#Mission Info

$Version: 0.10
$Name:  XSTR("The Early Bird", -1)
$Author: Stunaep
$Created: 01/18/02 at 22:09:14
$Modified: 04/24/02 at 19:46:30
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha wing, formerly stationed on the Novaya Zemlya must escort a convoy of fleeing civilians from Polaris to Regulus.

Version 1.03 by Stunaep", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -2223.837646, 5380.688477, -281.163818
+Viewer orient:
	0.021010, -0.000000, -0.999779,
	0.914098, 0.405038, 0.019209,
	0.404949, -0.914300, 0.008510

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Welcome to the $f Philadelphia, I am $f Lt. $f Commander $f Foster and  I will be briefing you on your next assignment. As you already know, the $h Neo-Terran $h Front has overthrown the government of Polaris 4, and captured all major bases on planets and in outer space. The $f GTVA is now forced to withdraw", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -924.778748, 4606.418457, 9298.552734
$camera_orient:
	0.421377, -0.000001, -0.906886,
	0.805537, 0.459369, 0.374286,
	0.416595, -0.888245, 0.193568
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: GTF Loki
$pos: 2370.250732, -3376.263672, 10758.655273
$label: Polaris 4
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 1421.886719, -3399.458252, 13376.200195
$label: Neo-Terran Front
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 3341.250000, -3399.458008, 8651.837891
$label: GTVA
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("While the $f 9th $f fleet is being mobilized to counter Bosch' rebellion, evacuation of civilian and military personnel continues. We are evacuating as many people as possible, who are still loyal to the GTVA, to Regulus. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -924.778748, 4606.418457, 9298.552734
$camera_orient:
	0.421377, -0.000001, -0.906886,
	0.805537, 0.459369, 0.374286,
	0.416595, -0.888245, 0.193568
$camera_time: 500
$num_lines: 1
$line_start: 1
$line_end: 2
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: GTF Loki
$pos: 6910.171875, -3376.264160, 11882.884766
$label: Polaris 4
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 3628.994873, -3399.458496, 12190.195313
$label: Neo-Terran Front
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1663.370483, -3399.460693, 11001.892578
$label: GTVA
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Today a convoy consisting of two $f Medical $f Frigates, $f Science $f Vessels and $f Transports will proceed to Regulus. Your job is to make sure they reach it. You will guard the vessels alongside $f Beta and $f Gamma wings. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2223.837646, 5380.688477, -281.163818
$camera_orient:
	0.021009, 0.000000, -0.999779,
	0.914098, 0.405039, 0.019209,
	0.404949, -0.914300, 0.008510
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: GTF Loki
$pos: 7251.729980, -3376.263428, 12601.106445
$label: Polaris 4
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 3628.994873, -3399.458496, 12190.195313
$label: Neo-Terran Front
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1663.370483, -3399.460693, 11001.892578
$label: GTVA
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: 119.054855, -169.487244, 1789.553955
$label: GTM Hippocrates
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 88.811935, 0.000057, -1908.275513
$label: GTT Argo
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTSC Faustus
$pos: -66.506981, 0.000171, -22.715092
$label: GTSC Seaborg
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The convoy will also be guarded by a $f Fenris $f class cruiser, the $f GTC  $f Ymir. The Ymir is specially equipped for anti-fighter defence. It has been retrofitted with an extra pair of AAA beams. This comes at the cost of its main beam cannon, so if you encounter any hostile capital ships, it will be up to you to take them out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2223.837646, 5380.688477, -281.163818
$camera_orient:
	0.021009, 0.000000, -0.999779,
	0.914098, 0.405039, 0.019209,
	0.404949, -0.914300, 0.008510
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 3628.994873, -3399.458496, 12190.195313
$label: Neo-Terran Front
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1663.370483, -3399.460693, 11001.892578
$label: GTVA
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: 119.054855, -169.487244, 1789.553955
$label: GTM Hippocrates
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 88.811935, 0.000057, -1908.275513
$label: GTT Argo
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTSC Faustus
$pos: -66.506981, 0.000171, -22.715092
$label: GTSC Seaborg
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 1157.118530, 0.000011, -163.855988
$label: GTC Ymir
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 14

