#Mission Info

$Version: 0.10
$Name:  XSTR("Inner troubles", -1)
$Author: Alban Lelièvre
$Created: 05/03/00 at 00:06:44
$Modified: 05/22/02 at 23:14:59
$Notes:
Calm and mystery... But when the conflict really begin, player will have to prove he/she knows how to handle a Perseus...

In this mission, many things can happen. For instance, if you let this recon unit escapes, you'll have your hands full...$End Notes:

$Mission Desc:
 XSTR("Passing through an uncharted jump node to keep on Capella escape schedule, a small convoy make a strange discovery. A discovery that Shivans are not willing to share...
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 10000.000000

+Storm: s_medium


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: 524.681763, 884.811768, -5829.184570
+Viewer orient:
	0.999751, 0.000001, -0.022332,
	0.005109, 0.973471, 0.228755,
	0.021740, -0.228812, 0.973228

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("This is colonel Trochet, command officer of the $f GTCv $f Cyldia. It is time to have an overview of our current situation: it's not brilliant. As you already know, pilots, the GTVA has begun full retreat from the Capella system... The Shivans made multiple massive offensives and forced us to forget about saving our homes. 
So, let's save what remains: our lives.", -1)
$end_multi_text
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$camera_orient:
	1.000000, 0.000000, 0.000317,
	-0.000317, 0.029605, 0.999562,
	-0.000009, -0.999562, 0.029605
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: 3041.908447, 0.000165, -124.725456
$label: Vega node
+id: 22
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTF Perseus
$pos: -2655.453613, 0.000329, -107.961418
$label: Capella
+id: 23
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The GTVA found a plan to trap the Shivans in the Capella system, by creating a node collapse using one of the last Great War actor, the $f GTCv $f Bastion, loaded with Meson bombs. You may have heard of it by unofficial channels... The plan succeeded thanks to some die-hard pilots.
We must now reach the Capella system with our convoy for a complete evacuation of the system, before they collapse the Vega node.", -1)
$end_multi_text
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$camera_pos: -149.947739, 5406.961426, -360.144348
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$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -923.764160, -199.999649, -101.433838
$label: GTCv Bastion
+id: 19
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 1511.112915, 0.000210, -139.766907
$label: Capella node
+id: 20
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: 3041.908447, 0.000165, -124.725456
$label: Vega node
+id: 22
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTF Perseus
$pos: -2655.453613, 0.000329, -107.961418
$label: Capella
+id: 23
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The problem, however, is that the civilian transports, the $f PVFR $f Senhu and $f GTT $f Graves, both escorted by the $f GVCv $f Bouto, took a long time to reach our convoy. So we are very late on the schedule. In fact we have almost no chance to reach the Capella system in time, using the regular path.", -1)
$end_multi_text
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$camera_pos: -149.947739, 5406.961426, -360.144348
$camera_orient:
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	-0.000009, -0.999562, 0.029605
$camera_time: 500
$num_lines: 0
$num_icons: 12
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 995.210205, 99.999641, 345.856628
$label: GTCv Cyldia
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1731.122070, 0.000050, -190.554031
$label: GVCv Bouto
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 344.548553, -200.000641, -369.129791
$label: GTCv Silenia
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -2340.670898, 100.000061, -622.529053
$label: GTT Graves
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 2015.716187, -149.999939, 647.253235
$label: GTT Moovis
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTM Hippocrates
$pos: 1880.500000, -0.000189, -932.554321
$label: GTM Bernae
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: -2352.213135, 0.000116, 178.107590
$label: PVFR Senhu
+id: 15
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1250.811768, -77.225273, -348.497162
$label: Beta wing
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1859.412476, 149.999863, -339.111572
$label: Alpha
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 737.417847, 24.917355, -940.098206
$label: Gamma wing
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: 3041.908447, 0.000165, -124.725456
$label: Vega node
+id: 22
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTF Perseus
$pos: -2655.453613, 0.000329, -107.961418
$label: Capella
+id: 23
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our only real chance to get back on time is to use a recently discovered jump node, situated in a lost part of the Nebula. We do know the existence of the node because multiple subspace interferences were detected in this sector lately, and the most direct receptor was a previously unexploited node in the Capella system. When the GTVA made this discovery, every operation in the Nebula were already stopped.", -1)
$end_multi_text
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$camera_pos: -149.894775, 11284.409180, -534.222595
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$camera_time: 500
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -4034.987061, 100.000275, 1511.499146
$label: GTCv Cyldia
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -4086.563232, 0.000060, -802.386719
$label: GVCv Bouto
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 759.931274, -199.999619, 674.461182
$label: GTCv Silenia
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -2574.872314, 99.999741, -532.687317
$label: GTT Graves
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -65.890594, -150.000412, -132.408859
$label: GTT Moovis
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTM Hippocrates
$pos: -3162.861084, -0.000384, 256.346008
$label: GTM Bernae
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: -1128.776367, -0.000026, 986.783264
$label: PVFR Senhu
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1425.094727, -77.224327, -51.736950
$label: Beta wing
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -4497.608398, 150.000443, 348.103119
$label: Alpha
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -2478.343262, 24.917173, 1233.298950
$label: Gamma wing
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Shivan Comm Node
$pos: 4110.183105, 99.999542, 24.877384
$label: Capella node
+id: 21
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We must cut our travel by this way. This will represent an enormous gain of time. Even if we don't know anything about this part of the Nebula, it's still a much lower risk than finding ourselves trapped with the Shivans.", -1)
$end_multi_text
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$camera_pos: 206.536636, 2397.662842, -10361.770508
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1737.981445, 100.000229, -4566.909668
$label: GTCv Cyldia
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 2506.011963, 0.000065, -4098.931152
$label: GVCv Bouto
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -984.858215, -199.999374, 949.323486
$label: GTCv Silenia
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 564.829834, 99.999046, -2567.261963
$label: GTT Graves
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 652.621521, -150.000443, 2069.670654
$label: GTT Moovis
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTM Hippocrates
$pos: 1099.351440, -0.000551, -4377.165527
$label: GTM Bernae
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: -1830.968994, -0.000203, -2143.821533
$label: PVFR Senhu
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1923.319092, -77.224403, -1894.626587
$label: Beta wing
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 50.912830, 150.000427, -4331.675781
$label: Alpha
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -780.611755, 24.917263, -3349.777832
$label: Gamma wing
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Shivan Comm Node
$pos: -93.625465, 99.999779, 18329.927734
$label: Capella node
+id: 21
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now pay attention, pilots.
 Here is how it goes: $f Alpha $f wing will cover the back of the convoy, the $f GTCv $f Cyldia and the $f GVCv $f Bouto will take care of the sides. The $f GTCv $f Silenia will lead the way. 
That's it, pilots. Get on your cockpits pronto. We're departing now.", -1)
$end_multi_text
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$camera_pos: 524.681763, 884.811768, -5829.184570
$camera_orient:
	0.999751, 0.000001, -0.022332,
	0.005109, 0.973471, 0.228755,
	0.021740, -0.228812, 0.973228
$camera_time: 500
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -153.743561, 100.000008, -3649.837891
$label: GTCv Cyldia
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1426.800903, 0.000143, -3232.719482
$label: GVCv Bouto
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 222.651627, -199.999435, 2100.652832
$label: GTCv Silenia
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1461.856445, 99.998901, -2178.611816
$label: GTT Graves
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 2338.808594, -150.000534, 2773.233643
$label: GTT Moovis
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTM Hippocrates
$pos: 296.674286, -0.000184, -2966.725586
$label: GTM Bernae
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: -354.551941, 0.000221, -1632.707764
$label: PVFR Senhu
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 811.513672, -77.224533, -1270.118652
$label: Beta wing
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 720.769409, 150.000320, -3798.750244
$label: Alpha
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -780.611755, 24.917263, -3349.777832
$label: Gamma wing
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Shivan Comm Node
$pos: -93.625465, 99.999779, 18329.927734
$label: Capella node
+id: 21
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTF Perseus
$pos: -2655.453613, 0.000329, -107.961418
$label: Capella
+id: 23
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( has-departed-delay 0 "GTT Moovis" ) 
   ( is-destroyed-delay 
      0 
      "Taurus" 
      "Virgo" 
      "Leo" 
      "Cancer" 
      "Aquarius" 
      "Aries" 
   )
   ( is-destroyed-delay 0 "Recon unit" ) 
)
$Multi text
    XSTR("You and your squad mates have done an excellent job, out there. The Moovis has jumped safely, and we are now seeking course to reach the rest of the convoy. 

