#Mission Info

$Version: 23.1
$Name:  XSTR("Battle of the Bulge", -1)
$Author: [`_`]
$Created: 02/25/17 at 16:18:19
$Modified: 12/21/24 at 03:41:30
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("GTVA forces in Delta Serpentis continue Operation ARCHON.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 10000.000000, 10000.000000, 0.000000
+Viewer orient:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 74th Templars
+SquadReassignLogo: 74th_Templars.pcx


$Load Screen 1024: nodemap-deltaserpentis.png

$Skybox Model: Starfield_DelSerp.pof
+Skybox Orientation:
	-0.056560, 0.073750, -0.995672,
	0.991869, 0.118025, -0.047602,
	0.114004, -0.990268, -0.079826

$AI Profile: INFERNO

#Sexp_variables

$Variables:
(
		0		"Borisov-Alive"		"1"		"number"		"save-on-mission-progress"
		1		"every-2-second-tick"		"0"		"number"
		2		"INFRC1-10_Checkpoint1"		"0"		"number"		"save-on-mission-close"
		3		"Orpheus-Alive"		"1"		"number"		"save-on-mission-progress"
		4		"Palisade-Alive"		"1"		"number"		"save-on-mission-progress"
		5		"RepairTicks"		"0"		"number"
		6		"Resolute-gun-track"		"0"		"number"
		7		"shipsEscaped"		"0"		"number"
		8		"Siegfried-Alive"		"1"		"number"		"save-on-mission-progress"
		9		"Supreme-Alive"		"1"		"number"		"save-on-mission-progress"
)

#Sexp_containers

$Maps
$Name: arv-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Palisade" "82" "Supreme" "80" "Orpheus" "78" "Oberon" "90" "Resolute" "98" "Siegfried" "86" "Borisov" "88" "Pollux" "92" )


$Name: init-escorts
$Data Type: Number
$Key Type: String
$Data: ( "Dauntless" "40" "Kanzeon" "50" "Astraeus" "42" )


$End Maps

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Pilots, I'm Commander Cholmondeley.  Captain Meier is in sickbay with the Vegan Flu, so I'm serving as acting CAG. We're behind the ARCHON timetable, so the Admiralty has ordered us to increase operations tempo in $b Delta $b Serpentis$|. 

To prevent the $h EA from reinforcing its fleet in this system, $W Admiral $W Ramsey has dispatched the $f 74th to assist the $f GTCv $f Pollux in blockading the $b Ross $b 128 jump node. 

The EA still controls much of Ross 128, and if their Delta Serpentis fleet calls for reinforcements, they're certain to come through that node.", -1)
$end_multi_text
$voice: M10_BR01-alt.ogg
$camera_pos: 10000.000000, 10000.000000, 0.000000
$camera_orient:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 7499.511719, 0.003906, -5.606474
$label:  XSTR("Ross 128", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 13487.227539, 0.003906, 5.606475
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 80
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark III
$pos: 11524.960938, 0.003906, 566.253967
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We don't have solid intel on the $h EA's force composition around the node, but initial recon indicates three or four cruisers on station.  

We'll be sending in $f Alpha first to scout the node, and then we'll deploy the $f Pollux to secure the node.", -1)
$end_multi_text
$voice: M10_BR02-alt.ogg
$camera_pos: 10000.000000, 10000.000000, 0.000000
$camera_orient:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 7499.511719, 0.003906, -5.606474
$label:  XSTR("Ross 128", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 13487.227539, 0.003906, 5.606475
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 80
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark III
$pos: 11524.960938, 0.003906, 566.253967
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 15
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: EAC Soter
$pos: 10000.000000, 0.003906, -5.606475
$label:  XSTR("EA Forces", -1)
$icon scale: 80
+id: 16
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the node is secure, our job will be to support our main fleet's assault. 

Your primary objective is to prevent $h EA reinforcements from entering the system.  It is also likely that $h EA warships will attempt to escape to $b Ross $b 128 to repair.  Preventing their escape is your secondary objective. 

Once our offensive begins, it's likely the EA will dispatch additional forces to recapture the node, so be ready for a heavy counterattack.", -1)
$end_multi_text
$voice: M10_BR03-alt.ogg
$camera_pos: 10000.000000, 10000.000000, 0.000000
$camera_orient:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 10000.000000, 0.003906, -16.819424
$label:  XSTR("Ross 128", -1)
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 11524.960938, 0.003906, 644.744568
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 80
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark III
$pos: 8497.464844, 0.003906, 1160.540405
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: EACv Kyrios
$pos: 8508.676758, 0.000000, -39.245342
$label:  XSTR("EA Forces", -1)
$icon scale: 80
+id: 17
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We're behind the ARCHON timetable, so the Admiralty has ordered us to increase operations tempo in $b Delta $b Serpentis$|. 

To prevent the $h EA from reinforcing its fleet in this system, $W Admiral $W Ramsey's dispatched the $f 74th to assist the $f GTCv $f Pollux in blockading the $b Ross $b 128 jump node. 

The EA still controls most of Ross 128, and if their Delta Serpentis fleet calls for reinforcements, they're certain to come through that node.", -1)
$end_multi_text
$voice: M10_BR01.ogg
$camera_pos: 10000.000000, 10000.000000, 0.000000
$camera_orient:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( false ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 7499.511719, 0.003906, -5.606474
$label:  XSTR("Ross 128", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 13487.227539, 0.003906, 5.606475
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 80
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark III
$pos: 11524.960938, 0.003906, 566.253967
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We don't have solid intel on the $h EA's force composition around the node, but initial recon indicates three or four cruisers on station.  

We'll be sending in $f Alpha first to scout the area, and then we'll deploy the $f Pollux to secure the node.", -1)
$end_multi_text
$voice: M10_BR02.ogg
$camera_pos: 10000.000000, 10000.000000, 0.000000
$camera_orient:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( false ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 7499.511719, 0.003906, -5.606474
$label:  XSTR("Ross 128", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 13487.227539, 0.003906, 5.606475
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 80
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark III
$pos: 11524.960938, 0.003906, 566.253967
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 15
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: EAC Soter
$pos: 10000.000000, 0.003906, -5.606475
$label:  XSTR("EA Forces", -1)
$icon scale: 80
+id: 16
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the node is secure, our job will be to support our main fleet's assault. 

Your primary objective is to prevent $h EA reinforcements from entering the system.  It is also likely that $h EA warships will attempt to escape to $b Ross $b 128 to repair.  Preventing their escape is your secondary objective. 

Once our offensive begins, it's likely the EA will dispatch additional forces to recapture the node, so be ready for a heavy counterattack.", -1)
$end_multi_text
$voice: M10_BR03.ogg
$camera_pos: 10000.000000, 10000.000000, 0.000000
$camera_orient:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( false ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 10000.000000, 0.003906, -16.819424
$label:  XSTR("Ross 128", -1)
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 11524.960938, 0.003906, 644.744568
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 80
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark III
$pos: 8497.464844, 0.003906, 1160.540405
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: EACv Kyrios
$pos: 8508.676758, 0.000000, -39.245342
$label:  XSTR("EA Forces", -1)
$icon scale: 80
+id: 17
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 14

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Siegfried" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Borisov" ) 
   )
   ( is-goal-true-delay "Interdict EA" 0 ) 
)
$Multi text
    XSTR("For your excellent performance and contribution to our victory in this system by ensuring both the protection of allied warships and the destruction of enemy forces, you are hereby awarded the Delta Serpentis Liberation Medal.", -1)
$end_multi_text
$Voice: M10_DBR01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Pollux" ) 
$Multi text
    XSTR("The destruction of the Pollux left the Ross 128 node wide open, forcing us to call off our offensive in Delta Serpentis.  The reinforced EA fleet has dug in all over the system, and our analysts predict that casualties on both sides of future engagements will be extreme. 

Flight recorder data and after-action reports indicate that the destruction of the Pollux was entirely preventable.  As squadron leader, your responsibility in this mission was to protect the Pollux against any and all hostile forces, and you failed.  Therefore, your wing has been suspended from active duty, pending an inquiry into your actions during the battle.", -1)
$end_multi_text
$Voice: M10_DBR02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "pollux ko by orph" 
   0 
)
$Multi text
    XSTR("", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take out the Resolute's escort fighters as quickly as you can to make sure Delta can start their attack run.  Try to keep the cruisers alive from the Palisade engagement as well, since the Resolute will focus fire on them before firing on the Pollux.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "pollux ko by pali" 
   0 
)
$Multi text
    XSTR(" ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Disarm the Palisade quickly to prevent damage to the Pollux.  If you have time and missiles to spare, it can be worthwhile to disarm the Palisade's broadside beams as well.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "pollux ko by pent" 
   0 
)
$Multi text
    XSTR(" ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Intercept enemy bombers as soon as the Astraeus is neutralized, which the Pollux should do for you. Disarming the Kanzeon will also help.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "pollux ko by supr" 
   0 
)
$Multi text
    XSTR(" ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Supreme is no real threat to the Pollux, since its missile launchers and beam cannons start disabled.  Focus on the Venizelos, as it still has half its missile launchers operational.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Secure node" 0 ) 
$Multi text
    XSTR("Good work out there.  Outnumbered and outgunned, you repelled multiple heavy EA warships and managed to hold the Ross 128 jump node long enough for our forces to recapture Delta Serpentis V.  Allied forces were able to destroy several EA corvettes and most of the Argus' escort fleet.", -1)
$end_multi_text
$Voice: M10_DBR02A.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Secure node" 0 ) 
   ( not 
      ( or 
         ( is-destroyed-delay 0 "Siegfried" ) 
         ( is-destroyed-delay 0 "Borisov" ) 
      )
   )
)
$Multi text
    XSTR("In addition, your protection of the Borisov and Siegfried is to be commended.  Against a Tereus-class destroyer, most commanders would have written those cruisers off, but your quick thinking saved two good warships and over a thousand crew.", -1)
$end_multi_text
$Voice: M10_DBR03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Secure node" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Siegfried" ) 
   )
   ( is-destroyed-delay 0 "Borisov" ) 
)
$Multi text
    XSTR("While we mourn the loss of the Borisov and her crew, your protection of the Siegfried is to be commended.  Against a Tereus-class destroyer, most commanders would have written both cruisers off, but your actions prevented the loss of a cruiser and hundreds of her crew.", -1)
$end_multi_text
$Voice: M10_DBR04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Secure node" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Borisov" ) 
   )
   ( is-destroyed-delay 0 "Siegfried" ) 
)
$Multi text
    XSTR("While we mourn the loss of the Siegfried and her crew, your protection of the Borisov is to be commended.  Against a Tereus-class destroyer, most commanders would have written both cruisers off, but your actions prevented the loss of a cruiser and hundreds of her crew.", -1)
$end_multi_text
$Voice: M10_DBR05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Secure node" 0 ) 
   ( is-destroyed-delay 
      0 
      "Siegfried" 
      "Borisov" 
   )
)
$Multi text
    XSTR("We mourn the loss of the Borisov and Siegfried in the battle.  Although you were clearly against superior opponents, in this war, every ship counts, and the loss of both cruisers is a blow to our forces, and a blemish on your combat record.", -1)
$end_multi_text
$Voice: M10_DBR06.ogg
$Recommendation text:
    XSTR("Assisting in disarming the Resolute after clearing away her escort wings can mean the difference between life and death for those cruisers.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Secure node" 0 ) 
   ( is-goal-true-delay "Interdict EA" 0 ) 
)
$Multi text
    XSTR("Although both the Kanzeon and Resolute were able to escape the engagement, the heavy damage those warships suffered should disable them long enough for us to complete our objectives in the system.  Furthermore, the destruction of all other EA forces attempting to escape the engagement has significantly weakened their standing forces here, leaving remaining EA strongholds wide open.", -1)
$end_multi_text
$Voice: M10_DBR07.ogg
$Recommendation text:
    XSTR("There was nothing you could have done to prevent the Kanzeon or Resolute from escaping.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Secure node" 0 ) 
   ( is-goal-false-delay 
      "Interdict EA" 
      0 
   )
)
$Multi text
    XSTR("Although both the Kanzeon and Resolute were able to escape the engagement, the heavy damage those warships suffered should disable them long enough for us to complete our objectives in the system.  However, other EA warships managed to escape the engagement intact.  The hindrance to our efforts to retake Delta Serpentis could have been avoided, had your squadron been able to destroy them before they reached the node.", -1)
$end_multi_text
$Voice: M10_DBR08.ogg
$Recommendation text:
    XSTR("There is nothing you could have done to prevent the Kanzeon or Resolute from escaping, but the Supreme, Orpheus and Palisade can be destroyed. Pack Stiletto IIIs or Hurricanes, and move quickly to disable or destroy them after clearing any fighter screens.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Pollux" ) 
   )
   ( not 
      ( is-goal-true-delay "Secure node" 0 ) 
   )
)
$Multi text
    XSTR("Pilot, you did not have permission to return to base.  Your cowardice has cost this entire operation, resulting in the destruction of the Pollux with all hands and the loss of a dozen ships at Delta Serpentis V.  You are hereby charged with desertion and dereliction of duty and are confined to the brig pending a military tribunal.", -1)
$end_multi_text
$Voice: M10_DBR09.ogg
$Recommendation text:
    XSTR("Don't return to base unless ordered to do so.", -1)
$end_multi_text

