#Mission Info

$Version: 0.10
$Name:  XSTR("Benjamin Neywood", -1)
$Author: Van Couwenberghe Bernard
$Created: 02/07/00 at 18:57:45
$Modified: 09/13/00 at 22:03:13
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Defend Captain Neywood as he flies to the GTD Burgundy
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 201.171417, 1642.101563, 5868.539551
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 301st Tsunamis
+SquadReassignLogo: tsusquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Listen up people, today's mission is of utmost importance. $f Admiral $f Hamilton of the 5th Terran Battlegroup is expected to arrive insystem within the next hour. As you already know, he is here on behalf of $f Captain $f Neywood of the $f GTA.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 580.065063, 886.176758, -555.556335
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.031109, 0.999516,
	0.000000, -0.999516, -0.031109
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 575.390503, 249.999985, -562.242737
$label: GTC Aeneas
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTC $f Aeneas is already here and Neywood is waiting for his transport, $f Shuttle $f 01, to board the Cruiser. Beta wing is already at the scene and will guard the transport as it flies towards the $f GTD $f Burgundy.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 461.473969, 883.685181, -475.505249
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.051191, 0.998689,
	0.000000, -0.998689, -0.051191
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 622.130005, 250.000015, -548.469177
$label: GTC Aeneas
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 412.651123, 249.999985, -466.083618
$label: Shuttle 01
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 309.082001, 249.999985, -570.197327
$label: Beta Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing will reinforce Beta wing and provide additional cover for Captain Neywood's shuttle. You are to engage any and all direct threats to the transport.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3837.861572, 1611.028809, 9075.443359
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.090564, 0.995891,
	0.000000, -0.995891, 0.090564
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 622.130005, 250.000015, -548.469177
$label: GTC Aeneas
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 412.651123, 249.999985, -466.083618
$label: Shuttle 01
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 309.082001, 249.999985, -570.197327
$label: Beta Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 4246.235840, -200.000061, 9433.302734
$label: GTD Burgundy
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 3873.220459, -0.000002, 9059.216797
$label: Shuttle 01
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 3757.262695, 0.000003, 9290.888672
$label: Alpha Wing
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If things should go wrong, and they surely will, Admiral Hamilton has ordered the $f GTCv $f Avila to engage any capital ships the mercenaries send against us. You may provide fire support, but remember that the safety of Captain Neywood is your primary objective.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2888.909180, 1642.101563, 5868.539551
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.016653, 0.999861,
	0.000000, -0.999861, 0.016653
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 622.130005, 250.000015, -548.469177
$label: GTC Aeneas
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 412.651123, 249.999985, -466.083618
$label: Shuttle 01
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 309.082001, 249.999985, -570.197327
$label: Beta Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -2428.863037, -200.000229, 6059.843750
$label: GTI Pharos
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTC Leviathan
$pos: -3244.458496, -0.000018, 5797.919922
$label: Hostiles
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2577.854980, 0.000017, 5709.540039
$label: GTCv Avila
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 519.475708, -199.999969, 6051.395020
$label: GTD Burgundy
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 82.653854, -200.000046, 5689.070313
$label: Rescue
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have an auxiliary transport standing by, just in case. These $h pirate and $h mercenary forces have shown a great interest in the $f Aeneas from the beginning. They might even try to capture Bejamin Neywood this time. If this is their plan we must foil it at all costs! Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 201.171417, 1642.101563, 5868.539551
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 622.130005, 250.000015, -548.469177
$label: GTC Aeneas
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 412.651123, 249.999985, -466.083618
$label: Shuttle 01
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 309.082001, 249.999985, -570.197327
$label: Beta Wing
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -2428.863037, -200.000229, 6059.843750
$label: GTI Pharos
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTC Leviathan
$pos: -3244.458496, -0.000018, 5797.919922
$label: Hostiles
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2577.854980, 0.000017, 5709.540039
$label: GTCv Avila
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 519.475708, -199.999969, 6051.395020
$label: GTD Burgundy
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 82.653854, -200.000046, 5689.070313
$label: Rescue
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay "Avila" 0 ) 
$Multi text
    XSTR("You did an exellent job in protecting both Pharos Installation and GTCv Avila. When that Corvette showed up we actually believed we might lose the Avila, but you helped prevent that. This loyalty is rarely found amongst the pilots of the Alliance this days. The actions of you and your squadmates make me proud.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Takeover" 0 ) 
$Multi text
    XSTR("Thanks to quick thinking on your behalf we were able to stop the pirates from kidnapping Benjamin Neywood. By the time they tried to correct their error, the 301st Tsunamis were already there to defend the two transports.

