#Mission Info

$Version: 0.10
$Name:  XSTR("Slaughter in Heaven", -1)
$Author: Alban Lelièvre
$Created: 07/16/01 at 02:14:59
$Modified: 05/24/02 at 00:35:48
$Notes:
Well, if you ever dreamed of a huge space battle with lasers firing everywhere, beam cannons crossing fire every second and lots of capships and bombers and fighters, all set in a surrealistic galaxy background, you got the right one.
Note that you'll need a powerful machine to make it work smoothly. Such a mission would have been a joke when FS2 was released, but with actual hardwares, it works fine. Have fun!
 
$End Notes:

$Mission Desc:
 XSTR("A small Shivan armada is heading for Vega through one of the Sirius nodes. Show them how we welcome the likes of them.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -4286.115234, 637.215820, -1010.861023
+Viewer orient:
	0.000470, -0.000000, -1.000000,
	0.911145, 0.412086, 0.000428,
	0.412086, -0.911145, 0.000194

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"kn,l"		"5"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("At 1510 hours, galactic time, the $h Shivan $h armada that entered Sirius twenty hours ago has been localised in Gamma Draconis, heading for Alpha Centauri jump node. We estimate their arrival time in this system at 1730. Beyond the outpost at the entry, is Vega.

Needless to say, we cannot let them continue.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
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$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 11850.286133, -0.009330, -4602.498535
$label: Sirius
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 8138.170410, -284.599854, -5260.977051
$label: SD Sheitan
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 6076.238281, -168.399857, -2371.062744
$label: SC Suffer
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6801.509277, -624.859009, -3647.060547
$label: SC Carcharias
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3050.753906, 120.698692, -1980.255249
$label: SCv Pain
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3955.386719, -767.700134, -3515.662109
$label: SCv Berserker
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 5943.846191, 503.856689, -5907.292969
$label: SC Plague
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 5069.499512, -0.007454, -4698.640625
$label: SC Madcat
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This post is strategically of the utmost importance. Additionally to its guarding role, it is a repairing location for damaged ships. We called as many units as we could in the vicinity to preserve it. We must not lose the station, pilots. The $f GVC $f Atonh, $f GTD $f Clemenceau, $f GVD $f Gaho, $f GTC $f Euclide, $f GTCv $f Silenia, and the $f GTC $f Firebare are in position.

The $f GVCv $f Bouto joined us as well.", -1)
$end_multi_text
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$camera_time: 1000
$num_lines: 0
$num_icons: 16
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 11850.286133, -0.009330, -4602.498535
$label: Sirius
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 6452.258301, -284.599426, -5171.624023
$label: SD Sheitan
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 6576.449219, -168.400360, -1092.074097
$label: SC Suffer
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6355.083496, -624.858765, -3111.508545
$label: SC Carcharias
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3783.647217, 120.699951, -579.923462
$label: SCv Pain
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3481.164063, -767.700073, -2572.679199
$label: SCv Berserker
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 2912.142334, 503.860291, -6006.395508
$label: SC Plague
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 3166.322266, -0.006908, -4503.439453
$label: SC Madcat
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -1162.934448, -3044.699707, -2407.091553
$label: GTD Clemenceau
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: -608.915527, -1015.862610, 61.938278
$label: GVC Atonh
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1298.896118, -507.091278, -3565.724854
$label: GVCv Bouto
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: -1644.339233, -1263.651489, -5714.866699
$label: GVD Gaho
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -4339.290039, -0.000735, -4945.650879
$label: GTC Euclide
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -4543.605469, -574.057129, -3431.219238
$label: GTCv Silenia
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -3243.415527, -843.494568, 452.126007
$label: GTC Firebare
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5623.729980, -1871.948853, -1331.644531
$label: GTI Agora
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will lead $f Alpha $f wing. The $f GTD $f Clemenceau will also provide bombing support with $f Beta $f wing. The Vasudans sortied $f Iota for the same role, and as for intercepting and surgical strikes purpose, $f Zeta and $f Gamma will handle the job.", -1)
$end_multi_text
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$camera_pos: -2207.062500, 3328.621338, -6424.384277
$camera_orient:
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$camera_time: 1000
$num_lines: 0
$num_icons: 14
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 6452.258301, -284.599426, -5171.624023
$label: SD Sheitan
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 6576.449219, -168.400360, -1092.074097
$label: SC Suffer
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6355.083496, -624.858765, -3111.508545
$label: SC Carcharias
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3783.647217, 120.699951, -579.923462
$label: SCv Pain
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3481.164063, -767.700073, -2572.679199
$label: SCv Berserker
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 2912.142334, 503.860291, -6006.395508
$label: SC Plague
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 3166.322266, -0.006908, -4503.439453
$label: SC Madcat
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -2455.230469, -3044.700684, -952.545837
$label: GTD Clemenceau
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -4175.623047, -1871.953369, -2360.932373
$label: GTI Agora
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: -1757.077026, -0.000470, -3754.387207
$label: Beta
+id: 19
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -2115.262207, -0.001885, -4738.716309
$label: Zeta
+id: 20
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -3203.300049, -0.001551, -4329.356934
$label: Gamma
+id: 21
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -1492.138550, -0.000155, -4676.627930
$label: Iota
+id: 22
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -388.588318, -2989.273193, -1263.766357
$label: alpha
+id: 23
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now keep in mind that if the $f GTD $f Clemenceau come down, we will lose half of our bombers in this battle. Not to mention ten thousands people in one row. Prioritise any threat to this ship. Any bombing run, any beam canons that seems to have interest in blowing it up should be given the annihilation treatment immediately.

The $f GTCv $f Cyldia is actually being repaired. It has suffered several damages from its encounter with the $h SD $h Kernunos in Capella. Engines and weapons are inoperative, so it won't participate to the battle.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 1000
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 6452.258301, -284.599426, -5171.624023
$label: SD Sheitan
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 6576.449219, -168.400360, -1092.074097
$label: SC Suffer
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 6355.083496, -624.858765, -3111.508545
$label: SC Carcharias
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3783.647217, 120.699951, -579.923462
$label: SCv Pain
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3481.164063, -767.700073, -2572.679199
$label: SCv Berserker
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 2912.142334, 503.860291, -6006.395508
$label: SC Plague
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 3166.322266, -0.006908, -4503.439453
$label: SC Madcat
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -2455.230469, -3044.700684, -952.545837
$label: GTD Clemenceau
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -4175.623047, -1871.953369, -2360.932373
$label: GTI Agora
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -4161.986816, -3930.006348, 517.346313
$label: GTCv Cyldia
+id: 24
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You may choose your wing ships and ordinance, and decide to be part or not of the bombing run, but we recommend that you use Ares fighters in this mission. It may not be long, but it will be intense, and a strong hull is your best friend in those situations.

