#Personas

$Persona: Wingman 1
$Type: wingman

$Persona: Wingman 2
$Type: wingman

$Persona: Wingman 3
$Type: wingman

$Persona: Wingman 4
$Type: wingman

$Persona: Wingman 5
$Type: wingman

$Persona: Wingman 6
$Type: wingman

$Persona: Wingman Vas1
$Type: wingman
+Vasudan

$Persona: Support Ship
$Type: support

$Persona: Support Ship Vasudan
$Type: support
+Vasudan

$Persona: Large Ship
$Type: large

$Persona: Large Ship Vasudan
$Type: large
+Vasudan

$Persona: Vasudan Command
$Type: Command
+Vasudan

$Persona: Terran Command
$Type: Command

#Messages


;; ALL CLEAR ..................................................................................

$Name: All Clear
$Message: Is that the best they can do?
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_allclear.wav

$Name: All Clear
$Message: Radar's clean and clear.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_allclear.wav

$Name: All Clear
$Message: Glad that's over.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_allclear.wav

$Name: All Clear
$Message: Area secured.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_allclear.wav

$Name: All Clear
$Message: I think that's all of them.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_allclear.wav

$Name: All Clear
$Message: Is that the best they can do?
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_allclear.wav

$Name: All Clear
$Message: Area secured.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_allclear.wav

;; ARRIVAL (Enemy) ...................................................................

$Name: Arrive Enemy
$Message: Enemy wing just arrived!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_arrival.wav

$Name: Arrive Enemy
$Message: Heads up, we have company!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_arrival.wav

$Name: Arrive Enemy
$Message: Heads up, we've got visitors!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_arrival.wav

$Name: Arrive Enemy
$Message: New bandits in the area!
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_arrival.wav

$Name: Arrive Enemy
$Message: New hostiles in the area!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_arrival.wav

$Name: Arrive Enemy
$Message: Enemy wing just arrived!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_arrival.wav

$Name: Arrive Enemy
$Message: Enemy presence detected.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_arrival.wav

$Name: Arrive Enemy
$Message: Enemy wing has just arrived!
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_arrival.wav

$Name: Arrive Enemy
$Message: Hostile targets entering the area.
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_arrival.wav

;; ATTACK MY TARGET ...........................................................................

$Name: Attack Target
$Message: Breaking to attack!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_attack.wav

$Name: Attack Target
$Message: Affirmative, sir.  Attacking your target!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_attack.wav

$Name: Attack Target
$Message: Attacking your target!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_attack.wav

$Name: Attack Target
$Message: Attacking now, sir.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_attack.wav

$Name: Attack Target
$Message: Target acquired.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_attack.wav

$Name: Attack Target
$Message: Breaking to attack!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_attack.wav

$Name: Attack Target
$Message: Target acquired.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_attack.wav

;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") .........................................

$Name: Backup
$Message: Reinforcements awaiting orders.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_backup.wav

$Name: Backup
$Message: Reinforcements here, sir.  Awaiting orders.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_backup.wav

$Name: Backup
$Message: Reinforcements here, sir.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_backup.wav

$Name: Backup
$Message: Reinforcements here, sir.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_backup.wav

$Name: Backup
$Message: Reinforcements awaiting orders.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_backup.wav

$Name: Backup
$Message: Reinforcements awaiting orders.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_backup.wav

$Name: Backup
$Message: Reinforcements awaiting orders.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_backup.wav

;; BETA WING ARRIVAL ..........................................................................

$Name: Beta Arrived
$Message: Beta wing has arrived.  Awaiting orders.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_beta.wav

$Name: Beta Arrived
$Message: Beta wing has arrived.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_beta.wav

$Name: Beta Arrived
$Message: Beta wing has arrived.  Awaiting orders.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_beta.wav

$Name: Beta Arrived
$Message: Beta wing has arrived.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_beta.wav

$Name: Beta Arrived
$Message: Beta wing has arrived.  Awaiting orders.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_beta.wav

$Name: Beta Arrived
$Message: Beta wing has arrived.  Awaiting orders.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_beta.wav

;; CHECK YOUR SIX .............................................................................

