#Mission Info

$Version: 0.10
$Name:  XSTR("The Bitter Scroll", -1)
$Author: Kestrellius
$Created: 07/19/17 at 14:29:02
$Modified: 01/17/20 at 14:46:36
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65664
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -6880.825684, 6870.468750, 9576.811523
+Viewer orient:
	-0.982336, 0.000005, -0.187126,
	0.112355, 0.799696, -0.589799,
	0.149641, -0.600405, -0.785571
+SquadReassignName: Apocalypse 3rd Squadron
+SquadReassignLogo: 800px-HolRed.dds


$Skybox Model: starfield.pof

$AI Profile: BP2 R2

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Move in, warriors. We will follow momentarily.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2445.664307, 4919.734863, -1116.905396
$camera_orient:
	0.965572, 0.000005, 0.260138,
	-0.016945, 0.997878, 0.062875,
	-0.259585, -0.065118, 0.963522
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("We have, at last, recovered the Revelation, and gained control of the weapons package we acquired at Magog Station. The package has already been delivered to Abdaraxus Clade, and we should have a stock of Mekhu heavy lasers and aspect-seeking missiles prepared in time for your next sortie.

Rest yourselves, warriors. Our next objective will be to locate a subspace node leading out of this system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("I have no recommendations for you.", -1)
$end_multi_text

#Callsigns:
$Callsign: Amenophis
$Callsign: Dakarai

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"HLF Anubis"	5
	"HLF Seth"	5
	"HLF Horus"	5
	"HLF Thoth"	5
	"HLB Osiris"	5
	"HLB Amun"	5
	"HLB Sekhmet"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	100
	"Balrog"	16
	"Prometheus R#HoL"	104
	"Rockeye"	140
	"Stiletto II"	100
	"Trebuchet#Shivan"	500
	"Tempest#HoL"	3640
)

#Objects		;! 31 total

$Name: Alpha 1		;! Object #0
$Class: HLF Seth
$Callsign: Amenophis

$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: HLF Seth
$Callsign: Dakarai

$Team: Friendly
$Location: 15.003634, 0.000000, -29.572311
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 33

$Name: Unknown#1		;! Object #2
$Class: Shivan Comm Node
$Team: Hostile
$Location: 529.166016, 137.623779, 19354.181641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.998671, 0.051570,
	0.000000, -0.051570, -0.998671
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Unknown#2		;! Object #3
$Class: Shivan Comm Node
$Team: Hostile
$Location: 2727.401367, 1814.682007, 17772.080078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.999767, 0.021591,
	0.000000, -0.021591, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Unknown#3		;! Object #4
$Class: Shivan Comm Node
$Team: Hostile
$Location: 6094.899902, 1220.377686, 15052.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.999767, 0.021591,
	0.000000, -0.021591, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Unknown#4		;! Object #5
$Class: Shivan Comm Node
$Team: Hostile
$Location: -2596.435547, 3009.298340, 18625.224609
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.999200, -0.039990,
	0.000000, 0.039990, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Unknown#5		;! Object #6
$Class: Shivan Comm Node
$Team: Hostile
$Location: -2767.500977, -1539.924438, 16555.931641
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.999200, -0.039989,
	0.000000, 0.039989, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Revelation		;! Object #7
$Class: HLC Aten
$Team: Surrendered
$Location: 6.353592, -169.924438, 1446.643555
$Orientation:
	0.020795, 0.999784, 0.000000,
	-0.228703, 0.004757, 0.973485,
	0.973275, -0.020244, 0.228753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: engine
$Damage: 2700
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Witness		;! Object #8
$Class: HLFr Bes
$Team: Surrendered
$Location: 106.091240, -213.750824, 995.395630
$Orientation:
	0.506220, 0.000000, 0.862404,
	-0.254858, 0.955337, 0.149598,
	-0.823886, -0.295520, 0.483611
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Weapons package		;! Object #9
$Class: VAC 5
$Team: Friendly
$Location: 105.753708, -214.179764, 995.593079
$Orientation:
	0.506212, -0.000002, 0.862408,
	-0.257337, 0.954443, 0.151053,
	-0.823120, -0.298395, 0.483151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Witness
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Judge		;! Object #10
$Class: SC Rakshasa
$Team: Hostile
$Location: -3.549009, 1658.059692, 7778.319824
$Orientation:
	-0.999933, 0.000000, 0.011592,
	-0.003975, 0.939373, -0.342875,
	-0.010890, -0.342898, -0.939310
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Judge path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Judge arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Apocalypse		;! Object #11
$Class: HLD Typhon
$Team: Friendly
$Location: -5624.835938, -76.200562, 2476.459717
$Orientation:
	-0.024709, 0.908634, -0.416863,
	0.053763, 0.417595, 0.907042,
	0.998248, 0.000000, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Apocalypse arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Epiphany		;! Object #12
$Class: HLFr Satis
$Team: Friendly
$Location: -5568.725586, 27.817451, 2699.555908
$Orientation:
	0.024745, -0.908655, 0.416816,
	0.601199, -0.319596, -0.732406,
	0.798716, 0.268712, 0.538374
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Docked With: Apocalypse
$Docker Point: topside dock
$Dockee Point: docking point
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Delta 1		;! Object #13
$Class: HLB Osiris
$Team: Friendly
$Location: 103.336426, 0.000000, -165.506470
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 32

