#Mission Info

$Version: 0.10
$Name:  XSTR("Running like Hell", -1)
$Author: Alban Lelièvre
$Created: 06/02/00 at 01:58:54
$Modified: 05/22/02 at 23:19:10
$Notes:
A Ravana class destroyer, the SD Kernunos, is hunting down the convoy that retrevied the Shivan freighter in precedent mission "Inner Troubles". The Cyldia has suffered damages and its engines are on for a strike. Guess who is going to protect it? 
This mission is two-ended, and each end will take the player to the next corresponding mission. Note that the difficulty is somehow depending on how far one stays from the Kernunos defenses...$End Notes:

$Mission Desc:
 XSTR("As your convoy continue its way through Capella, a large threat is about to show itself right behind.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -439.251984, 7927.301758, -12083.424805
+Viewer orient:
	-0.002176, -0.000000, -0.999998,
	0.999987, 0.004628, -0.002176,
	0.004628, -0.999989, -0.000010

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"boom"		"25"		"block"
		95		"boom"		"400"		"block"
		96		"boom"		"5"		"block"
		97		"boom"		"1000"		"block"
		98		"boom"		"1"		"block"
		99		"boom"		"500"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Thanks to this shortcut, we are on schedule. Allied forces will have the Vega node collapsed in 1500 hours, galactic time. We are almost safe. We believe that Terran Command will get in contact soon.


", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -519.404968, 30671.125000, -541.120605
$camera_orient:
	-0.002176, -0.000001, -0.999998,
	0.999987, 0.004628, -0.002176,
	0.004628, -0.999989, -0.000010
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -145.300003, 0.000000, -12555.492188
$label: Unknow
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 0.000000, -200.000000, 10000.000000
$label: Vega
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 2176.329102, -199.999222, -1398.533325
$label: GTCv Cyldia
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -1002.291748, -112.083221, -1898.027466
$label: GTT Moovis
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Perseus
$pos: 401.943298, 20.000572, -4882.169434
$label: Alpha wing
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2631.932617, -29.999727, 422.587891
$label: Beta wing
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Something to worry about: our sensors picked a strong signal just before we left the Nebula, and it was right behind us. Keep your eyes open, and be ready for any last minute surprise. The Shivans have mastered this discipline...

", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -439.251984, 7927.301758, -12083.424805
$camera_orient:
	-0.002176, 0.000000, -0.999998,
	0.999987, 0.004628, -0.002176,
	0.004628, -0.999989, -0.000010
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -145.300003, 0.000000, -12555.492188
$label: Unknow
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 0.000000, -200.000000, 10000.000000
$label: Vega
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 2176.329102, -199.999222, -1398.533325
$label: GTCv Cyldia
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -1002.291748, -112.083221, -1898.027466
$label: GTT Moovis
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Perseus
$pos: 401.943298, 20.000572, -4882.169434
$label: Alpha wing
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2631.932617, -29.999727, 422.587891
$label: Beta wing
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: Volition Bravos
$pos: -123.738464, 0.000229, -11209.623047
$label: Unknow
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-destroyed-delay 0 "GTCv Cyldia" ) 
$Multi text
    XSTR("The Cyldia and its crew have been vanished. No matter the behaviour of colonel Trochet in this affair, you should have done better. 

You are not a tourist who signed for a free tour in the galaxy, pilot. You may want to keep that in mind.

Would you have been as skilled and sensed than what GTVA forces can expect from any squadron leader, it would not has happened. Welcome back in civilian life, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the Ravana's front beam as soon as possible. It is the major threat to the Cyldia in the first phase. Then, when bombers are attacking, deal with them in priority.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "SD Kernunos" ) 
$Multi text
    XSTR("Good job clearing the path for the bombers, pilots. The shivans lost their destroyer. Whatever they were planning to do with it, they'll have to review their strategy.

The Asmodeus has been retrieved. It is hard to believe that the shivans sent no less than a Ravana and its complement of wings just to take back this freighter. That made our eggheads at research department even more curious about its cargo...

The SOC's science department is interested as well, but so far there is no reason to give them priority on that case.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Nice job. 

", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "SD Kernunos" ) 
$Multi text
    XSTR("The Kernunos managed to make the jump to Vega. Of course, it has been weakened by our offensive, but it is still representing a threat to us. 

Command acknowledged that you were hardly in position to disable its engines subsystems, and finally retrieved the complaints about your behaviour in this outcome. We've got no time to lose, now. 

We've tracked the destroyer path in Vega. It seems to carefully avoid every allied unit in that system, and look for a way out. Maybe Sirius. You will hunt it down. Prepare for your next mission, pilot.

Let's give the Shivans something to think about the next they'll attempt an incursion in our systems.

One more thing. The Asmodeus has been retrieved. It is hard to believe that the shivans sent no less than a Ravana and its complement of wings just to take back this freighter. That made our eggheads at research department even more curious about its cargo...

