#Mission Info

$Version: 0.10
$Name:  XSTR("The snake approach", -1)
$Author: Alban Lelièvre
$Created: 04/04/02 at 17:47:01
$Modified: 05/24/02 at 01:02:43
$Notes:
GTVA engineers installed a special scanning device on the player's ship, that will prove to be more than useful. In fact, according to some veterans Pegasus pilots, the "PRTS" should become the standard equipement on this fighter, since it boosts its hiding capacities quite a lot.
$End Notes:

$Mission Desc:
 XSTR(""James Bond Space Adventures" could have been an alternate title to this mission, in which the player will have to play spy near three SOC secret research stations. This mission is a real challenge even for a Pegasus, and in no way the player could allow himself to fire back if discovered by the SOC's Erynies patrol. Only extreme discretion and ability are the key to success here.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Viewer pos: -1230.129028, 10086.289063, 14516.680664
+Viewer orient:
	0.999984, -0.000000, -0.005707,
	0.005705, -0.027676, 0.999601,
	-0.000158, -0.999617, -0.027676

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"Subsystemfound"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("At 1610 galactic time, we received a distress signal from the GTT Moovis, reporting a surprise attack from the SOC forces. According to the message, the commanding officer of the Moovis ordered Alpha and Beta wings to return to base and report the situation. Then, once again according to his message, he surrendered the convoy to enemy. We did not receive any updates since then, neither from the Moovis nor from the GTFR Messenger.

Alpha leader's report is confirming the events described there, and acknowledges that Alpha and Beta wings were unable to defend the convoy, since they received the explicit order to leave the field.

We contacted the main SOC Command centre to get some clarifications, and of course they strongly deny any implication in the current situation. More, they have directly accused the whole convoy of having betrayed the GTVA. They gave us information about some remnants of the NTF fleet that may be responsible for this, with the Lieutenant Commander Brissey's complicity.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Needless to say, the GTVA Council hates being called stupid. Their repeated demands for getting their hands on that freighter before the incident are not playing in their favour. We do not believe a single world of their tale, and we are about to tell them another kind of story, the which of likes that doesn't have a happy ending...

However, before taking any decision in that regard, we need some information. Are they really responsible for this?  If we decide to give them an ultimatum to send that ship back to us, as well as their eventual prisoners, we must be sure of us. We do not want any GTI conflict here, so we will act discreetly.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("We will send Alpha one to their research base in Alpha Centaury, onboard a stealth fighter. Once in position, the pilot will be tasked to retrieve information regarding their hold on this convoy, if they effectively hold it.

We are walking on eggs, here, pilot. Be very careful not stomping them. We are counting on you.

Your stealth fighter, the usual Pegasus class, will be specially modified for this mission, so pay attention to what engineers are telling you, now.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Hello, pilot. What follows is mission critical, so pay a close attention, please.

You have been tasked to retrieve information's about the Shivan freighter and the cargos related to the Knossos device in Sirius. If the SOC is holding them, most certainly they are actually in study inside the stations, which means you won't be able to rely on visual to confirm the facts. However...

First, we have replaced the standard scanning device of your fighter by a special one, dedicated to these very mission particularities. The first thing it is able to do is to detect presence of the metal used by the Shivans to build their ships, through any kind of usual structure. To do so, it sends an infragreen echo, in a wide angle. While this special green ray is neutral to any metallic surface used in our structures, it is on the contrary producing a unique refraction with the Shivan metal. If the ray sent by the scanner is coming back to the device's optical sensor, then you have found what you were looking for, and your onboard computer will notify you that some data have been retrieved.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Its range is limited, however, so your best option is to target and scan a subsystem that is as near as possible from the objects. Since we do not know in which part of the station those are held, I'm afraid you'll have to scan subsystems until you find something. Well, the freighter, plus the cargos, that would make two subsystems to find, in theory. There are three stations to visit. That's for the scanner.

