#Mission Info

$Version: 0.10
$Name:  XSTR("Robbin the Hood", -1)
$Author: Matthew Guenther
$Created: 08/18/98 at 16:07:19
$Modified: 07/19/11 at 13:06:09
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Allied forces conduct a raid on a Shivan supply depot Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
4.000000

+Viewer pos: -2984.672119, 1479.531860, 1900.289307
+Viewer orient:
	-0.496030, -0.000001, -0.868305,
	0.401748, 0.886525, -0.229504,
	0.769774, -0.462681, -0.439743


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 8
$start_stage
$multi_text
 XSTR("Due to the intense pace of operations aboard the Intrepid, supplies are running low.  Our technicians think they can adapt Shivan missiles for our own launchers, so we're going to $quoteliberate$quote some.", -1)
$end_multi_text
$voice: Cr_M4b_B01.ogg
$camera_pos: 27.547436, 2240.516602, 2432.011475
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Neutral
$class: SAC 2
$pos: 27.157921, 293.399017, 2515.523682
$label: Shivan Supplies
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This Shivan cargo depot is believed to be a major resupply center for their fighters and cruisers, and a likely location for munitions storage.", -1)
$end_multi_text
$voice: Cr_M4b_B02.ogg
$camera_pos: 27.547436, 2240.516602, 2432.011475
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 100
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: 27.157921, 293.399017, 2515.523682
$label: Shivan Supplies
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Shivans have located it on the edge of a dense asteroid field in the outskirts of the Capella system.  The Shivans believe that no one can jump into the asteroid field.  However with our new advanced jump drives we can.", -1)
$end_multi_text
$voice: Cr_M4b_B03.ogg
$camera_pos: 28.381495, 6409.726563, 2253.192627
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: 27.157921, 293.399017, 2515.523682
$label: Shivan Supplies
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: SSG Trident
$pos: -1.461000, 0.001117, 1136.308960
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Terran NavBuoy
$pos: -1625.075562, 268.927612, 1286.676758
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Terran NavBuoy
$pos: 1578.207153, 268.927643, 1212.735840
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The depot seems to be guarded by only automated sentries and a wing of fighters.  We believe that only the avenue of approach from outside the asteroid field is well guarded.", -1)
$end_multi_text
$voice: Cr_M4b_B04.ogg
$camera_pos: 27.547436, 2240.516602, 2432.011475
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: 27.157921, 293.399017, 2515.523682
$label: Shivan Supplies
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: SSG Trident
$pos: -390.826141, 0.000835, 2383.445068
$label: Sentries
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 21.777025, 293.398956, 2749.615723
$label: Fighters
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha and $f Beta will warp in to the asteroid field and sweep the depot of opposition.  We hope that the advantage of surprise will limit the response of the Shivans.  It is critical that any escaping ships be destroyed as they would surely bring reinforcements.", -1)
$end_multi_text
$voice: Cr_M4b_B05.ogg
$camera_pos: -17.387857, 2234.937744, -2116.553467
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -311.850677, 664.020508, -2205.172607
$label: Alpha
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: 76.958435, 571.026917, -2210.764893
$label: Beta
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -299.008545, 564.309814, -1913.463867
$label: Pi
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFr Poseidon
$pos: 128.965256, 704.963806, -1948.388672
$label: Omega
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Pi and $f Omega will remain in the cover of the asteroid field until the missiles have been located, at which point they will move in and retrieve the containers.", -1)
$end_multi_text
$voice: Cr_M4b_B06.ogg
$camera_pos: -17.387857, 2234.937744, -2116.553467
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 100
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -311.850677, 664.020508, -2205.172607
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: 76.958435, 571.026917, -2210.764893
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -299.008545, 564.309814, -1913.463867
$label: Pi
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFr Poseidon
$pos: 128.965256, 704.963806, -1948.388672
$label: Omega
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Delta will be on hand, however they are also guarding the Intrepid, so only call on them if in dire need.", -1)
$end_multi_text
$voice: Cr_M4b_B07.ogg
$camera_pos: -17.387857, 2234.937744, -2116.553467
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 100
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -311.850677, 664.020508, -2205.172607
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: 76.958435, 571.026917, -2210.764893
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -299.008545, 564.309814, -1913.463867
$label: Pi
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFr Poseidon
$pos: 128.965256, 704.963806, -1948.388672
$label: Omega
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 515.384033, 664.020508, -2210.856689
$label: Delta
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Transport wing $f Lambda will be available for capturing targets of opportunity so keep your eyes open, pilot.  We need to find the location of any valuable targets in the system, and Intelligence is looking to capture any Shivan command ships.", -1)
$end_multi_text
$voice: Cr_M4b_B08.ogg
$camera_pos: 27.547436, 2240.516602, 2432.011475
$camera_orient:
	0.999989, 0.000000, 0.004664,
	-0.004660, 0.042851, 0.999071,
	-0.000200, -0.999081, 0.042851
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SSG Trident
$pos: -94.714523, 146.699738, 2321.552002
$label: Shivan Supplies
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -635.811035, 0.000036, 2479.666992
$label: Lambda 1
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-goal-false-delay 
   "Raid Supplies" 
   0 
)
$Multi text
    XSTR("Not nearly enough cargo made it back.  Ammunition usage will have to be cut back severely.  Our jobs just got a whole lot harder.", -1)
$end_multi_text
$Voice: Cr_M4b_DB01.ogg
$Recommendation text:
    XSTR("Keep a close eye on the transports until they're well on their way to the Intrepid.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Raid Supplies" 
      0 
   )
   ( is-goal-true-delay 
      "All Supplies Retrieved" 
      0 
   )
)
$Multi text
    XSTR("We were able to retrieve all of the valuable cargo, our techs are working on them now and we should be back up to complement in no time.", -1)
$end_multi_text
$Voice: Cr_M4b_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Raid Supplies" 
      0 
   )
   ( not 
      ( is-goal-true-delay 
         "All Supplies Retrieved" 
         0 
      )
   )
)
$Multi text
    XSTR("We were able to retrieve most of the munitions, however some of the cargo was lost.", -1)
$end_multi_text
$Voice: Cr_M4b_DB03.ogg
$Recommendation text:
    XSTR("Keep a close eye on the transports until they're well on their way to the Intrepid.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Freighters" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Depot" 
      0 
   )
)
$Multi text
    XSTR("The destruction of the freighters and depot should disrupt operations in the nearby area for some time.  This was quick action on your part Alpha.", -1)
$end_multi_text
$Voice: Cr_M4b_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Depot" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy Freighters" 
      0 
   )
)
$Multi text
    XSTR("The depot was completely demolished, this was quick thinking on your part Alpha.  However several loaded freighters were able to escape.", -1)
$end_multi_text
$Voice: Cr_M4b_DB05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Damage Hydra" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Hydra" ) 
   )
   ( is-goal-false-delay 
      "Capture Hydra" 
      0 
   )
)
$Multi text
    XSTR("The Hydra was severely damaged, and should limit it's effectiveness in the near future.  Excellent work Alpha.", -1)
$end_multi_text
$Voice: Cr_M4b_DB06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Capture Hydra" 
   0 
)
$Multi text
    XSTR("We were able to mount a capture operation and we now have the Hydra in our hands.  Our engineers are working as we speak to decode the computer core of the ship to locate the main command center in this sector.", -1)
$end_multi_text
$Voice: Cr_M4b_DB07.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Damage Hydra" 
   0 
)
$Multi text
    XSTR("The quick appearance of the Hydra indicates that the Shivans are flooding the system with ships, and the fact that it is still in good working order does not bode well for our chances.", -1)
$end_multi_text
$Voice: Cr_M4b_DB08.ogg
$Recommendation text:
    XSTR("Try to clear out the fighter cover first, then work on the Hydra.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	2
	"GTF Apollo"	5
	"GTF Valkyrie"	6
	"GTF Hercules"	1
	"GTB Athena"	5
	"GTB Medusa"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	22
	"Disruptor"	19
	"D-Advanced"	9
	"Avenger"	25
	"Flail"	11
	"Prometheus"	27
	"Banshee"	14
	"MX-50"	110
	"Fury"	400
	"Interceptor"	57
	"Hornet"	40
	"Phoenix V"	58
	"D-Missile"	10
	"Synaptic"	2
	"Stiletto"	13
)

