#Mission Info

$Version: 0.10
$Name:  XSTR("Sting like a Bee", -1)
$Author: Matthew Guenther
$Created: 09/20/98 at 17:45:39
$Modified: 07/10/11 at 00:40:51
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Attack a Shivan supply convoy Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: 668.573242, 12821.824219, 9381.928711
+Viewer orient:
	-0.004429, -0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("As part of our mission here in the Capella system, we're attempting to disrupt Shivan supply lines.  To that end, we're conducting a series of interdiction strikes on Shivan convoys.  $f Alpha and $f Beta will be deployed in this strike.", -1)
$end_multi_text
$voice: Cr_M2_B01.ogg
$camera_pos: -0.086668, 6073.092773, -338.476868
$camera_orient:
	1.000000, 0.000000, -0.000255,
	0.000255, 0.055647, 0.998450,
	0.000014, -0.998450, 0.055647
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -372.913269, -0.000244, 5856.983887
$label: Polaris Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTB Athena
$pos: -860.944641, 0.000033, 0.219796
$label: Alpha
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 559.054932, -0.000070, -0.142773
$label: Beta
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Delta wing will also be available for reinforcement, however they should only be called in if needed.  Intelligence predicts that the Shivans will not be guarding convoys this far behind the front lines.", -1)
$end_multi_text
$voice: Cr_M2_B02.ogg
$camera_pos: -0.086668, 6073.092773, -338.476868
$camera_orient:
	1.000000, 0.000000, -0.000255,
	0.000255, 0.055647, 0.998450,
	0.000014, -0.998450, 0.055647
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -372.913269, -0.000244, 5856.983887
$label: Polaris Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Asmodeus
$pos: -122.577881, -0.000658, 6026.842285
$label: Shivan Convoy
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -860.944641, 0.000033, 0.219796
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 559.054932, -0.000070, -0.142773
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 1583.199951, 0.000000, -499.899994
$label: Delta
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The target will be the $b Procyon $b B jump node.  We believe that because of the recent offensive by our forces, there should be many large convoys traveling through this jump node.", -1)
$end_multi_text
$voice: Cr_M2_B03.ogg
$camera_pos: -0.086668, 6073.092773, -338.476868
$camera_orient:
	1.000000, 0.000000, -0.000255,
	0.000182, 0.700307, 0.713842,
	0.000179, -0.713842, 0.700306
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -372.913269, -0.000244, 5856.983887
$label: Procyon B Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -860.944641, 0.000033, 0.219796
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 559.054932, -0.000070, -0.142773
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 1583.194824, 462.400909, -499.853210
$label: Delta
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Any loaded freighters have top priority.  Smaller transports and empty freighters are secondary targets.  Intelligence has requested that we attempt to salvage some of the cargo, so try to only damage the freighters.  However treat this salvage operation as a secondary objective. The primary goal is to destroy the convoy.", -1)
$end_multi_text
$voice: Cr_M2_B04.ogg
$camera_pos: 1.125951, 1233.052368, 4409.786133
$camera_orient:
	1.000000, 0.000000, -0.000255,
	0.000182, 0.700307, 0.713842,
	0.000179, -0.713842, 0.700306
$camera_time: 1600
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -372.913269, -0.000244, 5856.983887
$label: Procyon B Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -860.944641, 0.000033, 0.219796
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 559.054932, -0.000070, -0.142773
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Mephisto
$pos: 410.780273, -0.000595, 5780.468750
$label: Freighters
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: -50.597733, -0.000576, 5529.468750
$label: Transports
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 1583.194824, 462.400909, -499.853210
$label: Delta
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The freighters must be destroyed before they have a chance to enter subspace or call for help from the system defenses.", -1)
$end_multi_text
$voice: Cr_M2_B05.ogg
$camera_pos: -0.086668, 6073.092773, -338.476868
$camera_orient:
	0.839584, 0.000000, -0.543229,
	0.332760, 0.790425, 0.514295,
	0.429382, -0.612559, 0.663629
$camera_time: 3200
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -372.913269, -0.000244, 5856.983887
$label: Procyon B Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -860.944641, 0.000033, 0.219796
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 559.054932, -0.000070, -0.142773
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Mephisto
$pos: 6591.635742, -0.001482, 6925.027832
$label: Freighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: 7683.237305, 0.003237, 4846.570313
$label: Transports
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 1583.194824, 462.400909, -499.853210
$label: Delta
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay 
   "Destroy Convoy" 
   0 
)
$Multi text
    XSTR("The convoy was completely destroyed, this should really help our forces on the front lines.  More performances like this will bring Shivan forces to their knees.", -1)
$end_multi_text
$Voice: Cr_M2_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Convoy" 
   0 
)
$Multi text
    XSTR("The convoy was able to escape relatively unscathed, and now the Shivans will be waiting for our next strike.  We can't afford screw ups like this in such a precarious situation, pilot.", -1)
$end_multi_text
$Voice: Cr_M2_DB02.ogg
$Recommendation text:
    XSTR("Make sure to destroy the fighter escort, and try to concentrate on one ship at a time so that defensive fire is less effective.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Destroy Containers" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Convoy" 
      0 
   )
)
$Multi text
    XSTR("However, some of the containers were left behind for the Shivan forces to undoubtedly pick up.  We should at least try not to give away free supplies to the enemy, pilot.", -1)
$end_multi_text
$Voice: Cr_M2_DB03.ogg
$Recommendation text:
    XSTR("After you have identified what containers are being retrieved, destroy the others.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Empty Freighters" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Convoy" 
      0 
   )
)
$Multi text
    XSTR("The destruction of the empty freighters was a bonus, and showed resourcefulness on your part pilot.  You are to be commended.", -1)
$end_multi_text
$Voice: Cr_M2_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Destroy Empty Freighters" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Convoy" 
      0 
   )
)
$Multi text
    XSTR("Unfortunately the empty freighters were, for the most part, able to escape.  Although not a major loss, any ships that get away now mean a more difficult job in the end.", -1)
$end_multi_text
$Voice: Cr_M2_DB05.ogg
$Recommendation text:
    XSTR("The freighters arrive with very little fighter escort, use this by ignoring the escort and going straight for the freighters.  Keep in mind that because they're empty they are able to move faster than loaded freighters.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Retrieve Cargo" 
   0 
)
$Multi text
    XSTR("Intelligence is pleased with the cargo that was retrieved, and have sent along their thanks.  It is currently being analyzed to determine where it was headed, hopefully the analysis will provide some vulnerable targets.", -1)
$end_multi_text
$Voice: Cr_M2_DB06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Retrieve Cargo" 
   0 
)
$Multi text
    XSTR("Intelligence does not think they were able to retrieve enough cargo to determine where it was going or what it was being used for.  We need every hint we can get as to where our attacks will do the most damage, and this was an important piece of the puzzle.", -1)
$end_multi_text
$Voice: Cr_M2_DB07.ogg
$Recommendation text:
    XSTR("Attempt to destroy only the Mephisto freighters, not their cargo.  Attack only head on or directly from the rear, and use missiles such as Phoenix V's", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Apollo"	8
	"GTF Valkyrie"	7
	"GTF Hercules"	1
	"GTB Athena"	2
	"GTB Medusa"	3
)

