#Mission Info

$Version: 0.10
$Name:  XSTR("Stranger Things", -1)
$Author: Arnav 'Dexter' Manchanda
$Created: 02/02/01 at 15:14:17
$Modified: 06/24/01 at 10:24:58
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Something lurks in the nebula... but what is it?
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 3000.000000

+Storm: s_active


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -839.150391, 6305.953613, -6962.678223
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Situation Report - Admiral Poputa

To the crew of the GVD Memphis - I will not waste any words. To say the least, we are indeed in a predicament.", -1)
$end_multi_text
$Ani Filename: cb_sm2-07_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Knossos and the jump node have been destroyed, leaving us stranded in Shivan space. The Askanon was destroyed with all hands, and all surviving pilots are being integrated into the Memphis' squadrons.", -1)
$end_multi_text
$Ani Filename: cb_sm1-05_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("We have very little data on this star system - we know the basic number of planets and such, but we have yet to encounter any Shivan presence apart from the large outpost near the Knossos. We are trying to obtain sensor readings for this system, but it is proving difficult due to the Memphis' extensive damage.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Which brings me to the current state of this ship. The Memphis was lucky to survive the last engagement, when the Sathanas juggernauts did not engage her. We are now back in our previous position, in orbit over a large gas-giant. Technicians are attempting to undertake repairs to make her space-worthy.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("The captured Demon destroyer, designated Elipse, is being combed by Shivan-technology specialists to make sure that she will be under our control very soon.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("I won't lie to you - the chances of us getting home are very bleak. Our only hope is to find another jump-gate or Knossos back to GTVA space. This will prove to be extensively difficult. It is strange to say this, but I almost wish we had an enemy we could find and engage.", -1)
$end_multi_text
$Ani Filename: cb_sm2-04_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("Right now, our priority is to make sure the Memphis and the Elipse are repaired enough to make them be able to survive all future hostile encounters. We are conducting round-the-clock patrols. Report to the briefing room when paged. Dismissed.", -1)
$end_multi_text
$Ani Filename: cb_sm2-07_b.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The Memphis and the captured Demon destroyer Elipse have retreated into the orbit of a gas giant. Hopefully, the nebula-like conditions will mask our presence while we undertake repairs.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -839.150391, 6305.953613, -6962.678223
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: SD Demon
$pos: -3646.867676, 0.000094, 4052.870850
$label: Elipse
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -2950.914795, 0.002182, 1032.715210
$label: GVD Memphis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 568.398438, -0.000318, 6207.454590
$label: Zeta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 212.782623, -0.000243, 1994.294922
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha & Zeta wings will conduct a patrol in the vicinity of the two destroyers, destroying any hostiles that could threaten the ships. We must survive if we are to find a way out of this mess and back to GTVA space.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -839.150391, 6305.953613, -6962.678223
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: SD Demon
$pos: -3646.867676, 0.000094, 4052.870850
$label: Elipse
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -2950.914795, 0.002182, 1032.715210
$label: GVD Memphis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 568.398438, -0.000318, 6207.454590
$label: Zeta
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 212.782623, -0.000243, 1994.294922
$label: Alpha
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-false-delay "Patrol area" 0 ) 
$Multi text
    XSTR("You did not complete your patrol! This kind of behaviour is unacceptable by a pilot. If we were in GTVA space, I would have you stripped of your wings and thrown out of the service. We are stuck in this nebula, and have nowhere to go.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Follow Zeta 1 and shoot down hostiles. How hard can that be?", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Disable & Disarm" 
   0 
)
$Multi text
    XSTR("Good work in disabling and disarming the Anya. The Choombug and the marines aboard docked safely with it, but were not in time to stop the Vasudans on-board from killing themselves. They were unable to apprehend a single prisoner. The vessel appears to be a highly modified Mentu-class cruiser with hull-plating that seems to be of Shivan origin. The vessel's computer banks are being accessed for further information.

