#Mission Info

$Version: 0.10
$Name:  XSTR("Forced Entry", -1)
$Author: Danial Bell
$Created: 03/13/07 at 20:34:40
$Modified: 08/03/22 at 19:16:22
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 10
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Num Players: 4
+Num Respawns: 20
+Max Respawn Time: -1
+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -14741.335938, 14844.258789, 12953.590820
+Viewer orient:
	0.007631, -0.000001, -0.999971,
	0.711326, 0.702842, 0.005428,
	0.702821, -0.711346, 0.005364


$Skybox Model: starfield.pof

$AI Profile: WM

#Sexp_variables

$Variables:
(
		0		"giveTips"		"0"		"number"		"save-on-mission-progress"
		1		"Sanctuaryhull"		"100"		"number"		"save-on-mission-progress"
		2		"Solacehull"		"100"		"number"		"save-on-mission-progress"
		3		"Temerairehull"		"100"		"number"		"save-on-mission-progress"
)

#Command Briefing

$Stage Text:
 XSTR("We have made first contact with the Sanctuary, and have begun her integration into our battlegroup. She has undergone minor repairs with the assistance of the logistics ship Solace, but for the most part has successfully maintained hull and systems integrity. Inspection by the Solace's engineers has revealed the Sanctuary to be fully self-reliant and self-sufficient. Modified dust intakes collect nebula gas and there's a full fuel processing facility on board the ship. Moreover, the Sanctuary holds tens of thousands of Great War refugees in cryogenic suspension, waiting for the day that humankind could claim another planet as home.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp10-carey-cb01.ogg

$Stage Text:
 XSTR("Upon hearing of our origins, Admiral Nechyev has made her intentions clear regarding the future of the ship and her passengers. The admiral and her crew wish to follow us back to our home universe, where humanity has not been destroyed by the Shivans and where mankind still has a home among the stars.

Although we have at present no means or understanding on how to return to our universe, I have accepted the request of the Sanctuary's crew to accompany us. From a humanitarian perspective, we cannot condemn these refugees to a life in hiding, waiting for the Shivans to determine their fate. Nor can we deny ourselves the company of what is likely to be the only remaining human presence in these systems.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp10-carey-cb02.ogg

$Stage Text:
 XSTR("The destruction of the SD Kyton appears to have captured the attention of Shivan forces in Laramis. Shivan activity has intensified within N362, and reconnaisance reports a large number of Shivan warships entering the system from the Laramis jump node. A number of shivan warships are based at the node, preventing any ship from leaving the system.

This presents us with a tactical difficulty. The blockade is of sufficient strength to challenge our warships, and without the help of the Orestes battlegroup, we cannot guarantee the survival of our ships if we attempt to break through. Communication difficulties prevent us from coordinating an assault with the Orestes. There is also no way to tell if a similar blockade is being set up on the far side of the node in the Laramis system. This has significantly limited our strategic options, and time is growing short.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp10-carey-cb03.ogg

$Stage Text:
 XSTR("Fortunately, there exists an alternative exit strategy. Navigation logs were downloaded from the Duke's computer to ascertain the final destination of the possessed cruiser. Reconnaisance at those coordinates revealed a striking find: a Knossos artifact. This is the only knowledge that we have had of a Knossos portal in this system, although it has been theorised that several unstable subspace nodes must exist, due to the intense gravitational forces exerted by the N362 star. The portal appears to have been only recently activated, most likely by a communication from the Duke once it had arrived in the system. The activation of the portal might also account for the increased Shivan activity. Though we have no idea where the portal leads, it presents a more attractive target than running blockades in Shivan-contested systems.

I have ordered our ships to make for the portal. To maximise our chances of success, the Temeraire will be making a diversionary attack at the Laramis node, in an effort to draw Shivan forces away from the rest of the battlegroup. Although the Temeraire was designed for rear-line operations, she is still a formidable offensive platform, and the most powerful warship we have available. Our onboard mounted torpedo launchers should also give us a tactical advantage over Shivan capital ships, so long as we outrange their main beam cannons.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp10-carey-cb04.ogg

$Stage Text:
 XSTR("We have yet to regain contact with the GTD Orestes. We have no idea as to the status of the destroyer, and can only assume that we make this journey alone. 

Should our fortunes turn against us today, keep with you this affirmation: I have been honoured to serve with you all, and I have no doubt in my mind that the Temeraire is home to the finest crew in the GTVA. Godspeed.

Rear Admiral Carey,
GTD Temeraire", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp10-carey-cb05.ogg

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("All right 56th. We've got our backs up against the wall, with nowhere to run. We've been cut off from the $f Orestes $f battlegroup, and have been forced into making a run for the Knossos portal. The Shivans are moving into this system like flies onto a corpse, so there's precious little time to prepare.", -1)
$end_multi_text
$voice: bp10-kristae-brief01.ogg
$camera_pos: -14741.335938, 14844.258789, 12953.590820
$camera_orient:
	0.007631, -0.000001, -0.999971,
	0.711326, 0.702842, 0.005428,
	0.702821, -0.711346, 0.005364
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -332.118164, -0.008941, 18700.062500
$label:  XSTR("Unknown Portal", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Chimera
$pos: -1139.836426, -0.005745, 9657.839844
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3242.569092, 0.004517, 11671.158203
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3253.673584, -0.000544, 7500.964844
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Titan
$pos: 2155.293457, 0.005898, 9250.484375
$label:  XSTR("Temeraire Battlegroup", -1)
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Rear Admiral Carey has ordered the battlegroup to split into two groups. The first group, composed of the $f Sanctuary, the $f Solace, $f Labouchere, $f Duke and $f Bretonia will make a run for the node. You've been assigned to cover their retreat alongside elements from 61st Squadron. The $f Temeraire and her fighter wings are to form the second group. They will be assaulting Shivan positions at the Laramis jump node in an attempt to draw as many Shivan forces away from the Knossos portal as possible. Be thankful you don't have to be in that firestorm, pilots.", -1)
$end_multi_text
$voice: bp10-kristae-brief02.ogg
$camera_pos: -14741.335938, 14844.258789, 12953.590820
$camera_orient:
	0.007631, -0.000001, -0.999971,
	0.711326, 0.702842, 0.005428,
	0.702821, -0.711346, 0.005364
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -332.118164, -0.008941, 18700.062500
$label:  XSTR("Unknown Portal", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTCv Chimera
$pos: 2143.044678, -0.006391, 10857.382813
$label:  XSTR("Group A", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Scouting wings report a number of Shivan vessels near the portal. Two $r Rakshasa class cruisers are in the area, with two wings of $r Mara fighters as escorts. The Maras will be your primary targets, but do not spend too long taking them out. Our ships will be entering the system soon after you arrive, and will be making their way to the portal. We need the anti-ship firepower of the Shivan cruisers minimised if our ships are going to survive the gauntlet. Of course, don't expect the rest of the Shivans in this system to sit idly by while we steal the last vestiges of humanity from under their noses, so expect further Shivan forces to arrive.", -1)
$end_multi_text
$voice: bp10-kristae-brief03.ogg
$camera_pos: -12597.853516, 12648.587891, 16361.792969
$camera_orient:
	0.007631, -0.000001, -0.999971,
	0.711326, 0.702842, 0.005428,
	0.702821, -0.711346, 0.005364
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -332.118164, -0.008941, 18700.062500
$label:  XSTR("Unknown Portal", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 1118.574585, 0.003227, 14990.061523
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -1602.721558, -0.008925, 12217.151367
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -2035.506226, 349.362671, 14987.984375
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 1164.696777, 0.003210, 12555.536133
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You'll be operating without logistical support, pilots. The majority of the Temeraire's resources have been spent preparing for the assault at the Laramis node. Try to save your secondary armament, since you'll have nothing to replace it with over the course of this mission. For this reason also, choose your armament selection carefully.