+Weaponry Pool: (
	"ML-16 Laser"	30
	"Disruptor"	10
	"D-Advanced"	6
	"Avenger"	20
	"Flail"	10
	"Prometheus"	36
	"Banshee"	10
	"MX-50"	100
	"Fury"	629
	"Interceptor"	135
	"Hornet"	271
	"Phoenix V"	121
	"D-Missile"	30
	"Synaptic"	29
	"Stiletto"	43
	"Tsunami"	33
)

#Objects		;! 80 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 7.291077, 462.401978, 1460.702881
$Orientation:
	0.040785, -0.999168, -0.000002,
	-0.984049, -0.040169, 0.173306,
	-0.173162, -0.007066, -0.984868
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #1
$Class: SFr Asmodeus
$Team: Hostile
$Location: -311.810364, -0.000522, 6219.263184
$Orientation:
	-0.012388, 0.000000, 0.999923,
	0.000000, 1.000000, 0.000000,
	-0.999923, 0.000000, -0.012388
$AI Behavior: None
$Cargo 1:  XSTR("Armor Plating", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Vishnu 2		;! Object #2
$Class: SFr Asmodeus
$Team: Hostile
$Location: -115.154366, -0.000641, 6118.987305
$Orientation:
	-0.012388, 0.000000, 0.999923,
	0.000000, 1.000000, 0.000000,
	-0.999923, 0.000000, -0.012388
$AI Behavior: None
$Cargo 1:  XSTR("Targeting Computers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Loki 1		;! Object #3
$Class: ST Azrael
$Team: Hostile
$Location: -437.053162, 296.372040, 5931.540527
$Orientation:
	-0.122083, 0.000000, 0.992520,
	0.000000, 1.000000, 0.000000,
	-0.992520, 0.000000, -0.122083
$AI Behavior: None
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02a
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret03a
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 2		;! Object #4
$Class: ST Azrael
$Team: Hostile
$Location: -526.508728, 296.372009, 5971.615234
$Orientation:
	-0.122083, 0.000000, 0.992520,
	0.000000, 1.000000, 0.000000,
	-0.992520, 0.000000, -0.122083
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Unknown Organics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret03a
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 3		;! Object #5
$Class: ST Azrael
$Team: Hostile
$Location: -353.578857, 296.372009, 6064.309570
$Orientation:
	-0.122083, 0.000000, 0.992520,
	0.000000, 1.000000, 0.000000,
	-0.992520, 0.000000, -0.122083
$AI Behavior: None
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret03a
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #6
$Class: SF Manticore
$Team: Hostile
$Location: -197.764587, -0.000654, 5693.443359
$Orientation:
	-0.249718, 0.000000, 0.968319,
	0.000000, 1.000000, 0.000000,
	-0.968319, 0.000000, -0.249718
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #7
$Class: SF Manticore
$Team: Hostile
$Location: -255.080185, -0.000619, 5722.056641
$Orientation:
	-0.249718, 0.000000, 0.968319,
	0.000000, 1.000000, 0.000000,
	-0.968319, 0.000000, -0.249718
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #8
$Class: SF Manticore
$Team: Hostile
$Location: -200.867645, -0.000616, 5768.066406
$Orientation:
	-0.249718, 0.000000, 0.968319,
	0.000000, 1.000000, 0.000000,
	-0.968319, 0.000000, -0.249718
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #9
$Class: SF Manticore
$Team: Hostile
$Location: -116.530548, -0.000612, 5740.291992
$Orientation:
	-0.249718, 0.000000, 0.968319,
	0.000000, 1.000000, 0.000000,
	-0.968319, 0.000000, -0.249718
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 1		;! Object #10
$Class: SFr Mephisto
$Team: Hostile
$Location: -717.325928, 0.078330, 6143.969238
$Orientation:
	-0.000001, -0.707108, -0.707106,
	-0.000001, -0.707106, 0.707108,
	-1.000000, 0.000002, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Docked With: SC 5 3
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 1
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: SC 5 2
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 2		;! Object #11
$Class: SC 5
$Team: Hostile
$Location: -719.802063, 11.023594, 6144.337402
$Orientation:
	1.000000, -0.000001, -0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 1
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 1		;! Object #12
$Class: SC 5
$Team: Hostile
$Location: -719.802063, -0.531242, 6132.964844
$Orientation:
	1.000000, -0.000002, -0.000001,
	-0.000001, 0.000003, -1.000000,
	0.000002, 1.000000, 0.000003
$AI Behavior: None
$Cargo 1:  XSTR("Unknown Organics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 1
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 3		;! Object #13
$Class: SC 5
$Team: Hostile
$Location: -719.802063, -0.402712, 6155.982910
$Orientation:
	1.000000, -0.000003, -0.000001,
	0.000001, 0.000001, 1.000000,
	-0.000002, -1.000000, 0.000001
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kali 2		;! Object #14
$Class: SFr Mephisto
$Team: Hostile
$Location: -803.511108, 0.078349, 6007.403809
$Orientation:
	-0.000001, -0.707108, -0.707106,
	-0.000001, -0.707106, 0.707108,
	-1.000000, 0.000002, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Docked With: SC 5 4
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: SC 5 5
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 6
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: SC 5 7
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: SC 5 8
