#Mission Info

$Version: 0.10
$Name:  XSTR("Little Runaways", -1)
$Author: Robert Carroll
$Created: 12/21/98 at 03:51:24
$Modified: 10/25/10 at 13:54:43
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Eagle Security has to recover a stolen GTT Elysium, and the daughter of New Iowa's governor Richard Smith.  He wants to keep this quiet and doesn't want to inform the authorities. Set in Beta Aquilae.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 678.132996, 33703.687500, -9877.930664
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.370092, 0.928995,
	0.000000, -0.928995, 0.370092
+SquadReassignName: Eagle Security Services
+SquadReassignLogo: EagleSecurityServices.pcx

$Starting wing names: ( "Eagle" "Beta" "Gamma" )
$Squadron wing names: ( "Eagle" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Eagle" "Zeta" )

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Personal Log:

Well, today has been a great day.  We got the shipment of Furies and MX-50s as well as the Anubis fighter.  Rocky is working on that right now.  He says he prefers working with Vasudan ships because they are more logical and more poetic.  Rocky must think of himself as an artist!  Haha!  At first I was leery about flying the crappy Anubis, seeing as I had blown up so many, but Rocky is sure I will like the modifications.  The ship has no shields, no way in hell I will be able to afford that this month.  He removed one of the reactor power converters and one of the secondary weapon mounting bays.  Not a bad idea, since the ship does not have shields and missiles are so damn expensive.  In that extra room he beefed up the engine and put in a afterburner.  It has a small reserve but Rocky tells me it recharges quick, and it has a huge kick!  I like speed. :)  It also has some extra plating so hopefully I will not  get shot down like so many other Anubises I have bagged.  Oh, I have to remember to get the ship registered as an ESS Anubis.", -1)
$end_multi_text
$Ani Filename: Anubis.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Governor Richard Smith wants us to recover a GTT Elysium he owns.  It was taken by his daughter Alice and her boyfriend.  The governor believes they are going to leave the system and get married at another colony.  He wants this kept quiet and will not inform the authorities.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1199.942017, 24030.810547, -72.539551
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Neutral
$class: GTT Elysium
$pos: -5807.187500, 299.998505, 558.102051
$label: Romeo
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 8532.874023, -0.001138, 545.900452
$label: Delta Serpentis Node
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("They'll have to pass through an asteroid field to reach the node.  While they are doing that, you and I will jump in, Rocky.  I will fly the Anubis and you will fly Wally.  Wally will be equipped with disruptors.  You take out Romeo's engines, and I will blow up any rocks that get in our way.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1199.942017, 24030.810547, -72.539551
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 3
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Neutral
$class: GTT Elysium
$pos: -5807.187500, 299.998505, 558.102051
$label: Romeo
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 8532.874023, -0.001138, 545.900452
$label: Delta Serpentis Node
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: 846.547729, -0.000587, 192.506149
$label: Asteroids
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: ESS Anubis
$pos: -6839.777832, -0.000401, 3152.183105
$label: Eagle 1
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: ESS Wally
$pos: -6818.211426, 0.000339, -3336.566650
$label: Eagle 2
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the Romeo is disabled, you will jump out and get Ethel.  Be quick about that, ok Rocky?  I will guard Romeo until you return.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1199.942017, 24030.810547, -72.539551
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 3032.100342, 299.997772, 494.557007
$label: Romeo
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 8532.874023, -0.001138, 545.900452
$label: Delta Serpentis Node
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: -6221.337402, -0.000603, 104.157593
$label: Asteroids
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: ESS Anubis
$pos: -1406.340698, -0.000245, 457.551819
$label: Eagle 1
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When you get back, dock with the Romeo and warp out.  This mission is money in the bank.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1199.942017, 24030.810547, -72.539551
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 3032.100342, 299.997772, 494.557007
$label: Romeo
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 8532.874023, -0.001138, 545.900452
$label: Delta Serpentis Node
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: Asteroid
$pos: -6221.337402, -0.000603, 104.157593
$label: Asteroids
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: ESS Anubis
$pos: -1362.166382, 0.000419, 1871.128784
$label: Eagle 1
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -1273.817871, 0.000743, -2413.776611
$label: Ethel
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Capture Romeo" 
   0 
)
$Multi text
    XSTR("The governor is thrilled to get his daughter back.  He paid us right away in full, plus a nice bonus for keeping quiet about this.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Eagle Security Services Inc. is making you some real money now!", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-true-delay 
         "Capture Romeo" 
         0 
      )
   )
   ( not 
      ( is-destroyed-delay 0 "Romeo" ) 
   )
)
$Multi text
    XSTR("The governor's daughter and her boy friend got away from us and they did get married!  Those crazy kids.  The governor is letting us keep the retainer, but if we talk to the media he swears he will shut us down somehow.  I believe him.  This is not going to make it any easier to get clients.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You are going to really miss that cash.  Life has just become more difficult.  You may need to damage the Romeo's engines with your own primary weapons to help Rocky disable it.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Romeo" ) 
$Multi text
    XSTR("I cannot believe we lost the Romeo!  Our business license has been canceled and the governor has started a police investigation!  We are out of business.  I feel so bad about those poor kids.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try an easier skill or practice some more!  You can save those kids!", -1)
$end_multi_text

