#Mission Info

$Version: 0.10
$Name:  XSTR("Revelation", -1)
$Author: Kestrellius
$Created: 11/15/16 at 23:05:28
$Modified: 01/17/20 at 14:39:16
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2885.395752, 1872.748047, 2071.598877
+Viewer orient:
	-0.000496, 0.000010, -1.000000,
	0.519810, 0.854282, -0.000249,
	0.854282, -0.519810, -0.000429
+SquadReassignName: Runihet 3rd Squadron
+SquadReassignLogo: 800px-HolRed.dds


$Skybox Model: starfield.pof

$AI Profile: BP2 R2

#Command Briefing

$Stage Text:
 XSTR("Prayer and Meditation Notes
Amenophis, Alpha 1 of 3rd Squadron, Runihet Base, Hammer of Light
3$slash7$slash2366

Great Destroyers, cleanse my soul.

In the three years since I defected from the Galactic Terran-Vasudan Alliance and joined with the Hammer of Light, in the three years I have lived aboard this station and studied and worked and flown under the tutelage of Father Runihara, I have seen nothing but truth and righteousness and discipline. Every order is given in love and executed with humility. All play their roles, and all are rewarded.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("It was nothing like this in the navy. The lap-cats of the Terrans were weak and complacent and corrupt. For three years, my brethren and I have butchered them at every opportunity, and I have enjoyed every minute of it. We do the work of the Shivans, as best we can, in their absence.

It has not been easy. We number fifty thousand, and the faithful include many of the greatest minds in the galaxy -- not least of all the engineering savants of Abdaraxus Clade, whose works rival the Ancient Ones -- but our resources are limited. We have one space station, precious few fighters, and a single cruiser.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Tomorrow, all of that changes. Tomorrow, we steal a sword.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Runihara: Have we all assembled? Good, good. May the Guardians of the Void cut all weakness from your souls.

Followers: Our loyalty is to you and to the Destroyers.

Runihara: This is an important day, my children. Today will mark the turning point of our struggle against the profane. For five years I have sought victory over the Alliance. Some of you here today were present when I began. Most have joined us since. But for all this time, we have been as the brickmakers of Abydos. Our hands have been empty of the tools we needed. No more.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3062.102051, 4845.348145, -2593.753662
$camera_orient:
	0.612924, 0.000008, -0.790142,
	0.555519, 0.711124, 0.430931,
	0.561892, -0.703067, 0.435860
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Unknown
$class: GVD Typhon
$pos: -2284.715820, -17643.830078, 3429.275879
$label:  XSTR("Cambyses", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("My agents have informed me of a rare opportunity. The GVD Cambyses, a Typhon-class destroyer, is currently undergoing upgrades at a Terran shipyard in the Altair system, just one jump from Aldebaran. The shipyard is lightly guarded. We will strike the shipyard, liberate the Cambyses, and bring it here to Runihet Base, where we will make our upgrades and final preparations. A Typhon-class is more than capable of housing the entire host of the faithful. From today onward, it will serve as a fully self-sufficient, mobile base of operations, equipped with power generation systems, food synthesis facilities, and industrial fabrication and repair capabilities. With this destroyer, we need never fear the Alliance again.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3062.102051, 4845.348145, -2593.753662
$camera_orient:
	0.612924, 0.000008, -0.790142,
	0.555519, 0.711124, 0.430931,
	0.561892, -0.703067, 0.435860
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("But first, of course, we must capture it. The shipyard is defended by one wing of fighters, eight sentry guns, and a Fenris-class cruiser, the Achaeus. Wings Alpha, Beta, and Gamma will be deployed to eliminate the defenses. You will be supported by our cruiser Revelation, commanded by Elder Kafele, who I'm sure you all know.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3062.102051, 4845.348145, -2593.753662
$camera_orient:
	0.612924, 0.000008, -0.790142,
	0.555519, 0.711124, 0.430931,
	0.561892, -0.703067, 0.435860
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Once the forces guarding the Cambyses have been annihilated, I will send in the Satis-class transport Epiphany, escorted by Delta wing. While the Typhon is an older model of destroyer, it is still an incredibly valuable asset, and the Alliance are certain to deploy reinforcements. You must defend Epiphany from attack. Once the transport docks with the Cambyses, it will offload our capture team and then depart. Once the team has killed any Alliance crew and taken control of the destroyer, the Cambyses will proceed to the Aldebaran node and jump through. I will deploy Epsilon wing as support. Protect the Cambyses until it has departed the area.

The Terrans may become desperate once the destroyer is in our hands. Be prepared to engage heavy Allied assets, including strategic bombers, cruisers, and possibly corvettes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3062.102051, 4845.348145, -2593.753662
$camera_orient:
	0.612924, 0.000008, -0.790142,
	0.555519, 0.711124, 0.430931,
	0.561892, -0.703067, 0.435860
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Unknown
$class: GVD Typhon
$pos: -2284.715820, -17643.830078, 3429.275879
$label:  XSTR("Cambyses", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Remember that we have limited resources. As those of you who have flown patrol recently will already know, equipment is in short supply, and we do not currently possess a support ship to rearm and repair your craft. Unfortunately, you will need to make do.

We are weak, and the Terrans are strong, but we have the favor of the Great Destroyers. Our enemies cannot and will not prevail.

