#Default Player Ship
$Name:                       GTCv Bellerophon#Player

#End

#Engine Wash Info

$Name:                       Default
$Angle:                      10.0
$Radius Mult:                1.2
$Length:                     400
$Intensity:                  1.0

#End

#Ship Classes

$Name:		GTCv Bellerophon#Player
$Short name:				TCov3cP
$Species:				GTVA-TEI
$POF file:					corvette3t-03-p.pof
$Detail distance:			(0, 4500)
$Density:					1
$Damp:						0.2
$Rotdamp:					0.6
$Max Velocity:				0.0, 0.0, 30.0
$Rotation time:				25.0, 25.0, 25.0
$Rear Velocity:				0.0
$Forward accel:				10
$Forward decel:				8
$Slide accel:				0.0
$Slide decel:				0.0
$Glide: Yes
+Dynamic Glide Cap: true
$Autoaim FOV: 12
+Converging Autoaim
$Convergence:
+Automatic
$Warpin Speed: 120
$Warpout Speed: 120
$Expl inner rad:			75.0
$Expl outer rad:			750.0
$Expl damage:				500.0
$Expl blast:				1300.0
$Expl Propagates:			YES
$Shockwave Speed:			190.0
$Shockwave Count:			3

$Allowed PBanks: ( "Ice Queen") ("Aurora Wake") ("Hellstar" ) 
$Allowed Dogfight PBanks: ( "Ice Queen") ("Aurora Wake") ("Hellstar" ) 
$Default PBanks: ( "Ice Queen" "Aurora Wake" "Hellstar" ) 
$Allowed SBanks: ( "Supernova#MG") ("Eos LRM") ("Treb LRM")  ("Jaeger AAA")
$Allowed Dogfight SBanks: ( "Supernova#MG") ("Eos LRM") ("Treb LRM") ("Jaeger AAA")
$Default SBanks: ( "Supernova#MG" "Eos LRM" "Treb LRM" "Jaeger AAA" ) 
$SBank Capacity: ( 800, 800, 800, 800) 

$Shields:					1
$Power Output:				1.0
$Shield Regeneration Rate: 0.001
$Weapon Regeneration Rate: 0.018
$Max Oclk Speed:			50.0
$Max Weapon Eng:			1550.0
$Hitpoints:					75000
$Subsystem Repair Rate: 0.5
$Armor Type:				Heavy Armor 100
$Flags: 					( "corvette" "big damage" "player_ship" "show ship" "no primary linking" "surface shields" "no pain flash" "gun convergence" )
$AI Class:					Captain
$Countermeasure Type: MGFlare
$Countermeasures:		3
$Scan time:					2000
$EngineSnd:					128
$Closeup_pos:				0.0, -25, -1050
$Closeup_zoom:				0.5
$Score:						40
$Subsystem: 	engines, 			12, 0
	$Engine Wash: 				Default300
$Subsystem: 	navigation, 		7.5, 0
$Subsystem: 	communications, 	5, 0
$Subsystem: 	sensors, 			7.5, 0
$Subsystem: 	weapons, 			12, 0
$Subsystem: 	turret04, 			3.4, 3.0
	$Alt Subsystem Name: 		Light Pulse
	$Default PBanks:			( "STerPulse" )
	$Turret Base RotationSnd: 	254
	$Turret Gun RotationSnd: 	255
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:			 			( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
	$animation:					triggered
	$type:						initial
		+relative_angle:		90, 0, 0
$Subsystem: 	turret05, 			3.4, 3.0
	$Alt Subsystem Name: 		Light Pulse
	$Default PBanks:			( "STerPulse" )
	$Turret Base RotationSnd: 	254
	$Turret Gun RotationSnd: 	255
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:			 			( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
	$animation:					triggered
	$type:						initial
		+relative_angle:		90, 0, 0
$Subsystem: 	turret06, 			3.4, 3.0
	$Alt Subsystem Name: 		Light Pulse
	$Default PBanks:			( "STerPulse" )
	$Turret Base RotationSnd: 	254
	$Turret Gun RotationSnd: 	255
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:			 			( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
	$animation:					triggered
	$type:						initial
		+relative_angle:		90, 0, 0
$Subsystem: 	turret07, 			3.4, 3.0
	$Alt Subsystem Name: 		Light Pulse
	$Default PBanks:			( "STerPulse" )
	$Turret Base RotationSnd: 	254
	$Turret Gun RotationSnd: 	255
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:			 			( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
	$animation:					triggered
	$type:						initial
		+relative_angle:		90, 180, 0
$Subsystem: 	turret08, 			3.4, 3.0
	$Alt Subsystem Name: 		Light Pulse
	$Default PBanks:			( "STerPulse" )
	$Turret Base RotationSnd: 	254
	$Turret Gun RotationSnd: 	255
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:			 			( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
	$animation:					triggered
	$type:						initial
		+relative_angle:		90, 180, 0
$Subsystem: 	turret09, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret10, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret11, 			1.5, 20.0
	$Alt Subsystem Name: 		AAA Beam
	$Default PBanks:			( "AAAf" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret12, 			1.5, 20.0
	$Alt Subsystem Name: 		AAA Beam
	$Default PBanks:			( "AAAf" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret13, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret14, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret15, 			1.5, 20.0
	$Alt Subsystem Name: 		AAA Beam
	$Default PBanks:			( "AAAf" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret16, 			1.5, 20.0
	$Alt Subsystem Name: 		AAA Beam
	$Default PBanks:			( "AAAf" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret17, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret18, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret19, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret20, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret21, 			1.5, 20.0
	$Alt Subsystem Name: 		AAA Beam
	$Default PBanks:			( "AAAf" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret22, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret23, 			1.5, 20.0
	$Default PBanks:			( "Terran Turret 2" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )
$Subsystem: 	turret24, 			1.5, 20.0
	$Alt Subsystem Name: 		AAA Beam
	$Default PBanks:			( "AAAf" )
	$Flags:			 			( "check hull" "only target if can fire" "target requires fov" )



