#Mission Info

$Version: 0.10
$Name:  XSTR("Needle in a Haystack A", -1)
$Author: ShadowWolf_IH
$Created: 07/01/02 at 20:01:03
$Modified: 02/15/11 at 18:01:57
$Notes:
Concept by Aldo and ShadowWolf_IH, Construction by ShadowWolf_IH for Casualties of War.$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 65536

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 3188.206787, 3003.256836
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.079083, 0.996868,
	0.000000, -0.996868, 0.079083


$Skybox Model: Upuaat.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("When you arrive in system, you will have to scan each of the cargo containers.  Note, cargo containers instead of freighters.  A Vasudan operative has told us that our operative wasn't on that ship. She is in one of those containers.  

Disable whichever freighter is hauling her, and then protect that cargo and the $f Fuchida, a science vessel.

The $f Fuchida will jump in once the freighter is disabled, create a worm hole, and then use her tractor beams to push the stranded vessel through.  This has never been attempted.

Protect the $f Fuchida at all costs.", -1)
$end_multi_text
$voice: M1A-B1.ogg
$camera_pos: 0.000000, 1539.048706, -1639.789917
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.947935, 0.318463,
	0.000000, -0.318463, 0.947935
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( and 
   ( has-departed-delay 
      0 
      "Freighter 1" 
      "Freighter 5" 
   )
   ( is-destroyed-delay 
      0 
      "Freighter 2" 
      "Freighter 3" 
      "Freighter 4" 
      "Freighter 6" 
      "Freighter 7" 
      "Freighter 8" 
      "Freighter 9" 
      "Freighter 10" 
   )
)
$Multi text
    XSTR("None of the freighters made it out except for the two we pushed through.   The Vasudans are getting desperate if they are willing to sacrifice those civilians in the name of denying us materials.", -1)
$end_multi_text
$Voice: M1A-DB1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect the prisoner" 
   0 
)
$Multi text
    XSTR("Well done on identifying which cargo container held ICARUS.  It couldn't have been easy to identify in that soup out there.", -1)
$end_multi_text
$Voice: M1A-DB2.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Disable Freighter 1" 
   0 
)
$Multi text
    XSTR("The disabling of Freighter 1 paved the way for us to pull off a type of rescue never before attempted.  We of course don't have to tell you how classified this is.", -1)
$end_multi_text
$Voice: M1A-DB3.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Disable Freighter 1" 
   0 
)
$Multi text
    XSTR("The destruction of Freighter 1 wasn't what we had in mind.  Which part of 'disable' didn't you understand?  Luckily for you, we got a Triton scrambled to pick the ball up where you dropped it.", -1)
$end_multi_text
$Voice: M1A-DB4.ogg
$Recommendation text:
    XSTR("Disable the freighter.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Freighter 5" 0 ) 
$Multi text
    XSTR("It would have been nice to have gotten the other freighter as well.  But such is life in combat.  All plans end with first contact of an enemy force.", -1)
$end_multi_text
$Voice: M1A-DB5.ogg
$Recommendation text:
    XSTR("Disable both hostile freighters before you are told to destroy the rest.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Freighter 5" 0 ) 
$Multi text
    XSTR("The capture of the Freighter 5 was a boon to us, as we have more people to interrogate.  A slice of heaven, Alpha.", -1)
$end_multi_text
$Voice: M1A-DB6.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect the prisoner" 
   0 
)
$Multi text
    XSTR("Your inadequacy as a pilot is deplorable: you met none of the objectives.  I can't believe someone as inept as you came so highly recommended.  Get out of my sight.", -1)
$end_multi_text
$Voice: M1A-DB7.ogg
$Recommendation text:
    XSTR("scan the cargo, disable the hostile freighters, destroy the bad guys.", -1)
$end_multi_text

$Formula: ( or 
   ( is-goal-incomplete "Rescue" ) 
   ( is-goal-incomplete 
      "Protect the prisoner" 
   )
)
$Multi text
    XSTR("You had no permission to leave the battlefield. Without enough fightercover, we take a chance on losing this entire task force. Abandonment of your post during a time of war is considered to be treason and is punishable by death.  Take him away.", -1)
$end_multi_text
$Voice: abandon.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Prisoner
$Alt: Britny Spears' Silicone
$Alt: Sandra Bullock's Panties
$Alt: Yoda's Yogurt
$Alt: Nichole Kidman
$Alt: Mick Jagger's chap stick
$Alt: Jimmy Hoffa
$Alt: Purina Vasudan Chow
$Alt: My ex Wife
$Alt: A Life For You