#Callsigns:
$Callsign: Rocky

#end


#Players		;! 1 total

$Starting Shipname: Eagle 1
$Ship Choices: (
)

+Weaponry Pool: (
	"ML-22 Laser"	1
	"ML-16 Laser"	1
	"Disruptor"	1
	"MX-50"	16
	"Fury"	64
)

#Objects		;! 10 total

$Name: Eagle 1		;! Object #0
$Class: ESS Anubis
$Team: Friendly
$Location: -27.164736, 0.000828, -6736.190430
$Orientation:
	1.000000, 0.000000, -0.000721,
	-0.000047, 0.997862, -0.065358,
	0.000719, 0.065358, 0.997862
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-22 Laser" )
+Secondary Banks: ( "MX-50" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Romeo		;! Object #1
$Class: GTT Elysium
$Team: Neutral
$Location: 0.000000, 300.000000, -3200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eagle 2		;! Object #2
$Class: ESS Wally
$Callsign: Rocky

$Team: Friendly
$Location: 107.900002, 0.000000, -6727.200195
$Orientation:
	0.999585, 0.000000, 0.028812,
	0.001886, 0.997855, -0.065432,
	-0.028751, 0.065460, 0.997441
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Runaways" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 3
+Group: 0
+Use Table Score:
+Score: 0
+Persona Index: 0

$Name: Pirate Bomber 1		;! Object #3
$Class: GTB Athena
$Team: Hostile
$Location: -24.694571, -0.000086, -7689.458984
$Orientation:
	1.000000, 0.000000, -0.000150,
	-0.000008, 0.998534, -0.054136,
	0.000150, 0.054136, 0.998534
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Eagle 2" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Disruptor" )
+Secondary Banks: ( "Stiletto" "MX-50" )
+Sbank Ammo: ( 10 25 )
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pirate Anubis 1		;! Object #4
$Class: PVF Anubis
$Team: Hostile
$Location: 60.700001, 0.000000, -7703.000000
$Orientation:
	0.999884, 0.000000, 0.015243,
	0.000823, 0.998541, -0.053991,
	-0.015221, 0.053998, 0.998425
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Eagle 1" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
+Sbank Ammo: ( 33 )
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Group: 0
+Score: 15

