#Mission Info

$Version: 0.10
$Name:  XSTR("Ice-drift", -1)
$Author: Stunaep
$Created: 01/17/02 at 16:48:03
$Modified: 04/24/02 at 19:44:57
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("As Admiral Bosch takes over Polaris, pilots of the GTI Novaya Zemlya must save their station from the NTF transports.

Version 1.09 by Stunaep
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -1912.420654, 525.314514, -1228.575562
+Viewer orient:
	0.091249, 0.000002, -0.995828,
	0.812278, 0.578502, 0.074431,
	0.576088, -0.815681, 0.052786

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Location: GTI Novaya Zemlya, Polaris system
Date:  23/01/2366
Time: 1500 Hrs, GST

Tactical briefing:
The situation at Polaris has turned grim. The rebel group calling themselves the Neo-Terran Front, supposedly led by Admiral Aken Bosch has been growing stronger over the past months. Even though Bosch has been stripped of his rank in the GTVA, it is only a matter of time until the 6th fleet, still loyal to him, joins the Rebels", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("Tactical Briefing: (cont.)

The Novaya Zemlya installation, as you already knows is an important base, though remote. It is the only base in Polaris capable of transmitting level 12 decoded transmissions. As the Neo-Terran rebellion is nearing its peak, it is vital, that this station remains operational.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Notice to all pilots:

The number of fighters on each watch has now  been increased to four, and anti-fighter beams have been installed on the station. The number of watches per day has been doubled. We believe that pilots of your skill should be able to repel any bomber assault!", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Your watch begins in 1800 hours GST. Your orders are to patrol the perimeter of the station, repelling anything hostile you encounter. Further orders will be given to you in-flight. 

Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1912.420654, 525.314514, -1228.575562
$camera_orient:
	0.091249, 0.000002, -0.995828,
	0.812278, 0.578502, 0.074431,
	0.576088, -0.815681, 0.052786
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -1561.685059, 0.000726, -1153.071899
$label: GTI Novaya Zemlya
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-incomplete "Maingoal" ) 
$Multi text
    XSTR("You did not have authorization to return to base at this time. Your actions have jeopardized the lives of everyone onboard this station. For this you will be pulled off the flight roster for three months, and confined to solitary for 5 days. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Never depart before ordered to do so.", -1)
$end_multi_text

$Formula: ( and-in-sequence 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( is-goal-false-delay "Maingoal" 0 ) 
)
$Multi text
    XSTR("The Novaya Zemlya has been lost, and every other  major base in the Polaris system captured. The government of Polaris 5 has been overthrown, and all planets are now under control of the Neo-Terran Front. 

The GTVA is now forced to pull back. Within 2 to 3 weeks, we may be able to organize a counter-strike capable of defeating the forces of Polaris. However it is likely that the NTF will strike again before this.

Intelligence has confirmed, that Aken Bosch is indeed the leader of the NTF. His 6th fleet, which is fanatically loyal to him, has defected to the NTF as well. Several ships we were so proud of, such as the GTD Luna and the GTCv Actium are now in the hands of the Rebels. All personnel who refused to join the NTF, were executed. We will pray for their souls.

The former pilots of the Novaya Zemlya will be  temporarily stationed on the GTD Philadelphia, flagship of the 9th fleet, based in Sirius.

A ceremony will be held for the crew of the Novaya Zemlya who gave their lives for the ideals of the GTVA. We mourn for their deaths. 

Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to save the station.", -1)
$end_multi_text

#Alternate Types:
$Alt: NTF Leviathan
$Alt: NTF Hercules
$Alt: NTF Zeus
$Alt: NTT Argo
$Alt: NTF Loki
$Alt: NTC Leviathan
$Alt: NTCv Deimos
$Alt: NTD Orion

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Myrmidon"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	11
	"Subach HL-D"	1
	"Akheton SDG"	12
	"Morning Star"	8
	"Prometheus R"	12
	"Rockeye"	290
	"Tempest"	1000
	"Hornet"	820
	"Harpoon"	556
	"Stiletto II"	100
)

