#Mission Info

$Version: 0.10
$Name:  XSTR("Freya 2", -1)
$Author: Romanyuk, Schmitt
$Created: 03/26/06 at 10:42:26
$Modified: 08/18/17 at 12:14:28
$Notes:
Story by Nick Huynh and Brian Swift$End Notes:

$Mission Desc:
 XSTR("Wing Commander Saga, Hermes Campaign, Mission 44", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 4456448
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1930.153320, 9523.715820, -82468.015625
+Viewer orient:
	0.248449, -0.000001, -0.968645,
	0.960505, 0.129368, 0.246361,
	0.125312, -0.991597, 0.032142

$Starting wing names: ( "Alpha" "BravoX" "CharlieX" )
$Squadron wing names: ( "Alpha" "Bravo" "Charlie" "EchoX" "FoxtrotX" )
$Team-versus-team wing names: ( "Alpha" "Zulu" )

$Skybox Model: sky_freya.pof
+Skybox Flags: 672923904

$AI Profile: SAGA RETAIL

#Sexp_variables

$Variables:
(
		0		"AchillesDestroyed"		"0"		"number"		"campaign-persistent"
		1		"AgamemnonDestroyed"		"0"		"number"		"campaign-persistent"
		2		"AutoNavCamera"		"0"		"number"
		3		"AutoNavCamTime"		"10"		"number"
		4		"AutoNavCapshipSpeed"		"40"		"number"
		5		"AutoNavDirX"		"0"		"number"
		6		"AutoNavDirY"		"0"		"number"
		7		"AutoNavDirZ"		"1"		"number"
		8		"AutoNavFighterSpeed"		"70"		"number"
		9		"AutoNavPhase"		"0"		"number"
		10		"AutoNavTime"		"0"		"number"
		11		"bomber-count"		"20"		"number"
		12		"CamSpeed"		"0"		"number"
		13		"CloakPhaseA"		"3"		"number"
		14		"CloakPhaseB"		"3"		"number"
		15		"CloakPhaseC"		"3"		"number"
		16		"CloakPhaseD"		"3"		"number"
		17		"CloakPhaseE"		"3"		"number"
		18		"CloakPhaseF"		"3"		"number"
		19		"CloakTimerA"		"0"		"number"
		20		"CloakTimerB"		"0"		"number"
		21		"CloakTimerC"		"0"		"number"
		22		"CloakTimerD"		"0"		"number"
		23		"CloakTimerE"		"0"		"number"
		24		"CloakTimerF"		"0"		"number"
		25		"cruisers-target"		"None"		"string"
		26		"csm-status"		"Standing By"		"string"
		27		"EscortBravo"		"0"		"number"
		28		"EscortCharlie"		"0"		"number"
		29		"FoxtrotOrdersLock"		"0"		"number"
		30		"GolfOrdersLock"		"0"		"number"
		31		"KarnesDestroyed"		"0"		"number"		"campaign-persistent"
		32		"longbow-status"		"Standing By"		"string"
		33		"MessageLock"		"0"		"number"
		34		"NumPlayerKills"		"0"		"number"
		35		"RetreatTrigger"		"0"		"number"
		36		"TauntTimer"		"0"		"number"
)

#Cutscenes
$Briefing Cutscene: episode_07_briefing_02.ogg
+formula: ( true ) 
#end

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( not 
   ( is-destroyed-delay 0 "TCS Cabot" ) 
)
$Multi text
    XSTR("I know it's against all of our instincts to feel pride regarding a retreat, but that's exactly what you should be feeling. The Cats may be pouring resources into the system, but we gave them one hell of a bloody nose to begin this fleet action.

Over the course of the next several days, we're going to be stretched to the limit. Viking, Phalanx and I will be commanding flights assigned to different tasks throughout Freya. We'll be thin in numbers and we'll be hard pressed at every opportunity, so we're going to have to suck it up. We're soldiers. We are told where and when to fight and sometimes where to die.

On that note, we'll have a short ceremony for IceFire and the other pilots lost today on the flight deck at 1500 hours. This will probably be the last time we'll be able to pause and remember our honored dead for some time, so I expect you all to be there.

Stay alert, people. Our squadron is going to be a popular unit over the next few days. Dismissed.", -1)
$end_multi_text
$Voice: 44_db_venom_01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "TCS Cabot" ) 
$Multi text
    XSTR("Galahads, I don't need to tell you how rare Confederation carriers are becoming. Even light carriers have become precious commodities that we have to guard with our very lives. The loss of the Cabot today was unacceptable. If you want to remain members of an elite squadron, you have to live up to the expectation. Any more failures like today and I'll be getting serious pressure from my superiors to reconsider the Galahad's flight roster. Don't put me in that position.

Over the course of the next several days, we're going to be stretched to the limit. Viking, Phalanx and I will be commanding flights assigned to different tasks throughout Freya. We'll be thin in numbers and we'll be hard pressed at every opportunity so we're going to have to suck it up. We're soldiers. We're told where to fight and when to fight and sometimes where to die.

On that note, we'll have a short ceremony for IceFire and the other pilots lost today on the flight deck at 1500 hours. This will probably be the last time we'll be able to pause and remember our honored dead for some time, so I expect all of you to be there.

Stay alert, people. Our squadron is going to be a popular unit over the next few days. Dismissed.", -1)
$end_multi_text
$Voice: 44_db_venom_02.ogg
$Recommendation text:
    XSTR("Intercept all bombers targetting the Cabot and use the Excalibur's auto-aiming ability to intercept any torpedoes fired at her.", -1)
$end_multi_text

#Callsigns:
$Callsign: Venom
$Callsign: Viking
$Callsign: Icefire
$Callsign: Phalanx
$Callsign: Psychopath
$Callsign: Avatarr
$Callsign: Greywolf
$Callsign: Problem Child
$Callsign: Assassin
$Callsign: Twilight
$Callsign: Ninja
$Callsign: Arjak
$Callsign: Starlord
$Callsign: Sandman
$Callsign: Ghost
$Callsign: Gelid
$Callsign: Seth
$Callsign: Tash
$Callsign: Ionizer
$Callsign: Kheriel
$Callsign: Camaro
$Callsign: Kanga

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
)

+Weaponry Pool: (
	"Dart Dumbfire"	100
	"Pilum FF"	100
	"Javelin HS"	100
	"Spiculum IR"	100
	"Porcupine"	100
	"Lance"	100
	"Reaper"	4
	"Tachyon"	4
)

#Objects		;! 338 total

$Name: Alpha 2		;! Object #0
$Class: F-103A Excalibur
$Callsign: Sandman

$Team: Friendly
$Location: 12.000000, 4.000000, 100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007336,
	0.000000, 0.007336, 0.999973
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Alpha 1		;! Object #1
$Class: F-103A Excalibur
$Callsign: Venom

$Team: Friendly
$Location: -18.000000, 4.000000, 200.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007374,
	0.000000, 0.007374, 0.999973
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 6000
+Special Shield Points: 4200
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 111

$Name: Alpha 3		;! Object #2
$Class: F-103A Excalibur
$Callsign: Ninja

$Team: Friendly
$Location: -18.000000, 4.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007300,
	0.000000, 0.007300, 0.999973
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 76

$Name: Alpha 4		;! Object #3
$Class: F-103A Excalibur
$Callsign: Icefire

$Team: Friendly
$Location: 12.000000, 4.000000, -100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999974, -0.007263,
	0.000000, 0.007263, 0.999974
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 53

$Name: Bravo 1		;! Object #4
$Class: F-103A Excalibur
$Callsign: Viking

$Team: Friendly
$Location: -3713.300049, 100.000000, -87599.296875
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 6000
+Special Shield Points: 4200
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 112

$Name: Bravo 2		;! Object #5
$Class: F-103A Excalibur
$Callsign: Twilight

$Team: Friendly
$Location: -3362.752197, -3376.408691, -88289.382813
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 106

$Name: Bravo 3		;! Object #6
$Class: F-103A Excalibur
$Callsign: Assassin

$Team: Friendly
$Location: -4491.593262, 3400.000000, -87676.257813
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 24

$Name: Bravo 4		;! Object #7
$Class: F-103A Excalibur
$Callsign: Problem Child

$Team: Friendly
$Location: -2091.706787, -399.999969, -87699.718750
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 87

$Name: Charlie 1		;! Object #8
$Class: F-103A Excalibur
$Callsign: Phalanx

$Team: Friendly
$Location: 100000.000000, 500.000000, -30000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 83

$Name: Charlie 2		;! Object #9
$Class: F-103A Excalibur
$Callsign: Psychopath

$Team: Friendly
$Location: 101209.500000, -50.000000, -32062.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 88

$Name: Charlie 3		;! Object #10
$Class: F-103A Excalibur
$Callsign: Avatarr

$Team: Friendly
$Location: 99218.500000, -500.000000, -31547.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 26

$Name: Charlie 4		;! Object #11
$Class: F-103A Excalibur
$Callsign: Greywolf

$Team: Friendly
$Location: 100897.500000, 1500.000000, -31034.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 48

$Name: Echo 1		;! Object #12
$Class: F-27B Arrow
$Callsign: Ghost

$Team: Friendly
$Location: -4154.845703, 1732.458618, -87867.507813
$Orientation:
	-0.995162, 0.000000, 0.098248,
	0.000000, 1.000000, 0.000000,
	-0.098248, 0.000000, -0.995162
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 90
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 95

$Name: Echo 2		;! Object #13
$Class: F-27B Arrow
$Callsign: Gelid

$Team: Friendly
$Location: -2978.700928, 77.382889, -87921.218750
$Orientation:
	-0.995162, 0.000000, 0.098248,
	0.000000, 1.000000, 0.000000,
	-0.098248, 0.000000, -0.995162
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 68

$Name: Foxtrot 1		;! Object #14
$Class: F-66A Thunderbolt VII
$Callsign: Starlord

$Team: Friendly
$Location: -1963.690918, 0.000945, -84593.445313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 62

$Name: Foxtrot 2		;! Object #15
$Class: F-66A Thunderbolt VII
$Callsign: Seth

$Team: Friendly
$Location: -1998.917480, 0.000966, -84654.601563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 41

$Name: Foxtrot 3		;! Object #16
$Class: F-66A Thunderbolt VII
$Callsign: Tash

$Team: Friendly
$Location: -1933.378540, -0.000447, -84656.851563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 28

$Name: Foxtrot 4		;! Object #17
$Class: F-66A Thunderbolt VII
$Callsign: Ionizer

$Team: Friendly
$Location: -2018.534668, -0.000338, -84710.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 33

$Name: Golf 1		;! Object #18
$Class: F/A-76A Longbow
$Callsign: Arjak

$Team: Friendly
$Location: -2333.620605, 0.000078, -84613.171875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Dart Dumbfire" "Dart Dumbfire" "Lance" "Lance" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 25

$Name: Golf 2		;! Object #19
$Class: F/A-76A Longbow
$Callsign: Kheriel

$Team: Friendly
$Location: -2366.886230, -0.000074, -84685.781250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Dart Dumbfire" "Dart Dumbfire" "Lance" "Lance" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 89

$Name: Golf 3		;! Object #20
$Class: F/A-76A Longbow
$Callsign: Camaro

$Team: Friendly
$Location: -2292.284668, -0.000594, -84701.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Dart Dumbfire" "Dart Dumbfire" "Lance" "Lance" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 42

$Name: Golf 4		;! Object #21
$Class: F/A-76A Longbow
$Callsign: Kanga

$Team: Friendly
$Location: -2417.792480, -0.000615, -84783.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Bomber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Dart Dumbfire" "Dart Dumbfire" "Lance" "Lance" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 114

$Name: TCS Hermes		;! Object #22
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: TCS Olympia		;! Object #23
$Class: Tallahassee-class
$Team: Friendly
$Location: 1200.000000, -1600.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Repulse		;! Object #24
$Class: Tallahassee-class
$Team: Friendly
$Location: -1351.619995, -800.000000, 1238.193970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Perseus		;! Object #25
$Class: Savannah-class
$Team: Friendly
$Location: 174.851501, 0.000000, -1992.342041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS John Paul Jones		;! Object #26
$Class: Southampton-class
$Team: Friendly
$Location: 1936.491943, -3500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Vengeance		;! Object #27
$Class: Southampton-class
$Team: Friendly
$Location: -2302.434082, -2500.000000, 2109.218018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS Damascus		;! Object #28
$Class: Southampton-class
$Team: Friendly
$Location: 324.183289, -1500.000000, -3693.900879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Hammer		;! Object #29
$Class: Southampton-class
$Team: Friendly
$Location: 2414.666992, -500.000061, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Rage		;! Object #30
$Class: Southampton-class
$Team: Friendly
$Location: -3907.959961, 500.000000, -691.263184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS McFaul		;! Object #31
$Class: Southampton-class
$Team: Friendly
$Location: 3128.728027, 1500.000000, -1990.240967
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Talon		;! Object #32
$Class: Caernaven-class
$Team: Friendly
$Location: 4472.136230, -4000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Python		;! Object #33
$Class: Caernaven-class
$Team: Friendly
$Location: -4424.212891, 0.000000, 4052.941895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Bremen		;! Object #34
$Class: Caernaven-class
$Team: Friendly
$Location: 390.979706, 4000.000000, -4455.012207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Invincible		;! Object #35
$Class: Jutland-class
$Team: Friendly
$Location: 866.025391, -500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: tcs_jutland_logo
+new: tcs_logo_invincible
+old: tcs_jutland_logo-glow
+new: tcs_logo_invincible-glow
+old: tcs_jutland_logo-shine
+new: tcs_logo_invincible-shine

$Name: TCS Achilles		;! Object #36
$Class: Tallahassee-class
$Team: Friendly
$Location: 1115.287109, 800.000000, 1454.693970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( = @AchillesDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Agamemnon		;! Object #37
$Class: Tallahassee-class
$Team: Friendly
$Location: -1181.656006, 1600.000000, -209.018311
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( = @AgamemnonDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Brookhurst		;! Object #38
$Class: Southampton-class
$Team: Friendly
$Location: -810.614258, 2500.000000, 3015.444092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Karnes		;! Object #39
$Class: Southampton-class
$Team: Friendly
$Location: -892.542603, 3500.000000, -1718.535889
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( = @KarnesDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Hermes#1		;! Object #40
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: TCS Olympia#1		;! Object #41
$Class: Tallahassee-class
$Team: Friendly
$Location: 1200.000000, -1600.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Repulse#1		;! Object #42
$Class: Tallahassee-class
$Team: Friendly
$Location: -1351.619995, -800.000000, 1238.193970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Perseus#1		;! Object #43
$Class: Savannah-class
$Team: Friendly
$Location: 174.851501, 0.000000, -1992.342041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS John Paul Jones#1		;! Object #44
$Class: Southampton-class
$Team: Friendly
$Location: 1936.491943, -3500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Vengeance#1		;! Object #45
$Class: Southampton-class
$Team: Friendly
$Location: -2302.434082, -2500.000000, 2109.218018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS Damascus#1		;! Object #46
$Class: Southampton-class
$Team: Friendly
$Location: 324.183289, -1500.000000, -3693.900879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Hammer#1		;! Object #47
$Class: Southampton-class
$Team: Friendly
$Location: 2414.666992, -500.000061, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Rage#1		;! Object #48
$Class: Southampton-class
$Team: Friendly
$Location: -3907.959961, 500.000000, -691.263184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS McFaul#1		;! Object #49
$Class: Southampton-class
$Team: Friendly
$Location: 3128.728027, 1500.000000, -1990.240967
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Talon#1		;! Object #50
$Class: Caernaven-class
$Team: Friendly
$Location: 4472.136230, -4000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Python#1		;! Object #51
$Class: Caernaven-class
$Team: Friendly
$Location: -4424.212891, 0.000000, 4052.941895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Bremen#1		;! Object #52
$Class: Caernaven-class
$Team: Friendly
$Location: 390.979706, 4000.000000, -4455.012207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Invincible#1		;! Object #53
$Class: Jutland-class
$Team: Friendly
$Location: 866.025391, -500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: tcs_jutland_logo
+new: tcs_logo_invincible
+old: tcs_jutland_logo-glow
+new: tcs_logo_invincible-glow
+old: tcs_jutland_logo-shine
+new: tcs_logo_invincible-shine

$Name: TCS Achilles#1		;! Object #54
$Class: Tallahassee-class
$Team: Friendly
$Location: 1115.287109, 800.000000, 1454.693970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @AchillesDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Agamemnon#1		;! Object #55
$Class: Tallahassee-class
$Team: Friendly
$Location: -1181.656006, 1600.000000, -209.018311
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @AgamemnonDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Brookhurst#1		;! Object #56
$Class: Southampton-class
$Team: Friendly
$Location: -810.614258, 2500.000000, 3015.444092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Karnes#1		;! Object #57
$Class: Southampton-class
$Team: Friendly
$Location: -892.542603, 3500.000000, -1718.535889
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @KarnesDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Cabot		;! Object #58
$Class: Yorktown-class
$Team: Friendly
$Location: 100037.265625, -0.010498, -31162.058594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 54
+Subsystem: Pilot
+Subsystem: engine03
$Damage: 100
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Whiskey" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 750
+Persona Index: 131
$Texture Replace:
+old: tcs_yorktown_logo
+new: tcs_logo_cabot
+old: tcs_yorktown_logo-glow
+new: tcs_logo_cabot-glow
+old: tcs_yorktown_logo-shine
+new: tcs_logo_cabot-shine

$Name: TCS Birmingham		;! Object #59
$Class: Tallahassee-class
$Team: Friendly
$Location: 101902.398438, -400.000000, -30559.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 93
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Whiskey" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
+Persona Index: 137

$Name: TCS Tynedale		;! Object #60
$Class: Southampton-class
$Team: Friendly
$Location: 99988.718750, -2000.000244, -31760.298828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 76
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Whiskey" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
+Persona Index: 129

$Name: TCS Whaddon		;! Object #61
$Class: Southampton-class
$Team: Friendly
$Location: 98960.718750, 1000.000305, -30081.111328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 81
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Whiskey" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
+Persona Index: 146

$Name: TCS Trenton		;! Object #62
$Class: Savannah-class
$Team: Friendly
$Location: -4875.098633, 652.724548, -86655.796875
$Orientation:
	-0.971825, 0.188235, 0.141853,
	0.173680, 0.978760, -0.108916,
	-0.159342, -0.081211, -0.983878
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 91
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450
+Persona Index: 117

$Name: TCS Richmond		;! Object #63
$Class: Savannah-class
$Team: Friendly
$Location: -3669.229248, -1163.570557, -86552.312500
$Orientation:
	-0.999748, 0.004585, 0.021974,
	0.005206, 0.999586, 0.028302,
	-0.021836, 0.028410, -0.999358
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 44
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450
+Persona Index: 141

$Name: TCS Marblehead		;! Object #64
$Class: Savannah-class
$Team: Friendly
$Location: -2115.222656, -718.217407, -86615.523438
$Orientation:
	-0.976109, -0.149438, -0.157735,
	-0.147524, 0.988771, -0.023841,
	0.159526, -0.000002, -0.987194
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450
+Persona Index: 142

$Name: TCS Concord		;! Object #65
$Class: Savannah-class
$Team: Friendly
$Location: -999.040588, 711.565063, -86873.109375
$Orientation:
	-0.954899, 0.247404, 0.164191,
	0.243826, 0.968912, -0.041926,
	-0.169460, -0.000001, -0.985537
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 99
+Initial Shields: 69
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 97
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450
+Persona Index: 159

$Name: TCS Davy Crockett		;! Object #66
$Class: Prowler-class
$Team: Friendly
$Location: -2000.000000, 0.000000, -94458.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Davy Crockett arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-departure-warp" "beam-protect-ship" "guardian" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150
$Texture Replace:
+old: tcs_prowler
+new: tcs_prowler_davy
+old: tcs_prowler-glow
+new: tcs_prowler_davy-glow
+old: tcs_prowler-shine
+new: tcs_prowler_davy-shine

