#Mission Info

$Version: 0.10
$Name:  XSTR("The Devil Within", -1)
$Author: Arnav "Dexter" Manchanda
$Created: 08/31/00 at 18:48:12
$Modified: 06/28/01 at 10:56:15
$Notes:
This is a FRED2 created mission
$End Notes:

$Mission Desc:
 XSTR("Watch the humanitarian side of the Shivans.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 1768.375977, 66.027969, 4166.054199
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("<GTVA News Service>

With the final mopping-up of Shivan forces having been completed, GTVA Command has decided to direct several capital warships to various shipyards for repairs.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Command has also inaugurated the newest facility in GTVA space, the Aldebaran shipyards. These facilities are state-of-the-art, being able to construct new warships in very little time as well as being able to provide excellent repair services. The GTD Messana of the former Capella fleet will be one of the first destroyers to undertake repairs in the shipyards.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The shipyards are manned by both Terrans and Vasudans, and has been built by contractors on both sides. Emperor Khonsu II himself was present at the inauguration aboard the GTI Arcadia station of the shipyards. Here is what he had to say:", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("I shall dispense with the usual talk of how our two societies have suffered. Instead, I wish both our peoples luck in their endeavours to rebuild their shattered lives. The completion of these shipyards is yet another sign of our two races' will to survive, will to build and will to survive.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The shipyards have been placed in Aldebaran because of its relative remoteness. It has links with Altair and Alpha Centauri, only the latter of which is inhabited. Altair is not as yet developed, and plans are being made for further exploration into the system.

<End GTVA News Announcement>", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Status Update

It has been two weeks since the Capella sun exploded, killing thousands of military and civilian personnel, both Vasudan and Terran, who were trapped before they could reach the node.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Shivan Presence

The only major military engagement occured when the SD Phoenix, a Ravana-class destroyer, entered Vega through the Capella node. It was destroyed summarily by a small task force. Other mopping up missions occured as well with minimal GTVA losses.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Where?

What is troublesome, however, was the presence of the two cruisers escorting the destroyer. They did not come in from Capella, and Shivan presence in Vega was non-existent. GTVI officials are trying to track down the source of these cruisers - possibly from a sleeper cell installed during the second war with the Shivans and the brawl with the NTF.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Distress Call

But we have other things to worry about. One hour ago, we received a Terran distress call from the Ross128 system, site of the first Shivan incursion three decades ago. It appears to be coming from a Shivan Azrael-transport.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Investigation

Alpha Wing of the 70th Blue Lions is being sent in to investigate.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As you know, a few minutes ago we received a Terran distress call from the wreckage of the old Ross 128 installation, destroyed at the start of the first Great War.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 739.503357, 3205.080078, 389.291962
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Unmanned scouts have sent visuals of a new Knossos portals. No Shivans, save one disabled Azrael transport, have come through.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 739.503357, 3768.830322, -587.151550
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: 2365.270020, 449.999939, 5413.285156
$label: Knossos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Unknown
$class: ST Azrael
$pos: 965.575012, 449.999847, 4970.852539
$label: ST Pandora's Box
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing is going in. We will attempt to make contact with the transport, and will act accordingly. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 739.503357, 3768.830322, -587.151550
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: 2365.270020, 449.999939, 5413.285156
$label: Knossos
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Unknown
$class: ST Azrael
$pos: 965.575012, 449.999847, 4970.852539
$label: ST Pandora's Box
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -438.564209, -0.000082, 5646.133789
$label: Alpha
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-false-delay 
   "Oversee contact with PB" 
   0 
)
$Multi text
    XSTR("There was nothing you could have done to save the Harrier, or prevent the Pandora's Box from being captured by the Shivans. The cruiser's and the dragons' leaving without putting up much of a fight is indeed odd.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could do.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Syphillis here" 
   0 
)
$Multi text
    XSTR("You successfully awaited reinforcements, and the area near the Knossos has remained quiet ever since. Good work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVCv Dashor" ) 
$Multi text
    XSTR("We lost the GVCv Dashor! As I speak, Shivan units are re-inforcing their position near the Knossos. Thousands of Vasudan lives were lost due to your carelessness!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take down the fighters and beam turrets.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTC Rhodes" ) 
$Multi text
    XSTR("We lost the GTC Rhodes! As I speak, Shivan units are re-inforcing their position near the Knossos. Hundreds of Human lives were lost due to your incompetence.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take down the fighters and beam turrets. The Rhodes is very vulnerable, and is not as strong hull-wise. It can take down fighters very easily.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "SCv Cravate" ) 
$Multi text
    XSTR("You helped take down the SCv Cravate! A major warship's loss for the enemy is always welcome.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good work. Double-nice if you noticed that you can give the Rhodes an order to engage the corvette or not, depending on the damage to the cruiser. You can order the Rhodes like you can order a fighter.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "SC Bramacharya" 
)
$Multi text
    XSTR("The Shivans lost their Rakshasa-class cruiser, the Bramacharya in a blazing fireball.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Scan Pandora's Box" 
   0 
)
$Multi text
    XSTR("You also managed to scan the Pandora's Box, even with the mayhem that ensued after the first Shivan cruiser's arrival. Your persistence to duty is to be commended.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good thinking. Keep doing that. It helps you survive.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	106
	"Morning Star"	100
	"Prometheus R"	100
	"Prometheus S"	114
	"Rockeye"	100
	"Tempest"	100
	"Hornet"	1100
	"Tornado"	100
	"Harpoon"	420
)

