#Mission Info

$Version: 0.10
$Name:  XSTR("Close Encounters", -1)
$Author: Silent Warrior
$Created: 11/07/99 at 15:01:59
$Modified: 12/26/99 at 16:56:54
$Notes:
Not the greatest mission around, but it'll do...$End Notes:

$Mission Desc:
 XSTR("In this mission will, if things proceed alright, the most important event in Terran spacefaring history take place. From an earlier mission we learned of a Shivan civil war. The 'good side' has obviously decided to cooperate with us, since we can read an incoming Azrael-class transport coming without escorts. Guess you made a good impression on your last sortie!", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.997061, -0.000000, 0.076618,
	-0.027683, 0.932443, 0.360255,
	-0.071442, -0.361317, 0.929702

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Breakthrough.

We have an Azrael-class transport on our sensors. This ship appear to have no escort. This will be a prime opportunity to learn more about the Shivans. However, how will we communicate?

A group of scientists have for a long time been working on a sort of thought-transmitting device. The hot stuff about this device is that you type what you need to say, and the device then induces these images in the mind of the target.", -1)
$end_multi_text
$Ani Filename: Intel_Shivans.ani
+Wave Filename: SIRM7_CB1.wav

$Stage Text:
 XSTR("Ancients.

The ancient civilization we encountered during the Great War said that the Shivans were the great Destroyers. Well, we'll just see about that. The speed of which we recorded on the incoming Azrael is the highest ever among it's class, and we've had a good shot at recording the speed for other Azraels as well, suggests that they have stumbled upon something we might want to know. If it revolves this system... then we have a prolonged tour of duty. Our fleet should be enough to repell most attacks, however, so our only worries lies in multiple SJ Sathanases.", -1)
$end_multi_text
$Ani Filename: intel_ancients.ani
+Wave Filename: SIRM7_CB2.wav

$Stage Text:
 XSTR("Technology upgrade?

We believe these Shivans may bring with them plans for their beam cannons and lasers. That would give a boost to more than morale. But we'd still have to develop something that can utilize that technology. Might take a while.

Suit up. You're headed for the most important mission ever in Terran history.", -1)
$end_multi_text
$Ani Filename: Intel_Subspace.ani
+Wave Filename: SIRM7_CB3.wav

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We have an Azrael-class transport within sensor range, and it has no escort. The two reasonable things to assume is that either the Shivans have decided to make a kamikaze-run (which is highly unusual.) or that it's a Shivan delegation, coming to propose peace.", -1)
$end_multi_text
$voice: SIRM7_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997061, 0.000000, 0.076618,
	-0.027683, 0.932443, 0.360255,
	-0.071442, -0.361317, 0.929702
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: ST Azrael
$pos: -172.868134, 0.000000, 179.236481
$label: ST Azrael
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since this is so important, we need an escort wing out there. It's preferred that you fly Herc Mk2, since anything bigger and nastier (Erinyes, for example) might give these particular Shivans the wrong idea.", -1)
$end_multi_text
$voice: SIRM7_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997061, 0.000000, 0.076618,
	-0.027683, 0.932443, 0.360255,
	-0.071442, -0.361317, 0.929702
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: ST Azrael
$pos: -172.868134, 0.000000, 179.236481
$label: ST Azrael
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -43.452938, 0.000007, 338.688843
$label: Alpha
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 11.348413, 0.000005, 104.893959
$label: Beta 2
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We'll only sortie Alpha and Beta Wing, but we have Epsilon wing who will be ready to go as soon as you give the word. If there should be any further problems, say a SCv Moloch, we'll kick Zeta Wing's bombers to the hangar bay on the double.", -1)
$end_multi_text
$voice: SIRM7_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997061, 0.000000, 0.076618,
	-0.027683, 0.932443, 0.360255,
	-0.071442, -0.361317, 0.929702
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: ST Azrael
$pos: -172.868134, 0.000000, 179.236481
$label: ST Azrael
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -43.452938, 0.000007, 338.688843
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 11.348413, 0.000005, 104.893959
$label: Beta 2
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -86.392258, -0.000034, 186.149338
$label: Epsilon
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: 72.765244, 0.000021, 295.203705
$label: Zeta
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We want you to DEFEND THAT TRANSPORT! The significance of this mission cannot be under estimated. If we can negotiate a peace treaty with these Shivans, there's no limit to how much we can learn, what technologies they can bring over to us... We'll thus establish a peaceful link with another species with whom we're at war with. Again.", -1)
$end_multi_text
$voice: SIRM7_B4.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997061, 0.000000, 0.076618,
	-0.027683, 0.932443, 0.360255,
	-0.071442, -0.361317, 0.929702
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: ST Azrael
$pos: -172.868134, 0.000000, 179.236481
$label: ST Azrael
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -43.452938, 0.000007, 338.688843
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 11.348413, 0.000005, 104.893959
$label: Beta 2
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -86.392258, -0.000034, 186.149338
$label: Epsilon
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: 72.765244, 0.000021, 295.203705
$label: Zeta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You remember what we learned and produced when we allied with the Vasudans if you studied your history. The Ulysses, which is still used in some systems, the Avenger Cannon, which quickly grew to be a favorite among GTVA pilots for it's effectiveness and it's symbolic value (it was the first gun that effectively breached the Shivan shields) of hope.

