#Mission Info

$Version: 23.1
$Name:  XSTR("Scipio's Gambit", -1)
$Author: SadisticSid, Faceman
$Created: 09/18/02 at 15:57:26
$Modified: 01/05/25 at 22:49:01
$Notes:
TAG script and total overhaul by faceman. One of the less complex mission mechanics I had to make. Formerly Inferno Classic mission 11, Fenced In.
$End Notes:

$Mission Desc:
 XSTR("Alpha wing and the GTVA have to hold the recently recaptured Sol Gate against an EA counterattack.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -7071.543457, 15301.585938, -2892.478516
+Viewer orient:
	0.999961, -0.000002, -0.008810,
	0.006965, 0.612553, 0.790399,
	0.005395, -0.790429, 0.612529
+SquadReassignName: 74th Templars
+SquadReassignLogo: 74th_Templars.pcx


$Load Screen 1024: nodemap-deltaserpentis.png

$Skybox Model: Starfield_DelSerp.pof

$AI Profile: INFERNO

#Sexp_variables

$Variables:
(
		0		"AdetCharge"		"50"		"number"
		1		"BigTarget"		"betrayal's house"		"string"
		2		"Cent-X"		"0"		"number"
		3		"Cent-Y"		"0"		"number"
		4		"Cent-Z"		"0"		"number"
		5		"ChargePercentage"		"25"		"number"
		6		"Conv1-Esc"		"0"		"number"
		7		"D1-B"		"0"		"number"
		8		"D1-H"		"0"		"number"
		9		"D1-P"		"0"		"number"
		10		"FireBeams"		"0"		"number"
		11		"GateCharge"		"50"		"number"
		12		"Oberon-Alive"		"1"		"number"		"save-on-mission-progress"
		13		"RecentBeam"		"16"		"number"
		14		"Renown-Alive"		"1"		"number"		"save-on-mission-progress"
		15		"ReyesCharge"		"50"		"number"
		16		"TevcorvCharge"		"50"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Attention, pilots. 

We have decided to deploy Alpha, Beta and Delta wings after receiving an advance warning from Intel that remaining $R EA forces here in $b Delta $b Serpentis are preparing to break through our defenses at the $g Sol $g Gate and escape back into $b Sol$|.

While we are just as happy to have these vessels out of Delta Serpentis, they could damage our defenses against any counter-strike from Sol.  In addition, any hostiles we can take out now, we won't have to deal with in later engagements.  We must therefore hold them back until the Gate's weapons modules are brought back online.", -1)
$end_multi_text
$voice: M23_BR01.ogg
$camera_pos: -400.159698, 52140.386719, 4290.648438
$camera_orient:
	0.999961, -0.000002, -0.008810,
	0.008807, 0.027900, 0.999572,
	0.000244, -0.999611, 0.027899
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: GTI Ishtar
$pos: -972.383606, 2058.011963, 6442.599609
$label:  XSTR("Sol Gate", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Vesuvius
$pos: -12560.089844, 2409.200439, 1131.948242
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ereshkigal
$pos: -18730.357422, 3244.810303, 5726.974609
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: -14398.324219, 2966.450439, 12415.455078
$label:  XSTR("74th Delta", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g Gate's defenses being offline can once again be blamed on $r EA sabotage.  While we were able to use the gate's secondary beams to eliminate EA forces during our initial assault, it appears that their crew aboard the Gate left behind a trojan in the targeting systems which has disabled all of its weapons systems.  Until we can clear this virus, the Gate cannot defend itself.

Our tech experts indicate that they plan on performing a cold reboot of the Gate's targeting network.  This, however, will not affect the Gate's Knossos systems.", -1)
$end_multi_text
$voice: M23_BR02.ogg
$camera_pos: -400.159698, 52140.386719, 4290.648438
$camera_orient:
	0.999961, -0.000002, -0.008810,
	0.008807, 0.027900, 0.999572,
	0.000244, -0.999611, 0.027899
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: GTI Ishtar
$pos: -972.383606, 2058.011963, 6442.599609
$label:  XSTR("Sol Gate", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Vesuvius
$pos: -12560.089844, 2409.200439, 1131.948242
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ereshkigal
$pos: -18730.357422, 3244.810303, 5726.974609
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: -14398.324219, 2966.450439, 12415.455078
$label:  XSTR("74th Delta", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g GVCv $g Adet and $g GTCv $g Oberon have been sortied to the Gate to provide additional firepower.  Protect our warships at all costs, and don't allow any $R EA ships to penetrate this hastily-deployed blockade. 

Once the $g Gate's systems are repaired, the station's massive beam arrays should be enough to deter any further attack. Unfortunately, the technicians cannot give any accurate estimate repair time.  Keep the EA back until they are back up.", -1)
$end_multi_text
$voice: M23_BR03.ogg
$camera_pos: -400.159698, 52140.386719, 4290.648438
$camera_orient:
	0.999961, -0.000002, -0.008810,
	0.008807, 0.027900, 0.999572,
	0.000244, -0.999611, 0.027899
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( = 0 @Renown-Alive[1] ) 
$start_icon
$type: 26
$team: Friendly
$class: GTI Ishtar
$pos: -972.383606, 2058.011963, 6442.599609
$label:  XSTR("Sol Gate", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Vesuvius
$pos: -12560.089844, 2409.200439, 1131.948242
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ereshkigal
$pos: -18730.357422, 3244.810303, 5726.974609
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: -14398.324219, 2966.450439, 12415.455078
$label:  XSTR("74th Delta", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Pnepheros
$pos: 13636.318359, 2058.007813, 995.980957
$label:  XSTR("Adet", -1)
$icon scale: 70
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos#INF
$pos: 14102.018555, 0.000000, 10580.813477
$label:  XSTR("Oberon", -1)
$icon scale: 70
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g GVCv $g Adet and $g GTCv $g Renown have been sortied to the Gate to provide additional firepower.  Protect our warships at all costs, and don't allow any $R EA ships to penetrate this hastily-deployed blockade. 

Once the $g Gate's systems are repaired, the station's massive beam arrays should be enough to deter any further attack. Unfortunately, the technicians cannot give any accurate estimate repair time.  Keep the EA back until they are back up.", -1)
$end_multi_text
$voice: M23_BR03.ogg
$camera_pos: -400.159698, 52140.386719, 4290.648438
$camera_orient:
	0.999961, -0.000002, -0.008810,
	0.008807, 0.027900, 0.999572,
	0.000244, -0.999611, 0.027899
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( = 1 @Renown-Alive[1] ) 
$start_icon
$type: 26
$team: Friendly
$class: GTI Ishtar
$pos: -972.383606, 2058.011963, 6442.599609
$label:  XSTR("Sol Gate", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Vesuvius
$pos: -12560.089844, 2409.200439, 1131.948242
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ereshkigal
$pos: -18730.357422, 3244.810303, 5726.974609
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: -14398.324219, 2966.450439, 12415.455078
$label:  XSTR("74th Delta", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Pnepheros
$pos: 13636.318359, 2058.007813, 995.980957
$label:  XSTR("Adet", -1)
$icon scale: 70
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 14102.018555, 0.000000, 10580.813477
$label:  XSTR("Renown", -1)
$icon scale: 70
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will use $f TAG-C missiles to designate targets for beam fire. Press 1 through 4 to select the power and charge used.

1 - Beams fire at 25% power
2 - Beams fire at 50% power
3 - Beams fire at 75% power
4 - Beams fire at full power", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 399.077423, 3379.571289, 14094.512695
$camera_orient:
	0.999961, -0.000002, -0.008810,
	0.008807, 0.027900, 0.999572,
	0.000244, -0.999611, 0.027899
$camera_time: 2000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Vesuvius
$pos: 39.175751, 2058.012207, 14129.380859
$label:  XSTR("Alpha 1", -1)
$closeup label:  XSTR("Alpha 1", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Vesuvius
$pos: -12560.089844, 2409.200439, 1131.948242
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ereshkigal
$pos: -18730.357422, 3244.810303, 5726.974609
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: -14398.324219, 2966.450439, 12415.455078
$label:  XSTR("74th Delta", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Pnepheros
$pos: 13636.318359, 2058.007813, 995.980957
$label:  XSTR("Adet", -1)
$icon scale: 70
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 14102.018555, 0.000000, 10580.813477
$label:  XSTR("Renown", -1)
$icon scale: 70
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: Blip
$pos: 1674.660156, -400.000000, 14110.347656
$label:  XSTR("Unknown EA ships", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( and 
   ( is-event-true-delay "RTB winner" 0 ) 
   ( has-departed-delay 0 "Oberon" ) 
)
$Multi text
    XSTR("Today, we mark the final victory over the EA in Delta Serpentis.  Their forces will no longer oppose us in this system.  Although we lost the Adet and the ferocity of the EA assault took us completely by surprise, it is a reflection on your skills that you were able to protect the Oberon against a determined Lindos assault force.", -1)
$end_multi_text
$Voice: M23_dbr01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "RTB winner" 0 ) 
   ( has-departed-delay 0 "Renown" ) 
)
$Multi text
    XSTR("Today, we mark the final victory over the EA in Delta Serpentis.  Their forces will no longer oppose us in this system.  Although we lost the Adet and the ferocity of the EA assault took us completely by surprise, it is a reflection on your skills that you were able to protect the Renown against a determined Lindos assault force.", -1)
$end_multi_text
$Voice: M23_dbr02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "RTB winner" 0 ) 
   ( is-destroyed-delay 0 "Renown" ) 
)
$Multi text
    XSTR("Today, we mark the final victory over the EA in Delta Serpentis.  Their forces will no longer oppose us in this system.  The ferocity of the EA assault took us completely by surprise and destroyed both the Adet and Renown in a tragic day for our fleets.  Those corvettes were distinguished ships with a dedicated record of service, and while there was little you could have done to save them given the situation, in this war every ship counts.", -1)
$end_multi_text
$Voice: M23_dbr03.ogg
$Recommendation text:
    XSTR("It is possible to save the Renown. Be fast in wiping out the Nineveh's escort and Delta will begin bombing the Nineveh's forward beams.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "RTB winner" 0 ) 
   ( is-destroyed-delay 0 "Oberon" ) 
)
$Multi text
    XSTR("Today, we mark the final victory over the EA in Delta Serpentis.  Their forces will no longer oppose us in this system.  The ferocity of the EA assault took us completely by surprise and destroyed both the Adet and the Oberon in a tragic day for our fleets.  Those corvettes were distinguished ships with a dedicated record of service, and while there was little you could have done to save them given the situation, in this war every ship counts.", -1)
$end_multi_text
$Voice: M23_dbr04.ogg
$Recommendation text:
    XSTR("It is possible to save the Oberon. Be fast in wiping out the Nineveh's escort and Delta will begin bombing the Nineveh's forward beams.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Fail RTB Msg" 
   0 
)
$Multi text
    XSTR("This is a tragic day for the fleet, losing not only a distinguished corvette but also failing to maintain our blockade of the Sol Gate.  The ferocity of the EA assault took us completely by surprise, but after-action reports indicate that our blockade forces could have been saved, had you and the pilots under your command provided her with more determined escort.

As a result, EA forces managed to escape through the Gate, then caused some form of navigational disruption to the immediate vicinity which we haven't identified yet.  Until we can assess the situation further, our plans for further expansion into Sol are on hold.

Dismissed.", -1)
$end_multi_text
$Voice: M23_dbr05.ogg
$Recommendation text:
    XSTR("Prioritize enemy capital ship beam cannons, and then bombers. The Typhoon is are an excellent weapon to use against beam cannons as well as bombers, and can be used at long range.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "RTB winner" 0 ) 
$Multi text
    XSTR("Fortunately, the EA has suffered a far greater loss to its forces.  With three destroyers and multiple other warships lost, the Earth Alliance stands no chance of regaining her dominance in Allied systems, and will make defending Sol much more difficult.  The final push to our homeworld is upon us.", -1)
$end_multi_text
$Voice: M23_dbr06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Fail RTB Msg" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay "RTB winner" 0 ) 
   )
   ( not 
      ( is-event-true-delay 
         "Empress exploded" 
         0 
      )
   )
)
$Multi text
    XSTR("You jumped out when you were not authorized to leave the area.  Desertion is grounds for court martial, pilot. 
Until further notice, consider yourself restricted to quarters pending an inquiry into your conduct.

Dismissed.", -1)
$end_multi_text
$Voice: M23_dbr07.ogg
$Recommendation text:
    XSTR("Don't jump out unless authorized to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Empress exploded" 
   0 
)
$Multi text
    XSTR("This is a dark day indeed.  Not only did we lose the Adet to enemy assaults, but it appears that the EA were preparing to execute a plan to stall and possibly stop our invasion of Sol altogether. 
	
The EAD Empress appears to have been evacuated and its hull specially reinforced to increase its survivability until it reached the Sol Gate.  At this point, the Empress automatically triggered an overload in its subspace drive.  The subsequent explosion appears to have disrupted subspace in the vicinity, in a radius of nearly one hundred thousand kilometers.  Our scientists still don't know how long the effect will linger, but current predictions put it well over six months.

Just as it was at the end of the Great War, we may have lost our home for a second time.  We will maintain a constant vigil of science ships to observe the phenomenon, but all plans for the invasion of Sol have been shelved indefinitely.

The Ramayana is being placed into drydock in Vega for extensive repairs.  You will be given your new assignments at that time.

Dismissed.", -1)
$end_multi_text
$Voice: M23_dbr08.ogg
$Recommendation text:
    XSTR("Order Delta wing to attack the Empress's engines. They might not be able to disable her, but damaging the engines will slow the warship, leaving more time for attacks by the Sol Gate and other warhead strikes.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "RTB winner" 0 ) 
$Multi text
    XSTR("It appears that the EA had intended to evacuate as many of their forces as possible, and then execute a daring plan to halt our invasion of Sol in its tracks.  The EAD Empress had been heavily modified to trigger some kind of subspace disruption effect, similar to what we observed at the EA supply depot in Ross 128.

Fortunately, you succeeded in destroying the Empress before it reached the Gate. And in doing so, have ensured that we can continue our campaign and press forward with our invasion of Sol.

You have all done well.

