#Mission Info

$Version: 0.10
$Name:  XSTR("Dust to Atoms", -1)
$Author: Quid
$Created: 08/31/00 at 18:48:12
$Modified: 06/28/01 at 11:05:46
$Notes:
Made by Quid, edited by Arnav.
$End Notes:

$Mission Desc:
 XSTR("Blockade the Knossos. 'Nuff said.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -7376.630859, 13746.386719, -12521.954102
+Viewer orient:
	0.999867, -0.000000, -0.016277,
	0.012019, 0.674359, 0.738305,
	0.010976, -0.738403, 0.674270

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Ok, pilots, here's the deal. Command has ordered a full blockade to the new $b Knossos $b portal. This stems from the fact that Command sent a recon flight to the other side and it never returned.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5940.979980, 17411.802734, -15063.971680
$camera_orient:
	0.999807, 0.000000, -0.019627,
	0.014885, 0.651805, 0.758241,
	0.012793, -0.758387, 0.651679
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: -5533.622559, 0.000506, 1224.154175
$label: Knossos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("the blockade will consist of the $f GTD $f Mar $f del $f Plata, the $f GTCv $f Defiant, and Alpha, Beta, and Gamma wings.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -8096.969238, 4858.101074, -4956.403809
$camera_orient:
	0.999937, -0.000001, 0.011207,
	-0.008132, 0.688047, 0.725620,
	-0.007711, -0.725666, 0.688004
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: -5533.622559, 0.000506, 1224.154175
$label: Knossos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -9148.440430, 651.000183, -1824.579834
$label: GTD Mar del Plata
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -9275.826172, 0.000136, 211.703796
$label: GTCv Defiant
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -7013.933594, 0.000584, 859.518555
$label: beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -6657.176270, 0.004429, -711.516602
$label: alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -7513.222656, 284.921692, -1891.142822
$label: Gamma
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your Primary goal is to destroy anything that comes through that portal, Shivan or otherwise. Your first secondary goal is to keep the Mar del Plata alive, if it goes down we must pull out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5940.979980, 17411.802734, -15063.971680
$camera_orient:
	0.999807, 0.000000, -0.019627,
	0.014885, 0.651805, 0.758241,
	0.012793, -0.758387, 0.651679
$camera_time: 500
$num_lines: 4
$line_start: 0
$line_end: 6
$line_start: 0
$line_end: 3
$line_start: 0
$line_end: 4
$line_start: 0
$line_end: 5
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: -4915.939453, -0.000216, 1332.297241
$label: Knossos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -13382.010742, 651.000061, -3668.177734
$label: GTD Mar del Plata
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -14682.143555, 0.000498, 4739.457031
$label: GTCv Defiant
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -10381.743164, 0.000535, 4655.033691
$label: beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -10113.619141, 0.003547, 322.756531
$label: alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -9723.451172, 284.922363, -3673.371338
$label: Gamma
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SD Ravana
$pos: 3330.978760, -0.001381, 1291.465942
$label: ?
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your second secondary goal is to wait for the Vasudan Battle group. We don't know when it'll arrive but have patience.  We know you will do your best, good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -7376.630859, 13746.386719, -12521.954102
$camera_orient:
	0.999868, 0.000000, -0.016276,
	0.012019, 0.674360, 0.738305,
	0.010976, -0.738403, 0.674270
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: -870.649658, -0.003711, 346.268982
$label: Knossos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -8870.150391, 651.000183, -3499.581299
$label: GTD Mar del Plata
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -9046.493164, -0.000019, 4689.762207
$label: GTCv Defiant
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -5183.940430, -0.002848, 4453.949707
$label: beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -5468.908203, 0.008468, 290.105774
$label: alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -5475.109863, 284.925415, -2884.493408
$label: Gamma
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SD Ravana
$pos: 3330.978760, -0.001381, 1291.465942
$label: ?
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -12308.474609, 1323.431641, 557.839844
$label: GVD Memphis
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -12281.179688, 1216.074463, -1615.267334
$label: GVCv Nekheb
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay "shivan" 0 ) 
   ( is-goal-true-delay 
      "Mar del Plata" 
      0 
   )
)
$Multi text
    XSTR("Excellent work pilots, you managed to destroy all of the Shivan ships. This is a moment worth celebrating. you have shown courage and valor.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You beat it, what the hell do you need recommendations for?", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Mar del Plata" 
   0 
)
$Multi text
    XSTR("The Mar del Plata managed to survive this sortie despite heavy beam fire. Excellent work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-incomplete "shivan" ) 
   ( is-goal-false-delay 
      "Mar del Plata" 
      0 
   )
)
$Multi text
    XSTR("The Mar del Plata was destroyed. This is an unacceptable loss, we will now have to pull back and let the Shivans have this system.
This failure has cost us much, Dismissed", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "shivan" 0 ) 
   ( is-goal-false-delay 
      "Mar del Plata" 
      0 
   )
)
$Multi text
    XSTR("Outstanding work destroying the Shivan fleet, but this success is made bittersweet by the destruction of the Mar del Plata.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It's very difficult to save the Mar del Plata. Keep those Beta wing bombers intact and use them.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Defiant" ) 
$Multi text
    XSTR("Losing the corvette Defiant, while not your fault, could have been avoided. She had a fine crew which served with distinction during the NTF rebellion and the second war with the Shivans, and she will be sorely missed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Keep her out of bombs' ways.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect Defiant" 
   0 
)
$Multi text
    XSTR("The Defiant made it safely out of the area - excellent work. She was constantly in the line of fire, and you did a commendable job in keeping her out of harm's way.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	108
	"Mekhu HL-7"	4
	"Akheton SDG"	100
	"Morning Star"	100
	"Prometheus R"	104
	"Prometheus S"	104
	"UD-8 Kayser"	100
	"Circe"	100
	"Lamprey"	100
	"Rockeye"	200
	"Tempest"	1000
	"Hornet"	820
	"Tornado"	100
	"Harpoon"	228
	"Trebuchet"	100
	"Piranha"	100
	"Infyrno"	100
	"Cyclops"	48
)

