,
	-0.454306, 0.000000, -0.890846
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: NEO 4		;! Object #81
$Class: GTB Medusa
$Team: Hostile
$Location: 5431.183594, -60.189728, 1431.411621
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: NEO 5		;! Object #82
$Class: GTB Medusa
$Team: Hostile
$Location: 5348.917969, -58.688324, 1369.899902
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: NEO 6		;! Object #83
$Class: GTB Medusa
$Team: Hostile
$Location: 5499.437500, -61.671478, 1469.856934
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: TANGO 4		;! Object #84
$Class: GTB Boanerges
$Team: Hostile
$Location: 5711.618164, -71.048615, 1334.083496
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: TANGO 5		;! Object #85
$Class: GTB Boanerges
$Team: Hostile
$Location: 5604.453125, -69.232513, 1246.460449
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: TANGO 6		;! Object #86
$Class: GTB Boanerges
$Team: Hostile
$Location: 5836.732422, -73.908356, 1396.798340
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: NTF VALIENT		;! Object #87
$Class: GTEP Hermes
$Team: Friendly
$Location: 2446.494141, -11.581879, -1114.804688
$Orientation:
	0.836463, 0.000000, 0.548024,
	0.000000, 1.000000, 0.000000,
	-0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 13" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 53
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTFI MIDRAXIZ
$Arrival Cue: ( is-event-true-delay 
   "armidartra directive" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "NTF Valient" 
   "Waypoint path 13" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 0
+Hotkey: 6
+Group: 0
+Score: 5

$Name: TAC a2		;! Object #88
$Class: TSC 2
$Team: Hostile
$Location: -923.046448, 0.004859, -638.485168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("SUBACH HL-7", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC a1		;! Object #89
$Class: TSC 2
$Team: Hostile
$Location: -1023.046387, 0.004859, -638.485168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("SUBACH HL-7", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC b1		;! Object #90
$Class: TSC 2
$Team: Hostile
$Location: -223.000000, 0.000000, -638.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("PROMETHEUS CANNON", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 2
+Score: 5

$Name: TAC b3		;! Object #91
$Class: TSC 2
$Team: Hostile
$Location: -22.999992, 0.000000, -638.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("AKHETON SDG", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 2
+Score: 5

$Name: TAC b4		;! Object #92
$Class: TSC 2
$Team: Hostile
$Location: 76.999969, 0.000000, -638.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("MX-6 TEMPEST MISSILE", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 2
+Score: 5

$Name: TAC b2		;! Object #93
$Class: TSC 2
$Team: Hostile
$Location: -122.999992, 0.000000, -638.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("TORNADO MISSILE", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 2
+Score: 5

$Name: TAC a4		;! Object #94
$Class: TSC 2
$Team: Hostile
$Location: -723.046448, 0.004859, -638.485168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("TREBUCHET", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC a3		;! Object #95
$Class: TSC 2
$Team: Hostile
$Location: -823.046448, 0.004859, -638.485168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("MX-64 ROCKEYE", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: NTFI MIDRAXIZ		;! Object #96
$Class: GTI Arcadia
$Team: Hostile
$Location: 102.405136, 56.861862, 113.949371
$Orientation:
	-0.999869, 0.010165, 0.012568,
	0.009975, 0.999837, -0.015063,
	-0.012718, -0.014936, -0.999808
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 100
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: radardish01
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: NTF SG b		;! Object #97
$Class: GTSG Alastor
$Team: Hostile
$Location: -1500.000000, 0.000000, 500.000000
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 1
+Score: 8

$Name: NTF SG a		;! Object #98
$Class: GTSG Alastor
$Team: Hostile
$Location: 0.000000, 0.000000, -1000.000000
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 1
+Score: 8

$Name: NTF SG c		;! Object #99
$Class: GTSG Alastor
$Team: Hostile
$Location: 1500.000000, 0.000000, 500.000000
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 1
+Score: 8

#Wings		;! 20 total

$Name: ALPHA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ALPHA 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"ALPHA 1"
	"ALPHA 2"
	"ALPHA 3"
)
$AI Goals: ( goals ( ai-guard "ALPHA 1" 50 ) ( ai-guard "GTVA BRIMSTONE" 89 ) ( ai-guard "GTVA CRIMSON" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: BETA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! BETA 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: ALPHA 1
$Arrival Cue: ( is-event-true-delay "Valient" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"BETA 1"
	"BETA 2"
	"BETA 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "GTVA BRIMSTONE" 89 ) ( ai-guard "GTVA CRIMSON" 89 ) )
+Hotkey: 1
+Flags:( )

$Name: GAMMA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GAMMA 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: ALPHA 1
$Arrival Cue: ( is-event-true-delay "Valient" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"GAMMA 1"
	"GAMMA 2"
	"GAMMA 3"
)
$AI Goals: ( goals ( ai-guard "GTVA CRIMSON" 89 ) ( ai-guard "GTVA BRIMSTONE" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: EPSILON
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! EPSILON 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: ALPHA 1
$Arrival Cue: ( is-event-true-delay "Valient" 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"EPSILON 1"
	"EPSILON 2"
	"EPSILON 3"
)
$AI Goals: ( goals ( ai-guard "GTVA CRIMSON" 89 ) ( ai-guard "GTVA BRIMSTONE" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags:( )

