#Mission Info

$Version: 0.10
$Name:  XSTR("The Long Way Home", -1)
$Author: Arnav 'Dexter' Manchanda
$Created: 01/12/01 at 19:31:02
$Modified: 06/30/01 at 11:50:45
$Notes:
Please excuse the naming of the convoy ships... I kind of forgot to look up the last mission of the main FS2 campaign for ships that could have survived.
$End Notes:

$Mission Desc:
 XSTR("Escort a civilian convoy as they approach Vega Station.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -2671.521729, 7420.231445, -11549.812500
+Viewer orient:
	0.870095, -0.000000, -0.492884,
	0.198466, 0.915348, 0.350355,
	0.451160, -0.402663, 0.796440

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Good to see you made it out alive of Capella, Alpha 1, with two of your squadmates. We have now lost contact with all forces in Capella, the supernova having destroyed the system.

We have five convoy ships coming through the node who need a final escort - two civilian transports, one medical frigate, and a Vasudan gas miner, along with the GTC Agrippa, their escort.

All craft are heavily damaged, and require an escort to the Vega Installation, their final destination. We do not know if any Shivan craft entered the node, so they need an escort.

Make sure they arrive safely, Alpha 1. We have lost too many to lose more. Just hope that this will be an uneventful patrol.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 6568.312988, 812.854004, 1568.802612
$camera_orient:
	0.870095, 0.000000, -0.492884,
	0.198466, 0.915348, 0.350355,
	0.451160, -0.402663, 0.796440
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 8282.321289, 0.000195, 2795.235107
$label: Capella
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 6675.812988, 0.000303, 3557.908936
$label: Alpha
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( has-departed-delay 0 "SD Phoenix" ) 
$Multi text
    XSTR("The presence of the Ravana is indeed a frightening prospect. We are mustering forces to tackle it, and all pilots are now on full alert.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTM Flying Doctors" 
   "GTT Lambda 2" 
   "GTT Lambda 1" 
   "GVG Char'Cutl" 
)
$Multi text
    XSTR("All the convoy ships were lost! Agreed, it was a difficult mission, but you should have been able to save at least a few of the ships. More lives have been lost. You will not face charges, pilot, but this will be a mark against your record.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't concentrate on the cruiser, leave that to the Dashor. Shoot down bombs. They will not come under attack when they reach Vega Station.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVCv Dashor" ) 
$Multi text
    XSTR("The GVCv Dashor went down with all hands, and this tragedy could have easily been prevented, pilot. We are now short of one corvette because of your inability to follow instructions.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the Lilith's beams with your trebuchets. This should allow you to concentrate more on the convoy. Be quick - there is a small gap between the arrival of the Lilith and the bombers.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "SC Celestial" ) 
$Multi text
    XSTR("Good work in helping to destroy the SC Celestial. That is one less cruiser the Shivans have, and hopefully the last.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 
      0 
      "GTM Flying Doctors" 
   )
)
$Multi text
    XSTR("The civilians on board the medical frigate offer their thanks for a skillful escort.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "GTT Lambda 2" ) 
)
$Multi text
    XSTR("Lambda 2 made it safely to the Vega Installation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "GTT Lambda 1" ) 
)
$Multi text
    XSTR("Lambda 1 made it to the Vega Installation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 
      0 
      "GVG Char'Cutl" 
   )
)
$Multi text
    XSTR("The Vasudan gas-miner Char'cutl made it safely. The gas on-board will certainly help to replenish our warships.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTC Agrippa" ) 
$Multi text
    XSTR("We will all mourn the loss of the crew on the GTC Agrippa. A fine example of a gallant ship, she served the GTVA faithfully until the shivans so cruelly blasted her out of space.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It was unavoidable. Don't blame yourself.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	19