The presence of high-tech Serapis fighters in the engagement is also a cause for worry - one wonders what other technology these vessels may have.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Hmmmm.
", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Anya" ) 
$Multi text
    XSTR("The Anya was destroyed! You were given orders to disable and disarm it, pilot, yet you somehow managed to destroy it instead. We could have used information on-board that ship to aid ourselves in getting out of this predicament! This is highly unacceptable, pilot. I doubt that we'll ever make it home alive because of your incompetence.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It's quite surprising that you managed to destroy the Anya, as it has a very strong hull. Take down the engine and the active beam cannons first, and then the regular turrets. You do have an Akheton gun available.", -1)
$end_multi_text

#Alternate Types:
$Alt: Modified Mentu
$Alt: Captured SD Demon

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Mekhu HL-7"	16
	"Akheton SDG"	17
	"Prometheus R"	2
	"Prometheus S"	16
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	620
	"Harpoon"	548
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -798.971375, 0.000116, 221.088730
$Orientation:
	0.899315, 0.000000, -0.437301,
	0.000000, 1.000000, 0.000001,
	0.437301, -0.000001, 0.899315
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GVD Memphis		;! Object #1
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -1842.099976, 1666.000000, 1434.000000
$Orientation:
	0.942719, -0.333500, 0.007671,
	0.143716, 0.426782, 0.892862,
	-0.301044, -0.840615, 0.450265
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 26
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Anya		;! Object #2
$Class: GVXC Ammit
$Alt: Modified Mentu

$Team: Friendly
$Location: 1143.426025, 231.999832, 4707.936523
$Orientation:
	0.847333, 0.429885, -0.311812,
	-0.494798, 0.852311, -0.169534,
	0.192880, 0.297935, 0.934897
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Indeterminate", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Zeta 1" 
   "Patrol" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0

+Escort priority: 55
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Elipse		;! Object #3
$Class: SD Demon
$Alt: Captured SD Demon

$Team: Friendly
$Location: -3859.761963, -0.000203, 1727.131958
$Orientation:
	-0.324463, 0.052341, 0.944449,
	0.893311, -0.311324, 0.324148,
	0.310996, 0.948861, 0.054257
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 15
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Alpha 2		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: -817.394714, 0.000005, 184.403702
$Orientation:
	0.829988, 0.000000, -0.557782,
	0.000000, 1.000000, 0.000000,
	0.557782, 0.000000, 0.829988
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: -836.299988, 0.000000, 256.600006
$Orientation:
	0.909114, 0.000000, -0.416547,
	0.000000, 1.000000, 0.000000,
	0.416547, 0.000000, 0.909114
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Zeta 1		;! Object #6
$Class: GVF Tauret
$Team: Friendly
$Location: -644.849487, -0.000158, 429.691650
$Orientation:
	-0.761437, 0.000000, -0.648239,
	0.000000, 1.000000, 0.000000,
	0.648239, 0.000000, -0.761437
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "Patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )+Respawn priority: 0

