#Mission Info

$Version: 0.10
$Name:  XSTR("Wolf Pack", -1)
$Author: Noise
$Created: 05/24/04 at 08:54:51
$Modified: 08/01/04 at 10:08:36
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 947.498047, 21438.662109, -29273.921875
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Our chance, our big break has finally arrived.  Although the battle in nearly every engagement has resulted in either a withdrawal or a pyhrric victory, we now have a chance to hit the Shivan hard between the multiple eyes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1074.299927, 2078.238281, -2089.883789
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("In during the bombardment of the $r Shiamak, another wing of stealth fighters from the other SOC squadron, the Saints, was present.  When the $r Shiamak relocated, the Saints followed.  The $r Shiamak has since halted, and linked up with a large support ship to conduct repairs.  The Saints report that the $r Shiamak, is COMPLETELY powered down.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1230.702637, 21437.115234, -29271.244141
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SCa Shiamak
$pos: 8001.897461, 0.001659, 8987.438477
$label: SCa Shiamak
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -9285.909180, 1199.998413, 6231.165039
$label: Repair Ship
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This is our chance, the Shivans have left the $r Shiamak for the most part unguarded, only a $r Ravana stands guard.  The $f GVD $f Sokar, the $f GTD $f Eternity, and the $f GTCv's $f Prometheus, and $f Van $f Helsing, will engage and destroy the $r Shiamak.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 947.498047, 21438.662109, -29273.921875
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SCa Shiamak
$pos: 13649.690430, 0.001218, 9825.699219
$label: SCa Shiamak
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 203.429749, 1199.997925, 5780.455566
$label: Ravana
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hedetet
$pos: -6507.691895, 0.002673, 23390.544922
$label: GVD Sokar
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Eternity
$pos: -5224.152832, 0.001103, -1684.877197
$label: GTD Eternity
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Nike
$pos: -18563.861328, 250.000122, 17134.896484
$label: GTCv Prometheus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Nike
$pos: -14434.204102, 249.999084, 5625.116699
$label: GTCv Van Helsing
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your fighter/bomber wings will engage and destroy the protecting $r Ravana, and the repair ship.  After which you will rearm and assist the attack on the $r Shiamak.  ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2457.085449, 31480.169922, -40664.882813
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 9194.821289, 1199.997559, 12230.040039
$label: Ravana
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -17848.248047, 3.494612, 13854.291016
$label: Alpha
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This is our chance, good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1074.299927, 2078.238281, -2089.883789
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SCa Shiamak
$pos: 13649.690430, 0.001218, 9825.699219
$label: SCa Shiamak
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 9194.821289, 1199.997559, 12230.040039
$label: Ravana
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hedetet
$pos: -6507.691895, 0.002673, 23390.544922
$label: GVD Sokar
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -22428.585938, 0.000327, 9713.253906
$label: SD Demon
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Eternity
$pos: -5224.152832, 0.001103, -1684.877197
$label: GTD Eternity
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Nike
$pos: -18563.861328, 250.000122, 17134.896484
$label: GTCv Prometheus
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Nike
$pos: -14434.204102, 249.999084, 5625.116699
$label: GTCv Van Helsing
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -17848.248047, 3.494612, 13854.291016
$label: Alpha
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Excellent work.  The destruction of the Shiamak could possibly herald a change in the out come of this engagement.  We can now carry out further scouting operations to find a way out of this death trap.  Take a some time get some much needed sleep, you've earned it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Hercules Mark III"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	100
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Malcifer"	16
	"Maxim"	16
	"UD-8 Kayser"	32
	"FireStorm"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	628
	"Harpoon"	564
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"Trinity"	500
	"Slayer"	516
)

