#Mission Info

$Version: 0.10
$Name:  XSTR("Out of the Dark, Into the Night", -1)
$Author: SF-Junky
$Created: 04/29/02 at 02:23:00
$Modified: 09/27/21 at 21:00:50
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Escorting the GTSC Plato to Beta Cygni turns into a nightmare, when unknown ships appear out of the dark...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262144
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 922.425903, 21902.316406, 1272.701904
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000


$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$b GALLAGHER: Good morning, 242nd. As expected you are ordered to oversee the transportation of the Prometheus prototypes. The GTSC Plato will carry the weapons to the Beta Cygni system. Our goal is to escort that cruiser to the jump node. On the other side, pilots from the GTD Intrepid will take over.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1438.945679, 21602.275391, 1829.476563
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: 809.938782, 0.000820, 3590.695801
$label:  XSTR("Beta Cygni", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 857.668884, -299.999969, -1471.685791
$label:  XSTR("Plato", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -3211.101563, -199.999786, -879.174561
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 4799.646484, -0.000139, -911.052002
$label:  XSTR("Beta", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GALLAGHER: After the recent engagements, the number of rogue Vasudan attack craft in this sector is very limited. The only real threat that remains is the Taurus herself and she has already been damaged, too. The Perseverance is on hot standby to intervene, just in case they indeed decide to use the Taurus to attack the Plato. This is all. Report to launchbay in fifteen minutes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1438.945679, 21602.275391, 1829.476563
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: 809.938782, 0.000820, 3590.695801
$label:  XSTR("Beta Cygni", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 857.668884, -299.999969, -1471.685791
$label:  XSTR("Plato", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -3211.101563, -199.999786, -879.174561
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 4799.646484, -0.000139, -911.052002
$label:  XSTR("Beta", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -4923.689941, -500.000671, 3079.936768
$label:  XSTR("Perseverance", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Aten
$pos: -2586.049805, 749.998901, 4535.938965
$label:  XSTR("Taurus", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "Plato destroyed by Aries" 
   0 
)
$Multi text
    XSTR("The Plato was destroyed by the Vasudans. You must protect it at least against Aries and Gemini wings.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "Plato Escape" ) 
   ( is-destroyed-delay 0 "Taurus" ) 
)
$Multi text
    XSTR("$b GALLAGHER: You can be glad to be back in one piece. What we saw at the Cygni jump node happened about a dozen times all over Betelgeuse - the Galatea herself was not the only big target. We have also reports coming in that those unknown ships launched similar attacks in several other systems. And they are not hiding anymore - these are no longer isolated attacks from an unknown phantom species. What we face here is a full-scale invasion. Admiral Wolf has ordered full combat readiness around the clock for all squadrons. So report back to briefing room as quickly as possible.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Kaafarani
$Alt: d'Abano
$Alt: Eichmann
$Alt: Hartmann
$Alt: 

#end


#Callsigns:
$Callsign: Harbison
$Callsign: Fred
$Callsign: d'Abano

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Apollo"	1
	"GTF Angel"	1
	"GTF Valkyrie"	1
)

+Weaponry Pool: (
	"M-83"	8
	"ML-16 Laser"	16
	"Disruptor"	4
	"Flail"	4
	"Fury"	800
	"MX-50"	212
	"Interceptor"	100
	"Phoenix V"	40
	"Interceptor"	36
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Callsign: Harbison

$Team: Friendly
$Location: 0.000000, -200.000000, -5300.000000
$Orientation:
	0.674876, 0.737689, -0.018915,
	-0.737931, 0.674654, -0.017299,
	0.000000, 0.025633, 0.999671
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primitive-sensors" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 4

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Callsign: Fred

$Team: Friendly
$Location: -99.305489, -200.000000, -5399.601074
$Orientation:
	0.674588, 0.737695, -0.027157,
	-0.738088, 0.674659, -0.007802,
	0.012566, 0.025308, 0.999601
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #2
$Class: GTF Valkyrie
$Callsign: d'Abano

$Team: Friendly
$Location: 397.767639, 0.000001, -5599.939453
$Orientation:
	0.674063, 0.737931, 0.033102,
	-0.737043, 0.674876, -0.036194,
	-0.049048, 0.000000, 0.998796
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primitive-sensors" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 5