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 8		;! Object #15
$Class: SC 5
$Team: Hostile
$Location: -805.987244, 11.023612, 6007.771973
$Orientation:
	1.000000, -0.000001, -0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 2
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 7		;! Object #16
$Class: SC 5
$Team: Hostile
$Location: -805.987244, -0.531223, 5996.399414
$Orientation:
	1.000000, -0.000002, -0.000001,
	-0.000001, 0.000003, -1.000000,
	0.000002, 1.000000, 0.000003
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 2
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 6		;! Object #17
$Class: SC 5
$Team: Hostile
$Location: -805.987244, -11.997303, 6008.069336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000001, -1.000000, -0.000002,
	0.000000, 0.000002, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 2
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 5		;! Object #18
$Class: SC 5
$Team: Hostile
$Location: -805.987244, -0.402693, 6019.417480
$Orientation:
	1.000000, -0.000003, -0.000001,
	0.000001, 0.000001, 1.000000,
	-0.000002, -1.000000, 0.000001
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 4		;! Object #19
$Class: SC 5
$Team: Hostile
$Location: -805.987244, -11.997303, 6008.069336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000001, -1.000000, -0.000002,
	0.000000, 0.000002, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 2
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kali 3		;! Object #20
$Class: SFr Mephisto
$Team: Hostile
$Location: -716.043396, 10.172037, 5948.364746
$Orientation:
	-0.000001, -0.707108, -0.707106,
	-0.000001, -0.707106, 0.707108,
	-1.000000, 0.000002, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Docked With: SC 5 11
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: SC 5 9
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 10
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: SC 5 12
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 12		;! Object #21
$Class: SC 5
$Team: Hostile
$Location: -718.519531, 21.117300, 5948.732910
$Orientation:
	1.000000, -0.000001, -0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 3
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 10		;! Object #22
$Class: SC 5
$Team: Hostile
$Location: -718.519592, -1.903614, 5949.030273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000001, -1.000000, -0.000002,
	0.000000, 0.000002, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 3
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 9		;! Object #23
$Class: SC 5
$Team: Hostile
$Location: -718.519531, 9.690995, 5960.378418
$Orientation:
	1.000000, -0.000003, -0.000001,
	0.000001, 0.000001, 1.000000,
	-0.000003, -1.000000, 0.000001
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 3
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 11		;! Object #24
$Class: SC 5
$Team: Hostile
$Location: -718.519531, 9.562465, 5937.360352
$Orientation:
	1.000000, -0.000002, -0.000001,
	-0.000001, 0.000003, -1.000000,
	0.000001, 1.000000, 0.000003
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 3
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kali 4		;! Object #25
$Class: SFr Mephisto
$Team: Hostile
$Location: -815.709412, 0.078370, 5819.818848
$Orientation:
	-0.000001, -0.707108, -0.707106,
	-0.000001, -0.707106, 0.707108,
	-1.000000, 0.000002, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Docked With: SC 5 13
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 14
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: SC 5 15
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: SC 5 16
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 16		;! Object #26
$Class: SC 5
$Team: Hostile
$Location: -818.185547, 11.023633, 5820.187012
$Orientation:
	1.000000, -0.000001, -0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Unknown Organics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 4
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 15		;! Object #27
$Class: SC 5
$Team: Hostile
$Location: -818.185547, -0.531202, 5808.814453
$Orientation:
	1.000000, -0.000002, -0.000001,
	-0.000001, 0.000003, -1.000000,
	0.000002, 1.000000, 0.000003
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 4
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 14		;! Object #28
$Class: SC 5
$Team: Hostile
$Location: -818.185608, -11.997281, 5820.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000001, -1.000000, -0.000002,
	0.000000, 0.000002, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 4
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 13		;! Object #29
$Class: SC 5
$Team: Hostile
$Location: -818.185547, -0.402672, 5831.832520
$Orientation:
	1.000000, -0.000003, -0.000001,
	0.000001, 0.000001, 1.000000,
	-0.000002, -1.000000, 0.000001
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kali 4
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Alpha 2		;! Object #30
$Class: GTF Ulysses
$Team: Friendly
$Location: 6.227654, 488.450531, 1430.760864
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #31
$Class: GTF Ulysses
$Team: Friendly