$Name: Delta 2		;! Object #14
$Class: HLB Osiris
$Team: Friendly
$Location: 57.804016, 0.000000, -232.715576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 32

$Name: Delta 3		;! Object #15
$Class: HLB Osiris
$Team: Friendly
$Location: 163.377258, 0.000000, -239.865234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 31

$Name: Delta 4		;! Object #16
$Class: HLB Osiris
$Team: Friendly
$Location: 100.816223, 0.000000, -320.579590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Stiletto II" "Stiletto II" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 31

$Name: Severity 1		;! Object #17
$Class: SB Nahema
$Team: Hostile
$Location: 3905.515137, -0.001953, 498.975830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Severity 2		;! Object #18
$Class: SB Nahema
$Team: Hostile
$Location: 3849.653320, -0.001953, 575.217529
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Severity 3		;! Object #19
$Class: SB Nahema
$Team: Hostile
$Location: 3860.081055, -0.001953, 633.707764
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Severity 4		;! Object #20
$Class: SB Nahema
$Team: Hostile
$Location: 4009.682129, -0.001953, 551.290527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Understanding 1		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: 3636.123535, -0.001953, -727.389160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Understanding 2		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: 3686.478516, -0.001953, -654.633545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Understanding 3		;! Object #23
$Class: SF Astaroth
$Team: Hostile
$Location: 3683.382813, -0.001953, -783.130127
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Understanding 4		;! Object #24
$Class: SF Astaroth
$Team: Hostile
$Location: 3806.372070, -0.001953, -734.538818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epsilon 1		;! Object #25
$Class: HLF Thoth
$Team: Friendly
$Location: -4796.857910, 0.004395, 1691.338135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Apocalypse" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 32

$Name: Epsilon 2		;! Object #26
$Class: HLF Thoth
$Team: Friendly
$Location: -4815.524414, 0.004395, 1721.996704
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Apocalypse" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 32

$Name: Epsilon 3		;! Object #27
$Class: HLF Thoth
$Team: Friendly
$Location: -4816.426270, 0.004391, 1664.954468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Apocalypse" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 31

$Name: Epsilon 4		;! Object #28
$Class: HLF Thoth
$Team: Friendly
$Location: -4833.650391, 0.004395, 1696.251831
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Apocalypse" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 31

