#Mission Info

$Version: 0.10
$Name:  XSTR("Untimely Departure", -1)
$Author: Van Couwenberghe Bernard
$Created: 01/09/00 at 15:17:07
$Modified: 09/13/00 at 21:52:16
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -77.429733, 1958.582642, -3997.416992
+Viewer orient:
	-0.999999, -0.000001, 0.001161,
	-0.001161, -0.011122, -0.999937,
	0.000014, -0.999938, 0.011122
+SquadReassignName: 301st Tsunamis
+SquadReassignLogo: tsusquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("This morning the people at the $f Centauri $f Shipyard completed the repairs on the $f GVCv $f Akheton. As per standard procedure a small crew of engineers has undocked the $f Corvette. The $f Acheton is now awaiting a supply convoy which will arrive this afternoon.", -1)
; as per standard procedure a repair crew has undocked the ship from the shipyard. The Corvette is still awaiting her crew and the last of her supplies, which will arrive momentarely.", -1)






















$end_multi_text
$voice: none.wav
$camera_pos: -4.010258, 1957.703369, -4076.514893
$camera_orient:
	-0.999999, -0.000001, 0.001161,
	-0.001161, -0.011122, -0.999937,
	0.000014, -0.999938, 0.011122
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 344.605408, 349.999969, -4103.359375
$label: GVCv Akheton
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Ganymede
$pos: -60.334702, 1000.000000, -4064.036377
$label: Centauri Shipyard
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Today's mission is a simple one, pilots. You will be escorting the convoy that is carrying the crew and supplies of the $f GVCv $f Akheton. It is vital that these ships reach their destination, so go to any lengths to protect the freighters. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -77.429733, 1958.582642, -3997.416992
$camera_orient:
	-0.999999, -0.000001, 0.001161,
	-0.001161, -0.011122, -0.999937,
	0.000014, -0.999938, 0.011122
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 27
$team: Friendly
$class: GVFr Satis
$pos: 99.927887, 1000.000000, -4045.009033
$label: Convoy
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -155.431580, 1000.000000, -4025.354248
$label: Convoy
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 73.766693, 1000.000000, -3921.641357
$label: Alpha Wing
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Do not forget that one of the freighters is carrying $r warheads. If the $h pirates make a move today, it surely will be against the $f Diego. They may even try to get hold of the ship and its cargo, so be on your guard. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -77.429733, 1958.582642, -3997.416992
$camera_orient:
	-0.999999, -0.000001, 0.001161,
	-0.001161, -0.011122, -0.999937,
	0.000014, -0.999938, 0.011122
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -80.989853, 1000.000000, -4030.786133
$label: Convoy
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Myrmidon
$pos: 128.824936, 1000.000000, -3969.367432
$label: Alpha Wing
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Myrmidon
$pos: -297.576660, 1000.000000, -4069.248779
$label: Alpha Wing
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( is-goal-true-delay "Convoy" 0 ) 
   ( is-goal-true-delay 
      "Akheton active" 
      0 
   )
   ( is-goal-true-delay "Pirates" 0 ) 
)
$Multi text
    XSTR("Nice job, pilot. You managed to protect the convoy until it cleared out. This means we got all vital cargo aboard the Akheton, which is now ready for active duty once more. The cargo you managed to regain from the Diego is being transferred to the Corvette as we speak.

You were able to stop the Pedro from snatching the warheads away from us. By doing so you have dealt the pirates a serious blow. Nice work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Convoy" 0 ) 
   ( is-goal-true-delay 
      "Akheton active" 
      0 
   )
   ( is-goal-false-delay "Pirates" 0 ) 
)
$Multi text
    XSTR("Nice job, pilot. You managed to protect the convoy until it cleared the area. This means we got all vital cargo aboard the Akheton, which is now ready for active duty once more.

Although your failure to stop the Pedro from stealing the warheads hasn't delayed the Akheton much, it gave the pirates access to much needed supplies. Don't worry though, you'll get a chance to get even with the pirates in now time.", -1)
; pilot. You managed to protect the convoy until is cleared out. This means we got all vital cargo aboard the Akheton, which is now ready for active duty once more.




