As you may have already heard, the 301st Tsunamis are beiing transferred to the GTD Burgundy. Our recent experiences with both the pirates and the mercenaries made Admiral Hamilton decide he could use us in the upcoming campaign.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Avila" 0 ) 
$Multi text
    XSTR("Today we mourn the deaths of many good warriors and officers, as the GTCv Avila went down with all hands. Not even your intervention could save the Corvette from beiing destroyed by the mercenaries. Their strike force was just too strong for one ship to handle. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to take out both Berserkers before they inflict too much damage.", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Kidnapper" ) 
$Multi text
    XSTR("Today we truly goofed up, pilots. We allowed Captain Neywood to be kidnapped by pirates. There is no telling what valuable information they will get out of him. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure you have Shuttle 01 covered at all times.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Shuttle 01" ) 
$Multi text
    XSTR("Today we truly goofed up, pilots. We allowed Captain Neywood to be killed by pirates. There is no telling what valuable information is lost to the GTVA. Some of our future operations will be in jeopardy because of this, pilots. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure you have Shuttle 01 covered at all times.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	8
	"GTF Myrmidon"	8
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Akheton SDG"	16
	"Prometheus R"	22
	"Rockeye"	590
	"Tempest"	980
	"Harpoon"	220
	"Trebuchet"	50
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 264.000000, 200.000000, -759.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Pharos		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: 0.000000, -200.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Aeneas		;! Object #2
$Class: GTC Fenris
$Team: Friendly
$Location: 750.000000, 250.000000, -550.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Captain Neywood", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Rockeye" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Shuttle 01" 
   "GTC Aeneas" 
   1 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Shuttle 01		;! Object #3
$Class: GTT Elysium
$Team: Friendly
$Location: 333.000000, 250.000000, -400.000000
$Orientation:
	-0.338480, 0.000000, -0.940974,
	0.000000, 1.000000, 0.000000,
	0.940974, 0.000000, -0.338480
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTC Aeneas" "topside docking" "Docking bay 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 236.974884, 200.000000, -785.632446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 287.722565, 200.000000, -786.342407
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: GTD Burgundy		;! Object #6
$Class: GTD Hecate
$Team: Friendly
$Location: 6528.822266, 0.000172, 14429.855469
$Orientation:
	-0.960639, 0.000000, 0.277800,
	0.006860, 0.999695, 0.023723,
	-0.277715, 0.024695, -0.960346
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTCv Avila		;! Object #7
$Class: GTCv Deimos
$Team: Friendly
$Location: 3390.699951, 0.000000, 9370.299805
$Orientation:
	-0.966349, 0.000000, 0.257234,
	0.006263, 0.999704, 0.023526,
	-0.257158, 0.024346, -0.966063
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Ostia		;! Object #8
$Class: GTC Aeolus
$Team: Friendly
$Location: 6073.899902, 0.000000, 8905.000000
$Orientation:
	-0.871360, 0.000000, 0.490644,
	0.011301, 0.999735, 0.020071,
	-0.490513, 0.023034, -0.871129
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Beta 1		;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: 132.186005, 200.000443, -824.133057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Beta 2		;! Object #10
$Class: GTF Myrmidon
$Team: Friendly
$Location: 108.881958, 200.000412, -854.653198
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Beta 3		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: 161.614532, 200.000443, -858.430420
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Berserker 1		;! Object #12
$Class: GTC Leviathan
$Team: Hostile
$Location: -3377.600098, 0.000000, 5797.700195
$Orientation:
	0.546184, 0.000000, -0.837665,
	0.041498, 0.998772, 0.027058,
	0.836637, -0.049540, 0.545513
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTI Pharos" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Berserker 2		;! Object #13
$Class: GTC Leviathan
$Team: Hostile
$Location: -3713.856201, -0.000048, 5431.045898
$Orientation:
	0.568884, 0.000000, -0.822418,
	0.036389, 0.999021, 0.025171,
	0.821612, -0.044246, 0.568327
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTI Pharos" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Bushwacker		;! Object #14
$Class: GTCv Deimos
$Team: Hostile
$Location: -2737.832031, -0.000018, 4699.157715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTCv Avila" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Near Ship
+Arrival Distance: 2750
$Arrival Anchor: GTCv Avila
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Berserker 1" ) 