#Callsigns:
$Callsign: Pasteur
$Callsign: Karim
$Callsign: Irving

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Mihos"	4
	"GTF Ereshkigal"	4
	"GTF Perseus ADv"	4
)

+Weaponry Pool: (
	"Subach HL-12"	12
	"Prometheus#INF"	12
	"Subach SD-14"	4
	"Vulcan"	12
	"Shocker"	500
	"Hurricane"	2800
	"Shadow"	474
	"Stiletto III"	50
	"Hornet M"	900
	"Maelstrom"	450
)

#Objects		;! 76 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: 900.000000, 3300.000000, 3300.000000
$Orientation:
	-0.766044, 0.000000, 0.642788,
	-0.438380, 0.731354, -0.522441,
	-0.470105, -0.681998, -0.560249
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus#INF" "Vulcan" )
+Secondary Banks: ( "Hurricane" "Stiletto III" "Maelstrom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark III
$Callsign: Karim

$Team: Friendly
$Location: 1100.000000, 3300.000000, 3400.000000
$Orientation:
	-0.766044, 0.000000, 0.642788,
	-0.438380, 0.731354, -0.522441,
	-0.470105, -0.681998, -0.560249
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus#INF" "Vulcan" )
+Secondary Banks: ( "Hurricane" "Stiletto III" "Maelstrom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Karim

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark III
$Callsign: Pasteur

$Team: Friendly
$Location: 800.000000, 3300.000000, 3700.000000
$Orientation:
	-0.766044, 0.000000, 0.642788,
	-0.438380, 0.731354, -0.522441,
	-0.470105, -0.681998, -0.560249
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus#INF" "Vulcan" )
+Secondary Banks: ( "Hurricane" "Stiletto III" "Maelstrom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Pasteur

$Name: Pollux		;! Object #3
$Class: GTCv Phobos
$Team: Friendly
$Location: 2200.000000, 4000.000000, 5000.000000
$Orientation:
	-0.931850, 0.000000, 0.362844,
	-0.196290, 0.841038, -0.504108,
	-0.305166, -0.540976, -0.783721
$AI Goals: ( goals ( ai-waypoints-once "phobos attack blockade path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 700
$Texture Replace:
+old: nameplate
+new: gtcv_pollux

$Name: Kanzeon		;! Object #4
$Class: EACa Tyrannos
$Team: Hostile
$Location: 100.000000, -3000.000000, -400.000000
$Orientation:
	0.758278, 0.549255, 0.351191,
	-0.409132, 0.820328, -0.399592,
	-0.507569, 0.159318, 0.846754
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Sbank Ammo: ( 0 )
+Subsystem: turret18
+Sbank Ammo: ( 0 )
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay "Kanz GTFO" 21 ) 
      ( is-facing 
         "Kanzeon" 
         "Node path:1" 
         70 
         2000 
      )
   )
   ( and 
      ( is-event-true-delay "Kanz GTFO" 0 ) 
      ( <= 
         ( hits-left "Kanzeon" ) 
         ( rand 5 15 ) 
      )
   )
   ( <= 
      ( hits-left-subsystem-generic 
         "Kanzeon" 
         "Navigation" 
      )
      ( rand 20 35 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1500
$Texture Replace:
+old: nameplate
+new: eaca_kanzeon

$Name: Astraeus		;! Object #5
$Class: EAC Aesacus
$Team: Hostile
$Location: -500.000000, -1550.000000, -1000.000000
$Orientation:
	0.668114, 0.314566, -0.674292,
	-0.221406, 0.949235, 0.223453,
	0.710353, 0.000000, 0.703845
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_astraeus

$Name: Dauntless		;! Object #6
$Class: EAC Eclipse
$Team: Hostile
$Location: -2400.000000, 1100.000000, -400.000000
$Orientation:
	0.667463, 0.000000, -0.744643,
	0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_dauntless

$Name: Tenax 1		;! Object #7
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -2400.000000, 1000.000000, -700.000000
$Orientation:
	0.766044, 0.000000, -0.642788,
	0.000000, 1.000000, 0.000000,
	0.642788, -0.000000, 0.766044
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tenax 2		;! Object #8
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -2300.000000, 1000.000000, -800.000000
$Orientation:
	0.766044, 0.000000, -0.642788,
	0.000000, 1.000000, 0.000000,
	0.642788, -0.000000, 0.766044
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tenax 3		;! Object #9
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1900.000000, 1000.000000, -700.000000
$Orientation:
	0.766044, 0.000000, -0.642788,
	0.000000, 1.000000, 0.000000,
	0.642788, -0.000000, 0.766044
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tenax 4		;! Object #10
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -2100.000000, 1000.000000, -600.000000
$Orientation:
	0.766044, 0.000000, -0.642788,
	0.000000, 1.000000, 0.000000,
	0.642788, -0.000000, 0.766044
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Capax 1		;! Object #11
$Class: EAB Peregrine
$Team: Hostile
$Location: 400.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Resolute		;! Object #12
$Class: EAD Tereus
$Team: Hostile
$Location: -450.000000, 230.000000, 1450.000000
$Orientation:
	-0.990268, 0.000000, -0.139173,
	0.000000, 1.000000, 0.000000,
	0.139173, -0.000000, -0.990268
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 11
$Arrival Cue: ( is-event-true-delay 
   "Reso trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Resolute dprt cue" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "guardian" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_resolute

$Name: Capax 2		;! Object #13
$Class: EAB Peregrine
$Team: Hostile
$Location: 300.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Capax 3		;! Object #14
$Class: EAB Peregrine
$Team: Hostile
$Location: 500.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Capax 4		;! Object #15
$Class: EAB Peregrine
$Team: Hostile
$Location: 400.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Iross 1		;! Object #16
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -400.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iross 2		;! Object #17
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -300.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iross 3		;! Object #18
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -500.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iross 4		;! Object #19
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -400.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Pax 1		;! Object #20
$Class: EAB Peregrine
$Team: Hostile
$Location: 0.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Pax 2		;! Object #21
$Class: EAB Peregrine
$Team: Hostile
$Location: 100.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Pax 3		;! Object #22
$Class: EAB Peregrine
$Team: Hostile
$Location: -100.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Pax 4		;! Object #23
$Class: EAB Peregrine
$Team: Hostile
$Location: 0.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #24
$Class: GTF Ereshkigal
$Callsign: Irving

$Team: Friendly
$Location: -2000.000000, 0.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Irving

$Name: Beta 2		;! Object #25
$Class: GTF Ereshkigal
$Team: Friendly
$Location: -1900.000000, 0.000000, 2900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 1

$Name: Beta 3		;! Object #26
$Class: GTF Ereshkigal
$Team: Friendly
$Location: -2100.000000, 0.000000, 2900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 2

$Name: Beta 4		;! Object #27
$Class: GTF Ereshkigal
$Team: Friendly
$Location: -2000.000000, 0.000000, 2800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 3

$Name: Supreme		;! Object #28
$Class: EACv Skotas
$Team: Hostile
$Location: -1200.000000, 5600.000000, -1900.000000
$Orientation:
	0.739741, 0.334544, 0.583833,
	-0.656782, 0.170272, 0.734603,
	0.146347, -0.926870, 0.345681
$AI Goals: ( goals ( ai-waypoints-once "Node path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 71
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
+Subsystem: vlsturret1
$Damage: 100
+Subsystem: vls1-door
$Damage: 100
+Subsystem: vlsturret2
$Damage: 100
+Subsystem: vls2-door
$Damage: 100
+Subsystem: vlsturret3
+Subsystem: vlsturret4
$Damage: 100
+Subsystem: vls4-door
$Damage: 100
+Subsystem: vlsturret5
$Damage: 100
+Subsystem: vls5-door
$Damage: 100
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Damage: 100
+Subsystem: vls8-door
$Damage: 100
+Subsystem: Engine01
$Damage: 89
+Subsystem: Engine02
$Damage: 36
+Subsystem: Engine03
$Damage: 75
+Subsystem: Communication
$Damage: 52
+Subsystem: Sensors
$Damage: 4
+Subsystem: Navigation
$Damage: 47
+Subsystem: Weapons
$Damage: 12
+Subsystem: Reactor
$Damage: 25
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Supr arv cue" 
   31 
)
$Departure Location: Hyperspace
$Departure Cue: ( <= 
   ( distance "Node path:1" "Supreme" ) 
   500 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600
$Texture Replace:
+old: nameplate
+new: eacv_supreme

$Name: Orpheus		;! Object #29
$Class: EAC Soter
$Team: Hostile
$Location: 3050.000000, 6050.000000, 180.000000
$Orientation:
	0.035365, 0.000000, 0.999374,
	-0.899838, 0.435061, 0.031843,
	-0.434789, -0.900401, 0.015386
$AI Goals: ( goals ( ai-waypoints-once "Node path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 10
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 47
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 33
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
+Subsystem: communications
$Damage: 46
+Subsystem: navigation
$Damage: 86
+Subsystem: weapons
$Damage: 12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Supr arv cue" 
   31 
)
$Departure Location: Hyperspace
$Departure Cue: ( <= 
   ( distance "Node path:1" "Orpheus" ) 
   500 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Audax 1		;! Object #30
$Class: EAF Stentor
$Team: Hostile
$Location: -1000.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Audax 2		;! Object #31
$Class: EAF Stentor
$Team: Hostile
$Location: -900.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Audax 3		;! Object #32
$Class: EAF Stentor
$Team: Hostile
$Location: -1100.000000, 0.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Audax 4		;! Object #33
$Class: EAF Stentor
$Team: Hostile
$Location: -1000.000000, 0.000000, -2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Bellax 1		;! Object #34
$Class: EAF Stentor
$Team: Hostile
$Location: 152.918243, 638.943604, 3.282654
$Orientation:
	-0.635923, 0.000000, -0.771753,
	-0.716472, 0.371660, 0.590371,
	0.286830, 0.928369, -0.236347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Bellax 2		;! Object #35
$Class: EAF Stentor
$Team: Hostile
$Location: 159.495514, 600.744995, 35.312561
$Orientation:
	-0.635923, 0.000000, -0.771753,
	-0.716471, 0.371660, 0.590371,
	0.286830, 0.928369, -0.236347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Bellax 3		;! Object #36
$Class: EAF Stentor
$Team: Hostile
$Location: 116.248383, 584.210938, -6.762390
$Orientation:
	-0.635923, 0.000000, -0.771753,
	-0.716471, 0.371660, 0.590371,
	0.286830, 0.928369, -0.236347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Bellax 4		;! Object #37
$Class: EAF Stentor
$Team: Hostile
$Location: 126.474457, 551.638550, 26.153931
$Orientation:
	-0.635923, 0.000000, -0.771753,
	-0.716471, 0.371660, 0.590371,
	0.286830, 0.928369, -0.236347
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Palisade		;! Object #38
$Class: EACv Kyrios
$Team: Hostile
$Location: 100.000000, 400.000000, 100.000000
$Orientation:
	0.550156, 0.025105, -0.834685,
	0.570251, 0.718902, 0.397485,
	0.610035, -0.694658, 0.381192
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Pali trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-facing 
      "Palisade" 
      "Node path:1" 
      135 
      2000 
   )
   ( is-event-true-delay 
      "Pali runs Msg" 
      30 
   )
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 650
$Texture Replace:
+old: nameplate
+new: eacv_palisade

