#Mission Info

$Version: 0.10
$Name:  XSTR("Simulator: Isen Defense", -1)
$Author: Siber
$Created: 03/27/15 at 01:14:07
$Modified: 08/03/22 at 19:22:02
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 10
+Flags: 160
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Num Players: 8
+Num Respawns: 20
+Max Respawn Time: -1
+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3410.653320, 1945.757080, 1994.438354
+Viewer orient:
	-0.491871, 0.000001, -0.870669,
	0.759416, 0.489112, -0.429020,
	0.425854, -0.872221, -0.240580

$Squadron wing names: ( "Alpha" "Beta" "Epsilon" "Psi" "Omega" )

$Skybox Model: htsb.pof

$AI Profile: WM

#Sexp_variables

$Variables:
(
		0		"CV_DOWN"		"0"		"number"
		1		"D_DOWN"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 8
$start_stage
$multi_text
 XSTR("This simulation represents a GTVA defense of a subspace node against Shivan incursion. For the simulation it is assumed collapsing the node is not a viable option. The defenders have intelligence of an impending attack, but not of it's exact composition. ", -1)
$end_multi_text
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$camera_pos: 6820.971191, 4350.908691, 6464.184570
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$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 5000.000000, 0.000000, 0.000000
$label:  XSTR("Isen", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SJ Sathanas
$pos: 7890.915527, 0.000000, 0.000000
$label:  XSTR("Unknown Shivan Threat", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To avoid destruction by forward focused Shivan weaponry the blockade is positioned behind the node, and is composed of three elements intended to deal with different types of Shivan threat.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 10988.230469, 9604.915039, -15.208507
$camera_orient:
	0.002539, 0.000001, 0.999997,
	-0.848584, 0.529057, 0.002154,
	-0.529055, -0.848586, 0.001344
$camera_time: 500
$num_lines: 0
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$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 5000.000000, 0.000000, 0.000000
$label:  XSTR("Isen", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A corvette force, composed of the hypothetical Chimera class warships Karachi, Osaka, Jakarta, and New York, is positioned to bring overwhelming beam power to bear on any destroyer class vessels the instant they emerge from subspace. Due to the importance of preventing Shivan logistics from escaping into the system the corvettes are under strict orders to maintain their position and heading. This leaves them vulnerable to anything that is able to avoid the kill zone.", -1)
$end_multi_text
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$camera_orient:
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	-0.529055, -0.848586, 0.001344
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 5000.000000, 0.000000, 0.000000
$label:  XSTR("Isen", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, 2500.000000
$label:  XSTR("GTCv New York", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, -2500.000000
$label:  XSTR("GTCv Karachi", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, -2500.000000
$label:  XSTR("GTCv Osaka", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, 2500.000000
$label:  XSTR("GTCv Jakarta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("On station nearby to reinforce are two Bellerophon class corvettes. If any of the corvettes are crippled or $r destroyed, the Lagos will jump into position. If a further two corvettes are taken out of action, the Sao Paulo will move in.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
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$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 5000.000000, 0.000000, 0.000000
$label:  XSTR("Isen", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Bellerophon
$pos: 5000.000000, 0.000000, -3500.000000
$label:  XSTR("GTCv Sao Paulo", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Bellerophon
$pos: 5000.000000, 0.000000, 3500.000000
$label:  XSTR("GTCv Lagos", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The next element is four wings of fighters, including you. Your primary duty is to protect the corvettes, be that by intercepting bombers or by destroying hostile beam weapons. Anti-subsystem missiles and anti-capital torpedoes are recommended, but you are permitted to equip yourself and your fellow fighters as you see fit.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 5000.000000, 0.000000, 0.000000
$label:  XSTR("Isen", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, 2500.000000
$label:  XSTR("GTCv Jakarta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, 2500.000000
$label:  XSTR("GTCv New York", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, -2500.000000
$label:  XSTR("GTCv Karachi", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, -2500.000000
$label:  XSTR("GTCv Osaka", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4690.712891, 2414.554443, -2910.130615
$label:  XSTR("Beta 4", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4727.287109, -2350.000000, -2953.783203
$label:  XSTR("Alpha 4", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5142.478027, -1720.166504, 2875.415527
$label:  XSTR("Gamma 4", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5180.962402, 2829.624512, 2542.566895
$label:  XSTR("Delta 4", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Be advised that if a ship of destroyer size or larger transits the jump node collision hazards and unstable subspace effects make it unsafe to be in front of OR behind the jump node.

In light of this, as wellthe threat of ships with powerful anti-fighter weapons arriving suddenly and the intense amount of firepower passing through the region, you should be aware of your location relative to the node at all time. Exercise caution.", -1)
$end_multi_text
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$camera_pos: 10988.230469, 9604.915039, -15.208507
$camera_orient:
	0.002539, 0.000001, 0.999997,
	-0.848584, 0.529057, 0.002154,
	-0.529055, -0.848586, 0.001344
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 5000.000000, 0.000000, 0.000000
$label:  XSTR("Isen", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, 2500.000000
$label:  XSTR("GTCv Jakarta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, 2500.000000
$label:  XSTR("GTCv New York", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, -2500.000000
$label:  XSTR("GTCv Karachi", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, -2500.000000
$label:  XSTR("GTCv Osaka", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4690.712891, 2414.554443, -2910.130615
$label:  XSTR("Beta 4", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4727.287109, -2350.000000, -2953.783203
$label:  XSTR("Alpha 4", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5142.478027, -1720.166504, 2875.415527
$label:  XSTR("Gamma 4", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5180.962402, 2829.624512, 2542.566895
$label:  XSTR("Delta 4", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$end_stage
$start_stage
$multi_text
 XSTR("The final element is composed of the destroyers Tokyo and Delhi. Their primary role is to engage any super-destroyer or juggernaut contacts that would survive long enough to escape the corvette kill-zone. If either of these destroyers are eliminated or forced to retreat, the GTD Seoul is on standby.", -1)
$end_multi_text
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$camera_pos: 8904.922852, 8035.573730, -6949.774414
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 14
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Erebus
$pos: 10000.000000, 2500.000000, 0.000000
$label:  XSTR("GTD Delhi", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Titan
$pos: 10000.000000, -2500.000000, 0.000000
$label:  XSTR("GTD Tokyo", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion#TEI
$pos: 3400.000000, 2300.000000, 2800.000000
$label:  XSTR("GTD Seoul", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Bellerophon
$pos: 5000.000000, 0.000000, -3500.000000
$label:  XSTR("GTCv Sao Paulo", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Bellerophon
$pos: 5000.000000, 0.000000, 3500.000000
$label:  XSTR("GTCv Lagos", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, 2500.000000
$label:  XSTR("GTCv New York", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, -2500.000000
$label:  XSTR("GTCv Karachi", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, -2500.000000
$label:  XSTR("GTCv Osaka", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, 2500.000000
$label:  XSTR("GTCv Jakarta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SJ Sathanas
$pos: 7890.915527, 0.000000, 0.000000
$label:  XSTR("Unknown Shivan Threat", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4690.712891, 2414.554443, -2910.130615
$label:  XSTR("Beta 4", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4727.287109, -2350.000000, -2953.783203
$label:  XSTR("Alpha 4", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5142.478027, -1720.166504, 2875.415527
$label:  XSTR("Gamma 4", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5180.962402, 2829.624512, 2542.566895
$label:  XSTR("Delta 4", -1)
+id: 16
$hlight: 0
$mirror: 0
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$end_stage
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$multi_text
 XSTR("A relief force consisting of fresh corvettes and fighters will rotate in after the first waves of attack. Your objective is to hold out until they arrive. Once relieved you have one minute to jump out safely before your drive is automatically activated.

You will be evaluated based on how many GTVA assets are $r destroyed or forced to withdraw before you are relieved.