Cleanse the night, warriors.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3062.102051, 4845.348145, -2593.753662
$camera_orient:
	0.612924, 0.000008, -0.790142,
	0.555519, 0.711124, 0.430931,
	0.561892, -0.703067, 0.435860
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Dakarai: I was instructed to report to you, sir.

Amenophis: Ah, you're the new Alpha 2, then, yes? You're new here. What's your name?

Dakarai: I am Dakarai, sir.

Amenophis: You will address me as Amenophis, Dakarai. We are all brethren before the Destroyers. Well, save for Father Runihara, but he has always been a special case. Now. Our task will be to neutralize the defenses. Beta wing will fly space superiority while we take out the sentry guns. Gamma will defend Revelation while it engages the enemy cruiser. Have you met Cheops and Madu yet?

Dakarai: No, si-- Amenophis.

Amenophis: Very well. They've no true venom$semicolon you'll get along fine. When we engage, remain on my wing and keep your mandibles closed. The first rule of combat is --

Dakarai: To stay alive. I know. I went through basic training with the Navy.

Amenophis: Hah. Did they teach you to interrupt your wingleader in the Navy?

Dakarai: No, sir. Apologies, sir.

Amenophis: In any case. We'll be deploying soon. Stay alert, and be ready for anything.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3062.102051, 4845.348145, -2593.753662
$camera_orient:
	0.612924, 0.000008, -0.790142,
	0.555519, 0.711124, 0.430931,
	0.561892, -0.703067, 0.435860
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Oversee capture of Cambyses" 
   0 
)
$Multi text
    XSTR("You fought well.

...My apologies. I must confess to being overwhelmed. I have waited for this moment for many years. The Cambyses, soon to be rechristened the HLD Apocalypse, is en route to the base in Aldebaran.

Preliminary reports from the capture team indicate that the destroyer is carrying around twenty-five wings of first-generation Vasudan strikecraft, as well as three Scarab support ships. Systems are in good condition, though it appears that Allied engineers have been having problems with power supply to the beam cannons. Our own specialists should be able to solve the issue given time.

However, the Cambyses' weapons stores are nearly bare. I'm afraid that you will be forced to use those Prometheus cannons for a little while yet. Once we have the Apocalypse in working order, we will make a supply raid against a station to gain materials for weapons production.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("This is only the beginning.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Epiphany" ) 
$Multi text
    XSTR("The Epiphany was destroyed, rendering our attack a failure. With the Alliance alerted to our activities, the opportunity is gone. Our station is well-hidden, and with luck we will escape detection, but it may be many more years before another chance like this one arises.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Stick close to the Epiphany, and remember to use your Tempests when dealing with enemy fighters. Other than that, it's the same as any other escort mission.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Cambyses neutralized" 
   0 
)
$Multi text
    XSTR("The Cambyses never made it to the node.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Defend the vulnerable engines of the Cambyses from the Terran bombers.", -1)
$end_multi_text

#Callsigns:
$Callsign: Amenophis
$Callsign: Dakarai
$Callsign: Cheops
$Callsign: Madu

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"HLF Anubis"	5
)

+Weaponry Pool: (
	"Akheton SDG"	100
	"Prometheus R#HoL"	40
	"Rockeye"	260
	"Tempest#HoL"	5760
)

#Objects		;! 61 total

$Name: Alpha 1		;! Object #0
$Class: HLF Anubis
$Callsign: Amenophis

$Team: Friendly
$Location: -248.832520, -0.000977, -1650.758789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 600
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: HLF Anubis
$Callsign: Dakarai

$Team: Friendly
$Location: -225.460449, -0.000977, -1682.690430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 600
+Group: 0
+Score: 10
+Persona Index: 33

$Name: Alpha 3		;! Object #2
$Class: HLF Anubis
$Callsign: Cheops

$Team: Friendly
$Location: -277.716431, -0.000977, -1681.751953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 600
+Group: 0
+Score: 10
+Persona Index: 34

$Name: Alpha 4		;! Object #3
$Class: HLF Anubis
$Callsign: Madu

$Team: Friendly
$Location: -249.682678, -0.000977, -1710.399658
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 600
+Group: 0
+Score: 10
+Persona Index: 35

$Name: Revelation		;! Object #4
$Class: HLC Aten
$Team: Friendly
$Location: 258.370972, -0.000977, -1706.372070
$Orientation:
	-0.049174, 0.998790, 0.000984,
	-0.998590, -0.049184, 0.019975,
	0.019999, 0.000000, 0.999800
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Revelation Patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Beta 1		;! Object #5
$Class: HLF Seth
$Team: Friendly
$Location: 14.852112, -105.399475, -1880.398193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 32

$Name: Beta 2		;! Object #6
$Class: HLF Seth
$Team: Friendly
$Location: 51.887695, -105.399475, -1924.518799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 32

$Name: Beta 3		;! Object #7
$Class: HLF Seth
$Team: Friendly
$Location: -23.484802, -105.399475, -1926.996582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 32

$Name: Beta 4		;! Object #8
$Class: HLF Seth
$Team: Friendly
$Location: 18.151733, -105.399475, -1984.819580
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 32

$Name: Repair Station		;! Object #9
$Class: GTI Ganymede
$Team: Unknown
$Location: -531.220032, 0.000610, 3009.886230
$Orientation:
	-0.017762, -0.612842, 0.790007,
	0.024185, 0.789638, 0.613099,
	-0.999550, 0.029996, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Special Hitpoints: 200
+Group: 0
+Use Table Score:
+Score: 900

