#Mission Info

$Version: 0.10
$Name:  XSTR("!WM Dragon Party", -1)
$Author: Dan
$Created: 01/10/07 at 16:00:02
$Modified: 08/03/22 at 19:25:26
$Notes:
This is a FRED2_OPEN created mission.
ETP did shit to it.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 10
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Num Players: 4

+Num Respawns: 4

+Max Respawn Time: -1
+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 4508.379395, 9673.037109, 1305.771606
+Viewer orient:
	0.999710, 0.000000, 0.024079,
	-0.015443, 0.767264, 0.641145,
	-0.018475, -0.641331, 0.767042


$Skybox Model: htsb.pof

$AI Profile: WM

#Sexp_variables

$Variables:
(
		0		"giveTips"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

$Stage Text:
 XSTR("This mission is a further modified version of Age of Aquarius mission 2. If you have not experinced that mission yet, we suggest playing that campaign.

This version enables all difficulty-setting related features on all difficulties and provides you with additional equipment options.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Commander Bei, you'll be taking $f Alpha wing. Since you seem to be doing just fine with Taylor and Corey, they'll be joining up with you for this mission. Pilot Nehru will be coming with you as well. He has just arrived from the $f Temeraire, and he's been itching to get some action.

I'll be taking Zeta wing into another part of the asteroid field. We'll keep in communication and coordinate our searches together. Keep your eyes peeled and your sensors at maximum. If there's someone in there, we will find them.", -1)
$end_multi_text
$voice: bp02-alfadil-briefing03.ogg
$camera_pos: 4603.010742, 10565.974609, 243.093750
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Friendly
$class: GTF Hercules
$pos: 6980.896484, -3761.189453, 5124.017090
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Hercules
$pos: 2572.481934, 0.004883, -5079.354004
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Theia
$pos: 3525.262695, -9.341797, 704.985840
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Theia
$pos: 5865.515625, -9.341797, -2620.637207
$label:  XSTR("Zeta", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay 
   "Orestes rogers" 
   0 
)
$Multi text
    XSTR("The Shivan presence in the asteroid was entirely unexpected and has great implications regarding the attack on Earth. We think the fighters you encountered were remnants of the attack force responsible for the Earth devastation. They must have missed their ticket back home. Admiral Bei believes they were put into standby until a destroyer or transport arrived to pick them up. Our incursion into the field must have reactivated them.

Still, your flying out there was excellent, pilots. Outnumbered and outgunned by advanced Shivan fighters, you managed to fight them off and come away alive. Admiral Bei has decreed that all surviving pilots in your wing receive the Distinguished Flying Cross for superlative flying under difficult conditions. Wear it with pride.", -1)
$end_multi_text
$Voice: bp02-alfadil-db01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "they are shivans" 
      0 
   )
   ( is-event-incomplete 
      "shivans destroyed" 
   )
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. You were specifically ordered to stay in the area until reinforcements arrived. There is now a Shivan force somewhere in this system that threatens the safety of each of our ships. Taking them out would have made things a lot easier.

Lieutenant Corey, Ensign Taylor and Lieutenant Nehru perished after your desertion. You are ordered to attend their funerals tomorrow morning, 0700 hours. You will be subject to court-martial shortly after.", -1)
$end_multi_text
$Voice: bp02-alfadil-db02.ogg
$Recommendation text:
    XSTR("Wait for authorisation to return to base.", -1)
$end_multi_text

$Formula: ( is-event-incomplete 
   "they are shivans" 
)
$Multi text
    XSTR("We have no explanation for your sudden jump drive malfunction, pilot. Your inflight records show that the jump drive was engaged during your reconnaisance mission. The issue is moot, however. We've outfitted you with a new fighter, and are sending you back into the field.", -1)
$end_multi_text
$Voice: bp01-2-alfadil-db03.ogg
$Recommendation text:
    XSTR("Wait for authorisation to return to base.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Alpha 4" ) 
$Multi text
    XSTR("Lieutenant Nehru died under fire today. He wanted to experience action, but fell afoul of the Shivans, and fate decreed his time was at hand. We will avenge his death, pilots, but in time.", -1)
$end_multi_text
$Voice: bp02-alfadil-db03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Al'Faddil
$Alt: Corey
$Alt: Taylor
$Alt: Nehru
$Alt: Al'Fadil
$Alt: 
$Alt: SF ------