$Name: Winepress		;! Object #29
$Class: SCv Moloch
$Team: Hostile
$Location: 1993.828125, 875.425964, 4715.063477
$Orientation:
	-0.998670, 0.000000, 0.051570,
	0.000000, 1.000000, 0.000000,
	-0.051570, 0.000000, -0.998670
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Winepress path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Winepress arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Temple		;! Object #30
$Class: SD Demon
$Team: Hostile
$Location: -2959.140625, -0.001465, -15196.900391
$Orientation:
	0.621610, 0.000000, 0.783327,
	0.000000, 1.000000, 0.000000,
	-0.783327, 0.000000, 0.621610
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Temple path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Temple arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 1600000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Apocalypse
$Arrival Cue: ( is-event-true-delay 
   "Judge destroyed" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags: ( )

$Name: Understanding
$Waves: 10
$Wave Threshold: 2
$Special Ship: 0		;! Understanding 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Apocalypse
$Arrival Cue: ( is-event-true-delay 
   "Shivan fighters arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Understanding 1"
	"Understanding 2"
	"Understanding 3"
	"Understanding 4"
)
$AI Goals: ( goals ( ai-guard-wing "Severity" 50 ) )
+Flags: ( )

$Name: Severity
$Waves: 10
$Wave Threshold: 2
$Special Ship: 0		;! Severity 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Apocalypse
$Arrival Cue: ( is-event-true-delay 
   "Shivan fighters arrive" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Severity 1"
	"Severity 2"
	"Severity 3"
	"Severity 4"
)
+Flags: ( )

#Events		;! 17 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Amenophis Revelation" 
      1000 
      "Delta 3" 
      "High" 
      "Delta where are we" 
      3000 
      "Alpha 2" 
      "High" 
      "Dakarai second planet" 
      2000 
      "Alpha 1" 
      "High" 
      "Amenophis Shivan" 
      5000 
      "Revelation" 
      "High" 
      "Revelation gawk" 
      4000 
      "Alpha 2" 
      "High" 
      "Dakarai what" 
      3000 
      "Revelation" 
      "High" 
      "Revelation sacrifice" 
      1000 
      "Revelation" 
      "High" 
      "Revelation Shivans" 
      4000 
      "Revelation" 
      "High" 
      "Revelation you" 
      3000 
   )
   ( turret-change-weapon 
      "Delta 1" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 1" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 2" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 2" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 3" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 3" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 4" 
      "Turret01" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Delta 4" 
      "Turret02" 
      "Prometheus R#HoL" 
      1 
      0 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "sensors" 
      "communication" 
   )
   ( set-mission-mood "Shivans" ) 
)
+Name: Mission start
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( has-time-elapsed 31 ) 
   ( send-message-list 
      "Delta 2" 
      "High" 
      "Delta Judge" 
      2000 
      "#Father Runihara" 
      "High" 
      "Runihara hold on" 
      3000 
   )
)
+Name: Judge arrives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Judge arrives" 
      14 
   )
   ( clear-goals "Judge" ) 
)
+Name: Apocalypse arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Judge arrives" 
      30 
   )
   ( fire-beam 
      "Judge" 
      "turret01" 
      "Revelation" 
   )
   ( fire-beam 
      "Judge" 
      "turret02" 
      "Revelation" 
   )
   ( fire-beam 
      "Judge" 
      "turret03" 
      "Revelation" 
   )
   ( send-message 
      "Revelation" 
      "High" 
      "Revelation destroyers" 
   )
   ( beam-lock-all "Judge" ) 
)
+Name: Judge fires
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Judge fires" 4 ) 
   ( fire-beam 
      "Apocalypse" 
      "turret15" 
      "Judge" 
      "Hull" 
      ( true ) 
   )
   ( turret-set-rate-of-fire 
      "Apocalypse" 
      1000 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret11" 
   )
   ( send-message-list 
      "Apocalypse" 
      "High" 
      "Apocalypse here" 
      1000 
      "Revelation" 
      "High" 
      "Revelation no" 
      3000 
   )
)
+Name: Apocalypse fires
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Apocalypse fires" 
      6 
   )
   ( add-goal 
      "Epiphany" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Epiphany" 
      ( ai-waypoints-once 
         "Epiphany path" 
         60 
      )
   )
   ( add-goal 
      "Epiphany" 
      ( ai-dock 
         "Revelation" 
         "docking point" 
         "main dock" 
         40 
      )
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Revelation" 89 ) 
   )
   ( self-destruct "Judge" ) 
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Runihara surrender" 
      4000 
      "Revelation" 
      "High" 
      "Revelation ..." 
      7000 
      "#Father Runihara" 
      "High" 
      "Runihara Kafele" 
      5000 
      "#Father Runihara" 
      "High" 
      "Runihara respond" 
      5000 
      "#Father Runihara" 
      "High" 
      "Runihara receiving" 
      5000 
      "Revelation" 
      "High" 
      "Revelation Kasiya" 
      3000 
      "#Father Runihara" 
      "High" 
      "Runihara well" 
      5000 
      "Revelation" 
      "High" 
      "Revelation surrender" 
      4000 
      "#Father Runihara" 
      "High" 
      "Runihara good" 
      3000 
   )
)
+Name: Judge destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Revelation repaired" 
      40 
   )
   ( send-message-list 
      "Delta 2" 
      "High" 
      "Delta warship" 
      2000 
      "Alpha 2" 
      "High" 
      "Dakarai new ship" 
      3000 
      "Delta 2" 
      "High" 
      "Delta 2 corvette" 
      4000 
      "#Father Runihara" 
      "High" 
      "Runihara beams" 
      4000 
   )
)
+Name: Winepress arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Epiphany" 
      "Revelation" 
      1 
      40 
   )
   ( change-iff "Friendly" "Revelation" ) 
   ( clear-goals "Epiphany" ) 
   ( add-goal 
      "Epiphany" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Epiphany" 
      ( ai-dock 
         "Apocalypse" 
         "docking point" 
         "topside dock" 
         80 
      )
   )
   ( change-iff "Friendly" "Witness" ) 
   ( send-message-list 
      "Revelation" 
      "High" 
      "Revelation capture" 
      0 
      "Revelation" 
      "High" 
      "Revelation engines" 
      6000 
      "#Father Runihara" 
      "High" 
      "Runihara proceed" 
      6000 
   )
)
+Name: Revelation captured
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Capture Revelation", -1)