The SOC's science department is interested as well, but so far there is no reason to give them priority on that case.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("In order to disable the destroyer's engines, you'd better eliminate its rear defences first. Be aware that Dragon fighter are also looking for you...", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Escort the convoy" 
      0 
   )
   ( has-departed-delay 0 "Alpha 1" ) 
   ( not 
      ( is-destroyed-delay 0 "GTT Moovis" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GTCv Cyldia" ) 
   )
)
$Multi text
    XSTR("Your cowardice is not only a shame for your squadron, but it also jeopardized the convoy integrity. 

Every pilot should bear this in mind: you're not only at the service of the GTVA. You're also, and most of all, at the service of two peoples, which are in majority civilians, and trust you.
An error, apparently.

You'll be retrograded to ensign again and will fly honour escort fighters for the rest of our service among us, trust it. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not jump out until ordered to do so.
But you know that, don't you?", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTT Moovis" ) 
$Multi text
    XSTR("Thanks to your incredible incompetence the Moovis, its crew, and its cargo have been pulverized. Not only we lost what could has proven to be an extremely valuable source of information, but we also lost even more people to the Shivan fury.

Would you have been as skilled and sensed than what GTVA forces can expect from any squadron leader, it would not has happened. Welcome back in civilian life, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The most dangerous part of the mission for the Moovis is the docking sequence with the Cyldia. Even if the Cyldia is the priority target to the bombers, the freighter will sustain heavy damages from the blasts.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Escort the convoy" 
   0 
)
$Multi text
    XSTR("Thanks to your courage and ability, many men and women are alive, today. The whole convoy finally reached Vega safely."", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You hero.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Ker 3rd beam" 
   0 
)
$Multi text
    XSTR("By taking the opportunity to destroy any beam threat from the Ravana, you bought valuable time to the convoy. Initiatives such as this one make a difference between the average pilot, and the like of yours. Well done.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Loki"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
)

+Weaponry Pool: (
	"Subach HL-7"	14
	"Prometheus R"	14
	"Prometheus S"	5
	"Maxim"	8
	"UD-8 Kayser"	12
	"Circe"	10
	"Lamprey"	10
	"Rockeye"	190
	"Tempest"	2000
	"Hornet"	660
	"Tornado"	948
	"Harpoon"	392
	"Trebuchet"	90
	"Piranha"	20
	"Cyclops#short"	56
)

#Objects		;! 48 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GTCv Cyldia		;! Object #1
$Class: GTCv Deimos
$Team: Friendly
$Location: 300.000000, -200.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+AI Class: Major
+Subsystem: turret12
+AI Class: Major
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+AI Class: Major
+Subsystem: turret24
+AI Class: Major
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alpha 2		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -25.000000, 10.000000, -25.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 25.000000, 10.000000, -25.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 20.000000, -50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 1		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, -50.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -25.000000, -40.000000, 175.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 25.000000, -40.000000, 175.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, -30.000000, 150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: SD Kernunos		;! Object #9
$Class: SD Ravana
$Team: Hostile
$Location: -144.988068, 0.000097, -10062.223633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CyldiaWPnode" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Lieutenant
+Subsystem: turret04
+AI Class: Lieutenant
+Subsystem: turret05
+AI Class: Lieutenant
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Lieutenant
+Subsystem: turret11
+AI Class: Lieutenant
+Subsystem: turret12
+AI Class: Lieutenant
+Subsystem: turret13
+Subsystem: turret14
+AI Class: Lieutenant
+Subsystem: turret15
+Subsystem: turret16
+AI Class: Lieutenant
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "boom explodes" 
   60 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SD Kernunos" 
   "CyldiaWPnode" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: boom		;! Object #10
$Class: GTF Loki
$Team: Friendly
$Location: 297.100006, -170.000000, 378.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CyldiaWPnode" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "hidden-from-sensors" )+Respawn priority: 0