+Escort priority: 45
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #7
$Class: GVF Tauret
$Team: Friendly
$Location: -705.871948, -0.000006, 489.851044
$Orientation:
	-0.685949, 0.000000, -0.727650,
	0.000000, 1.000000, 0.000000,
	0.727650, 0.000000, -0.685949
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "Zeta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #8
$Class: GVF Tauret
$Team: Friendly
$Location: -710.833191, 0.000038, 363.236755
$Orientation:
	-0.254850, 0.000000, -0.966981,
	0.000001, 1.000000, 0.000000,
	0.966981, -0.000001, -0.254850
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "Zeta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #9
$Class: SF Dragon
$Team: Hostile
$Location: 1611.000000, 0.000000, 808.000000
$Orientation:
	-0.066841, 0.000000, 0.997764,
	0.000000, 1.000000, 0.000000,
	-0.997764, 0.000000, -0.066841
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: 1514.432373, 0.000155, 657.686951
$Orientation:
	-0.023365, 0.000000, 0.999727,
	0.000000, 1.000000, 0.000000,
	-0.999727, 0.000000, -0.023365
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: 1633.222290, 0.000029, 644.279846
$Orientation:
	-0.018631, 0.000000, 0.999826,
	0.000000, 1.000000, 0.000000,
	-0.999826, 0.000000, -0.018631
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 4		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: 1495.281250, -0.000020, 849.915039
$Orientation:
	-0.081865, 0.000000, 0.996643,
	0.000000, 1.000000, 0.000000,
	-0.996643, 0.000000, -0.081865
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GVT Choombug		;! Object #13
$Class: GVT Isis
$Team: Friendly
$Location: -1256.071289, 0.000129, 1055.532104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Choombug" 85 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 35
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( is-event-true-delay 
   "Anya goes hostile" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 51
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Bheema 1		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: 1889.460693, -0.000822, 2901.992432
$Orientation:
	-0.332374, 0.000000, 0.943148,
	0.000000, 1.000000, 0.000000,
	-0.943148, 0.000000, -0.332374
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 2		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: 1668.438965, -0.000522, 2649.366699
$Orientation:
	-0.298662, 0.000000, 0.954359,
	0.000000, 1.000000, 0.000000,
	-0.954359, 0.000000, -0.298662
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 3		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: 1857.382324, -0.000739, 2527.527832
$Orientation:
	-0.264032, 0.000000, 0.964514,
	0.000000, 1.000000, 0.000000,
	-0.964514, 0.000000, -0.264032
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 4		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: 1728.901855, -0.000672, 2507.500732
$Orientation:
	-0.267055, 0.000000, 0.963681,
	0.000000, 1.000000, 0.000000,
	-0.963681, 0.000000, -0.267055
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #18
$Class: GVF Tauret
$Team: Hostile
$Location: 592.183716, 231.999832, 5223.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #19
$Class: GVF Tauret
$Team: Hostile
$Location: 1437.868286, 231.999817, 5277.114258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #20
$Class: GVF Tauret
$Team: Hostile
$Location: 816.941528, 231.999817, 4663.963379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #21
$Class: GVF Tauret
$Team: Hostile
$Location: 1329.386841, 231.999817, 4672.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 75 ) )
+Hotkey: 0
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
+Hotkey: 1
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Zeta 1" "Patrol:3" ) 
   250 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) )
+Flags:( "no-arrival-message" )

$Name: Bheema
$Waves: 2
$Wave Threshold: 1
$Special Ship: 1		;! Bheema 2

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( < 
   ( distance "Zeta 1" "Patrol:4" ) 
   1500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
)
+Flags:( "no-arrival-message" )

$Name: Taurus
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Anya goes hostile" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-guard "Anya" 50 ) )
+Flags:( )

