#Mission Info

$Version: 0.10
$Name:  XSTR("Trapline", -1)
$Author: Matthew Guenther
$Created: 08/24/98 at 18:15:39
$Modified: 07/19/11 at 12:36:37
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Allied forces attempt to capture a Shivan cruiser in a trap. Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
5.000000

+Viewer pos: 419.152496, 1056.669800, -1896.948364
+Viewer orient:
	0.999942, 0.000000, -0.010777,
	-0.001322, 0.992445, -0.122684,
	0.010696, 0.122691, 0.992387


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"0"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 10
$start_stage
$multi_text
 XSTR("From all the information we've been gathering, Intelligence is beginning to believe that the Shivans have something big cooking in the Capella system.  They believe the Shivans may have an operational shipyard capable of constructing Demon or even Lucifer class vessels.", -1)
$end_multi_text
$voice: Cr_M4a_B01.ogg
$camera_pos: -0.474578, 25147.210938, 1099.742432
$camera_orient:
	0.999998, 0.000000, -0.001822,
	0.001821, 0.036120, 0.999346,
	0.000066, -0.999347, 0.036120
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTSG Cerberus
$pos: -357.381073, 0.000013, 1998.677490
$label: Capella
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To find out we're going to indulge in some underhanded tactics.  The Shivans were able to pull some pretty impressive trickery on us before the loss of Terra, now it's our goal to show them some of our own human brand trickery.", -1)
$end_multi_text
$voice: Cr_M4a_B02.ogg
$camera_pos: 1.110794, 1081.188110, 1969.576538
$camera_orient:
	0.999998, 0.000000, -0.001822,
	0.001821, 0.036120, 0.999346,
	0.000066, -0.999347, 0.036120
$camera_time: 2000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1.182018, 0.000007, 2008.654663
$label: Decoy
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We've placed a modified nav beacon in the outskirts of the Capella system.  This beacon has been set to broadcast Terran style transmissions, strong enough that the Shivans will be sure to pick them up soon.", -1)
$end_multi_text
$voice: Cr_M4a_B03.ogg
$camera_pos: 1.110794, 1081.188110, 1969.576538
$camera_orient:
	0.999998, 0.000000, -0.001822,
	0.001821, 0.036120, 0.999346,
	0.000066, -0.999347, 0.036120
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1.182018, 0.000007, 2008.654663
$label: Decoy
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("What the Shivans won't know is that we have placed numerous sentries around the beacon, and we'll have several wings of fighters on hand to pounce the second they emerge from subspace.", -1)
$end_multi_text
$voice: Cr_M4a_B04.ogg
$camera_pos: 1.110794, 1081.188110, 1969.576538
$camera_orient:
	0.999998, 0.000000, -0.001822,
	0.001821, 0.036120, 0.999346,
	0.000066, -0.999347, 0.036120
$camera_time: 100
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1.182018, 0.000007, 2008.654663
$label: Decoy
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: GTSG Cerberus
$pos: 148.337769, 0.000056, 2006.396484
$label: Sentry
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: GTSG Cerberus
$pos: -1.057174, -0.000022, 1866.055298
$label: Sentry
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: GTSG Cerberus
$pos: -141.986084, -0.000047, 2000.957397
$label: Sentry
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: GTSG Cerberus
$pos: -2.538677, 0.000016, 2160.675049
$label: Sentry
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: SF Scorpion
$pos: -2288.798096, 0.000355, 726.233215
$label: Scouts
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Standard Shivan protocol seems to be for a small group of scouts to jump in to get a visual confirmation of the target before any larger ships jump in.", -1)
$end_multi_text
$voice: Cr_M4a_B05.ogg
$camera_pos: 0.998993, 2778.320801, 1908.235107
$camera_orient:
	0.999998, 0.000000, -0.001822,
	0.001821, 0.036120, 0.999346,
	0.000066, -0.999347, 0.036120
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1.182018, 0.000007, 2008.654663
$label: Decoy
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: SF Scorpion
$pos: -576.877747, 0.000704, 1610.811279
$label: Scouts
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your goal will be to ambush and attempt capture of any Shivan cruiser class vessels that attack.  We expect at least one $h Cain class vessel to make an appearance, and intelligence would like to capture any cruiser class vessel to find the location of the shipyard, if it exists.", -1)
$end_multi_text
$voice: Cr_M4a_B06.ogg
$camera_pos: 0.998993, 2778.320801, 1908.235107
$camera_orient:
	0.999998, 0.000000, -0.001822,
	0.001821, 0.036120, 0.999346,
	0.000066, -0.999347, 0.036120
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1.182018, 0.000007, 2008.654663
$label: Decoy
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 502.525909, -0.000016, 2069.155762
$label: Cruiser
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 498.158936, -110.954140, 1688.662842
$label: Fighters
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha $f Beta and $f Gamma wings will be deployed in this operation.  $f Alpha will be flying bombers with $f Beta and $f Gamma flying escort.", -1)
