#Mission Info

$Version: 0.10
$Name:  XSTR("Hold the Line", -1)
$Author: Robert Carroll
$Created: 01/05/99 at 13:42:51
$Modified: 11/03/13 at 07:06:46
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Our intrepid owner of Eagle Security Services must guard a shipping lane at the Vega Jump node.  A lot of military supplies are coming through this area because it is part of a GTA supply line.  Client is the GTA.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
10.000000

+Viewer pos: 1153.641479, 10150.815430, 1086.616333
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: Eagle Security Services
+SquadReassignLogo: EagleSecurityServices.pcx

$Starting wing names: ( "Eagle" "Beta" "Gamma" )
$Squadron wing names: ( "Eagle" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Eagle" "Zeta" )

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Personal Log:

It has been pretty quiet the last few weeks since that foolish escort through an asteroid field.  I will not be taking any more jobs that involve rocks if I can help it!  Most of the work has been quiet and routine, I could almost wish for some excitement, but I am not a total fool.

I was very pleased with the new shield systems we received last month.  I now have shields on all my ships including the new Apollo.  That old Amazon Wally is now permanently retired from fighting although Rocky says it will make a decent transport once it is converted.  I have to agree it is roomy enough inside.  I would not want to use it for personnel, but it should be fine for cargo.", -1)
$end_multi_text
$Ani Filename: ESSCB.ani
+Wave Filename: none

$Stage Text:
 XSTR("Personal Log continued:

Rocky has converted all of the MX-50s to MX-100s.  We only have a few ML-16s left, most of them have been converted to ML-22 cannons.  Another batch of Avenger cannons arrived, they seem to be getting cheaper all the time.  The shipment also included a couple of Prometheus cannons, my favorite gun on any ship.

Rocky says he has completed converting one of the Avenger cannons into what he calls a Thunder Gun.  Aside for the corny name, this contraption does NOT inspire confidence!  It looks like some science experiment gone horribly wrong, with wires and coils and god knows what else sticking out of it.  Rocky promises that it is a great EM weapon and will be very useful against Shivan ships.  I know he really wants me to try it on the next job, but I will have to give it some serious thought.", -1)
$end_multi_text
$Ani Filename: 2_cb_promr.ani
+Wave Filename: none

$Stage Text:
 XSTR("Personal Log continued:

On a more positive note we have a new pilot, Captain Jessie Morse.  Like me she was a victim of the GTA military cutbacks.  She is an excellent pilot and great at dog fighting.  Now I can leave Rocky on the Havoc to do the work he does best instead of risking his life in a fighter.  He is indispensable here and really not cut out for combat, although he is a good pilot.", -1)
$end_multi_text
$Ani Filename: Jessie.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("I would like to welcome a new member of our team,  Captain Jessie Morse.  Today, we have a contract with the GTA.  We are going to be patrolling a shipping lane in the Deneb system.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1153.641479, 10150.815430, 1086.616333
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: Terran NavBuoy
$pos: 3989.898926, -0.000399, 1291.871826
$label: Vega Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -1823.670166, -0.018652, 1286.435913
$label: Checkpoint Bravo
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Apollo
$pos: -1359.062256, 100.000351, 51.973660
$label: Eagle 1
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Apollo
$pos: 2597.506836, -50.000237, 2474.227295
$label: Jessie
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Traffic will be arriving and departing the Vega jump node at Checkpoint Bravo.  GTA command will be controlling traffic at this node. We are just there to protect ships and personnel from any attacks.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1153.641479, 10150.815430, 1086.616333
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: Terran NavBuoy
$pos: 3989.898926, -0.000399, 1291.871826
$label: Vega Jump Node
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -1823.670166, -0.018652, 1286.435913
$label: Checkpoint Bravo
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Apollo
$pos: 2613.226807, 100.000061, 51.973640
$label: Eagle 1
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Apollo
$pos: -1115.289917, -49.999920, 2436.724121
$label: Jessie
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Because the Vega system is in contention this node is part of the front's supply lines.  As an extra precaution, Rocky will place eight sentries along the shipping lane as added protection.  No pirates will be bothering us this time.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1153.641479, 10150.815430, 1086.616333
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: Terran NavBuoy
$pos: 3989.898926, -0.000399, 1291.871826
$label: Vega Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -1823.670166, -0.018652, 1286.435913
$label: Checkpoint Bravo
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Apollo
$pos: -1229.731934, 100.000252, 51.973640
$label: Eagle 1
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Apollo
$pos: 2878.779297, -49.999523, 2305.463623
$label: Jessie
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay 
      "keep employees safe" 
      0 
   )
   ( is-goal-true-delay 
      "protect ships" 
      0 
   )
)
$Multi text
    XSTR("Well, we managed to get out of that job in one piece.  I really did not expect that much action but you did a fine job, Jessie.  You too Rocky, the equipment worked great, especially those MX-100s! All the transports left the sector in one piece.  We got a nice big bonus for our outstanding work and our damaged sentry guns have been replaced.  I think the GTA is going to have a lot more work for us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("None, good work!", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-true-delay 
         "protect ships" 
         0 
      )
   )
   ( is-goal-true-delay 
      "keep employees safe" 
      0 
   )
)
$Multi text
    XSTR("Well, we managed to get out of that job in one piece.  We did a bad job out there, myself included, and innocent people lost their lives! This fiasco made the news and there are a lot of questions being asked.   I doubt the GTA will be calling us again anytime soon.  Looks like Eagle Security Services may be down for the count.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It was a tough job and things didn't go as expected.  It seems that Eagle Security Services is out of business.  Don't let that happen!", -1)
$end_multi_text