Go out there and make the GTVA proud. The fate of our entire galaxy may depend on this mission to succeed. Do all you can and more. That transport must not be taken out! Dismissed.", -1)
$end_multi_text
$voice: SIRM7_B5.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997061, 0.000000, 0.076618,
	-0.027683, 0.932443, 0.360255,
	-0.071442, -0.361317, 0.929702
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: ST Azrael
$pos: -172.868134, 0.000000, 179.236481
$label: ST Azrael
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -43.452938, 0.000007, 338.688843
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 11.348413, 0.000005, 104.893959
$label: Beta 2
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -86.392258, -0.000034, 186.149338
$label: Epsilon
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: 72.765244, 0.000021, 295.203705
$label: Zeta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( has-departed-delay 0 "ST Azrael" ) 
$Multi text
    XSTR("I can't believe it! A successful communication with the Shivans! I'll bet Bosch is just sitting there on his ass in some hick nebula, trying to convince a pack of five-legged... umm... Shivans that he means no harm. Sucker!

The Shivan delegation provided us with blueprints on the SF Mara, so now we can massproduce them. Our technicians are currently working on producing the powersource, while another team are looking at possibilities to optimize the Mara for our generators, while the third team is working on integrating the Shivan powersource in our fighters.

Seeing Vasudan fighters among the attackers was shocking. We've inquired the Vasudan Parliament about this, and they say they have no idea who are out there. Guess that means we're going on a capture operation. You'll be further briefed.", -1)
$end_multi_text
$Voice: SIRM7_DB1.wav
$Recommendation text:
    XSTR("You kept the Azrael alive, and that paved the way for us to new technologies and Shivan motives. Well fought, considering the resistance.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "ST Azrael" ) 
$Multi text
    XSTR("Geez! I can't believe you blew it! That was no superior resistance, and yet you screwed it up! There's no excuse for this!", -1)
$end_multi_text
$Voice: SIRM7_DB2.wav
$Recommendation text:
    XSTR("Next time, try to keep the Azrael alive. In case you didn't notice, it's more than critical and vital together that this ship make it out of this area alive.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Serapis"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	16
	"Akheton SDG"	100
	"Prometheus R"	4
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	400
	"Tornado"	500
	"Harpoon"	128
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"EMP Adv."	500
)

