#Mission Info

$Version: 24.1
$Name:  XSTR("Toujours de l'Audace", -1)
$Author: Jake Berman
$Created: 09/18/02 at 15:57:26
$Modified: 12/19/24 at 20:57:35
$Notes:
Borrowed from the prior Sol Gate missions.
$End Notes:

$Mission Desc:
 XSTR("The Terran Civil War begins with a surprise strike on the Sol Gate.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393224
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -250.306900, 1338.231079, 2895.236328
+Viewer orient:
	-0.999832, -0.000001, -0.018322,
	0.008893, 0.874275, -0.485350,
	0.016019, -0.485431, -0.874128


$Load Screen 1024: nodemap-deltaserpentis.png

$Skybox Model: Starfield_DelSerp.pof

$AI Profile: INFERNO

#Sexp_variables

$Variables:
(
		0		"A2ScnCemento"		"NO"		"string"
		1		"A2ScnCentury"		"NO"		"string"
		2		"AdetCharge"		"50"		"number"
		3		"EMP-time"		"0"		"number"
)

#Fiction Viewer

$File: r0-3-fiction.txt
$Font: sans

#Command Briefing

$Stage Text:
 XSTR("$b{ Navigation Restrictions Lifted $}

After six months, the subspace flux effects caused by the restoration of the Sol-Delta Serpentis node have faded.  Several restrictions on navigation, both on an intrasystem and intersystem level, have now been lifted.  These restrictions were in place due to the $v{ Ricochet Effect, $} the catastrophic subspace field depletion that followed the destruction of the $r Lucifer$|.  
After the activation of the Sol Gate, this phenomenon reared its head again in our core systems.  Earther ships seem largely unaffected.  We have requested scientific collaboration from the EA to better understand how to modulate our drives and adapt to this phenomenon, but so far no assistance has been forthcoming.

Effective today, the fifty-kilometer buffer zone for jumps to and from the Gate and other installations has been lifted. The extra delays in jumps between $b Delta $b Serpentis$|, $b Sol$|, $b Ross $b 128 and $b Beta $b Aquilae have also been lifted.", -1)
$end_multi_text
$Ani Filename: intel_subspace
+Wave Filename: M003_CBR01.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Loaded Dice attend.  

Relations with the $y{ Earth Alliance $} are deteriorating.  The Earthers have intensified their demands for immediate reunification, and have begun to station warships, including the $y EAD $y Lebanon$|, to the other side of the $f Ishtar $f Gate between $b Sol and $b Delta $b Serpentis$|.  

Command has ordered the $f Phoenicia to the Gate to deter any acts of aggression by the Earthers.", -1)
$end_multi_text
$voice: M003_BR01.ogg
$camera_pos: -18242.732422, 20576.011719, -91826.007813
$camera_orient:
	0.999961, -0.000001, -0.008811,
	0.003010, 0.939903, 0.341427,
	0.008281, -0.341440, 0.939867
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: GTI Ishtar
$pos: -19017.982422, 0.003906, -29464.316406
$label:  XSTR("Sol Gate", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate#INF
$pos: -5678.790039, 0.000000, -44526.636719
$label:  XSTR("Phoenicia", -1)
$icon scale: 80
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: EAFr Belus
$pos: -26033.705078, -399.996094, 491621.125000
$label:  XSTR("EA Freighters", -1)
$icon scale: 70
+id: 7
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We've been ordered to scan all $y EA $y vessels passing through the Gate, and tightened our restrictions on what goods are allowed through.  
Though the Gate's facilities are perfectly capable of handling these types of routine duties, Command wants to prove a point.  We're not going to be bullied by these Earthers. 

If any prohibited cargo is detected, we will deploy $f{ Customs and Trade Commission $} agents.", -1)
$end_multi_text
$voice: M003_BR02.ogg
$camera_pos: -18242.732422, 20576.011719, -91826.007813
$camera_orient:
	0.999961, -0.000001, -0.008811,
	0.003010, 0.939903, 0.341427,
	0.008281, -0.341440, 0.939867
$camera_time: 1500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: GTI Ishtar
$pos: -19017.982422, 0.003906, -29464.316406
$label:  XSTR("Sol Gate", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate#INF
$pos: -5678.790039, 0.000000, -44526.636719
$label:  XSTR("Phoenicia", -1)
$icon scale: 80
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Capture
$class: EAFr Titus
$pos: -461.640625, 0.000000, 353.812500
$label:  XSTR("EA Freighters", -1)
$icon scale: 80
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: EAFr Belus
$pos: -17972.541016, -399.994141, -49149.160156
$label:  XSTR("EA Freighters", -1)
$icon scale: 80
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We've been issued standard wartime loadouts to our fighters as a precaution.  
Your primary weapons will be one bank of $v Prometheus cannons and one bank of $v Subach $v HL-12s$|.  In your missile banks, you will carry $v Shocker heatseekers, and $v Shadow aspect-seeking missiles. 

Rules of engagement remain weapons tight.  Do not fire unless fired upon.  I do not want any of you pilots to be responsible for starting a conflict.", -1)
$end_multi_text
$voice: M003_BR03.ogg
$camera_pos: -1034.777344, 1946.633423, 11734.460938
$camera_orient:
	0.999961, -0.000001, -0.008811,
	0.001701, 0.981217, 0.192900,
	0.008645, -0.192908, 0.981179
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: GTI Ishtar
$pos: -19017.982422, 0.003906, -29464.316406
$label:  XSTR("Sol Gate", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate#INF
$pos: -5678.790039, 0.000000, -44526.636719
$label:  XSTR("Phoenicia", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Capture
$class: Blip
$pos: -34710.613281, 0.000000, -28614.570313
$label:  XSTR("EA Forces", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus#INF
$pos: -1033.856689, 1889.851563, 12031.184570
$label:  XSTR("508th Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Capture
$class: EAFr Titus
$pos: -461.640625, 0.000000, 353.812500
$label:  XSTR("EA Freighters", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTI Ishtar
$pos: 0.000000, 0.000000, 0.000000
$label:  XSTR("Sol Gate", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: EAFr Belus
$pos: -17972.541016, -399.994141, -49149.160156
$label:  XSTR("EA Freighters", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( or 
   ( is-event-true-delay 
      "cargo destroyed" 
      0 
   )
   ( is-event-true-delay 
      "freighters destroyed" 
      0 
   )
)
$Multi text
    XSTR("Alpha 1, for firing on civilian vessels directly in contravention of your orders, you are hereby confined to the brig pending the outcome of a lawfully constituted court-martial.  