#Objects		;! 55 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2998.197754, 45.762131, -754.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Novaya Zemlya		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -1933.538086, 0.000786, -367.105408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "AAAf" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "AAAf" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alpha 2		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2950.335938, 48.999981, -779.847961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-D" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2996.199951, 49.000000, -785.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2958.645020, 48.999962, -743.169800
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #5
$Class: GTB Medusa
$Team: Friendly
$Location: -2448.556396, 215.666870, -1934.522583
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" "Harpoon" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #6
$Class: GTB Medusa
$Team: Friendly
$Location: -2406.440674, 215.666870, -2012.423828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" "Harpoon" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #7
$Class: GTB Medusa
$Team: Friendly
$Location: -2357.990723, 215.666855, -1948.458008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" "Harpoon" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #8
$Class: GTB Medusa
$Team: Friendly
$Location: -2394.124023, 215.666870, -1863.186523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Harpoon" "Harpoon" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 1		;! Object #9
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 990.180176, 256.840515, -3464.200684
$Orientation:
	-0.931674, 0.095366, -0.350561,
	0.218761, 0.917651, -0.331760,
	0.290054, -0.385780, -0.875812
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #10
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1032.074219, 255.578918, -3440.057861
$Orientation:
	-0.931672, 0.095365, -0.350561,
	0.218761, 0.917649, -0.331759,
	0.290053, -0.385780, -0.875810
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #11
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 987.247864, 276.557617, -3411.591309
$Orientation:
	-0.931672, 0.095365, -0.350561,
	0.218761, 0.917649, -0.331759,
	0.290053, -0.385780, -0.875810
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 4		;! Object #12
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 926.893250, 285.448578, -3426.802246
$Orientation:
	-0.931672, 0.095365, -0.350561,
	0.218761, 0.917649, -0.331759,
	0.290053, -0.385780, -0.875810
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #13
$Class: GTB Zeus
$Alt: NTF Zeus

$Team: Hostile
$Location: 1255.821777, 285.283386, -3474.691406
$Orientation:
	0.979118, 0.035046, 0.200255,
	0.149911, 0.540891, -0.827626,
	-0.137321, 0.840363, 0.524342
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #14
$Class: GTB Zeus
$Alt: NTF Zeus

$Team: Hostile
$Location: 1235.745361, 234.467316, -3511.538574
$Orientation:
	0.979117, 0.035046, 0.200255,
	0.149911, 0.540891, -0.827626,
	-0.137321, 0.840362, 0.524341
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #15
$Class: GTB Zeus
$Alt: NTF Zeus

$Team: Hostile
$Location: 1329.274658, 196.871704, -3519.168213
$Orientation:
	0.979117, 0.035046, 0.200255,
	0.149911, 0.540891, -0.827626,
	-0.137321, 0.840362, 0.524341
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #16
$Class: GTB Zeus
$Alt: NTF Zeus