$Formula: ( not 
   ( is-goal-true-delay 
      "keep employees safe" 
      0 
   )
)
$Multi text
    XSTR("Well, Jessie died in this mission, Rocky.  She was a good pilot.  It was a lot tougher out there than I thought.  I just do not see Eagle Security Services gaining new pilots and growing.  It is time we both moved on, I am tired of all the fighting.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Feel a little guilty after letting Jessie die when she was covering your ass?  Maybe you need some more practice, or play on an easier setting.  Maybe it was just bad luck and you should try again.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "pods escape" 0 ) 
$Multi text
    XSTR("Those pods from the Einstein left the sector without a scratch.  Terran News reported that the Einstein was attacked by HOL forces and was destroyed.  The GTI has managed to rescue one of the pods but the other is missing, and no one knows what happened to it.  I hope they are safe.  A couple black suits from GTI visited me this afternoon and explained that our sector controller was a traitor, that is why he ordered the destruction of the pods.  Frankly, I do not believe a word they said.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If you want to know what happened to the GTSC Einstein and the fate of that missing pod, download and play Silent Threat: Reborn today!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTEP Einstein 1" 
   "GTEP Einstein 2" 
)
$Multi text
    XSTR("The report was on the news this morning, and I am absolutely sick with guilt.  Those pods had civilians on them, even a couple children in pod two!  What have I done?  The news report said they were destroyed by HOL forces, but I know the truth.  Thankfully, Rocky does not know anything about this.  

Jessie is gone.  I checked her quarters and all she took was some of her clothes.  I did find a plain white package, just like the one I found in my quarters.  Rocky does not know how they got on board the Havoc, and I did not want to tell him what was inside the package.

Inside the package is a note reading $quoteSilence is a virtue$quote, a GTI black suit, a conscription card and a copy of the sensor logs of our destroying those pods.  I wiped the logs.  Looks like I am going to be joining the GTI.  I know I will not like it one bit.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Well, thus ends your career with Eagle Security Services.  Now you will be doing the bidding of the GTI.  Maybe you should try to think more independently.", -1)
$end_multi_text

#Callsigns:
$Callsign: Jessie

#end


#Players		;! 1 total

$Starting Shipname: Eagle 1
$Ship Choices: (
	"ESS Anubis"	1
	"GTF Hercules"	1
)

+Weaponry Pool: (
	"ML-22 Laser"	5
	"Thunder Gun"	1
	"ML-16 Laser"	5
	"Disruptor"	2
	"Avenger"	7
	"Prometheus"	2
	"MX-100"	80
	"Fury"	360
)

#Objects		;! 47 total

$Name: Eagle 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 9.841874, 100.000359, 772.153992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "MX-100" "MX-100" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Eagle 2		;! Object #1
$Class: GTF Apollo
$Callsign: Jessie