$Location: 8.242256, 439.095245, 1424.083252
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #32
$Class: GTF Ulysses
$Team: Friendly
$Location: 7.245131, 463.522095, 1399.724976
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #33
$Class: GTF Hercules
$Team: Friendly
$Location: 10.724145, 378.298279, 1547.173828
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Beta 2		;! Object #34
$Class: GTF Hercules
$Team: Friendly
$Location: 9.777668, 401.484039, 1514.354980
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 1		;! Object #35
$Class: PVF Seth
$Team: Friendly
$Location: 14.599583, 283.351318, 1452.234497
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Delta 2		;! Object #36
$Class: PVF Seth
$Team: Friendly
$Location: 13.166590, 318.454895, 1414.845581
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Indra 1		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: -428.623474, -177.029587, 5923.154785
$Orientation:
	0.166828, 0.000000, 0.985986,
	0.000000, 1.000000, 0.000000,
	-0.985986, 0.000000, 0.166828
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 2		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: -479.622864, -177.029587, 5987.952637
$Orientation:
	0.166827, 0.000000, 0.985986,
	0.000000, 1.000000, 0.000000,
	-0.985986, 0.000000, 0.166827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 3		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: -415.418274, -177.029617, 6021.113281
$Orientation:
	0.166827, 0.000000, 0.985986,
	0.000000, 1.000000, 0.000000,
	-0.985986, 0.000000, 0.166827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #40
$Class: GTF Hercules
$Team: Friendly
$Location: 11.892183, 349.692261, 1516.068115
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 4		;! Object #41
$Class: GTF Hercules
$Team: Friendly
$Location: 10.875282, 374.603119, 1482.221436
$Orientation:
	0.040785, -0.999168, -0.000002,
	0.999168, 0.040785, 0.000000,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Cyclops 1		;! Object #42
$Class: SSG Trident
$Team: Hostile
$Location: -1194.922363, 0.000964, 5907.422852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Cyclops 2		;! Object #43
$Class: SSG Trident
$Team: Hostile
$Location: -484.884949, 0.001062, 4988.858398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Cyclops 3		;! Object #44
$Class: SSG Trident
$Team: Hostile
$Location: 559.756714, 0.000929, 5875.312012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Cyclops 4		;! Object #45
$Class: SSG Trident
$Team: Hostile
$Location: -318.016266, 0.001175, 6673.489746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Enki 1		;! Object #46
$Class: SFr Mephisto
$Team: Hostile
$Location: 5343.822266, 0.001134, 5941.522461
$Orientation:
	0.090672, 0.000000, 0.995881,
	0.000000, 1.000000, 0.000000,
	-0.995881, 0.000000, 0.090672
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Enki 2		;! Object #47
$Class: SFr Mephisto
$Team: Hostile
$Location: 5508.429688, 0.000790, 5756.419922
$Orientation:
	0.090672, 0.000000, 0.995881,
	0.000000, 1.000000, 0.000000,
	-0.995881, 0.000000, 0.090672
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Enki 3		;! Object #48
$Class: SFr Mephisto
$Team: Hostile
$Location: 5730.839844, 0.001138, 5823.576172
$Orientation:
	0.090672, 0.000000, 0.995881,
	0.000000, 1.000000, 0.000000,
	-0.995881, 0.000000, 0.090672
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Ashera 1		;! Object #49
$Class: SF Scorpion
$Team: Hostile
$Location: 5557.274414, 0.001568, 6035.321777
$Orientation:
	-0.039431, -0.983952, 0.174023,
	0.062481, 0.171389, 0.983220,
	-0.997267, 0.049642, 0.054720
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 2		;! Object #50
$Class: SF Scorpion
$Team: Hostile
$Location: 5604.255371, -54.400993, 6041.819336
$Orientation:
	-0.039431, -0.983952, 0.174023,
	0.062481, 0.171389, 0.983220,
	-0.997267, 0.049642, 0.054720
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 3		;! Object #51
$Class: SFr Asmodeus
$Team: Hostile
$Location: 12.553410, -0.004537, 5968.024902
$Orientation:
	0.110570, 0.000000, 0.993868,
	0.000000, 1.000000, 0.000000,
	-0.993868, 0.000000, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Vishnu 4		;! Object #52
$Class: SFr Asmodeus
$Team: Hostile
$Location: 119.910828, -0.004533, 5864.183105
$Orientation:
	-0.009204, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Loki 4		;! Object #53
$Class: ST Azrael
$Team: Hostile
$Location: -526.799133, -0.000360, 5984.163574
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 5		;! Object #54
$Class: ST Azrael
$Team: Hostile
$Location: -432.685974, -0.000396, 5936.440918
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 6		;! Object #55
$Class: ST Azrael
$Team: Hostile
$Location: -354.877441, -0.000401, 6073.387207
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Enki 4		;! Object #56
$Class: ST Azrael
$Team: Hostile
$Location: 5792.245117, 0.000213, 5941.547852
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Enki 5		;! Object #57
$Class: ST Azrael
$Team: Hostile
$Location: 5717.083984, 0.000196, 5988.038086
