#Mission Info

$Version: 23.1
$Name:  XSTR("Duel of the Titans - GTVA", -1)
$Author: Jason Wollenberg - 'Ryzbre'
$Created: 07/03/99 at 22:18:15
$Modified: 07/26/23 at 14:31:03
$Notes:
DO NOT EDIT!
This is the last mission for the GTVA side of episode 2.  The installation and the Coriolis are ment to be destroyed by the end of the mission.
$End Notes:

$Mission Desc:
 XSTR("Protect the GTI Aquilae Communications from an impending BH and HOL attack", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
3.000000

+Viewer pos: 4593.098633, 23730.216797, -1996.346558
+Viewer orient:
	0.303353, -0.000000, 0.952878,
	-0.944227, 0.134445, 0.300599,
	-0.128110, -0.990921, 0.040784


$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTVI Aquilae Communications
* Beta Aquilae System
* 10/22/79

Imminent BH and HOL Assault in Antares

Recent data shows that the Black Horizon and HOL fleet movements show that they are massing for an assault on the partially operation command installation in the Antares system.  Fighters are being pulled from both Vasuda and Beta Aquilae to attempt to repel the attack.  To stay on the side of safety we are leaving your squadron behind at Aquilae Communications in case the HOL or Shivan forces decide to launch an attack.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Disappearance of the PVD Coriolis 

As some of you already know, the PVD Coriolis was reported missing in the Antares system.  The most recent data indicates that it was literally ripped apart by a new BH weapon.  What the data show is that somehow the BH has managed to control subspace fields at a subatomic level, which allows them the send parts of large ships into subspace via large anti-destroyer warheads.  It is theoretically possible that a precise hit could send a destroyer into subspace one piece at a time, causing extreme damage to the remaining part of the ship and leaving large amounts of debris in the battle area.  This new weapon has been code-named $quotePhaser$quote, for it's apparent ability to phase ships (or parts thereof) out of normal space.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("More on the Coriolis' Vanishing

Intel is currently baffled about the lack of wreckage from the Coriolis, which would go against the very nature of this type of weapon.  The only possible explanation currently available is that the Coriolis was hit by enough of these warheads simultaneously to send the entire ship into subspace at once.

Recovery of the Coriolis has already been ruled out, since we currently have no way of tracking ships inside of subspace that don't leave from jump nodes.  If the Coriolis has been drawn into subspace in one piece, it is unlikely that it will be able to escape even with our assistance.

If the BH have successfully developed and tested this subspace phase weapon... then may God help us all...