A reinforcement bomber wing, Omega, is on standby to jump into the theater if your own ability to deal with capital ship threats is depleted. If they are destroyed it will also be counted against you.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Bellerophon
$pos: 5000.000000, 0.000000, -3500.000000
$label:  XSTR("GTCv Sao Paulo", -1)
+id: 6
$hlight: 0
$mirror: 0
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$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Bellerophon
$pos: 5000.000000, 0.000000, 3500.000000
$label:  XSTR("GTCv Lagos", -1)
+id: 7
$hlight: 0
$mirror: 0
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$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, 2500.000000
$label:  XSTR("GTCv New York", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, 2500.000000, -2500.000000
$label:  XSTR("GTCv Karachi", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, -2500.000000
$label:  XSTR("GTCv Osaka", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: 5000.000000, -2500.000000, 2500.000000
$label:  XSTR("GTCv Jakarta", -1)
+id: 11
$hlight: 0
$mirror: 0
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$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SJ Sathanas
$pos: 7890.915527, 0.000000, 0.000000
$label:  XSTR("Unknown Shivan Threat", -1)
+id: 12
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4690.712891, 2414.554443, -2910.130615
$label:  XSTR("Beta 4", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4727.287109, -2350.000000, -2953.783203
$label:  XSTR("Alpha 4", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5142.478027, -1720.166504, 2875.415527
$label:  XSTR("Gamma 4", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 5180.962402, 2829.624512, 2542.566895
$label:  XSTR("Delta 4", -1)
+id: 16
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4551.608398, 0.001841, -4443.475586
$label:  XSTR("Epsilon 4", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 22

$Formula: ( is-event-true-delay 
   "Fission Mailed" 
   0 
)
$Multi text
    XSTR("Excessive attrition has caused the node blockade to collapse. In a real situation this would be a disastrous failure. 

This indicates unsatisfactory pilot performance. A proactive and skilled Alpha 1 can significantly slow the attrition of the blockade's capitol ships. Please retry this simulation. 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Fission Mailed" 
   0 
)
$Multi text
    XSTR("Congratulations on completing this simulation. We hope that it has shown you how, with modern hardware and proper discipline, a Sathanas fleet is an entirely managable threat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTD Tokyo" ) 
   ( is-event-true-delay 
      "New York Safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTD $g Tokyo was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTD Tokyo" ) 
$Multi text
    XSTR("The $g GTD $g Tokyo was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTD Delhi" ) 
   ( is-event-true-delay 
      "Delhi safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTD $g Delhi was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTD Delhi" ) 
$Multi text
    XSTR("The $g GTD $g Delhi was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTD Seoul" ) 
   ( is-event-true-delay "Seoul leave" 0 ) 
)
$Multi text
    XSTR("The $g GTD $g Seoul was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTD Seoul" ) 
$Multi text
    XSTR("The $g GTD $g Seoul was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTCv Jakarta" ) 
   ( is-event-true-delay 
      "Jakarta Safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTCv $g Jakarta was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Jakarta" ) 
$Multi text
    XSTR("The $g GTCv $g Jakarta was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 
      0 
      "GTCv New York" 
   )
   ( is-event-true-delay 
      "New York Safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTCv $g New $g York was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTCv New York" 
)
$Multi text
    XSTR("The $g GTCv $g New $g York was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTCv Karachi" ) 
   ( is-event-true-delay 
      "Karachi Safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTCv $g Karachi was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Karachi" ) 
$Multi text
    XSTR("The $g GTCv $g Karachi was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTCv Osaka" ) 
   ( is-event-true-delay 
      "Osaka Safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTCv $g Osaka was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Osaka" ) 
$Multi text
    XSTR("The $g GTCv $g Osaka was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 
      0 
      "GTCv Sao Paulo" 
   )
   ( is-event-true-delay 
      "Sao Paulo safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTCv $g Sao $g Paulo was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTCv Sao Paulo" 
)
$Multi text
    XSTR("The $g GTCv $g Sao $g Paulo was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "GTCv Lagos" ) 
   ( is-event-true-delay 
      "Lagos safety" 
      0 
   )
)
$Multi text
    XSTR("The $g GTCv $g Lagos was forced by heavy damage to retreat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Lagos" ) 
$Multi text
    XSTR("The $g GTCv $g Lagos was $r destroyed before it could withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Omega" ) 
$Multi text
    XSTR("Omega wing was $r destroyed in action", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Damage to the blockade is inevitable in this engagement. A fighter pilot can only do so much to prevent damage in a battle of this size, but there are things that will improve the outcome.

The single largest threat to the blockade's warships that you can reasonably address is the beam cannon on the tails of the Sathanas juggernauts. A volley of Specter or Sunflare missiles can quickly remove these weapons. A gun run can also be effective, the Sarissa in particular can damage turrets from long range.

Shivan bombers also a large source of damage to the capital ships. Our ships are quite capable of intercepting most incoming bombs before they can impact, but the shivans of this simulation have strong primary weapons that can do damage directly. Bombers should be prioritized over the shivan fighter swarm as much as possible, but not at the expense of your survival. 

While Shivan cruisers do cause significant damage to the fleet with beam weapons, capital ships bring enough firepower to bear on them that fighter intervention is unlikely to usefully accelerate their destruction. Engaging is possible, but not recommended. However, if the primary destroyers have been forced out of the theater these threats can escape our corvettes' narrow beam kill zone. In these situations fighters need to take action to defend the corvettes.", -1)
$end_multi_text

#Players		;! 8 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Marathon#Loud"	5
	"GTB Marathon"	5
	"GTF Achilles"	17
	"GTB Promachos"	5
	"GTF Ishtar"	5
	"GTF Theia"	5
	"GTF Otrera"	5
	"GTF Lampeto"	5
	"GTF Hippolyta"	5
	"GTB Sirrush"	17
	"GVF Bra'tac"	5
	"GVF Petbe"	5
)

+Weaponry Pool: (
	"Makhaira"	68
	"Kiya"	68
	"Khopesh"	68
	"Amirani"	68
	"Xiphos"	56
	"Sarissa"	68
	"Enyo"	80
	"Enyalius"	16
	"Wraith"	25728
	"Tiamat Pod"	5000
	"Thundercloud"	25672
	"Sunflare"	25600
	"Spectre"	25552
	"Shadowhawk"	25600
	"Ripple Rocket"	25600
	"Regret"	25600
	"Phantom"	25600
	"Osiris Pod"	25600
	"Massacre"	24960
	"Marduk Pod"	5000
	"Hypnos Pod"	25600
	"Firelance"	100
)

#Objects		;! 93 total

$Name: Alpha 1		;! Object #0
$Class: GTF Achilles
$Team: Friendly
$Location: 4700.000000, -2325.000000, -2850.000000
$Orientation:
	0.993474, -0.058015, 0.098208,
	0.095620, 0.893012, -0.439758,
	-0.062188, 0.446278, 0.892731
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: SJ Ishbi-Erra		;! Object #1
$Class: SJ Sathanas
$Team: Hostile
$Location: 7890.915527, 0.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.022266, 0.999752, -0.000000,
	-0.999752, 0.022266, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( has-arrived-delay 
   30 
   "SC Amar-Suena" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Use Table Score:
+Score: 10000

$Name: GTD Tokyo		;! Object #2
$Class: GTD Titan
$Team: Friendly
$Location: 10000.000000, -2500.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret07
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret08
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret09
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret10
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret11
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret12
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret13
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret14
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fission Mailed" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Score: 1000

