#Mission Info

$Version: 0.10
$Name:  XSTR("To Parts Unknown", -1)
$Author: Arnav 'Dexter' Manchanda
$Created: 05/21/01 at 09:31:40
$Modified: 06/30/01 at 11:51:26
$Notes:
This is a FRED2 created mission
$End Notes:

$Mission Desc:
 XSTR("Last mission of episode 1 of Technological Superiority!
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 30000.000000

+Storm: s_active


+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 2861.610107, 6649.919434, -10552.847656
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("After arriving at the original rendezvous point with the GVD Memphis, we found the ship missing, but there was a message from Admiral Poputa. In order to escape a Ravana-class destroyer, the Admiral had jumped to another part on the nebula, which we are 5 minutes from reaching. Unfortunately, the Memphis has been swarmed there by bombers and fighters, and the Memphis will be destroyed without our help.

The Anya will arrive in time, but the presence of the Elipse at the battle may not be concrete as the ship has suffered subspace-drive damage. Captain Jutland says that her crew can get it repaired in 10 minutes or so. Till then, we will have to do without them.

Your Herc II is outfitted. Prepare for launch.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2861.610107, 6649.919434, -10552.847656
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Using further decrypted information, technicians aboard the GVC Anya provide Admiral Poputa with the location of a widely-used area of space by the Hammer of Light.

Risking the gamble, the Anya and the Elipse jump to this location, only to find it deserted, save for one item... a Knossos device. Crews of both ships jubilate at this welcome event...

But the ordeal has not ended... it has only begun...
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("No, I am not Yuri.
", -1)
$end_multi_text

#Alternate Types:
$Alt: Modified Mentu-cruiser

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Mekhu HL-7"	25
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	23
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	20
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	550
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	1300
	"Hornet D"	500
	"Tornado"	740
	"Tornado D"	500
	"Harpoon"	876
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 58 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 709.502808, -0.000828, -631.567139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GVD Memphis		;! Object #1
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -156.603653, -777.000427, -1555.208008
$Orientation:
	0.821321, 0.355271, 0.446335,
	-0.549902, 0.701234, 0.453737,
	-0.151786, -0.618105, 0.771303
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: navigation
$Damage: 85
+Subsystem: sensors
$Damage: 45
+Subsystem: communication
$Damage: 34
+Subsystem: fighterbay01
$Damage: 100
+Subsystem: reactor
$Damage: 56
+Subsystem: engine01
$Damage: 68
+Subsystem: engine02
$Damage: 45
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "kamikaze" )+Respawn priority: 0

+Escort priority: 70
+Kamikaze Damage: 500
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Elipse		;! Object #2
$Class: SD Demon
$Team: Friendly
$Location: 8159.899902, 2000.000000, 4666.399902
$Orientation:
	-0.415185, 0.000000, 0.909737,
	-0.285564, 0.949457, -0.130325,
	-0.863756, -0.313898, -0.394200
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Elipse initial" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 45
$Arrival Cue: ( is-event-true-delay 
   "Bombers have died!" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: GVC Anya		;! Object #3
$Class: GVXC Ammit
$Alt: Modified Mentu-cruiser