   ( is-destroyed-delay 0 "Berserker 2" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Zeta 1		;! Object #15
$Class: GTB Medusa
$Team: Friendly
$Location: 91.073097, -0.000002, 9043.069336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #16
$Class: GTB Medusa
$Team: Friendly
$Location: 35.486610, -0.000038, 8964.639648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #17
$Class: GTB Medusa
$Team: Friendly
$Location: 160.632553, -0.000047, 8970.320313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 1		;! Object #18
$Class: GTF Perseus
$Team: Friendly
$Location: 1838.339111, 0.000069, 7359.998047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Theta 2		;! Object #19
$Class: GTF Perseus
$Team: Friendly
$Location: 1767.947998, 0.000084, 7369.905273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Theta 3		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: 1800.519897, -0.000066, 7306.306641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Axe 1		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: -3184.199951, 0.000000, 5413.000000
$Orientation:
	0.630569, 0.000000, -0.776133,
	0.037791, 0.998814, 0.030703,
	0.775213, -0.048691, 0.629821
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Axe 2		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: -3215.947998, 0.000022, 5394.053711
$Orientation:
	0.629572, 0.000000, -0.776942,
	0.037497, 0.998835, 0.030384,
	0.776037, -0.048262, 0.628838
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Axe 3		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: -3155.535645, -0.000036, 5380.030762
$Orientation:
	0.638796, 0.000000, -0.769376,
	0.037473, 0.998813, 0.031113,
	0.768463, -0.048706, 0.638038
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Axe 4		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: -3250.491699, 0.000032, 5350.465332
$Orientation:
	0.631814, 0.000000, -0.775120,
	0.036925, 0.998865, 0.030099,
	0.774240, -0.047638, 0.631097
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Axe 5		;! Object #25
$Class: GTF Hercules
$Team: Hostile
$Location: -3116.256592, -0.000013, 5358.524902
$Orientation:
	0.646604, 0.000000, -0.762826,
	0.037302, 0.998804, 0.031618,
	0.761913, -0.048899, 0.645831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Axe 6		;! Object #26
$Class: GTF Hercules
$Team: Hostile
$Location: -3184.631348, -0.000001, 5320.265625
$Orientation:
	0.643846, 0.000000, -0.765155,
	0.036726, 0.998847, 0.030903,
	0.764273, -0.047998, 0.643104
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kidnapper		;! Object #27
$Class: GTT Elysium
$Team: Hostile
$Location: 1754.350098, 0.000079, 3847.651367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Shuttle 01" "topside docking" "topside docking" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Shuttle 01
$Arrival Cue: ( < ( hits-left "Bushwacker" ) 75 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Kidnapper" 
   "Shuttle 01" 
   1 
   20 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rescue		;! Object #28
$Class: GTT Elysium
$Team: Friendly
$Location: 3620.372559, 0.000073, 7556.288086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Shuttle 01" "topside docking" "topside docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Shuttle 01
$Arrival Cue: ( is-event-true-delay 
   "Destroy Kidnapper" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Mu 1		;! Object #29
$Class: GTF Perseus
$Team: Friendly
$Location: 2144.174561, 0.000116, 4887.335449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Mu 2		;! Object #30
$Class: GTF Perseus
$Team: Friendly
$Location: 2052.638672, 0.000118, 4816.774902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Mu 3		;! Object #31
$Class: GTF Perseus
$Team: Friendly
$Location: 2186.292480, 0.000105, 4781.968262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Mu 4		;! Object #32
$Class: GTF Perseus
$Team: Friendly
$Location: 2089.132568, 0.000106, 4732.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Trickster 1		;! Object #33
$Class: GTF Hercules
$Team: Hostile
$Location: 1883.013550, -0.000369, 3950.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Kidnapper" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Trickster 2		;! Object #34
$Class: GTF Hercules
$Team: Hostile
$Location: 1929.445923, -0.000393, 3965.020264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Kidnapper" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aries 1		;! Object #35
$Class: GTF Ulysses
$Team: Hostile
$Location: 2476.395508, -0.000115, 3882.318115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Aries 2		;! Object #36
$Class: GTF Ulysses
$Team: Hostile
$Location: 2520.099121, -0.000089, 3923.334961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Aries 3		;! Object #37
$Class: GTF Hercules
$Team: Hostile
$Location: 2465.915039, -0.000114, 3822.163818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Rescue" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aries 4		;! Object #38
$Class: GTF Hercules
$Team: Hostile
$Location: 2525.582031, -0.000094, 3873.788818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "" )
+Sbank Ammo: ( 100 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Hotkey: 1
+Flags:( )

