#Mission Info

$Version: 23.1
$Name:  XSTR("Team Death Match", -1)
$Author: Evan Reynolds
$Created: 10/14/97 at 15:32:18
$Modified: 07/29/24 at 20:36:28
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("First part of the Shivan cruiser capture, part a.", 2223)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 31824.171875, 483.936157, -266.210266
+Viewer orient:
	0.545937, -0.000001, 0.837826,
	-0.615547, 0.678397, 0.401098,
	-0.568379, -0.734696, 0.370362
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Team Death Match: Destroy the other team to win. Once the other team is destroyed, Jump out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 469.151520, 995.832153, 647.735535
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000287, 1.000000,
	0.000000, -1.000000, 0.000287
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Thank you for playing!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy All Enemies!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	4
)

+Weaponry Pool: (
	"ML-16 Laser"	9
	"Vasudan Light Laser"	100
	"VLL-9 Laser"	100
	"Disruptor"	4
	"D-Advanced"	100
	"Akheton SDG"	100
	"Avenger"	3
	"Flail"	100
	"Prometheus"	100
	"Prometheus A"	100
	"Prometheus R"	100
	"Banshee"	100
	"Railgun"	100
	"S-Breaker"	100
	"Leech Cannon"	100
	"UD-1 Volz"	100
	"MX-50"	240
	"Fury"	640
	"Fang"	100
	"Interceptor"	100
	"Interceptor#Weak"	100
	"Hornet"	100
	"Hornet#Weak"	100
	"Phoenix V"	100
	"D-Missile"	100
	"Havoc"	100
	"Synaptic"	100
	"Cluster Bomb"	100
	"Stiletto"	40
	"EM Pulse"	100
	"Barracuda"	100
	"Tsunami"	100
	"Serkr"	100
	"Serkr#short"	100
	"Harbinger"	100
	"Hornet#Shivan"	100
	"Hornet#Weak#Shivan"	100
	"Rockeye#Shivan"	100
	"Rockeye D#Shivan"	100
	"Tempest#Shivan"	100
	"Tempest D#Shivan"	100
	"Hornet D#Shivan"	100
	"Tornado#Shivan"	100
	"Tornado D#Shivan"	100
	"Harpoon#Shivan"	100
	"Harpoon D#Shivan"	100
	"Harpoon#Weak#Shivan"	100
	"Trebuchet#Shivan"	100
	"Piranha#Shivan"	100
	"Shivan Disruptor"	100
	"Shivan Area Bomb"	100
	"Shivan Bomb"	100
	"Shivan Bomb#Short"	100
	"Shivan Megabomb"	100
	"EMP Adv.#Shivan"	100
)

#Objects		;! 185 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 611)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: GTF Apollo 1		;! Object #1
$Class: GTF Apollo
$Team: Hostile
$Location: 0.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTF Ulysses 2		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: GTF Ulysses 3		;! Object #3
$Class: GTF Ulysses
$Team: Hostile
$Location: 100.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: GTF Valkyrie 4		;! Object #4
$Class: GTF Valkyrie
$Team: Friendly
$Location: 200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTF Valkyrie 5		;! Object #5
$Class: GTF Valkyrie
$Team: Hostile
$Location: 200.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTF Hercules 6		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: 300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: GTF Hercules 7		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: 300.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: GTF Loki 8		;! Object #8
$Class: GTF Loki
$Team: Friendly
$Location: 400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTF Loki 9		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: 400.302673, -0.000031, 99.451569
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTF Loki 10		;! Object #10
$Class: GTF Loki#stealth
$Team: Friendly
$Location: 500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 25

$Name: GTF Loki 11		;! Object #11
$Class: GTF Loki#stealth
$Team: Hostile
$Location: 500.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 25

$Name: GTF Angel 12		;! Object #12
$Class: GTF Angel
$Team: Friendly
$Location: 600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTF Angel 13		;! Object #13
$Class: GTF Angel
$Team: Hostile
$Location: 600.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTB Athena 14		;! Object #14
$Class: GTB Athena
$Team: Friendly
$Location: 700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 15

$Name: GTB Athena 15		;! Object #15
$Class: GTB Athena
$Team: Hostile
$Location: 700.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 15

$Name: GTB Zeus 16		;! Object #16
$Class: GTB Zeus
$Team: Friendly
$Location: 800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 15

