#Mission Info

$Version: 0.10
$Name:  XSTR("Blocking the artery", -1)
$Author: Darkage
$Created: 01/16/03 at 11:54:05
$Modified: 01/27/03 at 22:20:32
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 164
+NebAwacs: 2500.000000

+Storm: s_standard


+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Viewer pos: 3320.062744, 3313.371338, 4801.757813
+Viewer orient:
	-0.802847, 0.000000, 0.596185,
	-0.187616, 0.949193, -0.252652,
	-0.565895, -0.314695, -0.762057
+SquadReassignName: 107th Ravens
+SquadReassignLogo: ravens.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Time: 12:35
Location: GTD Sariona
Date: 07/04/2367

Today we are going to conduct our second test of the $f GTC $f Aron beam cruiser. Our scouting wings have found a $f shivan $f supply $f depot far in the nebula beyond Gamma Draconis, and that wil be our target. Report to the ready room for more on this.", -1)
$end_multi_text
$Ani Filename: CBM02.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Welcome back pilots. This is the second test of the $f GTC $f Selia. And our target wil be a $f shivan $f supply $f depot far in the nebula. This is a simple mission protect the $f GTC $f Selia while she is testing her weapons systems. If there are any sentry guns loctated there destroy them first then beta wing wil be send in to kill any cruiser or corvetter that is guarding the depot. Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 661728.625000, 415327.125000, -376031.531250
$camera_orient:
	-0.999973, 0.000000, 0.007310,
	-0.007209, -0.165629, -0.986162,
	0.001211, -0.986188, 0.165625
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aron
$pos: 621963.187500, 0.002244, -303628.031250
$label: GTC Selia
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 788411.500000, 39.475380, -307208.718750
$label: Alpha 1
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 
   0 
   "SD Tralavi" 
   "SC Rasie" 
)
$Multi text
    XSTR("Great job in protecting the GTC Selia! and destroying the SD Tralavi pilot. The captain and the crew of the Selia are very impressed on what you done for them. The asked you specificly to help in the next mission to track down a destroyer. Now report to the flight deck for further details. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTC Selia" ) 
$Multi text
    XSTR("You failed to protect the GTC Selia while it was conducting it's weapons tests. We would have expected more from you pilot. Report to Admiral Dakkar.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	100
	"Prometheus R"	20
	"Prometheus S"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	660
	"Tornado"	820
	"Harpoon"	628
	"Cyclops#short"	48
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 59.671700, 39.466866, -3948.040527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 104.857964, 39.466858, -3981.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 25.692513, 99.497772, -3983.965332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 65.212868, 99.497833, -4019.205078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SC 5 4		;! Object #4
$Class: SC 5
$Team: Hostile
$Location: -178.844910, -0.000584, -367.991455
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 5		;! Object #5
$Class: SC 5
$Team: Hostile
$Location: 18.303780, 150.883301, -371.772705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 6		;! Object #6
$Class: SC 5
$Team: Hostile
$Location: -179.872375, 137.759247, -170.532959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 7		;! Object #7
$Class: SC 5
$Team: Hostile
$Location: 17.815315, 33.360645, -168.397217
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 8		;! Object #8
$Class: SC 5
$Team: Hostile
$Location: 216.455322, 95.895294, -169.055420
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 9		;! Object #9
$Class: SC 5
$Team: Hostile
$Location: 217.037476, 175.198059, -374.056396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 10		;! Object #10
$Class: SC 5
$Team: Hostile
$Location: 417.437775, 65.734512, -169.186768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 11		;! Object #11
$Class: SC 5
$Team: Hostile
$Location: 415.887207, -113.399979, -373.228271
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: C1		;! Object #12
$Class: SC 5
$Team: Hostile
$Location: -385.276184, -0.000271, -169.635010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: SC 5 13		;! Object #13
$Class: SC 5
$Team: Hostile
$Location: -383.156616, 102.810516, -367.611084
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0

$Name: Sentry4		;! Object #14
$Class: SSG Belial
$Team: Hostile
$Location: -369.972229, -193.637909, -500.563232
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry3		;! Object #15
$Class: SSG Belial
$Team: Hostile
$Location: -422.137695, -193.638031, 10.192627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry1		;! Object #16
$Class: SSG Belial
$Team: Hostile
$Location: 464.072845, 102.326569, -27.045654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry2		;! Object #17
$Class: SSG Belial
$Team: Hostile
$Location: 379.926147, 102.326569, -521.718994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0

