#Mission Info

$Version: 0.10
$Name:  XSTR("Rock and a Hard Place", -1)
$Author: Robert Carroll
$Created: 12/22/98 at 05:07:09
$Modified: 11/02/13 at 18:20:10
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Escort an Apex Shipping chemical convoy through an asteroid field in Vega.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
30.000000

+Viewer pos: 486.399261, 24217.402344, 151.864059
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: Eagle Security Services
+SquadReassignLogo: EagleSecurityServices.pcx

$Starting wing names: ( "Eagle" "Beta" "Gamma" )
$Squadron wing names: ( "Eagle" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Eagle" "Zeta" )

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Personal Log:

Governor Richard Smith was much more generous than I thought.  His daughter must have told him about the arrival of the Shivans while Rocky was getting Ethel.  He helped me cut through the red tape and bureaucratic bullshit to buy a real fighting ship, an Apollo!  I also managed to get four Avenger cannons as well.  I am going to be fighting in a real, honest to God, GTA vessel.  My next priority is going to be shield systems for all my ships.  I do not like Rocky flying these missions with me.  He was a GTA pilot, but he was never a combat pilot.  He seems hesitant in battle, and that could get him killed.  Without him, our company could not continue.  He is far too valuable at home here on the Havoc.  Hopefully I can find another pilot soon.  Rocky has not had time to look at the Avenger cannons, although he got that gleam in his eye and says he can do something.", -1)
$end_multi_text
$Ani Filename: ESSCB.ani
+Wave Filename: none

$Stage Text:
 XSTR("Personal Log:

As for the Apollo, Rocky says it is a mature design, and there is not much he can really do to improve it.  I have to agree the Apollo is a good, well rounded fighting ship and appropriate for unshielded fighting.  What I am really impressed with is the modified MX-50 missiles, now called MX-100s.  Rocky did not seem to excited about them because the conversion was a kit provided by the manufacturer.  I have to say the specs on these new missiles are very impressive.  The missile is much faster, has advanced FF guidance electronics which let it track almost flawlessly.  They are much more maneuverable and the warhead has an EM component that really pounds shields and subsystems.  With no lock time required, these new missiles are right up there with Interceptors.  It would be a tossup between the two if I had to choose.", -1)
$end_multi_text
$Ani Filename: 2_cb_apollo.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We have just signed another contract with Apex Shipping Inc.  They are going to be delivering vital chemicals to the New Iowa colony. The colony desperately needs these chemicals, so the convoy is taking a shortcut through a node in an asteroid field.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 486.399261, 24217.402344, 151.864059
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 8989.200195, 0.000688, 62.829494
$label: Beta Aquilae Jump node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Chronos
$pos: -4544.058105, -0.019180, 62.829418
$label: Vulcan
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: 2133.538574, -0.000379, -70.722343
$label: Asteroids
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: ESS Wally
$pos: -8269.024414, 39.989716, 2996.265625
$label: Eagle
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -8276.209961, 24.980104, -3015.057129
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I cannot agree with the wisdom of taking freighters through an asteroid field, especially this field.  A lot of ships have been lost here recently.  But Apex is paying extremely well and they have signed on Dominion Guardian Services as Beta wing.  We are flying as Eagle wing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 486.399261, 24217.402344, 151.864059
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 8989.200195, 0.000688, 62.829494
$label: Beta Aquilae Jump node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Chronos
$pos: -4544.058105, -0.019180, 62.829418
$label: Vulcan
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: ESS Wally
$pos: -8269.024414, 39.989716, 2996.265625
$label: Eagle
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -8276.209961, 24.980104, -3015.057129
$label: Beta
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: 2133.538574, -0.000379, -70.722343
$label: Asteroids
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Eagle and Beta wing will clear a path through the asteroid field for the Vulcan freighters.  Once the freighters reach the node they will depart, and so will we.  I don't want to spend any more time there than necessary.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 486.399261, 24217.402344, 151.864059
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 8989.200195, 0.000688, 62.829494
$label: Beta Aquilae Jump node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Chronos
$pos: -657.730835, -0.018722, 56.519886
$label: Vulcan
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: ESS Wally
$pos: 4886.333008, 39.988289, 2996.265869
$label: Eagle
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 4879.147461, 24.978642, -3015.056885
$label: Beta
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: -7259.608398, -0.000376, -159.756927
$label: Asteroids
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-destroyed-delay 0 "Eagle 2" ) 
$Multi text
    XSTR("Rocky died.  I sent his parents a letter, but I just cannot face them right now.  Eagle Security Services will not be able to continue without him.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Remember that saving Rocky's life is as easy as telling him to leave.  Keep an eye on his ship's hull.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect convoy" 
   0 
)
$Multi text
    XSTR("Well, the convoy made it to New Iowa.  That should make Apex Shipping happy.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good job.  Eagle Security Services Inc. is gaining a good reputation.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect convoy" 
   0 
)
$Multi text
    XSTR("I knew those fools would get in trouble taking their convoy through an asteroid field!  How important could those chemicals be?  We still have our retainer, but Apex Shipping is refusing to pay our fee.  I'm going to have to get our lawyer on that right away.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Yes, Apex is foolhardy, but I'm sure a more skilled pilot could have saved the day.  Try practicing more, or play on an easier skill level.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "asteroid weapons discovered" 
   0 
)
$Multi text
    XSTR("Well, it seems those ships lost in the asteroid field were really lost to asteroids sabotaged by the HOL.  That kind of attack is pretty damn low in my book, I thought the HOL was better than that.  They must be getting desperate.  GTA officials were very pleased I discovered the HOL trap.  As a reward they helped cut some red tape and now Eagle Security Services can buy a surplus Hercules fighter!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: #Asteroid

