#Mission Info

$Version: 0.10
$Name:  XSTR("Club Sandwich", -1)
$Author: Matthew Guenther
$Created: 09/20/98 at 17:45:39
$Modified: 07/10/11 at 01:04:09
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("After a successful campaign, the Intrepid returns to Vega for repair and resupply", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: 261.432068, 12489.933594, 6857.810059
+Viewer orient:
	-0.992329, -0.000000, 0.123622,
	-0.078944, 0.769547, -0.633691,
	-0.095133, -0.638590, -0.763644


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("With the destruction of the shipyard Shivan resistance in the Capella system has collapsed.  The $f GTD $f Intrepid is running low on supplies, and with our objective achieved, Command has decided to return to Beta Aquilae.", -1)
$end_multi_text
$voice: Cr_M7a_B01.ogg
$camera_pos: -45.593216, 5537.184082, -17949.558594
$camera_orient:
	-0.004250, 0.000000, 0.999991,
	-0.999990, -0.001724, -0.004250,
	0.001724, -0.999999, 0.000007
$camera_time: 1600
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -36.047115, 0.002299, -17949.519531
$label: Intrepid
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Intrepid is preparing to arrive at the $b Vega jump node.  $f Alpha, $f Beta and $f Mu are to provide escort.", -1)
$end_multi_text
$voice: Cr_M7a_B02.ogg
$camera_pos: -172.165878, 28644.382813, -7474.304199
$camera_orient:
	0.000212, 0.000000, -1.000000,
	0.999998, 0.001802, 0.000212,
	0.001802, -0.999998, 0.000001
$camera_time: 1600
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -36.047115, 0.002299, -17949.519531
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.000000, -0.000001, 992.907349
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -92.634155, 0.002582, -12700.511719
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -2331.051758, 0.000650, -14545.236328
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: PVF Horus
$pos: 1618.815918, 0.001367, -14793.788086
$label: Mu
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Scouts have reported only one wing of fighters, designated $h Krishna wing.  We expect that most Shivan forces will be guarding any remaining valuable targets in the Capella system.", -1)
$end_multi_text
$voice: Cr_M7a_B03.ogg
$camera_pos: -172.165878, 28644.382813, -7474.304199
$camera_orient:
	0.000212, 0.000000, -1.000000,
	0.999998, 0.001802, 0.000212,
	0.001802, -0.999998, 0.000001
$camera_time: 800
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -36.047115, 0.002299, -17949.519531
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.000000, -0.000001, 992.907349
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -1247.099976, 0.000000, -5726.500000
$label: Krishna
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -488.902374, 0.001550, -8527.441406
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -3279.091064, 0.000787, -8159.333496
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: PVF Horus
$pos: 1618.815918, 0.001367, -14793.788086
$label: Mu
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Scouts have also reported several sentries around the jump node, $f Alpha and $f Beta will move in and sweep the area to ensure it's safety for the Intrepid.", -1)
$end_multi_text
$voice: Cr_M7a_B04.ogg
$camera_pos: -2.851741, 1582.538818, 992.905518
$camera_orient:
	0.000212, -0.000001, -1.000000,
	0.999998, 0.001802, 0.000212,
	0.001802, -0.999998, 0.000001
$camera_time: 800
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 566.321350, 0.000775, -18426.880859
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.000000, -0.000001, 992.907349
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: 616.949707, 0.001961, -8843.217773
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -1647.003296, -0.000191, -9370.004883
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: PVF Horus
$pos: 2777.894775, 0.001564, -16321.345703
$label: Mu
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SSG Trident
$pos: -154.203201, -0.000850, 1225.592773
$label: Sentry
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SSG Trident
$pos: 136.831711, -0.000883, 795.079163
$label: Sentry
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SSG Trident
$pos: -159.921432, -0.001034, 760.188782
$label: Sentry
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SSG Trident
$pos: 122.183762, -0.000877, 1248.991943
$label: Sentry
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the fighters and sentries are dispatched, $f Alpha and $f Beta will patrol the node, while $f Mu escorts the Intrepid into the system.", -1)
$end_multi_text
$voice: Cr_M7a_B05.ogg
$camera_pos: -447.822418, 20546.144531, -1262.138794
$camera_orient:
	0.000212, -0.000001, -1.000000,
	0.999998, 0.001802, 0.000212,
	0.001802, -0.999998, 0.000001
$camera_time: 3200
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -259.376831, 0.000941, -2886.162109
$label: Intrepid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.000000, -0.000001, 992.907349
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -2224.067139, 0.001963, 1834.038818
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: -2223.611084, -0.000744, -318.434875
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: PVF Horus
$pos: 1818.058350, 0.002030, -1563.854492
$label: Mu
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There may be some freighter traffic through the node. Any such ships should be destroyed if possible. However, do not jeapardize the safety of the Intrepid do to so.", -1)
$end_multi_text
$voice: Cr_M7a_B06.ogg
$camera_pos: -316.652771, 2804.368652, 995.816101
$camera_orient:
	-0.009185, 0.000000, -0.999958,
	0.993643, 0.112206, -0.009127,
	0.112201, -0.993685, -0.001031
$camera_time: 1200
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 0.000000, -0.000001, 992.907349
$label: Vega Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: SFr Asmodeus
$pos: -231.026810, -0.002322, 624.869019
$label: Freighters
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 10