$Team: Friendly
$Location: -90.158089, -49.999641, 872.153992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "MX-100" "MX-100" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Checkpoint Bravo		;! Object #2
$Class: Terran NavBuoy
$Team: Friendly
$Location: 0.033447, -0.018631, -999.954285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Galactic 1		;! Object #3
$Class: GTFr Poseidon
$Team: Friendly
$Location: -730.335815, 17.395058, -1318.073242
$Orientation:
	0.962554, 0.000000, -0.271091,
	0.005547, 0.999790, 0.019698,
	0.271034, -0.020464, 0.962352
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: GS TC2 1		;! Object #4
$Class: TC 2
$Team: Friendly
$Location: -731.770142, 0.117996, -1323.150879
$Orientation:
	0.962554, -0.000001, -0.271091,
	0.005548, 0.999790, 0.019700,
	0.271034, -0.020466, 0.962352
$AI Behavior: None
$Cargo 1:  XSTR("Lithium Fluoride", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Galactic 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Galactic 2		;! Object #5
$Class: GTFr Poseidon
$Team: Friendly
$Location: -812.153442, 100.006523, -1789.330933
$Orientation:
	0.971910, 0.000000, -0.235352,
	0.017692, 0.997170, 0.073064,
	0.234686, -0.075176, 0.969160
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: GS TC2 2		;! Object #6
$Class: TC 2
$Team: Friendly
$Location: -813.619934, 83.044266, -1795.369629
$Orientation:
	0.971891, 0.000007, -0.235430,
	0.017691, 0.997170, 0.073067,
	0.234765, -0.075178, 0.969141
$AI Behavior: None
$Cargo 1:  XSTR("Methyltoluene", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Galactic 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Galactic 3		;! Object #7
$Class: GTFr Poseidon
$Team: Friendly
$Location: -896.464539, 200.005508, -2250.169189
$Orientation:
	0.975282, 0.000000, -0.220964,
	0.024476, 0.993846, 0.108032,
	0.219604, -0.110770, 0.969280
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: GS TC2 3		;! Object #8
$Class: TC 2
$Team: Friendly
$Location: -897.974731, 183.276199, -2256.816406
$Orientation:
	0.975270, 0.000006, -0.221015,
	0.024476, 0.993846, 0.108034,
	0.219655, -0.110772, 0.969268
$AI Behavior: None
$Cargo 1:  XSTR("Nitric Acid", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Galactic 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: ESS Sentry 1		;! Object #9
$Class: ESS Sentry
$Team: Friendly
$Location: -1000.000000, 0.000014, -15.486279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: ESS Sentry 2		;! Object #10
$Class: ESS Sentry
$Team: Friendly
$Location: -1000.000000, 0.000000, 1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: ESS Sentry 3		;! Object #11
$Class: ESS Sentry
$Team: Friendly
$Location: 1000.000000, 0.000000, 1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: ESS Sentry 4		;! Object #12
$Class: ESS Sentry
$Team: Friendly
$Location: 1000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: Heckel		;! Object #13
$Class: ESS Sentry
$Team: Friendly
$Location: -1000.000000, 0.000000, 2250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+AI Class: General
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: ESS Sentry 6		;! Object #14
$Class: ESS Sentry
$Team: Friendly
$Location: -1000.000000, 0.000000, 750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: Jeckel		;! Object #15
$Class: ESS Sentry
$Team: Friendly
$Location: 1000.000000, 0.000000, 2250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+AI Class: General
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: ESS Sentry 8		;! Object #16
$Class: ESS Sentry
$Team: Friendly
$Location: 1000.000000, 0.000000, 750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 3

