#Mission Info

$Version: 0.10
$Name:  XSTR("The Darkness and the Light", -1)
$Author: SF-Junky
$Created: 04/29/02 at 02:23:00
$Modified: 10/02/21 at 19:17:15
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Hammer of Light forces are making trouble in Ikeya. The 242nd is going in...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262144
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -1476.696777, 15253.212891, 1561.119873
+Viewer orient:
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$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Command Briefing

$Stage Text:
 XSTR("$b * $b GTD $b Galatea
$b * $b Ribos $b System
$b * $b January $b 27, $b 2335
  
$b Vasudan $b Dissent
  
Attention all hands, this is Admiral Wolf. We have just received alarming news from Terran Command. After the cease-fire signed by the GTA and PVE, a top member of the vasudan military, General Thilokhem, has apparently mutinied from the main Vasudan Command. Stealing several Vasudan warships from the Altair shipyards he sent this announcement earlier today to both Terran and Vasudan Command.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b General $b Tilokehm's $b Announcement

'[...] the sudden appearance of this new race is direct proof of the ancient prophecy! All Vasudans should join together to await the great cleansing! Those who deny themselves this great moment of truth shall surely regret it! My family, pay heed to the ancient texts open your minds and join me! Together we shall honor our new masters and enter the wonderful gate of the future!'", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b Reactions

The arrival of the Shivan forces was supposedly heralded in the prophecies of the Vasudan people. The prophecy in question promises of an natural 'cleansing' force that will overwhelm the Vasudans and their allies, preparing the way for a new age.

Vasudan dignitaries have condemned Thilokhem's statements as that of a madman. They say the radical movement is embracing the wide-eyed mysticism of their species' history that most of their people have long-since discarded. The Vasudan government has issued a strict warning to the defectors that if they don't stand down, military action may be taken.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Hammer $b of $b Light

We have received intelligence reports that also in other systems Vasudan fleet assets have joined Thilokhem's forces, now calling themselves the 'Hammer of Light'. The H-o-L appears to be willfully aiding the Shivan cause, citing this Vasudan legend about the coming of an all-powerful race, as we heard in the admiral's announcement.

