#Mission Info

$Version: 0.10
$Name:  XSTR("Orion's Dog", -1)
$Author: Bryan See
$Created: 03/19/21 at 03:14:15
$Modified: 06/24/21 at 12:22:47
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Alpha wing is dispatched to assist the Alba in holding down the Deneb jump node against the 13th Vasudan Battle Group.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262146
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 12581.661133, -16775.585938
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.800000, 0.600000,
	0.000000, -0.600000, 0.800000
+SquadReassignName: 9th Squadron


$Skybox Model: StarField.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("State of the war

It's been hours since $w Admiral $w Bosch arrived at $b Sirius from $b Deneb following its discovery by $h GTVA forces. Our war which has been raging for eighteen months is starting to turn the tides to their favour.

Despite our gains, the $h Vasudan $h 11th and $h 13th $h Battle $h Groups are advancing, and we have lost the $f NTD $f Corsica$l, the $f NTD $f Alsace$l, the $f NTCv $f Amakuni$l, and the $f NTC $f Napoleon in hours.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_c.png
+Wave Filename: none

$Stage Text:
 XSTR("Our objectives

The $f NTD $f Cyrene is dispatched to hold off the $h GTVA advances and keep it under $f NTF control. Once we suceed, we will soon force the GTVA to agree to our demands.

If we lose $b Sirius however, we'll have our backs pushed against the wall, and our vision for $f Neo-Terra will be lost forever. Report to the flight decks for your mission briefings pronto.", -1)
$end_multi_text
$Ani Filename: cb_sm1-08_c.png
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As mentioned earlier, while the $f NTD $f Cyrene is busy defending positions at $b Sirius ever since $w Admiral $w Bosch arrived here, the $h 13th $h Vasudan $h Battle $h Group$l, led by the $h GVD $h Psamtik$l, launched a vicious attack on the $b Deneb jump node. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 12581.661133, -16775.585938
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.800000, 0.600000,
	0.000000, -0.600000, 0.800000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5513.122070, 0.005859, -0.046875
$label:  XSTR("Deneb", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GVC Mentu
$pos: 4926.497070, 131.873047, -233.285156
$label:  XSTR("13th Vasudan Battle Group", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Though the $f NTC $f Alba and $f Epsilon wing are the only defending ships at the node survived the assault, most of the force were not so lucky. The cruiser and its escorts are under attack by the $h GVC $h Wosyet$l, supported by a wing of $h Tauret fighters, designated $Taurus.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 12581.661133, -16775.585938
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.800000, 0.600000,
	0.000000, -0.600000, 0.800000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5513.122070, 0.005859, -0.046875
$label:  XSTR("Deneb", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1159.484863, 321.925781, 2126.582031
$label:  XSTR("Alba", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Aten
$pos: 5301.931152, 376.826172, 2317.705078
$label:  XSTR("Wosyet", -1)
+id: 4
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Tauret
$pos: 4180.496094, 249.945313, -2233.524414
$label:  XSTR("Taurus", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -881.718445, 232.239258, -3198.078125
$label:  XSTR("Epsilon", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The C.O. of the $f Alba has sent a distress signal to the $f Cyrene for backup. This is where you come in, $Alpha wing. Your primary objective is to defend the $f Alba until the $f Cyrene arrives. Your secondary objective concerns the elimination of Vasudan targets of opportunity.

NTF forces are engaging GTVA forces throughout the system. As resources become available, they will be deployed to assist you. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 12581.661133, -16775.585938
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.800000, 0.600000,
	0.000000, -0.600000, 0.800000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5513.122070, 0.005859, -0.046875
$label:  XSTR("Deneb", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1159.484863, 321.925781, 2126.582031
$label:  XSTR("Alba", -1)
+id: 3
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 5930.985840, 463.458008, -1112.231445
$label:  XSTR("Alpha", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -881.718445, 232.239258, -3198.078125
$label:  XSTR("Epsilon", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Cyrene arrives" 
   0 
)
$Multi text
    XSTR("Great work, pilots. You defended the NTC Alba from the Vasudan attack and held down the Deneb node admirably. Admiral Bosch will be pleased.

The 13th Vasudan Battle Group is aggressive than we've thought with each attack. Fortunately, the unexpected arrival of the NTC Epigoni and its bomber wing saved you the problem of taking out the cruiser and its escorts.