$Name: Heretic 1		;! Object #10
$Class: GTF Myrmidon
$Team: Hostile
$Location: -158.279297, 0.001465, 2072.172607
$Orientation:
	0.257850, 0.000000, -0.966186,
	0.000000, 1.000000, 0.000000,
	0.966186, 0.000000, 0.257850
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cambyses		;! Object #11
$Class: GVD Typhon
$Team: Unknown
$Location: 165.449615, 0.000183, 3011.854004
$Orientation:
	0.020915, 0.998591, -0.048791,
	0.018196, -0.049174, -0.998625,
	-0.999616, 0.019999, -0.019199
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Heretic 2		;! Object #12
$Class: GTF Myrmidon
$Team: Hostile
$Location: -180.715698, 0.001465, 2009.324097
$Orientation:
	0.257850, 0.000000, -0.966185,
	-0.000000, 1.000000, 0.000000,
	0.966185, 0.000000, 0.257850
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sentry 1		;! Object #13
$Class: GTSG Watchdog
$Team: Hostile
$Location: 567.690002, 46.284668, 958.937012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sentry 2		;! Object #14
$Class: GTSG Watchdog
$Team: Hostile
$Location: 678.937439, 46.284729, 952.123535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sentry 3		;! Object #15
$Class: GTSG Watchdog
$Team: Hostile
$Location: 680.809998, 46.284729, 855.873779
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sentry 4		;! Object #16
$Class: GTSG Watchdog
$Team: Hostile
$Location: 562.248474, 46.284706, 877.003662
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sentry 5		;! Object #17
$Class: GTSG Watchdog
$Team: Hostile
$Location: -450.437073, 0.001465, 2074.980225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sentry 6		;! Object #18
$Class: GTSG Watchdog
$Team: Hostile
$Location: -344.554657, 0.001465, 2075.804199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sentry 7		;! Object #19
$Class: GTSG Watchdog
$Team: Hostile
$Location: -472.783691, 0.001465, 1975.528320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Sentry 8		;! Object #20
$Class: GTSG Watchdog
$Team: Hostile
$Location: -355.528198, 0.001526, 1975.184082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Epiphany		;! Object #21
$Class: HLFr Satis
$Team: Friendly
$Location: 170.153809, -2.503418, -1305.656616
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cambyses" "docking point" "topside dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Epiphany arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 15000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Blasphemer 1		;! Object #22
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 783.831848, 0.000244, -1181.903564
$Orientation:
	-0.227202, 0.000000, 0.973848,
	0.000000, 1.000000, 0.000000,
	-0.973848, 0.000000, -0.227202
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Blasphemer 2		;! Object #23
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 748.009033, 0.000122, -1250.823242
$Orientation:
	-0.227202, 0.000000, 0.973848,
	0.000000, 1.000000, 0.000000,
	-0.973848, 0.000000, -0.227202
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Achaeus		;! Object #24
$Class: GTC Fenris
$Team: Hostile
$Location: 1499.575684, 219.671021, 2667.708496
$Orientation:
	-0.814803, 0.000000, 0.579738,
	0.000000, 1.000000, 0.000000,
	-0.579738, 0.000000, -0.814803
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Delta 1		;! Object #25
$Class: HLF Thoth
$Team: Friendly
$Location: 106.104675, 18.396301, -1319.294067
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 31

$Name: Delta 2		;! Object #26
$Class: HLF Thoth
$Team: Friendly
$Location: 239.956863, 31.541748, -1319.003784
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 31

$Name: Ptolemy		;! Object #27
$Class: GTC Aeolus
$Team: Hostile
$Location: -2944.353027, -2988.825195, 946.710693
$Orientation:
	0.036078, -0.057534, -0.997693,
	-0.893869, 0.444570, -0.057961,
	0.446879, 0.893896, -0.035389
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Revelation" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 42
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Ptolemy arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Apostate 1		;! Object #28
$Class: GTF Hercules
$Team: Hostile
$Location: -2857.077881, -2711.374023, 735.040405
$Orientation:
	0.030792, 0.000000, -0.999526,
	-0.927929, 0.371660, -0.028586,
	0.371484, 0.928369, 0.011444
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Apostate 2		;! Object #29
$Class: GTF Hercules
$Team: Hostile
$Location: -2874.835205, -2760.490234, 672.835327
$Orientation:
	0.030792, -0.000000, -0.999526,
	-0.927929, 0.371660, -0.028586,
	0.371483, 0.928369, 0.011444
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #30
$Class: HLF Horus
$Team: Friendly
$Location: 386.058472, 0.000000, -1705.161377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 32

$Name: Gamma 2		;! Object #31
$Class: HLF Horus
$Team: Friendly
$Location: 340.532837, 0.000000, -1744.401123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 32

$Name: Gamma 3		;! Object #32
$Class: HLF Horus
$Team: Friendly
$Location: 418.578552, 0.000000, -1742.427246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 32

$Name: Gamma 4		;! Object #33
$Class: HLF Horus
$Team: Friendly
$Location: 371.590454, 0.000000, -1789.776855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 32