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	24
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Banshee X"	8
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	580
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	516
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 66 total

$Name: Alpha 1		;! Object #0
$Class: GTF Daedalus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Daedalus
$Team: Friendly
$Location: -46.688141, -0.000002, -26.530245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Freighter 1		;! Object #2
$Class: GVFr Bes
$Team: Unknown
$Location: 889.200012, -898.428589, 2248.800049
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 55 ) ( ai-undock 54 ) ( ai-waypoints-once "Waypoint path 2" 53 ) ( ai-warp-out 51 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Friring tractor" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 1		;! Object #3
$Class: TAC 1
$Team: Unknown
$Location: 889.385498, -884.790344, 2252.153076
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("ICARUS", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 1
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 2		;! Object #4
$Class: GVFr Bes
$Team: Unknown
$Location: -37.099998, -153.399994, 4354.299805
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -1.000000, 0.000039,
	0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 54 ) ( ai-undock 53 ) ( ai-waypoints-once "Waypoint path 2" 52 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 99
+Subsystem: turret02
$Damage: 99
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 2		;! Object #5
$Class: TAC 1
$Team: Unknown
$Location: -36.914562, -139.761765, 4357.652832
$Orientation:
	1.000000, -0.000000, -0.000005,
	0.000000, 1.000000, -0.000001,
	0.000005, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 2
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 3		;! Object #6
$Class: GVFr Bes
$Team: Unknown
$Location: -80.775063, -153.399994, 4310.395508
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 99
+Subsystem: turret02
$Damage: 99
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 3		;! Object #7
$Class: TAC 1
$Team: Unknown
$Location: -80.589622, -139.761765, 4313.748535
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 3
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 4		;! Object #8
$Class: GVFr Bes
$Team: Unknown
$Location: -635.299988, 822.029541, 2422.300049
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 4		;! Object #9
$Class: TAC 1
$Team: Unknown
$Location: -635.114502, 835.667786, 2425.653076
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 4
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 5		;! Object #10
$Class: GVFr Bes
$Team: Unknown
$Location: 936.736511, -898.201477, 2279.935791
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 12" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "Fuchida fix 2" 
      1 
   )
   ( not 
      ( is-destroyed-delay 0 "GTSC Fuchida" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 5		;! Object #11
$Class: TAC 1
$Team: Unknown
$Location: 936.921997, -884.563293, 2283.288818
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 5
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 6		;! Object #12
$Class: GVFr Bes
$Team: Unknown
$Location: -595.469604, 822.030151, 2420.532227
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 6		;! Object #13
$Class: TAC 1
$Team: Unknown
$Location: -595.284119, 835.668396, 2423.885254
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 6
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 7		;! Object #14
$Class: GVFr Bes
$Team: Unknown
$Location: -16.471907, -153.399612, 3730.750244
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 7		;! Object #15
$Class: TAC 1
$Team: Unknown
$Location: -16.286461, -139.761383, 3734.103271
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 7
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 8		;! Object #16
$Class: GVFr Bes
$Team: Unknown
$Location: -59.107723, -153.399612, 3746.303223
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -1.000000, 0.000039,
	0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 8		;! Object #17
$Class: TAC 1
$Team: Unknown
$Location: -58.922283, -139.761383, 3749.656250
$Orientation:
	1.000000, -0.000000, -0.000005,
	0.000000, 1.000000, -0.000001,
	0.000005, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 8
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 9		;! Object #18
$Class: GVFr Bes
$Team: Unknown
$Location: -615.606506, 822.030090, 2146.189941
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 9		;! Object #19
$Class: TAC 1
$Team: Unknown
$Location: -615.421021, 835.668274, 2149.542969
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 9
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Freighter 10		;! Object #20
$Class: GVFr Bes
$Team: Unknown
$Location: -646.903320, 822.030090, 2146.189941
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, -1.000000, 0.000039,
	-0.000000, 0.000039, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 53 ) ( ai-undock 52 ) ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Container 10		;! Object #21
$Class: TAC 1
$Team: Unknown
$Location: -646.717834, 835.668274, 2149.542969
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Freighter 10
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Aquarius 1		;! Object #22
$Class: GVF Horus
$Team: Hostile
$Location: -2138.525146, -0.000629, 5127.363770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #23
$Class: GVF Horus
$Team: Hostile
$Location: -2128.698730, -0.000594, 5297.645996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #24
$Class: GVF Horus
$Team: Hostile
$Location: -2123.632324, -0.000567, 5570.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #25
$Class: GVF Horus
$Team: Hostile
$Location: -2134.069824, -0.000554, 5797.663574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTSC Fuchida		;! Object #26
$Class: GTSC Faustus
$Team: Friendly
$Location: 886.825989, 1208.710571, 9486.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
$Arrival Location: Near Ship
+Arrival Distance: 3002
$Arrival Anchor: Freighter 1
+Arrival Delay: 60
$Arrival Cue: ( or 
   ( is-disabled-delay 0 "Freighter 1" ) 
   ( is-disabled-delay 0 "Freighter 5" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fuchida is out." 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Beta 1		;! Object #27
$Class: GTF Daedalus
$Team: Friendly
$Location: 789.977905, 0.000301, 769.165100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 2		;! Object #28
$Class: GTF Daedalus
$Team: Friendly
$Location: 877.403198, 0.000234, 716.120667
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gemini 1		;! Object #29
$Class: GVF Tauret
$Team: Hostile
$Location: -2940.479004, 0.000266, 6845.450195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: GVD Queb		;! Object #30
$Class: GVD Typhon
$Team: Hostile
