#Mission Info

$Version: 0.10
$Name:  XSTR("Evacuation", -1)
$Author: Arnav 'Dexter' Manchanda
$Created: 03/31/01 at 15:59:24
$Modified: 06/25/01 at 13:11:22
$Notes:
This is a FRED created mission
(actually, FRED 2)
$End Notes:

$Mission Desc:
 XSTR("Evacuate civilian colonists, while ensuring the safety of two transports from a rampaging Moloch corvette. Classy.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -118.271881, 85.750542, 250.295135
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"beamsfired"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("<GTVA News Service Announcement>

A warm welcome back to all GTVA civilians and personnel who escaped the supernova in Capella. All contact has been lost with any forces within that system - Vasudan, Terran and Shivan.", -1)
$end_multi_text
$Ani Filename: cb_sm3-06_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("GTVA Command has decided to retain the complete list of lost civilians and personnel, and will release it at a later date when it is deemed suitable for public consumption. The GTD Nereid was deployed successfully to destroy the Capella jump node in Vega. The Shivan onslaught has stopped.

<End GTVA News Announcement>", -1)
$end_multi_text
$Ani Filename: cb_sm3-06_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("Status

This is Admiral Petrarch, commanding officer of the GTD Aquitane and of the remaining GTVA 3rd Fleet, formerly based in Capella. To all pilots of the 70th Blue Lions, welcome home. I know all of you did the best you could to save all the forces you could in Capella - but the Shivans were too powerful and too many.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("Status

The Aquitane is now in dock in the shipyards of Vega for repairs - she'll be out of commission for at least two months. In that time, GTVA Command has called upon all pilots and functioning warships to help deal with the mopping up of remaining Shivan forces in GTVA space.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("Orders