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 1		;! Object #58
$Class: GTFr Poseidon
$Team: Friendly
$Location: -536.850830, 3566.812744, 6182.604980
$Orientation:
	0.256649, -0.706999, -0.659002,
	0.965928, 0.164069, 0.200163,
	-0.033393, -0.687920, 0.725018
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "SC 5 2" "cargo dock" "cargo dock" 40 ) ( ai-stay-still "Convoy Path:1" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Omega 2		;! Object #59
$Class: GTFr Poseidon
$Team: Friendly
$Location: -494.012878, 3566.812744, 6119.394043
$Orientation:
	0.256649, -0.706999, -0.659002,
	0.965928, 0.164069, 0.200163,
	-0.033393, -0.687920, 0.725018
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "SC 5 8" "cargo dock" "cargo dock" 20 ) ( ai-stay-still "Convoy Path:1" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Omega 3		;! Object #60
$Class: GTFr Poseidon
$Team: Friendly
$Location: -460.812195, 3566.812744, 6223.516113
$Orientation:
	0.256649, -0.706999, -0.659002,
	0.965928, 0.164069, 0.200163,
	-0.033393, -0.687920, 0.725018
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "SC 5 11" "cargo dock" "cargo dock" 30 ) ( ai-stay-still "Convoy Path:1" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Omega 4		;! Object #61
$Class: GTFr Poseidon
$Team: Friendly
$Location: -428.533600, 3566.812744, 6154.426758
$Orientation:
	0.256649, -0.706999, -0.659002,
	0.965928, 0.164069, 0.200163,
	-0.033393, -0.687920, 0.725018
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "SC 5 13" "cargo dock" "cargo dock" 50 ) ( ai-stay-still "Convoy Path:1" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Varuna 1		;! Object #62
$Class: SF Scorpion
$Team: Hostile
$Location: -1470.781982, -1617.583984, 5520.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 2		;! Object #63
$Class: SF Scorpion
$Team: Hostile
$Location: -1494.690796, -1617.583862, 5493.491211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 3		;! Object #64
$Class: SF Scorpion
$Team: Hostile
$Location: -1433.885986, -1617.583496, 5474.856934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 4		;! Object #65
$Class: SF Scorpion
$Team: Hostile
$Location: -1513.062622, -1617.583740, 5442.283203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bheema 1		;! Object #66
$Class: SF Basilisk
$Team: Hostile
$Location: -1435.320557, -1203.468994, 5443.500977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 2		;! Object #67
$Class: SF Basilisk
$Team: Hostile
$Location: -1390.263306, -1203.468994, 5395.652344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 3		;! Object #68
$Class: SF Basilisk
$Team: Hostile
$Location: -1456.400024, -1203.468628, 5401.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Genma 1		;! Object #69
$Class: SF Dragon
$Team: Hostile
$Location: -442.332275, 0.000343, 7290.096191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Genma 2		;! Object #70
$Class: SF Dragon
$Team: Hostile
$Location: -360.310028, -0.000070, 7519.819336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Genma 3		;! Object #71
$Class: SF Dragon
$Team: Hostile
$Location: -607.015198, -0.000164, 7519.882813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 1		;! Object #72
$Class: SF Dragon
$Team: Hostile
$Location: -1197.862183, 1161.910400, 6737.156250
$Orientation:
	0.407957, 0.442783, -0.798445,
	0.784235, 0.277846, 0.554777,
	0.467491, -0.852494, -0.233897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 2		;! Object #73
$Class: SF Dragon
$Team: Hostile
$Location: -1313.454712, 1161.910400, 6837.187988
$Orientation:
	0.407957, 0.442783, -0.798445,
	0.784235, 0.277846, 0.554777,
	0.467491, -0.852494, -0.233897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 3		;! Object #74
$Class: SF Dragon
$Team: Hostile
$Location: -938.726746, 1161.910400, 6969.815430
$Orientation:
	0.407957, 0.442783, -0.798445,
	0.784235, 0.277846, 0.554777,
	0.467491, -0.852494, -0.233897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rama 1		;! Object #75
$Class: SF Dragon
$Team: Hostile
$Location: 5643.579102, -113.814911, 5824.489258
$Orientation:
	0.020795, 0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rama 2		;! Object #76
$Class: SF Dragon
$Team: Hostile
$Location: 5610.651367, -113.814934, 5783.173340
$Orientation:
	0.020795, 0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Ratri 1		;! Object #77
$Class: SF Dragon
$Team: Hostile
$Location: -17.876804, 0.000317, 5594.883789
$Orientation:
	0.100086, 0.225936, 0.968987,
	0.040997, 0.972114, -0.230899,
	-0.994134, 0.062835, 0.088032
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Ratri 2		;! Object #78
$Class: SF Dragon
$Team: Hostile
$Location: 38.140995, 0.000306, 5563.244629
$Orientation:
	0.100086, 0.225936, 0.968987,
	0.040997, 0.972114, -0.230899,
	-0.994134, 0.062835, 0.088032
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Ratri 3		;! Object #79
$Class: SF Dragon
$Team: Hostile
$Location: 37.615768, 0.000311, 5659.446289
$Orientation:
	0.100086, 0.225936, 0.968987,
	0.040997, 0.972114, -0.230899,
	-0.994134, 0.062835, 0.088032
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