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	19
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	548
	"Harpoon D"	500
	"Trebuchet"	521
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 3795.000000, 666.000000, 704.099976
$Orientation:
	0.715725, 0.000000, -0.698382,
	0.086007, 0.992388, 0.088143,
	0.693066, -0.123152, 0.710277
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 62
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Vega Installation		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -2200.042480, 0.000196, 1222.603882
$Orientation:
	0.472283, -0.325459, 0.819162,
	-0.458775, -0.884300, -0.086835,
	0.752645, -0.334800, -0.566952
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Agrippa		;! Object #2
$Class: GTC Aeolus
$Team: Friendly
$Location: 4729.200195, 500.000000, 1661.500000
$Orientation:
	-0.048302, 0.000000, 0.998833,
	0.000000, 1.000000, 0.000000,
	-0.998833, 0.000000, -0.048302
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SC Celestial" 70 ) ( ai-waypoints-once "Agrippa" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 43
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTM Flying Doctors		;! Object #3
$Class: GTM Hippocrates
$Team: Friendly
$Location: 4686.743164, -0.000040, 2124.299316
$Orientation:
	-0.009727, 0.000000, 0.999953,
	0.000000, 1.000000, 0.000000,
	-0.999953, 0.000000, -0.009727
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Flying Doctors" 65 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTT Lambda 2		;! Object #4
$Class: GTT Argo
$Team: Friendly
$Location: 5501.569824, -0.000031, 1530.262451
$Orientation:
	0.024047, 0.000000, 0.999711,
	0.000000, 1.000000, 0.000000,
	-0.999711, 0.000000, 0.024047
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Transport 2" 65 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTT Lambda 1		;! Object #5
$Class: GTT Argo
$Team: Friendly
$Location: 5543.679688, -0.000151, 1974.087891
$Orientation:
	-0.105774, 0.000000, 0.994390,
	0.000000, 1.000000, 0.000000,
	-0.994390, 0.000000, -0.105774
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Transport 1" 65 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GVG Char'Cutl		;! Object #6
$Class: GVG Anuket
$Team: Friendly
$Location: 4611.197754, 0.000028, 1103.905884
$Orientation:
	-0.009075, 0.000000, 0.999959,
	0.000000, 1.000000, 0.000000,
	-0.999959, 0.000000, -0.009075
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Char'Cutl" 65 ) )
$Cargo 1:  XSTR("Nebula Gas/Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GVCv Dashor		;! Object #7
$Class: GVCv Sobek
$Team: Friendly
$Location: 86.800003, 0.000000, -1252.400024
$Orientation:
	0.506143, 0.000000, 0.862449,
	0.000000, 1.000000, 0.000000,
	-0.862449, 0.000000, 0.506143
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Dashor initial" 50 ) ( ai-chase "SD Phoenix" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 32
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: engine
$Damage: 32
+Subsystem: communications
$Damage: 36
+Subsystem: sensors
$Damage: 88
+Subsystem: navigation
$Damage: 66
$Arrival Location: Hyperspace
+Arrival Delay: 12
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: SC Celestial		;! Object #8
$Class: SC Lilith
$Team: Hostile
$Location: 8127.822754, 0.000658, 2500.157471
$Orientation:
	-0.211409, 0.000000, 0.977398,
	0.000000, 1.000000, 0.000000,
	-0.977398, 0.000000, -0.211409
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTC Agrippa" 89 ) ( ai-chase "GVCv Dashor" 85 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "GVCv Dashor" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Arjuna 1		;! Object #9
$Class: SF Mara
$Team: Hostile
$Location: 7414.737793, 0.000120, 2486.006104
$Orientation:
	-0.124795, 0.000000, 0.992183,
	0.000000, 1.000000, 0.000000,
	-0.992183, 0.000000, -0.124795
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: 7255.983887, 0.000038, 2190.582764
$Orientation:
	-0.095616, 0.000000, 0.995418,
	0.000000, 1.000000, 0.000000,
	-0.995418, 0.000000, -0.095616
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: 7301.202637, 0.000159, 1887.964844
$Orientation:
	-0.062970, 0.000000, 0.998015,
	0.000000, 1.000000, 0.000000,
