#Mission Info

$Version: 0.10
$Name:  XSTR("Sights & Sounds", -1)
$Author: Arnav 'Dexter' Manchanda
$Created: 01/25/01 at 18:06:54
$Modified: 06/28/01 at 10:51:34
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Protect the GVD Memphis as it comes under attack while it recharges its jump drives.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -5255.972168, 367.406921, 4630.494141
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Welcome aboard the GVD Memphis, pilots. I am Admiral Poputa, commanding officer. I am glad to see that all members of the 70th Blue Lions and 93rd Hammertongs have settled aboard. As of now, you are all members of the 33rd Axes of Justice.", -1)
$end_multi_text
$Ani Filename: cb_sm2-07_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("The recent sighting of Admiral Bosch and his command crew from the NTF Iceni is surprising indeed. One would have thought that the Shivans would have killed them by now. It appears suspicious indeed, but Command has decided that space beyond the Knossos is indeed central Shivan space, and that it needs further exploration as we need to make sure they will never be a threat to us again.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("<Personnal Log: Admiral Poputa>
<Operation: Shattered Fragments - Entry #1)

As my crew aboard the GVD Memphis prepare for the passage through the Knossos, I share their weariness and apprehensions. It has been only a few weeks since the Capella disaster, and the fleet has not recovered enough to mount such an operation.", -1)
$end_multi_text
$Ani Filename: cb_sm2-07_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("I have recommended several times, along with Admiral Petrarch of the Aquitane, to GTVA Command that we should just destroy the Knossos and leave the Shivans be. Unfortunately, the Bosch factor has influenced many minds.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("But what use would it be to recapture Bosch? The NTF is dead - they have no secrets anymore. Only more lives will be lost in this attempt to capture our former nemesis. Another surprising factor is the participation of my Emperor - he has whole heartedly agreed to allow this expedition.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("I do not feel this a wise move. The Knossos will provide us a way back to GTVA space, but I have my doubts. The Shivans have shown that they have an almost endless supply of ships. We may be unwittingly allowing ourselves to be invaded once again.

<End Personal Log Entry #1>", -1)
$end_multi_text
$Ani Filename: cb_sm3-08_b.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The GVD Memphis will jump through the Knossos in a few minutes. Before she does, we need to have a visual recon of the area.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -8115.528809, 2071.395508, 2442.750244
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -7619.091309, 0.000696, 5638.953125
$label: GVD Memphis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -8532.972656, 0.000187, 7267.122559
$label: Knossos to Ross128
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Several probes have been sent through the portal, but all have been destroyed before they could send back reliable data. All have reported heavy Shivan presence, but nothing larger than a cruiser.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -6945.232422, 3242.565430, -286.159607
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -7219.669922, 0.000765, 4737.339844
$label: GVD Memphis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -8532.972656, 0.000187, 7267.122559
$label: Knossos to Ross128
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SB Seraphim
$pos: -4819.322754, -0.000255, 6034.414551
$label: Shivans
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha, you have been deployed to scout the area. If all is clear, the Memphis will jump through. You will then have the task to protect her until she jumps out to a safer destination.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -7262.132813, 3599.674805, -882.537842
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -7219.669922, 0.000765, 4737.339844
$label: GVD Memphis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -8532.972656, 0.000187, 7267.122559
$label: Knossos to Ross128
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SB Seraphim
$pos: -5417.858887, 0.000095, 4561.875488
$label: Shivans
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -9440.651367, 0.000399, 4949.314941
$label: Alpha
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 0 "GVD Memphis" ) 
$Multi text
    XSTR("The Memphis was destroyed! It seems that you cannot be tasked with the simple duty of protecting a destroyer from a wing of bombers and fighters successfully. Shivan wings are pouring through the Knossos with the knowledge that we have lost a destroyer. We need all the pilots we can get - consider yourself under heavy probation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Shoot down bombs and bombers. Need I say more?", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GVD Memphis" ) 
$Multi text
    XSTR("Good work on keeping those bombers off of us while our jump drives recharged. Admiral Poputa sends his thanks for the skilful escort.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "GVD Memphis" ) 
$Multi text
    XSTR("We have jumped into orbit over a gas giant - something like a nebula, only more volatile. We have constant patrols out while we await orders from Command. We have also sent out several probes to map the region, and will be receiving reports from them soon.