#Objects		;! 66 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -29.069691, 664.020691, -2015.928223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "MX-50" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: SAC 2 1		;! Object #1
$Class: SAC 2
$Team: Neutral
$Location: -66.926567, 0.000006, 2491.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SAC 2 2		;! Object #2
$Class: SAC 2
$Team: Neutral
$Location: -64.766228, 0.000005, 2299.348145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SAC 2 3		;! Object #3
$Class: SAC 2
$Team: Neutral
$Location: -226.330841, -0.000021, 2486.628662
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 1		;! Object #4
$Class: SC 5
$Team: Neutral
$Location: -398.928558, 0.000010, 2502.341064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 2		;! Object #5
$Class: SC 5
$Team: Neutral
$Location: -195.286377, -0.000043, 2312.358643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 3		;! Object #6
$Class: SC 5
$Team: Neutral
$Location: -361.506134, 0.000014, 2314.245117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 4		;! Object #7
$Class: SC 5
$Team: Neutral
$Location: -218.639465, 293.399017, 2317.576904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 5		;! Object #8
$Class: SC 5
$Team: Neutral
$Location: -223.631256, 293.399048, 2518.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 6		;! Object #9
$Class: SC 5
$Team: Neutral
$Location: -93.677338, 293.399017, 2520.760986
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Medical Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 7		;! Object #10
$Class: SC 5
$Team: Neutral
$Location: -115.424805, 293.399017, 2306.805664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 8		;! Object #11
$Class: SC 5
$Team: Neutral
$Location: 15.510643, 293.398987, 2308.584473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: VAC 4 1		;! Object #12
$Class: SAC 2
$Team: Neutral
$Location: 27.157921, 293.399017, 2515.523682
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 3