#Objects		;! 35 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -31.560446, 0.000001, 36.682026
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -51.929176, 0.000006, 17.197058
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 5.145760, 0.000000, -6.494701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -14.880272, 0.000002, -27.235544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Scarred Avenger		;! Object #4
$Class: GTD Hecate
$Team: Friendly
$Location: 555.692627, 0.000004, 1103.735352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: ST Azrael		;! Object #5
$Class: ST Azrael
$Team: Friendly
$Location: -349.399994, 0.000000, 640.299988
$Orientation:
	0.455760, 0.000000, -0.890103,
	0.000000, 1.000000, 0.000000,
	0.890103, 0.000000, 0.455760
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shivan high-rankers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "ST Azrael" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 1		;! Object #6
$Class: SB Nahema
$Team: Hostile
$Location: -762.242859, 0.000001, 2177.728027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 60
+Initial Shields: 62
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Cancer 2		;! Object #7
$Class: SB Nahema
$Team: Hostile
$Location: -930.257385, 0.000000, 2545.723145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 60
+Initial Shields: 62
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Cancer 3		;! Object #8
$Class: SB Nahema
$Team: Hostile
$Location: -734.128784, -0.000002, 2348.823242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 60
+Initial Shields: 62
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Cancer 4		;! Object #9
$Class: SB Nahema
$Team: Hostile
$Location: -924.499329, 0.000005, 2774.744629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 60
+Initial Shields: 62
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Mu 1		;! Object #10
$Class: GVF Tauret
$Team: Hostile
$Location: -339.627289, 0.000005, 1234.625977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 2		;! Object #11
$Class: GVF Tauret
$Team: Hostile
$Location: -382.480377, -0.000005, 1331.935669
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 3		;! Object #12
$Class: GVF Tauret
$Team: Hostile
$Location: -318.675323, -0.000003, 1290.528076
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 4		;! Object #13
$Class: GVF Tauret
$Team: Hostile
$Location: -365.297485, 0.000001, 1434.566162
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #14
$Class: GTF Pegasus
$Team: Friendly
$Location: -91.238373, -0.000033, 230.523941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #15
$Class: GTF Pegasus
$Team: Friendly
$Location: -114.474854, -0.000035, 191.542847
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #16
$Class: GTF Pegasus
$Team: Friendly
$Location: -58.309658, -0.000034, 179.278046
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #17
$Class: GTF Pegasus
$Team: Friendly
$Location: -79.260605, -0.000033, 141.774734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #18
$Class: GVB Sekhmet
$Team: Friendly
$Location: -6.500614, 0.000002, 372.044647
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #19
$Class: GVB Sekhmet
$Team: Friendly
$Location: -16.618151, -0.000003, 309.307220
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #20
$Class: GVB Sekhmet
$Team: Friendly
$Location: 23.112925, -0.000006, 298.026947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #21
$Class: SB Nephilim
$Team: Hostile
$Location: -997.000000, 0.000000, 1854.500000
$Orientation:
	-0.882345, 0.000000, -0.470603,
	0.000000, 1.000000, 0.000000,
	0.470603, 0.000000, -0.882345
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 2		;! Object #22
$Class: SB Nephilim
$Team: Hostile
$Location: -1242.917847, -0.000011, 2221.058105
$Orientation:
	-0.870552, 0.000000, -0.492076,
