#Mission Info

$Version: 0.10
$Name:  XSTR("Bitter Defeat", -1)
$Author: Bernard Vancouwenberghe
$Created: 07/26/00 at 21:07:20
$Modified: 09/13/00 at 22:17:52
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -1022.480835, 2040.270630, -1960.467285
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.887719, 0.460386,
	0.000000, -0.460386, 0.887719
+SquadReassignName: 301st Tsunamis
+SquadReassignLogo: tsusquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Listen up, pilots. As you all know the loss of the Gas Platforms a few days ago is seriously hampering our efforts here in Deneb. Intelligence still doesn't know what type of ship the $h pirates sent againt us, but it appears they've got some clues. We'll be informed as soon as $f GTVI has some conclusive data on this new type of craft.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -453.491760, 1930.677490, 949.319092
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.678146, 0.734928,
	0.000000, -0.734928, 0.678146
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: Gas Platform
$pos: -130.386673, 0.000004, 2784.118408
$label: Gas Platform
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: GVXC Ammit
$pos: -792.993408, -0.000192, 2537.308105
$label: Pirates
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Now there remains only one valuable target to hit in the outer system. This is the military research Installation $f GVI $f Alexandria. This installation is involved in some extremely well classified research. This means that the pirates are bound to hit the installation sooner or later. Probably sooner.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -421.404083, 2193.533203, 2339.508789
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.171090, 0.985255,
	0.000000, -0.985255, 0.171090
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GVI Cheops
$pos: 129.160141, -0.000090, 2674.884766
$label: GVI Alexandria
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GVXC Ammit
$pos: -1075.172485, -0.000167, 2699.680908
$label: Deneb VII
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This morning, at 09.00 hrs, an explosion destroyed the hangar bays of the $f Installation. Since then Command had to redirect fighters to patrol the area. Needless to say the pirates capitalised on this event.
The Alexandria's scientists discovered some residual material of the explosion. Some testing revealed the origin of the charge. It is of a sort frequently used by pirates and mercs. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -907.499817, 1990.682739, 2603.601563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052646, 0.998613,
	0.000000, -0.998613, 0.052646
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GVI Cheops
$pos: -874.561462, 0.000043, 2660.905762
$label: GVI Alexandria
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -1573.351318, -49.999954, 974.863342
$label: Artaxerxes
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Sekhmet
$pos: -2150.138916, 200.000076, 1020.522644
$label: Bombers
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Neutral
$class: GVI Cheops
$pos: -1264.606201, -0.000105, 2496.907227
$label: Explosive charge
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Several minutes ago a pirate strike force warped in and started an attack-run on the $f Installation. Command was expecting this attack since this morning. The strike force contains one cruiser, the $h Artaxerxes, several wings of $h fighters and a wing of $h bombers.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3826.092773, 2040.270630, -1960.467285
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.071868, 0.997414,
	0.000000, -0.997414, 0.071868
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -1573.351318, -49.999954, 974.863342
$label: Artaxerxes
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Sekhmet
$pos: -2150.138916, 200.000076, 1020.522644
$label: Bombers
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Mentu
$pos: -3268.164063, -50.000145, -1844.574219
$label: Artaxerxes
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Seth
$pos: -3750.376953, -0.000287, -1619.880981
$label: Fighters
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Sekhmet
$pos: -3915.980957, -0.000205, -1926.108521
$label: Bombers
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It will be $f Alpha wing's job to protect the $f Installation until they've repaired their hangar bay and are able to launch fighters. You will then aid in the destruction of any ships in the area. If things turn for the worst, Command has put the $f GTD $f Sussex on standby. She'll warp in when ordered.
Be ready to receive new orders as the misson proceeds. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1022.480835, 2040.270630, -1960.467285
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.887719, 0.460386,
	0.000000, -0.460386, 0.887719
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GVC Mentu
$pos: -3287.393799, -50.000061, -1879.481323
$label: Artaxerxes
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Seth
$pos: -3750.376953, -0.000287, -1619.880981
$label: Fighters
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Sekhmet
$pos: -3915.980957, -0.000205, -1926.108521
$label: Bombers
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GVI Cheops
$pos: -595.516541, 0.000001, 2857.883057
$label: GVI Alexandria
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -159.232666, -0.000656, 1146.800781
$label: Alpha
+id: 15
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -2477.316406, -0.000041, 2846.762207
$label: GTD Sussex
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-false-delay "Alexandria" 0 ) 
$Multi text
    XSTR("This is a sad day for the entire GTVA. Today's losses were extreme high, both in lives and morale.
There was nothing you could do to save the Alexandria installation. We had hoped that the arrival of the GTD Sussex would turn the tide and assure the survival of the Installation, but the betrayel of the Sussex changed all that. This defection was a complete surprise for all of us and the results will haunt the Alliance for the duration of this conflict. The Pirates have won a major victory today.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You can't save the installation. Hey, you can't win 'em all.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Cyrus" 0 ) 
$Multi text
    XSTR("You managed to destroy the Corvette Cyrus. At least we achieved a minor victory against our nemesis today. With luck and a great deal of experience, this may be a sign of things yet to come. It also means that the 301st won't be fooled around with.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Cyrus" 0 ) 
$Multi text
    XSTR("the escape of the Cyrus is a serious blow to our reputation. If you let every future target escape, every enemy will be wanting to operate in our territory. Clean up your act, pilots, or Command may consider to let you all retire.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroying the Cyrus is a difficult task, but if you keep the bombers allive it should be possible. Of course you can lend a hand yourself.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Evac Transports" 
   0 
)
$Multi text
    XSTR("We blew this mission bigtime, people. Those Transports had some very important scientists onboard. And a lot of casualties who needed treatment. Due to your inaptitude for combat, the GTVA lost the people it needed to finish some very important research. Therefore Command has decided to take the 301st of the flightroster until further notice.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure ALL Transports survive. Keeping your wingmates (Alpha) alive can mean the difference between failure and victory.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Evac Transports" 
   0 
)
$Multi text
    XSTR("Despite heavy resistance you were able to bring back the casualties to safety. The skills of the 301st Tsunamis assured the survival of many important scientists. It is shame that this minor victory is overshadowed by the treason of Commodore Thomsen of the GTD Sussex. However, the families of the survivors and the GTVA have forwarded their thanks for your heroic actions.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTB Medusa"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Akheton SDG"	16
	"Prometheus R"	24
	"Rockeye"	600
	"Tempest"	1140
	"Harpoon"	542
	"Trebuchet"	100
)

