#Mission Info

$Version: 0.10
$Name:  XSTR("Battle at Tango", -1)
$Author: Julian Egelstaff
$Created: 08/30/98 at 19:51:28
$Modified: 08/12/21 at 13:15:17
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Race to the Livingstone and reinforce the rescue team.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65536
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: -1926.233032, 1491.016113, 170.491898
+Viewer orient:
	0.883284, -0.000001, 0.468839,
	-0.467780, 0.067171, 0.881289,
	-0.031493, -0.997741, 0.059331


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Long range sensor report:

Terran ship status:

$g Beta $g 1 $g <intact>
$g Beta $g 2 $g <intact>
$g Beta $g 3 $r <destroyed>
$g Beta $g 4 $r <destroyed>
$g Epsilon $g 1 $g <intact>
$g Epsilon $g 2 $g <intact>
$g Epsilon $g 3 $g <intact>
$g Epsilon $g 4 $r <destroyed>
$g GTT $g Casiorn $r <destroyed>
$g GTSC $g Livingstone $g <intact>

Hostile ships detected:

$r SC $r Cain 
$r SF $r Dragon 
$r SF $r Dragon 
$r SF $r Dragon
$r SF $r Dragon
$r SF $r Dragon
$r SF $r Manticore
$r SF $r Manticore
$r SF $r Basilisk
$r SF $r Basilisk
$r SF $r Basilisk", -1)
$end_multi_text
$voice: battleb1.wav
$camera_pos: -1926.233032, 1491.016113, 170.491898
$camera_orient:
	0.883284, -0.000001, 0.468839,
	-0.467780, 0.067171, 0.881289,
	-0.031493, -0.997742, 0.059331
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 10

$Formula: ( is-event-true-delay 
   "Beta 1 down in beginning" 
   0 
)
$Multi text
    XSTR("Perhaps Beta 1 called you in too late, but for whatever reason you were unable to secure the area, making the next phase of the mission impossible. At this late stage in the war, yet another failure cannot be tolerated. Lucky for you, we're so short on pilots that we can't ground you.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Rhygar can usually take care of himself, so it's probably a fluke that he was killed. The best way to safe guard him and the Livingstone is to hit the Shivans as fast as you can. Make sure you order your wingmen to attack right away.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Livingstone down before order" 
      0 
   )
   ( is-destroyed-delay 0 "Beta 1" ) 
)
$Multi text
    XSTR("The Livingstone was destroyed before we could download her data banks. Even if we couldn't save the Livingstone herself, we needed to keep her alive long enough to get those data banks. You better hope there was nothing crucial in there, pilot, because if there was, you may have just lost us the war.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("When you first arrive, secure the area as quickly as you can. Doing so will lessen damage to the Livingstone. After the Magi has docked, the Shivan attackers arrive quickly and close by. Don't hesitate to use missiles to take them out as soon as they appear. Order your wingmen to attack one wave, while you concentrate on the other.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Beta 1" 
      "Magi" 
   )
   ( is-event-true-delay 
      "When done docked" 
      0 
   )
)
$Multi text
    XSTR("The Magi was destroyed. Now there is no way we will ever know what the Livingstone found out. Our backs are against a wall and Intel needs all the information it can get. At this late stage in the war, yet another failure cannot be tolerated. Lucky for you, we're so short on pilots that we can't ground you", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure you stay close the Magi. If you get caught up dogfighting while the Magi heads deeper into the asteroid field, you'll never be close enough when she really needs you.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-goal-true-delay 
         "Retrieve data" 
         0 
      )
      ( is-destroyed-delay 0 "Beta 1" ) 
   )
   ( not 
      ( is-event-true-delay 
         "Livingstone down before order" 
         0 
      )
   )
)
$Multi text
    XSTR("Excellent work! The Magi, and the Livingstone's records, are safe. The Livingstone had been supplying us with detailed information about Shivan deployments up until we lost contact with her. Recovering this information should be a great boost to our efforts.