	0.000000, 1.000000, 0.000000,
	0.492076, 0.000000, -0.870552
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 3		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: -1172.952393, -0.000009, 2386.974365
$Orientation:
	-0.904502, 0.000000, -0.426470,
	0.000000, 1.000000, 0.000000,
	0.426470, 0.000000, -0.904502
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 4		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: -1343.743896, -0.000008, 2595.075439
$Orientation:
	-0.891313, 0.000000, -0.453388,
	0.000000, 1.000000, 0.000000,
	0.453388, 0.000000, -0.891313
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Aries 1		;! Object #25
$Class: SB Nephilim
$Team: Hostile
$Location: -927.965820, 0.000000, 1367.885132
$Orientation:
	-0.782703, 0.000000, -0.622395,
	0.000000, 1.000000, 0.000000,
	0.622395, 0.000000, -0.782703
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Aries 2		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: -1047.921265, -0.000005, 1416.635864
$Orientation:
	-0.743380, 0.000000, -0.668869,
	0.000000, 1.000000, 0.000000,
	0.668869, 0.000000, -0.743380
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Aries 3		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: -1063.099976, 0.000000, 1633.000000
$Orientation:
	-0.811939, 0.000000, -0.583742,
	0.000000, 1.000000, 0.000000,
	0.583742, 0.000000, -0.811939
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Aries 4		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: -1223.102173, -0.000008, 1793.540527
$Orientation:
	-0.797080, 0.000000, -0.603873,
	0.000000, 1.000000, 0.000000,
	0.603873, 0.000000, -0.797080
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Arjuna 1		;! Object #29
$Class: SF Astaroth
$Team: Hostile
$Location: -544.724060, -0.000009, 925.467712
$Orientation:
	0.159915, 0.000000, -0.987131,
	0.000000, 1.000000, 0.000000,
	0.987131, 0.000000, 0.159915
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 2		;! Object #30
$Class: SF Astaroth
$Team: Hostile
$Location: -658.099976, 0.000000, 1186.400024
$Orientation:
	-0.067947, 0.000000, -0.997689,
	0.000000, 1.000000, 0.000000,
	0.997689, 0.000000, -0.067947
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 3		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: -621.164063, -0.000006, 937.566833
$Orientation:
	0.139810, 0.000000, -0.990178,
	0.000000, 1.000000, 0.000000,
	0.990178, 0.000000, 0.139810
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 4		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: -756.998291, -0.000005, 1245.233643
$Orientation:
	-0.107172, 0.000000, -0.994241,
	0.000000, 1.000000, 0.000000,
	0.994241, 0.000000, -0.107172
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: SCv Apocalypse		;! Object #33
$Class: SCv Moloch
$Team: Hostile
$Location: 1524.523193, -0.000003, 1251.208252
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 25
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Capricorn 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SC Ragnarök		;! Object #34
$Class: SC Cain
$Team: Hostile
$Location: 1377.122070, -0.000007, 359.298676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 43
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Capricorn 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 4 "ST Azrael" ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Mu
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 38 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 2 "ST Azrael" ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Scarred Avenger
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( "reinforcement" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Scarred Avenger
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
+Flags:( "reinforcement" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
+Hotkey: 1
+Flags:( )