 We cannot take the risk of stopping now to look what is in this freighter. As I already said, Shivans fought like dements to prevent us from jumping out with this ship. It's obvious, however, that they were quite annoyed by our discovery. To tell you the truth, pilots, I'm horribly curious to know the nature of its cargo. 

 As soon as we are in security in the Vega system, we will board it in appropriate way. At least if we receive authorisation to do so. This may be a trap as well, pilots. A kind of poisonous gift. 

For now, enough speculations. We must reach the Capella system before the last convoy has jumped out, otherwise we will be trapped with the Shivans. 

I could think of better situations...

 Once again, congratulations. You didn't need to prove your valour anymore, but with that kind of action you highly deserve your place at the elite level of the Alliance pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "GTT Moovis" ) 
   ( has-departed-delay 0 "Recon unit" ) 
   ( is-destroyed-delay 0 "GTCv Cyldia" ) 
)
$Multi text
    XSTR("Since you're nearly the only survivor in this confrontation, you are authorised to try again...
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Monitor regularly the status of the Moovis. As soon as Aquarius wing appears, give it priority on your annihilation agenda.

 In any case, protect the Cerberus from Taurus assault. The T'changh first target is the Cerberus. The more hulls left on this ship, the more time you buy to the Cyldia. 

  If you want to avoid those problems, DESTROY THE RECON UNIT! If the Shivans don't know that a Deimos is in the field, they will not scramble the T'changh and one other bomber wing.", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTT Moovis" ) 
   ( has-departed-delay 0 "GTCv Cyldia" ) 
   ( is-destroyed-delay 0 "SC T'changh" ) 
)
$Multi text
    XSTR("Well done, pilots. The Lilith has been destroyed, and we have the freighter.

This adventure, however, will certainly be the end of my carrier at the GTVA. I should not have ordered this, as you certainly know. I'm ready to pay the consequences of my act, but I'm glad this operation was a success.

 We cannot take the risk of stopping now to look what is in this freighter. As I already said, Shivans fought like dements to prevent us from jumping out with this ship. It's obvious, however, that they were quite annoyed by our discovery. To tell you the truth, pilots, I'm horribly curious to know the nature of its cargo. 

 As soon as we are in security in the Vega system, we will board it in appropriate way. At least if we receive authorisation to do so. This may be a trap as well, pilots. A kind of poisonous gift. 

For now, enough speculations. We must reach the Capella system before the last convoy has jumped out, otherwise we will be trapped with the Shivans. 

I could think of better situations...

 Once again, congratulations. You acted greatly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Since the Shivans are scrambling the T'changh and bombers because they do know that a Deimos is in the field, destroying the recon unit will prevent the T'changh to jump in.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "GTT Moovis" ) 
   ( is-destroyed-delay 0 "Recon unit" ) 
)
$Multi text
    XSTR("We lost the Moovis.

 I cannot give you the blame for this, pilots. I was a fool to obey such an idea. Because of my orders, many people died today. In my report to Command, I will take full responsibility for this disaster.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't obey stupid orders
 If you chose to do so, anyway, keep in mind that Aquarius wing is the major threat to the Moovis. Also, always fight in the proximity of the Cyldia. Its flaks will destroy any fighter in no time.", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTT Moovis" ) 
   ( is-destroyed-delay 0 "GTCv Cyldia" ) 
   ( has-departed-delay 0 "Recon unit" ) 
)
$Multi text
    XSTR("This is Lieutenant Bryssey, commanding officer of the Moovis. We lost the Cyldia and its crew in this Nebula. 

I'm afraid I don't feel like giving any comments on Colonel Trochet's orders.