#Events		;! 24 total

$Formula: ( when 
   ( true ) 
   ( subsys-set-random 
      "GVD Memphis" 
      10 
      43 
   )
   ( subsys-set-random "Elipse" 5 23 ) 
)
+Name: Break subsystems
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zeta 1" ) 5 ) 
   ( ship-invulnerable "Zeta 1" ) 
)
+Name: Invulnerablize Zeta 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 5 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Invulnerablize Alpha 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance "Alpha 1" "Anya" ) 450 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Vasudan Mentu" 
   )
   ( ship-visible "Anya" ) 
)
+Name: Anya very strange
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance "Alpha 1" "Anya" ) 500 ) 
   ( change-iff "Hostile" "Anya" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Taurus" 89 ) 
   )
   ( add-goal 
      "Zeta" 
      ( ai-chase "Taurus" 89 ) 
   )
   ( beam-free 
      "Anya" 
      "turret03" 
      "turret04" 
      "turret05" 
   )
)
+Name: Anya goes hostile
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Engaged!" 
      500 
      "#Command" 
      "High" 
      "Eliminate & dearm" 
      2000 
   )
   ( validate-goal 
      "Disable & Disarm" 
      "Oversee docking" 
   )
)
+Name: Frantic!
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Anya" ) 
      ( is-disarmed-delay 0 "Anya" ) 
   )
   ( do-nothing ) 
)
+Name: Disable Anya
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable & Disarm Anya", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 15 "GVT Choombug" ) 
   ( send-message 
      "GVT Choombug" 
      "High" 
      "GVT en-route" 
   )
   ( add-goal 
      "GVT Choombug" 
      ( ai-waypoints-once "Choombug" 89 ) 
   )
)
+Name: Choombug here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Choombug" 
      "Anya" 
      1 
      2 
   )
   ( do-nothing ) 
)
+Name: Oversee docking
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Oversee docking", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Anya" ) 
      ( is-disarmed-delay 0 "Anya" ) 
      ( destroyed-or-departed-delay 
         0 
         "Taurus" 
      )
      ( not ( is-destroyed-delay 0 "Anya" ) ) 
   )
   ( send-message-list 
      "Zeta 1" 
      "High" 
      "Disarmed & Disabled" 
      0 
      "GVT Choombug" 
      "High" 
      "Commencing docking" 
      2000 
   )
   ( add-goal 
      "GVT Choombug" 
      ( ai-dock 
         "Anya" 
         "main dock" 
         "main dock" 
         89 
      )
   )
)
+Name: Choombug docking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Choombug" 
      "Anya" 
      1 
      2 
   )
   ( send-message-list 
      "GVT Choombug" 
      "High" 
      "Marines" 
      2500 
      "GVT Choombug" 
      "High" 
      "Killing themselves" 
      5000 
      "#Command" 
      "High" 
      "Return to base" 
      10000 
   )
)
+Name: Choombug docked - boarding
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Arjuna" ) 
   ( add-goal 
      "Zeta" 
      ( ai-chase "Arjuna" 85 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Hostiles 1" 
   )
)
+Name: Encounter hostiles 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Hostiles 1 dead" 
   )
)
+Name: Hostiles 1 dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Bheema" ) 
   ( add-goal 
      "Zeta" 
      ( ai-chase "Bheema" 85 ) 
   )
   ( send-message 
      "Zeta 1" 
      "High" 
      "Hostiles 2" 
   )
)
+Name: Encounter hostiles 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Hostiles 2 dead" 
   )
)
+Name: Hostiles 2 dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Zeta 1" 
      "Patrol" 
      2 
   )
   ( send-message-list 
      "Zeta 1" 
      "High" 
      "Patrol done" 
      0 
      "Alpha 2" 
      "High" 
      "Sensors!" 
      5000 
      "#Command" 
      "High" 
      "Check it out!" 
      7750 
   )
)
+Name: Patrol complete		; Dis-Anya



























































+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Anya" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Anya dead damn" 
   )
)
+Name: Anya dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Patrol" 
      2000 
      "Alpha 3" 
      "High" 
      "Very volatile" 
      5000 
      "Zeta 2" 
      "High" 
      "Dumbass" 
      7500 
      "#Command" 
      "High" 
      "Don't argue" 
      9500 
   )
)
+Name: Initial chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( add-goal 
      "Alpha" 
      ( ai-disable-ship "Anya" 85 ) 
   )
   ( add-goal 
      "Zeta" 
      ( ai-disarm-ship "Anya" 85 ) 
   )
)
+Name: Taurus dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Eliminate Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Eliminate Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Bheema", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Eliminate Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Taurus", -1)
+Team: 0

#Goals		;! 4 total

$Type: Secondary
+Name: Eliminate fightercraft
$MessageNew:  XSTR("Eliminate enemy fighter craft", -1)
$end_multi_text
$Formula: ( destroyed-or-departed-delay 
   0 
   "Taurus" 
   "Arjuna" 
   "Bheema" 
)
+No music

$Type: Primary
+Name: Patrol area
$MessageNew:  XSTR("Patrol area", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Patrol complete" 
   0 
)

$Type: Primary
+Name: Disable & Disarm
$MessageNew:  XSTR("Disable & Disarm Anya", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Choombug docking" 
   0 
)
+Invalid

$Type: Primary
+Name: Oversee docking
$MessageNew:  XSTR("Ensure the GVT Choombug docks safely", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Choombug docked - boarding" 
   0 
)
+Invalid

