#Mission Info

$Version: 0.10
$Name:  XSTR("Wanton Destruction", -1)
$Author: Bernard Van Couwenberghe
$Created: 04/24/00 at 13:08:55
$Modified: 09/13/00 at 22:15:39
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -649.571533, 2865.671631, 2674.240479
+Viewer orient:
	0.993010, -0.000001, -0.118034,
	0.116742, 0.147533, 0.982143,
	0.017413, -0.989057, 0.146502
+SquadReassignName: 301st Tsunamis
+SquadReassignLogo: tsusquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		82		"Gas Platform 3"		"100"		"block"
		83		"Gas Platform 3"		"300"		"block"
		84		"Gas Platform 3"		"300"		"block"
		85		"Gas Platform 3"		"500"		"block"
		86		"Gas Platform 3"		"1"		"block"
		87		"Gas Platform 3"		"10"		"block"
		88		"Gas Platform 2"		"100"		"block"
		89		"Gas Platform 2"		"300"		"block"
		90		"Gas Platform 2"		"300"		"block"
		91		"Gas Platform 2"		"500"		"block"
		92		"Gas Platform 2"		"1"		"block"
		93		"Gas Platform 2"		"10"		"block"
		94		"Gas Platform 1"		"100"		"block"
		95		"Gas Platform 1"		"300"		"block"
		96		"Gas Platform 1"		"300"		"block"
		97		"Gas Platform 1"		"500"		"block"
		98		"Gas Platform 1"		"1"		"block"
		99		"Gas Platform 1"		"10"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("Welcome to the GTD Burgundy

I wish to extend a warm welcome to all pilots of the 301st Tsunami Squadron, formerly based in the Alpha Centauri System. The results of your previous sorties have left a permanent impression with GTVA Command and it makes me proud to have a squadron of your calibre onboard.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("Deneb

We are currently enroute to the Deneb System. As you probably know, the Vasudans are having serious problems with pirate attacks throughout the system. Yesterday GTVA Command redirected the Burgundy to assist the Vasudans at stopping the insurgents. These have been attacking defensless installations and convoys for the past few weeks for no apparent reason than to weaken the Alliance. If these pirates are allowed to continue, we could be in serious trouble, already there is an increased number of desertions in some Vasudan squadrons. This must end here and now.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("***CLASSIFIED: CAPTAIN NEYWOOD***

Captain Morgan, pilots, what I am about to tell you is classified level omega. You shouldn't even have been allowed to hear this, but Captain Neywood insisted.
We all know what happened when the Lucifer was destroyed near the end of the Great War, so many years ago. The destruction of the Sol jump node had a profound impact on Terran society of that time. The economic and military losses were further augmented by a cultural loss.

<continued>", -1)
$end_multi_text
$Ani Filename: cb_train-01_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("<continued>

With the loss of Earth all of humanity lost its sense of purpose. The GTI made use of this disarray to try and take over the government. Luckily, loyal GTI soldiers and GTA forces were able to destroy GTI's secret weapon, the GTD Hades. With it, they also destroyed the GTI. But the damage was already done and the GTA collapsed into several semi-independent nations. Only when the Reconstruction gained momentum, the thought of a new alliance gained strength.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("<continued>

The fulfilment of this dream came when the various Terran blocks and the Vasudan Empire signed into existence the Beta Aquilae Convention (BETAC) in 2358. This constitution reformed the already existing GTVA (until then a treaty organization) into the Alliance we know today. What followed is history.
For the Sol System things didn't fare this well, though. Earth was overpopulated and barely able to fulfil in its basic needs. And with the GTA seriously weakened, it was only a matter of time before the rule of law began to unravvel.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("<continued>

Piracy became a major threat for the GTA, stealing ships and much needed supplies. The already overstretched Navy lost even more support when several larger colonies declared independence and left the GTA. The Alliance was unable to keep the rebellious colonies in line and had to retreat to Earth and several loyal colonies in the asteroid belt. Finally, the global government of Earth collapsed and the surviving GTA forces were forced to retreat to their remaining allies on the asteriod colonies. The GTA has been holding out ever since.", -1)
$end_multi_text
$Ani Filename: intel_earth.ani
+Wave Filename: none