$Formula: ( not 
   ( destroyed-or-departed-delay 
      0 
      "GTM Lysara" 
   )
)
$Multi text
    XSTR("You did not have orders to return to base. By deserting your unit, you have jeopardized this mission. Consider yourself grounded until you can be court-martialed, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Never leave the battlefield without permission.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTC Ymir" ) 
$Multi text
    XSTR("The Ymir was lost on the battlefield. One more of our cruisers is now space dust, more human lives were lost today. You could have prevented that. Make sure you do so next time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Order other fighters to guard the Ymir, if you cannot handle it on your own.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTM Lysara" ) 
$Multi text
    XSTR("The GTM Lysara was destroyed on the battlefield. over 2000 lives were lost. The NTF has gained another major victory over our forces here. The morale of the rebels is increasing. Remember, every rash action or moment of inaction could jeopardize our campaign.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Consider bombers and heavy fighters your primary target. If necessary order others to engage them.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTM Abigail" ) 
$Multi text
    XSTR("The Abigail was destroyed in this theatre of operations. We do not know the exact number of casualties, but we expect at least 3000 lives lost. You make your conclusions from this.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("When the Moonhunter enters, take out its main beam turret first, the bombers will assist in destroying it.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTSC Seaborg" ) 
$Multi text
    XSTR("The Science Vessel Seaborg was also destroyed. Many bright scientists went down with that vessel. I fear that our morale went with them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Science vessel is the most vulnerable ship in the group. Pay special attention to it.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTT Lambda 1" ) 
$Multi text
    XSTR("Lambda one was destroyed. I feel I should remind you that even though its size, an Argo class transport  is no more less important than the other ships.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Harpoon missiles work a lot better against turrets than the Hornet swarm type.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTT Lambda 2" ) 
$Multi text
    XSTR("Lambda 2 was lost today. Along with over 800 innocent people. The tyranny of the NTF continues. Saving that ship was the least you could do to end this, at least for some.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Prioritise Hercules fighters, they are usually the ones to go after the transports.", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GTM Abigail" ) 
$Multi text
    XSTR("Congratulations, the Abigail made it out. For 3000 people, you are now a hero.  For the rest, you are a pilot who deserves its pay. Excellent work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GTM Lysara" ) 
$Multi text
    XSTR("The Lysara made it safely to Regulus. 2000 people are now safely in the hands of the GTVA. Nice work, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GTSC Seaborg" ) 
$Multi text
    XSTR("The Seaborg has reached Regulus and are sending its thanks. The scientists have already resumed the projects they were working on in Polaris, including the Helios project. It is classified, but I can tell that it involves a bomber, and a hell of a lot of firepower", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GTC Ymir" ) 
$Multi text
    XSTR("The Ymir has also returned to GTVA space. Even though it was not a primary objective, you did a great job protecting it. This is what turns a pilot into an ace.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GTT Lambda 1" ) 
$Multi text
    XSTR("Onboard the Argo transport Lambda one, 800 more people made it into Regulus. They send their thanks to the 9th fleet and Alpha wing. Good work!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GTT Lambda 2" ) 
$Multi text
    XSTR("Lambda 2 is now in Regulus, thanks to your efforts. You have done a great job protecting it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR(" ", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Givemedal!" 0 ) 
$Multi text
    XSTR("For your excellent performance on the battlefield, under extraordinary circumstances you are hereby awarder the Meritorious Unit Commendation. Wear it with pride!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	8
	"Prometheus R"	12
	"Rockeye"	339
