#Mission Info

$Version: 0.10
$Name:  XSTR("Into the heart of darkness", -1)
$Author: FANG
$Created: 12/18/99 at 22:49:51
$Modified: 12/23/99 at 01:30:06
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Engage the NTF stronghold at Gamma Draconis, and encounter an unknown.....
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 2

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 103.745270, 37803.046875, -15598.041016
+Viewer orient:
	0.999989, 0.000001, 0.004633,
	-0.003986, 0.509773, 0.860300,
	-0.002361, -0.860309, 0.509768

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Welcome pilot.  In 3 hours time we will engage the $h NTF at $b Gamma $b Draconis.

We are not sure of their number or class of ship, but we belive they have a stong pressence in $b Gamma $b Draconis.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -15760.444336, 269.060150, 6044.814941
$camera_orient:
	0.999961, 0.000000, 0.008804,
	-0.007574, 0.509773, 0.860276,
	-0.004488, -0.860309, 0.509753
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: NTF Iceni
$pos: -15756.318359, -0.001354, 6211.017578
$label: UNKNOWN
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will go in with ships from the $f Capella based $f 3rd $f fleet, and $f Denebs $f 13th $f battle $f group, along with the $f Eliyer's.

You will be covered by wings $f Beta, $f Gamma and $f Epsilon.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -15309.754883, 1499.443237, 6450.675293
$camera_orient:
	0.999980, 0.000000, 0.006263,
	-0.005659, 0.428385, 0.903578,
	-0.002683, -0.903596, 0.428377
$camera_time: 300
$num_lines: 0
$num_icons: 11
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: NTF Iceni
$pos: -15363.679688, -0.002170, 7118.687500
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -14924.619141, 0.000195, 6913.468750
$label: GVD Hasuioli
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -15859.061523, 0.000243, 7419.566895
$label: GTD Vengence
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -14693.985352, -0.001700, 7126.610840
$label: GTC Benadri
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -14954.308594, -0.001058, 7207.164551
$label: GTC Anuli
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -15879.527344, 0.000638, 6896.774902
$label: GTVA Brimstone
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -14690.349609, -0.000034, 7437.158691
$label: GTVA Zilona
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -15869.256836, 0.000372, 7156.895996
$label: GTVA Crimson
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -15216.490234, 0.001625, 6917.736328
$label: BETA
+id: 22
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -15499.042969, 0.001630, 6913.932617
$label: GAMMA
+id: 23
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -15351.389648, 0.002785, 7406.630859
$label: EPSILON
+id: 24
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once you have arrived you will engage the $h NTF.  Leave no $b ship moving, no $b fighter breathing and no $b cargo $b container standing.  You must obliterate the entire area, leave no survivers.  The $h NTF must be crushed here and now.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19566.535156, 207.160202, 16660.437500
$camera_orient:
	0.999971, 0.000000, 0.007659,
	-0.006589, 0.509773, 0.860284,
	-0.003904, -0.860309, 0.509758
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 19556.845703, 0.001244, 16786.050781
$label: TC-TRI
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 19620.113281, 0.000783, 16790.232422
$label: ALPHA
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: 19499.824219, 0.001039, 16789.675781
$label: NTF FIGHTERS
+id: 18
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 19555.228516, -0.001186, 16746.134766
$label: NTF Cruiser
+id: 19
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: 19556.009766, 0.000714, 16824.845703
$label: NTF Cruiser
+id: 20
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -15516.955078, 0.001342, 6917.891113
$label: LPHA
+id: 21
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -15216.490234, 0.001625, 6917.736328
$label: BETA
+id: 22
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -15499.042969, 0.001630, 6913.932617
$label: GAMMA
+id: 23
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -15351.389648, 0.002785, 7406.630859
$label: EPSILON
+id: 24
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If we have chance we will detain $h Admiral $h Bosch and the $h Icini.  However no tears will be shed if he is elliminated.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -13134.358398, 1881.080933, 11391.094727
$camera_orient:
	1.000000, 0.000000, 0.000735,
	-0.000633, 0.509773, 0.860309,
	-0.000375, -0.860309, 0.509773
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: NTF Iceni
$pos: -13160.224609, -0.002049, 12536.409180
$label: NTF Iceni
+id: 25
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Because of the importance of this mission you will be authorised to use any $b ship and $b weaponry currently available within the $f GTA.

This is a $n black-op assignment, so expect no medal or reward for your actions here.  No one must learn of what transpires.

Your initail orders are to stay close to  the $f GTC $f  Anuli, and await orders.

You are to report to the flight deck immediatly.

Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 9037.388672, 1003.832153, 8876.113281
$camera_orient:
	0.999989, 0.000000, 0.004633,
	-0.003986, 0.509773, 0.860300,
	-0.002361, -0.860309, 0.509768
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 9195.162109, -0.000338, 9470.812500
$label: GAMMA
+id: 15
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 8999.223633, -0.000344, 9471.031250
$label: BETA
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: 8803.423828, 0.000575, 9468.997070
$label: ALPHA
+id: 28
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "GOOD MISSION" 
   0 
)
$Multi text
    XSTR("Great work pilot you have saved us all from another Shivan invasion.

With your help we managed to stop the Shivans from claiming Gamma Draconis, we are in your debt.

After this use of force against the Shivans they will think thice before entering GTVA space agian.

From what I have been told Admiral Bosch was working on something called the ETAK project.  Unfortunatly for him what he was doing attracted the Shivans.  All data concerning this project has been classified level Psi.

You are to be transfered to Epsilon Pegasi for your next assignment.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "BAD MISSION" 0 ) 
$Multi text
    XSTR("All planets are now in a state of high vigilence the Shivans have claimed Gamma Draconis, and it is only a matter of time before they start a full scale invasion of GTVA space.