$Team: Friendly
$Location: 3644.844727, 1500.000000, -937.444458
$Orientation:
	-0.212459, 0.875532, 0.433942,
	-0.742554, 0.144013, -0.654121,
	-0.635197, -0.461199, 0.619533
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Anya initial" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 72
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Leo 1		;! Object #4
$Class: SB Nahema
$Team: Hostile
$Location: 1191.582642, -441.355865, 2388.267578
$Orientation:
	-0.669659, 0.040863, 0.741544,
	0.113590, 0.992373, 0.047894,
	-0.733931, 0.116305, -0.669193
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 2		;! Object #5
$Class: SB Nahema
$Team: Hostile
$Location: 1069.736328, -418.791992, 2209.717285
$Orientation:
	-0.652060, 0.040863, 0.757065,
	0.114684, 0.992373, 0.045213,
	-0.749443, 0.116305, -0.651773
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 3		;! Object #6
$Class: SB Nahema
$Team: Hostile
$Location: 1292.506714, -430.743683, 1929.027100
$Orientation:
	-0.516114, 0.040863, 0.855544,
	0.120634, 0.992373, 0.025376,
	-0.847982, 0.116305, -0.517107
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 4		;! Object #7
$Class: SB Nahema
$Team: Hostile
$Location: 1413.496948, -455.999939, 2165.392578
$Orientation:
	-0.565415, 0.040863, 0.823793,
	0.118938, 0.992373, 0.032409,
	-0.816186, 0.116305, -0.565963
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kasturba 1		;! Object #8
$Class: SB Seraphim
$Team: Hostile
$Location: 223.245911, 0.000415, 3170.596680
$Orientation:
	-0.930825, 0.000000, 0.365466,
	0.000000, 1.000000, 0.000000,
	-0.365466, 0.000000, -0.930825
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Kasturba 2		;! Object #9
$Class: SB Seraphim
$Team: Hostile
$Location: 104.126869, 0.000323, 2738.950684
$Orientation:
	-0.924547, 0.000000, 0.381068,
	0.000000, 1.000000, 0.000000,
	-0.381068, 0.000000, -0.924547
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Kasturba 3		;! Object #10
$Class: SB Seraphim
$Team: Hostile
$Location: -175.468658, 0.000383, 3123.584717
$Orientation:
	-0.966818, 0.000000, 0.255465,
	0.000000, 1.000000, 0.000000,
	-0.255465, 0.000000, -0.966818
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Kasturba 4		;! Object #11
$Class: SB Seraphim
$Team: Hostile
$Location: 65.400002, 0.000000, 3611.699951
$Orientation:
	-0.958701, 0.000000, 0.284415,
	0.000000, 1.000000, 0.000000,
	-0.284415, 0.000000, -0.958701
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dharma 1		;! Object #12
$Class: SB Nephilim
$Team: Hostile
$Location: -787.064514, 1020.000183, 1096.581787
$Orientation:
	-0.993787, 0.000000, -0.111301,
	0.000000, 1.000000, 0.000000,
	0.111301, 0.000000, -0.993787
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Dharma 2		;! Object #13
$Class: SB Nephilim
$Team: Hostile
$Location: -931.177673, 1019.999817, 787.953125
$Orientation:
	-0.983425, 0.000000, -0.181318,
	0.000000, 1.000000, 0.000000,
	0.181318, 0.000000, -0.983425
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Dharma 3		;! Object #14
$Class: SB Nephilim
$Team: Hostile
$Location: -1183.548828, 1019.999878, 1211.053711
$Orientation:
	-0.971349, 0.000000, -0.237659,
	0.000000, 1.000000, 0.000000,
	0.237659, 0.000000, -0.971349
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Dharma 4		;! Object #15
$Class: SB Nephilim
$Team: Hostile
$Location: -932.272888, 1019.999878, 1643.090576
$Orientation:
	-0.990710, 0.000000, -0.135994,
	0.000000, 1.000000, 0.000000,
	0.135994, 0.000000, -0.990710
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Beta 1		;! Object #16
$Class: GVF Tauret
$Team: Friendly
$Location: 2510.677246, -2391.999756, 2245.146240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #17
$Class: GVF Tauret
$Team: Friendly
$Location: 1107.038086, 0.000030, 85.824890
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #18
$Class: GVF Tauret
$Team: Friendly
$Location: 1446.758179, -0.000100, -45.093678
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #19
$Class: GVF Tauret
$Team: Friendly
$Location: 1248.226196, -0.000045, -134.446091
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #20
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1948.699951, 666.000000, 610.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #21
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1820.852051, 666.000061, 294.498352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #22
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2204.949707, 666.000000, 294.498749
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #23
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2024.604492, 666.000122, 24.939037
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #24
$Class: GVF Tauret
$Team: Friendly
$Location: 1814.089111, -0.000303, 1307.390503
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #25
$Class: GVF Tauret
$Team: Friendly
$Location: 1722.876099, -0.000168, 1153.559937
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #26
$Class: GVF Tauret
$Team: Friendly
$Location: 1961.888550, 665.999939, 1153.525635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #27
$Class: GVF Tauret
$Team: Friendly
$Location: 1806.342163, 0.000165, 988.047424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 5		;! Object #28
$Class: GVF Tauret
$Team: Friendly
$Location: 1934.546021, 665.999878, 988.013123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Ramu 1		;! Object #29
$Class: SF Astaroth
$Team: Hostile
$Location: 2645.468262, -2391.999756, 2904.254639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Ramu 2		;! Object #30
$Class: SF Astaroth
$Team: Hostile
$Location: 2714.925293, -2391.999512, 2700.529053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Ramu 3		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: 2525.601318, -2391.999756, 2624.436768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Ramu 4		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: 2499.542969, -2391.999512, 2777.862549
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Ramu 5		;! Object #33
$Class: SF Astaroth
$Team: Hostile
$Location: 1201.851685, 0.000244, 657.814087
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Ramu 6		;! Object #34
$Class: SF Astaroth
$Team: Hostile