$Team: Hostile
$Location: 1310.244141, 126.794846, -3568.414063
$Orientation:
	0.979117, 0.035046, 0.200255,
	0.149911, 0.540891, -0.827626,
	-0.137321, 0.840362, 0.524341
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #17
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1207.635132, 449.683594, -3211.536621
$Orientation:
	-0.450097, 0.808008, 0.380184,
	0.878347, 0.477355, 0.025344,
	-0.161005, 0.345340, -0.924565
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #18
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1187.954956, 486.595001, -3224.661621
$Orientation:
	-0.450096, 0.808006, 0.380184,
	0.878346, 0.477354, 0.025344,
	-0.161004, 0.345340, -0.924564
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #19
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1193.803345, 470.577545, -3125.674072
$Orientation:
	-0.450096, 0.808006, 0.380184,
	0.878346, 0.477354, 0.025344,
	-0.161004, 0.345340, -0.924564
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #20
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1170.199341, 513.302429, -3112.308105
$Orientation:
	-0.450096, 0.808006, 0.380184,
	0.878346, 0.477354, 0.025344,
	-0.161004, 0.345340, -0.924564
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: H-Lambda 1		;! Object #21
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -699.946106, 0.000657, -2174.878662
$Orientation:
	-0.296098, -0.746215, -0.596233,
	0.227648, -0.661369, 0.714682,
	-0.927634, 0.075884, 0.365704
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTI Novaya Zemlya" "Frontside dock" "topside docking" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "AAAh" )
+Subsystem: turret02
+Primary Banks: ( "AAAh" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-subsystem-destroyed-delay 
   "GTI Novaya Zemlya" 
   "weapons" 
   16 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: H-Lambda 2		;! Object #22
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -694.732178, 149.623459, -2003.232910
$Orientation:
	-0.296098, -0.746213, -0.596232,
	0.227648, -0.661368, 0.714681,
	-0.927633, 0.075885, 0.365703
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTI Novaya Zemlya" "Frontside dock" "Bigship docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "AAAh" )
+Subsystem: turret02
+Primary Banks: ( "AAAh" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-subsystem-destroyed-delay 
   "GTI Novaya Zemlya" 
   "weapons" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Aquarius 1		;! Object #23
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -541.308105, -0.000024, -2002.335327
$Orientation:
	0.844726, 0.386545, -0.370163,
	0.503272, -0.338396, 0.795114,
	0.182086, -0.857946, -0.480389
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aquarius 2		;! Object #24
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -542.650635, 43.099300, -1983.142700
$Orientation:
	0.844726, 0.401039, -0.354409,
	0.503272, -0.369921, 0.780945,
	0.182086, -0.838049, -0.514314
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aquarius 3		;! Object #25
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -484.745911, 3.958606, -2036.451904
$Orientation:
	0.844726, 0.386545, -0.370163,
	0.503272, -0.338396, 0.795114,
	0.182086, -0.857946, -0.480389
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Aquarius 4		;! Object #26
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -476.716064, 60.759056, -2017.360474
$Orientation:
	0.844726, 0.386545, -0.370163,
	0.503272, -0.338396, 0.795114,
	0.182086, -0.857946, -0.480389
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: NTC Daedalus		;! Object #27
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: 7328.420410, -0.000030, -5032.509277
$Orientation:
	0.382088, 0.000000, 0.924126,
	0.000000, 1.000000, 0.000000,
	-0.924126, 0.000000, 0.382088
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "IFFchange" 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTC Icarus		;! Object #28
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: 6997.420410, -0.000030, -6763.908203
$Orientation:
	0.636184, 0.000000, 0.771537,
	0.000000, 1.000000, 0.000000,
	-0.771537, 0.000000, 0.636184
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "IFFchange" 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTD Lupin		;! Object #29
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: 6870.811035, -0.000030, -5830.908203
$Orientation:
	0.537262, 0.000000, 0.843415,
	0.000000, 1.000000, 0.000000,
	-0.843415, 0.000000, 0.537262
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "IFFchange" 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: NTCv Actium		;! Object #30
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: 5810.686035, 577.207214, -5202.446777
$Orientation:
	0.545554, 0.000000, 0.838076,
	-0.119507, 0.989781, 0.077794,
	-0.829512, -0.142597, 0.539978
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "IFFchange" 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Saggitarius 1		;! Object #31
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 6073.998535, -0.000162, -5889.822266
$Orientation:
	0.621562, 0.000000, 0.783365,
	0.000000, 1.000000, 0.000000,
	-0.783365, 0.000000, 0.621562
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Saggitarius 2		;! Object #32
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 6032.576660, -0.000175, -5791.908203
$Orientation:
	0.612710, 0.000000, 0.790308,
	0.000000, 1.000000, 0.000000,
	-0.790308, 0.000000, 0.612710
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Saggitarius 3		;! Object #33
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 5939.170410, -0.000173, -5815.798828
$Orientation:
	0.626077, 0.000000, 0.779761,
	0.000000, 1.000000, 0.000000,
	-0.779761, 0.000000, 0.626077