H-o-L forces have been reported in Beta Cygni, Ikeya and Regulus. The Galatea has been ordered into Ikeya to assist our forces there. At 23.30 we will reach Tombough Station in Ribos for resupply before we proceed to the front. All pilots are to report to their flight stations when we enter Ikeya.", -1)
$end_multi_text
$Ani Filename: cb_hol.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("$b GALLAGHER: The Galatea has entered the Ikeya system at 0320 hours. As you might know, Ikeya is a fringe system of mediocre strategic and economic value. Civilian population is a mere 20,000 and its most important product is agricultural exports. The Vasudan presence here was mainly to harass our supply lines and divert forces away from the front lines. Shivan activity in this system has been low so far. Admiral Wolf has ordered our squadrons to lead an all-out strike against hostile targets throughout the system. The 242nd will move against an H-o-L outpost.", -1)
$end_multi_text
$voice: none.wav
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$camera_orient:
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$camera_time: 2500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Civilian
$class: GTF Ulysses
$pos: -759.961548, 389.001007, 2127.206055
$label:  XSTR("Ikeya", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GALLAGHER: This outpost is believed to be a major supply base for Hammer forces in this system. The defence consists of several sentry guns, the Aten cruiser Ramses and several escorting fighter squadrons. Since the Hammer doesn't have any shields, this mission shouldn't be too hard.", -1)
$end_multi_text
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$camera_time: 1500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Neutral
$class: VC 3
$pos: -498.280701, 100.500122, 2457.758057
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Aten
$pos: 414.344513, 350.000153, 2755.865234
$label:  XSTR("Ramses", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1015.028748, -24.230762, 2001.741089
$label:  XSTR("Sentry Gun", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1000.121277, -48.461563, 3044.494385
$label:  XSTR("Sentry Gun", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -3.752671, -48.461262, 2025.684937
$label:  XSTR("Sentry Gun", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: 988.112793, -0.000175, 2392.042969
$label:  XSTR("Cancer", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: -1620.393555, -0.000401, 2461.132813
$label:  XSTR("Gemini", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -0.164581, 1234.000000, -49.800598
$label:  XSTR("Alpha", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 397.197998, 1234.000000, -352.267944
$label:  XSTR("Beta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GALLAGHER: Our primary target of interest is the Ramses. Intelligence wants the crew of this cruiser to be captured for questioning. Plus, with the recent losses against the Shivan fleet, we can need any warship we can get. Alpha wing, it will be up to us to disable and disarm the Ramses so that a boarding party can dock with that ship. Beta wing will provide cover.", -1)
$end_multi_text
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$camera_time: 1500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Neutral
$class: VC 3
$pos: -498.280701, 100.500122, 2457.758057
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Aten
$pos: 414.344513, 350.000153, 2755.865234
$label:  XSTR("Ramses", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1015.028748, -24.230762, 2001.741089
$label:  XSTR("Sentry Gun", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1000.121277, -48.461563, 3044.494385
$label:  XSTR("Sentry Gun", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -3.752671, -48.461262, 2025.684937
$label:  XSTR("Sentry Gun", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: 988.112793, -0.000175, 2392.042969
$label:  XSTR("Cancer", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: -1620.393555, -0.000401, 2461.132813
$label:  XSTR("Gemini", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: 350.990845, 1233.999634, 1884.032959
$label:  XSTR("Alpha", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 1004.219421, 1234.000977, 2075.457520
$label:  XSTR("Beta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GALLAGHER: You will then oversee the capture operation. The cargo containers are to be destroyed. Although some of the stuff might turn out to be usefull, Command has decided that with all those Shivans crawling around it would be too great a risk to undertake such a large-scale recovery op out here. Have nice shooting.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -176.433350, 4489.914063, 2314.190430
$camera_orient:
	1.000000, 0.000000, 0.000000,