+Special Exp index: 94
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Virgo 1		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: -456.707764, -0.000093, -8075.186523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: -489.936279, -0.000094, -8074.333008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: -426.132690, -0.000091, -8073.405762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #14
$Class: SF Astaroth
$Team: Hostile
$Location: -383.766907, 0.000000, -8128.536621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 2		;! Object #15
$Class: SF Astaroth
$Team: Hostile
$Location: -420.926331, -0.000003, -8122.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 3		;! Object #16
$Class: SF Astaroth
$Team: Hostile
$Location: -460.568817, -0.000002, -8121.187988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aquarius 1		;! Object #17
$Class: SB Nahema
$Team: Hostile
$Location: -493.286285, -0.000009, -8173.531738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Aquarius 2		;! Object #18
$Class: SB Nahema
$Team: Hostile
$Location: -454.297943, -0.000016, -8176.676758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Aquarius 3		;! Object #19
$Class: SB Nahema
$Team: Hostile
$Location: -416.632965, -0.000010, -8181.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Aquarius 4		;! Object #20
$Class: SB Nahema
$Team: Hostile
$Location: -371.335815, -0.000018, -8183.714355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: -389.151031, -0.000032, -7977.786621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -416.570831, -0.000028, -7979.233887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 3		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -445.899719, -0.000036, -7980.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sagittarius 1		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -389.923157, -0.000031, -7915.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sagittarius 2		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -419.162018, -0.000029, -7915.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sagittarius 3		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: -444.638702, -0.000030, -7917.618164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #27
$Class: SF Dragon
$Team: Hostile
$Location: -309.296326, -0.000028, -8056.937012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 2		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: -281.021057, -0.000031, -8056.742676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 3		;! Object #29
$Class: SF Dragon
$Team: Hostile
$Location: -256.540283, -0.000028, -8058.229980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gamma 1		;! Object #30
$Class: GTB Boanerges
$Team: Friendly
$Location: 514.101929, -0.001122, 8544.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #31
$Class: GTB Boanerges
$Team: Friendly
$Location: 446.788025, -0.001241, 8634.888672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #32
$Class: GTB Boanerges
$Team: Friendly
$Location: 372.962067, -0.001214, 8722.654297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #33
$Class: GTB Boanerges
$Team: Friendly
$Location: 298.111145, -0.001109, 8803.358398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #34
$Class: GTB Artemis
$Team: Friendly
$Location: 250.860672, -0.001112, 8376.254883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #35
$Class: GTB Artemis
$Team: Friendly
$Location: 157.844482, -0.001124, 8411.676758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #36
$Class: GTB Artemis
$Team: Friendly
$Location: 74.316101, -0.001118, 8479.269531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #37
$Class: GTB Artemis
$Team: Friendly
$Location: -8.002097, -0.001119, 8533.246094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #38
$Class: GTF Myrmidon
$Team: Friendly
$Location: 521.022644, 0.000029, 8425.830078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #39
$Class: GTF Myrmidon
$Team: Friendly
$Location: 481.314636, 0.000033, 8455.861328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 3		;! Object #40
$Class: GTF Myrmidon
$Team: Friendly
$Location: 420.466064, 0.000024, 8494.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 4		;! Object #41
$Class: GTF Myrmidon
$Team: Friendly
$Location: 362.606445, 0.000026, 8541.374023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTT Moovis		;! Object #42
$Class: GTT Argo
$Team: Friendly
$Location: -99.999741, -112.084991, 265.996460
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, -0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTT Darer		;! Object #43
$Class: GTT Argo
$Team: Friendly
$Location: 144.058105, 0.000022, 9476.586914
$Orientation:
	-0.999371, 0.000000, 0.035458,
	-0.000303, 0.999963, -0.008549,
	-0.035457, -0.008554, -0.999335
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ( ai-dock "SFr Baatorh" "Frontside dock" "blahblah" 70 ) ( ai-waypoints-once "CyldiaWPnode" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-departed-delay 30 "SD Kernunos" ) 
   ( is-destroyed-delay 20 "SD Kernunos" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTT Darer" 
   "CyldiaWPnode" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Iota 1		;! Object #44
$Class: GTF Erinyes
$Team: Friendly
$Location: 391.582825, -0.000033, 8983.338867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Iota 2		;! Object #45
$Class: GTF Erinyes
$Team: Friendly
$Location: 442.392853, -0.000020, 8953.865234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Iota 3		;! Object #46
$Class: GTF Erinyes
$Team: Friendly
$Location: 494.423431, -0.000015, 8980.381836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: SFr Baatorh		;! Object #47
$Class: SFr Asmodeus
$Team: Friendly
$Location: -113.323212, -83.021530, 362.264099
$Orientation:
	1.000000, 0.000000, 0.000023,
	-0.000023, 0.001392, 0.999999,
	0.000000, -0.999999, 0.001392
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Unknow", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
$Damage: 100
+Subsystem: a-turret02
$Damage: 100
+Subsystem: a-turret03
$Damage: 100
+Subsystem: a-turret04
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Docked With: GTT Moovis
$Docker Point: Frontside dock
$Dockee Point: blahblah
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 10 "SD Kernunos" ) 
   ( is-event-true-delay 
      "Destroy Kernunos Engines" 
      10 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Virgo" 50 ) ( ai-chase-wing "Libra" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 10 "SD Kernunos" ) 
   ( is-event-true-delay 
      "Destroy Kernunos Engines" 
      10 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTT Moovis" 10 ) ( ai-chase-wing "Aquarius" 50 ) ( ai-chase-wing "Leo" 50 ) ( ai-chase-wing "Sagittarius" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( has-arrived-delay 20 "SD Kernunos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "SD Kernunos" ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 65 ) ( ai-ignore "SFr Baatorh" 50 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( has-arrived-delay 28 "SD Kernunos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "SD Kernunos" ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 65 ) ( ai-ignore "SFr Baatorh" 50 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 7
+Wave Delay Max: 7