You may consider arming yourselves with Shadowhawk or Sunflare missiles and Sarissa cannon in order to disarm warship beams at long range.", -1)
$end_multi_text
$voice: bp10-kristae-brief04.ogg
$camera_pos: -3534.636719, -1515.634277, 16430.966797
$camera_orient:
	0.007632, -0.000001, -0.999971,
	0.975252, 0.220972, 0.007443,
	0.220966, -0.975280, 0.001687
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-destroyed-delay 0 "Duke" ) 
$Multi text
    XSTR("We've lost the GTC Duke to Shivan fire. The tragedy of this loss cannot be overstated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Disarm or destroy the Rakshasa cruisers as quickly as possible, and make sure to engage Lakshmi wing to draw them away from the cruiser.

If you can't kill the cruisers fast enough, try this:

Arm alpha wing with shadowhawks and wraiths. At the start, order your fighters to engage all enemies and send one member of alpha wing to destroy each cruiser. ", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Labouchere" ) 
$Multi text
    XSTR("We've lost the GTCv Labouchere to Shivan fire. The tragedy of this loss cannot be overstated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Taurvi bombers are the greatest threat to the Labouchere. Make sure she has a fighter screen while she is in the field.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Bretonia" ) 
$Multi text
    XSTR("We've lost the GTC Bretonia to Shivan fire. The tragedy of this loss cannot be overstated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Lakshmi wing is the greatest threat to the Bretonia, but make sure she remains protected after the Aeshmas are destroyed.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Sanctuary" ) 
$Multi text
    XSTR("During her run to the portal, the Sanctuary was lost with all hands. Every last Terran born in this universe is now extinct. It will not be long before we are, too.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Disable the main beam of the Naberus as quickly as possible. Do this yourself if you have to, as it's imperative that the Sanctuary has fighter cover against Shivan bombers.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Solace" ) 
$Multi text
    XSTR("The logistics ship Solace was lost to Shivan fire. Without supplies, repairs and ammunition, our time surely grows short.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Ensure the Solace has fighter cover. Shivan bombers are her greatest threat.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Temeraire" ) 
$Multi text
    XSTR("We lost the GTD Temeraire, home to ten thousand crew and our last chance for salvation from the Shivans.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protect the Temeraire with everything you've got when she arrives. Shivan bombers are a threat, but the Abel takes precedence. Destroy the main heavy beams of the Abel, as well as the lighter beams on the dorsal side.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "temeraire jumpout" 
   0 
)
$Multi text
    XSTR("Personal Log, Commander Bei.

Well, we did it. We got everyone through safely. The Temeraire, her ships, and the Sanctuary are now in the hands of fate and fortune. No one knows what's on the other side of the Knossos portal. All that we know is that it's connected to those beings who possessed the Duke and brought her here. And it was here where we found the Sanctuary. 

Coincidence? Maybe not. Whoever designed this to happen can't be all that bad if they gave us the opportunity to save these refugees from the Shivans.

I wonder what has happened to the Orestes and the rest of the battlegroup. I hope they're ok, wherever they are. And I hope we'll be able to join up with them again before this is all over...", -1)
$end_multi_text
$Voice: bp10-sam-debrief.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Corey
$Alt: Taylor
$Alt: Sleeper Ship
$Alt: 

#end


#Callsigns:
$Callsign: Corey
$Callsign: Taylor
$Callsign: Tell
$Callsign: Iwakura
$Callsign: Bei

#end


#Players		;! 4 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Marathon#Loud"	4
	"GTF Achilles"	4
	"GTB Promachos"	10
	"GTF Ishtar"	4
	"GTF Theia"	4
	"GTF Otrera"	4
	"GTF Lampeto"	4
	"GTF Hippolyta"	4
	"GTB Sirrush"	4
)

+Weaponry Pool: (
	"Makhaira"	576
	"Khopesh"	576
	"Xiphos"	761
	"Sarissa"	291
	"Enyo"	288
	"Enyalius"	400
	"Wraith"	4200
	"Tiamat Pod"	10107
	"Thundercloud"	2184
	"Sunflare"	400
	"Spectre"	2136
	"Shadowhawk"	756
	"Regret"	4336
	"Osiris Pod"	101919
	"Massacre"	17712
	"Marduk Pod"	100023
	"Hypnos Pod"	99999
	"Firelance"	752
)

#Objects		;! 68 total

$Name: Alpha 1		;! Object #0
$Class: GTF Achilles
$Callsign: Bei

$Team: Friendly
$Location: -446.480682, 2682.494385, 9922.063477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.717911, 0.696135,
	0.000000, -0.696135, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Tiamat Pod" "Spectre" "Shadowhawk" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Achilles
$Callsign: Corey

$Team: Friendly
$Location: -583.180664, 2831.326172, 9851.115234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.717911, 0.696135,
	0.000000, -0.696135, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Tiamat Pod" "Spectre" "Shadowhawk" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "player-start" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Achilles
$Callsign: Taylor

$Team: Friendly
$Location: -324.153748, 2837.450195, 9844.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.717911, 0.696135,
	0.000000, -0.696135, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Tiamat Pod" "Spectre" "Shadowhawk" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "player-start" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Index: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Achilles
$Team: Friendly
$Location: -449.468536, 2888.196289, 9656.768555
$Orientation:
	0.999550, 0.020881, -0.021534,
	0.000000, 0.717911, 0.696135,
	0.029995, -0.695822, 0.717588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Tiamat Pod" "Spectre" "Shadowhawk" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "player-start" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Valefar		;! Object #4
$Class: SC Rakshasa
$Team: Hostile
$Location: -2363.584229, 349.362244, 14126.526367
$Orientation:
	-0.801144, 0.000000, -0.598473,
	0.000000, 1.000000, 0.000000,
	0.598473, 0.000000, -0.801144
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 150

$Name: Tannin		;! Object #5
$Class: SC Rakshasa
$Team: Hostile
$Location: 869.201965, -0.010027, 14152.947266
$Orientation:
	-0.858527, 0.000000, 0.512770,
	0.000000, 1.000000, 0.000000,
	-0.512770, 0.000000, -0.858527
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 150

$Name: Shivore 1		;! Object #6
$Class: SF Mara
$Team: Hostile
$Location: 3975.839111, 0.007960, 15581.008789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivore 2		;! Object #7
$Class: SF Mara
$Team: Hostile
$Location: 3827.423584, 0.007947, 15429.534180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivore 3		;! Object #8
$Class: SF Mara
$Team: Hostile
$Location: 4130.481445, 0.007918, 15393.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivore 4		;! Object #9
$Class: SF Mara
$Team: Hostile
$Location: 3985.274658, 0.007917, 15218.698242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: -4718.284180, -0.002956, 15111.909180
$Orientation:
	-0.737395, 0.000000, -0.675464,
	0.000000, 1.000000, 0.000000,
	0.675464, 0.000000, -0.737395
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: -4823.670410, -0.002831, 15400.554688
$Orientation:
	-0.737394, 0.000000, -0.675463,
	0.000000, 1.000000, 0.000000,
	0.675463, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: -5017.566895, -0.002860, 15069.571289
$Orientation:
	-0.737394, 0.000000, -0.675463,
	0.000000, 1.000000, 0.000000,
	0.675463, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: -5148.946777, -0.002848, 15335.929688
$Orientation:
	-0.737394, 0.000000, -0.675463,
	0.000000, 1.000000, 0.000000,
	0.675463, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #14
$Class: GTF Hippolyta
$Team: Friendly
$Location: -1072.711792, 3001.101318, 9593.489258
$Orientation:
	0.999550, 0.020881, -0.021534,
	0.000000, 0.717911, 0.696135,
	0.029995, -0.695822, 0.717588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 1

$Name: Beta 2		;! Object #15
$Class: GTF Hippolyta
$Team: Friendly
$Location: -1212.063354, 3107.656250, 9483.601563
$Orientation:
	0.999550, 0.020881, -0.021534,
	0.000000, 0.717911, 0.696135,
	0.029995, -0.695822, 0.717588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 2

$Name: Beta 3		;! Object #16
$Class: GTF Hippolyta
$Team: Friendly
$Location: -928.044434, 3130.477051, 9460.073242
$Orientation:
	0.999550, 0.020881, -0.021534,
	0.000000, 0.717911, 0.696135,
	0.029995, -0.695822, 0.717588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 3