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Damaged" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid successfully made it to Vega and is currently being resupplied and undergoing minor repairs.  It will be able to rejoin the war effort in several days.", -1)
$end_multi_text
$Voice: Cr_M7a_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-event-true-delay 
      "Intrepid Damaged" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Damaged 2" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid reached Vega without incident, and is currently being repaired and resupplied.  It should be back in action soon, providing support for the GTA everywhere.", -1)
$end_multi_text
$Voice: Cr_M7a_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-event-true-delay 
      "Intrepid Damaged 2" 
      0 
   )
)
$Multi text
    XSTR("The Intrepid was able to limp to Vega, however it will be in space dock for some time undergoing repairs.  It's presence will be sorely missed on the front lines.", -1)
$end_multi_text
$Voice: Cr_M7a_DB03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Escort Intrepid" 
      0 
   )
   ( is-event-true-delay 
      "Intrepid Destroyed" 
      0 
   )
)
$Multi text
    XSTR("Despite all efforts the Intrepid was destroyed.  This is a serious blow to the war effort, and may stall the recent offensive.  You are to report to the GTI Citadel flight deck for reassignment at 0900 hours.", -1)
$end_multi_text
$Voice: Cr_M7a_DB04.ogg
$Recommendation text:
    XSTR("The primary objective of the mission is to provide protection for the Intrepid, if necessary allow the Shivans to escape.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy retreating Shivans" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy All Retreating Shivans" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Destroyed" 
      0 
   )
)
$Multi text
    XSTR("As well, most of the Shivans were not able to escape from Vega, although we believe that a number of ships made it out before the Intrepid arrived at the jump node.  However every Shivan we destroy now is one less we have to face tomorrow.  Good job pilot!", -1)
$end_multi_text
$Voice: Cr_M7a_DB05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy All Retreating Shivans" 
      0 
   )
   ( is-event-false-delay 
      "Intrepid Destroyed" 
      0 
   )
)
$Multi text
    XSTR("As well, the Vega jump node was effectively interdicted and all Shivan withdrawals cut off.  The node is now firmly in possession of the GTA, and will serve as a bridgehead for our recapture of the Capella system.  Good job pilot!", -1)
$end_multi_text
$Voice: Cr_M7a_DB06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy retreating Shivans" 
   0 
)
$Multi text
    XSTR("Most of the Shivans fleeing the Vega system were able to escape before being destroyed.  However with the rate at which they boiled out of that jump node it was hardly your fault.  However this will make our job in taking the Capella system that much harder.", -1)
$end_multi_text
$Voice: Cr_M7a_DB07.ogg
$Recommendation text:
    XSTR("Hit the retreating forces as they emerge from subspace, when they are defenseless.  Use a fire-and-forget missile such as the Phoenix V to kill large numbers of ships quickly.", -1)
$end_multi_text

$Formula: ( and 
   ( is-previous-goal-true 
      "cr-3a" 
      "Eliminate Depot" 
   )
   ( is-previous-goal-true 
      "cr-4a" 
      "Eliminate Reinforcements" 
   )
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
)
$Multi text
    XSTR("Operation Crucible has been declared a resounding success by Command, largely due to your efforts.  Your thoroughness in eliminating Shivan resistance in the Capella system is inspiring, and sets an excellent example for our younger pilots.  The campaign to retake Vega was possible only because of the actions of the GTD Intrepid and her crew, and for this the citizens of the Galactic Terran Alliance thank you by presenting you with the Military Defense commendation.", -1)
$end_multi_text
$Voice: Cr_M7a_DB08.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( and 
         ( is-previous-goal-true 
            "cr-3a" 
            "Eliminate Depot" 
         )
         ( is-previous-goal-true 
            "cr-4a" 
            "Eliminate Reinforcements" 
         )
      )
   )
   ( is-goal-true-delay 
      "Escort Intrepid" 
      0 
   )
)
$Multi text
    XSTR("Operation Crucible has been declared a success by the high command, and they are rapidly pushing ahead with plans to fortify Vega and retake Capella.  The system's strategic location ensure a difficult battle, however the losses you have already inflicted will pave the way for the offensive.", -1)
$end_multi_text
$Voice: Cr_M7a_DB09.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( and 
      ( is-goal-true-delay 
         "Escort Intrepid" 
         0 
      )
      ( is-previous-goal-true 
         "cr-6a" 
         "Download Data" 
      )
   )
   ( is-goal-false-delay 
      "Escort Intrepid" 
      0 
   )
)
$Multi text
    XSTR("GTA Command is pleased with the outcome of Operation Crucible, however the cost was high.  Many of the Intrepid's crew will not be returning home after this tour of duty.  It will take some time to replenish the skilled pilots that perished in this campaign.  There will be a public memorial service in several days, you and your squadron are requested to attend.", -1)
$end_multi_text
$Voice: Cr_M7a_DB10.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	2
	"GTF Apollo"	6
	"GTF Valkyrie"	1
	"GTF Hercules"	3
	"GTB Athena"	4
	"GTB Medusa"	5
	"GTB Ursa"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	46
	"Disruptor"	14
	"D-Advanced"	5
	"Avenger"	26
	"Flail"	19
	"Prometheus"	32
	"Banshee"	29
	"MX-50"	133
	"Fury"	572
	"Interceptor"	151
	"Hornet"	913
	"Phoenix V"	69
	"D-Missile"	102
	"Synaptic"	45
	"Stiletto"	93
	"Tsunami"	36
	"Harbinger"	29
)

#Objects		;! 89 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 1444.559814, 460.706940, -6422.605469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 1465.143555, 460.707092, -6349.459473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Intrepid		;! Object #2
$Class: GTD Orion#Intrepid
$Team: Friendly
$Location: 44.485378, 0.001603, -13966.995117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Intrepid Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Krishna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Intrepid" 
      "Intrepid warpout:1" 
   )
   3800 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05a
+new: nameplate-intrepid