Now remember: destroy every beam canons and bombers you can. The more time you buy to our warships, the more firepower you'll get in support.
We must not fail, pilot. We must not fail.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4286.115234, 637.215820, -1010.861023
$camera_orient:
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	0.911145, 0.412086, 0.000428,
	0.412086, -0.911145, 0.000194
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -2568.359131, -2999.481934, -921.345581
$label: alpha
+id: 25
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy all ships" 
      0 
   )
   ( is-event-false-delay 
      "Failed, return to base" 
      0 
   )
)
$Multi text
    XSTR("That was a hell of a fight. We won this battle, and that will buy us some time, if not make the Shivans think twice before getting in our very systems. Who can speculate about their will to invade or not Vega, however? What was their interest in this? The GTVA research council has confirmed its impatience to study the captured Shivan freighter. Given the situation we are in since we get our hands on that ship, eggheads strongly believe it might hold the key to some way we may stop the Shivan progression. Maybe even to our salvation.

The SOC's science department reintroduced a demand for getting priority on the study of this cargo. Command has acknowledged and said that our own researches facilities were more accurate for such a task. Their persistence, however, is a bit annoying...

The freighter is to be escorted to Vega, and studied there. As you can guess, you are part of the expedition. You've found a way to make you indispensable those days, pilot. Again, well done.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You are the best. Yes, indeed, you deserve the rank of Admiral. 
If only Petrarch would think the same...", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Failed, return to base" 
   0 
)
$Multi text
    XSTR("We have lost the battle. This means that our situation is now near from desperate. With this outpost down, the Shivans are now free to engage in any system in this vicinity. Including Vega. Of course, we still have enough firepower to destroy the remnants of the armada we just encountered. But there will be more, and we cannot resist for an eternity. This might be the beginning of the end for us. 
I'm talking of our species.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Neutralize any threat to the Clemenceau in priority. This includes bombers and beams. You'd like to know that if the first beam strike from the Ravana is hitting the Hecate, its chance to survive the battle could be counted in decimals...", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Destroy all ships" 
      0 
   )
   ( is-event-false-delay 
      "Failed, return to base" 
      0 
   )
)
$Multi text
    XSTR("While you were hiding here, squadron leader, your comrades were dying to save our lives, yours included. We finally won this battle, thanks to their sacrifice.
Be sure your cowardice in this affair won't go unnoticed.
The Asmodeus freighter is to be transported to Vega, where it will be studied. As you can guess, you are part of the escort. 

The SOC's science department reintroduced a demand for getting priority on the study of this cargo. Command has acknowledged and said that our own researches facilities were more accurate for such a task. Their persistence, however, is a bit annoying...

One last thing to think about.
We reported a technical incident on your fighter.
Most of your squad mates, however, have some doubts. Let's not make them becoming certitudes. If the truth was discovered, they might lose their nerves and decide to pierce some holes in your hull themselves. And, in some cases, GTVA council know how to close its eyes... Get my meanings?
So behave. In your interest.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not jump until ordered to do so. You're not in holidays, dirt bag!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GTF Perseus"	4
	"GTB Artemis"	4
	"GTB Medusa"	4
	"GTB Boanerges"	4
)

+Weaponry Pool: (
	"Subach HL-7"	23
	"Akheton SDG"	16
	"Morning Star"	6
	"Prometheus R"	5
	"Prometheus S"	20
	"Maxim"	17
	"UD-8 Kayser"	19
	"Circe"	6
	"Lamprey"	6
	"Rockeye"	200
	"Tempest"	500
	"Hornet"	1120
	"Tornado"	580
	"Harpoon"	608
	"Trebuchet"	100
	"TAG-B"	100
	"Piranha"	20
	"Stiletto II"	40
	"Infyrno"	40
	"Cyclops"	84
	"Cyclops#short"	42
	"Helios"	20
	"EMP Adv."	50
)