$Location: 2453.462402, -2391.999756, 3017.619385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Alpha 2		;! Object #35
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 941.564453, 0.000384, -320.466431
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #36
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 905.149658, 0.000162, -904.716125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #37
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1275.182007, 0.000030, -746.648071
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Arjuna 1		;! Object #38
$Class: SF Mara
$Team: Hostile
$Location: 1327.381226, -221.999786, 2148.937256
$Orientation:
	0.998201, -0.059964, 0.000000,
	0.059964, 0.998201, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #39
$Class: SF Mara
$Team: Hostile
$Location: 1492.000000, -222.000000, 1892.400024
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: 1397.523926, -221.999756, 1753.974487
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 1192.712158, 665.999756, 1948.617554
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 5		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 1215.730225, 665.999695, 2236.670898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 6		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: 1232.800049, 666.000000, 1618.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GVFr Evac One		;! Object #44
$Class: GVFr Satis
$Team: Friendly
$Location: 765.925476, -0.000195, -3625.628418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GVD Memphis
+Arrival Delay: 33
$Arrival Cue: ( has-arrived-delay 0 "Elipse" ) 
$Departure Location: Docking Bay
$Departure Anchor: Elipse
$Departure Cue: ( has-arrived-delay 0 "Elipse" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GVFr Evac Three		;! Object #45
$Class: GVFr Satis
$Team: Friendly
$Location: 450.579437, -0.000069, -3670.816895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "GVFr Evac Two" 
)
$Departure Location: Docking Bay
$Departure Anchor: Elipse
$Departure Cue: ( has-arrived-delay 0 "Elipse" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GVFr Evac Two		;! Object #46
$Class: GVFr Satis
$Team: Friendly
$Location: 216.115387, -0.000012, -3695.160400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GVD Memphis
+Arrival Delay: 6
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "GVFr Evac One" 
)
$Departure Location: Docking Bay
$Departure Anchor: Elipse
$Departure Cue: ( has-arrived-delay 0 "Elipse" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Memphis Escape Pod		;! Object #47
$Class: GVEP Ra
$Team: Friendly
$Location: 682.700012, 0.000000, -3000.399902
$Orientation:
	-0.370853, 0.000000, 0.928691,
	0.000000, 1.000000, 0.000000,
	-0.928691, 0.000000, -0.370853
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "GVC Anya" "blahblah" "main dock" 89 ) )
$Cargo 1:  XSTR("Admiral Poputa", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Memphis
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "1000 metres - Poputa flees" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( has-departed-delay 
   0 
   "Elipse" 
   "GVC Anya" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-warp" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: SD Jagganath		;! Object #48
$Class: SD Ravana
$Team: Hostile
$Location: -1349.199951, -5000.000000, 10821.599609
$Orientation:
	-0.904608, 0.000000, -0.426245,
	-0.179991, 0.906470, 0.381989,
	0.386378, 0.422271, -0.820000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Jagganath initial" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 22
$Arrival Cue: ( has-arrived-delay 
   0 
   "GVFr Evac Three" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: SC Diablo		;! Object #49
$Class: SC Rakshasa
$Team: Hostile
$Location: 3787.616211, 666.000305, -2861.871826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "GVFr Evac Two" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 16
$Arrival Cue: ( has-arrived-delay 0 "GVFr Evac Two" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Juno 1		;! Object #50
$Class: SF Mara
$Team: Hostile
$Location: 3513.899414, 666.000427, -3054.489014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Juno 2		;! Object #51
$Class: SF Mara
$Team: Hostile
$Location: 3807.796387, 666.000793, -3277.115479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Juno 3		;! Object #52
$Class: SF Mara
$Team: Hostile
$Location: 4197.439941, 666.000671, -3148.350342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Juno 4		;! Object #53
$Class: SF Mara
$Team: Hostile
$Location: 4197.281738, 666.000854, -2822.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 1		;! Object #54
$Class: SF Mara
$Team: Hostile
$Location: -2268.641846, -0.000437, 3422.325439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #55
$Class: SF Mara
$Team: Hostile
$Location: -2258.322754, -0.000270, 2966.331299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #56
$Class: SF Mara
$Team: Hostile
$Location: -1981.037598, 0.000426, 2877.589355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 4		;! Object #57
$Class: SF Mara
$Team: Hostile
$Location: -2436.704102, -0.000096, 3283.331055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GVD Memphis" 75 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "GVD Memphis" 89 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Kasturba
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kasturba 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kasturba 1"
	"Kasturba 2"
	"Kasturba 3"
	"Kasturba 4"
)
$AI Goals: ( goals ( ai-chase "GVD Memphis" 89 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Dharma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Dharma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Dharma 1"
	"Dharma 2"
	"Dharma 3"
	"Dharma 4"
)
$AI Goals: ( goals ( ai-chase "GVD Memphis" 89 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Beta
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GVD Memphis" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Gamma
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "GVD Memphis" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Epsilon
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
)
$AI Goals: ( goals ( ai-guard "GVD Memphis" 50 ) )
+Flags:( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 8