$Name: Apex 1		;! Object #17
$Class: GTFr Chronos
$Team: Friendly
$Location: 455.922302, -13.589649, 3092.676270
$Orientation:
	-0.969796, 0.000000, -0.243917,
	-0.002319, 0.999954, 0.009217,
	0.243906, 0.009505, -0.969752
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: bridge
$Damage: 8
+Subsystem: navigation
$Damage: 15
+Subsystem: weapons
$Damage: 21
+Subsystem: sensors
$Damage: 10
+Subsystem: turreta
$Damage: 4
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Apex 2		;! Object #18
$Class: GTFr Chronos
$Team: Friendly
$Location: 136.000000, 50.000000, 3452.699951
$Orientation:
	-0.970009, 0.000000, -0.243070,
	-0.002207, 0.999959, 0.008809,
	0.243059, 0.009081, -0.969968
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: bridge
$Damage: 2
+Subsystem: communication
$Damage: 1
+Subsystem: sensors
$Damage: 3
+Subsystem: engine 3
$Damage: 5
+Subsystem: turreta
$Damage: 12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Emerald 1		;! Object #19
$Class: GTT Elysium
$Team: Friendly
$Location: -503.284912, 0.000299, -1490.028198
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Command Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emerald 2		;! Object #20
$Class: GTT Elysium
$Team: Friendly
$Location: -599.794434, -20.000031, -1629.397095
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emerald 3		;! Object #21
$Class: GTT Elysium
$Team: Friendly
$Location: -396.094452, -20.000031, -1640.097168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emerald 4		;! Object #22
$Class: GTT Elysium
$Team: Friendly
$Location: -492.565308, -0.000001, -1758.021240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Colonel
+Primary Banks: ( "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -84.900002, 0.000000, 2637.100098
$Orientation:
	-0.999727, 0.000000, -0.023346,
	0.000000, 1.000000, -0.000005,
	0.023346, -0.000005, -0.999727
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: 39.304222, -0.000378, 2606.049072
$Orientation:
	-0.999941, 0.000000, 0.010890,
	0.000000, 1.000000, -0.000005,
	-0.010890, -0.000005, -0.999941
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: -69.374489, -0.000348, 2528.421387
$Orientation:
	-0.999807, 0.000000, -0.019668,
	0.000000, 1.000000, -0.000005,
	0.019668, -0.000005, -0.999807
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 70.387848, -0.000415, 2512.880615
$Orientation:
	-0.999800, 0.000000, 0.020024,
	0.000000, 1.000000, -0.000005,
	-0.020024, -0.000005, -0.999800
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #27
$Class: SF Basilisk
$Team: Hostile
$Location: -379.899994, 0.000000, 3165.000000
$Orientation:
	-0.995865, 0.000000, -0.090844,
	0.000000, 1.000000, -0.000004,
	0.090844, -0.000004, -0.995865
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Vishnu 2		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: -224.644409, -0.000291, 3133.948975
$Orientation:
	-0.998526, 0.000000, -0.054270,
	0.000000, 1.000000, -0.000004,
	0.054270, -0.000004, -0.998526
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Vishnu 3		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: -434.025421, -0.000012, 3036.789063
$Orientation:
	-0.994269, 0.000000, -0.106911,
	0.000000, 1.000000, -0.000005,
	0.106911, -0.000005, -0.994269
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: -408.494232, 0.000173, 2930.409180
$Orientation:
	-0.994641, 0.000000, -0.103384,
	0.000000, 1.000000, -0.000005,
	0.103384, -0.000005, -0.994641
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Foundation		;! Object #31
$Class: GTC Leviathan
$Team: Friendly
$Location: 7.205620, 0.000214, 2802.491699
$Orientation:
	-1.000000, 0.000000, -0.000329,
	-0.000128, 0.921508, 0.388360,
	0.000303, 0.388360, -0.921508
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret07
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret08
+AI Class: General
+Primary Banks: ( "Banshee" )
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Synaptic" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( is-event-true-delay 
   "foundation announced" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "foundation leaves" 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: gtcfoundation

$Name: Brahma 1		;! Object #32
$Class: SF Scorpion
$Team: Hostile
$Location: 344.502686, 0.000229, 2850.532471
$Orientation:
	-0.996022, 0.000000, 0.089105,
	0.000000, 1.000000, -0.000005,
	-0.089105, -0.000005, -0.996022
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2		;! Object #33
$Class: SF Scorpion
$Team: Hostile
$Location: 461.899994, 0.000000, 2811.399902
$Orientation:
	-0.992737, 0.000000, 0.120302,
	-0.000001, 1.000000, -0.000005,
	-0.120302, -0.000005, -0.992737
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3		;! Object #34
$Class: SF Scorpion
$Team: Hostile
$Location: 370.591064, 0.000062, 2759.223389
$Orientation:
	-0.995177, 0.000000, 0.098099,
	0.000000, 1.000000, -0.000005,
	-0.098099, -0.000005, -0.995177
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 4		;! Object #35
$Class: SF Scorpion
$Team: Hostile
$Location: 435.811890, 0.000188, 2909.230957
$Orientation:
	-0.993844, 0.000000, 0.110789,
	-0.000001, 1.000000, -0.000005,
	-0.110789, -0.000005, -0.993844
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1		;! Object #36
$Class: SB Nephilim
$Team: Hostile
$Location: 72.002022, -0.000081, 3440.487061
$Orientation:
	-0.999793, 0.000000, 0.020352,
	0.000000, 1.000000, -0.000005,
	-0.020352, -0.000005, -0.999793
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Synaptic#Shivan" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Krishna 2		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: -76.173759, 0.000275, 3396.905762
$Orientation:
	-0.999859, 0.000000, -0.016804,
	0.000000, 1.000000, -0.000005,
	0.016804, -0.000005, -0.999859
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Synaptic#Shivan" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: GTEP Einstein 1		;! Object #38
$Class: GTEP Hermes
$Team: Unknown
$Location: -71.900002, 60.000000, 3273.899902
$Orientation:
	-0.999858, 0.000000, -0.016829,
	0.000236, 0.999902, -0.014038,
	0.016827, -0.014040, -0.999760
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Arriving" 89 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "Foundation" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 10