	-0.998015, 0.000000, -0.062970
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: 7210.321777, 0.000189, 2455.077393
$Orientation:
	-0.124242, 0.000000, 0.992252,
	0.000000, 1.000000, 0.000000,
	-0.992252, 0.000000, -0.124242
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #13
$Class: GTF Erinyes
$Team: Friendly
$Location: 3741.028809, 665.999878, 943.962524
$Orientation:
	0.652518, 0.000000, -0.757774,
	0.097896, 0.991620, 0.084298,
	0.751423, -0.129189, 0.647050
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 62
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #14
$Class: GTF Erinyes
$Team: Friendly
$Location: 3932.970215, 665.999878, 612.078430
$Orientation:
	0.761568, 0.000000, -0.648085,
	0.086667, 0.991018, 0.101843,
	0.642264, -0.133728, 0.754727
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 62
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Bheema 1		;! Object #15
$Class: SB Seraphim
$Team: Hostile
$Location: 1636.754028, 0.002563, 6050.119141
$Orientation:
	-0.538424, 0.000000, -0.842674,
	-0.125946, 0.988768, 0.080473,
	0.833209, 0.149460, -0.532376
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Bheema 2		;! Object #16
$Class: SB Seraphim
$Team: Hostile
$Location: 1651.805298, 0.002574, 5848.440430
$Orientation:
	-0.494986, 0.000000, -0.868901,
	-0.134522, 0.987943, 0.076633,
	0.858424, 0.154819, -0.489018
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Bheema 3		;! Object #17
$Class: SB Seraphim
$Team: Hostile
$Location: 1773.762329, 0.002595, 5907.212891
$Orientation:
	-0.525745, 0.000000, -0.850642,
	-0.134782, 0.987367, 0.083303,
	0.839896, 0.158448, -0.519104
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Bheema 4		;! Object #18
$Class: SB Seraphim
$Team: Hostile
$Location: 1761.140259, 0.002596, 6188.902832
$Orientation:
	-0.584789, 0.000000, -0.811186,
	-0.122140, 0.988599, 0.088051,
	0.801938, 0.150570, -0.578122
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 100 100 80 80 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Epsilon 1		;! Object #19
$Class: GTB Ursa
$Team: Friendly
$Location: 3102.181152, 0.000161, -1094.552612
$Orientation:
	0.388548, 0.000000, -0.921428,
	0.000000, 1.000000, 0.000000,
	0.921428, 0.000000, 0.388548
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 78 100 100 )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #20
$Class: GTB Ursa
$Team: Friendly
$Location: 2991.251221, 0.000166, -1142.876587
$Orientation:
	0.388736, 0.000000, -0.921349,
	0.000000, 1.000000, 0.000000,
	0.921349, 0.000000, 0.388736
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 78 100 100 )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #21
$Class: GTB Ursa
$Team: Friendly
$Location: 3098.369873, 0.000176, -1249.450562
$Orientation:
	0.407204, 0.000000, -0.913337,
	0.000000, 1.000000, 0.000000,
	0.913337, 0.000000, 0.407204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" )
+Sbank Ammo: ( 78 100 100 )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SD Phoenix		;! Object #22
$Class: SD Ravana
$Team: Hostile
$Location: 12738.647461, -0.002642, 2635.818848
$Orientation:
	-0.151979, 0.000000, 0.988384,
	0.000000, 1.000000, 0.000000,
	-0.988384, 0.000000, -0.151979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 23
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( destroyed-or-departed-delay 
   1 
   "Arjuna" 
   "SC Celestial" 
   "Bheema" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "SD Phoenix" ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "GTM Flying Doctors" 55 ) ( ai-guard "GTT Lambda 1" 54 ) ( ai-guard "GTT Lambda 2" 53 ) ( ai-guard "GVG Char'Cutl" 52 ) ( ai-guard "GVCv Dashor" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 1750
$Arrival Anchor: SC Celestial
$Arrival Cue: ( has-arrived-delay 0 "SC Celestial" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "GTC Agrippa" 65 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Bheema
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Bheema 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 57 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
)
$AI Goals: ( goals ( ai-chase "GTM Flying Doctors" 75 ) ( ai-chase "GTT Lambda 2" 74 ) ( ai-chase "GTT Lambda 1" 73 ) ( ai-chase "GVG Char'Cutl" 72 ) ( ai-warp-out 45 ) )
+Flags:( "no-dynamic" )
+Wave Delay Min: 21
+Wave Delay Max: 32