$Name: Borisov		;! Object #39
$Class: GTC Halcyone
$Team: Friendly
$Location: 2000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints "Palisade top" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Sbank Ammo: ( 0 )
+Subsystem: Turret12
+Sbank Ammo: ( 0 )
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruiz trigger" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400
$Texture Replace:
+old: nameplate
+new: gtc_borisov

$Name: Siegfried		;! Object #40
$Class: GTC Aeolus#INF
$Team: Friendly
$Location: 3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints "Palisade bottom" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruiz trigger" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_siegfried

$Name: hacky top spawn for kyrios		;! Object #41
$Class: Blip
$Team: Friendly
$Location: 0.000000, 0.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "scramble-messages" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Delta 1		;! Object #42
$Class: GTB Rhea
$Team: Friendly
$Location: 1600.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Berserker
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12
+Persona Name: Wingman 1

$Name: Delta 2		;! Object #43
$Class: GTB Rhea
$Team: Friendly
$Location: 1500.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 2

$Name: Delta 3		;! Object #44
$Class: GTB Rhea
$Team: Friendly
$Location: 1700.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 3

$Name: Delta 4		;! Object #45
$Class: GTB Rhea
$Team: Friendly
$Location: 1600.000000, 0.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 4

$Name: Oberon		;! Object #46
$Class: GTCv Deimos#INF
$Team: Friendly
$Location: -950.000000, 0.000000, 3350.000000
$Orientation:
	0.052336, -0.998630, -0.000000,
	0.998630, 0.052336, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Resolute" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "friend team dmy" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtcv_oberon

$Name: Kappa 1		;! Object #47
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: -1365.973877, 0.000488, 3315.324707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 1

$Name: Kappa 2		;! Object #48
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: -1341.602417, 0.000488, 3350.516113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 2

$Name: Kappa 3		;! Object #49
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: -1395.431396, 0.000458, 3348.966553
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 3

$Name: Kappa 4		;! Object #50
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: -1360.886841, 0.000488, 3419.913086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 4

$Name: Ferox 1		;! Object #51
$Class: EAB Peregrine
$Team: Hostile
$Location: -2000.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Ferox 2		;! Object #52
$Class: EAB Peregrine
$Team: Hostile
$Location: -1900.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Ferox 3		;! Object #53
$Class: EAB Peregrine
$Team: Hostile
$Location: -2000.000000, 0.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Ferox 4		;! Object #54
$Class: EAB Peregrine
$Team: Hostile
$Location: -2100.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Vorax 1		;! Object #55
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -2500.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 2		;! Object #56
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -2400.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 3		;! Object #57
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -2600.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 4		;! Object #58
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -2500.000000, 0.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 1		;! Object #59
$Class: GTB Rhea
$Team: Friendly
$Location: 2000.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 5

$Name: Epsilon 2		;! Object #60
$Class: GTB Rhea
$Team: Friendly
$Location: 1900.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 4

$Name: Epsilon 3		;! Object #61
$Class: GTB Rhea
$Team: Friendly
$Location: 2100.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 3

$Name: Epsilon 4		;! Object #62
$Class: GTB Rhea
$Team: Friendly
$Location: 2000.000000, 0.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 2

$Name: Edax 1		;! Object #63
$Class: EAF Claymore
$Team: Hostile
$Location: -1200.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Edax 2		;! Object #64
$Class: EAF Claymore
$Team: Hostile
$Location: -1100.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Edax 3		;! Object #65
$Class: EAF Claymore
$Team: Hostile
$Location: -1300.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Edax 4		;! Object #66
$Class: EAF Claymore
$Team: Hostile
$Location: -1200.000000, 0.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cira 1		;! Object #67
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1600.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 2		;! Object #68
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1500.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 3		;! Object #69
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1700.000000, 0.000000, 1900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 4		;! Object #70
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1600.000000, 0.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Avenger II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: DUMMY warship obj		;! Object #71
$Class: Blip
$Team: Friendly
$Location: 1000.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( >= @shipsEscaped[0] 1 ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Dummyboy		;! Object #72
$Class: Blip
$Team: Friendly
$Location: 0.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Blip 73		;! Object #73
$Class: Blip
$Team: Hostile
$Location: 0.000000, 0.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 0

$Name: Blip 74		;! Object #74
$Class: Blip
$Team: Hostile
$Location: -200.000000, 400.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 0

$Name: Blip 75		;! Object #75
$Class: Blip
$Team: Hostile
$Location: -415.944702, 199.996338, 295.631348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 0

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fail DUMMY" 6 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Pollux" 63 ) ( ai-guard "Alpha 1" 50 ) ( ai-ignore-new "Astraeus" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Near Ship
+Arrival Distance: 2400
$Arrival Anchor: Pollux
$Arrival Cue: ( or 
   ( is-event-true-delay "Mop Up Msg" 15 ) 
   ( is-event-true-delay "All Done" 30 ) 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fail DUMMY" 6 ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Pollux" 50 ) ( ai-chase-any 60 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Palisade
$Arrival Cue: ( is-event-true-delay "Pali GTFO" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fail DUMMY" 6 ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Palisade" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Pollux
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Resolute" ) 
   ( <= ( num-ships-in-wing "Delta" ) 3 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fail DUMMY" 6 ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase "Resolute" 151 ) )
+Flags: ( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Resolute
+Arrival delay: 1
$Arrival Cue: ( is-event-true-delay 
   "friend team dmy" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "fail DUMMY" 6 ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-chase "Resolute" 50 ) )
+Flags: ( )

$Name: Tenax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tenax 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Kanzeon" 
)
$Ships: (		;! 4 total
	"Tenax 1"
	"Tenax 2"
	"Tenax 3"
	"Tenax 4"
)
$AI Goals: ( goals ( ai-guard "Kanzeon" 66 ) ( ai-guard "Dauntless" 50 ) ( ai-chase-any 2 ) ( ai-guard-wing "Capax" 77 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Capax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capax 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Kanzeon
+Arrival delay: 3
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Goals Cruisers" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Kanzeon" 
)
$Ships: (		;! 4 total
	"Capax 1"
	"Capax 2"
	"Capax 3"
	"Capax 4"
)
$AI Goals: ( goals ( ai-stay-near-ship "Astraeus" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Iross
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iross 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Kanzeon
$Arrival Cue: ( has-arrived-delay 24 "Capax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Kanzeon" 
)
$Ships: (		;! 4 total
	"Iross 1"
	"Iross 2"
	"Iross 3"
	"Iross 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 66 ) ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Pax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pax 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Kanzeon
$Arrival Cue: ( is-event-true-delay 
   "debeam trigger maybe" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Kanzeon" 
)
$Ships: (		;! 4 total
	"Pax 1"
	"Pax 2"
	"Pax 3"
	"Pax 4"
)
$AI Goals: ( goals ( ai-chase "Pollux" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Audax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Audax 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Supreme
$Arrival Cue: ( has-arrived-delay 7 "Supreme" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Palisade" 
)
$Ships: (		;! 4 total
	"Audax 1"
	"Audax 2"
	"Audax 3"
	"Audax 4"
)
$AI Goals: ( goals ( ai-guard "Supreme" 50 ) ( ai-guard "Orpheus" 77 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Bellax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bellax 1
$Arrival Location: Near Ship
+Arrival Distance: 1454
$Arrival Anchor: Supreme
$Arrival Cue: ( has-arrived-delay 4 "Audax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Palisade" 
)
$Ships: (		;! 4 total
	"Bellax 1"
	"Bellax 2"
	"Bellax 3"
	"Bellax 4"
)
$AI Goals: ( goals ( ai-guard-wing "Audax" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Ferox
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ferox 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Resolute
$Arrival Cue: ( is-event-true-delay 
   "Reso is here" 
   22 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Resolute" 
)
$Ships: (		;! 4 total
	"Ferox 1"
	"Ferox 2"
	"Ferox 3"
	"Ferox 4"
)
$AI Goals: ( goals ( ai-chase "Pollux" 50 ) ( ai-chase "Borisov" 77 ) ( ai-chase "Siegfried" 88 ) ( ai-chase-any 20 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Vorax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vorax 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Resolute
$Arrival Cue: ( has-arrived-delay 15 "Ferox" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Resolute" 
)
$Ships: (		;! 4 total
	"Vorax 1"
	"Vorax 2"
	"Vorax 3"
	"Vorax 4"
)
$AI Goals: ( goals ( ai-guard-wing "Ferox" 70 ) ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Edax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Edax 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Resolute
$Arrival Cue: ( is-event-true-delay 
   "All Goals vs Reso" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Resolute" 
)
$Ships: (		;! 4 total
	"Edax 1"
	"Edax 2"
	"Edax 3"
	"Edax 4"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Cira
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cira 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Resolute
$Arrival Cue: ( has-arrived-delay 10 "Edax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Resolute" 
)
$Ships: (		;! 4 total
	"Cira 1"
	"Cira 2"
	"Cira 3"
	"Cira 4"
)
$AI Goals: ( goals ( ai-guard-wing "Edax" 50 ) ( ai-chase-any 60 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

#Events		;! 139 total

$Formula: ( do-nothing ) 
+Name: ==CHECKPOINT==
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( and 
      ( perform-actions-bool-first 
         ( true ) 
         ( lua-load-init 
            "INFRC1-10_Checkpoint1" 
         )
         ( lua-load-variable 
            @INFRC1-10_Checkpoint1[0] 
         )
      )
      ( > @INFRC1-10_Checkpoint1[0] 0 ) 
   )
   ( lua-call-prompt 
      "Checkpoints available" 
      "Checkpoints Select" 
      ( true ) 
      "Checkpoint 1" 
      ( lua-save-file-exists 
         "INFRC1-10_Checkpoint1" 
      )
      "No checkpoint" 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Load data prompt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load data prompt" 
         0 
      )
      ( = 
         ( lua-get-prompt-response 
            "Checkpoints available" 
         )
         1 
      )
   )
   ( fade-out 2000 1 ) 
   ( ship-vanish 
      "Astraeus" 
      "Dauntless" 
      "Kanzeon" 
      "Tenax 1" 
      "Tenax 2" 
      "Tenax 3" 
      "Tenax 4" 
   )
)
+Name: Activate Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      1 
   )
   ( lua-load-init 
      "INFRC1-10_Checkpoint1" 
   )
   ( lua-load-stats ) 
   ( lua-load-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
         "Pollux" 
      )
      ( true ) 
      ( lua-spawn-and-load-ship 
         3 
         "<argument>" 
      )
   )
   ( when-argument 
      ( any-of 
         "Support 1" 
         "Support 2" 
         "Support 3" 
         "Support 4" 
         "Support 5" 
         "Support 6" 
         "Support 7" 
         "Support 8" 
         "Support 9" 
         "Support 10" 
         "Support 11" 
         "Support 12" 
         "Support 13" 
      )
      ( true ) 
      ( lua-spawn-and-load-ship 
         3 
         "<argument>" 
      )
   )
   ( lua-load-variable @shipsEscaped[0] ) 
   ( lua-clear-prompt 
      "Checkpoints available" 
   )
)
+Name: Load Checkpoint
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 1500 ) 
   ( set-object-speed-z 
      "Pollux" 
      20 
      ( true ) 
   )
)
+Name: Fade back in
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( do-nothing ) 
+Name: ==GLOBAL==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Alpha" 
      "Beta" 
      "Delta" 
      "Kappa" 
      "Epsilon" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "communication" 
      "communications" 
   )
   ( set-armor-type 
      "Kanzeon" 
      ( true ) 
      "GTVED Heavy" 
      "<all engines>" 
      "navigation" 
   )
   ( set-armor-type 
      "Kanzeon" 
      ( true ) 
      "GTVED Heavy Turret" 
      "engine" 
   )
   ( set-armor-type 
      "Astraeus" 
      ( true ) 
      "GTVEC Beam Retardant" 
      "Hull" 
   )
   ( set-armor-type 
      "Dauntless" 
      ( true ) 
      "GTVEC Beam Retardant" 
      "Hull" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 15 30 ) 
      "Kanzeon" 
      "engine" 
   )
   ( alter-ship-flag 
      "hide-in-mission-log" 
      ( true ) 
      ( true ) 
      "hacky top spawn for kyrios" 
      "DUMMY warship obj" 
      "Dummyboy" 
   )
)
+Name: init once
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Delta 1" 
   )
   ( is-in-mission "<argument>" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 15 40 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "<argument>" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "<argument>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "communication" 
      "communications" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Guard Wingmen
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when-argument 
   ( first-of 
      1 
      "Astraeus" 
      "Dauntless" 
      "Kanzeon" 
   )
   ( has-time-elapsed 4 ) 
   ( add-remove-escort 
      "<argument>" 
      &init-escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts init
+Repeat Count: -1
+Trigger Count: 3
+Interval: 2