#Objects		;! 55 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -68.599998, 0.000000, 1603.500000
$Orientation:
	-0.709266, 0.000000, 0.704940,
	-0.007555, 0.999943, -0.007601,
	-0.704900, -0.010717, -0.709226
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -93.858597, 0.000003, 1559.788818
$Orientation:
	-0.707294, 0.000000, 0.706920,
	-0.007656, 0.999941, -0.007660,
	-0.706878, -0.010830, -0.707253
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-ignore "Artaxerxes" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -47.905388, -0.000004, 1562.133789
$Orientation:
	-0.702590, 0.000000, 0.711595,
	-0.007650, 0.999942, -0.007553,
	-0.711554, -0.010751, -0.702549
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-ignore "Artaxerxes" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GVI Alexandria		;! Object #3
$Class: GVI Cheops
$Team: Friendly
$Location: -595.516541, 0.000001, 2857.883057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Artaxerxes		;! Object #4
$Class: GVC Mentu
$Team: Hostile
$Location: -3271.248535, -50.000210, -1818.609009
$Orientation:
	0.878190, 0.000000, -0.478311,
	-0.010204, 0.999772, -0.018735,
	0.478203, 0.021333, 0.877990
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 70 ) ( ai-chase "GVI Alexandria" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "GVI Alexandria" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Alpha 4		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -25.082787, -0.001329, 1518.442627
$Orientation:
	-0.695321, 0.000000, 0.718700,
	-0.007750, 0.999942, -0.007498,
	-0.718658, -0.010783, -0.695280
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-ignore "Artaxerxes" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: King 1		;! Object #6
$Class: GVB Sekhmet
$Team: Hostile
$Location: -4071.706543, -0.000287, -1972.761597
$Orientation:
	0.823177, 0.000000, -0.567785,
	0.000000, 1.000000, 0.000000,
	0.567785, 0.000000, 0.823177
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: King 2		;! Object #7
$Class: GVB Sekhmet
$Team: Hostile
$Location: -4161.005859, -0.000309, -1993.745728
$Orientation:
	0.817959, 0.000000, -0.575277,
	0.000000, 1.000000, 0.000000,
	0.575277, 0.000000, 0.817959
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: King 3		;! Object #8
$Class: GVB Sekhmet
$Team: Hostile
$Location: -4051.759766, -0.000228, -2074.449951
$Orientation:
	0.830847, 0.000000, -0.556500,
	0.000000, 1.000000, 0.000000,
	0.556500, 0.000000, 0.830847
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: King 4		;! Object #9
$Class: GVB Sekhmet
$Team: Hostile
$Location: -4148.594727, -0.000216, -2086.148682
$Orientation:
	0.824062, 0.000000, -0.566499,
	0.000000, 1.000000, 0.000000,
	0.566499, 0.000000, 0.824062
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kappa 1		;! Object #10
$Class: GVF Seth
$Team: Friendly
$Location: -879.414490, 117.499985, 2175.115723
$Orientation:
	-0.856243, 0.000000, 0.516573,
	-0.023461, 0.998968, -0.038888,
	-0.516040, -0.045417, -0.855360
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kappa 2		;! Object #11
$Class: GVF Seth
$Team: Friendly
$Location: -856.143494, 117.499962, 2138.818359
$Orientation:
	-0.850745, 0.000000, 0.525579,
	-0.023993, 0.998957, -0.038837,
	-0.525031, -0.045651, -0.849858
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kappa 3		;! Object #12
$Class: GVF Seth
$Team: Friendly
$Location: -833.352112, 117.499992, 2151.976807
$Orientation:
	-0.848963, 0.000000, 0.528453,
	-0.023973, 0.998971, -0.038512,
	-0.527909, -0.045364, -0.848089
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kappa 4		;! Object #13
$Class: GVF Seth
$Team: Friendly
$Location: -855.535095, 117.500008, 2183.226563
$Orientation:
	-0.853967, 0.000000, 0.520326,
	-0.023509, 0.998979, -0.038583,
	-0.519795, -0.045181, -0.853095
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Jack 1		;! Object #14
$Class: GVF Seth
$Team: Hostile
$Location: -4503.308594, 0.000086, -444.416901
$Orientation:
	0.834015, 0.000000, -0.551742,
	0.000000, 1.000000, 0.000000,
	0.551742, 0.000000, 0.834015
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Jack 2		;! Object #15
$Class: GVF Seth
$Team: Hostile
$Location: -4463.781250, 0.000176, -503.786896
$Orientation:
	0.840591, 0.000000, -0.541671,
	0.000000, 1.000000, 0.000000,
	0.541671, 0.000000, 0.840591
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Queen 1		;! Object #16
$Class: GVF Thoth
$Team: Hostile
$Location: -2090.690430, 0.000403, -260.053802
$Orientation:
	0.853547, 0.000000, -0.521017,
	0.000000, 1.000000, 0.000000,
	0.521017, 0.000000, 0.853547
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Queen 2		;! Object #17
$Class: GVF Thoth
$Team: Hostile
$Location: -2039.524658, 0.000372, -310.619232
$Orientation:
	0.859885, 0.000000, -0.510488,
	0.000000, 1.000000, 0.000000,
	0.510488, 0.000000, 0.859885
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cyrus		;! Object #18
$Class: GVCv Sobek
$Team: Hostile
$Location: -4698.399902, 0.000000, -3202.600098
$Orientation:
	0.828084, 0.000000, -0.560604,
	0.000000, 1.000000, 0.000000,
	0.560604, 0.000000, 0.828084
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ( ai-chase "GVI Alexandria" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < ( hits-left "GVI Alexandria" ) 90 ) 