#Objects		;! 50 total

$Name: alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -6642.700195, 0.000000, -730.599976
$Orientation:
	0.079461, 0.000000, -0.996838,
	0.000000, 1.000000, 0.000000,
	0.996838, 0.000000, 0.079461
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTSG Mjolnir 2		;! Object #1
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -1000.000000, 0.000000, -2000.000000
$Orientation:
	0.115061, -0.990298, 0.077932,
	-0.851675, -0.057965, 0.520858,
	-0.511287, -0.126303, -0.850080
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: GTSG Mjolnir 3		;! Object #2
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -1000.000000, 0.000000, 2000.000000
$Orientation:
	-0.556288, -0.097695, 0.825227,
	-0.830900, 0.080011, -0.550640,
	-0.012232, -0.991995, -0.125684
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: GTSG Mjolnir 1		;! Object #3
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -6017.337891, -0.000292, -1984.078003
$Orientation:
	0.746091, -0.168340, -0.644213,
	0.665798, 0.177174, 0.724791,
	-0.007874, -0.969676, 0.244268
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: Knossos		;! Object #4
$Class: Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: alpha 2		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -6621.740234, 0.008840, -692.433228
$Orientation:
	0.074014, 0.000000, -0.997257,
	0.000001, 1.000000, 0.000000,
	0.997257, -0.000001, 0.074014
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: alpha 3		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -6659.943359, 0.008854, -698.082275
$Orientation:
	0.074432, 0.000000, -0.997226,
	0.000001, 1.000000, 0.000000,
	0.997226, -0.000001, 0.074432
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: alpha 4		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -6692.612305, 0.008858, -722.831726
$Orientation:
	0.077727, 0.000000, -0.996975,
	0.000001, 1.000000, 0.000000,
	0.996975, -0.000001, 0.077727
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTCv Defiant		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -8664.221680, -0.000026, 1392.301147
$Orientation:
	-0.126940, 0.000000, -0.991910,
	0.000000, 1.000000, 0.000000,
	0.991910, 0.000000, -0.126940
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SC Hydia" 50 ) ( ai-chase "SC Gavna" 50 ) ( ai-chase "SCv Larak" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 10 "GVCv Nekheb" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTD Mar del Plata		;! Object #9
$Class: GTD Orion
$Team: Friendly
$Location: -9494.299805, 1020.000000, -643.500000
$Orientation:
	0.079298, 0.000000, -0.996851,
	0.070261, 0.997513, 0.005589,
	0.994372, -0.070483, 0.079101
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SD Freoz" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Primary Banks: ( "BGreen" "" "" )
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: nameplate
+new: GTD_Mar_del_Plata

