#Mission Info

$Version: 0.10
$Name:  XSTR("Hogtied", -1)
$Author: Matthew Guenther
$Created: 08/30/98 at 15:32:26
$Modified: 07/19/11 at 13:12:02
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Capture a Shivan cruiser Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: -258.287415, 10356.596680, 1840.195801
+Viewer orient:
	0.999948, 0.000001, 0.010190,
	-0.010189, 0.012720, 0.999867,
	-0.000129, -0.999919, 0.012719


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("During the last raid the $h Hydra was identified as the main command vessel for this area, responsible for coordinating and maintaining all Shivan activities for a large portion of the Capella system.", -1)
$end_multi_text
$voice: Cr_M5_B01.ogg
$camera_pos: -714.940369, 1470.181763, -384.986206
$camera_orient:
	0.443167, 0.000000, -0.896439,
	0.444277, 0.868550, 0.219635,
	0.778602, -0.495602, 0.384913
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 232.539017, 1014.387573, -49.292057
$label: Gamma
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 1.122898, 1014.387573, -30.990307
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -185.824493, 1014.387573, -28.391766
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6.385510, -0.000593, 3069.311035
$label: Hydra
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the previous battle, scouts report that the ship retreated into the outskirts of the Capella system to await repairs and reinforcement.", -1)
$end_multi_text
$voice: Cr_M5_B02.ogg
$camera_pos: -159.370117, 1470.182495, -813.488342
$camera_orient:
	0.979608, 0.000000, -0.200921,
	0.099576, 0.868550, 0.485495,
	0.174510, -0.495602, 0.850838
$camera_time: 800
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 232.539017, 1014.387573, -49.292057
$label: Gamma
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 1.122898, 1014.387573, -30.990307
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -185.824493, 1014.387573, -28.391766
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6.385510, -0.000593, 3069.311035
$label: Hydra
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Fortunately, the $h Hydra was hit hard in the last attack, and should be easy to disable once the fighter cover has been eliminated.  Watch for repair ships attempting to fix the $h Hydra and destroy them before they can do their work.", -1)
$end_multi_text
$voice: Cr_M5_B03.ogg
$camera_pos: -159.370117, 1470.182495, -813.488342
$camera_orient:
	0.979608, 0.000000, -0.200921,
	0.099576, 0.868550, 0.485495,
	0.174510, -0.495602, 0.850838
$camera_time: 800
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( is-previous-event-true 
   "cr-4b" 
   "Damage Hydra" 
)
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 232.539017, 1014.387573, -49.292057
$label: Gamma
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 1.122898, 1014.387573, -30.990307
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -185.824493, 1014.387573, -28.391766
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6.385510, -0.000593, 3069.311035
$label: Hydra
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We believe there are several wings of fighters in the area, likely with several more on the way.  Our objective is to hit the cruiser again quickly and hopefully steal their computer records before any support can arrive.", -1)
$end_multi_text
$voice: Cr_M5_B04.ogg
$camera_pos: 1095.311035, 416.322876, 3281.023926
$camera_orient:
	-0.190850, 0.000000, 0.981619,
	-0.344909, 0.936238, -0.067059,
	-0.919029, -0.351368, -0.178681
$camera_time: 1600
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 232.539017, 1014.387573, -49.292057
$label: Gamma
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 1.122898, 1014.387573, -30.990307
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -185.824493, 1014.387573, -28.391766
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6.385510, -0.000593, 3069.311035
$label: Hydra
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -541.284180, -0.000453, 2440.552734
$label: Fighters
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("From their analysis of the Taranis, allied intelligence has developed several devices to interface with Shivan computer cores, and R&D has developed several new firearms.", -1)