We also equipped your fighter with a special Proximity Radar-Targeting System. When a patrol unit is close to you at less than 1300 meters, which is somehow the distance where the pilot may get a visual of your ship, the PRTS will send you an alert message including the designation of the ship. It also provides you with the ability to target that ship. Be aware that below 700 meters, you will be detected for sure. As for how you can use the target system, you will know more in your briefing.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Once in the field, pilot, you will have a very restricted range of action. The most important thing to remember is that it is critical for you to be discreet. We disabled your ship squad signature to avoid long-range detection, which means that if they sight you, they won't be able to recognise a GTVA fighter, and they will most probably open fire immediately. Your only option will be to jump out before being changed into space burger.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1230.129028, 10086.289063, 14516.680664
$camera_orient:
	0.999984, 0.000000, -0.005707,
	0.005705, -0.027676, 0.999601,
	-0.000158, -0.999617, -0.027676
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Neutral
$class: GTI Arcadia
$pos: -4026.212158, -400.200867, 13766.434570
$label: SOC Deep Three
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Neutral
$class: GTI Arcadia
$pos: -1228.607422, 0.000269, 14783.293945
$label: SOC Deep One
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Neutral
$class: GTI Arcadia
$pos: 1448.635864, 580.556519, 14115.201172
$label: SOC Deep Two
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Pegasus
$pos: -1278.608521, -780.713501, 12661.958984
$label: Alpha1
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Something very important: as engineers said, you are equipped with a Proximity Radar-Targeting System, or PRTS, a device able to recognise a radar signature, detect its actual range, and target the ship that uses it. If a patrol ship gets close to you and you risk detection, the system will send you an alert message including the designation of the ship, and the hotkey you'll have to press to target it. Keep your distances with that ship superior to 700 meters, or you are burnt. 

", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2232.357422, -188.775803, 4683.280762
$camera_orient:
	0.989220, 0.000001, -0.146434,
	-0.005533, 0.999286, -0.037375,
	0.146330, 0.037782, 0.988514
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: GTF Erinyes
$pos: -4026.212158, -400.200867, 13766.434570
$label: Patrol wing
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Erinyes
$pos: -2088.289307, 0.000261, 6316.317871
$label: Patrol wing
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Erinyes
$pos: 1448.635864, 580.556519, 14115.201172
$label: Patrol wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Pegasus
$pos: -1278.608521, -780.713501, 12661.958984
$label: Alpha1
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once you have the data, you'll have to depart, but NOT near the stations, otherwise they will detect your jump signature. A distance of 10000 should be enough. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2232.357422, -188.775803, 4683.280762
$camera_orient:
	0.996975, 0.000001, -0.077727,
	-0.001880, 0.999708, -0.024108,
	0.077704, 0.024181, 0.996683
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Pegasus
$pos: -1278.608521, -780.713501, 12661.958984
$label: Alpha1
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-goal-true-delay 
      "Scan subsystems" 
      0 
   )
   ( is-goal-true-delay "avoid patrol" 0 ) 
)
$Multi text
    XSTR("Excellent work, pilot. With this proof on our hands, we can now act accordingly. We shall send them an ultimatum to send back that freighter, and the cargo. There is, however, no reason to rejoice. The situation here is extremely dangerous. SOC does not have the firepower to match the GTVA, but it does have the way to threaten seriously our defence systems, not to mention that it is not the time right now to have conflict with our inner intelligence command. The Shivans are not far, and we have to stay united, at least for now. 

Let us hope they will give us that ship back, and give us a good explanation for their behaviour. Otherwise there will be some useless fighting very soon. To be honest, once the ship is in our hands again, whatever explanation the SOC will give to Command would good enough to close the case. Some heads will fall at SOC, most probably not the right ones, but it will be over and this incident won't be mentioned anymore. That's political matters you do not have to worry about, pilot. 

Anyway, in case they do not feel like obeying, be ready to get back in your cockpit. Dismissed.