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: SC Celestial
$Arrival Cue: ( is-event-true-delay 
   "Send in the flies" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-chase "SC Celestial" 89 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 30

#Events		;! 37 total

$Formula: ( when 
   ( true ) 
   ( subsys-set-random 
      "GTC Agrippa" 
      55 
      95 
      "engine" 
   )
   ( subsys-set-random 
      "GTM Flying Doctors" 
      55 
      95 
      "engine" 
   )
   ( subsys-set-random 
      "GTT Lambda 2" 
      55 
      95 
      "engine" 
   )
   ( subsys-set-random 
      "GTT Lambda 1" 
      55 
      95 
      "engine" 
   )
   ( subsys-set-random 
      "GVG Char'Cutl" 
      55 
      95 
      "engine" 
   )
)
+Name: Convoy break subsystems
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTC Agrippa" ) 
   ( beam-free-all "GTM Flying Doctors" ) 
)
+Name: Beam free convoy ships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Celestial" ) 
   ( beam-free-all "SC Celestial" ) 
   ( send-message 
      "GTC Agrippa" 
      "High" 
      "Incoming Lilith cruiser" 
   )
   ( validate-goal 
      "Destroy SC Celestial" 
      "Destroy enemy fighters" 
   )
)
+Name: Beam free and initialize Lilith
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "GTC Agrippa" 15 ) 
   ( cap-waypoint-speed 
      "GTM Flying Doctors" 
      15 
   )
   ( cap-waypoint-speed 
      "GTT Lambda 2" 
      15 
   )
   ( cap-waypoint-speed 
      "GTT Lambda 1" 
      15 
   )
   ( cap-waypoint-speed 
      "GVG Char'Cutl" 
      15 
   )
)
+Name: Cap convoy speed to 15m/s
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "GTC Agrippa" ) 
      ( not 
         ( is-destroyed-delay 0 "SC Celestial" ) 
      )
   )
   ( beam-free-all "GVCv Dashor" ) 
   ( add-goal 
      "GVCv Dashor" 
      ( ai-chase "SC Celestial" 89 ) 
   )
   ( validate-goal "Protect Dashor" ) 
)
+Name: Dashor moving to intercept Lili
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Guard convoy" 
      0 
      "Alpha 2" 
      "High" 
      "No fresh change" 
      4000 
      "Alpha 3" 
      "High" 
      "Can't believe nova" 
      6500 
      "#Command" 
      "High" 
      "A lot of people" 
      8250 
      "Alpha 3" 
      "High" 
      "Damn" 
      9500 
   )
)
+Name: Initial chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GVCv Dashor" ) 
   ( send-message 
      "GVCv Dashor" 
      "High" 
      "Dashor coming in for repairs" 
   )
)
+Name: Dashor here for repairs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Agrippa" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Agrippa lost!" 
      500 
      "GVCv Dashor" 
      "High" 
      "Dashor to the rescue (sic)" 
      3500 
   )
)
+Name: Agrippa lost with all hands
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Bheema" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Bombers1" 
      0 
      "Alpha 3" 
      "High" 
      "Bombers2" 
      2100 
      "#Command" 
      "High" 
      "Bombers3" 
      4500 
      "GVCv Dashor" 
      "High" 
      "Dashor cover fire" 
      6666 
   )
   ( validate-goal 
      "Destroy enemy bombers" 
   )
)
+Name: Incoming Seraphim bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTM Flying Doctors" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Flying Doctors down" 
   )
)
+Name: Hippocrates down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Lambda 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 1 down" 
   )
)
+Name: Lambda 1 down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Lambda 2" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 2 down" 
   )
)
+Name: Lambda 2 down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVG Char'Cutl" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Gas miner gone!" 
   )
)
+Name: Char'cutl down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Dashor" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Dashor down!" 
   )
)
+Name: Dashor down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( < ( hits-left "GVCv Dashor" ) 20 ) 
         ( not 
            ( is-destroyed-delay 0 "SC Celestial" ) 
         )
      )
      ( and 
         ( not 
            ( is-destroyed-delay 0 "SC Celestial" ) 
         )
         ( < ( hits-left "GVCv Dashor" ) 32 ) 
         ( has-time-elapsed 420 ) 
      )
   )
   ( send-message-list 
      "GVCv Dashor" 
      "High" 
      "Send in the flies1" 
      0 
      "Vega Installation" 
      "High" 
      "Send in the flies2" 
      2000 
   )
)
