#Mission Info

$Version: 0.10
$Name:  XSTR("in to the lions den", -1)
$Author: FANG
$Created: 12/14/99 at 17:43:53
$Modified: 12/23/99 at 00:33:34
$Notes:
This is a FRED created mission

If you have any comments, or you find any faults with this mission please e-mail me at fangliss@netscapeonline.co.uk$End Notes:

$Mission Desc:
 XSTR("As leader of an SOC elite wing you must conduct a recon mission against the NTF.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 16

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 13612.795898, 2390.549805, 22915.078125
+Viewer orient:
	0.999946, -0.000000, 0.010367,
	-0.005122, 0.869414, 0.494057,
	-0.009013, -0.494084, 0.869368

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"CARGO1"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("Welcome pilot.  We have a special mission for you.

The SOC needs good men and we are sending you to join them.

You are to be transfered to Capella, and await futher orders.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Welcom to $b Capella pilot.  26 hours ago one of our deep range listening posts in the $b Polaris $b system detected incresed $h NTF activity.  We do not know what they are up to but transports have been entering the area in large numbers.  

The area is well protected, and we can not risk a conflict until we have established what they are doing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -10105.925781, 5642.980957, 1129.657837
$camera_orient:
	0.999963, 0.000000, -0.008642,
	0.004916, 0.822465, 0.568794,
	0.007108, -0.568815, 0.822435
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -12627.860352, -0.000064, 9948.712891
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: -7747.157715, -0.000124, 9063.270508
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: -12568.231445, 0.001499, 7798.544922
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: -10059.988281, -10.121182, 7705.074219
$label: NTF Triton
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -9997.227539, -0.002637, 10513.420898
$label: NTF Poseidon
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your job pilot will be to lead $f Alpha wing on a recon mission in to the $h NTF encampment.  You primary objectives will be to $b scan all $b cargo $b containers.  You must do this within $f 5 $f minutes,  other wise what you are doing will be noticed by the $h NTF.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -10051.321289, 4589.349121, 1973.492676
$camera_orient:
	0.999999, 0.000000, 0.001428,
	-0.000771, 0.841643, 0.540034,
	-0.001202, -0.540034, 0.841642
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -12627.860352, -0.000064, 9948.712891
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: -7747.157715, -0.000124, 9063.270508
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: -12568.231445, 0.001499, 7798.544922
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: -10059.988281, -10.121182, 7705.074219
$label: NTF Triton
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -9997.227539, -0.002637, 10513.420898
$label: NTF Poseidon
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -11435.805664, 0.000336, 7227.809570
$label: ALPHA
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After you have scanned all cargo containers we will send in the $f third $f fleet, which are on route from $b Epsilon $b Pegasi.  They will not be deployed unless you have completed your mission objectives.

You will then help them to $b secure $b the $b area, and elliminate any $h NTF presence.

Dissmissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 13612.795898, 2390.549805, 22915.078125
$camera_orient:
	0.999946, 0.000000, 0.010367,
	-0.005122, 0.869414, 0.494057,
	-0.009013, -0.494084, 0.869368
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 13586.172852, 0.002504, 26105.777344
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 13554.192383, 0.000067, 28611.701172
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: 13569.188477, -0.001360, 27121.386719
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 15394.937500, 0.001032, 27337.667969
$label: GVD Hatshepsut
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 14920.258789, 0.000706, 26206.984375
$label: GTCv Minayan
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 12084.790039, 0.000464, 27315.945313
$label: GVCv Subishi
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 15090.491211, 0.000772, 28653.232422
$label: GTCv Diros
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "GOOD MISSION" 
   0 
)
$Multi text
    XSTR("Excellent work Alpha.  You have shown compitance and valor with your dealings with the NTF.  

For your acheivments you are hereby awarded the SOC Service Medallion.

Dissmissed", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("None", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "GOOD MISSION" 
   0 
)
$Multi text
    XSTR("You have failed to complete all of your mission objectives.  

You are disgrace to your unit.

Dissmissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Act fast, think fast.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: ALPHA 1
$Ship Choices: (
	"GTF Hercules"	4
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Mekhu HL-7"	106
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	19
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	22
	"Circe"	100
	"Lamprey"	16
	"Rockeye"	530
	"Tempest"	740
	"Hornet"	650
	"Tornado"	500
	"Harpoon"	548
	"Trebuchet"	500
	"Stiletto II"	130
)

#Objects		;! 94 total

$Name: ALPHA 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -7000.000000, 0.000000, 5100.000000
$Orientation:
	0.784883, 0.000000, 0.619644,
	0.000000, 1.000000, 0.000000,
	-0.619644, 0.000000, 0.784883
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 45
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NTF Savot		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: -12000.000000, 0.000000, 9500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: NTF Metki		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -8000.000000, 0.000000, 11500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTF Virath		;! Object #3
$Class: GTC Aeolus
$Team: Friendly
$Location: -7500.000000, 0.000000, 9000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: NTF Himita		;! Object #4
$Class: GTC Fenris
$Team: Friendly
$Location: -10000.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: NTF Mytai		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: -10000.000000, 0.000000, 12500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTCv Diros		;! Object #6
$Class: GTCv Deimos
$Team: Friendly
$Location: -10500.000000, 0.000000, 20500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 19" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-false-delay 
      "BAD MISSION" 
      0 
   )
   ( has-time-elapsed 300 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVD Hatshepsut		;! Object #7
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -12000.000000, 0.000000, 24500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 20" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-false-delay 
      "BAD MISSION" 
      0 
   )
   ( has-time-elapsed 300 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: GTCv Minayan		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -8000.000000, 0.000000, 20500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 17" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-false-delay 
      "BAD MISSION" 
      0 
   )
   ( has-time-elapsed 300 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVCv Subishi		;! Object #9
$Class: GVCv Sobek
$Team: Friendly
$Location: -9300.000000, 0.000000, 20500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 18" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-false-delay 
      "BAD MISSION" 
      0 
   )
   ( has-time-elapsed 300 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: TC-TRI D		;! Object #10
$Class: TC-TRI
$Team: Friendly
$Location: -11000.000000, 0.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Group: 0

$Name: TC-TRI I		;! Object #11
$Class: TC-TRI
$Team: Friendly
$Location: -9000.000000, 0.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Group: 0

$Name: TC-TRI J		;! Object #12
$Class: TC-TRI
$Team: Friendly
$Location: -10000.000000, 0.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Group: 0

$Name: TC-TRI F		;! Object #13
$Class: TC-TRI
$Team: Friendly
$Location: -10500.000000, 500.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Group: 0

$Name: TC-TRI G		;! Object #14
$Class: TC-TRI
$Team: Friendly
$Location: -10000.000000, 500.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Group: 0

$Name: TC-TRI H		;! Object #15
$Class: TC-TRI
$Team: Friendly
$Location: -9500.000000, 500.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Group: 0