#Wings		;! 17 total

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Convoy Path" 50 ) )
+Flags: ( )

$Name: Loki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Loki 6

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Loki 1"
	"Loki 2"
	"Loki 3"
	"Loki 4"
	"Loki 5"
	"Loki 6"
)
$AI Goals: ( goals ( ai-waypoints-once "Convoy Path" 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 4 "Vishnu" ) 
   ( skill-level-at-least "Easy" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-guard-wing "Vishnu" 89 ) ( ai-guard-wing "Kali" 88 ) ( ai-guard-wing "Loki" 87 ) )
+Flags: ( )

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Convoy Path" 50 ) )
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-chase-any 40 ) ( ai-guard-wing "Omega" 89 ) ( ai-chase-wing "Arjuna" 60 ) ( ai-chase-wing "Indra" 55 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase-wing "Loki" 60 ) ( ai-chase-wing "Vishnu" 70 ) ( ai-chase-wing "Kali" 80 ) ( ai-chase-wing "Enki" 89 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase-wing "Enki" 60 ) ( ai-chase-wing "Loki" 55 ) )
+Hotkey: 3
+Flags: ( "reinforcement" )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 6 "Vishnu" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Convoy Path" 50 ) )
+Flags: ( )

$Name: Enki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Enki 5

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( has-time-elapsed 262 ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( and 
      ( has-time-elapsed 329 ) 
      ( skill-level-at-least "Very Easy" ) 
      ( not 
         ( skill-level-at-least "Medium" ) 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Enki 1"
	"Enki 2"
	"Enki 3"
	"Enki 4"
	"Enki 5"
)
$AI Goals: ( goals ( ai-waypoints-once "Enki Path" 50 ) )
+Flags: ( )

$Name: Ashera
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ashera 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Enki" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Ashera 1"
	"Ashera 2"
)
$AI Goals: ( goals ( ai-guard-wing "Enki" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Recovery Vessels" 
   16 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
+Flags: ( )

$Name: Varuna
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Varuna 1

$Arrival Location: Near Ship
+Arrival Distance: 1986
$Arrival Anchor: <any friendly>
$Arrival Cue: ( or 
   ( has-arrived-delay 16 "Omega" ) 
   ( destroyed-or-departed-delay 
      60 
      "Vishnu" 
      "Loki" 
      "Kali" 
      "Enki" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Varuna 1"
	"Varuna 2"
	"Varuna 3"
	"Varuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Bheema
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-arrived-delay 8 "Varuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 32
+Wave Delay Max: 32

$Name: Genma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      8 
      "Varuna" 
      "Bheema" 
   )
   ( destroyed-or-departed-delay 
      32 
      "Omega" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Genma 1"
	"Genma 2"
	"Genma 3"
)
+Flags: ( )

$Name: Durga
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      16 
      "Bheema" 
      "Varuna" 
   )
   ( destroyed-or-departed-delay 
      16 
      "Omega" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 4 "Enki" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rama 1"
	"Rama 2"
)
$AI Goals: ( goals ( ai-guard-wing "Enki" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )

$Name: Ratri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ratri 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 8 "Vishnu" ) 
   ( skill-level-at-least "Insane" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ratri 1"
	"Ratri 2"
	"Ratri 3"
)
$AI Goals: ( goals ( ai-guard-wing "Vishnu" 50 ) ( ai-guard-wing "Loki" 55 ) ( ai-guard-wing "Kali" 45 ) ( ai-waypoints-once "Convoy Path" 30 ) ( ai-warp-out 20 ) )
+Flags: ( )

#Events		;! 29 total

$Formula: ( when 
   ( has-arrived-delay 3 "Vishnu" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Convoy Arrived" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Vishnu" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Vishnu" 89 ) 
   )
)
+Name: Vishnu Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Vishnu" "Convoy Path:6" ) 
         500 
      )
      ( < 
         ( distance "Loki" "Convoy Path:6" ) 
         500 
      )
      ( < 
         ( distance "Kali" "Convoy Path:6" ) 
         500 
      )
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Convoy Leaving" 
   )
)
+Name: Convoy Departing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Vishnu" 
      "Convoy Path" 
      2 
   )
   ( add-goal 
      "Vishnu" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Vishnu Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Loki" 
      "Convoy Path" 
      2 
   )
   ( add-goal "Loki" ( ai-warp-out 89 ) ) 
)
+Name: Loki Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Kali" 
      "Convoy Path" 
      2 
   )
   ( add-goal "Kali" ( ai-warp-out 89 ) ) 
)
+Name: Kali Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Convoy" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Convoy Destroyed" 
   )
)
+Name: Convoy Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance "<any friendly>" "Arjuna" ) 
         1000 
      )
      ( < 
         ( distance "<any friendly>" "Indra" ) 
         1000 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Fighter Lookout" 
   )
)
+Name: Fighter Warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Enki" 
      "Enki Path" 
      0 
   )
   ( add-goal "Enki" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Ashera" 
      ( ai-waypoints-once "Enki Path" 89 ) 
   )
)
+Name: Enki Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Delta Called
+Repeat Count: 1
+Interval: 1
+Score: -150

