#Mission Info

$Version: 0.10
$Name:  XSTR("Factory Outlet", -1)
$Author: Matthew Guenther
$Created: 09/20/98 at 17:45:39
$Modified: 07/10/11 at 00:43:39
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Destroy a Shivan fighter construction yard in a daring hit and run strike. Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: 668.573242, 12821.824219, 9381.928711
+Viewer orient:
	-0.004429, -0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("After analyzing the data from the cargo captured in your last attack, Intelligence has provided us with the location of several Shivan installations in this system.  Your target today is a Shivan fighter construction depot.", -1)
$end_multi_text
$voice: Cr_M3a_B01.ogg
$camera_pos: 668.573242, 12821.824219, 9381.928711
$camera_orient:
	-0.004429, 0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188
$camera_time: 3200
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 16
$team: Friendly
$class: GTB Medusa
$pos: -17.920929, 0.000242, 4162.429199
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -89.859810, -0.000108, 15067.544922
$label: Beta
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -1061.584229, 0.000162, 4163.511719
$label: Gamma
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: 20.563002, 0.000939, 9959.192383
$label: Depot
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Scouting reports have determined that the Shivans are repairing damaged fighters and constructing new ones at this yard, which are then loaded onto Demon class destroyers.  The destruction of this depot and several others like it will help our forces on the front lines.  As you conduct this attack, several others will also be going on simultaneously across the Capella system in an effort to wipe out all Shivan fighter production in this sector.", -1)
$end_multi_text
$voice: Cr_M3a_B02.ogg
$camera_pos: 123.651741, 2428.754883, 9959.648438
$camera_orient:
	-0.004429, 0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188
$camera_time: 1600
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -209.388245, 0.001050, 9752.674805
$label: Containers
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 22.100000, 500.000000, 10079.900391
$label: New Fighters
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: 319.142120, 0.005419, 9853.823242
$label: Containers
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Defenses are predicted to be heavy. However very little solid information was obtained on their dispositions from the captured cargo.  We do not want to send in a scouting mission for fear of tipping our hand to the Shivans, so you'll have to go in blind.", -1)
$end_multi_text
$voice: Cr_M3a_B03.ogg
$camera_pos: 165.982956, 3426.071045, 9959.833008
$camera_orient:
	-0.004429, 0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188
$camera_time: 1600
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 22.100000, 500.000000, 10079.900391
$label: New Fighters
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: -15.097182, 0.000203, 3764.918213
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -835.224060, -0.000410, 3747.027100
$label: Gamma
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -207.521454, -0.006162, 16599.000000
$label: Beta
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Intelligence has theorized there will be at least three fighter patrols providing continuous cover, as well as one Cain class vessel providing close protection for the depot.", -1)
$end_multi_text
$voice: Cr_M3a_B04.ogg
$camera_pos: 165.982956, 3426.071045, 9959.833008
$camera_orient:
	-0.004429, 0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188
$camera_time: 1600
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 22.100000, 500.000000, 10079.900391
$label: New Fighters
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: -15.097182, 0.000203, 3764.918213
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -835.224060, -0.000410, 3747.027100
$label: Gamma
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -207.521454, -0.006162, 16599.000000
$label: Beta
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 555.907227, 0.001074, 10844.169922
$label: Patrol
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -208.102875, -178.599426, 9510.523438
$label: Patrol
+id: 15
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 478.944977, -483.787872, 10183.067383
$label: Cruiser
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -350.240143, 308.900635, 10655.111328
$label: Patrol
+id: 17
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The plan is for $f Beta and $f Gamma to warp in and draw off the defenses, while $f Alpha attempts to destroy as much of the depot as possible.  Primary targets are any incomplete fighters, all cargo containers and all freighters.  Any cruisers and fighter patrols are secondary targets, once the depot is gone they will be unable to easily repair themselves and they can be taken out with later strikes.", -1)
$end_multi_text
$voice: Cr_M3a_B05.ogg
$camera_pos: 236.717575, 5092.563477, 9960.144531
$camera_orient:
	-0.004429, 0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188
$camera_time: 3200
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 22.100000, 500.000000, 10079.900391
$label: New Fighters
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 321.280640, -0.000190, 9652.083008
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -743.704163, -0.000641, 7767.998047
$label: Gamma
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -601.715515, -0.005843, 12122.483398
$label: Beta
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -43.786674, 0.000970, 11777.502930
$label: Patrol
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -417.871796, -178.599487, 8263.766602
$label: Patrol
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -592.944946, 308.900543, 11443.242188
$label: Patrol
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("No reinforcements will be available, the Intrepid's fighter complement is already spread too thin.  The timing of the strike is critical. If you linger too long the Shivans will surely be able to call for support and overwhelm you.  Remember to hit and run, and they'll never know what happened.", -1)
$end_multi_text
$voice: Cr_M3a_B06.ogg
$camera_pos: 236.717575, 5092.563477, 9960.144531
$camera_orient:
	-0.004429, 0.000000, 0.999990,
	-0.999091, 0.042407, -0.004425,
	-0.042407, -0.999100, -0.000188
$camera_time: 1600
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 22.100000, 500.000000, 10079.900391
$label: New Fighters
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 321.280640, -0.000190, 9652.083008
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -456.673218, -0.000301, 9289.155273
$label: Gamma
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 7.697479, -0.005851, 10746.258789
$label: Beta
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay 
   "Eliminate Depot" 
   0 
)
$Multi text
    XSTR("The fighter depot was completely destroyed.  This was a great success for the Alliance, and has cost the Shivans dearly.  Unfortunately this was not repeated across the system, as defenses were much heavier than anticipated.  However, their ability to repair and rearm in this system has been hampered, and they will undoubtedly have to divert more fighters from the patrols to guarding depots around the system.  Excellent work pilot!", -1)
$end_multi_text
$Voice: Cr_M3a_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Eliminate Defenses" 
   0 
)
$Multi text
    XSTR("The entire complement of defenses for this facility were completely destroyed, an impressive accomplishment given the tenacity of the Shivans' defense.", -1)
$end_multi_text
$Voice: Cr_M3a_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Damage Depot" 0 ) 
   ( is-goal-false-delay 
      "Eliminate Depot" 
      0 
   )
)
$Multi text
    XSTR("Defenses were much heavier than expected, and the response time for the Shivan reinforcements was extremely quick.  However you were able to severely damage the depot, and most likely knock it out of commission for some time.  As well, the Shivans will undoubtedly divert more fighters from system patrols to guard duty at depots around the system.", -1)
$end_multi_text
$Voice: Cr_M3a_DB03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Damage Depot" 
      0 
   )
   ( is-goal-true-delay 
      "Eliminate Defenses" 
      0 
   )
)
$Multi text
    XSTR("As was the case with many of the attacks, you were unsuccessful in causing enough damage to the depot to halt operations.  Although the original defenses are gone, the facility remains for the most part operational, and able to repair and rearm Shivan forces.  This is unfortunate, however the Shivans will undoubtedly have to divert forces to guard these installations from now on, so the mission cannot be considered a total failure.", -1)
$end_multi_text
$Voice: Cr_M3a_DB04.ogg
$Recommendation text:
    XSTR("The defenses do not have to be destroyed, merely distracted long enough to allow several good shots at the main depot.  Concentrate on the freighters first, their death throes are often enough to knock out several fighters.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Damage Depot" 
      0 
   )
   ( is-goal-false-delay 
      "Eliminate Defenses" 
      0 
   )
)
$Multi text
    XSTR("As was the case with many of the attacks, you were unsuccessful in causing enough damage to the depot to halt operations.  The facility remains able to repair and rearm Shivan forces, and most of it's defenses are still in place.  This is a dismal showing on our part, and we cannot afford to make many mistakes of this magnitude.", -1)
$end_multi_text
$Voice: Cr_M3a_DB05.ogg
$Recommendation text:
    XSTR("The defenses do not have to be destroyed, merely distracted long enough to allow several good shots at the main depot.  Concentrate on the freighters first, their death throes are often enough to knock out several fighters.  Try using Synaptic bombs to destroy the parked fighters as well, they have no active shield systems.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	2
	"GTF Valkyrie"	1
)