$Name: Reprobate 1		;! Object #34
$Class: GTF Loki
$Team: Hostile
$Location: -308.162750, 0.000244, -716.184937
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Reprobate 2		;! Object #35
$Class: GTF Loki
$Team: Hostile
$Location: -253.355774, 0.000214, -786.705566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Damned 1		;! Object #36
$Class: GTF Myrmidon
$Team: Hostile
$Location: 872.190674, -0.000122, 1960.736084
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damned 2		;! Object #37
$Class: GTF Myrmidon
$Team: Hostile
$Location: 905.766602, -0.000122, 1926.965698
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Defiled 1		;! Object #38
$Class: GTB Boanerges
$Team: Hostile
$Location: 742.411499, -0.000610, -515.977539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Tempest" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Defiled 2		;! Object #39
$Class: GTB Boanerges
$Team: Hostile
$Location: 781.387573, -0.000610, -613.082397
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Tempest" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Defiled 3		;! Object #40
$Class: GTB Boanerges
$Team: Hostile
$Location: 696.213379, -0.000610, -615.514893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Tempest" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Defiled 4		;! Object #41
$Class: GTB Boanerges
$Team: Hostile
$Location: 738.725769, -0.000610, -710.845947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Tempest" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #42
$Class: HLF Thoth
$Team: Friendly
$Location: -16.741150, -244.302612, 1354.262451
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #43
$Class: HLF Thoth
$Team: Friendly
$Location: 17.479309, -244.302582, 1262.629761
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #44
$Class: HLF Thoth
$Team: Friendly
$Location: -39.209717, -244.302612, 1277.968994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #45
$Class: HLF Thoth
$Team: Friendly
$Location: -10.056458, -244.302612, 1181.998901
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 5		;! Object #46
$Class: HLF Thoth
$Team: Friendly
$Location: 45.992126, -244.302612, 1156.156006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 6		;! Object #47
$Class: HLF Thoth
$Team: Friendly
$Location: -49.981873, -244.302612, 1148.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Actium		;! Object #48
$Class: GTCv Deimos
$Team: Hostile
$Location: 3044.107422, -236.537598, 595.852295
$Orientation:
	0.462486, 0.000000, 0.886627,
	0.000000, 1.000000, 0.000000,
	-0.886627, 0.000000, 0.462486
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Cambyses" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Actium arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Faithless 1		;! Object #49
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1617.253052, -0.000732, 184.187454
$Orientation:
	-0.036347, 0.149105, 0.988153,
	-0.105232, 0.982738, -0.152159,
	-0.993785, -0.109516, -0.020028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Faithless 2		;! Object #50
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1595.946655, -5.549809, 211.909073
$Orientation:
	-0.036347, 0.149105, 0.988153,
	-0.105232, 0.982738, -0.152159,
	-0.993783, -0.109516, -0.020028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Omicron 1		;! Object #51
$Class: HLF Seth
$Team: Friendly
$Location: -452.244751, -0.000488, 740.226196
$Orientation:
	0.080708, 0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080708
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Omicron 2		;! Object #52
$Class: HLF Seth
$Team: Friendly
$Location: -509.500549, -0.000488, 689.284668
$Orientation:
	0.080708, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080708
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Omicron 3		;! Object #53
$Class: HLF Seth
$Team: Friendly
$Location: -486.243744, -0.000488, 780.721497
$Orientation:
	0.080708, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080708
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Omicron 4		;! Object #54
$Class: HLF Seth
$Team: Friendly
$Location: -549.543030, -0.000488, 747.284119
$Orientation:
	0.080708, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080708
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Delta 3		;! Object #55
$Class: HLF Thoth
$Team: Friendly
$Location: 244.771423, -33.415588, -1316.628784
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 31

$Name: Delta 4		;! Object #56
$Class: HLF Thoth
$Team: Friendly
$Location: 113.391266, -23.012390, -1315.046143
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 31

$Name: Damned 3		;! Object #57
$Class: GTF Myrmidon
$Team: Hostile
$Location: 854.329468, 0.000336, 1903.313110
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damned 4		;! Object #58
$Class: GTF Myrmidon
$Team: Hostile
$Location: 892.548035, 0.000336, 1871.468628
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damned 5		;! Object #59
$Class: GTF Myrmidon
$Team: Hostile
$Location: 934.415161, 0.000336, 1882.595947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damned 6		;! Object #60
$Class: GTF Myrmidon
$Team: Hostile
$Location: 939.813232, 0.000336, 1946.374146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Heretic" 50 ) )
+Flags: ( )

$Name: Heretic
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Heretic 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Heretic 1"
	"Heretic 2"
)
$AI Goals: ( goals ( ai-waypoints "Alpha Patrol" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Blasphemer
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Blasphemer 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Epiphany
$Arrival Cue: ( is-event-true-delay 
   "Capricorn attacks" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Ptolemy destroyed" 
   0 
)
$Ships: (		;! 2 total
	"Blasphemer 1"
	"Blasphemer 2"
)
$AI Goals: ( goals ( ai-chase "Epiphany" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Delta 4

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Epiphany arrival cue" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Epiphany" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Apostate
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Apostate 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Ptolemy arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Apostate 1"
	"Apostate 2"
)
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Beta destroyed" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Reprobate
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Reprobate 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Epiphany
$Arrival Cue: ( is-event-true-delay 
   "Capricorn attacks" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Epiphany departed" 
   0 
)
$Ships: (		;! 2 total
	"Reprobate 1"
	"Reprobate 2"
)
$AI Goals: ( goals ( ai-chase "Epiphany" 50 ) )
+Flags: ( )

