#Mission Info

$Version: 0.10
$Name:  XSTR("Laodicea", -1)
$Author: Kestrellius
$Created: 07/26/17 at 16:51:08
$Modified: 01/17/20 at 14:47:19
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 36
+NebAwacs: 3000.000000

+Storm: none

+Fog Near Mult: 3.000000

+Fog Far Mult: 3.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1340.123901, 3416.713867, 4290.816895
+Viewer orient:
	-0.901319, 0.000003, 0.433155,
	-0.286757, 0.749483, -0.596696,
	-0.324644, -0.662024, -0.675522
+SquadReassignName: Apocalypse 3rd Squadron
+SquadReassignLogo: 800px-HolRed.dds


$AI Profile: BP2 R2

#Command Briefing

$Stage Text:
 XSTR("Prayer and Meditation Notes
Amenophis, Alpha 1 of 3rd Squadron, HLD Apocalypse, Hammer of Light
3$slash12$slash2366

Great Destroyers, cleanse my soul.

It is good to have the Revelation back. The new weapons, too...we've been using these old ones for far too long. I wonder if Magog Station misses them...

Magog. Destroyers, it seems as though decades have passed, but it's been just a few days.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Runihara: Hello, my children. Amenophis, Dakarai. No, no, there's no trouble. This isn't a combat sortie.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1051.360229, 962.364685, 4807.236816
$camera_orient:
	-0.999251, 0.000004, -0.038695,
	0.008662, 0.974645, -0.223591,
	0.037713, -0.223759, -0.973915
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Abdaraxus Clade have the new weapons operational. I'd like you to familiarize yourselves with them, and make sure they are working properly. We have Mekhu heavy laser cannons, as well as Harpoon aspect-seeking dogfight munitions and Hornet swarm missiles. The quartermaster will show you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1051.360229, 962.364685, 4807.236816
$camera_orient:
	-0.999251, 0.000004, -0.038695,
	0.008662, 0.974645, -0.223591,
	0.037713, -0.223759, -0.973915
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("One more thing, Alpha. I've assigned new pilots to your wing, replacing the traitors Cheops and Madu. They will be suiting up for a patrol shift shortly$semicolon I expect they'll have launched by the time you finish testing your weapons. You'd best make their acquantaince.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1051.360229, 962.364685, 4807.236816
$camera_orient:
	-0.999251, 0.000004, -0.038695,
	0.008662, 0.974645, -0.223591,
	0.037713, -0.223759, -0.973915
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("I congratulate you, both of you. You have served me well, and persevered through hardship after hardship. I am glad to have you both aboard the Apocalypse, here in these trying times.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1051.360229, 962.364685, 4807.236816
$camera_orient:
	-0.999251, 0.000004, -0.038695,
	0.008662, 0.974645, -0.223591,
	0.037713, -0.223759, -0.973915
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("It is good that the new weapons are working properly. We will have need of them in the very near future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("I have no recommendations for you.", -1)
$end_multi_text

#Callsigns:
$Callsign: Eshe
$Callsign: Haqikah
$Callsign: Dakarai
$Callsign: Amenophis

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"HLF Anubis"	5
	"HLF Seth"	5
	"HLF Horus"	5
	"HLF Thoth"	5
	"HLB Osiris"	5
	"HLB Amun"	5
)

+Weaponry Pool: (
	"Prometheus R#HoL"	16
	"Mekhu HL-8"	102
	"Rockeye"	1080
	"Hornet"	1000
	"Harpoon"	1032
	"Stiletto II"	100
	"Tempest#HoL"	1920
)

