#Mission Info

$Version: 0.10
$Name:  XSTR("Reaching the Zenith", -1)
$Author: SF-Junky
$Created: 02/10/08 at 14:57:37
$Modified: 10/26/21 at 12:14:32
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("A group of vasudan scientists in the Altair system calls for help. A task force is assembled to get there, and Fred is given the command.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3477.770996, 22354.142578, 3285.782227
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.000000, 1.000000,
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+SquadReassignName: Task Force Omega
+SquadReassignLogo: gta.pcx

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "23rd Alpha" "23rd Beta" )

$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Command Briefing

$Stage Text:
 XSTR("$b{* GTD Bastion $}
$b{* Alpha Centauri System $}
$b{* March 5, 2335 $}
          
$b{State of the Alliance $}
          
We have now lost vital ground to the Shivans in the Antares system and Sirius. The number of systems between the Shivans and Earth are dwindling fast. Fortunately, second and fifth fleet elements were able to establish a stable perimeter in Beta Aquilae denying the Shivans a foothold in that system. The situation here in Alpha Centauri doesn't look too bad either for the time being. The loss of Naunet Station is quite a blow for us, but since we managed to safe the Centauri Communications Terminal, we are able to maintain long-range Communication through this system and with the Bastion, the Hedetet and the Hope at our disposal we should be able to keep the Tantalis in check.", -1)
$end_multi_text
$Ani Filename: cb_starmap12.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{Transmission from Altair $}

The following encrypted message was received by the Vasudan listening post in Proxima Centauri.

'... are a group of Vasudan refugees seeking the assistance of any terran or vasudan ships. We were onboard a Vasudan science outpost in Altair when it was destroyed by the Shivans. We managed to land on this uncharted planet when our escape pod lost power. It's uninhabited, but we uncovered the remains of an ancient civilization. They were neither terran nor vasudan nor shivan.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{Transmission Continued $}

Our scanning equipment was able to locate a storage device of some sort. It was heavily protected, which suggests it stores something quite valuable, possibly information or technology. We are attempting to decipher the language of the device, but are fearful of shivan attacks.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{Transmission Continued $}

I say this because it is immediately apparent that this planet was also destroyed by shivan weapons. This is difficult to believe, considering the age of the remains, but the evidence is conclusive. 

What we ask is for rescue and an escort away from this planet. Our scientists are not normally a superstitious group, but having one's homeworld destroyed tends to shake your beliefs. Please send an armed rescue as soon as possible to these coordinates.'", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{Our Orders $}

Both Terran Command and Vasudan Security Directorate have classified this in the highest echelon and declared that rescuing those scientists has utmost priority. VSD has agreed to a joint operation. The Bastion will carry out this op. 

Because of the importance of this mission, I have ordered Lieutenant Commander Fred to assemble a task force. He has free choice to select any pilot he sees fit from among all squadrons. Choose your men and report to quarterdeck at 1900 hours this evening to be briefed in detail.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b{New Technology: Banshee Laser $}