$Name: SC Hydia		;! Object #10
$Class: SC Cain
$Team: Hostile
$Location: 726.338989, 0.008892, 632.226746
$Orientation:
	-0.072326, 0.000000, 0.997381,
	0.000000, 1.000000, 0.000000,
	-0.997381, 0.000000, -0.072326
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 51 ) ( ai-chase "GTD Mar del Plata" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "kamikaze" "special-warp" )+Respawn priority: 0

+Escort priority: 65
+Kamikaze Damage: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Gavna		;! Object #11
$Class: SC Cain
$Team: Hostile
$Location: 769.153931, -0.000067, -531.659729
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTD Mar del Plata" 50 ) ( ai-waypoints-once "Waypoint path 1" 51 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "kamikaze" "special-warp" )+Respawn priority: 0

+Escort priority: 65
+Kamikaze Damage: 11
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SCv Larak		;! Object #12
$Class: SCv Moloch
$Team: Hostile
$Location: 538.698303, -0.000005, 1323.148438
$Orientation:
	-0.178246, 0.000000, 0.983986,
	0.000000, 1.000000, 0.000000,
	-0.983986, 0.000000, -0.178246
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTCv Defiant" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret08
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret09
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Secondary Banks: ( "Infyrno" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 20 "SC Hydia" ) 
   ( is-destroyed-delay 20 "SC Gavna" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "kamikaze" "special-warp" )+Respawn priority: 0

+Escort priority: 65
+Kamikaze Damage: 12
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SD Freoz		;! Object #13
$Class: SD Ravana
$Team: Hostile
$Location: 6751.004395, 0.000000, 66.300003
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTD Mar del Plata" 51 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 37 "SCv Larak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "special-warp" )+Respawn priority: 0

