#Mission Info

$Version: 0.10
$Name:  XSTR("Attack! Huh... Retreat!", -1)
$Author: Alban Lelièvre
$Created: 03/26/01 at 20:45:04
$Modified: 05/22/02 at 23:20:36
$Notes:
There is a surprise in this one. A not so pleasant one...

This mission is the first alternative to "Run like hell" ending. Here, the player failed to disable the Kernunos, allowing the destroyer to flea trough the Sirius node. He must now hunt it down and finish the job.
$End Notes:

$Mission Desc:
 XSTR("Destroy the Kernunos once and for all.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -13715.964844, 2995.203369, 2954.464355
+Viewer orient:
	-0.029670, 0.000001, -0.999560,
	0.216223, 0.976323, -0.006417,
	0.975893, -0.216318, -0.028968

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Good evening, Terrans. I'm commander Kushei'a, commanding officer of the $f GVc $f Bouto, and your commandant for this mission.
The $h SD $h Kernunos has been localised. It just passed through the Sirius node half an hour ago and is now heading for an unknown destination. The next jump node is two hundred thousands clicks ahead, so it can't escape us.
Since it has carefully avoided Vega, we may assume that its offensive capabilities are extremely weak. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -6618.971191, 1455.733521, 7864.143066
$camera_orient:
	-0.029670, 0.000001, -0.999560,
	0.216223, 0.976323, -0.006417,
	0.975893, -0.216318, -0.028968
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -51.599998, 0.000000, 7669.200195
$label: SD Kernunos
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We will come right behind, and destroy it without further considerations. $f Zeta wing will cover you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -13715.964844, 2995.203369, 2954.464355
$camera_orient:
	-0.029670, 0.000001, -0.999560,
	0.216223, 0.976323, -0.006417,
	0.975893, -0.216318, -0.028968
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -51.599998, 0.000000, 7669.200195
$label: SD Kernunos
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1175.167236, 0.200035, 1027.414063
$label: GVD Bouto
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 1061.492676, 0.000684, -2836.252686
$label: Sirius
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GTB Artemis
$pos: -3957.674561, 0.000374, 1763.925415
$label: Alpha wing
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GVF Serapis
$pos: -4054.395264, -37.665264, 782.817017
$label: Zeta wing
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( is-destroyed-delay 0 "SD Kernunos" ) 
   ( has-arrived-delay 0 "SD Sheitan" ) 
)
$Multi text
    XSTR("So the Shivans are able to make a node jump in a system and then use it. Scientists are working on this discovery right now. Whatever will be the results, take one thing for sure: this means troubles.

This armada is heading for Vega. Allied forces are now on maximum alert. Not only the situation is extremely dangerous, but it also proves that we won't be left in peace until we find a way to threaten enough the Shivans. We are far from it, now...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "SD Kernunos" ) 
   )
   ( not 
      ( has-arrived-delay 0 "SD Sheitan" ) 
   )
)
$Multi text
    XSTR("You coward :)", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Since it's just a game, you won't get hurt. C'mon, give it a try!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis D.H."	4
	"GTB Medusa"	4
	"GTB Ursa"	4
	"GTB Boanerges"	4
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	8
	"Prometheus R"	6
	"Prometheus S"	8
	"Maxim"	8
	"UD-8 Kayser"	16
	"Tempest"	500
	"Hornet"	660
	"Tornado"	500
	"Harpoon"	100
	"Cyclops"	100
	"Cyclops#short"	32
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTB Artemis
$Team: Friendly
$Location: -1170.599976, 0.000000, 112.300003
$Orientation:
	0.989701, 0.000001, -0.143149,
	0.001881, 0.999914, 0.013009,
	0.143137, -0.013144, 0.989616
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SD Kernunos		;! Object #1
$Class: SD Ravana
$Team: Hostile
$Location: -51.599998, 0.000000, 7669.200195
$Orientation:
	0.999833, 0.000000, -0.018290,
	0.000000, 1.000000, 0.000000,
	0.018290, 0.000000, 0.999833
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "KernunosWP" 89 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Zeta" 50 ) ( ai-chase "GVD Bouto" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: sensors
$Damage: 38
+Subsystem: engine01
$Damage: 43
+Subsystem: engine02
$Damage: 57
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SD Kernunos" 
   "KernunosWP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Alpha 2		;! Object #2
$Class: GTB Artemis
$Team: Friendly
$Location: -1222.389404, 21.813011, 63.848007
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #3
$Class: GTB Artemis
$Team: Friendly
$Location: -1119.900024, 21.500000, 57.700001
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Alpha 4		;! Object #4
$Class: GTB Artemis
$Team: Friendly
$Location: -1169.450562, 91.264801, 32.250614
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: -1172.273438, -37.665131, 322.425476
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: -1253.076660, 0.000036, 288.171234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: -1102.824097, 0.000040, 280.407959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #8
$Class: GVF Serapis
$Team: Friendly
$Location: -1173.384644, 43.462692, 236.547989
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GVD Bouto		;! Object #9
$Class: GVCv Sobek
$Team: Friendly
$Location: -941.599976, 0.200000, 100.800003
$Orientation:
	0.993157, 0.000000, -0.116789,
	0.000003, 1.000000, 0.000026,
	0.116789, -0.000026, 0.993157
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SD Kernunos" 89 ) ( ai-waypoints-once "Bouto WP" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Subsystem: turret09
+AI Class: General
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+AI Class: General
+Subsystem: turret13
+Subsystem: turret14
+AI Class: General
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVD Bouto" 
   "Bouto WP" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Unknow		;! Object #10
$Class: Knossos
$Team: Hostile
$Location: -82.025757, 0.000419, 18301.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )+Respawn priority: 0