$Name: Berserker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Berserker 1

$Arrival Location: Hyperspace
$Arrival Cue: ( > 
   ( distance "Shuttle 01" "GTC Aeneas" ) 
   3500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Berserker 1"
	"Berserker 2"
)
+Flags:( )

$Name: Zeta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: GTI Pharos
$Arrival Cue: ( is-event-true-delay "Cover" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: GTD Burgundy
$Arrival Cue: ( is-event-true-delay "Launching" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Axe
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Axe 1

$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: Berserker 1
$Arrival Cue: ( has-arrived-delay 5 "Berserker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Axe 1"
	"Axe 2"
	"Axe 3"
	"Axe 4"
	"Axe 5"
	"Axe 6"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Shuttle 01
$Arrival Cue: ( is-event-true-delay "Done" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
$AI Goals: ( goals ( ai-guard "Shuttle 01" 50 ) )
+Flags:( )

$Name: Trickster
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Trickster 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Kidnapper
$Arrival Cue: ( has-arrived-delay 0 "Kidnapper" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Trickster 1"
	"Trickster 2"
)
+Flags:( )

$Name: Aries
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Rescue
$Arrival Cue: ( has-arrived-delay 20 "Rescue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags:( )

#Events		;! 34 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( protect-ship "Shuttle 01" ) 
)
+Name: Protect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kidnapper" ) 
   ( beam-protect-ship "Shuttle 01" ) 
)
+Name: Unprotect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "GTC Aeneas" 
      "Normal" 
      "Docking cleared" 
   )
)
+Name: Docking cleared
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTD Burgundy" ) 
   ( send-message-list 
      "GTD Burgundy" 
      "Normal" 
      "Burgundy Arrives" 
      0 
      "GTC Aeneas" 
      "Normal" 
      "Burgundy, copy" 
      6000 
   )
)
+Name: Burgundy arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Shuttle 01" 
      "GTC Aeneas" 
      1 
      5 
   )
   ( transfer-cargo 
      "GTC Aeneas" 
      "Shuttle 01" 
   )
)
+Name: Transfer cargo
+Repeat Count: 1
+Interval: 1
+Score: 10
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Shuttle 01" 
      "GTC Aeneas" 
      1 
      0 
   )
   ( send-message 
      "Shuttle 01" 
      "Normal" 
      "Docked" 
   )
)
+Name: Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Docked" 5 ) 
   ( send-message-list 
      "Alpha 2" 
      "Normal" 
      "Perseus, not?" 
      0 
      "#Command" 
      "Normal" 
      "Perseus, response" 
      5000 
      "Beta 1" 
      "Normal" 
      "Perseus, what!" 
      5000 
      "#Command" 
      "Normal" 
      "Perseus, reason" 
      5000 
   )
)
+Name: Perseus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Perseus" 20 ) 
   ( add-goal 
      "Shuttle 01" 
      ( ai-undock 70 ) 
   )
   ( send-message 
      "Shuttle 01" 
      "Normal" 
      "Undock" 
   )
)
+Name: Undock
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Shuttle 01" 
      "GTC Aeneas" 
      1 
      2 
   )
   ( add-goal 
      "Shuttle 01" 
      ( ai-dock 
         "GTD Burgundy" 
         "topside docking" 
         "Dock01" 
         70 
      )
   )
   ( add-remove-escort "Shuttle 01" 1 ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Shuttle 01" 60 ) 
   )
   ( cap-waypoint-speed "Shuttle 01" 30 ) 
)
+Name: Go to Burgundy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Takeover" 0 ) 
   ( do-nothing ) 
)
+Name: Protect Shuttle01
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect shuttle 01", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Berserker" ) 
   ( send-message 
      "GTD Burgundy" 
      "High" 
      "Berserker" 
   )
   ( beam-free-all "Berserker 1" ) 
   ( beam-free-all "Berserker 2" ) 
)
+Name: Berserker
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Berserker" 5 ) 
   ( send-message 
      "GTCv Avila" 
      "High" 
      "Avila responding" 
   )
   ( beam-free-all "GTCv Avila" ) 
   ( add-goal 
      "GTCv Avila" 
      ( ai-waypoints-once "Avila Path" 60 ) 
   )
   ( add-remove-escort "GTCv Avila" 1 ) 
   ( add-remove-escort "GTI Pharos" 1 ) 
)
+Name: Avila responding