$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to disable or destroy the Pedro before it docks with the Cargo Container.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Akheton SDG"	10
	"Rockeye"	140
	"Tempest"	940
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 4.000000, 1000.000000, -4004.000000
$Orientation:
	-0.986311, 0.000000, -0.164897,
	-0.000263, 0.999999, 0.001574,
	0.164897, 0.001595, -0.986309
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTCv Daedalus		;! Object #1
$Class: GTCv Deimos
$Team: Friendly
$Location: 0.000000, 0.000000, 1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: engine03
$Damage: 100
+Subsystem: communications
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVCv Akheton		;! Object #2
$Class: GVCv Sobek
$Team: Friendly
$Location: -500.000000, 350.000000, 1200.000000
$Orientation:
	0.038301, -0.999266, -0.001449,
	-0.998552, -0.038328, 0.037787,
	-0.037815, 0.000000, -0.999285
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
+Subsystem: turret07
+Primary Banks: ( "" )
+Subsystem: turret08
+Primary Banks: ( "" )
+Subsystem: turret09
+Primary Banks: ( "" )
+Subsystem: turret10
+Primary Banks: ( "" )
+Subsystem: turret11
+Primary Banks: ( "" )
+Subsystem: turret12
+Primary Banks: ( "" )
+Subsystem: turret13
+Primary Banks: ( "" )
+Subsystem: turret14
+Primary Banks: ( "" )
+Subsystem: turret15
+Primary Banks: ( "" )
+Subsystem: turret16
+Primary Banks: ( "" )
+Subsystem: turret17
+Primary Banks: ( "" )
+Subsystem: turret18
+Primary Banks: ( "" )
+Subsystem: turret19
+Primary Banks: ( "" )
+Subsystem: turret20
+Primary Banks: ( "" )
+Subsystem: turret21
+Primary Banks: ( "" )
+Subsystem: turret22
+Primary Banks: ( "" )
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Alpha 2		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 22.958151, 1000.000000, -3945.719971
$Orientation:
	-0.988194, 0.000000, -0.153209,
	-0.000239, 0.999999, 0.001541,
	0.153209, 0.001559, -0.988193
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Hrihor 3" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: -49.500000, 1000.000000, -3963.199951
$Orientation:
	-0.982943, 0.000000, -0.183909,
	-0.000287, 0.999999, 0.001536,
	0.183908, 0.001562, -0.982942
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTT Elijah" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: VAC 4 6		;! Object #5
$Class: VAC 4
$Team: Friendly
$Location: 600.000000, 0.000000, 1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Junk", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 7		;! Object #6
$Class: VAC 4
$Team: Friendly
$Location: 700.000061, 0.000000, 1400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 8		;! Object #7
$Class: VAC 4
$Team: Friendly
$Location: 700.000061, 0.000000, 1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 4 9		;! Object #8
$Class: VAC 4
$Team: Friendly
$Location: 600.000061, 0.000000, 1400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: Hrihor 1		;! Object #9
$Class: GVFr Satis
$Team: Friendly
$Location: 400.000000, 1000.000000, -5000.000000
$Orientation:
	0.971136, 0.000000, 0.238525,
	-0.028247, 0.992963, 0.115005,
	-0.236846, -0.118423, 0.964303
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Assembly Satis1" 89 ) ( ai-dock "GVCv Akheton" "docking point" "blahblah" 60 ) )
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 65 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Hrihor 2		;! Object #10
$Class: GVFr Satis
$Team: Friendly
$Location: 200.000000, 1000.000000, -5200.000000
$Orientation:
	0.965140, 0.000000, 0.261733,
	-0.029776, 0.993508, 0.109799,
	-0.260034, -0.113765, 0.958874
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Assembly Satis2" 89 ) )
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 65 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Hrihor 3		;! Object #11
$Class: GVFr Satis
$Team: Friendly
$Location: 600.000000, 1000.000000, -5200.000000
$Orientation:
	0.979937, 0.000000, 0.199309,
	-0.023017, 0.993309, 0.113169,
	-0.197976, -0.115486, 0.973380
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Assembly Satis3" 89 ) )
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 65 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTFR Diego		;! Object #12
$Class: GTFR Triton
$Team: Friendly
$Location: 419.814636, 1011.745422, -6496.556641
$Orientation:
	0.986789, 0.000000, 0.162011,
	-0.015439, 0.995449, 0.094038,
	-0.161273, -0.095298, 0.982298
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Assembly Argo" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 65 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTT Elijah		;! Object #13
$Class: GTT Argo
$Team: Friendly
$Location: 400.000000, 1000.000000, -6900.000000
$Orientation:
	0.988210, 0.000000, 0.153103,
	-0.013795, 0.995933, 0.089040,
	-0.152480, -0.090102, 0.984191
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Assembly Argo" 89 ) )
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 65 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Centauri Shipyard		;! Object #14
$Class: GTI Ganymede
$Team: Friendly
$Location: 0.000000, 0.000000, 1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Alpha 4		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: -23.764482, 1000.000000, -3919.131592
$Orientation:
	-0.985385, 0.000000, -0.170341,
	-0.000262, 0.999999, 0.001515,
	0.170341, 0.001537, -0.985384
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTT Elijah" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Triton Cover 1		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: -2429.260498, 600.000000, -2589.082520
$Orientation:
	0.655317, 0.000000, -0.755354,
	0.000000, 1.000000, 0.000000,
	0.755354, 0.000000, 0.655317
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Triton Cover 2		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: -2362.207764, 599.999939, -2659.370605
$Orientation:
	0.751048, 0.000000, -0.660248,
	0.000000, 1.000000, 0.000000,
	0.660248, 0.000000, 0.751048
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Triton Cover 3		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: -2482.456543, 600.000000, -2648.648438
$Orientation:
	0.664856, 0.000000, -0.746972,
	0.000000, 1.000000, 0.000000,
	0.746972, 0.000000, 0.664856
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pedro		;! Object #19
$Class: GTFR Triton
$Team: Hostile
$Location: -2996.541016, -0.000064, -2015.759766
$Orientation:
	-0.126536, 0.000000, -0.991962,
	-0.429408, 0.901448, 0.054776,
	0.894202, 0.432888, -0.114066
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI 14" "Cargo Dock01" "Cargo Dockpoint" 80 ) ( ai-warp-out 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: TC-TRI 14
$Arrival Cue: ( percent-ships-destroyed 
   30 
   "Buckaneer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Pedro's Escort 1		;! Object #20
$Class: GTF Hercules
$Team: Hostile
$Location: -2986.812988, 0.000019, -2231.876953
$Orientation:
	-0.200245, 0.000000, -0.979746,
	-0.510708, 0.853395, 0.104381,
	0.836110, 0.521266, -0.170888
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pedro's Escort 2		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: -2898.990723, 0.000031, -2298.617920
$Orientation:
	-0.146982, 0.000000, -0.989139,
	-0.555416, 0.827467, 0.082533,
	0.818480, 0.561514, -0.121623
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Buckaneer 1		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: -2978.058350, 0.000065, -1675.433350
$Orientation:
	-0.145444, 0.000000, -0.989366,
	-0.368265, 0.928143, 0.054138,
	0.918274, 0.372223, -0.134993
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Buckaneer 2		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: -3030.279053, -0.000045, -1738.944092
$Orientation:
	-0.100048, 0.000000, -0.994983,
	-0.361179, 0.931789, 0.036318,
	0.927114, 0.363000, -0.093224
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: TC-TRI 14		;! Object #24
$Class: TC-TRI
$Team: Friendly
$Location: 389.309235, 1003.728027, -6308.673340
$Orientation:
	0.986785, -0.000002, 0.162033,
	-0.015410, 0.995466, 0.093862,
	-0.161298, -0.095119, 0.982311
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: GTFR Diego
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Triton Cover
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Triton Cover 1