Report for your mission briefing at 1200 hours tomorrow.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 8
$start_stage
$multi_text
 XSTR("$h Red $h Alert!  We have just received word that the $h BHD $h Gaia is currently in transit from Antares to here in Beta Aquilae.  Intel expects they will be heading straight towards this installation when they arrive.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4415.016113, 8570.835938, -5707.464844
$camera_orient:
	-0.013874, 0.000000, -0.999904,
	0.996226, 0.085688, -0.013823,
	0.085680, -0.996322, -0.001189
$camera_time: 2000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 1024.658569, -0.000007, 11.495944
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -4130.518555, 4479.631348, -5635.403809
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It seems that we were setup in Antares with the $h HOL fleet movements and false sensor data so were would believe they were going to attack the $f GTI $f Beowulf.  However the situation has changed and it seems we are now the primary target of the $h Gaia.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4415.016113, 8570.835938, -5707.464844
$camera_orient:
	-0.013874, 0.000000, -0.999904,
	0.996226, 0.085688, -0.013823,
	0.085680, -0.996322, -0.001189
$camera_time: 2000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 1024.658569, -0.000007, 11.495944
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -4130.518555, 4479.631348, -5635.403809
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Although we are limited in number, we are going to scramble all available craft to evacuate and slow the approach of the $h Gaia.  Preliminary wings have already been launched to the Antares jump node and Evacuation transports have been launched with all non-essential personel.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4415.016113, 8570.835938, -5707.464844
$camera_orient:
	-0.013874, 0.000000, -0.999904,
	0.996226, 0.085688, -0.013823,
	0.085680, -0.996322, -0.001189
$camera_time: 2000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 1024.658569, -0.000007, 11.495944
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -4130.518555, 4479.631348, -5635.403809
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your $f Alpha $f Wing along with $f Beta $f Wing will attempt to protect the $f Aquilae $f Communications from the $h Gaia.  Although most of the people have been evacuated, the installation is still critical for communications in this system.  The station must not be destroyed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4630.999023, 16097.202148, -1516.634888
$camera_orient:
	-0.340104, 0.000000, -0.940388,
	0.909542, 0.254022, -0.328948,
	0.238879, -0.967198, -0.086394
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 2499.926758, 0.002473, 1394.290771
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -4130.518555, 4479.631348, -5635.403809
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -736.305908, 0.004286, -6297.333496
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Athena
$pos: -1785.397705, 0.000243, -3058.158447
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are seting $f Alpha $f Wing up with Athena bombers.  It doesn't really matter which weapon package the $h Gaia is using since you'll need to destroy their main turrets as fast as possible in either case.  $f Beta $f Wing will provide cover for you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4630.999023, 16097.202148, -1516.634888
$camera_orient:
	-0.340104, 0.000000, -0.940388,
	0.909542, 0.254022, -0.328948,
	0.238879, -0.967198, -0.086394
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 2499.926758, 0.002473, 1394.290771
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -4130.518555, 4479.631348, -5635.403809
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -736.305908, 0.004286, -6297.333496
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Athena
$pos: -1785.397705, 0.000243, -3058.158447
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We also have a wing of Ursa bombers, designated as $f Delta $f Wing, on full alert status.  They will be deployed after preliminary fighter cover around the Gaia has been destroyed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4630.999023, 16097.202148, -1516.634888
$camera_orient:
	-0.340104, 0.000000, -0.940388,
	0.909542, 0.254022, -0.328948,
	0.238879, -0.967198, -0.086394
$camera_time: 2000
$num_lines: 0
$num_icons: 5
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 2499.926758, 0.002473, 1394.290771
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -4130.518555, 4479.631348, -5635.403809
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -1857.580444, 0.002485, -7967.562012
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Athena
$pos: -2703.460449, -0.002946, -4699.751465
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 1442.218750, -0.004794, -2409.688477
$label:  XSTR("Delta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Another wing of fighters, designated as $f Epsilon will be available as reinforcements.  However, they are stationed on the $f PVD $f Light and will not be within jump range for at least twenty minutes.  You will be notified when they are available to assist.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 9914.258789, 6289.956543, -6381.031250
$camera_orient:
	-0.012908, 0.000000, -0.999917,
	0.962237, 0.271928, -0.012421,
	0.271906, -0.962318, -0.003510
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 2499.926758, 0.002473, 1394.290771
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -4130.518555, 4479.631348, -5635.403809
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -1857.580444, 0.002485, -7967.562012
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Athena
$pos: -2703.460449, -0.002946, -4699.751465
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 11579.182617, 0.001685, -5482.062012
$label:  XSTR("Epsilon", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 1442.218750, -0.004794, -2409.688477
$label:  XSTR("Delta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 12507.910156, -369.211426, -7055.516602
$label:  XSTR("Light", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $h Gaia will be here in less than fifteen minutes so there is no time to waste.  Check your loadout and get out there at once.   Good luck, we'll all need it for this one.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4630.999023, 16097.202148, -1516.634888
$camera_orient:
	-0.340104, 0.000000, -0.940388,
	0.909542, 0.254022, -0.328948,
	0.238879, -0.967198, -0.086394
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 1526.866943, 0.004213, 56.329208
$label:  XSTR("Aquilae Communications", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: BHD Gaia
$pos: -2442.015625, 4479.631836, -3568.312012
$label:  XSTR("Gaia", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 11579.182617, 0.001685, -5482.062012
$label:  XSTR("Epsilon", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 12507.910156, -369.211426, -7055.516602
$label:  XSTR("Light", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Aquilae Communications" 
   )
   ( is-event-false-delay 
      "that was easy..." 
      0 
   )
)
$Multi text
    XSTR("Aquilae Communications was destroyed by the BHD Gaia and the BH fighters.  Already the HOL and Black Horizon have taken advantage of our lack of communications here in Beta Aquilae and have destroyed several cruisers and a pair of destroyers.  There is little left for us now and nowhere to retreat.  The Shivan have once again begun an offensive pushing the Vasudans back to Vasuda Prime and Antares.  The HOL and the Black Horizon are here in Beta Aquilae destroying any ship in their path.  

This loss has cost us and there is little hope left.  We expect that there will not be anything left of the GTVA in less than two weeks at the current pace.  Pilot, you are dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Target the Phaser bombs and destroy them!  Only five or six of these bombs need to get through before the installation takes critical damage.  Let your wingmen attack the fighters.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Aquilae Communications" 
   )
   ( has-arrived-delay 0 "Coriolis" ) 
)
$Multi text
    XSTR("Aquilae Communications was destroyed by the Coriolis and HOL attack squads.  Although this is certainly a tragic loss, the GTVA was partially prepared for this event so the communications network will be back up in a couple hours.