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( and 
      ( is-goal-false-delay 
         "Scan subsystems" 
         0 
      )
      ( is-event-true-delay 
         "Subs known 1" 
         0 
      )
   )
   ( and 
      ( is-goal-true-delay 
         "Scan subsystems" 
         0 
      )
      ( is-goal-false-delay 
         "avoid patrol" 
         0 
      )
   )
)
$Multi text
    XSTR("You have been sighted, but you have at least one proof. That's enough to reclaim some serious explanations to them, but now they are aware we were there. They could deploy their forces according to our future actions, and their operative agents among us may start some sabotages right now…

Let us hope they will give us that ship back, and give us a good explanation for their behaviour. Otherwise there will be some useless fighting very soon. To be honest, once the ship is in our hands again, whatever explanation the SOC will give to Command would good enough to close the case. Some heads will fall at SOC, most probably not the right ones, but it will be over and this incident won't be mentioned anymore. That's political matters you do not have to worry about, pilot. 

Anyway, in case they do not feel like obeying, be ready to get back in your cockpit. Dismissed.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Remember to target any ship that is close to you. This way you can take your distances and avoid detection. 

If you are fed up to look for the right subsystems, here is a hint: there is a weapon subsystem to scan, and a fighter bay. Now find the stations.
", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Alpha1 sighted" 
      0 
   )
   ( is-goal-false-delay 
      "Scan subsystems" 
      0 
   )
)
$Multi text
    XSTR("You behaved like a beginner, pilot. That is not what we expected from you. Not only you did not find any clue, but also you have been sighted very easily. 

You might want to know that they were finally able to designate your fighter as a GTVA Pegasus. They have taken the opportunity to reverse the situation, and just asked us some explanations about what they called a violation of the privacy they need in order to operate for the sake of the GTVA. Their command officers told to be disappointed in our behaviour, as the GTVA command clearly showed its taste for political intrigue. 

We did not need such an outcome. Not only we will never see that freighter again, but also we ruined the civil trust. Oh, and we found the Moovis. As expected, the corpses of Lieutenant commander Brissey and its crew were in the ship. The whole scene has been disguised in a so-called pirate attack, so we cannot link the slaughter to SOC. 

Good luck in your new assignment as a honour escort flight, pilot. There you won't need competences anymore.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Remember to target any ship that is close to you. This way you can take your distances and avoid detection. 

If you are fed up to look for the right subsystems, here is a hint: there is a weapon subsystem to scan, and a fighter bay. Now find the stations.
", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Scan subsystems" 
      0 
   )
   ( is-event-false-delay 
      "Alpha1 sighted" 
      0 
   )
)
$Multi text
    XSTR("What are you doing? Return to the field, pilot! We need those data!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Hornet"	10
	"Harpoon"	8
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Team: Friendly
$Location: -270.173584, 0.000055, 4535.597656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "locked" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SOC Deep Three		;! Object #1
$Class: GTI Arcadia
$Team: Neutral
$Location: -3996.159180, -400.200989, 11879.907227
$Orientation:
	0.506220, 0.000000, 0.862404,
	0.000000, 1.000000, 0.000000,
	-0.862404, 0.000000, 0.506220
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Confidential. Access denied", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: sensors
+Cargo Name: XSTR("No datas", -1)
+Subsystem: weapons
+Cargo Name: XSTR("No datas", -1)
+Subsystem: communication
+Cargo Name: XSTR("No datas", -1)
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: fighterbay
+Cargo Name: XSTR("No datas", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Taurus 4		;! Object #2
$Class: GTF Erinyes
$Team: Unknown
$Location: -2118.447510, -0.000054, 9028.645508
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Taurus WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 3
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #3
$Class: GTF Erinyes
$Team: Unknown
$Location: -2088.680176, -0.000056, 9054.448242
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Taurus WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 1
+Group: 0
+Score: 12

$Name: Taurus 3		;! Object #4
$Class: GTF Erinyes
$Team: Unknown
$Location: -2140.599854, -0.000051, 9002.807617
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Taurus WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 2
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #5
$Class: GTF Erinyes
$Team: Unknown
$Location: -2148.856689, -0.000040, 9059.038086
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Taurus WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 0
+Group: 0
+Score: 12

$Name: Aquarius 1		;! Object #6
$Class: GTF Erinyes
$Team: Unknown
$Location: 1393.254517, -0.000155, 10740.740234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Aquarius WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 4
+Group: 0
+Score: 12

