#Mission Info

$Version: 0.10
$Name:  XSTR("Intrepid Vanguard", -1)
$Author: Matthew Guenther
$Created: 09/20/98 at 17:45:39
$Modified: 07/10/11 at 00:39:50
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Escort the Intrepid behind enemy lines. Vega", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: 2346.002197, 1012.006531, 3050.818604
+Viewer orient:
	0.902757, -0.000001, 0.430151,
	-0.145068, 0.941415, 0.304456,
	-0.404951, -0.337251, 0.849868


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTD Intrepid
* Beta Aquilae
*5/29/35

Welcome to the GTD Intrepid pilot.  With the defeat of the Lucifer, Alliance forces finally stand a chance of stopping the Shivan onslaught.  You have been reassigned to the Intrepid along with many of the fleet's best personnel to play a critical role in the war effort.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: Cr_M1_CB01.ogg

$Stage Text:
 XSTR("Massing Forces

The constant Shivan attacks have so far prevented the GTA from recovering from their initial onslaught, and we have been continually forced on the defensive.  GTA high command has the resources necessary to mount an offensive, however they are spread out defending a myriad of targets throughout allied space.

In order to by time to prepare for an attack the GTD Intrepid has been tasked with a daring mission.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: Cr_M1_CB02.ogg

$Stage Text:
 XSTR("Operation Crucible

The Intrepid is to deeply penetrate Shivan front lines at Vega and continue on to the Capella system.  Once in Capella the Intrepid is to conduct attacks with the goal of hindering the Shivan support operations enough that their front line becomes seriously disrupted.", -1)
$end_multi_text
$Ani Filename: cb_starmap02.ani
+Wave Filename: Cr_M1_CB03.ogg

$Stage Text:
 XSTR("The Intrepid is currently approaching the Vega jump node now, report to your commanding officer for briefing.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: Cr_M1_CB04.ogg