$Name: GTD Delhi		;! Object #3
$Class: GTD Erebus
$Team: Friendly
$Location: 10000.000000, 2500.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret12
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret13
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret14
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret15
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret16
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret17
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret18
+Primary Banks: ( "LRTerPulse" )
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69
+Subsystem: turret70
+Subsystem: turret71
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fission Mailed" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GTCv Jakarta		;! Object #4
$Class: GTCv Chimera
$Team: Friendly
$Location: 5000.000000, -2500.000000, 2500.000000
$Orientation:
	-0.581238, 0.000000, 0.813733,
	0.408916, 0.864566, 0.292083,
	-0.703526, 0.502519, -0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 15 "GTCv Dhaka" ) 
   ( is-event-true-delay 
      "Fission Mailed" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv New York		;! Object #5
$Class: GTCv Chimera
$Team: Friendly
$Location: 5000.000000, 2500.000000, 2500.000000
$Orientation:
	-0.581238, 0.000000, 0.813733,
	-0.408916, 0.864566, -0.292083,
	-0.703526, -0.502519, -0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 15 "GTCv Dhaka" ) 
   ( is-event-true-delay 
      "Fission Mailed" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv Karachi		;! Object #6
$Class: GTCv Chimera
$Team: Friendly
$Location: 5000.000000, 2500.000000, -2500.000000
$Orientation:
	0.581238, 0.000000, 0.813733,
	-0.408916, 0.864566, 0.292083,
	-0.703526, -0.502519, 0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 15 "GTCv Dhaka" ) 
   ( is-event-true-delay 
      "Fission Mailed" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv Osaka		;! Object #7
$Class: GTCv Chimera
$Team: Friendly
$Location: 5000.000000, -2500.000000, -2500.000000
$Orientation:
	0.581238, 0.000000, 0.813733,
	0.408916, 0.864566, -0.292083,
	-0.703526, 0.502519, 0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 15 "GTCv Dhaka" ) 
   ( is-event-true-delay 
      "Fission Mailed" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: SD Shu-Ilishu		;! Object #8
$Class: SD Demon
$Team: Hostile
$Location: 6516.333496, -250.000000, 0.000000
$Orientation:
	0.000000, 0.015298, -0.999883,
	-0.000000, -0.999883, -0.015298,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   85 
   "SJ Ishbi-Erra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Score: 10000

$Name: Alpha 2		;! Object #9
$Class: GTF Achilles
$Team: Friendly
$Location: 4756.916992, -2349.999756, -2896.366455
$Orientation:
	0.996497, 0.000000, -0.083633,
	-0.052582, 0.777627, -0.626523,
	0.065035, 0.628726, 0.774903
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #10
$Class: GTF Achilles
$Team: Friendly
$Location: 4686.174805, -2349.999756, -2941.776855
$Orientation:
	0.994358, 0.000000, -0.106077,
	-0.065978, 0.783030, -0.618475,
	0.083061, 0.621984, 0.778612
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #11
$Class: GTF Achilles
$Team: Friendly
$Location: 4768.399902, -2350.000000, -3011.199951
$Orientation:
	0.997055, 0.000000, -0.076686,
	-0.047094, 0.789221, -0.612301,
	0.060522, 0.614110, 0.786897
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: SC Iddin-Dagan		;! Object #12
$Class: SC Rakshasa
$Team: Hostile
$Location: 5000.000000, -100.000000, 372.979370
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Osaka" 90 ) ( ai-chase "GTCv New York" 80 ) ( ai-chase "GTCv Karachi" 70 ) ( ai-chase "GTD Tokyo" 60 ) ( ai-chase "GTD Delhi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   35 
   "SD Shu-Ilishu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: SC Ishme-Dagan		;! Object #13
$Class: SC Rakshasa
$Team: Hostile
$Location: 4908.739746, 100.000000, -281.512390
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Osaka" 90 ) ( ai-chase "GTCv New York" 80 ) ( ai-chase "GTCv Karachi" 70 ) ( ai-chase "GTD Tokyo" 60 ) ( ai-chase "GTD Delhi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   35 
   "SD Shu-Ilishu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: SC Lipit-Eshtar		;! Object #14
$Class: SC Lilith
$Team: Hostile
$Location: 5000.000000, 194.983337, 100.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Osaka" 90 ) ( ai-chase "GTCv New York" 80 ) ( ai-chase "GTCv Karachi" 70 ) ( ai-chase "GTD Tokyo" 60 ) ( ai-chase "GTD Delhi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   35 
   "SD Shu-Ilishu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 210

$Name: SC Ur-Niunrta		;! Object #15
$Class: SC Lilith
$Team: Hostile
$Location: 5000.000000, -400.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Osaka" 90 ) ( ai-chase "GTCv New York" 80 ) ( ai-chase "GTCv Karachi" 70 ) ( ai-chase "GTD Tokyo" 60 ) ( ai-chase "GTD Delhi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   35 
   "SD Shu-Ilishu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 210

$Name: SJ Bur-Suen		;! Object #16
$Class: SJ Sathanas
$Team: Hostile
$Location: 7890.000000, 0.000000, 0.000000
$Orientation:
	-0.000000, -0.783567, -0.621307,
	0.000000, -0.621307, 0.783567,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   60 
   "SC Iddin-Dagan" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Use Table Score:
+Score: 10000