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Saggitarius 4		;! Object #34
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 5891.639160, -0.000174, -5708.720703
$Orientation:
	0.616433, 0.000000, 0.787407,
	0.000000, 1.000000, 0.000000,
	-0.787407, 0.000000, 0.616433
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 1		;! Object #35
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 6241.295410, -0.000166, -5873.517578
$Orientation:
	0.602096, 0.000000, 0.798423,
	0.000000, 1.000000, 0.000000,
	-0.798423, 0.000000, 0.602096
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #36
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 6115.936035, 39.089676, -5831.134766
$Orientation:
	0.609270, 0.000000, 0.792963,
	-0.006710, 0.999964, 0.005155,
	-0.792934, -0.008462, 0.609248
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #37
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 6158.748535, 73.666504, -5768.244141
$Orientation:
	0.596139, 0.000000, 0.802881,
	-0.012813, 0.999873, 0.009513,
	-0.802779, -0.015958, 0.596064
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #38
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 6101.029785, 66.543304, -5789.275391
$Orientation:
	0.605089, 0.000000, 0.796158,
	-0.011561, 0.999895, 0.008786,
	-0.796074, -0.014521, 0.605025
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 1		;! Object #39
$Class: GTB Zeus
$Team: Hostile
$Location: 5836.389160, -0.000167, -5555.541016
$Orientation:
	0.600193, 0.000000, 0.799856,
	0.000000, 1.000000, 0.000000,
	-0.799856, 0.000000, 0.600193
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #40
$Class: GTB Zeus
$Team: Hostile
$Location: 5821.248535, -0.000148, -5494.673340
$Orientation:
	0.592591, 0.000000, 0.805504,
	0.000000, 1.000000, 0.000000,
	-0.805504, 0.000000, 0.592591
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #41
$Class: GTB Zeus
$Team: Hostile
$Location: 5739.904785, -0.000161, -5520.079590
$Orientation:
	0.605897, 0.000000, 0.795543,
	0.000000, 1.000000, 0.000000,
	-0.795543, 0.000000, 0.605897
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #42
$Class: GTB Zeus
$Team: Hostile
$Location: 5744.186035, -0.000155, -5479.407715
$Orientation:
	0.599111, 0.000000, 0.800666,
	0.000000, 1.000000, 0.000000,
	-0.800666, 0.000000, 0.599111
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #43
$Class: GTF Loki
$Team: Hostile
$Location: 6204.826660, -0.000168, -4978.204590
$Orientation:
	0.463309, 0.000000, 0.886197,
	0.000000, 1.000000, 0.000000,
	-0.886197, 0.000000, 0.463309
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 2		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: 6304.389160, -0.000166, -4973.634277
$Orientation:
	0.452985, 0.000000, 0.891518,
	0.000000, 1.000000, 0.000000,
	-0.891518, 0.000000, 0.452985
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 3		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: 6185.295410, -0.000165, -5012.274902
$Orientation:
	0.471506, 0.000000, 0.881863,
	0.000000, 1.000000, 0.000000,
	-0.881863, 0.000000, 0.471506
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 4		;! Object #46
$Class: GTF Loki
$Team: Hostile
$Location: 6336.748535, -0.000175, -5024.454590
$Orientation:
	0.459223, 0.000000, 0.888321,
	0.000000, 1.000000, 0.000000,
	-0.888321, 0.000000, 0.459223
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 1		;! Object #47
$Class: GTF Loki
$Team: Hostile
$Location: 6539.826660, -0.000158, -4943.360840
$Orientation:
	0.426417, 0.000000, 0.904527,
	0.000000, 1.000000, 0.000000,
	-0.904527, 0.000000, 0.426417
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 2		;! Object #48
$Class: GTF Loki
$Team: Hostile
$Location: 6432.639160, -0.000164, -4954.759277
$Orientation:
	0.437830, 0.000000, 0.899058,
	0.000000, 1.000000, 0.000000,
	-0.899058, 0.000000, 0.437830
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 3		;! Object #49
$Class: GTF Loki
$Team: Hostile
$Location: 6452.295410, -0.000150, -4920.470215
$Orientation:
	0.429809, 0.000000, 0.902920,
	0.000000, 1.000000, 0.000000,
	-0.902920, 0.000000, 0.429809
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Leo 4		;! Object #50
$Class: GTF Loki
$Team: Hostile
$Location: 6566.373535, -0.000176, -4991.556152
$Orientation:
	0.432805, 0.000000, 0.901488,
	0.000000, 1.000000, 0.000000,
	-0.901488, 0.000000, 0.432805
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Capricorn 1		;! Object #51
$Class: GTF Loki
$Team: Hostile
$Location: -642.561035, 223.528885, -2338.324707
$Orientation:
	0.930512, -0.337048, -0.143339,
	0.068982, -0.223078, 0.972357,
	-0.359707, -0.914677, -0.184326
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Capricorn 2		;! Object #52
$Class: GTF Loki
$Team: Hostile
$Location: -634.154358, 250.358963, -2332.765137
$Orientation:
	0.930512, -0.337048, -0.143339,
	0.068982, -0.223078, 0.972357,
	-0.359707, -0.914677, -0.184326
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Capricorn 3		;! Object #53
$Class: GTF Loki
$Team: Hostile
$Location: -619.869446, 199.644852, -2345.414063
$Orientation:
	0.930512, -0.337048, -0.143339,
	0.068982, -0.223078, 0.972357,
	-0.359707, -0.914677, -0.184326
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Capricorn 4		;! Object #54
$Class: GTF Loki
$Team: Hostile
$Location: -600.657288, 230.494949, -2339.699463
$Orientation:
	0.930512, -0.337048, -0.143339,
	0.068982, -0.223078, 0.972357,
	-0.359707, -0.914677, -0.184326
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Novaya Zemlya
$Arrival Cue: ( has-arrived-delay 72 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "H-Lambda 1" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Aries
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 137 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 11