+Weaponry Pool: (
	"ML-16 Laser"	19
	"Disruptor"	11
	"Avenger"	13
	"Flail"	10
	"Prometheus"	16
	"Banshee"	4
	"MX-50"	55
	"Fury"	233
	"Interceptor"	76
	"Hornet"	479
	"Phoenix V"	44
	"D-Missile"	18
	"Synaptic"	13
	"Stiletto"	31
	"Tsunami"	23
)

#Objects		;! 58 total

$Name: Alpha 1		;! Object #0
$Class: GTB Medusa
$Team: Friendly
$Location: -36.306618, 0.000024, 4398.851074
$Orientation:
	0.962588, 0.107028, 0.248937,
	-0.082281, 0.990762, -0.107802,
	-0.258175, 0.083286, 0.962501
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Tsunami" "Hornet" "Phoenix V" )
+Subsystem: turret01a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTB Medusa
$Team: Friendly
$Location: -167.870636, 0.000023, 4380.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Tsunami" "Hornet" "Phoenix V" )
+Subsystem: turret01a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17
+Persona Index: 4

$Name: Beta 1		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 28.333466, 0.001608, 15185.941406
$Orientation:
	-0.532546, 0.815394, 0.226997,
	0.355302, 0.458779, -0.814422,
	-0.768216, -0.353065, -0.534031
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 75.366882, -1.831352, 15205.424805
$Orientation:
	-0.532546, 0.815394, 0.226997,
	0.355301, 0.458779, -0.814422,
	-0.768216, -0.353064, -0.534031
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 53.038853, 32.353752, 15214.942383
$Orientation:
	-0.532546, 0.815394, 0.226997,
	0.355301, 0.458779, -0.814422,
	-0.768216, -0.353064, -0.534031
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 104.914497, 23.775761, 15232.742188
$Orientation:
	-0.532546, 0.815394, 0.226997,
	0.355301, 0.458779, -0.814422,
	-0.768216, -0.353064, -0.534031
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 213.500000, 6757.000000, 9934.799805
$Orientation:
	-0.899442, -0.146501, -0.411755,
	0.402451, 0.089708, -0.911036,
	0.170405, -0.985134, -0.021727
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: 182.321655, 6792.009277, 9924.470703
$Orientation:
	-0.899442, -0.146502, -0.411755,
	0.402451, 0.089708, -0.911036,
	0.170406, -0.985134, -0.021727
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Durga 1		;! Object #8
$Class: SF Manticore
$Team: Hostile
$Location: 22.123421, 0.001282, 10078.586914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 2		;! Object #9
$Class: SF Manticore
$Team: Hostile
$Location: 21.112209, 0.001024, 10038.408203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 3		;! Object #10
$Class: SF Manticore
$Team: Hostile
$Location: 60.391148, 0.001048, 10078.619141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 4		;! Object #11
$Class: SF Manticore
$Team: Hostile
$Location: 21.966520, 0.001023, 10121.462891
$Orientation:
	0.999550, 0.029995, 0.000000,
	-0.029995, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 5		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: -16.144314, 0.001049, 10078.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 1
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Genma 1		;! Object #13
$Class: SF Scorpion
$Team: Hostile
$Location: 26.041977, 37.786453, 10067.371094
$Orientation:
	0.998604, -0.011619, 0.051528,
	0.011632, 0.999933, 0.000046,
	-0.051525, 0.000553, 0.998672
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Genma 2		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: 25.875076, 37.704205, 10100.789063
$Orientation:
	0.997806, -0.041607, 0.051504,
	0.041581, 0.999134, 0.001592,
	-0.051525, 0.000553, 0.998672
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Genma 3		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: 61.218040, 37.795193, 10065.375000
$Orientation:
	0.997806, -0.041607, 0.051504,
	0.041581, 0.999134, 0.001592,
	-0.051525, 0.000553, 0.998672
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Genma 4		;! Object #16
$Class: SF Scorpion
$Team: Hostile
$Location: 28.121553, 37.902222, 10033.214844
$Orientation:
	0.997806, -0.041607, 0.051504,
	0.041581, 0.999134, 0.001592,
	-0.051525, 0.000553, 0.998672
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 1