Your behavior has caused a major diplomatic incident, and the Earth Alliance is pressing for you to be turned over to them, to be tried in the courts of Sol.", -1)
$end_multi_text
$Voice: M003_DBR01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: EACv Unknown

#end


#Callsigns:
$Callsign: Karim
$Callsign: Pasteur
$Callsign: Irving
$Callsign: Finch
$Callsign: Sung
$Callsign: Herrera

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ereshkigal"	3
	"GTF Hercules Mark III"	3
	"GTF Perseus ADv"	3
	"GTB Artemis ADv#INF"	3
	"GTB Rhea"	3
)

+Weaponry Pool: (
	"Subach HL-12"	14
	"Prometheus#INF"	14
	"Subach SD-14"	3
	"Vulcan"	9
	"Hastor"	6
	"LPAC"	3
	"Shocker"	340
	"Hurricane"	3400
	"Shadow"	464
	"Stiletto III"	50
	"Hornet M"	650
	"Maelstrom"	444
	"Corinthos"	100
	"Ghost"	6
	"TAG-C"	50
	"Arbalest"	220
	"Cyclops II"	70
)

#Objects		;! 70 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus#INF
$Team: Friendly
$Location: -941.325745, 1046.937744, 13177.444336
$Orientation:
	-0.839671, -0.542904, 0.014385,
	-0.538400, 0.828648, -0.153191,
	0.071248, -0.136375, -0.988092
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shocker" "Shadow" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus#INF
$Callsign: Finch

$Team: Friendly
$Location: -1065.872803, 970.649658, 13241.777344
$Orientation:
	-0.839449, -0.543387, 0.007517,
	-0.538214, 0.829385, -0.149819,
	0.075175, -0.129811, -0.988685
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shocker" "Shadow" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Finch

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus#INF
$Callsign: Sung

$Team: Friendly
$Location: -784.186096, 1100.468506, 13254.127930
$Orientation:
	-0.839448, -0.543008, 0.021645,
	-0.539912, 0.828807, -0.146878,
	0.061816, -0.134983, -0.988918
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shocker" "Shadow" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Sung

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus#INF
$Callsign: Herrera

$Team: Friendly
$Location: -939.514221, 828.957275, 13151.258789
$Orientation:
	-0.839122, -0.543935, 0.003010,
	-0.538681, 0.830222, -0.143369,
	0.075484, -0.121925, -0.989665
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shocker" "Shadow" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 12
+Persona Name: Herrera

$Name: Phoenicia		;! Object #4
$Class: GTD Hecate#INF
$Team: Friendly
$Location: -600.000000, -1200.000000, 10100.000000
$Orientation:
	0.409029, 0.496881, -0.765380,
	-0.234193, 0.867819, 0.438227,
	0.881958, 0.000000, 0.471329
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "audacity bomb" 
   85 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtd_phoenicia

$Name: Beta 1		;! Object #5
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -1000.000000, 0.000000, 11000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 16

$Name: Beta 2		;! Object #6
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -1100.000000, 0.000000, 11100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 16

$Name: Beta 3		;! Object #7
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -900.000000, 0.000000, 11100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 16

$Name: Beta 4		;! Object #8
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -1000.000000, 0.000000, 11100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 16

$Name: Sol Gate		;! Object #9
$Class: GTI Ishtar
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69
+Subsystem: turret70
+Subsystem: turret71
+Subsystem: turret72
+Subsystem: turret73
+Subsystem: turret74
+Subsystem: turret75
+Subsystem: turret76
+Subsystem: turret77
+Subsystem: turret78
+Subsystem: turret79
+Subsystem: turret80
+Subsystem: turret81
+Subsystem: turret82
+Subsystem: turret83
+Subsystem: turret84
+Subsystem: turret85
+Subsystem: turret86
+Subsystem: turret87
+Subsystem: turret88
+Subsystem: turret89
+Subsystem: turret90
+Subsystem: turret91
+Subsystem: turret92
+Subsystem: turret93
+Subsystem: turret94
+Subsystem: turret95
+Subsystem: turret96
+Subsystem: turret97
+Subsystem: turret98
+Subsystem: turret99
+Subsystem: turret100
+Subsystem: turret101
+Subsystem: turret102
+Subsystem: turret103
+Subsystem: turret104
+Subsystem: turret105
+Subsystem: turret106
+Subsystem: turret107
+Subsystem: turret108
+Subsystem: turret109
+Subsystem: turret110
+Subsystem: turret111
+Subsystem: turret112
+Subsystem: turret113
+Subsystem: turret114
+Subsystem: turret115
+Subsystem: turret116
+Subsystem: turret117
+Subsystem: turret118
+Subsystem: turret119
+Subsystem: turret120
+Subsystem: turret121
+Subsystem: turret122
+Subsystem: turret123
+Subsystem: turret124
+Subsystem: turret125
+Subsystem: turret126
+Subsystem: turret127
+Subsystem: turret128
+Subsystem: turret129
+Subsystem: turret130
+Subsystem: turret131
+Subsystem: turret132
+Subsystem: turret133
+Subsystem: turret134
+Subsystem: turret135
+Subsystem: turret136
+Subsystem: turret137
+Subsystem: turret138
+Subsystem: turret139
+Subsystem: turret140
+Subsystem: turret141
+Subsystem: turret142
+Subsystem: turret143
+Subsystem: turret144
+Subsystem: turret145
+Subsystem: turret146
+Subsystem: turret147
+Subsystem: turret148
+Subsystem: turret149
+Subsystem: turret150
+Subsystem: turret151
+Subsystem: turret152
+Subsystem: turret153
+Subsystem: turret154
+Subsystem: turret155
+Subsystem: turret156
+Subsystem: turret157
+Subsystem: turret158
+Subsystem: turret159
+Subsystem: turret160
+Subsystem: turret161
+Subsystem: turret162
+Subsystem: turret163
+Subsystem: turret164
+Subsystem: turret165
+Subsystem: turret166
+Subsystem: turret167
+Subsystem: turret168
+Subsystem: turret169
+Subsystem: turret170
+Subsystem: turret171
+Subsystem: turret172
+Subsystem: turret173
+Subsystem: turret174
+Subsystem: turret175
+Subsystem: turret176
+Subsystem: turret177
+Subsystem: turret178
+Subsystem: turret179
+Subsystem: turret180
+Subsystem: turret181
+Subsystem: turret182
+Subsystem: turret183
+Subsystem: turret184
+Subsystem: turret185
+Subsystem: turret186
+Subsystem: turret187
+Subsystem: turret188
+Subsystem: turret189
+Subsystem: turret190
+Subsystem: Weapons01
$Damage: 95
+Subsystem: Weapons02
$Damage: 75
+Subsystem: Weapons03
$Damage: 50
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "lock-all-turrets" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Ishtar Omicron 1		;! Object #10
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7006.299805, 2000.000000, 5997.299805
$Orientation:
	0.002683, 0.000000, 0.999996,
	0.000000, 1.000000, -0.000000,
	-0.999996, 0.000000, 0.002683
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Ishtar Omicron 2		;! Object #11
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7104.140625, 1999.999512, 6152.131836
$Orientation:
	-0.136494, 0.000000, 0.990641,
	0.000000, 1.000000, 0.000000,
	-0.990641, 0.000000, -0.136494
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Ishtar Omicron 3		;! Object #12
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7045.875000, 1999.999512, 5856.980469
$Orientation:
	0.135485, 0.000000, 0.990779,
	0.000000, 1.000000, -0.000000,
	-0.990779, 0.000000, 0.135485
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Ishtar Omicron 4		;! Object #13
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7208.105957, 1999.999023, 6254.179688
$Orientation:
	-0.205888, 0.000000, 0.978576,
	0.000001, 1.000000, 0.000000,
	-0.978576, 0.000001, -0.205888
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Ishtar Omicron 5		;! Object #14
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7085.673828, 1999.999512, 5732.521484
$Orientation:
	0.239218, 0.000000, 0.970966,
	0.000000, 1.000000, -0.000000,
	-0.970966, 0.000000, 0.239218
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Ishtar Omicron 6		;! Object #15
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7314.008789, 1999.999512, 6344.214844
$Orientation:
	-0.253407, 0.000000, 0.967360,
	0.000000, 1.000000, 0.000000,
	-0.967360, 0.000000, -0.253407
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Ishtar Iota 1		;! Object #16
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: -5986.700195, 1000.000000, 7991.799805
$Orientation:
	0.008310, 0.000000, -0.999966,
	-0.000000, 1.000000, 0.000000,
	0.999965, 0.000000, 0.008310
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Ishtar Iota 2		;! Object #17
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: -6066.274902, 1000.000000, 7783.522461
$Orientation:
	0.198963, 0.000000, -0.980007,
	-0.000000, 1.000000, 0.000000,
	0.980007, 0.000000, 0.198963
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Ishtar Iota 3		;! Object #18
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: -6058.087402, 1000.000000, 8241.656250
$Orientation:
	-0.222656, 0.000000, -0.974897,
	0.000000, 1.000000, 0.000000,
	0.974897, 0.000000, -0.222656
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Ishtar Iota 4		;! Object #19
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: -6425.208984, 1000.000000, 7848.552734
$Orientation:
	0.105668, 0.000000, -0.994401,
	-0.000000, 1.000000, 0.000000,
	0.994401, 0.000000, 0.105668
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Ishtar Iota 5		;! Object #20
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: -6434.439453, 1000.000000, 8261.031250
$Orientation:
	-0.179034, 0.000000, -0.983843,
	0.000000, 1.000000, 0.000000,
	0.983843, 0.000000, -0.179034
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Goldberger		;! Object #21
$Class: EAM Asklepios
$Team: Capture
$Location: 450.000000, 0.000000, 1350.000000
$Orientation:
	0.882333, 0.470626, 0.000000,
	-0.470626, 0.882333, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Pharmaceuticals", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Ramon y Cajal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medics clear Msgs" 
   15 
)
$Warpin type: Knossos
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eam_goldberger

