#Mission Info

$Version: 0.10
$Name:  XSTR("One Two Punch", -1)
$Author: Noise
$Created: 05/18/03 at 11:17:19
$Modified: 06/03/03 at 19:20:45
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -1261.014404, 1097.443848, -1705.036743
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We've detected multiple wings of enemy fighters and bombers heading towards the weapons research station $f GTI $f Gamma $f Draconis $f Eta.  ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 930.053955, 7541.917480, -12646.806641
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Scylla
$pos: 5077.355957, -0.001725, 2885.558350
$label: GTI Gamma Draconis Eta
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: -5081.188477, 0.000763, 4700.041016
$label: Shivan
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SF Mara
$pos: 954.105774, 0.000372, -1892.804443
$label: Shivan
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This station has already been evacuated except on ship that is loading prototype weapons.  Those weapons must be protected at all cost.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1800.974243, -3119.377441
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Scylla
$pos: 0.000000, 0.000000, 0.000000
$label: GTI Gamma Draconis Eta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Poseidon
$pos: -642.141357, 17.381678, -815.534851
$label: GTT Poseidon-341
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The rogue ships that the $r Ravana revived are elusive at best.  They are constantly moving so it is hard to keep track of them.  Be on the look out, you may encounter a cruiser or a corvette at most.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 546.096436, 8058.501953, -13342.406250
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -4188.944336, 0.003692, -498.811340
$label: Rogue ships
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lilith
$pos: 3251.528320, 0.001250, 5284.967285
$label: Rogue ships
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3385.208984, -0.000930, -2071.692871
$label: Rogue ships
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( true ) 
$Multi text
    XSTR("The loss of the station shouldn't concern you.  It was scheduled to self-destruct in two hours, so the Shivans only accelerated the process.  The fact that the Demon was able to move around without being detected is severely disturbing.  Your squadron is now being assigned to hunt it down and destroy it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( are-waypoints-done-delay 
   "GTT Poseidon-341" 
   "Waypoint path 1" 
   0 
)
$Multi text
    XSTR("The transport carrying the weapons prototypes made it out safely.  Those weapons will make combat against the Shivans easier in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTT Poseidon-341" 
)
$Multi text
    XSTR("You failed to protect the transport carrying the weapons prototypes.  I can not begin to tell you how much those weapons would have helped us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Malcifer"	24
	"Maxim"	16
	"UD-8 Kayser"	32
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	628
	"Harpoon"	772
	"Trebuchet"	500
	"TAG-A"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	8
)

