#Mission Info

$Version: 23.1
$Name:  XSTR("The Black and the Light", -1)
$Author: Jack Waspe "AsSaSiN"
$Created: 06/23/99 at 19:14:50
$Modified: 07/26/23 at 14:30:46
$Notes:
This is a FRED created mission. It was created for use with the Black Horizons campaign, and should not be downloaded seperately. If you want the map, get the Campaign with it!

Edited by Jason Wollenberg "Ryzbre" for consistency and content.  This multiplayer version was also edited by "Ryzbre"
$End Notes:

$Mission Desc:
 XSTR("The GTVA must quickly exterminate three HOL cruisers before they join with the rest of their fleet in Antares. Unfortunately the GTVA gets more than they asked for when some unexpected company arrives to turn up the heat.  This mission is from the Black Horizon Campaign and does NOT requires the modified tables.  Max Players: 8, Max Respawns: 5, Recommended Respawns: 2", -1)
$end_multi_text
+Game Type Flags: 10
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Num Players: 8

+Num Respawns: 5
+Max Respawn Time: -1

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -119.517822, 7773.788086, -7265.525879
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.727550, 0.686055,
	0.000000, -0.686055, 0.727550


$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Pilot attend. Reconnaisence detects that several $h Hammer $h of $h Light cruisers are moving through the Vasuda system, apparently heading for the Antares jump node.  Our guess is that they are en route to attack the new base in $f Antares that is currently under construction.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2081.418213, 8095.303223, -8690.408203
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: -2046.807373, 0.001634, 8376.809570
$label:  XSTR("HOL cruisers", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Terran NavBuoy
$pos: -7888.569336, -41.425121, 6545.200684
$label:  XSTR("Vasuda Prime", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We believe that the $h HOL $h cruisers will be nearing the Antares jump node within half an hour. For this reason, we are sending $f Alpha and $f Beta wing to intercept and destroy them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -119.517822, 5288.578125, -5551.637207
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.723989, 0.689811,
	0.000000, -0.689811, 0.723989
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: -2046.807373, 0.001634, 8376.809570
$label:  XSTR("HOL cruisers", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie
$pos: -1540.121338, 497.671753, -1146.368530
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 1568.405518, 476.746429, -1011.903381
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: 72.158783, -0.001160, 1411.474487
$label:  XSTR("HOL cruisers", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Terran NavBuoy
$pos: -7888.569336, -41.425121, 6545.200684
$label:  XSTR("Vasuda Prime", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -3.717674, -1.396533, -1010.211853
$label:  XSTR("Jump Node to Antares", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Beta wing will fly Ursas or Medusas to engage and destroy the cruisers while $f Alpha wing engages fighter cover.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -119.517822, 4410.772461, -5708.332031
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.802826, 0.596213,
	0.000000, -0.596213, 0.802826
$camera_time: 2000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: -2046.807373, 0.001634, 8376.809570
$label:  XSTR("HOL cruisers", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie
$pos: -1540.121338, 497.671753, -1146.368530
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 1568.405518, 476.746429, -1011.903381
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: 42.146641, -0.000984, 734.479919
$label:  XSTR("HOL cruisers", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Horus
