#Mission Info

$Version: 0.10
$Name:  XSTR("Titanic Engagment", -1)
$Author: Silent Warrior
$Created: 10/17/99 at 15:55:56
$Modified: 12/26/99 at 16:47:20
$Notes:
This is my first FRED created mission. It might have a lot of flaws, but cut me some slack. First FRED round.

A campaign is in the works when I find time/desire though, so keep looking.$End Notes:

$Mission Desc:
 XSTR("The GTVA fleet containing it's flagship is under attack. Bigtime... When you fly, duck.

*WARNING* There are quite a few REALLY big ships in this mission. ALL DETAILS DOWN unless you have above 500 MHz of something. 640x480 is preferred. If your video card has less than 16 Mb texture memory, then I'd recommend you find something else to spend your time on. Really.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.997750, 0.000000, 0.067043,
	0.003053, 0.998962, -0.045439,
	-0.066973, 0.045541, 0.996715

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("OK, pilot. This will be the ultimate test of survival skills. We have detected 2 SJ Sathanas engaging our masterfleet consisting of 3 GTVA Colossus and 1 GTXD Hades.", -1)
$end_multi_text
$voice: SIRM8_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997750, 0.000000, 0.067043,
	0.003053, 0.998962, -0.045439,
	-0.066973, 0.045541, 0.996715
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 2356.585205, 2019.677490, 13274.868164
$label: SJ Sathanas 9
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: GTVA Colossus
$pos: -2305.818115, 2972.590820, 14035.673828
$label: GTVA Colossus 7
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: -1072.178589, 500.728882, 7686.543945
$label: GTVA Flagship
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Hades is the flagship. We want you to protect that at any cost. If you lose it, we will lose a great many commanding officers.", -1)
$end_multi_text
$voice: SIRM8_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997750, 0.000000, 0.067043,
	0.003053, 0.998962, -0.045439,
	-0.066973, 0.045541, 0.996715
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hades
$pos: -1072.178589, 500.728882, 7686.543945
$label: GTVA Flagship
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now, we know that this battle is huge in proportions. Just stay on the move at all times. AND LOOK OUT FOR THOSE BEAMS! I wouldn't have to tell you that twice. If not, you won't live to regret not listening. Get yourself strapped into the heaviest ship you can find, because this is gonna take some armament...

Good luck.", -1)
$end_multi_text
$voice: SIRM8_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.997750, 0.000000, 0.067043,
	0.003053, 0.998962, -0.045439,
	-0.066973, 0.045541, 0.996715
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 2356.585205, 2019.677490, 13274.868164
$label: SJ Sathanas 9
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( has-departed-delay 
      0 
      "GTVA Flagship" 
   )
   ( is-destroyed-delay 
      0 
      "Sivar" 
      "Kraken" 
   )
)
$Multi text
    XSTR("That was impressing! You survived that engagement! If I could give you any medal just like that, you'd have all medals I can find! OUTSTANDING!", -1)
$end_multi_text
$Voice: SIRM8_DB.wav
$Recommendation text:
    XSTR("That sure was some awesome flying! No recommendations for you.", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("We lost the flagship... Though against two SJ Sathanas, we really can't ask for that ship to have been rescued. We will inform their families about what has happened, but we'll leave out the part with the juggernaughts.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("I added a sleek little feature that I suggest you use first thing you do. HINT: Communication is the key.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Ursa"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus S"	24
	"Maxim"	16
	"UD-8 Kayser"	28
	"Targeting Laser"	100
	"Rockeye"	100
	"Tempest"	100
	"Hornet"	700
	"Tornado"	256
	"Harpoon"	64
	"Trebuchet"	500
	"TAG-B"	100
	"Stiletto II"	500
	"Cyclops"	100
	"Helios"	172
)