#Objects		;! 66 total

$Name: alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: -4130.086426, -3009.690430, -2461.681152
$Orientation:
	-0.190446, -0.126994, -0.973449,
	-0.297461, 0.952446, -0.066058,
	0.935547, 0.276982, -0.219165
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Gan 00462-91		;! Object #1
$Class: GTI Ganymede
$Team: Friendly
$Location: -5297.730469, -797.121643, 1319.368896
$Orientation:
	0.531861, 0.000000, -0.846832,
	0.000000, 1.000000, 0.000000,
	0.846832, 0.000000, 0.531861
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTI Gan 0127-3		;! Object #2
$Class: GTI Ganymede
$Team: Friendly
$Location: -6722.770020, -3930.006592, 56.541943
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.540302, 0.841471,
	0.000000, -0.841471, 0.540302
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTCv Cyldia		;! Object #3
$Class: GTCv Deimos
$Team: Friendly
$Location: -5348.956055, -886.006531, 1280.965942
$Orientation:
	0.565300, 0.000000, -0.824885,
	0.000000, 1.000000, 0.000000,
	0.824885, 0.000000, 0.565300
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 98
+Subsystem: turret02
$Damage: 8
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
+Subsystem: turret07
$Damage: 44
+Subsystem: turret08
+Subsystem: turret09
$Damage: 37
+Subsystem: turret10
$Damage: 96
+Subsystem: turret11
$Damage: 49
+Subsystem: turret12
$Damage: 14
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: engine03
$Damage: 100
+Subsystem: sensors
$Damage: 95
+Subsystem: navigation
$Damage: 29
+Subsystem: weapons
$Damage: 75
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTD Clemenceau		;! Object #4
$Class: GTD Hecate
$Team: Friendly
$Location: -3428.100098, -3044.699951, -2047.900024
$Orientation:
	-0.202044, 0.000000, -0.979377,
	-0.269926, 0.961269, 0.055685,
	0.941445, 0.275610, -0.194218
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTM Pasteur		;! Object #5
$Class: GTM Hippocrates
$Team: Friendly
$Location: -5775.092285, -2676.608643, -472.726257
$Orientation:
	0.095072, -0.971740, -0.216064,
	0.947028, 0.021406, 0.320435,
	-0.306755, -0.235083, 0.922300
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Medical staff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: TTC 1 7		;! Object #6
$Class: TAC 1
$Team: Friendly
$Location: -4886.542969, -1142.534180, 487.649384
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Repair material", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 8		;! Object #7
$Class: TAC 1
$Team: Friendly
$Location: -4720.951172, -1053.219238, 776.299927
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Cables", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 9		;! Object #8
$Class: TAC 1
$Team: Friendly
$Location: -4632.339844, -1286.318726, 606.890259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Repair materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 10		;! Object #9
$Class: TAC 1
$Team: Friendly
$Location: -4755.313477, -1244.201782, 411.768036
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Replacement parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 11		;! Object #10
$Class: TAC 1
$Team: Friendly
$Location: -4858.673340, -1387.222046, 705.865601
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Cables", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 12		;! Object #11
$Class: TAC 1
$Team: Friendly
$Location: -5031.565430, -1286.318726, 625.111694
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Hull plates", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 13		;! Object #12
$Class: TAC 1
$Team: Friendly
$Location: -4546.336426, -1286.318726, 403.734344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Hull plates", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: SC Carcharias		;! Object #13
$Class: SC Lilith
$Team: Hostile
$Location: 6000.000000, -624.859741, -2829.699951
$Orientation:
	0.224037, 0.000000, 0.974581,
	-0.139806, 0.989657, 0.032139,
	-0.964501, -0.143452, 0.221720
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 70 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Plague		;! Object #14
$Class: SC Cain
$Team: Hostile
$Location: 6000.000000, 503.856842, -6178.386230
$Orientation:
	0.320471, 0.000000, 0.947258,
	-0.133517, 0.990017, 0.045171,
	-0.937802, -0.140951, 0.317271
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "SC Madcat" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SCv Berserker		;! Object #15
$Class: SCv Moloch
$Team: Hostile
$Location: 6000.000000, -767.700012, -5060.654297
$Orientation:
	0.334468, 0.000000, 0.942407,
	-0.131556, 0.990209, 0.046690,
	-0.933180, -0.139596, 0.331193
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "SC Carcharias" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Pain		;! Object #16
$Class: SCv Moloch
$Team: Hostile
$Location: 6000.000000, 120.699997, -3034.316406
$Orientation:
	0.227549, 0.000000, 0.973767,
	-0.141415, 0.989399, 0.033046,
	-0.963443, -0.145225, 0.225137
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "SC Suffer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SD Sheitan		;! Object #17
$Class: SD Ravana
$Team: Hostile
$Location: 8572.400391, -284.600006, -3992.899902
$Orientation:
	0.159989, 0.000000, 0.987119,
	-0.218550, 0.975183, 0.035422,
	-0.962621, -0.221402, 0.156018
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "SCv Pain" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SC Madcat		;! Object #18
$Class: SC Rakshasa
$Team: Hostile
$Location: 6597.218262, -0.007490, -4250.893066
$Orientation:
	0.180876, 0.000000, 0.983506,
	-0.138889, 0.989978, 0.025543,
	-0.973650, -0.141218, 0.179064
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "SCv Berserker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 25
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Suffer		;! Object #19
$Class: SC Rakshasa
$Team: Hostile
$Location: 6000.000000, -168.399994, -2484.136963
$Orientation:
	0.254653, 0.000000, 0.967033,
	-0.136681, 0.989961, 0.035993,
	-0.957325, -0.141341, 0.252096
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "SC Plague" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: GTCv Silenia		;! Object #20
$Class: GTCv Deimos
$Team: Friendly
$Location: -5671.322754, -574.055786, -2249.870361
$Orientation:
	-0.147705, 0.000000, -0.989031,
	0.028166, 0.999594, -0.004206,
	0.988630, -0.028478, -0.147645
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVCv Bouto		;! Object #21
$Class: GVCv Sobek
$Team: Friendly
$Location: -4835.518066, -507.091400, -4128.729980
$Orientation:
	0.012535, 0.000000, -0.999921,
	-0.028125, 0.999604, -0.000353,
	0.999526, 0.028127, 0.012530
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GTC Firebare		;! Object #22
$Class: GTC Aeolus
$Team: Friendly
$Location: -4994.169434, -843.493958, -1345.748169
$Orientation:
	-0.234088, 0.000000, -0.972215,
	0.024460, 0.999683, -0.005889,
	0.971908, -0.025159, -0.234014
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 35
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTC Euclide		;! Object #23
$Class: GTC Leviathan
$Team: Friendly
$Location: -6036.005371, 0.000513, -3450.449219
$Orientation:
	-0.045023, 0.000000, -0.998986,
	0.023591, 0.999721, -0.001063,
	0.998707, -0.023615, -0.045011
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: GVC Atonh		;! Object #24
$Class: GVC Mentu
$Team: Friendly
$Location: -4484.953613, -1015.864197, -2710.127930
$Orientation:
	-0.121439, 0.000000, -0.992599,
	0.026734, 0.999637, -0.003271,
	0.992239, -0.026933, -0.121395
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVD Gaho		;! Object #25
$Class: GVC Mentu
$Team: Friendly
$Location: -4343.899902, -1263.651489, -4808.899902
$Orientation:
	0.078643, 0.000000, -0.996903,
	0.027333, 0.999624, 0.002156,
	0.996528, -0.027418, 0.078613
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 25
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Beta 1		;! Object #26
$Class: GTB Boanerges
$Team: Friendly
$Location: -4827.792480, -0.000799, -3341.205322
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #27
$Class: GTB Boanerges
$Team: Friendly
$Location: -4732.985352, -0.000802, -3383.688477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #28
$Class: GTB Boanerges
$Team: Friendly
$Location: -4799.575195, -0.000838, -3450.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #29
$Class: GTB Boanerges
$Team: Friendly
$Location: -4901.784180, -0.000771, -3409.755371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #30
$Class: GTF Perseus
$Team: Friendly
$Location: -4602.676758, -0.000875, -4132.091309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 2		;! Object #31
$Class: GTF Perseus
$Team: Friendly
$Location: -4714.076660, -0.000887, -4130.573730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 3		;! Object #32
$Class: GTF Perseus
$Team: Friendly
$Location: -4651.444824, -0.000942, -4194.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 4		;! Object #33
$Class: GTF Perseus
$Team: Friendly
$Location: -4656.181152, -0.000919, -4082.702393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Zeta 1		;! Object #34
$Class: GVF Serapis
$Team: Friendly
$Location: -5147.216309, -0.000894, -3627.239502
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 2		;! Object #35
$Class: GVF Serapis
$Team: Friendly
$Location: -5152.228516, -0.000911, -3704.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 3		;! Object #36
$Class: GVF Serapis
$Team: Friendly
$Location: -5089.128418, -0.000923, -3663.222412
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 4		;! Object #37
$Class: GVF Serapis
$Team: Friendly
$Location: -5204.685059, -0.000918, -3658.409180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 1		;! Object #38
$Class: GVB Bakha
$Team: Friendly
$Location: -4781.954102, -0.000892, -3852.077148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Iota 2		;! Object #39
$Class: GVB Bakha
$Team: Friendly
$Location: -4749.114746, -0.000928, -3807.520996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Iota 3		;! Object #40
$Class: GVB Bakha
$Team: Friendly
$Location: -4705.683105, -0.000928, -3847.041748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Iota 4		;! Object #41
$Class: GVB Bakha
$Team: Friendly
$Location: -4745.728516, -0.000927, -3890.588135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: alpha 2		;! Object #42
$Class: GTF Ares
$Team: Friendly
$Location: -4210.027344, -3006.418701, -2465.004883
$Orientation:
	-0.068979, -0.069943, -0.995163,
	-0.289902, 0.955897, -0.047089,
	0.954567, 0.285252, -0.086214
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: alpha 3		;! Object #43
$Class: GTF Ares
$Team: Friendly
$Location: -4151.886230, -2989.272705, -2432.145264
$Orientation:
	-0.068979, -0.069943, -0.995163,
	-0.289902, 0.955897, -0.047089,
	0.954567, 0.285252, -0.086214
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: alpha 4		;! Object #44
$Class: GTF Ares
$Team: Friendly
$Location: -4143.594727, -2991.605713, -2488.532959
$Orientation:
	-0.068979, -0.069943, -0.995163,
	-0.289902, 0.955897, -0.047089,
	0.954567, 0.285252, -0.086214
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Libra 1		;! Object #45
$Class: SF Astaroth
$Team: Hostile
$Location: 8302.222656, -0.001157, -4982.396484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 2		;! Object #46
$Class: SF Astaroth
$Team: Hostile
$Location: 8306.652344, -0.001242, -5195.904297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 3		;! Object #47
$Class: SF Astaroth
$Team: Hostile
$Location: 8570.847656, -0.001218, -5083.117676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 4		;! Object #48
$Class: SF Astaroth
$Team: Hostile
$Location: 8117.682617, -0.001163, -5086.608398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: virgo 1		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: 8226.705078, -0.000959, -5971.348633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: virgo 2		;! Object #50
$Class: SF Mara
$Team: Hostile
$Location: 7984.874023, -0.000954, -5827.453613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: virgo 3		;! Object #51
$Class: SF Mara
$Team: Hostile
$Location: 8169.395020, -0.001046, -5733.146484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: virgo 4		;! Object #52
$Class: SF Mara
$Team: Hostile
$Location: 8412.509766, -0.001044, -5875.095703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: 8107.414063, -0.001012, -6325.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 2		;! Object #54
$Class: SF Manticore
$Team: Hostile
$Location: 8386.511719, -0.000945, -6333.371582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 3		;! Object #55
$Class: SF Manticore
$Team: Hostile
$Location: 8210.072266, -0.000918, -6449.168945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 4		;! Object #56
$Class: SF Manticore
$Team: Hostile
$Location: 8231.136719, -0.000938, -6250.823730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurvi 1		;! Object #57
$Class: SB Nahema
$Team: Hostile
$Location: 8815.204102, -0.001014, -6099.204102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurvi 2		;! Object #58
$Class: SB Nahema
$Team: Hostile
$Location: 8923.557617, -0.000902, -6024.063477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurvi 3		;! Object #59
$Class: SB Nahema
$Team: Hostile
$Location: 8771.335938, -0.001036, -5947.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurvi 4		;! Object #60
$Class: SB Nahema
$Team: Hostile
$Location: 8631.514648, -0.000963, -6048.427734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #61
$Class: SB Seraphim
$Team: Hostile
$Location: 8904.029297, 0.003859, -5719.298828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 2		;! Object #62
$Class: SB Seraphim
$Team: Hostile
$Location: 9069.773438, 0.003922, -5711.158203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 3		;! Object #63
$Class: SB Seraphim
$Team: Hostile
$Location: 8984.234375, 0.003869, -5816.089355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 4		;! Object #64
$Class: SB Seraphim
$Team: Hostile
$Location: 8996.405273, 0.003884, -5581.145996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTI Agora		;! Object #65
$Class: GTI Arcadia
$Team: Friendly
$Location: -5923.869629, -1871.948486, -27.050776
$Orientation:
	-0.095057, 0.971751, 0.216020,
	0.305197, 0.235001, -0.922838,
	-0.947533, -0.021794, -0.318913
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 15
+Docked With: GTM Pasteur
$Docker Point: blahblah
$Dockee Point: topside docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 10 total