$pos: -1787.368042, 0.000032, 2095.898926
$label:  XSTR("Aries", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Terran NavBuoy
$pos: -7888.569336, -41.425121, 6545.200684
$label:  XSTR("Vasuda Prime", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -3.717674, -1.396533, -1010.211853
$label:  XSTR("Jump Node to Antares", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Seth
$pos: 1859.500732, 149.637711, 1879.230347
$label:  XSTR("Pisces", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $h Hammer $h of $h Light cruisers have been destroyed, you will be given clearance to jump back to base.  Due to the nature of this mission, support ships will not be available.   You launch in five minutes.  Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -119.517822, 5142.998047, -4788.206055
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.666759, 0.745273,
	0.000000, -0.745273, 0.666759
$camera_time: 2000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: -2046.807373, 0.001634, 8376.809570
$label:  XSTR("HOL cruisers", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie
$pos: -662.817749, 497.671967, -130.068146
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 786.919556, 476.746490, -143.260498
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Terran NavBuoy
$pos: -7888.569336, -41.425121, 6545.200684
$label:  XSTR("Vasuda Prime", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -3.717674, -1.396533, -1010.211853
$label:  XSTR("Jump Node to Antares", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-event-true-delay 
      "66% cruisers dead" 
      0 
   )
   ( is-event-false-delay 
      "all cruisers dead" 
      0 
   )
)
$Multi text
    XSTR("Although you did successfully destroy two of the HOL cruisers, it is ashame that the third one got away.  A secondary task force is now being deployed to search out and destroy the cruiser.  However, despite that shortcoming, your performance was very good given the lack of resources available.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( percent-ships-destroyed 
      0 
      "HLC Volotile" 
      "HLC Lokrosh" 
      "HLC Zeram" 
   )
   ( is-event-false-delay 
      "33% cruisers dead" 
      0 
   )
)
$Multi text
    XSTR("All three of the cruisers escaped to Antares.  Pilots, this is not acceptable and will be a black mark on your record.  This is also going to be a large blow to our forces in Antares if those cruisers join up with the Black Horizon fleet to be refitted with better weaponry.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "33% cruisers dead" 
      0 
   )
   ( is-event-false-delay 
      "66% cruisers dead" 
      0 
   )
)
$Multi text
    XSTR("Two of the cruisers escaped. Pilots, this is not acceptable.  We must now draw additional resources to finish off the cruisers before they can join up with the HOL and Black Horizon ships in Antares.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "dstry hol crs" 
   0 
)
$Multi text
    XSTR("Well done, pilots!  You managed to destroy all three cruisers.  This will greatly help our war effort in the Antares system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-arrived-delay 0 "Rapier" ) 
   ( is-goal-false-delay 
      "dstry hol crs" 
      0 
   )
)
$Multi text
    XSTR("To make matters worse, it appears that the Black Horizon faction have allied themselves with the Hammer of Light and GTVA Intellignce has not yet decided on our next step of action. We just hope that the Black Horizon's don't give the Hammer of Light their advanced technology. At the moment we are hoping that Black Horizon wants to keep their technology their own so another group won't be able to use it against them later on.  This is truely one of the darkest days for the GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try disabling the cruisers.  Since that will prevent them from jumping to Antares.", -1)
$end_multi_text