$Name: Damned
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Damned 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Cambyses
$Arrival Cue: ( is-event-true-delay 
   "Epiphany docks with Cambyses" 
   180 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Damned 1"
	"Damned 2"
	"Damned 3"
	"Damned 4"
	"Damned 5"
	"Damned 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Defiled
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Defiled 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Cambyses
$Arrival Cue: ( is-event-true-delay "Leo attacks" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Defiled 1"
	"Defiled 2"
	"Defiled 3"
	"Defiled 4"
)
$AI Goals: ( goals ( ai-disable-ship "Cambyses" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Leo attacks" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
	"Epsilon 6"
)
$AI Goals: ( goals ( ai-guard "Cambyses" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Faithless
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Faithless 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Actium arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Faithless 1"
	"Faithless 2"
)
$AI Goals: ( goals ( ai-guard "Actium" 50 ) )
+Flags: ( )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Ptolemy arrival cue" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
	"Omicron 4"
)
$AI Goals: ( goals ( ai-chase "Ptolemy" 50 ) ( ai-guard "Cambyses" 40 ) )
+Flags: ( )

#Events		;! 35 total

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps "Cambyses" ) 
   ( deactivate-glow-points "Cambyses" ) 
   ( set-thrusters-status 
      ( false ) 
      "Cambyses" 
   )
   ( ship-invulnerable "Repair Station" ) 
   ( beam-lock-all "Cambyses" ) 
   ( ship-subsys-guardian-threshold 
      33 
      "Alpha 1" 
      "sensors" 
   )
   ( turret-set-rate-of-fire 
      "Revelation" 
      1000 
      "turret01a" 
      "turret02a" 
      "turret05" 
      "turret06" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "communication" 
      "sensors" 
   )
)
+Name: Setup
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Revelation" 
      "High" 
      "Mission start" 
      5000 
      "#Father Runihara" 
      "High" 
      "Proceed" 
      5000 
      "#Father Runihara" 
      "High" 
      "Clear area" 
      5000 
      "Achaeus" 
      "High" 
      "Warning" 
      5000 
      "Revelation" 
      "High" 
      "Speech" 
      3000 
   )
)
+Name: Conversation
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( add-goal 
      "Heretic" 
      ( ai-chase "Beta" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Heretic" 89 ) 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Heretic" 
   )
)
+Name: Aries intercepts
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Heretic" ) 
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Heretic destroyed" 
      1000 
      "Alpha 2" 
      "High" 
      "Dakarai admiration" 
      4000 
      "Beta 1" 
      "High" 
      "Menkaura grumpy" 
      4000 
      "Alpha 1" 
      "High" 
      "Amenophis distraction" 
      3000 
      "Alpha 2" 
      "High" 
      "Dakarai yes" 
      3000 
   )
   ( add-goal 
      "Achaeus" 
      ( ai-chase "Revelation" 89 ) 
   )
)
+Name: Aries destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Heretic", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Sentry 1" ) 
      ( is-destroyed-delay 0 "Sentry 2" ) 
      ( is-destroyed-delay 0 "Sentry 3" ) 
      ( is-destroyed-delay 0 "Sentry 4" ) 
      ( is-destroyed-delay 0 "Sentry 5" ) 
      ( is-destroyed-delay 0 "Sentry 6" ) 
      ( is-destroyed-delay 0 "Sentry 7" ) 
      ( is-destroyed-delay 0 "Sentry 8" ) 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Sentries down" 
   )
)
+Name: Sentries destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse sentries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Achaeus" ) 
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Achaeus gone" 
   )
)
+Name: Achaeus destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Achaeus", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Sentries destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Achaeus destroyed" 
         0 
      )
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Escort Epiphany" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Epiphany" 89 ) 
   )
)
+Name: Epiphany arrival cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Epiphany arrival cue" 
      20 
   )
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Blasphemer" 
      2000 
      "Alpha 2" 
      "High" 
      "Dakarai Terrans" 
      20000 
      "Beta 1" 
      "High" 
      "Menkaura shut up" 
      3000 
      "Alpha 2" 
      "High" 
      "Dakarai unsure" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis reassurance" 
      4000 
      "Alpha 2" 
      "High" 
      "Dakarai response" 
      4000 
      "Alpha 1" 
      "High" 
      "Amenophis about Menkaura" 
      3000 
      "Alpha 2" 
      "High" 
      "Dakarai question" 
      5000 
      "Alpha 1" 
      "High" 
      "Amenophis yes" 
      4000 
      "Alpha 1" 
      "High" 
      "Amenophis targeted recruiting" 
      4000 
   )
)
+Name: Capricorn attacks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Epiphany" 
      "Cambyses" 
      1 
      0 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Epiphany docked" 
   )
   ( ship-guardian "Epiphany" ) 
)
+Name: Epiphany docks with Cambyses
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Epiphany docks with Cambyses" 
      30 
   )
   ( add-goal 
      "Epiphany" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Epiphany" 
      ( ai-waypoints-once 
         "Epiphany Warpout" 
         89 
      )
   )
   ( send-message 
      "Epiphany" 
      "High" 
      "Epiphany undocked" 
   )
)
+Name: Epiphany undocks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Epiphany" 
      "Epiphany Warpout" 
      0 
   )
   ( add-goal 
      "Epiphany" 
      ( ai-warp-out 100 ) 
   )
)
+Name: Epiphany departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Epiphany" ) 
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Epiphany departing" 
   )
)
+Name: Epiphany departed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Safeguard Epiphany", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Epiphany docks with Cambyses" 
      30 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Ptolemy" 
   )
)
+Name: Ptolemy arrival cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ptolemy" ) 
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Ptolemy destroyed" 
      2000 
      "Alpha 2" 
      "High" 
      "Dakarai celebration" 
      3000 
      "Alpha 3" 
      "High" 
      "Cheops 100% heretical" 
      3000 
      "Alpha 2" 
      "High" 
      "Dakarai wut" 
      3000 
      "Alpha 3" 
      "High" 
      "Cheops explanation" 
      2000 
      "Alpha 1" 
      "High" 
      "Amenophis calm down" 
      4000 
      "Alpha 1" 
      "High" 
      "Amenophis are you sure" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis is long-winded" 
      7000 
      "Alpha 4" 
      "High" 
      "Madu offended" 
      4000 
      "Alpha 1" 
      "High" 
      "Amenophis explanation" 
      7000 
      "Alpha 3" 
      "High" 
      "Cheops shush" 
      7000 
      "Alpha 4" 
      "High" 
      "Madu continue later" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis sarcasm" 
      4000 
   )
)
+Name: Ptolemy destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Ptolemy", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Epiphany docks with Cambyses" 
      240 
   )
   ( send-message 
      "Cambyses" 
      "High" 
      "Cambyses is ours" 
   )
   ( change-iff "Friendly" "Cambyses" ) 
   ( change-iff 
      "Hostile" 
      "Repair Station" 
   )
   ( ship-vulnerable "Repair Station" ) 
)
+Name: Cambyses captured
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Beta" ) 
   ( do-nothing ) 
)
+Name: Beta destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Cambyses captured" 
      10 
   )
   ( activate-glow-maps "Cambyses" ) 
   ( activate-glow-points "Cambyses" ) 
   ( turret-free-all "Cambyses" ) 
)
+Name: Cambyses reactors online
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Cambyses captured" 
      15 
   )
   ( set-thrusters-status 
      ( true ) 
      "Cambyses" 
   )
)
+Name: Cambyses engines online
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Repair Station" 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Repair station gone" 
   )
   ( add-goal 
      "Cambyses" 
      ( ai-waypoints-once 
         "Cambyses Warpout" 
         89 
      )
   )
   ( add-goal 
      "Revelation" 
      ( ai-waypoints-once 
         "Revelation Warpout" 
         89 
      )
   )
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Cambyses" 89 ) 
   )
)
+Name: Repair Station destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Repair Station destroyed" 
      60 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Defiled" 
   )
)
+Name: Leo attacks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Repair Station destroyed" 
      60 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Actium" 
   )
)
+Name: Actium arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Cambyses" 
      "Cambyses Warpout" 
      0 
   )
   ( add-goal 
      "Cambyses" 
      ( ai-warp-out 100 ) 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Cambyses departed" 
   )
   ( set-subspace-drive 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: Cambyses departs
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Cambyses", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player departs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Leave the system", -1)

