#Mission Info

$Version: 23.1
$Name:  XSTR("The Final Leg", -1)
$Author: Jason Wollenberg
$Created: 05/09/99 at 22:19:33
$Modified: 07/26/23 at 14:25:44
$Notes:
This is a FRED created mission.  This is mission 3 of Black Horizon: Episode 2: Betrayal. 
Build time for this mission so far = 2 hours
$End Notes:

$Mission Desc:
 XSTR("Part three of a convey escort to Antares.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65536
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -191.314606, 20010.859375, -6497.583008
+Viewer orient:
	0.998645, 0.000002, -0.052033,
	0.045387, 0.489000, 0.871102,
	0.025446, -0.872284, 0.488337


$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("You have arrived in Antares.  Your final task is to escort the convey through the asteroid belt to the Coriolis.  When the Coriolis releives you, jump to the GTD Beowulf, which is also in Antares.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -112.630234, 10523.721680, -12566.916016
$camera_orient:
	0.999912, 0.000002, -0.013237,
	0.006605, 0.866522, 0.499095,
	0.011471, -0.499139, 0.866446
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( has-arrived-delay 0 "Gaia" ) 
$Multi text
    XSTR("Although the mission was aborted when that Black Horizon destroyer arrived, that still doesn't excuse failing to protect the convey in it's retreat.  You are hereby grounded for one month for your failure.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Making sure that none of the ships in the convey are destroyed is the only way to be victorious in this mission.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "thanks" 0 ) 
$Multi text
    XSTR("Great work on this mission.  The construction of the new GTVA base in Antares has begun already thanks to your fine performance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-previous-goal-true 
      "bhe2m2" 
      "Scan a Black Horizon Fighter" 
      ( false ) 
   )
   ( not ( has-arrived-delay 0 "Gaia" ) ) 
)
$Multi text
    XSTR("You successfully scanned at least one of the Black Horizon fighters while you were inside subspace.  Intelligence is currently examining the data you brought back and they think they will be able to find a way to break Black Horizon's stealth technology in a couple of days.  Good work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-previous-goal-false 
   "bhe2m2" 
   "Scan a Black Horizon Fighter" 
   ( false ) 
)
$Multi text
    XSTR("You failed to scan at least on of the Black Horizon fighters while you were inside the subspace tunnel.  That was possibly the only opportunity we'll ever get to get the data needed to break the stealth technology.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You'll have to go back to the subspace section of these missions and be sure to get a scan.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	6
	"GTF Valkyrie"	4
	"PVF Seth"	2
	"PVF Horus"	6
)

+Weaponry Pool: (
	"ML-16 Laser"	25
	"Disruptor"	25
	"Avenger"	21
	"Prometheus"	21
	"MX-50"	350
	"Fury"	500
	"Hornet"	570
	"Interceptor"	215
)

#Objects		;! 43 total

$Name: Alpha 1		;! Object #0
$Class: PVF Seth
$Team: Friendly
$Location: 89.349220, 8.555713, -549.991943
$Orientation:
	0.995953, 0.000000, 0.089879,
	0.000000, 1.000000, 0.000000,
	-0.089879, 0.000000, 0.995953
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: PVF Seth
$Team: Friendly
$Location: -8.408680, -6.995755, -657.563477
$Orientation:
	0.995953, 0.000000, 0.089879,
	0.000000, 1.000000, 0.000000,
	-0.089879, 0.000000, 0.995953
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Epsilon 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: PVF Seth
$Team: Friendly
$Location: 200.870407, -3.498083, -658.178162
$Orientation:
	0.995953, 0.000000, 0.089879,
	0.000000, 1.000000, 0.000000,
	-0.089879, 0.000000, 0.995953
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Epsilon 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: PVF Seth
$Team: Friendly
$Location: 94.496590, -4.042142, -755.705139
$Orientation:
	0.995953, 0.000000, 0.089879,
	0.000000, 1.000000, 0.000000,
	-0.089879, 0.000000, 0.995953
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Delta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #4
$Class: GTF Valkyrie
$Team: Friendly
$Location: -207.140976, 9.833382, -756.638977
$Orientation:
	0.995953, 0.000000, 0.089879,
	0.000000, 1.000000, 0.000000,
	-0.089879, 0.000000, 0.995953
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25