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The $f GTD $f Intrepid will jump into Vega from Beta Aquilae and $f Alpha, $f Beta, and $f Gamma wings will deploy to provide escort.", -1)
$end_multi_text
$voice: Cr_M1_B01.ogg
$camera_pos: 26.750469, 3201.562988, -1004.063416
$camera_orient:
	0.999466, 0.000000, -0.032676,
	0.032499, 0.103939, 0.994053,
	0.003396, -0.994584, 0.103884
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 37.660404, 6.695569, -670.360413
$label: Beta Aquilae
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -404.992493, -0.002661, -926.613220
$label: GTD Intrepid
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 506.944702, 176.664139, -921.187988
$label: Beta
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 54.449677, 176.664124, -330.015594
$label: Alpha
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 596.997009, 168.088837, -386.239349
$label: Gamma
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There is limited intelligence on Shivan forces in Vega, however it is believed there is a resupply depot located between the jump nodes.", -1)
$end_multi_text
$voice: Cr_M1_B02.ogg
$camera_pos: 3381.276855, 945.283386, 8339.496094
$camera_orient:
	0.999466, 0.000000, -0.032676,
	0.032499, 0.103939, 0.994053,
	0.003396, -0.994584, 0.103884
$camera_time: 1500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 37.660404, 6.695569, -670.360413
$label: Beta Aquilae
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: 3387.408447, -0.002659, 8400.824219
$label: Cargo Containers
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: SFr Asmodeus
$pos: 3297.428467, -0.005127, 8530.830078
$label: Freighters
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -404.992493, -0.002661, -926.613220
$label: GTD Intrepid
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 506.944702, 176.664139, -921.187988
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 54.449677, 176.664124, -330.015594
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 596.997009, 168.088837, -386.239349
$label: Gamma
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There will most likely be heavy Shivan fighter patrols as the system is firmly in their grasp.  Our objective is to hit and run. Avoid a direct confrontation at all costs.", -1)
$end_multi_text
$voice: Cr_M1_B03.ogg
$camera_pos: 2796.472656, 994.310669, 1530.202026
$camera_orient:
	0.999466, 0.000000, -0.032676,
	0.032499, 0.103939, 0.994053,
	0.003396, -0.994584, 0.103884
$camera_time: 1000
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 37.660404, 6.695569, -670.360413
$label: Beta Aquilae
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: 3387.408447, -0.002659, 8400.824219
$label: Cargo Containers
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: SFr Asmodeus
$pos: 3297.428467, -0.005127, 8530.830078
$label: Freighters
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 2801.633789, -516.987366, 1688.056152
$label: Shivan Fighters
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 14918.514648, -0.000153, 14973.248047
$label: Mirfax Jump Node
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -404.992493, -0.002661, -926.613220
$label: GTD Intrepid
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 506.944702, 176.664139, -921.187988
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 54.449677, 176.664124, -330.015594
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 596.997009, 168.088837, -386.239349
$label: Gamma
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Delta wing will be available for reinforcements if necessary, however they are intended for use only upon entry to the Capella jump node, so call them in only if necessary.", -1)
$end_multi_text
$voice: Cr_M1_B04.ogg
$camera_pos: 7080.382813, 44585.699219, 2715.537842
$camera_orient:
	0.999466, 0.000000, -0.032676,
	0.032499, 0.103939, 0.994053,
	0.003396, -0.994584, 0.103884
$camera_time: 2000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 37.660404, 6.695569, -670.360413
$label: Beta Aquilae
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 14918.514648, -0.000153, 14973.248047
$label: Capella Jump Node
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 8769.606445, -0.004632, 13459.909180
$label: GTD Intrepid
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( and 
   ( is-goal-false-delay 
      "Protect Intrepid" 
      0 
   )
   ( is-event-true-delay 
      "Intrepid Destroyed" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was destroyed and the Shivans are pressing the attack in this sector.  Military intelligence predicts we will be unable to hold this sector and will have to fall back to Antares.  Your incompetence will be remembered in the halls of military history for as long as they continue to last.  You are dismissed.", -1)
$end_multi_text
$Voice: Cr_M1_DB01.ogg
$Recommendation text:
    XSTR("Keeping the bombers away from the Intrepid is always the top priority, also ensure that your wingmen are attacking the bombers, or at least distracting them.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Protect Intrepid" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Destroyed" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was unable to successfully jump to Capella, rendering this expedition a failure.  The Shivans have already stepped up attacks in Beta Aquilae.  It is doubtful we will be able to hold the system with the Intrepid being in such poor condition.  Your actions are found to be in dereliction of duty, report for court-martial at 0900 hours.", -1)
$end_multi_text
$Voice: Cr_M1_DB02.ogg
$Recommendation text:
    XSTR("Keeping the bombers away from the Intrepid is always the top priority, also ensure that your wingmen are attacking the bombers, or at least distracting them.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Intrepid" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Damaged" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was able to safely jump to Capella, and did not receive much more than a scratch.  Excellent work pilot.", -1)
$end_multi_text
$Voice: Cr_M1_DB03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Intrepid" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Damaged 2" 
      0 
   )
   ( is-event-true-delay 
      "Intrepid Damaged" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was able to safely jump to Capella, although it took some damage in transit.  Makeshift repairs are underway as we speak.", -1)
$end_multi_text
$Voice: Cr_M1_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Intrepid" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Damaged 3" 
      0 
   )
   ( is-event-true-delay 
      "Intrepid Damaged 2" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was able to safely jump to Capella, although it took heavy damage in transit.  The ship's engineers are working overtime to fix up this one, pilot.", -1)
$end_multi_text
$Voice: Cr_M1_DB05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Prevent Escapes" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Intrepid" 
      0 
   )
)
$Multi text
    XSTR("Unfortunately some Shivan forces were able to escape and call for reinforcements.  Hopefully none of the messages have made it to Capella yet, we need to hit an unprepared enemy.", -1)
$end_multi_text
$Voice: Cr_M1_DB06.ogg
$Recommendation text:
    XSTR("Concentrate on ships that are likely to flee, such as freighters and transports.  Also ensure that no ships can call for reinforcements.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Prevent Escapes" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Intrepid" 
      0 
   )
)
$Multi text
    XSTR("Also, no Shivan forces were allowed to escape or to call for more reinforcements.  Our arrival in the Capella system will be a complete surprise because of this, good work.", -1)
$end_multi_text
$Voice: Cr_M1_DB07.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Depot" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Intrepid" 
      0 
   )
)
$Multi text
    XSTR("The supply depot located at the nodes was destroyed. This should hamper their efforts to look for us.  Every Shivan killed today is one less to kill tomorrow.", -1)
$end_multi_text
$Voice: Cr_M1_DB08.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	6
	"GTF Apollo"	8
	"GTF Valkyrie"	8
	"GTF Hercules"	3
	"GTB Athena"	4
	"GTB Medusa"	4
)

+Weaponry Pool: (
	"ML-16 Laser"	40
	"Disruptor"	20
	"D-Advanced"	20
	"Avenger"	30
	"Flail"	10
	"Prometheus"	34
	"Banshee"	9
	"MX-50"	150
	"Fury"	600
	"Interceptor"	100
	"Hornet"	920
	"Phoenix V"	60
	"D-Missile"	5
	"Synaptic"	30
	"Stiletto"	35
	"Tsunami"	27
)

#Objects		;! 70 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 311.156494, 11.916218, -866.309143
$Orientation:
	0.930825, -0.012076, 0.365267,
	0.067992, 0.987727, -0.140612,
	-0.359086, 0.155720, 0.920222
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-warp" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 274.519379, 14.115620, -860.516846
$Orientation:
	0.983548, -0.099089, -0.151044,
	0.096357, 0.995025, -0.025319,
	0.152801, 0.010348, 0.988203
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Intrepid" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: 305.070496, 9.779873, -908.233337
$Orientation:
	0.983548, -0.099089, -0.151044,
	0.096357, 0.995025, -0.025319,
	0.152801, 0.010348, 0.988203
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Intrepid" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intrepid		;! Object #3
$Class: GTD Orion#Intrepid
$Team: Friendly
$Location: 71.150230, -0.002726, -874.006104
$Orientation:
	0.998920, -0.024231, -0.039645,
	0.023414, 0.999506, -0.020963,
	0.040133, 0.020012, 0.998994
$AI Behavior: Stay Near
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Intrepid Path 1" 50 ) ( ai-waypoints-once "Intrepid Path 2" 40 ) ( ai-waypoints-once "Capella Node Center" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Intrepid" 
      "Capella Node Center:1" 
   )
   3800 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05a
+new: nameplate-intrepid

