#Mission Info

$Version: 0.10
$Name:  XSTR("Exit, Stage Left", -1)
$Author: Matthew Guenther
$Created: 09/20/98 at 17:45:39
$Modified: 07/19/11 at 13:20:38
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The Intrepid withdraws from Capella after a moderately successful campaign there.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: -414.958862, 14991.146484, 11314.097656
+Viewer orient:
	-0.997472, 0.000000, -0.071067,
	0.053844, 0.652667, -0.755729,
	0.046383, -0.757645, -0.651017


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("With Shivan forces closing in, the Intrepid is preparing to leave the Capella system for the time being.", -1)
$end_multi_text
$voice: Cr_M7b_B01.ogg
$camera_pos: -477.092590, 5441.020508, -1773.844849
$camera_orient:
	0.999844, 0.000000, 0.017639,
	-0.017639, 0.002018, 0.999842,
	-0.000036, -0.999998, 0.002018
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -592.218689, -397.349243, -1707.777588
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 313.162048, 0.001631, -1687.464355
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1511.115845, -148.182693, -1743.450928
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two wings of fighters are to clear the area and provide escort while the Intrepid moves into the jump node.  We should be on our way before the Shivans even know what hit them.", -1)
$end_multi_text
$voice: Cr_M7b_B02.ogg
$camera_pos: -11.659405, 7426.397949, 7082.215332
$camera_orient:
	-0.000031, 0.000000, 1.000000,
	-0.999998, 0.002019, -0.000031,
	-0.002019, -0.999998, 0.000000
$camera_time: 2400
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 116.402252, -397.351074, 5672.843750
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -26.651676, 0.000064, 7082.215332
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1078.813843, -0.000038, 6236.111328
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -932.192932, -148.183853, 6023.716309
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Scouts have reported at least one wing of Shivan fighters in the area, as well as unconfirmed reports of cruisers patrolling near the jump node.  Keep your eyes open and don't hesitate to call in for reinforcement if needed.", -1)
$end_multi_text
$voice: Cr_M7b_B03.ogg
$camera_pos: -11.659405, 7426.397949, 7082.215332
$camera_orient:
	-0.000031, 0.000000, 1.000000,
	-0.999998, 0.002019, -0.000031,
	-0.002019, -0.999998, 0.000000
$camera_time: 800
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -26.651676, 0.000064, 7082.215332
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -627.464172, -0.000566, 8611.414063
$label: Cruiser
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 737.710693, -0.000239, 5867.508301
$label: Arjuna
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Heretic is most likely in pursuit of the Intrepid already, so all fighters should be on the alert.  Alpha should be ready to provide a rearguard action to delay it sufficiently for the Intrepid to escape safely.", -1)
$end_multi_text
$voice: Cr_M7b_B04.ogg
$camera_pos: -11.659405, 7426.397949, 7082.215332
$camera_orient:
	-0.000031, 0.000000, 1.000000,
	-0.999998, 0.002019, -0.000031,
	-0.002019, -0.999998, 0.000000
$camera_time: 800
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( is-previous-goal-false 
   "cr-6a" 
   "Destroy Heretic" 
)
$start_icon
$type: 33
$team: Hostile
$class: Terran NavBuoy
$pos: -26.651676, 0.000064, 7082.215332
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -627.464172, -0.000566, 8611.414063
$label: Cruiser
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 737.710693, -0.000239, 5867.508301
$label: Arjuna
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 10
$team: Hostile
$class: SD Demon
$pos: -798.216675, 0.000220, 5806.354980
$label: Heretic
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 10

