#Mission Info

$Version: 0.10
$Name:  XSTR("They rang the bell", -1)
$Author: Alban Lelièvre
$Created: 03/26/01 at 20:45:04
$Modified: 05/22/02 at 23:24:08
$Notes:
An important discovery is made here. Under certain restrictions, Shivans are able to send an artificial portal to a location. And then use it to send us their best wishes. Ain't they nice?

This mission is the second alternative to "Run like hell", in wish the Kernunos has been destroyed before making the jump. 
$End Notes:

$Mission Desc:
 XSTR("What the hell is that Knossos portal doing here? Oh, why do you ask... You'll see for yourself.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -1609.659302, 23759.794922, 7997.723633
+Viewer orient:
	-0.000085, 0.000000, 1.000000,
	-0.999725, -0.023464, -0.000085,
	0.023464, -0.999725, 0.000002

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Pilots, what follows is classified level PI. You will be involved in a mission you need to keep secret for everyone out of it, including officers, unless you are authorized by GTVA command staff to give information about it.

Our sensors have detected an unknown node activity at the very entry of Sirius. It seems that a Knossos portal just appeared in the system. We believe it has warped out from somewhere, but we do not know how. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1051.364868, 2207.425049, -1216.714111
$camera_orient:
	-0.999997, 0.000000, -0.002360,
	0.002359, 0.027460, -0.999620,
	0.000065, -0.999623, -0.027460
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1051.221924, 0.000680, -1277.353149
$label: Sirius
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since it cannot have sent itself to this location, we may assume the Shivans are behind this. How could it be? If it is the case, it means they shall send portals everywhere they like! Did they need the proximity of the Sirius node to perform such a thing? Is the portal specially equipped for this task?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1609.659302, 23759.794922, 7997.723633
$camera_orient:
	-0.000085, 0.000000, 1.000000,
	-0.999725, -0.023464, -0.000085,
	0.023464, -0.999725, 0.000002
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1051.221924, 0.000680, -1277.353149
$label: Sirius
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: Knossos
$pos: -746.715271, 0.000781, 16126.235352
$label: Unknow
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTSC $f Marussio will be tasked to gather data on the portal, and if possible bring back some answers. Since the Shivans sent this portal here, there is a high probability that they are about to use it. The only defensive support for the $f GTSC $f Marussio is the $f GVCv $f Bouto...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1119.052368, 2828.455566, 15648.012695
$camera_orient:
	-0.000085, 0.000000, 1.000000,
	-0.999725, -0.023464, -0.000085,
	0.023464, -0.999725, 0.000002
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1051.221924, 0.000680, -1277.353149
$label: Sirius
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: Knossos
$pos: -746.715271, 0.000781, 16126.235352
$label: Unknow
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1282.273560, 0.199484, 15067.394531
$label: GVCv Bouto
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTSC Faustus
$pos: -566.040771, 0.000240, 15330.993164
$label: GTSC Marussio
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha and $f Zeta wing, your role is simple. In case things heat up, you will escort both ships back to the Sirius node, and hold on the fort until reinforcements arrive.

DO NOT JUMP OUT until the ships have left the system. If one of them is destroyed, continue your job until the other is safe!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1074.502686, 932.616028, 15031.627930
$camera_orient:
	-0.000085, 0.000000, 1.000000,
	-0.999725, -0.023464, -0.000085,
	0.023464, -0.999725, 0.000002
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1051.221924, 0.000680, -1277.353149
$label: Sirius
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: Knossos
$pos: -746.715271, 0.000781, 16126.235352
$label: Unknow
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1282.273560, 0.199484, 15067.394531
$label: GVCv Bouto
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTSC Faustus
$pos: -566.040771, 0.000240, 15330.993164
$label: GTSC Marussio
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -1047.479248, -0.001950, 15146.550781
$label: Zeta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1052.600220, -0.001707, 14846.435547
$label: Alpha
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( has-departed-delay 
   0 
   "GTSC Marussio" 
   "GVCv Bouto" 
)
$Multi text
    XSTR("Excellent work, pilots! Both ships have departed safely, thanks to your ability. The information gathered by the GTSC Marussio is now being studied in appropriate way. Scientists are complaining they didn't have enough time to make their job right, but when we proposed them to go back there, they suddenly decided they had largely enough information to start their researches.