$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: GTFR Diego
$Arrival Cue: ( is-event-true-delay "Suspicion" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Triton Cover 1"
	"Triton Cover 2"
	"Triton Cover 3"
)
$AI Goals: ( goals ( ai-guard "GTFR Diego" 60 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Pedro's Escort
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pedro's Escort 1

$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: Pedro
$Arrival Cue: ( has-arrived-delay 0 "Pedro" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pedro's Escort 1"
	"Pedro's Escort 2"
)
$AI Goals: ( goals ( ai-guard "Pedro" 70 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 12

$Name: Buckaneer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Buckaneer 1

$Arrival Location: In front of ship
+Arrival Distance: 900
$Arrival Anchor: GVCv Akheton
$Arrival Cue: ( is-event-true-delay 
   "Jettison cargo" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Buckaneer 1"
	"Buckaneer 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

#Events		;! 35 total

$Formula: ( when 
   ( and 
      ( and 
         ( has-arrived-delay 
            0 
            "Hrihor 1" 
            "Hrihor 2" 
            "Hrihor 3" 
         )
         ( has-arrived-delay 0 "GTFR Diego" ) 
      )
      ( has-arrived-delay 0 "GTT Elijah" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Convoy is here" 
   )
)
+Name: Convoy is here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Convoy is here" 
      0 
   )
   ( cap-waypoint-speed "Hrihor 1" 20 ) 
   ( cap-waypoint-speed "Hrihor 2" 20 ) 
   ( cap-waypoint-speed "Hrihor 3" 20 ) 
   ( cap-waypoint-speed "GTFR Diego" 20 ) 
   ( cap-waypoint-speed "GTT Elijah" 20 ) 
)
+Name: Speed limit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Escape Triton:1" 
         "GTFR Diego" 
      )
      500 
   )
   ( add-goal 
      "GTFR Diego" 
      ( ai-waypoints-once 
         "Escape Triton" 
         89 
      )
   )
   ( cap-waypoint-speed "GTFR Diego" -1 ) 
   ( send-message 
      "GTFR Diego" 
      "High" 
      "Run away" 
   )
)
+Name: Run away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Hrihor 1" 
      "GVCv Akheton" 
      1 
      15 
   )
   ( transfer-cargo 
      "Hrihor 1" 
      "GVCv Akheton" 
   )
   ( add-goal 
      "Hrihor 1" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Hrihor 1" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Hrihor1 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "Hrihor 1" ) 
   ( add-goal 
      "Hrihor 2" 
      ( ai-dock 
         "GVCv Akheton" 
         "docking point" 
         "blahblah" 
         60 
      )
   )
)
+Name: Hrihor2 start
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "Hrihor 2" ) 
   ( add-goal 
      "Hrihor 3" 
      ( ai-dock 
         "GVCv Akheton" 
         "docking point" 
         "blahblah" 
         89 
      )
   )
)
+Name: Hrihor3 start
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "Hrihor 3" ) 
   ( add-goal 
      "GTT Elijah" 
      ( ai-dock 
         "GVCv Akheton" 
         "Frontside dock" 
         "blahblah" 
         89 
      )
   )
)
+Name: Elijah start
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Hrihor 2" 
      "GVCv Akheton" 
      1 
      15 
   )
   ( transfer-cargo 
      "Hrihor 2" 
      "GVCv Akheton" 
   )
   ( add-goal 
      "Hrihor 2" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Hrihor 2" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Hrihor2 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Hrihor 3" 
      "GVCv Akheton" 
      1 
      15 
   )
   ( transfer-cargo 
      "Hrihor 3" 
      "GVCv Akheton" 
   )
   ( add-goal 
      "Hrihor 3" 
      ( ai-undock 80 ) 
   )
   ( add-goal 
      "Hrihor 3" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Hrihor3 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Elijah" 
      "GVCv Akheton" 
      1 
      30 
   )
   ( transfer-cargo 
      "GTT Elijah" 
      "GVCv Akheton" 
   )
   ( add-goal 
      "GTT Elijah" 
      ( ai-undock 80 ) 
   )
   ( add-goal 
      "GTT Elijah" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Elijah docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Chatter1" 
   )
)
+Name: Chatter1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Chatter2" 
   )
)
+Name: Chatter2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Chatter3" 
   )
)
+Name: Chatter3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 36 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Chatter4" 