$Name: Beta 4		;! Object #17
$Class: GTF Hippolyta
$Team: Friendly
$Location: -1063.235718, 3294.972168, 9290.426758
$Orientation:
	0.999550, 0.020881, -0.021534,
	0.000000, 0.717911, 0.696135,
	0.029995, -0.695822, 0.717588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Osiris Pod" "Spectre" "Thundercloud" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 4

$Name: Delta 1		;! Object #18
$Class: GTB Marathon#Loud
$Team: Friendly
$Location: 95.732483, 3419.534424, 11133.831055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.717911, 0.696135,
	0.000000, -0.696135, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Wraith" "Spectre" "Shadowhawk" "Sunflare" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 20

$Name: Delta 2		;! Object #19
$Class: GTB Marathon#Loud
$Team: Friendly
$Location: -141.038986, 3655.531494, 10890.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.717911, 0.696135,
	0.000000, -0.696135, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Wraith" "Spectre" "Shadowhawk" "Sunflare" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 20
+Persona Index: 2

$Name: Unknown Portal		;! Object #20
$Class: Knossos
$Team: Unknown
$Location: -126.102463, -0.007611, 15876.535156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "special-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Duke		;! Object #21
$Class: GTC Hyperion
$Team: Friendly
$Location: -73.398247, 0.003777, 8832.808594
$Orientation:
	0.296281, -0.955101, 0.000000,
	0.955101, 0.296281, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Lieutenant
+Subsystem: turret02
+AI Class: Lieutenant
+Subsystem: turret03
+AI Class: Lieutenant
+Subsystem: turret04
+AI Class: Lieutenant
+Subsystem: turret05
+AI Class: Lieutenant
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Lieutenant
+Subsystem: turret11
+AI Class: Lieutenant
+Subsystem: turret12
+AI Class: Lieutenant
+Subsystem: turret13
+AI Class: Lieutenant
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 90
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( special-warp-dist "Duke" ) 250 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_duke

$Name: Labouchere		;! Object #22
$Class: GTCv Chimera
$Team: Friendly
$Location: 787.900024, -593.019714, 7970.460449
$Orientation:
	0.771247, 0.636538, 0.000000,
	-0.636538, 0.771247, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+AI Class: Lieutenant
+Subsystem: turret05
+AI Class: Lieutenant
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Lieutenant
+Subsystem: turret11
+AI Class: Lieutenant
+Subsystem: turret12
+AI Class: Lieutenant
+Subsystem: turret13
+AI Class: Lieutenant
+Subsystem: turret14
+AI Class: Lieutenant
+Subsystem: turret15
+AI Class: Lieutenant
+Subsystem: turret16
+AI Class: Lieutenant
+Subsystem: turret17
+AI Class: Lieutenant
+Subsystem: turret18
+AI Class: Lieutenant
+Subsystem: turret19
+AI Class: Lieutenant
+Subsystem: turret20
+AI Class: Lieutenant
+Subsystem: turret21
+AI Class: Lieutenant
+Subsystem: turret22
+AI Class: Lieutenant
+Subsystem: turret23
+AI Class: Lieutenant
+Subsystem: turret24
+AI Class: Lieutenant
+Subsystem: turret25
+AI Class: Lieutenant
+Subsystem: turret26
+AI Class: Lieutenant
+Subsystem: turret27
+AI Class: Lieutenant
$Arrival Location: Hyperspace
+Arrival Delay: 80
$Arrival Cue: ( has-arrived-delay 0 "Duke" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: nameplate
+new: gtcv_labouchere

$Name: Bretonia		;! Object #23
$Class: GTC Hyperion
$Team: Friendly
$Location: -1233.578003, 0.000153, 7292.095703
$Orientation:
	0.771247, 0.636538, 0.000000,
	-0.636538, 0.771247, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+AI Class: Lieutenant
+Subsystem: turret04
+AI Class: Lieutenant
+Subsystem: turret05
+AI Class: Lieutenant
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Lieutenant
+Subsystem: turret11
+AI Class: Lieutenant
+Subsystem: turret12
+AI Class: Lieutenant
+Subsystem: turret13
+AI Class: Lieutenant
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 150
$Arrival Cue: ( has-arrived-delay 0 "Duke" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_bretonia

$Name: Sanctuary		;! Object #24
$Class: Orion Refit
$Alt: Sleeper Ship

$Team: Friendly
$Location: 791.431396, 0.000137, 1439.236206
$Orientation:
	0.380925, 0.924606, 0.000000,
	-0.924606, 0.380925, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Lieutenant
+Subsystem: turret11
+AI Class: Lieutenant
+Subsystem: turret12
+AI Class: Colonel
+Subsystem: turret13
+AI Class: Lieutenant
+Subsystem: turret14
+AI Class: Lieutenant
+Subsystem: turret15
+AI Class: Lieutenant
+Subsystem: turret16
+AI Class: Lieutenant
$Arrival Location: Hyperspace
+Arrival Delay: 230
$Arrival Cue: ( has-arrived-delay 0 "Duke" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cutscene jumpout" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Solace		;! Object #25
$Class: GTL Anemoi
$Team: Friendly
$Location: -1238.700195, -0.000139, 1080.270874
$Orientation:
	-0.658786, 0.752331, 0.000000,
	-0.752331, -0.658786, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+AI Class: Major
+Subsystem: Turret02
+AI Class: Major
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
+Arrival Delay: 200
$Arrival Cue: ( has-arrived-delay 0 "Duke" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Temeraire		;! Object #26
$Class: GTD Titan
$Team: Friendly
$Location: -109.246284, -0.000221, -1687.803223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 44
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Lieutenant
+Subsystem: turret11
+AI Class: Lieutenant
+Subsystem: turret12
+AI Class: Lieutenant
+Subsystem: turret13
+AI Class: Lieutenant
+Subsystem: turret14
+AI Class: Lieutenant
+Subsystem: turret15
+AI Class: Lieutenant
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret16
+AI Class: Lieutenant
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret17
+AI Class: Lieutenant
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret18
+AI Class: Lieutenant
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+AI Class: Lieutenant
+Subsystem: turret27
+AI Class: Lieutenant
+Subsystem: turret28
+AI Class: Lieutenant
+Subsystem: turret29
+AI Class: Lieutenant
+Subsystem: turret30
+AI Class: Lieutenant
+Subsystem: turret31
+AI Class: Lieutenant
+Subsystem: turret32
+AI Class: Lieutenant
+Subsystem: turret33
+AI Class: Lieutenant
+Subsystem: turret34
+AI Class: Lieutenant
+Subsystem: turret35
+AI Class: Lieutenant
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
+Arrival Delay: 360
$Arrival Cue: ( has-arrived-delay 0 "Duke" ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: nameplate
+new: gtd_temeraire

$Name: Razakel		;! Object #27
$Class: SC Cain
$Team: Hostile
$Location: 4459.740234, -1550.236816, 11353.771484
$Orientation:
	0.000796, 0.000000, 1.000000,
	0.731146, 0.682221, -0.000582,
	-0.682221, 0.731146, 0.000543
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( has-arrived-delay 0 "Labouchere" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Brahma 1		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: -2567.077148, -1117.645996, 6983.836426
$Orientation:
	0.147075, 0.000000, -0.989125,
	0.000000, 1.000000, 0.000000,
	0.989125, 0.000000, 0.147075
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Brahma 2		;! Object #29
$Class: SB Nephilim
$Team: Hostile
$Location: -2766.029785, -945.708130, 6835.048828
$Orientation:
	0.147075, 0.000000, -0.989125,
	0.000000, 1.000000, 0.000000,
	0.989125, 0.000000, 0.147075
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Brahma 3		;! Object #30
$Class: SB Nephilim
$Team: Hostile
$Location: -2558.222900, -1233.295044, 6590.601074
$Orientation:
	0.147075, 0.000000, -0.989125,
	0.000000, 1.000000, 0.000000,
	0.989125, 0.000000, 0.147075
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Rama 1		;! Object #31
$Class: SB Taurvi
$Team: Hostile
$Location: 3199.607910, -0.000779, 10332.496094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Rama 2		;! Object #32
$Class: SB Taurvi
$Team: Hostile
$Location: 3409.028320, -0.000308, 9994.719727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Rama 3		;! Object #33
$Class: SB Taurvi
$Team: Hostile
$Location: 3369.717285, -0.000491, 10535.204102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Rama 4		;! Object #34
$Class: SB Taurvi
$Team: Hostile
$Location: 3636.260254, -0.000773, 10323.004883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Naberus		;! Object #35
$Class: SC Lilith
$Team: Hostile
$Location: 3324.403320, -0.001611, 3688.738770
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 12
$Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 440