$Name: Check 6
$Message: You've got a bogie on your tail!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Check6.wav

$Name: Check 6
$Message: Check your six, pilot!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Check6.wav

$Name: Check 6
$Message: Fighter on your tail, sir!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Check6.wav

$Name: Check 6
$Message: Watch your back, sir!
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_Check6.wav

$Name: Check 6
$Message: Watch your back, sir!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_Check6.wav

$Name: Check 6
$Message: You've got a bogie on your tail!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_Check6.wav

;; DEATH (previously wingman scream)...................................................

$Name: Death
$Message: Aaaaaaaah!!!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Death.wav

$Name: Death
$Message: Noooooooo!!!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Death.wav

$Name: Death
$Message: Aaaaaaaah!!!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Death.wav

$Name: Death
$Message: Damn it!!
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_Death.wav

$Name: Death
$Message: Nooooooooo!!!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_Death.wav

$Name: Death
$Message: Aaaaaaaah!!!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_Death.wav

$Name: Death
$Message: Our flame will not be extinguished!
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_Death.wav

;; DELTA WING ARRIVAL .........................................................................

$Name: Delta Arrived
$Message: Delta wing has arrived.  Awaiting orders.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Delta.wav

$Name: Delta Arrived
$Message: Delta wing has arrived.  Awaiting orders.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Delta.wav

$Name: Delta Arrived
$Message: Delta wing has arrived.  Awaiting orders.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Delta.wav

$Name: Delta Arrived
$Message: Delta wing has arrived.  Awaiting orders.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_Delta.wav

$Name: Delta Arrived
$Message: Delta wing has arrived.  Awaiting orders.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_Delta.wav

$Name: Delta Arrived
$Message: Delta wing has arrived.  Awaiting orders.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_Delta.wav

;; DEPART (previously named "WARPOUT") ........................................................

$Name: Depart
$Message: Yes sir.  Leaving battle area.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_depart.wav

$Name: Depart
$Message: I'm outta here.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_depart.wav

$Name: Depart
$Message: Subspace node activated.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_depart.wav

$Name: Depart
$Message: That's affirmative, sir.  Departing now.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_depart.wav

$Name: Depart
$Message: Roger, sir.  Entering subspace.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_depart.wav

$Name: Depart
$Message: Yes sir.  Leaving battle area.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_depart.wav

$Name: Depart
$Message: Entering subspace.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_depart.wav

$Name: Depart
$Message: That's affirmative, sir.  Departing now.
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_depart.wav

$Name: Depart
$Message: Departing field of engagement.
+Persona: Support Ship Vasudan
+Wave Name: VS_depart.wav

;; DISABLE TARGET .............................................................................

$Name: Disable Target
$Message: Roger, disabling your target.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disable.wav

$Name: Disable Target
$Message: Yes sir.  Disabling target.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Disable.wav

$Name: Disable Target
$Message: Roger, disabling your target.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Disable.wav

$Name: Disable Target
$Message: Roger, disabling your target.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_Disable.wav

$Name: Disable Target
$Message: Affirmative, targeting the engine.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_Disable.wav

$Name: Disable Target
$Message: Roger, disabling your target.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_Disable.wav

$Name: Disable Target
$Message: Affirmative.  Targeting the engines.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_Disable.wav

;; DISARM TARGET ..............................................................................

$Name: Disarm Target
$Message: Affirmative, sir.  Disarming your target.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disarm.wav

$Name: Disarm Target
$Message: Disarming target, sir.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Disarm.wav

$Name: Disarm Target
$Message: Affirmative, sir.  Disarming your target.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Disarm.wav

$Name: Disarm Target
$Message: Roger, sir.  Disarming your target.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_Disarm.wav

$Name: Disarm Target
$Message: Affirmative, sir.  Disarming your target.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_Disarm.wav

$Name: Disarm Target
$Message: Affirmative, sir.  Disarming your target.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_Disarm.wav

$Name: Disarm Target
$Message: Affirmative.  Disarming your target.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_Disarm.wav

;; ENGAGE ENEMY ...............................................................................