$Name: Aquarius
$Waves: 20
$Wave Threshold: 2
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( is-event-true-delay 
   "Kernunos Attacks Cyldia" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GTT Moovis" ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "GTCv Cyldia" 89 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Leo
$Waves: 20
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( is-event-true-delay 
   "Libra Destroyed" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GTT Moovis" ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-guard-wing "Aquarius" 89 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Sagittarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( is-event-true-delay 
   "Virgo destroyed" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "SD Kernunos" ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( "no-arrival-message" "no-arrival-warp" )
+Wave Delay Min: 20
+Wave Delay Max: 20

$Name: Cancer
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( has-departed-delay 10 "GTT Moovis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "SD Kernunos" ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 65 ) ( ai-chase-any 89 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gamma
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( is-goal-true-delay 
   "Destroy Kernunos engines" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 20 "SD Kernunos" ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "SD Kernunos" 50 ) )
+Hotkey: 2
+Flags:( "no-arrival-music" )

$Name: Epsilon
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( is-goal-true-delay 
   "Destroy Kernunos engines" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 20 "SD Kernunos" ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase "SD Kernunos" 89 ) )
+Flags:( )

$Name: Delta
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: SD Kernunos
$Arrival Cue: ( is-goal-true-delay 
   "Destroy Kernunos engines" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 5 "GTT Darer" ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Epsilon" 89 ) ( ai-guard "GTT Darer" 50 ) ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Sagittarius" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GTT Darer
$Arrival Cue: ( has-arrived-delay 0 "GTT Darer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GTT Darer" ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-guard "GTT Darer" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )

#Events		;! 62 total

$Formula: ( add-goal 
   "GTCv Cyldia" 
   ( ai-waypoints-once "CyldiaWPnode" 10 ) 
)
+Name: Cyldia go to WPnode
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "GTCv Cyldia" 20 ) 
+Name: Cyldia WP speed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( add-goal 
   "GTT Moovis" 
   ( ai-waypoints-once "MoovisWPnode" 10 ) 
)
+Name: Moovis go to WPnode
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "GTT Moovis" 20 ) 
+Name: Moovis WP speed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "The rest of the convoy" 
   )
)
+Name: Intro Chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "It's awfully quiet" 
      6000 
      "GTT Moovis" 
      "High" 
      "We are NOT late" 
      7000 
      "Alpha 2" 
      "High" 
      "A Bed?" 
      7000 
      "Beta 1" 
      "High" 
      "What's sleeping?" 
      7000 
      "GTCv Cyldia" 
      "High" 
      "Listen up" 
      7000 
      "Beta 1" 
      "High" 
      "Whats happening" 
      12000 
      "GTCv Cyldia" 
      "High" 
      "Engine's dead" 
      7000 
      "Alpha 3" 
      "High" 
      "Great" 
      7000 
      "GTT Moovis" 
      "High" 
      "Use the escape pods" 
      4000 
      "GTCv Cyldia" 
      "High" 
      "None left" 
      7000 
      "GTT Moovis" 
      "High" 
      "not important" 
      7000 
      "GTCv Cyldia" 
      "High" 
      "It is" 
      3000 
      "GTCv Cyldia" 
      "High" 
      "Continue moovis" 
      5000 
      "Beta 1" 
      "High" 
      "That's a deal" 
      3000 
   )
)
+Name: Intro Chat 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Intro Chat 2" 
      39 
   )
   ( sabotage-subsystem 
      "GTCv Cyldia" 
      "engine01" 
      120 
   )
)
+Name: Cyldia's engine1 out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( sabotage-subsystem 
   "GTCv Cyldia" 
   "engine02" 
   120 
)
+Name: Cyldia's engine2 out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( sabotage-subsystem 
   "GTCv Cyldia" 
   "engine03" 
   120 
)
+Name: Cyldia's engine3 out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( cap-waypoint-speed "boom" 20 ) 
+Name: boom WP speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Intro Chat 2" 
      35 
   )
   ( self-destruct "boom" ) 
)
+Name: boom explodes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Kernunos" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Kernunos arrives" 
      3000 
      "GTT Moovis" 
      "High" 
      "A ravana" 
      5000 
      "GTCv Cyldia" 
      "High" 
      "destroy its beams" 
      7000 
      "Alpha 3" 
      "High" 
      "roger that" 
      2000 
      "Alpha 3" 
      "High" 
      "Pray for us" 
      7000 
   )
)
+Name: Kernunos arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Kernunos arrives" 
      13 
   )
   ( do-nothing ) 
)
+Name: (directive follows)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "SD Kernunos" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Kernunos" 
         "turret02" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "GTCv Cyldia" ) 
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Beam destroyed good job" 
   )
)
+Name: Destroy K beams directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kernunos beams", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "SD Kernunos" 
         "GTCv Cyldia" 
      )
      3000 
   )
   ( fire-beam 
      "SD Kernunos" 
      "turret01" 
      "GTCv Cyldia" 
   )
   ( fire-beam 
      "SD Kernunos" 
      "turret02" 
      "GTCv Cyldia" 
   )
)
+Name: Kernunos Fire beams
+Repeat Count: 3
+Interval: 18
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "SD Kernunos" ) 
   ( beam-free 
      "SD Kernunos" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret10" 
   )
   ( beam-free-all "GTCv Cyldia" ) 
)
+Name: Kernunos AF beams free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "GTT Moovis" ) 
      ( has-departed-delay 0 "GTCv Cyldia" ) 
   )
   ( do-nothing ) 
)
+Name: Moovis departed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort the convoy", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy K beams directive" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "GTCv Cyldia" ) 
      )
   )
   ( add-goal 
      "SD Kernunos" 
      ( ai-chase "GTCv Cyldia" 89 ) 
   )
)
+Name: Kernunos Attacks Cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "SD Kernunos" ) 70 ) 
   ( sabotage-subsystem 
      "GTCv Cyldia" 
      "turret11" 
      120 
   )
   ( sabotage-subsystem 
      "GTCv Cyldia" 
      "turret12" 
      120 
   )
   ( sabotage-subsystem 
      "GTCv Cyldia" 
      "turret23" 
      120 
   )
   ( sabotage-subsystem 
      "GTCv Cyldia" 
      "turret24" 
      120 
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Cyldia beams disabled" 
   )
   ( protect-ship "SD Kernunos" ) 
)
+Name: Cyldia beams disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy K beams directive" 
         0 
      )
      ( = ( hits-left "GTCv Cyldia" ) 20 ) 
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Cyldia low hull" 
   )
)
+Name: Cyldia low hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy K beams directive" 
         0 
      )
      ( = ( hits-left "GTT Moovis" ) 20 ) 
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "Moovis low hull" 
   )
)
+Name: Moovis low hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "GTCv Cyldia" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Cydia down" 
   )
)
+Name: Cyldia destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Sagittarius destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "SD Kernunos" 
            "GTCv Cyldia" 
         )
         5500 
      )
      ( or 
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret01" 
               0 
            )
         )
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret02" 
               0 
            )
         )
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "K 5500 C" 
   )
)
+Name: K 5500 C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "SD Kernunos" 
            "GTCv Cyldia" 
         )
         4500 
      )
      ( or 
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret01" 
               0 
            )
         )
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret02" 
               0 
            )
         )
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "K 4500 C" 
   )
)
+Name: K 4500 C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "SD Kernunos" 
            "GTCv Cyldia" 
         )
         4000 
      )
      ( or 
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret01" 
               0 
            )
         )
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret02" 
               0 
            )
         )
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "K 4000 C" 
   )
)
+Name: K 4000 C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "SD Kernunos" 
            "GTCv Cyldia" 
         )
         3500 
      )
      ( or 
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret01" 
               0 
            )
         )
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret02" 
               0 
            )
         )
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "K 3500 C" 
   )
)
+Name: K 3500 C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "SD Kernunos" 
            "GTCv Cyldia" 
         )
         3000 
      )
      ( or 
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret01" 
               0 
            )
         )
         ( not 
            ( is-subsystem-destroyed-delay 
               "SD Kernunos" 
               "turret02" 
               0 
            )
         )
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "K 3000 C" 
   )
)
+Name: K 3000 C (limit reached)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Destroy K beams directive" 
      2 
   )
   ( add-goal 
      "GTT Moovis" 
      ( ai-undock 89 ) 
   )
)
+Name: Moovis undocks with Baatorh
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy K beams directive" 
         10 