#Objects		;! 36 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -669.165894, 0.000008, 4515.506836
$Orientation:
	-0.437743, 0.000000, -0.899100,
	-0.131188, 0.989298, 0.063871,
	0.889478, 0.145911, -0.433058
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Knossos		;! Object #1
$Class: Knossos
$Team: Unknown
$Location: 2675.199951, 450.000000, 3885.399902
$Orientation:
	0.623136, 0.757404, -0.195044,
	0.410624, -0.104574, 0.905789,
	0.665652, -0.644518, -0.376172
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTC Rhodes		;! Object #2
$Class: GTC Aeolus
$Team: Friendly
$Location: -1530.000000, 0.000000, 4949.000000
$Orientation:
	-0.245204, 0.000000, -0.969472,
	-0.100039, 0.994662, 0.025302,
	0.964296, 0.103190, -0.243895
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Rhodes" 50 ) ( ai-chase "SC Cruiser" 65 ) ( ai-chase "SC Bramacharya" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "GTT Harrier" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 3 "GVCv Dashor" ) 
   ( is-event-true-delay "Area clear" 6 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: ST Pandora's Box		;! Object #3
$Class: ST Azrael
$Team: Unknown
$Location: 2018.422119, 450.000031, 3188.512207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Humans", -1)
+Initial Hull: 75
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: sensors
$Damage: 35
+Subsystem: communications
$Damage: 24
+Subsystem: engine
$Damage: 100
+Subsystem: weapons
$Damage: 13
+Subsystem: navigation
$Damage: 57
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTT Harrier		;! Object #4
$Class: GTT Elysium
$Team: Friendly
$Location: -455.885437, 0.000326, 5001.305664
$Orientation:
	-0.539120, 0.000000, -0.842229,
	0.000000, 1.000000, 0.000000,
	0.842229, 0.000000, -0.539120
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "ST Pandora's Box" "topside docking" "dockpoint 1" 75 ) ( ai-waypoints-once "Harrier supposed to leave" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
+Arrival Delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: SC Cruiser		;! Object #5
$Class: SC Cain
$Team: Hostile
$Location: 2639.600098, 550.000000, 4319.500000
$Orientation:
	-0.778984, 0.000000, 0.627044,
	-0.066069, 0.994434, -0.082078,
	-0.623554, -0.105366, -0.774648
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTT Harrier" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "GTT Harrier" 
      "ST Pandora's Box" 
   )
   2500 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "ST Hauler" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: ST Hauler		;! Object #6
$Class: ST Azrael
$Team: Hostile
$Location: 2469.800049, 0.000000, 4203.799805
$Orientation:
	-0.913765, 0.000000, 0.406243,
	0.152497, 0.926869, 0.343013,
	-0.376534, 0.375385, -0.846941
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "ST Pandora's Box" "dockpoint 1" "dockpoint 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 45
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: ST Pandora's Box
$Arrival Cue: ( has-arrived-delay 2 "SC Cruiser" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "ST Pandora's Box" 
   "ST Hauler" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Arjuna 1		;! Object #7
$Class: SF Dragon
$Team: Hostile
$Location: 2956.190918, 349.999969, 5090.733398
$Orientation:
	-0.026200, 0.000000, 0.999657,
	-0.101972, 0.994784, -0.002673,
	-0.994442, -0.102007, -0.026064
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: 2886.785645, 350.000000, 5057.557129
$Orientation:
	-0.016826, 0.000000, 0.999858,
	-0.104108, 0.994564, -0.001752,
	-0.994424, -0.104123, -0.016734
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #9
$Class: SF Dragon
$Team: Hostile
$Location: 2967.000000, 350.000000, 5003.000000
$Orientation:
	-0.000495, 0.000000, 1.000000,
	-0.101722, 0.994813, -0.000050,
	-0.994813, -0.101722, -0.000492
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 4		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: 3008.994873, 349.999969, 5171.354492
$Orientation:
	-0.049019, 0.000000, 0.998798,
	-0.100262, 0.994949, -0.004921,
	-0.993753, -0.100382, -0.048771
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Alpha 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -719.200012, -0.000151, 4278.866211
$Orientation:
	-0.370017, 0.000000, -0.929025,
	-0.140245, 0.988540, 0.055858,
	0.918378, 0.150960, -0.365776
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -727.645569, -0.000080, 4733.308594
$Orientation:
	-0.490293, 0.000000, -0.871557,
	-0.123228, 0.989954, 0.069322,
	0.862802, 0.141388, -0.485368
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SCv Cravate		;! Object #13
$Class: SCv Moloch
$Team: Hostile
$Location: 1839.504150, 249.999710, 3912.223389
$Orientation:
	0.416457, -0.902088, 0.113143,
	0.892269, 0.429419, 0.139484,
	-0.174412, 0.042865, 0.983739
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   27 
   "SC Cruiser" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Bramacharya		;! Object #14
$Class: SC Rakshasa
$Team: Hostile
$Location: 2669.500000, 250.000000, 4401.100098
$Orientation:
	-0.881033, 0.000000, 0.473055,
	0.068027, 0.989606, 0.126696,
	-0.468138, 0.143804, -0.871876
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTC Rhodes" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   27 
