#Mission Info

$Version: 0.10
$Name:  XSTR("The Gates of Zion II", -1)
$Author: User
$Created: 08/20/17 at 02:39:52
$Modified: 01/16/20 at 22:05:54
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65536
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -7073.656250, 1935.821655, 4611.637207
+Viewer orient:
	-0.565128, 0.000000, -0.825003,
	0.138025, 0.985906, -0.094547,
	0.813376, -0.167302, -0.557163


$Skybox Model: starfield.pof

$AI Profile: BP2 R2

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Everyone intact? That was a messy jump... We're coming up on the exit point. Be ready for anything.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -7073.656250, 1935.821655, 4611.637207
$camera_orient:
	-0.565128, 0.000000, -0.825003,
	0.138025, 0.985906, -0.094547,
	0.813376, -0.167302, -0.557163
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Wonderful work, warriors. We have found our exit strategy. Abdaraxus Clade examined your flight records, and they believe that the strange subspace portal you discovered was constructed by the Ancients.

It appears to be badly damaged, and was only partially operational when you jumped through. For unclear reasons, the device seems to have responded to your presence, and reactivated itself. Based on the events you witnessed, it appears that the gate was designed to stabilize or even create jump nodes.

I have designated the system located on the other side of the node Eden. It appears to be devoid of any major Shivan presence. Once there, perhaps we will be safe.

Rest yourselves. Our exit operation will begin in six hours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("I have no recommendations for you.", -1)
$end_multi_text

#Callsigns:
$Callsign: Amenophis
$Callsign: Dakarai
$Callsign: Eshe
$Callsign: Haqikah

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"HLF Anubis"	5
	"HLF Seth"	5
	"HLF Horus"	5
	"HLF Thoth"	5
	"HLB Osiris"	5
	"HLB Amun"	5
	"HLB Sekhmet"	5
)

+Weaponry Pool: (
	"Akheton SDG"	16
	"Prometheus R#HoL"	100
	"Mekhu HL-8"	104
	"Rockeye"	100
	"Hornet"	100
	"Harpoon"	228
	"Stiletto II"	100
	"Hornet#Weak#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Shivan Bomb#Short"	500
	"Tempest#HoL"	100
	"Grimler#Child"	500
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: HLF Thoth
$Callsign: Amenophis

$Team: Friendly
$Location: -29.825336, 201.068848, -301.698242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Unknown Device		;! Object #1
$Class: Knossos
$Team: Friendly
$Location: 0.000000, 0.000000, -2383.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: jump2a
$Damage: 10
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" "don't-collide-invisible" )
+Flags2: ( "immobile" "ship-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Alpha 2		;! Object #2
$Class: HLF Thoth
$Callsign: Dakarai

$Team: Friendly
$Location: -414.087158, 106.578857, -675.390137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: HLF Thoth
$Callsign: Eshe

$Team: Friendly
$Location: 560.239624, -68.665527, -654.108887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #4
$Class: HLF Thoth
$Callsign: Haqikah