$Location: 3306.570801, 0.000692, 7299.550293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 13" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 28
$Arrival Cue: ( is-cargo-known-delay 
   0 
   "Container 1" 
)
$Departure Location: Hyperspace
+Departure delay: 40
$Departure Cue: ( has-departed-delay 0 "Container 1" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Beta 3		;! Object #31
$Class: GTF Daedalus
$Team: Friendly
$Location: 831.939758, 0.000046, 660.979797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 4		;! Object #32
$Class: GTF Daedalus
$Team: Friendly
$Location: 746.965271, 0.000024, 665.817139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #33
$Class: GTF Daedalus
$Team: Friendly
$Location: -22.581249, -0.000206, -82.549362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #34
$Class: GTF Daedalus
$Team: Friendly
$Location: 17.385792, -0.000250, -85.212296
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gemini 2		;! Object #35
$Class: GVF Tauret
$Team: Hostile
$Location: -2942.604980, 0.000286, 7046.754883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gemini 3		;! Object #36
$Class: GVF Tauret
$Team: Hostile
$Location: -2969.471924, 0.000266, 7366.166016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Gemini 4		;! Object #37
$Class: GVF Tauret
$Team: Hostile
$Location: -2990.100586, 0.000258, 7649.767578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: GTT Galleon		;! Object #38
$Class: GTFR Triton
$Team: Friendly
$Location: 1101.023682, 0.000058, 3084.343262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Container 1" "Cargo Dock01" "cargo dockpoint" 50 ) ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Container 1
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "freighter death" 
      90 
   )
   ( is-destroyed-delay 
      60 
      "GTSC Fuchida" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-docked-delay 
      "GTT Galleon" 
      "Container 1" 
      1 
      5 
   )
   ( has-departed-delay 5 "Container 1" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #39
$Class: GVF Horus
$Team: Hostile
$Location: 3229.412354, 0.000044, 8508.181641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #40
$Class: GVF Horus
$Team: Hostile
$Location: 3305.424561, 0.000017, 8503.345703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: GVC Bahka		;! Object #41
$Class: GVC Mentu
$Team: Hostile
$Location: 2255.929932, -0.000088, 6330.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVD Queb" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "GVD Queb" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Libra 1		;! Object #42
$Class: GVF Horus
$Team: Hostile
$Location: -1015.163818, 0.000143, 6238.950195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #43
$Class: GVF Horus
$Team: Hostile
$Location: -943.982422, 0.000126, 6270.044434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #44
$Class: GVF Horus
$Team: Hostile
$Location: -861.765503, 0.000134, 6238.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 4		;! Object #45
$Class: GVF Horus
$Team: Hostile
$Location: -786.244507, 0.000065, 6177.922363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #46
$Class: GVF Horus
$Team: Hostile
$Location: -161.888474, 0.000286, 6471.492188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 2		;! Object #47
$Class: GVF Horus
$Team: Hostile
$Location: -87.874496, 0.000284, 6511.080078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 3		;! Object #48
$Class: GVF Horus
$Team: Hostile
$Location: 16.677017, 0.000340, 6511.079590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 4		;! Object #49
$Class: GVF Horus
$Team: Hostile
$Location: 80.569656, 0.000330, 6511.079102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #50
$Class: GVF Ptah
$Team: Hostile
$Location: -358.362488, -0.000029, 27040.123047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "toggle-subsystem-scanning" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Leo 2		;! Object #51
$Class: GVF Ptah
$Team: Hostile
$Location: -308.445435, 0.000021, 27046.710938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "toggle-subsystem-scanning" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Leo 3		;! Object #52
$Class: GVF Ptah
$Team: Hostile
$Location: -253.519226, 0.000015, 27014.171875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "toggle-subsystem-scanning" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Leo 4		;! Object #53
$Class: GVF Ptah
$Team: Hostile
$Location: -210.492081, -0.000007, 26995.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "toggle-subsystem-scanning" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Capricorn 1		;! Object #54
$Class: GVF Ptah
$Team: Hostile
$Location: -408.330475, 0.000002, 27322.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Capricorn 2		;! Object #55
$Class: GVF Ptah
$Team: Hostile
$Location: -343.124176, 0.000037, 27305.951172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Capricorn 3		;! Object #56
$Class: GVF Ptah
$Team: Hostile
$Location: -314.530518, -0.000001, 27305.951172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Capricorn 4		;! Object #57
$Class: GVF Ptah
$Team: Hostile
$Location: -265.904480, 0.000035, 27289.460938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cancer 1		;! Object #58
$Class: GVF Ptah
$Team: Hostile
$Location: -753.285156, -0.001475, 26999.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cancer 2		;! Object #59
$Class: GVF Ptah
$Team: Hostile
$Location: -716.057983, -0.001455, 26999.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cancer 3		;! Object #60
$Class: GVF Ptah
$Team: Hostile
$Location: -696.464722, -0.001458, 26999.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cancer 4		;! Object #61
$Class: GVF Ptah
$Team: Hostile
$Location: -674.714172, -0.001459, 26993.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Aries 1		;! Object #62
$Class: GVF Scarab
$Team: Hostile
$Location: 5171.793945, 0.000000, 16830.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #63
$Class: GVF Scarab
$Team: Hostile
$Location: 5713.982422, -0.000000, 17063.513672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #64
$Class: GVF Scarab
$Team: Hostile
$Location: 6058.387207, 0.000000, 16830.275391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #65
$Class: GVF Scarab
$Team: Hostile
$Location: 6413.022949, 0.000000, 16830.271484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-ignore "Freighter 1" 50 ) ( ai-ignore "Freighter 5" 50 ) ( ai-guard "GTSC Fuchida" 55 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aquarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GVD Queb
+Arrival delay: 15
$Arrival Cue: ( has-arrived-delay 0 "GVD Queb" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase "GTSC Fuchida" 50 ) ( ai-chase "Freighter 5" 50 ) ( ai-chase "Freighter 1" 50 ) ( ai-chase-wing "Beta" 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 6
+Wave Delay Max: 10