Get some rest. Next briefing is in 12 hours.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	24
	"Akheton SDG"	16
	"Prometheus R"	100
	"Prometheus S"	24
	"UD-8 Kayser"	100
	"Rockeye"	500
	"Tempest"	1000
	"Hornet"	1000
	"Tornado"	1320
	"Harpoon"	554
	"Cyclops"	500
	"Cyclops#short"	500
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GVF Tauret
$Team: Friendly
$Location: -8476.185547, 0.001004, 3497.543701
$Orientation:
	-0.870748, 0.000000, 0.491729,
	0.000000, 1.000000, 0.000000,
	-0.491729, 0.000000, -0.870748
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Knossos to Ross128		;! Object #1
$Class: Knossos
$Team: Friendly
$Location: -8532.972656, 0.000187, 7267.122559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GVD Memphis		;! Object #2
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -9500.101563, 0.000010, 9159.603516
$Orientation:
	-0.843802, 0.000000, -0.536655,
	0.000000, 1.000000, 0.000000,
	0.536655, 0.000000, -0.843802
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Memphis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 85
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: SD Elipse		;! Object #3
$Class: SD Demon
$Team: Hostile
$Location: -16147.819336, 0.006265, -10087.306641
$Orientation:
	-0.952462, -0.301664, 0.042602,
	0.249752, -0.693057, 0.676238,
	-0.174471, 0.654730, 0.735451
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 10000

$Name: Shivan Comm Node		;! Object #4
$Class: Shivan Comm Node
$Team: Hostile
$Location: -11790.200195, 600.000000, -9558.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1
+Score: 300

$Name: Enigma 1		;! Object #5
$Class: SFr Asmodeus
$Team: Hostile
$Location: -24040.507813, 0.010364, -9153.798828
$Orientation:
	-0.272152, 0.000000, -0.962254,
	0.000000, 1.000000, 0.000000,
	0.962254, 0.000000, -0.272152
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo 3" "cargo dock01" "cargo dock01" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 30

$Name: Enigma 2		;! Object #6
$Class: SFr Asmodeus
$Team: Hostile
$Location: -23546.382813, 0.008449, -8492.933594
$Orientation:
	-0.364837, 0.000000, -0.931071,
	0.000000, 1.000000, 0.000000,
	0.931071, 0.000000, -0.364837
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cargo 1" "cargo dock01" "cargo dock01" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 30

$Name: SCv Legionnaire		;! Object #7
$Class: SCv Moloch
$Team: Hostile
$Location: -23885.480469, 0.008449, -6098.234375
$Orientation:
	0.200802, 0.000000, -0.979632,
	0.000000, 1.000000, 0.000000,
	0.979632, 0.000000, 0.200802
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Rakshasa path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 300

$Name: Cargo 1		;! Object #8
$Class: SAC 2
$Team: Hostile
$Location: -17229.199219, 500.007874, -9588.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1

$Name: Cargo 2		;! Object #9
$Class: SAC 2
$Team: Hostile
$Location: -17232.878906, 500.008636, -10417.533203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1

$Name: Cargo 3		;! Object #10
$Class: SAC 2
$Team: Hostile
$Location: -17254.460938, 500.008575, -11124.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1

$Name: Arjuna 1		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: -13896.635742, 0.000267, -9716.947266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: -14217.603516, 0.000229, -10124.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #13
$Class: SF Dragon
$Team: Hostile
$Location: -13856.720703, 0.000241, -10388.267578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Rahu 1		;! Object #14
$Class: SSG Rahu
$Team: Hostile
$Location: -6557.200195, -750.000000, -8946.500000
$Orientation:
	-0.118118, 0.000000, 0.993000,
	0.076880, 0.996998, 0.009145,
	-0.990019, 0.077422, -0.117763
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rahu 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 50

$Name: Rahu 2		;! Object #15
$Class: SSG Rahu
$Team: Hostile
$Location: -7144.816895, -749.999573, -10591.318359
$Orientation:
	0.055895, 0.000000, 0.998437,
	0.082760, 0.996559, -0.004633,
	-0.995001, 0.082890, 0.055703
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rahu 1 Wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 50

$Name: Sentry Gun 1		;! Object #16
$Class: SSG Trident
$Team: Hostile
$Location: -17436.949219, 0.008684, -8160.339844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1
+Score: 5

$Name: Sentry Gun 2		;! Object #17
$Class: SSG Trident
$Team: Hostile
$Location: -16645.320313, 0.008301, -7669.839844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1
+Score: 5

$Name: Sentry Gun 3		;! Object #18
$Class: SSG Trident
$Team: Hostile
$Location: -15512.313477, 0.008548, -8248.625000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1
+Score: 5

$Name: Sentry Gun 4		;! Object #19
$Class: SSG Trident
$Team: Hostile
$Location: -15157.508789, 0.008634, -9642.660156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0