$Name: GTB Zeus 17		;! Object #17
$Class: GTB Zeus
$Team: Hostile
$Location: 800.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 15

$Name: GTB Medusa 18		;! Object #18
$Class: GTB Medusa
$Team: Friendly
$Location: 900.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 17

$Name: GTB Medusa 19		;! Object #19
$Class: GTB Medusa
$Team: Friendly
$Location: 900.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 17

$Name: GTB Ursa 20		;! Object #20
$Class: GTB Ursa
$Team: Friendly
$Location: 1000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 20

$Name: GTB Ursa 21		;! Object #21
$Class: GTB Ursa
$Team: Hostile
$Location: 1000.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 20

$Name: GTDr Amazon 22		;! Object #22
$Class: GTDr Amazon
$Team: Friendly
$Location: 1100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: GTDr Amazon 23		;! Object #23
$Class: GTDr Amazon
$Team: Hostile
$Location: 1100.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: GTDr Amazon Advanced 24		;! Object #24
$Class: GTDr Amazon Advanced
$Team: Friendly
$Location: 1200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 0

$Name: GTDr Amazon Advanced 25		;! Object #25
$Class: GTDr Amazon Advanced
$Team: Hostile
$Location: 1200.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 0

$Name: GTS Centaur 26		;! Object #26
$Class: GTS Centaur
$Team: Friendly
$Location: 1300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 50

$Name: GTS Centaur 27		;! Object #27
$Class: GTS Centaur
$Team: Hostile
$Location: 1300.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 50

$Name: GTS Centaur 28		;! Object #28
$Class: GTS Centaur#Charon
$Team: Friendly
$Location: 1400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 50

$Name: GTS Centaur 29		;! Object #29
$Class: GTS Centaur#Charon
$Team: Hostile
$Location: 1400.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 50

$Name: GTT Elysium 30		;! Object #30
$Class: GTT Elysium
$Team: Friendly
$Location: 1500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: GTT Elysium 31		;! Object #31
$Class: GTT Elysium
$Team: Hostile
$Location: 1500.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: GTT Hunter 32		;! Object #32
$Class: GTT Hunter
$Team: Friendly
$Location: 1600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 14

$Name: GTT Hunter 33		;! Object #33
$Class: GTT Hunter
$Team: Hostile
$Location: 1600.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 14

$Name: GTFr Poseidon 34		;! Object #34
$Class: GTFr Poseidon
$Team: Friendly
$Location: 1700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: GTFr Poseidon 35		;! Object #35
$Class: GTFr Poseidon
$Team: Hostile
$Location: 1700.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: TC 2 36		;! Object #36
$Class: TC 2
$Team: Friendly
$Location: 1800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: TC 2 37		;! Object #37
$Class: TC 2
$Team: Hostile
$Location: 1800.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: TSC 2 38		;! Object #38
$Class: TSC 2
$Team: Friendly
$Location: 1900.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: TSC 2 39		;! Object #39
$Class: TSC 2
$Team: Hostile
$Location: 1900.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: TTC 1 40		;! Object #40
$Class: TTC 1
$Team: Friendly
$Location: 2000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: TTC 1 41		;! Object #41
$Class: TTC 1
$Team: Hostile
$Location: 2000.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: GTFr Chronos 42		;! Object #42
$Class: GTFr Chronos
$Team: Friendly
$Location: 2100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: GTFr Chronos 43		;! Object #43
$Class: GTFr Chronos
$Team: Hostile
$Location: 2100.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: TAC 1 44		;! Object #44
$Class: TAC 1
$Team: Friendly
$Location: 2200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 45		;! Object #45
$Class: TAC 1
$Team: Hostile
$Location: 2200.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: GTC Fenris 46		;! Object #46
$Class: GTC Fenris
$Team: Friendly
$Location: 2300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 100

$Name: GTC Fenris 47		;! Object #47
$Class: GTC Fenris
$Team: Hostile
$Location: 2300.000000, 0.000000, 300.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 100

$Name: GTC Leviathan 48		;! Object #48
$Class: GTC Leviathan
$Team: Friendly
$Location: 2400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 300

$Name: GTC Leviathan 49		;! Object #49
$Class: GTC Leviathan
$Team: Hostile
$Location: 2400.000000, 0.000000, 300.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 300