This task force will be the first unit to be issued with the new Banshee laser which is now ready for deployment. We just received a partial shipment of them. The GTW-7 is specifically designed to take down shivan shields and requires a massive amount of energy. Use them carefully. Further details are available in the Tech Room as usual.", -1)
$end_multi_text
$Ani Filename: cb_banshee.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("$b SHIMA: Okay, pilots, here we go. Sit down and listen. You are all aware of the situation. The Shivans are converging to Earth and there is still no chance of stopping the Lucifer - this could change now. As you know, Vasudan scientists have found ruins of an yet unknown ancient civilization on Altair IV and Terran Command believes that the records they uncovered there may include information vital to the war effort.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 1500
$num_lines: 2
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: SJ Sathanas
$pos: -1091.330811, 0.001047, 3331.911865
$label:  XSTR("Altair", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SJ Sathanas
$pos: -747.504883, 0.003450, 1283.923828
$label:  XSTR("Aldebaran", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: 941.710938, 0.001390, 2031.367065
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: Altair is a remote system deep in Vasudan space. Only one known jump node leads there, which is located in Aldebaran. As so often before, we don't know how the Shivans got access to the system, but their presence will not make this any easier.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 1500
$num_lines: 2
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: SJ Sathanas
$pos: -1091.330811, 0.001047, 3331.911865
$label:  XSTR("Altair", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SJ Sathanas
$pos: -747.504883, 0.003450, 1283.923828
$label:  XSTR("Aldebaran", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: 941.710938, 0.001390, 2031.367065
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: The Shivans are not even the biggest threat. Altair is the primary base of operations of the Hammer of Light. They're in control of the only military installation in the system: The Sahr Corporation's Ship Yards in orbit around Altair II. The Hammers' leader, General Thilokhem and his flagship, the Anvil, are also somewhere in this system, making this a real trip into the lion's den.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -134.605408, 8132.161133, 2808.704346
$camera_orient:
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$camera_time: 1500
$num_lines: 2
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: SJ Sathanas
$pos: -1091.330811, 0.001047, 3331.911865
$label:  XSTR("Altair", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SJ Sathanas
$pos: -747.504883, 0.003450, 1283.923828
$label:  XSTR("Aldebaran", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: 941.710938, 0.001390, 2031.367065
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: -671.078857, 456.000000, 3881.648438
$label:  XSTR("Anvil", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: We will rendezvouz with the PVD Merneith, flagship of the Vasudan Aldebaran fleet. The GTSC Rosetta will be in charge of carrying our own science team and will take the Vasudans on board when you have arrived Altair IV. They will then immediately begin with deciphering and translating the records.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -134.605408, 8132.161133, 2808.704346
$camera_orient:
	-0.000001, 0.000000, 1.000000,
	-1.000000, 0.000000, -0.000001,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 2
$line_start: 0
$line_end: 1
$line_start: 1
$line_end: 2
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: SJ Sathanas
$pos: -1091.330811, 0.001047, 3331.911865
$label:  XSTR("Altair", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SJ Sathanas
$pos: -747.504883, 0.003450, 1283.923828
$label:  XSTR("Aldebaran", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: 941.710938, 0.001390, 2031.367065
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: -671.078857, 456.000000, 3881.648438
$label:  XSTR("Anvil", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Bastet
$pos: -1261.486816, -333.000000, 371.817139
$label:  XSTR("Merneith", -1)
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 1086.276611, 795.140625, 2784.287842
$label:  XSTR("Rosetta", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: Since the Shivans have recently gained control over the Aldebaran Jump Node here in Alpha Centauri, the first stage of our operation will be to retake that position. A Lilith-class cruiser, designated as Zenith, is currently patroling the sector. The 23rd Flying Panthers will deal with that cruiser while you will take care of the fighter escort. Once the Zenith and her fighter complement are down, we will send in the Rosetta. Once the science vessel has made the intersystem jump, you will follow her through the node. Your fighters will be equipped with the new inter-system jump drives for this mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -134.605408, 5894.464844, 4928.544922
$camera_orient:
	1.000000, 0.000000, 0.000000,
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	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Civilian
$class: SJ Sathanas
$pos: -253.794891, 0.003328, 5437.809082
$label:  XSTR("Aldebaran Jump Node", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 356.000000, 456.000000, 4359.100098
$label:  XSTR("Zenith", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 929.992310, 325.799835, 4918.308594
$label:  XSTR("Taurus", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: -1042.388672, -356.599579, 4756.181152
$label:  XSTR("Arjuna", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: I don't need to re-emphasize neither the importance nor the difficulty of this mission. Those records may be the key to win this war - or they may be nothing. Command believes in the former. You all know what's at stake. Who doesn't think he is up to what abides you has now a last chance to back down from this assignment. If not, report to flight deck in one hour. Good luck, pilots!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -134.605408, 5894.464844, 4928.544922
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Civilian
$class: SJ Sathanas
$pos: -253.794891, 0.003328, 5437.809082
$label:  XSTR("Aldebaran Jump Node", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: -2355.429443, -332.999969, 5329.208984
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -1611.338745, -333.000092, 4333.272461
$label:  XSTR("Beta", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: 1544.883667, -0.000232, 5080.240723
$label:  XSTR("23rd", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 34.122242, 795.140686, 4309.876953
$label:  XSTR("Rosetta", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( has-departed-delay 0 "Rosetta" ) 
$Multi text
    XSTR("$b SHIMA: That first part of the operation went off successfully, although the Hammer of Light's intervention gives rise for concern. They lacked the firepower to ever pose a significant threat to the Bastion herself, but their sneak attack was well executed. It appears the Benedict was actually jamming our targeting sensors. They knew exactly we were coming. I've ordered to run diagnostics on all systems and the Rosetta to prepare for electronic warfare action around the clock. We need to be ready next time.