$Name: Ramon y Cajal		;! Object #22
$Class: EAM Asklepios
$Team: Capture
$Location: 0.000000, -100.000000, 1700.000000
$Orientation:
	0.928664, 0.370920, 0.000000,
	-0.370920, 0.928664, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Pharmaceuticals", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "first wave: medical ships" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Medics clear Msgs" 
   13 
)
$Warpin type: Knossos
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eam_ramonycajal

$Name: Dingyuan		;! Object #23
$Class: EASC Minoa
$Team: Capture
$Location: 400.000000, 600.000000, 1200.000000
$Orientation:
	0.961262, 0.275637, 0.000000,
	-0.275637, 0.961262, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("66 Life Signs", -1)
$Cargo Title: XSTR("#", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "second wave: transports" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Transports clear Msgs" 
   10 
)
$Warpin type: Knossos
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: easc_dingyuan

$Name: Century		;! Object #24
$Class: EAFr Cycnus
$Team: Capture
$Location: -150.000000, 800.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("21 Life Signs", -1)
$Cargo Title: XSTR("#", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "second wave: transports" 
   11 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Cemento Star" ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "protect-ship" "scannable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 70

$Name: C-021HJ		;! Object #25
$Class: EC 7
$Team: Capture
$Location: -150.000000, 795.500000, 1789.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Spirits", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Century
$Docker Point: Cargo Dock
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Cemento Star		;! Object #26
$Class: EAFr Belus
$Team: Capture
$Location: -400.000000, 400.000000, 1300.000000
$Orientation:
	0.961262, 0.275637, 0.000000,
	-0.275637, 0.961262, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("12 Life Signs", -1)
$Cargo Title: XSTR("#", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "second wave: transports" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Dingyuan" ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 80
$Texture Replace:
+old: nameplate
+new: eafr_cementostar

$Name: C-B7CCW		;! Object #27
$Class: EC 1
$Team: Capture
$Location: -404.410187, 415.380188, 1300.018555
$Orientation:
	0.961262, 0.275638, -0.000001,
	-0.275637, 0.961261, 0.001548,
	0.000427, -0.001488, 0.999999
$Cargo 1:  XSTR("Spirits", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Cemento Star
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Ciuyan		;! Object #28
$Class: EAFr Belus
$Team: Capture
$Location: -500.000000, 0.000000, 1400.000000
$Orientation:
	0.961262, 0.275637, 0.000000,
	-0.275637, 0.961262, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("12 Life Signs", -1)
$Cargo Title: XSTR("#", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "second wave: transports" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "Dingyuan" ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 80

$Name: C-520HN		;! Object #29
$Class: EC 1
$Team: Capture
$Location: -504.410187, 15.380185, 1400.018555
$Orientation:
	0.961262, 0.275638, -0.000001,
	-0.275637, 0.961261, 0.001548,
	0.000427, -0.001488, 0.999999
$Cargo 1:  XSTR("Spirits", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Ciuyan
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Audacity		;! Object #30
$Class: EAFr Titus
$Team: Capture
$Location: 0.000000, -450.000000, -1200.000000
$Orientation:
	-0.069149, 0.997607, 0.000000,
	-0.997607, -0.069149, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Cargo: EMP Warheads", -1)
$Cargo Title: XSTR("#", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 15 "Dingyuan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: C-M04B77
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Dock02
+Docked With: C-RLM445
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Dock01
+Orders Accepted List: ( )
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: eafr_audacity

$Name: C-RLM445		;! Object #31
$Class: EC 4
$Team: Capture
$Location: 11.572276, -449.197876, -1137.750000
$Orientation:
	0.069149, -0.997607, 0.000000,
	-0.997607, -0.069149, 0.000000,
	0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("EMP Warheads", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Audacity
$Docker Point: Cargo Dock01
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: C-M04B77		;! Object #32
$Class: EC 4
$Team: Capture
$Location: 11.572276, -449.197876, -1262.250000
$Orientation:
	-0.069149, 0.997607, 0.000000,
	-0.997607, -0.069149, 0.000000,
	-0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("EMP Warheads", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Audacity
$Docker Point: Cargo Dock02
$Dockee Point: cargo dockpoint
+Use Table Score:
+Score: 5

$Name: Ishtar Iota 6		;! Object #33
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: -6609.656738, 1000.000000, 8058.968750
$Orientation:
	-0.036610, 0.000000, -0.999330,
	0.000000, 1.000000, 0.000000,
	0.999330, 0.000000, -0.036610
$AI Goals: ( goals ( ai-guard "Sol Gate" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Labouchere		;! Object #34
$Class: EACv Kyrios
$Team: Hostile
$Location: -200.000000, 500.000000, 150.000000
$Orientation:
	0.927184, 0.374607, 0.000000,
	-0.374607, 0.927184, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP Labo" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 600

$Name: Shirin		;! Object #35
$Class: EACv Skotas
$Team: Hostile
$Location: 900.000000, 500.000000, 200.000000
$Orientation:
	0.927184, 0.374607, 0.000000,
	-0.374607, 0.927184, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP Shir" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: vlsturret1
+Subsystem: vlsturret2
+Subsystem: vlsturret3
+Subsystem: vlsturret4
+Subsystem: vlsturret5
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 600