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$camera_time: 1500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Neutral
$class: VC 3
$pos: -498.280701, 100.500122, 2457.758057
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Aten
$pos: 414.344513, 350.000153, 2755.865234
$label:  XSTR("Ramses", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1015.028748, -24.230762, 2001.741089
$label:  XSTR("Sentry Gun", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1000.121277, -48.461563, 3044.494385
$label:  XSTR("Sentry Gun", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -3.752671, -48.461262, 2025.684937
$label:  XSTR("Sentry Gun", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: 988.112793, -0.000175, 2392.042969
$label:  XSTR("Cancer", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: -1620.393555, -0.000401, 2461.132813
$label:  XSTR("Gemini", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: 350.990845, 1233.999634, 1884.032959
$label:  XSTR("Alpha", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 1004.219421, 1234.000977, 2075.457520
$label:  XSTR("Beta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 871.192261, -0.000132, 2898.065918
$label:  XSTR("Uniform 1", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GALLAGHER: Besides, watch out for hostile freighters. Command wants the Hammer's supply lines cut off, so it is imperative to take down their tenders. But that's secondary. Your primary target is the Ramses. Choose your loadout and report to launchbay. I want you spaceborn in 30. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -176.433350, 4489.914063, 2314.190430
$camera_orient:
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$camera_time: 1500
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Neutral
$class: VC 3
$pos: -498.280701, 100.500122, 2457.758057
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Aten
$pos: 414.344513, 350.000153, 2755.865234
$label:  XSTR("Ramses", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1015.028748, -24.230762, 2001.741089
$label:  XSTR("Sentry Gun", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -1000.121277, -48.461563, 3044.494385
$label:  XSTR("Sentry Gun", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Neutral
$class: GVSG Ankh
$pos: -3.752671, -48.461262, 2025.684937
$label:  XSTR("Sentry Gun", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: 988.112793, -0.000175, 2392.042969
$label:  XSTR("Cancer", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Anubis
$pos: -1736.752197, -0.000358, 2892.685059
$label:  XSTR("Gemini", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: 350.990845, 1233.999634, 1884.032959
$label:  XSTR("Alpha", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 1004.219421, 1234.000977, 2075.457520
$label:  XSTR("Beta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 871.192261, -0.000132, 2898.065918
$label:  XSTR("Uniform 1", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Neutral
$class: GVFr Bast
$pos: -1778.547119, -250.000076, 2008.869385
$label:  XSTR("HoL freighters", -1)
+id: 14
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Destroy all hostiles (p)" 
   0 
)
$Multi text
    XSTR("$b GALLAGHER: At ease, pilots. I just got informed that your op wasn't the only one that was disturbed by the Taranis. The cruiser and its fighter and bomber complement have been interfering with numerous operations in the Ikeya system. Command designated this newly discovered class of heavy cruisers as 'Lilith'. As you have experienced at first hand, it poses a far greater threat than its smaller brother which can already deal with our Leviathans. We can only hope that this is the biggest cruiser type vessel they have. The destruction of the Ramses, while unfortunate, was not your fault. You didn't stand a chance against that kind of firepower.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy all hostiles (p)" 
      0 
   )
   ( is-goal-true-delay "Scan Taranis" 0 ) 
)
$Multi text
    XSTR("Thanks to Lieutenant Fred's courage we have a close-range scan of that beast which will surely turn out useful in working out an antidode against it. Well done, Lieutenant.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy all hostiles (p)" 
   0 
)
$Multi text
    XSTR("That the Hammer of Light uses shield technology after all is most disturbing. It seems that this rebellion is far greater in scope than we had initially hoped. Well, at least we managed to hit their supply lines in this sector. The loss of the whole cargo depot should be a serious blow for their forces.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Ramses down" 0 ) 
$Multi text
    XSTR("You destroyed the Ramses. You were ordered to capture it. Disobeying orders is unacceptable.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Use your Disruptors on the Ramses in order to disable and disarm it.", -1)
$end_multi_text