$Name: Beta 2		;! Object #5
$Class: GTF Valkyrie
$Team: Friendly
$Location: -106.020271, -11.524885, -854.148132
$Orientation:
	0.995953, 0.000000, 0.089879,
	0.000000, 1.000000, 0.000000,
	-0.089879, 0.000000, 0.995953
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 25

$Name: Intrepid		;! Object #6
$Class: GTC Fenris
$Team: Friendly
$Location: -5.351140, 0.009720, 21.510450
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "intrepid path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+AI Class: Major
+Secondary Banks: ( "Interceptor" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "red-alert-carry" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Epsilon 1		;! Object #7
$Class: GTFr Poseidon
$Team: Friendly
$Location: -302.925018, -0.011207, -402.697693
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Epsilon 1 path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Omega 1		;! Object #8
$Class: TSC 2
$Team: Friendly
$Location: -302.929169, -17.392660, -407.619232
$Orientation:
	1.000000, -0.000000, 0.000001,
	0.000000, 1.000000, -0.000001,
	-0.000001, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Docked With: Epsilon 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 5

$Name: Epsilon 2		;! Object #9
$Class: GTFr Poseidon
$Team: Friendly
$Location: 303.046356, 5.720715, -408.452240
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Epsilon 2 path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Omega 2		;! Object #10
$Class: TSC 2
$Team: Friendly
$Location: 303.042206, -11.660738, -413.373779
$Orientation:
	1.000000, -0.000000, 0.000001,
	0.000000, 1.000000, -0.000001,
	-0.000001, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Docked With: Epsilon 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Score: 5

$Name: Delta 1		;! Object #11
$Class: PVFr Ma'at
$Team: Friendly
$Location: 304.579285, -2.554756, -1004.065613
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.999392, 0.034880,
	-0.000000, -0.034880, 0.999392
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "delta 1 path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Omega 3		;! Object #12
$Class: VAC 4
$Team: Friendly
$Location: 305.621094, 6.429652, -1016.838989
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Delta 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Delta 2		;! Object #13
$Class: PVFr Ma'at
$Team: Friendly
$Location: -300.469696, 7.057233, -974.514343
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.999392, 0.034880,
	-0.000000, -0.034880, 0.999392
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Delta 2 path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Omega 4		;! Object #14
$Class: VAC 4
$Team: Friendly
$Location: -299.427887, 16.041641, -987.287720
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Delta 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Coriolis		;! Object #15
$Class: PVD Typhon
$Team: Friendly
$Location: -85.012863, 1481.800903, 9467.226562
$Orientation:
	-0.179150, -0.465211, -0.866882,
	0.148785, 0.858191, -0.491295,
	0.972506, -0.216994, -0.084528
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "typhon path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coriolis arrival que" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Lance 1		;! Object #16
$Class: BHF Heracles
$Team: Hostile
$Location: -211.525375, -0.000150, 2490.370605
$Orientation:
	-0.604553, 0.000000, -0.796566,
	0.000000, 1.000000, 0.000000,
	0.796566, 0.000000, -0.604553
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
+Sbank Ammo: ( 100 28 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Lance 2		;! Object #17
$Class: BHF Heracles
$Team: Hostile
$Location: -222.756088, -0.000152, 2361.461426
$Orientation:
	-0.604552, 0.000000, -0.796566,
	0.000000, 1.000000, 0.000000,
	0.796566, 0.000000, -0.604552
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Lance 3		;! Object #18
$Class: BHF Heracles
$Team: Hostile
$Location: -85.858246, -0.000380, 2482.878174
$Orientation:
	-0.572214, 0.000000, -0.820104,
	0.000000, 1.000000, 0.000000,
	0.820104, 0.000000, -0.572214
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Disruptor" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
+Sbank Ammo: ( 100 42 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Spear 1		;! Object #19
$Class: BHF Odysseus
$Team: Hostile
$Location: 91.395676, -0.000289, 2612.722412
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Spear 2		;! Object #20
$Class: BHF Odysseus
$Team: Hostile
$Location: 134.074142, -0.000343, 2526.811768
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Kappa 1		;! Object #21
$Class: PVF Horus
$Team: Friendly
$Location: 1041.163696, -0.001550, -2.200092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Kappa 2		;! Object #22
$Class: PVF Horus
$Team: Friendly
$Location: 1135.757446, -0.001641, -100.816307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Kappa 3		;! Object #23
$Class: PVF Horus
$Team: Friendly
$Location: 1134.107300, -0.001551, 103.231544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Kappa 4		;! Object #24
$Class: PVF Seth
$Team: Friendly
$Location: 1202.911255, -0.001583, 2.025494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Kappa 5		;! Object #25
$Class: PVF Horus
$Team: Friendly
$Location: 1282.785522, -0.002074, -102.876854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15