We are calling in every ship to mount a credable defence aginst the Shivans.  But with the size of their task force, I don't think we can stop them this time.

I'm sure you did every think in your power to stop them, but in the end they were just to powerful.

You are to be transfered to Epsilon Pegasi and await your next asignment.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: ALPHA 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	22
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	19
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	19
	"Lamprey"	16
	"Rockeye"	515
	"Rockeye D"	500
	"Tempest"	980
	"Tempest D"	500
	"Hornet"	650
	"Hornet D"	500
	"Tornado"	788
	"Tornado D"	500
	"Harpoon"	656
	"Harpoon D"	500
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	100
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 57 total

$Name: ALPHA 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: -3000.000000, 0.000000, -2000.000000
$Orientation:
	0.997504, -0.050302, 0.049561,
	0.043614, 0.990835, 0.127841,
	-0.055537, -0.125360, 0.990556
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTD Vengence		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: 2000.000000, 0.000000, -3500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "BGreen" )
+Subsystem: turret07
+Primary Banks: ( "BGreen" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "BGreen" )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTVA Zilona		;! Object #2
$Class: GTCv Deimos
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret04
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret05
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret09
+Primary Banks: ( "SAAA" )
+Subsystem: turret10
+Primary Banks: ( "SAAA" )
+Subsystem: turret11
+Primary Banks: ( "BGreen" )
+Subsystem: turret12
+Primary Banks: ( "BGreen" )
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "SAAA" )
+Subsystem: turret15
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret16
+Primary Banks: ( "BGreen" )
+Subsystem: turret17
+Subsystem: turret18
+Primary Banks: ( "SAAA" )
+Subsystem: turret19
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret20
+Primary Banks: ( "BGreen" )
+Subsystem: turret21
+Primary Banks: ( "SAAA" )
+Subsystem: turret22
+Primary Banks: ( "SAAA" )
+Subsystem: turret23
+Primary Banks: ( "BGreen" )
+Subsystem: turret24
+Primary Banks: ( "BGreen" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Anuli		;! Object #3
$Class: GTC Aeolus
$Team: Friendly
$Location: -500.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTC Benadri		;! Object #4
$Class: GTC Aeolus
$Team: Friendly
$Location: 499.999939, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GVD Hasuioli		;! Object #5
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -2000.000000, 0.000000, -3500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BVas" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: GTVA Brimstone		;! Object #6
$Class: GVCv Sobek
$Team: Friendly
$Location: 1000.000122, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "SAAA" )
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "SAAA" )
+Subsystem: turret07
+Primary Banks: ( "BVas" )
+Subsystem: turret08
+Primary Banks: ( "SAAA" )
+Subsystem: turret09
+Primary Banks: ( "BVas" )
+Subsystem: turret10
+Primary Banks: ( "SAAA" )
+Subsystem: turret11
+Primary Banks: ( "BVas" )
+Subsystem: turret12
+Primary Banks: ( "BVas" )
+Subsystem: turret13
+Primary Banks: ( "BVas" )
+Subsystem: turret14
+Primary Banks: ( "BVas" )
+Subsystem: turret15
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret16
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret17
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret18
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret19
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret20
+Primary Banks: ( "SAAA" )
+Subsystem: turret21
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret22
+Primary Banks: ( "SAAA" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GTVA Crimson		;! Object #7
$Class: GVCv Sobek
$Team: Friendly
$Location: -1000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "SAAA" )
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "SAAA" )
+Subsystem: turret07
+Primary Banks: ( "BVas" )
+Subsystem: turret08
+Primary Banks: ( "SAAA" )
+Subsystem: turret09
+Primary Banks: ( "BVas" )
+Subsystem: turret10
+Primary Banks: ( "SAAA" )
+Subsystem: turret11
+Primary Banks: ( "BVas" )
+Subsystem: turret12
+Primary Banks: ( "BVas" )
+Subsystem: turret13
+Primary Banks: ( "BVas" )
+Subsystem: turret14
+Primary Banks: ( "BVas" )
+Subsystem: turret15
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret16
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret17
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret18
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret19
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret20
+Primary Banks: ( "SAAA" )
+Subsystem: turret21
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret22
+Primary Banks: ( "SAAA" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Knossos		;! Object #8
$Class: Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 18000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 10 "GTT Gunilo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0

$Name: GTT Gunilo		;! Object #9
$Class: GTT Argo
$Team: Friendly
$Location: 1500.000000, 300.000000, 2000.000000
$Orientation:
	0.894427, 0.000000, 0.447214,
	-0.039841, 0.996024, 0.079682,
	-0.445435, -0.089087, 0.890871
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 80 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: NTF EPod		;! Object #10
$Class: GTEP Hermes
$Team: Unknown
$Location: 0.000000, 0.000000, 7500.000000
$Orientation:
	0.999950, -0.010000, 0.000016,
	-0.010000, -0.999949, 0.001593,
	0.000000, -0.001593, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Admiral Bosch", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: GAMMA 1		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GAMMA 2		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2800.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GAMMA 3		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3200.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: BETA 1		;! Object #14
$Class: GTF Erinyes
$Team: Friendly
$Location: 3000.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: BETA 2		;! Object #15
$Class: GTF Erinyes
$Team: Friendly
$Location: 2800.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: BETA 3		;! Object #16
$Class: GTF Erinyes
$Team: Friendly
$Location: 3200.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: EPSILON 1		;! Object #17
$Class: GTF Ares
$Team: Friendly
$Location: -3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: EPSILON 2		;! Object #18
$Class: GTF Ares
$Team: Friendly
$Location: -3200.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: EPSILON 3		;! Object #19
$Class: GTF Ares
$Team: Friendly
$Location: -2800.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: ALPHA 2		;! Object #20
$Class: GTF Ares
$Team: Friendly
$Location: -3200.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: ALPHA 3		;! Object #21
$Class: GTF Ares
$Team: Friendly
$Location: -2800.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SD Ravana		;! Object #22
$Class: SD Ravana
$Team: Unknown
$Location: 0.000000, 0.000000, 18000.000000
$Orientation:
	-1.000000, 0.000000, -0.000309,
	0.000000, 1.000000, 0.000000,
	0.000309, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Knossos A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: GTSC FireFly		;! Object #23
$Class: GTSC Faustus
$Team: Friendly
$Location: 2750.000000, 200.000000, 7500.000000
$Orientation:
	0.981393, 0.000000, 0.192012,
	0.004914, 0.999672, -0.025117,
	-0.191949, 0.025593, 0.981071
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 30 "GTT Gunilo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Knossos B		;! Object #24
$Class: Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 17000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "GTSC FireFly" 
   "Waypoint path 16" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0