This is only a partial victory, however. Beta 1 was lost. Lieutenant Rhygar was one of our best pilots. We can only hope the data from the Livingstone was worth his sacrifice.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Rhygar can usually take care of himself, but he is only flying a Ulysses. Keep an eye on your wing men status guage and help him out if he's getting a lot of fire. Don't hesitate to use missiles to take out the Shivans fast. You can always rearm in the middle of the mission.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( and 
         ( is-goal-true-delay 
            "Retrieve data" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Beta 1" ) 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Livingstone down before order" 
            0 
         )
      )
   )
   ( not 
      ( and 
         ( is-previous-goal-true 
            "patrol" 
            "Retrieve Vishnu 1" 
         )
         ( is-previous-goal-true 
            "patrol" 
            "Retrieve Vishnu 2" 
         )
      )
   )
)
$Multi text
    XSTR("Way to go, Tiger! I can hardly believe we got the Magi out of there, but we did. That's only the good news though.

The Livingstone's data banks are enroute to Terran Command, but I've got a pal in the executive services who says a few of the Intel boys have already been poking around in them. It doesn't look good.

The Livingstone was monitoring Shivan communications and deployments when we lost contact with her. There was some sort of freak malfunction in the navigation grid that also made communication impossible. The telemetry shows she was only completely knocked out less than a week ago.

Before that though, she discovered something really bad. The Shivan movements leave no doubt. They now know where Sol is. That's right. It looks like the Lucifer fleet is moving into position to head straight for Earth itself.

I just hope we learned about it soon enough.", -1)
$end_multi_text
$Voice: battled1.wav
$Recommendation text:
    XSTR("Not much could be worse than this bad news, but it would be nice to know what eventually happened to knock out the Livingstone. Maybe those bombers you discovered on the initial patrol had something to do with it?", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( and 
         ( is-goal-true-delay 
            "Retrieve data" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Beta 1" ) 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Livingstone down before order" 
            0 
         )
      )
   )
   ( and 
      ( is-previous-goal-true 
         "patrol" 
         "Retrieve Vishnu 1" 
      )
      ( is-previous-goal-true 
         "patrol" 
         "Retrieve Vishnu 2" 
      )
   )
)
$Multi text
    XSTR("Way to go, Tiger! I can hardly believe we got the Magi out of there, but we did. I've recommended you for the medal of Conspicuous Gallantry, for your outstanding performance under my command. That's only the good news though.

The Livingstone's data banks are enroute to Terran Command, but I've got a pal in the executive services who says a few of the Intel boys have already been poking around in them. It doesn't look good.