$end_multi_text
$voice: Cr_M4a_B07.ogg
$camera_pos: -6.551263, 1622.227539, -2234.350830
$camera_orient:
	0.999998, 0.000000, -0.001823,
	0.001822, -0.027675, 0.999615,
	-0.000050, -0.999617, -0.027675
$camera_time: 1600
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1.182018, 0.000007, 2008.654663
$label: Decoy
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 1454.899658, -0.000026, 2719.458984
$label: Cruiser
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 370.536652, -0.003172, -2328.349854
$label: Gamma
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -359.500702, -0.000069, -2292.240234
$label: Beta
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: -0.339179, -0.000235, -2310.466553
$label: Alpha
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It is imperative that any scouts that appear be destroyed immediately before they have a chance to report the nature of the trap.  As well, it would be a good idea to destroy the communications system of any cruiser that appears in an effort to prevent reinforcements from coming to the rescue.", -1)
$end_multi_text
$voice: Cr_M4a_B08.ogg
$camera_pos: -1424.976318, 1334.462280, -757.485107
$camera_orient:
	1.000000, 0.000000, 0.000474,
	-0.000474, 0.000074, 1.000000,
	0.000000, -1.000000, 0.000074
$camera_time: 2000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1213.943481, 0.001944, -909.374756
$label: Beta
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: SF Scorpion
$pos: -1424.976318, 0.000067, -757.386841
$label: Scouts
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the cruiser has been disabled, $f Omega will jump in and attempt to board the cruiser and download its computer cores.  This information is imperative, if the Shivans have a major installation in Capella, we must find it and put it out of commission.", -1)
$end_multi_text
$voice: Cr_M4a_B09.ogg
$camera_pos: -1424.976440, 1334.462280, -757.485229
$camera_orient:
	0.817864, 0.000000, -0.575412,
	0.212254, 0.929480, 0.301688,
	0.534834, -0.368873, 0.760188
$camera_time: 1500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 1008.326782, -0.000025, 1971.941284
$label: Hydra
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 6.710565, 504.209839, 1969.744385
$label: Omega
+id: 22
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Delta wing will also be available for reinforcement if necessary.  Do not hesitate to call on them, as it is imperative that this mission succeed.", -1)
$end_multi_text
$voice: Cr_M4a_B10.ogg
$camera_pos: 520.463989, 1280.734985, -240.619553
$camera_orient:
	0.346985, 0.000000, 0.937871,
	-0.852999, 0.415690, 0.315585,
	-0.389864, -0.909506, 0.144238
$camera_time: 1600
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( not 
   ( or 
      ( is-previous-event-true 
         "cr-3b" 
         "Delta destroyed" 
      )
      ( is-previous-event-true 
         "cr-3a" 
         "Command damaged" 
      )
   )
)
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 1008.326782, -0.000025, 1971.941284
$label: Hydra
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 6.710565, 504.209839, 1969.744385
$label: Omega
+id: 22
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: -150.527344, -0.000033, -383.637177
$label: Delta
+id: 23
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -284.343536, 0.000024, -30.624460
$label: Beta
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: -24.276211, 9.920280, -39.081486
$label: Alpha
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 219.739807, -0.000039, -10.131557
$label: Gamma
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay 
      "Capture Cruiser" 
      0 
   )
   ( is-goal-true-delay 
      "Eliminate Shivans" 
      0 
   )
)
$Multi text
    XSTR("The cruiser's computer core is in our hands now and the mission was a complete success.  We weren't expecting nearly the amount of forces that were thrown at the decoy.  Intelligence is revising its estimates of Shivan forces in the system, and preparing to analyze the data as we speak.", -1)
$end_multi_text
$Voice: Cr_M4a_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Capture Cruiser" 
      0 
   )
   ( is-goal-true-delay 
      "Eliminate Shivans" 
      0 
   )
)
$Multi text
    XSTR("The Shivan cruiser's core was lost, and with the increased Shivan activity in the system we are rapidly running out of options.  At least the Shivans were badly mauled for their efforts. We are preparing to leave the system while we still can.", -1)
$end_multi_text
$Voice: Cr_M4a_DB02.ogg
$Recommendation text:
    XSTR("Attempt to limit the cruiser's effectiveness by destroying the sensors and weapons subsystems, before going after turrets and engines.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Capture Cruiser" 
      0 
   )
   ( is-goal-false-delay 
      "Eliminate Shivans" 
      0 
   )
)
$Multi text
    XSTR("With this lost opportunity and the losses Shivan forces inflicted, the Intrepid will be forced to return to Beta Aquilae as of 0700.  You are dismissed.", -1)
$end_multi_text
$Voice: Cr_M4a_DB03.ogg
$Recommendation text:
    XSTR("Attempt to limit the cruiser's effectiveness by destroying the sensors and weapons subsystems, before going after turrets and engines.

