#Moods

$Mood: Desperate
$Mood: Shivans;; Mood "Shivans" replaced by filters, but remains declared here for backwards compatability.

#End

#Personas

$Persona: Wingman 1
$Type: wingman
+Terran
+GTVA-TEI
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Wingman 2
$Type: wingman
+Terran
+GTVA-TEI
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Wingman 3
$Type: wingman
+Terran
+GTVA-TEI
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Wingman 4
$Type: wingman
+Terran
+GTVA-TEI
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Wingman 5
$Type: wingman
+Terran
+GTVA-TEI
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Wingman 6
$Type: wingman
+Vasudan
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Wingman 7
$Type: wingman
+Vasudan
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Corey
$Type: wingman
+Terran
+GTVA-TEI
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Taylor
$Type: wingman
+Terran
+GTVA-TEI
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Vishnan
$Type: wingman
+Vishnan
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: UEFMale
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: UEF2
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Levi
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: True ; Levi has a fully featured audio set that doesn't mention laporte, so he's free to be assigned to other pilots just fine. This is mostly to prevent two levis in WiH missions.

$Persona: UEF3FltMale
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: UEF3FltFemale
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: UEFEliteM
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: UEFEliteF
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: UEF2FltMale
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: UEF2FltFemale
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: false

$Persona: Ricardo Laporte
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Simms
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Karen
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Brie
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Kassim
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Olefumi
$Type: wingman
+UEF
+UEF-Civ
$Allow substitution of missing messages: false
$No automatic assignment: True

$Persona: Support Ship
$Type: support

$Persona: Support Ship Vasudan
$Type: support
+Vasudan

$Persona: Large Ship
$Type: large

$Persona: Large Ship Vasudan
$Type: large
+Vasudan

$Persona: Terran Command
$Type: Command
#Messages

; Wingman 1

$Name: All Clear
$Message: XSTR("Command, we have secured the area.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_allclear

$Name: Arrive Enemy
$Message: XSTR("Bandits incoming!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_arrival

$Name: Attack Target
$Message: XSTR("Roger that, sir. Engaging your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_attack

$Name: Backup
$Message: XSTR("Reinforcements on station. Request status brief.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_backup

$Name: Beta Arrived
$Message: XSTR("Beta wing here. Standing by.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_beta

$Name: Check 6
$Message: XSTR("Check your six!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Check6

$Name: Death
$Message: XSTR("Noooooooo!!!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Death

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. What's your status?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Delta

$Name: Depart
$Message: XSTR("Yes, sir! I'm outta here!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_depart

$Name: Disable Target
$Message: XSTR("Roger that, sir. Disabling your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disable

$Name: Disarm Target
$Message: XSTR("Yes, sir! Targeting weapons now!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disarm

$Name: Engage
$Message: XSTR("Roger that.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing now on station.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived. Awaiting orders.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_gamma

$Name: Help
$Message: XSTR("Hull integrity failing! Get me out outta here, Command!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_help

$Name: Ignore Target
$Message: XSTR("Yes, sir!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_ignore

$Name: No
$Message: XSTR("No can do, sir.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_no

$Name: No Target
$Message: XSTR("Sorry, sir. I am unable to acquire your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_notarget

$Name: Oops 1
$Message: XSTR("Whose side are you on, pilot?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_oops1

$Name: Player Dead
$Message: XSTR("Pilot down! Pilot down!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_p_dead

$Name: Praise
$Message: XSTR("Objective neutralized!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_praise

$Name: Rearm
$Message: XSTR("Missile banks depleted! Calling in support!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_rearm

$Name: Repair
$Message: XSTR("Systems failing! Get support here pronto!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_repair

$Name: Stray
$Message: XSTR("You know where you're going, sir?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Stray

$Name: Traitor
$Message: XSTR("Sorry it had to end like this, sir!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Traitor

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_yes


; Wingman 2

$Name: All Clear
$Message: XSTR("All hostiles are down. Area secure.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_allclear

$Name: Arrive Enemy
$Message: XSTR("Heads up! Enemy wing closing in!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_arrival

$Name: Attack Target
$Message: XSTR("Yes, sir! We'll take em down!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_attack

$Name: Backup
$Message: XSTR("Reinforcements here. Standing by for orders.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_backup

$Name: Beta Arrived
$Message: XSTR("This is Beta wing. What's your status?", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_beta

$Name: Check 6
$Message: XSTR("Bandit on your tail!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Check6

$Name: Death
$Message: XSTR("Aaaaaaaah!!!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Death

$Name: Delta Arrived
$Message: XSTR("Delta wing now in position.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Delta

$Name: Depart
$Message: XSTR("You don't have to tell me twice!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_depart

$Name: Disable Target
$Message: XSTR("Yes, sir! Targeting engines now!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Disable

$Name: Disarm Target
$Message: XSTR("Target data received. Acquiring lock.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Disarm

$Name: Engage
$Message: XSTR("Yes, sir! Breaking to attack!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon has arrived in system. Awaiting orders.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma here. Ready to assist.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_gamma

$Name: Help
$Message: XSTR("I can't hold them off much longer!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_help

$Name: Ignore Target
$Message: XSTR("All yours, sir. Good luck!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_ignore

$Name: No
$Message: XSTR("Sorry, sir. Unable to comply.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_no

$Name: No Target
$Message: XSTR("Confirm your target, pilot. I can't get a reading.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_notarget

$Name: Oops 1
$Message: XSTR("Don't make me hurt you, pilot!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_oops1

$Name: Player Dead
$Message: XSTR("Squad lost a pilot!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_p_dead

$Name: Praise
$Message: XSTR("That's a confirmed kill!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_praise

$Name: Rearm
$Message: XSTR("I need to rearm!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_rearm

$Name: Repair
$Message: XSTR("Command, systems are blown! I need a repair!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_repair

$Name: Stray
$Message: XSTR("With all due respect, sir, we seem to be off course.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Stray

$Name: Traitor
$Message: XSTR("No mercy for traitors in this unit!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Traitor

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_yes


; Wingman 3

$Name: All Clear
$Message: XSTR("All clear, Command.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_allclear

$Name: Arrive Enemy
$Message: XSTR("IFF confirmed! Hostiles inbound!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_arrival

$Name: Attack Target
$Message: XSTR("Breaking to attack.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_attack

$Name: Backup
$Message: XSTR("Sir, reinforcements are now in position!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_backup

$Name: Beta Arrived
$Message: XSTR("Beta wing now in position.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_beta

$Name: Check 6
$Message: XSTR("Watch your back, pilot!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Check6

$Name: Death
$Message: XSTR("Help me!!!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Death

$Name: Delta Arrived
$Message: XSTR("Delta wing now on station. Awaiting orders.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Delta

$Name: Depart
$Message: XSTR("Roger that, sir. See you back home.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_depart

$Name: Disable Target
$Message: XSTR("Acquiring lock on engines.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Disable

$Name: Disarm Target
$Message: XSTR("I copy, sir. Disarming your target.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Disarm

$Name: Engage
$Message: XSTR("Engaging enemy now, sir.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon here. Ready to engage!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is standing by.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_gamma

$Name: Help
$Message: XSTR("Get this bandit off me!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_help

$Name: Ignore Target
$Message: XSTR("Hope you know what you're doing, sir.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_ignore

$Name: No
$Message: XSTR("Not a chance, pilot.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_no

$Name: No Target
$Message: XSTR("Say again, sir?", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_notarget

$Name: Oops 1
$Message: XSTR("You got a problem with your IFF, sir?", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_oops1

$Name: Player Dead
$Message: XSTR("Squadmate down!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_p_dead

$Name: Praise
$Message: XSTR("Show us how it's done, sir!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_praise

$Name: Rearm
$Message: XSTR("Support, need more ordnance here!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_rearm

$Name: Repair
$Message: XSTR("Subsystems are down! I need support here!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_repair

$Name: Stray
$Message: XSTR("Let's focus on our objectives, sir.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Stray

$Name: Traitor
$Message: XSTR("See you in hell, pilot!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Traitor

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_yes


; Wingman 4

$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_allclear

$Name: Arrive Enemy
$Message: XSTR("Hostiles approaching fast!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_arrival

$Name: Attack Target
$Message: XSTR("I've got em in my sights!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_attack

$Name: Backup
$Message: XSTR("The cavalry has arrived, sir.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_backup

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived. Awaiting orders.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_beta

$Name: Check 6
$Message: XSTR("Behind you, pilot!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Check6

$Name: Death
$Message: XSTR("Mayday! Mayday!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Death

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. Give us a target, sir!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Delta

$Name: Depart
$Message: XSTR("Right away, sir. Jump drive engaged.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_depart