Dismissed.", -1)
$end_multi_text
$Voice: M23_dbr09.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: EACv Unknown

#end


#Callsigns:
$Callsign: Karim
$Callsign: Pasteur
$Callsign: Irving
$Callsign: Rosenstein

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	3
	"GTF Ereshkigal"	3
	"GTF Hercules Mark III"	3
	"GTF Banshee ADv"	1
	"GTB Artemis ADv#INF"	3
	"GTB Rhea"	3
)

+Weaponry Pool: (
	"Subach HL-12"	9
	"Prometheus#INF"	9
	"Subach SD-14"	3
	"Vulcan"	9
	"Hastor"	9
	"LPAC"	3
	"Shocker"	220
	"Hurricane"	3150
	"Shadow"	432
	"Stiletto III"	50
	"Hornet M"	650
	"Maelstrom"	480
	"Corinthos"	100
	"TAG-C"	60
	"Arbalest"	220
	"Cyclops II"	70
	"Typhoon"	9
)

+Required for mission: ( "TAG-C" )

#Objects		;! 60 total

$Name: Alpha 1		;! Object #0
$Class: GTF Vesuvius
$Team: Friendly
$Location: -8400.000000, 1500.000000, 4500.000000
$Orientation:
	0.497216, 0.708145, -0.501307,
	-0.550037, 0.704118, 0.449086,
	0.670997, 0.052444, 0.739604
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Typhoon" "Hastor" )
+Secondary Banks: ( "Maelstrom" "TAG-C" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 22

$Name: Alpha 2		;! Object #1
$Class: GTF Vesuvius
$Callsign: Irving

$Team: Friendly
$Location: -8150.000000, 1250.000000, 4300.000000
$Orientation:
	0.475948, 0.709766, -0.519332,
	-0.531248, 0.702619, 0.473394,
	0.700891, 0.050583, 0.711472
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Typhoon" "Hastor" )
+Secondary Banks: ( "Maelstrom" "Shadow" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 22
+Persona Name: Irving

$Name: Alpha 3		;! Object #2
$Class: GTF Vesuvius
$Callsign: Pasteur

$Team: Friendly
$Location: -8600.000000, 1450.000000, 4550.000000
$Orientation:
	0.512413, 0.710003, -0.483041,
	-0.564322, 0.702399, 0.433793,
	0.647282, 0.050310, 0.760589
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Typhoon" "Hastor" )
+Secondary Banks: ( "Maelstrom" "Shadow" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 22
+Persona Name: Pasteur

$Name: Beta 1		;! Object #3
$Class: GTF Ereshkigal
$Callsign: Rosenstein

$Team: Friendly
$Location: -6850.000000, 1650.000000, 5050.000000
$Orientation:
	-0.913737, -0.054653, 0.402613,
	0.000000, -0.990912, -0.134512,
	0.406306, -0.122909, 0.905433
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Rosenstein

$Name: Beta 2		;! Object #4
$Class: GTF Ereshkigal
$Team: Friendly
$Location: -6800.000000, 1650.000000, 4900.000000
$Orientation:
	-0.913737, -0.054653, 0.402613,
	0.000000, -0.990912, -0.134512,
	0.406306, -0.122909, 0.905433
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Beta 3		;! Object #5
$Class: GTF Ereshkigal
$Team: Friendly
$Location: -7050.000000, 1700.000000, 5000.000000
$Orientation:
	-0.913737, -0.054653, 0.402613,
	0.000000, -0.990912, -0.134512,
	0.406306, -0.122909, 0.905433
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Delta 1		;! Object #6
$Class: GTB Euryale
$Team: Friendly
$Location: -6081.533691, 2123.214355, 3575.860840
$Orientation:
	-0.695563, -0.096642, 0.711936,
	0.000000, -0.990912, -0.134512,
	0.718465, -0.093562, 0.689243
+AI Class: Berserker
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2		;! Object #7
$Class: GTB Euryale
$Team: Friendly
$Location: -6230.512695, 2141.260498, 3645.262207
$Orientation:
	-0.695563, -0.096642, 0.711935,
	-0.000000, -0.990912, -0.134512,
	0.718465, -0.093562, 0.689242
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3		;! Object #8
$Class: GTB Euryale
$Team: Friendly
$Location: -5991.215820, 2176.852051, 3383.084961
$Orientation:
	-0.695563, -0.096642, 0.711935,
	-0.000000, -0.990912, -0.134512,
	0.718465, -0.093562, 0.689242
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 4		;! Object #9
$Class: GTB Euryale
$Team: Friendly
$Location: -6180.341797, 2223.281982, 3472.258789
$Orientation:
	-0.652394, 0.011592, 0.757792,
	-0.007563, -0.999933, 0.008785,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Titan" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sol Gate		;! Object #10
$Class: GTI Ishtar
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69
+Subsystem: turret70
+Subsystem: turret71
+Subsystem: turret72
+Subsystem: turret73
+Subsystem: turret74
+Subsystem: turret75
+Subsystem: turret76
+Subsystem: turret77
+Subsystem: turret78
+Subsystem: turret79
+Subsystem: turret80
+Subsystem: turret81
+Subsystem: turret82
+Subsystem: turret83
+Subsystem: turret84
+Subsystem: turret85
+Subsystem: turret86
+Subsystem: turret87
+Subsystem: turret88
+Subsystem: turret89
+Subsystem: turret90
+Subsystem: turret91
+Subsystem: turret92
+Subsystem: turret93
+Subsystem: turret94
+Subsystem: turret95
+Subsystem: turret96
+Subsystem: turret97
+Subsystem: turret98
+Subsystem: turret99
+Subsystem: turret100
+Subsystem: turret101
+Subsystem: turret102
+Subsystem: turret103
+Subsystem: turret104
+Subsystem: turret105
+Subsystem: turret106
+Subsystem: turret107
+Subsystem: turret108
+Subsystem: turret109
+Subsystem: turret110
+Subsystem: turret111
+Subsystem: turret112
+Subsystem: turret113
+Subsystem: turret114
+Subsystem: turret115
+Subsystem: turret116
+Subsystem: turret117
+Subsystem: turret118
+Subsystem: turret119
+Subsystem: turret120
+Subsystem: turret121
+Subsystem: turret122
+Subsystem: turret123
+Subsystem: turret124
+Subsystem: turret125
+Subsystem: turret126
+Subsystem: turret127
+Subsystem: turret128
+Subsystem: turret129
+Subsystem: turret130
+Subsystem: turret131
+Subsystem: turret132
+Subsystem: turret133
+Subsystem: turret134
+Subsystem: turret135
+Subsystem: turret136
+Subsystem: turret137
+Subsystem: turret138
+Subsystem: turret139
+Subsystem: turret140
+Subsystem: turret141
+Subsystem: turret142
+Subsystem: turret143
+Subsystem: turret144
+Subsystem: turret145
+Subsystem: turret146
+Subsystem: turret147
+Subsystem: turret148
+Subsystem: turret149
+Subsystem: turret150
+Subsystem: turret151
+Subsystem: turret152
+Subsystem: turret153
+Subsystem: turret154
+Subsystem: turret155
+Subsystem: turret156
+Subsystem: turret157
+Subsystem: turret158
+Subsystem: turret159
+Subsystem: turret160
+Subsystem: turret161
+Subsystem: turret162
+Subsystem: turret163
+Subsystem: turret164
+Subsystem: turret165
+Subsystem: turret166
+Subsystem: turret167
+Subsystem: turret168
+Subsystem: turret169
+Subsystem: turret170
+Subsystem: turret171
+Subsystem: turret172
+Subsystem: turret173
+Subsystem: turret174
+Subsystem: turret175
+Subsystem: turret176
+Subsystem: turret177
+Subsystem: turret178
+Subsystem: turret179
+Subsystem: turret180
+Subsystem: turret181
+Subsystem: turret182
+Subsystem: turret183
+Subsystem: turret184
+Subsystem: turret185
+Subsystem: turret186
+Subsystem: turret187
+Subsystem: turret188
+Subsystem: turret189
+Subsystem: turret190
+Subsystem: Weapons01
$Damage: 95
+Subsystem: Weapons02
$Damage: 75
+Subsystem: Weapons03
$Damage: 50
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "lock-all-turrets" "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Pergamon		;! Object #11
$Class: EACa Tyrannos
$Team: Hostile
$Location: 1700.000000, 0.000000, 9800.000000
$Orientation:
	-0.960575, -0.276356, 0.030358,
	-0.276218, 0.961055, 0.008730,
	-0.031588, 0.000000, -0.999501
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-waypoints "Gate core" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 92
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Pergamon maybe" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( <= 
         ( distance "Gate core:1" "Pergamon" ) 
         2250 
      )
      ( skill-level-at-least "Insane" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Pergamon" ) 
         2000 
      )
      ( skill-level-at-least "Hard" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Pergamon" ) 
         1750 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( <= 
      ( distance "Gate core:1" "Pergamon" ) 
      1500 
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Hotkey: 7
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: eaca_pergamon

$Name: Adet		;! Object #12
$Class: GVCv Pnepheros
$Team: Friendly
$Location: -7400.000000, 1350.000000, 4800.000000
$Orientation:
	0.566990, -0.216094, -0.794875,
	0.240553, 0.966349, -0.091123,
	0.787818, -0.139543, 0.599893
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: TurretFlak01
+Subsystem: TurretFlak02
+Subsystem: TurretFlak03
+Subsystem: TurretPulse01
+Subsystem: TurretPulse02
+Subsystem: TurretBeam01
+Subsystem: TurretBeam02
+Subsystem: TurretBeam03
+Subsystem: TurretMissile01
+Subsystem: TurretMissile02
+Subsystem: TurretMissile03
+Subsystem: TurretAAA01
+Subsystem: TurretAAA02
+Subsystem: TurretAAA03
+Subsystem: TurretAAA04
+Subsystem: TurretAAA05
+Subsystem: TurretAAA06
+Subsystem: TurretStandard01
+Subsystem: TurretStandard02
+Subsystem: TurretStandard03
+Subsystem: TurretStandard04
+Subsystem: TurretStandard05
+Subsystem: TurretStandard06
+Subsystem: TurretStandard07
+Subsystem: TurretStandard08
+Subsystem: TurretStandard09
+Subsystem: TurretStandard10
+Subsystem: TurretStandard11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Special Hitpoints: 150000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 700

$Name: Renown		;! Object #13
$Class: GTCv Phobos
$Team: Friendly
$Location: -6600.000000, 2300.000000, 3800.000000
$Orientation:
	0.627683, -0.167966, -0.760132,
	0.199796, 0.978497, -0.051235,
	0.752393, -0.119712, 0.647745
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
$Arrival Location: Hyperspace
+Arrival Delay: 6
$Arrival Cue: ( and 
   ( = @Renown-Alive[1] 1 ) 
   ( is-event-true-delay "Load vars" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Nineveh dummy" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 79
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 700
$Texture Replace:
+old: nameplate
+new: gtcv_renown

$Name: Oberon		;! Object #14
$Class: GTCv Deimos#INF
$Team: Friendly
$Location: -6700.000000, 2400.000000, 4000.000000
$Orientation:
	0.610065, -0.139369, -0.779998,
	0.125508, 0.988978, -0.078544,
	0.782348, -0.049979, 0.620833
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
+Arrival Delay: 6
$Arrival Cue: ( and 
   ( != @Renown-Alive[1] 1 ) 
   ( is-event-true-delay "Load vars" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Nineveh dummy" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 78
+Special Hitpoints: 105000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtcv_oberon

$Name: Reyes		;! Object #15
$Class: GTD Boreas
$Team: Friendly
$Location: 2750.000000, 4900.000000, 17200.000000
$Orientation:
	-0.521816, -0.668049, 0.530491,
	-0.808759, 0.585220, -0.058565,
	-0.271331, -0.459599, -0.845665
$AI Goals: ( goals ( ai-chase "Nineveh" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Sbank Ammo: ( 0 )
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      8 
      "Empress" 
      "Egnatia" 
   )
   ( not 
      ( is-event-true-delay "Empress SD" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 76
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1400
$Texture Replace:
+old: nameplate
+new: gtd_reyes

$Name: Arethusa		;! Object #16
$Class: EAD Tereus
$Team: Hostile
$Location: -9500.000000, 2500.000000, 11500.000000
$Orientation:
	-0.459413, 0.000000, -0.888222,
	0.212058, 0.971082, -0.109683,
	0.862537, -0.238745, -0.446128
$AI Goals: ( goals ( ai-waypoints "Cyc path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "EA-B-Medium" )
+Subsystem: turret10
+Primary Banks: ( "EA-B-Medium" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Primary Banks: ( "EA-B-Medium" )
+Subsystem: turret18
+Primary Banks: ( "EA-B-Medium" )
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   10 
   "Risa" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" "laser-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_arethusa

$Name: Bodoro		;! Object #17
$Class: EAC Eclipse
$Team: Hostile
$Location: -9100.000000, 3500.000000, 8900.000000
$Orientation:
	-0.876869, 0.000000, -0.480729,
	0.249305, 0.855018, -0.454743,
	0.411031, -0.518599, -0.749740
$AI Goals: ( goals ( ai-waypoints-once "Bodoro runs" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "EA-B-Medium" )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 65 "Arethusa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( <= 
         ( distance "Gate core:1" "Bodoro" ) 
         2250 
      )
      ( skill-level-at-least "Insane" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Bodoro" ) 
         2000 
      )
      ( skill-level-at-least "Hard" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Bodoro" ) 
         1750 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( <= 
      ( distance "Gate core:1" "Bodoro" ) 
      1500 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Hotkey: 7
+Orders Accepted List: ( "attack ship" )
+Group: 1
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_bodoro

$Name: Sark		;! Object #18
$Class: EAC Eclipse
$Team: Hostile
$Location: -7800.000000, 3450.000000, 9450.000000
$Orientation:
	-0.988009, -0.000000, -0.154398,
	0.080936, 0.851590, -0.517922,
	0.131484, -0.524208, -0.841379
$AI Goals: ( goals ( ai-waypoints-once "Sark runs" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "EA-B-Medium" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 65 "Arethusa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( <= 
         ( distance "Gate core:1" "Sark" ) 
         2250 
      )
      ( skill-level-at-least "Insane" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Sark" ) 
         2000 
      )
      ( skill-level-at-least "Hard" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Sark" ) 
         1750 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( <= 
      ( distance "Gate core:1" "Sark" ) 
      1500 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Hotkey: 7
+Orders Accepted List: ( "attack ship" )
+Group: 1
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_sark