$Name: Beta 1		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 1445.060913, 443.529999, -6342.542480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 1475.069092, 414.136505, -6396.159668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 1404.179077, 460.707275, -6402.059082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #6
$Class: SB Nephilim
$Team: Hostile
$Location: -5101.851563, 481.543732, -6175.163086
$Orientation:
	-0.907933, -0.051479, 0.415941,
	-0.171515, 0.951158, -0.256672,
	-0.382413, -0.304381, -0.872418
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #7
$Class: SB Nephilim
$Team: Hostile
$Location: -5044.222656, 479.269257, -6213.480469
$Orientation:
	-0.907933, -0.051479, 0.415941,
	-0.171516, 0.951158, -0.256672,
	-0.382413, -0.304381, -0.872418
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 1		;! Object #8
$Class: SF Manticore
$Team: Hostile
$Location: -5168.705078, 460.707245, -6330.450195
$Orientation:
	-0.846770, 0.531708, -0.016328,
	0.448802, 0.697586, -0.558526,
	-0.285582, -0.480271, -0.829326
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #9
$Class: SF Manticore
$Team: Hostile
$Location: -5132.996094, 460.707275, -6410.364258
$Orientation:
	-0.846770, 0.531709, -0.016328,
	0.448802, 0.697586, -0.558526,
	-0.285582, -0.480271, -0.829327
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #10
$Class: SF Manticore
$Team: Hostile
$Location: -5086.183594, 460.707275, -6452.672852
$Orientation:
	-0.846770, 0.531709, -0.016328,
	0.448802, 0.697586, -0.558526,
	-0.285582, -0.480271, -0.829327
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pestilence		;! Object #11
$Class: SC Cain
$Team: Hostile
$Location: -29.028509, 267.024323, 634.845276
$Orientation:
	-0.024997, -0.787423, -0.615906,
	-0.986051, -0.081995, 0.144848,
	-0.164558, 0.610935, -0.774390
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 3" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 1
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   600 
   "Loki 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Thor		;! Object #12
$Class: GTC Fenris
$Team: Friendly
$Location: -35.173325, -325.813934, 1247.861938
$Orientation:
	-0.982988, -0.139672, 0.119277,
	-0.089507, 0.931349, 0.352955,
	-0.160386, 0.336275, -0.928006
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Thor Patrol Path" 50 ) ( ai-chase "Scourge" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret07
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret08
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret09a-01-main
+AI Class: General
+Secondary Banks: ( "Phoenix V" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Trafalgar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Odin		;! Object #13
$Class: GTC Fenris
$Team: Friendly
$Location: 204.928040, -393.071594, 1320.156006
$Orientation:
	-0.853880, -0.507789, 0.114187,
	-0.470121, 0.846626, 0.249422,
	-0.223328, 0.159294, -0.961639
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Odin Path" 50 ) ( ai-stay-still "Odin Path:1" 40 ) ( ai-chase "Plague" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret07
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret08
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret09a-01-main
+AI Class: General
+Secondary Banks: ( "Phoenix V" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Trafalgar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Valiant		;! Object #14
$Class: PVC Aten
$Team: Friendly
$Location: -501.713257, -198.721161, 878.840088
$Orientation:
	0.919552, -0.036654, -0.391256,
	-0.126518, 0.915014, -0.383070,
	0.372046, 0.401754, 0.836765
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Genma" 50 ) ( ai-waypoints "Vasudan Cruiser Path" 40 ) ( ai-chase "Scourge" 60 ) ( ai-chase "Plague" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret02a
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 300 "Genma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Trafalgar		;! Object #15
$Class: GTC Leviathan
$Team: Friendly
$Location: -31.646097, -0.001071, 965.899841
$Orientation:
	-0.983848, -0.178402, -0.014734,
	-0.170399, 0.908128, 0.382451,
	-0.054849, 0.378783, -0.923859
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret07
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret08
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret09a-01-main
+AI Class: General
+Secondary Banks: ( "Phoenix V" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Pestilence" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCTrafalgar

$Name: Delta 1		;! Object #16
$Class: GTF Apollo
$Team: Friendly
$Location: 890.933228, 460.707336, -6283.569824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #17
$Class: GTF Apollo
$Team: Friendly
$Location: 841.495483, 460.707306, -6328.626465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Mu 1		;! Object #18
$Class: PVF Horus
$Team: Friendly
$Location: 1156.011719, 460.707245, -6351.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Mu 2		;! Object #19
$Class: PVF Horus
$Team: Friendly
$Location: 1198.012329, 460.707275, -6382.786621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Epsilon 1		;! Object #20
$Class: GTF Valkyrie
$Team: Friendly
$Location: -320.136810, -0.000018, 951.629822
$Orientation:
	0.830816, 0.102650, -0.547000,
	-0.362518, 0.845558, -0.391936,
	0.422288, 0.523923, 0.739715
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Initial Shields: 98
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #21
$Class: GTF Valkyrie
$Team: Friendly
$Location: -457.676392, -90.245987, 950.640442
$Orientation:
	0.830816, 0.102650, -0.547000,
	-0.362518, 0.845558, -0.391936,
	0.422288, 0.523923, 0.739715
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 45
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Banshee" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Durga 4		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: 151.324310, -0.000115, 755.948486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 48
+Initial Shields: 48
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Loki 1		;! Object #23
$Class: SFr Asmodeus
$Team: Hostile
$Location: 253.230362, 364.127960, 897.905518
$Orientation:
	0.077740, 0.122582, -0.989409,
	0.188690, 0.972667, 0.135334,
	0.978955, -0.197212, 0.052485
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 59
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
$Damage: 100
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
+Subsystem: sensors
$Damage: 100
+Subsystem: communications
$Damage: 80
+Subsystem: engine
$Damage: 50
+Subsystem: weapons
$Damage: 75
+Subsystem: navigation
$Damage: 33
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Ashera 1		;! Object #24
$Class: SF Scorpion
$Team: Hostile
$Location: 426.264282, 68.599480, 949.098511
$Orientation:
	0.464115, -0.101275, -0.879966,
	-0.080922, 0.984440, -0.155979,
	0.882071, 0.143601, 0.448698
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 13
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 2		;! Object #25
$Class: SF Scorpion
$Team: Hostile
$Location: 425.076752, 68.599449, 851.999451
$Orientation:
	0.464115, -0.101275, -0.879966,
	-0.080922, 0.984440, -0.155979,
	0.882071, 0.143601, 0.448698
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Genma 1		;! Object #26
$Class: ST Azrael
$Team: Hostile
$Location: -391.494110, -0.000025, 1020.170410
$Orientation:
	0.992128, -0.115504, 0.048380,
	0.124576, 0.871001, -0.475224,
	0.012751, 0.477510, 0.878534
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
+Subsystem: turret03a
$Damage: 50
+Subsystem: sensors
$Damage: 85
+Subsystem: communications
$Damage: 22
+Subsystem: engine
$Damage: 68
+Subsystem: weapons
$Damage: 29
+Subsystem: navigation
$Damage: 8
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Genma 2		;! Object #27
$Class: ST Azrael
$Team: Hostile
$Location: -328.517944, -0.000012, 1012.885315
$Orientation:
	0.992128, -0.115504, 0.048380,
	0.124576, 0.871001, -0.475224,
	0.012751, 0.477510, 0.878534
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: communications
$Damage: 66
+Subsystem: engine
$Damage: 2
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 44
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Vishnu 1		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: -279.281586, 0.000003, 1344.314209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Varuna 1		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 362.801605, 139.937347, 696.721619
$Orientation:
	0.003218, -0.001544, -0.999994,
	-0.406325, 0.913725, -0.002719,
	0.913723, 0.406331, 0.002313
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 32
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Varuna 2		;! Object #30
$Class: SF Scorpion
$Team: Hostile
$Location: 328.326752, 124.502525, 661.656311
$Orientation:
	0.003218, -0.001544, -0.999994,
	-0.406325, 0.913724, -0.002719,
	0.913723, 0.406331, 0.002313
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 34
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 3		;! Object #31
$Class: SF Scorpion
$Team: Hostile
$Location: 316.964417, 119.174927, 569.304871
$Orientation:
	0.003218, -0.001544, -0.999994,
	-0.406325, 0.913724, -0.002719,
	0.913723, 0.406331, 0.002313
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 67
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Enemy MX-50" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Varuna 4		;! Object #32
$Class: SF Scorpion
$Team: Hostile
$Location: 358.740967, 137.875641, 610.688721
$Orientation:
	0.003218, -0.001544, -0.999994,
	-0.406325, 0.913724, -0.002719,
	0.913723, 0.406331, 0.002313
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bheema 3		;! Object #33
$Class: ST Azrael
$Team: Hostile
$Location: 272.906006, 0.000400, 602.696472
$Orientation:
	0.173764, -0.087260, -0.980914,
	-0.057619, 0.993460, -0.098583,
	0.983100, 0.073649, 0.167599
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bheema 1		;! Object #34
$Class: SFr Mephisto
$Team: Hostile
$Location: 368.322601, -12.013577, 708.113098
$Orientation:
	0.000002, -0.707106, 0.707107,
	0.000000, 0.707107, 0.707106,
	-1.000000, -0.000001, 0.000001
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 47
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SC 5 1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 2
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 3
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 4
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 4		;! Object #35
$Class: SC 5
$Team: Hostile
$Location: 365.846405, 0.000396, 708.594177
$Orientation:
	1.000000, -0.000001, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Bheema 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 3		;! Object #36
$Class: SC 5
$Team: Hostile
$Location: 365.846405, 0.000396, 708.594177
$Orientation:
	1.000000, -0.000001, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Unidentified Organics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Bheema 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 2		;! Object #37
$Class: SC 5
$Team: Hostile
$Location: 365.846405, 0.000396, 708.594177
$Orientation:
	1.000000, -0.000001, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Bheema 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 1		;! Object #38
$Class: SC 5
$Team: Hostile
$Location: 365.846405, 0.000396, 708.594177
$Orientation:
	1.000000, -0.000001, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Repair Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Bheema 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Bheema 2		;! Object #39
$Class: SFr Mephisto
$Team: Hostile
$Location: 371.662445, -12.013577, 509.788879
$Orientation:
	0.000002, -0.707106, 0.707107,
	0.000000, 0.707107, 0.707106,
	-1.000000, -0.000001, 0.000001
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 91
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SC 5 5
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Docked With: SC 5 6
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SC 5 6		;! Object #40
$Class: SC 5
$Team: Hostile
$Location: 369.186249, 0.000396, 510.269928
$Orientation:
	1.000000, -0.000001, -0.000031,
	0.000000, 1.000000, -0.000000,
	0.000031, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Unidentified Organics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Bheema 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC 5 5		;! Object #41
$Class: SC 5
$Team: Hostile
$Location: 369.186249, 0.000396, 510.269928
$Orientation:
	1.000000, -0.000001, -0.000031,
	0.000000, 1.000000, -0.000000,
	0.000031, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Bheema 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kali 1		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: 29.899372, -11.577432, 575.351013
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 30
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Bomb" "Synaptic" "Phoenix V" "MX-50" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Kali 2		;! Object #43
$Class: SB Shaitan
$Team: Hostile
$Location: -20.895115, 36.913540, 545.518250
$Orientation:
	-0.325382, -0.109844, 0.939181,
	0.776266, -0.598180, 0.198978,
	0.539942, 0.793798, 0.279906
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 12
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Kali 3		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: 29.333935, 37.849888, 631.450989
$Orientation:
	-0.219282, 0.017264, -0.975509,
	-0.973899, 0.056202, 0.219915,
	0.058622, 0.998270, 0.004489
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 76
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Bomb" "Synaptic" "Phoenix V" "MX-50" )
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Kali 4		;! Object #45
$Class: SB Shaitan
$Team: Hostile
$Location: -35.887924, 0.000233, 599.297363
$Orientation:
	-0.824479, -0.135244, 0.549494,
	-0.557262, 0.025088, -0.829958,
	0.098461, -0.990495, -0.096051
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Enki 1		;! Object #46
$Class: SF Scorpion
$Team: Hostile
$Location: -65.195259, -18.811428, 1184.240845
$Orientation:
	-0.802957, -0.242710, 0.544382,
	0.363582, 0.524278, 0.770026,
	-0.472300, 0.816226, -0.332728
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 34
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enki 2		;! Object #47
$Class: SF Scorpion
$Team: Hostile
$Location: -29.541426, 43.659840, 1199.933594
$Orientation:
	-0.022662, -0.919569, -0.392274,
	0.971474, 0.072393, -0.225828,
	0.236063, -0.386202, 0.891697
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 27
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enki 3		;! Object #48
$Class: SF Scorpion
$Team: Hostile
$Location: -47.954201, 43.659809, 1253.731445
$Orientation:
	-0.846725, 0.517256, -0.124513,
	-0.374653, -0.745866, -0.550745,
	-0.377746, -0.419680, 0.825334
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 45
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enki 4		;! Object #49
$Class: SF Scorpion
$Team: Hostile
$Location: 12.935957, 0.000244, 1241.488037
$Orientation:
	0.027838, -0.792411, -0.609353,
	-0.920559, 0.217271, -0.324599,
	0.389610, 0.569981, -0.723412
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 89
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enki 5		;! Object #50
$Class: SF Scorpion
$Team: Hostile
$Location: 53.570160, -80.952812, 1211.866943
$Orientation:
	-0.846725, 0.517256, -0.124513,
	-0.374653, -0.745866, -0.550745,
	-0.377746, -0.419680, 0.825334
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 34
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Durga 1		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: 155.483841, 207.988174, 603.021729