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-goal-true-delay 
      "Intrepid hull above 65%" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was safely escorted out of enemy territory with only minimal damage incurred.  Every ship is needed in the GTA's badly mauled fleets, and the Intrepid will be able to return to service in no time.  Excellent work pilot.", -1)
$end_multi_text
$Voice: Cr_M7b_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-goal-false-delay 
      "Intrepid hull above 65%" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was able to make it out of enemy territory, however it sustained a great deal of damage, and will be undergoing repairs for some time.", -1)
$end_multi_text
$Voice: Cr_M7b_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Heretic" 
      0 
   )
   ( is-previous-goal-true 
      "cr-6a" 
      "Destroy Cthulhu" 
   )
)
$Multi text
    XSTR("As well, the Heretic was destroyed, this is a major victory for our forces.  With two Shivan capital ships destroyed in this system, the enemy should be reeling.  Because of your actions in the destruction of the Heretic, you are being awarded the Commendation Medal.", -1)
$end_multi_text
$Voice: Cr_M7b_DB03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Heretic" 
      0 
   )
   ( is-previous-goal-false 
      "cr-6a" 
      "Destroy Cthulhu" 
   )
)
$Multi text
    XSTR("The Heretic was destroyed, this is a major victory for our forces.  With one Shivan capital ship destroyed in this system our mission should be considered a success.", -1)
$end_multi_text
$Voice: Cr_M7b_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-previous-goal-true 
      "cr-4a" 
      "Capture Cruiser" 
   )
   ( is-previous-goal-true 
      "cr-6a" 
      "Destroy Cthulhu" 
   )
)
$Multi text
    XSTR("GTA Command has declared Operation Crucible a success.  With the amount of damage inflicted on Shivan forces in this system, through interdicted convoys, destroyed depots and infrastructure, the enemy will be hard pressed to defend this system against an all-out assault.", -1)
$end_multi_text
$Voice: Cr_M7b_DB05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-previous-goal-true 
      "cr-5" 
      "Download Data" 
   )
   ( is-previous-goal-true 
      "cr-6a" 
      "Destroy Cthulhu" 
   )
)
$Multi text
    XSTR("GTA Command has declared Operation Crucible a marginal success.  Shivan operations were disrupted, and they have been forced to place more units in garrison positions because of the attacks.  As well, the destruction of the Cthulhu ensures that there will be no need to collapse one of the jump nodes out of Capella.  This should take enough units off the front lines to allow Terran and Vasudan forces to regroup for a counter attack.", -1)
$end_multi_text
$Voice: Cr_M7b_DB06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( or 
      ( is-previous-goal-true 
         "cr-5" 
         "Download Data" 
      )
      ( is-previous-goal-true 
         "cr-4a" 
         "Capture Cruiser" 
      )
   )
   ( is-previous-goal-false 
      "cr-6a" 
      "Destroy Cthulhu" 
   )
)
$Multi text
    XSTR("Operation Crucible has succeeded in distracting the Shivans from committing large amount of forces to the front lines.  The high command has been able to regroup forces, however the new priority has changed from retaking the Vega system to destroying the Cthulhu before it can be completed.  This attack will likely be quite costly. It is unfortunate you were unable to destroy the Cthulhu when you had the chance.", -1)
$end_multi_text
$Voice: Cr_M7b_DB07.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-previous-goal-false 
      "cr-4a" 
      "Capture Cruiser" 
   )
)
$Multi text
    XSTR("This campaign has been categorized a failure by GTA Command.  Although Shivan operations were disrupted, the major installation intelligence believes is in the system was not discovered.  Hopefully when a counter-attack is mounted this installation can be discovered and destroyed.", -1)
$end_multi_text
$Voice: Cr_M7b_DB08.ogg
$Recommendation text:
    XSTR("Although the primary goal is to disrupt Shivan operations, sometimes it should be sacrificed in order to achieve a greater, and more critical overall objective.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Escort Intrepid" 
      0 
   )
   ( not 
      ( percent-ships-departed 
         75 
         "Escape 1" 
         "Escape 2" 
         "Escape 3" 
         "Escape 4" 
      )
   )
)
$Multi text
    XSTR("The Intrepid has been destroyed, this has been a dark day for the GTA.  Any plans involving a counter-attack must now be scrapped, as these forces will now be needed on defence.  The loss of the experienced crew and pilots of the Intrepid will be felt throughout the alliance.", -1)
$end_multi_text
$Voice: Cr_M7b_DB09.ogg
$Recommendation text:
    XSTR("Concentrate on distracting the bombers, and killing any of the bombs that they release.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Escort Intrepid" 
      0 
   )
   ( percent-ships-departed 
      75 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
)
$Multi text
    XSTR("The Intrepid has been destroyed, this has been a dark day for the GTA.  Any plans involving a counter-attack must now be scrapped, as these forces will now be needed on defence.  At least some of the crew were able to use the escape pods to get to safety.  Hopefully these skilled pilots and crew will be able to stop the Shivans when they begin their attack.", -1)
$end_multi_text
$Voice: Cr_M7b_DB10.ogg
$Recommendation text:
    XSTR("Concentrate on distracting the bombers, and killing any of the bombs that they release.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	34
	"Disruptor"	15
	"D-Advanced"	13
	"Avenger"	25
	"Flail"	11
	"Prometheus"	29
	"Banshee"	14
	"MX-50"	114
	"Fury"	546
	"Interceptor"	126
	"Hornet"	451
	"Phoenix V"	80
	"D-Missile"	15
	"Synaptic"	39
	"Stiletto"	34
	"Tsunami"	16
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -284.161102, -480.606995, -1986.433105
$Orientation:
	0.999429, -0.014064, 0.030735,
	0.013846, 0.999878, 0.007298,
	-0.030834, -0.006868, 0.999501
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: -312.307190, -479.025452, -1910.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: -280.286591, -481.386902, -1861.740234
$Orientation:
	0.939452, -0.341012, -0.033771,
	0.334952, 0.934607, -0.119650,
	0.072365, 0.101093, 0.992242
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: -269.584351, -477.451630, -1951.993530
$Orientation:
	0.983648, 0.052391, -0.172314,
	-0.054119, 0.998520, -0.005341,
	0.171779, 0.014579, 0.985028
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Intrepid		;! Object #4
$Class: GTD Orion#Intrepid
$Team: Friendly
$Location: -490.119568, -397.350342, -1844.389404
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Intrepid Path" 50 ) ( ai-waypoints-once "Vega node center" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Intrepid" 
      "Vega node center:1" 
   )
   3800 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05a
+new: nameplate-intrepid