I doubt you'll be relieved for R&R soon, pilots. There are still Shivan forces remaining in the GTVA systems, and you may be called upon for mop-up operations.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_d.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("We have a Red Alert situation, pilots. Deneb 5, fifth planet of the Deneb system, is under attack by Shivan forces. The attacking force consists of a Moloch corvette, a wing of fighters, as well as ground troops.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -476.829041, 2293.741211, -4781.433594
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTC Leviathan
$pos: 679.200012, 232.000000, -857.900024
$label: GTC Leverage
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -438.360352, -549.999939, 1631.522949
$label: Arjuna
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -950.282104, -1100.000000, 694.260620
$label: SCv Rapier's Thrust
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The recent destruction of the Capella jump node has caused all remaining Shivan forces to act strangely - such as can be seen with the deployment of ground troops.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -476.829041, 2293.741211, -4781.433594
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTC Leviathan
$pos: 679.200012, 232.000000, -857.900024
$label: GTC Leverage
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -438.360352, -549.999939, 1631.522949
$label: Arjuna
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -950.282104, -1100.000000, 694.260620
$label: SCv Rapier's Thrust
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To evacuate the GTVA colony, we are sending two transports with medical and staff and marines to protect the 500 civilians on the ground. We have deployed Alpha, Beta and Gamma to protect the transports.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -557.468811, 2294.224365, -4782.270020
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTC Leviathan
$pos: 679.200012, 232.000000, -857.900024
$label: GTC Leverage
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -438.360352, -549.999939, 1631.522949
$label: Arjuna
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -950.282104, -1100.000000, 694.260620
$label: SCv Rapier's Thrust
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -2134.584229, -0.000059, -1498.067871
$label: GTT Rising Sun
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -1625.227905, -0.000289, -1751.514038
$label: GTT Failsafe
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2152.779541, 0.000300, 123.625214
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1448.476196, 0.000259, -972.046509
$label: Gamma
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1223.014648, -1202.000122, -197.986343
$label: Alpha
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To deal with the corvette, the GTC Leverage and a wing of bombers has been deployed, but they will arrive in about 5 minutes. Till then, you have to hold them off.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -557.468811, 2294.224365, -4782.270020
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -950.282104, -1100.000000, 694.260620
$label: SCv Rapier's Thrust
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -2134.584229, -0.000059, -1498.067871
$label: GTT Rising Sun
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -1625.227905, -0.000289, -1751.514038
$label: GTT Failsafe
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2152.779541, 0.000300, 123.625214
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1448.476196, 0.000259, -972.046509
$label: Gamma
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1223.014648, -1202.000122, -197.986343
$label: Alpha
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 939.016602, 231.999939, -515.501587
$label: GTC Leverage
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: 623.096924, 232.999969, -2089.595215
$label: Epsilon
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: SJD Sathanas
$pos: 909.245728, -250.000031, 2119.293945
$label: Civilian Colony
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -118.271881, -0.000006, 398.819366
$label: Arjuna 4
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-event-true-delay 
   "Too many beams fired: colony de" 
   0 
)
$Multi text
    XSTR("The colony was destroyed by the Moloch's beams - it stood no chance! You had direct and clear orders to take out the beam cannon, with enough time! The transports would have had nothing to do on the surface. We lost 500 colonists!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Kill that beam cannon fast fast fast. The far-side one, not the other two.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Failsafe" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Rising Sun" 
      0 
   )
)
$Multi text
    XSTR("Both transports made it safely to the surface. The colonists thank you for allowing them to live.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Hurry to the nearest fighter-jock recruitment center - you rock as an escort!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTT Failsafe" 
   "GTT Rising Sun" 
)
$Multi text
    XSTR("Both transports were destroyed! The colony is now smoking, five hundred people dead because of your incompetence.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to get at least one through - kill the beam cannons on the corvette, as well as those annoying fighters.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "GTT Failsafe" ) 
   ( is-event-true-delay 
      "Rising Sun through!" 
      0 
   )
)
$Multi text
    XSTR("We lost the GTT Failsafe, but the GTT Rising Sun made it through. We would have prefered both transports, but under the circumstances, your performance was acceptable.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try again!", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "GTT Rising Sun" 
   )
   ( is-event-true-delay 
      "Failsafe through!" 
      0 
   )
)
$Multi text
    XSTR("We lost the GTT Rising Sun, but the GTT Failsafe made it through. We would have prefered both transports, but under the circumstances, your performance was acceptable.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try again!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "SCv Rapier's Thrust" 
   "GTC Leverage" 
)
$Multi text
    XSTR("The Rapier's Thrust was destroyed, but the GTC Leverage went down with all hands. A sad day - that was one of our finest crews, with Captain Varscha being one of our most senior officers.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Kill the beams, protect the Leverage from fighters, etc.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "SCv Rapier's Thrust" 
   )
   ( is-goal-true-delay 
      "Protect Leverage" 
      0 
   )
)
$Multi text
    XSTR("Captain Varscha sends her thanks for the skilful protection of the Leverage while she took down the Rapier's Thrust. Her crew sends their regards as well.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good work, fly-boy/girl!", -1)
$end_multi_text

#Alternate Types:
$Alt: GTT Argosn

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Myrmidon"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	26
	"Prometheus R"	100
	"Prometheus S"	26
	"Rockeye"	100
	"Tempest"	2000
	"Hornet"	1500
	"Tornado"	500
	"Harpoon"	788
	"Trebuchet"	8
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1421.852539, -1201.999878, -670.299988
$Orientation:
	0.783189, 0.000000, -0.621784,
	0.001152, 0.999998, 0.001451,
	0.621783, -0.001853, 0.783188
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
+Sbank Ammo: ( 80 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SCv Rapier's Thrust		;! Object #1
$Class: SCv Moloch
$Team: Hostile
$Location: -22.299999, -1100.000000, 751.700012
$Orientation:
	-0.746799, -0.230815, 0.623713,
	0.647226, -0.036568, 0.761421,
	-0.152938, 0.972311, 0.176697
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Civilian Colony		;! Object #2
$Class: GTNB Pharos
$Team: Friendly
$Location: 935.500000, -250.000000, 2117.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" )+Respawn priority: 0

