#Mission Info

$Version: 0.10
$Name:  XSTR("Final battle", -1)
$Author: Darkage
$Created: 01/21/03 at 21:32:40
$Modified: 01/26/03 at 19:58:33
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 32

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Viewer pos: 10987.556641, 17892.712891, -9123.891602
+Viewer orient:
	0.716948, 0.000001, 0.697126,
	-0.485218, 0.718017, 0.499014,
	-0.500548, -0.696026, 0.514781

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("This is it pilots, the $h Sathanas that followed you wil be here in les then 30 minutes. And it is also our only chance of destroying it, if we fail nothing wil be left to defend. We pulled out our largest ship we have the $f GTSD $f Memphis to assist you with your task to destroy it. Your ship hase been loaded with Helios missiles. Now go pilots and may god be  with you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 10987.556641, 17892.712891, -9123.891602
$camera_orient:
	0.716948, 0.000001, 0.697126,
	-0.485218, 0.718017, 0.499014,
	-0.500548, -0.696026, 0.514781
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 0 "SJ Sathanas" ) 
$Multi text
    XSTR("Good work pilots! you sucesfully destroyed the juggenaught and our people are safe for now. With out you we wouldn't have a chance of destroying that ship. We grief about our friends that have fallen in this battle they wil be rememberd as true heros.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTC Selia" 
   "SJ Sathanas" 
)
$Multi text
    XSTR("Good work pilots! you sucesfully destroyed the juggenaught and our people are safe for now. With out you we wouldn't have a chance of destroying that ship. We grief about our friends that have fallen in this battle they wil be rememberd as true heros. We also grief about the los of the GTC Selia and it's crew, the ship and it's crew performed a great task of testing this ship. Thus command decided to build 40 of these Aron class beam cruisers.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	20
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	28
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	820
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	644
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	521
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	518
	"Helios"	508
	"EMP Adv."	500
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTB Ursa
$Team: Friendly
$Location: -537.793274, -12.289446, -78.381889
$Orientation:
	0.980067, 0.000000, 0.198669,
	0.000000, 1.000000, 0.000000,
	-0.198669, 0.000000, 0.980067
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Knossos		;! Object #1
$Class: Knossos
$Team: Unknown
$Location: 124.088089, -0.000103, 11010.865234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: GTSD Memphis		;! Object #2
$Class: GTVA Colossus
$Team: Friendly
$Location: -5455.312988, 610.295105, 3153.862061
$Orientation:
	-0.959088, 0.105626, -0.262673,
	0.090881, 0.993559, 0.067700,
	0.268132, 0.041058, -0.962508
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Subsystem: turret39
+Primary Banks: ( "AAAf" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "AAAf" )
+Subsystem: turret45
+Primary Banks: ( "AAAf" )
+Subsystem: turret46
+Primary Banks: ( "AAAf" )
+Subsystem: turret47
+Primary Banks: ( "AAAf" )
+Subsystem: turret48
+Primary Banks: ( "AAAf" )
+Subsystem: turret49
+Primary Banks: ( "AAAf" )
+Subsystem: turret50
+Primary Banks: ( "AAAf" )
+Subsystem: turret51
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret52
+Primary Banks: ( "BFGreen" )
+Subsystem: turret53
+Subsystem: turret54
+Primary Banks: ( "BFGreen" )
+Subsystem: turret55
+Primary Banks: ( "BFGreen" )
+Subsystem: turret56
+Primary Banks: ( "BFGreen" )
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Primary Banks: ( "BFGreen" )
+Subsystem: turret62
+Primary Banks: ( "BFGreen" )
+Subsystem: turret63
+Primary Banks: ( "BFGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Group: 0
+Score: 1400

$Name: SJ Sathanas		;! Object #3
$Class: SJ Sathanas
$Team: Hostile
$Location: -72.807510, 0.001189, 13260.682617
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sathans" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "SJ Sathanas" 
   "Sathans" 
   5 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Group: 0
+Score: 10000

