#Primary Weapons


$Name:		Hellstar
$Model File:						none
@Laser Bitmap:						Archer_Bitmap
@Laser Glow:						Kayser_Glow
@Laser Color:						20, 20, 220
@Laser Color2:						20, 20, 150
@Laser Length:						40.0
@Laser Head Radius:					12.0
@Laser Tail Radius:					12.0
$Mass:								0.1
$Velocity:							1200.0
$Fire Wait:							0.4
$Damage:							175
$Damage Type: 						NormalWeapon
$Detonation Range:					4780
$Armor Factor:						1.3
$Shield Factor:						1.0
$Subsystem Factor:					1.0
$Lifetime:							4.0
$Energy Consumed:					2.0
$Cargo Size:						0.0
$Homing:							NO
$LaunchSnd:							TerPulsePew
$ImpactSnd:							88
+Weapon Range:						2400
$Flags: ( "big ship" "particle spew" "player allowed" "cycle" )
$Trail:
	+Start Width:	12.0
	+End Width:		12.0
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		0.4
	+Bitmap:		archer_trail
$Impact Explosion: 					HFlakExp
$Impact Explosion Radius: 			24.0
$Piercing Impact Explosion: 		exp06
$Piercing Impact Radius: 			12.0
$Piercing Impact Velocity: 			10
$Piercing Impact Splash Velocity: 	-2.5
$Piercing Impact Variance: 			0.01
$Piercing Impact Particles: 		5
$Muzzleflash: 						terpulse
$Pspew:
	+Count:		3
	+Time:		28
	+Vel:		-0.03
	+Radius:	5.0
	+Life:		0.2
	+Scale:		1
	+Bitmap:	Kayser_Particle




$Name:		Ice Queen
$Model File:						none
@Laser Bitmap:						laserglow01
@Laser Color:						88, 176, 249
@Laser Length:						0.0
@Laser Head Radius:					0.3
@Laser Tail Radius:					0.3
$Mass:								100.0
$Velocity:							1800.0
$Fire Wait:							10.0
$Damage:							1500
$Damage Type: 						HugeBeam
$Armor Factor:						1.0
$Shield Factor:						1.0
$Subsystem Factor:					1.0
$Lifetime:							25.0
$Energy Consumed:					150
$Cargo Size:						0.0
$Homing:							NO
$LaunchSnd:							TEI_Shot
$ImpactSnd:							88
+Weapon Range:						12500
$Flags: 							( "Big Ship" "huge" "beam" "same turret cooldown" "player allowed" )
$Impact Explosion: 					exp04
$Impact Explosion Radius: 			32.5
$BeamInfo:
	+Type:									0
	+Life:									4.0
	+Warmup:								1500
	+Warmdown:								200
	+Radius:								55.0
	+PCount:								30
	+PRadius:								3.0
	+PAngle:								360.0
	+PAni:							particle_Blue
	+BeamSound:							TEI_BBlue
	+WarmupSound:							beam_up2
	+WarmdownSound:							beam_down
	+Muzzleglow:						BlueBeamGlow2
	+Shots:									0
	+ShrinkFactor:							0.0
	+ShrinkPct:							0.0
	+Range:								8500
	+Attenuation:							5000
	+BeamWidth: 							50.0
	+Beam Flash Effect: 					capflash
	+Beam Flash Radius: 					25.0
	+Beam Piercing Effect: 					exp06
	+Beam Piercing Radius: 					25.0
	+Beam Piercing Effect Velocity: 		200
	+Beam Piercing Splash Effect Velocity: 	-20
	+Beam Piercing Effect Variance: 		0.01
	$Section:
		+Width:			40.0
		+Texture:		taiicorebeam
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0.07
		+Zadd:			7
		+Tile Factor:	160, 1
		+Translation:	-0.2
	$Section:
		+Width:			35.0
		+Texture:		BBlueHaze2
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0.15
		+Zadd:			3
		+Tile Factor:	70, 1
		+Translation:	-0.7
	$Section:
		+Width:			55.0
		+Texture:		BlueLightning
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0
		+Zadd:			5
		+Tile Factor:	55, 1
		+Translation:	-0.15
	$Section:
		+Width:			65.0
		+Texture:		taiiglowbeam
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.35
		+Zadd:			1


