#Mission Info

$Version: 0.10
$Name:  XSTR("And of grim deeds to come...", -1)
$Author: Stunaep
$Created: 02/21/02 at 22:25:37
$Modified: 04/24/02 at 19:40:01
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Admiral Bosch's flagship the NTD Repulse is docked for repairs in an asteroid belt in Regulus. Alpha wing is sent in to assist the Philadelphia in taking down Bosch, and ending the rebellion once and for all!

Version 1.18", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 1569.188354, 2605.200684, -2327.561279
+Viewer orient:
	0.879563, -0.000002, -0.475783,
	0.473046, -0.107096, 0.874504,
	-0.050956, -0.994249, -0.094197

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Today at 1400 hours the $f GTD $f Philadelphia, entered the Regulus system, as the last of the $f 9th $f fleet. Since our initial encounter with the forces of the $h Neo-Terran $h Front, over thirty of our warship have defected to the rebellion., the latest being the $b GTD $b Acronox, the $b GTCv $b Jamestown and $b GTCv $b St. $b Petersburg . All three were from the 9th fleet.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 632.852234, 2605.004150, -1366.579834
$camera_orient:
	-0.696402, -0.000001, -0.717652,
	0.713524, -0.107096, -0.692397,
	-0.076857, -0.994249, 0.074583
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 1081.989136, -278.755676, -465.392029
$label: Neo-Terran Front
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -70.427162, -278.755035, -1599.017334
$label: Galactic Terran-Vasudan Alliance
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Intelligence has confirmed that the rebellion is led by $r Admiral $r Aken $r H. 
$r Bosch, former leader of the GTVA 6th fleet. From the data we have gathered it seems, that since we are still in the relatively early stage of a rebellion, that the $r NTF could be crushed by simply eliminating the Rebel leader, Bosch. However, his whereabouts are well concealed, so finding his flagship the $h NTD $h Repulse would appear impossible.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1569.188354, 2605.200684, -2327.561279
$camera_orient:
	0.879562, -0.000001, -0.475784,
	0.473047, -0.107096, 0.874503,
	-0.050956, -0.994249, -0.094197
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 1081.989136, -278.755676, -465.392029
$label: Neo-Terran Front
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -70.427162, -278.755035, -1599.017334
$label: Galactic Terran-Vasudan Alliance
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 1902.939453, -84.626343, -1912.882202
$label: NTD Repulse
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTI Ganymede
$pos: 2060.021484, -0.000451, -1888.220337
$label: NTI Ganymede
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("However, we've made a breakthrough. A shipyard in the $b Regulus $b Asteroid $b Belt was recently raided by NTF forces. All cargo was destroyed, but the dock itself was left intact. Since the Repulse was heavily damaged in the confrontation at the Regulus-Polaris jump node, we believe, that Bosch will most likely use this far-out shipyard, to complete repairs on his warship. Located in an asteroid belt, the ships in the shipyard are hard to detect on sensors, which would make it the perfect place for Bosch to hide. We are placing our bets on this.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1569.188354, 2605.200684, -2327.561279
$camera_orient:
	0.879562, -0.000001, -0.475784,
	0.473047, -0.107096, 0.874503,
	-0.050956, -0.994249, -0.094197
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 1081.989136, -278.755676, -465.392029
$label: Neo-Terran Front
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -70.427162, -278.755035, -1599.017334
$label: Galactic Terran-Vasudan Alliance
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 1018.460083, -84.626411, -2669.471680
$label: NTD Repulse
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 1382.427856, -0.000524, -2202.860840
$label: NTI Ganymede
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Here's the game plan: $f Alpha wing along with $f Beta will jump in first, they are to clear the area of hostile fighters and bombers. We hope, that the $r Repulse will still be in dry-dock and unable to jump out. Should the Repulse be operational Beta will disable the warship to prevent it from escaping.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1569.188354, 2605.200684, -2327.561279
$camera_orient:
	0.879562, -0.000001, -0.475784,
	0.473047, -0.107096, 0.874503,
	-0.050956, -0.994249, -0.094197
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 1081.989136, -278.755676, -465.392029
$label: Neo-Terran Front
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -70.427162, -278.755035, -1599.017334
$label: Galactic Terran-Vasudan Alliance
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 1018.460083, -84.626411, -2669.471680
$label: NTD Repulse
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 1382.427856, -0.000524, -2202.860840
$label: NTI Ganymede
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the fighters/bombers have been wiped out, the $f Philadelphia will jump in to handle the Repulse. For fire support a Leviathan class cruiser, the $f GTC $f Cyrus will also be available to assist. Your objective will then be to protect the Philadelphia and Cyrus from enemy attacks.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1569.188354, 2605.200684, -2327.561279
$camera_orient:
	0.879562, -0.000001, -0.475784,
	0.473047, -0.107096, 0.874503,
	-0.050956, -0.994249, -0.094197
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 1081.989136, -278.755676, -465.392029
$label: Neo-Terran Front
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -70.427162, -278.755035, -1599.017334
$label: Galactic Terran-Vasudan Alliance
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 1018.460083, -84.626411, -2669.471680
$label: NTD Repulse
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: 1382.427856, -0.000524, -2202.860840
$label: NTI Ganymede
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( and 
   ( not 
      ( is-event-true-delay "Repulsejump" 0 ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Philadelphia" ) 
   )
)
$Multi text
    XSTR("You did not have orders to return to base. By deserting your unit, you have jeopardized this mission. Consider yourself grounded until you can be court-martialed, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Never leave battlefield without permission", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Philadelphia" ) 
$Multi text
    XSTR("The Philadelphia was lost in the battle. Not only have we lost the flagship of the 9th fleet, but 8000 lives, and for now, our only hope of winning this war. You will be assigned to the Pericles station in the remote Ross 128 system, as a comm officer. Most likely, you will never fly a fighter again", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If you get the chance destroy the beams of the Repulse before the Philadelphia arrives. Do not fly closer to the Actium than 1500 meters, the AAA can hurt you a lot!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Cyrus" ) 
$Multi text
    XSTR("Unfortunately the Cyrus was lost today. In this theatre of operations we can afford very few losses. Every ship we lose, means another victory for the NTF. Remember, we are facing the biggest crisis in the history of the GTVA, since the Great War.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Order your wingmen to attack the Hellheim if necessary, but don't forget your primary objectives!", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "NTCv Actium" ) 
$Multi text
    XSTR("The Actium jumped out before our capital ships were able to destroy the corvette. With the Neo-Terran Fleet growing larger every day, we must do everything in our power to destroy any NTF ships possible. There was, however, nothing you could have done to prevent this outcome!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "NTC Helheim" ) 
)
$Multi text
    XSTR("Also, the Hellheim was not destroyed today. We have just gotten a report of the same warship we encountered here today decimating a civilian convoy near Regulus 8, before being destroyed by the pilots of the 9th fleet. This does not bode well", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You can order your wingmen to attack the Hellheim, protecting the Cyrus will also give you more firepower.", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "NTD Repulse" ) 
$Multi text
    XSTR("This mission has gone worse than expected - The NTD Repulse managed to escape our surprise assault by taking an awful risk. Admiral Bosch ordered a self destruct of the docking rings surrounding the warship, when allied victory seemed imminent. The warship probably sustained severe damage, by the disruption of the repair tunnels, let alone the damage done by the explosion. If we manage to locate Bosch, before he has time to re-repair his vessel, we may yet prove victorious.