We must continue our way, and reach the convoy before the Capella-Vega node is collapsed.

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Since the Shivan are scrambling the T'changh and Killers wing's bombers because they do know that a Deimos is in the field, destroying the recon unit will prevent the T'changh and those bombers to jump in.

 In any case, protect the Cerberus from Taurus assault. The T'changh first target is the Cerberus. The more hulls left on this ship, the more time you buy to the Cyldia.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "GTT Moovis" ) 
   ( has-departed-delay 0 "Recon unit" ) 
   ( not 
      ( is-destroyed-delay 0 "GTCv Cyldia" ) 
   )
)
$Multi text
    XSTR("We lost the Moovis.

 I cannot give you the blame for this, pilots. I was a fool to obey such an idea. Because of my orders, many people died today. In my report to Command, I will take full responsibility for this disaster.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't obey stupid orders
 If you chose to do so, anyway, keep in mind that Aquarius wing is the major threat to the Moovis. Also, always fight in the proximity of the Cyldia. Its flaks will destroy any fighter in no time.

Since the Shivans are scrambling the T'changh because they do know that a Deimos is in the field, destroying the recon unit will prevent the T'changh to jump in.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Loki"	4
	"GTF Myrmidon"	4
)

+Weaponry Pool: (
	"Subach HL-7"	14
	"Mekhu HL-7"	6
	"Morning Star"	2
	"Prometheus S"	14
	"Maxim"	2
	"UD-8 Kayser"	2
	"Circe"	2
	"Rockeye"	210
	"Tempest"	999
	"Hornet"	960
	"Tornado"	350
	"Harpoon"	392
	"Trebuchet"	30
)

#Objects		;! 59 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 75.000000, 0.000000, -800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GTM Bernae		;! Object #1
$Class: GTM Hippocrates
$Team: Friendly
$Location: -150.000000, 0.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "BernaeWP" 50 ) )
$Cargo 1:  XSTR("Medical staff and materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTCv Silenia		;! Object #2
$Class: GTCv Deimos
$Team: Friendly
$Location: 270.000000, -200.000000, 700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "SileniaWP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTT Graves		;! Object #3
$Class: GTT Argo
$Team: Friendly
$Location: 400.000000, 100.000000, -170.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GravesWP" 50 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTT Moovis		;! Object #4
$Class: GTT Argo
$Team: Friendly
$Location: -440.000000, -150.000000, 250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MoovisWP" 50 ) )
$Cargo 1:  XSTR("Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTCv Cyldia		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: -700.000000, 100.000000, -730.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "CyldiaWP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alpha 2		;! Object #6
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 50.000000, -825.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: -150.000000, 150.000000, -875.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: -75.000000, 100.000000, -850.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 1		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 72.768394, -52.224525, -66.005829
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 72.768394, -102.224518, -16.005829
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 22.768387, -77.224518, -41.005829
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 122.768402, -77.224518, -41.005829
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: PVFR Senhu		;! Object #13
$Class: GVFr Satis
$Team: Friendly
$Location: -490.000000, 0.000000, -265.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "SenhuWP" 50 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #14
$Class: GVF Tauret
$Team: Friendly
$Location: -460.000000, 54.917496, -380.000031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #15
$Class: GVF Tauret
$Team: Friendly
$Location: -519.999939, 54.917496, -380.000031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #16
$Class: GVF Tauret
$Team: Friendly
$Location: -490.000000, 24.917496, -410.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GVCv Bouto		;! Object #17
$Class: GVCv Sobek
$Team: Friendly
$Location: 850.000000, 0.000000, -540.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "BoutoWP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: ST Cerberus		;! Object #18
$Class: SD Demon
$Team: Unknown
$Location: -481.000000, -7000.000000, 7000.000000
$Orientation:
	-0.522690, -0.414309, 0.745081,
	0.524873, 0.532303, 0.664201,
	-0.671792, 0.738243, -0.060769
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Unknow", -1)
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
$Damage: 97
+Subsystem: turret02-base
$Damage: 99
+Subsystem: turret03a-base
$Damage: 90
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Damage: 10
+Subsystem: turret14-base
$Damage: 40
+Subsystem: turret15-base
$Damage: 65
+Subsystem: turret16-base
$Damage: 98
+Subsystem: turret17-base
$Damage: 6
+Subsystem: turret18-base
$Damage: 12
+Subsystem: turret19-base
$Damage: 7
+Subsystem: turret20-base
$Damage: 10
+Subsystem: turret21-base
$Damage: 65
+Subsystem: turret22
$Damage: 77
+Subsystem: turret23
$Damage: 35
+Subsystem: turret24
$Damage: 100
+Subsystem: turret25
$Damage: 100
+Subsystem: turret26
$Damage: 66
+Subsystem: weapons
$Damage: 76
+Subsystem: sensors
$Damage: 57
+Subsystem: engine
$Damage: 100
+Subsystem: communication
$Damage: 21
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cerberus and Baatorh detected" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" "scannable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: ST Baatorh		;! Object #19
$Class: SFr Asmodeus
$Team: Unknown
$Location: 84.660698, -7100.227051, 6000.000000
$Orientation:
	0.110842, -0.596831, -0.794674,
	0.993366, 0.041879, 0.107103,
	-0.030643, -0.801274, 0.597514
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Scan procedure failed", -1)
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
$Damage: 100
+Subsystem: a-turret02
$Damage: 100
+Subsystem: a-turret03
$Damage: 100
+Subsystem: a-turret04
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cerberus and Baatorh detected" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "invulnerable" "scannable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Taurus 1		;! Object #20
$Class: SB Seraphim
$Team: Hostile
$Location: -2000.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Helios" "Harpoon D" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Taurus 2		;! Object #21
$Class: SB Seraphim
$Team: Hostile
$Location: -2100.000000, 30.000000, 3899.999756
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Helios" "Harpoon" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Taurus 3		;! Object #22
$Class: SB Seraphim
$Team: Hostile
$Location: -1900.000000, 30.000000, 3900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Helios" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Taurus 4		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: -2000.000000, 60.000000, 3800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Helios" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Virgo 1		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -1400.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -1450.000000, 30.000000, 3950.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: -1350.000000, 30.000000, 3950.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: -1400.000000, 60.000000, 3900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aquarius 1		;! Object #28
$Class: SB Nahema
$Team: Hostile
$Location: -1199.013550, 0.000033, 4104.339844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Aquarius 2		;! Object #29
$Class: SB Nahema
$Team: Hostile
$Location: -1099.824951, -0.000007, 4104.637207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Aquarius 3		;! Object #30
$Class: SB Nahema
$Team: Hostile
$Location: -998.439209, 0.000003, 4103.636230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 1		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: -1550.000000, 0.000000, 3600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Leo 2		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: -1500.000000, 0.000000, 3600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Leo 3		;! Object #33
$Class: SF Astaroth
$Team: Hostile
$Location: -1550.000000, 30.000000, 3550.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Leo 4		;! Object #34
$Class: SF Astaroth
$Team: Hostile
$Location: -1500.000000, 30.000000, 3549.999756
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 1		;! Object #35
$Class: SF Aeshma
$Team: Hostile
$Location: -1300.000000, 0.000000, 3400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #36
$Class: SF Aeshma
$Team: Hostile
$Location: -1250.000000, 0.000000, 3400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #37
$Class: SF Aeshma
$Team: Hostile
$Location: -1200.000000, 0.000000, 3400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 1		;! Object #38
$Class: SF Dragon
$Team: Hostile
$Location: -1459.719849, -0.000038, 4130.941895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Pisces 2		;! Object #39
$Class: SF Dragon
$Team: Hostile
$Location: -1439.797363, -0.000054, 4130.258301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Pisces 3		;! Object #40
$Class: SF Dragon
$Team: Hostile
$Location: -1418.748169, -0.000043, 4130.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Pisces 4		;! Object #41
$Class: SF Dragon
$Team: Hostile
$Location: -1397.019897, -0.000044, 4131.780273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gemini 1		;! Object #42
$Class: SF Dragon
$Team: Hostile
$Location: -1458.781860, 0.000049, 4180.760254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gemini 2		;! Object #43
$Class: SF Dragon
$Team: Hostile
$Location: -1438.349854, 0.000049, 4181.165039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gemini 3		;! Object #44
$Class: SF Dragon
$Team: Hostile
$Location: -1418.008057, 0.000064, 4181.439453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gemini 4		;! Object #45
$Class: SF Dragon
$Team: Hostile
$Location: -1397.508667, 0.000057, 4180.976074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagitarius 1		;! Object #46
$Class: SF Dragon
$Team: Hostile
$Location: -1460.113525, 0.000054, 4220.077148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagitarius 2		;! Object #47
$Class: SF Dragon
$Team: Hostile
$Location: -1438.734131, 0.000052, 4219.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagitarius 3		;! Object #48
$Class: SF Dragon
$Team: Hostile
$Location: -1417.488647, 0.000056, 4221.644043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagitarius 4		;! Object #49
$Class: SF Dragon
$Team: Hostile
$Location: -1399.779785, 0.000055, 4220.856934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aquarius 4		;! Object #50
$Class: SB Nahema
$Team: Hostile
$Location: -1299.144043, 0.000004, 4099.730469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Aries 1		;! Object #51
$Class: SF Dragon
$Team: Hostile
$Location: -1550.000000, 0.000000, 3950.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aries 2		;! Object #52
$Class: SF Dragon
$Team: Hostile
$Location: -1600.000000, 30.000000, 3925.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aries 3		;! Object #53
$Class: SF Dragon
$Team: Hostile
$Location: -1650.000000, 0.000000, 3950.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Recon unit		;! Object #54
$Class: SF Dragon
$Team: Hostile
$Location: 4239.955078, 0.000132, 7808.510254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTCv Cyldia
$Arrival Cue: ( is-destroyed-delay 40 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: SC T'changh		;! Object #55
$Class: SC Lilith
$Team: Hostile
$Location: -900.000000, -6300.000000, 7000.000000
$Orientation:
	-0.052656, 0.531352, -0.845514,
	-0.992890, -0.118376, -0.012558,
	-0.106761, 0.838840, 0.533807
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "KernunosWP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-departed-delay 0 "Recon unit" ) 
   ( has-arrived-delay 30 "Virgo" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 350