+Group: 0

$Name: SC Carcharias		;! Object #11
$Class: SC Lilith
$Team: Hostile
$Location: 749.200012, 215.100006, 17997.900391
$Orientation:
	-1.000000, 0.000000, 0.000010,
	0.000000, 1.000000, -0.000005,
	-0.000010, -0.000005, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Charcharias WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "SCv Berserker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SC Carcharias" 
   "Charcharias WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Madcat		;! Object #12
$Class: SC Rakshasa
$Team: Hostile
$Location: -1313.400024, -705.099976, 17985.699219
$Orientation:
	-1.000000, 0.000000, -0.000021,
	0.000000, 1.000000, 0.000005,
	0.000021, 0.000005, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Madcat WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "SC Carcharias" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SC Madcat" 
   "Madcat WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SCv Berserker		;! Object #13
$Class: SCv Moloch
$Team: Hostile
$Location: -820.000000, 1600.000000, 18542.099609
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Berserker WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "SCv Plague" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Berserker" 
   "Berserker WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SD Sheitan		;! Object #14
$Class: SD Ravana
$Team: Hostile
$Location: 170.199997, -1347.400024, 19782.800781
$Orientation:
	-0.999780, 0.000000, 0.020972,
	0.001340, 0.997955, 0.063903,
	-0.020929, 0.063917, -0.997736
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sheitan WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "SC Madcat" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SD Sheitan" 
   "Sheitan WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SCv Pain		;! Object #15
$Class: SCv Moloch
$Team: Hostile
$Location: 1732.000000, -363.600006, 18237.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.999771, 0.021400,
	0.000000, 0.021400, -0.999771
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Pain WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 40 "SD Kernunos" ) 
   ( has-departed-delay 40 "SD Kernunos" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Pain" 
   "Pain WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Plague		;! Object #16
$Class: SC Cain
$Team: Hostile
$Location: -1999.879761, -0.024170, 18219.794922
$Orientation:
	-0.999378, 0.000000, -0.035257,
	0.001275, 0.999346, -0.036140,
	0.035234, -0.036163, -0.998725
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Plague WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "SC Suffer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Plague" 
   "Plague WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SC Suffer		;! Object #17
$Class: SC Rakshasa
$Team: Hostile
$Location: 1204.400024, 633.500000, 17553.400391
$Orientation:
	-1.000000, 0.000000, 0.000021,
	0.000000, 1.000000, -0.000027,
	-0.000021, -0.000027, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Suffer WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "SCv Pain" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SC Suffer" 
   "Suffer WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: virgo 1		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: -976.086243, -0.000040, 6956.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: virgo 2		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: -957.989929, -0.000095, 6887.117676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: virgo 3		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: -881.637573, -0.000100, 6904.580566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: virgo 4		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: -1033.480835, -0.000099, 6939.799316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 10 ) )
+Hotkey: 0
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Near Ship
+Arrival Distance: 150
$Arrival Anchor: Alpha 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GVD Bouto" ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-chase-wing "virgo" 89 ) )
+Flags:( )