$Name: Laevatein		;! Object #19
$Class: EACv Concordia
$Team: Hostile
$Location: -3900.000000, 2900.000000, 12000.000000
$Orientation:
	0.184254, -0.095437, 0.978235,
	-0.088353, 0.989638, 0.113192,
	-0.978901, -0.107286, 0.173911
$AI Goals: ( goals ( ai-chase "Adet" 55 ) ( ai-chase "Renown" 50 ) ( ai-chase "Oberon" 50 ) ( ai-waypoints-once "Laevatein curvy flank" 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "EA-B-Large" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Corvs trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 650
$Texture Replace:
+old: nameplate
+new: eacv_laevatein

$Name: Phokas		;! Object #20
$Class: EACv Hegemon
$Team: Hostile
$Location: -1900.000000, 1200.000000, 12300.000000
$Orientation:
	0.833247, 0.190676, -0.518982,
	-0.042150, -0.914016, -0.403485,
	-0.551293, 0.358077, -0.753564
$AI Goals: ( goals ( ai-chase "Oberon" 50 ) ( ai-chase "Renown" 48 ) ( ai-chase "Adet" 46 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 86
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Corvs trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 26
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 750
$Texture Replace:
+old: nameplate
+new: eacv_phokas

$Name: Nineveh		;! Object #21
$Class: EAD Lindos
$Team: Hostile
$Location: -7981.796875, -3666.419678, 11887.592773
$Orientation:
	-0.744215, -0.440056, -0.502488,
	-0.659440, 0.603701, 0.447977,
	0.106218, 0.664752, -0.739474
$AI Goals: ( goals ( ai-chase "Adet" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Sbank Ammo: ( 0 )
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Nineveh trigger" 
   45 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 49
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_nineveh

$Name: Empress		;! Object #22
$Class: EAD Tereus
$Team: Hostile
$Location: 400.000000, -400.000000, 14200.000000
$Orientation:
	-0.802095, 0.597196, 0.000000,
	0.597196, 0.802095, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Goals: ( goals ( ai-waypoints-once "Gate core" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Empress trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 45
+Special Hitpoints: 380000
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_empress

$Name: Egnatia		;! Object #23
$Class: EAC Aesacus
$Team: Hostile
$Location: -1652.287598, 534.152344, 8336.505859
$Orientation:
	-0.994844, 0.000000, -0.101418,
	0.000000, 1.000000, 0.000000,
	0.101418, 0.000000, -0.994844
$AI Goals: ( goals ( ai-waypoints-once "Gate core" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Empress trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( <= 
         ( distance "Gate core:1" "Egnatia" ) 
         2250 
      )
      ( skill-level-at-least "Insane" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Egnatia" ) 
         2000 
      )
      ( skill-level-at-least "Hard" ) 
   )
   ( and 
      ( <= 
         ( distance "Gate core:1" "Egnatia" ) 
         1750 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( <= 
      ( distance "Gate core:1" "Egnatia" ) 
      1500 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_egnatia

$Name: Risa 1		;! Object #24
$Class: EAF Stentor
$Team: Hostile
$Location: -9512.432617, 5737.242188, 5523.744141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.069148, -0.997607,
	0.000000, 0.997607, -0.069148
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
+Secondary Banks: ( "Stinger" "Hunter" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Risa 2		;! Object #25
$Class: EAF Stentor
$Team: Hostile
$Location: -10053.346680, 5834.901855, 5516.974609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.069148, -0.997606,
	0.000000, 0.997606, -0.069148
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
+Secondary Banks: ( "Stinger" "Hunter" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Cira 1		;! Object #26
$Class: EAB Peregrine
$Team: Hostile
$Location: -6767.255859, -0.013672, 13021.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 2		;! Object #27
$Class: EAB Peregrine
$Team: Hostile
$Location: -6648.491699, -0.013672, 13083.492188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 3		;! Object #28
$Class: EAB Peregrine
$Team: Hostile
$Location: -6778.163086, -0.013672, 13115.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iross 1		;! Object #29
$Class: EAF Stentor
$Team: Hostile
$Location: -7090.458008, -0.013672, 12754.993164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Durch 1		;! Object #30
$Class: EAB Peregrine
$Team: Hostile
$Location: -6495.555664, -0.013672, 12437.464844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durch 2		;! Object #31
$Class: EAB Peregrine
$Team: Hostile
$Location: -6387.300293, -0.013672, 12527.634766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durch 3		;! Object #32
$Class: EAB Peregrine
$Team: Hostile
$Location: -6545.485352, -0.013672, 12571.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iross 2		;! Object #33
$Class: EAF Stentor
$Team: Hostile
$Location: -6939.763672, -0.013672, 12781.881836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Iross 3		;! Object #34
$Class: EAF Stentor
$Team: Hostile
$Location: -7099.356934, -0.013672, 12842.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Iross 4		;! Object #35
$Class: EAF Stentor
$Team: Hostile
$Location: -6975.888672, -0.013672, 12866.701172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Olympia 1		;! Object #36
$Class: EAB Gagana
$Team: Hostile
$Location: -4106.812500, 0.015625, 11462.386719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm X" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Olympia 2		;! Object #37
$Class: EAB Gagana
$Team: Hostile
$Location: -4212.184570, 0.015625, 11724.899414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm X" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Olympia 3		;! Object #38
$Class: EAB Gagana
$Team: Hostile
$Location: -4267.990723, 0.015625, 11480.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm X" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Olympia 4		;! Object #39
$Class: EAB Gagana
$Team: Hostile
$Location: -4435.671875, 0.015625, 11717.263672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm X" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Luna 1		;! Object #40
$Class: EAF Kestros
$Team: Hostile
$Location: -3642.980713, 0.015625, 12272.079102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Luna 2		;! Object #41
$Class: EAF Kestros
$Team: Hostile
$Location: -3875.440918, 0.015625, 12450.336914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Luna 3		;! Object #42
$Class: EAF Kestros
$Team: Hostile
$Location: -3932.284912, 0.015625, 12265.928711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Aqua 1		;! Object #43
$Class: EAB Aetna
$Team: Hostile
$Location: -3316.663086, 0.015625, 11691.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Mace" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aqua 2		;! Object #44
$Class: EAB Aetna
$Team: Hostile
$Location: -3513.458252, 0.015625, 11846.957031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Mace" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aqua 3		;! Object #45
$Class: EAB Aetna
$Team: Hostile
$Location: -3565.295410, 0.015625, 11690.733398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Mace" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Audax 1		;! Object #46
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -7863.171387, 0.000732, 11855.736328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Audax 2		;! Object #47
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -7821.618164, 0.000610, 12024.413086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Audax 3		;! Object #48
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -7942.005371, 0.000732, 11928.487305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Audax 4		;! Object #49
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -7957.802246, 0.000732, 12093.651367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vox 1		;! Object #50
$Class: EAF Stentor
$Team: Hostile
$Location: -8114.517090, 0.000732, 11753.275391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Vox 2		;! Object #51
$Class: EAF Stentor
$Team: Hostile
$Location: -8114.880859, 0.000977, 11825.011719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Vox 3		;! Object #52
$Class: EAF Stentor
$Team: Hostile
$Location: -8262.796875, 0.000732, 11803.352539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger II" "Aratrum" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Vorax 1		;! Object #53
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -8377.074219, 0.000732, 12084.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Warrior" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 2		;! Object #54
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -8313.115234, 0.000732, 12160.852539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Warrior" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 3		;! Object #55
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -8453.049805, 0.000732, 12174.550781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Warrior" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lux 1		;! Object #56
$Class: EAF Claymore
$Team: Hostile
$Location: -8474.017578, 0.000732, 11872.158203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lux 2		;! Object #57
$Class: EAF Claymore
$Team: Hostile
$Location: -8537.006836, 0.000732, 11965.448242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lux 3		;! Object #58
$Class: EAF Claymore
$Team: Hostile
$Location: -8468.446289, 0.000732, 11967.043945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dummyboy		;! Object #59
$Class: Blip
$Team: Friendly
$Location: -19000.000000, 0.000000, -24000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Adet" 52 ) ( ai-guard "Renown" 51 ) ( ai-guard "Oberon" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Adet" 50 ) )
+Flags: ( )

$Name: Risa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Risa 1
$Arrival Location: Hyperspace
+Arrival delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 22 "Risa" ) 
   ( >= ( distance "Alpha" "Risa" ) 1800 ) 
)
$Ships: (		;! 2 total
	"Risa 1"
	"Risa 2"
)
$AI Goals: ( goals ( ai-evade-ship "Sol Gate" 50 ) ( ai-chase-any 45 ) )
+Hotkey: 3
+Flags: ( )

$Name: Cira
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cira 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Arethusa
$Arrival Cue: ( has-arrived-delay 25 "Arethusa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cira 1"
	"Cira 2"
	"Cira 3"
)
$AI Goals: ( goals ( ai-chase "Adet" 54 ) )
+Hotkey: 5
+Flags: ( )

$Name: Durch
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durch 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Arethusa
$Arrival Cue: ( has-arrived-delay 17 "Arethusa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durch 1"
	"Durch 2"
	"Durch 3"
)
$AI Goals: ( goals ( ai-chase "Renown" 50 ) ( ai-chase "Oberon" 50 ) )
+Hotkey: 5
+Flags: ( "no-dynamic" )

$Name: Iross
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Iross 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Arethusa
$Arrival Cue: ( has-arrived-delay 25 "Arethusa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iross 1"
	"Iross 2"
	"Iross 3"
	"Iross 4"
)
$AI Goals: ( goals ( ai-guard-wing "Cira" 50 ) ( ai-guard-wing "Durch" 50 ) )
+Hotkey: 3
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 32

$Name: Olympia
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Olympia 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Laevatein
$Arrival Cue: ( has-arrived-delay 22 "Laevatein" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Olympia 1"
	"Olympia 2"
	"Olympia 3"
	"Olympia 4"
)
$AI Goals: ( goals ( ai-chase "Adet" 47 ) ( ai-chase "Oberon" 50 ) ( ai-chase "Renown" 50 ) )
+Hotkey: 5
+Flags: ( "no-dynamic" )
+Wave Delay Min: 4
+Wave Delay Max: 10

$Name: Aqua
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aqua 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Laevatein
$Arrival Cue: ( has-arrived-delay 18 "Laevatein" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aqua 1"
	"Aqua 2"
	"Aqua 3"
)
$AI Goals: ( goals ( ai-guard "Laevatein" 50 ) ( ai-guard "Phokas" 49 ) ( ai-chase-any 48 ) )
+Hotkey: 3
+Flags: ( )

$Name: Luna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Luna 1
$Arrival Location: Docking Bay
+Arrival Distance: 1000
$Arrival Anchor: Laevatein
$Arrival Cue: ( has-arrived-delay 20 "Laevatein" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Luna 1"
	"Luna 2"
	"Luna 3"
)
$AI Goals: ( goals ( ai-guard "Laevatein" 50 ) ( ai-guard "Phokas" 49 ) ( ai-chase-any 48 ) )
+Hotkey: 3
+Flags: ( )

$Name: Lux
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lux 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nineveh
$Arrival Cue: ( is-destroyed-delay 0 "Adet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lux 1"
	"Lux 2"
	"Lux 3"
)
$AI Goals: ( goals ( ai-guard "Nineveh" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Vox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vox 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nineveh
$Arrival Cue: ( is-destroyed-delay 5 "Adet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vox 1"
	"Vox 2"
	"Vox 3"
)
$AI Goals: ( goals ( ai-guard "Nineveh" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Audax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Audax 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nineveh
$Arrival Cue: ( is-destroyed-delay 10 "Adet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Audax 1"
	"Audax 2"
	"Audax 3"
	"Audax 4"
)
$AI Goals: ( goals ( ai-guard "Nineveh" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Vorax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vorax 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nineveh
$Arrival Cue: ( is-destroyed-delay 0 "Adet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vorax 1"
	"Vorax 2"
	"Vorax 3"
)
$AI Goals: ( goals ( ai-guard "Nineveh" 50 ) )
+Hotkey: 3
+Flags: ( )