$Name: Alpha 2		;! Object #13
$Class: GTF Hercules
$Team: Friendly
$Location: -58.349655, 664.020569, -2043.342529
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "MX-50" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #14
$Class: GTF Hercules
$Team: Friendly
$Location: -7.761280, 664.020569, -2047.589111
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "MX-50" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #15
$Class: GTF Hercules
$Team: Friendly
$Location: 22.945431, 664.020569, -2082.425537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "MX-50" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #16
$Class: GTF Ulysses
$Team: Friendly
$Location: 137.756027, 571.026794, -2048.666260
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #17
$Class: GTF Ulysses
$Team: Friendly
$Location: 167.948471, 571.026733, -2010.088257
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #18
$Class: GTF Ulysses
$Team: Friendly
$Location: 199.644028, 571.026733, -2048.270020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #19
$Class: GTF Ulysses
$Team: Friendly
$Location: 168.213348, 571.026794, -2079.481934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Omega 1		;! Object #20
$Class: GTFr Poseidon
$Team: Friendly
$Location: -59.235382, 730.237000, -1706.438477
$Orientation:
	0.982014, 0.143113, 0.123152,
	-0.083216, 0.913568, -0.398082,
	-0.169478, 0.380675, 0.909047
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 2		;! Object #21
$Class: GTFr Poseidon
$Team: Friendly
$Location: 61.516258, 719.106567, -1702.047241
$Orientation:
	0.994320, 0.038807, 0.099105,
	-0.018188, 0.979415, -0.201037,
	-0.104867, 0.198093, 0.974558
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 3		;! Object #22
$Class: GTFr Poseidon
$Team: Friendly
$Location: 201.506409, 707.810120, -1742.550903
$Orientation:
	0.982014, 0.143115, 0.123151,
	-0.083217, 0.913567, -0.398082,
	-0.169479, 0.380674, 0.909046
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cyclops 1		;! Object #23
$Class: SSG Trident
$Team: Hostile
$Location: -173.303253, 330.962799, 2652.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 5

$Name: Cyclops 2		;! Object #24
$Class: SSG Trident
$Team: Hostile
$Location: -91.075851, 8.698153, 2654.406982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 5

$Name: Cyclops 3		;! Object #25
$Class: SSG Trident
$Team: Hostile
$Location: -218.668274, 0.000745, 2658.816650
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 5

$Name: Cyclops 4		;! Object #26
$Class: SSG Trident
$Team: Hostile
$Location: -379.913574, 0.000754, 2659.435791
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 5

$Name: Cyclops 5		;! Object #27
$Class: SSG Trident
$Team: Hostile
$Location: 64.154900, 0.000705, 2654.651855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 5

$Name: Cyclops 6		;! Object #28
$Class: SSG Trident
$Team: Hostile
$Location: -174.049042, -259.757568, 2652.644043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 5

$Name: Pi 1		;! Object #29
$Class: GTT Elysium
$Team: Friendly
$Location: -103.986015, 566.423096, -1835.620972
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 0

$Name: Pi 2		;! Object #30
$Class: GTT Elysium
$Team: Friendly
$Location: -215.759216, 562.196472, -1954.374023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 1

$Name: Pi 3		;! Object #31
$Class: GTT Elysium
$Team: Friendly
$Location: -39.880058, 566.423035, -1883.846558
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 2