$Name: Beta 1		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: 334.884644, 0.000870, -1751.442627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 297.005371, 0.000829, -1802.378906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: 364.231506, 0.000834, -1799.548584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Heretic		;! Object #8
$Class: SD Demon
$Team: Hostile
$Location: -2287.140137, -0.000350, 7166.743652
$Orientation:
	-0.934982, -0.351125, 0.050190,
	0.028396, 0.066947, 0.997352,
	-0.353555, 0.933932, -0.052623
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Intrepid Path:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( < 
         ( distance 
            "Intrepid" 
            "Intrepid Path:2" 
         )
         500 
      )
      ( or 
         ( < 
            ( distance "Escape 1" "Escape Path:1" ) 
            250 
         )
         ( < 
            ( distance "Escape 2" "Escape Path:1" ) 
            250 
         )
         ( < 
            ( distance "Escape 3" "Escape Path:1" ) 
            250 
         )
         ( < 
            ( distance "Escape 4" "Escape Path:1" ) 
            250 
         )
      )
   )
   ( is-previous-goal-false 
      "cr-6a" 
      "Destroy Heretic" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: Hellspawn		;! Object #9
$Class: SC Cain
$Team: Hostile
$Location: -320.267151, 1400.661987, 456.716187
$Orientation:
	-0.684233, -0.236580, -0.689822,
	0.684281, 0.118794, -0.719477,
	0.252161, -0.964323, 0.080605
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Trigger Cruisers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Minotaur		;! Object #10
$Class: SC Cain
$Team: Hostile
$Location: -133.973938, 1724.932983, 687.431885
$Orientation:
	-0.684233, -0.236580, -0.689822,
	0.684281, 0.118794, -0.719478,
	0.252161, -0.964323, 0.080604
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-previous-event-false 
      "cr-6a" 
      "Minotaur Destroyed" 
   )
   ( is-event-true-delay 
      "Trigger Cruisers" 
      2 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Goliath		;! Object #11
$Class: SC Cain
$Team: Hostile
$Location: -664.417969, 1964.427246, 222.488770
$Orientation:
	-0.684233, -0.236580, -0.689822,
	0.684281, 0.118794, -0.719478,
	0.252161, -0.964323, 0.080604
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Subsystem: turret02
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+Subsystem: turret05
+AI Class: Lieutenant
+Subsystem: turret06
+Subsystem: turret07
+AI Class: Colonel
+Subsystem: turret08
+Subsystem: turret09
+AI Class: Colonel
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Trigger Cruisers" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Indra 1		;! Object #12
$Class: SF Basilisk
$Team: Hostile
$Location: -482.287201, 1548.501465, 327.035156
$Orientation:
	-0.691096, -0.236580, -0.682946,
	0.677052, 0.118794, -0.726284,
	0.252954, -0.964323, 0.078079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #13
$Class: SF Scorpion
$Team: Hostile
$Location: -308.892212, -12.312615, 829.695923
$Orientation:
	-0.970775, -0.138768, -0.195802,
	-0.172570, 0.970616, 0.167700,
	0.166778, 0.196589, -0.966198
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: -330.948120, -12.265679, 974.610107
$Orientation:
	-0.970775, -0.138768, -0.195802,
	-0.172569, 0.970617, 0.167700,
	0.166777, 0.196589, -0.966197
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: -170.256592, -11.993493, 804.615601
$Orientation:
	-0.970775, -0.138768, -0.195802,
	-0.172569, 0.970617, 0.167700,
	0.166777, 0.196589, -0.966197
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 4		;! Object #16
$Class: SF Scorpion
$Team: Hostile
$Location: -178.064407, -11.868951, 1011.964355
$Orientation:
	-0.970775, -0.138768, -0.195802,
	-0.172569, 0.970617, 0.167700,
	0.166777, 0.196589, -0.966197
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 2		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: -213.192200, 1519.480469, 578.170532
$Orientation:
	-0.691096, -0.236580, -0.682946,
	0.677052, 0.118794, -0.726284,
	0.252954, -0.964323, 0.078079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 3		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: -368.163055, 1797.637085, 476.708862
$Orientation:
	-0.691096, -0.236580, -0.682946,