$Name: Virgo
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "GTI Novaya Zemlya" "weapons" 50 ) ( ai-warp-out 45 ) )
+Flags:( )
+Wave Delay Min: 17
+Wave Delay Max: 20

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 50 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard-wing "Virgo" 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 14

$Name: Aquarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "H-Lambda 1" 
   "H-Lambda 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "H-Lambda 1" 
   "H-Lambda 2" 
)
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Saggitarius
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
)
+Flags:( )

$Name: Scorpio
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
+Flags:( )

$Name: Libra
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
+Flags:( )

$Name: Pisces
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
+Flags:( )

$Name: Leo
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTCv Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags:( )

$Name: Capricorn
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "H-Lambda 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 14

#Events		;! 33 total

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GTI Novaya Zemlya" 
      "weapons" 
      0 
   )
   ( turret-lock-all "GTI Novaya Zemlya" ) 
)
+Name: Weaponsdown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTI Novaya Zemlya" ) 
)
+Name: Beamfree1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "H-Lambda 1" ) 
   ( beam-free-all "H-Lambda 1" ) 
)
+Name: Beamfree2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "H-Lambda 2" ) 
   ( beam-free-all "H-Lambda 2" ) 
)
+Name: Beamfree3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Saggitarius 1" ) 
   ( beam-free-all "NTC Daedalus" ) 
   ( beam-free-all "NTC Icarus" ) 
   ( beam-free-all "NTD Lupin" ) 
   ( beam-free-all "NTCv Actium" ) 
)
+Name: Beamfree4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "H-Lambda 1" 
         "GTI Novaya Zemlya" 
         1 
         20 
      )
      ( has-docked-delay 
         "H-Lambda 2" 
         "GTI Novaya Zemlya" 
         1 
         20 
      )
   )
   ( change-iff 
      "Hostile" 
      "GTI Novaya Zemlya" 
   )
   ( send-message 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya Order 5" 
   )
   ( add-goal 
      "H-Lambda 1" 
      ( ai-undock 80 ) 
   )
   ( add-goal 
      "H-Lambda 1" 
      ( ai-warp-out 79 ) 
   )
   ( add-goal 
      "H-Lambda 2" 
      ( ai-undock 80 ) 
   )
   ( add-goal 
      "H-Lambda 2" 
      ( ai-undock 79 ) 
   )
)
+Name: IFFchange
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "NTCv Actium" ) 
   ( self-destruct "GTI Novaya Zemlya" ) 
)
+Name: Selfdestruct
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 162 "Virgo" ) 
   ( set-subsystem-strength 
      "GTI Novaya Zemlya" 
      "weapons" 
      0 
   )
)
+Name: Destroy Weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "H-Lambda 1" ) 50 ) 
   ( set-subsystem-strength 
      "H-Lambda 1" 
      "Hull" 
      74 
   )
)
+Name: Repari Lambda
+Repeat Count: 10
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Directive3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Directive4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( has-arrived-delay 13 "NTCv Actium" ) 
      ( not 
         ( is-event-true-delay 
            "Selfdestruct" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Directive5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Novaya Zemlya", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "NTCv Actium" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Allied Command 2" 
   )
)
+Name: Jumpout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Directive6
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Evacuate", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( add-goal 
      "Alpha" 
      ( ai-ignore "Aries 1" 80 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-ignore "Aries 2" 80 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-ignore "Aries 3" 80 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-ignore "Aries 4" 80 ) 
   )
   ( send-message-list 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya Incoming" 
      0 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya to Rebels" 
      3500 
