#Mission Info

$Version: 0.10
$Name:  XSTR("Eyes Wide Shut", -1)
$Author: Silent Warrior
$Created: 11/02/99 at 19:13:57
$Modified: 12/26/99 at 17:01:08
$Notes:
This is a FRED created mission, not quite so CPU-eating as my previous. Still, you never know what's waiting out there...$End Notes:

$Mission Desc:
 XSTR("You've been sent in to recon an area which have been subject to large Shivan activity. You need to find out what's going on.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -13.243067, 149.999954, -203.200745
+Viewer orient:
	0.999998, -0.000000, 0.002139,
	-0.000325, 0.988383, 0.151985,
	-0.002114, -0.151985, 0.988381

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We have recorded subspace activities similar to a Shivan task force, and we want you to see what it is. We'll be sending you there in some of our captured Maras. Some of you may have flown this ship in your last tour of duty, so you'll have some additional details on how the ship behaves in combat situations.

Dismissed, and get the hell back here afterwards in one piece.", -1)
$end_multi_text
$voice: SIRM2_B.wav
$camera_pos: -13.243067, 149.999954, -203.200745
$camera_orient:
	0.999998, 0.000000, 0.002139,
	-0.000325, 0.988383, 0.151985,
	-0.002114, -0.151985, 0.988381
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara (terrans)
$pos: -3.729813, 0.000000, -21.624132
$label: Alpha Wing
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: Shivan Comm Node
$pos: 7.072222, -275.067596, 1762.340454
$label: Possible Shivan Acivity
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("So, Shivans involved in civil war... This war is looking up, people. Intel is on this as we speak. As you know, we have no way of communicating with the Shivans, so we have no idea which side to support. This will undoubtedly lead to unintended attacks on 'innocent Shivans', but we'll see what we can do.", -1)
$end_multi_text
$Voice: SIRM2_DB.wav
$Recommendation text:
    XSTR("You only needed to stay alive, but taking out what attacks you should count to that.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	20
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	420
	"Tornado"	500
	"Trebuchet"	556
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 17 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -26.215899, 0.000004, -19.204182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 18.756273, 0.000000, -21.710039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 0.000000, -0.000003, -43.248264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Death		;! Object #4
$Class: SJ Sathanas
$Team: Hostile
$Location: 4556.436035, 0.000004, 12827.348633
$Orientation:
	-0.507593, 0.000000, 0.861597,
	0.000000, 1.000000, 0.000000,
	-0.861597, 0.000000, -0.507593
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: Pestilence		;! Object #5
$Class: SC Rakshasa
$Team: Hostile
$Location: 165.373550, 0.000000, 275.550507
$Orientation:
	0.488872, 0.000000, 0.872355,
	0.000000, 1.000000, 0.000000,
	-0.872355, 0.000000, 0.488872
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: War		;! Object #6
$Class: SD Demon
$Team: Friendly
$Location: -1209.271851, 0.000003, 3154.847656
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 52
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 210 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 15 "Famine" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Famine		;! Object #7
$Class: SD Ravana
$Team: Hostile
$Location: -1262.579346, -0.000004, 5652.899414
$Orientation:
	-0.826234, 0.000000, -0.563327,
	0.000000, 1.000000, 0.000000,
	0.563327, 0.000000, -0.826234
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 220 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 20 "War" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Capricorn 1		;! Object #8
$Class: SF Astaroth
$Team: Hostile
$Location: -208.306793, 0.000005, 642.926025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Capricorn 2		;! Object #9
$Class: SF Astaroth
$Team: Hostile
$Location: -173.220093, -0.000005, 581.810913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Capricorn 3		;! Object #10
$Class: SF Astaroth
$Team: Hostile
$Location: -218.894409, 0.000004, 588.461365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Capricorn 4		;! Object #11
$Class: SF Astaroth
$Team: Hostile
$Location: -184.923874, -0.000006, 525.731567
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Bheema 1		;! Object #12
$Class: SB Taurvi
$Team: Hostile
$Location: -102.975174, 0.000005, 1406.624146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bheema 2		;! Object #13
$Class: SB Taurvi
$Team: Hostile
$Location: -80.698524, -0.000002, 1420.441895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bheema 3		;! Object #14
$Class: SB Taurvi
$Team: Hostile
$Location: -118.208221, -0.000005, 1246.482056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bheema 4		;! Object #15
$Class: SB Taurvi
$Team: Hostile
$Location: -82.821808, 0.000001, 1224.670532
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shivan Comm Node 24		;! Object #16
$Class: Shivan Comm Node
$Team: Hostile
$Location: 7.072222, -275.067596, 1762.340454
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 23
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: piece1a
$Damage: 70
+Subsystem: piece2a
$Damage: 80
+Subsystem: piece3a
$Damage: 80
+Subsystem: piece4a
$Damage: 70
+Subsystem: piece5a
$Damage: 80
+Subsystem: core
$Damage: 80
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Group: 0
+Score: 500