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-ignore "Freighter 1" 50 ) ( ai-ignore "Freighter 5" 50 ) ( ai-guard "GTSC Fuchida" 55 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase "GTSC Fuchida" 50 ) ( ai-chase "Freighter 1" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Gemini 2
$Arrival Cue: ( has-arrived-delay 0 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-chase "GTSC Fuchida" 50 ) ( ai-chase "GTT Galleon" 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "freighter kill" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Freighter 1" 
   "Freighter 2" 
   "Freighter 3" 
   "Freighter 4" 
   "Freighter 5" 
   "Freighter 6" 
   "Freighter 7" 
   "Freighter 8" 
   "Freighter 9" 
   "Freighter 10" 
)
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Freighter 6" 50 ) ( ai-chase "Freighter 7" 50 ) ( ai-chase "Freighter 8" 50 ) ( ai-chase "Freighter 9" 50 ) ( ai-chase "Freighter 10" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Scorpio
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "freighter kill" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Freighter 1" 
   "Freighter 2" 
   "Freighter 3" 
   "Freighter 4" 
   "Freighter 5" 
   "Freighter 6" 
   "Freighter 7" 
   "Freighter 8" 
   "Freighter 9" 
   "Freighter 10" 
)
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase "Freighter 1" 50 ) ( ai-chase "Freighter 2" 50 ) ( ai-chase "Freighter 3" 50 ) ( ai-chase "Freighter 4" 50 ) ( ai-chase "Freighter 5" 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Freighter 2
$Arrival Cue: ( is-event-true-delay 
   "freighter kill" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Freighter 1" 
   "Freighter 2" 
   "Freighter 3" 
   "Freighter 4" 
   "Freighter 5" 
   "Freighter 6" 
   "Freighter 7" 
   "Freighter 8" 
   "Freighter 9" 
   "Freighter 10" 
)
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Freighter 8" 50 ) ( ai-chase "Freighter 7" 50 ) ( ai-chase "Freighter 3" 50 ) ( ai-chase "Freighter 2" 50 ) ( ai-chase "Freighter 5" 50 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Freighter 4
$Arrival Cue: ( is-event-true-delay 
   "freighter kill" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Freighter 1" 
   "Freighter 2" 
   "Freighter 3" 
   "Freighter 4" 
   "Freighter 5" 
   "Freighter 6" 
   "Freighter 7" 
   "Freighter 8" 
   "Freighter 9" 
   "Freighter 10" 
)
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase "Freighter 10" 50 ) ( ai-chase "Freighter 9" 50 ) ( ai-chase "Freighter 6" 50 ) ( ai-chase "Freighter 4" 50 ) ( ai-chase "Freighter 5" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "freighter kill" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Freighter 1" 
   "Freighter 2" 
   "Freighter 3" 
   "Freighter 4" 
   "Freighter 5" 
   "Freighter 6" 
   "Freighter 7" 
   "Freighter 8" 
   "Freighter 9" 
   "Freighter 10" 
)
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-event-true-delay 
   "freighter kill" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Freighter 1" 
   "Freighter 2" 
   "Freighter 3" 
   "Freighter 4" 
   "Freighter 5" 
   "Freighter 6" 
   "Freighter 7" 
   "Freighter 8" 
   "Freighter 9" 
   "Freighter 10" 
)
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags: ( )