      "Aries 1" 
      "High" 
      "Rebels to Novaya" 
      5000 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya Order" 
      4000 
   )
)
+Name: Speech2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 72 "Virgo" ) 
   ( send-message-list 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya Order 3" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha 3 CHAT 3" 
      8000 
   )
)
+Name: Speech3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Virgo" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Aries" 81 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Virgo" 81 ) 
   )
   ( send-message 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya Order 2" 
   )
)
+Name: Speech4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "H-Lambda 1" ) 
   ( send-message 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya Order 4" 
   )
)
+Name: Speech5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GTI Novaya Zemlya" 
      "weapons" 
      0 
   )
   ( send-message 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya Weapons out" 
   )
)
+Name: Speech6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "H-Lambda 1" 
      "GTI Novaya Zemlya" 
      1 
      55 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Allied Command 1" 
   )
)
+Name: Speech7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Actium" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Allied Command 2" 
   )
)
+Name: Speech8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "NTCv Actium" ) 
   ( send-message 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya last message" 
   )
)
+Name: Speech9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      45 
      "Saggitarius 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Allied Command 3" 
   )
)
+Name: Speech10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( good-secondary-time 
      "Hostile" 
      1000 
      "Stiletto II" 
      "GTI Novaya Zemlya" 
   )
)
+Name: Stilettofire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 43 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Invincibility
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha 2 here" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha 3 CHAT" 
      22000 
      "Alpha 2" 
      "High" 
      "Alpha 2 CHAT" 
      7500 
      "Alpha 2" 
      "High" 
      "Alpha 2 CHAT 2" 
      5500 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya CHAT" 
      7500 
      "Alpha 2" 
      "High" 
      "Alpha 2 CHAT 3" 
      6000 
      "Alpha 3" 
      "High" 
      "ALpha 3 CHAT 2" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha 2 CHAT 4" 
      6000 
      "Alpha 3" 
      "High" 
      "Alpha 3 CHAT 4" 
      22000 
      "Alpha 2" 
      "High" 
      "Alpha 2 CHAT 5" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha 3 CHAT 5" 
      5000 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya CHAT 2" 
      4500 
      "Alpha 3" 
      "High" 
      "Alpha 3 CHAT 6" 
      8000 
      "GTI Novaya Zemlya" 
      "High" 
      "Novaya CHAT 3" 
      4500 
   )
)
+Name: Speech1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Beta 3" ) 45 ) 
   ( ship-invulnerable "Beta 3" ) 
)
+Name: Invincibility2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 34 "Beta" ) 
   ( send-message-list 
      "Beta 3" 
      "High" 
      "Betaretreat" 
      0 
      "GTI Novaya Zemlya" 
      "High" 
      "NovayaToBeta" 
      4500 
   )
)
+Name: Newgoals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Beta" ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Betaintercept" 
   )
)
+Name: Morespeech
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "H-Lambda 1" 
      "GTI Novaya Zemlya" 
      1 
      15 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CommandLost" 
   )
)
+Name: Evenmorespeech
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "H-Lambda 1" 
      "Waypoint path 1" 
      2 
   )
   ( send-message 
      "GTI Novaya Zemlya" 
      "High" 
      "NovayaDock" 
   )
)
+Name: Beforedock
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Maingoal
$MessageNew:  XSTR("Protect the Novaya Zemlya installation", -1)
$end_multi_text
$Formula: ( and-in-sequence 
   ( has-arrived-delay 13 "NTCv Actium" ) 
   ( is-event-true-delay 
      "Selfdestruct" 
      0 
   )
)
+Score: 500