$Name: TC-TRI E		;! Object #16
$Class: TC-TRI
$Team: Friendly
$Location: -9000.000000, 500.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Group: 0

$Name: NTF Triton D		;! Object #17
$Class: GTFR Triton
$Team: Friendly
$Location: -11000.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI D" "Cargo Dock01" "Cargo Dockpoint" 80 ) ( ai-waypoints-once "Waypoint path 4" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTF Triton E		;! Object #18
$Class: GTFR Triton
$Team: Friendly
$Location: -9000.000000, 500.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI E" "Cargo Dock01" "Cargo Dockpoint" 80 ) ( ai-waypoints-once "Waypoint path 5" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTF Triton A		;! Object #19
$Class: GTFR Triton
$Team: Friendly
$Location: -11000.340820, 489.875732, 9809.756836
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ( ai-undock 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTF Triton C		;! Object #20
$Class: GTFR Triton
$Team: Friendly
$Location: -9500.340820, -10.124208, 9809.757813
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-undock 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTF Triton B		;! Object #21
$Class: GTFR Triton
$Team: Friendly
$Location: -10500.340820, -10.124208, 9809.757813
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ( ai-undock 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: TTC 1 C		;! Object #22
$Class: TTC 1
$Team: Friendly
$Location: -8600.000000, 0.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: TTC 1 I		;! Object #23
$Class: TTC 1
$Team: Friendly
$Location: -8200.000000, 0.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: TTC 1 E		;! Object #24
$Class: TTC 1
$Team: Friendly
$Location: -8200.000000, 100.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: TTC 1 G		;! Object #25
$Class: TTC 1
$Team: Friendly
$Location: -8400.000000, 100.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: TTC 1 H		;! Object #26
$Class: TTC 1
$Team: Friendly
$Location: -8300.000000, 100.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: TTC 1 F		;! Object #27
$Class: TTC 1
$Team: Friendly
$Location: -8600.000000, 100.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: TTC 1 D		;! Object #28
$Class: TTC 1
$Team: Friendly
$Location: -8400.000000, 0.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: TTC 1 J		;! Object #29
$Class: TTC 1
$Team: Friendly
$Location: -8500.000000, 0.000000, 8700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 5