$Name: Kali 1		;! Object #32
$Class: SF Scorpion
$Team: Hostile
$Location: 10.421289, 0.000299, 4527.048828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kali 2		;! Object #33
$Class: SF Scorpion
$Team: Hostile
$Location: 9.701628, 0.000291, 4427.223633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kali 3		;! Object #34
$Class: SF Scorpion
$Team: Hostile
$Location: 34.653778, 0.000290, 4468.590332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kali 4		;! Object #35
$Class: SF Scorpion
$Team: Hostile
$Location: -17.378284, 0.000289, 4474.436035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #36
$Class: SFr Asmodeus
$Team: Hostile
$Location: 405.126282, -224.675323, 2595.409912
$Orientation:
	0.077533, 0.000000, -0.996989,
	0.000000, 1.000000, 0.000000,
	0.996989, 0.000000, 0.077533
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Vishnu 2		;! Object #37
$Class: SFr Asmodeus
$Team: Hostile
$Location: 224.256104, -0.000818, 2591.108398
$Orientation:
	-0.673699, 0.000000, 0.739005,
	0.000000, 1.000000, 0.000000,
	-0.739005, 0.000000, -0.673699
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Lambda 1		;! Object #38
$Class: GTT Elysium
$Team: Friendly
$Location: -1181.664307, -0.000298, 935.738342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lambda 2		;! Object #39
$Class: GTT Elysium
$Team: Friendly
$Location: -1134.073853, -0.000304, 857.295959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lambda 3		;! Object #40
$Class: GTT Elysium
$Team: Friendly
$Location: -1234.296509, -0.000309, 852.435120
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lambda 4		;! Object #41
$Class: GTT Elysium
$Team: Friendly
$Location: -1138.801880, -0.000302, 785.993713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #42
$Class: PVF Seth
$Team: Friendly
$Location: 319.076447, -0.000057, 1066.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Delta 2		;! Object #43
$Class: PVF Seth
$Team: Friendly
$Location: 377.398132, -0.000128, 1024.649658
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Delta 3		;! Object #44
$Class: PVF Seth
$Team: Friendly
$Location: 273.151642, -0.000073, 1016.838745
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hydra		;! Object #45
$Class: SC Lilith
$Team: Hostile
$Location: 5.787034, 0.003563, 8025.672852
$Orientation:
	-0.999135, 0.000000, 0.041581,
	0.000000, 1.000000, 0.000000,
	-0.041581, 0.000000, -0.999135
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Hydra Path" 50 ) ( ai-waypoints "Hydra Patrol Path" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Subsystem: turret02
+AI Class: Colonel
+Subsystem: turret03
+AI Class: Colonel
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Hydra arrival" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Hydra Repair Engines" 
   10 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Arjuna 1		;! Object #46
$Class: SF Scorpion
$Team: Hostile
$Location: -249.127167, 0.003983, 8001.898926
$Orientation:
	-0.996673, 0.000000, 0.081502,
	0.000000, 1.000000, 0.000000,
	-0.081502, 0.000000, -0.996673
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #47
$Class: SF Scorpion
$Team: Hostile
$Location: -204.885101, 16.838104, 8000.437500
$Orientation:
	-0.996673, 0.000000, 0.081502,
	0.000000, 1.000000, 0.000000,
	-0.081502, 0.000000, -0.996673
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #48
$Class: SF Scorpion
$Team: Hostile
$Location: -163.407318, -26.759617, 7999.067871
$Orientation:
	-0.996673, 0.000000, 0.081502,
	0.000000, 1.000000, 0.000000,
	-0.081502, 0.000000, -0.996673
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #49
$Class: SF Scorpion
$Team: Hostile
$Location: -120.548225, 42.549889, 7997.651367
$Orientation:
	-0.996673, 0.000000, 0.081502,
	0.000000, 1.000000, 0.000000,
	-0.081502, 0.000000, -0.996673
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Indra 1		;! Object #50
$Class: SF Manticore
$Team: Hostile
$Location: 282.072021, 17.433472, 7996.813477
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 2		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: 232.702698, 0.003960, 7993.501953
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 3		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: 178.255524, -30.395617, 7994.254395
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #53
$Class: PVF Horus
$Team: Friendly
$Location: -1061.350952, 0.000001, 868.083557
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #54
$Class: PVF Horus
$Team: Friendly
$Location: -1193.466675, 0.000001, 858.034607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #55
$Class: PVF Horus
$Team: Friendly
$Location: -1271.352295, 0.000003, 856.300598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rakasha 1		;! Object #56
$Class: SF Dragon
$Team: Hostile
$Location: 262.246735, 0.000874, 8384.822266
$Orientation:
	-0.005748, 0.993718, -0.111768,
	0.511358, -0.093129, -0.854307,
	-0.859349, -0.062064, -0.507610
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 2		;! Object #57
$Class: SF Dragon
$Team: Hostile
$Location: 183.978180, 48.421074, 8332.694336
$Orientation:
	-0.005749, 0.993718, -0.111768,
	0.511358, -0.093130, -0.854307,
	-0.859349, -0.062064, -0.507610
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 3		;! Object #58
$Class: SF Dragon
$Team: Hostile
$Location: 189.298676, -48.619911, 8346.456055
$Orientation:
	-0.005749, 0.993718, -0.111768,
	0.511358, -0.093130, -0.854307,
	-0.859349, -0.062064, -0.507610
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 4		;! Object #59
$Class: SF Dragon
$Team: Hostile
$Location: 118.832687, -3.016948, 8299.309570
$Orientation:
	-0.005749, 0.993718, -0.111768,
	0.511358, -0.093130, -0.854307,
	-0.859349, -0.062064, -0.507610
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Enki 1		;! Object #60
$Class: SF Dragon
$Team: Hostile
$Location: -182.475586, 0.000843, 8374.648438
$Orientation:
	0.560049, -0.680493, -0.472520,
	-0.799444, -0.593536, -0.092760,
	-0.217335, 0.429703, -0.876425
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Enki 2		;! Object #61
$Class: SF Dragon
$Team: Hostile
$Location: -179.628281, 15.275351, 8252.392578
$Orientation:
	0.560049, -0.680493, -0.472520,
	-0.799444, -0.593536, -0.092760,
	-0.217335, 0.429703, -0.876425
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Enki 3		;! Object #62
$Class: SF Dragon
$Team: Hostile
$Location: -217.646698, 60.192059, 8292.648438
$Orientation:
	0.560049, -0.680493, -0.472520,
	-0.799444, -0.593536, -0.092760,
	-0.217335, 0.429703, -0.876425
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Ashera 1		;! Object #63
$Class: SF Scorpion
$Team: Hostile
$Location: -48.324661, 0.000237, 7699.415527
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 2		;! Object #64
$Class: SF Scorpion
$Team: Hostile
$Location: -100.544731, 0.000235, 7700.213867
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 3		;! Object #65
$Class: SF Scorpion
$Team: Hostile
$Location: -152.505005, 0.000243, 7697.774414
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ( ai-guard-wing "Omega" 60 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-guard-wing "Omega" 60 ) ( ai-guard-wing "Pi" 89 ) )
+Hotkey: 1
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
)
$AI Goals: ( goals ( ai-stay-still "Asteroid Edge:1" 50 ) )
+Flags: ( )

$Name: Pi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pi 1"
	"Pi 2"
	"Pi 3"
)
$AI Goals: ( goals ( ai-stay-still "Asteroid Edge:1" 50 ) )
+Flags: ( )

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
)
$AI Goals: ( goals ( ai-waypoints "Kali Patrol Path" 50 ) )
+Flags: ( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Vishnu" 
   "Vishnu Path" 
   0 
)
$Ships: (		;! 2 total
	"Vishnu 1"
	"Vishnu 2"
)
$AI Goals: ( goals ( ai-stay-still "Depot Center:1" 89 ) )
+Flags: ( )