$Name: 		GTF Draco X-SRK1
$Short name:					TIntDraco
$Species: 						GTVA-TEI
	+Type: 						XSTR("Serkr's Experimental Fighter", -1)
	+Maneuverability:			XSTR("Average", -1)
	+Armor: 					XSTR("Average", -1)
	+Manufacturer:				XSTR("Hideki Labs & Vasudan Medjai", -1)
	+Description:				XSTR("Meson-Powered, Enhanced Agility and Shields", -1)
$end_multi_text
	+Tech Description:			XSTR( "Analysis of defensive actions during the Second Incursion, such as the evacuation of Third Fleet Headquarters in Capella, revealed systemic failures in defensive fighter coverage. Multi-axis attack by lightly escorted Shivan bombers demanded rapid redeployment across kilometers of space, and in terms of pure linear speed, no Terran fighter design was up to the challenge. When the Threat Exigency Initiative was launched, one of the first demands of the GTVA admiralty was for a new dedicated fighter design in the pure intercept role, a tactical niche left empty since the retirement of the GTF Valkyrie in 2361.  

The result of a rare collaboration between Triton Dynamics and its longtime competitor Nankam Aeronautical, including subcontracts to Snapka-Flegel and Boone Thrusters, the Draco was accepted for combat evaluation trials a few weeks before the outbreak of the war in Sol, conducting peacekeeping and customs operations in the Terran periphery.  Its stunning speed and fast recharge drive capacitors quickly made it a pilot favorite. 

