#Mission Info

$Version: 0.10
$Name:  XSTR("Assault", -1)
$Author: Silent Warrior
$Created: 11/05/99 at 15:13:17
$Modified: 12/26/99 at 15:51:15
$Notes:
If the Hatshepsut still mesh with the Death, something's dumb. Fix.$End Notes:

$Mission Desc:
 XSTR("You're going after the Shivan Juggernaught you found earlier in the campaign and to make sure it's out of business. For good.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.996996, -0.000000, 0.077452,
	0.001672, 0.999767, -0.021520,
	-0.077434, 0.021585, 0.996764

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Assault.

We're mounting an assault on the small strike group you scoped out during your recon sortie. I won't lie to you, this is going to be really hard. We're giving you the best Vasudan bomber, so you should be able to inflict a certain amount of damage before you get too banged-up. Good luck.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM4_CB.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As your previous scouting assignment confirmed, we have a Sathanas in this system. Now, we'll throw what we can spare out there to neutralize it. We have seen Shivan forces all over our sensors, so we'll still need a lot back here.", -1)
$end_multi_text
$voice: SIRM4_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.996996, 0.000000, 0.077452,
	0.001672, 0.999767, -0.021520,
	-0.077434, 0.021585, 0.996764
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 1305.740723, -0.000034, 5854.330078
$label: Death
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 0.000000, 0.000002, 852.365662
$label: Alpha
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: -105.456635, 0.000045, 776.884338
$label: Beta 4
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 100.334801, 0.000044, 864.463196
$label: Mu 4
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When you left the engagement area, there was still a Rakshasa-class cruiser standing, the Pestilence. Take it out the trash! We have seen subspace signatures matching those of convoy craft. That's what's with the objective to 'Destroy targets of opportunity', if anyone wonder why.", -1)
$end_multi_text
$voice: SIRM4_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.996996, 0.000000, 0.077452,
	0.001672, 0.999767, -0.021520,
	-0.077434, 0.021585, 0.996764
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 1305.740723, -0.000034, 5854.330078
$label: Death
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -473.459534, 0.000000, 1007.074524
$label: Pestilence
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There will undoubtedly be fighters out there, pilots. Dispose of them well before you even think about making bombing runs. Think of how hard it is to take out a Nephilim or a Seraphim. When they're not shooting at you, that is.", -1)
$end_multi_text
$voice: SIRM4_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.996996, 0.000000, 0.077452,
	0.001672, 0.999767, -0.021520,
	-0.077434, 0.021585, 0.996764
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 1305.740723, -0.000034, 6064.723145
$label: Death
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -473.459534, 0.000000, 1007.074524
$label: Pestilence
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: -867.180420, 0.000000, 3580.638428
$label: Bheema
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -105.831009, 0.000000, 963.188843
$label: Cancer
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Aeshma
$pos: 69.040207, 0.000000, 6489.375977
$label: Arjuna
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 0.000000, 0.000002, 852.365662
$label: Alpha
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: -105.456635, 0.000045, 776.884338
$label: Beta 4
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 100.334801, 0.000044, 864.463196
$label: Mu 4
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 0 "Death" ) 
$Multi text
    XSTR("Whew! Up in smoke! We'll make a final sweep through a nebula in short, so get what rest you can. And some grub.

Whether Odin is part of an independant militia group or not, it's appearance might have saved many lives. We'll try to get in contact with them as soon as possible.

It's missions like this that makes me proud to be Squadron Commander. Taking out a Sathanas (or at least helping with the destruction of one), a Rakshasa, a Dis, and massive amounts of fighters is an admirable performance.