+Escort priority: 65
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Leo 1		;! Object #14
$Class: SB Nahema
$Team: Hostile
$Location: 599.730225, 0.000001, 1509.596680
$Orientation:
	-0.196471, 0.000000, 0.980510,
	-0.053196, 0.998527, -0.010659,
	-0.979065, -0.054254, -0.196182
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 2		;! Object #15
$Class: SB Nahema
$Team: Hostile
$Location: 713.071655, 0.000002, 1496.099976
$Orientation:
	-0.193031, 0.000000, 0.981193,
	-0.052664, 0.998558, -0.010361,
	-0.979778, -0.053674, -0.192753
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 3		;! Object #16
$Class: SB Nahema
$Team: Hostile
$Location: 806.599976, 0.000000, 1497.099976
$Orientation:
	-0.191391, 0.000000, 0.981514,
	-0.052208, 0.998584, -0.010180,
	-0.980124, -0.053192, -0.191120
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 4		;! Object #17
$Class: SB Nahema
$Team: Hostile
$Location: 872.958740, 0.000006, 1498.146118
$Orientation:
	-0.190276, 0.000000, 0.981731,
	-0.051889, 0.998602, -0.010057,
	-0.980358, -0.052855, -0.190010
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: libra 1		;! Object #18
$Class: SF Astaroth
$Team: Hostile
$Location: 850.915344, 0.000005, 187.258667
$Orientation:
	-0.065542, 0.000000, 0.997850,
	0.000000, 1.000000, 0.000000,
	-0.997850, 0.000000, -0.065542
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: libra 2		;! Object #19
$Class: SF Astaroth
$Team: Hostile
$Location: 797.292297, -0.000007, 212.945587
$Orientation:
	-0.075906, 0.000000, 0.997115,
	0.000000, 1.000000, 0.000000,
	-0.997115, 0.000000, -0.075906
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: libra 3		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: 832.763123, 0.000001, 378.974426
$Orientation:
	-0.132601, 0.000000, 0.991169,
	0.000000, 1.000000, 0.000000,
	-0.991169, 0.000000, -0.132601
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: libra 4		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: 887.000000, 0.000000, 403.799988
$Orientation:
	-0.138520, 0.000000, 0.990360,
	0.000000, 1.000000, 0.000000,
	-0.990360, 0.000000, -0.138520
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gemini 1		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: -345.154053, -0.000195, 279.394012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: -341.120911, -0.000004, 179.941284
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -315.357819, 0.000161, 60.945583
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -438.815643, -0.000007, 160.928207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dragon 1		;! Object #26
$Class: SF Dragon
$Team: Hostile
$Location: 3203.323730, -0.000038, -1135.322998
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon 2		;! Object #27
$Class: SF Dragon
$Team: Hostile
$Location: 2867.320068, 0.000166, -1156.483765
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon 3		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: 3100.939209, 0.000061, -783.461121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Dragon 4		;! Object #29
$Class: SF Dragon
$Team: Hostile
$Location: 2802.094482, 0.000443, -802.393127
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: beta 1		;! Object #30
$Class: GTB Ursa
$Team: Friendly
$Location: -7116.100098, 0.000000, 1018.799988
$Orientation:
	-0.141723, 0.000000, -0.989906,
	0.000000, 1.000000, 0.000000,
	0.989906, 0.000000, -0.141723
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: beta 2		;! Object #31
$Class: GTB Ursa
$Team: Friendly
$Location: -6928.925781, 0.000707, 1032.600098
$Orientation:
	-0.147400, 0.000000, -0.989077,
	0.000000, 1.000000, 0.000000,
	0.989077, 0.000000, -0.147400
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: beta 3		;! Object #32
$Class: GTB Ursa
$Team: Friendly
$Location: -7099.871582, 0.001167, 735.736450
$Orientation:
	-0.103075, 0.000000, -0.994674,
	0.000000, 1.000000, 0.000000,
	0.994674, 0.000000, -0.103075
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: beta 4		;! Object #33
$Class: GTB Ursa
$Team: Friendly
$Location: -6911.767578, 0.000949, 686.437073
$Orientation:
	-0.098828, 0.000000, -0.995105,
	0.000000, 1.000000, 0.000000,
	0.995105, 0.000000, -0.098828
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: delta 1		;! Object #34
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7911.445801, -0.001138, 468.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: delta 2		;! Object #35
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7729.721191, -0.000765, 450.303223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: delta 3		;! Object #36
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7906.960938, -0.000651, 205.896378
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: delta 4		;! Object #37
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7714.532227, -0.000732, 270.924164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Viper 1		;! Object #38
$Class: SB Taurvi
$Team: Hostile
$Location: 2988.857910, -0.001234, 1133.807129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Viper 2		;! Object #39
$Class: SB Taurvi
$Team: Hostile
$Location: 3332.551270, -0.000803, 1082.823364
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Viper 3		;! Object #40
$Class: SB Taurvi
$Team: Hostile
$Location: 3484.960938, -0.001083, 1561.742188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Viper 4		;! Object #41
$Class: SB Taurvi
$Team: Hostile
$Location: 3123.540771, -0.001549, 1656.465698
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #42
$Class: GVF Tauret
$Team: Friendly
$Location: -6466.294434, 284.921722, -1587.236206
$Orientation:
	0.238386, 0.000000, -0.971170,
	0.000000, 1.000000, 0.000000,
	0.971170, 0.000000, 0.238386
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #43
$Class: GVF Tauret
$Team: Friendly
$Location: -6487.379883, 284.921631, -1478.472168
$Orientation:
	0.222202, 0.000000, -0.975001,
	0.000000, 1.000000, 0.000000,
	0.975001, 0.000000, 0.222202
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GVD Memphis		;! Object #44
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -15378.456055, 1323.432007, -689.362061
$Orientation:
	0.064131, 0.000000, -0.997941,
	0.000000, 1.000000, 0.000000,
	0.997941, 0.000000, 0.064131
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-goal-true-delay 
      "Mar del Plata" 
      20 
   )
   ( is-destroyed-delay 
      40 
      "GTD Mar del Plata" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: GVCv Nekheb		;! Object #45
$Class: GVCv Sobek
$Team: Friendly
$Location: -9918.599609, 1216.099976, -3404.899902
$Orientation:
	0.391297, 0.000000, -0.920265,
	0.106312, 0.993305, 0.045204,
	0.914103, -0.115523, 0.388677
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-goal-true-delay 
      "Mar del Plata" 
      21 
   )
   ( is-destroyed-delay 
      40 
      "GTD Mar del Plata" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: shivor 1		;! Object #46
$Class: SF Aeshma
$Team: Hostile
$Location: 1074.774536, 0.005991, 1195.795776
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: shivor 2		;! Object #47
$Class: SF Aeshma
$Team: Hostile
$Location: 1099.839722, 0.005711, 1024.515991
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: shivor 3		;! Object #48
$Class: SF Aeshma
$Team: Hostile
$Location: 898.194092, 0.005472, 1168.965210
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: shivor 4		;! Object #49
$Class: SF Aeshma
$Team: Hostile
$Location: 960.199219, 0.006091, 1020.320984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"alpha 1"
	"alpha 2"
	"alpha 3"
	"alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Leo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: SCv Larak
$Arrival Cue: ( has-arrived-delay 0 "SCv Larak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "GTCv Defiant" 50 ) )
+Flags:( )
+Wave Delay Min: 12
+Wave Delay Max: 24