      )
      ( not 
         ( is-destroyed-delay 0 "GTCv Cyldia" ) 
      )
   )
   ( clear-goals "GTT Moovis" ) 
   ( add-goal 
      "GTT Moovis" 
      ( ai-dock 
         "GTCv Cyldia" 
         "Bottom dock" 
         "Left Dock" 
         50 
      )
   )
   ( send-message-list 
      "GTT Moovis" 
      "Normal" 
      "Moovis rescue" 
      5000 
      "GTCv Cyldia" 
      "Normal" 
      "Moovis, what the hell" 
      4000 
      "GTT Moovis" 
      "Low" 
      "We bring you back" 
      4000 
      "GTCv Cyldia" 
      "Normal" 
      "Don't do that" 
      4000 
      "GTT Moovis" 
      "Normal" 
      "Prepare for docking" 
      4000 
      "GTCv Cyldia" 
      "Normal" 
      "Left dock ready" 
      7000 
      "GTT Moovis" 
      "Normal" 
      "We need 30 seconds" 
      7000 
   )
)
+Name: Moovis go for Cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Moovis" 
      "GTCv Cyldia" 
      1 
      30 
   )
   ( add-goal 
      "GTT Moovis" 
      ( ai-waypoints-once "MoovisWPnode" 70 ) 
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "Let's move" 
   )
)
+Name: Moovis moves with Cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Moovis" 
         "MoovisWPnode" 
         0 
      )
      ( has-docked-delay 
         "GTT Moovis" 
         "GTCv Cyldia" 
         1 
         0 
      )
   )
   ( add-goal 
      "GTT Moovis" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "Moovis depart" 
   )
   ( unprotect-ship "SD Kernunos" ) 
)
+Name: Moovis depart with Cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Moovis" 
         "MoovisWPnode" 
         0 
      )
      ( is-destroyed-delay 0 "GTCv Cyldia" ) 
   )
   ( add-goal 
      "GTT Moovis" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Moovis jumped cydia dead" 
   )
)
+Name: Moovis depart without cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha1 return to base bad
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Aquarius attacks" 
   )
)
+Name: Aquarius attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "SD Kernunos" ) 
   ( validate-goal 
      "Destroy Kernunos beams" 
   )
)
+Name: Validate goal KerFrontBeamDest
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( is-subsystem-destroyed-delay 
            "SD Kernunos" 
            "turret03" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "SD Kernunos" 
            "turret04" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "GTCv Cyldia" ) 
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "Normal" 
      "Thirds beams destroyed" 
   )
   ( validate-goal 
      "Destroy Ker 3rd beam" 
   )
)
+Name: Validate goal KerCueBeamDes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 70 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Alpha2 invincible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 1" ) 70 ) 
   ( ship-invulnerable "Beta 1" ) 
)
+Name: Beta1 invincible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 70 ) 
   ( protect-ship "Alpha 3" ) 
   ( beam-protect-ship "Alpha 3" ) 
)
+Name: Alpha3 invincible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 3" ) 70 ) 
   ( protect-ship "Beta 3" ) 
   ( beam-protect-ship "Beta 3" ) 
)
+Name: Beta3 invincible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 50 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Apha1 in troubles" 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( beam-protect-ship "Alpha 1" ) 
   ( add-goal 
      "Cancer" 
      ( ai-ignore "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Sagittarius" 
      ( ai-ignore "Alpha 1" 89 ) 
   )
)
+Name: Alpha1 in troubles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 5 "GTT Moovis" ) 
      ( is-event-incomplete 
         "Destroy Kernunos Engines" 
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Terran command here" 
      7000 
      "Alpha 2" 
      "High" 
      "What are the orders" 
      4000 
      "#Command" 
      "High" 
      "Destroy Ravana's engines" 
      6000 
      "Alpha 2" 
      "High" 
      "Are you nuts?" 
      5000 
      "#Command" 
      "High" 
      "By the time" 
      5000 
   )
   ( validate-goal 
      "Destroy Kernunos engines" 
   )
)
+Name: Command orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "SD Kernunos" 
         "engine01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SD Kernunos" 
         "engine02" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Kernunos Engines
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable Kernunos", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "GTT Moovis" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "SD Kernunos" 
            "engine01" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "SD Kernunos" 
            "engine02" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Kernunos engines destroyed" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Mission success total
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "GTT Moovis" ) 
      ( has-departed-delay 0 "SD Kernunos" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failed to destroy engines" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Mission success partial
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Mission success total" 
         0 
      )
      ( has-departed-delay 0 "SD Kernunos" ) 
   )
   ( do-nothing ) 
)
+Name: Alpha1 jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: (directive follows)
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Moovis" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Moovis kapput" 
   )
   ( add-goal 
      "Leo" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Sagittarius" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Cancer" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Moovis destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha1 return to base bad2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Kernunos" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "This is Epsilon wing" 
   )
)
+Name: Kernunos destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Gamma" ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "Finish the Job" 
   )
)
+Name: Bombers arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "GTT Moovis" 
            "MoovisWPnode:1" 
         )
         5000 
      )
      ( has-docked-delay 
         "GTT Moovis" 
         "GTCv Cyldia" 
         1 
         0 
      )
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "M5000jp" 
   )
)
+Name: M5000jp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "GTT Moovis" 
            "MoovisWPnode:1" 
         )
         4000 
      )
      ( has-docked-delay 
         "GTT Moovis" 
         "GTCv Cyldia" 
         1 
         0 
      )
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "M4000jp" 
   )
)
+Name: M4000jp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "GTT Moovis" 
            "MoovisWPnode:1" 
         )
         3000 
      )
      ( has-docked-delay 
         "GTT Moovis" 
         "GTCv Cyldia" 
         1 
         0 
      )
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "M3000jp" 
   )
)
+Name: M3000jp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "GTT Moovis" 
            "MoovisWPnode:1" 
         )
         2000 
      )
      ( has-docked-delay 
         "GTT Moovis" 
         "GTCv Cyldia" 
         1 
         0 
      )
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "M2000jp" 
   )
)
+Name: M2000jp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = 
         ( distance 
            "GTT Moovis" 
            "MoovisWPnode:1" 
         )
         1000 
      )
      ( has-docked-delay 
         "GTT Moovis" 
         "GTCv Cyldia" 
         1 
         0 
      )
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "M1000jp" 
   )
)
+Name: M1000jp
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Escort the convoy
$MessageNew:  XSTR("Ensure the convoy safety to the Vega node", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "GTT Moovis" ) 
   ( has-departed-delay 0 "GTCv Cyldia" ) 
)
+No music

