#Mission Info

$Version: 24.1
$Name:  XSTR("The Big Fish", -1)
$Author: Jeff Horner, Lepanto, [`_`]
$Created: 07/19/04 at 00:37:15
$Modified: 01/11/25 at 10:29:28
$Notes:
Kitsune was also here
$End Notes:

$Mission Desc:
 XSTR("After attacking an EA fighter depot, Alpha and Beta must aid the Ramayana in a hastily-planned assault on the EA carrier Argus and its battlegroup.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 4431.827148, 5681.716309, 19542.261719
+Viewer orient:
	-0.686119, 0.000000, 0.727489,
	-0.439994, 0.796369, -0.414973,
	-0.579350, -0.604812, -0.546404
+SquadReassignName: 74th Templars
+SquadReassignLogo: 74th_Templars.pcx


$Load Screen 1024: nodemap-betaaquilae.png

$Skybox Model: Starfield_BAquilae.pof

$AI Profile: INFERNO

#Sexp_variables

$Variables:
(
		0		"Cyrenaica-Alive"		"1"		"number"		"save-on-mission-progress"
		1		"Enlil-Alive"		"1"		"number"		"save-on-mission-progress"
		2		"INFRC1-03_Checkpoint1"		"0"		"number"		"save-on-mission-close"
		3		"killTotem"		"0"		"number"
		4		"totemExitTime"		"210"		"number"
)

#Sexp_containers

$Maps
$Name: arv-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Themistocles" "40" "Akkad" "60" "Gustavus Adolphus" "85" "Argus" "65" "Cleon" "45" "Cyrus" "55" "Ramayana" "95" "Mezentius" "50" "Turnus" "35" "Cyrenaica" "90" "Magellan" "80" )


$End Maps

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("At $E 0230 today, one of our probes identified an enemy repair depot concealed in the small ship graveyard at the Lagrange point between $b Janus and the system primary. 

Scans identified a dozen cargo containers, eight sentry guns, and a damaged light carrier probably at the depot for repairs, designated $r Zoais$|.", -1)
$end_multi_text
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$camera_time: 750
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 8602.238281, 0.000000, 2030.082886
$icon scale: 70
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 9567.359375, 0.000000, -931.841370
$icon scale: 70
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 10399.360352, 0.000000, 2063.363037
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 11497.602539, 0.000000, -931.841370
$icon scale: 70
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 10499.201172, 0.000000, -1031.681519
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 9567.359375, 0.000000, 2096.642822
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACa Tyrannos
$pos: 10033.280273, 0.000000, -2895.364258
$label:  XSTR("EACa Zoais", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your objective is to destroy all hostile targets and secure the depot for retrieval operations. 
The enemy's command ship, an $v Auriga$|-class carrier designated the $r EACa $r Argus$|, has been harassing our forces with fighter strikes since we entered the system.  

We suspect that the Argus has been using depots like this one to repair and resupply its fighter complement, making the capture or destruction of this depot a high-priority objective.", -1)
$end_multi_text
$voice: M03_BR02.ogg
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$camera_orient:
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$camera_time: 750
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 8602.238281, 0.000000, 2030.082886
$icon scale: 70
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 9567.359375, 0.000000, -931.841370
$icon scale: 70
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 10399.360352, 0.000000, 2063.363037
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 11497.602539, 0.000000, -931.841370
$icon scale: 70
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 10499.201172, 0.000000, -1031.681519
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 9567.359375, 0.000000, 2096.642822
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACa Tyrannos
$pos: 10033.280273, 0.000000, -2895.364258
$label:  XSTR("EACa Zoais", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Mihos
$pos: 8322.179688, 3360.000000, 5195.319824
$label:  XSTR("74th Alpha", -1)
$icon scale: 70
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis ADv#INF
$pos: 9111.669922, 3359.998047, 4992.187012
$label:  XSTR("74th Beta", -1)
$icon scale: 70
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Beta wing will fly $v Artemis bombers for this sortie.  $g Alpha wing will fly cover.  You will jump in, cover the bombers while they take out the $r Zoais$|, then secure the area. 

The bombers will be loaded with the $v Arbalest$|, a light anti-cruiser bomb.  These missiles have no tracking systems, allowing faster launches relative to conventional bombs, but require precision aim to ensure a hit. 

", -1)
$end_multi_text
$voice: M03_BR03.ogg
$camera_pos: 10000.000000, 10000.000000, 0.000000
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$camera_time: 1500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 9400.107422, 0.000000, -717.629089
$icon scale: 70
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 9030.079102, 0.000000, -3296.608887
$icon scale: 70
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 11418.438477, 0.000000, -1177.360229
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 10992.346680, 0.000000, -3812.404541
$icon scale: 70
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 10498.976563, 0.000000, -695.203186
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 10106.523438, 0.000000, -3262.969727
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACa Tyrannos
$pos: 9444.958984, 0.000000, 1502.536011
$label:  XSTR("EACa Zoais", -1)
+id: 12
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Mihos
$pos: 10547.237305, 3359.999512, 1302.945435
$label:  XSTR("74th Alpha", -1)
$icon scale: 70
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis ADv#INF
$pos: 10145.185547, 3359.997070, 1005.129761
$label:  XSTR("74th Beta", -1)
$icon scale: 70
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Analysis suggests that the $r Zoais is remotely operating the depot's sentry guns.  Destroying its radar dish should knock out the sentries for a few seconds before their native programming kicks in.  This should buy you time to destroy the sentries before they reactivate. 

Good hunting, pilots.
", -1)
$end_multi_text
$voice: M03_BR04.ogg
$camera_pos: 10000.000000, 6816.770508, 0.000000
$camera_orient:
	0.706336, 0.000000, 0.707877,
	-0.707876, 0.001262, 0.706335,
	-0.000893, -0.999999, 0.000891
$camera_time: 1500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 7830.292969, 0.000000, 2152.887451
$icon scale: 70
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 7908.784180, 0.000000, -4103.940918
$icon scale: 70
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 12702.763672, -0.000488, 3112.324951
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: EC 1
$pos: 12136.068359, 0.000000, -4574.885742
$icon scale: 70
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 10497.713867, 0.000000, 1490.447754
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: EASG Gungnir
$pos: 9501.123047, 0.000000, -1542.740967
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACa Tyrannos
$pos: 9931.687500, 0.000000, 68.164009
$label:  XSTR("EACa Zoais", -1)
+id: 12
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Mihos
$pos: 10499.287109, 3359.999512, 520.269287
$label:  XSTR("74th Alpha", -1)
$icon scale: 70
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis ADv#INF
$pos: 10204.057617, 3359.997070, -214.563248
$label:  XSTR("74th Beta", -1)
$icon scale: 70
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay "rth" 0 ) 
$Multi text
    XSTR("You survived an encounter with an enemy command ship and achieved your primary mission objectives.  Although we anticipated that the enemy might respond to an attack on their repair depot, we did not expect Spiros to commit his flagship to the engagement. 

Though Spiros managed to escape, we destroyed his cruisers and seized the repair depot, reducing his warship strike capability and shrinking the uptime of his fighter corps. 

Our next series of missions will focus on establishing supply lines and building up our forces in Beta Aquilae.  Once these operations are complete, we will destroy Spiros' fleet one ship at a time. 
", -1)
$end_multi_text
$Voice: M03_DBR01.ogg
$Recommendation text:
    XSTR("There was nothing you could have done to take out the Argus.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Ramayana" ) 
$Multi text
    XSTR("This mission was an unmitigated strategic disaster.  The destruction of the Ramayana represents a tremendous loss to our fighter and warship strike capacity in Beta Aquilae. 

While the appearance of the Argus and her fleet was certainly alarming, a pilot is expected to maintain composure and complete the mission objectives.  Because of your failure to protect the Ramayana, ten thousand officers and crew lost their lives, and our operations in this system have been crippled.  You are relieved of command for your role in this disaster. 

Dismissed.", -1)
$end_multi_text
$Voice: M03_DBR02.ogg
$Recommendation text:
    XSTR("Attack the Themistocles and Cleon cautiously, but don't take too much time.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Cyrenaica" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Ramayana" ) 
   )
)
$Multi text
    XSTR("The commanding officers and the crew of the Cyrenaica owe you their ship and their lives in this engagement.  The Argus and her battlegroup mercilessly pummeled the corvette in a vain attempt to get through to the Ramayana.", -1)
$end_multi_text
$Voice: M03_DBR03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Cyrenaica" ) 
   ( not 
      ( is-destroyed-delay 0 "Ramayana" ) 
   )
)
$Multi text
    XSTR("To our greatest sadness, the Cyrenaica and her crew perished in her defense of the Ramayana.  A memorial service will be held in their honor at 0800 hours.", -1)
$end_multi_text
$Voice: M03_DBR04.ogg
$Recommendation text:
    XSTR("Destroy the Mezentius' missile silos to stop the torpedo barrage directed towards the Cyrenaica.", -1)
$end_multi_text

#Callsigns:
$Callsign: Karim
$Callsign: Pasteur
$Callsign: Irving

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Mihos"	1
	"GTB Artemis ADv#INF"	3
)

+Weaponry Pool: (
	"Subach HL-12"	20
	"Prometheus#INF"	18
	"Subach SD-14"	1
	"Vulcan"	15
	"Shocker"	78
	"Hurricane"	2000
	"Shadow"	740
	"Hornet M"	500
	"Arbalest"	317
)

#Objects		;! 90 total

$Name: Alpha 1		;! Object #0
$Class: GTF Mihos
$Team: Friendly
$Location: 3300.000000, 3900.000000, 18120.000000
$Orientation:
	-0.707459, 0.000000, 0.706755,
	-0.564184, 0.602294, -0.564746,
	-0.425674, -0.798274, -0.426098
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Mihos
$Callsign: Karim