#Events		;! 98 total

$Formula: ( do-nothing ) 
+Name: --Tag script--
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( true ) 
   ( if-then-else 
      ( key-pressed "1" ) 
      ( when 
         ( true ) 
         ( hud-set-message 
            "INFTaccomA" 
            "25% on" 
         )
         ( hud-set-message 
            "INFTaccomB" 
            "50% off" 
         )
         ( hud-set-message 
            "INFTaccomB2" 
            "75% off" 
         )
         ( hud-set-message 
            "INFTaccomB3" 
            "100% off" 
         )
         ( modify-variable 
            @ChargePercentage[25] 
            25 
         )
      )
      ( if-then-else 
         ( key-pressed "2" ) 
         ( when 
            ( true ) 
            ( hud-set-message 
               "INFTaccomA" 
               "25% off" 
            )
            ( hud-set-message 
               "INFTaccomB" 
               "50% on" 
            )
            ( hud-set-message 
               "INFTaccomB2" 
               "75% off" 
            )
            ( hud-set-message 
               "INFTaccomB3" 
               "100% off" 
            )
            ( modify-variable 
               @ChargePercentage[25] 
               50 
            )
         )
         ( if-then-else 
            ( key-pressed "3" ) 
            ( when 
               ( true ) 
               ( hud-set-message 
                  "INFTaccomA" 
                  "25% off" 
               )
               ( hud-set-message 
                  "INFTaccomB" 
                  "50% off" 
               )
               ( hud-set-message 
                  "INFTaccomB2" 
                  "75% on" 
               )
               ( hud-set-message 
                  "INFTaccomB3" 
                  "100% off" 
               )
               ( modify-variable 
                  @ChargePercentage[25] 
                  75 
               )
            )
            ( if-then-else 
               ( key-pressed "4" ) 
               ( when 
                  ( true ) 
                  ( hud-set-message 
                     "INFTaccomA" 
                     "25% off" 
                  )
                  ( hud-set-message 
                     "INFTaccomB" 
                     "50% off" 
                  )
                  ( hud-set-message 
                     "INFTaccomB2" 
                     "75% off" 
                  )
                  ( hud-set-message 
                     "INFTaccomB3" 
                     "100% on" 
                  )
                  ( modify-variable 
                     @ChargePercentage[25] 
                     100 
                  )
               )
               ( do-nothing ) 
            )
         )
      )
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
)
+Name: Select strength%
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < @GateCharge[50] 100 ) 
      ( is-event-true-delay 
         "Gate guns on" 
         0 
      )
   )
   ( if-then-else 
      ( and 
         ( != @GateCharge[50] 99 ) 
         ( = ( rand-multiple 1 2 ) 2 ) 
      )
      ( modify-variable 
         @GateCharge[50] 
         ( + @GateCharge[50] 2 ) 
      )
      ( modify-variable 
         @GateCharge[50] 
         ( + @GateCharge[50] 1 ) 
      )
   )
)
+Name: tick up gate
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < @ReyesCharge[50] 100 ) 
      ( has-arrived-delay 0 "Reyes" ) 
   )
   ( if-then-else 
      ( and 
         ( != @ReyesCharge[50] 99 ) 
         ( = ( rand-multiple 1 2 ) 2 ) 
      )
      ( modify-variable 
         @ReyesCharge[50] 
         ( + @ReyesCharge[50] 2 ) 
      )
      ( modify-variable 
         @ReyesCharge[50] 
         ( + @ReyesCharge[50] 1 ) 
      )
   )
)
+Name: tick up Reyes
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < @AdetCharge[50] 100 ) 
      ( not ( is-destroyed-delay 0 "Adet" ) ) 
   )
   ( if-then-else 
      ( and 
         ( < @AdetCharge[50] 98 ) 
         ( or 
            ( and 
               ( = ( rand-multiple 1 2 ) 2 ) 
               ( not 
                  ( skill-level-at-least "Medium" ) 
               )
            )
            ( and 
               ( = ( rand-multiple 1 3 ) 2 ) 
               ( skill-level-at-least "Medium" ) 
               ( not 
                  ( skill-level-at-least "Insane" ) 
               )
            )
         )
      )
      ( modify-variable 
         @AdetCharge[50] 
         ( + @AdetCharge[50] 3 ) 
      )
      ( if-then-else 
         ( != @AdetCharge[50] 99 ) 
         ( modify-variable 
            @AdetCharge[50] 
            ( + @AdetCharge[50] 2 ) 
         )
         ( modify-variable 
            @AdetCharge[50] 
            ( + @AdetCharge[50] 1 ) 
         )
      )
   )
)
+Name: tick up Adet
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < @TevcorvCharge[50] 100 ) 
      ( not 
         ( or 
            ( destroyed-or-departed-delay 
               0 
               "Oberon" 
            )
            ( destroyed-or-departed-delay 
               0 
               "Oberon" 
            )
         )
      )
   )
   ( if-then-else 
      ( and 
         ( != @TevcorvCharge[50] 99 ) 
         ( or 
            ( and 
               ( <= ( rand-multiple 1 3 ) 2 ) 
               ( not ( skill-level-at-least "Hard" ) ) 
            )
            ( and 
               ( = ( rand-multiple 1 2 ) 2 ) 
               ( skill-level-at-least "Hard" ) 
            )
         )
      )
      ( modify-variable 
         @TevcorvCharge[50] 
         ( + @TevcorvCharge[50] 2 ) 
      )
      ( modify-variable 
         @TevcorvCharge[50] 
         ( + @TevcorvCharge[50] 1 ) 
      )
   )
)
+Name: tick up Tevcorv
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Sark" 
      "Laevatein" 
      "Phokas" 
      "Nineveh" 
      "Arethusa" 
      "Bodoro" 
      "Pergamon" 
      "Empress" 
      "Egnatia" 
   )
   ( and 
      ( is_tagged "<argument>" ) 
      ( or 
         ( >= 
            @GateCharge[50] 
            @ChargePercentage[25] 
         )
         ( >= 
            @ReyesCharge[50] 
            @ChargePercentage[25] 
         )
         ( >= 
            @AdetCharge[50] 
            @ChargePercentage[25] 
         )
         ( and 
            ( is-in-mission "Oberon" ) 
            ( >= @TevcorvCharge[50] 50 ) 
         )
         ( >= 
            @TevcorvCharge[50] 
            @ChargePercentage[25] 
         )
      )
   )
   ( modify-variable 
      "@BigTarget[betrayal's house]" 
      "<argument>" 
   )
   ( when 
      ( and 
         ( >= 
            @ReyesCharge[50] 
            @ChargePercentage[25] 
         )
         ( has-arrived-delay 0 "Reyes" ) 
      )
      ( if-then-else 
         ( = @ChargePercentage[25] 25 ) 
         ( when 
            ( true ) 
            ( if-then-else 
               ( = @RecentBeam[16] 15 ) 
               ( when 
                  ( true ) 
                  ( fire-beam 
                     "Reyes" 
                     "turret16" 
                     "<argument>" 
                     "Hull" 
                     ( true ) 
                  )
                  ( modify-variable @RecentBeam[16] 116 ) 
               )
               ( fire-beam 
                  "Reyes" 
                  "turret15" 
                  "<argument>" 
                  "Hull" 
                  ( true ) 
               )
               ( modify-variable @RecentBeam[16] 15 ) 
            )
            ( modify-variable 
               @ReyesCharge[50] 
               ( - @ReyesCharge[50] 25 ) 
            )
         )
         ( if-then-else 
            ( = @ChargePercentage[25] 50 ) 
            ( when 
               ( true ) 
               ( fire-beam 
                  "Reyes" 
                  "turret01" 
                  "<argument>" 
                  "Hull" 
                  ( true ) 
               )
               ( modify-variable 
                  @ReyesCharge[50] 
                  ( - @ReyesCharge[50] 50 ) 
               )
            )
            ( if-then-else 
               ( = @ChargePercentage[25] 75 ) 
               ( when 
                  ( true ) 
                  ( fire-beam 
                     "Reyes" 
                     "turret01" 
                     "<argument>" 
                     "Hull" 
                     ( true ) 
                  )
                  ( if-then-else 
                     ( = @RecentBeam[16] 15 ) 
                     ( when 
                        ( true ) 
                        ( fire-beam 
                           "Reyes" 
                           "turret16" 
                           "<argument>" 
                           "Hull" 
                           ( true ) 
                        )
                        ( modify-variable @RecentBeam[16] 116 ) 
                     )
                     ( fire-beam 
                        "Reyes" 
                        "turret15" 
                        "<argument>" 
                        "Hull" 
                        ( true ) 
                     )
                     ( modify-variable @RecentBeam[16] 15 ) 
                  )
                  ( modify-variable 
                     @ReyesCharge[50] 
                     ( - @ReyesCharge[50] 75 ) 
                  )
               )
               ( when 
                  ( and 
                     ( >= 
                        @ReyesCharge[50] 
                        @ChargePercentage[25] 
                     )
                     ( = @ChargePercentage[25] 100 ) 
                  )
                  ( fire-beam 
                     "Reyes" 
                     "turret15" 
                     "<argument>" 
                     "Hull" 
                     ( true ) 
                  )
                  ( fire-beam 
                     "Reyes" 
                     "turret01" 
                     "<argument>" 
                     "Hull" 
                     ( true ) 
                  )
                  ( fire-beam 
                     "Reyes" 
                     "turret16" 
                     "<argument>" 
                     "Hull" 
                     ( true ) 
                  )
                  ( modify-variable 
                     @ReyesCharge[50] 
                     ( - @ReyesCharge[50] 100 ) 
                  )
               )
            )
         )
      )
   )
   ( when 
      ( and 
         ( >= 
            @AdetCharge[50] 
            @ChargePercentage[25] 
         )
         ( not ( is-destroyed-delay 0 "Adet" ) ) 
      )
      ( send-random-message 
         "Adet" 
         "High" 
         "Adet: Fire 1" 
         "Adet: Fire 2" 
         "Adet: Fire 3" 
      )
      ( if-then-else 
         ( = @ChargePercentage[25] 25 ) 
         ( when 
            ( true ) 
            ( turret-change-weapon 
               "Adet" 
               "TurretBeam01" 
               "V-B-Large#50" 
               1 
               0 
            )
            ( fire-beam 
               "Adet" 
               "TurretBeam01" 
               "<argument>" 
               "Hull" 
               ( true ) 
            )
            ( modify-variable 
               @AdetCharge[50] 
               ( - @AdetCharge[50] 25 ) 
            )
         )
         ( if-then-else 
            ( = @ChargePercentage[25] 50 ) 
            ( when 
               ( true ) 
               ( turret-change-weapon 
                  "Adet" 
                  "TurretBeam01" 
                  "V-B-Large" 
                  1 
                  0 
               )
               ( fire-beam 
                  "Adet" 
                  "TurretBeam01" 
                  "<argument>" 
                  "Hull" 
                  ( true ) 
               )
               ( modify-variable 
                  @AdetCharge[50] 
                  ( - @AdetCharge[50] 50 ) 
               )
            )
            ( if-then-else 
               ( = @ChargePercentage[25] 75 ) 
               ( when 
                  ( true ) 
                  ( turret-change-weapon 
                     "Adet" 
                     "TurretBeam01" 
                     "V-B-Large" 
                     1 
                     0 
                  )
                  ( fire-beam 
                     "Adet" 
                     "TurretBeam01" 
                     "<argument>" 
                     "Hull" 
                     ( true ) 
                  )
                  ( fire-beam 
                     "Adet" 
                     "TurretBeam02" 
                     "<argument>" 
                     "Hull" 
                  )
                  ( fire-beam 
                     "Adet" 
                     "TurretBeam03" 
                     "<argument>" 
                     "Hull" 
                  )
                  ( modify-variable 
                     @AdetCharge[50] 
                     ( - @AdetCharge[50] 75 ) 
                  )
               )
               ( when 
                  ( true ) 
                  ( turret-change-weapon 
                     "Adet" 
                     "TurretBeam01" 
                     "V-B-Huge" 
                     1 
                     0 
                  )
                  ( fire-beam 
                     "Adet" 
                     "TurretBeam01" 
                     "<argument>" 
                     "Hull" 
                     ( true ) 
                  )
                  ( fire-beam 
                     "Adet" 
                     "TurretBeam02" 
                     "<argument>" 
                     "Hull" 
                  )
                  ( fire-beam 
                     "Adet" 
                     "TurretBeam03" 
                     "<argument>" 
                     "Hull" 
                  )
                  ( modify-variable 
                     @AdetCharge[50] 
                     ( - @AdetCharge[50] 100 ) 
                  )
               )
            )
         )
      )
   )
   ( when 
      ( and 
         ( is-in-mission "Oberon" ) 
         ( or 
            ( >= 
               @TevcorvCharge[50] 
               @ChargePercentage[25] 
            )
            ( >= @TevcorvCharge[50] 50 ) 
         )
      )
      ( if-then-else 
         ( = @ChargePercentage[25] 25 ) 
         ( when 
            ( true ) 
            ( turret-change-weapon 
               "Oberon" 
               "turret11" 
               "T-B-Small-Slash" 
               1 
               0 
            )
            ( turret-change-weapon 
               "Oberon" 
               "turret12" 
               "T-B-Small-Slash" 
               1 
               0 
            )
            ( turret-change-weapon 
               "Oberon" 
               "turret23" 
               "T-B-Small-Slash" 
               1 
               0 
            )
            ( turret-change-weapon 
               "Oberon" 
               "turret24" 
               "T-B-Small-Slash" 
               1 
               0 
            )
            ( modify-variable 
               @TevcorvCharge[50] 
               ( - @TevcorvCharge[50] 25 ) 
            )
         )
         ( when 
            ( true ) 
            ( turret-change-weapon 
               "Oberon" 
               "turret11" 
               "T-B-Medium-Slash" 
               1 
               0 
            )
            ( turret-change-weapon 
               "Oberon" 
               "turret12" 
               "T-B-Medium-Slash" 
               1 
               0 
            )
            ( turret-change-weapon 
               "Oberon" 
               "turret23" 
               "T-B-Medium-Slash" 
               1 
               0 
            )
            ( turret-change-weapon 
               "Oberon" 
               "turret24" 
