#Mission Info

$Version: 0.10
$Name:  XSTR("Tag, your dead!", -1)
$Author: Van Couwenberghe Bernard
$Created: 01/16/00 at 12:26:06
$Modified: 09/13/00 at 21:52:20
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Aid the GVCv Akheton by marking all targets of opportunity.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -4470.764648, 3618.911377, 1435.603271
+Viewer orient:
	0.000000, 0.000000, 1.000000,
	-0.886908, 0.461947, 0.000000,
	-0.461947, -0.886908, 0.000000
+SquadReassignName: 301st Tsunamis
+SquadReassignLogo: tsusquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Two days ago our scouts found several pirate bases spread throughout the system. We have been monitoring these bases eversince, waiting for a time to strike. Now is that time.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5937.618164, 3773.588623, 1934.724731
$camera_orient:
	0.000000, 0.000000, -1.000000,
	0.999849, 0.017385, 0.000000,
	0.017385, -0.999849, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: TC-TRI
$pos: -6176.884766, 0.001826, 971.726318
$label: Outpost
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTFR Triton
$pos: -6031.480957, 0.001713, 3071.686279
$label: Centauri V
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -5649.734863, 0.001760, 2073.622559
$label: Scouts
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f 301st $f Tsunamis will attack such an outpost near $f Centauri $f V. At this base the $h pirates have stored quite some goods, so an attack here will hurt them plenty. Scouts report that the base is lightly defended. Defenses consist of several $h Sentry $h Guns and one or two wing of $h Loki $h fighters.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5937.618164, 3773.588623, 1934.724731
$camera_orient:
	0.000000, 0.000000, -1.000000,
	0.999849, 0.017385, 0.000000,
	0.017385, -0.999849, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 11
$team: Hostile
$class: GTFR Triton
$pos: -5580.181641, 0.001624, 2796.166992
$label: Freighter
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: TC-TRI
$pos: -5955.238770, -0.000023, 2954.189209
$label: Container
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TAC 1
$pos: -6046.187988, 200.000031, 1652.445435
$label: Containers
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: TC-TRI
$pos: -6301.361816, 0.000004, 2855.626221
$label: Container
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -5517.546387, 0.000040, 1392.693359
$label: Sentry Alpha
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Cerberus
$pos: -5365.903809, 99.999794, 2178.450928
$label: Sentry Guns
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Cerberus
$pos: -6432.921875, 100.000114, 957.994568
$label: Sentry Guns
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our attack force will be made up by the $f GVCv $f Akheton, a wing of Serapis fighters, designated $f Beta $f Wing, and $f Alpha $f Wing. The Corvette will arrive shortly after the mission begins and she will then proceed towards the base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -151.339111, 3555.364990, 196.115311
$camera_orient:
	0.000000, 0.000000, -1.000000,
	0.999290, -0.037687, 0.000000,
	-0.037687, -0.999290, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -226.559250, 0.000118, -13.041981
$label: GVCv Akheton
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -259.254242, 0.000002, -686.572876
$label: Beta Wing
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -455.901062, -0.000231, 910.289246
$label: Alpha Wing
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once you are in range you will tag any targets of opportunity while the other fighters engage pirate defenses. Remember that tagging will greatly improve the corvettes targeting resolution.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -134.260818, 3555.364990, 1372.655762