   )
)
+Name: Chatter4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "GTFR Diego" ) 
   ( send-message 
      "GTFR Diego" 
      "High" 
      "Prerun" 
   )
)
+Name: Prerun
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Run away" 8 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Run away OK" 
   )
)
+Name: Run away OK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "GTFR Diego" 
         "Escape Triton:3" 
      )
      250 
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-guard "GTFR Diego" 89 ) 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Suspicion" 
   )
)
+Name: Suspicion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Suspicion" 20 ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Pirates" 
   )
   ( change-iff "Hostile" "GTFR Diego" ) 
   ( self-destruct "Alpha 4" ) 
)
+Name: Pirates
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Alpha 4" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lost Alpha4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Triton Cover" 89 ) 
   )
)
+Name: Lost Alpha 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Lost Alpha 4" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cargo back" 
   )
)
+Name: Cargo back
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Triton Cover" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escort" 
   )
)
+Name: Escort
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Hercs", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTFR Diego" ) 30 ) 
   ( jettison-cargo-delay "GTFR Diego" 3 ) 
)
+Name: Jettison cargo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTFR Diego" ) 25 ) 
   ( self-destruct "GTFR Diego" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Self-destruct" 
   )
)
+Name: Self-destruct
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Pedro" 
      "Pedro's Escort" 
      "Buckaneer" 
   )
   ( validate-goal "Pirates" ) 
   ( send-message 
      "#Command" 
      "High" 
      "New goal" 
   )
)
+Name: New Objective
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pedro" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Pedro" 
   )
)
+Name: Pedro
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Freighter", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pedro's Escort" 
   )
   ( do-nothing ) 
)
+Name: Pedro Escort
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pedro's Escort", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Buckaneer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Buckaneer" 
   )
)
+Name: Buckaneer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Buckaneer", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Convoy" 7 ) 
      ( is-goal-true-delay 
         "Akheton active" 
         7 
      )
      ( is-goal-true-delay "Pirates" 7 ) 
   )
   ( do-nothing ) 
)
+Name: Dada
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Dada" 5 ) 
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Convoy" 10 ) 
   ( send-message 
      "GVCv Akheton" 
      "High" 
      "Akheton1" 
   )
   ( set-subsystem-strength 
      "GVCv Akheton" 
      "engine" 
      50 
   )
   ( add-goal 
      "GVCv Akheton" 
      ( ai-waypoints-once 
         "Waypoint path 6" 
         89 
      )
   )
)
+Name: Akheton1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Akheton1" 10 ) 
   ( send-message 
      "GVCv Akheton" 
      "High" 
      "Akheton2" 
   )
   ( set-subsystem-strength 
      "GVCv Akheton" 
      "engine" 
      100 
   )
)
+Name: Akheton2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Pedro" 
      "Pedro's Escort" 
      "Buckaneer" 
   )
   ( protect-ship "TC-TRI 14" ) 
)
+Name: Container
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Convoy" 0 ) 
      ( is-goal-true-delay 
         "Akheton active" 
         0 
      )
   )
   ( allow-ship "GTF Hercules Mark II" ) 
   ( allow-weapon "TAG-A" ) 
)
+Name: Herc II/TAG A
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Buckaneer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Buckaneer Arrived" 
   )
)
+Name: Buckaneer Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( turret-lock-all "GTCv Daedalus" ) 
   ( turret-lock-all "GVCv Akheton" ) 
)
+Name: turrets
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Convoy
$MessageNew:  XSTR("Protect the convoy.", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 
      2 
      "Hrihor 1" 
      "Hrihor 2" 
      "Hrihor 3" 
   )
   ( has-departed-delay 2 "GTT Elijah" ) 
)
+Score: 2000

