#Mission Info

$Version: 0.10
$Name:  XSTR("Sirius, ho!", -1)
$Author: Silent Warrior
$Created: 11/05/99 at 11:00:02
$Modified: 12/26/99 at 16:44:49
$Notes:
The first mission in my campaign Crusader.
$End Notes:

$Mission Desc:
 XSTR("You'll escort a fleet to a Crusade to eliminate all Shivan presence in our systems, starting with Sirius. This mission shouldn't be too much of a problem. It's meant to be completed (you think a SO small force can pose a threat? Geez!), so if you lose a ship, I'd recommend easing back on the difficulty level a bit. There'll be more...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -601.884888, 7600.102539, 8372.775391
+Viewer orient:
	0.999999, -0.000001, 0.001556,
	-0.001546, -0.111836, 0.993725,
	0.000173, -0.993727, -0.111836

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Home sweet home.

This is it, people. We're heading out on what's officially called a relaxation cruise. Inofficially it's called: A crusade to rid our systems of Shivans once and for all. We can't do much for Capella and the nearby systems, of course, but we'll do what we can.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Stellar security.

As you've already heard, we know that the Shivans possess some extraordinary subspace technology. After studying the reports on what happened at Capella, we're certain that Capella was destroyed by subspace weaponry, however they got that working.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Sirius, ho!

Our first stop is Sirius. We have a fleet there, but there's also a nebula. Now, I know what you think of flying in a nebula when there might be Shivans around, but we need to secure Sirius. If we encounter some Sathanases headed for the sun, you know what to do: Fight to the bitter end. If Sirius goes supernova, Sol might not be in such a good position, with all the radiation and what have you emitted from the nova. Now, stay sharp. Report for briefing soon. We'll need an escort for the look to the Sirius node.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We're going to Sirius, people. To make this look like a cruise (we don't want people to be worried over nothing) we're only using one wing for escort. Alpha Wing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3.256118, 149.562119, -200.029419
$camera_orient:
	0.928146, -0.000001, 0.372216,
	-0.093936, 0.967630, 0.234239,
	-0.360167, -0.252372, 0.898102
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -506.985443, -0.031531, 792.354492
$label: Scarred Avenger
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2.264883, -2.455899, 340.222778
$label: Alpha Wing
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1307.623413, -1387.360352, 8682.341797
$label: Jump to Sirius
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now, we don't expect things to happen out there, since we haven't been touched so far, but Shivans have a thing for surprises.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3.256118, 149.562119, -200.029419
$camera_orient:
	0.937007, -0.000001, 0.349310,
	-0.075950, 0.976076, 0.203734,
	-0.340953, -0.217430, 0.914590
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -506.985443, -0.031531, 792.354492
$label: Scarred Avenger
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2.264883, -2.455899, 340.222778
$label: Alpha Wing
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -1513.838745, -1387.000366, 11843.783203
$label: ?
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1231.375732, -1387.360840, 8614.130859
$label: Jump to Sirius
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When we're sure all is clear, and we've reached the node to Sirius, we'll jump out of here. Don't expect any resistance, but be prepared for anything. Anything. If trouble should arise, we will send Beta wing out to relieve you. When all hostiles have been eliminated, return home.

Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3.256118, 149.562119, -200.029419
$camera_orient:
	0.928146, -0.000001, 0.372216,
	-0.068862, 0.982737, 0.171715,
	-0.365790, -0.185008, 0.912124
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -506.985443, -0.031531, 792.354492
$label: Scarred Avenger
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2.264883, -2.455899, 340.222778
$label: Alpha Wing
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1231.375732, -1387.360840, 8614.130859
$label: Jump to Sirius
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 
   0 
   "Cancer 1" 
   "Cancer 2" 
   "Cancer 3" 
   "Cancer 4" 
   "Capricorn 1" 
   "Capricorn 2" 
   "Capricorn 3" 
   "Capricorn 4" 
)
$Multi text
    XSTR("Congratulations, pilot! That was some performance out there! Not only did we all get to the node, but you destroyed all Shivan fighters that just emerged from subspace. Judging from what you could expect, that was impressive to stay frosty in such conditions.