$Formula: ( when 
   ( has-arrived-delay 2 "Enki" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Enki Arrived" 
   )
   ( validate-goal 
      "Destroy Empty Freighters" 
   )
)
+Name: Enki Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-departed-delay 8 "Omega" ) 
      ( and 
         ( destroyed-or-departed-delay 
            0 
            "SC 5 11" 
            "SC 5 3" 
            "SC 5 4" 
            "SC 5 1" 
            "SC 5 5" 
            "SC 5 2" 
            "SC 5 6" 
            "SC 5 7" 
            "SC 5 8" 
            "SC 5 9" 
            "SC 5 10" 
            "SC 5 12" 
            "SC 5 13" 
            "SC 5 14" 
            "SC 5 15" 
            "SC 5 16" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Vishnu" 
            "Loki" 
            "Kali" 
            "Enki" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Convoys Done" 
   )
)
+Name: End Mission
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "Beta Leaving" 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Beta Leave
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Vishnu" 
         "Loki" 
         "Kali" 
         "Enki" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "SC 5 11" 
            "SC 5 3" 
            "SC 5 4" 
            "SC 5 1" 
            "SC 5 5" 
            "SC 5 2" 
            "SC 5 6" 
            "SC 5 7" 
            "SC 5 8" 
            "SC 5 9" 
            "SC 5 10" 
            "SC 5 12" 
            "SC 5 13" 
            "SC 5 14" 
            "SC 5 15" 
            "SC 5 16" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Recovery Vessels
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 8 "Omega" ) 
   ( send-message 
      "Omega 1" 
      "Normal" 
      "Beginning Pickup" 
   )
)
+Name: Omega Begin Pickup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "SC 5 2" ) 
         ( has-docked-delay 
            "Omega 1" 
            "SC 5 2" 
            1 
            10 
         )
      )
      ( is-event-true-delay 
         "Omega Begin Pickup" 
         4 
      )
   )
   ( add-goal 
      "Omega 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 1 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "SC 5 8" ) 
         ( has-docked-delay 
            "Omega 2" 
            "SC 5 8" 
            1 
            4 
         )
      )
      ( is-event-true-delay 
         "Omega Begin Pickup" 
         4 
      )
   )
   ( add-goal 
      "Omega 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 2 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "SC 5 11" ) 
         ( has-docked-delay 
            "Omega 3" 
            "SC 5 11" 
            1 
            4 
         )
      )
      ( is-event-true-delay 
         "Omega Begin Pickup" 
         4 
      )
   )
   ( add-goal 
      "Omega 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 3 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "SC 5 13" ) 
         ( has-docked-delay 
            "Omega 4" 
            "SC 5 13" 
            1 
            8 
         )
      )
      ( is-event-true-delay 
         "Omega Begin Pickup" 
         8 
      )
   )
   ( add-goal 
      "Omega 4" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 4 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Omega 1" ) 50 ) 
      ( < ( hits-left "Omega 2" ) 50 ) 
      ( < ( hits-left "Omega 3" ) 50 ) 
      ( < ( hits-left "Omega 4" ) 50 ) 
   )
   ( send-message 
      "Omega 1" 
      "High" 
      "Omega Distress Call" 
   )
)
+Name: Omega Distress Call
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 8 "Omega" ) 
   ( unprotect-ship 
      "SC 5 11" 
      "SC 5 3" 
      "SC 5 4" 
      "SC 5 1" 
      "SC 5 2" 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
      "SC 5 8" 
      "SC 5 9" 
      "SC 5 10" 
      "SC 5 12" 
      "SC 5 13" 
      "SC 5 14" 
      "SC 5 15" 
      "SC 5 16" 
   )
)
+Name: Unprotect Cargo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Convoy" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy convoy directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Convoy", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Empty Freighters" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy emptys directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Empty Freighters", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "Retrieve Cargo" 
      0 
   )
   ( do-nothing ) 
)
+Name: Retrieve cargo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Retrive Cargo", -1)

$Formula: ( when 
   ( percent-ships-destroyed 50 "Kali" ) 
   ( ship-vulnerable 
      "SC 5 2" 
      "SC 5 11" 
      "SC 5 13" 
      "SC 5 8" 
   )
)
+Name: Cargo vulnerable
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali 1" ) 
   ( self-destruct 
      "SC 5 1" 
      "SC 5 3" 
      "SC 5 4" 
   )
)
+Name: Kali 1 cargo destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali 2" ) 
   ( self-destruct 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
   )
)
+Name: Kali 2 cargo destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali 3" ) 
   ( self-destruct 
      "SC 5 9" 
      "SC 5 10" 
      "SC 5 12" 
   )
)
+Name: Kali 3 cargo destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali 4" ) 
   ( self-destruct 
      "SC 5 14" 
      "SC 5 15" 
      "SC 5 16" 
   )
)
+Name: Kali 4 cargo destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( invalidate-goal 
      "Destroy Empty Freighters" 
   )
)
+Name: Invalidate goals
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Convoy
$MessageNew:  XSTR("Eliminate Shivan Supply Convoy", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   75 
   "Vishnu" 
   "Loki" 
   "Kali" 
)
+Score: 250