   "SC Cruiser" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: GVCv Dashor		;! Object #15
$Class: GVCv Sobek
$Team: Friendly
$Location: -328.700012, 150.000000, 5829.000000
$Orientation:
	-0.627353, 0.000000, -0.778735,
	-0.027964, 0.999355, 0.022528,
	0.778233, 0.035910, -0.626948
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SCv Cravate" 65 ) ( ai-chase "SC Bramacharya" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   27 
   "SCv Cravate" 
   "SC Bramacharya" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "Area clear" 5 ) 
   ( is-destroyed-delay 4 "GTC Rhodes" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Bheema 1		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: 1597.718262, 0.000093, 4328.625488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 2		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: 1601.579956, 0.000069, 4240.858887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 3		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: 1539.204346, 0.000078, 4286.704102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 4		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: 1556.862915, 0.000049, 4180.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Bheema 5		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: 1495.314209, 0.000046, 4240.858887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #21
$Class: GVF Tauret
$Team: Friendly
$Location: -449.735748, -0.000076, 5750.537598
$Orientation:
	-0.512510, 0.000000, -0.858682,
	-0.105376, 0.992442, 0.062894,
	0.852191, 0.122718, -0.508636
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #22
$Class: GVF Tauret
$Team: Friendly
$Location: -324.529388, -0.000122, 5598.376465
$Orientation:
	-0.495887, 0.000000, -0.868387,
	-0.112177, 0.991621, 0.064058,
	0.861111, 0.129178, -0.491732
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #23
$Class: GVF Tauret
$Team: Friendly
$Location: -482.107056, -0.000110, 5572.927246
$Orientation:
	-0.471377, 0.000000, -0.881932,
	-0.109992, 0.992192, 0.058789,
	0.875046, 0.124717, -0.467697
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #24
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 395.560455, 0.000019, 4958.017090
$Orientation:
	-0.425747, 0.000000, -0.904842,
	-0.159101, 0.984420, 0.074860,
	0.890745, 0.175833, -0.419114
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #25
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 562.900024, 0.000000, 4751.600098
$Orientation:
	-0.379412, 0.000000, -0.925228,
	-0.178928, 0.981122, 0.073374,
	0.907762, 0.193388, -0.372250
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 367.370941, -0.000022, 4487.666992
$Orientation:
	-0.252510, 0.000000, -0.967594,
	-0.179391, 0.982663, 0.046815,
	0.950819, 0.185399, -0.248132
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Epsilon 4		;! Object #27
$Class: GVF Tauret
$Team: Friendly
$Location: -409.899994, 0.000000, 5637.200195
$Orientation:
	-0.493776, 0.000000, -0.869589,
	-0.109422, 0.992052, 0.062133,
	0.862677, 0.125832, -0.489851
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 308.872406, 0.000422, 4713.370605
$Orientation:
	-0.330264, 0.000000, -0.943889,
	-0.166760, 0.984269, 0.058349,
	0.929041, 0.176674, -0.325069
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #29
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 204.512802, -0.000014, 4855.080566
$Orientation:
	-0.365343, 0.000000, -0.930873,
	-0.155604, 0.985930, 0.061071,
	0.917775, 0.167160, -0.360203
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #30
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 232.899994, 0.000000, 4664.000000
$Orientation:
	-0.303737, 0.000000, -0.952756,
	-0.164735, 0.984939, 0.052517,
	0.938406, 0.172904, -0.299162
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #31
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 159.279114, -0.000021, 4744.253906
$Orientation:
	-0.323063, 0.000000, -0.946378,
	-0.157947, 0.985974, 0.053918,
	0.933104, 0.166896, -0.318532
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTCv Defiant		;! Object #32
$Class: GTCv Deimos
$Team: Friendly
$Location: 529.377136, 0.000012, 6595.916016
$Orientation:
	-0.658447, 0.000000, -0.752627,
	-0.143186, 0.981736, 0.125268,
	0.738881, 0.190248, -0.646421
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Area clear" 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Kasturba 1		;! Object #33
$Class: SB Taurvi
$Team: Hostile
$Location: 1774.252808, -0.000050, 4324.273926
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kasturba 2		;! Object #34
$Class: SB Taurvi
$Team: Hostile
$Location: 1728.832886, -0.000016, 4243.283691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kasturba 3		;! Object #35
$Class: SB Taurvi
$Team: Hostile
$Location: 1807.919189, -0.000109, 4236.562012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Helios" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "GTC Rhodes" ) 
   ( is-destroyed-delay 0 "GVCv Dashor" ) 
   ( is-event-true-delay 
      "Syphillis here" 
      2 
   )
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTT Harrier
$Arrival Cue: ( has-arrived-delay 0 "SC Cruiser" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "ST Hauler" ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "GTT Harrier" 89 ) ( ai-guard "SC Cruiser" 89 ) )
+Flags:( "no-dynamic" )