$camera_orient:
	0.014514, 0.000000, 0.999895,
	-0.614416, 0.788932, 0.008919,
	-0.788849, -0.614481, 0.011451
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 11
$team: Hostile
$class: GTFR Triton
$pos: -4022.843506, 0.001598, 2416.234375
$label: Blackbeard
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: -4720.965820, 0.000357, 1087.380737
$label: Containers
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4203.670898, 0.000107, 47.105358
$label: Fighters
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: TC-TRI
$pos: -5161.628906, 0.001129, 2567.546631
$label: Container
+id: 17
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When you are done, you will stand by and await further orders. If more targets arrive you may engage them at your discretion.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4470.764648, 3618.911377, 1435.603271
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: GTFR Triton
$pos: -4453.961426, 0.001759, 2419.593994
$label: ???
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -4647.552734, 0.000071, 612.642212
$label: Alpha wing
+id: 16
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -4604.899414, -0.000348, 1257.919067
$label: GVCv Akheton
+id: 18
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay "Opportunity" 0 ) 
$Multi text
    XSTR("You managed to destroy every target of opportunity. Thanks to your efforts the Captain of the GVCv Akheton was able to destroy his designated targets quickly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Opportunity" 0 ) 
$Multi text
    XSTR("You were unable to destroy all targets of opportunity. Now the pirates know we are coming. Consequently, they have abandoned al their bases.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not let the GTT Barge escape. ", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Bluebeard" 0 ) 
$Multi text
    XSTR("Destroying Bluebeard was quite a feat, certainly with the sudden appearance of the Redbeard. Thanks to you we weren't obligated to dispatch an extra wing of fighters to stop the two freighters.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Bluebeard" 0 ) 
$Multi text
    XSTR("We hoped you wouldn't let escape Bluebeard, but under those circumstances your attention was needed elsewhere. Luckely we were able to track the freighters to their destination. We had a welcoming party standing by there.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If you're fast enough, you can tag the freighters so that the Akheton finishes them of.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Redbeard" 0 ) 
$Multi text
    XSTR("Nobody expected the mercenaries to come to the aid of their unusual allies, and with such a force. However, their intervention was to no avail, the Akheton made sure the Redbeard couldn't mess up our little operation. The demise of the Redbeard was a welcome addition to our target list.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Mekhu HL-7"	20
	"Rockeye"	261
	"Tempest"	400
	"TAG-A"	580
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -332.700012, 0.000000, 538.299988
$Orientation:
	0.074654, 0.000000, 0.997210,
	0.032232, 0.999478, -0.002413,
	-0.996688, 0.032322, 0.074615
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "TAG-A" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -290.028961, -0.000226, 481.621521
$Orientation:
	0.083186, 0.000000, 0.996534,
	0.031967, 0.999485, -0.002668,
	-0.996021, 0.032078, 0.083143
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -257.736969, -0.000191, 577.352783
$Orientation:
	0.067553, 0.000000, 0.997716,
	0.031877, 0.999489, -0.002158,
	-0.997206, 0.031950, 0.067518
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 3