$Name: Engage
$Message: Engaging enemy.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_engage.wav

$Name: Engage
$Message: Engaging enemy.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_engage.wav

$Name: Engage
$Message: Engaging now, sir.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_engage.wav

$Name: Engage
$Message: Engaging now, sir.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_engage.wav

$Name: Engage
$Message: Breaking to attack.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_engage.wav

$Name: Engage
$Message: Engaging enemy.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_engage.wav

$Name: Engage
$Message: Engaging enemy.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_engage.wav

;; EPSILON ARRIVAL ............................................................................

$Name: Epsilon Arrived
$Message: Epsilon wing has arrived.  Awaiting orders.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing has arrived.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing has arrived.  Awaiting orders.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing has arrived.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing has arrived.  Awaiting orders.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing has arrived.  Awaiting orders.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_epsilon.wav

;; GAMMA ARRIVAL ..............................................................................

$Name: Gamma Arrived
$Message: Gamma wing has arrived.  Awaiting orders.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing has arrived.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing has arrived.  Awaiting orders.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing has arrived.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing has arrived.  Awaiting orders.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing has arrived.  Awaiting orders.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_gamma.wav

;; HELP (REDUDANT TO ASSIST??) ................................................................

$Name: Help
$Message: Taking damage!  Request cover!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_help.wav

$Name: Help
$Message: Could one of you flyboys give me some cover?
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_help.wav

$Name: Help
$Message: Hull taking serious damage!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_help.wav

$Name: Help
$Message: Hull taking serious damage!
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_help.wav

$Name: Help
$Message: I'm losing systems!  Help me out!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_help.wav

$Name: Help
$Message: Taking damage!  Request cover!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_help.wav

$Name: Help
$Message: Taking severe damage.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_help.wav

;; IGNORE TARGET ..............................................................................

$Name: Ignore Target
$Message: Yes sir.  Disregarding target.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_ignore.wav

$Name: Ignore Target
$Message: Roger, sir.  Ignoring your target.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_ignore.wav

$Name: Ignore Target
$Message: Roger, disregarding your target.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_ignore.wav

$Name: Ignore Target
$Message: Roger, disregarding your target.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_ignore.wav

$Name: Ignore Target
$Message: Yes sir.  Ignoring target.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_ignore.wav

$Name: Ignore Target
$Message: Yes sir.  Disregarding target.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_ignore.wav

$Name: Ignore Target
$Message: Ignoring target.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_ignore.wav


;; NEGATIVE REPLIES ...........................................................................

$Name: No
$Message: Sorry sir, I can't do that.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_no.wav

$Name: No
$Message: Not here, sir.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_no.wav

$Name: No
$Message: I cannot comply, sir.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_no.wav

$Name: No
$Message: Cannot comply, sir.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_no.wav

$Name: No
$Message: No can do, sir.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_no.wav

$Name: No
$Message: Sorry sir, I can't do that.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_no.wav

$Name: No
$Message: I cannot do that.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_no.wav

;; NO TARGET ..................................................................................

$Name: No Target
$Message: Select a target, sir!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_notarget.wav

$Name: No Target
$Message: You have nothing targeted, sir.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_notarget.wav

$Name: No Target
$Message: You have nothing targeted, sir.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_notarget.wav

$Name: No Target
$Message: Which target, sir?
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_notarget.wav

$Name: No Target
$Message: Target?  What target?
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_notarget.wav

$Name: No Target
$Message: Select a target, sir!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_notarget.wav

$Name: No Target
$Message: We require target data.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_notarget.wav

;; Oops 1 (Player "accidentally" fires upon friendly ..........................................