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 6 points in list
	( -3092.700928, -0.001328, -2076.733887 )
	( -957.318909, -0.001360, -3032.996582 )
	( -210.683228, -0.002429, -1662.910278 )
	( -406.926605, -0.002457, 777.936707 )
	( -2290.213135, -0.002580, 1322.408081 )
	( -3764.092041, -0.002455, 57.678898 )
)

#Messages		;! 240 total


$Name: Alpha 2 here

$Team: -1
$MessageNew:  XSTR("Alpha 3 here, were beginning our patrol, so far the skies are clear, and looks like we're gonna sit and look at the nebulae for a while.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Alpha 3 CHAT

$Team: -1
$MessageNew:  XSTR("Man, I've been out here for only what... twenty seconds, and already I'm bored. Why couldn't that NTF, everyone's talking about, come and visit us for a change!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Alpha 2 CHAT

$Team: -1
$MessageNew:  XSTR("Be careful, what you wish for Lorenzo, you just might get it!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Alpha 2 CHAT 2

$Team: -1
$MessageNew:  XSTR("So, I-man, you gonna get those food dispensers fixed, by the time we get back? You should smell my quarters about now, you'd be out for days!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Novaya CHAT

$Team: -1
$MessageNew:  XSTR("Our engineers think they've found  the source of the leak, but it'll take them a couple of hours to shut it down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Alpha 2 CHAT 3

$Team: -1
$MessageNew:  XSTR("In that case I volunteer for at least the next 5 shifts as well.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: ALpha 3 CHAT 2

$Team: -1
$MessageNew:  XSTR("If you ask me, I'd rather watch space from the observation deck, than from a fighter with no red blips on the radar.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Alpha 2 CHAT 4

$Team: -1
$MessageNew:  XSTR("Have you even seen the observation deck around here. From the 500 records they have, 490 are for nuclear physicists. Sucks, if you ask me!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Novaya Incoming

$Team: -1
$MessageNew:  XSTR("Kill the chatter, pilots, we've got incoming fighters at 5 clicks. Do not engage.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Novaya to Rebels

$Team: -1
$MessageNew:  XSTR("Unauthorized fighter wings, state your intent, otherwise you will be fired upon. This is the Novaya Zemlya station, state your intent, or you will be fired upon.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Rebels to Novaya

$Team: -1
$MessageNew:  XSTR("This is Alpha 1 of the 14th battle squad of the Neo-Terran Front. We have come to take your station, I suggest, you surrender immediately!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: Novaya Order

$Team: -1
$MessageNew:  XSTR("There will be no surrendering! Alpha, destroy those fighters, we are deploying Beta wing to assist.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Novaya Order 2

$Team: -1
$MessageNew:  XSTR("Pilots, the Zeus Bombers are targeting our weapons system. Destroy them, before they can disarm us!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Novaya Order 3

$Team: -1
$MessageNew:  XSTR("Pilots, we have received information, that the NTF are striking throughout the system. The government of Polaris 5 has been overthrown, all installations have been destroyed or captured", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Alpha 3 CHAT 3

$Team: -1
$MessageNew:  XSTR("This just keeps gettin' better!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Novaya Order 4

$Team: -1
$MessageNew:  XSTR("Pilots, two Argo class transports have jumped in. They are armed with heavy anti-fighter beams, if you approach them, you'll just get yourself killed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Novaya Weapons out

$Team: -1
$MessageNew:  XSTR("Our weapons system has been destroyed. We are defenceless!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Novaya Order 5

$Team: -1
$MessageNew:  XSTR("We are being boarded by NTF marines. Our security cannot hold them. Save yourselves, pilots, there is no hope for us here. ", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Allied Command 1

$Team: -1
$MessageNew:  XSTR("This is Allied Command. Pilots, you will destroy as many NTF ships as you can. We must hold the fort as long as possible!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Allied Command 2

$Team: -1
$MessageNew:  XSTR("Incoming jump signature! NTF fleet is arriving. This is too much for you to handle! Your nav computer has been programmed with the proper coordinates, jump out immediately!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Novaya last message