$Formula: ( and 
   ( has-arrived-delay 0 "Rapier" ) 
   ( is-goal-true-delay 
      "dstry hol crs" 
      0 
   )
)
$Multi text
    XSTR("Although you were successful, it seems that there is still very grave news. It appears that the Black Horizon faction have allied themselves with the Hammer of Light and GTVA Intellignce has not yet decided on our next step of action. We just hope that the Black Horizon's don't give the Hammer of Light their advanced technology. At the moment we are hoping that Black Horizon wants to keep their technology their own so another group won't be able to use it against them later on.  This is truely one of the darkest days for the GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 8 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	4
	"GTB Athena"	4
	"GTB Medusa"	4
	"PVF Seth"	4
	"PVF Horus"	4
)

+Weaponry Pool: (
	"ML-16 Laser"	12
	"Disruptor"	14
	"Avenger"	19
	"Prometheus"	16
	"MX-50"	40
	"Fury"	500
	"Hornet"	260
	"Interceptor"	290
	"Synaptic"	30
	"Stiletto"	55
	"Tsunami"	20
	"Harbinger"	14
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Team: Friendly
$Location: -110.384796, 32.361305, -897.615295
$Orientation:
	0.976317, 0.139779, -0.165129,
	-0.130840, 0.989344, 0.063877,
	0.172298, -0.040759, 0.984201
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: HLC Volotile		;! Object #1
$Class: PVC Aten
$Team: Hostile
$Location: -406.811096, 149.639404, 4104.417969
$Orientation:
	0.620217, -0.784316, -0.013394,
	-0.784133, -0.620362, 0.016934,
	-0.021591, 0.000000, -0.999767
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: HLC Lokrosh		;! Object #2
$Class: PVC Aten
$Team: Hostile
$Location: 408.830017, -236.544724, 4106.223633
$Orientation:
	0.750580, 0.660581, -0.016210,
	0.660427, -0.750755, -0.014263,
	-0.021591, 0.000000, -0.999767
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: Alpha 2		;! Object #3
$Class: GTF Valkyrie
$Team: Friendly
$Location: -34.810646, 160.173431, -1002.600952
$Orientation:
	0.976317, 0.139778, -0.165129,
	-0.145931, 0.988962, -0.025671,
	0.159718, 0.049161, 0.985938
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #4
$Class: GTF Valkyrie
$Team: Friendly
$Location: -250.151337, 129.475510, -961.124268
$Orientation:
	0.976317, 0.139778, -0.165129,
	-0.145931, 0.988962, -0.025671,
	0.159718, 0.049161, 0.985938
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #5
$Class: GTF Valkyrie
$Team: Friendly
$Location: -132.017654, 144.460251, -1055.381470
$Orientation:
	0.976317, 0.139778, -0.165129,
	-0.145931, 0.988962, -0.025671,
	0.159718, 0.049161, 0.985938
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 1		;! Object #6
$Class: GTB Ursa
$Team: Friendly
$Location: 19.159212, 300.989197, -991.115417
$Orientation:
	0.983646, -0.179916, 0.008399,
	0.176684, 0.954824, -0.238944,
	0.034970, 0.236521, 0.970997
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta 2		;! Object #7
$Class: GTB Ursa
$Team: Friendly
$Location: 234.152420, 234.824219, -1096.536743
$Orientation:
	0.983646, -0.179916, 0.008399,
	0.176684, 0.954824, -0.238944,
	0.034970, 0.236521, 0.970997
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta 3		;! Object #8
$Class: GTB Ursa
$Team: Friendly
$Location: -91.964409, 285.839722, -1133.821167
$Orientation:
	0.983646, -0.179916, 0.008399,
	0.176684, 0.954824, -0.238944,
	0.034970, 0.236521, 0.970997
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta 4		;! Object #9
$Class: GTB Ursa
$Team: Friendly
$Location: 56.652184, 247.378189, -1177.623169
$Orientation:
	0.983646, -0.179916, 0.008399,
	0.176684, 0.954824, -0.238944,
	0.034970, 0.236521, 0.970997
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Aries 1		;! Object #10
$Class: PVF Horus
$Team: Hostile
$Location: 186.424622, 149.639496, 4006.387207
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
+Sbank Ammo: ( 100 60 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Aries 2		;! Object #11
$Class: PVF Horus
$Team: Hostile
$Location: -522.676270, 149.639557, 4065.102051
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Prometheus" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
+Sbank Ammo: ( 100 60 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Aries 3		;! Object #12
$Class: PVF Horus
$Team: Hostile
$Location: 192.817200, 149.639664, 4136.602051
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
+Sbank Ammo: ( 100 60 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Aries 4		;! Object #13
$Class: PVF Horus
$Team: Hostile
$Location: -501.039490, 149.639526, 4147.587402
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
+Sbank Ammo: ( 100 60 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Pisces 1		;! Object #14
$Class: PVF Seth
$Team: Hostile
$Location: 579.878235, 149.639648, 4184.358398
$Orientation:
	-0.090566, -0.995881, 0.004387,
	-0.994715, 0.090672, 0.048189,
	-0.048388, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet#Weak" "MX-50" )
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Pisces 2		;! Object #15
$Class: PVF Seth
$Team: Hostile
$Location: 590.220886, 235.285767, 4236.704102
$Orientation:
	-0.090566, -0.995881, 0.004387,
	-0.994714, 0.090672, 0.048189,
	-0.048388, 0.000000, -0.998829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet#Weak" "MX-50" )