$Name: GTEP Einstein 2		;! Object #39
$Class: GTEP Hermes
$Team: Unknown
$Location: 91.303719, 59.999748, 3280.177002
$Orientation:
	-0.999773, 0.000000, 0.021319,
	-0.000299, 0.999902, -0.014015,
	-0.021317, -0.014018, -0.999674
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Arriving" 89 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "Foundation" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Use Table Score:
+Score: 10

$Name: Kappa 1		;! Object #40
$Class: GTF Loki
$Team: Hostile
$Location: -100.347870, 0.000006, 3103.187256
$Orientation:
	-0.999701, 0.000000, -0.024457,
	0.000000, 1.000000, -0.000005,
	0.024457, -0.000005, -0.999701
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Kappa 2		;! Object #41
$Class: GTF Loki
$Team: Hostile
$Location: 13.500000, 0.000000, 3093.699951
$Orientation:
	-0.999995, 0.000000, 0.003290,
	0.000000, 1.000000, -0.000005,
	-0.003290, -0.000005, -0.999995
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Kappa 3		;! Object #42
$Class: GTF Loki
$Team: Hostile
$Location: -33.936798, 0.000130, 3008.314209
$Orientation:
	-0.999964, 0.000000, -0.008475,
	0.000000, 1.000000, -0.000005,
	0.008475, -0.000005, -0.999964
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Iota 1		;! Object #43
$Class: GTF Loki
$Team: Hostile
$Location: 212.733459, -0.000362, 3112.674561
$Orientation:
	-0.998665, 0.000000, 0.051650,
	0.000000, 1.000000, -0.000004,
	-0.051650, -0.000004, -0.998665
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Iota 2		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: 260.170013, -0.000293, 3036.776123
$Orientation:
	-0.997930, 0.000000, 0.064309,
	0.000000, 1.000000, -0.000005,
	-0.064309, -0.000005, -0.997930
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Iota 3		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: 317.093842, -0.000090, 3131.649414
$Orientation:
	-0.997068, 0.000000, 0.076515,
	0.000000, 1.000000, -0.000004,
	-0.076515, -0.000004, -0.997068
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Terran News Mobile 9		;! Object #46
$Class: GTT Elysium
$Team: Friendly
$Location: 2912.199951, 0.000000, 1157.800049
$Orientation:
	-0.595333, 0.000000, 0.803479,
	-0.000004, 1.000000, -0.000003,
	-0.803479, -0.000005, -0.595333
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "D-Advanced" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Pods arrive" 
   20 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "GTEP Einstein 1" 
   "GTEP Einstein 2" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 10 total

$Name: Eagle
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eagle 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Eagle 1"
	"Eagle 2"
)
$AI Goals: ( goals ( ai-guard "Eagle 1" 80 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Galactic
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Galactic 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Galactic 1"
	"Galactic 2"
	"Galactic 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Leaving" 50 ) ( ai-warp-out 40 ) )
+Flags: ( "no-arrival-music" )

$Name: Apex
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Apex 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Apex 1"
	"Apex 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Arriving" 50 ) ( ai-warp-out 40 ) )
+Flags: ( "no-arrival-music" )

$Name: Emerald
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Emerald 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "Apex" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Emerald leaves" 
      5 
   )
   ( < ( hits-left "Emerald 1" ) 50 ) 
   ( < ( hits-left "Emerald 2" ) 50 ) 
   ( < ( hits-left "Emerald 3" ) 50 ) 
   ( < ( hits-left "Emerald 4" ) 50 ) 
)
$Ships: (		;! 4 total
	"Emerald 1"
	"Emerald 2"
	"Emerald 3"
	"Emerald 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Leaving" 50 ) )
+Flags: ( "no-arrival-music" )

$Name: Arjuna
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay 
   "arjuna arrives" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) ( ai-ignore "Eagle 2" 80 ) ( ai-guard-wing "Vishnu" 85 ) )
+Flags: ( )
+Wave Delay Max: 5

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( skill-level-at-least "Easy" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) ( ai-chase-wing "Apex" 85 ) ( ai-chase-wing "Galactic" 80 ) )
+Flags: ( )
+Wave Delay Max: 5