$Name: Knossos C		;! Object #25
$Class: Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 16000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "GTSC FireFly" 
   "Waypoint path 16" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0

$Name: Knossos A		;! Object #26
$Class: Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 18000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "GTSC FireFly" 
   "Waypoint path 16" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0

$Name: SC Satan		;! Object #27
$Class: SC Rakshasa
$Team: Unknown
$Location: -1000.000000, 0.000000, 17000.000000
$Orientation:
	-0.999830, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999830
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Knossos A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SC Valhala		;! Object #28
$Class: SC Rakshasa
$Team: Unknown
$Location: 1000.000000, 0.000000, 17000.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Knossos A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SC Freynit		;! Object #29
$Class: SC Rakshasa
$Team: Unknown
$Location: 500.000000, 0.000000, 16500.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Knossos A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Xertrax		;! Object #30
$Class: SCv Moloch
$Team: Unknown
$Location: -500.000000, 0.000000, 16500.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Knossos A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Kikino		;! Object #31
$Class: SC Lilith
$Team: Unknown
$Location: -1350.000000, 0.000000, 16500.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Knossos A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: SC Mulocha		;! Object #32
$Class: SC Lilith
$Team: Unknown
$Location: 1350.000000, 0.000000, 16500.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Knossos A" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: VIRGO 1		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, 1000.000000, 18000.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: VIRGO 2		;! Object #34
$Class: SF Mara
$Team: Hostile
$Location: 203.645508, 1000.000000, 18196.283203
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: VIRGO 3		;! Object #35
$Class: SF Mara
$Team: Hostile
$Location: -196.283203, 1000.000000, 18203.644531
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: LEO 1		;! Object #36
$Class: SF Mara
$Team: Hostile
$Location: 1000.000000, 500.000000, 17500.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: LEO 2		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: 1203.649902, 500.000000, 17696.287109
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: LEO 3		;! Object #38
$Class: SF Mara
$Team: Hostile
$Location: 803.717285, 500.000000, 17703.648438
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: LEO 4		;! Object #39
$Class: SF Mara
$Team: Hostile
$Location: 1007.362793, 500.000000, 17899.935547
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: LEO 5		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: 1211.012207, 500.000000, 18096.216797
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: LEO 6		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 811.079590, 500.000000, 18103.583984
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: VIRGO 4		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 7.362305, 1000.000000, 18399.929688
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: VIRGO 5		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: 211.010742, 1000.000000, 18596.218750
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: VIRGO 6		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: -188.921875, 1000.000000, 18603.578125
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: SCORPIO 1		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: -1000.000000, 500.000000, 17500.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SCORPIO 2		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: -796.350586, 500.000000, 17696.281250
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SCORPIO 3		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: -1196.285156, 500.000000, 17703.644531
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SCORPIO 4		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: -992.636719, 500.000000, 17899.927734
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SCORPIO 5		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: -788.995117, 500.000000, 18096.214844
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SCORPIO 6		;! Object #50
$Class: SF Mara
$Team: Hostile
$Location: -1188.924316, 500.000000, 18103.582031
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: CANCER 1		;! Object #51
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, -1000.000000, 18000.000000
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: CANCER 2		;! Object #52
$Class: SF Mara
$Team: Hostile
$Location: -196.286133, -1000.000000, 18203.652344
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: CANCER 3		;! Object #53
$Class: SF Mara
$Team: Hostile
$Location: 203.652344, -1000.000000, 18196.285156
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: CANCER 4		;! Object #54
$Class: SF Mara
$Team: Hostile
$Location: 7.365234, -1000.000000, 18399.945313
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: CANCER 5		;! Object #55
$Class: SF Mara
$Team: Hostile
$Location: 211.011719, -1000.000000, 18596.230469
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: CANCER 6		;! Object #56
$Class: SF Mara
$Team: Hostile
$Location: -188.929688, -1000.000000, 18603.597656
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 8 total

$Name: ALPHA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ALPHA 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "FRIENDLY STAGE 7" 
      30 
   )
   ( is-event-true-delay 
      "BAD MISSION 1" 
      5 
   )
)
$Ships: (		;! 3 total
	"ALPHA 1"
	"ALPHA 2"
	"ALPHA 3"
)
+Hotkey: 0
+Flags:( )