Ensure that your fighters are providing escort, not attempting to attack the Hydra.  Knowing that the Shivans will jump in near the decoy attempt to hit them as they emerge from freespace.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Capture Cruiser" 
      0 
   )
   ( is-goal-false-delay 
      "Eliminate Shivans" 
      0 
   )
)
$Multi text
    XSTR("The cruiser data is in our hands now, and Intelligence is preparing to analyze it as we speak.  They had not predicted the amount of forces that the Shivans would throw at the decoy. The fact that you were able to make it out with the information intact is an admirable achievement.", -1)
$end_multi_text
$Voice: Cr_M4a_DB04.ogg
$Recommendation text:
    XSTR("Knowing the Shivans will emerge from freespace near the decoy, attempt to hit the fighters as they emerge, and before they can take defensive action.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Eliminate Reinforcements" 
      0 
   )
   ( is-goal-true-delay 
      "Capture Cruiser" 
      0 
   )
)
$Multi text
    XSTR("As well, mopping up the Shivan reinforcements went above and beyond the call of duty.  Your thoroughness is impressive, and we are all truly glad you are on our side.", -1)
$end_multi_text
$Voice: Cr_M4a_DB05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	2
	"GTF Apollo"	7
	"GTF Valkyrie"	4
	"GTF Hercules"	5
	"GTB Athena"	1
	"GTB Medusa"	3
	"GTB Ursa"	1
)

