#Mission Info

$Version: 0.10
$Name:  XSTR("Deadly Prey", -1)
$Author: Ice Heart
$Created: 01/31/01 at 12:56:05
$Modified: 06/28/01 at 11:05:21
$Notes:
Mission 2 of episode 1 of "Technological Superiority"
$End Notes:

$Mission Desc:
 XSTR("The GTVA forces set up a trap for the SD Phoenix.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 576.905396, 11648.997070, 1846.031738
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.124474, 0.992223,
	0.000000, -0.992223, 0.124474

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("As you know, the $h SD $h Phoenix escaped from the $b Capella system after it went supernova.  We have since tracked the renegade $h Shivan warship to its current position.  We are launching an assault to take it out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 576.917114, 16233.071289, 1270.961548
$camera_orient:
	1.000000, 0.000000, 0.000000,
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	0.000000, -0.992223, 0.124474
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("All that we have available is two wings worth of fighters, two wings of bombers, a Deimos corvette, and a Leviathan cruiser.  The $h Shivan assault in $b Capella nearly broke the backs of the $f GTVA fleets.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 244.270874, 16233.506836, 1270.906860
$camera_orient:
	1.000000, 0.000000, 0.000000,
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$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3688.356201, -850.001343, 2589.628418
$label: Halberdier
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 5211.503906, 0.001312, 2643.926025
$label: Falkirk
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 3210.630127, 300.667297, 1364.532227
$label: Beta
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1775.379883, 120.420227, 1511.776001
$label: Delta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: -1681.728394, 0.000057, 1366.298950
$label: Alpha
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -20.698503, 100.273033, 1336.476196
$label: Gamma
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We will deploy $f Alpha and $f Beta wings in the bombers, with $f Gamma and $f Delta wings pilotting the fighters.  The $f GTCv $f Halberdier and the $f GTC $f Falkirk will assist you in assaulting the $h SD $h Phoenix and its escorting vessels.  The $f Halberdier and $f Falkirk have both sustained damages from the battles in $b Capella so they will be vulnerable.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 576.917114, 12336.621094, 1759.770752
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.124474, 0.992223,
	0.000000, -0.992223, 0.124474
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3688.356201, -850.001343, 2589.628418
$label: Halberdier
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 5211.503906, 0.001312, 2643.926025
$label: Falkirk
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 3210.630127, 300.667297, 1364.532227
$label: Beta
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1775.379883, 120.420227, 1511.776001
$label: Delta
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: -1681.728394, 0.000057, 1366.298950
$label: Alpha
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -20.698503, 100.273033, 1336.476196
$label: Gamma
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your goal will be to destroy the two Cain-class cruisers escorting the Ravana-class $h Phoenix.  You are also to render any aid neccessary to the $f Halberdier and the $f Falkirk, we have lost far too many vessels to the $h Shivans already, see to it that these two do not become statistics as well.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 576.917114, 12336.621094, 1759.770752
$camera_orient:
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	0.000000, 0.124474, 0.992223,
	0.000000, -0.992223, 0.124474
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3688.356201, -850.001343, 2589.628418
$label: Halberdier
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 5211.503906, 0.001312, 2643.926025
$label: Falkirk
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 3210.630127, 300.667297, 1364.532227
$label: Beta
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1775.379883, 120.420227, 1511.776001
$label: Delta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: -1681.728394, 0.000057, 1366.298950
$label: Alpha
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -20.698503, 100.273033, 1336.476196
$label: Gamma
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your ships have been configured and are waiting on the flight deck.
Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 576.917114, 12336.621094, 1759.770752
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.124474, 0.992223,
	0.000000, -0.992223, 0.124474
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 1146.215088, -866.982971, 5886.298828
$label: SD Phoenix
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -3688.356201, -850.001343, 2589.628418
$label: Halberdier
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 5211.503906, 0.001312, 2643.926025
$label: Falkirk
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 3210.630127, 300.667297, 1364.532227
$label: Beta
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1775.379883, 120.420227, 1511.776001
$label: Delta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: -1681.728394, 0.000057, 1366.298950
$label: Alpha
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -20.698503, 100.273033, 1336.476196
$label: Gamma