$Name: alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"alpha 1"
	"alpha 2"
	"alpha 3"
	"alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Clemenceau
$Arrival Cue: ( has-arrived-delay 15 "SD Sheitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "SC Carcharias" 
   "SC Plague" 
   "SCv Berserker" 
   "SCv Pain" 
   "SD Sheitan" 
   "SC Madcat" 
   "SC Suffer" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SC Carcharias" 40 ) ( ai-chase "SCv Berserker" 70 ) ( ai-chase "SCv Pain" 50 ) ( ai-chase-any 40 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Gamma
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Agora
$Arrival Cue: ( has-arrived-delay 10 "SD Sheitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   20 
   "SC Carcharias" 
   "SC Plague" 
   "SCv Berserker" 
   "SCv Pain" 
   "SD Sheitan" 
   "SC Madcat" 
   "SC Suffer" 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 2
+Flags:( )

$Name: Zeta
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Agora
$Arrival Cue: ( has-arrived-delay 10 "SD Sheitan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "SC Carcharias" 
   "SC Plague" 
   "SCv Berserker" 
   "SCv Pain" 
   "SD Sheitan" 
   "SC Madcat" 
   "SC Suffer" 
   "Cancer" 
   "Taurvi" 
   "Leo" 
   "virgo" 
   "Libra" 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 2
+Flags:( )

$Name: Iota
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "SC Carcharias" 
   "SC Plague" 
   "SCv Berserker" 
   "SCv Pain" 
   "SD Sheitan" 
   "SC Madcat" 
   "SC Suffer" 
)
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-chase "SD Sheitan" 89 ) ( ai-chase "SC Madcat" 70 ) ( ai-chase "SC Suffer" 50 ) ( ai-chase-any 40 ) )
+Hotkey: 0
+Flags:( )

