#Mission Info

$Version: 0.10
$Name:  XSTR("Hasta la Vista, senor Shivan!", -1)
$Author: Silent Warrior
$Created: 11/07/99 at 13:23:23
$Modified: 12/18/99 at 12:51:06
$Notes:
Very simple mission.$End Notes:

$Mission Desc:
 XSTR("You have been sent off to eliminate a Ravana-class destroyer. You fly Ares-class fighters, and Beta wing fly Artemis-class bombers. Does that sound easy enough? Well, you should destroy the weapons subsystem and turrets on the Ravana as well. That might be a little bit harder.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 5010.000000

+Storm: s_standard


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.999983, -0.000000, -0.005772,
	0.001462, 0.967409, 0.253216,
	0.005584, -0.253220, 0.967393

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Shivan civil war?

Lately there have been circulating rumours about a Shivan civil war. Until we're sure of what's going on, we'll accept no further spreading of such rumours. So stow it!", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM6_CB1.wav

$Stage Text:
 XSTR("Destroyer in the nebula.

Since you encountered fighters during your last sortie, we have reason to believe that there's a destroyer hiding out here. We need to neutralize it. More details will be given in your briefing.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM6_CB2.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We have detected a Ravana-class destroyer in this nebula. That was where the fighters in your last sortie came from. Now, we want it to disappear from most any sensors you can find. Which means destroying it.", -1)
$end_multi_text
$voice: SIRM6_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999983, 0.000000, -0.005772,
	0.001462, 0.967409, 0.253216,
	0.005584, -0.253220, 0.967393
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -437.408295, 0.000007, 1003.104675
$label: Warbird
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will lead Alpha wing's fighters and provide space superiority for Beta's bombers. When you're done with that, disarm the Warbird.", -1)
$end_multi_text
$voice: SIRM6_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999983, 0.000000, -0.005772,
	0.001462, 0.967409, 0.253216,
	0.005584, -0.253220, 0.967393
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -437.408295, 0.000007, 1003.104675
$label: Warbird
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -8.615688, -0.000001, 244.435150
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: -84.209366, 0.000003, 230.748062
$label: Beta
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the Warbird has been destroyed, we will have secured this system. There might be Shivan fighters hounding about, but they won't be a threat once they run out of munitions and discover their mothership is gone. Poor bastards. Oh well. Let them freeze until someone finds them and bring them in. Preferredly by force.", -1)
$end_multi_text
$voice: SIRM6_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999983, 0.000000, -0.005772,
	0.001462, 0.967409, 0.253216,
	0.005584, -0.253220, 0.967393
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -437.408295, 0.000007, 1003.104675
$label: Warbird
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares
$pos: -8.615688, -0.000001, 244.435150
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: -84.209366, 0.000003, 230.748062
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( is-destroyed-delay 0 "Warbird" ) 
   ( is-subsystem-destroyed-delay 
      "Warbird" 
      "turret01" 
      0 
   )
)
$Multi text
    XSTR("So, the Shivans really HAVE a civil war here! Serves us great. We're working on communicating with them, so we can negotiate a truce, if not more. This will be the biggest breakthrough ever in the history of humanity.

After we disarmed the Warbird to clear the path for the Big Bertha, I'm sure the Demon's captain will speak highly of us. Since this happened, we'll remain in-system a little longer to see what we can find out from the Shivans.", -1)
$end_multi_text
$Voice: SIRM6_DB1.wav
$Recommendation text:
    XSTR("No recommendations.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Warbird" ) 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Warbird" 
         "turret01" 
         0 
      )
   )
)
$Multi text
    XSTR("Who would have thought? Shivans in a civil war! We can draw fantastic benefits from this. The only thing is, we still won't be able to fly most of their ships, due to our physical differences.

