;;
;; This file is messages.tbl.  It specifies all generic messages that can be sent to the player
;; during the mission (at least for single player).  Format is as follows:
;;
;; #Personas
;; $Persona: <name>				;; persona name
;;
;; repeat the above '$Persona:' field for as many personas as needed
;;
;; $Name: <name>					;; name is an identifier used in Freespace to play the message
;; $Message: <message>			;; message is what actualy gets displayed to the player
;; +Persona: <persona name>	;; name of persona for this message.  Must match one of the above personas
;; +Wave Name: <wave file>		;; optional name of a wave file to play with this message
;; +Avi Name: <avi file>		;; optional name of a flick to play with this message
;;
;;
;;  Casting NOTES:
;;	Wingman 1	- ES
;;	Wingman 2 	- PS
;;	Wingman 3 	- SH
;;	Wingman 4 	- JY
;;	Wingman 5	- JC
;;	Wingman 6	- MA
;;	Large Vasudan	- MA
;;	Terran Command	- RB
;;	Large	  	- L-**
;;	Support   	- L-JW
;;


#Personas

$Persona: Irving
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true

$Persona: Karim
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true

$Persona: Pasteur
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true

$Persona: Rosenstein
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true

$Persona: Finch
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true

$Persona: Sung
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true

$Persona: Herrera
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true


$Persona: Valdellon
$Type: wingman
$Allow substitution of missing messages: false
$No automatic assignment: true


$Persona: EA Wingman 1
$Type: wingman
+EA
$Allow substitution of missing messages: false

$Persona: EA Wingman 2
$Type: wingman
+EA
$Allow substitution of missing messages: false


$Persona: EA Wingman 3
$Type: wingman
+EA
$Allow substitution of missing messages: false


$Persona: EA Wingman 4
$Type: wingman
+EA
$Allow substitution of missing messages: false

$Persona: EA Wingman 5
$Type: wingman
+EA
$Allow substitution of missing messages: false


$Persona: Wingman 1
$Type: wingman

$Persona: Wingman 2
$Type: wingman

$Persona: Wingman 3
$Type: wingman

$Persona: Wingman 4
$Type: wingman

$Persona: Wingman 5
$Type: wingman

$Persona: Wingman 6
$Type: wingman
+Vasudan

$Persona: Wingman 7
$Type: wingman
+Vasudan

$Persona: Support Ship
$Type: support

$Persona: Support Ship Vasudan
$Type: support
+Vasudan

$Persona: Large Ship
$Type: large

$Persona: Large Ship Vasudan
$Type: large
+Vasudan

$Persona: Vasudan Command
$Type: Command
+Vasudan

$Persona: Terran Command
$Type: Command

$Persona: INF Command
$Type: Command

$Persona: Karpinsky Command
$Type: Command


$Persona: EA Command
$Type: Command
+EA


#Messages

;; ALL CLEAR ..................................................................................

$Name: All Clear
$Message: XSTR("Command, we have secured the area.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_allclear.wav

$Name: All Clear
$Message: XSTR("All hostiles are down. Area secure.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_allclear.wav

$Name: All Clear
$Message: XSTR("All clear, Command.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_allclear.wav

$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_allclear.wav

$Name: All Clear
$Message: XSTR("Bandits neutralized. All clear.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_allclear.wav

$Name: All Clear
$Message: XSTR("All enemy forces negated.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_allclear.wav

$Name: All Clear
$Message: XSTR("All hostile targets neutralized.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_allclear.wav

;; ARRIVAL (Enemy) ...................................................................

$Name: Arrive Enemy
$Message: XSTR("Additional hostile vessels detected!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("More bandits on scope!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Enemies inbound with weapons hot!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Additional threats now on radar!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming enemy signatures detected!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy reinforcements have jumped in!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_arrival.wav

$Name: Arrive Enemy 
$Message: XSTR("Warning! New threats on radar!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_arrival.wav


$Name: Arrive Enemy
$Message: XSTR("Enemy wing has just arrived!", 160)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Hostile targets entering the area.", 161)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_arrival.ogg

;; ATTACK MY TARGET ...........................................................................

$Name: Attack Target
$Message: XSTR("Confirmed, sir. Engaging now!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_attack.wav

$Name: Attack Target
$Message: XSTR("Roger - beginning attack!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_attack.wav

$Name: Attack Target
$Message: XSTR("Target is locked. Beginning assault!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_attack.wav

$Name: Attack Target
$Message: XSTR("He's not gonna last long in MY sights!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_attack.wav

$Name: Attack Target
$Message: XSTR("Yes sir! Weapons hot confirmed.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_attack.wav

$Name: Attack Target
$Message: XSTR("Confirmed, pilot. I will engage!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_attack.wav

$Name: Attack Target
$Message: XSTR("Yes sir. Beginning my attack run now.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_attack.wav

;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") .........................................

$Name: Backup
$Message: XSTR("Reinforcements on station. Request status brief.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements here. Standing by for orders.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_backup.wav

$Name: Backup
$Message: XSTR("Sir, reinforcements are now in position!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_backup.wav

$Name: Backup
$Message: XSTR("The cavalry has arrived, sir.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements have arrived. Awaiting orders.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_backup.wav

$Name: Backup
$Message: XSTR("We are here to assist. What is your status?", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_backup.wav

$Name: Backup
$Message: XSTR("We will reinforce your wing. Please transmit orders.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_backup.wav

;; BETA WING ARRIVAL ..........................................................................

$Name: Beta Arrived
$Message: XSTR("Beta wing here. Transmit your orders.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta is now on station.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing now in position.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta is here and ready for orders.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing is now in system.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing here - all fighters accounted for at 100% operational status.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_beta.wav

$Name: Beta Arrived
$Message: XSTR("This is Beta wing. Standing by for orders.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_beta.wav

;; CHECK YOUR SIX .............................................................................

$Name: Check 6
$Message: XSTR("You've got a bogey on your tail!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Check6.wav

$Name: Check 6
$Message: XSTR("Bandit behind you, sir!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Check6.wav

$Name: Check 6
$Message: XSTR("Check your rear, pilot!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Check6.wav

$Name: Check 6
$Message: XSTR("Bogey has you in his sights!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Check6.wav

$Name: Check 6
$Message: XSTR("Watch your six, pilot!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Check6.wav

$Name: Check 6
$Message: XSTR("I recommend immediate evasive action, pilot!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Check6.wav

$Name: Check 6
$Message: XSTR("You have a hostile behind you, sir!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Check6.wav

;; DEATH (previously wingman scream)...................................................