$Name: Bheema
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Bheema 1

$Arrival Location: Near Ship
+Arrival Distance: 750
$Arrival Anchor: SCv Cravate
$Arrival Cue: ( has-arrived-delay 0 "SCv Cravate" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
	"Bheema 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 14
+Wave Delay Max: 23

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "GVCv Dashor" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "GTC Rhodes" ) 
   ( is-destroyed-delay 0 "GVCv Dashor" ) 
   ( is-event-true-delay 
      "Syphillis here" 
      2 
   )
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "GVCv Dashor" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "GTC Rhodes" ) 
   ( is-destroyed-delay 0 "GVCv Dashor" ) 
   ( is-event-true-delay 
      "Syphillis here" 
      2 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   55 
   "Alpha 2" 
   "Alpha 3" 
   "Epsilon 1" 
   "Epsilon 2" 
   "Epsilon 3" 
   "Beta 1" 
   "Beta 2" 
   "Beta 3" 
   "Epsilon 4" 
   "Beta 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "GTC Rhodes" ) 
   ( is-destroyed-delay 0 "GVCv Dashor" ) 
   ( is-event-true-delay 
      "Syphillis here" 
      2 
   )
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Kasturba
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Kasturba 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Cravate
$Arrival Cue: ( has-arrived-delay 60 "SCv Cravate" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kasturba 1"
	"Kasturba 2"
	"Kasturba 3"
)
$AI Goals: ( goals ( ai-chase "GVCv Dashor" 88 ) ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 34 total

$Formula: ( when 
   ( has-arrived-delay 0 "SC Cruiser" ) 
   ( beam-free-all "SC Cruiser" ) 
)
+Name: Beam free Shivan Cain
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( ship-invulnerable 
   "ST Pandora's Box" 
   "ST Hauler" 
)
+Name: Invuln. Shivan Transports
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Harrier" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Harrier down" 
   )
)
+Name: Harrier down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "ST Hauler" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hauler leaves" 
   )
)
+Name: Hauler leaves!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Cruiser" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cain-class cruiser!" 
   )
)
+Name: Cruiser and Dragons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "SC Cruiser" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Cruiser/dragons leave" 
      1000 
      "Alpha 3" 
      "High" 
      "Shivans humane" 
      2500 
      "Alpha 2" 
      "High" 
      "Yeah right" 
      4000 
   )
)
+Name: Message list after Cain leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Rhodes" ) 
   ( send-message 
      "GTC Rhodes" 
      "High" 
      "GTC Rhodes here" 
   )
   ( beam-free-all "GTC Rhodes" ) 
   ( validate-goal "Protect GTC Rhodes" ) 
)
+Name: GTC Rhodes arriving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "PB/Command1" 
      1000 
      "ST Pandora's Box" 
      "High" 
      "PB/Command2" 
      2250 
      "Alpha 2" 
      "High" 
      "PB/Command3" 
      3250 
      "#Command" 
      "High" 
      "PB/Command4" 
      4500 
      "Alpha 3" 
      "High" 
      "PB/Command5" 
      5500 
      "ST Pandora's Box" 
      "High" 
      "PB/Command6" 
      6250 
      "#Command" 
      "High" 
      "PB/Command7" 
      7250 
      "ST Pandora's Box" 
      "High" 
      "PB/Command8" 
      8300 
   )
)
+Name: Initial Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 7 "SC Cruiser" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Stay there" 
   )
)
+Name: Stay there pilots
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SC Bramacharya" 
      "SCv Cravate" 
   )
   ( beam-free-all "SC Bramacharya" ) 
   ( beam-free-all "SCv Cravate" ) 
   ( send-message-list 
      "GTC Rhodes" 
      "High" 
      "Two new cruisers need help" 
      1000 
      "#Command" 
      "High" 
      "Help on the way" 
      2000 
   )
   ( validate-goal 
      "Destroy Cravate" 
      "Destroy Bramacharya" 