$Name: Samaria		;! Object #36
$Class: EAC Soter
$Team: Hostile
$Location: 1000.000000, 1100.000000, 1200.000000
$Orientation:
	0.955337, 0.295520, 0.000000,
	-0.295520, 0.955337, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP Sama" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Samosata		;! Object #37
$Class: EAC Soter
$Team: Hostile
$Location: 800.000000, -400.000000, 2400.000000
$Orientation:
	0.955337, 0.295520, 0.000000,
	-0.295520, 0.955337, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP Samo" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "soter warpin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Calais		;! Object #38
$Class: EAC Soter
$Team: Hostile
$Location: -1000.000000, -500.000000, 2000.000000
$Orientation:
	0.955335, 0.295520, 0.000000,
	-0.295520, 0.955335, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP Cala" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Cleon		;! Object #39
$Class: EAC Soter
$Team: Hostile
$Location: 0.000000, -600.000000, 2200.000000
$Orientation:
	0.975897, -0.218229, 0.000000,
	0.218229, 0.975897, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Petersburg		;! Object #40
$Class: EAC Soter
$Team: Hostile
$Location: -800.000000, 1100.000000, 1400.000000
$Orientation:
	0.985584, -0.169182, 0.000000,
	0.169182, 0.985584, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP Pete" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Themistocles		;! Object #41
$Class: EAC Soter
$Team: Hostile
$Location: 200.000000, 1300.000000, 1400.000000
$Orientation:
	0.985585, -0.169182, 0.000000,
	0.169182, 0.985585, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "WP Them" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: EA artillery wing 1		;! Object #42
$Class: EAC Eclipse
$Team: Hostile
$Location: -589.146729, 151.346436, -604.492676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 250

$Name: EA artillery wing 2		;! Object #43
$Class: EAC Eclipse
$Team: Hostile
$Location: 171.828156, 151.346436, -611.199707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 250

$Name: EA artillery wing 3		;! Object #44
$Class: EAC Eclipse
$Team: Hostile
$Location: 1343.741821, 151.346436, -745.961426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 250

$Name: Vox 1		;! Object #45
$Class: EAF Stentor
$Team: Hostile
$Location: -163.308441, 1220.549438, 2438.907227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 18

$Name: Vox 2		;! Object #46
$Class: EAF Stentor
$Team: Hostile
$Location: -86.247818, 1220.549438, 2406.407227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 18

$Name: Vox 3		;! Object #47
$Class: EAF Stentor
$Team: Hostile
$Location: -232.246124, 1220.549438, 2417.783203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 18

$Name: Vox 4		;! Object #48
$Class: EAF Stentor
$Team: Hostile
$Location: -26.200073, 1220.549316, 2354.170898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 18

$Name: Vox 5		;! Object #49
$Class: EAF Stentor
$Team: Hostile
$Location: -299.831238, 1220.549438, 2361.478760
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 18

$Name: Vox 6		;! Object #50
$Class: EAF Stentor
$Team: Hostile
$Location: -157.462799, 1220.549316, 2259.464600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 18

$Name: Iross 1		;! Object #51
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -1060.864136, 0.000427, 1679.316895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 2		;! Object #52
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -959.700012, 20.000000, 1644.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 3		;! Object #53
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -1174.099976, 20.000000, 1654.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 4		;! Object #54
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -965.599976, 70.000000, 1490.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 5		;! Object #55
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -1175.099976, 70.000000, 1494.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 6		;! Object #56
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -1072.400024, 50.000000, 1336.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lux 1		;! Object #57
$Class: EAB Aetna
$Team: Hostile
$Location: 1192.120605, -200.000092, 2309.146240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Lux 2		;! Object #58
$Class: EAB Aetna
$Team: Hostile
$Location: 1286.000000, -200.000000, 2217.899902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Lux 3		;! Object #59
$Class: EAB Aetna
$Team: Hostile
$Location: 1103.167480, -200.000000, 2218.444336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Lux 4		;! Object #60
$Class: EAB Aetna
$Team: Hostile
$Location: 1383.699829, -200.000000, 2116.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Lux 5		;! Object #61
$Class: EAB Aetna
$Team: Hostile
$Location: 1017.087036, -199.999939, 2106.266846
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Lux 6		;! Object #62
$Class: EAB Aetna
$Team: Hostile
$Location: 1190.301636, -199.999939, 2051.492676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Knossos
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: camera1		;! Object #63
$Class: Blip
$Team: Friendly
$Location: 0.000000, 200.000000, 15000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Blip 61		;! Object #64
$Class: Blip#EMP
$Team: Capture
$Location: 10000.000000, 0.000000, 20000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 0

$Name: Blip 62		;! Object #65
$Class: Blip#EMP
$Team: Capture
$Location: 9000.000000, 0.000000, 20000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 0

$Name: Blip 63		;! Object #66
$Class: Blip#EMP
$Team: Capture
$Location: 8000.000000, 0.000000, 20000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 0

$Name: Blip 64		;! Object #67
$Class: Blip#EMP
$Team: Capture
$Location: 10000.000000, 0.000000, 21000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 0

$Name: Blip 65		;! Object #68
$Class: Blip#EMP
$Team: Capture
$Location: 9000.000000, 0.000000, 21000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 0

$Name: Blip 66		;! Object #69
$Class: Blip#EMP
$Team: Capture
$Location: 8000.000000, 0.000000, 21000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 0

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Phoenicia" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Ishtar Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ishtar Omicron 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Ishtar Omicron 1"
	"Ishtar Omicron 2"
	"Ishtar Omicron 3"
	"Ishtar Omicron 4"
	"Ishtar Omicron 5"
	"Ishtar Omicron 6"
)
+Flags: ( )

$Name: Ishtar Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ishtar Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Ishtar Iota 1"
	"Ishtar Iota 2"
	"Ishtar Iota 3"
	"Ishtar Iota 4"
	"Ishtar Iota 5"
	"Ishtar Iota 6"
)
+Flags: ( )

$Name: EA artillery wing
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! EA artillery wing 1
$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Samaria" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"EA artillery wing 1"
	"EA artillery wing 2"
	"EA artillery wing 3"
)
+Flags: ( )

$Name: Vox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vox 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Shirin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vox 1"
	"Vox 2"
	"Vox 3"
	"Vox 4"
	"Vox 5"
	"Vox 6"
)
$AI Goals: ( goals ( ai-guard "Shirin" 50 ) )
+Flags: ( )

$Name: Iross
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iross 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Iross 1"
	"Iross 2"
	"Iross 3"
	"Iross 4"
	"Iross 5"
	"Iross 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Lux
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lux 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Samosata" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Lux 1"
	"Lux 2"
	"Lux 3"
	"Lux 4"
	"Lux 5"
	"Lux 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 69 total