$Name: Ethel		;! Object #5
$Class: GTT Elysium
$Team: Friendly
$Location: 786.185608, -0.000445, 4598.755859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$AI Goals: ( goals ( ai-dock "Romeo" "topside docking" "topside docking" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ML-22 Laser" )
$Arrival Location: Near Ship
+Arrival Distance: 250
$Arrival Anchor: Romeo
$Arrival Cue: ( has-departed-delay 120 "Eagle 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Scorpion		;! Object #6
$Class: SF Scorpion
$Team: Hostile
$Location: 1428.425171, -0.000078, 4450.588379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Eagle 1" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Romeo
$Arrival Cue: ( and 
   ( has-departed-delay 45 "Eagle 2" ) 
   ( skill-level-at-least "Easy" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Shaitan		;! Object #7
$Class: SB Shaitan
$Team: Hostile
$Location: 1443.166016, 0.000033, 4347.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Romeo" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Romeo
$Arrival Cue: ( has-departed-delay 15 "Eagle 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pirate Attack 1		;! Object #8
$Class: GTB Athena
$Team: Hostile
$Location: -86.900002, 100.000000, -7743.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Disruptor" )
+Secondary Banks: ( "MX-50" "Fury" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Runaways		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: 0.000000, 0.000000, 14721.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Eagle 2" "Romeo" ) 
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 4 total

$Name: Eagle
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eagle 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Eagle 1"
	"Eagle 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Pirate Bomber
+Squad Logo: JollyRogers.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Bomber 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( skill-level-at-least "Easy" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( hits-left "Pirate Bomber 1" ) 
   60 
)
$Ships: (		;! 1 total
	"Pirate Bomber 1"
)
+Flags: ( "no-arrival-message" )

$Name: Pirate Anubis
+Squad Logo: JollyRogers.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Anubis 1

$Arrival Location: Hyperspace
$Arrival Cue: ( skill-level-at-least "Medium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( hits-left "Pirate Anubis 1" ) 
   70 
)
$Ships: (		;! 1 total
	"Pirate Anubis 1"
)
+Flags: ( "no-arrival-message" )

$Name: Pirate Attack
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pirate Attack 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Pirate Bomber" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Pirate Attack 1"
)
+Flags: ( "no-arrival-message" )

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Romeo" 
      "High" 
      "we love eachother" 
   )
)
+Name: Romeo talks
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Eagle 2" 
   "Normal" 
   "ain't that sweet" 
)
+Name: Rocky responds
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-disabled-delay 0 "Romeo" ) 
   ( send-message 
      "Romeo" 
      "Normal" 
      "they got us" 
   )
)
+Name: Romeo disabled
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable GTT Romeo", -1)

$Formula: ( change-iff "Friendly" "Romeo" ) 
+Name: Make romeo friendly
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-message 
   "Eagle 2" 
   "Normal" 
   "rocky get's ethel" 
)
+Name: rocky gets ethel
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( add-goal 
   "Eagle 2" 
   ( ai-warp-out 89 ) 
)
+Name: rocky warps out
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Romeo" ) 
      ( is-disabled-delay 0 "Romeo" ) 
   )
   ( do-nothing ) 
)
+Name: Romeo captured
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Capture GTT Romeo", -1)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Pirate Bomber 1" 
   )
   ( send-message 
      "Pirate Bomber 1" 
      "High" 
      "i know that ship!" 
   )
)
+Name: Pirate 1 arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Pirate Bomber 1" 
   )
   ( do-nothing ) 
)
+Name: defeat pirate 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defeat Pirate Bomber", -1)