$Name: Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Hydra Capturable" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
	"Lambda 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Depot Center" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sentries Unhidden" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags: ( "reinforcement" )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 1 "Hydra" ) 
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-guard "Hydra" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 32
+Wave Delay Max: 64

$Name: Indra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Hydra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-guard "Hydra" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 32

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Epsilon 2

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lambda" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Lambda" ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard-wing "Lambda" 89 ) )
+Flags: ( )

$Name: Rakasha
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Rakasha 1

$Arrival Location: Near Ship
+Arrival Distance: 3420
$Arrival Anchor: Hydra
$Arrival Cue: ( or 
   ( has-arrived-delay 600 "Hydra" ) 
   ( is-goal-true-delay 
      "Damage Hydra" 
      120 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rakasha 1"
	"Rakasha 2"
	"Rakasha 3"
	"Rakasha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 64

$Name: Enki
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Enki 1

$Arrival Location: Near Ship
+Arrival Distance: 3213
$Arrival Anchor: Hydra
$Arrival Cue: ( and 
   ( has-arrived-delay 5 "Rakasha" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Enki 1"
	"Enki 2"
	"Enki 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 32

$Name: Ashera
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Ashera 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 1 "Hydra" ) 
   ( skill-level-at-least "Insane" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ashera 1"
	"Ashera 2"
	"Ashera 3"
)
$AI Goals: ( goals ( ai-guard "Hydra" 50 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 90

#Events		;! 60 total

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1" 
      "SAC 2 1" 
      1 
      10 
   )
   ( add-goal 
      "Omega 1" 
      ( ai-waypoints-once 
         "Transport Escape Path" 
         89 
      )
   )
)
+Name: Omega 1 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 2" 
      "SAC 2 2" 
      1 
      16 
   )
   ( add-goal 
      "Omega 2" 
      ( ai-waypoints-once 
         "Transport Escape Path" 
         89 
      )
   )
)
+Name: Omega 2 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega 3" 
      "SAC 2 3" 
      1 
      13 
   )
   ( add-goal 
      "Omega 3" 
      ( ai-waypoints-once 
         "Transport Escape Path" 
         89 
      )
   )
)
+Name: Omega 3 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "SAC 2 1" ) 
   ( add-goal 
      "Omega 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 1 Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "SAC 2 2" ) 
   ( add-goal 
      "Omega 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 2 Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "SAC 2 3" ) 
   ( add-goal 
      "Omega 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omega 3 Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "<any friendly>" 
         "<any hostile>" 
      )
      1000 
   )
   ( ship-visible 
      "Cyclops 1" 
      "Cyclops 2" 
      "Cyclops 3" 
      "Cyclops 4" 
      "Cyclops 5" 
      "Cyclops 6" 
      "SAC 2 1" 
      "SAC 2 2" 
      "SAC 2 3" 
      "SC 5 1" 
      "SC 5 2" 
      "SC 5 3" 
      "SC 5 4" 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
      "SC 5 8" 
      "VAC 4 1" 
      "Kali 1" 
      "Kali 2" 
      "Kali 3" 
      "Kali 4" 
      "Vishnu 1" 
      "Vishnu 2" 
   )
)
+Name: Sentries Unhidden
+Repeat Count: 1
+Interval: 1
+Score: 3

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omega 1" 
      "Transport Escape Path" 
      0 
   )
   ( add-goal "Omega" ( ai-warp-out 89 ) ) 
)
+Name: Omega 1 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omega 2" 
      "Transport Escape Path" 
      0 
   )
   ( add-goal "Omega" ( ai-warp-out 89 ) ) 
)
+Name: Omega 2 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omega 3" 
      "Transport Escape Path" 
      0 
   )
   ( add-goal "Omega" ( ai-warp-out 89 ) ) 
)
+Name: Omega 3 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Pi 1" 
      "VAC 4 1" 
      1 
      125 
   )
   ( add-goal "Pi 1" ( ai-undock 89 ) ) 
   ( transfer-cargo "VAC 4 1" "Pi 1" ) 
)
+Name: Pi 1 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Pi 2" 
      "SC 5 1" 
      1 
      126 
   )
   ( add-goal "Pi 2" ( ai-undock 89 ) ) 
   ( transfer-cargo "SC 5 1" "Pi 2" ) 
)
+Name: Pi 2 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Pi 3" 
      "SC 5 2" 
      1 
      129 
   )
   ( add-goal "Pi 3" ( ai-undock 89 ) ) 
   ( transfer-cargo "SC 5 2" "Pi 3" ) 
)
+Name: Pi 3 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "VAC 4 1" ) 
   ( add-goal "Pi 1" ( ai-warp-out 89 ) ) 
)
+Name: Pi 1 Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "SC 5 1" ) 
   ( add-goal "Pi 2" ( ai-warp-out 89 ) ) 
)
+Name: Pi 2 Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "SC 5 2" ) 
   ( add-goal "Pi 3" ( ai-warp-out 89 ) ) 
)
+Name: Pi 3 Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cyclops 1" 
      "Cyclops 2" 
      "Cyclops 3" 
      "Cyclops 4" 
      "Cyclops 5" 
      "Cyclops 6" 
   )
   ( do-nothing ) 
)
+Name: Depot Secure
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentries", -1)

