#Mission Info

$Version: 0.10
$Name:  XSTR("War Games", -1)
$Author: ShadowWolf_IH
$Created: 03/01/10 at 06:17:00
$Modified: 02/15/11 at 17:51:49
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131204
+NebAwacs: 3000.000000

+Storm: none


+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -42.868546, 733.660889, 262.713440
+Viewer orient:
	0.999928, 0.000000, 0.011998,
	-0.005242, 0.899513, 0.436861,
	-0.010792, -0.436893, 0.899449


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Pllot attend:

Let me give you an overview before we get in depth.

You're going to follow a transport to the $h Queb, once you find the $h Queb, you will await clearance.  Once clearance is given you will Tag her weapons subsystem.  $f Ironheart and $f Tempest will arrive.  You will be given further orders at that point.

Let's get in depth.", -1)
$end_multi_text
$voice: M2-B1.ogg
$camera_pos: -45.263863, 3450.972900, 462.326630
$camera_orient:
	0.999928, 0.000000, 0.011997,
	-0.011965, -0.073265, 0.997241,
	0.000879, -0.997312, -0.073260
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Daedalus
$pos: 132.054184, -0.000080, 105.677605
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GVT Isis
$pos: 172.845718, 0.000033, 719.563904
$label: GVT Security Transport
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Phase 1.

We've learned that a $h Security $h Transport is en route to the $h GVD $h Queb.  You're going to follow the transport to her.  The stealth capabilities of the Daedalus should keep you safe from sensors up to about 1000 meters.  Get any close than that and she will detect you and bolt from the area, without leading us to the $h Queb. As a side note, be aware of Crazy Ivan.  This is a situation where the target makes a fast turn to check its six.  Remember, 1000 meters.", -1)
$end_multi_text
$voice: M2-B2.ogg
$camera_pos: -45.263863, 3450.972900, 462.326630
$camera_orient:
	0.999928, 0.000000, 0.011997,
	-0.011965, -0.073265, 0.997241,
	0.000879, -0.997312, -0.073260
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Daedalus
$pos: 132.054184, -0.000080, 105.677605
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GVT Isis
$pos: 172.845718, 0.000033, 719.563904
$label: GVT Security Transport
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Phase 2.

Once you are in the area of the $h Queb, your sensor data will be relayed to us.  You will await clearance to begin your run, and once it is given, you will Tag her Weapons subsystem.  Once it is tagged and we have a firm fix on her, we will arrive to take her down.  Remain 1000 meters from her until we arrive.  The Queb and Patchet have undergone refit and fire linking recently.  What this means is that we hope that by destroying thier weapons subsystems, we can bring down thier beams for a period of time.  Once we arrive you will be dircted to to take down weapons subsystems.", -1)
$end_multi_text
$voice: M2-B3.ogg
$camera_pos: -55.846855, 15458.526367, 1344.370239
$camera_orient:
	0.999928, 0.000000, 0.011997,
	-0.011965, -0.073265, 0.997241,
	0.000879, -0.997312, -0.073260
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Daedalus
$pos: 1135.810547, 0.001621, -2650.502686
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 183.373474, -1626.247437, 1168.945190
$label: GVD Queb
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The storms of the gas giant Upuaat are playing hell with our long range sensors, and as such we cannot find the $h Queb ourselves.  Intel has indicated that all Icarus related materials are on board, and Command wants them destroyed.  They won't give a reason, but we don't have the need to know.  