$Name: Missile Strike 1		;! Object #67
$Class: Missile-launcher#Confed
$Team: Friendly
$Location: 7940.006836, -1818.999878, -86311.757813
$Orientation:
	-0.841041, 0.000000, 0.540973,
	0.000000, 1.000000, 0.000000,
	-0.540973, 0.000000, -0.841041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Missile Strike 2		;! Object #68
$Class: Missile-launcher#Confed
$Team: Friendly
$Location: 7855.486328, -1818.999268, -86257.296875
$Orientation:
	-0.841040, 0.000000, 0.540972,
	0.000000, 1.000000, 0.000000,
	-0.540972, 0.000000, -0.841040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Missile Strike 3		;! Object #69
$Class: Missile-launcher#Confed
$Team: Friendly
$Location: 7708.935547, -1619.000122, -85915.851563
$Orientation:
	-0.841040, 0.000000, 0.540972,
	0.000000, 1.000000, 0.000000,
	-0.540972, 0.000000, -0.841040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Missile Strike 4		;! Object #70
$Class: Missile-launcher#Confed
$Team: Friendly
$Location: 7620.478516, -1619.000122, -85857.640625
$Orientation:
	-0.841040, 0.000000, 0.540972,
	0.000000, 1.000000, 0.000000,
	-0.540972, 0.000000, -0.841040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Missile Strike 5		;! Object #71
$Class: Missile-launcher#Confed
$Team: Friendly
$Location: 7563.466797, -1419.000122, -85551.992188
$Orientation:
	-0.841040, 0.000000, 0.540972,
	0.000000, 1.000000, 0.000000,
	-0.540972, 0.000000, -0.841040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Missile Strike 6		;! Object #72
$Class: Missile-launcher#Confed
$Team: Friendly
$Location: 7476.837891, -1419.000122, -85494.937500
$Orientation:
	-0.841040, 0.000000, 0.540972,
	0.000000, 1.000000, 0.000000,
	-0.540972, 0.000000, -0.841040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 1		;! Object #73
$Class: Strakha#Inv
$Team: Hostile
$Location: -50000.000000, 0.000000, 90000.000000
$Orientation:
	-0.716802, 0.000000, -0.697278,
	0.000000, 1.000000, 0.000000,
	0.697278, 0.000000, -0.716802
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 2		;! Object #74
$Class: Strakha#Inv
$Team: Hostile
$Location: -49969.949219, 100.005798, 90162.343750
$Orientation:
	-0.716801, 0.000000, -0.697278,
	0.000000, 1.000000, 0.000000,
	0.697278, 0.000000, -0.716801
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 3		;! Object #75
$Class: Strakha#Inv
$Team: Hostile
$Location: -50218.347656, 100.006027, 89932.406250
$Orientation:
	-0.716801, 0.000000, -0.697278,
	0.000000, 1.000000, 0.000000,
	0.697278, 0.000000, -0.716801
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 4		;! Object #76
$Class: Strakha#Inv
$Team: Hostile
$Location: -49984.039063, 200.005798, 90293.445313
$Orientation:
	-0.716801, 0.000000, -0.697278,
	0.000000, 1.000000, 0.000000,
	0.697278, 0.000000, -0.716801
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 5		;! Object #77
$Class: Strakha#Inv
$Team: Hostile
$Location: -50383.800781, 200.005722, 89913.453125
$Orientation:
	-0.716801, 0.000000, -0.697278,
	0.000000, 1.000000, 0.000000,
	0.697278, 0.000000, -0.716801
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 6		;! Object #78
$Class: Strakha#Inv
$Team: Hostile
$Location: -50001.742188, 300.005798, 90415.312500
$Orientation:
	-0.716801, 0.000000, -0.697278,
	0.000000, 1.000000, 0.000000,
	0.697278, 0.000000, -0.716801
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 1		;! Object #79
$Class: Dralthi IV
$Team: Hostile
$Location: 40000.000000, 0.000000, 60000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 2		;! Object #80
$Class: Dralthi IV
$Team: Hostile
$Location: 39902.175781, 100.003258, 59909.910156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 3		;! Object #81
$Class: Dralthi IV
$Team: Hostile
$Location: 40103.125000, 100.003242, 59911.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 4		;! Object #82
$Class: Dralthi IV
$Team: Hostile
$Location: 39806.078125, 200.003250, 59810.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 5		;! Object #83
$Class: Dralthi IV
$Team: Hostile
$Location: 40202.781250, 200.003265, 59811.324219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee 6		;! Object #84
$Class: Dralthi IV
$Team: Hostile
$Location: 39703.375000, 300.003265, 59714.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-ray 1		;! Object #85
$Class: Darket
$Team: Hostile
$Location: 40801.546875, -0.000143, 60012.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 2		;! Object #86
$Class: Darket
$Team: Hostile
$Location: 40701.976563, 100.003258, 59910.710938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 3		;! Object #87
$Class: Darket
$Team: Hostile
$Location: 40899.968750, 100.003265, 59913.808594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 4		;! Object #88
$Class: Darket
$Team: Hostile
$Location: 40595.875000, 200.003250, 59812.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 5		;! Object #89
$Class: Darket
$Team: Hostile
$Location: 41001.414063, 200.003311, 59813.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 6		;! Object #90
$Class: Darket
$Team: Hostile
$Location: 40504.675781, 300.003265, 59712.011719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 1		;! Object #91
$Class: Darket
$Team: Hostile
$Location: 97970.601563, 50.000000, -31295.298828
$Orientation:
	0.064338, 0.000000, -0.997928,
	0.024091, 0.999709, 0.001553,
	0.997637, -0.024141, 0.064319
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 2		;! Object #92
$Class: Darket
$Team: Hostile
$Location: 101495.101563, 200.000000, -31774.599609
$Orientation:
	0.387368, 0.000000, 0.921925,
	-0.115689, 0.992095, 0.048609,
	-0.914638, -0.125486, 0.384306
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 3		;! Object #93
$Class: Darket
$Team: Hostile
$Location: 99667.023438, -0.001148, -33742.214844
$Orientation:
	0.989861, 0.000000, -0.142042,
	0.000001, 1.000000, 0.000004,
	0.142042, -0.000004, 0.989860
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 4		;! Object #94
$Class: Darket
$Team: Hostile
$Location: 98594.101563, -1500.000000, -30910.298828
$Orientation:
	-0.171854, 0.000000, -0.985123,
	-0.704767, 0.698705, 0.122946,
	0.688310, 0.715410, -0.120075
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 5		;! Object #95
$Class: Darket
$Team: Hostile
$Location: 100726.203125, 2000.000000, -28978.900391
$Orientation:
	-0.953644, 0.000000, 0.300937,
	-0.197994, 0.753083, -0.627426,
	-0.226631, -0.657925, -0.718174
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 6		;! Object #96
$Class: Darket
$Team: Hostile
$Location: 98671.500000, -550.000000, -32783.300781
$Orientation:
	0.764792, 0.000000, -0.644278,
	-0.161799, 0.967953, -0.192065,
	0.623630, 0.251133, 0.740282
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Victor 1		;! Object #97
$Class: Dralthi IV
$Team: Hostile
$Location: 98880.203125, 579.099976, -30905.300781
$Orientation:
	-0.216635, 0.000000, -0.976253,
	0.428586, 0.898481, -0.095105,
	0.877145, -0.439012, -0.194643
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 2		;! Object #98
$Class: Dralthi IV
$Team: Hostile
$Location: 99867.585938, -763.522156, -30297.291016
$Orientation:
	-0.981289, 0.000000, -0.192543,
	-0.126079, 0.755793, 0.642558,
	0.145522, 0.654811, -0.741651
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 3		;! Object #99
$Class: Dralthi IV
$Team: Hostile
$Location: 99420.578125, -310.737396, -31234.953125
$Orientation:
	0.117386, 0.000000, -0.993086,
	-0.444392, 0.894291, -0.052529,
	0.888108, 0.447486, 0.104977
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 4		;! Object #100
$Class: Dralthi IV
$Team: Hostile
$Location: 100955.484375, 100.016769, -30161.222656
$Orientation:
	-0.736866, 0.000000, 0.676039,
	-0.049653, 0.997299, -0.054120,
	-0.674213, -0.073446, -0.734876
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 5		;! Object #101
$Class: Dralthi IV
$Team: Hostile
$Location: 100553.281250, 1632.160400, -32699.929688
$Orientation:
	0.948054, 0.000000, 0.318109,
	-0.225630, 0.704923, 0.672440,
	-0.224242, -0.709284, 0.668305
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 6		;! Object #102
$Class: Dralthi IV
$Team: Hostile
$Location: 98351.210938, -969.495850, -32439.580078
$Orientation:
	0.603920, 0.000000, -0.797045,
	-0.332074, 0.909075, -0.251612,
	0.724574, 0.416632, 0.549009
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 1		;! Object #103
$Class: Vaktoth
$Team: Hostile
$Location: 101320.601563, -4000.000000, -31560.099609
$Orientation:
	0.296239, 0.000000, 0.955114,
	0.905397, 0.318427, -0.280819,
	-0.304134, 0.947947, 0.094331
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Uniform 2		;! Object #104
$Class: Vaktoth
$Team: Hostile
$Location: 101263.148438, -4143.053711, -31521.376953
$Orientation:
	0.281276, 0.000000, 0.959627,
	0.917025, 0.294649, -0.268789,
	-0.282754, 0.955605, 0.082878
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Uniform 3		;! Object #105
$Class: Vaktoth
$Team: Hostile
$Location: 101271.640625, -4031.263184, -31699.498047
$Orientation:
	0.399198, 0.000000, 0.916865,
	0.869649, 0.316767, -0.378640,
	-0.290433, 0.948503, 0.126453
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Uniform 4		;! Object #106
$Class: Vaktoth
$Team: Hostile
$Location: 101206.414063, -4274.790039, -31493.521484
$Orientation:
	0.272758, 0.000000, 0.962083,
	0.925416, 0.273444, -0.262363,
	-0.263076, 0.961888, 0.074584
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Uniform 5		;! Object #107
$Class: Vaktoth
$Team: Hostile
$Location: 101222.796875, -4061.539795, -31845.794922
$Orientation:
	0.499600, 0.000000, 0.866256,
	0.820906, 0.319318, -0.473444,
	-0.276612, 0.947648, 0.159531
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Uniform 6		;! Object #108
$Class: Vaktoth
$Team: Hostile
$Location: 101248.718750, -4428.452148, -31461.462891
$Orientation:
	0.239926, 0.000000, 0.970791,
	0.934401, 0.271230, -0.230932,
	-0.263307, 0.962515, 0.065075
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Tango 1		;! Object #109
$Class: Dralthi IV
$Team: Hostile
$Location: 99629.601563, 3000.000000, -31669.099609
$Orientation:
	0.950325, 0.218877, -0.221303,
	-0.284212, 0.320306, -0.903675,
	-0.126909, 0.921681, 0.366603
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 2		;! Object #110
$Class: Dralthi IV
$Team: Hostile
$Location: 99540.304688, 2884.525391, -31681.941406
$Orientation:
	0.950325, 0.218877, -0.221303,
	-0.284212, 0.320307, -0.903675,
	-0.126909, 0.921681, 0.366603
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 3		;! Object #111
$Class: Dralthi IV
$Team: Hostile
$Location: 99735.578125, 2928.468750, -31727.783203
$Orientation:
	0.950325, 0.218877, -0.221303,
	-0.284212, 0.320307, -0.903675,
	-0.126909, 0.921681, 0.366603
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 4		;! Object #112
$Class: Dralthi IV
$Team: Hostile
$Location: 99457.437500, 2766.075684, -31697.867188
$Orientation:
	0.950325, 0.218877, -0.221303,
	-0.284212, 0.320307, -0.903675,
	-0.126909, 0.921681, 0.366603
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 5		;! Object #113
$Class: Dralthi IV
$Team: Hostile
$Location: 102425.898438, -2000.000000, -31433.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 6		;! Object #114
$Class: Dralthi IV
$Team: Hostile
$Location: 101903.484375, -1999.999756, -31541.751953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sierra 1		;! Object #115
$Class: Dralthi IV
$Team: Hostile
$Location: 100134.601563, -950.000000, -32144.500000
$Orientation:
	0.995128, 0.000000, 0.098593,
	0.068362, 0.720574, -0.689999,
	-0.071043, 0.693378, 0.717064
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sierra 2		;! Object #116
$Class: Dralthi IV
$Team: Hostile
$Location: 98873.296875, 2200.000000, -31302.099609
$Orientation:
	0.119452, 0.000000, -0.992840,
	0.876197, 0.470283, 0.105418,
	0.466916, -0.882515, 0.056176
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sierra 3		;! Object #117
$Class: Dralthi IV
$Team: Hostile
$Location: 100681.703125, 800.000000, -31340.599609
$Orientation:
	0.266992, 0.000000, 0.963699,
	-0.739407, 0.641337, 0.204852,
	-0.618055, -0.767259, 0.171232
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sierra 4		;! Object #118
$Class: Dralthi IV
$Team: Hostile
$Location: 99190.898438, -1000.000000, -30608.099609
$Orientation:
	-0.547641, 0.000000, -0.836714,
	-0.588240, 0.711154, 0.385011,
	0.595033, 0.703036, -0.389457
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sierra 5		;! Object #119
$Class: Dralthi IV
$Team: Hostile
$Location: 99819.000000, -3000.000000, -31382.199219
$Orientation:
	0.710124, 0.000000, -0.704076,
	-0.700347, 0.102787, -0.706363,
	0.072370, 0.994703, 0.072992
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sierra 6		;! Object #120
$Class: Dralthi IV
$Team: Hostile
$Location: 100310.101563, 2000.000000, -30919.500000
$Orientation:
	-0.664422, 0.000000, 0.747358,
	-0.735210, 0.179566, -0.653622,
	-0.134200, -0.983746, -0.119307
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Romeo 1		;! Object #121
$Class: Vaktoth
$Team: Hostile
$Location: 100368.679688, 0.000918, -33616.222656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Romeo 2		;! Object #122
$Class: Vaktoth
$Team: Hostile
$Location: 97425.500000, 1000.000000, -28555.699219
$Orientation:
	-0.704837, 0.000000, -0.709369,
	-0.297546, 0.907778, 0.295645,
	0.643949, 0.419451, -0.639836
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Romeo 3		;! Object #123
$Class: Vaktoth
$Team: Hostile
$Location: 101918.101563, -2000.000000, -32493.099609
$Orientation:
	0.355063, 0.000000, 0.934842,
	-0.650566, 0.718130, 0.247092,
	-0.671338, -0.695910, 0.254981
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Romeo 4		;! Object #124
$Class: Vaktoth
$Team: Hostile
$Location: 98212.203125, 2000.000000, -30896.099609
$Orientation:
	0.736514, 0.000000, -0.676422,
	-0.453526, 0.741930, -0.493817,
	0.501858, 0.670478, 0.546442
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Romeo 5		;! Object #125
$Class: Vaktoth
$Team: Hostile
$Location: 100378.601563, -3000.000000, -32896.398438
$Orientation:
	0.522879, 0.000000, 0.852407,
	-0.543647, 0.770220, 0.333481,
	-0.656541, -0.637779, 0.402732
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Romeo 6		;! Object #126
$Class: Vaktoth
$Team: Hostile
$Location: 97248.203125, -300.000000, -30796.199219
$Orientation:
	0.385314, 0.000000, -0.922785,
	-0.437744, 0.880325, -0.182782,
	0.812351, 0.474372, 0.339202
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Quebec 1#1		;! Object #127
$Class: Paktahn
$Team: Hostile
$Location: 97327.203125, 1800.000000, -35528.800781
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 2#1		;! Object #128
$Class: Paktahn
$Team: Hostile
$Location: 97356.968750, 1850.000977, -35671.949219
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase-any 59 ) ( ai-chase "TCS Cabot" 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 3#1		;! Object #129
$Class: Paktahn
$Team: Hostile
$Location: 97177.492188, 1850.000977, -35555.042969
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 4#1		;! Object #130
$Class: Paktahn
$Team: Hostile
$Location: 97384.117188, 1900.000732, -35816.367188
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase "TCS Cabot" 69 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 5#1		;! Object #131
$Class: Paktahn
$Team: Hostile
$Location: 97043.578125, 1900.000732, -35585.355469
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 6#1		;! Object #132
$Class: Paktahn
$Team: Hostile
$Location: 96896.671875, 1850.000977, -35609.617188
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) ( ai-chase "TCS Birmingham" 69 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 1#2		;! Object #133
$Class: Paktahn
$Team: Hostile
$Location: 97500.000000, 1400.000000, -35000.000000
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 2#2		;! Object #134
$Class: Paktahn
$Team: Hostile
$Location: 97529.765625, 1450.000977, -35143.148438
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase-any 59 ) ( ai-chase "TCS Cabot" 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 3#2		;! Object #135
$Class: Paktahn
$Team: Hostile
$Location: 97350.289063, 1450.000977, -35026.242188
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Quebec 4#2		;! Object #136
$Class: Paktahn
$Team: Hostile
$Location: 97556.914063, 1500.000732, -35287.566406
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase "TCS Cabot" 69 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Papa 1		;! Object #137
$Class: Darket
$Team: Hostile
$Location: 98036.203125, 1600.000000, -35867.601563
$Orientation:
	0.819648, 0.000000, -0.572867,
	0.000000, 1.000000, 0.000000,
	0.572867, 0.000000, 0.819648
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Papa 2		;! Object #138
$Class: Darket
$Team: Hostile
$Location: 97892.468750, 1650.000244, -35889.703125
$Orientation:
	0.819648, 0.000000, -0.572867,
	-0.000000, 1.000000, 0.000000,
	0.572867, 0.000000, 0.819648
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Papa 3		;! Object #139
$Class: Darket
$Team: Hostile
$Location: 98062.046875, 1650.000244, -36017.871094
$Orientation:
	0.819648, 0.000000, -0.572867,
	-0.000000, 1.000000, 0.000000,
	0.572867, 0.000000, 0.819648
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Papa 4		;! Object #140
$Class: Darket
$Team: Hostile
$Location: 97749.179688, 1700.000244, -35918.000000
$Orientation:
	0.819648, 0.000000, -0.572867,
	-0.000000, 1.000000, 0.000000,
	0.572867, 0.000000, 0.819648
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Golf" 89 ) ( ai-chase-any 69 ) ( ai-chase-wing "Foxtrot" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Papa 5		;! Object #141
$Class: Darket
$Team: Hostile
$Location: 98087.882813, 1700.000244, -36161.503906
$Orientation:
	0.819648, 0.000000, -0.572867,
	-0.000000, 1.000000, 0.000000,
	0.572867, 0.000000, 0.819648
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Papa 6		;! Object #142
$Class: Darket
$Team: Hostile
$Location: 97601.125000, 1750.000244, -35948.617188
$Orientation:
	0.819648, 0.000000, -0.572867,
	-0.000000, 1.000000, 0.000000,
	0.572867, 0.000000, 0.819648
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Golf" 89 ) ( ai-chase-any 69 ) ( ai-chase-wing "Foxtrot" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Oscar 1		;! Object #143
$Class: Dralthi IV
$Team: Hostile
$Location: 96514.234375, 2000.000122, -35148.859375
$Orientation:
	0.667463, 0.000000, -0.744643,
	0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oscar 2		;! Object #144
$Class: Dralthi IV
$Team: Hostile
$Location: 96366.750000, 2050.002930, -35135.828125
$Orientation:
	0.667463, 0.000000, -0.744643,
	-0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oscar 3		;! Object #145
$Class: Dralthi IV
$Team: Hostile
$Location: 96506.585938, 2050.002441, -35296.949219
$Orientation:
	0.667463, 0.000000, -0.744643,
	-0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Quebec#1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oscar 4		;! Object #146
$Class: Dralthi IV
$Team: Hostile
$Location: 96224.515625, 2100.002441, -35133.121094
$Orientation:
	0.667463, 0.000000, -0.744643,
	-0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 69 ) ( ai-chase-wing "Golf" 79 ) ( ai-chase-wing "Foxtrot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oscar 5		;! Object #147
$Class: Dralthi IV
$Team: Hostile
$Location: 96502.468750, 2100.002441, -35443.628906
$Orientation:
	0.667463, 0.000000, -0.744643,
	-0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Quebec#1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oscar 6		;! Object #148
$Class: Dralthi IV
$Team: Hostile
$Location: 96078.031250, 2050.002930, -35120.042969
$Orientation:
	0.667463, 0.000000, -0.744643,
	-0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 69 ) ( ai-chase-wing "Golf" 79 ) ( ai-chase-wing "Foxtrot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: November 1#1		;! Object #149
$Class: Paktahn
$Team: Hostile
$Location: 98755.796875, 1400.000000, -36269.699219
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 2#1		;! Object #150
$Class: Paktahn
$Team: Hostile
$Location: 98785.562500, 1450.000977, -36412.847656
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase "TCS Birmingham" 69 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 3#1		;! Object #151
$Class: Paktahn
$Team: Hostile
$Location: 98606.085938, 1450.000977, -36295.941406
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 4#1		;! Object #152
$Class: Paktahn
$Team: Hostile
$Location: 98812.710938, 1500.000732, -36557.265625
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 5#1		;! Object #153
$Class: Paktahn
$Team: Hostile
$Location: 98472.171875, 1500.000732, -36326.253906
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 6#1		;! Object #154
$Class: Paktahn
$Team: Hostile
$Location: 98325.265625, 1450.000977, -36350.515625
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whaddon" 89 ) ( ai-chase "TCS Cabot" 69 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 1#2		;! Object #155
$Class: Paktahn
$Team: Hostile
$Location: 98600.000000, 1200.000000, -35600.000000
$Orientation:
	0.830941, 0.000000, -0.556361,
	0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Birmingham" 89 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 2#2		;! Object #156
$Class: Paktahn
$Team: Hostile
$Location: 98629.765625, 1250.000977, -35743.148438
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase "TCS Birmingham" 69 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 3#2		;! Object #157
$Class: Paktahn
$Team: Hostile
$Location: 98450.289063, 1250.000977, -35626.242188
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: November 4#2		;! Object #158
$Class: Paktahn
$Team: Hostile
$Location: 98656.914063, 1300.000732, -35887.566406
$Orientation:
	0.830941, 0.000000, -0.556361,
	-0.000000, 1.000000, 0.000000,
	0.556361, 0.000000, 0.830941
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tynedale" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Mike 1		;! Object #159
$Class: Dralthi IV
$Team: Hostile
$Location: 99732.914063, 1200.000000, -36601.335938
$Orientation:
	0.862807, 0.000000, -0.505533,
	0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mike 2		;! Object #160
$Class: Dralthi IV
$Team: Hostile
$Location: 99590.492188, 1700.001221, -36636.664063
$Orientation:
	0.862807, 0.000000, -0.505533,
	-0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mike 3		;! Object #161
$Class: Dralthi IV
$Team: Hostile
$Location: 99766.226563, 1700.001221, -36740.902344
$Orientation:
	0.862807, 0.000000, -0.505533,
	-0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) ( ai-chase "TCS Birmingham" 79 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mike 4		;! Object #162
$Class: Dralthi IV
$Team: Hostile
$Location: 99446.359375, 1300.001465, -36674.968750
$Orientation:
	0.862807, 0.000000, -0.505533,
	-0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mike 5		;! Object #163
$Class: Dralthi IV
$Team: Hostile
$Location: 99802.726563, 1300.001465, -36882.289063
$Orientation:
	0.862807, 0.000000, -0.505533,
	-0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) ( ai-chase "TCS Birmingham" 79 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mike 6		;! Object #164
$Class: Dralthi IV
$Team: Hostile
$Location: 99306.992188, 1350.001465, -36708.277344
$Orientation:
	0.862807, 0.000000, -0.505533,
	-0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 1#1		;! Object #165
$Class: Zartoth
$Team: Hostile
$Location: -3603.736084, -999.996094, -89374.679688
$Orientation:
	0.565300, 0.000000, -0.824886,
	0.000000, 1.000000, 0.000000,
	0.824886, 0.000000, 0.565300
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Frigate#1" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 1#1		;! Object #166
$Class: Vaktoth
$Team: Hostile
$Location: -5147.893066, -399.999939, -87399.960938
$Orientation:
	0.808028, 0.589145, 0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 2#1		;! Object #167
$Class: Vaktoth
$Team: Hostile
$Location: -3224.460205, 72.951332, -87918.265625
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 3#1		;! Object #168
$Class: Vaktoth
$Team: Hostile
$Location: -3851.973877, 144.133698, -88859.210938
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Echo" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 4#1		;! Object #169
$Class: Vaktoth
$Team: Hostile
$Location: -2071.493164, -999.999939, -88763.460938
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Trenton" 75 ) ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 5#1		;! Object #170
$Class: Vaktoth
$Team: Hostile
$Location: -4506.393066, 2000.000244, -88219.562500
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 6#1		;! Object #171
$Class: Vaktoth
$Team: Hostile
$Location: -3873.991699, 1199.999878, -88312.671875
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-ray 1#1		;! Object #172
$Class: Paktahn
$Team: Hostile
$Location: -3921.993164, 2000.000122, -89976.757813
$Orientation:
	0.808028, 0.589145, 0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 2#1		;! Object #173
$Class: Paktahn
$Team: Hostile
$Location: -3410.962402, 2207.874023, -89711.039063
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Richmond" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 3#1		;! Object #174
$Class: Paktahn
$Team: Hostile
$Location: -2855.545898, 2462.540771, -89649.968750
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Marblehead" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 4#1		;! Object #175
$Class: Paktahn
$Team: Hostile
$Location: -2167.631592, 2623.185547, -89450.882813
$Orientation:
	0.808028, 0.589145, -0.000000,
	-0.589145, 0.808028, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Trenton" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 1#1		;! Object #176
$Class: Dralthi IV
$Team: Hostile
$Location: -5532.893066, 4000.000000, -87055.960938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 2#1		;! Object #177
$Class: Dralthi IV
$Team: Hostile
$Location: -2762.093262, -1999.999878, -88069.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 3#1		;! Object #178
$Class: Dralthi IV
$Team: Hostile
$Location: -588.593140, 500.000061, -87787.460938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 4#1		;! Object #179
$Class: Dralthi IV
$Team: Hostile
$Location: -4571.336914, 0.000368, -89926.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 5#1		;! Object #180
$Class: Dralthi IV
$Team: Hostile
$Location: -5674.693359, 2000.000122, -88826.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 6#1		;! Object #181
$Class: Dralthi IV
$Team: Hostile
$Location: -5064.130371, -0.000106, -90479.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 1#1		;! Object #182
$Class: Vaktoth
$Team: Hostile
$Location: -3881.993164, -999.999939, -88633.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 2#1		;! Object #183
$Class: Vaktoth
$Team: Hostile
$Location: -4871.893066, 400.000061, -88656.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 3#1		;! Object #184
$Class: Vaktoth
$Team: Hostile
$Location: -176.986099, 0.000843, -88938.437500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 4#1		;! Object #185
$Class: Vaktoth
$Team: Hostile
$Location: -16.693165, 2000.000122, -90248.359375
$Orientation:
	0.960160, 0.000000, 0.279449,
	-0.096168, 0.938920, 0.330425,
	-0.262381, -0.344135, 0.901514
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 4" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 5#1		;! Object #186
$Class: Vaktoth
$Team: Hostile
$Location: 307.652588, 2000.000122, -90432.312500
$Orientation:
	0.938735, 0.000000, 0.344639,
	-0.110888, 0.946824, 0.302041,
	-0.326312, -0.321753, 0.888817
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor 6#1		;! Object #187
$Class: Vaktoth
$Team: Hostile
$Location: -211.037186, 2000.000244, -90464.078125
$Orientation:
	0.976759, 0.000000, 0.214340,
	-0.070890, 0.943723, 0.323050,
	-0.202278, -0.330737, 0.921790
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Uniform 1#1		;! Object #188
$Class: Dralthi IV
$Team: Hostile
$Location: -5909.311523, -354.914276, -86329.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Echo 1" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 2#1		;! Object #189
$Class: Dralthi IV
$Team: Hostile
$Location: -4377.143555, 1608.439575, -89787.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Echo 2" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 3#1		;! Object #190
$Class: Dralthi IV
$Team: Hostile
$Location: -3206.357422, -579.039917, -88424.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Echo 1" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 4#1		;! Object #191
$Class: Dralthi IV
$Team: Hostile
$Location: -4243.050781, -1835.160889, -89347.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Echo 2" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 1#1		;! Object #192
$Class: Darket
$Team: Hostile
$Location: -3965.193115, 0.000069, -85266.062500
$Orientation:
	-0.974534, 0.000000, -0.224239,
	0.148289, 0.750123, -0.644457,
	0.168207, -0.661298, -0.731021
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tango 2#1		;! Object #193
$Class: Darket
$Team: Hostile
$Location: -4213.775391, -1499.995605, -85770.437500
$Orientation:
	-0.820594, 0.000000, -0.571512,
	-0.190280, 0.942948, 0.273209,
	0.538906, 0.332941, -0.773777
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tango 3#1		;! Object #194
$Class: Darket
$Team: Hostile
$Location: -1798.393188, -499.999939, -85743.359375
$Orientation:
	-0.939905, 0.000000, 0.341437,
	-0.078162, 0.973445, -0.215164,
	-0.332371, -0.228921, -0.914945
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tango 4#1		;! Object #195
$Class: Darket
$Team: Hostile
$Location: -3780.730713, -1499.995605, -86181.648438
$Orientation:
	-0.957611, 0.000000, -0.288064,
	-0.188971, 0.754759, 0.628195,
	0.217419, 0.656002, -0.722766
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Tango 5#1		;! Object #196
$Class: Darket
$Team: Hostile
$Location: -1845.593140, 1000.000061, -86229.257813
$Orientation:
	-0.819986, 0.000000, 0.572384,
	-0.552014, 0.264402, -0.790804,
	-0.151339, -0.964413, -0.216806
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee 1#Wave 1		;! Object #197
$Class: Vaktoth
$Team: Hostile
$Location: -2798.165039, -0.029373, -95067.765625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 2#Wave 1		;! Object #198
$Class: Vaktoth
$Team: Hostile
$Location: -2926.560059, 49.970646, -95174.125000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 3#Wave 1		;! Object #199
$Class: Vaktoth
$Team: Hostile
$Location: -2697.382080, 62.232002, -95174.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 4#Wave 1		;! Object #200
$Class: Vaktoth
$Team: Hostile
$Location: -3025.560059, 99.970634, -95282.320313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 5#Wave 1		;! Object #201
$Class: Vaktoth
$Team: Hostile
$Location: -2591.540039, 115.056931, -95279.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 6#Wave 1		;! Object #202
$Class: Vaktoth
$Team: Hostile
$Location: -3121.659668, 149.970657, -95380.023438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 1#Wave 1		;! Object #203
$Class: Darket
$Team: Hostile
$Location: -3437.881592, 499.970642, -95270.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zulu 2#Wave 1		;! Object #204
$Class: Darket
$Team: Hostile
$Location: -3538.263428, 549.997009, -95370.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zulu 3#Wave 1		;! Object #205
$Class: Darket
$Team: Hostile
$Location: -3332.564209, 559.431335, -95376.710938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zulu 4#Wave 1		;! Object #206
$Class: Darket
$Team: Hostile
$Location: -3642.063232, 599.997009, -95471.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zulu 5#Wave 1		;! Object #207
$Class: Darket
$Team: Hostile
$Location: -3236.985107, 613.439270, -95472.070313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zulu 6#Wave 1		;! Object #208
$Class: Darket
$Team: Hostile
$Location: -3738.063232, 649.997009, -95568.851563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: X-ray 1#Wave 1		;! Object #209
$Class: Sorthak
$Team: Hostile
$Location: -2091.413574, 0.001938, -95249.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: X-ray 2#Wave 1		;! Object #210
$Class: Sorthak
$Team: Hostile
$Location: -2202.830078, 50.000488, -95353.601563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: X-ray 3#Wave 1		;! Object #211
$Class: Sorthak
$Team: Hostile
$Location: -1996.113281, 50.000484, -95350.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: X-ray 4#Wave 1		;! Object #212
$Class: Sorthak
$Team: Hostile
$Location: -2308.055176, 100.000381, -95457.281250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: X-ray 5#Wave 1		;! Object #213
$Class: Sorthak
$Team: Hostile
$Location: -1891.320801, 100.000450, -95457.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: X-ray 6#Wave 1		;! Object #214
$Class: Sorthak
$Team: Hostile
$Location: -2407.038086, 150.000229, -95556.742188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Zulu 1#Wave 2		;! Object #215
$Class: Vaktoth
$Team: Hostile
$Location: -949.683228, -500.027405, -95581.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 2#Wave 2		;! Object #216
$Class: Vaktoth
$Team: Hostile
$Location: -1057.883057, -450.027405, -95683.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 3#Wave 2		;! Object #217
$Class: Vaktoth
$Team: Hostile
$Location: -849.160034, -433.856476, -95687.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 4#Wave 2		;! Object #218
$Class: Vaktoth
$Team: Hostile
$Location: -1154.183350, -400.027405, -95789.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 5#Wave 2		;! Object #219
$Class: Vaktoth
$Team: Hostile
$Location: -753.216675, -387.040710, -95787.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 6#Wave 2		;! Object #220
$Class: Vaktoth
$Team: Hostile
$Location: -1243.982666, -350.027405, -95885.765625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 1#Wave 2		;! Object #221
$Class: Darket
$Team: Hostile
$Location: -1025.542236, 0.002072, -95392.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee 2#Wave 2		;! Object #222
$Class: Darket
$Team: Hostile
$Location: -1132.227783, 50.000629, -95496.710938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee 3#Wave 2		;! Object #223
$Class: Darket
$Team: Hostile
$Location: -924.239746, 50.000633, -95497.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee 4#Wave 2		;! Object #224
$Class: Darket
$Team: Hostile
$Location: -1234.427490, 100.000656, -95600.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee 5#Wave 2		;! Object #225
$Class: Darket
$Team: Hostile
$Location: -820.976563, 100.000679, -95599.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee 6#Wave 2		;! Object #226
$Class: Darket
$Team: Hostile
$Location: -1337.827393, 150.000626, -95704.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu 1#Wave 3		;! Object #227
$Class: Sorthak
$Team: Hostile
$Location: -2783.303223, -499.997406, -95618.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 2#Wave 3		;! Object #228
$Class: Sorthak
$Team: Hostile
$Location: -2887.087891, -449.997223, -95724.789063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 3#Wave 3		;! Object #229
$Class: Sorthak
$Team: Hostile
$Location: -2679.823486, -449.997223, -95724.242188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 4#Wave 3		;! Object #230
$Class: Sorthak
$Team: Hostile
$Location: -2989.788086, -399.997223, -95826.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 5#Wave 3		;! Object #231
$Class: Sorthak
$Team: Hostile
$Location: -2578.162598, -399.997223, -95828.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 6#Wave 3		;! Object #232
$Class: Sorthak
$Team: Hostile
$Location: -3097.187988, -349.997223, -95928.289063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee 1#Wave 3		;! Object #233
$Class: Vaktoth
$Team: Hostile
$Location: -2840.566895, 0.003617, -95536.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 2#Wave 3		;! Object #234
$Class: Vaktoth
$Team: Hostile
$Location: -2940.625000, 50.003395, -95642.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 3#Wave 3		;! Object #235
$Class: Vaktoth
$Team: Hostile
$Location: -2733.445801, 50.003414, -95643.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 4#Wave 3		;! Object #236
$Class: Vaktoth
$Team: Hostile
$Location: -3048.594238, 100.003296, -95743.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 5#Wave 3		;! Object #237
$Class: Vaktoth
$Team: Hostile
$Location: -2633.853516, 100.003220, -95743.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 6#Wave 3		;! Object #238
$Class: Vaktoth
$Team: Hostile
$Location: -3152.489990, 150.003433, -95852.375000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-ray 1#Wave 3		;! Object #239
$Class: Paktahn
$Team: Hostile
$Location: -1802.421875, -0.004337, -95539.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 2#Wave 3		;! Object #240
$Class: Paktahn
$Team: Hostile
$Location: -1908.070801, 50.000061, -95646.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 3#Wave 3		;! Object #241
$Class: Paktahn
$Team: Hostile
$Location: -1696.763428, 50.000000, -95648.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 4#Wave 3		;! Object #242
$Class: Paktahn
$Team: Hostile
$Location: -2009.370605, 100.000061, -95748.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 5#Wave 3		;! Object #243
$Class: Paktahn
$Team: Hostile
$Location: -1595.592529, 100.000000, -95746.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 1#Wave 3		;! Object #244
$Class: Paktahn
$Team: Hostile
$Location: -2272.164551, -999.999695, -95539.320313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 2#Wave 3		;! Object #245
$Class: Paktahn
$Team: Hostile
$Location: -2377.813477, -949.995300, -95646.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 3#Wave 3		;! Object #246
$Class: Paktahn
$Team: Hostile
$Location: -2166.505859, -949.995361, -95648.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 4#Wave 3		;! Object #247
$Class: Paktahn
$Team: Hostile
$Location: -2479.113281, -899.995300, -95748.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 5#Wave 3		;! Object #248
$Class: Paktahn
$Team: Hostile
$Location: -2065.334961, -899.995361, -95746.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zulu 1#Wave 4		;! Object #249
$Class: Vaktoth
$Team: Hostile
$Location: -54.192383, 0.002399, -95662.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 2#Wave 4		;! Object #250
$Class: Vaktoth
$Team: Hostile
$Location: -150.986328, 50.002514, -95769.976563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 3#Wave 4		;! Object #251
$Class: Vaktoth
$Team: Hostile
$Location: 56.717773, 50.002399, -95769.414063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 4#Wave 4		;! Object #252
$Class: Vaktoth
$Team: Hostile
$Location: -254.786377, 100.002457, -95873.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 5#Wave 4		;! Object #253
$Class: Vaktoth
$Team: Hostile
$Location: 162.408691, 100.002449, -95872.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 6#Wave 4		;! Object #254
$Class: Vaktoth
$Team: Hostile
$Location: -357.886475, 150.002548, -95974.570313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 1#Wave 4		;! Object #255
$Class: Sorthak
$Team: Hostile
$Location: 10.304688, 300.000031, -95684.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Yankee 2#Wave 4		;! Object #256
$Class: Sorthak
$Team: Hostile
$Location: -88.188965, 349.998718, -95796.375000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Yankee 3#Wave 4		;! Object #257
$Class: Sorthak
$Team: Hostile
$Location: 110.801270, 349.998627, -95791.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Yankee 4#Wave 4		;! Object #258
$Class: Sorthak
$Team: Hostile
$Location: -201.929199, 399.998627, -95894.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Yankee 5#Wave 4		;! Object #259
$Class: Sorthak
$Team: Hostile
$Location: 213.030762, 399.998627, -95890.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Yankee 6#Wave 4		;! Object #260
$Class: Sorthak
$Team: Hostile
$Location: -303.506104, 449.998688, -95993.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: X-ray 1#Wave 4		;! Object #261
$Class: Paktahn
$Team: Hostile
$Location: -579.357666, 800.000366, -95733.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 2#Wave 4		;! Object #262
$Class: Paktahn
$Team: Hostile
$Location: -685.006592, 850.004761, -95841.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 3#Wave 4		;! Object #263
$Class: Paktahn
$Team: Hostile
$Location: -473.698975, 850.004700, -95842.273438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 4#Wave 4		;! Object #264
$Class: Paktahn
$Team: Hostile
$Location: -786.306396, 900.004761, -95942.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 5#Wave 4		;! Object #265
$Class: Paktahn
$Team: Hostile
$Location: -372.528076, 900.004700, -95940.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 1#Wave 4		;! Object #266
$Class: Paktahn
$Team: Hostile
$Location: -1272.164551, 400.000183, -95733.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 2#Wave 4		;! Object #267
$Class: Paktahn
$Team: Hostile
$Location: -1377.813477, 450.004578, -95841.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 3#Wave 4		;! Object #268
$Class: Paktahn
$Team: Hostile
$Location: -1166.505859, 450.004517, -95842.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 4#Wave 4		;! Object #269
$Class: Paktahn
$Team: Hostile
$Location: -1479.113281, 500.004578, -95942.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 5#Wave 4		;! Object #270
$Class: Paktahn
$Team: Hostile
$Location: -1065.334961, 500.004517, -95940.335938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zulu 1#Wave 5		;! Object #271
$Class: Vaktoth
$Team: Hostile
$Location: 901.496582, 1000.002441, -95569.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 2#Wave 5		;! Object #272
$Class: Vaktoth
$Team: Hostile
$Location: 794.626709, 1050.001831, -95670.171875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 3#Wave 5		;! Object #273
$Class: Vaktoth
$Team: Hostile
$Location: 1003.117188, 1050.001831, -95672.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 4#Wave 5		;! Object #274
$Class: Vaktoth
$Team: Hostile
$Location: 695.467773, 1100.002075, -95776.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 5#Wave 5		;! Object #275
$Class: Vaktoth
$Team: Hostile
$Location: 1112.103516, 1100.002075, -95773.414063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 6#Wave 5		;! Object #276
$Class: Vaktoth
$Team: Hostile
$Location: 586.245117, 1150.001831, -95879.437500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 1#Wave 5		;! Object #277
$Class: Sorthak
$Team: Hostile
$Location: 820.895508, -499.997772, -95622.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee 2#Wave 5		;! Object #278
$Class: Sorthak
$Team: Hostile
$Location: 715.218262, -449.998077, -95730.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee 3#Wave 5		;! Object #279
$Class: Sorthak
$Team: Hostile
$Location: 929.165527, -449.998047, -95733.382813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee 4#Wave 5		;! Object #280
$Class: Sorthak
$Team: Hostile
$Location: 610.768066, -399.997833, -95837.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee 5#Wave 5		;! Object #281
$Class: Sorthak
$Team: Hostile
$Location: 1029.156006, -399.997894, -95827.007813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee 6#Wave 5		;! Object #282
$Class: Sorthak
$Team: Hostile
$Location: 519.585938, -349.997711, -95927.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-ray 1#Wave 5		;! Object #283
$Class: Paktahn
$Team: Hostile
$Location: 613.942383, 300.000244, -95602.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 2#Wave 5		;! Object #284
$Class: Paktahn
$Team: Hostile
$Location: 508.293457, 350.004639, -95710.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 3#Wave 5		;! Object #285
$Class: Paktahn
$Team: Hostile
$Location: 719.601074, 350.004578, -95711.273438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 4#Wave 5		;! Object #286
$Class: Paktahn
$Team: Hostile
$Location: 406.993652, 400.004669, -95811.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-ray 5#Wave 5		;! Object #287
$Class: Paktahn
$Team: Hostile
$Location: 820.771729, 400.004608, -95809.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 1#Wave 5		;! Object #288
$Class: Paktahn
$Team: Hostile
$Location: 1127.835449, 1300.000122, -95602.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 2#Wave 5		;! Object #289
$Class: Paktahn
$Team: Hostile
$Location: 1022.186523, 1350.004517, -95710.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 3#Wave 5		;! Object #290
$Class: Paktahn
$Team: Hostile
$Location: 1233.494141, 1350.004517, -95711.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 4#Wave 5		;! Object #291
$Class: Paktahn
$Team: Hostile
$Location: 920.886719, 1400.004517, -95811.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 5#Wave 5		;! Object #292
$Class: Paktahn
$Team: Hostile
$Location: 1334.664551, 1400.004517, -95809.335938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zulu 1#Wave 6		;! Object #293
$Class: Sorthak
$Team: Hostile
$Location: -361.132813, 200.000015, -95379.289063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Zulu 2#Wave 6		;! Object #294
$Class: Sorthak
$Team: Hostile
$Location: -466.781738, 250.004410, -95486.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Zulu 3#Wave 6		;! Object #295
$Class: Sorthak
$Team: Hostile
$Location: -255.474121, 250.004349, -95487.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Zulu 4#Wave 6		;! Object #296
$Class: Sorthak
$Team: Hostile
$Location: -568.081543, 300.004364, -95588.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Zulu 5#Wave 6		;! Object #297
$Class: Sorthak
$Team: Hostile
$Location: -154.303223, 300.004303, -95586.007813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Yankee 1#Wave 6		;! Object #298
$Class: Vaktoth
$Team: Hostile
$Location: 98.505371, 900.000122, -95297.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 2#Wave 6		;! Object #299
$Class: Vaktoth
$Team: Hostile
$Location: -8.496338, 950.000244, -95401.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 3#Wave 6		;! Object #300
$Class: Vaktoth
$Team: Hostile
$Location: 200.846191, 950.000244, -95402.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 4#Wave 6		;! Object #301
$Class: Vaktoth
$Team: Hostile
$Location: -113.496338, 1000.000244, -95504.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 5#Wave 6		;! Object #302
$Class: Vaktoth
$Team: Hostile
$Location: 307.090820, 1000.000366, -95499.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yankee 6#Wave 6		;! Object #303
$Class: Vaktoth
$Team: Hostile
$Location: -216.396484, 1050.000366, -95605.109375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-ray 1#Wave 6		;! Object #304
$Class: Darket
$Team: Hostile
$Location: -186.557617, -299.999969, -95332.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 2#Wave 6		;! Object #305
$Class: Darket
$Team: Hostile
$Location: -290.308350, -249.999771, -95433.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 3#Wave 6		;! Object #306
$Class: Darket
$Team: Hostile
$Location: -82.459473, -249.999832, -95432.148438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 4#Wave 6		;! Object #307
$Class: Darket
$Team: Hostile
$Location: -393.408447, -199.999771, -95538.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-ray 5#Wave 6		;! Object #308
$Class: Darket
$Team: Hostile
$Location: 22.862305, -199.999771, -95532.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Whiskey 1#Wave 6		;! Object #309
$Class: Paktahn
$Team: Hostile
$Location: 327.835449, 300.000183, -95379.320313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 2#Wave 6		;! Object #310
$Class: Paktahn
$Team: Hostile
$Location: 222.186523, 350.004578, -95486.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 3#Wave 6		;! Object #311
$Class: Paktahn
$Team: Hostile
$Location: 433.494141, 350.004517, -95488.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 4#Wave 6		;! Object #312
$Class: Paktahn
$Team: Hostile
$Location: 120.886719, 400.004547, -95588.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey 5#Wave 6		;! Object #313
$Class: Paktahn
$Team: Hostile
$Location: 534.665039, 400.004486, -95586.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Concord" 67 ) ( ai-chase "TCS Marblehead" 67 ) ( ai-chase "TCS Richmond" 67 ) ( ai-chase "TCS Trenton" 67 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Frigate#1		;! Object #314
$Class: Zakhari-class
$Team: Hostile
$Location: -4730.027344, -1000.000305, -89298.484375
$Orientation:
	0.414592, 0.119712, -0.902099,
	-0.383456, 0.921987, -0.053880,
	0.825273, 0.368253, 0.428152
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 91
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 20
+Special Hitpoints: 23000
+Special Shield Points: 12000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Heavy Destroyer#1		;! Object #315
$Class: Ralaxath-class
$Team: Hostile
$Location: -2028.199951, 78.500000, -94671.296875
$Orientation:
	0.994648, 0.000000, -0.103322,
	0.028573, 0.961001, 0.275067,
	0.099292, -0.276547, 0.955857
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HD#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret01
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Capital ships arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 49
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Heavy Destroyer#2		;! Object #316
$Class: Ralaxath-class
$Team: Hostile
$Location: -1968.400024, 62.300049, -94675.101563
$Orientation:
	0.993449, 0.000000, 0.114273,
	-0.025083, 0.975612, 0.218066,
	-0.111486, -0.219504, 0.969221
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HD#2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret01
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Heavy Destroyer#1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 48
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Heavy Cruiser#1		;! Object #317
$Class: Fralthi II-class
$Team: Hostile
$Location: -2008.300049, 95.000000, -94742.703125
$Orientation:
	0.999705, 0.000000, -0.024296,
	0.006486, 0.963707, 0.266883,
	0.023414, -0.266962, 0.963423
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HC#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   40 
   "Heavy Cruiser#2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 69
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: Heavy Cruiser#2		;! Object #318
$Class: Fralthi II-class
$Team: Hostile
$Location: -2044.099976, 52.699951, -94749.101563
$Orientation:
	0.992115, 0.000000, -0.125333,
	0.018572, 0.988960, 0.147012,
	0.123950, -0.148180, 0.981162
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HC#2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   60 
   "Heavy Destroyer#2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 68
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: Light Destroyer#1		;! Object #319
$Class: Ralarrad-class
$Team: Hostile
$Location: -1943.400024, 30.599976, -94601.796875
$Orientation:
	0.962880, 0.000000, 0.269931,
	-0.039046, 0.989483, 0.139283,
	-0.267092, -0.144652, 0.952753
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint LD#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Heavy Cruiser#1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 39
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Light Destroyer#2		;! Object #320
$Class: Ralarrad-class
$Team: Hostile
$Location: -2058.000000, 25.900024, -94602.101563
$Orientation:
	0.961202, 0.000000, -0.275845,
	0.033761, 0.992482, 0.117641,
	0.273772, -0.122390, 0.953976
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint LD#2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   40 
   "Heavy Cruiser#1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 38
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Light Destroyer#3		;! Object #321
$Class: Ralarrad-class
$Team: Hostile
$Location: -1987.300049, 11.899994, -94611.101563
$Orientation:
	0.998193, 0.000000, 0.060084,
	-0.003362, 0.998433, 0.055849,
	-0.059990, -0.055950, 0.996630
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint LD#3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Light Destroyer#2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 37
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Heavy Carrier#1		;! Object #322
$Class: Bhantkara-class
$Team: Hostile
$Location: -1895.199951, 26.899994, -94943.000000
$Orientation:
	0.981884, 0.000000, 0.189484,
	-0.009216, 0.998816, 0.047758,
	-0.189259, -0.048640, 0.980722
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Carrier#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   30 
   "Light Destroyer#2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 79
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
+Persona Index: 13

