#Mission Info

$Version: 23.1
$Name:  XSTR("Operation Phantom Slayer", -1)
$Author: Jason Wollenberg - 'Ryoko'
$Created: 11/13/98 at 19:42:03
$Modified: 07/26/23 at 14:25:27
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Attempt to capture the SD Phantom, a Lucifer SuperDestroyer, in order to gain Shivan technology.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

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$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTI Aquilae Communications
* Beta Aquilae System
* 10/17/79

Operation Phantom Slayer

The Terran - Vasudan strike forces have finally arrived here in Beta Aquilae so Operation Phantom Slayer can now be implemented.

Lieutenant Commander 'Saber' has been assigned to monitor and coordinate the operation from the command station.  Since he has been complaining about the poor communications from the current command officer, we've decided to see if he can do better.  So try to keep you sanity while he hands out the orders.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: none

$Stage Text:
 XSTR("Strike Team Assignments

The strike teams are currently stationed at the Aquilae Communication Installation.  Commander Ryoko has been placed in charge of the first strike force.  She is one not only one of the best fighter pilots in the GTA, but also the one of the best large scale strike leaders.  She will be flying one of the Ursa bombers equipped with Harbinger bombs, so if bad goes to worse she can take care of the reactors herself.

With all that said, you will take charge of the second strike force that will assist in capturing the Phantom after it emerges from the jump Vega Jump node, which should be moments after the remaining ships of the first strike force return.  You'll receive more information about your assignment in just a minute.

The Shivans and possibly the Hammer of Light will undoubtedly attempt to prevent us from capturing the SD Phantom, so you'll have your work cut out for you.  However, we believe that you and your squad will be able to get the job done.

Report for your detailed mission briefing at once.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 9
$start_stage
$multi_text
 XSTR("You and your wings are assigned to engange the $h SD $h Phantom after it emerges from the Vega jump node.  Your first two objectives are to disarm and disable the $h Phantom.  For this task $f Alpha wing will take the lead with the Seth fighters, which will be equiped with Stilleto bombs.", -1)
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$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -898.658813, -302.099548, 1055.316772
$label:  XSTR("Phantom", -1)
+id: 1
$hlight: 1
$mirror: 0
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$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -39.294903, 94.016258, 3995.848633
$label:  XSTR("Vega Jump Node", -1)
+id: 3
$hlight: 0
$mirror: 0
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$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 1351.296143, -291.219666, -2927.234131
$label:  XSTR("Beta", -1)
+id: 4
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -2948.728027, 25.678703, -2335.765137
$label:  XSTR("Alpha", -1)
+id: 5
$hlight: 0
$mirror: 0
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$type: 1
$team: Friendly
$class: GTF Apollo
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$label:  XSTR("Gamma", -1)
+id: 6
$hlight: 0
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$type: 1
$team: Hostile
$class: SF Manticore
$pos: -3162.518799, 51.077076, 666.832031
$label:  XSTR("Arjuna", -1)
+id: 7
$hlight: 0
$mirror: 0
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$type: 1
$team: Hostile
$class: SF Dragon
$pos: 1195.910034, 51.077408, 884.075806
$label:  XSTR("Rama", -1)
+id: 8
$hlight: 0
$mirror: 0
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 XSTR("Additionally, all fighters are being equiped with distruptor cannons, which can also be used for the subsystems on the Phantom.  However, $f Beta $f and $f Gamma wings primamry directive will be to provide cover for $f Alpha wing by engaging enemy fighter cover.", -1)
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$type: 6
$team: Hostile
$class: SD Lucifer
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$label:  XSTR("Phantom", -1)
+id: 1
$hlight: 0
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$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -39.294903, 94.016258, 3995.848633
$label:  XSTR("Vega Jump Node", -1)
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$type: 1
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$class: GTF Valkyrie
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$label:  XSTR("Beta", -1)
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$type: 1
$team: Friendly
$class: PVF Seth
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$label:  XSTR("Alpha", -1)
+id: 5
$hlight: 0
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$type: 1
$team: Friendly
$class: GTF Apollo
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$label:  XSTR("Gamma", -1)
+id: 6
$hlight: 1
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$type: 1
$team: Hostile
$class: SF Manticore
$pos: -3162.518799, 51.077076, -2609.337158
$label:  XSTR("Arjuna", -1)
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$hlight: 1
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$type: 1
$team: Hostile
$class: SF Dragon
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$label:  XSTR("Rama", -1)
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 XSTR("After the Phantom is disarmed and disabled, we will deploy three troop transports that are loarded with Marines, designated as $f Omega, which will proceed to board the $h Phantom.  The marines will procceed to the bridge of the $h Phantom and secure the ship.", -1)
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$type: 6
$team: Hostile
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$label:  XSTR("Vega Jump Node", -1)
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$type: 1
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$label:  XSTR("Alpha", -1)
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$type: 27
$team: Friendly
$class: GTT Elysium
$pos: 451.701599, -683.255676, -2905.193604
$label:  XSTR("Omega", -1)
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$class: GTF Valkyrie
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$label:  XSTR("Epsilon", -1)
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 XSTR("We are also going to deploy additional fighters with the $f Omega $f Transports.  They will be specifically assigned to protect the transport.  Take special note that these transports $h MUST get to the Phantom intact.  Otherwise we will not be able to complete this operation.", -1)
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$label:  XSTR("Vega Jump Node", -1)
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$type: 1
$team: Friendly
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$label:  XSTR("Alpha", -1)
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$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -455.079742, -683.255310, -2594.732178
$label:  XSTR("Omega", -1)
+id: 9
$hlight: 1
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$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -512.049683, 0.000218, 812.140808
$label:  XSTR("Epsilon", -1)
+id: 10
$hlight: 1
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$type: 1
$team: Hostile
$class: SF Basilisk
$pos: -1152.660034, 0.000254, -4723.644531
$label:  XSTR("Indra", -1)
+id: 12
$hlight: 1
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$type: 1
$team: Hostile
$class: SF Manticore
$pos: 529.599182, -66.009239, -785.676941
$label:  XSTR("Parvati", -1)
+id: 13
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 XSTR("After $f Omega enters the $h Phantom, you will continue to engage any hostile fighters in the area.  We bring this up since the $h Shivans probably won't want us to capture their flagship.", -1)
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$label:  XSTR("Vega Jump Node", -1)
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$type: 1
$team: Friendly
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$label:  XSTR("Alpha", -1)
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$type: 1
$team: Hostile
$class: SF Basilisk
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$label:  XSTR("Indra", -1)
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$label:  XSTR("Parvati", -1)
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 XSTR("The Shivans will undoubtedly try to destroy the remaining reactor on the $h Phantom, since the destruction of that reactor will cause the $h Phantom to self destruct, killing the Marines inside it and destroying any nearby ships.", -1)
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$type: 1
$team: Friendly
$class: PVF Seth
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$label:  XSTR("Alpha", -1)
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$type: 1
$team: Friendly
$class: GTF Valkyrie
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$label:  XSTR("Epsilon", -1)
+id: 10
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$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: -4103.605469, 0.002336, -3886.567383
$label:  XSTR("Asura", -1)
+id: 14
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$type: 1
$team: Hostile
$class: SF Dragon
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$label:  XSTR("Kartik", -1)
+id: 15
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 XSTR("Now to make things a little easier on you, we are also putting a wing of fighters on alert standby.  If you get into trouble, we won't hesitate to send them in.  The reinforcement wing is designated as $f Delta $f Wing.", -1)
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$type: 6
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$type: 1
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 XSTR("After the marines inside the Phantom have captured the bridge and the area is secure, the PVD Light will jump in.  At this point her crew will take over the operation and you will be ordered to depart from the battle area.", -1)
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$type: 6
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$type: 1
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$type: 1
$team: Friendly
$class: GTF Apollo
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$label:  XSTR("Gamma", -1)
+id: 19
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$type: 6
$team: Friendly
$class: PVD Typhon
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$label:  XSTR("Light", -1)
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$type: 1
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$label:  XSTR("Alpha", -1)
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 XSTR("We know you have your work cut out for you and there are many things that can go wrong, but we have faith in your abilities to get this done right.  Just watch your six and pay attention to the orders Saber gives and you'll be just fine.  Good luck.", -1)
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$label:  XSTR("Light", -1)
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 330.781158, -289.066010, -2964.398438
$label:  XSTR("Alpha", -1)
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-destroyed-delay 0 "Phantom" ) 
   ( is-event-false-delay 
      "omega checks in - bad" 
      0 
   )
)
$Multi text
    XSTR("The SD Phantom was destroyed in the heat of combat.  This lose will now prevent the GTA from gaining technology we could have used to defeat the Black Horizon's fleet. 