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Pisces 3		;! Object #16
$Class: PVF Seth
$Team: Hostile
$Location: 576.815979, 88.562904, 4236.063477
$Orientation:
	-0.090566, -0.995881, 0.004387,
	-0.994714, 0.090672, 0.048189,
	-0.048388, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "Hornet#Weak" "Interceptor" )
+Sbank Ammo: ( 60 15 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Pisces 4		;! Object #17
$Class: PVF Seth
$Team: Hostile
$Location: 583.919495, 132.773712, 4299.508789
$Orientation:
	-0.090566, -0.995881, 0.004387,
	-0.994714, 0.090672, 0.048189,
	-0.048388, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Hornet#Weak" "Interceptor" )
+Sbank Ammo: ( 60 15 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Rapier 1		;! Object #18
$Class: GTF Ulysses
$Team: Hostile
$Location: 160.980957, -46.093689, -882.830200
$Orientation:
	0.919424, 0.369837, -0.133716,
	-0.393223, 0.869645, -0.298486,
	0.005894, 0.327016, 0.945001
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "D-Advanced" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Rapier 2		;! Object #19
$Class: GTF Ulysses
$Team: Hostile
$Location: 311.297058, -7.571217, -829.433472
$Orientation:
	0.919424, 0.369837, -0.133716,
	-0.393223, 0.869645, -0.298486,
	0.005894, 0.327016, 0.945001
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Rapier 3		;! Object #20
$Class: GTF Ulysses
$Team: Hostile
$Location: 153.497482, 11.679161, -635.375610
$Orientation:
	0.919424, 0.369837, -0.133716,
	-0.393223, 0.869645, -0.298486,
	0.005894, 0.327016, 0.945001
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "D-Advanced" )
+Secondary Banks: ( "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Rapier 6		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: 175.465042, -20.140617, -757.027283
$Orientation:
	0.929082, 0.369837, 0.005182,
	-0.344203, 0.869645, -0.353897,
	-0.135391, 0.327016, 0.935270
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Rapier 4		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: 264.601532, 30.317520, -727.440613
$Orientation:
	0.919424, 0.369837, -0.133716,
	-0.393223, 0.869645, -0.298486,
	0.005894, 0.327016, 0.945001
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Hornet#Weak" "Interceptor" )
+Sbank Ammo: ( 100 26 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Rapier 5		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: 206.197464, 59.276215, -598.360718
$Orientation:
	0.919424, 0.369837, -0.133716,
	-0.393223, 0.869645, -0.298486,
	0.005894, 0.327016, 0.945001
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Hornet#Weak" "Hornet" )
+Sbank Ammo: ( 100 66 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Aries 5		;! Object #24
$Class: PVF Horus
$Team: Hostile
$Location: -605.444763, 63.450752, 4199.948242
$Orientation:
	-0.989008, 0.000000, -0.147863,
	0.000000, 1.000000, 0.000000,
	0.147863, 0.000000, -0.989008
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
+Sbank Ammo: ( 100 60 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Aries 6		;! Object #25
$Class: PVF Horus
$Team: Hostile
$Location: -450.726135, 63.450726, 4223.079102
$Orientation:
	-0.989008, 0.000000, -0.147863,
	0.000000, 1.000000, 0.000000,
	0.147863, 0.000000, -0.989008
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Pisces 5		;! Object #26
$Class: PVF Seth
$Team: Hostile
$Location: 549.375427, 0.001952, 4290.028320
$Orientation:
	-0.303915, -0.952090, -0.034056,
	-0.946168, 0.305817, -0.106026,
	0.111361, 0.000000, -0.993780
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Interceptor" )
+Sbank Ammo: ( 60 15 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Pisces 6		;! Object #27
$Class: PVF Seth
$Team: Hostile
$Location: 540.382996, -47.005360, 4234.689453
$Orientation:
	-0.303915, -0.952090, -0.034056,
	-0.946168, 0.305817, -0.106026,
	0.111361, 0.000000, -0.993780
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Interceptor" )
+Sbank Ammo: ( 60 15 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: HLC Zeram		;! Object #28
$Class: PVC Aten
$Team: Hostile
$Location: -64.817810, 317.784943, 4962.779297
$Orientation:
	-0.991354, 0.000000, -0.131213,
	0.000000, 1.000000, 0.000000,
	0.131213, 0.000000, -0.991354
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Aries" 60 ) ( ai-chase-wing "Pisces" 50 ) ( ai-guard-wing "Beta" 60 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "HLC Volotile" 60 ) ( ai-chase "HLC Lokrosh" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
	"Pisces 5"
	"Pisces 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Rapier
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rapier 1
$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( or 
   ( percent-ships-destroyed 
      70 
      "Aries" 
      "Pisces" 
   )
   ( or 
      ( is-destroyed-delay 
         12 
         "HLC Volotile" 
      )
      ( is-destroyed-delay 12 "HLC Lokrosh" ) 
      ( < 
         ( distance 
            "HLC Volotile" 
            "Waypoint path 2:1" 
         )
         1500 
      )
      ( < 
         ( distance 
            "HLC Lokrosh" 
            "Waypoint path 2:1" 
         )
         1500 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Rapier 1"
	"Rapier 2"
	"Rapier 3"
	"Rapier 4"
	"Rapier 5"
	"Rapier 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 15