$Stage Text:
 XSTR("<continued>

Several years ago, when the GTA realised that it would not hold out for very much longer, they refitted one of their cruisers with an old FTL-drive in addition to the standard sub-space drive. This cruiser was then sent through normal space towards Alpha Centauri, in the hope that someone there would be able to help the GTA. Unaware of our second run-in with the Shivans and the subsequent discovery of the Knossos portal, this was a enormous gamble. Luckely for the GTA we are able to help them out.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("GTF Perseus

Before we go to Delta Serpentis and then Sol we still have some work to do in Deneb. For this work we have recieved a complement of Perseus Interceptors. I know you will put them to good use.", -1)
$end_multi_text
$Ani Filename: cb_train-06_c.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Listen up squad, we've received a distress call from a Vasudan refinery near Deneb IV. Their gas platforms are under attack from pirate forces.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 103.699516, 2810.547119, 121.835175
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Perseus
$pos: 848.882263, 0.000024, 73.348183
$label: Deneb IV
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: Gas Platform
$pos: -514.896545, 0.000099, 43.914112
$label: Refinery
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The installation itself exists of three gas platforms. These constructions are very vulnerable to damage from enemy fire. They also contain volatile and highly explosive gases. At this moment the Vasudans only have $f Theta $f Wing deployed. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -245.977646, 2708.061768, 2684.679443
$camera_orient:
	0.999660, 0.000000, 0.026083,
	-0.025843, 0.135302, 0.990467,
	-0.003529, -0.990804, 0.135256
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Perseus
$pos: 848.882263, 0.000024, 73.348183
$label: Deneb IV
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: Gas Platform
$pos: -514.896545, 0.000099, 43.914112
$label: Refinery
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Friendly
$class: Gas Platform
$pos: -352.462402, 0.000002, 3531.408936
$label: Gas Platform
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Friendly
$class: Gas Platform
$pos: -956.252319, -0.000039, 2972.306396
$label: Gas Platform
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Friendly
$class: Gas Platform
$pos: 200.600006, 0.000000, 2842.600098
$label: Gas Platform
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: -358.227325, -0.000324, 3117.964355
$label: Theta Wing
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The pirates are attacking with an Aten-class cruiser, the $h Darius, and a wing of $h Horus Interceptors. I don't have to tell you that these pirates can easily wipe out this installation. Destroy them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -879.281921, 2910.913818, 4442.017090
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Perseus
$pos: 848.882263, 0.000024, 73.348183
$label: Deneb IV
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: Gas Platform
$pos: -514.896545, 0.000099, 43.914112
$label: Refinery
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Aten
$pos: -1336.099976, 0.000000, 4562.100098
$label: Darius
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Horus
$pos: -242.519531, -0.000007, 4565.088867
$label: Aries Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once you have destroyed the $h pirates, $f Alpha $f Wing will remain at the site and engage any further hostiles that might appear. Further orders, if neccessary, will be given inmission.
Because there was no time, we were unable to fully equip your crafts. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -382.757813, 2910.913818, 3124.645996
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.007373, 0.999973,
	0.000000, -0.999973, 0.007373
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GVC Aten
$pos: -1336.099976, 0.000000, 4562.100098
$label: Darius
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Horus
$pos: -242.519531, -0.000007, 4565.088867
$label: Aries Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Friendly
$class: Gas Platform
$pos: -352.462402, 0.000002, 3531.408936
$label: Gas Platform
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Friendly
$class: Gas Platform
$pos: -956.252319, -0.000039, 2972.306396
$label: Gas Platform
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 82.623062, -0.000037, 3007.024902
$label: Alpha Wing
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay 
   "Destroy attackers" 
   0 
)
$Multi text
    XSTR("You did a fine job destroying the Darius and its wing of fighters. This puts yet another pirate ship out of business. There was nothing you could do to prevent the destruction of that Gas Platform. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Save installation" 
   0 
)
$Multi text
    XSTR("You managed to save most of the installation. The Vasudans have already expressed their gratitude over this victory. The number of fighters the pirates chose to commit, however, is reason for serious concern within GTVA Command. There might be a pattern developing here. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Save installation" 
   0 
)
$Multi text
    XSTR("You failed to save the installation you were to defend. This defeat is a disgrace for the Alliance. Yet again our forces were defeated by these renegades. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Rush in to attack the Horus interceptors before they destroy a second platform.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Remain" 0 ) 
$Multi text
    XSTR("Despite your efforts we could not continue to defend this installation. All your previous work has been undone by a single assault of the pirates. That is if we're still dealing with pirates of course. Luckily, you succeeded in saving the crew of the installation. Good work.
The ship that destroyed the GVC Hapi sure looked like a Mentu-class Cruiser, but it wasn't one at all. From what we could reconstruct through your flightdata we got a pretty complete picture of the capabilities of this new ship. As we speak, our technicians are working to get round the stealth capabilities of this unknown vessel.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Save installation" 
      0 
   )
   ( is-goal-false-delay "Remain" 0 ) 
)
$Multi text
    XSTR("You failed to save the fleeing crew from the installation. This inablility to complete important mission goals cannot be tolerated if we want to win the current conflict. You are dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to protect at least two escape pods from the Anubis fighters.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "More pods" 0 ) 
$Multi text
    XSTR("You managed to save most of the fleeing crew. Managing to get more than two pods to safety was quite a feat. It is encouraging to see that there are still pilots who are willing to go above and beyond the call of duty to save innocent people.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Remain" 0 ) 
   ( is-goal-false-delay "More pods" 0 ) 
)
$Multi text
    XSTR("It is too bad that you could not save more than two pods. The lives we lost because of that were few, but non the less important.
An official service will be held at 14.00hrs. You are obliged to attend. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to destroy the Anubis fighters before they engage the escape pods.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Perseus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Akheton SDG"	100
	"Prometheus R"	114
	"Rockeye"	130
	"Tempest"	500
	"Harpoon"	868
	"Trebuchet"	500
	"TAG-A"	500
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
+Sbank Ammo: ( 50 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: -21.486376, 0.000013, -41.059906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
+Sbank Ammo: ( 50 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: 23.054829, 0.000016, -42.925205
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
+Sbank Ammo: ( 50 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gas Platform 1		;! Object #3
$Class: Gas Platform
$Team: Friendly
$Location: 213.197998, 0.000342, 2769.727783
$Orientation:
	-0.997519, 0.000000, 0.070394,
	0.000000, 1.000000, 0.000000,
	-0.070394, 0.000000, -0.997519
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0

