#Mission Info

$Version: 0.10
$Name:  XSTR("From Regulus, with love", -1)
$Author: Stunaep
$Created: 03/28/02 at 22:25:39
$Modified: 04/24/02 at 19:36:24
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("In the final mission, the NTF forces try to capture the Philadelphia.

Version 1.03
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -5427.474121, 2942.089600, 2780.813232
+Viewer orient:
	0.749319, 0.000001, -0.662209,
	0.180959, 0.961939, 0.204764,
	0.637005, -0.273266, 0.720799

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("With the $h NTF strikes lately we have lost most of the mainstray of the 9th fleet. The only allied ships remaining in the system are the $f GTD $f Philadelphia and the $f GTCv $f Sumter. Both ships are now en route to the $b Regulus $b jump $b node. After the NTF surprise assault at the Macross Station, we have heard no more news, but rumours are that the NTF is preparing to invade other systems as well. Your mission objectives are as follows: To escort the Philadelphia and the Sumter to the Regulus jump node. Over 10000 people are counting on your squad. We will most likely encounter heavy resistance, expect multiple bomber and fighter wings and warships of any kind. The NTF wants to strike a decisive blow to the morale of the Alliance and completely wiping out the 9th fleet would be just the thing they are looking for.

When the Philadelphia has jumped out, you are to proceed to the Sirius jump node and rendezvous with the flagship of the third fleet, the $f GTD $f Aquitaine,  which is orbiting Sirius Prime. You will be assigned to a unit onboard the Aquitaine. For now, you are to defend the Philadelphia and the Sumter, until they depart.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5333.998047, 2942.089111, 2649.896729
$camera_orient:
	-0.239499, 0.000001, -0.970897,
	0.377429, 0.921347, -0.093103,
	0.894532, -0.388742, -0.220662
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Philadelphia" ) 
   )
   ( not 
      ( has-departed-delay 0 "Philadelphia" ) 
   )
)
$Multi text
    XSTR("You did not have orders to return to base. By deserting your unit, you have jeopardized this mission. Consider yourself grounded until you can be court-martialed, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not depart without specific orders", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Philadelphia" ) 
$Multi text
    XSTR("The Philadelphia was lost today. We've dragged ourselves through hell in the last few days only to lose the battle in the final minutes. We could not have suffered a more bitter loss. 10,000 crew aboard the Philadelphia lost their lives today, and that was something that could have been prevented.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Shoot down bombs as well as bombers.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Sumter" ) 
$Multi text
    XSTR("The Sumter was destroyed today, less than five thousand meters from the Sirius jump node. Five thousand meters from escape. This is a loss that will be strongly felt in the higher ranks of the GTVA. However command feels that you were not responsible for the loss.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take out the beams of the Cox, if you get the opportunity", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "ProtectDabigP" 
   0 
)
$Multi text
    XSTR("Excellent work, pilot! The Philadelphia made it out to Sirius, and is currently undergoing repairs at the Sirius Prime Installation, along with two other warships, the GTD Aquitaine and the GTD Hecate. 

However, the circumstances at which this victory was achieved are mysterious. The Repulse did not fire upon the Philadelphia, but chose to blockade the Sirius node. Our tacticians suggest, that perhaps Bosch counted on capturing the escape pods, rather than destroying the ship. We are likely to find out, when we have located the other mystery of the day - the NTCv Actium.

The Actium jumped in at the most unexpected time, hailed the Philadelphia, and opened fire at the Repulse, destroying its weapons systems and forcing Bosch to withdraw. When the threat was no more, the Actium jumped out to the Regulus Asteroid Belt, known particularly well for its ability to scramble sensors, making finding the Actium nearly impossible.

You will now be given a month long shore leave, after which you will be transferred to the GTD Aquitaine where you will fly intercept against the NTF rebellion. This is something that will not be resolved in a week... 