$Name: Delta 1		;! Object #4
$Class: PVF Seth
$Team: Friendly
$Location: 527.671936, 81.363647, -1561.643677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #5
$Class: PVF Seth
$Team: Friendly
$Location: 569.199280, 81.363647, -1526.864380
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 3
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shivore		;! Object #6
$Class: SC Cain
$Team: Hostile
$Location: 1757.088989, 504.081696, 4763.890625
$Orientation:
	-0.664367, -0.024900, -0.746991,
	-0.089004, 0.994969, 0.045992,
	0.742089, 0.097041, -0.663241
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 7:1" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Hermes 1		;! Object #7
$Class: SF Scorpion
$Team: Hostile
$Location: 14961.230469, -999.270142, 15074.762695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.110570, -0.993868,
	0.000000, 0.993868, 0.110570
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nero 1		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: 6724.522949, -0.000582, -933.571472
$Orientation:
	0.205649, -0.606849, 0.767752,
	0.115195, 0.794077, 0.596801,
	-0.971822, -0.034290, 0.233207
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Hellion 1		;! Object #9
$Class: SF Manticore
$Team: Hostile
$Location: 2840.774902, -547.316040, 1671.059937
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.488872, -0.872356,
	0.000000, 0.872356, 0.488872
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hellion 2		;! Object #10
$Class: SF Manticore
$Team: Hostile
$Location: 2758.293457, -598.112366, 1642.593384
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.488872, -0.872356,
	0.000000, 0.872356, 0.488872
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hellion 3		;! Object #11
$Class: SF Manticore
$Team: Hostile
$Location: 2844.974121, -435.862366, 1733.518799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.488872, -0.872356,
	0.000000, 0.872356, 0.488872
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hellion 4		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: 2762.547363, -482.187103, 1707.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.488872, -0.872356,
	0.000000, 0.872356, 0.488872
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: SC 5 17		;! Object #13
$Class: SC 5
$Team: Hostile
$Location: 1789.241333, -148.123825, 4660.106445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 18		;! Object #14
$Class: SC 5
$Team: Hostile
$Location: 1782.920044, -148.124542, 4493.764648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 19		;! Object #15
$Class: SC 5
$Team: Hostile
$Location: 1983.948364, -148.124527, 4504.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 20		;! Object #16
$Class: SC 5
$Team: Hostile
$Location: 1977.514771, -148.124542, 4660.957031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 21		;! Object #17
$Class: SC 5
$Team: Hostile
$Location: 1783.005981, -0.004593, 4495.045898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 22		;! Object #18
$Class: SC 5
$Team: Hostile
$Location: 1786.046997, -0.004608, 4662.461914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 23		;! Object #19
$Class: SC 5
$Team: Hostile
$Location: 1975.361450, -0.004593, 4664.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: SC 5 24		;! Object #20
$Class: SC 5
$Team: Hostile
$Location: 1982.619263, -0.004578, 4505.302734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: Loki 1		;! Object #21
$Class: SFr Asmodeus
$Team: Hostile
$Location: 1871.991333, 1287.826904, 3853.292969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SC 5 50" "cargo dock01" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
+Arrival Delay: 300
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Loki 2		;! Object #22
$Class: SFr Asmodeus
$Team: Hostile
$Location: 1668.163208, 1369.301758, 3758.358398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SC 5 23" "cargo dock01" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Azrael 1		;! Object #23
$Class: ST Azrael
$Team: Hostile
$Location: 1698.969849, -0.004486, 4755.057617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Waypoint path U1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( < ( hits-left "Shivore" ) 30 ) 
      ( < ( hits-left "Azrael 1" ) 30 ) 
   )
   ( has-time-elapsed 120 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Hades 1		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: 8498.414063, -1699.405029, 6730.851074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hades 2		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 8499.290039, -1699.405029, 6656.102051
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hades 3		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 8457.055664, -1699.405029, 6661.183105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hades 4		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 8448.875000, -1699.405029, 6737.786621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cerebus 1		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: 6525.086914, 3021.060059, 3680.670898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cerebus 2		;! Object #29
$Class: SB Nephilim
$Team: Hostile
$Location: 6731.975586, 3021.062012, 3715.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cerebus 3		;! Object #30
$Class: SB Nephilim
$Team: Hostile
$Location: 6619.144531, 3021.062012, 3699.009521
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Antioch 1		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: 6476.809570, 2899.139648, 3885.137207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Antioch 2		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: 6561.229980, 2899.139648, 3916.491211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Antioch 3		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: 6641.960938, 2899.139648, 3908.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Nephaliam 1		;! Object #34
$Class: SB Nephilim
$Team: Hostile
$Location: 7003.805664, 2472.902832, 3732.217285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.059169, 0.998248,
	0.000000, -0.998248, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Synaptic" "Unknown Bomb" "Unknown Bomb" "Enemy MX-50" )
+Subsystem: turret01
+AI Class: Colonel
+Subsystem: turret02
+AI Class: Colonel
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Nephaliam 2		;! Object #35
$Class: SB Nephilim
$Team: Hostile
$Location: 6945.682617, 2505.747803, 3734.165039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.059169, 0.998248,
	0.000000, -0.998248, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Hornet#Weak" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: SC 5 47		;! Object #36
$Class: SC 5
$Team: Hostile
$Location: 1597.462036, -150.460281, 4661.122070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 48		;! Object #37
$Class: SC 5
$Team: Hostile
$Location: 1598.940552, -150.460266, 4500.500977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 49		;! Object #38