$Name: Shiva 1		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: -5168.938477, 0.001165, 12238.805664
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Shiva 2		;! Object #37
$Class: SF Dragon
$Team: Hostile
$Location: -5024.804688, 0.001199, 12215.433594
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Shiva 3		;! Object #38
$Class: SF Dragon
$Team: Hostile
$Location: -5034.711914, 0.001186, 12385.900391
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Shiva 4		;! Object #39
$Class: SF Dragon
$Team: Hostile
$Location: -4933.418457, 0.001174, 12286.155273
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Shakti 1		;! Object #40
$Class: SB Nahema
$Team: Hostile
$Location: 3570.229980, 83.900391, 7065.366699
$Orientation:
	0.017610, 0.000000, 0.999844,
	0.000000, 1.000000, 0.000000,
	-0.999844, 0.000000, 0.017610
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shakti 2		;! Object #41
$Class: SB Nahema
$Team: Hostile
$Location: 3686.890137, 255.807861, 6839.549316
$Orientation:
	0.017610, 0.000000, 0.999845,
	0.000000, 1.000000, 0.000000,
	-0.999845, 0.000000, 0.017610
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shakti 3		;! Object #42
$Class: SB Nahema
$Team: Hostile
$Location: 3684.497559, 87.574463, 7241.429688
$Orientation:
	0.017610, 0.000000, 0.999845,
	0.000000, 1.000000, 0.000000,
	-0.999845, 0.000000, 0.017610
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shakti 4		;! Object #43
$Class: SB Nahema
$Team: Hostile
$Location: 3867.513184, 219.585205, 7028.963379
$Orientation:
	0.017610, 0.000000, 0.999845,
	0.000000, 1.000000, 0.000000,
	-0.999845, 0.000000, 0.017610
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lakshmi 1		;! Object #44
$Class: SF Aeshma
$Team: Hostile
$Location: -2492.423828, 0.000952, 9292.037109
$Orientation:
	0.277121, 0.000000, -0.960835,
	0.000000, 1.000000, 0.000000,
	0.960835, 0.000000, 0.277121
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Duke" 70 ) ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 2		;! Object #45
$Class: SF Aeshma
$Team: Hostile
$Location: -2617.297607, 84.048477, 9359.236328
$Orientation:
	0.277121, 0.000000, -0.960835,
	0.000000, 1.000000, 0.000000,
	0.960835, 0.000000, 0.277121
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Duke" 70 ) ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 3		;! Object #46
$Class: SF Aeshma
$Team: Hostile
$Location: -2574.924072, 84.048347, 9160.905273
$Orientation:
	0.277121, 0.000000, -0.960835,
	0.000000, 1.000000, 0.000000,
	0.960835, 0.000000, 0.277121
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Duke" 70 ) ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 4		;! Object #47
$Class: SF Aeshma
$Team: Hostile
$Location: -2705.052490, 192.489105, 9251.119141
$Orientation:
	0.277121, 0.000000, -0.960835,
	0.000000, 1.000000, 0.000000,
	0.960835, 0.000000, 0.277121
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Duke" 70 ) ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 5		;! Object #48
$Class: SF Aeshma
$Team: Hostile
$Location: -2776.200195, 192.488861, 9399.944336
$Orientation:
	0.277121, 0.000000, -0.960835,
	0.000000, 1.000000, 0.000000,
	0.960835, 0.000000, 0.277121
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Duke" 70 ) ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 6		;! Object #49
$Class: SF Aeshma
$Team: Hostile
$Location: -2714.096436, 192.488846, 9089.750000
$Orientation:
	0.277121, 0.000000, -0.960835,
	0.000000, 1.000000, 0.000000,
	0.960835, 0.000000, 0.277121
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Duke" 70 ) ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Abel		;! Object #50
$Class: SD Vritra
$Team: Hostile
$Location: -71.075401, -0.002418, -10131.690430
$Orientation:
	-0.763815, 0.645435, 0.000000,
	-0.645435, -0.763815, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 79
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
+Arrival Delay: 90
$Arrival Cue: ( has-arrived-delay 0 "Temeraire" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 670

$Name: Kali 1		;! Object #51
$Class: SF Basilisk
$Team: Hostile
$Location: -369.829620, -0.000511, -3998.113770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 2		;! Object #52
$Class: SF Basilisk
$Team: Hostile
$Location: -506.089478, -0.000039, -4100.227539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 3		;! Object #53
$Class: SF Basilisk
$Team: Hostile
$Location: -197.008926, -0.000140, -4067.487793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 4		;! Object #54
$Class: SF Basilisk
$Team: Hostile
$Location: -174.145020, 0.000127, -4244.829102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 5		;! Object #55
$Class: SF Basilisk
$Team: Hostile
$Location: -369.016083, 0.000032, -4148.721191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 6		;! Object #56
$Class: SF Basilisk
$Team: Hostile
$Location: -559.606140, -0.000308, -4211.195801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "ShivanAngelwingSalvo" "ShivanAngelwingSalvo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sanctuary Alpha 1		;! Object #57
$Class: GTF Comanche
$Callsign: Iwakura

$Team: Friendly
$Location: -354.770660, 0.000512, 4156.696777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Sanctuary Alpha 2		;! Object #58
$Class: GTF Seminole
$Callsign: Tell

$Team: Friendly
$Location: -383.361755, 0.000494, 4124.107910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sanctuary Alpha 3		;! Object #59
$Class: GTF Cherokee
$Team: Friendly
$Location: -310.597321, 0.000499, 4116.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sanctuary Beta 2		;! Object #60
$Class: GTB Navajo
$Team: Friendly
$Location: -525.097717, 0.000631, 3623.551514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sanctuary Beta 1		;! Object #61
$Class: GTB Yurok
$Team: Friendly
$Location: -668.345886, 0.000584, 3711.020996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #62
$Class: SB Seraphim
$Team: Hostile
$Location: 3570.229980, 1259.913330, 7065.366699
$Orientation:
	0.017610, 0.000000, 0.999844,
	0.000000, 1.000000, 0.000000,
	-0.999844, 0.000000, 0.017610
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Arjuna 2		;! Object #63
$Class: SB Seraphim
$Team: Hostile
$Location: 3686.890137, 1431.820801, 6839.549316
$Orientation:
	0.017610, 0.000000, 0.999845,
	0.000000, 1.000000, 0.000000,
	-0.999845, 0.000000, 0.017610
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Arjuna 3		;! Object #64
$Class: SB Seraphim
$Team: Hostile
$Location: 3867.513184, 1395.598145, 7028.963379
$Orientation:
	0.017610, 0.000000, 0.999845,
	0.000000, 1.000000, 0.000000,
	-0.999845, 0.000000, 0.017610
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #65
$Class: GTF Achilles
$Team: Friendly
$Location: 914.609192, 0.000427, -2706.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Marduk Pod" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 2

$Name: Gamma 2		;! Object #66
$Class: GTF Achilles
$Team: Friendly
$Location: 978.797424, 0.000469, -2802.560791
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Marduk Pod" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 3

$Name: Gamma 3		;! Object #67
$Class: GTF Achilles
$Team: Friendly
$Location: 833.710388, 0.000654, -2791.711182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Massacre" "Marduk Pod" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 4

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( "no-departure-warp" )