#Objects		;! 65 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6455.299805, 1000.000000, -4935.299805
$Orientation:
	0.607364, 0.000000, 0.794424,
	-0.097034, 0.992512, 0.074186,
	-0.788475, -0.122144, 0.602817
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: SCa Shiamak		;! Object #1
$Class: SCa Shiamak
$Team: Hostile
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 58
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Sbank Ammo: ( 0 )
+Subsystem: turret18
+Sbank Ammo: ( 0 )
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Sbank Ammo: ( 0 )
+Subsystem: turret21
+Sbank Ammo: ( 0 )
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Sbank Ammo: ( 0 )
+Subsystem: turret28
+Sbank Ammo: ( 0 )
+Subsystem: turret29
+Sbank Ammo: ( 0 )
+Subsystem: turret30
+Sbank Ammo: ( 0 )
+Subsystem: turret31
+Sbank Ammo: ( 0 )
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Sbank Ammo: ( 0 )
+Subsystem: turret34
+Sbank Ammo: ( 0 )
+Subsystem: turret35
+Sbank Ammo: ( 0 )
+Subsystem: turret36
+Sbank Ammo: ( 0 )
+Subsystem: turret37
+Sbank Ammo: ( 0 )
+Subsystem: turret38
+Sbank Ammo: ( 0 )
+Subsystem: turret39
+Sbank Ammo: ( 0 )
+Subsystem: turret40
+Sbank Ammo: ( 0 )
+Subsystem: turret41
+Sbank Ammo: ( 0 )
+Subsystem: turret42
+Sbank Ammo: ( 0 )
+Subsystem: turret43
+Sbank Ammo: ( 0 )
+Subsystem: turret44
+Sbank Ammo: ( 0 )
+Subsystem: turret45
+Sbank Ammo: ( 0 )
+Subsystem: turret46
+Sbank Ammo: ( 0 )
+Subsystem: turret47
+Sbank Ammo: ( 0 )
+Subsystem: turret48
+Sbank Ammo: ( 0 )
+Subsystem: turret49
+Sbank Ammo: ( 0 )
+Subsystem: turret50
+Sbank Ammo: ( 0 )
+Subsystem: turret51
+Sbank Ammo: ( 0 )
+Subsystem: turret52
+Sbank Ammo: ( 0 )
+Subsystem: turret53
+Sbank Ammo: ( 0 )
+Subsystem: turret54
+Sbank Ammo: ( 0 )
+Subsystem: turret55
+Sbank Ammo: ( 0 )
+Subsystem: turret56
+Sbank Ammo: ( 0 )
+Subsystem: turret57
+Sbank Ammo: ( 0 )
+Subsystem: turret58
+Sbank Ammo: ( 0 )
+Subsystem: turret59
+Sbank Ammo: ( 0 )
+Subsystem: turret60
+Sbank Ammo: ( 0 )
+Subsystem: turret61
+Sbank Ammo: ( 0 )
+Subsystem: turret62
+Sbank Ammo: ( 0 )
+Subsystem: turret63
+Sbank Ammo: ( 0 )
+Subsystem: turret64
+Sbank Ammo: ( 0 )
+Subsystem: turret65
+Sbank Ammo: ( 0 )
+Subsystem: turret66
+Sbank Ammo: ( 0 )
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69
+Subsystem: turret70
+Subsystem: turret71
+Subsystem: turret72
+Subsystem: turret73
+Subsystem: turret74
+Subsystem: turret75
+Subsystem: turret76
+Subsystem: turret77
+Subsystem: turret78
+Subsystem: turret79
+Subsystem: turret80
+Subsystem: turret81
+Subsystem: turret82
+Subsystem: turret83
+Subsystem: turret84
+Subsystem: turret85
+Subsystem: turret86
+Subsystem: turret87
+Subsystem: turret88
+Subsystem: turret89
+Subsystem: turret90
+Subsystem: turret91
+Subsystem: turret92
+Subsystem: turret93
+Subsystem: turret94
+Subsystem: turret95
+Subsystem: turret96
+Subsystem: turret97
+Subsystem: turret98
+Subsystem: turret99
+Subsystem: turret100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0
+Score: 10000