Evaluation did not complete in time for the departure of the 14th Battlegroup, and GTVA Command further held back its deployment to the Sol theater for fear that it would be easy prey for UEF point defenses and the heavier Kentauroi.  While it remains a rare sight, these concerns were largely unfounded, and thanks to a doctrine of evasion and attack by pure speed, the Draco now enjoys one of the highest kill/casualty ratios of any Alliance strikecraft in the conflict. Although its light weapons suite - designed to engage Shivan bombers and intercept warheads - leaves it arguably undergunned when attacking heavier UEF strike craft, the Draco nonetheless exerts a powerful tactical presence, dictating terms of engagement and placing its opponents firmly on the defensive.", -1 )
$end_multi_text
	+Length:					22 Meters
	+Gun Mounts:				4 (4)
	+Missile Banks:				2 (40, 40) ;;$Cockpit POF file:	dracoCkpt.pof  if it's wanted.
$POF file: 						GTF_Draco.pof
$Detail distance: 				(0, 30, 350, 800)
$Density: 						30
$Damp: 							0.15
$Rotdamp: 						0.25
$Max Velocity: 					0.0, 0.0, 120.0
$Rotation time: 				2.1, 2.1, 2.1
$Rear Velocity: 				10.0
$Forward accel: 				1.0
$Forward decel: 				0.5
$Slide accel: 					0.0
$Slide decel: 					0.0
$Expl inner rad: 				25.0
$Expl outer rad: 				75.0
$Expl damage: 					25.0
$Expl blast: 					1000.0
$Expl Propagates: 				NO
$Shockwave Speed: 				0.0
$Weapon Model Draw Distance:	100
$Allowed PBanks: 				( "Subach HL-7" "Morning Star" "Prometheus S" "UD-8 Kayser" "Circe" "Lamprey" "Balor" "Maxim" "Balrog" )
$Allowed Dogfight PBanks: 		( "Subach HL-7" "Morning Star" "Prometheus S" "UD-8 Kayser" "Circe" "Lamprey" "Balor" "Maxim" "Balrog" )
$Default PBanks: 				( "Balor" )
$Pbank Capacity: 				( 18 )
$Allowed SBanks: 				( "Rockeye" "Tempest" "Harpoon" "Tornado" "EMP Adv." "Trebuchet" "Stiletto II" "TAG-A" "TAG-B" "TAG-C" )
$Allowed Dogfight SBanks: 		( "Rockeye" "Tempest" "Harpoon" "Tornado" "EMP Adv." "Trebuchet" "Stiletto II" "TAG-A" "TAG-B" "TAG-C" )
$Default SBanks: 				( "Harpoon" "Trebuchet" )
$SBank Capacity: 				( 40, 40 )
$Shields: 						675
$Shield Color:					100 100 255
$Power Output: 					3.0
$Shield Regeneration Rate: 0.1
$Max Oclk Speed: 				170.0
$Max Weapon Eng: 				165.0
$Hitpoints: 					290
$Support Hull Repair Rate: 		0.0
$Armor Type: 					Light Armor 100
$Flags: 						( "player_ship" "default_player_ship" "fighter" "surface shields" )
$AI Class: 						Captain
$Afterburner: YES
	+Aburn Max Vel:		0.0, 0.0, 260.0
	+Aburn For accel:	0.4
	+Aburn Fuel:		500.0
	+Aburn Burn Rate:	40.0
	+Aburn Rec Rate:	30.0
$Trails:
	+Bitmap:	ABTrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Countermeasure Type: 			GTVA Fighter Flare
$Countermeasures: 				40
$Scan time:						2200
$EngineSnd:						126
$Closeup_pos: 					0.0, 0.0, -20
$Closeup_zoom: 					0.55
$Shield_icon: 					Shield-Draco
$Score:							15
$Subsystem: 	engines, 			40, 0.0
$Subsystem: 	weapons, 			10, 0.0
$Subsystem: 	sensors, 			10, 0.0
$Subsystem: 	communications, 	10, 0.0
$Subsystem: 	navigation, 		10, 0.0


$Subsystem:		wingL,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,61,0
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000           

$Subsystem:		wingR,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,-61,0 
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000    


$Subsystem:		wingL1,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,61,0
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000           

$Subsystem:		wingR1,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,-61,0 
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000  


$Subsystem:		wingL2,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,61,0
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000           

$Subsystem:		wingR2,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,-61,0 
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000  


$Subsystem:		wingL3,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,61,0
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000           

$Subsystem:		wingR3,				0,2
	$Flags:  			( "untargetable" "carry no damage" )	
	$animation:			triggered
		$type:					Afterburner
		+delay:					0
		+reverse_delay:         3000
        +relative_angle:        0,-61,0 
		+velocity:				100,100,100
		+acceleration:	        100,100,100
		+time:					1000  