	0.677052, 0.118794, -0.726284,
	0.252954, -0.964323, 0.078079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 4		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: -513.348999, 1821.956421, 342.643555
$Orientation:
	-0.691096, -0.236580, -0.682946,
	0.677052, 0.118794, -0.726284,
	0.252954, -0.964323, 0.078079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Indra 5		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: -298.757996, 1985.552734, 573.744019
$Orientation:
	-0.691096, -0.236580, -0.682946,
	0.677052, 0.118794, -0.726284,
	0.252954, -0.964323, 0.078079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kali 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: 937.420349, 175.604828, 3563.297363
$Orientation:
	-0.881582, 0.000000, -0.472031,
	0.000000, 1.000000, 0.000000,
	0.472031, 0.000000, -0.881582
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: 862.885925, 175.604828, 3686.169678
$Orientation:
	-0.881582, 0.000000, -0.472030,
	0.000000, 1.000000, 0.000000,
	0.472030, 0.000000, -0.881582
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 3		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: 942.303162, 175.604828, 3656.718506
$Orientation:
	-0.881582, 0.000000, -0.472030,
	0.000000, 1.000000, 0.000000,
	0.472030, 0.000000, -0.881582
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: 861.550476, 284.566467, 3743.112061
$Orientation:
	-0.935335, 0.000000, -0.353764,
	0.000000, 1.000000, 0.000000,
	0.353764, 0.000000, -0.935335
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" "Phoenix V" "Phoenix V" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Rama 2		;! Object #25
$Class: SB Nephilim
$Team: Hostile
$Location: 922.407776, 284.566467, 3754.123779
$Orientation:
	-0.935335, 0.000000, -0.353764,
	0.000000, 1.000000, 0.000000,
	0.353764, 0.000000, -0.935335
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" "Phoenix V" "Phoenix V" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Rama 3		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: 1006.635559, 284.566467, 3755.796631
$Orientation:
	-0.935335, 0.000000, -0.353764,
	0.000000, 1.000000, 0.000000,
	0.353764, 0.000000, -0.935335
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" "Phoenix V" "Phoenix V" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Delta 1		;! Object #27
$Class: GTF Apollo
$Team: Friendly
$Location: -1657.302124, -0.000440, -1367.219360
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #28
$Class: GTF Apollo
$Team: Friendly
$Location: -1661.382446, 0.000080, -1436.034424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #29
$Class: GTF Apollo
$Team: Friendly
$Location: -1627.475952, -0.000132, -1407.068726
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #30
$Class: GTF Apollo
$Team: Friendly
$Location: -1629.314087, -0.000314, -1488.832520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 1		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: -88.448112, 478.809479, 7416.683105
$Orientation:
	-0.999135, 0.000000, 0.041580,
	0.000000, 1.000000, 0.000000,
	-0.041580, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Varuna 2		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: -8.593696, 478.809601, 7416.665039
$Orientation:
	-0.999135, 0.000000, 0.041580,
	0.000000, 1.000000, 0.000000,
	-0.041580, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Varuna 3		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 64.861992, 478.809509, 7461.361328
$Orientation:
	-0.999135, 0.000000, 0.041580,
	0.000000, 1.000000, 0.000000,
	-0.041580, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 1		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: -146.322723, 432.448486, 7347.826172
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Bheema 2		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: -80.543289, 432.448547, 7338.870605
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Bheema 3		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: -28.229456, 432.448578, 7337.386719
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vishnu 1		;! Object #37
$Class: SB Shaitan
$Team: Hostile
$Location: -329.782196, -1482.414063, 2926.160156
$Orientation:
	0.219455, -0.898161, -0.380980,
	-0.496793, 0.233206, -0.835950,
	0.839664, 0.372722, -0.395022
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Vishnu 2		;! Object #38