+Group: 0
+Score: 5

$Name: SC Rasie		;! Object #18
$Class: SC Rakshasa
$Team: Hostile
$Location: 71.575493, 281.631134, 179.013916
$Orientation:
	-0.029199, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029199
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "SAAA" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "SAAA" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Virgo 1		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: 600.732422, 108.123962, -627.242615
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: 601.371460, 108.123993, -553.426208
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #21
$Class: SF Mara
$Team: Hostile
$Location: 664.936646, 212.480682, -617.144165
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: 660.606445, 212.480698, -545.589355
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTC Selia		;! Object #23
$Class: GTC Aron
$Team: Friendly
$Location: -171.610992, -0.000389, -3976.025146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "selia" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "RTB" 10 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Cancer 1		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: 415.200287, 14.333455, -2712.759277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #25
$Class: SB Nephilim
$Team: Hostile
$Location: 511.747070, 14.333456, -2694.405762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: 409.348053, 28.254850, -2748.588623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: 507.983948, 28.254854, -2750.701904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Piranha" "Trebuchet" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #28
$Class: GTB Medusa
$Team: Friendly
$Location: 298.256531, 110.237701, -3990.353271
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #29
$Class: GTB Medusa
$Team: Friendly
$Location: 368.841095, 110.237839, -3991.842773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #30
$Class: GTB Medusa
$Team: Friendly
$Location: 298.333740, 241.257874, -4066.963623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #31
$Class: GTB Medusa
$Team: Friendly
$Location: 360.233673, 241.257874, -4064.354736
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SD Tralavi		;! Object #32
$Class: SD Demon
$Team: Hostile
$Location: -4722.688965, 956.343079, -774.064209
$Orientation:
	0.080709, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 30 "SC Rasie" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Libra 1		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: -2816.553711, 0.000031, -3294.063232
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #34
$Class: SF Mara
$Team: Hostile
$Location: -2776.055664, -0.000004, -3293.994873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #35
$Class: SF Mara
$Team: Hostile
$Location: -2812.074951, 0.000000, -3339.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 4		;! Object #36
$Class: SF Mara
$Team: Hostile
$Location: -2773.794922, -0.000004, -3336.176514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Capricom 1		;! Object #37
$Class: SB Nahema
$Team: Hostile
$Location: -2867.516357, -0.000001, -3287.997803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricom 2		;! Object #38
$Class: SB Nahema
$Team: Hostile
$Location: -2917.168945, -0.000001, -3295.030029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricom 3		;! Object #39
$Class: SB Nahema
$Team: Hostile
$Location: -2908.357666, -0.000001, -3348.851563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricom 4		;! Object #40
$Class: SB Nahema
$Team: Hostile
$Location: -2860.396729, -0.000003, -3357.234619
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Delta 1		;! Object #41
$Class: GTB Ursa
$Team: Friendly
$Location: -3150.933105, 35.888878, -4879.347656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Piranha" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #42
$Class: GTB Ursa
$Team: Friendly
$Location: -3077.068848, 35.888912, -4878.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Piranha" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #43
$Class: GTB Ursa
$Team: Friendly
$Location: -3164.868164, 122.145775, -4988.394043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Piranha" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #44
$Class: GTB Ursa
$Team: Friendly
$Location: -3089.748779, 122.145775, -4991.663086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Subach HL-7" )
+Secondary Banks: ( "Hornet" "Piranha" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #45
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3204.425049, 42.942902, -4838.016113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Zeta 2		;! Object #46
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3256.181885, 42.942905, -4840.388184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Zeta 3		;! Object #47
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3260.385986, 124.905106, -4951.521484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Zeta 4		;! Object #48
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3211.498779, 124.905113, -4952.188965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0

+Group: 0
+Score: 14

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTC Selia" 70 ) )
+Hotkey: 0
+Flags:( )

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-waypoints "Mara" 80 ) ( ai-chase-any 60 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Cancer
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: GTC Selia
$Arrival Cue: ( < 
   ( distance "GTC Selia" "selia:1" ) 
   1000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "GTC Selia" 80 ) ( ai-chase-any 75 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: SC Rasie
$Arrival Cue: ( is-event-true-delay "Killed guns" 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 10 "SC Rasie" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SC Rasie" 80 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Libra
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Tralavi
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Capricom
$Waves: 5
$Wave Threshold: 0
$Special Ship: 1		;! Capricom 2

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Tralavi
$Arrival Cue: ( has-arrived-delay 10 "SD Tralavi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricom 1"
	"Capricom 2"
	"Capricom 3"
	"Capricom 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: SD Tralavi
$Arrival Cue: ( is-event-true-delay "Reply" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "SD Tralavi" 80 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Near Ship
+Arrival Distance: 120
$Arrival Anchor: Delta 1
$Arrival Cue: ( has-arrived-delay 2 "Delta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Delta" 80 ) )
+Flags:( )