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "SAC 2 1" 
      "SAC 2 2" 
      "SAC 2 3" 
   )
   ( do-nothing ) 
)
+Name: Omega Cargo Scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Depot Secure" 
         0 
      )
      ( is-event-true-delay 
         "Omega Cargo Scanned" 
         0 
      )
   )
   ( add-goal 
      "Omega 1" 
      ( ai-dock 
         "SAC 2 1" 
         "cargo dock" 
         "cargo dock01" 
         89 
      )
   )
   ( add-goal 
      "Omega 2" 
      ( ai-dock 
         "SAC 2 2" 
         "cargo dock" 
         "cargo dock01" 
         89 
      )
   )
   ( add-goal 
      "Omega 3" 
      ( ai-dock 
         "SAC 2 3" 
         "cargo dock" 
         "cargo dock01" 
         89 
      )
   )
   ( send-message 
      "Omega 1" 
      "Normal" 
      "Omega Incoming" 
   )
)
+Name: Omega Begin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Omega 1" ) 30 ) 
      ( < ( hits-left "Omega 2" ) 30 ) 
      ( < ( hits-left "Omega 3" ) 30 ) 
   )
   ( send-message 
      "Omega 1" 
      "High" 
      "Omega Help" 
   )
)
+Name: Omega Help
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Depot Secure" 
         0 
      )
      ( is-event-true-delay 
         "Pi Cargo Scanned" 
         0 
      )
   )
   ( add-goal 
      "Pi 1" 
      ( ai-dock 
         "VAC 4 1" 
         "topside docking" 
         "cargo dock01" 
         89 
      )
   )
   ( add-goal 
      "Pi 2" 
      ( ai-dock 
         "SC 5 1" 
         "topside docking" 
         "cargo dock" 
         89 
      )
   )
   ( add-goal 
      "Pi 3" 
      ( ai-dock 
         "SC 5 2" 
         "topside docking" 
         "cargo dock" 
         89 
      )
   )
   ( send-message 
      "Pi 1" 
      "Normal" 
      "Pi Incoming" 
   )
)
+Name: Pi Begin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "VAC 4 1" 
      "SC 5 1" 
      "SC 5 2" 
   )
   ( do-nothing ) 
)
+Name: Pi Cargo Scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Pi 1" 
      "VAC 4 1" 
      1 
      1 
   )
   ( send-message 
      "Pi 1" 
      "Normal" 
      "Pi Begin" 
   )
)
+Name: Pi Begin Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Pi 1" ) 30 ) 
      ( < ( hits-left "Pi 2" ) 30 ) 
      ( < ( hits-left "Pi 3" ) 30 ) 
   )
   ( send-message 
      "Pi 1" 
      "High" 
      "Pi Help" 
   )
)
+Name: Pi Help
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Pi 1 Dock" 25 ) 
   ( add-goal 
      "Pi 1" 
      ( ai-waypoints-once 
         "Transport Escape Path" 
         89 
      )
   )
)
+Name: Pi 1 Begin Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Pi 2 Dock" 25 ) 
   ( add-goal 
      "Pi 2" 
      ( ai-waypoints-once 
         "Transport Escape Path" 
         89 
      )
   )
)
+Name: Pi 2 Begin Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Pi 3 Dock" 25 ) 
   ( add-goal 
      "Pi 3" 
      ( ai-waypoints-once 
         "Transport Escape Path" 
         89 
      )
   )
)
+Name: Pi 3 Begin Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Pi 1" 
      "Transport Escape Path" 
      0 
   )
   ( add-goal "Pi" ( ai-warp-out 89 ) ) 
)
+Name: Pi 1 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Pi 2" 
      "Transport Escape Path" 
      0 
   )
   ( add-goal "Pi" ( ai-warp-out 89 ) ) 
)
+Name: Pi 2 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Pi 3" 
      "Transport Escape Path" 
      0 
   )
   ( add-goal "Pi" ( ai-warp-out 89 ) ) 
)
+Name: Pi 3 Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Pi 1 Dock" 2 ) 
   ( send-message 
      "Pi 1" 
      "Normal" 
      "Pi Complete" 
   )
)
+Name: Pi Complete Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Omega 1 Dock" 
      2 
   )
   ( send-message 
      "Omega 1" 
      "Normal" 
      "Omega Complete" 
   )
)
+Name: Omega Complete Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "<any friendly>" "Kali" ) 
      1000 
   )
   ( add-goal "Kali" ( ai-chase-any 89 ) ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Kali Attacking" 
   )
)
+Name: Kali Attacks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Sentries Unhidden" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Vishnu Escaping" 
   )
)
+Name: Vishnu Escaping
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "Hydra" 
      1 
      15 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
)
+Name: Lambda 1 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 2" 
      "Hydra" 
      1 
      15 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Lambda 3" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
)
+Name: Lambda 2 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 3" 
      "Hydra" 
      1 
      15 
   )
   ( add-goal 
      "Lambda 3" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Lambda 4" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
)
+Name: Lambda 3 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 4" 
      "Hydra" 
      1 
      15 
   )
   ( add-goal 
      "Lambda 4" 
      ( ai-undock 89 ) 
   )
)
+Name: Lambda 4 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda 1 Dock" 
      30 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lambda 1 Guard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda 2 Dock" 
      30 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lambda 2 Guard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda 3 Dock" 
      30 
   )
   ( add-goal 
      "Lambda 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lambda 3 Guard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda 4 Dock" 
      30 
   )
   ( add-goal 
      "Lambda 4" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lambda 4 Guard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disabled-delay 2 "Hydra" ) 
      ( is-disarmed-delay 2 "Hydra" ) 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Hydra Disabled" 
      0 
      "#Lambda 1" 
      "High" 
      "Lambda Incoming" 
      5 
   )
   ( protect-ship "Hydra" ) 
)
+Name: Hydra Capturable
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Lambda 1 Dock" 
         0 
      )
      ( is-event-true-delay 
         "Lambda 2 Dock" 
         0 
      )
      ( is-event-true-delay 
         "Lambda 3 Dock" 
         0 
      )
      ( is-event-true-delay 
         "Lambda 4 Dock" 
         0 
      )
   )
   ( change-iff "Friendly" "Hydra" ) 
)
+Name: Hydra Capture
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Hydra Capturable" 
      60 
   )
   ( repair-subsystem 
      "Hydra" 
      "engine" 
      100 
   )
)
+Name: Hydra Repair Engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Hydra Repair Engines" 
      30 
   )
   ( add-goal "Hydra" ( ai-warp-out 89 ) ) 
)
+Name: Hydra Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Lambda" 
      "Depot Center" 
      0 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Hydra Damaged 2" 
      0 
      "Lambda 1" 
      "High" 
      "Begin Capture" 
      10 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
)
+Name: Begin Capture Attempt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( distance "Indra" "Pi" ) 1500 ) 
      ( < ( distance "Indra" "Omega" ) 1500 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Indra Warn" 
   )
)
+Name: Indra Attack Warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Hydra" ) 
   ( add-goal 
      "Lambda" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lambda Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Rakasha" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Leave Warning" 
   )
)
+Name: Shivan Reinforcements
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Reinforcements" 
      2 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Leave Response" 
   )
)
+Name: Shivan Reinforcements 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Hydra" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Hydra Destroyed" 
   )
)
+Name: Hydra Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Hydra Destroyed" 
      3 
   )
   ( add-goal 
      "Lambda" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Hydra Destroyed 2" 
   )
)
+Name: Hydra Destroyed 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Hydra" ) 50 ) 
      ( not ( is-disabled-delay 0 "Hydra" ) ) 
      ( not ( is-disarmed-delay 0 "Hydra" ) ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Hydra Damaged" 
   )
   ( protect-ship "Hydra" ) 
)
+Name: Hydra Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Hydra" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Hydra Arrived" 
      0 
      "#Command" 
      "High" 
      "Hydra Valuable" 
      10 
   )
)
+Name: Hydra Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Sentries Unhidden" 
      5 
   )
   ( add-goal 
      "Vishnu" 
      ( ai-waypoints-once "Vishnu Path" 89 ) 
   )
)
+Name: Vishnu Move
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "SAC 2 1" 
      "SAC 2 2" 
      "SAC 2 3" 
      "SC 5 1" 
      "SC 5 2" 
      "SC 5 3" 
      "SC 5 4" 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
      "SC 5 8" 
      "VAC 4 1" 
   )
   ( do-nothing ) 
)
+Name: Scan cargo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Depot", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Reinforcements Arrived
+Repeat Count: 1
+Interval: 1
+Score: -100