               "T-B-Medium-Slash" 
               1 
               0 
            )
            ( modify-variable 
               @TevcorvCharge[50] 
               ( - @TevcorvCharge[50] 50 ) 
            )
         )
      )
      ( fire-beam 
         "Oberon" 
         "turret11" 
         "<argument>" 
         "Hull" 
      )
      ( fire-beam 
         "Oberon" 
         "turret12" 
         "<argument>" 
         "Hull" 
      )
      ( fire-beam 
         "Oberon" 
         "turret23" 
         "<argument>" 
         "Hull" 
         ( true ) 
      )
      ( fire-beam 
         "Oberon" 
         "turret24" 
         "<argument>" 
         "Hull" 
         ( true ) 
      )
   )
   ( when 
      ( and 
         ( is-in-mission "Renown" ) 
         ( >= 
            @TevcorvCharge[50] 
            @ChargePercentage[25] 
         )
      )
      ( when 
         ( >= @ChargePercentage[25] 25 ) 
         ( fire-beam 
            "Renown" 
            "Turret01" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( modify-variable 
            @TevcorvCharge[50] 
            ( - @TevcorvCharge[50] 25 ) 
         )
      )
      ( when 
         ( >= @ChargePercentage[25] 50 ) 
         ( fire-beam 
            "Renown" 
            "Turret02" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( fire-beam 
            "Renown" 
            "Turret03" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( modify-variable 
            @TevcorvCharge[50] 
            ( - @TevcorvCharge[50] 25 ) 
         )
      )
      ( when 
         ( >= @ChargePercentage[25] 75 ) 
         ( fire-beam 
            "Renown" 
            "Turret04" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( fire-beam 
            "Renown" 
            "Turret05" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( modify-variable 
            @TevcorvCharge[50] 
            ( - @TevcorvCharge[50] 25 ) 
         )
      )
      ( when 
         ( >= @ChargePercentage[25] 100 ) 
         ( fire-beam 
            "Renown" 
            "Turret07" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( fire-beam 
            "Renown" 
            "Turret08" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( fire-beam 
            "Renown" 
            "Turret06" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( modify-variable 
            @TevcorvCharge[50] 
            ( - @TevcorvCharge[50] 25 ) 
         )
      )
   )
   ( when 
      ( and 
         ( >= 
            @GateCharge[50] 
            @ChargePercentage[25] 
         )
         ( is-event-true-delay 
            "Gate guns on" 
            0 
         )
      )
      ( send-random-message 
         "Sol Gate" 
         "High" 
         "Gate: Fire 1" 
         "Gate: Fire 2" 
         "Gate: Fire 3" 
      )
      ( if-then-else 
         ( = @ChargePercentage[25] 100 ) 
         ( when 
            ( true ) 
            ( turret-change-weapon 
               "Sol Gate" 
               "turret127" 
               "T-B-Huge" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret166" 
               "T-B-Huge" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret169" 
               "T-B-Huge" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret170" 
               "T-B-Huge" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret181" 
               "T-B-Huge" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret190" 
               "T-B-Huge" 
               0 
               0 
            )
            ( modify-variable 
               @GateCharge[50] 
               ( - @GateCharge[50] 25 ) 
            )
         )
         ( when 
            ( true ) 
            ( turret-change-weapon 
               "Sol Gate" 
               "turret127" 
               "T-B-Large" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret166" 
               "T-B-Large" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret169" 
               "T-B-Large" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret170" 
               "T-B-Large" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret181" 
               "T-B-Large" 
               0 
               0 
            )
            ( turret-change-weapon 
               "Sol Gate" 
               "turret190" 
               "T-B-Large" 
               0 
               0 
            )
         )
      )
      ( when 
         ( >= @ChargePercentage[25] 25 ) 
         ( fire-beam 
            "Sol Gate" 
            "turret127" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( fire-beam 
            "Sol Gate" 
            "turret166" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( modify-variable 
            @GateCharge[50] 
            ( - @GateCharge[50] 25 ) 
         )
      )
      ( when 
         ( >= @ChargePercentage[25] 50 ) 
         ( fire-beam 
            "Sol Gate" 
            "turret169" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( fire-beam 
            "Sol Gate" 
            "turret170" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( modify-variable 
            @GateCharge[50] 
            ( - @GateCharge[50] 25 ) 
         )
      )
      ( when 
         ( >= @ChargePercentage[25] 75 ) 
         ( fire-beam 
            "Sol Gate" 
            "turret181" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( fire-beam 
            "Sol Gate" 
            "turret190" 
            "<argument>" 
            "Hull" 
            ( true ) 
         )
         ( modify-variable 
            @GateCharge[50] 
            ( - @GateCharge[50] 25 ) 
         )
      )
   )
)
+Name: FIRE IN THE HOLE
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( do-nothing ) 
+Name: --Mission inits--
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: Load vars
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFTaccom" 
      "INFTaccomA" 
      "INFTaccomB" 
      "INFTaccomB2" 
      "INFTaccomB3" 
      "INFCommMain" 
      "INFComm1" 
      "INFComm2" 
      "INFComm3" 
      "INFTaccomC3" 
      "INFLowerRightMFD" 
      "INFLowerRightMFDA" 
      "INFLowerRightMFDB" 
      "INFLowerRightMFDC" 
      "INFLowerRightMFDD" 
      "INFLowerRightMFDE" 
      "INFLowerRightMFDF" 
      "INFLowerRightMFDG" 
      "INFLowerRightMFDH" 
   )
   ( hud-set-text 
      "INFTaccom" 
      "Beam Platforms Power" 
   )
   ( hud-set-text 
      "INFLowerRightMFD" 
      "Beam Platforms Charge" 
   )
   ( hud-set-message 
      "INFTaccomA" 
      "25% on" 
   )
   ( hud-set-message 
      "INFTaccomB" 
      "50% off" 
   )
   ( hud-set-message 
      "INFTaccomB2" 
      "75% off" 
   )
   ( hud-set-message 
      "INFTaccomB3" 
      "100% off" 
   )
)
+Name: Turn on HUD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-destroyed-delay 0 "Adet" ) 
      ( hud-set-message 
         "INFLowerRightMFDB" 
         "Adet dead no charge" 
      )
      ( hud-set-message 
         "INFLowerRightMFDB" 
         "Adet charge" 
      )
   )
   ( if-then-else 
      ( != @Renown-Alive[1] 1 ) 
      ( if-then-else 
         ( is-destroyed-delay 0 "Oberon" ) 
         ( hud-set-message 
            "INFLowerRightMFDD" 
            "Oberon dead no charge" 
         )
         ( hud-set-message 
            "INFLowerRightMFDD" 
            "Oberon charge" 
         )
      )
      ( if-then-else 
         ( is-destroyed-delay 0 "Renown" ) 
         ( hud-set-message 
            "INFLowerRightMFDD" 
            "Renown dead no charge" 
         )
         ( hud-set-message 
            "INFLowerRightMFDD" 
            "Renown charge" 
         )
      )
   )
   ( if-then-else 
      ( is-event-true-delay 
         "Gate guns on" 
         0 
      )
      ( hud-set-message 
         "INFLowerRightMFDF" 
         "Gate charge" 
      )
      ( hud-set-message 
         "INFLowerRightMFDF" 
         "Gate offline no charge" 
      )
   )
   ( if-then-else 
      ( has-arrived-delay 0 "Reyes" ) 
      ( hud-set-message 
         "INFLowerRightMFDH" 
         "Reyes charge" 
      )
      ( hud-set-text "INFLowerRightMFDH" "" ) 
   )
)
+Name: beamz tick
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Oberon" ) 
      ( has-arrived-delay 0 "Renown" ) 
   )
   ( when 
      ( has-arrived-delay 0 "Renown" ) 
      ( set-armor-type 
         "Renown" 
         ( true ) 
         "GTVED Standard" 
         "Hull" 
      )
      ( beam-free 
         "Renown" 
         "turret37" 
         "turret38" 
      )
   )
   ( when 
      ( has-arrived-delay 0 "Oberon" ) 
      ( set-armor-type 
         "Oberon" 
         ( true ) 
         "GTVED Standard" 
         "Hull" 
      )
      ( beam-free 
         "Oberon" 
         "turret07" 
         "turret08" 
         "turret16" 
         "turret20" 
      )
   )
   ( set-armor-type 
      "Adet" 
      ( true ) 
      "GTVED Heavy" 
      "Hull" 
   )
   ( beam-free 
      "Adet" 
      "TurretAAA01" 
      "TurretAAA02" 
      "TurretAAA03" 
      "TurretAAA04" 
      "TurretAAA05" 
      "TurretAAA06" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "communication" 
      "communications" 
   )
)
+Name: Beams and Armor Corvs
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Delta 1" 
   )
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "communication" 
      "communications" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 35 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 15 40 ) 
      "<argument>" 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Guard Wingmen
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( do-nothing ) 
+Name: --Arethusa stage--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Sol Gate" 
      "High" 
      "Chat1-1-Gt" 
      0 
      "Adet" 
      "High" 
      "Chat1-2-Ry" 
      10000 
      "#Command" 
      "High" 
      "Chat1-3-Cm" 
      12000 
   )
)
+Name: start chatter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps "Sol Gate" ) 
   ( deactivate-glow-points "Sol Gate" ) 
   ( rotating-subsys-set-turn-time 
      "Sol Gate" 
      "outerringa" 
      160000 
      12566 
   )
   ( rotating-subsys-set-turn-time 
      "Sol Gate" 
      "innerringa" 
      -70000 
      12566 
   )
)
+Name: gate off
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "Risa" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "RisaArr-D1" 
   )
   ( validate-goal "Destroy Risa" ) 
)
+Name: Risa here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Risa" ) 
   ( send-message 
      "Adet" 
      "High" 
      "RisaDest-Ry" 
   )
)
+Name: risa
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Risa", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Risa" ) 
   ( send-message 
      "Adet" 
      "High" 
      "RisaDep-Ry" 
   )
)
+Name: Risa escaped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Arethusa" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "ScydArr1-Cm" 
      0 
      "Adet" 
      "High" 
      "ScydisAtk-Ry" 
      12000 
   )
)
+Name: Arethusa here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lua-turrethotkey-add 
      "F12" 
      "Arethusa" 
      "turret07" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Arethusa" 
      "turret15" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Arethusa" 
      "turret19" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Arethusa" 
      "turret21" 
      "Medium Beam" 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Arethusa" 75 ) 
   )
)
+Name: Arethusa Markbox
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 0 "Arethusa" ) 
   ( lua-turrethotkey-remove 
      "Arethusa" 
      "turret07" 
   )
   ( lua-turrethotkey-remove 
      "Arethusa" 
      "turret15" 
   )
   ( lua-turrethotkey-remove 
      "Arethusa" 
      "turret19" 
   )
   ( lua-turrethotkey-remove 
      "Arethusa" 
      "turret21" 
   )
   ( if-then-else 
      ( destroyed-or-departed-delay 
         0 
         "Sark" 
         "Bodoro" 
      )
      ( send-message 
         "Adet" 
         "High" 
         "Scyd-Dest-B-Ry" 
      )
      ( send-message 
         "Adet" 
         "High" 
         "Scyd-Dest-A-Ry" 
      )
   )
   ( clear-goals "Delta" ) 
)
+Name: dstry Arethusa
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Arethusa", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Arethusa Markbox" 
      15 
   )
   ( beam-free-all "Arethusa" ) 
)
+Name: Arethusa BFA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Iross" ) 
   ( send-message 
      "#Command" 
      "High" 
      "1stWave-Cm" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Iross" 89 ) 
   )
)
+Name: Arethusa bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cira" "Durch" ) 
   ( do-nothing ) 
)
+Name: dstry Areth Bombers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Arethusa Bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --Cruisers stage--
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 2 "Bodoro" "Sark" ) 
   ( send-message 
      "Adet" 
      "High" 
      "Cruisers!-Ry" 
   )
)
+Name: Cruisers here msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( lua-turrethotkey-add 
      "F12" 
      "Bodoro" 
      "turret03" 
      "Light Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Sark" 
      "turret03" 
      "Light Beam" 
   )
)
+Name: Cruisers Markbox
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Bodoro" 
      "turret03" 
      "Adet" 
      "sensors" 
      ( true ) 
   )
   ( fire-beam 
      "Sark" 
      "turret03" 
      "Adet" 
      "sensors" 
      ( true ) 
   )
   ( sabotage-subsystem 
      "Adet" 
      "sensors" 
      75 
   )
)
+Name: Cruisers shot Adet
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Adet" 
      "High" 
      "ReyBeamsDown-Ry" 
      0 
      "Adet" 
      "High" 
      "CruisRun1-Ry" 
      7500 
      "Alpha 2" 
      "High" 
      "CruisRun2-A2" 
      6500 
      "Alpha 3" 
      "High" 
      "CruisRun3-A3" 
      10000 
      "#Command" 
      "High" 
      "CruisRun4-Cm" 
      6000 
   )
)
+Name: Cruisers flee msg
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Sark" ) 
   ( lua-turrethotkey-remove 
      "Sark" 
      "turret03" 
   )
   ( if-then-else 
      ( destroyed-or-departed-delay 
         0 
         "Bodoro" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Sark-Dest1b-Cm" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Sark-Dest1a-Cm" 
      )
   )
)
+Name: dstry Sark
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Objective:  XSTR("Destroy Sark", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Cruisers flee msg" 
      30 
   )
   ( do-nothing ) 
)
+Name: C2 dest dummy
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Bodoro" ) 
   ( lua-turrethotkey-remove 
      "Bodoro" 
      "turret03" 
   )
   ( if-then-else 
      ( destroyed-or-departed-delay 
         0 
         "Sark" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Bod-Dest1b-Cm" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Bod-Dest1a-Cm" 
      )
   )
)
+Name: dstry Bodoro
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Bodoro", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         15 
         "Bodoro" 
      )
      ( destroyed-or-departed-delay 
         15 
         "Sark" 
      )
   )
   ( activate-glow-points "Sol Gate" ) 
   ( rotating-subsys-set-turn-time 
      "Sol Gate" 
      "outerringa" 
      80000 
      12566 
   )
   ( rotating-subsys-set-turn-time 
      "Sol Gate" 
      "innerringa" 
      -35000 
      12566 
   )
)
+Name: Gate glow
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sol Gate" 
      "High" 
      "GateOn-Gt" 
   )
)
+Name: Gate on msg
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( activate-glow-maps "Sol Gate" ) 
   ( turret-free-all "Sol Gate" ) 
   ( beam-lock-all "Sol Gate" ) 
)
+Name: Gate glow 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "state change" )