As of this moment the Philadelphia will make preparations for the remnants of the 9th fleet to evacuate to Sirius. We have lost over 15 ships, as either a result of treachery, or misfortune. The Philadelphia will be docked to the only outpost in Deneb still held by the GTVA - The Macross Installation for final repairs before shipping out.

Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to prevent Bosch from escaping", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTC Helheim" ) 
$Multi text
    XSTR("You destroyed the Hellheim, which has proven to be a small, but worthy victory. It appears that 4 hours after our surprise assault a civilian convoy, near Regulus 8 was hit by a small NTF assault force. The force consisted of only bombers with fighter escort, no cruisers were present. Allied fighters destroyed the NTF raiders with ease. However, we have reason to believe, that the raiders were supposed to be reinforced by the Hellheim. You might have saved more lives, than you believed", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTCv Deimos
$Alt: NTFr Chronos

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Myrmidon"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	8
	"Morning Star"	8
	"Prometheus R"	44
	"Lamprey"	16
	"Rockeye"	320
	"Tempest"	1640
	"Hornet"	560
	"Tornado"	16
	"Harpoon"	400
	"TAG-B"	500
	"Stiletto II"	20
	"Infyrno"	100
	"Cyclops"	524
	"EMP Adv."	500
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1057.461914, -0.000080, -742.884460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NTI Ganymede 1		;! Object #1
$Class: GTI Ganymede
$Team: Hostile
$Location: 1156.302246, -0.000768, -1493.048096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: NTI Ganymede 2		;! Object #2
$Class: GTI Ganymede
$Team: Hostile
$Location: 1102.922852, -0.000473, -2414.724365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: NTD Repulse		;! Object #3
$Class: GTD Orion
$Team: Hostile
$Location: 1131.610107, -84.626366, -2061.855713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 57
+Subsystem: turret02a
$Damage: 33
+Subsystem: turret03a
$Damage: 8
+Subsystem: turret04a
$Damage: 32
+Subsystem: turret05a
$Damage: 47
+Subsystem: turret06
$Damage: 1
+Subsystem: turret07
$Damage: 75
+Subsystem: turret08
$Damage: 22
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret09
$Damage: 33
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret10
$Damage: 67
+Subsystem: turret11
$Damage: 11
+Primary Banks: ( "TerSlash" )
+Subsystem: turret12
$Damage: 24
+Subsystem: turret13
$Damage: 23
+Subsystem: turret14
$Damage: 32
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret15
$Damage: 42
+Subsystem: turret16
+Subsystem: radardish02
$Damage: 12
+Subsystem: radardish03
$Damage: 3
+Subsystem: communication
$Damage: 22
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Alpha 2		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1044.590576, -0.000085, -708.797974
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1082.071411, 0.000024, -750.126587
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1075.223389, 0.000031, -712.301575
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #7
$Class: GTB Zeus
$Team: Friendly
$Location: -998.845581, 0.000107, -611.360291
$Orientation:
	0.238148, -0.942224, -0.235588,
	0.734357, 0.333435, -0.591221,
	0.635615, -0.032208, 0.771334
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTB Zeus
$Team: Friendly
$Location: -1026.689819, 47.819298, -618.976013
$Orientation:
	0.238147, -0.942223, -0.235588,
	0.734356, 0.333435, -0.591221,
	0.635615, -0.032208, 0.771334
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #9
$Class: GTB Zeus
$Team: Friendly
$Location: -982.864868, 12.500091, -584.460815
$Orientation:
	0.238147, -0.942223, -0.235588,
	0.734356, 0.333435, -0.591221,
	0.635615, -0.032208, 0.771334
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #10
$Class: GTB Zeus
$Team: Friendly
$Location: -990.739258, 46.666512, -574.973206
$Orientation:
	0.238147, -0.942223, -0.235588,
	0.734356, 0.333435, -0.591221,
	0.635615, -0.032208, 0.771334
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 1		;! Object #11
$Class: GTF Hercules
$Team: Hostile
$Location: 799.516663, 0.000016, -2203.320068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: 762.246338, 0.000008, -2179.536865