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Revelation" 
         "Revelation path" 
         0 
      )
      ( are-waypoints-done-delay 
         "Witness" 
         "Witness path" 
         0 
      )
   )
   ( add-goal 
      "Revelation" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Witness" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Epiphany" 
      ( ai-warp-out 100 ) 
   )
   ( send-message-list 
      "Revelation" 
      "High" 
      "Revelation warping out" 
      1000 
      "#Father Runihara" 
      "High" 
      "Runihara dock" 
      4000 
   )
)
+Name: Revelation and Witness depart
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Safeguard Revelation", -1)

$Formula: ( when 
   ( or 
      ( < 
         ( distance-ship-subsystem 
            "Alpha 1" 
            "Apocalypse" 
            "fighterbay 1" 
         )
         40 
      )
      ( < 
         ( distance-ship-subsystem 
            "Alpha 1" 
            "Apocalypse" 
            "fighterbay 2" 
         )
         40 
      )
   )
   ( ship-vanish 
      "Alpha 2" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( ship-invulnerable "Alpha 1" ) 
   ( add-goal 
      "Apocalypse" 
      ( ai-warp-out 100 ) 
   )
   ( set-camera-position 5400 269 8000 ) 
   ( set-camera-facing-object 
      "Apocalypse" 
   )
   ( hud-disable 1 ) 
)
+Name: Player docks
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to fighterbay", -1)