$Class: SB Shaitan
$Team: Hostile
$Location: -375.950897, -1526.741943, 2941.231445
$Orientation:
	0.219455, -0.898161, -0.380980,
	-0.496793, 0.233206, -0.835950,
	0.839664, 0.372722, -0.395022
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Vishnu 3		;! Object #39
$Class: SB Shaitan
$Team: Hostile
$Location: -406.991180, -1567.529785, 2948.301758
$Orientation:
	0.219455, -0.898161, -0.380980,
	-0.496793, 0.233206, -0.835950,
	0.839664, 0.372722, -0.395022
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Escape 1		;! Object #40
$Class: GTEP Hermes
$Team: Friendly
$Location: 329.105591, 0.007340, -1238.716431
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Escape Path" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 2 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 2		;! Object #41
$Class: GTEP Hermes
$Team: Friendly
$Location: 283.385315, 0.007353, -1276.755371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Escape Path" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 2 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 3		;! Object #42
$Class: GTEP Hermes
$Team: Friendly
$Location: 367.312256, 0.007307, -1276.121460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Escape Path" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 2 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 4		;! Object #43
$Class: GTEP Hermes
$Team: Friendly
$Location: 284.327881, 0.007474, -1329.725586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Escape Path" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 2 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Loki 1		;! Object #44
$Class: SF Scorpion
$Team: Hostile
$Location: -1537.053101, -37.202869, 6325.655762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 2		;! Object #45
$Class: SF Scorpion
$Team: Hostile
$Location: -1474.954834, -0.000047, 6333.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 3		;! Object #46
$Class: SF Scorpion
$Team: Hostile
$Location: -1428.985840, -25.402298, 6337.792480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 4		;! Object #47
$Class: SF Scorpion
$Team: Hostile
$Location: -1544.742676, -0.000041, 6270.225586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 5		;! Object #48
$Class: SF Scorpion
$Team: Hostile
$Location: -1495.188354, 26.235491, 6281.346191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Loki 6		;! Object #49
$Class: SF Scorpion
$Team: Hostile
$Location: -1444.860596, -0.000062, 6285.036621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Nero 1		;! Object #50
$Class: SF Manticore
$Team: Hostile
$Location: -1750.568115, -0.000024, 6293.115723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 2		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: -1749.125977, 0.000011, 6348.197754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 3		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: -1685.673340, 0.000002, 6358.655762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Supply 1		;! Object #53
$Class: PVS Scarab
$Team: Friendly
$Location: 218.912964, -0.000215, -1583.132202
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-stay-near-ship "Intrepid" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Supply 1" 
   "Escape Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: Indra 6		;! Object #54
$Class: SF Basilisk
$Team: Hostile
$Location: -453.285004, 1723.458374, 383.502686
$Orientation:
	-0.838576, -0.236580, -0.490735,
	0.476319, 0.118794, -0.871211,
	0.264407, -0.964323, 0.013070
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Warp Buoy		;! Object #55
$Class: Terran NavBuoy
$Team: Friendly
$Location: 12881.873047, -0.000188, 21.665276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Alpha" 
   "Escape Path" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Arjuna" 89 ) ( ai-guard "Intrepid" 88 ) ( ai-guard "Escape 2" 87 ) ( ai-guard "Escape 3" 86 ) ( ai-guard "Escape 4" 85 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Beta" 
   "Escape Path" 
   0 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 89 ) ( ai-guard "Escape 3" 88 ) ( ai-guard "Escape 4" 87 ) )
+Flags: ( "no-arrival-message" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Indra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Indra 3