$end_multi_text
$voice: Cr_M5_B05.ogg
$camera_pos: -753.537109, 1430.777954, 5189.639160
$camera_orient:
	-0.941367, 0.000000, -0.337385,
	0.180903, 0.844096, -0.504753,
	0.284785, -0.536192, -0.794604
$camera_time: 800
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 232.539017, 1014.387573, -49.292057
$label: Gamma
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 1.122898, 1014.387573, -30.990307
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -185.824493, 1014.387573, -28.391766
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6.385510, -0.000593, 3069.311035
$label: Hydra
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -541.284180, -0.000453, 2440.552734
$label: Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 985.467773, -0.000130, 2692.628418
$label: Omega
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A contingent of space marines with both devices will be transported aboard the $h Hydra by $f Omega wing transports.  After they download the information, $f Omega will pick them up and return them to the Intrepid.  Once the required data is secure, eliminating the $h Hydra should be top priority.", -1)
$end_multi_text
$voice: Cr_M5_B06.ogg
$camera_pos: 3206.060303, 1358.892578, 2669.928955
$camera_orient:
	0.010222, 0.000000, 0.999948,
	-0.521924, 0.852975, 0.005335,
	-0.852931, -0.521951, 0.008719
$camera_time: 800
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 232.539017, 1014.387573, -49.292057
$label: Gamma
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 1.122898, 1014.387573, -30.990307
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -185.824493, 1014.387573, -28.391766
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6.385510, -0.000593, 3069.311035
$label: Hydra
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -541.284180, -0.000453, 2440.552734
$label: Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 985.467773, -0.000130, 2692.628418
$label: Omega
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha, $f Beta and $f Gamma are all fighters that we had on the flight deck and were able to prepare as soon as we discovered the $h Hydra.  You will have to do the best with what you have, we can't afford to wait for the $h Hydra to repair and resupply.", -1)
$end_multi_text
$voice: Cr_M5_B07.ogg
$camera_pos: 1.262908, 2096.375488, -44.753551
$camera_orient:
	0.999948, 0.000000, 0.010190,
	-0.010189, 0.012720, 0.999867,
	-0.000129, -0.999919, 0.012719
$camera_time: 1600
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 232.539017, 1014.387573, -49.292057
$label: Gamma
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 1.122898, 1014.387573, -30.990307
$label: Alpha
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -185.824493, 1014.387573, -28.391766
$label: Beta
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6.385510, -0.000593, 3069.311035
$label: Hydra
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -541.284180, -0.000453, 2440.552734
$label: Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 985.467773, -0.000130, 2692.628418
$label: Omega
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Download Data" 
   0 
)
$Multi text
    XSTR("The data was successfully retrieved, albeit at a heavy cost.  It is at this moment being analyzed to determine the best location in the system for a coordinated assault.  A memorial service for those marines lost will be held at 1800. Your attendance is requested.", -1)
$end_multi_text
$Voice: Cr_M5_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Download Data" 
   0 
)
$Multi text
    XSTR("The marines were unable to recover the data, and the Shivans have been able to track our strikes down and locate the Intrepid.  We are preparing to leave the system before they can trap us, however we will be unable to mount a final effective strike without that data.", -1)
$end_multi_text
$Voice: Cr_M5_DB02.ogg
$Recommendation text:
    XSTR("Ensure that the fighter cover is clear before going after the cruiser, and watch out for the Hydra's defensive batteries.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"Disruptor"	3
	"Avenger"	3
	"Prometheus"	6
	"Banshee"	8
	"Hornet"	640
	"Stiletto"	60
)