$Orientation:
	-0.022662, -0.919569, -0.392274,
	0.971474, 0.072393, -0.225828,
	0.236063, -0.386202, 0.891697
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 84
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 2		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: 158.660767, 207.988190, 630.122192
$Orientation:
	0.705661, 0.419495, 0.571022,
	-0.611733, -0.045950, 0.789729,
	0.357526, -0.906594, 0.224193
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 18
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 3		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: 173.915619, 207.988174, 571.810852
$Orientation:
	-0.846725, 0.517256, -0.124513,
	-0.374653, -0.745866, -0.550745,
	-0.377746, -0.419680, 0.825334
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 80
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ratri 1		;! Object #54
$Class: SF Dragon
$Team: Hostile
$Location: -149.246735, -186.815155, 575.536621
$Orientation:
	-0.846725, 0.517256, -0.124513,
	-0.374653, -0.745866, -0.550745,
	-0.377746, -0.419680, 0.825334
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 44
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Ratri 2		;! Object #55
$Class: SF Dragon
$Team: Hostile
$Location: -117.063629, -186.815155, 585.361450
$Orientation:
	-0.846725, 0.517256, -0.124513,
	-0.374653, -0.745866, -0.550745,
	-0.377746, -0.419680, 0.825334
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 81
+Initial Shields: 45
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Scourge		;! Object #56
$Class: SC Cain
$Team: Hostile
$Location: 216.417725, 0.000020, 1312.871460
$Orientation:
	0.751806, 0.000000, -0.659385,
	0.000000, 1.000000, 0.000000,
	0.659385, 0.000000, 0.751806
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 1" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 45
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: sensors
$Damage: 56
+Subsystem: communication
$Damage: 50
+Subsystem: engine
$Damage: 90
+Subsystem: weapons
$Damage: 22
+Subsystem: navigation
$Damage: 33
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "Valiant" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Plague		;! Object #57
$Class: SC Cain
$Team: Hostile
$Location: 202.538239, 150.799377, 1299.066650
$Orientation:
	0.453584, 0.204552, -0.867422,
	-0.329381, 0.942867, 0.050106,
	0.828112, 0.262985, 0.495045
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 3" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 58
+AI Class: General
+Subsystem: turret02
$Damage: 25
+AI Class: General
+Subsystem: turret03
$Damage: 7
+AI Class: General
+Subsystem: turret04
$Damage: 6
+AI Class: General
+Subsystem: turret05
$Damage: 5
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret06
$Damage: 16
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret07
$Damage: 63
+AI Class: General
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: turret08
$Damage: 100
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret09
$Damage: 45
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: sensors
$Damage: 12
+Subsystem: communication
$Damage: 60
+Subsystem: engine
$Damage: 51
+Subsystem: weapons
$Damage: 13
+Subsystem: navigation
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Scourge" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Krishna 1		;! Object #58
$Class: SF Scorpion
$Team: Hostile
$Location: -11.576818, -1206.374756, -3088.996826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 2		;! Object #59
$Class: SF Scorpion
$Team: Hostile
$Location: -60.286049, -1206.374756, -3119.620361
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 3		;! Object #60
$Class: SF Scorpion
$Team: Hostile
$Location: 44.278412, -1206.374756, -3125.381104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #61
$Class: SB Nephilim
$Team: Hostile
$Location: -5034.133301, 501.186676, -6159.108887
$Orientation:
	-0.867027, 0.000000, 0.498262,
	0.000000, 1.000000, 0.000000,
	-0.498262, 0.000000, -0.867027
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+AI Class: Major
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret02
+AI Class: Colonel
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: SSG Trident 65		;! Object #62
$Class: SSG Trident
$Team: Hostile
$Location: 14.320395, -0.000820, 495.942413
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Trident 67		;! Object #63
$Class: SSG Trident
$Team: Hostile
$Location: -43.954983, -0.000799, 1312.610229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Trident 68		;! Object #64
$Class: SSG Trident
$Team: Hostile
$Location: 290.808044, -0.000854, 968.909790
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Trident 69		;! Object #65
$Class: SSG Trident
$Team: Hostile
$Location: 195.476486, -0.000906, 739.261658
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Trident 70		;! Object #66
$Class: SSG Trident
$Team: Hostile
$Location: -239.297211, -0.000938, 780.945557
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Trident 71		;! Object #67
$Class: SSG Trident
$Team: Hostile
$Location: 86.611977, -0.000846, 1177.818726
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: SSG Trident 72		;! Object #68
$Class: SSG Trident
$Team: Hostile
$Location: -404.571075, -0.000828, 1189.101074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Nero 1		;! Object #69
$Class: SF Manticore
$Team: Hostile
$Location: -397.637817, -0.000761, 731.999512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 2		;! Object #70
$Class: SF Manticore
$Team: Hostile
$Location: -435.213287, -0.000815, 731.893677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nero 3		;! Object #71
$Class: SF Manticore
$Team: Hostile
$Location: -469.591125, -0.000796, 712.080627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Loki 2		;! Object #72
$Class: ST Azrael
$Team: Hostile
$Location: 221.968979, 430.257080, 885.250488
$Orientation:
	-0.058996, -0.215521, -0.974715,
	-0.102306, 0.972580, -0.208857,
	0.993002, 0.087398, -0.079427
$AI Behavior: None
$Cargo 1:  XSTR("Repair Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 3		;! Object #73
$Class: ST Azrael
$Team: Hostile
$Location: 157.135773, 430.257050, 775.890259
$Orientation:
	-0.058996, -0.215521, -0.974715,
	-0.102306, 0.972580, -0.208857,
	0.993002, 0.087398, -0.079427
$AI Behavior: None
$Cargo 1:  XSTR("Unidentified Organics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Loki 4		;! Object #74
$Class: ST Azrael
$Team: Hostile
$Location: 115.302002, 430.257111, 934.686157
$Orientation:
	-0.058996, -0.215521, -0.974715,
	-0.102306, 0.972580, -0.208857,
	0.993002, 0.087398, -0.079427
$AI Behavior: None
$Cargo 1:  XSTR("Repair Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Krishna 4		;! Object #75
$Class: SF Scorpion
$Team: Hostile
$Location: 20.051720, -1146.547119, -3113.577881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 5		;! Object #76
$Class: SF Scorpion
$Team: Hostile
$Location: -27.820126, -1146.547119, -3110.442139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 1		;! Object #77
$Class: GTEP Hermes
$Team: Friendly
$Location: -562.539063, -0.001516, -13403.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vega Node Center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 0 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 2		;! Object #78
$Class: GTEP Hermes
$Team: Friendly
$Location: -507.960571, -0.001523, -13458.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vega Node Center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 0 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 3		;! Object #79
$Class: GTEP Hermes
$Team: Friendly
$Location: -564.349731, -0.001625, -13519.974609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vega Node Center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2460
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 0 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 4		;! Object #80
$Class: GTEP Hermes
$Team: Friendly
$Location: -602.003357, -0.001462, -13456.181641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vega Node Center" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-destroyed-delay 0 "Intrepid" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pi 1		;! Object #81
$Class: PVF Anubis
$Team: Friendly
$Location: -491.205750, -0.006459, 862.830017
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 89
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Pi 2		;! Object #82
$Class: PVF Anubis
$Team: Friendly
$Location: -539.821289, -0.006477, 882.029419
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 92
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Hellion 1		;! Object #83
$Class: SF Basilisk
$Team: Hostile
$Location: -4867.762695, 264.549622, -6499.686035
$Orientation:
	-0.655623, -0.046251, 0.753671,
	-0.141744, 0.987917, -0.062677,
	-0.741665, -0.147920, -0.654257
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Hellion 2		;! Object #84
$Class: SF Basilisk
$Team: Hostile
$Location: -4805.889160, 244.517670, -6499.806152
$Orientation:
	-0.655623, -0.046251, 0.753671,
	-0.141743, 0.987917, -0.062677,
	-0.741665, -0.147920, -0.654257
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Hellion 3		;! Object #85
$Class: SF Basilisk
$Team: Hostile
$Location: -4763.882813, 324.457672, -6512.268066
$Orientation:
	-0.655623, -0.046251, 0.753671,
	-0.141743, 0.987917, -0.062677,
	-0.741665, -0.147920, -0.654257
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Weak" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Hellion 4		;! Object #86
$Class: SF Basilisk
$Team: Hostile
$Location: -4735.299316, 234.233185, -6565.875977
$Orientation:
	-0.655623, -0.046251, 0.753671,
	-0.141743, 0.987917, -0.062677,
	-0.741665, -0.147920, -0.654257
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Warp Buoy		;! Object #87
$Class: Terran NavBuoy
$Team: Friendly
$Location: -9574.036133, 0.000674, 3401.774170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Beta 4		;! Object #88
$Class: GTF Ulysses
$Team: Friendly
$Location: 1428.108887, 586.133423, -6320.910156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 21 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Intrepid
$Arrival Cue: ( has-arrived-delay 8 "Scourge" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 89 ) ( ai-chase "Odin" 88 ) ( ai-chase "Trafalgar" 87 ) ( ai-chase "Thor" 86 ) ( ai-warp-out 85 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Rama
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: Arjuna 1
$Arrival Cue: ( has-arrived-delay 16 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 89 ) ( ai-chase "Intrepid" 88 ) ( ai-chase-any 87 ) ( ai-warp-out 86 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Intrepid
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "reinforcement" )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Mu 1"
	"Mu 2"
)
$AI Goals: ( goals ( ai-chase-wing "Krishna" 60 ) ( ai-guard "Intrepid" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Genma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Valiant" 50 ) ( ai-guard "Intrepid" 40 ) ( ai-chase-wing "Vishnu" 60 ) )
+Hotkey: 5
+Flags: ( )