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-guard "Valefar" 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Shivore
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Shivore 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shivore 1"
	"Shivore 2"
	"Shivore 3"
	"Shivore 4"
)
$AI Goals: ( goals ( ai-guard "Tannin" 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
+Arrival delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags: ( "reinforcement" "no-arrival-music" "no-departure-warp" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags: ( "no-departure-warp" )

$Name: Brahma
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "Solace" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) ( ai-chase "Solace" 50 ) ( ai-chase "Temeraire" 60 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Rama
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Labouchere
+Arrival delay: 12
$Arrival Cue: ( has-arrived-delay 0 "Labouchere" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) )
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Shiva
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1
$Arrival Location: Hyperspace
+Arrival delay: 45
$Arrival Cue: ( is-destroyed-delay 0 "Lakshmi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Shakti
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Shakti 1
$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shakti 1"
	"Shakti 2"
	"Shakti 3"
	"Shakti 4"
)
$AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) ( ai-chase "Temeraire" 60 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Lakshmi
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Lakshmi 1
$Arrival Location: Hyperspace
+Arrival delay: 15
$Arrival Cue: ( has-arrived-delay 0 "Duke" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Lakshmi 1"
	"Lakshmi 2"
	"Lakshmi 3"
	"Lakshmi 4"
	"Lakshmi 5"
	"Lakshmi 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 14

$Name: Kali
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Abel
+Arrival delay: 5
$Arrival Cue: ( has-arrived-delay 0 "Abel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
	"Kali 5"
	"Kali 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Sanctuary Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sanctuary Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Sanctuary Beta 1"
	"Sanctuary Beta 2"
)
$AI Goals: ( goals ( ai-guard "Sanctuary" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Sanctuary Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sanctuary Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sanctuary Alpha 1"
	"Sanctuary Alpha 2"
	"Sanctuary Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Sanctuary" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Temeraire" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase "Temeraire" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Temeraire" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "Temeraire" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