$Name: GTSC Faustus 50		;! Object #50
$Class: GTSC Faustus
$Team: Friendly
$Location: 2500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: GTSC Faustus 51		;! Object #51
$Class: GTSC Faustus
$Team: Hostile
$Location: 2500.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: GTSC Faustus 52		;! Object #52
$Class: GTSC Faustus#bigblast
$Team: Friendly
$Location: 2600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: GTSC Faustus 53		;! Object #53
$Class: GTSC Faustus#bigblast
$Team: Hostile
$Location: 2600.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: Terran Probe 54		;! Object #54
$Class: Terran Probe
$Team: Friendly
$Location: 2700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Terran Probe 55		;! Object #55
$Class: Terran Probe
$Team: Hostile
$Location: 2700.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTD Orion 56		;! Object #56
$Class: GTD Orion
$Team: Friendly
$Location: 3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 57		;! Object #57
$Class: GTD Orion
$Team: Hostile
$Location: 3000.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 58		;! Object #58
$Class: GTD Orion#Amadeus
$Team: Friendly
$Location: 3700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 59		;! Object #59
$Class: GTD Orion#Amadeus
$Team: Hostile
$Location: 3700.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 60		;! Object #60
$Class: GTD Orion#Bastion
$Team: Friendly
$Location: 4400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 61		;! Object #61
$Class: GTD Orion#Bastion
$Team: Hostile
$Location: 4400.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 62		;! Object #62
$Class: GTD Orion#Eisenhower
$Team: Friendly
$Location: 5100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 63		;! Object #63
$Class: GTD Orion#Eisenhower
$Team: Hostile
$Location: 5100.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 64		;! Object #64
$Class: GTD Orion#Galatea
$Team: Friendly
$Location: 5800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 65		;! Object #65
$Class: GTD Orion#Galatea
$Team: Hostile
$Location: 5800.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 66		;! Object #66
$Class: GTD Orion#Goliath
$Team: Friendly
$Location: 6500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 67		;! Object #67
$Class: GTD Orion#Goliath
$Team: Hostile
$Location: 6500.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 68		;! Object #68
$Class: GTD Orion#Intrepid
$Team: Friendly
$Location: 7200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 69		;! Object #69
$Class: GTD Orion#Intrepid
$Team: Hostile
$Location: 7200.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 70		;! Object #70
$Class: GTD Orion#Krios
$Team: Friendly
$Location: 7900.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 71		;! Object #71
$Class: GTD Orion#Krios
$Team: Hostile
$Location: 7900.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 72		;! Object #72
$Class: GTD Orion#Legion
$Team: Friendly
$Location: 8600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 73		;! Object #73
$Class: GTD Orion#Legion
$Team: Hostile
$Location: 8600.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 74		;! Object #74
$Class: GTD Orion#Minnow
$Team: Friendly
$Location: 9300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 75		;! Object #75
$Class: GTD Orion#Minnow
$Team: Friendly
$Location: 9300.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 76		;! Object #76
$Class: GTD Orion#Myrmidon
$Team: Friendly
$Location: 10000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 77		;! Object #77
$Class: GTD Orion#Myrmidon
$Team: Hostile
$Location: 10000.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 78		;! Object #78
$Class: GTD Orion#Orion
$Team: Friendly
$Location: 10700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 79		;! Object #79
$Class: GTD Orion#Orion
$Team: Hostile
$Location: 10700.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 80		;! Object #80
$Class: GTD Orion#Repulse
$Team: Friendly
$Location: 11400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 81		;! Object #81
$Class: GTD Orion#Repulse
$Team: Hostile
$Location: 11400.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 82		;! Object #82
$Class: GTD Orion#Soyakaze
$Team: Friendly
$Location: 12100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Orion 83		;! Object #83
$Class: GTD Orion#Soyakaze
$Team: Hostile
$Location: 12100.000000, 0.000000, 2500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1750

$Name: GTD Hades 84		;! Object #84
$Class: GTD Hades
$Team: Friendly
$Location: 12900.000000, 0.000000, -36.400002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 5000

$Name: GTD Hades 85		;! Object #85
$Class: GTD Hades
$Team: Hostile
$Location: 12900.000000, 0.000000, 3400.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 5000

