#Mission Info

$Version: 0.10
$Name:  XSTR("Rumble in the Jungle", -1)
$Author: Matthew Guenther
$Created: 08/27/98 at 21:03:45
$Modified: 07/19/11 at 13:13:49
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Attack a Shivan ship construction yard. Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
4.000000

+Viewer pos: -194.520462, 2789.302246, 13060.250000
+Viewer orient:
	-0.998728, -0.000001, 0.050427,
	-0.016833, 0.942646, -0.333369,
	-0.047535, -0.333794, -0.941447


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTD Intrepid
* Capella
* 6/13/35

Intelligence has analyzed the majority of the cruiser's computers and the data indicates that the Shivans have set up a major shipyard in the Capella system.  This shipyard is capable of churning out everything from Scorpion class fighters to Lucifer class super destroyers.", -1)
$end_multi_text
$Ani Filename: cb_LRr.ani
+Wave Filename: Cr_M6a_CB01.ogg

$Stage Text:
 XSTR("We plan on hitting that facility hard and fast.  The Shivans are beginning to reinforce the system in an effort to trap us and hunt us down.  We don't have much time, but if we can eliminate that base it will halt Shivan activity in this sector and give our forces the chance they need to begin an offensive.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: Cr_M6a_CB02.ogg

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Through the analysis of the captured cruiser's computer cores, we have determined the location of the major Shivan base in this area.", -1)
$end_multi_text
$voice: Cr_M6a_B01.ogg
$camera_pos: 3.696025, 1667.535400, -689.938599
$camera_orient:
	0.999997, 0.000000, -0.002477,
	0.002319, 0.351597, 0.936148,
	0.000871, -0.936151, 0.351596
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 0.798876, -0.000539, -122.398865
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -303.024353, -0.002545, -3.206909
$label: Gamma
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 307.250763, -0.002529, -21.996071
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The base is primarily serving as a construction yard for the assembly of new Shivan ships.  They are currently working on a Lucifer class super destroyer, the $h Cthulhu.", -1)
$end_multi_text
$voice: Cr_M6a_B02.ogg
$camera_pos: -886.419006, 5782.632813, 1902.893799
$camera_orient:
	0.999997, 0.000000, -0.002477,
	0.002004, 0.587688, 0.809085,
	0.001456, -0.809088, 0.587686
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -5.147388, 0.000516, -125.618484
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -303.024353, -0.002545, -3.206909
$label: Gamma
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 307.250763, -0.002529, -21.996071
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -960.100220, 0.000104, 6252.840820
$label: Cthulhu
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 420.451294, -297.470734, 5426.404297
$label: Cruisers
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -2132.608887, 0.001642, 5218.166992
$label: Fighters
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -2271.872070, 114.382294, 6785.569824
$label: Materiel
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The base is also in the process of producing several Cain class vessels.  The data indicates that none of the vessels is complete, and especially important, the Cthulhu's shield system has not been completed.  Now is the best time to hit them, before they can complete the Cthulhu or any more ships.", -1)
$end_multi_text
$voice: Cr_M6a_B03.ogg
$camera_pos: -886.419006, 5782.632813, 1902.893799
$camera_orient:
	0.999997, 0.000000, -0.002477,
	0.002004, 0.587688, 0.809085,
	0.001456, -0.809088, 0.587686
$camera_time: 400
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -5.147388, 0.000516, -125.618484
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -303.024353, -0.002545, -3.206909
$label: Gamma
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 307.250763, -0.002529, -21.996071
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -960.100220, 0.000104, 6252.840820
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 420.451294, -297.470734, 5426.404297
$label: Cruisers
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -2132.608887, 0.001642, 5218.166992
$label: Fighters
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -2271.872070, 114.382294, 6785.569824
$label: Materiel
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("From what we can gather, the base is well defended, with a wing of fighters on patrol.  However there are sure to be forces ready for action nearby, especially for such a vital installation.", -1)
$end_multi_text
$voice: Cr_M6a_B04.ogg
$camera_pos: -886.419006, 5782.632813, 1902.893799
$camera_orient:
	0.999997, 0.000000, -0.002477,
	0.002004, 0.587688, 0.809085,
	0.001456, -0.809088, 0.587686
$camera_time: 800
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -5.147388, 0.000516, -125.618484
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -303.024353, -0.002545, -3.206909
$label: Gamma
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 307.250763, -0.002529, -21.996071
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -960.100220, 0.000104, 6252.840820
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 420.451294, -297.470734, 5426.404297
$label: Cruisers
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -2132.608887, 0.001642, 5218.166992
$label: Fighters
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -2271.872070, 114.382294, 6785.569824
$label: Materiel
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your primary objective is to destroy the $h Cthulhu while still under construction.  If we can get it now, while it is incomplete, it will be a huge blow to the Shivans.  Your secondary objective will be to destroy any cruiser class vessels under construction, and attempt to eliminate the production facilities.", -1)
$end_multi_text
$voice: Cr_M6a_B05.ogg
$camera_pos: -960.272827, 5816.184570, 6347.640625
$camera_orient:
	0.999998, 0.000000, 0.001819,
	-0.001819, -0.016297, 0.999866,
	0.000030, -0.999867, -0.016297
$camera_time: 1600
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -905.137695, -0.000322, 5492.023438
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -2179.623291, -0.002337, 5918.790039
$label: Gamma
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 367.777008, -0.003565, 5901.994141
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -960.100220, 0.000104, 6252.840820
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 923.429993, -297.470703, 6947.090820
$label: Cruisers
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -3299.317139, 0.001301, 6782.506348
$label: Fighters
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -2271.872070, 114.382294, 6785.569824
$label: Materiel
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Beta and $f Gamma wings will provide cover, and assist with the assault as required.  There will be reinforcements available if required, $f Delta wing is on ready five status.", -1)
$end_multi_text
$voice: Cr_M6a_B06.ogg
$camera_pos: -960.272827, 5816.184570, 6347.640625
$camera_orient:
	0.999998, 0.000000, 0.001819,
	-0.001819, -0.016297, 0.999866,
	0.000030, -0.999867, -0.016297
$camera_time: 200
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -905.137695, -0.000322, 5492.023438
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -2179.623291, -0.002337, 5918.790039
$label: Gamma
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 367.777008, -0.003565, 5901.994141
$label: Beta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -960.100220, 0.000104, 6252.840820
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 923.429993, -297.470703, 6947.090820
$label: Cruisers
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -3299.317139, 0.001301, 6782.506348
$label: Fighters
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SAC 2
$pos: -2271.872070, 114.382294, 6785.569824
$label: Materiel
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( is-goal-true-delay 
   "Destroy Cthulhu" 
   0 
)
$Multi text
    XSTR("Although it was closer to completion than expected, the destruction of the Cthulhu was still achieved.  This should be an even bigger blow to the enemy war effort than was anticipated.", -1)
$end_multi_text
$Voice: Cr_M6a_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Cthulhu" 
   0 
)
$Multi text
    XSTR("The Cthulhu was far closer to completion than expected, and was able to survive our attacks.  This does not bode well for our forces on the front.", -1)
$end_multi_text
$Voice: Cr_M6a_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Eliminate Shivan Cruisers" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy Cthulhu" 
      0 
   )
)
$Multi text
    XSTR("However, the Shivan cruisers under construction in the yard were wrecked, hindering the ability of the Shivans to pursue us.", -1)
$end_multi_text
$Voice: Cr_M6a_DB03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Eliminate Shivan Cruisers" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Cthulhu" 
      0 
   )
)
$Multi text
    XSTR("As well, the cruisers in the yard were all destroyed, severely hindering the ability of the Shivans to pursue us or cause trouble on the front lines.", -1)
$end_multi_text
$Voice: Cr_M6a_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Eliminate Shivan Cruisers" 
   0 
)
$Multi text
    XSTR("However, the Shivan cruisers were able to escape relatively unscathed, however they did not look close enough to being finished to cause trouble for some time.", -1)
$end_multi_text
$Voice: Cr_M6a_DB05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Shipyard" 
   0 
)
$Multi text
    XSTR("The shipbuilding facilities were also completely destroyed, hopefully this will hold up their construction plans for at least a little while.", -1)
$end_multi_text
$Voice: Cr_M6a_DB06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Shipyard" 
   0 
)
$Multi text
    XSTR("Unfortunately, the shipbuilding facilities were able to escape relatively unscathed.  Hopefully we were able to do enough damage to stall their advance, however with the shipyard largely intact there will be more ships when we come this way again.", -1)
$end_multi_text
$Voice: Cr_M6a_DB07.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Heretic" 
   0 
)
$Multi text
    XSTR("The Heretic was also destroyed, this is a major victory for our forces.  Having caused this amount of damage, our forces should be able to quickly follow up and take back Vega, and maybe Capella!", -1)
$end_multi_text
$Voice: Cr_M6a_DB08.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("The Shivans are beginning to reinforce the system heavily, in an attempt to cut us off and destroy us.  What we've accomplished will have to be enough, it's time to go home.", -1)
$end_multi_text
$Voice: Cr_M6a_DB09.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	16
	"GTF Apollo"	14
	"GTF Valkyrie"	3
	"GTF Hercules"	8
	"GTB Athena"	8
	"GTB Medusa"	5
	"GTB Ursa"	3
)