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay "KillPheonix" 0 ) 
   ( is-goal-true-delay "ProtectHal" 0 ) 
   ( is-goal-true-delay "ProtectFalk" 0 ) 
)
$Multi text
    XSTR("The destruction of the Ravana will allow our forces to rest easy. It is important that we annihlated this threat quickly, before it had time to fully repair and begin to coordinate planned assaults on our forces. Both the Halberdier and the Falkirk survived thanks to your hard work and diligence. Good work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("What else can you expect from the leader of the 70th Blue Lions?", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay "KillPheonix" 0 ) 
   ( is-goal-false-delay "ProtectHal" 0 ) 
   ( is-goal-false-delay "ProtectFalk" 0 ) 
)
$Multi text
    XSTR("Not only were the Halberdier and the Falkirk destroyed, but you let the Phoenix get away as well! It is shocking that a pilot of your supposed caliber operated like this. The destroyer will now be more difficult than ever to take down, and we will undoubtedly lose more ships before she is destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the beam cannons of the Phoenix before they get within range of the two GTVA warships. Then try and go for the bombers if you can.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "KillPheonix" 0 ) 
   ( is-goal-false-delay "ProtectHal" 0 ) 
   ( is-goal-true-delay "ProtectFalk" 0 ) 
)
$Multi text
    XSTR("Good work in destroying the Phoenix and protecting the GTC Falkirk. It is sad that you could not save the GTCv Halberdier. You are not being held accountable, pilot, but her loss will be mourned. She is now another statistic.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the beam cannons of the Phoenix before they get within range of the two GTVA warships. Then try and go for the bombers if you can.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "KillPheonix" 0 ) 
   ( is-goal-false-delay "ProtectFalk" 0 ) 
   ( is-goal-true-delay "ProtectHal" 0 ) 
)
$Multi text
    XSTR("Good work in destroying the Phoenix and protecting the GTCv Halberdier. It is sad that you could not save the GTC Falkirk. A fine ship from the Great War era, her loss will be mourned by all.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the beam cannons of the Phoenix before they get within range of the two GTVA warships. Then try and go for the bombers if you can.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "KillPheonix" 0 ) 
   ( is-goal-false-delay "ProtectHal" 0 ) 
   ( is-goal-false-delay "ProtectFalk" 0 ) 
)
$Multi text
    XSTR("The SD Phoenix was destroyed, but at a terrible price - both the Halberdier and the Falkirk went down with all hands. It is a pity that you did not double your efforts to save them. They are now statistics, deaths which could have been prevented.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the beam cannons of the Phoenix before they get within range of the two GTVA warships. Then try and go for the bombers if you can.", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("The presence and the origins of the two cruisers, the Goblin and the Shaitan, remain a mystery. The GTVI is investigating their source - most likely remnants from the Shivan invasion.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Hmmmmmm.....", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis"	2
	"GTB Medusa"	8
	"GTB Ursa"	4
	"GTB Zeus"	6
	"GTB Boanerges"	1
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	16
	"Morning Star"	8
	"Prometheus S"	28
	"Maxim"	16
	"UD-8 Kayser"	16
	"Rockeye"	43
	"Tempest"	555
	"Hornet"	412
	"Tornado"	216
	"Harpoon"	100
	"Piranha"	24
	"Cyclops"	80
	"Helios"	8
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 0.000000, 0.000000, 547.928345
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -77.810097, -0.000003, 512.987915
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 107.743553, -0.000002, 601.608826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -153.584854, 0.000013, 457.301544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1062.845703, 300.666931, 485.935913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1185.849487, 300.666931, 592.311096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1319.111450, 300.666931, 588.146057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1398.570190, 300.666931, 489.662476
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: -135.840866, 100.273750, 461.492645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: -68.135773, 100.273750, 513.503296
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1.759995, 100.273781, 513.503174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: 78.343872, 100.273827, 456.869049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1074.517578, 120.419579, 566.161560
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1196.451050, 120.419518, 600.269104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1312.896606, 120.419548, 605.216248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1480.316162, 120.419579, 556.580505
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SD Phoenix		;! Object #16
$Class: SD Ravana
$Team: Hostile
$Location: 1146.215088, -866.982971, 5886.298828
$Orientation:
	-0.795119, 0.000000, 0.606454,
	0.000000, 1.000000, 0.000000,
	-0.606454, 0.000000, -0.795119
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "PhoenWayPt" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 80
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: engine01
$Damage: 15
+Subsystem: engine02
$Damage: 5