#Objects		;! 43 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1355.703735, 0.000104, 969.368896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Gamma Draconis Eta		;! Object #1
$Class: GTI Scylla
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTSG Alastor 2		;! Object #2
$Class: GTSG Alastor
$Team: Friendly
$Location: -1002.895508, 0.000028, -9.076060
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Malcifer" )
+Subsystem: turret02a
+Primary Banks: ( "Malcifer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 3		;! Object #3
$Class: GTSG Alastor
$Team: Friendly
$Location: -1008.264709, 0.000071, -1001.358582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Malcifer" )
+Subsystem: turret02a
+Primary Banks: ( "Malcifer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 4		;! Object #4
$Class: GTSG Alastor
$Team: Friendly
$Location: 1001.358826, -0.000063, -1001.358398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Malcifer" )
+Subsystem: turret02a
+AI Class: General
+Primary Banks: ( "Malcifer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Alastor 5		;! Object #5
$Class: GTSG Alastor
$Team: Friendly
$Location: 1005.088806, -0.000007, -0.000202
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Malcifer" )
+Subsystem: turret02a
+Primary Banks: ( "Malcifer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Taurus 1		;! Object #6
$Class: SB Seraphim
$Team: Hostile
$Location: -3319.274414, -0.000028, 3964.037842
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Taurus 2		;! Object #7
$Class: SB Seraphim
$Team: Hostile
$Location: -3438.709229, 0.000072, 3808.827148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Taurus 3		;! Object #8
$Class: SB Seraphim
$Team: Hostile
$Location: -3178.179932, 0.000106, 3778.347656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Taurus 4		;! Object #9
$Class: SB Seraphim
$Team: Hostile
$Location: -3269.143066, -0.000103, 3599.265137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Leo 1		;! Object #10
$Class: SB Nahema
$Team: Hostile
$Location: -4205.798828, 0.000054, 4006.639404
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 2		;! Object #11
$Class: SB Nahema
$Team: Hostile
$Location: -4313.273438, 0.000074, 3918.015137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 3		;! Object #12
$Class: SB Nahema
$Team: Hostile
$Location: -4103.569336, 0.000053, 3895.621582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 4		;! Object #13
$Class: SB Nahema
$Team: Hostile
$Location: -4201.652832, 0.000077, 3790.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gemini 1		;! Object #14
$Class: SF Basilisk
$Team: Hostile
$Location: -3803.098633, 0.000022, 4301.737793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #15
$Class: SF Basilisk
$Team: Hostile
$Location: -3900.661865, 0.000055, 4201.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: -3703.814453, 0.000047, 4209.349121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: -3805.968262, 0.000073, 4110.126465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 5		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: -4003.862793, 0.000049, 4116.931152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 6		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: -3601.996338, 0.000079, 4096.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: -3698.864258, 0.000090, 3503.625488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #21
$Class: SF Mara
$Team: Hostile
$Location: -3806.174072, 0.000037, 3412.334717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: -3598.072998, 0.000042, 3405.981445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: -3701.357422, 0.000031, 3302.801025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 5		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -3904.344727, 0.000060, 3305.553711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 6		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -3500.882080, 0.000062, 3297.327393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1192.297363, 0.000088, 784.324402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #27
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1519.133423, -0.000037, 801.877258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #28
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1371.104736, 0.000031, 612.568970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: AlphaOne
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #29
$Class: GTF Erinyes
$Team: Friendly
$Location: -1269.702881, -0.000014, -372.031616
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #30
$Class: GTF Erinyes
$Team: Friendly
$Location: -1406.824341, -0.000005, -476.313141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #31
$Class: GTF Erinyes
$Team: Friendly
$Location: -1095.524048, 0.000052, -501.940399
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #32
$Class: GTF Erinyes
$Team: Friendly
$Location: -1263.789673, -0.000078, -577.787170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #33
$Class: GTF Perseus
$Team: Friendly
$Location: -1097.436035, -0.000032, -195.385544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Malcifer" "Malcifer" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 2		;! Object #34
$Class: GTF Perseus
$Team: Friendly
$Location: -1151.461304, -0.000026, -254.116653
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Malcifer" "Malcifer" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 3		;! Object #35
$Class: GTF Perseus
$Team: Friendly
$Location: -1056.803223, -0.000038, -251.954529
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Malcifer" "Malcifer" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 4		;! Object #36
$Class: GTF Perseus
$Team: Friendly
$Location: -1103.322144, -0.000025, -325.153656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Malcifer" "Malcifer" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: SD Demon		;! Object #37
$Class: SD Demon
$Team: Hostile
$Location: 6173.381348, 0.003677, -3314.839111
$Orientation:
	0.845269, 0.000000, 0.534342,
	0.000000, 1.000000, 0.000000,
	-0.534342, 0.000000, 0.845269
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   3 
   "GTI Gamma Draconis Eta" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SC Lilith		;! Object #38
$Class: SC Lilith
$Team: Hostile
$Location: 3423.800049, 0.000000, -2670.800049
$Orientation:
	0.615066, 0.000000, 0.788476,
	0.000000, 1.000000, 0.000000,
	-0.788476, 0.000000, 0.615066
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Gamma Draconis Eta" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   3 
   "GTI Gamma Draconis Eta" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: GTWc Coyote		;! Object #39
$Class: GTWc Gryphon
$Team: Friendly
$Location: -1280.300049, 100.000000, -1459.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Sbank Ammo: ( 0 0 )
+Subsystem: turret02
+Sbank Ammo: ( 0 0 )
+Subsystem: turret03
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Sbank Ammo: ( 0 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 0 )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All ships pull back" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: SCv Moloch		;! Object #40
$Class: SCv Moloch
$Team: Hostile
$Location: 3102.600098, 0.000000, -3642.600098
$Orientation:
	0.761280, 0.000000, 0.648423,
	0.000000, 1.000000, 0.000000,
	-0.648423, 0.000000, 0.761280
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Gamma Draconis Eta" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   3 
   "GTI Gamma Draconis Eta" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: GTT Poseidon-341		;! Object #41
$Class: GTFR Poseidon
$Team: Friendly
$Location: -451.973480, 17.381508, -1121.803223
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Gamma Draconis Eta
$Arrival Cue: ( has-arrived-delay 30 "GTWc Coyote" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTT Poseidon-341" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: TC 2 42		;! Object #42
$Class: TC 2
$Team: Friendly
$Location: -451.977631, 0.000053, -1126.724854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GTT Poseidon-341
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "You heard the man" 
   4 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTI Gamma Draconis Eta
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "GTI Gamma Draconis Eta" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Leo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTI Gamma Draconis Eta
$Arrival Cue: ( is-destroyed-delay 10 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "GTI Gamma Draconis Eta" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Gemini
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GTI Gamma Draconis Eta
$Arrival Cue: ( is-destroyed-delay 10 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
	"Gemini 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Cancer
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GTI Gamma Draconis Eta
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 1