$Team: Friendly
$Location: 3500.000000, 3800.000000, 18220.000000
$Orientation:
	-0.689497, 0.000000, 0.724288,
	-0.560734, 0.632958, -0.533799,
	-0.458444, -0.774186, -0.436423
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 8000
+Special Shield Points: 6000
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Karim

$Name: Alpha 3		;! Object #2
$Class: GTF Mihos
$Callsign: Pasteur

$Team: Friendly
$Location: 3300.000000, 3750.000000, 18320.000000
$Orientation:
	-0.742938, 0.000000, 0.669360,
	-0.519300, 0.630960, -0.576382,
	-0.422340, -0.775815, -0.468764
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 3000
+Special Shield Points: 2000
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Pasteur

$Name: Beta 1		;! Object #3
$Class: GTB Artemis ADv#INF
$Callsign: Irving

$Team: Friendly
$Location: 2930.000000, 4520.000000, 18850.000000
$Orientation:
	-0.811444, 0.000000, 0.584430,
	-0.470177, 0.593945, -0.652811,
	-0.347120, -0.804505, -0.481953
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" )
+Secondary Banks: ( "Shadow" "Arbalest" "Arbalest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 7000
+Special Shield Points: 6000
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8
+Persona Name: Irving

$Name: Beta 2		;! Object #4
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: 2740.000000, 4540.000000, 19100.000000
$Orientation:
	-0.810153, 0.000000, 0.586219,
	-0.469697, 0.598355, -0.649119,
	-0.350767, -0.801231, -0.484759
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" )
+Secondary Banks: ( "Shadow" "Arbalest" "Arbalest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 2000
+Special Shield Points: 3000
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8
+Persona Name: Wingman 4

$Name: Beta 3		;! Object #5
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: 3050.000000, 4500.000000, 18900.000000
$Orientation:
	-0.820473, 0.000000, 0.571685,
	-0.457709, 0.599158, -0.656896,
	-0.342530, -0.800631, -0.491593
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" )
+Secondary Banks: ( "Shadow" "Arbalest" "Arbalest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 2000
+Special Shield Points: 3000
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8
+Persona Name: Wingman 5

$Name: Beta 4		;! Object #6
$Class: GTB Artemis ADv#INF
$Team: Friendly
$Location: 2950.000000, 4570.000000, 19080.000000
$Orientation:
	-0.823533, 0.000000, 0.567269,
	-0.452933, 0.602067, -0.657546,
	-0.341534, -0.798445, -0.495822
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" )
+Secondary Banks: ( "Shadow" "Arbalest" "Arbalest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 1

$Name: Durch 1		;! Object #7
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 500.000000, 0.000000, 14920.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 59 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 600
+Hotkey: 3
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durch 2		;! Object #8
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 600.000000, -0.400000, 14920.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 59 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 600
+Hotkey: 3
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durch 3		;! Object #9
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 400.000000, 0.000000, 14920.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 59 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 600
+Hotkey: 3
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durch 4		;! Object #10
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 700.000000, 0.000000, 14920.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 59 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 600
+Hotkey: 3
+Group: 0
+Use Table Score:
+Score: 14

$Name: Aqua 1		;! Object #11
$Class: EAF Stentor
$Team: Hostile
$Location: 500.000000, 0.000000, 14620.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 14

$Name: Aqua 2		;! Object #12
$Class: EAF Stentor
$Team: Hostile
$Location: 600.000000, 0.000000, 14520.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Aqua 3		;! Object #13
$Class: EAF Stentor
$Team: Hostile
$Location: 400.000000, 0.000000, 14520.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: C-166T		;! Object #14
$Class: TAC 1#INF
$Team: Hostile
$Location: 650.000000, 0.000000, 13920.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Scrap Metal", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Totem		;! Object #15
$Class: EAFr Belus
$Team: Hostile
$Location: -1900.000000, 650.000000, 14620.000000
$Orientation:
	0.272109, -0.214678, -0.938014,
	0.128700, 0.974158, -0.185616,
	0.953621, -0.070215, 0.292706
$AI Goals: ( goals ( ai-waypoints-once "Totem path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 
   @totemExitTime[210] 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 80

$Name: C-217F		;! Object #16
$Class: EC 1
$Team: Hostile
$Location: -1897.923096, 665.585205, 14617.036133
$Orientation:
	0.272109, -0.214679, -0.938014,
	0.130176, 0.974048, -0.185163,
	0.953421, -0.071723, 0.292993
$Cargo 1:  XSTR("Components", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Totem
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: C-356D		;! Object #17
$Class: TSC 2#INF
$Team: Hostile
$Location: -200.000000, 200.000000, 13420.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Avionics", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-918J		;! Object #18
$Class: TSC 2#INF
$Team: Hostile
$Location: -350.000000, 200.000000, 13420.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Hull Plating", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: C-646H		;! Object #19
$Class: EC 1
$Team: Hostile
$Location: -700.000000, 200.000000, 13820.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Engine Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zoais		;! Object #20
$Class: EACa Tyrannos
$Team: Hostile
$Location: 50.000000, 450.000000, 15000.000000
$Orientation:
	-0.963888, -0.069746, -0.257013,
	-0.062874, 0.997412, -0.034871,
	0.258780, -0.017452, -0.965779
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 59
+Subsystem: turret02
$Damage: 48
+Subsystem: turret03
$Damage: 59
+Subsystem: turret04
$Damage: 66
+Subsystem: turret05
$Damage: 22
+Subsystem: turret06
$Damage: 86
+Subsystem: turret07
$Damage: 48
+Subsystem: turret08
$Damage: 59
+Subsystem: turret09
$Damage: 63
+Subsystem: turret10
$Damage: 15
+Subsystem: turret11
$Damage: 33
+Subsystem: turret12
$Damage: 15
+Subsystem: turret13
$Damage: 28
+Subsystem: turret14
$Damage: 14
+Subsystem: turret15
$Damage: 86
+Subsystem: turret16
$Damage: 56
+Subsystem: turret17
$Damage: 47
+Subsystem: turret18
$Damage: 26
+Subsystem: turret19
$Damage: 58
+Subsystem: turret20
$Damage: 35
+Subsystem: navigation
$Damage: 15
+Subsystem: communication
$Damage: 24
+Subsystem: weapons
$Damage: 18
+Subsystem: sensors
$Damage: 17
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 60000
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Score: 50
$Texture Replace:
+old: nameplate
+new: eaca_zoais

$Name: S-799S		;! Object #21
$Class: EASG Gungnir
$Team: Hostile
$Location: 0.000000, -250.000000, 13500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: S-018Q		;! Object #22
$Class: EASG Gungnir
$Team: Hostile
$Location: 841.760620, -434.999817, 13508.337891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: S-420V		;! Object #23
$Class: EASG Gungnir
$Team: Hostile
$Location: 0.000000, -400.000000, 13870.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: S-753M		;! Object #24
$Class: EASG Gungnir
$Team: Hostile
$Location: 859.261963, -434.999939, 13910.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: S-407K		;! Object #25
$Class: EASG Gungnir
$Team: Hostile
$Location: -580.000000, 220.000000, 13500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: S-622D		;! Object #26
$Class: EASG Gungnir
$Team: Hostile
$Location: -70.000000, 500.000000, 13790.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: S-188F		;! Object #27
$Class: EASG Gungnir
$Team: Hostile
$Location: 450.000000, 300.000000, 12820.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: S-869B		;! Object #28
$Class: EASG Gungnir
$Team: Hostile
$Location: 600.000000, -100.000000, 13070.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 30

$Name: CP1		;! Object #29
$Class: Cargo Platform
$Team: Hostile
$Location: -550.000610, -550.000000, 13820.000000
$Orientation:
	1.000001, -0.000000, -0.000000,
	0.000000, 1.000001, -0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no-builtin-messages" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Docked With: C-619R
$Docker Point: cargo dock
$Dockee Point: Cargo Upper01
+Docked With: C-415C
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper02
+Docked With: C-125E
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper06
+Docked With: C-764I
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper05
+Docked With: C-932V
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper09
+Group: 0
+Use Table Score:
+Score: 0

$Name: C-932V		;! Object #30
$Class: EC 1
$Team: Hostile
$Location: -620.082153, -526.500000, 13777.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.001548, 1.000000, 0.000000,
	1.000000, -0.001548, 0.000000
$Cargo 1:  XSTR("Shield Generators", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CP1
$Docker Point: Cargo Upper09
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 10

$Name: C-764I		;! Object #31
$Class: TAC 1#INF
$Team: Hostile
$Location: -550.082031, -526.500000, 13820.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.001548, 1.000000, 0.000000,
	1.000000, -0.001548, 0.000000
$Cargo 1:  XSTR("Electronics", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CP1
$Docker Point: Cargo Upper05
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: C-125E		;! Object #32
$Class: EC 1
$Team: Hostile
$Location: -550.082031, -526.500000, 13777.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.001548, 1.000000, 0.000000,
	1.000000, -0.001548, 0.000000
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CP1
$Docker Point: Cargo Upper06
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: C-415C		;! Object #33
$Class: EC 1
$Team: Hostile
$Location: -479.919128, -526.500000, 13820.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.001548, 1.000000, 0.000000,
	-1.000000, -0.001548, 0.000000
$Cargo 1:  XSTR("Engine Parts", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CP1
$Docker Point: Cargo Upper02
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: C-619R		;! Object #34
$Class: TSC 2#INF
$Team: Hostile
$Location: -479.878906, -526.872009, 13863.211914
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.008720, -0.999963, -0.000000,
	-0.999963, -0.008720, 0.000000
$Cargo 1:  XSTR("Scrap Metal", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CP1
$Docker Point: Cargo Upper01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 5

$Name: CP2		;! Object #35
$Class: Cargo Platform
$Team: Hostile
$Location: -550.000000, 400.000000, 13820.000000
$Orientation:
	1.000001, 0.000000, 0.000000,
	0.000000, 1.000001, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no-builtin-messages" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Docked With: C-023B
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper02
+Docked With: C-034N
$Docker Point: cargo dockpoint
$Dockee Point: Cargo Upper07
+Group: 0
+Use Table Score:
+Score: 0