The Livingstone was monitoring Shivan communications and deployments when we lost contact with her. But she was not immediately disabled, just out of contact with us. There was some sort of freak malfunction in the navigation grid that also made communication impossible. But it wasn't until less than a week ago, when some passing Shivan bombers got too close, that she was knocked out completely.", -1)
$end_multi_text
$Voice: battled2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( and 
      ( is-event-true-delay 
         "battle story" 
         0 
      )
      ( or 
         ( and 
            ( not 
               ( is-destroyed-delay 0 "Livingstone" ) 
            )
            ( not 
               ( destroyed-or-departed-delay 
                  0 
                  "Magi" 
               )
            )
         )
         ( and 
            ( is-event-true-delay 
               "When done docked" 
               0 
            )
            ( not 
               ( destroyed-or-departed-delay 
                  0 
                  "Magi" 
               )
            )
         )
      )
   )
   ( and 
      ( not 
         ( is-event-true-delay 
            "battle story" 
            0 
         )
      )
      ( and 
         ( not 
            ( is-destroyed-delay 0 "Livingstone" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Beta 1" ) 
         )
      )
   )
)
$Multi text
    XSTR("What the hell do you think you're doing, pilot?! Leaving in the middle of a battle is a court-martial offence! You're lucky we don't vaporize you on the spot!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't leave the battle until ordered to do so!", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( is-destroyed-delay 0 "Magi" ) 
      ( not 
         ( is-destroyed-delay 0 "Beta 1" ) 
      )
   )
   ( is-event-true-delay 
      "When done docked" 
      0 
   )
)
$Multi text
    XSTR("We lost the Magi, Tiger. Now we'll never know what the Livingstone found out. In a way, I hope this mission was all for nothing all along, 'cause if there was anything important in those data banks, well . . . dismissed.", -1)
$end_multi_text
$Voice: battled4.wav
$Recommendation text:
    XSTR("Make sure you stay close the Magi. If you get caught up dogfighting while the Magi heads deeper into the asteroid field, you'll never be close enough when she really needs you.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Livingstone down before order" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Beta 1" ) 
   )
)
$Multi text
    XSTR("We lost the Livingstone! The whole point of this mission was to at least get all of the data out of her data banks, and we didn't even manage that. Intel's going to be pissed ... and don't think I'm too happy either, Tiger. Dismissed!", -1)
$end_multi_text
$Voice: battled5.wav
$Recommendation text:
    XSTR("When you first arrive, secure the area as quickly as you can. Doing so will lessen damage to the Livingstone. After the Magi has docked, the Shivan attackers arrive quickly and close by. Don't hesitate to use missiles to take them out as soon as they appear. Order your wingmen to attack one wave, while you concentrate on the other.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( and 
         ( is-goal-true-delay 
            "Retrieve data" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Beta 1" ) 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Livingstone down before order" 
            0 
         )
      )
   )
   ( and 
      ( is-previous-goal-true 
         "patrol" 
         "Retrieve Vishnu 1" 
      )
      ( is-previous-goal-true 
         "patrol" 
         "Retrieve Vishnu 2" 
      )
   )
)
$Multi text
    XSTR("Remember those two bombers we found on the patrol? Well it looks like the Livingstone was taking a pounding from them. But by sending all remaining power to the engines in one incredible burst, she managed to fry the Shivans' onboard systems with the incredible power discharge that created.

The captain and crew signed their death warrant by doing that, since they had nothing left for life support, but I guess they knew what was in the Livingstone's data banks and knew it had to survive.

So what's the punch line? Well, the Shivan movements leave no doubt. They now know where Sol is. That's right. It looks like the Lucifer fleet is moving into position to head straight for Earth itself.

