#Ship Classes

$Name:				GTB Ursa
+nocreate
$Subsystem:			b05-turreta,1,1.0
	$Default PBanks:	( "Prometheus" )


;=====>> Black Horizon Only Ships <<=====
;=====>> Special Ships  <<=====

$Name:			GTF Valkyrie#Ryoko ;;This is Ryoko's custom Valkyrie which is really just a souped up Valkyrie
$Short name:		TFight5
$Species:			Terran
+Type:				Interceptor
+Maneuverability:	Good
+Armor:				Light
+Manufacturer:		Han-Ronald Corp.
+Description:
High speed recon and bomber-
intercept fighter.  Offers high
weapon compatibility and payload.
$end_multi_text
+Tech Description:
Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:			fighter05.pof
$Detail distance:	(0, 130, 300, 1000)
$Show damage:		YES
$Density:			1
$Damp:				0.3
$Rotdamp:			0.27
$Max Velocity:		0.0, 0.0, 100.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		3.0, 3.0, 3.0
$Rear Velocity:		0.0
$Forward accel:		0.9		
$Forward decel:		0.3
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	30.0
$Expl outer rad:	60.0
$Expl damage:		20.0
$Expl blast:		500.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Disruptor" "Avenger" "Prometheus" "Banshee")
$Default PBanks:	( "Avenger" "Prometheus" )
$Allowed SBanks:	( "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Interceptor#Weak")
$Default SBanks:	( "Hornet" )
$SBank Capacity:	( 60 )
$Shields:			200
$Shield Color: 100 100 255
$Power Output:		2.0
$Max Oclk Speed:	100.0
$Max Weapon Eng:	100.0
$Hitpoints:			300
$Flags:				("player_ship" "fighter")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 185.0
	+Aburn For accel:	0.6
	+Aburn Fuel:		400.0
	+Aburn Burn Rate:	40.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	20
$Scan time:			2000
$EngineSnd:       192			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -24
$Closeup_zoom:		0.5
$Shield_icon:		shield-f05
$Ship_icon:			iconfighter05
$Ship_anim:			ssfighter05
$Ship_overhead:	loadfighter05
$Score:             25
$Subsystem:			communication,		10,0.0
$Subsystem:			engine,				35,0.0
$Subsystem:			navigation,			10,0.0
$Subsystem:			sensors,				10,0.0
$Subsystem:			weapons,				20,0.0


$Name:				GTF Valkyrie#Saber ;;Sabers custom val, souped up valkyrie fighter
$Short name:		TFight5
$Species:			Terran
+Type:				Interceptor
+Maneuverability:	Good
+Armor:				Light
+Manufacturer:		Han-Ronald Corp.
+Description:
High speed recon and bomber-
intercept fighter.  Offers high
weapon compatibility and payload.
$end_multi_text
+Tech Description:
Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:			fighter05.pof
$Detail distance:	(0, 130, 300, 1000)
$Show damage:		YES
$Density:			1
$Damp:				0.3
$Rotdamp:			0.27
$Max Velocity:		0.0, 0.0, 90.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		2.8, 2.8, 2.5
$Rear Velocity:		0.0
$Forward accel:		0.75		
$Forward decel:		0.3
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	35.0
$Expl outer rad:	65.0
$Expl damage:		30.0
$Expl blast:		500.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.

$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Disruptor" "Avenger" "Prometheus" "Banshee")
$Default PBanks:	( "Prometheus" "Prometheus" )
$Allowed SBanks:	( "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Interceptor#Weak")
$Default SBanks:	( "Interceptor" )
$SBank Capacity:	( 60 )
$Shields:			250
$Shield Color: 100 100 255
$Power Output:		2.0
$Max Oclk Speed:	100.0
$Max Weapon Eng:	100.0
$Hitpoints:			250
$Flags:				( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 185.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		500.0
	+Aburn Burn Rate:	40.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	20
$Scan time:			2000
$EngineSnd:       192			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -24
$Closeup_zoom:		0.5
$Shield_icon:		shield-f05
$Ship_icon:			iconfighter05
$Ship_anim:			ssfighter05
$Ship_overhead:	loadfighter05
$Score:             25
$Subsystem:			communication,		10,0.0
$Subsystem:			engine,				35,0.0
$Subsystem:			navigation,			10,0.0
$Subsystem:			sensors,				10,0.0
$Subsystem:			weapons,				20,0.0