$Name: Capricorn
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-undocked-delay 
   "ST Azrael" 
   "Scarred Avenger" 
   1 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "ST Azrael" ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Aries
$Waves: 3
$Wave Threshold: 2
$Special Ship: 2		;! Aries 3

$Arrival Location: Hyperspace
$Arrival Cue: ( has-undocked-delay 
   "ST Azrael" 
   "Scarred Avenger" 
   1 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "ST Azrael" ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags:( )

$Name: Arjuna
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-undocked-delay 
   "ST Azrael" 
   "Scarred Avenger" 
   1 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "ST Azrael" ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

#Events		;! 22 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Creepy..." 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Arrival" 4 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Sure, man." 
   )
)
+Name: Sure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "ST Azrael" 
      "Scarred Avenger" 
      1 
      120 
   )
   ( add-goal 
      "ST Azrael" 
      ( ai-undock 89 ) 
   )
)
+Name: Departure
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Azrael", -1)
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "ST Azrael" 
      "Scarred Avenger" 
      1 
      0 
   )
   ( add-goal 
      "ST Azrael" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: LEAVING!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "ST Azrael" 
      "Waypoint path 1" 
      2 
   )
   ( add-goal 
      "ST Azrael" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Transport Leaves
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Get Azrael out safely", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( beam-free-all "Scarred Avenger" ) 
)
+Name: This and that beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "ST Azrael" ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Bye-bye." 
   )
   ( grant-medal "Medal of Valor" ) 
)
+Name: Departing.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Cover the transport" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Docking approach complete." 
   )
)
+Name: Cool stuff
+Repeat Count: 1
+Interval: 1
+Score: 10
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Cover the docking" 
      0 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "It's heading out." 
   )
)
+Name: Heading Out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( add-goal 
   "ST Azrael" 
   ( ai-dock 
      "Scarred Avenger" 
      "dockpoint 1" 
      "Dock01" 
      89 
   )
)
+Name: Docking approach
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Escort duty" 0 ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "There she goes." 
   )
)
+Name: There she goes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "SCv Apocalypse" 
   )
   ( beam-free-all "SCv Apocalypse" ) 
)
+Name: Moloch beams activation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "SC Ragnarök" ) 
   ( beam-free-all "SC Ragnarök" ) 
)
+Name: Cain beams activation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna 1" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Ajunra wing arriving!" 
   )
)
+Name: Arjuna!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Epsilon 1" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Thought you'd never!" 
   )
)
+Name: Reinforcements!
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Call in reinforcements", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Score: 1000
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Score: 1000
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Score: 1000
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Destroy Arjuna
+Repeat Count: 1
+Interval: 1
+Score: 1000
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SCv Apocalypse" 
   )
   ( do-nothing ) 
)
+Name: Destroy Apocalypse
+Repeat Count: 1
+Interval: 1
+Score: 2000
+Objective:  XSTR("Destroy Apocalypse", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Ragnarök" ) 
   ( do-nothing ) 
)
+Name: Destroy Ragnarok
+Repeat Count: 1
+Interval: 1
+Score: 1500
+Objective:  XSTR("Destroy Ragnarok", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy Cancer" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Capricorn" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Aries" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Arjuna" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Apocalypse" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Ragnarok" 
         0 
      )
      ( has-departed-delay 0 "Alpha 1" ) 
      ( is-event-true-delay "Departure" 0 ) 
      ( is-event-true-delay 
         "Transport Leaves" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Escort duty
$MessageNew:  XSTR("Defend the Azrael transport.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "ST Azrael" ) 
+Score: 1000

$Type: Primary
+Name: Cover the transport
$MessageNew:  XSTR("Cover the transport's docking.", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "ST Azrael" 
   "Scarred Avenger" 
   1 
   0 
)
+Score: 500

$Type: Primary
+Name: Cover the docking
$MessageNew:  XSTR("Provide cover while it's docked.", -1)
$end_multi_text
$Formula: ( has-undocked-delay 
   "ST Azrael" 
   "Scarred Avenger" 
   1 
   0 
)
+Score: 500

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -302.263245, 0.000008, 793.871826 )
)

#Messages		;! 215 total


$Name: Creepy...

$Team: -1
$MessageNew:  XSTR("Steady as she goes... Think this will really work? The idea with a thought-transmitter is weird...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: SIRM7_steady.wav

$Name: Sure, man.

$Team: -1
$MessageNew:  XSTR("My words exactly. If it doesn't, we're in for a mother of a chew-out. If it does... think of the possibilities... Shivan fighters, weaponry... Shivers go down my spine.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP7

$Name: Bye-bye.

$Team: -1
$MessageNew:  XSTR("There goes the Azrael. You guys think we got something really useful in the near future? Probably not... but when we get it working... Let's just hope our admiral isn't a megalomaniac. Otherwise this will get very ugly...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP5

$Name: Docking approach complete.

$Team: -1
$MessageNew:  XSTR("The transport has docked, now they're home free.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: SIRM7_docked.wav

$Name: It's heading out.

$Team: -1
$MessageNew:  XSTR("The transport is leaving. Let's keep it safe until it jumps out, Alpha.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4

$Name: There she goes.

$Team: -1
$MessageNew:  XSTR("The transport is out of here, let's return to base, pilots.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP8

$Name: Ajunra wing arriving!

$Team: -1
$MessageNew:  XSTR("Alpha 1, I suggest you call in our reinforcements right away. This battle is getting desperate!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3

$Name: Thought you'd never!

$Team: -1
$MessageNew:  XSTR("And I thought you'd never call us in! Let's give it to them, pilots!", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP6

#Reinforcements		;! 2 total

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Zeta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 3 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.418879 0.052360 3.438296
+Scale: 1.500000
$Starbitmap: neb13
+Angles: 0.925024 0.052360 3.298670
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.593412 0.994837 5.235984
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.052360 1.134463 4.886918
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Success

#End

