#Mission Info

$Version: 0.10
$Name:  XSTR("When The Bough Breaks", -1)
$Author: Stunaep
$Created: 01/24/02 at 19:48:18
$Modified: 04/24/02 at 19:42:04
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha wing and a Vasudan corvette must blockade the Polaris-Regulus node from the NTF advance.

Version 1.12 by Stunaep", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -2972.362793, 3707.067871, -405.177704
+Viewer orient:
	0.039579, -0.000001, -0.999216,
	0.844088, 0.535161, 0.033434,
	0.534741, -0.844750, 0.021182

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Location: GTI 9th Fleet Outpost Zeta, Sirius
Date:  01/02/2366
Time: 2130 hrs, GST

This is squadron leader Pablo Lorenzo, I have been ordered to brief you on the situation at hand, as much as you are entitled to know. Pilots of the Novaya Zemlya, for you, the classification will most likely not exceed level Rho.", -1)
$end_multi_text
$Ani Filename: Actium1.ani
+Wave Filename: none

$Stage Text:
 XSTR("News on the Front:

As you know Admiral Aken H. Bosch initiated a violent coup d'etat in the Polaris system 9 days ago. The government of the planets was overthrown, most installations and strongholds were captured, the rest destroyed. Currently very few Allied warships remain in the system. We've got a crisis in hand.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("News on the Front (cont.)

Our losses in Polaris have been bigger than expected. Many of our officers decided to join the Rebellion. Whether it was out of cowardice, or loyalty to their leader, we shall find out when we take these officers into custody. 

The 9th fleet is currently rallying in the Sirius system, preparing for a counter-attack. Pilots currently on this station will be reassigned shortly before the counter strike starts.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("As our first step in countering the $r Neo-Terran $r rebellion we have established two lines of defence: the first is on the Polaris side of the $b Polaris-Regulus node, the other on the Regulus side. We intend to prevent the rebel ships from passing through here! ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2515.677979, 2936.087891, 1450.567871
$camera_orient:
	-0.369951, 0.000000, -0.929051,
	0.734079, 0.612929, -0.292313,
	0.569442, -0.790138, -0.226754
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -773.562134, 0.000009, 384.182190
$label: Polaris
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have received information from intel, that $b Bosch himself is preparing to head for Regulus, in his flagship, the $r NTD $r Repulse. Some of our officers have infiltrated the NTF, and are waiting for our orders to sabotage the NTF ships. However, we have already lost contact with 4 of those officers, and we fear that they have been either discovered, or worse, have joined the rebellion.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3744.999512, 4641.924805, 1940.241821
$camera_orient:
	-0.024448, 0.000000, -0.999701,
	0.844498, 0.535161, -0.020653,
	0.535001, -0.844750, -0.013083
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -773.562134, 0.000009, 384.182190
$label: Regulus
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: -675.102173, -16.044321, 3805.152100
$label: Polaris
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Polaris node is blockaded by two Aeolus class cruisers: The $f GTC $f Saruman and the $f GTC $f Sauron. A Deimos class corvette is also present: The $f GTCv $f Beaujaulais. We hope that a blockade of that size will be enough to wipe out any NTF forces brave enough to attempt a bypass.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3126.711670, 3707.067871, 3491.500488
$camera_orient:
	0.039579, 0.000000, -0.999216,
	0.844088, 0.535161, 0.033434,
	0.534741, -0.844750, 0.021182
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -773.562134, 0.000009, 384.182190
$label: Regulus
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Neutral
$class: GTF Ulysses
$pos: -675.102173, -16.044321, 3805.152100
$label: Polaris
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -681.983887, -16.044464, 2828.978760
$label: GTCv Beaujolais
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -361.399414, -16.043810, 5048.865234
$label: GTC Sauron
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1050.434937, -16.043962, 5009.296387
$label: GTC Saruman
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As for our second line of defence, the Regulus node is blockaded only by one Vasudan corvette: The $f GVCv $f Hathor. You are to reinforce that node. You will fly bombers, carrying the $b Cyclops torpedoes. Your objectives are to eliminate any NTF vessel that manages to escape the Polaris blockade. 