;====>> Black Horizon Ships <<======

;;This is a copy of the GTF Ulysses fighter, only diff is the prefix, species, and shortname

$Name:				BHF Odysseus
$Short name:		BHFight
$Species:			Terran
+Type:				Advanced Space Superiority
+Maneuverability:	Excellent
+Armor:				Light
+Manufacturer:		Triton Dynamics
+Description:
Excellent all-around fighter.
Offers superior maneuverability and
a high top speed.  Smaller missile
payload than other GTA fighters.
$end_multi_text
+Tech Description:
Originally developed as the GTF Ulysses in a joint operation by the Vasudan and Terran governments, the BHF Odysseus is an Excellent all-around fighter.  It offers superior maneuverability and a high top speed.
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1
$POF file:			fodyser01.pof
$Detail distance:	(0, 80, 300, 900)
$Show damage:		YES
$Density:			1
$Damp:				0.1
$Rotdamp:			0.35
$Max Velocity:		0.0, 0.0, 70.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		3.0, 2.6, 5.0
$Rear Velocity:		0.0
$Forward accel:		2.0		
$Forward decel:		1.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	55.0
$Expl damage:		15.0
$Expl blast:		1000.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Disruptor" "Flail" "Prometheus" "Avenger" "D-Advanced")
$Default PBanks:	( "Avenger" "ML-16 Laser" )
$Allowed SBanks:	( "MX-50" "Fury" "D-Missile" "Hornet" "Hornet#Weak" "Interceptor" "Interceptor#Weak" "EM Pulse")
$Default SBanks:	( "MX-50" )
$SBank Capacity:	( 40 )
$Shields:			380
$Shield Color: 100 100 255
$Power Output:		2.0
$Max Oclk Speed:	94.0
$Max Weapon Eng:	80.0
$Hitpoints:			180
$Flags:				( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 150.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	50.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	25
$Scan time:			2000
$EngineSnd:       192			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -22
$Closeup_zoom:		0.5
$Shield_icon:		shield-f01
$Ship_icon:			iconfighter01
$Ship_anim:			ssfighter01
$Ship_overhead:	loadfighter01
$Score:             25
$Subsystem:			communication,	10, 0
$Subsystem:			navigation,		10, 0
$Subsystem:			weapons,			20, 0
$Subsystem:			sensors,			10, 0
$Subsystem:			engines,			35, 0


;;This is a copy of the GTF Valkyrie fighter, only diff is the prefix, species, and shortname, map, model  has diff stats too
$Name:			BHF Shadow
$Short name:		BFight5
$Species:			Terran
+Type:		Recon
+Maneuverability:	Average
+Armor:		Non-existant
+Manufacturer:	Black Horizon
+Description:
Mega-speed stealth fighter.
High weapon compatibility,
but low capacity.
$end_multi_text
+Tech Description:
Using the old GTF Valkyrie Fighter as a template, the BH created the Shadow Recon/Interceptor Fighter.  It has been redesigned with an all black hull so hostile pilots have a hard time getting a visual.  Combining that with stealth technology and a cloaking device, this ship is the ultimate in covert operations and reconnaissance.  The Shadow has a top cruise speed of 100 m/s and a top afterburner speed of 185 m/s, which makes the Shadow faster than any other ship.  Additionally, the Shadow also has superior lateral acceleration, but somewhat limited pitch and roll acceleration speed.  The Shadow has high weapon compatibility, but a low secondary capacity.$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:			fshadow05.pof
$Detail distance:	(0, 130, 300, 1000)
$Show damage:		YES
$Density:			1
$Damp:			0.45
$Rotdamp:			0.35
$Max Velocity:		0.0, 0.0, 100.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		4.0, 3.0, 4.0
$Rear Velocity:		0.0
$Forward accel:		0.75		
$Forward decel:		0.50
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	55.0
$Expl damage:		15.0
$Expl blast:		400.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Disruptor" "Avenger" "Prometheus" "Banshee")
$Default PBanks:	( "ML-16 Laser" "Prometheus" )
$Allowed SBanks:	( "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Interceptor#Weak")
$Default SBanks:	( "MX-50" )
$SBank Capacity:	( 28 )
$Shields:		250
$Shield Color: 100 100 255
$Power Output:	5.0
$Max Oclk Speed:	140.0
$Max Weapon Eng:	140.0
$Hitpoints:		150
$Flags:				( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 185.0
	+Aburn For accel:	0.75
	+Aburn Fuel:	300.0
	+Aburn Burn Rate:	80.0
	+Aburn Rec Rate:	40.0
$Countermeasures:	25
$Scan time:			2000
$EngineSnd:       192			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -24
$Closeup_zoom:		0.5
$Shield_icon:		shield-f05
$Ship_icon:			iconfighter05
$Ship_anim:			ssfighter05
$Ship_overhead:	loadfighter05
$Score:             30
$Subsystem:			communication,		15,0.0
$Subsystem:			engine,				50,0.0
$Subsystem:			navigation,			5,0.0
$Subsystem:			sensors,				15,0.0
$Subsystem:			weapons,				15,0.0