$Name: BETA
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! BETA 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "FRIENDLY STAGE 7" 
      30 
   )
   ( is-event-true-delay 
      "BAD MISSION 1" 
      5 
   )
)
$Ships: (		;! 3 total
	"BETA 1"
	"BETA 2"
	"BETA 3"
)
+Hotkey: 1
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: GAMMA
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! GAMMA 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "FRIENDLY STAGE 7" 
      30 
   )
   ( is-event-true-delay 
      "BAD MISSION 1" 
      5 
   )
)
$Ships: (		;! 3 total
	"GAMMA 1"
	"GAMMA 2"
	"GAMMA 3"
)
+Hotkey: 2
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: EPSILON
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! EPSILON 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "FRIENDLY STAGE 7" 
      30 
   )
   ( is-event-true-delay 
      "BAD MISSION 1" 
      5 
   )
)
$Ships: (		;! 3 total
	"EPSILON 1"
	"EPSILON 2"
	"EPSILON 3"
)
+Hotkey: 3
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: SCORPIO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SCORPIO 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Ravana
$Arrival Cue: ( has-arrived-delay 35 "SD Ravana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"SCORPIO 1"
	"SCORPIO 2"
	"SCORPIO 3"
	"SCORPIO 4"
	"SCORPIO 5"
	"SCORPIO 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 4
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: LEO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! LEO 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Ravana
$Arrival Cue: ( has-arrived-delay 5 "SC Satan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"LEO 1"
	"LEO 2"
	"LEO 3"
	"LEO 4"
	"LEO 5"
	"LEO 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 5
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: VIRGO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! VIRGO 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Ravana
$Arrival Cue: ( has-arrived-delay 15 "SC Valhala" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"VIRGO 1"
	"VIRGO 2"
	"VIRGO 3"
	"VIRGO 4"
	"VIRGO 5"
	"VIRGO 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 6
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: CANCER
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! CANCER 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Ravana
$Arrival Cue: ( has-arrived-delay 25 "SD Ravana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"CANCER 1"
	"CANCER 2"
	"CANCER 3"
	"CANCER 4"
	"CANCER 5"
	"CANCER 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 7
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