Over four squadrons of fighters and three platoons of marines were lost in this operation today and there is little we can do now.  The lives of the men and women lost in this operation can not be brought back and both the GTA and PVN forces are extremely weakened.  

Black Horizon has now started an all out assault on our Installations and destroyers and we are almost helpless against them.  There is nowhere for us to run. Vega is crowded with remaining Shivans.  Black Horizon is destroying our forces in Sol and Delta Serpentis.  The Vasudan territories are slowly falling to the Hammer of Light in Sirius and to the Shivan forces in Deneb.  We estimate that in three weeks there will be nothing left of the GTA and the PVN.  May God have mercy on us all.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Phantom" ) 
   ( is-event-false-delay 
      "omega checks in - bad" 
      0 
   )
)
$Multi text
    XSTR("Although we are definitely doomed, we do have the pleasure of sentencing you for your ultimate failure in this mission.  You are hereby relieved of duty and sentenced to death.  An armed escort will be by for you tomorrow morning where they will take you to your execution.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You must engage the unknown fighters.  They will lauch bombs are the most vulnerable spot on the Phantom.  If you don't destroy them, then the Phantom will always be destroyed.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Phantom" ) 
   ( is-event-true-delay 
      "omega checks in - bad" 
      0 
   )
)
$Multi text
    XSTR("The SD Phantom was destroyed by the Shivans in the heat of combat.  This lose will now prevent the GTA from gaining technology we could have used to defeat the Black Horizon's fleet.  

Over four squadrons of fighters and three platoons of marines were lost in this operation today and there is little we can do now.  The lives of the men and women lost in this operation can not be brought back and both the GTA and PVN forces are extremely weakened.  

Black Horizon has now started an all out assault on our Installations and destroyers and we are almost helpless against them.  There is nowhere for us to run. Vega is crowded with remaining Shivans.  Black Horizon is destroying our forces in Sol and Delta Serpentis.  The Vasudan territories are slowly falling to the Hammer of Light in Sirius and to the Shivan forces in Deneb.  We estimate that in three weeks there will be nothing left of the GTA and the PVN.  May God have mercy on us all.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure all 3 transports make it to the Phantom.  This result is from failure to protect all three transports on their departure runs.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "depart" 0 ) 
$Multi text
    XSTR("You and your wings have successfully completed your part of this operation. Currently we are deploying more troops from the Beowulf to cleanup the remaining Shivans onboard the Phantom.  We also have engineers and scientists at work examining the Shivan weapon systems and just about anything that was Shivan made that they can get their hands on.

Although we had a great victory today over the Shivans, we cannot let down our guard.  Vega is still crawling with Shivans and Black Horizon seems to also be somewhere here in Beta Aquilae.  We also have to be careful not to let this technology fall into their hands, since they will become nearly invincible.

The story of the Black Horizon campaign does not end here though, more missions and plot line are in the works right now.  Check Ryoko's Homepage for information on part two of Black Horizon and missions that will tie the two parts together.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Great Work.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "medal" 0 ) 
$Multi text
    XSTR("For your outstanding performance in this operation, we are awarding you with the medal of Legion of Merit.  Wear it with pride.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "too easy" 0 ) 
$Multi text
    XSTR("You thought you could play on very easy and get an ending didn't you?!  Well... you're right.  Please play again on easy for a greater challenge.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Turn up the difficulty setting to at least easy, please.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	6
	"GTF Valkyrie"	6
	"GTB Athena"	10
	"GTB Medusa"	10
	"GTB Ursa"	8
	"PVF Seth"	6
	"PVF Horus"	10
)

+Weaponry Pool: (
	"ML-16 Laser"	50
	"Disruptor"	38
	"Avenger"	29
	"Prometheus"	27
	"MX-50"	100
	"Fury"	400
	"Hornet"	360
	"Interceptor"	235
	"Synaptic"	25
	"Stiletto"	90
	"Tsunami"	20
)

#Objects		;! 75 total

$Name: Alpha 1		;! Object #0
$Class: PVF Seth
$Team: Friendly
$Location: -6809.888672, 75.413811, -1559.445190
$Orientation:
	-0.936063, 0.057136, 0.347164,
	0.078414, 0.995787, 0.047542,
	-0.342985, 0.071725, -0.936599
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25

$Name: Aquilae Communications		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: -46952.855469, -8.447762, 38348.871094
$Orientation:
	0.964452, 0.087208, 0.249452,
	0.079442, -0.995994, 0.041051,
	0.252033, -0.019775, -0.967517
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #2
$Class: PVF Seth
$Team: Friendly
$Location: -6861.059570, -289.066711, -1402.982666
$Orientation:
	-0.674058, 0.529319, -0.515234,
	0.702099, 0.242319, -0.669582,
	-0.229572, -0.813082, -0.534971
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #3
$Class: PVF Seth
$Team: Friendly
$Location: -6639.549805, -43.358673, -1174.660645
$Orientation:
	-0.674058, 0.529319, -0.515234,
	0.702099, 0.242319, -0.669582,
	-0.229572, -0.813082, -0.534971
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #4
$Class: PVF Seth
$Team: Friendly
$Location: -6731.366699, -314.822937, -1158.140869
$Orientation:
	-0.674058, 0.529319, -0.515234,
	0.702099, 0.242319, -0.669582,
	-0.229572, -0.813082, -0.534971
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #5
$Class: PVF Horus
$Team: Friendly
$Location: -6595.946289, -82.329521, -1521.387207
$Orientation:
	-0.674058, 0.529319, -0.515234,
	0.702099, 0.242319, -0.669582,
	-0.229572, -0.813082, -0.534971
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Arjuna" 76 ) ( ai-ignore "Phantom" 80 ) ( ai-chase-wing "Rama" 78 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25
+Persona Name: Wingman 1

$Name: Beta 2		;! Object #6
$Class: PVF Horus
$Team: Friendly
$Location: -6679.049805, -347.626526, -1493.592285
$Orientation:
	-0.674058, 0.529319, -0.515234,
	0.702099, 0.242319, -0.669582,
	-0.229572, -0.813082, -0.534971
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Arjuna" 76 ) ( ai-ignore "Phantom" 80 ) ( ai-chase-wing "Rama" 78 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25
+Persona Name: Wingman 2