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Berserker 1" ) 60 ) 
      ( < ( hits-left "Berserker 2" ) 60 ) 
   )
   ( add-goal 
      "Berserker" 
      ( ai-chase "GTCv Avila" 89 ) 
   )
)
+Name: Berserker coursechange
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Avila responding" 
      4 
   )
   ( send-message-list 
      "Shuttle 01" 
      "Normal" 
      "Sabotage1: what" 
      0 
      "Shuttle 01" 
      "Normal" 
      "Sabotage1: yep" 
      4000 
      "Shuttle 01" 
      "Normal" 
      "Sabotage1: aarh" 
      2500 
      "Shuttle 01" 
      "Normal" 
      "Sabotage1: fool" 
      2000 
   )
)
+Name: Sabotage1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Sabotage1" 8 ) 
   ( sabotage-subsystem 
      "Shuttle 01" 
      "engine" 
      150 
   )
   ( sabotage-subsystem 
      "Shuttle 01" 
      "turret01" 
      150 
   )
)
+Name: Sabotage2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTI Pharos" ) 80 ) 
   ( send-message 
      "GTI Pharos" 
      "High" 
      "Cover" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Berserker" 80 ) 
   )
)
+Name: Cover
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Bushwacker" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bushwacker" 
   )
   ( beam-free-all "Bushwacker" ) 
   ( add-goal 
      "GTCv Avila" 
      ( ai-chase "Bushwacker" 89 ) 
   )
)
+Name: Bushwacker
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Bushwacker" 5 ) 
   ( send-message 
      "GTD Burgundy" 
      "High" 
      "Launching" 
   )
)
+Name: Launching
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Axe" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Axe" 
   )
)
+Name: Destroy Axe
+Repeat Count: 1
+Interval: 1
+Score: 20
+Objective:  XSTR("Destroy Axe", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Berserker" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Berserker 2" 
   )
)
+Name: Destroy Berserker
+Repeat Count: 1
+Interval: 1
+Score: 20
+Objective:  XSTR("Destroy Berserker", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Bushwacker" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bushwacker 2" 
   )
)
+Name: Destroy Bushwacker
+Repeat Count: 1
+Interval: 1
+Score: 20
+Objective:  XSTR("Destroy Bushwacker", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kidnapper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kidnapper" 
   )
)
+Name: Kidnapper
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Kidnapper" 
      "Shuttle 01" 
      1 
      15 
   )
   ( add-goal 
      "Kidnapper" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Kidnapper2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kidnapper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destroy kidnapper" 
   )
)
+Name: Destroy Kidnapper
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kidnapper", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kidnapper" ) 
   ( validate-goal "Takeover" ) 
   ( invalidate-goal "Shuttle 01" ) 
   ( send-message 
      "#Command" 
      "High" 
      "New goal" 
   )
)
+Name: New Goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Rescue" 
      "Shuttle 01" 
      1 
      0 
   )
   ( send-message 
      "Rescue" 
      "Normal" 
      "Repair2" 
   )
)
+Name: Repair
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Repair" 40 ) 
   ( repair-subsystem 
      "Shuttle 01" 
      "engine" 
      150 
   )
   ( add-goal "Rescue" ( ai-undock 89 ) ) 
   ( send-message "Rescue" "High" "Done" ) 
)
+Name: Done
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Rescue", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Done" 0 ) 
   ( send-message 
      "GTD Burgundy" 
      "Normal" 
      "Mu wing" 
   )
)
+Name: Mu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Kidnapper" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kidnapper away." 
   )
)
+Name: Kidnapper away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: return2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Takeover" 0 ) 
   ( do-nothing ) 
)
+Name: Goal bla
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Takeover" 0 ) 
      ( is-goal-true-delay "Avila" 0 ) 
   )
   ( allow-ship "GTF Perseus" ) 
)
+Name: Perseus
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Shuttle 01
$MessageNew:  XSTR("Escort Shuttle 01 to the GTD Burgundy", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "Shuttle 01" 
   "GTD Burgundy" 
   1 
   6 
)
+Score: 1000