$Name: GTD Hades 86		;! Object #86
$Class: GTD Hades#scancapital
$Team: Friendly
$Location: 14200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 5000

$Name: GTD Hades 87		;! Object #87
$Class: GTD Hades#scancapital
$Team: Hostile
$Location: 14200.000000, 0.000000, 3400.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 5000

$Name: GTD Hades 88		;! Object #88
$Class: GTD Hades#scan
$Team: Friendly
$Location: 15500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 5000

$Name: GTD Hades 89		;! Object #89
$Class: GTD Hades#scan
$Team: Hostile
$Location: 15500.000000, 0.000000, 3400.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 5000

$Name: GTI Arcadia 90		;! Object #90
$Class: GTI Arcadia
$Team: Friendly
$Location: 17200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: GTI Arcadia 91		;! Object #91
$Class: GTI Arcadia
$Team: Hostile
$Location: 17200.000000, 0.000000, 1900.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: GTI Polaris Extension 92		;! Object #92
$Class: GTI Polaris Extension
$Team: Friendly
$Location: 18700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: GTI Polaris Extension 93		;! Object #93
$Class: GTI Polaris Extension
$Team: Hostile
$Location: 18700.000000, 0.000000, 500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: GTI Polaris Pylon 94		;! Object #94
$Class: GTI Polaris Pylon
$Team: Friendly
$Location: 18800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: GTI Polaris Pylon 95		;! Object #95
$Class: GTI Polaris Pylon
$Team: Hostile
$Location: 18800.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: Terran Asteroid Base 96		;! Object #96
$Class: Terran Asteroid Base
$Team: Friendly
$Location: 19300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: Terran Asteroid Base 97		;! Object #97
$Class: Terran Asteroid Base
$Team: Hostile
$Location: 19300.000000, 0.000000, 1800.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: Terran NavBuoy 98		;! Object #98
$Class: Terran NavBuoy#destroyable
$Team: Friendly
$Location: 19800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 2

$Name: Terran NavBuoy 99		;! Object #99
$Class: Terran NavBuoy#destroyable
$Team: Hostile
$Location: 19800.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 2

$Name: GTSG Watchdog 100		;! Object #100
$Class: GTSG Watchdog
$Team: Friendly
$Location: 19900.000000, 0.000000, 2.700000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 3

$Name: GTSG Watchdog 101		;! Object #101
$Class: GTSG Watchdog
$Team: Hostile
$Location: 19900.000000, 0.000000, 83.099998
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 3

$Name: GTSG Cerberus 102		;! Object #102
$Class: GTSG Cerberus
$Team: Friendly
$Location: 20000.000000, 0.000000, -0.400000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus 103		;! Object #103
$Class: GTSG Cerberus
$Team: Friendly
$Location: 20000.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 6

$Name: GTEP Hermes 104		;! Object #104
$Class: GTEP Hermes
$Team: Friendly
$Location: 10100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTEP Hermes 105		;! Object #105
$Class: GTEP Hermes
$Team: Hostile
$Location: 20100.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTEP Hermes 106		;! Object #106
$Class: GTEP Hermes
$Team: Friendly
$Location: 20100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: GTSC Faustus 107		;! Object #107
$Class: GTSC Faustus#medical
$Team: Friendly
$Location: 20200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: GTSC Faustus 108		;! Object #108
$Class: GTSC Faustus#medical
$Team: Hostile
$Location: 20200.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: GTFr Chronos 109		;! Object #109
$Class: GTFr Chronos#medical
$Team: Friendly
$Location: 20300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: GTFr Chronos 110		;! Object #110
$Class: GTFr Chronos#medical
$Team: Hostile
$Location: 20300.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: TAC 1 111		;! Object #111
$Class: TAC 1#medical
$Team: Friendly
$Location: 20400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 112		;! Object #112
$Class: TAC 1#medical
$Team: Hostile
$Location: 20400.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: GTT Elysium 113		;! Object #113
$Class: GTT Elysium#medical
$Team: Friendly
$Location: 20500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: GTT Elysium 114		;! Object #114
$Class: GTT Elysium#medical
$Team: Hostile
$Location: 20500.429688, 0.001984, 99.552933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: SF Dragon 115		;! Object #115
$Class: SF Dragon#Terrans
$Team: Friendly
$Location: 20600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 15

