#Mission Info

$Version: 0.10
$Name:  XSTR("Traitors in friendly suits", -1)
$Author: Alban Lelièvre
$Created: 04/01/02 at 17:09:17
$Modified: 05/24/02 at 00:45:37
$Notes:
That mission is the one that really is the reason for the whole campaign title, "Inner Troubles". Some of your so-called colleagues are not so pleased with the GTVA council decision to keep the freighter in its sight. They would rather have it in their own...
The Ares pilots are not jocking. They are in fact the most dangerous thing in this mission, and the player would be well advised to review some dogfighting techniques before dancing around with those crazy fools... 
It is also the first encounter with Lieutenant Loohis, that shall prove to be a nasty creature in next missions. Bad, bad!!!
$End Notes:

$Mission Desc:
 XSTR("At least, you are assigned to escort that cursed Shivan freighter, the Baatorh. Be aware that the Shivans are not the only ones that are interested in this ship...
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -3798.054199, 50.868050, 3285.855225
+Viewer orient:
	-0.004352, 0.000000, 0.999991,
	-0.090016, 0.995940, -0.000392,
	-0.995931, -0.090017, -0.004334

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Now the time has come to send the shivan freighter to a GTVA research centre. Not only the freighter, but also the cargo containers retrieved in the asteroid belt as well. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -494.289063, 2558.500244, 440.278168
$camera_orient:
	-0.004351, 0.000000, 0.999991,
	-0.999073, 0.042830, -0.004347,
	-0.042829, -0.999082, -0.000187
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTFR $f Messenger, a Triton class freighter, will carry the cargos. The $f GTT $f Moovis, whose command officer  Lieutenant Commander Bryssey has already proven his valour in the field, will take care of the Asmodeus.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -266.364258, 117.022339, 441.270111
$camera_orient:
	-0.004019, 0.000000, 0.999992,
	-0.999580, -0.028711, -0.004018,
	0.028711, -0.999588, 0.000115
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -253.771591, -60.022278, 407.048187
$label: GTFR Messenger
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -259.297424, -0.013960, 456.938019
$label: GTT Moovis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Neutral
$class: SFr Asmodeus
$pos: -258.374725, -0.013919, 469.120911
$label: SF Baatorh
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha and Beta wing will escort the convoy to the Epsilon Pegasi jump node, and make the jump with it. Once in Epsilon Pegasi, your directives are to confirm your position to the entry post and await authorization to continue your escort. Then you will rendez vous with the research base. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1184.536377, 9818.973633, 3297.228760
$camera_orient:
	-0.001935, 0.000000, 0.999998,
	-0.999808, -0.019512, -0.001934,
	0.019512, -0.999810, 0.000037
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -1976.892578, -60.022594, 1468.589844
$label: GTFR Messenger
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 87.585037, -0.014122, 834.550720
$label: GTT Moovis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Neutral
$class: SFr Asmodeus
$pos: 85.375587, -0.013541, 1976.484253
$label: SF Baatorh
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1077.780151, 0.000242, 3766.571289
$label: Alpha wing
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1195.504395, -0.000031, -616.372437
$label: Beta wing
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: -350.571594, -60.022842, 6763.901367
$label: Epsilon Pegasi node
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This will be a milk run, pilots. We are in inner systems, now, and the Shivans are far away. Have a nice trip.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3798.054199, 50.868050, 3285.855225
$camera_orient:
	-0.004351, 0.000000, 0.999991,
	-0.090016, 0.995940, -0.000392,
	-0.995931, -0.090017, -0.004334
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 0 "GTA Hidde" ) 
$Multi text
    XSTR("Your return to base is supposed to be an explicit order from the Moovis commanding officer, Lieutenant commander Bryssey. If this is the case, you are to fill a report on the shortest delay that explains the situation. 

We won't hide to you that your explanations about this so-called betrayal from some SOC's squadron are somehow doubtful, if not suspicious. To lose a cargo of the utmost importance in a neutral zone is not the kind of thing that is to be expected from the part of experienced pilots such as you and your squad mates. 

We effectively received a distress message from the GTT Moovis just at your arrival here. It is encrypted, so we are waiting for decryption. In the meantime, we suggest you fill this report and stay at the council disposal for any further questions. 