$Formula: ( when-argument 
   ( first-of 
      1 
      "Supreme" 
      "Orpheus" 
      "Palisade" 
      "Oberon" 
      "Borisov" 
      "Siegfried" 
      "Resolute" 
      "Pollux" 
   )
   ( has-arrived-delay 4 "<argument>" ) 
   ( add-remove-escort 
      "<argument>" 
      &arv-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts arv
+Repeat Count: -1
+Trigger Count: 8
+Interval: 2

$Formula: ( when 
   ( <= 
      ( hits-left "Kanzeon" ) 
      ( rand 30 45 ) 
   )
   ( set-armor-type 
      "Kanzeon" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
)
+Name: Crit Armor Kanz
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when-argument 
   ( any-of "Palisade" "Oberon" ) 
   ( <= 
      ( hits-left "<argument>" ) 
      ( rand-multiple 25 30 ) 
   )
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Crit Armor Pali Ober
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Borisov" "Siegfried" ) 
   ( and 
      ( <= 
         ( hits-left "<argument>" ) 
         ( rand-multiple 5 10 ) 
      )
      ( has-arrived-delay 0 "Resolute" ) 
   )
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Crit Armor Bori Sieg
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( hits-left "Pollux" ) 
         ( rand 35 45 ) 
      )
      ( has-arrived-delay 0 "Resolute" ) 
   )
   ( set-armor-type 
      "Palisade" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
)
+Name: Crit Armor Poll
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left "Resolute" ) 
      ( rand 50 60 ) 
   )
   ( set-armor-type 
      "Resolute" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
)
+Name: Crit Armor Reso
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Pollux" 
      )
   )
   ( set-object-position 
      "pollux flank left:1" 
      ( get-object-x 
         "Pollux" 
         "<none>" 
         -2500 
         0 
         0 
      )
      ( get-object-y 
         "Pollux" 
         "<none>" 
         -2500 
         0 
         0 
      )
      ( get-object-z 
         "Pollux" 
         "<none>" 
         -2500 
         0 
         0 
      )
   )
   ( set-object-position 
      "phobos core:1" 
      ( get-object-x "Pollux" ) 
      ( get-object-y "Pollux" ) 
      ( get-object-z "Pollux" ) 
   )
)
+Name: set Poll dynwps
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( is-in-mission "Kanzeon" ) 
   ( set-object-position 
      "Kanzeon core:1" 
      ( get-object-x "Kanzeon" ) 
      ( get-object-y "Kanzeon" ) 
      ( get-object-z "Kanzeon" ) 
   )
)
+Name: set Kanz dynwps
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( is-in-mission "Supreme" ) 
   ( set-object-position 
      "Pollux v Supreme:1" 
      ( get-object-x 
         "Supreme" 
         "<none>" 
         -1500 
         200 
         400 
      )
      ( get-object-y 
         "Supreme" 
         "<none>" 
         -2500 
         200 
         400 
      )
      ( get-object-z 
         "Supreme" 
         "<none>" 
         -2500 
         200 
         400 
      )
   )
)
+Name: set Supr dynwps
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( is-in-mission "Palisade" ) 
   ( set-object-position 
      "Palisade top:1" 
      ( get-object-x 
         "Palisade" 
         "<none>" 
         500 
         3000 
         0 
      )
      ( get-object-y 
         "Palisade" 
         "<none>" 
         500 
         3000 
         0 
      )
      ( get-object-z 
         "Palisade" 
         "<none>" 
         500 
         3000 
         0 
      )
   )
   ( set-object-position 
      "Palisade bottom:1" 
      ( get-object-x 
         "Palisade" 
         "<none>" 
         -500 
         -3000 
         0 
      )
      ( get-object-y 
         "Palisade" 
         "<none>" 
         -500 
         -3000 
         0 
      )
      ( get-object-z 
         "Palisade" 
         "<none>" 
         -500 
         -3000 
         0 
      )
   )
   ( set-object-position 
      "Palisade core:1" 
      ( get-object-x "Palisade" ) 
      ( get-object-y "Palisade" ) 
      ( get-object-z "Palisade" ) 
   )
)
+Name: set Pali dynwps
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( is-in-mission "Resolute" ) 
   ( set-object-position 
      "Borisov v Resolute:1" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         -2000 
         1000 
         -200 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         -2000 
         1000 
         -200 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         -2000 
         1000 
         -200 
      )
   )
   ( set-object-position 
      "Borisov v Resolute:2" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         -2000 
         1000 
         300 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         -2000 
         1000 
         300 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         -2000 
         1000 
         300 
      )
   )
   ( set-object-position 
      "Pollux v Resolute:1" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         -2200 
         0 
         -100 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         -2200 
         0 
         -100 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         -2200 
         0 
         -100 
      )
   )
   ( set-object-position 
      "Pollux v Resolute:2" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         -2000 
         200 
         400 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         -2000 
         200 
         400 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         -2000 
         200 
         400 
      )
   )
   ( set-object-position 
      "Siegfried v Resolute:1" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         -2500 
         -1000 
         -300 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         -2500 
         -1000 
         -300 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         -2500 
         -1000 
         -300 
      )
   )
   ( set-object-position 
      "Siegfried v Resolute:2" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         -2500 
         -800 
         400 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         -2500 
         -800 
         400 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         -2500 
         -800 
         400 
      )
   )
   ( set-object-position 
      "Borisov v Resolute 2:1" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         2000 
         -1000 
         -100 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         2000 
         -1000 
         -100 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         2000 
         -1000 
         -100 
      )
   )
   ( set-object-position 
      "Borisov v Resolute 2:2" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         1700 
         -1100 
         500 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         1700 
         -1100 
         500 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         1700 
         -1100 
         500 
      )
   )
   ( set-object-position 
      "Pollux v Resolute 2:1" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         2600 
         0 
         -200 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         2600 
         0 
         -200 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         2600 
         0 
         -200 
      )
   )
   ( set-object-position 
      "Pollux v Resolute 2:1" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         2200 
         0 
         300 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         2200 
         0 
         300 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         2200 
         0 
         300 
      )
   )
   ( set-object-position 
      "Siegfried v Resolute 2:1" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         2000 
         800 
         -400 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         2000 
         800 
         -400 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         2000 
         800 
         -400 
      )
   )
   ( set-object-position 
      "Siegfried v Resolute 2:2" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         1800 
         600 
         200 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         1800 
         600 
         200 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         1800 
         600 
         200 
      )
   )
)
+Name: set Reso dynwps
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Supreme" 
      "Orpheus" 
      "Palisade" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @shipsEscaped[0] 
      ( + @shipsEscaped[0] 1 ) 
   )
)
+Name: esc ships var
+Repeat Count: -1
+Trigger Count: 3
+Interval: 1

$Formula: ( when 
   ( > @RepairTicks[0] 0 ) 
   ( modify-variable 
      @RepairTicks[0] 
      ( - @RepairTicks[0] 1 ) 
   )
   ( if-then-else 
      ( <= ( hits-left "Pollux" ) 55 ) 
      ( if-then-else 
         ( <= ( hits-left "Pollux" ) 35 ) 
         ( repair-subsystem "Pollux" "Hull" 1 ) 
         ( if-then-else 
            ( = 0 @every-2-second-tick[0] ) 
            ( modify-variable 
               @every-2-second-tick[0] 
               1 
            )
            ( repair-subsystem "Pollux" "Hull" 1 ) 
            ( modify-variable 
               @every-2-second-tick[0] 
               0 
            )
         )
      )
      ( do-nothing ) 
   )
)
+Name: repair ticks var
+Repeat Count: -1
+Trigger Count: 25
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-in-mission "Siegfried" "Borisov" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Resolute" 
         )
      )
   )
   ( set-object-position 
      "Cruiser centerpoint core:1" 
      ( / 
         ( + 
            ( get-object-x "Borisov" ) 
            ( get-object-x "Siegfried" ) 
         )
         2 
      )
      ( / 
         ( + 
            ( get-object-y "Borisov" ) 
            ( get-object-y "Siegfried" ) 
         )
         2 
      )
      ( / 
         ( + 
            ( get-object-z "Borisov" ) 
            ( get-object-z "Siegfried" ) 
         )
         2 
      )
   )
)
+Name: cruiz center core chk
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: Player no subspace drive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "rtb dummy" 0 ) 
      ( is-event-true-delay "fail DUMMY" 0 ) 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( false ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: Player subspace drives back on
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==STAGE 1==
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load data prompt" 
         0 
      )
      ( or 
         ( = @INFRC1-10_Checkpoint1[0] 0 ) 
         ( = 
            ( lua-get-prompt-response 
               "Checkpoints available" 
            )
            2 
         )
      )
   )
   ( fade-out 0 1 ) 
   ( play-sound-from-file "warp_1.wav" ) 
   ( fade-in 1500 ) 
)
+Name: Fade In
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-in-mission "Pollux" ) 
   ( ship-subsys-guardian-threshold 
      ( rand 40 70 ) 
      "Pollux" 
      "Engine01" 
   )
   ( set-armor-type 
      "Pollux" 
      ( true ) 
      "GTVED Heavy Turret" 
      "Engine01" 
      "Engine02" 
      "Engine03" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 40 70 ) 
      "Pollux" 
      "Engine02" 
      "Engine03" 
   )
)
+Name: Poll init
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-goal-true-delay "Secure node" 0 ) 
   ( do-nothing ) 
)
+Name: prot Pollux
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Pollux", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Pollux" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( add-goal 
      "Astraeus" 
      ( ai-chase "Pollux" 89 ) 
   )
   ( add-goal 
      "Dauntless" 
      ( ai-waypoints-once 
         "eclipse vs phobos path" 
         89 
      )
   )
   ( add-goal 
      "Dauntless" 
      ( ai-chase "Pollux" 2 ) 
   )
   ( send-message-list 
      "Pollux" 
      "High" 
      "pollux: cruisers moving" 
      3000 
   )
)
+Name: Goals Cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance "Pollux" "Astraeus" ) 
      5500 
   )
   ( fire-beam 
      "Pollux" 
      "Turret01" 
      "Astraeus" 
   )
   ( fire-beam 
      "Pollux" 
      "Turret02" 
      "Astraeus" 
   )
   ( fire-beam 
      "Pollux" 
      "Turret03" 
      "Astraeus" 
   )
   ( fire-beam 
      "Pollux" 
      "Turret04" 
      "Astraeus" 
   )
)
+Name: Fire Beam Poll
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Astraeus" ) 
      ( is-event-true-delay 
         "Astraeus flank Msg" 
         0 
      )
   )
   ( beam-unprotect-ship 
      "Dauntless" 
      "Kanzeon" 
   )
)
+Name: Unprot Daunt Kanze
+Repeat Count: 1
+Interval: 1
+Chained: 55