$Name: Light Cruiser#1		;! Object #323
$Class: Fralath-class
$Team: Hostile
$Location: -2079.699951, 0.000000, -94705.101563
$Orientation:
	0.967538, 0.000000, -0.252724,
	-0.000000, 1.000000, 0.000000,
	0.252724, 0.000000, 0.967538
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint LC#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Heavy Carrier#1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 59
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Light Destroyer#4		;! Object #324
$Class: Ralarrad-class
$Team: Hostile
$Location: -1954.699951, -5.800003, -94606.898438
$Orientation:
	0.976851, 0.000000, 0.213922,
	0.005863, 0.999625, -0.026772,
	-0.213841, 0.027407, 0.976484
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint LD#4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   40 
   "Heavy Carrier#1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 36
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Light Destroyer#5		;! Object #325
$Class: Ralarrad-class
$Team: Hostile
$Location: -2036.099976, -20.600006, -94607.703125
$Orientation:
	0.985260, 0.000000, -0.171061,
	-0.016634, 0.995261, -0.095806,
	0.170250, 0.097239, 0.980591
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint LD#5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Light Destroyer#4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Escort priority: 35
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Heavy Destroyer#3		;! Object #326
$Class: Ralaxath-class
$Team: Hostile
$Location: -2019.099976, -24.000000, -94682.203125
$Orientation:
	0.997726, 0.000000, -0.067394,
	-0.005704, 0.996412, -0.084438,
	0.067152, 0.084630, 0.994147
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HD#3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret01
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Light Destroyer#5" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Escort priority: 47
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Heavy Destroyer#4		;! Object #327
$Class: Ralaxath-class
$Team: Hostile
$Location: -1926.599976, -45.299988, -94670.398438
$Orientation:
	0.965038, 0.000000, 0.262111,
	0.041809, 0.987196, -0.153934,
	-0.258755, 0.159510, 0.952682
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HD#4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret01
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Heavy Destroyer#3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Escort priority: 46
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Light Cruiser#2		;! Object #328
$Class: Fralath-class
$Team: Hostile
$Location: -2077.000000, -57.400024, -94700.296875
$Orientation:
	0.968648, 0.000000, -0.248438,
	-0.045203, 0.983308, -0.176243,
	0.244291, 0.181947, 0.952479
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint LC#2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   30 
   "Heavy Destroyer#4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 58
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: Heavy Cruiser#3		;! Object #329
$Class: Fralthi II-class
$Team: Hostile
$Location: -1963.000000, -64.099976, -94748.000000
$Orientation:
	0.994398, 0.000000, 0.105700,
	0.019042, 0.983639, -0.179144,
	-0.103971, 0.180153, 0.978128
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HC#3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Light Cruiser#2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 67
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: KIS Wrathgar		;! Object #330
$Class: Hvar'kann-class
$Team: Hostile
$Location: -2000.000000, 0.000000, -95495.500000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Wrathgar" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   100 
   "Light Cruiser#2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-departure-warp" "guardian" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 13