Remember pilots, we are facing the greatest crisis in the history of the GTVA, since the GTI Hades rebellion. Bosch and his lackeys are not a force to be taken lightly, as was shown by our attempt to destroy his vessel The counter strike from that attempt nearly destroyed the Philadelphia.

For your exceptional performance in the last operation, you are hereby awarded the GTVA Legion of Honour. Pilot, you  have gone above and beyond the call of duty. This needs to be rewarded. Once again, excellent work!

Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	24
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	900
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	692
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -816.652405, 0.000989, -3290.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Philadelphia		;! Object #1
$Class: GTD Hecate
$Team: Friendly
$Location: 239.066071, 0.000044, -2958.167480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hecate wp" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: NTD Repulse		;! Object #2
$Class: GTD Orion
$Team: Hostile
$Location: -4930.678711, -0.000197, 8915.133789
$Orientation:
	-0.338985, 0.000000, -0.940792,
	0.000000, 1.000000, 0.000000,
	0.940792, 0.000000, -0.338985
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 312 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "NTD Repulse" ) 7 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: NTCv Actium		;! Object #3
$Class: GTCv Deimos
$Team: Hostile
$Location: -3408.945801, 1127.200195, 3555.770996
$Orientation:
	0.989464, 0.000000, -0.144777,
	0.041008, 0.959047, 0.280262,
	0.138848, -0.283246, 0.948943
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NTD Repulse" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "BGreen" )
+Subsystem: turret24
+Primary Banks: ( "BGreen" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 47 "NTD Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alpha 2		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -730.051575, 0.000147, -3371.836670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -850.214661, 0.000253, -3381.955566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -774.811951, 0.000252, -3442.201660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTCv Sumter		;! Object #7
$Class: GTCv Deimos
$Team: Friendly
$Location: 276.719604, -0.000163, 263.377411
$Orientation:
	0.999848, 0.000000, 0.017430,
	0.000477, 0.999626, -0.027350,
	-0.017423, 0.027354, 0.999474
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hecate wp" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Beta 1		;! Object #8
$Class: GTF Ulysses
$Team: Friendly
$Location: -689.681213, 0.001335, -2833.458984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 5

$Name: Beta 2		;! Object #9
$Class: GTF Ulysses
$Team: Friendly
$Location: -735.967102, 0.001470, -2831.478516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 6

$Name: Beta 3		;! Object #10
$Class: GTF Ulysses
$Team: Friendly
$Location: -658.990967, 0.001393, -2822.963867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 2

$Name: Beta 4		;! Object #11
$Class: GTF Ulysses
$Team: Friendly
$Location: -593.293213, 0.001448, -2833.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 4