$Formula: ( when 
   ( has-arrived-delay 11 "Capax" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "alpha3: bombers not attacking?" 
      0 
      "Pollux" 
      "High" 
      "pollux: forming up on aesacus" 
      10000 
   )
)
+Name: Bombers forming Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: chain DUMMY
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-destroyed-delay 0 "Dauntless" ) 
   ( do-nothing ) 
)
+Name: dest Dauntless
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Dauntless", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( or 
      ( <= 
         ( distance "Pollux" "Capax" ) 
         1800 
      )
      ( is-destroyed-delay 0 "Astraeus" ) 
   )
   ( clear-goals "Capax" ) 
   ( add-goal 
      "Capax" 
      ( ai-chase "Pollux" 89 ) 
   )
   ( send-message 
      "Pollux" 
      "High" 
      "pollux: bombers breaking" 
   )
)
+Name: Bombers break Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Capax" ) 
   ( do-nothing ) 
)
+Name: int capax
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Capax bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Iross" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "command: Iross!" 
      8000 
   )
)
+Name: Iross arv Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Iross" 
      "Tenax" 
   )
   ( do-nothing ) 
)
+Name: iross
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Destroy Fighters", -1)
+Objective key:  XSTR("F8", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Astraeus" ) 
      )
      ( not 
         ( is-facing 
            "Pollux" 
            "Astraeus" 
            60 
            8888 
         )
      )
      ( is-event-true-delay 
         "Fire Beam Poll" 
         0 
      )
   )
   ( send-message 
      "Pollux" 
      "High" 
      "pollux: astraeus out of FoV" 
   )
)
+Name: Astraeus flank Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Astraeus" ) 
   ( do-nothing ) 
)
+Name: dest Astraeus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Astraeus", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Dauntless" 
      "Astraeus" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "command: good work" 
   )
)
+Name: Cruiz ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-destroyed-delay 0 "Dauntless" ) 
            ( <= ( hits-left "Astraeus" ) 50 ) 
            ( percent-ships-destroyed 74 "Capax" ) 
            ( percent-ships-destroyed 
               49 
               "Tenax" 
               "Iross" 
            )
         )
         ( and 
            ( is-destroyed-delay 0 "Astraeus" ) 
            ( <= ( hits-left "Dauntless" ) 50 ) 
            ( percent-ships-destroyed 74 "Capax" ) 
            ( percent-ships-destroyed 
               49 
               "Tenax" 
               "Iross" 
            )
         )
         ( is-destroyed-delay 
            7 
            "Dauntless" 
            "Astraeus" 
         )
      )
      ( is-event-true-delay 
         "Bombers break Msg" 
         15 
      )
   )
   ( do-nothing ) 
)
+Name: debeam trigger maybe
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Kanzeon" 
         "turret20" 
         0 
      )
   )
   ( send-message 
      "Pollux" 
      "High" 
      "pollux: debeam penteseleia!" 
   )
   ( beam-lock "Kanzeon" "turret20" ) 
   ( clear-goals "Kanzeon" ) 
   ( add-goal 
      "Kanzeon" 
      ( ai-waypoints "phobos core" 89 ) 
   )
   ( cap-waypoint-speed "Kanzeon" 10 ) 
   ( lua-turrethotkey-add 
      "F9" 
      "Kanzeon" 
      "turret20" 
      "Main Beam" 
   )
)
+Name: time to debeam carrier
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Kanzeon" 
         "turret20" 
         0 
      )
      ( destroyed-or-departed-delay 
         0 
         "Kanzeon" 
      )
   )
   ( add-remove-hotkey 
      ( false ) 
      4 
      "Kanzeon" 
   )
)
+Name: dbm Kanzeon
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Objective:  XSTR("De-Beam Kanzeon", -1)
+Objective key:  XSTR("F9", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Pax" "Capax" ) 
      )
      ( is-subsystem-destroyed-delay 
         "Kanzeon" 
         "turret20" 
         0 
      )
      ( > ( hits-left "Kanzeon" ) 50 ) 
   )
   ( clear-goals "Kanzeon" ) 
   ( add-goal 
      "Kanzeon" 
      ( ai-waypoints "pollux flank left" 89 ) 
   )
   ( cap-waypoint-speed "Kanzeon" 6 ) 
)
+Name: Goals Kanz
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Kanzeon" 
            "turret20" 
            0 
         )
      )
      ( or 
         ( and 
            ( is-event-true-delay 
               "time to debeam carrier" 
               15 
            )
            ( skill-level-at-least "Insane" ) 
         )
         ( and 
            ( is-event-true-delay 
               "time to debeam carrier" 
               22 
            )
            ( skill-level-at-least "Hard" ) 
         )
         ( and 
            ( is-event-true-delay 
               "time to debeam carrier" 
               29 
            )
            ( skill-level-at-least "Medium" ) 
         )
         ( is-event-true-delay 
            "time to debeam carrier" 
            36 
         )
      )
   )
   ( turret-change-weapon 
      "Kanzeon" 
      "turret20" 
      "EA-B-Medium" 
      1 
      0 
   )
   ( beam-free-all "Kanzeon" ) 
)
+Name: BFA Kanz
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Pax" ) 
   ( send-message-list 
      "Pollux" 
      "Normal" 
      "pollux: halp, more bombers" 
      6000 
   )
)
+Name: Pax arv Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pax" ) 
   ( do-nothing ) 
)
+Name: int pax
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Pax bombers", -1)
+Objective key:  XSTR("F10", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Kanzeon" 
            "turret20" 
            4 
         )
         ( is-destroyed-delay 0 "Capax" ) 
      )
      ( <= ( hits-left "Kanzeon" ) 48 ) 
   )
   ( clear-goals "Kanzeon" ) 
   ( set-armor-type 
      "Kanzeon" 
      ( true ) 
      "GTVEC Standard" 
      "Hull" 
   )
   ( add-goal 
      "Kanzeon" 
      ( ai-waypoints "Node path" 89 ) 
   )
)
+Name: Kanz GTFO
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Pollux" 
      "High" 
      "pollux: carrier running!" 
   )
   ( cap-waypoint-speed "Kanzeon" -1 ) 
)
+Name: Kanz runs Msg
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iross" 
            "Pax" 
            "Capax" 
            "Tenax" 
         )
      )
      ( destroyed-or-departed-delay 
         6 
         "Kanzeon" 
         "Astraeus" 
         "Dauntless" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "command: mop up" 
   )
)
+Name: Mop Up Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Tenax" 
      "Pax" 
      "Iross" 
      "Capax" 
   )
   ( do-nothing ) 
)
+Name: dest Strikecraft
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy EA strikecraft", -1)
+Objective key:  XSTR("Clear field", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Pax" 
      "Capax" 
      "Iross" 
      "Tenax" 
      "Kanzeon" 
      "Astraeus" 
      "Dauntless" 
   )
   ( send-message-list 
      "Pollux" 
      "High" 
      "pollux: repairing,incoming" 
      6000 
      "#Command" 
      "High" 
      "command: fine work!" 
      10000 
   )
   ( clear-goals "Pollux" ) 
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "Phobos hold position" 
         50 
      )
   )
)
+Name: All Done
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-event-true-delay "All Done" 10 ) 
   ( if-then-else 
      ( skill-level-at-least "Insane" ) 
      ( modify-variable @RepairTicks[0] 10 ) 
      ( if-then-else 
         ( skill-level-at-least "Hard" ) 
         ( modify-variable @RepairTicks[0] 13 ) 
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable @RepairTicks[0] 15 ) 
            ( if-then-else 
               ( skill-level-at-least "Easy" ) 
               ( modify-variable @RepairTicks[0] 18 ) 
               ( modify-variable @RepairTicks[0] 20 ) 
            )
         )
      )
   )
)
+Name: Poll to repair
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "state change" )

$Formula: ( do-nothing ) 
+Name: ==SKOTAS PHASE==
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Pollux" 89 ) 
   )
)
+Name: Goals Beta
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
   ( good-rearm-time "Friendly" 30 ) 
)
+Name: rearm time
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Reyes" 
      "High" 
      "Reyes: missiles comin 4 u" 
      0 
      "Alpha 2" 
      "High" 
      "alpha2: roger" 
      5000 
   )
)
+Name: Supr arv cue
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Supreme" 
      "Orpheus" 
   )
   ( send-message-list 
      "Pollux" 
      "High" 
      "pollux: OK, murder skotas" 
      5000 
   )
)
+Name: Supr arv Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Supreme" "Orpheus" ) 
   ( clear-goals "Pollux" ) 
   ( add-goal 
      "Pollux" 
      ( ai-waypoints "Pollux v Supreme" 89 ) 
   )
   ( cap-waypoint-speed "Pollux" 18 ) 
)
+Name: Unprot Supr Orph
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( turret-free-all "Supreme" "Orpheus" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha" 89 ) 
   )
)
+Name: TFA Supr Orph
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Orpheus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "command: Orpheus dead" 
   )
   ( modify-variable @Orpheus-Alive[1] 0 ) 
)
+Name: dest Orpheus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Orpheus", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Supreme" 
         )
         ( is-event-true-delay 
            "Dsbl Supr plz" 
            0 
         )
      )
   )
   ( send-message 
      "Pollux" 
      "High" 
      "pollux: good, now kill skotas" 
   )
   ( add-remove-hotkey 
      ( true ) 
      7 
      "Supreme" 
   )
)
+Name: Help w Supr
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Supreme" ) 
   ( modify-variable @Supreme-Alive[1] 0 ) 
)
+Name: dest Supreme
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Supreme", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( is-facing 
         "Supreme" 
         "Node path:1" 
         30 
         2200 
      )
      ( not 
         ( is-event-true-delay "Help w Supr" 0 ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "command: Disable Supreme!" 
   )
   ( set-armor-type 
      "Supreme" 
      ( true ) 
      "Weak Armor" 
      "engine01" 
   )
   ( set-armor-type 
      "Supreme" 
      ( true ) 
      "Weak Armor" 
      "engine02" 
   )
   ( set-armor-type 
      "Supreme" 
      ( true ) 
      "Weak Armor" 
      "engine03" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Supreme" 
      "Engine01" 
      "Engine" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Supreme" 
      "Engine02" 
      "Engine" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Supreme" 
      "Engine03" 
      "Engine" 
   )
)
+Name: Dsbl Supr plz
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Supreme" ) 
      ( is-disabled-delay 0 "Supreme" ) 
   )
   ( modify-variable @Supreme-Alive[1] 0 ) 
)
+Name: dsbl Supreme
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable Supreme", -1)
+Objective key:  XSTR("F9", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         20 
         "Supreme" 
         "Orpheus" 
      )
      ( and 
         ( <= ( hits-left "Supreme" ) 50 ) 
         ( destroyed-or-departed-delay 
            20 
            "Orpheus" 
         )
      )
   )
   ( when 
      ( < @INFRC1-10_Checkpoint1[0] 1 ) 
      ( when 
         ( true ) 
         ( modify-variable 
            @INFRC1-10_Checkpoint1[0] 
            1 
         )
         ( lua-save-variable 
            @INFRC1-10_Checkpoint1[0] 
         )
      )
   )
   ( lua-turrethotkey-clear-all ) 
   ( lua-save-init 
      "INFRC1-10_Checkpoint1" 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
         "Pollux" 
      )
      ( true ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( when-argument 
      ( any-of 
         "Support 1" 
         "Support 2" 
         "Support 3" 
         "Support 4" 
         "Support 5" 
         "Support 6" 
         "Support 7" 
         "Support 8" 
         "Support 9" 
         "Support 10" 
         "Support 11" 
         "Support 12" 
         "Support 13" 
      )
      ( is-in-mission "<argument>" ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( lua-save-variable 
      @shipsEscaped[0] 
      @INFRC1-10_Checkpoint1[0] 
   )
   ( lua-save-done ) 
   ( lua-turrethotkey-clear-all ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFstealthgauge" 
   )
   ( hud-set-frame "INFstealthgauge" 4 ) 
)
+Name: Save Checkpoint
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "INFstealthgauge" 
   )
)
+Name: reset stealthgauge
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      1 
   )
   ( do-nothing ) 
)
+Name: ==CHKP DMY DIRS==
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Dauntless DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Dauntless", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Capax DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Capax bombers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Iross DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Fighters", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Astraeus DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Astraeus", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dbm Kanzeon DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Kanzeon", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Pax DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pax bombers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest fighters DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy strikecraft", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Orpheus DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Orpheus", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Supreme DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Supreme", -1)