I just hope we learned about it soon enough.", -1)
$end_multi_text
$Voice: battled3.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"Disruptor"	3
	"Avenger"	6
	"Prometheus"	3
	"Fury"	360
	"Interceptor"	60
	"Hornet"	80
	"Phoenix V"	8
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -1514.400024, 336.299988, -1139.400024
$Orientation:
	0.948033, 0.000000, 0.318171,
	-0.119830, 0.926367, 0.357050,
	-0.294743, -0.376622, 0.878227
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: -2047.800049, -202.699997, 697.099976
$Orientation:
	-0.999284, 0.000000, 0.037833,
	-0.033305, 0.474405, -0.879676,
	-0.017948, -0.880307, -0.474065
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Lt. Rhygar", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Terran NavBuoy 1		;! Object #2
$Class: Terran NavBuoy
$Team: Friendly
$Location: -2720.220215, -0.004752, 3670.211670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 2		;! Object #3
$Class: Terran NavBuoy
$Team: Friendly
$Location: -2775.134277, 505.106079, -142.790863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 3		;! Object #4
$Class: Terran NavBuoy
$Team: Friendly
$Location: -172.215073, -616.070801, -1727.418091
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 4		;! Object #5
$Class: Terran NavBuoy
$Team: Friendly
$Location: 4025.191650, -372.371796, -793.183472
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 5		;! Object #6
$Class: Terran NavBuoy
$Team: Friendly
$Location: 4987.202148, 1087.483521, 2773.811768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 6		;! Object #7
$Class: Terran NavBuoy
$Team: Friendly
$Location: 2001.158813, -0.004894, 10892.883789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 7		;! Object #8
$Class: Terran NavBuoy
$Team: Friendly
$Location: -899.248474, -606.824219, 8087.799316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 8		;! Object #9
$Class: Terran NavBuoy
$Team: Friendly
$Location: -5154.450195, 1264.477173, 4514.273438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Beta 2		;! Object #10
$Class: GTF Ulysses
$Team: Friendly
$Location: -2231.899902, 0.000000, 611.400024
$Orientation:
	0.811693, 0.000000, 0.584085,
	-0.214565, 0.930082, 0.298177,
	-0.543247, -0.367352, 0.754940
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 75
+Initial Shields: 90
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Barraka		;! Object #11
$Class: SC Cain
$Team: Hostile
$Location: -2336.600098, -70.800003, 756.900024
$Orientation:
	0.316213, 0.000000, -0.948688,
	0.877900, 0.379032, 0.292619,
	0.359583, -0.925384, 0.119855
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Livingstone		;! Object #12
$Class: GTSC Faustus
$Team: Friendly
$Location: -2169.511963, -500.799866, 812.593262
$Orientation:
	-0.259816, -0.122733, -0.957828,
	0.175068, 0.969468, -0.171713,
	0.949657, -0.212299, -0.230397
$AI Behavior: None
$Cargo 1:  XSTR("Indeterminate", -1)
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: science01a-solar1
$Damage: 100
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: sensors
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Alpha 2		;! Object #13
$Class: GTF Hercules
$Team: Friendly
$Location: -1524.246094, 321.454987, -1176.606079
$Orientation:
	0.951206, 0.000000, 0.308557,
	-0.112907, 0.930646, 0.348066,
	-0.287157, -0.365921, 0.885236
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Alpha 3		;! Object #14
$Class: GTF Hercules
$Team: Friendly
$Location: -1461.344360, 321.454987, -1145.795776
$Orientation:
	0.940405, 0.000000, 0.340057,
	-0.124886, 0.930122, 0.345364,
	-0.316295, -0.367250, 0.874691
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #15
$Class: GTF Hercules
$Team: Friendly
$Location: -1480.832764, 321.454987, -1182.838989
$Orientation:
	0.945285, 0.000000, 0.326244,
	-0.118413, 0.931805, 0.343100,
	-0.303996, -0.362959, 0.880822
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 4