$Name: NTF Poseidon D		;! Object #30
$Class: GTFR Poseidon
$Team: Friendly
$Location: -8300.000000, 0.000000, 7800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TTC 1 D" "cargo dock" "Cargo Dock01" 89 ) ( ai-waypoints-once "Waypoint path 8" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   30 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: NTF Poseidon B		;! Object #31
$Class: GTFR Poseidon
$Team: Friendly
$Location: -8300.211914, 11.994713, 8704.976563
$Orientation:
	0.999999, -0.001594, -0.000010,
	0.001594, 0.999961, 0.008721,
	-0.000004, -0.008721, 0.999962
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ( ai-undock 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   30 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: NTF Poseidon A		;! Object #32
$Class: GTFR Poseidon
$Team: Friendly
$Location: -8500.129883, 111.995865, 8704.976563
$Orientation:
	0.999965, -0.008408, -0.000070,
	0.008409, 0.999926, 0.008721,
	-0.000003, -0.008722, 0.999962
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 89 ) ( ai-undock 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   30 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: NTF Poseidon C		;! Object #33
$Class: GTFR Poseidon
$Team: Friendly
$Location: -8600.000000, 0.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TTC 1 C" "cargo dock" "Cargo Dock01" 89 ) ( ai-waypoints-once "Waypoint path 10" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   30 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: NTF Poseidon E		;! Object #34
$Class: GTFR Poseidon
$Team: Friendly
$Location: -8000.000000, 100.000000, 7600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TTC 1 E" "cargo dock" "Cargo Dock01" 89 ) ( ai-waypoints-once "Waypoint path 9" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   30 
   "GVD Hatshepsut" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: SCORPIO 1		;! Object #35
$Class: GTB Zeus
$Team: Hostile
$Location: 1300.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SCORPIO 2		;! Object #36
$Class: GTB Zeus
$Team: Hostile
$Location: 1400.000000, 0.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SCORPIO 3		;! Object #37
$Class: GTB Zeus
$Team: Hostile
$Location: 1200.000000, 0.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GEMINI 1		;! Object #38
$Class: GTB Zeus
$Team: Hostile
$Location: 1600.000000, 0.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GEMINI 2		;! Object #39
$Class: GTB Zeus
$Team: Hostile
$Location: 1700.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: ARIES 1		;! Object #40
$Class: GTF Loki
$Team: Hostile
$Location: 1700.000000, 0.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: ARIES 2		;! Object #41
$Class: GTF Loki
$Team: Hostile
$Location: 1600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: AQUARIUS 1		;! Object #42
$Class: GTF Ulysses
$Team: Hostile
$Location: 1700.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: AQUARIUS 2		;! Object #43
$Class: GTF Ulysses
$Team: Hostile
$Location: 1600.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: AQUARIUS 3		;! Object #44
$Class: GTF Ulysses
$Team: Hostile
$Location: 1800.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: TAURUS 1		;! Object #45
$Class: GTF Ulysses
$Team: Hostile
$Location: 1400.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: PISCES 1		;! Object #46
$Class: GTF Loki
$Team: Hostile
$Location: 1300.000000, 0.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: VIRGO 1		;! Object #47
$Class: GTF Hercules
$Team: Friendly
$Location: -8160.329102, 0.000508, 11706.804688
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: LEO 1		;! Object #48
$Class: GTF Hercules
$Team: Friendly
$Location: -13471.000000, 0.000000, 14287.900391
$Orientation:
	-0.521538, 0.000000, -0.853228,
	0.000000, 1.000000, 0.000000,
	0.853228, 0.000000, -0.521538
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: LEO 2		;! Object #49
$Class: GTF Hercules
$Team: Friendly
$Location: -13307.531250, 0.000000, 14057.074219
$Orientation:
	-0.182472, 0.000000, -0.983211,
	0.000000, 1.000000, 0.000000,
	0.983211, 0.000000, -0.182472
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: CANCER 1		;! Object #50
$Class: GTF Hercules
$Team: Friendly
$Location: -12693.319336, -0.000844, 7051.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: CANCER 2		;! Object #51
$Class: GTF Hercules
$Team: Friendly
$Location: -12493.319336, -0.000844, 7251.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: LEO 3		;! Object #52
$Class: GTF Hercules
$Team: Friendly
$Location: -13538.362305, 0.000000, 13893.611328
$Orientation:
	0.193866, 0.000000, -0.981028,
	0.000000, 1.000000, 0.000000,
	0.981028, 0.000000, 0.193866
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: VIRGO 2		;! Object #53
$Class: GTF Hercules
$Team: Friendly
$Location: -8362.478516, 0.000508, 11508.977539
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GEMINI 3		;! Object #54
$Class: GTB Zeus
$Team: Hostile
$Location: 1800.000000, 0.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: CANCER 3		;! Object #55
$Class: GTF Hercules
$Team: Friendly
$Location: -12293.319336, -0.000844, 7051.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: ARIES 3		;! Object #56
$Class: GTF Loki
$Team: Hostile
$Location: 1800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: LIBRA 1		;! Object #57
$Class: GTF Hercules
$Team: Friendly
$Location: -9016.930664, -0.000708, 6295.369141
$Orientation:
	-0.029200, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029200
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: LIBRA 2		;! Object #58
$Class: GTF Hercules
$Team: Friendly
$Location: -9028.609375, -0.000708, 6695.201660
$Orientation:
	-0.029200, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029200
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: VIRGO 3		;! Object #59
$Class: GTF Hercules
$Team: Friendly
$Location: -8164.645508, 0.000508, 11306.825195
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: LIBRA 3		;! Object #60
$Class: GTF Hercules
$Team: Friendly
$Location: -9222.688477, -0.000708, 6489.447754
$Orientation:
	-0.029200, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029200
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: PISCES 2		;! Object #61
$Class: GTF Loki
$Team: Hostile
$Location: 1400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: PISCES 3		;! Object #62
$Class: GTF Loki
$Team: Hostile
$Location: 1200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: TAURUS 2		;! Object #63
$Class: GTF Ulysses
$Team: Hostile
$Location: 1200.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: TAURUS 3		;! Object #64
$Class: GTF Ulysses
$Team: Hostile
$Location: 1300.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: EPSILON 1		;! Object #65
$Class: GVF Tauret
$Team: Friendly
$Location: -5000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: BETA 1		;! Object #66
$Class: GTF Erinyes
$Team: Friendly
$Location: -5200.000000, 0.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: BETA 2		;! Object #67
$Class: GTF Erinyes
$Team: Friendly
$Location: -5000.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: BETA 3		;! Object #68
$Class: GTF Erinyes
$Team: Friendly
$Location: -4800.000000, 0.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GAMMA 1		;! Object #69
$Class: GVF Seth
$Team: Friendly
$Location: -4400.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GAMMA 2		;! Object #70
$Class: GVF Seth
$Team: Friendly
$Location: -4600.000000, 0.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GAMMA 3		;! Object #71
$Class: GVF Seth
$Team: Friendly
$Location: -4200.000000, 0.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: EPSILON 2		;! Object #72
$Class: GVF Tauret
$Team: Friendly
$Location: -4800.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: KAPPA 1		;! Object #73
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -4600.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: KAPPA 2		;! Object #74
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -4400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: EPSILON 3		;! Object #75
$Class: GVF Tauret
$Team: Friendly
$Location: -5200.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: ALPHA 2		;! Object #76
$Class: GTF Loki
$Team: Friendly
$Location: -7100.000000, 0.000000, 4900.000000
$Orientation:
	0.832050, 0.000000, 0.554700,
	0.000000, 1.000000, 0.000000,
	-0.554700, 0.000000, 0.832050
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 45
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: THETA 1		;! Object #77
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -5000.000000, 0.000000, -400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: THETA 2		;! Object #78
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -4800.000000, 0.000000, -600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: ALPHA 3		;! Object #79
$Class: GTF Loki
$Team: Friendly
$Location: -6900.000000, 0.000000, 4900.000000
$Orientation:
	0.795432, 0.000000, 0.606043,
	0.000000, 1.000000, 0.000000,
	-0.606043, 0.000000, 0.795432
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 45
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: KAPPA 3		;! Object #80
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -4200.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: THETA 3		;! Object #81
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -5200.000000, 0.000000, -600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: NTF Iceni		;! Object #82
$Class: NTF Iceni
$Team: Friendly
$Location: -8500.000000, 0.000000, 7000.000000
$Orientation:
	-0.996130, 0.000000, 0.087894,
	0.000000, 1.000000, 0.000000,
	-0.087894, 0.000000, -0.996130
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SAGITTARIUS 1		;! Object #83
$Class: GTF Hercules
$Team: Hostile
$Location: 900.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SAGITTARIUS 2		;! Object #84
$Class: GTF Hercules
$Team: Hostile
$Location: 1000.000000, 0.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SAGITTARIUS 3		;! Object #85
$Class: GTF Hercules
$Team: Hostile
$Location: 800.000000, 0.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: CAPRICORN 1		;! Object #86
$Class: GTF Hercules
$Team: Hostile
$Location: 900.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: CAPRICORN 2		;! Object #87
$Class: GTF Hercules
$Team: Hostile
$Location: 1000.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: CAPRICORN 3		;! Object #88
$Class: GTF Hercules
$Team: Hostile
$Location: 800.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: TC-TRI B		;! Object #89
$Class: TC-TRI
$Team: Friendly
$Location: -10500.000000, 0.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Docked With: NTF Triton B
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI C		;! Object #90
$Class: TC-TRI
$Team: Friendly
$Location: -9500.000000, 0.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Docked With: NTF Triton C
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI A		;! Object #91
$Class: TC-TRI
$Team: Friendly
$Location: -11000.000000, 500.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 5
+Docked With: NTF Triton A
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TTC 1 A		;! Object #92
$Class: TTC 1
$Team: Friendly
$Location: -8500.000000, 100.000000, 8700.000000
$Orientation:
	-0.999965, 0.008407, 0.000067,
	-0.008407, -0.999812, -0.017442,
	-0.000080, -0.017442, 0.999848
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Docked With: NTF Poseidon A
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Group: 0
+Score: 5

$Name: TTC 1 B		;! Object #93
$Class: TTC 1
$Team: Friendly
$Location: -8300.000000, 0.000000, 8700.000000
$Orientation:
	-0.999999, 0.001593, 0.000007,
	-0.001593, -0.999847, -0.017442,
	-0.000021, -0.017442, 0.999848
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Hotkey: 4
+Docked With: NTF Poseidon B
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Group: 0
+Score: 5

#Wings		;! 18 total

$Name: ALPHA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ALPHA 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "SHIPS GO HOME" 
      25 
   )
   ( is-event-true-delay "BAD MISSION" 5 ) 
)
$Ships: (		;! 3 total
	"ALPHA 1"
	"ALPHA 2"
	"ALPHA 3"
)
$AI Goals: ( goals ( ai-guard "ALPHA 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: CANCER
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! CANCER 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"CANCER 1"
	"CANCER 2"
	"CANCER 3"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint path 12" 50 ) ( ai-chase-any 89 ) )
+Flags:( )

$Name: LEO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! LEO 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"LEO 1"
	"LEO 2"
	"LEO 3"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint path 11" 50 ) ( ai-chase-any 89 ) )
+Flags:( )