$Name: Gas Platform 2		;! Object #4
$Class: Gas Platform
$Team: Friendly
$Location: -314.766968, -150.000031, 3662.053711
$Orientation:
	-0.995056, 0.000000, -0.099314,
	0.000000, 1.000000, 0.000000,
	0.099314, 0.000000, -0.995056
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0

$Name: Gas Platform 3		;! Object #5
$Class: Gas Platform
$Team: Friendly
$Location: -1040.583130, 149.999832, 2860.145996
$Orientation:
	-0.951948, 0.000000, -0.306261,
	0.000000, 1.000000, 0.000000,
	0.306261, 0.000000, -0.951948
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0

$Name: Theta 1		;! Object #6
$Class: GVF Thoth
$Team: Friendly
$Location: -780.040161, -0.000284, 3311.302490
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 2		;! Object #7
$Class: GVF Thoth
$Team: Friendly
$Location: 185.980011, -0.000252, 3281.704834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Darius		;! Object #8
$Class: GVC Aten
$Team: Hostile
$Location: -1177.249512, -0.000041, 4264.382813
$Orientation:
	-0.745629, 0.000000, -0.666361,
	0.000000, 1.000000, 0.000000,
	0.666361, 0.000000, -0.745629
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints "Darius path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Aries 1		;! Object #9
$Class: GVF Horus
$Team: Hostile
$Location: -155.863983, 0.000042, 4658.966309
$Orientation:
	-0.812605, 0.000000, -0.582814,
	0.000000, 1.000000, 0.000000,
	0.582814, 0.000000, -0.812605
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 2		;! Object #10
$Class: GVF Horus
$Team: Hostile
$Location: -120.413300, 0.000127, 4636.177246
$Orientation:
	-0.816647, 0.000000, -0.577138,
	0.000000, 1.000000, 0.000000,
	0.577138, 0.000000, -0.816647
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 3		;! Object #11
$Class: GVF Horus
$Team: Hostile
$Location: -69.924652, 0.000184, 4594.383301
$Orientation:
	-0.821183, 0.000000, -0.570665,
	0.000000, 1.000000, 0.000000,
	0.570665, 0.000000, -0.821183
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Eta 1		;! Object #12
$Class: GVB Bakha
$Team: Friendly
$Location: -344.856293, 0.000031, 2720.762939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Cyclops" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: GVC Hapi		;! Object #13
$Class: GVC Aten
$Team: Friendly
$Location: -2253.689697, 399.999969, 4306.056641
$Orientation:
	-0.249094, 0.000000, -0.968479,
	0.165095, 0.985363, -0.042463,
	0.954304, -0.170469, -0.245448
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Darius path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Reinforcments" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Beta 1		;! Object #14
$Class: GVF Horus
$Team: Friendly
$Location: -1637.589844, 399.999969, 4480.856445
$Orientation:
	-0.419792, 0.000000, -0.907620,
	0.198112, 0.975887, -0.091630,
	0.885735, -0.218276, -0.409669
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #15
$Class: GVF Horus
$Team: Friendly
$Location: -1733.966553, 400.000061, 4476.217285
$Orientation:
	-0.398043, 0.000000, -0.917367,
	0.191455, 0.977979, -0.083072,
	0.897166, -0.208701, -0.389278
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #16
$Class: GVF Horus
$Team: Friendly
$Location: -1659.896484, 400.000031, 4555.826172
$Orientation:
	-0.448508, 0.000000, -0.893779,
	0.189766, 0.977201, -0.095226,
	0.873401, -0.212318, -0.438282
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #17
$Class: GVF Horus
$Team: Friendly
$Location: -1742.558838, 400.000092, 4541.521484
$Orientation:
	-0.425012, 0.000000, -0.905188,
	0.185624, 0.978748, -0.087156,
	0.885950, -0.205067, -0.415980
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Libra 1		;! Object #18
$Class: GVF Anubis
$Team: Hostile
$Location: 1987.395020, -0.000049, 4912.602051
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Libra 2		;! Object #19
$Class: GVF Anubis
$Team: Hostile
$Location: 1909.625488, -0.000143, 4905.979980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Libra 3		;! Object #20
$Class: GVF Anubis
$Team: Hostile
$Location: 1925.195313, -0.000058, 5030.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Libra 4		;! Object #21
$Class: GVF Anubis
$Team: Hostile
$Location: 1994.598877, -0.000012, 5026.380859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Scorpio 1		;! Object #22
$Class: GVF Anubis
$Team: Hostile
$Location: 1391.370605, -0.000848, 4964.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Scorpio 2		;! Object #23
$Class: GVF Anubis
$Team: Hostile
$Location: 1441.335449, -0.000898, 5046.561035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Scorpio 3		;! Object #24