+Weaponry Pool: (
	"ML-16 Laser"	50
	"Disruptor"	20
	"D-Advanced"	10
	"Avenger"	30
	"Flail"	10
	"Prometheus"	50
	"Banshee"	18
	"MX-50"	456
	"Fury"	674
	"Interceptor"	239
	"Hornet"	1163
	"Phoenix V"	71
	"D-Missile"	76
	"Synaptic"	178
	"Stiletto"	101
	"Tsunami"	56
	"Harbinger"	51
)

#Objects		;! 70 total

$Name: Alpha 1		;! Object #0
$Class: GTB Ursa
$Team: Friendly
$Location: -4024.823730, -35.713440, 387.589294
$Orientation:
	0.957617, 0.012008, -0.287795,
	-0.062658, 0.983889, -0.167438,
	0.281149, 0.178374, 0.942941
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTB Ursa
$Team: Friendly
$Location: -4003.426514, 55.700829, 573.657349
$Orientation:
	0.924909, 0.000000, -0.380188,
	0.000000, 1.000000, 0.000000,
	0.380188, 0.000000, 0.924909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTB Ursa
$Team: Friendly
$Location: -3900.398682, 47.904388, 526.794861
$Orientation:
	0.924909, 0.000000, -0.380188,
	0.000000, 1.000000, 0.000000,
	0.380188, 0.000000, 0.924909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Minotaur		;! Object #3
$Class: SC Cain
$Team: Hostile
$Location: -1296.773560, 53.090134, 7474.792969
$Orientation:
	-0.936457, 0.000000, 0.350783,
	0.000000, 1.000000, 0.000000,
	-0.350783, 0.000000, -0.936457
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Cruiser Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: General
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: -3683.720703, -5.654608, 785.671021
$Orientation:
	0.924909, 0.000000, -0.380188,
	0.000000, 1.000000, 0.000000,
	0.380188, 0.000000, 0.924909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -3637.747803, 29.448212, 759.441711
$Orientation:
	0.924909, 0.000000, -0.380188,
	0.000000, 1.000000, 0.000000,
	0.380188, 0.000000, 0.924909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: -3682.804443, 72.546539, 759.865295
$Orientation:
	0.924909, 0.000000, -0.380188,
	0.000000, 1.000000, 0.000000,
	0.380188, 0.000000, 0.924909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #7
$Class: GTF Ulysses
$Team: Friendly
$Location: -4100.851563, 491.699860, 821.460693
$Orientation:
	0.507597, 0.835950, -0.208646,
	-0.773180, 0.548806, 0.317812,
	0.380181, 0.000000, 0.924912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #8
$Class: GTF Ulysses
$Team: Friendly
$Location: -4138.915039, 449.951233, 811.359497
$Orientation:
	0.507597, 0.835950, -0.208646,
	-0.773180, 0.548806, 0.317812,
	0.380181, 0.000000, 0.924912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #9
$Class: GTF Ulysses
$Team: Friendly
$Location: -4101.292969, 506.055634, 790.674805
$Orientation:
	0.507597, 0.835950, -0.208646,
	-0.773180, 0.548806, 0.317812,
	0.380181, 0.000000, 0.924912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #10
$Class: GTF Ulysses
$Team: Friendly
$Location: -4181.553711, 408.650482, 788.745972
$Orientation:
	0.507597, 0.835950, -0.208646,
	-0.773180, 0.548806, 0.317812,
	0.380181, 0.000000, 0.924912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Siren		;! Object #11
$Class: SC Cain
$Team: Hostile
$Location: -188.572708, 1041.881470, 6990.072754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Cruiser Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 60 "Minotaur" ) 
   ( is-previous-goal-false 
      "cr-4a" 
      "Destroy Siren" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Cthulhu		;! Object #12
$Class: SD Lucifer
$Team: Hostile
$Location: -926.412842, 0.000122, 6277.361816
$Orientation:
	-0.588502, 0.000000, 0.808496,
	0.000000, 1.000000, 0.000000,
	-0.808496, 0.000000, -0.588502
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 71
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+AI Class: General
+Subsystem: turret02
$Damage: 100
+AI Class: General
+Subsystem: turret03
$Damage: 100
+AI Class: General
+Subsystem: turret04
$Damage: 100
+AI Class: General
+Subsystem: turret05
$Damage: 100
+AI Class: General
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
$Damage: 100
+AI Class: General
+Subsystem: turret07
$Damage: 100
+AI Class: General
+Subsystem: turret08
$Damage: 100
+AI Class: General
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
$Damage: 100
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret10
$Damage: 100
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret11
$Damage: 100
+AI Class: General
+Subsystem: turret12
$Damage: 100
+AI Class: General
+Subsystem: turret13
$Damage: 100
+AI Class: General
+Subsystem: turret14
$Damage: 100
+AI Class: General
+Subsystem: turret15
$Damage: 100
+AI Class: General
+Subsystem: turret16
$Damage: 100
+AI Class: General
+Subsystem: turret17
$Damage: 100
+AI Class: General
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engine 1
$Damage: 100
+Subsystem: engine 2
$Damage: 100
+Subsystem: communication
$Damage: 88
+Subsystem: fighterbay 1
$Damage: 100
+Subsystem: fighterbay 2
$Damage: 100
+Subsystem: reactor 1
$Damage: 46
+Subsystem: reactor 2
$Damage: 13
+Subsystem: reactor 3
$Damage: 68
+Subsystem: reactor 4
$Damage: 3
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Delta 1		;! Object #13
$Class: GTF Ulysses
$Team: Friendly
$Location: -959.725830, -0.000440, 1966.324951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 2		;! Object #14
$Class: GTF Ulysses
$Team: Friendly
$Location: -999.123291, -0.000426, 1916.936279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Delta 3		;! Object #15
$Class: GTF Ulysses
$Team: Friendly
$Location: -928.520264, -0.000456, 1916.979736
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: SAC 2 1		;! Object #16
$Class: SAC 2
$Team: Hostile