$Name: Beta 3		;! Object #7
$Class: PVF Horus
$Team: Friendly
$Location: -6465.292969, -110.718864, -1273.132324
$Orientation:
	-0.674058, 0.529319, -0.515234,
	0.702099, 0.242319, -0.669582,
	-0.229572, -0.813082, -0.534971
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "Arjuna" 76 ) ( ai-ignore "Phantom" 80 ) ( ai-chase-wing "Rama" 78 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25
+Persona Name: Wingman 3

$Name: Beta 4		;! Object #8
$Class: PVF Horus
$Team: Friendly
$Location: -6548.290039, -371.729797, -1247.952393
$Orientation:
	-0.674058, 0.529319, -0.515234,
	0.702099, 0.242319, -0.669582,
	-0.229572, -0.813082, -0.534971
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Arjuna" 76 ) ( ai-ignore "Phantom" 80 ) ( ai-chase-wing "Rama" 78 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25
+Persona Name: Wingman 4

$Name: Phantom		;! Object #9
$Class: SD Lucifer
$Team: Hostile
$Location: -4532.320312, 942.098022, -5318.209961
$Orientation:
	0.765452, -0.632133, -0.120383,
	0.633099, 0.773281, -0.034969,
	0.115195, -0.049447, 0.992112
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 1
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 75
+Subsystem: turret02
$Damage: 17
+Subsystem: turret03
$Damage: 27
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
$Damage: 76
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 16
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
$Damage: 28
+Sbank Ammo: ( 0 )
+Subsystem: turret10
$Damage: 100
+Sbank Ammo: ( 0 )
+Subsystem: turret11
$Damage: 68
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
$Damage: 88
+Subsystem: turret14
$Damage: 95
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
$Damage: 43
+Subsystem: turret17
$Damage: 7
+Subsystem: navigation
$Damage: 75
+Subsystem: weapons
$Damage: 28
+Subsystem: sensors
$Damage: 38
+Subsystem: engine 1
$Damage: 39
+Subsystem: engine 2
$Damage: 82
+Subsystem: communication
$Damage: 63
+Subsystem: fighterbay 1
$Damage: 27
+Subsystem: fighterbay 2
$Damage: 73
+Subsystem: reactor 1
$Damage: 100
+Subsystem: reactor 2
$Damage: 100
+Subsystem: reactor 3
$Damage: 100
+Subsystem: reactor 4
$Damage: 13
+Subsystem: reactor 5
$Damage: 100
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "returning to base" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 4000

$Name: Arjuna 1		;! Object #10
$Class: SF Manticore
$Team: Hostile
$Location: -3990.667480, 597.833191, -4208.097656
$Orientation:
	0.967174, 0.005749, -0.254051,
	-0.010426, 0.999800, -0.017066,
	0.253902, 0.019155, 0.967040
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #11
$Class: SF Manticore
$Team: Hostile
$Location: -4110.509277, 1268.304932, -4135.124512
$Orientation:
	0.992781, -0.098567, -0.068344,
	0.100278, 0.994715, 0.022060,
	0.065809, -0.028754, 0.997418
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: -3857.539062, 489.312103, -4417.583984
$Orientation:
	-0.934666, -0.207389, -0.288771,
	0.115841, 0.590263, -0.798856,
	0.336125, -0.780115, -0.527675
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: -4017.212891, 1156.082275, -3986.394531
$Orientation:
	0.993591, 0.005749, 0.112887,
	0.003094, 0.996948, -0.078006,
	-0.112991, 0.077856, 0.990541
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 5		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: -4019.951660, 322.700226, -4299.205566
$Orientation:
	0.993591, 0.005749, 0.112887,
	-0.003549, 0.999800, -0.019682,
	-0.112978, 0.019155, 0.993413
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 6		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: -3903.622070, 1041.497192, -4319.935547
$Orientation:
	0.149679, -0.433853, -0.888464,
	0.323694, 0.870569, -0.370582,
	0.934247, -0.232122, 0.270742
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #16
$Class: SF Dragon
$Team: Hostile
$Location: -2744.852783, 253.890182, -2070.216309
$Orientation:
	-0.954865, 0.005749, -0.296984,
	-0.000200, 0.999800, 0.019998,
	0.297039, 0.019155, -0.954673
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rama 2		;! Object #17
$Class: SF Dragon
$Team: Hostile
$Location: -2841.877930, 271.921997, -2100.996826
$Orientation:
	-0.954865, 0.005749, -0.296984,
	-0.000200, 0.999800, 0.019998,
	0.297039, 0.019155, -0.954673
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rama 3		;! Object #18
$Class: SF Dragon
$Team: Hostile
$Location: -2860.925293, 265.261658, -2012.531494
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Gamma 1		;! Object #19
$Class: GTF Apollo
$Team: Friendly
$Location: -6709.985840, -54.015564, -545.364746
$Orientation:
	-0.765819, 0.005749, 0.643030,
	0.016720, 0.999800, 0.010973,
	-0.642839, 0.019155, -0.765762
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Phantom" 50 ) ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 5

$Name: Gamma 2		;! Object #20
$Class: GTF Apollo
$Team: Friendly
$Location: -6561.598633, -62.197662, -677.999268
$Orientation:
	-0.765819, 0.005749, 0.643030,
	0.016720, 0.999800, 0.010973,
	-0.642839, 0.019155, -0.765762
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Phantom" 50 ) ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 1

$Name: Gamma 3		;! Object #21
$Class: GTF Apollo
$Team: Friendly
$Location: -6756.041504, -23.268440, -765.553223
$Orientation:
	-0.765819, 0.005749, 0.643030,
	0.016720, 0.999800, 0.010973,
	-0.642839, 0.019155, -0.765762
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Phantom" 50 ) ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 2

$Name: Gamma 4		;! Object #22
$Class: GTF Apollo
$Team: Friendly
$Location: -6514.169922, -92.086182, -467.698242
$Orientation:
	-0.765819, 0.005749, 0.643030,
	0.016720, 0.999800, 0.010973,
	-0.642839, 0.019155, -0.765762
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Phantom" 50 ) ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 3