However, what is truly disturbing is that the Coriolis was the destroyer to jump in to finish off the installation.  The mystery of why it attacked the station or what ever happended to the Coriolis may never be solved, but at least we won't have to worry about it attacking any other GTVA ships.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Congrats on finishing part 2 of the Black Horizon campaign. For more info on part three, goto my website.  (see readme file for site).", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "ini warpout message" 
      0 
   )
   ( is-event-false-delay 
      "gaia departed - station dead" 
      0 
   )
)
$Multi text
    XSTR("For some unknown reason you left the battle field before ordered to do so.  The Coriolis somehow got away and has already lead and assualt on a cruiser convey, which was destroyed.  We have no idea as to what actually happened to the Coriolis, but we do know we have no way of stopping both it and the Gaia now that our communications link is broken.  You have failed the GTVA pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't leave until you are ordered to do so, even after the station is destroyed.", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "BHC Sadist" ) 
$Multi text
    XSTR("To make things even worse for us.  It seems the BH have a cruiser designed for destroying large ships.  Why they didn't use that to begin with is beyond our comprehension... but we guess that it just means you're too good for them to not use Superlasers to destroy the installation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Station should have been elimnated by the Coriolis and the HOL, but it wasn't.  That is why this ship is in there (too bad you worked so hard to save the station, but that's planned plot destruction for ya...)", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	8
	"GTF Valkyrie"	8
	"GTB Athena"	4
	"GTB Medusa"	8
	"GTB Ursa"	8
	"PVF Seth"	4
	"PVF Horus"	8
)

+Weaponry Pool: (
	"ML-16 Laser"	50
	"Disruptor"	30
	"Avenger"	32
	"Prometheus"	19
	"MX-50"	70
	"Fury"	250
	"Hornet"	310
	"Interceptor"	180
	"Synaptic"	25
	"Stiletto"	70
	"Tsunami"	15
	"Harbinger"	8
)

#Objects		;! 55 total

$Name: Alpha 1		;! Object #0
$Class: GTB Athena
$Team: Friendly
$Location: -398.524902, -0.000008, 14.639858
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Aquilae Communications		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: 1024.658569, -0.000007, 11.495944
$Orientation:
	-0.252980, -0.173838, -0.951726,
	-0.942270, 0.267341, 0.201635,
	0.219383, 0.947792, -0.231434
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Alpha 2		;! Object #2
$Class: GTB Athena
$Team: Friendly
$Location: -303.350830, 0.001565, 121.351273
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 3		;! Object #3
$Class: GTB Athena
$Team: Friendly
$Location: -503.195923, 0.001579, 112.737320
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 4		;! Object #4
$Class: GTB Athena
$Team: Friendly
$Location: -407.524536, 0.001543, 219.632462
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 1		;! Object #5
$Class: PVF Horus
$Team: Friendly
$Location: -796.708130, 0.001491, -0.653703
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Saber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 2		;! Object #6
$Class: PVF Horus
$Team: Friendly
$Location: -708.130737, 0.001481, 98.442352
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 3		;! Object #7
$Class: PVF Horus
$Team: Friendly
$Location: -906.112671, 0.001474, 89.061279
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 4		;! Object #8
$Class: PVF Horus
$Team: Friendly
$Location: -806.644165, 0.001510, 187.964951
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gaia		;! Object #9
$Class: BHD Gaia
$Team: Hostile
$Location: -2761.303223, 4479.632812, -4135.988281
$Orientation:
	0.237593, -0.549709, -0.800856,
	0.967562, 0.206820, 0.145088,
	0.085877, -0.809349, 0.581016
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
+Subsystem: turret02a
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret03a
+Primary Banks: ( "Terran Huge Turret" "Shivan Megafunk Turret" "Terran Huge Turret" )
+Subsystem: turret04a
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret05a
+Primary Banks: ( "Terran Huge Turret" "Shivan Turret Laser" "Terran Huge Turret" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "Stiletto" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Secondary Banks: ( "Stiletto" )
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750

$Name: Rapier 1		;! Object #10
$Class: BHF Heracles
$Team: Hostile
$Location: -3605.297119, -0.003981, -3493.422119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Disruptor" )
+Secondary Banks: ( "Interceptor#Weak" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Rapier 2		;! Object #11
$Class: BHF Heracles
$Team: Hostile
$Location: -3748.614014, -0.003928, -3638.924561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Disruptor" )
+Secondary Banks: ( "Interceptor#Weak" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Rapier 3		;! Object #12
$Class: BHF Heracles
$Team: Hostile
$Location: -3457.728516, -0.003881, -3631.242432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Disruptor" )
+Secondary Banks: ( "Interceptor#Weak" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Rapier 4		;! Object #13
$Class: BHF Heracles
$Team: Hostile
$Location: -3600.687500, -0.003923, -3791.324707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Disruptor" )
+Secondary Banks: ( "Interceptor#Weak" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 25