$Location: -287.430603, 501.344727, 5703.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 2		;! Object #17
$Class: SAC 2
$Team: Hostile
$Location: -190.282684, 501.344727, 5798.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 3		;! Object #18
$Class: SAC 2
$Team: Hostile
$Location: -105.290894, 501.344849, 5798.144043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 4		;! Object #19
$Class: SAC 2
$Team: Hostile
$Location: -97.578369, 501.344849, 5699.988770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Alpha 4		;! Object #20
$Class: GTB Ursa
$Team: Friendly
$Location: -4041.415039, 5.464329, 508.721619
$Orientation:
	0.924909, 0.000000, -0.380188,
	0.000000, 1.000000, 0.000000,
	0.380188, 0.000000, 0.924909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Ashera		;! Object #21
$Class: SC Cain
$Team: Hostile
$Location: 560.433289, -594.941589, 6729.953125
$Orientation:
	-0.446088, 0.000000, -0.894989,
	0.000000, 1.000000, 0.000000,
	0.894989, 0.000000, -0.446088
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 10
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 44
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 16
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 86
+Subsystem: turret09
$Damage: 100
+Subsystem: sensors
$Damage: 20
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 60
+Subsystem: navigation
$Damage: 30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Pillager		;! Object #22
$Class: SFr Asmodeus
$Team: Hostile
$Location: -702.307007, -868.718262, 6593.779785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Loki 1		;! Object #23
$Class: ST Azrael
$Team: Hostile
$Location: 138.205734, 197.133469, 5654.045410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Subsystem: turret02a
+AI Class: Major
+Subsystem: turret03a
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Loki 2		;! Object #24
$Class: ST Azrael
$Team: Hostile
$Location: 171.241074, 197.133484, 5586.321289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Subsystem: turret02a
+AI Class: General
+Subsystem: turret03a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Kali 1		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: -925.162537, 0.001709, 5489.756836
$Orientation:
	-0.596557, 0.000000, 0.802571,
	-0.779415, 0.238476, -0.579345,
	-0.191394, -0.971148, -0.142264
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 2		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: -949.618896, 0.001707, 5404.160156
$Orientation:
	-0.596557, 0.000000, 0.802571,
	-0.779415, 0.238476, -0.579345,
	-0.191394, -0.971148, -0.142264
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 3		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: -878.274658, 0.001589, 5392.021484
$Orientation:
	-0.596557, 0.000000, 0.802571,
	-0.779415, 0.238476, -0.579345,
	-0.191394, -0.971148, -0.142264
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: -835.765808, 0.001598, 5300.734375
$Orientation:
	-0.596557, 0.000000, 0.802571,
	-0.779415, 0.238476, -0.579345,
	-0.191394, -0.971148, -0.142264
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -859.343384, 0.001728, 5230.531250
$Orientation:
	-0.596557, 0.000000, 0.802571,
	-0.779415, 0.238476, -0.579345,
	-0.191394, -0.971148, -0.142264
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: -756.092224, 0.001716, 5210.875488
$Orientation:
	-0.596557, 0.000000, 0.802571,
	-0.779415, 0.238476, -0.579345,
	-0.191394, -0.971148, -0.142264
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #31
$Class: SF Scorpion
$Team: Hostile
$Location: -725.245667, 0.001712, 5491.204590
$Orientation:
	-0.619876, 0.050349, 0.783083,
	-0.117836, 0.980651, -0.156329,
	-0.775802, -0.189180, -0.601949
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 2		;! Object #32
$Class: SF Scorpion
$Team: Hostile
$Location: -712.935852, 57.834179, 5430.765137
$Orientation:
	-0.619876, 0.050349, 0.783083,
	-0.117836, 0.980651, -0.156329,
	-0.775802, -0.189180, -0.601949
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 3		;! Object #33
$Class: SF Scorpion
$Team: Hostile
$Location: -651.524902, 9.507442, 5386.252930
$Orientation:
	-0.619876, 0.050349, 0.783083,
	-0.117836, 0.980651, -0.156329,
	-0.775802, -0.189180, -0.601949
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rakasha 1		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: 34.448128, 4440.857910, 19262.847656
$Orientation:
	-0.987480, 0.000000, -0.157746,
	0.144722, -0.397879, -0.905952,
	-0.062764, -0.917438, 0.392898
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 2		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: 153.926636, 4440.857910, 19341.017578
$Orientation:
	-0.987480, 0.000000, -0.157746,
	0.144722, -0.397879, -0.905952,
	-0.062764, -0.917438, 0.392898
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 3		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: 247.924316, 4440.857910, 19427.263672
$Orientation:
	-0.987480, 0.000000, -0.157746,
	0.144722, -0.397879, -0.905952,
	-0.062764, -0.917438, 0.392898
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: SAC 2 7		;! Object #37
$Class: SAC 2
$Team: Hostile
$Location: 527.020508, -294.598999, 6682.038086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 8		;! Object #38
$Class: SAC 2
$Team: Hostile
$Location: 526.445618, -294.598877, 6741.893555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 9		;! Object #39
$Class: SAC 2
$Team: Hostile
$Location: 596.262878, -294.598877, 6743.866211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 2 10		;! Object #40
$Class: SAC 2
$Team: Hostile
$Location: 590.507507, -294.599030, 6677.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Hades		;! Object #41