$Name: Theta 1		;! Object #12
$Class: GTF Ulysses
$Team: Friendly
$Location: 877.680725, 0.001438, -2829.438477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Theta 2		;! Object #13
$Class: GTF Ulysses
$Team: Friendly
$Location: 837.543518, 0.001373, -2847.526367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Theta 3		;! Object #14
$Class: GTF Ulysses
$Team: Friendly
$Location: 895.570374, 0.001511, -2850.009277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Theta 4		;! Object #15
$Class: GTF Ulysses
$Team: Friendly
$Location: 873.332581, 0.001440, -2888.534668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NTC Cox		;! Object #16
$Class: GTC Aeolus
$Team: Hostile
$Location: 2705.300049, 0.000000, 1705.699951
$Orientation:
	-0.106176, 0.000000, 0.994347,
	0.000000, 1.000000, 0.000000,
	-0.994347, 0.000000, -0.106176
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Sumter" 50 ) ( ai-chase "Philadelphia" 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   14 
   "Aries" 
   "Virgo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Aries 1		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: 3003.166992, 0.004417, 931.491394
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: 2941.327393, 0.004376, 833.765686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #19
$Class: GTF Hercules
$Team: Hostile
$Location: 2928.283691, 0.004439, 958.808899
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 4		;! Object #20
$Class: GTF Hercules
$Team: Hostile
$Location: 3032.259277, 0.004326, 1094.272095
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #21
$Class: GTB Medusa
$Team: Hostile
$Location: 3157.324951, 0.004375, 240.703888
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #22
$Class: GTB Medusa
$Team: Hostile
$Location: 3088.038818, 0.004467, 329.823425
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #23
$Class: GTB Medusa
$Team: Hostile
$Location: 3036.500000, 0.004413, 141.281738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #24
$Class: GTB Medusa
$Team: Hostile
$Location: 2956.959961, 0.004465, 170.781281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #25
$Class: GTB Ursa
$Team: Hostile
$Location: 3979.022705, 0.004815, -1900.069214
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #26
$Class: GTB Ursa
$Team: Hostile
$Location: 4023.329346, 0.004835, -1793.356934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #27
$Class: GTB Ursa
$Team: Hostile
$Location: 4110.298828, 0.004863, -1886.675537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #28
$Class: GTB Ursa
$Team: Hostile
$Location: 4156.261230, 0.004887, -1759.069824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #29
$Class: GTB Medusa
$Team: Hostile
$Location: 3996.187256, 0.004926, -1192.329956
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #30
$Class: GTB Medusa
$Team: Hostile
$Location: 3922.873779, 0.004827, -1209.025635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #31
$Class: GTB Medusa
$Team: Hostile
$Location: 3941.525146, 0.004964, -1299.561035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #32
$Class: GTF Hercules
$Team: Hostile
$Location: 4037.351563, 0.004846, -787.549255
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #33
$Class: GTF Hercules
$Team: Hostile
$Location: 3981.573730, 0.004786, -727.699341
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #34
$Class: GTF Hercules
$Team: Hostile
$Location: 3998.622314, 0.004846, -874.070129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #35
$Class: GTF Hercules
$Team: Hostile
$Location: 3921.344727, 0.004923, -791.151245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 1		;! Object #36
$Class: GTB Medusa
$Team: Hostile
$Location: -5006.096191, 0.004859, 2034.924927
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 2		;! Object #37
$Class: GTB Medusa
$Team: Hostile
$Location: -5007.737305, 0.005031, 1855.842285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 3		;! Object #38
$Class: GTB Medusa
$Team: Hostile
$Location: -4814.074219, 0.004807, 1937.864014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 4		;! Object #39
$Class: GTB Medusa
$Team: Hostile
$Location: -4921.096191, 0.004755, 1822.811401
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #40
$Class: GTB Zeus
$Team: Hostile
$Location: -6443.893066, 0.005960, 4856.393555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #41
$Class: GTB Zeus
$Team: Hostile
$Location: -6448.250000, 0.005910, 4765.765625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 3		;! Object #42
$Class: GTB Zeus
$Team: Hostile
$Location: -6514.929688, 0.005786, 4750.258301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 4		;! Object #43
$Class: GTB Zeus
$Team: Hostile
$Location: -6520.450195, 0.005898, 4906.604492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: 2660.465576, 0.005166, 1931.115479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 2		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: 2496.665283, 0.005149, 1896.854492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 3		;! Object #46
$Class: GTF Loki
$Team: Hostile
$Location: 2526.837402, 0.005066, 2019.167603
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 4		;! Object #47
$Class: GTF Loki
$Team: Hostile
$Location: 2165.806396, 0.005128, 1985.749390
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Taurus 1		;! Object #48
$Class: GTB Medusa
$Team: Hostile
$Location: -4022.726074, -0.000108, 579.387085
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #49
$Class: GTB Medusa
$Team: Hostile
$Location: -4096.296875, -0.000224, 515.051025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #50
$Class: GTB Medusa
$Team: Hostile
$Location: -4068.693604, -0.000225, 630.080994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #51
$Class: GTB Medusa
$Team: Hostile
$Location: -4159.224609, -0.000017, 586.796143
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #52
$Class: GTB Ursa
$Team: Hostile
$Location: -3524.271240, 0.000094, 1708.019409
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #53
$Class: GTB Ursa
$Team: Hostile
$Location: -3577.075439, -0.000092, 1614.717529
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #54
$Class: GTB Ursa
$Team: Hostile
$Location: -3503.377686, -0.000156, 1814.067383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #55
$Class: GTB Ursa
$Team: Hostile
$Location: -3627.461426, -0.000157, 1754.739868
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-guard "Philadelphia" 50 ) )
+Flags:( )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 27 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 9