$Name: Repair Ship		;! Object #2
$Class: SD Demon
$Team: Hostile
$Location: -5.300000, 1200.000000, 376.700012
$Orientation:
	0.999952, 0.008060, -0.005651,
	-0.007829, 0.999172, 0.039916,
	0.005968, -0.039871, 0.999188
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: GTD Eternity		;! Object #3
$Class: GTD Eternity
$Team: Friendly
$Location: 9991.838867, -0.000322, 12868.235352
$Orientation:
	-0.798368, 0.000000, 0.602170,
	0.000000, 1.000000, 0.000000,
	-0.602170, 0.000000, -0.798368
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTCv Van Helsing		;! Object #4
$Class: GTCv Nike
$Team: Friendly
$Location: -8719.500000, 0.000000, 2858.199951
$Orientation:
	-0.311486, 0.000000, -0.950251,
	0.000000, 1.000000, 0.000000,
	0.950251, 0.000000, -0.311486
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTCv Prometheus		;! Object #5
$Class: GTCv Nike
$Team: Friendly
$Location: -8440.299805, 250.000000, 3868.000000
$Orientation:
	-0.416613, 0.000000, -0.909084,
	0.000000, 1.000000, 0.000000,
	0.909084, 0.000000, -0.416613
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVD Sokar		;! Object #6
$Class: GVD Hedetet
$Team: Friendly
$Location: -5663.404785, 0.001277, 16429.361328
$Orientation:
	-0.948154, 0.000000, -0.317812,
	0.000000, 1.000000, 0.000000,
	0.317812, 0.000000, -0.948154
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: SD Ravana		;! Object #7
$Class: SD Ravana
$Team: Hostile
$Location: 2932.982666, -0.000515, -973.808838
$Orientation:
	0.513423, 0.000000, -0.858136,
	0.000000, 1.000000, 0.000000,
	0.858136, 0.000000, 0.513423
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Alpha 2		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6409.799316, 1015.448730, -5006.181152
$Orientation:
	0.615531, 0.000000, 0.788112,
	-0.097641, 0.992296, 0.076259,
	-0.782040, -0.123892, 0.610789
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6545.340820, 1003.488525, -4908.292480
$Orientation:
	0.599944, 0.000000, 0.800042,
	-0.097401, 0.992561, 0.073040,
	-0.794091, -0.121745, 0.595482
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6504.708008, 1027.156250, -5004.416016
$Orientation:
	0.609772, 0.000000, 0.792577,
	-0.098428, 0.992259, 0.075726,
	-0.786442, -0.124187, 0.605051
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 1		;! Object #11
$Class: GVF Serapis
$Team: Friendly
$Location: -4490.786133, -0.000146, 15798.458984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Theta 2		;! Object #12
$Class: GVF Serapis
$Team: Friendly
$Location: -4592.916016, 0.000059, 15705.309570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Theta 3		;! Object #13
$Class: GVF Serapis
$Team: Friendly
$Location: -4430.707031, -0.000131, 15674.592773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Theta 4		;! Object #14
$Class: GVF Serapis
$Team: Friendly
$Location: -4507.422363, 0.000059, 15583.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Eta 1		;! Object #15
$Class: GVB Sekhmet
$Team: Friendly
$Location: -4683.937012, -0.000048, 16004.427734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Eta 2		;! Object #16
$Class: GVB Sekhmet
$Team: Friendly
$Location: -4754.240234, 0.000021, 15942.003906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Eta 3		;! Object #17
$Class: GVB Sekhmet
$Team: Friendly
$Location: -4601.464355, 0.000008, 15928.714844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Omicron 1		;! Object #18
$Class: GTF Perseus
$Team: Friendly
$Location: 10630.355469, -0.000120, 12380.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Omicron 2		;! Object #19
$Class: GTF Perseus
$Team: Friendly
$Location: 10537.551758, -0.000178, 12307.363281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Omicron 3		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: 10724.277344, -0.000157, 12294.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Omicron 4		;! Object #21
$Class: GTF Perseus
$Team: Friendly
$Location: 10633.134766, -0.000186, 12212.196289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Kappa 1		;! Object #22
$Class: GTB Artemis
$Team: Friendly
$Location: 11101.207031, -0.000184, 12544.332031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #23
$Class: GTB Artemis
$Team: Friendly
$Location: 11009.902344, -0.000126, 12478.507813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #24
$Class: GTB Artemis
$Team: Friendly
$Location: 11180.905273, -0.000099, 12478.507813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 1		;! Object #25
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -8497.000000, 0.000000, 3477.199951
$Orientation:
	-0.378741, 0.000000, -0.925503,
	0.000000, 1.000000, 0.000000,
	0.925503, 0.000000, -0.378741
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Taurus" 89 ) ( ai-chase-wing "Gemini" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Rho 2		;! Object #26
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -8642.515625, -0.000013, 3366.391113
$Orientation:
	-0.362953, 0.000000, -0.931807,
	0.000000, 1.000000, 0.000000,
	0.931807, 0.000000, -0.362953
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Taurus" 89 ) ( ai-chase-wing "Gemini" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Rho 3		;! Object #27
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -8335.084961, -0.000026, 3379.103271
$Orientation:
	-0.375707, 0.000000, -0.926739,
	0.000000, 1.000000, 0.000000,
	0.926739, 0.000000, -0.375707
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Taurus" 89 ) ( ai-chase-wing "Gemini" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Rho 4		;! Object #28
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -8471.107422, -0.000012, 3277.604492
$Orientation:
	-0.360847, 0.000000, -0.932625,
	0.000000, 1.000000, 0.000000,
	0.932625, 0.000000, -0.360847
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Taurus" 89 ) ( ai-chase-wing "Gemini" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: -2264.810303, -0.000048, 2880.019043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: -2561.949219, 0.000956, 2560.105713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: -2162.943359, 0.000474, 2496.851074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #32
$Class: SF Mara
$Team: Hostile
$Location: -2313.733398, 0.000089, 2184.157715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 5		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: -2637.625000, 0.000552, 2184.156494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 6		;! Object #34
$Class: SF Mara
$Team: Hostile
$Location: -2027.452637, 0.000550, 2122.323486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 2064.409424, 0.000880, 3299.687256
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: 1909.456787, -0.000025, 3193.860596
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 3		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: 2120.835693, 0.000057, 3145.498779
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 4		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: 2038.344971, 0.000017, 3067.110840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 5		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: 1821.389404, 0.000003, 3044.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 6		;! Object #40
$Class: SF Basilisk
$Team: Hostile
$Location: 2290.214111, 0.000074, 2983.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: -67.314293, 0.000701, -3413.624268
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gemini 2		;! Object #42
$Class: SF Astaroth
$Team: Hostile
$Location: -228.585663, 0.000629, -3542.710449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gemini 3		;! Object #43
$Class: SF Astaroth
$Team: Hostile
$Location: 97.767181, 0.000618, -3598.368652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gemini 4		;! Object #44
$Class: SF Astaroth
$Team: Hostile
$Location: -33.903687, 0.000723, -3874.562988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gemini 5		;! Object #45
$Class: SF Astaroth
$Team: Hostile
$Location: -298.380280, 0.000695, -3798.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gemini 6		;! Object #46
$Class: SF Astaroth
$Team: Hostile
$Location: 366.109558, 0.000524, -3924.313477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: SD Demon		;! Object #47
$Class: SD Demon
$Team: Hostile
$Location: 6110.078613, -0.000016, 18645.541016
$Orientation:
	-0.937253, 0.000000, 0.348650,
	0.000000, 1.000000, 0.000000,
	-0.348650, 0.000000, -0.937253
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "SCa Shiamak" ) 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "kamikaze" )+Respawn priority: 0