+Weaponry Pool: (
	"ML-16 Laser"	29
	"Disruptor"	31
	"D-Advanced"	14
	"Avenger"	27
	"Flail"	11
	"Prometheus"	39
	"Banshee"	7
	"MX-50"	164
	"Fury"	321
	"Interceptor"	151
	"Hornet"	240
	"Phoenix V"	59
	"D-Missile"	25
	"Synaptic"	43
	"Stiletto"	144
	"Tsunami"	28
	"Harbinger"	6
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: GTB Athena
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Stiletto" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTB Athena
$Team: Friendly
$Location: -45.822823, 9.812901, -32.984432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Stiletto" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTB Athena
$Team: Friendly
$Location: 24.711378, 19.840561, -33.865726
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Stiletto" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: -270.459076, 0.000018, -4.487588
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: -290.090973, 0.000029, -29.012180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: -253.960785, 0.000029, -29.442432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Omega		;! Object #6
$Class: GTT Elysium
$Team: Friendly
$Location: -7.122091, 1184.256958, 1993.759277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.040785, 0.999168,
	0.000000, -0.999168, 0.040785
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Omega Begin" 50 ) ( ai-stay-still "Hydra Path:1" 40 ) )
$Cargo 1:  XSTR("Space Marines", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Hydra Ready for Capture" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Decoy		;! Object #7
$Class: Terran NavBuoy
$Team: Friendly
$Location: 1.182018, 0.000007, 2008.654663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Hydra		;! Object #8
$Class: SC Lilith
$Team: Hostile
$Location: 509.877136, 0.000022, 1992.625122
$Orientation:
	0.140331, 0.000000, 0.990105,
	0.000000, 1.000000, 0.000000,
	-0.990105, 0.000000, 0.140331
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Hydra Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: General
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Hydra arrival" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Siren		;! Object #9
$Class: SC Cain
$Team: Hostile
$Location: -6.420669, -631.276123, 947.087830
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.000000, 1.000000, 0.000000,
	0.019999, 0.000000, 0.999800
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Siren Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: General
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Shivan Reinforcements Arrive" 
         0 
      )
      ( skill-level-at-least "Hard" ) 
   )
   ( is-goal-true-delay 
      "Capture Cruiser" 
      8 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Arjuna 1		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: 656.224609, 98.218536, 1994.446289
$Orientation:
	0.060759, 0.000000, 0.998153,
	0.000000, 1.000000, 0.000000,
	-0.998153, 0.000000, 0.060759
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 2		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: 731.013733, 98.218506, 1938.741455
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Kali 1		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: 98.267105, -110.954346, 1937.275635
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 2		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: 328.584503, -110.954315, 1804.179443
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 3		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: 185.059418, -110.954330, 1892.359131
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sentry 1		;! Object #15
$Class: GTSG Cerberus
$Team: Friendly
$Location: -16.079800, 0.000010, 1802.472534
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Subsystem: turret02a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 2		;! Object #16
$Class: GTSG Cerberus
$Team: Friendly
$Location: 197.351868, 0.000051, 2028.188843
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Subsystem: turret02a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 3		;! Object #17
$Class: GTSG Cerberus
$Team: Friendly
$Location: -13.885813, 0.000032, 2210.059814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Subsystem: turret02a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 4		;! Object #18
$Class: GTSG Cerberus
$Team: Friendly
$Location: -204.708984, -0.000016, 2008.968872
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Subsystem: turret02a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 5		;! Object #19
$Class: GTSG Cerberus
$Team: Friendly
$Location: -4.864501, -215.576065, 2000.656006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Subsystem: turret02a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 6		;! Object #20
$Class: GTSG Cerberus
$Team: Friendly
$Location: -1.022397, 244.538010, 1997.745483
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Subsystem: turret02a
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Indra 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: -126.898880, -749.526550, 929.445984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -189.938263, -753.717346, 901.330933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 3		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: 55.290733, -749.526489, 947.543457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 4		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: 131.914429, -749.526428, 913.329834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #25
$Class: GTF Ulysses
$Team: Friendly
$Location: 233.188477, -0.000037, 2.677602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 2		;! Object #26
$Class: GTF Ulysses
$Team: Friendly
$Location: 206.291153, -0.000041, -22.940716
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #27
$Class: PVF Thoth
$Team: Friendly
$Location: -76.357941, -599.125793, -303.845825
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #28
$Class: PVF Thoth
$Team: Friendly
$Location: -104.093834, -599.125793, -323.452942
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #29
$Class: PVF Thoth
$Team: Friendly
$Location: -50.472622, -599.125793, -325.795319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Ashera 1		;! Object #30
$Class: SF Scorpion
$Team: Hostile
$Location: 593.143799, 0.000381, 2088.452393
$Orientation:
	-0.048719, 0.228250, 0.972383,
	-0.002628, 0.973507, -0.228645,
	-0.998810, -0.013695, -0.046827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ashera 2		;! Object #31
$Class: SF Scorpion
$Team: Hostile
$Location: 633.572693, 0.000489, 2033.483765
$Orientation:
	-0.048719, 0.228250, 0.972383,
	-0.002628, 0.973507, -0.228645,
	-0.998810, -0.013695, -0.046827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kali 4		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: 424.433868, -122.603157, 1752.489502
$Orientation:
	-0.069149, 0.000000, 0.997606,
	0.000000, 1.000000, 0.000000,
	-0.997606, 0.000000, -0.069149
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rakasha 4		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 344.198975, 96.211998, 2202.116211
$Orientation:
	0.030791, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030791
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Enki 1		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: -185.815201, 0.000294, 901.159302
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Enki 2		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: -131.652634, 0.000185, 933.346741
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Enki 3		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: 57.614838, 0.000289, 952.110535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rakasha 1		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: 194.907684, 95.606224, 2115.693848
$Orientation:
	0.030791, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030791
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rakasha 2		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: 248.241333, 95.606201, 2140.997803
$Orientation:
	0.030791, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030791
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rakasha 3		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: 293.226532, 95.606125, 2169.188477
$Orientation:
	0.030791, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030791
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #40
$Class: GTF Ulysses
$Team: Friendly
$Location: -268.891266, -0.000205, -56.221363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #41
$Class: GTB Athena
$Team: Friendly
$Location: -1.562925, -0.000165, -74.430519
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Stiletto" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base" 
   8 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Hydra" 50 ) ( ai-disable-ship "Hydra" 60 ) ( ai-guard "Omega" 40 ) ( ai-destroy-subsystem "Hydra" "communication" 70 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base" 
   8 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Kali 4