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 810.562012, -0.000118, -2153.506836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 4		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: 850.042358, -0.000119, -2202.876465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #15
$Class: GTF Myrmidon
$Team: Hostile
$Location: 823.750549, 0.000064, -1909.749512
$Orientation:
	0.825447, 0.426782, -0.369451,
	-0.254733, 0.865700, 0.430901,
	0.503735, -0.261575, 0.823305
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #16
$Class: GTF Myrmidon
$Team: Hostile
$Location: 823.344788, -27.894398, -1853.947754
$Orientation:
	0.825447, 0.426782, -0.369451,
	-0.254733, 0.865700, 0.430901,
	0.503735, -0.261574, 0.823305
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #17
$Class: GTF Myrmidon
$Team: Hostile
$Location: 772.135864, -36.340744, -1867.251221
$Orientation:
	0.825447, 0.426782, -0.369451,
	-0.254733, 0.865700, 0.430901,
	0.503735, -0.261574, 0.823305
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #18
$Class: GTF Myrmidon
$Team: Hostile
$Location: 785.650391, -3.765891, -1924.707031
$Orientation:
	0.825447, 0.426782, -0.369451,
	-0.254733, 0.865700, 0.430901,
	0.503735, -0.261574, 0.823305
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #19
$Class: GTF Myrmidon
$Team: Hostile
$Location: 744.075745, 683.097717, -1934.419922
$Orientation:
	-0.028072, -0.691598, 0.721737,
	-0.937500, 0.268749, 0.221061,
	-0.346851, -0.670423, -0.655917
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #20
$Class: GTF Myrmidon
$Team: Hostile
$Location: 723.164429, 632.021179, -1961.009277
$Orientation:
	-0.028072, -0.691598, 0.721737,
	-0.937500, 0.268749, 0.221061,
	-0.346851, -0.670423, -0.655917
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #21
$Class: GTF Myrmidon
$Team: Hostile
$Location: 733.796509, 681.995789, -1976.673584
$Orientation:
	-0.028072, -0.691598, 0.721737,
	-0.937500, 0.268749, 0.221061,
	-0.346851, -0.670423, -0.655917
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #22
$Class: GTF Myrmidon
$Team: Hostile
$Location: 748.439758, 654.562256, -1881.221680
$Orientation:
	-0.028072, -0.691598, 0.721737,
	-0.937500, 0.268749, 0.221061,
	-0.346851, -0.670423, -0.655917
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Philadelphia		;! Object #23
$Class: GTD Hecate
$Team: Friendly
$Location: -8781.457031, -0.000564, 4504.488281
$Orientation:
	-0.432395, 0.000000, -0.901684,
	0.000000, 1.000000, 0.000000,
	0.901684, 0.000000, -0.432395
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hecate intercept" 50 ) ( ai-chase "NTD Repulse" 50 ) ( ai-chase "NTCv Actium" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   6 
   "Aries" 
   "Cancer" 
   "Leo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-false-delay "Prim1" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Cyrus		;! Object #24
$Class: GTC Leviathan
$Team: Friendly
$Location: -2796.800537, 1075.465942, 3208.901367
$Orientation:
	-0.545138, -0.019904, -0.838110,
	0.030967, 0.998558, -0.043856,
	0.837775, -0.049861, -0.543735
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NTC Helheim" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Philadelphia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTCv Actium		;! Object #25
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: 2193.361328, 820.499939, -245.861908
$Orientation:
	0.350167, 0.000000, 0.936687,
	-0.107066, 0.993446, 0.040025,
	-0.930548, -0.114303, 0.347872
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deimos intercept" 50 ) ( ai-chase "Philadelphia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 28 "Philadelphia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "NTCv Actium" ) 38 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NTC Helheim		;! Object #26
$Class: GTC Aeolus
$Team: Hostile
$Location: 2408.654297, 0.000072, 37.631027
$Orientation:
	0.261165, 0.000000, 0.965294,
	0.161291, 0.985942, -0.043638,
	-0.951724, 0.167090, 0.257494
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Cyrus" 50 ) )
$Cargo 1:  XSTR("NTC Aeolus", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Aquarius 1		;! Object #27
$Class: GTF Hercules
$Team: Hostile
$Location: 1698.336914, 764.089050, -527.597839
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #28
$Class: GTF Hercules
$Team: Hostile
$Location: 1708.135864, 764.089050, -468.161499
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 3		;! Object #29
$Class: GTF Hercules