+Escort priority: 89
+Kamikaze Damage: 25000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SCv Moloch		;! Object #48
$Class: SCv Moloch
$Team: Hostile
$Location: 4684.888672, -0.000009, 18039.050781
$Orientation:
	-0.960751, 0.000000, 0.277411,
	0.000000, 1.000000, 0.000000,
	-0.277411, 0.000000, -0.960751
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GVD Sokar" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "SCa Shiamak" ) 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Capricorn 1		;! Object #49
$Class: SB Nahema
$Team: Hostile
$Location: 3275.334717, 0.000460, 158.785995
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 2		;! Object #50
$Class: SB Nahema
$Team: Hostile
$Location: 2988.368896, 0.000445, 158.783707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Libra 1		;! Object #51
$Class: SB Seraphim
$Team: Hostile
$Location: 5652.445313, -0.000321, 16819.919922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Tempest" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 2		;! Object #52
$Class: SB Seraphim
$Team: Hostile
$Location: 5481.331543, -0.000395, 16663.927734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Tempest" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 3		;! Object #53
$Class: SB Seraphim
$Team: Hostile
$Location: 5853.113770, -0.000339, 16629.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Tempest" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 4		;! Object #54
$Class: SB Seraphim
$Team: Hostile
$Location: 5668.295898, -0.000376, 16518.958984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Tempest" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Scorpio 1		;! Object #55
$Class: SF Astaroth
$Team: Hostile
$Location: 6260.905273, -0.000405, 17479.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 2		;! Object #56
$Class: SF Astaroth
$Team: Hostile
$Location: 6055.601563, -0.000367, 17271.806641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 3		;! Object #57
$Class: SF Astaroth
$Team: Hostile
$Location: 6464.403320, -0.000390, 17236.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 4		;! Object #58
$Class: SF Astaroth
$Team: Hostile
$Location: 6248.135742, -0.000376, 16980.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 5		;! Object #59
$Class: SF Astaroth
$Team: Hostile
$Location: 5910.422852, -0.000378, 16973.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Scorpio 6		;! Object #60
$Class: SF Astaroth
$Team: Hostile
$Location: 6578.708984, -0.000401, 17119.347656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Beta 1		;! Object #61
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6657.331055, 1000.003113, -4688.090820
$Orientation:
	0.575765, 0.000000, 0.817616,
	-0.099666, 0.992543, 0.070185,
	-0.811518, -0.121899, 0.571471
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #62
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6594.200195, 1030.599976, -4744.799805
$Orientation:
	0.584059, 0.000000, 0.811711,
	-0.102156, 0.992049, 0.073505,
	-0.805257, -0.125853, 0.579416
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #63
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6603.091797, 1045.546143, -4851.711426
$Orientation:
	0.592113, 0.000000, 0.805855,
	-0.102001, 0.991957, 0.074946,
	-0.799374, -0.126574, 0.587351
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #64
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6651.207031, 1019.023865, -4789.379395
$Orientation:
	0.584346, 0.000000, 0.811505,
	-0.100123, 0.992360, 0.072096,
	-0.805305, -0.123380, 0.579881
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Slayer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Theta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Sokar
$Arrival Cue: ( has-arrived-delay 8 "GVD Sokar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Taurus" 89 ) ( ai-chase-wing "Gemini" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Eta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Sokar
$Arrival Cue: ( has-arrived-delay 11 "GVD Sokar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   4 
)
$Ships: (		;! 3 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
)
$AI Goals: ( goals ( ai-chase "Repair Ship" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Omicron
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Eternity
$Arrival Cue: ( has-arrived-delay 8 "GTD Eternity" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   9 
)
$Ships: (		;! 4 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
	"Omicron 4"
)
$AI Goals: ( goals ( ai-chase-wing "Gemini" 89 ) ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Taurus" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Kappa
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Eternity
$Arrival Cue: ( has-arrived-delay 0 "GTD Eternity" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-chase "Repair Ship" 89 ) ( ai-chase "SCa Shiamak" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Rho
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTCv Prometheus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
+Flags:( )