$Name: Death
$Message: XSTR("Noooooooo!!!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Death.wav

$Name: Death
$Message: XSTR("Aaaaaaaah!!!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Death.wav

$Name: Death
$Message: XSTR("Oh craaaa-", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Death.wav

$Name: Death
$Message: XSTR("Mayday! Mayday!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Death.wav

$Name: Death
$Message: XSTR("Critical system fail- AAAAAGH!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Death.wav

$Name: Death
$Message: XSTR("I die with honor!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Death.wav

$Name: Death
$Message: XSTR("Long live the Emperor!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Death.wav

;; DELTA WING ARRIVAL .........................................................................

$Name: Delta Arrived
$Message: XSTR("Delta wing here to back you up, sir.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing in system and ready for orders.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing now on station. Awaiting orders.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing ready and able, Command.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Command, Delta is now in system.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing operational and ready to assist, pilot.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived at full operational status.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Delta.wav

;; DEPART (previously named "WARPOUT") ........................................................

$Name: Depart
$Message: XSTR("Yes, sir! I'm outta here!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_depart.wav

$Name: Depart
$Message: XSTR("You don't have to tell me twice!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_depart.wav

$Name: Depart
$Message: XSTR("Roger that, sir. See you back home.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_depart.wav

$Name: Depart
$Message: XSTR("Right away, sir. Jump drive engaged.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_depart.wav

$Name: Depart
$Message: XSTR("Acknowledged. Returning to base now.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_depart.wav

$Name: Depart
$Message: XSTR("We are departing as ordered.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_depart.wav

$Name: Depart
$Message: XSTR("Returning to base.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_depart.wav

$Name: Depart
$Message: XSTR("That's affirmative, sir. Departing now.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_depart.wav

$Name: Depart
$Message: XSTR("Departing field of engagement.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_depart.wav

;; DISABLE TARGET .............................................................................

$Name: Disable Target
$Message: XSTR("Roger that, sir. Disabling your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disable.wav 

$Name: Disable Target
$Message: XSTR("Yes, sir! Targeting engines now!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Disable.wav 

$Name: Disable Target
$Message: XSTR("Acquiring lock on engines.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Disable.wav 

$Name: Disable Target
$Message: XSTR("I copy that. Disabling your target now.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Disable.wav

$Name: Disable Target
$Message: XSTR("Roger that. We'll knock out those engines for you, sir!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Disable.wav

$Name: Disable Target
$Message: XSTR("Affirmative. Disabling your target.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disable.wav

$Name: Disable Target
$Message: XSTR("Acknowledged. Engine subsystem targeted.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disable.wav

;; DISARM TARGET ..............................................................................

$Name: Disarm Target
$Message: XSTR("Yes, sir! Targeting weapons now!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Target data received. Acquiring lock.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Disarm.wav

$Name: Disarm Target
$Message: XSTR("I copy, sir. Disarming your target.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Disarm.wav

$Name: Disarm Target
$Message: XSTR("I'm on it.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Roger that, sir. Disarming target now.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Acknowledged. Weapon subsystem targeted. ", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("I copy. Neutralizing weapons.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disarm.wav

;; ENGAGE ENEMY ...............................................................................

$Name: Engage
$Message: XSTR("Roger that.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_engage.wav

$Name: Engage
$Message: XSTR("Yes, sir! Breaking to attack!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_engage.wav

$Name: Engage
$Message: XSTR("Engaging enemy now, sir.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_engage.wav

$Name: Engage
$Message: XSTR("With pleasure, sir.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_engage.wav

$Name: Engage
$Message: XSTR("I'm on it, sir.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_engage.wav

$Name: Engage
$Message: XSTR("By your command. Engaging enemy.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_engage.wav

$Name: Engage
$Message: XSTR("Breaking to attack.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_engage.wav

;; EPSILON ARRIVAL ............................................................................

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing in system.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon has arrived in system. Awaiting orders.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon here. Ready to engage!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing here. All fighters are accounted for.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon wing. What's your status, pilots?", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing standing by for orders, Command.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon. We are in position.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_epsilon.wav

;; GAMMA ARRIVAL ..............................................................................

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived, Command. Awaiting orders.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma has arrived. Transmit your orders.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing in system - standing by.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("This is Gamma wing. What's your status?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma in system and at full operational status.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("This is Gamma wing. Please transmit orders.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing on station.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_gamma.wav

;; HELP (REDUDANT TO ASSIST??) ................................................................

$Name: Help
$Message: XSTR("Hull integrity failing! Get me out outta here, Command!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_help.wav

$Name: Help
$Message: XSTR("I can't hold them off much longer!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_help.wav

$Name: Help
$Message: XSTR("Get this bandit off me!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_help.wav

$Name: Help
$Message: XSTR("Cover me! Cover me!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_help.wav

$Name: Help
$Message: XSTR("This crate's gonna blow!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_help.wav

$Name: Help
$Message: XSTR("Sustained critical damage. Hull failure imminent.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_help.wav

$Name: Help
$Message: XSTR("Systems are failing. Please assist.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_help.wav

;; IGNORE TARGET ..............................................................................

$Name: Ignore Target
$Message: XSTR("Yes, sir!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_ignore.wav

$Name: Ignore Target
$Message: XSTR("All yours, sir. Good luck!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_ignore.wav

$Name: Ignore Target
$Message: XSTR("Hope you know what you're doing, sir.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_ignore.wav

$Name: Ignore Target
$Message: XSTR("Ignoring your target.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_ignore.wav

$Name: Ignore Target
$Message: XSTR("Knock yourself out, sir.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_ignore.wav

$Name: Ignore Target
$Message: XSTR("Disregarding your target.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_ignore.wav

$Name: Ignore Target
$Message: XSTR("By your command. The kill is yours.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_ignore.wav

;; NEGATIVE REPLIES ...........................................................................

$Name: No
$Message: XSTR("No can do, sir.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_no.wav

$Name: No
$Message: XSTR("Sorry, sir. Unable to comply.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_no.wav

$Name: No
$Message: XSTR("Not a chance, pilot.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_no.wav

$Name: No
$Message: XSTR("Negative, sir. I can't do that.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_no.wav

$Name: No
$Message: XSTR("That's an invalid order, pilot.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_no.wav

$Name: No
$Message: XSTR("Negative. I cannot execute your command.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_no.wav

$Name: No
$Message: XSTR("I cannot perform that action, sir.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_no.wav

;; NO TARGET ..................................................................................