Get cracking pilot.", -1)
$end_multi_text
$voice: M2-B4.ogg
$camera_pos: -55.846855, 15458.526367, 1344.370239
$camera_orient:
	0.999928, 0.000000, 0.011997,
	-0.011965, -0.073265, 0.997241,
	0.000879, -0.997312, -0.073260
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Daedalus
$pos: 5034.221191, 0.003732, -1667.481201
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 5804.174805, -1626.246582, 89.222397
$label: GVD Queb
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Agamemnon
$pos: -3377.739990, 711.798889, -1849.467896
$label: GTD Tempest
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Agamemnon
$pos: -2717.715088, 711.800110, 1927.988647
$label: GTD Ironheart
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay "End Game" 0 ) 
$Multi text
    XSTR("You have been instrumental in the successful completion of this mission. The Militia has been routed, but the most important thing is that the ICARUS materials stolen by them has been destroyed.  Well done, Alpha.", -1)
$end_multi_text
$Voice: M2-DB1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   0 
   "GVT Security Transport" 
)
$Multi text
    XSTR("You got too close and got caught.  The Isis warped out as soon as she saw you and now the Queb has been moved to another location where they are studying our project.  If you can't even handle simple surveillence without getting caught, we have no place for you.  How you made it through childhood may be the latest and greatest mystery.  Turn in your wings pilot, you are finished.  ", -1)
$end_multi_text
$Voice: M2-DB2.ogg
$Recommendation text:
    XSTR("It is best to match speed  with the Security Transport and stop by using the Z key when she performs the Crazy Ivan.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTD Ironheart" 
)
$Multi text
    XSTR("The loss of the Ironheart is unacceptable,  You were to simply follow the transport, and Tag the Weapons subsystem of the Queb.  Then it was a simple matter of bringing down that subsystem and the Weapons subsystem of the Patchet.  This entire OP has been scrubbed and you have noo place in the S.O.C.", -1)
$end_multi_text
$Voice: M2-DB3.ogg
$Recommendation text:
    XSTR("Destroy Weapons subsystem on Queb and Patchet.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTD Tempest" ) 
$Multi text
    XSTR("The loss of the Tempest is unacceptable,  You were to simply follow the transport, and Tag the Weapons subsystem of the Queb.  Then it was a simple matter of bringing down that subsystem and the Weapons subsystem of the Patchet.  This entire OP has been scrubbed and you have noo place in the S.O.C.", -1)
$end_multi_text
$Voice: M2-DB4.ogg
$Recommendation text:
    XSTR("Destroy Weapons subsystem on Queb and Patchet.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Follow Transport" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy Queb" 
      0 
   )
   ( not 
      ( has-departed-delay 
         0 
         "GVT Security Transport" 
      )
   )
)
$Multi text
    XSTR("You had no permission to leave the battlefield. Without enough fightercover, we take a chance on losing this entire task force. Abandonment of your post during a time of war is considered to be treason and is punishable by death.  Take him away.", -1)
$end_multi_text
$Voice: abandon.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Daedalus"	3
)