#Alternate Types:
$Alt: Kaafarani
$Alt: d'Abano
$Alt: Eichmann
$Alt: Hartmann
$Alt: 
$Alt: Unknown Class

#end


#Callsigns:
$Callsign: Harbison
$Callsign: Fred
$Callsign: d'Abano
$Callsign: Kaafarani

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Apollo"	1
	"GTF Angel"	1
	"GTF Valkyrie"	1
	"GTF Mustang Alpha"	1
	"GTB Athena"	1
)

+Weaponry Pool: (
	"M-83"	8
	"P-16"	8
	"P-22"	8
	"ML-16 Laser"	8
	"Avenger"	12
	"Disruptor"	10
	"Flail"	4
	"Fury"	800
	"MX-50"	230
	"Interceptor"	115
	"Phoenix V"	40
	"Stiletto"	40
	"Harpoon"	64
)

#Objects		;! 54 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Callsign: Harbison

$Team: Friendly
$Location: 0.000000, 4234.000000, -1500.000000
$Orientation:
	0.999931, 0.000000, 0.011779,
	-0.009209, 0.623499, 0.781770,
	-0.007344, -0.781824, 0.623456
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 4

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Callsign: Fred

$Team: Friendly
$Location: -99.305542, 4234.000000, -1599.601196
$Orientation:
	0.999886, 0.000000, -0.015074,
	0.011660, 0.633774, 0.773430,
	0.009553, -0.773518, 0.633702
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: 98.976318, 4234.000000, -1598.800293
$Orientation:
	0.999282, 0.000000, 0.037900,
	-0.029312, 0.633923, 0.772841,
	-0.024026, -0.773396, 0.633467
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: 1.749878, 4234.000000, -1696.102905
$Orientation:
	0.999932, 0.000000, 0.011633,
	-0.008905, 0.643387, 0.765489,
	-0.007484, -0.765541, 0.643343
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GTF Valkyrie
$Callsign: d'Abano

$Team: Friendly
$Location: 397.767578, 4234.000000, -1799.939575
$Orientation:
	0.993809, 0.000000, 0.111100,
	-0.083882, 0.655716, 0.750333,
	-0.072850, -0.755007, 0.651657
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 5

$Name: Beta 2		;! Object #5
$Class: GTF Valkyrie
$Team: Friendly
$Location: 297.888916, 4234.000000, -1904.596313
$Orientation:
	0.996472, 0.000000, 0.083921,
	-0.062715, 0.664479, 0.744670,
	-0.055764, -0.747306, 0.662135
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #6
$Class: GTF Valkyrie
$Callsign: Kaafarani