$Name: Axe 1		;! Object #14
$Class: BHF Heracles
$Team: Hostile
$Location: -3102.649658, -0.003987, -3506.654297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Axe 2		;! Object #15
$Class: BHF Heracles
$Team: Hostile
$Location: -3261.528320, -0.003993, -3649.419678
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Axe 3		;! Object #16
$Class: BHF Heracles
$Team: Hostile
$Location: -3094.810547, -0.004083, -3850.279053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Axe 4		;! Object #17
$Class: BHF Heracles
$Team: Hostile
$Location: -2914.038330, -0.004059, -3644.198242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor#Weak" "D-Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Delta 1		;! Object #18
$Class: GTB Ursa
$Team: Friendly
$Location: -301.245056, -0.004373, 695.213013
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Ryoko
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 2		;! Object #19
$Class: GTB Ursa
$Team: Friendly
$Location: -102.622353, -0.004411, 484.028564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 3		;! Object #20
$Class: GTB Ursa
$Team: Friendly
$Location: -308.692291, -0.004420, 297.294189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 4		;! Object #21
$Class: GTB Ursa
$Team: Friendly
$Location: -503.862762, -0.004377, 490.058655
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Spear 1		;! Object #22
$Class: BHF Odysseus
$Team: Hostile
$Location: -3500.371582, 0.000201, -2003.060913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Spear 2		;! Object #23
$Class: BHF Odysseus
$Team: Hostile
$Location: -3597.772705, 0.000074, -2101.761963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Spear 3		;! Object #24
$Class: BHF Odysseus
$Team: Hostile
$Location: -3400.584229, 0.000106, -2103.105225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Spear 4		;! Object #25
$Class: BHF Odysseus
$Team: Hostile
$Location: -3702.361572, 0.000077, -2203.826904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Spear 5		;! Object #26
$Class: BHF Odysseus
$Team: Hostile
$Location: -3502.298828, 0.000078, -2200.487305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Spear 6		;! Object #27
$Class: BHF Odysseus
$Team: Hostile
$Location: -3296.923096, 0.000083, -2195.862793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Lance 1		;! Object #28
$Class: BHB Gorgon
$Team: Hostile
$Location: -2911.138428, 0.003022, -1902.102783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 17

$Name: Lance 2		;! Object #29
$Class: BHB Gorgon
$Team: Hostile
$Location: -3090.333984, 0.002893, -2090.670654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 17

$Name: Lance 3		;! Object #30
$Class: BHB Gorgon
$Team: Hostile
$Location: -2805.574951, 0.002868, -2103.748779
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Synaptic" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 17

$Name: Cancer 1		;! Object #31
$Class: PVF Horus
$Team: Hostile
$Location: 2508.901367, -2142.315918, 4668.683105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Interceptor" )
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Cancer 2		;! Object #32
$Class: PVF Horus
$Team: Hostile
$Location: 2417.370117, -2142.315918, 4575.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Interceptor" )
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Cancer 3		;! Object #33
$Class: PVF Horus
$Team: Hostile
$Location: 2613.480225, -2142.316162, 4582.849609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Interceptor" )
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Aries 1		;! Object #34
$Class: PVB Amun
$Team: Hostile
$Location: 2909.406250, -2142.316162, 4683.813477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Tsunami" "Synaptic" "Harbinger" )
+Subsystem: Turret02
+Primary Banks: ( "" )
+Subsystem: Turret01
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 2		;! Object #35
$Class: PVB Amun
$Team: Hostile
$Location: 2802.869141, -2142.316162, 4586.397461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Tsunami" "Synaptic" "Harbinger" )
+Subsystem: Turret02
+Primary Banks: ( "" )
+Subsystem: Turret01
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 3		;! Object #36
$Class: PVB Amun
$Team: Hostile
$Location: 3007.180176, -2142.315674, 4577.719238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Tsunami" "Synaptic" "Harbinger" )
+Subsystem: Turret02
+Primary Banks: ( "" )
+Subsystem: Turret01
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: HLC Volotile		;! Object #37
$Class: PVC Aten
$Team: Hostile
$Location: -276.665009, -2052.739258, 3676.259033
$Orientation:
	-0.963345, 0.000000, 0.268266,
	0.000000, 1.000000, 0.000000,
	-0.268266, 0.000000, -0.963345
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "stay on gaurd" 
      50 
   )
   ( is-previous-event-false 
      "bhe2m4" 
      "volotiledstrydmsg" 
      ( true ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 20000
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: HLC Lokrosh		;! Object #38
$Class: PVC Aten
$Team: Hostile
$Location: 900.970154, 1596.708130, -4219.112305
$Orientation:
	0.992809, 0.000000, -0.119712,
	0.000000, 1.000000, 0.000000,
	0.119712, 0.000000, 0.992809
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lokrosh arrival que" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 20000
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: Pisces 1		;! Object #39
$Class: PVF Horus
$Team: Hostile
$Location: 4137.354004, 735.560669, 2254.379639
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" "Interceptor#Weak" )
+Sbank Ammo: ( 40 66 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Pisces 2		;! Object #40
$Class: PVF Horus
$Team: Hostile
$Location: 4089.563965, 735.560730, 2127.551270
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" "Interceptor#Weak" )
+Sbank Ammo: ( 40 66 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Pisces 3		;! Object #41
$Class: PVF Horus
$Team: Hostile
$Location: 4004.342285, 735.560730, 2318.337158
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet#Weak" "Interceptor#Weak" )
+Sbank Ammo: ( 40 66 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Halberd 1		;! Object #42
$Class: BHF Heracles
$Team: Hostile
$Location: 3827.462402, 715.563660, 2631.953857
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Halberd 2		;! Object #43
$Class: BHF Heracles
$Team: Hostile
$Location: 3873.559082, 735.562744, 2766.568604
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Halberd 3		;! Object #44
$Class: BHF Heracles
$Team: Hostile
$Location: 3947.045410, 735.562744, 2587.506592
$Orientation:
	-0.407033, 0.000000, 0.913413,
	0.000000, 1.000000, 0.000000,
	-0.913413, 0.000000, -0.407033
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Coriolis		;! Object #45
$Class: PVD Typhon
$Team: Hostile
$Location: 3105.224854, -2295.246338, 6524.312500
$Orientation:
	0.939330, -0.325289, -0.108845,
	-0.301041, -0.933881, 0.192979,
	-0.164422, -0.148504, -0.975147
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "stay on gaurd" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Tarus 1		;! Object #46
$Class: PVF Anubis
$Team: Hostile
$Location: 4298.239258, 0.000183, 1903.521851
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 5000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 6