$Name: Delta 1		;! Object #23
$Class: PVF Seth
$Team: Friendly
$Location: -7157.300781, 12.111042, -1203.409180
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 2		;! Object #24
$Class: PVF Seth
$Team: Friendly
$Location: -6954.799805, -24.793236, -1145.927490
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 3		;! Object #25
$Class: PVF Seth
$Team: Friendly
$Location: -7216.862305, 1.154541, -1018.223999
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 4		;! Object #26
$Class: PVF Seth
$Team: Friendly
$Location: -7026.054688, -34.897652, -952.216064
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Strike Force Wing 2 1		;! Object #27
$Class: GTB Ursa
$Team: Friendly
$Location: -4250.310059, 284.375671, -4868.593750
$Orientation:
	-0.636583, -0.705237, 0.312094,
	0.730777, -0.680920, -0.048094,
	0.246429, 0.197455, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Subsystem: Pilot
+Subsystem: communications
$Damage: 77
+Subsystem: navigation
$Damage: 15
+Subsystem: weapons
$Damage: 66
+Subsystem: sensors
$Damage: 27
+Subsystem: engine
$Damage: 82
+Subsystem: b05-turreta
$Damage: 66
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Strike Force Wing 1 1		;! Object #28
$Class: GTB Ursa
$Team: Friendly
$Location: -4600.773438, 1217.703247, -4590.486328
$Orientation:
	-0.666996, -0.705238, 0.240325,
	0.731640, -0.680920, 0.032420,
	0.140778, 0.197455, 0.970151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 73
+Subsystem: Pilot
+Subsystem: communications
$Damage: 63
+Subsystem: engine
$Damage: 27
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Strike Force Wing 1 2		;! Object #29
$Class: GTF Valkyrie
$Team: Friendly
$Location: -4344.129883, 745.739563, -4391.084473
$Orientation:
	-0.636582, -0.705238, 0.312094,
	0.730778, -0.680919, -0.048094,
	0.246429, 0.197456, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 74
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Strike Force Wing 1 3		;! Object #30
$Class: GTF Valkyrie
$Team: Friendly
$Location: -4561.256836, 1080.021362, -4423.566406
$Orientation:
	-0.636582, -0.705238, 0.312094,
	0.730778, -0.680919, -0.048094,
	0.246429, 0.197456, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Subsystem: Pilot
+Subsystem: communication
$Damage: 82
+Subsystem: sensors
$Damage: 66
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Strike Force Wing 2 2		;! Object #31
$Class: GTF Valkyrie
$Team: Friendly
$Location: -4192.340820, 392.470398, -4697.829590
$Orientation:
	-0.636582, -0.705238, 0.312094,
	0.730778, -0.680919, -0.048094,
	0.246429, 0.197456, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: communication
$Damage: 37
+Subsystem: weapons
$Damage: 37
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Strike Force Wing 2 3		;! Object #32
$Class: PVF Seth
$Team: Friendly
$Location: -4304.514648, 808.668518, -4644.836914
$Orientation:
	-0.636582, -0.705238, 0.312094,
	0.730778, -0.680919, -0.048094,
	0.246429, 0.197456, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Strike Force Wing 3 1		;! Object #33
$Class: PVF Seth
$Team: Friendly
$Location: -4257.776367, 1239.605835, -4954.642090
$Orientation:
	-0.636582, -0.705238, 0.312094,
	0.730778, -0.680919, -0.048094,
	0.246429, 0.197456, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Strike Force Wing 3 2		;! Object #34
$Class: GTF Apollo
$Team: Friendly
$Location: -4315.801758, 1261.250244, -4821.486328
$Orientation:
	-0.636582, -0.705238, 0.312094,
	0.730778, -0.680919, -0.048094,
	0.246429, 0.197456, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Strike Force Wing 2 4		;! Object #35
$Class: GTB Athena
$Team: Friendly
$Location: -4076.130127, 616.507751, -4944.798828
$Orientation:
	-0.636582, -0.705238, 0.312094,
	0.730778, -0.680919, -0.048094,
	0.246429, 0.197456, 0.948833
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omega 1		;! Object #36
$Class: GTT Elysium
$Team: Friendly
$Location: -7699.353027, 3255.145508, 6081.791016
$Orientation:
	-0.224065, 0.003321, -0.974569,
	0.019964, 0.999800, -0.001183,
	0.974370, -0.019721, -0.224088
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Epsilon" ) 
$Departure Location: Docking Bay
$Departure Anchor: Phantom
+Departure delay: 3
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 2		;! Object #37
$Class: GTT Elysium
$Team: Friendly
$Location: -7819.346191, 3230.362061, 5900.905273
$Orientation:
	-0.115725, 0.003320, -0.993276,
	0.019974, 0.999800, 0.001015,
	0.993080, -0.019722, -0.115768
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Epsilon" ) 
$Departure Location: Docking Bay
$Departure Anchor: Phantom
+Departure delay: 3
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 3		;! Object #38
$Class: GTT Elysium
$Team: Friendly
$Location: -7757.808105, 3255.159424, 6291.779785
$Orientation:
	-0.095838, 0.003321, -0.995391,
	0.019949, 0.999800, 0.001415,
	0.995197, -0.019721, -0.095886
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Epsilon" ) 
$Departure Location: Docking Bay
$Departure Anchor: Phantom
+Departure delay: 3
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #39
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7665.420410, 3818.209961, 4464.581055
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 2		;! Object #40
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7440.270020, 3806.902100, 4606.188477
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 3		;! Object #41
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7498.744629, 3796.507568, 4784.643555
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 4		;! Object #42
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7373.621582, 3784.115967, 4723.684082
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Parvati 1		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: -1953.198486, 289.721069, -3504.449707
$Orientation:
	0.123932, -0.419479, 0.899266,
	0.832098, 0.537664, 0.136128,
	-0.540605, 0.731406, 0.415681
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Omega 1" 89 ) ( ai-chase "Omega 2" 70 ) ( ai-chase "Omega 3" 60 ) ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 2		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: -2035.417236, 239.962448, -3446.761230
$Orientation:
	0.123932, -0.419479, 0.899266,
	0.832098, 0.537664, 0.136128,
	-0.540605, 0.731406, 0.415681
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Omega 2" 89 ) ( ai-chase "Epsilon 1" 70 ) ( ai-chase "Omega 3" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 3		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: -1974.708130, 232.318298, -3584.090088
$Orientation:
	0.123932, -0.419479, 0.899266,
	0.832098, 0.537664, 0.136128,
	-0.540605, 0.731406, 0.415681
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Omega 3" 89 ) ( ai-chase "Omega 2" 70 ) ( ai-chase "Omega 1" 60 ) ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 4		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: -2114.079102, 184.356781, -3408.655518
$Orientation:
	0.123932, -0.419479, 0.899266,
	0.832098, 0.537664, 0.136128,
	-0.540605, 0.731406, 0.415681
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Omega 1" 89 ) ( ai-chase "Omega 2" 70 ) ( ai-chase "Omega 3" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 5		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: -2045.990234, 187.241577, -3538.221436
$Orientation:
	0.123932, -0.419479, 0.899266,
	0.832098, 0.537664, 0.136128,
	-0.540605, 0.731406, 0.415681
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Omega 3" 89 ) ( ai-chase "Omega 2" 70 ) ( ai-chase "Omega 1" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: -5545.095703, -242.888031, 6242.761719
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Alpha 1" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 2		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: -5514.220703, -234.992310, 6126.213867
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 3		;! Object #50
$Class: SF Basilisk
$Team: Hostile
$Location: -5399.851562, -268.885803, 6279.620117
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase "Alpha 1" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 4		;! Object #51
$Class: SF Basilisk
$Team: Hostile
$Location: -5297.285156, -266.553345, 6113.921875
$Orientation:
	-0.957787, 0.005749, -0.287420,
	0.000000, 0.999800, 0.019999,
	0.287478, 0.019155, -0.957596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Light		;! Object #52
$Class: PVD Typhon
$Team: Friendly
$Location: -2235.054932, 5750.962891, 11391.340820
$Orientation:
	-0.589006, 0.225634, 0.775991,
	-0.804062, -0.067410, -0.590712,
	-0.080975, -0.971877, 0.221129
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "great rejoicing" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 1750