#Objects		;! 40 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 82.080276, 78.012718, 599.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Redeemer		;! Object #1
$Class: GTVA Colossus
$Team: Friendly
$Location: 686.218018, -680.315918, 13065.279297
$Orientation:
	0.500918, 0.775867, 0.383553,
	-0.563089, 0.628693, -0.536354,
	-0.657276, 0.052695, 0.751806
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Subsystem: turret39
+Primary Banks: ( "AAAf" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "TerSlash" )
+Subsystem: turret45
+Primary Banks: ( "TerSlash" )
+Subsystem: turret46
+Primary Banks: ( "TerSlash" )
+Subsystem: turret47
+Primary Banks: ( "TerSlash" )
+Subsystem: turret48
+Primary Banks: ( "TerSlash" )
+Subsystem: turret49
+Primary Banks: ( "TerSlash" )
+Subsystem: turret50
+Primary Banks: ( "TerSlash" )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Primary Banks: ( "SRed" )
+Subsystem: turret54
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret58
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret59
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret60
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Sivar" 
   "Kraken" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: Paladin		;! Object #2
$Class: GTVA Colossus
$Team: Friendly
$Location: -1703.616577, 0.000037, 24459.566406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Subsystem: turret39
+Primary Banks: ( "AAAf" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "AAAf" )
+Subsystem: turret45
+Primary Banks: ( "AAAf" )
+Subsystem: turret46
+Primary Banks: ( "AAAf" )
+Subsystem: turret47
+Primary Banks: ( "AAAf" )
+Subsystem: turret48
+Primary Banks: ( "AAAf" )
+Subsystem: turret49
+Primary Banks: ( "AAAf" )
+Subsystem: turret50
+Primary Banks: ( "AAAf" )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Primary Banks: ( "SRed" )
+Subsystem: turret54
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret58
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret59
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret60
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Sivar" 
   "Kraken" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: Eisen		;! Object #3
$Class: GTVA Colossus
$Team: Friendly
$Location: 2357.353027, -0.000020, 12474.135742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 59
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Primary Banks: ( "TerSlash" )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Primary Banks: ( "SRed" )
+Subsystem: turret54
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret58
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret59
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret60
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Sivar" 
   "Kraken" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: Sivar		;! Object #4
$Class: SJ Sathanas
$Team: Hostile
$Location: 2145.615967, 1869.320313, 13328.614258
$Orientation:
	0.749248, -0.082167, -0.657173,
	0.140205, -0.950106, 0.278642,
	-0.647279, -0.300911, -0.700344
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: Epsilon 1		;! Object #5
$Class: GTF Ares
$Team: Friendly
$Location: 137.213196, 206.208206, 969.655396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-disarm-ship "Sivar" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 42
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: GTVA Flagship		;! Object #6
$Class: GTD Hades
$Team: Friendly
$Location: -887.537903, -1191.129150, 8657.628906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Flagship", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "SRed" )
+Subsystem: turret02a
+Primary Banks: ( "SRed" )
+Subsystem: turret03a
+Primary Banks: ( "AAAf" )
+Subsystem: turret04a
+Primary Banks: ( "AAAf" )
+Subsystem: turret05a
+Sbank Ammo: ( 0 )
+Subsystem: turret06a
+Primary Banks: ( "BFRed" )
+Subsystem: turret07a
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret12
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret13
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret14
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret15
+Primary Banks: ( "AAAf" )
+Subsystem: turret16
+Primary Banks: ( "AAAf" )
+Subsystem: turret17
+Primary Banks: ( "AAAf" )
+Subsystem: turret18
+Primary Banks: ( "AAAh" )
+Subsystem: turret19
+Primary Banks: ( "AAAh" )
+Subsystem: turret20
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret21
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 1600