$Formula: ( when 
   ( has-departed-delay 3 "Apocalypse" ) 
   ( end-mission ) 
)
+Name: Mission ends
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Judge destroyed" 
      40 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Amenophis fighters" 
      1000 
      "Alpha 2" 
      "High" 
      "Dakarai new ships" 
      5000 
      "Alpha 1" 
      "High" 
      "Amenophis bomber" 
      5000 
   )
   ( change-soundtrack "8: Razorback" ) 
)
+Name: Shivan fighters arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Revelation captured" 
      40 
   )
   ( repair-subsystem 
      "Revelation" 
      "<all engines>" 
      100 
   )
   ( add-goal 
      "Revelation" 
      ( ai-waypoints-once 
         "Revelation path" 
         89 
      )
   )
   ( add-goal 
      "Witness" 
      ( ai-waypoints-once "Witness path" 89 ) 
   )
   ( add-goal 
      "Apocalypse" 
      ( ai-waypoints-once 
         "Apocalypse path" 
         89 
      )
   )
   ( send-message-list 
      "Revelation" 
      "High" 
      "Revelation engines online" 
      0 
      "#Father Runihara" 
      "High" 
      "Runihara excellent" 
      6000 
   )
)
+Name: Revelation repaired
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Epiphany" 
      "Revelation" 
      1 
      0 
   )
   ( send-message-list 
      "Epiphany" 
      "High" 
      "Epiphany docked" 
      0 
   )
)
+Name: Epiphany docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Winepress arrives" 
      40 
   )
   ( send-message-list 
      "#Father Runihara" 
      "High" 
      "Runihara Demon" 
      0 
      "Delta 1" 
      "High" 
      "Delta 1 leave" 
      5000 
      "#Father Runihara" 
      "High" 
      "Runihara agreed" 
      3000 
      "Revelation" 
      "High" 
      "Revelation almost there" 
      3000 
   )
)
+Name: Temple arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Apocalypse" ) 70 ) 
   ( send-message 
      "Apocalypse" 
      "High" 
      "Apocalypse taking damage" 
   )
)
+Name: Apocalypse damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Revelation and Witness depart" 
      15 
   )
   ( send-message 
      "#Father Runihara" 
      "High" 
      "Runihara dock reminder" 
   )
)
+Name: Dock reminder
+Repeat Count: 1
+Interval: 40

#Goals		;! 0 total


#Waypoints		;! 7 lists total

$Name: Judge path
$List: (		;! 1 points in list
	( -0.847600, -0.001831, 1934.000244 )
)

$Name: Epiphany path
$List: (		;! 2 points in list
	( -22.767090, 697.310547, 2249.079346 )
	( -37.000244, 711.137207, 1605.349609 )
)

$Name: Witness path
$List: (		;! 1 points in list
	( 3125.492676, -228.710449, 983.438721 )
)

$Name: Revelation path
$List: (		;! 1 points in list
	( 3200.068604, -228.710449, 1530.820801 )
)

$Name: Winepress path
$List: (		;! 3 points in list
	( 2015.994995, 882.583740, 1984.551758 )
	( 2603.233398, 882.583740, 1349.178345 )
	( 4098.546875, 882.583740, 1161.009033 )
)

$Name: Apocalypse path
$List: (		;! 1 points in list
	( 9697.896484, -0.001465, 2505.884766 )
)

$Name: Temple path
$List: (		;! 2 points in list
	( 8357.359375, 0.008789, -1258.386719 )
	( 10122.511719, 0.008789, -1242.972168 )
)

#Messages		;! 54 total


$Name: Amenophis Revelation
$Team: -1
$MessageNew:  XSTR("There's the Revelation. She's dead in space.", -1)
$end_multi_text

$Name: Delta where are we
$Team: -1
$MessageNew:  XSTR("Where are we?", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Dakarai second planet
$Team: -1
$MessageNew:  XSTR("That's the second planet. Gas giant, rocky moon...See those structures?", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Amenophis Shivan
$Team: -1
$MessageNew:  XSTR("They look Shivan. I have a bad feeling about this...", -1)
$end_multi_text

$Name: Revelation gawk
$Team: -1
$MessageNew:  XSTR("Come to gawk at our demise?", -1)
$end_multi_text
+AVI Name: Head-VC8a.ani

$Name: Dakarai what
$Team: -1
$MessageNew:  XSTR("What?", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Revelation sacrifice
$Team: -1
$MessageNew:  XSTR("You told us we should allow the Destroyers to kill us.", -1)
$end_multi_text
+AVI Name: Head-VC8a.ani