$Name: Libra
$Waves: 4
$Wave Threshold: 2
$Special Ship: 2		;! Libra 3

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Berserker
$Arrival Cue: ( has-arrived-delay 5 "virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Destroy all ships" 
   0 
)
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase "GTI Agora" 50 ) ( ai-chase-wing "Iota" 50 ) )
+Flags:( )

$Name: virgo
$Waves: 4
$Wave Threshold: 2
$Special Ship: 2		;! virgo 3

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Berserker
$Arrival Cue: ( has-arrived-delay 5 "Taurvi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Destroy all ships" 
   0 
)
$Ships: (		;! 4 total
	"virgo 1"
	"virgo 2"
	"virgo 3"
	"virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Leo
$Waves: 4
$Wave Threshold: 2
$Special Ship: 2		;! Leo 3

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Berserker
$Arrival Cue: ( has-arrived-delay 5 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Destroy all ships" 
   0 
)
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "GTCv Cyldia" 50 ) ( ai-chase-wing "Iota" 50 ) ( ai-chase-wing "Beta" 50 ) )
+Flags:( )

$Name: Taurvi
$Waves: 4
$Wave Threshold: 2
$Special Ship: 2		;! Taurvi 3

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Berserker
$Arrival Cue: ( has-arrived-delay 5 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Destroy all ships" 
   0 
)
$Ships: (		;! 4 total
	"Taurvi 1"
	"Taurvi 2"
	"Taurvi 3"
	"Taurvi 4"
)
$AI Goals: ( goals ( ai-chase "GTD Clemenceau" 50 ) ( ai-chase "GTCv Silenia" 50 ) ( ai-chase "GVCv Bouto" 50 ) ( ai-chase "GTC Firebare" 50 ) ( ai-chase "GTC Euclide" 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Sheitan
$Arrival Cue: ( < ( hits-left "SD Sheitan" ) 98 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "GTD Clemenceau" 89 ) ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 48 total