#Events		;! 76 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Alpha 2 vuln
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 
         0 
         "Container 1" 
      )
      ( is-disabled-delay 0 "Freighter 1" ) 
   )
   ( change-iff "Friendly" "Freighter 1" ) 
)
+Name: change iff
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Cargo", -1)
+Objective key:  XSTR("U Key to target next Cargo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 60 "Freighter 5" ) 
      ( is-event-true-delay 
         "Friring tractor" 
         0 
      )
   )
   ( repair-subsystem 
      "Freighter 5" 
      "engine lt" 
      1 
   )
)
+Name: Fuchida fix 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Freighter 1" ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "CAS 1A-Fuchida Launched" 
   )
)
+Name: Fuchida Launched
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Freighter", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Fuchida Launched" 
      4 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "CAS-1A Partner" 
   )
)
+Name: Partner
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 60 "GTSC Fuchida" ) 
   ( repair-subsystem 
      "Freighter 1" 
      "engine lt" 
      1 
   )
)
+Name: Fuchida fix
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard Cargo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTSC Fuchida" ) 
   ( do-nothing ) 
)
+Name: Fuchida Push
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 10 "Freighter 1" ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "CAS-1A Got through" 
   )
)
+Name: Got through
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 10 "Container 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CAS-1A Fuchida is out," 
   )
)
+Name: Fuchida is out.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "CAS-1A Beer" 
   )
)
+Name: Beer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTSC Fuchida" ) 
   ( send-message 
      "GTSC Fuchida" 
      "High" 
      "CAS-1AFuchida on Station" 
   )
)
+Name: Fuchida on station
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 5 "Freighter 5" ) 
      ( has-arrived-delay 5 "GTSC Fuchida" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CAS-1A Fuchida Push" 
   )
)
+Name: Push
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Freighter 5" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CAS-1A Got through" 
   )
)
+Name: Got through2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Minute" 55 ) 
   ( send-message 
      "GTSC Fuchida" 
      "High" 
      "CAS-1A Firing Tractor" 
   )
)
+Name: Friring tractor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Push" 5 ) 
   ( send-message 
      "GTSC Fuchida" 
      "High" 
      "CAS-1A Minute" 
   )
)
+Name: Minute
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Interesting" 3 ) 
   ( send-message 
      "GVD Queb" 
      "High" 
      "CAS-1A Cease" 
   )
)
+Name: cease
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "cease" 15 ) 
   ( change-iff "Hostile" "GVD Queb" ) 
)
+Name: change iff 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Freighter 1" ) 30 ) 
   ( jettison-cargo-delay 
      "Freighter 1" 
      0 
   )
)
+Name: freighter death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "freighter death" 
      6 
   )
   ( send-message 
      "GTSC Fuchida" 
      "High" 
      "CAS-1A Cargo" 
   )
)
+Name: Push cargo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Push cargo" 10 ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "CAS-1A Scrambled" 
   )
)
+Name: crago gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 2" ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "Alpha 2 extra" 
   )
)
+Name: Alpha 2 extra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 3" ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "Alpha 3 extra" 
   )
)
+Name: Alpha 3 extra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 4" ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "Alpha 4 extra" 
   )
)
+Name: Alpha 4 extra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 30 ( hits-left "Alpha 2" ) ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Alpha 2 inv.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 30 ( hits-left "Alpha 3" ) ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: Alpha 3 invuln
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 30 ( hits-left "Alpha 4" ) ) 
   ( ship-invulnerable "Alpha 4" ) 
)
+Name: Alpha 4 invuln
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GVD Queb" ) 
   ( beam-free-all "GVD Queb" ) 
)
+Name: Beam free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTSC Fuchida" ) 
   ( send-message 
      "#Ironheart" 
      "High" 
      "CAS-1A Fuchida down" 
   )
)
+Name: Fuchida down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      3 
      "Container 1" 
   )
   ( send-message 
      "#Ironheart" 
      "High" 
      "CAS-1A Found" 
   )
)
+Name: Found
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GVD Queb" ) 
   ( beam-free-all "GVC Bahka" ) 
)
+Name: beam free 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 118 "Freighter 1" ) 
   ( fire-beam 
      "GTSC Fuchida" 
      "turret02" 
      "Freighter 1" 
   )
)
+Name: Fire beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 118 "Freighter 5" ) 
   ( fire-beam 
      "GTSC Fuchida" 
      "turret02" 
      "Freighter 5" 
   )
)
+Name: Fire beam 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 1" 
   )
   ( unprotect-ship "Freighter 1" ) 
)
+Name: unprotect1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 2" 
   )
   ( unprotect-ship "Freighter 2" ) 
)
+Name: unprotect2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 3" 
   )
   ( unprotect-ship "Freighter 3" ) 
)
+Name: unprotect3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 4" 
   )
   ( unprotect-ship "Freighter 4" ) 
)
+Name: unprotect4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 5" 
   )
   ( unprotect-ship "Freighter 5" ) 
)
+Name: unprotect5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 6" 
   )
   ( unprotect-ship "Freighter 6" ) 
)