   ( is-destroyed-delay 0 "King" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "GVI Alexandria" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Lambda 1		;! Object #19
$Class: GVB Osiris
$Team: Friendly
$Location: -1019.670471, 123.844826, 2066.717773
$Orientation:
	-0.828862, 0.000000, 0.559452,
	0.000000, 1.000000, 0.000000,
	-0.559452, 0.000000, -0.828862
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Cyrus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Lambda 2		;! Object #20
$Class: GVB Osiris
$Team: Friendly
$Location: -1017.170105, 123.844780, 2152.549316
$Orientation:
	-0.825374, 0.000000, 0.564586,
	0.000000, 1.000000, 0.000000,
	-0.564586, 0.000000, -0.825374
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Cyrus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Lambda 3		;! Object #21
$Class: GVB Osiris
$Team: Friendly
$Location: -928.448059, 123.844795, 2094.307129
$Orientation:
	-0.833230, 0.000000, 0.552927,
	0.000000, 1.000000, 0.000000,
	-0.552927, 0.000000, -0.833230
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Cyrus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Lambda 4		;! Object #22
$Class: GVB Osiris
$Team: Friendly
$Location: -933.387146, 123.844826, 2178.535156
$Orientation:
	-0.820426, 0.000000, 0.571753,
	0.000000, 1.000000, 0.000000,
	-0.571753, 0.000000, -0.820426
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Cyrus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GTD Sussex		;! Object #23
$Class: GTD Hecate
$Team: Friendly
$Location: -3608.940186, -0.000143, 11960.028320
$Orientation:
	-0.969710, 0.000000, -0.244257,
	0.000000, 1.000000, 0.000000,
	0.244257, 0.000000, -0.969710
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Sussex" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   15 
   "GVI Alexandria" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Ace 1		;! Object #24
$Class: GVF Serapis
$Team: Hostile
$Location: -4144.500000, 0.000000, -3179.500000
$Orientation:
	0.862085, 0.000000, -0.506764,
	0.000000, 1.000000, 0.000000,
	0.506764, 0.000000, 0.862085
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Cyrus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Ace 2		;! Object #25
$Class: GVF Serapis
$Team: Hostile
$Location: -4302.652832, 0.000179, -3178.208496
$Orientation:
	0.852123, 0.000000, -0.523341,
	0.000000, 1.000000, 0.000000,
	0.523341, 0.000000, 0.852123
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 1		;! Object #26
$Class: GVF Ptah
$Team: Friendly
$Location: -875.036316, 119.995110, 2067.342529
$Orientation:
	-0.920118, 0.000000, 0.391641,
	-0.005103, 0.999915, -0.011990,
	-0.391608, -0.013031, -0.920040
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zeta 2		;! Object #27
$Class: GVF Ptah
$Team: Friendly
$Location: -848.856628, 119.995102, 2093.325928
$Orientation:
	-0.918705, 0.000000, 0.394945,
	-0.005101, 0.999917, -0.011866,
	-0.394912, -0.012916, -0.918628
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Escape 1		;! Object #28
$Class: GVEP Ra
$Team: Friendly
$Location: 378.491699, 58.699978, 2550.365723
$Orientation:
	-0.847444, 0.000000, -0.530885,
	0.010403, 0.999808, -0.016606,
	0.530783, -0.019595, -0.847281
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "GVI Alexandria" ) 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( > 
   ( distance 
      "GVI Alexandria" 
      "Escape 1" 
   )
   400 
)
$Determination: 10
+Flags: ( "no-arrival-warp" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Escape 2		;! Object #29
$Class: GVEP Ra
$Team: Friendly
$Location: 323.461639, 58.699978, 2586.515137
$Orientation:
	-0.842641, 0.000000, -0.538476,
	0.010344, 0.999816, -0.016187,
	0.538377, -0.019210, -0.842485
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "GVI Alexandria" ) 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( > 
   ( distance 
      "GVI Alexandria" 
      "Escape 1" 
   )
   400 
)
$Determination: 10
+Flags: ( "no-arrival-warp" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Escape 3		;! Object #30
$Class: GVEP Ra
$Team: Friendly
$Location: 436.042236, 58.700008, 2578.490234
$Orientation:
	-0.858566, 0.000000, -0.512704,
	0.010067, 0.999807, -0.016858,
	0.512605, -0.019635, -0.858400
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "GVI Alexandria" ) 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( > 
   ( distance 
      "GVI Alexandria" 
      "Escape 1" 
   )
   400 
)
$Determination: 10
+Flags: ( "no-arrival-warp" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Escape 4		;! Object #31
$Class: GVEP Ra
$Team: Friendly
$Location: 369.998413, 58.699978, 2658.869629
$Orientation:
	-0.855986, 0.000000, -0.516999,
	0.009813, 0.999820, -0.016248,
	0.516906, -0.018981, -0.855832
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "GVI Alexandria" ) 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( > 
   ( distance 
      "GVI Alexandria" 
      "Escape 1" 
   )
   400 
)
$Determination: 10
+Flags: ( "no-arrival-warp" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Evac Alpha 1		;! Object #32
$Class: GVT Isis
$Team: Friendly
$Location: -979.200012, 130.000000, 2054.399902
$Orientation:
	-0.817715, 0.000000, 0.575623,
	-0.007130, 0.999923, -0.010129,
	-0.575579, -0.012386, -0.817652
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Scientists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Evac Alpha 2		;! Object #33