+Group: 1
+Score: 5

$Name: Bheema 1		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: -6801.224609, -0.000606, 3711.778320
$Orientation:
	0.896068, 0.000000, 0.443916,
	0.000000, 1.000000, 0.000000,
	-0.443916, 0.000000, 0.896068
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Bheema 2		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: -6988.223633, -0.000476, 3459.269287
$Orientation:
	0.915094, 0.000000, 0.403240,
	0.000000, 1.000000, 0.000000,
	-0.403240, 0.000000, 0.915094
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Bheema 3		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: -6893.174805, -0.000831, 3193.383545
$Orientation:
	0.916343, 0.000000, 0.400394,
	0.000000, 1.000000, 0.000000,
	-0.400394, 0.000000, 0.916343
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Bheema 4		;! Object #23
$Class: SF Astaroth
$Team: Hostile
$Location: -6682.560547, -0.000540, 3434.595947
$Orientation:
	0.897228, 0.000000, 0.441567,
	0.000000, 1.000000, 0.000000,
	-0.441567, 0.000000, 0.897228
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Laxman 1		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -5957.460938, 0.000492, 4153.555176
$Orientation:
	0.816279, 0.000000, 0.577658,
	0.000000, 1.000000, 0.000000,
	-0.577658, 0.000000, 0.816279
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Laxman 2		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -6041.283691, 0.000926, 3878.905762
$Orientation:
	0.836530, 0.000000, 0.547921,
	0.000000, 1.000000, 0.000000,
	-0.547921, 0.000000, 0.836530
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Laxman 3		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: -5815.635742, 0.000517, 3840.816162
$Orientation:
	0.822031, 0.000000, 0.569443,
	0.000000, 1.000000, 0.000000,
	-0.569443, 0.000000, 0.822031
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Laxman 4		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: -5930.590820, -0.000049, 3636.213623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #28
$Class: GVF Tauret
$Team: Friendly
$Location: -8581.006836, 0.000021, 3373.389893
$Orientation:
	-0.871709, 0.000000, 0.490024,
	0.000000, 1.000000, 0.000000,
	-0.490024, 0.000000, -0.871709
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #29
$Class: GVF Tauret
$Team: Friendly
$Location: -8283.981445, -0.000250, 3358.098877
$Orientation:
	-0.863200, 0.000000, 0.504862,
	0.000000, 1.000000, 0.000000,
	-0.504862, 0.000000, -0.863200
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #30
$Class: GVF Tauret
$Team: Friendly
$Location: -8449.299805, 0.000000, 3222.699951
$Orientation:
	-0.865631, 0.000000, 0.500682,
	0.000000, 1.000000, 0.000000,
	-0.500682, 0.000000, -0.865631
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #31
$Class: SB Seraphim
$Team: Hostile
$Location: -5033.594727, -0.000155, 5539.736816
$Orientation:
	0.629631, 0.000000, 0.776894,
	0.000000, 1.000000, 0.000000,
	-0.776894, 0.000000, 0.629631
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #32
$Class: SB Seraphim
$Team: Hostile
$Location: -5478.349609, -0.000145, 5275.257324
$Orientation:
	0.694713, 0.000000, 0.719288,
	0.000000, 1.000000, 0.000000,
	-0.719288, 0.000000, 0.694713
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #33
$Class: SB Seraphim
$Team: Hostile
$Location: -5268.011719, 0.000008, 4993.985840
$Orientation:
	0.701488, 0.000000, 0.712682,
	0.000000, 1.000000, 0.000000,
	-0.712682, 0.000000, 0.701488
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #34
$Class: SB Seraphim
$Team: Hostile
$Location: -5189.871582, -0.000052, 5432.015137
$Orientation:
	0.654134, 0.000000, 0.756379,
	0.000000, 1.000000, 0.000000,
	-0.756379, 0.000000, 0.654134
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #35
$Class: GVF Serapis
$Team: Friendly
$Location: -6597.308594, -0.000053, 5075.180176
$Orientation:
	-0.542804, 0.000000, 0.839859,
	0.000000, 1.000000, 0.000000,
	-0.839859, 0.000000, -0.542804
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "GVD Memphis" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #36
$Class: GVF Serapis
$Team: Friendly
$Location: -6549.056152, -0.000099, 4791.508789
$Orientation:
	-0.531911, 0.000000, 0.846800,
	0.000000, 1.000000, 0.000000,
	-0.846800, 0.000000, -0.531911
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "GVD Memphis" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #37
$Class: GVF Serapis
$Team: Friendly
$Location: -6741.056152, -0.000025, 4837.447266
$Orientation:
	-0.537771, 0.000000, 0.843091,
	0.000000, 1.000000, 0.000000,
	-0.843091, 0.000000, -0.537771
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "GVD Memphis" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #38
$Class: GVF Serapis
$Team: Friendly
$Location: -6777.899902, 0.000000, 5124.399902
$Orientation:
	-0.548512, 0.000000, 0.836142,
	0.000000, 1.000000, 0.000000,
	-0.836142, 0.000000, -0.548512
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "GVD Memphis" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ( ai-guard "GVD Memphis" 75 ) )
+Hotkey: 0
+Flags:( )