$Class: SC 5
$Team: Hostile
$Location: 1595.280396, 0.000573, 4665.728516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 50		;! Object #39
$Class: SC 5
$Team: Hostile
$Location: 1599.688599, 0.000568, 4500.473633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pluto 1		;! Object #40
$Class: SF Basilisk
$Team: Hostile
$Location: 13328.739258, 3083.833008, 11873.287109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Pluto 2		;! Object #41
$Class: SF Basilisk
$Team: Hostile
$Location: 13358.057617, 3083.833008, 11839.967773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Pluto 3		;! Object #42
$Class: SF Basilisk
$Team: Hostile
$Location: 13325.361328, 3083.833984, 11806.734375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Nero 2		;! Object #43
$Class: SF Dragon
$Team: Hostile
$Location: 6678.818359, -4.051373, -919.358948
$Orientation:
	0.205649, -0.606849, 0.767752,
	0.115195, 0.794077, 0.596801,
	-0.971822, -0.034290, 0.233207
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Nero 3		;! Object #44
$Class: SF Dragon
$Team: Hostile
$Location: 6733.355469, -27.087711, -899.237061
$Orientation:
	0.205649, -0.606849, 0.767752,
	0.115195, 0.794077, 0.596801,
	-0.971822, -0.034290, 0.233207
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Nero 4		;! Object #45
$Class: SF Dragon
$Team: Hostile
$Location: 6685.599609, -28.788990, -887.754639
$Orientation:
	0.205649, -0.606849, 0.767752,
	0.115195, 0.794077, 0.596801,
	-0.971822, -0.034290, 0.233207
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Hermes 2		;! Object #46
$Class: SF Scorpion
$Team: Hostile
$Location: 15054.278320, -1008.714783, 15073.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.110570, -0.993868,
	0.000000, 0.993868, 0.110570
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu		;! Object #47
$Class: SFr Asmodeus
$Team: Hostile
$Location: 13176.038086, 50.482422, 15116.246094
$Orientation:
	0.479149, 0.041163, 0.876768,
	-0.414682, 0.891006, 0.184790,
	-0.773600, -0.452122, 0.443995
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vishnu Path" 89 ) )
$Cargo 1:  XSTR("Fuel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Vishnu First Drop" 
   25 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: SAC 2 67		;! Object #48
$Class: SC 5
$Team: Hostile
$Location: 13175.484375, 48.403286, 15131.688477
$Orientation:
	0.773597, 0.452123, -0.443999,
	-0.151953, 0.812580, 0.562694,
	0.615191, -0.367831, 0.697310
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vishnu
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Gamma 1		;! Object #49
$Class: GTB Medusa
$Team: Friendly
$Location: -373.414459, 0.000041, -573.778503
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Hornet" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Gamma 2		;! Object #50
$Class: GTB Medusa
$Team: Friendly
$Location: -321.883057, 0.000064, -523.300476
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Hornet" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Beta 1		;! Object #51
$Class: GTF Ulysses
$Team: Friendly
$Location: -408.220490, 0.000040, -754.404114
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #52
$Class: GTF Ulysses
$Team: Friendly
$Location: -353.874481, -0.000061, -685.889771
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #53
$Class: SB Nephilim
$Team: Hostile
$Location: 12894.303711, 1826.723755, 11588.780273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.039194, 0.999231,
	0.000000, -0.999231, -0.039194
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Hornet" "Hornet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Arjuna 2		;! Object #54
$Class: SB Nephilim
$Team: Hostile
$Location: 12816.380859, 1906.104004, 11591.896484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.039194, 0.999232,
	0.000000, -0.999232, -0.039194
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Hornet" "Hornet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Arjuna 3		;! Object #55
$Class: SB Nephilim
$Team: Hostile
$Location: 12984.718750, 1914.365845, 11592.221680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.039194, 0.999232,
	0.000000, -0.999232, -0.039194
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Hornet" "Hornet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Beta 3		;! Object #56
$Class: GTF Ulysses
$Team: Friendly
$Location: -417.429443, 0.006890, -701.816528
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #57
$Class: GTF Ulysses
$Team: Friendly
$Location: -351.727783, 0.006911, -748.951904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Terran NavBuoy 1		;! Object #58
$Class: Terran NavBuoy
$Team: Neutral
$Location: -6269.305664, 0.000321, 15612.659180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Alpha 4		;! Object #59
$Class: GTF Hercules
$Team: Friendly
$Location: 398.868469, -0.000575, -883.701050
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Krishna 1		;! Object #60
$Class: SF Scorpion
$Team: Hostile
$Location: 13406.671875, 2326.994873, 11327.247070
$Orientation:
	0.953784, 0.284884, -0.095590,
	-0.011873, 0.353588, 0.935326,
	0.300259, -0.890964, 0.340629
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 2		;! Object #61
$Class: SF Scorpion
$Team: Hostile
$Location: 13586.731445, 2429.945313, 11290.614258
$Orientation:
	0.953784, 0.284884, -0.095590,
	-0.011873, 0.353588, 0.935326,
	0.300259, -0.890964, 0.340629
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 3		;! Object #62
$Class: SF Scorpion
$Team: Hostile
$Location: 13451.125977, 2509.649414, 11258.760742
$Orientation:
	0.953784, 0.284884, -0.095590,
	-0.011873, 0.353588, 0.935326,
	0.300259, -0.890964, 0.340629
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rakasha 1		;! Object #63
$Class: SF Dragon
$Team: Hostile
$Location: 12547.804688, -1346.314087, 12205.966797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 2		;! Object #64
$Class: SF Dragon
$Team: Hostile
$Location: 12509.129883, -1346.314087, 12118.517578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 3		;! Object #65
$Class: SF Dragon
$Team: Hostile
$Location: 12470.190430, -1346.314453, 12346.227539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Basilisk 1		;! Object #66
$Class: SF Basilisk
$Team: Hostile
$Location: 1382.387085, 448.088898, 4983.861816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisk 2		;! Object #67
$Class: SF Basilisk
$Team: Hostile
$Location: 1482.953613, 448.088898, 4718.121582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisk 3		;! Object #68
$Class: SF Basilisk
$Team: Hostile
$Location: 1392.764648, 448.088898, 4741.354492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Basilisk 4		;! Object #69
$Class: SF Basilisk
$Team: Hostile
$Location: 1291.015869, 448.088898, 4965.260742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-warp" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 8
$Arrival Anchor: Intrepid
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Flags: ( "reinforcement" )