$Name: Virgo 1		;! Object #4
$Class: SF Mara
$Team: Hostile
$Location: 1580.466919, 177.007278, 11605.125000
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #5
$Class: SF Mara
$Team: Hostile
$Location: 1529.821899, 177.007294, 11601.908203
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #6
$Class: SF Mara
$Team: Hostile
$Location: 1571.090210, 177.007294, 11559.243164
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #7
$Class: SF Mara
$Team: Hostile
$Location: 1532.212891, 177.007294, 11558.514648
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #8
$Class: SB Nephilim
$Team: Hostile
$Location: 2413.654541, 843.791931, 12115.976563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Cyclops" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 2		;! Object #9
$Class: SB Nephilim
$Team: Hostile
$Location: 2249.604248, 843.792053, 12123.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Cyclops" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 3		;! Object #10
$Class: SB Nephilim
$Team: Hostile
$Location: 2400.794678, 843.792053, 12277.073242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Cyclops" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 4		;! Object #11
$Class: SB Nephilim
$Team: Hostile
$Location: 2251.564697, 843.791992, 12266.627930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Cyclops" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SC Ragual		;! Object #12
$Class: SC Rakshasa
$Team: Hostile
$Location: -1672.671875, 0.000886, 11739.738281
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTSD Memphis" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Opaer		;! Object #13
$Class: SC Rakshasa
$Team: Hostile
$Location: 1395.142700, -171.920670, 12157.101563
$Orientation:
	-0.999262, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999262
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Demac" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: GTCv Demac		;! Object #14
$Class: GTCv Deimos
$Team: Friendly
$Location: 3091.699951, 1315.500000, 5717.700195
$Orientation:
	0.967001, 0.000000, 0.254771,
	-0.055538, 0.975950, 0.210800,
	-0.248644, -0.217993, 0.943745
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Capricom 1		;! Object #15
$Class: SB Seraphim
$Team: Hostile
$Location: -752.998962, 35.385235, 2800.090088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTC Selia		;! Object #16
$Class: GTC Aron
$Team: Friendly
$Location: -1522.350464, 637.409729, 2750.249512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Beta 1		;! Object #17
$Class: GVF Serapis
$Team: Friendly
$Location: -2748.495605, 51.057568, 2359.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #18
$Class: GVF Serapis
$Team: Friendly
$Location: -2811.830566, 51.057785, 2353.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #19
$Class: GVF Serapis
$Team: Friendly
$Location: -2833.398438, 125.973717, 2275.444824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #20
$Class: GVF Serapis
$Team: Friendly
$Location: -2762.617188, 125.973717, 2301.614014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 1		;! Object #21
$Class: GTB Ursa
$Team: Friendly
$Location: 544.023193, 50.377426, 404.603485
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #22
$Class: GTB Ursa
$Team: Friendly
$Location: 430.665741, 50.377537, 412.831757
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #23
$Class: GTB Ursa
$Team: Friendly
$Location: 544.077576, 137.279678, 270.286835
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #24
$Class: GTB Ursa
$Team: Friendly
$Location: 411.178528, 137.279663, 296.211884
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #25
$Class: GVB Bakha
$Team: Friendly
$Location: 903.236328, 61.962669, 298.221588
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Zeta 2		;! Object #26
$Class: GVB Bakha
$Team: Friendly
$Location: 989.222168, 61.962708, 294.247131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Zeta 3		;! Object #27
$Class: GVB Bakha
$Team: Friendly
$Location: 900.263977, 158.932480, 212.330002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Zeta 4		;! Object #28
$Class: GVB Bakha
$Team: Friendly
$Location: 995.022461, 158.780334, 209.946609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Epsilon 1		;! Object #29
$Class: GVF Tauret
$Team: Friendly
$Location: 710.677979, 172.356277, 175.994888
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #30
$Class: GVF Tauret
$Team: Friendly
$Location: 780.863342, 172.356232, 180.265182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #31
$Class: GVF Tauret
$Team: Friendly
$Location: 716.789124, 284.104034, 107.678383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #32
$Class: GVF Tauret
$Team: Friendly
$Location: 803.175232, 284.104095, 105.511505
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricom 2		;! Object #33
$Class: SB Seraphim
$Team: Hostile
$Location: -887.671387, 35.385250, 2802.237793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Capricom 3		;! Object #34
$Class: SB Seraphim
$Team: Hostile
$Location: -841.999878, 87.531876, 2689.937744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Capricom 4		;! Object #35
$Class: SB Seraphim
$Team: Hostile
$Location: -728.245911, 87.531898, 2691.305420
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops#short" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Alpha 2		;! Object #36
$Class: GTB Ursa
$Team: Friendly
$Location: -544.536865, -0.000038, -207.416077
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #37
$Class: GTB Ursa
$Team: Friendly
$Location: -629.595947, 0.000002, -203.089188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #38
$Class: GTB Ursa
$Team: Friendly
$Location: -614.255371, 0.000002, -56.210915
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 8 total

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( )

$Name: Virgo
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Cancer
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "GTSD Memphis" 80 ) ( ai-chase-any 70 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTSD Memphis" 80 ) )
+Hotkey: 1
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase "SJ Sathanas" 80 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard-wing "Zeta" 80 ) )
+Flags:( )