$Name: Enigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Enigma 1"
	"Enigma 2"
)
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-guard "SD Elipse" 50 ) )
+Flags:( )

$Name: Rahu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rahu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rahu 1"
	"Rahu 2"
)
+Flags:( )

$Name: Bheema
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Bheema 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( has-arrived-delay 22 "GVD Memphis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 75 ) )
+Flags:( )
+Wave Delay Min: 14
+Wave Delay Max: 25

$Name: Laxman
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Laxman 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( has-arrived-delay 22 "GVD Memphis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Laxman 1"
	"Laxman 2"
	"Laxman 3"
	"Laxman 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 75 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Taurus
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 2750
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( has-arrived-delay 15 "Laxman" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "GVD Memphis" 85 ) ( ai-warp-out 50 ) )
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 15

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Memphis
$Arrival Cue: ( has-arrived-delay 4 "GVD Memphis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

#Events		;! 17 total

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( never-warp "Alpha 1" ) 
   ( beam-free-all "SD Elipse" ) 
   ( beam-free-all "SCv Legionnaire" ) 
)
+Name: Stuff
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVD Memphis" ) 
   ( beam-free-all "GVD Memphis" ) 
   ( send-message-list 
      "GVD Memphis" 
      "High" 
      "GVD Memphis here" 
      0 
      "#Command" 
      "High" 
      "Further orders" 
      2000 
      "GVD Memphis" 
      "High" 
      "After which?" 
      3750 
      "#Command" 
      "High" 
      "You will get orders" 
      5200 
      "GVD Memphis" 
      "High" 
      "6 minutes" 
      6250 
   )
)
+Name: Beam free Memphis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Memphis coming through soon" 
      0 
      "Alpha 2" 
      "High" 
      "Roger hostiles" 
      2000 
      "#Command" 
      "High" 
      "Consisting of?" 
      3250 
      "Alpha 2" 
      "High" 
      "Wow" 
      5000 
      "#Command" 
      "High" 
      "Roger" 
      6400 
   )
)
+Name: Initial chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 360 "GVD Memphis" ) 
      ( not 
         ( is-destroyed-delay 0 "GVD Memphis" ) 
      )
   )
   ( add-goal 
      "GVD Memphis" 
      ( ai-warp-out 89 ) 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Memphis warp out order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Memphis" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Memphis dead fix warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: RTB 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Warp Out", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Laxman" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Defend the Memphis" 
   )
   ( validate-goal 
      "Destroy enemy fighters" 
   )
)
+Name: Fighters!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bombers!" 
   )
   ( validate-goal "Destroy bombers" ) 
)
+Name: Bombers!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Memphis" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Memphis is destroyed!" 
   )
)
+Name: Memphis dead!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 353 "GVD Memphis" ) 
   ( send-message 
      "GVD Memphis" 
      "High" 
      "Memphis jumping" 
   )
)
+Name: Memphis has left!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVD Memphis" ) 49 ) 
   ( send-message 
      "GVD Memphis" 
      "High" 
      "Hull at -50" 
   )
)
+Name: Memphis is hurt!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 180 "GVD Memphis" ) 
   ( send-message 
      "GVD Memphis" 
      "High" 
      "3 minutes to go" 
   )
)
+Name: 3 minutes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      ( distance "Alpha 1" "GVD Memphis" ) 
      3500 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Ignore" 
   )
)
+Name: Ignore outpost
+Repeat Count: 100
+Interval: 100
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVD Memphis" ) 
   ( do-nothing ) 
)
+Name: Protect Memphis
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Memphis", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Bheema" 
      "Laxman" 
   )
   ( do-nothing ) 
)
+Name: Destroy enemy fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy enemy fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy enemy bombers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy enemy bombers", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Defend GVD Memphis
$MessageNew:  XSTR("Defend GVD Memphis", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVD Memphis" ) 