$Formula: ( when 
   ( < ( hits-left "Revelation" ) 20 ) 
   ( add-goal 
      "Revelation" 
      ( ai-warp-out 100 ) 
   )
   ( send-message 
      "Revelation" 
      "High" 
      "Revelation damaged" 
   )
)
+Name: Revelation flees
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Blasphemer" ) 
   ( do-nothing ) 
)
+Name: Capricorn destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Blasphemer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Reprobate" ) 
   ( do-nothing ) 
)
+Name: Virgo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Reprobate", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Defiled" ) 
   ( do-nothing ) 
)
+Name: Leo destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Defiled", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Damned" ) 
   ( do-nothing ) 
)
+Name: Scorpio destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Damned", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Apostate" ) 
   ( do-nothing ) 
)
+Name: Taurus destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Apostate", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Faithless" ) 
   ( do-nothing ) 
)
+Name: Gemini destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Faithless", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Epiphany" ) 
   ( end-mission ) 
)
+Name: Epiphany destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 5 "Cambyses" ) 
      ( is-subsystem-destroyed-delay 
         "Cambyses" 
         "engine" 
         5 
      )
   )
   ( end-mission ) 
)
+Name: Cambyses neutralized
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      33 
      "Cambyses" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Cambyses" 
      "engine" 
   )
)
+Name: Guardian Cambyses
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Actium's main beams" 
      0 
   )
   ( add-goal 
      "Actium" 
      ( ai-waypoints-once "Actium path" 89 ) 
   )
)
+Name: Actium turn
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Ptolemy arrival cue" 
      5 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Runihara Omicron" 
   )
)
+Name: Omicron arrives
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Bonus
+Name: Destroy Actium's main beams
$MessageNew:  XSTR("Destroy Actium's main beams", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "Actium" 
      "turret23" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Actium" 
      "turret24" 
      0 
   )
)
+No music

$Type: Primary
+Name: Oversee capture of Cambyses
$MessageNew:  XSTR("Oversee capture of Cambyses", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Cambyses departs" 
   0 
)
+Score: 1000

$Type: Secondary
+Name: Cleanse the night
$MessageNew:  XSTR("Cleanse the night", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Ptolemy" ) 