$Class: GVT Isis
$Team: Friendly
$Location: -1029.518555, 129.999985, 2003.326904
$Orientation:
	-0.819417, 0.000000, 0.573198,
	-0.007226, 0.999921, -0.010331,
	-0.573153, -0.012607, -0.819351
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Staff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Evac Alpha 3		;! Object #34
$Class: GVT Isis
$Team: Friendly
$Location: -1083.095215, 130.000015, 1962.886475
$Orientation:
	-0.822449, 0.000000, 0.568839,
	-0.007289, 0.999918, -0.010538,
	-0.568792, -0.012813, -0.822382
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Casualties", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Evac Beta 1		;! Object #35
$Class: GVT Isis
$Team: Friendly
$Location: -910.412842, 129.999985, 1985.494385
$Orientation:
	-0.803752, 0.000000, 0.594965,
	-0.007398, 0.999923, -0.009994,
	-0.594919, -0.012434, -0.803689
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Casualties", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Evac Beta 2		;! Object #36
$Class: GVT Isis
$Team: Friendly
$Location: -962.687866, 129.999985, 1929.407471
$Orientation:
	-0.805054, 0.000000, 0.593202,
	-0.007519, 0.999920, -0.010204,
	-0.593154, -0.012675, -0.804989
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Staff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Evac Beta 3		;! Object #37
$Class: GVT Isis
$Team: Friendly
$Location: -1012.980164, 129.999985, 1872.953857
$Orientation:
	-0.806125, 0.000000, 0.591745,
	-0.007646, 0.999917, -0.010416,
	-0.591695, -0.012921, -0.806058
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Casualties", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTM Curie		;! Object #38
$Class: GTM Hippocrates
$Team: Friendly
$Location: 8363.402344, -0.000213, -11120.301758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Evac Alpha" 
   "Evac Alpha route" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Pi 1		;! Object #39
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 8591.616211, -0.000078, -11079.482422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pi 2		;! Object #40
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 8555.658203, -0.000137, -11112.407227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pi 3		;! Object #41
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 8627.468750, -0.000057, -11112.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pi 4		;! Object #42
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 8598.716797, -0.000139, -11163.084961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ace 3		;! Object #43
$Class: GVF Serapis
$Team: Hostile
$Location: -4280.980469, -0.000161, -3390.407471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Lambda" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #44
$Class: GTF Perseus
$Team: Friendly
$Location: -2427.680664, -0.000014, 20.623350
$Orientation:
	-0.238573, 0.000000, -0.971125,
	-0.000007, 1.000000, 0.000002,
	0.971125, 0.000007, -0.238573
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #45
$Class: GTF Perseus
$Team: Friendly
$Location: -2460.803223, -0.000056, -19.108568
$Orientation:
	-0.086779, 0.000000, -0.996228,
	-0.000006, 1.000000, 0.000001,
	0.996228, 0.000006, -0.086779
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #46
$Class: GTF Perseus
$Team: Friendly
$Location: -2391.164307, 0.000012, -15.153002
$Orientation:
	-0.129164, 0.000000, -0.991623,
	-0.000008, 1.000000, 0.000001,
	0.991623, 0.000008, -0.129164
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #47
$Class: GTF Perseus
$Team: Friendly
$Location: -2490.033447, -0.000085, -72.576836
$Orientation:
	0.081779, 0.000000, -0.996650,
	-0.000006, 1.000000, 0.000000,
	0.996650, 0.000006, 0.081779
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Raider 1		;! Object #48
$Class: GVF Horus
$Team: Hostile
$Location: -540.947144, 0.001626, -1941.636841
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Raider 2		;! Object #49
$Class: GVF Horus
$Team: Hostile
$Location: -464.582733, 0.001815, -2008.344238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Raider 3		;! Object #50
$Class: GVF Horus
$Team: Hostile
$Location: -597.263794, 0.001861, -2016.654907
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Raider 4		;! Object #51
$Class: GVF Horus
$Team: Hostile
$Location: -556.791931, 0.001778, -2080.109131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Evac Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rogue 1		;! Object #52
$Class: GVF Tauret
$Team: Hostile
$Location: 1545.582764, 0.001661, -1426.278931
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rogue 2		;! Object #53
$Class: GVF Tauret
$Team: Hostile
$Location: 1443.651001, 0.001673, -1341.439087
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rogue 3		;! Object #54
$Class: GVF Tauret
$Team: Hostile
$Location: 1552.739136, 0.001602, -1354.275879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Evac Beta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: King
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! King 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVI Alexandria" 
)
$Ships: (		;! 4 total
	"King 1"
	"King 2"
	"King 3"
	"King 4"
)
$AI Goals: ( goals ( ai-chase "GVI Alexandria" 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 6