We'll await word from the developments at Epsilon Pegasi and Deneb. Only we can force the GTVA to agree to our demands.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("We have no recommendations for you, but you'll be playing as the GTVA in the next mission. Keep in mind, this is a campaign with views on both sides.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Alba" ) 
$Multi text
    XSTR("The NTC Alba has been destroyed. Without this ship, the Deneb jump node will no doubt fall into the control of the Vasudans. We have not enough resources available to counter this.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Focus on the bombers first.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Cyrene arrives" 
         0 
      )
   )
   ( not ( is-destroyed-delay 0 "Alba" ) ) 
)
$Multi text
    XSTR("You did not have authorisation to return to base. Your actions jeopardized the lives of those involved in this mission and the NTF's objectives in this theatre. Unless Command decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Neo-Terran Front.

You will be confined to the brig pending your execution at 2100. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You should not be jumping out during this mission.", -1)
$end_multi_text

#Alternate Types:
$Alt: NTC Leviathan
$Alt: NTC Aeolus
$Alt: NTF Myrmidon
$Alt: NTF Hercules
$Alt: NTB Zeus
$Alt: NTD Orion

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Prometheus R"	8
	"Rockeye"	100
	"Tempest"	1280
	"Hornet"	320
	"Harpoon"	80
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Friendly
$Location: 1070.753174, 481.703369, 482.426758
$Orientation:
	-0.619520, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alba		;! Object #1
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Friendly
$Location: -736.288940, 321.927856, -820.738037
$Orientation:
	0.470321, 0.051534, -0.880990,
	-0.123258, 0.992344, -0.007754,
	0.873846, 0.112236, 0.473073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: ntc_alba

$Name: Alpha 2		;! Object #2
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Friendly
$Location: 1215.239990, 450.765869, 553.969238
$Orientation:
	-0.619520, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7
+Persona Index: 0