$Team: Hostile
$Location: 1686.088135, 764.089050, -601.893250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 4		;! Object #30
$Class: GTF Hercules
$Team: Hostile
$Location: 1673.839111, 764.089111, -676.188599
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: 2031.351196, 0.000275, 191.848663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Capricorn 2		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: 2057.927734, 0.000173, 135.747650
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Capricorn 3		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: 2103.966553, 0.000140, 194.306519
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Capricorn 4		;! Object #34
$Class: GTF Loki
$Team: Hostile
$Location: 2134.169189, 0.000191, 243.424744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Virgo 1		;! Object #35
$Class: GTF Myrmidon
$Team: Hostile
$Location: 332.854340, 0.000167, -1481.432007
$Orientation:
	0.211058, -0.976618, -0.040896,
	0.078713, 0.058684, -0.995169,
	0.974299, 0.206819, 0.089259
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #36
$Class: GTF Myrmidon
$Team: Hostile
$Location: 286.082245, 12.426539, -1484.398926
$Orientation:
	0.211058, -0.976618, -0.040896,
	0.078713, 0.058684, -0.995169,
	0.974299, 0.206819, 0.089259
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #37
$Class: GTF Myrmidon
$Team: Hostile
$Location: 395.050171, 42.594276, -1474.000977
$Orientation:
	0.211058, -0.976618, -0.040896,
	0.078713, 0.058684, -0.995169,
	0.974299, 0.206819, 0.089259
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #38
$Class: GTF Myrmidon
$Team: Hostile
$Location: 337.497437, 60.353783, -1477.505737
$Orientation:
	0.211058, -0.976618, -0.040896,
	0.078713, 0.058684, -0.995169,
	0.974299, 0.206819, 0.089259
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 5		;! Object #39
$Class: GTF Myrmidon
$Team: Hostile
$Location: 361.060608, 133.012360, -1471.357544
$Orientation:
	0.211058, -0.976618, -0.040896,
	0.078713, 0.058684, -0.995169,
	0.974299, 0.206819, 0.089259
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #40
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 285.440125, 0.000298, -830.258423
$Orientation:
	0.976575, -0.106728, -0.186843,
	-0.210502, -0.653881, -0.726725,
	-0.044611, 0.749032, -0.661030
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #41
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 239.766953, -6.676347, -808.379028
$Orientation:
	0.980062, -0.067590, -0.186843,
	-0.184185, -0.661776, -0.726725,
	-0.074528, 0.746649, -0.661030
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #42
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 259.488312, 60.741268, -876.112793
$Orientation:
	0.980062, -0.067590, -0.186843,
	-0.184185, -0.661776, -0.726725,
	-0.074528, 0.746649, -0.661030
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #43
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 228.417725, 36.488224, -843.426208
$Orientation:
	0.980062, -0.067590, -0.186843,
	-0.184185, -0.661776, -0.726725,
	-0.074528, 0.746649, -0.661030
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 1		;! Object #44
$Class: GTB Ursa
$Team: Hostile
$Location: 1789.508057, 673.696838, -2099.402100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #45
$Class: GTB Ursa
$Team: Hostile
$Location: 1709.592041, 673.697021, -2063.340576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #46
$Class: GTB Ursa
$Team: Hostile
$Location: 1761.074341, 673.696899, -1984.872192
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 4		;! Object #47
$Class: GTB Ursa
$Team: Hostile
$Location: 1692.287964, 673.696838, -1963.365112
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 1		;! Object #48
$Class: GTB Medusa
$Team: Hostile
$Location: -35.724934, 760.599243, -1708.868408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 2		;! Object #49
$Class: GTB Medusa
$Team: Hostile
$Location: -92.147392, 760.599304, -1623.952637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 3		;! Object #50
$Class: GTB Medusa
$Team: Hostile
$Location: -136.117416, 760.599243, -1705.171387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 4		;! Object #51
$Class: GTB Medusa
$Team: Hostile
$Location: -166.681580, 760.599243, -1651.003662
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Lambda 1		;! Object #52
$Class: GTDR Amazon Advanced
$Alt: NTFr Chronos

