#Mission Info

$Version: 0.10
$Name:  XSTR("A Cry into the Night", -1)
$Author: Van Couwenberghe Bernard
$Created: 01/24/00 at 14:02:04
$Modified: 09/13/00 at 21:53:59
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The 301st responds to a distress-call, but when they arrive there are only debris...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -1098.016724, 2651.722656, 5803.403320
+Viewer orient:
	0.875416, -0.000000, 0.483370,
	-0.445355, 0.388723, 0.806569,
	-0.187897, -0.921355, 0.340294
+SquadReassignName: 301st Tsunamis
+SquadReassignLogo: tsusquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Congratulations

As CO of the 301st Tsunamis, I am proud to announce that Command has commended our squadron. 85 percent of last week's missions were a success, this puts us among the twenty best squadrons of this sector.
Because of this efficiency, Command has announced that our range of deployments will be further extended.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Rise of Piracy

Even with our forces on full alert the rate of piracy continues to rise. The pirates and mercenaries are becoming bolder every day. Their choice of targets has also changed, they seem to target Vasudan ships more often than ours. Implications of this are not yet clear, but speculations are running wildly. Whoever is running the show has a very tight agenda.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("New Ship

You probably noticed on your last mission that we have received some new equipment. Our squadron has now been outfitted with the Hercules Mk II. You can refresh your knowledge of the fighter in the Tech Database.", -1)
$end_multi_text
$Ani Filename: cb_train-04_b
+Wave Filename: none

$Stage Text:
 XSTR("New Weapons

We have also received a shipload of Prometheus R Cannons and Trebuchet missiles. Command says we will be needing them in our struggle against piracy.", -1)
$end_multi_text
$Ani Filename: cb_train-04_d
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Twenty minutes ago we received a distress-call from the $f GVC $f Nebka. The convoy she is escorting is under attack from $h pirates. The hostiles have already disabled two freighters and hauled them away. Vasudan fighters were able to repel the rest of the pirates.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -71.706421, 993.532593, 1952.268311
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.573912, 0.818917,
	0.000000, -0.818917, 0.573912
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: 17.919668, -0.000301, 2784.217041
$label: GVC Nebka
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GVFr Satis
$pos: 1.239455, -0.000228, 2501.605957
$label: Freighters
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -309.243256, 0.000365, 2678.941650
$label: Pirates
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Seth
$pos: 293.797424, 0.000573, 2621.666260
$label: Theta Wing
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Command has ordered the $f 301st $f Tsunamis to go in and aid in the defense of the convoy. We are sending in $f Alpha $f Wing to complement the fighter screen of the Vasudans.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -71.706421, 1069.876221, 2418.135254
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.161715, 0.986838,
	0.000000, -0.986838, 0.161715
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: 7.545215, -0.000207, 2725.246582
$label: GVC Nebka
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GVFr Satis
$pos: 1.239455, -0.000228, 2501.605957
$label: Freighters
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Seth
$pos: -294.412445, 0.000470, 2733.538818
$label: Theta Wing
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 249.540207, -0.000214, 2601.545410
$label: Alpha Wing
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha $f Wing will be flying Hercules Mk II heavy assault fighters equipped with Trebuchet Missiles. It is your job to intercept any and all $h bombers and $h transports the pirates send against the convoy.
You leave immediatly. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 329.670868, 1082.393188, 2494.518555
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.105635, 0.994405,
	0.000000, -0.994405, 0.105635
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: 7.545215, -0.000207, 2725.246582
$label: GVC Nebka
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GVFr Satis
$pos: -16.470488, -0.000226, 2525.491211
$label: Freighters
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 351.607819, -0.000208, 2575.407227
$label: Alpha Wing
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Medusa
$pos: 530.028015, 0.000162, 2727.541504
$label: Bombers
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-goal-false-delay "Aeneas" 0 ) 
$Multi text
    XSTR("The failure to save the Aeneas is unacceptable. Command has ordered all pilots responsable to be decommisioned.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure you engage any fighter that attacks the Aeneas. This way you will draw their fire away from the Cruiser.", -1)
$end_multi_text

#Alternate Types:
$Alt: Fenris Cruiser

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	106
	"Akheton SDG"	100
	"Prometheus R"	22
	"Rockeye"	590
	"Tempest"	480
	"Trebuchet"	539
	"Infyrno D"	100
)