$Name: Heavy Carrier#2		;! Object #331
$Class: Bhantkara-class
$Team: Hostile
$Location: -1985.699951, -162.000000, -94929.203125
$Orientation:
	0.999633, 0.000000, 0.027079,
	0.007923, 0.956239, -0.292478,
	-0.025894, 0.292586, 0.955889
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Carrier#2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "KIS Wrathgar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 78
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
+Persona Index: 13

$Name: Heavy Cruiser#4		;! Object #332
$Class: Fralath-class
$Team: Hostile
$Location: -2025.500000, -92.900024, -94742.500000
$Orientation:
	0.997240, 0.000000, -0.074239,
	-0.019380, 0.965327, -0.260323,
	0.071665, 0.261043, 0.962663
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint HC#4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Heavy Carrier#2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 66
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: T'lan Meth Jump Point#		;! Object #333
$Class: Jump Point Buoy
$Team: Friendly
$Location: -1910.628906, 160.906372, -94400.000000
$Orientation:
	0.954009, 0.299431, 0.014387,
	-0.274845, 0.892823, -0.356830,
	-0.119691, 0.336465, 0.934059
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "no-dynamic" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Jump Spawn Ghost		;! Object #334
$Class: Ghost
$Team: Friendly
$Location: -2000.000000, 0.000000, -94400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Ghost#Retreat		;! Object #335
$Class: Ghost
$Team: Friendly
$Location: -27.700001, 6.299805, -1499.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Ghost#Retreat2		;! Object #336
$Class: Ghost
$Team: Friendly
$Location: -49299.324219, 0.005801, 89442.007813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Cam Ghost		;! Object #337
$Class: Ghost
$Team: Friendly
$Location: 0.000000, -100000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 51 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Alpha 3

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bravo 1"
	"Bravo 2"
	"Bravo 3"
	"Bravo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Charlie
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Charlie 1"
	"Charlie 2"
	"Charlie 3"
	"Charlie 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) ( ai-guard "TCS Cabot" 67 ) ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Echo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Echo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Echo 1"
	"Echo 2"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Foxtrot
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Foxtrot 1

$Arrival Location: Near Ship
+Arrival Distance: 7500
$Arrival Anchor: Alpha 2
$Arrival Cue: ( is-event-true-delay 
   "Foxtrot arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Foxtrot 1"
	"Foxtrot 2"
	"Foxtrot 3"
	"Foxtrot 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Golf
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Golf 1

$Arrival Location: Near Ship
+Arrival Distance: 7500
$Arrival Anchor: Alpha 2
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Longbows available" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Retreat to Nav 5" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Golf 1"
	"Golf 2"
	"Golf 3"
	"Golf 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 6
+Flags: ( "reinforcement" "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Missile Strike
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Missile Strike 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Longbows available" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Retreat to Nav 5" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Missile Strike 1"
	"Missile Strike 2"
	"Missile Strike 3"
	"Missile Strike 4"
	"Missile Strike 5"
	"Missile Strike 6"
)
+Flags: ( "reinforcement" "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1

$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 2
$Arrival Cue: ( is-event-true-delay 
   "Strakha arrival cue Nav 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
	"Zulu 4"
	"Zulu 5"
	"Zulu 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Yankee
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1

$Arrival Location: In front of ship
+Arrival Distance: 5000
$Arrival Anchor: Alpha 2
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1"
	"Yankee 2"
	"Yankee 3"
	"Yankee 4"
	"Yankee 5"
	"Yankee 6"
)
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: X-ray
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1

$Arrival Location: In front of ship
+Arrival Distance: 5000
$Arrival Anchor: Alpha 2
$Arrival Cue: ( is-destroyed-delay 0 "Yankee" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-ray 1"
	"X-ray 2"
	"X-ray 3"
	"X-ray 4"
	"X-ray 5"
	"X-ray 6"
)
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )

$Name: Whiskey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Whiskey 1"
	"Whiskey 2"
	"Whiskey 3"
	"Whiskey 4"
	"Whiskey 5"
	"Whiskey 6"
)
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Victor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Victor 1"
	"Victor 2"
	"Victor 3"
	"Victor 4"
	"Victor 5"
	"Victor 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Uniform
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uniform 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Uniform 1"
	"Uniform 2"
	"Uniform 3"
	"Uniform 4"
	"Uniform 5"
	"Uniform 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Tango
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tango 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Tango 1"
	"Tango 2"
	"Tango 3"
	"Tango 4"
	"Tango 5"
	"Tango 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Sierra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sierra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Sierra 1"
	"Sierra 2"
	"Sierra 3"
	"Sierra 4"
	"Sierra 5"
	"Sierra 6"
)
$AI Goals: ( goals ( ai-chase "TCS Cabot" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Romeo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Romeo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Romeo 1"
	"Romeo 2"
	"Romeo 3"
	"Romeo 4"
	"Romeo 5"
	"Romeo 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Quebec#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Quebec 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "1st wave destroyed" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Quebec 1#1"
	"Quebec 2#1"
	"Quebec 3#1"
	"Quebec 4#1"
	"Quebec 5#1"
	"Quebec 6#1"
)
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Quebec#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Quebec 1#2

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "1st wave destroyed" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Quebec 1#2"
	"Quebec 2#2"
	"Quebec 3#2"
	"Quebec 4#2"
)
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Papa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Papa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Quebec#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Papa 1"
	"Papa 2"
	"Papa 3"
	"Papa 4"
	"Papa 5"
	"Papa 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Oscar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Oscar 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Quebec#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Oscar 1"
	"Oscar 2"
	"Oscar 3"
	"Oscar 4"
	"Oscar 5"
	"Oscar 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: November#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! November 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Quebec#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"November 1#1"
	"November 2#1"
	"November 3#1"
	"November 4#1"
	"November 5#1"
	"November 6#1"
)
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: November#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! November 1#2

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Quebec#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"November 1#2"
	"November 2#2"
	"November 3#2"
	"November 4#2"
)
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Mike
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mike 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Quebec#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Mike 1"
	"Mike 2"
	"Mike 3"
	"Mike 4"
	"Mike 5"
	"Mike 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Zulu#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Zulu 1#1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Yankee#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1#1"
	"Yankee 2#1"
	"Yankee 3#1"
	"Yankee 4#1"
	"Yankee 5#1"
	"Yankee 6#1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: X-ray#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"X-ray 1#1"
	"X-ray 2#1"
	"X-ray 3#1"
	"X-ray 4#1"
)
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Whiskey#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Whiskey 1#1"
	"Whiskey 2#1"
	"Whiskey 3#1"
	"Whiskey 4#1"
	"Whiskey 5#1"
	"Whiskey 6#1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Victor#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Victor 1#1"
	"Victor 2#1"
	"Victor 3#1"
	"Victor 4#1"
	"Victor 5#1"
	"Victor 6#1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Uniform#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uniform 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Uniform 1#1"
	"Uniform 2#1"
	"Uniform 3#1"
	"Uniform 4#1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Tango#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tango 1#1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Tango 1#1"
	"Tango 2#1"
	"Tango 3#1"
	"Tango 4#1"
	"Tango 5#1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Zulu#Wave 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1#Wave 1

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "First Wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu 1#Wave 1"
	"Zulu 2#Wave 1"
	"Zulu 3#Wave 1"
	"Zulu 4#Wave 1"
	"Zulu 5#Wave 1"
	"Zulu 6#Wave 1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Yankee#Wave 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1#Wave 1

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "First Wave arrival cue" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1#Wave 1"
	"Yankee 2#Wave 1"
	"Yankee 3#Wave 1"
	"Yankee 4#Wave 1"
	"Yankee 5#Wave 1"
	"Yankee 6#Wave 1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: X-ray#Wave 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1#Wave 1

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "First Wave arrival cue" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-ray 1#Wave 1"
	"X-ray 2#Wave 1"
	"X-ray 3#Wave 1"
	"X-ray 4#Wave 1"
	"X-ray 5#Wave 1"
	"X-ray 6#Wave 1"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Zulu#Wave 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1#Wave 2

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Second Wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu 1#Wave 2"
	"Zulu 2#Wave 2"
	"Zulu 3#Wave 2"
	"Zulu 4#Wave 2"
	"Zulu 5#Wave 2"
	"Zulu 6#Wave 2"
)
+Flags: ( "no-arrival-music" "no-departure-warp" )

$Name: Yankee#Wave 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1#Wave 2

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Second Wave arrival cue" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1#Wave 2"
	"Yankee 2#Wave 2"
	"Yankee 3#Wave 2"
	"Yankee 4#Wave 2"
	"Yankee 5#Wave 2"
	"Yankee 6#Wave 2"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Zulu#Wave 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1#Wave 3

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Third Wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu 1#Wave 3"
	"Zulu 2#Wave 3"
	"Zulu 3#Wave 3"
	"Zulu 4#Wave 3"
	"Zulu 5#Wave 3"
	"Zulu 6#Wave 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Yankee#Wave 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1#Wave 3

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Third Wave arrival cue" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1#Wave 3"
	"Yankee 2#Wave 3"
	"Yankee 3#Wave 3"
	"Yankee 4#Wave 3"
	"Yankee 5#Wave 3"
	"Yankee 6#Wave 3"
)
+Flags: ( "no-arrival-music" "no-departure-warp" )

$Name: X-ray#Wave 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1#Wave 3

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Third Wave arrival cue" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"X-ray 1#Wave 3"
	"X-ray 2#Wave 3"
	"X-ray 3#Wave 3"
	"X-ray 4#Wave 3"
	"X-ray 5#Wave 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Whiskey#Wave 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1#Wave 3

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Third Wave arrival cue" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Whiskey 1#Wave 3"
	"Whiskey 2#Wave 3"
	"Whiskey 3#Wave 3"
	"Whiskey 4#Wave 3"
	"Whiskey 5#Wave 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Zulu#Wave 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1#Wave 4

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Forth Wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu 1#Wave 4"
	"Zulu 2#Wave 4"
	"Zulu 3#Wave 4"
	"Zulu 4#Wave 4"
	"Zulu 5#Wave 4"
	"Zulu 6#Wave 4"
)
+Flags: ( "no-arrival-music" "no-departure-warp" )

$Name: Yankee#Wave 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1#Wave 4

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Forth Wave arrival cue" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1#Wave 4"
	"Yankee 2#Wave 4"
	"Yankee 3#Wave 4"
	"Yankee 4#Wave 4"
	"Yankee 5#Wave 4"
	"Yankee 6#Wave 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: X-ray#Wave 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1#Wave 4

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Forth Wave arrival cue" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"X-ray 1#Wave 4"
	"X-ray 2#Wave 4"
	"X-ray 3#Wave 4"
	"X-ray 4#Wave 4"
	"X-ray 5#Wave 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Whiskey#Wave 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1#Wave 4

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Forth Wave arrival cue" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Whiskey 1#Wave 4"
	"Whiskey 2#Wave 4"
	"Whiskey 3#Wave 4"
	"Whiskey 4#Wave 4"
	"Whiskey 5#Wave 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Zulu#Wave 5
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1#Wave 5

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Fifth Wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu 1#Wave 5"
	"Zulu 2#Wave 5"
	"Zulu 3#Wave 5"
	"Zulu 4#Wave 5"
	"Zulu 5#Wave 5"
	"Zulu 6#Wave 5"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Yankee#Wave 5
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1#Wave 5

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Fifth Wave arrival cue" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1#Wave 5"
	"Yankee 2#Wave 5"
	"Yankee 3#Wave 5"
	"Yankee 4#Wave 5"
	"Yankee 5#Wave 5"
	"Yankee 6#Wave 5"
)
+Flags: ( "no-arrival-music" "no-departure-warp" )

$Name: X-ray#Wave 5
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1#Wave 5

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Fifth Wave arrival cue" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"X-ray 1#Wave 5"
	"X-ray 2#Wave 5"
	"X-ray 3#Wave 5"
	"X-ray 4#Wave 5"
	"X-ray 5#Wave 5"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Whiskey#Wave 5
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1#Wave 5

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Fifth Wave arrival cue" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Whiskey 1#Wave 5"
	"Whiskey 2#Wave 5"
	"Whiskey 3#Wave 5"
	"Whiskey 4#Wave 5"
	"Whiskey 5#Wave 5"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Zulu#Wave 6
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1#Wave 6

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Sixth Wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Zulu 1#Wave 6"
	"Zulu 2#Wave 6"
	"Zulu 3#Wave 6"
	"Zulu 4#Wave 6"
	"Zulu 5#Wave 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Yankee#Wave 6
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1#Wave 6

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Sixth Wave arrival cue" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee 1#Wave 6"
	"Yankee 2#Wave 6"
	"Yankee 3#Wave 6"
	"Yankee 4#Wave 6"
	"Yankee 5#Wave 6"
	"Yankee 6#Wave 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: X-ray#Wave 6
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1#Wave 6

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Sixth Wave arrival cue" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"X-ray 1#Wave 6"
	"X-ray 2#Wave 6"
	"X-ray 3#Wave 6"
	"X-ray 4#Wave 6"
	"X-ray 5#Wave 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Whiskey#Wave 6
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1#Wave 6

$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Jump Spawn Ghost
$Arrival Cue: ( is-event-true-delay 
   "Sixth Wave arrival cue" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Whiskey 1#Wave 6"
	"Whiskey 2#Wave 6"
	"Whiskey 3#Wave 6"
	"Whiskey 4#Wave 6"
	"Whiskey 5#Wave 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

#Events		;! 224 total

$Formula: ( when 
   ( true ) 
   ( add-nav-waypoint 
      "Nav 1" 
      "Waypoint Nav 1" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 2" 
      "Waypoint Nav 2" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 3" 
      "Waypoint Nav 3" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 4" 
      "Waypoint Nav 4" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 5" 
      "Waypoint Nav 5" 
      0 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Alpha 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Alpha 4" 
   )
   ( play-sound-from-table 0 0 0 162 ) 
   ( hide-jumpnode 
      "T'lan Meth Jump Point" 
   )
   ( modify-variable 
      @NumPlayerKills[0] 
      ( num_kills "Alpha 2" ) 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 50 ) 
   )
   ( add-to-collision-group "Alpha 2" 0 ) 
   ( add-to-collision-group "Alpha 1" 0 ) 
   ( add-to-collision-group "Alpha 3" 0 ) 
   ( add-to-collision-group "Alpha 4" 0 ) 
   ( add-to-collision-group 
      "TCS Hermes" 
      0 
   )
)
+Name: Init Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 3" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 4" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 2" 
      "communication" 
   )
   ( lock-afterburner 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Guard wingmen subsystems
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @EscortBravo[0] 1 ) 
   ( modify-variable @EscortCharlie[0] 1 ) 
   ( modify-variable 
      @AutoNavFighterSpeed[70] 
      79 
   )
   ( modify-variable 
      @AutoNavCapshipSpeed[40] 
      40 
   )
   ( hud-set-max-targeting-range 30000 ) 
   ( hud-set-frame "Autopilot" 0 ) 
)
+Name: AutoNav and radarrange
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
   ( restrict-nav "Nav 2" ) 
   ( restrict-nav "Nav 3" ) 
   ( restrict-nav "Nav 4" ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Navs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Init Mission" 
      3 
   )
   ( send-message-list 
      "TCS Hermes" 
      "High" 
      "Hermes 1" 
      0 
   )
   ( training-msg "skip dialogue" ) 
)
+Name: M_Hermes 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-waypoints-once 
         "Waypoint Alpha 1" 
         60 
      )
   )
)
+Name: Launch Alpha 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Waypoint Alpha 2" 
         60 
      )
   )
)
+Name: Launch Alpha 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-waypoints-once 
         "Waypoint Alpha 1" 
         60 
      )
   )
)
+Name: Launch Alpha 3
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 4" 
      ( ai-waypoints-once 
         "Waypoint Alpha 2" 
         60 
      )
   )
)
+Name: Launch Alpha 4
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( or 
      ( > 
         ( get-object-x "Alpha 2" ) 
         ( + ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( < 
         ( get-object-x "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( > 
         ( get-object-y "Alpha 2" ) 
         ( + ( get-object-y "TCS Hermes" ) 35 ) 
      )
      ( < 
         ( get-object-y "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 15 ) 
      )
      ( > 
         ( get-object-z "Alpha 2" ) 
         ( + ( get-object-z "TCS Hermes" ) 600 ) 
      )
      ( < 
         ( get-object-z "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 500 ) 
      )
   )
   ( player-not-use-ai ) 
)
+Name: Player outside of hangar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Launch Alpha 4" 
         0 
      )
      ( or 
         ( > 
            ( get-object-z "Alpha 4" ) 
            ( + ( get-object-z "TCS Hermes" ) 700 ) 
         )
         ( > @AutoNavPhase[0] 1 ) 
      )
   )
   ( clear-goals 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Alpha" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 1" 
         50 
      )
   )
   ( unlock-afterburner 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Orders Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Orders Alpha" 
         0 
      )
      ( is-event-true-delay 
         "Player outside of hangar" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Player and wingmen launched
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( remove-from-collision-group 
      "Alpha 2" 
      0 
   )
   ( remove-from-collision-group 
      "Alpha 1" 
      0 
   )
   ( remove-from-collision-group 
      "Alpha 3" 
      0 
   )
   ( remove-from-collision-group 
      "Alpha 4" 
      0 
   )
   ( remove-from-collision-group 
      "TCS Hermes" 
      0 
   )
)
+Name: Remove Collision group
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( is-event-true-delay "M_Hermes 1" 3 ) 
      ( is-event-true-delay 
         "Player outside of hangar" 
         1 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Venom 1" 
   )
)
+Name: M_Venom 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "M_Venom 1" 4 ) 
      ( key-pressed "Alt-J" ) 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 1:1" ) 
      ( get-object-y "Waypoint Nav 1:1" ) 
      ( get-object-z "Waypoint Nav 1:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 1" ) 
   ( select-nav "Nav 1" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 1" ) 5000 ) 
   ( unset-nav-visited "Nav 5" ) 
   ( ship-vanish 
      "TCS Hermes" 
      "TCS Olympia" 
      "TCS Repulse" 
      "TCS Perseus" 
      "TCS John Paul Jones" 
      "TCS Vengeance" 
      "TCS Damascus" 
      "TCS Hammer" 
      "TCS Rage" 
      "TCS McFaul" 
      "TCS Talon" 
      "TCS Python" 
      "TCS Bremen" 
      "TCS Invincible" 
      "TCS Achilles" 
      "TCS Agamemnon" 
      "TCS Brookhurst" 
      "TCS Karnes" 
   )
)
+Name: Proceed to Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 1", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Zulu" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
)
+Name: AI Goals Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
)
+Name: Restrict Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 1" 
      0 
   )
   ( lock-secondary-weapon 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Lock secondaries Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 1" 
      2 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "Icefire 1" 
   )
)
+Name: M_Icefire 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
;;   ( force-battle-music ( true ) ) 

+Name: Strakha arrival cue Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Zulu" ) 
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 1" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 2" 
      2845 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Sandman 1 to Venom 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Sandman 1 to Venom 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Fighters Nav 1 destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Fighters Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy stealth fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Zulu" ) 
   ( do-nothing ) 
)
;;   ( force-battle-music ( false ) ) 