$Team: Friendly
$Location: 496.507080, 4234.000000, -1902.094360
$Orientation:
	0.991221, 0.000000, 0.132214,
	-0.098600, 0.666210, 0.739218,
	-0.088082, -0.745765, 0.660361
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Beta 4		;! Object #7
$Class: GTF Valkyrie
$Callsign: Kaafarani

$Team: Friendly
$Location: 397.099487, 4234.000000, -2000.103027
$Orientation:
	0.994405, 0.000000, 0.105634,
	-0.078048, 0.673867, 0.734719,
	-0.071183, -0.738853, 0.670097
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Ramses		;! Object #8
$Class: GVC Aten
$Team: Neutral
$Location: 207.000000, 350.000000, 2928.699951
$Orientation:
	-0.951431, 0.000000, -0.307862,
	0.000000, 1.000000, 0.000000,
	0.307862, 0.000000, -0.951431
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Ramses Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: VC 3 #01		;! Object #9
$Class: VC 3
$Team: Neutral
$Location: -6.217226, -0.000297, 3001.129639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 #02		;! Object #10
$Class: VC 3
$Team: Neutral
$Location: -204.819138, -0.000228, 3001.999756
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 #03		;! Object #11
$Class: VC 3
$Team: Neutral
$Location: -401.787323, -0.000191, 3001.129639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 #04		;! Object #12
$Class: VC 3
$Team: Neutral
$Location: -601.298096, -0.000252, 3001.999756
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VAC 1 #05		;! Object #13
$Class: VAC 4
$Team: Neutral
$Location: -797.318054, -0.000195, 3000.259521
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("VLL-13", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 1 #06		;! Object #14
$Class: VAC 4
$Team: Neutral
$Location: -798.354858, -0.000197, 2802.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("VLL-13", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VC 3 #07		;! Object #15
$Class: VC 3
$Team: Neutral
$Location: -402.302399, 203.095337, 2802.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VAC 1 #08		;! Object #16
$Class: VAC 4
$Team: Neutral
$Location: -598.200012, 201.000000, 2604.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Avenger Cannons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 1 #09		;! Object #17
$Class: VAC 4
$Team: Neutral
$Location: -200.478973, 201.496490, 2602.303467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Warheadz", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 1 #10		;! Object #18
$Class: VAC 4
$Team: Neutral
$Location: -401.125397, 201.694672, 2399.781982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Warheadz", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VC 3 #11		;! Object #19
$Class: VC 3
$Team: Neutral
$Location: -795.216309, -0.000114, 2602.303467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 #12		;! Object #20
$Class: VC 3
$Team: Neutral
$Location: -795.791992, -0.000148, 2400.939941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 #13		;! Object #21
$Class: VC 3
$Team: Neutral
$Location: -796.091431, -0.000075, 2202.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 #14		;! Object #22
$Class: VC 3
$Team: Neutral
$Location: -401.100006, -200.000000, 2601.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 #15		;! Object #23
$Class: VC 3
$Team: Neutral
$Location: -202.579041, -196.207397, 2403.257080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Sensors", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: PVSG Ankh #1		;! Object #24
$Class: GVSG Ankh
$Team: Neutral
$Location: -900.038086, 102.628456, 2003.404907
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: PVSG Ankh #2		;! Object #25
$Class: GVSG Ankh
$Team: Neutral
$Location: -914.384766, -48.461468, 3109.488037
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: PVSG Ankh #3		;! Object #26
$Class: GVSG Ankh
$Team: Neutral
$Location: 194.313232, 72.320023, 3094.109863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: PVSG Ankh #4		;! Object #27
$Class: GVSG Ankh
$Team: Neutral
$Location: -42.900002, -333.000000, 2141.899902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: PVSG Ankh #5		;! Object #28
$Class: GVSG Ankh
$Team: Neutral
$Location: -428.092529, 150.477112, 2638.564453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Green 1		;! Object #29
$Class: GVFr Bast
$Team: Neutral
$Location: -1399.400024, -200.000000, 2699.199951
$Orientation:
	-0.635392, 0.000000, -0.772190,
	-0.191495, 0.968763, 0.157570,
	0.748069, 0.247989, -0.615544
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "VC 3 #13" "cargo dock" "cargo dock" 80 ) ( ai-waypoints-once "Bast Destination" 65 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Green 2		;! Object #30
$Class: GVFr Bast
$Team: Neutral
$Location: -1500.800049, -250.000000, 2820.000000
$Orientation:
	-0.510955, 0.000000, -0.859608,
	-0.250641, 0.956548, 0.148982,
	0.822256, 0.291576, -0.488753
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "VC 3 #12" "cargo dock" "cargo dock" 80 ) ( ai-waypoints-once "Bast Destination" 65 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Cancer 1		;! Object #31
$Class: GVF Anubis
$Team: Neutral
$Location: 100.500000, 0.000000, 2899.899902
$Orientation:
	0.261046, 0.000000, -0.965326,
	-0.920670, 0.300633, -0.248970,
	0.290209, 0.953740, 0.078479
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Cancer 2		;! Object #32
$Class: GVF Anubis
$Team: Neutral
$Location: 51.533180, 0.000033, 2846.936768
$Orientation:
	0.465472, 0.000000, -0.885062,
	-0.791030, 0.448554, -0.416019,
	0.396998, 0.893756, 0.208789
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Gemini 1		;! Object #33
$Class: GVF Anubis
$Team: Neutral
$Location: -1100.215454, -0.000359, 2101.745361
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Gemini 2		;! Object #34
$Class: GVF Anubis
$Team: Neutral
$Location: -1146.962158, -0.000177, 2057.772949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
+Secondary Banks: ( "Talon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Virgo 1		;! Object #35
$Class: GVF Anubis
$Team: Neutral
$Location: 1961.025391, -234.000000, 4168.832031
$Orientation:
	-0.673700, 0.000000, 0.739006,
	0.000000, 1.000000, 0.000000,
	-0.739006, 0.000000, -0.673700
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #36
$Class: GVF Anubis
$Team: Neutral
$Location: 1826.538818, -234.000000, 4315.158691
$Orientation:
	-0.673699, 0.000000, 0.739005,
	0.000000, 1.000000, 0.000000,
	-0.739005, 0.000000, -0.673699
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #37
$Class: GVF Anubis
$Team: Neutral
$Location: 2107.093750, -234.000000, 4302.870605
$Orientation:
	-0.673699, 0.000000, 0.739005,
	0.000000, 1.000000, 0.000000,
	-0.739005, 0.000000, -0.673699
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #38
$Class: GVF Anubis
$Team: Neutral
$Location: 1973.861450, -233.999924, 4447.622559
$Orientation:
	-0.673699, 0.000000, 0.739005,
	0.000000, 1.000000, 0.000000,
	-0.739005, 0.000000, -0.673699
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Taranis		;! Object #39
$Class: SC Lilith
$Alt: Unknown Class