#end


#Callsigns:
$Callsign: Corey
$Callsign: Bei
$Callsign: Taylor
$Callsign: Nehru
$Callsign: Al'Fadil

#end


#Players		;! 4 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Otrera"	4
	"GTF Hippolyta"	5
	"GVF Bra'tac"	5
)

+Weaponry Pool: (
	"Makhaira"	304
	"Kiya"	300
	"Khopesh"	304
	"Amirani"	100
	"Sarissa"	150
	"Wraith"	2460
	"Tiamat Pod"	9999
	"Thundercloud"	1232
	"Sunflare"	200
	"Spectre"	1212
	"Shadowhawk"	400
	"Regret"	2400
	"Marduk Pod"	9999
	"Hypnos Pod"	9999
	"Osiris Pod"	1920
)

#Objects		;! 36 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hippolyta
$Callsign: Bei

$Team: Friendly
$Location: -1177.871094, 861.333984, 5083.968262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Khopesh" "Makhaira" )
+Secondary Banks: ( "Wraith" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Hippolyta
$Callsign: Corey

$Team: Friendly
$Location: -1197.496094, 827.833984, 4930.382324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Khopesh" "Makhaira" )
+Secondary Banks: ( "Wraith" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15
+Persona Index: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Hippolyta
$Callsign: Taylor

$Team: Friendly
$Location: -1168.964844, 864.333984, 4800.109863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Khopesh" "Makhaira" )
+Secondary Banks: ( "Wraith" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15
+Persona Index: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Hippolyta
$Callsign: Nehru

$Team: Friendly
$Location: -1144.777344, 876.208984, 4985.023926
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Khopesh" "Makhaira" )
+Secondary Banks: ( "Wraith" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: SF Manticore		;! Object #4
$Class: SF Manticore
$Team: Unknown
$Location: -1016.246094, -353.571655, 10892.894531
$Orientation:
	0.161728, -0.958887, 0.233196,
	0.027963, 0.240665, 0.970206,
	-0.986439, -0.150389, 0.065735
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Reading signal" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivore 1		;! Object #5
$Class: SF Dragon
$Team: Hostile
$Location: -1036.033203, -5658.531738, 12331.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 2		;! Object #6
$Class: SF Dragon
$Team: Hostile
$Location: -964.832642, -5658.531738, 10070.597656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 3		;! Object #7
$Class: SF Dragon
$Team: Hostile
$Location: 111.643280, -5658.546875, 12985.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 4		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: 210.115814, -5658.546875, 9734.180664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 5		;! Object #9
$Class: SF Dragon
$Team: Hostile
$Location: -553.909058, -5022.379395, 13029.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 6		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: -624.017944, -7163.162598, 9049.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: -1070.018799, 3812.230713, 12295.059570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: -998.818359, 3812.230713, 10034.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #13
$Class: SF Dragon
$Team: Hostile
$Location: 111.643280, 4739.250000, 12985.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #14
$Class: SF Dragon
$Team: Hostile
$Location: 210.115814, 3812.216797, 9734.180664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 5		;! Object #15
$Class: SF Dragon
$Team: Hostile
$Location: -553.909058, 2757.261475, 13063.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 6		;! Object #16
$Class: SF Dragon
$Team: Hostile
$Location: -624.017944, 4078.859131, 9049.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Waypoint 1		;! Object #17
$Class: GTNB Pharos
$Team: Friendly
$Location: -1032.767456, 861.076660, 5105.364258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Zeta 1		;! Object #18
$Class: GTF Achilles
$Callsign: Al'Fadil

$Team: Friendly
$Location: 1249.216797, 0.000853, 14207.425781
$Orientation:
	-0.744111, 0.000000, 0.668056,
	0.000000, 1.000000, 0.000000,
	-0.668056, 0.000000, -0.744111
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Enyo" "Enyo" )
+Secondary Banks: ( "Massacre" "Massacre" "Shadowhawk" "Shadowhawk" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 14
+Persona Index: 3

$Name: Zeta 2		;! Object #19
$Class: GTF Achilles
$Team: Friendly
$Location: 1441.431763, 0.000083, 14158.714844
$Orientation:
	-0.744111, 0.000000, 0.668056,
	0.000000, 1.000000, 0.000000,
	-0.668056, 0.000000, -0.744111
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Enyo" "Enyo" )
+Secondary Banks: ( "Massacre" "Massacre" "Shadowhawk" "Shadowhawk" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 1