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Trigger Cruisers" 
      0 
   )
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
	"Indra 5"
	"Indra 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 32

$Name: Kali
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Kali 1

$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: <any hostile>
$Arrival Cue: ( has-arrived-delay 1 "Rama" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
)
$AI Goals: ( goals ( ai-guard-wing "Rama" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Rama
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Rama 1

$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: Intrepid
$Arrival Cue: ( or 
   ( < 
      ( distance 
         "Intrepid" 
         "Intrepid Path:2" 
      )
      1000 
   )
   ( is-destroyed-delay 240 "Intrepid" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Delta" 
   "Escape Path" 
   0 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 89 ) ( ai-guard "Escape 2" 88 ) ( ai-guard "Escape 3" 87 ) ( ai-guard "Escape 4" 86 ) )
+Flags: ( "reinforcement" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Varuna
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Varuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( < 
         ( distance 
            "Intrepid" 
            "Intrepid Path:2" 
         )
         800 
      )
      ( has-arrived-delay 30 "Rama" ) 
   )
   ( and 
      ( < 
         ( distance 
            "<any friendly>" 
            "<any friendly>" 
         )
         500 
      )
      ( is-destroyed-delay 0 "Intrepid" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Varuna 1"
	"Varuna 2"
	"Varuna 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Bheema
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "Varuna" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-guard-wing "Varuna" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 25

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 16 "Rama" ) 
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 89 ) ( ai-chase-any 88 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Loki
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Heretic
$Arrival Cue: ( has-arrived-delay 30 "Heretic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Loki 1"
	"Loki 2"
	"Loki 3"
	"Loki 4"
	"Loki 5"
	"Loki 6"
)
$AI Goals: ( goals ( ai-guard "Heretic" 89 ) ( ai-warp-out 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Nero
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Nero 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Heretic
$Arrival Cue: ( and 
   ( has-arrived-delay 45 "Heretic" ) 
   ( < 
      ( distance "Alpha 1" "Heretic" ) 
      1000 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Nero 1"
	"Nero 2"
	"Nero 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 20

#Events		;! 34 total

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 193 "Arjuna 3" ) 
      ( is-destroyed-delay 120 "Intrepid" ) 
      ( < 
         ( distance 
            "Intrepid" 
            "Intrepid Path:1" 
         )
         1000 
      )
   )
   ( do-nothing ) 
)
+Name: Trigger Cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 65 ) 
   ( invalidate-goal 
      "Intrepid hull above 65%" 
   )
)
+Name: Intrepid Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Intrepid" 
      "Intrepid Path" 
      4 
   )
   ( add-goal 
      "Intrepid" 
      ( ai-warp-out 89 ) 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Delta" 
      "Supply 1" 
   )
)
+Name: Intrepid Jump Out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Intrepid" ) 
   ( validate-goal 
      "Intrepid hull above 65%" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
   ( add-goal 
      "Supply 1" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Time to leave" 
   )
)
+Name: Intrepid Jump Out 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Intrepid" ) 
   ( add-goal 
      "Supply 1" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
)
+Name: Support Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Intrepid Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Delta Arrived
+Repeat Count: 1
+Interval: 1
+Score: -100

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Intrepid" 
      "Intrepid Path" 
      0 
   )
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Intrepid Leaving" 
   )
)
+Name: Intrepid Ready to Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Rama" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Rama Arrived" 
   )
)
+Name: Rama Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 30 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Severely Damaged" 
   )
)
+Name: Intrepid Severely Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Intrepid" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Intrepid Destroyed" 
   )
)
+Name: Intrepid Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Intrepid" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Protect Escape Pods" 
   )
)
+Name: Intrepid Destroyed 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Objective:  XSTR("Protect Escape Pods", -1)