$Name: Disable Target
$Message: XSTR("I copy that. Disabling your target now.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Disable

$Name: Disarm Target
$Message: XSTR("I'm on it.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Disarm

$Name: Engage
$Message: XSTR("With pleasure, sir.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon here. Standing by.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_epsilon

$Name: Gamma Arrived
$Message: XSTR("This is Gamma wing. What's your status?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_gamma

$Name: Help
$Message: XSTR("Cover me! Cover me!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_help

$Name: Ignore Target
$Message: XSTR("Ignoring your target.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_ignore

$Name: No
$Message: XSTR("With all due respect, sir, you're out of line.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_no

$Name: No Target
$Message: XSTR("Target? What target?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_notarget

$Name: Oops 1
$Message: XSTR("Back off, pilot! You're out of line!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_oops1

$Name: Player Dead
$Message: XSTR("We've lost a pilot!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_p_dead

$Name: Praise
$Message: XSTR("You got em!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_praise

$Name: Rearm
$Message: XSTR("Secondary banks empty! Calling in support!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_rearm

$Name: Repair
$Message: XSTR("Disengaging now for repair!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_repair

$Name: Stray
$Message: XSTR("What about our mission, sir?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Stray

$Name: Traitor
$Message: XSTR("You just had to keep firing, didn't you?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Traitor

$Name: yes
$Message: XSTR("Yes, sir!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_yes


; Wingman 5

$Name: All Clear
$Message: XSTR("Bandits neutralized. All clear.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_allclear

$Name: Arrive Enemy
$Message: XSTR("We've got company!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_arrival

$Name: Attack Target
$Message: XSTR("Target acquired.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_attack

$Name: Backup
$Message: XSTR("Reinforcements have arrived. Awaiting orders.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_backup

$Name: Beta Arrived
$Message: XSTR("Beta wing here. We're now in system, Command!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_beta

$Name: Check 6
$Message: XSTR("On your six! On your six!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Check6

$Name: Death
$Message: XSTR("I'm going down! I'm going down!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Death

$Name: Delta Arrived
$Message: XSTR("Delta wing here. Standing by.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Delta

$Name: Depart
$Message: XSTR("Acknowledged. Returning to base now.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_depart

$Name: Disable Target
$Message: XSTR("Roger that. We'll knock out those engines for you, sir!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Disable

$Name: Disarm Target
$Message: XSTR("Roger that, sir. Disarming target now.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Disarm

$Name: Engage
$Message: XSTR("I'm on it, sir.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_engage

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon wing. What's your status?", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma is now in system.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_gamma

$Name: Help
$Message: XSTR("This crate's gonna blow!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_help

$Name: Ignore Target
$Message: XSTR("Knock yourself out, sir.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_ignore

$Name: No
$Message: XSTR("That's an invalid order, pilot.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_no

$Name: No Target
$Message: XSTR("And what target would that be, sir?", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_notarget

$Name: Oops 1
$Message: XSTR("You think that's funny?", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_oops1

$Name: Player Dead
$Message: XSTR("Friendly down!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_p_dead

$Name: Praise
$Message: XSTR("Bandit down!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_praise

$Name: Rearm
$Message: XSTR("Ordnance depleted!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_rearm

$Name: Repair
$Message: XSTR("My systems are going berserk! Calling in support!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_repair

$Name: Stray
$Message: XSTR("We have orders to follow, sir.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Stray

$Name: Traitor
$Message: XSTR("That's what you get when you don't play nice.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Traitor

$Name: yes
$Message: XSTR("I copy.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_yes


; Wingman 6

$Name: All Clear
$Message: XSTR("All enemy forces negated.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_allclear

$Name: Arrive Enemy
$Message: XSTR("Reading hostile indicators.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_arrival

$Name: Attack Target
$Message: XSTR("Affirmative. We will destroy your target.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_attack

$Name: Backup
$Message: XSTR("We are here to assist. What is your status?", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_backup

$Name: Beta Arrived
$Message: XSTR("Beta wing is on station.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_beta

$Name: Check 6
$Message: XSTR("Take evasive action, pilot!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Check6

$Name: Death
$Message: XSTR("Avenge me!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Death

$Name: Delta Arrived
$Message: XSTR("Delta wing is ready to assist, pilot.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Delta

$Name: Depart
$Message: XSTR("We are departing as ordered.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_depart

$Name: Disable Target
$Message: XSTR("Affirmative. Disabling your target.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disable

$Name: Disarm Target
$Message: XSTR("Acknowledged. Weapon subsystem targeted. ", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disarm

$Name: Engage
$Message: XSTR("By your command. Engaging enemy.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing standing by. Transmit orders.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_epsilon

$Name: Gamma Arrived
$Message: XSTR("This is Gamma wing. Please transmit orders.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_gamma

$Name: Help
$Message: XSTR("Sustained critical damage. Hull failure imminent.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_help

$Name: Ignore Target
$Message: XSTR("Disregarding your target.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_ignore

$Name: No
$Message: XSTR("Negative. I cannot execute your command.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_no

$Name: No Target
$Message: XSTR("Your target data is invalid.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_notarget

$Name: Oops 1
$Message: XSTR("Disengage, pilot!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_oops1

$Name: Player Dead
$Message: XSTR("Friendly neutralized!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_p_dead

$Name: Praise
$Message: XSTR("Formidable!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_praise

$Name: Rearm
$Message: XSTR("I must rearm. Requesting support.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_rearm

$Name: Repair
$Message: XSTR("Requesting subsystem repair.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_repair

$Name: Stray
$Message: XSTR("You are deserting the field of engagement, Terran.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Stray

$Name: Traitor
$Message: XSTR("No refuge for traitors!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Traitor

$Name: yes
$Message: XSTR("Acknowledged.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_yes


; Wingman 7

$Name: All Clear
$Message: XSTR("All hostile targets neutralized.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_allclear

$Name: Arrive Enemy
$Message: XSTR("Enemy wing inbound.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_arrival

$Name: Attack Target
$Message: XSTR("Commencing attack on your target.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_attack

$Name: Backup
$Message: XSTR("We will reinforce your wing. Please transmit orders.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_backup

$Name: Beta Arrived
$Message: XSTR("This is Beta wing. Standing by for orders.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_beta

$Name: Check 6
$Message: XSTR("Bandit at six o'clock!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Check6

$Name: Death
$Message: XSTR("Long live the Emperor!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Death

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. What is your command?", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Delta

$Name: Depart
$Message: XSTR("Returning to base.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_depart

$Name: Disable Target
$Message: XSTR("Acknowledged. Engine subsystem targeted.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disable

$Name: Disarm Target
$Message: XSTR("I copy. Neutralizing weapons.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disarm

$Name: Engage
$Message: XSTR("Breaking to attack.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_engage

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon. We are in position. Requesting orders.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing on station.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_gamma

$Name: Help
$Message: XSTR("Systems are failing. Please assist.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_help

$Name: Ignore Target
$Message: XSTR("By your command. The kill is yours.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_ignore

$Name: No
$Message: XSTR("I will not perform that action.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_no

$Name: No Target
$Message: XSTR("You must specify a target.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_notarget

$Name: Oops 1
$Message: XSTR("Constrain your actions, pilot.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_oops1

$Name: Player Dead
$Message: XSTR("No sorrow but vengeance.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_p_dead

$Name: Praise
$Message: XSTR("You fight like a Vasudan!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_praise

$Name: Rearm
$Message: XSTR("Secondaries depleted. Require support.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_rearm

$Name: Repair
$Message: XSTR("Subsystems incapacitated!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_repair

$Name: Stray
$Message: XSTR("You are violating our mission directives, Terran.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Stray

$Name: Traitor
$Message: XSTR("You disgrace your species, Terran.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Traitor

$Name: yes
$Message: XSTR("By your command.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_yes


; Corey

$Name: Arrive Enemy
$Message: XSTR("New Shivan contacts on my sensors!", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-contact

$Name: Attack Target
$Message: XSTR("Tally, sir, I'm on him.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-attack

$Name: Check 6
$Message: XSTR("Break, you've got a hostile on you!", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-break

$Name: Disable Target
$Message: XSTR("Roger that, disabling engines now.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-disable

$Name: Disarm Target
$Message: XSTR("Copy that, suppressing turrets.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-disarm

$Name: Engage
$Message: XSTR("Free fire acknowledged, sir.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-engage

$Name: Help
$Message: XSTR("I'm in trouble here!", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-help

$Name: Ignore Target
$Message: XSTR("It's your call, sir.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-ignore

$Name: No
$Message: XSTR("Negative, commander.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-no