#Events		;! 28 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "SC Rasie" ) 
)
+Name: Beam Free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTC Selia" ) 
)
+Name: Beam Selia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Tralavi" ) 
   ( beam-free-all "SD Tralavi" ) 
)
+Name: Beam Free SD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Here" 
   )
)
+Name: Here MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Here MSG" 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Copy CMD" 
   )
)
+Name: Copy MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Rasie" ) 
   ( do-nothing ) 
)
+Name: Destroy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Rasie", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "SC Rasie" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "SC rasie dead" 
   )
)
+Name: Rasie Killed MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Alpha 2 cannot die
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 12 "SC Rasie" ) 
   ( send-message 
      "#Command" 
      "High" 
      "The" 
   )
)
+Name: Rein MSG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "SD Tralavi" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Destroyer" 
   )
)
+Name: Jumped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Jumped" 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Copy CMD2" 
   )
)
+Name: Reply
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Selia" ) 49 ) 
   ( send-message 
      "GTC Selia" 
      "High" 
      "Moderate damage" 
   )
)
+Name: Moderate damahe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Selia" ) 10 ) 
   ( send-message 
      "GTC Selia" 
      "High" 
      "cirt" 
   )
)
+Name: Jump cirtdam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 10 "GTC Selia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "RTB" 
   )
)
+Name: Jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Moderate damahe" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "alpha get" 
   )
)
+Name: reply moderate dam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTC Selia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "selia gone!" 
   )
)
+Name: destroyted selia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "SD Tralavi" ) 
   ( send-message 
      "#Command" 
      "High" 
      "demon dead" 
   )
)
+Name: destreyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTC Selia" ) 
   ( do-nothing ) 
)
+Name: Protect GTC selia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Selia", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "Cancer" ) 
   ( do-nothing ) 
)
+Name: destroy cnancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "Capricom" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricom
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricom", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-protect-ship 
      "SC 5 4" 
      "SC 5 5" 
      "SC 5 6" 
      "SC 5 7" 
      "SC 5 9" 
      "SC 5 8" 
      "SC 5 10" 
      "C1" 
      "SC 5 11" 
   )
)
+Name: igonre
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "SD Tralavi" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Zeta" 
   )
)
+Name: Zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Sentry4" 
      "Sentry3" 
      "Sentry1" 
      "Sentry2" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Sentry's gone" 
   )
)
+Name: Killed Cruiser
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "SD Tralavi" ) 
   ( send-message 
      "#Command" 
      "High" 
      "demon dead" 
   )
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry4" 
      "Sentry3" 
      "Sentry1" 
      "Sentry2" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Sentry's gone" 
   )
)
+Name: Killed guns
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentry's", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTC Selia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "selia dead" 
   )
)
+Name: Destroyed Selia
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Keep GTC Selia alive
$MessageNew:  XSTR("Protect the GTC Selia.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTC Selia" ) 

$Type: Primary
+Name: Destroy SC rasie
$MessageNew:  XSTR("Destroy the shivan cruiser.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SC Rasie" ) 

#Waypoints		;! 2 lists total

$Name: Mara
$List: (		;! 4 points in list
	( -511.632507, 264.363708, -746.689392 )
	( -530.784119, -274.132202, 199.797806 )
	( 659.667053, -247.936798, 163.084518 )
	( 671.653564, 109.749107, -489.533417 )
)

$Name: selia
$List: (		;! 1 points in list
	( 97.651894, -0.000343, -431.062927 )
)

#Messages		;! 223 total


$Name: Here

$Team: -1
$MessageNew:  XSTR("Command we are three clicks from the depot.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: Copy CMD

$Team: -1
$MessageNew:  XSTR("Copy that Alpha2, comence attack on the depot.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: SC rasie dead

$Team: -1
$MessageNew:  XSTR("Command the SC Rasie has been destroyed.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: The

$Team: -1
$MessageNew:  XSTR("There reinforcements shoudl arive soon pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Destroyer

$Team: -1
$MessageNew:  XSTR("A Demon class destroyer has jumped in command!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: Copy CMD2

$Team: -1
$MessageNew:  XSTR("Roger that alpha2 we'll send in Delta wing to assist you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Moderate damage

$Team: -1
$MessageNew:  XSTR("We sustained moderate damage command! i don't know how long we are able to hold them off!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

$Name: cirt

$Team: -1
$MessageNew:  XSTR("Command our hull reached critical damage! we are jumping out if you like it or not!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

$Name: RTB

$Team: -1
$MessageNew:  XSTR("Return to base pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: alpha get

$Team: -1
$MessageNew:  XSTR("Alpha Get more cover on the Selia.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: selia gone!

$Team: -1
$MessageNew:  XSTR("The Selia has been destroyed! return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: demon dead

$Team: -1
$MessageNew:  XSTR("Good job pilots! now get out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: All

$Team: -1
$MessageNew:  XSTR("Command all Shivan vessels have been destroyed.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

$Name: Zeta

$Team: -1
$MessageNew:  XSTR("Zeta wing here, we destroyed the SD Tralavi.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5
+Wave Name: msgstart.wav

$Name: Sentry's gone

$Team: -1
$MessageNew:  XSTR("Command all sentry guns destroyed. Now calling Beta wing.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: selia dead

$Team: -1
$MessageNew:  XSTR("The GTC Selia is destroyed! this mission is over, retrun to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 59 total

$Num stars: 2000
$Ambient light level: 0
+Neb2: nbackblue2

+Neb2Flags: 0

$Sun: SunBlue
+Angles: 3.508109 0.174533 5.637409
+Scale: 1.000000
$Sun: reduce_ambient
+Angles: 3.508109 0.191986 5.637409
+Scale: 1.000000
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+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 4.420000 2.010000 2.370000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief2

#End