#Objects		;! 33 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -335.952179, -0.000011, 2.295326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -371.481018, 0.000000, -37.583992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -293.704254, -0.000007, -38.235367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: GVC Aten 3		;! Object #3
$Class: GVC Aten
$Team: Friendly
$Location: -0.999323, -0.000324, 2578.986572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Destroy At: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: GVFr Satis 6		;! Object #4
$Class: GVFr Satis
$Team: Friendly
$Location: -208.672684, -0.000227, 2250.964111
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Destroy At: 2
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GVFr Satis 7		;! Object #5
$Class: GVFr Satis
$Team: Friendly
$Location: 163.107468, -0.000177, 3002.224854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Destroy At: 2
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Theta 1		;! Object #6
$Class: GVF Seth
$Team: Friendly
$Location: -203.922958, 0.000470, 2841.157227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 59
+Initial Shields: 60
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 5

$Name: Bomber 1		;! Object #7
$Class: GTB Medusa
$Team: Hostile
$Location: 750.943665, 0.000101, 2892.647705
$Orientation:
	-0.384983, 0.000000, 0.922924,
	0.000000, 1.000000, 0.000000,
	-0.922924, -0.000001, -0.384983
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Bomber 2		;! Object #8
$Class: GTB Medusa
$Team: Hostile
$Location: 828.252686, 0.000286, 2945.990723
$Orientation:
	-0.404709, 0.000000, 0.914446,
	-0.000001, 1.000000, 0.000000,
	-0.914446, -0.000001, -0.404709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Bomber 3		;! Object #9
$Class: GTB Medusa
$Team: Hostile
$Location: 827.900024, 0.000000, 2853.199951
$Orientation:
	-0.314076, 0.000000, 0.949398,
	0.000000, 1.000000, 0.000000,
	-0.949398, 0.000000, -0.314076
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Merc Alpha 1		;! Object #10
$Class: GTF Loki
$Team: Hostile
$Location: 522.099976, 0.000000, 3816.199951
$Orientation:
	-0.921057, 0.000000, 0.389427,
	0.000000, 1.000000, 0.000000,
	-0.389427, 0.000000, -0.921057
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Merc Alpha 2		;! Object #11
$Class: GTF Loki
$Team: Hostile
$Location: 557.109802, 0.000036, 3874.069824
$Orientation:
	-0.918354, 0.000000, 0.395760,
	0.000000, 1.000000, 0.000000,
	-0.395760, 0.000000, -0.918354
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Merc Beta 1		;! Object #12
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -359.926086, 0.000031, 3413.419678
$Orientation:
	-0.918621, 0.000000, -0.395140,
	0.000000, 1.000000, 0.000000,
	0.395140, 0.000000, -0.918621
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Merc Beta 2		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: -363.700012, 0.000000, 3499.300049
$Orientation:
	-0.930356, 0.000000, -0.366658,
	0.000000, 1.000000, 0.000000,
	0.366658, 0.000000, -0.930356
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Merc Beta 3		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: -412.101227, -0.000003, 3437.943604
$Orientation:
	-0.902013, 0.000000, -0.431709,
	0.000000, 1.000000, 0.000000,
	0.431709, 0.000000, -0.902013
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aeneas		;! Object #15
$Class: GTC Fenris
$Alt: Fenris Cruiser