$Name: GTCv Lagos		;! Object #17
$Class: GTCv Bellerophon
$Team: Friendly
$Location: 5000.000000, 0.000000, 3500.000000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( >= @CV_DOWN[0] 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 15 "GTCv Dhaka" ) 
   ( is-event-true-delay 
      "Fission Mailed" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv Sao Paulo		;! Object #18
$Class: GTCv Bellerophon
$Team: Friendly
$Location: 5000.000000, 0.000000, -3500.000000
$Orientation:
	0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, 0.000000, 0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( >= @CV_DOWN[0] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-arrived-delay 15 "GTCv Dhaka" ) 
   ( is-event-true-delay 
      "Fission Mailed" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTD Seoul		;! Object #19
$Class: GTD Orion#TEI
$Team: Friendly
$Location: 6872.641113, 3128.943848, 3560.743896
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-chase "SJ Ishbi-Erra" 50 ) ( ai-chase "SJ Bur-Suen" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Primary Banks: ( "BFGreen" )
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Primary Banks: ( "BFGreen" )
+Subsystem: Turret10
+Subsystem: Turret11
+Primary Banks: ( "BFGreen" )
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( >= @D_DOWN[0] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fission Mailed" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: SC Ibbi-Suen		;! Object #20
$Class: SC Cain
$Team: Hostile
$Location: 5006.182129, 221.656998, 118.747726
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 50 ) ( ai-chase "GTD Delhi" 50 ) ( ai-chase "GTCv Jakarta" 50 ) ( ai-chase "GTCv New York" 50 ) ( ai-chase "GTCv Karachi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 30
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: SC Shu-Suen		;! Object #21
$Class: SC Cain
$Team: Hostile
$Location: 4960.182617, 216.566589, -137.734879
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 50 ) ( ai-chase "GTD Delhi" 50 ) ( ai-chase "GTCv Jakarta" 50 ) ( ai-chase "GTCv New York" 50 ) ( ai-chase "GTCv Karachi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 30
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: SC Amar-Suena		;! Object #22
$Class: SC Rakshasa
$Team: Hostile
$Location: 5000.000000, -179.486710, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 50 ) ( ai-chase "GTD Delhi" 50 ) ( ai-chase "GTCv Jakarta" 50 ) ( ai-chase "GTCv New York" 50 ) ( ai-chase "GTCv Karachi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 34
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 30
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Delta 1		;! Object #23
$Class: GTF Achilles
$Team: Friendly
$Location: 5190.085449, 2829.624512, 2940.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Delta 2		;! Object #24
$Class: GTF Achilles
$Team: Friendly
$Location: 5206.402832, 2829.624023, 2640.106934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Delta 3		;! Object #25
$Class: GTF Achilles
$Team: Friendly
$Location: 5202.939941, 2829.624023, 2371.434082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Delta 4		;! Object #26
$Class: GTF Achilles
$Team: Friendly
$Location: 5155.521973, 2829.625000, 2144.192627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Gamma 1		;! Object #27
$Class: GTF Achilles
$Team: Friendly
$Location: 5178.930664, -1720.166504, 3342.699463
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Gamma 2		;! Object #28
$Class: GTF Achilles
$Team: Friendly
$Location: 5106.025391, -1720.166504, 3030.383545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Gamma 3		;! Object #29
$Class: GTF Achilles
$Team: Friendly
$Location: 5128.874512, -1720.166260, 2764.359131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Gamma 4		;! Object #30
$Class: GTF Achilles
$Team: Friendly
$Location: 5152.169434, -1720.166870, 2408.131348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Beta 1		;! Object #31
$Class: GTF Achilles
$Team: Friendly
$Location: 4710.173828, 2414.554199, -2284.219482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Beta 2		;! Object #32
$Class: GTF Achilles
$Team: Friendly
$Location: 4712.422852, 2414.554688, -2903.151611
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Beta 3		;! Object #33
$Class: GTF Achilles
$Team: Friendly
$Location: 4703.882813, 2414.554688, -3181.240479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Beta 4		;! Object #34
$Class: GTF Achilles
$Team: Friendly
$Location: 4669.002930, 2414.554199, -3536.041748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Epsilon 1		;! Object #35
$Class: GTF Achilles
$Team: Friendly
$Location: 4713.032715, 0.001813, -4503.740234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #36
$Class: GTF Achilles
$Team: Friendly
$Location: 4609.034180, 0.001821, -4409.818848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #37
$Class: GTF Achilles
$Team: Friendly
$Location: 4506.412598, 0.001869, -4406.952148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #38
$Class: GTF Achilles
$Team: Friendly
$Location: 4390.184082, 0.001842, -4383.211426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Alu 1		;! Object #39
$Class: SF Astaroth
$Team: Hostile
$Location: 5151.620605, -52.900002, 604.620605
$Orientation:
	-0.120695, 0.000000, 0.992690,
	0.010451, 0.999945, 0.001271,
	-0.992635, 0.010528, -0.120688
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Alu 2		;! Object #40
$Class: SF Astaroth
$Team: Hostile
$Location: 5233.523438, -52.900002, 494.895935
$Orientation:
	-0.097508, 0.000000, 0.995235,
	0.010335, 0.999946, 0.001013,
	-0.995181, 0.010385, -0.097503
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Alu 4		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: 5062.939453, -52.900002, 614.877014
$Orientation:
	-0.124893, 0.000000, 0.992170,
	0.010629, 0.999943, 0.001338,
	-0.992113, 0.010713, -0.124886
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Alu 3		;! Object #42
$Class: SF Astaroth
$Team: Hostile
$Location: 5056.896484, -52.900002, 509.042847
$Orientation:
	-0.103839, 0.000000, 0.994594,
	0.010695, 0.999942, 0.001117,
	-0.994537, 0.010753, -0.103833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Edimmu 3		;! Object #43
$Class: SF Dragon
$Team: Hostile
$Location: 5170.526367, 381.885223, 134.099823
$Orientation:
	-0.005855, 0.000000, 0.999983,
	-0.000059, 1.000000, -0.000000,
	-0.999983, -0.000059, -0.005855
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Edimmu 1		;! Object #44
$Class: SF Dragon
$Team: Hostile
$Location: 5152.635742, 409.296387, 155.988205
$Orientation:
	-0.006670, 0.000000, 0.999978,
	-0.000059, 1.000000, -0.000000,
	-0.999978, -0.000059, -0.006670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Edimmu 2		;! Object #45
$Class: SF Dragon
$Team: Hostile
$Location: 5190.357910, 409.296387, 172.957108
$Orientation:
	-0.006040, 0.000000, 0.999982,
	-0.000059, 1.000000, -0.000000,
	-0.999982, -0.000059, -0.006040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Asakku 1		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: 5072.652344, 45.634644, -502.941895
$Orientation:
	0.103693, 0.000000, 0.994609,
	0.000000, 1.000000, -0.000000,
	-0.994609, 0.000000, 0.103693
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asakku 2		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: 5083.152344, 63.577271, -496.965820
$Orientation:
	0.102305, 0.000000, 0.994753,
	-0.000000, 1.000000, 0.000000,
	-0.994753, -0.000000, 0.102305
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asakku 3		;! Object #48
$Class: SF Manticore
$Team: Hostile
$Location: 5096.961914, 84.828400, -486.991150
$Orientation:
	0.100072, 0.000000, 0.994980,
	0.000000, 1.000000, -0.000000,
	-0.994980, 0.000000, 0.100072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asakku 4		;! Object #49
$Class: SF Manticore
$Team: Hostile
$Location: 5109.631836, 99.845886, -481.591248
$Orientation:
	0.098767, 0.000000, 0.995111,
	-0.000000, 1.000000, 0.000000,
	-0.995111, -0.000000, 0.098767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asakku 5		;! Object #50
$Class: SF Manticore
$Team: Hostile
$Location: 5126.043945, 117.984253, -480.476501
$Orientation:
	0.098232, 0.000000, 0.995164,
	0.000000, 1.000000, -0.000000,
	-0.995164, 0.000000, 0.098232
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hanbi 2		;! Object #51
$Class: SB Seraphim
$Team: Hostile
$Location: 5403.721191, 128.267975, -359.621307
$Orientation:
	0.000145, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000145
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Hanbi 3		;! Object #52
$Class: SB Seraphim
$Team: Hostile
$Location: 5406.063477, 76.733765, -215.569214
$Orientation:
	-0.000775, 0.000000, 1.000000,