$Formula: ( when 
   ( has-arrived-delay 3 "SD Sheitan" ) 
   ( beam-free-all "GTD Clemenceau" ) 
   ( beam-free-all "SC Carcharias" ) 
   ( beam-free-all "SC Plague" ) 
   ( beam-free-all "SCv Berserker" ) 
   ( beam-free-all "SCv Pain" ) 
   ( beam-free-all "SD Sheitan" ) 
   ( beam-free-all "SC Madcat" ) 
   ( beam-free-all "SC Suffer" ) 
   ( beam-free-all "GTCv Silenia" ) 
   ( beam-free-all "GVCv Bouto" ) 
   ( beam-free-all "GTC Firebare" ) 
   ( beam-free-all "GTC Euclide" ) 
   ( beam-free-all "GVC Atonh" ) 
   ( beam-free-all "GVD Gaho" ) 
)
+Name: Beam free all those crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GTC Firebare" 89 ) 
   )
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GTC Euclide" 70 ) 
   )
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GVC Atonh" 60 ) 
   )
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GVD Gaho" 50 ) 
   )
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GTCv Silenia" 40 ) 
   )
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GVCv Bouto" 30 ) 
   )
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GTI Agora" 20 ) 
   )
   ( add-goal 
      "SC Carcharias" 
      ( ai-chase "GTD Clemenceau" 15 ) 
   )
)
+Name: Carcharias attacks yo crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GVC Atonh" 89 ) 
   )
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GVD Gaho" 70 ) 
   )
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GTD Clemenceau" 60 ) 
   )
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GTCv Silenia" 50 ) 
   )
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GVCv Bouto" 40 ) 
   )
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GTC Firebare" 30 ) 
   )
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GTC Euclide" 20 ) 
   )
   ( add-goal 
      "SC Plague" 
      ( ai-chase "GTI Agora" 10 ) 
   )
)
+Name: Plague attacks yo crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GTCv Silenia" 89 ) 
   )
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GVCv Bouto" 70 ) 
   )
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GTC Firebare" 60 ) 
   )
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GTC Euclide" 50 ) 
   )
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GVC Atonh" 40 ) 
   )
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GVD Gaho" 30 ) 
   )
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GTD Clemenceau" 20 ) 
   )
   ( add-goal 
      "SCv Berserker" 
      ( ai-chase "GTI Agora" 10 ) 
   )
)
+Name: Berserker attacks yo crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GVCv Bouto" 89 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GTC Firebare" 70 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GTC Euclide" 60 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GVC Atonh" 50 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GVD Gaho" 40 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GTD Clemenceau" 30 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GTCv Silenia" 20 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GTI Agora" 10 ) 
   )
)
+Name: Pain attacks yo crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "SD Sheitan" 
      ( ai-chase "GTD Clemenceau" 89 ) 
   )
   ( add-goal 
      "SD Sheitan" 
      ( ai-chase "GTCv Silenia" 70 ) 
   )
   ( add-goal 
      "SD Sheitan" 
      ( ai-chase "GVCv Bouto" 60 ) 
   )
   ( add-goal 
      "SCv Pain" 
      ( ai-chase "GTC Firebare" 50 ) 
   )
   ( add-goal 
      "SD Sheitan" 
      ( ai-chase "GTC Euclide" 40 ) 
   )
   ( add-goal 
      "SD Sheitan" 
      ( ai-chase "GVC Atonh" 30 ) 
   )
   ( add-goal 
      "SD Sheitan" 
      ( ai-chase "GVD Gaho" 20 ) 
   )
   ( add-goal 
      "SD Sheitan" 
      ( ai-chase "GTI Agora" 10 ) 
   )
)
+Name: Sheitan attacks yo crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GTC Euclide" 89 ) 
   )
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GVC Atonh" 70 ) 
   )
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GVD Gaho" 60 ) 
   )
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GTD Clemenceau" 50 ) 
   )
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GTCv Silenia" 40 ) 
   )
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GVCv Bouto" 30 ) 
   )
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GTC Firebare" 20 ) 
   )
   ( add-goal 
      "SC Madcat" 
      ( ai-chase "GTI Agora" 10 ) 
   )
)
+Name: Madcat attacks yo crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GVD Gaho" 89 ) 
   )
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GTD Clemenceau" 70 ) 
   )
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GTCv Silenia" 60 ) 
   )
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GVCv Bouto" 50 ) 
   )
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GTC Firebare" 40 ) 
   )
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GTC Euclide" 30 ) 
   )
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GVC Atonh" 20 ) 
   )
   ( add-goal 
      "SC Suffer" 
      ( ai-chase "GTI Agora" 10 ) 
   )
)
+Name: Suffer attacks yo crazy foo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "GTC Firebare" 
      ( ai-chase "SC Madcat" 89 ) 
   )
   ( add-goal 
      "GTC Firebare" 
      ( ai-chase "SC Suffer" 70 ) 
   )
   ( add-goal 
      "GTC Firebare" 
      ( ai-chase "SC Carcharias" 60 ) 
   )
   ( add-goal 
      "GTC Firebare" 
      ( ai-chase "SC Plague" 50 ) 
   )
   ( add-goal 
      "GTC Firebare" 
      ( ai-chase "SCv Berserker" 40 ) 
   )
   ( add-goal 
      "GTC Firebare" 
      ( ai-chase "SCv Pain" 30 ) 
   )
   ( add-goal 
      "GTC Firebare" 
      ( ai-chase "SD Sheitan" 20 ) 
   )
)
+Name: Firebare riposts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "GTC Euclide" 
      ( ai-chase "SCv Berserker" 89 ) 
   )
   ( add-goal 
      "GTC Euclide" 
      ( ai-chase "SCv Pain" 70 ) 
   )
   ( add-goal 
      "GTC Euclide" 
      ( ai-chase "SD Sheitan" 60 ) 
   )
   ( add-goal 
      "GTC Euclide" 
      ( ai-chase "SC Madcat" 50 ) 
   )
   ( add-goal 
      "GTC Euclide" 
      ( ai-chase "SC Suffer" 40 ) 
   )
   ( add-goal 
      "GTC Euclide" 
      ( ai-chase "SC Carcharias" 30 ) 
   )
   ( add-goal 
      "GTC Euclide" 
      ( ai-chase "SC Plague" 20 ) 
   )
)
+Name: Euclide riposts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "GTCv Silenia" 
      ( ai-chase "SC Madcat" 89 ) 
   )
   ( add-goal 
      "GTCv Silenia" 
      ( ai-chase "SD Sheitan" 70 ) 
   )
   ( add-goal 
      "GTCv Silenia" 
      ( ai-chase "SC Madcat" 60 ) 
   )
   ( add-goal 
      "GTCv Silenia" 
      ( ai-chase "SC Suffer" 50 ) 
   )
   ( add-goal 
      "GTCv Silenia" 
      ( ai-chase "SC Carcharias" 40 ) 
   )
   ( add-goal 
      "GTCv Silenia" 
      ( ai-chase "SC Plague" 30 ) 
   )
   ( add-goal 
      "GTCv Silenia" 
      ( ai-chase "SCv Berserker" 20 ) 
   )
)
+Name: Silenia riposts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "GTD Clemenceau" 
      ( ai-chase "SC Carcharias" 89 ) 
   )
   ( add-goal 
      "GTD Clemenceau" 
      ( ai-chase "SC Plague" 70 ) 
   )
   ( add-goal 
      "GTD Clemenceau" 
      ( ai-chase "SCv Berserker" 60 ) 
   )
   ( add-goal 
      "GTD Clemenceau" 
      ( ai-chase "SCv Pain" 50 ) 
   )
   ( add-goal 
      "GTD Clemenceau" 
      ( ai-chase "SD Sheitan" 40 ) 
   )
   ( add-goal 
      "GTD Clemenceau" 
      ( ai-chase "SC Madcat" 30 ) 
   )
   ( add-goal 
      "GTD Clemenceau" 
      ( ai-chase "SC Suffer" 20 ) 
   )
)
+Name: Clemenceau riposts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "GVCv Bouto" 
      ( ai-chase "SC Plague" 89 ) 
   )
   ( add-goal 
      "GVCv Bouto" 
      ( ai-chase "SCv Berserker" 70 ) 
   )
   ( add-goal 
      "GVCv Bouto" 
      ( ai-chase "SCv Pain" 60 ) 
   )
   ( add-goal 
      "GVCv Bouto" 
      ( ai-chase "SD Sheitan" 50 ) 
   )
   ( add-goal 
      "GVCv Bouto" 
      ( ai-chase "SC Madcat" 40 ) 
   )
   ( add-goal 
      "GVCv Bouto" 
      ( ai-chase "SC Suffer" 30 ) 
   )
   ( add-goal 
      "GVCv Bouto" 
      ( ai-chase "SC Carcharias" 20 ) 
   )
)
+Name: Bouto riposts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "GVC Atonh" 
      ( ai-chase "SC Suffer" 89 ) 
   )
   ( add-goal 
      "GVC Atonh" 
      ( ai-chase "SC Carcharias" 70 ) 
   )
   ( add-goal 
      "GVC Atonh" 
      ( ai-chase "SC Plague" 60 ) 
   )
   ( add-goal 
      "GVC Atonh" 