$Name: Sheema 1		;! Object #53
$Class: SB Nephilim
$Team: Hostile
$Location: -6908.130371, -0.000064, 1996.793457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Sheema 2		;! Object #54
$Class: SB Nephilim
$Team: Hostile
$Location: -6998.426270, -0.000743, 2098.196045
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Sheema 3		;! Object #55
$Class: SB Nephilim
$Team: Hostile
$Location: -7107.050781, -0.000820, 2000.611572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Sheema 4		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: -7006.384766, -0.000779, 1902.532837
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Kartik 1		;! Object #57
$Class: SF Dragon
$Team: Hostile
$Location: -6697.299316, -0.000805, 2101.069092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Sheema" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Kartik 2		;! Object #58
$Class: SF Dragon
$Team: Hostile
$Location: -6594.042969, -0.000798, 1999.122192
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Sheema" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Kartik 3		;! Object #59
$Class: SF Dragon
$Team: Hostile
$Location: -6793.989746, -0.000793, 1999.780640
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Sheema" 50 ) ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Black Horizon Destroyer		;! Object #60
$Class: GTD Orion
$Team: Hostile
$Location: -7606.579590, -1661.920776, 6567.205566
$Orientation:
	0.683917, 0.693985, 0.225044,
	0.682949, -0.500513, -0.532043,
	-0.256593, 0.517566, -0.816264
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Primary Banks: ( "Terran Turret Weak" "Terran Huge Turret" "Terran Turret Weak" )
+Subsystem: Turret02a
+Primary Banks: ( "Shivan Weak Turret Laser" "Shivan Megafunk Turret" "Shivan Super Laser" )
+Subsystem: Turret03a
+Subsystem: Turret04a
+Primary Banks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Turret" )
+Subsystem: Turret05a
+Primary Banks: ( "Shivan Turret Laser" "Terran Huge Turret" "Terran Turret" )
+Subsystem: Turret06
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: Turret07
+Primary Banks: ( "Shivan Mega Laser" )
+Subsystem: Turret08
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: Turret09
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: Turret10
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Primary Banks: ( "Shivan Turret Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 80 "Sheema" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   20 
   "Black Horizon Hvy Fighters" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750

$Name: Black Horizon Bombers 1		;! Object #61
$Class: GTB Ursa
$Team: Hostile
$Location: -10708.185547, 0.006870, 9793.747070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Black Horizon Bombers 2		;! Object #62
$Class: GTB Ursa
$Team: Hostile
$Location: -10481.355469, 0.006920, 9894.905273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Black Horizon Bombers 3		;! Object #63
$Class: GTB Ursa
$Team: Hostile
$Location: -10703.001953, 0.007001, 10097.076172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Black Horizon Bombers 4		;! Object #64
$Class: GTB Ursa
$Team: Hostile
$Location: -10909.310547, 0.007032, 9949.733398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Black Horizon Bombers 5		;! Object #65
$Class: GTB Ursa
$Team: Hostile
$Location: -11018.506836, 0.006882, 9790.732422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Disruptor" )
+Secondary Banks: ( "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Black Horizon Hvy Fighters 1		;! Object #66
$Class: GTF Hercules
$Team: Hostile
$Location: -10403.637695, 0.006313, 10602.969727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Flail" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Black Horizon Hvy Fighters 2		;! Object #67
$Class: GTF Hercules
$Team: Hostile
$Location: -10203.951172, 0.006271, 10605.145508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Black Horizon Hvy Fighters 3		;! Object #68
$Class: GTF Hercules
$Team: Hostile
$Location: -10013.715820, 0.006350, 10604.760742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Flail" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Black Horizon Light Fighters 1		;! Object #69
$Class: GTF Ulysses
$Team: Hostile
$Location: -10299.525391, 0.006303, 10395.413086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Black Horizon Light Fighters 2		;! Object #70
$Class: GTF Ulysses
$Team: Hostile
$Location: -10193.136719, 0.006258, 10398.633789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Black Horizon Cruiser		;! Object #71
$Class: PVC Aten
$Team: Hostile
$Location: -8392.493164, 0.003494, 8525.085938
$Orientation:
	-0.942830, 0.329542, -0.049751,
	0.155801, 0.567780, 0.808303,
	0.294617, 0.754340, -0.586663
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Phantom" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret02a
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret04
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Shivan Turret Laser" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( percent-ships-destroyed 80 "Sheema" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 80

$Name: Black Horizon Hvy Fighters 4		;! Object #72
$Class: GTF Hercules
$Team: Hostile
$Location: -10289.185547, 0.000060, 10696.254883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Black Horizon Light Fighters 3		;! Object #73
$Class: GTF Ulysses
$Team: Hostile
$Location: -10095.627930, -0.000061, 10394.604492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Black Horizon Light Fighters 4		;! Object #74
$Class: GTF Ulysses
$Team: Hostile
$Location: -10190.922852, -0.000034, 10293.725586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "depart 2" 4 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-disable-ship "Phantom" 80 ) ( ai-disarm-ship "Phantom" 70 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Light
$Departure Cue: ( is-event-true-delay "depart 2" 4 ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "returning to base" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
	"Arjuna 5"
	"Arjuna 6"
)
+Flags: ( "no-arrival-message" )

$Name: Rama
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Rama 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Phantom
$Arrival Cue: ( percent-ships-destroyed 60 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 11

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Light
$Departure Cue: ( is-event-true-delay "depart 2" 4 ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
+Arrival delay: 45
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      25 
      "Alpha" 
      "Beta" 
      "Gamma" 
   )
   ( skill-level-at-least "Easy" ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Light
$Departure Cue: ( is-event-true-delay "depart 2" 4 ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Strike Force Wing 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Strike Force Wing 1 1
$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "returning to base" 
   10 
)
$Ships: (		;! 3 total
	"Strike Force Wing 1 1"
	"Strike Force Wing 1 2"
	"Strike Force Wing 1 3"
)
$AI Goals: ( goals ( ai-guard "Aquilae Communications" 50 ) )
+Flags: ( )

$Name: Strike Force Wing 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Strike Force Wing 2 1
$Arrival Location: Hyperspace
+Arrival delay: 22
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "returning to base" 
   10 
)
$Ships: (		;! 4 total
	"Strike Force Wing 2 1"
	"Strike Force Wing 2 2"
	"Strike Force Wing 2 3"
	"Strike Force Wing 2 4"
)
$AI Goals: ( goals ( ai-guard "Aquilae Communications" 50 ) )
+Flags: ( )

$Name: Strike Force Wing 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Strike Force Wing 3 1
$Arrival Location: Hyperspace
+Arrival delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "returning to base" 
   10 
)
$Ships: (		;! 2 total
	"Strike Force Wing 3 1"
	"Strike Force Wing 3 2"
)
$AI Goals: ( goals ( ai-guard "Aquilae Communications" 50 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "sending reinforcements" 
   15 
)
$Departure Location: Docking Bay
$Departure Anchor: Light
$Departure Cue: ( is-event-true-delay "depart 2" 4 ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Omega 2" 89 ) ( ai-guard "Phantom" 50 ) ( ai-chase-any 80 ) ( ai-guard "Omega 1" 88 ) ( ai-chase "Alpha 1" 87 ) )
+Flags: ( "no-arrival-message" )

$Name: Parvati
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Parvati 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly player>
$Arrival Cue: ( has-arrived-delay 15 "Omega 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Parvati 1"
	"Parvati 2"
	"Parvati 3"
	"Parvati 4"
	"Parvati 5"
)
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 11

$Name: Indra
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Indra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Phantom
$Arrival Cue: ( percent-ships-destroyed 75 "Rama" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Sheema
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Sheema 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Phantom
$Arrival Cue: ( percent-ships-destroyed 
   75 
   "Parvati" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sheema 1"
	"Sheema 2"
	"Sheema 3"
	"Sheema 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Phantom" "reactor 4" 89 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Kartik
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Kartik 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   75 
   "Parvati" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 30 "Sheema" ) 
$Ships: (		;! 3 total
	"Kartik 1"
	"Kartik 2"
	"Kartik 3"
)
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 13
+Wave Delay Max: 13

