#Mission Info

$Version: 0.10
$Name:  XSTR("The Second Seal", -1)
$Author: Kestrellius
$Created: 07/18/17 at 09:05:30
$Modified: 01/17/20 at 14:45:47
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 2052
+NebAwacs: 3000.000000

+Storm: s_active

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -339.365692, 2415.003418, 7033.152344
+Viewer orient:
	-0.945624, 0.000001, -0.325263,
	0.284286, 0.485895, -0.826491,
	0.158043, -0.874017, -0.459474
+SquadReassignName: Apocalypse 3rd Squadron
+SquadReassignLogo: 800px-HolRed.dds


$AI Profile: BP2 R2

#Command Briefing

$Stage Text:
 XSTR("Prayer and Meditation Notes
Amenophis, Alpha 1 of 3rd Squadron, HLD Apocalypse, Hammer of Light
3$slash10$slash2366

Great Destroyers, cleanse my soul.

Well. It is done. We killed Cheops and Madu. I don't know that I could ever have truly called them friends, but they were my brothers-in-arms, and their lives were my responsibility... In a way, it is fitting that they would die by my hand.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Father Runihara said we had the location of the Revelation, so I expect to be going after it soon. This conflict...it was so simple before. We were the faithful, and the Alliance was the enemy. Is this why the Shivans brought us here? To make us understand ourselves? Force us to examine the contents of our souls?

I am uncertain that this is something I wished to see.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Runihara: May the Guardians of the Void cut all weakness from your souls.

Pilots: Our loyalty is to you and to the Destroyers.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3272.107666, 2572.477051, 6274.101563
$camera_orient:
	-0.143882, -0.000001, -0.989595,
	0.592242, 0.801146, -0.086110,
	0.792810, -0.598469, -0.115270
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Runihara: The rogue cruiser Revelation is located within a dense in-system gas cloud. I have its precise coordinates. While I have not deployed reconnaissance units to determine the precise nature of the traitors' deployment, we do know what assets are available to them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3272.107666, 2572.477051, 6274.101563
$camera_orient:
	-0.143882, -0.000001, -0.989595,
	0.592242, 0.801146, -0.086110,
	0.792810, -0.598469, -0.115270
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The Revelation is equipped with four high-fire-rate laser turrets, and two anti-fighter beams with a range of fifteen hundred meters. Gamma wing, consisting of four Thoth-class fighters, is likely to be present. The Witness is only lightly armed, so do not concern yourselves too highly with it.

Bear in mind that this is conjecture. The traitors are doubtless aware of their inferior firepower, and will have acted to bolster it. The Revelation's inventory contained a number of items that the traitors may have been able to repurpose. Be ready.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3272.107666, 2572.477051, 6274.101563
$camera_orient:
	-0.143882, -0.000001, -0.989595,
	0.592242, 0.801146, -0.086110,
	0.792810, -0.598469, -0.115270
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Furthermore, the engagement at the asteroid depot indicated that the traitors have opened the Witness's cargo package and have access to Mekhu lasers and advanced missiles. These weapons outclass our own by a significant margin. Guard yourselves.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3272.107666, 2572.477051, 6274.101563
$camera_orient:
	-0.143882, -0.000001, -0.989595,
	0.592242, 0.801146, -0.086110,
	0.792810, -0.598469, -0.115270
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The attack will be simple. Alpha wing of space superiority fighters and Delta wing of bombers will be deployed from the Apocalypse once we have arrived at the Revelation's position. Delta has been equipped with Stilleto missiles, and will disable and disarm the Revelation. Once this has been accomplished, the Epiphany will be deployed to dock with and recapture the Revelation.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3272.107666, 2572.477051, 6274.101563
$camera_orient:
	-0.143882, -0.000001, -0.989595,
	0.592242, 0.801146, -0.086110,
	0.792810, -0.598469, -0.115270
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("If we are victorious, we will have reacquired valuable assets, and proven by trial of combat that the convictions of the traitors lack the favor of the Void. Do not fail.

