#Mission Info

$Version: 0.10
$Name:  XSTR("Rout", -1)
$Author: Matthew Guenther
$Created: 09/20/98 at 17:45:39
$Modified: 07/16/11 at 18:41:03
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: 1160.024780, 6511.782227, 6036.543945
+Viewer orient:
	-0.978712, -0.000001, 0.205239,
	-0.089110, 0.900830, -0.424930,
	-0.184885, -0.434173, -0.881653


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Despite our efforts to keep the area free of attackers, Shivan forces have been successful in blockading all jump nodes out of Capella.  Before the Shivans can bring enough forces in to hunt us down, we're going to attempt a breakthrough at the Vega jump node.", -1)
$end_multi_text
$voice: Cr_M6b_B01.ogg
$camera_pos: -164.141739, 3629.663818, -10771.437500
$camera_orient:
	0.999997, 0.000000, -0.002550,
	0.002537, 0.100565, 0.994927,
	0.000256, -0.994931, 0.100565
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -163.206345, -0.000710, -10404.562500
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Scouts indicate there are several wings of fighters and at least one cruiser guarding the jump node.  As well, we believe there is a destroyer in the system that could be called in by the Shivans during an attack, so we will have to be swift in the elimination of the defending forces.", -1)
$end_multi_text
$voice: Cr_M6b_B02.ogg
$camera_pos: 554.059814, 6990.914063, 2063.999268
$camera_orient:
	-0.000915, 0.000000, 1.000000,
	-0.996944, 0.078114, -0.000912,
	-0.078114, -0.996944, -0.000071
$camera_time: 1600
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -163.206345, -0.000710, -10404.562500
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: 6.350142, 0.704985, 2063.498535
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 742.299988, 0.000000, 1080.900024
$label: Fighters
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -814.934753, -0.001138, 1178.177246
$label: Cruiser
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -5.033062, 0.000556, -2982.651123
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 320.193054, 0.000580, -3004.820068
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two wings from the Intrepid are to jump in and attack the defenses around the node, eliminating them quickly.", -1)
$end_multi_text
$voice: Cr_M6b_B03.ogg
$camera_pos: 757.657837, 7260.313477, 57.340122
$camera_orient:
	-0.000915, 0.000000, 1.000000,
	-0.996944, 0.078114, -0.000912,
	-0.078114, -0.996944, -0.000071
$camera_time: 1600
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -100.054932, 0.002798, -10638.629883
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: 6.350142, 0.704985, 2063.498535
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 742.299988, 0.000000, 1080.900024
$label: Fighters
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -814.934753, -0.001138, 1178.177246
$label: Cruiser
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 188.784607, 0.001697, 56.819942
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1014.746521, 0.001649, -804.882202
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Closely following the fighters, the Intrepid will enter the jump node, at which point any remaining fighters should follow the Intrepid if they do not wish to take on the entire Shivan counter attack alone.", -1)
$end_multi_text
$voice: Cr_M6b_B04.ogg
$camera_pos: 757.657837, 7260.313477, 57.340122
$camera_orient:
	-0.000915, 0.000000, 1.000000,
	-0.996944, 0.078114, -0.000912,
	-0.078114, -0.996944, -0.000071
$camera_time: 3200
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 67.382568, 0.002986, 485.651123
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: 6.350142, 0.704985, 2063.498535
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -787.943787, 0.001508, -187.562836
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1014.746521, 0.001649, -804.882202
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay 
   "Intrepid Escapes" 
   0 
)
$Multi text
    XSTR("Because of your actions, we were able to rendezvous with friendly forces in the Vega system and make it home.  Although severely damaged, the Intrepid was able to return home intact and under its own power, an achievement in itself.", -1)
$end_multi_text
$Voice: Cr_M6b_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Intrepid Escapes" 
   0 
)
$Multi text
    XSTR("The Intrepid was lost in battle, with many of her crew still on board.  We cannot afford this kind of loss if we are to ensure the survival of our species.", -1)
$end_multi_text
$Voice: Cr_M6b_DB02.ogg
$Recommendation text:
    XSTR("Protect the Intrepid at all costs!  Ensure that any Shivan bombers do not get a chance to release their payloads.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect Escape Pods" 
   0 
)
$Multi text
    XSTR("Fortunately, most of the escape pods were able to make it to friendly forces in the Vega system.  They will be dispersed throughout the fleet to help defend against the Shivan offensive that will undoubtedly come now.", -1)
$end_multi_text
$Voice: Cr_M6b_DB03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Intrepid Escapes" 
      0 
   )
   ( is-goal-false-delay 
      "Protect Escape Pods" 
      0 
   )
)
$Multi text
    XSTR("Most of the crew of the Intrepid were lost, and those that were able to make it to an escape pod only prolonged their fate.  That you are here and they are not is a disgrace to the uniform.  Dismissed.", -1)
$end_multi_text
$Voice: Cr_M6b_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("Operation Crucible has been considered a failure by the GTA high command, as they have been unable to prepare a counter attack in the time the Intrepid was active in the Capella system.  All forces in Beta Aquilae have been put on alert for the Shivan attack that is sure to come.", -1)
$end_multi_text
$Voice: Cr_M6b_DB05.ogg
$Recommendation text:
    XSTR("Sometimes primary objectives must be sacrificed in order to ensure that a larger overall objective is achieved.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	6
	"GTF Apollo"	14
	"GTF Valkyrie"	9
	"GTF Hercules"	8
	"GTB Athena"	3
	"GTB Medusa"	5
	"GTB Ursa"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	40
	"Disruptor"	10
	"D-Advanced"	5
	"Avenger"	12
	"Flail"	14
	"Prometheus"	15
	"Banshee"	13
	"MX-50"	200
	"Fury"	233
	"Interceptor"	87
	"Hornet"	907
	"Phoenix V"	32
	"D-Missile"	30
	"Synaptic"	12
	"Stiletto"	32
	"Tsunami"	5
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 77.307945, -0.000401, -4281.035645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: 45.183128, -0.000390, -4264.426270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 114.453888, -0.000388, -4262.508301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: -0.639198, -0.000387, -4241.348145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Intrepid		;! Object #4
$Class: GTD Orion#Intrepid
$Team: Friendly
$Location: -163.206345, -0.000710, -10404.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Intrepid Path" 50 ) ( ai-waypoints-once "Vega node center" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 120 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Intrepid" 
      "Vega node center:1" 
   )
   3800 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05a
+new: nameplate-intrepid