$Team: Hostile
$Location: -5009.706055, 3750.000000, 1405.198364
$Orientation:
	0.617683, 0.479426, -0.623394,
	-0.459164, 0.863404, 0.209050,
	0.638464, 0.157113, 0.753445
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "SC_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Uniform here 2" 
   45 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-destroyed-delay 8 "Ramses" ) 
      ( < ( hits-left "Taranis" ) 88 ) 
   )
   ( and 
      ( is-destroyed-delay 8 "Red" "Aries" ) 
      ( is-destroyed-delay 8 "Ramses" ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Red 1		;! Object #40
$Class: SB Shaitan
$Team: Hostile
$Location: -5008.436035, 3388.000000, 1703.649536
$Orientation:
	0.030792, 0.000000, -0.999527,
	0.000000, 1.000000, 0.000000,
	0.999527, 0.000000, 0.030792
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 2		;! Object #41
$Class: SB Shaitan
$Team: Hostile
$Location: -5060.487305, 3388.000000, 1752.289795
$Orientation:
	0.030792, 0.000000, -0.999526,
	-0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030792
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 3		;! Object #42
$Class: SB Shaitan
$Team: Hostile
$Location: -5058.132813, 3388.000000, 1649.712158
$Orientation:
	0.030792, 0.000000, -0.999526,
	-0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030792
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aries 1		;! Object #43
$Class: SF Scorpion
$Team: Hostile
$Location: -4810.706055, 3277.000000, 1205.198364
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #44
$Class: SF Scorpion
$Team: Hostile
$Location: -4850.948242, 3277.000000, 1248.213623
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #45
$Class: SF Scorpion
$Team: Hostile
$Location: -4852.552734, 3277.000000, 1153.040161
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #46
$Class: GTF Apollo
$Team: Friendly
$Location: -1462.282471, 1111.000000, -1005.094971
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "M-83" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Delta 2		;! Object #47
$Class: GTF Apollo
$Team: Friendly
$Location: -1562.249023, 1111.000000, -1103.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "M-83" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #48
$Class: GTB Athena
$Team: Friendly
$Location: -1164.982422, 1188.000000, -1202.895020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 2		;! Object #49
$Class: GTB Athena
$Team: Friendly
$Location: -1263.875488, 1188.000000, -1302.259521
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Uniform 1		;! Object #50
$Class: GTT Elysium
$Team: Friendly
$Location: -985.090698, 911.000000, -974.583862
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Ramses" "topside docking" "main dock" 50 ) )
$Cargo 1:  XSTR("Boarding Party", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Msg 1.5" 
   ( rand 25 35 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: -4506.810547, 3350.000000, 2806.439941
$Orientation:
	-0.723738, 0.000000, -0.690075,
	0.000000, 1.000000, 0.000000,
	0.690075, 0.000000, -0.723738
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: -4469.849121, 3350.000000, 2945.017578
$Orientation:
	-0.723738, 0.000000, -0.690075,
	0.000000, 1.000000, 0.000000,
	0.690075, 0.000000, -0.723738
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: -4663.468750, 3350.000000, 2891.919922
$Orientation:
	-0.723738, 0.000000, -0.690075,
	0.000000, 1.000000, 0.000000,
	0.690075, 0.000000, -0.723738
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   2 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   2 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Cancer 1"
	"Cancer 2"
)
$AI Goals: ( goals ( ai-guard "Ramses" 50 ) )
+Flags: ( )