$Name:				BHF Heracles
$Short name:		BHFight6
$Species:			Terran
+Type:				Heavy Assault
+Maneuverability:	Average
+Armor:				Medium
+Manufacturer:		Han-Ronald Corp
+Description:
Low max velocity offset by its
tremendous offensive capabilities.
High weapon capacity.
$end_multi_text
+Tech Description:
The Heracles is the slowest and most unmanageable fighter in the Black Horizon fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.  It also has the advantage of being able to carry Stilleto bombs, for light cruiser assault missions.
$end_multi_text
+Length:          20 m
+Gun Mounts:      6
+Missile Banks:   2

$POF file:			fheracl06.pof
$Detail distance:	(0, 180, 300, 1100)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.35
$Max Velocity:		0.0, 0.0, 50.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		4.0, 4.5, 4.0
$Rear Velocity:		0.0
$Forward accel:		3.0		
$Forward decel:		1.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	75.0
$Expl damage:		25.0
$Expl blast:		1000.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee")
$Default PBanks:	( "Avenger" "Disruptor" )
$Allowed SBanks:	( "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "Hornet#Weak" "Stiletto")
$Default SBanks:	( "Interceptor" "Fury" )
$SBank Capacity:	( 60, 60 )
$Shields:			600
$Shield Color: 100 100 255
$Power Output:		3.0
$Max Oclk Speed:	64.0
$Max Weapon Eng:	150.0
$Hitpoints:			250
$Flags:				( "player_ship" "default_player_ship" "fighter" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 120.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	60.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	25
$Scan time:			2000
$EngineSnd:       192			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -30
$Closeup_zoom:		0.5
$Shield_icon:		shield-f06
$Ship_icon:			iconfighter06
$Ship_anim:			ssfighter06
$Ship_overhead:	loadfighter06
$Score:             15
$Subsystem:			sensors,				10,0.0
$Subsystem:			communications,	10,0.0
$Subsystem:			weapons,				10,0.0
$Subsystem:			navigation,			10,0.0
$Subsystem:			engine,				35,0.0


;;Clone of Medusa bomber with different suffix and name
$Name:				BHB Gorgon
$Short name:		BBomb4
$Species:			Terran
+Type:				Heavy Bomber
+Maneuverability:	Poor
+Armor:				Heavy
+Manufacturer:		Han-Ronald Corp.
+Description:
Suitable for any size target.
Carries most missile types, but few
cannons.  Armed with defensive
turret, but still requires escort.
$end_multi_text
+Tech Description:
The Gorgon is the standard attack bomber in the BH.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Gorgon is considered the staple of any bomber pilots career.
$end_multi_text
+Length:          36 m
+Gun Mounts:      2
+Missile Banks:   3