$Name: Revelation Shivans
$Team: -1
$MessageNew:  XSTR("This region is thick with them.", -1)
$end_multi_text
+AVI Name: Head-VC8a.ani

$Name: Revelation you
$Team: -1
$MessageNew:  XSTR("I am glad you've come as well. Your lives will make a fitting sacrifice to hasten our souls' journey into subspace.", -1)
$end_multi_text
+AVI Name: Head-VC8a.ani

$Name: Delta Judge
$Team: -1
$MessageNew:  XSTR("A Shivan cruiser has jumped in!", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Runihara hold on
$Team: -1
$MessageNew:  XSTR("Hold your position, warriors! Assistance is on its way!", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Revelation destroyers
$Team: -1
$MessageNew:  XSTR("Great Destroyers, take our spirits...", -1)
$end_multi_text
+AVI Name: Head-VC8b.ani

$Name: Apocalypse here
$Team: -1
$MessageNew:  XSTR("HLD Apocalypse is now on station.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Revelation no
$Team: -1
$MessageNew:  XSTR("What? No!", -1)
$end_multi_text
+AVI Name: Head-VC8a.ani

$Name: Runihara surrender
$Team: -1
$MessageNew:  XSTR("Elder Kafele, your ship is disabled. You will not escape us, nor will we allow you to destroy the Revelation.", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Revelation ...
$Team: -1
$MessageNew:  XSTR("...", -1)
$end_multi_text

$Name: Runihara Kafele
$Team: -1
$MessageNew:  XSTR("Respond, Elder Kafele.", -1)
$end_multi_text
+AVI Name: Head-VC7b.ani

$Name: Runihara respond
$Team: -1
$MessageNew:  XSTR("Respond.", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Runihara receiving
$Team: -1
$MessageNew:  XSTR("Revelation, are you receiving?", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Revelation Kasiya
$Team: -1
$MessageNew:  XSTR("Ah, this is Acolyte Kasiya of the Revelation. Elder Kafele...just...shot himself.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Runihara well
$Team: -1
$MessageNew:  XSTR("Will you carry on his legacy of treason, or stand down?", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Revelation surrender
$Team: -1
$MessageNew:  XSTR("...We surrender.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Runihara good
$Team: -1
$MessageNew:  XSTR("Very well. Epiphany will dock momentarily.", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Amenophis fighters
$Team: -1
$MessageNew:  XSTR("The Shivans have deployed strikecraft. Focus, everyone. Keep our ships covered.", -1)
$end_multi_text

$Name: Dakarai new ships
$Team: -1
$MessageNew:  XSTR("I see a new class of interceptor, and some kind of fighter-bomber.", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Amenophis bomber
$Team: -1
$MessageNew:  XSTR("Fast, aren't they? I can imagine these craft becoming something of a nuisance.", -1)
$end_multi_text

$Name: Epiphany docked
$Team: -1
$MessageNew:  XSTR("Epiphany here. Revelation docking point secure. Sending in capture teams now.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Revelation capture
$Team: -1
$MessageNew:  XSTR("Capture team reporting. The traitors are in custody, Father. We have taken control of the ship.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Revelation engines
$Team: -1
$MessageNew:  XSTR("Subspace drives have overheated, but bringing them back online should be simple enough. Stand by.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Runihara proceed
$Team: -1
$MessageNew:  XSTR("Proceed. Keep the Destroyers off of them, warriors.", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Delta 4 Nahema Sekhmet
$Team: -1
$MessageNew:  XSTR("This Shivan bomber class greatly resembles the Sekhmet.", -1)
$end_multi_text

$Name: Dakarai based on it
$Team: -1
$MessageNew:  XSTR("I recall a rumor that the original Hammer of Light based the Sekhmet on a Shivan design...", -1)
$end_multi_text

$Name: Amenophis Sekhmet
$Team: -1
$MessageNew:  XSTR("How could our predecessors have patterned a design after a craft they had never seen? These bombers did not appear during the Purge.", -1)
$end_multi_text