#Objects		;! 45 total

$Name: Alpha 1		;! Object #0
$Class: GTB Athena
$Team: Friendly
$Location: 27.955448, 1014.387451, -556.308777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Stiletto" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTB Athena
$Team: Friendly
$Location: -5.273157, 1014.387451, -515.507935
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Stiletto" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Athena
$Team: Friendly
$Location: 64.396385, 1014.387451, -509.410950
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Stiletto" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #3
$Class: PVF Horus
$Team: Friendly
$Location: -185.644547, 1678.000000, -553.908752
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #4
$Class: PVF Horus
$Team: Friendly
$Location: -222.385574, 1698.415771, -605.637024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #5
$Class: PVF Horus
$Team: Friendly
$Location: -149.170395, 1709.722656, -611.031433
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 345.443390, 1161.285645, -248.739792
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 2		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: 308.621948, 1185.781982, -275.192230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 3		;! Object #8
$Class: GTF Apollo
$Team: Friendly
$Location: 375.590210, 1130.197021, -278.634583
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #9
$Class: GTF Apollo
$Team: Friendly
$Location: 403.747070, 1194.393555, -310.493805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Hydra		;! Object #10
$Class: SC Lilith
$Team: Hostile
$Location: 6.385510, -0.000593, 3069.311035
$Orientation:
	0.038181, 0.971148, 0.235400,
	-0.155485, 0.238476, -0.958621,
	-0.987100, 0.000000, 0.160104
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: engine
$Damage: 15
+Subsystem: weapons
$Damage: 10
+Subsystem: navigation
$Damage: 11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Loki 1		;! Object #11
$Class: ST Azrael
$Team: Hostile
$Location: 998.512939, -0.000287, 1987.427124
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Repair Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 2		;! Object #12
$Class: ST Azrael
$Team: Hostile
$Location: 947.908386, -0.000274, 1940.385498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Repair Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 3		;! Object #13
$Class: ST Azrael
$Team: Hostile
$Location: 1039.242310, -0.000381, 1930.714478
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Repair Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kali 1		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: 923.701355, 71.150719, 2036.931885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kali 2		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: 965.145325, 71.150719, 2065.664551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kali 3		;! Object #16
$Class: SF Scorpion
$Team: Hostile
$Location: 1009.837830, 71.150696, 2030.827759
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 1		;! Object #17
$Class: SF Scorpion
$Team: Hostile
$Location: -0.412251, -0.000281, 3285.290771
$Orientation:
	-0.029978, 0.997991, -0.055818,
	0.189781, -0.049144, -0.980596,
	-0.981369, -0.039989, -0.187926
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 2		;! Object #18
$Class: SF Scorpion
$Team: Hostile
$Location: -24.190659, 43.000130, 3278.533691
$Orientation:
	-0.029978, 0.997991, -0.055818,
	0.189781, -0.049145, -0.980596,
	-0.981369, -0.039989, -0.187926
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 3		;! Object #19
$Class: SF Scorpion
$Team: Hostile
$Location: 1.258451, 82.990608, 3281.454834
$Orientation:
	-0.029978, 0.997991, -0.055818,
	0.189781, -0.049145, -0.980596,
	-0.981369, -0.039989, -0.187926
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 4		;! Object #20
$Class: SF Scorpion
$Team: Hostile
$Location: 30.928537, 120.147934, 3285.334473
$Orientation:
	-0.029978, 0.997991, -0.055818,
	0.189781, -0.049145, -0.980596,
	-0.981369, -0.039989, -0.187926
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: -225.451416, -0.000435, 2890.441162
$Orientation:
	0.289590, 0.917992, 0.270976,
	-0.076594, 0.304425, -0.949452,
	-0.954081, 0.254197, 0.158470
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -289.201355, 49.851398, 2911.567627
$Orientation:
	0.289590, 0.917992, 0.270976,
	-0.076594, 0.304425, -0.949452,
	-0.954081, 0.254197, 0.158471
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -213.439377, 86.257355, 2917.127930
$Orientation:
	0.289590, 0.917992, 0.270976,
	-0.076594, 0.304425, -0.949452,
	-0.954081, 0.254197, 0.158471
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rakasha 1		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: 164.998337, -0.000432, 2930.665771
$Orientation:
	-0.097067, 0.975248, 0.198669,
	0.785429, 0.197660, -0.586543,
	-0.611293, 0.099107, -0.785174
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rakasha 2		;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: 110.469131, 33.034790, 2868.779053
$Orientation:
	-0.097067, 0.975248, 0.198669,
	0.785429, 0.197660, -0.586543,
	-0.611293, 0.099107, -0.785174
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rakasha 3		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: 168.481491, 48.575150, 2951.699219
