#Mission Info

$Version: 0.10
$Name:  XSTR("Hard Rain", -1)
$Author: Stunaep
$Created: 03/14/02 at 21:26:49
$Modified: 04/24/02 at 19:38:26
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The NTF conducts a surprise assault at the Philadelphia who is being repaired at the Macross station.

Version 1.09 by Stunaep
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 2004.591431, -3412.245605
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$r Red $r Alert! All stations, man your posts! The NTF has penetrated the perimeter defences of the Macross Installation and is heading towards the $f Philadelphia. The assault is led by the $r NTD $r Lupin $b Alpha and $b Beta wings, you will be scrambled immediately to assist the Philadelphia.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2004.591431, -3412.245605
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 620.339722, -14.005741, 418.096069
$label: Philadelphia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1579.209106, 0.000051, 341.251709
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: -725.543701, 0.000333, 227.828537
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You are to defend the Philadelphia from incoming enemy attacks, and escort Beta wing as they approach their primary target, the $r NTD $r Lupin,  Zeta wing is at your disposal, call them in if you are under pressure. Remember that the only allied ships remaining in the Regulus system are the $f Philadelphia and the $f GTCv $f Sumter. Now scramble to your fighters!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2004.591431, -3412.245605
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 620.339722, -14.005741, 418.096069
$label: Philadelphia
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1579.209106, 0.000051, 341.251709
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: -725.543701, 0.000333, 227.828537
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 319.807953, -0.000412, -917.058594
$label: NTD Lupin
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: NTD Orion

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Myrmidon"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	8
	"Morning Star"	8
	"Prometheus R"	16
	"Lamprey"	8
	"Rockeye"	300
	"Tempest"	1000
	"Hornet"	1060
	"Harpoon"	428
	"Stiletto II"	150
	"Infyrno"	100
	"Cyclops"	50
	"Cyclops#short"	48
	"EMP Adv."	500
)

#Objects		;! 63 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -870.270508, -0.000058, 565.127136
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "locked" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -806.052185, 0.000107, 479.397125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 1