#Events		;! 112 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Friendly" 
   )
)
+Name: A1 don't jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      23 
      "Alpha 2" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Alpha 2" 
      "<all engines>" 
   )
)
+Name: A2 don't die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      15 
      "Alpha 3" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Alpha 3" 
      "<all engines>" 
   )
)
+Name: A3 don't die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-stealthy "Unknown Portal" ) 
)
+Name: Knossos stealth
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( special-warpout-name 
      "Alpha 1" 
      "Unknown Portal" 
   )
)
+Name: specialwarpout alpha1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Valefar" ) 
   ( do-nothing ) 
)
+Name: dir destroy Valefar
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Valefar", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tannin" ) 
   ( do-nothing ) 
)
+Name: dir destroy Tannin
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tannin", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Shivore" ) 
   ( do-nothing ) 
)
+Name: dir destroy Shivore
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shivore", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: dir destroy Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Abel" ) 
   ( beam-lock 
      "Abel" 
      "turret01" 
      "turret02" 
   )
)
+Name: beamlock Abel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Duke" ) 
   ( special-warpout-name 
      "Duke" 
      "Unknown Portal" 
   )
)
+Name: specialwarpout Duke
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Bretonia" ) 
   ( special-warpout-name 
      "Bretonia" 
      "Unknown Portal" 
   )
)
+Name: specialwarpout bretonia
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Labouchere" ) 
   ( special-warpout-name 
      "Labouchere" 
      "Unknown Portal" 
   )
)
+Name: specialwarpout labouchere
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 3 "Solace" ) 
   ( special-warpout-name 
      "Solace" 
      "Unknown Portal" 
   )
)
+Name: specialwarpout solace
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 3 "Sanctuary" ) 
   ( special-warpout-name 
      "Sanctuary" 
      "Unknown Portal" 
   )
)
+Name: specialwarpout sanctuary
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 3 "Temeraire" ) 
   ( special-warpout-name 
      "Temeraire" 
      "Unknown Portal" 
   )
)
+Name: specialwarpout temeraire
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( special-warp-dist "Duke" ) 250 ) 
      ( > ( special-warp-dist "Duke" ) 0 ) 
   )
   ( clear-goals "Duke" ) 
   ( add-goal "Duke" ( ai-warp-out 89 ) ) 
   ( send-message 
      "#Duke" 
      "High" 
      "Duke departs" 
   )
)
+Name: warpout Duke
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( special-warp-dist "Bretonia" ) 
         250 
      )
      ( > 
         ( special-warp-dist "Bretonia" ) 
         0 
      )
   )
   ( clear-goals "Bretonia" ) 
   ( add-goal 
      "Bretonia" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "#Bretonia" 
      "High" 
      "Bretonia leaves" 
   )
)
+Name: warpout bretonia
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( special-warp-dist "Labouchere" ) 
         200 
      )
      ( > 
         ( special-warp-dist "Labouchere" ) 
         0 
      )
   )
   ( clear-goals "Labouchere" ) 
   ( add-goal 
      "Labouchere" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "#Labouchere" 
      "High" 
      "Labouchere leaves" 
   )
)
+Name: warpout labouchere
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( special-warp-dist "Solace" ) 
         100 
      )
      ( > ( special-warp-dist "Solace" ) 0 ) 
   )
   ( clear-goals "Solace" ) 
   ( add-goal 
      "Solace" 
      ( ai-warp-out 89 ) 
   )
)
+Name: warpout solace
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( special-warp-dist "Sanctuary" ) 
         75 
      )
      ( > 
         ( special-warp-dist "Sanctuary" ) 
         0 
      )
   )
   ( clear-goals "Sanctuary" ) 
   ( add-goal 
      "Sanctuary" 
      ( ai-warp-out 89 ) 
   )
)
+Name: warpout sanctuary
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( special-warp-dist "Temeraire" ) 
         180 
      )
      ( > 
         ( special-warp-dist "Temeraire" ) 
         0 
      )
   )
   ( clear-goals "Temeraire" ) 
)
+Name: warpout temeraire
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Temeraire" ) 
   ( subsys-set-random "Temeraire" 18 43 ) 
)
+Name: Temeraire subsystems
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > ( mission-time ) 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "We're in" 
   )
)
+Name: We're in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Form up" 
   )
   ( add-goal 
      "Vishnu" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Shivore" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Form up
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "Duke coming soon" 
   )
)
+Name: Duke coming soon
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( not ( has-arrived-delay 0 "Delta" ) ) 
   ( send-message 
      "#Delta 1" 
      "High" 
      "Delta on station" 
   )
)
+Name: Delta on station
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 2 "Duke" ) 
   ( send-message 
      "Duke" 
      "High" 
      "Duke arrives" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Duke" 
      "<all engines>" 
   )
   ( cap-waypoint-speed "Duke" 25 ) 
)
+Name: Duke arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Duke" ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "Temeraire engaging" 
   )
)
+Name: Temeraire engaging
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Labouchere" ) 
   ( send-message 
      "Labouchere" 
      "High" 
      "Labouchere arrives" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Labouchere" 
      "<all engines>" 
   )
)
+Name: Labouchere arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Bretonia" ) 
   ( send-message 
      "Bretonia" 
      "High" 
      "Bretonia arrives" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Bretonia" 
      "engines" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Bretonia" 
      "<all engines>" 
   )
   ( cap-waypoint-speed "Bretonia" 25 ) 
)
+Name: Bretonia arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sanctuary" ) 
   ( set-subsystem-strength 
      "Sanctuary" 
      "Hull" 
      @Sanctuaryhull[100] 
   )
)
+Name: Sanctuary hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Sanctuary" ) 
   ( send-message 
      "Sanctuary" 
      "High" 
      "Sanctuary arrives" 
   )
   ( add-goal 
      "Razakel" 
      ( ai-chase "Sanctuary" 89 ) 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Sanctuary" 
      "<all engines>" 
   )
)
+Name: Sanctuary arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Sanctuary Alpha" 
   )
   ( ship-guardian-threshold 
      54 
      "Sanctuary Alpha 1" 
   )
   ( ship-guardian-threshold 
      52 
      "Sanctuary Alpha 2" 
   )
   ( ship-guardian-threshold 
      33 
      "Sanctuary Alpha 3" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Sanctuary Alpha 1" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Sanctuary Alpha 2" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Sanctuary Alpha 3" 
      "engine" 
   )
)
+Name: Sanct Fighters guardian
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sanctuary Alpha 1" 
      "High" 
      "Sanct fighters at command" 
   )
)
+Name: Sanct fighters at command
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Sanctuary Beta" 
   )
   ( ship-guardian-threshold 
      54 
      "Sanctuary Beta 2" 
   )
   ( ship-guardian-threshold 
      52 
      "Sanctuary Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Sanctuary Beta 1" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Sanctuary Beta 2" 
      "engine" 
   )
)
+Name: Sanct Bombers guardian
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Naberus" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Naberus attacks" 
   )
)
+Name: Naberus arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Solace" ) 
   ( send-message 
      "Solace" 
      "High" 
      "Solace arrives" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Solace" 
      "<all engines>" 
   )
)
+Name: Solace arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Duke" ) 50 ) 
   ( send-message 
      "Duke" 
      "High" 
      "Duke damaged" 
   )
)
+Name: Duke damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Duke" ) 
   ( end-mission ) 
)
+Name: Duke death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Labouchere" ) 40 ) 
   ( send-message 
      "Labouchere" 
      "High" 
      "Labouchere damaged" 
   )
)
+Name: Labouchere damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Labouchere" ) 
   ( end-mission ) 
)
+Name: Labouchere death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Bretonia" ) 50 ) 
   ( send-message 
      "Bretonia" 
      "High" 
      "Bretonia damaged" 
   )
)
+Name: Bretonia damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Bretonia" ) 
   ( end-mission ) 
)
+Name: Bretonia death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Sanctuary" ) 50 ) 
   ( send-message 
      "Sanctuary" 
      "High" 
      "Sanctuary damaged" 
   )
)
+Name: Sanctuary damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Sanctuary" ) 
   ( end-mission ) 
)
+Name: Sanctuary death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Solace" ) 
   ( end-mission ) 
)
+Name: Solace death
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Razakel arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Razakel" ) 
   ( do-nothing ) 
)
+Name: dir destroy Razakel
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Razakel", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Naberus" ) 
   ( ship-turret-target-order 
      "Naberus" 
      "Ships" 
      "Bombs" 
      "Asteroids" 
   )
)
+Name: Nabarus arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Naberus" ) 
   ( do-nothing ) 
)
+Name: dir destroy Nabarus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Naberus", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Shakti" ) 
   ( do-nothing ) 
)
+Name: Shakti arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shakti" ) 
   ( do-nothing ) 
)
+Name: dir destroy Shakti
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shakti", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lakshmi" ) 
   ( do-nothing ) 
)
+Name: Lakshmi arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lakshmi" ) 
   ( do-nothing ) 
)
+Name: dir destroy Lakshmi
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Lakshmi", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Shiva" ) 
   ( do-nothing ) 
)
+Name: Shiva arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shiva" ) 
   ( do-nothing ) 
)
+Name: dir destroy Shiva
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shiva", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: Rama arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: dir destroy Rama
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rama", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: Brahma arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: dir destroy Brahma
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: Kali arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: dir destroy Kali
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kali", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Valefar" ) 
      ( is-destroyed-delay 0 "Tannin" ) 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "One cruiser down" 
   )
)
+Name: one cruiser down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Valefar" ) 
      ( is-destroyed-delay 0 "Tannin" ) 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Both cruisers down" 
   )
)
+Name: both cruisers down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Razakel" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Cain coming in" 
   )
)
+Name: Cain coming in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Alpha1 nowarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 70 "Sanctuary" ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "Temeraire damaged" 
   )
)
+Name: Temeraire damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Temeraire" ) 
   ( send-message 
      "Temeraire" 
      "High" 
      "Temeraire arrives" 
   )
   ( ship-subsys-guardian-threshold 
      30 
      "Temeraire" 
      "engine01" 
      "engine02" 
   )
   ( cap-waypoint-speed "Temeraire" 15 ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Temeraire" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Temeraire" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
   )
   ( turret-subsys-target-disable 
      "Temeraire" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
   )
   ( weapon-swap-mass 
      "Eos#Supercap" 
      "Eos" 
      1 
   )
)
+Name: Temeraire arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Protect Temeraire" 
   )
)
+Name: Protect Temeraire
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-arrived-delay 0 "Abel" ) 
   ( change-soundtrack 
      "9: Second Reality" 
   )
   ( ship-guardian "Abel" ) 
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Abel" 
      "<all engines>" 
   )
   ( weapon-set-damage-type 
      ( false ) 
      "FriendlySafe" 
      ( true ) 
      "Supernova" 
   )
   ( set-armor-type 
      "Alpha 1" 
      ( true ) 
      "FriendlyFireArmor 100" 
      "Hull" 
      "Shields" 
   )
)
+Name: Abel arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Abel arrives" 
   )
   ( beam-free-all "Abel" ) 
   ( turret-lock 
      "Abel" 
      "Turret01" 
      "Turret02" 
   )
)
+Name: msg Abel arrives
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "We're all going to die" 
   )
)
+Name: We're all going to die
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "stay cool" 
   )
)
+Name: stay cool
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Temeraire" 
      "High" 
      "take out beam cannons" 
   )
)
+Name: take out beam cannons
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Abel" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Abel" 
         "turret02" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: dir disarm beamcannons
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Destroy main beam cannons", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "take out beam cannons" 
      2 
   )
   ( beam-free-all "Temeraire" ) 
   ( weapon-swap-mass 
      "TerPulse" 
      "LRTerPulse" 
      2 
      "Temeraire" 
   )
)
+Name: All  beams open fire
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( weapon-swap-mass "Eos" "Eos" 2 ) 
)
+Name: and torpodes
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( is-event-true-delay 
      "take out beam cannons" 
      30 
   )
   ( beam-free-all "Abel" ) 
   ( turret-free 
      "Abel" 
      "Turret01" 
      "Turret02" 
   )
)
+Name: firebeamAbel
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Temeraire" ) 25 ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "Temeraire dying" 
   )
)
+Name: Temeraire dying
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 3 "Temeraire" ) 
   ( end-mission ) 
)
+Name: Temeraire death
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = ( hits-left "Abel" ) 1 ) 
   ( ship-invulnerable 
      "Alpha 1" 
      "Temeraire" 
      "Sanctuary" 
   )
   ( ship-no-guardian "Abel" ) 
   ( protect-ship "Alpha 1" ) 
)
+Name: Abel about to die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( reset-time-compression ) 
   ( set-object-position 
      "Abel" 
      -4438 
      0 
      -2600 
   )
   ( ship-invulnerable 
      "Alpha 1" 
      "Temeraire" 
      "Sanctuary" 
   )
   ( set-camera-position -290 -115 -2071 ) 
   ( set-camera-facing-object "Abel" ) 
   ( disable-builtin-messages ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "2ndrvict.ogg" 
      1 
   )
   ( ship-no-guardian "Abel" ) 
   ( protect-ship "Alpha 1" ) 
   ( set-fov 45 ) 
   ( hud-disable-except-messages 1 ) 
   ( add-to-collision-group 
      "Temeraire" 
      1 
   )
   ( add-to-collision-group 
      "Unknown Portal" 
      1 
   )
)
+Name: Abel death cutscene
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( self-destruct "Abel" ) 
)
+Name: Abel destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when ( true ) ( fade-out 4050 ) ) 
+Name: fadeout
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Temeraire" 
      -109 
      0 
      10440 
   )
   ( set-camera-position -5537 500 7004 ) 
   ( set-camera-facing-object 
      "Temeraire" 
   )
   ( add-goal 
      "Temeraire" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
   ( cap-waypoint-speed "Temeraire" 25 ) 
   ( reset-fov ) 
   ( hud-disable-except-messages 1 ) 
   ( set-departure-info 
      "Sanctuary" 
      "Hyperspace" 
      "<no anchor>" 
      0 
      0 
      ( false ) 
   )
   ( clear-weapons ) 
   ( turret-lock-all "Temeraire" ) 
)
+Name: cutscene jumpout
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( fade-in 1000 ) ) 
+Name: fadein
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Temeraire" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
   ( add-goal "Delta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Sanctuary Alpha" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Sanctuary Beta" 
      ( ai-warp-out 89 ) 
   )
   ( set-camera-facing-object 
      "Unknown Portal" 
      10000 
      2000 
   )
   ( script-eval "jsv(1,'bp10')" ) 
   ( script-eval "jsv(2,'taylor')" ) 
)
+Name: temeraire jumpout
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 0 ) 
   ( end-mission ) 
)
+Name: endmission
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( has-arrived-delay 2 "Brahma" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Nephilim" 
   )
)
+Name: Nephilim bombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "dir disarm beamcannons" 
      0 
   )
   ( send-message 
      "Temeraire" 
      "High" 
      "Beam cannons destroyed" 
   )
)
+Name: Beam cannons destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "warpout sanctuary" 
      0 
   )
   ( modify-variable 
      @Sanctuaryhull[100] 
      ( hits-left "Sanctuary" ) 
   )
)
+Name: Hull Sanctuary (end)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Abel death cutscene" 
      0 
   )
   ( modify-variable 
      @Temerairehull[100] 
      ( hits-left "Temeraire" ) 
   )
)
+Name: Hull Temeraire
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "specialwarpout solace" 
      0 
   )
   ( modify-variable 
      @Sanctuaryhull[100] 
      ( hits-left "Solace" ) 
   )
)
+Name: Hull Solace
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Shiva" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Shivan fighters" 
   )
)
+Name: Shiva arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Kali" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Fighter launch" 
   )
)
+Name: Fighter launch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         2 
         "Vishnu" 
         "Shivore" 
      )
      ( is-event-false-delay 
         "both cruisers down" 
         0 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Maras down" 
   )
)
+Name: Maras down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Lakshmi" ) 
   ( send-message 
      "Duke" 
      "High" 
      "Lakshmi wing" 
   )
)
+Name: Lakshmi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Razakel" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Razakel destroyed" 
   )
)
+Name: Razakel destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Naberus" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Naberus destroyed" 
   )
)
+Name: Naberus destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Abel death cutscene" 
      1 
   )
   ( send-message 
      "Temeraire" 
      "High" 
      "Abel destroyed" 
   )
)
+Name: hooray Abel destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Naberus" ) 
   ( beam-lock "Naberus" "turret07" ) 
)
+Name: Beam-lock Naberus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Beam-lock Naberus" 
      60 
   )
   ( fire-beam 
      "Naberus" 
      "turret07" 
      "Sanctuary" 
   )
)
+Name: fire naberus beams
+Repeat Count: 99
+Interval: 35