$Name: Ramu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ramu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Ramu 1"
	"Ramu 2"
	"Ramu 3"
	"Ramu 4"
	"Ramu 5"
	"Ramu 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
	"Arjuna 5"
	"Arjuna 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Juno
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Juno 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "SC Diablo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Juno 1"
	"Juno 2"
	"Juno 3"
	"Juno 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) )
+Flags:( )

$Name: Brahma
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Brahma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Jagganath
$Arrival Cue: ( has-arrived-delay 30 "SD Jagganath" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) )
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 10

#Events		;! 42 total

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Break A1's warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVD Memphis" ) 
)
+Name: Beam free Memphis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVC Anya" ) 
   ( beam-free 
      "GVC Anya" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret12" 
      "turret13" 
   )
)
+Name: Beam free Anya
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Elipse" ) 
   ( protect-ship "Elipse" ) 
)
+Name: Protect Elipse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVC Anya" ) 
   ( subsys-set-random 
      "GVC Anya" 
      55 
      77 
      "engine" 
   )
)
+Name: Randomizing Anya Damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Elipse" ) 
   ( subsys-set-random 
      "Elipse" 
      33 
      55 
      "engine" 
   )
)
+Name: Randomizing Elipse Damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Leo" 
         "Kasturba" 
         "Dharma" 
         "Ramu" 
         "Arjuna" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GVD Memphis" 
            "GVC Anya" 
         )
      )
   )
   ( turret-lock-all "GVD Memphis" ) 
   ( good-rearm-time "Friendly" 180 ) 
)
+Name: Wave 1 of Shivans eliminated
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SD Jagganath" 
      "GVFr Evac Three" 
   )
   ( add-goal 
      "GVD Memphis" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Memphis suicide
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( hits-left "GVC Anya" ) 10 ) 
   ( ship-invulnerable "GVC Anya" ) 
   ( protect-ship "GVC Anya" ) 
)
+Name: Anya invuln
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GVC Anya" ) 
   ( send-message-list 
      "GVC Anya" 
      "High" 
      "Swarming" 
      0 
      "GVD Memphis" 
      "High" 
      "Memphis1" 
      3000 
      "GVC Anya" 
      "High" 
      "Memphis2" 
      5000 
      "GVD Memphis" 
      "High" 
      "Memphis3" 
      7000 
      "GVC Anya" 
      "High" 
      "Memphis4" 
      9000 
      "GVD Memphis" 
      "High" 
      "Memphis5" 
      11000 
   )
)
+Name: Anya here chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVC Anya" 
      "Anya initial" 
      0 
   )
   ( send-message 
      "GVC Anya" 
      "High" 
      "In position" 
   )
)
+Name: Anya in cover position
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( hits-left "GVD Memphis" ) 50 ) 
   ( send-message 
      "GVD Memphis" 
      "High" 
      "Memphis-hull at 50" 
   )
)
+Name: Memphis @ 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( hits-left "GVD Memphis" ) 23 ) 
   ( send-message 
      "GVC Anya" 
      "High" 
      "Memphis-hull at 25" 
   )
)
+Name: Memphis @ 25
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = ( hits-left "GVD Memphis" ) 1 ) 
   ( send-message 
      "GVD Memphis" 
      "High" 
      "Memphis-hull at 1!" 
   )
)
+Name: Memphis @ 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "GVD Memphis" ) 