Dismiss.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to prevent the SOC to get their hands on the convoy. You should get ready for your next assignment. Maybe some clues can be found then.", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "GTA Hidde" ) 
)
$Multi text
    XSTR("What the hell are you doing here, pilot??? Return to duty pronto!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Hear what he says? ", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	8
	"GTF Loki"	4
	"GTF Myrmidon"	8
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Prometheus R"	20
	"Prometheus D"	16
	"UD-8 Kayser"	32
	"Circe"	100
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	700
	"Tornado"	756
	"Harpoon"	692
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -201.868240, 0.000007, 190.954941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTFR Messenger		;! Object #1
$Class: GTFR Triton
$Team: Friendly
$Location: -399.997131, -60.022369, 299.996948
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "MessengerWP" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Alpha 2		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -215.616501, 0.000020, 371.822205
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -77.513435, 0.000016, 446.590302
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: -286.717804, 0.000001, 517.924133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: SFr Baatorh		;! Object #5
$Class: SFr Asmodeus
$Team: Friendly
$Location: -24.533728, -20.713921, 360.022064
$Orientation:
	-0.891005, -0.453993, 0.000048,
	-0.453993, 0.891005, -0.000100,
	0.000003, -0.000111, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Scan process failed", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
$Damage: 100
+Subsystem: a-turret02
$Damage: 100
+Subsystem: a-turret03
$Damage: 100
+Subsystem: a-turret04
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Beta 1		;! Object #6
$Class: GTF Perseus
$Team: Friendly
$Location: -53.848824, -0.000003, -100.712273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: -14.523983, 0.000000, -180.020233
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: 9.871966, -0.000001, -169.017166
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #9
$Class: GTF Perseus
$Team: Friendly
$Location: -22.273695, 0.000000, -73.148178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #10
$Class: GTF Erinyes
$Team: Hostile
$Location: -1217.089966, 0.000693, 6774.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #11
$Class: GTF Erinyes
$Team: Hostile
$Location: -1100.269897, 0.000731, 6782.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #12
$Class: GTF Erinyes
$Team: Hostile
$Location: -963.980042, 0.000829, 6790.828125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #13
$Class: GTF Erinyes
$Team: Hostile
$Location: -863.424194, 0.000814, 6812.657715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #14
$Class: GTF Erinyes
$Team: Hostile
$Location: -1084.263916, 0.000436, 6631.126465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #15
$Class: GTF Erinyes
$Team: Hostile
$Location: -979.355469, 0.000425, 6631.818359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #16
$Class: GTF Erinyes
$Team: Hostile
$Location: -909.214966, 0.000432, 6618.834473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #17
$Class: GTF Erinyes
$Team: Hostile
$Location: -851.195923, 0.000434, 6606.177734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 1		;! Object #18
$Class: GTF Erinyes
$Team: Hostile
$Location: -1085.841553, 0.000422, 6514.552246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 2		;! Object #19
$Class: GTF Erinyes
$Team: Hostile
$Location: -1027.646240, 0.000440, 6501.234863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 3		;! Object #20
$Class: GTF Erinyes
$Team: Hostile
$Location: -990.536560, 0.000437, 6496.755859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 4		;! Object #21
$Class: GTF Erinyes
$Team: Hostile
$Location: -922.798828, 0.000416, 6477.859863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sagittarius 1		;! Object #22
$Class: GTF Erinyes
$Team: Hostile
$Location: -1387.814331, 0.000435, 6621.125000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sagittarius 2		;! Object #23
$Class: GTF Erinyes
$Team: Hostile
$Location: -1307.060181, 0.000425, 6609.360352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sagittarius 3		;! Object #24
$Class: GTF Erinyes
$Team: Hostile
$Location: -1247.008667, 0.000434, 6600.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Sagittarius 4		;! Object #25
$Class: GTF Erinyes
$Team: Hostile
$Location: -1263.242432, 0.000432, 6522.936035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #26
$Class: GTF Erinyes
$Team: Hostile
$Location: -1097.953003, 0.000442, 6383.356445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #27
$Class: GTF Erinyes
$Team: Hostile
$Location: -1034.896606, 0.000441, 6378.469727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #28
$Class: GTF Erinyes
$Team: Hostile
$Location: -982.674927, 0.000431, 6375.428223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #29
$Class: GTF Erinyes
$Team: Hostile
$Location: -945.108215, 0.000427, 6371.309082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Hornet#Weak" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #30
$Class: GTF Erinyes
$Team: Friendly
$Location: -1642.917847, -0.000006, 7381.354492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "locked" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #31
$Class: GTF Erinyes
$Team: Friendly
$Location: -1592.800293, -0.000001, 7388.722168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "locked" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #32
$Class: GTF Erinyes
$Team: Friendly
$Location: -1538.540894, -0.000005, 7397.360352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "locked" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #33
$Class: GTF Erinyes
$Team: Friendly
$Location: -1483.422852, -0.000005, 7391.924316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "locked" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Hotkey: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTA Hidde		;! Object #34
$Class: GTA Charybdis
$Team: Hostile
$Location: -1506.082642, -0.000004, 6820.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HiddeWP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: In front of ship
+Arrival Distance: 5000
$Arrival Anchor: GTFR Messenger
$Arrival Cue: ( has-arrived-delay 20 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Lt. Loohis		;! Object #35
$Class: GTF Erinyes
$Team: Hostile
$Location: 534.513550, -0.000017, -1256.029541
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-ignore "Alpha 1" 50 ) ( ai-ignore "GTFR Messenger" 50 ) ( ai-ignore "GTT Moovis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "" )
+Secondary Banks: ( "Harpoon#Weak" "Tempest" )
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: GTT Moovis
$Arrival Cue: ( has-arrived-delay 3 "GTA Hidde" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Taurvi 1		;! Object #36
$Class: GTF Ares
$Team: Hostile
$Location: 788.088318, 0.000002, -1871.172119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Taurvi 2		;! Object #37
$Class: GTF Ares
$Team: Hostile
$Location: 753.876221, -0.000002, -1865.739868
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Taurvi 3		;! Object #38
$Class: GTF Ares
$Team: Hostile
$Location: 723.570190, 0.000002, -1880.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Taurvi 4		;! Object #39
$Class: GTF Ares
$Team: Hostile
$Location: 697.414185, 0.000000, -1884.765259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: GTT Moovis		;! Object #40
$Class: GTT Argo
$Team: Friendly
$Location: 0.190240, -0.013910, 350.225525
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "MoovisWP" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 20
+Docked With: SFr Baatorh
$Docker Point: <unnamed bay B>
$Dockee Point: Bottom dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: TC-TRI 4		;! Object #41
$Class: TC-TRI
$Team: Friendly
$Location: -399.660583, -49.863918, 490.238159
$Orientation:
	1.000000, 0.000000, 0.000023,
	0.000000, 1.000000, -0.000180,
	-0.000023, 0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Knossos jump devices", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" )+Respawn priority: 0