$Name: Alpha 3		;! Object #3
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Friendly
$Location: 1304.986572, 449.423004, 643.001709
$Orientation:
	-0.619520, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #4
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Friendly
$Location: 1210.263672, 445.214600, 749.074097
$Orientation:
	-0.619520, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Wosyet		;! Object #5
$Class: GVC Aten
$Team: Hostile
$Location: -189.296738, 376.826172, -84.642578
$Orientation:
	-0.979033, 0.000000, 0.203703,
	-0.006301, 0.999521, -0.030286,
	-0.203606, -0.030935, -0.978564
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 96
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Mekhu HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Mekhu HL-7" )
+Subsystem: turret03
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret04
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Taurus 1		;! Object #6
$Class: GVF Tauret
$Team: Hostile
$Location: -383.754944, 281.693848, -489.846436
$Orientation:
	0.915981, 0.000000, -0.401221,
	-0.119563, 0.954567, -0.272960,
	0.382992, 0.297997, 0.874365
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 88
+Initial Shields: 49
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #7
$Class: GVF Tauret
$Team: Hostile
$Location: 25.310741, 108.957764, 48.541748
$Orientation:
	-0.773022, 0.000000, 0.634379,
	0.125197, 0.980332, 0.152559,
	-0.621902, 0.197354, -0.757818
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 79
+Initial Shields: 83
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #8
$Class: GVF Tauret
$Team: Hostile
$Location: -960.672058, 390.930420, -520.052246
$Orientation:
	-0.620572, 0.000000, -0.784149,
	0.132804, 0.985554, -0.105100,
	0.772822, -0.169360, -0.611608
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 72
+Initial Shields: 39
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #9
$Class: GVB Osiris
$Team: Hostile
$Location: -2851.543945, -101.104004, 541.047852
$Orientation:
	-0.390188, 0.000000, -0.920735,
	-0.116573, 0.991953, 0.049401,
	0.913326, 0.126609, -0.387048
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Scorpio 2		;! Object #10
$Class: GVB Osiris
$Team: Hostile
$Location: -2787.683105, -127.179443, 338.970703
$Orientation:
	-0.343042, 0.000000, -0.939320,
	-0.131323, 0.990179, 0.047960,
	0.930095, 0.139807, -0.339673
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 1		;! Object #11
$Class: GVF Tauret
$Team: Hostile
$Location: -2055.950684, -0.000488, -2568.432617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #12
$Class: GVF Tauret
$Team: Hostile
$Location: -2241.124512, -0.000488, -2771.101074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #13
$Class: GVF Tauret
$Team: Hostile
$Location: -1719.027344, 0.000000, -2782.147949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #14
$Class: GVF Tauret
$Team: Hostile
$Location: 2670.025391, 0.000000, -2510.816895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #15
$Class: GVF Tauret
$Team: Hostile
$Location: 2554.744873, 0.000000, -2704.357422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #16
$Class: GVF Tauret
$Team: Hostile
$Location: 2792.070557, 0.000000, -2704.357910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #17
$Class: GVB Osiris
$Team: Hostile
$Location: 1123.330566, 140.539307, 558.663086
$Orientation:
	-0.264393, 0.000000, 0.964415,
	0.047714, 0.998775, 0.013081,
	-0.963234, 0.049475, -0.264069
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 2		;! Object #18
$Class: GVB Osiris
$Team: Hostile
$Location: 1075.688477, -158.836182, 65.246094
$Orientation:
	-0.135020, 0.000000, 0.990843,
	0.134233, 0.990781, 0.018292,
	-0.981708, 0.135474, -0.133775
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Epsilon 1		;! Object #19
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Friendly
$Location: -1025.646484, 303.384399, -772.489258
$Orientation:
	0.968435, 0.000000, -0.249264,
	-0.079361, 0.947963, -0.308330,
	0.236293, 0.318380, 0.918041
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 62
+Initial Shields: 28
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #20
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Friendly
$Location: -626.346558, 161.109131, -805.850830
$Orientation:
	0.793216, 0.000000, -0.608940,
	-0.176413, 0.957116, -0.229798,
	0.582826, 0.289705, 0.759200
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 39
+Initial Shields: 85
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mirage		;! Object #21
$Class: GVC Mentu
$Team: Hostile
$Location: 3860.010742, 105.531738, 158.892578
$Orientation:
	-0.072241, -0.103334, 0.992020,
	-0.047276, 0.993857, 0.100083,
	-0.996267, -0.039669, -0.076683
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Andromeda_path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "AAAh" )
+Subsystem: Turret04
+Primary Banks: ( "AAAh" )
+Subsystem: Turret05
+Primary Banks: ( "AAAh" )
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First wave down" 
   34 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Aquarius 1		;! Object #22
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3636.056396, -251.092163, 303.101013
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #23
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3633.887451, -253.471405, 395.235077
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #24
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3624.415771, -206.902344, -67.758545
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #25
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3656.862061, -189.437744, -211.959351
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 1		;! Object #26
$Class: GVF Tauret
$Team: Hostile
$Location: 3677.906738, 25.200447, -258.254517
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #27
$Class: GVF Tauret
$Team: Hostile
$Location: 3640.094971, -12.488876, -129.032776
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #28
$Class: GVF Tauret
$Team: Hostile
$Location: 3578.070313, -63.414886, 369.662445
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 4		;! Object #29
$Class: GVF Tauret
$Team: Hostile
$Location: 3604.731445, -80.267242, 515.827148
$Orientation:
	-0.072242, -0.103334, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #30
$Class: GVB Bakha
$Team: Hostile
$Location: -19.645773, -0.000015, 11.630157
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Pisces 1		;! Object #31
$Class: GVF Serapis
$Team: Hostile
$Location: 3162.527588, 0.000000, 3433.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #32
$Class: GVF Serapis
$Team: Hostile
$Location: 2956.015137, 0.000000, 3070.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #33
$Class: GVF Serapis
$Team: Hostile
$Location: 3155.562256, 0.000000, 3112.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #34
$Class: GVF Serapis
$Team: Hostile
$Location: 3069.473145, 0.000000, 3281.537109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cyrene		;! Object #35
$Class: GTD Orion
$Alt: NTD Orion

$Team: Friendly
$Location: 500.446259, -807.444580, 5665.468262
$Orientation:
	-0.815146, -0.046907, -0.577356,
	-0.040932, 0.998890, -0.023366,
	0.577812, 0.004585, -0.816160
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 79
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cyrene is about to arrive" 
   22 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: ntd_cyrene

$Name: Zeta 1		;! Object #36
$Class: GTB Zeus
$Alt: NTB Zeus

$Team: Friendly
$Location: -87.078651, -203.710938, -2027.099365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #37
$Class: GTB Zeus
$Alt: NTB Zeus

$Team: Friendly
$Location: -144.156036, -252.130524, -2025.077759
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #38
$Class: GTB Zeus
$Alt: NTB Zeus

$Team: Friendly
$Location: -29.886551, -250.814789, -2031.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4		;! Object #39
$Class: GTB Zeus
$Alt: NTB Zeus