$Team: Friendly
$Location: 77.743408, -157.273804, -941.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Hulk 1		;! Object #5
$Class: SC Rakshasa
$Team: Unknown
$Location: 1587.818359, -252.276367, 235.775879
$Orientation:
	-0.270963, -0.575853, 0.771345,
	-0.649717, 0.700665, 0.294851,
	-0.710245, -0.421262, -0.563995
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 42
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Hulk 2		;! Object #6
$Class: SCv Moloch
$Team: Unknown
$Location: -64.507813, 422.045288, 1084.304688
$Orientation:
	-0.507273, -0.800072, -0.320258,
	0.638882, -0.598537, 0.483310,
	-0.578368, 0.040563, 0.814771
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 11
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Hulk 3		;! Object #7
$Class: SC Lilith
$Team: Unknown
$Location: -1444.872803, -394.230469, 506.166504
$Orientation:
	0.709094, 0.686769, 0.159799,
	-0.621359, 0.501477, 0.602027,
	0.333318, -0.526186, 0.782324
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 49
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Empty 2		;! Object #8
$Class: SD Demon
$Team: Unknown
$Location: -326.913818, -322.665527, 2238.992188
$Orientation:
	-0.767001, -0.607882, -0.205404,
	0.555326, -0.789252, 0.262098,
	-0.321440, 0.086964, 0.942929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: Empty 1		;! Object #9
$Class: SD Ravana
$Team: Unknown
$Location: 216.141846, 1267.902100, 105.093018
$Orientation:
	-0.019882, 0.615720, -0.787715,
	0.452482, -0.697025, -0.556252,
	-0.891552, -0.367486, -0.264744
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Hulk 7		;! Object #10
$Class: SB Seraphim
$Team: Unknown
$Location: 690.339722, 446.532715, 1035.044312
$Orientation:
	0.844868, -0.275176, 0.458779,
	-0.378915, -0.913184, 0.150065,
	0.377655, -0.300623, -0.875788
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 63
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Hulk 6		;! Object #11
$Class: SB Seraphim
$Team: Unknown
$Location: 43.447571, -265.671509, 806.269165
$Orientation:
	-0.074113, -0.930478, -0.358777,
	-0.117755, -0.349084, 0.929665,
	-0.990274, 0.111148, -0.083697
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 44
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Hulk 8		;! Object #12
$Class: SB Nephilim
$Team: Unknown
$Location: 1143.505127, 195.247467, 1873.429321
$Orientation:
	-0.001437, 0.623879, -0.781520,
	-0.411941, -0.712499, -0.568023,
	-0.911210, 0.321123, 0.258024
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 8
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Hulk 5		;! Object #13
$Class: SCv Moloch
$Team: Unknown
$Location: 1530.902344, 1190.291748, -110.929871
$Orientation:
	0.436107, 0.128726, 0.890642,
	-0.752930, 0.594247, 0.282788,
	-0.492858, -0.793916, 0.356076
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 32
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Hulk 4		;! Object #14
$Class: SC Rakshasa
$Team: Unknown
$Location: 184.361694, -645.272339, -600.407715
$Orientation:
	-0.735259, -0.125928, -0.665985,
	0.556551, -0.672977, -0.487191,
	-0.386841, -0.728866, 0.564897
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 23
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Splendor 1		;! Object #15
$Class: SF Basilisk
$Team: Hostile
$Location: 1348.338623, -226.465576, 1606.094360
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 12
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Splendor 2		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: 1393.883301, 269.637329, 2005.572632
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 15
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Splendor 3		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: 1774.807617, -90.502563, 2094.438965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Splendor 4		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: 1545.618652, 110.462646, 1864.789917
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 14
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Splendor 5		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: 1692.341064, 51.008545, 1769.064575
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 34
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Splendor 6		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: 1519.154297, -42.397949, 1607.588257
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 21
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beauty 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: -2512.843018, 207.287109, 1376.231201
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beauty 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -2903.885498, 102.218506, 1371.648682
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 31
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beauty 3		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -2130.730713, 331.340820, 1660.454102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 44
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kindness 1		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: 804.456543, 3041.973145, 483.436768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 12
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kindness 2		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: 1110.688477, 2892.324463, 684.811401
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 18
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kindness 3		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: 1377.941162, 2683.052002, 734.298340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 3
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kindness 4		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: 1120.356445, 2775.747803, 492.639038
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kindness 5		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: 1468.333008, 2834.177734, 610.315063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 41
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Splendor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Splendor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans attack" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Splendor 1"
	"Splendor 2"
	"Splendor 3"
	"Splendor 4"
	"Splendor 5"
	"Splendor 6"
)
+Flags: ( "no-arrival-warp" )

$Name: Beauty
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beauty 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans attack" 
   44 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beauty 1"
	"Beauty 2"
	"Beauty 3"
)
+Flags: ( "no-arrival-warp" )