Your secondary objective is to neutralize any threats to the GVCv Hathor. Every life we save in this theatre of operations brings us one step closer to victory.

Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2972.362793, 3707.067871, -405.177704
$camera_orient:
	0.039579, 0.000000, -0.999216,
	0.844088, 0.535161, 0.033434,
	0.534741, -0.844750, 0.021182
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -815.973267, 0.000427, 5.806619
$label: Regulus
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Neutral
$class: GTF Ulysses
$pos: -675.102173, -16.044321, 3805.152100
$label: Polaris
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -681.983887, -16.044464, 2828.978760
$label: GTCv Beaujolais
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -361.399414, -16.043810, 5048.865234
$label: GTC Sauron
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1050.434937, -16.043962, 5009.296387
$label: GTC Saruman
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1035.679443, 0.000001, 768.191956
$label: GVCv Hathor
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -470.068970, -0.001138, 951.823730
$label: Beta
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GTB Ursa
$pos: -752.541504, -0.000879, -1132.641724
$label: Alpha
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( not 
      ( has-arrived-delay 0 "GTD Repulse" ) 
   )
   ( is-goal-false-delay "Maingoal" 0 ) 
)
$Multi text
    XSTR("Departing without specific orders will one day earn you a court-martial. For now you will be pulled off the flight roster and assigned to the GTI Greater Antilles in the Alphard system as comm officer. Be glad things went the way they did, lest you would have gotten a far more... effective punishment", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Never depart without specific orders.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Retreat2" 0 ) 
$Multi text
    XSTR("An NTF warship escaped the blockade, lowering the morale of our officers, resulting in the weakening of both of our blockades. As a result, several more NTF warships made it through, to name a few the NTCv Actium and the NTD Repulse. Bosch has already rallied his forces, several  new renegades have joined the NTF, and it  is clear that we cannot hold the system for long.

Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Disable the engines of NTF warships to prevent them from jumping out.", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "GTD Repulse" ) 
$Multi text
    XSTR("With the defection of every unit in our primary line of defense, there was no way you could have held the second blockade. The NTF force was simply overwhelming, and there was nothing you could have done to prevent this outcome.

The GTVA has begun a full retreat from the system, as Admiral Bosch and his rebels march toward Polaris Prime. It is a matter of days, before we lose this system as well.

All is not lost though, as the 9th fleet has already begun relocating to the Polaris jump node. Soon we will strike back, and Bosch will learn what happens to traitors like him.

You will be assigned to scout the Sirius-Polaris node for rebel forces, before the arrival of the 9th fleet. Suit up for your next sortie!

Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVCv Hathor" ) 
$Multi text
    XSTR("Unfortunately the GVCv Hathor was destroyed. 800 Vasudans gave their lives, in order to hold the line. They will be mourned. We suggest you review your flight recorder, in order to improve perfomance in the future", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Order Beta wing to guard the Hathor against enemy attacks.", -1)
$end_multi_text

#Alternate Types:
$Alt: NTCv Deimos
$Alt: NTC Aeolus
$Alt: NTD Orion
$Alt: NTC Fenris
$Alt: 

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	24
	"Akheton SDG"	8
	"Morning Star"	8
	"Prometheus R"	16
	"Lamprey"	8
	"Rockeye"	600
	"Tempest"	1000
	"Hornet"	740
	"Harpoon"	300
	"Piranha"	50
	"Stiletto II"	50
	"Cyclops"	130
	"Cyclops#short"	24
	"EMP Adv."	100
)

#Objects		;! 41 total

$Name: Alpha 1		;! Object #0
$Class: GTB Ursa
$Team: Friendly
$Location: -380.191986, -0.000164, -950.567688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Ursa
$Team: Friendly
$Location: -342.181976, -0.000024, -943.231873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 1