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Genma 5		;! Object #17
$Class: SF Scorpion
$Team: Hostile
$Location: -15.780531, 37.791294, 10065.554688
$Orientation:
	0.997806, -0.041607, 0.051504,
	0.041581, 0.999134, 0.001592,
	-0.051525, 0.000553, 0.998672
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gore		;! Object #18
$Class: SC Cain
$Team: Hostile
$Location: 1118.082764, -455.867004, 10553.580078
$Orientation:
	0.421096, 0.166149, 0.891669,
	0.485995, 0.788716, -0.376479,
	-0.765825, 0.591880, 0.251377
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret03
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret04
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret07
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret08
+AI Class: General
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: General
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Gore arrival" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Eviscerator		;! Object #19
$Class: SC Cain
$Team: Hostile
$Location: -16.181894, 0.001097, 9639.237305
$Orientation:
	-0.915758, -0.121921, -0.382784,
	0.370435, 0.112431, -0.922029,
	0.155451, -0.986152, -0.057796
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints "Eviscerator Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret05
+AI Class: Colonel
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret06
+AI Class: Colonel
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret07
+AI Class: Colonel
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret08
+AI Class: Colonel
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: Colonel
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Loki 3		;! Object #20
$Class: SFr Asmodeus
$Team: Hostile
$Location: 87.854324, 227.811005, 10202.627930
$Orientation:
	0.015117, -0.988652, -0.149463,
	0.099484, 0.150225, -0.983634,
	0.994924, 0.000000, 0.100626
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Primary Banks: ( "Shivan Light Laser" )
+Subsystem: a-turret03
+Subsystem: a-turret04
+Primary Banks: ( "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Loki 1		;! Object #21
$Class: SFr Asmodeus
$Team: Hostile
$Location: 20.563002, 0.000939, 9959.192383
$Orientation:
	0.061054, 0.052153, 0.996771,
	0.042886, 0.997575, -0.054822,
	-0.997213, 0.046094, 0.058669
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+AI Class: Major
+Subsystem: a-turret02
+AI Class: Major
+Primary Banks: ( "Shivan Light Laser" )
+Subsystem: a-turret03
+AI Class: Major
+Subsystem: a-turret04
+AI Class: Major
+Primary Banks: ( "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Loki 2		;! Object #22
$Class: SFr Asmodeus
$Team: Hostile
$Location: 22.874531, 101.539017, 10071.040039
$Orientation:
	-0.658786, 0.000000, 0.752331,
	0.000000, 1.000000, 0.000000,
	-0.752331, 0.000000, -0.658786
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+AI Class: Colonel
+Subsystem: a-turret02
+AI Class: Colonel
+Primary Banks: ( "Shivan Light Laser" )
+Subsystem: a-turret03
+AI Class: Colonel
+Subsystem: a-turret04
+AI Class: Major
+Primary Banks: ( "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Arjuna 1		;! Object #23
$Class: SF Scorpion
$Team: Hostile
$Location: -51.338348, -178.599136, 12870.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #24
$Class: SF Scorpion
$Team: Hostile
$Location: -4.801300, -178.599213, 12872.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #25
$Class: SF Scorpion
$Team: Hostile
$Location: -48.879730, -178.599152, 12808.965820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 1		;! Object #26
$Class: SF Scorpion
$Team: Hostile
$Location: 134.205231, 0.000960, 14063.808594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 2		;! Object #27
$Class: SF Scorpion
$Team: Hostile
$Location: 95.712982, 0.000921, 14006.095703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 3		;! Object #28
$Class: SF Scorpion
$Team: Hostile
$Location: 163.628082, 0.000917, 13992.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 1		;! Object #29
$Class: SF Scorpion
$Team: Hostile
$Location: 23.518473, 3000.000000, 9991.827148