#Objects		;! 34 total

$Name: Alpha 1		;! Object #0
$Class: HLF Thoth
$Callsign: Amenophis

$Team: Friendly
$Location: -545.399292, 0.000011, 726.667847
$Orientation:
	0.030791, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030791
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Apocalypse		;! Object #1
$Class: HLD Typhon
$Team: Friendly
$Location: -809.123352, 0.000000, 1003.999756
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Epiphany		;! Object #2
$Class: HLFr Satis
$Team: Friendly
$Location: -91.134430, 783.182068, 775.594849
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Revelation		;! Object #3
$Class: HLC Aten
$Team: Friendly
$Location: 227.631531, 304.487305, 1342.653687
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Witness		;! Object #4
$Class: HLFr Bes
$Team: Friendly
$Location: -1926.866699, 257.187500, 441.434875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Repair 1		;! Object #5
$Class: Spacesuit
$Team: Friendly
$Location: -1386.557983, 0.000648, 1288.716797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Repair 2		;! Object #6
$Class: Spacesuit
$Team: Friendly
$Location: -1276.817261, 0.000580, 273.802551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Repair 3		;! Object #7
$Class: Spacesuit
$Team: Friendly
$Location: -1487.653564, 0.000671, 758.155701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Repair 4		;! Object #8
$Class: Spacesuit
$Team: Friendly
$Location: -1510.946411, 121.927818, 749.425659
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Revelation Repair 1		;! Object #9
$Class: Spacesuit
$Team: Friendly
$Location: 63.942322, -121.762421, 1125.667725
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Revelation Repair 2		;! Object #10
$Class: Spacesuit
$Team: Friendly
$Location: 95.233154, 227.131973, 376.745483
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Revelation Repair 3		;! Object #11
$Class: Spacesuit
$Team: Friendly
$Location: -258.479675, 242.783295, 1617.058105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Revelation Repair 4		;! Object #12
$Class: Spacesuit
$Team: Friendly
$Location: -257.564484, 0.000549, 423.095398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: VAC 5		;! Object #13
$Class: VAC 5
$Team: Friendly
$Location: -1538.816528, 0.000366, 541.818848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Beta 1		;! Object #14
$Class: HLF Horus
$Team: Friendly
$Location: -953.058472, -0.000854, -635.888184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #15
$Class: HLF Horus
$Team: Friendly
$Location: -933.297729, -0.000854, -668.590088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #16
$Class: HLF Horus
$Team: Friendly
$Location: -973.175659, -0.000854, -680.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #17
$Class: HLF Horus
$Team: Friendly
$Location: -952.459106, -0.000839, -711.868958
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #18
$Class: HLF Thoth
$Callsign: Dakarai

$Team: Friendly
$Location: -80.474121, 0.000153, 581.057983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Group 1 Target#1		;! Object #19
$Class: HLSG Edjo
$Team: Unknown
$Location: -360.211670, 1502.233643, 548.465576
$Orientation:
	0.000796, 1.000000, 0.000000,
	-1.000000, 0.000796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Group 1 Target#2		;! Object #20
$Class: HLSG Edjo
$Team: Unknown
$Location: -360.184753, 1536.142090, 551.677917
$Orientation:
	0.000796, 1.000000, -0.000000,
	-1.000000, 0.000796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Group 1 Target#3		;! Object #21
$Class: HLSG Edjo
$Team: Unknown
$Location: -360.190186, 1529.024170, 488.106201
$Orientation:
	0.000796, 1.000000, -0.000000,
	-1.000000, 0.000796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Group 1 Target#4		;! Object #22
$Class: HLSG Edjo
$Team: Unknown
$Location: -360.213928, 1499.240112, 488.452759
$Orientation:
	0.000796, 1.000000, -0.000000,
	-1.000000, 0.000796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Group 2 Target#1		;! Object #23
$Class: HLSG Edjo
$Team: Unknown
$Location: -1356.135498, 1206.114624, 50.044434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Group 2 Target#2		;! Object #24
$Class: HLSG Edjo
$Team: Unknown
$Location: -1304.334717, 1206.114746, 36.715820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Group 2 Target#3		;! Object #25
$Class: HLSG Edjo
$Team: Unknown
$Location: -1280.817139, 1206.114746, -89.387939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Group 2 Target#4		;! Object #26
$Class: HLSG Edjo
$Team: Unknown
$Location: -1337.005615, 1206.114746, -63.298096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Alpha 4		;! Object #27
$Class: HLF Thoth
$Callsign: Haqikah

$Team: Friendly
$Location: -1322.883911, 0.002563, 876.395691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Apocalypse
$Arrival Cue: ( is-event-true-delay 
   "Replacement Alpha 2, 3 arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #28
$Class: HLF Thoth
$Callsign: Eshe