$Name: Kraken		;! Object #7
$Class: SJ Sathanas
$Team: Hostile
$Location: 610.904663, 517.696838, 15487.202148
$Orientation:
	-0.985314, 0.000000, 0.170752,
	0.000000, 1.000000, 0.000000,
	-0.170752, 0.000000, -0.985314
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 47
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: Beta 1		;! Object #8
$Class: GTB Boanerges
$Team: Friendly
$Location: -54.153519, 0.000002, 732.429749
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Sivar" "weapons" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #9
$Class: GTF Erinyes
$Team: Friendly
$Location: 96.921570, 77.401123, 607.505310
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: 109.793320, 66.749947, 610.682068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #11
$Class: GTF Erinyes
$Team: Friendly
$Location: 126.680069, 77.401123, 612.500183
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #12
$Class: GTB Boanerges
$Team: Friendly
$Location: -24.788260, -0.000005, 719.114441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Kraken" "weapons" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #13
$Class: GTB Boanerges
$Team: Friendly
$Location: -82.412788, 0.000007, 720.302368
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Kraken" "weapons" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #14
$Class: GTB Boanerges
$Team: Friendly
$Location: -114.143097, -0.000005, 721.854980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Kraken" "weapons" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #15
$Class: GTF Ares
$Team: Friendly
$Location: 106.545715, 206.208191, 954.870056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 42
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Epsilon 3		;! Object #16
$Class: GTF Ares
$Team: Friendly
$Location: 61.646820, 206.208191, 895.180359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-disarm-ship "Kraken" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 42
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Epsilon 4		;! Object #17
$Class: GTF Ares
$Team: Friendly
$Location: 79.166290, 206.208191, 842.082703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-disarm-ship "Sivar" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 42
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Bheema 1		;! Object #18
$Class: SB Seraphim
$Team: Hostile
$Location: -328.893250, -0.000010, 2977.927002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 57
+Initial Shields: 68
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Bheema 2		;! Object #19
$Class: SB Seraphim
$Team: Hostile
$Location: -213.998566, 0.000000, 3407.293945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 76
+Initial Shields: 81
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Bheema 3		;! Object #20
$Class: SB Seraphim
$Team: Hostile
$Location: -667.169556, -0.000016, 3593.680420
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 48
+Initial Shields: 75
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Krishna 1		;! Object #21
$Class: SF Aeshma
$Team: Hostile
$Location: 181.191833, 0.000006, 1992.622314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 97
+Initial Shields: 78
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #22
$Class: SF Aeshma
$Team: Hostile
$Location: -301.580566, 0.000004, 3334.482178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 57
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #23
$Class: SF Aeshma
$Team: Hostile
$Location: -653.976318, 0.000001, 2406.575928
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 78
+Initial Shields: 98
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 4		;! Object #24
$Class: SF Aeshma
$Team: Hostile
$Location: -773.777954, -0.000006, 5389.028809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 86
+Initial Shields: 69
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 1		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: 84.283211, 0.000005, 1399.356689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: 103.915649, -0.000001, 1412.584229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: 119.055435, -0.000003, 1412.461670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: 139.241776, 0.000001, 1412.297974
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 1		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 15.994396, -0.000006, 857.206177
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 32.779015, 0.000008, 840.036133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: 53.068386, -0.000002, 839.871704
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: 73.395287, -0.000008, 817.835999
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Thor		;! Object #33
$Class: GVD Typhon
$Team: Friendly
$Location: 559.742493, -0.000009, 13446.745117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   4 
   "Bheema 1" 
   "Bheema 2" 
   "Bheema 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   20 
   "Sivar" 
   "Kraken" 
   "Krishna" 
   "Scorpio" 
   "Aries" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Odin		;! Object #34
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 1937.091309, 1906.056519, 9397.224609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Krishna 1" 
   "Krishna 2" 
   "Krishna 3" 
   "Krishna 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Sivar" 
   "Kraken" 
   "Scorpio" 
   "Aries" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Silent Warrior		;! Object #35
$Class: GTC Aeolus
$Team: Friendly
$Location: 25.202305, 439.592438, 9789.645508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   0 
   "Krishna 1" 
   "Krishna 2" 
   "Krishna 3" 
   "Krishna 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Gamma 1		;! Object #36
$Class: GTB Ursa
$Team: Friendly
$Location: -188.769913, -0.000002, 1392.893677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #37
$Class: GTB Ursa
$Team: Friendly
$Location: -231.641418, -0.000004, 1274.722290
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #38
$Class: GTB Ursa
$Team: Friendly
$Location: -125.466606, 0.000002, 1126.562866
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #39
$Class: GTB Ursa
$Team: Friendly
$Location: -155.377716, 0.000002, 1027.046753
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( )

$Name: Bheema
$Waves: 3
$Wave Threshold: 0
$Special Ship: 2		;! Bheema 3

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Kraken
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
+Flags:( )

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sivar
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
+Flags:( )

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sivar
$Arrival Cue: ( has-time-elapsed 110 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: Kraken
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
+Flags:( )

$Name: Gamma
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Redeemer
$Arrival Cue: ( has-time-elapsed 80 ) 
$Departure Location: Docking Bay
$Departure Anchor: <error>
$Departure Cue: ( is-destroyed-delay 
   0 
   "Sivar" 
   "Kraken" 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