+Group: 0

$Name: Arjuna 1		;! Object #3
$Class: SF Astaroth
$Team: Hostile
$Location: -117.031754, -0.000023, 460.938721
$Orientation:
	-0.745889, 0.000000, 0.666070,
	-0.533264, 0.599183, -0.597168,
	-0.399097, -0.800612, -0.446924
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #4
$Class: SF Astaroth
$Team: Hostile
$Location: -161.244110, 0.000012, 397.390594
$Orientation:
	-0.738272, 0.000000, 0.674503,
	-0.556593, 0.564856, -0.609215,
	-0.380997, -0.825190, -0.417017
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #5
$Class: SF Astaroth
$Team: Hostile
$Location: -75.299660, 0.000011, 373.720612
$Orientation:
	-0.673380, 0.000000, 0.739297,
	-0.599613, 0.584966, -0.546150,
	-0.432463, -0.811058, -0.393904
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #6
$Class: SF Astaroth
$Team: Hostile
$Location: -137.100006, 0.000000, 336.700012
$Orientation:
	-0.686496, 0.000000, 0.727134,
	-0.606149, 0.552348, -0.572272,
	-0.401631, -0.833614, -0.379184
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1444.573975, -1202.000000, -786.623413
$Orientation:
	0.810952, 0.000000, -0.585113,
	0.000987, 0.999999, 0.001368,
	0.585112, -0.001686, 0.810951
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1376.876953, -1202.000000, -784.066895
$Orientation:
	0.837348, 0.000000, -0.546671,
	0.000954, 0.999999, 0.001462,
	0.546670, -0.001746, 0.837346
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1418.856934, -1202.000000, -739.472290
$Orientation:
	0.807459, 0.000000, -0.589924,
	0.001042, 0.999998, 0.001426,
	0.589923, -0.001766, 0.807458
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1804.116455, 0.000168, -1918.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1867.248047, 0.000175, -1964.278809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1762.442261, 0.000162, -2022.954468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1531.840454, 0.000175, -1965.948364
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1611.254150, 0.000165, -2039.646362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #15
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1540.433838, 0.000183, -2059.426514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTC Leverage		;! Object #16
$Class: GTC Leviathan
$Team: Friendly
$Location: 679.200012, 232.000000, -857.900024
$Orientation:
	0.916721, 0.000000, 0.399528,
	-0.225945, 0.824727, 0.518434,
	-0.329501, -0.565531, 0.756045
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "SCv Rapier's Thrust" 85 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-departed-delay 
      25 
      "GTT Failsafe" 
   )
   ( has-departed-delay 
      26 
      "GTT Failsafe" 
   )
   ( is-destroyed-delay 
      65 
      "GTT Failsafe" 
      "GTT Rising Sun" 
   )
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( and 
   ( is-destroyed-delay 
      0 
      "SCv Rapier's Thrust" 
   )
   ( destroyed-or-departed-delay 
      0 
      "Arjuna" 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
+Persona Index: 2