$Name: 		GTF Atalanta X-SRK1
$Short name: 					TAdvSS
$Species: 						GTVA-TEI
	+Type: 						XSTR( "Serkr's Experimental Fighter", -1 )
	+Maneuverability: 			XSTR( "Good", -1 )
	+Armor: 					XSTR( "Poor", -1 )
	+Manufacturer: 				XSTR( "Hideki Labs & Vasudan Medjai", -1 )
	+Description: 				XSTR( "Meson-Powered, Enhanced Agility and Shields", -1 )
$end_multi_text
	+Tech Description:			XSTR( "The Atalanta is the first of the Threat Exigency Initiative's Wave 2 fighters, true next-generation strike craft with extraordinarily capabilities. Produced in record time by the Alliance's first wholly classified procurement and design process - plagued by rumors of intrigue and mysterious 'red assets' - the Atalanta is an elegant, minimalist design wholly devoted to murdering other strike craft with very nearly Shivan flight characteristics. The original specifications of the Atalanta called for a multirole interceptor and space superiority fighter. Due to the United Earth Federation's fighter corps' successes, this variant has been field-modified to enhance its capabilities in the space-superiority role. These fighters remain rare in the Terran theatre, but they are likely to become a mainstay of Alliance forces in the near future.", -1 )
$end_multi_text
	+Length: 					17 m
	+Gun Mounts: 				6 (4, 2)
	+Missile Banks:				1 (120)
$POF file:						GTF_Atalanta.pof
$Detail distance: 				(0, 64, 207, 674)
$ND:							144 234 237
$ND:							60 231 239
$ND:							78 151 156
$ND:							30 179 189
$Density:						30
$Damp:							0.2
$Rotdamp:						0.33
$Max Velocity:					50.0, 50.0, 100.0
$Rotation time:					2.6, 2.6, 2.6
$Rear Velocity:					50.0
$Forward accel:					2.2
$Forward decel:					1.3
$Slide accel:					2.0
$Slide decel:					2.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO
$Shockwave Speed:				0.0
$Weapon Model Draw Distance:	100
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" "Balor" "Balrog" )
$Allowed Dogfight PBanks:		( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" "Balor" "Balrog" )
$Default PBanks:				( "Balor" "Balrog" )
$Pbank Capacity: 				( 20, 20 )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "TAG-C" "Hornet" "Tornado" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:		( "Rockeye"  "Tempest" "Harpoon" "TAG-C" "Hornet" "Tornado" "EMP Adv." "TAG-A" "TAG-B"  )
$Default SBanks:				( "Tornado" )
$SBank Capacity:				( 120 )
$Shields:						825
$Shield Color:					100 100 255
$Power Output:					4.0
$Shield Regeneration Rate: 0.1
$Max Oclk Speed:				130.0
$Max Weapon Eng:				160.0
$Hitpoints:						300
$Support Hull Repair Rate:		0.0
$Armor Type:					Light Armor 100
$Flags:							( "player_ship" "default_player_ship" "fighter" "surface shields" )
$AI Class:						Captain
$Afterburner:					YES
	+Aburn Max Vel:		0.0, 0.0, 190.0
	+Aburn For accel:	0.6
	+Aburn Max Reverse Vel:		100
	+Aburn Rev accel:		0.75
	+Aburn Fuel:		420.0
	+Aburn Burn Rate:	55.0
	+Aburn Rec Rate:	29.0
$Trails:
	+Bitmap:	ABTrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Countermeasure Type: 			GTVA Fighter Flare
$Countermeasures:				25
$Scan time:						2000
$EngineSnd:						126
$Closeup_pos:					0.0, 0.0, -20
$Closeup_zoom:					0.5
$Shield_icon:					shield-TF13Kvasir
$Score:							12
$Trail:
	+Offset:		6.2 -1.27 1.35
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.2 -1.27 1.35
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		4.0 2.37 -5.05
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-4.0 2.37 -5.05
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		3.9 -1.6 -1.4
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-3.9 -1.6 -1.4
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0.0 -2.52 -2.68
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:		sensors, 			10, 0.0
$Subsystem:		communication, 		10, 0.0
$Subsystem:		weapons, 			30, 0.0
$Subsystem:		navigation, 		10, 0.0
$Subsystem:		engine, 			35, 0.0