$Name: VIRGO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! VIRGO 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"VIRGO 1"
	"VIRGO 2"
	"VIRGO 3"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint path 14" 50 ) ( ai-chase-any 89 ) )
+Flags:( )

$Name: LIBRA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! LIBRA 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"LIBRA 1"
	"LIBRA 2"
	"LIBRA 3"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint path 13" 50 ) ( ai-chase-any 89 ) )
+Flags:( )

$Name: SCORPIO
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SCORPIO 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTF Savot
$Arrival Cue: ( has-arrived-delay 
   30 
   "GVD Hatshepsut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"SCORPIO 1"
	"SCORPIO 2"
	"SCORPIO 3"
)
$AI Goals: ( goals ( ai-chase "GTCv Diros" 89 ) ( ai-chase "GTCv Minayan" 70 ) ( ai-chase "GVCv Subishi" 50 ) ( ai-chase-any 40 ) )
+Hotkey: 6
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: GEMINI
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GEMINI 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTF Savot
$Arrival Cue: ( has-arrived-delay 
   60 
   "GVD Hatshepsut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"GEMINI 1"
	"GEMINI 2"
	"GEMINI 3"
)
$AI Goals: ( goals ( ai-chase "GVCv Subishi" 89 ) ( ai-chase "GTCv Minayan" 70 ) ( ai-chase "GTCv Diros" 50 ) ( ai-chase-any 40 ) )
+Hotkey: 7
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: TAURUS
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! TAURUS 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTF Savot
$Arrival Cue: ( is-destroyed-delay 5 "GEMINI" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"TAURUS 1"
	"TAURUS 2"
	"TAURUS 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 7
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: AQUARIUS
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! AQUARIUS 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTF Savot
$Arrival Cue: ( is-destroyed-delay 5 "SCORPIO" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"AQUARIUS 1"
	"AQUARIUS 2"
	"AQUARIUS 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 6
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: PISCES
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! PISCES 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 5 "AQUARIUS" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"PISCES 1"
	"PISCES 2"
	"PISCES 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 6
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: ARIES
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! ARIES 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 5 "TAURUS" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"ARIES 1"
	"ARIES 2"
	"ARIES 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 7
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: BETA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! BETA 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GTCv Diros
$Arrival Cue: ( has-arrived-delay 
   10 
   "GVD Hatshepsut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   25 
)
$Ships: (		;! 3 total
	"BETA 1"
	"BETA 2"
	"BETA 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 1
+Flags:( )

$Name: GAMMA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GAMMA 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GVD Hatshepsut
$Arrival Cue: ( has-arrived-delay 
   20 
   "GVD Hatshepsut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   25 
)
$Ships: (		;! 3 total
	"GAMMA 1"
	"GAMMA 2"
	"GAMMA 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 2
+Flags:( )

$Name: EPSILON
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! EPSILON 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GVD Hatshepsut
$Arrival Cue: ( has-arrived-delay 
   30 
   "GVD Hatshepsut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   25 
)
$Ships: (		;! 3 total
	"EPSILON 1"
	"EPSILON 2"
	"EPSILON 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 3
+Flags:( )

$Name: KAPPA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! KAPPA 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GTCv Diros
$Arrival Cue: ( has-arrived-delay 
   20 
   "GVD Hatshepsut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   25 
)
$Ships: (		;! 3 total
	"KAPPA 1"
	"KAPPA 2"
	"KAPPA 3"
)
+Flags:( )

$Name: THETA
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! THETA 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GTCv Diros
$Arrival Cue: ( has-arrived-delay 
   10 
   "GVD Hatshepsut" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "SHIPS GO HOME" 
   25 
)
$Ships: (		;! 3 total
	"THETA 1"
	"THETA 2"
	"THETA 3"
)
+Flags:( )

$Name: SAGITTARIUS
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! SAGITTARIUS 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 5 "PISCES" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"SAGITTARIUS 1"
	"SAGITTARIUS 2"
	"SAGITTARIUS 3"
)
+Hotkey: 6
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: CAPRICORN
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! CAPRICORN 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 5 "ARIES" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"CAPRICORN 1"
	"CAPRICORN 2"
	"CAPRICORN 3"
)
+Hotkey: 7
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

#Events		;! 69 total

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI A" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI A
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI B" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI B
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI C" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI D" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI D
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI E" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI E
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI F" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI F
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI G" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI G
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI H" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI H
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI I" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI I
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC-TRI J" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TC TRI J
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 A" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 A
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 B" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 B
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 C" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 D" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 D
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 E" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 E
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 F" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 F
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 G" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 G
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 H" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 H
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 I" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 I
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TTC 1 J" ) 
   ( modify-variable 
      @CARGO1[0] 
      ( + @CARGO1[0] 1 ) 
   )
)
+Name: TTC 1 J
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "TC-TRI A" 
      "TC-TRI B" 
      "TC-TRI C" 
      "TC-TRI D" 
      "TC-TRI H" 
      "TC-TRI E" 
      "TC-TRI F" 
      "TC-TRI G" 
      "TC-TRI I" 
      "TC-TRI J" 
   )
   ( do-nothing ) 
)
+Name: TC TRI SCANNED
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("SCAN TC TRI (F10)", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "TTC 1 A" 
      "TTC 1 B" 
      "TTC 1 C" 
      "TTC 1 D" 
      "TTC 1 E" 
      "TTC 1 F" 
      "TTC 1 G" 
      "TTC 1 H" 
      "TTC 1 I" 
      "TTC 1 J" 
   )
   ( do-nothing ) 
)
+Name: TTC 1 SCANNED
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("SCAN TTC 1 (F9)", -1)
+Team: 0