+Weaponry Pool: (
	"Subach HL-7"	96
	"Subach HL-9"	103
	"Prometheus S"	14
	"Maxim"	20
	"Gauss Railgun"	8
	"Banshee X"	9
	"Rockeye"	516
	"Tempest"	492
	"Hornet"	891
	"Tornado"	528
	"Harpoon"	422
	"Trebuchet"	314
	"TAG-A"	402
	"TAG-B"	143
	"Akheton SDG"	1
	"UD-8 Kayser"	16
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTF Daedalus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "TAG-A" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: GVT Security Transport		;! Object #1
$Class: GVT Isis
$Team: Hostile
$Location: 1.032693, 0.000065, 1204.029785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-dock "GVD Queb" "main dock" "topside dock" 50 ) )
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( or 
      ( < 
         ( distance 
            "GVT Security Transport" 
            "Alpha 1" 
         )
         1000 
      )
      ( < 
         ( hits-left "GVT Security Transport" ) 
         95 
      )
   )
   ( > 
      ( distance "Alpha 1" "GVD Queb" ) 
      3500 
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GVD Queb		;! Object #2
$Class: GVD Typhon
$Team: Hostile
$Location: -383.829895, -1626.246948, 5330.259766
$Orientation:
	-0.320000, 0.006637, 0.947394,
	0.042792, 0.999056, 0.007455,
	-0.946452, 0.042927, -0.319983
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tempest" 50 ) ( ai-chase "GTD Ironheart" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 0 )
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "AAAh" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GVCv Patchet		;! Object #3
$Class: GVCv Sobek
$Team: Hostile
$Location: -1924.597046, -3286.730713, 6945.595215
$Orientation:
	-0.635923, 0.000000, 0.771753,
	0.000000, 1.000000, 0.000000,
	-0.771753, 0.000000, -0.635923
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Ironheart" 50 ) ( ai-chase "GTD Tempest" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Primary Banks: ( "AAAh" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "AAAh" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: GVC Yaaru		;! Object #4
$Class: GVC Mentu
$Team: Hostile
$Location: 671.989868, -3286.730713, 6704.552246
$Orientation:
	-0.580387, 0.000000, 0.814341,
	0.000000, 1.000000, 0.000000,
	-0.814341, 0.000000, -0.580387
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "AAAh" )
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Primary Banks: ( "AAAh" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTD Tempest		;! Object #5
$Class: GTD Agamemnon
$Team: Friendly
$Location: 6323.700195, 711.799988, 1942.099976
$Orientation:
	0.450871, 0.000000, 0.892589,
	-0.265173, 0.954852, 0.133946,
	-0.852290, -0.297083, 0.430515
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVD Queb" 50 ) ( ai-chase "GVCv Patchet" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29a
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "Run" 0 ) 
   ( has-been-tagged-delay 7 "GVD Queb" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: GTD Ironheart		;! Object #6
$Class: GTD Agamemnon
$Team: Friendly
$Location: 5190.577637, -1045.398682, 9563.506836
$Orientation:
	-0.326455, 0.000000, 0.945213,
	-0.075037, 0.996844, -0.025916,
	-0.942230, -0.079386, -0.325425
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVD Queb" 50 ) ( ai-chase "GVCv Patchet" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29a
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "Run" 0 ) 
   ( has-been-tagged-delay 7 "GVD Queb" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Beta 1		;! Object #7
$Class: GTF Aurora
$Team: Friendly
$Location: 59.499489, 0.000018, -1.596679
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 2		;! Object #8
$Class: GTF Aurora
$Team: Friendly
$Location: 85.185524, 0.000022, -2.474934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3		;! Object #9
$Class: GTF Aurora
$Team: Friendly
$Location: 106.575996, 0.000032, -1.596685
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4		;! Object #10
$Class: GTF Aurora
$Team: Friendly
$Location: 130.623047, 0.000027, -0.278081
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 1		;! Object #11
$Class: GTF Aurora
$Team: Friendly
$Location: 63.816128, 0.000018, -34.944279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 2		;! Object #12
$Class: GTF Aurora
$Team: Friendly
$Location: 90.377022, 0.000026, -37.077171
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 3		;! Object #13
$Class: GTF Aurora
$Team: Friendly
$Location: 114.420319, 0.000021, -37.077171
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 4		;! Object #14
$Class: GTF Aurora
$Team: Friendly
$Location: 138.892929, 0.000043, -37.077175
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1		;! Object #15
$Class: GTB Phoebus
$Team: Friendly
$Location: 61.478348, 0.000034, -73.986580
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #16
$Class: GTB Phoebus
$Team: Friendly
$Location: 98.203178, 0.000020, -74.811821
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #17
$Class: GTB Phoebus
$Team: Friendly
$Location: 136.119156, 0.000033, -76.460518
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #18
$Class: GTB Phoebus
$Team: Friendly
$Location: 177.418594, 0.000026, -77.283981
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: HotDog