	-0.000000, 1.000000, -0.000000,
	-1.000000, -0.000000, -0.000775
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Hanbi 4		;! Object #53
$Class: SB Seraphim
$Team: Hostile
$Location: 5361.135254, 95.433289, -458.255920
$Orientation:
	-0.001251, 0.000000, 0.999999,
	0.000000, 1.000000, 0.000000,
	-0.999999, 0.000000, -0.001251
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Hanbi 5		;! Object #54
$Class: SB Seraphim
$Team: Hostile
$Location: 5353.190430, 121.155319, -158.263184
$Orientation:
	-0.001581, 0.000000, 0.999999,
	-0.000000, 1.000000, -0.000000,
	-0.999999, -0.000000, -0.001581
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Hanbi 1		;! Object #55
$Class: SB Seraphim
$Team: Hostile
$Location: 5433.628906, 95.433289, -296.952698
$Orientation:
	-0.000214, 0.000000, 1.000000,
	-0.000000, 1.000000, -0.000000,
	-1.000000, -0.000000, -0.000214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Humbaga 1		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: 5476.427734, 62.500000, 181.623718
$Orientation:
	-0.000041, 0.000000, 1.000000,
	0.017170, 0.999853, 0.000001,
	-0.999853, 0.017170, -0.000041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" "Shivan Megabomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Humbaga 2		;! Object #57
$Class: SB Nephilim
$Team: Hostile
$Location: 5430.931641, 75.142303, 148.253754
$Orientation:
	0.006787, 0.000000, 0.999977,
	0.014743, 0.999891, -0.000100,
	-0.999868, 0.014743, 0.006787
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" "Shivan Megabomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Humbaga 3		;! Object #58
$Class: SB Nephilim
$Team: Hostile
$Location: 5384.192871, 96.436432, 233.408752
$Orientation:
	-0.010740, 0.000000, 0.999942,
	0.010486, 0.999945, 0.000113,
	-0.999887, 0.010487, -0.010739
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" "Shivan Megabomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Humbaga 4		;! Object #59
$Class: SB Nephilim
$Team: Hostile
$Location: 5336.086914, 181.501526, 169.208008
$Orientation:
	0.002549, 0.000000, 0.999997,
	-0.007158, 0.999974, 0.000018,
	-0.999971, -0.007158, 0.002549
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" "Shivan Megabomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Humbaga 5		;! Object #60
$Class: SB Nephilim
$Team: Hostile
$Location: 5282.940430, 176.493347, 244.599792
$Orientation:
	-0.013330, 0.000000, 0.999911,
	-0.006180, 0.999981, -0.000082,
	-0.999892, -0.006181, -0.013330
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" "Shivan Megabomb" "Shivan Deathblossom" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Rabisu 1		;! Object #61
$Class: SF Dragon
$Team: Hostile
$Location: 5190.861816, 428.789490, 41.843437
$Orientation:
	-0.000079, 0.000000, 1.000000,
	-0.000059, 1.000000, -0.000000,
	-1.000000, -0.000059, -0.000079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Rabisu 2		;! Object #62
$Class: SF Dragon
$Team: Hostile
$Location: 5171.721191, 421.540009, 38.024323
$Orientation:
	0.000029, 0.000000, 1.000000,
	-0.000060, 1.000000, 0.000000,
	-1.000000, -0.000060, 0.000029
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Rabisu 3		;! Object #63
$Class: SF Dragon
$Team: Hostile
$Location: 5151.929199, 416.099426, 37.229706
$Orientation:
	-0.000399, 0.000000, 1.000000,
	-0.000060, 1.000000, -0.000000,
	-1.000000, -0.000060, -0.000399
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Rabisu 4		;! Object #64
$Class: SF Dragon
$Team: Hostile
$Location: 5120.986816, 421.540009, 50.699562
$Orientation:
	-0.001144, 0.000000, 0.999999,
	-0.000060, 1.000000, -0.000000,
	-0.999999, -0.000060, -0.001144
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Asag 1		;! Object #65
$Class: SB Taurvi
$Team: Hostile
$Location: 5454.700195, 11.826935, -433.070618
$Orientation:
	-0.000257, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, -0.000257
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Asag 2		;! Object #66
$Class: SB Taurvi
$Team: Hostile
$Location: 5423.801758, 46.372009, -457.147583
$Orientation:
	-0.004444, 0.000000, 0.999990,
	-0.008902, 0.999960, -0.000040,
	-0.999951, -0.008902, -0.004444
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Asag 3		;! Object #67
$Class: SB Taurvi
$Team: Hostile
$Location: 5430.681641, 34.354065, -356.463989
$Orientation:
	-0.020745, 0.000000, 0.999785,
	0.000561, 1.000000, 0.000012,
	-0.999785, 0.000561, -0.020745
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Asag 4		;! Object #68
$Class: SB Taurvi
$Team: Hostile
$Location: 5460.485352, -26.190002, -389.787476
$Orientation:
	-0.014528, 0.000000, 0.999894,
	0.008178, 0.999967, 0.000119,
	-0.999861, 0.008178, -0.014527
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Asag 5		;! Object #69
$Class: SB Taurvi
$Team: Hostile
$Location: 5441.899902, -4.708221, -494.286865
$Orientation:
	0.000074, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000074
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Utukku 1		;! Object #70
$Class: SB Nahema
$Team: Hostile
$Location: 5202.700195, 253.397980, 530.799988
$Orientation:
	-0.000154, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, -0.000154
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Utukku 2		;! Object #71
$Class: SB Nahema
$Team: Hostile
$Location: 5136.067383, 268.882568, 514.230286
$Orientation:
	0.003070, 0.000000, 0.999995,
	0.000000, 1.000000, -0.000000,
	-0.999995, 0.000000, 0.003070
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Utukku 3		;! Object #72
$Class: SB Nahema
$Team: Hostile
$Location: 5124.333984, 201.592255, 543.807373
$Orientation:
	-0.002694, 0.000000, 0.999996,
	0.000000, 1.000000, 0.000000,
	-0.999996, 0.000000, -0.002694
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Utukku 4		;! Object #73
$Class: SB Nahema
$Team: Hostile
$Location: 5162.942383, 228.755615, 550.170044
$Orientation:
	-0.003907, 0.000000, 0.999992,
	0.000000, 1.000000, 0.000000,
	-0.999992, 0.000000, -0.003907
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Utukku 5		;! Object #74
$Class: SB Nahema
$Team: Hostile
$Location: 5184.809082, 278.749207, 489.203796
$Orientation:
	0.007868, 0.000000, 0.999969,
	0.000000, 1.000000, -0.000000,
	-0.999969, 0.000000, 0.007868
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Deathblossom" "Shivan Bomb" "Shivan Deathblossom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Siris 1		;! Object #75
$Class: SF Basilisk
$Team: Hostile
$Location: 5072.371582, -415.313354, -18.054810
$Orientation:
	0.010233, 0.000000, 0.999948,
	0.000000, 1.000000, -0.000000,
	-0.999948, 0.000000, 0.010233
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Siris 2		;! Object #76
$Class: SF Basilisk
$Team: Hostile
$Location: 5081.957031, -429.159149, 42.205078
$Orientation:
	-0.010641, 0.000000, 0.999943,
	0.000000, 1.000000, 0.000000,
	-0.999943, 0.000000, -0.010641
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Siris 3		;! Object #77
$Class: SF Basilisk
$Team: Hostile
$Location: 5127.158691, -422.150330, 79.352295
$Orientation:
	-0.020335, 0.000000, 0.999793,
	0.000000, 1.000000, 0.000000,
	-0.999793, 0.000000, -0.020335
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Siris 4		;! Object #78
$Class: SF Basilisk
$Team: Hostile
$Location: 5106.801270, -420.625427, -81.551880
$Orientation:
	0.020641, 0.000000, 0.999787,
	0.000000, 1.000000, -0.000000,
	-0.999787, 0.000000, 0.020641
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTCv Dhaka		;! Object #79
$Class: GTCv Chimera
$Team: Friendly
$Location: 5694.000000, 3042.000000, -2586.300049
$Orientation:
	0.581238, 0.000000, 0.813733,
	-0.408916, 0.864566, 0.292083,
	-0.703526, -0.502519, 0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 340
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv Cairo		;! Object #80
$Class: GTCv Chimera
$Team: Friendly
$Location: 5695.000000, -3042.000000, -2586.300049
$Orientation:
	0.581238, 0.000000, 0.813733,
	0.408916, 0.864566, -0.292083,
	-0.703526, 0.502519, 0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 340
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv Moscow		;! Object #81
$Class: GTCv Chimera
$Team: Friendly
$Location: 5817.349609, -3041.000000, 2586.326904
$Orientation:
	-0.581238, 0.000000, 0.813733,
	0.408916, 0.864566, 0.292083,
	-0.703526, 0.502519, -0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 340
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv Bangkok		;! Object #82
$Class: GTCv Chimera
$Team: Friendly
$Location: 5817.349609, 3041.000000, 2586.326904
$Orientation:
	-0.581238, 0.000000, 0.813733,
	-0.408916, 0.864566, -0.292083,
	-0.703526, -0.502519, -0.502519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 340
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 40