$Name:		Aurora Wake
$Model File:						none
@Laser Bitmap:						laserglow01
@Laser Color:						88, 176, 249
@Laser Length:						0.0
@Laser Head Radius:					0.3
@Laser Tail Radius:					0.3
$Mass:								100.0
$Velocity:							1800.0
$Fire Wait:							7.0
$Damage:							900
$Damage Type: 						HugeBeam
$Armor Factor:						1.0
$Shield Factor:						1.0
$Subsystem Factor:					0.0
$Lifetime:							25.0
$Energy Consumed:					60
$Cargo Size:						0.0
$Homing:							NO
$LaunchSnd:							TEI_Shot
$ImpactSnd:							88
+Weapon Range:						3000
$Flags: 							( "Big Ship" "huge" "beam" "same turret cooldown" "player allowed" )
$Impact Explosion: 					exp04
$Impact Explosion Radius: 			25
$BeamInfo:
	+Type:									0
	+Life:									3.5
	+Warmup:								500
	+Warmdown:								500
	+Radius:								44.0
	+PCount:								25
	+PRadius:								2.8
	+PAngle:								360.0
	+PAni:									particle_blue
	+Miss Factor:							1.4 1.3 1.2 1.1 1.0
	+BeamSound:							TEI_TerSlashBlue
	+WarmdownSound:							beam_down
	+Muzzleglow:							BlueBeamGlow2
	+Shots:									0
	+ShrinkFactor:							0.0
	+ShrinkPct:								0.0
	+Range:								3500
	+Attenuation:							5500
	+BeamWidth: 							30.0
	+Beam Flash Effect: 					capflash
	+Beam Flash Radius: 					15.0
	+Beam Piercing Effect: 					exp06
	+Beam Piercing Radius: 					15.0
	+Beam Piercing Effect Velocity: 		200
	+Beam Piercing Splash Effect Velocity: 	-20
	+Beam Piercing Effect Variance: 		0.01
	$Section:
		+Width:			9
		+Texture:		BlueBeam3Core
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.0
		+Zadd:			8
		+Tile Factor:	12, 1
		+Translation:	-18
	$Section:
		+Width:			14
		+Texture:		BlueBeam4Core
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0.05
		+Zadd:			6
		+Tile Factor:	12, 1
		+Translation:	-13
	$Section:
		+Width:			18.0
		+Texture:		BlueBeam2CoreHaze
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.2
		+Zadd:			4
		+Tile Factor:	12, 1
		+Translation:	-7
	$Section:
		+Width:			30.0
		+Texture:		SBlueHaze2
		+RGBA Inner:	255 0 0 255
		+RGBA Outer:	60 0 0 10
		+Flicker:		0.1
		+Zadd:			2
		+Tile Factor:	12, 1
		+Translation:	-3
	$Section:
		+Width:			50.0
		+Texture:		BlueFade
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.35
		+Zadd:			1





$Name:		MGFlare
$Model File:						none
@Laser Bitmap: 						invisible
@Laser Glow: 						invisible
@Laser Color: 						255, 66, 0
@Laser Color2: 						185, 55, 5
@Laser Length: 						11.0
@Laser Head Radius: 				11.0
@Laser Tail Radius: 				11.0
$Mass:								0.1
$Velocity:							2.0
$Fire Wait: 						20
$Damage: 							0
$Detonation Range: 1
$Armor Factor:						1.0
$Shield Factor:						1.0
$Subsystem Factor:					1.0
$Lifetime:							10.5
$Energy Consumed: 					0.1
$Cargo Size: 						0.05
$Homing:							NO
$LaunchSnd:							118
$ImpactSnd:							-1
;$Rearm Rate: 						300.0
+Weapon Range: 						2000
$Flags:								( "countermeasure" "pulls aspect seekers" "spawn MGFlare#Child, 30")
$Muzzleflash: 						standardflak
$Spawn Angle: 60
$Countermeasure:
	+Heat Effectiveness:	5
	+Aspect Effectiveness:	5
	+Effective Radius: 		300




$Name:		MGFlare#Child
$Model File:						none
@Laser Bitmap: 						railgun
@Laser Glow: 						maxim_glow
@Laser Color:						55, 150, 250
@Laser Color2:						55, 120, 210
@Laser Length: 						20.0
@Laser Head Radius: 				20.0
@Laser Tail Radius: 				20.0
$Mass:								0.1
$Velocity:							100.0
$Fire Wait: 						20
$Damage: 							0
$Detonation Range: 					3730
$Armor Factor:						1.0
$Shield Factor:						1.0
$Subsystem Factor:					1.0
$Lifetime:							50
$Energy Consumed: 					0.1
$Cargo Size: 						0.05
$Homing:							NO
$LaunchSnd:							118
$ImpactSnd:							-1
;$Rearm Rate: 						300.0
+Weapon Range: 						3750
$Flags:								( "countermeasure" "pulls aspect seekers" "child" "turret interceptable")
$Trail:
	+Start Width:	11.20
	+End Width:		20.10
	+Start Alpha: 	1
	+End Alpha: 	0
	+Max Life: 		4
	+Bitmap: 		MissileTrail101
$Impact Explosion:					ExpMissileHit1
$Impact Explosion Radius: 			8.2
$Muzzleflash: 						standardflak
$Countermeasure:
	+Heat Effectiveness:	10
	+Aspect Effectiveness:	10
	+Effective Radius: 		5000
	+Missile Detonation Radius: 500