$Name: Hydra		;! Object #5
$Class: SC Lilith
$Team: Hostile
$Location: 1439.390137, -595.026917, -10576.920898
$Orientation:
	-0.458052, -0.391542, -0.798050,
	-0.011808, -0.895010, 0.445890,
	-0.888847, 0.213664, 0.405337
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 120 "Intrepid" ) 
   ( is-previous-event-false 
      "cr-4b" 
      "Hydra Destroyed" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Minotaur		;! Object #6
$Class: SC Cain
$Team: Hostile
$Location: -1557.872803, 602.396667, -1719.110596
$Orientation:
	-0.230058, -0.710331, -0.665209,
	0.622913, 0.417688, -0.661450,
	0.747698, -0.566540, 0.346382
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret06
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret07
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Intrepid" 
      "Intrepid Path:1" 
   )
   1500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Kali 1		;! Object #7
$Class: SF Manticore
$Team: Hostile
$Location: 783.795349, 49.099583, -1380.888062
$Orientation:
	-0.993780, 0.000000, -0.111361,
	0.000000, 1.000000, 0.000000,
	0.111361, 0.000000, -0.993780
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tiberius 1		;! Object #8
$Class: SF Scorpion
$Team: Hostile
$Location: 1807.365356, -0.000905, -1429.666138
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Siren		;! Object #9
$Class: SC Cain
$Team: Hostile
$Location: 73.729820, -0.001305, -2171.889648
$Orientation:
	0.187085, 0.976980, -0.102511,
	0.935119, -0.145153, 0.323240,
	0.300919, -0.156333, -0.940749
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Kali 2		;! Object #10
$Class: SF Manticore
$Team: Hostile
$Location: 883.592346, -126.410255, -1382.107544
$Orientation:
	-0.993780, 0.000000, -0.111361,
	0.000000, 1.000000, 0.000000,
	0.111361, 0.000000, -0.993780
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 3		;! Object #11
$Class: SF Manticore
$Team: Hostile
$Location: 955.455872, 80.006439, -1401.779663
$Orientation:
	-0.993780, 0.000000, -0.111361,
	0.000000, 1.000000, 0.000000,
	0.111361, 0.000000, -0.993780
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 4		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: 891.425293, 13.434064, -1469.748901
$Orientation:
	-0.993780, 0.000000, -0.111361,
	0.000000, 1.000000, 0.000000,
	0.111361, 0.000000, -0.993780
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #13
$Class: SB Nephilim
$Team: Hostile
$Location: -1115.785156, -2023.917847, -1563.272461
$Orientation:
	0.973667, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973667
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Arjuna 2		;! Object #14
$Class: SB Nephilim
$Team: Hostile
$Location: -1286.564453, -2048.335205, -1557.564453
$Orientation:
	0.973666, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973666
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Arjuna 3		;! Object #15
$Class: SB Nephilim
$Team: Hostile
$Location: -1218.645508, -1974.640503, -1665.854492
$Orientation:
	0.973666, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973666
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Heretic		;! Object #16
$Class: SD Demon
$Team: Hostile
$Location: 395.101105, 1893.690918, -14145.941406
$Orientation:
	0.973818, 0.203931, -0.100450,
	-0.220371, 0.955336, -0.196898,
	0.055810, 0.213879, 0.975265
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) ( ai-waypoints-once "Intrepid Path" 40 ) ( ai-warp-out 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Intrepid" 
      "Intrepid Path:1" 
   )
   2000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: Beta 1		;! Object #17
$Class: GTF Hercules
$Team: Friendly
$Location: 260.678986, -0.000444, -4295.941895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #18
$Class: GTF Hercules
$Team: Friendly
$Location: 302.960724, -0.000443, -4269.109375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #19
$Class: GTF Hercules
$Team: Friendly
$Location: 341.562653, -0.000438, -4246.915527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #20
$Class: GTF Hercules
$Team: Friendly
$Location: 402.947418, -0.000453, -4275.229980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tiberius 2		;! Object #21
$Class: SF Scorpion
$Team: Hostile
$Location: 1741.469849, -0.000938, -1497.520142
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 1		;! Object #22
$Class: SB Shaitan
$Team: Hostile
$Location: -2434.280762, 2569.279541, 1405.010986
$Orientation:
	-0.858527, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858527
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 2		;! Object #23
$Class: SB Shaitan
$Team: Hostile
$Location: -2372.776855, 2590.279541, 1497.746338
$Orientation:
	-0.858526, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858526