$Orientation:
	0.942765, -0.134987, -0.304916,
	-0.330734, -0.261841, -0.906672,
	0.042550, 0.955625, -0.291499
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 2		;! Object #30
$Class: SF Scorpion
$Team: Hostile
$Location: -34.911316, 2981.336182, 10018.529297
$Orientation:
	0.942764, -0.134988, -0.304917,
	-0.330735, -0.261841, -0.906672,
	0.042550, 0.955624, -0.291499
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 3		;! Object #31
$Class: SF Scorpion
$Team: Hostile
$Location: 37.193253, 2896.384521, 10016.763672
$Orientation:
	0.942764, -0.134988, -0.304917,
	-0.330735, -0.261841, -0.906672,
	0.042550, 0.955624, -0.291499
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enki 1		;! Object #32
$Class: SFr Mephisto
$Team: Hostile
$Location: 95.527832, -769.241333, 10129.930664
$Orientation:
	-0.706808, 0.707104, 0.020647,
	-0.706803, -0.707110, 0.020648,
	0.029199, 0.000001, 0.999574
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Container 9		;! Object #33
$Class: SC 5
$Team: Hostile
$Location: 94.990791, -758.236755, 10132.423828
$Orientation:
	-0.029211, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000001, -0.029212
$AI Behavior: None
$Cargo 1:  XSTR("Raw materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Enki 1
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Enki 2		;! Object #34
$Class: SFr Mephisto
$Team: Hostile
$Location: 182.716782, -750.441833, 10129.703125
$Orientation:
	0.706806, -0.707106, -0.020648,
	0.706805, 0.707107, -0.020647,
	0.029200, -0.000001, 0.999574
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: Colonel
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Docked With: Container 7
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Container 5
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Container 5		;! Object #35
$Class: SC 5
$Team: Hostile
$Location: 183.269913, -738.427856, 10132.164063
$Orientation:
	-0.029221, 0.000001, -0.999573,
	-0.000000, 1.000000, 0.000000,
	0.999573, 0.000000, -0.029221
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Enki 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Container 7		;! Object #36
$Class: SC 5
$Team: Hostile
$Location: 183.398392, -761.446411, 10132.160156
$Orientation:
	-0.029201, 0.000001, -0.999574,
	-0.000003, -1.000000, -0.000000,
	-0.999574, 0.000003, 0.029201
$AI Behavior: None
$Cargo 1:  XSTR("Laser Cannons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Enki 2
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Container 1		;! Object #37
$Class: SC 5
$Team: Hostile
$Location: 405.480804, 0.005371, 9854.092773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Raw materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Container 2		;! Object #38
$Class: SC 5
$Team: Hostile
$Location: 439.359192, 0.005386, 9854.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vishnu 1		;! Object #39
$Class: SF Manticore
$Team: Hostile
$Location: 1307.235718, 0.000169, 10479.830078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #40
$Class: SF Manticore
$Team: Hostile
$Location: 1279.786743, 0.000962, 10424.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ratri 1		;! Object #41
$Class: SB Nephilim
$Team: Hostile
$Location: 30.456387, 403.803772, 10284.839844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.110570, 0.993868,
	0.000000, -0.993868, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Ratri 2		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: 53.011265, 333.634247, 10287.061523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.110570, 0.993868,
	0.000000, -0.993868, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Ratri 3		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: 98.121414, 305.228180, 10287.930664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.110570, 0.993868,
	0.000000, -0.993868, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Ratri 4		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: 150.731018, 325.640045, 10288.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.110570, 0.993868,