$Name: GVCv Akheton		;! Object #3
$Class: GVCv Sobek
$Team: Friendly
$Location: -34.400002, 0.000000, 82.900002
$Orientation:
	0.425301, 0.000000, 0.905052,
	0.000000, 1.000000, 0.000000,
	-0.905052, 0.000000, 0.425301
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Akheton Attack Course" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: TAC 1 4		;! Object #4
$Class: TAC 1
$Team: Hostile
$Location: -6000.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 5		;! Object #5
$Class: TAC 1
$Team: Hostile
$Location: -6000.000000, 0.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 6		;! Object #6
$Class: TAC 1
$Team: Hostile
$Location: -6000.000000, 0.000000, 1400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 7		;! Object #7
$Class: TAC 1
$Team: Hostile
$Location: -5800.000000, 0.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 8		;! Object #8
$Class: TAC 1
$Team: Hostile
$Location: -5800.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 9		;! Object #9
$Class: TAC 1
$Team: Hostile
$Location: -5800.000000, 0.000000, 1400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 10		;! Object #10
$Class: TAC 1
$Team: Hostile
$Location: -6000.000000, 200.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 11		;! Object #11
$Class: TAC 1
$Team: Hostile
$Location: -6000.000000, 200.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 12		;! Object #12
$Class: TAC 1
$Team: Hostile
$Location: -6000.000000, 200.000000, 1400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 13		;! Object #13
$Class: TAC 1
$Team: Hostile
$Location: -5800.000000, 200.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 14		;! Object #14
$Class: TAC 1
$Team: Hostile
$Location: -5800.000000, 200.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 15		;! Object #15
$Class: TAC 1
$Team: Hostile
$Location: -5800.000000, 200.000000, 1400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: VAC 5 16		;! Object #16
$Class: VAC 5
$Team: Hostile
$Location: -6700.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 17		;! Object #17
$Class: VAC 5
$Team: Hostile
$Location: -6700.000000, 0.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 18		;! Object #18
$Class: VAC 5
$Team: Hostile
$Location: -6500.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 19		;! Object #19
$Class: VAC 5
$Team: Hostile
$Location: -6500.000000, 0.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 20		;! Object #20
$Class: VAC 5
$Team: Hostile
$Location: -6700.000000, 200.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 21		;! Object #21
$Class: VAC 5
$Team: Hostile
$Location: -6700.000000, 200.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 22		;! Object #22
$Class: VAC 5
$Team: Hostile
$Location: -6500.000000, 200.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 23		;! Object #23
$Class: VAC 5
$Team: Hostile
$Location: -6500.000000, 200.000000, 1200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: TC-TRI 24		;! Object #24
$Class: TC-TRI
$Team: Hostile
$Location: -6200.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 25		;! Object #25
$Class: TC-TRI
$Team: Hostile
$Location: -6600.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTSG Cerberus 26		;! Object #26
$Class: GTSG Cerberus
$Team: Hostile
$Location: -5600.100098, 100.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 27		;! Object #27
$Class: GTSG Cerberus
$Team: Hostile
$Location: -5600.000000, 100.000000, 1600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 28		;! Object #28
$Class: GTSG Cerberus
$Team: Hostile
$Location: -5600.000000, 100.000000, 2400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 29		;! Object #29
$Class: GTSG Cerberus
$Team: Hostile
$Location: -6250.000000, 100.000000, 2400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 30		;! Object #30
$Class: GTSG Cerberus
$Team: Hostile
$Location: -6900.000000, 100.000000, 2400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 31		;! Object #31
$Class: GTSG Cerberus
$Team: Hostile
$Location: -6900.000000, 100.000000, 1600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 32		;! Object #32
$Class: GTSG Cerberus
$Team: Hostile
$Location: -6250.000000, 100.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 33		;! Object #33
$Class: GTSG Cerberus
$Team: Hostile
$Location: -6900.000000, 100.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: Blackbeard		;! Object #34
$Class: GTFR Triton
$Team: Hostile
$Location: -5898.702148, 0.001814, 1956.194214
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Barge		;! Object #35
$Class: GTT Argo
$Team: Hostile
$Location: -6400.000000, 0.000000, 1600.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.196116, 0.980581, 0.000000,
	-0.980581, 0.196116, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Sentry Alpha 1		;! Object #36
$Class: GTF Loki
$Team: Hostile
$Location: -5254.399902, 0.000000, 1232.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Sentry Alpha 2		;! Object #37
$Class: GTF Loki
$Team: Hostile
$Location: -5291.639160, 0.000043, 1198.372681
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Sentry Beta 1		;! Object #38
$Class: GTF Loki
$Team: Hostile
$Location: -7079.981934, 0.000062, 1955.654175
$Orientation:
	-0.990829, 0.000000, -0.135119,
	0.000000, 1.000000, -0.000003,
	0.135119, -0.000003, -0.990829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Sentry Beta 2		;! Object #39
$Class: GTF Loki
$Team: Hostile
$Location: -7114.000000, 0.000000, 2005.900024
$Orientation:
	-0.979356, 0.000000, -0.202142,
	0.000000, 1.000000, -0.000002,
	0.202142, -0.000002, -0.979356
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 1		;! Object #40
$Class: GVF Serapis
$Team: Friendly
$Location: -45.598560, -0.000030, 458.744904
$Orientation:
	0.557070, 0.000000, 0.830466,
	0.000000, 1.000000, 0.000000,
	-0.830466, 0.000000, 0.557070
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 5