+Docked With: GTFR Messenger
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTT Moovis" 89 ) ( ai-guard "GTFR Messenger" 89 ) ( ai-chase-any 50 ) ( ai-ignore "GTA Hidde" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTT Moovis" 89 ) ( ai-guard "GTFR Messenger" 89 ) ( ai-chase-any 50 ) ( ai-ignore "GTA Hidde" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Cancer
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: GTFR Messenger
$Arrival Cue: ( has-time-elapsed 115 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-ignore "GTFR Messenger" 50 ) ( ai-ignore "GTT Moovis" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Virgo
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: In front of ship
+Arrival Distance: 800
$Arrival Anchor: GTT Moovis
$Arrival Cue: ( has-arrived-delay 60 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-ignore "GTFR Messenger" 50 ) ( ai-ignore "GTT Moovis" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Leo
$Waves: 20
$Wave Threshold: 0
$Special Ship: 3		;! Leo 4

$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: GTFR Messenger
$Arrival Cue: ( has-arrived-delay 30 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-ignore "GTFR Messenger" 50 ) ( ai-ignore "GTT Moovis" 50 ) ( ai-ignore "Alpha 1" 89 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Sagittarius
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: In front of ship
+Arrival Distance: 800
$Arrival Anchor: GTT Moovis
$Arrival Cue: ( has-arrived-delay 15 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-ignore "GTFR Messenger" 50 ) ( ai-ignore "GTT Moovis" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Gemini
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: In front of ship
+Arrival Distance: 800
$Arrival Anchor: GTFR Messenger
$Arrival Cue: ( has-arrived-delay 7 "Sagittarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-ignore "GTFR Messenger" 50 ) ( ai-ignore "GTT Moovis" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: GTFR Messenger
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "GTT Moovis" 50 ) )
+Hotkey: 8
+Flags:( "ignore-count" "no-arrival-music" "no-arrival-message" "no-dynamic" )