$Name: SCORPION
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! scorpion 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTFI MIDRAXIZ
$Arrival Cue: ( is-destroyed-delay 5 "ARMIDARTRA" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"scorpion 1"
	"scorpion 2"
	"scorpion 3"
)
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: ZIONI
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! zioni 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTFI MIDRAXIZ
$Arrival Cue: ( is-destroyed-delay 0 "ARMITAGE" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"zioni 1"
	"zioni 2"
	"zioni 3"
)
+Hotkey: 5
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: INDIA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! INDIA 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 25 "zioni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Midraxiz DESTROYED" 
   10 
)
$Ships: (		;! 3 total
	"INDIA 1"
	"INDIA 2"
	"INDIA 3"
)
$AI Goals: ( goals ( ai-chase "NTFI Midraxiz" 50 ) ( ai-chase-wing "ARMIDARTRA" 50 ) ( ai-chase-wing "ARMITAGE" 50 ) )
+Flags:( )

$Name: JULIET
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! JULIET 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTVA CRIMSON
$Arrival Cue: ( is-event-true-delay 
   "BRIMSTONE ARRIVED" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"JULIET 1"
	"JULIET 2"
	"JULIET 3"
)
+Hotkey: 6
+Flags:( )

$Name: KILO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! KILO 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTVA CRIMSON
$Arrival Cue: ( is-event-true-delay 
   "PANDERA DESTOYED" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"KILO 1"
	"KILO 2"
	"KILO 3"
)
+Hotkey: 6
+Flags:( )

$Name: LEMA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! LEMA 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: GTVA BRIMSTONE
$Arrival Cue: ( is-event-true-delay 
   "METKI DESTROYED" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"LEMA 1"
	"LEMA 2"
	"LEMA 3"
	"LEMA 4"
	"LEMA 5"
	"LEMA 6"
)
$AI Goals: ( goals ( ai-chase "GTVA  ZILONA" 50 ) )
+Hotkey: 7
+Flags:( )

$Name: NEO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! NEO 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: GTVA CRIMSON
$Arrival Cue: ( is-event-true-delay 
   "FAREN DESTROYED" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"NEO 1"
	"NEO 2"
	"NEO 3"
	"NEO 4"
	"NEO 5"
	"NEO 6"
)
$AI Goals: ( goals ( ai-chase "GTVA BRIMSTONE" 50 ) )
+Hotkey: 6
+Flags:( )

$Name: SETI
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SETI 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTVA BRIMSTONE
$Arrival Cue: ( is-event-true-delay 
   "BRIMSTONE ARRIVED" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"SETI 1"
	"SETI 2"
	"SETI 3"
)
+Hotkey: 7
+Flags:( )

$Name: TANGO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! TANGO 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: GTVA CRIMSON
$Arrival Cue: ( is-event-true-delay 
   "PALIMA DESTROYED" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"TANGO 1"
	"TANGO 2"
	"TANGO 3"
	"TANGO 4"
	"TANGO 5"
	"TANGO 6"
)
$AI Goals: ( goals ( ai-chase "GTVA CRIMSON" 50 ) )
+Hotkey: 7
+Flags:( )

$Name: VIRGO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! VIRGO 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTVA BRIMSTONE
$Arrival Cue: ( is-event-true-delay 
   "PALIMA DESTROYED" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"VIRGO 1"
	"VIRGO 2"
	"VIRGO 3"
)
+Hotkey: 6
+Flags:( )

$Name: GEMINI
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GEMINI 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTVA CRIMSON
$Arrival Cue: ( is-event-true-delay 
   "PALIMA DESTROYED" 
   160 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"GEMINI 1"
	"GEMINI 2"
	"GEMINI 3"
)
+Hotkey: 7
+Flags:( )

$Name: ZULU
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ZULU 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTVA BRIMSTONE
$Arrival Cue: ( is-event-true-delay 
   "GIVARIOUS DESTROYED" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"ZULU 1"
	"ZULU 2"
	"ZULU 3"
)
+Hotkey: 6
+Flags:( )

$Name: ARMIDARTRA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! ARMIDARTRA 2

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTFI MIDRAXIZ
$Arrival Cue: ( is-event-true-delay 
   "ships arrive" 
   50 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"ARMIDARTRA 1"
	"ARMIDARTRA 2"
	"ARMIDARTRA 3"
	"ARMIDARTRA 4"
	"ARMIDARTRA 5"
	"ARMIDARTRA 6"
)
$AI Goals: ( goals ( ai-guard "NTFI Midraxiz" 50 ) ( ai-chase-any 89 ) )
+Hotkey: 7
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: ARMITAGE
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ARMITAGE 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTFI MIDRAXIZ
$Arrival Cue: ( is-event-true-delay 
   "ships arrive" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"ARMITAGE 1"
	"ARMITAGE 2"
	"ARMITAGE 3"
	"ARMITAGE 4"
	"ARMITAGE 5"
	"ARMITAGE 6"
)
$AI Goals: ( goals ( ai-guard "NTFI Midraxiz" 50 ) ( ai-chase-any 89 ) )
+Hotkey: 6
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: LIBRA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 25 "zioni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Midraxiz DESTROYED" 
   10 
)
$Ships: (		;! 3 total
	"libra 1"
	"libra 2"
	"libra 3"
)
$AI Goals: ( goals ( ai-guard "GTVA CRIMSON" 50 ) ( ai-guard "GTVA BRIMSTONE" 50 ) )
+Flags:( "no-arrival-warp" )