$Name: Aquarius 2		;! Object #7
$Class: GTF Erinyes
$Team: Unknown
$Location: 1477.907593, 0.000047, 10799.953125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Aquarius WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 5
+Group: 0
+Score: 12

$Name: Aquarius 3		;! Object #8
$Class: GTF Erinyes
$Team: Unknown
$Location: 1414.793945, -0.000119, 10839.947266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Aquarius WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 6
+Group: 0
+Score: 12

$Name: Aquarius 4		;! Object #9
$Class: GTF Erinyes
$Team: Unknown
$Location: 1348.117554, -0.000151, 10806.961914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints "Aquarius WP path" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Hotkey: 7
+Group: 0
+Score: 12

$Name: Sagittarius 1		;! Object #10
$Class: GTF Perseus
$Team: Hostile
$Location: 1619.317383, -0.000010, 10651.423828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Sagittarius 2		;! Object #11
$Class: GTF Perseus
$Team: Hostile
$Location: 1658.510742, 0.000006, 10652.510742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Sagittarius 3		;! Object #12
$Class: GTF Perseus
$Team: Hostile
$Location: 1698.397827, -0.000009, 10656.846680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Sagittarius 4		;! Object #13
$Class: GTF Perseus
$Team: Hostile
$Location: 1740.175659, -0.000004, 10658.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Leo 1		;! Object #14
$Class: GTF Perseus
$Team: Hostile
$Location: 1584.722168, -0.000003, 10586.908203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Leo 2		;! Object #15
$Class: GTF Perseus
$Team: Hostile
$Location: 1613.835938, 0.000005, 10591.739258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Leo 3		;! Object #16
$Class: GTF Perseus
$Team: Hostile
$Location: 1640.878174, -0.000003, 10590.750977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Leo 4		;! Object #17
$Class: GTF Perseus
$Team: Hostile
$Location: 1672.284424, 0.000006, 10589.737305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: PROXIMITY ALERT		;! Object #18
$Class: SJD Sathanas
$Team: Friendly
$Location: 1362.000000, 0.000000, 90000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTT Moovis		;! Object #19
$Class: GTT Argo
$Team: Neutral
$Location: -1278.221069, 405.152039, 14077.344727
$Orientation:
	-1.000000, 0.000023, 0.000000,
	0.000000, 0.000133, -1.000000,
	-0.000023, -1.000000, -0.000133
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTFR Messenger		;! Object #20
$Class: GTFR Triton
$Team: Neutral
$Location: 1595.371094, 959.171753, 12296.867188
$Orientation:
	0.001142, -0.999999, 0.000935,
	0.629412, -0.000008, -0.777072,
	0.777071, 0.001476, 0.629411
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: SOC Ganymede 23		;! Object #21
$Class: GTI Ganymede
$Team: Neutral
$Location: -1665.059326, -780.712891, 12306.397461
$Orientation:
	0.682221, 0.000000, -0.731146,
	0.000000, 1.000000, 0.000000,
	0.731146, 0.000000, 0.682221
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: SOCc Filtro		;! Object #22
$Class: GTC Aeolus
$Team: Unknown
$Location: -1812.233276, -0.000025, 11115.993164
$Orientation:
	-0.572215, 0.000000, 0.820104,
	0.000000, 1.000000, 0.000000,
	-0.820104, 0.000000, -0.572215
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Subsystem: turret09
+AI Class: General
+Subsystem: turret10
+AI Class: General
+Subsystem: turret11
+AI Class: General
+Subsystem: turret12
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: SOC Deep One		;! Object #23
$Class: GTI Arcadia
$Team: Neutral
$Location: -1048.641479, 0.000035, 13962.250977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Confidential. Access denied", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: sensors
+Cargo Name: XSTR("No datas", -1)
+Subsystem: weapons
+Cargo Name: XSTR("Datas retrevied", -1)
+Subsystem: communication
+Cargo Name: XSTR("No datas", -1)
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: fighterbay
+Cargo Name: XSTR("No datas", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Docked With: GTT Moovis
$Docker Point: Frontside dock
$Dockee Point: Bigship docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: SOC Deep Two		;! Object #24
$Class: GTI Arcadia
$Team: Neutral
$Location: 1651.278320, 580.556213, 12029.507813
$Orientation:
	0.629412, 0.000000, -0.777072,
	0.000000, 1.000000, 0.000000,
	0.777072, 0.000000, 0.629412
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Confidential. Access denied", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: sensors
+Cargo Name: XSTR("No datas", -1)
+Subsystem: weapons
+Cargo Name: XSTR("No datas", -1)
+Subsystem: communication
+Cargo Name: XSTR("No datas", -1)
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: fighterbay
+Cargo Name: XSTR("Datas retrieved", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Docked With: GTFR Messenger
$Docker Point: dock02
$Dockee Point: Bigship docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SOC Deep One
$Arrival Cue: ( is-event-true-delay 
   "Alpha1 sighted" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SOC Deep One
$Arrival Cue: ( is-event-true-delay 
   "Alpha1 sighted" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags:( )