$Type: Primary
+Name: Destroy Kernunos engines
$MessageNew:  XSTR("Destroy Kernunos engines subsystems", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "SD Kernunos" 
      "engine01" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "SD Kernunos" 
      "engine02" 
      0 
   )
)
+Invalid

$Type: Secondary
+Name: Destroy Kernunos beams
$MessageNew:  XSTR("Destroy Kernunos front beam cannons", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Destroy K beams directive" 
   0 
)
+Invalid

$Type: Bonus
+Name: Destroy Ker 3rd beam
$MessageNew:  XSTR("Destroy Kernunos cue beams", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "SD Kernunos" 
      "turret03" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "SD Kernunos" 
      "turret04" 
      0 
   )
)
+Invalid
+No music

#Waypoints		;! 3 lists total


$Jump Node: 0.000000, -200.000000, 10000.000000
$Jump Node Name: Vega

$Jump Node: -145.300003, 0.000000, -12555.492188
$Jump Node Name: Unknow
$Name: MoovisWPnode
$List: (		;! 1 points in list
	( -100.000000, -100.000000, 10000.000000 )
)

$Name: CyldiaWPnode
$List: (		;! 1 points in list
	( 300.000000, -200.000000, 10000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -78.213493, 237.350037, 3310.525391 )
)

#Messages		;! 266 total


$Name: The rest of the convoy

$Team: -1
$MessageNew:  XSTR("The rest of the convoy made it. They're certainly in Vega, now, and... Sorry, just a moment.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: It's awfully quiet

$Team: -1
$MessageNew:  XSTR("It's awfully quiet, here. Either we get there in advance, or we are too late.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: We are NOT late

$Team: -1
$MessageNew:  XSTR("If we were late, Beta one, you would not see the node. Stop being upset, you'll sleep in a normal bed, tonight.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: A Bed?

$Team: -1
$MessageNew:  XSTR("Huh, saiz... What's a bed?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: What's sleeping?

$Team: -1
$MessageNew:  XSTR("Yeah, and what does sleeping mean? Ha ha!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Listen up

$Team: -1
$MessageNew:  XSTR("Kill the chatter everyboby, we may have a problem. The Cyldia's engines ressourcer has been badly damaged in the Nebula. The main power is dropping. We...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Whats happening

$Team: -1
$MessageNew:  XSTR("What's happening, Cyldia? What was this explosion?
", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Engine's dead

$Team: -1
$MessageNew:  XSTR("It is... It WAS the queue engine. The propulsion system has overheated. The engines are disabled.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Great

$Team: -1
$MessageNew:  XSTR("Great! Just what we needed... ", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Use the escape pods

$Team: -1
$MessageNew:  XSTR("How many escape pods remaining, Cyldia?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: None left

$Team: -1
$MessageNew:  XSTR("None, I'm afraid. Beside, the crew, including me, should stay to maintain the ship until our jolly fellows from the rescue team arrive.
", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: not important

$Team: -1
$MessageNew:  XSTR("The ship is not important, compared to...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: It is

$Team: -1
$MessageNew:  XSTR("Yes it is, Moovis. Battleships are becoming precious, those times. The more we save, the better.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Continue moovis

$Team: -1
$MessageNew:  XSTR("The Moovis will continue. Alpha and Beta, you'll take it in charge.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: That's a deal

$Team: -1
$MessageNew:  XSTR("That's a deal. ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Kernunos arrives

$Team: -1
$MessageNew:  XSTR("Jump signature! Jump signature!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: A ravana

$Team: -1
$MessageNew:  XSTR("Ravana configuration! This monster will be on us soon!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: destroy its beams

$Team: -1
$MessageNew:  XSTR("The effective range of the Ravana beam cannons is 3000 meters. Two shots and we're history. Alpha, go for the beams!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: roger that

$Team: -1
$MessageNew:  XSTR("Roger, Cyldia.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Pray for us

$Team: -1
$MessageNew:  XSTR("Great... Just great", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Beam destroyed good job

$Team: -1
$MessageNew:  XSTR("Good work, pilots! This will buy us some time.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Cydia down

$Team: -1
$MessageNew:  XSTR("The Cydia is down! THE CYLDIA IS DOWN GODDAMIT!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Cyldia beams disabled

$Team: -1
$MessageNew:  XSTR("Damn heap junk! We lost the main cannons! They have overheated!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: K 5500 C

$Team: -1
$MessageNew:  XSTR("5500 meters...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: K 4500 C

$Team: -1
$MessageNew:  XSTR("4500 meters... All rear decks evacuated.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: K 4000 C