$Name: Cancer
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Taurus
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
	"Taurus 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Gemini
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
	"Gemini 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Capricorn
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Ravana
$Arrival Cue: ( has-arrived-delay 4 "GTD Eternity" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Capricorn 1"
	"Capricorn 2"
)
$AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Libra
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Demon
$Arrival Cue: ( has-arrived-delay 5 "SD Demon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "GVD Sokar" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Scorpio
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Demon
$Arrival Cue: ( has-arrived-delay 4 "SD Demon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
	"Scorpio 5"
	"Scorpio 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Beta 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Reinforcements2" 
   5 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SD Ravana" 89 ) )
+Hotkey: 1
+Flags:( )

#Events		;! 25 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "GTD Eternity" ) 
   ( beam-free-all "GTCv Van Helsing" ) 
   ( beam-free-all "GTCv Prometheus" ) 
   ( beam-free-all "GVD Sokar" ) 
)
+Name: GTVA Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "SD Ravana" ) 
)
+Name: Shivan Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Proceed" 
   )
)
+Name: Proceed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Proceed" 20 ) 
   ( send-message 
      "Repair Ship" 
      "High" 
      "Shivan talk" 
   )
)
+Name: Shivan Talk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Shivan Talk" 4 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Transmitted" 
   )
)
+Name: Transmitted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Transmitted" 3 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Great" 
   )
)
+Name: Great
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "SD Ravana" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ravana destroyed" 
   )
)
+Name: Ravana destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 3" "SCa Shiamak" ) 
      4000 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Can't believe" 
   )
)
+Name: Can't believe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Can't believe" 
      3 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Believe it" 
   )
)
+Name: Believe it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Repair Ship" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Repair ship destroyed" 
   )
)
+Name: Repair ship destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "SCa Shiamak" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Shiamak destroyed" 
   )
)
+Name: Shiamak destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "SD Demon" ) 
   ( beam-free-all "SD Demon" ) 
   ( beam-free-all "SCv Moloch" ) 
   ( send-message 
      "GVD Sokar" 
      "High" 
      "Reinforcements1" 
   )
)
+Name: Shivan Reinforcements
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "SCa Shiamak" ) 
   ( clear-goals 
      "GTD Eternity" 
      "GTCv Van Helsing" 
      "GTCv Prometheus" 
      "GVD Sokar" 
   )
   ( add-goal 
      "GVD Sokar" 
      ( ai-chase "SCv Moloch" 89 ) 
   )
   ( add-goal 
      "GTD Eternity" 
      ( ai-chase "SD Demon" 89 ) 
   )
   ( add-goal 
      "GTCv Van Helsing" 
      ( ai-chase "Repair Ship" 89 ) 
   )
   ( add-goal 
      "GTCv Prometheus" 
      ( ai-chase "Repair Ship" 89 ) 
   )
)
+Name: Adjust targets
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Reinforcements" 
      3 
   )
   ( send-message 
      "GTD Eternity" 
      "High" 
      "Make it quick" 
   )
)
+Name: Make it quick
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "SD Demon" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Demon destroyed" 
   )
)
+Name: Demon destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "SCv Moloch" ) 
      ( is-event-true-delay 
         "Demon destroyed" 
         8 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Reinforcements2" 
   )
)
+Name: Reinforcements2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Reinforcements2" 
      5 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Party crashers" 
   )
)
+Name: Party Crashers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Party Crashers" 
      2 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Very funny" 
   )
)
+Name: Very funny
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "SCa Shiamak" ) 
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
)
+Name: Medal time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Repair Ship" ) 
   ( do-nothing ) 
)
+Name: Destroy Repair Ship
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Repair Ship", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "SD Ravana" ) 
   ( do-nothing ) 
)
+Name: Destroy Ravana
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ravana", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "SCa Shiamak" ) 
   ( do-nothing ) 
)
+Name: Destroy SCa Shiamak
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SCa Shiamak", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "SD Demon" 
      "SCv Moloch" 
   )
   ( do-nothing ) 
)
+Name: Destroy Shivan Reinforcements
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan Reinforcements", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Reinforcements2" 
      3 
   )
   ( do-nothing ) 
)
+Name: Press Alt-J
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Press Alt-J", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Shiamak
$MessageNew:  XSTR("Destroy the SCa Shiamak.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 1 "SCa Shiamak" ) 