$Name: C-034N		;! Object #36
$Class: TAC 1#INF
$Team: Hostile
$Location: -620.081543, 423.500031, 13863.000000
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.001548, 1.000000, 0.000000,
	1.000000, -0.001548, 0.000000
$Cargo 1:  XSTR("Avenger IIs", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CP2
$Docker Point: Cargo Upper07
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 10

$Name: C-023B		;! Object #37
$Class: EC 1
$Team: Hostile
$Location: -479.918518, 423.500031, 13820.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.001548, 1.000000, 0.000000,
	-1.000000, -0.001548, 0.000000
$Cargo 1:  XSTR("Sensor Equipment", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: CP2
$Docker Point: Cargo Upper02
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: G23_1		;! Object #38
$Class: Girder 23 Cell
$Team: Hostile
$Location: -500.000000, -750.000000, 13990.000000
$Orientation:
	0.320739, 0.106998, -0.941105,
	-0.933930, -0.129814, -0.333053,
	-0.157805, 0.985749, 0.058292
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: G23_2		;! Object #39
$Class: Girder 23 Cell
$Team: Hostile
$Location: -450.000000, 80.000000, 13920.000000
$Orientation:
	-0.409071, -0.229982, 0.883045,
	-0.526210, 0.850061, -0.022376,
	-0.745496, -0.473821, -0.468754
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: G23_3		;! Object #40
$Class: Girder 23 Cell
$Team: Hostile
$Location: -500.000000, 450.000000, 13220.000000
$Orientation:
	-0.736854, -0.549564, -0.393734,
	-0.564413, 0.820661, -0.089187,
	0.372135, 0.156510, -0.914889
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: Argus		;! Object #41
$Class: EACa Auriga
$Team: Hostile
$Location: -10280.000000, 1480.000000, 6440.000000
$Orientation:
	-0.074392, 0.426293, -0.901522,
	0.142819, 0.899263, 0.413439,
	0.986951, -0.097998, -0.127780
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18a
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
+Arrival Delay: 37
$Arrival Cue: ( is-goal-true-delay 
   "Secure fighter material" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate
+new: eaca_argus

$Name: Akkad		;! Object #42
$Class: EACv Concordia
$Team: Hostile
$Location: -10050.000000, -1000.000000, 9160.000000
$Orientation:
	0.263081, 0.565421, -0.781721,
	-0.037692, 0.815669, 0.577291,
	0.964037, -0.122410, 0.235898
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Argus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Argus Warp Goal" 
      3 
   )
   ( <= ( hits-left "Akkad" ) 50 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 650
$Texture Replace:
+old: nameplate
+new: eacv_akkad

$Name: Cyrus		;! Object #43
$Class: EACv Kyrios
$Team: Hostile
$Location: -10630.000000, 3410.000000, 5750.000000
$Orientation:
	-0.157172, 0.440960, -0.883658,
	-0.036552, 0.891568, 0.451409,
	0.986895, 0.103248, -0.124012
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Argus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Argus Warp Goal" 
      4 
   )
   ( <= ( hits-left "Cyrus" ) 57 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 650
$Texture Replace:
+old: nameplate
+new: eacv_cyrus

$Name: Mezentius		;! Object #44
$Class: EACv Skotas
$Team: Hostile
$Location: -9890.000000, -2550.000000, 5640.000000
$Orientation:
	-0.218256, 0.537263, -0.814685,
	-0.000030, 0.834808, 0.550541,
	0.975892, 0.120183, -0.182187
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: vlsturret1
+Subsystem: vlsturret2
+Subsystem: vlsturret3
+Subsystem: vlsturret4
+Subsystem: vlsturret5
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Argus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Argus Warp Goal" 
      2 
   )
   ( <= ( hits-left "Mezentius" ) 57 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600
$Texture Replace:
+old: nameplate
+new: eacv_mezentius

$Name: Enlil		;! Object #45
$Class: EAC Eclipse
$Team: Hostile
$Location: 2050.000000, 2200.000000, 13760.000000
$Orientation:
	0.041164, 0.000000, 0.999152,
	-0.943052, 0.330368, 0.038852,
	-0.330088, -0.943852, 0.013599
$AI Goals: ( goals ( ai-waypoints "Enlil path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-departed-delay 13 "Totem" ) 
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 4 "Argus" ) 
   ( <= ( hits-left "Enlil" ) 42 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_enlil

$Name: Turnus		;! Object #46
$Class: EAC Aesacus
$Team: Hostile
$Location: -10400.000000, 1510.000000, 7730.000000
$Orientation:
	0.039358, 0.496656, -0.867053,
	-0.005364, 0.867819, 0.496850,
	0.999210, -0.014904, 0.036820
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Argus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Argus Warp Goal" 
      3 
   )
   ( <= ( hits-left "Turnus" ) 57 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_turnus

$Name: Themistocles		;! Object #47
$Class: EAC Soter
$Team: Hostile
$Location: -11350.000000, 1450.000000, 4250.000000
$Orientation:
	-0.268191, 0.446515, -0.853638,
	0.071658, 0.892891, 0.444534,
	0.960697, 0.058050, -0.271462
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Argus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 32000
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_themistocles

$Name: Cleon		;! Object #48
$Class: EAC Soter
$Team: Hostile
$Location: -7920.000000, 540.000000, 3900.000000
$Orientation:
	-0.268191, 0.446515, -0.853638,
	0.071659, 0.892891, 0.444534,
	0.960697, 0.058050, -0.271462
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Argus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 32000
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_cleon

$Name: Ramayana		;! Object #49
$Class: GTD Phaeton
$Team: Friendly
$Location: 10750.000000, 3360.000000, 2730.000000
$Orientation:
	0.210749, -0.070138, 0.975021,
	-0.031365, 0.996423, 0.078457,
	-0.977038, -0.047116, 0.207796
$AI Goals: ( goals ( ai-waypoints-once "WP Rama Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 37 "Argus" ) 
   ( not 
      ( has-departed-delay 0 "Argus" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 0
$Texture Replace:
+old: nameplate
+new: gtd_ramayana

$Name: Cyrenaica		;! Object #50
$Class: GTCv Deimos#INF
$Team: Friendly
$Location: 4220.000000, 1450.000000, 4170.000000
$Orientation:
	0.347007, 0.074308, 0.934915,
	-0.035097, 0.997186, -0.066231,
	-0.937206, -0.009830, 0.348639
+AI Class: Capship-AW
$AI Goals: ( goals ( ai-waypoints-once "WP Rama Path" 75 ) ( ai-stay-near-ship "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Ramayana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtcv_cyrenaica

$Name: Magellan		;! Object #51
$Class: GTC Aeolus#INF
$Team: Friendly
$Location: 5100.000000, 4420.000000, 5150.000000
$Orientation:
	0.189641, 0.000000, 0.981854,
	0.000000, 1.000000, 0.000000,
	-0.981854, 0.000000, 0.189641
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-waypoints-once "WP Rama Path" 74 ) ( ai-stay-near-ship "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Ramayana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_magellan

$Name: Gustavus Adolphus		;! Object #52
$Class: GTC Aeolus#INF
$Team: Friendly
$Location: 3500.000000, 3350.000000, 2350.000000
$Orientation:
	0.189641, -0.000000, 0.981853,
	0.000000, 1.000000, 0.000000,
	-0.981853, 0.000000, 0.189641
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-waypoints-once "WP Rama Path" 74 ) ( ai-stay-near-ship "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Ramayana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_gusadolphus