$Name: Oops 1
$Message: Cease firing on friendly craft!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_oops1.wav

$Name: Oops 1
$Message: Pilot, cease firing!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_oops2.wav

$Name: Oops 1
$Message: Aim at the hostiles, pilot!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_oops2.wav

$Name: Oops 1
$Message: That's a friendly ship, pilot.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_oops2.wav

$Name: Oops 1
$Message: Aim at the hostiles, pilot!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_oops2.wav

$Name: Oops 1
$Message: Cease firing on friendly craft!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_oops1.wav

$Name: Oops 1
$Message: Cease firing on that ship, Terran!
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_oops2.wav

$Name: Oops 1
$Message: You are firing on friendly targets, pilot.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_oops1.wav

$Name: Oops 1
$Message: Cease firing!  That is not a hostile target!
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops1.wav

;; PLAYER KILLED (previously "player died")...........................................

$Name: Player Dead
$Message: Ship down!  Ship down!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_p_dead.wav

$Name: Player Dead
$Message: Alpha 1, please respond!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_p_dead.wav

$Name: Player Dead
$Message: We've lost Alpha 1!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_p_dead.wav

$Name: Player Dead
$Message: Alpha 1 is down!
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_p_dead.wav

$Name: Player Dead
$Message: We've lost a friendly!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_p_dead.wav

$Name: Player Dead
$Message: Ship down!  Ship down!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_p_dead.wav

$Name: Player Dead
$Message: The blood you draw is your own!
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_p_dead.wav

;; PRAISE .....................................................................................

$Name: Praise
$Message: Great shot!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_praise.wav

$Name: Praise
$Message: Good kill!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_praise.wav

$Name: Praise
$Message: Impressive, pilot!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_praise.wav

$Name: Praise
$Message: Impressive, pilot!
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_praise.wav

$Name: Praise
$Message: Excellent job, pilot!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_praise.wav

$Name: Praise
$Message: Great shot!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_praise.wav

$Name: Praise
$Message: Impressive, for a Terran.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_praise.wav

;; REARM ......................................................................................

$Name: Rearm
$Message: I'm out of missiles!  Calling in a support ship!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_rearm.wav

$Name: Rearm
$Message: I need to rearm!  Calling in a support ship!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_rearm.wav

$Name: Rearm
$Message: I need to rearm.  Calling in some support.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_rearm.wav

$Name: Rearm
$Message: I need to rearm.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_rearm.wav

$Name: Rearm
$Message: I need to rearm.  Calling in support.
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_rearm.wav

$Name: Rearm
$Message: I'm out of missiles!  Calling in a support ship!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_rearm.wav

$Name: Rearm
$Message: Weapons array diminished.  Calling in for support.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_rearm.wav

;; REPAIR .....................................................................................

$Name: Repair
$Message: Sir, calling in for repair!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_repair.wav

$Name: Repair
$Message: Taking heavy damage.  Need to repair.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_repair.wav

$Name: Repair
$Message: This crate's about to blow!  Calling in for support!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_repair.wav

$Name: Repair
$Message: Sir, I need a repair ship.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_repair.wav

$Name: Repair
$Message: This crate's about to blow.  Calling in for repair!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_repair.wav

$Name: Repair
$Message: Sir, calling in for repair!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_repair.wav

;; STRAY ............................................................................

$Name: Stray
$Message: You're straying too far from mission objectives!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Stray.wav

$Name: Stray
$Message: Where are you going, pilot?
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Stray.wav

$Name: Stray
$Message: Where are you going, pilot?
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_Stray.wav

$Name: Stray
$Message: Where are you going, pilot?
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_Stray.wav

$Name: Stray
$Message: You're straying too far from mission objectives!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_Stray.wav

$Name: Stray
$Message: Where are you going, Terran?
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_Stray.wav


;; TRAITOR ...........................................................................