#end


#Callsigns:
$Callsign: Rocky

#end


#Players		;! 1 total

$Starting Shipname: Eagle 1
$Ship Choices: (
	"ESS Anubis"	1
)

+Weaponry Pool: (
	"ML-22 Laser"	6
	"ML-16 Laser"	2
	"Disruptor"	2
	"Avenger"	11
	"MX-100"	30
	"MX-50"	10
	"Fury"	400
)

#Objects		;! 16 total

$Name: Eagle 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: -496.831543, 99.999084, -4123.114258
$Orientation:
	0.974578, 0.000000, -0.224050,
	0.009962, 0.999011, 0.043333,
	0.223828, -0.044463, 0.973614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "MX-100" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Vulcan 1		;! Object #1
$Class: GTFR Chronos#whitehud		;$Class: GTFR Chronos

























$Team: Friendly
$Location: -265.847565, 24.956396, -4421.002930
$Orientation:
	0.994057, 0.000000, -0.108859,
	0.001086, 0.999951, 0.009912,
	0.108854, -0.009971, 0.994008
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container 01		;! Object #2
$Class: TAC 1		;$Class: GTFR Chronos

























$Team: Friendly
$Location: -266.080811, 38.475632, -4424.901855
$Orientation:
	0.994054, 0.000001, -0.108886,
	0.001254, 0.999934, 0.011451,
	0.108879, -0.011520, 0.993989
$AI Behavior: None
$Cargo 1:  XSTR("Ferrous Chloride", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vulcan 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 1
+Use Table Score:
+Score: 5

$Name: Vulcan 2		;! Object #3
$Class: GTFR Chronos#whitehud
$Team: Friendly
$Location: 134.167236, -24.997143, -4434.084961
$Orientation:
	0.998701, 0.000000, 0.050959,
	0.000509, 0.999950, -0.009971,
	-0.050957, 0.009984, 0.998651
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container 02		;! Object #4
$Class: TAC 1
$Team: Friendly
$Location: 134.572052, -11.558486, -4438.240723
$Orientation:
	0.998701, -0.000000, 0.050959,
	0.000430, 0.999964, -0.008425,
	-0.050958, 0.008436, 0.998665
$AI Behavior: None
$Cargo 1:  XSTR("Methyl Hydrate", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vulcan 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 1
+Use Table Score:
+Score: 5