$Name: Zeta 3		;! Object #20
$Class: GTF Achilles
$Team: Friendly
$Location: 1267.076782, -0.000548, 14440.606445
$Orientation:
	-0.744111, 0.000000, 0.668056,
	0.000000, 1.000000, 0.000000,
	-0.668056, 0.000000, -0.744111
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Enyo" "Enyo" )
+Secondary Banks: ( "Massacre" "Massacre" "Shadowhawk" "Shadowhawk" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 2

$Name: Savitar 1		;! Object #21
$Class: SF Zahhak
$Alt: SF ------

$Team: Hostile
$Location: 2936.100586, 0.003906, 16891.650391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Kikodan" "Shivan Hashmal" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2500

$Name: Savitar 2		;! Object #22
$Class: SF Zahhak
$Alt: SF ------

$Team: Hostile
$Location: 3286.944336, 0.003906, 16356.603516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Kikodan" "Shivan Hashmal" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2500

$Name: Savitar 3		;! Object #23
$Class: SF Zahhak
$Alt: SF ------

$Team: Hostile
$Location: 3677.991211, 0.003906, 16752.150391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Kikodan" "Shivan Hashmal" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2500

$Name: Saraswati 1		;! Object #24
$Class: SF Dragon
$Team: Hostile
$Location: 6429.513184, 0.003906, 14991.150391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Saraswati 2		;! Object #25
$Class: SF Dragon
$Team: Hostile
$Location: 7212.270020, 0.003906, 14854.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Saraswati 3		;! Object #26
$Class: SF Dragon
$Team: Hostile
$Location: 8135.360352, 0.003906, 14384.480469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Indra 1		;! Object #27
$Class: SF Dragon
$Team: Hostile
$Location: 9146.131836, 0.003906, 13717.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Indra 2		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: 9983.967773, 0.003906, 12934.789063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Indra 3		;! Object #29
$Class: SF Dragon
$Team: Hostile
$Location: 10187.347656, 0.003906, 13471.023438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Agni 1		;! Object #30
$Class: SF Dragon
$Team: Hostile
$Location: 6305.613281, 0.003906, 18710.611328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Agni 2		;! Object #31
$Class: SF Dragon
$Team: Hostile
$Location: 7374.980957, 0.003906, 18017.931641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Agni 3		;! Object #32
$Class: SF Dragon
$Team: Hostile
$Location: 8392.788086, 0.003906, 17392.123047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 1		;! Object #33
$Class: SF Dragon
$Team: Hostile
$Location: 9430.740234, 0.003906, 16868.472656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 2		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: 10308.683594, 0.003906, 16340.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 3		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: 11299.502930, 0.003906, 15515.943359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Shivore
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shivore 1
$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Shivore 1"
	"Shivore 2"
	"Shivore 3"
	"Shivore 4"
	"Shivore 5"
	"Shivore 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
	"Vishnu 5"
	"Vishnu 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Zeta 3
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
+Arrival delay: 90
$Arrival Cue: ( has-arrived-delay 0 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Shivore" 50 ) ( ai-chase-wing "Vishnu" 50 ) )
+Flags: ( )

$Name: Savitar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   65 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Savitar 1"
	"Savitar 2"
	"Savitar 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Agni
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Agni 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Agni 1"
	"Agni 2"
	"Agni 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Saraswati
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Saraswati 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   50 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Saraswati 1"
	"Saraswati 2"
	"Saraswati 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   60 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