#Waypoints		;! 6 lists total


$Jump Node: 217.801331, -0.000244, -1956.033447
$Jump Node Name: Aldebaran
$Name: Alpha Patrol
$List: (		;! 3 points in list
	( 572.474121, 270.307861, 1991.925415 )
	( 987.507324, -237.286926, 1978.720215 )
	( 84.733398, -213.332336, 1968.548706 )
)

$Name: Revelation Patrol
$List: (		;! 4 points in list
	( -861.060547, -353.796753, 1296.653198 )
	( -476.681152, 317.900208, 1334.822876 )
	( 1295.333252, 492.166626, 1553.704224 )
	( 1504.910645, 61.930054, 1590.387817 )
)

$Name: Epiphany Warpout
$List: (		;! 1 points in list
	( 276.377594, -0.000244, 1831.366211 )
)

$Name: Cambyses Warpout
$List: (		;! 3 points in list
	( -286.291382, -0.000183, 2432.550781 )
	( -258.287842, -0.001954, 1768.438721 )
	( 92.958496, -0.002686, 408.630280 )
)

$Name: Revelation Warpout
$List: (		;! 1 points in list
	( 219.618576, 0.000000, -701.240723 )
)

$Name: Actium path
$List: (		;! 1 points in list
	( 1884.474609, -194.088425, -1521.811523 )
)

#Messages		;! 49 total


$Name: Heretic
$Team: -1
$MessageNew:  XSTR("Heretic wing is moving to intercept! Beta, engage!", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7a.ani

$Name: Sentries down
$Team: -1
$MessageNew:  XSTR("The sentries have been purged. Excellent work, warriors.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7b.ani

$Name: Heretic destroyed
$Team: -1
$MessageNew:  XSTR("Heretic wing has been crushed. The path is clear.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7a.ani

$Name: Blasphemer
$Team: -1
$MessageNew:  XSTR("On your guard, warriors. The Terrans have launched fighters to destroy the Epiphany. Prevent this!", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7c.ani

$Name: Escort Epiphany
$Team: -1
$MessageNew:  XSTR("The Epiphany has arrived, warriors. Escort the transport until it has docked with the Cambyses.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7c.ani

$Name: Epiphany docked
$Team: -1
$MessageNew:  XSTR("Warriors, the Epiphany has docked with the Cambyses. In a few short minutes, our new home will be under our control! Keep fighting!", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7a.ani

$Name: Cambyses is ours
$Team: -1
$MessageNew:  XSTR("We have taken control of the Cambyses, Dear Father. Reactors now coming online.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Achaeus gone
$Team: -1
$MessageNew:  XSTR("The profane aboard the Achaeus have been incinerated.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7c.ani

$Name: Ptolemy
$Team: -1
$MessageNew:  XSTR("The Ptolemy, an Aeolus-class cruiser, is now jumping in. Destroy these infidels and their ship.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7b.ani

$Name: Careful!
$Team: -1
$MessageNew:  XSTR("The defense beams on the Achaeus are active, warriors! Disable them with your missiles before you engage!", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7a.ani

$Name: Epiphany undocked
$Team: -1
$MessageNew:  XSTR("This is the Epiphany. The capture team is aboard Cambyses. We're undocking and retreating into subspace.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Epiphany departing
$Team: -1
$MessageNew:  XSTR("The Epiphany has safely left the system.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7b.ani

$Name: Repair station gone
$Team: -1
$MessageNew:  XSTR("The bonds around the Cambyses have been destroyed! You have done well. Escort the destroyer until it has exited the system.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7c.ani

$Name: Revelation damaged
$Team: -1
$MessageNew:  XSTR("This is the Revelation. We are heavily damaged. Retreating now.", -1)
$end_multi_text
+AVI Name: Head-VC8a.ani

$Name: Defiled
$Team: -1
$MessageNew:  XSTR("A wing of Terran bombers has arrived. Keep them from disabling our destroyer, warriors!", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7a.ani

$Name: Actium
$Team: -1
$MessageNew:  XSTR("The GTCv Actium has entered the system. Warriors, we lack the armament to destroy that ship. Disable its beam cannons if you can, but keep your distance.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7c.ani

$Name: Mission start
$Team: -1
$MessageNew:  XSTR("Father, this is the Revelation. We are in-system. All Terran forces are accounted for.", -1)
$end_multi_text
+AVI Name: Head-VC8b.ani

$Name: Proceed
$Team: -1
$MessageNew:  XSTR("Very good. Proceed with the operation, my children. We will soon have our new home.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7b.ani

$Name: Clear area
$Team: -1
$MessageNew:  XSTR("Prepare to engage the enemy. The Epiphany will be deployed once the area is secure.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7a.ani

$Name: Warning
$Team: -1
$MessageNew:  XSTR("Approaching vessels, identify yourselves at once.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Speech
$Team: -1
$MessageNew:  XSTR("This is the Hammer of Light cruiser Revelation. Your reign is at an end. Give us the Cambyses, or face destruction.", -1)
$end_multi_text
+AVI Name: Head-VC8a.ani

$Name: Cambyses departed
$Team: -1
$MessageNew:  XSTR("The Cambyses has successfully escaped! All ships, depart immediately.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7c.ani

$Name: Ptolemy destroyed
$Team: -1
$MessageNew:  XSTR("The Ptolemy and her crew are dust and ash.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7b.ani

$Name: Dakarai admiration
$Team: -1
$MessageNew:  XSTR("They were like beetles underfoot! Formidable, Beta!", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3a.ani