	"Tempest"	2280
	"Hornet"	660
	"Harpoon"	464
	"Piranha"	50
	"Stiletto II"	50
	"Cyclops"	500
	"Cyclops#short"	48
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -432.558472, 0.000001, 323.809448
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -381.952454, 0.000049, 258.839478
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -455.662537, 0.000073, 258.839355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -407.089264, 0.000049, 193.688400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Beta 1		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: 581.029236, 0.000073, 288.261627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Beta 2		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: 535.475708, 0.000046, 249.238419
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
+Sbank Ammo: ( 80 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Beta 3		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: 584.357300, 0.000037, 249.238464
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 4		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: 557.035095, 0.000041, 225.672073
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Gamma 1		;! Object #8
$Class: GTB Medusa
$Team: Friendly
$Location: 131.038513, 154.222427, 91.376808
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Gamma 2		;! Object #9
$Class: GTB Medusa
$Team: Friendly
$Location: 97.236046, 154.222427, 43.464561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Gamma 3		;! Object #10
$Class: GTB Medusa
$Team: Friendly
$Location: 156.037811, 154.222366, 21.863441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Gamma 4		;! Object #11
$Class: GTB Medusa
$Team: Friendly
$Location: 121.110435, 154.222427, -13.521751
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: GTM Lysara		;! Object #12
$Class: GTM Hippocrates
$Team: Friendly
$Location: -76.754440, -146.527313, 49.922741
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTM Abigail		;! Object #13
$Class: GTM Hippocrates
$Team: Friendly
$Location: 417.734894, -169.487518, 61.767159
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTSC Seaborg		;! Object #14
$Class: GTSC Faustus
$Team: Friendly
$Location: 151.087387, -0.000011, 68.840492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTT Lambda 1		;! Object #15
$Class: GTT Argo
$Team: Friendly
$Location: 411.945862, 0.000006, 110.288414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTT Lambda 2		;! Object #16
$Class: GTT Argo
$Team: Friendly
$Location: -67.203423, 0.000015, 98.291161
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Hotkey: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTC Ymir		;! Object #17
$Class: GTC Fenris
$Team: Friendly
$Location: 813.483765, 0.000021, 228.558044
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "AAAf" )
+Subsystem: turret08
+Primary Banks: ( "AAAf" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 54
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTC Moonhunter		;! Object #18
$Class: GTC Leviathan
$Team: Hostile
$Location: -3467.238770, 1409.103516, 8000.869141
$Orientation:
	-0.496189, 0.008682, -0.868173,
	0.000000, 0.999950, 0.010000,
	0.868216, 0.004962, -0.496165
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTM Lysara" 50 ) ( ai-chase "GTM Abigail" 50 ) ( ai-chase "GTC Ymir" 51 ) ( ai-warp-out 49 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 19 "Cancer" ) 
   ( is-destroyed-delay 0 "Aries" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 55
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Cancer 1		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: -2949.676758, -0.000632, 7204.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: -2919.323486, -0.000640, 7200.805664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #21
$Class: GTF Loki
$Team: Hostile
$Location: -2934.472412, -0.001030, 7248.630859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #22
$Class: GTF Loki
$Team: Hostile
$Location: -2970.425049, -0.000610, 7246.287109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aries 1		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: -3108.990723, -0.000829, 6890.801758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: -3105.842773, -0.001043, 6933.442383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #25
$Class: GTF Hercules
$Team: Hostile
$Location: -3133.637207, -0.000898, 6901.381836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 4		;! Object #26
$Class: GTF Hercules
$Team: Hostile
$Location: -3142.420898, -0.001021, 6943.271973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #27
$Class: GTB Zeus
$Team: Hostile
$Location: -4320.626953, -0.000627, 7769.507813
$Orientation:
	-0.839138, -0.463272, -0.285002,
	0.401993, -0.175260, -0.898713,
	0.366399, -0.868714, 0.333300
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #28
$Class: GTB Zeus
$Team: Hostile
$Location: -4280.338867, -9.590559, 7789.399902
$Orientation:
	-0.839138, -0.463272, -0.285002,
	0.401993, -0.175260, -0.898713,
	0.366399, -0.868714, 0.333299
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #29
$Class: GTB Zeus
$Team: Hostile
$Location: -4296.465820, 50.036335, 7770.558105
$Orientation:
	-0.839138, -0.463272, -0.285002,
	0.401993, -0.175260, -0.898713,
	0.366399, -0.868714, 0.333299
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #30
$Class: GTB Zeus
$Team: Hostile
$Location: -4240.070313, 36.770149, 7798.370117
$Orientation:
	-0.839138, -0.463272, -0.285002,
	0.401993, -0.175260, -0.898713,
	0.366399, -0.868714, 0.333299
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 1		;! Object #31
$Class: GTF Hercules
$Team: Hostile
$Location: -4204.800781, -0.000715, 7949.961914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #32
$Class: GTF Hercules
$Team: Hostile
$Location: -4252.102539, -0.000716, 7934.145020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 3		;! Object #33
$Class: GTF Hercules
$Team: Hostile
$Location: -4248.873047, -0.000766, 7999.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aquarius 4		;! Object #34
$Class: GTF Hercules
$Team: Hostile
$Location: -4275.083984, -0.000691, 7965.368164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 1		;! Object #35
$Class: GTF Hercules
$Team: Hostile
$Location: 3978.381104, 0.000149, 14968.229492
$Orientation:
	0.674318, -0.710411, 0.201523,
	-0.299293, -0.013446, 0.954067,
	-0.675069, -0.703659, -0.221688
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 2		;! Object #36
$Class: GTF Hercules
$Team: Hostile
$Location: 4037.710938, 100.588287, 14988.258789
$Orientation:
	0.674318, -0.710411, 0.201523,
	-0.299293, -0.013446, 0.954067,
	-0.675069, -0.703659, -0.221688
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 3		;! Object #37
$Class: GTF Hercules
$Team: Hostile
$Location: 3912.384277, 108.587708, 14949.057617
$Orientation:
	0.674318, -0.710411, 0.201523,
	-0.299293, -0.013446, 0.954067,
	-0.675069, -0.703659, -0.221688
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Saggitarius 4		;! Object #38
$Class: GTF Hercules
$Team: Hostile
$Location: 3989.478271, 165.402222, 14974.041992
$Orientation:
	0.674318, -0.710411, 0.201523,
	-0.299293, -0.013446, 0.954067,
	-0.675069, -0.703659, -0.221688
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #39
$Class: GTF Loki
$Team: Hostile
$Location: -10.681497, -3376.426270, 3732.384033
$Orientation:
	0.251808, 0.241023, 0.937284,
	-0.687619, 0.726069, -0.001975,
	-0.681009, -0.643997, 0.348562
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 2		;! Object #40
$Class: GTF Loki
$Team: Hostile
$Location: -35.216896, -3399.711670, 3714.537354
$Orientation:
	0.251808, 0.241023, 0.937284,
	-0.687619, 0.726069, -0.001975,
	-0.681009, -0.643996, 0.348562
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 3		;! Object #41
$Class: GTF Loki
$Team: Hostile
$Location: -10.413918, -3376.264160, 3698.560791
$Orientation:
	0.251808, 0.241023, 0.937284,
	-0.687619, 0.726069, -0.001975,
	-0.681009, -0.643996, 0.348562
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 4		;! Object #42
$Class: GTF Loki
$Team: Hostile
$Location: -34.853127, -3399.456543, 3680.786377
$Orientation:
	0.251808, 0.241023, 0.937284,
	-0.687619, 0.726069, -0.001975,
	-0.681009, -0.643996, 0.348562
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Virgo 1		;! Object #43
$Class: GTB Medusa
$Team: Hostile
$Location: 3924.851563, 0.000013, 13885.904297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #44
$Class: GTB Medusa
$Team: Hostile
$Location: 4020.869141, -0.000042, 13842.997070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #45
$Class: GTB Medusa
$Team: Hostile
$Location: 4010.937744, -0.000104, 13935.693359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #46
$Class: GTB Medusa
$Team: Hostile
$Location: 4085.480225, 0.000234, 13883.228516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTM Lysara" 50 ) ( ai-guard "GTM Abigail" 50 ) ( ai-guard "GTSC Seaborg" 50 ) ( ai-guard "GTT Lambda 1" 50 ) ( ai-guard "GTT Lambda 2" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTC Ymir" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "GTSC Seaborg" 50 ) ( ai-guard "GTT Lambda 1" 50 ) ( ai-guard "GTT Lambda 2" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 97 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "GTM Lysara" 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 11