$Team: Unknown
$Location: -259.889648, 0.000593, 3978.059570
$Orientation:
	-0.009024, 0.000000, -0.999959,
	0.000000, 1.000000, 0.000000,
	0.999959, 0.000000, -0.009024
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Rockeye" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Anomaly1" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "no-arrival-warp" "scannable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTT Jacob		;! Object #16
$Class: GTT Argo
$Team: Friendly
$Location: -500.000000, 300.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Aeneas" "Frontside dock" "Docking bay 1" 50 ) )
$Cargo 1:  XSTR("Repair Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Aeneas new setup" 
   100 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Alpha 1		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: 321.100006, 0.000000, 4824.799805
$Orientation:
	-0.824562, 0.000000, 0.565772,
	0.000000, 1.000000, 0.000000,
	-0.565772, 0.000001, -0.824562
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Raider Alpha 2		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: 401.995758, 0.000046, 4861.372559
$Orientation:
	-0.800261, 0.000000, 0.599652,
	0.000000, 1.000000, 0.000000,
	-0.599652, 0.000000, -0.800261
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Raider Alpha 3		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: 326.468079, 0.000043, 4918.286133
$Orientation:
	-0.848519, 0.000000, 0.529166,
	0.000000, 1.000000, 0.000000,
	-0.529166, 0.000000, -0.848519
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 1		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: -899.299988, 0.000000, 4428.399902
$Orientation:
	-0.575823, 0.000000, -0.817575,
	-0.000001, 1.000000, 0.000000,
	0.817575, 0.000001, -0.575823
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 2		;! Object #21
$Class: GTF Myrmidon
$Team: Friendly
$Location: -963.790222, 0.000049, 4432.694824
$Orientation:
	-0.542553, 0.000000, -0.840022,
	-0.000001, 1.000000, 0.000000,
	0.840022, 0.000001, -0.542553
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Beta 3		;! Object #22
$Class: GTF Myrmidon
$Team: Friendly
$Location: -911.901489, -0.000060, 4502.030762
$Orientation:
	-0.626415, 0.000000, -0.779490,
	-0.000001, 1.000000, 0.000000,
	0.779490, 0.000001, -0.626415
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Raider Beta 1		;! Object #23
$Class: GTF Ulysses
$Team: Hostile
$Location: -1163.901001, -0.000008, 2871.114746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raider Beta 2		;! Object #24
$Class: GTF Ulysses
$Team: Hostile
$Location: -1242.055176, -0.000042, 2867.062744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raider Beta 3		;! Object #25
$Class: GTF Ulysses
$Team: Hostile
$Location: -1164.082275, -0.000032, 2805.308350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raider Gamma 1		;! Object #26
$Class: GTF Ulysses
$Team: Hostile
$Location: 49.135757, -0.000014, 6504.752441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTT Jacob" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raider Gamma 2		;! Object #27
$Class: GTF Ulysses
$Team: Hostile
$Location: 57.656078, -0.000023, 6297.995605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTT Jacob" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raider Gamma 3		;! Object #28
$Class: GTF Ulysses
$Team: Hostile
$Location: 140.660934, 0.000028, 6501.673828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTT Jacob" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raider Delta 1		;! Object #29
$Class: GTB Medusa
$Team: Hostile
$Location: -1596.650391, 0.000002, 6913.044434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Raider Delta 2		;! Object #30
$Class: GTB Medusa
$Team: Hostile
$Location: -1659.256714, 0.000023, 6806.721680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Raider Delta 3		;! Object #31
$Class: GTF Ulysses
$Team: Hostile
$Location: -1692.723511, -0.000280, 6688.538086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Raider Delta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Raider Delta 4		;! Object #32
$Class: GTF Ulysses
$Team: Hostile
$Location: -1531.024536, -0.000333, 6986.973145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Raider Delta 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Theta 1"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 7

$Name: Bomber
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bomber 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 5 ) 
$Ships: (		;! 3 total
	"Bomber 1"
	"Bomber 2"
	"Bomber 3"
)
+Flags:( )

$Name: Merc Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Merc Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Merc Alpha 1"
	"Merc Alpha 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Merc Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Merc Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Merc Beta 1"
	"Merc Beta 2"
	"Merc Beta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 12

$Name: Raider Alpha
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Raider Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Anomaly2" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Raider Alpha 1"
	"Raider Alpha 2"
	"Raider Alpha 3"
)
$AI Goals: ( goals ( ai-chase "Aeneas" 65 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 10

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Aeneas new setup" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Aeneas" 70 ) )
+Hotkey: 1
+Flags:( )

$Name: Raider Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Raider Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 14 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Raider Beta 1"
	"Raider Beta 2"
	"Raider Beta 3"
)
$AI Goals: ( goals ( ai-chase "Aeneas" 70 ) )
+Flags:( )
+Wave Delay Min: 6
+Wave Delay Max: 12

$Name: Raider Gamma
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Raider Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 13 "GTT Jacob" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Raider Gamma 1"
	"Raider Gamma 2"
	"Raider Gamma 3"
)
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 10

