#Mission Info

$Version: 0.10
$Name:  XSTR("Prisoner Rescue", -1)
$Author: Bernard Van Couwenberghe
$Created: 04/23/00 at 15:39:38
$Modified: 09/13/00 at 22:05:00
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Rescue Captain Neywood from the clutches of the pirates.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: -183.423676, 2480.013428, 3867.739014
+Viewer orient:
	0.999953, 0.000001, 0.009700,
	-0.009700, 0.000226, 0.999953,
	-0.000001, -1.000000, 0.000226

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"DockingCount"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Okay people, we're lucky today. A wing of Pegasus Stealth fighters has located the whereabouts of Captain Benjamin Neywood. He's being held at a $h pirate $h base in the outer system. It is our job to go and get him out of there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -183.423676, 2480.013428, 3867.739014
$camera_orient:
	0.999953, 0.000001, 0.009700,
	-0.009700, 0.000226, 0.999953,
	-0.000001, -1.000000, 0.000226
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -1053.677979, -0.000073, 3814.263672
$label: Scouts
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -127.837471, -0.000117, 3777.655029
$label: Pirate Base
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: 0.000000, 0.000000, 4000.000000
$label: Pirate Base
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: 172.897720, -0.000093, 3794.249268
$label: Pirate Base
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: TAC 1
$pos: 573.352356, 0.000045, 3871.078613
$label: Containers
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In this mission we'll be posing as pirates, this way we can sneak into their base and scan the main base components. We suspect that the $f Captain will be held in one of them, there is also a chance that other prisoners are with him.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -180.351181, 2479.942627, 3551.016846
$camera_orient:
	0.999953, 0.000002, 0.009700,
	-0.009695, 0.034894, 0.999344,
	-0.000337, -0.999391, 0.034893
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -127.837471, -0.000117, 3777.655029
$label: Pirate Base
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: 0.000000, 0.000000, 4000.000000
$label: Pirate Base
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: 172.897720, -0.000093, 3794.249268
$label: Pirate Base
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -760.144836, 0.000197, 3359.166260
$label: Alpha wing
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once you found the Captain, Command will deploy a group of $f transports to capture the $h Prisonship. When the ship has been secured they will leave for the station with the Captain.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -561.528076, 2479.942627, 3547.320068
$camera_orient:
	0.999953, 0.000002, 0.009700,
	-0.009697, 0.026531, 0.999601,
	-0.000256, -0.999648, 0.026530
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -65.605499, 0.000110, 3794.255615
$label: Prison
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 340.155701, 0.000155, 3437.849121
$label: Alpha wing
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -751.858826, -0.000176, 3398.453369
$label: Marines
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Remember not to shoot the pirates or any component of their installation, if you do our cover will be blown for sure. if any unforseen events happen, you are allowed to act as you see fit. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -571.666626, 2507.682617, 4592.477539
$camera_orient:
	0.999953, 0.000002, 0.009700,
	-0.009697, 0.026531, 0.999601,
	-0.000256, -0.999648, 0.026530
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -978.861328, 0.000005, 4710.477051
$label: Aries Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 0.573261, 0.000068, 4503.530273
$label: Alpha Wing
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Rescue Neywood" 
   0 
)
$Multi text
    XSTR("Thanks to your actions we were able to rescue Captain Neywood and several other prisoners from the pirates. The Captain lets you know that he is grateful for your intervention. The Captain has left medical and is enroute to the GTD Burgundy where he will be debriefed by the Admiral. Once again, you have proven our squadron to be amongst the best of the Alliance. Well done.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Rescue Neywood" 
   0 
)
$Multi text
    XSTR("Your failure to rescue Captain Neywood will not be tolerated, pilot. By now, the pirates must have realised that the Captain is evenmore importanted than they suspected. This means he will be guarded  by a significant force from now on. We have now other option than to list the Captain as M.I.A. You are dismissed, indefinetly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure the Rescue transports survive long enough to dock.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Prophet" 
   0 
)
$Multi text
    XSTR("The destruction of the pirate cruiser Prophet is an unexpected, but welcome coup for the Alliance in this region. Although we don't know to what pirate faction it belonged and what it was doing in the system, its destruction can only hurt our enemies.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Prophet" 
   0 
)
$Multi text
    XSTR("You will probably be pleased to hear that the pirates have destroyed the cruiser Prophet. All in all, this is a welcome coup for the Alliance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The cruiser is not important, let the pirates deal with it.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
)