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 97 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "GTM Abigail" 50 ) ( ai-warp-out 45 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 14

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   51 
   "GTC Moonhunter" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "GTT Lambda 1" 50 ) ( ai-chase "GTT Lambda 2" 50 ) ( ai-warp-out 45 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 12

$Name: Aquarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "GTC Moonhunter" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard "GTC Moonhunter" 50 ) )
+Flags:( )

$Name: Saggitarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   45 
   "GTC Moonhunter" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
)
$AI Goals: ( goals ( ai-chase "GTC Ymir" 50 ) ( ai-warp-out 45 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Leo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "GTT Lambda 1" 50 ) ( ai-chase "GTM Abigail" 50 ) ( ai-chase "GTSC Seaborg" 50 ) ( ai-warp-out 45 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 14

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 12 "Saggitarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "GTM Abigail" 50 ) ( ai-chase "GTM Abigail" 50 ) ( ai-chase "GTSC Seaborg" 50 ) ( ai-chase "GTC Ymir" 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 11

#Events		;! 45 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTC Ymir" ) 
)
+Name: Beamfree1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      62 
      "GTC Moonhunter" 
   )
   ( beam-free-all "GTC Moonhunter" ) 
)
+Name: Beamfree2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTC Moonhunter" 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "GTC Moonhunter" 70 ) 
   )
)
+Name: Goalvariation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "GTM Lysara" 25 ) 
   ( cap-waypoint-speed "GTM Abigail" 25 ) 
   ( cap-waypoint-speed 
      "GTSC Seaborg" 
      25 
   )
   ( cap-waypoint-speed 
      "GTT Lambda 1" 
      25 
   )
   ( cap-waypoint-speed 
      "GTT Lambda 2" 
      25 
   )
   ( beam-free-all "GTM Lysara" ) 
   ( beam-free-all "GTM Abigail" ) 
)
+Name: MaxCapshipspeed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 52 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Invulnerability1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 39 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: Invulnerability2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Prim1" 0 ) 
      ( is-goal-true-delay "Sec1" 0 ) 
   )
   ( grant-medal 
      "Allied Defense Citation" 
   )
)
+Name: Givemedal!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Begin1Alpha3" 
      0 
      "Alpha 2" 
      "High" 
      "Begin2Alpha2" 
      3000 
      "Alpha 3" 
      "High" 
      "Begin3Alpha3" 
      6500 
      "Alpha 2" 
      "High" 
      "Begin4Alpha2" 
      4500 
   )
)
+Name: Speech1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDincoming1" 
   )
)
+Name: Speech2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDDestroyed1" 
   )
)
+Name: Speech3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDDestroyed3" 
   )
)
+Name: Speech4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CMDIncoming2" 
   )
)
+Name: Speech5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 6 "Aries" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CDMBeware1" 
   )
)
+Name: Speech6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTC Moonhunter" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "CMDIncoming3" 
      0 
      "#Command" 
      "High" 
      "CMDIncoming3.1" 
      5000 
   )
)
+Name: Speech7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTM Lysara" ) 30 ) 
   ( send-message 
      "GTM Abigail" 
      "High" 
      "Abigail30" 
   )
)
+Name: Speech8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 0 ) 
   ( do-nothing ) 
)
+Name: Speech9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTM Abigail" ) 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Abigail0" 
   )
)
+Name: Speech10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTM Lysara" ) 30 ) 
   ( send-message 
      "GTM Lysara" 
      "High" 
      "Lysara30" 
   )
)
+Name: Speech11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTM Lysara" ) 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lysara0" 
   )
)
+Name: Speech12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTSC Seaborg" ) 50 ) 
   ( send-message 
      "GTSC Seaborg" 
      "High" 
      "Seaborg50" 
   )
)
+Name: Speech13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTSC Seaborg" ) 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Seaborg0" 
   )
)
+Name: Speech14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTT Lambda 1" ) 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda10" 
   )
)
+Name: Speech15
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTT Lambda 2" ) 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda20" 
   )
)
+Name: Speech16
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTM Lysara" ) 
   ( send-message 
      "GTM Lysara" 
      "High" 
      "Lysara jumpout" 
   )
)
+Name: Speech17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTM Abigail" ) 
   ( send-message 
      "GTM Abigail" 
      "High" 
      "Abigail Jumpout" 
   )
)
+Name: Speech18
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTSC Seaborg" ) 
   ( send-message 
      "GTSC Seaborg" 
      "High" 
      "Seaborgjumpout" 
   )
)
+Name: Speech19
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTT Lambda 2" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 2 jumpout" 
   )
)
+Name: Speech20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTC Ymir" ) 
   ( send-message 
      "GTC Ymir" 
      "High" 
      "Ymir jumpout" 
   )
)
+Name: Speech21
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Ymir" ) 50 ) 
   ( send-message 
      "GTC Ymir" 
      "High" 
      "Ymir 50" 
   )
)
+Name: Speech22
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Ymir" ) 30 ) 
   ( send-message 
      "GTC Ymir" 
      "High" 
      "Ymir 30" 
   )
)
+Name: Speech23
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Ymir" ) 10 ) 
   ( send-message 
      "GTC Ymir" 
      "High" 
      "Ymir 10" 
   )
)
+Name: Speech24
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Prim1" 4 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Missionsuccess." 
   )
)
+Name: Speech25
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay "Prim1" 6 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Missionfailed" 
   )
)
+Name: Speech26
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GTC Moonhunter" 
      "turret02" 
      0 
   )
   ( do-nothing ) 
)
+Name: Directive3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Moonhunter beam cannon", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTC Moonhunter" 
   )
   ( do-nothing ) 
)
+Name: Directive4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Moonhunter", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Directive5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Directive6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Directive7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: Directive8
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Prim1" 0 ) 
   ( do-nothing ) 
)
+Name: Directive9
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend the convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Prim1" 0 ) 
   ( do-nothing ) 
)
+Name: Jumpout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha" ) 
   ( do-nothing ) 
)
+Name: Directive10
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Directive11
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Prim1
$MessageNew:  XSTR("Defend the convoy", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 
      0 
      "GTM Lysara" 
      "GTM Abigail" 
      "GTSC Seaborg" 
      "GTT Lambda 1" 
      "GTT Lambda 2" 
   )
   ( not 
      ( is-destroyed-delay 0 "GTM Lysara" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GTM Abigail" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GTSC Seaborg" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GTT Lambda 1" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GTT Lambda 2" ) 
   )
)
+Score: 150