$Name: No Target
$Message: XSTR("Sorry, sir. I am unable to acquire your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_notarget.wav

$Name: No Target
$Message: XSTR("Confirm your target, pilot. I can't get a reading.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_notarget.wav

$Name: No Target
$Message: XSTR("Say again, sir?", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_notarget.wav

$Name: No Target
$Message: XSTR("Target? What target?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_notarget.wav

$Name: No Target
$Message: XSTR("And what target would that be, sir?", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_notarget.wav

$Name: No Target
$Message: XSTR("Your target data is invalid.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_notarget.wav

$Name: No Target
$Message: XSTR("You must specify a target.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_notarget.wav

;; Oops 1 (Player "accidentally" fires upon friendly ..........................................

$Name: Oops 1
$Message: XSTR("Whose side are you on, pilot?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_oops1.wav

$Name: Oops 1
$Message: XSTR("Don't make me hurt you, pilot!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_oops1.wav

$Name: Oops 1
$Message: XSTR("You got a problem with your IFF, sir?", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_oops1.wav

$Name: Oops 1
$Message: XSTR("Back off, pilot! You're out of line!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_oops1.wav

$Name: Oops 1
$Message: XSTR("You think that's funny?", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_oops1.wav

$Name: Oops 1
$Message: XSTR("Disengage, pilot!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_oops1.wav

$Name: Oops 1
$Message: XSTR("Constrain your actions, pilot.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_oops1.wav

$Name: Oops 1
$Message: XSTR("You are firing on friendly targets, pilot.", 244)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops1.wav

$Name: Oops 1
$Message: XSTR("Cease firing!  That is not a hostile target!", 245)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops1.ogg

;; PLAYER KILLED (previously "player died")...........................................

$Name: Player Dead
$Message: XSTR("Pilot down! Pilot down!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_p_dead.wav

$Name: Player Dead
$Message: XSTR("Squad lost a pilot!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_p_dead.wav

$Name: Player Dead
$Message: XSTR("Squadmate down!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_p_dead.wav

$Name: Player Dead
$Message: XSTR("We've lost a pilot!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_p_dead.wav

$Name: Player Dead
$Message: XSTR("Friendly down!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_p_dead.wav

$Name: Player Dead
$Message: XSTR("Friendly neutralized!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_p_dead.wav

$Name: Player Dead
$Message: XSTR("No sorrow but vengeance.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_p_dead.wav

;; PRAISE .....................................................................................

$Name: Praise
$Message: XSTR("Good on you, sir!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_praise.wav

$Name: Praise
$Message: XSTR("Chalk up another one for the killboard!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_praise.wav

$Name: Praise
$Message: XSTR("That's another one for your tally, sir!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_praise.wav

$Name: Praise
$Message: XSTR("Nice shooting, pilot.", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_praise.wav

$Name: Praise
$Message: XSTR("Bandit neutralized!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_praise.wav

$Name: Praise
$Message: XSTR("Your skills speak for themselves, pilot!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_praise.wav

$Name: Praise
$Message: XSTR("Formidable! You should have been born Vasudan, pilot!", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_praise.wav

;; REARM ......................................................................................

$Name: Rearm
$Message: XSTR("Missile banks depleted! Calling in support!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_rearm.wav

$Name: Rearm
$Message: XSTR("I need to rearm!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_rearm.wav

$Name: Rearm
$Message: XSTR("Support, need more ordnance here!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_rearm.wav

$Name: Rearm
$Message: XSTR("Secondary banks empty! Calling in support!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_rearm.wav

$Name: Rearm
$Message: XSTR("Ordnance depleted!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_rearm.wav

$Name: Rearm
$Message: XSTR("I must rearm. Requesting support.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_rearm.wav

$Name: Rearm
$Message: XSTR("Secondaries depleted. I require support.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_rearm.wav

;; REPAIR .....................................................................................

$Name: Repair
$Message: XSTR("Systems failing! Get support over here NOW!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_repair.wav

$Name: Repair
$Message: XSTR("Command, my systems are wrecked! Calling in support!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_repair.wav

$Name: Repair
$Message: XSTR("Critical failures on multiple systems. I need support, Command!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_repair.wav

$Name: Repair
$Message: XSTR("Breaking off for repair!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_repair.wav

$Name: Repair
$Message: XSTR("Multiple systems down! I need to repair!", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_repair.wav

$Name: Repair
$Message: XSTR("Systems destroyed. I need support immediately.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_repair.wav

$Name: Repair
$Message: XSTR("Subsystems damaged! Requesting support.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_repair.wav

;; STRAY ............................................................................

$Name: Stray
$Message: XSTR("You know where you're going, sir?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Stray.wav

$Name: Stray
$Message: XSTR("With all due respect, sir, we seem to be off course.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Stray.wav

$Name: Stray
$Message: XSTR("Let's focus on our objectives, sir.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Stray.wav

$Name: Stray
$Message: XSTR("What about our mission, sir?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Stray.wav

$Name: Stray
$Message: XSTR("We have orders to follow, sir.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Stray.wav

$Name: Stray
$Message: XSTR("You are deserting the field of engagement, Terran.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Stray.wav

$Name: Stray
$Message: XSTR("You are violating our mission directives, Terran.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Stray.wav

;; TRAITOR ...........................................................................

$Name: Traitor
$Message: XSTR("Sorry it had to end like this, sir!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Traitor.wav

$Name: Traitor
$Message: XSTR("No mercy for traitors in this unit!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Traitor.wav

$Name: Traitor
$Message: XSTR("See you in hell, pilot!", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Traitor.wav

$Name: Traitor
$Message: XSTR("You just had to keep firing, didn't you?", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Traitor.wav

$Name: Traitor
$Message: XSTR("That's what you get when you don't play nice.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Traitor.wav

$Name: Traitor
$Message: XSTR("No refuge for traitors!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Traitor.wav

$Name: Traitor
$Message: XSTR("You disgrace your species, Terran.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Traitor.wav

$Name: Traitor
$Message: XSTR("All Terran pilots, shoot to kill Alpha 1.", 280)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Traitor.wav

$Name: Traitor
$Message: XSTR("All units, destroy the renegade pilot!", 281)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_Traitor.ogg

;; YES ...............................................................................

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_yes.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_yes.wav

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_yes.wav

$Name: yes
$Message: XSTR("Yes, sir!", -1)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_yes.wav

$Name: yes
$Message: XSTR("I copy.", -1)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_yes.wav

$Name: yes
$Message: XSTR("Acknowledged.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_yes.wav

$Name: yes
$Message: XSTR("By your command.", -1)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_yes.wav

;; SUPPORT SHIP SECTION ..............................................................

