; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise
; Roids by Iceheart, Planets by Aldo, nebulas & star by Icefire

$Bitmap:  dneb01
$Bitmap:  dneb02
$Bitmap:  dneb03
$Bitmap:  dneb04
$Bitmap:  dneb05
$Bitmap:  dneb06
$Bitmap:  dneb07
$Bitmap:  dneb08
$Bitmap:  dneb09
$Bitmap:  dneb10
$Bitmap:  dneb11
$Bitmap:  dneb12
$Bitmap:  dneb13
$Bitmap:  dneb14
$Bitmap:  dneb15
$Bitmap:  dneb16
$Bitmap:  dneb17
$Bitmap:  dneb18
$Bitmap:  neb01
$Bitmap:  neb02
$Bitmap:  neb03
$Bitmap:  neb04
$Bitmap:  neb05
$Bitmap:  neb06
$Bitmap:  neb07
$Bitmap:  neb08
$Bitmap:  neb09
$Bitmap:  neb10
$Bitmap:  neb11
$Bitmap:  neb12
$Bitmap:  neb13
$Bitmap:  nebpurple1
$Bitmap:  nebpurple2
$Bitmap:  nebpurple3
$Bitmap:  nebpurple4
$Bitmap:  nebpurple5
$BitmapX: planeta1
$BitmapX: planetb
$BitmapX: planetc
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planetg
$BitmapX: planeth
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03
$BitmapX: crescentPlanet
$BitmapX: bluePlanet
$BitmapX: adharaNorm
$BitmapX: adharaRed
$BitmapX: Asteroids01
$BitmapX: Asteroids02
$BitmapX: Asteroids03
$BitmapX: redneb2
$BitmapX: redneb1
$BitmapX: BlackholedarkFL

#end

; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!

$Sun:		SunWhite
$Sunglow:	Sunglow01
$SunRGBI:	1.0 1.0 1.0 1.0

$Sun:		SunRed
$Sunglow:	SunglowRed
$SunRGBI:	1.0 0.1 0.1 1.0

$Sun:		SunGreen
$Sunglow:	SunglowGreen
$SunRGBI:	0.5 1.0 0.5 1.0

$Sun:		SunBlue
$Sunglow:	SunglowBlue
$SunRGBI:	0.2 0.2 1.0 1.0

$Sun:		SunGold
$Sunglow:	SunglowGold
$SunRGBI:	0.74 0.76 0.44 1.0

$Sun:		SunViolet
$Sunglow:	SunglowViolet
$SunRGBI:	0.66 0.44 0.54 1.0

$Sun: 	reduce_ambient
$Sunglow: 	reduce_ambient
$SunRGBI: 	-0.45 -0.45 -0.15 -1.0

$Sun:		YellowStar
$Sunglow:	YellowStar
$SunRGBI:	0.74 0.76 0.44 1.0 

#end

; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris:	debris01
$Debris:	debris02
$Debris:	debris03
$Debris:	debris04

#end

; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas

#end

#end



