#Mission Info

$Version: 0.10
$Name:  XSTR("Meek Weaklings", -1)
$Author: Silent Warrior
$Created: 11/21/99 at 16:28:22
$Modified: 12/26/99 at 16:52:33
$Notes:
Mighty proud of this thing.$End Notes:

$Mission Desc:
 XSTR("You're sent on a patrol, and there you discover something very chocking.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.948622, 0.316412,
	0.000000, -0.316412, 0.948622

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("<Incoming e-mail...>
From: GTVA Paladin Communications Officer Glenn Stevens.
To: Alpha 1, GTD Scarred Avenger, Hecate class.

We knew about the Sathnasases, Alpha 1. That's why we were there. We can't thank you enough for aiding us. Without your help, we'd sure be dead now.

I know your squadronmembers have questions about the presence of two SJ Sathnasases in Sirius. Well, we believe they used some subspace-node we haven't explored yet. Only God knows where it leads.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: 

$Stage Text:
 XSTR("<E-mail continues...>

We had initiated an operation to lure them out of hiding and teach them a lesson. Only... Intel believed it was a pack of destroyers...

We don't know where the Juggernaughts were headed, but they won't get there. We haven't seen any further traces of any capital ships in subspace, so if there's anything left, they're all here. Sathanases tend to emit one helluva reading, so you can just relax. No such reading now. Except for the debris of the ones we just took out. Must still be chilling down.

Again, thanks.

Glenn Stevens, Comm Officer GTVA Paladin", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: 

$Stage Text:
 XSTR("Interesting sighting.

We've seen something quite interesting. A lone hostile contact in open space. This might be our rogue Vasudan destroyer, but we can't be sure. If it is, try to disable it. We'll forgive you if you destroy it, but please don't.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM9_CB1.wav

$Stage Text:
 XSTR("Shivans + Vasudans = ???

How Shivans and Vasudans could cooperate in the way you just witnessed, that would mean that they also can communicate with Shivans. Something tells me they don't use sign language... We will seek for possible leaks in our R&D-teams.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM9_CB2.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We've detected hostile radar signatures in this area, and believe this is the home for the rogue Vasudans you encountered during your last sortie. We're not sure if it's a destroyer, so do keep your head straight and alert. We have absolutely no idea what it is, in fact.", -1)
$end_multi_text
$voice: SIRM9_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.948622, 0.316412,
	0.000000, -0.316412, 0.948622
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 147.012466, -0.000019, 479.699524
$label: ?
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing will go out there to take out what's bad. We only detected one hostile indicator, so you should get away pretty easy with the bombers you've been assigned. In case something unpredicted happens, we'll kick Beta and Gamma wings to their fighters/bombers.", -1)
$end_multi_text
$voice: SIRM9_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.948622, 0.316412,
	0.000000, -0.316412, 0.948622
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: 147.012466, -0.000019, 479.699524
$label: ?
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: -1.913436, 0.000026, 115.775497
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If it's a Vasudan destroyer, you make sure you live to tell us about it. If it's a Ravana, then we know we're far from done here. If it's something else, tell us about it anyway. This mission should be pretty straight-forward. So get out there and spank them!", -1)
$end_multi_text
$voice: SIRM9_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.948622, 0.316412,
	0.000000, -0.316412, 0.948622
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 50.185890, 0.000034, 237.764755
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 
   0 
   "GVD Thor" 
   "GVD Odin" 
)
$Multi text
    XSTR("So our Vasudan 'friends' did this... After they helped us preserve our flagship of the 5th fleet and all... This is truly a tragic turn of events.

Lucky for us a Colossus jumped in and saved those cruisers. Sounded like you've ran into each other before, Alpha. Thank the lord you saved him, then. Otherwise this would've gotten ugly.", -1)
$end_multi_text
$Voice: SIRM9_DB1.wav
$Recommendation text:
    XSTR("Good job.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GVC Mentu 1" 
   "GVC Mentu 2" 
   "GVC Mentu 3" 
)
$Multi text
    XSTR("This is a TOTAL FUCK-UP! Couldn't you at least have had the presence of mind to take out the destroyers' main beams? Geez!