$Name: Ashera
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ashera 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Loki 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Ashera 1"
	"Ashera 2"
)
$AI Goals: ( goals ( ai-guard "Loki 1" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Pestilence" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Vishnu 1"
)
$AI Goals: ( goals ( ai-guard-wing "Genma" 50 ) ( ai-waypoints-once "Escape Path 3" 40 ) ( ai-warp-out 30 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Genma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   8 
   "Loki 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Genma 1"
	"Genma 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 2" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )

$Name: Varuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Bheema" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Varuna 1"
	"Varuna 2"
	"Varuna 3"
	"Varuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Bheema" 60 ) )
+Flags: ( )

$Name: Bheema
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Epsilon Arrived 5" 
   45 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 2" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Epsilon Arrived 5" 
   178 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
)
$AI Goals: ( goals ( ai-chase "Valiant" 60 ) ( ai-waypoints-once "Escape Path 1" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )

$Name: Ratri
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ratri 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Kali" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Ratri 1"
	"Ratri 2"
)
$AI Goals: ( goals ( ai-guard-wing "Kali" 50 ) ( ai-chase-wing "Alpha" 60 ) ( ai-waypoints-once "Escape Path 3" 40 ) ( ai-warp-out 30 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 90

$Name: Durga
$Waves: 2
$Wave Threshold: 0
$Special Ship: 3		;! Durga 4

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "Pestilence" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 1" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Enki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Scourge" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Enki 1"
	"Enki 2"
	"Enki 3"
	"Enki 4"
	"Enki 5"
)
$AI Goals: ( goals ( ai-guard "Scourge" 50 ) ( ai-guard "Plague" 40 ) ( ai-waypoints-once "Escape Path 3" 30 ) ( ai-warp-out 20 ) )
+Flags: ( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
	"Krishna 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags: ( )

$Name: Nero
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Nero 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Kali" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Nero 1"
	"Nero 2"
	"Nero 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 1" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Loki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Loki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 48 "Krishna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Loki 1"
	"Loki 2"
	"Loki 3"
	"Loki 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 1" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )

$Name: Pi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Valiant" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pi 1"
	"Pi 2"
)
$AI Goals: ( goals ( ai-guard "Valiant" 50 ) ( ai-guard "Intrepid" 40 ) )
+Flags: ( )

$Name: Hellion
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Hellion 1

$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: Arjuna 1
$Arrival Cue: ( has-arrived-delay 4 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hellion 1"
	"Hellion 2"
	"Hellion 3"
	"Hellion 4"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 50 ) ( ai-chase "Intrepid" 40 ) ( ai-warp-out 30 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 35 total