$Name: Eagle 2		;! Object #5
$Class: ESS Wally
$Callsign: Rocky

$Team: Friendly
$Location: -25.563004, -20.019398, -5038.582031
$Orientation:
	0.999946, 0.000000, -0.010347,
	-0.000067, 0.999979, -0.006446,
	0.010347, 0.006446, 0.999926
$AI Behavior: None
+AI Class: Rocky
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 6
+Persona Index: 0

$Name: Beta 1		;! Object #6
$Class: GTF Ulysses		;$Class: ESS Wally

























$Team: Friendly
$Location: 214.001282, 24.980942, -4886.959473
$Orientation:
	0.997543, 0.000000, 0.070059,
	-0.000591, 0.999964, 0.008416,
	-0.070057, -0.008437, 0.997507
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Beta 2		;! Object #7
$Class: GTF Ulysses		;$Class: ESS Wally

























$Team: Friendly
$Location: 347.739929, 24.980659, -4853.523438
$Orientation:
	0.993244, 0.000000, 0.116046,
	-0.000986, 0.999964, 0.008440,
	-0.116042, -0.008497, 0.993208
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Asteroid 1		;! Object #8
$Class: Asteroid#meteor
$Alt: #Asteroid

;$Class: ESS Wally

























$Team: Hostile
$Location: 3439.000000, 0.000000, -593.000000
$Orientation:
	-0.205627, 0.000000, 0.978630,
	0.000000, 1.000000, 0.000000,
	-0.978630, 0.000000, -0.205627
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Vulcan 1" 80 ) )
$Cargo 1:  XSTR("Explosives and Engines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Vulcan 1
$Arrival Cue: ( are-waypoints-done-delay 
   "Vulcan" 
   "Waypoint path 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "scannable" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 10000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Asteroid 2		;! Object #9
$Class: Asteroid#meteor
$Alt: #Asteroid

$Team: Hostile
$Location: -2962.399902, 0.000000, 1540.800049
$Orientation:
	-0.392034, 0.000000, -0.919951,
	0.000000, 1.000000, 0.000000,
	0.919951, 0.000000, -0.392034
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Vulcan 2" 80 ) )
$Cargo 1:  XSTR("Explosives and Engines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 3200
$Arrival Anchor: Vulcan 2
$Arrival Cue: ( are-waypoints-done-delay 
   "Vulcan" 
   "Waypoint path 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "scannable" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 10000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Asteroid 3		;! Object #10
$Class: Asteroid#meteor
$Alt: #Asteroid

$Team: Hostile
$Location: 2206.100098, 0.000000, 3034.500000
$Orientation:
	-0.384001, 0.000000, 0.923333,
	-0.000001, 1.000000, 0.000000,
	-0.923333, -0.000001, -0.384001
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Vulcan 1" 80 ) )
$Cargo 1:  XSTR("Explosives and Engines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2800
$Arrival Anchor: Vulcan 1
$Arrival Cue: ( are-waypoints-done-delay 
   "Vulcan" 
   "Waypoint path 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "scannable" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 10000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Hathor 1		;! Object #11
$Class: PVF Horus
$Team: Hostile
$Location: 4639.710449, -0.000443, 746.703430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aton 1		;! Object #12
$Class: PVF Horus
$Team: Hostile
$Location: 4851.316895, 0.000125, 815.790100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Ramses 1		;! Object #13
$Class: PVF Seth
$Team: Hostile
$Location: 4616.869141, -0.000150, 1413.340942
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "MX-50" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Ramses 2		;! Object #14
$Class: PVF Seth
$Team: Hostile
$Location: 4735.636719, 0.000339, 1373.752075
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "MX-50" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Ramses 3		;! Object #15
$Class: PVF Seth
$Team: Hostile
$Location: 4602.535645, -0.000236, 1494.641846
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "MX-50" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