$Name: Brahma
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Brahma 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( has-arrived-delay 0 "Foundation" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Krishna" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Brahma" ) 
   ( skill-level-at-least "Easy" ) 
   ( not 
      ( is-destroyed-delay 0 "Brahma" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Brahma" ) 
$Ships: (		;! 2 total
	"Krishna 1"
	"Krishna 2"
)
$AI Goals: ( goals ( ai-chase "Foundation" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Kappa
+Squad Logo: GTI.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
+Arrival delay: 9
$Arrival Cue: ( is-event-true-delay 
   "we should go" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-chase-wing "Eagle" 89 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Iota
+Squad Logo: GTI.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
+Arrival delay: 12
$Arrival Cue: ( is-event-true-delay 
   "we should go" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-chase-wing "Eagle" 89 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 48 total

$Formula: ( when 
   ( has-time-elapsed 13 ) 
   ( send-message 
      "Eagle 2" 
      "Normal" 
      "I don't mind appolos" 
   )
)
+Name: Eagle 2 chatter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Galactic" ) 
   ( send-message 
      "Galactic 1" 
      "Normal" 
      "galactic shipping 1" 
   )
)
+Name: galactic shipping arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Galactic 1" 
      "Galactic 2" 
      "Galactic 3" 
   )
   ( do-nothing ) 
)
+Name: protect Galactic
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Galactic", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Apex" ) 
   ( send-message 
      "Apex 1" 
      "Normal" 
      "Apex arriving" 
   )
)
+Name: Apex shipping arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Apex 1" 
      "Apex 2" 
   )
   ( do-nothing ) 
)
+Name: protect Apex
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Apex", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Galactic" 
      "Leaving" 
      0 
   )
   ( send-message 
      "Galactic 1" 
      "Normal" 
      "galactic leaving" 
   )
)
+Name: galactic leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Apex" 
      "Arriving" 
      0 
   )
   ( send-message 
      "Apex 1" 
      "Normal" 
      "Apex leaving" 
   )
)
+Name: Apex leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "Apex" ) 
   ( send-message 
      "#Command" 
      "High" 
      "enemies broke through" 
   )
)
+Name: arjuna arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: destroy Arjuna
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Galactic" 
      "Apex" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "foundation comming" 
   )
)
+Name: foundation announced
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Eagle 2" 
   "Normal" 
   "i have heard of the foundation" 
)
+Name: Eagle 2 knows foundation
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( good-rearm-time "Friendly" 30 ) 
+Name: good time to rearm
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( has-arrived-delay 5 "Krishna" ) 
   ( send-message 
      "Foundation" 
      "High" 
      "concentrate on bombers" 
   )
)
+Name: command announces krishna
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: krishna arrives
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Krishna" 
   )
   ( do-nothing ) 
)
+Name: destroy krishna
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Krishna", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Foundation" ) 
   ( do-nothing ) 
)
+Name: protect foundation
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Foundation", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Emerald" ) 
   ( send-message 
      "Emerald 1" 
      "Normal" 
      "troop transports arriving" 
   )
)
+Name: Emerald arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Emerald" ) 
   ( do-nothing ) 
)
+Name: protect emerald
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Emerald Transports", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Emerald" 
      "Leaving" 
      0 
   )
   ( send-message 
      "Emerald 1" 
      "Normal" 
      "well stay for a bit" 
   )
)
+Name: emerald sticks around
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      10 
      "Brahma" 
   )
   ( send-message 
      "Emerald 1" 
      "Normal" 
      "Sorry Eagle, emerald leaves" 
   )
)
+Name: Emerald leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 15 "Brahma" ) 
   ( send-message 
      "Foundation" 
      "Normal" 
      "foundation has to go" 
   )
)
+Name: foundation leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "GTEP Einstein 1" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "escape pods" 
   )
)
+Name: Pods arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Eagle 2" 
   "Normal" 
   "they are pods" 
)
+Name: pods arrive 2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "#Command" 
   "Normal" 
   "hold on Eagle" 
)
+Name: pods arrive 3
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "GTEP Einstein 1" 
   "High" 
   "don't shoot!" 
)
+Name: pods arrive 4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( send-message 
   "Eagle 2" 
   "Normal" 
   "why are they jamming them" 
)
+Name: pods arrive 5
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( send-message 
   "#Command" 
   "High" 
   "Eagle, destroy pods" 
)
+Name: pods arrive 6
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( send-message 
   "Eagle 2" 
   "Normal" 
   "what the hell" 
)
+Name: pods arrive 7
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Eagle 2" 
   "High" 
   "What should we do?" 
)
+Name: pods arrive 8
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( or 
      ( < 
         ( hits-left "GTEP Einstein 1" ) 
         99 
      )
      ( < 
         ( hits-left "GTEP Einstein 2" ) 
         99 
      )
      ( is-destroyed-delay 
         0 
         "GTEP Einstein 1" 
      )
      ( is-destroyed-delay 
         0 
         "GTEP Einstein 2" 
      )
   )
   ( send-message 
      "#You" 
      "High" 
      "All ships, destroy pods" 
   )
)
+Name: chose 1
+Repeat Count: 1
+Interval: 1