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #19
$Class: GVF Thoth
$Team: Hostile
$Location: -153.881516, 0.000030, 1.922871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #20
$Class: GVF Thoth
$Team: Hostile
$Location: -134.548294, 0.000033, -0.278080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #21
$Class: GVF Thoth
$Team: Hostile
$Location: -110.457947, 0.000022, -2.474932
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 4		;! Object #22
$Class: GVF Thoth
$Team: Hostile
$Location: -79.476669, 0.000040, -3.791088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 1		;! Object #23
$Class: GVF Thoth
$Team: Hostile
$Location: -168.396927, 0.000026, -32.807468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 2		;! Object #24
$Class: GVF Thoth
$Team: Hostile
$Location: -142.458221, 0.000034, -34.944279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 3		;! Object #25
$Class: GVF Thoth
$Team: Hostile
$Location: -115.089203, 0.000022, -40.906548
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 4		;! Object #26
$Class: GVF Thoth
$Team: Hostile
$Location: -80.724365, 0.000036, -43.028538
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #27
$Class: GVF Horus
$Team: Hostile
$Location: -166.086502, 0.000025, -76.460526
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #28
$Class: GVF Horus
$Team: Hostile
$Location: -129.508118, 0.000030, -81.392395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 3		;! Object #29
$Class: GVF Horus
$Team: Hostile
$Location: -89.352928, 0.000029, -85.077362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 4		;! Object #30
$Class: GVF Horus
$Team: Hostile
$Location: -50.577610, 0.000019, -89.157845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #31
$Class: GVF Horus
$Team: Hostile
$Location: -27.661587, 0.000061, 5329.000488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #32
$Class: GVF Horus
$Team: Hostile
$Location: -47.639652, 0.000066, 5327.083984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #33
$Class: GVF Horus
$Team: Hostile
$Location: -68.117378, 0.000068, 5316.746582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #34
$Class: GVF Horus
$Team: Hostile
$Location: -91.629776, 0.000062, 5306.448730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 1		;! Object #35
$Class: GVF Horus
$Team: Hostile
$Location: -33.920368, 0.000032, 5234.436523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #36
$Class: GVF Horus
$Team: Hostile
$Location: -9.341821, 0.000089, 5235.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #37
$Class: GVF Horus
$Team: Hostile
$Location: 15.296325, 0.000039, 5234.064453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 4		;! Object #38
$Class: GVF Horus
$Team: Hostile
$Location: 24.735779, 0.000052, 5235.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 9 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: GTD Tempest
$Arrival Cue: ( has-arrived-delay 5 "GTD Tempest" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "GVCv Patchet" "weapons" 50 ) ( ai-destroy-subsystem "GVD Queb" "weapons" 50 ) ( ai-chase-wing "Virgo" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-warp" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: GTD Ironheart
$Arrival Cue: ( has-arrived-delay 7 "GTD Tempest" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "GVCv Patchet" "weapons" 50 ) ( ai-destroy-subsystem "GVD Queb" "weapons" 50 ) ( ai-chase "GVC Yaaru" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-warp" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: GTD Tempest
$Arrival Cue: ( has-arrived-delay 10 "GTD Tempest" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "GVCv Patchet" "turret01" 50 ) ( ai-destroy-subsystem "GVD Queb" "turret01" 50 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Leo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "GTD Tempest" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "GTD Ironheart" 50 ) ( ai-chase "GTD Tempest" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Gamma" 50 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Capricorn
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "GTD Tempest" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-guard "GVC Yaaru" 50 ) ( ai-guard "GVCv Patchet" 50 ) ( ai-guard "GVD Queb" 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "GTD Tempest" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "GVC Yaaru" 50 ) ( ai-guard "GVCv Patchet" 50 ) ( ai-guard "GVD Queb" 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( < 
         ( hits-left-subsystem 
            "GVD Queb" 
            "weapons" 
         )
         100 
      )
      ( < ( hits-left "GVD Queb" ) 100 ) 
   )
   ( not 
      ( has-arrived-delay 0 "GTD Ironheart" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GVD Queb" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 300
$Arrival Anchor: GVD Queb
$Arrival Cue: ( and 
   ( or 
      ( < 
         ( hits-left-subsystem 
            "GVD Queb" 
            "weapons" 
         )
         100 
      )
      ( < ( hits-left "GVD Queb" ) 100 ) 
   )
   ( not 
      ( has-arrived-delay 0 "GTD Ironheart" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GVD Queb" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
+Flags: ( )