+Name: Fighters Nav 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 3" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M_Venom 3 to Venom 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Icefire 2" 
      0 
   )
)
+Name: Icefire 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 2" 
      0 
   )
)
+Name: Sandman 2
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 4" 
      0 
   )
)
+Name: Venom 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 2" 
         50 
      )
   )
)
+Name: Alpha resume course to Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "M_Venom 3 to Venom 4" 
         13 
      )
      ( and 
         ( is-event-true-delay 
            "M_Venom 3 to Venom 4" 
            0 
         )
         ( key-pressed "Alt-J" ) 
      )
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 2:1" ) 
      ( get-object-y "Waypoint Nav 2:1" ) 
      ( get-object-z "Waypoint Nav 2:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 3 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 2" ) 
   ( select-nav "Nav 2" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 2" ) 5000 ) 
   ( do-nothing ) 
)
+Name: Proceed to Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 2", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Yankee" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "X-ray" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
)
+Name: AI Goals Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 2" ) 
)
+Name: Restrict Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 2" 
      2 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Venom 5" 
   )
)
+Name: M_Venom 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 2" 
      0 
   )
   ( do-nothing ) 
)
+Name: Yankee & X-ray trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Yankee & X-ray destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Yankee & X-ray
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kilrathi fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "X-ray" ) 
   ( do-nothing ) 
)
+Name: Yankee & X-ray destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Rumley 1" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M_Rumley 1 to Venom 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 3" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 6" 
      0 
   )
)
+Name: Venom 6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 3" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 3" 
         50 
      )
   )
)
+Name: Alpha resume course to Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "M_Rumley 1 to Venom 2" 
         12 
      )
      ( and 
         ( is-event-true-delay 
            "M_Rumley 1 to Venom 2" 
            0 
         )
         ( key-pressed "Alt-J" ) 
      )
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 3:1" ) 
      ( get-object-y "Waypoint Nav 3:1" ) 
      ( get-object-z "Waypoint Nav 3:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 1 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 3" ) 
   ( select-nav "Nav 3" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 3" ) 5000 ) 
   ( do-nothing ) 
)
;;  ( trigger-arrival-track "Hostile" ) 

;;   ( force-battle-music ( true ) ) 

+Name: Proceed to Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 3", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
)
+Name: AI Goals Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 3" ) 
)
+Name: Restrict Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      0 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Cabot" 
      "communication01" 
      "communication02" 
   )
)
+Name: Guardian Cabot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( unlock-secondary-weapon 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Unlock secondaries Alpha
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      2 
   )
   ( send-message-list 
      "TCS Cabot" 
      "High" 
      "Cabot 1" 
      0 
      "TCS Cabot" 
      "High" 
      "Cabot 2" 
      3212 
      "Alpha 1" 
      "High" 
      "Venom 7" 
      5782 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Cabot 1 to Venom 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Cabot 1 to Venom 2
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "TCS Cabot" ) 
)
+Name: Cabot vulnerable
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Whiskey" 
      "Victor" 
      "Uniform" 
      "Tango" 
      "Sierra" 
      "Romeo" 
   )
   ( do-nothing ) 
)
+Name: 1st wave destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Quebec#1" ) 
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 3" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 8" 
      2294 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Sandman 3 to Venom 8
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Sandman 3 to Venom 8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Quebec#1" ) 
   ( add-goal 
      "Charlie" 
      ( ai-chase "Quebec#2" 95 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "November#2" 94 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "Quebec#1" 93 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "November#1" 92 ) 
   )
)
+Name: Charlie vs Second wave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TCS Cabot" ) 
   ( do-nothing ) 
)
+Name: Cabot destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "TCS Cabot" ) 61 ) 
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( not 
         ( is-event-true-delay "M_Cabot 4" 0 ) 
      )
      ( not 
         ( is-event-true-delay 
            "Fighters Nav 3 destroyed" 
            0 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "TCS Cabot" 
      "High" 
      "Cabot 3" 
   )
)
+Name: M_Cabot 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "TCS Cabot" ) 41 ) 
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( not 
         ( is-event-true-delay "M_Cabot 5" 0 ) 
      )
      ( not 
         ( is-event-true-delay 
            "Fighters Nav 3 destroyed" 
            0 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "TCS Cabot" 
      "High" 
      "Cabot 4" 
   )
)
+Name: M_Cabot 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "TCS Cabot" ) 21 ) 
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Fighters Nav 3 destroyed" 
            0 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "TCS Cabot" 
      "High" 
      "Cabot 5" 
   )
)
+Name: M_Cabot 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         30 
         "TCS Birmingham" 
         "TCS Tynedale" 
         "TCS Whaddon" 
      )
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Fighters Nav 3 destroyed" 
            0 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "TCS Cabot" 
      "High" 
      "Cabot 7" 
   )
)
+Name: M_Cabot 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         60 
         "TCS Birmingham" 
         "TCS Tynedale" 
         "TCS Whaddon" 
      )
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Fighters Nav 3 destroyed" 
            0 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "TCS Cabot" 
      "High" 
      "Cabot 8" 
   )
)
+Name: M_Cabot 8
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         100 
         "TCS Birmingham" 
         "TCS Tynedale" 
         "TCS Whaddon" 
      )
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Fighters Nav 3 destroyed" 
            0 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "TCS Cabot" 
      "High" 
      "Cabot 9" 
   )
)
+Name: M_Cabot 9
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect TCS Cabot trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Fighters Nav 3 destroyed" 
         0 
         ( true ) 
      )
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Protect TCS Cabot
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect TCS Cabot", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Whiskey" 
      "Victor" 
      "Uniform" 
      "Tango" 
      "Sierra" 
      "Romeo" 
      "Quebec#1" 
      "Quebec#2" 
      "Papa" 
      "Oscar" 
      "November#1" 
      "November#2" 
      "Mike" 
   )
   ( ship-guardian-threshold 
      ( hits-left "TCS Cabot" ) 
      "TCS Cabot" 
   )
   ( ship-guardian-threshold 
      ( hits-left "TCS Birmingham" ) 
      "TCS Birmingham" 
   )
   ( ship-guardian-threshold 
      ( hits-left "TCS Tynedale" ) 
      "TCS Tynedale" 
   )
   ( ship-guardian-threshold 
      ( hits-left "TCS Whaddon" ) 
      "TCS Whaddon" 
   )
)
;;   ( force-battle-music ( false ) ) 

+Name: Fighters Nav 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Fighters Nav 3 destroyed" 
         5 
      )
      ( is-destroyed-delay 0 "TCS Cabot" ) 
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 2" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M_Hermes 7 to Venom 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 9" 
      0 
   )
)
+Name: Venom 9 - L
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 3" 
      0 
   )
)
+Name: Hermes 3 - L
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 10" 
      0 
   )
)
+Name: Venom 10 - L
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 4" 
      0 
   )
)
+Name: Hermes 4 - L
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Rumley 2" 
      0 
   )
)
+Name: Rumley 2 - L
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 11" 
      0 
   )
)
+Name: Venom 11 - L
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Rumley 4" 
      0 
   )
)
+Name: Rumley 4 - L
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 12" 
      0 
   )
)
+Name: Venom 12 - L
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Fighters Nav 3 destroyed" 
         5 
      )
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "TCS Cabot" 
      "High" 
      "Cabot 10" 
      0 
   )
   ( key-reset-multiple "Alt-J" ) 
   ( training-msg "skip dialogue" ) 
)
+Name: M_Cabot 10 to Venom 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 2" 
      0 
   )
)
+Name: Hermes 2 - W
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 9" 
      0 
   )
)
+Name: Venom 9 - W
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 3" 
      0 
   )
)
+Name: Hermes 3 - W
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 10" 
      0 
   )
)
+Name: Venom 10 - W
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Hermes 4" 
      0 
   )
)
+Name: Hermes 4 - W
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "TCS Cabot" 
      "High" 
      "Cabot 11" 
      0 
   )
)
+Name: Cabot 11 - W
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Rumley 2" 
      0 
   )
)
+Name: Rumley 2 - W
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Rumley 3" 
      0 
   )
)
+Name: Rumley 3 - W
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 11" 
      0 
   )
)
+Name: Venom 11 - W
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "#TCS Hermes" 
      "High" 
      "Rumley 4" 
      0 
   )
)
+Name: Rumley 4 - W
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "Activate Nav 4" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Venom 12" 
      0 
   )
)
+Name: Venom 12 - W
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         50 
      )
   )
)
+Name: Alpha resume course to Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( is-event-true-delay 
            "M_Hermes 7 to Venom 7" 
            46 
         )
         ( is-event-true-delay 
            "M_Cabot 10 to Venom 7" 
            65 
         )
      )
      ( and 
         ( or 
            ( is-event-true-delay 
               "M_Hermes 7 to Venom 7" 
               0 
            )
            ( is-event-true-delay 
               "M_Cabot 10 to Venom 7" 
               0 
            )
         )
         ( key-pressed "Alt-J" ) 
      )
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 4:1" ) 
      ( get-object-y "Waypoint Nav 4:1" ) 
      ( get-object-z "Waypoint Nav 4:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 4 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 4" ) 
   ( select-nav "Nav 4" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 4" ) 5000 ) 
   ( ship-vanish 
      "TCS Cabot" 
      "TCS Birmingham" 
      "TCS Tynedale" 
      "TCS Whaddon" 
   )
   ( unprotect-ship 
      "TCS Trenton" 
      "TCS Richmond" 
      "TCS Marblehead" 
      "TCS Concord" 
      "Frigate#1" 
   )
   ( show-jumpnode 
      "T'lan Meth Jump Point" 
   )
)
;;  ( trigger-arrival-track "Hostile" ) 

;;   ( force-battle-music ( true ) ) 

+Name: Proceed to Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 4", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase-any 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 50 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase-any 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "Bravo" 50 ) 
   )
)
+Name: AI Goals Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 4" ) 
)
+Name: Restrict Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "TCS Trenton" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 7 19 ) 
      "TCS Trenton" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Trenton" 
      "communication" 
   )
)
+Name: Guardian Trenton
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 4" 
      2 
   )
   ( send-message-list 
      "Bravo 3" 
      "High" 
      "Assassin 1" 
      0 
      "TCS Trenton" 
      "High" 
      "Trenton 1" 
      3717 
      "Alpha 1" 
      "High" 
      "Venom 13" 
      7894 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Assassin 1 to Venom 13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Assassin 1 to Venom 13
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Repell Incursion trigger
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Kilrathi incursion reprelled" 
         0 
         ( true ) 
      )
      ( not 
         ( is-event-true-delay 
            "Mission Failed" 
            0 
            ( true ) 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Repell Kilrathi Incursion
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Repell Kilrathi incursion", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "KIS Wrathgar" ) 
   ( do-nothing ) 
)
+Name: Kilrathi incursion reprelled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "Zulu#1" 
      "Yankee#1" 
      "X-ray#1" 
      "Whiskey#1" 
      "Victor#1" 
      "Uniform#1" 
      "Tango#1" 
   )
   ( do-nothing ) 
)
+Name: Davy Crockett arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "TCS Davy Crockett" 
   )
   ( send-message-list 
      "TCS Trenton" 
      "High" 
      "Trenton 2" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 14" 
      4442 
      "TCS Davy Crockett" 
      "High" 
      "Davy Crockett 1" 
      2294 
      "TCS Trenton" 
      "High" 
      "Trenton 3" 
      8169 
      "TCS Davy Crockett" 
      "High" 
      "Davy Crockett 2" 
      5232 
      "Alpha 4" 
      "High" 
      "Icefire 3" 
      10415 
      "Alpha 1" 
      "High" 
      "Venom 15" 
      1101 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Trenton 2 to Trenton 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Trenton 2 to Trenton 3
+Repeat Count: 1
+Interval: 1
+Chained: 38
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Trenton 2 to Trenton 3" 
      31 
   )
   ( change-ship-class 
      "Prowler-class#Cloak" 
      "TCS Davy Crockett" 
   )
   ( play-sound-from-table 0 0 0 145 ) 
   ( beam-protect-ship 
      "TCS Davy Crockett" 
   )
   ( protect-ship "TCS Davy Crockett" ) 
   ( ship-invisible "TCS Davy Crockett" ) 
   ( friendly-stealth-invisible 
      "TCS Davy Crockett" 
   )
)
+Name: Davy Crockett cloaks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( change-ship-class 
      "Prowler-class#Inv" 
      "TCS Davy Crockett" 
   )
   ( ship-stealthy "TCS Davy Crockett" ) 
)
+Name: Davy Crockett cloaked
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-vanish "TCS Davy Crockett" ) 
)
+Name: Vanish Davy Crockett
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      75 
      "Zulu#1" 
      "Yankee#1" 
      "X-ray#1" 
      "Whiskey#1" 
      "Victor#1" 
      "Uniform#1" 
      "Tango#1" 
   )
   ( do-nothing ) 
)
+Name: First Wave arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Zulu#Wave 1" 
      "Yankee#Wave 1" 
      "X-ray#Wave 1" 
   )
   ( do-nothing ) 
)
+Name: Second Wave arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Zulu#Wave 2" 
      "Yankee#Wave 2" 
   )
   ( do-nothing ) 
)
+Name: Third Wave arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Zulu#Wave 3" 
      "Yankee#Wave 3" 
      "X-ray#Wave 3" 
      "Whiskey#Wave 3" 
   )
   ( do-nothing ) 
)
+Name: Forth Wave arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Zulu#Wave 4" 
      "Yankee#Wave 4" 
      "X-ray#Wave 4" 
      "Whiskey#Wave 4" 
   )
   ( do-nothing ) 
)
+Name: Fifth Wave arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Zulu#Wave 5" 
      "Yankee#Wave 5" 
      "X-ray#Wave 5" 
      "Whiskey#Wave 5" 
   )
   ( do-nothing ) 
)
+Name: Sixth Wave arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Davy Crockett arrival cue" 
      0 
   )
   ( do-nothing ) 
)
+Name: Davy Crockett arrival cue clone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         55 
         "TCS Davy Crockett" 
      )
      ( is-event-true-delay 
         "First Wave arrival cue" 
         5 
      )
   )
   ( do-nothing ) 
)
+Name: Capital ships arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
      ( has-arrived-delay 
         15 
         "Heavy Cruiser#2" 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Venom 17" 
   )
)
+Name: M_Venom 17
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Longbows available
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Golf" ) 
   ( send-message 
      "Golf 1" 
      "High" 
      "Arjak 1" 
   )
)
+Name: M_Arjak 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( every-time-argument 
   ( in-sequence 
      "Frigate#1" 
      "Heavy Destroyer#1" 
      "Heavy Destroyer#2" 
      "Heavy Cruiser#1" 
      "Heavy Cruiser#2" 
      "Light Destroyer#1" 
      "Light Destroyer#2" 
      "Light Destroyer#3" 
      "Heavy Carrier#1" 
      "Light Cruiser#1" 
      "Light Destroyer#4" 
      "Light Destroyer#5" 
      "Heavy Destroyer#3" 
      "Heavy Destroyer#4" 
      "Light Cruiser#2" 
      "Heavy Cruiser#3" 
      "Heavy Carrier#2" 
      "Heavy Cruiser#4" 
   )
   ( has-arrived-delay 
      0 
      "Golf" 
      "<argument>" 
   )
   ( when 
      ( = @GolfOrdersLock[0] 0 ) 
      ( clear-goals 
         "Golf" 
         "Golf 1" 
         "Golf 2" 
         "Golf 3" 
         "Golf 4" 
      )
      ( add-goal 
         "Golf" 
         ( ai-chase "<argument>" 75 ) 
      )
      ( add-goal "Golf" ( ai-chase-any 67 ) ) 
      ( add-goal 
         "Golf" 
         ( ai-stay-near-ship "Alpha 2" 50 ) 
      )
      ( modify-variable 
         @GolfOrdersLock[0] 
         1 
      )
   )
   ( when 
      ( and 
         ( is-destroyed-delay 0 "<argument>" ) 
         ( = @GolfOrdersLock[0] 1 ) 
      )
      ( invalidate-argument "<argument>" ) 
      ( modify-variable 
         @GolfOrdersLock[0] 
         0 
      )
   )
)
+Name: Golf add and lock orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Second Wave arrival cue" 
      10 
   )
   ( do-nothing ) 
)
+Name: Foxtrot arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Foxtrot" ) 
   ( send-message 
      "Foxtrot 1" 
      "High" 
      "Starlord 1" 
   )
)
+Name: M_Starlord 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Golf" ) 
   ( ship-no-guardian 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
      "Foxtrot 4" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Foxtrot 1" 
      "<all engines>" 
      "<all turrets>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Foxtrot 2" 
      "<all engines>" 
      "<all turrets>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Foxtrot 3" 
      "<all engines>" 
      "<all turrets>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Foxtrot 4" 
      "<all engines>" 
      "<all turrets>" 
      "communication" 
      "weapons" 
   )
)
+Name: Thunderbolts no guardian
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( every-time-argument 
   ( in-sequence 
      "Frigate#1" 
      "Heavy Destroyer#1" 
      "Heavy Destroyer#2" 
      "Heavy Cruiser#1" 
      "Heavy Cruiser#2" 
      "Light Destroyer#1" 
      "Light Destroyer#2" 
      "Light Destroyer#3" 
      "Heavy Carrier#1" 
      "Light Cruiser#1" 
      "Light Destroyer#4" 
      "Light Destroyer#5" 
      "Heavy Destroyer#3" 
      "Heavy Destroyer#4" 
      "Light Cruiser#2" 
      "Heavy Cruiser#3" 
      "Heavy Carrier#2" 
      "Heavy Cruiser#4" 
   )
   ( has-arrived-delay 
      0 
      "Foxtrot" 
      "<argument>" 
   )
   ( when 
      ( = @FoxtrotOrdersLock[0] 0 ) 
      ( clear-goals 
         "Foxtrot" 
         "Foxtrot 1" 
         "Foxtrot 2" 
         "Foxtrot 3" 
         "Foxtrot 4" 
      )
      ( add-goal 
         "Foxtrot" 
         ( ai-chase "<argument>" 75 ) 
      )
      ( add-goal 
         "Foxtrot" 
         ( ai-chase-any 67 ) 
      )
      ( add-goal 
         "Foxtrot" 
         ( ai-stay-near-ship "Alpha 2" 50 ) 
      )
      ( modify-variable 
         @FoxtrotOrdersLock[0] 
         1 
      )
   )
   ( when 
      ( and 
         ( is-destroyed-delay 0 "<argument>" ) 
         ( = @FoxtrotOrdersLock[0] 1 ) 
      )
      ( invalidate-argument "<argument>" ) 
      ( modify-variable 
         @FoxtrotOrdersLock[0] 
         0 
      )
   )
)
+Name: Foxtrot add and lock orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Longbows available" 
      0 
   )
   ( do-nothing ) 
)
+Name: Missile Strike available
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Missile Strike 1" 
   )
   ( send-message 
      "#TCS Cabot" 
      "High" 
      "Cabot 12" 
   )
)
+Name: M_Cabot 12
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      35 
      "Missile Strike" 
   )
   ( ship-vanish 
      "Missile Strike 1" 
      "Missile Strike 2" 
      "Missile Strike 3" 
      "Missile Strike 4" 
      "Missile Strike 5" 
      "Missile Strike 6" 
   )
)
+Name: Hide missile launchers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "First Wave arrival cue" 
      0 
   )
   ( do-nothing ) 
)
+Name: First Wave arrival cue clone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Zulu#Wave 1" ) 
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Charlie 3" 
      "High" 
      "Avatarr 1" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 16" 
      5369 
   )
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: M_Avatarr 1 to Venom 16
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Avatarr 1 to Venom 16
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         6 
         "TCS Trenton" 
         "TCS Richmond" 
         "TCS Marblehead" 
         "TCS Concord" 
      )
      ( = @MessageLock[0] 0 ) 
      ( = @RetreatTrigger[0] 0 ) 
   )
   ( send-message 
      "Charlie 1" 
      "High" 
      "Phalanx 2" 
   )
)
+Name: M_Phalanx 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         5 
         "Heavy Carrier#1" 
      )
      ( = @MessageLock[0] 0 ) 
      ( = @RetreatTrigger[0] 0 ) 
   )
   ( send-message-list 
      "Charlie 3" 
      "High" 
      "Avatarr 4" 
      0 
      "Charlie 4" 
      "High" 
      "Greywolf 3" 
      2845 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Avatarr 4 to Greywolf 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Avatarr 4 to Greywolf 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Capital ships arrival cue" 
      0 
   )
   ( do-nothing ) 
)
+Name: Capital ships arrival cue clone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         5 
         "Heavy Destroyer#2" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Icefire 4" 
      0 
      "TCS Trenton" 
      "High" 
      "Trenton 4" 
      4176 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Icefire 4 to Trenton 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Icefire 4 to Trenton 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-no-guardian "TCS Trenton" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Trenton" 
      "communication" 
   )
)
+Name: Trenton no longer guardianed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         5 
         "Heavy Cruiser#2" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Charlie 4" 
      "High" 
      "Greywolf 1" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 18" 
      1789 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Greywolf 1 to Venom 18
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Greywolf 1 to Venom 18
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         15 
         "Heavy Cruiser#1" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Charlie 2" 
      "High" 
      "Psychopath 1" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 19" 
      3120 
      "Charlie 2" 
      "High" 
      "Psychopath 2" 
      1652 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Psychopath 1 to Psych 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Psychopath 1 to Psych 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         5 
         "Light Destroyer#2" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Charlie 3" 
      "High" 
      "Avatarr 2" 
   )
)
+Name: M_Avatarr 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         5 
         "Heavy Carrier#1" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Venom 20" 
   )
)
+Name: M_Venom 20
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         10 
         "Heavy Carrier#1" 
      )
      ( = @MessageLock[0] 0 ) 
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
   )
   ( when 
      ( not ( has-arrived-delay 0 "Golf" ) ) 
      ( send-message 
         "Alpha 1" 
         "High" 
         "Venom 21" 
      )
   )
)
+Name: M_Venom 21
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( has-arrived-delay 
            20 
            "Heavy Carrier#1" 
         )
         ( is-destroyed-delay 0 "TCS Cabot" ) 
         ( is-event-true-delay "M_Venom 20" 5 ) 
      )
      ( and 
         ( has-arrived-delay 
            20 
            "Heavy Carrier#1" 
         )
         ( not 
            ( is-destroyed-delay 0 "TCS Cabot" ) 
         )
         ( is-event-true-delay "M_Venom 21" 4 ) 
      )
   )
   ( send-message 
      "Charlie 1" 
      "High" 
      "Phalanx 1" 
   )
)
+Name: M_Phalanx 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         35 
         "Heavy Carrier#1" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( self-destruct "Alpha 4" ) 
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: Kill Icefire helper
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Alpha 4" ) 
   ( send-message-list 
      "Bravo 1" 
      "High" 
      "Viking 1" 
      0 
      "Charlie 4" 
      "High" 
      "Greywolf 2" 
      3809 
      "Charlie 2" 
      "High" 
      "Avatarr 3" 
      4130 
      "Bravo 3" 
      "High" 
      "Assassin 2" 
      2294 
      "Charlie 2" 
      "High" 
      "Psychopath 3" 
      2111 
      "Alpha 1" 
      "High" 
      "Venom 22" 
      2203 
   )
)
+Name: M_Viking 1 to Venom 22
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Viking 1 to Venom 22
+Repeat Count: 1
+Interval: 1
+Chained: 21
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         40 
         "Light Destroyer#4" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Charlie 3" 
      "High" 
      "Avatarr 5" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 23" 
      4314 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Avatarr 5 to Venom 23
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Avatarr 5 to Venom 23
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Light Cruiser#2" 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Bravo 3" 
      "High" 
      "Assassin 3" 
      0 
      "Charlie 4" 
      "High" 
      "Greywolf 4" 
      2248 
      "Charlie 1" 
      "High" 
      "Phalanx 3" 
      6563 
      "Charlie 4" 
      "High" 
      "Greywolf 5" 
      4727 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Assassin 3 to Greywolf 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Assassin 3 to Greywolf 5
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "KIS Wrathgar" ) 
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Charlie 2" 
      "High" 
      "Psychopath 4" 
      0 
      "Charlie 3" 
      "High" 
      "Avatarr 6" 
      6792 
      "Alpha 1" 
      "High" 
      "Venom 24" 
      3304 
      "#TCS Hermes" 
      "High" 
      "Hermes 5" 
      2524 
      "Alpha 1" 
      "High" 
      "Venom 25" 
      12300 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Psychopath 4 to Venom 25
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Psychopath 4 to Venom 25
+Repeat Count: 1
+Interval: 1
+Chained: 32
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "TCS Trenton" ) 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( ship-guardian-threshold 
      ( hits-left "TCS Trenton" ) 
      "TCS Trenton" 
   )
   ( modify-variable @MessageLock[0] 1 ) 
   ( add-goal 
      "TCS Trenton" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         75 
      )
   )
   ( add-goal 
      "TCS Richmond" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         75 
      )
   )
   ( add-goal 
      "TCS Marblehead" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         75 
      )
   )
   ( add-goal 
      "TCS Concord" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         75 
      )
   )
   ( send-message 
      "TCS Trenton" 
      "High" 
      "Trenton 5" 
   )
)
+Name: M_Trenton 5
+Repeat Count: 1
+Interval: 1
+Chained: 19
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "M_Trenton 5" 5 ) 
      ( not 
         ( is-destroyed-delay 0 "TCS Cabot" ) 
      )
   )
   ( send-message 
      "#TCS Hermes" 
      "High" 
      "Hermes 6" 
   )
)
+Name: M_Hermes 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Hermes 6
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "M_Trenton 5" 5 ) 
      ( is-destroyed-delay 0 "TCS Cabot" ) 
   )
   ( send-message 
      "#TCS Hermes" 
      "High" 
      "Hermes 10" 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Hermes 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Hermes 10
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 0 "TCS Trenton" ) 
         ( is-event-true-delay 
            "R_Psychopath 4 to Venom 25" 
            0 
         )
      )
      ( and 
         ( not 
            ( is-destroyed-delay 0 "TCS Trenton" ) 
         )
         ( is-destroyed-delay 0 "TCS Cabot" ) 
         ( is-event-true-delay "R_Hermes 10" 0 ) 
      )
      ( and 
         ( not 
            ( is-destroyed-delay 0 "TCS Trenton" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "TCS Cabot" ) 
         )
         ( is-event-true-delay "R_Hermes 6" 0 ) 
      )
   )
   ( alter-ship-flag 
      "no-dynamic" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
      "Foxtrot 4" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
      "Foxtrot 4" 
      "Golf" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-stay-near-ship 
         "Ghost#Retreat" 
         50 
      )
   )
   ( add-goal 
      "Bravo" 
      ( ai-stay-near-ship 
         "Ghost#Retreat" 
         50 
      )
   )
   ( add-goal 
      "Charlie" 
      ( ai-stay-near-ship 
         "Ghost#Retreat" 
         50 
      )
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-stay-near-ship 
         "Ghost#Retreat2" 
         50 
      )
   )
   ( add-goal 
      "Golf" 
      ( ai-stay-near-ship 
         "Ghost#Retreat2" 
         50 
      )
   )
   ( modify-variable 
      @RetreatTrigger[0] 
      1 
   )
)
+Name: Retreat to Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg 
      "Mission failed message" 
   )
   ( change-soundtrack "Mission Failed" ) 
)
+Name: Mission Failed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Activate Nav 5" 
         0 
      )
      ( > @AutoNavPhase[0] 1 ) 
   )
   ( hide-jumpnode 
      "T'lan Meth Jump Point" 
   )
)
+Name: Hide Jump Point
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Activate Nav 5" 
         0 
      )
      ( > 
         ( distance 
            "<any friendly>" 
            "<any hostile>" 
         )
         5000 
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 5" 
            0 
         )
      )
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
      "Foxtrot 4" 
      "Golf" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
   ( add-goal 
      "Bravo" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
   ( add-goal 
      "Charlie" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-waypoints-once 
         "Waypoint Nav 1" 
         50 
      )
   )
   ( add-goal 
      "Golf" 
      ( ai-waypoints-once 
         "Waypoint Nav 1" 
         50 
      )
   )
)
+Name: Alpha resume course to Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission Failed" 
      3 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 5:1" ) 
      ( get-object-y "Waypoint Nav 5:1" ) 
      ( get-object-z "Waypoint Nav 5:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 6 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 5" ) 
   ( select-nav "Nav 5" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 5" ) 5000 ) 
   ( ship-vanish 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
      "Foxtrot 4" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
   )
)
;;   ( force-battle-music ( false ) ) 