$Name: Epsilon 1		;! Object #16
$Class: GTB Athena
$Team: Friendly
$Location: -2556.728027, 67.767097, 702.117554
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Synaptic" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 2		;! Object #17
$Class: GTB Athena
$Team: Friendly
$Location: -2496.845703, -16.369335, 645.381836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 49
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Synaptic" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 3		;! Object #18
$Class: GTB Athena
$Team: Friendly
$Location: -2296.708008, -68.802177, 903.426392
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Synaptic" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Rama 1		;! Object #19
$Class: SF Manticore
$Team: Hostile
$Location: -2139.100098, -650.700012, 558.900024
$Orientation:
	0.992891, 0.000000, 0.119024,
	0.060228, 0.862523, -0.502420,
	-0.102661, 0.506018, 0.856392
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 81
+Initial Shields: 76
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #20
$Class: SF Manticore
$Team: Hostile
$Location: -2054.041748, -508.838654, 532.237244
$Orientation:
	0.924644, 0.000000, 0.380833,
	0.010093, 0.999649, -0.024506,
	-0.380699, 0.026503, 0.924319
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #21
$Class: SF Dragon
$Team: Hostile
$Location: -2371.628418, -0.000040, 656.757690
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 5		;! Object #22
$Class: SF Dragon
$Team: Hostile
$Location: -2260.925293, -177.268311, 646.149353
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Indra 1		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: -2193.636719, 0.000107, 95.991501
$Orientation:
	0.875512, 0.000000, 0.483196,
	-0.012601, 0.999660, 0.022831,
	-0.483032, -0.026078, 0.875215
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 2		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: -2086.600098, -201.076675, 187.199997
$Orientation:
	0.745004, 0.000000, 0.667060,
	-0.017749, 0.999646, 0.019822,
	-0.666824, -0.026607, 0.744740
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 3		;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: -1757.199951, 0.000000, 437.200012
$Orientation:
	0.666637, 0.000000, 0.745382,
	-0.343843, 0.887246, 0.307518,
	-0.661337, -0.461297, 0.591471
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #26
$Class: SF Dragon
$Team: Hostile
$Location: -2597.300049, -44.822166, 401.600006
$Orientation:
	0.692810, 0.000000, -0.721121,
	0.465173, 0.764123, 0.446911,
	0.551025, -0.645070, 0.529392
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 2		;! Object #27
$Class: SF Dragon
$Team: Hostile
$Location: -2743.008789, 27.656977, 520.593872
$Orientation:
	0.453729, 0.000000, -0.891140,
	0.547282, 0.789199, 0.278652,
	0.703287, -0.614137, 0.358083
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 3		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: -2405.018799, -76.914902, 296.817291
$Orientation:
	0.909659, 0.000000, -0.415356,
	0.274965, 0.749506, 0.602192,
	0.311312, -0.661998, 0.681795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Magi		;! Object #29
$Class: GTT Elysium
$Team: Friendly
$Location: -2350.000000, -397.399994, 1479.699951
$Orientation:
	-0.965294, 0.000000, -0.261164,
	0.038645, 0.988992, -0.142836,
	0.258289, -0.147971, -0.954668
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Livingstone" "topside docking" "port docking" 50 ) )
$Cargo 1:  XSTR("Repair Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "calling magi" 
   12 
)
$Departure Location: Docking Bay
$Departure Anchor: Holmgard
$Departure Cue: ( is-event-true-delay 
   "Holmgard arrives" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Bheema 1		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: -2972.301025, -349.931366, 986.732605
$Orientation:
	-0.260853, 0.000000, -0.965378,
	0.461815, 0.878155, -0.124786,
	0.847751, -0.478377, -0.229070
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #31
$Class: SF Scorpion
$Team: Hostile
$Location: -2625.940430, 0.000075, 173.386429
$Orientation:
	0.825666, 0.000000, -0.564160,
	0.173427, 0.951578, 0.253816,
	0.536842, -0.307408, 0.785685
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1		;! Object #32
$Class: SF Dragon
$Team: Hostile
$Location: -2715.711914, -419.743530, 497.666473
$Orientation:
	0.361847, 0.000000, -0.932238,
	0.350635, 0.926570, 0.136099,
	0.863783, -0.376122, 0.335276
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Bheema 2		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: -3013.674072, -349.931305, 949.756287
$Orientation:
	-0.213338, 0.000000, -0.976979,
	0.455313, 0.884763, -0.099424,
	0.864394, -0.466042, -0.188753
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #34
$Class: SF Scorpion
$Team: Hostile
$Location: -2669.495117, 0.000037, 129.903870
$Orientation:
	0.821642, 0.000000, -0.570005,
	0.169232, 0.954910, 0.243941,
	0.544303, -0.296895, 0.784594
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 2		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: -2692.305420, -419.743530, 487.061859
$Orientation:
	0.374020, 0.000000, -0.927420,
	0.342162, 0.929454, 0.137991,
	0.861994, -0.368939, 0.347635
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Holmgard		;! Object #36
$Class: GTD Orion
$Team: Friendly
$Location: 2885.699951, 7879.600098, 4566.000000
$Orientation:
	-0.653409, -0.075127, 0.753267,
	-0.713403, 0.393939, -0.579541,
	-0.253202, -0.916061, -0.310999
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Krishna" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Magi" 
      "Waypoint path 11:1" 
   )
   2500 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   10 
   "Magi" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
+Persona Index: 1
$Texture Replace:
+old: nameplate
+new: gtdholmgard

#Wings		;! 9 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 3 "Holmgard" ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-chase-wing "Rama" 70 ) )
+Hotkey: 1
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 3 "Holmgard" ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Livingstone" 89 ) )
+Hotkey: 2
+Flags: ( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rama 1"
	"Rama 2"
)
$AI Goals: ( goals ( ai-chase "Livingstone" 50 ) )
+Flags: ( )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Indra 3
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 75 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 70 ) )
+Flags: ( )