   )
)
+Name: Two new cruisers setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GVCv Dashor" ) 
   ( send-message 
      "GVCv Dashor" 
      "High" 
      "Dashor here" 
   )
   ( beam-free-all "GVCv Dashor" ) 
   ( validate-goal "Protect GVCv Dashor" ) 
)
+Name: Yay! Dashor!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Harrier" ) 
   ( send-message 
      "GTT Harrier" 
      "High" 
      "Harrier here" 
   )
)
+Name: Harrier here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Cruiser" ) 
   ( do-nothing ) 
)
+Name: Destroy SC Cruiser
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruiser", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Destroy Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "GTT Harrier" 
         "ST Pandora's Box" 
         1 
         0 
      )
      ( has-departed-delay 
         0 
         "GTT Harrier" 
         "ST Pandora's Box" 
      )
      ( not 
         ( is-destroyed-delay 0 "GTT Harrier" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Harrier
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Harrier", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SCv Cravate" ) 
   ( do-nothing ) 
)
+Name: Destroy Cravate
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cravate", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SC Bramacharya" 
   )
   ( do-nothing ) 
)
+Name: Destroy Bramacharya
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bramacharya", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: Destroy Bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SC Bramacharya" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Bramacharya down" 
   )
)
+Name: Bramacharya boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SCv Cravate" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cravate down" 
   )
)
+Name: Cravate boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( send-message 
      "#Command" 
      "High" 
      "All fighters down!" 
   )
)
+Name: All fighters down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SC Bramacharya" 
         "SCv Cravate" 
      )
      ( is-destroyed-delay 0 "Bheema" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "The area is clear" 
   )
)
+Name: Area clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTCv Defiant" ) 
   ( send-message 
      "GTCv Defiant" 
      "High" 
      "Reinforcements here" 
   )
)
+Name: Syphillis here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base success
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$ALT-J$", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "SC Cruiser" ) 10 ) 
   ( ship-invulnerable "SC Cruiser" ) 
)
+Name: Make SC Cruiser invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Rhodes" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Rhodes down!" 
   )
)
+Name: Rhodes is down! Mission FUBAR!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base fail 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$ALT-J$", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Dashor" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Dashor down!" 
   )
)
+Name: Dashor is down! Mission FUBAR!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base fail 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$ALT-J$", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTT Harrier" ) 30 ) 
   ( self-destruct "GTT Harrier" ) 
)
+Name: Self destruct Harrier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kasturba" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bombers!" 
   )
)
+Name: Bombers!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kasturba" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bombers dead" 
   )
)
+Name: Bombers dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kasturba" ) 
   ( do-nothing ) 
)
+Name: Destroy Kasturba
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kasturba", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "SC Cruiser" ) 
   ( set-subsystem-strength 
      "SC Cruiser" 
      "engine" 
      100 
   )
)
+Name: Cain disabled stuff
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 7 total