So the Shivans are able to make a node jump in a system and then use it. Scientists are working on this discovery right now. Whatever will be the results, take one thing for sure: this means troubles.

This armada is heading for Vega. Allied forces are now on maximum alert. Not only the situation is extremely dangerous, but it also proves that we won't be left in peace until we find a way to threaten enough the Shivans. We are far from it, now...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "GTSC Marussio" 
   )
   ( has-departed-delay 0 "GVCv Bouto" ) 
)
$Multi text
    XSTR("We lost the Marussio and its crew. Their last action was to send us the little information they gathered in such a short time.

We'd like to salute those scientists courage and devotion to their task. As we present our deep regrets to their families and friends, let's remember all the dead since the beginning of this conflict, and promise to fight for their memory.

So the Shivans are able to make a node jump in a system and then use it. Scientists are working on this discovery right now. Whatever will be the results, take one thing for sure: this means troubles.

This armada is heading for Vega. Allied forces are now on maximum alert. Not only the situation is extremely dangerous, but it also proves that we won't be left in peace until we find a way to threaten enough the Shivans. We are far from it, now...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy Virgo wing before the Marussio interests it.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( has-departed-delay 0 "GVCv Bouto" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GVCv Bouto" ) 
   )
)
$Multi text
    XSTR("You were supposed to wait until both ships jumped out safely. You did not. You earned your way back to guarding post, where no one needs you.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not jump out before they say you can do it.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVCv Bouto" ) 
$Multi text
    XSTR("So the Shivans are able to make a node jump in a system and then use it. Scientists are working on this discovery right now. Whatever will be the results, take one thing for sure: this means troubles.

This armada is heading for Vega. Allied forces are now on maximum alert. Not only the situation is extremely dangerous, but it also proves that we won't be left in peace until we find a way to threaten enough the Shivans. We are far from it, now...

You were unable to save the GVCv Bouto from the Shivan attack.  You earned your way back to guarding post, where no one needs you.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Look out for bombers.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Loki"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	8
	"Prometheus R"	12
	"Prometheus S"	8
	"Maxim"	8
	"UD-8 Kayser"	8
	"Tempest"	500
	"Hornet"	900
	"Tornado"	500
	"Harpoon"	178
	"Cyclops"	100
)

#Objects		;! 30 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2265.177246, 51.431976, 14890.128906
$Orientation:
	0.989701, 0.000000, -0.143151,
	0.008146, 0.998380, 0.056319,
	0.142919, -0.056905, 0.988097
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2323.213867, 21.810854, 14825.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2220.724854, 21.497843, 14819.624023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2270.275391, 91.262634, 14794.174805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #4
$Class: GVF Serapis
$Team: Friendly
$Location: -2137.674561, -37.667374, 15993.344727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: -2218.477783, -0.002200, 15959.090820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: -2068.225342, -0.002196, 15951.325195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: -2138.785889, 43.460449, 15907.465820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GVCv Bouto		;! Object #8
$Class: GVCv Sobek
$Team: Friendly
$Location: -2425.812500, 0.199553, 16233.275391
$Orientation:
	0.753744, 0.000015, -0.657169,
	0.000003, 1.000000, 0.000026,
	0.657169, -0.000021, 0.753744
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SCv Grendel" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Subsystem: turret09
+AI Class: General
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+AI Class: General
+Subsystem: turret13
+Subsystem: turret14
+AI Class: General
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVCv Bouto" 
   "Bouto WP" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Unknow		;! Object #9
$Class: Knossos
$Team: Neutral
$Location: -82.025757, 0.000419, 18301.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )+Respawn priority: 0