Not always does a banged-up Lucifer emerge in your lap and self-destruct. Fortunately, it didn't take the node with it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("No recommendations, ace!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Serapis"	5
	"GVB Sekhmet"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus R"	8
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	520
	"Tempest"	1140
	"Hornet"	900
	"Tornado"	564
	"Harpoon"	628
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1836.616211, 0.000205, 1642.461792
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Scarred Avenger		;! Object #1
$Class: GTD Hecate
$Team: Friendly
$Location: -1500.000000, 0.000000, -1600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Scarred Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Scarred Avenger" 
   "Scarred Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Silencer		;! Object #2
$Class: GTD Orion
$Team: Friendly
$Location: -600.000000, 0.000000, -4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Silencer Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Silencer" 
   "Silencer Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Alpha 2		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1870.326172, 0.000207, 1620.643921
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1807.436035, 0.000201, 1618.983765
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1837.562500, 0.000212, 1593.740723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Nutcracker		;! Object #6
$Class: GTCv Deimos
$Team: Friendly
$Location: -1600.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Nutcracker Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Nutcracker" 
   "Nutcracker Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Boombox		;! Object #7
$Class: GTCv Deimos
$Team: Friendly
$Location: -800.000000, 0.000000, 1782.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Boombox Waypoint" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Boombox" 
   "Boombox Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Silent Warrior		;! Object #8
$Class: GTC Aeolus
$Team: Friendly
$Location: -800.000000, 400.000000, -600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Slient Warrior Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Silent Warrior" 
   "Slient Warrior Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Stunner		;! Object #9
$Class: GVC Mentu
$Team: Friendly
$Location: -1300.000000, -270.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Stunner Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Stunner" 
   "Stunner Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Knocker		;! Object #10
$Class: GVCv Sobek
$Team: Friendly
$Location: -800.000000, -300.000000, 460.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Knocker Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Knocker" 
   "Knocker Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Satan		;! Object #11
$Class: SD Lucifer
$Team: Hostile
$Location: -1930.238525, -1386.999634, 13762.154297
$Orientation:
	-0.995226, 0.000000, -0.097593,
	-0.011428, 0.993120, 0.116540,
	0.096921, 0.117099, -0.988379
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 3
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 150 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Cancer 1		;! Object #12
$Class: SB Nahema
$Team: Hostile
$Location: -1000.000061, -1100.000000, 9190.488281
$Orientation:
	-0.999974, 0.000000, 0.007232,
	0.000778, 0.994201, 0.107537,
	-0.007190, 0.107540, -0.994175
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Scarred Avenger" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 2		;! Object #13
$Class: SB Nahema
$Team: Hostile
$Location: -1160.000000, -1000.000000, 9120.255859
$Orientation:
	-0.999973, 0.000000, -0.007346,
	-0.000622, 0.996410, 0.084657,
	0.007320, 0.084660, -0.996383
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Scarred Avenger" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 3		;! Object #14
$Class: SB Nahema
$Team: Hostile
$Location: -1609.308105, -2150.000000, 9230.839844
$Orientation:
	-0.998214, 0.000000, -0.059734,
	-0.005733, 0.995383, 0.095811,
	0.059458, 0.095983, -0.993606
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Scarred Avenger" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 4		;! Object #15
$Class: SB Nahema
$Team: Hostile
$Location: -1123.658936, -1050.942993, 9151.977539
$Orientation:
	-0.997059, 0.000000, -0.076643,
	-0.007781, 0.994833, 0.101228,
	0.076247, 0.101527, -0.991907
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Scarred Avenger" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 1		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -1055.617310, -825.430542, 8856.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard-wing "Cancer" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -1077.638184, -825.430542, 8953.155273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard-wing "Cancer" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: -1024.875488, -825.430542, 8973.809570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard-wing "Cancer" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 4		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: -1050.999023, -825.430542, 9128.323242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard-wing "Cancer" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #20
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1637.431641, 0.000198, 1995.714844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #21
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1689.359131, 0.000191, 1921.198730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #22
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1618.780762, 0.000191, 1939.940186
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #23
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1668.058594, 0.000196, 1844.584717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Cancer 3

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Satan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Capricorn 4