$Name: Tarus 2		;! Object #47
$Class: PVF Anubis
$Team: Hostile
$Location: 4392.117676, 0.000183, 2008.469482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 5000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 6

$Name: Tarus 3		;! Object #48
$Class: PVF Anubis
$Team: Hostile
$Location: 4203.896973, 0.000161, 1997.344727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 5000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 6

$Name: Tarus 4		;! Object #49
$Class: PVF Anubis
$Team: Hostile
$Location: 4295.423828, 0.000180, 2099.372314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 5000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 1		;! Object #50
$Class: GTF Apollo
$Team: Friendly
$Location: -301.069550, 0.000235, -304.617828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #51
$Class: GTF Apollo
$Team: Friendly
$Location: -398.680389, 0.000216, -397.388092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #52
$Class: GTF Apollo
$Team: Friendly
$Location: -206.395996, 0.000222, -397.022125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 4		;! Object #53
$Class: GTF Apollo
$Team: Friendly
$Location: -302.621918, 0.000293, -499.637909
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: BHC Sadist		;! Object #54
$Class: GTC Leviathan
$Team: Hostile
$Location: 5809.350586, -0.000126, -1640.198608
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: MegaAce
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: Turret02
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: Turret03
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: Turret04
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: Turret05
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: Turret06
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: Turret07
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: Turret08
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Phaser" )
+Sbank Ammo: ( 0 )
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Aquilae Communications
+Arrival Delay: 5
$Arrival Cue: ( and 
   ( is-destroyed-delay 20 "Coriolis" ) 
   ( not 
      ( is-destroyed-delay 
         5 
         "Aquilae Communications" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   15 
   "Aquilae Communications" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Gaia" 80 ) ( ai-chase-any 70 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Gaia" 50 ) ( ai-guard-wing "Alpha" 60 ) ( ai-guard "Aquilae Communications" 75 ) ( ai-chase-any 55 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Rapier
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Rapier 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Gaia
$Arrival Cue: ( is-event-true-delay 
   "not using lasers" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rapier 1"
	"Rapier 2"
	"Rapier 3"
	"Rapier 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Aquilae Communications" 89 ) ( ai-chase-any 50 ) ( ai-guard "Gaia" 70 ) )
+Hotkey: 7
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Axe
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Axe 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Gaia
$Arrival Cue: ( is-event-true-delay 
   "not using lasers" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Axe 1"
	"Axe 2"
	"Axe 3"
	"Axe 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Aquilae Communications" "weapons" 89 ) ( ai-chase-any 50 ) ( ai-guard "Gaia" 70 ) )
+Hotkey: 6
+Flags: ( "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Aquilae Communications
$Arrival Cue: ( is-event-true-delay 
   "launching delta" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Gaia" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Spear
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Spear 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Gaia
$Arrival Cue: ( is-event-true-delay 
   "spear wing arrives after delta" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Spear 1"
	"Spear 2"
	"Spear 3"
	"Spear 4"
	"Spear 5"
	"Spear 6"
)
$AI Goals: ( goals ( ai-guard "Gaia" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 25