$Class: GVF Anubis
$Team: Hostile
$Location: 1351.139404, -0.000841, 5039.420898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Scorpio 4		;! Object #25
$Class: GVF Anubis
$Team: Hostile
$Location: 1297.366211, -0.000974, 4958.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Taurus 1		;! Object #26
$Class: GVF Anubis
$Team: Hostile
$Location: 2183.845459, -0.000989, 4019.445068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Taurus 2		;! Object #27
$Class: GVF Anubis
$Team: Hostile
$Location: 2088.024902, -0.001049, 3985.030029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Taurus 3		;! Object #28
$Class: GVF Anubis
$Team: Hostile
$Location: 2111.809814, -0.000977, 4049.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GVXC Ammit		;! Object #29
$Class: GVXC Ammit
$Team: Hostile
$Location: 10315.394531, 0.000031, 825.191406
$Orientation:
	0.291631, 0.000000, 0.956531,
	-0.020395, 0.999773, 0.006218,
	-0.956313, -0.021322, 0.291565
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Pirate End" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   40 
   "Libra" 
   "Scorpio" 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Xerxes		;! Object #30
$Class: GVC Mentu
$Team: Hostile
$Location: 5407.652832, 0.000024, 45.559975
$Orientation:
	0.524476, 0.000000, 0.851425,
	-0.020581, 0.999708, 0.012678,
	-0.851176, -0.024172, 0.524323
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Pirate end 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "GVC Hapi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Leo 1		;! Object #31
$Class: GVF Serapis
$Team: Hostile
$Location: 5078.321289, 0.000067, -299.530304
$Orientation:
	0.587835, 0.000000, 0.808981,
	-0.019815, 0.999700, 0.014398,
	-0.808738, -0.024494, 0.587659
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 2		;! Object #32
$Class: GVF Serapis
$Team: Hostile
$Location: 4990.908203, -0.000082, -244.968292
$Orientation:
	0.588808, 0.000000, 0.808273,
	-0.020136, 0.999690, 0.014668,
	-0.808022, -0.024912, 0.588626
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 3		;! Object #33
$Class: GVF Serapis
$Team: Hostile
$Location: 4951.912109, -0.000042, -287.780426
$Orientation:
	0.596519, 0.000000, 0.802599,
	-0.020014, 0.999689, 0.014875,
	-0.802349, -0.024937, 0.596333
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Leo 4		;! Object #34
$Class: GVF Serapis
$Team: Hostile
$Location: 5019.768555, 0.000047, -357.511932
$Orientation:
	0.598552, 0.000000, 0.801084,
	-0.019663, 0.999699, 0.014691,
	-0.800843, -0.024545, 0.598371
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 1		;! Object #35
$Class: GVF Serapis
$Team: Hostile
$Location: 10605.571289, -0.000603, 1302.595947
$Orientation:
	0.218817, 0.000000, 0.975766,
	-0.020346, 0.999783, 0.004563,
	-0.975554, -0.020851, 0.218770
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #36
$Class: GVF Serapis
$Team: Hostile
$Location: 10615.532227, -0.000653, 1361.013428
$Orientation:
	0.210778, 0.000000, 0.977534,
	-0.020391, 0.999782, 0.004397,
	-0.977321, -0.020859, 0.210732
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #37
$Class: GVF Serapis
$Team: Hostile
$Location: 10464.116211, -0.000725, 1389.308105
$Orientation:
	0.211369, 0.000000, 0.977406,
	-0.020834, 0.999773, 0.004505,
	-0.977184, -0.021316, 0.211321
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 4		;! Object #38
$Class: GVF Serapis
$Team: Hostile
$Location: 10414.366211, -0.000582, 1321.315674
$Orientation:
	0.222101, 0.000000, 0.975024,
	-0.020884, 0.999771, 0.004757,
	-0.974800, -0.021419, 0.222050
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #39
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1003.496521, -0.000096, 1540.445068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #40
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1049.303345, 0.000015, 1493.116089
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #41
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 963.861877, -0.000103, 1492.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Escape 1		;! Object #42
$Class: GVEP Ra
$Team: Friendly
$Location: -258.289398, 0.000108, 2221.799316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Allied end" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 27
$Arrival Anchor: Gas Platform 1
$Arrival Cue: ( is-event-true-delay "Damn" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Escape 1" 
   "Allied end" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 100
+Group: 0
+Score: 5