Our ETA for the rendezvous point is some 25 hours. Enough time for you to recuperate. I will call you to mission briefing in due time. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Rosetta" ) 
$Multi text
    XSTR("$b SHIMA: This operation failed before it really began and that's just because your inability to defend the Rosetta. I see I overestimated your skills to lead this task force. A costly mistake. One I will not repeat. You are hereby reliefed of our duties as squadron leader and being degraded to Lieutenant. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Fred
$Callsign: Moraes
$Callsign: Keitmayr
$Callsign: Wlasow
$Callsign: d'Abano
$Callsign: Akiyama

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Apollo"	4
	"GTF Angel"	4
	"GTF Valkyrie"	4
	"GTF Mustang Alpha"	4
	"GTF Hercules"	4
)

+Weaponry Pool: (
	"M-83"	8
	"P-16"	8
	"P-22"	8
	"ML-16 Laser"	8
	"Avenger"	8
	"Disruptor"	4
	"Prometheus"	8
	"Flail"	4
	"Banshee"	4
	"Fury"	800
	"MX-50"	200
	"Interceptor"	120
	"Talon"	80
	"Hornet"	400
	"Phoenix V"	40
	"Stiletto"	40
	"Synaptic"	40
)

#Objects		;! 38 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Callsign: Fred

$Team: Friendly
$Location: 0.000000, -333.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Callsign: Moraes

$Team: Friendly
$Location: -100.000000, -333.000000, -100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 5

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Callsign: Keitmayr

$Team: Friendly
$Location: 100.000000, -333.000000, -100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 0

$Name: Alpha 4		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, -333.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Callsign: Wlasow

$Team: Friendly
$Location: 49.995544, -456.000000, -96.570641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: -49.145111, -455.999969, -192.750458
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 148.396332, -456.000000, -196.449677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: 49.255707, -455.999969, -294.850159
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zenith		;! Object #8
$Class: SC Lilith
$Team: Hostile
$Location: 355.972565, 456.000214, 8868.628906
$Orientation:
	0.882167, 0.466930, -0.061288,
	-0.470928, 0.875405, -0.109056,
	0.002730, 0.125067, 0.992145
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "ZenithPath" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: 23rd Alpha 1		;! Object #9
$Class: GTB Medusa
$Callsign: Akiyama

$Team: Friendly
$Location: 699.511841, -0.000238, 1.763973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: 23rd Alpha 2		;! Object #10
$Class: GTB Medusa
$Team: Friendly
$Location: 553.799988, 50.000000, -141.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 23rd Alpha 3		;! Object #11
$Class: GTB Medusa
$Team: Friendly
$Location: 847.826538, 50.000000, -144.398834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 23rd Beta 1		;! Object #12
$Class: GTB Medusa
$Callsign: d'Abano

$Team: Friendly
$Location: 997.412109, -0.000244, -399.310333
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 5