$Name: Beta 2		;! Object #41
$Class: GVF Serapis
$Team: Friendly
$Location: -383.969025, -0.000111, -102.362686
$Orientation:
	0.529317, 0.000000, 0.848424,
	0.000000, 1.000000, 0.000000,
	-0.848424, 0.000000, 0.529317
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 6

$Name: Bluebeard 1		;! Object #42
$Class: GTFR Triton
$Team: Hostile
$Location: -3919.797119, -10.959255, 4724.884766
$Orientation:
	-0.508180, 0.000000, 0.861251,
	0.005784, 0.999977, 0.003414,
	-0.861232, 0.006716, -0.508169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Bluebeard 2		;! Object #43
$Class: GTFR Triton
$Team: Hostile
$Location: -2623.825439, -10.497641, 6097.234375
$Orientation:
	-0.634501, 0.000000, 0.772922,
	0.002325, 0.999996, 0.001909,
	-0.772918, 0.003009, -0.634499
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Redbeard		;! Object #44
$Class: GTC Fenris
$Team: Hostile
$Location: -7704.299805, 0.000000, -1990.000000
$Orientation:
	0.832773, 0.000000, -0.553614,
	0.000000, 1.000000, 0.000001,
	0.553614, -0.000001, 0.832773
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Redbeard Intercept" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 70 "Bluebeard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Escort Alpha 1		;! Object #45
$Class: GTF Hercules
$Team: Hostile
$Location: -7516.700195, 0.000000, -2009.300049
$Orientation:
	0.870396, 0.000000, -0.492352,
	0.000000, 1.000000, 0.000000,
	0.492352, 0.000000, 0.870396
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Escort Alpha 2		;! Object #46
$Class: GTF Hercules
$Team: Hostile
$Location: -7572.029297, -0.000016, -2048.219727
$Orientation:
	0.863655, 0.000000, -0.504084,
	0.000000, 1.000000, 0.000000,
	0.504084, 0.000000, 0.863655
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Escort Alpha 3		;! Object #47
$Class: GTF Hercules
$Team: Hostile
$Location: -7504.998047, -0.000035, -2069.600830
$Orientation:
	0.879465, 0.000000, -0.475963,
	0.000000, 1.000000, 0.000000,
	0.475963, 0.000000, 0.879465
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Escort Alpha 4		;! Object #48
$Class: GTF Hercules
$Team: Hostile
$Location: -7558.497070, -0.000097, -2119.248047
$Orientation:
	0.874344, 0.000000, -0.485306,
	0.000000, 1.000000, 0.000000,
	0.485306, 0.000000, 0.874344
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Escort Beta 1		;! Object #49
$Class: GTF Hercules
$Team: Hostile
$Location: -7789.100098, 0.000000, -1790.800049
$Orientation:
	0.775475, 0.000000, -0.631379,
	0.000000, 1.000000, 0.000000,
	0.631379, 0.000000, 0.775475
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Escort Beta 2		;! Object #50
$Class: GTF Hercules
$Team: Hostile
$Location: -7786.591309, 0.000008, -1854.329346
$Orientation:
	0.787947, 0.000000, -0.615743,
	0.000000, 1.000000, 0.000000,
	0.615743, 0.000000, 0.787947
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Escort Beta 3		;! Object #51
$Class: GTF Hercules
$Team: Hostile
$Location: -7844.523926, -0.000029, -1815.393799
$Orientation:
	0.767191, 0.000000, -0.641419,
	0.000000, 1.000000, 0.000000,
	0.641419, 0.000000, 0.767191
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Escort Beta 4		;! Object #52
$Class: GTF Hercules
$Team: Hostile
$Location: -7841.446289, 0.000053, -1877.661255
$Orientation:
	0.779632, 0.000000, -0.626238,
	0.000000, 1.000000, 0.000000,
	0.626238, 0.000000, 0.779632
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #53
$Class: GVF Seth
$Team: Friendly
$Location: 20.100000, 0.000000, -361.200012
$Orientation:
	0.567580, 0.000000, 0.823318,
	0.000000, 1.000000, 0.000000,
	-0.823318, 0.000000, 0.567580
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 5

$Name: TC-TRI 46		;! Object #54
$Class: TC-TRI
$Team: Hostile
$Location: -4083.750977, 0.476622, 4628.534668
$Orientation:
	-0.508200, 0.000000, 0.861239,
	0.005939, 0.999976, 0.003505,
	-0.861219, 0.006896, -0.508188
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Bluebeard 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 47		;! Object #55
$Class: TC-TRI
$Team: Hostile
$Location: -2771.056396, 0.233215, 5976.806641
$Orientation:
	-0.634519, 0.000000, 0.772907,
	0.002464, 0.999995, 0.002023,
	-0.772903, 0.003189, -0.634516
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Bluebeard 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Sentry Alpha
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Sentry Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Sentry Alpha 1"
	"Sentry Alpha 2"
)
$AI Goals: ( goals ( ai-waypoints "Pirate Patrol 1" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 7