$Name: Gaia		;! Object #26
$Class: BHD Gaia
$Team: Hostile
$Location: -34.142075, -3183.073486, 7981.803223
$Orientation:
	-0.561245, -0.446956, 0.696587,
	0.825242, -0.238060, 0.512155,
	-0.063081, 0.862298, 0.502457
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Intrepid" 89 ) ( ai-chase "Coriolis" 85 ) ( ai-chase "Epsilon 2" 84 ) ( ai-chase "Epsilon 1" 87 ) ( ai-chase "Delta 1" 83 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret03a
+Subsystem: turret04a
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Sbank Ammo: ( 0 )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "ut oh (BHD arrives)" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750

$Name: Arrow 1		;! Object #27
$Class: BHF Odysseus
$Team: Hostile
$Location: 2462.351562, 0.001020, 10290.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arrow 2		;! Object #28
$Class: BHF Odysseus
$Team: Hostile
$Location: 2412.661133, 0.001118, 10356.766602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arrow 3		;! Object #29
$Class: BHF Odysseus
$Team: Hostile
$Location: 2297.144287, 0.000975, 10531.979492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arrow 4		;! Object #30
$Class: BHF Odysseus
$Team: Hostile
$Location: 2572.863525, 0.001222, 10398.807617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Axe 1		;! Object #31
$Class: BHB Minerva
$Team: Hostile
$Location: 2004.484375, -0.000729, 997.098694
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Saber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Axe 2		;! Object #32
$Class: BHB Minerva
$Team: Hostile
$Location: 1801.384155, -0.000684, 891.847961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Saber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Axe 3		;! Object #33
$Class: BHB Minerva
$Team: Hostile
$Location: 2192.302979, -0.000788, 902.153809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Saber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Axe 4		;! Object #34
$Class: BHB Minerva
$Team: Hostile
$Location: 2296.401367, -0.000717, 696.753174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Saber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Axe 5		;! Object #35
$Class: BHB Minerva
$Team: Hostile
$Location: 2004.553589, -0.000693, 692.520203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Saber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Axe 6		;! Object #36
$Class: BHB Minerva
$Team: Hostile
$Location: 1609.081177, -0.000754, 706.568726
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Saber
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Rapier 1		;! Object #37
$Class: BHF Odysseus
$Team: Hostile
$Location: 2797.697754, -0.000759, 1086.605225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Ryoko
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rapier 2		;! Object #38
$Class: BHF Odysseus
$Team: Hostile
$Location: 2691.290527, -0.000712, 991.894470
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Ryoko
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rapier 3		;! Object #39
$Class: BHF Odysseus
$Team: Hostile
$Location: 2904.506348, -0.000761, 1006.049438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Ryoko
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rapier 4		;! Object #40
$Class: BHF Odysseus
$Team: Hostile
$Location: 2594.303467, -0.000776, 897.848694
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Ryoko
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rapier 5		;! Object #41
$Class: BHF Odysseus
$Team: Hostile
$Location: 2804.131104, -0.000682, 896.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Ryoko
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rapier 6		;! Object #42
$Class: BHF Odysseus
$Team: Hostile
$Location: 3004.410400, -0.000773, 908.299561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Ryoko
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Epsilon 1" 
   "Epsilon 1 path" 
   2 
)
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
+Flags: ( "no-dynamic" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Delta 1" 
   "delta 1 path" 
   0 
)
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
+Flags: ( "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Lance
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lance 1
$Arrival Location: In front of ship
+Arrival Distance: 2750
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-event-true-delay 
   "shivan arrival que" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lance 1"
	"Lance 2"
	"Lance 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Spear
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Spear 1
$Arrival Location: In front of ship
+Arrival Distance: 2300
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-event-true-delay 
   "shivan arrival que" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Spear 1"
	"Spear 2"
)
$AI Goals: ( goals ( ai-guard-wing "Lance" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Coriolis
$Arrival Cue: ( has-arrived-delay 15 "Coriolis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
	"Kappa 5"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Flags: ( )