+Name: Proceed to Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Retreat to Nav 5", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Hermes#1" 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Olympia#1" 50 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS Repulse#1" 50 ) 
   )
   ( alter-ship-flag 
      "no-dynamic" 
      ( false ) 
      ( true ) 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
)
+Name: AI Goals Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 5" 
      0 
   )
   ( do-nothing ) 
)
+Name: Proceed to Nav 5 clone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-vanish 
      "TCS Trenton" 
      "TCS Richmond" 
      "TCS Marblehead" 
      "TCS Concord" 
      "Frigate#1" 
      "Heavy Destroyer#1" 
      "Heavy Destroyer#2" 
      "Heavy Cruiser#1" 
      "Heavy Cruiser#2" 
      "Light Destroyer#1" 
      "Light Destroyer#2" 
      "Light Destroyer#3" 
      "Heavy Carrier#1" 
      "Light Cruiser#1" 
      "Light Destroyer#4" 
      "Light Destroyer#5" 
      "Heavy Destroyer#3" 
      "Heavy Destroyer#4" 
      "Light Cruiser#2" 
      "Heavy Cruiser#3" 
      "KIS Wrathgar" 
      "Heavy Carrier#2" 
      "Heavy Cruiser#4" 
      "T'lan Meth Jump Point#" 
   )
   ( ship-vanish 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
      "Foxtrot 4" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
      "Zulu 1#1" 
      "Yankee 1#1" 
      "Yankee 2#1" 
      "Yankee 3#1" 
      "Yankee 4#1" 
      "Yankee 5#1" 
      "Yankee 6#1" 
      "X-ray 1#1" 
      "X-ray 2#1" 
      "X-ray 3#1" 
      "X-ray 4#1" 
      "Whiskey 1#1" 
      "Whiskey 2#1" 
      "Whiskey 3#1" 
      "Whiskey 4#1" 
      "Whiskey 5#1" 
      "Whiskey 6#1" 
      "Victor 1#1" 
      "Victor 2#1" 
      "Victor 3#1" 
      "Victor 4#1" 
      "Victor 5#1" 
      "Victor 6#1" 
      "Uniform 1#1" 
      "Uniform 2#1" 
      "Uniform 3#1" 
      "Uniform 4#1" 
      "Tango 1#1" 
      "Tango 2#1" 
      "Tango 3#1" 
      "Tango 4#1" 
      "Tango 5#1" 
   )
)
+Name: Ships Vanish Phase 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-vanish 
      "Zulu 1#Wave 1" 
      "Zulu 2#Wave 1" 
      "Zulu 3#Wave 1" 
      "Zulu 4#Wave 1" 
      "Zulu 5#Wave 1" 
      "Zulu 6#Wave 1" 
      "Yankee 1#Wave 1" 
      "Yankee 2#Wave 1" 
      "Yankee 3#Wave 1" 
      "Yankee 4#Wave 1" 
      "Yankee 5#Wave 1" 
      "Yankee 6#Wave 1" 
      "X-ray 1#Wave 1" 
      "X-ray 2#Wave 1" 
      "X-ray 3#Wave 1" 
      "X-ray 4#Wave 1" 
      "X-ray 5#Wave 1" 
      "X-ray 6#Wave 1" 
      "Zulu 1#Wave 2" 
      "Zulu 2#Wave 2" 
      "Zulu 3#Wave 2" 
      "Zulu 4#Wave 2" 
      "Zulu 5#Wave 2" 
      "Zulu 6#Wave 2" 
      "Yankee 1#Wave 2" 
      "Yankee 2#Wave 2" 
      "Yankee 3#Wave 2" 
      "Yankee 4#Wave 2" 
      "Yankee 5#Wave 2" 
      "Yankee 6#Wave 2" 
      "Zulu 1#Wave 3" 
      "Zulu 2#Wave 3" 
      "Zulu 3#Wave 3" 
      "Zulu 4#Wave 3" 
      "Zulu 5#Wave 3" 
      "Zulu 6#Wave 3" 
      "Yankee 1#Wave 3" 
      "Yankee 2#Wave 3" 
      "Yankee 3#Wave 3" 
      "Yankee 4#Wave 3" 
      "Yankee 5#Wave 3" 
      "Yankee 6#Wave 3" 
      "X-ray 1#Wave 3" 
      "X-ray 2#Wave 3" 
      "X-ray 3#Wave 3" 
      "X-ray 4#Wave 3" 
      "X-ray 5#Wave 3" 
      "Whiskey 1#Wave 3" 
      "Whiskey 2#Wave 3" 
      "Whiskey 3#Wave 3" 
      "Whiskey 4#Wave 3" 
      "Whiskey 5#Wave 3" 
      "Zulu 1#Wave 4" 
      "Zulu 2#Wave 4" 
      "Zulu 3#Wave 4" 
      "Zulu 4#Wave 4" 
      "Zulu 5#Wave 4" 
      "Zulu 6#Wave 4" 
      "Yankee 1#Wave 4" 
      "Yankee 2#Wave 4" 
      "Yankee 3#Wave 4" 
      "Yankee 4#Wave 4" 
      "Yankee 5#Wave 4" 
      "Yankee 6#Wave 4" 
      "X-ray 1#Wave 4" 
      "X-ray 2#Wave 4" 
      "X-ray 3#Wave 4" 
      "X-ray 4#Wave 4" 
      "X-ray 5#Wave 4" 
      "Whiskey 1#Wave 4" 
      "Whiskey 2#Wave 4" 
      "Whiskey 3#Wave 4" 
      "Whiskey 4#Wave 4" 
      "Whiskey 5#Wave 4" 
      "Zulu 1#Wave 5" 
      "Zulu 2#Wave 5" 
      "Zulu 3#Wave 5" 
      "Zulu 4#Wave 5" 
      "Zulu 5#Wave 5" 
      "Zulu 6#Wave 5" 
      "Yankee 1#Wave 5" 
      "Yankee 2#Wave 5" 
      "Yankee 3#Wave 5" 
      "Yankee 4#Wave 5" 
      "Yankee 5#Wave 5" 
      "Yankee 6#Wave 5" 
      "X-ray 1#Wave 5" 
      "X-ray 2#Wave 5" 
      "X-ray 3#Wave 5" 
      "X-ray 4#Wave 5" 
      "X-ray 5#Wave 5" 
      "Whiskey 1#Wave 5" 
      "Whiskey 2#Wave 5" 
      "Whiskey 3#Wave 5" 
      "Whiskey 4#Wave 5" 
      "Whiskey 5#Wave 5" 
      "Zulu 1#Wave 6" 
      "Zulu 2#Wave 6" 
      "Zulu 3#Wave 6" 
      "Zulu 4#Wave 6" 
      "Zulu 5#Wave 6" 
      "Yankee 1#Wave 6" 
      "Yankee 2#Wave 6" 
      "Yankee 3#Wave 6" 
      "Yankee 4#Wave 6" 
      "Yankee 5#Wave 6" 
      "Yankee 6#Wave 6" 
      "X-ray 1#Wave 6" 
      "X-ray 2#Wave 6" 
      "X-ray 3#Wave 6" 
      "X-ray 4#Wave 6" 
      "X-ray 5#Wave 6" 
      "Whiskey 1#Wave 6" 
      "Whiskey 2#Wave 6" 
      "Whiskey 3#Wave 6" 
      "Whiskey 4#Wave 6" 
      "Whiskey 5#Wave 6" 
   )
)
+Name: Ships Vanish Phase 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 5" 
      2 
   )
   ( send-message-list 
      "TCS Hermes#1" 
      "High" 
      "Hermes 7" 
      0 
      "Alpha 3" 
      "High" 
      "Ninja 1" 
      3579 
      "TCS Hermes#1" 
      "High" 
      "Hermes 8" 
      8628 
      "Charlie 3" 
      "High" 
      "Avatarr 7" 
      7618 
      "TCS Hermes#1" 
      "High" 
      "Hermes 9" 
      2111 
   )
)
+Name: M Hermes 7 to Hermes 9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Landing clearance
+Repeat Count: 1
+Interval: 1
+Chained: 27
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "TCS Hermes#1" ) 
      500 
   )
   ( do-nothing ) 
)
+Name: Start landing
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Land on the TCS Hermes", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( set-cutscene-bars 1000 ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-guard "TCS Hermes#1" 89 ) 
   )
   ( add-to-collision-group "Alpha 2" 0 ) 
   ( add-to-collision-group 
      "TCS Hermes#1" 
      0 
   )
)
+Name: land option
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "land option" 0 ) 
   ( set-object-position 
      "Alpha 2" 
      ( get-object-x "landing start:1" ) 
      ( get-object-y "landing start:1" ) 
      ( get-object-z "landing start:1" ) 
   )
   ( set-object-facing-object 
      "Alpha 2" 
      "landpath:1" 
   )
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints "landpath" 89 ) 
   )
)
+Name: land part 2 prep
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "camer1:1" ) 
      ( get-object-y "camer1:1" ) 
      ( get-object-z "camer1:1" ) 
   )
   ( set-camera-facing-object "Alpha 2" ) 
)
+Name: landing part 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( every-time 
   ( is-event-true-delay 
      "landing part 2" 
      0 
   )
   ( set-camera-position 
      ( get-object-x "camer1:1" ) 
      ( get-object-y "camer1:1" ) 
      ( get-object-z "camer1:1" ) 
   )
   ( set-camera-facing-object "Alpha 2" ) 
)
+Name: landing cutscene
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 2" "landpath:1" ) 
         25 
      )
      ( is-event-true-delay 
         "Landing clearance" 
         0 
      )
   )
   ( when 
      ( > 
         ( - 
            ( num_kills "Alpha 2" ) 
            @NumPlayerKills[0] 
         )
         49 
      )
      ( grant-medal "Medal of Honor" ) 
   )
   ( end-mission ) 
)
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( < 
         ( distance "Alpha 2" "<any hostile>" ) 
         5500 
      )
      ( = @RetreatTrigger[0] 0 ) 
   )
   ( key-reset "Alt-A" ) 
   ( training-msg "Enemy near message" ) 
)
+Name: Autopilot Reset
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( = @AutoNavPhase[0] 1 ) 
      ( or 
         ( not 
            ( < 
               ( distance "Alpha 2" "<any hostile>" ) 
               5500 
            )
         )
         ( = @RetreatTrigger[0] 1 ) 
      )
   )
   ( modify-variable 
      @AutoNavDirX[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-x "NextNav:1" ) 
               ( get-object-x "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirY[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-y "NextNav:1" ) 
               ( get-object-y "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirZ[1] 
      ( / 
         ( * 
            ( - 
               ( get-object-z "NextNav:1" ) 
               ( get-object-z "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
   ( modify-variable 
      @AutoNavTime[0] 
      ( mission-time ) 
   )
   ( set-cutscene-bars ) 
   ( lock-primary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( lock-secondary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( lock-afterburner 
      "Alpha 2" 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( hud-set-max-targeting-range 1 ) 
   ( player-use-ai ) 
)
;;    ( lock-controls ( true ) ) 

+Name: AutoNav Initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirX[0] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirY[0] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirZ[1] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
   )
   ( set-object-facing-object 
      "Alpha 2" 
      "NextNav:1" 
   )
)
+Name: AutoNav Position Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Alpha 3" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         66 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         66 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         66 
         0 
         0 
      )
   )
   ( set-object-position 
      "Alpha 4" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
   )
   ( and 
      ( = @EscortBravo[0] 1 ) 
      ( = @AutoNavPhase[0] 2 ) 
   )
   ( set-object-position 
      "Bravo 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         233 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         233 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         233 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Bravo 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         200 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         200 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         200 
         0 
         0 
      )
   )
   ( set-object-position 
      "Bravo 3" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         266 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         266 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         266 
         0 
         0 
      )
   )
   ( set-object-position 
      "Bravo 4" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( and 
      ( = @EscortCharlie[0] 1 ) 
      ( = @AutoNavPhase[0] 2 ) 
   )
   ( set-object-position 
      "Charlie 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -100 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -100 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -100 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Charlie 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -133 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -133 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -133 
         0 
         0 
      )
   )
   ( set-object-position 
      "Charlie 3" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -66 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -66 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -66 
         0 
         0 
      )
   )
   ( set-object-position 
      "Charlie 4" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Charlie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( < @AutoNavCamera[0] 4 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 0 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 1 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 2 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 3 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( > @AutoNavCamera[0] 3 ) 
      ( < @AutoNavCamera[0] 8 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 4 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 5 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 6 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 7 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            100 
            -50 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            100 
            -50 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            100 
            -50 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( > @AutoNavCamera[0] 7 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 8 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 9 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 10 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Alpha 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 11 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Alpha 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera Escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "Alpha 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "Alpha 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "Alpha 2" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
   ( reset-time-compression ) 
   ( when 
      ( not ( = @CamSpeed[0] 0 ) ) 
      ( set-object-speed-z 
         "Cam Ghost" 
         @CamSpeed[0] 
         ( true ) 
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
   )
)
+Name: AutoNav Update Sandman & Camera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
   )
   ( and 
      ( = @EscortBravo[0] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( and 
      ( = @EscortCharlie[0] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Charlie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( player-not-use-ai ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( get-object-x "NextNav:1" ) 
         ( / ( * @AutoNavDirX[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-y "NextNav:1" ) 
         ( / ( * @AutoNavDirY[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-z "NextNav:1" ) 
         ( / ( * @AutoNavDirZ[1] -1000 ) 1000 ) 
      )
   )
   ( set-object-facing 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Alpha 3" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         66 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         66 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         66 
         0 
         0 
      )
   )
   ( set-object-position 
      "Alpha 4" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
   )
   ( set-object-facing 
      "Alpha 1" 
      ( + 
         ( get-object-x "Alpha 1" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 1" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 1" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-facing 
      "Alpha 3" 
      ( + 
         ( get-object-x "Alpha 3" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 3" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 3" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-facing 
      "Alpha 4" 
      ( + 
         ( get-object-x "Alpha 4" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 4" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 4" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
   )
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
      ( = @EscortBravo[0] 1 ) 
   )
   ( set-object-position 
      "Bravo 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         233 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         233 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         233 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Bravo 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         200 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         200 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         200 
         0 
         0 
      )
   )
   ( set-object-position 
      "Bravo 3" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         266 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         266 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         266 
         0 
         0 
      )
   )
   ( set-object-position 
      "Bravo 4" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
      ( = @EscortCharlie[0] 1 ) 
   )
   ( set-object-position 
      "Charlie 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -100 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -100 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -100 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Charlie 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -133 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -133 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -133 
         0 
         0 
      )
   )
   ( set-object-position 
      "Charlie 3" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -66 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -66 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -66 
         0 
         0 
      )
   )
   ( set-object-position 
      "Charlie 4" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Charlie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( modify-variable @AutoNavPhase[0] 0 ) 
   ( modify-variable @CamSpeed[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unset-cutscene-bars ) 
   ( reset-camera ) 
   ( unlock-primary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( unlock-secondary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( unlock-afterburner 
      "Alpha 2" 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( hud-set-frame "Autopilot" 0 ) 
   ( hud-set-max-targeting-range 30000 ) 
)
;;    ( lock-controls ( false ) ) 