$Name: Alpha 3		;! Object #2
$Class: GTB Ursa
$Team: Friendly
$Location: -335.972351, -0.000016, -986.581848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 4		;! Object #3
$Class: GTB Ursa
$Team: Friendly
$Location: -363.828735, 0.000056, -920.950439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 3

$Name: Beta 1		;! Object #4
$Class: GVF Tauret
$Team: Friendly
$Location: 2.652937, 0.000068, -905.863708
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 5

$Name: Beta 2		;! Object #5
$Class: GVF Tauret
$Team: Friendly
$Location: -28.866217, 0.000061, -932.142944
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 6

$Name: Beta 3		;! Object #6
$Class: GVF Tauret
$Team: Friendly
$Location: 10.496806, 0.000065, -932.142944
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 4		;! Object #7
$Class: GVF Tauret
$Team: Friendly
$Location: 2.616106, -0.000070, -939.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GVCv Hathor		;! Object #8
$Class: GVCv Sobek
$Team: Friendly
$Location: -1035.679443, 0.000001, 768.191956
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ( ai-chase "NTC Royalty" 50 ) ( ai-chase "NTCv Beaujaulais" 50 ) ( ai-chase "NTC Menacious" 50 ) ( ai-chase "NTC Trireme" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Cancer 1		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: -5.210155, -114.375885, 237.067642
$Orientation:
	0.691246, 0.420778, 0.587473,
	-0.722102, 0.371478, 0.583586,
	0.027327, -0.827617, 0.560627
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #10
$Class: GTF Loki
$Team: Hostile
$Location: -18.181009, -92.911629, 207.355301
$Orientation:
	0.691246, 0.420778, 0.587473,
	-0.722102, 0.371478, 0.583586,
	0.027327, -0.827617, 0.560627
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #11
$Class: GTF Loki
$Team: Hostile
$Location: 13.060277, -73.894470, 233.906143
$Orientation:
	0.691246, 0.420778, 0.587473,
	-0.722102, 0.371478, 0.583586,
	0.027327, -0.827617, 0.560627
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #12
$Class: GTF Loki
$Team: Hostile
$Location: -9.443875, -68.343781, 202.527542
$Orientation:
	0.691246, 0.420778, 0.587473,
	-0.722102, 0.371478, 0.583586,
	0.027327, -0.827617, 0.560627
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aries 1		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 343.511841, 94.196793, 145.571457
$Orientation:
	0.990067, -0.007021, -0.140424,
	0.137379, -0.164231, 0.976809,
	-0.029920, -0.986397, -0.161635
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: 317.888550, 131.434174, 155.435822
$Orientation:
	0.990067, -0.007021, -0.140424,
	0.137379, -0.164231, 0.976809,
	-0.029920, -0.986397, -0.161635
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: 353.743713, 131.179779, 150.350372
$Orientation:
	0.990067, -0.007021, -0.140424,
	0.137379, -0.164231, 0.976809,
	-0.029920, -0.986397, -0.161635
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 4		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: 336.013611, 157.269196, 157.230499
$Orientation:
	0.990067, -0.007021, -0.140424,
	0.137379, -0.164231, 0.976809,
	-0.029920, -0.986397, -0.161635
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #17
$Class: GTB Medusa
$Team: Hostile
$Location: -159.447601, -81.328911, 519.564209
$Orientation:
	0.836463, 0.000000, -0.548024,
	0.000000, 1.000000, 0.000000,
	0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #18
$Class: GTB Medusa
$Team: Hostile
$Location: -217.876694, -81.328857, 519.268982
$Orientation:
	0.836463, 0.000000, -0.548024,
	0.000000, 1.000000, 0.000000,
	0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #19
$Class: GTB Medusa
$Team: Hostile
$Location: -204.611801, -81.328957, 578.491394
$Orientation:
	0.836463, 0.000000, -0.548024,
	0.000000, 1.000000, 0.000000,
	0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #20
$Class: GTB Medusa
$Team: Hostile
$Location: -165.582733, -81.328865, 572.673218
$Orientation:
	0.836463, 0.000000, -0.548024,
	0.000000, 1.000000, 0.000000,
	0.548024, 0.000000, 0.836463
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #21
$Class: GTF Myrmidon
$Team: Hostile
$Location: 144.898911, 0.000741, 446.199097
$Orientation:
	0.997070, 0.073426, -0.021468,
	0.075889, -0.984759, 0.156494,
	-0.009650, -0.157665, -0.987446
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #22
$Class: GTF Myrmidon
$Team: Hostile
$Location: 124.106308, -10.446425, 390.542053
$Orientation:
	0.997070, 0.073426, -0.021468,
	0.075889, -0.984759, 0.156494,
	-0.009650, -0.157665, -0.987446
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #23
$Class: GTF Myrmidon
$Team: Hostile
$Location: 169.075470, -7.134831, 389.574005
$Orientation:
	0.997070, 0.073426, -0.021468,
	0.075889, -0.984759, 0.156494,
	-0.009650, -0.157665, -0.987446
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #24
$Class: GTF Myrmidon
$Team: Hostile
$Location: 162.012726, -16.823364, 332.032227
$Orientation:
	0.997070, 0.073426, -0.021468,
	0.075889, -0.984759, 0.156494,