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 3		;! Object #24
$Class: SB Shaitan
$Team: Hostile
$Location: -2532.087158, 2602.279541, 1291.413940
$Orientation:
	-0.858526, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858526
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 4		;! Object #25
$Class: SB Shaitan
$Team: Hostile
$Location: -2526.507813, 2490.279541, 1405.586792
$Orientation:
	-0.858526, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858526
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Loki 1		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: -2671.884766, 2531.279541, 1198.027344
$Orientation:
	-0.858526, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858526
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 2		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: -2678.302979, 2531.279541, 1257.608032
$Orientation:
	-0.858526, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858526
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 3		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: -2715.359375, 2531.279541, 1235.402588
$Orientation:
	-0.858526, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858526
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 4		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -2697.207031, 2572.279541, 1244.186401
$Orientation:
	-0.858526, 0.000000, -0.512769,
	0.000000, 1.000000, 0.000000,
	0.512769, 0.000000, -0.858526
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Ashera 1		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: 1777.740723, -239.815567, -2275.182129
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ashera 2		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 1706.579346, -239.815567, -2200.557129
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ashera 3		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 1769.462646, -239.815567, -2135.415527
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ashera 4		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 1849.763550, -239.815567, -2205.605957
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #34
$Class: PVF Seth
$Team: Friendly
$Location: -73.404823, -0.001667, -4566.816895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 2		;! Object #35
$Class: PVF Seth
$Team: Friendly
$Location: -41.358498, -0.001593, -4541.735840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 3		;! Object #36
$Class: PVF Seth
$Team: Friendly
$Location: 3.671410, -0.001644, -4517.537598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: -1129.580322, -2083.302002, -1656.116333
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Arjuna 5		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: -1174.247925, -2324.316162, -1613.372070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Arjuna 6		;! Object #39
$Class: SB Nephilim
$Team: Hostile
$Location: -1290.139893, -2313.517334, -1615.830078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Caligula 1		;! Object #40
$Class: SB Nephilim
$Team: Hostile
$Location: 73.297646, -0.004410, -14063.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Caligula 2		;! Object #41
$Class: SB Nephilim
$Team: Hostile
$Location: 170.839218, -0.004419, -14068.613281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Caligula 3		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: 293.068878, -0.004425, -14096.339844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Caligula 4		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: 169.940689, -0.004414, -14188.434570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Nero 1		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: 394.777802, -0.004397, -13931.586914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 2		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: 338.927551, -0.004401, -13921.520508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 3		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: 297.637207, -0.004389, -13925.506836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 4		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: 249.045776, -0.004398, -13922.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 5		;! Object #48
$Class: SF Manticore
$Team: Hostile
$Location: 215.657730, -0.004384, -13927.041992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 6		;! Object #49
$Class: SF Manticore
$Team: Hostile
$Location: 168.343414, -0.004396, -13926.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Escape 1		;! Object #50
$Class: GTEP Hermes
$Team: Friendly
$Location: -283.930786, 304.126190, -9952.693359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Vega node center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 3 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 1
+Use Table Score:
+Score: 10