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Intrepid" 
      )
      ( < 
         ( distance 
            "Alpha 1" 
            "Intrepid Path:2" 
         )
         500 
      )
   )
   ( do-nothing ) 
)
+Name: End Campaign
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-waypoints-once "Escape Path" 89 ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Pods Gone" 
   )
)
+Name: Escape Pods Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Heretic" ) 
   ( send-message-list 
      "Intrepid" 
      "High" 
      "Cruiser Arrived" 
      0 
      "#Command" 
      "High" 
      "Heretic Arrived" 
      6 
   )
)
+Name: Heretic Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Heretic Damaged" 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "Hull" 
      15 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "weapons" 
      25 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "sensors" 
      33 
   )
)
+Name: Heretic Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Heretic Damaged 2" 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "Hull" 
      20 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "weapons" 
      27 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "sensors" 
      40 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "communication" 
      23 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "turret03a-base" 
      100 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "turret21-base" 
      100 
   )
)
+Name: Heretic Status 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Heretic Damaged 3" 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "Hull" 
      25 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "weapons" 
      27 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "sensors" 
      40 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "communication" 
      23 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "turret01-base" 
      100 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "turret16-base" 
      100 
   )
   ( sabotage-subsystem 
      "Heretic" 
      "turret07a-base" 
      100 
   )
)
+Name: Heretic Status 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      10 
   )
)
+Name: Intrepid Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged 2" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      15 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "weapons" 
      15 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "engines" 
      21 
   )
)
+Name: Intrepid Status 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged 3" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      20 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "weapons" 
      22 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "sensors" 
      21 
   )
)
+Name: Intrepid Status 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Heretic" 
         0 
      )
      ( is-previous-goal-true 
         "cr-6a" 
         "Destroy Cthulhu" 
      )
   )
   ( grant-medal "Conspicuous Gallantry" ) 
)
+Name: Award Medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Escape 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escape 1 Destroyed" 
   )
)
+Name: Escape 1 Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Escape 2" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escape 2 Destroyed" 
   )
)
+Name: Escape 2 Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Escape 3" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escape 3 Destroyed" 
   )
)
+Name: Escape 3 Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Escape 4" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escape 4 Destroyed" 
   )
)
+Name: Escape 4 Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance 
            "Alpha 1" 
            "Vega node center:1" 
         )
         500 
      )
      ( = ( hits-left "Warp Buoy" ) 100 ) 
   )
   ( break-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Warp Buoy" 
      "Hull" 
      50 
   )
)
+Name: Break Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Alpha 1" 
            "Vega node center:1" 
         )
         500 
      )
      ( = ( hits-left "Warp Buoy" ) 50 ) 
   )
   ( fix-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Warp Buoy" 
      "Hull" 
      100 
   )
)
+Name: Fix Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         8 
         "Intrepid" 
      )
      ( < 
         ( distance 
            "Alpha 1" 
            "Vega node center:1" 
         )
         500 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Can Leave" 
   )
)
+Name: Can Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Destroy Arjuna directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: Destroy Indra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Protect Intrepid directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Intrepid", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: Destroy Rama directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Heretic" ) 
   ( validate-goal "Destroy Heretic" ) 
)
+Name: Validate goals
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Escort Intrepid
$MessageNew:  XSTR("Escort Intrepid to Vega Jump Node", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Intrepid" ) 
+Score: 300

$Type: Secondary
+Name: Intrepid hull above 65%
$MessageNew:  XSTR("Keep the Intrepid's hull above 65%", -1)
$end_multi_text
$Formula: ( is-event-false-delay 
   "Intrepid Damaged" 
   0 
)
+Score: 500

$Type: Bonus
+Name: Destroy Heretic
$MessageNew:  XSTR("Destroy Heretic", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 5 "Heretic" ) 
+Invalid
+Score: 200

#Waypoints		;! 3 lists total


$Jump Node: -26.651676, 0.000064, 7082.215332
$Jump Node Name: Vega Jump Node
$Name: Intrepid Path
$List: (		;! 2 points in list
	( -321.356537, -0.000891, 1358.217407 )
	( -234.846558, 0.002352, 2729.218262 )
)