#Events		;! 37 total

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "GTD Vengence" 
      "GTVA Zilona" 
      "GTC Anuli" 
      "GTC Benadri" 
      "GVD Hasuioli" 
      "GTVA Brimstone" 
      "GTVA Crimson" 
   )
   ( beam-free-all "GTD Vengence" ) 
   ( beam-free-all "GTVA Zilona" ) 
   ( beam-free-all "GTC Anuli" ) 
   ( beam-free-all "GTC Benadri" ) 
   ( beam-free-all "GVD Hasuioli" ) 
   ( beam-free-all "GTVA Brimstone" ) 
   ( beam-free-all "GTVA Crimson" ) 
   ( add-goal 
      "GTD Vengence" 
      ( ai-waypoints-once 
         "Waypoint path 7" 
         89 
      )
   )
   ( add-goal 
      "GTVA Zilona" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( add-goal 
      "GTC Anuli" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "GTC Benadri" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         89 
      )
   )
   ( add-goal 
      "GVD Hasuioli" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( add-goal 
      "GTVA Brimstone" 
      ( ai-waypoints-once 
         "Waypoint path 6" 
         89 
      )
   )
   ( add-goal 
      "GTVA Crimson" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( cap-waypoint-speed 
      "GTD Vengence" 
      15 
   )
   ( cap-waypoint-speed "GTVA Zilona" 15 ) 
   ( cap-waypoint-speed "GTC Anuli" 15 ) 
   ( cap-waypoint-speed "GTC Benadri" 15 ) 
   ( cap-waypoint-speed 
      "GVD Hasuioli" 
      15 
   )
   ( cap-waypoint-speed 
      "GTVA Brimstone" 
      15 
   )
   ( cap-waypoint-speed 
      "GTVA Crimson" 
      15 
   )
   ( add-goal 
      "ALPHA" 
      ( ai-guard "GTC Anuli" 80 ) 
   )
   ( add-goal 
      "BETA" 
      ( ai-guard "GTC Benadri" 80 ) 
   )
   ( add-goal 
      "GAMMA" 
      ( ai-guard "GTVA Brimstone" 80 ) 
   )
   ( add-goal 
      "EPSILON" 
      ( ai-guard "GTVA Brimstone" 80 ) 
   )
   ( ship-invisible "NTF EPod" ) 
   ( invalidate-goal "NTF" ) 
   ( invalidate-goal "cancer" ) 
)
+Name: FRIENDLY STAGE 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVD Hasuioli" 
      "Waypoint path 1" 
      20 
   )
   ( ship-visible "NTF EPod" ) 
   ( ship-guardian "NTF EPod" ) 
)
+Name: FRIENDLY STAGE 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Gunilo" ) 
   ( add-goal 
      "GTT Gunilo" 
      ( ai-dock 
         "NTF EPod" 
         "Bottom dock" 
         "blahblah" 
         80 
      )
   )
   ( add-goal 
      "GTT Gunilo" 
      ( ai-waypoints-once 
         "Waypoint path 8" 
         89 
      )
   )
)
+Name: FRIENDLY STAGE 2.01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Gunilo" 
      "NTF EPod" 
      1 
      15 
   )
   ( add-goal 
      "GTT Gunilo" 
      ( ai-undock 30 ) 
   )
   ( add-goal 
      "GTT Gunilo" 
      ( ai-warp-out 5 ) 
   )
)
+Name: FRIENDLY STAGE 2.0
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVD Hasuioli" 
      "Waypoint path 1" 
      0 
   )
   ( change-iff "Friendly" "NTF EPod" ) 
)
+Name: FRIENDLY STAGE2.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Gunilo" 
      "NTF EPod" 
      1 
      10 
   )
   ( transfer-cargo 
      "NTF EPod" 
      "GTT Gunilo" 
   )
)
+Name: FRIENDLEY STAGE 2.2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 20 "GTT Gunilo" ) 
   ( add-goal 
      "GVD Hasuioli" 
      ( ai-waypoints-once 
         "Waypoint path 9" 
         89 
      )
   )
   ( add-goal 
      "GTD Vengence" 
      ( ai-waypoints-once 
         "Waypoint path 15" 
         89 
      )
   )
   ( add-goal 
      "GTVA Zilona" 
      ( ai-waypoints-once 
         "Waypoint path 12" 
         89 
      )
   )
   ( add-goal 
      "GTC Anuli" 
      ( ai-waypoints-once 
         "Waypoint path 11" 
         89 
      )
   )
   ( add-goal 
      "GTC Benadri" 
      ( ai-waypoints-once 
         "Waypoint path 13" 
         89 
      )
   )
   ( add-goal 
      "GTVA Brimstone" 
      ( ai-waypoints-once 
         "Waypoint path 14" 
         89 
      )
   )
   ( add-goal 
      "GTVA Crimson" 
      ( ai-waypoints-once 
         "Waypoint path 10" 
         89 
      )
   )
)
+Name: FRIENDLY STAGE 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTSC FireFly" ) 
   ( add-goal 
      "GTSC FireFly" 
      ( ai-waypoints-once 
         "Waypoint path 16" 
         89 
      )
   )
   ( self-destruct "NTF EPod" ) 
)
+Name: FRIENDLY STAGE 3.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTSC FireFly" 
      "Waypoint path 16" 
      5 
   )
   ( add-goal 
      "GTSC FireFly" 
      ( ai-waypoints-once 
         "Waypoint path 17" 
         89 
      )
   )
)
+Name: FRIENDLY STAGE 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTSC FireFly" 
      "Waypoint path 16" 
      25 
   )
   ( ship-vanish 
      "Knossos A" 
      "Knossos B" 
      "Knossos C" 
   )
   ( self-destruct "GTSC FireFly" ) 
)
+Name: FRIENDLY STAGE 4.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Ravana" ) 
   ( turret-lock-all "GTD Vengence" ) 
   ( turret-lock-all "GTVA Zilona" ) 
   ( turret-lock-all "GTC Anuli" ) 
   ( turret-lock-all "GTC Benadri" ) 
   ( turret-lock-all "GVD Hasuioli" ) 
   ( turret-lock-all "GTVA Brimstone" ) 
   ( turret-lock-all "GTVA Crimson" ) 
)
+Name: FRIENDLY STAGE 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "SD Ravana" ) 
   ( turret-free-all "GTD Vengence" ) 
   ( turret-free-all "GTVA Zilona" ) 
   ( turret-free-all "GTC Anuli" ) 
   ( turret-free-all "GTC Benadri" ) 
   ( turret-free-all "GVD Hasuioli" ) 
   ( turret-free-all "GTVA Brimstone" ) 
   ( turret-free-all "GTVA Crimson" ) 
   ( add-goal 
      "GTVA Zilona" 
      ( ai-waypoints-once 
         "Waypoint path 21" 
         89 
      )
   )
   ( add-goal 
      "GTC Anuli" 
      ( ai-waypoints-once 
         "Waypoint path 20" 
         89 
      )
   )
   ( add-goal 
      "GTC Benadri" 
      ( ai-waypoints-once 
         "Waypoint path 22" 
         89 
      )
   )
   ( add-goal 
      "GTVA Brimstone" 
      ( ai-waypoints-once 
         "Waypoint path 23" 
         89 
      )
   )
   ( add-goal 
      "GTVA Crimson" 
      ( ai-waypoints-once 
         "Waypoint path 19" 
         89 
      )
   )
   ( add-goal 
      "ALPHA" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal "BETA" ( ai-chase-any 89 ) ) 
   ( add-goal 
      "GAMMA" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "EPSILON" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "GVD Hasuioli" 
      ( ai-waypoints-once 
         "Waypoint path 18" 
         89 
      )
   )
   ( add-goal 
      "GTD Vengence" 
      ( ai-waypoints-once 
         "Waypoint path 24" 
         89 
      )
   )
)
+Name: FRIENDLY STAGE 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "SD Ravana" 
      "SC Satan" 
      "SC Valhala" 
      "SC Freynit" 
      "SC Xertrax" 
      "SC Kikino" 
      "SC Mulocha" 
   )
   ( change-iff 
      "Hostile" 
      "SD Ravana" 
      "SC Satan" 
      "SC Valhala" 
      "SC Freynit" 
      "SC Xertrax" 
      "SC Kikino" 
      "SC Mulocha" 
      "LEO 1" 
      "LEO 2" 
      "LEO 3" 
      "LEO 4" 
      "LEO 5" 
      "LEO 6" 
      "VIRGO 1" 
      "VIRGO 2" 
      "VIRGO 3" 
      "VIRGO 4" 
      "VIRGO 5" 
      "VIRGO 6" 
      "SCORPIO 1" 
      "SCORPIO 2" 
      "SCORPIO 3" 
      "SCORPIO 4" 
      "SCORPIO 5" 
      "SCORPIO 6" 
      "CANCER 1" 
      "CANCER 2" 
      "CANCER 3" 
      "CANCER 4" 
      "CANCER 5" 
      "CANCER 6" 
   )
   ( add-remove-escort "GTC Anuli" 0 ) 
   ( validate-goal "shivans" ) 
   ( validate-goal "cancer" ) 
)
+Name: FRIENDLY STAGE 6.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SD Ravana" 
      "SC Satan" 
      "SC Valhala" 
      "SC Freynit" 
      "SC Xertrax" 
      "SC Kikino" 
      "SC Mulocha" 
      "SCORPIO" 
      "LEO" 
      "VIRGO" 
      "CANCER" 
   )
   ( do-nothing ) 
)