$Name: Epsilon 1		;! Object #17
$Class: GVB Bakha
$Team: Friendly
$Location: 754.285767, 233.000046, -476.169922
$Orientation:
	0.819249, 0.000000, 0.573438,
	-0.371738, 0.761417, 0.531088,
	-0.436625, -0.648262, 0.623791
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Epsilon 2		;! Object #18
$Class: GVB Bakha
$Team: Friendly
$Location: 696.867737, 233.000015, -537.390259
$Orientation:
	0.847867, 0.000000, 0.530209,
	-0.341262, 0.765331, 0.545718,
	-0.405785, -0.643636, 0.648899
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Epsilon 3		;! Object #19
$Class: GVB Bakha
$Team: Friendly
$Location: 795.031250, 233.000031, -558.116516
$Orientation:
	0.823934, 0.000000, 0.566686,
	-0.355307, 0.779027, 0.516599,
	-0.441463, -0.626991, 0.641867
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: GTT Failsafe		;! Object #20
$Class: GTT Argo
$Team: Friendly
$Location: -1580.299194, -0.000668, -2225.680176
$Orientation:
	0.861503, 0.000000, -0.507752,
	0.026144, 0.998673, 0.044358,
	0.507078, -0.051490, 0.860361
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Transport 2" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Medical personel & marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "GTT Failsafe" 
      "Transport 2" 
      0 
   )
   ( is-event-true-delay 
      "Too many beams fired: colony de" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTT Rising Sun		;! Object #21
$Class: GTT Argo
$Team: Friendly
$Location: -2055.802002, -0.000587, -1980.480591
$Orientation:
	0.830907, 0.000000, -0.556412,
	0.027885, 0.998743, 0.041641,
	0.555712, -0.050116, 0.829863
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Transport 1" 50 ) )
$Cargo 1:  XSTR("Medical personel & marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "GTT Rising Sun" 
      "Transport 1" 
      0 
   )
   ( is-event-true-delay 
      "Too many beams fired: colony de" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Rapier's Thrust
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) )
+Flags:( )
+Wave Delay Min: 19
+Wave Delay Max: 35

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Arjuna" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "GTT Failsafe" 50 ) ( ai-guard "GTT Failsafe" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTC Leverage" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   9 
   "SCv Rapier's Thrust" 
)
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
+Flags:( )

#Events		;! 29 total

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( beam-free-all "SCv Rapier's Thrust" ) 
   ( fire-beam 
      "SCv Rapier's Thrust" 
      "turret05" 
      "Civilian Colony" 
   )
   ( send-message-list 
      "Civilian Colony" 
      "High" 
      "Help!" 
      0 
      "Gamma 3" 
      "High" 
      "On the way" 
      2500 
      "#Command" 
      "High" 
      "Destroy beamies" 
      5000 
   )
   ( validate-goal "Beamer" ) 
)
+Name: Beam-free Rapier's Thrust
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 
            0 
            "SCv Rapier's Thrust" 
         )
         ( is-subsystem-destroyed-delay 
            "SCv Rapier's Thrust" 
            "turret05" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Too many beams fired: colony de" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Beams
+Repeat Count: 4
+Interval: 10
+Chained: 0
+Objective:  XSTR("Stop bombardment", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Leverage" ) 
   ( beam-free-all "GTC Leverage" ) 
   ( validate-goal "Protect Leverage" ) 
)
+Name: Beam-free Leverage
+Repeat Count: 4
+Interval: 10
+Team: 0