$Name: Beta 2		;! Object #3
$Class: GTF Valkyrie
$Team: Friendly
$Location: 297.888916, 0.000010, -5704.596191
$Orientation:
	0.674431, 0.737931, 0.024487,
	-0.737445, 0.674876, -0.026775,
	-0.036284, 0.000000, 0.999342
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primitive-sensors" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Plato		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: 0.000000, -300.000000, -5000.000000
$Orientation:
	0.674876, 0.737342, -0.029494,
	-0.737931, 0.674336, -0.026973,
	0.000000, 0.039968, 0.999201
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret04
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret05
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret06
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Escort priority: 5
$Special Explosion:
+Special Exp Damage: 25
+Special Exp Blast: 3000
+Special Exp Inner Radius: 200
+Special Exp Outer Radius: 500
+Special Exp Shockwave Speed: 225
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtsc_plato

$Name: Aries 1		;! Object #5
$Class: GVF Anubis
$Team: Neutral
$Location: 700.400024, 800.000000, 3000.199951
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Aries 2		;! Object #6
$Class: GVF Anubis
$Team: Neutral
$Location: 601.251709, 799.999939, 3000.041016
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Aries 3		;! Object #7
$Class: GVF Anubis
$Team: Neutral
$Location: 502.435181, 800.000000, 2999.885010
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Aries 4		;! Object #8
$Class: GVF Anubis
$Team: Neutral
$Location: 403.263916, 800.000000, 2999.388916
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Taurus		;! Object #9
$Class: GVC Aten
$Team: Neutral
$Location: 2250.000000, 750.000000, 8250.000000
$Orientation:
	-0.910011, -0.129634, -0.393797,
	0.061521, 0.897118, -0.437488,
	0.409995, -0.422346, -0.808411
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ( ai-chase-wing "Unknown Wing" 50 ) ( ai-chase-wing "More Unknown" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Chatter 5" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Gemini 1		;! Object #10
$Class: GVF Seth
$Team: Neutral
$Location: 2426.047119, 499.999939, 8066.838379
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
+Secondary Banks: ( "Fang" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #11
$Class: GVF Seth
$Team: Neutral
$Location: 2342.353516, 499.999939, 8014.182129
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
+Secondary Banks: ( "Fang" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #12
$Class: GVF Seth
$Team: Neutral
$Location: 2258.834717, 499.999969, 7962.303223
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
+Secondary Banks: ( "Fang" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #13
$Class: GVF Seth
$Team: Neutral
$Location: 2174.159912, 499.999969, 7910.385742
$Orientation:
	-0.846408, 0.000000, -0.532535,
	0.000000, 1.000000, 0.000000,
	0.532535, 0.000000, -0.846408
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
+Secondary Banks: ( "Fang" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Unknown Wing 1		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: 4398.555664, -0.000290, 5498.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unknown Wing 2		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: 4361.006348, -0.000296, 5453.749512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unknown Wing 3		;! Object #16
$Class: SF Scorpion
$Team: Hostile
$Location: 4300.137695, -0.000256, 5398.204590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unknown Wing 4		;! Object #17
$Class: SF Scorpion
$Team: Hostile
$Location: 4456.182617, -0.000277, 5448.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: More Unknown 1		;! Object #18
$Class: SB Shaitan
$Team: Hostile
$Location: 4595.578613, -0.000262, 5202.196289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoBomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: More Unknown 2		;! Object #19
$Class: SB Shaitan
$Team: Hostile
$Location: 4546.500488, -0.000281, 5152.019043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoBomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: More Unknown 3		;! Object #20
$Class: SB Shaitan
$Team: Hostile
$Location: 4644.046875, -0.000232, 5148.330566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoBomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Perseverance		;! Object #21
$Class: GTC Leviathan
$Team: Friendly
$Location: 1995.400024, -500.000000, 5009.500000
$Orientation:
	0.889206, 0.000000, 0.457507,
	0.100825, 0.975414, -0.195963,
	-0.446259, 0.220379, 0.867344
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 96
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Taurus down" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Escape jumped, get out!" 
   6 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_perseverance