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Kappa Launch" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVI Alexandria" 
)
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-warp" )

$Name: Jack
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Jack 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVI Alexandria" 
)
$Ships: (		;! 2 total
	"Jack 1"
	"Jack 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Queen
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Queen 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVI Alexandria" 
)
$Ships: (		;! 2 total
	"Queen 1"
	"Queen 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 12

$Name: Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Kappa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVI Alexandria" 
)
$Ships: (		;! 4 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
	"Lambda 4"
)
+Flags:( "no-arrival-warp" )

$Name: Ace
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ace 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Cyrus
$Arrival Cue: ( has-arrived-delay 5 "Lambda" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVI Alexandria" 
)
$Ships: (		;! 3 total
	"Ace 1"
	"Ace 2"
	"Ace 3"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "GVI Alexandria" ) 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 10 "Zeta" ) 
$Ships: (		;! 2 total
	"Zeta 1"
	"Zeta 2"
)
+Flags:( "no-arrival-warp" )

$Name: Evac Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Evac Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Evac Alpha 1"
	"Evac Alpha 2"
	"Evac Alpha 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Evac Alpha route" 89 ) )
+Flags:( "no-arrival-warp" )

$Name: Evac Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Evac Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Evac Beta 1"
	"Evac Beta 2"
	"Evac Beta 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Evac Beta route" 89 ) )
+Flags:( "no-arrival-warp" )