$Type: Secondary
+Name: Sec1
$MessageNew:  XSTR("Defend the Ymir", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "GTC Ymir" ) 
   ( not 
      ( is-destroyed-delay 0 "GTC Ymir" ) 
   )
)
+Score: 150

#Waypoints		;! 7 lists total


$Jump Node: -19.451975, -0.000057, 14067.124023
$Jump Node Name: Regulus
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 371.362976, 134.034714, 14064.182617 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 70.972351, 134.034714, 14027.162109 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -248.828308, 134.034714, 14030.745117 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -242.029114, -277.229584, 14071.454102 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 86.546448, -264.485199, 14076.786133 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 369.247528, -167.949768, 14113.731445 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 754.288879, 0.000086, 14114.135742 )
)

#Messages		;! 239 total


$Name: Begin1Alpha3

$Team: -1
$MessageNew:  XSTR("You know what, you're right. It did get a little too messy.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Begin2Alpha2

$Team: -1
$MessageNew:  XSTR("Lorenzo, you tend to underestimate things, as always. The Novaya Zemlya is destroyed, the NTF has taken complete control of Polaris, and you're complaining that things got a bit messy!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Begin3Alpha3

$Team: -1
$MessageNew:  XSTR("Let's just stick to the convoy, and kill everything red on the radar", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Begin4Alpha2

$Team: -1
$MessageNew:  XSTR("You betcha!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: CMDincoming1

$Team: -1
$MessageNew:  XSTR("Sensor now pick up two wings of fighters on intercept course. Engage and destroy!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDDestroyed1

$Team: -1
$MessageNew:  XSTR("We have negated Cancer wing!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDDestroyed2

$Team: -1
$MessageNew:  XSTR("Aries wing has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDDestroyed3

$Team: -1
$MessageNew:  XSTR("All bombers in Virgo wing have been eliminated!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDIncoming2

$Team: -1
$MessageNew:  XSTR("A bomber wing, designated Virgo has been detected in your immediate vicinity. Do not let them launch their warheads", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CDMBeware1

$Team: -1
$MessageNew:  XSTR("A Leviathan class cruiser, the NTC Moonhunter has been vectored to your immediate vicinity. Be prepared to destroy its forward beam cannon!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDIncoming3

$Team: -1
$MessageNew:  XSTR("The Moonhunter has arrived. Destroy its forward beam cannon, before he can fire. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: CMDIncoming3.1

$Team: -1
$MessageNew:  XSTR("The Moonhunter will most likely target the Ymir, after it's gone, the convoy will be defenceless. Protect the Ymir!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Abigail30

$Team: -1
$MessageNew:  XSTR("This is the GTM Abigail. Our hull integrity has fallen below critical level. Hull breaches at multiple decks, casualty rate now reaching 100 mark. We need more cover!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Abigail0

$Team: -1
$MessageNew:  XSTR("We've lost the GTM Abigail!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Lysara30

$Team: -1
$MessageNew:  XSTR("Command, our hull integrity has reached critical level, if we don't get more fighter cover, then we're gonna crash and burn!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Lysara0

$Team: -1
$MessageNew:  XSTR("The Lysara is down, I repeat the Lysara is down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Seaborg50

$Team: -1
$MessageNew:  XSTR("GTSC Seaborg reporting low hull integrity. More fighter cover is required. Seaborg out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: Seaborg0