$Formula: ( when 
   ( > @CARGO1[0] 6 ) 
   ( send-message 
      "NTF Savot" 
      "High" 
      "ALPHA 7" 
   )
)
+Name: SCANNED 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @CARGO1[0] 12 ) 
   ( send-message 
      "NTF Savot" 
      "High" 
      "ALPHA 13" 
   )
)
+Name: SCANNED 13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "ALPHA 13 COMMAND" 
   )
)
+Name: SCANNED 13 COMMAND
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 
         0 
         "TTC 1 A" 
         "TTC 1 B" 
         "TTC 1 C" 
         "TTC 1 D" 
         "TTC 1 E" 
         "TTC 1 F" 
         "TTC 1 G" 
         "TTC 1 H" 
         "TTC 1 I" 
         "TTC 1 J" 
         "TC-TRI A" 
         "TC-TRI B" 
         "TC-TRI C" 
         "TC-TRI D" 
         "TC-TRI E" 
         "TC-TRI F" 
         "TC-TRI G" 
         "TC-TRI H" 
         "TC-TRI I" 
         "TC-TRI J" 
      )
      ( > 
         ( distance "ALPHA 1" "NTF Savot" ) 
         6000 
      )
   )
   ( change-iff "Hostile" "NTF Savot" ) 
   ( change-iff "Hostile" "NTF Metki" ) 
   ( change-iff "Hostile" "NTF Virath" ) 
   ( change-iff "Hostile" "NTF Himita" ) 
   ( change-iff "Hostile" "NTF Mytai" ) 
   ( change-iff "Hostile" "TC-TRI D" ) 
   ( change-iff "Hostile" "TC-TRI I" ) 
   ( change-iff "Hostile" "TC-TRI J" ) 
   ( change-iff "Hostile" "TC-TRI F" ) 
   ( change-iff "Hostile" "TC-TRI G" ) 
   ( change-iff "Hostile" "TC-TRI H" ) 
   ( change-iff "Hostile" "TC-TRI E" ) 
   ( change-iff "Hostile" "NTF Triton D" ) 
   ( change-iff "Hostile" "NTF Triton E" ) 
   ( change-iff "Hostile" "NTF Triton A" ) 
   ( change-iff "Hostile" "NTF Triton C" ) 
   ( change-iff "Hostile" "NTF Triton B" ) 
   ( change-iff "Hostile" "TTC 1 C" ) 
   ( change-iff "Hostile" "TTC 1 I" ) 
   ( change-iff "Hostile" "TTC 1 E" ) 
   ( change-iff "Hostile" "TTC 1 G" ) 
   ( change-iff "Hostile" "TTC 1 H" ) 
   ( change-iff "Hostile" "TTC 1 F" ) 
   ( change-iff "Hostile" "TTC 1 D" ) 
   ( change-iff "Hostile" "TTC 1 J" ) 
   ( change-iff 
      "Hostile" 
      "NTF Poseidon D" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon B" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon A" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon C" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon E" 
   )
   ( change-iff "Hostile" "VIRGO 1" ) 
   ( change-iff "Hostile" "VIRGO 2" ) 
   ( change-iff "Hostile" "VIRGO 3" ) 
   ( change-iff "Hostile" "LIBRA 1" ) 
   ( change-iff "Hostile" "LIBRA 2" ) 
   ( change-iff "Hostile" "LIBRA 3" ) 
   ( change-iff "Hostile" "CANCER 1" ) 
   ( change-iff "Hostile" "CANCER 2" ) 
   ( change-iff "Hostile" "CANCER 3" ) 
   ( change-iff "Hostile" "LEO 1" ) 
   ( change-iff "Hostile" "LEO 2" ) 
   ( change-iff "Hostile" "LEO 3" ) 
   ( change-iff "Hostile" "NTF Iceni" ) 
   ( change-iff "Hostile" "TC-TRI B" ) 
   ( change-iff "Hostile" "TC-TRI C" ) 
   ( change-iff "Hostile" "TC-TRI A" ) 
   ( change-iff "Hostile" "TTC 1 A" ) 
   ( change-iff "Hostile" "TTC 1 B" ) 
)
+Name: CHANGE IFF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "CHANGE IFF" 0 ) 
      ( is-iff "Friendly" "ALPHA 1" ) 
   )
   ( send-message 
      "NTF Savot" 
      "High" 
      "ALPHA 19" 
   )
)
+Name: RUN0
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "AVOID CONTACT" 
   )
)
+Name: AVOID CONTACT
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
   )
   ( change-iff "Hostile" "NTF Savot" ) 
   ( change-iff "Hostile" "NTF Metki" ) 
   ( change-iff "Hostile" "NTF Virath" ) 
   ( change-iff "Hostile" "NTF Himita" ) 
   ( change-iff "Hostile" "NTF Mytai" ) 
   ( change-iff "Hostile" "TC-TRI D" ) 
   ( change-iff "Hostile" "TC-TRI I" ) 
   ( change-iff "Hostile" "TC-TRI J" ) 
   ( change-iff "Hostile" "TC-TRI F" ) 
   ( change-iff "Hostile" "TC-TRI G" ) 
   ( change-iff "Hostile" "TC-TRI H" ) 
   ( change-iff "Hostile" "TC-TRI E" ) 
   ( change-iff "Hostile" "NTF Triton D" ) 
   ( change-iff "Hostile" "NTF Triton E" ) 
   ( change-iff "Hostile" "NTF Triton A" ) 
   ( change-iff "Hostile" "NTF Triton C" ) 
   ( change-iff "Hostile" "NTF Triton B" ) 
   ( change-iff "Hostile" "TTC 1 C" ) 
   ( change-iff "Hostile" "TTC 1 I" ) 
   ( change-iff "Hostile" "TTC 1 E" ) 
   ( change-iff "Hostile" "TTC 1 G" ) 
   ( change-iff "Hostile" "TTC 1 H" ) 
   ( change-iff "Hostile" "TTC 1 F" ) 
   ( change-iff "Hostile" "TTC 1 D" ) 
   ( change-iff "Hostile" "TTC 1 J" ) 
   ( change-iff 
      "Hostile" 
      "NTF Poseidon D" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon B" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon A" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon C" 
   )
   ( change-iff 
      "Hostile" 
      "NTF Poseidon E" 
   )
   ( change-iff "Hostile" "VIRGO 1" ) 
   ( change-iff "Hostile" "VIRGO 2" ) 
   ( change-iff "Hostile" "VIRGO 3" ) 
   ( change-iff "Hostile" "LIBRA 1" ) 
   ( change-iff "Hostile" "LIBRA 2" ) 
   ( change-iff "Hostile" "LIBRA 3" ) 
   ( change-iff "Hostile" "CANCER 1" ) 
   ( change-iff "Hostile" "CANCER 2" ) 
   ( change-iff "Hostile" "CANCER 3" ) 
   ( change-iff "Hostile" "LEO 1" ) 
   ( change-iff "Hostile" "LEO 2" ) 
   ( change-iff "Hostile" "LEO 3" ) 
   ( change-iff "Hostile" "NTF Iceni" ) 
   ( change-iff "Hostile" "TC-TRI B" ) 
   ( change-iff "Hostile" "TC-TRI C" ) 
   ( change-iff "Hostile" "TC-TRI A" ) 
   ( change-iff "Hostile" "TTC 1 A" ) 
   ( change-iff "Hostile" "TTC 1 B" ) 
)
+Name: CHANGE IFF 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "NTF Iceni" ) 
      ( is-event-true-delay "BAD MISSION" 0 ) 
   )
   ( change-iff "Hostile" "ALPHA 1" ) 
   ( change-iff "Hostile" "ALPHA 2" ) 
   ( change-iff "Hostile" "ALPHA 3" ) 
   ( send-message 
      "NTF Savot" 
      "High" 
      "ALPHA 19" 
   )
)
+Name: CHANGE IFF 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "TTC 1 A" 
      "TTC 1 B" 
      "TTC 1 C" 
      "TTC 1 D" 
      "TTC 1 E" 
      "TTC 1 F" 
      "TTC 1 G" 
      "TTC 1 H" 
      "TTC 1 I" 
      "TTC 1 J" 
      "TC-TRI A" 
      "TC-TRI B" 
      "TC-TRI C" 
      "TC-TRI D" 
      "TC-TRI E" 
      "TC-TRI F" 
      "TC-TRI G" 
      "TC-TRI H" 
      "TC-TRI I" 
      "TC-TRI J" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "ALPHA WING RUN!" 
   )
)
+Name: RUN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "CHANGE IFF 2" 
      0 
   )
   ( add-goal 
      "ALPHA" 
      ( ai-waypoints-once 
         "Waypoint path 16" 
         89 
      )
   )
)
+Name: ALPHA WING
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message-list 
      "ALPHA 2" 
      "Normal" 
      "ICINI IS HERE" 
      1000 
      "#Command" 
      "Normal" 
      "ICINI RECIEVED" 
      1000 
      "#Command" 
      "Normal" 
      "NO FLEET" 
      1000 
      "ALPHA 2" 
      "Normal" 
      "TELL ME" 
      1000 
      "ALPHA 2" 
      "Normal" 
      "SEND IN THE FLEET" 
      1000 
      "ALPHA 2" 
      "Normal" 
      "DAMN IT NO FLEET" 
      1000 
      "ALPHA 3" 
      "Normal" 
      "WHY" 
      1000 
      "ALPHA 3" 
      "Low" 
      "FOCUS" 
      1000 
   )
)
+Name: ICINI HERE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @CARGO1[0] 9 ) 
   ( send-message 
      "#Command" 
      "High" 
      "10 DOWN 10 TO GO" 
   )
)
+Name: 10 DOWN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @CARGO1[0] 14 ) 
   ( send-message 
      "#Command" 
      "High" 
      "15 DOWN 5 TO GO" 
   )
)
+Name: 15 DOWN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "5 MINITUE COUNTDOWN" 
   )
)
+Name: 5 MINUTE COUNTDOWN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-false-delay 
         "BAD MISSION" 
         0 
      )
      ( has-time-elapsed 295 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "FLEET ARRIVES" 
   )
)
+Name: FLEET ARRIVES