$Name: SJ Ur-Du-Kuga		;! Object #83
$Class: SJ Sathanas
$Team: Hostile
$Location: 7830.938965, 0.000000, 31.702393
$Orientation:
	0.000000, 0.891436, -0.453150,
	0.000000, -0.453150, -0.891436,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 150 "SJ Bur-Suen" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Use Table Score:
+Score: 10000

$Name: SCv Lipit-Enlil		;! Object #84
$Class: SCv Moloch
$Team: Hostile
$Location: 5203.000000, 250.100006, -163.500000
$Orientation:
	-0.056636, 0.740294, -0.669895,
	0.008923, -0.670569, -0.741794,
	-0.998355, -0.047989, 0.031372
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 70 ) ( ai-chase "GTD Delhi" 80 ) ( ai-chase "GTD Seoul" 60 ) ( ai-stay-near-ship "SJ Bur-Suen" 20 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( has-arrived-delay 22 "SJ Bur-Suen" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: SCv Erra-Imitti		;! Object #85
$Class: SCv Moloch
$Team: Hostile
$Location: 5249.857910, 186.147095, 116.317871
$Orientation:
	-0.000052, -0.984270, 0.176679,
	-0.000292, 0.176679, 0.984270,
	-1.000000, 0.000000, -0.000297
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 70 ) ( ai-chase "GTD Delhi" 80 ) ( ai-chase "GTD Seoul" 60 ) ( ai-stay-near-ship "SJ Bur-Suen" 20 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( has-arrived-delay 
   0 
   "SCv Lipit-Enlil" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: SCv Enlil-Bani		;! Object #86
$Class: SCv Moloch
$Team: Hostile
$Location: 5303.040039, 83.290405, -192.671448
$Orientation:
	-0.001545, 0.945785, 0.324793,
	0.004499, 0.324797, -0.945774,
	-0.999989, 0.000000, -0.004757
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 70 ) ( ai-chase "GTD Delhi" 80 ) ( ai-chase "GTD Seoul" 60 ) ( ai-stay-near-ship "SJ Bur-Suen" 20 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( has-arrived-delay 
   0 
   "SCv Erra-Imitti" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: SCv Zambiya		;! Object #87
$Class: SCv Moloch
$Team: Hostile
$Location: 5506.983398, 231.556519, -28.232422
$Orientation:
	0.002241, 0.069943, 0.997549,
	-0.000157, 0.997553, -0.069943,
	-0.999997, 0.000000, 0.002246
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 70 ) ( ai-chase "GTD Delhi" 80 ) ( ai-chase "GTD Seoul" 60 ) ( ai-stay-near-ship "SJ Bur-Suen" 20 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( has-arrived-delay 
   0 
   "SCv Enlil-Bani" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: SCv Iter-Pisha		;! Object #88
$Class: SCv Moloch
$Team: Hostile
$Location: 5120.899902, -185.864868, 261.329346
$Orientation:
	-0.000021, -0.976416, 0.215898,
	-0.000096, 0.215898, 0.976416,
	-1.000000, 0.000000, -0.000098
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Tokyo" 70 ) ( ai-chase "GTD Delhi" 80 ) ( ai-chase "GTD Seoul" 60 ) ( ai-stay-near-ship "SJ Bur-Suen" 20 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( has-arrived-delay 0 "SCv Zambiya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Omega 1		;! Object #89
$Class: GTB Marathon#Loud
$Team: Friendly
$Location: 5834.901367, -1928.966309, -3142.166016
$Orientation:
	-0.548382, -0.524209, 0.651544,
	-0.172020, 0.833192, 0.525574,
	-0.818360, 0.176135, -0.547073
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ Bur-Suen" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ishbi-Erra" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ur-Du-Kuga" "turret51" 89 ) ( ai-chase-ship-class "SCv Moloch" 70 ) ( ai-keep-safe-distance 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Thundercloud" "Shadowhawk" "Sunflare" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Omega 2		;! Object #90
$Class: GTB Marathon#Loud
$Team: Friendly
$Location: 5879.700195, 1844.999878, -3260.600098
$Orientation:
	-0.548374, -0.524202, 0.651535,
	-0.172016, 0.833180, 0.525567,
	-0.818350, 0.176133, -0.547066
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ Bur-Suen" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ishbi-Erra" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ur-Du-Kuga" "turret51" 89 ) ( ai-chase-ship-class "SCv Moloch" 70 ) ( ai-keep-safe-distance 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Thundercloud" "Shadowhawk" "Sunflare" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Omega 3		;! Object #91
$Class: GTB Marathon#Loud
$Team: Friendly
$Location: 5834.901367, -1928.966309, -3142.166016
$Orientation:
	-0.548382, -0.524209, 0.651544,
	-0.172020, 0.833192, 0.525574,
	-0.818360, 0.176135, -0.547073
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ Bur-Suen" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ishbi-Erra" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ur-Du-Kuga" "turret51" 89 ) ( ai-chase-ship-class "SCv Moloch" 70 ) ( ai-keep-safe-distance 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Thundercloud" "Shadowhawk" "Sunflare" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Omega 4		;! Object #92
$Class: GTB Marathon#Loud
$Team: Friendly
$Location: 5879.700195, 1844.999878, -3260.600098
$Orientation:
	-0.548374, -0.524202, 0.651535,
	-0.172016, 0.833180, 0.525567,
	-0.818350, 0.176133, -0.547066
$AI Behavior: None
$AI Goals: ( goals ( ai-destroy-subsystem "SJ Bur-Suen" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ishbi-Erra" "turret51" 89 ) ( ai-destroy-subsystem "SJ Ur-Du-Kuga" "turret51" 89 ) ( ai-chase-ship-class "SCv Moloch" 70 ) ( ai-keep-safe-distance 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Thundercloud" "Shadowhawk" "Sunflare" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTCv Osaka" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Alu
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Alu 1
$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alu 1"
	"Alu 2"
	"Alu 3"
	"Alu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "SJ Ishbi-Erra" 200 ) ( ai-guard "SD Shu-Ilishu" 100 ) ( ai-guard "SJ Bur-Suen" 200 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Edimmu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Edimmu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( > ( mission-time ) 46 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Edimmu 1"
	"Edimmu 2"
	"Edimmu 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 8
+Wave Delay Max: 10

$Name: Asakku
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Asakku 1
$Arrival Location: Hyperspace
+Arrival delay: 12
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Asakku 1"
	"Asakku 2"
	"Asakku 3"
	"Asakku 4"
	"Asakku 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "SJ Ishbi-Erra" 200 ) ( ai-guard "SD Shu-Ilishu" 100 ) ( ai-guard "SJ Bur-Suen" 200 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Hanbi
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Hanbi 1
$Arrival Location: Hyperspace
+Arrival delay: 131
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Hanbi 1"
	"Hanbi 2"
	"Hanbi 3"
	"Hanbi 4"
	"Hanbi 5"
)
$AI Goals: ( goals ( ai-chase "GTD Delhi" 52 ) ( ai-chase "GTD Tokyo" 51 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 18
+Wave Delay Max: 22

$Name: Humbaga
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Humbaga 1
$Arrival Location: Hyperspace
$Arrival Cue: ( > ( mission-time ) 135 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Humbaga 1"
	"Humbaga 2"
	"Humbaga 3"
	"Humbaga 4"
	"Humbaga 5"
)
$AI Goals: ( goals ( ai-chase "GTD Delhi" 52 ) ( ai-chase "GTD Tokyo" 51 ) ( ai-chase "GTD Seoul" 50 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 18
+Wave Delay Max: 22

$Name: Rabisu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rabisu 1
$Arrival Location: Hyperspace
+Arrival delay: 226
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rabisu 1"
	"Rabisu 2"
	"Rabisu 3"
	"Rabisu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 8
+Wave Delay Max: 12

$Name: Beta
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fission Mailed" 
   3 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTCv Karachi" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 30
+Wave Delay Max: 90

$Name: Gamma
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Tokyo
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fission Mailed" 
   3 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "GTCv Jakarta" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 30
+Wave Delay Max: 90

$Name: Delta
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Delhi
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fission Mailed" 
   3 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "GTCv New York" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 30
+Wave Delay Max: 90

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTCv Dhaka" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags: ( "no-arrival-music" )