$Type: Bonus
+Name: Destroy Containers
$MessageNew:  XSTR("Destroy Remaining Cargo Containers", -1)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      2 
      "SC 5 1" 
      "SC 5 2" 
      "SC 5 3" 
      "SC 5 4" 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
      "SC 5 8" 
      "SC 5 9" 
      "SC 5 10" 
      "SC 5 11" 
      "SC 5 12" 
      "SC 5 13" 
      "SC 5 14" 
      "SC 5 15" 
      "SC 5 16" 
   )
   ( is-goal-true-delay 
      "Retrieve Cargo" 
      8 
   )
)
+Score: 50

$Type: Secondary
+Name: Destroy Empty Freighters
$MessageNew:  XSTR("Destroy empty freighters and transports", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   66 
   "Enki" 
   "Loki" 
)
+Score: 150

$Type: Secondary
+Name: Retrieve Cargo
$MessageNew:  XSTR("Salvage Shivan Cargo Containers", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Recovery Vessels" 
      0 
   )
   ( percent-ships-departed 
      12 
      "SC 5 1" 
      "SC 5 2" 
      "SC 5 3" 
      "SC 5 4" 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
      "SC 5 8" 
      "SC 5 9" 
      "SC 5 10" 
      "SC 5 11" 
      "SC 5 12" 
      "SC 5 13" 
      "SC 5 14" 
      "SC 5 15" 
      "SC 5 16" 
   )
)
+Score: 150

#Waypoints		;! 2 lists total


$Jump Node: -372.913269, -0.000244, 5856.983887
$Jump Node Name: Procyon B Jump Node
$Name: Convoy Path
$List: (		;! 6 points in list
	( -2049.252686, -0.001237, 5967.024414 )
	( -3042.736328, 194.836731, 5989.119629 )
	( -3263.206543, 348.871613, 4783.737305 )
	( -2538.354248, 889.534241, 4227.284668 )
	( -808.658386, 889.534607, 4214.350098 )
	( -262.453552, 889.534302, 4186.879883 )
)

$Name: Enki Path
$List: (		;! 1 points in list
	( -278.749664, 0.000686, 5596.990234 )
)

#Messages		;! 9 total


$Name: Convoy Arrived
$Team: -1
$MessageNew:  XSTR("All wings ready, commencing attack", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: 2_a2m9_e.wav

$Name: Convoy Leaving
$Team: -1
$MessageNew:  XSTR("The convoy is preparing to jump, hurry up and stop those transports Alpha!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: Cr_M2_M02.ogg

$Name: Convoy Destroyed
$Team: -1
$MessageNew:  XSTR("The convoy's been effectively destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M2_M03.ogg

$Name: Fighter Lookout
$Team: -1
$MessageNew:  XSTR("Look out for those escort fighters.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M2_M04.ogg

$Name: Enki Arrived
$Team: -1
$MessageNew:  XSTR("Here come some empty freighters,  hit'em fast, hit'em hard!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M2_M05.ogg

$Name: Convoys Done
$Team: -1
$MessageNew:  XSTR("All objectives accomplished, return to base", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a2m7_h.wav

$Name: Beta Leaving
$Team: -1
$MessageNew:  XSTR("Beta wing is outta here!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: 2_a2m3_n.wav

$Name: Beginning Pickup
$Team: -1
$MessageNew:  XSTR("This is Omega, we are attempting to salvage some of the cargo containers, please provide cover.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M2_M08.ogg

$Name: Omega Distress Call
$Team: -1
$MessageNew:  XSTR("Our hull is taking serious damage!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M2_M09.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 20 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.261799 0.000000 0.750491
+Scale: 1.400000
$Sun: SunRed
+Angles: 6.073741 0.000000 3.926988
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$Starbitmap: nebulG8-whisp
+Angles: 0.000000 6.143554 0.000000
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$Starbitmap: nebulG7-whisp
+Angles: 6.056288 1.518435 0.349066
+ScaleX: 3.000000
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+DivX: 3
+DivY: 3
$Starbitmap: nebulG1-main
+Angles: 0.000000 0.174533 6.265727
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$Starbitmap: nebulG5-whisp
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$Starbitmap: nebulG9-whisp
+Angles: 0.366519 1.518435 5.951568
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$Starbitmap: nebulG5-whisp
+Angles: 0.000000 4.607666 5.934115
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$Starbitmap: nebulA1-main
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+ScaleX: 1.500000
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$Starbitmap: nebulA5-whisp
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$Starbitmap: nebulA10-whisp
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$Starbitmap: nebulA2-main
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$Starbitmap: nebulA6-whisp
+Angles: 6.108648 1.989674 4.084067
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$Starbitmap: nebulA7-whisp
+Angles: 0.017453 6.248274 3.892081
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$Starbitmap: nebulA12-whisp
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+Angles: 6.038835 1.134463 3.996801
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$Starbitmap: nebulA8-whisp
+Angles: 6.195914 0.000000 4.084067
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$Starbitmap: planete
+Angles: 0.000000 3.141590 2.879791
+ScaleX: 2.500000
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$Bitmap List:
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+DivY: 1
$Starbitmap: neb13
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb03
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb11
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb03
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 2.879791
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-3: Chaser
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