If you would have disarmed the Warbird, I'm sure the negotiations would proceed with less friction. I'm sure the captain on the Big Bertha will speak to his superiors of our good efforts.", -1)
$end_multi_text
$Voice: SIRM6_DB2.wav
$Recommendation text:
    XSTR("Disarming the Warbird would benefit the Big Bertha a lot.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Serapis"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus R"	8
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	560
	"Tornado"	500
	"Harpoon"	144
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	56
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 15 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ares
$Team: Friendly
$Location: -30.892405, -0.000001, -30.251608
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Ares
$Team: Friendly
$Location: 30.399435, -0.000004, -29.993019
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: GTF Ares
$Team: Friendly
$Location: 0.153498, -0.000004, -61.148483
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Big Bertha		;! Object #4
$Class: SD Demon
$Team: Friendly
$Location: 521.307617, -0.000005, 2463.781982
$Orientation:
	0.514819, 0.000000, 0.857299,
	0.000000, 1.000000, 0.000000,
	-0.857299, 0.000000, 0.514819
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 2 "Warbird" ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Warbird		;! Object #5
$Class: SD Ravana
$Team: Hostile
$Location: -1974.977783, 0.000006, 5263.591309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 10 "Big Bertha" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Beta 1		;! Object #6
$Class: GTB Boanerges
$Team: Friendly
$Location: -120.317520, -0.000014, -38.423206
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #7
$Class: GTB Boanerges
$Team: Friendly
$Location: -160.408569, -0.000016, -68.669006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #8
$Class: GTB Boanerges
$Team: Friendly
$Location: -79.549347, -0.000015, -79.810387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #9
$Class: GTB Boanerges
$Team: Friendly
$Location: -109.668594, -0.000012, -119.675964
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Krishna 1		;! Object #10
$Class: SF Manticore
$Team: Hostile
$Location: -349.412384, 0.000005, 1230.677246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #11
$Class: SF Manticore
$Team: Hostile
$Location: -371.016998, -0.000003, 1205.317749
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: -290.745270, 0.000005, 1069.846802
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 4		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: -319.549927, -0.000006, 1039.450928
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 5		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: -292.545441, 0.000006, 955.873413
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Krishna
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Krishna 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: Warbird
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
	"Krishna 5"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

#Events		;! 6 total

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( beam-free-all "Warbird" ) 
   ( beam-free-all "Big Bertha" ) 
)
+Name: Shivan Ships Charging Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "HEY!" 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Arrival" 5 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Roger." 
   )
)
+Name: Roger that
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 0 "Warbird" ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Warbird weapons down and out." 
   )
)
+Name: Disarming
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Warbird", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Warbird" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Warbird Gone!" 
   )
)
+Name: Destroy Warbird
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Warbird", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy destroyer
$MessageNew:  XSTR("Destroy the Warbird", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Warbird" ) 
+Score: 700

$Type: Secondary
+Name: Disarming
$MessageNew:  XSTR("Destroy the Warbird's weapon's subsystem", -1)
$end_multi_text
$Formula: ( is-subsystem-destroyed-delay 
   "Warbird" 
   "weapons" 
   0 
)
+Score: 500

$Type: Bonus
+Name: Disable
$MessageNew:  XSTR("Disable the Warbird", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "Warbird" ) 
+Score: 300

#Waypoints		;! 0 lists total


#Messages		;! 211 total


$Name: HEY!

$Team: -1
$MessageNew:  XSTR("Umm... Jesus. Oh well, I guess we'll all help the friendly one out.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: SIRM6_Jesus.wav

$Name: Roger.

$Team: -1
$MessageNew:  XSTR("I hear you, big daddy. Let's go teach that Ravana remorse!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: Warbird weapons down and out.

$Team: -1
$MessageNew:  XSTR("There goes the teeth on the baby. It's all with the bombers and the Big Bertha now.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7

$Name: Warbird Gone!

$Team: -1
$MessageNew:  XSTR("That's it for the Warbird man. Let's head home.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: SIRM6_Thatsit.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 1491
$Ambient light level: 0
+Neb2: nbackblue1

+Neb2Flags: 5

$Sun: SunBlue
+Angles: 0.104720 0.925024 0.052360
+Scale: 2.300000

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Aquitaine

#End