$Name: On Way
$Message: XSTR("Roger, sir. On our way.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_onway.wav

$Name: On Way
$Message: XSTR("Acknowledged. Stand by to rearm.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_onway.wav

$Name: Rearm On Way
$Message: XSTR("We're already on our way, sir.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_onway2.wav

$Name: Rearm On Way
$Message: XSTR("Support request confirmed. Please stand by.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_onway2.wav

$Name: 	Rearm warping in
$Message: XSTR("Support ship is being deployed. Stand by.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_help.wav


$Name: 	Rearm warping in
$Message: XSTR("Support ship will enter the area shortly.", -1)
+Persona: Vasudan Command
+Avi Name: Head-vc
+Wave Name: VC_help.ogg



$Name: Repair Done
$Message: XSTR("Rearming complete, sir.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_rearm.wav

$Name: Repair Done
$Message: XSTR("Rearming procedure complete.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_rearm.wav

$Name: Repair Aborted
$Message: XSTR("Rearming sequence aborted.", -1)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_abort.wav

$Name: Repair Aborted
$Message: XSTR("Rearming procedure terminated.", -1)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_abort.wav

$Name: Support Killed
$Message: XSTR("Support has been destroyed.", 299)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_S_Dead.wav

$Name: Support Killed
$Message: XSTR("Support has been destroyed.", 299)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_S_Dead.ogg

; MISC COMMAND

$Name: All Alone
$Message: XSTR("Alpha 1, you're all alone.  No reinforcements available.", 300)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Loner.wav

$Name: All Alone
$Message: XSTR("We cannot deploy any additional fighters, pilot.  You are on your own.", 301)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_Loner.ogg

$Name: Instructor Hit
$Message: XSTR("You are firing on friendly targets, pilot.", 3823)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops1.wav

$Name: Instructor Hit
$Message: XSTR("Cease firing!  That is not a hostile target!", 245)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops1.wav

$Name: Instructor Attack
$Message: XSTR("Have you lost your mind?  Training is terminated, return to base.", 302)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops2.wav

$Name: Instructor Attack
$Message: XSTR("Pilot, do not fire upon your instructor!", 303)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops2.wav

$Name: Stray Warning
$Message: XSTR("You are ordered to return at once, pilot.", 304)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_stray.wav

$Name: Stray Warning
$Message: XSTR("Pilot, you are straying too far from the engagement zone.", 305)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_stray.wav

$Name: Stray Warning Final
$Message: XSTR("Pilot, you are being removed from battle because of your insubordination.", 306)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_strayfinal.wav

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning.  Return to your assigned coordinates.", 307)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_strayfinal.wav


;--------------------------------------------
;INF Add ons
;--------------------------------------------


; Irving

$Name: Arrive Enemy
$Message: XSTR("New contacts on radar.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-arrive enemy.ogg

$Name: Attack Target
$Message: XSTR("Target confirmed. Engaging!", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-attack target.ogg

$Name: Check 6
$Message: XSTR("Enemy is tracking you! Evade!", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-check 6.ogg


$Name: Death
$Message: XSTR("I'm going down! I'm going down!", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-death.ogg


$Name: Disable Target
$Message: XSTR("Roger. He’s not getting away.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-disable target.ogg

$Name: Disarm Target
$Message: XSTR("Roger that - going for turrets.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-disarm target.ogg

$Name: Engage
$Message: XSTR("Affirmative. Charging weapons.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-engage.ogg

$Name: Help
$Message: XSTR("I'm barely holding together here!", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-help.ogg

$Name: Ignore Target
$Message: XSTR("Affirmative. Letting up on target.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-ignore target.ogg

$Name: No
$Message: XSTR("Cannot comply.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-no.ogg

$Name: Oops 1
$Message: XSTR("Was it something I said?", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-oops 1.ogg

$Name: Player Dead
$Message: XSTR("Did anyone see an ejection beacon?", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-player dead.ogg

$Name: Praise
$Message: XSTR("Nice shooting, ace.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-praise.ogg

$Name: Rearm
$Message: XSTR("Out of ammo. Calling in support!", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-rearm.ogg

$Name: Repair
$Message: XSTR("I need patching up over here!", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-repair.ogg

$Name: yes
$Message: XSTR("Wilco.  Leave it to me.", -1)
+Persona: Irving
+Avi Name: Head-TP1
+Wave Name: Irving-yes.ogg

; ------------------------------
; Karim

$Name: Arrive Enemy
$Message: XSTR("Tally-ho! Targets!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-arrive enemy.ogg

$Name: Attack Target
$Message: XSTR("Yes, sir. Hunting him down.", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-attack target.ogg

$Name: Check 6
$Message: XSTR("Check six! Check six!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-check 6.ogg

$Name: Disable Target
$Message: XSTR("Crippling target!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-disable target.ogg

$Name: Disarm Target
$Message: XSTR("Cutting his fangs.", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-disarm target.ogg

$Name: Engage
$Message: XSTR("Okay, let's go!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-engage.ogg

$Name: Help
$Message: XSTR("I'm in trouble here!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-help.ogg

$Name: Ignore Target
$Message: XSTR("He's all yours!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-ignore target.ogg

$Name: No
$Message: XSTR("Can't do that, sorry!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-no.ogg

$Name: Oops 1
$Message: XSTR("Not me! THEM!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-oops 1.ogg

$Name: Player Dead
$Message: XSTR("Oh, bloody hell! Pilot down!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-player dead.ogg

$Name: Praise
$Message: XSTR("Good show!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-praise.ogg

$Name: Rearm
$Message: XSTR("I need more ammo!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-rearm.ogg

$Name: Repair
$Message: XSTR("I'm in a bad way! Need help!", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-repair.ogg

$Name: yes
$Message: XSTR("Roger.", -1)
+Persona: Karim
+Avi Name: Head-TP3
+Wave Name: Karim-yes.ogg

; Pasteur

$Name: Arrive Enemy
$Message: XSTR("Contact! Enemy signatures detected!", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-ARRIVE ENEMY.ogg

$Name: Attack Target
$Message: XSTR("Attack run is a go!", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-attack TARGET.ogg

$Name: Check 6
$Message: XSTR("Behind you!", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-check 6.ogg

$Name: Disable Target
$Message: XSTR("Engine subsystems locked in.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-disable target.ogg

$Name: Disarm Target
$Message: XSTR("Affirmative. Neutralizing weapon subsystems now.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-disarm target.ogg