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Pirate Bomber 1" 
   )
   ( send-message 
      "Eagle 2" 
      "High" 
      "pirates on our six" 
   )
)
+Name: Eagle 2 warns Eagle 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Pirate Anubis 1" 
   )
   ( send-message 
      "Pirate Anubis 1" 
      "High" 
      "I'm comming" 
   )
)
+Name: Pirate 2 arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Pirate Anubis 1" 
   )
   ( do-nothing ) 
)
+Name: defeat pirate 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defeat Pirate Anubis", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Ethel" ) 
   ( send-message 
      "Ethel" 
      "Normal" 
      "I'm back" 
   )
)
+Name: Ethel arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Ethel" 
      "Romeo" 
      1 
      0 
   )
   ( send-message 
      "Ethel" 
      "Normal" 
      "Ive got them" 
   )
)
+Name: Ethel docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Shaitan" ) 
   ( send-message 
      "Romeo" 
      "High" 
      "Oh no, shivans" 
   )
)
+Name: Shaitan arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Shaitan" ) 
   ( send-message 
      "Romeo" 
      "Normal" 
      "Thank you Eagle!" 
   )
)
+Name: destroy shaitan
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shaitan", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Scorpion" ) 
   ( send-message 
      "Romeo" 
      "High" 
      "more shivans, sigh" 
   )
)
+Name: Scorpion arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpion" ) 
   ( send-message 
      "Romeo" 
      "Normal" 
      "nice shot" 
   )
)
+Name: destroy scorpion
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Scorpion", -1)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Pirate Attack 1" 
   )
   ( do-nothing ) 
)
+Name: Pirate 3 arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Pirate Attack 1" 
   )
   ( do-nothing ) 
)
+Name: defeat pirate 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defeat Second Pirate Bomber", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Romeo" ) 
   ( send-message 
      "#You" 
      "High" 
      "Romeo Lost" 
   )
)
+Name: Romeo Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Eagle 1" 
   )
   ( do-nothing ) 
)
+Name: RTB Fail Dead
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Romeo" ) 
      ( is-disabled-delay 0 "Romeo" ) 
   )
   ( send-message 
      "#You" 
      "High" 
      "We are Done" 
   )
)
+Name: All Done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: RTB Sucess
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Romeo" 
            "Waypoint path 1:1" 
         )
         30 
      )
      ( not ( is-disabled-delay 0 "Romeo" ) ) 
   )
   ( send-message 
      "Romeo" 
      "High" 
      "See ya" 
   )
)
+Name: Romeo Departing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Romeo" ) 
      ( not 
         ( is-event-true-delay 
            "Ethel docked" 
            0 
         )
      )
   )
   ( send-message 
      "#You" 
      "High" 
      "They have escaped!" 
   )
)
+Name: They are gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Eagle 1" ) 
   ( do-nothing ) 
)
+Name: RTB fail escaped
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Eagle 2" "Romeo" ) 
      1000 
   )
   ( clear-goals "Eagle 2" ) 
   ( add-goal 
      "Eagle 2" 
      ( ai-destroy-subsystem 
         "Romeo" 
         "engine" 
         89 
      )
   )
)
+Name: Rocky get engine
+Repeat Count: 1
+Interval: 1
+Team: 1132726935

#Goals		;! 1 total

$Type: Primary
+Name: Capture Romeo
$MessageNew:  XSTR("Capture the GTT Romeo", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Romeo" ) 
   ( is-subsystem-destroyed-delay 
      "Romeo" 
      "engine" 
      0 
   )
)
+Score: 40

#Waypoints		;! 1 lists total


$Jump Node: 0.000000, 0.000000, 4721.799805
$Jump Node Name: Delta Serpentis Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 39.200001, 0.000000, 4172.500000 )
)

#Messages		;! 17 total


$Name: i know that ship!
$Team: -1
$MessageNew:  XSTR("I know that damn Amazon!  You are dead, buddy!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cuelong.wav

$Name: I'm comming
$Team: -1
$MessageNew:  XSTR("I'm coming!  Hold on!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: rocky get's ethel
$Team: -1
$MessageNew:  XSTR("Ok, we got him.  I'll get Ethel so we can haul Romeo out of here.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cuelong.wav

$Name: they got us
$Team: -1
$MessageNew:  XSTR("You got us.  We will come peacefully.", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: cuelong.wav

$Name: we love eachother
$Team: -1
$MessageNew:  XSTR("My father sent you, didn't he?  You can't stop us!  We love each other!", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: cuelong.wav

$Name: ain't that sweet
$Team: -1
$MessageNew:  XSTR("Aww, ain't that sweet?  But we have a job to do.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cuelong.wav

$Name: I'm back
$Team: -1
$MessageNew:  XSTR("I'm back.  That was pretty quick, hey?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: cuelong.wav

$Name: Ive got them
$Team: -1
$MessageNew:  XSTR("Ok, I've got a secure lock.  Let's take you kiddies home.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cuelong.wav

$Name: Oh no, shivans
$Team: -1
$MessageNew:  XSTR("Oh no, Shivans!  I thought they were all destroyed!  Protect us, Eagle!", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: cuelong.wav