$Name: Libra 1		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: 941.948975, -0.000013, -4147.744141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Libra 2		;! Object #57
$Class: SB Nephilim
$Team: Hostile
$Location: 1017.036743, -0.000025, -4072.103027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Libra 3		;! Object #58
$Class: SB Nephilim
$Team: Hostile
$Location: 1082.111328, -0.000002, -4143.033691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Beta 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTM Bernae" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "PVFR Senhu" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: ST Cerberus
$Arrival Cue: ( is-event-true-delay 
   "OBJ Investigation done" 
   100 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "ST Cerberus" 89 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 20

$Name: Virgo
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Virgo 1

$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: GTT Moovis
$Arrival Cue: ( is-event-true-delay 
   "Moovis docked with Baatorh" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-any 50 ) ( ai-ignore "ST Baatorh" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Leo
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTT Moovis
$Arrival Cue: ( percent-ships-destroyed 70 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 40 ) )
+Flags:( "no-arrival-message" )

$Name: Cancer
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTT Moovis
$Arrival Cue: ( is-destroyed-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "GTT Moovis" 50 ) ( ai-chase-any 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Aquarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTT Moovis
$Arrival Cue: ( has-arrived-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "GTT Moovis" 89 ) ( ai-chase "GTCv Cyldia" 10 ) ( ai-ignore "ST Baatorh" 50 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 20

$Name: Sagitarius
$Waves: 8
$Wave Threshold: 2
$Special Ship: 0		;! Sagitarius 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 20 "GTT Moovis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagitarius 1"
	"Sagitarius 2"
	"Sagitarius 3"
	"Sagitarius 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags:( "no-arrival-message" )

$Name: Gemini
$Waves: 8
$Wave Threshold: 2
$Special Ship: 3		;! Gemini 4

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 20 "GTT Moovis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags:( "no-arrival-message" )