$Name: 23rd Beta 2		;! Object #13
$Class: GTB Medusa
$Team: Friendly
$Location: 1154.400024, 50.000000, -557.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 23rd Beta 3		;! Object #14
$Class: GTB Medusa
$Team: Friendly
$Location: 856.386963, 50.000000, -553.961731
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 1		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: 696.372559, 325.800201, 8708.927734
$Orientation:
	0.424734, 0.000000, 0.905318,
	0.296233, 0.944950, -0.138979,
	-0.855481, 0.327214, 0.401353
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: 710.756836, 325.800201, 8643.177734
$Orientation:
	0.536332, 0.000000, 0.844007,
	0.249716, 0.955228, -0.158684,
	-0.806220, 0.295869, 0.512319
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: 768.115479, 325.800262, 8726.074219
$Orientation:
	0.326883, 0.000000, 0.945065,
	0.270362, 0.958206, -0.093514,
	-0.905567, 0.286077, 0.313221
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #18
$Class: SF Dragon
$Team: Hostile
$Location: -237.127441, -356.599792, 10093.828125
$Orientation:
	0.701398, 0.000000, -0.712770,
	-0.703001, 0.164995, -0.691785,
	0.117603, 0.986294, 0.115727
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 2		;! Object #19
$Class: SF Dragon
$Team: Hostile
$Location: -289.299347, -356.599792, 10043.612305
$Orientation:
	0.699281, 0.000000, -0.714847,
	-0.696878, 0.222803, -0.681704,
	0.159270, 0.974863, 0.155802
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 3		;! Object #20
$Class: SF Dragon
$Team: Hostile
$Location: -194.085449, -356.599792, 10044.265625
$Orientation:
	0.887208, 0.000000, -0.461369,
	-0.454110, 0.176690, -0.873249,
	0.081520, 0.984266, 0.156761
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Rosetta		;! Object #21
$Class: GTSC Faustus
$Team: Friendly
$Location: 100.000008, 795.099976, 594.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "RosettaPath" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret02
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret03
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sending Rosetta" 
   18 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Rosetta" "RosettaPath:1" ) 
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtsc_rosetta

$Name: Benedict		;! Object #22
$Class: GVC Aten
$Team: Neutral
$Location: -2958.070801, 811.291016, 10025.025391
$Orientation:
	-0.664561, 0.396528, 0.633344,
	0.313564, 0.917333, -0.245310,
	-0.678259, 0.035570, -0.733961
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Rosetta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 100 "Rosetta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Cancer 1		;! Object #23
$Class: GVF Thoth
$Team: Neutral
$Location: -2909.974854, 683.722961, 9980.833984
$Orientation:
	-0.886259, 0.000000, 0.463192,
	0.000000, 1.000000, 0.000000,
	-0.463192, 0.000000, -0.886259
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #24
$Class: GVF Thoth
$Team: Neutral
$Location: -2863.951416, 683.722961, 10068.894531
$Orientation:
	-0.886258, 0.000000, 0.463191,
	0.000000, 1.000000, 0.000000,
	-0.463191, 0.000000, -0.886258
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #25
$Class: GVF Thoth
$Team: Neutral
$Location: -2998.569824, 683.722961, 10027.135742
$Orientation:
	-0.886258, 0.000000, 0.463191,
	0.000000, 1.000000, 0.000000,
	-0.463191, 0.000000, -0.886258
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #26
$Class: GVF Anubis
$Team: Neutral
$Location: -3270.228027, -1121.745850, 10101.514648
$Orientation:
	-0.496189, 0.000000, -0.868215,
	0.000000, 1.000000, 0.000000,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Pisces 2		;! Object #27
$Class: GVF Anubis
$Team: Neutral
$Location: -3355.967773, -1121.745850, 10151.291016
$Orientation:
	-0.496189, 0.000000, -0.868215,
	0.000000, 1.000000, 0.000000,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Pisces 3		;! Object #28
$Class: GVF Anubis
$Team: Neutral
$Location: -3319.670898, -1121.745850, 10016.361328
$Orientation:
	-0.496189, 0.000000, -0.868215,
	0.000000, 1.000000, 0.000000,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Libra 1		;! Object #29
$Class: SF Scorpion
$Team: Hostile
$Location: 1398.630859, -323.431488, 8208.802734
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #30
$Class: SF Scorpion
$Team: Hostile
$Location: 1397.693237, -323.431519, 8147.890625
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bastion		;! Object #31
$Class: GTD Orion
$Team: Friendly
$Location: -479.399994, 0.000000, -4000.000000
$Orientation:
	0.999877, 0.000000, -0.015697,
	0.000000, 1.000000, 0.000000,
	0.015697, 0.000000, 0.999877
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret02a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret03a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret04a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret05a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret06a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret07a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret08a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret09a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret10a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret11a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret12a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret01
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret02
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret03
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret04
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret05
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret06
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret07
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret08
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret09
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret14
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret15
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret16
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret17
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret18
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret19
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret20
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret21
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret22
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret23
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret24
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret30
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret39
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret45
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret02-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret03-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret04-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret05-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret06-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sending Rosetta" 
   19 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance "Bastion" "Jump:1" ) 
      1555 
   )
   ( is-destroyed-delay 4 "Rosetta" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01b-05
+old: capital01-03a
+new: capital01-03
+old: capital01-04a
+new: capital01-04
+old: capital01-05a
+new: capital01b-05
+old: capital01-06a
+new: capital01-06