$Name: Arrow
$Waves: 10
$Wave Threshold: 2
$Special Ship: 0		;! Arrow 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Gaia
$Arrival Cue: ( has-arrived-delay 40 "Gaia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arrow 1"
	"Arrow 2"
	"Arrow 3"
	"Arrow 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Axe
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Axe 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-event-true-delay 
   "ini failed msg" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Axe 1"
	"Axe 2"
	"Axe 3"
	"Axe 4"
	"Axe 5"
	"Axe 6"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Rapier
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Rapier 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Intrepid
$Arrival Cue: ( is-event-true-delay 
   "ini failed msg" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Rapier 1"
	"Rapier 2"
	"Rapier 3"
	"Rapier 4"
	"Rapier 5"
	"Rapier 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 25 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: break warp drive
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 6 ) 
      ( is-event-false-delay 
         "ini failed msg" 
         0 
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "no sign of Coriolis" 
   )
)
+Name: alpha 1 here
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "get us out of asteroids" 
   )
)
+Name: no sign of Coriolis
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "no sign of Coriolis" 
         60 
      )
      ( is-event-false-delay 
         "ini failed msg" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Coriolis arrival que
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Coriolis" ) 
   ( send-message 
      "Coriolis" 
      "High" 
      "coriolis here" 
   )
)
+Name: coriolist here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "Intrepid" 
         "intrepid path:2" 
      )
      200 
   )
   ( do-nothing ) 
)
+Name: shivan arrival que
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "Spear" ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "BH arrives first waves" 
   )
)
+Name: BH first waves here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Intrepid" ) 
      ( is-destroyed-delay 0 "Delta 1" ) 
      ( is-destroyed-delay 0 "Delta 2" ) 
      ( is-destroyed-delay 0 "Epsilon 1" ) 
      ( is-destroyed-delay 0 "Epsilon 2" ) 
   )
   ( do-nothing ) 
)
+Name: ut oh (BHD arrives)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Gaia" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Intrepid" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Coriolis" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Epsilon 1" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Epsilon 2" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Delta 1" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Super Laser" 
      "Delta 2" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Phaser" 
      "Coriolis" 
   )
)
+Name: good secondaries for destroyer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         8 
         "Lance" 
         "Spear" 
      )
      ( not ( has-arrived-delay 0 "Gaia" ) ) 
   )
   ( do-nothing ) 
)
+Name: protect the convey
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "Lance" 
      "Spear" 
   )
   ( do-nothing ) 
)
+Name: eliminate hostile
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate all hostile craft", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-previous-goal-true 
         "bhe2m2" 
         "Scan a Black Horizon Fighter" 
         ( true ) 
      )
      ( is-goal-true-delay 
         "Protect the Convey" 
         3 
      )
   )
   ( do-nothing ) 
)
+Name: ini releived msg 1
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Coriolis" 
      "High" 
      "relieved" 
   )
)
+Name: releived
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "thanks" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: thanks
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-departed-delay 2 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: you are done
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Jump Out", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-goal-false 
      "bhe2m2" 
      "Scan a Black Horizon Fighter" 
      ( false ) 
   )
   ( do-nothing ) 
)
+Name: ini failed msg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Coriolis" 
      "High" 
      "command is upset" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: command is upset
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: you are done
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: spacer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Kappa" "Intrepid" ) 
      300 
   )
   ( do-nothing ) 
)
+Name: kappa ready to take over
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Axe" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Harbinger" 
      "Intrepid" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Tsunami" 
      "Intrepid" 
   )
)
+Name: good secondary for bombers
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Protect the Convey
$MessageNew:  XSTR("Ensure the safety of the convey", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "kappa ready to take over" 
      15 
   )
   ( is-event-true-delay 
      "protect the convey" 
      15 
   )
)

#Waypoints		;! 7 lists total


$Jump Node: 23.924156, 2.371080, -490.655182
$Jump Node Name: Jump to Beta Aquilae
$Name: Delta 2 path
$List: (		;! 3 points in list
	( -627.365417, -328.715485, 208.500183 )
	( -697.385681, -75.326164, 2323.339111 )
	( -400.542450, -248.272537, 5425.087891 )
)