+Weaponry Pool: (
	"Subach HL-7"	102
	"Prometheus R"	102
	"Rockeye"	130
	"Harpoon"	148
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -1.767599, 0.000322, 1551.413696
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 37.531181, 0.000338, 1521.314453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Rescue 1		;! Object #2
$Class: GTT Elysium
$Team: Friendly
$Location: -968.983521, -0.000260, 2734.366699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Base Element 3" "topside docking" "Bottom dock" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rescue 2		;! Object #3
$Class: GTT Elysium
$Team: Friendly
$Location: -920.391113, -0.000279, 2681.935303
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rescue 3		;! Object #4
$Class: GTT Elysium
$Team: Friendly
$Location: -1018.651367, -0.000266, 2671.843750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Base Element 1		;! Object #5
$Class: GTT Argo
$Team: Friendly
$Location: 0.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Workshops", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret01
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Base Element 2		;! Object #6
$Class: GTT Argo
$Team: Friendly
$Location: -350.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Livingspace", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret01
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Base Element 3		;! Object #7
$Class: GTT Argo
$Team: Friendly
$Location: 350.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Prisoners", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret01
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTSG Cerberus 8		;! Object #8
$Class: GTSG Cerberus
$Team: Friendly
$Location: 0.000000, 0.000000, 4300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 9		;! Object #9
$Class: GTSG Cerberus
$Team: Friendly
$Location: 0.000000, 0.000000, 3700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 10		;! Object #10
$Class: GTSG Cerberus
$Team: Friendly
$Location: -500.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 11		;! Object #11
$Class: GTSG Cerberus
$Team: Friendly
$Location: 500.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: TC 2 12		;! Object #12
$Class: TC 2
$Team: Friendly
$Location: -700.000000, -100.000000, 4200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Loot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 13		;! Object #13
$Class: TC 2
$Team: Friendly
$Location: -700.000000, -100.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Loot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 14		;! Object #14
$Class: TC 2
$Team: Friendly
$Location: -700.000000, -100.000000, 3800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Loot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 15		;! Object #15
$Class: TC 2
$Team: Friendly
$Location: -700.000000, 100.000000, 4200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 16		;! Object #16
$Class: TC 2
$Team: Friendly
$Location: -700.000000, 100.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 17		;! Object #17
$Class: TC 2
$Team: Friendly
$Location: -700.000000, 100.000000, 3800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Clothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TAC 1 18		;! Object #18
$Class: TAC 1
$Team: Friendly
$Location: 700.000000, 0.000000, 4200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 19		;! Object #19
$Class: TAC 1
$Team: Friendly
$Location: 700.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 20		;! Object #20
$Class: TAC 1
$Team: Friendly
$Location: 700.000000, 0.000000, 3800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Loot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 21		;! Object #21
$Class: TAC 1
$Team: Friendly
$Location: 900.000000, 0.000000, 4200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 22		;! Object #22
$Class: TAC 1
$Team: Friendly
$Location: 900.000000, 0.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 23		;! Object #23
$Class: TAC 1
$Team: Friendly
$Location: 900.000000, 0.000000, 3800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Machines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TC-TRI 24		;! Object #24
$Class: TC-TRI
$Team: Friendly