$Type: Primary
+Name: Akheton active
$MessageNew:  XSTR("Wait until the Akheton is fully operational.", -1)
$end_multi_text
$Formula: ( = 
   ( hits-left-subsystem 
      "GVCv Akheton" 
      "engine" 
   )
   100 
)
+Score: 2000

$Type: Primary
+Name: Pirates
$MessageNew:  XSTR("Destroy all opposition.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Buckaneer" 
   "Pedro's Escort" 
   "Pedro" 
)
+Invalid
+Score: 3000

#Waypoints		;! 6 lists total


$Jump Node: 2000.000000, 2500.000000, -12500.000000
$Jump Node Name: Sirius Jump Node
$Name: Assembly Satis1
$List: (		;! 1 points in list
	( -1100.000000, 300.000000, 1100.000000 )
)

$Name: Assembly Argo
$List: (		;! 1 points in list
	( -1700.000000, 300.000000, 1100.000000 )
)

$Name: Escape Triton
$List: (		;! 5 points in list
	( -627.304749, 599.999939, -2986.465820 )
	( -1000.000000, 600.000000, -2000.000000 )
	( -2000.000000, 600.000000, -2000.000000 )
	( -3000.000000, 600.000000, -3000.000000 )
	( -10000.000000, 600.000000, -10000.000000 )
)