$Orientation:
	-0.097067, 0.975248, 0.198669,
	0.785429, 0.197660, -0.586543,
	-0.611293, 0.099107, -0.785174
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Omega 1		;! Object #27
$Class: GTT Elysium
$Team: Friendly
$Location: -1655.383667, 0.000139, 4299.129883
$Orientation:
	-0.490261, 0.000000, -0.871576,
	0.000000, 1.000000, 0.000000,
	0.871576, 0.000000, -0.490261
$AI Behavior: None
$Cargo 1:  XSTR("Space Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 2		;! Object #28
$Class: GTT Elysium
$Team: Friendly
$Location: -1734.762207, 0.000152, 4469.373535
$Orientation:
	-0.490261, 0.000000, -0.871576,
	0.000000, 1.000000, 0.000000,
	0.871576, 0.000000, -0.490261
$AI Behavior: None
$Cargo 1:  XSTR("Space Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #29
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1338.169189, -0.000042, 4534.111816
$Orientation:
	-0.666276, 0.000000, -0.745705,
	-0.550279, 0.674876, 0.491666,
	0.503259, 0.737932, -0.449653
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #30
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1476.197632, -0.000022, 4494.131348
$Orientation:
	-0.666276, 0.000000, -0.745705,
	-0.550279, 0.674876, 0.491666,
	0.503259, 0.737932, -0.449653
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #31
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1582.092896, -0.000016, 4459.618164
$Orientation:
	-0.666276, 0.000000, -0.745705,
	-0.550279, 0.674876, 0.491666,
	0.503259, 0.737932, -0.449653
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enki 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 829.813110, -0.000375, 4111.584961
$Orientation:
	-0.696130, -0.646469, 0.312220,
	-0.501629, 0.749119, 0.432655,
	-0.513588, 0.144566, -0.845771
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Enki 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 777.843994, -0.000371, 4104.170410
$Orientation:
	-0.696130, -0.646469, 0.312220,
	-0.501629, 0.749119, 0.432655,
	-0.513588, 0.144566, -0.845771
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Enki 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 875.852234, 75.194397, 4110.397949
$Orientation:
	-0.696130, -0.646469, 0.312220,
	-0.501629, 0.749119, 0.432655,
	-0.513588, 0.144566, -0.845771
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ashera 1		;! Object #35
$Class: SF Scorpion
$Team: Hostile
$Location: 1078.899780, 67.807076, 4081.793457
$Orientation:
	-0.773190, -0.582421, -0.250926,
	-0.223965, 0.620953, -0.751171,
	0.593310, -0.524599, -0.610557
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 1		;! Object #36
$Class: PVF Thoth
$Team: Friendly
$Location: -1051.615967, -31.956038, 1075.593994
$Orientation:
	0.234772, 0.971868, -0.018837,
	-0.715842, 0.185970, 0.673041,
	0.657611, -0.144528, 0.739364
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #37
$Class: PVF Thoth
$Team: Friendly
$Location: -1096.036987, -75.778648, 1087.934814
$Orientation:
	0.234773, 0.971868, -0.018837,
	-0.715842, 0.185970, 0.673042,
	0.657611, -0.144528, 0.739364
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 3		;! Object #38
$Class: PVF Thoth
$Team: Friendly
$Location: -1117.925537, 6.982950, 1041.787109
$Orientation:
	0.234773, 0.971868, -0.018837,
	-0.715842, 0.185970, 0.673042,
	0.657611, -0.144528, 0.739364
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Ashera 2		;! Object #39
$Class: SF Scorpion
$Team: Hostile
$Location: 1054.544556, -0.000004, 4065.518799
$Orientation:
	-0.895954, -0.285930, -0.339870,
	-0.019702, 0.790049, -0.612727,
	0.443711, -0.542279, -0.713481
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ashera 3		;! Object #40
$Class: SF Scorpion
$Team: Hostile
$Location: 1093.131104, 0.576445, 4070.756592
$Orientation:
	-0.895954, -0.285930, -0.339870,
	-0.019702, 0.790049, -0.612727,
	0.443711, -0.542279, -0.713481
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ashera 4		;! Object #41
$Class: SF Scorpion
$Team: Hostile
$Location: 1062.481934, -11.233895, 4094.220459
$Orientation:
	-0.895954, -0.285930, -0.339870,
	-0.019702, 0.790049, -0.612727,
	0.443711, -0.542279, -0.713481
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Nero 1		;! Object #42
$Class: SF Manticore
$Team: Hostile
$Location: 1177.711548, -0.000045, 4038.068359
$Orientation:
	0.045658, -0.998956, -0.001857,
	-0.997632, -0.045501, -0.051580,
	0.051442, 0.004208, -0.998667
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 2		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: 1215.725952, -0.000043, 4036.156738
$Orientation:
	0.045658, -0.998956, -0.001857,
	-0.997632, -0.045501, -0.051580,
	0.051442, 0.004208, -0.998667
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Enki 4		;! Object #44
$Class: SF Basilisk
$Team: Hostile
$Location: 778.202942, 0.000283, 4242.583984
$Orientation:
	-0.870912, -0.389957, -0.299078,
	-0.286612, 0.897394, -0.335466,
	0.399208, -0.206442, -0.893317
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-disable-ship "Hydra" 50 ) ( ai-disarm-ship "Hydra" 40 ) ( ai-chase-any 30 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-disarm-ship "Hydra" 40 ) ( ai-disable-ship "Hydra" 30 ) )
+Hotkey: 2
+Flags: ( )