#Events		;! 20 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( beam-free-all "GTVA Flagship" ) 
   ( beam-free-all "Redeemer" ) 
   ( beam-free-all "Paladin" ) 
   ( beam-free-all "Eisen" ) 
   ( beam-free-all "Sivar" ) 
   ( beam-free-all "Kraken" ) 
)
+Name: Beam Free For All
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTVA Flagship" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Flagship rescued." 
   )
   ( clear-goals "Alpha 1" ) 
   ( grant-medal "GTVA Legion of Honor" ) 
)
+Name: Rescue Flagship
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Rescue the flagship", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sivar" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Shivan big bad boy down!" 
   )
)
+Name: Destroy Sivar
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sivar", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kraken" ) 
   ( send-message 
      "#Command" 
      "High" 
      "That's all, folks!" 
   )
)
+Name: Destroy Kraken
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kraken", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Destroy Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: Destroy Krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sivar" 
      "Kraken" 
   )
   ( send-message 
      "Paladin" 
      "High" 
      "See you later on." 
   )
)
+Name: Done.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTVA Flagship" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "DAMMIT!" 
   )
)
+Name: Failure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Yikes!" 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Rescue the flagship", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 14 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Relax." 
   )
)
+Name: A comm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 23 ) 
   ( send-message 
      "GTVA Flagship" 
      "High" 
      "Finally!" 
   )
)
+Name: Another comm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( ship-type-destroyed 100 "bomber" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Krishna" 89 ) 
   )
)
+Name: Arrival 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna Wing", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Bheema" 89 ) 
   )
)
+Name: Arrival 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema Wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Thor" ) 
   ( send-message "Thor" "High" "Howdy!" ) 
   ( beam-free-all "Thor" ) 
)
+Name: Typhon coming in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Odin" ) 
   ( send-message 
      "Odin" 
      "High" 
      "Reinforcements have arrived!" 
   )
   ( beam-free-all "Odin" ) 
)
+Name: Hatshepsut en-route
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Silent Warrior" 
   )
   ( send-message 
      "Silent Warrior" 
      "High" 
      "Aeolus entry" 
   )
   ( beam-free-all "Silent Warrior" ) 
)
+Name: Aeolus in-system
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Survive
$MessageNew:  XSTR("Survive this engagement.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Sivar" 
   "Kraken" 
   "Bheema 1" 
   "Bheema 2" 
   "Bheema 3" 
   "Krishna 1" 
   "Krishna 2" 
   "Krishna 3" 
   "Krishna 4" 
   "Scorpio 1" 
   "Scorpio 2" 
   "Scorpio 2" 
   "Scorpio 1" 
   "Aries 1" 
   "Aries 2" 
   "Aries 2" 
   "Aries 1" 
)
+Score: 4000

$Type: Secondary
+Name: Save the flagship
$MessageNew:  XSTR("When you find the flagship, RESCUE IT, DAMMIT!", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTVA Flagship" 
)
+No music
+Score: 500

$Type: Bonus
+Name: Disarm Sathanases
$MessageNew:  XSTR("Disarm the Sathanases", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 
   0 
   "Sivar" 
   "Kraken" 
)
+No music
+Score: 600

#Waypoints		;! 0 lists total


#Messages		;! 219 total


$Name: Flagship rescued.

$Team: -1
$MessageNew:  XSTR("We're reading an outgoing subspace signature. Looks like you saved the day, pilot. Mop this mess up with us and go home to safety. You just earned yourself a party to remember.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Shivan big bad boy down!

$Team: -1
$MessageNew:  XSTR("Sure told him. Umm... it, then. Stay out of it's explosive radius.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Now they're on their last legs

$Team: -1
$MessageNew:  XSTR("Way to tell them, pilots. Just keep at it, you're almost done.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: That's all, folks!

$Team: -1
$MessageNew:  XSTR("There goes the last of the Shivans. Good job. Go throw yourself a tremendous party when you get back home. You've earned some medals here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5

$Name: See you later on.

$Team: -1
$MessageNew:  XSTR("We have a fix on our flagship. You're done here, pilots. I'll personally see to it that you get some medals for this outstanding performance. I'm sure we'll hear from one another again.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: DAMMIT!

$Team: -1
$MessageNew:  XSTR("Alpha and Beta, you were supposed to save that flagship! Now we have lost a great many commanding officers... Don't bother getting home!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Yikes!

$Team: -1
$MessageNew:  XSTR("Holy...! Let's see here... Three SJ Sathanas, five GTVA Colossus, one GTXD Hades. Hmm. I'd suggest the Hades get the fuck outta here.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: SIRM8_Unholy.wav

$Name: Relax.

$Team: -1
$MessageNew:  XSTR("Don't sweat it. It's just three of them and loads of us! We'll get out of this alive. Let's just get going and disarm those big doodyheads. It'll be fun.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: SIRM8_relax.wav

$Name: Finally!

$Team: -1
$MessageNew:  XSTR("What kept you? Look, just disarm those Sathanases. We have enough on our hands to worry about handing out orders to pilots who damn well knows what to do. So GET GOING DAMMIT!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Howdy!

$Team: -1
$MessageNew:  XSTR("Do you people need help with this? Here we goo!!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Reinforcements have arrived!

$Team: -1
$MessageNew:  XSTR("How does it feel to need to be reinforced once in a while, terran commanders? Powering up all beams. This is gonna be a blast!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Aeolus entry

$Team: -1
$MessageNew:  XSTR("We're onto them, Command! They haven't got a chance in the world.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 285
$Ambient light level: 0

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief5

#End