$Name: Sentry Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sentry Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Sentry Beta 1"
	"Sentry Beta 2"
)
$AI Goals: ( goals ( ai-waypoints "Pirate Patrol 2" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GVCv Akheton" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-guard "GVCv Akheton" 70 ) )
+Hotkey: 1
+Flags:( )

$Name: Bluebeard
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bluebeard 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 30 "Blackbeard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Bluebeard" 
   "New Triton path" 
   0 
)
$Ships: (		;! 2 total
	"Bluebeard 1"
	"Bluebeard 2"
)
$AI Goals: ( goals ( ai-waypoints-once "New Triton path" 60 ) )
+Flags:( )

$Name: Escort Alpha
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Escort Alpha 1

$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Redbeard
$Arrival Cue: ( has-arrived-delay 0 "Redbeard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 15 "Redbeard" ) 
$Ships: (		;! 4 total
	"Escort Alpha 1"
	"Escort Alpha 2"
	"Escort Alpha 3"
	"Escort Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Redbeard" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Escort Beta
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Escort Beta 1

$Arrival Location: In front of ship
+Arrival Distance: 1200
$Arrival Anchor: Redbeard
$Arrival Cue: ( has-arrived-delay 0 "Redbeard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 15 "Redbeard" ) 
$Ships: (		;! 4 total
	"Escort Beta 1"
	"Escort Beta 2"
	"Escort Beta 3"
	"Escort Beta 4"
)
$AI Goals: ( goals ( ai-guard "Redbeard" 50 ) )
+Flags:( )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "GVCv Akheton" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Delta 1"
)
+Flags:( )

#Events		;! 22 total

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTSG Cerberus 26" 
      "GTSG Cerberus 27" 
      "GTSG Cerberus 28" 
      "GTSG Cerberus 29" 
      "GTSG Cerberus 30" 
      "GTSG Cerberus 31" 
      "GTSG Cerberus 32" 
      "GTSG Cerberus 33" 
   )
   ( send-message 
      "GVCv Akheton" 
      "High" 
      "Sentry guns" 
   )
)
+Name: Sentry Guns
+Repeat Count: 1
+Interval: 1
+Score: 100
+Objective:  XSTR("Destroy Sentry Guns", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Sentry Alpha" 
         "<any friendly>" 
      )
      1000 
   )
   ( add-goal 
      "Sentry Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Sentry Beta" 
      ( ai-chase-any 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Hostile Attack" 
   )
)
+Name: Hostile attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry Alpha" 
      "Sentry Beta" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Destroy sentry" 
   )
)
+Name: Destroy Sentry
+Repeat Count: 1
+Interval: 1
+Score: 100
+Objective:  XSTR("Destroy Sentries", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "GVCv Akheton" "Barge" ) 
      700 
   )
   ( repair-subsystem 
      "Barge" 
      "engine" 
      100 
   )
   ( add-goal 
      "Barge" 
      ( ai-waypoints-once "Barge Escape" 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Barge escaping" 
   )
)
+Name: Barge Escape1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Barge" 
      "Barge Escape" 
      0 
   )
   ( add-goal "Barge" ( ai-warp-out 70 ) ) 
)
+Name: Barge Escape2
+Repeat Count: 1
+Interval: 1
+Score: -10
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "GVCv Akheton" 
         "<any hostile>" 
      )
      1300 
   )
   ( beam-free-all "GVCv Akheton" ) 
   ( turret-tagged-clear "GVCv Akheton" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Tag it...." 
   )
)
+Name: Tag it and bag it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 15 "Redbeard" ) 
   ( add-goal 
      "GVCv Akheton" 
      ( ai-chase "Redbeard" 89 ) 
   )
   ( beam-free-all "Redbeard" ) 
   ( turret-tagged-clear "GVCv Akheton" ) 
   ( add-goal 
      "Escort Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Escort Beta" 
      ( ai-chase-any 89 ) 
   )
   ( cap-waypoint-speed "Redbeard" 10 ) 
)
+Name: Redbeard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Redbeard" ) 
   ( send-message 
      "GVCv Akheton" 
      "High" 
      "Destroy Redbeard" 
   )
)
+Name: Destroy Redbeard
+Repeat Count: 1
+Interval: 1
+Score: 100
+Objective:  XSTR("Destroy Redbeard", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Escort Alpha" 
      "Escort Beta" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Destroy escort" 
   )
)
+Name: Destroy Escort
+Repeat Count: 1
+Interval: 1
+Score: 150
+Objective:  XSTR("Destroy Escort A & B", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha" "<any hostile>" ) 
      900 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 70 ) 
   )
)
+Name: Free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Redbeard" ) 
   ( validate-goal "Redbeard" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Obj Redbeard" 
   )
)
+Name: Obj Redbeard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 26" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 27" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 28" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 29" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 30" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 31" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 32" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "GTSG Cerberus 33" 89 ) 
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "Delta" 
   )
)
+Name: Delta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Chatter1" 
   )
)
+Name: Chatter1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Chatter2" 
   )
)
+Name: Chatter2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "GVCv Akheton" ) 
   ( send-message 
      "GVCv Akheton" 
      "High" 
      "Akheton arrived" 
   )
)
+Name: Akheton Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Bluebeard" ) 
   ( send-message 
      "GVCv Akheton" 
      "High" 
      "Bluebeard" 
   )
)
+Name: Bluebeard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bluebeard" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destroy Bluebeard" 
   )
)
+Name: Destroy Bluebeard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Barge" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Barge Escaped" 
   )
)
+Name: Barge Escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Bluebeard" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bluebeard Escaped." 
   )
)
+Name: Bluebeard Escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Opportunity" 0 ) 
      ( is-goal-true-delay "Redbeard" 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Complete" 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Opportunity" 0 ) 
      ( is-goal-true-delay "Redbeard" 0 ) 
   )
   ( allow-weapon "Prometheus R" ) 
   ( allow-weapon "Trebuchet" ) 
)
+Name: Prometeus R
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Opportunity
$MessageNew:  XSTR("Destroy all targets of opportunity.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Blackbeard" 
   "Barge" 
   "TC-TRI 24" 
   "TC-TRI 25" 
)
+Score: 3000