+Name: unprotect6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 7" 
   )
   ( unprotect-ship "Freighter 7" ) 
)
+Name: unprotect7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 8" 
   )
   ( unprotect-ship "Freighter 8" ) 
)
+Name: unprotect8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 9" 
   )
   ( unprotect-ship "Freighter 9" ) 
)
+Name: unprotect9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Freighter 10" 
   )
   ( unprotect-ship "Freighter 10" ) 
)
+Name: unprotect10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVD Queb" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "CAS-1A  Queb Here" 
   )
)
+Name: Queb here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Queb here" 0 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "CAS-1A Near" 
   )
)
+Name: near
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "near" 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "CAS-1A Interesting" 
   )
)
+Name: Interesting
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVD Queb" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "CAS-1A Bugging out" 
   )
)
+Name: Bugging out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVC Bahka" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "CAS-1A Bugging out 2" 
   )
)
+Name: Bugging out 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "change iff" 0 ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-disable-ship "Freighter 1" 89 ) 
   )
)
+Name: ig 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "change iff" 0 ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-disable-ship "Freighter 1" 89 ) 
   )
)
+Name: ig 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "change iff" 0 ) 
   ( add-goal 
      "Alpha 4" 
      ( ai-disable-ship "Freighter 1" 89 ) 
   )
)
+Name: ig 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "change iff" 0 ) 
   ( add-goal 
      "Beta 1" 
      ( ai-disable-ship "Freighter 1" 89 ) 
   )
)
+Name: ig 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "change iff" 0 ) 
   ( add-goal 
      "Beta 2" 
      ( ai-disable-ship "Freighter 1" 89 ) 
   )
)
+Name: ig 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "change iff" 0 ) 
   ( add-goal 
      "Beta 3" 
      ( ai-disable-ship "Freighter 1" 89 ) 
   )
)
+Name: ig 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "change iff" 0 ) 
   ( add-goal 
      "Beta 4" 
      ( ai-disable-ship "Freighter 1" 89 ) 
   )
)
+Name: ig 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      3 
      "Freighter 1" 
   )
   ( add-remove-escort "Freighter 1" 1 ) 
)
+Name: escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "escort" 0 ) 
   ( add-remove-escort "Container 1" 1 ) 
)
+Name: escort 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "freighter kill" 
      13 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-chase-any 89 ) 
   )
)
+Name: orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "freighter kill" 
      13 
   )
   ( add-goal 
      "Gemini" 
      ( ai-chase-any 89 ) 
   )
)
+Name: orders 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "freighter kill" 
      13 
   )
   ( add-goal 
      "Virgo" 
      ( ai-chase-any 89 ) 
   )
)
+Name: orders 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "freighter kill" 
      13 
   )
   ( add-goal 
      "Aries" 
      ( ai-chase-any 89 ) 
   )
)
+Name: orders 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Container 1" ) 
   ( send-message-list 
      "GVD Queb" 
      "High" 
      "CAS-1A freighter kill" 
      5 
      "#Command" 
      "High" 
      "CAS-1A freighter kill 2" 
      6 
   )
)
+Name: freighter kill
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "orders 3" 0 ) 
   ( change-iff 
      "Friendly" 
      "Freighter 2" 
      "Freighter 3" 
      "Freighter 4" 
      "Freighter 5" 
      "Freighter 6" 
      "Freighter 7" 
      "Freighter 8" 
      "Freighter 9" 
      "Freighter 10" 
   )
)
+Name: change iff 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 
         0 
         "Freighter 2" 
         "Freighter 3" 
         "Freighter 4" 
         "Freighter 5" 
         "Freighter 6" 
         "Freighter 7" 
         "Freighter 8" 
         "Freighter 9" 
         "Freighter 10" 
      )
   )
   ( do-nothing ) 
)
+Name: change iff 22
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort the freighters", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra DIR
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio DIR
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Libra" 
      "Scorpio" 
   )
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Container 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "CAS-1A RTB bad" 
   )
)
+Name: RTB bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB bad dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Freighter 5" ) 
   ( change-iff "Friendly" "Freighter 5" ) 
)
+Name: change iff 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "freighter kill" 
      15 
   )
   ( add-remove-escort "Freighter 2" 1 ) 
   ( add-remove-escort "Freighter 3" 1 ) 
   ( add-remove-escort "Freighter 4" 1 ) 
   ( add-remove-escort "Freighter 6" 1 ) 
   ( add-remove-escort "Freighter 7" 1 ) 
   ( add-remove-escort "Freighter 8" 1 ) 
   ( add-remove-escort "Freighter 9" 1 ) 
   ( add-remove-escort "Freighter 10" 1 ) 
)
+Name: add to escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "freighter death" 
      0 
   )
   ( do-nothing ) 
)
+Name: Cargo Jettison
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Container 1" ) 
   ( do-nothing ) 
)
+Name: Guard Cargo dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Guard Cargo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Protect the prisoner" 
         0 
      )
      ( has-departed-delay 0 "Container 1" ) 
      ( is-disabled-delay 0 "Freighter 1" ) 
      ( is-event-true-delay "RTB" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Progress in campaign
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Rescue
$MessageNew:  XSTR("Find the prisoner.", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "Container 1" 
)