$Name: Pisces
$Waves: 8
$Wave Threshold: 2
$Special Ship: 3		;! Pisces 4

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 20 "GTT Moovis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
+Flags:( "no-arrival-message" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Aries 2

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   20 
   "Taurus" 
   "Virgo" 
   "Leo" 
   "Cancer" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
+Flags:( "no-arrival-message" )

$Name: Libra
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTCv Cyldia
$Arrival Cue: ( has-arrived-delay 10 "SC T'changh" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "GTCv Cyldia" ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase "GTCv Cyldia" 89 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

#Events		;! 70 total

$Formula: ( cap-waypoint-speed "GTCv Cyldia" 20 ) 
+Name: WP speed Cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed 
   "GTCv Silenia" 
   20 
)
+Name: WP speed Silenia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "GTT Moovis" 20 ) 
+Name: WP speed Moovis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "GTT Graves" 20 ) 
+Name: WP speed Graves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "PVFR Senhu" 20 ) 
+Name: WP speed Senhu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "GVCv Bouto" 20 ) 
+Name: WP speed Bouto
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC T'changh" ) 
   ( beam-free-all "SC T'changh" ) 
)
+Name: Beam free T'chang
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "SC T'changh" 20 ) 
+Name: WP speed T'changh
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( beam-free-all "GTCv Cyldia" ) 
+Name: Beam free Cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "I'm bored" 
      6000 
      "Alpha 3" 
      "High" 
      "You're not the only one" 
      6000 
      "Beta 2" 
      "High" 
      "It's supposed to" 
      5000 
      "Gamma 1" 
      "High" 
      "For vasudans too" 
      6500 
      "Beta 2" 
      "High" 
      "Know what you mean" 
      6000 
      "Gamma 1" 
      "High" 
      "Exactly" 
      6000 
   )
)
+Name: Intro chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 70 ) 
   ( send-message-list 
      "GVCv Bouto" 
      "High" 
      "The proximity sensors" 
      7000 
      "GTCv Cyldia" 
      "High" 
      "We also have this" 
      7000 
      "GVCv Bouto" 
      "High" 
      "It is massive" 
      8000 
   )
)
+Name: Cerberus and Baatorh detected
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( ship-invisible 
   "ST Cerberus" 
   "ST Baatorh" 
)
+Name: Cerberus invisible to sensors
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "ST Cerberus" ) 
      1000 
   )
   ( ship-visible "ST Cerberus" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Demon class" 
      4000 
      "Alpha 4" 
      "High" 
      "Calm down" 
      6000 
      "GTCv Cyldia" 
      "High" 
      "Take a closer look" 
      6000 
   )
)
+Name: Cerberus visible to sensors
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "ST Baatorh" ) 
      1000 
   )
   ( ship-visible "ST Baatorh" ) 
)
+Name: Baatorh visible to sensors
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Cerberus and Baatorh detected" 
      50 
   )
   ( send-message-list 
      "GTCv Cyldia" 
      "High" 
      "Alpha, go investigate" 
      6000 
      "Alpha 2" 
      "High" 
      "Roger that" 
      5000 
   )
)
+Name: Alpha, go investigate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Cerberus and Baatorh detected" 
      60 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Alpha2-CerberusWP" 
         70 
      )
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-waypoints-once 
         "Alpha3-CerberusWP" 
         70 
      )
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-waypoints-once 
         "Alpha4-CerberusWP" 
         70 
      )
   )
)
+Name: Alpha investigate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "ST Cerberus" ) 
      1000 
   )
   ( do-nothing ) 
)
+Name: OBJ Investigation done
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate object", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "OBJ Investigation done" 
      20 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Demon is desert" 
      6000 
      "Alpha 4" 
      "High" 
      "Yeah" 
      5000 
      "GTCv Cyldia" 
      "High" 
      "We take the risk" 
      5000 
      "Alpha 3" 
      "High" 
      "What risk?" 
      6000 
      "GTCv Cyldia" 
      "High" 
      "We gonna board" 
      5000 
      "Alpha 3" 
      "High" 
      "Are you out of mind?" 
      8000 
      "GTT Moovis" 
      "High" 
      "We're coming" 
      5000 
      "GVCv Bouto" 
      "High" 
      "We can't wait for you" 
      6000 
      "GTCv Cyldia" 
      "High" 
      "Right" 
      6000 
      "GTCv Cyldia" 
      "High" 
      "Change IFF" 
      6000 
   )
   ( add-goal 
      "GTT Moovis" 
      ( ai-waypoints-once 
         "Moovis-CerberusWP" 
         70 
      )
   )
   ( add-goal 
      "GTCv Cyldia" 
      ( ai-waypoints-once 
         "Cyldia-CerberusWP" 
         70 
      )
   )
)
+Name: Moovis go to Baatorh
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( add-goal 
   "Beta" 
   ( ai-guard "GTT Moovis" 70 ) 
)
+Name: Beta guard Moovis
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTT Moovis" 
      "Moovis-CerberusWP" 
      0 
   )
   ( add-goal 
      "GTT Moovis" 
      ( ai-dock 
         "ST Baatorh" 
         "Frontside dock" 
         "cargo dock01" 
         89 
      )
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "Moovis dock" 
   )
)
+Name: Moovis dock with Baatorh
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Moovis" 
      "ST Baatorh" 
      1 
      0 
   )
   ( send-message-list 
      "GTT Moovis" 
      "High" 
      "Docking successful" 
      6000 
      "GTCv Cyldia" 
      "High" 
      "Seek course" 
      6000 
   )
   ( add-goal 
      "GTCv Cyldia" 
      ( ai-waypoints-once "CyldiaWP" 80 ) 
   )
   ( validate-goal "Protect the Moovis" ) 
   ( add-remove-escort "GTCv Cyldia" 1 ) 
)
+Name: Moovis docked with Baatorh
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTT Moovis" 
      "MoovisWP" 
      0 
   )
   ( add-goal 
      "GTT Moovis" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Protect the Moovis
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Moovis", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTT Moovis" ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Excellent job" 
   )
)
+Name: Moovis jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha jump out succeed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out to the RV point", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Moovis go to Baatorh" 
      66 
   )
   ( change-iff 
      "Friendly" 
      "ST Baatorh" 
      "ST Cerberus" 
   )
)
+Name: Change IFF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTCv Cyldia" 
      "Cyldia-CerberusWP" 
      0 
   )
   ( clear-goals "GTCv Cyldia" ) 
)
+Name: Cyldia path to Cerberus done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "I'm picking up hostiles" 
      5000 
      "Alpha 3" 
      "High" 
      "I knew it" 
      6000 
   )
   ( validate-goal "Eliminate hostiles" ) 
)
+Name: Bombers have entered the field