+Name: FRIENDLY STAGE 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "FRIENDLY STAGE 7" 
      10 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Area secure" 
   )
)
+Name: GOOD MISSION
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base(ALT J)", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SD Ravana" 
      "SC Satan" 
      "SC Valhala" 
      "SC Freynit" 
      "SC Xertrax" 
      "SC Kikino" 
      "SC Mulocha" 
   )
   ( turret-lock-all "SD Ravana" ) 
   ( turret-lock-all "SC Satan" ) 
   ( turret-lock-all "SC Valhala" ) 
   ( turret-lock-all "SC Freynit" ) 
   ( turret-lock-all "SC Xertrax" ) 
   ( turret-lock-all "SC Kikino" ) 
   ( turret-lock-all "SC Mulocha" ) 
)
+Name: HOSTILE STAGE 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "SD Ravana" 
      "SC Satan" 
      "SC Valhala" 
      "SC Freynit" 
      "SC Xertrax" 
      "SC Kikino" 
      "SC Mulocha" 
   )
   ( turret-free-all "SD Ravana" ) 
   ( turret-free-all "SC Satan" ) 
   ( turret-free-all "SC Valhala" ) 
   ( turret-free-all "SC Freynit" ) 
   ( turret-free-all "SC Xertrax" ) 
   ( turret-free-all "SC Kikino" ) 
   ( turret-free-all "SC Mulocha" ) 
   ( add-goal 
      "SD Ravana" 
      ( ai-waypoints-once 
         "Waypoint path 25" 
         89 
      )
   )
   ( add-goal 
      "SC Satan" 
      ( ai-waypoints-once 
         "Waypoint path 30" 
         89 
      )
   )
   ( add-goal 
      "SC Valhala" 
      ( ai-waypoints-once 
         "Waypoint path 27" 
         89 
      )
   )
   ( add-goal 
      "SC Freynit" 
      ( ai-waypoints-once 
         "Waypoint path 26" 
         89 
      )
   )
   ( add-goal 
      "SC Xertrax" 
      ( ai-waypoints-once 
         "Waypoint path 29" 
         89 
      )
   )
   ( add-goal 
      "SC Kikino" 
      ( ai-waypoints-once 
         "Waypoint path 31" 
         89 
      )
   )
   ( add-goal 
      "SC Mulocha" 
      ( ai-waypoints-once 
         "Waypoint path 28" 
         89 
      )
   )
   ( cap-waypoint-speed "SD Ravana" 15 ) 
   ( cap-waypoint-speed "SC Satan" 15 ) 
   ( cap-waypoint-speed "SC Valhala" 15 ) 
   ( cap-waypoint-speed "SC Freynit" 15 ) 
   ( cap-waypoint-speed "SC Xertrax" 15 ) 
   ( cap-waypoint-speed "SC Kikino" 5 ) 
   ( cap-waypoint-speed "SC Mulocha" 5 ) 
   ( beam-free-all "SD Ravana" ) 
   ( beam-free-all "SC Satan" ) 
   ( beam-free-all "SC Valhala" ) 
   ( beam-free-all "SC Freynit" ) 
   ( beam-free-all "SC Xertrax" ) 
   ( beam-free-all "SC Kikino" ) 
   ( beam-free-all "SC Mulocha" ) 
)
+Name: HOSTILE STAGE 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SCORPIO" ) 
   ( do-nothing ) 
)
+Name: SCORPIO
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill scorpio (F9)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "LEO" ) 
   ( do-nothing ) 
)
+Name: LEO
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill leo (F10)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "VIRGO" ) 
   ( do-nothing ) 
)
+Name: VIRGO
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill virgo (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "CANCER" ) 
   ( do-nothing ) 
)
+Name: CANCER
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("kill cancer (F12)", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "GVD Hasuioli" ) 
   ( send-message-list 
      "GTD Vengence" 
      "High" 
      "Arrive" 
      100 
      "#Command" 
      "Normal" 
      "What do you mean" 
      1000 
      "GTD Vengence" 
      "Normal" 
      "Detect bits of ships" 
      1000 
      "#Command" 
      "Low" 
      "All units investigate somethin" 
      1000 
   )
)
+Name: MESSAGE STAGE 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "NTF EPod" ) 
   ( send-message-list 
      "GTD Vengence" 
      "High" 
      "Command Admiral Bosch is here" 
      1000 
      "NTF EPod" 
      "High" 
      "Bosch here" 
      1000 
      "#Command" 
      "Normal" 
      "Recieved Bosch" 
      1000 
      "NTF EPod" 
      "Low" 
      "Bosch 2" 
      1000 
      "GTD Vengence" 
      "Low" 
      "Recieved command" 
      1000 
      "#Command" 
      "Low" 
      "We are sending in the Argo" 
      1000 
   )
)
+Name: MESSAGE STAGE 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Gunilo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Alpha escort Argo" 
   )
)
+Name: MESSAGE STAGE 2.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Gunilo" 
      "NTF EPod" 
      1 
      0 
   )
   ( send-message 
      "GTT Gunilo" 
      "High" 
      "Docked" 
   )
)
+Name: MESSAGE STAGE 2.2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Gunilo" 
      "NTF EPod" 
      1 
      10 
   )
   ( send-message 
      "GTT Gunilo" 
      "High" 
      "We have the Admiral" 
   )
)
+Name: MESSAGE STAGE 2.3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Gunilo" 
      "NTF EPod" 
      1 
      16 
   )
   ( send-message 
      "GTT Gunilo" 
      "High" 
      "Undock" 
   )
)
+Name: MESSAGE STAGE 2.4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Gunilo" 
      "NTF EPod" 
      1 
      0 
   )
   ( send-message-list 
      "GTT Gunilo" 
      "High" 
      "Argo out of here" 
      0 
      "#Command" 
      "Normal" 
      "Alpha 1 return" 
      1000 
   )
)
+Name: MESSAGE STAGE 2.5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "GTT Gunilo" ) 
   ( send-message-list 
      "GTD Vengence" 
      "High" 
      "Shivan long range" 
      1000 
      "#Command" 
      "High" 
      "What does it look like?" 
      1000 
      "GTD Vengence" 
      "Normal" 
      "I cant see" 
      1000 
      "#Command" 
      "Normal" 
      "Investigate Kronnos" 
      1000 
      "#Command" 
      "Low" 
      "Send in Fire Fly" 
      1000 
   )
)
+Name: MESSAGE STAGE 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTSC FireFly" ) 
   ( send-message 
      "GTSC FireFly" 
      "High" 
      "Fire Fly move position" 
   )
)
+Name: MESSAGE STAGE 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTSC FireFly" 
      "Waypoint path 16" 
      0 
   )
   ( send-message 
      "GTSC FireFly" 
      "High" 
      "Fire Fly in Position" 
   )
)
+Name: MESSAGE STAGE 4.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTSC FireFly" 
      "Waypoint path 16" 
      5 
   )
   ( send-message-list 
      "GTSC FireFly" 
      "High" 
      "Scanning" 
      0 
      "GTSC FireFly" 
      "Normal" 
      "Large energy fluctuation" 
      1000 
      "GTSC FireFly" 
      "Normal" 
      "Spike" 
      3000 
      "GTSC FireFly" 
      "Low" 
      "Fire Fly going down" 
      2000 
   )
)
+Name: MESSAGE STAGE 4.2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTSC FireFly" ) 
   ( send-message-list 
      "GTD Vengence" 
      "High" 
      "Oh my god its the shivans" 
      0 
      "#Command" 
      "Normal" 
      "Shivand here?" 
      1000 
      "#Command" 
      "Low" 
      "All units engage the shivans" 
      500 
   )
)
+Name: MESSAGE STAGE 4.3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "GTD Vengence" 
      "GTVA Zilona" 
      "GTC Anuli" 
      "GTC Benadri" 
      "GVD Hasuioli" 
      "GTVA Brimstone" 
      "GTVA Crimson" 
   )
   ( do-nothing ) 
)
+Name: BAD MISSION
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "BAD MISSION" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bad mission" 
   )
)
+Name: BAD MISSION 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base(ALT J)", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( break-warp "ALPHA 1" ) 
)
+Name: ALPHA 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "FRIENDLY STAGE 7" 
         0 
      )
      ( is-event-true-delay "BAD MISSION" 0 ) 
   )
   ( fix-warp "ALPHA 1" ) 
)
+Name: ALPHA 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 6 total