$Name: Lance
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lance 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Gaia
+Arrival delay: 25
$Arrival Cue: ( is-event-true-delay 
   "spear wing arrives after delta" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lance 1"
	"Lance 2"
	"Lance 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 5
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Coriolis
$Arrival Cue: ( has-arrived-delay 15 "Coriolis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   15 
   "Aquilae Communications" 
)
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Coriolis
$Arrival Cue: ( has-arrived-delay 20 "Coriolis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   15 
   "Aquilae Communications" 
)
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Pisces
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Coriolis
$Arrival Cue: ( is-destroyed-delay 30 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   6 
   "Coriolis" 
)
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 80 ) ( ai-chase-any 50 ) )
+Hotkey: 7
+Flags: ( )

$Name: Halberd
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Halberd 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Coriolis
$Arrival Cue: ( is-destroyed-delay 10 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   6 
   "Coriolis" 
)
$Ships: (		;! 3 total
	"Halberd 1"
	"Halberd 2"
	"Halberd 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "Coriolis" 89 ) )
+Flags: ( )

$Name: Tarus
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Tarus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Coriolis
$Arrival Cue: ( or 
   ( is-destroyed-delay 
      60 
      "Cancer" 
      "Aries" 
   )
   ( is-subsystem-destroyed-delay 
      "Coriolis" 
      "weapons" 
      70 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   30 
   "Aquilae Communications" 
)
$Ships: (		;! 4 total
	"Tarus 1"
	"Tarus 2"
	"Tarus 3"
	"Tarus 4"
)
$AI Goals: ( goals ( ai-chase "Aquilae Communications" 89 ) )
+Flags: ( "no-dynamic" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly player>
$Arrival Cue: ( has-arrived-delay 12 "Coriolis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags: ( "reinforcement" )

#Events		;! 52 total

$Formula: ( when 
   ( has-arrived-delay 1 "Beta" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "gaia coming" 
   )
)
+Name: ini first message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Gaia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "gaia arrives" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Phaser" 
      "Aquilae Communications" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Stiletto" 
      "Aquilae Communications" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "D-Missile" 
      "Aquilae Communications" 
   )
)
+Name: gaia arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Gaia" 
         "turret01a" 
         1 
      )
      ( is-subsystem-destroyed-delay 
         "Gaia" 
         "turret02a" 
         1 
      )
      ( is-subsystem-destroyed-delay 
         "Gaia" 
         "turret03a" 
         1 
      )
      ( is-subsystem-destroyed-delay 
         "Gaia" 
         "turret04a" 
         1 
      )
      ( is-subsystem-destroyed-delay 
         "Gaia" 
         "turret05a" 
         1 
      )
   )
   ( do-nothing ) 
)
+Name: destroy main turrets
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Main Turrets", -1)

$Formula: ( when 
   ( has-arrived-delay 10 "Gaia" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "this is odd, not shooting lase" 
   )
)
+Name: not using lasers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "not using lasers" 
      8 
   )
   ( send-message 
      "#Command" 
      "High" 
      "new bomb approaching" 
   )
)
+Name: using bombs?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Axe" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Harbinger" 
      "Aquilae Communications" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Tsunami" 
      "Aquilae Communications" 
   )
)
+Name: good BHB secondary
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( percent-ships-destroyed 
         59 
         "Rapier" 
         "Axe" 
      )
      ( < 
         ( hits-left "Aquilae Communications" ) 
         40 
      )
   )
   ( do-nothing ) 
)
+Name: launching delta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "Rapier" ) 
   ( do-nothing ) 
)
+Name: destroy rapier
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Wreck Rapier Wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Axe" ) 
   ( do-nothing ) 
)
+Name: destroy dagger
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Axe Wing", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "launching delta" 
         2 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Aquilae Communications" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "delta wing arriving" 
   )
   ( unprotect-ship "Gaia" ) 
)
+Name: delta wing arriving
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 15 "Delta" ) 
      ( not ( has-departed-delay 1 "Gaia" ) ) 
   )
   ( do-nothing ) 
)
+Name: spear wing arrives after delta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "Spear" ) 
   ( do-nothing ) 
)
+Name: destroy spear wing dir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Smash Spear Wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Lance" ) 
   ( do-nothing ) 
)
+Name: destroy lance wing
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminte Lance Wing", -1)