$Name: libra
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "SC Hydia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"libra 1"
	"libra 2"
	"libra 3"
	"libra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
+Arrival delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "GTSG Mjolnir 3" 53 ) ( ai-chase "GTSG Mjolnir 2" 52 ) ( ai-chase-wing "alpha" 50 ) )
+Flags:( )

$Name: Dragon
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Dragon 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: SD Freoz
$Arrival Cue: ( has-arrived-delay 0 "SD Freoz" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Dragon 1"
	"Dragon 2"
	"Dragon 3"
	"Dragon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"beta 1"
	"beta 2"
	"beta 3"
	"beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "alpha" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Mar del Plata
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"delta 1"
	"delta 2"
	"delta 3"
	"delta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "reinforcement" )

$Name: Viper
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Viper 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: SD Freoz
$Arrival Cue: ( has-arrived-delay 0 "SD Freoz" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Viper 1"
	"Viper 2"
	"Viper 3"
	"Viper 4"
)
$AI Goals: ( goals ( ai-chase "GTD Mar del Plata" 50 ) )
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Shivor
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! shivor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "SCv Larak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"shivor 1"
	"shivor 2"
	"shivor 3"
	"shivor 4"
)
$AI Goals: ( goals ( ai-chase "alpha 1" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 17

#Events		;! 36 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTSG Mjolnir 2" ) 
   ( beam-free-all "GTSG Mjolnir 3" ) 
   ( beam-free-all "GTSG Mjolnir 1" ) 
   ( beam-free-all "GTCv Defiant" ) 
   ( beam-free-all "GTD Mar del Plata" ) 
)
+Name: beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SC Hydia" 
      "SC Gavna" 
   )
   ( beam-free-all "SC Hydia" ) 
   ( beam-free-all "SC Gavna" ) 
)
+Name: beams2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Freoz" ) 
   ( beam-free-all "SD Freoz" ) 
)
+Name: beams 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SCv Larak" ) 
   ( beam-free-all "SCv Larak" ) 
)
+Name: BEAMS 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SCv Larak" ) 
   ( add-goal 
      "SCv Larak" 
      ( ai-waypoints "Waypoint path 3" 89 ) 
   )
)
+Name: damn waypoints
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Dragon" ) 
   ( do-nothing ) 
)
+Name: dragon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Dragon", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Hydia" ) 
   ( do-nothing ) 
)
+Name: hydia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hydia", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Gavna" ) 
   ( do-nothing ) 
)
+Name: Gavna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gavna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 15 "SD Freoz" ) 
   ( add-goal 
      "GTD Mar del Plata" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Mar del Plata
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "libra" ) 
   ( do-nothing ) 
)
+Name: libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "SD Freoz" ) 
   ( fire-beam 
      "SD Freoz" 
      "turret01" 
      "GTD Mar del Plata" 
   )
   ( fire-beam 
      "SD Freoz" 
      "turret02" 
      "GTD Mar del Plata" 
   )
   ( fire-beam 
      "SD Freoz" 
      "turret03" 
      "GTD Mar del Plata" 
   )
   ( fire-beam 
      "SD Freoz" 
      "turret04" 
      "GTD Mar del Plata" 
   )
)
+Name: make it harder
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Mar del Plata" 
   )
   ( do-nothing ) 
)
+Name: Sea of sliver destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Freoz" ) 
   ( add-goal 
      "GTD Mar del Plata" 
      ( ai-chase "SD Freoz" 89 ) 
   )
)
+Name: arrrgggggg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTSG Mjolnir 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mjolinir 1 down" 
   )
)
+Name: Mjolinir 1 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTSG Mjolnir 2" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mjolinir 2 down" 
   )
)
+Name: Mjolinir 2 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTSG Mjolnir 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mjolinir 3 down" 