   ( send-message 
      "GVC Anya" 
      "High" 
      "Memphis-dead" 
   )
)
+Name: Memphis dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Leo" 
         "Kasturba" 
         "Dharma" 
      )
      ( not 
         ( is-destroyed-delay 0 "GVD Memphis" ) 
      )
   )
   ( send-message-list 
      "GVC Anya" 
      "High" 
      "We've done it!" 
      0 
      "GVD Memphis" 
      "High" 
      "Cleararea" 
      5000 
      "Gamma 3" 
      "High" 
      "No chance of repair?" 
      7500 
      "GVD Memphis" 
      "High" 
      "No hope" 
      9000 
      "GVC Anya" 
      "High" 
      "Whereto" 
      12000 
   )
   ( protect-ship "GVD Memphis" ) 
)
+Name: Bombers have died!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Elipse" ) 
   ( send-message 
      "Elipse" 
      "High" 
      "We'rehere" 
   )
)
+Name: Elipse here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVFr Evac One" ) 
   ( send-message-list 
      "GVD Memphis" 
      "High" 
      "EvacOne" 
      0 
      "Elipse" 
      "High" 
      "EvacOneroger" 
      2777 
   )
   ( validate-goal "Evac1" ) 
)
+Name: Evac One here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "GVFr Evac One" 
      "GVFr Evac Two" 
      "GVFr Evac Three" 
   )
   ( do-nothing ) 
)
+Name: Protect transports
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect transports", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GVFr Evac One" 
   )
   ( send-message-list 
      "Elipse" 
      "High" 
      "Evaconedocked" 
      0 
      "GVD Memphis" 
      "High" 
      "Twomore" 
      2500 
   )
)
+Name: Evac One docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVFr Evac Two" ) 
   ( send-message-list 
      "GVFr Evac Two" 
      "High" 
      "Evactwohere" 
      0 
      "Gamma 3" 
      "High" 
      "Surprised" 
      3500 
   )
   ( validate-goal "Evac2" ) 
)
+Name: Evac Two here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Diablo" ) 
   ( beam-free-all "SC Diablo" ) 
   ( send-message-list 
      "Elipse" 
      "High" 
      "Wishessuck" 
      0 
      "GVC Anya" 
      "High" 
      "Anyabeamsoverheated" 
      3000 
   )
   ( validate-goal "Diablo" ) 
   ( beam-protect-ship "GVD Memphis" ) 
)
+Name: SC Diablo here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Diablo" ) 
   ( do-nothing ) 
)
+Name: Destroy SC Diablo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy SC Diablo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVFr Evac Two" 
   )
   ( send-message 
      "GVD Memphis" 
      "High" 
      "Evac2dead" 
   )
)
+Name: Evactwodead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Jagganath" ) 
   ( send-message-list 
      "GVC Anya" 
      "High" 
      "Jagganath1" 
      0 
      "Elipse" 
      "High" 
      "Jagganath2" 
      2500 
      "Elipse" 
      "High" 
      "Jagganath3" 
      5000 
      "GVD Memphis" 
      "High" 
      "Jagganath4" 
      7200 
      "Elipse" 
      "High" 
      "Jagganath5" 
      10000 
      "GVD Memphis" 
      "High" 
      "Jagganath6" 
      12222 
      "#Alpha 1" 
      "High" 
      "Jagganath7" 
      14250 
   )
   ( validate-goal "Destroy J-Sensors" ) 
)
+Name: Jagganath here!!!!!!!!!!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "GVC Anya" 
      "GVD Memphis" 
      "Elipse" 
   )
   ( add-goal 
      "GVC Anya" 
      ( ai-waypoints-once "Anya retreat" 89 ) 
   )
   ( protect-ship 
      "GVC Anya" 
      "GVD Memphis" 
   )
   ( unprotect-ship "Elipse" ) 
   ( add-remove-escort "GVC Anya" 0 ) 
)
+Name: Various orders and stuff to do
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sensors destroyed" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Sensors
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Ravana SENSORS", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Elipse" ) 