$Name: Zeta 1		;! Object #53
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6666.483398, 3651.680176, 4532.151367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zeta 2		;! Object #54
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6590.137695, 3651.680176, 4476.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zeta 3		;! Object #55
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6712.343750, 3651.680176, 4466.444336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zeta 4		;! Object #56
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6641.545898, 3651.680176, 4410.029297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 1		;! Object #57
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -532.238831, 0.000000, 15858.785156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 2		;! Object #58
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -593.378601, 0.000000, 15807.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 3		;! Object #59
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -483.692993, 0.000000, 15801.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 4		;! Object #60
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -540.945618, 0.000000, 15692.650391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 1		;! Object #61
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7250.000000, 3250.000000, 2350.000000
$Orientation:
	0.689498, -0.000000, 0.724287,
	0.000000, 1.000000, 0.000000,
	-0.724287, 0.000000, 0.689498
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shadow" "Hurricane" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gamma 2		;! Object #62
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7150.000000, 3210.000000, 2110.000000
$Orientation:
	0.689498, -0.000000, 0.724287,
	0.000000, 1.000000, 0.000000,
	-0.724287, 0.000000, 0.689498
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shadow" "Hurricane" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gamma 3		;! Object #63
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7270.000000, 3190.000000, 1860.000000
$Orientation:
	0.689498, -0.000000, 0.724287,
	0.000000, 1.000000, 0.000000,
	-0.724287, 0.000000, 0.689498
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shadow" "Hurricane" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gamma 4		;! Object #64
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 7310.000000, 3220.000000, 2070.000000
$Orientation:
	0.689498, -0.000000, 0.724287,
	0.000000, 1.000000, 0.000000,
	-0.724287, 0.000000, 0.689498
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shadow" "Hurricane" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Kappa 1		;! Object #65
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6666.483398, 3750.778809, 4532.151367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Kappa 2		;! Object #66
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6590.137695, 3750.778809, 4476.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Kappa 3		;! Object #67
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6712.343750, 3750.778809, 4466.444336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Kappa 4		;! Object #68
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 6641.545898, 3750.778809, 4410.029297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto III" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Pax 1		;! Object #69
$Class: EAB Peregrine
$Team: Hostile
$Location: -9600.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Pax 2		;! Object #70
$Class: EAB Peregrine
$Team: Hostile
$Location: -9500.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Pax 3		;! Object #71
$Class: EAB Peregrine
$Team: Hostile
$Location: -9700.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vox 1		;! Object #72
$Class: EAB Peregrine
$Team: Hostile
$Location: -10000.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vox 2		;! Object #73
$Class: EAB Peregrine
$Team: Hostile
$Location: -9900.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vox 3		;! Object #74
$Class: EAB Peregrine
$Team: Hostile
$Location: -10100.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Terra 1		;! Object #75
$Class: EAF Claymore
$Team: Hostile
$Location: -10400.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Terra 2		;! Object #76
$Class: EAF Claymore
$Team: Hostile
$Location: -10500.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Terra 3		;! Object #77
$Class: EAF Claymore
$Team: Hostile
$Location: -10300.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Risa 1		;! Object #78
$Class: EAF Claymore
$Team: Hostile
$Location: -9200.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Risa 2		;! Object #79
$Class: EAF Claymore
$Team: Hostile
$Location: -9100.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Risa 3		;! Object #80
$Class: EAF Claymore
$Team: Hostile
$Location: -9300.000000, 0.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: MacGregor		;! Object #81
$Class: GTC Leviathan#INF
$Team: Unknown
$Location: -2100.000000, -500.000000, 13500.000000
$Orientation:
	-0.128163, 0.977552, -0.167233,
	0.686890, -0.034137, -0.725960,
	-0.715372, -0.207912, -0.667095
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 43
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 79
+Subsystem: turret04
$Damage: 96
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: Turret07
$Damage: 100
+Subsystem: Turret08
$Damage: 48
+Subsystem: turret09a-01-main
$Damage: 97
+Subsystem: radar01a-dish
$Damage: 53
+Subsystem: sensors
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: armour02a
$Damage: 100
+Subsystem: armour04a
$Damage: 100
+Subsystem: armour06a
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Flamenio		;! Object #82
$Class: GTFr Chronos#INF
$Team: Unknown
$Location: -1350.000000, 1350.000000, 14670.000000
$Orientation:
	0.323937, 0.404509, -0.855241,
	-0.491277, -0.700629, -0.517461,
	-0.808524, 0.587785, -0.028234
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 46
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Damage: 98
+Subsystem: bridge
$Damage: 88
+Subsystem: communication
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 98
+Subsystem: sensors
$Damage: 100
+Subsystem: engine 1
$Damage: 100
+Subsystem: engine 2
$Damage: 100
+Subsystem: engine 3
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Sirte		;! Object #83
$Class: GVFr Satis#INF
$Team: Unknown
$Location: 650.000000, 525.000000, 13620.000000
$Orientation:
	-0.225965, -0.166061, -0.959877,
	-0.974060, 0.050770, 0.220520,
	0.012113, 0.984808, -0.173225
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 34
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
$Damage: 86
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 76
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Dawkins		;! Object #84
$Class: GTFr Triton#INF
$Team: Unknown
$Location: -2740.000000, -540.000000, 16020.000000
$Orientation:
	0.108897, -0.594406, 0.796758,
	-0.974552, 0.094145, 0.203432,
	-0.195932, -0.798636, -0.569027
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: communications
$Damage: 500
+Subsystem: navigation
$Damage: 250
+Subsystem: weapons
$Damage: 1000
+Subsystem: sensors
$Damage: 500
+Subsystem: engine
$Damage: 1500
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 40

$Name: Berenstein		;! Object #85
$Class: GTFr Chronos#INF
$Team: Unknown
$Location: 1150.000000, -450.000000, 14770.000000
$Orientation:
	-0.754468, 0.069714, 0.652624,
	0.029806, 0.996956, -0.072039,
	-0.655659, -0.034899, -0.754250
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Subsystem: communication
$Damage: 315
+Subsystem: navigation
$Damage: 430
+Subsystem: weapons
$Damage: 760
+Subsystem: sensors
$Damage: 760
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: Saffron		;! Object #86
$Class: GTFr Poseidon#INF
$Team: Unknown
$Location: 150.000031, -750.000000, 16120.000000
$Orientation:
	0.519656, 0.323744, -0.790662,
	0.698209, -0.694272, 0.174616,
	-0.492404, -0.642788, -0.586824
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 47
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 86
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 76
+Subsystem: communication
$Damage: 100
+Subsystem: navigation
$Damage: 53
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 76
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 60

$Name: DGC-34D		;! Object #87
$Class: TSC 2#INF
$Team: Unknown
$Location: 140.285431, -734.770386, 16119.855469
$Orientation:
	0.519656, 0.323743, -0.790662,
	0.698208, -0.694274, 0.174615,
	-0.492406, -0.642787, -0.586824
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Docked With: Saffron
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 5

$Name: Nefereth		;! Object #88
$Class: GVC Mentu#INF
$Team: Unknown
$Location: 1400.000000, 550.000000, 12820.000000
$Orientation:
	0.432511, -0.392219, 0.811849,
	0.422092, -0.707582, -0.566715,
	0.796726, 0.587785, -0.140484
+AI Class: None
$AI Goals: ( goals ( ai-play-dead-persistent 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 34
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
$Damage: 86
+Subsystem: Turret02
$Damage: 76
+Subsystem: Turret03
$Damage: 100
+Subsystem: Turret04
$Damage: 100
+Subsystem: Turret05
+Subsystem: Turret06
$Damage: 25
+Subsystem: Turret07
$Damage: 76
+Subsystem: Turret08
$Damage: 100
+Subsystem: Turret09
$Damage: 100
+Subsystem: Turret10
$Damage: 83
+Subsystem: Turret11
$Damage: 65
+Subsystem: Turret12
$Damage: 100
+Subsystem: Turret13
$Damage: 100
+Subsystem: Turret14
$Damage: 100
+Subsystem: Turret15
$Damage: 76
+Subsystem: Turret16
$Damage: 86
+Subsystem: Turret17
$Damage: 68
+Subsystem: engine
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: sensors
$Damage: 86
+Subsystem: navigation
$Damage: 95
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 210

$Name: Derelict		;! Object #89
$Class: Derelict 2
$Team: Unknown
$Location: -600.000000, -500.000000, 17100.000000
$Orientation:
	-0.098285, -0.684133, 0.722705,
	-0.336312, -0.660659, -0.671136,
	0.936608, -0.309017, -0.165149
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no-builtin-messages" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Ramayana
$Departure Cue: ( is-event-true-delay "Good Job" 0 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 52 ) ( ai-guard-wing "Beta" 54 ) ( ai-chase-wing "Durch" 55 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Good Job" 0 ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "Zoais" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Ramayana
$Arrival Cue: ( has-arrived-delay 22 "Ramayana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Ramayana
$Arrival Cue: ( has-arrived-delay 5 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-chase "Argus" 50 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Ramayana
$Arrival Cue: ( is-event-true-delay 
   "Beam Them Cleon" 
   15 
)
$Departure Location: Docking Bay
$Departure Anchor: Ramayana
$Departure Cue: ( is-event-true-delay "Good Job" 0 ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-disable-ship "Argus" 89 ) ( ai-chase "Argus" 70 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Durch
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durch 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Zoais
$Arrival Cue: ( and 
   ( or 
      ( or 
         ( has-time-elapsed 75 ) 
         ( and 
            ( has-time-elapsed 67 ) 
            ( skill-level-at-least "Easy" ) 
         )
         ( and 
            ( has-time-elapsed 60 ) 
            ( skill-level-at-least "Medium" ) 
         )
         ( and 
            ( has-time-elapsed 53 ) 
            ( skill-level-at-least "Hard" ) 
         )
         ( and 
            ( has-time-elapsed 45 ) 
            ( skill-level-at-least "Insane" ) 
         )
      )
      ( percent-ships-destroyed 66 "Aqua" ) 
      ( <= ( hits-left "Zoais" ) 10 ) 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Durch 1"
	"Durch 2"
	"Durch 3"
	"Durch 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Cira
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cira 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Argus
$Arrival Cue: ( has-arrived-delay 22 "Argus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 12 "Argus" ) 
$Ships: (		;! 4 total
	"Cira 1"
	"Cira 2"
	"Cira 3"
	"Cira 4"
)
$AI Goals: ( goals ( ai-guard "Argus" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 27
+Wave Delay Max: 28

$Name: Aqua
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aqua 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Zoais
$Arrival Cue: ( and 
   ( has-time-elapsed 2 ) 
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aqua 1"
	"Aqua 2"
	"Aqua 3"
)
$AI Goals: ( goals ( ai-guard "Zoais" 50 ) ( ai-chase-wing "Beta" 66 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Vox
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vox 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Argus
$Arrival Cue: ( has-arrived-delay 62 "Ramayana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "Argus" ) 
$Ships: (		;! 3 total
	"Vox 1"
	"Vox 2"
	"Vox 3"
)
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Pax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pax 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Argus
$Arrival Cue: ( has-arrived-delay 45 "Ramayana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "Argus" ) 
$Ships: (		;! 3 total
	"Pax 1"
	"Pax 2"
	"Pax 3"
)
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Terra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Terra 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Argus
$Arrival Cue: ( has-arrived-delay 15 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "Argus" ) 
$Ships: (		;! 3 total
	"Terra 1"
	"Terra 2"
	"Terra 3"
)
$AI Goals: ( goals ( ai-guard-wing "Pax" 80 ) ( ai-guard-wing "Vox" 70 ) ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Risa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Risa 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Argus
$Arrival Cue: ( has-arrived-delay 66 "Ramayana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "Argus" ) 
$Ships: (		;! 3 total
	"Risa 1"
	"Risa 2"
	"Risa 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 60 ) ( ai-chase-wing "Gamma" 70 ) ( ai-chase-wing "Kappa" 80 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