$Name: Pi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTM Curie" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pi 1"
	"Pi 2"
	"Pi 3"
	"Pi 4"
)
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 60 "Evac Alpha 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Evac Beta" 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Raider
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Raider 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "GTM Curie" ) 
$Ships: (		;! 4 total
	"Raider 1"
	"Raider 2"
	"Raider 3"
	"Raider 4"
)
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Rogue
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Rogue 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "GTM Curie" ) 
$Ships: (		;! 3 total
	"Rogue 1"
	"Rogue 2"
	"Rogue 3"
)
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

#Events		;! 36 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( beam-free-all "GVI Alexandria" ) 
   ( beam-free-all "Artaxerxes" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Beam" 
   )
)
+Name: Beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( order "Alpha 1" "Attack my target" ) 
   ( add-goal 
      "Alpha" 
      ( ai-ignore "Artaxerxes" 89 ) 
   )
)
+Name: Ignore Artaxerxes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "HBay1" 
      0 
      "GVI Alexandria" 
      "Normal" 
      "HBay1-1" 
      3500 
   )
)
+Name: Hangar Bay1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Jack" 
      "Queen" 
   )
   ( ship-vulnerable 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Vulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Jack" "Queen" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destroy fighters1" 
   )
)
+Name: Destroy fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "King" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destroy king" 
   )
)
+Name: Destroy King
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy King", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cyrus" ) 
   ( beam-free-all "Cyrus" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Cyrus1" 
      0 
      "GVI Alexandria" 
      "Normal" 
      "Cyrus2" 
      3500 
   )
)
+Name: Cyrus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Cyrus" 15 ) 
   ( send-message 
      "GVI Alexandria" 
      "High" 
      "kappa launch" 
   )
)
+Name: Kappa Launch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda" ) 
   ( validate-goal "Cyrus" ) 
   ( send-message-list 
      "Lambda 3" 
      "High" 
      "lambda launch" 
      0 
      "#Command" 
      "High" 
      "Lambda launch 2" 
      3500 
   )
   ( add-remove-escort "Cyrus" 1 ) 
)
+Name: Lambda Launch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destroy Cyrus" 
   )
)
+Name: Destroy Cyrus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Cyrus", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVI Alexandria" ) 50 ) 
   ( send-message-list 
      "GVI Alexandria" 
      "High" 
      "Sussex1" 
      0 
      "#Command" 
      "High" 
      "sussex2" 
      4000 
   )
)
+Name: Sussex
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Sussex" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Sussex arrived" 
   )
)
+Name: Sussex arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sussex arrived" 
      5 
   )
   ( send-message-list 
      "GVI Alexandria" 
      "High" 
      "Sussex?1" 
      0 
      "#Command" 
      "High" 
      "Sussex?2" 
      3500 
   )
)
+Name: Sussex?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Sussex?" 5 ) 
   ( beam-free-all "GTD Sussex" ) 
   ( change-iff "Hostile" "GTD Sussex" ) 
   ( add-goal 
      "GTD Sussex" 
      ( ai-chase "GVI Alexandria" 89 ) 
   )
   ( send-message-list 
      "GVI Alexandria" 
      "High" 
      "Sussex defect1" 
      0 
      "#Command" 
      "High" 
      "Sussex defect2" 
      2500 
      "GVI Alexandria" 
      "High" 
      "Sussex defect3" 
      3000 
   )
)
+Name: Sussex defect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Cyrus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cyrus runs" 
   )
)
+Name: Cyrus runs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Zeta" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Zeta" 
   )
)
+Name: Zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Escape 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escape pods" 
   )
)
+Name: Escape pods
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Evac Alpha" 
      "Evac Beta" 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Evac1" 
      0 
      "#Command" 
      "Normal" 
      "Evac2" 
      4000 
   )
   ( validate-goal "Evac Transports" ) 
)
+Name: Evac Trans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Evac Trans" 0 ) 
   ( do-nothing ) 
)
+Name: ARR1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Evac Transports" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Evac Alpha
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Evac Alpha", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Evac Trans" 0 ) 
   ( do-nothing ) 
)
+Name: ARR2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Evac Transports" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Evac Beta
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Evac Beta", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      15 
      "GVI Alexandria" 
   )
   ( ship-vulnerable 
      "Evac Alpha 1" 
      "Evac Alpha 2" 
      "Evac Alpha 3" 
      "Evac Beta 1" 
      "Evac Beta 2" 
      "Evac Beta 3" 
   )
)
+Name: Trans weak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Beta" ) 
   ( send-message 
      "Beta 4" 
      "High" 
      "Beta arrival" 
   )
)
+Name: Beta arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Beta" ) 
   ( send-message-list 
      "Beta 3" 
      "Normal" 
      "Chat1" 
      0 
      "Beta 2" 
      "Normal" 
      "Chat2" 
      3000 
      "Beta 1" 
      "Normal" 
      "Chat3" 
      3000 
   )
)
+Name: Chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Raider" ) 
   ( send-message 
      "#Command" 
      "High" 
      "NH1" 
   )
)
+Name: New hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rogue" ) 
   ( send-message 
      "#Command" 
      "High" 
      "NH2" 
   )
)
+Name: New Hostiles2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Raider" 
   )
)
+Name: Raider
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raider", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rogue" ) 
   ( send-message 
      "#Command" 
      "High" 
      "rogue" 
   )
)
+Name: Rogue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rogue", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTM Curie" ) 
   ( send-message 
      "GTM Curie" 
      "High" 
      "Curie" 
   )
)
+Name: Curie arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Evac Transports" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return1" 
   )
)
+Name: Return1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Evac Alpha 1" ) 
      ( is-destroyed-delay 0 "Evac Alpha 2" ) 
      ( is-destroyed-delay 0 "Evac Alpha 3" ) 
      ( is-destroyed-delay 0 "Evac Beta 1" ) 
      ( is-destroyed-delay 0 "Evac Beta 2" ) 
      ( is-destroyed-delay 0 "Evac Beta 3" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lost" 
   )
)
+Name: Lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Lost" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Return2" 
   )
)
+Name: Return2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: EN2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Evac Transports" 
      0 
   )
   ( allow-weapon "Cyclops" ) 
)
+Name: Weapon
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Alexandria
$MessageNew:  XSTR("protect GVI Alexandria", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "GVI Alexandria" 
      )
   )
   ( has-departed-delay 0 "Alpha 1" ) 
)
+Score: 200