$Name: SF Dragon 116		;! Object #116
$Class: SF Dragon#Terrans
$Team: Hostile
$Location: 20600.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 15

$Name: Asteroid 117		;! Object #117
$Class: Asteroid
$Team: Friendly
$Location: 20700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Asteroid 118		;! Object #118
$Class: Asteroid
$Team: Hostile
$Location: 20700.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: GTFr Chronos 119		;! Object #119
$Class: GTFr Chronos#skinnable
$Team: Friendly
$Location: 20800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: GTFr Chronos 120		;! Object #120
$Class: GTFr Chronos#skinnable
$Team: Hostile
$Location: 20800.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: TAC 1 121		;! Object #121
$Class: TAC 1#skinnable
$Team: Friendly
$Location: 20900.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 122		;! Object #122
$Class: TAC 1#skinnable
$Team: Hostile
$Location: 20900.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: GTFr Chronos 123		;! Object #123
$Class: GTFr Chronos#reskinnable
$Team: Friendly
$Location: 21000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: GTFr Chronos 124		;! Object #124
$Class: GTFr Chronos#reskinnable
$Team: Hostile
$Location: 21000.000000, 0.000000, 200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: TAC 1 125		;! Object #125
$Class: TAC 1#reskinnable
$Team: Friendly
$Location: 21100.000000, 0.000000, -0.300000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 126		;! Object #126
$Class: TAC 1#reskinnable
$Team: Hostile
$Location: 21100.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 5

$Name: PVF Ulysses 127		;! Object #127
$Class: PVF Ulysses
$Team: Friendly
$Location: 21200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: PVF Ulysses 128		;! Object #128
$Class: PVF Ulysses
$Team: Hostile
$Location: 21200.009766, -0.001175, 100.031189
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: PVF Anubis 129		;! Object #129
$Class: PVF Anubis
$Team: Friendly
$Location: 21300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 6

$Name: PVF Anubis 130		;! Object #130
$Class: PVF Anubis
$Team: Hostile
$Location: 21300.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 6

$Name: PVF Seth 131		;! Object #131
$Class: PVF Seth
$Team: Friendly
$Location: 21400.000000, 0.000000, -1.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: PVF Seth 132		;! Object #132
$Class: PVF Seth
$Team: Hostile
$Location: 21400.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 12

$Name: PVF Horus 133		;! Object #133
$Class: PVF Horus
$Team: Friendly
$Location: 21500.000000, 0.000000, -1.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: PVF Horus 134		;! Object #134
$Class: PVF Horus
$Team: Hostile
$Location: 21500.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: PVF Thoth 135		;! Object #135
$Class: PVF Thoth
$Team: Friendly
$Location: 21600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 14

$Name: PVF Thoth 136		;! Object #136
$Class: PVF Thoth
$Team: Hostile
$Location: 21600.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 14

$Name: PVB Osiris 137		;! Object #137
$Class: PVB Osiris
$Team: Friendly
$Location: 21700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 17

$Name: PVB Osiris 138		;! Object #138
$Class: PVB Osiris
$Team: Hostile
$Location: 21700.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 17

$Name: PVB Amun 139		;! Object #139
$Class: PVB Amun
$Team: Friendly
$Location: 21800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 20

$Name: PVB Amun 140		;! Object #140
$Class: PVB Amun
$Team: Hostile
$Location: 21800.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 20

$Name: PVB Sekhmet 141		;! Object #141
$Class: PVB Sekhmet
$Team: Friendly
$Location: 21900.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 20

$Name: PVB Sekhmet 142		;! Object #142
$Class: PVB Sekhmet
$Team: Hostile
$Location: 21900.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 20

$Name: PVDr Jackal 143		;! Object #143
$Class: PVDr Jackal
$Team: Friendly
$Location: 22000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: PVDr Jackal 144		;! Object #144
$Class: PVDr Jackal
$Team: Hostile
$Location: 22000.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: PVS Scarab 145		;! Object #145
$Class: PVS Scarab
$Team: Friendly
$Location: 22100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 50

$Name: PVS Scarab 146		;! Object #146
$Class: PVS Scarab
$Team: Hostile
$Location: 22100.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 50

$Name: PVT Isis 147		;! Object #147
$Class: PVT Isis
$Team: Friendly
$Location: 22200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 15