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "Sentries Unhidden" 
            330 
         )
         ( or 
            ( has-departed-delay 0 "Vishnu 1" ) 
            ( has-departed-delay 0 "Vishnu 2" ) 
         )
         ( skill-level-at-least "Medium" ) 
      )
      ( and 
         ( is-event-true-delay 
            "Sentries Unhidden" 
            390 
         )
         ( is-destroyed-delay 0 "Vishnu" ) 
         ( skill-level-at-least "Medium" ) 
      )
      ( and 
         ( is-event-true-delay 
            "Sentries Unhidden" 
            420 
         )
         ( not 
            ( skill-level-at-least "Medium" ) 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Hydra arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Damage Hydra" 0 ) 
   ( do-nothing ) 
)
+Name: Disable Hydra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Hydra", -1)

#Goals		;! 6 total

$Type: Primary
+Name: Raid Supplies
$MessageNew:  XSTR("Raid Shivan supplies", -1)
$end_multi_text
$Formula: ( percent-ships-departed 
   66 
   "SAC 2 1" 
   "SAC 2 2" 
   "SAC 2 3" 
   "Pi 1" 
   "Pi 2" 
   "Pi 3" 
)
+Score: 200

$Type: Bonus
+Name: All Supplies Retrieved
$MessageNew:  XSTR("All supplies retrieved", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "SAC 2 1" 
   "SAC 2 2" 
   "SAC 2 3" 
   "Pi 1" 
   "Pi 2" 
   "Pi 3" 
)
+Score: 50

$Type: Secondary
+Name: Destroy Freighters
$MessageNew:  XSTR("Destroy escaping freighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 5 "Vishnu" ) 
+Score: 50

$Type: Bonus
+Name: Damage Hydra
$MessageNew:  XSTR("Severely damage and disable the Hydra", -1)
$end_multi_text
$Formula: ( < ( hits-left "Hydra" ) 50 ) 
+Score: 200

$Type: Bonus
+Name: Capture Hydra
$MessageNew:  XSTR("Capture the Hydra", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Hydra Leave" 0 ) 
+Score: 1000