$Name: Assembly Satis2
$List: (		;! 1 points in list
	( -1300.000000, 300.000000, 1100.000000 )
)

$Name: Assembly Satis3
$List: (		;! 1 points in list
	( -1500.000000, 300.000000, 1100.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -500.200012, 350.000000, 201.000000 )
)

#Messages		;! 227 total


$Name: Chatter1

$Team: -1
$MessageNew:  XSTR("I wonder why Command is prepping the Akheton for service?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: Court.wav

$Name: Chatter2

$Team: -1
$MessageNew:  XSTR("I heard Command sent out a group of scouts to find the base where those pirates are operating from. Word is they found such a base and now Command is sending out the Akheton.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: Long.wav

$Name: Chatter3

$Team: -1
$MessageNew:  XSTR("Yep, and it appears that the 301st Tsunamis will escort the Corvette as she engages her target.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: Court.wav

$Name: Chatter4

$Team: -1
$MessageNew:  XSTR("So we're going to see some serious action after all.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: Court.wav

$Name: Convoy is here

$Team: -1
$MessageNew:  XSTR("The convoy has just come out of sub-space. Alpha Wing, escort them to the GVCv Akheton.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Court.wav

$Name: Prerun

$Team: -1
$MessageNew:  XSTR("Command, we're having some kind of power loss here, it's nothing serious but we'll check it anyway.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP6
+Wave Name: Court.wav

$Name: Run away

$Team: -1
$MessageNew:  XSTR("There's that glitch again. Command, we've traced our problem back the reactor-core. Maybe the Diego should leave the convoy?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP6
+Wave Name: Long.wav

$Name: Run away OK

$Team: -1
$MessageNew:  XSTR("Acknowledged Diego, you have clearance to deviate from your flightplan.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Suspicion

$Team: -1
$MessageNew:  XSTR("For a ship with a reactor-problem the Diego is flying very fast. Command, I'm going to check this out.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP6
+Wave Name: Court.wav

$Name: Pirates

$Team: -1
$MessageNew:  XSTR("There's nothing wrong with the Diego! Why would they lie about... Damn, they're pirates! Command, what... Aaahh!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: Long.wav

$Name: Lost Alpha4

$Team: -1
$MessageNew:  XSTR("We've lost Alpha 4. Pilots, engage and destroy those pirates.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Court.wav

$Name: Cargo back

$Team: -1
$MessageNew:  XSTR("Alpha One, we need that container back. Force the Diego to jettison its cargo, only destroy the ship if you have no other option.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Long.wav

$Name: Escort

$Team: -1
$MessageNew:  XSTR("The escort has been eliminated. Keep your guard up, though.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Court.wav

$Name: Self-destruct

$Team: -1
$MessageNew:  XSTR("The cargo container is safe but the Diego has self-destructed.Looks like they didn't want to be captured.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Court.wav

$Name: New goal

$Team: -1
$MessageNew:  XSTR("Another group of pirates just arrived. They're going after the container. Stop them Alpha Wing, we cannot afford to lose those warheads!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Long.wav

$Name: Pedro

$Team: -1
$MessageNew:  XSTR("The Freighter Pedro is down, wipe out all remaining opposition.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Court.wav

$Name: Akheton1

$Team: -1
$MessageNew:  XSTR("Command, we've just activated our main engines. Engines are now at fifty percent efficiency.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: Court.wav

$Name: Akheton2

$Team: -1
$MessageNew:  XSTR("Our engines are fully operating, Command. We're completing our test run.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: Court.wav

$Name: Buckaneer

$Team: -1
$MessageNew:  XSTR("Buckaneer Wing has been pulverised.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Court.wav

$Name: Buckaneer Arrived

$Team: -1
$MessageNew:  XSTR("Another wing of pirates just arrived. They're targeting the convoy. Get over there, Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: Court.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 808
$Ambient light level: 0
$Sun: SunRed
+Angles: 1.047197 0.000000 0.785398
+Scale: 2.500000
$Sun: SunGold
+Angles: 0.506145 0.000000 4.712385
+Scale: 1.000000
$Starbitmap: neb06
+Angles: 1.745328 0.000000 5.235984
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.506145 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief1

#End