You are some piece of work, pilot! But you should still be happy you didn't encounter Dragons out there, like you did the last time. Might've been a higher death toll. Keep coming back home, kids. That's really what your job is all about. You don't get home, you don't live to fight another day, and neither would we. Thank you, gentlemen.", -1)
$end_multi_text
$Voice: SIRM4_DB.wav
$Recommendation text:
    XSTR("Superb performance!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Loki"	4
	"GTF Pegasus"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"SF Mara (terrans)"	4
	"GTB Artemis"	4
	"GTB Artemis D.H."	4
	"GTB Medusa"	4
	"GTB Ursa"	4
	"GTB Zeus"	4
	"GTB Boanerges"	4
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVB Sekhmet"	4
	"GVB Osiris"	4
	"GVB Bakha"	4
	"GVF Ptah"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus R"	16
	"Prometheus S"	4
	"Maxim"	16
	"UD-8 Kayser"	20
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	560
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	564
	"EMP Adv."	500
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GVB Sekhmet
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVB Sekhmet
$Team: Friendly
$Location: -29.645964, 0.000003, -30.102903
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GVB Sekhmet
$Team: Friendly
$Location: 30.207148, -0.000004, -29.608810
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GVB Sekhmet
$Team: Friendly
$Location: 0.205997, 0.000000, -59.969963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GTB Boanerges
$Team: Friendly
$Location: -100.413277, 0.000049, -49.631279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-disarm-ship "Pestilence" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTB Boanerges
$Team: Friendly
$Location: -140.489578, 0.000046, -79.619331
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-disarm-ship "Pestilence" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTB Boanerges
$Team: Friendly
$Location: -70.423683, 0.000051, -89.932159
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-disarm-ship "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GTB Boanerges
$Team: Friendly
$Location: -100.327660, 0.000040, -129.958771
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-disarm-ship "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 1		;! Object #8
$Class: GVF Tauret
$Team: Friendly
$Location: 99.432404, 0.000047, -59.827835
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-ignore "Death" 89 ) ( ai-ignore "Pestilence" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 2		;! Object #9
$Class: GVF Tauret
$Team: Friendly
$Location: 70.403076, 0.000043, -79.493576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-ignore "Death" 89 ) ( ai-ignore "Pestilence" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 3		;! Object #10
$Class: GVF Tauret
$Team: Friendly
$Location: 130.266525, 0.000046, -80.045731
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-ignore "Death" 89 ) ( ai-ignore "Pestilence" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 4		;! Object #11
$Class: GVF Tauret
$Team: Friendly
$Location: 99.952835, 0.000041, -100.519020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-ignore "Death" 89 ) ( ai-ignore "Pestilence" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Death		;! Object #12
$Class: SJ Sathanas
$Team: Hostile
$Location: 1305.740723, -0.000034, 7292.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
$Damage: 100
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
$Damage: 100
+Subsystem: turret17
$Damage: 100
+Subsystem: turret18
$Damage: 100
+Subsystem: turret19
$Damage: 100
+Subsystem: turret20
$Damage: 100
+Subsystem: turret21
$Damage: 100
+Subsystem: turret22
$Damage: 100
+Subsystem: turret23
$Damage: 100
+Subsystem: turret24
+Subsystem: turret25
$Damage: 100
+Subsystem: turret26
$Damage: 100
+Subsystem: turret27
$Damage: 100
+Subsystem: turret28
$Damage: 100
+Subsystem: turret29
$Damage: 100
+Subsystem: turret30
$Damage: 100
+Subsystem: turret31
$Damage: 100
+Subsystem: turret32
$Damage: 100
+Subsystem: turret33
+Subsystem: turret34
$Damage: 100
+Subsystem: turret35
$Damage: 100
+Subsystem: turret36
$Damage: 100
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Damage: 100
+Subsystem: turret40
$Damage: 100
+Subsystem: turret41
$Damage: 100
+Subsystem: turret42
$Damage: 100
+Subsystem: turret43
$Damage: 100
+Subsystem: turret44
$Damage: 100
+Subsystem: turret45
+Subsystem: turret46
$Damage: 100
+Subsystem: turret47
$Damage: 100
+Subsystem: turret48
$Damage: 100
+Subsystem: turret49
$Damage: 100
+Subsystem: turret50
$Damage: 100
+Subsystem: turret51
$Damage: 100
+Subsystem: turret52
+Subsystem: turret53
$Damage: 100
+Subsystem: weapons
$Damage: 99
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: Pestilence		;! Object #13
$Class: SC Rakshasa
$Team: Hostile
$Location: -473.459534, 0.000000, 1007.074524
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Damage: 100
+Subsystem: turret14
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Odin		;! Object #14
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 708.741150, 0.000006, -153.991226
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-disarmed-delay 0 "Death" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Death" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Cancer 1		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: -111.753845, -0.000007, 1072.191895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: -141.342438, 0.000000, 1002.568115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: -70.319580, 0.000006, 954.205261
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #18
$Class: SF Manticore
$Team: Hostile
$Location: -102.426689, -0.000001, 854.185852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 1		;! Object #19
$Class: SB Nephilim
$Team: Hostile
$Location: -299.046356, 0.000004, 1005.860474
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Bheema 2		;! Object #20