#End



#Secondary Weapons


$Name: Treb LRM
$Model File: trebuchet.pof
$Mass: 20.0
$Velocity: 280.0
$Fire Wait: 1
$Damage: 350 
$Blast Force: 160.0
$Inner Radius: 20.0 
$Outer Radius: 40.0 
$Shockwave Speed: 0
$Armor Factor: 0.9
$Shield Factor: 0.5
$Subsystem Factor: 2.4
$Lifetime: 30.0
$Energy Consumed: 0.0 
$Cargo Size: 8	 
$Homing: YES 
	+Type: ASPECT 
	+Turn Time:				0.5
	+View Cone:				180.0
	+Min Lock Time: 1 
	+Lock Pixels/Sec: 30
	+Catch-up Pixels/Sec: 120 
	+Catch-up Penalty: 15 
$Free Flight Time: 2
$LaunchSnd: 92 
$ImpactSnd: 88 
$FlyBySnd:	 -1
$Rearm Rate: 0.33 
$Flags:											( "player allowed" "Bomber+" "huge")
$Trail: 
	+Start Width: 0.25
	+End Width: 0.7
	+Start Alpha: 1.0
	+End Alpha: 0.0
	+Max Life: 0.3
	+Bitmap: newmiss1
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0



$Name:		Eos LRM
$Model File:						GTM_Eos.pof
$POF target LOD:					0
$Mass:								2.0
$Velocity:							600.0
$Fire Wait:							30
$Damage:							2000
$Damage Type: 						HugeWeapon
$Detonation Radius:					100
$Blast Force:						1000.0
$Inner Radius:						150.0
$Outer Radius:						300.0
$Shockwave Speed:					60
$Shockwave name:        			shockwave01
$Armor Factor:						1.0
$Shield Factor:						0.1
$Subsystem Factor:					0.5
$Lifetime:							42.0
$Energy Consumed:					0.0
$Cargo Size:						10
$Homing:							YES
	+Type:					ASPECT
	+Turn Time:				0.3
	+View Cone:				360.0
	+Min Lock Time:			3
	+Lock Pixels/Sec:		15
	+Catch-up Pixels/Sec:	15
	+Catch-up Penalty:		15
$Acceleration Time:					3
$LaunchSnd:							97
$ImpactSnd:							101
$FlyBySnd:							-1
$Rearm Rate:						1.0
+Weapon Range:						12500
$Flags: 							( "Huge" "bomb" "Big Ship" "same turret cooldown" "no lifeleft penalty" "particle spew" "cycle" "player allowed" "No Dumbfire" )
$Trail:
	+Start Width:		.875                                      
	+End Width:			10.5                                       
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1.0
	+Bitmap:			MissileTrail106 
$Impact Explosion: 					ExpMissileHit1
$Impact Explosion Radius: 			28.64
$Piercing Impact Explosion: 		exp04
$Piercing Impact Radius: 			14.32
$Piercing Impact Velocity: 			25
$Piercing Impact Splash Velocity: 	-25
$Piercing Impact Variance: 			20000
$Piercing Impact Particles: 		10
$Muzzleflash:				gausscannon_sanctus
$Corkscrew:
	+Num Fired:			1
	+Radius:			20
	+Fire Delay:			500
	+Counter rotate:		1
	+Twist:				3
$Pspew:
	+Count:		1
	+Time:		1
	+Vel:		0.0
	+Radius:	0.7
	+Life:		0.1
	+Scale:		0.0
	+Bitmap:	missilespew03_0004
$Burst Shots: 6
$Burst Delay: 500
$Thruster Flame Effect:				missilethruster03
$Thruster Glow Effect:				missileglow03
$Thruster Glow Radius Factor:		2.0