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "They were after their ships" 
      6000 
      "GTCv Cyldia" 
      "High" 
      "It was not in their plan" 
      6000 
   )
)
+Name: Destroy Taurus wing
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTM Bernae" 
      "BernaeWP" 
      0 
   )
   ( add-goal 
      "GTM Bernae" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Bernae warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTT Graves" 
      "GravesWP" 
      0 
   )
   ( add-goal 
      "GTT Graves" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Graves warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVCv Bouto" 
      "BoutoWP" 
      0 
   )
   ( add-goal 
      "GVCv Bouto" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Bouto warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTCv Silenia" 
      "SileniaWP" 
      0 
   )
   ( add-goal 
      "GTCv Silenia" 
      ( ai-warp-out 89 ) 
   )
   ( send-message-list 
      "GVCv Bouto" 
      "Normal" 
      "We reached the node" 
      6000 
      "GTCv Cyldia" 
      "Normal" 
      "No, gamma wing" 
      6000 
      "GVCv Bouto" 
      "Normal" 
      "Very well." 
      6000 
   )
)
+Name: Silenia warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "PVFR Senhu" 
      "SenhuWP" 
      0 
   )
   ( add-goal 
      "PVFR Senhu" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Senhu warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTM Bernae" 
      "GTCv Silenia" 
      "GTT Graves" 
      "PVFR Senhu" 
      "GVCv Bouto" 
   )
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
)
+Name: Primary goal complete
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort the convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "They're coming" 
      6000 
      "Beta 3" 
      "High" 
      "Let the corrida begin" 
      5000 
   )
)
+Name: Bandits are coming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 60 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Alpha2 invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 3" ) 60 ) 
   ( ship-invulnerable "Beta 3" ) 
)
+Name: Beta3 invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 3" ) 90 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: Alpha3 invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTCv Cyldia" 
      "CyldiaWP" 
      0 
   )
   ( add-goal 
      "GTCv Cyldia" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Cyldia warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "GTCv Cyldia" ) 
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Squademates warp out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Moovis" ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Moovis destroyed" 
   )
)
+Name: Moovis destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha jump out failed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Dragons incoming" 
   )
)
+Name: Dragons are coming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTT Moovis" ) 60 ) 
   ( send-message 
      "GTT Moovis" 
      "High" 
      "Moovis alert" 
   )
)
+Name: Moovis in troubles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "GTT Moovis" 
         "ST Baatorh" 
         1 
         50 
      )
      ( > 
         ( distance "Alpha 1" "GTT Moovis" ) 
         2000 
      )
   )
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Too far 2" 
   )
)
+Name: Alpha1 too far from moovis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Recon unit" ) 
   ( add-goal 
      "Recon unit" 
      ( ai-chase "GTCv Cyldia" 20 ) 
   )
)
+Name: Recon unit Cyldia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Recon unit" "GTCv Cyldia" ) 
      250 
   )
   ( add-goal 
      "Recon unit" 
      ( ai-chase "GTT Moovis" 50 ) 
   )
)
+Name: Recon unit Moovis
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Recon unit" "GTT Moovis" ) 
      250 
   )
   ( add-goal 
      "Recon unit" 
      ( ai-chase "ST Baatorh" 89 ) 
   )
)
+Name: Recon unit Baatorh
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Recon unit" "ST Baatorh" ) 
      250 
   )
   ( do-nothing ) 
)
+Name: Recon unit Depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Recon unit Depart" 
         0 
      )
      ( has-docked-delay 
         "GTT Moovis" 
         "ST Baatorh" 
         1 
         10 
      )
   )
   ( clear-goals "Recon unit" ) 
   ( add-goal 
      "Recon unit" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Recon unit warp out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Recon unit" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Recon arrived" 
      5000 
      "Beta 3" 
      "High" 
      "It's small" 
      5000 
      "GTCv Cyldia" 
      "High" 
      "It's a recon" 
      7000 
   )
)
+Name: Recon unit alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Recon unit" ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Destroy recon success" 
   )
)
+Name: Recon destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy recon unit", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Recon unit" ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Destroy recon failed" 
   )
)
+Name: Recon Jumped out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC T'changh" ) 
   ( send-message-list 
      "GTCv Cyldia" 
      "High" 
      "T'changh arrives" 
      6000 
      "GTCv Cyldia" 
      "High" 
      "Destroy the beams" 
      5000 
   )
)
+Name: T'changh arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC T'changh" ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "T'changh destroyed" 
   )
)
+Name: T'changh destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy T'changh", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Cyldia" ) 50 ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Cyldia in troubles" 
   )
)
+Name: Cyldia alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Cyldia" ) 20 ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Cyldia almost dead" 
   )
)
+Name: Cyldia alert critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 20 "GTCv Cyldia" ) 
   ( add-goal 
      "SC T'changh" 
      ( ai-warp-out 89 ) 
   )
)
+Name: T'changh departed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC T'changh" ) 
   ( beam-protect-ship "GTCv Cyldia" ) 
)
+Name: Adios Cerberus
+Repeat Count: 1
+Interval: 10
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "ST Cerberus" ) 
      ( > 
         ( distance 
            "SC T'changh" 
            "ST Cerberus" 
         )
         3500 
      )
   )
   ( beam-unprotect-ship "GTCv Cyldia" ) 
)
+Name: Adios Cyldia?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Moovis" 
         "MoovisWP" 
         0 
      )
      ( is-destroyed-delay 0 "GTCv Cyldia" ) 
   )
   ( send-message 
      "GTT Moovis" 
      "High" 
      "We're safe" 
   )
)
+Name: Moovis safe, Cyldia dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "ST Cerberus" ) 
   ( send-message 
      "GTCv Cyldia" 
      "High" 
      "Cerberus destroyed" 
   )
)
+Name: Cerberus destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "GTT Moovis" ) 
      ( is-destroyed-delay 0 "GTCv Cyldia" ) 
   )
   ( do-nothing ) 
)
+Name: Cylsia and Moovis destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha1 jump out TOTAL FAILURE
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out NOW", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