$Type: Secondary
+Name: Destroy Depot
$MessageNew:  XSTR("Destroy remaining depot", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Depot Secure" 
      0 
   )
   ( is-destroyed-delay 
      0 
      "SC 5 3" 
      "SC 5 4" 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
      "SC 5 8" 
   )
)
+Score: 50

#Waypoints		;! 7 lists total

$Name: Asteroid Edge
$List: (		;! 3 points in list
	( 0.000000, 0.000000, 2000.000000 )
	( -935.567993, -0.000065, 2003.082520 )
	( 1011.928101, -0.000086, 1995.196777 )
)

$Name: Transport Escape Path
$List: (		;! 1 points in list
	( -499.610657, 268.927826, 1980.266235 )
)

$Name: Kali Patrol Path
$List: (		;! 3 points in list
	( -876.852478, 0.000507, 4531.707520 )
	( 11.515930, 0.000420, 5037.112793 )
	( 1008.691345, 0.000478, 4543.317871 )
)

$Name: Depot Center
$List: (		;! 1 points in list
	( -95.282417, -0.000202, 2390.321533 )
)

$Name: Vishnu Path
$List: (		;! 2 points in list
	( -5.848673, 368.890991, 2925.134277 )
	( -47.697308, 161.876755, 6522.231934 )
)

$Name: Hydra Path
$List: (		;! 3 points in list
	( -47.526173, 0.000031, 6519.669922 )
	( -51.576962, 300.469666, 5398.422363 )
	( -102.943916, 364.722626, 2980.164551 )
)

$Name: Hydra Patrol Path
$List: (		;! 3 points in list
	( 940.547729, 0.001897, 2442.064941 )
	( -837.570618, 839.106812, 2377.135498 )
	( -367.418549, -536.717407, 2357.836670 )
)

#Messages		;! 21 total


$Name: Omega Incoming
$Team: -1
$MessageNew:  XSTR("Transport wing Omega is inbound, ETA 30 seconds", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M01.ogg

$Name: Pi Incoming
$Team: -1
$MessageNew:  XSTR("Pi transport wing incoming, ETA 30 seconds", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M02.ogg

$Name: Kali Attacking
$Team: -1
$MessageNew:  XSTR("The fighters have detected us, here they come!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M03.ogg

$Name: Vishnu Escaping
$Team: -1
$MessageNew:  XSTR("Alpha, stop those freighters before they can leave!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M04.ogg

$Name: Lambda Incoming
$Team: -1
$MessageNew:  XSTR("Lambda transport wing inbound, ETA 20 seconds.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M05.ogg

$Name: Hydra Disabled
$Team: -1
$MessageNew:  XSTR("The Hydra is disabled, sending in transports for capture.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M06.ogg

$Name: Hydra Valuable
$Team: -1
$MessageNew:  XSTR("The Hydra is the main command ship for this sector, try and disable it Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M07.ogg

$Name: Begin Capture
$Team: -1
$MessageNew:  XSTR("Beginning capture operation.  ETC six minutes.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M08.ogg

$Name: Indra Warn
$Team: -1
$MessageNew:  XSTR("Indra wing is going after the freighters!  Make sure they don't get there Alpha", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M09.ogg

$Name: Leave Warning
$Team: -1
$MessageNew:  XSTR("Shivan reinforcements have arrived, time to get out of here.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M10.ogg

$Name: Leave Response
$Team: -1
$MessageNew:  XSTR("Roger that, all pilots return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M11.ogg

$Name: Hydra Destroyed
$Team: -1
$MessageNew:  XSTR("Shivan cruiser going down!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M12.ogg

$Name: Hydra Destroyed 2
$Team: -1
$MessageNew:  XSTR("Dammit!  We wanted that cruiser intact pilots!  Complete your tasks and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M13.ogg

$Name: Omega Help
$Team: -1
$MessageNew:  XSTR("Omega taking severe damage, requesting cover!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M14.ogg

$Name: Pi Help
$Team: -1
$MessageNew:  XSTR("Transport wing Pi taking heavy fire, request support!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: Cr_M4b_M15.ogg

$Name: Hydra Damaged
$Team: -1
$MessageNew:  XSTR("The Hydra is severely damaged, break off the attack  and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M16.ogg

$Name: Hydra Damaged 2
$Team: -1
$MessageNew:  XSTR("We're readying a capture team now, steer clear of the Hydra for a few minutes.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M17.ogg

$Name: Omega Complete
$Team: -1
$MessageNew:  XSTR("Omega here, cargo in hand, preparing to return to the Intrepid.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M19.ogg

$Name: Pi Begin
$Team: -1
$MessageNew:  XSTR("Beginning transfer operation, ETC two minutes.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M20.ogg

$Name: Pi Complete
$Team: -1
$MessageNew:  XSTR("Transfer completed, returning to the Intrepid", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: Cr_M4b_M21.ogg

$Name: Hydra Arrived
$Team: -1
$MessageNew:  XSTR("A Shivan cruiser has arrived.  This could be the break we're looking for.  Try and disable the cruiser, or at least take out some of it's critical systems.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4b_M22.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 19 total

$Num stars: 500
$Ambient light level: 7895160

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+DivY: 1
$Starbitmap: dneb08
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 0.174533 2.844884
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 64
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 8.000000
$Minimum: -8000.000000, -8000.000000, -5000.000000
$Maximum: 8000.000000, 8000.000000, 2000.000000

#Music

$Event Music: 6: Joshua
$Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