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "NTF Savot" ) 
   ( beam-free-all "NTF Metki" ) 
   ( beam-free-all "NTF Virath" ) 
   ( beam-free-all "NTF Himita" ) 
   ( beam-free-all "NTF Mytai" ) 
   ( beam-free-all "NTF Iceni" ) 
)
+Name: HOSTILE BEAM
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "KAPPA" ) 
   ( add-goal 
      "KAPPA" 
      ( ai-chase "NTF Savot" 89 ) 
   )
   ( add-goal 
      "KAPPA" 
      ( ai-chase "NTF Mytai" 70 ) 
   )
   ( add-goal 
      "KAPPA" 
      ( ai-chase "NTF Virath" 60 ) 
   )
   ( add-goal 
      "KAPPA" 
      ( ai-chase "NTF Himita" 50 ) 
   )
   ( add-goal 
      "KAPPA" 
      ( ai-chase "NTF Metki" 40 ) 
   )
   ( add-goal 
      "KAPPA" 
      ( ai-chase-any 30 ) 
   )
)
+Name: KAPPA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "THETA" ) 
   ( add-goal 
      "THETA" 
      ( ai-chase "NTF Mytai" 89 ) 
   )
   ( add-goal 
      "THETA" 
      ( ai-chase "NTF Savot" 70 ) 
   )
   ( add-goal 
      "THETA" 
      ( ai-chase "NTF Virath" 60 ) 
   )
   ( add-goal 
      "THETA" 
      ( ai-chase "NTF Himita" 50 ) 
   )
   ( add-goal 
      "THETA" 
      ( ai-chase "NTF Metki" 40 ) 
   )
   ( add-goal 
      "THETA" 
      ( ai-chase-any 30 ) 
   )
)
+Name: THETA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
   )
   ( add-goal 
      "ALPHA" 
      ( ai-chase-any 89 ) 
   )
)
+Name: ALPHA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
      "GTCv Diros" 
      "GTCv Minayan" 
      "GVCv Subishi" 
   )
   ( beam-free-all "GTCv Diros" ) 
   ( beam-free-all "GVD Hatshepsut" ) 
   ( beam-free-all "GTCv Minayan" ) 
   ( beam-free-all "GVCv Subishi" ) 
)
+Name: FRIENDLY BEAM
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTCv Diros" 
      "GTCv Minayan" 
      "GVCv Subishi" 
   )
   ( cap-waypoint-speed "GTCv Diros" 15 ) 
   ( cap-waypoint-speed 
      "GTCv Minayan" 
      15 
   )
   ( cap-waypoint-speed 
      "GVCv Subishi" 
      15 
   )
)
+Name: FRIENDLY CAP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
   )
   ( add-goal 
      "NTF Virath" 
      ( ai-waypoints-once 
         "Waypoint path 21" 
         89 
      )
   )
)
+Name: VIRATH MOVE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
   )
   ( add-goal 
      "NTF Himita" 
      ( ai-waypoints-once 
         "Waypoint path 22" 
         89 
      )
   )
)
+Name: HIMITA MOVE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
   )
   ( add-goal 
      "NTF Savot" 
      ( ai-waypoints-once 
         "Waypoint path 23" 
         89 
      )
   )
)
+Name: SAVOT MOVE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
   )
   ( add-goal 
      "NTF Metki" 
      ( ai-waypoints-once 
         "Waypoint path 24" 
         89 
      )
   )
)
+Name: METKI MOVE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTF Savot" 
      "NTF Metki" 
      "NTF Virath" 
      "NTF Himita" 
      "NTF Mytai" 
      "TC-TRI I" 
      "TC-TRI J" 
      "TC-TRI F" 
      "TC-TRI H" 
      "TC-TRI G" 
      "TTC 1 I" 
      "TTC 1 G" 
      "TTC 1 H" 
      "TTC 1 F" 
      "TTC 1 J" 
      "TC-TRI B" 
      "TC-TRI C" 
      "TC-TRI A" 
      "TTC 1 A" 
      "TTC 1 B" 
      "CANCER" 
      "LEO" 
      "VIRGO" 
      "LIBRA" 
      "SCORPIO" 
      "GEMINI" 
      "TAURUS" 
      "AQUARIUS" 
      "PISCES" 
      "ARIES" 
      "SAGITTARIUS" 
      "CAPRICORN" 
   )
   ( do-nothing ) 
)
+Name: SHIPS GO HOME
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "AREA SECURE" 
   )
)
+Name: SHIPS GO HOME MESSAGE
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Objective:  XSTR("Return to base (ALTJ)", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "SHIPS GO HOME MESSAGE" 
      0 
   )
   ( do-nothing ) 
)
+Name: ALL DEAD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "NTF Iceni" 
      ( ai-waypoints-once 
         "Waypoint path 15" 
         89 
      )
   )
   ( ship-guardian "NTF Iceni" ) 
)
+Name: ICINI MOVE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "NTF Iceni" 
      "Waypoint path 15" 
      0 
   )
   ( do-nothing ) 
)
+Name: ICINI MESSAGE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVD Hatshepsut" 
   )
   ( send-message 
      "NTF Iceni" 
      "High" 
      "BOSCH MESSAGE" 
   )
)
+Name: ICILI MESSAGE 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "ICINI MESSAGE" 
         4 
      )
      ( is-event-true-delay 
         "ICILI MESSAGE 2" 
         4 
      )
   )
   ( add-goal 
      "NTF Iceni" 
      ( ai-warp-out 89 ) 
   )
)
+Name: ICINI JUMP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 300 ) 
      ( and 
         ( is-event-incomplete 
            "TC TRI SCANNED" 
         )
         ( is-event-incomplete "TTC 1 SCANNED" ) 
      )
   )
   ( invalidate-goal 
      "SCAN TC TRI CARGO" 
      "SCAN TTC 1 CARGO" 
      "SECURE THE AREA" 
   )
)
+Name: INVALIDATE PRI GOAL
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "INVALIDATE PRI GOAL" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "BAD MISSION" 
   )
)
+Name: BAD MISSION
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to base (ALTJ)", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "SCAN TC TRI CARGO" 
         0 
      )
      ( is-goal-true-delay 
         "SCAN TTC 1 CARGO" 
         0 
      )
      ( is-goal-true-delay 
         "SECURE THE AREA" 
         0 
      )
      ( is-goal-true-delay "BONUS" 0 ) 
   )
   ( do-nothing ) 
)
+Name: GOOD MISSION
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "GVD Hatshepsut" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "ALL UNITS ENGAGE THE NTF" 
   )
)
+Name: FLEET ARRIVED
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SCORPIO" ) 
   ( do-nothing ) 
)
+Name: SCORPIO DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scorpio (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GEMINI" ) 
   ( do-nothing ) 
)
+Name: GEMINI DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Gemini (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "AQUARIUS" ) 
   ( do-nothing ) 
)
+Name: AQUARIUS DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Aquarius (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TAURUS" ) 
   ( do-nothing ) 
)
+Name: TAURUS DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Taurus (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "PISCES" ) 
   ( do-nothing ) 
)
+Name: PISCES DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Pisces (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "ARIES" ) 
   ( do-nothing ) 
)
+Name: ARIES DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Aries (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SAGITTARIUS" ) 
   ( do-nothing ) 
)
+Name: SAGITARIUS DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Sagitarius (F11)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "CAPRICORN" ) 
   ( do-nothing ) 
)
+Name: CAPRICORN DIRECTIVE
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Capricorn (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "CANCER" 
      "LEO" 
      "VIRGO" 
      "LIBRA" 
      "SCORPIO" 
      "GEMINI" 
      "TAURUS" 
      "AQUARIUS" 
      "PISCES" 
      "ARIES" 
      "SAGITTARIUS" 
      "CAPRICORN" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "SECURE THE AREA" 
   )
)
+Name: BONUS EVENT
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "GOOD MISSION" 
      0 
   )
   ( grant-medal "SOC Service Medallion" ) 
)
+Name: MEDAL
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-incomplete 
         "TC TRI SCANNED" 
      )
      ( is-event-incomplete "TTC 1 SCANNED" ) 
      ( is-event-false-delay 
         "GOOD MISSION" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: BAD EVENT
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 12 total