$Type: Secondary
+Name: Resistance
$MessageNew:  XSTR("Destroy the outpost's fighter-cover", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Sentry Alpha" 
   "Sentry Beta" 
)
+No music
+Score: 1500

$Type: Primary
+Name: Redbeard
$MessageNew:  XSTR("Destroy the Redbeard", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Redbeard" ) 
+Invalid
+Score: 2500

$Type: Secondary
+Name: Bluebeard
$MessageNew:  XSTR("Destroy Bluebeard", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Bluebeard" ) 
+No music
+Score: 1000

$Type: Bonus
+Name: Redbeard Escort
$MessageNew:  XSTR("Destroy the Redbeards Escort", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Escort Alpha" 
   "Escort Beta" 
)
+No music
+Score: 1500

#Waypoints		;! 7 lists total

$Name: Pirate Patrol 1
$List: (		;! 4 points in list
	( -5370.186523, -0.000022, 1545.253052 )
	( -5176.127930, -0.000146, 2370.670654 )
	( -4909.888184, -0.000122, 1572.801270 )
	( -5120.242676, -0.000087, 780.360352 )
)

$Name: Pirate Patrol 2
$List: (		;! 4 points in list
	( -7033.935547, -0.000824, 1617.995850 )
	( -7239.292480, -0.000686, 915.329346 )
	( -7464.650879, -0.000675, 1804.256836 )
	( -7191.965332, -0.000709, 2375.816406 )
)

$Name: Akheton Attack Course
$List: (		;! 4 points in list
	( -1886.776978, -0.000509, 953.365662 )
	( -2929.473877, -0.000568, 1379.654907 )
	( -4440.153320, -0.001273, 1535.948486 )
	( -6126.415039, -0.001486, 1625.148560 )
)

$Name: Barge Escape
$List: (		;! 3 points in list
	( -6736.187500, -0.000048, 1562.021851 )
	( -7522.583984, 0.000082, 2202.282227 )
	( -11935.125977, -0.000242, 5029.984863 )
)