$Name: Traitor
$Message: You'll pay for that, traitor!
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Traitor.wav

$Name: Traitor
$Message: You will pay for your treason, pilot!
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Traitor.wav

$Name: Traitor
$Message: You will pay for your treason, pilot!
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Traitor.wav

$Name: Traitor
$Message: You will pay for your treason, pilot!
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_Traitor.wav

$Name: Traitor
$Message: You will pay for your treason, pilot!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_Traitor.wav

$Name: Traitor
$Message: You'll pay for that, traitor!
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_Traitor.wav

$Name: Traitor
$Message: You have tested our patience long enough, Terran!
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_Traitor.wav

$Name: Traitor
$Message: All Terran pilots, shoot to kill Alpha 1.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_Traitor.wav

$Name: Traitor
$Message: All units, destroy the renegade pilot!
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_Traitor.wav

;; YES ...............................................................................

$Name: yes
$Message: Affirmative, sir.
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_yes.wav

$Name: yes
$Message: I'm on it.
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_yes.wav

$Name: yes
$Message: Roger that, sir.
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_yes.wav

$Name: yes
$Message: Yes sir.
+Persona: Wingman 4
+Avi Name: Head-TP5
+Wave Name: 4_yes.wav

$Name: yes
$Message: Yes sir!
+Persona: Wingman 5
+Avi Name: Head-TP6
+Wave Name: 5_yes.wav

$Name: yes
$Message: Affirmative, sir.
+Persona: Wingman 6
+Avi Name: Head-TP7
+Wave Name: 1_yes.wav

$Name: yes
$Message: As you wish.
+Persona: Wingman Vas1
+Avi Name: Head-VP1
+Wave Name: 6_yes.wav

;; SUPPORT SHIP SECTION ..............................................................

$Name: On Way
$Message: Roger, sir.  On our way.
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_onway.wav

$Name: On Way
$Message: Acknowledged.  Stand by to rearm.
+Persona: Support Ship Vasudan
+Wave Name: VS_onway.wav

$Name: Rearm On Way
$Message: We're already on our way, sir.
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_onway2.wav

$Name: Rearm On Way
$Message: Support request confirmed.  Please stand by.
+Persona: Support Ship Vasudan
+Wave Name: VS_onway2.wav

$Name: Rearm warping in
$Message: Support ship being deployed.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_help.wav

$Name: Rearm warping in
$Message: Support request acknowledged.
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_help.wav

$Name: Repair Done
$Message: Rearming complete, sir.
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_rearm.wav

$Name: Repair Done
$Message: Rearming procedure complete.
+Persona: Support Ship Vasudan
+Wave Name: VS_rearm.wav

$Name: Repair Aborted
$Message: Rearming sequence aborted.
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_abort.wav

$Name: Repair Aborted
$Message: Rearming procedure terminated.
+Persona: Support Ship Vasudan
+Wave Name: VS_abort.wav

$Name: Support Killed
$Message: Support has been destroyed.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_S_Dead.wav

$Name: Support Killed
$Message: Support has been destroyed.
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_S_Dead.wav

; MISC COMMAND

$Name: All Alone
$Message: Alpha 1, you're all alone.  No reinforcements available.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_Loner.wav

$Name: All Alone
$Message: We cannot deploy any additional fighters, pilot.  You are on your own.
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_Loner.wav

$Name: Instructor Hit
$Message: You are firing on friendly targets, pilot.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_oops1.wav

$Name: Instructor Hit
$Message: Cease firing!  That is not a hostile target!
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops1.wav

$Name: Instructor Attack
$Message: Have you lost your mind?  Training is terminated, return to base.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_oops2.wav

$Name: Instructor Attack
$Message: Pilot, do not fire upon your instructor!
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops2.wav

$Name: Stray Warning
$Message: You are ordered to return at once, pilot.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_stray.wav

$Name: Stray Warning
$Message: Pilot, you are straying too far from the engagement zone.
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_stray.wav

$Name: Stray Warning Final
$Message: Pilot, you are being removed from battle because of your insubordination.
+Persona: Terran Command
+Avi Name: Head-IncMsg
+Wave Name: TC_strayfinal.wav

$Name: Stray Warning Final
$Message: Pilot, this is your final warning.  Return to your assigned coordinates.
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_strayfinal.wav

#End