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "You heard the man" 
   0 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "You heard the man" 
   4 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

#Events		;! 19 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all 
      "GTI Gamma Draconis Eta" 
   )
)
+Name: GTVA Adjustments 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha wing" 
   )
)
+Name: Alpha wing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Alpha wing" 5 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Got me" 
   )
)
+Name: Got me
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Got me" 3 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "So why" 
   )
)
+Name: So why
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "So why" 2 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "We're guarding" 
   )
)
+Name: We're guarding
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "We're guarding" 
      5 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Jamming" 
   )
)
+Name: Jamming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Jamming" 3 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "So that's why" 
   )
)
+Name: So that's why
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "So that's why" 
      3 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Damn it" 
   )
)
+Name: Damn it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Here they come" 
   )
)
+Name: Here they come
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTWc Coyote" ) 
   ( beam-free-all "GTWc Coyote" ) 
   ( send-message 
      "GTWc Coyote" 
      "High" 
      "GTWc Coyote" 
   )
)
+Name: Coyote Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Coyote Adjustments" 
      3 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Good!" 
   )
)
+Name: Good!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "GTT Poseidon-341" 
   )
   ( send-message 
      "GTT Poseidon-341" 
      "High" 
      "Poseidon-341" 
   )
   ( clear-goals "Gamma" ) 
   ( add-goal 
      "Gamma" 
      ( ai-guard "GTT Poseidon-341" 89 ) 
   )
)
+Name: Poseidon-341
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "SD Demon" ) 
   ( beam-free-all "SD Demon" ) 
   ( beam-free-all "SC Lilith" ) 
   ( beam-free-all "SCv Moloch" ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Demon" 
   )
)
+Name: Shivan Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Adjustments" 
      3 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Command" 
   )
)
+Name: Command
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Command" 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "All ships pull back" 
   )
)
+Name: All ships pull back
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "All ships pull back" 
      5 
   )
   ( send-message 
      "GTWc Coyote" 
      "High" 
      "Coyote pulling out" 
   )
)
+Name: Coyote pulling out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "All ships pull back" 
      7 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "You heard the man" 
   )
)
+Name: You heard the man
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SD Demon" 
      "SC Lilith" 
      "Taurus" 
      "Leo" 
      "Gemini" 
      "Cancer" 
      "SCv Moloch" 
   )
   ( do-nothing ) 
)
+Name: Defend Outpost
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Outpost", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "You heard the man" 
      0 
   )
   ( do-nothing ) 
)
+Name: Press Alt-J
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Press Alt-J", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend Outpost
$MessageNew:  XSTR("Defend outpost Gamma Draconis Eta", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Taurus" 
   "Leo" 
   "Gemini" 
   "Cancer" 
   "SD Demon" 
   "SC Lilith" 
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -722.577332, 0.000000, -1075.321045 )
	( -833.303345, 0.000016, -1335.688965 )
	( -865.227905, 0.000026, -1554.475098 )
)