$Type: Secondary
+Name: Destroy enemy fighters
$MessageNew:  XSTR("Eliminate enemy fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Laxman" 
   "Bheema" 
)
+Invalid

$Type: Secondary
+Name: Destroy bombers
$MessageNew:  XSTR("Eliminate enemy bombers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Taurus" ) 
+Invalid

$Type: Primary
+Name: Scout area
$MessageNew:  XSTR("Scout area", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "GVD Memphis" ) 
+No music

#Waypoints		;! 4 lists total

$Name: Rakshasa path
$List: (		;! 9 points in list
	( -22716.023438, 0.008605, -5858.523438 )
	( -19076.171875, 0.008494, -7209.960938 )
	( -14056.230469, 0.008271, -7503.291016 )
	( -12143.449219, 0.008936, -5730.503906 )
	( -10795.019531, 0.008103, -10580.257813 )
	( -11774.916016, 0.008498, -12231.511719 )
	( -15035.350586, 0.007994, -12617.914063 )
	( -18693.148438, 0.008898, -12490.218750 )
	( -21593.371094, 0.008093, -7962.585938 )
)

$Name: Rahu 2 WP
$List: (		;! 1 points in list
	( -14705.333984, 0.008935, -9741.529297 )
)

$Name: Rahu 1 Wp
$List: (		;! 1 points in list
	( -15028.680664, 0.008794, -11117.914063 )
)

$Name: Memphis
$List: (		;! 1 points in list
	( -6430.264648, -0.000678, 3081.953369 )
)

#Messages		;! 224 total


$Name: Memphis coming through soon

$Team: -1
$MessageNew:  XSTR("Alpha Wing, the GVD Memphis is due through the portal at any moment. Are there any hostiles in your vicinity?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Roger hostiles

$Team: -1
$MessageNew:  XSTR("Command, we're reading a large Shivan outpost approximately 20 kilometres from our position!", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Consisting of?

$Team: -1
$MessageNew:  XSTR("Does it pose a threat, Alpha 2?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Wow

$Team: -1
$MessageNew:  XSTR("One Demon-class destroyer, several freighters and cargo containers. A Moloch-corvette is on a patrol path around the base. The enemy has not reacted to our presence, Command.", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: Roger

$Team: -1
$MessageNew:  XSTR("Roger that, Alpha 2. Guard the Memphis when it arrives. We will issue further orders.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: GVD Memphis here

$Team: -1
$MessageNew:  XSTR("GVD Memphis now on station, Command. We require further orders. We cannot deal with that outpost without re-inforcements.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Further orders

$Team: -1
$MessageNew:  XSTR("GVD Memphis, you are to jump into close orbit of a designated planet. We will be sending further instructions then.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: After which?

$Team: -1
$MessageNew:  XSTR("You are not being very specific, Command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: You will get orders

$Team: -1
$MessageNew:  XSTR("Specifics will be given, Memphis. How long till your drives re-charge?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 6 minutes

$Team: -1
$MessageNew:  XSTR("Six minutes, Command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Defend the Memphis

$Team: -1
$MessageNew:  XSTR("Incoming fighters! Two wings - four Maras and four Astartoth fighters! Take them down! The bombers will not be far behind.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Bombers!

$Team: -1
$MessageNew:  XSTR("Incoming Seraphim attack bombers! Defend the Memphis, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Hull at -50

$Team: -1
$MessageNew:  XSTR("Hull strength has dropped to half! Contentrate, pilot!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Memphis is destroyed!

$Team: -1
$MessageNew:  XSTR("We've lost the GVD Memphis! Return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 3 minutes to go

$Team: -1
$MessageNew:  XSTR("Three minutes to go, pilots. Keep at it!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Memphis jumping

$Team: -1
$MessageNew:  XSTR("Memphis jumping out. Co-ordinates have been uploaded to your crafts, pilots. Engage jump drives.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Ignore

$Team: -1
$MessageNew:  XSTR("You're drifting too far from the Memphis, pilot! Ignore the Shivan outpost and concentrate!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 1120
$Ambient light level: 0
$Sun: SunGreen
+Angles: 1.378809 0.000000 0.785398
+Scale: 2.000000
$Starbitmap: dneb05
+Angles: 0.733038 0.000000 3.874628
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.000000 0.000000 1.815141
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 3.874628 0.000000 0.750491
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 4.555306 0.000000 5.811942
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 3.822268 0.000000 0.680678
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.506145 0.000000 0.349066
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 1.064650 0.000000 4.031707
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 4.852012 0.000000 0.558505
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: None

#End