$Type: Secondary
+Name: scorpio
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SCORPIO" ) 
+Invalid
+No music
+Score: 1000

$Type: Secondary
+Name: leo
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "LEO" ) 
+Invalid
+No music
+Score: 1000

$Type: Secondary
+Name: virgo
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "VIRGO" ) 
+Invalid
+No music
+Score: 1000

$Type: Secondary
+Name: cancer
$MessageNew:  XSTR("Elliminate all hostile fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "CANCER" 
   "SCORPIO" 
   "LEO" 
   "VIRGO" 
)
+Score: 1000

$Type: Primary
+Name: shivans
$MessageNew:  XSTR("Elliminate the Shivans", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "FRIENDLY STAGE 7" 
   10 
)
+Invalid
+No music
+Score: 5000

$Type: Primary
+Name: NTF
$MessageNew:  XSTR("Elliminate the NTF", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GTT Gunilo" ) 
+No music

#Waypoints		;! 31 lists total


$Jump Node: 0.000000, 0.000000, -5000.000000
$Jump Node Name: GammaDraconis-Capella Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, 3500.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -1000.000000, 0.000000, 4000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -500.000000, 0.000000, 4000.000000 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 4000.000000 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 500.000000, 0.000000, 4000.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 4000.000000 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 3500.000000 )
)

$Name: Waypoint path 8
$List: (		;! 2 points in list
	( 1000.000000, 200.000000, 3000.000000 )
	( 200.000000, 0.000000, 7000.000000 )
)

$Name: Waypoint path 9
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, 8000.000000 )
)

$Name: Waypoint path 10
$List: (		;! 1 points in list
	( -1000.000000, 0.000000, 9500.000000 )
)

$Name: Waypoint path 11
$List: (		;! 1 points in list
	( -500.000000, 0.000000, 9500.000000 )
)

$Name: Waypoint path 12
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 9500.000000 )
)

$Name: Waypoint path 13
$List: (		;! 1 points in list
	( 500.000000, 0.000000, 9500.000000 )
)

$Name: Waypoint path 14
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 9500.000000 )
)

$Name: Waypoint path 15
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 8000.000000 )
)

$Name: Waypoint path 16
$List: (		;! 1 points in list
	( 500.000000, 500.000000, 17000.000000 )
)

$Name: Waypoint path 17
$List: (		;! 2 points in list
	( 0.000000, 500.000000, 17000.000000 )
	( -500.000000, 500.000000, 17000.000000 )
)

$Name: Waypoint path 19
$List: (		;! 1 points in list
	( -1000.000000, 0.000000, 12250.000000 )
)

$Name: Waypoint path 20
$List: (		;! 1 points in list
	( -500.000000, 0.000000, 12500.000000 )
)

$Name: Waypoint path 21
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 12250.000000 )
)

$Name: Waypoint path 22
$List: (		;! 1 points in list
	( 500.000000, 0.000000, 12500.000000 )
)

$Name: Waypoint path 23
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 12250.000000 )
)

$Name: Waypoint path 25
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 16000.000000 )
)