#Events		;! 31 total

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Alpha 1" "<any unknown>" ) 
         700 
      )
      ( is-event-true-delay 
         "Fire detection" 
         0 
      )
   )
   ( send-message-list 
      "Taurus 4" 
      "High" 
      "TAURUS_sighted" 
      0 
      "#Command" 
      "High" 
      "Command_get back" 
      7000 
   )
   ( add-goal 
      "Taurus 4" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Taurus 2" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( change-iff 
      "Hostile" 
      "Taurus 1" 
      "Taurus 2" 
      "Taurus 3" 
      "Taurus 4" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Aquarius 4" 
      "SOC Deep One" 
      "SOC Deep Two" 
      "SOC Deep Three" 
      "SOCc Filtro" 
      "SOC Ganymede 23" 
      "GTT Moovis" 
      "GTFR Messenger" 
   )
   ( add-goal 
      "Taurus 3" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Taurus 1" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Aquarius 1" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Aquarius 2" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Aquarius 3" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Aquarius 4" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SOC Deep One" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SOC Deep Two" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "SOC Deep Three" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( beam-free-all "SOCc Filtro" ) 
   ( add-goal 
      "SOCc Filtro" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Alpha1 sighted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha retun to base failed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( shield-quad-low "Taurus 1" 95 ) 
      ( shield-quad-low "Taurus 2" 95 ) 
      ( shield-quad-low "Taurus 3" 95 ) 
      ( shield-quad-low "Taurus 4" 95 ) 
      ( shield-quad-low "Aquarius 1" 95 ) 
      ( shield-quad-low "Aquarius 2" 95 ) 
      ( shield-quad-low "Aquarius 3" 95 ) 
      ( shield-quad-low "Aquarius 4" 95 ) 
      ( < ( hits-left "SOCc Filtro" ) 99 ) 
   )
   ( do-nothing ) 
)
+Name: Fire detection
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Taurus 1" 60 ) 
+Name: Taurus1 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Taurus 2" 50 ) 
+Name: Taurus2 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Taurus 3" 40 ) 
+Name: Taurus3 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Taurus 4" 30 ) 
+Name: Taurus4 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Aquarius 1" 60 ) 
+Name: Aquarius1 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Aquarius 2" 50 ) 
+Name: Aquarius2 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Aquarius 3" 40 ) 
+Name: Aquarius3 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( cap-waypoint-speed "Aquarius 4" 30 ) 
+Name: Aquarius4 wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Taurus 1" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_taurus1" 
   )
)
+Name: PA taurus1
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Taurus 2" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_taurus2" 
   )
)
+Name: PA taurus2
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Taurus 3" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_taurus3" 
   )
)
+Name: PA taurus3
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Taurus 4" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_taurus4" 
   )
)
+Name: PA taurus4
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Aquarius 1" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_aquarius1" 
   )
)
+Name: PA aquarius1
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Aquarius 2" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_aquarius2" 
   )
)
+Name: PA aquarius2
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Aquarius 3" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_aquarius3" 
   )
)
+Name: PA aquarius3
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "Aquarius 4" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_aquarius4" 
   )
)
+Name: PA aquarius4
+Repeat Count: 10
+Interval: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is-iff "Hostile" "Taurus 1" ) ) 
      ( < 
         ( distance "Alpha 1" "SOCc Filtro" ) 
         1300 
      )
   )
   ( send-message 
      "PROXIMITY ALERT" 
      "High" 
      "PA_Filtro" 
   )
)
+Name: PA Filtro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Intro" 
   )
)
+Name: Command intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "SOC Deep One" 
      "weapons" 
   )
   ( modify-variable 
      @Subsystemfound[0] 
      ( + @Subsystemfound[0] 1 ) 
   )
)
+Name: Subs known 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "SOC Deep Two" 
      "fighterbay" 
   )
   ( modify-variable 
      @Subsystemfound[0] 
      ( + @Subsystemfound[0] 1 ) 
   )
)
+Name: Subs known 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @Subsystemfound[0] 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_First subs found" 
   )
)
+Name: Good job 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @Subsystemfound[0] 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Second subs found" 
   )
)
+Name: Good job 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Find datas", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "avoid patrol" 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Excellent" 
   )
)
+Name: Avoid patrol
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid SOC patrols", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Good job 2" 5 ) 
      ( not 
         ( is-event-true-delay 
            "Alpha1 sighted" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "COMMAND_make distances" 
      0 
      "#Command" 
      "High" 
      "COMMAND_10000" 
   )
)
+Name: Alpha not sighted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Scan subsystems" 
         0 
      )
      ( > 
         ( distance "Alpha 1" "SOC Deep Two" ) 
         10000 
      )
   )
   ( do-nothing ) 
)
+Name: 10000 directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Get 10000 meters from stations", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Alpha return to base succeed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Good job 2" 0 ) 
      ( is-event-true-delay 
         "Alpha1 sighted" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Sighted you" 
   )
)
+Name: Alpha succed but sighted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "GTT Moovis" ) 
      1000 
   )
   ( send-message 
      "#Command" 
      "High" 
      "COMMAND_Moovis" 
   )
)
+Name: Alpha close from moovis
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Scan subsystems
$MessageNew:  XSTR("Take a scan of the Deep stations subsystems", -1)
$end_multi_text
$Formula: ( and 
   ( cap-subsys-cargo-known-delay 
      0 
      "SOC Deep One" 
      "weapons" 
   )
   ( cap-subsys-cargo-known-delay 
      0 
      "SOC Deep Two" 
      "fighterbay" 
   )
)