	-0.009650, -0.157665, -0.987446
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 1		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: 538.810547, -257.501007, 220.555267
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aquarius 2		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: 518.091797, -257.501068, 293.815613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aquarius 3		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: 565.950378, -257.500946, 278.941711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aquarius 4		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: 557.310791, -257.500946, 331.499939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: NTC Royalty		;! Object #29
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: 8.726118, 0.000252, 337.037598
$Orientation:
	-0.994155, 0.051931, 0.094660,
	0.066644, 0.984935, 0.159575,
	-0.084947, 0.164951, -0.982638
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 75 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: NTC Trireme		;! Object #30
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: 284.437866, -18.139675, 351.616852
$Orientation:
	-0.994154, 0.051931, 0.094660,
	0.066644, 0.984934, 0.159575,
	-0.084947, 0.164951, -0.982637
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 75 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 45
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: NTCv Beaujaulais		;! Object #31
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: 111.185844, 142.758057, 889.563110
$Orientation:
	-0.997857, -0.001784, 0.065407,
	0.009756, 0.984400, 0.175678,
	-0.064700, 0.175940, -0.982273
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   26 
   "NTC Royalty" 
   "NTC Trireme" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTD Repulse		;! Object #32
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: 138.914322, -16.044489, 1856.090820
$Orientation:
	-0.997227, 0.074016, -0.007713,
	0.074024, 0.997256, -0.000760,
	0.007636, -0.001328, -0.999970
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   39 
   "NTFR Tachyon 2" 
   "NTFR Tachyon 1" 
   "NTC Menacious" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: NTC Sauron		;! Object #33
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Hostile
$Location: 643.820190, 145.410141, 1813.922607
$Orientation:
	-0.997227, 0.074016, -0.007713,
	0.074024, 0.997256, -0.000760,
	0.007636, -0.001328, -0.999970
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTD Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: NTC Saruman		;! Object #34
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Hostile
$Location: -6.701961, 116.462761, 1734.632568
$Orientation:
	-0.997228, 0.074016, -0.007713,
	0.074024, 0.997257, -0.000760,
	0.007636, -0.001328, -0.999970
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTD Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: NTCv Actium		;! Object #35
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: 420.035309, 431.541016, 2126.603271
$Orientation:
	-0.997227, 0.074016, -0.007713,
	0.074024, 0.997256, -0.000760,
	0.007636, -0.001328, -0.999970
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTD Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NTFR Tachyon 2		;! Object #36
$Class: GTFR Triton
$Team: Hostile
$Location: 354.187592, -10.124571, 109.242432
$Orientation:
	-0.998828, -0.000009, 0.048411,
	-0.000000, 1.000000, 0.000180,
	-0.048411, 0.000179, -0.998828
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   65 
   "NTCv Beaujaulais" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 45
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTFR Tachyon 1		;! Object #37
$Class: GTFR Triton
$Team: Hostile
$Location: -53.391895, -10.124994, 107.787140
$Orientation:
	-0.998828, -0.000009, 0.048411,
	-0.000000, 1.000000, 0.000180,
	-0.048411, 0.000179, -0.998828
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   65 
   "NTCv Beaujaulais" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTC Menacious		;! Object #38
$Class: GTC Leviathan
$Team: Hostile
$Location: 130.073761, 238.169296, 815.140259
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   65 
   "NTCv Beaujaulais" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TC-TRI 1		;! Object #39
$Class: TC-TRI
$Team: Hostile
$Location: 344.641663, 0.067930, -80.757675
$Orientation:
	-0.998829, -0.000009, 0.048388,
	0.000008, 1.000000, 0.000359,
	-0.048388, 0.000359, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: NTFR Tachyon 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 2		;! Object #40
$Class: TC-TRI
$Team: Hostile
$Location: -62.937813, 0.067507, -82.212959
$Orientation:
	-0.998829, -0.000009, 0.048388,
	0.000008, 1.000000, 0.000359,
	-0.048388, 0.000359, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: NTFR Tachyon 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTC Royalty" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 11