$Name: PVT Isis 148		;! Object #148
$Class: PVT Isis
$Team: Hostile
$Location: 22200.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 15

$Name: PVFr Bast 149		;! Object #149
$Class: PVFr Bast
$Team: Friendly
$Location: 22300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: PVFr Bast 150		;! Object #150
$Class: PVFr Bast
$Team: Hostile
$Location: 22300.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: VC 3 151		;! Object #151
$Class: VC 3
$Team: Friendly
$Location: 22399.718750, -0.000107, 0.568413
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: VC 3 152		;! Object #152
$Class: VC 3
$Team: Hostile
$Location: 22400.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: PVFr Ma'at 153		;! Object #153
$Class: PVFr Ma'at
$Team: Friendly
$Location: 22500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: PVFr Ma'at 154		;! Object #154
$Class: PVFr Ma'at
$Team: Hostile
$Location: 22500.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: VAC 4 155		;! Object #155
$Class: VAC 4
$Team: Friendly
$Location: 22600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 156		;! Object #156
$Class: VAC 4
$Team: Hostile
$Location: 22600.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 3

$Name: PVFr Satis 157		;! Object #157
$Class: PVFr Satis
$Team: Friendly
$Location: 22700.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: PVFr Satis 158		;! Object #158
$Class: PVFr Satis
$Team: Hostile
$Location: 22700.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 20

$Name: PVC Aten 159		;! Object #159
$Class: PVC Aten
$Team: Friendly
$Location: 22800.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 150

$Name: PVC Aten 160		;! Object #160
$Class: PVC Aten
$Team: Hostile
$Location: 22800.000000, 0.000000, 300.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 150

$Name: PVSC Imhotep 161		;! Object #161
$Class: PVSC Imhotep
$Team: Friendly
$Location: 22900.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: PVSC Imhotep 162		;! Object #162
$Class: PVSC Imhotep
$Team: Hostile
$Location: 22900.000000, 0.000000, 300.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: Vasudan Probe 163		;! Object #163
$Class: Vasudan Probe
$Team: Friendly
$Location: 23000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Vasudan Probe 164		;! Object #164
$Class: Vasudan Probe
$Team: Hostile
$Location: 23000.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: PVD Typhon 165		;! Object #165
$Class: PVD Typhon
$Team: Friendly
$Location: 23500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 2000

$Name: PVD Typhon 166		;! Object #166
$Class: PVD Typhon
$Team: Hostile
$Location: 23500.000000, 0.000000, 2200.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 2000

$Name: PVI Karnak 167		;! Object #167
$Class: PVI Karnak
$Team: Friendly
$Location: 26100.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 2000

$Name: PVI Karnak 168		;! Object #168
$Class: PVI Karnak
$Team: Hostile
$Location: 26100.000000, 0.000000, 5300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 2000

$Name: Karnak Reactor 169		;! Object #169
$Class: Karnak Reactor
$Team: Friendly
$Location: 28600.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 100

$Name: Karnak Reactor 170		;! Object #170
$Class: Karnak Reactor
$Team: Hostile
$Location: 28600.000000, 0.000000, 400.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 100

$Name: Karnak Reactor 171		;! Object #171
$Class: Karnak Reactor#cargo
$Team: Friendly
$Location: 29000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: Karnak Reactor 172		;! Object #172
$Class: Karnak Reactor#cargo
$Team: Hostile
$Location: 29000.000000, 0.000000, 400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: PVI Shah Extension 173		;! Object #173
$Class: PVI Shah Extension
$Team: Friendly
$Location: 29200.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: PVI Shah Extension 174		;! Object #174
$Class: PVI Shah Extension
$Team: Hostile
$Location: 29200.000000, 0.000000, 500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: PVI Shah Pylon 175		;! Object #175
$Class: PVI Shah Pylon
$Team: Friendly
$Location: 29300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: PVI Shah Pylon 176		;! Object #176
$Class: PVI Shah Pylon
$Team: Hostile
$Location: 29300.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 100

$Name: Vasudan Asteroid Base 177		;! Object #177
$Class: Vasudan Asteroid Base
$Team: Friendly
$Location: 30300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: Vasudan Asteroid Base 178		;! Object #178
$Class: Vasudan Asteroid Base
$Team: Hostile
$Location: 30300.000000, 0.000000, 2000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: Vasudan NavBuoy 179		;! Object #179
$Class: Vasudan NavBuoy#destroyable
$Team: Friendly
$Location: 31300.000000, 0.000000, -5.200000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 2