$Team: Friendly
$Location: -1221.011841, 0.002563, 917.119812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-8" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Apocalypse
$Arrival Cue: ( is-event-true-delay 
   "Replacement Alpha 2, 3 arrive" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #29
$Class: HLB Sekhmet
$Team: Friendly
$Location: -1655.042725, 3.501099, 1050.233643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #30
$Class: HLB Sekhmet
$Team: Friendly
$Location: -1716.820679, 3.501068, 1018.350342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #31
$Class: HLB Sekhmet
$Team: Friendly
$Location: -1653.660767, 3.501068, 960.323120
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #32
$Class: HLB Sekhmet
$Team: Friendly
$Location: -1589.777710, 3.501068, 986.644531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Support 1		;! Object #33
$Class: HLS Scarab
$Team: Friendly
$Location: -130.904907, 279.645172, 1737.666504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Repair
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Repair 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Repair 1"
	"Repair 2"
	"Repair 3"
	"Repair 4"
)
$AI Goals: ( goals ( ai-guard "Apocalypse" 50 ) )
+Flags: ( )

$Name: Revelation Repair
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Revelation Repair 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Revelation Repair 1"
	"Revelation Repair 2"
	"Revelation Repair 3"
	"Revelation Repair 4"
)
$AI Goals: ( goals ( ai-guard "Revelation" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-waypoints "Beta patrol" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-waypoints "Zeta patrol" 50 ) )
+Flags: ( )

#Events		;! 10 total

$Formula: ( when 
   ( true ) 
   ( set-thrusters-status 
      ( false ) 
      "Apocalypse" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Revelation" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Epiphany" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Witness" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Dakarai hi" 
      1000 
      "Alpha 1" 
      "High" 
      "Amenophis hi" 
      2000 
      "Alpha 2" 
      "High" 
      "Dakarai yeah" 
      3000 
      "Alpha 2" 
      "High" 
      "Dakarai but" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis shock" 
      4000 
      "Alpha 2" 
      "High" 
      "Dakarai even" 
      4000 
      "Alpha 1" 
      "High" 
      "Amenophis especially" 
      2000 
      "Alpha 2" 
      "High" 
      "Dakarai what happened" 
      6000 
      "Alpha 1" 
      "High" 
      "Amenophis Runihara no" 
      4000 
      "Alpha 2" 
      "High" 
      "Dakarai forgiveness" 
      13000 
      "Alpha 1" 
      "High" 
      "Amenophis forgiveness" 
      5000 
      "Alpha 2" 
      "High" 
      "Dakarai nope" 
      3000 
      "Alpha 2" 
      "High" 
      "Dakarai spacing" 
      4000 
      "Alpha 1" 
      "High" 
      "Amenophis friends" 
      7000 
      "Alpha 2" 
      "High" 
      "Dakarai kill us" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis perhaps not" 
      9000 
      "Alpha 1" 
      "High" 
      "Amenophis this is germany" 
      2000 
      "Alpha 2" 
      "High" 
      "Dakarai haven't yet" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis glad" 
      7000 
   )
   ( disable-builtin-messages ) 
   ( play-sound-from-file 
      "sunglare.ogg" 
      1 
   )
   ( tech-add-weapons "Mekhu HL-8" ) 
)
+Name: Mission start
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( has-time-elapsed 95 ) 
   ( do-nothing ) 
)
+Name: 95 seconds passed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "first repeat" "last repeat" "first trigger" "last trigger" "state change" )

$Formula: ( when 
   ( primary-fired-since 
      "Alpha 1" 
      0 
      1000 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Amenophis Mekhu analysis" 
      1000 
      "Alpha 1" 
      "High" 
      "Amenophis Mekhu ii" 
      7000 
      "Alpha 2" 
      "High" 
      "Dakarai targets" 
      3000 
   )
)
+Name: Mekhu fired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Test-fire Mekhu laser", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Group 1 Target#1" 
      )
      ( is-destroyed-delay 
         0 
         "Group 1 Target#2" 
      )
      ( is-destroyed-delay 
         0 
         "Group 1 Target#3" 
      )
      ( is-destroyed-delay 
         0 
         "Group 1 Target#4" 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Dakarai targets down" 
      1000 
      "Alpha 1" 
      "High" 
      "Amenophis yes harpoon" 
      2000 
   )
)
+Name: Targets destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy scrap target group 1", -1)
+Objective key:  XSTR("(use Mekhu)", -1)