      ( ai-chase "SCv Berserker" 50 ) 
   )
   ( add-goal 
      "GVC Atonh" 
      ( ai-chase "SCv Pain" 40 ) 
   )
   ( add-goal 
      "GVC Atonh" 
      ( ai-chase "SD Sheitan" 30 ) 
   )
   ( add-goal 
      "GVC Atonh" 
      ( ai-chase "SC Madcat" 20 ) 
   )
)
+Name: Atonh riposts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Sheitan" ) 
   ( add-goal 
      "GVD Gaho" 
      ( ai-chase "SCv Pain" 89 ) 
   )
   ( add-goal 
      "GVD Gaho" 
      ( ai-chase "SD Sheitan" 70 ) 
   )
   ( add-goal 
      "GVD Gaho" 
      ( ai-chase "SC Madcat" 60 ) 
   )
   ( add-goal 
      "GVD Gaho" 
      ( ai-chase "SC Suffer" 50 ) 
   )
   ( add-goal 
      "GVD Gaho" 
      ( ai-chase "SC Carcharias" 40 ) 
   )
   ( add-goal 
      "GVD Gaho" 
      ( ai-chase "SC Plague" 30 ) 
   )
   ( add-goal 
      "GVD Gaho" 
      ( ai-chase "SCv Berserker" 20 ) 
   )
)
+Name: Gaho riposts
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "GTD Clemenceau" 
      "High" 
      "Take off_CLEMENCEAU" 
      5000 
      "#Command" 
      "High" 
      "Get ready_COMMAND" 
      6000 
      "alpha 2" 
      "High" 
      "They're coming_ALPHA2" 
      3000 
      "GTD Clemenceau" 
      "High" 
      "Get in position_CLEMENCEAU" 
      6000 
      "#Command" 
      "High" 
      "All units report_COMMAND" 
      4000 
      "GVC Atonh" 
      "High" 
      "Atonh clear_ATONH" 
      4000 
      "GTCv Silenia" 
      "High" 
      "Silenia clear_SILENIA" 
      4000 
      "GTC Euclide" 
      "High" 
      "Euclide clear_EUCLIDE" 
      3000 
      "GVCv Bouto" 
      "High" 
      "Bouto clear_BOUTO" 
      4000 
      "GTC Firebare" 
      "High" 
      "Firebare clear_FIREBARE" 
      4000 
      "GVD Gaho" 
      "High" 
      "Gaho clear_GAHO" 
      5000 
      "GTD Clemenceau" 
      "High" 
      "Clemenceau clear_CLEMENCEAU" 
      4000 
   )
)
+Name: Intro chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVCv Bouto" ) 30 ) 
   ( send-message 
      "GVCv Bouto" 
      "High" 
      "Bouto critical_BOUTO" 
   )
)
+Name: Bouto critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Gamma" ) 
   ( send-message 
      "GTD Clemenceau" 
      "High" 
      "Orders to Gamma_CLEMENCEAU" 
   )
)
+Name: Gamma arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Beta" ) 
   ( send-message 
      "GTD Clemenceau" 
      "High" 
      "Orders to Beta_CLEMENCEAU" 
   )
)
+Name: Beta arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Firebare" ) 30 ) 
   ( send-message 
      "GTC Firebare" 
      "High" 
      "Firebare critical_FIREBARE" 
   )
)
+Name: Firebare critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Euclide" ) 30 ) 
   ( send-message 
      "GTC Euclide" 
      "High" 
      "Euclide critical_EUCLIDE" 
   )
)
+Name: Euclide critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Silenia" ) 30 ) 
   ( send-message 
      "GTCv Silenia" 
      "High" 
      "Silenia critical_SILENIA" 
   )
)
+Name: Silenia critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Clemenceau" ) 30 ) 
   ( send-message 
      "GTD Clemenceau" 
      "High" 
      "Clemenceau critical_CLEMENCEAU" 
   )
)
+Name: Clemenceau critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVC Atonh" ) 30 ) 
   ( send-message 
      "GVC Atonh" 
      "High" 
      "Atonh critical_ATONH" 
   )
)
+Name: Atonh critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVD Gaho" ) 30 ) 
   ( send-message 
      "GVD Gaho" 
      "High" 
      "Gaho critical_GAHO" 
   )
)
+Name: Gaho critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Bouto" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bouto destroyed_COMMAND" 
   )
)
+Name: Bouto destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Firebare" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Firebare destroyed_COMMAND" 
   )
)
+Name: Firebare destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Euclide" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Euclide destroyed_COMMAND" 
   )
)
+Name: Euclide destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTCv Silenia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Silenia destroyed_COMMAND" 
   )
)
+Name: Silenia destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Clemenceau" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Clemenceau destroyed_COMMAND" 
   )
)
+Name: Clemenceau destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVC Atonh" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Atonh destroyed_COMMAND" 
   )
)
+Name: Atonh destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Gaho" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gaho destroyed_COMMAND" 
   )
)
+Name: Gaho destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      28 
      "GTCv Silenia" 
      "GVCv Bouto" 
      "GTC Firebare" 
      "GTC Euclide" 
      "GVC Atonh" 
      "GTD Clemenceau" 
      "GVD Gaho" 
   )
   ( do-nothing ) 
)
+Name: 2 ships destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      56 
      "GTCv Silenia" 
      "GVCv Bouto" 
      "GTC Firebare" 
      "GTC Euclide" 
      "GVC Atonh" 
      "GTD Clemenceau" 
      "GVD Gaho" 
   )
   ( do-nothing ) 
)
+Name: 4 ships destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      70 
      "GTCv Silenia" 
      "GVCv Bouto" 
      "GTC Firebare" 
      "GTC Euclide" 
      "GVC Atonh" 
      "GTD Clemenceau" 
      "GVD Gaho" 
   )
   ( do-nothing ) 
)
+Name: 5 ships destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "2 ships destroyed" 
      4 
   )
   ( send-message 
      "#Command" 
      "High" 
      "2 ships destroyed_COMMAND" 
   )
)
+Name: Command first warning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "4 ships destroyed" 
      4 
   )
   ( send-message 
      "#Command" 
      "High" 
      "4 ships destroyed_COMMAND" 
   )
)
+Name: Command second warning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "5 ships destroyed" 
      4 
   )
   ( send-message 
      "#Command" 
      "High" 
      "5 ships destroyed_COMMAND" 
   )
)
+Name: Command third warning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "virgo" ) 
      ( is-goal-true-delay 
         "Destroy all ships" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Virgo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Leo" ) 
      ( is-goal-true-delay 
         "Destroy all ships" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Leo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Libra" ) 
      ( is-goal-true-delay 
         "Destroy all ships" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Taurvi" ) 
      ( is-goal-true-delay 
         "Destroy all ships" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Taurvi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("DestroyTaurvi", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Cancer" ) 
      ( is-goal-true-delay 
         "Destroy all ships" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SC Carcharias" ) 
   ( send-message 
      "GTD Clemenceau" 
      "High" 
      "Attack, alpha_CLEMENCEAU" 
   )
)
+Name: Attack order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SC Carcharias" 
         "SC Plague" 
         "SCv Berserker" 
         "SCv Pain" 
         "SD Sheitan" 
         "SC Madcat" 
         "SC Suffer" 
      )
      ( is-event-incomplete 
         "Failed, return to base" 
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "All enemyies destroyed_COMMAND" 
      7000 
      "#Command" 
      "High" 
      "Battle end success_COMMAND" 
      7000 
   )
)
+Name: Success, return to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shivan warships", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha leaves
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Clemenceau" 
      "GTCv Silenia" 
      "GVCv Bouto" 
      "GTC Firebare" 
      "GTC Euclide" 
      "GVD Gaho" 
      "GVC Atonh" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission failed_COMMAND" 
   )
)
+Name: Failed, return to base
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha leaves2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy all ships
$MessageNew:  XSTR("Destroy the Shivan warships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SC Carcharias" 
   "SC Plague" 
   "SCv Berserker" 
   "SCv Pain" 
   "SD Sheitan" 
   "SC Madcat" 
   "SC Suffer" 
)