$POF file:			Bhbgor04.pof
$Detail distance:	(0, 180, 350, 1300)
$Show damage:		YES
$Density:			1
$Damp:				0.35
$Rotdamp:			0.55
$Max Velocity:		0.0, 0.0, 50.0
$Rotation time:		5.0, 4.5, 5.0
$Rear Velocity:		0.0
$Forward accel:		4.0		
$Forward decel:		2.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	50.0
$Expl outer rad:	100.0
$Expl damage:		25.0
$Expl blast:		2000.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Avenger" "Prometheus" )
$Default PBanks:	( "Avenger"	)
$Allowed SBanks:	( "MX-50" "Hornet" "Phoenix V" "Stiletto" "Synaptic" "Tsunami"  "Hornet#Weak")
$Default SBanks:	( "Hornet" "MX-50" "Tsunami" )
$SBank Capacity:	( 40, 80, 80 )
$Shields:			700
$Shield Color: 100 100 255
$Power Output:		4.0
$Max Oclk Speed:	65.0
$Max Weapon Eng:	100.0
$Hitpoints:			350
$Flags:				( "player_ship" "default_player_ship" "bomber" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 100.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	50.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	35
$Scan time:			2000
$EngineSnd:       193			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -51
$Closeup_zoom:		0.5
$Shield_icon:		shield-b04
$Ship_icon:			iconbomber04
$Ship_anim:			ssbomber04
$Ship_overhead:	loadbomber04
$Score:             17
$Subsystem:			turret01a,5,1.0
$Default PBanks:	( "Avenger" )
;;	$Default PBanks:	( "Flail" )
$Subsystem:			communications,	10,	0.0
$Subsystem:			navigation,			10,	0.0
$Subsystem:			weapons,				20,	0.0
$Subsystem:			sensors,				10,	0.0
$Subsystem:			engine,				35,	0.0


;;This is a clone of the Ursa bomber with a diff prefix and name.
$Name:			BHB Minerva
$Short name:		BBomb5
$Species:			Terran
+Type:				Assault Bomber
+Maneuverability:	Very Poor
+Armor:				Heavy
+Manufacturer:		Black Horizon
+Description:
Designed to annihilate capital
ships and cruisers.  Slow but
offers unparalleled assault
bombing capability.
$end_multi_text
+Tech Description:
The Minerva is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the BH which can equip the Harbinger Bomb.  Strong shielding and hull make the Minerva very difficult to destroy.  The Minerva is a Class A threat to GTVA destroyers and installation.
$end_multi_text
+Length:          41 m
+Gun Mounts:      5
+Missile Banks:   3

$POF file:			bhbmir05.pof
$Detail distance:	(0, 250, 400, 1300)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.55
$Max Velocity:		0.0, 0.0, 45.0
$Rotation time:		5.5, 6.0, 6.0
$Rear Velocity:		0.0
$Forward accel:		4.0		
$Forward decel:		2.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	75.0
$Expl outer rad:	150.0
$Expl damage:		30.0
$Expl blast:		2000.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" )
$Default PBanks:	( "Avenger" "Avenger" )
$Allowed SBanks:	( "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "Phoenix V" "Synaptic" "Stiletto" "Tsunami" "Harbinger" "Phaser")
$Default SBanks:	( "MX-50" "Synaptic" "Tsunami" )
$SBank Capacity:	( 80, 80, 80 )
$Shields:			850
$Shield Color: 100 100 255
$Power Output:		4.5
$Max Oclk Speed:	60.0
$Max Weapon Eng:	150.0
$Hitpoints:			550
$Flags:				( "player_ship" "default_player_ship" "bomber" "in tech database multi")
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 90.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	80.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	40
$Scan time:			2000
$EngineSnd:       193			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -69
$Closeup_zoom:		0.5
$Shield_icon:		shield-b05
$Ship_icon:			iconbomber05
$Ship_anim:			ssbomber05
$Ship_overhead:	loadbomber05
$Score:             20
$Subsystem:			communications,	10,	0.0
$Subsystem:			navigation,			10,	0.0
$Subsystem:			weapons,				20,	0.0
$Subsystem:			sensors,				10,	0.0
$Subsystem:			engine,				35,	0.0
$Subsystem:			b05-turreta,1,1.0
	$Default PBanks:	( "Banshee" )