$Name: 		GTF Nyx X-SRK1
$Short name: 					Ezechiel
$Species: 						GTVA-TEI
	+Type: 						XSTR( "Serkr's Modified Fighter", -1 )
	+Maneuverability: 			XSTR( "Good", -1 )
	+Armor: 					XSTR( "Average", -1 )
	+Manufacturer: 				XSTR( "Hideki Labs & Vasudan Medjai", -1 )
	+Description: 				XSTR( "Meson-Powered, Enhanced Agility and Shields", -1)
$end_multi_text
	+Tech Description:			XSTR( "A product of the second wave of Threat Exigency Initiative fighters, the advanced GTF Nyx is one of the newest GTVA heavy fighters, falling somewhere between multirole heavy assault/space superiority niche and the Vasudan concept of a space dominance fighter. The design was fast-tracked in 2385 as a response to increasing fighter losses to superior UEF fighter designs. A dedicated gunship killer, with heavy armour and firepower, this fighter has become the bane of many a UEF pilot. It marries the Erinyes' eight gun banks with the agility and versatility of the Perseus interceptor, producing a sterling design that has become a pilot favorite. Extraordinary cost, however, has slowed its planned deployment.", -1 )
$end_multi_text
	+Length: 					17 m
	+Gun Mounts: 				8 (4, 4)
	+Missile Banks: 			2 (80, 80)
$POF file: 						GTF_Nyx.pof
$Detail distance: 				(0, 65, 205, 663)
$Density: 						30
$Damp: 							0.2
$Rotdamp: 						0.36
$Max Velocity: 					0.0, 0.0, 90.0
$Rotation time: 				3.2, 3.2, 3.2
$Rear Velocity: 				10.0
$Forward accel: 				3.0
$Forward decel: 				2.0
$Slide accel: 					0.0
$Slide decel: 					0.0
$Expl inner rad: 				25.0
$Expl outer rad: 				75.0
$Expl damage: 					25.0
$Expl blast: 					1000.0
$Expl Propagates: 				NO
$Shockwave Speed: 				0.0
$Weapon Model Draw Distance:	100
$Allowed PBanks: 				( "Balor" "Balrog" "UD-8 Kayser" "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Maxim" "Circe" )
$Allowed Dogfight PBanks: 		( "Balor" "Balrog" "UD-8 Kayser" "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Maxim" "Circe" )
$Default PBanks: 				( "UD-8 Kayser" "Balrog" )
$Pbank Capacity: 				( 26, 26 )
$Allowed SBanks: 				( "Rockeye"  "Tempest" "Harpoon" "TAG-C" "Trebuchet" "Stiletto II" "Hornet"  "Tornado" "EMP Adv." "TAG-A" "TAG-B" "TAG-C" )
$Allowed Dogfight SBanks: 		( "Rockeye"  "Tempest" "Harpoon" "TAG-C" "Trebuchet" "Stiletto II" "Hornet"  "Tornado" "EMP Adv." "TAG-A" "TAG-B" "TAG-C" )
$Default SBanks: 				(  "Tornado" "Trebuchet" )
$SBank Capacity: 				( 80, 80 )
$Shields: 						1050
$Shield Color: 					100 100 255
$Power Output: 					6.0
$Shield Regeneration Rate: 0.1
$Max Oclk Speed: 				120.0
$Max Weapon Eng: 				220.0
$Hitpoints: 					350
$Support Hull Repair Rate: 		0.0
$Armor Type: 					Light Armor 100
$Flags: 						( "player_ship" "default_player_ship" "fighter" "surface shields" )
$AI Class: 						Captain
$Afterburner: 					YES
	+Aburn Max Vel: 	0.0, 0.0, 180.0
	+Aburn For accel: 	0.5
	+Aburn Max Reverse Vel:		20
	+Aburn Rev accel:		0.75
	+Aburn Fuel: 		370.0
	+Aburn Burn Rate: 	48.0
	+Aburn Rec Rate: 	30.0
$Trails:
	+Bitmap:	ABTrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Countermeasure Type: 			GTVA Fighter Flare
$Countermeasures: 				35
$Scan time: 					2000
$EngineSnd: 					126
$Closeup_pos: 					0.0, 0.0, -21
$Closeup_zoom: 					0.5
$Shield_icon: 					shieldnyx
$Score: 						15
$Trail:
	+Offset:		6.2 -1.27 1.35
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.2 -1.27 1.35
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		4.0 2.37 -5.05
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-4.0 2.37 -5.05
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		3.9 -1.6 -1.4
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-3.9 -1.6 -1.4
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0.0 -2.52 -2.68
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem: 	sensors, 			10, 0.0
$Subsystem: 	communications, 	10, 0.0
$Subsystem: 	weapons, 			10, 0.0
$Subsystem: 	navigation, 		10, 0.0
$Subsystem: 	engines, 			35, 0.0





#End