$Name: virgo
$Waves: 2
$Wave Threshold: 2
$Special Ship: 3		;! virgo 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( < ( hits-left "SD Kernunos" ) 80 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"virgo 1"
	"virgo 2"
	"virgo 3"
	"virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 7

#Events		;! 11 total

$Formula: ( when 
   ( < ( hits-left "SD Kernunos" ) 86 ) 
   ( beam-free-all "SD Kernunos" ) 
   ( beam-free-all "GVD Bouto" ) 
)
+Name: Beam freeing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "SD Kernunos" 10 ) 
+Name: Kernunos WP speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( send-message-list 
   "GVD Bouto" 
   "High" 
   "BOUTO_target in sight" 
   5000 
   "#Command" 
   "High" 
   "COMMAND_Destroy it" 
   5000 
   "GVD Bouto" 
   "High" 
   "BOUTO_be careful" 
   6000 
   "Alpha 2" 
   "High" 
   "ALPHA2_let's go" 
   4000 
)
+Name: Attack order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Kernunos" ) 
   ( do-nothing ) 
)
+Name: Kernunos destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kernunos", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Unknow" ) 
   ( send-message-list 
      "Zeta 1" 
      "High" 
      "ZETA1_what is that" 
      2000 
      "Alpha 4" 
      "High" 
      "ALPHA4_Hell" 
      3000 
      "GVD Bouto" 
      "High" 
      "BOUTO_command we have" 
      5000 
      "#Command" 
      "High" 
      "COMMAND_What?" 
      3000 
      "GVD Bouto" 
      "High" 
      "BOUTO_A knossos device" 
      4000 
      "Zeta 3" 
      "High" 
      "ZETA3_its heading for it" 
      3000 
      "#Command" 
      "High" 
      "COMMAND_preparing reinforcemen" 
      7000 
      "GVD Bouto" 
      "High" 
      "BOUTO_orders received" 
      4000 
   )
)
+Name: Knossos appears
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "SD Sheitan" ) 
   ( beam-free-all "SC Carcharias" ) 
   ( beam-free-all "SC Madcat" ) 
   ( beam-free-all "SCv Berserker" ) 
   ( beam-free-all "SD Sheitan" ) 
   ( beam-free-all "SCv Pain" ) 
   ( beam-free-all "SCv Plague" ) 
   ( beam-free-all "SC Suffer" ) 
)
+Name: Beam freeing Shivarmada
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 20 "SD Kernunos" ) 
      ( has-departed-delay 20 "SD Kernunos" ) 
   )
   ( send-message-list 
      "Unknow" 
      "High" 
      "UNKNOW_incoming signals" 
      4000 
      "GVD Bouto" 
      "High" 
      "BOUTO_signals from knossos" 
      6000 
   )
)
+Name: Signals from Knossos
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "SCv Pain" ) 
   ( add-goal 
      "Zeta" 
      ( ai-guard "GVD Bouto" 89 ) 
   )
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "ALPHA_multiple jumps" 
      5000 
      "#Command" 
      "High" 
      "COMMAND_retreat" 
      5000 
      "GVD Bouto" 
      "High" 
      "BOUTO_we're pulling back" 
      6000 
   )
)
+Name: Shivarmada arrives_panick
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Sheitan" ) 
   ( do-nothing ) 
)
+Name: Sheitan arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha1 return to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy virgo wing", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Detroy Kernunos
$MessageNew:  XSTR("Destroy the Kernunos", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SD Kernunos" ) 
+Score: 300

$Type: Secondary
+Name: destroy virgo
$MessageNew:  XSTR("Destroy eventual enemy wings", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "virgo" ) 
+No music

#Waypoints		;! 9 lists total


$Jump Node: -1051.221924, 0.000680, -1277.353149
$Jump Node Name: Sirius
$Name: KernunosWP
$List: (		;! 1 points in list
	( -270.987213, 0.000419, 18448.773438 )
)

$Name: Bouto WP
$List: (		;! 1 points in list
	( -1151.000000, 0.000000, -1277.000000 )
)

$Name: Berserker WP
$List: (		;! 1 points in list
	( -820.000000, 1600.000000, -1250.000000 )
)

$Name: Pain WP
$List: (		;! 1 points in list
	( 1732.000000, 0.000000, 1250.000000 )
)