$Class: SC Cain
$Team: Hostile
$Location: 561.237000, -0.000016, 6726.139648
$Orientation:
	0.589788, 0.000000, -0.807558,
	0.000000, 1.000000, 0.000000,
	0.807558, 0.000000, 0.589788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 53
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 41
+Subsystem: turret02
$Damage: 70
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 3
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
$Damage: 100
+Subsystem: sensors
$Damage: 12
+Subsystem: communication
$Damage: 19
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 34
+Subsystem: navigation
$Damage: 13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Apocalypse		;! Object #42
$Class: SC Cain
$Team: Hostile
$Location: 427.748260, -241.535461, 6567.299316
$Orientation:
	0.872745, 0.000000, 0.488177,
	0.000000, 1.000000, 0.000000,
	-0.488177, 0.000000, 0.872745
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 29
+Subsystem: turret03
$Damage: 71
+Subsystem: turret04
$Damage: 79
+Subsystem: turret05
$Damage: 66
+Subsystem: turret06
$Damage: 22
+Subsystem: turret07
$Damage: 39
+Subsystem: turret08
+Subsystem: turret09
$Damage: 100
+Subsystem: sensors
$Damage: 81
+Subsystem: communication
$Damage: 20
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Wight		;! Object #43
$Class: ST Azrael
$Team: Hostile
$Location: 467.329041, -0.000274, 6833.681152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Transport Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Heretic		;! Object #44
$Class: SD Demon
$Team: Hostile
$Location: -35.991943, 5797.243652, 20358.796875
$Orientation:
	-0.999067, -0.014230, -0.040789,
	-0.019358, 0.991554, 0.128244,
	0.038619, 0.128914, -0.990904
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Heretic Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+AI Class: General
+Subsystem: turret02-base
+AI Class: General
+Subsystem: turret03a-base
+AI Class: General
+Subsystem: turret04-base
+AI Class: General
+Subsystem: turret05-base
+AI Class: General
+Subsystem: turret06a-base
+AI Class: General
+Subsystem: turret07a-base
+AI Class: General
+Subsystem: turret08-base
+AI Class: General
+Subsystem: turret09-base
+AI Class: General
+Subsystem: turret10-base
+AI Class: General
+Subsystem: turret11-base
+AI Class: General
+Subsystem: turret12-base
+AI Class: General
+Subsystem: turret13-base
+AI Class: General
+Subsystem: turret14-base
+AI Class: General
+Subsystem: turret15-base
+AI Class: General
+Subsystem: turret16-base
+AI Class: General
+Subsystem: turret17-base
+AI Class: General
+Subsystem: turret18-base
+AI Class: General
+Subsystem: turret19-base
+AI Class: General
+Subsystem: turret20-base
+AI Class: General
+Subsystem: turret21-base
+AI Class: General
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-time-elapsed 900 ) 
   ( is-goal-true-delay 
      "Eliminate Shivan Cruisers" 
      16 
   )
   ( is-goal-true-delay 
      "Destroy Shipyard" 
      32 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: Hellion 1		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: 534.915039, 4440.858887, 19014.222656
$Orientation:
	-0.999135, 0.000000, 0.041581,
	-0.038148, -0.397879, -0.916645,
	0.016544, -0.917438, 0.397535
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hellion 2		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: 626.539001, 4440.858887, 18933.156250
$Orientation:
	-0.999135, 0.000000, 0.041581,
	-0.038148, -0.397879, -0.916645,
	0.016544, -0.917438, 0.397535
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hellion 3		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: 731.804932, 4440.858887, 19012.855469
$Orientation:
	-0.999135, 0.000000, 0.041581,
	-0.038148, -0.397879, -0.916645,
	0.016544, -0.917438, 0.397535
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 1		;! Object #48
$Class: SF Scorpion
$Team: Hostile
$Location: -54.220184, 4440.859863, 18954.906250
$Orientation:
	-0.999933, 0.000000, 0.011592,
	-0.010635, -0.397879, -0.917377,
	0.004612, -0.917438, 0.397852
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nero 2		;! Object #49
$Class: SF Scorpion
$Team: Hostile
$Location: 43.493011, 4440.859863, 18880.710938
$Orientation:
	-0.999933, 0.000000, 0.011592,
	-0.010635, -0.397879, -0.917377,
	0.004612, -0.917438, 0.397852
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nero 3		;! Object #50
$Class: SF Scorpion
$Team: Hostile
$Location: 163.053665, 4440.859863, 18955.488281
$Orientation:
	-0.999933, 0.000000, 0.011592,
	-0.010635, -0.397879, -0.917377,
	0.004612, -0.917438, 0.397852
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nero 4		;! Object #51
$Class: SF Scorpion
$Team: Hostile
$Location: 256.069427, 4440.859863, 19046.085938
$Orientation:
	-0.999933, 0.000000, 0.011592,
	-0.010635, -0.397879, -0.917377,
	0.004612, -0.917438, 0.397852
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Intrepid		;! Object #52
$Class: GTD Orion#Intrepid
$Team: Friendly
$Location: 83.205864, -1450.340698, 1870.616699
$Orientation:
	0.789992, 0.006619, -0.613081,
	-0.613117, 0.008529, -0.789946,
	0.000000, 0.999942, 0.010796
$AI Behavior: Stay Near
+AI Class: General
$AI Goals: ( goals ( ai-stay-still "Intrepid aim path:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Heretic Arrived 2" 
      40 
   )
   ( is-destroyed-delay 0 "Cthulhu" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Intrepid Leaving" 
      4 
   )
   ( is-event-true-delay 
      "Heretic Destroyed" 
      30 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05a
+new: nameplate-intrepid