$Name: Loki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Loki 1" 
      "Loki Path" 
      30 
   )
   ( are-waypoints-done-delay 
      "Loki 2" 
      "Loki Path" 
      30 
   )
)
$Ships: (		;! 2 total
	"Loki 1"
	"Loki 2"
)
+Flags: ( )

$Name: Hellion
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hellion 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hellion 1"
	"Hellion 2"
	"Hellion 3"
	"Hellion 4"
)
$AI Goals: ( goals ( ai-chase-any 60 ) ( ai-chase "Intrepid" 62 ) )
+Flags: ( )

$Name: Hades
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Hades 1

$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Intrepid" 
   "Intrepid Path 1" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hades 1"
	"Hades 2"
	"Hades 3"
	"Hades 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Cerebus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cerebus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Intrepid" 
   "Intrepid Path 1" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cerebus 1"
	"Cerebus 2"
	"Cerebus 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 89 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Antioch
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Antioch 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Cerebus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Antioch 1"
	"Antioch 2"
	"Antioch 3"
)
$AI Goals: ( goals ( ai-guard-wing "Cerebus" 89 ) ( ai-chase "Alpha 1" 88 ) ( ai-chase "Intrepid" 87 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 20

$Name: Nephaliam
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Nephaliam 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( and 
         ( has-departed-delay 30 "Azrael 1" ) 
         ( are-waypoints-done-delay 
            "Intrepid" 
            "Intrepid Path 1" 
            30 
         )
      )
      ( is-event-true-delay 
         "Communications destroyed" 
         60 
      )
   )
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Nephaliam 1"
	"Nephaliam 2"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 89 ) )
+Flags: ( )

$Name: Pluto
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Pluto 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( are-waypoints-done-delay 
         "Intrepid" 
         "Intrepid Path 1" 
         240 
      )
      ( is-destroyed-delay 90 "Cerebus" ) 
   )
   ( < 
      ( distance 
         "Intrepid" 
         "Intrepid Path 2:2" 
      )
      500 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pluto 1"
	"Pluto 2"
	"Pluto 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Nero
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nero 1

$Arrival Location: Hyperspace
$Arrival Cue: ( skill-level-at-least "Medium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Nero 1"
	"Nero 2"
	"Nero 3"
	"Nero 4"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
+Flags: ( )

$Name: Hermes
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Hermes 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Pluto" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Hermes 1"
	"Hermes 2"
)
$AI Goals: ( goals ( ai-guard-wing "Pluto" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
+Arrival delay: 8
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
+Hotkey: 2
+Flags: ( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( are-waypoints-done-delay 
      "Intrepid" 
      "Intrepid Path 2" 
      5 
   )
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 8 "Intrepid" ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Krishna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )

$Name: Rakasha
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rakasha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rakasha 1"
	"Rakasha 2"
	"Rakasha 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Basilisk
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Basilisk 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-event-true-delay 
   "Communications destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Basilisk 1"
	"Basilisk 2"
	"Basilisk 3"
	"Basilisk 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

#Events		;! 39 total

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Intrepid" 
      "Intrepid Path 2" 
      0 
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Leaving" 
   )
)
+Name: Intrepid Leave Announce
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Reinforcements Called
+Repeat Count: 1
+Interval: 1
+Score: -50

$Formula: ( when 
   ( < 
      ( distance "Loki" "Loki Path:4" ) 
      500 
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "Loki Leave Warning" 
   )
)
+Name: Loki Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Alpha" ) 
   ( do-nothing ) 
)
+Name: Alpha Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Vishnu" 
      "Vishnu Path" 
      0 
   )
   ( add-goal 
      "Vishnu" 
      ( ai-waypoints-once 
         "Vishnu Drop 1" 
         89 
      )
   )
)
+Name: Vishnu Drop Begin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Vishnu" 
      "Vishnu Drop 1" 
      0 
   )
   ( add-goal "Vishnu" ( ai-undock 89 ) ) 
)
+Name: Vishnu First Drop
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Cerebus 1" ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Bomber Attack" 
   )
)
+Name: Cerebus Attacks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Shivore" ) 
      4000 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Shivore Warning" 
   )
)
+Name: Shivore Warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Shivore Warning" 
      3 
   )
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Shivore Comm" 
   )
)
+Name: Shivore Communications
+Repeat Count: 1
+Interval: 1
+Score: 10

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-true-delay 
         "Shivore Communications" 
         40 
      )
      ( > 
         ( hits-left-subsystem 
            "Shivore" 
            "communication" 
         )
         0 
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "Shivan Reinforcements" 
   )
)
+Name: Shivan Reinforcements
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-false-delay 
         "Communications destroyed" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Shivore" 
         "communication" 
         0 
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "com destroyed" 
   )
)
+Name: Communications destroyed
+Repeat Count: 1
+Interval: 1
+Team: 1433954408

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Intrepid" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Follow Intrepid" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
   )
)
+Name: Follow Intrepid
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Capella Node Center" 
         89 
      )
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Capella Node Center" 
         89 
      )
   )
   ( add-goal 
      "Gamma" 
      ( ai-waypoints-once 
         "Capella Node Center" 
         89 
      )
   )
   ( add-goal 
      "Delta" 
      ( ai-waypoints-once 
         "Capella Node Center" 
         89 
      )
   )
)
+Name: Follow Intrepid 2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Intrepid" ) 
   ( add-goal 
      "Shivore" 
      ( ai-chase "Intrepid" 89 ) 
   )
)
+Name: Shivore Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Loki 1" 
      "SC 5 50" 
      1 
      10 
   )
   ( add-goal 
      "Loki 1" 
      ( ai-waypoints-once "Loki Path" 89 ) 
   )
)
+Name: Loki 1 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Loki 2" 
      "SC 5 23" 
      1 
      14 
   )
   ( add-goal 
      "Loki 2" 
      ( ai-waypoints-once "Loki Path" 89 ) 
   )
)
+Name: Loki 2 Dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Intrepid" 
      "engines" 
      0 
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Engine Destroyed" 
   )
)
+Name: Intrepid Engine Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 75 ) 
   ( do-nothing ) 
)
+Name: Intrepid Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 50 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Under Attack" 
   )
)
+Name: Intrepid Damaged 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 25 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Critical" 
   )
   ( add-goal 
      "Intrepid" 
      ( ai-waypoints-once 
         "Waypoint path U2" 
         89 
      )
   )
)
+Name: Intrepid Damaged 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Alpha 1" 
            "Capella Node Center:1" 
         )
         500 
      )
      ( has-departed-delay 10 "Intrepid" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Alpha 1 Escape" 
   )
)
+Name: End Mission
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Intrepid" ) 
         ( is-event-true-delay 
            "Intrepid Engine Destroyed" 
            0 
         )
      )
      ( < 
         ( distance 
            "Beta Aquilae Node Center:1" 
            "Alpha 1" 
         )
         500 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Alpha 1 Escape" 
   )
)
+Name: End Mission 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Beta" 
      "Capella Node Center" 
      0 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Beta Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Gamma" 
      "Capella Node Center" 
      0 
   )
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
)
+Name: Gamma Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Delta" 
      "Capella Node Center" 
      0 
   )
   ( add-goal "Delta" ( ai-warp-out 89 ) ) 
)
+Name: Delta Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Delta Arrived
+Repeat Count: 1
+Interval: 1
+Score: -100