	0.000000, -0.993868, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Varuna 1		;! Object #45
$Class: SF Dragon
$Team: Hostile
$Location: 17.859768, 1444.018799, 10124.215820
$Orientation:
	0.866403, -0.319017, -0.384156,
	0.410596, 0.017317, 0.911653,
	-0.284180, -0.947591, 0.145990
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Varuna 2		;! Object #46
$Class: SF Dragon
$Team: Hostile
$Location: 43.552834, 1428.354980, 10047.888672
$Orientation:
	0.866402, -0.319017, -0.384156,
	0.410596, 0.017317, 0.911653,
	-0.284180, -0.947591, 0.145991
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Varuna 3		;! Object #47
$Class: SF Dragon
$Team: Hostile
$Location: 26.668005, 1389.989502, 10096.734375
$Orientation:
	0.866402, -0.319017, -0.384156,
	0.410596, 0.017317, 0.911653,
	-0.284180, -0.947591, 0.145991
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rama 1		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: 1398.112793, -0.001442, 9813.038086
$Orientation:
	-0.158532, 0.000000, 0.987354,
	-0.808832, 0.573520, -0.129868,
	-0.566267, -0.819192, -0.090921
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: 1416.700439, 36.521717, 9762.170898
$Orientation:
	-0.158532, 0.000000, 0.987354,
	-0.808832, 0.573520, -0.129868,
	-0.566267, -0.819192, -0.090921
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #50
$Class: SF Basilisk
$Team: Hostile
$Location: 1405.341187, 91.035927, 9857.551758
$Orientation:
	-0.158532, 0.000000, 0.987354,
	-0.808832, 0.573520, -0.129868,
	-0.566267, -0.819192, -0.090921
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Container 3		;! Object #51
$Class: SAC 2
$Team: Hostile
$Location: -213.476288, 18.112514, 9763.599609
$Orientation:
	-0.152356, 0.086085, -0.984569,
	0.042146, -0.994727, -0.093496,
	-0.987427, -0.055741, 0.147925
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Hellion 1		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: -995.983215, -0.000289, 10658.705078
$Orientation:
	-0.937703, 0.203199, 0.281823,
	0.316301, 0.834893, 0.450451,
	-0.143761, 0.511530, -0.847154
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hellion 2		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: -1106.427612, -0.000283, 10687.872070
$Orientation:
	-0.937703, 0.203199, 0.281823,
	0.316301, 0.834893, 0.450451,
	-0.143761, 0.511530, -0.847154
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hellion 3		;! Object #54
$Class: SF Manticore
$Team: Hostile
$Location: -1025.919312, -0.000329, 10731.784180
$Orientation:
	-0.937703, 0.203199, 0.281823,
	0.316301, 0.834893, 0.450451,
	-0.143761, 0.511530, -0.847154
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Container 4		;! Object #55
$Class: SC 5
$Team: Hostile
$Location: 35.970909, -789.721619, 10158.228516
$Orientation:
	-0.029199, 0.706805, -0.706806,
	-0.706805, 0.485401, 0.514600,
	0.706806, 0.514600, 0.485400
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Container 8		;! Object #56
$Class: SC 5
$Team: Hostile
$Location: 64.113594, -758.236755, 10108.222656
$Orientation:
	-0.029199, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029199
$AI Behavior: None
$Cargo 1:  XSTR("Raw materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Container 6		;! Object #57
$Class: SC 5
$Team: Hostile
$Location: 191.598175, -758.236633, 10100.529297
$Orientation:
	-0.029199, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029199
$AI Behavior: None
$Cargo 1:  XSTR("Raw materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-chase-wing "Enki" 20 ) ( ai-chase "Loki 1" 50 ) ( ai-chase "Loki 2" 40 ) ( ai-chase "Loki 3" 30 ) ( ai-chase-any 10 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Arjuna" 87 ) ( ai-chase-wing "Indra" 88 ) ( ai-chase-wing "Genma" 50 ) ( ai-chase-wing "Durga" 40 ) ( ai-chase-wing "Ratri" 35 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
$AI Goals: ( goals ( ai-chase-wing "Ashera" 50 ) ( ai-chase-wing "Ratri" 40 ) ( ai-chase-any 30 ) )
+Hotkey: 2
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags: ( )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags: ( )