$Location: -935.086304, -0.000023, 3962.404053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTSG Watchdog 25		;! Object #25
$Class: GTSG Watchdog
$Team: Friendly
$Location: 1109.195190, 0.000017, 4301.840820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 26		;! Object #26
$Class: GTSG Watchdog
$Team: Friendly
$Location: 1099.072388, 0.000052, 3699.837402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 27		;! Object #27
$Class: GTSG Watchdog
$Team: Friendly
$Location: -1098.518921, -0.000019, 4299.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 28		;! Object #28
$Class: GTSG Watchdog
$Team: Friendly
$Location: -1105.205566, 0.000051, 3697.418701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: Aries 1		;! Object #29
$Class: GTF Hercules
$Team: Friendly
$Location: -534.816895, -0.000003, 4592.076660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #30
$Class: GTF Hercules
$Team: Friendly
$Location: -599.843323, 0.000001, 4542.614258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #31
$Class: GTF Hercules
$Team: Friendly
$Location: 605.666504, 0.000081, 4584.219727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #32
$Class: GTF Hercules
$Team: Friendly
$Location: 640.400085, 0.000114, 4532.290039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #33
$Class: GTB Athena
$Team: Friendly
$Location: -24.554981, 0.000087, 4530.481445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 2		;! Object #34
$Class: GTB Athena
$Team: Friendly
$Location: 25.701504, 0.000048, 4476.579590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Prophet		;! Object #35
$Class: GVC Aten
$Team: Friendly
$Location: -979.200012, 0.000000, 7144.600098
$Orientation:
	-0.954781, 0.000000, -0.297310,
	0.000000, 1.000000, 0.000000,
	0.297310, 0.000000, -0.954781
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Prophet path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Found them" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Pisces 1		;! Object #36
$Class: GVB Amun
$Team: Friendly
$Location: -1203.725586, 0.000091, 7260.773438
$Orientation:
	-0.938120, 0.000000, -0.346310,
	0.000000, 1.000000, 0.000000,
	0.346310, 0.000000, -0.938120
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Pisces 2		;! Object #37
$Class: GVB Amun
$Team: Friendly
$Location: -1255.911865, 0.000263, 7324.409180
$Orientation:
	-0.935470, 0.000000, -0.353406,
	0.000000, 1.000000, 0.000000,
	0.353406, 0.000000, -0.935470
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Libra 1		;! Object #38
$Class: GVF Seth
$Team: Friendly
$Location: -696.368286, 0.000155, 6890.349121
$Orientation:
	-0.972182, 0.000000, -0.234227,
	0.000000, 1.000000, 0.000000,
	0.234227, 0.000000, -0.972182
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #39
$Class: GVF Seth
$Team: Friendly
$Location: -748.284851, 0.000118, 6878.290039
$Orientation:
	-0.967828, 0.000000, -0.251612,
	0.000000, 1.000000, 0.000000,
	0.251612, 0.000000, -0.967828
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #40
$Class: GVF Seth
$Team: Friendly
$Location: -753.797241, 0.000187, 6939.185059
$Orientation:
	-0.968651, 0.000000, -0.248425,
	0.000000, 1.000000, 0.000000,
	0.248425, 0.000000, -0.968651
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #41
$Class: GVF Seth
$Team: Friendly
$Location: -695.609009, 0.000150, 6939.185059
$Orientation:
	-0.973118, 0.000000, -0.230305,
	0.000000, 1.000000, 0.000000,
	0.230305, 0.000000, -0.973118
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #42
$Class: GVB Amun
$Team: Hostile
$Location: 504.990204, 0.000072, 6396.056641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Taurus 2		;! Object #43
$Class: GVB Amun
$Team: Hostile
$Location: 445.747467, -0.000034, 6334.979492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Capricorn 1		;! Object #44
$Class: GVF Seth
$Team: Hostile
$Location: 1172.453735, -0.000021, 6870.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #45
$Class: GVF Seth
$Team: Hostile
$Location: 1123.213379, -0.000047, 6780.143066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #46
$Class: GVF Seth
$Team: Hostile
$Location: 1107.591309, -0.000013, 6851.528320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags:( )