$Formula: ( do-nothing ) 
+Name: ==STAGE 2==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Save Checkpoint" 
         6 
      )
      ( is-event-true-delay 
         "Load Checkpoint" 
         6 
      )
   )
   ( ship-unstealthy "Blip 73" "Blip 74" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2: More baddy ships" 
      2000 
      "#Command" 
      "High" 
      "command: have cruisers" 
      10000 
   )
)
+Name: Pali trigger
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 3 "Palisade" ) 
   ( unprotect-ship "Palisade" ) 
   ( ship-stealthy "Blip 73" "Blip 74" ) 
)
+Name: Unprot Pali
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( turret-free-all "Palisade" ) 
)
+Name: TFA Pali
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-arrived-delay 0 "Palisade" ) 
   ( set-object-position 
      "hacky top spawn for kyrios" 
      ( get-object-x 
         "Palisade" 
         "<none>" 
         0 
         1000 
         0 
      )
      ( get-object-y 
         "Palisade" 
         "<none>" 
         0 
         1000 
         0 
      )
      ( get-object-z 
         "Palisade" 
         "<none>" 
         0 
         1000 
         0 
      )
   )
   ( set-object-facing 
      "hacky top spawn for kyrios" 
      ( get-object-x 
         "Palisade" 
         "<none>" 
         0 
         1500 
         0 
      )
      ( get-object-y 
         "Palisade" 
         "<none>" 
         0 
         1500 
         0 
      )
      ( get-object-z 
         "Palisade" 
         "<none>" 
         0 
         1500 
         0 
      )
   )
   ( set-object-position 
      "Borisov" 
      ( get-object-x 
         "Palisade" 
         "<none>" 
         500 
         3000 
         4000 
      )
      ( get-object-x 
         "Palisade" 
         "<none>" 
         500 
         3000 
         4000 
      )
      ( get-object-x 
         "Palisade" 
         "<none>" 
         500 
         3000 
         4000 
      )
   )
   ( set-object-position 
      "Siegfried" 
      ( get-object-x 
         "Palisade" 
         "<none>" 
         500 
         -3000 
         4200 
      )
      ( get-object-x 
         "Palisade" 
         "<none>" 
         500 
         3000 
         4200 
      )
      ( get-object-x 
         "Palisade" 
         "<none>" 
         500 
         3000 
         4200 
      )
   )
   ( set-object-facing-object 
      "Borisov" 
      "hacky top spawn for kyrios" 
   )
   ( set-object-facing-object 
      "Siegfried" 
      "hacky top spawn for kyrios" 
   )
)
+Name: Cruiz trigger
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Borisov" 
      "Siegfried" 
   )
   ( clear-goals "Palisade" ) 
   ( add-goal 
      "Palisade" 
      ( ai-waypoints 
         "Cruiser centerpoint core" 
         89 
      )
   )
   ( ship-subsys-guardian-threshold 
      ( rand 40 70 ) 
      "Borisov" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 40 70 ) 
      "Siegfried" 
      "<all engines>" 
   )
   ( clear-goals "Pollux" ) 
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "Phobos vs Palisade" 
         50 
      )
   )
   ( cap-waypoint-speed "Palisade" 18 ) 
)
+Name: Goals Pali Cruiz
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( lua-turrethotkey-add 
      "F9" 
      "Palisade" 
      "turret04" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Palisade" 
      "turret05" 
      "Medium Beam" 
   )
   ( send-message 
      "Siegfried" 
      "High" 
      "Siegfried: help,need debeams" 
   )
)
+Name: dbm Pali plz
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Palisade" 
            "turret04" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Palisade" 
            "turret05" 
            0 
         )
      )
      ( destroyed-or-departed-delay 
         0 
         "Palisade" 
      )
   )
   ( do-nothing ) 
)
+Name: dbm Palisade
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Palisaide", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "cmd: good work alpha" 
   )
   ( clear-goals "Pollux" ) 
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "Phobos vs Palisade" 
         50 
      )
   )
)
+Name: Pali dbmd Goal Poll
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Palisade" 
            "turret04" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Palisade" 
            "turret05" 
            0 
         )
      )
      ( <= ( hits-left "Palisade" ) 30 ) 
   )
   ( add-goal 
      "Palisade" 
      ( ai-waypoints-once "Node path" 89 ) 
   )
   ( cap-waypoint-speed "Palisade" -1 ) 
)
+Name: Pali GTFO
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Borisov" ) 
   ( send-message 
      "#Borisov" 
      "High" 
      "Bori: Dead" 
   )
   ( modify-variable @Borisov-Alive[1] 0 ) 
)
+Name: Bori ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Siegfried" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sieg dead" 
   )
   ( modify-variable 
      @Siegfried-Alive[1] 
      0 
   )
)
+Name: Sieg ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 8 "Delta" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Palisade" 
         )
      )
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "delta1: palisade running!" 
   )
   ( set-armor-type 
      "Palisade" 
      ( true ) 
      "Weak Armor" 
      "engine01" 
   )
   ( set-armor-type 
      "Palisade" 
      ( true ) 
      "Weak Armor" 
      "engine02" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Palisade" 
      "engine01" 
      "Engine" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Palisade" 
      "engine02" 
      "Engine" 
   )
)
+Name: Pali runs Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-disabled-delay 0 "Palisade" ) 
      ( is-destroyed-delay 0 "Palisade" ) 
   )
   ( modify-variable 
      @Palisade-Alive[1] 
      0 
   )
   ( lua-turrethotkey-clear-all ) 
)
+Name: dest dsbl Palisade
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable or Destroy Palisade", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Pali runs Msg" 
         7 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Palisade" 
         )
      )
   )
   ( when 
      ( not 
         ( is-destroyed-delay 0 "Borisov" ) 
      )
      ( fire-beam 
         "Borisov" 
         "turret13" 
         "Palisade" 
         "engine02" 
      )
   )
   ( when 
      ( not 
         ( is-destroyed-delay 0 "Siegfried" ) 
      )
      ( fire-beam 
         "Siegfried" 
         "turret11" 
         "Palisade" 
         "engine01" 
      )
      ( fire-beam 
         "Siegfried" 
         "turret12" 
         "Palisade" 
         "engine01" 
      )
   )
)
+Name: beam Pali engines 4 u
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Borisov" 
         "Palisade" 
      )
      4000 
   )
   ( cap-waypoint-speed "Siegfried" 12 ) 
)
+Name: Sieg slow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Borisov" 
         "Palisade" 
      )
      4000 
   )
   ( cap-waypoint-speed "Borisov" 12 ) 
)
+Name: Bori slow
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==TEREUS PHASE==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      3 
      "Palisade" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "cmd: palisade gone" 
   )
   ( cap-waypoint-speed "Pollux" -1 ) 
   ( cap-waypoint-speed "Borisov" -1 ) 
   ( cap-waypoint-speed "Siegfried" -1 ) 
)
+Name: Pali gone Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( >= ( hits-left "Pollux" ) 50 ) 
      ( send-message 
         "Pollux" 
         "High" 
         "pollux: unhurt blockade" 
      )
      ( send-message 
         "Pollux" 
         "High" 
         "pollux: pretty hurt, full repa" 
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable @RepairTicks[0] 10 ) 
         ( if-then-else 
            ( skill-level-at-least "Hard" ) 
            ( modify-variable @RepairTicks[0] 13 ) 
            ( if-then-else 
               ( skill-level-at-least "Medium" ) 
               ( modify-variable @RepairTicks[0] 15 ) 
               ( if-then-else 
                  ( skill-level-at-least "Easy" ) 
                  ( modify-variable @RepairTicks[0] 18 ) 
                  ( modify-variable @RepairTicks[0] 20 ) 
               )
            )
         )
      )
   )
)
+Name: damage control 2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Siegfried" 
      "Borisov" 
      "Pollux" 
   )
   ( add-goal 
      "Siegfried" 
      ( ai-waypoints-once 
         "borisov orbit node" 
         89 
      )
   )
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "Phobos hold position" 
         89 
      )
   )
   ( add-goal 
      "Borisov" 
      ( ai-waypoints-once 
         "borisov orbit node" 
         89 
      )
   )
)
+Name: blockade orders
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( or 
      ( and 
         ( destroyed-or-departed-delay 
            42 
            "Palisade" 
            "Supreme" 
            "Orpheus" 
         )
         ( > 
            ( distance-to-center 
               "Pollux" 
               "Node path:1" 
            )
            1900 
         )
      )
      ( and 
         ( destroyed-or-departed-delay 
            42 
            "Palisade" 
         )
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
         ( > 
            ( distance-to-center 
               "Pollux" 
               "Node path:1" 
            )
            1900 
         )
      )
   )
   ( ship-unstealthy 
      "Blip 73" 
      "Blip 74" 
      "Blip 75" 
   )
   ( send-message-list 
      "Pollux" 
      "High" 
      "pollux: node signature inbound" 
      2000 
   )
)
+Name: Reso trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Resolute" ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "INF_M_Earther" 
      1 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "alpha2: Resolute" 
      3500 
      "#Command" 
      "High" 
      "command: must delay tereus" 
      7000 
   )
   ( clear-goals 
      "Siegfried" 
      "Borisov" 
      "Pollux" 
   )
   ( add-goal 
      "Siegfried" 
      ( ai-chase "Resolute" 45 ) 
   )
   ( add-goal 
      "Borisov" 
      ( ai-chase "Resolute" 45 ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Borisov" 
            "Siegfried" 
         )
      )
      ( beam-protect-ship "Pollux" ) 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 30 50 ) 
      "Resolute" 
      "engine" 
   )
   ( set-armor-type 
      "Resolute" 
      ( true ) 
      "GTVED Heavy Turret" 
      "<all engines>" 
   )
   ( set-armor-type 
      "Resolute" 
      ( true ) 
      "GTVED Heavy" 
      "Hull" 
   )
   ( turret-lock-all "Resolute" ) 
   ( ship-stealthy 
      "Blip 73" 
      "Blip 74" 
      "Blip 75" 
   )
)
+Name: Reso is here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Resolute" ) 
)
+Name: Unprot Reso
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( turret-free-all "Resolute" ) 
)
+Name: TFA Reso
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Pollux" 
      "High" 
      "pollux: being broadsided" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Ferox" 80 ) 
   )
   ( add-goal 
      "Resolute" 
      ( ai-waypoints-once 
         "Resolute broadside" 
         50 
      )
   )
)
+Name: Broadsided Msg
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( is-destroyed-delay 0 "Ferox" ) 
   ( do-nothing ) 
)
+Name: int ferox
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Ferox bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when-argument 
   ( any-of "Borisov" "Siegfried" ) 
   ( and 
      ( <= 
         ( distance-to-center 
            "Resolute" 
            "<argument>" 
         )
         2000 
      )
      ( is-event-true-delay 
         "Broadsided Msg" 
         0 
      )
   )
   ( cap-waypoint-speed "<argument>" 18 ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: cruiz slow again
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         0 
         "Borisov" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Siegfried" 
      )
   )
   ( beam-unprotect-ship "Pollux" ) 
)
+Name: Beam unprot Poll
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Vorax" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "alpha3: Careful, escort" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Vorax" 89 ) 
   )
)
+Name: Careful Escort Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Broadsided Msg" 
      11 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "command: focus attack, survive" 
      0 
      "Pollux" 
      "High" 
      "pollux: bombers can do somethi" 
      10000 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Resolute" 141 ) 
   )
   ( add-goal 
      "Borisov" 
      ( ai-waypoints 
         "Borisov v Resolute" 
         89 
      )
   )
   ( add-goal 
      "Pollux" 
      ( ai-waypoints "Pollux v Resolute" 89 ) 
   )
   ( add-goal 
      "Siegfried" 
      ( ai-waypoints 
         "Siegfried v Resolute" 
         89 
      )
   )
   ( cap-waypoint-speed "Borisov" 20 ) 
   ( cap-waypoint-speed "Pollux" 20 ) 
)
+Name: All Goals vs Reso
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cira" 
      "Edax" 
      "Vorax" 
   )
   ( do-nothing ) 
)
+Name: dest Resolute escort
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Resolute escort", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( or 
      ( percent-ships-destroyed 
         65 
         "Cira" 
         "Edax" 
         "Vorax" 
      )
      ( and 
         ( not ( skill-level-at-least "Hard" ) ) 
         ( percent-ships-destroyed 
            49 
            "Cira" 
            "Edax" 
            "Vorax" 
         )
      )
   )
   ( if-then-else 
      ( is-event-true-delay 
         "dbm Reso trigger" 
         0 
      )
      ( send-message 
         "Pollux" 
         "High" 
         "pollux: alpha, start run" 
      )
      ( send-message 
         "Pollux" 
         "High" 
         "pollux: bombers, start run" 
      )
   )
)
+Name: Start Run vs Reso Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Delta 1" 
      "Delta 3" 
      "Delta 2" 
      "Delta 4" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( is-facing 
      "<argument>" 
      "Resolute" 
      60 
      3400 
   )
   ( if-then-else 
      ( and 
         ( not 
            ( is-subsystem-destroyed-delay 
               "Resolute" 
               "turret22" 
               0 
            )
         )
         ( = ( rand 1 2 ) 2 ) 
      )
      ( when 
         ( true ) 
         ( set-object-position 
            "Dummyboy" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
         )
         ( set-object-facing 
            "Dummyboy" 
            ( get-object-x "Resolute" "turret22" ) 
            ( get-object-y "Resolute" "turret22" ) 
            ( get-object-z "Resolute" "turret22" ) 
         )
         ( weapon-create 
            "<argument>" 
            "Stiletto III" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "Dummyboy" ) 
            ( get-object-bank "Dummyboy" ) 
            ( get-object-heading "Dummyboy" ) 
            "Resolute" 
            "turret22" 
         )
      )
      ( when 
         ( true ) 
         ( set-object-position 
            "Dummyboy" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
         )
         ( set-object-facing 
            "Dummyboy" 
            ( get-object-x "Resolute" "turret08" ) 
            ( get-object-y "Resolute" "turret08" ) 
            ( get-object-z "Resolute" "turret08" ) 
         )
         ( weapon-create 
            "<argument>" 
            "Stiletto III" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "Dummyboy" ) 
            ( get-object-bank "Dummyboy" ) 
            ( get-object-heading "Dummyboy" ) 
            "Resolute" 
            "turret08" 
         )
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: fakebomb turs 1 2
+Repeat Count: -1
+Trigger Count: 8
+Interval: 1
+Chained: 0