#Wings		;! 6 total

$Name: Eagle
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eagle 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Eagle 1"
	"Eagle 2"
)
$AI Goals: ( goals ( ai-guard-wing "Vulcan" 80 ) ( ai-warp-out 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Vulcan
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Vulcan 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vulcan 1"
	"Vulcan 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 80 ) ( ai-waypoints-once "Waypoint path 3" 70 ) ( ai-waypoints-once "Waypoint path 4" 60 ) ( ai-waypoints-once "Waypoint path 5" 50 ) ( ai-warp-out 40 ) )
+Flags: ( )

$Name: Beta
+Squad Logo: Guardianangels.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-guard-wing "Vulcan" 80 ) ( ai-warp-out 50 ) ( ai-ignore "Asteroid 1" 81 ) ( ai-ignore "Asteroid 2" 82 ) ( ai-ignore "Asteroid 3" 83 ) )
+Hotkey: 1
+Flags: ( )

$Name: Hathor
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hathor 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Eagle 1
+Arrival delay: 8
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "any rock scanned" 
      0 
   )
   ( skill-level-at-least "Easy" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Hathor 1"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( )

$Name: Aton
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aton 1

$Arrival Location: Near Ship
+Arrival Distance: 1800
$Arrival Anchor: <any friendly>
+Arrival delay: 22
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "any rock scanned" 
      0 
   )
   ( skill-level-at-least "Medium" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Aton 1"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( )

$Name: Ramses
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ramses 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
+Arrival delay: 10
$Arrival Cue: ( is-destroyed-delay 10 "Asteroid 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ramses 1"
	"Ramses 2"
	"Ramses 3"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( )

#Events		;! 30 total

$Formula: ( when 
   ( has-time-elapsed 45 ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "no shields" 
   )
)
+Name: initial chat
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Eagle 2" 
   "Normal" 
   "we dont need em" 
)
+Name: more chat
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Beta 1" 
   "Normal" 
   "let the pros do the job" 
)
+Name: yet more chat
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( send-message 
   "#You" 
   "Normal" 
   "cool it rocky" 
)
+Name: some more chat
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 5 "Asteroid 1" ) 
   ( send-message 
      "Vulcan 1" 
      "High" 
      "Eagle get asteroid" 
   )
)
+Name: asteroid 1 targets vulcan 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Asteroid 1" ) 
   ( do-nothing ) 
)
+Name: destroy asteroid 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Asteroid 1", -1)

$Formula: ( when 
   ( is-destroyed-delay 4 "Asteroid 1" ) 
   ( send-message 
      "Eagle 2" 
      "Normal" 
      "weird rock" 
   )
)
+Name: asteroid 1 destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Asteroid 2" ) 
   ( send-message 
      "Vulcan 2" 
      "High" 
      "another weird rock" 
   )
)
+Name: asteroid 2 targets vulcan 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Asteroid 2" ) 
   ( do-nothing ) 
)
+Name: destroy asteroid 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Asteroid 2", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Asteroid 3" ) 
   ( send-message 
      "Vulcan 1" 
      "High" 
      "one more weird rock" 
   )
)
+Name: asteroid 3 targets vulcan 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Asteroid 3" ) 
   ( do-nothing ) 
)
+Name: destroy asteroid 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Asteroid 3", -1)

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 0 "Asteroid 1" ) 
      ( is-cargo-known-delay 0 "Asteroid 2" ) 
      ( is-cargo-known-delay 0 "Asteroid 3" ) 
   )
   ( allow-ship "GTF Hercules" ) 
)
+Name: any rock scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Hathor" ) 
   ( send-message 
      "Hathor 1" 
      "High" 
      "You will not tell others" 
   )
)
+Name: Hathor arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Hathor" ) 
   ( do-nothing ) 
)
+Name: destroy Hathor
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Hathor", -1)