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -927.512146, 0.000095, 479.397308
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -868.158997, 0.000083, 361.776794
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #4
$Class: GTB Medusa
$Team: Friendly
$Location: -1307.223511, 0.000082, 628.166260
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 2		;! Object #5
$Class: GTB Medusa
$Team: Friendly
$Location: -1409.276489, -0.000013, 565.126892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 3		;! Object #6
$Class: GTB Medusa
$Team: Friendly
$Location: -1175.953003, 0.000042, 479.397247
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 4		;! Object #7
$Class: GTB Medusa
$Team: Friendly
$Location: -1325.769409, 0.000027, 419.894043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Philadelphia		;! Object #8
$Class: GTD Hecate
$Team: Friendly
$Location: 178.801331, 0.000049, 540.337097
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Primary Banks: ( "BGreen" )
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 480 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTI Macross Installation		;! Object #9
$Class: GTI Arcadia
$Team: Friendly
$Location: 1878.831543, -1535.101929, 1633.414917
$Orientation:
	0.928788, -0.048168, 0.367469,
	0.008557, 0.994041, 0.108673,
	-0.370513, -0.097790, 0.923665
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NTD Lupin		;! Object #10
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: -5725.735840, 294.053467, 2767.095459
$Orientation:
	-0.478727, 0.000000, -0.877964,
	0.000000, 1.000000, 0.000000,
	0.877964, 0.000000, -0.478727
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Lupin path" 50 ) ( ai-chase "Philadelphia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "TerSlash" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "TerSlash" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: TAC 1 11		;! Object #11
$Class: TAC 1
$Team: Friendly
$Location: 1579.615967, -0.000150, -826.358948
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warp engine parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 12		;! Object #12
$Class: TAC 1
$Team: Friendly
$Location: 1135.547729, -0.000133, -1255.335327
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warp engine parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 13		;! Object #13
$Class: TAC 1
$Team: Friendly
$Location: 2140.981445, -0.000055, -94.635399
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warp engine parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 14		;! Object #14
$Class: TAC 1
$Team: Friendly
$Location: 1682.839966, -0.000148, 298.603241
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warp engine parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 15		;! Object #15
$Class: TAC 1
$Team: Friendly
$Location: 1033.086060, -0.000206, 112.536476
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Beam Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 16		;! Object #16
$Class: TAC 1
$Team: Friendly
$Location: 1388.520874, 98.715889, -1233.545410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Beam Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 17		;! Object #17
$Class: TAC 1
$Team: Friendly
$Location: 1868.703003, 265.237457, -683.452881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Beam Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 18		;! Object #18
$Class: TAC 1
$Team: Friendly
$Location: 1971.926514, 490.144897, -73.992416
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Beam Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 19		;! Object #19
$Class: TAC 1
$Team: Friendly
$Location: 1727.394897, -274.600708, 404.454590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 20		;! Object #20
$Class: TAC 1
$Team: Friendly
$Location: 1232.642578, 155.002716, 246.486786
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 21		;! Object #21
$Class: TAC 1
$Team: Friendly
$Location: 900.382629, -131.968643, -82.620789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 22		;! Object #22
$Class: TAC 1
$Team: Friendly
$Location: 523.253418, 176.555435, -1384.167236
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 23		;! Object #23
$Class: TAC 1
$Team: Friendly
$Location: 383.746918, -0.000138, -1253.326050
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 24		;! Object #24
$Class: TAC 1
$Team: Friendly
$Location: 866.275574, -88.039284, -1392.085815
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Empty", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Libra 1		;! Object #25
$Class: GTB Ursa
$Team: Hostile
$Location: -5056.554688, -0.003910, 1767.887207
$Orientation:
	-0.681056, 0.000000, -0.732231,
	0.000000, 1.000000, 0.000000,
	0.732231, 0.000000, -0.681056
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 2		;! Object #26
$Class: GTB Ursa
$Team: Hostile
$Location: -5108.164551, -0.003739, 1849.986572
$Orientation:
	-0.681056, 0.000000, -0.732231,
	0.000000, 1.000000, 0.000000,
	0.732231, 0.000000, -0.681056
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 3		;! Object #27
$Class: GTB Ursa
$Team: Hostile
$Location: -5162.189941, -0.003905, 1792.232910
$Orientation:
	-0.681056, 0.000000, -0.732231,
	0.000000, 1.000000, 0.000000,
	0.732231, 0.000000, -0.681056
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #28
$Class: GTB Medusa
$Team: Hostile
$Location: -5146.647949, -0.003810, 1404.360596
$Orientation:
	-0.965979, 0.000000, -0.258620,
	0.000000, 1.000000, 0.000000,
	0.258620, 0.000000, -0.965979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #29
$Class: GTB Medusa
$Team: Hostile
$Location: -5085.355957, -0.003803, 1351.274658
$Orientation:
	-0.965979, 0.000000, -0.258619,
	0.000000, 1.000000, 0.000000,
	0.258619, 0.000000, -0.965979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #30
$Class: GTB Medusa
$Team: Hostile
$Location: -5079.125000, -0.003913, 1438.249268
$Orientation:
	-0.965979, 0.000000, -0.258619,
	0.000000, 1.000000, 0.000000,
	0.258619, 0.000000, -0.965979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #31
$Class: GTB Medusa
$Team: Hostile
$Location: -5047.704590, -0.003922, 1398.057129
$Orientation:
	-0.965979, 0.000000, -0.258619,
	0.000000, 1.000000, 0.000000,
	0.258619, 0.000000, -0.965979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #32
$Class: GTF Hercules
$Team: Hostile
$Location: -4961.021484, 190.894943, 1520.685059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #33
