#Mission Info

$Version: 0.10
$Name:  XSTR("Broomhead", -1)
$Author: Silent Warrior
$Created: 11/06/99 at 20:57:00
$Modified: 12/18/99 at 14:20:11
$Notes:
Dang briefing views...$End Notes:

$Mission Desc:
 XSTR("A simple enough nebula escort. You think.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 5000.000000

+Storm: s_standard


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 345.434082, 2465.210205, -4022.705566
+Viewer orient:
	0.999964, 0.000001, 0.008472,
	-0.002958, 0.937116, 0.349004,
	-0.007939, -0.349017, 0.937083

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Nebula sweep.

This is it, people. The nebula . We have detected faint subspace signatures matching partly those of Molochs and Maras in the outskirts of this nebula.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM5_CB1.wav

$Stage Text:
 XSTR("Our mission.

You'll be briefed on your assignment in the mission briefing.  We we have sent in a small convoy  to the new section taking miniral readings and other data . This nebula is rather thin, however, since we've been harvesting gas here for some time. This is the only Nebula ever explored by the GTVA that has two diffrent types of Gaseus Clouds . Your sensors should give you enough range to make shots with your Trebuchets at good range, if they lock that fast.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM5_CB2.wav

$Stage Text:
 XSTR("Clear voyage.

Our objectives are clear to me:  Go in,  escort the convoy craft in your area,  annihilate all Shivan forces in the area, and get back here so we can move on to the next system. Simple enough. 
Dismissed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM5_CB3.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("You've been assigned to escort these gas miners through this nebula until their subspace drives have recharged. Their engines were damaged when all three miners were storing the gas in a chamber to close to the engine. The heat caused the gas to expand and the tanks that exploded took out their engine subsystems. They are recharging them as we speak so they should be departing soon, but were not taking any chances with Shivan EM signals coming from within the nebula.", -1)
$end_multi_text
$voice: SIRM5_B1.wav
$camera_pos: -12.690734, 149.562149, -217.787933
$camera_orient:
	0.999931, 0.000001, 0.011713,
	-0.004089, 0.937116, 0.348993,
	-0.010976, -0.349017, 0.937052
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: -96.191589, -0.000003, 288.410248
$label: Independence 1
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 79.702240, 0.000018, 287.072266
$label: Independence 3
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: -9.601655, 0.000000, 168.580276
$label: Independence 2
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To certify the escort's success, we've assigned the Silent Warrior and the Boombox to escort the miners as well.", -1)
$end_multi_text
$voice: SIRM5_B2.wav
$camera_pos: -5659.391113, 2200.520508, 2567.758789
$camera_orient:
	0.004812, 0.000001, -0.999988,
	0.388053, 0.921635, 0.001868,
	0.921625, -0.388057, 0.004435
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 1848.779053, -0.000238, 2918.329590
$label: Boombox
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 355.285217, -0.000029, 2455.595215
$label: Independence 1
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 573.811890, 0.000023, 961.980103
$label: Independence 3
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: -455.766693, -0.000005, 1720.984741
$label: Independence 2
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1270.061890, 0.000065, 2832.101074
$label: Silent Warrior
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your mission, Alpha, will be to fly cover for the miners. If things start getting hot, Beta wing will be armed with Artemis bombers to take out any larger threats that enter the area.

As I've already said, while the gas miners' subspace drives recharge, they need an escort through our nebula. They carry some special gas. I think it's safe to tell you it's for another Colossus. We already have a shipyard working on it in Beta Aquilae. The Shivans may decide to be here and make our lives miserable, but we'll damn well be prepared for it.

Dismissed, and don't forget to come back.", -1)
$end_multi_text
$voice: SIRM5_B3.wav
$camera_pos: 345.434082, 2465.210205, -4022.705566
$camera_orient:
	0.999964, 0.000001, 0.008472,
	-0.002958, 0.937116, 0.349004,
	-0.007939, -0.349017, 0.937083
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1568.030884, 0.000194, 4920.601563
$label: Silent Warrior
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -564.261658, -0.000022, 1398.515625
$label: Boombox
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 355.285217, -0.000029, 2455.595215
$label: Independence 1
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 2347.895996, 0.000029, 2843.666016
$label: Independence 3
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 1322.546997, -0.000091, 1604.697876
$label: Independence 2
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: 2465.131348, -0.000033, 6016.103516
$label: Beta
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 472.956970, -0.000093, 6490.466797
$label: Alpha
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( has-departed-delay 
      0 
      "Independence 1" 
      "Independence 2" 
      "Independence 3" 
      "Silent Warrior" 
      "Boombox" 
   )
   ( is-destroyed-delay 
      0 
      "Krishna" 
      "SCv Etna" 
      "SCv Surtsey" 
   )
)
$Multi text
    XSTR("That's a wrap! Good job out there. Kick-ass initiative to take out the turrets on the SCvs. Saved some hull plating on the Silent Warrior.