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 13

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 31 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 11
+Wave Delay Max: 17

$Name: Gemini
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 17 "NTC Cox" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "GTCv Sumter" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 16

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 11 "NTC Cox" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Saggitarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "NTC Cox" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 13
+Wave Delay Max: 17

$Name: Capricorn
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "NTD Repulse" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase "GTCv Sumter" 50 ) ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 18

$Name: Pisces
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTC Cox" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 14

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( > ( hits-left "Philadelphia" ) 60 ) 
   ( has-arrived-delay 0 "Libra" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 15

$Name: Scorpio
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( > ( hits-left "Philadelphia" ) 40 ) 
   ( has-arrived-delay 7 "Gemini" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 11
+Wave Delay Max: 17

#Events		;! 54 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------Beamfrees-----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Philadelphia" ) 
)
+Name: Philadelphiab
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTCv Sumter" ) 
)
+Name: SumterB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Cox" ) 
   ( beam-free-all "NTC Cox" ) 
)
+Name: CoxB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "NTD Repulse" 
         "Philadelphia" 
      )
      3000 
   )
   ( beam-free-all "NTD Repulse" ) 
)
+Name: RepulseB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( beam-free-all "NTCv Actium" ) 
)
+Name: ActiumB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTD Repulse" ) 
   ( beam-protect-ship "NTD Repulse" ) 
)
+Name: ProtectRepulse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "RepulseB" 0 ) 
   ( beam-unprotect-ship "NTD Repulse" ) 
)
+Name: UnProtectRepulse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------Miscellanious----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 24 "NTCv Actium" ) 
   ( change-iff "Friendly" "NTCv Actium" ) 
)
+Name: ChangeIFF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "FireBeams" 0 ) 
   ( set-subsystem-strength 
      "NTD Repulse" 
      "weapons" 
      0 
   )
)
+Name: BlowSubsys.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "NTCv Actium" ) 
   ( fire-beam 
      "NTCv Actium" 
      "turret23" 
      "NTD Repulse" 
   )
   ( fire-beam 
      "NTCv Actium" 
      "turret24" 
      "NTD Repulse" 
   )
)
+Name: FireBeams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "BlowSubsys." 0 ) 
   ( turret-lock-all "NTD Repulse" ) 
)
+Name: DisableWeapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "NTD Repulse" 
         "Philadelphia" 
      )
      1800 
   )
   ( add-goal 
      "NTD Repulse" 
      ( ai-warp-out 89 ) 
   )
)
+Name: WithdrawRepulse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      ( distance "Hecate wp:1" "Alpha 1" ) 
      2500 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: WarpoutBLOCK
+Repeat Count: 9999
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTD Repulse" ) 41 ) 
   ( repair-subsystem 
      "NTD Repulse" 
      "Hull" 
      6 
   )
)
+Name: BoschBackup
+Repeat Count: 99999
+Interval: 13
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Hecate wp:1" ) 
      2000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: WarpoutUNBLOCK
+Repeat Count: 99999
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------Directives----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "ProtectDabigP" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Philadelphia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Philadelphia", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------Messages------------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( mission-time ) 3 ) 
      ( > ( hits-left "Philadelphia" ) 70 ) 
   )
   ( send-message-list 
      "Philadelphia" 
      "High" 
      "PhilBegin1A" 
      0 
      "Alpha 2" 
      "High" 
      "Lorenzo1" 
      7000 
      "Alpha 2" 
      "High" 
      "Lorenzo2" 
      6000 
   )
)
+Name: Begin1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( mission-time ) 3 ) 
      ( < ( hits-left "Philadelphia" ) 70 ) 