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Hydra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Hydra" ) 
$Ships: (		;! 4 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 80

$Name: Arjuna
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "Hydra" ) 
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Hydra" ) 
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 90

$Name: Indra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 2		;! Indra 3

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivan Reinforcements Arrive" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase-any 40 ) ( ai-guard "Siren" 60 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 32

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base" 
   8 
)
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 20

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( or 
      ( is-previous-event-true 
         "cr-3b" 
         "Delta destroyed" 
      )
      ( is-previous-event-true 
         "cr-3a" 
         "Command damaged" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base" 
   8 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags: ( "reinforcement" )

$Name: Ashera
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ashera 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Hydra" ) 
$Ships: (		;! 2 total
	"Ashera 1"
	"Ashera 2"
)
+Flags: ( )

$Name: Enki
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Enki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Shivan Reinforcements Arrive" 
      4 
   )
   ( skill-level-at-least "Easy" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Enki 1"
	"Enki 2"
	"Enki 3"
)
$AI Goals: ( goals ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Rakasha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rakasha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Hydra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Hydra" ) 
$Ships: (		;! 4 total
	"Rakasha 1"
	"Rakasha 2"
	"Rakasha 3"
	"Rakasha 4"
)
$AI Goals: ( goals ( ai-guard "Hydra" 50 ) )
+Flags: ( )