$Name: Purple 1		;! Object #32
$Class: GVB Osiris
$Team: Hostile
$Location: 10005.119141, 0.000000, 4009.127441
$Orientation:
	0.682221, 0.000000, 0.731146,
	0.000000, 1.000000, 0.000000,
	-0.731146, 0.000000, 0.682221
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Barracuda" "Barracuda" "" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Purple 2		;! Object #33
$Class: GVB Osiris
$Team: Hostile
$Location: 10008.747070, 0.000000, 3870.681885
$Orientation:
	0.682221, -0.000000, 0.731146,
	0.000000, 1.000000, 0.000000,
	-0.731146, 0.000000, 0.682221
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Barracuda" "Barracuda" "" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Purple 3		;! Object #34
$Class: GVB Osiris
$Team: Hostile
$Location: 10016.147461, 0.000000, 3724.216553
$Orientation:
	0.682221, -0.000000, 0.731146,
	0.000000, 1.000000, 0.000000,
	-0.731146, 0.000000, 0.682221
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Barracuda" "Barracuda" "" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 1		;! Object #35
$Class: GVF Thoth
$Team: Hostile
$Location: 10311.509766, 50.000000, 3805.076172
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #36
$Class: GVF Thoth
$Team: Hostile
$Location: 10307.513672, 50.000000, 3661.049316
$Orientation:
	0.717911, -0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 3		;! Object #37
$Class: GVF Thoth
$Team: Hostile
$Location: 10306.226563, 50.000000, 3519.645752
$Orientation:
	0.717911, -0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 11 total

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "23rd Alpha" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: 23rd Alpha
+Squad Logo: flyingPanthers.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 23rd Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"23rd Alpha 1"
	"23rd Alpha 2"
	"23rd Alpha 3"
)
$AI Goals: ( goals ( ai-chase "Zenith" 50 ) )
+Flags: ( )

$Name: 23rd Beta
+Squad Logo: flyingPanthers.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 23rd Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"23rd Beta 1"
	"23rd Beta 2"
	"23rd Beta 3"
)
$AI Goals: ( goals ( ai-chase "Zenith" 50 ) )
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard "Zenith" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 80 ) ( ai-chase-any 30 ) )
+Flags: ( )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Benedict" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 1888
$Arrival Anchor: Rosetta
$Arrival Cue: ( has-arrived-delay 45 "Benedict" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Rosetta" 200 ) ( ai-chase-any 20 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 35