$Name: Waypoint path 26
$List: (		;! 1 points in list
	( 500.000000, 0.000000, 16000.000000 )
)

$Name: Waypoint path 27
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 15500.000000 )
)

$Name: Waypoint path 28
$List: (		;! 1 points in list
	( 1350.000000, 0.000000, 15000.000000 )
)

$Name: Waypoint path 29
$List: (		;! 1 points in list
	( -500.000000, 0.000000, 16000.000000 )
)

$Name: Waypoint path 30
$List: (		;! 1 points in list
	( -1000.000000, 0.000000, 15500.000000 )
)

$Name: Waypoint path 31
$List: (		;! 1 points in list
	( -1350.000000, 0.000000, 15000.000000 )
)

$Name: Waypoint path 18
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, 12000.000000 )
)

$Name: Waypoint path 24
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 12000.000000 )
)

#Messages		;! 239 total


$Name: Arrive

$Team: -1
$MessageNew:  XSTR("Command we have arrived at the designated co-ordinates, but there is no sign of the NTF.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: ting ting.wav

$Name: What do you mean

$Team: -1
$MessageNew:  XSTR("What do you mean no sign of the NTF?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Detect bits of ships

$Team: -1
$MessageNew:  XSTR("All i'm detecting is a large debris field, with something  in the centre.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: ting ting.wav

$Name: All units investigate somethin

$Team: -1
$MessageNew:  XSTR("All units investigate the debris field.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Bosch here

$Team: -1
$MessageNew:  XSTR("This is Admiral Bosch of the Neo Terren Front.  Under the Beta Aquilae Convention you are required to assist me.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: ting ting.wav

$Name: Command Admiral Bosch is here

$Team: -1
$MessageNew:  XSTR("Command Admiral Bosch is here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: ting ting.wav

$Name: Recieved Bosch

$Team: -1
$MessageNew:  XSTR("Recieved Vengence.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Bosch 2

$Team: -1
$MessageNew:  XSTR("I will answer no questions, as I am entitled to do under the Beta Aquilae Convention, until I can speak with your commander.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: ting ting.wav

$Name: We are sending in the Argo

$Team: -1
$MessageNew:  XSTR("All units we are sending in the GTT Gunilo to detain Admiral Bosch.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Recieved command

$Team: -1
$MessageNew:  XSTR("Recieved command", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: ting ting.wav

$Name: Alpha escort Argo

$Team: -1
$MessageNew:  XSTR("Alpha 1 escort the Gunilo until they have detained Admiral Bosch.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Docked

$Team: -1
$MessageNew:  XSTR("Command we have docked with the Admirals escape pod.  Beginning transfer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: ting ting.wav

$Name: We have the Admiral

$Team: -1
$MessageNew:  XSTR("Command we have detained the Admiral.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: ting ting.wav

$Name: Undock

$Team: -1
$MessageNew:  XSTR("Undocking complete.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: ting ting.wav

$Name: Argo out of here

$Team: -1
$MessageNew:  XSTR("Command we are out of here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: ting ting.wav

$Name: Alpha 1 return

$Team: -1
$MessageNew:  XSTR("Alpha 1 return to the GTC Anuli", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Shivan long range

$Team: -1
$MessageNew:  XSTR("Command I'm picking up a signature on long range sensors.  Unknown configuration.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: ting ting.wav

$Name: What does it look like?

$Team: -1
$MessageNew:  XSTR("What does it look like Vengence?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: I cant see

$Team: -1
$MessageNew:  XSTR("I can't get a proper reading from this distance command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: ting ting.wav

$Name: Investigate Kronnos

$Team: -1
$MessageNew:  XSTR("All units investigate the foreign signature.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Send in Fire Fly

$Team: -1
$MessageNew:  XSTR("We have sent in the GTSC FireFly to assist you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Fire Fly move position

$Team: -1
$MessageNew:  XSTR("This is the GTSC FireFly we are moving into position.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: ting ting.wav

$Name: Fire Fly in Position

$Team: -1
$MessageNew:  XSTR("Command we are in position.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: ting ting.wav

$Name: Scanning

$Team: -1
$MessageNew:  XSTR("Scanners on line, beginning scans.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: ting ting.wav

$Name: Large energy fluctuation

$Team: -1
$MessageNew:  XSTR("Command we are detecting high amount's of enegry wave's,  I don't recognise any of them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: ting ting.wav

$Name: Spike

$Team: -1
$MessageNew:  XSTR("Oh my god.  Command, a massive energy spike, our systems are overloading.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: ting ting.wav

$Name: Fire Fly going down

$Team: -1
$MessageNew:  XSTR("XSTR( TH! GH~G", -1)

;ng  do; wgn.", -1)




















































































$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: ting ting.wav

$Name: Oh my god its the shivans

$Team: -1
$MessageNew:  XSTR("Command we have a problem here a Shivan task force just jumped in.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: ting ting.wav

$Name: Shivand here?

$Team: -1
$MessageNew:  XSTR("Shivans here?  Impossible.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: All units engage the shivans

$Team: -1
$MessageNew:  XSTR("All units, engage the Shivans. They must not be allowed to gain a foot hole in this system.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Area secure

$Team: -1
$MessageNew:  XSTR("The area is secure.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: Bad mission

$Team: -1
$MessageNew:  XSTR("All units we have lost this battle, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
$Sun: SunViolet
+Angles: 3.141590 1.570795 1.570795
+Scale: 0.100000

#Asteroid Fields

$Density: 50
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 5
$Average Speed: 5.000000
$Minimum: -3000.000000, -1000.000000, 6000.000000
$Maximum: 3000.000000, 1000.000000, 9000.000000

#Music

$Event Music: 6: Joshua
$Briefing Music: Cinema

#End