$Class: GTF Hercules
$Team: Hostile
$Location: -4981.674805, 190.895065, 1565.405273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #34
$Class: GTF Hercules
$Team: Hostile
$Location: -4996.037598, 190.894943, 1524.963135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #35
$Class: GTF Hercules
$Team: Hostile
$Location: -5023.905762, 190.894974, 1553.791260
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #36
$Class: GTF Ulysses
$Team: Hostile
$Location: -4882.752441, -0.003884, 1718.070801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Leo 2		;! Object #37
$Class: GTF Ulysses
$Team: Hostile
$Location: -4893.083008, -0.003752, 1761.979248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Leo 3		;! Object #38
$Class: GTF Ulysses
$Team: Hostile
$Location: -4917.450684, -0.003840, 1711.543701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Saggitarius 1		;! Object #39
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5096.143066, -84.069565, 1122.286133
$Orientation:
	0.922267, -0.158666, -0.352489,
	0.067669, -0.831526, 0.551348,
	-0.380584, -0.532343, -0.756152
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 2		;! Object #40
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5124.937012, -102.843597, 1097.505615
$Orientation:
	0.922267, -0.158666, -0.352489,
	0.067669, -0.831526, 0.551348,
	-0.380584, -0.532343, -0.756152
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 3		;! Object #41
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5135.310059, -73.575745, 1142.919678
$Orientation:
	0.922267, -0.158666, -0.352489,
	0.067669, -0.831526, 0.551348,
	-0.380584, -0.532343, -0.756152
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 4		;! Object #42
$Class: GTF Myrmidon
$Team: Hostile
$Location: -5170.809570, -94.140221, 1116.261963
$Orientation:
	0.922267, -0.158666, -0.352489,
	0.067669, -0.831526, 0.551348,
	-0.380584, -0.532343, -0.756152
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTCv Sumter		;! Object #43
$Class: GTCv Deimos
$Team: Friendly
$Location: -7666.731934, 343.457642, 998.862976
$Orientation:
	0.834055, 0.000000, -0.551682,
	-0.001072, 0.999998, -0.001620,
	0.551681, 0.001942, 0.834053
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Corvette path" 50 ) ( ai-chase "NTD Lupin" 50 ) ( ai-chase "NTC Lanthorn" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "Philadelphia" ) 72 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "GTCv Sumter" ) 29 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Zeta 1		;! Object #44
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -938.269104, 0.000008, -29.552050
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 2		;! Object #45
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -908.667480, -0.000003, -77.721039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 3		;! Object #46
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -969.665588, -0.000013, -68.169258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 4		;! Object #47
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -919.632324, -0.000053, -189.259933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: NTC Lanthorn		;! Object #48
$Class: GTC Aeolus
$Team: Hostile
$Location: -7481.600098, 3370.699951, 932.799988
$Orientation:
	0.336086, 0.000000, 0.941831,
	-0.939852, 0.064796, 0.335380,
	-0.061027, -0.997899, 0.021777
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aeolus path" 50 ) ( ai-chase "GTCv Sumter" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 29 "GTCv Sumter" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Gemini 1		;! Object #49
$Class: GTB Medusa
$Team: Hostile
$Location: -9099.500977, 0.000516, 3064.815186
$Orientation:
	0.845718, 0.520000, 0.119842,
	-0.519744, 0.853570, -0.035874,
	-0.120948, -0.031948, 0.992146
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #50
$Class: GTB Medusa
$Team: Hostile
$Location: -9129.431641, -14.808865, 3146.114014
$Orientation:
	0.845717, 0.520000, 0.119842,
	-0.519744, 0.853569, -0.035874,
	-0.120948, -0.031948, 0.992145
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #51
$Class: GTB Medusa
$Team: Hostile
$Location: -9162.942383, -43.871475, 2940.056152
$Orientation:
	0.845717, 0.520000, 0.119842,
	-0.519744, 0.853569, -0.035874,
	-0.120948, -0.031948, 0.992145
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 1		;! Object #52
$Class: GTF Hercules
$Team: Hostile
$Location: -8961.589844, 0.000652, 3506.252930
$Orientation:
	0.877729, -0.367764, 0.307152,
	0.066948, 0.728862, 0.681380,
	-0.474458, -0.577504, 0.664364
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #53
$Class: GTF Hercules
$Team: Hostile
$Location: -9007.022461, -49.085827, 3563.223389
$Orientation:
	0.866303, -0.393926, 0.307152,
	0.088780, 0.726526, 0.681380,
	-0.491567, -0.563012, 0.664364
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #54
$Class: GTF Hercules
$Team: Hostile
$Location: -9032.384766, 2.602623, 3510.424805
$Orientation:
	0.877729, -0.367764, 0.307152,
	0.066948, 0.728862, 0.681380,
	-0.474458, -0.577504, 0.664364
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #55
$Class: GTB Medusa
$Team: Hostile
$Location: -5406.032715, 0.000086, 1314.667114
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #56
$Class: GTB Medusa
$Team: Hostile
$Location: -5403.705078, -0.000118, 1359.630737
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #57
$Class: GTB Medusa
$Team: Hostile
$Location: -5468.512207, 0.000103, 1286.878052
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #58
$Class: GTB Medusa
$Team: Hostile
$Location: -5480.085449, 0.000021, 1375.797363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 1		;! Object #59
$Class: GTF Loki
$Team: Hostile
$Location: -5580.092773, 0.000108, 880.304382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aquarius 2		;! Object #60
$Class: GTF Loki
$Team: Hostile
$Location: -5597.917969, -0.000021, 914.155029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aquarius 3		;! Object #61
$Class: GTF Loki
$Team: Hostile
$Location: -5631.285156, -0.000043, 878.643982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aquarius 4		;! Object #62
$Class: GTF Loki
$Team: Hostile
$Location: -5649.083008, 0.000026, 920.068787
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "NTD Lupin" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Libra
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 17