;;This is a duplicate of the Orion entry excpet it has more armor and has a BHD prefix
$Name:				BHD Gaia
$Short name:		BHCap1
$Species:			Terran
+Tech Description:
Named after the first Black Horizon Destroyer encountered, the Gaia class destroyer is a force to be reckoned with.  Functioning as a modified Orion, it not only has the ability to cloak, but it also has stealth technology.  Its weapon systems appear to surpass that of the SD Lucifer class destroyer.  The defensive capabilities of the Gaia are currently unknown.  This is considered greater than a Class A threat.
$end_multi_text
$POF file:			bhdgaia01.pof
$Detail distance:	(0, 1500, 3000, 14000)
$Show damage:		NO
$Density:			1
$Damp:				0.2
$Rotdamp:			1.5
$Max Velocity:		0.0, 0.0, 15.0
$Rotation time:		150.0, 150.0, 150.0
$Rear Velocity:		0.0
$Forward accel:		20.0		
$Forward decel:		10.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	100.0
$Expl outer rad:	2400.0
$Expl damage:		400.0
$Expl blast:		6500.0
$Expl Propagates:	YES							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	600.0						;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:	()
$Default SBanks:	()
$SBank Capacity:	()
$Shields:			0
$Power Output:		100.0
$Max Oclk Speed:	8.0
$Max Weapon Eng:	100.0
$Hitpoints:			150000
$Flags:				( "capital" "in tech database multi" )
$AI Class:			Captain
$Afterburner:		NO
$Countermeasures:	0
$Scan time:			2000
$EngineSnd:       171			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -2820
$Closeup_zoom:		0.5
$Score:             1750
$Subsystem:			Turret01a, 1.875, 3.0
	$Default PBanks:	( "Shivan Super Laser" "Shivan Super Laser" "Shivan Super Laser" )
$Subsystem:			Turret02a, 1.875, 3.0
	$Default SBanks:	( "Phaser" "Phaser" "Phaser" )
$Subsystem:			Turret03a, 1.875, 3.0
	$Default PBanks:	( "Shivan Super Laser" "Shivan Super Laser" "Shivan Super Laser" )
$Subsystem:			Turret04a, 1.875, 3.0
	$Default SBanks:	( "Phaser" "Phaser" "Phaser" )
$Subsystem:			Turret05a, 1.875, 3.0
	$Default PBanks:	( "Shivan Super Laser" "Shivan Super Laser" "Shivan Super Laser" )
$Subsystem:			Turret06, 0.625, 2.0
	$Default PBanks:	( "Terran Turret" )
$Subsystem:			Turret07, 0.625, 2.0
	$Default PBanks:	( "Prometheus" )
$Subsystem:			Turret08, 0.625, 2.0
	$Default SBanks:	( "FighterKiller" )
$Subsystem:			Turret09, 0.625, 2.0
	$Default PBanks:	( "Terran Turret" )
$Subsystem:			Turret10, 0.625, 2.0
	$Default PBanks:	( "Prometheus" )
$Subsystem:			Turret11, 0.625, 2.0
	$Default SBanks:	( "FighterKiller" )
$Subsystem:			Turret12, 0.625, 2.0
	$Default PBanks:	( "Terran Turret" )
$Subsystem:			Turret13, 0.625, 2.0
	$Default PBanks:	( "Prometheus" )
$Subsystem:			Turret14, 0.625, 2.0
	$Default SBanks:	( "FighterKiller" )
$Subsystem:			Turret15, 0.625, 2.0
	$Default PBanks:	( "Terran Turret" )
$Subsystem:			Turret16, 0.625, 2.0
	$Default PBanks:	( "Prometheus" )
$Subsystem:			RadarDish01,	2, 0.0
$Subsystem:			RadarDish02,	2, 0.0
$Subsystem:			RadarDish03,	2, 0.0
$Subsystem:			navigation,		5, 0.0
$Subsystem:			communication,	5, 0.0
$Subsystem:			weapons,			15, 0.0
$Subsystem:			sensors,			5, 0.0
$Subsystem:			engines,			35, 0.0
$Subsystem:			fighterbay,		0, 0.0


#End

$Player Ship Precedence: (
	"BHF Heracles"
	"BHF Odysseus"
	"GTF Ulysses"
	"GTF Hercules"
	"GTF Valkyrie"
	"GTF Apollo"
	"GTB Athena"
	"GTB Medusa"
	"GTB Ursa"
)