$Name: delta 1 path
$List: (		;! 3 points in list
	( 620.140137, -329.602844, 191.199905 )
	( 990.911072, -120.510178, 2294.292480 )
	( 1009.270264, 225.359085, 5389.962891 )
)

$Name: Epsilon 1 path
$List: (		;! 3 points in list
	( 271.029907, 131.039337, 159.721008 )
	( 707.132507, 138.297318, 2320.318848 )
	( 640.307495, 497.562469, 5656.039551 )
)

$Name: Epsilon 2 path
$List: (		;! 3 points in list
	( -279.985443, 138.836075, 166.267197 )
	( -429.158386, 139.960190, 2331.467041 )
	( -114.922760, 400.868378, 5697.924316 )
)

$Name: intrepid path
$List: (		;! 3 points in list
	( 17.009405, 0.009945, 523.925720 )
	( 187.975266, 0.010079, 2359.751465 )
	( 234.989319, -0.002029, 6059.949707 )
)

$Name: typhon path
$List: (		;! 1 points in list
	( 9.626844, 1038.021118, 8947.368164 )
)

$Name: clear asteroid
$List: (		;! 1 points in list
	( -4.731483, -0.000160, 4010.749512 )
)

#Messages		;! 15 total


$Name: Interpid hurt
$Team: -1
$MessageNew:  XSTR("Hull integrity is dropping.  We need support.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: L_a3m7_b.wav

$Name: f1 hurt
$Team: -1
$MessageNew:  XSTR("Taking damage, request cover.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: 1_assist.wav

$Name: f2 hurt
$Team: -1
$MessageNew:  XSTR("Taking hits!  Requesting cover!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: 3_assist.wav

$Name: trans 1 hurt
$Team: -1
$MessageNew:  XSTR("Request assistance.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: 6_assist.wav

$Name: trans 2 hurt
$Team: -1
$MessageNew:  XSTR("Taking severe damage.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: 6_help.wav

$Name: get us out of asteroids
$Team: -1
$MessageNew:  XSTR("Alpha 1, you'll have to get us out of this asteriod belt in one piece by yourself.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: no sign of Coriolis
$Team: -1
$MessageNew:  XSTR("There's no sign of the Coriolis.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: coriolis here
$Team: -1
$MessageNew:  XSTR("GTVA Coriolis here. Sorry to be late, but we were delayed by the Hammer of Light.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC
+Wave Name: VS-talk3.wav

$Name: launching fighters
$Team: -1
$MessageNew:  XSTR("We are launching fighters to assist you.  They will be at your position shortly.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VC
+Wave Name: VS-talk1.wav

$Name: more BH arriving - final waves
$Team: -1
$MessageNew:  XSTR("This is getting old... anyway, you all know the drill. Go get 'em.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: BH arrives first waves
$Team: -1
$MessageNew:  XSTR("Guess the Black Horizon are here in Antares too.  All pilots engage those ships.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: all done
$Team: -1
$MessageNew:  XSTR("We can take it from here, Alpha 1.  You may now return to Beta Aquilae.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC
+Wave Name: VS-talk2.wav

$Name: thanks
$Team: -1
$MessageNew:  XSTR("Thanks for the escort, Alpha 1.  We hope to fly with you again sometime.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msgbeep.wav

$Name: relieved
$Team: -1
$MessageNew:  XSTR("Alpha 1, you are hereby cleared to return to base.  Kappa wing can take it from here and Intelligence wants to take a look at that sensor data.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: VS-talk1.wav

$Name: command is upset
$Team: -1
$MessageNew:  XSTR("Alpha 1, jump back to base at once.  We need to have a little talk with you...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: VS-talk1.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 919
$Ambient light level: 7895160
+Nebula: Nebula02
+Color: Red
+Pitch: 330
+Bank: 299
+Heading: 136

$Bitmap List:
+Flags: ( "corrected angles" )

#Asteroid Fields

$Density: 40
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -3000.000000, -1500.000000, -2700.000000
$Maximum: 3000.000000, 1500.000000, 8000.000000

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: FS1-7: Marauder
$Briefing Music: Brief1
$Substitute Briefing Music: FS1-BRIEF1

#End