$Name: Escape 2		;! Object #43
$Class: GVEP Ra
$Team: Friendly
$Location: -300.181671, 0.000091, 2255.537598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Allied end" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 27
$Arrival Anchor: Gas Platform 1
$Arrival Cue: ( is-event-true-delay "Damn" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Escape 2" 
   "Allied end" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 100
+Group: 0
+Score: 5

$Name: Escape 3		;! Object #44
$Class: GVEP Ra
$Team: Friendly
$Location: -442.693573, -0.000060, 2308.174805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Allied end" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 27
$Arrival Anchor: Gas Platform 3
$Arrival Cue: ( is-event-true-delay "Damn" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Escape 3" 
   "Allied end" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 100
+Group: 0
+Score: 5

$Name: Escape 4		;! Object #45
$Class: GVEP Ra
$Team: Friendly
$Location: -474.444794, 0.000035, 2328.157227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Allied end" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 27
$Arrival Anchor: Gas Platform 3
$Arrival Cue: ( is-event-true-delay "Damn" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Escape 4" 
   "Allied end" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 100
+Group: 0
+Score: 5

$Name: Pisces 1		;! Object #46
$Class: GVF Anubis
$Team: Hostile
$Location: -2983.680908, 0.000046, 1376.753784
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Pisces 2		;! Object #47
$Class: GVF Anubis
$Team: Hostile
$Location: -3007.179443, -0.000137, 1275.860474
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Pisces 3		;! Object #48
$Class: GVF Anubis
$Team: Hostile
$Location: -3069.506348, -0.000058, 1365.395996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 6

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Theta 1"
	"Theta 2"
)
+Flags:( )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Eta 1"
)
$AI Goals: ( goals ( ai-chase "Darius" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Reinforcments" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GVC Hapi" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "GVC Hapi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "GVC Hapi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "GVC Hapi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Gas Platform 3" 50 ) )
+Flags:( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GVXC Ammit
$Arrival Cue: ( has-arrived-delay 0 "GVXC Ammit" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-guard "GVXC Ammit" 50 ) )
+Flags:( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Xerxes
$Arrival Cue: ( has-arrived-delay 0 "Xerxes" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-guard "Xerxes" 50 ) )
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: GVC Hapi
$Arrival Cue: ( is-event-true-delay "New ship" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "GVC Hapi" 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Pisces
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Escape 1" 50 ) ( ai-chase "Escape 2" 50 ) ( ai-chase "Escape 3" 50 ) ( ai-chase "Escape 4" 50 ) ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 23 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( beam-free-all "Darius" ) 
)
+Name: Darius1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Gas Platform 1" 
   )
   ( add-goal 
      "Darius" 
      ( ai-chase "Gas Platform 2" 60 ) 
   )
   ( add-goal 
      "Darius" 
      ( ai-chase "Gas Platform 3" 50 ) 
   )
   ( add-goal 
      "Darius" 
      ( ai-chase "Gas Platform 1" 70 ) 
   )
)
+Name: Darius2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Eta" ) 
   ( send-message-list 
      "Eta 1" 
      "High" 
      "Eta arrives" 
      0 
      "#Command" 
      "High" 
      "Eta arrives, command" 
      4000 
   )
)
+Name: Eta arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Darius" 
      "Aries" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Darius3" 
   )
)
+Name: Darius3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Darius and escort", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 20 "Darius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Reinforcements" 
   )
)
+Name: Reinforcments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GVC Hapi" ) 
   ( beam-free-all "GVC Hapi" ) 
   ( send-message 
      "GVC Hapi" 
      "Normal" 
      "Hapi" 
   )
)
+Name: Hapi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hostiles" 
   )
)