Fighting Shivans in a nebula is always hard. More so when you're outnumbered. Nice display taking out those Maras, pilot. They are a real heavy fighter.

All corvettes down, huh? I must say you are quite overzealous. Not that we don't like it, I mean, we need what advantage we can get, and if you ease the job for us, it's alrighty by me. Go get some friggin rest!", -1)
$end_multi_text
$Voice: SIRM5_DB1.wav
$Recommendation text:
    XSTR("Maybe you got a little carried away there...", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 
      0 
      "Independence 1" 
      "Independence 2" 
      "Independence 3" 
   )
   ( is-destroyed-delay 
      0 
      "Silent Warrior" 
   )
)
$Multi text
    XSTR("The gas miners got away, at least... Goddammit, do you know what that loss might cost us? Geez! An Aeolus may be small, but they are very efficient! There's more turret per ten square-yards than on ANY other ship! Sloppy!

Get your sorry ass outta here...", -1)
$end_multi_text
$Voice: SIRM5_DB2.wav
$Recommendation text:
    XSTR("Perhaps you should try taking out the beam turrets or the weapons' subsystems on the corvettes.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Independence 1" 
   "Independence 2" 
   "Independence 3" 
)
$Multi text
    XSTR("ARE YOU TOTALLY OUT OF YOUR MIND? THERE WAS NO SUPERIOR RESISTANCE OUT THERE! At least not superior enough to threaten the miners! What the hell did you think you were doing? MORON!", -1)
$end_multi_text
$Voice: SIRM5_DB3.wav
$Recommendation text:
    XSTR("I'm surprised you didn't manage to save even ONE of the transports. Did you take them on by yourself? Pull the teeth outta the corvettes, that's the only way to be sure. When the fighters jump in, you know they're really easy to take out.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	100
	"Prometheus S"	16
	"Maxim"	19
	"UD-8 Kayser"	23
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	620
	"Trebuchet"	535
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	532
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 18 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: -20.503641, -0.000019, -20.709167
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: 20.568930, -0.000013, -19.883604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Independence 1		;! Object #3
$Class: GTG Zephyrus
$Team: Friendly
$Location: -256.290222, 0.000006, 472.403625
$Orientation:
	0.672522, 0.000000, -0.740077,
	0.000000, 1.000000, 0.000000,
	0.740077, 0.000000, 0.672522
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Gas", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Independence 2		;! Object #4
$Class: GTG Zephyrus
$Team: Friendly
$Location: -511.562042, -0.000004, 535.980225
$Orientation:
	0.777573, 0.000000, -0.628793,
	0.000000, 1.000000, 0.000000,
	0.628793, 0.000000, 0.777573
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Gas", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: engine
$Damage: 100
+Subsystem: sensors
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Independence 3		;! Object #5
$Class: GTG Zephyrus
$Team: Friendly
$Location: -125.800003, 0.000000, 92.900002
$Orientation:
	0.758362, 0.000000, -0.651834,
	0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Gas", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Beta 1		;! Object #6
$Class: GTB Artemis
$Team: Friendly
$Location: 167.541748, 0.000004, 181.221710
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #7
$Class: GTB Artemis
$Team: Friendly
$Location: 110.488762, -0.000005, 132.751923
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #8
$Class: GTB Artemis
$Team: Friendly
$Location: 203.634094, 0.000000, 136.858276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #9
$Class: GTB Artemis
$Team: Friendly
$Location: 153.673981, -0.000004, 93.723816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SCv Etna		;! Object #10
$Class: SCv Moloch
$Team: Hostile
$Location: -200.280228, -0.000001, 5160.171387
$Orientation:
	-0.732774, 0.000000, -0.680473,
	0.000000, 1.000000, 0.000000,
	0.680473, 0.000000, -0.732774
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   20 
   "Independence 1" 
   "Independence 2" 
   "Independence 3" 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: SCv Surtsey		;! Object #11
$Class: SCv Moloch
$Team: Hostile
$Location: 204.679230, -0.000002, 5213.087402
$Orientation:
	-0.732773, 0.000000, -0.680472,
	0.000000, 1.000000, 0.000000,
	0.680472, 0.000000, -0.732773
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 31 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "Independence 1" 
   "Independence 2" 
   "Independence 3" 
)
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Silent Warrior		;! Object #12
$Class: GTC Aeolus
$Team: Friendly
$Location: 142.901718, 0.000008, 849.966980
$Orientation:
	0.679889, 0.000000, -0.733315,
	0.000000, 1.000000, 0.000000,
	0.733315, 0.000000, 0.679889
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "Independence 1" 
   "Independence 2" 
   "Independence 3" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Boombox		;! Object #13
$Class: GTCv Deimos
$Team: Friendly
$Location: -736.008240, 0.000018, 193.761154
$Orientation:
	0.793061, 0.061228, -0.606058,
	-0.048728, 0.998124, 0.037075,
	0.607191, 0.000129, 0.794556
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Krishna 1		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: -140.123306, 0.000002, 5474.267090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -170.016647, -0.000003, 5268.363770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -102.998344, 0.000001, 5162.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 4		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -121.720901, 0.000003, 4832.582520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "SCv Etna" 
   "SCv Surtsey" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SCv Etna" 50 ) ( ai-chase "SCv Surtsey" 50 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "SCv Etna" 
   "SCv Surtsey" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Independence
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Independence 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Escort miners." 
   0 
)
$Ships: (		;! 3 total
	"Independence 1"
	"Independence 2"
	"Independence 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Oy!" 50 ) )
+Flags:( )