$Formula: ( when 
   ( = @beamsfired[0] 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Colony dead!" 
   )
)
+Name: Too many beams fired: colony de
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Failure 1
+Repeat Count: 3
+Interval: 15
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 15 ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "SCv Rapier's Thrust" 
            "turret05" 
            0 
         )
      )
   )
   ( fire-beam 
      "SCv Rapier's Thrust" 
      "turret05" 
      "Civilian Colony" 
   )
   ( modify-variable 
      @beamsfired[0] 
      ( + @beamsfired[0] 1 ) 
   )
)
+Name: Fire on the colony!
+Repeat Count: 3
+Interval: 15
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Failsafe" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Failsafe down!" 
   )
)
+Name: Failsafe down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTT Rising Sun" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Rising Sun down!" 
   )
)
+Name: Rising Sun down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTT Failsafe" 
      "GTT Rising Sun" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Both transports down!" 
   )
)
+Name: Both argos dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Failure 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Failsafe" 
         "Transport 2" 
         0 
      )
      ( has-departed-delay 
         25 
         "GTT Failsafe" 
      )
   )
   ( send-message 
      "GTT Failsafe" 
      "High" 
      "Failsafe through!" 
   )
)
+Name: Failsafe through!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Rising Sun" 
         "Transport 1" 
         0 
      )
      ( has-departed-delay 
         25 
         "GTT Rising Sun" 
      )
   )
   ( send-message 
      "GTT Failsafe" 
      "High" 
      "Rising Sun through!" 
   )
)
+Name: Rising Sun through!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "SCv Rapier's Thrust" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SCv Rapier's Thrust" 
         "turret05" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "SCv Rapier's Thrust" 
         "turret06" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Beams down!" 
   )
)
+Name: Beams are down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Epsilon" ) 
   ( send-message-list 
      "GTC Leverage" 
      "High" 
      "GTC Leverage" 
      1000 
      "Epsilon 1" 
      "High" 
      "Oh yeah" 
      2500 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "SCv Rapier's Thrust" 89 ) 
   )
)
+Name: Rock n Roll
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTC Leverage" ) 
   ( do-nothing ) 
)
+Name: Protect Leverage
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Leverage", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SCv Rapier's Thrust" 
   )
   ( do-nothing ) 
)
+Name: Destroy Rapier's Thrust
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rapier's Thrust", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Failsafe" 
         "Transport 2" 
         0 
      )
      ( has-departed-delay 0 "GTT Failsafe" ) 
   )
   ( do-nothing ) 
)
+Name: Protect Failsafe
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Failsafe", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Rising Sun" 
         "Transport 1" 
         0 
      )
      ( has-departed-delay 
         0 
         "GTT Rising Sun" 
      )
   )
   ( do-nothing ) 
)
+Name: Protect Rising Sun
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Rising Sun", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      2 
      "Arjuna" 
   )
   ( do-nothing ) 
)
+Name: Eliminate fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SCv Rapier's Thrust" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Rapier's Thrust History" 
   )
)
+Name: Rapier's Thrust down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Leverage" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Leverage down!" 
   )
)
+Name: Leverage down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance 
            "SCv Rapier's Thrust" 
            "GTT Failsafe" 
         )
         750 
      )
      ( < 
         ( distance 
            "SCv Rapier's Thrust" 
            "GTT Rising Sun" 
         )
         750 
      )
   )
   ( add-goal 
      "SCv Rapier's Thrust" 
      ( ai-waypoints-once "Doomsday" 50 ) 
   )
   ( cap-waypoint-speed 
      "SCv Rapier's Thrust" 
      21 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Corvette chasing" 
   )
)
+Name: Corvette chase
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SCv Rapier's Thrust" 
      )
      ( or 
         ( is-goal-true-delay 
            "Protect Failsafe" 
            0 
         )
         ( is-goal-true-delay 
            "Protect Rising Sun" 
            0 
         )
      )
      ( destroyed-or-departed-delay 
         0 
         "Arjuna" 
      )
   )
   ( do-nothing ) 
)
+Name: Event: success
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Success 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "GTC Leverage" 
         "Epsilon" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "SCv Rapier's Thrust" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Event: Can't kill corvette seey
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: RTB Bad 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("ALT-J", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SCv Rapier's Thrust" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Arjuna" 
      )
   )
   ( send-message 
      "GTC Leverage" 
      "High" 
      "Leverage going bye" 
   )
)
+Name: Leverage going to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Rising Sun" 
         "Transport 1" 
         0 
      )
      ( has-departed-delay 
         0 
         "GTT Rising Sun" 
      )
   )
   ( do-nothing ) 
)
+Name: Rising Sun departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTT Failsafe" 
         "Transport 2" 
         0 
      )
      ( has-departed-delay 0 "GTT Failsafe" ) 
   )
   ( do-nothing ) 
)
+Name: Failsafe departs
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 6 total

$Type: Primary
+Name: Protect Failsafe
$MessageNew:  XSTR("Escort GTT Failsafe to colony", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Failsafe departs" 
   0 
)

$Type: Primary
+Name: Protect Rising Sun
$MessageNew:  XSTR("Escort GTT Rising Sun to colony", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Rising Sun departs" 
   0 
)