$Name: Loki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Loki 1"
	"Loki 2"
	"Loki 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Loki Path" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 80

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "Loki" ) 
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
)
$AI Goals: ( goals ( ai-guard-wing "Loki" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 20

$Name: Indra
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
+Arrival delay: 120
$Arrival Cue: ( skill-level-at-least "Hard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-guard "Hydra" 50 ) )
+Flags: ( )

$Name: Rakasha
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rakasha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 30 "Arjuna" ) 
   ( is-destroyed-delay 0 "Indra" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rakasha 1"
	"Rakasha 2"
	"Rakasha 3"
)
+Flags: ( )
+Wave Delay Min: 40
+Wave Delay Max: 80

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Hydra Ready for Capture" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omega 1"
	"Omega 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Omega Path" 50 ) ( ai-stay-still "Loki Path:1" 40 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 4 "Omega" ) 
   ( not 
      ( skill-level-at-least "Medium" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard-wing "Omega" 50 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 90

$Name: Enki
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Enki 1

$Arrival Location: Near Ship
+Arrival Distance: 3106
$Arrival Anchor: Hydra
$Arrival Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Omega 1 Done" 
         60 
      )
      ( is-event-true-delay 
         "Shivan Reinforcements" 
         0 
      )
   )
   ( is-event-true-delay 
      "Omega 1 Done" 
      120 
   )
   ( has-time-elapsed 900 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Enki 1"
	"Enki 2"
	"Enki 3"
	"Enki 4"
)
$AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 24
+Wave Delay Max: 48

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 240 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
+Flags: ( "reinforcement" )

$Name: Ashera
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Ashera 1

$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: Enki 1
$Arrival Cue: ( and 
   ( has-arrived-delay 4 "Enki" ) 
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ashera 1"
	"Ashera 2"
	"Ashera 3"
	"Ashera 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 32

$Name: Nero
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Nero 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: <any hostile>
$Arrival Cue: ( and 
   ( has-arrived-delay 8 "Enki" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Nero 1"
	"Nero 2"
)
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 40