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Satan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Silencer
$Arrival Cue: ( is-destroyed-delay 0 "Satan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( beam-free-all "Boombox" ) 
   ( beam-free-all "Nutcracker" ) 
   ( beam-free-all "Stunner" ) 
   ( beam-free-all "Knocker" ) 
   ( beam-free-all "Silent Warrior" ) 
   ( beam-free-all "Scarred Avenger" ) 
   ( beam-free-all "Silencer" ) 
)
+Name: Convoy Power Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Here we go." 
   )
)
+Name: Alpha Conversation 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha Conversation 1" 
      4 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Yummie." 
   )
)
+Name: Alpha Conversation 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha Conversation 2" 
      4 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Most likely..." 
   )
)
+Name: Alpha Conversation 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Satan" ) 
   ( self-destruct "Satan" ) 
   ( send-message 
      "Scarred Avenger" 
      "High" 
      "It's a... Lucifer... OMG!" 
   )
)
+Name: Lucifer!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( add-goal 
      "Cancer" 
      ( ai-chase "Nutcracker" 89 ) 
   )
   ( when 
      ( has-arrived-delay 0 "Capricorn" ) 
      ( add-goal 
         "Capricorn" 
         ( ai-chase "Alpha" 89 ) 
      )
      ( send-message 
         "Scarred Avenger" 
         "High" 
         "Shivan fighters! Engage!" 
      )
   )
)
+Name: Hostile activity
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed 
      "Scarred Avenger" 
      15 
   )
   ( cap-waypoint-speed "Nutcracker" 15 ) 
   ( cap-waypoint-speed "Boombox" 15 ) 
   ( cap-waypoint-speed "Silencer" 15 ) 
   ( cap-waypoint-speed 
      "Silent Warrior" 
      15 
   )
   ( cap-waypoint-speed "Stunner" 15 ) 
   ( cap-waypoint-speed "Knocker" 15 ) 
)
+Name: Speed Limit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Cancer" 
      "Capricorn" 
   )
   ( send-message 
      "Scarred Avenger" 
      "High" 
      "Shivan fighters! Engage!" 
   )
)
+Name: Shivan Fighters Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Capricorn" 
   )
   ( send-message 
      "Scarred Avenger" 
      "High" 
      "That was close." 
   )
)
+Name: Destroy Shivan Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivan Fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan Fighters Arrive" 
      4 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "I'm sure..." 
   )
)
+Name: I'm Sure..
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Boombox" 
      "Nutcracker" 
      "Stunner" 
      "Knocker" 
      "Scarred Avenger" 
      "Silencer" 
      "Silent Warrior" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return To Base" 
   )
)
+Name: Escort Convoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Convoy", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Escort Convoy
$MessageNew:  XSTR("Escort the Crusader Fleet", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 
      0 
      "Scarred Avenger" 
      "Silencer" 
   )
   ( has-departed-delay 
      0 
      "Nutcracker" 
      "Boombox" 
      "Silent Warrior" 
      "Stunner" 
      "Knocker" 
   )
)
+Score: 100

$Type: Bonus
+Name: Destroy All Shivans
$MessageNew:  XSTR("Destroy All Shivan fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Cancer 1" 
   "Cancer 2" 
   "Cancer 3" 
   "Cancer 4" 
   "Capricorn 1" 
   "Capricorn 2" 
   "Capricorn 3" 
   "Capricorn 4" 
)
+Score: 500

#Waypoints		;! 7 lists total


$Jump Node: -1200.000000, 0.000000, 9000.000000
$Jump Node Name: Jump to Sirius
$Name: Boombox Waypoint
$List: (		;! 1 points in list
	( -800.000000, 0.000000, 8000.000000 )
)

$Name: Stunner Waypoint
$List: (		;! 1 points in list
	( -1300.000000, -270.000000, 8000.000000 )
)

$Name: Nutcracker Waypoint
$List: (		;! 1 points in list
	( -1600.000000, 0.000000, 8000.000000 )
)

$Name: Knocker Waypoint
$List: (		;! 1 points in list
	( -800.000000, -300.000000, 8000.000000 )
)

$Name: Slient Warrior Waypoint
$List: (		;! 1 points in list
	( -800.000000, 400.000000, 8000.000000 )
)

$Name: Scarred Waypoint
$List: (		;! 1 points in list
	( -1500.000000, 0.000000, 8000.000000 )
)

$Name: Silencer Waypoint
$List: (		;! 1 points in list
	( -600.000000, 0.000000, 8000.000000 )
)

#Messages		;! 216 total


$Name: Here we go.

$Team: -1
$MessageNew:  XSTR("Okay guys, this will be the last we'll see of this system for some time. Get a good look at it.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: SIRM1_LEAVING.WAV

$Name: Yummie.

$Team: -1
$MessageNew:  XSTR("Beautiful words there, Riverand. Think the Shivans will try to mess it up?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: SIRM1_beautiful.wav

$Name: Most likely...

$Team: -1
$MessageNew:  XSTR("If there were any Shivans around... I have no doubt they'll try to turn this into quite some mess. Take care out there.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: SIRM1_WATCHOUT.WAV

$Name: It's a... Lucifer... OMG!

$Team: -1
$MessageNew:  XSTR("Hey! That's... a... Lucifer... arriving... Oh SHIT! Umm... Hey, uhh... He's going up in flames! Let's pray our node holds, people!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Shivan fighters! Engage!

$Team: -1
$MessageNew:  XSTR("Shivan fighters incoming! Engaengageengage!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: That was close.

$Team: -1
$MessageNew:  XSTR("Close call, pilots, but we held them back. Good job. We'll tell in-system command about the encounter.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Hasta la Vista

$Team: -1
$MessageNew:  XSTR("See you in Sirius, Alpha Wing.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: I'm sure...

$Team: -1
$MessageNew:  XSTR("I'm sure it'll be interesting for them. Having a Lucifer in the same system you're in isn't very relaxing.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3

$Name: Return To Base

$Team: -1
$MessageNew:  XSTR("Good work defending the convoy, pilots. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 848
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.157080 0.104720 0.052360
+Scale: 1.000000
$Starbitmap: planete
+Angles: 0.034907 0.174533 0.052360
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.122173 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 3
+DivY: 1
$Starbitmap: neb05
+Angles: 3.490656 2.268926 1.570795
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief1

#End