$Formula: ( when 
   ( has-arrived-delay 4 "Hathor" ) 
   ( send-message 
      "Vulcan 1" 
      "High" 
      "Its the Hammer" 
   )
)
+Name: Hammer Warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Aton" ) 
   ( do-nothing ) 
)
+Name: Aton arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aton" ) 
   ( do-nothing ) 
)
+Name: destroy Aton
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aton", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Ramses" ) 
   ( send-message 
      "Ramses 1" 
      "High" 
      "You will not leave alive" 
   )
)
+Name: Ramses arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ramses" ) 
   ( do-nothing ) 
)
+Name: destroy Ramses
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Ramses", -1)

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Vulcan 1" ) 
      ( is-destroyed-delay 0 "Vulcan 2" ) 
      ( is-destroyed-delay 0 "Container 01" ) 
      ( is-destroyed-delay 0 "Container 02" ) 
   )
   ( send-message 
      "#You" 
      "High" 
      "Mision Failure" 
   )
)
+Name: Convoy Lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Vulcan" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Eagle" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Everyone Leave
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: RTB Failure
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Vulcan 1" 
      "Container 01" 
      "Vulcan 2" 
      "Container 02" 
   )
   ( send-message 
      "#You" 
      "High" 
      "We're Done" 
   )
)
+Name: Convoy Safe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: RTB Success
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Eagle 2" ) 
   ( send-message 
      "#You" 
      "High" 
      "Rocky Died" 
   )
)
+Name: Rocky Dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: RTB Rocky Dies
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return To Base", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "asteroid weapons discovered" 
      2 
   )
   ( send-message 
      "#You" 
      "High" 
      "Rock Scanned" 
   )
)
+Name: Rock Scanned Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Convoy Safe" 
         3 
         ( true ) 
      )
      ( not 
         ( is-event-true-delay 
            "Convoy Lost" 
            3 
            ( true ) 
         )
      )
   )
   ( do-nothing ) 
)
+Name: MBS - Protect Convoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Convoy", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( < ( hits-left "Container 01" ) 50 ) 
         ( < ( hits-left "Container 02" ) 50 ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Vulcan" ) 
      )
   )
   ( send-message 
      "Vulcan 1" 
      "High" 
      "Cargo Damaged" 
   )
)
+Name: Cargo Being Damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < ( hits-left "Vulcan 1" ) 50 ) 
         ( < ( hits-left "Vulcan 2" ) 50 ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Vulcan" ) 
      )
   )
   ( send-message 
      "Vulcan 1" 
      "High" 
      "Freighter hammered" 
   )
)
+Name: Freighters Being Damaged
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Survive Mission
$MessageNew:  XSTR("Keep your employees safe", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Eagle 2" ) 
+No music
+Score: 10

$Type: Secondary
+Name: Protect convoy
$MessageNew:  XSTR("Protect freighters and their cargo", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Vulcan 1" 
   "Vulcan 2" 
   "Container 01" 
   "Container 02" 
)
+Score: 20

$Type: Bonus
+Name: asteroid weapons discovered
$MessageNew:  XSTR("Discover asteroids weapons", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "any rock scanned" 
   0 
)
+Score: 40

#Waypoints		;! 4 lists total


$Jump Node: 0.000000, 0.000000, 4300.000000
$Jump Node Name: Beta Aquilae Jump node
$Name: Waypoint path 2
$List: (		;! 2 points in list
	( 6.568466, -0.000916, -1933.414551 )
	( 6.568466, -0.000916, -1314.212891 )
)

$Name: Waypoint path 3
$List: (		;! 2 points in list
	( 6.568466, -0.000916, -598.813477 )
	( 6.568466, -0.000916, 275.585449 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( 6.568466, -0.000916, 1016.786621 )
	( 6.568466, -0.001950, 2119.747070 )
)

$Name: Waypoint path 5
$List: (		;! 2 points in list
	( 6.568466, -0.000916, 3038.885742 )
	( 6.568466, -0.000916, 3737.484863 )
)

#Messages		;! 17 total


$Name: Eagle get asteroid
$Team: -1
$MessageNew:  XSTR("Eagle, there is a large asteroid on a collision course with us.  Destroy it.", -1)
$end_multi_text
+AVI Name: Head-FR01.ani
+Wave Name: cuelong.wav

