#Mission Info

$Version: 0.10
$Name:  XSTR("Eternal power", -1)
$Author: Darkage
$Created: 01/18/03 at 17:00:11
$Modified: 01/26/03 at 19:54:59
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 36
+NebAwacs: 3000.000000

+Storm: s_active


+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Viewer pos: -3010.481689, 29209.162109, 28457.693359
+Viewer orient:
	-0.999967, -0.000000, -0.008131,
	0.006771, 0.553635, -0.832732,
	0.004502, -0.832759, -0.553617
+SquadReassignName: 107th Ravens
+SquadReassignLogo: ravens.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Welcome back pilots again the mission objectives are simple. Take out the $h SD $h Ravana class destroyer designated $h Parta. Our scout wing has reported that the destroyer is disabled and doesn't have any beam turret operational so this should be a easy job.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -10506.106445, 1204.908447, 94569.304688
$camera_orient:
	0.999860, -0.000001, 0.016711,
	-0.016601, 0.114108, 0.993330,
	-0.001908, -0.993468, 0.114092
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -10544.041992, 552.569946, 94664.335938
$label: SD Parta
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There is also a report about a shivan $h Lilith class cruiser guarding the $h SD $h Parta, take the cruiser out and the patroling fighters and bomber craft.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -45551.082031, 33268.750000, 151038.109375
$camera_orient:
	-0.999967, 0.000000, -0.008131,
	0.006771, 0.553635, -0.832732,
	0.004502, -0.832759, -0.553617
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -10544.041992, 552.569946, 94664.335938
$label: SD Parta
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -43464.519531, 138.198105, 128852.421875
$label: SC Osara
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 
   0 
   "SC Osara" 
   "SD Parta" 
)
$Multi text
    XSTR("Good work men, you sucesfully destroyed the two shivan vessels. But the sad thing is we lost the GVD Melonia by a Satahanas class juggernaght, you wil not be blamed for that as you couldn't have stoped it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Mekhu HL-7"	24
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	20
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	700
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	900
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	628
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 35 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 53.086121, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SD Parta		;! Object #1
$Class: SD Ravana
$Team: Hostile
$Location: 181.837418, 801.635376, 11258.492188
$Orientation:
	-0.702713, 0.000000, 0.711473,
	0.000000, 1.000000, 0.000000,
	-0.711473, 0.000000, -0.702713
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Alpha 2		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 39.232452, 53.086018, -0.259372
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -0.316799, 125.575493, -42.826229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 40.258133, 125.575500, -42.980362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GVD Meliona		;! Object #5
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -773.633667, 84.934517, 208.629593
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Orion Path" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTC Selia		;! Object #6
$Class: GTC Aron
$Team: Friendly
$Location: 480.287262, -0.000124, -635.155762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aron path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 10 "GVD Meliona" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Miner1		;! Object #7
$Class: SSG Rahu
$Team: Hostile
$Location: 1857.323120, 0.001283, 5568.767578
$Orientation:
	-0.049184, 0.000000, -0.998790,
	0.000000, 1.000000, 0.000000,
	0.998790, 0.000000, -0.049184
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "M1" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Miner2		;! Object #8
$Class: SSG Rahu
$Team: Hostile
$Location: 1999.458618, 334.065338, 4891.434082
$Orientation:
	-0.052365, 0.000000, -0.998629,
	0.000000, 1.000000, 0.000000,
	0.998629, 0.000000, -0.052365
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Miner P" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: SC Osara		;! Object #9
$Class: SC Lilith
$Team: Hostile
$Location: 117.041214, 138.197952, 6656.407227
$Orientation:
	-0.015797, -0.689560, 0.724057,
	0.398310, 0.659869, 0.637121,
	-0.917115, 0.298463, 0.264234
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "SRed" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Virgo 1		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: 316.021973, 142.240570, 6878.113281