$Formula: ( when-argument 
   ( any-of 
      "Delta 1" 
      "Delta 3" 
      "Delta 2" 
      "Delta 4" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( and 
      ( is-facing 
         "<argument>" 
         "Resolute" 
         60 
         3400 
      )
      ( percent-ships-destroyed 
         25 
         "Cira" 
         "Edax" 
         "Vorax" 
      )
   )
   ( if-then-else 
      ( and 
         ( not 
            ( is-subsystem-destroyed-delay 
               "Resolute" 
               "turret20" 
               0 
            )
         )
         ( = ( rand 1 2 ) 2 ) 
      )
      ( when 
         ( true ) 
         ( set-object-position 
            "Dummyboy" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
         )
         ( set-object-facing 
            "Dummyboy" 
            ( get-object-x "Resolute" "turret20" ) 
            ( get-object-y "Resolute" "turret20" ) 
            ( get-object-z "Resolute" "turret20" ) 
         )
         ( weapon-create 
            "<argument>" 
            "Stiletto III" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "Dummyboy" ) 
            ( get-object-bank "Dummyboy" ) 
            ( get-object-heading "Dummyboy" ) 
            "Resolute" 
            "turret20" 
         )
      )
      ( when 
         ( true ) 
         ( set-object-position 
            "Dummyboy" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
         )
         ( set-object-facing 
            "Dummyboy" 
            ( get-object-x "Resolute" "turret16" ) 
            ( get-object-y "Resolute" "turret16" ) 
            ( get-object-z "Resolute" "turret16" ) 
         )
         ( weapon-create 
            "<argument>" 
            "Stiletto III" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "Dummyboy" ) 
            ( get-object-bank "Dummyboy" ) 
            ( get-object-heading "Dummyboy" ) 
            "Resolute" 
            "turret16" 
         )
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: fakebomb turs 3 4
+Repeat Count: -1
+Trigger Count: 8
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( percent-ships-destroyed 
            74 
            "Delta" 
            "Epsilon" 
         )
         ( and 
            ( percent-ships-destroyed 74 "Delta" ) 
            ( not 
               ( has-arrived-delay 0 "Epsilon" ) 
            )
         )
      )
      ( not 
         ( is-event-true-delay 
            "Friend Team is here" 
            0 
         )
      )
      ( is-event-true-delay 
         "All Goals vs Reso" 
         15 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "command: rip bombers, you go" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Resolute" 
      "turret08" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Resolute" 
      "turret16" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Resolute" 
      "turret20" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Resolute" 
      "turret22" 
      "Medium Beam" 
   )
   ( add-remove-hotkey 
      ( true ) 
      4 
      "Resolute" 
   )
)
+Name: dbm Reso trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Resolute" 
         "turret16" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Resolute" 
         "turret08" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Resolute" 
         "turret20" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Resolute" 
         "turret22" 
         0 
      )
   )
   ( lua-turrethotkey-clear-all ) 
)
+Name: dbm Resolute
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Resolute", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when-argument 
   ( any-of 
      "turret08" 
      "turret16" 
      "turret20" 
      "turret22" 
   )
   ( is-subsystem-destroyed-delay 
      "Resolute" 
      "<argument>" 
      0 
   )
   ( modify-variable 
      @Resolute-gun-track[0] 
      ( + @Resolute-gun-track[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: disarm track var
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when 
   ( or 
      ( >= @Resolute-gun-track[0] 3 ) 
      ( < ( hits-left "Resolute" ) 27 ) 
   )
   ( do-nothing ) 
)
+Name: Friend Team is here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Oberon" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         2000 
         3500 
         -2000 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         2000 
         3500 
         -2000 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         2000 
         3500 
         -2000 
      )
   )
   ( set-object-facing 
      "Oberon" 
      ( get-object-x 
         "Resolute" 
         "<none>" 
         2000 
         3500 
         0 
      )
      ( get-object-y 
         "Resolute" 
         "<none>" 
         2000 
         3500 
         0 
      )
      ( get-object-z 
         "Resolute" 
         "<none>" 
         2000 
         3500 
         0 
      )
   )
   ( set-object-orientation 
      "Oberon" 
      ( get-object-pitch "Oberon" ) 
      ( + 87 ( get-object-bank "Resolute" ) ) 
      ( get-object-heading "Oberon" ) 
   )
)
+Name: friend team dmy
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( has-arrived-delay 0 "Oberon" ) 
   ( send-message-list 
      "Oberon" 
      "High" 
      "oberon: hi, engaging" 
      4000 
   )
)
+Name: Ober arv Msg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Resolute" ) 
   ( ship-maneuver 
      "Resolute" 
      80000 
      0 
      0 
      -100 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: Reso rot maneuv
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( not 
      ( or 
         ( has-departed-delay 0 "Resolute" ) 
         ( < ( hits-left "Resolute" ) 15 ) 
      )
   )
   ( send-message 
      "Oberon" 
      "High" 
      "oberon: Resolute rolling" 
   )
)
+Name: Reso roll Msg
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-event-true-delay 
      "Reso rot maneuv" 
      20 
   )
   ( clear-goals 
      "Pollux" 
      "Borisov" 
      "Siegfried" 
      "Oberon" 
   )
   ( add-goal 
      "Pollux" 
      ( ai-waypoints 
         "Pollux v Resolute 2" 
         89 
      )
   )
   ( add-goal 
      "Borisov" 
      ( ai-waypoints 
         "Borisov v Resolute 2" 
         89 
      )
   )
   ( add-goal 
      "Siegfried" 
      ( ai-waypoints 
         "Siegfried v Resolute 2" 
         89 
      )
   )
   ( add-goal 
      "Oberon" 
      ( ai-waypoints "Pollux v Resolute" 89 ) 
   )
   ( cap-waypoint-speed "Oberon" 18 ) 
)
+Name: Allies new Goals
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( not ( true ) ) 
   ( ship-maneuver 
      "Resolute" 
      1000 
      5 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: Reso maneuv2
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1
+Chained: 50

$Formula: ( when 
   ( or 
      ( and 
         ( not 
            ( is-event-true-delay 
               "Friend Team is here" 
               0 
            )
         )
         ( is-destroyed-delay 
            10 
            "Borisov" 
            "Siegfried" 
            "Pollux" 
         )
      )
      ( or 
         ( is-event-true-delay 
            "Friend Team is here" 
            120 
         )
         ( and 
            ( <= 
               ( hits-left "Resolute" ) 
               ( rand 10 18 ) 
            )
            ( is-event-true-delay 
               "Friend Team is here" 
               0 
            )
         )
      )
   )
   ( do-nothing ) 
)
+Name: Resolute dprt cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Resolute" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "alpha3: Resolute running" 
      1000 
      "#Command" 
      "High" 
      "command: let go, will kill lat" 
      4000 
   )
)
+Name: Reso dprt Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( do-nothing ) 
+Name: ==END MISSION==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         8 
         "Resolute" 
      )
      ( not 
         ( is-destroyed-delay 0 "Pollux" ) 
      )
   )
   ( clear-goals 
      "Siegfried" 
      "Borisov" 
      "Pollux" 
      "Oberon" 
   )
   ( when 
      ( = 0 @shipsEscaped[0] ) 
      ( self-destruct "DUMMY warship obj" ) 
   )
)
+Name: Clear Goals Friends
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Oberon" 
      "High" 
      "Oberon: We'll hold" 
   )
   ( close-sound-from-file ) 
   ( change-soundtrack "10: Fallen" ) 
)
+Name: reset orders for all
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: rtb dummy
+Repeat Count: 1
+Interval: 1
+Chained: 5
$Annotations Start
+Background Color: 128, 255, 128
$Annotations End

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Siegfried" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Borisov" ) 
      )
      ( is-goal-true-delay "Interdict EA" 0 ) 
   )
   ( grant-medal 
      "Delta Serpentis Liberation" 
   )
)
+Name: Grant Medal
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( do-nothing ) 
+Name: ==FAIL CONS==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pollux" ) 
      ( not 
         ( is-event-true-delay 
            "Supr arv cue" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: pollux ko by pent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pollux" ) 
      ( is-event-true-delay 
         "Supr arv cue" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Pali trigger" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: pollux ko by supr
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pollux" ) 
      ( is-event-true-delay 
         "Pali trigger" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "blockade orders" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: pollux ko by pali
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pollux" ) 
      ( is-event-true-delay 
         "blockade orders" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: pollux ko by orph
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pollux" ) 
   ( send-message 
      "#Command" 
      "High" 
      "command: fail rtb" 
   )
)
+Name: fail DUMMY
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: fail RTB dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

#Goals		;! 2 total

$Type: Primary
+Name: Secure node
$MessageNew:  XSTR("Secure Ross 128 jump node", -1)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      10 
      "Resolute" 
   )
   ( not 
      ( is-destroyed-delay 0 "Pollux" ) 
   )
)

$Type: Secondary
+Name: Interdict EA
$MessageNew:  XSTR("Interdict EA Reinforcements", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "DUMMY warship obj" 
)

#Waypoints		;! 23 lists total


$Jump Node: -300.000000, 0.000000, -300.000000
$Jump Node Name: Ross 128
+Alphacolor: 255 0 0 255
$Name: phobos attack blockade path
$List: (		;! 4 points in list
	( 1320.000000, 2440.000000, 2740.000000 )
	( 820.000000, 2130.000000, 1900.000000 )
	( -220.000000, 520.000000, 1900.000000 )
	( -1450.000000, -750.000000, -150.000000 )
)

$Name: Node path
$List: (		;! 1 points in list
	( -300.000000, 0.000000, 300.000000 )
)

$Name: eclipse vs phobos path
$List: (		;! 4 points in list
	( -569.959167, 1152.172363, -550.935486 )
	( 381.305420, 660.435425, 644.542725 )
	( 822.256348, 249.232056, 1015.501770 )
	( 814.404480, -39.364380, 1140.279053 )
)

$Name: phobos core
$List: (		;! 1 points in list
	( 500.000000, 0.000000, 3500.000000 )
)

$Name: phobos vs carrier path
$List: (		;! 1 points in list
	( -1000.000000, 0.000000, 2000.000000 )
)

$Name: pollux flank left
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 3500.000000 )
)

$Name: Kanzeon core
$List: (		;! 1 points in list
	( 1500.000000, 0.000000, 3000.000000 )
)

$Name: Phobos hold position
$List: (		;! 2 points in list
	( 2000.000000, -700.000000, -1400.000000 )
	( 1800.000000, -600.000000, 0.000000 )
)

$Name: Palisade bottom
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 3000.000000 )
)

$Name: Palisade core
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 3000.000000 )
)

$Name: Palisade top
$List: (		;! 1 points in list
	( 500.000000, 0.000000, 3000.000000 )
)

$Name: Cruiser centerpoint core
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 3500.000000 )
)

$Name: Resolute broadside
$List: (		;! 3 points in list
	( 4000.000000, 265.000000, -7000.000000 )
	( 7000.000000, 300.000000, -5000.000000 )
	( 9000.000000, 335.000000, -2000.000000 )
)

$Name: borisov orbit node
$List: (		;! 7 points in list
	( 1047.062622, 399.805603, 128.570313 )
	( 847.588989, -252.082336, 680.456055 )
	( 113.578308, -632.289185, 975.760925 )
	( -1057.607666, -373.025330, 702.469482 )
	( -1379.791626, 418.265198, 8.289307 )
	( -567.510132, 1137.158691, -574.837891 )
	( 708.422729, 921.655457, -334.663330 )
)

$Name: Resolute top
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 3000.000000 )
)

$Name: Borisov v Resolute
$List: (		;! 2 points in list
	( 4000.000000, 0.000000, 2000.000000 )
	( 3000.000000, 0.000000, 2000.000000 )
)

$Name: Siegfried v Resolute
$List: (		;! 2 points in list
	( 4000.000000, 0.000000, 2500.000000 )
	( 3000.000000, 0.000000, 2500.000000 )
)