+Name: Send in the flies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Celestial" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Celestial down!" 
   )
)
+Name: Celestial boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Epsilon" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Epsilon here" 
   )
)
+Name: Epsilon here!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Celestial" ) 
   ( do-nothing ) 
)
+Name: Destroy Celestial
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Celestial", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Destroy Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Destroy Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Phoenix" ) 
   ( subsys-set-random 
      "SD Phoenix" 
      35 
      65 
      "engine01" 
      "engine02" 
   )
)
+Name: Cripple Phoenix subsystems
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "SD Phoenix" ) 
   ( send-message-list 
      "Vega Installation" 
      "High" 
      "Phoenix" 
      0 
      "#Command" 
      "High" 
      "Phoenix 2" 
      2000 
   )
   ( validate-goal "Disable SD Phoenix" ) 
)
+Name: Phoenix
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTT Lambda 1" 
      "Transport 1" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 1 reached" 
   )
   ( protect-ship "GTT Lambda 1" ) 
   ( add-remove-escort "GTT Lambda 1" 0 ) 
)
+Name: Lambda 1 at the node
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTT Lambda 2" 
      "Transport 2" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 2 reached" 
   )
   ( protect-ship "GTT Lambda 2" ) 
   ( add-remove-escort "GTT Lambda 2" 0 ) 
)
+Name: Lambda 2 at the node
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVG Char'Cutl" 
      "Char'Cutl" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Char'cutl reached" 
   )
   ( protect-ship "GVG Char'Cutl" ) 
   ( add-remove-escort "GVG Char'Cutl" 0 ) 
)
+Name: Char'cutl at the node
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTM Flying Doctors" 
      "Flying Doctors" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Flying Doctors reached" 
   )
   ( protect-ship "GTM Flying Doctors" ) 
   ( add-remove-escort 
      "GTM Flying Doctors" 
      0 
   )
)
+Name: Flying doctors at the node
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Lambda 1 down!" 
         0 
      )
      ( is-event-true-delay 
         "Lambda 1 at the node" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Lambda 1 out of pic
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Lambda 2 down!" 
         0 
      )
      ( is-event-true-delay 
         "Lambda 2 at the node" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Lambda 2 out of pic
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Char'cutl down!" 
         0 
      )
      ( is-event-true-delay 
         "Char'cutl at the node" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Char'cutl out of pic
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Hippocrates down!" 
         0 
      )
      ( is-event-true-delay 
         "Flying doctors at the node" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Flying docs out of pic
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Lambda 1 out of pic" 
         0 
      )
      ( is-event-true-delay 
         "Lambda 2 out of pic" 
         0 
      )
      ( is-event-true-delay 
         "Char'cutl out of pic" 
         0 
      )
      ( is-event-true-delay 
         "Flying docs out of pic" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Escort convoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "SD Phoenix" ) 
   ( do-nothing ) 
)
+Name: Disable Phoenix
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Phoenix", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "SD Phoenix" ) 
   ( send-message-list 
      "Vega Installation" 
      "High" 
      "Phoenix 3" 
      0 
      "#Command" 
      "High" 
      "Phoenix 4" 
      2200 
   )
)
+Name: Phoenix escaped!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Leave
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Celestial" ) 
   ( ship-invulnerable "SC Celestial" ) 
)
+Name: Iniitial Celestial invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Agrippa" ) 
   ( ship-vulnerable "SC Celestial" ) 
)
+Name: Make Celestial vuln
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      1 
      "Arjuna" 
      "Bheema" 
      "SC Celestial" 
   )
   ( send-message 
      "Vega Installation" 
      "High" 
      "All ships destroyed" 
   )
)
+Name: Ominous signs
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 9 total