$Name: Epsilon 1		;! Object #53
$Class: GTB Medusa
$Team: Friendly
$Location: 1998.332642, 426.076874, 2745.535400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Epsilon 2		;! Object #54
$Class: GTB Medusa
$Team: Friendly
$Location: 2123.903564, 426.076935, 2599.286621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Epsilon 3		;! Object #55
$Class: GTB Medusa
$Team: Friendly
$Location: 1916.228638, 426.076935, 2645.806641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Mu 1		;! Object #56
$Class: PVF Thoth
$Team: Friendly
$Location: 1534.439209, 426.076935, 2792.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Mu 2		;! Object #57
$Class: PVF Thoth
$Team: Friendly
$Location: 1473.225586, 426.076874, 2831.559082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pi 1		;! Object #58
$Class: PVF Seth
$Team: Friendly
$Location: 2541.763428, 426.072784, 3298.969238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pi 2		;! Object #59
$Class: PVF Seth
$Team: Friendly
$Location: 2637.963623, 426.073029, 3151.843506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pi 3		;! Object #60
$Class: PVF Seth
$Team: Friendly
$Location: 2431.246338, 426.073029, 3137.819824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rama 1		;! Object #61
$Class: SB Nephilim
$Team: Hostile
$Location: 623.728760, 4440.848145, 19312.726563
$Orientation:
	-0.999767, 0.000000, 0.021591,
	-0.020915, 0.248176, -0.968490,
	-0.005358, -0.968716, -0.248118
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Rama 2		;! Object #62
$Class: SB Nephilim
$Team: Hostile
$Location: 732.968445, 4440.848145, 19380.400391
$Orientation:
	-0.999767, 0.000000, 0.021591,
	-0.020915, 0.248176, -0.968490,
	-0.005358, -0.968716, -0.248118
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Rama 3		;! Object #63
$Class: SB Nephilim
$Team: Hostile
$Location: 537.993347, 4440.848145, 19387.712891
$Orientation:
	-0.999767, 0.000000, 0.021591,
	-0.020915, 0.248176, -0.968490,
	-0.005358, -0.968716, -0.248118
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Indra 4		;! Object #64
$Class: SF Scorpion
$Team: Hostile
$Location: -767.632080, 34.669933, 5520.922363
$Orientation:
	-0.817194, 0.056456, 0.573591,
	0.086126, 0.995979, 0.024672,
	-0.569892, 0.069563, -0.818770
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mu 3		;! Object #65
$Class: PVF Thoth
$Team: Friendly
$Location: 1482.293457, 426.076202, 2728.059570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #66
$Class: GTF Hercules
$Team: Friendly
$Location: -3719.470459, 39.483009, 777.693115
$Orientation:
	0.924909, 0.000000, -0.380188,
	0.000000, 1.000000, 0.000000,
	0.380188, 0.000000, 0.924909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 4		;! Object #67
$Class: GTF Ulysses
$Team: Friendly
$Location: -961.625488, 0.005581, 1880.626221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Parasite		;! Object #68
$Class: SC Cain
$Team: Hostile
$Location: -446.567413, 497.392181, 6584.029297
$Orientation:
	-0.963873, 0.007798, -0.266248,
	-0.095938, 0.922319, 0.374331,
	0.248484, 0.386351, -0.888250
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
$Damage: 90
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
$Damage: 50
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret09
$Damage: 100
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: sensors
$Damage: 81
+Subsystem: communication
$Damage: 89
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 51
+Subsystem: navigation
$Damage: 66
$Arrival Location: Hyperspace
$Arrival Cue: ( skill-level-at-least "Hard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Epsilon 4		;! Object #69
$Class: GTB Medusa
$Team: Friendly
$Location: 2018.412598, 0.000207, 2683.246582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Intrepid Leaving" 
   16 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Cthulhu" "reactor 1" 50 ) ( ai-destroy-subsystem "Cthulhu" "reactor 2" 60 ) ( ai-destroy-subsystem "Cthulhu" "reactor 3" 40 ) ( ai-destroy-subsystem "Cthulhu" "reactor 4" 30 ) ( ai-destroy-subsystem "Cthulhu" "reactor 5" 20 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Intrepid Leaving" 
   16 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Intrepid Leaving" 
   16 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Intrepid Leaving" 
   16 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Minotaur" 50 ) ( ai-chase "Cthulhu" 49 ) ( ai-guard-wing "Alpha" 48 ) ( ai-guard-wing "Beta" 47 ) )
+Hotkey: 3
+Flags: ( "reinforcement" )
+Wave Delay Min: 20
+Wave Delay Max: 80