$Name: Pollux v Resolute
$List: (		;! 2 points in list
	( 4000.000000, 0.000000, 3000.000000 )
	( 3000.000000, 0.000000, 3000.000000 )
)

$Name: Phobos vs Palisade
$List: (		;! 2 points in list
	( 3000.000000, -800.000000, -820.000000 )
	( 2850.000000, -800.000000, 1100.000000 )
)

$Name: Pollux v Supreme
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 4000.000000 )
)

$Name: Borisov v Resolute 2
$List: (		;! 2 points in list
	( 4000.000000, 0.000000, 3500.000000 )
	( 3000.000000, 0.000000, 3500.000000 )
)

$Name: Siegfried v Resolute 2
$List: (		;! 2 points in list
	( 4000.000000, 0.000000, 4000.000000 )
	( 3000.000000, 0.000000, 4000.000000 )
)

$Name: Pollux v Resolute 2
$List: (		;! 2 points in list
	( 4000.000000, 0.000000, 4500.000000 )
	( 3000.000000, 0.000000, 4500.000000 )
)

#Messages		;! 53 total

$Command Persona: INF Command

$Name: Checkpoints Select
$Team: -1
$MessageNew:  XSTR("Checkpoints available for selection:", -1)
$end_multi_text

$Name: Checkpoint 1
$Team: -1
$MessageNew:  XSTR("Checkpoint - Palisade and Resolute", -1)
$end_multi_text

$Name: No checkpoint
$Team: -1
$MessageNew:  XSTR("Beginning of the mission", -1)
$end_multi_text

$Name: alpha2: here
$Team: -1
$MessageNew:  XSTR("Command, we are in frame with the Ross 128 node. Two cruisers and a carrier in sight.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: M10_alpha2 here.ogg

$Name: cmd: roger, phobos coming
$Team: -1
$MessageNew:  XSTR("Understood. Hold your positions, pilots. The Pollux will arrive momentarily.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: M10_cmdrogerphoboscoming.ogg

$Name: pollux: debeam penteseleia!
$Team: -1
$MessageNew:  XSTR("Pilots, that carrier's overcharging her main beam. Take it out if you can.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxdebeam.ogg

$Name: pollux: cruisers moving
$Team: -1
$MessageNew:  XSTR("Pollux on station. Confirm Alpha's target dope, two cruisers and a wing of escort moving to engage. Stay clear, pilots, our beams will take care of them.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxcruisersmoving.ogg

$Name: alpha3: bombers not attacking?
$Team: -1
$MessageNew:  XSTR("That carrier's launching bombers, but they aren't attacking. What's going on?", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M10_alpha3bombersno attack.ogg

$Name: pollux: forming up on aesacus
$Team: -1
$MessageNew:  XSTR("Those bombers are forming up around that Aesacus. Pilots, take out the Dauntless if you can. Do not engage the bombers until we take out the Astraeus.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxformingup.ogg

$Name: pollux: bombers breaking
$Team: -1
$MessageNew:  XSTR("Alpha, those bombers are breaking to attack. Take them out now!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxbombersbreaking.ogg

$Name: command: good work
$Team: -1
$MessageNew:  XSTR("Good work. Both the cruisers have been nullified. Pollux, focus fire on the Kanzeon.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: M10_commandgoodwork.ogg

$Name: alpha2: Resolute
$Team: -1
$MessageNew:  XSTR("That's a Tereus! Command, we don't have the firepower to take out a destroyer!", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3
+Wave Name: M10_alpha2 Resolute.ogg

$Name: pollux: carrier running!
$Team: -1
$MessageNew:  XSTR("That carrier's running for the node. Gunnery, focus fire on her engines!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxcarrierrun.ogg

$Name: command: more bombers
$Team: -1
$MessageNew:  XSTR("More enemy bombers inbound. Alpha, intercept before they reach the Pollux!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: M10_commandmorebombers.ogg

$Name: command: mop up
$Team: -1
$MessageNew:  XSTR("All warship objectives neutralized. Pollux, move into blockade position. Alpha, clean up those remaining fighters. We'll send Beta wing to assist.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: M10_commandmopup.ogg

$Name: command: fine work!
$Team: -1
$MessageNew:  XSTR("Fine work out there. The area is clear. Pollux, move into blockade position. We'll send Beta wing to reinforce.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: M10_commandfinework.ogg

$Name: pollux: repairing,incoming
$Team: -1
$MessageNew:  XSTR("Command, the node is secure. We're moving into position and deploying damage control teams.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: M10_polluxrepairincom.ogg

$Name: Reyes: missiles comin 4 u
$Team: -1
$MessageNew:  XSTR("This is the Reyes. Blockade team, be advised, we've driven off an enemy missile strike force and we're vectoring them to the node, ETA 30 seconds.", -1)
$end_multi_text
+AVI Name: admiralyardley.ani
+Wave Name: M10_Reyesmisislescomin.ogg

$Name: Alpha2: More baddy ships
$Team: -1
$MessageNew:  XSTR("Reading a subspace signature from the node! We've got a corvette incoming! Command, we need support here!", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3
+Wave Name: M10_Alpha2 More baddy ships.ogg

$Name: pollux: OK, murder skotas
$Team: -1
$MessageNew:  XSTR("We're moving to engage the Supreme. Alpha, take out the Orpheus. Beta, cover Alpha!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: M10_polluxOKmurder.ogg

$Name: pollux: astraeus out of FoV
$Team: -1
$MessageNew:  XSTR("The Astraeus is moving to flank us. Our guns don't have a firing solution. Alpha, you're going to have to take that cruiser out yourselves!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: M10_polluxastraeus.ogg

$Name: alpha2: roger
$Team: -1
$MessageNew:  XSTR("Roger that, Reyes. Let's hurry up and rearm, we don't have much time.", -1)
$end_multi_text
+Persona: Karim
+AVI Name: Head-TP3
+Wave Name: M10_alpha3 roger.ogg

$Name: command: have cruisers
$Team: -1
$MessageNew:  XSTR("Understood, pilot. We're deploying the Borisov and Siegfried to assist. Hang in there.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_commandhavecruisers.ogg

$Name: command: Orpheus dead
$Team: -1
$MessageNew:  XSTR("The Orpheus has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_commandOrpheusdead.ogg

$Name: pollux: halp, more bombers
$Team: -1
$MessageNew:  XSTR("More enemy bombers incoming - take them out, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxhalp.ogg

$Name: pollux: good, now kill skotas
$Team: -1
$MessageNew:  XSTR("Fine work, Alpha. Now help us neutralize the Supreme!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxgood.ogg

$Name: pollux: halp, kyrios is kill
$Team: -1
$MessageNew:  XSTR("Alpha, that Kyrios is moving to engage us. We need you to suppress its beam weapons pronto.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxhalpkyrios.ogg

$Name: command: Disable Supreme!
$Team: -1
$MessageNew:  XSTR("Alpha, the Supreme is closing on the node. Disable that warship, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_commandDisableSupreme.ogg

$Name: command: must delay tereus
$Team: -1
$MessageNew:  XSTR("The Reyes is still engaged in orbit of Delta Serpentis V. Keep that destroyer from escaping until reinforcements can arrive!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_cmdmustdelaytereus.ogg

$Name: Siegfried: help,need debeams
$Team: -1
$MessageNew:  XSTR("The Palisade is moving to target us! We need those forward beams taken out!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M10_Siegfriedhelpneed.ogg

$Name: cmd: good work alpha
$Team: -1
$MessageNew:  XSTR("Good work, Alpha wing. We're sending in Delta wing to assault the Palisade. Stand clear.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_cmdgoodworkalpha.ogg

$Name: pollux: node signature inbound
$Team: -1
$MessageNew:  XSTR("Reading another inbound signature from the node. It's something heavy. Be ready, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxnodesignatur.ogg

$Name: pollux: being broadsided
$Team: -1
$MessageNew:  XSTR("Command, that destroyer's launching bombers and she's moving to broadside us! We cannot hold!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxbeingbroads.ogg

$Name: alpha3: Careful, escort
$Team: -1
$MessageNew:  XSTR("Careful, pilots, the Resolute is launching escort fighters.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP3
+Wave Name: M10_alpha3Carefulescort.ogg

$Name: command: fail rtb
$Team: -1
$MessageNew:  XSTR("The Pollux has been destroyed! This mission is a failure. All units, return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_commandfailrtb.ogg

$Name: command: Iross!
$Team: -1
$MessageNew:  XSTR("Iross wing has just launched from the Kanzeon. Alpha, they're moving to intercept you.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_commandIross.ogg

$Name: pollux: pretty hurt, full repa
$Team: -1
$MessageNew:  XSTR("All ships, move into blockade formation. We've taken some serious damage. We're deploying repair teams now, but you'll have to tighten up your cover, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxprettyhurt.ogg

$Name: cmd: palisade gone
$Team: -1
$MessageNew:  XSTR("The Palisade is no longer a threat! Well fought, everyone!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_cmdpalisadegone.ogg

$Name: delta1: palisade running!
$Team: -1
$MessageNew:  XSTR("That corvette's making a run for the node - we're not giving them the chance! Alpha, assist if able.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: M10_delta1palisaderun.ogg

$Name: pollux: bombers can do somethi
$Team: -1
$MessageNew:  XSTR("Very well. Bombers, take out those beam cannons. Fighters, clear our bombers a path to the Resolute.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxbomberscan.ogg

$Name: command: focus attack, survive
$Team: -1
$MessageNew:  XSTR("We still have no reinforcements available, Pollux. Hold that destroyer as long as you can.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_cmdfocusattack,.ogg

$Name: oberon: hi, engaging
$Team: -1
$MessageNew:  XSTR("GTCv Oberon on station. We are assaulting the Resolute.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: M10_oberonhiengaging.ogg

$Name: command: rip bombers, you go
$Team: -1
$MessageNew:  XSTR("No additional bomber wings are available. Alpha, you must disarm the Resolute!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_cmdripbombers.ogg

$Name: pollux: bombers, start run
$Team: -1
$MessageNew:  XSTR("The Resolute has lost most of her escort. Bombers, start your run now!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_pollux bombersstartrun.ogg

$Name: pollux: alpha, start run
$Team: -1
$MessageNew:  XSTR("The Resolute has lost most of her escort. Alpha, you have a clear shot at that destroyer!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxalphastartrun1.ogg

$Name: pollux: unhurt blockade
$Team: -1
$MessageNew:  XSTR("All ships, move into blockade formation. Fighters, good work on that cover. We've only taken moderate damage.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M10_polluxunhurtblockade.ogg

$Name: oberon: Resolute rolling
$Team: -1
$MessageNew:  XSTR("The Resolute is rolling to bring undamaged beams to bear. Kappa wing, prioritize beam cannons.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: M10_oberonResolute.ogg

$Name: alpha3: Resolute running
$Team: -1
$MessageNew:  XSTR("That destroyer is fleeing, Command. Orders?", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M10_alpha3Resoluterun.ogg

$Name: command: let go, will kill lat
$Team: -1
$MessageNew:  XSTR("The Resolute is no threat in that state. Pollux, Oberon, your orders are to maintain your blockade. Alpha wing is recalled to the Reyes.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_cmdletgo.ogg

$Name: Oberon: We'll hold
$Team: -1
$MessageNew:  XSTR("Good work, everyone. We'll take it from here.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: M10_OberonWellhold.ogg

$Name: Checkpoint
$Team: -1
$MessageNew:  XSTR("CHECKPOINT REACHED", -1)
$end_multi_text

$Name: Bori: Dead
$Team: -1
$MessageNew:  XSTR("We have a reactor breach! Engineering, scram the-*STATIC*", -1)
$end_multi_text
+AVI Name: Head-FR02
+Wave Name: M10_BoriDead.ogg

$Name: Sieg dead
$Team: -1
$MessageNew:  XSTR("We have just lost the Siegfried! Redouble your efforts, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M10_Siegdead.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunDeltaSerpentisA
+Angles: 0.453786 0.000000 2.338741
+Scale: 0.300000
$Sun: SunDeltaSerpentisB
+Angles: 0.436332 0.000000 2.356194
+Scale: 0.100000
$Starbitmap: p_DSicygiant
+Angles: 5.567600 5.794493 1.553343
+ScaleX: 0.400000
+ScaleY: 0.400000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 10: Fallen
$Briefing Music: Brief_HE

#End