$Name: Engage
$Message: XSTR("Breaking to engage.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-engage.ogg

$Name: Help
$Message: XSTR("Get this bandit off my six!", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-help.ogg

$Name: Ignore Target
$Message: XSTR("Disregarding your target. It's all yours.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-ignore target.ogg

$Name: No
$Message: XSTR("Not happening.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-no.ogg

$Name: Oops 1
$Message: XSTR("Stow that friendly fire!", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-oops 1.ogg

$Name: Player Dead
$Message: XSTR("Damnit! We lost one!", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-player dead.ogg

$Name: Praise
$Message: XSTR("Impressive moves, pilot.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-praise.ogg

$Name: Rearm
$Message: XSTR("Secondaries are dry. Requesting a support ship.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-rearm.ogg

$Name: Repair
$Message: XSTR("Subsystems damaged. Requesting a support ship.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-repair.ogg

$Name: yes
$Message: XSTR("Acknowledged.", -1)
+Persona: Pasteur
+Avi Name: Head-TP2
+Wave Name: Pasteur-yes.ogg

; =====================================
; Rosenstein

$Name: Arrive Enemy
$Message: XSTR("Heads up! Enemy inbound!", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-arrive enemy.ogg

$Name: Attack Target
$Message: XSTR("New target confirmed.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-attack target.ogg

$Name: Check 6
$Message: XSTR("Break! He's gonna get a lock on you! Break!", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-check 6.ogg

$Name: Disable Target
$Message: XSTR("Affirmative. Moving in on the engines.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-disable target.ogg

$Name: Disarm Target
$Message: XSTR("Affirmative. Will disarm.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-disarm target.ogg

$Name: Engage
$Message: XSTR("Understood, Lead. Engaging targets of opportunity.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-engage.ogg

$Name: Help
$Message: XSTR("Damnit, can somebody clear my tail?", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-help.ogg

$Name: Ignore Target
$Message: XSTR("Disregarding target, Lead.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-ignore.ogg

$Name: No
$Message: XSTR("Nope. Sorry. Can't.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-no.ogg

$Name: Oops 1
$Message: XSTR("Hold fire, you shmendrik!", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-oops 1.ogg

$Name: Player Dead
$Message: XSTR("Command! Send SAR!", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-player dead.ogg

$Name: Praise
$Message: XSTR("Not half bad, Lead.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-praise.ogg

$Name: Rearm
$Message: XSTR("Got bupkis ammo over here!", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-rearm.ogg


$Name: Repair
$Message: XSTR("I need patching up over here.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-repair.ogg



$Name: yes
$Message: XSTR("Got it.", -1)
+Persona: Rosenstein
+Avi Name: Head-TP4
+Wave Name: rosenstein-yes.ogg


; Finch

$Name: All Clear
$Message: XSTR("No hostile contacts on scanners, sir.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-all clear.ogg

$Name: Arrive Enemy
$Message: XSTR("Incoming hostile contacts! Look alive!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-arrive enemy.ogg

$Name: Attack Target
$Message: XSTR("Turning to engage.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-attack target.ogg


$Name: Backup
$Message: XSTR("Incoming friendly contacts.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-backup.ogg


$Name: Beta Arrived
$Message: XSTR("Beta wing on station, sir.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-beta arrived.ogg



$Name: Check 6
$Message: XSTR("Bandit has you spiked!  Break, break!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-check 6.ogg


$Name: Death
$Message: XSTR("Heavy damage! Ejecting!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-death.ogg



$Name: Delta Arrived
$Message: XSTR("This is Delta wing. We're on station.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-delta arrived.ogg


$Name: Depart
$Message: XSTR("Withdrawing from the field.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-depart.ogg


$Name: Disable Target
$Message: XSTR("Moving to disable target.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-disable target.ogg

$Name: Disarm Target
$Message: XSTR("Will comply. Engaging turrets.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-disarm target.ogg

$Name: Engage
$Message: XSTR("Weapons free. Confirmed.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-engage.ogg


$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing is active.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-epsilon arrived.ogg

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is on station. What is your status?", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-gamma arrived.ogg


$Name: Help
$Message: XSTR("I'm spiked! Cover me!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-help.ogg

$Name: Ignore Target
$Message: XSTR("Flagging target as ignored.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-ignore target.ogg

$Name: No
$Message: XSTR("That's a negative.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-no.ogg

$Name: No Target
$Message: XSTR("Negative target call.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-no target.ogg


$Name: Oops 1
$Message: XSTR("Hey! Watch where you're shooting!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-oops 1.ogg

$Name: Player Dead
$Message: XSTR("Bail out! Bail out!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-player dead.ogg

$Name: Praise
$Message: XSTR("Brilliant flying!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-praise.ogg

$Name: Rearm
$Message: XSTR("Ordnance depleted. Rearm requested.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-rearm.ogg

$Name: Repair
$Message: XSTR("Major subsystem damage! Need repair!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-repair.ogg


$Name: Stray
$Message: XSTR("Why are we leaving the AO?", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-stray.ogg

$Name: Traitor
$Message: XSTR("We've been betrayed!", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-traitor.ogg



$Name: yes
$Message: XSTR("Understood.", -1)
+Persona: Finch
+Avi Name: Head-TP3
+Wave Name: Finch-yes.ogg

;-------------------------------------

; Herrera

$Name: Arrive Enemy
$Message: XSTR("Heads up! Hostiles incoming.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-arrive enemy.ogg

$Name: Attack Target
$Message: XSTR("Going weapons free!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-attack target.ogg

$Name: Backup
$Message: XSTR("Heads up! Friendlies incoming.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-backup.ogg

$Name: Check 6
$Message: XSTR("Clear your six!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-check 6.ogg


$Name: Death
$Message: XSTR("No! Not like this!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-death.ogg

$Name: Depart
$Message: XSTR("Returning to base.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-depart.ogg


$Name: Disable Target
$Message: XSTR("Roger, lead. Disabling engines only.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-disable target.ogg

$Name: Disarm Target
$Message: XSTR("Roger, lead. Turrets it is.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-disarm target.ogg

$Name: Engage
$Message: XSTR("Affirmative! Weapons free.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-engage.ogg

$Name: Help
$Message: XSTR("I can't shake this guy!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-help.ogg

$Name: Ignore Target
$Message: XSTR("Roger. Removing target from list.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-ignore target.ogg

$Name: No
$Message: XSTR("Negative, lead.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-no.ogg

$Name: Oops 1
$Message: XSTR("Blue on blue!  Watch it!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-oops 1.ogg