#Events		;! 42 total

$Formula: ( when 
   ( has-arrived-delay 1 "Loki" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Repair Ships Arrived" 
   )
)
+Name: Repair Ships Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Loki" 
      "Loki Path" 
      0 
   )
   ( add-goal 
      "Loki 1" 
      ( ai-dock 
         "Hydra" 
         "dockpoint 1" 
         "main dock" 
         89 
      )
   )
   ( add-goal 
      "Loki 2" 
      ( ai-stay-still "Hydra" 89 ) 
   )
   ( add-goal 
      "Loki 3" 
      ( ai-stay-still "Hydra" 89 ) 
   )
)
+Name: Loki Begin Repair
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Loki 1" 
      "Hydra" 
      1 
      30 
   )
   ( add-goal "Loki 1" ( ai-undock 89 ) ) 
   ( add-goal 
      "Loki 2" 
      ( ai-dock 
         "Hydra" 
         "dockpoint 1" 
         "main dock" 
         89 
      )
   )
)
+Name: Loki 1 Done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Loki 2" 
      "Hydra" 
      1 
      20 
   )
   ( add-goal "Loki 2" ( ai-undock 89 ) ) 
   ( add-goal 
      "Loki 3" 
      ( ai-dock 
         "Hydra" 
         "dockpoint 1" 
         "main dock" 
         89 
      )
   )
)
+Name: Loki 2 Done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Loki 3" 
      "Hydra" 
      1 
      45 
   )
   ( add-goal "Loki 3" ( ai-undock 89 ) ) 
   ( add-goal 
      "Hydra" 
      ( ai-waypoints "Hydra Path" 89 ) 
   )
   ( repair-subsystem "Hydra" "Hull" 5 ) 
   ( repair-subsystem 
      "Hydra" 
      "engine" 
      15 
   )
)
+Name: Loki 3 Done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Loki 1" 
      "Hydra" 
      1 
      5 
   )
   ( add-goal 
      "Loki 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Loki 1 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Loki 2" 
      "Hydra" 
      1 
      5 
   )
   ( add-goal 
      "Loki 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Loki 2 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Loki 3" 
      "Hydra" 
      1 
      5 
   )
   ( add-goal 
      "Loki 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Loki 3 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "Loki" ) 
   ( add-goal 
      "Hydra" 
      ( ai-waypoints-once "Hydra Path" 89 ) 
   )
)
+Name: Hydra Begin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Hydra" 
         "Hydra Path" 
         0 
      )
      ( > 
         ( hits-left-subsystem 
            "Hydra" 
            "engine" 
         )
         0 
      )
   )
   ( add-goal "Hydra" ( ai-warp-out 89 ) ) 
)
+Name: Hydra Done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disabled-delay 4 "Hydra" ) 
      ( is-disarmed-delay 4 "Hydra" ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Omega Incoming" 
   )
)
+Name: Hydra Ready for Capture
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Hydra" "Hydra Path:1" ) 
      100 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Hydra Leaving" 
   )
)
+Name: Hydra Leave Warn
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Omega" ) 
   ( send-message 
      "Omega 1" 
      "Normal" 
      "Omega Arrived" 
   )
)
+Name: Omega Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omega" 
      "Omega Path" 
      0 
   )
   ( add-goal 
      "Omega 1" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
   ( add-goal 
      "Omega 2" 
      ( ai-stay-still "Hydra" 89 ) 
   )
)
+Name: Omega Begin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1" 
      "Hydra" 
      1 
      5 
   )
   ( add-goal "Omega 1" ( ai-undock 89 ) ) 
   ( add-goal 
      "Omega 2" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
   ( transfer-cargo "Omega 1" "Hydra" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "Omega Docking Complete" 
   )
)
+Name: Omega 1 Done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 2" 
      "Hydra" 
      1 
      6 
   )
   ( add-goal "Omega 2" ( ai-undock 89 ) ) 
   ( transfer-cargo "Omega 2" "Hydra" ) 
)
+Name: Omega 2 Done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Omega 1" 
      "Hydra" 
      1 
      5 
   )
   ( add-goal 
      "Omega 1" 
      ( ai-waypoints-once 
         "Omega Wait Path" 
         89 
      )
   )
)
+Name: Omega 1 Wait
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Omega 2" 
      "Hydra" 
      1 
      5 
   )
   ( add-goal 
      "Omega 2" 
      ( ai-waypoints-once 
         "Omega Wait Path" 
         89 
      )
   )
)
+Name: Omega 2 Wait
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omega 1" 
      "Omega Wait Path" 
      0 
   )
   ( add-goal 