$Formula: ( do-nothing ) 
+Name: ==GLOBAL==
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ishtar Omicron 1" 
      "Ishtar Omicron 2" 
      "Ishtar Omicron 3" 
      "Ishtar Omicron 4" 
      "Ishtar Omicron 5" 
      "Ishtar Omicron 6" 
      "Ishtar Iota 1" 
      "Ishtar Iota 2" 
      "Ishtar Iota 3" 
      "Ishtar Iota 4" 
      "Ishtar Iota 5" 
      "Ishtar Iota 6" 
   )
   ( true ) 
   ( cap-waypoint-speed "<argument>" 40 ) 
)
+Name: cap speed wings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-in-mission "Audacity" ) 
   ( set-object-position 
      "Blip 61" 
      ( get-object-x "C-RLM445" ) 
      ( get-object-y "C-RLM445" ) 
      ( get-object-z "C-RLM445" ) 
   )
   ( set-object-position 
      "Blip 62" 
      ( get-object-x "C-RLM445" ) 
      ( get-object-y "C-RLM445" ) 
      ( get-object-z "C-RLM445" ) 
   )
   ( set-object-position 
      "Blip 63" 
      ( get-object-x "C-RLM445" ) 
      ( get-object-y "C-RLM445" ) 
      ( get-object-z "C-RLM445" ) 
   )
   ( set-object-position 
      "Blip 64" 
      ( get-object-x "C-M04B77" ) 
      ( get-object-y "C-M04B77" ) 
      ( get-object-z "C-M04B77" ) 
   )
   ( set-object-position 
      "Blip 65" 
      ( get-object-x "C-M04B77" ) 
      ( get-object-y "C-M04B77" ) 
      ( get-object-z "C-M04B77" ) 
   )
   ( set-object-position 
      "Blip 66" 
      ( get-object-x "C-M04B77" ) 
      ( get-object-y "C-M04B77" ) 
      ( get-object-z "C-M04B77" ) 
   )
)
+Name: set blips
+Repeat Count: -1
+Trigger Count: 50
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Alpha 2" 
         "DYNWP A2:1" 
      )
      250 
   )
   ( cap-waypoint-speed "Alpha 2" 30 ) 
)
+Name: A2ScanDecel
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( > 
      ( distance-to-center 
         "Alpha 2" 
         "DYNWP A2:1" 
      )
      250 
   )
   ( cap-waypoint-speed "Alpha 2" 75 ) 
)
+Name: A2ScanAccel
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Alpha 3" 
         "DYNWP A3:1" 
      )
      250 
   )
   ( cap-waypoint-speed "Alpha 3" 30 ) 
)
+Name: A3ScanDecel
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( > 
      ( distance-to-center 
         "Alpha 3" 
         "DYNWP A3:1" 
      )
      250 
   )
   ( cap-waypoint-speed "Alpha 3" 75 ) 
)
+Name: A3ScanAccel
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==INIT==
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-in 4000 3 ) ) 
+Name: Fade In
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( false ) 
      "Alpha 1" 
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Phoenicia" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "<all engines>" 
   )
   ( send-message-chain 
      "scn Medics" 
      "#Command" 
      "High" 
      "cmd: get to the gate" 
      4000 
      "Alpha 2" 
      "High" 
      "a2-finch: kk" 
      10000 
      "Alpha 3" 
      "High" 
      "a3-sung: gate's huge" 
      4000 
      "Alpha 4" 
      "High" 
      "a4-herrera: all the money" 
      6000 
      "Alpha 2" 
      "High" 
      "a2-finch: hey we can go home" 
      11000 
      "Alpha 3" 
      "High" 
      "a3-sung: unless war" 
      15000 
      "Alpha 2" 
      "High" 
      "a2-finch: not a war" 
      12000 
      "Alpha 4" 
      "High" 
      "a4-herrera: keeping honest" 
      7000 
      "Alpha 3" 
      "High" 
      "a3-sung: i hope you're right" 
      12000 
   )
   ( add-goal 
      "Ishtar Omicron" 
      ( ai-waypoints "Omicron patrol" 89 ) 
   )
   ( add-goal 
      "Ishtar Iota" 
      ( ai-waypoints "Iota patrol" 89 ) 
   )
)
+Name: init once
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-bbox 
         "Sol Gate" 
         "Alpha 1" 
      )
      5000 
   )
   ( do-nothing ) 
)
+Name: apprc Gate
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Approach Gate", -1)

$Formula: ( do-nothing ) 
+Name: ==1 SCANS==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "Goldberger" 
      "Ramon y Cajal" 
   )
   ( add-goal 
      "Goldberger" 
      ( ai-waypoints-once "WP Gold" 89 ) 
   )
   ( add-goal 
      "Ramon y Cajal" 
      ( ai-waypoints-once "WP Ramon" 89 ) 
   )
   ( cap-waypoint-speed "Goldberger" 10 ) 
   ( cap-waypoint-speed 
      "Ramon y Cajal" 
      10 
   )
)
+Name: Medics WP
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 80 ) 
   ( do-nothing ) 
)
+Name: first wave: medical ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known 
      "Ramon y Cajal" 
      "Goldberger" 
   )
   ( do-nothing ) 
)
+Name: scn Medics
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan medical ships", -1)
+Objective key:  XSTR("Press U to target", -1)

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "cmd: wave1 scanned" 
      0 
      "#Command" 
      "High" 
      "cmd: wave2 arrived" 
      20000 
   )
)
+Name: Medics clear Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "first wave: medical ships" 
         4 
      )
      ( not 
         ( is-cargo-known-delay 
            0 
            "Ramon y Cajal" 
         )
      )
      ( not 
         ( is-event-true-delay "scn Medics" 0 ) 
      )
   )
   ( add-waypoint-track-ship 
      "Ramon y Cajal" 
      "DYNWP A2" 
      1 
      0 
      0 
      0 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints "DYNWP A2" 89 ) 
   )
)
+Name: A2ScanRyC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "A2ScanRyC" 4 ) 
      ( not 
         ( is-cargo-known-delay 0 "Goldberger" ) 
      )
      ( not 
         ( is-event-true-delay "scn Medics" 0 ) 
      )
   )
   ( add-waypoint-track-ship 
      "Goldberger" 
      "DYNWP A2" 
      1 
      0 
      0 
      0 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints "DYNWP A2" 89 ) 
   )
)
+Name: A2ScanGndbgr
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Ramon y Cajal" "Goldberger" ) 
   ( and 
      ( <= 
         ( distance "Alpha 2" "<argument>" ) 
         200 
      )
      ( is-event-true-delay 
         "first wave: medical ships" 
         0 
      )
   )
   ( set-scanned "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: A2ScnsMedships
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Ramon y Cajal" 
      "Goldberger" 
   )
   ( remove-waypoint-track-ship 
      "DYNWP A2" 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
)
+Name: A2ScanDone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "Dingyuan" 
      "Century" 
      "Cemento Star" 
      "Ciuyan" 
   )
   ( add-goal 
      "Dingyuan" 
      ( ai-waypoints-once "WP Ding" 89 ) 
   )
   ( add-goal 
      "Century" 
      ( ai-waypoints-once "WP Cent" 89 ) 
   )
   ( add-goal 
      "Cemento Star" 
      ( ai-waypoints-once "WP Cemen" 89 ) 
   )
   ( add-goal 
      "Ciuyan" 
      ( ai-waypoints-once "WP Ciyu" 89 ) 
   )
   ( cap-waypoint-speed "Century" 10 ) 
   ( cap-waypoint-speed 
      "Cemento Star" 
      10 
   )
   ( cap-waypoint-speed "Dingyuan" 10 ) 
   ( cap-waypoint-speed "Ciuyan" 10 ) 
)
+Name: Trnsts WP
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      10 
      "Ramon y Cajal" 
   )
   ( do-nothing ) 
)
+Name: second wave: transports
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Dingyuan" 
      "Century" 
      "C-021HJ" 
      "Cemento Star" 
      "C-B7CCW" 
      "Ciuyan" 
      "C-520HN" 
   )
   ( do-nothing ) 
)
+Name: scn Transports
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan convoy ships and cargo", -1)
+Objective key:  XSTR("Press U to target", -1)