$Name:		Supernova#MG
$Model File:						GTM_Supernova.pof
$POF target LOD:					0
$Mass:								40
$Velocity:							150.0
$Fire Wait:							4
$Damage:							5000
$Damage Type: 						HugeWeapon
$Blast Force:						2000.0
$Inner Radius:						200.0
$Outer Radius:						400.0
$Shockwave Speed:					80
$Shockwave name:        			shockwave01
$Armor Factor:						1.0
$Shield Factor:						0.1
$Subsystem Factor:					0.5
$Lifetime:							60.0
$Energy Consumed:					0.0
$Cargo Size:						16.0
$Homing:							YES
	+Type:					ASPECT
	+Turn Time:				0.1
	+View Cone:				180.0
	+Min Lock Time:			7.0
	+Lock Pixels/Sec:		50
	+Catch-up Pixels/Sec:	120
	+Catch-up Penalty:		20
$Free Flight Time: 2
$LaunchSnd:							96
$ImpactSnd:							101
$FlyBySnd:							-1
$Rearm Rate:						0.05
+Weapon Range:						5000
$Flags: 							( "Bomb" "Huge" "Big Ship" "same turret cooldown" "no lifeleft penalty" "particle spew" "player allowed" "No Dumbfire" )
$Trail:
	+Start Width:		1                                      
	+End Width:			10.5                                       
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			7.0
	+Bitmap:			Missiletrail106 
$Impact Explosion: 					ExpMissileHit1
$Impact Explosion Radius: 			40.92
$Piercing Impact Explosion: 		exp04
$Piercing Impact Radius: 			40.92
$Piercing Impact Velocity: 			25
$Piercing Impact Splash Velocity: 	-25
$Piercing Impact Variance: 			20000
$Piercing Impact Particles: 		10
$Muzzleflash:				gausscannon_karuna
$Pspew:
	+Count:		1
	+Time:		1
	+Vel:		0.0
	+Radius:	0.7
	+Life:		0.1
	+Scale:		0.0
	+Bitmap:	missilespew03_0004
$Thruster Flame Effect:		missilethruster03
$Thruster Glow Effect:		missileglow03
$Thruster Glow Radius Factor:		2.2



$Name:		Jaeger AAA
$Model File:						Jaeger.pof
$POF target LOD:					0
$Mass:								40
$Velocity:							150.0
$Fire Wait:							1
$Damage:							0
$Damage Type: 						NormalWeapon
$Detonation Radius: 200
$Armor Factor:						1
$Shield Factor:						1
$Subsystem Factor:					1
$Lifetime:							10.0
$Energy Consumed:					0.0
$Cargo Size:						8
$Homing:							YES
	+Type:					HEAT
	+Turn Time:				0.4
	+View Cone:				360.0
	+Target Lead Scaler:			1
$Free Flight Time:					1
$LaunchSnd:							93
$ImpactSnd:							101
$FlyBySnd:							-1
$Rearm Rate:						0.05
+Weapon Range:						1000
$Flags: 							( "player allowed" "small only" "Spawn Jaeger#Child,9" "untargeted heat seeker" )
$Trail:
	+Start Width:		2                                      
	+End Width:			1                                       
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			1
	+Bitmap:			Missiletrail106 
$Impact Explosion: 					particle_turq
$Impact Explosion Radius: 			10
$Spawn Angle: 20
$Thruster Flame Effect:		missilethruster03
$Thruster Glow Effect:		missileglow03
$Thruster Glow Radius Factor:		3



$Name:		Jaeger#Child
$Model File:						none
@Laser Bitmap:						Archer_Bitmap
@Laser Glow:						Kayser_Glow
@Laser Color: 20, 160, 220 
@Laser Color2: 20, 160, 220 
@Laser Length: 7
@Laser Head Radius: 7
@Laser Tail Radius: 7
$Mass:								0
$Velocity:							300.0
$Fire Wait:						1
$Damage:							20
$Damage Type: 						NormalWeapon
$Blast Force:						25.0
$Inner Radius:						30.0
$Outer Radius:						100.0
$Armor Factor:						1
$Shield Factor:						1
$Subsystem Factor:					0
$Lifetime:							4.0
$Energy Consumed:					0.0
$Cargo Size:						0.5
$Homing:							YES
	+Type:					HEAT
	+Turn Time:				0.2
	+View Cone:				180.0
	+Target Lead Scaler:			1
$Free Flight Time: 0.001
$FlyBySnd:							-1
$Rearm Rate:						0.05
+Weapon Range:						800
$Flags: ( "child" "small only" "no homing speed ramp" "untargeted heat seeker")
$Impact Explosion: 					HFlakExp
$Impact Explosion Radius: 			20


#End