+Name: Hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Libra" 
   )
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Scorpio" 
   )
)
+Name: Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Taurus" 
   )
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      20 
      "Libra" 
      "Scorpio" 
      "Taurus" 
   )
   ( send-message 
      "#Hamilton" 
      "High" 
      "Oef" 
   )
)
+Name: Oef
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVXC Ammit" ) 
   ( send-message-list 
      "GVC Hapi" 
      "Normal" 
      "New ship, arrive" 
      0 
      "#Command" 
      "Normal" 
      "New ship, copy" 
      4000 
      "GVC Hapi" 
      "Normal" 
      "New ship, invest" 
      4000 
      "#Command" 
      "Normal" 
      "New ship, ok" 
      4000 
   )
   ( beam-free-all "GVXC Ammit" ) 
   ( clear-goals "GVC Hapi" ) 
   ( add-goal 
      "GVC Hapi" 
      ( ai-chase "GVXC Ammit" 70 ) 
   )
   ( turret-lock-all "GVC Hapi" ) 
   ( protect-ship "GVXC Ammit" ) 
)
+Name: New ship
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "GVC Hapi" "GVXC Ammit" ) 
      1000 
   )
   ( clear-goals "GVXC Ammit" ) 
   ( send-message-list 
      "GVC Hapi" 
      "High" 
      "Destroy Hapi" 
      0 
      "#Command" 
      "High" 
      "Destroy hapi, what" 
      2500 
      "GVC Hapi" 
      "High" 
      "Destroy Hapi, new" 
      3000 
   )
   ( add-goal 
      "GVXC Ammit" 
      ( ai-chase "GVC Hapi" 89 ) 
   )
   ( add-goal 
      "Capricorn" 
      ( ai-chase "GVC Hapi" 89 ) 
   )
)
+Name: Destroy Hapi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GVC Hapi" ) 80 ) 
      ( is-event-true-delay 
         "Destroy Hapi" 
         10 
      )
   )
   ( self-destruct "GVC Hapi" ) 
   ( send-message 
      "GVC Hapi" 
      "High" 
      "Destroy Hapi, aarg" 
   )
   ( self-destruct "Gamma 1" ) 
   ( self-destruct "Gamma 2" ) 
   ( self-destruct "Gamma 3" ) 
)
+Name: Kill hapi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVC Hapi" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Damn" 
   )
   ( add-goal 
      "GVXC Ammit" 
      ( ai-waypoints-once "Pirate End" 50 ) 
   )
   ( cap-waypoint-speed "GVXC Ammit" 15 ) 
)
+Name: Damn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Xerxes" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Xerxes" 
   )
   ( beam-free-all "Xerxes" ) 
)
+Name: Xerxes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Escape 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Protect escape1" 
   )
)
+Name: Protect Escape1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( are-waypoints-done-delay 
            "Escape 1" 
            "Allied end" 
            0 
         )
         ( are-waypoints-done-delay 
            "Escape 2" 
            "Allied end" 
            0 
         )
      )
      ( and 
         ( are-waypoints-done-delay 
            "Escape 3" 
            "Allied end" 
            0 
         )
         ( are-waypoints-done-delay 
            "Escape 4" 
            "Allied end" 
            0 
         )
      )
   )
   ( add-goal 
      "Escape 1" 
      ( ai-warp-out 80 ) 
   )
   ( add-goal 
      "Escape 2" 
      ( ai-warp-out 80 ) 
   )
   ( add-goal 
      "Escape 3" 
      ( ai-warp-out 80 ) 
   )
   ( add-goal 
      "Escape 4" 
      ( ai-warp-out 80 ) 
   )
)
+Name: Escape leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( has-departed-delay 
            0 
            "Escape 1" 
            "Escape 2" 
         )
         ( has-departed-delay 
            0 
            "Escape 1" 
            "Escape 3" 
         )
      )
      ( or 
         ( has-departed-delay 
            0 
            "Escape 1" 
            "Escape 4" 
         )
         ( has-departed-delay 
            0 
            "Escape 2" 
            "Escape 3" 
         )
      )
      ( or 
         ( has-departed-delay 
            0 
            "Escape 2" 
            "Escape 4" 
         )
         ( has-departed-delay 
            0 
            "Escape 3" 
            "Escape 4" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Protect escape2" 
   )
)
+Name: Protect escape2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect escape pods", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay 
      "Save installation" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: Failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy attackers
$MessageNew:  XSTR("Destroy the Darius and its escort", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Darius" ) 
   ( is-destroyed-delay 0 "Aries" ) 
)
+Score: 500