$Type: Primary
+Name: Escort Hippocrates
$MessageNew:  XSTR("Escort GTM Flying Doctors", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTM Flying Doctors" 
   "Flying Doctors" 
   0 
)

$Type: Primary
+Name: Escort Lambda 1
$MessageNew:  XSTR("Escort Lambda 1", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTT Lambda 1" 
   "Transport 1" 
   0 
)

$Type: Primary
+Name: Escort Lambda 2
$MessageNew:  XSTR("Escort Lambda 2", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GTT Lambda 2" 
   "Transport 2" 
   0 
)

$Type: Primary
+Name: Escort Char'Cutl
$MessageNew:  XSTR("Escort Char'Cutl", -1)
$end_multi_text
$Formula: ( are-waypoints-done-delay 
   "GVG Char'Cutl" 
   "Char'Cutl" 
   0 
)

$Type: Secondary
+Name: Destroy enemy fighters
$MessageNew:  XSTR("Destroy Arjuna wing", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Arjuna" ) 
+Invalid

$Type: Secondary
+Name: Destroy enemy bombers
$MessageNew:  XSTR("Destroy Bheema Wing", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Bheema" ) 
+Invalid

$Type: Secondary
+Name: Disable SD Phoenix
$MessageNew:  XSTR("Disable SD Phoenix", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "SD Phoenix" ) 
+Invalid

$Type: Primary
+Name: Destroy SC Celestial
$MessageNew:  XSTR("Destroy SC Celestial", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SC Celestial" ) 
+Invalid

$Type: Primary
+Name: Protect Dashor
$MessageNew:  XSTR("Protect Dashor", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "SC Celestial" ) 
   ( not 
      ( is-destroyed-delay 0 "GVCv Dashor" ) 
   )
)
+Invalid

#Waypoints		;! 7 lists total


$Jump Node: 8282.321289, 0.000195, 2795.235107
$Jump Node Name: Capella
$Name: Nereid boom
$List: (		;! 1 points in list
	( 8223.818359, 0.000403, 2251.113525 )
)

$Name: Char'Cutl
$List: (		;! 1 points in list
	( -1404.056274, -0.000190, 519.827881 )
)

$Name: Agrippa
$List: (		;! 1 points in list
	( -1034.199951, 500.000000, 1015.900024 )
)

$Name: Flying Doctors
$List: (		;! 1 points in list
	( -1318.514648, -0.000056, 2034.729126 )
)

$Name: Transport 1
$List: (		;! 1 points in list
	( -1365.890625, 0.000113, 1465.274658 )
)

$Name: Transport 2
$List: (		;! 1 points in list
	( -1373.580322, 0.000129, 918.721130 )
)

$Name: Dashor initial
$List: (		;! 1 points in list
	( -1522.019653, -0.000730, -308.236115 )
)

#Messages		;! 238 total


$Name: Guard convoy

$Team: -1
$MessageNew:  XSTR("Alpha, this is the last Allied convoy coming in from Capella. We do not know if any Shivan ships entered the node before Capella went nova. Be on the alert.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-1.wav

$Name: No fresh change

$Team: -1
$MessageNew:  XSTR("No change of fighter, clothes, anything. How typical, Command.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Can't believe nova

$Team: -1
$MessageNew:  XSTR("I can't believe Capella went nova. Command, how many GTVA people did we have to leave behind?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: A lot of people

$Team: -1
$MessageNew:  XSTR("That is classified, pilot. But make sure that the total is not added to.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-2.wav

$Name: Damn

$Team: -1
$MessageNew:  XSTR("Hopefully, we won't have to see any more action.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1

$Name: Dashor coming in for repairs

$Team: -1
$MessageNew:  XSTR("Corvette Dashor here. Coming in for repairs, Vega Installation. We're badly damaged.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Agrippa lost!