$Name: Rescue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rescue 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Attack" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Rescue succeeded" 
   0 
)
$Ships: (		;! 3 total
	"Rescue 1"
	"Rescue 2"
	"Rescue 3"
)
+Flags:( )

$Name: Base Element
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Base Element 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Base Element 1"
	"Base Element 2"
	"Base Element 3"
)
+Flags:( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-waypoints "Patrol" 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Attack" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Cancer 1"
	"Cancer 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Attack" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Found them" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-guard "Prophet" 50 ) )
+Flags:( "no-arrival-music" )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Found them" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-guard "Prophet" 50 ) )
+Flags:( "no-arrival-music" )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 50 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 75 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 18 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message-list 
      "Aries 1" 
      "Normal" 
      "Hail, pirate" 
      0 
      "Alpha 2" 
      "Normal" 
      "Hail, alpha" 
      4000 
      "Aries 1" 
      "Normal" 
      "Hail, reply" 
      4000 
      "Alpha 2" 
      "Normal" 
      "Hail, alpha reply" 
      4000 
   )
)
+Name: Hail
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      4 
      "Base Element 3" 
   )
   ( send-message-list 
      "Alpha 2" 
      "Normal" 
      "Found, alpha" 
      0 
      "#Command" 
      "Normal" 
      "Found, command" 
      4000 
      "Aries 2" 
      "Normal" 
      "Found, pirate" 
      4000 
   )
)
+Name: Found them
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Prophet" ) 
   ( send-message-list 
      "Aries 1" 
      "Normal" 
      "Vasudan, hail" 
      0 
      "Prophet" 
      "Normal" 
      "Vasudan, complaint" 
      6000 
      "Aries 1" 
      "Normal" 
      "Vasudan, grovel" 
      6000 
      "Prophet" 
      "Normal" 
      "Vasudan, angry" 
      6000 
      "Aries 1" 
      "Normal" 
      "Vasudan, but..." 
      6000 
      "Prophet" 
      "Normal" 
      "Vasudan, enough" 
      6000 
   )
)
+Name: Vasudan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Vasudan" 40 ) 
   ( change-iff 
      "Hostile" 
      "Prophet" 
      "Pisces 1" 
      "Pisces 2" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
   )
   ( add-goal 
      "Prophet" 
      ( ai-waypoints "Prophet path 2" 89 ) 
   )
   ( add-goal 
      "Libra" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Pisces" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Aries" 
      ( ai-chase-any 89 ) 
   )
   ( beam-free-all "Prophet" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Attack, lend a hand" 
   )
   ( validate-goal "Destroy Prophet" ) 
   ( add-remove-escort "Prophet" 1 ) 
)
+Name: Attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Prophet" ) 
   ( do-nothing ) 
)
+Name: Prophet
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Prophet", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Attack" 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "opportunity" 
   )
)
+Name: Opportunity
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Rescue 1" 
      "Base Element 3" 
      1 
      5 
   )
   ( send-message-list 
      "Cancer 1" 
      "High" 
      "Pirate, GTVAs" 
      0 
      "#Command" 
      "High" 
      "Pirate, Command" 
      4000 
   )
   ( change-iff 
      "Hostile" 
      "Base Element 1" 
      "Base Element 2" 
      "Base Element 3" 
      "GTSG Cerberus 8" 
      "GTSG Cerberus 9" 
      "GTSG Cerberus 10" 
      "GTSG Cerberus 11" 
      "TC 2 12" 
      "TC 2 13" 
      "TC 2 14" 
      "TC 2 15" 
      "TC 2 16" 
      "TC 2 17" 
      "TAC 1 18" 
      "TAC 1 19" 
      "TAC 1 20" 
      "TAC 1 21" 
      "TAC 1 22" 
      "TAC 1 23" 
      "TC-TRI 24" 
      "GTSG Watchdog 25" 
      "GTSG Watchdog 26" 
      "GTSG Watchdog 27" 
      "GTSG Watchdog 28" 
      "Aries 1" 
      "Aries 2" 
      "Scorpio 1" 
      "Scorpio 2" 
      "Cancer 1" 
      "Cancer 2" 
   )
)
+Name: Pirate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Rescue 1" 
      "Base Element 3" 
      1 
      10 
   )
   ( transfer-cargo 
      "Rescue 1" 
      "Base Element 3" 
   )
   ( add-goal 
      "Rescue 1" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Rescue 1" 
      ( ai-warp-out 60 ) 
   )
   ( modify-variable 
      @DockingCount[0] 
      ( + @DockingCount[0] 1 ) 
   )
)
+Name: Rescue1 done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Rescue 1" ) 
      ( is-event-true-delay 
         "Rescue1 done" 
         0 
      )
   )
   ( add-goal 
      "Rescue 2" 
      ( ai-dock 
         "Base Element 3" 
         "topside docking" 
         "Bottom dock" 
         50 
      )
   )
)
+Name: Rescue2 start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Rescue 2" ) 
      ( is-event-true-delay 
         "Rescue2 done" 
         0 
      )
   )
   ( add-goal 
      "Rescue 3" 
      ( ai-dock 
         "Base Element 3" 
         "topside docking" 
         "Bottom dock" 
         50 
      )
   )
)
+Name: Rescue3 Start
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Rescue 2" 
      "Base Element 3" 
      1 
      10 
   )
   ( transfer-cargo 
      "Rescue 2" 
      "Base Element 3" 
   )
   ( add-goal 
      "Rescue 2" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Rescue 2" 
      ( ai-warp-out 60 ) 
   )
   ( modify-variable 
      @DockingCount[0] 
      ( + @DockingCount[0] 1 ) 
   )
)
+Name: Rescue2 done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Rescue 3" 
      "Base Element 3" 
      1 
      10 
   )
   ( transfer-cargo 
      "Rescue 3" 
      "Base Element 3" 
   )
   ( add-goal 
      "Rescue 3" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Rescue 3" 
      ( ai-warp-out 60 ) 
   )
   ( modify-variable 
      @DockingCount[0] 
      ( + @DockingCount[0] 1 ) 
   )
)
+Name: Rescue3 done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @DockingCount[0] 0 ) 
   ( change-iff 
      "Unknown" 
      "Base Element 3" 
   )
)
+Name: Base element3 boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @DockingCount[0] 1 ) 
   ( change-iff 
      "Friendly" 
      "Base Element 3" 
   )
   ( clear-goals "Base Element 3" ) 
)
+Name: Base element3 captured
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Base element3 captured" 
      20 
   )
   ( add-goal 
      "Base Element 3" 
      ( ai-warp-out 89 ) 
   )
   ( repair-subsystem 
      "Base Element 3" 
      "engine" 
      150 
   )
)
+Name: Prisoners free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Base Element 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return" 
   )
)
+Name: Rescue succeeded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Rescue Neywood" 
      0 
   )
   ( allow-ship "GTF Perseus" ) 
)
+Name: Perseus
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Find Neywood
$MessageNew:  XSTR("Find the Captain's prison", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   5 
   "Base Element 3" 
   "Base Element 2" 
   "Base Element 1" 
)
+No music
+Score: 500