#Messages		;! 223 total


$Name: Alpha wing

$Team: -1
$MessageNew:  XSTR("Alpha wing is on station.  Hmmm,,, we were told you guys needed some serious help here.  What's going on?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Got me

$Team: -1
$MessageNew:  XSTR("You got me Alpha.  We have seen or heard anything about Shivans coming this way.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: So why

$Team: -1
$MessageNew:  XSTR("So why are you guys here then?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: We're guarding

$Team: -1
$MessageNew:  XSTR("This station is contains the prototypes for the Slayer sprint mode torpedo.  They're just loading them now, otherwise this station is empty.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Jamming

$Team: -1
$MessageNew:  XSTR("Hold on, I detecting a jamming signal!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: So that's why

$Team: -1
$MessageNew:  XSTR("So that's why you don't know!  Heads up people we got have Shivans inbound any second!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Damn it

$Team: -1
$MessageNew:  XSTR("Damn it!  I hate it when I'm right!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Here they come

$Team: -1
$MessageNew:  XSTR("Here they come!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: GTWc Coyote

$Team: -1
$MessageNew:  XSTR("This is the GTWc Coyote, we're here to assist.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: Good!

$Team: -1
$MessageNew:  XSTR("Good!  The more the merrier!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Demon

$Team: -1
$MessageNew:  XSTR("It's the Demon!  How did that get here!  Without being detected?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Command

$Team: -1
$MessageNew:  XSTR("Command, we got a problem.  That rogue Demon just showed up!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: All ships pull back

$Team: -1
$MessageNew:  XSTR("All ships pull back.  We do not have sufficient forces in the area to fight the Demon.  I repeat pull back.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Coyote pulling out

$Team: -1
$MessageNew:  XSTR("GTWc Coyote pulling out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: You heard the man

$Team: -1
$MessageNew:  XSTR("You heard the man, all ships pull out.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Poseidon-341

$Team: -1
$MessageNew:  XSTR("This is Poseidon-341.  We are clear of the station, thanks for the cover.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 2.076940
+Scale: 2.000000
$Starbitmap: dneb16
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb17
+Angles: 0.383972 0.663225 0.122173
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.802851 4.834560 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 1.309000 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb16
+Angles: 6.021380 0.872664 5.777040
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.951570 2.740160 5.585050
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.000000 0.000000 5.951570
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 5.881750 5.009090 5.532690
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb16
+Angles: 5.585050 0.366519 5.393060
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.558505 0.628318 6.126100
+ScaleX: 4.000000
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+DivX: 2
+DivY: 1
$Starbitmap: dneb15
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 5.009090 5.585050 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 5.585050 5.585050 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.777040 2.321290 0.802851
+ScaleX: 3.000000
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$Starbitmap: dneb15
+Angles: 6.021380 4.468040 0.628318
+ScaleX: 2.000000
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$Starbitmap: dneb17
+Angles: 5.585050 0.558505 0.925024
+ScaleX: 3.000000
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$Starbitmap: dneb16
+Angles: 5.358160 2.740160 0.628318
+ScaleX: 3.000000
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$Starbitmap: dneb04
+Angles: 5.131260 5.951570 0.488692
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: dneb15
+Angles: 4.991640 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb17
+Angles: 4.764750 1.692970 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb16
+Angles: 5.253440 3.455750 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.078900 1.256640 1.309000
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.886920 1.867500 1.553340
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 3.508110 0.366519 1.378810
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 3.385940 1.570800 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.799650 1.797690 1.815140
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.886920 4.258600 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 4.345870 0.366519 2.199110
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 3.874630 1.570800 2.391100
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.014250 0.558505 0.942477
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.345870 1.797690 0.698131
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 4.520400 2.129300 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.577920 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.944440 1.570800 0.488692
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 1.000000
$Minimum: -2500.000000, -2000.000000, -2500.000000
$Maximum: 2500.000000, 2000.000000, 2500.000000

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief7

#End