$Formula: ( change-iff 
   "Hostile" 
   "GTEP Einstein 1" 
   "GTEP Einstein 2" 
)
+Name: change IFF
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GTEP Einstein 1" ) 0 ) 
      ( < ( hits-left "GTEP Einstein 2" ) 0 ) 
      ( < 
         ( distance 
            "GTEP Einstein 1" 
            "Arriving:2" 
         )
         1000 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Destroy Those Pods" 
   )
)
+Name: Not attacking Pods
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      5 
      "GTEP Einstein 1" 
      "GTEP Einstein 2" 
      "Terran News Mobile 9" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Iota and Kappa cleanup" 
   )
)
+Name: pods dead or gone
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Eagle 2" 
   "High" 
   "i don't like the sound of that" 
)
+Name: we should go
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: MBS - Depart?
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Operation Containment Started", -1)
+Objective key:  XSTR("Depart?", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: vishnu arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: destroy vishnu
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Vishnu", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: brahma arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: destroy brahma
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "pods arrive 6" 
      0 
   )
   ( do-nothing ) 
)
+Name: command wants pods dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTEP Einstein 1" 
      "GTEP Einstein 2" 
   )
   ( do-nothing ) 
)
+Name: destroy pods
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Escape Pods", -1)

$Formula: ( when 
   ( has-departed-delay 
      2 
      "GTEP Einstein 1" 
      "GTEP Einstein 2" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "you'll regret this" 
   )
)
+Name: pods escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Terran News Mobile 9" 
   )
   ( send-message 
      "Terran News Mobile 9" 
      "High" 
      "TN 9 tries to talk" 
   )
)
+Name: TN tries to talk
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( add-goal 
      "Eagle 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Eagle 1 warps out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Eagle 2" ) 
   ( send-message 
      "#You" 
      "High" 
      "Jessie Dies" 
   )
)
+Name: Jessie Dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: RTB Jessie Dies
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Galactic 1" ) 
      ( is-destroyed-delay 0 "Galactic 2" ) 
      ( is-destroyed-delay 0 "Galactic 3" ) 
      ( is-destroyed-delay 0 "Apex 1" ) 
      ( is-destroyed-delay 0 "Apex 2" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Transport down" 
   )
)
+Name: Mission Screwup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: RTB Failure
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)

#Goals		;! 2 total

$Type: Primary
+Name: keep employees safe
$MessageNew:  XSTR("Keep your employees safe", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Eagle 2" ) 
+Score: 50

$Type: Secondary
+Name: protect ships
$MessageNew:  XSTR("Protect all Terran ships in the area", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Galactic 1" 
   "Galactic 2" 
   "Galactic 3" 
   "Apex 1" 
   "Apex 2" 
   "Emerald 1" 
   "Emerald 2" 
   "Emerald 3" 
   "Emerald 4" 
   "Foundation" 
)
+Score: 20

#Waypoints		;! 3 lists total


$Jump Node: -395.104126, 0.000344, 2803.298340
$Jump Node Name: Vega Jump Node
$Name: Leaving
$List: (		;! 2 points in list
	( -499.950134, -0.000061, -500.048706 )
	( -500.000000, 0.000000, 2750.000000 )
)

$Name: Arriving
$List: (		;! 2 points in list
	( 500.000000, 0.000000, 2000.000000 )
	( 500.000000, 0.000000, -500.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -0.653183, 699.999390, 1914.310303 )
)

#Messages		;! 29 total


$Name: galactic shipping 1
$Team: -1
$MessageNew:  XSTR("Galactic Shipping here, we are proceeding to the node.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR03
+Wave Name: cuelong.wav

$Name: Apex arriving
$Team: -1
$MessageNew:  XSTR("Apex Shipping arriving from Vega.  We've suffered some damage.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR02
+Wave Name: cuelong.wav