$Name: Player Dead
$Message: XSTR("We’ve lost a friendly!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-playerdead.ogg

$Name: Praise
$Message: XSTR("Nice one, lead!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-praise.ogg

$Name: Rearm
$Message: XSTR("Requesting rearm.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-rearm.ogg


$Name: Repair
$Message: XSTR("Requesting repair.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-repair.ogg


$Name: Traitor
$Message: XSTR("We've been betrayed!", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-traitor.ogg


$Name: yes
$Message: XSTR("Copy, lead.", -1)
+Persona: Herrera
+Avi Name: head-tp5
+Wave Name: Herrera-yes.ogg


;-------------------------------------

; Sung

$Name: All Clear
$Message: XSTR("All clear.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-all clear.ogg

$Name: Arrive Enemy
$Message: XSTR("Hostiles coming in!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-arrive enemy.ogg

$Name: Attack Target
$Message: XSTR("Copy. Fangs out!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-attack target.ogg


$Name: Backup
$Message: XSTR("Friendlies coming in.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-backup.ogg


$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-beta arrived.ogg

$Name: Check 6
$Message: XSTR("Check your tail! Check your tail!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-check 6.ogg


$Name: Death
$Message: XSTR("Ejecting. Requesting SAR!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-death.ogg



$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-delta arrived.ogg


$Name: Depart
$Message: XSTR("See you back at base. Engaging jump drive.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-depart.ogg


$Name: Disable Target
$Message: XSTR("Copy. Targeting engines.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-disable target.ogg

$Name: Disarm Target
$Message: XSTR("Copy.  Turrets it is.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-disarm target.ogg

$Name: Engage
$Message: XSTR("Let's do this.  Fangs out.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-engage.ogg


$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing on station.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-epsilon arrived.ogg

$Name: Gamma Arrived
$Message: XSTR("Gamma wing on station.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-gamma arrived.ogg


$Name: Help
$Message: XSTR("I need some cover!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-help.ogg

$Name: Ignore Target
$Message: XSTR("All yours.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-ignore target.ogg

$Name: No
$Message: XSTR("Negative. Not happening.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-no.ogg

$Name: No Target
$Message: XSTR("No valid targets. Will not comply.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-no target.ogg


$Name: Oops 1
$Message: XSTR("Hold your fire! That's me you're shooting at!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-oops 1.ogg

$Name: Player Dead
$Message: XSTR("Command, we have a pilot down! Need SAR!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-player dead.ogg

$Name: Praise
$Message: XSTR("Great shot. Scratch one bad guy!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-praise.ogg

$Name: Rearm
$Message: XSTR("I need a support ship. Out of missiles.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-rearm.ogg

$Name: Repair
$Message: XSTR("Requesting support ship! My systems are shot!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-repair.ogg


$Name: Stray
$Message: XSTR("We seem to be taking the scenic route.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-stray.ogg

$Name: Traitor
$Message: XSTR("Curse your sudden, inevitable betrayal!", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-traitor.ogg



$Name: yes
$Message: XSTR("OK! Will comply.", -1)
+Persona: Sung
+Avi Name: head-tp8
+Wave Name: Sung-yes.ogg


; -------------------
; Valdellon


$Name: All Clear
$Message: XSTR("Scanners clear. Stay alert.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_allclear

$Name: Arrive Enemy
$Message: XSTR("Heads up. Enemies approaching.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_arrival

$Name: Attack Target
$Message: XSTR("Understood. Targeting.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_attack

$Name: Backup
$Message: XSTR("Heads up. Friendlies incoming.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_backup

$Name: Beta Arrived
$Message: XSTR("This is Beta wing, coming in hot.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_beta

$Name: Check 6
$Message: XSTR("Break! Enemy behind your three-nine!", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_Check6

$Name: Death
$Message: XSTR("Hail Mary, full of -", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_Death

$Name: Delta Arrived
$Message: XSTR("This is Delta wing, entering OZ.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_Delta

$Name: Depart
$Message: XSTR("Wilco. Returning to base.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_depart

$Name: Disable Target
$Message: XSTR("Targeting enemy drives.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_Disable

$Name: Disarm Target
$Message: XSTR("Targeting enemy weapons.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_Disarm

$Name: Engage
$Message: XSTR("Wilco. Will engage any hostile target.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing is active.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_epsilon

$Name: Gamma Arrived
$Message: XSTR("This is Gamma wing entering OZ.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_gamma

$Name: Help
$Message: XSTR("Need assistance!", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_help

$Name: Ignore Target
$Message: XSTR("Ignoring target.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_ignore

$Name: No
$Message: XSTR("Negative.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_no

$Name: No Target
$Message: XSTR("Negative target call.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_notarget

$Name: Oops 1
$Message: XSTR("Friendly fire! Friendly fire!", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_oops1

$Name: Player Dead
$Message: XSTR("Alpha 1 is down!", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_p_dead

$Name: Praise
$Message: XSTR("Got him! On to the next one.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_praise

$Name: Rearm
$Message: XSTR("Secondaries are black. Send support.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_rearm

$Name: Repair
$Message: XSTR("System damage. Send support.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_repair

$Name: Stray
$Message: XSTR("This does not appear to be a valid course.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_Stray

$Name: Traitor
$Message: XSTR("We have a traitor!", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_Traitor

$Name: yes
$Message: XSTR("Affirmative. Wilco.", -1)
+Persona: valdellon
+Avi Name: head-valdellon
+Wave Name: valdellon_yes


; -------------------
; EA Wingman 1


$Name: All Clear
$Message: XSTR("No enemies detected.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-all clear

$Name: Arrive Enemy
$Message: XSTR("Heads up! New bandits.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-arrive enemy

$Name: Attack Target
$Message: XSTR("Engaging designated hostile target.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-attack target

$Name: Backup
$Message: XSTR("Reinforcements on station.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-backup

$Name: Check 6
$Message: XSTR("Check six, pilot! Check six!", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-check 6

$Name: Death
$Message: XSTR("I'm hit! Ejecting!", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-Death

$Name: Depart
$Message: XSTR("Bugging out. Entering subspace.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-depart

$Name: Disable Target
$Message: XSTR("Targeting hostile's engines.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-Disable target

$Name: Disarm Target
$Message: XSTR("Targeting hostile's turrets.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-Disarm target

$Name: Engage
$Message: XSTR("Affirmative. Weapons free.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-engage

$Name: Help
$Message: XSTR("I can't shake him!", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-help