$Name: Kindness
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kindness 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans attack" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Kindness 1"
	"Kindness 2"
	"Kindness 3"
	"Kindness 4"
	"Kindness 5"
)
+Flags: ( "no-arrival-warp" )

#Events		;! 9 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( deactivate-glow-maps 
      "Hulk 1" 
      "Hulk 2" 
      "Hulk 3" 
      "Hulk 6" 
      "Hulk 7" 
      "Hulk 8" 
      "Hulk 5" 
      "Hulk 4" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Hulk 1" 
      "Hulk 2" 
      "Hulk 3" 
      "Hulk 6" 
      "Hulk 7" 
      "Hulk 8" 
      "Hulk 5" 
      "Hulk 4" 
   )
   ( set-subspace-drive 
      ( false ) 
      "Alpha 1" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Eshe whew" 
      5000 
      "Alpha 1" 
      "High" 
      "Amenophis yes" 
      5000 
      "Alpha 4" 
      "High" 
      "Haqikah debris" 
      2000 
      "Alpha 2" 
      "High" 
      "Dakarai portal" 
      6000 
      "Alpha 3" 
      "High" 
      "Eshe wow" 
      6000 
      "Alpha 1" 
      "High" 
      "Amenophis jump gate" 
      4000 
      "Alpha 3" 
      "High" 
      "Eshe who built it" 
      5000 
      "Alpha 1" 
      "High" 
      "Amenophis not Shivans" 
      5000 
      "Alpha 2" 
      "High" 
      "Dakarai maybe" 
      9000 
      "Alpha 1" 
      "High" 
      "Amenophis possible" 
      6000 
   )
   ( disable-builtin-messages ) 
)
+Name: Deactivate glow
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Knossos activates" 
      0 
   )
   ( set-subspace-drive 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: Player can jump
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Beauty" ) 
   ( do-nothing ) 
)
+Name: Beauty destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Worship Beauty", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Kindness" ) 
   ( do-nothing ) 
)
+Name: Kindness destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Worship Kindness", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Splendor" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Dakarai sluggish" 
      1000 
      "Alpha 1" 
      "High" 
      "Amenophis yeah orders" 
      3000 
   )
)
+Name: Splendor destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Worship Splendor", -1)

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Splendor" 
      "Beauty" 
      "Kindness" 
   )
   ( warp-effect 
      0 
      0 
      -2383 
      0 
      0 
      0 
      1200 
      10 
      69 
      70 
      1 
      0 
   )
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Haqikah all of them" 
      3000 
      "Alpha 3" 
      "High" 
      "Eshe look" 
      2000 
      "Alpha 1" 
      "High" 
      "Amenophis scans" 
      2000 
      "Alpha 1" 
      "High" 
      "Amenophis way out jump" 
      3000 
   )
)
+Name: Knossos activates
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player returns
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump back through the portal", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Deactivate glow" 
      60 
   )
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Haqikah incoming" 
      0 
      "Alpha 1" 
      "High" 
      "Amenophis fighters" 
      3000 
      "Alpha 3" 
      "High" 
      "Eshe oh no" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis maybe not" 
      3000 
   )
)
+Name: Shivans attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-mission-mood "Shivans" ) 
)
+Name: Mission start
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Investigate node
$MessageNew:  XSTR("Investigate node", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Knossos activates" 
   0 
)
+No music

#Waypoints		;! 0 lists total


#Messages		;! 20 total


$Name: Eshe whew
$Team: -1
$MessageNew:  XSTR("We made it. That was...that was not a pleasant journey.", -1)
$end_multi_text
+AVI Name: Head-VC5b.ani

$Name: Amenophis yes
$Team: -1
$MessageNew:  XSTR("Agreed.", -1)
$end_multi_text

$Name: Haqikah debris
$Team: -1
$MessageNew:  XSTR("Look at this place. It is a...ship graveyard. Full of the corpses of the Great Destroyers...", -1)
$end_multi_text
+AVI Name: Head-VC6c.ani

