#Mission Info

$Version: 25.1
$Name:  XSTR("Empty Land Test", -1)
$Author: Chasen Lindsey
$Created: 09/04/14 at 23:01:07
$Modified: 06/09/26 at 19:27:41
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("An empty area used to test experimental Dinosaur related features being added to the engine.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 156
+NebAwacs: 20000.000000

+Storm: none

+Fog Near Mult: 300.000000

+Fog Far Mult: 3000.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1272.122070, 439.011475, -1235.415283
+Viewer orient:
	-0.599035, -0.000006, -0.800723,
	0.583059, 0.685399, -0.436201,
	0.548817, -0.728168, -0.410574

$Starting wing names: ( "Star Fox" "Guest Wing" "Gamma" )
$Squadron wing names: ( "Star Fox" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Star Fox" "Zeta" )

$Skybox Model: sky_macbeth1.pof

$AI Profile: SoL Profile

#Sexp_variables

$Variables:
(
		0		"IsLandLevel"		"0"		"number"
		1		"TestBranch"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Nice Job, Shmuck", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("This is a Debrief Test", -1)
$end_multi_text

#Callsigns:
$Callsign: Kyte
$Callsign: Priority

#end


#Players		;! 1 total

$Starting Shipname: Star Fox 1
$Ship Choices: (
	"Prince Tricky"	5
)

+Weaponry Pool: (
	"Pistol Blaster"	100
	"Staff Rocket Boost"	2
	"Staff Chain Lightning"	100
	"Staff Ice Beam"	1
	"Dino Flame Breath"	100
	"Ram"	100
	"Sharpclaw Pulse Guns"	1
	"Sharpclaw RPG"	429
)

#Objects		;! 23 total

$Name: Star Fox 1		;! Object #0
$Class: Stolen Sharpclaw Hoverbike
$Team: Friendly
$Location: -1598.477661, 68.214874, -112.222473
$Orientation:
	0.043704, 0.000000, -0.999045,
	-0.000000, 1.000000, 0.000000,
	0.999045, 0.000000, 0.043704
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: head_turret
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 25
+Special Exp Blast: 1000
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Special Exp Death Roll Time: 1000
+Group: 0
+Use Table Score:
+Score: 10

$Name: Holotest Land		;! Object #1
$Class: Desert Land
$Team: Neutral
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kyte 1		;! Object #2
$Class: Kyte
$Team: Friendly
$Location: -2225.999512, 128.691650, -95.520752
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Kyte's Uncle 1		;! Object #3
$Class: Cloudrunner Warrior
$Team: Hostile
$Location: 1555.774658, 128.691650, -1414.016113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Redeye 4		;! Object #4
$Class: Redeye
$Team: Hostile
$Location: 606.702637, 49.867165, -236.012207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye 5		;! Object #5
$Class: Redeye
$Team: Hostile
$Location: 661.017822, 54.732742, -349.605225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye 6		;! Object #6
$Class: Redeye
$Team: Hostile
$Location: 247.989258, 35.495964, -508.015015
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlocks A 1		;! Object #7
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 1373.777832, 395.747589, 406.155853
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlocks A 2		;! Object #8
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 966.873108, 585.974854, 765.722778
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlocks A 3		;! Object #9
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 682.661499, 484.766296, 888.876587
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Invaders A 1		;! Object #10
$Class: Arwing
$Team: Hostile
$Location: 2979.193604, 376.510559, 567.131409
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Invaders A 2		;! Object #11
$Class: Arwing
$Team: Hostile
$Location: 2963.572754, 376.510559, 407.584290
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Invaders A 3		;! Object #12
$Class: Arwing
$Team: Hostile
$Location: 3179.785645, 376.510559, 681.667297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Invaders A 4		;! Object #13
$Class: Arwing
$Team: Hostile
$Location: 3422.455078, 376.510773, 671.284485
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Invaders A 5		;! Object #14
$Class: Arwing
$Team: Hostile
$Location: 3104.223633, 376.510498, 746.435608
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Invaders A 6		;! Object #15
$Class: Arwing
$Team: Hostile
$Location: 3025.596680, 376.510559, 790.904236
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Artillery 1		;! Object #16
$Class: Cornerian Tank
$Team: Hostile
$Location: 2243.399414, 16.735962, 950.540649
$Orientation:
	-0.702713, 0.000000, 0.711474,
	0.000000, 1.000000, 0.000000,
	-0.711474, 0.000000, -0.702713
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 1