$Name: Loki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Loki 1"
	"Loki 2"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Kali
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthulhu
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Cthulhu Repair" 
      20 
   )
   ( skill-level-at-least "Easy" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
)
$AI Goals: ( goals ( ai-guard "Cthulhu" 89 ) ( ai-chase-any 88 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 25

$Name: Arjuna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthulhu
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Cthulhu Repair" 
      30 
   )
   ( skill-level-at-least "Medium" ) 
   ( is-destroyed-delay 15 "Indra" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-guard "Cthulhu" 89 ) ( ai-guard "Siren" 88 ) ( ai-guard "Minotaur" 87 ) ( ai-guard "Ashera" 86 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 20

$Name: Rakasha
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rakasha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Heretic
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "Heretic" ) 
   ( skill-level-at-least "Hard" ) 
   ( is-previous-goal-false 
      "cr-4a" 
      "Eliminate Reinforcements" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rakasha 1"
	"Rakasha 2"
	"Rakasha 3"
)
$AI Goals: ( goals ( ai-guard "Heretic" 89 ) ( ai-chase-any 88 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Hellion
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Hellion 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthulhu
$Arrival Cue: ( has-arrived-delay 6 "Heretic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hellion 1"
	"Hellion 2"
	"Hellion 3"
)
$AI Goals: ( goals ( ai-guard "Heretic" 89 ) ( ai-chase-any 88 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 32

$Name: Nero
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Nero 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Heretic
$Arrival Cue: ( and 
   ( has-arrived-delay 4 "Heretic" ) 
   ( is-goal-true-delay 
      "Destroy Shipyard" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Nero 1"
	"Nero 2"
	"Nero 3"
	"Nero 4"
)
$AI Goals: ( goals ( ai-guard "Heretic" 89 ) ( ai-chase-any 88 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
$Arrival Cue: ( and 
   ( has-arrived-delay 35 "Intrepid" ) 
   ( or 
      ( is-destroyed-delay 5 "Alpha 2" ) 
      ( is-destroyed-delay 8 "Alpha 3" ) 
      ( is-destroyed-delay 4 "Alpha 4" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Intrepid Leaving" 
   16 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Heretic" 89 ) ( ai-chase "Heretic" 88 ) ( ai-guard "Intrepid" 50 ) ( ai-warp-out 40 ) )
+Hotkey: 4
+Flags: ( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( has-arrived-delay 
   0 
   "Intrepid" 
   "Epsilon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Hotkey: 5
+Flags: ( )

$Name: Pi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
$Arrival Cue: ( and 
   ( has-arrived-delay 25 "Intrepid" ) 
   ( percent-ships-destroyed 
      64 
      "Beta" 
      "Gamma" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Intrepid Leaving" 
   12 
)
$Ships: (		;! 3 total
	"Pi 1"
	"Pi 2"
	"Pi 3"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Flags: ( )

$Name: Rama
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthulhu
$Arrival Cue: ( has-arrived-delay 30 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 32

#Events		;! 36 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Beginning Attack" 
   )
)
+Name: Beginning Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Beginning Attack 2" 
   )
)
+Name: Beginning Attack 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha" "Minotaur" ) 
      1500 
   )
   ( send-message 
      "Beta 1" 
      "Normal" 
      "Cruiser Warn" 
   )
)
+Name: Cruiser Warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "<any friendly>" "Cthulhu" ) 
      1200 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Operational Warning" 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret01" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret02" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret03" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret04" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret05" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret06" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret07" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret08" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret09" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret10" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret11" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret12" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret13" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret14" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret15" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret16" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "turret17" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "fighterbay 1" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "fighterbay 2" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "communication" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "navigation" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "weapons" 
      100 
   )
   ( set-subsystem-strength 
      "Cthulhu" 
      "sensors" 
      100 
   )
)
+Name: Cthulhu Repair
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cthulhu" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Cthulhu Down" 
   )
)
+Name: Cthulhu Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cthulhu", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Cthulhu Destroyed" 
      6 
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Mop Up" 
   )
)
+Name: Cthulhu Destroyed 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 8 "Heretic" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Heretic Reinforce" 
   )
)
+Name: Heretic Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Heretic Arrived" 
      2 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Attack Heretic" 
   )
)
+Name: Heretic Arrived 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Intrepid" ) 
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Intrepid Arrived" 
   )
)
+Name: Intrepid Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Delta Arrived
+Repeat Count: 1
+Interval: 1
+Score: -400

$Formula: ( when 
   ( is-destroyed-delay 0 "Heretic" ) 
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Heretic Destroyed" 
   )
)
+Name: Heretic Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Heretic", -1)