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 32 "Libra" ) 
   ( has-arrived-delay 22 "GTCv Sumter" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) ( ai-chase "GTCv Sumter" 45 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 11

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 14

$Name: Leo
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 14 "Cancer" ) 
   ( has-arrived-delay 6 "NTC Lanthorn" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 8

$Name: Saggitarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 41 "NTC Lanthorn" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
)
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 17

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Philadelphia" 50 ) )
+Flags:( "reinforcement" )

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 45 "GTCv Sumter" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "GTI Macross Installation" 50 ) ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 12

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 8

$Name: Taurus
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 16

$Name: Aquarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 71 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

#Events		;! 44 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------Beamfrees----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( beam-free-all "NTD Lupin" ) 
)
+Name: LupinBF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 32 ) 
   ( beam-free-all "Philadelphia" ) 
)
+Name: PhiladelphiaBF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTCv Sumter" ) 
   ( beam-free-all "GTCv Sumter" ) 
)
+Name: SumterBF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Lanthorn" ) 
   ( beam-free-all "NTC Lanthorn" ) 
)
+Name: LanthornBF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------Messages-----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Command1Fighters" 
      0 
      "#Command" 
      "High" 
      "Command2Phil" 
      6000 
      "Philadelphia" 
      "High" 
      "Phil2Command." 
      3000 
      "#Command" 
      "High" 
      "Command3toFighters" 
      6000 
   )
)
+Name: Begin1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "LupinBF" 13 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command10Beams" 
   )
)
+Name: Begin2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTCv Sumter" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Command4defect" 
      0 
      "GTCv Sumter" 
      "High" 
      "Sumterin" 
      6000 
   )
)
+Name: Sumterinbound
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Lanthorn" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command5incoming" 
   )
)
+Name: Lanthorninbound
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Philadelphia" ) 64 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command6rein." 
   )
)
+Name: Reinforcements
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTD Lupin" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command7Lupinat50" 
   )
)
+Name: Lupinat50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTD Lupin" ) 30 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command8Lupinat30" 
   )
)
+Name: Lupinat30
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTD Lupin" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command9Lupin0" 
   )
)
+Name: Lupindown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 240 ) 
   ( send-message 
      "Philadelphia" 
      "High" 
      "Philadelphia1drives" 
   )
)
+Name: Philadelphiadrives1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 440 ) 
   ( send-message 
      "Philadelphia" 
      "High" 
      "Philadelphia2drives" 
   )
)
+Name: Phil1minute
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 470 ) 
   ( send-message 
      "Philadelphia" 
      "High" 
      "Philadelphia4out" 
   )
)
+Name: Philout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Philadelphia" ) 50 ) 
   ( send-message 
      "Philadelphia" 
      "High" 
      "Philadelphia4out" 
   )
)
+Name: Phil50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Philadelphia" ) 30 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Philadelphia4at30" 
   )
)
+Name: Phil30
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Philadelphia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command11Phildown" 
   )
)
+Name: Phil0
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTC Lanthorn" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lanthornat50" 
   )
)
+Name: Lanthorn50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTC Lanthorn" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lanthornat0" 
   )
)
+Name: Lanthorn0
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Sumter" ) 50 ) 
   ( send-message 
      "GTCv Sumter" 
      "High" 
      "Sumter50" 
   )
)
+Name: Sumterat50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Sumter" ) 29 ) 
   ( send-message 
      "GTCv Sumter" 
      "High" 
      "Sumterout" 
   )
)
+Name: Sumterout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commandbob" 
   )
)
+Name: Bobmers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Commandbob" 
   )
)
+Name: Bombers2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Libra" 
      "Virgo" 
      "Gemini" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Commandbob2" 
   )
)
+Name: Bombers3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------Directives-----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Philadelphia" ) 
   ( do-nothing ) 
)
+Name: Destroy0
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Philadelphia", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTD Lupin" ) 
   ( do-nothing ) 
)
+Name: Destroy8
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lupin", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: Destroy5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------Miscellanious-------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "Philadelphia" ) 
   ( red-alert ) 
)
+Name: Red Alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 67 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 48 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: invulnerable2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 1" ) 54 ) 
   ( ship-invulnerable "Beta 1" ) 
)
+Name: invulnerable3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zeta 2" ) 41 ) 
   ( ship-invulnerable "Zeta 2" ) 
)
+Name: Invulnerable4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Philadelphia" ) 45 ) 
   ( repair-subsystem 
      "Philadelphia" 
      "Hull" 
      1 
   )
)
+Name: Restorehull
+Repeat Count: 99999999
+Interval: 30
+Score: -1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Evacuate
$MessageNew:  XSTR("Protect the Philadelphia", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Philadelphia" ) 
   ( not 
      ( is-destroyed-delay 0 "Philadelphia" ) 
   )
)
+Score: 500