$Name: Oops 1
$Message: XSTR("Careful, sir, you're hitting me.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-oops1

$Name: Player Dead
$Message: XSTR("He's down! Bei is down!", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-playerdead

$Name: Praise
$Message: XSTR("Not bad, sir, you shame me.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-praise

$Name: Rearm
$Message: XSTR("Secondaries depleted, calling for support.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-rearm

$Name: Repair
$Message: XSTR("Support, I've broken my ship.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: dontreadme

$Name: yes
$Message: XSTR("Yes, sir.", -1)
+Persona: Corey
+Avi Name: Head-TP4
+Wave Name: corey-yes


; Taylor

$Name: Arrive Enemy
$Message: XSTR("Shivan forces jumping in!", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: Taylor-contact

$Name: Attack Target
$Message: XSTR("I hear you, boss. This guy is mine.", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: Taylor-attack

$Name: Check 6
$Message: XSTR("Watch out, boss, Shivan at your six.", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-break

$Name: Disable Target
$Message: XSTR("Man, I never get to do the fun part.", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-disable

$Name: Disarm Target
$Message: XSTR("Roger, boss, targeting weapons.", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-disarm

$Name: Engage
$Message: XSTR("With pleasure!", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-engage

$Name: Help
$Message: XSTR("Some help over here? Me and this Shivan need to start seeing other people", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-help

$Name: Ignore Target
$Message: XSTR("So, you want me to not shoot him?", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-ignore

$Name: No
$Message: XSTR("What the hell are you talking about?", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-no

$Name: Oops 1
$Message: XSTR("Hey, watch it!", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-oops1

$Name: Player Dead
$Message: XSTR("No!", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-playerdead

$Name: Praise
$Message: XSTR("Wooo, he felt that!", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-praise

$Name: Rearm
$Message: XSTR("Support ship! I'm empty! Gimme!", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-rearm

$Name: Repair
$Message: XSTR("Support, fix me up!", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: dontreadme

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Taylor
+Avi Name: Head-TP2
+Wave Name: taylor-yes


; Vishnan

$Name: Arrive Enemy
$Message: XSTR("Our sisters are coming.", -1)
+Persona: Vishnan
+Wave Name: vishnan_incoming

$Name: Attack Target
$Message: XSTR("We destroy to preserve.", -1)
+Persona: Vishnan
+Wave Name: vishnan_engage

$Name: Backup
$Message: XSTR("<aspect instantiation pulse>.", -1)
+Persona: Vishnan
+Wave Name: whispertrail

$Name: Beta Arrived
$Message: XSTR("<aspect instantiation pulse>.", -1)
+Persona: Vishnan
+Wave Name: whispertrail

$Name: Check 6
$Message: XSTR("Guard yourself, Wanderer.", -1)
+Persona: Vishnan
+Wave Name: vishnan_checksix

$Name: Death
$Message: XSTR("This aspect is lost.", -1)
+Persona: Vishnan
+Wave Name: vishnan_destroyed

$Name: Delta Arrived
$Message: XSTR("<aspect instantiation pulse>.", -1)
+Persona: Vishnan
+Wave Name: whispertrail

$Name: Disable Target
$Message: XSTR("Still them.", -1)
+Persona: Vishnan
+Wave Name: vishnan_disable

$Name: Disarm Target
$Message: XSTR("Silence all.", -1)
+Persona: Vishnan
+Wave Name: vishnan_disarm

$Name: Engage
$Message: XSTR("We destroy to preserve.", -1)
+Persona: Vishnan
+Wave Name: vishnan_engage

$Name: Epsilon Arrived
$Message: XSTR("<aspect instantiation pulse>.", -1)
+Persona: Vishnan
+Wave Name: whispertrail

$Name: Help
$Message: XSTR("Uncertainty nears.", -1)
+Persona: Vishnan
+Wave Name: vishnan_needhelp

$Name: Ignore Target
$Message: XSTR("They will be preserved.", -1)
+Persona: Vishnan
+Wave Name: vishnan_ignore

$Name: No
$Message: XSTR("By your edict.", -1)
+Persona: Vishnan
+Wave Name: vishnan_yes

$Name: No Target
$Message: XSTR("This aspect is lost.", -1)
+Persona: Vishnan
+Wave Name: vishnan_destroyed

$Name: Oops 1
$Message: XSTR("Uncertainty nears.", -1)
+Persona: Vishnan
+Wave Name: vishnan_needhelp

$Name: Player Dead
$Message: XSTR("The Wanderer's aspect unfurls.", -1)
+Persona: Vishnan
+Wave Name: vishnan_playerdead

$Name: Praise
$Message: XSTR("You fly unbound beneath eternity.", -1)
+Persona: Vishnan
+Wave Name: vishnan_praise

$Name: Traitor
$Message: XSTR("The Wanderer's aspect unfurls.", -1)
+Persona: Vishnan
+Wave Name: vishnan_playerdead

$Name: yes
$Message: XSTR("By your edict.", -1)
+Persona: Vishnan
+Wave Name: vishnan_yes


; UEFMale

$Name: All Clear
$Message: XSTR("Battlespace is secure.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-allclear

$Name: Arrive Enemy
$Message: XSTR("Hostile contact, heads up!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-incoming

$Name: Attack Target
$Message: XSTR("Weapons hot. Going for the merge.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-attack

$Name: Backup
$Message: XSTR("Reinforcements on station, what's your situation?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-backup

$Name: Beta Arrived
$Message: XSTR("Beta wing, on the line.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-beta

$Name: Check 6
$Message: XSTR("Threat at your six! Break! BREAK!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-checksix

$Name: Death
$Message: XSTR("Someone help me!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-death

$Name: Delta Arrived
$Message: XSTR("Delta wing, go weapons free.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-delta

$Name: Depart
$Message: XSTR("Yes sir, attempting exit jump!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-depart

$Name: Disable Target
$Message: XSTR("Selecting target engines.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disable

$Name: Disarm Target
$Message: XSTR("Hostile weapons locked up!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disarm

$Name: Engage
$Message: XSTR("Engaging at will.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon standing by. Light 'em up.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is active and engaging.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-gamma

$Name: Help
$Message: XSTR("She's all over me! Attempting to evade!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-help

$Name: Ignore Target
$Message: XSTR("Are you sure about that, sir?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-ignore

$Name: No
$Message: XSTR("I cannot carry out that order.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-no

$Name: No Target
$Message: XSTR("I've got no target.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-notarget

$Name: Oops 1
$Message: XSTR("Friendly fire! Friendly fire!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-oops1

$Name: Player Dead
$Message: XSTR("Friendly down. No ejection!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-playerdead

$Name: Praise
$Message: XSTR("May he find peace.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-praise

$Name: Rearm
$Message: XSTR("Calling for rearm!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-rearm

$Name: Repair
$Message: XSTR("Subsystems crippled. I need repairs!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-repair

$Name: Traitor
$Message: XSTR("We've got a head case. You know what to do.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-traitor

$Name: yes
$Message: XSTR("I'll do my best.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-yes


; UEF2

$Name: All Clear
$Message: XSTR("No bandits in the area. All clear.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-allclear

$Name: Arrive Enemy
$Message: XSTR("Contact! Tally bandits!", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-contact

$Name: Attack Target
$Message: XSTR("Copy that, sir. Committed to designated target.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-attack

$Name: Backup
$Message: XSTR("We're ready to assist.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-backup

$Name: Beta Arrived
$Message: XSTR("Beta, we've got a visual.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-beta

$Name: Check 6
$Message: XSTR("Heads up! Bandit behind your three-nine!", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-checksix

$Name: Death
$Message: XSTR("Hull compromised! Attempting to eject!", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-death

$Name: Delta Arrived
$Message: XSTR("Delta has arrived on target.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-delta

$Name: Depart
$Message: XSTR("Copy that. Separating.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-depart

$Name: Disable Target
$Message: XSTR("Wilco, committing on engines.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-disable

$Name: Disarm Target
$Message: XSTR("Locked on weapons systems.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-disarm

$Name: Engage
$Message: XSTR("Fangs out. Closing for the merge.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon present. Ready to fight.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, front and center.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-gamma

$Name: Help
$Message: XSTR("I'm in a knife fight here! Going defensive!", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-help

$Name: Ignore Target
$Message: XSTR("Wilco. Breaking lock.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-ignore

$Name: No
$Message: XSTR("Cannot comply, sir.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-no

$Name: No Target
$Message: XSTR("I haven't got anything!", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-notarget

$Name: Oops 1
$Message: XSTR("Buddy spike! Watch your fire!", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-oops

$Name: Player Dead
$Message: XSTR("Friendly down!", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-playerdead