#Goals		;! 7 total

$Type: Secondary
+Name: Investigate Demon
$MessageNew:  XSTR("Investigate unknown", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "OBJ Investigation done" 
   0 
)
+Invalid
+No music

$Type: Primary
+Name: Escort convoy
$MessageNew:  XSTR("Escort the convoy to the jump node", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Primary goal complete" 
   0 
)
+No music

$Type: Primary
+Name: Protect the Moovis
$MessageNew:  XSTR("Protect the Moovis", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTT Moovis" ) 
+Invalid
+Score: 1000

$Type: Secondary
+Name: Eliminate hostiles
$MessageNew:  XSTR("Eliminate all hostiles", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Taurus" 
   "Virgo" 
   "Leo" 
   "Cancer" 
   "Aquarius" 
   "Aries" 
)
+Invalid
+Score: 1000

$Type: Primary
+Name: Destroy Kernunos
$MessageNew:  XSTR("Destroy the T'Changh", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SC T'changh" ) 
+Invalid
+Score: 500

$Type: Bonus
+Name: Destroy Kernunos beams
$MessageNew:  XSTR("Destroy T'Changh beam cannons", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "SC T'changh" 
      "turret01" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "SC T'changh" 
      "turret05" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "SC T'changh" 
      "turret06" 
      0 
   )
)

$Type: Secondary
+Name: Destroy recon unit
$MessageNew:  XSTR("Destroy the recon unit", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Recon unit" ) 
+Invalid

#Waypoints		;! 13 lists total


$Jump Node: 0.000000, 0.000000, 11000.000000
$Jump Node Name: Cartheris node
$Name: BernaeWP
$List: (		;! 1 points in list
	( -150.000000, 0.000000, 10000.000000 )
)

$Name: SileniaWP
$List: (		;! 1 points in list
	( 270.000000, -200.000000, 10000.000000 )
)

$Name: GravesWP
$List: (		;! 1 points in list
	( 400.000000, 100.000000, 10000.000000 )
)

$Name: MoovisWP
$List: (		;! 1 points in list
	( 440.000000, -150.000000, 10000.000000 )
)

$Name: CyldiaWP
$List: (		;! 1 points in list
	( -700.000000, 100.000000, 10000.000000 )
)

$Name: SenhuWP
$List: (		;! 1 points in list
	( -490.000000, 0.000000, 10000.000000 )
)

$Name: BoutoWP
$List: (		;! 1 points in list
	( 850.000000, 0.000000, 10000.000000 )
)

$Name: Alpha2-CerberusWP
$List: (		;! 1 points in list
	( -1.000000, -6700.000000, 6700.000000 )
)

$Name: Cyldia-CerberusWP
$List: (		;! 1 points in list
	( 0.000000, -6300.000000, 6000.000000 )
)

$Name: Moovis-CerberusWP
$List: (		;! 1 points in list
	( 284.660675, -7100.227051, 6000.000000 )
)

$Name: KernunosWP
$List: (		;! 1 points in list
	( -1600.000000, 100.000000, 11000.000000 )
)

$Name: Alpha3-CerberusWP
$List: (		;! 1 points in list
	( 50.000000, -6730.000000, 6700.000000 )
)

$Name: Alpha4-CerberusWP
$List: (		;! 1 points in list
	( -50.000000, -6670.000000, 6700.000000 )
)

#Messages		;! 261 total


$Name: I'm bored

$Team: -1
$MessageNew:  XSTR("Damn, I'm scared... We should not have done this... ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: You're not the only one

$Team: -1
$MessageNew:  XSTR("You're not the only one. Gee, I wonder if this place has ever been visited before!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: It's supposed to

$Team: -1
$MessageNew:  XSTR("Well, it's supposed to be an unknown system to human beings, at least.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5

$Name: For vasudans too

$Team: -1
$MessageNew:  XSTR("It is unknown to Vasudans as well, my friend. And I'm not so sure I want to see others visitors than only us...", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Know what you mean

$Team: -1
$MessageNew:  XSTR("I see what you mean. After all there's no reason that Shivans have never been on this part of the nebula, he?", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5

$Name: Exactly

$Team: -1
$MessageNew:  XSTR("Exactly. For what we know about their displacements for thousands years ago, I hardly can imagine a system unknown to their data.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: The proximity sensors

$Team: -1
$MessageNew:  XSTR("Attention, all. Our proximity sensors are reading an unidentified object 10 clicks from our position. ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: We also have this

$Team: -1
$MessageNew:  XSTR("We're reading the same, Bouto. The object does not seem to move. Are you able to get more clarifications?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: It is massive

$Team: -1
$MessageNew:  XSTR("Negative, Cyldia. It's quite big, however. Let's continue our path, and then one of us should give it a look.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Alpha, go investigate

$Team: -1
$MessageNew:  XSTR("Alpha, We are close enough. Investigate this sector, and KEEP IN CONTACT!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Roger that

$Team: -1
$MessageNew:  XSTR("Roger, Cyldia. We'll keep you informed. ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Demon class

$Team: -1
$MessageNew:  XSTR("Demon class configuration!! It's a Shivan warship!!! Requesting FAST commands, Cyldia!!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Calm down

$Team: -1
$MessageNew:  XSTR("Calm down, Alpha3. There are no fighters, and the turrets seem inoperative. By the way, Cyldia, there's also an Asmodeus freighter.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Take a closer look

$Team: -1
$MessageNew:  XSTR("Take a closer look, Alpha wing. But be careful. We're moving the Cyldia into position, so don't take any risk.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Demon is desert

$Team: -1
$MessageNew:  XSTR("Those ships seems to be desert, Cyldia. This may be a trap, but... Well, I don't see why Shivans would do such thing.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Yeah

$Team: -1
$MessageNew:  XSTR("Yeah, and they are not supposed to know we are here. For me those ships have a real problem. ", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: We take the risk

$Team: -1
$MessageNew:  XSTR("Alpha, stay on your position. We're coming. We gonna take a risk, but this can prove useful.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: What risk?