$Name: Suffer WP
$List: (		;! 1 points in list
	( 1204.000000, 633.000000, -1250.000000 )
)

$Name: Sheitan WP
$List: (		;! 1 points in list
	( -271.000000, 0.000000, -1250.000000 )
)

$Name: Madcat WP
$List: (		;! 1 points in list
	( -1313.000000, -705.000000, -1250.000000 )
)

$Name: Plague WP
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, -1250.000000 )
)

$Name: Charcharias WP
$List: (		;! 1 points in list
	( 749.000000, 215.000000, -1250.000000 )
)

#Messages		;! 224 total


$Name: BOUTO_target in sight

$Team: -1
$MessageNew:  XSTR("Bouto, here. Command, the target is in sight.                                                                                                                                                                                                                                                                                                                                                                                                                                                                         ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: COMMAND_Destroy it

$Team: -1
$MessageNew:  XSTR("Alpha wing, destroy it now. Its defense capabilities should be weak. You won't have troubles.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BOUTO_be careful

$Team: -1
$MessageNew:  XSTR("That's not sure, command. Its hull is eighty-seven percent operational, and its weapons subsystem seems to work.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: ALPHA2_let's go

$Team: -1
$MessageNew:  XSTR("Let's end this.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: ZETA1_what is that

$Team: -1
$MessageNew:  XSTR("What...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP2

$Name: ALPHA4_Hell

$Team: -1
$MessageNew:  XSTR("What the hell is that???", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: BOUTO_command we have

$Team: -1
$MessageNew:  XSTR("Command, we have a situation! A knossos device just appeared in front of the Ravana!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: COMMAND_What?

$Team: -1
$MessageNew:  XSTR("Can you repeat this, Bouto??? ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BOUTO_A knossos device

$Team: -1
$MessageNew:  XSTR("I said: a Knossos device just made the jump, here, right ahead!!!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: ZETA3_its heading for it

$Team: -1
$MessageNew:  XSTR("The Ravana is heading for it. We'll need a quick resolution.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-VP1

$Name: COMMAND_preparing reinforcemen

$Team: -1
$MessageNew:  XSTR("We are preparing reinforcement. Bouto, once the Ravana is destroyed, we need you to hold your position until further orders and keep this gate in sight.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BOUTO_orders received

$Team: -1
$MessageNew:  XSTR("Yes, command. We'll stay here and wait instructions.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: UNKNOW_incoming signals

$Team: -1
$MessageNew:  XSTR("<incoming signal> .......__...._........--.._....-....", -1)
$end_multi_text
+Persona: Large Ship

$Name: BOUTO_signals from knossos

$Team: -1
$MessageNew:  XSTR("Command, we are detecting several disturbances signals coming from the Knossos portal.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: ALPHA_multiple jumps

$Team: -1
$MessageNew:  XSTR("Multiple jump signatures from the Knossos! Command, do you copy?? ", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: COMMAND_retreat

$Team: -1
$MessageNew:  XSTR("Bouto, retreat immediatly! Get out of there, pilots! NOW!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BOUTO_we're pulling back

$Team: -1
$MessageNew:  XSTR("We are retreating as ordered. Zeta wing, cover us. Alpha, you may leave the system at once.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

#Reinforcements		;! 0 total


#Background bitmaps		;! 23 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.541052 0.000000 3.577922
+Scale: 2.000000
$Sun: SunWhite
+Angles: 1.221730 0.000000 1.570795
+Scale: 1.000000
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 3.141590 0.244346
+ScaleX: 10.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 0.872664
+ScaleX: 10.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 1.570795 1.308996
+ScaleX: 8.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 1.745328 1.919861
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 2.513272
+ScaleX: 10.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 3.141590 2.879791
+ScaleX: 10.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 4.014254
+ScaleX: 10.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 4.520399
+ScaleX: 10.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 5.585049
+ScaleX: 10.000000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 0.000000 0.069813 0.000000
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 4.363320 0.174533 0.000000
+ScaleX: 17.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 1.745328 0.000000 0.000000
+ScaleX: 17.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 6.143554 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 3.665189 3.141590
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.680678 5.532690 3.665189
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 1.570795 0.000000 3.141590
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.396262 0.000000 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 1.221730 0.000000 2.443459
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.518435 3.141590 0.122173
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.588248 3.141590 6.195914
+ScaleX: 0.300000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief3

#End