$Formula: ( when 
   ( has-arrived-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Intrepid Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Intrepid Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Intrepid" 
   )
   ( validate-goal "Protect Intrepid" ) 
)
+Name: Validate Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Intrepid" 
            "Waypoint path U2:1" 
         )
         3800 
      )
      ( is-event-true-delay 
         "Intrepid Damaged 3" 
         0 
      )
   )
   ( add-goal 
      "Intrepid" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Intrepid Retreat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( > 
            ( distance 
               "Alpha 1" 
               "Capella Node Center:1" 
            )
            500 
         )
         ( = 
            ( hits-left "Terran NavBuoy 1" ) 
            100 
         )
      )
      ( and 
         ( > 
            ( distance 
               "Alpha 1" 
               "Beta Aquilae Node Center:1" 
            )
            500 
         )
         ( = 
            ( hits-left "Terran NavBuoy 1" ) 
            100 
         )
      )
   )
   ( break-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Terran NavBuoy 1" 
      "Hull" 
      50 
   )
)
+Name: Break Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when 
   ( or 
      ( and 
         ( < 
            ( distance 
               "Alpha 1" 
               "Capella Node Center:1" 
            )
            500 
         )
         ( = 
            ( hits-left "Terran NavBuoy 1" ) 
            50 
         )
      )
      ( and 
         ( < 
            ( distance 
               "Alpha 1" 
               "Beta Aquilae Node Center:1" 
            )
            500 
         )
         ( = 
            ( hits-left "Terran NavBuoy 1" ) 
            50 
         )
      )
   )
   ( fix-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Terran NavBuoy 1" 
      "Hull" 
      100 
   )
)
+Name: Fix Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Shivore" 
      "communication" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Com directive
+Repeat Count: 1000000
+Interval: 0
+Objective:  XSTR("Destroy Shivores Communications", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Protect Intrepid directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Intrepid", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "Prevent Escapes" 
      0 
   )
   ( do-nothing ) 
)
+Name: Prevent escapes directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Prevent Escapes", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cerebus" ) 
   ( do-nothing ) 
)
+Name: Destroy bombers directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cerebus", -1)

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Loki" 
      "Hellion" 
      "Shivore" 
      "Azrael 1" 
      "Nero" 
   )
   ( good-rearm-time "Friendly" 60 ) 
)
+Name: Good rearm time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 10 ) 
      ( > 
         ( distance 
            "Alpha 1" 
            "Beta Aquilae Node Center:1" 
         )
         500 
      )
      ( = 
         ( hits-left "Terran NavBuoy 1" ) 
         100 
      )
   )
   ( break-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Terran NavBuoy 1" 
      "Hull" 
      50 
   )
)
+Name: Break warp initial
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Intrepid" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Alpha 1 leave" 
   )
)
+Name: Player leave time
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Protect Intrepid
$MessageNew:  XSTR("Protect GTD Intrepid", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Intrepid" ) 
   ( is-event-false-delay 
      "Intrepid Damaged 3" 
      0 
   )
)
+Score: 300

$Type: Bonus
+Name: Destroy Depot
$MessageNew:  XSTR("Eliminate Shivan Supply Depot", -1)
$end_multi_text
$Formula: ( ship-type-destroyed 80 "cargo" ) 
+Score: 30

$Type: Secondary
+Name: Prevent Escapes
$MessageNew:  XSTR("Prevent Shivan ships from escaping", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Shivore" ) 
   ( is-destroyed-delay 0 "Loki" ) 
   ( is-destroyed-delay 
      0 
      "Azrael 1" 
      "Vishnu" 
   )
)
+Score: 100

#Waypoints		;! 11 lists total


$Jump Node: 37.660404, 6.695569, -811.028015
$Jump Node Name: Beta Aquilae Jump Node

$Jump Node: 14918.514648, -0.000153, 14973.248047
$Jump Node Name: Capella Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 5232.565430, 0.007482, 2266.207275 )
)

$Name: Waypoint path U1
$List: (		;! 4 points in list
	( 1743.843872, -0.000458, 4828.817383 )
	( 1820.443481, 248.292999, 4596.549805 )
	( 1820.895630, -234.078949, 4596.948242 )
	( 1665.873169, -0.000458, 4765.200195 )
)

$Name: Intrepid Path 1
$List: (		;! 2 points in list
	( 91.030914, -0.000310, 1406.258423 )
	( 3240.259521, 0.002494, 3474.665771 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 1758.196411, 502.946472, 4764.176758 )
)

$Name: Intrepid Path 2
$List: (		;! 3 points in list
	( 3240.294922, -0.001773, 3474.631836 )
	( 12887.871094, -0.009032, 11221.539063 )
	( 13080.588867, 2.098295, 11490.424805 )
)

$Name: Loki Path
$List: (		;! 4 points in list
	( 1302.289185, -247.051636, 4463.915039 )
	( -1159.392700, 1441.214966, 2471.902100 )
	( -1282.813354, 1314.379028, -701.526184 )
	( 482.133698, 0.000071, -819.956604 )
)

$Name: Waypoint path U2
$List: (		;! 1 points in list
	( 71.199997, 0.000000, -874.000000 )
)

$Name: Vishnu Drop 1
$List: (		;! 1 points in list
	( 2168.452637, -0.000987, 4638.089844 )
)