#Waypoints		;! 1 lists total


$Jump Node: 6560.963379, -0.008952, -3649.609619
$Jump Node Name: Sirius
$Name: FighterbayWP
$List: (		;! 1 points in list
	( -6126.533203, -1456.802002, 18.252651 )
)

#Messages		;! 256 total


$Name: Get ready_COMMAND

$Team: -1
$MessageNew:  XSTR("To every units involved, we are detecting a node activity. Get ready.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: They're coming_ALPHA2

$Team: -1
$MessageNew:  XSTR("They're coming...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Get in position_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("Alpha one, get into position. Face the node and be ready to attack on order.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Take off_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("Alpha wing, you are clear to take off.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Bouto clear_BOUTO

$Team: -1
$MessageNew:  XSTR("Bouto, here. all systems clear.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Firebare clear_FIREBARE

$Team: -1
$MessageNew:  XSTR("Firebare reporting. Clear.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Euclide clear_EUCLIDE

$Team: -1
$MessageNew:  XSTR("Euclide, clear.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Silenia clear_SILENIA

$Team: -1
$MessageNew:  XSTR("This is the GTCv Silenia. All systems are OK.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Clemenceau clear_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("Clemenceau reporting. We are ready, Command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Atonh clear_ATONH

$Team: -1
$MessageNew:  XSTR("Atonh to Command. No malfunction detected.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Gaho clear_GAHO

$Team: -1
$MessageNew:  XSTR("Command, this is the GVD Gaho. The ship is task-ready.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: All units report_COMMAND

$Team: -1
$MessageNew:  XSTR("All units, reports in.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Bouto critical_BOUTO

$Team: -1
$MessageNew:  XSTR("Command, this is the GVCv Bouto. The hull dropped to critical level.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Bouto destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("Bouto, this is Command! Answer!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Firebare critical_FIREBARE

$Team: -1
$MessageNew:  XSTR("Firebare here! Hull failure imminent!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Firebare destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("We lost the GTC Firebare!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Euclide critical_EUCLIDE

$Team: -1
$MessageNew:  XSTR("Euclide to Command. We are coming under heavy beam fire. The hull won't last long!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3

$Name: Euclide destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("Euclide, come in. COME IN!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Silenia critical_SILENIA

$Team: -1
$MessageNew:  XSTR("Alpha, Silenia speaking. Would you be so kind to check for bombs around us? The hull is becoming goddamn precious there!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Silenia destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("The Shivans vanished the GTCv Silenia.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Clemenceau critical_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("This is the Clemenceau. Command, we need immediate fighter cover, otherwise what'll happen next will be without us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Clemenceau destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("The Clemenceau has been destroyed! We lost the ship and its bombers!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Atonh critical_ATONH

$Team: -1
$MessageNew:  XSTR("This is the GVD Atonh. We are taking heavy damages, Command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Atonh destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("The GVD Atonh has been destroyed! ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Gaho critical_GAHO

$Team: -1
$MessageNew:  XSTR("Gaho here. The hull will not sustain more of this, Command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Gaho destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("We lost the GVD Gaho and its crew.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Attack, alpha_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("Here they come. Alpha wing, you are free to engage.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: 2 ships destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("The Shivans took down two units. Stay focused, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 4 ships destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("We lost four units! If you don't neutralize enemy beams quickly, pilots, we'll lose them all! Stop it now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 5 ships destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("It's a slaughter, pilots! End this at once! We have two units left, I want them in one piece until the end! IS THAT CLEAR?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Battle end success_COMMAND

$Team: -1
$MessageNew:  XSTR("Well done, people. All units, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Orders to Gamma_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("Gamma wing, your priority task is to perform chirurgical strikes on the enemy warships. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Orders to Beta_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("Beta wing, launch your ordonance on every occasion. Look out for incoming enemy fighter wings.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: End good state_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("We sustained moderate damages, command. Nothing enginers cannot fix however.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: End bad state_CLEMENCEAU

$Team: -1
$MessageNew:  XSTR("We have heavy human losses onboard, command. Not to mention huge technical damages.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: End good state_BOUTO

$Team: -1
$MessageNew:  XSTR("Damages are minimal, command. The ship is still task ready.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: End bad state_BOUTO

$Team: -1
$MessageNew:  XSTR("Hull has come below fifty percent. Most systems are malfunctionning. The ship is a waste.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: End good state_FIREBARE

$Team: -1
$MessageNew:  XSTR("The ship is all right, command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: End bad state_FIREBARE

$Team: -1
$MessageNew:  XSTR("The ship is not in a good state, command. All systems are in the red.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: End good state_EUCLIDE

$Team: -1
$MessageNew:  XSTR("We are all right, as well as the ship.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: End bad state_EUCLIDE

$Team: -1
$MessageNew:  XSTR("Good thing it ended up now, command. The hull is breaking apart.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: End good state_SILENIA

$Team: -1
$MessageNew:  XSTR("Well, give us some glue and a few nails and the hull will be factory fresh again.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: End bad state_SILENIA

$Team: -1
$MessageNew:  XSTR("Jeez! What could I say? Thanks to us, engineers won't have to fear unumployement for at least two weeks!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: End good state_ATONH

$Team: -1
$MessageNew:  XSTR("Atonh reporting. Apart from some few technical problems, the ship is fine, command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: End bad state_ATONH

$Team: -1
$MessageNew:  XSTR("Atonh reporting. The hull has sustained very heavy damages. It needs to be fixed at once.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: End good state_GAHO

$Team: -1
$MessageNew:  XSTR("Gaho reporting. We are clear, command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: End bad state_GAHO

$Team: -1
$MessageNew:  XSTR("Gaho reporting. The situation here is critical. We have many casualties. Wounded personal is waiting for evacuation.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: All enemyies destroyed_COMMAND

$Team: -1
$MessageNew:  XSTR("We've vanished the last of them. Great job, everyone.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Mission failed_COMMAND

$Team: -1
$MessageNew:  XSTR("We lost the last of our ships. This mission is a failure we're going to pay heavily. Return to base, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 254
$Ambient light level: 0
$Sun: SunWhite
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$Sun: SunWhite
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$Starbitmap: neb09
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$Starbitmap: neb09
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$Starbitmap: neb09
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$Starbitmap: neb09
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$Starbitmap: neb10
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$Starbitmap: neb10
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$Starbitmap: neb10
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$Starbitmap: neb10
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$Starbitmap: neb10
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$Starbitmap: planeth
+Angles: 0.000000 5.585049 1.483529
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$Starbitmap: planete
+Angles: 2.094393 1.221730 4.625119
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+DivX: 1
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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