$Name: Plato Escape		;! Object #22
$Class: GTEP Hermes
$Team: Friendly
$Location: 1973.490723, 0.000369, 39.410809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-warp-out 30 ) )
$Cargo 1:  XSTR("Plato Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Plato
$Arrival Cue: ( and 
   ( < ( hits-left "Plato" ) 20 ) 
   ( is-destroyed-delay 5 "Taurus" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Even More Unknown 1		;! Object #23
$Class: SF Dragon
$Team: Hostile
$Location: -1999.302979, -0.000252, 3997.007080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Even More Unknown 2		;! Object #24
$Class: SF Dragon
$Team: Hostile
$Location: -2046.253418, -0.000250, 3952.611084
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Even More Unknown 3		;! Object #25
$Class: SF Dragon
$Team: Hostile
$Location: -1951.076538, -0.000256, 3947.554443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #26
$Class: GVF Anubis
$Team: Neutral
$Location: -3012.015625, 0.000562, 2037.748413
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Virgo 2		;! Object #27
$Class: GVF Anubis
$Team: Neutral
$Location: -3119.398682, 0.000453, 1966.921631
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Virgo 3		;! Object #28
$Class: GVF Anubis
$Team: Neutral
$Location: -3260.923584, 0.000398, 1832.164185
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Alpha 2" ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-guard "Plato" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Alpha 2" ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-guard "Plato" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Aries
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: Plato
$Arrival Cue: ( has-time-elapsed ( rand 20 25 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-guard "Taurus" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Unknown Wing
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown Wing 1
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Taurus
$Arrival Cue: ( has-arrived-delay 22 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Unknown Wing 1"
	"Unknown Wing 2"
	"Unknown Wing 3"
	"Unknown Wing 4"
)
$AI Goals: ( goals ( ai-chase-wing "Gemini" 200 ) ( ai-chase "Taurus" 180 ) )
+Flags: ( "no-arrival-message" )

$Name: More Unknown
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! More Unknown 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Taurus
$Arrival Cue: ( has-arrived-delay 4 "Unknown Wing" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   2 
   "Perseverance" 
)
$Ships: (		;! 3 total
	"More Unknown 1"
	"More Unknown 2"
	"More Unknown 3"
)
$AI Goals: ( goals ( ai-chase "Taurus" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Even More Unknown
$Waves: 10
$Wave Threshold: 2
$Special Ship: 0		;! Even More Unknown 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Plato
$Arrival Cue: ( is-destroyed-delay 7 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Plato" ) 
$Ships: (		;! 3 total
	"Even More Unknown 1"
	"Even More Unknown 2"
	"Even More Unknown 3"
)
$AI Goals: ( goals ( ai-chase "Plato" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Plato
$Arrival Cue: ( percent-ships-destroyed 50 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase "Plato" 50 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 41 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 2" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 1" 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Alpha 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Alpha 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
)
+Name: START-2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Intro 1" 
      0 
      "#Galatea" 
      "High" 
      "Intro 2" 
      4000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Aries" ) 
   ( set-armor-type 
      "Aries 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Aries 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Aries 3" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Aries 4" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Aries here" 
   )
)
+Name: Aries here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Virgo" ) 
   ( set-armor-type 
      "Virgo 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Virgo 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Virgo 3" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Virgo here" 
   )
)
+Name: Virgo here
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of "Aries 1" "Aries 2" "Aries 3" "Aries 4" "Virgo 1" "Virgo 2" "Virgo 3" ) 
   ( has-departed-delay 
      100 
      "Aries" 
      "Virgo" 
   )
   ( change-ai-class 
      "SFAI-Lieutenant-JG" 
      "<argument>" 
   )
)
+Name: reduce AI
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Aries" 