$Name: Escape Path
$List: (		;! 1 points in list
	( 51.363495, 305.429169, 7034.761230 )
)

$Name: Vega node center
$List: (		;! 1 points in list
	( -34.286488, 0.008498, 7086.874512 )
)

#Messages		;! 14 total


$Name: Cruiser Arrived
$Team: -1
$MessageNew:  XSTR("A Shivan cruiser has jumped in, watch out for it Alpha.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: Cr_M7b_M01.ogg

$Name: Intrepid Leaving
$Team: -1
$MessageNew:  XSTR("We've reached the jump node, energizing jump engines.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7b_M02.ogg

$Name: Rama Arrived
$Team: -1
$MessageNew:  XSTR("Rama wing is Nephilim class bombers, intercept them, Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7b_M03.ogg

$Name: Intrepid Severely Damaged
$Team: -1
$MessageNew:  XSTR("Hull integrity dropping, we need support", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: L_a3m7_b.wav

$Name: Intrepid Destroyed
$Team: -1
$MessageNew:  XSTR("The Intrepid has been destroyed!  All hands abandon ship!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Cr_M7b_M05.ogg

$Name: Protect Escape Pods
$Team: -1
$MessageNew:  XSTR("Protect those escape pods!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a3m3_e.wav

$Name: Pods Gone
$Team: -1
$MessageNew:  XSTR("We've done all we can, time to get out of here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M7b_M07.ogg

$Name: Heretic Arrived
$Team: -1
$MessageNew:  XSTR("A Demon-class destroyed has jumped in, it's the Heretic!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7b_M08.ogg

$Name: Escape 1 Destroyed
$Team: -1
$MessageNew:  XSTR("Escape 1 has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: TC_a3m3_h.wav

$Name: Escape 2 Destroyed
$Team: -1
$MessageNew:  XSTR("Escape 2 didn't make it!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: TC_a3m3_i.wav

$Name: Escape 3 Destroyed
$Team: -1
$MessageNew:  XSTR("Escape 3 destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: TC_a3m3_j.wav

$Name: Escape 4 Destroyed
$Team: -1
$MessageNew:  XSTR("We lost Escape 4!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: TC_a3m3_k.wav

$Name: Can Leave
$Team: -1
$MessageNew:  XSTR("You're safely within the jump node, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7b_M13.ogg

$Name: Time to leave
$Team: -1
$MessageNew:  XSTR("Quickly, get to the jump node, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7b_M14.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 21 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.261799 0.000000 0.750491
+Scale: 1.400000
$Sun: SunRed
+Angles: 6.073741 0.000000 3.926988
+Scale: 0.100000
$Starbitmap: nebulG8-whisp
+Angles: 0.000000 6.143554 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulG7-whisp
+Angles: 6.056288 1.518435 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG1-main
+Angles: 0.000000 0.174533 6.265727
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.139626 0.052360 6.265727
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulG9-whisp
+Angles: 0.366519 1.518435 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.000000 4.607666 5.934115
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 6.091194 0.034907 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.899208 3.071777 4.031707
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.916662 0.122173 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.161007 0.000000 3.926988
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 6.143554 0.000000 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.108648 1.989674 4.084067
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA7-whisp
+Angles: 0.017453 6.248274 3.892081
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.000000 4.014254
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 0.017453 0.000000 4.084067
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 6.038835 1.134463 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 6.161007 0.000000 3.769908
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulA6-whisp
+Angles: 5.846848 0.209439 4.136427
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulA8-whisp
+Angles: 6.195914 0.000000 4.084067
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.069813 0.541052 1.134463
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.017453 6.073741 1.326449
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunGold
+Angles: 0.174533 0.000000 2.076940
+Scale: 1.400000
$Starbitmap: neb13
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb08
+Angles: 0.401425 0.663225 0.139626
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 6.021381 0.890117 5.794488
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb08
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 0.174533 2.844884
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Substitute Event Music: FS1-2: March
$Briefing Music: Brief2
$Substitute Briefing Music: FS1-BRIEF2

#End