$Type: Primary
+Name: Save installation
$MessageNew:  XSTR("Save the installation from destruction", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy attackers" 
      0 
   )
   ( or 
      ( not 
         ( is-destroyed-delay 
            0 
            "Gas Platform 2" 
            "Gas Platform 1" 
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Gas Platform 2" 
            "Gas Platform 3" 
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Gas Platform 1" 
            "Gas Platform 3" 
         )
      )
   )
)
+Score: 750

$Type: Primary
+Name: Remain
$MessageNew:  XSTR("Remain at the site until relieved", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Protect escape2" 
   0 
)
+Score: 1000

$Type: Bonus
+Name: More pods
$MessageNew:  XSTR("Save as many pods as you can", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
   ( has-departed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
   )
   ( has-departed-delay 
      0 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
   ( has-departed-delay 
      0 
      "Escape 1" 
      "Escape 3" 
      "Escape 4" 
   )
)
+No music
+Score: 500

#Waypoints		;! 4 lists total

$Name: Darius path
$List: (		;! 6 points in list
	( -770.651794, 0.000052, 4005.762939 )
	( 217.579208, -0.000051, 3751.416016 )
	( 741.056213, 0.000076, 2815.554443 )
	( 263.717560, 0.000086, 2354.389648 )
	( -1344.916138, 0.000038, 2689.805664 )
	( -1358.050659, -0.000086, 3483.561279 )
)