$Type: Primary
+Name: Protect the prisoner
$MessageNew:  XSTR("Protect the prisoner.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Container 1" ) 

$Type: Bonus
+Name: Freighter 5
$MessageNew:  XSTR("Freighter 5", -1)
$end_multi_text
$Formula: ( and 
   ( is-disabled-delay 0 "Freighter 5" ) 
   ( has-departed-delay 0 "Freighter 5" ) 
)

$Type: Bonus
+Name: Disable Freighter 1
$MessageNew:  XSTR("Disable Freighter 1", -1)
$end_multi_text
$Formula: ( and 
   ( is-disabled-delay 0 "Freighter 1" ) 
   ( has-departed-delay 0 "Freighter 1" ) 
)

#Waypoints		;! 13 lists total


$Jump Node: 8338.184570, 68401.187500, 69844.414063
$Jump Node Name: Jump Node Adhara
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -762.387390, 324.879028, 31621.044922 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -0.155142, 0.000007, -199.450745 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 2.102620, -0.000071, -230.362625 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -762.900024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -763.900024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -763.900024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -764.900024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( -765.400024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 9
$List: (		;! 1 points in list
	( -761.900024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 10
$List: (		;! 1 points in list
	( 761.400024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 11
$List: (		;! 1 points in list
	( -760.900024, 324.899994, 31621.000000 )
)

$Name: Waypoint path 12
$List: (		;! 1 points in list
	( -760.400024, 329.399994, 31621.000000 )
)

$Name: Waypoint path 13
$List: (		;! 3 points in list
	( 2413.810547, 0.000106, 18452.726563 )
	( -1864.721558, 0.000193, 17926.419922 )
	( -2722.523682, 0.000099, 9944.669922 )
)

#Messages		;! 26 total


$Name: CAS 1A-Fuchida Launched
$Team: -1
$MessageNew:  XSTR("Protect that cargo at all costs, Alpha. The Fuchida is almost there.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-1A Launched.ogg