$Name: more shivans, sigh
$Team: -1
$MessageNew:  XSTR("There's another one!  Get him, Eagle!", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: cuelong.wav

$Name: pirates on our six
$Team: -1
$MessageNew:  XSTR("Pirates!  Six o'clock!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: cuelong.wav

$Name: Thank you Eagle!
$Team: -1
$MessageNew:  XSTR("Thank you, Eagle!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM08
+Wave Name: cuelong.wav

$Name: nice shot
$Team: -1
$MessageNew:  XSTR("Yeah!  Good one!  Were you a GTA pilot?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM08
+Wave Name: cuelong.wav

$Name: Romeo Lost
$Team: -1
$MessageNew:  XSTR("The Romeo has exploded!! My God, those poor kids!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: We are Done
$Team: -1
$MessageNew:  XSTR("All done here!", -1)
$end_multi_text
+Wave Name: cuelong.wav

$Name: See ya
$Team: -1
$MessageNew:  XSTR("True love stories never have endings!!!", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: cuelong.wav

$Name: They have escaped!
$Team: -1
$MessageNew:  XSTR("Oh no!  Those stupid kids have escaped!  The governor is going to kill us!!", -1)
$end_multi_text
+Wave Name: cuelong.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 26 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBetaAquilaeA
+Angles: 0.000000 0.000000 1.221730
+Scale: 5.000000
$Sun: SunBetaAquilaeBa
+Angles: 0.000000 0.000000 5.410516
+Scale: 0.100000
$Starbitmap: nebulA1-main
+Angles: 0.000000 3.141590 6.195914
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA10-whisp
+Angles: 0.191986 6.021381 0.680678
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 0.034907 0.000000 0.436332
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA13-whisp
+Angles: 0.000000 3.141590 0.925024
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.244346 0.000000 0.069813
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: dneb01
+Angles: 5.934115 1.570795 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 5.393063 0.000000 6.195914
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.131264 0.000000 5.934115
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA9-whisp
+Angles: 0.000000 0.000000 5.759582
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.000000 0.000000 5.846848
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 0.506145 1.570795 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 4.625119 0.000000 6.021381
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 4.974185 0.000000 6.021381
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 4.886918 0.000000 6.021381
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA9-whisp
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 2.967057
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 0.261799 0.000000 3.141590
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.523598 0.000000 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 0.767944 0.000000 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.959930 4.014254 3.316123
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA13-whisp
+Angles: 1.117010 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 0.000000 0.698131 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 0.000000 3.141590 5.619956
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 6.195914 0.000000 5.410516
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: planeta1
+Angles: 0.000000 3.228857 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunGold
+Angles: 0.436332 0.000000 2.076940
+Scale: 2.000000
$Starbitmap: neb01
+Angles: 0.750491 0.628318 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb02
+Angles: 0.349066 0.785398 0.663225
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 4.014254 0.349066 0.663225
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb18
+Angles: 1.117010 0.925024 1.378809
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 0.366519 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb02
+Angles: 1.221730 1.308996 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 2
$Starbitmap: neb12
+Angles: 1.570795 0.977384 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb18
+Angles: 2.792525 0.750491 2.513272
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb18
+Angles: 0.174533 0.401425 2.949604
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 1.169370 2.146753 3.665189
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 0.785398 2.862338 4.345866
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 4
$Starbitmap: neb02
+Angles: 4.712385 0.785398 5.218530
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb02
+Angles: 1.570795 2.391099 4.974185
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 1.378809 0.314159 0.663225
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 3.665189 0.191986 4.188787
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb02
+Angles: 1.117010 2.391099 2.740165
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2

#Asteroid Fields

$Density: 200
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 49.000031
$Minimum: -7000.000000, -7000.000000, -7000.000000
$Maximum: 7000.000000, 7000.000000, 7000.000000

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-3: Chaser
$Briefing Music: Brief3
$Substitute Briefing Music: FS1-BRIEF3
$Debriefing Success Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