$Type: Secondary
+Name: DestroyRepulse
$MessageNew:  XSTR("Destroy the NTD Lupin", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "NTD Lupin" ) 
+No music

$Type: Bonus
+Name: Bonus1
$MessageNew:  XSTR("Destroy all fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Cancer" 
   "Leo" 
   "Saggitarius" 
   "Aries" 
)
+No music
+Score: 250

$Type: Bonus
+Name: Bonus2
$MessageNew:  XSTR("Destroy all bombers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Libra" 
   "Virgo" 
   "Gemini" 
)
+No music
+Score: 500

#Waypoints		;! 3 lists total

$Name: Lupin path
$List: (		;! 4 points in list
	( -4907.178223, -0.000889, 2591.141357 )
	( -3470.354736, -0.001118, 1411.372192 )
	( -3338.002930, -313.937836, -2247.144043 )
	( 1188.731445, -274.946411, -5444.645020 )
)

$Name: Corvette path
$List: (		;! 7 points in list
	( -7010.765625, 434.797974, 1386.316162 )
	( -6826.522461, 488.538696, 1894.167847 )
	( -5773.553711, 402.840881, 1525.771729 )
	( -4963.766113, 718.097900, 3325.267578 )
	( -3477.362305, 970.309387, 1483.016357 )
	( -2780.588379, 559.675415, -1442.285034 )
	( 926.177551, 313.169800, -3236.876709 )
)

$Name: Aeolus path
$List: (		;! 4 points in list
	( -6885.711426, 0.001123, 3347.114990 )
	( -5049.747559, -747.076965, 2556.476563 )
	( -4315.177734, 0.001080, 182.561661 )
	( -3822.623047, 843.873352, -2091.919434 )
)

#Messages		;! 231 total


$Name: Command1Fighters

$Team: -1
$MessageNew:  XSTR("The Lupin is closing in. A wing of fighters and a wing of bombers are inbound. Intercept and destroy.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Command2Phil

$Team: -1
$MessageNew:  XSTR("Philadelphia, what's your status, over.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Phil2Command.

$Team: -1
$MessageNew:  XSTR("All systems are online. Engine power at maximum. It'll take time to charge the subspace drives though. We'll be ready in approximately 8 minutes.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Command3toFighters

$Team: -1
$MessageNew:  XSTR("Roger, Philadelphia. Beta, you may start your attack run.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Command4defect

$Team: -1
$MessageNew:  XSTR("The only other allied warship in this system, the GTCv Sumter has been rerouted to your immediate location. The vessel should be exiting subspace momentarily", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Command5incoming

$Team: -1
$MessageNew:  XSTR("An Aeolus class cruiser, the NTC Lanthorn has been vectored to your immediate vicinity. Beta, your orders are to destroy the Lanthorn.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Command6rein.

$Team: -1
$MessageNew:  XSTR("Alpha 1, please be notified, that Zeta wing is standing by to assist. Call them in, when you feel fitted.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Command7Lupinat50

$Team: -1
$MessageNew:  XSTR("The hull integrity of the NTD Lupin has now fallen to 50 percent. Keep at it, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Command8Lupinat30

$Team: -1
$MessageNew:  XSTR("The hull integrity of the Lupin has now fallen below critical. Finish her off, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Command9Lupin0

$Team: -1
$MessageNew:  XSTR("The Lupin is going down. Excellent work, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Philadelphia1drives

$Team: -1
$MessageNew:  XSTR("Our jump drives are at 50 percent power. Four more minutes", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Philadelphia2drives

$Team: -1
$MessageNew:  XSTR("Our jump drives are now at 90 percent recharged. Sealing hangar bays and preparing to jump.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Philadelphia3drives