$Name: Artillery 2		;! Object #17
$Class: Cornerian Tank
$Team: Hostile
$Location: 2302.348877, 16.735962, 962.191223
$Orientation:
	-0.702713, 0.000000, 0.711474,
	0.000000, 1.000000, 0.000000,
	-0.711474, 0.000000, -0.702713
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 1

$Name: Artillery 3		;! Object #18
$Class: Cornerian Tank
$Team: Hostile
$Location: 2255.779541, 16.735962, 1009.341248
$Orientation:
	-0.702713, 0.000000, 0.711474,
	0.000000, 1.000000, 0.000000,
	-0.711474, 0.000000, -0.702713
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 1

$Name: Artillery 4		;! Object #19
$Class: Cornerian Tank
$Team: Hostile
$Location: 2361.298340, 16.735962, 973.841858
$Orientation:
	-0.702713, 0.000000, 0.711474,
	0.000000, 1.000000, 0.000000,
	-0.711474, 0.000000, -0.702713
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 1

$Name: Artillery 5		;! Object #20
$Class: Cornerian Tank
$Team: Hostile
$Location: 2314.729004, 16.735962, 1020.991821
$Orientation:
	-0.702713, 0.000000, 0.711474,
	0.000000, 1.000000, 0.000000,
	-0.711474, 0.000000, -0.702713
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 1

$Name: Artillery 6		;! Object #21
$Class: Cornerian Tank
$Team: Hostile
$Location: 2268.159424, 16.735962, 1068.141846
$Orientation:
	-0.702713, 0.000000, 0.711474,
	0.000000, 1.000000, 0.000000,
	-0.711474, 0.000000, -0.702713
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 1

$Name: Queen Dragoon 22		;! Object #22
$Class: Queen Dragoon
$Team: Hostile
$Location: -941.241211, 176.772552, -1482.949951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01_base
+Subsystem: turret02_base
+Subsystem: turret03_base
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 50

#Wings		;! 6 total

$Name: Star Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Star Fox 1
+Formation: CloseComEnemyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Star Fox 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Kyte
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kyte 1
+Formation: CloseComEnemyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Kyte 1"
)
+Flags: ( )

$Name: Kyte's Uncle
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kyte's Uncle 1
+Formation: CloseComEnemyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Kyte's Uncle 1"
)
+Flags: ( )

$Name: Invaders A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Invaders A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Invaders A 1"
	"Invaders A 2"
	"Invaders A 3"
	"Invaders A 4"
	"Invaders A 5"
	"Invaders A 6"
)
+Flags: ( )

$Name: Harlocks A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Harlocks A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Harlocks A 1"
	"Harlocks A 2"
	"Harlocks A 3"
)
+Flags: ( )

$Name: Artillery
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Artillery 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Artillery 1"
	"Artillery 2"
	"Artillery 3"
	"Artillery 4"
	"Artillery 5"
	"Artillery 6"
)
+Flags: ( )

#Props		;! 1 total

$Name: Moon Mountain Pod Tree A 0
$Class: FPT Grass 01
$Location: -703.799805, -4.544914, -391.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+Flags: ( "no_collide" )