$Type: Primary
+Name: SCAN TC TRI CARGO
$MessageNew:  XSTR("SCAN TC TRI CARGO CONTAINERS", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "TC TRI SCANNED" 
   0 
)
+Score: 1000

$Type: Primary
+Name: SCAN TTC 1 CARGO
$MessageNew:  XSTR("SCAN TTC 1 CARGO CONTAINERS", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "TTC 1 SCANNED" 
   0 
)
+Score: 1000

$Type: Primary
+Name: SECURE THE AREA
$MessageNew:  XSTR("secure the area", -1)
$end_multi_text
$Formula: ( is-event-true-delay "ALL DEAD" 0 ) 
+Score: 5000

$Type: Bonus
+Name: SCORPIO
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "SCORPIO DIRECTIVE" 
   0 
)
+Invalid
+No music

$Type: Bonus
+Name: GEMINI
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "GEMINI DIRECTIVE" 
   0 
)
+Invalid
+No music

$Type: Bonus
+Name: AQUARIUS
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "AQUARIUS DIRECTIVE" 
   0 
)
+Invalid
+No music

$Type: Bonus
+Name: TAURUS
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "TAURUS DIRECTIVE" 
   0 
)
+Invalid
+No music

$Type: Bonus
+Name: PISCES
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "PISCES DIRECTIVE" 
   0 
)
+Invalid
+No music

$Type: Bonus
+Name: ARIES
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "ARIES DIRECTIVE" 
   0 
)
+Invalid
+No music

$Type: Bonus
+Name: SAGITARIUS DIRECTIVE
$MessageNew:  XSTR("", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "SAGITARIUS DIRECTIVE" 
   0 
)
+Invalid
+No music
+Score: 3000

$Type: Bonus
+Name: BONUS
$MessageNew:  XSTR("elliminate all hostiles", -1)
$end_multi_text
$Formula: ( is-event-true-delay "BONUS EVENT" 0 ) 
+Score: 3000

$Type: Bonus
+Name: CAPRICORN DIRECTIVE
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "CAPRICORN DIRECTIVE" 
   0 
)
+Invalid
+No music

#Waypoints		;! 24 lists total


$Jump Node: -10000.000000, 0.000000, -5500.000000
$Jump Node Name: Polaris-EpsilonPegasi Jump Nod

$Jump Node: -14741.425781, 0.000600, 30207.462891
$Jump Node Name: Polaris-Regulus Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -9500.000000, 0.000000, 8000.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -10500.000000, 0.000000, 8000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -11000.000000, 500.000000, 8000.000000 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -11000.000000, 0.000000, 8000.000000 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -9000.000000, 500.000000, 8000.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -8300.000000, 0.000000, 9000.000000 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -8500.099609, 112.000000, 9000.000000 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( -8400.000000, 0.000000, 9000.000000 )
)

$Name: Waypoint path 9
$List: (		;! 1 points in list
	( -8200.000000, 100.000000, 9000.000000 )
)

$Name: Waypoint path 10
$List: (		;! 1 points in list
	( -8600.000000, 0.000000, 9000.000000 )
)