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: GTCv Halberdier		;! Object #17
$Class: GTCv Deimos
$Team: Friendly
$Location: -738.281494, -850.000366, -120.758171
$Orientation:
	0.999322, 0.000000, 0.036807,
	0.000000, 1.000000, 0.000000,
	-0.036807, 0.000000, 0.999322
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SC Goblin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: engine01
$Damage: 98
+Subsystem: engine02
$Damage: 50
+Subsystem: engine03
$Damage: 38
+Subsystem: communications
$Damage: 15
+Subsystem: sensors
$Damage: 35
+Subsystem: navigation
$Damage: 90
+Subsystem: weapons
$Damage: 27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   6 
   "SD Phoenix" 
   "SC Goblin" 
   "SC Shaitan" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Falkirk		;! Object #18
$Class: GTC Leviathan
$Team: Friendly
$Location: 655.793945, -0.000487, 59.261597
$Orientation:
	0.999800, 0.000000, -0.019999,
	0.000000, 1.000000, 0.000000,
	0.019999, 0.000000, 0.999800
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SC Shaitan" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 79
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   6 
   "SD Phoenix" 
   "SC Goblin" 
   "SC Shaitan" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Scorpio 1		;! Object #19
$Class: SF Manticore
$Team: Hostile
$Location: 1798.802856, -0.000111, 4798.741699
$Orientation:
	-0.716801, 0.000000, 0.697278,
	0.000000, 1.000000, 0.000000,
	-0.697278, 0.000000, -0.716801
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #20
$Class: SF Manticore
$Team: Hostile
$Location: 1652.108521, 0.000154, 4855.056152
$Orientation:
	-0.716801, 0.000000, 0.697278,
	0.000000, 1.000000, 0.000000,
	-0.697278, 0.000000, -0.716801
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: 1504.120483, -0.000109, 4981.704590
$Orientation:
	-0.716801, 0.000000, 0.697278,
	0.000000, 1.000000, 0.000000,
	-0.697278, 0.000000, -0.716801
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: 1315.297974, -0.000035, 5182.693359
$Orientation:
	-0.716801, 0.000000, 0.697278,
	0.000000, 1.000000, 0.000000,
	-0.697278, 0.000000, -0.716801
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: 125.012390, 391.242035, 5953.731934
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: -64.451965, 391.242157, 5979.498535
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: -211.020813, 391.242401, 6067.219727
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: -452.994507, 391.242035, 6319.802734
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: SC Goblin		;! Object #27
$Class: SC Cain
$Team: Hostile
$Location: -8.762756, -0.000249, 5561.937988
$Orientation:
	-0.807088, 0.000000, 0.590431,
	0.000000, 1.000000, 0.000000,
	-0.590431, 0.000000, -0.807088
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GoblinWayPt" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Shaitan		;! Object #28
$Class: SC Rakshasa
$Team: Hostile
$Location: 1697.518677, 185.341766, 5471.450684
$Orientation:
	-0.795119, 0.000000, 0.606454,
	0.000000, 1.000000, 0.000000,
	-0.606454, 0.000000, -0.795119
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ShaitanWayPt" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Libra 1		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: 490.809723, 0.000094, 6675.460938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: 681.217651, -0.000171, 6745.833496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: 913.452393, -0.000013, 6795.229980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #32
$Class: SF Mara
$Team: Hostile
$Location: 1180.444946, -0.000159, 6795.229980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aquarius 1		;! Object #33
$Class: SB Nephilim
$Team: Hostile
$Location: 1574.756958, 0.000052, 6718.652832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Tempest" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Aquarius 2		;! Object #34
$Class: SB Nephilim
$Team: Hostile
$Location: 1728.565063, -0.000087, 6740.608887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Tempest" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Aquarius 3		;! Object #35
$Class: SB Nephilim
$Team: Hostile
$Location: 1861.383911, -0.000111, 6762.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Tempest" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 1		;! Object #36
$Class: SF Aeshma
$Team: Hostile
$Location: 424.341095, -0.000031, 6339.000977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #37
$Class: SF Aeshma
$Team: Hostile
$Location: 669.582397, -0.000013, 6381.955566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #38
$Class: SF Aeshma
$Team: Hostile
$Location: 873.369385, 0.000168, 6441.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricorn 4		;! Object #39
$Class: SF Aeshma
$Team: Hostile
$Location: 1140.965454, -0.000032, 6457.394043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 1		;! Object #40
$Class: SF Dragon
$Team: Hostile
$Location: 1769.907349, -0.000092, 5935.668945
$Orientation:
	-0.991718, 0.000000, 0.128435,
	0.002856, 0.999753, 0.022051,
	-0.128403, 0.022235, -0.991473
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #41
$Class: SF Dragon
$Team: Hostile
$Location: 1896.500000, 0.000000, 5949.899902
$Orientation:
	-0.988544, 0.000000, 0.150930,
	0.003336, 0.999756, 0.021852,
	-0.150893, 0.022106, -0.988303
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "SC Goblin" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SC Shaitan" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Hotkey: 2
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )

$Name: Scorpio
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )

$Name: Cancer
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Phoenix
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "SD Phoenix" 80 ) ( ai-chase-any 75 ) )
+Flags:( )
+Wave Delay Min: 16
+Wave Delay Max: 34

$Name: Libra
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Phoenix
$Arrival Cue: ( percent-ships-destroyed 
   25 
   "Scorpio" 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Aquarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Phoenix
+Arrival delay: 3
$Arrival Cue: ( < ( hits-left "SD Phoenix" ) 55 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-chase "GTCv Halberdier" 89 ) ( ai-chase "GTC Falkirk" 85 ) )
+Flags:( "no-dynamic" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Capricorn
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Phoenix
$Arrival Cue: ( percent-ships-destroyed 33 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Arjuna
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Phoenix
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 0 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
$AI Goals: ( goals ( ai-guard-wing "Aquarius" 80 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 6

#Events		;! 22 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GTCv Halberdier" ) 
   ( beam-free-all "GTC Falkirk" ) 
   ( send-message-list 
      "GTCv Halberdier" 
      "High" 
      "BeginMess" 
      1 
      "GTCv Halberdier" 
      "High" 
      "BeginMess2" 
      4000 
   )
   ( beam-free-all "SC Goblin" ) 
   ( beam-free-all "SC Shaitan" ) 
   ( subsys-set-random 
      "GTCv Halberdier" 
      35 
      85 
      "engine01" 
      "engine02" 
   )
   ( subsys-set-random 
      "GTC Falkirk" 
      35 
      85 
      "engine" 
   )
   ( subsys-set-random 
      "SD Phoenix" 
      35 
      85 
      "engine01" 
      "engine02" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
   )
)
+Name: Begin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( is-subsystem-destroyed-delay 
               "SD Phoenix" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "SD Phoenix" 
               "turret02" 
               0 
            )
         )
         ( is-subsystem-destroyed-delay 
            "SD Phoenix" 
            "turret03" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "SD Phoenix" 
         "turret04" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "PhoenMainBeamDead" 
   )
)
+Name: DisarmPhoen
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Phoenix's Main Beams", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Shaitan" ) 
   ( send-message 
      "#Command" 
      "High" 
      "ShaitainDead" 
   )
)
+Name: KillShaitan
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Shaitan", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Goblin" ) 
   ( send-message 
      "#Command" 
      "High" 
      "GoblinDead" 
   )
)
+Name: KillGoblin
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Goblin", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SC Goblin" 
         "SC Shaitan" 
      )
      ( is-event-true-delay "DisarmPhoen" 0 ) 
   )
   ( send-message 
      "GTCv Halberdier" 
      "High" 
      "AttackPhoenix" 
   )
)
+Name: KillPhoenActive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Phoenix" ) 
   ( send-message 
      "#Command" 
      "High" 
      "PhoenixDead" 
   )
)
+Name: PhoenixDead
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SD Phoenix", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTCv Halberdier" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "HalbDead" 
   )
)
+Name: HalbDead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Falkirk" ) 
   ( send-message 
      "#Command" 
      "High" 
      "FalkDead" 
   )
)
+Name: FalkDead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTCv Halberdier" ) 
      36 
   )
   ( send-message 
      "GTCv Halberdier" 
      "High" 
      "HalbHurt" 
   )
)
+Name: HalbHurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Falkirk" ) 45 ) 
   ( send-message 
      "GTC Falkirk" 
      "High" 
      "FalkHurt" 
   )
)
+Name: FalkHurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "SD Phoenix" ) 35 ) 
   ( send-message 
      "#Command" 
      "High" 
      "PhoenHurt" 
   )
)
+Name: PhoenHurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SD Phoenix" 
      "SC Goblin" 
      "SC Shaitan" 
   )
   ( do-nothing ) 
)
+Name: RTBSuccessActive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBSuccessDir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTCv Halberdier" 
      "GTC Falkirk" 
   )
   ( do-nothing ) 
)
+Name: RTBFailureActive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBFailureDir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "SC Goblin" ) 
   ( add-goal 
      "GTCv Halberdier" 
      ( ai-waypoints-once "HalberdWayPt" 89 ) 
   )
)
+Name: NewHalbOrders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "SC Shaitan" ) 
   ( add-goal 
      "GTC Falkirk" 
      ( ai-waypoints-once "FalkirkWayPt" 89 ) 
   )
)
+Name: NewFalkOrders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Intercept Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bombers!" 
   )
)
+Name: Bombers!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SC Goblin" 
         "SC Shaitan" 
         "SD Phoenix" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GTCv Halberdier" 
         )
      )
   )
   ( send-message 
      "GTCv Halberdier" 
      "High" 
      "Halleaves" 
   )
)
+Name: Halleaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SC Goblin" 
         "SC Shaitan" 
         "SD Phoenix" 
      )
      ( not 
         ( is-destroyed-delay 0 "GTC Falkirk" ) 
      )
   )
   ( send-message 
      "GTC Falkirk" 
      "High" 
      "Falleaves" 
   )
)
+Name: Falleaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( beam-free-all "SD Phoenix" ) 
)
+Name: ReArm Phoenix
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: KillPheonix
$MessageNew:  XSTR("Destroy the SD Phoenix.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SD Phoenix" ) 