   )
)
+Name: Mjolinir 3 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Gavna" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Two cruisers" 
   )
)
+Name: Cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SCv Larak" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Corvette" 
   )
)
+Name: Corvette
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Freoz" ) 
   ( send-message 
      "GTD Mar del Plata" 
      "High" 
      "Ravana!" 
   )
)
+Name: Ravana
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( send-message-list 
      "GTD Mar del Plata" 
      "High" 
      "Chatter1" 
      0 
      "GTCv Defiant" 
      "High" 
      "Chatter2" 
      3000 
      "beta 3" 
      "High" 
      "Chatter3" 
      5000 
      "alpha 2" 
      "High" 
      "Chatter4" 
      6500 
      "#Command" 
      "High" 
      "Chatter5" 
      7250 
      "beta 3" 
      "High" 
      "Chatter6" 
      9000 
   )
)
+Name: Initial chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Gemini" ) 
   ( send-message-list 
      "GTCv Defiant" 
      "High" 
      "First contact" 
      0 
      "#Command" 
      "High" 
      "I believe" 
      2000 
      "GTCv Defiant" 
      "High" 
      "Hehe" 
      3500 
      "#Command" 
      "High" 
      "No problem" 
      4500 
   )
)
+Name: Enthusiasm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Hydia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cruiser 1 down" 
   )
)
+Name: Hydia down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Gavna" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cruiser 2 down" 
   )
)
+Name: Gavna down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SCv Larak" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Moloch down" 
   )
)
+Name: Larak gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Freoz" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Freoz down" 
   )
)
+Name: Feorz down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Mar del Plata" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mar del Plata gone" 
   )
)
+Name: MDP destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTCv Defiant" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Defiant gone" 
   )
)
+Name: Defiant gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 13 "SD Freoz" ) 
   ( send-message 
      "GTD Mar del Plata" 
      "High" 
      "Manouevers!" 
   )
)
+Name: Shit!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVD Memphis" ) 
   ( send-message 
      "GVD Memphis" 
      "High" 
      "Vasudan backup" 
   )
   ( beam-free-all "GVD Memphis" ) 
   ( beam-free-all "GVCv Nekheb" ) 
)
+Name: Cavalry
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("$Alt-J$", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTD Mar del Plata" 
   )
   ( do-nothing ) 
)
+Name: Protect MDP
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Mar del Plata", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 6 "SD Freoz" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "GTD Mar del Plata" 
         )
      )
   )
   ( send-message 
      "GTD Mar del Plata" 
      "High" 
      "Leaving" 
   )
)
+Name: Bugging out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "GVD Memphis" ) 
   ( beam-free-all "GVD Memphis" ) 
   ( beam-free-all "GVCv Nekheb" ) 
)
+Name: Beamfreeing Vasudan Battle
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "GVCv Nekheb" ) 
      ( not 
         ( is-destroyed-delay 0 "GTCv Defiant" ) 
      )
   )
   ( send-message 
      "GTCv Defiant" 
      "High" 
      "Defiant going" 
   )
)
+Name: Defiant leaving
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: shivan
$MessageNew:  XSTR("destroy all incoming shivans", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   5 
   "SD Freoz" 
   "SC Hydia" 
   "SCv Larak" 
   "SC Gavna" 
)

$Type: Secondary
+Name: Mar del Plata
$MessageNew:  XSTR("Keep the GTD Mar del Plata intact", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTD Mar del Plata" 
)

$Type: Secondary
+Name: vasudan
$MessageNew:  XSTR("Wait for Vasudan Reinforcements", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "GVD Memphis" ) 
   ( has-arrived-delay 0 "GVCv Nekheb" ) 
)

$Type: Secondary
+Name: Protect Defiant
$MessageNew:  XSTR("Keep the GTCv Defiant intact", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTCv Defiant" ) 