$Name: HELIOS
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! helios 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTFI MIDRAXIZ
$Arrival Cue: ( is-destroyed-delay 5 "zioni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"helios 1"
	"helios 2"
	"helios 3"
)
+Hotkey: 7
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

#Events		;! 103 total

$Formula: ( when 
   ( has-arrived-delay 0 "NTF  FAREN" ) 
   ( beam-free-all "NTF  FAREN" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Faren arrives" 
   )
)
+Name: FAREN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF METKI" ) 
   ( beam-free-all "NTF METKI" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Metki arrives" 
   )
)
+Name: METKI
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF PALIMA" ) 
   ( beam-free-all "NTF PALIMA" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Palima arrives" 
   )
)
+Name: PALIMA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF DELERIOS" ) 
   ( beam-free-all "NTF DELERIOS" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Deleroios arrives" 
   )
)
+Name: DELERIOS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF GIVARIOUS" ) 
   ( beam-free-all "NTF GIVARIOUS" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Givarious arrives" 
   )
)
+Name: GIVARIOUS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF PANDERA" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Pandera destroyed" 
   )
)
+Name: PANDERA DESTOYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF  FAREN" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Faren destroyed" 
   )
)
+Name: FAREN DESTROYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF METKI" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Metki destroyed" 
   )
)
+Name: METKI DESTROYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF PALIMA" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Palima destroyed" 
   )
)
+Name: PALIMA DESTROYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF lizanda" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lizanda arrives" 
   )
)
+Name: Lizanda arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF PANDERA" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Pandera arrives" 
   )
)
+Name: PANDERA ARRIVED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF METKI" ) 
   ( do-nothing ) 
)
+Name: METKI ARRIVED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF DELERIOS" ) 
   ( do-nothing ) 
)
+Name: DELERIOS ARRIVED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTVA CRIMSON" ) 
   ( beam-free-all "GTVA CRIMSON" ) 
   ( add-goal 
      "GTVA CRIMSON" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( cap-waypoint-speed 
      "GTVA CRIMSON" 
      20 
   )
)
+Name: CRIMSON
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "GTVA  ZILONA" 
   )
   ( add-goal 
      "GTVA CRIMSON" 
      ( ai-waypoints-once 
         "Waypoint path 14" 
         89 
      )
   )
)
+Name: CRIMSON DEPARTURE DELAY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTVA BRIMSTONE" 
   )
   ( beam-free-all "GTVA BRIMSTONE" ) 
   ( add-goal 
      "GTVA BRIMSTONE" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( cap-waypoint-speed 
      "GTVA BRIMSTONE" 
      20 
   )
)
+Name: BRIMSTONE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "GTVA  ZILONA" 
   )
   ( add-goal 
      "GTVA BRIMSTONE" 
      ( ai-waypoints-once 
         "Waypoint path 15" 
         89 
      )
   )
)
+Name: BRIMSTONE DEPARTURE DELAY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTVA  ZILONA" ) 
   ( beam-free-all "GTVA  ZILONA" ) 
   ( add-goal 
      "GTVA  ZILONA" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( cap-waypoint-speed 
      "GTVA  ZILONA" 
      20 
   )
)
+Name: ZILONA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 17 "GTVA  ZILONA" ) 
   ( send-message 
      "GTVA  ZILONA" 
      "High" 
      "Zilona arrives" 
   )
)
+Name: ZILONA ARRIVED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTVA  ZILONA" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Zilona departed" 
   )
)
+Name: ZILONA DEPARTED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF GIVARIOUS" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Givarious destroyed" 
   )
)
+Name: GIVARIOUS DESTROYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF lizanda" ) 
   ( do-nothing ) 
)
+Name: Lizanda
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "NTFI Midraxiz" ) 
)
+Name: Midraxiz
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTFI Midraxiz" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Midraxiz destroyed" 
   )
)
+Name: Midraxiz DESTROYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTVA BRIMSTONE" 
   )
   ( do-nothing ) 
)
+Name: BRIMSTONE ARRIVED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTVA BRIMSTONE" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Brimstone departed" 
   )
)
+Name: BRIMSTONE DEPARTED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTVA CRIMSON" ) 
   ( send-message 
      "GTVA CRIMSON" 
      "High" 
      "Escorts arrive" 
   )
)
+Name: CRIMSON ARRIVED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTVA CRIMSON" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Crimson departed" 
   )
)
+Name: CRIMSON DEPARTED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTVA BRIMSTONE" 
   )
   ( do-nothing ) 
)
+Name: Brimstone departed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF MOONSHINE" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Moonshine destoyed" 
   )
)
+Name: Moonshine Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "NTF MOONSHINE" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kill Moonshine" 
   )
)
+Name: Moonshine Incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "NTF MOONSHINE" ) 
   ( beam-free-all "NTF MOONSHINE" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Moonshine arrives" 
   )
)
+Name: Moonshine
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "ARMIDARTRA" 
      "ARMITAGE" 
      "libra" 
      "helios" 
      "zioni" 
      "scorpion" 
   )
   ( do-nothing ) 
)
+Name: SHIPS DESTROYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF MOONSHINE" 
   )
   ( do-nothing ) 
)
+Name: orion destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF lizanda" ) 
   ( beam-free-all "NTF lizanda" ) 
)
+Name: lizana beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( true ) 
      ( has-time-elapsed 35 ) 
   )
   ( beam-free-all "NTF Moligaria" ) 
   ( self-destruct "NTF Moligaria" ) 
)
+Name: Moligaria
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "ARMIDARTRA" 
      "ARMITAGE" 
      "helios" 
      "zioni" 
      "scorpion" 
   )
   ( do-nothing ) 
)
+Name: LITTLE SHIPS DESTROYED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF Moligaria" 
      "NTFI Midraxiz" 
   )
   ( do-nothing ) 
)
+Name: Big ships destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Big ships destroyed" 
         0 
      )
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: WINGS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "WINGS" 0 ) 
   ( add-goal 
      "BETA" 
      ( ai-waypoints-once 
         "Waypoint path 7" 
         60 
      )
   )
)