   ( send-message 
      "GVD Memphis" 
      "High" 
      "Elipse dead" 
   )
   ( unprotect-ship "GVD Memphis" ) 
   ( clear-goals "SD Jagganath" ) 
   ( add-goal 
      "SD Jagganath" 
      ( ai-chase "GVD Memphis" 89 ) 
   )
   ( add-goal 
      "GVC Anya" 
      ( ai-warp-out 89 ) 
   )
   ( ship-vulnerable "GVD Memphis" ) 
)
+Name: Elipse down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 15 "SD Jagganath" ) 
   ( beam-free 
      "SD Jagganath" 
      "turret01" 
      "turret03" 
   )
)
+Name: Jagganath beam free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "SD Jagganath" 
         "sensors" 
         0 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GVD Memphis" 
            "Elipse" 
         )
      )
   )
   ( clear-goals 
      "GVD Memphis" 
      "SD Jagganath" 
   )
   ( beam-lock-all "SD Jagganath" ) 
   ( protect-ship "GVD Memphis" ) 
   ( set-subsystem-strength 
      "GVD Memphis" 
      "engine01" 
      100 
   )
   ( set-subsystem-strength 
      "GVD Memphis" 
      "engine02" 
      100 
   )
   ( add-goal 
      "GVD Memphis" 
      ( ai-chase "SD Jagganath" 89 ) 
   )
   ( send-message-list 
      "GVC Anya" 
      "High" 
      "Sensorsdown" 
      0 
      "GVD Memphis" 
      "High" 
      "Obvious" 
      2500 
      "Elipse" 
      "High" 
      "Don't!" 
      5000 
      "GVD Memphis" 
      "High" 
      "My prob." 
      7500 
   )
   ( ship-vulnerable "GVD Memphis" ) 
)
+Name: Sensors destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "SD Jagganath" 
         "turret01" 
      )
      90 
   )
   ( set-subsystem-strength 
      "SD Jagganath" 
      "turret01" 
      100 
   )
)
+Name: Jagganath beam regen 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "SD Jagganath" 
         "turret03" 
      )
      90 
   )
   ( set-subsystem-strength 
      "SD Jagganath" 
      "turret03" 
      100 
   )
)
+Name: Jagganath beam regen 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "GVD Memphis" 
         "SD Jagganath" 
      )
      2000 
   )
   ( send-message 
      "GVD Memphis" 
      "High" 
      "1000 metres" 
   )
)
+Name: 1000 metres - Poputa flees
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GVFr Evac Three" 
   )
   ( send-message 
      "GVFr Evac Three" 
      "High" 
      "Evac3 here" 
   )
   ( validate-goal "Evac3" ) 
)
+Name: Evac3 here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVFr Evac Three" 
   )
   ( send-message 
      "Elipse" 
      "High" 
      "Evac3 down!" 
   )
)
+Name: Evac3 dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GVFr Evac Three" 
   )
   ( send-message 
      "GVC Anya" 
      "High" 
      "Evac3 safe" 
   )
)
+Name: Evac3 safely home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Diablo" ) 
   ( send-message 
      "GVC Anya" 
      "High" 
      "Diablo down" 
   )
)
+Name: Diablo dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy fighters" 
      0 
   )
   ( do-nothing ) 
)
+Name: Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy incoming fightercraft", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Jagganath" ) 
   ( send-message 
      "Memphis Escape Pod" 
      "High" 
      "Take that" 
   )
   ( add-goal 
      "GVC Anya" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Elipse" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Let's go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Repair A1's warp
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Warp Out", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Protect Memphis" 
         0 
      )
      ( is-destroyed-delay 0 "GVD Memphis" ) 
   )
   ( self-destruct "SD Jagganath" ) 
)
+Name: Jagganath boom
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 7 total