#Events		;! 44 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: **********MESSAGES**********
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "Cas 2 Data" 
   )
)
+Name: Data
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Security Transport" 
      "GVD Queb" 
      1 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cas 2 Run" 
   )
)
+Name: Run
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVT Security Transport" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cas 2 Dock" 
   )
)
+Name: Dock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( is_tagged "GVD Queb" ) ) 
      ( has-arrived-delay 0 "GTD Ironheart" ) 
   )
   ( send-message 
      "#Ironheart" 
      "High" 
      "Cas 2 Weaps" 
   )
)
+Name: Tag 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Queb" ) 
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "CAS-2 The Queb is dead" 
   )
)
+Name: Queb
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Patchet" ) 
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "Cas 2 Patchet dead" 
   )
)
+Name: Patchet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVC Yaaru" ) 
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "Cas 2 Yaaru Dead" 
   )
)
+Name: Yaaru
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Ironheart" 
   )
   ( send-message 
      "GTD Tempest" 
      "High" 
      "CAS-2 Ironheart" 
   )
)
+Name: Ironheart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "GTD Tempest" 
         "fighterbay" 
      )
      500 
   )
   ( end-mission ) 
)
+Name: RTB 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Tempest Fighterbay", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Tempest" ) 
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "CAS-2 Tempest" 
   )
)
+Name: Tempest
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "GTD Ironheart" 
         "fighterbay" 
      )
      500 
   )
   ( end-mission ) 
)
+Name: RTB 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Ironheart Fighterbay", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GVD Queb" 
      "weapons" 
      4 
   )
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "Cas 2 Patchet Weaps" 
   )
)
+Name: Patchet Weaps
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "GVT Security Transport" 
      )
      ( not 
         ( has-arrived-delay 0 "GTD Ironheart" ) 
      )
   )
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "Cas 2 Isis" 
   )
)
+Name: Isis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "$Alt J$" ) 
   ( do-nothing ) 
)
+Name: RTB 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Ironheart Fighterbay", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "GVD Queb" 
      "GVCv Patchet" 
      "GVC Yaaru" 
   )
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "CAS-2 End Game" 
   )
)
+Name: End Game
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "GTD Ironheart" 
         "fighterbay" 
      )
      500 
   )
   ( end-mission ) 
)
+Name: RTB 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Ironheart Fighterbay", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 1" "<any hostile>" ) 
         1100 
      )
      ( not 
         ( has-docked-delay 
            "GVT Security Transport" 
            "GVD Queb" 
            1 
            0 
         )
      )
   )
   ( send-message 
      "GTD Ironheart" 
      "High" 
      "Cas 2 Too Close" 
   )
)
+Name: Too close
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: **********EVENTS**********
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "<any hostile>" ) 
      1000 
   )
   ( ship-unstealthy "Alpha 1" ) 
)
+Name: Break Stealth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      ( distance "Alpha 1" "<any hostile>" ) 
      1000 
   )
   ( ship-stealthy "Alpha 1" ) 
)
+Name: Fix Stealth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GVD Queb" 
      "weapons" 
      0 
   )
   ( beam-lock-all "GVD Queb" ) 
)
+Name: weaps subsys
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GVCv Patchet" 
      "weapons" 
      0 
   )
   ( beam-lock-all "GVCv Patchet" ) 
)
+Name: weaps subsys 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Tag 2" 0 ) 
   ( add-goal 
      "Delta" 
      ( ai-destroy-subsystem 
         "GVCv Patchet" 
         "weapons" 
         89 
      )
   )
)
+Name: Delta weaps
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-lock-all "GVD Queb" ) 
)
+Name: Beam Lock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-lock-all "GVD Queb" ) 
)
+Name: Turret Lock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( has-arrived-delay 5 "GTD Ironheart" ) 
         ( < 
            ( distance "Alpha 1" "GVD Queb" ) 
            1000 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVD Queb" 
            "weapons" 
            0 
         )
      )
   )
   ( beam-free-all "GVD Queb" ) 
)
+Name: Beam Free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 5 "GTD Ironheart" ) 
      ( < 
         ( distance "Alpha 1" "GVD Queb" ) 
         1000 
      )
   )
   ( turret-free-all "GVD Queb" ) 
)
+Name: Turret Free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVT Security Transport" 
      "Waypoint path 1" 
      0 
   )
   ( add-remove-escort "GVD Queb" 1 ) 
   ( add-remove-escort "GVCv Patchet" 1 ) 
   ( add-remove-escort "GVC Yaaru" 1 ) 
)
+Name: Escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: **********DIRECTIVES**********
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVT Security Transport" 
      "Waypoint path 1" 
      0 
   )
   ( do-nothing ) 
)
+Name: Follow Transport
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Follow Transport", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Run" 0 ) 
   ( do-nothing ) 
)
+Name: Tag Weaps
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "GVD Queb" ) 
   ( do-nothing ) 
)
+Name: Tag Weaps Dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Tag Queb Weapons", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo Dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo Dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn Dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Tag 2" 0 ) 
   ( do-nothing ) 
)
+Name: Destroy Weaps Queb
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GVD Queb" 
      "weapons" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Weaps Queb Dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Queb Weapon system", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Tag 2" 0 ) 
      ( is-subsystem-destroyed-delay 
         "GVD Queb" 
         "weapons" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Weaps Patchet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Destroy Weaps Patchet Dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Patchet Weapon system", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-support-ship 
      "Docking Bay" 
      "GTD Ironheart" 
      "Docking Bay" 
      "GTD Ironheart" 
      "<species support ship class>" 
      1 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Follow Transport
$MessageNew:  XSTR("Follow Transport.", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GVT Security Transport" 
   "Waypoint path 1" 
   0 
)