+Name: BETA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "WINGS" 0 ) 
   ( add-goal 
      "GAMMA" 
      ( ai-waypoints-once 
         "Waypoint path 8" 
         60 
      )
   )
)
+Name: GAMMA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "WINGS" 0 ) 
   ( add-goal 
      "EPSILON" 
      ( ai-waypoints-once 
         "Waypoint path 9" 
         60 
      )
   )
)
+Name: EPSILON
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "WINGS" 0 ) 
   ( add-goal 
      "ALPHA 2" 
      ( ai-waypoints-once 
         "Waypoint path 10" 
         60 
      )
   )
)
+Name: alpha 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "WINGS" 0 ) 
   ( add-goal 
      "ALPHA 3" 
      ( ai-waypoints-once 
         "Waypoint path 10" 
         60 
      )
   )
)
+Name: alpha 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Big ships destroyed" 
      0 
   )
   ( do-nothing ) 
)
+Name: Midraxiz attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GEMINI" ) 
   ( do-nothing ) 
)
+Name: gemini directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill gemini (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "ZULU" ) 
   ( do-nothing ) 
)
+Name: zulu directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill zulu (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SETI" ) 
   ( do-nothing ) 
)
+Name: seti derective
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill seti (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "LEMA" ) 
   ( do-nothing ) 
)
+Name: lema directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill lema (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NEO" ) 
   ( do-nothing ) 
)
+Name: neo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill neo (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TANGO" ) 
   ( do-nothing ) 
)
+Name: tango directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill tango (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "VIRGO" ) 
   ( do-nothing ) 
)
+Name: virgo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill virgo (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "KILO" ) 
   ( do-nothing ) 
)
+Name: kilo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill kilo (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "JULIET" ) 
   ( do-nothing ) 
)
+Name: juliet directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill juliet (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "ARMIDARTRA" ) 
   ( do-nothing ) 
)
+Name: armidartra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill armidartra (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "ARMITAGE" ) 
   ( do-nothing ) 
)
+Name: armitage directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill armitage (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "scorpion" ) 
   ( do-nothing ) 
)
+Name: scorpion diective
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill scorpion (F9)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "zioni" ) 
   ( do-nothing ) 
)
+Name: zioni directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill zioni (F10)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "helios" ) 
   ( do-nothing ) 
)
+Name: helios directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill helios (F12)", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTVA CRIMSON" ) 
   ( do-nothing ) 
)
+Name: crimson departed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Crimson", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTVA BRIMSTONE" 
   )
   ( do-nothing ) 
)
+Name: brimstone departed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Brimstone", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTVA  ZILONA" ) 
   ( do-nothing ) 
)
+Name: zilona departed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Zilona", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "NTF Moligaria" 
   )
   ( do-nothing ) 
)
+Name: molengaria directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("monitor comms sub-sys", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTFI Midraxiz" 
   )
   ( do-nothing ) 
)
+Name: midraxiz destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("destroy midraxiz", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( destroyed-or-departed-delay 
               5 
               "GTVA CRIMSON" 
            )
            ( destroyed-or-departed-delay 
               5 
               "NTF Valient" 
            )
         )
         ( destroyed-or-departed-delay 
            5 
            "GTVA BRIMSTONE" 
         )
      )
      ( destroyed-or-departed-delay 
         5 
         "GTVA  ZILONA" 
      )
   )
   ( fix-warp "ALPHA 1" ) 
)
+Name: jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( is-goal-true-delay 
            "monitor midraxiz substems" 
            0 
         )
         ( is-goal-true-delay "midraxiz" 0 ) 
         ( is-goal-true-delay 
            "Protect Valient" 
            0 
         )
         ( is-goal-true-delay 
            "Kill armitage" 
            0 
         )
         ( is-goal-true-delay 
            "Kill Armidartra" 
            0 
         )
         ( is-goal-true-delay "Kill Zulu" 0 ) 
         ( is-goal-true-delay "Kill Seti" 0 ) 
         ( is-goal-true-delay "Kill Tango" 0 ) 
         ( is-goal-true-delay "Kill Lema" 0 ) 
         ( is-goal-true-delay "Kill Virgo" 0 ) 
         ( is-goal-true-delay "Kill Kio" 0 ) 
         ( is-goal-true-delay "Kill Juliet" 0 ) 
         ( is-goal-true-delay "Kill Neo" 0 ) 
         ( is-goal-true-delay 
            "kill all hostiles" 
            0 
         )
         ( and 
            ( destroyed-or-departed-delay 
               0 
               "GTVA  ZILONA" 
            )
            ( destroyed-or-departed-delay 
               0 
               "NTF Valient" 
            )
         )
         ( destroyed-or-departed-delay 
            0 
            "GTVA BRIMSTONE" 
         )
      )
      ( destroyed-or-departed-delay 
         0 
         "GTVA CRIMSON" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "return home" 
   )
)
+Name: end of mission
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base (Alt J)", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "NTF Valient" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Valient departed" 
   )
)
+Name: Valient departed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("protect Valient (F11)", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( and 
               ( has-departed-delay 15 "NTF Valient" ) 
               ( is-goal-true-delay "midraxiz" 0 ) 
            )
            ( true ) 
         )
         ( is-event-true-delay 
            "scorpion diective" 
            0 
         )
      )
      ( is-event-true-delay 
         "zioni directive" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Stand guard" 
   )
)
+Name: Valient departed guard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Moligaria" 0 ) 
   ( sabotage-subsystem 
      "NTFI Midraxiz" 
      "communication" 
      100 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Coms destroyed" 
   )
)
+Name: Valient
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Protect Eliyer's" 