#Events		;! 86 total

$Formula: ( do-nothing ) 
+Name: ==Checkpoints==
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( and 
      ( perform-actions-bool-first 
         ( true ) 
         ( lua-load-init 
            "INFRC1-03_Checkpoint1" 
         )
         ( lua-load-variable 
            @INFRC1-03_Checkpoint1[0] 
         )
      )
      ( > @INFRC1-03_Checkpoint1[0] 0 ) 
   )
   ( lua-call-prompt 
      "Checkpoints available" 
      "Checkpoints Select" 
      ( true ) 
      "Checkpoint 1" 
      ( lua-save-file-exists 
         "INFRC1-03_Checkpoint1" 
      )
      "No checkpoint" 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Load Data Prompt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load Data Prompt" 
         0 
      )
      ( = 
         ( lua-get-prompt-response 
            "Checkpoints available" 
         )
         1 
      )
   )
   ( fade-out 2000 1 ) 
)
+Name: Activate Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      2 
   )
   ( lua-load-init 
      "INFRC1-03_Checkpoint1" 
   )
   ( lua-load-stats ) 
   ( lua-load-time ) 
   ( lua-spawn-and-load-ship 
      3 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( when-argument 
      ( any-of 
         "Support 1" 
         "Support 2" 
         "Support 3" 
         "Support 4" 
         "Support 5" 
         "Support 6" 
         "Support 7" 
         "Support 8" 
         "Support 9" 
         "Support 10" 
         "Support 11" 
         "Support 12" 
         "Support 13" 
      )
      ( true ) 
      ( lua-spawn-and-load-ship 
         3 
         "<argument>" 
      )
   )
   ( when-argument 
      ( every-of 
         "C-619R" 
         "C-415C" 
         "C-023B" 
         "C-125E" 
         "C-764I" 
         "C-166T" 
         "C-356D" 
         "C-034N" 
         "C-918J" 
         "C-932V" 
         "C-646H" 
      )
      ( true ) 
      ( lua-load-ship 3 "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "Zoais" 
         "Durch 1" 
         "Durch 2" 
         "Durch 3" 
         "Durch 4" 
         "Aqua 1" 
         "Aqua 2" 
         "Aqua 3" 
         "Totem" 
         "C-217F" 
         "S-799S" 
         "S-018Q" 
         "S-420V" 
         "S-753M" 
         "S-407K" 
         "S-622D" 
         "S-188F" 
         "S-869B" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( lua-load-variable @Enlil-Alive[1] ) 
   ( lua-load-variable @killTotem[0] ) 
   ( fade-in 1500 1 ) 
)
+Name: Load Checkpoint
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 
            10 
            "Durch" 
            "Zoais" 
            "Aqua" 
         )
         ( is-event-true-delay 
            "dest Sentries" 
            10 
         )
         ( or 
            ( destroyed-or-departed-delay 
               10 
               "Enlil" 
            )
            ( is-destroyed-delay 10 "Totem" ) 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint" 
            0 
         )
      )
   )
   ( lua-save-init 
      "INFRC1-03_Checkpoint1" 
   )
   ( if-then-else 
      ( < @INFRC1-03_Checkpoint1[0] 1 ) 
      ( when 
         ( true ) 
         ( modify-variable 
            @INFRC1-03_Checkpoint1[0] 
            1 
         )
         ( lua-save-variable 
            @INFRC1-03_Checkpoint1[0] 
         )
      )
      ( do-nothing ) 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
      )
      ( true ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( when-argument 
      ( any-of 
         "Support 1" 
         "Support 2" 
         "Support 3" 
         "Support 4" 
         "Support 5" 
         "Support 6" 
         "Support 7" 
         "Support 8" 
         "Support 9" 
         "Support 10" 
         "Support 11" 
         "Support 12" 
         "Support 13" 
      )
      ( is-in-mission "<argument>" ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "C-619R" 
         "C-415C" 
         "C-023B" 
         "C-125E" 
         "C-764I" 
         "C-166T" 
         "C-356D" 
         "C-034N" 
         "C-918J" 
         "C-932V" 
         "C-646H" 
      )
      ( true ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( lua-save-variable 
      @killTotem[0] 
      @Enlil-Alive[1] 
   )
   ( lua-save-done ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFstealthgauge" 
   )
   ( hud-set-frame "INFstealthgauge" 4 ) 
)
+Name: Save Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "INFstealthgauge" 
   )
)
+Name: reset stealthgauge
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( do-nothing ) 
+Name: ==Global==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Kappa" 
   )
   ( set-subspace-drive 
      ( false ) 
      "Alpha 1" 
   )
   ( change-iff-color 
      "Friendly" 
      "Unknown" 
      169 
      169 
      169 
      "MacGregor" 
      "Flamenio" 
      "Sirte" 
      "Dawkins" 
      "Berenstein" 
      "Saffron" 
      "Nefereth" 
      "DGC-34D" 
   )
   ( deactivate-glow-maps 
      "MacGregor" 
      "Flamenio" 
      "Sirte" 
      "Dawkins" 
      "Berenstein" 
      "Saffron" 
      "Nefereth" 
      "DGC-34D" 
   )
   ( deactivate-glow-points 
      "MacGregor" 
      "Flamenio" 
      "Sirte" 
      "Dawkins" 
      "Berenstein" 
      "Saffron" 
      "Nefereth" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "communication" 
      "communications" 
   )
)
+Name: init once
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Argus" 
      "Akkad" 
      "Cleon" 
      "Cyrus" 
      "Mezentius" 
      "Themistocles" 
      "Turnus" 
      "Ramayana" 
      "Cyrenaica" 
      "Gustavus Adolphus" 
      "Magellan" 
   )
   ( has-arrived-delay 4 "<argument>" ) 
   ( add-remove-escort 
      "<argument>" 
      &arv-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts arv
+Repeat Count: -1
+Trigger Count: 11
+Interval: 2

$Formula: ( if-then-else 
   ( skill-level-at-least "Insane" ) 
   ( modify-variable 
      @totemExitTime[210] 
      150 
   )
   ( if-then-else 
      ( skill-level-at-least "Hard" ) 
      ( modify-variable 
         @totemExitTime[210] 
         165 
      )
      ( if-then-else 
         ( skill-level-at-least "Medium" ) 
         ( modify-variable 
            @totemExitTime[210] 
            180 
         )
         ( if-then-else 
            ( skill-level-at-least "Easy" ) 
            ( modify-variable 
               @totemExitTime[210] 
               195 
            )
            ( do-nothing ) 
         )
      )
   )
)
+Name: Set Totem exit time
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 3" 
   )
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 25 45 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "<argument>" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "<argument>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "communication" 
      "communications" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Guard Wingmen
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( and 
      ( is-ship-class 
         "GTB Artemis ADv#INF" 
         "<argument>" 
      )
      ( is-in-mission "Zoais" ) 
   )
   ( when 
      ( = 
         ( get-secondary-ammo "<argument>" 1 ) 
         0 
      )
      ( set-secondary-ammo "<argument>" 1 8 ) 
   )
   ( when 
      ( = 
         ( get-secondary-ammo "<argument>" 2 ) 
         0 
      )
      ( set-secondary-ammo "<argument>" 2 8 ) 
   )
)
+Name: auto rearm beta
+Repeat Count: -1
+Trigger Count: -1
+Interval: 2

$Formula: ( do-nothing ) 
+Name: ==Stage 1==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load data prompt" 
         0 
      )
      ( or 
         ( = @INFRC1-03_Checkpoint1[0] 0 ) 
         ( = 
            ( lua-get-prompt-response 
               "Checkpoints available" 
            )
            2 
         )
      )
   )
   ( fade-out 0 1 ) 
   ( play-sound-from-file "warp_1.wav" ) 
   ( fade-in 1500 ) 
)
+Name: Fade In
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 5 ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Kill TW weapons" 
   )
   ( validate-goal 
      "Destroy any freighters" 
   )
   ( add-remove-escort "Zoais" 60 ) 
   ( add-remove-escort "Totem" 40 ) 
)
+Name: Initial
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aqua" ) 
   ( do-nothing ) 
)
+Name: dest Aqua
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Destroy Aqua", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( is-event-true-delay "Initial" 2 ) 
   ( lua-turrethotkey-add 
      "F9" 
      "Zoais" 
      "radar01a" 
      "Radar Dish" 
   )
)
+Name: dest zoais dish trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Zoais" 
      "radar01a" 
      0 
   )
   ( do-nothing ) 
)
+Name: dest Zoais dish
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Zoais Radar Dish", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when-argument 
   ( any-of 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( and 
      ( or 
         ( and 
            ( is-facing 
               "<argument>" 
               "Zoais" 
               45 
               2500 
            )
            ( is-event-true-delay "dest Durch" 0 ) 
         )
         ( and 
            ( secondary-fired-since 
               "<argument>" 
               1 
               6000 
            )
            ( >= 
               ( get-damage-caused 
                  "Zoais" 
                  "<argument>" 
               )
               2 
            )
         )
      )
      ( is-in-mission "Zoais" ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint" 
            0 
         )
      )
   )
   ( weapon-create 
      "<argument>" 
      "Arbalest" 
      ( get-object-x "<argument>" ) 
      ( get-object-y "<argument>" ) 
      ( get-object-z "<argument>" ) 
      ( get-object-pitch "<argument>" ) 
      ( get-object-bank "<argument>" ) 
      ( get-object-heading "<argument>" ) 
      "Zoais" 
   )
   ( sabotage-subsystem 
      "Zoais" 
      "radar01a" 
      ( rand-multiple 34 49 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: kill zoais dish hack
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Durch" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Claymores" 
   )
)
+Name: Claymores Msg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-ship-type "Bomber" "Alpha 2" ) 
      ( send-message 
         "Alpha 2" 
         "High" 
         "Elites-2-A" 
      )
      ( send-message 
         "Beta 1" 
         "High" 
         "Elites-2" 
      )
   )
)
+Name: Beta arv Msg3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Durch" ) 
   ( unprotect-ship "Zoais" ) 
)
+Name: dest Durch
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durch", -1)
+Objective key:  XSTR("F8", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Durch down" 
   )
)
+Name: Durch ko Msg
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Zoais" 
         "radar01a" 
         1 
      )
      ( is-destroyed-delay 0 "Zoais" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Sentries off" 
   )
)
+Name: Zoais Dish Sentries
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Beta" 
      ( ai-chase "Totem" 55 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-ship-class 
         "EASG Gungnir" 
         88 
      )
   )
   ( turret-lock-all 
      "S-799S" 
      "S-018Q" 
      "S-420V" 
      "S-753M" 
      "S-407K" 
      "S-622D" 
      "S-188F" 
      "S-869B" 
   )
)
+Name: reorder Beta
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "S-799S" 
      "S-018Q" 
      "S-420V" 
      "S-753M" 
      "S-407K" 
      "S-622D" 
      "S-188F" 
      "S-869B" 
   )
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Sentries dest" 
      2000 
   )
   ( set-armor-type 
      "Totem" 
      ( true ) 
      "GTVEC Beam Retardant" 
      "Hull" 
   )
)
+Name: dest Sentries
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Sentries", -1)
+Objective key:  XSTR("F11", -1)