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   55 
   "Taurus" 
   "Arjuna" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-chase-wing "23rd Alpha" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Purple
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Purple 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Benedict here 4" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Purple 1"
	"Purple 2"
	"Purple 3"
)
$AI Goals: ( goals ( ai-chase "Rosetta" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Benedict here 4" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard-wing "Purple" 200 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 36 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "23rd Alpha 1" 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "23rd Alpha 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "23rd Beta 1" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( and 
         ( < 
            ( distance "Alpha 1" "Jump:1" ) 
            666 
         )
         ( has-departed-delay 0 "Rosetta" ) 
      )
      ( is-destroyed-delay 0 "Rosetta" ) 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: allow warp
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "23rd Alpha 1" 
      "High" 
      "Intro - 23rd A1" 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 3 "Zenith" ) 
   ( send-message-list 
      "23rd Alpha 1" 
      "High" 
      "Zenith down - 23rd A1" 
      0 
   )
)
+Name: Zenith down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Rosetta" ) 
   ( send-message 
      "Rosetta" 
      "High" 
      "Rosetta here - Ros" 
   )
)
+Name: Rosetta here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Libra" ) 
   ( send-message 
      "23rd Alpha 1" 
      "High" 
      "Libra here - 23rd A1" 
   )
)
+Name: Libra here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      6 
      "Zenith" 
      "Taurus" 
      "Arjuna" 
      "Libra" 
   )
   ( send-message 
      "#Bastion" 
      "High" 
      "Sending Rosetta" 
   )
)
+Name: Sending Rosetta
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 8 "Rosetta" ) 
   ( send-message 
      "23rd Beta 1" 
      "High" 
      "Msg 1.1 - 23rd B1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Msg 1.2 - A1" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "23rd Beta 1" 
      "High" 
      "Msg 1.3 - 23rd B1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Bastion" 
      "High" 
      "Msg 1.4 - Bas" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 2 "Rosetta" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Benedict" 
            "Pisces" 
            "Cancer" 
            "Purple" 
            "Virgo" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Rosetta departed A
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Rosetta departed A" 
         3 
      )
      ( is-destroyed-delay 
         6 
         "Benedict" 
         "Pisces" 
         "Cancer" 
         "Purple" 
         "Virgo" 
      )
   )
   ( send-message 
      "Bastion" 
      "High" 
      "Go home A" 
   )
)
+Name: Go home A
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 3 "Rosetta" ) 
      ( is-destroyed-delay 
         0 
         "Benedict" 
         "Cancer" 
         "Pisces" 
         "Purple" 
         "Virgo" 
      )
      ( not 
         ( is-event-true-delay 
            "Rosetta departed A" 
            0 
         )
      )
   )
   ( send-message 
      "Bastion" 
      "High" 
      "Rosetta departed B" 
   )
)
+Name: Rosetta departed B
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Rosetta" ) 
      ( is-destroyed-delay 
         0 
         "Benedict" 
         "Cancer" 
         "Pisces" 
      )
   )
   ( do-nothing ) 
)
+Name: Jump at node
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump at Node", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Zenith" ) 
   ( do-nothing ) 
)
+Name: Zenith
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Zenith", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Benedict" ) 
   ( do-nothing ) 
)
+Name: Benedict
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Benedict", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Rosetta" ) 
   ( do-nothing ) 
)
+Name: Rosetta
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Rosetta", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Benedict" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Benedict here 1 - A3" 
   )
)
+Name: Benedict here 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "23rd Alpha 1" 
      "High" 
      "Benedict here 2 - 23rd A1" 
   )
)
+Name: Benedict here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Bastion" 
      "High" 
      "Benedict here 3 - Bas" 
   )
)
+Name: Benedict here 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Benedict here 4 - A2" 
   )
)
+Name: Benedict here 4
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "23rd Alpha" 
      ( ai-chase "Benedict" 200 ) 
   )
)
+Name: 23rd orders
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Purple" ) 
   ( send-message 
      "Bastion" 
      "Normal" 
      "Purple here 1 - Bas" 
   )
)
+Name: Purple here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 1 "Purple" ) 
   ( send-message 
      "Bastion" 
      "Normal" 
      "Purple down 1 - Bas" 
   )
)
+Name: Purple down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Bastion" ) 5 ) 
      ( not 
         ( is-destroyed-delay 0 "Bastion" ) 
      )
   )
   ( ship-invulnerable "Bastion" ) 
)
+Name: Cheat Bastion - but why?
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Rosetta departed B" 
      5 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "Jump" 200 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "Jump" 200 ) 
   )
   ( add-goal 
      "23rd Alpha" 
      ( ai-waypoints-once "Jump" 200 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 150 ) 
   )
   ( add-goal "Beta" ( ai-warp-out 150 ) ) 
   ( add-goal 
      "23rd Alpha" 
      ( ai-warp-out 150 ) 
   )
)
+Name: Player squad warp at node
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Rosetta" ) 
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Bastion" ) 
   ( ship-subsys-no-replace 
      "Bastion" 
      ( true ) 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( destroy-subsys-instantly 
      "Bastion" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
)
+Name: Bastion turrets
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 2 total

$Type: Primary
+Name: Secure area
$MessageNew:  XSTR("Secure the area around the Aldebaran Jump Node", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Sending Rosetta" 
   0 
)
+No music

$Type: Primary
+Name: Escort Rosetta (p)
$MessageNew:  XSTR("Escort the GTSC Rosetta until she has departed for Aldebaran", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Rosetta" ) 
+No music