$Type: Secondary
+Name: ProtectHal
$MessageNew:  XSTR("Protect the GTCv Halberdier.", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTCv Halberdier" 
)

$Type: Secondary
+Name: ProtectFalk
$MessageNew:  XSTR("Protect the GTC Falkirk.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTC Falkirk" ) 

#Waypoints		;! 5 lists total

$Name: HalberdWayPt
$List: (		;! 1 points in list
	( -742.689270, -850.000122, 3120.387695 )
)

$Name: FalkirkWayPt
$List: (		;! 1 points in list
	( 655.793945, -0.002404, 3153.938232 )
)

$Name: GoblinWayPt
$List: (		;! 1 points in list
	( -27.500000, 130.000000, 4487.341797 )
)

$Name: ShaitanWayPt
$List: (		;! 1 points in list
	( 1678.699951, 186.000000, 4474.826660 )
)

$Name: PhoenWayPt
$List: (		;! 1 points in list
	( 191.300003, -867.000000, 4100.500000 )
)

#Messages		;! 222 total


$Name: BeginMess

$Team: -1
$MessageNew:  XSTR("Alpha and Beta wings, destroy SC Goblin and SC Shaitan.  Gamma and Delta, keep those fighters off of Alpha and Beta.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: PhoenMainBeamDead

$Team: -1
$MessageNew:  XSTR("Excellent work!  The Phoenix's main beams have been eliminated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: ShaitainDead

$Team: -1
$MessageNew:  XSTR("The SC Shaitan is going down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: GoblinDead

$Team: -1
$MessageNew:  XSTR("Good work!  SC Goblin has been eliminated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: AttackPhoenix

$Team: -1
$MessageNew:  XSTR("The Phoenix has been disarmed and its support cruisers destroyed.  Now blast that destroyer into scrap!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: PhoenixDead

$Team: -1
$MessageNew:  XSTR("The SD Phoenix is going down!  Get clear of the blast radius!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: HalbDead

$Team: -1
$MessageNew:  XSTR("Damnit!  The GTCv Halberdier has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: FalkDead

$Team: -1
$MessageNew:  XSTR("The GTC Falkirk is going down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: HalbHurt

$Team: -1
$MessageNew:  XSTR("Our hull integrity is approaching critical levels!  Hurry it up, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: FalkHurt

$Team: -1
$MessageNew:  XSTR("Damnit pilots, we can't take much more of this kind of pounding!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: PhoenHurt

$Team: -1
$MessageNew:  XSTR("Keep it up pilots, the Phoenix is suffering critical damage.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: BeginMess2

$Team: -1
$MessageNew:  XSTR("Alpha One, take out the Phoenix's main beam cannons.  We'll handle it from there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Bombers!

$Team: -1
$MessageNew:  XSTR("Incoming bombers! They're headed for the Halberdier. Try to intercept them if you can, Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Halleaves

$Team: -1
$MessageNew:  XSTR("This is the Halberdier. We're bugging out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Falleaves

$Team: -1
$MessageNew:  XSTR("This is the Falkirk. See you back home.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.785398 0.000000 2.757618
+Scale: 2.000000
$Starbitmap: planete
+Angles: 0.558505 0.000000 2.181660
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.383972 0.000000 1.570795
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 1.361356 0.000000 2.076940
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 3.298670 0.000000 3.141590
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 5.043998 0.000000 5.585049
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 3.665189 0.000000 5.218530
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief6

#End