$Formula: ( do-nothing ) 
+Name: --Corvettes stage--
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      5 
      "Sark" 
      "Bodoro" 
      "Arethusa" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "W1Done1-B1" 
   )
)
+Name: All clear chat
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( if-then-else 
   ( is-destroyed-delay 
      0 
      "Sark" 
      "Bodoro" 
   )
   ( send-message 
      "Adet" 
      "High" 
      "W1Done2a-Ry" 
   )
   ( send-message 
      "Adet" 
      "High" 
      "W1Done2b-Ry" 
   )
)
+Name: Chat 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "W1Done3-Cm" 
      0 
      "Adet" 
      "High" 
      "W1Done4-Ry" 
      10000 
      "Alpha 2" 
      "High" 
      "W1Done5-A1" 
      8000 
   )
   ( good-rearm-time "Friendly" 35 ) 
)
+Name: Chat 3
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "state change" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Corvs trigger
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Phokas" 
      "Laevatein" 
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "Wave2Arr-B1" 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Phokas" 78 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Laevatein" 77 ) 
   )
)
+Name: Corvs msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( lua-turrethotkey-add 
      "F12" 
      "Phokas" 
      "turret01a" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Phokas" 
      "turret02a" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Phokas" 
      "turret03a" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Phokas" 
      "turret04a" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Laevatein" 
      "turret07" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Laevatein" 
      "turret08" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Laevatein" 
      "turret10" 
      "Medium Beam" 
   )
   ( beam-free-all "Phokas" "Laevatein" ) 
   ( if-then-else 
      ( skill-level-at-least "Medium" ) 
      ( set-armor-type 
         "Laevatein" 
         ( true ) 
         "GTVED Heavy Turret" 
         "turret07" 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( skill-level-at-least "Medium" ) 
      ( turret-change-weapon 
         "Laevatein" 
         "turret07" 
         "EA-B-Huge" 
         1 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Corvs Markbox BFA
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Phokas" ) 
   ( lua-turrethotkey-remove 
      "Phokas" 
      "turret01a" 
   )
   ( lua-turrethotkey-remove 
      "Phokas" 
      "turret02a" 
   )
   ( lua-turrethotkey-remove 
      "Phokas" 
      "turret03a" 
   )
   ( lua-turrethotkey-remove 
      "Phokas" 
      "turret04a" 
   )
   ( do-nothing ) 
)
+Name: dstry Phokas
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Phokas", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Laevatein" ) 
   ( lua-turrethotkey-remove 
      "Laevatein" 
      "turret07" 
   )
   ( lua-turrethotkey-remove 
      "Laevatein" 
      "turret08" 
   )
   ( lua-turrethotkey-remove 
      "Laevatein" 
      "turret10" 
   )
   ( do-nothing ) 
)
+Name: dstry Laevatein
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Laevatein", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Corvs Markbox BFA" 
      30 
   )
   ( fire-beam 
      "Laevatein" 
      "turret07" 
      "Adet" 
   )
)
+Name: LaevOneShotAdet
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( < ( distance "Phokas" "Adet" ) 2500 ) 
   ( clear-goals "Phokas" ) 
)
+Name: Phokas too close
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Olympia" ) 
   ( send-message 
      "Adet" 
      "High" 
      "CorvEscrt-Ry" 
   )
)
+Name: Corvs bombers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Luna" "Aqua" ) 
   ( do-nothing ) 
)
+Name: dstry Escort
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Corvette Escort", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Corvs bombers" 
      2 
   )
   ( do-nothing ) 
)
+Name: Corv esc dummy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Olympia" ) 
   ( do-nothing ) 
)
+Name: olymipa
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Olympia", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Laevatein" ) 
   ( if-then-else 
      ( destroyed-or-departed-delay 
         0 
         "Phokas" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Zeal-Dest-B-Ry" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Zeal-Dest-A-Cm" 
      )
   )
)
+Name: Laevatein down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Phokas" ) 
   ( if-then-else 
      ( destroyed-or-departed-delay 
         0 
         "Laevatein" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Phokas-Dest-B-Ry" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Phokas-Dest-A-Cm" 
      )
   )
)
+Name: Phokas down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 24 "Phokas" ) 
   ( do-nothing ) 
)
+Name: Pergamon maybe
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Pergamon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Pergamon" 
   )
)
+Name: Pergamon actually
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pergamon" ) 
   ( send-message 
      "Adet" 
      "High" 
      "Adet: Pergamon dead" 
   )
)
+Name: dstry Pergamon
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pergamon", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( do-nothing ) 
+Name: --Nineveh stage--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Phokas" 
         "Laevatein" 
         "Pergamon" 
      )
      ( percent-ships-destroyed 
         69 
         "Luna" 
         "Aqua" 
         "Olympia" 
      )
   )
   ( set-armor-type 
      "Adet" 
      ( true ) 
      "GTVEC Standard" 
      "Hull" 
   )
)
+Name: Nineveh trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "W2Done1-Cm" 
      0 
      "Adet" 
      "High" 
      "W2Done2-Ry" 
      5000 
      "#Command" 
      "High" 
      "W2Done3-Cm" 
      10000 
      "Adet" 
      "High" 
      "W2Done4-Ry" 
      6000 
      "#Command" 
      "High" 
      "W2Done5-Cm" 
      9000 
      "Adet" 
      "High" 
      "W2Done6-Ry" 
      8000 
   )
)
+Name: Interim chat
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "Nineveh" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "UndArr-A2" 
   )
   ( if-then-else 
      ( has-arrived-delay 0 "Oberon" ) 
      ( validate-goal "Protect Oberon" ) 
      ( validate-goal "Protect Renown" ) 
   )
)
+Name: Nineveh chat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Nineveh" 
      "turret01a" 
      "Adet" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Nineveh" 
      "turret02a" 
      "Adet" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Nineveh" 
      "turret03a" 
      "Adet" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Nineveh" 
      "turret04a" 
      "Adet" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Nineveh" 
      "turret05a" 
      "Adet" 
      "Hull" 
      ( true ) 
   )
)
+Name: FIRE BEAMS
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( self-destruct "Adet" ) 
)
+Name: SD adet just in case
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-destroyed-delay 0 "Adet" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "ReyDest1-A3" 
   )
   ( if-then-else 
      ( has-arrived-delay 0 "Oberon" ) 
      ( add-goal 
         "Oberon" 
         ( ai-waypoints "Ren run" 89 ) 
      )
      ( add-goal 
         "Renown" 
         ( ai-waypoints "Ren run" 89 ) 
      )
   )
)
+Name: dead adet msg
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( has-arrived-delay 0 "Oberon" ) 
   ( send-message 
      "Oberon" 
      "High" 
      "ReyDest2-So" 
   )
   ( send-message 
      "Renown" 
      "High" 
      "ReyDest2-So" 
   )
)
+Name: dead adet msg2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "ReyDest3-Cm" 
      0 
      "Sol Gate" 
      "High" 
      "ReyDest4-Gt" 
      9000 
   )
)
+Name: dead adet msg3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( if-then-else 
   ( has-arrived-delay 0 "Oberon" ) 
   ( when 
      ( true ) 
      ( add-goal 
         "Nineveh" 
         ( ai-chase "Oberon" 89 ) 
      )
      ( send-message 
         "Oberon" 
         "High" 
         "ReyDest5-So" 
      )
   )
   ( add-goal 
      "Nineveh" 
      ( ai-chase "Renown" 89 ) 
   )
   ( send-message 
      "Renown" 
      "High" 
      "ReyDest5-So" 
   )
)
+Name: re-order Nineveh
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Delta 1" 
      "High" 
      "UndAA-D1" 
      0 
      "Beta 1" 
      "High" 
      "UndTurr-B1" 
      7500 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Vorax" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Audax" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Lux" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Vox" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Nineveh" 89 ) 
   )
)
+Name: re-order Delta
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Vorax" 
      "Audax" 
      "Vox" 
      "Lux" 
   )
   ( do-nothing ) 
)
+Name: dstry Nineveh Escort
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Nineveh Escort", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when-argument 
   ( any-of 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
   )
   ( and 
      ( is-facing 
         "<argument>" 
         "Nineveh" 
         45 
         2500 
      )
      ( or 
         ( < 
            ( distance-center-to-subsystem 
               "<argument>" 
               "Nineveh" 
               "turret01a" 
            )
            2500 
         )
         ( < 
            ( distance-center-to-subsystem 
               "<argument>" 
               "Nineveh" 
               "turret02a" 
            )
            2500 
         )
         ( < 
            ( distance-center-to-subsystem 
               "<argument>" 
               "Nineveh" 
               "turret03a" 
            )
            2500 
         )
      )
      ( percent-ships-destroyed 
         80 
         "Vorax" 
         "Audax" 
         "Vox" 
         "Lux" 
      )
   )
   ( set-object-position 
      "Dummyboy" 
      ( get-object-x "<argument>" ) 
      ( get-object-y "<argument>" ) 
      ( get-object-z "<argument>" ) 
   )
   ( if-then-else 
      ( = ( rand-multiple 2 0 ) 0 ) 
      ( when 
         ( true ) 
         ( set-object-facing 
            "Dummyboy" 
            ( get-object-x "Nineveh" "turret01a" ) 
            ( get-object-y "Nineveh" "turret01a" ) 
            ( get-object-z "Nineveh" "turret01a" ) 
         )
         ( weapon-create 
            "<argument>" 
            "Titan" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "Dummyboy" ) 
            ( get-object-bank "Dummyboy" ) 
            ( get-object-heading "Dummyboy" ) 
            "Nineveh" 
            "turret01a" 
         )
      )
      ( if-then-else 
         ( = ( rand-multiple 1 0 ) 0 ) 
         ( when 
            ( true ) 
            ( set-object-facing 
               "Dummyboy" 
               ( get-object-x "Nineveh" "turret02a" ) 
               ( get-object-y "Nineveh" "turret02a" ) 
               ( get-object-z "Nineveh" "turret02a" ) 
            )
            ( weapon-create 
               "<argument>" 
               "Titan" 
               ( get-object-x "<argument>" ) 
               ( get-object-y "<argument>" ) 
               ( get-object-z "<argument>" ) 
               ( get-object-pitch "Dummyboy" ) 
               ( get-object-bank "Dummyboy" ) 
               ( get-object-heading "Dummyboy" ) 
               "Nineveh" 
               "turret02a" 
            )
         )
         ( when 
            ( true ) 
            ( set-object-facing 
               "Dummyboy" 
               ( get-object-x "Nineveh" "turret03a" ) 
               ( get-object-y "Nineveh" "turret03a" ) 
               ( get-object-z "Nineveh" "turret03a" ) 
            )
            ( weapon-create 
               "<argument>" 
               "Titan" 
               ( get-object-x "<argument>" ) 
               ( get-object-y "<argument>" ) 
               ( get-object-z "<argument>" ) 
               ( get-object-pitch "Dummyboy" ) 
               ( get-object-bank "Dummyboy" ) 
               ( get-object-heading "Dummyboy" ) 
               "Nineveh" 
               "turret03a" 
            )
         )
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Delta fakebomb 4reals
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay 
      "re-order Delta" 
      5 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Nineveh" 
      "turret01a" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Nineveh" 
      "turret02a" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Nineveh" 
      "turret03a" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Nineveh" 
      "turret04a" 
      "Aux Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Nineveh" 
      "turret05a" 
      "Aux Beam" 
   )
   ( turret-change-weapon 
      "Nineveh" 
      "turret01a" 
      "EA-B-Large" 
      1 
      0 
   )
   ( beam-free-all "Nineveh" ) 
)
+Name: Nineveh dummy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Nineveh" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Nineveh" 
            "turret01a" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Nineveh" 
            "turret02a" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Nineveh" 
            "turret03a" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Nineveh" 
            "turret04a" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Nineveh" 
            "turret05a" 
            0 
         )
      )
   )
   ( lua-turrethotkey-remove 
      "Nineveh" 
      "turret01a" 
   )
   ( lua-turrethotkey-remove 
      "Nineveh" 
      "turret02a" 
   )
   ( lua-turrethotkey-remove 
      "Nineveh" 
      "turret03a" 
   )
   ( lua-turrethotkey-remove 
      "Nineveh" 
      "turret04a" 
   )
   ( lua-turrethotkey-remove 
      "Nineveh" 
      "turret05a" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Und2Secnd-Cm" 
   )
)
+Name: dbm Nineveh
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Nineveh", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "dead adet msg3" 
      46 
   )
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFComm3" 
   )
   ( send-message-list 
      "Sol Gate" 
      "High" 
      "GateBmzUp1-Gt" 
      0 
      "#Command" 
      "High" 
      "GateBmzUp2-A3" 
      6000 
      "Sol Gate" 
      "High" 
      "GateBmzUp4-Cm" 
      7000 
      "#Command" 
      "High" 
      "GateBmzUp5-A3" 
      7000 
   )
   ( add-remove-escort "Sol Gate" 99 ) 
)
+Name: Gate guns on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Nineveh" ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Nineveh dummy
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( is-destroyed-delay 0 "Nineveh" ) 
   ( do-nothing ) 
)
+Name: Destroy Nineveh
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Nineveh", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --Empress stage--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         23 
         "Nineveh" 
      )
      ( percent-ships-destroyed 
         80 
         "Vorax" 
         "Audax" 
         "Vox" 
         "Lux" 
      )
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "UndDest-CentArr1-A1" 
      0 
      "Delta 1" 
      "High" 
      "CentArr2-D1" 
      6000 
      "#Command" 
      "High" 
      "CentArr3-Cm" 
      10000 
   )
)
+Name: Empress trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Empress" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "CentDest-B1" 
   )
)
+Name: dstry Empress
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Objective:  XSTR("Destroy Empress", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( has-arrived-delay 18 "Egnatia" ) 
   ( cap-waypoint-speed "Egnatia" 20 ) 
)
+Name: Egnatia speedlimit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Egnatia" ) 
   ( if-then-else 
      ( is-destroyed-delay 0 "Empress" ) 
      ( send-message 
         "Delta 1" 
         "High" 
         "Egnatia dest A" 
      )
      ( send-message 
         "Delta 1" 
         "High" 
         "Egnatia dest B" 
      )
   )
)
+Name: dstry Egnatia
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Egnatia", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 0 "Egnatia" ) 
         ( <= 
            ( distance "Empress" "Gate core:1" ) 
            2500 
         )
      )
      ( has-departed-delay 8 "Egnatia" ) 
   )
   ( set-explosion-option 
      "Empress" 
      "damage" 
      400 
      "blast" 
      16500 
      "inner radius" 
      500 
      "outer radius" 
      7400 
      "shockwave speed" 
      2300 
      "death roll time" 
      2 
   )
)
+Name: Empress SD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Empress SD" 
      250 
   )
   ( modify-variable 
      @Cent-X[0] 
      ( get-object-x "Empress" ) 
   )
   ( modify-variable 
      @Cent-Y[0] 
      ( get-object-y "Empress" ) 
   )
   ( modify-variable 
      @Cent-Z[0] 
      ( get-object-z "Empress" ) 
   )
   ( self-destruct "Empress" ) 
)
+Name: CentSelfDest
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "CentSelfDest" 
      50 
   )
   ( warp-effect 
      @Cent-X[0] 
      @Cent-Y[0] 
      @Cent-Z[0] 
      @Cent-X[0] 
      @Cent-Y[0] 
      ( - @Cent-Z[0] 1000 ) 
      5000 
      5 
      69 
      70 
      0 
      1 
   )
   ( warp-effect 
      @Cent-X[0] 
      @Cent-Y[0] 
      @Cent-Z[0] 
      @Cent-X[0] 
      @Cent-Y[0] 
      ( + @Cent-Z[0] 1000 ) 
      5000 
      5 
      69 
      70 
      0 
      1 
   )
   ( warp-effect 
      @Cent-X[0] 
      @Cent-Y[0] 
      @Cent-Z[0] 
      ( - @Cent-X[0] 1000 ) 
      @Cent-Y[0] 
      @Cent-Z[0] 
      5000 
      5 
      69 
      70 
      0 
      1 
   )
   ( warp-effect 
      @Cent-X[0] 
      @Cent-Y[0] 
      @Cent-Z[0] 
      ( + @Cent-X[0] 1000 ) 
      @Cent-Y[0] 
      @Cent-Z[0] 
      5000 
      5 
      69 
      70 
      0 
      1 
   )
   ( warp-effect 
      @Cent-X[0] 
      @Cent-Y[0] 
      @Cent-Z[0] 
      @Cent-X[0] 
      ( - @Cent-Y[0] 1000 ) 
      @Cent-Z[0] 
      5000 
      5 
      69 
      70 
      0 
      1 
   )
   ( warp-effect 
      @Cent-X[0] 
      @Cent-Y[0] 
      @Cent-Z[0] 
      @Cent-X[0] 
      ( + @Cent-Y[0] 1000 ) 
      @Cent-Z[0] 
      5000 
      5 
      69 
      70 
      0 
      1 
   )
)
+Name: WarpEffects
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      @Cent-X[0] 
      @Cent-Y[0] 
      @Cent-Z[0] 
      10 
      5000 
      500 
      0 
      3000 
      50 
      2 
      7 
      15000 
      999 
   )
   ( break-warp 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
   )
)
+Name: Explosion
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         10 
         "Empress" 
         "Egnatia" 
      )
      ( not 
         ( is-event-true-delay "Empress SD" 0 ) 
      )
   )
   ( send-message-list 
      "Reyes" 
      "High" 
      "Reyes here" 
      0 
      "#Command" 
      "High" 
      "RTB-Cm" 
      7000 
   )
   ( grant-medal 
      "Delta Serpentis Liberation" 
   )
)
+Name: Empress dead win
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: RTB winner
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB DIR
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( do-nothing ) 
+Name: --Fails and losses--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Adet" ) 
      ( not 
         ( has-arrived-delay 0 "Nineveh" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Adet dead early" 
   )
)
+Name: Adet dest
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Renown" ) 
      ( not 
         ( has-arrived-delay 0 "Nineveh" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Renown dead early" 
   )
)
+Name: Renown dest
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Oberon" ) 
      ( not 
         ( has-arrived-delay 0 "Nineveh" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Oberon dead early" 
   )
)
+Name: Oberon dest
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Renown" ) 
      ( has-arrived-delay 0 "Nineveh" ) 
   )
   ( modify-variable @Renown-Alive[1] 0 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Renown dead to lindos" 
   )
)
+Name: Ren dest late
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Oberon" ) 
      ( has-arrived-delay 0 "Nineveh" ) 
   )
   ( modify-variable @Oberon-Alive[1] 0 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Oberon dead to lindos" 
   )
)
+Name: Ob dest late
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Adet dest" 5 ) 
      ( is-event-true-delay "Renown dest" 6 ) 
      ( is-event-true-delay "Oberon dest" 7 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "RTBFail" 
   )
)
+Name: Fail RTB Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB-F1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( when 
   ( is-event-true-delay "Explosion" 8 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "CentOverload-So" 
      0 
      "Alpha 2" 
      "High" 
      "Boom1-A2" 
      20000 
      "Alpha 3" 
      "High" 
      "Boom2-A3" 
      5000 
      "Delta 1" 
      "High" 
      "Boom3-Cm" 
      6000 
      "Alpha 2" 
      "High" 
      "NoJump1-B1" 
      15000 
      "Sol Gate" 
      "High" 
      "NoJump2-So" 
      5000 
      "Alpha 3" 
      "High" 
      "NoJump3-A3" 
      7500 
      "Delta 1" 
      "High" 
      "NoJump4-Cm" 
      6000 
      "Sol Gate" 
      "High" 
      "NoJump5-Cm" 
      10000 
   )
)
+Name: Empress exploded
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Dummy delay
+Repeat Count: 1
+Interval: 1
+Chained: 60