$Team: -1
$MessageNew:  XSTR("4000 meters. Hurry, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: K 3500 C

$Team: -1
$MessageNew:  XSTR("The Kernunos is  only 3500 meters away now! Alpha, HURRY!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: K 3000 C

$Team: -1
$MessageNew:  XSTR("3000 meters! It's been a pleasure, gentlemen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Moovis rescue

$Team: -1
$MessageNew:  XSTR("Cyldia, prepare your left dock for hooking. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Moovis, what the hell

$Team: -1
$MessageNew:  XSTR("What the hell do you think you're doing, Moovis?! Turn back at once! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: We bring you back

$Team: -1
$MessageNew:  XSTR("We are finding a way to save you AND YOUR CREW, colonel.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Don't do that

$Team: -1
$MessageNew:  XSTR("Are you completely nuts? Obey the orders, re-dock with the freighter and jump!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Prepare for docking

$Team: -1
$MessageNew:  XSTR("I'm sorry Colonel, but I do not feel like having remorses 'til the end of my life. Prepare for docking, Cyldia.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Left dock ready

$Team: -1
$MessageNew:  XSTR("You made your point. Left dock ready, you may proceed, Moovis.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: We need 30 seconds

$Team: -1
$MessageNew:  XSTR("Pilots, once docked we'll need 30 seconds to calibrate the engines power to their task. Get ready for any bomber raid.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Let's move

$Team: -1
$MessageNew:  XSTR("Right, let's move on", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Cyldia low hull

$Team: -1
$MessageNew:  XSTR("Cyldia, here. Hull integrity has fallen beyond critical. You really should do something about those bombers, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Aquarius attacks

$Team: -1
$MessageNew:  XSTR("Naema bombers inbound. Protect the ships! Make every shot count, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Thirds beams destroyed

$Team: -1
$MessageNew:  XSTR("That was a nice initiative, Alpha one




", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: SPEC 1

$Team: -1
$MessageNew:  XSTR("Destroy the Ravana front beams before it gets close to 3000 meters from the Cyldia. Look out for enemy fighters.
", -1)
$end_multi_text

$Name: Moovis low hull

$Team: -1
$MessageNew:  XSTR("We have a hull breach on the third deck. The situation is critical!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Apha1 in troubles

$Team: -1
$MessageNew:  XSTR("Alpha one, don't fight near the flacks! Get away from there now!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Moovis depart

$Team: -1
$MessageNew:  XSTR("Moovis here, we are departing. I suggest you leave at once, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Terran command here

$Team: -1
$MessageNew:  XSTR("Alpha one, this is Terran command. Listen up, we cannot afford having a Ravana flying around in the Vega system.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: What are the orders

$Team: -1
$MessageNew:  XSTR("Gee, sir! It is about time you worry about us!
", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Destroy Ravana's engines

$Team: -1
$MessageNew:  XSTR("You MUST disable the destroyer' s engines NOW, pilots! Before it jumps out!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Are you nuts?

$Team: -1
$MessageNew:  XSTR("NO CAN DO command! Most fighters have been badly damaged. We don't stand a chance. 
", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: By the time

$Team: -1
$MessageNew:  XSTR("We don't have time to prepare reinforcements, Alpha two, NOR WE HAVE TO DISCUSS THE MATTER!
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Kernunos engines destroyed

$Team: -1
$MessageNew:  XSTR("Excellent, pilots! Now get out of there. Your on-board computers have been reprogrammed to new coordinates.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Failed to destroy engines

$Team: -1
$MessageNew:  XSTR("The destroyer made the jump. Jump out, pilots. We can't lose any time.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Moovis kapput

$Team: -1
$MessageNew:  XSTR("The Moovis has been destroyed! Return to base pilot.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Finish the Job

$Team: -1
$MessageNew:  XSTR("All right, folks, let's finish the job. Delta wing, look out for those Dragons.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5

$Name: This is Epsilon wing

$Team: -1
$MessageNew:  XSTR("Epsilon here. The hunt is over. We are returning to base.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP7

$Name: M5000jp

$Team: -1
$MessageNew:  XSTR("Were are 5000 meters far from the node. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: M4000jp

$Team: -1
$MessageNew:  XSTR("4000 meters from the jump point. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: M3000jp

$Team: -1
$MessageNew:  XSTR("Keep it up, pilots. We have 3000 meters to run.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: M2000jp

$Team: -1
$MessageNew:  XSTR("2000 meters before we escape the system.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: M1000jp

$Team: -1
$MessageNew:  XSTR("We're almost there, 1000 meters.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Moovis jumped cydia dead

$Team: -1
$MessageNew:  XSTR("Depart now pilots. There's nothing more we can do here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 14 total

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$Ambient light level: 0
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$Sun: SunWhite
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$Sun: SunGreen
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$Sun: SunWhite
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$Starbitmap: neb14
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$Starbitmap: neb15
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$Starbitmap: neb15
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$Starbitmap: neb15
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#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief1

#End