Cleanse the night, warriors.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3272.107666, 2572.477051, 6274.101563
$camera_orient:
	-0.143882, -0.000001, -0.989595,
	0.592242, 0.801146, -0.086110,
	0.792810, -0.598469, -0.115270
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Callsigns:
$Callsign: Amenophis
$Callsign: Dakarai

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"HLF Anubis"	5
	"HLF Seth"	5
	"HLF Horus"	5
	"HLF Thoth"	5
)

+Weaponry Pool: (
	"Akheton SDG"	100
	"Prometheus R#HoL"	8
	"Rockeye"	140
	"Stiletto II"	100
	"Tempest#HoL"	4920
	"Mekhu HL-8"	4
)

#Objects		;! 32 total

$Name: Alpha 1		;! Object #0
$Class: HLF Seth
$Callsign: Amenophis

$Team: Friendly
$Location: 214.528320, 540.978516, 1616.516724
$Orientation:
	-0.997438, -0.024528, 0.067195,
	0.000000, 0.939373, 0.342898,
	-0.071532, 0.342020, -0.936967
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: HLF Seth
$Callsign: Dakarai

$Team: Friendly
$Location: -525.189026, 484.605835, 1920.664551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 33

$Name: Revelation		;! Object #2
$Class: HLC Aten
$Team: Hostile
$Location: 91.831909, 43.328793, 6286.175781
$Orientation:
	0.011461, -0.993682, -0.111654,
	0.002676, 0.111693, -0.993740,
	0.999931, 0.011090, 0.003940
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Witness		;! Object #3
$Class: HLFr Bes
$Team: Hostile
$Location: 132.861313, -4.286224, 6098.039551
$Orientation:
	-0.999903, 0.008002, 0.011394,
	0.007430, 0.998753, -0.049424,
	-0.011776, -0.049334, -0.998714
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 8

$Name: Weapons package		;! Object #4
$Class: VAC 5
$Team: Neutral
$Location: 132.790237, -13.192780, 6098.005371
$Orientation:
	-0.999903, 0.008002, 0.011381,
	0.007395, 0.998600, -0.052430,
	-0.011785, -0.052341, -0.998561
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 5		;! Object #5
$Class: VAC 4
$Team: Friendly
$Location: 24.510529, 0.000000, 6075.292969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 6		;! Object #6
$Class: VAC 4
$Team: Friendly
$Location: 55.438461, 0.000015, 6075.200684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry 1		;! Object #7
$Class: HLSG Edjo
$Team: Hostile
$Location: 157.290741, 112.602615, 6124.324707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 2		;! Object #8
$Class: HLSG Edjo
$Team: Hostile
$Location: 159.365097, 111.247437, 5957.527832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 3		;! Object #9
$Class: HLSG Edjo
$Team: Hostile
$Location: 55.684578, 111.247437, 6121.915039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 4		;! Object #10
$Class: HLSG Edjo
$Team: Hostile
$Location: 52.191841, 111.247437, 5948.435059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Gamma 1		;! Object #11
$Class: HLF Thoth
$Team: Hostile
$Location: 57.469528, -0.000031, 5750.181641
$Orientation:
	0.050774, 0.000000, 0.998710,
	0.000000, 1.000000, 0.000000,
	-0.998710, 0.000000, 0.050774
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Gamma patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #12
$Class: HLF Thoth
$Team: Hostile
$Location: 94.793716, -0.000031, 5777.550781
$Orientation:
	0.050774, -0.000000, 0.998710,
	0.000000, 1.000000, 0.000000,
	-0.998710, 0.000000, 0.050774
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Gamma patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #13
$Class: HLF Thoth
$Team: Hostile
$Location: 94.277916, -0.000038, 5726.344727
$Orientation:
	0.050774, -0.000000, 0.998710,
	0.000000, 1.000000, 0.000000,
	-0.998710, 0.000000, 0.050774
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Gamma patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #14
$Class: HLF Thoth
$Team: Hostile
$Location: 127.486710, -0.000031, 5748.262695
$Orientation:
	0.050774, -0.000000, 0.998710,
	0.000000, 1.000000, 0.000000,
	-0.998710, 0.000000, 0.050774
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Gamma patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #15
$Class: HLB Osiris
$Team: Friendly
$Location: -410.689453, 202.058105, 2351.725586
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.939373, 0.342898,
	0.000000, -0.342898, 0.939373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 32