Oh well, our crusade might live without them, but we don't want to see any further mistakes like this, you understand?", -1)
$end_multi_text
$Voice: SIRM9_DB2.wav
$Recommendation text:
    XSTR("I know you might not save them all, but this is overkill... I thought you'd at least be able to save one, but... Oh well, go for the beams first of all. Maybe you should do that when they're still friendly, hehe! Easier.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	100
	"Prometheus R"	12
	"Prometheus S"	20
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Hornet"	480
	"Tornado"	628
	"Harpoon"	64
	"Trebuchet"	500
	"Piranha"	528
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	24
	"Helios"	524
	"EMP Adv."	500
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GVD Thor		;! Object #1
$Class: GVD Typhon
$Team: Friendly
$Location: 458.347931, -0.000020, 2447.629150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   3 
   "GVC Mentu 1" 
   "GVC Mentu 2" 
   "GVC Mentu 3" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GVD Odin		;! Object #2
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -1022.534912, -0.000004, 3316.186768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   5 
   "GVC Mentu 1" 
   "GVC Mentu 2" 
   "GVC Mentu 3" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: GVC Mentu 1		;! Object #3
$Class: GVC Mentu
$Team: Hostile
$Location: -409.726685, -702.901001, 10149.788086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 53
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVC Mentu 2		;! Object #4
$Class: GVC Mentu
$Team: Hostile
$Location: -509.307648, -702.901001, 9030.592773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 70
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVC Mentu 3		;! Object #5
$Class: GVC Mentu
$Team: Hostile
$Location: -121.595825, -702.901001, 7828.450195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 24
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "BFRed" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Alpha 2		;! Object #6
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -29.783058, 0.000034, -29.836229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #7
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 29.962500, 0.000034, -29.839710
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #8
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -0.157127, 0.000032, -58.725258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 1		;! Object #9
$Class: GVF Horus
$Team: Hostile
$Location: -210.482056, -0.000002, 1032.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 2		;! Object #10
$Class: GVF Horus
$Team: Hostile
$Location: -235.160690, 0.000008, 876.129150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 3		;! Object #11
$Class: GVF Horus
$Team: Hostile
$Location: -173.604294, 0.000007, 858.466187
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 4		;! Object #12
$Class: GVF Horus
$Team: Hostile
$Location: -183.298294, 0.000006, 813.964722
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 1		;! Object #13
$Class: GVF Serapis
$Team: Hostile
$Location: 65.420158, -0.000007, 1142.370850
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Mu 2		;! Object #14
$Class: GVF Serapis
$Team: Hostile
$Location: 27.283873, 0.000007, 1056.565552
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Mu 3		;! Object #15
$Class: GVF Serapis
$Team: Hostile
$Location: 79.400940, -0.000002, 1002.533875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Mu 4		;! Object #16
$Class: GVF Serapis
$Team: Hostile
$Location: 48.199841, 0.000000, 864.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTVA Paladin		;! Object #17
$Class: GTVA Colossus
$Team: Friendly
$Location: -1658.710205, 442.869263, 5063.438965
$Orientation:
	0.087499, 0.000000, -0.996165,
	0.000000, 1.000000, 0.000000,
	0.996165, 0.000000, 0.087499
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mentu SOS" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVD Thor" 
   "GVD Odin" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: Beta 1		;! Object #18
$Class: GTF Perseus
$Team: Friendly
$Location: -229.569016, 0.000002, 607.425598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #19
$Class: GTF Perseus
$Team: Friendly
$Location: -251.764526, 0.000002, 561.479980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: -179.794571, -0.000005, 520.207947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #21
$Class: GTF Perseus
$Team: Friendly
$Location: -205.043716, -0.000003, 475.407196
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #22
$Class: GTB Ursa
$Team: Friendly
$Location: -439.856140, -0.000003, 973.618713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #23
$Class: GTB Ursa
$Team: Friendly
$Location: -467.001190, 0.000003, 870.179382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #24
$Class: GTB Ursa
$Team: Friendly
$Location: -326.268036, 0.000001, 748.804138
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #25
$Class: GTB Ursa
$Team: Friendly
$Location: -351.571289, -0.000001, 636.094177
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Rho
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Rho 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Odin
+Arrival delay: 2
$Arrival Cue: ( has-time-elapsed 23 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Mu
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Rho 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
+Flags:( )