$Team: Hostile
$Location: 742.904175, -278.755310, -431.574677
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -0.999947, -0.010269,
	0.000000, -0.010269, 0.999947
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Chronos dock" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0

$Name: Lambda 2		;! Object #53
$Class: GTDR Amazon Advanced
$Alt: NTFr Chronos

$Team: Hostile
$Location: 632.047424, -278.755402, -500.556061
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -0.999947, -0.010269,
	0.000000, -0.010269, 0.999947
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Chronos dock:3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0

$Name: TC 2 55		;! Object #54
$Class: TC 2
$Team: Hostile
$Location: 742.683533, -290.444885, -434.197784
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Lambda 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 56		;! Object #55
$Class: TC 2
$Team: Hostile
$Location: 631.826782, -290.444977, -503.179169
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Lambda 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Aquarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Capricorn
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-guard-wing "Gemini" 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 13

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Repulse
$Arrival Cue: ( is-destroyed-delay 
   6 
   "Aquarius" 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 16

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Repulse
$Arrival Cue: ( has-arrived-delay 8 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-guard-wing "Saggitarius" 50 ) )
+Flags:( )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 42 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) ( ai-chase "Cyrus" 50 ) ( ai-warp-out 45 ) )
+Flags:( )
+Wave Delay Min: 14
+Wave Delay Max: 19

$Name: Saggitarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Repulse
$Arrival Cue: ( has-arrived-delay 7 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
)
$AI Goals: ( goals ( ai-chase "Philadelphia" 50 ) ( ai-warp-out 30 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 21