$Name: Krishna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Magi
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Magi go to waypoint 11" 
      15 
   )
   ( or 
      ( is-destroyed-delay 5 "Vishnu" ) 
      ( is-destroyed-delay 5 "Bheema" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Krishna 1"
	"Krishna 2"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-chase "Magi" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 12

$Name: Vishnu
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Near Ship
+Arrival Distance: 950
$Arrival Anchor: Magi
$Arrival Cue: ( has-docked-delay 
   "Magi" 
   "Livingstone" 
   1 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vishnu 1"
	"Vishnu 2"
)
$AI Goals: ( goals ( ai-chase "Livingstone" 75 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Bheema
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1
$Arrival Location: Near Ship
+Arrival Distance: 950
$Arrival Anchor: Magi
$Arrival Cue: ( has-docked-delay 
   "Magi" 
   "Livingstone" 
   1 
   18 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bheema 1"
	"Bheema 2"
)
$AI Goals: ( goals ( ai-chase "Livingstone" 75 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 23 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( self-destruct 
      "Barraka" 
      "Arjuna 4" 
      "Arjuna 5" 
   )
)
+Name: blow up
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Arjuna 4" 
      "Arjuna 5" 
      "Barraka" 
      "Rama" 
      "Indra" 
      "Arjuna" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "just in time" 
   )
)
+Name: When its clear...
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Casiorn down" 
   )
)
+Name: battle story
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "call in magi" 
   )
)
+Name: calling magi
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 2 "Magi" ) 
   ( send-message 
      "Magi" 
      "High" 
      "Magi here" 
   )
)
+Name: Magi arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Magi" 
      "Livingstone" 
      1 
      3 
   )
   ( send-message 
      "Magi" 
      "High" 
      "It's pretty bad" 
   )
)
+Name: When first docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Magi" 
         "Livingstone" 
         1 
         109 
      )
      ( < ( hits-left "Livingstone" ) 10 ) 
   )
   ( send-message 
      "Magi" 
      "High" 
      "download done" 
   )
)
+Name: When done docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Get out of there" 
   )
)
+Name: get out of there
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 0 "Livingstone" ) 
   ( send-message 
      "Magi" 
      "High" 
      "engines down" 
   )
   ( add-goal 
      "Magi" 
      ( ai-waypoints-once 
         "Waypoint path 11" 
         70 
      )
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Magi" 85 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Magi" 85 ) 
   )
   ( add-goal 
      "Vishnu" 
      ( ai-chase "Magi" 75 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 80 ) ) 
   ( add-goal 
      "Epsilon" 
      ( ai-chase-any 80 ) 
   )
   ( add-goal 
      "Bheema" 
      ( ai-chase "Magi" 75 ) 
   )
)
+Name: When ready, warp out
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Ok Magi" 
   )
)
+Name: Magi go to waypoint 11
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 5 "Bheema" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Cover the Livingstone" 
   )
)
+Name: cover Livingstone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Livingstone" ) 25 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "blow livingstone" 
   )
)
+Name: Blow livingstone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Magi go to waypoint 11" 
         8 
      )
      ( not ( is-destroyed-delay 0 "Magi" ) ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Follow magi" 
   )
)
+Name: Follow Magi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 1 "Magi" ) 
   ( do-nothing ) 
)
+Name: Cover Magi directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Cover Magi", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Livingstone" ) 
      ( not 
         ( has-docked-delay 
            "Magi" 
            "Livingstone" 
            1 
            109 
         )
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Livingstone down" 
   )
   ( add-goal "Magi" ( ai-warp-out 89 ) ) 
)
+Name: Livingstone down before order
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Magi" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Magi down" 
   )
)
+Name: Magi down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 4 "Magi" ) 
   ( send-message 
      "Holmgard" 
      "High" 
      "That's it folks" 
   )
)
+Name: Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Objective key:  XSTR("Alt_J", -1)