$Name: Delta 1 Runihara explain
$Team: -1
$MessageNew:  XSTR("Father Runihara, can you shed any light on this topic?", -1)
$end_multi_text

$Name: Runihara really
$Team: -1
$MessageNew:  XSTR("Really? You wish to have this discussion now?", -1)
$end_multi_text

$Name: Runihara fine
$Team: -1
$MessageNew:  XSTR("Very well. These ships would indeed appear to be the same class as the Sekhmet's forefather, though I do not know the details of those events.", -1)
$end_multi_text

$Name: Runihara top secret
$Team: -1
$MessageNew:  XSTR("My impression was that the bomber upon which the Sekhmet was based was unique, and very, very secret.", -1)
$end_multi_text

$Name: Runihara satisfied
$Team: -1
$MessageNew:  XSTR("Does that satisfy your query?", -1)
$end_multi_text

$Name: Delta 1 sure
$Team: -1
$MessageNew:  XSTR("Well enough. Thank you, Father.", -1)
$end_multi_text

$Name: Runihara yeah
$Team: -1
$MessageNew:  XSTR("Any time. Other than while we are fighting for our lives, that is. May we return to the matter at hand?", -1)
$end_multi_text

$Name: Revelation engines online
$Team: -1
$MessageNew:  XSTR("Subspace engines are operational. Now moving to warpout coordinates. Witness is following course.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Runihara excellent
$Team: -1
$MessageNew:  XSTR("Good work, Revelation. Warriors, cover the cruiser and freighter until they have departed safely.", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Delta warship
$Team: -1
$MessageNew:  XSTR("Shivan warship just arrived! Designation Winepress!", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Dakarai new ship
$Team: -1
$MessageNew:  XSTR("This is another new class. What is it, some kind of large cruiser?", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Delta 2 corvette
$Team: -1
$MessageNew:  XSTR("I believe it must be a corvette. Like a Sobek or a Deimos.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Runihara Demon
$Team: -1
$MessageNew:  XSTR("Warriors, a Shivan destroyer has appeared sixteen kilometers from our position.", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Delta 1 leave
$Team: -1
$MessageNew:  XSTR("Recommend we leave before it reaches us, Father.", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Runihara agreed
$Team: -1
$MessageNew:  XSTR("Agreed. Revelation, status?", -1)
$end_multi_text
+AVI Name: Head-VC7c.ani

$Name: Revelation warping out
$Team: -1
$MessageNew:  XSTR("We've reached our departure points. Entering subspace now.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Runihara dock
$Team: -1
$MessageNew:  XSTR("Good. Warriors, enter the fighterbay and we will depart.", -1)
$end_multi_text
+AVI Name: Head-VC7b.ani

$Name: Runihara beams
$Team: -1
$MessageNew:  XSTR("The Winepress is targeting us. Disable its beams if you can.", -1)
$end_multi_text
+AVI Name: Head-VC7a.ani

$Name: Revelation almost there
$Team: -1
$MessageNew:  XSTR("We've nearly reached the coordinates. Stand by.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Apocalypse taking damage
$Team: -1
$MessageNew:  XSTR("Our hull is taking damage. Require additional cover!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Runihara dock reminder
$Team: -1
$MessageNew:  XSTR("Enter the fighterbay as soon as possible, warriors. We must depart without delay.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 2000
$Ambient light level: 104191

$Bitmap List:
$Sun: SunRed
+Angles: 2.984513 0.000000 5.846853
+Scale: 2.000000
$Starbitmap: NebulG2-Main
+Angles: 0.104720 1.239184 3.420845
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 5
$Starbitmap: planetd
+Angles: 0.157080 0.314159 0.366519
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: planetf
+Angles: 5.846853 3.455752 3.926991
+ScaleX: 0.300000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 6.265732 0.733038 0.069813
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 12: Exosuit
$Briefing Music: Apocalyptica
$Debriefing Success Music: Vishnans

#End