      "Omega 1" 
      ( ai-stay-still "Hydra" 89 ) 
   )
)
+Name: Omega 1 Standby
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omega 2" 
      "Omega Wait Path" 
      1 
   )
   ( add-goal 
      "Omega 2" 
      ( ai-stay-still "Hydra" 89 ) 
   )
)
+Name: Omega 2 Standby
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Omega 2 Done" 
      180 
   )
   ( send-message 
      "#Marines" 
      "High" 
      "Data Captured" 
   )
   ( add-goal 
      "Omega 1" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
)
+Name: Omega Begin Pickup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1" 
      "Hydra" 
      2 
      20 
   )
   ( add-goal "Omega 1" ( ai-undock 89 ) ) 
   ( add-goal 
      "Omega 2" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
   ( transfer-cargo "Hydra" "Omega 1" ) 
)
+Name: Omega 1 Done Pickup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 2" 
      "Hydra" 
      2 
      0 
   )
   ( add-goal 
      "Omega 2" 
      ( ai-stay-still 
         "Omega Wait Path:1" 
         89 
      )
   )
)
+Name: Omega 2 Stay Still
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 2" 
      "Hydra" 
      2 
      25 
   )
   ( add-goal "Omega 2" ( ai-undock 89 ) ) 
   ( transfer-cargo "Hydra" "Omega 2" ) 
   ( unprotect-ship "Hydra" ) 
)
+Name: Omega 2 Done Pickup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Omega 1" ) 
      ( has-departed-delay 0 "Omega 2" ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Strange Readings" 
   )
)
+Name: Hydra Destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Omega 2" "Hydra" ) 
         200 
      )
      ( has-departed-delay 0 "Omega 2" ) 
   )
   ( self-destruct "Hydra" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Hydra Self-Destructing" 
   )
)
+Name: Hydra Destruct 2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-event-true-delay 
      "Hydra Destruct 2" 
      1 
   )
   ( self-destruct "Omega 2" ) 
)
+Name: Omega 2 Destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Omega 1" 
      "Hydra" 
      2 
      5 
   )
   ( add-goal 
      "Omega 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 1 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Omega 2" 
      "Hydra" 
      2 
      5 
   )
   ( add-goal 
      "Omega 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 2 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "Omega 2 Destruct" 
            5 
         )
         ( is-event-true-delay 
            "Hydra Destruct 2" 
            0 
         )
      )
      ( is-goal-true-delay 
         "Download Data" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Leave Area" 
   )
)
+Name: Aftermath
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Hydra" ) 
      ( is-event-incomplete 
         "Hydra Destruct 2" 
      )
   )
   ( add-goal "Omega" ( ai-warp-out 89 ) ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hydra Destroyed" 
   )
)
+Name: Hydra Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Omega 1" ) 
      ( and 
         ( is-destroyed-delay 0 "Omega 2" ) 
         ( is-event-incomplete 
            "Omega 2 Destruct" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Omega Destroyed 1" 
   )
)
+Name: Omega Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Omega 1" ) 70 ) 
      ( < ( hits-left "Omega 2" ) 70 ) 
   )
   ( send-message 
      "Omega 1" 
      "Normal" 
      "Omega Under Attack" 
   )
)
+Name: Omega Under Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Omega 1" ) 30 ) 
      ( < ( hits-left "Omega 2" ) 30 ) 
   )
   ( send-message 
      "Omega 1" 
      "High" 
      "Omega Severly Damaged" 
   )
)
+Name: Omega Severly Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-4b" 
      "Damage Hydra" 
   )
   ( set-subsystem-strength 
      "Hydra" 
      "engine" 
      45 
   )
   ( set-subsystem-strength 
      "Hydra" 
      "communication" 
      63 
   )
   ( set-subsystem-strength 
      "Hydra" 
      "Hull" 
      65 
   )
)
+Name: Hydra Initial Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Hydra" 
            "communication" 
            0 
         )
      )
      ( is-destroyed-delay 120 "Loki" ) 
   )
   ( do-nothing ) 
)
+Name: Shivan Reinforcements
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Friendly" 
      800 
      "Stiletto" 
      "Hydra" 
   )
)
+Name: Stilleto Firing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Loki" ) 
   ( do-nothing ) 
)
+Name: Repair ships directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy repair ships", -1)