$Name: Asag
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Asag 1
$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Asag 1"
	"Asag 2"
	"Asag 3"
	"Asag 4"
	"Asag 5"
)
$AI Goals: ( goals ( ai-chase "GTCv Osaka" 50 ) ( ai-chase "GTCv Karachi" 50 ) ( ai-chase "GTCv Sao Paulo" 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Utukku
$Waves: 3
$Wave Threshold: 1
$Special Ship: 4		;! Utukku 5
$Arrival Location: Hyperspace
+Arrival delay: 300
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Utukku 1"
	"Utukku 2"
	"Utukku 3"
	"Utukku 4"
	"Utukku 5"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTCv Chimera" 50 ) ( ai-chase-ship-class "GTCv Bellerophon" 50 ) ( ai-chase "GTD Seoul" 50 ) ( ai-chase "GTD Delhi" 50 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Siris
$Waves: 3
$Wave Threshold: 2
$Special Ship: 1		;! Siris 2
$Arrival Location: Hyperspace
+Arrival delay: 280
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Siris 1"
	"Siris 2"
	"Siris 3"
	"Siris 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Omega 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
+Flags: ( "reinforcement" "no-arrival-music" )

#Events		;! 54 total

$Formula: ( when 
   ( true ) 
   ( weapon-swap-mass 
      "terpulse" 
      "lrterpulse" 
      2 
   )
)
+Name: Initial weapon setup
+Repeat Count: 1
+Interval: 1
$Annotations Start
+Comment: AAAA
$end_multi_text
+Comment: aaaa
$end_multi_text
$Annotations End

$Formula: ( when 
   ( and 
      ( is-in-mission "SJ Ishbi-Erra" ) 
      ( > 
         ( distance 
            "GTD Tokyo" 
            "SJ Ishbi-Erra" 
         )
         6000 
      )
   )
   ( add-goal 
      "GTD Tokyo" 
      ( ai-chase "SJ Ishbi-Erra" 89 ) 
   )
)
+Name: Tokyo v Alulim
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "GTD Delhi" 
         "SJ Ishbi-Erra" 
      )
      5000 
   )
   ( clear-goals "GTD Delhi" ) 
)
+Name: Stay back
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( is-in-mission "SJ Ishbi-Erra" ) 
      ( > 
         ( distance 
            "GTD Delhi" 
            "SJ Ishbi-Erra" 
         )
         6000 
      )
   )
   ( add-goal 
      "GTD Delhi" 
      ( ai-chase "SJ Ishbi-Erra" 89 ) 
   )
)
+Name: Delhi v Alulim
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "GTD Tokyo" 
         "SJ Ishbi-Erra" 
      )
      5000 
   )
   ( clear-goals "GTD Tokyo" ) 
)
+Name: Stay back
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-in-mission "SJ Ishbi-Erra" ) 
   ( add-goal 
      "SJ Ishbi-Erra" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( lua-mark-subsystem 
      "SJ Ishbi-Erra" 
      "Tail beam (F7)" 
      "turret51" 
   )
   ( lua-turrethotkey-add 
      "F7" 
      "SJ Ishbi-Erra" 
      "turret51" 
   )
)
+Name: Ishbi-Erra Movement
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-in-mission "SD Shu-Ilishu" ) 
   ( add-goal 
      "SD Shu-Ilishu" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( weapon-swap-mass 
      "Eos" 
      "Eos#Supercap" 
      2 
   )
)
+Name: Shu-Ilishu move
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Alu" ) 
   ( do-nothing ) 
)
+Name: dir destroy Asteroth
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Alu Fighters", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Siris" ) 
   ( do-nothing ) 
)
+Name: dir destroy Basalisk
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Siris Fighters", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Asakku" ) 
   ( do-nothing ) 
)
+Name: dir destroy Manticore
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asakku Fighters", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Edimmu" ) 
   ( do-nothing ) 
)
+Name: dir destroy dragon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Edimmu Fighters", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Asag" ) 
   ( do-nothing ) 
)
+Name: dir destroy tauvri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asag Bombers", -1)

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "SJ Ishbi-Erra" 
         "turret51" 
         0 
      )
      ( is-destroyed-delay 
         0 
         "SJ Ishbi-Erra" 
      )
   )
   ( do-nothing ) 
)
+Name: dir destroy sath 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SJ Ishbi-Erra Beam (F7)", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "SJ Bur-Suen" 
         "turret51" 
         0 
      )
      ( is-destroyed-delay 0 "SJ Bur-Suen" ) 
   )
   ( do-nothing ) 
)
+Name: dir destroy sath 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SJ Bur-Suen Beam (F8)", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-in-mission "SJ Bur-Suen" ) 
   ( add-goal 
      "SJ Bur-Suen" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( lua-mark-subsystem 
      "SJ Bur-Suen" 
      "Tail beam (F8)" 
      "turret51" 
   )
   ( lua-turrethotkey-add 
      "F8" 
      "SJ Bur-Suen" 
      "turret51" 
   )
)
+Name: Bur-Suen Move
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-in-mission "SC Iddin-Dagan" ) 
   ( play-sound-from-file "aim.ogg" ) 
   ( change-soundtrack "<No Music>" ) 
)
+Name: Music
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( <= ( hits-left "GTCv Osaka" ) 20 ) 
   ( send-message 
      "GTCv Osaka" 
      "High" 
      "Osaka crit" 
   )
   ( modify-variable 
      @CV_DOWN[0] 
      ( + @CV_DOWN[0] 1 ) 
   )
)
+Name: Osaka Safety
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTCv Osaka" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Osaka Leave
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( <= ( hits-left "GTCv Karachi" ) 20 ) 
   ( send-message 
      "GTCv Karachi" 
      "High" 
      "Karachi crit" 
   )
   ( modify-variable 
      @CV_DOWN[0] 
      ( + @CV_DOWN[0] 1 ) 
   )
)
+Name: Karachi Safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTCv Karachi" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Karachi Leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "GTCv New York" ) 20 ) 
   ( send-message 
      "GTCv New York" 
      "High" 
      "New York crit" 
   )
   ( modify-variable 
      @CV_DOWN[0] 
      ( + @CV_DOWN[0] 1 ) 
   )
)
+Name: New York Safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTCv New York" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Ney York Leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "GTCv Jakarta" ) 20 ) 
   ( send-message 
      "GTCv Jakarta" 
      "High" 
      "Jakarta crit" 
   )
   ( modify-variable 
      @CV_DOWN[0] 
      ( + @CV_DOWN[0] 1 ) 
   )
)
+Name: Jakarta Safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTCv Jakarta" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Jakarta Leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( hits-left "GTCv Sao Paulo" ) 
      20 
   )
   ( send-message 
      "GTCv Sao Paulo" 
      "High" 
      "Sao Paulo crit" 
   )
   ( modify-variable 
      @CV_DOWN[0] 
      ( + @CV_DOWN[0] 1 ) 
   )
)
+Name: Sao Paulo safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTCv Sao Paulo" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Sao Paulo leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "GTCv Lagos" ) 20 ) 
   ( send-message 
      "GTCv Lagos" 
      "High" 
      "Lagos crit" 
   )
   ( modify-variable 
      @CV_DOWN[0] 
      ( + @CV_DOWN[0] 1 ) 
   )
)
+Name: Lagos safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTCv Lagos" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Lagos leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "GTD Delhi" ) 20 ) 
   ( send-message 
      "GTD Delhi" 
      "High" 
      "Delhi crit" 
   )
   ( modify-variable 
      @D_DOWN[0] 
      ( + @D_DOWN[0] 1 ) 
   )
)
+Name: Delhi safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTD Delhi" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Delhi leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "GTD Tokyo" ) 20 ) 
   ( send-message 
      "GTD Tokyo" 
      "High" 
      "Tokyo crit" 
   )
   ( modify-variable 
      @D_DOWN[0] 
      ( + @D_DOWN[0] 1 ) 
   )
)
+Name: Tokyo safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTD Tokyo" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Toyko leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "GTD Seoul" ) 20 ) 
   ( send-message 
      "GTD Seoul" 
      "High" 
      "Seoul crit" 
   )
   ( modify-variable 
      @D_DOWN[0] 
      ( + @D_DOWN[0] 1 ) 
   )
)
+Name: Seoul safety
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTD Seoul" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Seoul leave
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SJ Ishbi-Erra" 
   )
   ( add-goal 
      "GTD Tokyo" 
      ( ai-chase "SJ Bur-Suen" 89 ) 
   )
   ( add-goal 
      "GTD Delhi" 
      ( ai-chase "SJ Bur-Suen" 89 ) 
   )
   ( add-goal 
      "GTD Seoul" 
      ( ai-chase "SJ Bur-Suen" 89 ) 
   )
)
+Name: KeepDestroyersUseful
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Epsilon" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Relief" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Mission End
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "AltJ" ) 
   ( do-nothing ) 
)
+Name: dir depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Objective key:  XSTR("$AltJ$", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rabisu" ) 
   ( do-nothing ) 
)
+Name: dir destroy more dragons
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rabisu Fighters", -1)