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -247.231369, -0.000170, -504.917908 )
	( -2273.069580, -0.000242, -276.702972 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( -295.923706, -0.000296, 686.661865 )
	( -2287.781982, 0.000140, 656.870178 )
)

$Name: Waypoint path 3
$List: (		;! 3 points in list
	( -2750.400391, 0.007562, 824.875916 )
	( -3312.797607, 0.007562, 681.780273 )
	( -4732.320801, 0.007877, 606.472412 )
)

#Messages		;! 233 total


$Name: Mjolinir 1 down

$Team: -1
$MessageNew:  XSTR("Mjolinir 1 is down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Mjolinir 2 down

$Team: -1
$MessageNew:  XSTR("Mjolinir 2 is dust!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Mjolinir 3 down

$Team: -1
$MessageNew:  XSTR("Mjolinir 3 has been obliterated! We need those beam cannons, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Two cruisers

$Team: -1
$MessageNew:  XSTR("Two cruisers incoming - the SC Hydia and the SC Gavna!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Corvette

$Team: -1
$MessageNew:  XSTR("Incoming Moloch! Designation Larak! Engage at will!
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Ravana!

$Team: -1
$MessageNew:  XSTR("Mother of mercy... incoming Ravana destroyer! Designation SD Freoz!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3

$Name: Chatter1

$Team: -1
$MessageNew:  XSTR("Alpha, the GVD Memphis and the GVCv Nekheb will be arriving in about 15 minutes. We need to hold off whatever comes through that Knossos till then.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Chatter2

$Team: -1
$MessageNew:  XSTR("This is the GTCv Defiant. We're on station now, Mar del Plata.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Chatter3

$Team: -1
$MessageNew:  XSTR("Did you hear about that anomalous contact when we first found this Knossos? I hear it was Bosch! You were there, Alpha, is that true?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1

$Name: Chatter4

$Team: -1
$MessageNew:  XSTR("Well...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Chatter5

$Team: -1
$MessageNew:  XSTR("You would do well to keep your attention focussed on the mission, Beta 3.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Chatter6

$Team: -1
$MessageNew:  XSTR("Why is that phrase like second nature to you, Command?", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP5

$Name: First contact

$Team: -1
$MessageNew:  XSTR("Incoming fighters - designation Gemini. Engage, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: I believe

$Team: -1
$MessageNew:  XSTR("I believe I am to give the orders, Defiant.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Hehe

$Team: -1
$MessageNew:  XSTR("Sorry Command. Got a little excited.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5

$Name: No problem

$Team: -1
$MessageNew:  XSTR("No matter. Engage enemy targets, fighters. Defiant and Mar del Plata, engage warships as they enter through the Knossos.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Manouevers!

$Team: -1
$MessageNew:  XSTR("The Ravana's coming straight for us! Helm, dive! Gunners, fire at that ship!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Cruiser 1 down

$Team: -1
$MessageNew:  XSTR("The Hydia has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Cruiser 2 down

$Team: -1
$MessageNew:  XSTR("The Gavna is smoking!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Moloch down

$Team: -1
$MessageNew:  XSTR("The SCv Larak has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Freoz down

$Team: -1
$MessageNew:  XSTR("The Ravana has been gutted!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Defiant gone

$Team: -1
$MessageNew:  XSTR("Damnit! We've lost the Defiant!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Mar del Plata gone

$Team: -1
$MessageNew:  XSTR("We've lost the GTD Mar del Plata! This is going down the drain fast, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Vasudan backup

$Team: -1
$MessageNew:  XSTR("This is Admiral Poputa on the GVD Memphis. You may depart, pilots. We'll take things from here.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Leaving

$Team: -1
$MessageNew:  XSTR("This is the Mar del Plata. We've sustained too much damage. We're bugging out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3

$Name: Defiant going

$Team: -1
$MessageNew:  XSTR("This is the Defiant - we're departing the area.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

#Reinforcements		;! 1 total

$Name: delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 7 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.000000 0.000000 1.745328
+Scale: 3.000000
$Starbitmap: planetc
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 2.129300 0.000000 2.234020
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 1.308996 0.000000 0.366519
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.363320 0.000000 4.450586
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 3.543016 0.000000 5.218530
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 5.759582 0.000000 5.253437
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 3.141590 0.000000 4.363320
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief7

#End