#Events		;! 22 total

$Formula: ( when 
   ( has-arrived-delay 5 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Volotile_arrivmsg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Volotile_arriv" 
   )
)
+Name: send message
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Lokrosh_arriv" 
   )
)
+Name: Lokrosh_arrivmsg
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: chain spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Rapier" ) 
   ( send-message 
      "#Command" 
      "High" 
      "BHarriv" 
   )
)
+Name: BHArrivmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 12 "Rapier" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "BHhelpHOL" 
   )
)
+Name: BHhelpHOLmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 16 "Rapier" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "BHhelpHOLrply" 
   )
)
+Name: BHhelpHOLeplymsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "HLC Volotile" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Volotiledstryd" 
   )
)
+Name: volotiledstrydmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "HLC Lokrosh" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lokroshdstryd" 
   )
)
+Name: Lokroshdstrydmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "HLC Zeram" ) 
   ( send-message 
      "#Command" 
      "High" 
      "zeram destroyed" 
   )
)
+Name: zeram dest message
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate HLC Volotile", -1)

$Formula: ( when 
   ( is-destroyed-delay 7 "HLC Volotile" ) 
   ( do-nothing ) 
)
+Name: volotile destroy directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate HLC Volotile", -1)

$Formula: ( when 
   ( is-destroyed-delay 7 "HLC Lokrosh" ) 
   ( do-nothing ) 
)
+Name: lokrosh destroy directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate HLC Lokrosh", -1)

$Formula: ( when 
   ( is-destroyed-delay 7 "HLC Zeram" ) 
   ( do-nothing ) 
)
+Name: zeram destroyed dir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy HLC Zeram", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "dstry hol crs" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "win" 
   )
)
+Name: winmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 2 "HLC Volotile" ) 
   ( send-message 
      "#Command" 
      "High" 
      "lose" 
   )
)
+Name: losemsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 5 "HLC Lokrosh" ) 
   ( send-message 
      "#Command" 
      "High" 
      "lose" 
   )
)
+Name: losemsg2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      8 
      "HLC Volotile" 
      "HLC Lokrosh" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "lose2" 
   )
)
+Name: losemsg3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "Aries" 
      "Pisces" 
   )
   ( do-nothing ) 
)
+Name: destroy all HOL fighters dir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy all HOL fighters", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "send message" 
      5 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Tsunami" 
      "HLC Volotile" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Tsunami" 
      "HLC Lokrosh" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Harbinger" 
      "HLC Volotile" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Harbinger" 
      "HLC Lokrosh" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Stiletto" 
      "HLC Volotile" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Stiletto" 
      "HLC Lokrosh" 
   )
)
+Name: good secondaries for bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      30 
      "HLC Volotile" 
      "HLC Lokrosh" 
      "HLC Zeram" 
   )
   ( do-nothing ) 
)
+Name: 33% cruisers dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      60 
      "HLC Volotile" 
      "HLC Lokrosh" 
      "HLC Zeram" 
   )
   ( do-nothing ) 
)
+Name: 66% cruisers dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "HLC Volotile" 
      "HLC Lokrosh" 
      "HLC Zeram" 
   )
   ( do-nothing ) 
)
+Name: all cruisers dead
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: dstry hol crs
$MessageNew:  XSTR("Destroy HOL Cruisers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   10 
   "HLC Volotile" 
   "HLC Lokrosh" 
   "HLC Zeram" 
)

#Waypoints		;! 2 lists total


$Jump Node: 4.102441, -1.396490, -991.495239
$Jump Node Name: Vasuda - Antares
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 197.133331, 0.000054, -873.556946 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -159.738312, 0.001347, -854.150146 )
)

#Messages		;! 11 total


$Name: Volotile_arriv
$Team: -1
$MessageNew:  XSTR("I'm reading something on sensors. There's a trio of cruisers, all vasudan. Hang on downloading info...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4
+Wave Name: msgbeep.wav

$Name: Lokrosh_arriv
$Team: -1
$MessageNew:  XSTR("The HOL cruisers are the Volotile, Lokrosh, and Zeram!  Those were the cruisers that attacked the PVD Light the other day!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4
+Wave Name: msgbeep.wav

$Name: BHarriv
$Team: -1
$MessageNew:  XSTR("Black Horizon forces are entering the area!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: BHhelpHOL
$Team: -1
$MessageNew:  XSTR("What the hell? Is it me or are those Black Horizon fighters HELPING the HOL?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgbeep.wav

$Name: BHhelpHOLrply
$Team: -1
$MessageNew:  XSTR("It's not you.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: msgbeep.wav		;s not your imagination, Alpha 4.













































































$Name: Volotiledstryd
$Team: -1
$MessageNew:  XSTR("The Volotile has been trashed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: Lokroshdstryd
$Team: -1
$MessageNew:  XSTR("The Lokrosh has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: win
$Team: -1
$MessageNew:  XSTR("Good job, Alpha. Now get out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: lose
$Team: -1
$MessageNew:  XSTR("Damnit, one of the cruisers got away! Alpha and Beta, return to base at once!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: lose2
$Team: -1
$MessageNew:  XSTR("Both cruisers got away! This is a serious failiure, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: zeram destroyed
$Team: -1
$MessageNew:  XSTR("The HLC Zeram is annihilated.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160
+Nebula: Nebula01
+Color: Gold
+Pitch: 252
+Bank: 173
+Heading: 71

$Bitmap List:
+Flags: ( "corrected angles" )

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-3: Chaser
$Briefing Music: Brief4
$Substitute Briefing Music: FS1-BRIEF4

#End