      ( > ( hits-left "Philadelphia" ) 50 ) 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "PhilBegin1B" 
      0 
      "Alpha 2" 
      "High" 
      "Lorenzo1" 
      7000 
      "Alpha 2" 
      "High" 
      "Lorenzo2" 
      6000 
   )
)
+Name: Begin2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( mission-time ) 3 ) 
      ( < ( hits-left "Philadelphia" ) 50 ) 
   )
   ( send-message-list 
      "Philadelphia" 
      "High" 
      "PhilBegin1C" 
      0 
      "Alpha 2" 
      "High" 
      "Lorenzo1" 
      7000 
      "Alpha 2" 
      "High" 
      "Lorenzo2" 
      6000 
   )
)
+Name: Begin3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commandin1" 
   )
)
+Name: Incoming1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commandin1" 
   )
)
+Name: Incoming2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Capricorn" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commandin1" 
   )
)
+Name: Incoming3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commadnout1" 
   )
)
+Name: Destroyed1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commandout2" 
   )
)
+Name: Destroyed2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commandout3" 
   )
)
+Name: Destroyed3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Cox" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CommandinBig" 
   )
)
+Name: IncomingCox
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTC Cox" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Coxout" 
   )
)
+Name: DestroyedCox
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "GTCv Sumter" 
         "Hecate wp:1" 
      )
      4000 
   )
   ( send-message 
      "GTCv Sumter" 
      "High" 
      "Sumter3minW" 
   )
)
+Name: 3mintonodeW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Hecate wp:1" 
         "GTCv Sumter" 
      )
      1000 
   )
   ( send-message 
      "GTCv Sumter" 
      "High" 
      "Sumter30secW" 
   )
)
+Name: 1000meterW
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTCv Sumter" 
      "Hecate wp" 
      0 
   )
   ( send-message 
      "GTCv Sumter" 
      "High" 
      "Sumterout" 
   )
)
+Name: 0event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTCv Sumter" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sumterdown" 
   )
)
+Name: DestructionBONG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTD Repulse" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Repulsein" 
      0 
      "NTD Repulse" 
      "High" 
      "BOSCHspeech" 
      4000 
      "Philadelphia" 
      "High" 
      "PHILspeech" 
      5000 
      "Alpha 2" 
      "High" 
      "LorenzotoCMD" 
      5000 
      "#Command" 
      "High" 
      "CMDtoRepulse" 
      4000 
   )
)
+Name: ScriptRepulse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Philadelphia" 
         "NTD Repulse" 
      )
      2000 
   )
   ( send-message-list 
      "Philadelphia" 
      "High" 
      "2000metersfromR" 
      0 
      "#Command" 
      "High" 
      "CMDtoPhil" 
      5000 
   )
)
+Name: ScriptActium1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "CMDwithACT" 
      0 
      "NTCv Actium" 
      "High" 
      "ActiumtoCommand" 
      3500 
   )
)
+Name: ScriptActium2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "ActiumB" 11 ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDIffchange" 
   )
)
+Name: ScriptActium3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NTD Repulse" ) 
   ( send-message 
      "#Aken Bosch" 
      "High" 
      "BOSCHout" 
   )
)
+Name: Repulseout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "CommandaftBOSCH" 
   )
)
+Name: CmdtoPhil
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Philadelphia" 
         "Hecate wp:1" 
      )
      750 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "CMDtoactium" 
      0 
      "NTCv Actium" 
      "High" 
      "ActiumtoCMD" 
      4000 
   )
)
+Name: Actiumchat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "NTCv Actium" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Actiumout
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Philadelphia" ) 
   ( send-message 
      "#Philadelphia" 
      "High" 
      "Philadelphiaout" 
   )
)
+Name: Philadelphiaout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTD Repulse" ) 7 ) 
   ( protect-ship "NTD Repulse" ) 
)
+Name: BOSCHbackup2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "ProtectDabigP" 
      0 
   )
   ( grant-medal "GTVA Legion of Honor" ) 
)
+Name: NORMAALNE!!
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: ProtectDabigP
$MessageNew:  XSTR("Protect the Philadelphia", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Philadelphia" ) 
   ( not 
      ( is-destroyed-delay 0 "Philadelphia" ) 
   )
)
+Score: 500