$Name: Raider Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Raider Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 6 "Raider Gamma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Raider Delta 1"
	"Raider Delta 2"
	"Raider Delta 3"
	"Raider Delta 4"
)
$AI Goals: ( goals ( ai-chase "Aeneas" 76 ) )
+Flags:( )

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "No Convoy" 
   )
)
+Name: No Convoy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "No Convoy" 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Clear hostiles" 
   )
   ( validate-goal "Clear area" ) 
)
+Name: Clear hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Merc Alpha" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Merc Alpha" 
   )
)
+Name: Destroy Merc Alpha
+Repeat Count: 1
+Interval: 1
+Score: 50
+Objective:  XSTR("Destroy the Lokis", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Merc Beta" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Merc Beta" 
   )
)
+Name: Destroy Merc Beta
+Repeat Count: 1
+Interval: 1
+Score: 50
+Objective:  XSTR("Destroy the Hercs", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Clear area" 6 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Anomaly1, Base" 
      0 
      "Alpha 3" 
      "High" 
      "Anomaly1, what?" 
      3000 
      "#Unknown" 
      "High" 
      "Anomaly1, signal" 
      4000 
      "#Command" 
      "High" 
      "Anomaly1, receiving" 
      8000 
   )
   ( ship-vulnerable "Alpha 2" "Alpha 3" ) 
)
+Name: Anomaly1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Aeneas" ) 
   ( set-subsystem-strength 
      "Aeneas" 
      "engine" 
      0 
   )
   ( add-goal 
      "Aeneas" 
      ( ai-stay-still "Aeneas" 60 ) 
   )
)
+Name: Aeneas setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Aeneas" ) 
   ( do-nothing ) 
)
+Name: Protect Aeneas
+Repeat Count: 1
+Interval: 1
+Score: 100
+Chained: 0
+Objective:  XSTR("Protect the Aeneas", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Aeneas" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Anomaly2, Aeneas" 
      0 
      "Alpha 2" 
      "High" 
      "Anomaly2, copy" 
      3500 
      "Aeneas" 
      "High" 
      "Anomaly1, signal" 
      7000 
      "#Command" 
      "High" 
      "Anomaly2, think so" 
      10000 
      "#Command" 
      "High" 
      "Anomaly2, new goal" 
      13000 
   )
   ( validate-goal "Aeneas" ) 
   ( add-remove-escort "Aeneas" 1 ) 
)
+Name: Anomaly2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider Alpha" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Raider Alpha" 
   )
)
+Name: Raider Alpha
+Repeat Count: 1
+Interval: 1
+Score: 50
+Objective:  XSTR("Destroy Raider Alpha", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Raider Alpha" ) 
   ( send-message-list 
      "Aeneas" 
      "High" 
      "Anomaly1, signal" 
      0 
      "#Command" 
      "High" 
      "Anomaly3, got it" 
      5000 
      "#Command" 
      "High" 
      "Anomaly3, GTVA" 
      8500 
   )
)
+Name: Anomaly3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Anomaly3" 20 ) 
   ( change-iff "Friendly" "Aeneas" ) 
   ( send-message-list 
      "Aeneas" 
      "High" 
      "Aeneas, hello" 
      0 
      "Aeneas" 
      "High" 
      "Aeneas, need tech" 
      3500 
      "#Command" 
      "High" 
      "Aeneas, repairs" 
      7000 
   )
)
+Name: Aeneas new setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Raider Beta" ) 
   ( send-message 
      "Aeneas" 
      "High" 
      "Raiders" 
   )
)
+Name: Raiders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider Beta" ) 
   ( send-message 
      "Aeneas" 
      "High" 
      "Raider Beta" 
   )
)
+Name: Raider Beta
+Repeat Count: 1
+Interval: 1
+Score: 50
+Objective:  XSTR("Destroy Raider Beta", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Jacob" ) 
   ( validate-goal "Protect Argo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "GTT Jacob" 
   )
)
+Name: GTT Jacob
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTT Jacob" ) 
   ( do-nothing ) 
)
+Name: Protect Jacob
+Repeat Count: 1
+Interval: 1
+Score: 100
+Chained: 0
+Objective:  XSTR("Protect GTT Jacob", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Jacob" 
      "Aeneas" 
      1 
      0 
   )
   ( send-message 
      "GTT Jacob" 
      "High" 
      "GTT Jacob docks" 
   )
)
+Name: GTT Jacob docks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "GTT Jacob docks" 
      9 
   )
   ( transfer-cargo "GTT Jacob" "Aeneas" ) 
   ( add-goal 
      "GTT Jacob" 
      ( ai-undock 89 ) 
   )
   ( send-message 
      "GTT Jacob" 
      "High" 
      "Freight" 
   )
)
+Name: Freight
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Jacob" 
      "Aeneas" 
      1 
      0 
   )
   ( add-goal 
      "GTT Jacob" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Jacob out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Freight" 25 ) 
   ( repair-subsystem 
      "Aeneas" 
      "engine" 
      100 
   )
   ( send-message 
      "Aeneas" 
      "High" 
      "Engines ok" 
   )
)
+Name: Engines OK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Raider Gamma" ) 
   ( send-message 
      "GTT Jacob" 
      "High" 
      "Raider Gamma in" 
   )
)
+Name: Raider Gamma in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider Gamma" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Raider Gamma out" 
   )
)
+Name: Raider Gamma out
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raider Gamma", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Aeneas" 8 ) 
      ( is-goal-true-delay "Protect Argo" 8 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Red alert" 
   )
)
+Name: Red Alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Red Alert" 9 ) 
   ( red-alert ) 
)
+Name: Red Alert2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider Delta" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Raider Delta" 
   )
)
+Name: Raider Delta
+Repeat Count: 1
+Interval: 1
+Score: 100
+Objective:  XSTR("Destroy Raider Delta", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay "Aeneas" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: Failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return yo base", -1)
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Protect Convoy
$MessageNew:  XSTR("Protect the Vasudan Convoy", -1)
$end_multi_text
$Formula: ( false ) 
+No music
+Score: 1000