$Formula: ( when 
   ( < ( hits-left "Gaia" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "gaia power up engine" 
   )
)
+Name: gaia powers up engine
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Gaia" ) 35 ) 
      ( is-destroyed-delay 
         15 
         "Aquilae Communications" 
      )
   )
   ( add-goal "Gaia" ( ai-warp-out 89 ) ) 
)
+Name: gaia warps out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 8 "Gaia" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Aquilae Communications" 
         )
      )
   )
   ( send-message 
      "Aquilae Communications" 
      "High" 
      "gaia jumps out - station intac" 
   )
)
+Name: gaia departed - station intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      15 
      "Aquilae Communications" 
   )
   ( send-message 
      "#PVD Light" 
      "High" 
      "gaia jumps out - station dead" 
   )
)
+Name: gaia departed - station dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer = first part finished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "gaia departed - station intact" 
         10 
      )
      ( is-destroyed-delay 
         10 
         "Spear" 
         "Lance" 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "that was easy..." 
   )
)
+Name: that was easy...
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "yeah... too easy" 
   )
)
+Name: yeah... too easy
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aquilae Communications" 
      "High" 
      "stay on gaurd" 
   )
)
+Name: stay on gaurd
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: space - now all hell breaks out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Coriolis" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "hol attack squad arriving" 
   )
)
+Name: hol attack squad here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Coriolis" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "that's the Coriolis" 
   )
   ( validate-goal 
      "Protect from coriolis" 
   )
)
+Name: Coriolis?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 18 "Coriolis" ) 
   ( send-message 
      "#Command" 
      "High" 
      "destroy coriolis" 
   )
)
+Name: destroy coriolis
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 15 "HLC Volotile" ) 
   ( send-message 
      "Aquilae Communications" 
      "High" 
      "kamakazi cruiser" 
   )
)
+Name: kamakazi cruiser
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Coriolis" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Tsunami" 
      "Aquilae Communications" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Harbinger" 
      "Aquilae Communications" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Phaser" 
      "Aquilae Communications" 
   )
)
+Name: good secondaries for hol
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 
            45 
            "HLC Volotile" 
         )
         ( is-previous-event-false 
            "bhe2m6ga" 
            "Lokroshdstrydmsg" 
            ( true ) 
         )
         ( not 
            ( is-destroyed-delay 
               0 
               "Aquilae Communications" 
            )
         )
      )
      ( and 
         ( is-previous-event-false 
            "bhe2m6ga" 
            "Lokroshdstrydmsg" 
            ( true ) 
         )
         ( has-arrived-delay 60 "Coriolis" ) 
         ( is-previous-event-true 
            "bhe2m6ga" 
            "volotiledstrydmsg" 
            ( false ) 
         )
         ( not 
            ( is-destroyed-delay 
               0 
               "Aquilae Communications" 
            )
         )
      )
   )
   ( do-nothing ) 
)
+Name: lokrosh arrival que
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( false ) 
   ( send-message 
      "#Command" 
      "High" 
      "more bombs" 
   )
)
+Name: new bomb approaching
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: des cor ini spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "destroy coriolis" 
      2 
   )
   ( do-nothing ) 
)
+Name: destroy cor ini
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 15 "Coriolis" ) 
   ( do-nothing ) 
)
+Name: destroy hld
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Coriolis", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: chain spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "HLC Lokrosh" ) 
   ( do-nothing ) 
)
+Name: destroy hlc lok
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy HLC Lokrosh", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "HLC Volotile" ) 
   ( do-nothing ) 
)
+Name: destroy hlc vol
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy HLC Volotile", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Halberd" ) 
   ( do-nothing ) 
)
+Name: destroy halberd
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Hack-up Halberd Wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Cancer" ) 
   ( do-nothing ) 
)
+Name: destroy cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Kill Cancer Wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Aries" ) 
   ( do-nothing ) 
)
+Name: destroy aires
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Annihilate Aries Wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Pisces" ) 
   ( do-nothing ) 
)
+Name: destroy pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Pound on Pisces Wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 8 "Tarus" ) 
   ( do-nothing ) 
)
+Name: destroy tarus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Terminate Tarus Wing", -1)

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Aquilae Communications" 
         )
      )
      ( percent-ships-destroyed 30 "Tarus" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "send kamakazi messg" 
   )
)
+Name: send kamakazi message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 15 "HLC Lokrosh" ) 
   ( send-message 
      "#Command" 
      "High" 
      "gaia coming" 
   )
)
+Name: lokrosh here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 12 "Coriolis" ) 
   ( send-message 
      "#PVD Light" 
      "High" 
      "epsilon available" 
   )
)
+Name: epsilon available
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Epsilon" ) 
   ( do-nothing ) 
)
+Name: epsilon here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Coriolis" 
      "weapons" 
      3 
   )
   ( send-message 
      "#Command" 
      "High" 
      "brute weapon sys destroyed" 
   )
)
+Name: brute weapons disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "brute weapons disabled" 
         120 
      )
      ( percent-ships-destroyed 
         80 
         "Halberd" 
         "Pisces" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "brute weapon fixed" 
   )
)
+Name: brute fix weapons
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: chain space
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      15 
      "Aquilae Communications" 
      "Coriolis" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Alpha 1 - jump out" 
   )
)
+Name: ini warpout message
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer32
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "BHC Sadist" ) 
   ( send-message 
      "#Command" 
      "High" 
      "bhc here" 
   )
)
+Name: bhc arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Gaia" ) 50 ) 
      ( not ( has-arrived-delay 1 "Delta" ) ) 
   )
   ( protect-ship "Gaia" ) 
)
+Name: protect gaia when < 50
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Protect Aquilae communications
$MessageNew:  XSTR("Ensure the Safety of the Aquilae Communications Installation", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         5 
         "Aquilae Communications" 
      )
   )
   ( destroyed-or-departed-delay 
      5 
      "Gaia" 
   )
)
+No music
+Score: 1000