$Team: Friendly
$Location: 46.589790, -219.429230, -2034.905273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #40
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Friendly
$Location: 357.021576, 164.520264, 659.080566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 87
+Initial Shields: 44
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #41
$Class: GVB Bakha
$Team: Hostile
$Location: -53.159283, 0.000000, -35.605377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Virgo 3		;! Object #42
$Class: GVB Bakha
$Team: Hostile
$Location: 36.561813, 0.000000, -27.369415
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epigoni		;! Object #43
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Friendly
$Location: -57.857960, 208.760986, -2691.322754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Epigoni point" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Mirage" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: ntc_epigoni

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Alpha 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) ( ai-chase-wing "Alpha" 84 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Scorpio 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   12 
   "Taurus" 
   "Wosyet" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 14
+Wave Delay Max: 31

$Name: Leo
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 2689
$Arrival Anchor: Alba
$Arrival Cue: ( has-arrived-delay 12 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 33

$Name: Gemini
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 3110
$Arrival Anchor: Alba
$Arrival Cue: ( percent-ships-destroyed 50 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )
+Wave Delay Min: 18
+Wave Delay Max: 42

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Scorpio" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) )
+Flags: ( )
+Wave Delay Min: 19
+Wave Delay Max: 38

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Alba" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Mirage" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )

$Name: Pisces
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 2690
$Arrival Anchor: Alba
$Arrival Cue: ( is-destroyed-delay 7 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 26

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Epigoni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GVC Mentu" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2914
$Arrival Anchor: Alba
$Arrival Cue: ( percent-ships-destroyed 
   75 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) ( ai-chase "Epigoni" 88 ) )
+Flags: ( )

#Events		;! 38 total

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "<all engines>" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
   )
)
+Name: Alpha 2 guardianed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Alba" 
      "<all turrets>" 
      ( rand 23 49 ) 
   )
   ( sabotage-subsystem 
      "Alba" 
      "Hull" 
      ( rand 21 29 ) 
   )
)
+Name: Alba damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Alba" ) 
)
+Name: Alba beam free
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Alba" 
      "High" 
      "Welcome" 
   )
)
+Name: Welcome
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Get you covered" 
   )
)
+Name: Get you covered
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Destroy Taurus", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Get you covered" 
      0 
   )
   ( do-nothing ) 
)
+Name: Wosyet cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Wosyet" ) 
   ( do-nothing ) 
)
+Name: Destroy Wosyet
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Wosyet", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alba" 
      "Normal" 
      "Wosyet destroyed" 
   )
)
+Name: Wosyet destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Scorpio" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Incoming bombers" 
   )
)
+Name: Incoming bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Intercept bombers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( < ( hits-left "Alba" ) 50 ) 
   ( send-message 
      "Alba" 
      "Normal" 
      "Alba 50 percent" 
   )
)
+Name: Alba 50 percent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Alba" ) 30 ) 
   ( send-message 
      "Alba" 
      "Normal" 
      "Alba 50 percent" 
   )
)
+Name: Alba critical damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Alba" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Alba destroyed" 
   )
)
+Name: Alba destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB fail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Cyrene arrives" 
         0 
      )
      ( not ( is-destroyed-delay 0 "Alba" ) ) 
   )
   ( do-nothing ) 
)
+Name: Guard Alba
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard Alba", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Scorpio" 
      "Leo" 
      "Gemini" 
      "Libra" 
   )
   ( send-message 
      "Alba" 
      "High" 
      "First wave down" 
   )
)
+Name: First wave down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Mirage" ) 
   ( send-message 
      "Alba" 
      "High" 
      "Mirage arrives" 
   )
)
+Name: Mirage arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Mirage" ) 
)
+Name: Beam free Mirage
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mirage" ) 
   ( do-nothing ) 
)
+Name: Destroy Mirage
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Mirage", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Epigoni" ) 
   ( send-message 
      "Epigoni" 
      "High" 
      "Epigoni arrives" 
   )
)
+Name: Epigoni arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Epigoni" ) 
)
+Name: Epigoni beam free
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alba" 
      "High" 
      "Vausdans don't give up" 
   )
)
+Name: Vausdans don't give up
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epigoni" 
      "High" 
      "Psamtik what?" 
   )
)
+Name: Psamtik what?
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epigoni" 
      "High" 
      "Zeta bombing" 
   )
)
+Name: Zeta bombing
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         90 
         "Mirage" 
         "Aquarius" 
         "Aries" 
         "Pisces" 
         "Virgo" 
      )
      ( not ( is-destroyed-delay 0 "Alba" ) ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Cyrene is about to arrive" 
   )
)
+Name: Cyrene is about to arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-no-guardian "Alpha 2" ) 
)
+Name: Unguardian Alpha 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 4 "Cyrene" ) 
      ( not ( is-destroyed-delay 0 "Alba" ) ) 
   )
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene arrives" 
   )
)
+Name: Cyrene arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Disable jump drive
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-center-to-subsystem 
         "Alpha 1" 
         "Cyrene" 
         "fighterbay" 
      )
      50 
   )
   ( end-mission ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Cyrene arrives" 
      0 
   )
   ( do-nothing ) 
)
+Name: Continue
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Protect Alba
$MessageNew:  XSTR("Protect the NTC Alba.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Cyrene arrives" 
   0 
)