$Formula: ( when 
   ( is-event-true-delay "Initial" 1 ) 
   ( do-nothing ) 
)
+Name: dest zoais trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Zoais" ) 
   ( lua-turrethotkey-clear-all ) 
)
+Name: dest Zoais
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Zoais", -1)
+Team: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Zoais" ) 
      ( is-event-true-delay "Initial" 6 ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Zoais destroyed B" 
   )
   ( disable-builtin-messages ) 
)
+Name: Zoais ko Msg
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-event-true-delay 
      "reorder Beta" 
      60 
   )
   ( turret-free-all 
      "S-799S" 
      "S-018Q" 
      "S-420V" 
      "S-753M" 
      "S-407K" 
      "S-622D" 
      "S-188F" 
      "S-869B" 
   )
)
+Name: Sentries online
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Durch" ) 
      ( = ( hits-left "Zoais" ) 2 ) 
   )
   ( set-armor-type 
      "Zoais" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
)
+Name: Crit Armor Zoais
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( and 
      ( or 
         ( and 
            ( is-facing 
               "<argument>" 
               "Zoais" 
               45 
               2500 
            )
            ( is-event-true-delay 
               "Durch ko Msg" 
               0 
            )
            ( or 
               ( is-event-true-delay "dest Totem" 0 ) 
               ( is-event-true-delay "dest Enlil" 0 ) 
            )
            ( is-event-true-delay 
               "dest Sentries" 
               0 
            )
         )
         ( and 
            ( secondary-fired-since 
               "<argument>" 
               1 
               6000 
            )
            ( >= 
               ( get-damage-caused 
                  "Zoais" 
                  "<argument>" 
               )
               2 
            )
         )
      )
      ( is-in-mission "Zoais" ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint" 
            0 
         )
      )
   )
   ( weapon-create 
      "<argument>" 
      "Arbalest" 
      ( get-object-x "<argument>" ) 
      ( get-object-y "<argument>" ) 
      ( get-object-z "<argument>" ) 
      ( get-object-pitch "<argument>" ) 
      ( get-object-bank "<argument>" ) 
      ( get-object-heading "<argument>" ) 
      "Zoais" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Beta fakebomb
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Initial" 
         ( rand 5 10 ) 
      )
      ( = @killTotem[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Totem dir trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Totem" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Freighter destroyed" 
   )
   ( modify-variable @killTotem[0] 1 ) 
)
+Name: dest Totem
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Destroy Totem", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( - 
            @totemExitTime[210] 
            ( rand 30 40 ) 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Totem" ) 
      )
      ( not ( is-disabled-delay 0 "Totem" ) ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Totem leaving" 
   )
   ( set-armor-type 
      "Totem" 
      ( true ) 
      "GTVEC Beam Retardant" 
      "Hull" 
   )
)
+Name: Totem about to run
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Enlil" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kill Enlil" 
   )
   ( add-remove-escort "Enlil" 50 ) 
   ( validate-goal "Destroy Enlil" ) 
)
+Name: Totem ran
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Enlil" ) 
   ( modify-variable @Enlil-Alive[1] 0 ) 
)
+Name: dest Enlil
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Enlil", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( do-nothing ) 
+Name: ==CP DMY DIRS==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Load Checkpoint" 
      0 
   )
   ( disable-builtin-messages ) 
)
+Name: Fade In 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Zoais dish DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Zoais Radar Dish", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest aqua DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aqua", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest durch DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Durch", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Sntry DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Sentries", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Zoais DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Zoais", -1)

$Formula: ( when 
   ( and 
      ( = @killTotem[0] 1 ) 
      ( is-event-true-delay "Fade In 2" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Totem var trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Totem DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Totem", -1)

$Formula: ( when 
   ( and 
      ( = @Enlil-Alive[1] 0 ) 
      ( is-event-true-delay "Fade In 2" 0 ) 
   )
   ( validate-goal "Destroy Enlil" ) 
)
+Name: Enlil var trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Enlil DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Enlil", -1)

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Save Checkpoint" 
         8 
      )
      ( is-event-true-delay 
         "Load Checkpoint" 
         4 
      )
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "interim1" 
      0 
      "#Command" 
      "High" 
      "interim2" 
      9000 
   )
)
+Name: ==Stage 2==
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 4 "Ramayana" ) 
   ( do-nothing ) 
)
+Name: wait for Rama
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Await Ramayana Group Arrival", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Fade In 2" 16 ) 
      ( is-event-true-delay 
         "Save Checkpoint" 
         20 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "interim3" 
   )
)
+Name: interim 3 break
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "interim4" 
      0 
      "Alpha 3" 
      "High" 
      "interim5" 
      12000 
      "Alpha 2" 
      "High" 
      "interim6" 
      13500 
   )
)
+Name: interim end
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Fade In 2" 16 ) 
      ( is-event-true-delay 
         "Save Checkpoint" 
         20 
      )
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "INF_M_TheNine" 
      1 
   )
)
+Name: Argus music
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Ramayana" 
      "Cyrenaica" 
      "Magellan" 
      "Gustavus Adolphus" 
   )
   ( validate-goal 
      "Protect Rama" 
      "Protect Cyrenaica" 
      "Protect Rama Escorts" 
   )
   ( cap-waypoint-speed "Ramayana" 15 ) 
   ( cap-waypoint-speed "Cyrenaica" 15 ) 
   ( cap-waypoint-speed "Magellan" 15 ) 
   ( cap-waypoint-speed 
      "Gustavus Adolphus" 
      15 
   )
)
+Name: prot Rama trig
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Pax" 
      "Vox" 
      "Argus" 
      "Akkad" 
      "Cleon" 
      "Themistocles" 
   )
   ( do-nothing ) 
)
+Name: prot Rama
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Ramayana", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Cyrenaica" ) 
   ( do-nothing ) 
)
+Name: prot Cyre trig
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Pax" 
      "Vox" 
      "Argus" 
      "Akkad" 
      "Cleon" 
      "Themistocles" 
   )
   ( do-nothing ) 
)
+Name: prot Cyrenaica
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Protect Cyrenaica", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 1 "Argus" "Akkad" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Oh shit..." 
   )
   ( cap-waypoint-speed "Argus" 10 ) 
   ( cap-waypoint-speed "Akkad" 10 ) 
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 55 ) 
      "Argus" 
      "engines" 
   )
   ( invalidate-goal 
      "Secure fighter material" 
   )
   ( validate-goal 
      "Destroy Argus Battlegroup" 
   )
   ( set-armor-type 
      "Argus" 
      ( true ) 
      "GTVED Heavy" 
      "communication" 
      "communications" 
   )
   ( turret-set-rate-of-fire 
      "Mezentius" 
      90 
      "vlsturret1" 
      "vlsturret2" 
      "vlsturret3" 
      "vlsturret4" 
      "vlsturret5" 
      "vlsturret6" 
      "vlsturret7" 
      "vlsturret8" 
   )
)
+Name: Argus arrives
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Auriga" 
   )
   ( clear-goals "Alpha" ) 
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( turret-lock-all "Cleon" ) 
)
+Name: Next Stuff
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ramayana" 
   )
   ( cap-waypoint-speed "Cleon" 20 ) 
   ( cap-waypoint-speed 
      "Themistocles" 
      20 
   )
   ( good-rearm-time "Friendly" 30 ) 
)
+Name: Rama sorties
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 2 "Ramayana" ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Ramayana Arrives" 
   )
   ( set-subspace-drive 
      ( false ) 
      "Alpha 1" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Ramayana" 
      "Docking Bay" 
      "Ramayana" 
      "<species support ship class>" 
      -1 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 5 15 ) 
      "Ramayana" 
      "turret01" 
      "turret02" 
   )
)
+Name: Rama on Station
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 7 "Ramayana" ) 
   ( send-message-list 
      "Argus" 
      "High" 
      "end_diag1" 
      0 
      "Argus" 
      "High" 
      "end_diag2" 
      7500 
      "Ramayana" 
      "High" 
      "end_diag3" 
      7500 
      "Ramayana" 
      "High" 
      "end_diag4" 
      5000 
      "Argus" 
      "High" 
      "end_diag5" 
      9000 
   )
)
+Name: Enddiag Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 42 "Ramayana" ) 
   ( send-message-list 
      "Ramayana" 
      "High" 
      "Kill Themistocles Cleon" 
      0 
      "Cyrenaica" 
      "High" 
      "Beta Target Mezentius" 
      20000 
   )
   ( add-goal 
      "Argus" 
      ( ai-waypoints-once "Totem path" 89 ) 
   )
   ( add-goal 
      "Akkad" 
      ( ai-waypoints-once "Akkad Path" 89 ) 
   )
   ( add-goal 
      "Cyrus" 
      ( ai-waypoints-once "Cyrus Path" 89 ) 
   )
   ( add-goal 
      "Mezentius" 
      ( ai-waypoints-once 
         "Mezentius Path" 
         89 
      )
   )
   ( add-goal 
      "Turnus" 
      ( ai-waypoints-once "Turnus Path" 89 ) 
   )
   ( turret-free-all "Cleon" ) 
)
+Name: A Whole Lot of Stuff
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Team: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Cleon" 
      "Themistocles" 
   )
   ( fire-beam 
      "Ramayana" 
      "turret02" 
      "Cleon" 
      "weapons" 
   )
   ( fire-beam 
      "Ramayana" 
      "turret01" 
      "Themistocles" 
      "weapons" 
   )
)
+Name: Beam Them Cleon
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-disarm-ship "Mezentius" 89 ) 
   )
   ( self-destruct 
      "Cleon" 
      "Themistocles" 
   )
)
+Name: Goal B Chase Mezent
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Vox" "Pax" ) 
   ( do-nothing ) 
)
+Name: int Bombers
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Intercept Argus' bombers", -1)
+Objective key:  XSTR("F10", -1)
+Team: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Terra" ) 
   ( send-message-list 
      "Ramayana" 
      "High" 
      "Terra on station" 
      8000 
   )
)
+Name: Terra arv Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Terra" "Risa" ) 
   ( do-nothing ) 
)
+Name: dest Fighters
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Destroy Argus' fighters", -1)
+Objective key:  XSTR("F8", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "Themistocles" 
      "Cleon" 
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Themistocles Cleon Dead" 
   )
   ( enable-builtin-messages ) 
)
+Name: Them Cleon ko Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "int Bombers" 
         12 
      )
      ( <= ( hits-left "Argus" ) 60 ) 
      ( <= ( hits-left "Akkad" ) 34 ) 
      ( <= ( hits-left "Mezentius" ) 34 ) 
   )
   ( send-message 
      "Argus" 
      "High" 
      "leave_diag" 
   )
)
+Name: Argus Leave Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Argus" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Argus Warp Goal
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( has-departed-delay 0 "Argus" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Argus jumped" 
      1000 
      "Ramayana" 
      "High" 
      "Argus Jumped 2" 
      9000 
      "#Command" 
      "High" 
      "Argus Jumped 3" 
      12000 
   )
)
+Name: Argus Jumped Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( close-sound-from-file ) 
   ( change-soundtrack "7: Revelation" ) 
)
+Name: ResetMusic
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Argus Jumped Msgs" 
      3 
   )
   ( clear-goals "Ramayana" ) 
   ( add-goal 
      "Ramayana" 
      ( ai-stay-still "Ramayana" 89 ) 
   )
)
+Name: Good Job
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )
$Annotations Start
+Background Color: 128, 255, 128
$Annotations End