$Name: Escape 2		;! Object #51
$Class: GTEP Hermes
$Team: Friendly
$Location: -199.883575, 304.126282, -9899.397461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Vega node center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 2 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 10

$Name: Escape 3		;! Object #52
$Class: GTEP Hermes
$Team: Friendly
$Location: -111.475906, 304.126343, -9860.348633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Vega node center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 2 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 1
+Use Table Score:
+Score: 10

$Name: Escape 4		;! Object #53
$Class: GTEP Hermes
$Team: Friendly
$Location: -9.436539, 304.126282, -9909.804688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Vega node center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 3 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 10

$Name: Escape 5		;! Object #54
$Class: GTEP Hermes
$Team: Friendly
$Location: 46.075333, 304.126221, -9980.803711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Vega node center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 4 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 10

$Name: Escape 6		;! Object #55
$Class: GTEP Hermes
$Team: Friendly
$Location: 110.629105, 304.126282, -10014.965820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Vega node center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 4 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 1
+Use Table Score:
+Score: 10

$Name: Alpha Buoy		;! Object #56
$Class: Terran NavBuoy
$Team: Friendly
$Location: -24968.609375, -0.000851, 4126.471191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "Intrepid" 60 ) )
+Hotkey: 0
+Flags: ( )

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 120 "Intrepid" ) 
   ( is-destroyed-delay 0 "Ashera" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
	"Arjuna 5"
	"Arjuna 6"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
+Flags: ( )
+Wave Delay Min: 60
+Wave Delay Max: 120

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "Intrepid" 60 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 80

$Name: Tiberius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Tiberius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Tiberius 1"
	"Tiberius 2"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 20

$Name: Indra
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 85 "Intrepid" ) 
   ( skill-level-at-least "Insane" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Loki
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 20 "Arjuna" ) 
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Loki 1"
	"Loki 2"
	"Loki 3"
	"Loki 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 40

$Name: Ashera
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Ashera 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Siren" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ashera 1"
	"Ashera 2"
	"Ashera 3"
	"Ashera 4"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 50

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
$Arrival Cue: ( has-arrived-delay 4 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) ( ai-guard "Escape 1" 40 ) ( ai-guard "Escape 2" 30 ) ( ai-guard "Escape 3" 20 ) ( ai-guard "Escape 4" 10 ) )
+Flags: ( "reinforcement" )

$Name: Caligula
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Caligula 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Heretic
$Arrival Cue: ( has-arrived-delay 45 "Heretic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Caligula 1"
	"Caligula 2"
	"Caligula 3"
	"Caligula 4"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) ( ai-guard "Heretic" 40 ) )
+Flags: ( )

$Name: Nero
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Nero 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Heretic
$Arrival Cue: ( and 
   ( has-arrived-delay 30 "Heretic" ) 
   ( < 
      ( distance "Alpha 1" "Heretic" ) 
      1000 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Nero 1"
	"Nero 2"
	"Nero 3"
	"Nero 4"
	"Nero 5"
	"Nero 6"
)
+Flags: ( )

#Events		;! 15 total

$Formula: ( when 
   ( has-arrived-delay 2 "Intrepid" ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Arrived" 
   )
)
+Name: Intrepid Arrived
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTD Intrepid", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Intrepid" 
      "Intrepid Path" 
      6 
   )
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Intrepid Departing" 
   )
)
+Name: Intrepid Done Waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Reinforcements Arrived
+Repeat Count: 1
+Interval: 1
+Score: -100