$Name: Ashera
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ashera 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ashera 1"
	"Ashera 2"
	"Ashera 3"
)
$AI Goals: ( goals ( ai-chase-wing "Gamma" 89 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Enki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Enki 1"
	"Enki 2"
)
$AI Goals: ( goals ( ai-stay-still "Eviscerator Path:1" 50 ) )
+Flags: ( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Vishnu arrival" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vishnu 1"
	"Vishnu 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Genma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Genma 1"
	"Genma 2"
	"Genma 3"
	"Genma 4"
	"Genma 5"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
	"Durga 5"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Ratri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ratri 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ratri 1"
	"Ratri 2"
	"Ratri 3"
	"Ratri 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Varuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Rama" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Varuna 1"
	"Varuna 2"
	"Varuna 3"
)
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 32

$Name: Rama
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   16 
   "Arjuna" 
   "Indra" 
   "Ashera" 
   "Vishnu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 16

$Name: Hellion
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Hellion 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Rama" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hellion 1"
	"Hellion 2"
	"Hellion 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 17 total

$Formula: ( when 
   ( is-goal-true-delay 
      "Eliminate Depot" 
      4 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return to Base" 
   )
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 4 "Rama" ) 
      ( is-goal-incomplete "Damage Depot" ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Shivan Reinforcements Arrived" 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Reinforcements Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Arjuna" 
      "Indra" 
   )
   ( add-goal "Beta" ( ai-chase-any 30 ) ) 
)
+Name: Beta Attack Depot
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Arjuna" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Arjuna destroyed" 
   )
)
+Name: Arjuna Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Ashera" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Wing destroyed" 
   )
)
+Name: Ashera Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Indra" ) 
   ( do-nothing ) 
)
+Name: Indra Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Varuna" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Dragons arrived" 
   )
)
+Name: Dragon Class Fighters Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         8 
         "Arjuna" 
         "Indra" 
         "Ashera" 
      )
      ( not 
         ( has-arrived-delay 0 "Vishnu" ) 
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "All wings destroyed" 
   )
)
+Name: Defenses Eliminated
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 50 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Alpha 2 damaged" 
   )
)
+Name: Alpha 2 damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Eviscerator" ) 
      1000 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Watch out for cruiser" 
   )
)
+Name: Cruiser warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Eliminate Depot" 
      0 
   )
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
)
+Name: Gamma Leaving
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Eliminate Depot" 
      0 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta leaving" 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Beta Leaving
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Eliminate Depot" 
      0 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Alpha 2 Leaving
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Damage Depot" 0 ) 
   ( do-nothing ) 
)
+Name: Destroy depot directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Depot", -1)

$Formula: ( when 
   ( or 
      ( and 
         ( or 
            ( is-destroyed-delay 
               60 
               "Arjuna" 
               "Indra" 
               "Ashera" 
            )
            ( has-time-elapsed 249 ) 
         )
         ( skill-level-at-least "Medium" ) 
      )
      ( and 
         ( or 
            ( is-destroyed-delay 
               45 
               "Arjuna" 
               "Indra" 
               "Ashera" 
            )
            ( has-time-elapsed 192 ) 
         )
         ( skill-level-at-least "Hard" ) 
      )
      ( and 
         ( or 
            ( is-destroyed-delay 
               80 
               "Arjuna" 
               "Indra" 
               "Ashera" 
            )
            ( has-time-elapsed 267 ) 
         )
         ( skill-level-at-least "Very Easy" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Hositle jumps" 
   )
)
+Name: Vishnu arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 8 "Vishnu" ) 
      ( skill-level-at-least "Insane" ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Gore arrived" 
   )
)
+Name: Gore arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Alpha" 
      "Beta" 
      "Gamma" 
   )
   ( do-nothing ) 
)
+Name: Command damaged
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Damage Depot
$MessageNew:  XSTR("Damage Fighter Construction Depot", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   66 
   "Genma" 
   "Durga" 
   "Ratri" 
   "Loki 1" 
   "Loki 2" 
   "Loki 3" 
   "Enki" 
)
+Score: 200

$Type: Bonus
+Name: Eliminate Defenses
$MessageNew:  XSTR("Destroy All Shivan Defenses", -1)
$end_multi_text
$Formula: ( or 
   ( and 
      ( is-destroyed-delay 
         0 
         "Gore" 
         "Eviscerator" 
         "Arjuna" 
         "Indra" 
         "Ashera" 
      )
      ( skill-level-at-least "Insane" ) 
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Eviscerator" 
         "Arjuna" 
         "Indra" 
         "Ashera" 
      )
      ( not 
         ( skill-level-at-least "Insane" ) 
      )
   )
)
+Score: 400

$Type: Secondary
+Name: Eliminate Depot
$MessageNew:  XSTR("Eliminate Shivan Fighter Depot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   8 
   "Genma" 
   "Durga" 
   "Ratri" 
   "Loki 1" 
   "Loki 2" 
   "Loki 3" 
   "Enki" 
)
+Score: 200