$Type: Bonus
+Name: Avila
$MessageNew:  XSTR("Make sure the GTCv Avila survives", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Berserker" ) 
   ( is-destroyed-delay 0 "Bushwacker" ) 
)
+Score: 500

$Type: Primary
+Name: Takeover
$MessageNew:  XSTR("Oversee the repair of Shuttle 01", -1)
$end_multi_text
$Formula: ( and 
   ( has-undocked-delay 
      "Rescue" 
      "Shuttle 01" 
      1 
      5 
   )
   ( has-arrived-delay 5 "Mu" ) 
)
+Invalid
+Score: 800

#Waypoints		;! 1 lists total

$Name: Avila Path
$List: (		;! 4 points in list
	( 2673.436523, -0.000048, 7539.326172 )
	( 1842.910645, -0.000033, 6461.729492 )
	( 296.143097, 0.000010, 6391.790039 )
	( -1219.949219, 0.000320, 5915.363770 )
)

#Messages		;! 235 total


$Name: Docking cleared

$Team: -1
$MessageNew:  XSTR("You are cleared for docking, shuttle 01. Captain Neywood will be waiting for you at the front docking port.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Burgundy Arrives

$Team: -1
$MessageNew:  XSTR("This is Admiral Hamilton of the 5th Terran Battlegroup. The Burgundy has arrived insystem and is awaiting the shuttle of Captain Benjamin Neywood.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Burgundy, copy

$Team: -1
$MessageNew:  XSTR("We copy that, GTD Burgundy. We'll deliver the Captain to the Admiral as soon as possible.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Docked

$Team: -1
$MessageNew:  XSTR("We have docked to the GTC Aeneas, Command. We're picking up the Captain as we speak.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Perseus, not?