$Formula: ( when 
   ( has-arrived-delay 2 "Heretic" ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Heretic Arrived" 
   )
)
+Name: Heretic Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Intrepid" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Intrepid Destroyed" 
   )
)
+Name: Intrepid Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Escape 1" ) 
   ( send-message 
      "Escape 1" 
      "High" 
      "Protect Pods" 
   )
)
+Name: Protect Pods
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-goal-true-delay 
            "Intrepid Escapes" 
            0 
         )
         ( is-goal-true-delay 
            "Protect Escape Pods" 
            0 
         )
      )
      ( < 
         ( distance 
            "Alpha 1" 
            "Intrepid Path:1" 
         )
         300 
      )
   )
   ( do-nothing ) 
)
+Name: Fighter Jump Out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-false-delay 
         "Intrepid Escapes" 
         0 
      )
      ( is-goal-false-delay 
         "Protect Escape Pods" 
         0 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Escape Message" 
   )
)
+Name: Escape Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Escape Message" 
         4 
      )
      ( < 
         ( distance 
            "Alpha 1" 
            "Intrepid Path:1" 
         )
         500 
      )
   )
   ( do-nothing ) 
)
+Name: Fighter Escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      20 
   )
)
+Name: Intrepid Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged 2" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      25 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "engines" 
      23 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "radardish02" 
      100 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "communication" 
      35 
   )
)
+Name: Intrepid Status 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged 3" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      27 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "fighterbay" 
      23 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "turret04a" 
      100 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "sensors" 
      44 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "turret02a" 
      100 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "weapons" 
      14 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "navigation" 
      45 
   )
)
+Name: Intrepid Status 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance 
            "Alpha 1" 
            "Vega node center:1" 
         )
         500 
      )
      ( = ( hits-left "Alpha Buoy" ) 100 ) 
   )
   ( break-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Alpha Buoy" 
      "Hull" 
      50 
   )
)
+Name: Break Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Alpha 1" 
            "Vega node center:1" 
         )
         500 
      )
      ( = ( hits-left "Alpha Buoy" ) 50 ) 
   )
   ( fix-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Alpha Buoy" 
      "Hull" 
      100 
   )
)
+Name: Fix Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Can warp
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Intrepid Escapes
$MessageNew:  XSTR("Defend Intrepid until it jumps out", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Intrepid" ) 
+Score: 500

$Type: Bonus
+Name: Protect Escape Pods
$MessageNew:  XSTR("Protect Escape Pods", -1)
$end_multi_text
$Formula: ( percent-ships-departed 
   66 
   "Escape 1" 
   "Escape 2" 
   "Escape 3" 
   "Escape 4" 
   "Escape 5" 
   "Escape 6" 
)
+Score: 500

#Waypoints		;! 2 lists total


$Jump Node: 6.350142, 0.704985, 2063.498535
$Jump Node Name: Vega Jump Node
$Name: Intrepid Path
$List: (		;! 2 points in list
	( 97.240967, -0.000414, -3089.488281 )
	( 103.426132, -0.004772, -1999.146729 )
)

$Name: Vega node center
$List: (		;! 1 points in list
	( 6.402234, 0.000005, 2067.400391 )
)

#Messages		;! 6 total


$Name: Intrepid Arrived
$Team: -1
$MessageNew:  XSTR("Intrepid here, Shivan forces are pursuing us, hold them off while we escape to the jump node.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6b_M01.ogg

$Name: Heretic Arrived
$Team: -1
$MessageNew:  XSTR("A Shivan destroyer has arrived, prepare for more fighters!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6b_M02.ogg

$Name: Intrepid Destroyed
$Team: -1
$MessageNew:  XSTR("The Intrepid is going down!  All hands abandoning ship!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6b_M03.ogg

$Name: Protect Pods
$Team: -1
$MessageNew:  XSTR("Alpha, you must protect the crew of the Intrepid until they get to the jump node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: Cr_M6b_M04.ogg

$Name: Escape Message
$Team: -1
$MessageNew:  XSTR("All the escape pods have been destroyed!  Make a run for the jump node!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1
+Wave Name: Cr_M6b_M05.ogg

$Name: Intrepid Departing
$Team: -1
$MessageNew:  XSTR("Intrepid entering subspace", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6b_M06.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 21 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
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$Sun: SunRed
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$Starbitmap: nebulA8-whisp
+Angles: 6.195914 0.000000 4.084067
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$Starbitmap: planeth
+Angles: 0.069813 0.541052 1.134463
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$Starbitmap: planetd
+Angles: 0.017453 6.073741 1.326449
+ScaleX: 0.250000
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$Bitmap List:
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$Starbitmap: dneb08
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$Starbitmap: neb13
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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: FS1-7: Marauder
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