      "Virgo" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Chatter 1 - A1" 
   )
)
+Name: Chatter 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Chatter 2 - B1" 
   )
)
+Name: Chatter 2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Chatter 3 - A1" 
   )
)
+Name: Chatter 3
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Chatter 4 - B1" 
   )
)
+Name: Chatter 4
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Chatter 5 - A1" 
   )
)
+Name: Chatter 5
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 1 "Taurus" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Taurus here" 
      0 
      "#Galatea" 
      "High" 
      "Taurus here 2" 
      10000 
   )
   ( set-armor-type 
      "Plato" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
)
+Name: Taurus here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Unknown Wing" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Unknowns here 1 - A1" 
   )
)
+Name: Unknowns here 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Unknowns here 2 - B1" 
   )
)
+Name: Unknowns here 2
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Unknowns here 3 - A1" 
   )
)
+Name: Unknowns here 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Galatea" 
      "High" 
      "Unknowns here 4 - Com" 
   )
)
+Name: Unknowns here 4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct 
      "Taurus" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
)
+Name: Taurus self-destruct
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Taurus" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Taurus down" 
      0 
      "Alpha 1" 
      "High" 
      "Taurus down 2" 
      8000 
   )
)
+Name: Taurus down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 5 "Taurus" ) 
   ( add-goal 
      "Unknown Wing" 
      ( ai-chase "Plato" 89 ) 
   )
   ( add-goal 
      "More Unknown" 
      ( ai-chase "Plato" 89 ) 
   )
   ( add-goal 
      "Unknown Wing" 
      ( ai-chase "Perseverance" 10 ) 
   )
   ( add-goal 
      "More Unknown" 
      ( ai-chase "Perseverance" 10 ) 
   )
)
+Name: Unknown orders
+Repeat Count: 25
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Perseverance" ) 
   ( send-message 
      "#Galatea" 
      "High" 
      "Perseverance here" 
   )
)
+Name: Perseverance here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Plato" ) 
   ( send-message 
      "#Galatea" 
      "High" 
      "Plato lost" 
   )
)
+Name: Plato lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Plato Escape" ) 
   ( self-destruct "Plato" ) 
)
+Name: Plato destruct
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Plato Escape" 
      "High" 
      "Escape here 1 - Esc" 
   )
)
+Name: Escape here 1
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Galatea" 
      "High" 
      "Esacep here 2 - Com" 
   )
)
+Name: Escape here 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Escape here 3 - A1" 
   )
)
+Name: Escape here 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Galatea" 
      "High" 
      "Escape here 4 - Com" 
   )
)
+Name: Escape here 4
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Escape here 5 - B1" 
   )
)
+Name: Escape here 5
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Plato Escape" 
      "Waypoint path 4" 
      0 
   )
   ( send-message-list 
      "Plato Escape" 
      "High" 
      "Escape jumped" 
      0 
      "Perseverance" 
      "High" 
      "Get out!" 
      8000 
   )
)
+Name: Escape jumped, get out!
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Taurus" ) 66 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Shielding?" 
   )
)
+Name: Shielding?
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Plato" ) 
      ( not 
         ( has-arrived-delay 0 "Unknown Wing" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Plato destroyed by Aries" 
   )
)
+Name: Plato destroyed by Aries
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-out 1000 ) ) 
+Name: fade-out
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Plato Escape" ) 
   ( allow-warp "Alpha 2" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Plato" ) 
   ( do-nothing ) 
)
+Name: Plato
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Plato", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Plato Escape" ) 
   ( do-nothing ) 
)
+Name: Escort Plato Escape
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard Plato Esacpe", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Plato" ) 
   ( validate-goal 
      "Escort Plato Escape (p)" 
   )
)
+Name: validate goal
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Escort Plato
$MessageNew:  XSTR("Guard the GTSC Plato", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Plato" ) 
+No music