#Events		;! 25 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: nowhere to go
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "no EP" 0 ) 
   ( do-nothing ) 
)
+Name: dir investigate signal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Investigate Signal", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SF Manticore" ) 
   ( deactivate-glow-points 
      "SF Manticore" 
   )
   ( deactivate-glow-maps "SF Manticore" ) 
)
+Name: Shivan fighter stealthed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Shivore" "<any friendly>" ) 
      3000 
   )
   ( ship-visible 
      "Shivore 1" 
      "Shivore 2" 
      "Shivore 3" 
      "Shivore 4" 
      "Shivore 5" 
      "Shivore 6" 
   )
)
+Name: Shivore visible
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Vishnu" "<any friendly>" ) 
      3000 
   )
   ( ship-visible 
      "Vishnu 1" 
      "Vishnu 2" 
      "Vishnu 3" 
      "Vishnu 4" 
      "Vishnu 5" 
      "Vishnu 6" 
   )
)
+Name: Vishnu Visible
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Mission start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Reading signal" 
   )
)
+Name: Reading signal
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Similar to EP" 
   )
)
+Name: Similar to EP
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "SF Manticore" ) 
      2000 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "no EP" 
   )
   ( ship-visible "SF Manticore" ) 
   ( add-remove-escort "SF Manticore" 1 ) 
   ( add-goal 
      "Alpha" 
      ( ai-ignore "SF Manticore" 89 ) 
   )
   ( change-iff "Hostile" "SF Manticore" ) 
)
+Name: no EP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "confirmed" 
   )
)
+Name: confirmed
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Orestes" 
      "High" 
      "Orestes rogers A" 
   )
)
+Name: Orestes rogers A
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "A1 targets fighter" 
   )
)
+Name: A1 targets fighter
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SF Manticore" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Fighter destroyed" 
   )
   ( change-soundtrack "<No Music>" ) 
)
+Name: Fighter destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Vishnu" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "what the hell?" 
   )
   ( play-sound-from-file 
      "sol-twiceBurned-killer" 
      1 
   )
)
+Name: what the hell?
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "they're coming in" 
   )
)
+Name: they're coming in
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Vishnu Visible" 
         4 
      )
      ( is-event-true-delay 
         "Shivore visible" 
         4 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "they are shivans" 
   )
)
+Name: they are shivans
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivore" 
      "Vishnu" 
   )
   ( do-nothing ) 
)
+Name: dir destroy fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shivan Fighters", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "they are shivans" 
      6 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "we need an update" 
   )
)
+Name: we need an update
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "too many of them" 
   )
)
+Name: too many of them
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Oretes" 
      "High" 
      "Orestes sending reinforcements" 
   )
)
+Name: Orestes sending reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "fight for your lives" 
   )
)
+Name: fight for your lives
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Zeta" ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Al'fadil arrives" 
   )
)
+Name: Al'faddil arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy shivans" 
      3 
   )
   ( send-message 
      "Zeta 1" 
      "High" 
      "shivans destroyed" 
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
   ( close-sound-from-file ) 
   ( change-soundtrack "6: Joshua" ) 
)
+Name: shivans destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Orestes" 
      "High" 
      "Orestes rogers" 
   )
   ( key-reset "Alt-J" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Orestes rogers
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: dir depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Objective key:  XSTR("$Alt-J$", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy shivans
$MessageNew:  XSTR("Search asteroid belt", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      30 
      "Shivore" 
      "Vishnu" 
   )
   ( = 
      ( num-ships-in-battle 
         "Hostile" 
         "Hostile#2" 
      )
      0 
   )
   ( has-arrived-delay 0 "Zeta" ) 
)

#Waypoints		;! 0 lists total


#Messages		;! 28 total


$Name: We're in
$Team: -1
$MessageNew:  XSTR("Orestes control, Alpha wing is in the asteroid field. All fighters, form up on me.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame01.ogg

$Name: Orestes acknowledges
$Team: -1
$MessageNew:  XSTR("We read you, Alpha wing. We've uploaded the search pattern into your flight navigation computer. Good luck out there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame01.ogg

$Name: Introduction A4
$Team: -1
$MessageNew:  XSTR("Lieutenant Nehru here, Alpha 1. Glad to be working with you, sir.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame01.ogg

$Name: Welcome A4
$Team: -1
$MessageNew:  XSTR("Welcome to the team, Nehru. ", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame02.ogg

$Name: Are you admiral's son
$Team: -1
$MessageNew:  XSTR("Sir, are you really the Admiral's son? I've just heard stuff going around...and...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame02.ogg

$Name: Everyone asks him that
$Team: -1
$MessageNew:  XSTR("Everyone asks him that, Nehru. He's denied it every time.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: bp02-taylor-ingame01.wav

$Name: Sign
$Team: -1
$MessageNew:  XSTR("What, do I need to put up a great big sign on my fighter saying 'Not the Admiral's Son'? He's not my father!", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame03.ogg