$Team: -1
$MessageNew:  XSTR("I wonder why Command didn't supply us with those Perseus Interceptors? The ships were due to arrive today.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Perseus, response

$Team: -1
$MessageNew:  XSTR("We know that the 301st expected to fly the Perseus on this mission, but something came in between. The fighters have been transferred to the 54th.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Perseus, what!

$Team: -1
$MessageNew:  XSTR("What! Why did you do that! We deserved those fighters. Oh man, this sucks bigtime.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Perseus, reason

$Team: -1
$MessageNew:  XSTR("Hey, don't blame us. You won't need them anyway because you're leaving today. The 301st has been transferred to the GTD Burgundy. Admiral's orders. ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Undock

$Team: -1
$MessageNew:  XSTR("Shuttle 01 here, we've cleared the Cruiser and are on our way to the Burgundy.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Berserker

$Team: -1
$MessageNew:  XSTR("What? We have two incoming Cruisers! They are attacking the Installation. GTCv Avila, intercept and destroy those ships. Alpha and Beta wings, feel free to join.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Avila responding

$Team: -1
$MessageNew:  XSTR("Acknowledged Admiral, we are moving to intercept.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Sabotage1: what

$Team: -1
$MessageNew:  XSTR("Hey, what are you doing? You'll burn out the engines like that.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Sabotage1: yep

$Team: -1
$MessageNew:  XSTR("You're really the smartest kid in town, aren't you? Now put your hands in the air real slow.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Sabotage1: aarh

$Team: -1
$MessageNew:  XSTR("You will not succeed... <grabs his gun>.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Sabotage1: fool

$Team: -1
$MessageNew:  XSTR("<sound of gun firing> Fool! You cannot stop us.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Cover

$Team: -1
$MessageNew:  XSTR("Avila, we're launching a wing of bombers to assist you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Bushwacker

$Team: -1
$MessageNew:  XSTR("A Deimos Corvette just warped in. It's the Bushwacker, and she's attacking the Avila. Burgundy, we need more fightercover.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Launching

$Team: -1
$MessageNew:  XSTR("We copy that. More fighters are on their way.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Axe

$Team: -1
$MessageNew:  XSTR("The hercs are down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Bushwacker 2

$Team: -1
$MessageNew:  XSTR("The Corvette has been eliminated. Nice work.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Berserker 2

$Team: -1
$MessageNew:  XSTR("The two Leviathans are history.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Kidnapper

$Team: -1
$MessageNew:  XSTR("A new Transport just arrived and is heading towards Shuttle 01. The mercenaries are trying to kidnap the Captain.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Destroy kidnapper

$Team: -1
$MessageNew:  XSTR("Good work, pilots. We're sending in a recovery craft to save the Captain. Make sure the Transport survives.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Repair2

$Team: -1
$MessageNew:  XSTR("We've docked with Captain Neywood's Transport. Opening hatch now...<sound of gunfire>... We're in. The Captain is safe. Starting repairs now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Done

$Team: -1
$MessageNew:  XSTR("We're ready here. Rescue is undocking now and Shuttle 01 is continuing towards the Burgundy.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Mu wing

$Team: -1
$MessageNew:  XSTR("Alpha wing, this is Admiral Hamilton. We are sending in Mu wing to escort Shuttle 01 to its destination. You may return to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: New goal

$Team: -1
$MessageNew:  XSTR("Alpha, Command here. You have a new prime directive. Ensure the survival of both Rescue and Shuttle 01 Transports until relieved.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Kidnapper away.

$Team: -1
$MessageNew:  XSTR("The transport got away with Shuttle 01. The pirates have kidnapped Captain Benjamin Neywood. All pilotes retun to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 880
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.610865 0.000000 0.244346
+Scale: 1.800000
$Sun: SunRed
+Angles: 6.108648 0.000000 3.752455
+Scale: 1.200000
$Starbitmap: neb06
+Angles: 1.745328 0.000000 5.235984
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.872664 3.577922 1.221730
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 5.585049 2.879791 3.490656
+ScaleX: 0.300000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief3

#End