$Type: Secondary
+Name: Find subsystem 1
$MessageNew:  XSTR("Find first subsystem", -1)
$end_multi_text
$Formula: ( cap-subsys-cargo-known-delay 
   0 
   "SOC Deep One" 
   "weapons" 
)

$Type: Secondary
+Name: Find subsystem 2
$MessageNew:  XSTR("Find second subsystem", -1)
$end_multi_text
$Formula: ( cap-subsys-cargo-known-delay 
   0 
   "SOC Deep Two" 
   "fighterbay" 
)

$Type: Primary
+Name: avoid patrol
$MessageNew:  XSTR("Avoid SOC patrols at all cost", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Alpha1 sighted" 
         0 
      )
   )
   ( > 
      ( distance "Alpha 1" "SOC Deep Two" ) 
      10000 
   )
   ( is-goal-true-delay 
      "Scan subsystems" 
      0 
   )
)

$Type: Bonus
+Name: Picture moovis
$MessageNew:  XSTR("Get pictures from the Moovis", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Alpha close from moovis" 
   0 
)

#Waypoints		;! 2 lists total

$Name: Taurus WP path
$List: (		;! 7 points in list
	( -4415.995605, -204.670227, 11596.762695 )
	( -4717.613770, -296.073120, 12929.610352 )
	( -1705.115479, 354.509644, 14270.429688 )
	( 58.920742, -0.000539, 14704.868164 )
	( 1666.424438, 1139.518066, 12826.285156 )
	( 2840.462402, -0.000364, 11904.172852 )
	( -2102.623535, 0.000604, 9104.246094 )
)