#Events		;! 49 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------Messages----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "CMDBegin" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2reply" 
      5000 
   )
)
+Name: BeginMSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( shield-quad-low "Beta 1" 50 ) 
      ( shield-quad-low "Beta 2" 50 ) 
      ( shield-quad-low "Beta 3" 50 ) 
      ( shield-quad-low "Beta 4" 50 ) 
   )
   ( send-random-message 
      "#Command" 
      "High" 
      "Betaattack" 
      "Betaattack2" 
      "Betaattack3" 
      "Betaattack4" 
   )
)
+Name: Betaunderattack
+Repeat Count: 15
+Interval: 30
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aries" 
      "Cancer" 
      "Leo" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Fightersout" 
   )
)
+Name: Firstwavedown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Philadelphia" ) 
   ( send-message 
      "Philadelphia" 
      "High" 
      "Philadelphiain" 
   )
)
+Name: TheBigPin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Newbombers" 
   )
)
+Name: BomberIn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Saggitarius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Newbombers" 
   )
)
+Name: BomberIn2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Actiumin" 
   )
)
+Name: Actiumin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Philadelphia" ) 
   ( send-message-list 
      "Philadelphia" 
      "High" 
      "PhiltoBosch" 
      0 
      "NTD Repulse" 
      "High" 
      "BoschtoPhil" 
      6000 
      "Philadelphia" 
      "High" 
      "PhiltoBosch2" 
      7500 
      "NTD Repulse" 
      "High" 
      "BoschtoPhil2" 
      4500 
   )
)
+Name: BigPBoschconv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Actiumin" 7 ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDafterBTP2" 
   )
)
+Name: Orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTCv Actium" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Actium50" 
   )
)
+Name: Actium1/2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NTCv Actium" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Actiumout" 
   )
)
+Name: Actiumrun
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTC Helheim" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hellheim50" 
   )
)
+Name: Hellheim1/2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTC Helheim" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hellheim0" 
   )
)
+Name: Hellheim0
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Philadelphia" ) 50 ) 
   ( send-message 
      "Philadelphia" 
      "High" 
      "Philadelphia50" 
   )
)
+Name: Philadelphia1/2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Philadelphia" ) 30 ) 
   ( send-message 
      "Philadelphia" 
      "High" 
      "Philadelphia30" 
   )
)
+Name: Philadelphia1/3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Philadelphia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Philadelphia0" 
   )
)
+Name: Philadelphiaout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Cyrus" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cyrus50" 
   )
)
+Name: Cyrus1/2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cyrus0" 
   )
)
+Name: Cyrusout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTD Repulse" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Repulse 50" 
   )
)
+Name: Repulse1/2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTD Repulse" ) 31 ) 
   ( send-message-list 
      "NTD Repulse" 
      "High" 
      "Repulse fun1 (BOSCH)" 
      0 
      "#Command" 
      "High" 
      "Repulse fun2 (COMMAND)" 
      6700 
   )
)
+Name: Repulseout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct 
      "NTI Ganymede 1" 
      "NTI Ganymede 2" 
   )
   ( repair-subsystem 
      "NTD Repulse" 
      "engines" 
      100 
   )
   ( ship-invulnerable "NTD Repulse" ) 
   ( add-goal 
      "NTD Repulse" 
      ( ai-warp-out 89 ) 
   )
   ( ship-invulnerable "Philadelphia" ) 
)
+Name: Repulsejump
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------Directives---------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Directive3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Directive4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Directive5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Directive6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Directive7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: Directive8
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NTD Repulse" ) 
   ( do-nothing ) 
)
+Name: Returntobase1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Returntobase2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Repulsejump" 0 ) 
      ( not 
         ( is-destroyed-delay 0 "Philadelphia" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Directive9
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Philadelphia", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------Beamfrees-----------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( beam-free-all "Philadelphia" ) 
   ( beam-free-all "NTD Repulse" ) 
   ( beam-free-all "Cyrus" ) 
   ( beam-free-all "NTC Helheim" ) 
   ( beam-free-all "NTCv Actium" ) 
)
+Name: Philadelphia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "NTD Repulse" ) 45 ) 
      ( not 
         ( has-arrived-delay 0 "Gemini" ) 
      )
   )
   ( beam-protect-ship "NTD Repulse" ) 
)
+Name: Repulsprotect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( beam-unprotect-ship "NTD Repulse" ) 
)
+Name: Repulseunprotect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------Miscellanious--------
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 67 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Invuln.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 4" ) 44 ) 
   ( ship-invulnerable "Alpha 4" ) 
)
+Name: Invuln.2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 4" ) 51 ) 
   ( ship-invulnerable "Beta 4" ) 
)
+Name: Invuln.3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTD Repulse" ) 35 ) 
   ( ship-vulnerable "Beta 4" ) 
   ( ship-vulnerable "Beta 2" ) 
)
+Name: Uninv.1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "NTD Repulse" 
      "Hull" 
      1 
   )
)
+Name: Repairhull
+Repeat Count: 100
+Interval: 25
+Team: 0