$Class: SB Nephilim
$Team: Hostile
$Location: -337.490387, -0.000005, 945.115845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Bheema 3		;! Object #21
$Class: SB Nephilim
$Team: Hostile
$Location: -255.614212, -0.000004, 876.440979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Bheema 4		;! Object #22
$Class: SB Nephilim
$Team: Hostile
$Location: -276.224274, -0.000002, 780.141296
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SFr Dis		;! Object #23
$Class: SFr Dis
$Team: Hostile
$Location: -683.032227, -0.000004, 2314.195557
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("<Indeterminate>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Arjuna 1		;! Object #24
$Class: SF Aeshma
$Team: Hostile
$Location: 85.968636, 0.000003, 1559.513672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #25
$Class: SF Aeshma
$Team: Hostile
$Location: 28.297142, 0.000001, 1369.066772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #26
$Class: SF Aeshma
$Team: Hostile
$Location: 109.783264, 0.000000, 1350.175415
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #27
$Class: SF Aeshma
$Team: Hostile
$Location: 59.110981, -0.000003, 1141.184814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Silent Warrior		;! Object #28
$Class: GTC Aeolus
$Team: Friendly
$Location: -2406.098877, -0.000104, 5663.102051
$Orientation:
	0.791022, 0.000000, -0.611787,
	0.000000, 1.000000, 0.000000,
	0.611787, 0.000000, 0.791022
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Death" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 12 "Odin" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Death" 
   "Pestilence" 
   "Cancer 1" 
   "Cancer 2" 
   "Cancer 3" 
   "Cancer 4" 
   "Bheema 1" 
   "Bheema 2" 
   "Bheema 3" 
   "Bheema 4" 
   "SFr Dis" 
   "Arjuna 1" 
   "Arjuna 2" 
   "Arjuna 3" 
   "Arjuna 4" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Phi 1		;! Object #29
$Class: GVB Osiris
$Team: Friendly
$Location: -43.888897, 0.000002, 249.699188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Phi 2		;! Object #30
$Class: GVB Osiris
$Team: Friendly
$Location: -98.788033, 0.000000, 247.498596
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Phi 3		;! Object #31
$Class: GVB Osiris
$Team: Friendly
$Location: -20.471582, -0.000005, 128.869568
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Phi 4		;! Object #32
$Class: GVB Osiris
$Team: Friendly
$Location: -61.461010, 0.000002, 150.542480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Helios" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Rho 1		;! Object #33
$Class: GVB Bakha
$Team: Friendly
$Location: -209.092194, -0.000006, 283.808167
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Rho 2		;! Object #34
$Class: GVB Bakha
$Team: Friendly
$Location: -235.641525, -0.000004, 258.848053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Rho 3		;! Object #35
$Class: GVB Bakha
$Team: Friendly
$Location: -201.434723, 0.000005, 244.705597
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Rho 4		;! Object #36
$Class: GVB Bakha
$Team: Friendly
$Location: -219.830429, -0.000007, 219.569107
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Death" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Mu
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Bheema
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Bheema 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: Death
+Arrival delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Cancer
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: Death
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Arjuna
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: Death
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: Odin
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
	"Phi 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: Odin
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "There they are, boys." 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( beam-free-all "Death" ) 
   ( beam-free-all "Pestilence" ) 
)
+Name: Shivan beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 0 "Pestilence" ) 
   ( do-nothing ) 
)
+Name: Disarm Pestilence
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Pestilence", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pestilence" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Pestilence Down!" 
   )
)
+Name: Destroy Pestilence
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pestilence", -1)
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 0 "Death" ) 
   ( do-nothing ) 
)
+Name: Disarm Death
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Death", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Death" ) 
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: Destroy Death
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Death", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Arjuna" 
      "Bheema" 
   )
   ( do-nothing ) 
)
+Name: Destroy Shivan Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan Fighters", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Death" 
         "Pestilence" 
         "SFr Dis" 
      )
      ( is-event-true-delay 
         "Destroy Shivan Fighters" 
         0 
      )
   )
   ( send-message 
      "Mu 1" 
      "High" 
      "Phew, that's all folks!" 
   )
)
+Name: Mission Accomplished
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Odin" ) 
   ( beam-free-all "Odin" ) 
)
+Name: Odin jumping in.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "Silent Warrior" 
   )
   ( beam-free-all "Silent Warrior" ) 
)
+Name: Aeolus beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Silent Warrior" 
   )
   ( send-message 
      "Silent Warrior" 
      "High" 
      "More reinforcements." 
   )
)
+Name: Silent Warrior around
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Destroy Pestilence
$MessageNew:  XSTR("Destroy Pestilence", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Pestilence" ) 
+Score: 400