$Name: Ignore Target
$Message: XSTR("Removing from target list.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-ignore target

$Name: No
$Message: XSTR("Negative. Will not comply.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-no

$Name: No Target
$Message: XSTR("No valid target. Will not comply.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-no target

$Name: Oops 1
$Message: XSTR("Hold fire, you fool!", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-oops 1

$Name: Player Dead
$Message: XSTR("Pilot down! Pilot down!", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-player dead

$Name: Praise
$Message: XSTR("Excellent shooting.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-praise

$Name: Rearm
$Message: XSTR("Requesting support for missile rearm.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-rearm

$Name: Repair
$Message: XSTR("Requesting support for subsystem repair.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-repair

$Name: Stray
$Message: XSTR("We appear to be departing the AO.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-Stray

$Name: Traitor
$Message: XSTR("This is treason, pilot!", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-treason

$Name: yes
$Message: XSTR("Understood. Will comply.", -1)
+Persona: EA Wingman 1
+Avi Name: eapilot6
+Wave Name: ea1-yes

; =========================
; EA Wingman 2


$Name: All Clear
$Message: XSTR("Scanners are clear.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_all clear

$Name: Arrive Enemy
$Message: XSTR("Enemy entering the area.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_arrive enemy

$Name: Attack Target
$Message: XSTR("Attacking your target, sir.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_attack target

$Name: Backup
$Message: XSTR("Friendlies entering the area.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_backup

$Name: Check 6
$Message: XSTR("Enemy at your six o'clock!", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_check 6

$Name: Death
$Message: XSTR("Systems failing! Ejecting!", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_Death

$Name: Depart
$Message: XSTR("Engaging subspace drive. Returning to base.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_depart

$Name: Disable Target
$Message: XSTR("We're not letting them get away that easy!", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_Disable target

$Name: Disarm Target
$Message: XSTR("Targeting their fire control.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_Disarm target

$Name: Engage
$Message: XSTR("Let's lock and load.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_engage

$Name: Help
$Message: XSTR("Can someone clear my tail?", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_help

$Name: Ignore Target
$Message: XSTR("No-shoot on your target.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_ignore target

$Name: No
$Message: XSTR("Nope - can't do that.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_no

$Name: No Target
$Message: XSTR("Invalid target.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_no target

$Name: Oops 1
$Message: XSTR("Friendly fire, you moron.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_oops 1

$Name: Player Dead
$Message: XSTR("I'm detecting an ejection beacon!", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_player dead

$Name: Praise
$Message: XSTR("That had to hurt! Great shot.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_praise

$Name: Rearm
$Message: XSTR("I'm out of missiles!", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_rearm

$Name: Repair
$Message: XSTR("Need subsystem repairs!", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_repair

$Name: Stray
$Message: XSTR("Where are you leading us?", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_Stray

$Name: Traitor
$Message: XSTR("We've got a traitor! All units open fire!", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_treason

$Name: yes
$Message: XSTR("Aye, sir.", -1)
+Persona: EA Wingman 2
+Avi Name: eapilot2
+Wave Name: ea2_yes



; =========================
; EA Wingman 3


$Name: Arrive Enemy
$Message: XSTR("Bandits entering OZ, pilots!", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_arrive enemy

$Name: Attack Target
$Message: XSTR("Will comply. Weapons free.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_attack target

$Name: Backup
$Message: XSTR("Allied fighters entering OZ.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_backup

$Name: Check 6
$Message: XSTR("On your tail, sir!", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_check 6

$Name: Death
$Message: XSTR("I'm hit bad! Losing reactor containment!", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_Death

$Name: Depart
$Message: XSTR("Returning to base, sir.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_depart

$Name: Disable Target
$Message: XSTR("Roger. Disabling main drives.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_Disable target

$Name: Disarm Target
$Message: XSTR("Roger. Disarming turrets.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_Disarm target

$Name: Engage
$Message: XSTR("Aye, sir! Weapons free.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_engage

$Name: Help
$Message: XSTR("There's a fighter on my tail! Clear this guy!", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_help

$Name: Ignore Target
$Message: XSTR("Ignoring target. Aye, sir.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_ignore target

$Name: No
$Message: XSTR("Will not comply.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_no

$Name: No Target
$Message: XSTR("Invalid target.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_no target

$Name: Oops 1
$Message: XSTR("Hey! Check your fire!", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_oops 1

$Name: Player Dead
$Message: XSTR("Command, we've lost a friendly! Deploy search and rescue.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_player dead

$Name: Praise
$Message: XSTR("Removing from target plot.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_praise

$Name: Rearm
$Message: XSTR("Command, send a support ship - I'm out of missiles.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_rearm

$Name: Repair
$Message: XSTR("Command, send a support ship - my systems are shot.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_repair

$Name: Traitor
$Message: XSTR("Traitors never prosper.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_treason

$Name: yes
$Message: XSTR("Aye, sir. Will comply.", -1)
+Persona: EA Wingman 3
+Avi Name: eapilot3
+Wave Name: ea3_yes

; EA PILOT 4
;=====================


$Name: All Clear
$Message: XSTR("Clean scope.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-allclear

$Name: Arrive Enemy
$Message: XSTR("Heads up. Tally bandits.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-arrival

$Name: Attack Target
$Message: XSTR("Copy. Engaging.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-attack

$Name: Backup
$Message: XSTR("Heads up. Visual on friendlies.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-backup

$Name: Beta Arrived
$Message: XSTR("Beta wing entering AO.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-beta

$Name: Check 6
$Message: XSTR("Check 6. Extend, extend.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-check6

$Name: Death
$Message: XSTR("Damnit, where's that ejection lever--", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-death

$Name: Delta Arrived
$Message: XSTR("Delta wing entering AO.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-delta

$Name: Depart
$Message: XSTR("Bugging out.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-depart

$Name: Disable Target
$Message: XSTR("Will comply. Targeting engines.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-disable

$Name: Disarm Target
$Message: XSTR("Will comply. Targeting weapons.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-disarm

$Name: Engage
$Message: XSTR("Committing. Weapons free.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-engage

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing entering AO.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-epsilon

$Name: Gamma Arrived
$Message: XSTR("Gamma wing entering AO.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-gamma

$Name: Help
$Message: XSTR("Spiked. Request assistance.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-help

$Name: Ignore Target
$Message: XSTR("Copy. All yours.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-ignore

$Name: No
$Message: XSTR("Negative.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-no

$Name: No Target
$Message: XSTR("Cannot comply.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-notarget

$Name: Oops 1
$Message: XSTR("Blue on blue! Cease fire! Cease fire!", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-oops1