         0 
      )
      ( < 
         ( distance 
            "<any friendly>" 
            "<any hostile>" 
         )
         999999 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Secure the area" 
   )
)
+Name: Hostiles inbound
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Hostiles dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Valient" 0 ) 
   ( do-nothing ) 
)
+Name: ships arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF GIVARIOUS" ) 
   ( do-nothing ) 
)
+Name: givarious arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-incomplete 
      "monitor midraxiz substems" 
   )
   ( do-nothing ) 
)
+Name: valient event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "NTFI Midraxiz" "ALPHA 1" ) 
         5500 
      )
      ( is-goal-incomplete 
         "monitor midraxiz substems" 
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Compleate you mission objectiv" 
      0 
   )
)
+Name: alpha turns traitor ?
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-incomplete "Valient" ) 
   ( do-nothing ) 
)
+Name: valient event 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "NTFI Midraxiz" "ALPHA 1" ) 
         5000 
      )
      ( is-goal-incomplete 
         "monitor midraxiz substems" 
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Traitor." 
      0 
   )
   ( change-iff "Hostile" "ALPHA 1" ) 
)
+Name: alpha turns traitor !
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( invalidate-goal 
      "midraxiz" 
      "Kill armitage" 
      "Kill Armidartra" 
      "Kill Zulu" 
      "Kill Seti" 
      "Kill Lema" 
      "Kill Lema" 
      "Kill Virgo" 
      "Kill Kio" 
      "Kill Juliet" 
      "Kill Neo" 
      "kill all hostiles" 
      "Protect Eliyer's" 
      "monitor midraxiz substems" 
   )
)
+Name: disband alpha 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( self-destruct "ALPHA 1" ) 
)
+Name: kill alpha 1
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( break-warp "ALPHA 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Monitor Comms" 
   )
)
+Name: no jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( is-goal-true-delay 
               "Protect Valient" 
               25 
            )
            ( is-event-true-delay 
               "helios directive" 
               0 
            )
            ( is-event-true-delay 
               "scorpion diective" 
               0 
            )
         )
         ( is-goal-true-delay "midraxiz" 25 ) 
      )
      ( is-event-true-delay 
         "zioni directive" 
         0 
      )
   )
   ( good-rearm-time "Friendly" 60 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Good rearm time" 
   )
)
+Name: rearm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "EPSILON" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Engage Midraxiz" 
   )
)
+Name: Epsilon arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "ARMITAGE" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Launched fighters" 
   )
)
+Name: Armitage arrvived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTF Valient" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Operative arrived" 
   )
)
+Name: Valient arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "zioni" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bomber wings" 
   )
)
+Name: Bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF Valient" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Valient destroyed" 
   )
)
+Name: Valient destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTVA CRIMSON" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Crimson destroyed" 
   )
)
+Name: crimson destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTVA BRIMSTONE" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Brimstone destroyed" 
   )
)
+Name: brimstone destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTVA  ZILONA" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Zilona destroyed" 
   )
)
+Name: zilona destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF DELERIOS" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Delerios destroyed" 
   )
)
+Name: Delerois destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF lizanda" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lizanda destroyed" 
   )
)
+Name: Lizanda destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTVA BRIMSTONE" ) 45 ) 
   ( send-message 
      "GTVA BRIMSTONE" 
      "High" 
      "Brimstone damaged" 
   )
)
+Name: Brimstone damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTVA CRIMSON" ) 45 ) 
   ( send-message 
      "GTVA CRIMSON" 
      "High" 
      "Crimson damaged" 
   )
)
+Name: Crimson damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTVA  ZILONA" ) 45 ) 
   ( send-message 
      "GTVA  ZILONA" 
      "High" 
      "Zilona damaged" 
   )
)
+Name: zilona damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GTVA BRIMSTONE" ) 5 ) 
      ( < 
         ( hits-left-subsystem 
            "GTVA BRIMSTONE" 
            "engine" 
         )
         5 
      )
   )
   ( send-message 
      "GTVA BRIMSTONE" 
      "High" 
      "Brimstone critical" 
   )
)
+Name: Brimstone critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "GTVA BRIMSTONE" ) 
)
+Name: Brimstone failure
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GTVA CRIMSON" ) 5 ) 
      ( < 
         ( hits-left-subsystem 
            "GTVA CRIMSON" 
            "engine" 
         )
         5 
      )
   )
   ( send-message 
      "GTVA CRIMSON" 
      "High" 
      "Crimson critical" 
   )
)
+Name: Crimson critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "GTVA CRIMSON" ) 
)
+Name: Crimson failure
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GTVA  ZILONA" ) 5 ) 
      ( < 
         ( hits-left-subsystem 
            "GTVA  ZILONA" 
            "engine01" 
         )
         5 
      )
      ( < 
         ( hits-left-subsystem 
            "GTVA  ZILONA" 
            "engine02" 
         )
         5 
      )
      ( < 
         ( hits-left-subsystem 
            "GTVA  ZILONA" 
            "engine03" 
         )
         5 
      )
   )
   ( send-message 
      "GTVA  ZILONA" 
      "High" 
      "Zilona critical" 
   )
)
+Name: Zilona critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "GTVA  ZILONA" ) 
)
+Name: Zilona failure
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      30 
      "GTVA BRIMSTONE" 
      "GTVA CRIMSON" 
      "GTVA  ZILONA" 
      "TANGO" 
      "VIRGO" 
      "GEMINI" 
      "ZULU" 
   )
   ( do-nothing ) 
)
+Name: Wings go home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "mission good" 
      0 
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( has-departed-delay 
               0 
               "GTVA CRIMSON" 
               "GTVA BRIMSTONE" 
               "GTVA  ZILONA" 
            )
            ( is-goal-true-delay 
               "monitor midraxiz substems" 
               0 
            )
         )
         ( is-goal-true-delay "midraxiz" 0 ) 
      )
      ( is-goal-true-delay 
         "Protect Valient" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: mission good
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 15 total