$Formula: ( when 
   ( or 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Sol Gate" 
            "Fighterbay01" 
         )
         300 
      )
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Sol Gate" 
            "Fighterbay02" 
         )
         300 
      )
   )
   ( fade-out 2000 0 0 0 ) 
)
+Name: RTB-F2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Sol Gate hangar", -1)

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: endmish
+Repeat Count: 1
+Interval: 1
+Chained: 3

#Goals		;! 4 total

$Type: Primary
+Name: Maintain Blockade
$MessageNew:  XSTR("Prevent EA ships from escaping into Sol", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Reyes" ) 
   ( not 
      ( or 
         ( is-event-true-delay 
            "Empress exploded" 
            0 
         )
         ( is-event-true-delay 
            "Fail RTB Msg" 
            0 
         )
      )
   )
)

$Type: Bonus
+Name: Destroy Risa
$MessageNew:  XSTR("Destroy Risa scouts", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Risa" ) 
+Invalid
+No music

$Type: Secondary
+Name: Protect Renown
$MessageNew:  XSTR("Ensure the Renown survives intact", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Renown" ) 
+Invalid

$Type: Secondary
+Name: Protect Oberon
$MessageNew:  XSTR("Ensure the Oberon survives intact", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Oberon" ) 
+Invalid

#Waypoints		;! 6 lists total

$Name: Sark runs
$List: (		;! 3 points in list
	( -5476.171875, 2060.345215, 9271.416992 )
	( -1894.914795, 1247.834473, 8014.641113 )
	( -787.484497, 551.131592, 1840.250000 )
)

$Name: Bodoro runs
$List: (		;! 2 points in list
	( -2081.067383, -403.971436, 7343.949707 )
	( 830.025391, -214.465820, 2482.893555 )
)

$Name: Gate core
$List: (		;! 1 points in list
	( -6.841827, 0.019302, 1015.180054 )
)

$Name: Cyc path
$List: (		;! 2 points in list
	( -3558.794434, 777.554199, 8401.393555 )
	( -845.302734, 455.592041, 3101.871094 )
)

$Name: Laevatein curvy flank
$List: (		;! 3 points in list
	( -8550.896484, 1838.747070, 11999.198242 )
	( -10915.820313, 1334.008301, 10105.671875 )
	( -12240.502930, 560.765137, 4697.949219 )
)

$Name: Ren run
$List: (		;! 2 points in list
	( -4080.873779, 3966.030762, 4005.457520 )
	( -4717.370117, 7336.648438, -1203.424561 )
)

#Messages		;! 116 total

$Command Persona: INF Command

$Name: --Arethusa stage--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Chat1-1-Gt
$Team: -1
$MessageNew:  XSTR("Sol Gate to all units - we are preparing to initiate our reboot sequence. This will put us out of contact for several minutes.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: Chat1-1-Gt.ogg

$Name: Chat1-2-Ry
$Team: -1
$MessageNew:  XSTR("Alpha and Beta, the EA will try to focus their heavy fire-power on us, hoping to draw our attention so their lighter ships can escape through the Gate. They may also send bombers to attack.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Chat1-2-Ry.ogg

$Name: Chat1-3-Cm
$Team: -1
$MessageNew:  XSTR("Delta will intercept any warships that attempt to escape, and Beta will assist in bomber intercept.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Chat1-3-Cm.ogg

$Name: RisaArr-D1
$Team: -1
$MessageNew:  XSTR("Risa wing scout fighters closing on the Adet! Take 'em out before they call in a precision strike squad!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: RisaArr-D1.ogg

$Name: RisaDep-Ry
$Team: -1
$MessageNew:  XSTR("Risa wing has jumped. It is likely they will be calling in bomber strikes on our turrets. Prepare to intercept.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_RisaDep-Ry.ogg

$Name: RisaDest-Ry
$Team: -1
$MessageNew:  XSTR("Good job, pilots, but it is likely that they have called in a bomber strike. Prepare to intercept..", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_RisaDest-Ry.ogg

$Name: ScydArr1-Cm
$Team: -1
$MessageNew:  XSTR("Incoming! Tereus class destroyer Arethusa jumping in off the Adet's port flank! Come about and engage!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: ScydArr1-Cm.ogg

$Name: ScydisAtk-Ry
$Team: -1
$MessageNew:  XSTR("All bombers, close on the Arethusa and engage. Take out her beam cannons if you can.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_ScydisAtk-Ry.ogg

$Name: 1stWave-Cm
$Team: -1
$MessageNew:  XSTR("The Arethusa is deploying two bomber wings with Stentor Escort! Alpha, engage! Beta, cover Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: 1stWave-Cm.ogg

$Name: Scyd-Dest-A-Ry
$Team: -1
$MessageNew:  XSTR("The Arethusa is going down. Do not allow any of those cruisers escape.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Scyd-Dest-A-Ry.ogg

$Name: Scyd-Dest-B-Ry
$Team: -1
$MessageNew:  XSTR("The Arethusa is going down, but you can expect them to keep the pressure on us.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Scyd-Dest-B-Ry.ogg

$Name: --Cruisers stage--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Cruisers!-Ry
$Team: -1
$MessageNew:  XSTR("Two Eclipse cruisers jumping in directly ahead! All forward batteries, open fire!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Cruisers!-Ry.ogg

$Name: ReyBeamsDown-Ry
$Team: -1
$MessageNew:  XSTR("Pilots, those cruisers took out our targeting systems! We won't be able to fire without manually targeting our beams.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_ReyBeamsDown-Ry.ogg

$Name: CruisRun1-Ry
$Team: -1
$MessageNew:  XSTR("Command, the cruisers aren't sticking around to engage. They are making a run for the gate.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_CruisRun1-Ry.ogg

$Name: CruisRun2-A2
$Team: -1
$MessageNew:  XSTR("Both of their forward beam cannons are down. It looks like they overloaded their emitters to ensure they'd take out the turrets on the Adet.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: CruisRun2-A2.ogg

$Name: CruisRun3-A3
$Team: -1
$MessageNew:  XSTR("They're making a run for it!", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: CruisRun3-A3.ogg

$Name: CruisRun4-Cm
$Team: -1
$MessageNew:  XSTR("Pilots, try to stop those cruisers before they escape, but ensure the safety of the Adet. Don't let the Arethusa get the upper hand.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: CruisRun4-Cm.ogg

$Name: GateOn-Gt
$Team: -1
$MessageNew:  XSTR("This is the Sol Gate. We're back up, but it will take us some time to get the turrets online. We lost all our control systems, so we have to tell the turrets how to shoot all over again.", -1)

; change to This is the Sol Gate. We're back up. Weapons control will take several minutes to restart.

$end_multi_text
+AVI Name: Head-CM2
+Wave Name: GateOn-Gt.ogg

$Name: Bod-Dest1a-Cm
$Team: -1
$MessageNew:  XSTR("The cruiser Bodoro is down. Now ensure the Sark joins her as well.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Bod-Dest1a-Cm.ogg

$Name: Sark-Dest1a-Cm
$Team: -1
$MessageNew:  XSTR("The Sark has been neutralized. Now prioritize the Bodoro.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Sark-Dest1a-Cm.ogg

$Name: Bod-Dest1b-Cm
$Team: -1
$MessageNew:  XSTR("The Bodoro is down. That's it for both cruisers.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Bod-Dest1b-Cm.ogg

$Name: Sark-Dest1b-Cm
$Team: -1
$MessageNew:  XSTR("We've neutralized the Sark. Now we've taken down both cruisers.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Sark-Dest1b-Cm.ogg

$Name: W1Done1-B1
$Team: -1
$MessageNew:  XSTR("Whoa! That was one hell of a wake-up call! Beats the Fleet's coffee, that's for sure.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: W1Done1-B1.ogg

$Name: W1Done2a-Ry
$Team: -1
$MessageNew:  XSTR("All hostiles have been destroyed, Command. The area is secured, but we took heavy damage during the attack. We may not be able to hold off any more determined assaults.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_W1Done2a-Ry.ogg

$Name: W1Done2b-Ry
$Team: -1
$MessageNew:  XSTR("All hostiles have been destroyed or departed, Command. The area is secured, but we took heavy damage during the attack. We may not be able to hold off any more determined assaults.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_W1Done2b-Ry.ogg

$Name: W1Done3-Cm
$Team: -1
$MessageNew:  XSTR("We will deploy additional fleet assets as soon as they become available. Until then, remain on station and hold the Gate.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: W1Done3-Cm.ogg

$Name: W1Done4-Ry
$Team: -1
$MessageNew:  XSTR("That isn't very comforting, Command, but we'll do our best.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_W1Done4-Ry.ogg

$Name: W1Done5-A1
$Team: -1
$MessageNew:  XSTR("Reload if you have to, people. I've got a feeling you'll need it.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: W1Done5-A1.ogg

$Name: --Corvettes stage--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Wave2Arr-B1
$Team: -1
$MessageNew:  XSTR("Look sharp, the Laevatein and the Phokas have just jumped the Adet's flank!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: Wave2Arr-B1.ogg

$Name: Phokas-Dest-A-Cm
$Team: -1
$MessageNew:  XSTR("We have eliminated the Phokas! Now intensify fire on the Laevatein.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Phokas-Dest-A-Cm.ogg

$Name: Zeal-Dest-A-Cm
$Team: -1
$MessageNew:  XSTR("The Laevatein has been neutralized. All craft, take down the Phokas.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Zeal-Dest-A-Cm.ogg

$Name: CorvEscrt-Ry
$Team: -1
$MessageNew:  XSTR("Two wings of fighters and another wing of bombers just jumped in near the corvettes. Alpha and Beta wings, engage.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_CorvEscrt-Ry.ogg

$Name: Phokas-Dest-B-Ry
$Team: -1
$MessageNew:  XSTR("We've taken down the Phokas! That's both corvettes down and out.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Phokas-Dest-B-Ry.ogg

