#Primary Weapons

; ----------------------------------------------------------------------------------
$Name:					@ML-22 Laser
+Title:					ESS ML-22 Laser
+Description:
Nonstandard issue
Medium Hull Damage
Mediocre Shield Damage
$end_multi_text
+Tech Title: GTW ML-16 Laser
+Tech Anim: cb_ml16
+Tech Description:

GTW ML-22 


Modified ML-16 laser.  An EM phase modulator based on the Avenger cannon modulator has been added to give the laser better anti-shield capability.  In addition, the laser has higher quality optics and improved efficiency, increasing damage by 100%.
$end_multi_text
$Model File:			none
; The following fields (preceded by @) are only required for laser 
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: ml16bitmap
@Laser Glow: ml16glow
@Laser Color: 100, 100, 255 
@Laser Length: 6.0 
@Laser Head Radius: 0.6
@Laser Tail Radius: 0.6 
$Mass:					0.2
$Velocity:				550.0				;; speed of the weapon (initially) -- may or may not change
$Fire Wait:				0.2				;; in seconds
$Damage:				10
$Detonation Range: 900.0
$Armor Factor:			1.0
$Shield Factor:		0.7
$Subsystem Factor:	0.3
$Lifetime: 2.1			;;	How long this thing lives
$Energy Consumed:		0.25				;; Energy used when fired
$Cargo Size:			0.0				;; Amount of space taken up in weapon cargo
$Homing:				NO
$LaunchSnd: 			MV_ML-16_Laser
$ImpactSnd: 			85
$Flags:					( "in tech database" "player allowed" )
$Icon:					icon_ml16		
$Anim:					ml16
$Impact Explosion:		ml16pact
$Impact Explosion Radius: 3.5
$Muzzleflash: 			ml16muzzle

$Name:					@Thunder Gun
+Title:					ESS Thunder Gun
+Description:
Proprietary Issue
Energy Weapon
Medium Shield Damage
$end_multi_text
+Tech Description:
ESS Thunder Gun

This weapon is based on the Avenger cannon, but instead of directing a stream of normal matter at a target, high energy, antimatter plasma bolts are shot at the target.  The buildup of energies on the target's surface causes a subspace energy surge which grounds out on the target.  Although the energy bolts appear to go from the target to surrounding space, the opposite is true, much like a lightning bolt.  The energy discharge produces a loud blast, also much like a lightning bolt, hence the name.  Shooting targets that are less than 50 meters distant can be hazardous for the firing ship.  The physics of this weapon are poorly understood at the present time.
$end_multi_text
$Model File: none 
@Laser Bitmap: avengerbolt
@Laser Glow: avengerglow
@Laser Color: 255, 230, 0
@Laser Color2: 255, 100, 0
@Laser Length: 6.0 
@Laser Head Radius: 0.65
@Laser Tail Radius: 0.65 
$Mass:					0.1
$Velocity:		1100.0	;; speed of the weapon (initially) -- may or may not change
$Fire Wait:				0.75 			;; in seconds
$Damage:				15
$Armor Factor:			1.0
$Shield Factor:			0.8
$Subsystem Factor:		0.5
$Lifetime:				1.0
$Energy Consumed:		1.4				;; Energy used when fired
$Cargo Size:			0.0				;; Amount of space taken up in weapon cargo
$Homing:					NO
$LaunchSnd: MV_Avenger
$ImpactSnd: 85
$Flags:					("in tech database" "player allowed" "Spawn Avenger Baby,8")
$Icon:					icon_avenger
$Anim:					avenger
$Impact Effect: AvengerImpactRicochet
$Muzzleflash: avengermuzzle

#End
;=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
#Secondary Weapons

$Name:					@MX-100
+Title:					GTM MX-100
+Description:
Nonstandard Issue
Fire and Forget
Upgraded MX-50
$end_multi_text
+Tech Description:
GTM MX-100

The GTM MX-100 is not truly a production munition.  MX-100s are essentially MX-50s upgraded with the GTM MX-100 Upgrade kit.  The kit improves the speed, targeting, maneuverability and range of the missile, including an additional warhead component that improves hull damage and shield damage substantially.  The kit has proved very popular, discouraging the unsanctioned, and usually illegal, custom upgrades that were becoming common.  Incidents like the Livingston Disaster had generated a lot of negative publicity for GTM Inc.  This kit not only eliminated such unfortunate incidents, but is quite lucrative due to the large investment in MX-50 inventories made by private corporations and colonies.  The GTA has not adopted the kit, as it is still investigating its merits.
$end_multi_text
$Tech Model: 			MX-50_tech.pof
$Model File:			MX-50.pof
$Mass:					5.5
$Velocity:				250.0
$Fire Wait:				0.75
$Damage:				60						;; damage applied when within inner radius
$Blast Force:			200.0
$Inner Radius:			10.0					;; radius at which damage is full
$Outer Radius:			20.0					;; max radius for attenuated damage
$Shockwave Speed:		120.0					;; velocity of shockwave.  0 for none.
$Armor Factor:			1.0
$Shield Factor:			2.0
$Subsystem Factor:		1.0
$Lifetime:				8.0
$Energy Consumed:		0.0					;; Energy used when fired
$Cargo Size:			4.0					;; Amount of space taken up in weapon cargo
$Homing:					YES
	;; the following indented fields are only required when $Homing is YES
	+Type:				HEAT					;; Legal: HEAT, ASPECT
	+Turn Time:			0.35
	+View Cone:			180.0					;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd:				87						;; The sound it makes when fired
$ImpactSnd:				88						;; The sound it makes when it hits something
$FlyBySnd:				-1
$Rearm Rate:			4.0					;; number of missiles/sec that are rearmed
$Flags:					( "in tech database" "player allowed" )						;; 
$Trail:										;; Trail cannot be set if Exhaust is set
	
	+Start Width:		0.4						;; Width of trail nearest missile
	+End Width:		0.3						;; Width of trail before it "evaporates"
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:				0.4						;; how many seconds before trail disappears
	+Bitmap:			MissileTrail01			;; Bitmap used to draw trail
$Icon:					icon_MX50
$Anim:					mx50
$Impact Explosion:			ExpMissileHit1
$Impact Explosion Radius:	5.0

#End