$Name: Vasudan NavBuoy 180		;! Object #180
$Class: Vasudan NavBuoy#destroyable
$Team: Hostile
$Location: 31300.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 2

$Name: PVSG Ankh 181		;! Object #181
$Class: PVSG Ankh
$Team: Friendly
$Location: 31400.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 4

$Name: PVSG Ankh 182		;! Object #182
$Class: PVSG Ankh
$Team: Hostile
$Location: 31400.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 4

$Name: PVEP Ra 183		;! Object #183
$Class: PVEP Ra
$Team: Friendly
$Location: 31500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: PVEP Ra 184		;! Object #184
$Class: PVEP Ra
$Team: Hostile
$Location: 31500.000000, 0.000000, 100.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", 611)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 0 total


#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 17 total


$Name: Arrival Message
$Team: -1
$MessageNew:  XSTR("The Taranis is within range.", 2251)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP3
+Wave Name: 5_a1m10_a.wav

$Name: Waiting
$Team: -1
$MessageNew:  XSTR("What are we waiting for?", 2252)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: 3_a1m10_b.wav

$Name: Is Disarmed
$Team: -1
$MessageNew:  XSTR("Sir, the Taranis is disarmed.", 2253)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP3
+Wave Name: 5_a1m10_c.wav

$Name: Is Disabled
$Team: -1
$MessageNew:  XSTR("Sir, the Taranis is disabled.", 2254)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: 3_a1m10_d.wav

$Name: GTT Arrival
$Team: -1
$MessageNew:  XSTR("Omega here.  On approach to Taranis.", 2255)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: L_a1m10_e.wav

$Name: GTT Attempt 1
$Team: -1
$MessageNew:  XSTR("Attempting to attach to the Taranis.", 2256)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: L_a1m10_f.wav

$Name: GTT Attempt Fail
$Team: -1
$MessageNew:  XSTR("Attachment unsuccessful.  Omega 2, give it a shot.", 2257)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: L_a1m10_g.wav

$Name: GTT 2  Attempt
$Team: -1
$MessageNew:  XSTR("Penetrating the hull will take some time.  Stand by.", 2258)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: L_a1m10_h.wav

$Name: Drilling failed
$Team: -1
$MessageNew:  XSTR("It's not working, the hull is too strong.  We'll need to tow it to Tombaugh Station.", 2259)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: L_a1m10_i.wav

$Name: freighter here
$Team: -1
$MessageNew:  XSTR("Freighter Halkins here.  Command said you needed some help.", 2260)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: L_a1m10_j.wav

$Name: yes, please dock
$Team: -1
$MessageNew:  XSTR("Halkins, we need you to attach to that cruiser and tow it back to Tombaugh.", 2261)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: L_a1m10_k.wav

$Name: freighter attempting dock
$Team: -1
$MessageNew:  XSTR("Roger.  Moving into position now.", 2262)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: L_a1m10_l.wav

$Name: Docking operation begun
$Team: -1
$MessageNew:  XSTR("We've docked.  Give us time to brace the attachment.", 2263)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: L_a1m10_m.wav

$Name: attachment secure
$Team: -1
$MessageNew:  XSTR("Attachment secure.  We're heading to the subspace node.", 2264)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: L_a1m10_n.wav

$Name: at node, about to jump
$Team: -1
$MessageNew:  XSTR("Jumping out now.  See you at Tombaugh.", 2265)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: L_a1m10_o.wav

$Name: taranis destroyed
$Team: -1
$MessageNew:  XSTR("Damn!  The Taranis has been destroyed.  Return to the Galatea immediately!", 2266)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a1m10_p.wav

$Name: delta attacking taranis
$Team: -1
$MessageNew:  XSTR("Shivan wing Rama is attacking the Taranis!  Stop them!", 2267)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_a1m10_q.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 1521
$Ambient light level: 7895160

$Bitmap List:
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$Starbitmap: nebulE13-whisp
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$Starbitmap: nebulE6-whisp
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$Starbitmap: planeth
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$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-3: Chaser
$Briefing Music: Brief4
$Substitute Briefing Music: FS1-BRIEF4
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