$Type: Primary
+Name: Beamer
$MessageNew:  XSTR("Stop planetary bombardment", -1)
$end_multi_text
$Formula: ( and 
   ( or 
      ( is-destroyed-delay 
         0 
         "SCv Rapier's Thrust" 
      )
      ( is-subsystem-destroyed-delay 
         "SCv Rapier's Thrust" 
         "turret05" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Too many beams fired: colony de" 
         0 
      )
   )
)
+Invalid

$Type: Secondary
+Name: Protect Leverage
$MessageNew:  XSTR("Protect the GTC Leverage", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTC Leverage" ) 
+Invalid

$Type: Primary
+Name: Destroy Moloch
$MessageNew:  XSTR("Destroy the SCv Rapier's Thrust", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SCv Rapier's Thrust" 
)

$Type: Secondary
+Name: Destroy fighters
$MessageNew:  XSTR("Eliminate Arjuna wing", -1)
$end_multi_text
$Formula: ( destroyed-or-departed-delay 
   5 
   "Arjuna" 
)

#Waypoints		;! 3 lists total

$Name: Transport 1
$List: (		;! 1 points in list
	( 1109.276733, -249.999939, 2145.232910 )
)

$Name: Transport 2
$List: (		;! 1 points in list
	( 1366.469116, -249.999985, 1962.544556 )
)

$Name: Doomsday
$List: (		;! 1 points in list
	( 718.427063, -999.999939, 1883.564697 )
)

#Messages		;! 223 total


$Name: Help!

$Team: -1
$MessageNew:  XSTR("All friendly forces, we require assistance! The Shivan corvette is firing on us! We cannot survive this attack much longer!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5

$Name: On the way

$Team: -1
$MessageNew:  XSTR("Stand-by, Colony 29A. Two transports are inbound to transport you off.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3

$Name: Colony dead!

$Team: -1
$MessageNew:  XSTR("The colony has been destroyed! All ships, evacuate the area!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Destroy beamies

$Team: -1
$MessageNew:  XSTR("Alpha Wing, disarm the beam on the far side of the corvette! A few more hits, the colony will be history!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Failsafe down!

$Team: -1
$MessageNew:  XSTR("The transport Failsafe is down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Rising Sun down!

$Team: -1
$MessageNew:  XSTR("The Rising Sun has been taken down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Both transports down!

$Team: -1
$MessageNew:  XSTR("The colony is doomed! Return to base, there is nothing we can do to stop the slaughter.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Rising Sun through!

$Team: -1
$MessageNew:  XSTR("<Comlink patch-through> This is Bravo 1. Encountering Shivan troopers - few in number. We'll win this one. Colonists are boarding the transport.", -1)
$end_multi_text

$Name: Failsafe through!

$Team: -1
$MessageNew:  XSTR("<Comlink patch through> Deploying marines and medical staff. We're loading the colonists onto the transport for safety.", -1)
$end_multi_text

$Name: Beams down!

$Team: -1
$MessageNew:  XSTR("The corvette's beam cannons are down! Good work!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: GTC Leverage

$Team: -1
$MessageNew:  XSTR("This is the GTC Leverage. Gunnery control, fire at the corvette. Epsilon Wing, nuke that capship out of my sky.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Oh yeah

$Team: -1
$MessageNew:  XSTR("Our pleasure, Leverage. Engaging now!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-VP1

$Name: Leverage down!

$Team: -1
$MessageNew:  XSTR("The GTC Leverage has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Rapier's Thrust History

$Team: -1
$MessageNew:  XSTR("Excellent work! That was the last known Shivan corvette in GTVA space.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Corvette chasing

$Team: -1
$MessageNew:  XSTR("The corvette is chasing the transports, pilots! Protect them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Leverage going bye

$Team: -1
$MessageNew:  XSTR("This is the Leverage - see you back home, Alpha.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 3.141590 0.000000 0.366519
+Scale: 3.000000
$Starbitmap: planete
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 4.712385 0.000000 3.351030
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 4.886918 0.000000 5.061451
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief5

#End