#Events		;! 39 total

$Formula: ( when 
   ( has-arrived-delay 1 "Ashera" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Scouts Arrived" 
   )
)
+Name: Ashera Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Ashera" ) 
      ( not 
         ( has-arrived-delay 30 "Ashera" ) 
      )
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Scouts Dead" 
   )
)
+Name: Ashera Dead in Time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Ashera Dead in Time" 
      2 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Scouts Dead 2" 
   )
)
+Name: Ashera Dead 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Hydra" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hydra Arrived" 
   )
)
+Name: Shivans Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Hydra" 
      "communication" 
      3 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Capture Hydra" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-disable-ship "Hydra" 89 ) 
   )
   ( protect-ship "Hydra" ) 
)
+Name: Capture Hydra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 40 "Hydra" ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Hydra" 
            "communication" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Shivan Reinforcements" 
   )
)
+Name: Shivan Reinforcements
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-false-delay 
         "Shivan Reinforcements" 
         50 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Kali" 
            "Arjuna" 
            "Rakasha" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Shivan Reinforcements 2" 
   )
)
+Name: Shivan Reinforcements 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Hydra" ) 
      ( is-disarmed-delay 0 "Hydra" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Hydra Capturable" 
   )
)
+Name: Hydra Ready for Capture
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Omega" ) 
   ( send-message 
      "Omega" 
      "High" 
      "Omega Arrived" 
   )
)
+Name: Omega Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omega" 
      "Omega Begin" 
      0 
   )
   ( add-goal 
      "Omega" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
)
+Name: Omega Begin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega" 
      "Hydra" 
      1 
      30 
   )
   ( add-goal "Omega" ( ai-undock 89 ) ) 
   ( exchange-cargo "Omega" "Hydra" ) 
)
+Name: Omega Done Docking 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Omega" 
      "Hydra" 
      1 
      5 
   )
   ( add-goal 
      "Omega" 
      ( ai-waypoints-once 
         "Omega Standby" 
         89 
      )
   )
)
+Name: Omega Standby
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Omega Done Docking 1" 
      180 
   )
   ( send-message 
      "#Marines" 
      "Normal" 
      "Data Downloaded" 
   )
   ( add-goal 
      "Omega" 
      ( ai-dock 
         "Hydra" 
         "topside docking" 
         "main dock" 
         89 
      )
   )
)
+Name: Data Captured
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Omega" 
      "Hydra" 
      2 
      20 
   )
   ( add-goal "Omega" ( ai-undock 89 ) ) 
   ( exchange-cargo "Omega" "Hydra" ) 
)
+Name: Omega Done Docking 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Omega" 
      "Hydra" 
      2 
      5 
   )
   ( add-goal "Omega" ( ai-warp-out 89 ) ) 
)
+Name: Omega Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Omega" ) 95 ) 
   ( send-message 
      "Omega" 
      "Normal" 
      "Protect Transports" 
   )
)
+Name: Omega under fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Omega" ) 60 ) 
   ( send-message 
      "Omega" 
      "Normal" 
      "Omega Damaged" 
   )
)
+Name: Omega Taking Damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Omega" ) 30 ) 
   ( send-message 
      "Omega" 
      "High" 
      "Omega Damaged 2" 
   )
)
+Name: Omega Taking Damage 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Omega" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Omega Destroyed 1" 
   )
)
+Name: Omega destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Capture Cruiser" 
      0 
   )
   ( unprotect-ship "Hydra" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Hydra" 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Destroy Hydra" 
   )
)
+Name: Destroy Hydra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Siren" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Siren Arrived" 
   )
)
+Name: Siren Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Siren Arrived" 
      2 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Siren Arrived 2" 
   )
)
+Name: Siren Arrived 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Hydra" ) 
      ( is-goal-incomplete 
         "Capture Cruiser" 
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Omega Destroyed 1" 
      0 
      "#Command" 
      "High" 
      "Omega Destroyed 2" 
      0 
   )
)
+Name: Hydra Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Siren" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Siren Destroyed" 
   )
)
+Name: Siren Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Hydra" ) 10 ) 
      ( or 
         ( not ( is-disabled-delay 0 "Hydra" ) ) 
         ( not ( is-disarmed-delay 0 "Hydra" ) ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Hydra Severely Damaged" 
   )
)
+Name: Hydra Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( do-nothing ) 
)
+Name: Delta Arrived
+Repeat Count: 1
+Interval: 1
+Score: -100

$Formula: ( when 
   ( or 
      ( and 
         ( or 
            ( is-event-true-delay 
               "Shivan Reinforcements" 
               360 
            )
            ( is-event-true-delay 
               "Shivan Reinforcements 2" 
               390 
            )
         )
         ( skill-level-at-least "Medium" ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Hydra" 
            )
         )
      )
      ( and 
         ( or 
            ( is-event-true-delay 
               "Shivan Reinforcements" 
               400 
            )
            ( is-event-true-delay 
               "Shivan Reinforcements 2" 
               440 
            )
         )
         ( not 
            ( skill-level-at-least "Medium" ) 
         )
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Hydra" 
            )
         )
      )
      ( is-event-true-delay 
         "Omega Done Docking 1" 
         32 
      )
   )
   ( do-nothing ) 
)
+Name: Shivan Reinforcements Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Hydra" ) 
   ( send-message 
      "<any wingman>" 
      "Low" 
      "Hydra Disabled" 
   )
)
+Name: Hydra Disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disarmed-delay 0 "Hydra" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Hydra Disarmed" 
   )
)
+Name: Hydra Disarmed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Alpha" 
      "Beta" 
      "Gamma" 
   )
   ( do-nothing ) 
)
+Name: Command damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Ashera Dead in Time" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy scouts directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scouts", -1)