$Formula: ( when 
   ( has-arrived-delay 8 "Holmgard" ) 
   ( send-message 
      "Holmgard" 
      "High" 
      "Holmgard here" 
   )
   ( clear-goals "Magi" ) 
)
+Name: Holmgard arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Beta 1" ) 
      ( not 
         ( is-event-true-delay 
            "battle story" 
            1 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "area unsecure" 
   )
)
+Name: Beta 1 down in beginning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-goal-true-delay 
            "Retrieve data" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Beta 1" ) 
         )
      )
      ( and 
         ( is-previous-goal-true 
            "patrol" 
            "Retrieve Vishnu 1" 
         )
         ( is-previous-goal-true 
            "patrol" 
            "Retrieve Vishnu 2" 
         )
      )
   )
   ( grant-medal "Conspicuous Gallantry" ) 
)
+Name: medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Magi" "Holmgard" ) 
      1500 
   )
   ( send-message 
      "Magi" 
      "High" 
      "1000 out" 
   )
)
+Name: final approach
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Livingstone" ) 
   ( do-nothing ) 
)
+Name: Cover L dir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Livingstone", -1)

#Goals		;! 4 total

$Type: Primary
+Name: Retrieve data
$MessageNew:  XSTR("Retrieve the Livingstone's data banks", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Leave" 0 ) 
+Score: 500

$Type: Primary
+Name: Retrieve Livingstone
$MessageNew:  XSTR("Retrieve the Livingstone", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Livingstone" ) 
+Score: 500

$Type: Bonus
+Name: Beta 1 survives
$MessageNew:  XSTR("Beta 1 survives the battle", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Beta 1" ) 

$Type: Secondary
+Name: Destroy all fighters
$MessageNew:  XSTR("Destroy all enemy fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Rama" 
   "Indra" 
   "Arjuna" 
   "Krishna" 
   "Vishnu" 
   "Bheema" 
)
+Score: 500

#Waypoints		;! 11 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -2699.979248, -0.005925, 3670.036621 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -2773.882813, 489.756714, -142.879135 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -171.201904, -600.639709, -1728.104248 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 4024.581787, -360.489319, -794.318115 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 4998.285156, 1068.956299, 2770.794922 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 1999.960571, -0.005615, 10870.418945 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -903.555725, -592.179260, 8089.109863 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( -5150.705566, 1241.005127, 4514.552734 )
)

$Name: Waypoint path 9
$List: (		;! 1 points in list
	( -2700.330322, -0.001964, 3659.902588 )
)

$Name: Waypoint path 10
$List: (		;! 1 points in list
	( -2168.854980, -473.999237, 812.609192 )
)

$Name: Waypoint path 11
$List: (		;! 1 points in list
	( 1036.366089, 2759.747803, 2239.805176 )
)

#Messages		;! 18 total


$Name: just in time
$Team: -1
$MessageNew:  XSTR("You arrived just in time, tiger. Thirty seconds later and we'd have all been smoked.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle1.wav

$Name: Casiorn down
$Team: -1
$MessageNew:  XSTR("The Casiorn was docked with the Livingstone, when out of nowhere, there's a cruiser and all these fighers! The Casiorn was the first to go.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle2.wav

$Name: call in magi
$Team: -1
$MessageNew:  XSTR("I'm calling in another transport to finish the job.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle3.wav

$Name: Magi here
$Team: -1
$MessageNew:  XSTR("Magi on site. Docking with Livingstone in 30 seconds.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: battle4.wav

$Name: download done
$Team: -1
$MessageNew:  XSTR("That's it, we've got everything.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: battle5.wav

$Name: It's pretty bad
$Team: -1
$MessageNew:  XSTR("The consoles are all blown out, and there's wreckage everywhere. This'll take a while.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: battle6.wav

$Name: Cover the Livingstone
$Team: -1
$MessageNew:  XSTR("Cover the Livingstone. They need more time!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle7.wav