$Name: Praise
$Message: XSTR("That was beautiful, sir.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-praise

$Name: Rearm
$Message: XSTR("Winchester, winchester. Requesting rearm and repair.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-rearm

$Name: Repair
$Message: XSTR("I've got a gripe here. Requesting support, over.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-repair

$Name: Traitor
$Message: XSTR("IFF on hostile. Closing in on the traitor.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-traitor

$Name: yes
$Message: XSTR("Roger that, sir.", -1)
+Persona: UEF2
+Avi Name: Head-TP5
+Wave Name: uef2-yes


; Levi

$Name: All Clear
$Message: XSTR("We are in the clear!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_allclear

$Name: Arrive Enemy
$Message: XSTR("We've got company!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_incoming

$Name: Arrive Enemy
$Message: XSTR("Contact, Shivans! Let's get them!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_contactshivans
$Filter by subject:
+Species: Shivan

$Name: Attack Target
$Message: XSTR("I'm on him.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_attack

$Name: Attack Target
$Message: XSTR("Moving in!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_attack2

$Name: Attack Target
$Message: XSTR("I'm moving in!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_attackDesperate
$Mood: Desperate

$Name: Backup
$Message: XSTR("I'm here. Where do you need me?", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_backup

$Name: Beta Arrived
$Message: XSTR("Beta wing, ready to go.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_beta

$Name: Check 6
$Message: XSTR("You've picked one up! Get out of there!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_checksix

$Name: Death
$Message: XSTR("I'm hit, I'm - I'm going down!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_death

$Name: Delta Arrived
$Message: XSTR("Delta wing, ready to go.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_delta

$Name: Depart
$Message: XSTR("I'll see YOU all when you get back.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_depart

$Name: Disable Target
$Message: XSTR("Copy that, going for engines.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_disable

$Name: Disarm Target
$Message: XSTR("Copy that, going for guns.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_disarm

$Name: Engage
$Message: XSTR("Engaging at will.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_engage

$Name: Engage
$Message: XSTR("Engaging at will!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_engageDesperate
$mood: Desperate

$Name: Engage
$Message: XSTR("Let's see what these things are made of!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_engageshivans
$Filter by subject:
+Species: Shivan

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing, ready to go.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, ready to go.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_gamma

$Name: Help
$Message: XSTR("I could use a hand here!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_help

$Name: Help
$Message: XSTR("Someone get this bastard of my tail!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_needhelpDesperate
$mood: Desperate

$Name: Ignore Target
$Message: XSTR("She's allll yours.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_ignore

$Name: No
$Message: XSTR("Nah, can't do it.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_no

$Name: No Target
$Message: XSTR("I've got no target.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_notarget

$Name: Oops 1
$Message: XSTR("Whoa, hey! Watch where you're shooting!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_oops

$Name: Player Dead
$Message: XSTR("Shit, there's no ejection...", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_playerdead

$Name: Praise
$Message: XSTR("Whoa, what a shot!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_praise

$Name: Praise
$Message: XSTR("Keep it up, we need all the help we can get!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_praiseDesperate
$mood: Desperate

$Name: Praise
$Message: XSTR("Turns out they're made of confetti. Who knew?", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_praiseshivans
$Filter by subject:
+Species: Shivan

$Name: Rearm
$Message: XSTR("I'm out of missiles, calling for rearm.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_rearm

$Name: Repair
$Message: XSTR("I've got a few new dents here.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_repair

$Name: Traitor
$Message: XSTR("They've snapped! Lock up the new target!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_traitor

$Name: yes
$Message: XSTR("Gotcha.", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_yes

$Name: yes
$Message: XSTR("I'll do what I can!", -1)
+Persona: Levi
+Avi Name: Head-TP1
+Wave Name: levi_affirmativeDesperate
$mood: Desperate

; UEF3FltMale

$Name: All Clear
$Message: XSTR("Stay alert. Check systems.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetallclear

$Name: Arrive Enemy
$Message: XSTR("New targets coming in.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetcontact

$Name: Arrive Enemy
$Message: XSTR("Jump flash - contact! Shivan contact!.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetcontactshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Attack Target
$Message: XSTR("Guns up, she's mine.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetattack1

$Name: Attack Target
$Message: XSTR("Snapping to hostile!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetattack2

$Name: Attack Target
$Message: XSTR("Hit them hard!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetattackDesperate
$Mood: Desperate

$Name: Backup
$Message: XSTR("Friendlies in the battlespace, call targets.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetreinforcements

$Name: Beta Arrived
$Message: XSTR("Beta wing, set for fight.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetbeta

$Name: Check 6
$Message: XSTR("You're on the threat axis, break clear!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetbandit

$Name: Death
$Message: XSTR("I'll see you in hell!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetdeath

$Name: Delta Arrived
$Message: XSTR("Delta, in hot.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetdelta

$Name: Depart
$Message: XSTR("Scrubbing for departure.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetdeparting

$Name: Disable Target
$Message: XSTR("Fragged to disable.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetdisable

$Name: Disarm Target
$Message: XSTR("Fragged to disarm.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetdisarm

$Name: Engage
$Message: XSTR("Open racks and engage!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetengage

$Name: Engage
$Message: XSTR("Come on, you bastards, fight!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetengagedesperate
$Mood: Desperate

$Name: Engage
$Message: XSTR("Engaging shivan forces!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetengageshivans
$Filter by subject:
+Species: Shivan

$Name: Epsilon Arrived
$Message: XSTR("Epsilon rolling in.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetepsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma rolling in.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetgamma

$Name: Help
$Message: XSTR("I need supporting elements!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetneedhelp

$Name: Help
$Message: XSTR("Situation Desperate, need assist!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetneedhelpdesperate
$Mood: Desperate

$Name: Ignore Target
$Message: XSTR("Target is no-shoot.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetignore

$Name: No
$Message: XSTR("Sir, I cannot execute that command.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetnegative

$Name: No Target
$Message: XSTR("No viable targets.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetnotarget

$Name: Oops 1
$Message: XSTR("Buddy spike!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetfriendlyfire

$Name: Player Dead
$Message: XSTR("Pilot down, we need urgent SAR!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetplayerdies

$Name: Praise
$Message: XSTR("Executed.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetpraise

$Name: Praise
$Message: XSTR("It's riding on you, sir!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetpraiseDesperate
$Mood: Desperate

$Name: Praise
$Message: XSTR("Humanity stands!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetpraiseshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Rearm
$Message: XSTR("Winchester, queuing for support.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetrearm

$Name: Repair
$Message: XSTR("Systems severely degraded. Support, I'm calling a gripe.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetrepair

$Name: praise self
$Message: XSTR("Chalk up another one.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetselfpraise

$Name: Traitor
$Message: XSTR("Habitat law! Terminate 'em!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleettraitor

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetaffirmative

$Name: yes
$Message: XSTR("At any cost!", -1)
+Persona: UEF3FltMale
+Avi Name: Head-TP6
+Wave Name: uef3fleetaffirmativedesp
$Mood: Desperate


; UEF3FltFemale

$Name: All Clear
$Message: XSTR("Stay alert. Check systems.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfallclear

$Name: Arrive Enemy
$Message: XSTR("New targets coming in.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfcontact

$Name: Arrive Enemy
$Message: XSTR("Jump flash - contact! Shivan contact!.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfcontactshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Attack Target
$Message: XSTR("Guns up, she's mine!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfattack1

$Name: Attack Target
$Message: XSTR("Snapping to hostile!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfattack2

$Name: Attack Target
$Message: XSTR("Hit them hard!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfattackDesperate
$Mood: Desperate

$Name: Backup
$Message: XSTR("Friendlies in the battlespace, call targets.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfreinforcements

$Name: Beta Arrived
$Message: XSTR("Beta wing, set for fight.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfbeta

$Name: Check 6
$Message: XSTR("You're on the threat axis, break clear!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfbandit

$Name: Death
$Message: XSTR("I'll see you in hell!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfdeath

$Name: Delta Arrived
$Message: XSTR("Delta, in hot.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfdelta

$Name: Depart
$Message: XSTR("Scrubbing for departure.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfdeparting

$Name: Disable Target
$Message: XSTR("Fragged to disable.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfdisable

$Name: Disarm Target
$Message: XSTR("Fragged to disarm.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfdisarm

$Name: Engage
$Message: XSTR("Open racks and engage!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfengage

$Name: Engage
$Message: XSTR("Come on, you bastards, fight!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfengagedesperate
$Mood: Desperate

$Name: Engage
$Message: XSTR("Engaging shivan forces!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfengageshivans
$Filter by subject:
+Species: Shivan