$Name: Beta
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Command response" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "Beta 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GVC Mentu 1" ) 
   ( beam-free-all "GVC Mentu 2" ) 
   ( beam-free-all "GVC Mentu 3" ) 
   ( beam-free-all "GVD Odin" ) 
   ( beam-free-all "GVD Thor" ) 
)
+Name: Beams Activated
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Here we... OH MY!" 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rho 1" ) 
   ( change-iff 
      "Hostile" 
      "GVD Thor" 
      "GVD Odin" 
   )
   ( change-iff 
      "Friendly" 
      "GVC Mentu 1" 
      "GVC Mentu 2" 
      "GVC Mentu 3" 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "What the...?" 
   )
)
+Name: Vasudan fighters!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-iff "Friendly" "GVC Mentu 1" ) 
   ( send-message 
      "GVC Mentu 1" 
      "High" 
      "Mentu SOS." 
   )
)
+Name: Mentu SOS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTVA Paladin" ) 
   ( send-message 
      "GTVA Paladin" 
      "High" 
      "Colossus here." 
   )
   ( beam-free-all "GTVA Paladin" ) 
)
+Name: Colossus arriving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Vasudan fighters!" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "DoubleU?" 
   )
)
+Name: Command response
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( cap-waypoint-speed "GVD Thor" 15 ) 
   ( cap-waypoint-speed "GVD Odin" 15 ) 
)
+Name: Odin/Thor attackpattern
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTVA Paladin" ) 
   ( add-goal 
      "GVD Thor" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( add-goal 
      "GVD Odin" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: Colossus arrival effect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Vasudan fighters!" 
      0 
   )
   ( invalidate-goal "Sweep the area." ) 
   ( validate-goal 
      "Destroy the traitors" 
   )
)
+Name: Goals mishmash
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( add-goal 
      "GVC Mentu 1" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "GVC Mentu 2" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "GVC Mentu 3" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Mentu escape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( are-waypoints-done-delay 
         "GVC Mentu 1" 
         "Waypoint path 3" 
         2 
      )
      ( are-waypoints-done-delay 
         "GVC Mentu 2" 
         "Waypoint path 3" 
         1 
      )
      ( are-waypoints-done-delay 
         "GVC Mentu 3" 
         "Waypoint path 3" 
         0 
      )
   )
   ( add-goal 
      "GVC Mentu 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GVC Mentu 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GVC Mentu 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Mentu warpout
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Ensure the safety of the Mentus", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return To Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy the traitors
$MessageNew:  XSTR("Destroy the traitors!", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GVD Thor" 
   "GVD Odin" 
)
+Invalid
+Score: 1000

$Type: Primary
+Name: Sweep the area.
$MessageNew:  XSTR("Sweep the area for hostiles.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GVC Mentu 1" 
   "GVC Mentu 2" 
   "GVC Mentu 3" 
)
+Score: 500

#Waypoints		;! 3 lists total

$Name: Odin/Thor
$List: (		;! 1 points in list
	( 0.000000, -702.901001, 7593.752930 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 1.697754, 0.000000, 1002.533875 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -114.910751, -702.901001, 10662.360352 )
)

#Messages		;! 212 total


$Name: Here we... OH MY!

$Team: -1
$MessageNew:  XSTR("OK... YIKES! It's the Odin and the Thor! They're engaged with three small Mentu class cruisers!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: SIRM9_yikes.wav

$Name: What the...?

$Team: -1
$MessageNew:  XSTR("Reading Vasudan fightes launched from the Odin. AND the Thor! And they're coming for us! Quick Command, send reinforcements ASAP!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4

$Name: DoubleU?

$Team: -1
$MessageNew:  XSTR("Scramdling Beta in Perseus interceptors, Alpha wing. Hang in there, help is on the way! The GTD Silencer will launch a pack of Ursas to your position as soon as they're ready.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Mentu SOS.

$Team: -1
$MessageNew:  XSTR("Help us! We haven't got a chance against this kind of opposition!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Colossus here.

$Team: -1
$MessageNew:  XSTR("Told you we didn't see the last of each other, Alpha 1! Powering up beam cannons. Try to take down their beams. Beta, you cover Alpha. Gamma, rip loose.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 1431
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.418879 0.261799 1.448622
+Scale: 1.000000
$Starbitmap: planetd
+Angles: 1.745328 0.802851 0.663225
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.750491 0.174533 0.034907
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 0.034907 1.169370 2.059487
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 4.712385 1.169370 2.164207
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 6.265727 0.034907 1.117010
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Aquitaine

#End

