#Mission Info

$Version: 0.10
$Name:  XSTR("Hammer Time", -1)
$Author: siber
$Created: 11/13/22 at 11:02:19
$Modified: 11/27/22 at 14:54:13
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 1024
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	17
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Vasudan Light Laser"	16
	"Rockeye"	505
	"Rockeye D"	500
	"Tempest"	660
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Hornet#Weak"	500
	"Tornado"	516
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet#Shivan"	500
	"Hornet D#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
)

#Objects		;! 5 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Score: 8

$Name: Hammer 1		;! Object #1
$Class: GTB Boanerges
$Team: Friendly
$Location: 60.437748, 0.000000, 334.212219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Hammer 2		;! Object #2
$Class: GTB Boanerges
$Team: Friendly
$Location: 95.515633, 0.000000, 279.023834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Hammer 3		;! Object #3
$Class: GTB Boanerges
$Team: Friendly
$Location: 18.665077, 0.000000, 260.078827
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Hammer 4		;! Object #4
$Class: GTB Boanerges
$Team: Friendly
$Location: 57.833839, 0.000000, 204.959198
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

#Wings		;! 2 total

$Name: Hammer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hammer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hammer 1"
	"Hammer 2"
	"Hammer 3"
	"Hammer 4"
)
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 7 total

$Formula: ( when 
   ( true ) 
   ( dj-queue "10s" "Hard" ) 
)
+Name: 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( dj-queue 
      "DawnIntroLoop" 
      "LongFadeI" 
   )
)
+Name: 2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( targeted "Hammer 1" ) 
   ( dj-queue 
      "DawnWave1Main" 
      "ExitLoop6s" 
   )
)
+Name: 3
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( dj-check-time-span 
      "DawnWave1Main" 
      "-6" 
      "-8" 
   )
   ( send-message 
      "Hammer 1" 
      "high" 
      "msg1" 
   )
)
+Name: 4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( dj-queue "10s" "LongFadeM" ) 
)
+Name: 5
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-event-true-delay "1" 0 ) 
   ( do-nothing ) 
)
+Name: echo 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-alpha-multiplier 
      ( / 
         ( dj-time-from-mark "b" "abs" "meas" ) 
         5 
      )
      "Hammer" 
   )
)
+Name: get funky
+Repeat Count: -1
+Trigger Count: 1410065408
+Interval: 15
+Chained: 0
+Event Flags: ( "interval & delay use msecs" )

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 1 total


$Name: msg1
$Team: -1
$MessageNew:  XSTR("Hammer wing! Wake your gunners and hit your music!", -1)
$end_multi_text
+Wave Name: demo_ava_Wake_up

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