$Type: Primary
+Name: Protect from coriolis
$MessageNew:  XSTR("Protect Aquilae Communications from the Coriolis", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 15 "Coriolis" ) 
   ( not 
      ( is-destroyed-delay 
         5 
         "Aquilae Communications" 
      )
   )
)
+Invalid
+Score: 2000

#Waypoints		;! 0 lists total


#Messages		;! 24 total


$Name: gaia coming
$Team: -1
$MessageNew:  XSTR("Everyone get ready.  The BHD Gaia will be here any second.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: msgbeep.wav

$Name: gaia arrives
$Team: -1
$MessageNew:  XSTR("There's the BHD Gaia!  All pilots get those turrets!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: this is odd, not shooting lase
$Team: -1
$MessageNew:  XSTR("This is odd.  The Gaia isn't using the superlasers.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: msgbeep.wav

$Name: launching fighters
$Team: -1
$MessageNew:  XSTR("The Gaia is launching fighters and bombers.  All pilots engage!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: delta wing arriving
$Team: -1
$MessageNew:  XSTR("We are now launching Delta Wing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: gaia power up engine
$Team: -1
$MessageNew:  XSTR("We are reading an energy buildup aboard the Gaia.  You'll have to destroy it before it jumps out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: gaia jumps out - station intac
$Team: -1
$MessageNew:  XSTR("Darn, the Gaia has jumped out.  At least the station is still intact.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: gaia jumps out - station dead
$Team: -1
$MessageNew:  XSTR("Aquilae Communications has been destroyed.  All pilots jump to the GTVD Beowulf.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: that was easy...
$Team: -1
$MessageNew:  XSTR("Wow, they gave up already.  That was easy...", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: yeah... too easy
$Team: -1
$MessageNew:  XSTR("Yeah... that was a little too easy.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: msgbeep.wav

$Name: stay on gaurd
$Team: -1
$MessageNew:  XSTR("All pilots, stay on your gaurd.  Intel doesn't think they're through with us yet.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: hol attack squad arriving
$Team: -1
$MessageNew:  XSTR("Hammer attack squad jumping in.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: 3_hammer.wav

$Name: kamakazi cruiser
$Team: -1
$MessageNew:  XSTR("The HLC Volotile is on a direct impact course with out installation!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: new bomb approaching
$Team: -1
$MessageNew:  XSTR("Several unknown class warheads, possibly Phasers, are being launched from the BHD Gaia. Destroy them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: more bombs
$Team: -1
$MessageNew:  XSTR("More of those Phaser bombs are being fired from the Coriolis!  Make sure they don't reach the station!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: send kamakazi messg
$Team: -1
$MessageNew:  XSTR("Tarus wing is attempting to ram the installation.  Alpha 1 you must stop them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: lokrosh here
$Team: -1
$MessageNew:  XSTR("The HLC Lokrosh just jumped in!  It's going straight for the installation!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: brute weapon sys destroyed
$Team: -1
$MessageNew:  XSTR("The Brutalizor's weapon system has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: epsilon available
$Team: -1
$MessageNew:  XSTR("Alpha 1, Epsilon wing is now available.  Call them in if you need to.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: VS-talk1.wav

$Name: brute weapon fixed
$Team: -1
$MessageNew:  XSTR("The Brutalizor's weapon system has jump come back online!  They are resuming their attack!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: that's the Coriolis
$Team: -1
$MessageNew:  XSTR("What in the hell?!  That's the Coriolis jumping in!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3
+Wave Name: msgbeep.wav

$Name: destroy coriolis
$Team: -1
$MessageNew:  XSTR("The Coriolis is attacking the installation with Phaser bombs!  All pilots engage and destroy the Coriolis!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: Alpha 1 - jump out
$Team: -1
$MessageNew:  XSTR("Alpha 1, this mission has gotten abnormal enough.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: bhc here
$Team: -1
$MessageNew:  XSTR("Dam.  That cruiser just ripped the installation to pieces!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

#Reinforcements		;! 1 total

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160
+Nebula: Nebula01
+Color: Blue
+Pitch: 277
+Bank: 193
+Heading: 145

$Bitmap List:
+Flags: ( "corrected angles" )

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: FS1-7: Marauder
$Briefing Music: Brief4
$Substitute Briefing Music: FS1-BRIEF4

#End