$Type: Primary
+Name: Rescue Neywood
$MessageNew:  XSTR("Rescue Captain Neywood from the pirates", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Base Element 3" 
)
+Score: 1000

$Type: Secondary
+Name: Destroy Prophet
$MessageNew:  XSTR("Destroy the Cruiser Prophet", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Prophet" ) 
+Invalid
+Score: 400

#Waypoints		;! 3 lists total

$Name: Prophet path 1
$List: (		;! 2 points in list
	( -611.427429, 0.000944, 5987.971680 )
	( -108.758545, 0.000922, 5091.366211 )
)

$Name: Prophet path 2
$List: (		;! 7 points in list
	( 859.574341, 0.001000, 4563.001953 )
	( 1282.608276, 0.000933, 4433.670898 )
	( 1289.966675, 0.000998, 3529.664795 )
	( -46.165596, 0.000950, 3435.954102 )
	( -1311.506592, 0.000943, 3562.140137 )
	( -1377.732178, 0.001036, 4540.592285 )
	( -481.130432, 0.001021, 4956.739746 )
)

$Name: Patrol
$List: (		;! 2 points in list
	( -840.288696, 0.000105, 4485.052734 )
	( 532.457153, 0.000068, 4361.875000 )
)

#Messages		;! 225 total


$Name: Hail, pirate

$Team: -1
$MessageNew:  XSTR("Alpha Wing, identify yourself or be destroyed.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Hail, alpha

$Team: -1
$MessageNew:  XSTR("We are Lieutenants Bolgers and Amer. We have deserted and are seeking to join you.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Hail, reply

$Team: -1
$MessageNew:  XSTR("That's not up to me to decide. You may stay here, though, and help me out while we wait for the boss to arrive.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Hail, alpha reply

$Team: -1
$MessageNew:  XSTR("<secure channel> We're in. Lets go scan those transports up ahead.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Found, alpha

$Team: -1
$MessageNew:  XSTR("<secure channel> We found the Captain. He's being held with several other prisoners. We're uploading the coordinates to you now.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Found, command

$Team: -1
$MessageNew:  XSTR("<secure channel> We copy that, Alpha Wing. The rescue transports will arrive momentarily.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Found, pirate

$Team: -1
$MessageNew:  XSTR("Look lively, people We've got incoming ships", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Vasudan, hail

$Team: -1
$MessageNew:  XSTR("Welcome to our base, friend. We did not expect you at this time. What brings you here?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Vasudan, complaint

$Team: -1
$MessageNew:  XSTR("Stop babbling, human. You failed to deliver the goods we desired. We want them now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Vasudan, grovel

$Team: -1
$MessageNew:  XSTR("But Captain, we cannot give to you what we do not possess. The GTVA has been giving us a hard time, lately. We will, however, be able to deliver to you at the end of the week.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Vasudan, angry

$Team: -1
$MessageNew:  XSTR("No, we must have our goods now!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Vasudan, but...

$Team: -1
$MessageNew:  XSTR("But we don't have your...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Vasudan, enough

$Team: -1
$MessageNew:  XSTR("Then we will take what we please. All fighters attack!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Attack, lend a hand

$Team: -1
$MessageNew:  XSTR("<secure channel> Should we lend the pirates a hand? If we blow our cover now...", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: opportunity

$Team: -1
$MessageNew:  XSTR("<secure channel> This is our chance, we're sending in the transports now. Make sure they survive, Alpha Wing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Pirate, GTVAs

$Team: -1
$MessageNew:  XSTR("These are no deserters, they're infiltrators. Al ships, destroy Alpha Wing.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Pirate, Command

$Team: -1
$MessageNew:  XSTR("You've been found out! Defend the transports until they make it out of there.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Return

$Team: -1
$MessageNew:  XSTR("The prisoners are safe, well done. Now get the hell out of there, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.000000 0.000000 4.188787
+Scale: 2.300000
$Sun: SunGold
+Angles: 0.349066 0.000000 4.363320
+Scale: 0.200000
$Starbitmap: neb06
+Angles: 1.745328 0.000000 0.785398
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.349066 0.000000 1.047197
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebn01
+Angles: 2.617992 0.000000 4.363320
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief1

#End

