#Mission Info

$Version: 0.10
$Name:  XSTR("Be Like A Ghost", -1)
$Author: Noise
$Created: 12/29/04 at 11:01:44
$Modified: 12/30/04 at 12:01:29
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 3000.000000

+Storm: s_tempest


+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 3041.766602, 5629.844727, -5769.319336
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Since the assault on the main Shivan fleet didn't go as according to plan we are forced to retreat from Rampart.  However, there was an equally large number of Shivan casaulties, but some ships escape destruction.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3041.766602, 6655.595215, -7545.970215
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Kismat
$pos: 5452.736328, -0.000193, 4149.573242
$label: Shivan
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTF Daedalus
$pos: 126.568031, -0.001192, 4130.085449
$label: Allied
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have located two destroyers that somehow survived.  They have taken up a position inside a volatile gas cloud to hide so that they can effect repairs.  Be careful, one of the destroyers is of a class we have just recently encountered, it might have some surprises.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3041.766602, 5629.844727, -5769.319336
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Kismat
$pos: 1500.000000, 0.000000, 4000.000000
$label: SD Varana (new class)
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 4500.000000, 0.000000, 4000.000000
$label: SD Marida
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your mission is to plant demolition explosives on these destroyers.  You'll slip in by following a Azrael transport, and then place the explosives on only the destroyers.  Place the explosives on the weapons subsystem of both destroyers, but the Demon will require explosive on the navigation system as well.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3041.766602, 5629.844727, -5769.319336
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Kismat
$pos: 3015.771729, -0.000054, 7309.206543
$label: SD Varana (weapons)
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 2969.751465, 0.000074, 2289.496826
$label: SD Marida (weapons & navigation)
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You'll be on the mission by yourself, no reinforcements at all, so if the Shivans find you, you're boned.  Don't worry, the nature of the gas cloud limits the range of the Shivans sensors to one thousand metres, and even then you only have to worry about the fighters.  After the mission is over, pull back the to the node and rejoin the fleet before it pulls out.  Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3041.766602, 5629.844727, -5769.319336
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: SD Demon
$pos: 3107.635498, 0.000144, 4772.278320
$label: Volatile Gases
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Pegasus"	5
	"GTF Daedalus"	5
	"GTB Artemis"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Prometheus R"	100
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	18
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	10
	"Trinity"	502
	"Slayer"	500
)

#Objects		;! 16 total

$Name: Alpha 1		;! Object #0
$Class: GTF Daedalus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.930012, 0.000000, -0.367530,
	0.000000, 1.000000, 0.000000,
	0.367530, 0.000000, 0.930012
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trinity" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: SD Varana		;! Object #1
$Class: SD Kismat
$Team: Hostile
$Location: 1500.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 45
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: weapons
+Cargo Name: XSTR("Weapons", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: SD Marida		;! Object #2
$Class: SD Demon
$Team: Hostile
$Location: 4500.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 42
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: navigation
+Cargo Name: XSTR("Navigation", -1)
+Subsystem: weapons
+Cargo Name: XSTR("Weapons", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SFr Dis-1		;! Object #3
$Class: SFr Dis
$Team: Hostile
$Location: 2372.730469, 149.999939, 3793.416504
$Orientation:
	-1.000000, 0.000000, -0.000026,
	-0.000001, -0.999931, 0.011711,
	-0.000026, 0.011711, 0.999931
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: SFr Dis-2		;! Object #4
$Class: SFr Dis
$Team: Hostile
$Location: 3302.222656, 0.951033, 3025.591309
$Orientation:
	-1.000000, 0.000000, -0.000026,
	-0.000001, -0.999931, 0.011711,
	-0.000026, 0.011711, 0.999931
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: ST Indrini		;! Object #5
$Class: ST Azrael
$Team: Hostile
$Location: 142.899994, 0.000000, 361.600006
$Orientation:
	0.873145, 0.000000, -0.487460,
	0.000000, 1.000000, 0.000000,
	0.487460, 0.000000, 0.873145
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: SC Ridra		;! Object #6
$Class: SC Raguel
$Team: Hostile
$Location: 3476.169189, 0.000039, 7440.040527
$Orientation:
	-0.867015, 0.000000, 0.498282,
	0.000000, 1.000000, 0.000000,
	-0.498282, 0.000000, -0.867015
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Cancer 1		;! Object #7
$Class: SF Astaroth
$Team: Hostile
$Location: 3099.000000, 0.000000, 7703.899902
$Orientation:
	-0.943669, 0.000000, 0.330892,
	0.000000, 1.000000, 0.000000,
	-0.330892, 0.000000, -0.943669
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 2		;! Object #8
$Class: SF Astaroth
$Team: Hostile
$Location: 3045.585449, 0.000015, 7633.996582
$Orientation:
	-0.980273, 0.000000, 0.197647,
	0.000000, 1.000000, 0.000000,
	-0.197647, 0.000000, -0.980273
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 3		;! Object #9
$Class: SF Astaroth
$Team: Hostile
$Location: 3173.901855, 0.000005, 7603.131348
$Orientation:
	-0.697780, 0.000000, 0.716312,
	0.000000, 1.000000, 0.000000,
	-0.716312, 0.000000, -0.697780
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 4		;! Object #10
$Class: SF Astaroth
$Team: Hostile
$Location: 3125.621826, 0.000015, 7542.666992
$Orientation:
	-0.652639, 0.000000, 0.757669,
	0.000000, 1.000000, 0.000000,
	-0.757669, 0.000001, -0.652639
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 5		;! Object #11
$Class: SF Astaroth
$Team: Hostile
$Location: 2989.977783, 0.000011, 7510.135254
$Orientation:
	-0.973392, 0.000000, -0.229148,
	0.000000, 1.000000, 0.000001,
	0.229148, 0.000001, -0.973392
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 6		;! Object #12
$Class: SF Astaroth
$Team: Hostile
$Location: 3255.723145, 0.000007, 7500.480957
$Orientation:
	-0.235667, 0.000000, 0.971834,
	0.000000, 1.000000, 0.000000,
	-0.971834, 0.000000, -0.235667
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: SC Ushari		;! Object #13
$Class: SC Rakshasa
$Team: Hostile
$Location: 2691.199951, 0.000000, 2429.500000
$Orientation:
	0.655615, 0.000000, -0.755095,
	0.000000, 1.000000, 0.000000,
	0.755095, 0.000000, 0.655615
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SAC 3 5		;! Object #14
$Class: SAC 3
$Team: Hostile
$Location: 2374.158203, 149.104172, 3963.389648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Docked With: SFr Dis-1
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0