$Type: Secondary
+Name: Cyrus
$MessageNew:  XSTR("Destroy the Cyrus", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Cyrus" ) 
+Invalid
+Score: 1000

$Type: Primary
+Name: Evac Transports
$MessageNew:  XSTR("Protect all Evacuation Transports", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "GTM Curie" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Evac Alpha 1" 
         "Evac Alpha 2" 
         "Evac Alpha 3" 
         "Evac Beta 1" 
         "Evac Beta 2" 
         "Evac Beta 3" 
      )
   )
)
+Invalid
+Score: 1500

$Type: Bonus
+Name: Destroy all fighters
$MessageNew:  XSTR("Destroy both Raider and Rogue Wings", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Raider" ) 
   ( is-destroyed-delay 0 "Rogue" ) 
)
+No music
+Score: 750

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 9 points in list
	( -1578.199951, -750.000000, 963.900024 )
	( -92.800003, -500.000000, 735.000000 )
	( 1029.699951, -250.000000, 1422.599976 )
	( 1528.599976, 250.000000, 2631.699951 )
	( 285.563629, 750.000549, 4175.439453 )
	( -1172.400024, 250.000000, 4671.200195 )
	( -1991.300049, -250.000000, 3802.899902 )
	( -2257.699951, -500.000000, 2861.300049 )
	( -2006.599976, -750.000000, 1752.199951 )
)

$Name: Evac Alpha route
$List: (		;! 5 points in list
	( -1983.519531, 0.000253, 1270.460938 )
	( -1921.650879, 0.000179, 213.743149 )
	( -558.654846, 0.000257, -257.637421 )
	( 522.531494, 0.001285, -1277.302368 )
	( 7979.923340, 0.000582, -9291.072266 )
)

$Name: Medical
$List: (		;! 1 points in list
	( 8672.548828, 0.001464, -9380.743164 )
)

$Name: Evac Beta route
$List: (		;! 5 points in list
	( -2238.356445, 0.002049, 1372.174805 )
	( -2201.222412, 0.001875, 149.870361 )
	( -690.687012, 0.002052, -458.870148 )
	( 242.616623, 0.002026, -1297.162231 )
	( 8057.208008, 0.002010, -9649.798828 )
)

#Messages		;! 243 total


$Name: Beam

$Team: -1
$MessageNew:  XSTR("It looks like we're just in time. They've only just started their attack run.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: HBay1

$Team: -1
$MessageNew:  XSTR("Man, look at the opposition. Alexandria, are we getting any help from you?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: HBay1-1

$Team: -1
$MessageNew:  XSTR("We're working on it, Alpha Wing. Our hangar bay was severly damaged and is still under repair. Try to hold out. Alexandria out.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Destroy fighters1

$Team: -1
$MessageNew:  XSTR("All fighters have been eliminated. Nice work.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Destroy king

$Team: -1
$MessageNew:  XSTR("King's bombers are gone. Superb!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Cyrus1

$Team: -1
$MessageNew:  XSTR("A Corvette just warped in and is heading towards the Installation. Command, we need assistance, now!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Cyrus2

$Team: -1
$MessageNew:  XSTR("Stand by, Alpha Wing. Our hangar bay is almost cleared. We'll be launcing fighters shortly.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: kappa launch