#Events		;! 10 total

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( beam-free-all "Boombox" ) 
   ( beam-free-all "Silent Warrior" ) 
)
+Name: Boombox beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( beam-free-all "Silent Warrior" ) 
+Name: Silent Warrior beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( add-goal 
      "Independence 1" 
      ( ai-waypoints-once "Oy!" 89 ) 
   )
   ( send-message 
      "Independence 1" 
      "High" 
      "Hello!" 
   )
   ( when 
      ( has-time-elapsed 0 ) 
      ( add-goal 
         "Independence 2" 
         ( ai-waypoints-once "Oy!" 89 ) 
      )
   )
   ( when 
      ( has-time-elapsed 0 ) 
      ( add-goal 
         "Independence 3" 
         ( ai-waypoints-once "Oy!" 89 ) 
      )
   )
   ( when 
      ( has-time-elapsed 0 ) 
      ( add-goal 
         "Silent Warrior" 
         ( ai-waypoints-once "Oy!" 89 ) 
      )
   )
   ( when 
      ( has-time-elapsed 0 ) 
      ( add-goal 
         "Boombox" 
         ( ai-waypoints-once "Oy!" 89 ) 
      )
   )
)
+Name: Mission base
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SCv Etna" ) 
   ( beam-free-all "SCv Etna" ) 
   ( send-message 
      "Independence 1" 
      "High" 
      "Corvettes!" 
   )
   ( when 
      ( has-arrived-delay 5 "SCv Surtsey" ) 
      ( beam-free-all "SCv Surtsey" ) 
      ( send-message 
         "Silent Warrior" 
         "High" 
         "Don't worry!" 
      )
   )
)
+Name: Incoming baddies
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm the Corvettes", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SCv Etna" 
      "SCv Surtsey" 
   )
   ( send-message 
      "Boombox" 
      "High" 
      "There goes... FIGHTERS!" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Silent Warrior" 89 ) 
   )
)
+Name: Fuck 'em all!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SCv Etna" 
      "SCv Surtsey" 
   )
   ( grant-medal 
      "Allied Defense Citation" 
   )
)
+Name: Umm...
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan Corvettes", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Krishna 1" 
      "Krishna 2" 
      "Krishna 3" 
      "Krishna 4" 
   )
   ( send-message 
      "Silent Warrior" 
      "High" 
      "There goes the last of them..." 
   )
)
+Name: Uh-huh...
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna Wing", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Independence 1" 
      "Independence 2" 
      "Independence 3" 
   )
   ( send-message 
      "Silent Warrior" 
      "High" 
      "Pleasure working with you." 
   )
)
+Name: Jumping
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "SCv Surtsey" ) 
   ( repair-subsystem 
      "Independence 1" 
      "engine" 
      100 
   )
   ( repair-subsystem 
      "Independence 2" 
      "engine" 
      100 
   )
   ( repair-subsystem 
      "Independence 3" 
      "engine" 
      100 
   )
)
+Name: indi 1 fix warp
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort miners.
$MessageNew:  XSTR("Escort the gas miners.", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "Independence" 
   "Oy!" 
   0 
)
+Score: 800

#Waypoints		;! 1 lists total

$Name: Oy!
$List: (		;! 1 points in list
	( 635.622925, 0.000003, 3566.549561 )
)

#Messages		;! 213 total


$Name: Hello!

$Team: -1
$MessageNew:  XSTR("Hi guys! Nice of you to drop by and escort us a few meters ahead.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Corvettes!

$Team: -1
$MessageNew:  XSTR("Shit! Incoming Molochs! Gogogogo!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Don't worry!

$Team: -1
$MessageNew:  XSTR("Relax, buddy! The Silent Warrior is right here. We won't let them scratch you.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: SIRM5_Relax.wav

$Name: There goes... FIGHTERS!

$Team: -1
$MessageNew:  XSTR("There goes the final corvette, people... My oh my! Fighters! Alpha, engage. Beta, get in behind Silent Warrior.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: There goes the last of them...

$Team: -1
$MessageNew:  XSTR("There goes the last of them. Good job, pilots. But you can't leave yet. Stay with us until the transports jump out. THEN you can go.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Pleasure working with you.

$Team: -1
$MessageNew:  XSTR("OK, we're done here. Engaging subspace drive.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 177
$Ambient light level: 0
+Neb2: nbackblue2

+Neb2Flags: 63

$Sun: SunBlue
+Angles: 0.034907 0.314159 0.104720
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief3

#End