$Formula: ( when 
   ( or 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Ramayana" 
            "Fighterbay01" 
         )
         200 
      )
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Ramayana" 
            "Fighterbay02" 
         )
         200 
      )
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Ramayana" 
            "Fighterbay03" 
         )
         200 
      )
   )
   ( fade-out 2000 0 0 0 ) 
)
+Name: rth
+Repeat Count: 1
+Interval: 1
+Chained: 24
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Ramayana Hangar", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End Mission
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "state change" )

$Formula: ( do-nothing ) 
+Name: ==Conditionals==
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Cyrenaica" ) 70 ) 
      ( not 
         ( is-event-true-delay 
            "Argus Leave Msg" 
            0 
         )
      )
   )
   ( send-message 
      "Cyrenaica" 
      "High" 
      "Cyrenaica 70" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret1" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret2" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret3" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret4" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret5" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret6" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret7" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Mezentius" 
      "vlsturret8" 
      "Missile Launcher" 
   )
   ( add-remove-hotkey 
      ( true ) 
      4 
      "Mezentius" 
   )
)
+Name: Cyre 70 Dmg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when-argument 
   ( every-of 
      "vlsturret1" 
      "vlsturret2" 
      "vlsturret3" 
      "vlsturret4" 
      "vlsturret5" 
      "vlsturret7" 
      "vlsturret6" 
      "vlsturret8" 
   )
   ( or 
      ( is-subsystem-destroyed-delay 
         "Mezentius" 
         "<argument>" 
         0 
      )
      ( has-departed-delay 0 "Mezentius" ) 
   )
   ( add-remove-hotkey 
      ( false ) 
      4 
      "Mezentius" 
   )
)
+Name: dest Mezen silos
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Destroy Mezentius' Silos", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Cyrenaica" ) 28 ) 
      ( not 
         ( is-event-true-delay 
            "Argus Warp Goal" 
            0 
         )
      )
   )
   ( send-message 
      "Cyrenaica" 
      "High" 
      "Cyrenaica 28" 
   )
   ( set-armor-type 
      "Cyrenaica" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
)
+Name: Cyre 28 Dmg Armor
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrenaica" ) 
   ( send-message-list 
      "Ramayana" 
      "Normal" 
      "Cyrenaica Destroyed" 
      5000 
   )
   ( modify-variable 
      @Cyrenaica-Alive[1] 
      0 
   )
)
+Name: Cyre ko
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Ramayana" ) 60 ) 
      ( not 
         ( is-event-true-delay 
            "Argus Leave Msg" 
            0 
         )
      )
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Ramayana 60" 
   )
)
+Name: Rama 60 Dmg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when-argument 
   ( every-of 
      "Cyrenaica" 
      "Gustavus Adolphus" 
      "Magellan" 
   )
   ( true ) 
   ( cap-waypoint-speed "<argument>" -1 ) 
)
+Name: Cruiz uncap speed
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Ramayana" ) 20 ) 
      ( not 
         ( is-event-true-delay 
            "Argus Warp Goal" 
            0 
         )
      )
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Ramayana 20" 
   )
   ( set-armor-type 
      "Ramayana" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
)
+Name: Rama 20 Dmg Armor
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Ramayana" ) 
   ( set-subspace-drive 
      ( true ) 
      "Alpha 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Ramayana Destroyed" 
   )
)
+Name: Rama ko
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: rtb fail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)
+Team: 0
+Event Flags: ( "interval & delay use msecs" )

#Goals		;! 7 total

$Type: Primary
+Name: Secure fighter material
$MessageNew:  XSTR("Destroy all hostile EA assets", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay "Fade In 2" 0 ) 
   ( is-event-true-delay 
      "Save Checkpoint" 
      8 
   )
)
+No music

$Type: Primary
+Name: Destroy Argus Battlegroup
$MessageNew:  XSTR("Destroy the Argus and her battlegroup", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Argus" ) 
+Invalid

$Type: Secondary
+Name: Destroy any freighters
$MessageNew:  XSTR("Destroy any freighters the EA has", -1)
$end_multi_text
$Formula: ( = @killTotem[0] 1 ) 
+Invalid
+No music

$Type: Primary
+Name: Protect Rama
$MessageNew:  XSTR("Protect Ramayana", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Good Job" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Ramayana" ) 
   )
)
+Invalid

$Type: Secondary
+Name: Destroy Enlil
$MessageNew:  XSTR("Destroy the cruiser Enlil", -1)
$end_multi_text
$Formula: ( = @Enlil-Alive[1] 0 ) 
+Invalid

$Type: Secondary
+Name: Protect Cyrenaica
$MessageNew:  XSTR("Protect the GTCv Cyrenaica", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Good Job" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Cyrenaica" ) 
   )
)
+Invalid
+No music

$Type: Secondary
+Name: Protect Rama Escorts
$MessageNew:  XSTR("Protect the Ramayana's escort ships", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Good Job" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Magellan" 
         "Gustavus Adolphus" 
      )
   )
)
+Invalid

#Waypoints		;! 8 lists total

$Name: Waypoint path 1
$List: (		;! 3 points in list
	( 32.956902, 272.799408, 13330.365234 )
	( 43.314224, 272.799591, 13351.843750 )
	( 22.448196, 272.799622, 13353.475586 )
)

$Name: Totem path
$List: (		;! 1 points in list
	( 8000.000000, 1350.000000, 13000.000000 )
)

$Name: Enlil path
$List: (		;! 7 points in list
	( 1350.013916, 222.544434, 13785.652344 )
	( 800.000000, -750.000000, 13970.000000 )
	( 50.000000, -1250.000000, 13570.000000 )
	( -310.000000, -1000.000000, 12920.000000 )
	( -250.000000, 0.000000, 12220.000000 )
	( 1000.000000, 800.000000, 11920.000000 )
	( 3050.000000, 2600.000000, 13420.000000 )
)

$Name: WP Rama Path
$List: (		;! 1 points in list
	( -10000.000000, 2100.000000, 10000.000000 )
)

$Name: Cyrus Path
$List: (		;! 1 points in list
	( 9950.000000, 3600.000000, 9750.000000 )
)

$Name: Turnus Path
$List: (		;! 1 points in list
	( 9000.000000, 1500.000000, 10800.000000 )
)

$Name: Akkad Path
$List: (		;! 1 points in list
	( 9000.000000, -1000.000000, 12000.000000 )
)

$Name: Mezentius Path
$List: (		;! 1 points in list
	( 11000.000000, -2000.000000, 9000.000000 )
)

#Messages		;! 48 total

$Command Persona: INF Command

$Name: Checkpoints Select
$Team: -1
$MessageNew:  XSTR("Checkpoints available for selection:", -1)
$end_multi_text

$Name: Checkpoint 1
$Team: -1
$MessageNew:  XSTR("Checkpoint - Argus Arrival", -1)
$end_multi_text

$Name: No checkpoint
$Team: -1
$MessageNew:  XSTR("Beginning of the mission", -1)
$end_multi_text

$Name: Kill TW weapons
$Team: -1
$MessageNew:  XSTR("Your jump trajectory is good, and the Zoais is still in play. One wing of interceptors inbound. Alpha, cover Beta as they make their attack run.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Kill TW weapons.ogg