$Name: Aquarius WP path
$List: (		;! 7 points in list
	( 1588.535889, 1056.879883, 11202.758789 )
	( -80.710274, 682.884399, 13274.526367 )
	( -2205.902588, -0.000253, 13160.490234 )
	( -3248.178223, -309.590057, 11370.477539 )
	( -2145.489258, 0.000254, 12902.563477 )
	( -176.492966, 0.000000, 13069.746094 )
	( 1389.938354, 674.620361, 11125.723633 )
)

#Messages		;! 226 total


$Name: TAURUS_sighted

$Team: -1
$MessageNew:  XSTR("Taurus wing to Deep One. We have an intruder fighter, Pegasus class. Unknow origin. Attacking immediatly.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5

$Name: Command_get back

$Team: -1
$MessageNew:  XSTR("Alpha one, you have been sighted. Leave the place immediatly! Return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: PA_taurus1

$Team: -1
$MessageNew:  XSTR("ship designation-TAURUS 1-press F5", -1)
$end_multi_text

$Name: PA_taurus2

$Team: -1
$MessageNew:  XSTR("ship designation-TAURUS 2-press F6", -1)
$end_multi_text

$Name: PA_taurus3

$Team: -1
$MessageNew:  XSTR("ship designation-TAURUS 3-press F7", -1)
$end_multi_text

$Name: PA_taurus4

$Team: -1
$MessageNew:  XSTR("ship designation-TAURUS 4-press F8", -1)
$end_multi_text

$Name: PA_aquarius1

$Team: -1
$MessageNew:  XSTR("ship designation-AQUARIUS 1-press F9
", -1)
$end_multi_text

$Name: PA_aquarius2

$Team: -1
$MessageNew:  XSTR("ship designation-AQUARIUS 2-press F10", -1)
$end_multi_text

$Name: PA_aquarius3

$Team: -1
$MessageNew:  XSTR("ship designation-AQUARIUS 3-press F11", -1)
$end_multi_text

$Name: PA_aquarius4

$Team: -1
$MessageNew:  XSTR("ship designation-AQUARIUS 4-press F12", -1)
$end_multi_text

$Name: COMMAND_First subs found

$Team: -1
$MessageNew:  XSTR("All right that makes one.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_Second subs found

$Team: -1
$MessageNew:  XSTR("That makes two.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_Excellent

$Team: -1
$MessageNew:  XSTR("Excellent job, pilot! You just beaten them on their own game. Now return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_make distances

$Team: -1
$MessageNew:  XSTR("Alpha one, you must now leave the stations perimeter before you depart, otherwise they will detect your jump signature.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_10000

$Team: -1
$MessageNew:  XSTR("You should be at least 10000 meters far from the stations before you engage.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_Sighted you

$Team: -1
$MessageNew:  XSTR("You have the scans but you have been sighted, Alpha one. Return to base immediatly. We are disappointed in you, pilot.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: COMMAND_Moovis

$Team: -1
$MessageNew:  XSTR("There is the GTT Moovis. We have some pictures. The SOC won't deny anything, now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: PA_Filtro

$Team: -1
$MessageNew:  XSTR("ship designation-Unknow------ship type-Aeolus class cruiser", -1)
$end_multi_text

$Name: COMMAND_Intro

$Team: -1
$MessageNew:  XSTR("Alpha one, your scanners are online, you may start your search immediatly. Good luck.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 4.363320 0.000000 1.692968
+Scale: 2.000000
$Sun: SunWhite
+Angles: 1.570795 0.000000 4.520399
+Scale: 3.000000
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 3.141590 3.141590 0.000000
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 5
+DivY: 5
$Starbitmap: dneb04
+Angles: 4.712385 3.141590 0.000000
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 4
+DivY: 4
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 14.000000
+ScaleY: 17.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 15.000000
+ScaleY: 17.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 13.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 9.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 5.585049 1.483529
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 2.076940 1.221730 4.625119
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief4

#End