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "cmd: wave2 scanned" 
      0 
      "Alpha 2" 
      "High" 
      "a2-finch: still silly" 
      10000 
      "Alpha 3" 
      "High" 
      "a3-sung: still silly2" 
      8000 
   )
)
+Name: Transports clear Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "second wave: transports" 
         12 
      )
      ( not 
         ( is-cargo-known-delay 0 "Century" ) 
      )
      ( not 
         ( is-event-true-delay 
            "scn Transports" 
            0 
         )
      )
   )
   ( add-waypoint-track-ship 
      "Century" 
      "DYNWP A2" 
      1 
      0 
      0 
      0 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints "DYNWP A2" 89 ) 
   )
)
+Name: A2ScanOrderCentury
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "second wave: transports" 
         12 
      )
      ( or 
         ( is-event-true-delay 
            "A2ScanCentury" 
            4 
         )
         ( is-cargo-known-delay 0 "Century" ) 
      )
      ( not 
         ( is-cargo-known-delay 
            0 
            "Cemento Star" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "scn Transports" 
            0 
         )
      )
   )
   ( add-waypoint-track-ship 
      "Cemento Star" 
      "DYNWP A2" 
      1 
      0 
      0 
      0 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints "DYNWP A2" 89 ) 
   )
)
+Name: A2ScanOrderCemento
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Alpha 2" "Century" ) 
         200 
      )
      ( is-event-true-delay 
         "second wave: transports" 
         0 
      )
   )
   ( set-scanned "Century" ) 
)
+Name: A2ScanCentury
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "A2ScanCentury" 
      ( rand 8 12 ) 
   )
   ( set-scanned "C-021HJ" ) 
)
+Name: A2CenturyAutoCargo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Alpha 2" "Cemento Star" ) 
         200 
      )
      ( is-event-true-delay 
         "second wave: transports" 
         0 
      )
   )
   ( set-scanned "Cemento Star" ) 
)
+Name: A2ScanCemento
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "A2ScanCemento" 
      ( rand 8 12 ) 
   )
   ( set-scanned "C-B7CCW" ) 
)
+Name: A2CementoAutoCargo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Century" 
      "Cemento Star" 
   )
   ( remove-waypoint-track-ship 
      "DYNWP A2" 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
)
+Name: A2ScanDone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "second wave: transports" 
         12 
      )
      ( not 
         ( is-cargo-known-delay 0 "Dingyuan" ) 
      )
      ( not 
         ( is-event-true-delay 
            "scn Transports" 
            0 
         )
      )
   )
   ( add-waypoint-track-ship 
      "Dingyuan" 
      "DYNWP A3" 
      1 
      0 
      0 
      0 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-waypoints "DYNWP A3" 89 ) 
   )
)
+Name: A3ScanOrderDingyuan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "second wave: transports" 
         12 
      )
      ( or 
         ( is-event-true-delay 
            "A3ScanDingyuan" 
            4 
         )
         ( is-cargo-known-delay 0 "Dingyuan" ) 
      )
      ( not 
         ( is-cargo-known-delay 0 "Ciuyan" ) 
      )
      ( not 
         ( is-event-true-delay 
            "scn Transports" 
            0 
         )
      )
   )
   ( add-waypoint-track-ship 
      "Ciuyan" 
      "DYNWP A3" 
      1 
      0 
      0 
      0 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-waypoints "DYNWP A3" 89 ) 
   )
)
+Name: A3ScanOrderCiuyan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Alpha 3" "Dingyuan" ) 
         200 
      )
      ( is-event-true-delay 
         "second wave: transports" 
         0 
      )
   )
   ( set-scanned "Dingyuan" ) 
)
+Name: A3ScanDingyuan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Alpha 3" "Ciuyan" ) 
         200 
      )
      ( is-event-true-delay 
         "second wave: transports" 
         0 
      )
   )
   ( set-scanned "Ciuyan" ) 
)
+Name: A3ScanCiuyan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "A3ScanCiuyan" 
      ( rand 8 12 ) 
   )
   ( set-scanned "C-520HN" ) 
)
+Name: A3CiuyanAutoCargo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Dingyuan" 
      "Ciuyan" 
   )
   ( remove-waypoint-track-ship 
      "DYNWP A3" 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
)
+Name: A3ScanDone
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==2 EMP==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Audacity" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "cmd: wave3 arrived" 
      0 
   )
)
+Name: audacity init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 
         0 
         "Audacity" 
         "C-M04B77" 
         "C-RLM445" 
      )
      ( not 
         ( is-event-true-delay 
            "audacity bomb" 
            0 
            ( true ) 
         )
      )
   )
   ( do-nothing ) 
)
+Name: scn Audacity
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Audacity and cargo", -1)
+Objective key:  XSTR("Press U to target", -1)