$Orientation:
	0.060759, 0.000000, 0.998153,
	0.000000, 1.000000, 0.000000,
	-0.998153, 0.000000, 0.060759
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: 317.508667, 142.240540, 6917.746094
$Orientation:
	0.060759, 0.000000, 0.998152,
	0.000000, 1.000000, 0.000000,
	-0.998152, 0.000000, 0.060759
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: 387.132263, 214.939072, 6869.839355
$Orientation:
	0.060759, 0.000000, 0.998152,
	0.000000, 1.000000, 0.000000,
	-0.998152, 0.000000, 0.060759
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: 387.755157, 214.939072, 6914.497070
$Orientation:
	0.060759, 0.000000, 0.998152,
	0.000000, 1.000000, 0.000000,
	-0.998152, 0.000000, 0.060759
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #14
$Class: SF Astaroth
$Team: Hostile
$Location: 1879.247925, 52.875225, 5844.644043
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 2		;! Object #15
$Class: SF Astaroth
$Team: Hostile
$Location: 1881.862549, 52.875210, 5895.136719
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 3		;! Object #16
$Class: SF Astaroth
$Team: Hostile
$Location: 1934.871216, 176.698975, 5846.882324
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 4		;! Object #17
$Class: SF Astaroth
$Team: Hostile
$Location: 1940.770386, 176.698975, 5900.593262
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 1		;! Object #18
$Class: SB Nahema
$Team: Hostile
$Location: 467.045441, 55.492363, 6321.203125
$Orientation:
	0.100626, 0.000000, 0.994924,
	0.000000, 1.000000, 0.000000,
	-0.994924, 0.000000, 0.100626
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #19
$Class: SB Nahema
$Team: Hostile
$Location: 472.186859, 55.492413, 6380.456543
$Orientation:
	0.100626, 0.000000, 0.994924,
	0.000000, 1.000000, 0.000000,
	-0.994924, 0.000000, 0.100626
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #20
$Class: SB Nahema
$Team: Hostile
$Location: 540.306702, 148.909592, 6315.304688
$Orientation:
	0.100626, 0.000000, 0.994924,
	0.000000, 1.000000, 0.000000,
	-0.994924, 0.000000, 0.100626
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #21
$Class: SB Nahema
$Team: Hostile
$Location: 538.207703, 148.909592, 6371.729980
$Orientation:
	0.100626, 0.000000, 0.994924,
	0.000000, 1.000000, 0.000000,
	-0.994924, 0.000000, 0.100626
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #22
$Class: GVF Tauret
$Team: Friendly
$Location: 504.118958, 128.591568, -683.565918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #23
$Class: GVF Tauret
$Team: Friendly
$Location: 528.518127, 76.826210, -551.572144
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #24
$Class: GVF Tauret
$Team: Friendly
$Location: 405.651154, 128.591583, -696.535400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #25
$Class: GVF Tauret
$Team: Friendly
$Location: 450.783325, 75.380150, -563.740051
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricom 1		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 1049.106079, 46.538979, 8404.791992
$Orientation:
	0.080709, 0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricom 2		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 1057.487305, 46.539124, 8490.545898
$Orientation:
	0.080709, 0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricom 3		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 1134.949463, 90.596603, 8398.493164
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricom 4		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 1139.220337, 90.596619, 8501.339844
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: SJ Sathanas		;! Object #30
$Class: SJ Sathanas
$Team: Hostile
$Location: -7710.420410, 1075.662842, 19490.603516
$Orientation:
	-0.916485, 0.000000, -0.400070,
	0.000000, 1.000000, 0.000000,
	0.400070, 0.000000, -0.916485
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "SAAA" )
+Subsystem: turret39
+Subsystem: turret40
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret46
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "SD Parta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: Arjuna 1		;! Object #31
$Class: SF Aeshma
$Team: Hostile
$Location: 785.236572, 80.121361, 8840.215820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #32
$Class: SF Aeshma
$Team: Hostile
$Location: 949.280640, 80.121368, 8807.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #33
$Class: SF Aeshma
$Team: Hostile
$Location: 843.221680, 150.431595, 8663.080078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #34
$Class: SF Aeshma
$Team: Hostile
$Location: 978.818787, 150.431595, 8671.532227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GVD Meliona" 80 ) )
+Hotkey: 0
+Flags:( )