$Type: Primary
+Name: Clear area
$MessageNew:  XSTR("Claer area of any hostiles", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Merc Beta" 
   "Merc Alpha" 
)
+Invalid
+Score: 1000

$Type: Primary
+Name: Aeneas
$MessageNew:  XSTR("Protect the Aeneas", -1)
$end_multi_text
$Formula: ( = 
   ( hits-left-subsystem 
      "Aeneas" 
      "engine" 
   )
   100 
)
+Invalid
+Score: 2000

$Type: Primary
+Name: Protect Argo
$MessageNew:  XSTR("Protect the Argo Transport", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTT Jacob" ) 
+Invalid
+Score: 1500

$Type: Bonus
+Name: Fighters
$MessageNew:  XSTR("Destroy all Pirates", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Raider Alpha" 
   "Raider Beta" 
   "Raider Gamma" 
   "Raider Delta" 
)
+Score: 1000

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1212.633057, -0.000008, 3992.575684 )
)

#Messages		;! 236 total


$Name: No Convoy

$Team: -1
$MessageNew:  XSTR("Command, we're too late. The convoy has already been destroyed. Pirate Medusas have just departed.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Court.wav

$Name: Clear hostiles

$Team: -1
$MessageNew:  XSTR("We copy, Alpha Wing. We are changing your orders now. You must now clear the area of any hostiles encountered.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Merc Alpha

$Team: -1
$MessageNew:  XSTR("You have destroyed the Lokis. Good job.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Merc Beta

$Team: -1
$MessageNew:  XSTR("The Hercs are gone. Fine work, Alpha Wing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Anomaly1, Base

$Team: -1
$MessageNew:  XSTR("All hostiles have been eliminated. This mission is finished, you may ...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Anomaly1, what?

$Team: -1
$MessageNew:  XSTR("Command, I'm picking up somekind of signal. I can't trace its origin.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: Court.wav

$Name: Anomaly1, signal

$Team: -1
$MessageNew:  XSTR("<transmission>", -1)
$end_multi_text
+Wave Name: CommNode.wav

$Name: Anomaly1, receiving

$Team: -1
$MessageNew:  XSTR("We are receiving the signal too, Alpha 3. We have no idea where it comes from or what it means. You are ordered to stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Anomaly2, Aeneas

$Team: -1
$MessageNew:  XSTR("Alpha Wing, we saw what happened. The newly arrived Fenris has been designated 'Aeneas'. We haven't been able to contact her. We advise extreme caution.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Anomaly2, copy