$Name: New Triton path
$List: (		;! 4 points in list
	( -5221.707520, -0.000078, 3971.381836 )
	( -6004.362793, 0.000037, 2841.230957 )
	( -7273.493652, 0.000089, 2752.343262 )
	( -18834.087891, -0.000110, -2989.043945 )
)

$Name: Redbeard Intercept
$List: (		;! 5 points in list
	( -7305.651367, -0.000434, -1381.127319 )
	( -6615.997559, -0.000550, -444.974152 )
	( -6143.779785, -0.000175, 19.773733 )
	( -5553.857422, -0.000201, 529.356934 )
	( -5879.867188, -0.000387, 2497.174805 )
)

$Name: Akheton vs Redbeard
$List: (		;! 1 points in list
	( -4846.710938, 0.001182, 1419.112061 )
)

#Messages		;! 224 total


$Name: Chatter1

$Team: -1
$MessageNew:  XSTR("Okay, there's the pirate outpost. I read six defending fighters, Loki-class.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: Court.wav

$Name: Chatter2

$Team: -1
$MessageNew:  XSTR("That's a large number, I wonder who's supplying them... Everything's quiet here. Akheton, you may warp in.", -1)

; Akheton, you may warp in.", -1)













































; Akheton you have clearance to warp in.", -1)














































$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: Court.wav

$Name: Akheton arrived

$Team: -1
$MessageNew:  XSTR("We have cleared sub-space, all systems are operational. The Akheton is moving towards the outpost.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: Court.wav

$Name: Delta

$Team: -1
$MessageNew:  XSTR("I am moving to engage the outpost's static defenses.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP1
+Wave Name: Court.wav

$Name: Hostile Attack

$Team: -1
$MessageNew:  XSTR("The pirates are trying to intercept you. Don't let them overtake you, Alpha Wing!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Tag it....

$Team: -1
$MessageNew:  XSTR("Okay, the Akheton is in range. Alpha One, it is your job to tag any targets you want the Corvette to attack.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Barge escaping

$Team: -1
$MessageNew:  XSTR("Alpha One, the transport designated Barge is powering up its engines. Stop it!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Sentry guns

$Team: -1
$MessageNew:  XSTR("All static defenses have been eliminated, nice work pilots.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: Court.wav

$Name: Destroy sentry

$Team: -1
$MessageNew:  XSTR("Sentry Alpha and Beta are no more. Carry on Alpha Wing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Bluebeard

$Team: -1
$MessageNew:  XSTR("Two new freighters, designation Bluebeard, have jumped in. Tag them, Alpha One.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: Court.wav

$Name: Obj Redbeard

$Team: -1
$MessageNew:  XSTR("A Fenris-class Cruiser just arrived. The Redbeard is attacking, the Akheton will intercept. Make sure she is destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Long.wav

$Name: Destroy escort

$Team: -1
$MessageNew:  XSTR("The Redbeard's escort has been annihilated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Destroy Redbeard

$Team: -1
$MessageNew:  XSTR("Command, we have dispatched the Redbeard. All remaining fighters are withdrawing.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: Court.wav

$Name: Destroy Bluebeard

$Team: -1
$MessageNew:  XSTR("Bluebeard Wing has been eliminated. Fine work, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Barge Escaped

$Team: -1
$MessageNew:  XSTR("You let the Barge escape. This mission is a failure, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Bluebeard Escaped.

$Team: -1
$MessageNew:  XSTR("Bluebeard got away but we know their destination. Carry on.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

$Name: Mission Complete

$Team: -1
$MessageNew:  XSTR("The mission is over, Alpha One. you may return to base is help mopping up the remaining targets.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: Court.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 880
$Ambient light level: 0
$Sun: SunRed
+Angles: 1.570795 0.000000 3.490656
+Scale: 2.000000
$Sun: SunGold
+Angles: 0.174533 0.000000 1.919861
+Scale: 1.300000
$Starbitmap: neb06
+Angles: 1.745328 0.000000 5.235984
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.349066 3.141590 0.785398
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: planetf
+Angles: 0.349066 5.759582 0.506145
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief5

#End