$Type: Bonus
+Name: Kill armitage
$MessageNew:  XSTR("Armitage", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "armitage directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Armidartra
$MessageNew:  XSTR("Armidartra", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "armidartra directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Zulu
$MessageNew:  XSTR("Zulu", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "zulu directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Seti
$MessageNew:  XSTR("Seti", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "seti derective" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Tango
$MessageNew:  XSTR("Tango", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "tango directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Lema
$MessageNew:  XSTR("Lema", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "lema directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Virgo
$MessageNew:  XSTR("Virgo", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "virgo directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Kio
$MessageNew:  XSTR("Kio", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "kilo directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Juliet
$MessageNew:  XSTR("Juliet", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "juliet directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: Kill Neo
$MessageNew:  XSTR("Neo", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "neo directive" 
   0 
)
+Invalid
+Score: 1000

$Type: Bonus
+Name: kill all hostiles
$MessageNew:  XSTR("Kill all hostiles", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "gemini directive" 
      0 
   )
   ( is-event-true-delay 
      "helios directive" 
      0 
   )
)
+Score: 1000

$Type: Primary
+Name: Protect Eliyer's
$MessageNew:  XSTR("Protect Eliyer's", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( is-event-true-delay 
         "CRIMSON DEPARTED" 
         5 
      )
      ( is-event-true-delay 
         "BRIMSTONE DEPARTED" 
         5 
      )
   )
   ( is-event-true-delay 
      "ZILONA DEPARTED" 
      5 
   )
)
+Score: 9000

$Type: Secondary
+Name: monitor midraxiz substems
$MessageNew:  XSTR("monitor midraxiz communications sub system", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Valient" 0 ) 
+Score: 2000