$Formula: ( when 
   ( has-arrived-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Intrepid Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 12 "Epsilon" ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Query" 
   )
)
+Name: Epsilon Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epsilon 1" 
      "Normal" 
      "Epsilon Explanation" 
   )
)
+Name: Epsilon Arrived 2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epsilon 1" 
      "Normal" 
      "Epsilon Explanation 2" 
   )
)
+Name: Epsilon Arrived 3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epsilon 1" 
      "Normal" 
      "Epsilon Explanation 3" 
   )
)
+Name: Epsilon Arrived 4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Intrepid Response" 
   )
)
+Name: Epsilon Arrived 5
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 4 "Pestilence" ) 
   ( self-destruct "Pestilence" ) 
)
+Name: Pestilence Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Mu" ) 
   ( send-message 
      "Mu 1" 
      "Normal" 
      "Mu Arrived" 
   )
)
+Name: Mu Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Intrepid" 
      "Intrepid warpout" 
      6 
   )
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Intrepid Leaving" 
   )
)
+Name: Intrepid Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 6 "Trafalgar" ) 
   ( send-message 
      "Trafalgar" 
      "Normal" 
      "Cavalry Arrived" 
   )
   ( add-goal 
      "Intrepid" 
      ( ai-waypoints-once 
         "Intrepid warpout" 
         89 
      )
   )
)
+Name: Cavalry Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "Normal" 
      "Intrepid Moving" 
   )
)
+Name: Cavalry Arrived 2
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( has-departed-delay 6 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: End Campaign
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Valiant" ) 50 ) 
   ( send-message 
      "Valiant" 
      "High" 
      "Request assistance" 
   )
)
+Name: Valiant Attacked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 8 "Scourge" ) 
   ( send-message 
      "Valiant" 
      "High" 
      "Scourge & Plague Arrived" 
   )
)
+Name: Scourge Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Scourge" ) 
      ( is-destroyed-delay 0 "Plague" ) 
   )
   ( send-message 
      "Valiant" 
      "Normal" 
      "Shivan Cruiser Destroyed" 
   )
)
+Name: Shivan Cruiser Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Scourge" ) 
      ( is-destroyed-delay 0 "Plague" ) 
   )
   ( send-message 
      "Valiant" 
      "Normal" 
      "Shivan Cruiser Destroyed 2" 
   )
)
+Name: Shivan Cruiser Destroyed 2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-destroyed-delay 0 "Valiant" ) 
   ( send-message 
      "Valiant" 
      "High" 
      "Valiant Destroyed" 
   )
)
+Name: Valiant Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Sensor Reading" 
   )
)
+Name: Sensor Reading
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Kali 1" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Enemy Bombers" 
   )
)
+Name: Kali Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Intrepid" 
   )
   ( validate-goal 
      "Destroy retreating Shivans" 
      "Destroy All Retreating Shivans" 
   )
)
+Name: Validate Objectives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Intrepid" 
   )
   ( validate-goal 
      "Destroy retreating Shivans" 
      "Destroy All Retreating Shivans" 
   )
)
+Name: Validate Objectives 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      10 
   )
)
+Name: Intrepid Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged 2" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      15 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "communication" 
      22 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "engines" 
      12 
   )
)
+Name: Intrepid Status 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "cr-6a" 
      "Intrepid Damaged 3" 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "Hull" 
      20 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "weapons" 
      34 
   )
   ( sabotage-subsystem 
      "Intrepid" 
      "navigation" 
      76 
   )
)
+Name: Intrepid Status 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 50 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Request Cover" 
   )
)
+Name: Intrepid Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 25 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Severly Damaged" 
   )
)
+Name: Intrepid Damaged 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Intrepid Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance 
            "Alpha 1" 
            "Vega Node Center:1" 
         )
         500 
      )
      ( = ( hits-left "Warp Buoy" ) 100 ) 
   )
   ( break-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Warp Buoy" 
      "Hull" 
      50 
   )
)
+Name: Break Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Alpha 1" 
            "Vega Node Center:1" 
         )
         500 
      )
      ( = ( hits-left "Warp Buoy" ) 50 ) 
   )
   ( fix-warp "Alpha 1" ) 
   ( set-subsystem-strength 
      "Warp Buoy" 
      "Hull" 
      100 
   )
)
+Name: Fix Warp
+Repeat Count: 1000000
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 4 "Intrepid" ) 
      ( < 
         ( distance 
            "Alpha 1" 
            "Vega Node Center:1" 
         )
         600 
      )
   )
   ( send-message 
      "Thor" 
      "Normal" 
      "Okay to Leave" 
   )
)
+Name: Okay to Warp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Delta arrived
+Repeat Count: 1
+Interval: 1
+Score: -200

$Formula: ( when 
   ( has-departed-delay 0 "Intrepid" ) 
   ( do-nothing ) 
)
+Name: Protect Intrepid directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTD Intrepid", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy retreating Shivans" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Shivans directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Retreating Shivans", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: Destroy Krishna directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)

$Formula: ( when 
   ( and 
      ( is-previous-goal-true 
         "cr-3a" 
         "Eliminate Depot" 
      )
      ( is-previous-goal-true 
         "cr-4a" 
         "Eliminate Reinforcements" 
      )
      ( is-goal-true-delay 
         "Escort Intrepid" 
         0 
      )
   )
   ( grant-medal "Military Defense" ) 
)
+Name: Grant medal
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Escort Intrepid
$MessageNew:  XSTR("Escort Intrepid to Vega", -1)
$end_multi_text
$Formula: ( has-departed-delay 5 "Intrepid" ) 
+Score: 400

$Type: Secondary
+Name: Destroy retreating Shivans
$MessageNew:  XSTR("Destroy retreating Shivans", -1)
$end_multi_text
$Formula: ( and 
   ( percent-ships-destroyed 
      66 
      "Scourge" 
      "Plague" 
      "Pestilence" 
      "Enki" 
      "Durga" 
      "Ratri" 
      "Kali" 
      "Bheema" 
      "Varuna" 
      "Genma" 
      "Vishnu" 
   )
   ( is-event-true-delay 
      "Cavalry Arrived 2" 
      0 
   )
)
+Invalid
+Score: 600