$Type: Secondary
+Name: ProtectSumter
$MessageNew:  XSTR("Protect Sumter", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "GTCv Sumter" ) 
   ( not 
      ( is-destroyed-delay 0 "GTCv Sumter" ) 
   )
)
+Score: 150

#Waypoints		;! 1 lists total


$Jump Node: -48.623959, -0.000022, 7483.097656
$Jump Node Name: Jump Node 0
$Name: Hecate wp
$List: (		;! 1 points in list
	( -216.165115, 139.455017, 6368.498535 )
)

#Messages		;! 237 total


$Name: PhilBegin1A

$Team: -1
$MessageNew:  XSTR("Philadelphia here. We have sustained minimal damage, unless the Rebels throw their entire fleet at us, we should make it out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: PhilBegin1B

$Team: -1
$MessageNew:  XSTR("Philadelphia here. We have sustained moderate damage. We're gonna need you give a 100 percent, if we are to make it to Sirius.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: PhilBegin1C

$Team: -1
$MessageNew:  XSTR("Philadelphia here. We are badly damaged, we need heavy fighter cover, if we are to make it to Sirius. Over.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Lorenzo1

$Team: -1
$MessageNew:  XSTR("All right, here's the game plan: Take out the bombers, shoot down the bombs, if we attract something bigger, try to take out the beam turrets, before they hit the Philadelphia.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Lorenzo2

$Team: -1
$MessageNew:  XSTR("Zeta wing, you cover us, so that we can concentrate all effort on the bombers.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Commandin1

$Team: -1
$MessageNew:  XSTR("Registering multiple wings dropping out of Subspace. Several bombers inbound. Intercept and destroy!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Commadnout1

$Team: -1
$MessageNew:  XSTR("We have negated Cancer wing", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Commandout2

$Team: -1
$MessageNew:  XSTR("Virgo has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Commandout3

$Team: -1
$MessageNew:  XSTR("All bombers in wing Gemini are down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CommandinBig

$Team: -1
$MessageNew:  XSTR("An Aeolus class cruiser has entered the area. The NTC Cox is targeting the Sumter. Destroy its forward beam cannons, before they notice the Philadelphia!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Sumter3minW

$Team: -1
$MessageNew:  XSTR("Sumter here. We are 4000 meters from the node. ETA 3 minutes.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Sumter30secW

$Team: -1
$MessageNew:  XSTR("1000 meters to go. Thirty seconds remaining!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Sumterout

$Team: -1
$MessageNew:  XSTR("This is Sumter. Jumping out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Sumterdown

$Team: -1
$MessageNew:  XSTR("We've lost the Sumter, repeat we have lost the Sumter!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Repulsein

$Team: -1
$MessageNew:  XSTR("Incoming jump signature. The Repulse is jumping in!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: BOSCHspeech

$Team: -1
$MessageNew:  XSTR("This is Admiral Bosch of the Neo-Terran Front. You will surrender your vessel, or you will be destroyed!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: PHILspeech

$Team: -1
$MessageNew:  XSTR("Philadelphia to Bosch! We will not surrender, we will go through you, if we have no other options. Philadelphia out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: LorenzotoCMD

$Team: -1
$MessageNew:  XSTR("Command, the Repulse is blocking the node. The Philadelphia cannot jump!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: CMDtoRepulse

$Team: -1
$MessageNew:  XSTR("Do not engage the Repulse, I repeat, do not engage the repulse!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: 2000metersfromR