$Name: Waypoint path 11
$List: (		;! 5 points in list
	( -13000.000000, 0.000000, 14000.000000 )
	( -7000.000000, 0.000000, 14000.000000 )
	( -7000.000000, 0.000000, 6000.000000 )
	( -13000.000000, 0.000000, 6000.000000 )
	( -13000.000000, 0.000000, 13000.000000 )
)

$Name: Waypoint path 12
$List: (		;! 2 points in list
	( -12500.000000, 0.000000, 13000.000000 )
	( -12500.000000, 0.000000, 7500.000000 )
)

$Name: Waypoint path 13
$List: (		;! 2 points in list
	( -12500.000000, 0.000000, 6500.000000 )
	( -9500.000000, 0.000000, 6500.000000 )
)

$Name: Waypoint path 14
$List: (		;! 2 points in list
	( -11500.000000, 0.000000, 11500.000000 )
	( -8500.000000, 0.000000, 11500.000000 )
)

$Name: Waypoint path 15
$List: (		;! 1 points in list
	( -10000.000000, 0.000000, -4000.000000 )
)

$Name: Waypoint path 16
$List: (		;! 1 points in list
	( -12500.000000, 0.000000, 17800.000000 )
)

$Name: Waypoint path 17
$List: (		;! 1 points in list
	( -8000.000000, 0.000000, 14000.000000 )
)

$Name: Waypoint path 18
$List: (		;! 1 points in list
	( -9500.000000, 0.000000, 14500.000000 )
)

$Name: Waypoint path 19
$List: (		;! 1 points in list
	( -10500.000000, 0.000000, 15000.000000 )
)

$Name: Waypoint path 20
$List: (		;! 1 points in list
	( -12000.000000, 0.000000, 16000.000000 )
)

$Name: Waypoint path 21
$List: (		;! 1 points in list
	( -9000.000000, 0.000000, 12000.000000 )
)

$Name: Waypoint path 22
$List: (		;! 4 points in list
	( -10250.000000, 0.000000, 9000.000000 )
	( -10250.000000, 0.000000, 11000.000000 )
	( -11000.000000, 0.000000, 12000.000000 )
	( -11200.000000, 0.000000, 12750.000000 )
)

$Name: Waypoint path 23
$List: (		;! 1 points in list
	( -13000.000000, 0.000000, 12000.000000 )
)

$Name: Waypoint path 24
$List: (		;! 1 points in list
	( -8000.000000, 0.000000, 12500.000000 )
)

#Messages		;! 230 total


$Name: ALPHA 7

$Team: -1
$MessageNew:  XSTR("What are you doing Alpha wing?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: ting ting.wav

$Name: ALPHA 13

$Team: -1
$MessageNew:  XSTR("Alpha wing you are order to stop what you are doing and dock with the NTF Savot", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: ting ting.wav

$Name: ALPHA 19

$Team: -1
$MessageNew:  XSTR("Alpha wing are traitors all units illiminate them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: ting ting.wav

$Name: ALPHA 13 COMMAND

$Team: -1
$MessageNew:  XSTR("Alpha wing ignore the NTF Savot, complete your mission objectives.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: ALPHA WING RUN!

$Team: -1
$MessageNew:  XSTR("Alpha wing all containers have been scanned. Head toward the Polaris-Regulus Jump Node, and await the third fleet.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: ICINI IS HERE

$Team: -1
$MessageNew:  XSTR("Command the NTF Icini is here.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ting ting.wav

$Name: ICINI RECIEVED

$Team: -1
$MessageNew:  XSTR("Received pilot. Complete your mission objectives.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: SEND IN THE FLEET

$Team: -1
$MessageNew:  XSTR("Command send in the fleet now.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ting ting.wav

$Name: NO FLEET

$Team: -1
$MessageNew:  XSTR("Negative pilot, we have other plans for the NTF ICINI.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: DAMN IT NO FLEET

$Team: -1
$MessageNew:  XSTR("Damn it.  Command are letting Bosch escape.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ting ting.wav

$Name: WHY

$Team: -1
$MessageNew:  XSTR("Why whould they do that?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: ting ting.wav

$Name: TELL ME

$Team: -1
$MessageNew:  XSTR("You tell me. I'm on a need to know basis.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ting ting.wav

$Name: 10 DOWN 10 TO GO

$Team: -1
$MessageNew:  XSTR("Good work Alpha you've scanned 10 of the cargo containers, only 10 left to go.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: 15 DOWN 5 TO GO

$Team: -1
$MessageNew:  XSTR("Keep up the good work Alpha only 5 containers to go.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: FOCUS

$Team: -1
$MessageNew:  XSTR("All right Alpha 2, lets focus on the mission.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: ting ting.wav

$Name: FLEET ARRIVES

$Team: -1
$MessageNew:  XSTR("Alpha were sending in the fleet now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: 5 MINITUE COUNTDOWN

$Team: -1
$MessageNew:  XSTR("Alpha you have 5 minutes to complete your mission objectives.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: AREA SECURE

$Team: -1
$MessageNew:  XSTR("The area is secure return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: BOSCH MESSAGE

$Team: -1
$MessageNew:  XSTR("You fools, you are too late to stop me now.  Helm engage subspace drive.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: ting ting.wav

$Name: BAD MISSION

$Team: -1
$MessageNew:  XSTR("You have failed Alpha return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: AVOID CONTACT

$Team: -1
$MessageNew:  XSTR("Alpha wing avoid all hostiles until we send in the third fleet.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: ALL UNITS ENGAGE THE NTF

$Team: -1
$MessageNew:  XSTR("All units engage the NTF.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

$Name: SECURE THE AREA

$Team: -1
$MessageNew:  XSTR("All units secure the area.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: ting ting.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 1.658062 1.658062 1.658062
+Scale: 0.300000
$Sun: SunWhite
+Angles: 1.570795 1.570795 1.570795
+Scale: 1.000000
$Starbitmap: neb05
+Angles: 0.436332 0.436332 0.436332
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 1.308996 1.308996 0.872664
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.506145 0.506145 0.506145
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 1.658062 1.658062 1.658062
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.436332 0.436332 0.436332
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 3.316123 3.316123 0.872664
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 1.117010 0.436332 0.610865
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 1.047197 0.349066 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.141590 1.570795 0.785398
+ScaleX: 4.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 4.625119 4.363320 0.872664
+ScaleX: 7.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.393063 1.117010 1.483529
+ScaleX: 6.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 4.799652 4.974185 1.658062
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.308996 5.131264 0.610865
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 1.047197 4.799652
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.000000 0.349066 5.393063
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 0.000000 0.000000 3.316123
+ScaleX: 5.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 1.745328 4.625119
+ScaleX: 3.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 0.000000 2.617992 5.235984
+ScaleX: 1.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Success

#End