$Formula: ( when 
   ( or 
      ( < ( hits-left "Intrepid" ) 30 ) 
      ( < 
         ( hits-left-subsystem 
            "Intrepid" 
            "engines" 
         )
         30 
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Evacuating" 
   )
)
+Name: Intrepid Leaving
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Kali" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Enemy Fighters Incoming" 
   )
)
+Name: Enemy Fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Beta 1" ) 30 ) 
      ( < ( hits-left "Beta 2" ) 30 ) 
      ( < ( hits-left "Beta 3" ) 30 ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Too many fighters" 
   )
)
+Name: Too Many Fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Heretic Destroyed" 
      4 
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Leaving 2" 
   )
)
+Name: Heretic Destroyed 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Minotaur" ) 
   ( do-nothing ) 
)
+Name: Minotaur Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Siren" ) 
   ( do-nothing ) 
)
+Name: Siren Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Heretic" ) 75 ) 
   ( do-nothing ) 
)
+Name: Heretic Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Heretic" ) 50 ) 
   ( do-nothing ) 
)
+Name: Heretic Damaged 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Heretic" ) 25 ) 
   ( do-nothing ) 
)
+Name: Heretic Damaged 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 75 ) 
   ( do-nothing ) 
)
+Name: Intrepid Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 50 ) 
   ( do-nothing ) 
)
+Name: Intrepid Damaged 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 25 ) 
   ( do-nothing ) 
)
+Name: Intrepid Damaged 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Heretic" 
      0 
   )
   ( grant-medal "Galactic Service" ) 
)
+Name: Award Medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-goal-true-delay 
         "Destroy Heretic" 
         0 
      )
      ( and 
         ( is-goal-true-delay 
            "Destroy Shipyard" 
            4 
         )
         ( percent-ships-destroyed 
            66 
            "Alpha" 
            "Beta" 
            "Gamma" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Attack Heretic 2" 
   )
)
+Name: Withdraw
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Intrepid Leaving" 
      2 
   )
   ( add-goal 
      "Intrepid" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Withdraw 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Shipyard" 
         4 
      )
      ( not 
         ( percent-ships-destroyed 
            66 
            "Alpha" 
            "Beta" 
            "Gamma" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Attack Heretic 3" 
   )
)
+Name: Shipyard Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disarmed-delay 0 "Cthulhu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cthulhu Disarmed" 
   )
)
+Name: Cthulhu Disarmed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Cthulhu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cthulhu disabled" 
   )
)
+Name: Cthulhu disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disarmed-delay 0 "Heretic" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Heretic disarmed" 
   )
)
+Name: Heretic disarmed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Heretic" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Heretic disabled" 
   )
)
+Name: Heretic disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Shipyard" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Shipyard directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shipyard", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Mu" ) 
   ( send-message 
      "Mu 1" 
      "High" 
      "Mu wing has arrived" 
   )
)
+Name: Mu arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Pi" ) 
   ( send-message 
      "Pi 1" 
      "High" 
      "Pi arrived" 
   )
)
+Name: Pi arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Cthulhu" 
         "reactor 1" 
         8 
      )
      ( is-subsystem-destroyed-delay 
         "Cthulhu" 
         "reactor 2" 
         8 
      )
      ( is-subsystem-destroyed-delay 
         "Cthulhu" 
         "reactor 3" 
         8 
      )
      ( is-subsystem-destroyed-delay 
         "Cthulhu" 
         "reactor 4" 
         8 
      )
      ( is-subsystem-destroyed-delay 
         "Cthulhu" 
         "reactor 5" 
         8 
      )
   )
   ( self-destruct "Cthulhu" ) 
)
+Name: Cthulhu destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 10 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Hold'em off" 
   )
)
+Name: Hold'em off
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Cthulhu
$MessageNew:  XSTR("Destroy Cthulhu", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Cthulhu" ) 
+Score: 1000

$Type: Secondary
+Name: Eliminate Shivan Cruisers
$MessageNew:  XSTR("Eliminate Shivan Cruisers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Minotaur" 
   "Ashera" 
   "Hades" 
   "Apocalypse" 
)
+Score: 200

$Type: Secondary
+Name: Destroy Shipyard
$MessageNew:  XSTR("Destroy shipbuilding facilities", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SAC 2 1" 
   "SAC 2 2" 
   "SAC 2 3" 
   "SAC 2 4" 
   "SAC 2 7" 
   "SAC 2 8" 
   "SAC 2 9" 
   "SAC 2 10" 
   "Pillager" 
   "Wight" 
   "Loki" 
)
+Score: 200

$Type: Bonus
+Name: Destroy Heretic
$MessageNew:  XSTR("Destroy Beelzebub", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Heretic" ) 
+Score: 1500

#Waypoints		;! 5 lists total

$Name: Cruiser Path
$List: (		;! 8 points in list
	( -1710.705078, 0.000520, 7017.777344 )
	( -2355.341797, 0.000564, 6349.420898 )
	( -2574.204102, 0.000667, 5278.273438 )
	( -2124.316406, 0.000971, 4722.592285 )
	( -1079.879639, 0.000732, 4529.328613 )
	( 603.976807, 0.001106, 5762.127441 )
	( 975.227783, 0.001230, 7104.813477 )
	( -222.004761, 0.000769, 7946.072266 )
)

$Name: Transport Path
$List: (		;! 3 points in list
	( 470.231232, -0.000033, 6765.127441 )
	( 225.659012, -262.999664, 7235.669434 )
	( 331.644226, -272.579803, 7120.595703 )
)

$Name: Loki Path
$List: (		;! 2 points in list
	( -70.298767, 0.000366, 5777.605957 )
	( 378.533020, 0.000261, 6894.704590 )
)

$Name: Heretic Path
$List: (		;! 7 points in list
	( 135.721893, 0.002381, 8770.372070 )
	( 1971.561279, 0.001783, 7117.522461 )
	( 1267.657471, 0.002243, 4980.809082 )
	( -985.203430, 0.001831, 3728.113281 )
	( -3034.656982, 0.002867, 4467.857910 )
	( -3035.702393, 0.000988, 7226.862793 )
	( -313.597870, 0.001878, 8769.890625 )
)

$Name: Intrepid aim path
$List: (		;! 1 points in list
	( 125.551964, 14296.521484, 1851.611572 )
)

#Messages		;! 23 total


$Name: Beginning Attack
$Team: -1
$MessageNew:  XSTR("There's the Cthulhu, looks like its weapon systems are incomplete.  This should be easy!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M6a_M01.ogg