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "NTCv Beaujaulais" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags:( )
+Wave Delay Min: 17
+Wave Delay Max: 20

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "NTCv Beaujaulais" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "GVCv Hathor" 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 14

$Name: Leo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTC Menacious" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Aquarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 7 "Leo" ) 
   ( is-destroyed-delay 
      15 
      "NTCv Beaujaulais" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
+Flags:( )

#Events		;! 42 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------Beamfrees----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Royalty" ) 
   ( beam-free-all "NTC Royalty" ) 
   ( beam-free-all "NTC Trireme" ) 
)
+Name: Beamfree1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVCv Hathor" ) 
)
+Name: Beamfree2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "NTCv Beaujaulais" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDIncoming2" 
   )
   ( beam-free-all "NTCv Beaujaulais" ) 
)
+Name: Beamfree3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Menacious" ) 
   ( beam-free-all "NTC Menacious" ) 
)
+Name: Beamfree4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 23 "NTC Royalty" ) 
   ( beam-lock 
      "GVCv Hathor" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret06" 
      "turret12" 
   )
   ( send-message 
      "GVCv Hathor" 
      "High" 
      "Hathor1" 
   )
)
+Name: Beamlock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      32 
      "NTCv Beaujaulais" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "CMDtoHathor2" 
      0 
      "GVCv Hathor" 
      "High" 
      "Hathor2" 
      4500 
   )
   ( beam-free "GVCv Hathor" "turret08" ) 
)
+Name: BeamfreeH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      22 
      "NTC Menacious" 
   )
   ( beam-free-all "GVCv Hathor" ) 
   ( send-message 
      "GVCv Hathor" 
      "High" 
      "Hathor3" 
   )
)
+Name: BeamfreeHfull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------Directives----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTC Royalty" 
      "NTC Trireme" 
   )
   ( do-nothing ) 
)
+Name: Destroy6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTCv Beaujaulais" 
   )
   ( do-nothing ) 
)
+Name: Destroy7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Beaujaulais", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTFR Tachyon 2" 
      "NTFR Tachyon 1" 
   )
   ( do-nothing ) 
)
+Name: Destroy8
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Freighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTC Menacious" 
   )
   ( do-nothing ) 
)
+Name: Destroy9
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Menacious", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Secgoal1" 0 ) 
   ( do-nothing ) 
)
+Name: Protect
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Hathor", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "GTD Repulse" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDRetreat." 
   )
)
+Name: PreparetoJump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha" ) 
   ( do-nothing ) 
)
+Name: Jump
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------Messages-----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "CMDBegin1" 
      0 
      "Alpha 2" 
      "High" 
      "A2Begin2" 
      7500 
      "#Command" 
      "Normal" 
      "CMDBegin2" 
      3000 
      "Alpha 2" 
      "High" 
      "A2Begin3" 
      6000 
      "#Command" 
      "High" 
      "CMDBegin3" 
      4000 
   )
)
+Name: Chatbegins
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Royalty" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDIncoming1" 
   )
)
+Name: FirstCruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Beamlock" 6 ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDReply1" 
   )
)
+Name: CMdReply
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTC Trireme" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDNeutr.1" 
   )
)
+Name: Cruiser1down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTC Royalty" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDNeutr.2" 
   )
)