$Name: Delta 2		;! Object #16
$Class: HLB Osiris
$Team: Friendly
$Location: -336.575928, 230.677368, 2273.320801
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.939373, 0.342898,
	0.000000, -0.342898, 0.939373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 31

$Name: Delta 3		;! Object #17
$Class: HLB Osiris
$Team: Friendly
$Location: -474.117432, 230.338745, 2274.249512
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.939373, 0.342898,
	0.000000, -0.342898, 0.939373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 31

$Name: Delta 4		;! Object #18
$Class: HLB Osiris
$Team: Friendly
$Location: -404.345703, 261.966309, 2187.605957
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.939373, 0.342898,
	0.000000, -0.342898, 0.939373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 32

$Name: Apocalypse		;! Object #19
$Class: HLD Typhon
$Team: Friendly
$Location: 274.984131, 457.893311, 1836.274536
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.982005, 0.188859,
	0.000000, -0.188859, 0.982005
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Sentry 5		;! Object #20
$Class: HLSG Edjo
$Team: Hostile
$Location: 158.352325, -0.000092, 5957.251953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 6		;! Object #21
$Class: HLSG Edjo
$Team: Hostile
$Location: 51.180939, -0.000122, 5953.526367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 7		;! Object #22
$Class: HLSG Edjo
$Team: Hostile
$Location: 53.769791, -0.000122, 6125.475586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 8		;! Object #23
$Class: HLSG Edjo
$Team: Hostile
$Location: 152.194046, -0.000122, 6128.885254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 9		;! Object #24
$Class: HLSG Edjo
$Team: Hostile
$Location: 274.651428, 118.976730, 6206.688477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 10		;! Object #25
$Class: HLSG Edjo
$Team: Hostile
$Location: 257.365723, 118.976730, 5837.704102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 11		;! Object #26
$Class: HLSG Edjo
$Team: Hostile
$Location: -29.478683, 118.976730, 5877.751953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 12		;! Object #27
$Class: HLSG Edjo
$Team: Hostile
$Location: -33.896103, 117.431046, 6210.684570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 13		;! Object #28
$Class: HLSG Edjo
$Team: Hostile
$Location: -30.638245, -0.000214, 5878.541992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 14		;! Object #29
$Class: HLSG Edjo
$Team: Hostile
$Location: -34.418060, -0.000214, 6210.816895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 15		;! Object #30
$Class: HLSG Edjo
$Team: Hostile
$Location: 273.427521, -0.000214, 6216.145996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry 16		;! Object #31
$Class: HLSG Edjo
$Team: Hostile
$Location: 255.254425, -0.000214, 5837.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Alpha 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Apocalypse
$Arrival Cue: ( is-event-true-delay 
   "Delta launches" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Revelation" 50 ) ( ai-ignore "Witness" 40 ) )
+Flags: ( )

#Events		;! 16 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Amenophis deploying" 
      1000 
      "Alpha 2" 
      "High" 
      "Dakarai nebula" 
      2000 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Revelation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "sensors" 
      "communication" 
   )
)
+Name: Mission start
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( beam-free-all "Revelation" ) 
   ( add-goal 
      "Apocalypse" 
      ( ai-waypoints-once 
         "Apocalypse path" 
         89 
      )
   )
)
+Name: Delta launches
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Delta launches" 
      20 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Alpha" 89 ) 
   )
)
+Name: Gamma intercepts
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gamma" ) 
   ( add-goal 
      "Revelation" 
      ( ai-waypoints-once 
         "Revelation path" 
         89 
      )
   )
   ( add-goal 
      "Witness" 
      ( ai-waypoints-once "Witness path" 89 ) 
   )
)
+Name: Witness and Revelation retreat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( ship-type-destroyed 
      100 
      "Sentry Gun" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Amenophis sentries destroyed" 
   )
)
+Name: Sentries down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Sentries", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Witness" 
      "Witness path" 
      0 
   )
   ( add-goal 
      "Witness" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Revelation" 
      ( ai-warp-out 89 ) 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Amenophis Revelation gone" 
      4000 
      "#Father Runihara" 
      "High" 
      "Runihara warp" 
      3000 
   )
   ( set-subspace-drive 
      ( true ) 
      "Alpha 1" 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Witness and Revelation jump out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Alt-J
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump after Revelation", -1)