$Formula: ( when 
   ( is-disabled-delay 0 "Hydra" ) 
   ( do-nothing ) 
)
+Name: Disable Hydra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Hydra", -1)

$Formula: ( when 
   ( is-disarmed-delay 0 "Hydra" ) 
   ( do-nothing ) 
)
+Name: Disarm Hydra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Hydra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Siren" ) 
   ( do-nothing ) 
)
+Name: Destroy Siren directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 90 ) 
   ( do-nothing ) 
)
+Name: Hydra arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-false-delay 
         "Ashera Dead in Time" 
         0 
      )
      ( has-arrived-delay 2 "Hydra" ) 
   )
   ( add-goal 
      "Hydra" 
      ( ai-waypoints-once 
         "Hydra escape path" 
         89 
      )
   )
)
+Name: Hydra warned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( are-waypoints-done-delay 
         "Hydra" 
         "Hydra escape path" 
         0 
      )
      ( are-waypoints-done-delay 
         "Hydra" 
         "Hydra Path" 
         0 
      )
   )
   ( add-goal "Hydra" ( ai-warp-out 89 ) ) 
)
+Name: Hydra escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Hydra" ) 
      ( is-event-true-delay 
         "Destroy Hydra" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Hydra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hydra", -1)

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Capture Cruiser" 
         0 
      )
      ( is-destroyed-delay 
         0 
         "Hydra" 
         "Siren" 
         "Kali" 
         "Arjuna" 
         "Indra" 
         "Ashera" 
         "Enki" 
         "Rakasha" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return to base" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
   )
)
+Name: Return to base
+Repeat Count: 1
+Interval: 1

#Goals		;! 5 total

$Type: Primary
+Name: Capture Cruiser
$MessageNew:  XSTR("Download Shivan Computer Core", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Ashera Dead in Time" 
      0 
   )
   ( is-event-true-delay "Omega Leave" 2 ) 
)
+Score: 200

$Type: Secondary
+Name: Eliminate Shivans
$MessageNew:  XSTR("Destroy all remaining Shivan forces", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Kali" 
   "Arjuna" 
   "Rakasha" 
   "Ashera" 
)
+No music
+Score: 100

$Type: Bonus
+Name: Eliminate Reinforcements
$MessageNew:  XSTR("Eliminate Shivan Reinforcements", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Enki" "Indra" ) 
+No music
+Score: 100

$Type: Bonus
+Name: Destroy Siren
$MessageNew:  XSTR("Destroy Siren", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Siren" ) 
+Score: 150

$Type: Secondary
+Name: Destroy Hydra
$MessageNew:  XSTR("Destroy Hydra", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Hydra" ) 
   ( is-goal-true-delay 
      "Capture Cruiser" 
      0 
   )
)
+Score: 100

#Waypoints		;! 5 lists total

$Name: Hydra Path
$List: (		;! 4 points in list
	( 0.131741, 0.000650, 1466.266479 )
	( 980.909607, 296.070099, 2003.070313 )
	( -10.547945, -648.802368, 2995.857422 )
	( -1004.698914, 577.939941, 2003.666382 )
)

$Name: Siren Path
$List: (		;! 4 points in list
	( 25.112925, -805.815369, 1684.630371 )
	( 28.483984, 1430.903809, 2300.095703 )
	( -1783.836548, 1267.756470, 2011.428101 )
	( 26.223772, -971.847595, 329.333405 )
)

$Name: Omega Standby
$List: (		;! 1 points in list
	( 122.956528, -0.000007, 2139.520020 )
)

$Name: Omega Begin
$List: (		;! 1 points in list
	( 150.975861, 283.169617, 1852.738525 )
)

$Name: Hydra escape path
$List: (		;! 1 points in list
	( -1028.556885, 0.000896, 2031.730957 )
)

#Messages		;! 24 total


$Name: Scouts Arrived
$Team: -1
$MessageNew:  XSTR("The scouts have just jumped in, eliminate them quickly, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M01.ogg

$Name: Scouts Dead
$Team: -1
$MessageNew:  XSTR("Alright, they never had a chance to cry for mommy!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4a_M02.ogg