$Type: Bonus
+Name: Destroy All Retreating Shivans
$MessageNew:  XSTR("Destroy All Retreating Shivans", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   100 
   "Scourge" 
   "Plague" 
   "Pestilence" 
   "Enki" 
   "Durga" 
   "Ratri" 
   "Kali" 
   "Bheema" 
   "Varuna" 
   "Genma" 
   "Vishnu" 
)
+Score: 200

#Waypoints		;! 11 lists total


$Jump Node: 0.000000, -0.000001, 992.907349
$Jump Node Name: Vega Jump Node
$Name: Intrepid Path
$List: (		;! 3 points in list
	( -4.101203, 0.000186, -6966.510742 )
	( -0.222724, 0.003529, -5999.063477 )
	( -1293.130249, -0.000187, -5448.452148 )
)

$Name: Loki Path
$List: (		;! 3 points in list
	( 159.238678, -329.684235, -132.576385 )
	( 1223.584839, 263.198700, -11.322792 )
	( 1638.977417, 680.596619, -506.335358 )
)

$Name: Rekyjak Patrol Path
$List: (		;! 4 points in list
	( 22.271616, 337.405273, 1948.911743 )
	( -507.288177, 658.417480, 1067.551392 )
	( -12.683790, 337.405121, 17.110960 )
	( 960.214905, 337.405365, 887.737854 )
)

$Name: Vasudan Cruiser Path
$List: (		;! 4 points in list
	( 1610.158936, 0.000882, 1792.218872 )
	( -255.967041, 1277.830933, 1445.751709 )
	( -259.536865, 0.001124, -634.265747 )
	( 1146.305054, -903.001404, 75.646606 )
)

$Name: Escape Path 1
$List: (		;! 1 points in list
	( 1940.488159, -1389.758301, 3001.285645 )
)

$Name: Escape Path 2
$List: (		;! 1 points in list
	( -2189.028320, -129.689087, 2985.919922 )
)

$Name: Escape Path 3
$List: (		;! 1 points in list
	( 121.676582, 3114.924805, 1057.492432 )
)

$Name: Odin Path
$List: (		;! 2 points in list
	( 638.130066, -0.000071, 692.357422 )
	( 536.129639, 336.388489, 1160.526611 )
)

$Name: Vega Node Center
$List: (		;! 1 points in list
	( 13.828828, 0.004680, 885.024658 )
)

$Name: Thor Patrol Path
$List: (		;! 4 points in list
	( 596.601440, -533.561218, 159.658813 )
	( -1273.062866, -533.561707, 123.758514 )
	( -1453.949463, -533.561218, 1684.046753 )
	( 733.637146, -533.561218, 1806.065430 )
)

$Name: Intrepid warpout
$List: (		;! 1 points in list
	( -0.719947, 0.000198, 1001.260681 )
)

#Messages		;! 19 total


$Name: Intrepid Query
$Team: -1
$MessageNew:  XSTR("Epsilon wing, this is the GTD Intrepid, what are you doing here!!?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7a_M01.ogg

$Name: Epsilon Explanation
$Team: -1
$MessageNew:  XSTR("Greetings Intrepid, good to see you're in one piece!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: Cr_M7a_M02.ogg

$Name: Epsilon Explanation 2
$Team: -1
$MessageNew:  XSTR("The Alliance was able to start it's offensive early, you've been wreaking havoc on the Shivans.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: Cr_M7a_M03.ogg

$Name: Epsilon Explanation 3
$Team: -1
$MessageNew:  XSTR("We've routed the Shivan forces in the Vega system, they're fleeing as fast as they can.  Request your help in eliminating survivors.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: Cr_M7a_M04.ogg

$Name: Intrepid Response
$Team: -1
$MessageNew:  XSTR("Roger that Epsilon, moving into position.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7a_M05.ogg

$Name: Mu Arrived
$Team: -1
$MessageNew:  XSTR("Mu wing has arrived, awaiting orders", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: Cr_M7a_M06.ogg

$Name: Intrepid Leaving
$Team: -1
$MessageNew:  XSTR("Entering subspace now, we will rendez-vous with you there", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-CM1
+Wave Name: Cr_M7a_M07.ogg

$Name: Cavalry Arrived
$Team: -1
$MessageNew:  XSTR("GTC Trafalgar here, we'll secure the node now, Intrepid you are clear to return to Vega.", -1)
$end_multi_text
+Wave Name: Cr_M7a_M08.ogg

$Name: Intrepid Moving
$Team: -1
$MessageNew:  XSTR("Roger that Trafalgar, we're on our way.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M7a_M09.ogg

$Name: Scourge & Plague Arrived
$Team: -1
$MessageNew:  XSTR("Two Shivan cruisers arriving", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: VC_a3m1_aa.wav

$Name: Request assistance
$Team: -1
$MessageNew:  XSTR("Request assistance", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC
+Wave Name: 6_assist.wav

$Name: Shivan Cruiser Destroyed
$Team: -1
$MessageNew:  XSTR("One Shivan cruiser is down", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: VC_a3m1_ab.wav

$Name: Shivan Cruiser Destroyed 2
$Team: -1
$MessageNew:  XSTR("Second Shivan cruiser is down", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: VC_a3m1_ac.wav

$Name: Valiant Destroyed
$Team: -1
$MessageNew:  XSTR("Aaaarrrggghhhh!!!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: 6_a1m8_e.wav

$Name: Sensor Reading
$Team: -1
$MessageNew:  XSTR("Reading five enemy fighters.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: 2_a1m3_c.wav

$Name: Enemy Bombers
$Team: -1
$MessageNew:  XSTR("Enemy bombers sighted!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: 1_a1m5_q.wav

$Name: Intrepid Request Cover
$Team: -1
$MessageNew:  XSTR("Hull integrity dropping, we need support!", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: L_a3m7_b.wav

$Name: Intrepid Severly Damaged
$Team: -1
$MessageNew:  XSTR("I don't know how much more damage we can take!", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: L_a3m7_c.wav

$Name: Okay to Leave
$Team: -1
$MessageNew:  XSTR("You're safely within the jump node Alpha, you may warp out now.", -1)
$end_multi_text
+Wave Name: Cr_M7a_M19.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 21 total

$Num stars: 2000
$Ambient light level: 7895160

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+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb08
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 0.174533 2.844884
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Substitute Event Music: FS1-9: Monolith
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