#Waypoints		;! 2 lists total

$Name: Patrol
$List: (		;! 4 points in list
	( -514.133545, -0.000078, 312.591919 )
	( 350.162567, 0.000110, 337.579681 )
	( 1753.150269, -0.000116, 528.343384 )
	( 2181.461182, -0.000728, 2726.474121 )
)

$Name: Choombug
$List: (		;! 2 points in list
	( -1275.984009, 0.000030, 2165.237549 )
	( -166.300629, -0.000251, 3647.935791 )
)

#Messages		;! 228 total


$Name: Patrol

$Team: -1
$MessageNew:  XSTR("Alpha and Zeta wings, commence patrol of the area. Alpha, follow Zeta 1's lead.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Very volatile

$Team: -1
$MessageNew:  XSTR("This is a very volatile sector of the gas giant's atmosphere, Command. I doubt anything could see us.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Dumbass

$Team: -1
$MessageNew:  XSTR("Yes, Terran, but the Memphis is badly damaged. Is it because Terrans do not care for their comrades that they are unwilling to take risks...?", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Don't argue

$Team: -1
$MessageNew:  XSTR("Do not argue, pilots. We need co-operation here aboard the Memphis.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Hostiles 1

$Team: -1
$MessageNew:  XSTR("A wing of Dragon fighters has engaged us!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2

$Name: Hostiles 1 dead

$Team: -1
$MessageNew:  XSTR("Dragon fighters eliminated. Resuming patrol.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Hostiles 2

$Team: -1
$MessageNew:  XSTR("A wing of Maras has entered sensor range.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Hostiles 2 dead

$Team: -1
$MessageNew:  XSTR("The Maras have been destroyed. Resuming patrol.", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Patrol done

$Team: -1
$MessageNew:  XSTR("Patrol completed, Memphis. We require further instructions.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Sensors!

$Team: -1
$MessageNew:  XSTR("Wait! I have a new reading on sensors - signature reveals a cruiser configuration!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4

$Name: Check it out!

$Team: -1
$MessageNew:  XSTR("Check it out, Alpha and Zeta.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Vasudan Mentu

$Team: -1
$MessageNew:  XSTR("Command, it is a Vasudan cruiser, Mentu-class, designation Anya. But... it has the strangest hull configuration...", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP1

$Name: Engaged!

$Team: -1
$MessageNew:  XSTR("Command! The Mentu's weapons have engaged us! A wing of Serapis fighters has jumped in! We need orders!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2

$Name: Eliminate & dearm

$Team: -1
$MessageNew:  XSTR("Eliminate the fighter escort, pilots. We're launching the GVT Choombug to capture the Mentu. The transport will only dock once the Mentu has been disabled and disarmed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: GVT en-route

$Team: -1
$MessageNew:  XSTR("GVT Choombug en-route. We are going in stealth - we will not be visible on their sensors unless we are within 1000m.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Disarmed & Disabled

$Team: -1
$MessageNew:  XSTR("The Anya has been disabled and disarmed, Choombug.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Commencing docking

$Team: -1
$MessageNew:  XSTR("Roger that. Commencing docking procedures. Watch our backs.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Marines

$Team: -1
$MessageNew:  XSTR("Marines now entering the Anya. Report, Bravo 1.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Killing themselves

$Team: -1
$MessageNew:  XSTR("<Feed from Bravo 1> <Amid yells> Bravo 1 reporting. The Vasudans aboard are attempting resistance... wait... <Vasudan swearing> They're killing themselves! They're not allowing themselves to be captured!", -1)
$end_multi_text
+Persona: Support Ship Vasudan

$Name: Return to base

$Team: -1
$MessageNew:  XSTR("Return to base, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Anya dead damn

$Team: -1
$MessageNew:  XSTR("The Anya has been destroyed! This mission is a failure, pilots! Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 563
$Ambient light level: 0
+Neb2: nbackblack

+Neb2Flags: 63

$Sun: SunRed
+Angles: 0.872664 0.000000 3.822268
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Psampik

#End