$Type: Primary
+Name: Escort Plato Escape (p)
$MessageNew:  XSTR("Guard Plato Escape Pod", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Plato Escape" ) 
+Invalid
+No music

#Waypoints		;! 4 lists total


$Jump Node: 0.000000, 0.000000, 8000.000000
$Jump Node Name: Beta Cygni
$Name: Jump Point
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 7800.000000 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( 982.921326, -0.000156, 6977.342773 )
	( -984.413757, 0.000356, 6965.378418 )
	( -1988.468994, -0.000380, 7969.727539 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -2007.835815, -0.000588, 6006.556152 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 5105.775391, 0.000000, 3094.152832 )
)

#Messages		;! 28 total


$Name: Intro 1
$Team: -1
$MessageNew:  XSTR("Galatea control, this is Alpha 1. We're in-system and en route to the jump node. No hostile contact yet.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Intro 2
$Team: -1
$MessageNew:  XSTR("We copy, Alpha. Stay sharp. The Taurus must be somewhere out there.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Aries here
$Team: -1
$MessageNew:  XSTR("Here they come! They really don't lose any time here.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Chatter 1 - A1
$Team: -1
$MessageNew:  XSTR("Looks like we got them all. Area is secured.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Chatter 2 - B1
$Team: -1
$MessageNew:  XSTR("I'm fed up with doing the Waste Rats' dirty work. Why can't the mighty PVN deal with those 'rogues' on its own?", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Chatter 3 - A1
$Team: -1
$MessageNew:  XSTR("What? Would you rather have a Vasudan battle group operating in our system?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Chatter 4 - B1
$Team: -1
$MessageNew:  XSTR("Why not? It's not that it'd be somethin' unusual, wouldn't it?", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Chatter 5 - A1
$Team: -1
$MessageNew:  XSTR("Let me put it this way: As long as there is no official peace agreement, I prefer their forces to stay on their side of the border rather than behind our defence lines.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Taurus here
$Team: -1
$MessageNew:  XSTR("The Taurus is jumping in ahead! She's moving to blockade the Jump Node. Galatea control, do you read this?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Taurus here 2
$Team: -1
$MessageNew:  XSTR("We read you, pilot. We are notifying the Perseverance. Stand by.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Unknowns here 1 - A1
$Team: -1
$MessageNew:  XSTR("Galatea, several fighters of unknown configuration have just jumped in! They are those phantom ships we heard from and they- they are going for the Taurus!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Unknowns here 2 - B1
$Team: -1
$MessageNew:  XSTR("Alpha leader. Beta leader. Acknowledged. I can't get a clear sensor lock on them.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Unknowns here 3 - A1
$Team: -1
$MessageNew:  XSTR("Neither do I. Galatea control, requesting orders. What shall we do?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Unknowns here 4 - Com
$Team: -1
$MessageNew:  XSTR("Stay close to the Plato, pilots. Do not open fire on those ships unless they provoke you. The Perseverance will be there momentarily.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Taurus down
$Team: -1
$MessageNew:  XSTR("What the hell? Have you seen this? They've just cut through the Taurus's hull as if it was made out of paper!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Taurus down 2
$Team: -1
$MessageNew:  XSTR("And now they are turning for us. Galatea! We need reinforcements here! Now!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Perseverance here
$Team: -1
$MessageNew:  XSTR("The Perseverance is now ready, pilots. Defend our cruisers!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Plato lost
$Team: -1
$MessageNew:  XSTR("The Unknowns have destroyed the Plato!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Escape here 1 - Esc
$Team: -1
$MessageNew:  XSTR("To all allied vessels in the vicinity! This is Commander Ropper, GTSC Plato! We made it to the escape pod! ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Esacep here 2 - Com
$Team: -1
$MessageNew:  XSTR("Pilots, defend that escape pod! Hold the unknowns back until they jumped out!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Escape here 3 - A1
$Team: -1
$MessageNew:  XSTR("Galatea control, we are no miracle workers! Those shields seem to be nearly immune to our weapons! It is as if we used blank ammunition.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Escape here 4 - Com
$Team: -1
$MessageNew:  XSTR("242nd, this is Galatea control. We have inbound ourselves. Multiple wings. Protect the escape pod and the Perserverance and then return to base asap. We might need your assistance.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Escape jumped
$Team: -1
$MessageNew:  XSTR("We made it! We made it! Now jumping out! Thanks for the escort, pilots!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Get out!
$Team: -1
$MessageNew:  XSTR("All units, return to base pronto! Get outta here!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Shielding?
$Team: -1
$MessageNew:  XSTR("Do you see this? Those fighters use some kind of energy shield.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Plato destroyed by Aries
$Team: -1
$MessageNew:  XSTR("The Vasudans have destroyed the Plato. Mission failed! Return to base!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Virgo here
$Team: -1
$MessageNew:  XSTR("Watch out! Another three Anubis fighters on scope.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Escape here 5 - B1
$Team: -1
$MessageNew:  XSTR("This is great! Just great!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 0.174533 0.872664 4.363320
+Scale: 5.000000
$Starbitmap: nebulC11-whisp
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulD10-whisp
+Angles: 0.383972 0.663225 0.122173
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 2
$Starbitmap: nebulC11-whisp
+Angles: 6.021381 0.872664 5.777035
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 5.951568 2.740165 5.585049
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.881755 5.009091 5.532690
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 5.000000
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+DivX: 2
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulD10-whisp
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulC11-whisp
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: nebulF1-main
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+DivX: 1
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$Starbitmap: nebulF9-whisp
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulD10-whisp
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 4.000000
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+DivX: 1
+DivY: 2
$Starbitmap: nebulC11-whisp
+Angles: 5.358157 2.740165 0.628318
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+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 5.131264 5.951568 0.506145
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+DivX: 1
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$Starbitmap: nebulF9-whisp
+Angles: 4.991638 0.855211 0.418879
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$Starbitmap: nebulD10-whisp
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 5.000000
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+DivX: 2
+DivY: 2
$Starbitmap: nebulC11-whisp
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulF1-main
+Angles: 5.078904 1.256636 1.308996
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$Starbitmap: nebulF9-whisp
+Angles: 4.886918 1.867501 1.553342
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$Starbitmap: nebulD10-whisp
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 4.000000
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$Starbitmap: nebulC11-whisp
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 5.000000
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+Angles: 4.799652 1.797688 1.815141
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$Starbitmap: nebulD10-whisp
+Angles: 4.345866 0.366519 2.199113
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$Starbitmap: nebulF1-main
+Angles: 4.014254 0.558505 0.942477
+ScaleX: 5.000000
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+ScaleX: 4.000000
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$Starbitmap: nebulC11-whisp
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 3.000000
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$Starbitmap: nebulF9-whisp
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulF9-whisp
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 5.000000
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+DivX: 2
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-old-6: Haunted
$Briefing Music: FS1-old-BRIEF6
$Debriefing Success Music: Success FS1 Old
$Debriefing Fail Music: Success FS1 Old

#End