$Name: Vishnu Path
$List: (		;! 2 points in list
	( 12592.545898, 0.001323, 15582.705078 )
	( 7950.367676, 0.000828, 12150.442383 )
)

$Name: Capella Node Center
$List: (		;! 1 points in list
	( 14951.875977, 0.000449, 14895.425781 )
)

$Name: Beta Aquilae Node Center
$List: (		;! 1 points in list
	( 38.631050, -0.000715, -844.391785 )
)

#Messages		;! 14 total


$Name: Intrepid Leaving
$Team: -1
$MessageNew:  XSTR("GTD Intrepid arriving. Preparing to jump now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M01.ogg

$Name: Loki Leave Warning
$Team: -1
$MessageNew:  XSTR("The freighters are attempting to leave, destroy them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M02.ogg

$Name: Bomber Attack
$Team: -1
$MessageNew:  XSTR("Alpha wing, stop those bombers before they can release their payloads!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M03.ogg

$Name: Caligula Arrive
$Team: -1
$MessageNew:  XSTR("A convoy has arrived from Capella, ensure it doesn't report to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M04.ogg

$Name: Shivore Warning
$Team: -1
$MessageNew:  XSTR("Watch out for the Shivore Alpha 1.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M05.ogg

$Name: Shivore Comm
$Team: -1
$MessageNew:  XSTR("Alpha, take out the Shivore's communications so it can't call for reinforcements.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M06.ogg

$Name: Follow Intrepid
$Team: -1
$MessageNew:  XSTR("Alright, let's get after the Intrepid, enter the jump node to Capella", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: Cr_M1_M07.ogg

$Name: Intrepid Engine Destroyed
$Team: -1
$MessageNew:  XSTR("The Intrepid's engine has been destroyed!  Were never going to make it!  All pilots evacuate the system to Beta Aquilae.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M08.ogg

$Name: Intrepid Under Attack
$Team: -1
$MessageNew:  XSTR("Hull integrity dropping, we need support!", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: Cr_M1_M09.ogg

$Name: Intrepid Critical
$Team: -1
$MessageNew:  XSTR("I don't know how much more damage we can take!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M10.ogg

$Name: Alpha 1 Escape
$Team: -1
$MessageNew:  XSTR("You're safely within the jump node. Alpha, activate your jump engines.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M11.ogg

$Name: Alpha 1 leave
$Team: -1
$MessageNew:  XSTR("It's time to get out of here! Head for the jump node!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M1_M12.ogg

$Name: Shivan Reinforcements
$Team: -1
$MessageNew:  XSTR("You failed to disable the Shivores communications in time, Alpha. She has called in reinforcements!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M1_M13.ogg

$Name: com destroyed
$Team: -1
$MessageNew:  XSTR("The Shivores Communications have been destroyed. Good work, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP1
+Wave Name: Cr_M1_M14.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 19 total

$Num stars: 1614
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 1.134463 0.000000 0.000000
+Scale: 0.900000
$Starbitmap: planetd
+Angles: 0.000000 0.000000 0.575958
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.383972 0.000000 0.575958
+ScaleX: 5.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 0.000000 0.000000 0.558505
+ScaleX: 1.000000
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$Starbitmap: nebulH8-whisp
+Angles: 0.052360 0.000000 0.558505
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$Starbitmap: nebulH5-whisp
+Angles: 6.213367 0.000000 0.593412
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$Starbitmap: nebulH3-main
+Angles: 6.248274 0.000000 0.506145
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$Starbitmap: nebulH7-whisp
+Angles: 6.213367 0.296706 0.488692
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+Angles: 0.000000 0.000000 0.244346
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$Starbitmap: nebulC12-whisp
+Angles: 6.003928 1.535889 0.261799
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$Starbitmap: nebulC14-whisp
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+Angles: 6.038835 0.000000 0.296706
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$Starbitmap: nebulH1-main
+Angles: 5.742129 3.874628 6.195914
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$Starbitmap: nebulC1-main
+Angles: 5.689769 1.535889 6.230821
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$Starbitmap: nebulC11-whisp
+Angles: 5.445423 0.000000 6.003928
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$Starbitmap: nebulC2-main
+Angles: 5.550143 0.000000 6.108648
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$Starbitmap: nebulH2-main
+Angles: 5.550143 3.141590 6.108648
+ScaleX: 2.000000
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$Starbitmap: nebulH3-main
+Angles: 5.619956 0.575958 6.161007
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: nebulC5-whisp
+Angles: 5.619956 0.000000 6.161007
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$Starbitmap: planetd
+Angles: 0.000000 4.502946 0.000000
+ScaleX: 4.000000
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+DivX: 4
+DivY: 4

$Bitmap List:
$Sun: SunGold
+Angles: 0.453785 0.000000 2.076940
+Scale: 2.000000
$Starbitmap: neb01
+Angles: 0.750491 0.628318 1.221730
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$Starbitmap: neb02
+Angles: 0.349066 0.785398 0.663225
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+Angles: 1.117010 0.925024 1.378809
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#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-3: Chaser
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