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 3 "C-RLM445" ) 
      ( is-cargo-known-delay 3 "C-M04B77" ) 
      ( is-cargo-known-delay 3 "Audacity" ) 
   )
   ( ship-guardian "Alpha 1" ) 
   ( sabotage-subsystem 
      "Blip 61" 
      "Hull" 
      100 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "<all engines>" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "a3-sung: a bomb" 
      1000 
      "Phoenicia" 
      "High" 
      "Phoenicia: bomb maybe" 
      3000 
      "Sol Gate" 
      "High" 
      "Ishtar: bomb blew up" 
      6000 
      "Phoenicia" 
      "High" 
      "Phoenicia: incoming jumps" 
      5000 
      "#Command" 
      "High" 
      "cmd: hold position Phoenicia" 
      22000 
      "Shirin" 
      "High" 
      "falon: surrender" 
      15000 
      "Phoenicia" 
      "High" 
      "Phoenicia: fighters coming in" 
      8000 
      "Phoenicia" 
      "High" 
      "phoenicia: torpedo hits" 
      10000 
   )
)
+Name: audacity bomb
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Blip 62" 
      "Hull" 
      100 
   )
)
+Name: emp2
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Blip 63" 
      "Hull" 
      100 
   )
)
+Name: emp3
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Blip 64" 
      "Hull" 
      100 
   )
)
+Name: emp4
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Blip 65" 
      "Hull" 
      100 
   )
)
+Name: emp5
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Blip 66" 
      "Hull" 
      100 
   )
)
+Name: emp6
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "audacity bomb" 
      1 
   )
   ( hud-force-emp-effect 400 8000 ) 
)
+Name: EMP post effect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Blip 61" ) 
   ( hud-force-sensor-static ( true ) ) 
   ( sabotage-subsystem 
      "Alpha 1" 
      "weapons" 
      100 
   )
   ( sabotage-subsystem 
      "Alpha 1" 
      "navigation" 
      100 
   )
   ( player-use-ai ) 
   ( clear-goals "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead-persistent 200 ) 
   )
   ( self-destruct "Alpha 3" ) 
   ( set-subsystem-strength 
      "Alpha 2" 
      "Hull" 
      38 
   )
   ( set-subsystem-strength 
      "Alpha 4" 
      "Hull" 
      25 
   )
   ( sabotage-subsystem 
      "Alpha 2" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Alpha 4" 
      "<all engines>" 
      100 
   )
   ( deactivate-glow-maps 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 4" 
      "Audacity" 
   )
   ( protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 4" 
   )
   ( ship-maneuver 
      "Alpha 1" 
      50000 
      5 
      5 
      10 
      ( true ) 
      0 
      0 
      10 
      ( true ) 
   )
   ( ship-maneuver 
      "Alpha 2" 
      50000 
      3 
      0 
      12 
      ( true ) 
      0 
      0 
      -8 
      ( true ) 
   )
   ( ship-maneuver 
      "Alpha 4" 
      50000 
      3 
      2 
      8 
      ( true ) 
      0 
      0 
      -8 
      ( true ) 
   )
   ( set-weapon-energy 0 "Alpha 1" ) 
   ( set-afterburner-energy 0 "Alpha 1" ) 
   ( shields-off "Alpha 1" ) 
   ( lua-set-cutscene-keylock ( true ) ) 
   ( disable-ets "Alpha 1" ) 
   ( ship-stealthy 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 4" 
   )
)
+Name: aybabtu
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "aybabtu" 4 ) 
   ( add-goal 
      "Phoenicia" 
      ( ai-waypoints-once "WP Phoe" 89 ) 
   )
   ( cap-waypoint-speed "Phoenicia" 8 ) 
   ( hud-force-sensor-static ( false ) ) 
   ( sabotage-subsystem 
      "Alpha 1" 
      "sensors" 
      100 
   )
)
+Name: wys
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( do-nothing ) 
+Name: ==4 EA ATK==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "audacity bomb" 
      50 
   )
   ( turret-free-all "Phoenicia" ) 
   ( ship-invulnerable "Alpha 1" ) 
   ( hud-disable-except-messages 1 ) 
)
+Name: soter warpin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 0 200 15000 ) 
   ( set-cutscene-bars ) 
   ( set-camera-facing-object "Alpha 1" ) 
   ( set-armor-type 
      "Phoenicia" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
   ( set-motion-debris-override ( true ) ) 
)
+Name: cutscene
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      5000 
      4000 
      10000 
      6000 
      2000 
   )
)
+Name: move camera
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      1000 
      1000 
      8000 
      3000 
      0 
   )
)
+Name: camera facing
+Repeat Count: -1
+Trigger Count: 3000
+Interval: 1
+Chained: 0
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "EA artillery wing" 
   )
   ( fire-beam 
      "EA artillery wing 1" 
      "turret03" 
      "Phoenicia" 
   )
   ( fire-beam 
      "EA artillery wing 2" 
      "turret03" 
      "Phoenicia" 
   )
   ( fire-beam 
      "EA artillery wing 3" 
      "turret03" 
      "Phoenicia" 
   )
)
+Name: EA artillery opens up
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "EA artillery wing 1" 
      "turret03" 
      "Phoenicia" 
   )
   ( fire-beam 
      "Labouchere" 
      "turret04" 
      "Phoenicia" 
   )
   ( fire-beam 
      "Labouchere" 
      "turret05" 
      "Phoenicia" 
   )
)
+Name: second volley
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "EA artillery wing 2" 
      "turret03" 
      "Phoenicia" 
   )
)
+Name: third volley
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "EA artillery wing 3" 
      "turret03" 
      "Phoenicia" 
   )
)
+Name: fourth volley
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "EA artillery wing 2" 
      "turret03" 
      "Phoenicia" 
   )
)
+Name: fifth volley
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "camera facing" 
      0 
   )
   ( fire-beam 
      "Labouchere" 
      "turret01" 
      "Phoenicia" 
      "weapons" 
   )
   ( fire-beam 
      "Labouchere" 
      "turret02" 
      "Phoenicia" 
      "sensors" 
   )
)
+Name: Labo beams Phoe
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Samosata" 
      "Samaria" 
      "Calais" 
      "Themistocles" 
      "Petersburg" 
      "Cleon" 
      "Shirin" 
      "Labouchere" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( cap-waypoint-speed "<argument>" 30 ) 
)
+Name: Mili WP
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==5 END==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Phoenicia" ) 
   ( fade-out 5000 ) 
)
+Name: fade to black
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "16monthslater.png" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      10000 
      1000 
      ( true ) 
   )
   ( do-nothing ) 
   ( set-debriefing-toggled ( true ) ) 
)
+Name: fade to black2
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( do-nothing ) 
+Name: ==FAILS==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Ramon y Cajal" 
      )
      ( is-destroyed-delay 0 "Goldberger" ) 
      ( is-destroyed-delay 0 "Dingyuan" ) 
      ( is-destroyed-delay 0 "Century" ) 
      ( is-destroyed-delay 0 "Cemento Star" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "wtf alpha 1" 
   )
   ( fade-out 5000 ) 
)
+Name: freighters destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "C-021HJ" ) 
      ( is-destroyed-delay 0 "C-B7CCW" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "wtf alpha 1" 
   )
)
+Name: cargo destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "freighters destroyed" 
         5 
      )
      ( is-event-true-delay 
         "cargo destroyed" 
         5 
      )
   )
   ( end-mission ) 
)
+Name: fail fade
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Scan incoming EA ships
$MessageNew:  XSTR("Scan incoming EA ships", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Audacity" ) 

#Waypoints		;! 21 lists total

$Name: DYNWP A2
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 2000.000000 )
)

$Name: DYNWP A3
$List: (		;! 1 points in list
	( -1000.000000, 0.000000, 2000.000000 )
)

$Name: WP Gold
$List: (		;! 1 points in list
	( 450.000000, 0.000000, 8000.000000 )
)

$Name: WP Ramon
$List: (		;! 1 points in list
	( 0.000000, -100.000000, 8000.000000 )
)

$Name: WP Ding
$List: (		;! 1 points in list
	( 400.000000, 600.000000, 7000.000000 )
)

$Name: WP Cemen
$List: (		;! 1 points in list
	( -400.000000, 400.000000, 7000.000000 )
)

$Name: WP Cent
$List: (		;! 1 points in list
	( -150.000000, 800.000000, 7000.000000 )
)

$Name: WP Samo
$List: (		;! 1 points in list
	( 1500.000000, -500.000000, 6000.000000 )
)

$Name: WP Sama
$List: (		;! 1 points in list
	( 1200.000000, 1200.000000, 6400.000000 )
)

$Name: WP Shir
$List: (		;! 1 points in list
	( 1000.000000, 900.000000, 9000.000000 )
)

$Name: WP Cala
$List: (		;! 1 points in list
	( -1200.000000, -600.000000, 6500.000000 )
)

$Name: WP Labo
$List: (		;! 1 points in list
	( -800.000000, 1000.000000, 9000.000000 )
)

$Name: WP Them
$List: (		;! 1 points in list
	( 300.000000, 1300.000000, 6500.000000 )
)

$Name: WP Pete
$List: (		;! 1 points in list
	( -1300.000000, 1200.000000, 6600.000000 )
)

$Name: Omicron patrol
$List: (		;! 2 points in list
	( 6000.000000, 2000.000000, 6000.000000 )
	( -4000.000000, 2000.000000, 6000.000000 )
)

$Name: Iota patrol
$List: (		;! 2 points in list
	( -5000.000000, 1000.000000, 8000.000000 )
	( 5000.000000, 1000.000000, 8000.000000 )
)

$Name: WP Ciyu
$List: (		;! 1 points in list
	( -500.000000, 0.000000, 7000.000000 )
)

$Name: cameraPOS2
$List: (		;! 1 points in list
	( 5000.000000, 4000.000000, 10000.000000 )
)

$Name: cameraFace2
$List: (		;! 1 points in list
	( 1000.000000, 1000.000000, 8000.000000 )
)

$Name: WP Phoe
$List: (		;! 1 points in list
	( 2500.000000, 1000.000000, 9500.000000 )
)

$Name: spin
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 10000.000000 )
)

#Messages		;! 31 total

$Command Persona: INF Command

$Name: 1: OPENING CONVO
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: cmd: get to the gate
$Team: -1
$MessageNew:  XSTR("Pilots, approach the Gate. The first convoy, two medical ships, will exit the Gate shortly. Scan the ships when they emerge from subspace.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M003_cmd get to the gate.ogg

$Name: a2-finch: kk
$Team: -1
$MessageNew:  XSTR("Understood, Command.", -1)
$end_multi_text
+Persona: Finch
+AVI Name: Head-TP3
+Wave Name: M003_a2 finch kk.ogg