+Group: 0

$Name: SC Carcharias		;! Object #10
$Class: SC Lilith
$Team: Hostile
$Location: 749.200012, 215.100006, 17997.900391
$Orientation:
	-1.000000, 0.000000, 0.000010,
	0.000000, 1.000000, -0.000005,
	-0.000010, -0.000005, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Charcharias WP" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   150 
   "SCv Grendel" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SC Carcharias" 
   "Charcharias WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Madcat		;! Object #11
$Class: SC Rakshasa
$Team: Hostile
$Location: -1313.400024, -705.099976, 17985.699219
$Orientation:
	-1.000000, 0.000000, -0.000021,
	0.000000, 1.000000, 0.000005,
	0.000021, 0.000005, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Madcat WP" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "SC Carcharias" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SC Madcat" 
   "Madcat WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SCv Berserker		;! Object #12
$Class: SCv Moloch
$Team: Hostile
$Location: -820.000000, 1600.000000, 18542.099609
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Berserker WP" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "SC Madcat" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Berserker" 
   "Berserker WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SD Sheitan		;! Object #13
$Class: SD Ravana
$Team: Hostile
$Location: 170.199997, -1347.400024, 19782.800781
$Orientation:
	-0.999780, 0.000000, 0.020972,
	0.001340, 0.997955, 0.063903,
	-0.020929, 0.063917, -0.997736
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Sheitan WP" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "SC Suffer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SD Sheitan" 
   "Sheitan WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SCv Pain		;! Object #14
$Class: SCv Moloch
$Team: Hostile
$Location: 1732.000000, -363.600006, 18237.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.999771, 0.021400,
	0.000000, 0.021400, -0.999771
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Pain WP" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "SCv Berserker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Pain" 
   "Pain WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Plague		;! Object #15
$Class: SC Cain
$Team: Hostile
$Location: -1999.879761, -0.024170, 18219.794922
$Orientation:
	-0.999378, 0.000000, -0.035257,
	0.001275, 0.999346, -0.036140,
	0.035234, -0.036163, -0.998725
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Plague WP" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "SCv Pain" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SCv Plague" 
   "Plague WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SC Suffer		;! Object #16
$Class: SC Rakshasa
$Team: Hostile
$Location: 1204.400024, 633.500000, 17553.400391
$Orientation:
	-1.000000, 0.000000, 0.000021,
	0.000000, 1.000000, -0.000027,
	-0.000021, -0.000027, -1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Suffer WP" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "SCv Plague" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SC Suffer" 
   "Suffer WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: virgo 1		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: -976.086243, -0.000040, 6956.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: virgo 2		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: -957.989929, -0.000095, 6887.117676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: virgo 3		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: -881.637573, -0.000100, 6904.580566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: virgo 4		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: -1033.480835, -0.000099, 6939.799316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTSC Marussio		;! Object #21
$Class: GTSC Faustus
$Team: Friendly
$Location: -1586.660889, -0.000052, 16411.187500
$Orientation:
	0.783822, 0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$AI Goals: ( goals ( ai-waypoints-once "Marussio WP" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTSC Marussio" 
   "Sheitan WP" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: SCv Grendel		;! Object #22
$Class: SCv Moloch
$Team: Hostile
$Location: 239.457458, 0.000000, 17978.500000
$Orientation:
	-0.999603, 0.000000, -0.028166,
	0.001032, 0.999329, -0.036611,
	0.028147, -0.036625, -0.998933
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GVCv Bouto" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "GTSC Marussio" 
   "Marussio WP" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Leo 1		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: -85.667290, -0.000004, 9700.450195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Piranha" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Leo 2		;! Object #24
$Class: SB Seraphim
$Team: Hostile
$Location: -30.062199, -0.000284, 9665.329102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Piranha" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Leo 3		;! Object #25
$Class: SB Seraphim
$Team: Hostile
$Location: -190.238754, -0.000279, 9616.006836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Piranha" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Delta 1		;! Object #26
$Class: GTF Perseus
$Team: Friendly
$Location: -700.173523, 0.001577, 18.481041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Delta 2		;! Object #27
$Class: GTF Perseus
$Team: Friendly
$Location: -784.614075, 0.001579, -0.441811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Delta 3		;! Object #28
$Class: GTF Perseus
$Team: Friendly
$Location: -737.298279, 0.001578, 25.846275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Delta 4		;! Object #29
$Class: GTF Perseus
$Team: Friendly
$Location: -727.221985, 0.001580, 92.845284
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 14

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "virgo" 50 ) ( ai-chase "SCv Grendel" 50 ) ( ai-ignore "Unknow" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase-wing "virgo" 50 ) ( ai-ignore "Unknow" 50 ) ( ai-chase-wing "Leo" 50 ) ( ai-guard "GVCv Bouto" 40 ) )
+Flags:( )