$Team: -1
$MessageNew:  XSTR("Philadelphia here. Jump drives powered up. Engaging. Alpha, your nav computer has been programmed with the proper coordinates, you will reinforce our position at the Regulus jump node!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Philadelphia4out

$Team: -1
$MessageNew:  XSTR("Philadelphia here. Our hull integrity has fallen to 50 percent. Protect us from those bombers!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Command10Beams

$Team: -1
$MessageNew:  XSTR("Alpha, take out the beam turrets of the Lupin, if you get the opportunity!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Philadelphia4at30

$Team: -1
$MessageNew:  XSTR("This is the Philadelphia. We can't take much more pounding, get us cover, NOW!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Command11Phildown

$Team: -1
$MessageNew:  XSTR("The Philadelphia has been destroyed, repeat the Philadelphia has been destroyed. Aborting mission, pilots jump out now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Lanthornat50

$Team: -1
$MessageNew:  XSTR("The hull integrity of the Lanthorn now is below 50 percent.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Lanthornat0

$Team: -1
$MessageNew:  XSTR("The Lanthorn has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Sumterin

$Team: -1
$MessageNew:  XSTR("This is the GTCv Sumter. We have arrived at the designated coordinates. Engaging enemy vessels.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: Sumter50

$Team: -1
$MessageNew:  XSTR("This is the GTCv Sumter. We have taken damage. If we do not get additional fighter cover pronto, we will be forced to evacuate.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: Sumterout

$Team: -1
$MessageNew:  XSTR("This is the GTCv Sumter. We have sustained critical damage. Now evacuating. We'll meet you at the Regulus jump node!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: Commandbob

$Team: -1
$MessageNew:  XSTR("Incoming bombers. Alpha, intercept and destroy!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: Commandbob2

$Team: -1
$MessageNew:  XSTR("All bombers have been eliminated. Concentrate your firepower on enemy capital ships!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 1 total

$Name: Zeta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 6
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 30 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 3.298670 0.104720 4.660030
+Scale: 1.000000
$Starbitmap: neb14
+Angles: 2.164210 0.610865 5.585050
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 1.000000 2.100000 2.190000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 5.910000 2.740000 0.470000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 5.310000 3.460000 0.870000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 2.830000 2.500000 3.840000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 1.090000 2.930000 1.230000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 6.170000 5.520000 4.470000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 4.890000 4.620000 2.290000
+ScaleX: 5.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 2.720000 4.700000 1.090000
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: neb09
+Angles: 1.460000 4.230000 1.700000
+ScaleX: 8.000000
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$Starbitmap: neb03
+Angles: 2.290000 3.110000 0.260000
+ScaleX: 6.000000
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$Starbitmap: dneb16
+Angles: 3.850000 1.060000 6.020000
+ScaleX: 2.000000
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$Starbitmap: dneb08
+Angles: 0.663225 2.775070 0.663225
+ScaleX: 6.000000
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$Starbitmap: neb11
+Angles: 5.410520 1.256640 3.036870
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$Starbitmap: neb07
+Angles: 6.030000 4.150000 3.320000
+ScaleX: 3.000000
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$Starbitmap: dneb06
+Angles: 0.855211 0.436332 5.131260
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: dneb06
+Angles: 3.740000 1.550000 3.540000
+ScaleX: 8.000000
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$Starbitmap: neb04
+Angles: 3.480000 6.150000 4.050000
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: neb14
+Angles: 5.166170 0.052360 0.733038
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
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$Starbitmap: neb03
+Angles: 6.056290 5.829390 4.625120
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: neb04
+Angles: 5.560000 4.680000 0.980000
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: neb16
+Angles: 0.349066 4.625120 0.052360
+ScaleX: 7.000000
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$Starbitmap: neb12
+Angles: 3.246310 1.850050 5.846850
+ScaleX: 6.000000
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$Starbitmap: neb07
+Angles: 0.650000 1.660000 0.010000
+ScaleX: 9.000000
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$Starbitmap: neb17
+Angles: 0.000000 5.637410 2.443460
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$Starbitmap: dneb05
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$Starbitmap: neb10
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$Starbitmap: dneb13
+Angles: 2.111850 4.153880 5.427970
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$Starbitmap: planetg
+Angles: 3.351030 0.628318 5.619960
+ScaleX: 0.500000
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$Starbitmap: planetf
+Angles: 0.244346 0.558505 1.343900
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#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief5

#End