$Formula: ( when 
   ( is-goal-true-delay "Enter portal" 0 ) 
   ( grant-medal 
      "Allied Defense Citation" 
   )
)
+Name: Grant medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 4 ) 
      ( = @giveTips[0] 1 ) 
   )
   ( training-msg "How to command" ) 
)
+Name: How to command
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "take out beam cannons" 
      0 
   )
   ( lua-mark-subsystem 
      "Abel" 
      "Destroy" 
      "Turret01" 
      "Turret02" 
      "Turret30" 
      "Turret17" 
   )
)
+Name: Mark
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Abel" ) 
   ( ship-guardian-threshold 
      ( rand 40 49 ) 
      "Abel" 
   )
)
+Name: Abel Pls Survive Longer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Abel" ) 49 ) 
   ( ship-guardian-threshold 
      ( rand 30 39 ) 
      "Abel" 
   )
)
+Name: floor to 30
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( <= ( hits-left "Abel" ) 39 ) 
   ( ship-guardian-threshold 
      ( rand 20 29 ) 
      "Abel" 
   )
)
+Name: floor to 20
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( <= ( hits-left "Abel" ) 29 ) 
   ( ship-guardian-threshold 
      ( rand 10 19 ) 
      "Abel" 
   )
)
+Name: foor to 10
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( <= ( hits-left "Abel" ) 19 ) 
   ( ship-guardian-threshold 
      ( rand 2 9 ) 
      "Abel" 
   )
)
+Name: floor to 2
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 1 "Abel" ) 
)
+Name: You have my permission to die
+Repeat Count: 1
+Interval: 1
+Chained: 10

#Goals		;! 2 total

$Type: Secondary
+Name: destroy shivans
$MessageNew:  XSTR("Clear the area of hostiles", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Vishnu" 
   "Shivore" 
   "Brahma" 
   "Rama" 
   "Shiva" 
   "Valefar" 
   "Tannin" 
   "Razakel" 
   "Naberus" 
   "Abel" 
)
+Score: 500

$Type: Primary
+Name: Enter portal
$MessageNew:  XSTR("Ensure the battlegroup enters the portal", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Temeraire" 
   "Duke" 
   "Labouchere" 
   "Bretonia" 
   "Sanctuary" 
   "Solace" 
)
+Score: 100

#Waypoints		;! 7 lists total

$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 3744.851318, -0.001629, 13749.255859 )
	( 1415.023926, -2343.114746, 9773.265625 )
	( -2194.803711, -2970.864746, 9739.761719 )
	( -4841.321289, -0.001773, 14727.874023 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -42.928101, 0.002321, 15831.064453 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 892.282654, 0.001060, 15898.219727 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -1184.641113, 0.000802, 15844.425781 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -438.134430, -0.002196, -2601.269287 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -2708.100098, 3372.699951, -924.099976 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -537.428162, -0.001592, 5004.823242 )
)

#Messages		;! 40 total


$Name: We're in
$Team: -1
$MessageNew:  XSTR("Temeraire control, we're in. I've got a visual on the Knossos portal. Two cruisers and two wings of Maras are in the area.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: BP10-corey-ingame01.ogg

$Name: Form up
$Team: -1
$MessageNew:  XSTR("All fighters, form up on me. Engage targets at my command.", -1)
$end_multi_text
+Wave Name: bp10-sam-ingame01.ogg

$Name: Duke coming soon
$Team: -1
$MessageNew:  XSTR("56th, be advised the Duke will be jumping in momentarily. Neutralise as many targets as you are able before she arrives.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp10-temeraire-ingame01.ogg

$Name: Delta on station
$Team: -1
$MessageNew:  XSTR("Delta wing standing by for bomber support, Alpha 1. Call us in at your discretion.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bp10-delta-ingame01.ogg

$Name: Duke arrives
$Team: -1
$MessageNew:  XSTR("GTC Duke has arrived in the area. We're making our way to the portal.", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-duke-ingame01.ogg

$Name: Duke damaged
$Team: -1
$MessageNew:  XSTR("This is the Duke. Our repairs won't hold up for much longer. We need more cover if we're going to make it!", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-duke-ingame03.ogg

$Name: Duke departs
$Team: -1
$MessageNew:  XSTR("Engaging subspace drive. This is it!", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-duke-ingame02.ogg

$Name: Temeraire engaging
$Team: -1
$MessageNew:  XSTR("Temeraire here. We've engaged a Ravana destroyer at the Laramis node. We're taking losses, but we've got the upper hand so far.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp10-temeraire-ingame02.ogg

$Name: Labouchere arrives
$Team: -1
$MessageNew:  XSTR("This is the GTCv Labouchere. Moving towards the Knossos portal.", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-labouchere-ingame01.ogg

$Name: Bretonia arrives
$Team: -1
$MessageNew:  XSTR("Bretonia has arrived.", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-bretonia-ingame02.ogg

$Name: Labouchere damaged
$Team: -1
$MessageNew:  XSTR("This is the Labouchere. We've got damage to several systems. Repair crews are doing their best but we need more cover!", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-labouchere-ingame02.ogg

$Name: Bretonia damaged
$Team: -1
$MessageNew:  XSTR("We're getting shot up here! Where's that fighter cover?", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-bretonia-ingame04.ogg