$Type: Secondary
+Name: Destroy all Vasudans
$MessageNew:  XSTR("Eliminate all Vasudan opposition.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Taurus" 
   "Scorpio" 
   "Leo" 
   "Gemini" 
   "Libra" 
   "Aquarius" 
   "Aries" 
   "Mirage" 
   "Aquarius" 
   "Aries" 
   "Pisces" 
)

#Waypoints		;! 2 lists total


$Jump Node: -88.297775, 0.000488, -2082.372803
$Jump Node Name: Deneb
$Name: Andromeda_path
$List: (		;! 3 points in list
	( -2006.946533, 235.744141, -257.040527 )
	( -970.171570, 162.151367, 1407.200195 )
	( 1173.658081, 97.269043, 556.601563 )
)

$Name: Epigoni point
$List: (		;! 1 points in list
	( -82.657677, 122.501221, -479.654785 )
)

#Messages		;! 17 total


$Name: Welcome
$Team: -1
$MessageNew:  XSTR("Glad to see you, Alpha 1. About time you've showed up! A Vasudan force just arrived and commenced their attack. We've destroyed one fighter, but they are pressing on, and we took some damage.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Get you covered
$Team: -1
$MessageNew:  XSTR("Don't worry, we'll get you covered, Alba. But first, we'll deal with these fighters.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Wosyet destroyed
$Team: -1
$MessageNew:  XSTR("The Wosyet is going down, but we've got more trouble on their way.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Incoming bombers
$Team: -1
$MessageNew:  XSTR("We're reading incoming bombers. Intercept them at once.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Alba 50 percent
$Team: -1
$MessageNew:  XSTR("This is the NTC Alba. Hull integrity has fallen below fifty percent!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Alba critical damage
$Team: -1
$MessageNew:  XSTR("Alba here. Our hull is taking critical damage! We certainly won't last any longer!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Alba destroyed
$Team: -1
$MessageNew:  XSTR("The Alba has been destroyed! All units, return to base. We've blew it.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: First wave down
$Team: -1
$MessageNew:  XSTR("All attacking Vasudan forces are destroyed. Rearm if you need to. They will be back any moment.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Mirage arrives
$Team: -1
$MessageNew:  XSTR("We have another set of incoming jump signatures! Hostile configuration! It's the Mentu-class cruiser, the GVC Mirage. It is escorted by bombers and fighters.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Mirage destroyed
$Team: -1
$MessageNew:  XSTR("Mirage objective neutralised.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Epigoni arrives
$Team: -1
$MessageNew:  XSTR("This is the NTC Epigoni. We have arrived along with Zeta wing. What's your status?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Vausdans don't give up
$Team: -1
$MessageNew:  XSTR("The Vasudans don't give up in their fight. That's what happened when the NTCv Belisarius gone down fighting the GVD Psamtik.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Psamtik what?
$Team: -1
$MessageNew:  XSTR("The GVD Psamtik? The flagship of the 13th Vasudan Battle Group? We'll help you fortify the Deneb node and we'll find that destroyer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Zeta bombing
$Team: -1
$MessageNew:  XSTR("Look after Zeta wing bombers, pilots. Don't let the Vasudans impede their mission.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Second wave down
$Team: -1
$MessageNew:  XSTR("We have beaten back the second wave.", -1)
$end_multi_text

$Name: Cyrene is about to arrive
$Team: -1
$MessageNew:  XSTR("The Cyrene is about to arrive soon. Just hold these Vasudans off for longer.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Cyrene arrives
$Team: -1
$MessageNew:  XSTR("This is the NTD Cyrene to all ships in the vicinity of the Deneb node. Well done holding down the line. Alpha, you may return to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
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$Sun: SunSiriusB
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$Starbitmap: nebulA3-whisp
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$Starbitmap: nebulA5-whisp
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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: 4: Numbers
$Briefing Music: Brief1
$Substitute Briefing Music: Brief1

#End