$Name: a3-sung: gate's huge
$Team: -1
$MessageNew:  XSTR("That thing's enormous. I'm in awe. It makes the Phoenicia look like a fighter.", -1)
$end_multi_text
+Persona: Sung
+AVI Name: head-tp8
+Wave Name: M003_a3-sung gates huge.ogg

$Name: a4-herrera: all the money
$Team: -1
$MessageNew:  XSTR("35 years, a few trillion C-bills, and it practically bankrupted the Exchequer to build. We could've ended poverty and terraformed a few worlds, but here we are.", -1)
$end_multi_text
+Persona: Herrera
+AVI Name: Head-TP5
+Wave Name: M003_a4-herrera all the.ogg

$Name: a2-finch: hey we can go home
$Team: -1
$MessageNew:  XSTR("At least it's done. We can all go see our relatives in Sol once the politicians figure things out. My grandmother grew up on Mars, in a settlement called New Constantinople. She tells great stories about it. I still remember them from when I was a kid.", -1)
$end_multi_text
+Persona: Finch
+AVI Name: Head-TP3
+Wave Name: M003_a2-finch hey we.ogg

$Name: a3-sung: unless war
$Team: -1
$MessageNew:  XSTR("We won't be able to go if the Earthers start a war. You don't move a destroyer to the node unless you're willing to use it. They've got just as much firepower as we do.", -1)
$end_multi_text
+Persona: Sung
+AVI Name: head-tp8
+Wave Name: M003_a3-sung unless war.ogg

$Name: a2-finch: not a war
$Team: -1
$MessageNew:  XSTR("I hope nobody's crazy enough to start a war.", -1)
$end_multi_text
+Persona: Finch
+AVI Name: Head-TP3
+Wave Name: M003_a2-finch not a war.ogg

$Name: a4-herrera: keeping honest
$Team: -1
$MessageNew:  XSTR("I'm just glad the Earthers are trying to keep our politicians honest for once. The Earthers aren't serious about war. Mark my words.", -1)
$end_multi_text
+Persona: Herrera
+AVI Name: Head-TP5
+Wave Name: M003_a4-herrera keeping.ogg

$Name: a3-sung: i hope you're right
$Team: -1
$MessageNew:  XSTR("I really hope you're right, Four. Ah, look, the first convoy is here.", -1)
$end_multi_text
+Persona: Sung
+AVI Name: head-tp8
+Wave Name: M003_a3-sung i hope.ogg

$Name: 2: SCAN FIRST TRANSPORT WAVE
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: cmd: wave1 scanned
$Team: -1
$MessageNew:  XSTR("EA medical vessels, you are clear to depart. Pilots, the next convoy will emerge shortly.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M003_cmd wave1 scanned.ogg

$Name: 3: SCAN SECOND TRANSPORT WAVE
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: cmd: wave2 arrived
$Team: -1
$MessageNew:  XSTR("The second convoy is inbound, pilots. Scan it and the cargo.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M003_cmd wave2 arrived.ogg

$Name: cmd: wave2 scanned
$Team: -1
$MessageNew:  XSTR("EA convoy, you are authorized to depart.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M003_cmd wave2 scanned.ogg

$Name: a2-finch: still silly
$Team: -1
$MessageNew:  XSTR("It still feels silly to send a destroyer group just so we can scan a wine convoy.", -1)
$end_multi_text
+Persona: Finch
+AVI Name: Head-TP3
+Wave Name: M003_a2-finch still silly.ogg

$Name: a3-sung: still silly2
$Team: -1
$MessageNew:  XSTR("Join the GTVA! See strange new worlds! Scan freighter cargo containers!  ...That last part definitely wasn't part of the recruiting pitch.", -1)
$end_multi_text
+Persona: Sung
+AVI Name: head-tp8
+Wave Name: M003_a3-sung still silly2.ogg

$Name: 4: SOMEONE SET UP US THE BOMB
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: cmd: wave3 arrived
$Team: -1
$MessageNew:  XSTR("Pilots, the bulk freighter Audacity has transited the Gate. Scan it.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M003_cmd wave3 arrived.ogg

$Name: a4-sung: bomb
$Team: -1
$MessageNew:  XSTR("It's a bomb!", -1)
$end_multi_text
+Wave Name: M003_a4 bomb.ogg

$Name: a3-sung: a bomb
$Team: -1
$MessageNew:  XSTR("It's a bomb!", -1)
$end_multi_text
+Persona: Sung
+AVI Name: head-tp8
+Wave Name: M003_a3-sungabomb.ogg

$Name: Phoenicia: bomb maybe
$Team: -1
$MessageNew:  XSTR("Acknowledged, will deploy -", -1)
$end_multi_text
+AVI Name: BaldOfficer.ani
+Wave Name: M003_cmd red alert.ogg

$Name: Ishtar: bomb blew up
$Team: -1
$MessageNew:  XSTR("Command, the EMP has knocked out our fire control computers!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: M003_ishtar bomb blew up.ogg

$Name: Phoenicia: incoming jumps
$Team: -1
$MessageNew:  XSTR("This is Commodore Collins. Command, we have multiple incoming jump signatures coming through the Gate! We need reinforcements, now! Flight deck, prep Sigma and Tau wings for launch. This couldn't have been an accident.", -1)
$end_multi_text
+AVI Name: BaldOfficer.ani
+Wave Name: M003_Phoenicia inc jumps.ogg

$Name: cmd: hold position Phoenicia
$Team: -1
$MessageNew:  XSTR("Hold position, Phoenicia! We can't lose the Gate!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M003_cmd hold pos Phoen.ogg

$Name: Phoenicia: fighters coming in
$Team: -1
$MessageNew:  XSTR("We're outgunned here, Command! Six torpedo cruisers with fighter escort!", -1)
$end_multi_text
+AVI Name: BaldOfficer.ani
+Wave Name: M003_Phoenicia fighters.ogg

$Name: a3-sung: fighters coming in
$Team: -1
$MessageNew:  XSTR("We're outgunned here, Command! Six torpedo cruisers with fighter escort...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: M003_a3-sung fight com.ogg

$Name: falon: surrender
$Team: -1
$MessageNew:  XSTR("This is Deputy Admiral Falon of the Earth Alliance. I regret to inform you that you were warned, Exiles.", -1)
$end_multi_text
+AVI Name: AdmiralFalon.ani
+Wave Name: M003_falon warned.ogg

$Name: phoenicia: torpedo hits
$Team: -1
$MessageNew:  XSTR("We have hull breaches on four decks. To hell with our orders, Command! All hands, prepare for emergency jump.", -1)
$end_multi_text
+AVI Name: BaldOfficer.ani
+Wave Name: M003_phoenicia torp hits.ogg

$Name: FAILURE
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: wtf alpha 1
$Team: -1
$MessageNew:  XSTR("What are you doing, Alpha 1? Cease fire!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M003_wtf alpha 1.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunDeltaSerpentisA
+Angles: 6.230825 0.000000 4.049164
+Scale: 0.700000
$Sun: SunDeltaSerpentisB
+Angles: 6.248279 0.000000 4.084070
+Scale: 0.100000
$Starbitmap: planetb
+Angles: 5.113815 3.839724 0.000000
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 10: Fallen
$Substitute Event Music: 10: Fallen
$Briefing Music: Brief_unknown
$Substitute Briefing Music: Galatea

#End