$Name: Pirate End
$List: (		;! 1 points in list
	( -650.109436, -0.000104, 3107.242188 )
)

$Name: Allied end
$List: (		;! 1 points in list
	( -667.647522, -0.000045, 961.702637 )
)

$Name: Pirate end 2
$List: (		;! 1 points in list
	( -204.575485, -0.000080, 2696.892578 )
)

#Messages		;! 230 total


$Name: Eta arrives

$Team: -1
$MessageNew:  XSTR("Eta wing is ready for combat. Attacking the Darius now.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Eta arrives, command

$Team: -1
$MessageNew:  XSTR("We're sorry about Eta wing, but the Vasudans couldn't spare any more ships.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Darius3

$Team: -1
$MessageNew:  XSTR("The Darius and its escort are out of bussines. Stay alert for incoming hostiles.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Reinforcements

$Team: -1
$MessageNew:  XSTR("Alpha, the Vasudans are sending in some reserves to aid in the defense of the installation. They'll be with you momentarily.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Hapi

$Team: -1
$MessageNew:  XSTR("This is the GVC Hapi, we have arrived and are starting our patrol.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Hostiles

$Team: -1
$MessageNew:  XSTR("Eleven hostile ships just arrived. They are attacking the platforms. All wings, engage those Anubis fighters.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Libra

$Team: -1
$MessageNew:  XSTR("Libra Wing is history.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Scorpio

$Team: -1
$MessageNew:  XSTR("Scorpio Wing has been eliminated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Taurus

$Team: -1
$MessageNew:  XSTR("Taurus Wing has been reduced to scrap.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Oef

$Team: -1
$MessageNew:  XSTR("This is Admiral Hamilton. I wonder if these are really pirates. Just look at the number of ships they committed to destroy this installation. No, there's more to this than meets the eye.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: New ship, arrive

$Team: -1
$MessageNew:  XSTR("Several new ships arrived. We're reading four fighters and... We're not sure, it seems to be invisible to our sensors.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: New ship, copy

$Team: -1
$MessageNew:  XSTR("We copy that, Hapi.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: New ship, invest

$Team: -1
$MessageNew:  XSTR("We're going to investigate that ship, command. We request that you deploy another wing of fighters to cover us.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: New ship, ok

$Team: -1
$MessageNew:  XSTR("Okay, we're sending in additional Hercs to cover your approach. Be careful, Hapi.", -1)
$end_multi_text

$Name: Destroy Hapi

$Team: -1
$MessageNew:  XSTR("Command, we're getting anomalous readings from this ship. They seem to be powering up their weapons, but...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Destroy hapi, what

$Team: -1
$MessageNew:  XSTR("but what, Hapi", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Destroy Hapi, aarg

$Team: -1
$MessageNew:  XSTR("Those weapons, they aren't standard. Helm, change course... We've got a reactor-core breach...Nooo!!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Damn

$Team: -1
$MessageNew:  XSTR("Damn, we lost the GVC Hapi and her escort. Against these weapons we can't win. Prepare for evacuation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Xerxes

$Team: -1
$MessageNew:  XSTR("Another cruiser just warped in designation Xerxes. We must get out of here now. How is the evac proceeding?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Protect escape1

$Team: -1
$MessageNew:  XSTR("Protect those escape pods, Alpha. They must reach safety.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Protect escape2

$Team: -1
$MessageNew:  XSTR("The escape pods are safe. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Failed

$Team: -1
$MessageNew:  XSTR("You failed to save the installation, pilot. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Destroy Hapi, new

$Team: -1
$MessageNew:  XSTR("We don't know, Command. EMP interference is screwing up our sencors, but these weapons aren't Vasudan... or Terran.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.000000 0.000000 2.617992
+Scale: 0.500000
$Starbitmap: jcplanet3
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb08
+Angles: 1.745328 1.047197 2.251473
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: realgalaxy1
+Angles: 2.967057 1.745328 4.363320
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 100
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 5.000000
$Minimum: -15000.000000, -1000.000000, 15000.000000
$Maximum: 15000.000000, 1000.000000, 25000.000000

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief8

#End