$Type: Primary
+Name: Protect Memphis
$MessageNew:  XSTR("Protect the GVD Memphis", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Wave 1 of Shivans eliminated" 
   0 
)

$Type: Primary
+Name: Destroy J-Sensors
$MessageNew:  XSTR("Destroy the Jagganath's sensors", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Sensors destroyed" 
   0 
)
+Invalid

$Type: Primary
+Name: Evac1
$MessageNew:  XSTR("Protect Evac-One", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVFr Evac One" 
)
+Invalid

$Type: Primary
+Name: Evac2
$MessageNew:  XSTR("Protect Evac-Two", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVFr Evac Two" 
)
+Invalid

$Type: Primary
+Name: Evac3
$MessageNew:  XSTR("Protect Evac-Three", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVFr Evac Three" 
)
+Invalid

$Type: Secondary
+Name: Destroy fighters
$MessageNew:  XSTR("Destroy all incoming fighters and bombers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Leo" 
   "Kasturba" 
   "Dharma" 
   "Ramu" 
   "Arjuna" 
   "Juno" 
   "Brahma" 
)

$Type: Secondary
+Name: Diablo
$MessageNew:  XSTR("Destroy the SC Diablo", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SC Diablo" ) 
+Invalid

#Waypoints		;! 4 lists total

$Name: Anya initial
$List: (		;! 1 points in list
	( 475.600006, -222.000000, -549.200012 )
)

$Name: Elipse initial
$List: (		;! 1 points in list
	( 3835.199951, 2001.000000, -181.100006 )
)

$Name: Jagganath initial
$List: (		;! 1 points in list
	( 1081.541626, 0.000204, 1072.333496 )
)

$Name: Anya retreat
$List: (		;! 1 points in list
	( -1033.086914, 0.000024, -3685.563232 )
)

#Messages		;! 251 total


$Name: Swarming

$Team: -1
$MessageNew:  XSTR("My God, the Memphis is surrounded!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Memphis1

$Team: -1
$MessageNew:  XSTR("This is Admiral Poputa - you are late, Anya! We've taken a severe pounding.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Memphis2

$Team: -1
$MessageNew:  XSTR("Apologies Admiral, the Sathanas presented a formidable target.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Memphis3

$Team: -1
$MessageNew:  XSTR("No matter. Move into a cover position, Anya. We'll need cover from incoming bombs. Where is the Elipse?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Memphis4

$Team: -1
$MessageNew:  XSTR("No idea, Admiral. She suffered heavy damage, and may have had to drop out of subspace to conduct repairs.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Memphis5

$Team: -1
$MessageNew:  XSTR("Let's hope so. Pilots, intercept bombers and bombs. Go!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: In position

$Team: -1
$MessageNew:  XSTR("This is the Anya, we're in a cover position. All beam batteries, fire at will!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Memphis-hull at 50

$Team: -1
$MessageNew:  XSTR("Redouble your efforts, pilots! Too many bombs are getting through!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Memphis-hull at 25

$Team: -1
$MessageNew:  XSTR("Damn, the Memphis is getting swarmed! She can't take much more of this!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Memphis-hull at 1!

$Team: -1
$MessageNew:  XSTR("This is Admiral Poputa. Thank you for your dedicated service and for your efforts to save us. Unfortunately, the abyss lies beyond us. The Memphis will explode with a large blast radius. That is all.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Memphis-dead

$Team: -1
$MessageNew:  XSTR("The Memphis is DOWN!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: We've done it!

$Team: -1
$MessageNew:  XSTR("We've done it! The Shivan bombers have been destroyed! The fighters are dropping like flies!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Cleararea

$Team: -1
$MessageNew:  XSTR("Clear the area, pilots. We will begin evacuation procedures any moment.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Whereto

$Team: -1
$MessageNew:  XSTR("Where will all the crew go? We do not have enough space on the Anya. Transports will never survive in Shivan space.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: We'rehere

$Team: -1
$MessageNew:  XSTR("This is the Elipse, sorry we're late. Had a little engine trouble. I believe we can provide the space you need, Admiral. Launch your transports when you're ready.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: EvacOne

$Team: -1
$MessageNew:  XSTR("Evacuation transport one is on its way, Elipse. Prepare your docking bays.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: EvacOneroger

$Team: -1
$MessageNew:  XSTR("Roger, Admiral. Pilots, provide cover for Evac One. The Shivans may return at any time.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: No chance of repair?