$Team: -1
$MessageNew:  XSTR("A risk? What risk? Splitting this group is effectively a big risk, Cyldia. What are you planning to do?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: We gonna board

$Team: -1
$MessageNew:  XSTR("We are going to board the Asmodeus freighter, Alpha. Now moving on your position with the Moovis.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-CM1

$Name: Are you out of mind?

$Team: -1
$MessageNew:  XSTR("WHAT!? Are you out of mind? You... you don't know what's in there! We cannot do this! I... I mean... Oh my god let's forget about this and continue our escort, he? Please?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: We're coming

$Team: -1
$MessageNew:  XSTR("Now moving on your position, Alpha. Stand watch.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Change IFF

$Team: -1
$MessageNew:  XSTR("Alpha, change IFF configuration for both ships to friendly. Let's cross our fingers, now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: I'm picking up hostiles

$Team: -1
$MessageNew:  XSTR("Hey, I'm picking up jump signatures!!! Four hostiles bombers heading our way!! ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: I knew it

$Team: -1
$MessageNew:  XSTR("I knew this was a bad idea!! Ockay, let's receive them with all due respect.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: We can't wait for you

$Team: -1
$MessageNew:  XSTR("Cyldia, the Silenia and the Bouto will continue the escort as planned. Good luck, all.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Right

$Team: -1
$MessageNew:  XSTR("Roger that, Bouto. See you back in Vega.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: They were after their ships

$Team: -1
$MessageNew:  XSTR("They were after the Cerberus and the Baatorh!! They were trying to destroy their OWN ships! What the hell is going on, here?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: It was not in their plan

$Team: -1
$MessageNew:  XSTR("Our presence were not in their plan. But they know we are here, now. We must act quickly, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Moovis dock

$Team: -1
$MessageNew:  XSTR("We are facing the Asmodeus and initiating the docking sequence.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Docking successful

$Team: -1
$MessageNew:  XSTR("Docking sequence complete. The fish is in the net. Waiting for next directives, Cyldia. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Seek course

$Team: -1
$MessageNew:  XSTR("Seek course for the node, Moovis. On the double. Alpha and Beta, You will provide a close protection for the Moovis.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: We reached the node

$Team: -1
$MessageNew:  XSTR("Bouto, here. We reached the node safely. Gamma wing will remain to help you, down there!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: No, gamma wing

$Team: -1
$MessageNew:  XSTR("NO! Gamma wing must continue the escort, Bouto, it's capital. Good luck.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Very well.

$Team: -1
$MessageNew:  XSTR("Very well, then. Hope to see you in Vega, my friends! Bouto out.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: They're coming

$Team: -1
$MessageNew:  XSTR("Here they come! Four maras and four Nahemas! Protect the Moovis from the bombs!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Let the corrida begin

$Team: -1
$MessageNew:  XSTR("All right, let the corrida begin!", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP6

$Name: Excellent job

$Team: -1
$MessageNew:  XSTR("Excellent job, pilots! We don't know what's in this ship but seeing the rage the Shivans putted in taking it off, this must be valuable. Now jump out to the rendez vous point, we'll meet there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Moovis destroyed

$Team: -1
$MessageNew:  XSTR("The Moovis is destroyed! Pilots, jump out NOW! Save your lives! They are too many!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-CM1

$Name: Dragons incoming

$Team: -1
$MessageNew:  XSTR("More hostiles incoming! Dragon configuration. ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Moovis alert

$Team: -1
$MessageNew:  XSTR("Alpha, we are sustaining heavy damages! Get those bombers down!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Too far from moovis

$Team: -1
$MessageNew:  XSTR("Alpha, you are too far from the Moovis. Close your distances!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Too far 2

$Team: -1
$MessageNew:  XSTR("You are two clicks from the Moovis, Alpha1! That's NOT what I meant when I talked about CLOSE PROTECTION! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Recon arrived

$Team: -1
$MessageNew:  XSTR("Hey, something entered the field! I can't lock it.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: It's small

$Team: -1
$MessageNew:  XSTR("It's a fighter, and a fast one. Certainly a Dragon. Cyldia, I think it's heading your way.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP6

$Name: It's a recon

$Team: -1
$MessageNew:  XSTR("It's certainly a recon unit. Alpha, seek and destroy! We MUST get rid of it before it jumps out and make a report!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Destroy recon failed

$Team: -1
$MessageNew:  XSTR("The recon jumped out! We're going to have our hands full, pilots...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Destroy recon success

$Team: -1
$MessageNew:  XSTR("Excellent, Alpha1! This should make things easier.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: T'changh arrives

$Team: -1
$MessageNew:  XSTR("A Shivan cruiser jumped in! A Lilith class cruiser! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Cyldia in troubles

$Team: -1
$MessageNew:  XSTR("The Shivan cruiser is ripping our hull! Reinforce your attack, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: T'changh destroyed

$Team: -1
$MessageNew:  XSTR("The T'changh is going down. Stand clear!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Destroy the beams

$Team: -1
$MessageNew:  XSTR("To all units, if you have the opportunity, destroy its beams!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Cyldia almost dead

$Team: -1
$MessageNew:  XSTR("We're not going to make it, pilots! Continue your mission, SAVE THE MOOVIS", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: We're safe

$Team: -1
$MessageNew:  XSTR("We have reached the node, Alpha. Jump out NOW!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Cerberus destroyed

$Team: -1
$MessageNew:  XSTR("The Lilith pulverised the Cerberus! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackred

+Neb2Flags: 10

$Sun: SunWhite
+Angles: 5.672316 0.000000 3.647735
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