$Formula: ( when 
   ( < ( hits-left "NTD Repulse" ) 60 ) 
   ( subsys-set-random 
      "NTD Repulse" 
      100 
      100 
      "engines" 
   )
)
+Name: Reparsubsys
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "NTD Repulse" 
      1 
      29 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-undock 88 ) 
   )
)
+Name: Undock1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Lambda 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Warpout1
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( validate-goal "Sec1" ) 
   ( training-msg "Newobjectives1" ) 
   ( validate-goal "Sec2" ) 
)
+Name: Objectiveval
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cyrus" ) 
   ( validate-goal "Sec3" ) 
   ( training-msg "Newobjectives1" ) 
)
+Name: Ojectiveval2
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Prim1
$MessageNew:  XSTR("Destroy the NTD Repulse", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "NTD Repulse" ) 
   ( not 
      ( has-departed-delay 0 "NTD Repulse" ) 
   )
)

$Type: Primary
+Name: Prim2
$MessageNew:  XSTR("Protect the GTD Philadelphia", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "NTD Repulse" ) 
   ( not 
      ( is-destroyed-delay 0 "Philadelphia" ) 
   )
)
+Score: 500

$Type: Secondary
+Name: Sec1
$MessageNew:  XSTR("Destroy the NTCv Actium", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "NTCv Actium" ) 
   ( not 
      ( has-departed-delay 0 "NTCv Actium" ) 
   )
)
+Invalid
+No music

$Type: Secondary
+Name: Sec2
$MessageNew:  XSTR("Destroy the NTC Hellheim", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "NTC Helheim" ) 
+Invalid
+No music

$Type: Secondary
+Name: Sec3
$MessageNew:  XSTR("Protect the GTC Cyrus", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "NTD Repulse" ) 
   ( not 
      ( is-destroyed-delay 0 "Cyrus" ) 
   )
)
+Invalid
+Score: 150

#Waypoints		;! 4 lists total

$Name: Chronos dock
$List: (		;! 3 points in list
	( 520.292114, -83.579971, -628.691589 )
	( 495.817596, 236.842117, -1474.979858 )
	( 507.218872, 540.229370, -1964.175781 )
)

$Name: Poseidon path
$List: (		;! 3 points in list
	( 374.375305, -0.000020, -701.497864 )
	( 200.926529, 531.273743, -1600.148193 )
	( 432.092651, 866.054871, -1958.024414 )
)

$Name: Deimos intercept
$List: (		;! 4 points in list
	( 1369.131958, 786.608643, 31.014961 )
	( 506.175842, 740.864441, 1130.749634 )
	( -427.537964, 844.331238, 1266.270020 )
	( -986.023376, 791.371216, 831.072876 )
)

$Name: Hecate intercept
$List: (		;! 4 points in list
	( -1589.737793, -0.000263, 321.503937 )
	( -536.937317, -0.000337, -912.572021 )
	( 839.208923, 345.615387, -29.462967 )
	( 1466.089844, 515.529541, 779.507202 )
)

#Messages		;! 236 total


$Name: CMDBegin

$Team: -1
$MessageNew:  XSTR("Alpha, three wings of fighters are currently inbound. Intercept and destroy! Beta, your target is the Repulse!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Alpha2reply

$Team: -1
$MessageNew:  XSTR("Roger, sir! We'll take those bandits down!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Betaattack

$Team: -1
$MessageNew:  XSTR("Beta wing is under attack. Alpha, assist!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Betaattack2

$Team: -1
$MessageNew:  XSTR("Alpha, the enemy has targeted Beta wing. Assist Beta!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Betaattack3

$Team: -1
$MessageNew:  XSTR("Alpha, defend Beta from incoming hostiles!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Betaattack4

$Team: -1
$MessageNew:  XSTR("The enemy is on intercept course with Beta. Assist ASAP.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Fightersout

$Team: -1
$MessageNew:  XSTR("Enemy fighters are down. Now sending in the Philadelphia!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Philadelphiain

$Team: -1
$MessageNew:  XSTR("This is the GTD Philadelphia. We are inbound, setting course for the Repulse!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Actiumin