$Name: A4 Rogers A1
$Team: -1
$MessageNew:  XSTR("Uh, ok sir. Sorry for asking.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame03.ogg

$Name: Reading signal
$Team: -1
$MessageNew:  XSTR("Alpha wing, did you read that? My sensors have picked up an object not far from here.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame04.ogg

$Name: Similar to EP
$Team: -1
$MessageNew:  XSTR("It seems similar to the one we found at Earth sector. It might be another pod. Let's go check it out.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame01.ogg

$Name: no EP
$Team: -1
$MessageNew:  XSTR("That's no escape pod! It's a fighter...a Shivan fighter!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame04.ogg

$Name: confirmed
$Team: -1
$MessageNew:  XSTR("Confirmed, Manticore class. Orestes control, we have a problem here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame02.ogg

$Name: Orestes rogers A
$Team: -1
$MessageNew:  XSTR("We read you Alpha wing. The situation has been updated. Destroy that Shivan fighter. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame02.ogg

$Name: A1 targets fighter
$Team: -1
$MessageNew:  XSTR("Roger, Orestes. Consider it done.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame05.ogg

$Name: Fighter destroyed
$Team: -1
$MessageNew:  XSTR("Shivan fighter is toast. It didn't put up a fight at all.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame06.ogg

$Name: what the hell?
$Team: -1
$MessageNew:  XSTR("Uh, Commander? I think we just woke something up.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: bp02-taylor-ingame02.wav

$Name: they're coming in
$Team: -1
$MessageNew:  XSTR("We got hostiles all around us! They're coming in fast! Who are they?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame03.ogg

$Name: they are shivans
$Team: -1
$MessageNew:  XSTR("Shivans! We've got Shivan dragons coming in! All pilots, evasive manoeuvres!", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame07.ogg

$Name: we need an update
$Team: -1
$MessageNew:  XSTR("Orestes Control, we need an update!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame04.ogg

$Name: too many of them
$Team: -1
$MessageNew:  XSTR("There's too many of them! Get us out of here, Orestes control!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: bp02-taylor-ingame03.wav

$Name: Orestes sending reinforcements
$Team: -1
$MessageNew:  XSTR("Stand by, Alpha wing. We are sending reinforcements. They will be arriving soon.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame03.ogg

$Name: Al'fadil arrives
$Team: -1
$MessageNew:  XSTR("This is Captain Al'Fadil. Hang on, kid. We're here to help you out. Zeta wing, let's toast these Shivan bastards.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: bp02-alfadil-ingame01.ogg

$Name: fight for your lives
$Team: -1
$MessageNew:  XSTR("Alpha wing, for the moment we're stuck here until reinforcements arrive. Fight for your very lives, each one of you!", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame08.ogg

$Name: shivans destroyed
$Team: -1
$MessageNew:  XSTR("This is Captain Al'Fadil. We've destroyed all of the Shivan fighters. The area looks secure.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: bp02-alfadil-ingame02.ogg

$Name: Orestes rogers
$Team: -1
$MessageNew:  XSTR("Roger that, Zeta 1. All fighters, return to base on the double. We're sending out a full assault wing to sweep the area.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame04.ogg

$Name: AAaaargh!
$Team: -1
$MessageNew:  XSTR("AAaaaargh!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: WilhelmDeath.ogg

$Name: How to fire
$Team: -1
$MessageNew:  XSTR("$Left Ctrl$ fires guns

$Spacebar$ fires missiles", -1)
$end_multi_text

$Name: How to target enemies
$Team: -1
$MessageNew:  XSTR("$H$ targets enemy

$X$ launches missile decoys", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunWhite
+Angles: 4.817108 3.141593 3.141593
+Scale: 0.200000

#Asteroid Fields

$Density: 256
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 2
$Average Speed: 0.000000
$Minimum: -10000.000000, -10000.000000, 6000.000000
$Maximum: 10000.000000, 10000.000000, 25000.000000

#Music

$Event Music: Twice Burned (FS2)
$Substitute Event Music: Twice Burned (FS2)
$Briefing Music: Bloodshed (SC Cain Breifing)
$Substitute Briefing Music: Bloodshed (SC Cain Breifing)

#End