$Name: Labouchere leaves
$Team: -1
$MessageNew:  XSTR("Labouchere jumping out now. See you on the other side.", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-labouchere-ingame03.ogg

$Name: Bretonia leaves
$Team: -1
$MessageNew:  XSTR("Bretonia leaving.", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-bretonia-ingame03.ogg

$Name: Sanctuary arrives
$Team: -1
$MessageNew:  XSTR("This is the Sanctuary. We were ambushed by a Shivan cruiser. We need some bomber support!", -1)
$end_multi_text
+AVI Name: Head-CM13
+Wave Name: bp10-sanctuary-ingame01.ogg

$Name: Solace arrives
$Team: -1
$MessageNew:  XSTR("Solace on station.", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-solace-ingame01.ogg

$Name: Sanctuary damaged
$Team: -1
$MessageNew:  XSTR("We're taking hits here! We need immediate support!", -1)
$end_multi_text
+AVI Name: Head-CM13
+Wave Name: bp10-sanctuary-ingame02.ogg

$Name: One cruiser down
$Team: -1
$MessageNew:  XSTR("One of the cruisers is down! Good work, people.", -1)
$end_multi_text
+Wave Name: bp10-sam-ingame02.ogg

$Name: Both cruisers down
$Team: -1
$MessageNew:  XSTR("That's the second Shivan cruiser neutralised. You make the GTVA proud, pilots.", -1)
$end_multi_text
+Wave Name: bp10-sam-ingame03.ogg

$Name: Cain coming in
$Team: -1
$MessageNew:  XSTR("Cain class cruiser has jumped in. Designation Razakel. She's targeting the Labouchere!", -1)
$end_multi_text
+Wave Name: bp10-sam-ingame04.ogg

$Name: Temeraire damaged
$Team: -1
$MessageNew:  XSTR("This is the Temeraire. Shivan warheads have hit us hard. We've got damage to several critical systems. We're heading to the portal. We bought all the time we could.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp10-temeraire-ingame03.ogg

$Name: Temeraire arrives
$Team: -1
$MessageNew:  XSTR("This is the Temeraire. We've managed to evade the Shivan counter-attack, but they're right behind us! It won't be long until they arrive.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp10-temeraire-ingame04.ogg

$Name: Protect Temeraire
$Team: -1
$MessageNew:  XSTR("Sweet Fortune, she's barely holding together. All fighters, protect the Temeraire! She must not fall.", -1)
$end_multi_text
+Wave Name: bp10-sam-ingame05.ogg

$Name: Abel arrives
$Team: -1
$MessageNew:  XSTR("We've got a destroyer coming in! Ravana class!", -1)
$end_multi_text
+Wave Name: bp10-sam-ingame06.ogg

$Name: We're all going to die
$Team: -1
$MessageNew:  XSTR("Oh hell. This is it. We're all dead.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp10-taylor-ingame02.ogg

$Name: stay cool
$Team: -1
$MessageNew:  XSTR("Stay cool, everyone! I repeat, stay cool! We're going to make it through, this I swear!", -1)
$end_multi_text
+Wave Name: bp10-sam-ingame07.ogg

$Name: Temeraire dying
$Team: -1
$MessageNew:  XSTR("We've got a hull breach! Sector 82, decks 15 and 16.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp10-temeraire-ingame05.ogg

$Name: take out beam cannons
$Team: -1
$MessageNew:  XSTR("Our torpedoes should be able to take out the destroyer, but we need those forward beam cannons taken out!", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp10-temeraire-ingame06.ogg

$Name: Sanct fighters at command
$Team: -1
$MessageNew:  XSTR("Captain Iwakura here, Commander Bei. The Sanctuary's fighters are at your service.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bp10-iwakura01.ogg

$Name: Beam cannons destroyed
$Team: -1
$MessageNew:  XSTR("That did it, pilots. We should be clear from here on.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp10-temeraire-ingame07.ogg

$Name: Nephilim
$Team: -1
$MessageNew:  XSTR("Nephilim bombers! Watch out for the shockwave from their warheads!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: BP10-corey-ingame02.ogg

$Name: Naberus attacks
$Team: -1
$MessageNew:  XSTR("The Naberus is on an attack vector towards the Sanctuary! Take out it's beam cannon now!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: BP10-corey-ingame03.ogg

$Name: Shivan fighters
$Team: -1
$MessageNew:  XSTR("More fighters coming in...Oh god, when will it end?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp10-taylor-ingame01.ogg

$Name: Fighter launch
$Team: -1
$MessageNew:  XSTR("Picking up a fighter launch from the Abel! Be careful, sir!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp10-taylor-ingame03.ogg

$Name: Maras down
$Team: -1
$MessageNew:  XSTR("All the Maras are down, sir. Now targetting the cruisers.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: BP10-corey-ingame04.ogg

$Name: Lakshmi wing
$Team: -1
$MessageNew:  XSTR("Lakshmi wing is targeting us! Send some fighters to break their attack!", -1)
$end_multi_text
+AVI Name: Head-CM14
+Wave Name: bp10-duke-ingame04.ogg

$Name: Razakel destroyed
$Team: -1
$MessageNew:  XSTR("The Razakel has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: BP10-corey-ingame05.ogg

$Name: Naberus destroyed
$Team: -1
$MessageNew:  XSTR("Good work! The Naberus is going down!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bp10-corey-ingame06.ogg

$Name: Abel destroyed
$Team: -1
$MessageNew:  XSTR("The Abel has been destroyed! We did it!", -1)
$end_multi_text
+Wave Name: bp10-temeraire-ingame08.ogg

$Name: How to command
$Team: -1
$MessageNew:  XSTR("Press $C$ to give commands

Press $K$ to target turrets", -1)
$end_multi_text

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 44 total

$Num stars: 100
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBlue
+Angles: 5.855401 3.052850 3.352867
+Scale: 0.200000
$Starbitmap: nebulB2-main
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulD10-whisp
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$Starbitmap: nebulB3-main
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$Starbitmap: nebulB8-whisp
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$Starbitmap: nebulB8-whisp
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$Starbitmap: nebulE3-main
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$Starbitmap: nebulE8-whisp
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$Starbitmap: nebulF2-main
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$Starbitmap: nebulF9-whisp
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$Starbitmap: nebulF12-whisp
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$Starbitmap: nebulF5-whisp
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$Starbitmap: nebulF4-whisp
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$Starbitmap: nebulF12-whisp
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$Starbitmap: nebulD14-whisp
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+DivY: 5
$Starbitmap: nebulD4-whisp
+Angles: 5.796528 3.504578 5.208955
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD3-whisp
+Angles: 5.812527 0.194054 4.849148
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD3-whisp
+Angles: 5.977915 5.762679 4.918488
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF1-main
+Angles: 5.952789 4.693366 4.513061
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 5.895742 5.634434 4.204524
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 5.824356 6.061432 3.612460
+ScaleX: 7.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD1-main
+Angles: 6.079186 1.418301 3.373379
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD4-whisp
+Angles: 6.233111 0.770079 3.438685
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD7-whisp
+Angles: 6.230893 6.280442 3.194027
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD6-whisp
+Angles: 0.102424 0.021849 3.352154
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD4-whisp
+Angles: 0.168528 4.757996 3.407247
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD13-whisp
+Angles: 0.533399 0.228658 3.570838
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD1-main
+Angles: 0.694536 2.118252 3.902649
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD1-main
+Angles: 0.870977 5.518272 3.993777
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD5-whisp
+Angles: 0.924227 1.292854 4.401539
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD2-main
+Angles: 0.871566 2.018513 4.923625
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF1-main
+Angles: 0.738295 2.313148 5.265536
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 1
$Starbitmap: nebulF2-main
+Angles: 0.556222 2.874533 5.805090
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.336178 2.992712 5.856449
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD2-main
+Angles: 0.132753 3.115648 5.966138
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD7-whisp
+Angles: 6.231338 3.410691 6.143368
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 8: Razorback
$Substitute Event Music: 8: Razorback
$Briefing Music: Brief6
$Substitute Briefing Music: Brief6

#End