$Name: Claymores
$Team: -1
$MessageNew:  XSTR("The carrier is launching heavy fighters! They're targeting Beta wing!", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3		;Head-TP2

























+Wave Name: Claymores.ogg

$Name: Elites
$Team: -1
$MessageNew:  XSTR("Damn, these guys are good! Command, we've got a wing of elite fighters running rings around us!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Elites.ogg

$Name: Elites-2
$Team: -1
$MessageNew:  XSTR("Focus on the Claymores, Alpha. We'll take out the carrier.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Elites-2.ogg

$Name: Elites-2-A
$Team: -1
$MessageNew:  XSTR("Focus on the Claymores. We'll take out the carrier.", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3		;Head-TP2

























+Wave Name: Elites-2-A.ogg

$Name: Durch down
$Team: -1
$MessageNew:  XSTR("Durch wing destroyed. You're all clear.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Durch down.ogg

$Name: Totem leaving
$Team: -1
$MessageNew:  XSTR("The Totem is about to jump! Alpha wing, destroy that freighter before it brings in reinforcements.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Totem leaving.ogg

$Name: Kill Enlil
$Team: -1
$MessageNew:  XSTR("The EAC Enlil, an Eclipse-class cruiser, has just arrived. It must be responding to the Totem's distress call. Destroy that cruiser, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Kill Enlil.ogg

$Name: Sentries off
$Team: -1
$MessageNew:  XSTR("Zoais array destroyed. Sentry guns are entering temporary shutdown.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Sentries off.ogg

$Name: Sentries dest
$Team: -1
$MessageNew:  XSTR("Sentries scratched. Pilots one, AIs zero.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Sentries dest.ogg

$Name: Freighter destroyed
$Team: -1
$MessageNew:  XSTR("Totem objective nullified!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Freighter destroyed.ogg

$Name: Use bombs on carrier
$Team: -1
$MessageNew:  XSTR("Beta, your Arbalests can fire without acquiring lock. Use that advantage on that carrier.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Use bombs on carrier.ogg

$Name: Zoais destroyed
$Team: -1
$MessageNew:  XSTR("Excellent job - the Zoais is going down. Clean up any stragglers.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Zoais destroyed.ogg

$Name: Zoais destroyed B
$Team: -1
$MessageNew:  XSTR("Excellent job - the Zoais is going down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Zoais destroyed B.ogg

$Name: interim1
$Team: -1
$MessageNew:  XSTR("Area is secured, Command. All hostiles neutralized. Cargo is ready for retrieval.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2		;Head-TP3

























+Wave Name: interim1.ogg

$Name: interim2
$Team: -1
$MessageNew:  XSTR("Acknowledged, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: interim2.ogg

$Name: interim3
$Team: -1
$MessageNew:  XSTR("I've got a theory, Alpha. When the mission goes by the briefing, we live. When Command calls for a change of plans, that's when things get - ", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3		;Head-TP2

























+Wave Name: interim3.ogg

$Name: interim4
$Team: -1
$MessageNew:  XSTR("There's been a change of plans, Alpha. Recon has vectored the Argus to your position with her escorts in tow. We are redeploying the Ramayana to your position. Stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: interim4.ogg

$Name: interim5
$Team: -1
$MessageNew:  XSTR("The Zoais must have transmitted her distress signal before going down. Guess we got their attention.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2		;Head-TP3

























+Wave Name: interim5.ogg

$Name: interim6
$Team: -1
$MessageNew:  XSTR("The Argus is under an EA jackboot named Spiros. Think he tells his pilots when they're bait?", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3		;Head-TP2

























+Wave Name: interim6.ogg

$Name: Oh shit...
$Team: -1
$MessageNew:  XSTR("Ask him yourself, Karim. Hostile warships incoming!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Oh shit...ogg

$Name: Auriga
$Team: -1
$MessageNew:  XSTR("Command, the Argus just arrived with a substantial escort element. Requesting mission update!", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3		;Head-TP2

























+Wave Name: Auriga.ogg

$Name: Ramayana
$Team: -1
$MessageNew:  XSTR("Stand by, pilots. The Ramayana is inbound. Stand clear of those warships.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Ramayana.ogg

$Name: Ramayana Arrives
$Team: -1
$MessageNew:  XSTR("This is the Ramayana. We are on target, no jump error. Hostile warships match the intel.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Ramayana Arrives.ogg

$Name: Kill Themistocles Cleon
$Team: -1
$MessageNew:  XSTR("Our targeting computer paints the Themistocles and Cleon as valid targets for beam bombardment. Gunnery control, you may fire when ready!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Kill Themistocles Cleon.ogg

$Name: Beta Target Mezentius
$Team: -1
$MessageNew:  XSTR("The Mezentius is maneuvering to engage us. Beta Wing, form up and engage the Mezentius. Alpha Wing, cover us and the Ramayana from enemy bombers.", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: Beta Target Mezentius.ogg

$Name: Themistocles Cleon Dead
$Team: -1
$MessageNew:  XSTR("Cruiser objectives neutralized. Kappa and Zeta wings, focus fire on the Argus.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Themistocles Cleon Dead.ogg

$Name: Terra on station
$Team: -1
$MessageNew:  XSTR("Enemy fighters are launching from the Argus and are moving to intercept our bombers. Alpha and Gamma wings, engage hostile fighters at your discretion.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Terra on station.ogg

$Name: Argus damaged
$Team: -1
$MessageNew:  XSTR("Well done, pilots. Keep the Argus busy while the Ramayana sorties additional bombers.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Argus damaged.ogg

$Name: end_diag1
$Team: -1
$MessageNew:  XSTR("Attention Exile ships. This is Rear-Admiral Adrianos Spiros, commander of all Alliance forces in Beta Aquilae.", -1)
$end_multi_text
+AVI Name: GoateeOfficer
+Wave Name: end_diag1.ogg

$Name: end_diag2
$Team: -1
$MessageNew:  XSTR("You have violated EA sovereignty by sustaining armed resistance in our territory. Surrender now, or we will destroy you.", -1)
$end_multi_text
+AVI Name: GoateeOfficer
+Wave Name: end_diag2.ogg

$Name: end_diag3
$Team: -1
$MessageNew:  XSTR("Keep talking, Spiros. We're preparing a response.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: end_diag3.ogg

$Name: end_diag4
$Team: -1
$MessageNew:  XSTR("Gunnery control, power up photon beam cannons and commence plasma core insertion. All hands, prepare for combat.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: end_diag4.ogg

$Name: end_diag5
$Team: -1
$MessageNew:  XSTR("You're prolonging an unnecessary war, Ramayana. So be it.", -1)
$end_multi_text
+AVI Name: GoateeOfficer
+Wave Name: end_diag5.ogg

$Name: leave_diag
$Team: -1
$MessageNew:  XSTR("You've killed thousands of your fellow humans today, Exiles. Ask yourselves why your leaders prefer this bloodshed to peaceful surrender. Helm, engage subspace drive.", -1)
$end_multi_text
+AVI Name: GoateeOfficer
+Wave Name: leave_diag.ogg

$Name: Argus jumped
$Team: -1
$MessageNew:  XSTR("The Argus has jumped out. Ramayana, do you have a vector?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Argus jumped.ogg

$Name: Argus Jumped 2
$Team: -1
$MessageNew:  XSTR("Affirmative, Command. She's bound for Babylon Station--that's deep in enemy territory.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Argus Jumped 2.ogg

$Name: Argus Jumped 3
$Team: -1
$MessageNew:  XSTR("Understood, Ramayana. Remain on station and begin cargo retrieval ops. All pilots, you are relieved. Land in the Ramayana's hangar bay.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Argus Jumped 3.ogg

$Name: Good Job
$Team: -1
$MessageNew:  XSTR("Excellent job pilots! All EA assets have been destroyed. Return to the Ramayana.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Good Job.ogg

$Name: Ramayana 60
$Team: -1
$MessageNew:  XSTR("This is the Ramayana. We have lost Decks 5 through 8 to enemy warheads and beam bombardment. Escort cruisers, move order Tango-Niner-Alpha and give us flak cover.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Ramayana 60.ogg

$Name: Ramayana 20
$Team: -1
$MessageNew:  XSTR("Our hull is buckling under sustained enemy attack. Protect us or you'll have no home to return to, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Ramayana 20.ogg

$Name: Ramayana Destroyed
$Team: -1
$MessageNew:  XSTR("My God, the Ramayana is going down! All pilots, fall back now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Ramayana Destroyed.ogg

$Name: Cyrenaica 70
$Team: -1
$MessageNew:  XSTR("The Mezentius' torpedoes are getting the best of us. Pilots, take out those silos on that corvette!", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: Cyrenaica 70.ogg

$Name: Cyrenaica 28
$Team: -1
$MessageNew:  XSTR("Attention Fleet. Half of our decks have partially or completely depressurized to enemy beams and warheads. Give us better cover or the Ramayana is exposed.", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: Cyrenaica 45.ogg

$Name: Cyrenaica Destroyed
$Team: -1
$MessageNew:  XSTR("We just lost our escort corvette! Spiros' bombers are getting the best of us!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: Cyrenaica Destroyed.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBetaAquilaeA
+Angles: 0.523599 4.276057 1.431170
+Scale: 0.900000
$Sun: SunBetaAquilaeBa
+Angles: 0.471239 4.223697 1.500983
+Scale: 0.160000

#Asteroid Fields

$Density: 42
+Field Type: 1
+Debris Genre: 1
+Field Debris Type Name: Terran Debris 1
+Field Debris Type Name: EA Debris 2
+Field Debris Type Name: Civilian Debris 1
+Field Debris Type Name: Civilian Debris 2
$Average Speed: 0.000000
$Minimum: -3500.000000, -1400.000000, 12000.000000
$Maximum: 2500.000000, 1400.000000, 18000.000000
+Use Enhanced Checks

#Music

$Event Music: 12: Historic
$Briefing Music: Brief_Vestra
$Debriefing Average Music: Success

#End