$Name: Capricom
$Waves: 12
$Wave Threshold: 0
$Special Ship: 0		;! Capricom 1

$Arrival Location: Hyperspace
+Arrival delay: 90
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricom 1"
	"Capricom 2"
	"Capricom 3"
	"Capricom 4"
)
$AI Goals: ( goals ( ai-chase "GTC Selia" 80 ) ( ai-chase "GTCv Demac" 70 ) ( ai-chase "GTSD Memphis" 60 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

#Events		;! 22 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTSD Memphis" ) 
)
+Name: beam free memphis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SJ Sathanas" ) 
   ( beam-free-all "SJ Sathanas" ) 
)
+Name: beam SJ
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-invisible "Knossos" ) 
)
+Name: Hide
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTCv Demac" ) 
)
+Name: Beam Deimos
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Ragual" ) 
   ( beam-free-all "SC Ragual" ) 
)
+Name: SC1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Opaer" ) 
   ( turret-free-all "SC Opaer" ) 
)
+Name: SC2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SJ Sathanas" ) 
   ( do-nothing ) 
)
+Name: Destroy Sathanas
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sathanas", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTC Selia" ) 
)
+Name: Beam Selia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Anymin" 
   )
)
+Name: Any time MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Make sure" 
   )
)
+Name: Make Sure mSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SJ Sathanas" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Here they come" 
   )
)
+Name: Here they come MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Here they come MSG" 
      5 
   )
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Shit" 
   )
)
+Name: Shit MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Shit MSG" 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Stay focused" 
   )
)
+Name: Stay Focused!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Stay Focused!" 
      8 
   )
   ( send-message 
      "#Command" 
      "High" 
      "the selia" 
   )
)
+Name: The Selia MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "SJ Sathanas" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sathanas dead" 
   )
)
+Name: Sathanas dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Selia" ) 30 ) 
   ( send-message 
      "GTC Selia" 
      "High" 
      "We are not" 
   )
)
+Name: ot gonna make it MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTCv Demac" ) 
   ( send-message 
      "#Command" 
      "High" 
      "We got" 
   )
)
+Name: Demac dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 15 "SJ Sathanas" ) 
   ( do-nothing ) 
)
+Name: Missions end
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "SJ Sathanas" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hull SJ" 
   )
)
+Name: Hull SJ MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "SJ Sathanas" ) 20 ) 
   ( send-message 
      "#Command" 
      "High" 
      "It's hull" 
   )
)
+Name: It's hull MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Capricom" ) 
   ( send-message 
      "GTC Selia" 
      "High" 
      "Bombers" 
   )
)
+Name: Capricom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "SJ Sathanas" ) 
   ( end-campaign ) 
)
+Name: encampaign
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy Sathanas
$MessageNew:  XSTR("Destroy the juggernaught at all cost.", -1)
$end_multi_text
$Formula: ( true ) 

#Waypoints		;! 1 lists total


$Jump Node: -214.173386, 0.000135, -10001.271484
$Jump Node Name: Capella
$Name: Sathans
$List: (		;! 1 points in list
	( -254.829285, -0.000477, -9211.844727 )
)

#Messages		;! 220 total


$Name: Anymin

$Team: -1
$MessageNew:  XSTR("They should be here any time now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Make sure

$Team: -1
$MessageNew:  XSTR("Make sure you destroy it pilots, everyone is counting on you!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Here they come

$Team: -1
$MessageNew:  XSTR("Here they are pilots!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: Shit

$Team: -1
$MessageNew:  XSTR("Holy shit! look at the size of that ship!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: msgstart.wav

$Name: Stay focused

$Team: -1
$MessageNew:  XSTR("Stay focused pilots, if that ship comes trough we won't be able to stop it!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: the selia

$Team: -1
$MessageNew:  XSTR("The GTC Selia wil cover you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Sathanas dead

$Team: -1
$MessageNew:  XSTR("The Sathanas is down! good work pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: We are not

$Team: -1
$MessageNew:  XSTR("We are not gonna make it command!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: We got

$Team: -1
$MessageNew:  XSTR("They destroyed the GTCv Demac!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: RTB

$Team: -1
$MessageNew:  XSTR("Return no base pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Hull SJ

$Team: -1
$MessageNew:  XSTR("The hull is at 50 percent, kep it up pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: It's hull

$Team: -1
$MessageNew:  XSTR("It's hull is at critical damage pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Bombers

$Team: -1
$MessageNew:  XSTR("We got bombers incoming pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 60 total

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$Ambient light level: 0
$Sun: SunRed
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+Scale: 1.000000
$Sun: reduce_ambient
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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief3

#End