$Name: weird rock
$Team: -1
$MessageNew:  XSTR("Did you see that blow up?  That didn't look like a normal asteroid.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cuelong.wav

$Name: another weird rock
$Team: -1
$MessageNew:  XSTR("Eagle, one of those big asteroids is on a collision course with us too.  Take it out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR02.ani
+Wave Name: cuelong.wav

$Name: one more weird rock
$Team: -1
$MessageNew:  XSTR("Eagle, another big rock is heading for us.  Destroy it!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR01.ani
+Wave Name: cuelong.wav

$Name: You will not tell others
$Team: -1
$MessageNew:  XSTR("You will not tell tales of our plans here!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: cuelong.wav

$Name: You will not leave alive
$Team: -1
$MessageNew:  XSTR("You will not leave this system alive, Terrans!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: cuelong.wav

$Name: no shields
$Team: -1
$MessageNew:  XSTR("Don't you guys have shields on those ships?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cuelong.wav

$Name: we dont need em
$Team: -1
$MessageNew:  XSTR("We don't need no stinking shields!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cuelong.wav

$Name: let the pros do the job
$Team: -1
$MessageNew:  XSTR("Why don't you warp home and let the pros handle this?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: cuelong.wav

$Name: cool it rocky
$Team: -1
$MessageNew:  XSTR("<<Private channel>> Cool it, Rocky.  They are just trying to get under your skin.", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: We're Done
$Team: -1
$MessageNew:  XSTR("Looks like we're done here.", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: Mision Failure
$Team: -1
$MessageNew:  XSTR("A convoy ship is down! All ships, abort mission!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: Rocky Died
$Team: -1
$MessageNew:  XSTR("What, Rocky, NOOOOOO!!!!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: Rock Scanned
$Team: -1
$MessageNew:  XSTR("What the, this rock has engines mounted on it!!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: Its the Hammer
$Team: -1
$MessageNew:  XSTR("It's the Hammer of Light!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR01.ani
+Wave Name: cuelong.wav

$Name: Cargo Damaged
$Team: -1
$MessageNew:  XSTR("Hey, our cargo is getting beat to hell! We aren't paying  you guys if we don't make our delivery!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR01.ani
+Wave Name: cuelong.wav

$Name: Freighter hammered
$Team: -1
$MessageNew:  XSTR("We are taking a pounding here!  Eagle, Dominion, do something NOW!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-FR01.ani
+Wave Name: cuelong.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 129 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunVega
+Angles: 1.134463 0.000000 0.000000
+Scale: 2.000000
$Starbitmap: nebulC5-whisp
+Angles: 0.000000 0.000000 0.575958
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.383972 0.000000 0.575958
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 0.000000 0.000000 0.558505
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 0.052360 0.000000 0.558505
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 6.213367 0.000000 0.593412
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 6.248274 0.000000 0.506145
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 6.213367 0.296706 0.488692
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 0.000000 0.000000 0.244346
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 6.003928 1.535889 0.261799
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 6.038835 0.000000 0.296706
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 6.038835 0.000000 0.296706
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH1-main
+Angles: 5.742129 3.874628 6.195914
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 5.689769 1.535889 6.230821
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.445423 0.000000 6.003928
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.550143 0.000000 6.108648
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 5.550143 3.141590 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 5.619956 0.575958 6.161007
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.619956 0.000000 6.161007
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 0.174533 5.934115 5.585049
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
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+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb16
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb17
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb16
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb04
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb15
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1

#Asteroid Fields

$Density: 100
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 30.004202
$Minimum: -4000.000000, -4000.000000, -2000.000000
$Maximum: 4000.000000, 4000.000000, 6000.000000

#Music

$Event Music: 6: Joshua
$Substitute Event Music: FS1-6: Haunted
$Briefing Music: Brief6
$Substitute Briefing Music: FS1-BRIEF6
$Debriefing Success Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