$Team: -1
$MessageNew:  XSTR("We copy that, Command. Have you got anything on that transmission yet?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Court.wav

$Name: Anomaly2, think so

$Team: -1
$MessageNew:  XSTR("We think so, Alpha 2. Our computers recognise the transmission's code. It seems to be a very old GTA encryption code, we are decoding it now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Anomaly2, new goal

$Team: -1
$MessageNew:  XSTR("Alpha Wing, we are updating your objectives now. Your new orders are to defend the Aeneas at all costs. Reinforcements will arrive momentarily.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Long.wav

$Name: Raider Alpha

$Team: -1
$MessageNew:  XSTR("Raider Alpha is out of bussiness. Keep your eyes peeled, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Anomaly3, got it

$Team: -1
$MessageNew:  XSTR("Alpha One, we got it! We decoded the transmission. The Aeneas is a GTA Cruiser. To make sure we'll be transmitting up to date protocols to the Aeneas.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Long.wav

$Name: Anomaly3, GTVA

$Team: -1
$MessageNew:  XSTR("This is GTVA Command to Fenris Cruiser Aeneas. We have decoded your transmission and are prepared to help you. We are uploading new transmission codes now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Long.wav

$Name: Aeneas, hello

$Team: -1
$MessageNew:  XSTR("We received your codes, GTVA Command. Thank you. This is Captain Benjamin Neywood, CO of the GTA Cruiser Aeneas. We are in dire need of assistance.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Long.wav

$Name: Aeneas, need tech

$Team: -1
$MessageNew:  XSTR("Our engines were severly damaged on the way here. If we wish to complete our mission we will need to do some extensive repairs. Unfortunatly, we lack the parts necessary to do this.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Long.wav

$Name: Aeneas, repairs

$Team: -1
$MessageNew:  XSTR("We understand, Captain Neywood. We are preparing one of our transports now. It should arrive in a few minutes.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Raiders

$Team: -1
$MessageNew:  XSTR("We've got three incoming Ulysses fighters! They are targeting us, stop them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Court.wav

$Name: Raider Beta

$Team: -1
$MessageNew:  XSTR("Neywood here, you destroyed all Ulysses fighters. Thanks.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Court.wav

$Name: GTT Jacob

$Team: -1
$MessageNew:  XSTR("The GTT Jacob has arrived. She's enroute to you now, Aeneas. Alpha Wing, protect the Transport. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: GTT Jacob docks

$Team: -1
$MessageNew:  XSTR("We have docked with the Cruiser. Command, this ship is a mess. We'll need some time to repair the engines.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP8
+Wave Name: Court.wav

$Name: Freight

$Team: -1
$MessageNew:  XSTR("We transferred our cargo and are undocking. We'll be leaving the area momentarily.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP8
+Wave Name: Court.wav

$Name: Raider Gamma in

$Team: -1
$MessageNew:  XSTR("We are under attack by pirates! Stop them, Alpha Wing!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP8
+Wave Name: Court.wav

$Name: Raider Gamma out

$Team: -1
$MessageNew:  XSTR("Raider Gamma is history! Congratulations.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Engines ok

$Team: -1
$MessageNew:  XSTR("Our engines are back online, GTVA Command. We can resume our mission. Thanks for the assistance.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: Court.wav

$Name: Red alert

$Team: -1
$MessageNew:  XSTR("The Aeneas has changed its course, it is now going to Pharos Installation. You will provide escort until the Akheton and the Lazarus arrive.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Long.wav

$Name: Raider Delta

$Team: -1
$MessageNew:  XSTR("That was close, but you managed to take out the bombers.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

$Name: Failed

$Team: -1
$MessageNew:  XSTR("You allowed the Aeneas to be destroyed! This mission is finished, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: Court.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 880
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.593412 0.000000 0.872664
+Scale: 1.500000
$Sun: SunRed
+Angles: 6.108648 0.000000 3.752455
+Scale: 1.200000
$Starbitmap: neb06
+Angles: 1.745328 0.000000 5.235984
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.872664 0.436332 1.221730
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 5.585049 2.879791 3.490656
+ScaleX: 0.300000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief2

#End