$Team: -1
$MessageNew:  XSTR("We've lost the Agrippa!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-3.wav

$Name: Dashor to the rescue (sic)

$Team: -1
$MessageNew:  XSTR("This is the Dashor. Pilots, de-beam that Lilith cruiser. We'll take it down - you then worry about enemy fighters.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Bombers1

$Team: -1
$MessageNew:  XSTR("Incoming Seraphim bombers! They're going for the convoy! Stop them, Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-4.wav

$Name: Bombers2

$Team: -1
$MessageNew:  XSTR("Where are they coming from? They didn't emerge from the node! What's going on?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP3

$Name: Bombers3

$Team: -1
$MessageNew:  XSTR("Acknowledged, Alpha. Follow your orders - this will be discussed at your debriefing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-5.wav

$Name: Incoming Lilith cruiser

$Team: -1
$MessageNew:  XSTR("Incoming Lilith cruiser, designation Celestial. Moving to intercept, Command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Send in the flies1

$Team: -1
$MessageNew:  XSTR("Vega Installation, our fire control is erratic. We cannot destroy that Lilith without more assistance!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Send in the flies2

$Team: -1
$MessageNew:  XSTR("We've got Epsilon inbound, a wing of three Ursa bombers loaded with Cyclops torpedoes. That's all we can give you - all our other craft are either gone or in repair.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Flying Doctors down

$Team: -1
$MessageNew:  XSTR("The medical frigate Flying Doctors has gone down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-6.wav

$Name: Lambda 1 down

$Team: -1
$MessageNew:  XSTR("Lambda 1 is down!
", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-7.wav

$Name: Lambda 2 down

$Team: -1
$MessageNew:  XSTR("Lambda 2 has been gutted!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-8.wav

$Name: Gas miner gone!

$Team: -1
$MessageNew:  XSTR("The GVG Char'cutl has been taken down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-9.wav

$Name: Dashor down!

$Team: -1
$MessageNew:  XSTR("Pilots, we've lost the corvette Dashor!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-10.wav

$Name: Celestial down!

$Team: -1
$MessageNew:  XSTR("The SC Celestial has been obliterated!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-11.wav

$Name: Epsilon here

$Team: -1
$MessageNew:  XSTR("Epsilon here. Now delivering the goods!", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP2

$Name: Phoenix

$Team: -1
$MessageNew:  XSTR("What in the name of...? Command, we've got a Ravana class destroyer coming in from Capella. Designation Phoenix. How did it survive the supernova?!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Phoenix 2

$Team: -1
$MessageNew:  XSTR("Acknowledged, Vega. Pilots, disable that Ravana! We're mustering forces to assist!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-12.wav

$Name: Phoenix 3

$Team: -1
$MessageNew:  XSTR("Command, the Ravana has jumped! Repeat, the Ravana has jumped! Command, send in the Nereid to close that node!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Phoenix 4

$Team: -1
$MessageNew:  XSTR("The GTD Nereid is not ready for deployment. Return to the Vega Installation, pilots. We may need to stop more Shivans coming through the node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-13.wav

$Name: Lambda 1 reached

$Team: -1
$MessageNew:  XSTR("Lambda 1 has reached the Vega installation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-14.wav

$Name: Lambda 2 reached

$Team: -1
$MessageNew:  XSTR("Lambda 2 has reached the Vega installation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-15.wav

$Name: Flying Doctors reached

$Team: -1
$MessageNew:  XSTR("GTM Flying Doctors has reached the Vega installation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-16.wav

$Name: Char'cutl reached

$Team: -1
$MessageNew:  XSTR("The Char'cutl has reached the Vega installation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: M1-CM-17.wav

$Name: All ships destroyed

$Team: -1
$MessageNew:  XSTR("All enemy ships have been destroyed. Return to... wait! We're getting some strange readings from the subspace corridor! Oh God, no!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Dashor cover fire

$Team: -1
$MessageNew:  XSTR("We'll try and provide covering fire for the convoy as well, pilots. But don't rely on us too much.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.785398 0.000000 2.757618
+Scale: 2.000000
$Starbitmap: planete
+Angles: 0.558505 0.000000 2.181660
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.401425 0.000000 1.570795
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 1.361356 0.000000 2.094393
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 3.316123 0.000000 3.141590
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 5.061451 0.000000 5.585049
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 3.665189 0.000000 5.235984
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief3

#End