$Name: SAC 3 6		;! Object #15
$Class: SAC 3
$Team: Hostile
$Location: 3303.650391, 0.055259, 3195.564453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Docked With: SFr Dis-2
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "SD Varana" ) 
   ( beam-free-all "SD Marida" ) 
   ( beam-free-all "SC Ridra" ) 
   ( beam-free-all "SC Ushari" ) 
   ( subsys-set-random "SD Varana" 3 51 ) 
   ( subsys-set-random "SD Marida" 5 62 ) 
)
+Name: Shivan Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Cancer" ) 
      1000 
   )
   ( add-goal 
      "Cancer" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SD Varana" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SD Marida" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SC Ridra" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SC Ushari" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Shivans Attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( cap-subsys-cargo-known-delay 
         10 
         "SD Varana" 
         "weapons" 
      )
      ( and 
         ( cap-subsys-cargo-known-delay 
            10 
            "SD Marida" 
            "navigation" 
         )
         ( cap-subsys-cargo-known-delay 
            10 
            "SD Marida" 
            "weapons" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Good work" 
   )
)
+Name: Good work
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Shivans Attack" 
      1 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Get out" 
   )
)
+Name: Get out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( cap-subsys-cargo-known-delay 
         15 
         "SD Varana" 
         "weapons" 
      )
      ( and 
         ( cap-subsys-cargo-known-delay 
            15 
            "SD Marida" 
            "navigation" 
         )
         ( cap-subsys-cargo-known-delay 
            15 
            "SD Marida" 
            "weapons" 
         )
      )
   )
   ( self-destruct "SD Varana" ) 
   ( self-destruct "SD Marida" ) 
)
+Name: Demolitions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( key-pressed "Spacebar" ) 
      ( key-pressed "Left Ctrl" ) 
   )
   ( add-goal 
      "Cancer" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SD Varana" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SD Marida" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SC Ridra" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SC Ushari" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Detected
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "T" ) 
   ( do-nothing ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "SD Varana" ) 
      1800 
   )
   ( do-nothing ) 
)
+Name: Follow Transport
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Follow Transport", -1)
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      1 
      "SD Varana" 
      "weapons" 
   )
   ( do-nothing ) 
)
+Name: Rig Ravana
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Place Demolitions (Kismat)", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( cap-subsys-cargo-known-delay 
         1 
         "SD Marida" 
         "weapons" 
      )
      ( cap-subsys-cargo-known-delay 
         1 
         "SD Marida" 
         "navigation" 
      )
   )
   ( do-nothing ) 
)
+Name: Rig Demon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Place Demolitions (Demon)", -1)
+Team: 0

$Formula: ( when 
   ( is-event-false-delay 
      "Shivans Attack" 
      1 
   )
   ( do-nothing ) 
)
+Name: Don't get discovered
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Don't get discovered", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Get out" 1 ) 
      ( is-event-true-delay "Good work" 1 ) 
   )
   ( do-nothing ) 
)
+Name: Press Alt-J
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Press Alt-J", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Place demo
$MessageNew:  XSTR("Place demolitions on the hull of the Shivan destroyers.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   2 
   "SD Varana" 
   "SD Marida" 
)

$Type: Primary
+Name: Don't get discovered
$MessageNew:  XSTR("Remain hidden from the Shivan fighter patrols.", -1)
$end_multi_text
$Formula: ( is-event-false-delay 
   "Shivans Attack" 
   4 
)

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 12 points in list
	( 3006.479004, 0.000109, 7440.040039 )
	( 423.725433, 0.000153, 6231.977051 )
	( -246.808853, -0.000204, 3840.714355 )
	( 830.165222, -0.000570, 1914.291138 )
	( 2020.572510, -0.000066, 1506.263062 )
	( 3002.161133, 0.000025, 4001.827637 )
	( 4358.274414, 0.000019, 7394.955566 )
	( 6204.095703, 0.000019, 6080.119141 )
	( 6330.342285, -0.000196, 3920.721924 )
	( 5637.745605, 0.000040, 2180.455566 )
	( 4385.782715, 0.000088, 1115.160645 )
	( 2994.510742, -0.000655, 1784.452515 )
)

$Name: Waypoint path 2
$List: (		;! 4 points in list
	( 247.936478, 0.000090, 549.687744 )
	( 853.482361, 0.000264, 1190.675049 )
	( 1702.947388, 0.000082, 2213.138428 )
	( 2853.237793, -0.000079, 4242.892578 )
)

#Messages		;! 209 total


$Name: Good work

$Team: -1
$MessageNew:  XSTR("Good work Alpha 1!  Proceed to the jump node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Get out

$Team: -1
$MessageNew:  XSTR("Get out of there Alpha 1!  The Shivans caught you and their sensors!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0
+Neb2: nbackblue1

+Neb2Flags: 51


#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief7

#End