$Type: Secondary
+Name: Disarm Pestilence
$MessageNew:  XSTR("Disarm the cruiser Pestilence", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 0 "Pestilence" ) 
+Score: 200

$Type: Secondary
+Name: Destroy all fighters
$MessageNew:  XSTR("Destroy all Shivan fighters.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Bheema" 
   "Cancer" 
   "Arjuna" 
)
+Score: 500

$Type: Bonus
+Name: Destroy Death
$MessageNew:  XSTR("Destroy SJ Death.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Death" ) 
+Score: 5000

$Type: Primary
+Name: Disarm Death
$MessageNew:  XSTR("Disarm Death", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 0 "Death" ) 
+Score: 600

#Waypoints		;! 0 lists total


#Messages		;! 212 total


$Name: There they are, boys.

$Team: -1
$MessageNew:  XSTR("OK. Here's the plan. Beta wing's bombers go disarm the Sathanas, and we Alpha disarm the cruiser and engage fighters, and Mu just shoot all over the place. Preferredly at enemy fighters.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: SIRM4_Plan.wav

$Name: Woohoo!

$Team: -1
$MessageNew:  XSTR("Hey all! We'll get that nasty Juggernaught for you. Concentrate on the cruiser. Now that Death is disarmed, we'll give you time for other actions.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Phew, that's all folks!

$Team: -1
$MessageNew:  XSTR("Alas, we took them down with coordinated efforts. A pleasure to work with you.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-VP1
+Wave Name: SIRM4_Phew.wav

$Name: More reinforcements.

$Team: -1
$MessageNew:  XSTR("Here's some more reinforcements, people. Where do you want it?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Pestilence Down!

$Team: -1
$MessageNew:  XSTR("The Pestilence has been neutralized!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 848
$Ambient light level: 0
$Sun: SunViolet
+Angles: 0.366519 0.122173 0.104720
+Scale: 1.000000
$Starbitmap: planeta1
+Angles: 0.034907 0.820304 0.052360
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.034907 0.000000 0.087266
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.017453 1.692968 0.052360
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief1

#End