$Team: -1
$MessageNew:  XSTR("Philadelphia here. Setting a collision course with the Repulse. If we're going down, we're taking this rebellion with us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: CMDtoPhil

$Team: -1
$MessageNew:  XSTR("The Repulse is powering up beam cannons. Watch out, Philadelphia!!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDwithACT

$Team: -1
$MessageNew:  XSTR("Incoming jump signature! The Actium is jumping in!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: ActiumtoCommand

$Team: -1
$MessageNew:  XSTR("This is the GTCv Actium, allied forces do not fire. We are engaging the Repulse!!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: CMDIffchange

$Team: -1
$MessageNew:  XSTR("The Actium has destroyed the weapons systems of the Repulse. Changing IFF to friendly. Nice work, Actium", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: BOSCHout

$Team: -1
$MessageNew:  XSTR("This is pointless. I have more pressing matters to attend to. You've won the battle, but I will win the war. Bosch out", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: CommandaftBOSCH

$Team: -1
$MessageNew:  XSTR("The Repulse has jumped! Philadelphia, you are clear to go!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDtoactium

$Team: -1
$MessageNew:  XSTR("Actium, you do realize, that you'll be court-martialed for that. You won't be executed, but none of you will see space again.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: ActiumtoCMD

$Team: -1
$MessageNew:  XSTR("Oh, we understand. Let's discuss it when you take us in. Helm, set course for the Rim. Actium out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Philadelphiaout

$Team: -1
$MessageNew:  XSTR("This is Philadelphia, now jumping to Sirius. All fighter wings, proceed to the node and jump out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Coxout

$Team: -1
$MessageNew:  XSTR("The Cox is going down, stay away from the blast!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 29 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 3.298670 0.104720 4.660030
+Scale: 2.000000
$Starbitmap: neb14
+Angles: 2.164210 0.610865 5.585050
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 1.000000 2.100000 2.190000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 5.910000 2.740000 0.470000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 5.310000 3.460000 0.870000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 2.830000 2.500000 3.840000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 1.090000 2.930000 1.230000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 6.170000 5.520000 4.470000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 4.890000 4.620000 2.290000
+ScaleX: 5.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 2.720000 4.700000 1.090000
+ScaleX: 5.000000
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+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 1.460000 4.230000 1.700000
+ScaleX: 8.000000
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$Starbitmap: neb03
+Angles: 2.290000 3.110000 0.260000
+ScaleX: 6.000000
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$Starbitmap: dneb16
+Angles: 3.850000 1.060000 6.020000
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$Starbitmap: dneb08
+Angles: 0.663225 2.775070 0.663225
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.410520 1.256640 3.036870
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 6.030000 4.150000 3.320000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.855211 0.436332 5.131260
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 3.740000 1.550000 3.540000
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$Starbitmap: neb04
+Angles: 3.480000 6.150000 4.050000
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: neb14
+Angles: 5.166170 0.052360 0.733038
+ScaleX: 7.000000
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$Starbitmap: neb03
+Angles: 6.056290 5.829390 4.625120
+ScaleX: 2.000000
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$Starbitmap: neb04
+Angles: 5.560000 4.680000 0.980000
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$Starbitmap: neb16
+Angles: 0.349066 4.625120 0.052360
+ScaleX: 7.000000
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$Starbitmap: neb12
+Angles: 3.246310 1.850050 5.846850
+ScaleX: 6.000000
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$Starbitmap: neb07
+Angles: 0.650000 1.660000 0.010000
+ScaleX: 9.000000
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$Starbitmap: neb17
+Angles: 0.000000 5.637410 2.443460
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$Starbitmap: dneb05
+Angles: 3.193950 6.178460 0.436332
+ScaleX: 5.000000
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$Starbitmap: neb10
+Angles: 4.014250 2.007130 5.794490
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$Starbitmap: dneb13
+Angles: 2.111850 4.153880 5.427970
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$Starbitmap: planetg
+Angles: 3.351030 0.628318 5.619960
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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: None

#End