$Type: Secondary
+Name: midraxiz
$MessageNew:  XSTR("destroy midraxiz", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Midraxiz DESTROYED" 
   3 
)
+Score: 2000

$Type: Primary
+Name: Protect Valient
$MessageNew:  XSTR("Protect Valient", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Valient departed" 
   0 
)
+Score: 3000

#Waypoints		;! 18 lists total


$Jump Node: -98.348495, -746.000183, 9331.840820
$Jump Node Name: Capella-GammaDraconis Jump Node

$Jump Node: 468.899994, -997.200012, -3200.000000
$Jump Node Name: Vega-Cappella Jump Node

$Jump Node: -14000.000000, 0.000000, 14000.000000
$Jump Node Name: EpsilonPegasi-Capella Jump Node
$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -941.948242, -872.164185, 539.577881 )
	( -1285.831055, -750.109619, 6476.584961 )
	( -1331.975586, -730.379272, 7452.601563 )
)

$Name: Waypoint path 2
$List: (		;! 4 points in list
	( 1285.729370, -945.688965, 447.480225 )
	( 1243.482788, -858.068481, 5062.599121 )
	( 1131.965698, -824.362183, 6673.217285 )
	( 1043.190796, -803.334106, 7645.285156 )
)

$Name: Waypoint path 3
$List: (		;! 3 points in list
	( 249.140198, -910.098999, 564.103271 )
	( 23.122620, -789.188599, 6643.135254 )
	( -83.318634, -751.000671, 8328.899414 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 1444.609253, 491.635864, -2689.480469 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 613.723206, 74.465515, -1545.492188 )
)

$Name: Waypoint path 6
$List: (		;! 4 points in list
	( 640.377258, 10.829834, -3030.211914 )
	( 1261.214233, 204.379669, -2312.395508 )
	( 824.607300, 16.315735, -2418.768555 )
	( -37.987732, 231.583710, -3097.286133 )
)

$Name: Waypoint path 7
$List: (		;! 4 points in list
	( 1299.922729, -27.374054, -3936.830078 )
	( 774.567993, -22.861908, -4601.441406 )
	( 83.098206, 0.362701, -4551.277344 )
	( 148.883362, 21.478546, -3308.101563 )
)

$Name: Waypoint path 8
$List: (		;! 4 points in list
	( 1606.571655, -37.766144, -3964.040039 )
	( 1404.872437, -45.782745, -4740.841309 )
	( 382.425354, -18.953033, -5068.541016 )
	( 482.031799, 11.622833, -3260.942383 )
)

$Name: Waypoint path 9
$List: (		;! 3 points in list
	( 1922.641602, -48.425385, -3989.295898 )
	( 1623.686401, -52.412079, -4718.207520 )
	( 1107.547241, -10.345520, -3357.604492 )
)

$Name: Waypoint path 10
$List: (		;! 4 points in list
	( 1408.815308, -35.925751, -4206.581055 )
	( 901.411255, -29.153046, -4719.303223 )
	( -60.279236, 1.412811, -4742.325684 )
	( -249.491211, 31.713715, -3447.484375 )
)

$Name: Waypoint path 11
$List: (		;! 1 points in list
	( 1966.898315, 381.567780, 85.603271 )
)

$Name: Waypoint path 12
$List: (		;! 1 points in list
	( 1834.966187, 147.163513, 6323.715820 )
)

$Name: Waypoint path 13
$List: (		;! 1 points in list
	( 468.899994, -997.200012, -3200.000000 )
)

$Name: Waypoint path 14
$List: (		;! 1 points in list
	( -610.453857, -730.399902, 8268.709961 )
)

$Name: Waypoint path 15
$List: (		;! 1 points in list
	( 481.098114, -803.301819, 8426.834961 )
)

$Name: Waypoint path 16
$List: (		;! 1 points in list
	( 3063.263672, 0.000888, 4199.619629 )
)

$Name: Waypoint path 17
$List: (		;! 1 points in list
	( -267.990723, 0.001835, 1627.887085 )
)

$Name: Waypoint path 18
$List: (		;! 1 points in list
	( -2662.524658, -299.994415, 3864.217285 )
)

#Messages		;! 253 total


$Name: Compleate you mission objectiv

$Team: -1
$MessageNew:  XSTR("Pilot this is your final warning, compleate your mission objectives.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: TC_strayfinal.wav

$Name: Traitor.