$Name: CAS-1A Partner
$Team: -1
$MessageNew:  XSTR("Looks like he has a partner. If you can, try and get that other freighter as well, if not, smoke him.  But it would be nice for questioning.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: CAS-1A Partner.ogg

$Name: CAS-1A Fuchida Push
$Team: -1
$MessageNew:  XSTR("Ok. Fuchida, push him through.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: Cas-1A Fushida Push.ogg

$Name: CAS-1A Got through
$Team: -1
$MessageNew:  XSTR("He is travelling through subspace, we'll pull him out on our side.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: CAS-1A Got through.ogg

$Name: CAS-1A Fuchida is out,
$Team: -1
$MessageNew:  XSTR("Fuchida is out. Nicely done, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-1A Fushida is out.ogg

$Name: CAS-1A Beer
$Team: -1
$MessageNew:  XSTR("Ok, Last one to bag a guy buys the beer.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: CAS-1A Beer.ogg

$Name: CAS-1A Minute
$Team: -1
$MessageNew:  XSTR("It'll take about a minute to set it up, Command.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: CAS-1A Minute.ogg

$Name: CAS-1A Cease
$Team: -1
$MessageNew:  XSTR("You will cease all activity immediately.  Power down your vessels.  This is a direct order from the Adharan Militia.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: CAS-1A Cease.ogg

$Name: CAS-1A Cargo
$Team: -1
$MessageNew:  XSTR("They jettisonned the cargo!!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: CAS-1A Cargo.ogg

$Name: CAS-1A Scrambled
$Team: -1
$MessageNew:  XSTR("We have scrambled a Triton to assist, ETA 1 minute.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: CAS-1A Scrambled.ogg

$Name: Alpha 2 extra
$Team: -1
$MessageNew:  XSTR("Alpha 2 is extra vehicular.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Alpha 2 extra.ogg

$Name: Alpha 3 extra
$Team: -1
$MessageNew:  XSTR("Alpha 3 is extra vehicular.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Alpha 3 extra.ogg

$Name: Alpha 4 extra
$Team: -1
$MessageNew:  XSTR("Alpha 4 is extra vehicular.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Alpha 4 extra.ogg

$Name: CAS-1A Fuchida down
$Team: -1
$MessageNew:  XSTR("Alpha, the Fuchida is down. Her mission is not complete.  Repeat: not complete.  Destroy the freighter but leave the cargo.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: Cas-1A Fushida Down.ogg

$Name: CAS-1A Found
$Team: -1
$MessageNew:  XSTR("You found her, Alpha, Launching Fuchida now.  Disable the frieghter hauling her.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: CAS-1A Found.ogg

$Name: CAS-1AFuchida on Station
$Team: -1
$MessageNew:  XSTR("Fuchida is on station... charging tractor capacitors now.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: Cas-1A Fushida on station.ogg

$Name: CAS-1A Firing Tractor
$Team: -1
$MessageNew:  XSTR("Firing tractor.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: CAS-1A Firing Tractor.ogg

$Name: CAS-1A  Queb Here
$Team: -1
$MessageNew:  XSTR("The Queb is here!!  ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: Queb Here.ogg

$Name: CAS-1A Near
$Team: -1
$MessageNew:  XSTR("She wasn't supposed to be near us.  Hey. Check it out. She brought the Bahka with her.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: CAS-1A Near.ogg

$Name: CAS-1A Interesting
$Team: -1
$MessageNew:  XSTR("Well, that should make things more interesting.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: CAS-1A Interesting.ogg

$Name: CAS-1A Bugging out
$Team: -1
$MessageNew:  XSTR("The Queb is bugging out.  What the hell is that about?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: CAS-1A Bugging out.ogg

$Name: CAS-1A Bugging out 2
$Team: -1
$MessageNew:  XSTR("The Bahka is going with her.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: CAS-1A Bugging out 2.ogg

$Name: CAS-1A freighter kill
$Team: -1
$MessageNew:  XSTR("All wings, destroy the freighters.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: CAS-1A freighter kill.ogg

$Name: CAS-1A freighter kill 2
$Team: -1
$MessageNew:  XSTR("Alpha, those are innocent civilians.  Those freighters must be protected.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: CAS-1A freighter kill 2.ogg

$Name: CAS-1A RTB
$Team: -1
$MessageNew:  XSTR("Return to base, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: Cas-1A RTB.ogg

$Name: CAS-1A RTB bad
$Team: -1
$MessageNew:  XSTR("This is a mess. Get back to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: CAS-1A RTB bad.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 11184760

$Bitmap List:
$Sun: SunRed
+Angles: 2.356193 1.064650 2.076940
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief2

#End