+Name: Cruiser2down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "NTC Royalty" 
      "NTC Trireme" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDNeutr.1&2" 
   )
)
+Name: Cruisersdown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "NTCv Beaujaulais" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDIncoming2" 
   )
)
+Name: FirstCorvette
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTCv Beaujaulais" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDNeutr.3" 
   )
)
+Name: Corvettedown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "NTCv Beaujaulais" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDBreak1" 
   )
)
+Name: Break
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Menacious" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDIncoming3" 
   )
)
+Name: SecondCruiser
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTFR Tachyon 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDFreighter1" 
   )
)
+Name: Freighter1down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTFR Tachyon 2" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDFreighter2" 
   )
)
+Name: Freighter2down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTC Menacious" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDNeutr.4" 
   )
)
+Name: Cruiser2down2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDIncoming4" 
   )
)
+Name: SecondCorvette
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVCv Hathor" ) 50 ) 
   ( send-message 
      "GVCv Hathor" 
      "High" 
      "Hathor4" 
   )
)
+Name: Hathor50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVCv Hathor" ) 30 ) 
   ( send-message 
      "GVCv Hathor" 
      "High" 
      "Hathor5" 
   )
)
+Name: Hathor30
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Hathor" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDFriendlydown" 
   )
)
+Name: Hathor0
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "GTD Repulse" ) 
      )
      ( is-goal-false-delay "Maingoal" 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CMDEscaped1" 
   )
)
+Name: Retreat2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "GTD Repulse" ) 
   ( add-goal 
      "GVCv Hathor" 
      ( ai-warp-out 89 ) 
   )
)
+Name: JumpoutH
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 63 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Alpha2Inv
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Maingoal
$MessageNew:  XSTR("Hold the node agains NTF advance", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( is-destroyed-delay 
         0 
         "NTC Menacious" 
         "NTC Trireme" 
         "NTCv Beaujaulais" 
         "NTFR Tachyon 2" 
         "NTFR Tachyon 1" 
      )
      ( not 
         ( or 
            ( has-departed-delay 0 "NTC Royalty" ) 
            ( has-departed-delay 
               0 
               "NTCv Beaujaulais" 
            )
            ( has-departed-delay 0 "NTC Trireme" ) 
            ( has-departed-delay 
               0 
               "NTFR Tachyon 2" 
            )
            ( has-departed-delay 
               0 
               "NTFR Tachyon 1" 
            )
            ( has-departed-delay 
               0 
               "NTC Menacious" 
            )
         )
      )
   )
   ( has-arrived-delay 0 "GTD Repulse" ) 
)
+Score: 500

$Type: Secondary
+Name: Secgoal1
$MessageNew:  XSTR("Protect the GTCv Hathor", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay "Maingoal" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "GVCv Hathor" ) 
   )
)
+No music
+Score: 150

$Type: Bonus
+Name: Bonus1
$MessageNew:  XSTR("Destroy all NTF Fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Cancer" 
   "Aries" 
   "Virgo" 
   "Leo" 
   "Aquarius" 
)
+No music
+Score: 150

#Waypoints		;! 2 lists total


$Jump Node: 378.947906, -0.001186, 272.778961
$Jump Node Name: Polaris
$Name: Waypoint path 1
$List: (		;! 8 points in list
	( -1033.669189, -0.000086, 1212.744019 )
	( -150.047470, 395.528778, 2385.541016 )
	( 1265.981445, 0.000033, 2428.009277 )
	( 1553.964355, -318.725342, 349.664001 )
	( 906.135071, -419.152100, -1055.438232 )
	( -227.363342, -104.353600, -1311.264648 )
	( -1045.237061, 310.951294, -495.341583 )
	( -1251.668457, 0.000019, 388.633057 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 14.106694, 0.001208, -4917.698730 )
)