$Name: Black Horizon Bombers
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black Horizon Bombers 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Black Horizon Destroyer
$Arrival Cue: ( has-arrived-delay 
   16 
   "Black Horizon Destroyer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Black Horizon Bombers 1"
	"Black Horizon Bombers 2"
	"Black Horizon Bombers 3"
	"Black Horizon Bombers 4"
	"Black Horizon Bombers 5"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Phantom" "reactor 4" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Black Horizon Hvy Fighters
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Black Horizon Hvy Fighters 2
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Black Horizon Destroyer
$Arrival Cue: ( has-arrived-delay 
   18 
   "Black Horizon Destroyer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black Horizon Hvy Fighters 1"
	"Black Horizon Hvy Fighters 2"
	"Black Horizon Hvy Fighters 3"
	"Black Horizon Hvy Fighters 4"
)
$AI Goals: ( goals ( ai-guard-wing "Black Horizon Bombers" 89 ) ( ai-guard "Black Horizon Cruiser" 60 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Black Horizon Light Fighters
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black Horizon Light Fighters 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Black Horizon Destroyer
$Arrival Cue: ( has-arrived-delay 
   13 
   "Black Horizon Destroyer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black Horizon Light Fighters 1"
	"Black Horizon Light Fighters 2"
	"Black Horizon Light Fighters 3"
	"Black Horizon Light Fighters 4"
)
$AI Goals: ( goals ( ai-guard "Black Horizon Cruiser" 89 ) ( ai-guard-wing "Black Horizon Bombers" 60 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )

#Events		;! 90 total

$Formula: ( when 
   ( is-disabled-delay 2 "Phantom" ) 
   ( do-nothing ) 
)
+Name: disable directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable SD Phantom", -1)

$Formula: ( when 
   ( is-disarmed-delay 0 "Phantom" ) 
   ( do-nothing ) 
)
+Name: disarm directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm SD Phantom", -1)

$Formula: ( when 
   ( and 
      ( is-disabled-delay 2 "Phantom" ) 
      ( not 
         ( is-disarmed-delay 0 "Phantom" ) 
      )
   )
   ( send-message 
      "#Saber" 
      "High" 
      "Phantom disabled" 
   )
)
+Name: disabled not disarmed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disarmed-delay 2 "Phantom" ) 
      ( not 
         ( is-disabled-delay 0 "Phantom" ) 
      )
   )
   ( send-message 
      "#Saber" 
      "High" 
      "Disarm SD Phantom" 
   )
)
+Name: disarmed but not disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Phantom" 
      "reactor 4" 
      2 
   )
   ( self-destruct "Phantom" ) 
)
+Name: all 5 reactors down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Phantom" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Aquilae Communications" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Stiletto" 
      "Phantom" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Alpha 1" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Alpha 2" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Beta 3" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Beta 2" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Gamma 1" 
   )
)
+Name: good secondary
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      7 
      "Strike Force Wing 3" 
   )
   ( send-message 
      "Strike Force Wing 1 1" 
      "High" 
      "strike force here" 
   )
)
+Name: strike force here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-message 
   "Strike Force Wing 1 1" 
   "High" 
   "clear" 
)
+Name: more text
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Strike Force Wing 1 1" 
   "High" 
   "returning to base" 
)
+Name: returning to base
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disarmed-delay 6 "Phantom" ) 
      ( is-disabled-delay 6 "Phantom" ) 
   )
   ( send-message 
      "#Saber" 
      "High" 
      "disarmed/disabled" 
   )
)
+Name: disarmed/disabled
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#CommOfficer" 
      "High" 
      "reload" 
   )
)
+Name: reload
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "where did normal guy go" 
   )
)
+Name: where did the other guy go
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#CommOfficer" 
      "High" 
      "went to bathroom" 
   )
)
+Name: went to the bathroom
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "did not go potty" 
   )
)
+Name: did not go potty
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#CommOfficer" 
      "High" 
      "sure you did" 
   )
)
+Name: sure you did
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "dump water" 
   )
)
+Name: dump water
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "get off comms" 
   )
)
+Name: get off comms
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "sending reinforcements" 
   )
)
+Name: sending reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "reinforcements" 
   )
)
+Name: reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-departed-delay 15 "Omega 1" ) 
      ( has-departed-delay 15 "Omega 2" ) 
      ( has-departed-delay 15 "Omega 3" ) 
   )
   ( send-message 
      "Phantom" 
      "High" 
      "troops arrived safety" 
   )
)
+Name: inserted troops
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Omega 2" ) 
   ( do-nothing ) 
)
+Name: omega arrives - ini directive
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( do-nothing ) 
)
+Name: directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Omega Transports", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         10 
         "Parvati" 
         "Black Horizon Bombers" 
         "Black Horizon Hvy Fighters" 
         "Sheema" 
         "Black Horizon Light Fighters" 
      )
      ( not 
         ( is-destroyed-delay 0 "Phantom" ) 
      )
      ( not 
         ( has-departed-delay 
            0 
            "Omega 1" 
            "Omega 2" 
            "Omega 3" 
         )
      )
   )
   ( send-message 
      "Phantom" 
      "High" 
      "omega checks out" 
   )
)
+Name: omega checks in - bad
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Phantom" ) 
)
+Name: boom
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         10 
         "Parvati" 
         "Black Horizon Bombers" 
         "Black Horizon Hvy Fighters" 
         "Sheema" 
         "Black Horizon Light Fighters" 
         "Black Horizon Cruiser" 
      )
      ( not 
         ( is-destroyed-delay 0 "Phantom" ) 
      )
      ( has-departed-delay 
         0 
         "Omega 1" 
         "Omega 2" 
         "Omega 1" 
      )
   )
   ( send-message 
      "Phantom" 
      "High" 
      "mission accomplished" 
   )
)
+Name: omega checks in - good
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "good work everyone" 
   )
)
+Name: great rejoicing
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 4 "Light" ) 
   ( send-message 
      "Light" 
      "High" 
      "PVD Light here" 
   )
)
+Name: Light here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "depart 2" 
   )
)
+Name: depart
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "depart?" 
   )
)
+Name: depart 2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "did i miss anything" 
   )
)
+Name: did i miss anything
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "yes, great victoy" 
   )
)
+Name: only great victory
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "what the heck?" 
   )
)
+Name: what the heck?
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "i don't know" 
   )
)
+Name: i don't know
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Freeman" 
      "High" 
      "no i didn't" 
   )
)
+Name: no i didn't
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message "#Command" "High" "ok" ) 
)
+Name: umm ok
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "depart already" 
   )
)
+Name: depart already!
+Repeat Count: 1
+Interval: 1
+Score: 200
+Chained: 6