$Name: Player Dead
$Message: XSTR("Friendly down. Requesting SAR.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-p_dead

$Name: Praise
$Message: XSTR("Target splashed!", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-praise

$Name: Rearm
$Message: XSTR("Winchester. Banks empty.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-rearm

$Name: Repair
$Message: XSTR("Heavy damage. Repair requested.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-repair

$Name: Stray
$Message: XSTR("Confirm heading and direction.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-stray

$Name: Traitor
$Message: XSTR("One blue-on-blue is error. Two is treason.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-traitor

$Name: yes
$Message: XSTR("Will comply.", -1)
+Persona: EA Wingman 4
+Avi Name: eapilot4
+Wave Name: ea4-yes

; EA PILOT 5
;=====================


$Name: All Clear
$Message: XSTR("Not reading anything on scanners.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-all clear

$Name: Arrive Enemy
$Message: XSTR("Hostiles, coming in hot!", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-arrive enemy

$Name: Attack Target
$Message: XSTR("Affirmative! Locking weapons on target.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-attack target

$Name: Backup
$Message: XSTR("Friendly ships coming in.  Check IFFs.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-backup

$Name: Check 6
$Message: XSTR("Evade, pilot! Evade!", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-check 6

$Name: Death
$Message: XSTR("I'm hit! Core--", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-death


$Name: Depart
$Message: XSTR("Affirmative. Warping out.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-depart

$Name: Disable Target
$Message: XSTR("Affirmative. Disabling run it is.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-disable target

$Name: Disarm Target
$Message: XSTR("Affirmative. Disarming run it is.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-disarm target

$Name: Engage
$Message: XSTR("Affirmative. Will engage any hostiles.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-engage


$Name: Help
$Message: XSTR("Help me out!", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-help

$Name: Ignore Target
$Message: XSTR("Roger. Will not engage.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-ignore target

$Name: No
$Message: XSTR("Negative.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-no

$Name: No Target
$Message: XSTR("Negative. That's not a valid target.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-no target

$Name: Oops 1
$Message: XSTR("Watch where you shoot, pilot!", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-oops 1

$Name: Player Dead
$Message: XSTR("Friendly fighter down!", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-player dead

$Name: Praise
$Message: XSTR("Clean kill! Beautiful shot.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-praise

$Name: Rearm
$Message: XSTR("Need support. Secondaries empty.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-rearm

$Name: Repair
$Message: XSTR("Need support. Systems are damaged.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-repair

$Name: Stray
$Message: XSTR("This is not the area of operations, pilot.", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-stray

$Name: Traitor
$Message: XSTR("Death to traitors!", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-traitor

$Name: yes
$Message: XSTR("Affirmative!", -1)
+Persona: EA wingman 5
+Avi Name: eapilot5
+Wave Name: ea5-yes




; -------------------
; INF Terran Command

$Name: Arrive Enemy
$Message: XSTR("Incoming jump signature! Hostile configuration!", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name: INF_arrival.ogg

$Name: Oops 1
$Message: XSTR("Invalid target! Hold your fire!", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name: INF_oops1.ogg

$Name: Traitor
$Message: XSTR("All units, terminate the traitor!", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name: INF_Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Deploying support ship now. Please stand by.", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name: INF_help.ogg

$Name: Support Killed
$Message: XSTR("Support ship is down!", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name: INF_S_Dead.ogg

$Name: All Alone
$Message: XSTR("No reinforcements are available, pilot. You're on your own.", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name: INF_Loner.ogg

$Name: Stray Warning
$Message: XSTR("Desertion is grounds for a court martial, pilot. Return to the battle.", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name: INF_stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning. Complete your mission objectives.", -1)
+Persona: INF Command
+Avi Name: Head-CM1
+Wave Name:INF_strayfinal.ogg



; -------------------
; Karpinsky

$Name: Arrive Enemy
$Message: XSTR("New targets arriving in AO.", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name: karpinsky-arrive enemy.ogg

$Name: Oops 1
$Message: XSTR("Cease fire! Cease fire! Blue-on-blue!", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name: karpinsky-oops 1.ogg

$Name: Traitor
$Message: XSTR("Treason is punishable by death, pilot.", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name: karpinsky-Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Support ship will arrive in AO shortly.", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name: karpinsky-rearm.ogg

$Name: Support Killed
$Message: XSTR("We've lost the support ship!", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name: karpinsky-support destroyed.ogg

$Name: All Alone
$Message: XSTR("Pilot: be advised that no additional reinforcements are available.", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name: karpinsky-alone.ogg

$Name: Stray Warning
$Message: XSTR("Just where do you think you're going, pilot?", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name: karpinsky-stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Return to the area of operations, pilot.  There will be no further warnings.", -1)
+Persona: Karpinsky Command
+Avi Name: Head-FR04
+Wave Name:karpinsky-stray final.ogg


; -------------------
; EA Command

$Name: Arrive Enemy
$Message: XSTR("Hostile contacts entering your OZ, pilots.", -1)
+Persona: EA Command
+Avi Name: Head-Merc01
+Wave Name: EAcmd-arrive enemy.ogg

$Name: Oops 1
$Message: XSTR("Cease fire, pilot! Target is friendly!", -1)
+Persona: EA Command
+Avi Name: head-merc01
+Wave Name: EAcmd-oops 1.ogg

$Name: Traitor
$Message: XSTR("Redesignating turncoat pilot as hostile. Fire at will.", -1)
+Persona: EA Command
+Avi Name: head-merc01
+Wave Name: EAcmd-Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Understood. Sending support ship to your OZ.", -1)
+Persona: EA Command
+Avi Name: head-merc01
+Wave Name: EAcmd-rearm.ogg

$Name: Support Killed
$Message: XSTR("Friendly support ship has been downed!", -1)
+Persona: EA Command
+Avi Name: head-merc01
+Wave Name: EAcmd-support destroyed.ogg

$Name: All Alone
$Message: XSTR("We have no reinforcements available, pilot. You'll have to make do for now.", -1)
+Persona: EA Command
+Avi Name: head-merc01
+Wave Name: EAcmd-alone.ogg

$Name: Stray Warning
$Message: XSTR("Pilot, your course is taking you away from the OZ.", -1)
+Persona: EA Command
+Avi Name: head-merc01
+Wave Name: EAcmd-stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, are you abandoning your post? Return to the OZ immediately.", -1)
+Persona: EA Command
+Avi Name: head-merc01
+Wave Name:EAcmd-stray final.ogg



#End