$Name: Taurvi
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurvi 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GTA Hidde
$Arrival Cue: ( has-arrived-delay 2 "GTA Hidde" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurvi 1"
	"Taurvi 2"
	"Taurvi 3"
	"Taurvi 4"
)
$AI Goals: ( goals ( ai-guard "GTA Hidde" 70 ) ( ai-ignore "GTT Moovis" 50 ) ( ai-ignore "GTFR Messenger" 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 30

#Events		;! 15 total

$Formula: ( cap-waypoint-speed "GTT Moovis" 20 ) 
+Name: MoovisWPSpeed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed 
   "GTFR Messenger" 
   20 
)
+Name: MessengerWPspeed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gamma" ) 
   ( send-message-list 
      "Beta 2" 
      "High" 
      "BETA2_Visitors" 
      5000 
      "Alpha 3" 
      "High" 
      "ALPHA3_They are SOC" 
      5000 
      "Gamma 1" 
      "High" 
      "GAMMA1_Hello there" 
      20000 
      "Alpha 2" 
      "High" 
      "ALPHA2_What the hell" 
      7000 
      "Gamma 1" 
      "High" 
      "GAMMA1_You have been released" 
      5000 
      "Beta 4" 
      "High" 
      "BETA4_Wait a minute" 
      7000 
      "Gamma 1" 
      "High" 
      "GAMMA1_That's it" 
      7000 
      "Gamma 1" 
      "High" 
      "GAMMA1_Moovis proceed" 
      7000 
      "GTT Moovis" 
      "High" 
      "MOOVIS_Stop" 
      3000 
      "GTT Moovis" 
      "High" 
      "MOOVIS_I'm the leader" 
      6000 
      "Gamma 1" 
      "High" 
      "GAMMA1_As you wish" 
      9000 
   )
)
+Name: Gamma arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Gamma arrives" 
      82 
   )
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
)
+Name: Gamma leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 70 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: Alpha3 invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 1" ) 70 ) 
   ( ship-invulnerable "Beta 1" ) 
)
+Name: Beta1 invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 4" ) 70 ) 
   ( ship-invulnerable "Beta 4" ) 
)
+Name: Beta4 invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Escort the convoy" 
      0 
   )
   ( do-nothing ) 
)
+Name: Escort directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort convoy", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "GTA Hidde" ) 
   ( send-message-list 
      "GTT Moovis" 
      "High" 
      "MOOVIS_Destroy the awacs" 
      0 
      "GTT Moovis" 
      "High" 
      "MOOVIS_they are using" 
      4000 
      "GTT Moovis" 
      "High" 
      "MOOVIS_Destroy awac" 
      6000 
   )
)
+Name: Awacs arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "GTA Hidde" ) 
   ( validate-goal "Destroy Hidde" ) 
)
+Name: Awacs arrives bis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTA Hidde" ) 
   ( send-message-list 
      "GTT Moovis" 
      "High" 
      "MOOVIS_Nice job" 
      0 
      "Lt. Loohis" 
      "High" 
      "Loohis_No you're not" 
      5000 
   )
)
+Name: Destroy awac directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy GTA Hidde", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha1 return to base directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Cancer" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "ALPHA2_alert" 
      0 
      "Beta 4" 
      "High" 
      "BETA4_Attacked" 
      4000 
   )
)
+Name: Cancer arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTA Hidde" ) 
   ( add-goal 
      "Cancer" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Virgo" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Leo" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Sagittarius" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Alpha1 in troubles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "GTA Hidde" ) 
      1500 
   )
   ( add-goal 
      "Taurvi" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Taurvi defends Hidde
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Escort the convoy
$MessageNew:  XSTR("Escort the convoy to GTVA research center", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTT Moovis" 
   "MoovisWP" 
   0 
)
+No music

$Type: Primary
+Name: Destroy Hidde
$MessageNew:  XSTR("Destroy the GTA Hidde", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GTA Hidde" ) 
+Invalid
+No music

#Waypoints		;! 3 lists total


$Jump Node: 0.000000, 0.000000, 69959.953125
$Jump Node Name: Epsilon pegasi
$Name: MoovisWP
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 69959.953125 )
)