$Name: Epsilon Arrived
$Message: XSTR("Epsilon rolling in.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfepsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma rolling in.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfgamma

$Name: Help
$Message: XSTR("I need supporting elements!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfneedhelp

$Name: Help
$Message: XSTR("Situation Desperate, need assist!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfneedhelpdesperate
$Mood: Desperate

$Name: Ignore Target
$Message: XSTR("Target is no-shoot.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfignore

$Name: No
$Message: XSTR("Sir, I cannot execute that command.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfnegative

$Name: No Target
$Message: XSTR("No viable targets.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfnotarget

$Name: Oops 1
$Message: XSTR("Buddy spike!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetffriendlyfire

$Name: Player Dead
$Message: XSTR("Pilot down, we need urgent SAR!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfplayerdies

$Name: Praise
$Message: XSTR("Executed.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfpraise

$Name: Praise
$Message: XSTR("It's riding on you, sir!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfpraisedesperate
$Mood: Desperate

$Name: Praise
$Message: XSTR("Humanity stands!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfpraiseshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Rearm
$Message: XSTR("Winchester, queuing for support.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfrearm

$Name: Repair
$Message: XSTR("Systems severely degraded. Support, I'm calling a gripe.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfrepair

$Name: Traitor
$Message: XSTR("Habitat law! Terminate 'em!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetftraitor

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP6
+Wave Name: uef3fleetfaffirmative

$Name: yes
$Message: XSTR("At any cost!", -1)
+Persona: UEF3FltFemale
+Avi Name: Head-TP2
+Wave Name: uef3fleetfaffirmativedesp
$Mood: Desperate


; UEFEliteM

$Name: All Clear
$Message: XSTR("It's quiet. Check FENCE, everyone.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteallclear

$Name: Arrive Enemy
$Message: XSTR("Bandits, bandits. Go fangs out.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitecontact

$Name: Arrive Enemy
$Message: XSTR("Poison on sensors!", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitecontactshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Attack Target
$Message: XSTR("Good track - fangs for merge.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteattack1

$Name: Attack Target
$Message: XSTR("Tally, have your geometry, guns hot.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteattack2

$Name: Attack Target
$Message: XSTR("Fangs out!", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteattackDesperate
$Mood: Desperate

$Name: Backup
$Message: XSTR("Package in hot. Start the concert.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitereinforcements

$Name: Beta Arrived
$Message: XSTR("Beta on your net, lima zero two zero.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitebeta

$Name: Check 6
$Message: XSTR("You're spiked, you're spiked! Shield check, notch and burn!", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitebandit

$Name: Death
$Message: XSTR("I'm losing her! Finish the job!", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitedeath

$Name: Delta Arrived
$Message: XSTR("Delta on your net, lima zero four zero.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitedelta

$Name: Depart
$Message: XSTR("Copy, scrub and separate.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitedeparting

$Name: Disable Target
$Message: XSTR("Copy hamstring. Jackals red. Going in hot.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitedisable

$Name: Disarm Target
$Message: XSTR("Copy dentist, Jackals red, engaging.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitedisarm

$Name: Engage
$Message: XSTR("Roger that, judy judy, engaging at will.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteengage

$Name: Engage
$Message: XSTR("It's a goddamn carnival.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteengagedesperate
$Mood: Desperate

$Name: Engage
$Message: XSTR("Poison burn, fire at will.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteengageshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Epsilon Arrived
$Message: XSTR("Epsilon ready, your net, lima zero five zero.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteepsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, lima zero three zero, linked up and loaded.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitegamma

$Name: Help
$Message: XSTR("I'm spiked. Bump this threat so I can reattack.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteneedhelp

$Name: Help
$Message: XSTR("Tumbleweed, tumbleweed, I need cover!", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteneedhelpdesp
$Mood: Desperate

$Name: Ignore Target
$Message: XSTR("Rrrrroger that.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteignore

$Name: No
$Message: XSTR("Negative, cannot comply.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitenegative

$Name: No Target
$Message: XSTR("Sour target, no link.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitenotarget

$Name: Oops 1
$Message: XSTR("Buddy spike! Check your aim!", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitefriendlyfire

$Name: Player Dead
$Message: XSTR("Aw, shit.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteplayerdies

$Name: Praise
$Message: XSTR("Sierra hotel.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitepraise

$Name: Praise
$Message: XSTR("Don't stop there!", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitedesperate
$Mood: Desperate

$Name: Praise
$Message: XSTR("Humanity stands.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitepraiseshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Rearm
$Message: XSTR("I'm down to thruster burn and harsh language here.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliterearm

$Name: Repair
$Message: XSTR("I need scab and sealant.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliterepair

$Name: praise self
$Message: XSTR("Splash one.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteselfpraise

$Name: Traitor
$Message: XSTR("What the hell? What the hell?", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefelitetraitor

$Name: Yes
$Message: XSTR("Rrrroger.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteaffirmative

$Name: Yes
$Message: XSTR("Copy your last.", -1)
+Persona: UEFEliteM
+Avi Name: Head-TP3
+Wave Name: uefeliteaffirmativedesp
$Mood: Desperate


; UEFEliteF

$Name: All Clear
$Message: XSTR("It's quiet. Check FENCE, everyone.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteallclearf

$Name: All Clear
$Message: XSTR("It's quiet. Check FENCE, everyone.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteallclearf2

$Name: All Clear
$Message: XSTR("It's quiet. Check FENCE, everyone.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteallclearf3

$Name: Arrive Enemy
$Message: XSTR("Bandits, bandits. Go fangs out.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitecontactf

$Name: Arrive Enemy
$Message: XSTR("Bandits, bandits. Go fangs out.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitecontactf2

$Name: Arrive Enemy
$Message: XSTR("Bandits, bandits. Go fangs out.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitecontactf3

$Name: Arrive Enemy
$Message: XSTR("Poison on sensors!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitecontactshivansf
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Arrive Enemy
$Message: XSTR("Poison on sensors!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitecontactshivansf2
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Arrive Enemy
$Message: XSTR("Poison on sensors!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitecontactshivansf3
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Attack Target
$Message: XSTR("Good track - fangs for merge.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattack1f

$Name: Attack Target
$Message: XSTR("Good track - fangs for merge.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattack1f2

$Name: Attack Target
$Message: XSTR("Good track - fangs for merge.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattack1f3

$Name: Attack Target
$Message: XSTR("Tally, have your geometry, guns hot.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattack2f1

$Name: Attack Target
$Message: XSTR("Tally, have your geometry, guns hot.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattack2f2

$Name: Attack Target
$Message: XSTR("Fangs out!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattackDesperatef
$Mood: Desperate

$Name: Attack Target
$Message: XSTR("Fangs out!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattackDesperatef2
$Mood: Desperate

$Name: Attack Target
$Message: XSTR("Fangs out!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteattackDesperatef3
$Mood: Desperate

$Name: Backup
$Message: XSTR("Package in hot. Start the concert.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitereinforcementsf

$Name: Backup
$Message: XSTR("Package in hot. Start the concert.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitereinforcementsf2

$Name: Backup
$Message: XSTR("Package in hot. Start the concert.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitereinforcementsf3
$Name: Beta Arrived
$Message: XSTR("Beta on your net, lima zero two zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitebetaf

$Name: Beta Arrived
$Message: XSTR("Beta on your net, lima zero two zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitebetaf2

$Name: Beta Arrived
$Message: XSTR("Beta on your net, lima zero two zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitebetaf3

$Name: Check 6
$Message: XSTR("You're spiked, you're spiked! Shield check, notch and burn!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitebanditf

$Name: Check 6
$Message: XSTR("You're spiked, you're spiked! Shield check, notch and burn!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitebanditf2

$Name: Check 6
$Message: XSTR("You're spiked, you're spiked! Shield check, notch and burn!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitebanditf3

$Name: Death
$Message: XSTR("I'm losing her! Finish the job!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedeathf

$Name: Death
$Message: XSTR("I'm losing her! Finish the job!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedeathf2

$Name: Death
$Message: XSTR("I'm losing her! Finish the job!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedeathf3

$Name: Delta Arrived
$Message: XSTR("Delta on your net, lima zero four zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedeltaf

$Name: Delta Arrived
$Message: XSTR("Delta on your net, lima zero four zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedeltaf2

$Name: Delta Arrived
$Message: XSTR("Delta on your net, lima zero four zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedeltaf3

$Name: Depart
$Message: XSTR("Copy, scrub and separate.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedepartingf

$Name: Depart
$Message: XSTR("Copy, scrub and separate.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedepartingf2

$Name: Depart
$Message: XSTR("Copy, scrub and separate.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedepartingf3