$Team: -1
$MessageNew:  XSTR("Our bay is clear. We're launching Kappa Wing right now. Osiris bombers will follow immediatly.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: lambda launch

$Team: -1
$MessageNew:  XSTR("Lambda Wing is ready for combat, Alpha wing. We're engaging the Cyrus now. Cover us, please.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Lambda launch 2

$Team: -1
$MessageNew:  XSTR("Pilots, you now have a new objective: destroy the Cyrus.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Destroy Cyrus

$Team: -1
$MessageNew:  XSTR("The Cyrus is down. That's one more Corvette the pirates can't use against us again.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Sussex1

$Team: -1
$MessageNew:  XSTR("Command, we're suffering severe damage here. The Installation will not hold out much longer without any support.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: sussex2

$Team: -1
$MessageNew:  XSTR("We copy that GVI Alexandria. We're sending in the GTD Sussex to support you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Sussex arrived

$Team: -1
$MessageNew:  XSTR("Yeehaa, there's the cavalry. The GTD  Sussex's gonna whip those pirate's asses!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Sussex?1

$Team: -1
$MessageNew:  XSTR("Command, why is the GTD Sussex not engaging the enemy? What is going on?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Sussex?2

$Team: -1
$MessageNew:  XSTR("We have no idea, GVI Alexandria. We just lost contact with the ship. We advise extreme caution.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Sussex defect1

$Team: -1
$MessageNew:  XSTR("Extreme caution! What is going on? ... May the Emperor have mercy on us all... The Sussex has changed its IFF-code.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Sussex defect2

$Team: -1
$MessageNew:  XSTR("What, say again Alexandria. Changed IFF? ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Sussex defect3

$Team: -1
$MessageNew:  XSTR("The GTD Sussex has engaged us, Command. the Installation will never survive this. We're evacuation!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Cyrus runs

$Team: -1
$MessageNew:  XSTR("The Cyrus has escaped. Dammit, you let the Corvette escape!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Zeta

$Team: -1
$MessageNew:  XSTR("Zeta just launched. Stealth fighters? Why would the Alexandria need stealth fighters? Strange.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Escape pods

$Team: -1
$MessageNew:  XSTR("Four escape pods just launched from the station. The Evac Transports will follow any moment now. All wings, stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Evac1

$Team: -1
$MessageNew:  XSTR("Two wings of Isis Transports have left the hangar bay. These wings carry all remaining personnel, as well as the wounded. It's your job to protect them.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Evac2

$Team: -1
$MessageNew:  XSTR("We're sending in a Medical ship with escort to tend for the survivors. Until then you're responsible for the Transports. Backup will arrive momentarily.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Beta arrival

$Team: -1
$MessageNew:  XSTR("We're taking up our position near Evac Beta. Command said there's still pirate activity in the area, so keep your eyes open.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Chat1

$Team: -1
$MessageNew:  XSTR("Jeez, this area is filled with debries. Today has been a disaster. We lost an installation and a Hecate class Destroyer.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Chat2

$Team: -1
$MessageNew:  XSTR("Yeah, who could've guessed. the complete crew of the GTD Sussex defected. Not one tried to escape. What made them do it.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Chat3

$Team: -1
$MessageNew:  XSTR("I don't know what's going on, but I can tell that it ain't finished yet. There's gonna be a lot more corpses before this is over.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: NH1

$Team: -1
$MessageNew:  XSTR("Pilots, keep those fighters away from our transports. Beware however, as another group is on its way.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: NH2

$Team: -1
$MessageNew:  XSTR("There they are. Alpha Wing, sensors don't pick up any more incoming ships. Just keep these at bay until the GTM Curie arrives.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Raider

$Team: -1
$MessageNew:  XSTR("Raider Wing is out of bussiness. Fine work, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: rogue

$Team: -1
$MessageNew:  XSTR("That's it, Rogue wing is down. Keep fighting like this and we might win this thing after all.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Curie

$Team: -1
$MessageNew:  XSTR("GTM Curie to all pilots. You are relieved of duty and may stand down. Good work protecting the survivors. Curie out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Return1

$Team: -1
$MessageNew:  XSTR("That wraps it up. Alpha, you may return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Return2

$Team: -1
$MessageNew:  XSTR("You blew, pilots. This mission is over. Return to the Burgundy at once.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Lost

$Team: -1
$MessageNew:  XSTR("One of the Evacuation Transports has been destroyed. Damn it, you fools.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.349066 1.047197 1.047197
+Scale: 1.200000
$Sun: SunViolet
+Angles: 5.235984 0.000000 4.188787
+Scale: 0.300000
$Starbitmap: dneb08
+Angles: 1.745328 0.785398 2.617992
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: jcplanet1
+Angles: 0.174533 0.000000 0.174533
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1
$Starbitmap: realgalaxy1
+Angles: 3.490656 3.141590 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief1

#End