+Name: AutoNav Reset
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" "Alpha 3" ) 
   ( and 
      ( > 
         ( distance 
            "<argument>" 
            "Waypoint Alpha 1:1" 
         )
         250 
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
      ( = @AutoNavPhase[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Orders Alpha" 
            0 
         )
      )
   )
   ( set-object-facing-object 
      "<argument>" 
      "Waypoint Alpha 1:1" 
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
)
+Name: Launch Helper Alp 1 and Alp 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 4" ) 
   ( and 
      ( > 
         ( distance 
            "<argument>" 
            "Waypoint Alpha 2:1" 
         )
         250 
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
      ( = @AutoNavPhase[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Orders Alpha" 
            0 
         )
      )
   )
   ( set-object-facing-object 
      "<argument>" 
      "Waypoint Alpha 2:1" 
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
)
+Name: Launch Helper Alp 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Zulu 4" 
      "Zulu 5" 
      "Zulu 6" 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "Yankee 4" 
      "Yankee 5" 
      "Yankee 6" 
      "X-ray 1" 
      "X-ray 2" 
      "X-ray 3" 
      "X-ray 4" 
      "X-ray 5" 
      "X-ray 6" 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Whiskey 4" 
      "Whiskey 5" 
      "Whiskey 6" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Victor 5" 
      "Victor 6" 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
      "Uniform 5" 
      "Uniform 6" 
      "Tango 1" 
      "Tango 2" 
      "Tango 3" 
      "Tango 4" 
      "Tango 5" 
      "Tango 6" 
      "Sierra 1" 
      "Sierra 2" 
      "Sierra 3" 
      "Sierra 4" 
      "Sierra 5" 
      "Sierra 6" 
      "Romeo 1" 
      "Romeo 2" 
      "Romeo 3" 
      "Romeo 4" 
      "Romeo 5" 
      "Romeo 6" 
      "Quebec 1#1" 
      "Quebec 2#1" 
      "Quebec 3#1" 
      "Quebec 4#1" 
      "Quebec 5#1" 
      "Quebec 6#1" 
      "Papa 1" 
      "Papa 2" 
      "Papa 3" 
      "Papa 4" 
      "Papa 5" 
      "Papa 6" 
      "Oscar 1" 
      "Oscar 2" 
      "Oscar 3" 
      "Oscar 4" 
      "Oscar 5" 
      "Oscar 6" 
      "November 1#1" 
      "November 2#1" 
      "November 3#1" 
      "November 4#1" 
      "November 5#1" 
      "November 6#1" 
      "Mike 1" 
      "Mike 2" 
      "Mike 3" 
      "Mike 4" 
      "Mike 5" 
      "Mike 6" 
   )
   ( and 
      ( has-arrived-delay 3 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( > 
         ( mission-time ) 
         ( + @TauntTimer[0] 23 ) 
      )
      ( = @MessageLock[0] 0 ) 
      ( not 
         ( is-ship-class 
            "Strakha#Inv" 
            "<argument>" 
         )
      )
      ( = @RetreatTrigger[0] 0 ) 
   )
   ( modify-variable 
      @TauntTimer[0] 
      ( mission-time ) 
   )
   ( send-random-message 
      "<argument>" 
      "Low" 
      "KTaunt 01" 
      "KTaunt 02" 
      "KTaunt 03" 
      "KTaunt 04" 
      "KTaunt 05" 
      "KTaunt 06" 
      "KTaunt 07" 
      "KTaunt 08" 
      "KTaunt 09" 
      "KTaunt 10" 
      "KTaunt 11" 
      "KTaunt 12" 
   )
)
+Name: Taunt#1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "Zulu 1#1" 
      "Yankee 1#1" 
      "Yankee 2#1" 
      "X-ray 1#1" 
      "X-ray 2#1" 
      "Whiskey 1#1" 
      "Whiskey 2#1" 
      "Victor 1#1" 
      "Victor 2#1" 
      "Uniform 1#1" 
      "Uniform 2#1" 
      "Tango 1#1" 
      "Tango 2#1" 
      "Zulu 1#Wave 1" 
      "Zulu 2#Wave 1" 
      "Yankee 1#Wave 1" 
      "Yankee 2#Wave 1" 
      "X-ray 1#Wave 1" 
      "X-ray 2#Wave 1" 
      "Zulu 1#Wave 2" 
      "Zulu 2#Wave 2" 
      "Yankee 1#Wave 2" 
      "Yankee 2#Wave 2" 
      "Zulu 1#Wave 3" 
      "Zulu 2#Wave 3" 
      "Yankee 1#Wave 3" 
      "Yankee 2#Wave 3" 
      "X-ray 1#Wave 3" 
      "X-ray 2#Wave 3" 
      "Whiskey 1#Wave 3" 
      "Whiskey 2#Wave 3" 
      "Zulu 1#Wave 4" 
      "Zulu 2#Wave 4" 
      "Yankee 1#Wave 4" 
      "Yankee 2#Wave 4" 
      "X-ray 1#Wave 4" 
      "X-ray 2#Wave 4" 
      "Whiskey 1#Wave 4" 
      "Whiskey 2#Wave 4" 
      "Zulu 1#Wave 5" 
      "Zulu 2#Wave 5" 
      "Yankee 1#Wave 5" 
      "Yankee 2#Wave 5" 
      "X-ray 1#Wave 5" 
      "X-ray 2#Wave 5" 
      "Whiskey 1#Wave 5" 
      "Whiskey 2#Wave 5" 
      "Zulu 1#Wave 6" 
      "Zulu 2#Wave 6" 
      "Yankee 1#Wave 6" 
      "Yankee 2#Wave 6" 
      "X-ray 1#Wave 6" 
      "X-ray 2#Wave 6" 
      "Whiskey 1#Wave 6" 
      "Whiskey 2#Wave 6" 
   )
   ( and 
      ( has-arrived-delay 3 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( > 
         ( mission-time ) 
         ( + @TauntTimer[0] 23 ) 
      )
      ( = @MessageLock[0] 0 ) 
      ( not 
         ( is-ship-class 
            "Strakha#Inv" 
            "<argument>" 
         )
      )
      ( = @RetreatTrigger[0] 0 ) 
   )
   ( modify-variable 
      @TauntTimer[0] 
      ( mission-time ) 
   )
   ( send-random-message 
      "<argument>" 
      "Low" 
      "KTaunt 01" 
      "KTaunt 02" 
      "KTaunt 03" 
      "KTaunt 04" 
      "KTaunt 05" 
      "KTaunt 06" 
      "KTaunt 07" 
      "KTaunt 08" 
      "KTaunt 09" 
      "KTaunt 10" 
      "KTaunt 11" 
      "KTaunt 12" 
   )
)
+Name: Taunt#2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-iff "Traitor" "Alpha 2" ) 
   ( end-mission ) 
)
+Name: Player turned traitor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Zulu 4" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( change-ship-class 
      "Strakha#Decloak" 
      "<argument>" 
   )
   ( play-sound-from-table 0 0 0 145 ) 
   ( lock-primary-weapon "<argument>" ) 
   ( lock-secondary-weapon "<argument>" ) 
   ( protect-ship "<argument>" ) 
   ( beam-protect-ship "<argument>" ) 
   ( ship-invisible "<argument>" ) 
)
+Name: Strakha decloak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Zulu 4" 
   )
   ( and 
      ( is-event-true-delay 
         "Strakha decloak" 
         3 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( change-ship-class 
      "Strakha" 
      "<argument>" 
   )
   ( unlock-primary-weapon "<argument>" ) 
   ( unlock-secondary-weapon 
      "<argument>" 
   )
   ( unprotect-ship "<argument>" ) 
   ( beam-unprotect-ship "<argument>" ) 
   ( ship-visible "<argument>" ) 
)
+Name: Strakha visible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 0 ) 
         ( shield-quad-low 
            "Zulu 1" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerA[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Zulu 1" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Zulu 1" ) 
      ( lock-primary-weapon "Zulu 1" ) 
      ( lock-secondary-weapon "Zulu 1" ) 
      ( protect-ship "Zulu 1" ) 
      ( modify-variable @CloakPhaseA[3] 1 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 0 ) 
         ( shield-quad-low 
            "Zulu 2" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerB[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Zulu 2" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Zulu 2" ) 
      ( lock-primary-weapon "Zulu 2" ) 
      ( lock-secondary-weapon "Zulu 2" ) 
      ( protect-ship "Zulu 2" ) 
      ( modify-variable @CloakPhaseB[3] 1 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 0 ) 
         ( shield-quad-low 
            "Zulu 3" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerC[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Zulu 3" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Zulu 3" ) 
      ( lock-primary-weapon "Zulu 3" ) 
      ( lock-secondary-weapon "Zulu 3" ) 
      ( protect-ship "Zulu 3" ) 
      ( modify-variable @CloakPhaseC[3] 1 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 0 ) 
         ( shield-quad-low 
            "Zulu 4" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerD[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Zulu 4" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Zulu 4" ) 
      ( lock-primary-weapon "Zulu 4" ) 
      ( lock-secondary-weapon "Zulu 4" ) 
      ( protect-ship "Zulu 4" ) 
      ( modify-variable @CloakPhaseD[3] 1 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 1 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Zulu 1" 
      )
      ( ship-stealthy "Zulu 1" ) 
      ( modify-variable @CloakPhaseA[3] 2 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 1 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Zulu 2" 
      )
      ( ship-stealthy "Zulu 2" ) 
      ( modify-variable @CloakPhaseB[3] 2 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 1 ) 
         ( = 
            ( + @CloakTimerC[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Zulu 3" 
      )
      ( ship-stealthy "Zulu 3" ) 
      ( modify-variable @CloakPhaseC[3] 2 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 1 ) 
         ( = 
            ( + @CloakTimerD[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 4" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Zulu 4" 
      )
      ( ship-stealthy "Zulu 4" ) 
      ( modify-variable @CloakPhaseD[3] 2 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerA[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Zulu 1" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Zulu 1" ) 
      ( modify-variable @CloakPhaseA[3] 3 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerB[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Zulu 2" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Zulu 2" ) 
      ( modify-variable @CloakPhaseB[3] 3 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerC[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Zulu 3" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Zulu 3" ) 
      ( modify-variable @CloakPhaseC[3] 3 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerD[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 4" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Zulu 4" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Zulu 4" ) 
      ( modify-variable @CloakPhaseD[3] 3 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 3 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Zulu 1" 
      )
      ( ship-visible "Zulu 1" ) 
      ( unlock-primary-weapon "Zulu 1" ) 
      ( unlock-secondary-weapon "Zulu 1" ) 
      ( unprotect-ship "Zulu 1" ) 
      ( modify-variable @CloakPhaseA[3] 0 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 3 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Zulu 2" 
      )
      ( ship-visible "Zulu 2" ) 
      ( unlock-primary-weapon "Zulu 2" ) 
      ( unlock-secondary-weapon "Zulu 2" ) 
      ( unprotect-ship "Zulu 2" ) 
      ( modify-variable @CloakPhaseB[3] 0 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 3 ) 
         ( = 
            ( + @CloakTimerC[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Zulu 3" 
      )
      ( ship-visible "Zulu 3" ) 
      ( unlock-primary-weapon "Zulu 3" ) 
      ( unlock-secondary-weapon "Zulu 3" ) 
      ( unprotect-ship "Zulu 3" ) 
      ( modify-variable @CloakPhaseC[3] 0 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 3 ) 
         ( = 
            ( + @CloakTimerD[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 4" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Zulu 4" 
      )
      ( ship-visible "Zulu 4" ) 
      ( unlock-primary-weapon "Zulu 4" ) 
      ( unlock-secondary-weapon "Zulu 4" ) 
      ( unprotect-ship "Zulu 4" ) 
      ( modify-variable @CloakPhaseD[3] 0 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Zulu 5" "Zulu 6" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( change-ship-class 
      "Strakha#Decloak" 
      "<argument>" 
   )
   ( play-sound-from-table 0 0 0 145 ) 
   ( lock-primary-weapon "<argument>" ) 
   ( lock-secondary-weapon "<argument>" ) 
   ( protect-ship "<argument>" ) 
   ( beam-protect-ship "<argument>" ) 
   ( ship-invisible "<argument>" ) 
)
+Name: Strakha decloak#2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of "Zulu 5" "Zulu 6" ) 
   ( and 
      ( is-event-true-delay 
         "Strakha decloak" 
         3 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( change-ship-class 
      "Strakha" 
      "<argument>" 
   )
   ( unlock-primary-weapon "<argument>" ) 
   ( unlock-secondary-weapon 
      "<argument>" 
   )
   ( unprotect-ship "<argument>" ) 
   ( beam-unprotect-ship "<argument>" ) 
   ( ship-visible "<argument>" ) 
)
+Name: Strakha visible#2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseE[3] 0 ) 
         ( shield-quad-low 
            "Zulu 5" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerA[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Zulu 5" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Zulu 5" ) 
      ( lock-primary-weapon "Zulu 5" ) 
      ( lock-secondary-weapon "Zulu 5" ) 
      ( protect-ship "Zulu 5" ) 
      ( modify-variable @CloakPhaseE[3] 1 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseF[3] 0 ) 
         ( shield-quad-low 
            "Zulu 6" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerB[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Zulu 6" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Zulu 6" ) 
      ( lock-primary-weapon "Zulu 6" ) 
      ( lock-secondary-weapon "Zulu 6" ) 
      ( protect-ship "Zulu 6" ) 
      ( modify-variable @CloakPhaseF[3] 1 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak initialize#2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseE[3] 1 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 5" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Zulu 5" 
      )
      ( ship-stealthy "Zulu 5" ) 
      ( modify-variable @CloakPhaseE[3] 2 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseF[3] 1 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 6" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Zulu 6" 
      )
      ( ship-stealthy "Zulu 6" ) 
      ( modify-variable @CloakPhaseF[3] 2 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak complete#2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseE[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerA[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 5" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Zulu 5" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Zulu 5" ) 
      ( modify-variable @CloakPhaseE[3] 3 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseF[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerB[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 6" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Zulu 6" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Zulu 6" ) 
      ( modify-variable @CloakPhaseF[3] 3 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak initialize#2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseE[3] 3 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 5" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Zulu 5" 
      )
      ( ship-visible "Zulu 5" ) 
      ( unlock-primary-weapon "Zulu 5" ) 
      ( unlock-secondary-weapon "Zulu 5" ) 
      ( unprotect-ship "Zulu 5" ) 
      ( modify-variable @CloakPhaseE[3] 0 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseF[3] 3 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Zulu 6" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Zulu 6" 
      )
      ( ship-visible "Zulu 6" ) 
      ( unlock-primary-weapon "Zulu 6" ) 
      ( unlock-secondary-weapon "Zulu 6" ) 
      ( unprotect-ship "Zulu 6" ) 
      ( modify-variable @CloakPhaseF[3] 0 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak complete#2
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Bravo 1" 
      "Bravo 2" 
      "Bravo 3" 
      "Bravo 4" 
      "Charlie 1" 
      "Charlie 2" 
      "Charlie 3" 
      "Charlie 4" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "<all engines>" 
      "<all turrets>" 
      "communication" 
      "weapons" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Guardian fighters on arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
      "Foxtrot 4" 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Golf 4" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "<all engines>" 
      "<all turrets>" 
      "communication" 
      "weapons" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Guardian redshirt subsystems
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      3 
   )
   ( training-msg "tac board - init" ) 
)
+Name: tac board - init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "1st wave destroyed" 
         7 
      )
   )
   ( training-msg 
      "tac board - no bombers" 
   )
)
+Name: tac board - no bombers
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3
+Chained: 5
+Team: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "1st wave destroyed" 
         7 
      )
      ( not 
         ( is-event-true-delay 
            "Fighters Nav 3 destroyed" 
            0 
         )
      )
   )
   ( training-msg "tac board - cabot" ) 
)
+Name: tac board - cabot
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3

$Formula: ( when-argument 
   ( any-of 
      "Quebec 1#1" 
      "Quebec 2#1" 
      "Quebec 3#1" 
      "Quebec 4#1" 
      "Quebec 5#1" 
      "Quebec 6#1" 
      "Quebec 1#2" 
      "Quebec 2#2" 
      "Quebec 3#2" 
      "Quebec 4#2" 
      "November 1#1" 
      "November 2#1" 
      "November 3#1" 
      "November 4#1" 
      "November 5#1" 
      "November 6#1" 
      "November 1#2" 
      "November 2#2" 
      "November 3#2" 
      "November 4#2" 
      "X-ray 1#1" 
      "X-ray 2#1" 
      "X-ray 3#1" 
      "X-ray 4#1" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @bomber-count[20] 
      ( - @bomber-count[20] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: update bomber count
+Repeat Count: -1
+Trigger Count: 999
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 4" 
      3 
   )
   ( training-msg "tac board - init" ) 
   ( modify-variable @bomber-count[20] 4 ) 
)
+Name: jump point - init tac board
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "jump point - init tac board" 
         5 
      )
      ( not 
         ( is-event-true-delay 
            "First Wave arrival cue" 
            3 
         )
      )
   )
   ( training-msg 
      "tac board - jump point" 
   )
)
+Name: tac board - jump point
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3

$Formula: ( when-argument 
   ( every-of 
      "TCS Concord" 
      "TCS Marblehead" 
      "TCS Richmond" 
      "TCS Trenton" 
   )
   ( is-event-true-delay 
      "First Wave arrival cue" 
      0 
   )
   ( turret-tagged-specific 
      "<argument>" 
      "turret04" 
   )
)
+Name: tag slave cruiser CSM launchers
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when-argument 
   ( in-sequence 
      "Heavy Destroyer#1" 
      "Heavy Destroyer#2" 
      "Heavy Cruiser#1" 
      "Heavy Cruiser#2" 
      "Light Destroyer#1" 
      "Light Destroyer#2" 
      "Light Destroyer#3" 
      "Heavy Carrier#1" 
      "Light Cruiser#1" 
      "Light Destroyer#4" 
      "Light Destroyer#5" 
      "Heavy Destroyer#3" 
      "Heavy Destroyer#4" 
      "Light Cruiser#2" 
      "Heavy Cruiser#3" 
      "KIS Wrathgar" 
      "Heavy Carrier#2" 
      "Heavy Cruiser#4" 
   )
   ( and 
      ( has-arrived-delay 0 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( not 
         ( is-event-true-delay 
            "cruisers down" 
            0 
         )
      )
   )
   ( ship-tag "<argument>" 2 5 ) 
   ( good-secondary-time 
      "Friendly" 
      100 
      "Warhammer CSM" 
      "<argument>" 
   )
   ( modify-variable 
      "@cruisers-target[None]" 
      "<argument>" 
   )
   ( every-time 
      ( is-destroyed-delay 
         0 
         "@cruisers-target[None]" 
      )
      ( invalidate-argument 
         "@cruisers-target[None]" 
      )
   )
)
+Name: CSM focus firing - targeting
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3
+Team: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "First Wave arrival cue" 
         3 
      )
      ( not 
         ( is-event-true-delay 
            "Longbows available" 
            3 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Retreat to Nav 5" 
            3 
         )
      )
   )
   ( training-msg 
      "tac board - CSM focus firing" 
   )
)
+Name: tac board - CSM focus firing
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3
+Team: 1

$Formula: ( when-argument 
   ( in-sequence 
      "Heavy Destroyer#1" 
      "Heavy Destroyer#2" 
      "Heavy Cruiser#1" 
      "Heavy Cruiser#2" 
      "Light Destroyer#1" 
      "Light Destroyer#2" 
      "Light Destroyer#3" 
      "Heavy Carrier#1" 
      "Light Cruiser#1" 
      "Light Destroyer#4" 
      "Light Destroyer#5" 
      "Heavy Destroyer#3" 
      "Heavy Destroyer#4" 
      "Light Cruiser#2" 
      "Heavy Cruiser#3" 
      "KIS Wrathgar" 
      "Heavy Carrier#2" 
      "Heavy Cruiser#4" 
   )
   ( and 
      ( has-arrived-delay 0 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( not 
         ( is-event-true-delay 
            "bombers down" 
            0 
         )
      )
      ( has-arrived-delay 0 "Golf" ) 
   )
   ( add-goal 
      "Golf" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable 
      "@longbow-status[Standing By]" 
      "<argument>" 
   )
   ( every-time 
      ( is-destroyed-delay 
         0 
         "@longbow-status[Standing By]" 
      )
      ( invalidate-argument 
         "@longbow-status[Standing By]" 
      )
   )
)
+Name: bomber strike targeting
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3

$Formula: ( when-argument 
   ( in-sequence 
      "Heavy Destroyer#1" 
      "Heavy Destroyer#2" 
      "Heavy Cruiser#1" 
      "Heavy Cruiser#2" 
      "Light Destroyer#1" 
      "Light Destroyer#2" 
      "Light Destroyer#3" 
      "Heavy Carrier#1" 
      "Light Cruiser#1" 
      "Light Destroyer#4" 
      "Light Destroyer#5" 
      "Heavy Destroyer#3" 
      "Heavy Destroyer#4" 
      "Light Cruiser#2" 
      "Heavy Cruiser#3" 
      "KIS Wrathgar" 
      "Heavy Carrier#2" 
      "Heavy Cruiser#4" 
   )
   ( and 
      ( has-arrived-delay 0 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Hide missile launchers" 
            0 
         )
      )
      ( has-arrived-delay 
         0 
         "Missile Strike" 
      )
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Warhammer CSM#long_range" 
      "<argument>" 
   )
   ( modify-variable 
      "@csm-status[Standing By]" 
      "<argument>" 
   )
   ( every-time 
      ( is-destroyed-delay 
         0 
         "@csm-status[Standing By]" 
      )
      ( invalidate-argument 
         "@csm-status[Standing By]" 
      )
   )
)
+Name: CSM strike targeting
+Repeat Count: -1
+Trigger Count: 99
+Interval: 28

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Longbows available" 
         3 
      )
      ( not 
         ( is-event-true-delay 
            "Retreat to Nav 5" 
            3 
         )
      )
   )
   ( training-msg "tac board - all in" ) 
)
+Name: tac board - all in
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "TCS Concord" 
      "TCS Marblehead" 
      "TCS Richmond" 
      "TCS Trenton" 
   )
   ( modify-variable 
      "@cruisers-target[None]" 
      "Signal Lost" 
   )
)
+Name: cruisers down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Golf" ) 
   ( modify-variable 
      "@longbow-status[Standing By]" 
      "Signal Lost" 
   )
)
+Name: bombers down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Hide missile launchers" 
      30 
   )
   ( modify-variable 
      "@csm-status[Standing By]" 
      "Reloading ..." 
   )
)
+Name: csm strike over
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Repell invasion
$MessageNew:  XSTR("Sweep the Freya system for enemy ships. Once the Kilrathi commit their main force, repel their invasion of the system.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Repell Kilrathi Incursion" 
   0 
)

#Waypoints		;! 31 lists total


$Jump Node: -2000.000000, 0.000000, -94400.000000
$Jump Node Name: T'lan Meth Jump Point
$Name: NextNav
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 2000.000000 )
)

$Name: Waypoint Nav 1
$List: (		;! 1 points in list
	( -49299.324219, 0.005801, 89442.007813 )
)

$Name: Waypoint Nav 2
$List: (		;! 1 points in list
	( 42003.175781, 15000.002930, 60607.511719 )
)

$Name: Waypoint Nav 3
$List: (		;! 1 points in list
	( 99007.968750, 2000.000000, -28770.095703 )
)

$Name: Waypoint Nav 4
$List: (		;! 1 points in list
	( -1570.432617, 359.089478, -85032.265625 )
)

$Name: Waypoint Nav 5
$List: (		;! 1 points in list
	( -27.700001, 6.299805, -1499.699951 )
)

$Name: Waypoint Alpha 1
$List: (		;! 1 points in list
	( -18.000000, 150.000000, 20000.000000 )
)

$Name: Waypoint Alpha 2
$List: (		;! 1 points in list
	( 12.000000, 150.000000, 20000.000000 )
)

$Name: Cabot Thunderbolt 2
$List: (		;! 1 points in list
	( 100043.000000, 20.000000, -30456.099609 )
)

$Name: Waypoint HD#1
$List: (		;! 2 points in list
	( -1324.168945, -1882.353027, -87893.796875 )
	( -1324.168945, -1882.353027, -50000.000000 )
)

$Name: Waypoint HD#2
$List: (		;! 2 points in list
	( -2836.580078, -1647.058960, -87127.421875 )
	( -2836.580078, -1647.058960, -50000.000000 )
)

$Name: Waypoint HC#1
$List: (		;! 2 points in list
	( -1876.147949, -1411.765015, -89305.031250 )
	( -1876.147949, -1411.765015, -50000.000000 )
)

$Name: Waypoint HC#2
$List: (		;! 2 points in list
	( -1015.922974, -1176.470947, -86610.242188 )
	( -1015.922974, -1176.470947, -50000.000000 )
)

$Name: Waypoint LD#1
$List: (		;! 2 points in list
	( -3737.729980, -941.176514, -88201.179688 )
	( -3737.729980, -941.176514, -50000.000000 )
)

$Name: Waypoint LD#2
$List: (		;! 2 points in list
	( -421.088257, -705.882324, -88898.171875 )
	( -421.088257, -705.882324, -50000.000000 )
)