#Events		;! 7 total

$Formula: ( when 
   ( true ) 
   ( lock-perspective ( true ) 1 ) 
   ( set-post-effect "saturation" 75 ) 
   ( lua-item-drop-on ) 
   ( set-gravity-accel 981 ) 
   ( modify-variable @IsLandLevel[0] 1 ) 
   ( sfeh-add-terrain "Holotest Land" ) 
   ( fade-out ) 
)
+Name: Initialize
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "none" 1 ) 
   ( fade-in 3000 ) 
   ( add-goal "Kyte" ( ai-play-dead 89 ) ) 
   ( add-goal 
      "Kyte's Uncle" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( sfeh-set-soft-align 
      "Star Fox 1" 
      1 
      21 
   )
   ( sfeh-set-pitch-cap 
      "Star Fox 1" 
      20 
      -5 
   )
   ( sfeh-set-hover "Star Fox 1" 5 5 ) 
)
+Name: Tank
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sfeh-set-hard-align "Artillery" ) 
)
+Name: EnemyTankBindingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sfeh-unset-hard-align "Artillery" ) 
)
+Name: UnsetHover
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( < 
      ( get-object-x "Star Fox 1" ) 
      -2000 
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurnTestA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( sfeh-set-hover "Queen Dragoon 22" ) 
   ( ship-maneuver 
      "Queen Dragoon 22" 
      0 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      50 
      ( true ) 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Test
$MessageNew:  XSTR("This is a test level for the Hoverbike. There is no end goal.", -1)
$end_multi_text
$Formula: ( true ) 

#Waypoints		;! 0 lists total


#Messages		;! 13 total


$Name: Testin
$Team: -1
$MessageNew:  XSTR("Testin the Talking", -1)
$end_multi_text
+AVI Name: FaraA_TalkA.png
+Wave Name: radio_in.wav

$Name: StartA_Krystal_01
$Team: -1
$MessageNew:  XSTR("More Sharpclaws over there!", -1)
$end_multi_text
+AVI Name: KrystalBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: StartA_Fox_01
$Team: -1
$MessageNew:  XSTR("I see them!", -1)
$end_multi_text
+AVI Name: FoxBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: StartA_Krystal_02
$Team: -1
$MessageNew:  XSTR("GO FASTER!!!", -1)
$end_multi_text
+AVI Name: KrystalBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: StartA_Fox_02
$Team: -1
$MessageNew:  XSTR("Any faster and you'll go flying off!", -1)
$end_multi_text
+AVI Name: FoxBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: StartA_Krystal_03
$Team: -1
$MessageNew:  XSTR("I can't let them conquer the Cloudrunners!", -1)
$end_multi_text
+AVI Name: KrystalBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: StartA_Fox_04
$Team: -1
$MessageNew:  XSTR("What the heck did the Cloudrunners do to tick them off?!", -1)
$end_multi_text
+AVI Name: FoxBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: StartA_Krystal_04
$Team: -1
$MessageNew:  XSTR("Sharpclaws have always wanted to rule Sauria!", -1)
$end_multi_text
+AVI Name: KrystalBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: SpiderA_Krystal_01
$Team: -1
$MessageNew:  XSTR("Watch out, they've tamed giant spiders!", -1)
$end_multi_text
+AVI Name: KrystalBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: SpiderA_Fox_01
$Team: -1
$MessageNew:  XSTR("That doesn't look like Venom or Cornerian tech...", -1)
$end_multi_text
+AVI Name: FoxBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: SpiderA_Fox_02
$Team: -1
$MessageNew:  XSTR("Where are they getting these weapons from?", -1)
$end_multi_text
+AVI Name: FoxBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: SpiderA_Krystal_02
$Team: -1
$MessageNew:  XSTR("Scales has been blessed by his dark god!", -1)
$end_multi_text
+AVI Name: KrystalBikeA_TalkA.png
+Wave Name: radio_in.wav

$Name: SpiderA_Fox_03
$Team: -1
$MessageNew:  XSTR("I doubt even Shears could supply Sharpclaws with all these war machines!", -1)
$end_multi_text
+AVI Name: FoxBikeA_TalkA.png
+Wave Name: radio_in.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 9284216

+Neb2: nbacktit1
+Neb2 Poofs List: ( "PoofWhiteFog01"  "PoofSand03" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: solar_s
+Angles: 5.846853 4.712389 0.052360
+Scale: 0.100000
$Sun: solar_s
+Angles: 0.000000 3.141593 3.141593
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None
$Debriefing Success Music: None
$Debriefing Average Music: None
$Debriefing Fail Music: None

#End