$Name: MessengerWP
$List: (		;! 1 points in list
	( -400.000000, -60.000000, 69959.953125 )
)

$Name: HiddeWP
$List: (		;! 1 points in list
	( -1000.000000, 0.000000, 68027.757813 )
)

#Messages		;! 225 total


$Name: BETA2_Visitors

$Team: -1
$MessageNew:  XSTR("Hey, we have some visitors incoming.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP6

$Name: ALPHA3_They are SOC

$Team: -1
$MessageNew:  XSTR("Friendly configuration. A wing of Erinyes, designation Gamma. ", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: GAMMA1_Hello there

$Team: -1
$MessageNew:  XSTR("This is Lieutenant Loohis, from SOC's special escort squads. Alpha and Beta, you may return to base.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: ALPHA2_What the hell

$Team: -1
$MessageNew:  XSTR("What are you talking about, Lieutenant? We are supposed to escort that convoy to its destination.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP8

$Name: GAMMA1_You have been released

$Team: -1
$MessageNew:  XSTR("You are released, pilots. Some Shivans have been detected in the sector, and Command wants a safe escort for the convoy. ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: BETA4_Wait a minute

$Team: -1
$MessageNew:  XSTR("Hey, wait a minute! Why Command did not told us about that release? And what is that crappy Shivan story? They can not be here!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP6

$Name: GAMMA1_That's it

$Team: -1
$MessageNew:  XSTR("If you were Lieutenant, pilot, Command may have told you about it. But you're not. Now obey and get back to base pronto.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: GAMMA1_Moovis proceed

$Team: -1
$MessageNew:  XSTR("Moovis and messenger, you may proceed.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: MOOVIS_Stop

$Team: -1
$MessageNew:  XSTR("No way. I'm afraid you'll have to invent better explanations, Lieutenant Loohis.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: MOOVIS_I'm the leader

$Team: -1
$MessageNew:  XSTR("I am in charge of this operation, and the commanding officer here is Alpha one. Unless Command himself gives explicit orders to do so, I will not follow you.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: GAMMA1_As you wish

$Team: -1
$MessageNew:  XSTR("As you wish.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: ALPHA2_alert

$Team: -1
$MessageNew:  XSTR("Oh no... They wouldn't dare...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP8

$Name: BETA4_Attacked

$Team: -1
$MessageNew:  XSTR("The SOC is attacking us! Defend the convoy!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP6

$Name: MOOVIS_Destroy the awacs

$Team: -1
$MessageNew:  XSTR("Alpha one, do you copy? Listen carefully.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: MOOVIS_they are using

$Team: -1
$MessageNew:  XSTR("They have deployed an awac that interfere with our long range communication systems. We can't call Terran command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: MOOVIS_Destroy awac

$Team: -1
$MessageNew:  XSTR("Destroy that ship, then return to base at once! Someone must report the events!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: MOOVIS_Nice job

$Team: -1
$MessageNew:  XSTR("All right, detress signals are on their way. Now get out of there, pilots. We are surrendering the ships!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Loohis_No you're not

$Team: -1
$MessageNew:  XSTR("You are not going anywhere, pilot. All wings, Destroy Alpha leader!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.523598 0.558505 0.000000
+Scale: 1.500000
$Sun: SunRed
+Angles: 2.565632 0.000000 6.021381
+Scale: 2.000000
$Starbitmap: neb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 1.117010 4.520399 0.226893
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb01
+Angles: 1.378809 3.490656 2.251473
+ScaleX: 15.000000
+ScaleY: 18.000000
+DivX: 5
+DivY: 5
$Starbitmap: planetg
+Angles: 1.815141 3.822268 2.181660
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.174533 3.141590 6.265727
+ScaleX: 14.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 4.468040 5.393063 1.745328
+ScaleX: 18.000000
+ScaleY: 18.000000
+DivX: 4
+DivY: 3
$Starbitmap: planeth
+Angles: 2.443459 6.265727 6.265727
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 2.687805 6.213367 6.248274
+ScaleX: 9.000000
+ScaleY: 15.000000
+DivX: 5
+DivY: 3
$Starbitmap: neb01
+Angles: 1.745328 0.872664 6.091194
+ScaleX: 10.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief5

#End