$Formula: ( when 
   ( has-arrived-delay 
      25 
      "SC Amar-Suena" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Incoming Jump" 
   )
)
+Name: Warning1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      77 
      "SJ Ishbi-Erra" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Incoming Jump" 
   )
)
+Name: Warning2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      52 
      "SC Iddin-Dagan" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Incoming Jump" 
   )
)
+Name: Warning3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "SJ Bur-Suen" ) 
   ( add-goal 
      "GTD Seoul" 
      ( ai-waypoints-once 
         "Orion Station" 
         89 
      )
   )
)
+Name: OrionRestation
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Mission End" 0 ) 
      ( is-event-true-delay 
         "Fission Mailed" 
         0 
      )
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Get Out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: You Cant Leave
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 415 ) 
   ( force-jump ) 
)
+Name: You should go
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Humbaga" ) 
   ( do-nothing ) 
)
+Name: dir destroy Nephilim
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Utukku Bombers", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Hanbi" ) 
   ( do-nothing ) 
)
+Name: dir destroy seraphim
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hanbi Bombers", -1)

$Formula: ( when 
   ( true ) 
   ( lua-mark-wing 
      "" 
      "Asag" 
      "Humbaga" 
      "Hanbi" 
   )
)
+Name: Mark Bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( >= ( + @CV_DOWN[0] @D_DOWN[0] ) 6 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Retreat" 
   )
)
+Name: Fission Mailed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( weapon-swap-mass 
      "Eos#Supercap" 
      "Eos" 
      2 
   )
)
+Name: Eos State Management
+Repeat Count: 1
+Interval: 1
$Annotations Start
+Comment: Right now I'm keeping the eos racks on single fire because otherwise it breaks the shit out of the mission
$end_multi_text
+Path: 0
$Annotations End

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Warning1" 0 ) 
      ( false ) 
   )
   ( weapon-swap-mass "Eos" "Eos" 1 ) 
)
+Name: Reserve ForJug1
+Repeat Count: 1
+Interval: 1
+Chained: 1
$Annotations Start
+Comment: The and disables this event for the future
$end_multi_text
+Path: 0, 0
+Background Color: 64, 0, 0
$Annotations End

$Formula: ( when 
   ( has-arrived-delay 1 "SJ Ishbi-Erra" ) 
   ( weapon-swap-mass 
      "Eos" 
      "Eos#Supercap" 
      2 
   )
)
+Name: Open Fire
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SJ Ishbi-Erra" 
   )
   ( weapon-swap-mass 
      "Eos#Supercap" 
      "Eos#Supercap" 
      1 
   )
)
+Name: Stop he's dead
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 1 "SJ Bur-Suen" ) 
   ( weapon-swap-mass 
      "Eos#Supercap" 
      "Eos#Supercap" 
      2 
   )
)
+Name: Oh shit open fire again
+Repeat Count: 1
+Interval: 1
+Chained: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend the blockade
$MessageNew:  XSTR("Defend the blockade", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Mission End" 0 ) 
   ( not 
      ( is-event-true-delay 
         "Fission Mailed" 
         0 
      )
   )
)

#Waypoints		;! 4 lists total


$Jump Node: 5000.000000, 0.000000, 0.000000
$Jump Node Name: Isin
$Name: Waypoint path 1
$List: (		;! 5 points in list
	( -1282.618896, 0.005439, 1725.057617 )
	( -1478.111816, -0.003800, 4148.635742 )
	( -307.015350, -0.001536, 5652.763672 )
	( 870.786865, 0.000777, 5920.063477 )
	( 2118.828857, 0.000907, 5366.908691 )
)

$Name: Waypoint path 2
$List: (		;! 4 points in list
	( 3131.446533, -55.633507, 29.667912 )
	( 2791.399902, -268.000000, 0.000000 )
	( 2759.399902, -1216.000000, 0.000000 )
	( 2669.173096, 2231.765625, 3.349374 )
)

$Name: Waypoint path 3
$List: (		;! 5 points in list
	( -1178.943970, 0.002234, -1917.017944 )
	( -2344.858643, 0.002194, -4081.601807 )
	( -2053.018799, 0.002474, -6369.663574 )
	( -488.833282, 0.002079, -7634.507813 )
	( 1043.550171, 0.002313, -5947.462891 )
)

$Name: Orion Station
$List: (		;! 1 points in list
	( 4302.231934, 2300.000000, 2800.000000 )
)

#Messages		;! 12 total


$Name: Osaka crit
$Team: -1
$MessageNew:  XSTR("Osaka hull is critical! Disengaging!", -1)
$end_multi_text
+Persona: Large Ship

$Name: New York crit
$Team: -1
$MessageNew:  XSTR("New York hull is critical! Disengaging!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Karachi crit
$Team: -1
$MessageNew:  XSTR("Karachi hull is critical! Disengaging!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Jakarta crit
$Team: -1
$MessageNew:  XSTR("Jakarta hull is critical! Disengaging!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Sao Paulo crit
$Team: -1
$MessageNew:  XSTR("Sao Paulo hull is critical! Disengaging!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Lagos crit
$Team: -1
$MessageNew:  XSTR("Lagos hull is critical! Disengaging!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Delhi crit
$Team: -1
$MessageNew:  XSTR("Delhi hull failing! Engaging jump drives!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Tokyo crit
$Team: -1
$MessageNew:  XSTR("Tokyo hull failing! Retreating!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Seoul crit
$Team: -1
$MessageNew:  XSTR("Seoul hull is critical. Disengaging!", -1)
$end_multi_text
+Persona: Large Ship

$Name: Relief
$Team: -1
$MessageNew:  XSTR("Relief forces in place. Alpha wing you are relieved, you have one minute before automatic jump.", -1)
$end_multi_text
+Persona: Terran Command

$Name: Incoming Jump
$Team: -1
$MessageNew:  XSTR("Large buildup in the node! All fighters get clear!", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: alarm.ogg

$Name: Retreat
$Team: -1
$MessageNew:  XSTR("We've taken too much damage to the blockade. All ships, begin immediate retreat. This node is lost.", -1)
$end_multi_text
+Persona: Terran Command

#Reinforcements		;! 1 total

$Name: Omega
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 900
$Ambient light level: 65793

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunWhite
+Angles: 4.799656 3.141593 3.141593
+Scale: 0.200000

#Asteroid Fields

#Music

$Event Music: 8: Razorback
$Briefing Music: None

#End