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disabled-delay 1 "Phantom" ) 
      ( is-disarmed-delay 1 "Phantom" ) 
   )
   ( change-iff "Friendly" "Phantom" ) 
)
+Name: change phantom IFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disarmed-delay 2 "Phantom" ) 
      ( is-disabled-delay 2 "Phantom" ) 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
   )
)
+Name: change goals
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Omega 1" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Omega 1" 89 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 89 ) ) 
   ( add-goal 
      "Gamma" 
      ( ai-guard "Omega 3" 89 ) 
   )
)
+Name: more goals
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Sheema" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "nephilim here" 
   )
)
+Name: nephilim here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Saber" 
      "High" 
      "attack bombers" 
   )
)
+Name: attack bombers
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disarmed-delay 6 "Phantom" ) 
      ( is-disabled-delay 6 "Phantom" ) 
   )
   ( do-nothing ) 
)
+Name: protect phantom dir ini
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect the SD Phantom" 
      0 
   )
   ( do-nothing ) 
)
+Name: protect phantom dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the SD Phantom", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Phantom" 
      "Waypoint path 1" 
      0 
   )
   ( add-goal 
      "Phantom" 
      ( ai-stay-still "point here:1" 89 ) 
   )
)
+Name: stop phantom
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Black Horizon Bombers" 
   )
   ( good-secondary-time 
      "Neutral" 
      100 
      "Unknown Megabomb" 
      "Phantom" 
   )
   ( good-secondary-time 
      "Neutral" 
      100 
      "Unknown Bomb" 
      "Phantom" 
   )
)
+Name: black horizon orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: arrival que messages follow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         25 
         "Alpha" 
         "Beta" 
         "Gamma" 
      )
      ( skill-level-at-least "Easy" ) 
   )
   ( send-message 
      "#Saber" 
      "High" 
      "here comes delta wave" 
   )
)
+Name: here comes delta wave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( send-random-message 
      "<any wingman>" 
      "High" 
      "enemy wing just arrived" 
      "Shivan wing arriving" 
      "heads up, we've got visitors" 
   )
)
+Name: arjuna arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Rama" ) 
   ( send-random-message 
      "<any wingman>" 
      "High" 
      "Another wing arrived" 
      "we've got another one" 
   )
)
+Name: rama here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Parvati" ) 
   ( send-random-message 
      "<any wingman>" 
      "High" 
      "enemy wing just arrived" 
      "heads up, we've got visitors" 
      "new bandits" 
      "new hostiles" 
   )
)
+Name: parvati here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Indra" ) 
   ( send-random-message 
      "<any wingman>" 
      "High" 
      "heads up, we have company" 
      "new bandits" 
      "new hostiles" 
      "Shivan wing arriving" 
   )
)
+Name: indra here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "depart" 0 ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal "Legion of Merit" ) 
)
+Name: medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not ( skill-level-at-least "Easy" ) ) 
      ( is-event-true-delay "depart" 0 ) 
   )
   ( do-nothing ) 
)
+Name: too easy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Phantom" ) 
   ( send-message 
      "#Saber" 
      "High" 
      "phantom here" 
   )
)
+Name: phantom here
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 15 "Rama" ) 
   ( do-nothing ) 
)
+Name: rama wave 2 here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-random-message 
   "<any wingman>" 
   "High" 
   "heads up, we have company" 
   "new bandits" 
   "new hostiles" 
)
+Name: here comes rama2
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 25 "Indra" ) 
   ( do-nothing ) 
)
+Name: indra wave 2 here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-random-message 
   "<any wingman>" 
   "High" 
   "Another wing arrived" 
   "heads up, we have company" 
   "new bandits" 
   "new hostiles" 
)
+Name: here comes indra2
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      26 
      "Parvati" 
   )
   ( do-nothing ) 
)
+Name: Parvati wave 2 here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-message 
   "#Saber" 
   "High" 
   "enemy wing - saber" 
)
+Name: here comes parvati2
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      60 
      "Parvati" 
   )
   ( do-nothing ) 
)
+Name: Parvati wave 3 here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-random-message 
   "<any wingman>" 
   "High" 
   "heads up, we have company" 
   "enemy wing just arrived" 
   "new hostiles" 
   "new bandits" 
)
+Name: here comes parvatie3
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: Parvati wave 4 here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-random-message 
   "<any wingman>" 
   "High" 
   "new hostiles" 
   "Shivan wing arriving" 
   "Another wing arrived" 
   "we've got another one" 
)
+Name: here comes parvati wave 4
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Black Horizon Destroyer" 
   )
   ( send-message 
      "#Saber" 
      "High" 
      "black horizon destroyer here" 
   )
   ( validate-goal 
      "Destroy Black Horizon Ships" 
   )
)
+Name: black horizon here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "Black Horizon Bombers" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "engage BHC" 
   )
)
+Name: BH fighters here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( hits-left "Black Horizon Cruiser" ) 
      60 
   )
   ( set-subsystem-strength 
      "Black Horizon Cruiser" 
      "Hull" 
      100 
   )
)
+Name: fix cruiser 1st time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( hits-left "Black Horizon Cruiser" ) 
      40 
   )
   ( set-subsystem-strength 
      "Black Horizon Cruiser" 
      "Hull" 
      100 
   )
)
+Name: fix 2nd time
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kartik" ) 
   ( send-message 
      "#Saber" 
      "High" 
      "enemy wing - saber" 
   )
)
+Name: Kartik here
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 15 "Kartik" ) 
   ( do-nothing ) 
)
+Name: Kartik wing 2 here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-random-message 
      "<any wingman>" 
      "High" 
      "new hostiles" 
      "Shivan wing arriving" 
      "Another wing arrived" 
      "we've got another one" 
   )
)
+Name: kartik 2 message
+Repeat Count: 1
+Interval: 1
+Chained: 15

#Goals		;! 5 total

$Type: Primary
+Name: Disable and disarm SD Phantom
$MessageNew:  XSTR("Disable and Disarm the SD Phantom", -1)
$end_multi_text
$Formula: ( and 
   ( is-disabled-delay 2 "Phantom" ) 
   ( is-disarmed-delay 2 "Phantom" ) 
)

$Type: Primary
+Name: Protect the SD Phantom
$MessageNew:  XSTR("Protect the SD Phantom after it is disarmed and disabled", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Phantom" ) 
   )
   ( is-goal-true-delay 
      "Destroy Black Horizon Ships" 
      4 
   )
   ( is-goal-true-delay 
      "Eliminate all Shivan fighters" 
      5 
   )
)

$Type: Primary
+Name: Protect Omega Transports
$MessageNew:  XSTR("Protect the Omega Transports on Their Docking Run", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Omega 1" 
   "Omega 2" 
   "Omega 3" 
)
+No music

$Type: Secondary
+Name: Destroy Black Horizon Ships
$MessageNew:  XSTR("Destroy all Black Horizon Ships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Black Horizon Bombers" 
   "Black Horizon Hvy Fighters" 
   "Black Horizon Light Fighters" 
   "Black Horizon Cruiser" 
)
+Invalid
+Score: 13

$Type: Secondary
+Name: Eliminate all Shivan fighters
$MessageNew:  XSTR("Eliminate all Shivan fighters encountered", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   5 
   "Arjuna" 
   "Rama" 
   "Indra" 
   "Parvati" 
   "Sheema" 
)
+No music

#Waypoints		;! 2 lists total


$Jump Node: -4490.087891, 792.273193, -4156.483887
$Jump Node Name: Vega Jump Node
$Name: Waypoint path 1
$List: (		;! 2 points in list
	( -6122.704590, -202.166794, 5378.941406 )
	( -6642.346680, 0.003246, 6881.768555 )
)

$Name: point here
$List: (		;! 1 points in list
	( -7069.500977, -0.004567, 7702.894043 )
)

#Messages		;! 50 total


$Name: Phantom disabled
$Team: -1
$MessageNew:  XSTR("The Phantom is now disabled.  Now work on those turrets.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: Disarm SD Phantom
$Team: -1
$MessageNew:  XSTR("Good, the Phantom has been disarmed.  Now disable there engines.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: strike force here
$Team: -1
$MessageNew:  XSTR("Command, this is Ryoko reporting our mission status.   Four of the five reactors have been destroyed.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: msgbeep.wav

$Name: clear
$Team: -1
$MessageNew:  XSTR("We also managed to destroy several turrets and do some minor sub-system damage before we had to leave.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: msgbeep.wav