$Type: Primary
+Name: Destroy Queb
$MessageNew:  XSTR("Destroy Queb.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GVD Queb" ) 

$Type: Secondary
+Name: Destroy targets of opportunity
$MessageNew:  XSTR("Destroy Targets of Opportunity.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GVCv Patchet" 
   "GVC Yaaru" 
   "GVT Security Transport" 
   "Leo" 
   "Capricorn" 
   "Virgo" 
)
+No music

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 6 points in list
	( -4.163247, -0.000441, 2167.639648 )
	( 78.911461, -0.000403, 2059.157471 )
	( 924.784241, -0.000666, 2812.459717 )
	( 1060.778687, -0.000424, 3591.411377 )
	( 933.874939, -0.000291, 4563.749023 )
	( -93.518982, -634.875244, 4870.315430 )
)

#Messages		;! 13 total


$Name: Cas 2 Data
$Team: -1
$MessageNew:  XSTR("We are receiving your data.  Remember, do not cross within 1000 meters of him.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Data.ogg

$Name: Cas 2 Run
$Team: -1
$MessageNew:  XSTR("Got him.  Alpha, you are cleared to make your run on the Queb, Tag his weapons subsystem.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Run.ogg

$Name: Cas 2 Dock
$Team: -1
$MessageNew:  XSTR("Let the transport dock, then we'll have a sure fix on the Queb.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Dock.ogg

$Name: Cas 2 Weaps
$Team: -1
$MessageNew:  XSTR("Alpha 1, take out the weapons subsystem on Queb, Delta, hit weaps on Patchet.  Tag Queb again on your way in, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Weaps.ogg

$Name: CAS-2 The Queb is dead
$Team: -1
$MessageNew:  XSTR("The Queb has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 The Queb is dead.ogg

$Name: Cas 2 Patchet dead
$Team: -1
$MessageNew:  XSTR("The Patchet just went up in smoke.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Patchet dead.ogg

$Name: Cas 2 Yaaru Dead
$Team: -1
$MessageNew:  XSTR("The Yaaru is history.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Yaaru dead.ogg

$Name: CAS-2 Ironheart
$Team: -1
$MessageNew:  XSTR("We just lost the Ironheart, everyone scatter.  Return to Base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Ironheart.ogg

$Name: CAS-2 Tempest
$Team: -1
$MessageNew:  XSTR("We just lost the Tempest.  Everyone Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Tempest.ogg

$Name: Cas 2 Patchet Weaps
$Team: -1
$MessageNew:  XSTR("Take out the weapons subsystem on Patchet.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Patchet Weaps.ogg

$Name: Cas 2 Isis
$Team: -1
$MessageNew:  XSTR("The Isis just spotted you. Get home, Alpha.  This mission is a failure.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Isis.ogg

$Name: CAS-2 End Game
$Team: -1
$MessageNew:  XSTR("Area secure. Bring it home.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 End Game.ogg

$Name: Cas 2 Too Close
$Team: -1
$MessageNew:  XSTR("You're getting too close! Back off.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-2 Too Close.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 11184765
+Neb2: nbackblue1

+Neb2Flags: 63


$Bitmap List:
$Sun: SunRed
+Angles: 1.186823 2.129300 3.490656
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief3

#End