$Name: Menkaura grumpy
$Team: -1
$MessageNew:  XSTR("Focus on your task, Alpha wing.", -1)
$end_multi_text
+AVI Name: Head-VC5a.ani

$Name: Amenophis distraction
$Team: -1
$MessageNew:  XSTR("Come, Dakarai. We need to destroy the sentry guns.", -1)
$end_multi_text

$Name: Dakarai yes
$Team: -1
$MessageNew:  XSTR("Of course, Amenophis.", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3b.ani

$Name: Dakarai celebration
$Team: -1
$MessageNew:  XSTR("A victory worthy of the Destroyers, no?", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3c.ani

$Name: Cheops 100% heretical
$Team: -1
$MessageNew:  XSTR("Mind your jaws. You stray dangerously close to blasphemy.", -1)
$end_multi_text
+Persona: Cheops
+AVI Name: Head-VC6b.ani

$Name: Dakarai wut
$Team: -1
$MessageNew:  XSTR("Have I done something wrong?", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3c.ani

$Name: Cheops explanation
$Team: -1
$MessageNew:  XSTR("It is unwise to compare yourself to the Shivans. They will not brook hubris.", -1)
$end_multi_text
+Persona: Cheops
+AVI Name: Head-VC6c.ani

$Name: Amenophis calm down
$Team: -1
$MessageNew:  XSTR("Be at peace, Cheops. He will learn.", -1)
$end_multi_text

$Name: Amenophis are you sure
$Team: -1
$MessageNew:  XSTR("Besides, must you assign motive to a cosmic force? I am unconvinced that the Destroyers care for our words, any more than the sun would take offense at being spat upon.", -1)
$end_multi_text

$Name: Amenophis is long-winded
$Team: -1
$MessageNew:  XSTR("The Shivans destroy the unworthy. That is their purpose. Our task is to prove ourselves worthy of survival.", -1)
$end_multi_text

$Name: Madu offended
$Team: -1
$MessageNew:  XSTR("What? The Destroyers are gods, not mindless brutes. They see all and know all. They judge our every action. Or do you assert that the homeworld was destroyed without purpose?", -1)
$end_multi_text
+Persona: Madu
+AVI Name: Head-VC4a.ani

$Name: Amenophis explanation
$Team: -1
$MessageNew:  XSTR("Of course not. The sin of the Parliamentary Empire was weakness. Had they been adequately prepared, the Shivans would never have reached the homeworld.", -1)
$end_multi_text

$Name: Cheops shush
$Team: -1
$MessageNew:  XSTR("Let us cease this discussion for now, and stay on task.", -1)
$end_multi_text
+Persona: Cheops
+AVI Name: Head-VC6b.ani

$Name: Madu continue later
$Team: -1
$MessageNew:  XSTR("Agreed. But, Amenophis, this must be resolved. I worry for your soul.", -1)
$end_multi_text
+Persona: Madu
+AVI Name: Head-VC4c.ani

$Name: Amenophis sarcasm
$Team: -1
$MessageNew:  XSTR("I appreciate the concern, Madu.", -1)
$end_multi_text

$Name: Dakarai Terrans
$Team: -1
$MessageNew:  XSTR("The Terrans do not relent!", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3c.ani

$Name: Menkaura shut up
$Team: -1
$MessageNew:  XSTR("Alpha 2, if you feel the need to engage in pointless prattle, do it on a private channel.", -1)
$end_multi_text
+AVI Name: Head-VC5b.ani

$Name: Amenophis reassurance
$Team: -1
$MessageNew:  XSTR("<private channel> Don't mind Menkaura. There's a lot of sand in that one's throat.", -1)
$end_multi_text

$Name: Dakarai unsure
$Team: -1
$MessageNew:  XSTR("<private channel> Ah, I only just began, and already they despise me.", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3b.ani

$Name: Dakarai response
$Team: -1
$MessageNew:  XSTR("<private channel> Is he always like this?", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3c.ani

$Name: Amenophis about Menkaura
$Team: -1
$MessageNew:  XSTR("<private channel> He spent a lot longer in the navy than you or I. He does tend to focus on the job to the exclusion of all else, yes.", -1)
$end_multi_text

$Name: Dakarai question
$Team: -1
$MessageNew:  XSTR("<private channel> Him, as well? Are all of us ex-military?", -1)
$end_multi_text
+Persona: Dakarai
+AVI Name: Head-VC3c.ani

$Name: Amenophis yes
$Team: -1
$MessageNew:  XSTR("<private channel> Nearly. Even Father Runihara served, years ago. Before the Destroyers called him.", -1)
$end_multi_text

$Name: Amenophis targeted recruiting
$Team: -1
$MessageNew:  XSTR("<private channel> The old Hammer of Light, during the Great Purge, was the same way. This has always been primarily a military organization. The Father makes a point of reaching out to unhappy Allied pilots.", -1)
$end_multi_text

$Name: Runihara Omicron
$Team: -1
$MessageNew:  XSTR("Deploying Omicron wing to assist.", -1)
$end_multi_text
+Persona: Father Runihara
+AVI Name: Head-VC7a.ani

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 1996
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunAldebaranA
+Angles: 2.862340 0.000000 0.104720
+Scale: 1.000000
$Starbitmap: planeta1
+Angles: 5.881760 0.000000 5.462881
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 8: Razorback
$Briefing Music: Vishnans
$Debriefing Success Music: Vishnans

#End