$Team: -1
$MessageNew:  XSTR("The Seaborg has been lost.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Lambda10

$Team: -1
$MessageNew:  XSTR("Lambda 1 is down!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Lambda20

$Team: -1
$MessageNew:  XSTR("Lambda 2 has been destroyed! 800 lives were lost.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Abigail Jumpout

$Team: -1
$MessageNew:  XSTR("Abigail here. Jumping out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Lysara jumpout

$Team: -1
$MessageNew:  XSTR("This is the Lysara. Jumping out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Seaborgjumpout

$Team: -1
$MessageNew:  XSTR("The GTSC Seaborg now engaging subspace drives. Seaborg out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: Lamda1 jomput

$Team: -1
$MessageNew:  XSTR("Lambda 1 has jumped out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Lambda 2 jumpout

$Team: -1
$MessageNew:  XSTR("Lambda 2 has jumped!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Ymir 50

$Team: -1
$MessageNew:  XSTR("This is the Ymir. Our hull integrity has fallen below 50 percent. We could use some extra protection.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Ymir 30

$Team: -1
$MessageNew:  XSTR("Ymir here. Our hull integrity has fallen below critical. Pilots, if you wanna become heroes, now would be the time!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Ymir 10

$Team: -1
$MessageNew:  XSTR("Ymir here. Hull integrity now below 10 percent. We're not gonna survive this!!!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Ymir 0

$Team: -1
$MessageNew:  XSTR("The Ymir has been destroyed! Double your efforts, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Ymir jumpout

$Team: -1
$MessageNew:  XSTR("Ymir here. Subspace drives are online. Jumping out. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: Missionsuccess.

$Team: -1
$MessageNew:  XSTR("Congratulations Alpha. The entire convoy made it out. Return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Missionfailed

$Team: -1
$MessageNew:  XSTR("This mission is over, Alpha. Return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 30 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.436332 0.523598 0.820304
+Scale: 3.000000
$Starbitmap: dneb07
+Angles: 6.038840 0.104720 2.984510
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 2.705260 4.084070 3.874630
+ScaleX: 7.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.261799 2.007130 4.904370
+ScaleX: 1.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 1.954770 4.084070 3.717550
+ScaleX: 9.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 2.984510 0.750491 5.811940
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 2.356190 5.794490 3.141590
+ScaleX: 5.000000
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+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 2.146750 5.602500 1.989670
+ScaleX: 3.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 4.904370 2.844880 0.244346
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 1.117010 0.506145 1.413720
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 3.089230 4.031710 2.530730
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$Starbitmap: dneb13
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+ScaleX: 2.000000
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$Starbitmap: neb18
+Angles: 4.747290 2.129300 0.104720
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$Starbitmap: neb14
+Angles: 2.007130 0.401425 0.890117
+ScaleX: 6.000000
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$Starbitmap: neb03
+Angles: 2.513270 5.427970 1.186820
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$Starbitmap: dneb02
+Angles: 2.059490 4.625120 5.724680
+ScaleX: 0.500000
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$Starbitmap: dneb06
+Angles: 1.343900 5.602500 3.089230
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$Starbitmap: neb01
+Angles: 5.096360 0.645771 1.117010
+ScaleX: 4.000000
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$Starbitmap: neb08
+Angles: 2.007130 4.084070 2.007130
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$Starbitmap: neb11
+Angles: 0.139626 0.191986 0.802851
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$Starbitmap: dneb11
+Angles: 3.874630 0.279252 0.663225
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$Starbitmap: neb13
+Angles: 0.418879 1.151920 1.727870
+ScaleX: 3.000000
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$Starbitmap: neb16
+Angles: 2.879790 2.146750 2.513270
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$Starbitmap: dneb14
+Angles: 4.642570 0.488692 0.750491
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$Starbitmap: dneb18
+Angles: 3.892080 3.263760 5.515240
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$Starbitmap: neb06
+Angles: 2.146750 4.206240 3.071780
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$Starbitmap: neb13
+Angles: 2.007130 1.361360 2.007130
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$Starbitmap: neb03
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$Starbitmap: dneb17
+Angles: 0.558505 5.515240 2.303830
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$Starbitmap: planetd
+Angles: 0.261799 3.979350 0.366519
+ScaleX: 5.000000
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$Starbitmap: planeth
+Angles: 0.191986 3.700090 0.418879
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+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: None

#End