$Formula: ( when 
   ( secondary-fired-since 
      "Alpha 1" 
      0 
      1000 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Dakarai yes harpoon" 
      1000 
   )
)
+Name: Harpoon fired
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Test-fire Harpoon missile", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Group 2 Target#1" 
      )
      ( is-destroyed-delay 
         0 
         "Group 2 Target#2" 
      )
      ( is-destroyed-delay 
         0 
         "Group 2 Target#3" 
      )
      ( is-destroyed-delay 
         0 
         "Group 2 Target#4" 
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Amenophis there we go" 
      1000 
   )
)
+Name: Target group 2 destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy target group 2", -1)
+Objective key:  XSTR("(use Harpoon)", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Target group 2 destroyed" 
      10 
   )
   ( do-nothing ) 
)
+Name: Replacement Alpha 2, 3 arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Replacement Alpha 2, 3 arrive" 
      94 
   )
   ( do-nothing ) 
)
+Name: Conversation done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance-ship-subsystem 
            "Alpha 1" 
            "Apocalypse" 
            "fighterbay 1" 
         )
         100 
      )
      ( < 
         ( distance-ship-subsystem 
            "Alpha 1" 
            "Apocalypse" 
            "fighterbay 2" 
         )
         100 
      )
   )
   ( end-mission ) 
)
+Name: Player returns
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to fighterbay", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Alpha 4" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Dakarai replacements here" 
      1000 
      "Alpha 3" 
      "High" 
      "Eshe hello" 
      3000 
      "Alpha 4" 
      "High" 
      "Haqikah hello" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis hi experience" 
      3000 
      "Alpha 4" 
      "High" 
      "Haqikah last few years" 
      5000 
      "Alpha 2" 
      "High" 
      "Dakarai names" 
      8000 
      "Alpha 4" 
      "High" 
      "Haqikah noted" 
      4000 
      "Alpha 2" 
      "High" 
      "Dakarai Dakarai" 
      3000 
      "Alpha 1" 
      "High" 
      "Amenophis good" 
      3000 
      "Alpha 3" 
      "High" 
      "Eshe uh" 
      3000 
      "Alpha 3" 
      "High" 
      "Eshe uh cont" 
      10000 
      "Alpha 3" 
      "High" 
      "Eshe trouble" 
      9000 
      "Alpha 2" 
      "High" 
      "Dakarai don't worry" 
      5000 
      "Alpha 1" 
      "High" 
      "Amenophis circumstances" 
      5000 
      "Alpha 3" 
      "High" 
      "Eshe thanks" 
      8000 
      "Alpha 1" 
      "High" 
      "Amenophis right" 
      4000 
      "Alpha 4" 
      "High" 
      "Haqikah heading out" 
      2000 
      "Alpha 1" 
      "High" 
      "Amenophis dismissed" 
      7000 
   )
)
+Name: Alpha conversation
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Test new weapons
$MessageNew:  XSTR("Test new weapons", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Target group 2 destroyed" 
   0 
)

$Type: Primary
+Name: Speak with replacement pilots
$MessageNew:  XSTR("Speak with replacement pilots", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Conversation done" 
   0 
)
+No music

#Waypoints		;! 2 lists total

$Name: Beta patrol
$List: (		;! 9 points in list
	( -619.276367, -0.000977, -545.000610 )
	( 203.405273, -0.000977, 153.440430 )
	( 618.560059, -0.000977, 1156.589233 )
	( 223.621094, -0.000977, 2329.664551 )
	( -766.671875, -0.000977, 2668.401123 )
	( -2085.510498, -0.000977, 1646.520264 )
	( -2348.058350, -0.000977, 771.039551 )
	( -1889.044189, -0.000977, -232.223267 )
	( -1304.140137, -0.000977, -631.308350 )
)

$Name: Zeta patrol
$List: (		;! 6 points in list
	( -1646.226929, -0.002563, 933.203125 )
	( -1224.026489, 653.831055, 841.166992 )
	( -370.348541, 653.831055, 852.733887 )
	( 67.751038, -0.002563, 1023.815186 )
	( -268.343262, -478.987061, 1225.780029 )
	( -1324.833008, -478.987061, 1341.801025 )
)