$Name: Virgo
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-waypoints "Virgo path" 50 ) ( ai-chase-any 70 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Cancer
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Miner1" 70 ) ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Libra
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-waypoints "Taurvi" 50 ) ( ai-chase "GVD Meliona" 70 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTC Selia" 80 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Capricom
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Capricom 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricom 1"
	"Capricom 2"
	"Capricom 3"
	"Capricom 4"
)
$AI Goals: ( goals ( ai-guard "SD Parta" 80 ) ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Arjuna
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 65 ) ( ai-chase-any 70 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

#Events		;! 23 total

$Formula: ( when 
   ( true ) 
   ( beam-lock-all "SD Parta" ) 
)
+Name: Beam free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVD Meliona" ) 
)
+Name: Beam free Orion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTC Selia" ) 
)
+Name: Beam free Aron
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "again" 
   )
)
+Name: Again MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Again MSG" 5 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Last" 
   )
)
+Name: Alpha 3 MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Alpha 3 MSG" 7 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Alpham" 
   )
)
+Name: Alpha MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SJ Sathanas" ) 
   ( beam-free-all "SJ Sathanas" ) 
)
+Name: Beam Free SJ
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricom" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricom
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricom", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Osara" ) 
   ( do-nothing ) 
)
+Name: Destroy Osara
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Osara", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "SC Osara" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Osara killed" 
   )
)
+Name: Osara Killed MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Selia" ) 40 ) 
   ( send-message 
      "GTC Selia" 
      "High" 
      "GTC hull" 
   )
)
+Name: Hull Intergerty MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SJ Sathanas" ) 
   ( send-message 
      "GTC Selia" 
      "High" 
      "Panic" 
   )
)
+Name: Panic MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVD Meliona" ) 5 ) 
   ( send-message 
      "GVD Meliona" 
      "High" 
      "We are" 
   )
)
+Name: Down MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SJ Sathanas" ) 
   ( fire-beam 
      "SJ Sathanas" 
      "turret01" 
      "GVD Meliona" 
      "turret02" 
   )
)
+Name: FIRE BEAM
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Meliona" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Jump" 
   )
)
+Name: Jump MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVD Meliona" ) 50 ) 
   ( send-message 
      "GVD Meliona" 
      "High" 
      "Vas Moderate Damage" 
   )
)
+Name: Moderate Damage MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "More cover MSG" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Gte more" 
   )
)
+Name: More cover MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "More cover MSG" 
      5 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Roger that command" 
   )
)
+Name: Roger MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "SJ Sathanas" ) 
   ( send-message 
      "GTC Selia" 
      "High" 
      "Error" 
   )
)
+Name: Selia MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "SC Osara" ) 
)
+Name: Beam free osara
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: destroy SD Parta
$MessageNew:  XSTR("Destroy the SD Parta.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SD Parta" ) 

$Type: Primary
+Name: Destroy SC Osara
$MessageNew:  XSTR("Destroy the SC Osara", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SC Osara" ) 

#Waypoints		;! 8 lists total

$Name: Orion Path
$List: (		;! 1 points in list
	( -257.937256, 540.641907, 8080.907715 )
)

$Name: Aron path
$List: (		;! 1 points in list
	( 1163.511230, 583.542908, 9003.571289 )
)

$Name: Miner P
$List: (		;! 1 points in list
	( -3189.371338, 0.001089, 5555.355469 )
)

$Name: M1
$List: (		;! 1 points in list
	( -1575.784912, 0.000750, 7559.941895 )
)

$Name: Virgo path
$List: (		;! 5 points in list
	( -198.685989, 218.544968, 6990.631348 )
	( -188.449875, -0.000342, 6345.456543 )
	( 525.221558, -0.000140, 6173.125488 )
	( 446.425293, 147.923859, 7029.989746 )
	( -46.877781, 192.443893, 7054.999023 )
)

$Name: Taurvi
$List: (		;! 5 points in list
	( -478.593842, 147.319244, 6092.845215 )
	( -1688.357544, 161.715134, 6793.482422 )
	( 104.145271, 195.618210, 7659.174805 )
	( 822.779846, -0.000144, 6999.135742 )
	( 637.142151, -0.000131, 6387.021484 )
)

$Name: Ccom path
$List: (		;! 4 points in list
	( 660.785767, 0.001109, 8466.765625 )
	( -2659.666748, -0.000049, 9781.825195 )
	( 1480.756226, -0.000051, 10939.150391 )
	( 1624.704224, 0.000048, 8528.522461 )
)

$Name: Waypoint path 8
$List: (		;! 3 points in list
	( -2111.446777, -0.000109, 10131.220703 )
	( 82.047447, -0.000191, 13099.064453 )
	( 1166.276245, -0.000064, 8981.194336 )
)

#Messages		;! 219 total


$Name: again

$Team: -1
$MessageNew:  XSTR("And again we are in this stinking nebula.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: Last

$Team: -1
$MessageNew:  XSTR("Calm down pilot, we'll be put of here in no time.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: Alpham

$Team: -1
$MessageNew:  XSTR("Pilots, make sure you cover the GVD Moliana. Beta wil cover the GTC Selia.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Osara killed

$Team: -1
$MessageNew:  XSTR("The SC Osara is history.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: GTC hull

$Team: -1
$MessageNew:  XSTR("Hull integerty is dropping, we need cover!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

$Name: Panic

$Team: -1
$MessageNew:  XSTR("A Sathanas class juggernaught! get the hell out of here!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

$Name: We are

$Team: -1
$MessageNew:  XSTR("We are going down!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: Jump

$Team: -1
$MessageNew:  XSTR("Pilots get out of there now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Vas Moderate Damage

$Team: -1
$MessageNew:  XSTR("We have sustained moderate damage.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Gte more

$Team: -1
$MessageNew:  XSTR("Get more cover on the destroyer Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Roger that command

$Team: -1
$MessageNew:  XSTR("Roger that command!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: Error

$Team: -1
$MessageNew:  XSTR("Malonia jump now!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0
+Neb2: nbackblue2

+Neb2Flags: 48

$Sun: SunBlue
+Angles: 1.745328 1.745328 1.745328
+Scale: 0.500000
$Sun: reduce_ambient
+Angles: 1.745328 1.745328 1.745328
+Scale: 0.500000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief6

#End