$Name: Dakarai portal
$Team: -1
$MessageNew:  XSTR("Uh, Amenophis? I think I know why the node was behaving so strangely. Look behind us...", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Eshe wow
$Team: -1
$MessageNew:  XSTR("What...what is that? It's enormous!", -1)
$end_multi_text
+AVI Name: Head-VC5a.ani

$Name: Amenophis jump gate
$Team: -1
$MessageNew:  XSTR("Astonishing. If I had to guess... I think this is some kind of subspace node control device.", -1)
$end_multi_text

$Name: Eshe who built it
$Team: -1
$MessageNew:  XSTR("Who could have built it? It doesn't look Shivan.", -1)
$end_multi_text
+AVI Name: Head-VC5a.ani

$Name: Amenophis not Shivans
$Team: -1
$MessageNew:  XSTR("No. I think these hulks are the remains of ships that almost made it through from the other side. If the Shivans had built the portal, surely that wouldn't have happened...", -1)
$end_multi_text

$Name: Dakarai maybe
$Team: -1
$MessageNew:  XSTR("What if they built the portal and entered Gethsemane, but it malfunctioned and they were trapped?", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis possible
$Team: -1
$MessageNew:  XSTR("I suppose that is possible. Still, as Eshe pointed out, it does not appear to be Shivan technology...", -1)
$end_multi_text

$Name: Haqikah incoming
$Team: -1
$MessageNew:  XSTR("A test approaches!", -1)
$end_multi_text
+AVI Name: Head-VC6a.ani

$Name: Amenophis fighters
$Team: -1
$MessageNew:  XSTR("Fighters. All right. Nothing we haven't encountered before.", -1)
$end_multi_text

$Name: Dakarai sluggish
$Team: -1
$MessageNew:  XSTR("Do these Shivans seem a bit...sluggish...to you?", -1)
$end_multi_text
+AVI Name: Head-VC3a.ani

$Name: Amenophis yeah orders
$Team: -1
$MessageNew:  XSTR("Yes. They're not in very good condition, either. Maybe they came through from Gethsemane, but nothing else survived the trip? And, cut off from larger ships to give them orders, they simply waited here...", -1)
$end_multi_text

$Name: Eshe oh no
$Team: -1
$MessageNew:  XSTR("Oh, no...there are Shivans on this side, too?", -1)
$end_multi_text
+AVI Name: Head-VC5a.ani

$Name: Amenophis maybe not
$Team: -1
$MessageNew:  XSTR("Perhaps. Perhaps not...", -1)
$end_multi_text

$Name: Haqikah all of them
$Team: -1
$MessageNew:  XSTR("I believe we have finished them.", -1)
$end_multi_text
+AVI Name: Head-VC6c.ani

$Name: Eshe look
$Team: -1
$MessageNew:  XSTR("Look! Something is happening with the portal.", -1)
$end_multi_text
+AVI Name: Head-VC5a.ani

$Name: Amenophis scans
$Team: -1
$MessageNew:  XSTR("Sensors indicate...the portal is giving off more energy than before. The node has stabilized completely!", -1)
$end_multi_text

$Name: Amenophis way out jump
$Team: -1
$MessageNew:  XSTR("This could be our way out. Let's return to the Apocalypse and inform Father Runihara.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 292
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBetelgeuse
+Angles: 0.174533 0.000000 5.742133
+Scale: 1.000000

#Asteroid Fields

$Density: 512
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 9
+Field Debris Type: 10
+Field Debris Type: 11
$Average Speed: 0.000000
$Minimum: -2000.000000, -2000.000000, -2000.000000
$Maximum: 2000.000000, 2000.000000, 2000.000000

#Music

$Event Music: 10: Machine
$Briefing Music: Apocalyptica
$Debriefing Success Music: Vishnans

#End