#Waypoints		;! 4 lists total


$Jump Node: -260.399994, 0.000000, 10000.000000
$Jump Node Name: Aldebaran Jump Node
$Name: ZenithPath
$List: (		;! 4 points in list
	( 360.294952, 654.000549, 10439.346680 )
	( -787.860962, 234.000076, 10571.564453 )
	( -1100.053955, -344.999756, 10029.475586 )
	( 1.563020, 0.000572, 7511.548828 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( -96.190285, 825.386292, 10232.516602 )
	( 459.602356, 0.000250, 9682.406250 )
)

$Name: RosettaPath
$List: (		;! 1 points in list
	( 100.000000, 0.000000, 9765.400391 )
)

$Name: Jump
$List: (		;! 1 points in list
	( -281.347717, 0.000465, 9999.003906 )
)

#Messages		;! 19 total


$Name: Zenith down - 23rd A1
$Team: -1
$MessageNew:  XSTR("Zenith object neutralized. Well done, squadron.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Intro - 23rd A1
$Team: -1
$MessageNew:  XSTR("23rd now engaging the Zenith. Cover us, Omegas.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Rosetta here - Ros
$Team: -1
$MessageNew:  XSTR("This is the GTSC Rosetta on our way to the jump node. Cover us, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Libra here - 23rd A1
$Team: -1
$MessageNew:  XSTR("Omegas, this is 23rd leader. Looks like those Libra wing Scorpions are after us. We need a hand here.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Sending Rosetta
$Team: -1
$MessageNew:  XSTR("Omegas, Panthers. This is the Bastion. Looks like the sector is clear. We are now proceeding into the area. Stand guard, pilots!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - 23rd B1
$Team: -1
$MessageNew:  XSTR("Hey, Fred. Why didn't you choose me for this thing? We both know I am totally qualified for this! And I want a *real* answer this time. 'Real' in terms of 'more than one word'.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - A1
$Team: -1
$MessageNew:  XSTR("It's not because of your pilot skills, d'Abano. I just think your political attitude doesn't fit that right into this outfit.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - 23rd B1
$Team: -1
$MessageNew:  XSTR("I didn't know that this was supposed to be some diplomatic pleasure trip...", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - Bas
$Team: -1
$MessageNew:  XSTR("No, pilot. But an operation that might well be our only chance to win this war.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Rosetta departed A
$Team: -1
$MessageNew:  XSTR("The Rosetta has made the jump to Aldebaran. Well done, pilots. Engage and destroy all Hammer of Light vessels!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Go home A
$Team: -1
$MessageNew:  XSTR("The area is secured. Fly to the jump node and depart the system.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Rosetta departed B
$Team: -1
$MessageNew:  XSTR("The Rosetta has made the jump to Aldebaran. Well done, pilots. Fly to the jump node and depart the system.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Rosetta lost
$Team: -1
$MessageNew:  XSTR("The Rosetta is down! Attack and destroy all Hammer of Light ships in this area! Bastion, return to base at once.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Benedict here 1 - A3
$Team: -1
$MessageNew:  XSTR("What the hell... ? A Hammer of Light cruiser just arrived!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Benedict here 2 - 23rd A1
$Team: -1
$MessageNew:  XSTR("23rd, form up on me. Let's kill that cruiser asap!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Benedict here 3 - Bas
$Team: -1
$MessageNew:  XSTR("Pilots, we have a problem with our targeting sensors. Missile lock on the Benedict is not possible. You have to do this on your own. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Benedict here 4 - A2
$Team: -1
$MessageNew:  XSTR("Great!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Purple here 1 - Bas
$Team: -1
$MessageNew:  XSTR("Eyes up, pilots! A wing of Osiris bombers is attempting to sneak in from our starboard side. Nail purple wing instantly, but watch for the fighter escort.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Purple down 1 - Bas
$Team: -1
$MessageNew:  XSTR("There goes the last of purple wing. Bomber threat nullified.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.785398 0.000000 5.811942
+Scale: 0.150000
$Sun: SunGold
+Angles: 0.767944 0.000000 5.811942
+Scale: 0.100000
$Sun: SunRed
+Angles: 0.523598 0.000000 5.235984
+Scale: 1.000000
$Starbitmap: p_deadp1
+Angles: 0.506145 2.617992 2.076940
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-old-8: Strike
$Briefing Music: FS1-old-BRIEF1
$Debriefing Success Music: Success FS1 Old
$Debriefing Fail Music: Failure FS1 Old

#End