#Messages		;! 44 total


$Name: Dakarai hi
$Team: -1
$MessageNew:  XSTR("Hello, Amenophis.", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis hi
$Team: -1
$MessageNew:  XSTR("Has your day been pleasant, Dakarai?", -1)
$end_multi_text

$Name: Dakarai yeah
$Team: -1
$MessageNew:  XSTR("More pleasant than the ones preceding it.", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Dakarai but
$Team: -1
$MessageNew:  XSTR("Though there are few things that don't fit that description.", -1)
$end_multi_text
+AVI Name: Head-VC3a.ani

$Name: Amenophis shock
$Team: -1
$MessageNew:  XSTR("These events came as quite a shock to all of us, I think.", -1)
$end_multi_text

$Name: Dakarai even
$Team: -1
$MessageNew:  XSTR("Even the traitors?", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis especially
$Team: -1
$MessageNew:  XSTR("Yes, especially them. I can think of no other reason why they would abandon their oaths...", -1)
$end_multi_text

$Name: Dakarai what happened
$Team: -1
$MessageNew:  XSTR("Do you know what happened to them after we took the Revelation?", -1)
$end_multi_text
+AVI Name: Head-VC3a.ani

$Name: Amenophis Runihara no
$Team: -1
$MessageNew:  XSTR("Father Runihara has made no official mention of it. I would assume they are being held as prisoners. The brig wouldn't hold all of them, but the Apocalypse still has enough room to keep them under arrest.", -1)
$end_multi_text

$Name: Dakarai forgiveness
$Team: -1
$MessageNew:  XSTR("I wonder if they'll ever want to rejoin us. I wonder if the Father would permit them...", -1)
$end_multi_text
+AVI Name: Head-VC3a.ani

$Name: Amenophis forgiveness
$Team: -1
$MessageNew:  XSTR("Do you want him to?", -1)
$end_multi_text

$Name: Dakarai nope
$Team: -1
$MessageNew:  XSTR("...No. They betrayed us. They may as well be Alliance.", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Dakarai spacing
$Team: -1
$MessageNew:  XSTR("Father Runihara ought to cast them all into space. Why should we waste resources feeding them?", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis friends
$Team: -1
$MessageNew:  XSTR("They were brethren, not long ago...", -1)
$end_multi_text

$Name: Dakarai kill us
$Team: -1
$MessageNew:  XSTR("They wanted to kill us, Amenophis. They wanted to see the Apocalypse sliced open and the faithful frozen in space. They deserve no mercy.", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis perhaps not
$Team: -1
$MessageNew:  XSTR("Perhaps not.", -1)
$end_multi_text

$Name: Amenophis this is germany
$Team: -1
$MessageNew:  XSTR("What do you think of the new weapons?", -1)
$end_multi_text

$Name: Dakarai haven't yet
$Team: -1
$MessageNew:  XSTR("I haven't tried them yet. But they can't be any worse than the Prometheus retrofits, surely.", -1)
$end_multi_text
+AVI Name: Head-VC3a.ani

$Name: Amenophis glad
$Team: -1
$MessageNew:  XSTR("Destroyers, but I'm glad to be rid of those. Shall we test the Mekhus, then?", -1)
$end_multi_text

$Name: Dakarai targets
$Team: -1
$MessageNew:  XSTR("Let's see what kind of damage they can do. Abdaraxus Clade had the Epiphany lay out some broken sentry guns as targets.", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Amenophis Mekhu analysis
$Team: -1
$MessageNew:  XSTR("Ah, yes. Now this is a real weapon. When I was in the navy, they were still using the old HL-5. I was never able to try out the newer models.", -1)
$end_multi_text

$Name: Amenophis Mekhu ii
$Team: -1
$MessageNew:  XSTR("Good rate of fire, very little energy drain...not bad.", -1)
$end_multi_text

$Name: Dakarai targets down
$Team: -1
$MessageNew:  XSTR("I would call that sufficient.", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis yes harpoon
$Team: -1
$MessageNew:  XSTR("Indeed. Let's see if the aspect-seekers will fire.", -1)
$end_multi_text

$Name: Dakarai yes harpoon
$Team: -1
$MessageNew:  XSTR("It seems to be working as expected. There's a second group of targets, if you'd like to test the missiles' tracking ability.", -1)
$end_multi_text
+AVI Name: Head-VC3a.ani