$Team: -1
$MessageNew:  XSTR("All units terminate the traitor", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: TC_Traitor.wav

$Name: return home

$Team: -1
$MessageNew:  XSTR("All fighters the area is secure return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Good rearm time

$Team: -1
$MessageNew:  XSTR("Now would be a good time to rearm pilot.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Monitor Comms

$Team: -1
$MessageNew:  XSTR("Alpha 1 monitor the communications sub system of the NTFI Midraxiz, and keep your distance above 5000", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Coms destroyed

$Team: -1
$MessageNew:  XSTR("The communications sub system of the NTFI Midraxiz has been destroyed.  Now sending in Beta, Gamma and Epsilon wings.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Engage Midraxiz

$Team: -1
$MessageNew:  XSTR("All units engage the Midraxiz", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Launched fighters

$Team: -1
$MessageNew:  XSTR("The NTFI Midraxiz has launched fighter wings, all units elliminate those hostiles.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Operative arrived

$Team: -1
$MessageNew:  XSTR("Alpha, our operative has left the NTFI Midraxiz in an escape pod.  Designation NTF Valient, you must protect that ship until it can jump out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Bomber wings

$Team: -1
$MessageNew:  XSTR("Alpha we are now sending in bomber wings Libra and India to take care of the NTFI Midraxiz.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Midraxiz destroyed

$Team: -1
$MessageNew:  XSTR("The NTFI Midraxiz has been destroyed all units fall back to the jump node to escape the blast.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Valient departed

$Team: -1
$MessageNew:  XSTR("The NTF Valient has departed, good work Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Moonshine arrives

$Team: -1
$MessageNew:  XSTR("Uh Command, we have a problem here!, a Liviathan class Cruiser just jumped in.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ting ting.wav

$Name: Escorts arrive

$Team: -1
$MessageNew:  XSTR("All fighter's stand clear of the NTF Moonshine.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: ting ting.wav

$Name: Moonshine destoyed

$Team: -1
$MessageNew:  XSTR("The NTF Moonshine has been elliminated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Valient destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Valient has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Brimstone destroyed

$Team: -1
$MessageNew:  XSTR("The GTVA Brimstone has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Crimson destroyed

$Team: -1
$MessageNew:  XSTR("The GTVA Crimson has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Zilona destroyed

$Team: -1
$MessageNew:  XSTR("The GTVA Zilona has been destroyed", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Brimstone departed

$Team: -1
$MessageNew:  XSTR("The GTVA Brimstone has departed", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Crimson departed

$Team: -1
$MessageNew:  XSTR("The GTVA Crimson has departed", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Zilona departed

$Team: -1
$MessageNew:  XSTR("The GTVA Zilona has departed", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Stand guard

$Team: -1
$MessageNew:  XSTR("Alpha stay near the jump node until the Eliyer's arrive.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Pandera arrives

$Team: -1
$MessageNew:  XSTR("The NTF Pandera, a Laviathan class Cruiser has just jumped in.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Faren arrives

$Team: -1
$MessageNew:  XSTR("A Fenris class Cruiser the NTF Faren has just jumped in.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Metki arrives

$Team: -1
$MessageNew:  XSTR("The NTF Metki an Aeolus class Corvette has just arrived.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Deleroios arrives

$Team: -1
$MessageNew:  XSTR("An Orion class Destroyer the NTF Delerios has just jumped in.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Palima arrives

$Team: -1
$MessageNew:  XSTR("The NTF Palima a Liviathan class Cruiser has just arrived.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Givarious arrives

$Team: -1
$MessageNew:  XSTR("An Orion class Destroyer the NTF Givarious has just jumped in.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Lizanda arrives

$Team: -1
$MessageNew:  XSTR("The NTF Lizanda an Aeolus class Corvette has just arrived.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Pandera destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Pandera is no more.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Faren destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Faren is history.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Delerios destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Delerios has been eliminated", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Palima destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Palima has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Givarious destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Givarious has been eradicated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Lizanda destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Lizanda is history.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Metki destroyed

$Team: -1
$MessageNew:  XSTR("The NTF Metki has been annihilated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Zilona arrives

$Team: -1
$MessageNew:  XSTR("Nice work on the Midraxiz Alpha.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: ting ting.wav

$Name: Secure the area

$Team: -1
$MessageNew:  XSTR("All fighters secure the area.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Kill Moonshine

$Team: -1
$MessageNew:  XSTR("Hang on pilots, the Eliyer's are on the way.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Brimstone damaged

$Team: -1
$MessageNew:  XSTR("Alpha we need fighter cover now!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: ting ting.wav

$Name: Crimson damaged

$Team: -1
$MessageNew:  XSTR("Command we are taking damage, we need fighter protection.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: ting ting.wav

$Name: Zilona damaged

$Team: -1
$MessageNew:  XSTR("Command! We need immediately fighter support!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: ting ting.wav

$Name: Brimstone critical

$Team: -1
$MessageNew:  XSTR("Command we are going down!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: ting ting.wav

$Name: Crimson critical

$Team: -1
$MessageNew:  XSTR("All systems approaching red line, destruction imminent.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: ting ting.wav

$Name: Zilona critical

$Team: -1
$MessageNew:  XSTR("Command massive sub-system failure, all system critical.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: ting ting.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 10 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 1.570795 0.000000 1.570795
+Scale: 1.000000
$Sun: SunGold
+Angles: 5.585049 0.000000 5.585049
+Scale: 2.000000
$Starbitmap: planetf
+Angles: 0.000000 0.000000 0.436332
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 0.000000 0.000000 6.265727
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 1.570795 0.000000 1.570795
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 2.076940 0.000000 1.570795
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 1.570795 0.000000 3.141590
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 6.265727 0.000000 0.000000
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief4

#End