$Team: -1
$MessageNew:  XSTR("Th-- i- the Nova-- Zemlya. --ey ha-e not reached us yet. We w--- not let this stati-- fall to rebe- --nds. Now initiati--- self-destr--- sequ---.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Allied Command 3

$Team: -1
$MessageNew:  XSTR("Pilots, you are ordered to jump out now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: Alpha 3 CHAT 4

$Team: -1
$MessageNew:  XSTR("I don't think we're gonna see any action today!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Alpha 2 CHAT 5

$Team: -1
$MessageNew:  XSTR("And lets hope it stays like that, Lorenzo.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: Alpha 3 CHAT 5

$Team: -1
$MessageNew:  XSTR("Who's dumb idea was it anyway, to double the number of patrols. If it wasn't for that stupid move, I'd still be at the Purple Space Lounge", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Novaya CHAT 2

$Team: -1
$MessageNew:  XSTR("You obviously haven't been paying attention to GTN. The Neo-Terran Front is growing stronger and stronger. With Aken Bosch on their side, you could have a lot more action a lot more sooner, than you'd possibly want.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Alpha 3 CHAT 6

$Team: -1
$MessageNew:  XSTR("So, why don't we just take a Hecate and wipe them out.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Novaya CHAT 3

$Team: -1
$MessageNew:  XSTR("You try to find a group of ships that small in a system like our home sweet home Polaris. The asteroid fields here are big enough to hide the entire 4th fleet, not to mention the NTF", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Betaintercept

$Team: -1
$MessageNew:  XSTR("Beta wing here. Targeting H-Lambda wing. Incoming on attack vector.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: Betaretreat

$Team: -1
$MessageNew:  XSTR("Its no use. We cannot acquire a lock. The Anti Fighter Turrets  are bombarding us.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: NovayaToBeta

$Team: -1
$MessageNew:  XSTR("You've done all you can, Beta. All fighters, stay within 1500 meters of the transports. We'll figure out a way to deal with them when the time comes.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: NovayaDock

$Team: -1
$MessageNew:  XSTR("The transports are preparing to dock with us. Pilots, take care of the fighters, we have our security teams standing by!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: CommandLost

$Team: -1
$MessageNew:  XSTR("This is Allied Command. Communication with the Novaya Zemlya has been lost for the moment. Pilots, you are to follow your mission objectives, till further notice!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 30 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.436332 0.523598 0.820304
+Scale: 3.000000
$Starbitmap: dneb07
+Angles: 6.038835 0.104720 2.984511
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 2.705258 4.084067 3.874628
+ScaleX: 7.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.261799 2.007127 4.904371
+ScaleX: 1.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb18
+Angles: 1.954767 4.084067 3.717548
+ScaleX: 9.000000
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+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 2.984511 0.750491 5.811942
+ScaleX: 4.000000
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$Starbitmap: dneb01
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$Starbitmap: neb02
+Angles: 2.146753 5.602502 1.989674
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: neb15
+Angles: 4.904371 2.844884 0.244346
+ScaleX: 3.000000
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$Starbitmap: neb13
+Angles: 1.117010 0.506145 1.413716
+ScaleX: 6.000000
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$Starbitmap: neb03
+Angles: 3.089230 4.031707 2.530725
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$Starbitmap: neb18
+Angles: 4.747292 2.129300 0.104720
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$Starbitmap: neb14
+Angles: 2.007127 0.401425 0.890117
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$Starbitmap: neb03
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+Angles: 2.059487 4.625119 5.724676
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$Starbitmap: dneb06
+Angles: 1.343902 5.602502 3.089230
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$Starbitmap: neb01
+Angles: 5.096357 0.645771 1.117010
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+Angles: 2.007127 4.084067 2.007127
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+Angles: 0.139626 0.191986 0.802851
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$Starbitmap: dneb11
+Angles: 3.874628 0.279252 0.663225
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$Starbitmap: neb13
+Angles: 0.418879 1.151916 1.727875
+ScaleX: 3.000000
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+Angles: 2.879791 2.146753 2.513272
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+Angles: 3.892081 3.263763 5.515236
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$Starbitmap: planetd
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+Angles: 0.191986 3.700095 0.418879
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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief2

#End