$Name: Amenophis there we go
$Team: -1
$MessageNew:  XSTR("I will certainly not mind having weapons that can hit fast targets reliably. The heat-seekers were less than ideal in that regard.", -1)
$end_multi_text

$Name: Dakarai replacements here
$Team: -1
$MessageNew:  XSTR("Ah, here come the new 3 and 4.", -1)
$end_multi_text
+AVI Name: Head-VC3c.ani

$Name: Eshe hello
$Team: -1
$MessageNew:  XSTR("Greetings, sir. I am Eshe, designation Alpha 3.", -1)
$end_multi_text
+AVI Name: Head-VC5a.ani

$Name: Haqikah hello
$Team: -1
$MessageNew:  XSTR("Alpha 4 reporting, sir. I am called Haqikah.", -1)
$end_multi_text
+AVI Name: Head-VC6b.ani

$Name: Amenophis hi experience
$Team: -1
$MessageNew:  XSTR("I'm happy to meet you, Eshe, Haqikah. I am Amenophis. What sort of experience do you have?", -1)
$end_multi_text

$Name: Haqikah last few years
$Team: -1
$MessageNew:  XSTR("I have been with the Hammer since Father Runihara, Guardians protect him, founded this cell. I have extensive flight and combat experience, sir.", -1)
$end_multi_text
+AVI Name: Head-VC6c.ani

$Name: Dakarai names
$Team: -1
$MessageNew:  XSTR("We call each other by name in Alpha wing, Haqikah.", -1)
$end_multi_text
+AVI Name: Head-VC3a.ani

$Name: Haqikah noted
$Team: -1
$MessageNew:  XSTR("Noted. And you are...?", -1)
$end_multi_text
+AVI Name: Head-VC6a.ani

$Name: Dakarai Dakarai
$Team: -1
$MessageNew:  XSTR("Dakarai. Alpha 2.", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis good
$Team: -1
$MessageNew:  XSTR("Good. And you, Eshe?", -1)
$end_multi_text

$Name: Eshe uh
$Team: -1
$MessageNew:  XSTR("I have...very little experience, I'm afraid. I was never in the navy$semicolon my mother is with Abdaraxus Clade, and she brought my father and I with her when she joined up.", -1)
$end_multi_text
+AVI Name: Head-VC5b.ani

$Name: Eshe uh cont
$Team: -1
$MessageNew:  XSTR("I once flew with a private mercenary group for a few months, though, so Father Runihara recommended that I join 3rd Squadron, since we're low on pilots.", -1)
$end_multi_text
+AVI Name: Head-VC5a.ani

$Name: Eshe trouble
$Team: -1
$MessageNew:  XSTR("I apologize in advance for any trouble my inexperience causes.", -1)
$end_multi_text
+AVI Name: Head-VC5c.ani

$Name: Dakarai don't worry
$Team: -1
$MessageNew:  XSTR("I wouldn't worry. Amenophis is quite a capable wingleader.", -1)
$end_multi_text
+AVI Name: Head-VC3b.ani

$Name: Amenophis circumstances
$Team: -1
$MessageNew:  XSTR("Given the circumstances, I'm sure you'll gain experience quite rapidly. And don't worry -- we'll keep you alive long enough to acquire it.", -1)
$end_multi_text

$Name: Eshe thanks
$Team: -1
$MessageNew:  XSTR("Ah, thank you. It was Amenophis, correct?", -1)
$end_multi_text
+AVI Name: Head-VC5b.ani

$Name: Amenophis right
$Team: -1
$MessageNew:  XSTR("Yes.", -1)
$end_multi_text

$Name: Haqikah heading out
$Team: -1
$MessageNew:  XSTR("Father Runihara, Guardians protect him, instructed us to perform a deep territory patrol. Are we dismissed?", -1)
$end_multi_text
+AVI Name: Head-VC6c.ani

$Name: Amenophis dismissed
$Team: -1
$MessageNew:  XSTR("Yes, go ahead. Let's return to the fighterbay, Dakarai.", -1)
$end_multi_text

#Reinforcements		;! 0 total


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#Music

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$Briefing Music: Vishnans
$Debriefing Success Music: Vishnans

#End