#Messages		;! 234 total


$Name: CMDBegin1

$Team: -1
$MessageNew:  XSTR("Intel has informed us that NTF forces have penetrated our defences at Regulus. Several warships have defected. You'll have a bit more action than expected.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: A2Begin2

$Team: -1
$MessageNew:  XSTR("Somehow, I knew that was coming. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: CMDBegin2

$Team: -1
$MessageNew:  XSTR("Three warships have defected to the Neo-Terran Front. The GTCv Beaujolais, the GTC Sauron and the GTC Saruman. Both cruisers are Aeolus class.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: A2Begin3

$Team: -1
$MessageNew:  XSTR("Perfect! We'll, my bombs are ready to go. We'll take them down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: CMDBegin3

$Team: -1
$MessageNew:  XSTR("See that you do! The whole of Regulus is counting on you!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDIncoming1

$Team: -1
$MessageNew:  XSTR("The first warships have jumped in. Two Fenris class cruisers with fighter escort. Intercept and destroy!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Hathor1

$Team: -1
$MessageNew:  XSTR("Command, we are experiencing a malfunction in fire control. Our Anti Fighter Artillery is offline, along with one of our main beams. ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: CMDReply1

$Team: -1
$MessageNew:  XSTR("Understood Hathor. Stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDNeutr.1

$Team: -1
$MessageNew:  XSTR("We have neutralized the Trireme.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDNeutr.2

$Team: -1
$MessageNew:  XSTR("The Royalty has been eliminated!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDNeutr.1&2

$Team: -1
$MessageNew:  XSTR("Both cruisers have been neutralized! Excellent work Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDIncoming2

$Team: -1
$MessageNew:  XSTR("Another NTF vessel has arrived. The NTCv Beaujolais, a defector to the GTVA. Show no mercy for the traitors!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDNeutr.3

$Team: -1
$MessageNew:  XSTR("The Beaujolais is down, repeat the Beaujolais is down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDBreak1

$Team: -1
$MessageNew:  XSTR("Pilots, you will have a brief break, until the next wave of NTF warships arrive. Rearm, if you need to.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDIncoming3

$Team: -1
$MessageNew:  XSTR("The second wave of NTF warships has arrived. Two freighters with cruiser escort. Destroy them all!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDFreighter1

$Team: -1
$MessageNew:  XSTR("Tachyon 1 has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDFreighter2

$Team: -1
$MessageNew:  XSTR("Tachyon 2 has been neutralized!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDNeutr.4

$Team: -1
$MessageNew:  XSTR("We have destroyed the Menacious. Nice work, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDIncoming4

$Team: -1
$MessageNew:  XSTR("We are detecting several jump signatures. It's the Repulse...wait... The Actium and the defectors are escorting the flagship!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDRetreat.

$Team: -1
$MessageNew:  XSTR("Pilots, there is no way you can defeat these forces. You are ordered to retreat at once, repeat, retreat at once!!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDtoHathor2

$Team: -1
$MessageNew:  XSTR("Hathor, how are your repairs coming?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Hathor2

$Team: -1
$MessageNew:  XSTR("We can get one of our Anti-Fighter Turrets online, but that's the best for now!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Hathor3

$Team: -1
$MessageNew:  XSTR("Our turrets are now back online. We will provide as much assistance as possible!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Hathor4

$Team: -1
$MessageNew:  XSTR("Hull integrity now below 50 percent. Request additional fighter cover!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Hathor5

$Team: -1
$MessageNew:  XSTR("Hull integrity now below 30 percent. More fighter cover required!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: CMDFriendlydown

$Team: -1
$MessageNew:  XSTR("The Hathor has been destroyed. Redouble your efforts pilots, we must hold this node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDEscaped1

$Team: -1
$MessageNew:  XSTR("A Rebel warship has escaped our blockade. Retreat at once, you have no more business out here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 29 total

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$Ambient light level: 0
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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief6

#End