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Capricorn
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Bheema
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

#Events		;! 13 total

$Formula: ( when 
   ( has-arrived-delay 0 "War" ) 
   ( beam-free-all "Death" ) 
)
+Name: Sathanas beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "War" ) 
   ( beam-free-all "Pestilence" ) 
)
+Name: Rakshasa beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "War" ) 
   ( beam-free-all "War" ) 
)
+Name: Demon beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Famine" ) 
   ( beam-free-all "Famine" ) 
)
+Name: Ravana beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Famine" ) 
   ( cap-waypoint-speed "War" 20 ) 
   ( when 
      ( has-arrived-delay 0 "Famine" ) 
      ( cap-waypoint-speed "Famine" 25 ) 
   )
)
+Name: Demon/Ravana chase
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Shivans..." 
   )
   ( when 
      ( has-time-elapsed 8 ) 
      ( send-message 
         "Alpha 2" 
         "High" 
         "Funky feeling." 
      )
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scout area for ten minutes.", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 599 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Go home." 
   )
   ( grant-medal "Intelligence Cross" ) 
)
+Name: Get back home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Get back home" 
      0 
   )
   ( do-nothing ) 
)
+Name: Let's see..
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "War" ) 
   ( add-goal 
      "War" 
      ( ai-chase "Shivan Comm Node 24" 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "That's strange..." 
   )
   ( when 
      ( has-arrived-delay 0 "War" ) 
      ( add-goal 
         "Death" 
         ( ai-waypoints 
            "Demon/Ravana chase" 
            89 
         )
      )
      ( add-goal 
         "Pestilence" 
         ( ai-waypoints 
            "Demon/Ravana chase" 
            89 
         )
      )
   )
)
+Name: Demon entrance
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 25 "Alpha" ) 
   ( ship-invulnerable 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: To the rescue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer Wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Destroy Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema Wing", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Recon area
$MessageNew:  XSTR("Scout the Shivan activity", -1)
$end_multi_text
$Formula: ( has-time-elapsed 600 ) 
+Score: 1000

#Waypoints		;! 1 lists total

$Name: Demon/Ravana chase
$List: (		;! 1 points in list
	( -151.193405, -0.000002, 59.836037 )
)

#Messages		;! 211 total


$Name: Shivans...

$Team: -1
$MessageNew:  XSTR("Well, Intel was right about the Shivan activity... Let's do our job, people. Just stay alive until Command tells us to get out.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: SIRM2_intelShivan.wav

$Name: Funky feeling.

$Team: -1
$MessageNew:  XSTR("I have a feeling we'll be surprised... Damn Shivan attitude to life... Or death, take your pick. Uh... Hey, did you take a look at the Juggernaught's name?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: SIRM2_Surprise.wav

$Name: Go home.

$Team: -1
$MessageNew:  XSTR("Ok, Alpha wing, you can jump home now. If Intel won't find this interesting... then they'll have a hard time finding something they do think is interesting.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: That's strange...

$Team: -1
$MessageNew:  XSTR("Pilots, take a look at that! The Shivans are slaughtering each other for a change!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 1147
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.069813 0.034907 0.052360
+Scale: 0.200000
$Starbitmap: dneb11
+Angles: 0.034907 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 6.000000
+DivX: 2
+DivY: 3
$Starbitmap: planeta1
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief1

#End