$Formula: ( when 
   ( is-event-true-delay "Alt-J" 10 ) 
   ( red-alert ) 
)
+Name: End mission
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Delta" ) 
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Delta launching" 
      0 
      "#Father Runihara" 
      "High" 
      "Runihara go" 
      4000 
   )
)
+Name: Delta conversation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Revelation" ) 
      1500 
   )
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Runihara Revelation beams" 
      0 
      "Alpha 1" 
      "High" 
      "Amenophis take it back" 
      0 
      "#Father Runihara" 
      "High" 
      "Runihara Revelation stand down" 
      0 
      "Revelation" 
      "High" 
      "Revelation never" 
      0 
      "#Father Runihara" 
      "High" 
      "Runihara hiding" 
      0 
   )
)
+Name: Approaching Revelation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gamma" ) 
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Runihara Gamma destroyed" 
   )
)
+Name: Gamma destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cleanse Gamma", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Witness and Revelation retreat" 
      30 
   )
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Runihara Revelation running" 
      0 
      "Alpha 2" 
      "High" 
      "Dakarai crash jump" 
      3000 
   )
)
+Name: Revelation retreat conversation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Revelation" 
         "turret03" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Revelation" 
         "turret04" 
         0 
      )
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Runihara AAA destroyed" 
   )
)
+Name: AAA beams destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Delta 1" "Revelation" ) 
      3500 
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Delta going in" 
      0 
      "Delta 4" 
      "High" 
      "Delta Stilletos away" 
      3000 
      "Delta 3" 
      "High" 
      "Delta sentries" 
      5000 
   )
   ( unlock-secondary-weapon 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
   )
)
+Name: Delta engages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Gamma" ) 
      1200 
   )
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Runihara Gamma inbound" 
      0 
      "#Father Runihara" 
      "High" 
      "Runihara Gamma Mekhus" 
      3000 
      "Gamma 1" 
      "High" 
      "Gamma taunt" 
      4000 
      "Alpha 2" 
      "High" 
      "Dakarai taunt" 
      4000 
      "Gamma 1" 
      "High" 
      "Gamma taunt ii" 
      6000 
   )
)
+Name: Gamma engaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( lock-secondary-weapon 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
   )
   ( turret-change-weapon 
      "Delta 1" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 1" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 2" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 2" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 3" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 3" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 4" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 4" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
)
+Name: Delta arrived
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Capture Revelation and Witness
$MessageNew:  XSTR("Capture Revelation and Witness", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Revelation" ) 

$Type: Bonus
+Name: Destroy Revelation AAA
$MessageNew:  XSTR("Destroy Revelation AAA", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "AAA beams destroyed" 
   0 
)
+No music

#Waypoints		;! 4 lists total

$Name: Gamma patrol
$List: (		;! 6 points in list
	( -78.943779, 0.000000, 5739.452148 )
	( -299.661285, 0.000000, 6318.189941 )
	( -20.727661, 0.000000, 6955.249023 )
	( 265.860626, 0.000000, 6952.220215 )
	( 490.111542, 0.000000, 6323.375000 )
	( 292.128204, 0.000000, 5737.666992 )
)

$Name: Apocalypse path
$List: (		;! 1 points in list
	( -37.398682, -462.661316, 5886.452148 )
)

$Name: Witness path
$List: (		;! 2 points in list
	( 23.598022, -189.118469, 6163.712891 )
	( -28.603516, -269.818176, 6594.166016 )
)

$Name: Revelation path
$List: (		;! 3 points in list
	( 328.309326, 0.000183, 6300.026367 )
	( 645.612183, 0.000183, 6482.220703 )
	( 819.459106, 0.000183, 6968.319336 )
)