$Name: galactic leaving
$Team: -1
$MessageNew:  XSTR("Leaving system, thanks for the escort, Eagle.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR03
+Wave Name: cuelong.wav

$Name: Apex leaving
$Team: -1
$MessageNew:  XSTR("Leaving sector. Eagle wing, thanks for covering us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR02
+Wave Name: cuelong.wav

$Name: enemies broke through
$Team: -1
$MessageNew:  XSTR("Eagle wing, Shivans have broken through!  They will appear at the node in moments!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: foundation comming
$Team: -1
$MessageNew:  XSTR("Eagle wing, the Shivans seem to be focused on this node. We are sending the GTC Foundation to help.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: i have heard of the foundation
$Team: -1
$MessageNew:  XSTR("I've heard of that ship.  She has never been defeated!  I can't wait to see her.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cuelong.wav

$Name: concentrate on bombers
$Team: -1
$MessageNew:  XSTR("Eagle wing, concentrate on those bombers.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: troop transports arriving
$Team: -1
$MessageNew:  XSTR("Eagle wing, 4 troop transports are arriving.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: Sorry Eagle, emerald leaves
$Team: -1
$MessageNew:  XSTR("Sorry Eagle, we have to go, good fight!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM07
+Wave Name: cuelong.wav

$Name: foundation has to go
$Team: -1
$MessageNew:  XSTR("Good job, Eagle.  Command advises that the Vega side of the node is now secure.  We have to move on to another sector. Remain on station until advised by Command.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM06
+Wave Name: cuelong.wav

$Name: escape pods
$Team: -1
$MessageNew:  XSTR("Eagle wing, I'm reading jump signatures at the node.  I don't have a flight plan for those ships.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: they are pods
$Team: -1
$MessageNew:  XSTR("I see them, their transponders indicate that they are escape pods from the GTSC Einstein.  What happened?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cuelong.wav

$Name: hold on Eagle
$Team: -1
$MessageNew:  XSTR("Hold on Eagle, I'll get right back to you.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: Eagle, destroy pods
$Team: -1
$MessageNew:  XSTR("Eagle, you must destroy those pods!  That's an order!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: what the hell
$Team: -1
$MessageNew:  XSTR("What the hell is he talking about?  We aren't GTA pilots!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cuelong.wav

$Name: What should we do?
$Team: -1
$MessageNew:  XSTR("Should we fire on those pods, Eagle 1?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cuelong.wav

$Name: don't shoot!
$Team: -1
$MessageNew:  XSTR("Eagle wing ple... ....!  We ... ha.. .......... on .....! ... ... .. ......... .. <STATIC>", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: cuelong.wav

$Name: why are they jamming them
$Team: -1
$MessageNew:  XSTR("The pods comm systems are being jammed!  What's going on?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cuelong.wav

$Name: All ships, destroy pods
$Team: -1
$MessageNew:  XSTR("Ok everyone, destroy those pods!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: Iota and Kappa cleanup
$Team: -1
$MessageNew:  XSTR("Iota and Kappa wings, proceed with operation Containment!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: i don't like the sound of that
$Team: -1
$MessageNew:  XSTR("I don't like the sound of that!  We should leave!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cuelong.wav

$Name: I don't mind appolos
$Team: -1
$MessageNew:  XSTR("I don't mind Apollos, but I prefer Ulysses fighters.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: cuelong.wav

$Name: well stay for a bit
$Team: -1
$MessageNew:  XSTR("Looks like you need some help, Eagle wing.  We'll stay as long as our hulls hold up.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM07
+Wave Name: cuelong.wav

$Name: you'll regret this
$Team: -1
$MessageNew:  XSTR("You'll regret your decision, Eagle.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: TN 9 tries to talk
$Team: -1
$MessageNew:  XSTR("Terran News .... .... .. ... ..... ...... <STATIC>", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: cuelong.wav

$Name: Jessie Dies
$Team: -1
$MessageNew:  XSTR("Jessie, get out of there!!! NOOOOO!!!!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: Transport down
$Team: -1
$MessageNew:  XSTR("A frieghter has been destroyed!! You idiots!  Why did we hire you?  Abort mission!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cuelong.wav

$Name: Destroy Those Pods
$Team: -1
$MessageNew:  XSTR("Eagle wing, obey your orders.  Destroy those pods!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 44 total

$Num stars: 500
$Ambient light level: 7895160

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$Starbitmap: dneb16
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: FS1-4: Worlds Apart
$Briefing Music: Brief4
$Substitute Briefing Music: FS1-BRIEF4
$Debriefing Success Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