$Name: Scouts Dead 2
$Team: -1
$MessageNew:  XSTR("Prepare for the arrival of the main force, they should be along any minute now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M03.ogg

$Name: Hydra Arrived
$Team: -1
$MessageNew:  XSTR("It looks like a Shivan cruiser has arrived, disable its communications system quickly, Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M04.ogg

$Name: Capture Hydra
$Team: -1
$MessageNew:  XSTR("Alpha, attempt to disable and disarm the Hydra.  Watch out for those missile launchers!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M05.ogg

$Name: Shivan Reinforcements
$Team: -1
$MessageNew:  XSTR("The cruiser was able to call for reinforcements. Be on the lookout, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M06.ogg

$Name: Shivan Reinforcements 2
$Team: -1
$MessageNew:  XSTR("One of the Shivan fighters was able to make a distress call, prepare for enemy reinforcements.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M07.ogg

$Name: Hydra Capturable
$Team: -1
$MessageNew:  XSTR("Transport wing incoming, ETA 30 seconds.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M08.ogg

$Name: Omega Arrived
$Team: -1
$MessageNew:  XSTR("Omega wing arrived, beginning capture operation.  Please provide cover.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP1
+Wave Name: Cr_M4a_M09.ogg

$Name: Siren Arrived
$Team: -1
$MessageNew:  XSTR("Another Shivan cruiser has jumped in!  Look out!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4a_M10.ogg

$Name: Hydra Destroyed 1
$Team: -1
$MessageNew:  XSTR("The Hydra has been destroyed, the mission is a failure!  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M11.ogg

$Name: Siren Destroyed
$Team: -1
$MessageNew:  XSTR("The Siren is down!", -1)
$end_multi_text
+Wave Name: Cr_M4a_M12.ogg

$Name: Protect Transports
$Team: -1
$MessageNew:  XSTR("The Shivans are attacking us!  Please provide cover!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP1
+Wave Name: Cr_M4a_M13.ogg

$Name: Omega Damaged
$Team: -1
$MessageNew:  XSTR("Transport wing Omega under heavy fire, requesting support!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP1
+Wave Name: Cr_M4a_M14.ogg

$Name: Hydra Severely Damaged
$Team: -1
$MessageNew:  XSTR("The Hydra has been severely damaged, do not destroy it!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M15.ogg

$Name: Siren Arrived 2
$Team: -1
$MessageNew:  XSTR("Destroy the Siren, before it can destroy the transports!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M16.ogg

$Name: Omega Destroyed 1
$Team: -1
$MessageNew:  XSTR("One of the transports has been destroyed, the capture operation will have to be aborted!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M17.ogg

$Name: Omega Destroyed 2
$Team: -1
$MessageNew:  XSTR("The mission is a failure, destroy the remaining Shivans and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M18.ogg

$Name: Omega Damaged 2
$Team: -1
$MessageNew:  XSTR("We are taking severe damage, we need support!", -1)
$end_multi_text
+Wave Name: Cr_M4a_M19.ogg

$Name: Data Downloaded
$Team: -1
$MessageNew:  XSTR("The central computer has been downloaded, requesting pickup.", -1)
$end_multi_text
+Wave Name: Cr_M4a_M20.ogg

$Name: Hydra Disabled
$Team: -1
$MessageNew:  XSTR("Hydra disabled!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4a_M21.ogg

$Name: Hydra Disarmed
$Team: -1
$MessageNew:  XSTR("Hydra disarmed!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Cr_M4a_M22.ogg

$Name: Destroy Hydra
$Team: -1
$MessageNew:  XSTR("We've got what we need, eliminate the Hydra.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cr_M4a_M23.ogg

$Name: Return to Base
$Team: -1
$MessageNew:  XSTR("All objectives complete, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a2m7_h.wav

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 19 total

$Num stars: 1614
$Ambient light level: 7895160

$Bitmap List:
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+Angles: 0.261799 0.000000 0.750491
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$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: FS1-1: Fortress
$Briefing Music: Brief2
$Substitute Briefing Music: FS1-BRIEF2

#End