$Name: Disable Target
$Message: XSTR("Copy hamstring. Jackals red. Going in hot.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedisablef

$Name: Disable Target
$Message: XSTR("Copy hamstring. Jackals red. Going in hot.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedisablef2

$Name: Disable Target
$Message: XSTR("Copy hamstring. Jackals red. Going in hot.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedisablef3

$Name: Disarm Target
$Message: XSTR("Copy dentist, Jackals red, engaging.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedisarmf

$Name: Disarm Target
$Message: XSTR("Copy dentist, Jackals red, engaging.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitedisarmf2

$Name: Engage
$Message: XSTR("Roger that, judy judy, engaging at will.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengagef

$Name: Engage
$Message: XSTR("Roger that, judy judy, engaging at will.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengagef2

$Name: Engage
$Message: XSTR("Roger that, judy judy, engaging at will.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengagef3

$Name: Engage
$Message: XSTR("It's a goddamn carnival.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengagedesperatef
$Mood: Desperate

$Name: Engage
$Message: XSTR("It's a goddamn carnival.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengagedesperatef2
$Mood: Desperate

$Name: Engage
$Message: XSTR("It's a goddamn carnival.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengagedesperatef3
$Mood: Desperate

$Name: Engage
$Message: XSTR("It's a goddamn carnival.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengagedesperatef4
$Mood: Desperate

$Name: Engage
$Message: XSTR("Poison burn, fire at will.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengageshivansf
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Engage
$Message: XSTR("Poison burn, fire at will.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengageshivansf2
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Engage
$Message: XSTR("Poison burn, fire at will.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteengageshivansf3
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Epsilon Arrived
$Message: XSTR("Epsilon ready, your net, lima zero five zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteepsilonf

$Name: Epsilon Arrived
$Message: XSTR("Epsilon ready, your net, lima zero five zero.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteepsilonf2

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, lima zero three zero, linked up and loaded.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitegammaf

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, lima zero three zero, linked up and loaded.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitegammaf2

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, lima zero three zero, linked up and loaded.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitegammaf3

$Name: Help
$Message: XSTR("I'm spiked. Bump this threat so I can reattack.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteneedhelpf

$Name: Help
$Message: XSTR("I'm spiked. Bump this threat so I can reattack.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteneedhelpf2

$Name: Help
$Message: XSTR("I'm spiked. Bump this threat so I can reattack.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteneedhelpf3

$Name: Help
$Message: XSTR("Tumbleweed, tumbleweed, I need cover!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteneedhelpdespf
$Mood: Desperate

$Name: Help
$Message: XSTR("Tumbleweed, tumbleweed, I need cover!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteneedhelpdespf2
$Mood: Desperate

$Name: Help
$Message: XSTR("Tumbleweed, tumbleweed, I need cover!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteneedhelpdespf3
$Mood: Desperate

$Name: Ignore Target
$Message: XSTR("Rrrrroger that.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteignoref

$Name: Ignore Target
$Message: XSTR("Rrrrroger that.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteignoref2

$Name: Ignore Target
$Message: XSTR("Rrrrroger that.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteignoref3

$Name: No
$Message: XSTR("Negative, cannot comply.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitenegativef

$Name: No
$Message: XSTR("Negative, cannot comply.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitenegativef2

$Name: No
$Message: XSTR("Negative, cannot comply.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitenegativef3

$Name: No Target
$Message: XSTR("Sour target, no link.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitenotargetf

$Name: No Target
$Message: XSTR("Sour target, no link.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitenotargetf2

$Name: No Target
$Message: XSTR("Sour target, no link.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitenotargetf3

$Name: Oops 1
$Message: XSTR("Buddy spike! Check your aim!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitefriendlyfiref

$Name: Oops 1
$Message: XSTR("Buddy spike! Check your aim!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitefriendlyfiref2

$Name: Oops 1
$Message: XSTR("Buddy spike! Check your aim!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitefriendlyfiref3

$Name: Player Dead
$Message: XSTR("Aw, shit.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteplayerdiesf

$Name: Player Dead
$Message: XSTR("Aw, shit.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteplayerdiesf2

$Name: Player Dead
$Message: XSTR("Aw, shit.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteplayerdiesf3

$Name: Praise
$Message: XSTR("Sierra hotel.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraisef

$Name: Praise
$Message: XSTR("Sierra hotel.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraisef2

$Name: Praise
$Message: XSTR("Sierra hotel.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraisef3

$Name: Praise
$Message: XSTR("Don't stop there!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraisedesperatef
$Mood: Desperate

$Name: Praise
$Message: XSTR("Don't stop there!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraisedesperatef2
$Mood: Desperate

$Name: Praise
$Message: XSTR("Don't stop there!", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraisedesperatef3
$Mood: Desperate

$Name: Praise
$Message: XSTR("Humanity stands.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraiseshivansf
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Praise
$Message: XSTR("Humanity stands.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraiseshivansf2
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Praise
$Message: XSTR("Humanity stands.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefelitepraiseshivansf3
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Rearm
$Message: XSTR("I'm down to thruster burn and harsh language here.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliterearmf

$Name: Rearm
$Message: XSTR("I'm down to thruster burn and harsh language here.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliterearmf2

$Name: Rearm
$Message: XSTR("I'm down to thruster burn and harsh language here.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliterearmf3

$Name: Repair
$Message: XSTR("I need scab and sealant.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliterepairf

$Name: Repair
$Message: XSTR("I need scab and sealant.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliterepairf2

$Name: Repair
$Message: XSTR("I need scab and sealant.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliterepairf3

$Name: praise self
$Message: XSTR("Splash one.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteselfpraisef

$Name: praise self
$Message: XSTR("Splash one.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteselfpraisef2

$Name: praise self
$Message: XSTR("Splash one.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteselfpraisef3

$Name: Traitor
$Message: XSTR("What the hell? What the hell?", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteraitorf

$Name: Traitor
$Message: XSTR("What the hell? What the hell?", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteraitorf2

$Name: Traitor
$Message: XSTR("What the hell? What the hell?", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteraitorf3

$Name: Yes
$Message: XSTR("Rrrroger.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteaffirmativef

$Name: Yes
$Message: XSTR("Rrrroger.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteaffirmativef2

$Name: Yes
$Message: XSTR("Rrrroger.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteaffirmativef3

$Name: Yes
$Message: XSTR("Copy your last.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteaffirmativedespf
$Mood: Desperate

$Name: Yes
$Message: XSTR("Copy your last.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteaffirmativedespf2
$Mood: Desperate

$Name: Yes
$Message: XSTR("Copy your last.", -1)
+Persona: UEFEliteF
+Avi Name: Head-TP5
+Wave Name: uefeliteaffirmativedespf3
$Mood: Desperate


; UEF2FltMale

$Name: All Clear
$Message: XSTR("Clean scope. Take two.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetallclear

$Name: Arrive Enemy
$Message: XSTR("New contacts! Orient now!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetcontact

$Name: Arrive Enemy
$Message: XSTR("I see Shivans!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetcontactshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Attack Target
$Message: XSTR("I'm going in for guns!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetattack1

$Name: Attack Target
$Message: XSTR("Roger, I have the intercept.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetattack2

$Name: Attack Target
$Message: XSTR("Fuck these bastards!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetDesperateattack
$Mood: Desperate

$Name: Backup
$Message: XSTR("Sound off, cavalry's here.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetreinforcements

$Name: Beta Arrived
$Message: XSTR("B wing on station, call your tasking.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetbeta

$Name: Check 6
$Message: XSTR("Pilot! Go defensive! Now!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetbandit

$Name: Death
$Message: XSTR("Fuck me - I'm hit, I'm hit!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetdeath

$Name: Delta Arrived
$Message: XSTR("Delta. Ready to rock.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetdelta

$Name: Depart
$Message: XSTR("We're out. Good luck, boss.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetdeparting

$Name: Disable Target
$Message: XSTR("Taking down her engines.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetdisable

$Name: Disarm Target
$Message: XSTR("Targeting weapon hardpoints.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetdisarm

$Name: Engage
$Message: XSTR("Going in hot.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetengage

$Name: Engage
$Message: XSTR("I'll kill as many as I can!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetengagedesperate
$Mood: Desperate

$Name: Engage
$Message: XSTR("Line the bastards up!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetengageshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Epsilon Arrived
$Message: XSTR("Epsilon's here. Make my day.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetepsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, fangs out.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetgamma

$Name: Help
$Message: XSTR("I can't break this spike!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetneedhelpdesp
$Mood: Desperate

$Name: Help
$Message: XSTR("I can't break this spike!!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetneedhelpdesp

$Name: Ignore Target
$Message: XSTR("I resent that order.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetignore

$Name: No
$Message: XSTR("Sorry, boss. No go.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetnegative

$Name: No Target
$Message: XSTR("I can't find a target.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetnotarget

$Name: Oops 1
$Message: XSTR("Shoot THEM! The red ones!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetfriendlyfire

$Name: Player Dead
$Message: XSTR("Get out of there, boss! Get out!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetplayerdies

$Name: Praise
$Message: XSTR("Pure poetry.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetpraise

$Name: Praise
$Message: XSTR("We need more of that!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetpraiseDesperate
$Mood: Desperate

$Name: Praise
$Message: XSTR("Humanity stands.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetpraiseshivans
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Rearm
$Message: XSTR("Racks empty. Feed me.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetrearm

$Name: Repair
$Message: XSTR("My shit is fucked. Calling for support.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetrepair

$Name: Traitor
$Message: XSTR("I can't believe this.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleettraitor

$Name: Yes
$Message: XSTR("Rrroger that.", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetaffirmative

$Name: Yes
$Message: XSTR("Sir! Yes sir!", -1)
+Persona: UEF2FltMale
+Avi Name: Head-TP8
+Wave Name: uef2fleetaffirmativedesp
$Mood: Desperate


; UEF2FltFemale

$Name: All Clear
$Message: XSTR("Clean scope. Take two.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetallclearf

$Name: Arrive Enemy
$Message: XSTR("New contacts! Orient now!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetcontactf

$Name: Arrive Enemy
$Message: XSTR("I see Shivans!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetcontactshivansf
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Attack Target
$Message: XSTR("I'm going in for guns!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetattackf1

$Name: Attack Target
$Message: XSTR("Roger, I have the intercept.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetattackf2

$Name: Attack Target
$Message: XSTR("Fuck these bastards!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetDesperateattackf
$Mood: Desperate

$Name: Backup
$Message: XSTR("Sound off, cavalry's here.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetreinforcementsf

$Name: Beta Arrived
$Message: XSTR("B wing on station, call your tasking.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetbetaf

$Name: Check 6
$Message: XSTR("Pilot! Go defensive! Now!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetbanditf

$Name: Death
$Message: XSTR("Fuck me - I'm hit, I'm hit!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetdeathf

$Name: Delta Arrived
$Message: XSTR("Delta. Ready to rock.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetdeltaf

$Name: Depart
$Message: XSTR("We're out. Good luck, boss.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetdepartingf

$Name: Disable Target
$Message: XSTR("Taking down her engines.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetdisablef

$Name: Disarm Target
$Message: XSTR("Targeting weapon hardpoints.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetdisarmf

$Name: Engage
$Message: XSTR("Going in hot.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetengagef

$Name: Engage
$Message: XSTR("I'll kill as many as I can!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetengageDesperatef
$Mood: Desperate

$Name: Engage
$Message: XSTR("Line the bastards up!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetengageshivansf
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Epsilon Arrived
$Message: XSTR("Epsilon's here. Make my day.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetepsilonf

$Name: Gamma Arrived
$Message: XSTR("Gamma wing, fangs out.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetgammaf

$Name: Help
$Message: XSTR("I can't break this spike!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetneedhelpdespf

$Name: Help
$Message: XSTR("Cover me! I'll take anything!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetneedhelpf

$Name: Ignore Target
$Message: XSTR("I resent that order.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetignoref

$Name: No
$Message: XSTR("Sorry, boss. No go.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetnegativef

$Name: No Target
$Message: XSTR("I can't find a target.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetnotargetf

$Name: Oops 1
$Message: XSTR("Shoot THEM! The red ones!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetfriendlyfiref

$Name: Player Dead
$Message: XSTR("Get out of there, boss! Get out!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetplayerdiesf

$Name: Praise
$Message: XSTR("Pure poetry.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetpraisef

$Name: Praise
$Message: XSTR("We need more of that!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetpraiseDesperatef
$Mood: Desperate

$Name: Praise
$Message: XSTR("Humanity stands.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetpraiseshivansf
;;$Mood: Shivans
$Filter by subject:
+Species: Shivan

$Name: Rearm
$Message: XSTR("Racks empty. Feed me.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetrearmf

$Name: Repair
$Message: XSTR("My shit is fucked. Calling for support.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetrepairf

$Name: Traitor
$Message: XSTR("I can't believe this.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleettraitorf

$Name: Yes
$Message: XSTR("Rrrroger that.", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetaffirmativef

$Name: Yes
$Message: XSTR("Sir! Yes sir!", -1)
+Persona: UEF2FltFemale
+Avi Name: Head-TP2
+Wave Name: uef2fleetaffirmativedespf
$Mood: Desperate

;RICARDO LAPORTE


$Name: All Clear
$Message: XSTR("Once again, the world is safe for losers like you. You're welcome!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_All_Clear

$Name: Arrive Enemy
$Message: XSTR("You should probably hide now.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Arrive_Enemy

$Name: Attack Target
$Message: XSTR("Aww, is this guy bothering you?", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Attack_Target

$Name: Backup
$Message: XSTR("Here I come to save your stupid ass.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Backup

$Name: Beta Arrived
$Message: XSTR("Beta wing on station and swapping designation to Alpha wing.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Beta_Arrived

$Name: Check 6
$Message: XSTR("Pro tip...dodge!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Check_6

$Name: Death
$Message: XSTR("I fucked your girlfriend! Aaaaaa!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Death

$Name: Delta Arrived
$Message: XSTR("Delta wiiiing! This is the motherfucking Delta wiiiing!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Delta_Arrive

$Name: Depart
$Message: XSTR("Don't call me.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Depart

$Name: Disable Target
$Message: XSTR("Bifable your tawget? Aww, okay.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Disable_Target

$Name: Disarm Target
$Message: XSTR("I will shoot these turrets. But only because I want to.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Disarm_Target

$Name: Engage
$Message: XSTR("Engage enemy, wow, good strategy. You must have gone to college!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Engage

$Name: Epsilon Arrived
$Message: XSTR("Some Greek dick thought Epsilon would be a great name for a letter, so here I am.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Epsilon_Arrived

$Name: Gamma Arrived
$Message: XSTR("Eez Gamma wing chuh chuh chuh drop the hammer wiiiing a wa ba ba!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Gamma_Arrived

$Name: Help
$Message: XSTR("They shoot me. Ping! Ping!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Help	

$Name: Ignore Target
$Message: XSTR("Fine, I'll leave your precious target alone. Jesus.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Ignore_Target

$Name: No
$Message: XSTR("Fuck no, chump!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_No

$Name: No Target
$Message: XSTR("Suure, will do...just kidding, fuck off.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_No_Target

$Name: Oops 1
$Message: XSTR("Stop shooting me you fucking imbecile!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Oops_1

$Name: Player Dead
$Message: XSTR("Wah wah...man up!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Player_Dead

$Name: Praise
$Message: XSTR("Oh, you got one. I lose a bet.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Praise

$Name: High Praise
$Message: XSTR("Heyyy... You still suck.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_High_Praise

$Name: Praise Self
$Message: XSTR("Ohhhhh! Ohhhh shit! Did you see that! Ugggggh! Yeah! In your face!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Praise_Self

$Name: Rearm
$Message: XSTR("One moment, I must replenish my pew pew.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Rearm

$Name: Repair
$Message: XSTR("Some asshole has scratched my paint job.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Repair

$Name: Stray
$Message: XSTR("Yes! Run for your life!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Stray

$Name: Traitor
$Message: XSTR("Ha ha! Called it! I told everyone you were a bitch, and I was right!", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Traitor

$Name: Yes
$Message: XSTR("Pfff. Fine.", -1)
+Persona: Ricardo Laporte
+Avi Name: Head-TP1
+Wave Name: Dick_Yes


;Simms


$Name: Attack Target
$Message: XSTR("On my way.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_attack

$Name: Arrive Enemy
$Message: XSTR("Heads up, heads up. Inbound.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_arrive_enemy

$Name: Check 6
$Message: XSTR("You're spiked!", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_check6

$Name: Disable Target
$Message: XSTR("Copy that, Laporte.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_affirmative

$Name: Disarm Target
$Message: XSTR("Copy that, Laporte.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_affirmative

$Name: Engage
$Message: XSTR("On my way.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_attack

$Name: Help
$Message: XSTR("In trouble.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_needhelp	

$Name: Oops 1
$Message: XSTR("Buddy spike! Check fire!", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: dontreadme

$Name: Player Dead
$Message: XSTR("Laporte! LAPORTE!", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_playerdies

$Name: Praise
$Message: XSTR("Laporte, that was brilliant work.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_praise

$Name: Praise Self
$Message: XSTR("Target down!", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_praise_self