$Name: blow livingstone
$Team: -1
$MessageNew:  XSTR("There's too many Shivans! We'll never get the Livingstone away in one piece.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle8.wav

$Name: Follow magi
$Team: -1
$MessageNew:  XSTR("All ships, protect the Magi.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle12.wav

$Name: Livingstone down
$Team: -1
$MessageNew:  XSTR("They got the Livingstone! Party's over. All ships's warp out now!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle13.wav

$Name: Magi down
$Team: -1
$MessageNew:  XSTR("The Magi has been destroyed! All ships, warp out now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: battle14.wav

$Name: engines down
$Team: -1
$MessageNew:  XSTR("Damn! Our warp engines were knocked out. We can't jump. Calling Holmgard for pickup.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: battle15.wav

$Name: Ok Magi
$Team: -1
$MessageNew:  XSTR("Ok Magi, head for cover in the asteroid field.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle16.wav

$Name: That's it folks
$Team: -1
$MessageNew:  XSTR("That's it folks. All ships back to base.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-CM1
+Wave Name: battle17.wav

$Name: Holmgard here
$Team: -1
$MessageNew:  XSTR("This is the Holmgard. Magi, you are cleared to dock.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-CM1
+Wave Name: battle18.wav

$Name: area unsecure
$Team: -1
$MessageNew:  XSTR("Beta 1 down. This area is not secure. Mission aborted. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: battle19.wav

$Name: 1000 out
$Team: -1
$MessageNew:  XSTR("Magi beginning final approach.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: battle20.wav

$Name: Get out of there
$Team: -1
$MessageNew:  XSTR("Get out of there now! The Livingstone's about to blow!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: battle21.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 857
$Ambient light level: 7895160

$Bitmap List:
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+Scale: 2.000000
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$Starbitmap: nebulB6-whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunGold
+Angles: 5.393063 0.000000 4.206240
+Scale: 2.000000
$Starbitmap: dneb03
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: planeth
+Angles: 0.785398 3.752455 3.490656
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.994837 0.000000 3.665189
+ScaleX: 0.400000
+ScaleY: 0.400000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.733038 0.733038 0.733038
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.855211 2.146753 0.558505
+ScaleX: 2.200000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 0.383972 0.383972 0.733038
+ScaleX: 2.400000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.117010 1.117010 1.117010
+ScaleX: 2.000000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 2.146753 1.082103
+ScaleX: 3.200000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 2.146753 1.937314 2.146753
+ScaleX: 3.400000
+ScaleY: 4.100000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 1.937314 3.455749 2.321286
+ScaleX: 2.000000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: neb18
+Angles: 1.745328 0.000000 2.146753
+ScaleX: 3.000000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 3.874628 1.745328
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.518435 5.811942 0.855211
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.256636 0.000000 0.645771
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.658062 1.570795 0.488692
+ScaleX: 3.200000
+ScaleY: 1.800000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.954767 1.850047 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.146753 2.146753 0.209439
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.286380 4.258600 6.265727
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.356193 2.356193 5.951568
+ScaleX: 4.500000
+ScaleY: 3.800000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 2.216566 1.343902 5.707222
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.937314 3.298670 5.532689
+ScaleX: 2.000000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.675515 1.867501 5.427969
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.343902 1.588248 5.480330
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb18
+Angles: 0.994837 2.146753 5.654862
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.767944 3.961894 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.575958 0.000000 6.230820
+ScaleX: 4.000000
+ScaleY: 2.200000
+DivX: 2
+DivY: 1
$Starbitmap: dneb12
+Angles: 0.645771 2.565632 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 92
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 45.000011
$Minimum: -2000.000000, -2500.000000, 1000.000000
$Maximum: 6000.000000, 2500.000000, 10000.000000

#Music

$Event Music: 2: Exodus
$Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief3
$Substitute Briefing Music: FS1-BRIEF3
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Failure
$Debriefing Fail Music: Average

#End