$Formula: ( when 
   ( is-disabled-delay 0 "Hydra" ) 
   ( do-nothing ) 
)
+Name: Disable Hydra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Hydra", -1)

$Formula: ( when 
   ( is-disarmed-delay 0 "Hydra" ) 
   ( do-nothing ) 
)
+Name: Disarm Hydra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Hydra", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Omega" ) 
   ( do-nothing ) 
)
+Name: Protect Omega directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Omega", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Delta Arrived
+Repeat Count: 1
+Interval: 1
+Score: -150

#Goals		;! 2 total

$Type: Primary
+Name: Download Data
$MessageNew:  XSTR("Download Shivan computer core", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 0 "Omega 1" ) 
   ( has-departed-delay 0 "Omega 2" ) 
)
+Score: 200

$Type: Secondary
+Name: Destroy Hydra
$MessageNew:  XSTR("Destroy Hydra after data secured", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Hydra" ) 
+Score: 100

#Waypoints		;! 4 lists total

$Name: Loki Path
$List: (		;! 1 points in list
	( 293.781250, -0.000179, 2905.430420 )
)

$Name: Hydra Path
$List: (		;! 3 points in list
	( -545.853943, 0.000116, 3030.388428 )
	( -796.020630, 0.000426, 2415.152100 )
	( -302.474609, -0.000075, 2029.803345 )
)

$Name: Omega Path
$List: (		;! 1 points in list
	( -202.450211, 0.000324, 3205.943604 )
)

$Name: Omega Wait Path
$List: (		;! 1 points in list
	( 201.915253, 0.000031, 3204.114258 )
)

#Messages		;! 13 total


$Name: Repair Ships Arrived
$Team: -1
$MessageNew:  XSTR("There are the repair ships, destroy them before they can reach the Hydra.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Cr_M5_M01.ogg

$Name: Hydra Leaving
$Team: -1
$MessageNew:  XSTR("The Hydra is attempting to leave, all pilots destroy it's engines!  It cannot be allowed to escape!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Cr_M5_M02.ogg

$Name: Omega Arrived
$Team: -1
$MessageNew:  XSTR("Transport wing Omega here, commencing capture operation ETC six minutes.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP3
+Wave Name: Cr_M5_M03.ogg

$Name: Omega Docking Complete
$Team: -1
$MessageNew:  XSTR("Space marines on board, capture operation in progress.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: Cr_M5_M04.ogg

$Name: Data Captured
$Team: -1
$MessageNew:  XSTR("Download complete, requesting pickup.", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: Cr_M5_M06.ogg

$Name: Strange Readings
$Team: -1
$MessageNew:  XSTR("I'm getting some strange readings from the Hydra, sir.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M5_M07.ogg

$Name: Hydra Self-Destructing
$Team: -1
$MessageNew:  XSTR("The Hydra's going to self destruct! Clear the area!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M5_M08.ogg

$Name: Leave Area
$Team: -1
$MessageNew:  XSTR("We've got what we need, all pilots return to the Intrepid.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M5_M09.ogg

$Name: Hydra Destroyed
$Team: -1
$MessageNew:  XSTR("The Hydra has been destroyed, the mission is a failure!  All pilots return to the Intrepid!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M5_M10.ogg

$Name: Omega Destroyed 1
$Team: -1
$MessageNew:  XSTR("One of the transports is down, we can't afford to lose another one!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-CM1
+Wave Name: Cr_M5_M11.ogg

$Name: Omega Under Attack
$Team: -1
$MessageNew:  XSTR("Transport wing Omega is under attack, requesting support.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP1
+Wave Name: Cr_M5_M12.ogg

$Name: Omega Severly Damaged
$Team: -1
$MessageNew:  XSTR("Omega is taking heavy damage.  All fighters provide cover!", -1)
$end_multi_text
+Wave Name: Cr_M5_M13.ogg

$Name: Omega Incoming
$Team: -1
$MessageNew:  XSTR("Omega wing incoming, ETA 20 seconds.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Cr_M5_M14.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 19 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: FS1-4: Worlds Apart
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