#Waypoints		;! 4 lists total

$Name: Eviscerator Path
$List: (		;! 4 points in list
	( -14.073297, -309.662140, 9638.071289 )
	( 212.028061, -208.417908, 10364.635742 )
	( -5.719213, 537.415100, 10543.700195 )
	( -7.743642, 667.582275, 9812.691406 )
)

$Name: Enki Path
$List: (		;! 1 points in list
	( -141.968826, -0.000002, 10176.943359 )
)

$Name: Enki Idle Path
$List: (		;! 1 points in list
	( 366.442505, -0.001170, 10458.358398 )
)

$Name: Gore Path
$List: (		;! 5 points in list
	( 754.479309, 0.000224, 10696.341797 )
	( -1052.922363, 0.000129, 11758.336914 )
	( -517.245911, -634.292419, 9381.991211 )
	( 476.295593, 0.000050, 8722.203125 )
	( 1152.675537, 568.132690, 9150.106445 )
)

#Messages		;! 11 total


$Name: Return to Base
$Team: -1
$MessageNew:  XSTR("All objectives complete, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a2m7_h.wav

$Name: Shivan Reinforcements Arrived
$Team: -1
$MessageNew:  XSTR("Shivan reinforcements have arrived, we have to abort!", -1)
$end_multi_text
+Wave Name: Cr_M3a_M02.ogg

$Name: Dragons arrived
$Team: -1
$MessageNew:  XSTR("Damn, Dragon class fighters arriving", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1
+Wave Name: 5_a3m2_g.wav

$Name: Wing destroyed
$Team: -1
$MessageNew:  XSTR("Enemy wing destroyed", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a1m3_e.wav

$Name: All wings destroyed
$Team: -1
$MessageNew:  XSTR("Enemy fighters eliminated", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a2m7_f.wav

$Name: Arjuna destroyed
$Team: -1
$MessageNew:  XSTR("Arjuna wing eliminated", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP2
+Wave Name: 5_a2m9_d.wav

$Name: Alpha 2 damaged
$Team: -1
$MessageNew:  XSTR("This is getting nasty!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1
+Wave Name: 5_neg.wav

$Name: Beta leaving
$Team: -1
$MessageNew:  XSTR("Beta wing is outta here!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: 2_a2m3_n.wav

$Name: Watch out for cruiser
$Team: -1
$MessageNew:  XSTR("Look out for that Cain class cruiser.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1
+Wave Name: Cr_M3a_M09.ogg

$Name: Hositle jumps
$Team: -1
$MessageNew:  XSTR("Be advised, we are picking up hostile jumps", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_arrival1.wav

$Name: Gore arrived
$Team: -1
$MessageNew:  XSTR("Cruiser entering system, look out!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M3a_M11.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.261799 0.000000 0.750491
+Scale: 1.400000
$Sun: SunRed
+Angles: 6.073741 0.000000 3.926988
+Scale: 0.100000
$Starbitmap: nebulG8-whisp
+Angles: 0.000000 6.143554 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulG7-whisp
+Angles: 6.056288 1.518435 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG1-main
+Angles: 0.000000 0.174533 6.265727
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.139626 0.052360 6.265727
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulG9-whisp
+Angles: 0.366519 1.518435 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.000000 4.607666 5.934115
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 6.091194 0.034907 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.899208 3.071777 4.031707
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.916662 0.122173 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.161007 0.000000 3.926988
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 6.143554 0.000000 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.108648 1.989674 4.084067
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA7-whisp
+Angles: 0.017453 6.248274 3.892081
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.000000 4.014254
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 0.017453 0.000000 4.084067
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 6.038835 1.134463 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 6.161007 0.000000 3.769908
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulA6-whisp
+Angles: 5.846848 0.209439 4.136427
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulA8-whisp
+Angles: 6.195914 0.000000 4.084067
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.122173 0.366519 0.296706
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunGold
+Angles: 0.000000 0.000000 4.625119
+Scale: 2.000000
$Starbitmap: dneb03
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb11
+Angles: 0.401425 0.663225 0.139626
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb03
+Angles: 6.021381 0.890117 5.794488
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb03
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb11
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb03
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 2.879791
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief2
$Substitute Briefing Music: FS1-BRIEF2

#End