$Name: returning to base
$Team: -1
$MessageNew:  XSTR("We are now jumping back to base.  Good luck Alpha 1.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: msgbeep.wav

$Name: disarmed/disabled
$Team: -1
$MessageNew:  XSTR("The SD Phantom is now disarmed and disabled.  We are preparing to deploy the marines for insertion.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: troops arrived safety
$Team: -1
$MessageNew:  XSTR("The troops have begun to arrive in the Phantom's docking bay.  All wings, keep the area secure.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: unknowns here
$Team: -1
$MessageNew:  XSTR("Reading unknown class fighters in the area. Signal is sporatic.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP3
+Wave Name: 5_unknown.wav

$Name: unknowns going for the phantom
$Team: -1
$MessageNew:  XSTR("The unknown fighters are trying to destroy the fourth reactor on the Phantom.  You MUST stop them, Alpha 1!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: omega checks out
$Team: -1
$MessageNew:  XSTR("This is the landing squad.  The Shivans are onto our plans and have activated the self-destruct mechinism on the Phantom -----.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: too many troops died
$Team: -1
$MessageNew:  XSTR("Too many of our troops were killed before we even got out of the docking bay.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: mission failed
$Team: -1
$MessageNew:  XSTR("Damn! Alpha 1, this mission is a failure, return to base at once.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: mission accomplished
$Team: -1
$MessageNew:  XSTR("Command, this is the landing party.  We have sussessfully captured the SD Phantom!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: nephilim here
$Team: -1
$MessageNew:  XSTR("Reading five Nephilim bombers.  Why could the Phantom be launching bombers?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgbeep.wav

$Name: attack bombers
$Team: -1
$MessageNew:  XSTR("All pilots, the Shivans are attempting to destroy the remaining reactor.  You must stop them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: sending reinforcements
$Team: -1
$MessageNew:  XSTR("Anyway, Alpha 1... The Omega transports are on their way.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: reload
$Team: -1
$MessageNew:  XSTR("Now would be a good time to reload.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_mm11_a.wav

$Name: where did normal guy go
$Team: -1
$MessageNew:  XSTR("Hey, where did Lt. Commander Saber go?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: msgbeep.wav

$Name: went to bathroom
$Team: -1
$MessageNew:  XSTR("He went to the bathroom and will be back in a minute.  Ya know... when nature calls, you had better answer...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: did not go potty
$Team: -1
$MessageNew:  XSTR("Hey, I heard that!  I only went to refill my water bottle.  Ordering people around drys out my throat you know.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: msgbeep.wav

$Name: sure you did
$Team: -1
$MessageNew:  XSTR("Sure you did... That's what they all say <laughter>", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: msgbeep.wav

$Name: did i miss anything
$Team: -1
$MessageNew:  XSTR("Hi.  Did I miss anything?", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: msgbeep.wav

$Name: yes, great victoy
$Team: -1
$MessageNew:  XSTR("Yes, Admiral, one of the greatest victories of all time.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: elecshrt.wav

$Name: reinforcements
$Team: -1
$MessageNew:  XSTR("We are also deploying reinforcements for additional cover.  All wings protect the transports.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: here comes delta wave
$Team: -1
$MessageNew:  XSTR("Sending Delta wing now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: 1_a2m3_h.wav

$Name: enemy wing just arrived
$Team: -1
$MessageNew:  XSTR("Enemy wing just arrived.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: 1_arrival.wav

$Name: heads up, we have company
$Team: -1
$MessageNew:  XSTR("Heads up we have company.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4
+Wave Name: 2_arrival.wav

$Name: heads up, we've got visitors
$Team: -1
$MessageNew:  XSTR("Heads up, we've got visitors.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: 3_arrival.wav

$Name: new bandits
$Team: -1
$MessageNew:  XSTR("New bandits in the area.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: 4_arrival.wav

$Name: new hostiles
$Team: -1
$MessageNew:  XSTR("New hostiles in the area.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP3
+Wave Name: 5_arrival.wav

$Name: enemy wing - saber
$Team: -1
$MessageNew:  XSTR("Enemy wing has just arrived.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: 1_arrival.wav

$Name: good work everyone
$Team: -1
$MessageNew:  XSTR("Alright!  Nice work everyone.  We are sending in the PVD Light so they can begin their work.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: PVD Light here
$Team: -1
$MessageNew:  XSTR("This is the PVD Light.  We can take it from here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC
+Wave Name: VS-talk3.wav

$Name: depart?
$Team: -1
$MessageNew:  XSTR("All other pilots, depart to the PVD Light's fighter bay for your new assignments.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: depart 2
$Team: -1
$MessageNew:  XSTR("Alpha 1, we need you to jump back the Aquilea Communications for debriefing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: Another wing arrived
$Team: -1
$MessageNew:  XSTR("Another wing of hostiles just arrived!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4
+Wave Name: 2_a1m1_o.wav

$Name: phantom here
$Team: -1
$MessageNew:  XSTR("The Lucifer just arrived!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-CM1
+Wave Name: 1_a2m10_h.wav

$Name: we've got another one
$Team: -1
$MessageNew:  XSTR("We've got another one.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4
+Wave Name: 2_a1m7_b.wav

$Name: Shivan wing arriving
$Team: -1
$MessageNew:  XSTR("Shivan wing arriving!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP3
+Wave Name: 5_a1m7_a.wav

$Name: black horizon destroyer here
$Team: -1
$MessageNew:  XSTR("What in the hell?!  That's an Orion class destroyer and a Vasudan Cruiser uncloaking!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: BH fighters here
$Team: -1
$MessageNew:  XSTR("Those ships are Black Horizon!  All pilots engage!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: engage BHC
$Team: -1
$MessageNew:  XSTR("The cruiser and the bombers are attacking the SD Phantom.  All pilots, destroy all Black Horizon Ships!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: damit
$Team: -1
$MessageNew:  XSTR("Damit, I knew I should have went to the bathroom before the battle started.", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: elecshrt.wav

$Name: what the heck?
$Team: -1
$MessageNew:  XSTR("What was that noise just then?", -1)
$end_multi_text
+Persona: Terran Command
+Wave Name: msgstart.wav

$Name: i don't know
$Team: -1
$MessageNew:  XSTR("Ummm... It was Engine Freeman.  He dumped some water on the communication equipment before...", -1)
$end_multi_text
+Wave Name: msgbeep.wav

$Name: ok
$Team: -1
$MessageNew:  XSTR("Ummm... I think we'll be having a little chat later, Saber.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: dump water
$Team: -1
$MessageNew:  XSTR("THAT'S IT... <sound of electrical equipment shorting out>", -1)
$end_multi_text
+Wave Name: elecshrt.wav

$Name: get off comms
$Team: -1
$MessageNew:  XSTR("Now get out of my seat, Ensign Freeman, and dry yourself off!!", -1)
$end_multi_text
+Wave Name: msgbeep.wav

$Name: no i didn't
$Team: -1
$MessageNew:  XSTR("Hey, I did no such thing.  It was Saber.  He's the only one that ever brings water onto the bridge.", -1)
$end_multi_text
+Wave Name: msgbeep.wav

$Name: depart already
$Team: -1
$MessageNew:  XSTR("Anyway... Hurry up and depart, Alpha 1! Your holding up our debriefing... again...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 440
$Ambient light level: 7895160
+Nebula: Nebula01
+Color: Blue
+Pitch: 102
+Bank: 106
+Heading: 18

$Bitmap List:
+Flags: ( "corrected angles" )

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: FS1-9: Monolith
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