$Team: -1
$MessageNew:  XSTR("The NTF has sortied a corvette and a cruiser. The Actium and Hellheim are now in the area!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Newobjectives1

$Team: -1
$MessageNew:  XSTR("--------Mission objectives updated-------- 
 Press F4", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: Newbombers

$Team: -1
$MessageNew:  XSTR("A wing of bombers has arrived. They are targeting the Philadelphia!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: PhiltoBosch

$Team: -1
$MessageNew:  XSTR("This is the GTD Philadelphia, Bosch you are surrounded. You have no chance of escape. Surrender immediately!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: BoschtoPhil

$Team: -1
$MessageNew:  XSTR("You play me for a fool, Philadelphia, it is you who is surrounded. Now I suggest you withdraw your pitiful forces, this instant!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: PhiltoBosch2

$Team: -1
$MessageNew:  XSTR("There will be no such thing Bosch. This is your final warning!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: BoschtoPhil2

$Team: -1
$MessageNew:  XSTR("As you wish.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: CMDafterBTP2

$Team: -1
$MessageNew:  XSTR("Alpha, engage rebel fighters. Beta, target the Repulse!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Actium50

$Team: -1
$MessageNew:  XSTR("The hull integrity of the Actium has fallen below 50 percent. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Actiumout

$Team: -1
$MessageNew:  XSTR("The Actium has retreated!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Hellheim50

$Team: -1
$MessageNew:  XSTR("The Hellheim is now at 50 percent hull integrity!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Hellheim0

$Team: -1
$MessageNew:  XSTR("The Hellheim has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Philadelphia50

$Team: -1
$MessageNew:  XSTR("Listen pilots, our hull integrity has fallen below 50 percent. If we do not get fighter cover, then we are not going to last long!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Philadelphia30

$Team: -1
$MessageNew:  XSTR("Hull integrity has fallen below critical. This is getting rather risky here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Philadelphia0

$Team: -1
$MessageNew:  XSTR("The Philadelphia has been destroyed. Return to base pilots, we're aborting this mission!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Cyrus50

$Team: -1
$MessageNew:  XSTR("The hull integrity of the Cyrus has fallen below 50 percent. Reprioritise your objectives, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Cyrus0

$Team: -1
$MessageNew:  XSTR("The Cyrus has been destroyed! Focus on bomber intercept, pilots!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Repulse 50

$Team: -1
$MessageNew:  XSTR("The Hull integrity of the Repulse has fallen below 50 percent. Keep at it, Philadelphia!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Repulse fun1 (BOSCH)

$Team: -1
$MessageNew:  XSTR("Your plan will fail, Command, it takes more than what you've got to kill me. Execute the Self-Destruct sequence!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: Repulse fun2 (COMMAND)

$Team: -1
$MessageNew:  XSTR("Bosch has self-destructed the dry-docks, and is jumping out!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Missionover

$Team: -1
$MessageNew:  XSTR("There is nothing more for you to do here, pilots. Return to Base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 30 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 3.298670 0.104720 4.660026
+Scale: 1.000000
$Starbitmap: neb14
+Angles: 2.164207 0.610865 5.585049
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 1.000000 2.100000 2.190000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 5.910000 2.740000 0.470000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 5.310000 3.460000 0.870000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 2.830000 2.500000 3.840000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 1.090000 2.930000 1.230000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 6.170000 5.520000 4.470000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 4.890000 4.620000 2.290000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 2.720000 4.700000 1.090000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 1.460000 4.230000 1.700000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 2.290000 3.110000 0.260000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 3.850000 1.060000 6.020000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.663225 2.775070 0.663225
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.410520 1.256640 3.036870
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 6.030000 4.150000 3.320000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.855211 0.436332 5.131260
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 3.740000 1.550000 3.540000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 3.480000 6.150000 4.050000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 5.166170 0.052360 0.733038
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 6.056290 5.829390 4.625120
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 5.560000 4.680000 0.980000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 0.349066 4.625120 0.052360
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.246310 1.850050 5.846850
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 0.650000 1.660000 0.010000
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.000000 5.637410 2.443460
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 3.193950 6.178460 0.436332
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 4.014250 2.007130 5.794490
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 2.111850 4.153880 5.427970
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 3.351030 0.628318 5.619956
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 0.244346 0.558505 1.343902
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 180
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 13.999997
$Minimum: -6000.000000, -2000.000000, -6000.000000
$Maximum: 4000.000000, 2000.000000, 6000.000000

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief3

#End