$Name: Zeal-Dest-B-Ry
$Team: -1
$MessageNew:  XSTR("The Laevatein is history! Scratch both corvettes.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Zeal-Dest-B-Ry.ogg

$Name: Cmd: Pergamon
$Team: -1
$MessageNew:  XSTR("A Tyrannos-class carrier has just jumped in and is gunning for the Gate. Don't let her escape.
", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cmd Pergamon.ogg

$Name: Adet: Pergamon dead
$Team: -1
$MessageNew:  XSTR("Pergamon objective nullified.
", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Adet Perg dead.ogg

$Name: --Nineveh stage--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: W2Done1-Cm
$Team: -1
$MessageNew:  XSTR("Adet, report your status.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: W2Done1-Cm.ogg

$Name: W2Done2-Ry
$Team: -1
$MessageNew:  XSTR("Damage is extensive, Command. We are no longer combat-worthy, and our subspace drive has temporarily failed.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_W2Done2-Ry.ogg

$Name: W2Done3-Cm
$Team: -1
$MessageNew:  XSTR("How much time do you require for repair?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: W2Done3-Cm.ogg

$Name: W2Done4-Ry
$Team: -1
$MessageNew:  XSTR("It'll take approximately five minutes for the buffer circuit to cool off. Then all we have to do is reset the field emitters and we're ready to jump.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_W2Done4-Ry.ogg

$Name: W2Done5-Cm
$Team: -1
$MessageNew:  XSTR("Understood, Adet. We're diverting the Reyes to your position to assist in facing further threats.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: W2Done5-Cm.ogg

$Name: W2Done6-Ry
$Team: -1
$MessageNew:  XSTR("Much appreciated, Command.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_W2Done6-Ry.ogg

$Name: GateGuns1-Gt
$Team: -1
$MessageNew:  XSTR("Sol Gate here - we've managed to get the secondary weapons online, but our beams are still inoperative.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: GateGuns1-Gt.ogg

$Name: UndArr-A2
$Team: -1
$MessageNew:  XSTR("All ships, a Lindos just jumped in! I'm seeing shine on its main guns! Get out of there!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: UndArr-A2.ogg

$Name: ReyDest1-A3
$Team: -1
$MessageNew:  XSTR("Oh, God. Detecting Adet reactor core breach!", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: ReyDest1-A3.ogg

$Name: ReyDest2-So
$Team: -1
$MessageNew:  XSTR("Command, the Adet has been destroyed! We can't hold off a Lindos by ourselves!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: ReyDest2-So.ogg

$Name: ReyDest3-Cm
$Team: -1
$MessageNew:  XSTR("The Reyes is still in transit. You must hold off the Nineveh until the Gate's beams come online.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: ReyDest3-Cm.ogg

$Name: ReyDest4-Gt
$Team: -1
$MessageNew:  XSTR("Pilots, we're inserting plasma cores now. Our beams will be online momentarily. Hold the line!", -1)

; change to Pilots, we're inserting plasma cores now. Our beams will be online momentarily. Hold the line!

$end_multi_text
+AVI Name: Head-CM2
+Wave Name: ReyDest4-Gt.ogg

$Name: ReyDest5-So
$Team: -1
$MessageNew:  XSTR("The Nineveh is moving to attack! Pilots, take out her main guns before they take us apart! Helm, break off, take evasive maneuvers!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: ReyDest5-So.ogg

$Name: GateBmzUp1-Gt
$Team: -1
$MessageNew:  XSTR("Our beam cannons are now online and fully operational! Plasma cores at full yield. We can now engage enemy forces.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: GateBmzUp1-Gt.ogg

$Name: GateBmzUp2-A3
$Team: -1
$MessageNew:  XSTR("Understood. What about your targeting systems, Gate control?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: GateBmzUp2-A3.ogg

$Name: GateBmzUp4-Cm
$Team: -1
$MessageNew:  XSTR("Still offline, Command. We'll need manual targeting if we're to fire on anything.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: GateBmzUp4-Cm.ogg

$Name: GateBmzUp5-A3
$Team: -1
$MessageNew:  XSTR("Confirmed. Alpha wing, you must designate targets for the Sol Gate's beams. Rearm if you need to.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: GateBmzUp5-A3.ogg

$Name: UndDest1-Cm
$Team: -1
$MessageNew:  XSTR("We have nullified the Nineveh! Superb work, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: UndDest1-Cm.ogg

$Name: UndTurr-B1
$Team: -1
$MessageNew:  XSTR("Roger, Delta lead. Beta wing, engage fighters at your discretion.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: UndTurr-B1.ogg

$Name: UndAA-D1
$Team: -1
$MessageNew:  XSTR("This is Delta 1, we are focusing on the Nineveh's heavy turrets. Cover us from her escort fighters!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: UndAA-D1.ogg

$Name: Und2Secnd-Cm
$Team: -1
$MessageNew:  XSTR("Excellent job, pilots. You may now engage targets of opportunity.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Und2Secnd-Cm.ogg

$Name: UndDest2-A3
$Team: -1
$MessageNew:  XSTR("If only the Adet had jumped out thirty seconds earlier. Damned Earthers!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: UndDest2-A3.ogg

$Name: UndDest3-A2
$Team: -1
$MessageNew:  XSTR("I can't believe it. The Adet... gone!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: UndDest3-A2.ogg

$Name: --Empress stage--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: UndDest-CentArr1-A1
$Team: -1
$MessageNew:  XSTR("Hold it together, everyone. We're not through this yet. Once the Reyes... Stand by!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: M23_UndDest-CA1-A1.ogg

$Name: CentArr2-D1
$Team: -1
$MessageNew:  XSTR("Command, another Tereus class destroyer just jumped in and is on an approach vector to the Gate! Picking up an escort cruiser as well!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: CentArr2-D1.ogg

$Name: CentArr3-Cm
$Team: -1
$MessageNew:  XSTR("We cannot allow the EA to escape with such an important fleet asset. All forces, eliminate that destroyer and its escort!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: CentArr3-Cm.ogg

$Name: CentDest-B1
$Team: -1
$MessageNew:  XSTR("We did it! The Empress is going down! Stand clear of the blast.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: CentDest-B1.ogg

$Name: RTB-Cm
$Team: -1
$MessageNew:  XSTR("All pilots, your mission has been completed. You may return to the Ramayana. Our next step will be the invasion of Sol, and you will all need to be in top fighting condition.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: RTB-Cm.ogg

$Name: Reyes here
$Team: -1
$MessageNew:  XSTR("This is the Reyes. We are now on station and entering blockade formation. Templars, you are relieved.", -1)
$end_multi_text
+AVI Name: admiralyardley.ani
+Wave Name: m23_Reyes here.ogg

$Name: Egnatia dest A
$Team: -1
$MessageNew:  XSTR("Egnatia objective neutralized. That's all of them.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: Egnatia dest A.ogg

$Name: Egnatia dest B
$Team: -1
$MessageNew:  XSTR("The Egnatia is down! Alpha, you have a clear shot at the Empress now!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: Egnatia dest B.ogg

$Name: --Fails and losses--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Oberon dead early
$Team: -1
$MessageNew:  XSTR("We've just lost the Oberon! Requesting mission update!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Oberon dead early.ogg

$Name: Renown dead early
$Team: -1
$MessageNew:  XSTR("Command, the Renown is down!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Renown dead early.ogg

$Name: Adet dead early
$Team: -1
$MessageNew:  XSTR("Command, we've lost the Adet!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Adet dead early.ogg

$Name: RTBFail
$Team: -1
$MessageNew:  XSTR("We no longer have the firepower to hold the gate. Abort mission and return to base, pilots. This operation is a failure.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: RTBFail.ogg

$Name: Oberon dead to lindos
$Team: -1
$MessageNew:  XSTR("Damnit! The Nineveh just destroyed the Oberon! I'm picking up no survivors.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: Oberon dead to lindos.ogg

$Name: Renown dead to lindos
$Team: -1
$MessageNew:  XSTR("The Renown has been destroyed! Damnit, and she already survived a Lindos shock jump.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: Renown dead to lindos.ogg

$Name: CentOverload-So
$Team: -1
$MessageNew:  XSTR("Pilots, we're reading a massive energy surge from the Empress's jump engines! Status rep--t --r-- *STATIC*", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M23_CentOverload-So.ogg

$Name: Boom1-A2
$Team: -1
$MessageNew:  XSTR("What the hell just happened?", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: Boom1-A2.ogg

$Name: Boom2-A3
$Team: -1
$MessageNew:  XSTR("It looks like the entire area is saturated with EMP.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: Boom2-A3.ogg

$Name: Boom3-Cm
$Team: -1
$MessageNew:  XSTR("Command, are you getting this? Command? Damnit, I can't get a signal. Retreating to the Independence. Enabling jump drive!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: Boom3-Cm.ogg

$Name: NoJump1-B1
$Team: -1
$MessageNew:  XSTR("What the --? I can't jump out!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: NoJump1-B1.ogg

$Name: NoJump2-So
$Team: -1
$MessageNew:  XSTR("We're getting the same thing here. Our field coils are heavily damaged and we cannot generate a vortex.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: NoJump2-So.ogg

$Name: NoJump3-A3
$Team: -1
$MessageNew:  XSTR("If we can't enter subspace, then we can't enter the jump node.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: NoJump3-A3.ogg

$Name: NoJump4-Cm
$Team: -1
$MessageNew:  XSTR("And we will be unable to execute our invasion of the Sol system. What do we do now, Gate control?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: NoJump4-Cm.ogg

$Name: NoJump5-Cm
$Team: -1
$MessageNew:  XSTR("Beta wing, proceed on a course away from the affected area. Let's see how far this subspace disruption field extends. Alpha wing, enter our fighter bay. Your mission is over.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: NoJump5-Cm.ogg

$Name: --TAG script helpers--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: 25% off
$Team: -1
$MessageNew:  XSTR(" 25% power (1)", -1)
$end_multi_text

$Name: 25% on
$Team: -1
$MessageNew:  XSTR(" >> 25% power", -1)
$end_multi_text

$Name: 50% off
$Team: -1
$MessageNew:  XSTR(" 50% power (2)", -1)
$end_multi_text

$Name: 50% on
$Team: -1
$MessageNew:  XSTR(" >> 50% power", -1)
$end_multi_text

$Name: 75% off
$Team: -1
$MessageNew:  XSTR(" 75% power (3)", -1)
$end_multi_text

$Name: 75% on
$Team: -1
$MessageNew:  XSTR(" >> 75% power", -1)
$end_multi_text

$Name: 100% off
$Team: -1
$MessageNew:  XSTR(" 100% power (4)", -1)
$end_multi_text

$Name: 100% on
$Team: -1
$MessageNew:  XSTR(" >> 100% power", -1)
$end_multi_text

$Name: Gate: Fire 1
$Team: -1
$MessageNew:  XSTR("Target data recieved. All batteries, fire at will!", -1)

; Target data received. Firing for effect.

$end_multi_text
+AVI Name: Head-CM2
+Wave Name: Gate Fire 1.ogg

$Name: Gate: Fire 2
$Team: -1
$MessageNew:  XSTR("TAG beacon locked on. Gunnery control, open fire!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: Gate Fire 2.ogg

$Name: Gate: Fire 3
$Team: -1
$MessageNew:  XSTR("Beam cannons have acquired target lock. Fire for effect!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: Gate Fire 3.ogg

$Name: Reyes charge
$Team: -1
$MessageNew:  XSTR(" Reyes: $ReyesCharge %", -1)
$end_multi_text

$Name: Gate charge
$Team: -1
$MessageNew:  XSTR(" Sol Gate: $GateCharge %", -1)
$end_multi_text

$Name: Gate offline no charge
$Team: -1
$MessageNew:  XSTR(" Sol Gate: << ERROR >>", -1)
$end_multi_text

$Name: Adet charge
$Team: -1
$MessageNew:  XSTR(" Adet: $AdetCharge %", -1)
$end_multi_text

$Name: Adet dead no charge
$Team: -1
$MessageNew:  XSTR(" Adet: << ERROR >>", -1)
$end_multi_text

$Name: Renown charge
$Team: -1
$MessageNew:  XSTR(" Renown: $TevcorvCharge %", -1)
$end_multi_text

$Name: Renown dead no charge
$Team: -1
$MessageNew:  XSTR(" Renown: << ERROR >>", -1)
$end_multi_text

$Name: Oberon charge
$Team: -1
$MessageNew:  XSTR(" Oberon: $TevcorvCharge %", -1)
$end_multi_text

$Name: Oberon dead no charge
$Team: -1
$MessageNew:  XSTR(" Oberon: << ERROR >>", -1)
$end_multi_text

$Name: Adet: Fire 1
$Team: -1
$MessageNew:  XSTR("Telemetry acquired. Beam arrays focused and enabled.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Adet Fire 1.ogg

$Name: Adet: Fire 2
$Team: -1
$MessageNew:  XSTR("Target data confirmed. Commencing plasma core insertion.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Adet Fire 2.ogg

$Name: Adet: Fire 3
$Team: -1
$MessageNew:  XSTR("Beam aspect lock acquired. Gunnery, open fire.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M23_Adet Fire 3.ogg

$Name: ADETPCT
$Team: -1
$MessageNew:  XSTR("GVCv Adet: $AdetCharge %", -1)
$end_multi_text

$Name: TEVCORVPCT
$Team: -1
$MessageNew:  XSTR("GTCv Oberon: $TevcorvCharge %", -1)
$end_multi_text

$Name: GATEPCT
$Team: -1
$MessageNew:  XSTR("Sol Gate Defense: $GateCharge %", -1)
$end_multi_text

$Name: REYESPCT
$Team: -1
$MessageNew:  XSTR("GTD Reyes: $ReyesCharge %", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 31 total

$Num stars: 1490
$Ambient light level: 65793

$Bitmap List:
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$Starbitmap: nebulC9-whisp
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$Starbitmap: nebulC3-whisp
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#Asteroid Fields

#Music

$Event Music: 10: Fallen
$Substitute Event Music: 10: Fallen
$Briefing Music: Brief_Belazure
$Substitute Briefing Music: Galatea

#End