$Type: Primary
+Name: Destroy Repair Ship
$MessageNew:  XSTR("Destroy the repair ship attached to the Shiamak.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 1 "Repair Ship" ) 

$Type: Primary
+Name: Destroy Ravana
$MessageNew:  XSTR("Destroy the Ravana protecting the Shiamak.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 1 "SD Ravana" ) 

$Type: Secondary
+Name: Protect attack group
$MessageNew:  XSTR("Protect the attack group from a counter attack", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   1 
   "SCa Shiamak" 
   "Repair Ship" 
   "SD Ravana" 
)
+No music

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -3773.167969, -0.000017, 10718.667969 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 4878.393066, -0.000503, 6417.650879 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -4385.799805, 250.000000, 1984.400024 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -4653.459961, 0.000281, 927.558289 )
)

#Messages		;! 222 total


$Name: Proceed

$Team: -1
$MessageNew:  XSTR("All units proceed with your mission objectives.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Shivan talk

$Team: -1
$MessageNew:  XSTR("Static", -1)
$end_multi_text
+Wave Name: CommNode.wav

$Name: Transmitted

$Team: -1
$MessageNew:  XSTR("The Repair ship just sent some sort of transmission.  It must be some sort of call for reinforcements!  Expedite your mission objectives!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Great

$Team: -1
$MessageNew:  XSTR("Great, more Shivan on the way.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Ravana destroyed

$Team: -1
$MessageNew:  XSTR("The Ravana has been destroyed!  Alpha and Beta wing proceed with your attack on the Shiamak and the Repair ship!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Can't believe

$Team: -1
$MessageNew:  XSTR("I can't believe it, this THING is totally defenceless.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Believe it

$Team: -1
$MessageNew:  XSTR("Believe it.  Take advantage of it while you can.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Repair ship destroyed

$Team: -1
$MessageNew:  XSTR("The repair ship has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Shiamak destroyed

$Team: -1
$MessageNew:  XSTR("Stupendous work people!  The Shiamak has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Reinforcements1

$Team: -1
$MessageNew:  XSTR("A Demon and a Moloch have arrived.  Moving to intercept and destroy.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Make it quick

$Team: -1
$MessageNew:  XSTR("Better make it quick!  That Demon is on a collision course with us.  Any that can assist, destroy that Demon!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Demon destroyed

$Team: -1
$MessageNew:  XSTR("Score one for the good guys!  The Demon has been destroyed!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Reinforcements2

$Team: -1
$MessageNew:  XSTR("We're detecting an inbound Sathanas.  All units pull out before it arrives.  I say again, all units pull out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Party crashers

$Team: -1
$MessageNew:  XSTR("Why do the Shivan always have to spoil a good party with the occasional Sathanas?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Very funny

$Team: -1
$MessageNew:  XSTR("Very funny, now lets get out of here.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunWhite
+Angles: 1.570795 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: neb12
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 6.265727 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.141590 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.785398 1.361356 2.129300
+ScaleX: 8.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Psampik

#End