$Name: Waypoint LD#3
$List: (		;! 2 points in list
	( -2504.631104, -470.588196, -86016.593750 )
	( -2504.631104, -470.588196, -50000.000000 )
)

$Name: Waypoint Carrier#1
$List: (		;! 2 points in list
	( -2915.413086, -235.294098, -89656.367188 )
	( -2915.413086, -235.294098, -50000.000000 )
)

$Name: Waypoint LC#1
$List: (		;! 2 points in list
	( -121.357422, 0.000000, -87207.718750 )
	( -121.357422, 0.000000, -50000.000000 )
)

$Name: Waypoint LD#4
$List: (		;! 2 points in list
	( -3835.899902, 235.300003, -86016.601563 )
	( -3835.899902, 235.300003, -48880.625000 )
)

$Name: Waypoint LD#5
$List: (		;! 2 points in list
	( -1176.108032, 470.588196, -89654.406250 )
	( -1176.108032, 470.588196, -50000.000000 )
)

$Name: Waypoint HD#3
$List: (		;! 2 points in list
	( -1439.953003, 705.882324, -86108.281250 )
	( -1439.953003, 705.882324, -50000.000000 )
)

$Name: Waypoint HD#4
$List: (		;! 2 points in list
	( -3526.843018, 941.176514, -88778.632813 )
	( -3526.843018, 941.176514, -50000.000000 )
)

$Name: Waypoint LC#2
$List: (		;! 2 points in list
	( -420.344482, 1176.470947, -88241.078125 )
	( -420.344482, 1176.470947, -50000.000000 )
)

$Name: Waypoint HC#3
$List: (		;! 2 points in list
	( -2814.761963, 1411.765015, -86734.882813 )
	( -2814.761963, 1411.765015, -50000.000000 )
)

$Name: Waypoint Wrathgar
$List: (		;! 2 points in list
	( -2000.000000, 0.000000, -87893.765625 )
	( -2000.000000, 0.000000, -50000.000000 )
)

$Name: Waypoint Carrier#2
$List: (		;! 2 points in list
	( -2145.802002, 1647.058960, -89018.937500 )
	( -2145.802002, 1647.058960, -50000.000000 )
)

$Name: Waypoint HC#4
$List: (		;! 2 points in list
	( -1483.227051, 1882.353027, -87458.257813 )
	( -1483.227051, 1882.353027, -50000.000000 )
)

$Name: T'lan Meth JP
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, -94400.000000 )
)

$Name: landing start
$List: (		;! 1 points in list
	( 0.000000, 3.000000, -750.000000 )
)

$Name: camer1
$List: (		;! 1 points in list
	( 170.089203, 14.999996, -680.459839 )
)

$Name: landpath
$List: (		;! 1 points in list
	( 0.000000, 3.000000, 0.000000 )
)

#Messages		;! 137 total


$Name: ========== Nav 0 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes 1
$Team: -1
$MessageNew:  XSTR("You are cleared to launch, Galahads.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 44_hermes_control_01.wav

$Name: Venom 1
$Team: -1
$MessageNew:  XSTR("Alpha, form on me. Set course for Nav 1.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_01.wav

$Name: ========== Nav 1 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Icefire 1
$Team: -1
$MessageNew:  XSTR("All's quiet, almost too quiet.", -1)
$end_multi_text
+AVI Name: Head-ICEFIRE
+Wave Name: 44_icefire_01.wav

$Name: Sandman 1
$Team: -1
$MessageNew:  XSTR("You just couldn't keep quiet, could you?", -1)
$end_multi_text
+Wave Name: 44_sandman_01.wav

$Name: Venom 2
$Team: -1
$MessageNew:  XSTR("Can it, you two! Kill them all!", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_02.wav

$Name: Venom 3
$Team: -1
$MessageNew:  XSTR("Let's get out of here before Icefire decides it's a good idea to open his fat, disgusting mouth again.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_03.wav

$Name: Icefire 2
$Team: -1
$MessageNew:  XSTR("I'm not fat!", -1)
$end_multi_text
+AVI Name: Head-ICEFIRE
+Wave Name: 44_icefire_02.wav

$Name: Sandman 2
$Team: -1
$MessageNew:  XSTR("Dude, rule number one. Venom is always right.", -1)
$end_multi_text
+Wave Name: 44_sandman_02.wav

$Name: Venom 4
$Team: -1
$MessageNew:  XSTR("Spoken like a true Galahad. ", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_04.wav

$Name: ========== Nav 2 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Venom 5
$Team: -1
$MessageNew:  XSTR("Cats! Go get 'em, Galahads!", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_05.wav

$Name: Rumley 1
$Team: -1
$MessageNew:  XSTR("The Cabot is under attack. Rendezvous with her battle group and protect her from all units at Nav 3. I sent Charlie wing her way as well.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_admiral_rumley_01.wav

$Name: Venom 6
$Team: -1
$MessageNew:  XSTR("Copy that.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_06.wav

$Name: ========== Nav 3 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Cabot 1
$Team: -1
$MessageNew:  XSTR("Oh, thank heaven you're here pilots, we're in serious trouble!", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_01.wav

$Name: Cabot 2
$Team: -1
$MessageNew:  XSTR("The Cats have been throwing everything they have at us. We've beaten them back and inflicted heavy losses but they're wearing us down.", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_02.wav

$Name: Venom 7
$Team: -1
$MessageNew:  XSTR("Roger that Cabot, we're moving to assist you. Alpha wing, break and attack.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_07.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Sandman 3
$Team: -1
$MessageNew:  XSTR("Where are these fighters coming from?", -1)
$end_multi_text
+Wave Name: 44_sandman_03.wav

$Name: Venom 8
$Team: -1
$MessageNew:  XSTR("Who knows, who cares.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_08.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Cabot 3
$Team: -1
$MessageNew:  XSTR("We have sustained major damage.", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_03.wav

$Name: Cabot 4
$Team: -1
$MessageNew:  XSTR("We're taking critical damage.", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_04.wav

$Name: Cabot 5
$Team: -1
$MessageNew:  XSTR("This is the TCS Cabot. Requesting immediate assistance.", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_05.wav

$Name: Cabot 7
$Team: -1
$MessageNew:  XSTR("We've lost a capital ship.", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_07.wav

$Name: Cabot 8
$Team: -1
$MessageNew:  XSTR("We've lost another escort ship.", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_08.wav

$Name: Cabot 9
$Team: -1
$MessageNew:  XSTR("We've lost all our escorts, tighten up the fighter cover!", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_09.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Cabot 10
$Team: -1
$MessageNew:  XSTR("Thanks for your help, pilots. We wouldn't have made it without you.", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_10.wav

$Name: Hermes 2
$Team: -1
$MessageNew:  XSTR("Colonel, ever since the Cabot came under attack, we analyzed the data and found the source of the Cabot's problem.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_hermes_control_02.wav

$Name: Venom 9
$Team: -1
$MessageNew:  XSTR("The Kilrathi started jumping in already?", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_09.wav

$Name: Hermes 3
$Team: -1
$MessageNew:  XSTR("Negative. A Kilrathi light carrier stayed behind and was playing scout this entire time. Now was the time she decided to pop her head up.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_hermes_control_03.wav

$Name: Venom 10
$Team: -1
$MessageNew:  XSTR("What are you guys gonna do about it?", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_10.wav

$Name: Hermes 4
$Team: -1
$MessageNew:  XSTR("A non issue. Alpha Strike from the Lincoln just took her down.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_hermes_control_04.wav

$Name: Cabot 11
$Team: -1
$MessageNew:  XSTR("Payback's a bitch!", -1)
$end_multi_text
+AVI Name: Head-CABOT
+Wave Name: 44_cabot_control_11.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Rumley 2
$Team: -1
$MessageNew:  XSTR("Colonel Jones, we lost contact with our unit at the T'lan Meth jump point. We can assume a cat task force is securing the area in preparation for their main fleet. Proceed there with all due haste.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_admiral_rumley_02.wav

$Name: Rumley 3
$Team: -1
$MessageNew:  XSTR("Cabot will standby on station. Her Longbow unit has been placed under your command and her warships are in position for a missile strike. Call them in if you need fire support.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_admiral_rumley_03.wav

$Name: Venom 11
$Team: -1
$MessageNew:  XSTR("Anything else, Admiral?", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_11.wav

$Name: Rumley 4
$Team: -1
$MessageNew:  XSTR("Yes, Colonel. Blow as many of those bastards out of my sky as you can.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_admiral_rumley_04.wav

$Name: Venom 12
$Team: -1
$MessageNew:  XSTR("With pleasure, sir.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_12.wav

$Name: ========== Nav 3 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Assassin 1
$Team: -1
$MessageNew:  XSTR("Well, look who decided to join the party.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 44_assassin_01.wav

$Name: Trenton 1
$Team: -1
$MessageNew:  XSTR("Galahad Squadron, this is Commodore Preston. Our cruisers will be standing by for artillery support. No ship is getting in here without our permission.", -1)
$end_multi_text
+AVI Name: Head-BENTLEY
+Wave Name: 44_trenton_control_01.wav

$Name: Venom 13
$Team: -1
$MessageNew:  XSTR("Alright, ladies, time to punch back in. Let's go to work.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_13.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Trenton 2
$Team: -1
$MessageNew:  XSTR("New jump point signature coming in, light capship!", -1)
$end_multi_text
+AVI Name: Head-BENTLEY
+Wave Name: 44_trenton_control_02.wav

$Name: Venom 14
$Team: -1
$MessageNew:  XSTR("Hold your fire, it's one of ours.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_14.wav

$Name: Davy Crockett 1
$Team: -1
$MessageNew:  XSTR("This is the scoutship Davy Crockett. Our position got compromised and we had to bug out! We've got mucho mucho Cats right behind us!", -1)
$end_multi_text
+AVI Name: Head-DAVYCROCKETT
+Wave Name: 44_davy_crockett_control_01.wav

$Name: Trenton 3
$Team: -1
$MessageNew:  XSTR("Roger that Davy Crockett, I hope they like getting kicked in the face. Cause that's just what they're gonna get.", -1)
$end_multi_text
+AVI Name: Head-BENTLEY
+Wave Name: 44_trenton_control_03.wav

$Name: Davy Crockett 2
$Team: -1
$MessageNew:  XSTR("We have sent the required info to Fleet Command. Be advised, we are pulling out. Good luck, pilots.", -1)
$end_multi_text
+AVI Name: Head-DAVYCROCKETT
+Wave Name: 44_davy_crockett_control_02.wav

$Name: Icefire 3
$Team: -1
$MessageNew:  XSTR("Typical.", -1)
$end_multi_text
+AVI Name: Head-ICEFIRE
+Wave Name: 44_icefire_03.wav

$Name: Venom 15
$Team: -1
$MessageNew:  XSTR("He did his job, got the info we needed, and came back alive to tell us. People like that are worth their weight in gold.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_15.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Avatarr 1
$Team: -1
$MessageNew:  XSTR("Colonel, picking up multiple jump traces. They want this piece of space real bad.", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 44_avatarr_01.wav

$Name: Venom 16
$Team: -1
$MessageNew:  XSTR("This is where we're at our best, guys.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_16.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Icefire 4
$Team: -1
$MessageNew:  XSTR("Two destroyers just jumped in. Ralaxath-class. Heavies.", -1)
$end_multi_text
+AVI Name: Head-ICEFIRE
+Wave Name: 44_icefire_04.wav

$Name: Trenton 4
$Team: -1
$MessageNew:  XSTR("Roger that. All ships, fire at will.", -1)
$end_multi_text
+AVI Name: Head-BENTLEY
+Wave Name: 44_trenton_control_04.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Starlord 1
$Team: -1
$MessageNew:  XSTR("This is Death Merchant squadron from TCS Lincoln, here to give you a little push.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 44_starlord_01.wav

$Name: Venom 17
$Team: -1
$MessageNew:  XSTR("Sandman, I'm giving you the comms. You will call in the Longbows when needed.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_17.wav

$Name: Arjak 1
$Team: -1
$MessageNew:  XSTR("Roger, Galahads! We've got them on the hook. You clean 'em and we fry 'em.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 44_arjak_01.wav

$Name: Cabot 12
$Team: -1
$MessageNew:  XSTR("Roger that, pilot. Target coordinates locked and set.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_cabot_control_12.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Greywolf 1
$Team: -1
$MessageNew:  XSTR("Got a cruiser in the system!", -1)
$end_multi_text
+AVI Name: Head-GREYWOLF
+Wave Name: 44_greywolf_01.wav

$Name: Venom 18
$Team: -1
$MessageNew:  XSTR("Our ships will deal with him, try taking out her launch tubes or her fighters.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_18.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Psychopath 1
$Team: -1
$MessageNew:  XSTR("This is sooo turning into shit. ", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 44_psychopath_01.wav

$Name: Venom 19
$Team: -1
$MessageNew:  XSTR("What was that, Captain?", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_19.wav

$Name: Psychopath 2
$Team: -1
$MessageNew:  XSTR("I said we're blowing up their ships. ", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 44_psychopath_02.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Avatarr 2
$Team: -1
$MessageNew:  XSTR("We've got more destroyers coming in, boss dude!", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 44_avatarr_02.wav

$Name: Venom 20
$Team: -1
$MessageNew:  XSTR("Well, well, we've got ourselves a heavy carrier. Overconfident bastards. ", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_20.wav

$Name: Venom 21
$Team: -1
$MessageNew:  XSTR("Hey kid, if you haven't called in the Longbows yet, now's a pretty good time!", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_21.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Viking 1
$Team: -1
$MessageNew:  XSTR("Icefire's down! Those bastards, they just took out one of us!", -1)
$end_multi_text
+AVI Name: Head-VIKING
+Wave Name: 44_viking_01.wav

$Name: Greywolf 2
$Team: -1
$MessageNew:  XSTR("That's it, all of you Cats are gonna rot in hell! I'm gonna kill you all!", -1)
$end_multi_text
+AVI Name: Head-GREYWOLF
+Wave Name: 44_greywolf_02.wav

$Name: Avatarr 3
$Team: -1
$MessageNew:  XSTR("You sons of bitches!", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 44_avatarr_03.wav

$Name: Assassin 2
$Team: -1
$MessageNew:  XSTR("You are all going down!", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 44_assassin_02.wav

$Name: Psychopath 3
$Team: -1
$MessageNew:  XSTR("Leave the killing to me.", -1)
$end_multi_text
+AVI Name: Head-PROBLEMCHILD
+Wave Name: 44_psychopath_03.wav

$Name: Venom 22
$Team: -1
$MessageNew:  XSTR("All of you stand down! We've just lost one of our own, but no private little wars today! Do I make myself clear?", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_22.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Phalanx 1
$Team: -1
$MessageNew:  XSTR("They're spreading us too thin, Colonel!", -1)
$end_multi_text
+AVI Name: Head-PHALANX
+Wave Name: 44_phalanx_01.wav

$Name: Phalanx 2
$Team: -1
$MessageNew:  XSTR("Sir, our cruisers unit's wiped out!", -1)
$end_multi_text
+AVI Name: Head-PHALANX
+Wave Name: 44_phalanx_02.wav

$Name: Avatarr 4
$Team: -1
$MessageNew:  XSTR("Look at that sucker die!", -1)
$end_multi_text
+Persona: Avatarr
+AVI Name: Head-AVATARR
+Wave Name: 44_avatarr_04.wav

$Name: Greywolf 3
$Team: -1
$MessageNew:  XSTR("THAT'S RIGHT! Burn in Hell!!!!!!!", -1)
$end_multi_text
+AVI Name: Head-GREYWOLF
+Wave Name: 44_greywolf_03.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Avatarr 5
$Team: -1
$MessageNew:  XSTR("We're getting a bit overwhelmed boss dude, we need more support!", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 44_avatarr_05.wav

$Name: Venom 23
$Team: -1
$MessageNew:  XSTR("All units, less whining. More killing. ", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_23.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Assassin 3
$Team: -1
$MessageNew:  XSTR("We've got more capships jumping in!", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 44_assassin_03.wav

$Name: Greywolf 4
$Team: -1
$MessageNew:  XSTR("Hell no! They want this system? The cats are gonna have to shed blood for every inch of it. It's our house, kitties!", -1)
$end_multi_text
+AVI Name: Head-GREYWOLF
+Wave Name: 44_greywolf_04.wav

$Name: Phalanx 3
$Team: -1
$MessageNew:  XSTR("Neighborhood's getting worse by the minute, Greywolf. I think you might want to rethink that investment.", -1)
$end_multi_text
+AVI Name: Head-PHALANX
+Wave Name: 44_phalanx_03.wav

$Name: Greywolf 5
$Team: -1
$MessageNew:  XSTR("What do you think you are, a stock broker?", -1)
$end_multi_text
+AVI Name: Head-GREYWOLF
+Wave Name: 44_greywolf_05.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+AVI Name: Head-CP2
+Wave Name: bump.wav

$Name: Psychopath 4
$Team: -1
$MessageNew:  XSTR("Great, that dreadnought... Heh, just what we freaking needed.", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 44_psychopath_04.wav

$Name: Avatarr 6
$Team: -1
$MessageNew:  XSTR("Boss dude, should we fire on the dreadnought or on her support ships?", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 44_avatarr_06.wav

$Name: Venom 24
$Team: -1
$MessageNew:  XSTR("Standby, a transmission is coming through.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_24.wav

$Name: Hermes 5
$Team: -1
$MessageNew:  XSTR("All squadrons, our units at the T'Lan Meth and the H'rissith jump point report that they are being overrun. The Admiral's issuing a recall for all first strike units, a second strike wave is inbound.", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_hermes_control_05.wav

$Name: Venom 25
$Team: -1
$MessageNew:  XSTR("We read you, Hermes. Tell the follow-up strike to bring a mop. We left a very large mess.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 44_venom_25.wav

$Name: Trenton 5
$Team: -1
$MessageNew:  XSTR("All ships, retreat at full scopes. Fleet Command, we could really use some covering fire.", -1)
$end_multi_text
+AVI Name: Head-BENTLEY
+Wave Name: 44_trenton_control_05.wav

$Name: Hermes 6
$Team: -1
$MessageNew:  XSTR("Already on it. The Cabot group is launching missiles to cover your retreat. Get the hell out now!", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_hermes_control_06.wav

$Name: Hermes 10
$Team: -1
$MessageNew:  XSTR("Already on it. Get the hell out now!", -1)
$end_multi_text
+AVI Name: Head-LONGRANGE
+Wave Name: 44_hermes_control_10.wav

$Name: ========== Nav 4 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes 7
$Team: -1
$MessageNew:  XSTR("Don't feel bad, gentlemen. It was only a matter of time.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 44_hermes_control_07.wav

$Name: Ninja 1
$Team: -1
$MessageNew:  XSTR("Maybe so, Commander, but that doesn't mean we have to feel good about it. Retreating feels like retreating, even if it is part of the master plan.", -1)
$end_multi_text
+AVI Name: Head-NINJA
+Wave Name: 44_ninja_01.wav

$Name: Hermes 8
$Team: -1
$MessageNew:  XSTR("If you're interested, the Kennedy's Excaliburs have just disengaged and report several capital ships down, including a carrier.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 44_hermes_control_08.wav

$Name: Avatarr 7
$Team: -1
$MessageNew:  XSTR("Thanks for rubbing it in, honey.", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 44_avatarr_07.wav

$Name: Hermes 9
$Team: -1
$MessageNew:  XSTR("We all share the sentiment, Captain. Galahad Alpha, you are cleared to land.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 44_hermes_control_09.wav

$Name: ========= Computer ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Mission complete message
$Team: -1
$MessageNew:  XSTR("Mission complete", -1)
$end_multi_text
+Wave Name: ge_computer_01.wav

$Name: Mission failed message
$Team: -1
$MessageNew:  XSTR("Unable to complete mission", -1)
$end_multi_text
+Wave Name: ge_computer_02.wav

$Name: Enemy near message
$Team: -1
$MessageNew:  XSTR("Enemy near - autopilot not allowed", -1)
$end_multi_text
+Wave Name: ge_computer_03.wav

$Name: Proceed to waypoint message
$Team: -1
$MessageNew:  XSTR("Proceed to next waypoint", -1)
$end_multi_text
+Wave Name: ge_computer_11.wav

$Name: ========== Taunts =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: KTaunt 01
$Team: -1
$MessageNew:  XSTR("You fly like the ape that you are.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_01.wav

$Name: KTaunt 02
$Team: -1
$MessageNew:  XSTR("You pathetic descendant of monkeys.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_02.wav

$Name: KTaunt 03
$Team: -1
$MessageNew:  XSTR("You will not survive this battle, ape scum!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_03.wav

$Name: KTaunt 04
$Team: -1
$MessageNew:  XSTR("I shall eat your heart and spit it out, terran.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_04.wav

$Name: KTaunt 05
$Team: -1
$MessageNew:  XSTR("Die, you furless freak!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_05.wav

$Name: KTaunt 06
$Team: -1
$MessageNew:  XSTR("The confed ape dares to attack?!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_06.wav

$Name: KTaunt 07
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_07.wav

$Name: KTaunt 08
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_08.wav

$Name: KTaunt 09
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_09.wav

$Name: KTaunt 10
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_10.wav

$Name: KTaunt 11
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_11.wav

$Name: KTaunt 12
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_12.wav

$Name: skip dialogue
$Team: -1
$MessageNew:  XSTR("Alt-J to skip dialogue.", -1)
$end_multi_text

$Name: tac board - init
$Team: -1
$MessageNew:  XSTR(">>> Tactical Board <<<
Initializing ...", -1)
$end_multi_text

$Name: tac board - no bombers
$Team: -1
$MessageNew:  XSTR(">>> Tactical Board <<<
No bombers detected
Eliminate fighter presence", -1)
$end_multi_text

$Name: tac board - cabot
$Team: -1
$MessageNew:  XSTR(">>> Tactical Board <<<
Inbound bombers (F12): $bomber-count", -1)
$end_multi_text

$Name: tac board - jump point
$Team: -1
$MessageNew:  XSTR(">>> Tactical Board <<<
Inbound bombers (F12): $bomber-count
Stand by for CSM focus firing ...", -1)
$end_multi_text

$Name: tac board - CSM focus firing
$Team: -1
$MessageNew:  XSTR(">>> Tactical Board <<<
Eliminate Heavy Turrets
CSM Target: $cruisers-target", -1)
$end_multi_text

$Name: tac board - all in
$Team: -1
$MessageNew:  XSTR(">>> Tactical Board <<<
Eliminate Heavy Turrets
CSM Target: $cruisers-target
Bomber Strike: $longbow-status
CSM strike: $csm-status", -1)
$end_multi_text

#Reinforcements		;! 2 total

$Name: Missile Strike
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Golf
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 1326200

$Bitmap List:
$Sun: SunM0
+Angles: 6.143554 0.000000 3.892081
+Scale: 0.750000

#Asteroid Fields

#Music

$Event Music: Freya
$Briefing Music: Brief1

#End