$Name: Rearm
$Message: XSTR("Support, I'm winchester!", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: dontreadme

$Name: Repair
$Message: XSTR("Support, I've got a squawk!", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: dontreadme

$Name: Traitor
$Message: XSTR("Laporte? Why? How could you?", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_traitor

$Name: Yes
$Message: XSTR("Copy that, Laporte.", -1)
+Persona: Simms
+Avi Name: Head-TP5
+Wave Name: simms_affirmative


;Karen


$Name: Attack Target
$Message: XSTR("On our way in.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_attack

$Name: Arrive Enemy
$Message: XSTR("Heads up, enemy fighters!", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_arrive_enemy

$Name: Check 6
$Message: XSTR("Heads up, Laporte.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_checksix

$Name: Disable Target
$Message: XSTR("On our way in.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_attack

$Name: Disarm Target
$Message: XSTR("On our way in.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_attack

$Name: Engage
$Message: XSTR("On our way in.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_attack

$Name: Help
$Message: XSTR("Two, where the hell are you?", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_needhelp	

$Name: Oops 1
$Message: XSTR("I'm a friendly!", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: dontreadme

$Name: Player Dead
$Message: XSTR("I'm sorry I got you into this mess, Laporte.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_playerdies

$Name: Praise
$Message: XSTR("Good flying, pilot.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_praise

$Name: Rearm
$Message: XSTR("I need to rearm.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: dontreadme

$Name: Repair
$Message: XSTR("Ach, systems are failing. I need support.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: dontreadme

$Name: Yes
$Message: XSTR("On our way in.", -1)
+Persona: Karen
+Avi Name: Head-TP2
+Wave Name: karen_attack


;Brie

$Name: Attack Target
$Message: XSTR("Desperta ferro!", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: brie_praise

$Name: Arrive Enemy
$Message: XSTR("Heads up! Enemy strike just arrived.", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: brie_arriveenemy

$Name: Check 6
$Message: XSTR("Break! Break left!", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: brie_check6

$Name: Help
$Message: XSTR("Solaris, we are heavily engaged!", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: brie_needhelp

$Name: Oops 1
$Message: XSTR("Noemi! Why the hell did you do that?", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: brie_wth	

$Name: Player Dead
$Message: XSTR("Laporte! Are you all right? Sound off!", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: brie_playerdies

$Name: Praise
$Message: XSTR("Desperta ferro!", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: brie_praise

$Name: Rearm
$Message: XSTR("I'm out! Laporte, cover me while I rearm!", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: dontreadme

$Name: Repair
$Message: XSTR("My avionics are failing...calling in support!", -1)
+Persona: Brie
+Avi Name: Head-TP3
+Wave Name: dontreadme


;Kassim

$Name: Attack Target
$Message: XSTR("Snapping to new threats!", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: kassim_arriveenemy

$Name: Arrive Enemy
$Message: XSTR("Snapping to new threats!", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: kassim_arriveenemy

$Name: Check 6
$Message: XSTR("Laporte! Are you okay?", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: kassim_check6

$Name: Help
$Message: XSTR("Shit!", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: kassim_help

$Name: Oops 1
$Message: XSTR("Are you blind!?", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: dontreadme		

$Name: Player Dead
$Message: XSTR("Laporte! Are you okay?", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: kassim_check6

$Name: Praise
$Message: XSTR("Take that, you bastards.", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: kassim_praise

$Name: Rearm
$Message: XSTR("I need missiles! Where's support?", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: dontreadme

$Name: Repair
$Message: XSTR("Diagnostics are red. Support!", -1)
+Persona: Kassim
+Avi Name: Head-TP6
+Wave Name: dontreadme


;Olefumi

$Name: Attack Target
$Message: XSTR("Here we go!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: olefumi_yes

$Name: Arrive Enemy
$Message: XSTR("Buku hostiles!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: olefumi_arrivenemy

;;; Check 6 and Help commented out because using the same line for several different "warnings" is very confusing when only Olefumi does it.
;$Name: Check 6
;$Message: XSTR("Buku hostiles!", -1)
;+Persona: Olefumi
;+Avi Name: Head-TP6
;+Wave Name: olefumi_arrivenemy

$Name: Disable Target
$Message: XSTR("Here we go!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: olefumi_yes

$Name: Disarm Target
$Message: XSTR("Here we go!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: olefumi_yes

$Name: Engage
$Message: XSTR("Here we go!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: olefumi_yes

;$Name: Help
;$Message: XSTR("Buku hostiles!", -1)
;+Persona: Olefumi
;+Avi Name: Head-TP6
;+Wave Name: olefumi_arrivenemy

$Name: Oops 1
$Message: XSTR("Ey, I'm friendly!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: dontreadme		

$Name: Praise
$Message: XSTR("Hosh, you Tev bastards.", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: olefumi_praise

$Name: Rearm
$Message: XSTR("Ey, get me more warload!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: dontreadme

$Name: Repair
$Message: XSTR("Oh, I am all fucked up. Calling for repairs.", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: dontreadme

$Name: Yes
$Message: XSTR("Here we go!", -1)
+Persona: Olefumi
+Avi Name: Head-TP6
+Wave Name: olefumi_yes


; Support Ship

$Name: Depart
$Message: XSTR("I copy. Engaging jump drive now.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_depart

$Name: On Way
$Message: XSTR("I copy, pilot. Support ship in transit.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_onway

$Name: Rearm On Way
$Message: XSTR("Stand by, pilot. We're on our way.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_onway2

$Name: Repair Done
$Message: XSTR("Rearming complete, sir. You're good to go.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_rearm

$Name: Repair Aborted
$Message: XSTR("Rearming sequence aborted.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_abort


; Support Ship Vasudan

$Name: Depart
$Message: XSTR("Departing field of engagement.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_depart

$Name: On Way
$Message: XSTR("Acknowledged. Standby to rearm.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_onway

$Name: Rearm On Way
$Message: XSTR("Support request confirmed. Please stand by.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_onway2

$Name: Repair Done
$Message: XSTR("Rearming procedure complete.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_rearm

$Name: Repair Aborted
$Message: XSTR("Rearming procedure terminated.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_abort


; Large Ship

$Name: Awacs at 75
$Message: XSTR("AWACS has sustained moderate damage! Please assist!", -1)
+Persona: Large Ship
+Avi Name: Head-CM1
+Wave Name: Awacs75

$Name: Awacs at 25
$Message: XSTR("AWACS hull integrity has fallen below critical! Request immediate fighter cover!", -1)
+Persona: Large Ship
+Avi Name: Head-CM1
+Wave Name: Awacs25


; Large Ship Vasudan

$Name: Depart
$Message: XSTR("We are departing as ordered.", -1)
+Persona: Large Ship Vasudan
+Avi Name: Head-VP1
+Wave Name: 6_depart

$Name: Awacs at 75
$Message: XSTR("Command, AWACS is under attack! Request fighter cover!", -1)
+Persona: Large Ship Vasudan
+Avi Name: Head-VC
+Wave Name: Vawacs75

$Name: Awacs at 25
$Message: XSTR("Mayday! AWACS hull failure imminent! Please assist!", -1)
+Persona: Large Ship Vasudan
+Avi Name: Head-VC
+Wave Name: Vawacs25


; Terran Command

$Name: Arrive Enemy
$Message: XSTR("Incoming jump signature! Hostile configuration!", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_arrival

$Name: Oops 1
$Message: XSTR("Invalid target! Hold your fire!", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_oops1

$Name: Traitor
$Message: XSTR("All units, terminate the traitor!", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_Traitor

$Name: Rearm warping in
$Message: XSTR("Deploying support ship now. Please stand by.", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_help

$Name: Support Killed
$Message: XSTR("Support ship is down!", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_S_Dead

$Name: All Alone
$Message: XSTR("No reinforcements are available, pilot. You're on your own.", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_Loner

$Name: Instructor Hit
$Message: XSTR("Invalid target! Hold your fire! ", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_oops1

$Name: Instructor Attack
$Message: XSTR("Your instructor is not a valid target, pilot.", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_oops2

$Name: Stray Warning
$Message: XSTR("Desertion is grounds for a court martial, pilot. Return to the battle.", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_stray

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning. Complete your mission objectives.", -1)
+Persona: Terran Command
+Avi Name: Head-CM2
+Wave Name: TC_strayfinal

#End

#Simulated Speech Overrides

$File Name: emptymsg.ogg
$File Name: non_critical_med.ogg
$File Name: alarm.ogg
$File Name: alarm2.ogg
$File Name: whispertrail1.ogg
$File Name: whispertrail2.ogg
$File Name: whispertrail3.ogg

#End