$Type: Bonus
+Name: Scan Pandora's Box
$MessageNew:  XSTR("Scan Pandora's Box", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "ST Pandora's Box" 
)

$Type: Primary
+Name: Oversee contact with PB
$MessageNew:  XSTR("Oversee contact with Shivan transport", -1)
$end_multi_text
$Formula: ( and 
   ( has-docked-delay 
      "GTT Harrier" 
      "ST Pandora's Box" 
      1 
      0 
   )
   ( has-departed-delay 
      0 
      "GTT Harrier" 
      "ST Pandora's Box" 
   )
   ( not 
      ( is-destroyed-delay 0 "GTT Harrier" ) 
   )
)

$Type: Primary
+Name: Protect GTC Rhodes
$MessageNew:  XSTR("Protect GTC Rhodes", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTC Rhodes" ) 
+Invalid

$Type: Primary
+Name: Protect GVCv Dashor
$MessageNew:  XSTR("Protect GVCv Dashor", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVCv Dashor" ) 
+Invalid

$Type: Secondary
+Name: Destroy Bramacharya
$MessageNew:  XSTR("Destroy Bramacharya", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SC Bramacharya" 
)
+Invalid

$Type: Secondary
+Name: Destroy Cravate
$MessageNew:  XSTR("Destroy Cravate", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SCv Cravate" ) 
+Invalid

$Type: Primary
+Name: Await reinforcers
$MessageNew:  XSTR("Await reinforcements", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "GTCv Defiant" ) 

#Waypoints		;! 2 lists total

$Name: Harrier supposed to leave
$List: (		;! 1 points in list
	( 1349.503540, -0.000025, 6354.463867 )
)

$Name: Rhodes
$List: (		;! 1 points in list
	( 2381.100098, 450.000000, 4260.299805 )
)

#Messages		;! 236 total


$Name: Harrier down

$Team: -1
$MessageNew:  XSTR("The Harrier is down! Another Shivan transport is docking with the Pandora's Box!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Hauler leaves

$Team: -1
$MessageNew:  XSTR("The ST Hauler has left with the Pandora's Box!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Cain-class cruiser!