#Messages		;! 24 total


$Name: Amenophis deploying
$Team: -1
$MessageNew:  XSTR("Moving out into the nebula now.", -1)
$end_multi_text

$Name: Dakarai nebula
$Team: -1
$MessageNew:  XSTR("Look at this place! Not exactly a quiet oasis, is it?", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Delta launching
$Team: -1
$MessageNew:  XSTR("Delta wing has deployed from the Apocalypse, Father. Ready to engage.", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Runihara go
$Team: -1
$MessageNew:  XSTR("Everyone ready? We're going in. Stay close.", -1)
$end_multi_text
+AVI Name: Head-VC7b.ani

$Name: Runihara Gamma inbound
$Team: -1
$MessageNew:  XSTR("Gamma wing is incoming. Annihilate the traitors!", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Runihara Gamma Mekhus
$Team: -1
$MessageNew:  XSTR("They have Mekhus! Pull back to the Apocalypse if you need to! We'll cover you!", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Gamma taunt
$Team: -1
$MessageNew:  XSTR("So, Runihara's lapcats have come for us.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Dakarai taunt
$Team: -1
$MessageNew:  XSTR("You didn't make it easy. Is this what you think the Destroyers want you to do? Cower in a gas cloud like a spider under a rock?", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Gamma taunt ii
$Team: -1
$MessageNew:  XSTR("What can a heathen know of the Destroyers' will?", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Runihara Gamma destroyed
$Team: -1
$MessageNew:  XSTR("Gamma's treachery has been repaid in fire. Wonderful flying, warriors.", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Runihara Revelation beams
$Team: -1
$MessageNew:  XSTR("There's the Revelation! Stay away from the anti-fighter beams, warriors!", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Delta sentries
$Team: -1
$MessageNew:  XSTR("Sentry guns are active. Pushing in.", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Runihara Revelation stand down
$Team: -1
$MessageNew:  XSTR("Revelation, this is Father Runihara. Power down your weapons at once. You will not recieve a second warning.", -1)
$end_multi_text
+AVI Name: Head-VC7b.ani

$Name: Revelation never
$Team: -1
$MessageNew:  XSTR("Not without a fight! Look at yourselves, hunting down the faithful of Shiva. You are no better than the Alliance!", -1)
$end_multi_text
+AVI Name: Head-VC8b.ani

$Name: Runihara hiding
$Team: -1
$MessageNew:  XSTR("Is it we from whom you are hiding? Or are you too frightened to face the Destroyers?", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Amenophis sentries destroyed
$Team: -1
$MessageNew:  XSTR("Sentry guns down.", -1)
$end_multi_text

$Name: Runihara Revelation running
$Team: -1
$MessageNew:  XSTR("Revelation's engines are active. She's moving to escape.", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Amenophis Revelation gone
$Team: -1
$MessageNew:  XSTR("The Revelation and Witness have departed, Father.", -1)
$end_multi_text

$Name: Runihara warp
$Team: -1
$MessageNew:  XSTR("We have their subspace vector. Jump after them, warriors.", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Dakarai crash jump
$Team: -1
$MessageNew:  XSTR("Her drives are drained! She'll never make it!", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Delta going in
$Team: -1
$MessageNew:  XSTR("In range! Weapons hot!", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Runihara AAA destroyed
$Team: -1
$MessageNew:  XSTR("The Revelation's beams have been disabled. Good work.", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Amenophis take it back
$Team: -1
$MessageNew:  XSTR("Let's take back what's ours.", -1)
$end_multi_text

$Name: Delta Stilletos away
$Team: -1
$MessageNew:  XSTR("I see the target. Stilletos away!", -1)
$end_multi_text
+AVI Name: Head-VP2

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 104191
+Neb2: nbackorange

+Neb2Flags: 12


$Bitmap List:
$Sun: SunRed
+Angles: 6.161012 0.034907 5.183628
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 11: Total War
$Briefing Music: Vishnans
$Debriefing Success Music: Vishnans

#End