$Name: Beginning Attack 2
$Team: -1
$MessageNew:  XSTR("Beginning attack run!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: Cr_M6a_M02.ogg

$Name: Cruiser Warn
$Team: -1
$MessageNew:  XSTR("Look out for those cruisers Alpha!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: Cr_M6a_M03.ogg

$Name: Operational Warning
$Team: -1
$MessageNew:  XSTR("The Cthulhu's weapon systems are fully operational!  It's a trap!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: Cr_M6a_M04.ogg

$Name: Enemy Fighters Incoming
$Team: -1
$MessageNew:  XSTR("We've picked up a new group of signals, enemy fighters coming your way.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: newsign.wav

$Name: Too many fighters
$Team: -1
$MessageNew:  XSTR("There's to many of them!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: toomany.wav

$Name: Cthulhu Down
$Team: -1
$MessageNew:  XSTR("The Cthulhu is going down, stay clear of the explosion!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M6a_M07.ogg

$Name: Mop Up
$Team: -1
$MessageNew:  XSTR("Let's mop up the rest of those cruisers!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M6a_M08.ogg

$Name: Heretic Reinforce
$Team: -1
$MessageNew:  XSTR("Looks like the Shivans sent a Demon class destroyer to reinforce!  Command, what's the procedure?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: Cr_M6a_M09.ogg

$Name: Attack Heretic
$Team: -1
$MessageNew:  XSTR("The shipyard is destroyed, attack the Heretic", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M10.ogg

$Name: Intrepid Arrived
$Team: -1
$MessageNew:  XSTR("Intrepid has arrived, launching fighters.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M11.ogg

$Name: Heretic Destroyed
$Team: -1
$MessageNew:  XSTR("The Heretic has been destroyed!  All fighters prepare to leave the system!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M12.ogg

$Name: Intrepid Evacuating
$Team: -1
$MessageNew:  XSTR("We're taking a lot of damage, powering up our subspace drives", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: L_mm2_a.wav

$Name: Intrepid Leaving 2
$Team: -1
$MessageNew:  XSTR("All fighters prepare to jump out, transmitting new jump coordinates now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M14.ogg

$Name: Attack Heretic 2
$Team: -1
$MessageNew:  XSTR("The shipyard has been destroyed, all fighters prepare to withdraw.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M15.ogg

$Name: Attack Heretic 3
$Team: -1
$MessageNew:  XSTR("The shipyard has been completely destroyed, go after the Heretic before it can reach the Intrepid.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M16.ogg

$Name: Cthulhu Disarmed
$Team: -1
$MessageNew:  XSTR("The Cthulhu has been disarmed", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M17.ogg

$Name: Cthulhu disabled
$Team: -1
$MessageNew:  XSTR("The Cthulhu has been disabled.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M18.ogg

$Name: Heretic disarmed
$Team: -1
$MessageNew:  XSTR("The Heretic has been disarmed", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M19.ogg

$Name: Heretic disabled
$Team: -1
$MessageNew:  XSTR("The Heretic has been disabled", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M6a_M20.ogg

$Name: Mu wing has arrived
$Team: -1
$MessageNew:  XSTR("Mu wing here, awaiting orders", -1)
$end_multi_text
+Wave Name: Cr_M6a_M21.ogg

$Name: Pi arrived
$Team: -1
$MessageNew:  XSTR("Pi wing has arrived, awaiting orders", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: Cr_M6a_M22.ogg

$Name: Hold'em off
$Team: -1
$MessageNew:  XSTR("I got a problem here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: problem.wav

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 21 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.261799 0.000000 0.750491
+Scale: 1.400000
$Sun: SunRed
+Angles: 6.073741 0.000000 3.926988
+Scale: 0.100000
$Starbitmap: nebulG8-whisp
+Angles: 0.000000 6.143554 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulG7-whisp
+Angles: 6.056288 1.518435 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG1-main
+Angles: 0.000000 0.174533 6.265727
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.139626 0.052360 6.265727
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulG9-whisp
+Angles: 0.366519 1.518435 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.000000 4.607666 5.934115
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 6.091194 0.034907 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.899208 3.071777 4.031707
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.916662 0.122173 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.161007 0.000000 3.926988
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 6.143554 0.000000 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.108648 1.989674 4.084067
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA7-whisp
+Angles: 0.017453 6.248274 3.892081
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.000000 4.014254
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 0.017453 0.000000 4.084067
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 6.038835 1.134463 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 6.161007 0.000000 3.769908
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulA6-whisp
+Angles: 5.846848 0.209439 4.136427
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulA8-whisp
+Angles: 6.195914 0.000000 4.084067
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.071777 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 6.265727 2.827431
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunGold
+Angles: 0.174533 0.000000 2.076940
+Scale: 1.400000
$Starbitmap: neb13
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb08
+Angles: 0.401425 0.663225 0.139626
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 6.021381 0.890117 5.794488
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 5.218530 0.000000 5.218530
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$Starbitmap: dneb08
+Angles: 5.009091 5.585049 5.218530
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+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.585049 5.585049 0.925024
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+DivY: 1
$Starbitmap: dneb11
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+ScaleY: 3.000000
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+DivY: 1
$Starbitmap: neb08
+Angles: 6.021381 4.468040 0.628318
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+DivY: 1
$Starbitmap: dneb08
+Angles: 5.585049 0.575958 0.925024
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$Starbitmap: neb13
+Angles: 5.358157 2.740165 0.628318
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$Starbitmap: dneb11
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+DivY: 1
$Starbitmap: neb08
+Angles: 4.991638 0.855211 0.418879
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$Starbitmap: dneb08
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+ScaleY: 4.000000
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+DivY: 2
$Starbitmap: neb13
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
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+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
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+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
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+ScaleX: 2.000000
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+DivY: 1
$Starbitmap: neb08
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 0.174533 2.844884
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: FS1-9: Monolith
$Briefing Music: Brief5
$Substitute Briefing Music: FS1-BRIEF5

#End