$Name: Virgo
$Waves: 5
$Wave Threshold: 2
$Special Ship: 3		;! virgo 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Grendel
$Arrival Cue: ( has-arrived-delay 3 "SCv Grendel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"virgo 1"
	"virgo 2"
	"virgo 3"
	"virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Leo
$Waves: 15
$Wave Threshold: 2
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Sheitan
$Arrival Cue: ( has-arrived-delay 20 "SD Sheitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "SD Sheitan" ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "GVCv Bouto" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Delta 4

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Leo" 70 ) ( ai-guard "GVCv Bouto" 50 ) ( ai-ignore "SD Sheitan" 50 ) )
+Flags:( "no-arrival-music" )

#Events		;! 14 total

$Formula: ( when 
   ( has-arrived-delay 5 "SCv Grendel" ) 
   ( beam-free-all "SCv Grendel" ) 
   ( beam-free-all "GVCv Bouto" ) 
   ( validate-goal "Destroy Grendel" ) 
   ( add-goal 
      "GTSC Marussio" 
      ( ai-waypoints-once "Sheitan WP" 89 ) 
   )
)
+Name: Grendel Attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SCv Grendel" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_Grendel arrives" 
      3000 
      "Zeta 3" 
      "High" 
      "Zeta3_virgo arrives" 
      4000 
      "#Command" 
      "High" 
      "COMMAND_attack order" 
      5000 
      "GVCv Bouto" 
      "High" 
      "BOUTO_destroy cannons" 
      6000 
   )
)
+Name: Grendel alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "COMMAND_intro" 
      5000 
      "#Command" 
      "High" 
      "COMMAND_intro2" 
      5000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo wing", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "SCv Grendel" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SCv Grendel" 
         "turret05" 
         0 
      )
   )
   ( send-message 
      "GVCv Bouto" 
      "High" 
      "BOUTO_well done" 
   )
)
+Name: Grendel beams destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Grendel's beams", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTSC Marussio" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_marussio destroyed" 
   )
)
+Name: Marussio destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SCv Grendel" ) 
   ( add-goal 
      "GVCv Bouto" 
      ( ai-waypoints-once "Bouto WP" 89 ) 
   )
   ( validate-goal "Protect Bouto" ) 
   ( send-message-list 
      "GVCv Bouto" 
      "High" 
      "BOUTO_incoming alert" 
      7000 
      "#Command" 
      "High" 
      "COMMAND_Retreat order" 
      6000 
   )
   ( cap-waypoint-speed "GVCv Bouto" 30 ) 
)
+Name: Grendel destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Sheitan" ) 
   ( send-message-list 
      "GVCv Bouto" 
      "High" 
      "BOUTO_Deep troubles" 
      7000 
      "#Command" 
      "High" 
      "COMMAND_deploying Delta" 
      6000 
   )
)
+Name: deep troubles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo wing", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTSC Marussio" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Marussio safe" 
   )
)
+Name: Marussio Safe
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Marussio", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVCv Bouto" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Bouto safe" 
   )
)
+Name: Bouto safe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player leaves victory
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Bouto" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Bouto destroyed" 
   )
)
+Name: Bouto destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player leaves defeat
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Grendel
$MessageNew:  XSTR("Help destroying the Grendel", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SCv Grendel" ) 
+Invalid

$Type: Primary
+Name: Protect Bouto
$MessageNew:  XSTR("Assist the Bouto while retreating", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVCv Bouto" ) 
+Invalid

$Type: Secondary
+Name: Destroy Virgo
$MessageNew:  XSTR("Protect allied forces in case of attack", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Virgo" ) 
+No music

$Type: Primary
+Name: Protect allied forces
$MessageNew:  XSTR("Assist research team near the portal", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTSC Marussio" 
)
+No music

#Waypoints		;! 10 lists total


$Jump Node: -1051.221924, 0.000680, -1277.353149
$Jump Node Name: Sirius
$Name: KernunosWP
$List: (		;! 1 points in list
	( -270.987213, 0.000419, 18448.773438 )
)

$Name: Bouto WP
$List: (		;! 1 points in list
	( -1151.000000, 0.000000, -1277.000000 )
)

$Name: Berserker WP
$List: (		;! 1 points in list
	( -820.000000, 1600.000000, -1250.000000 )
)