$Team: -1
$MessageNew:  XSTR("Is there no chance of repairing the damage, Admiral?", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: No hope

$Team: -1
$MessageNew:  XSTR("That's a negative, pilot. We need at least four months in the shipyards. Our hull is leaking atmosphere and life-support will soon fail - they hit the reactor hard.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Evaconedocked

$Team: -1
$MessageNew:  XSTR("Evac One's personnel are safely docked with us. How many more transports, Memphis?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Twomore

$Team: -1
$MessageNew:  XSTR("Two more, Elipse. Evac Two is on its way.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Surprised

$Team: -1
$MessageNew:  XSTR("I'm surprised the Shivans haven't shown up yet. I'm actually starting to relax!", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP5

$Name: Wishessuck

$Team: -1
$MessageNew:  XSTR("Well Gamma 3, looks like you were too hopeful about the relaxation. We've got a fighter wing escorting a Rakshasa-class cruiser coming in. Take them out, pilots! Defend that transport!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Evactwohere

$Team: -1
$MessageNew:  XSTR("Evac Two on docking approach. Damn, we're jam-packed in here.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3

$Name: Evac2dead

$Team: -1
$MessageNew:  XSTR("We've lost Evac Two! Damnit, pilots, those were good crewmen! Evac Three is on its way.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Anyabeamsoverheated

$Team: -1
$MessageNew:  XSTR("We can't help you, pilots. Our weapons system has overheated - we can't fire any of our weapons.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Jagganath1

$Team: -1
$MessageNew:  XSTR("We have an incoming Ravana, designation Jagganath. She's going for the Elipse!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Jagganath2

$Team: -1
$MessageNew:  XSTR("We need a plan! Admiral, what do we do?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Jagganath3

$Team: -1
$MessageNew:  XSTR("Admiral?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Jagganath4

$Team: -1
$MessageNew:  XSTR("Anya, retreat to a safe distance. Elipse, what is the status of your beam batteries? Can you take on the destroyer?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Jagganath5

$Team: -1
$MessageNew:  XSTR("Sorry, Admiral. The Shivan weaponry is not responding to our Commands. We're lucky that we have engine power.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Jagganath6

$Team: -1
$MessageNew:  XSTR("Very well. We seem to have no other option left. Alpha 1, take as many pilots as possible and destroy the sensors array on the Ravana. Do it quickly!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Jagganath7

$Team: -1
$MessageNew:  XSTR("Right away, Admiral!", -1)
$end_multi_text

$Name: Elipse dead

$Team: -1
$MessageNew:  XSTR("We've lost the Elipse! The Ravana is turning on the Memphis. Depart, Anya. You don't need to be here anymore.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Sensorsdown

$Team: -1
$MessageNew:  XSTR("The sensors array on the destroyer has been destroyed. It has stopped firing on the Elipse! What now, Admiral? Retreat?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Obvious

$Team: -1
$MessageNew:  XSTR("Of course not - not yet. I thought that would have been obvious. All ships, stand clear of the Memphis and the Jagganath. Full power to engines. I have the helm.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Don't!

$Team: -1
$MessageNew:  XSTR("Admiral, leave the Memphis on auto! Get to an escape pod and warp out with us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: My prob.

$Team: -1
$MessageNew:  XSTR("I have to make sure this works, Elipse. Do not worry - I have no intention of perishing.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: 1000 metres

$Team: -1
$MessageNew:  XSTR("I'm getting to my escape pod! All ships, stand clear of the Memphis and the Ravana!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Take that

$Team: -1
$MessageNew:  XSTR("That's for Capella, you four-legged scum. All ships - warp out to these co-ordinates! We need to regroup and re-assess our situation. Anya, prepare to pick up my pod when we arrive at the coordinates.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VC

$Name: Evac3 here

$Team: -1
$MessageNew:  XSTR("This is Evac3. We're the final transport out. Take care of us, pilots.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VP1

$Name: Evac3 down!

$Team: -1
$MessageNew:  XSTR("Damnit! We've lost the third transport! What is wrong with you pilots?!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Evac3 safe

$Team: -1
$MessageNew:  XSTR("The third transport has docked with the Elipse.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Diablo down

$Team: -1
$MessageNew:  XSTR("The cruiser Diablo has been destroyed! Good work, pilots!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 625
$Ambient light level: 0
+Neb2: nbackblack

+Neb2Flags: 63

$Sun: SunGold
+Angles: 3.874628 0.436332 5.811942
+Scale: 2.500000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief5

#End