$Team: -1
$MessageNew:  XSTR("Cain-class cruiser and wing of Dragon fighters coming through the Knossos! They're going for the Harrier!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Cruiser/dragons leave

$Team: -1
$MessageNew:  XSTR("What the hell? They just left?", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP1

$Name: Shivans humane

$Team: -1
$MessageNew:  XSTR("Guess we've just seen the humanitarian side of the Shivans!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Yeah right

$Team: -1
$MessageNew:  XSTR("Bet they're going to barbecue Bosch in the worst way.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP8

$Name: GTC Rhodes here

$Team: -1
$MessageNew:  XSTR("GTC Rhodes now in-system. We are heading to the Knossos.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM5

$Name: PB/Command1

$Team: -1
$MessageNew:  XSTR("Attention, unidentified persons on the Shivan transport. Surrender and identify yourselves!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: PB/Command2

$Team: -1
$MessageNew:  XSTR("GTVA Command, this is Commander Herman Riley, subordinate to NTF Admiral Bosch. We need help.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: PB/Command3

$Team: -1
$MessageNew:  XSTR("Bosch? Command, what the hell is going on?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP6

$Name: PB/Command4

$Team: -1
$MessageNew:  XSTR("Stick to your orders, pilot! NTF officers, you are to surrender, and your rights will be protected under the Beta Aquilae convention.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: PB/Command5

$Team: -1
$MessageNew:  XSTR("We should vape him here and now! This has got to be some kind of trick, Command!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: PB/Command6

$Team: -1
$MessageNew:  XSTR("Roger Command. Our engines are disabled - the Shivans can't be far behind us.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: PB/Command7

$Team: -1
$MessageNew:  XSTR("We are sending in the GTT Harrier to dock. You are not to transmit any further information unless told to do so by GTVA Command. Understood?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: PB/Command8

$Team: -1
$MessageNew:  XSTR("Affirmative, GTVA.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Harrier here

$Team: -1
$MessageNew:  XSTR("This is the GTT Harrier. We are on docking approach with the Pandora's Box. The GTC Rhodes will warp-in to secure the node as well.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3

$Name: Stay there

$Team: -1
$MessageNew:  XSTR("Pilots, hold your position, and re-arm if you need to. More Shivan warships will probably be incoming.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Two new cruisers need help

$Team: -1
$MessageNew:  XSTR("Two new warships have arrived, Command! We need additional support to take on these things.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM5

$Name: Help on the way

$Team: -1
$MessageNew:  XSTR("Roger, Rhodes. The GVCv Dashor is en-route, and should be emerging from subspace momentarily. Alpha, fighter support will arrive as well.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Dashor here

$Team: -1
$MessageNew:  XSTR("This is the Dashor. Coming in to assist, Rhodes.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Bramacharya down

$Team: -1
$MessageNew:  XSTR("Good work pilots! The Bramacharya is roasting!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Cravate down

$Team: -1
$MessageNew:  XSTR("Another Shivan corvette down! The Cravate sure had its hands tied. Good work.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: All fighters down!

$Team: -1
$MessageNew:  XSTR("All fighters are down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: The area is clear

$Team: -1
$MessageNew:  XSTR("Area is clear. Dashor and Rhodes, you may return to base. Fighters, await reinforcements.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Reinforcements here

$Team: -1
$MessageNew:  XSTR("This is the GTCv Defiant, pilots. You may return to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Rhodes down!

$Team: -1
$MessageNew:  XSTR("The GTC Rhodes is down! All units, return to base NOW!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Dashor down!

$Team: -1
$MessageNew:  XSTR("The GVCv Dashor is down! All units, return to base NOW!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Bombers!

$Team: -1
$MessageNew:  XSTR("Incoming Taurvi bombers! They're going for the Dashor! Stop them, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Bombers dead

$Team: -1
$MessageNew:  XSTR("All Taurvi bombers eliminated. Excellent.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.000000 0.000000 1.745328
+Scale: 3.000000
$Starbitmap: planetc
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 2.129300 0.000000 2.234020
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 1.308996 0.000000 0.366519
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.363320 0.000000 4.450586
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 3.543016 0.000000 5.218530
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 5.759582 0.000000 5.253437
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 3.141590 0.000000 4.363320
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: None

#End