$Name: Pain WP
$List: (		;! 1 points in list
	( 1732.000000, 0.000000, 1250.000000 )
)

$Name: Suffer WP
$List: (		;! 1 points in list
	( 1204.000000, 633.000000, -1250.000000 )
)

$Name: Sheitan WP
$List: (		;! 1 points in list
	( -271.000000, 0.000000, -1250.000000 )
)

$Name: Madcat WP
$List: (		;! 1 points in list
	( -1313.000000, -705.000000, -1250.000000 )
)

$Name: Plague WP
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, -1250.000000 )
)

$Name: Charcharias WP
$List: (		;! 1 points in list
	( 749.000000, 215.000000, -1250.000000 )
)

$Name: Marussio WP
$List: (		;! 1 points in list
	( -1701.590942, -0.925306, 18211.908203 )
)

#Messages		;! 222 total


$Name: COMMAND_intro

$Team: -1
$MessageNew:  XSTR("Alpha wing, sensors are detecting incoming signals from the portal. We may have visitors soon.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_intro2

$Team: -1
$MessageNew:  XSTR("Your task is to protect the Marussio in case of a Shivan attack.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Alpha2_Grendel arrives

$Team: -1
$MessageNew:  XSTR("Command, a Moloch class corvette has jumped in!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Zeta3_virgo arrives

$Team: -1
$MessageNew:  XSTR("It has just released a wing of Basilik class fighters, designation Virgo.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-VP1

$Name: COMMAND_attack order

$Team: -1
$MessageNew:  XSTR("Alpha and Zeta, get Virgo wing down! Bouto, attack the Moloch.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BOUTO_destroy cannons

$Team: -1
$MessageNew:  XSTR("Alpha wing, go for the Moloch's beam canons, if you got the occasion. The Marussio may not be able to sustain even one assault!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: BOUTO_well done

$Team: -1
$MessageNew:  XSTR("Well done! Now focus on Virgo wing.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: COMMAND_marussio destroyed

$Team: -1
$MessageNew:  XSTR("The Marussio has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BOUTO_incoming alert

$Team: -1
$MessageNew:  XSTR("Command, we are detecting multiple incoming signals from the portal. Four, maybe five warships are about to jump in. ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: COMMAND_Retreat order

$Team: -1
$MessageNew:  XSTR("Retreat NOW, Bouto! Alpha and Zeta, stay on queue and be ready to protect the ship.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BOUTO_Deep troubles

$Team: -1
$MessageNew:  XSTR("Command, the situation is critical! We've got seven warships on our tail, and they are heading for the node. ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: COMMAND_deploying Delta

$Team: -1
$MessageNew:  XSTR("Hold on, Delta wing is being deployed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_Marussio safe

$Team: -1
$MessageNew:  XSTR("The GTSC Marussio has reached Vega safely. Nice job, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_Bouto safe

$Team: -1
$MessageNew:  XSTR("The GVCv Bouto has departed. You may leave the field, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_Bouto destroyed

$Team: -1
$MessageNew:  XSTR("The Shivans have destroyed the GVCv Bouto! Pilots, return to base imediately!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 23 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.541052 0.000000 3.577922
+Scale: 2.000000
$Sun: SunWhite
+Angles: 1.221730 0.000000 1.570795
+Scale: 1.000000
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 3.141590 0.244346
+ScaleX: 10.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 0.872664
+ScaleX: 10.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 1.570795 1.308996
+ScaleX: 8.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 1.745328 1.919861
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 2.513272
+ScaleX: 10.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 3.141590 2.879791
+ScaleX: 10.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 4.014254
+ScaleX: 10.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 4.520399
+ScaleX: 10.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 5.585049
+ScaleX: 10.000000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 0.000000 0.069813 0.000000
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 4.363320 0.174533 0.000000
+ScaleX: 17.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 1.745328 0.000000 0.000000
+ScaleX: 17.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 6.143554 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 3.665189 3.141590
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.680678 5.532690 3.665189
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 1.570795 0.000000 3.141590
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.396262 0.000000 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 1.221730 0.000000 2.443459
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.518435 3.141590 0.122173
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.588248 3.141590 6.195914
+ScaleX: 0.300000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief2

#End