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < 
      ( hits-left-subsystem 
         "Ramses" 
         "engine" 
      )
      66 
   )
   ( < ( hits-left "Ramses" ) 77 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( "no-arrival-message" )

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "Taranis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Red 1"
	"Red 2"
	"Red 3"
)
$AI Goals: ( goals ( ai-chase "Ramses" 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 25

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Taranis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard-wing "Red" 10 ) ( ai-guard "Taranis" 5 ) ( ai-chase-any 1 ) )
+Flags: ( "no-arrival-message" )

$Name: Delta
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Uniform 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
+Flags: ( "no-arrival-message" )

$Name: Epsilon
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Uniform 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   3 
)
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
+Flags: ( "no-arrival-message" )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 39 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 2" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 1" 
      "Beta 1" 
      "Beta 3" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 3" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Intro 01" 
      0 
      "Beta 1" 
      "High" 
      "Intro 02" 
      7000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Virgo" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Virgo here 1 - A1" 
   )
)
+Name: Virgo here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Virgo here 2 - B3" 
   )
)
+Name: Virgo here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Virgo here 3 - A1" 
   )
)
+Name: Virgo here 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Virgo" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Virgo down - B1" 
   )
)
+Name: Virgo down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-disabled-delay 1 "Ramses" ) 
      ( is-disarmed-delay 1 "Ramses" ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Ramses ready for capture - A1" 
   )
)
+Name: Ramses ready for capture
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Cancer" 
         "Gemini" 
         "Virgo" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Green 1" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Green 2" 
      )
   )
   ( do-nothing ) 
)
+Name: area secured
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Ramses ready for capture" 
         20 
      )
      ( is-event-true-delay 
         "area secured" 
         10 
      )
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "Msg 1.1 - B3" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.2 - B1" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.3 - A1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.4 - B1" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.5 - A1" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Uniform 1" ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Uniform here 1 - B3" 
   )
)
+Name: Uniform here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Uniform here 2 - D1" 
   )
)
+Name: Uniform here 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 4 "Taranis" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Shivans here 1 - A1" 
   )
   ( ship-subsys-guardian-threshold 
      5 
      "Taranis" 
      "turret07" 
   )
)
+Name: Shivans here 1 - guard turret07
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Galatea" 
      "High" 
      "Shivans here 2 - Gal" 
   )
)
+Name: Shivans here 2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Shivans here 3 - B3" 
   )
)
+Name: Shivans here 3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Shivans here 4 - A1" 
   )
)
+Name: Shivans here 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Delta" 
      "Epsilon" 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Taranis" 200 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Epsilon" 200 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-ignore-new "Taranis" 89 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 89 ) ) 
   ( add-goal 
      "Beta" 
      ( ai-ignore-new "Taranis" 89 ) 
   )
)
+Name: 242nd engage
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Ramses" ) 25 ) 
      ( not 
         ( has-arrived-delay 0 "Taranis" ) 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Ramses damaged - A1" 
   )
)
+Name: Ramses damaged
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Ramses" ) 
      ( not 
         ( has-arrived-delay 0 "Taranis" ) 
      )
   )
   ( fade-out 1000 ) 
)
+Name: Ramses down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Ramses" ) 
      ( has-arrived-delay 0 "Taranis" ) 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Shivans nuked Ramses" 
      0 
      "#Galatea" 
      "High" 
      "Shivans nuked Ramses 2" 
      5000 
   )
)
+Name: Shivans nuked Ramses
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 2" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Back to Base", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Ramses" ) 
      ( is-disarmed-delay 0 "Ramses" ) 
   )
   ( change-iff "Friendly" "Ramses" ) 
)
+Name: Disable and Disarm
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable and Disarm Ramses", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Ramses" ) 
   ( do-nothing ) 
)
+Name: Capture Ramses
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Capture Ramses", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PVSG Ankh #1" 
      "PVSG Ankh #2" 
      "PVSG Ankh #3" 
      "PVSG Ankh #4" 
      "PVSG Ankh #5" 
   )
   ( do-nothing ) 
)
+Name: Sentry
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentries", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Green 1" 
      "Green 2" 
   )
   ( do-nothing ) 
)
+Name: Supply Ships
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Supply Ships", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "VC 3 #01" 
         "VC 3 #02" 
         "VC 3 #03" 
         "VC 3 #04" 
         "VAC 1 #05" 
         "VAC 1 #06" 
         "VC 3 #07" 
         "VAC 1 #08" 
         "VAC 1 #09" 
         "VAC 1 #10" 
         "VC 3 #11" 
         "VC 3 #14" 
         "VC 3 #15" 
      )
      ( destroyed-or-departed-delay 
         0 
         "VC 3 #12" 
      )
      ( destroyed-or-departed-delay 
         0 
         "VC 3 #13" 
      )
   )
   ( do-nothing ) 
)
+Name: Cargo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cargo", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Gemini" 
      "Virgo" 
   )
   ( do-nothing ) 
)
+Name: Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fighters", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Red" ) 
   ( do-nothing ) 
)
+Name: Red
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Red", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Shivans nuked Ramses" 
      0 
   )
   ( tech-add-ships 
      "SFr Mephisto" 
      "SFr Asmodeus" 
      "SC Lilith" 
   )
)
+Name: Tech-add
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Red" ) 
   ( add-goal 
      "Red" 
      ( ai-chase "Ramses" 89 ) 
   )
)
+Name: Orders Acquarius
+Repeat Count: 99
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Uniform here 2" 
      4 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Ramses" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Ramses" 89 ) 
   )
)
+Name: D&E orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-disarmed-delay 0 "Ramses" ) 
   ( set-object-position 
      "SC_path:1" 
      ( + ( get-object-x "Ramses" ) 300 ) 
      ( + ( get-object-y "Ramses" ) 200 ) 
      ( + ( get-object-z "Ramses" ) 0 ) 
   )
)
+Name: sc_path
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 4 total

$Type: Primary
+Name: Capture Ramses
$MessageNew:  XSTR("Capture the Ramses", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Ramses" ) 
+No music

$Type: Primary
+Name: Destroy all hostiles (p)
$MessageNew:  XSTR("Destroy All Remaining HoL Targets", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "VC 3 #01" 
      "VC 3 #02" 
      "VC 3 #03" 
      "VC 3 #04" 
      "VAC 1 #05" 
      "VAC 1 #06" 
      "VC 3 #07" 
      "VAC 1 #08" 
      "VAC 1 #09" 
      "VAC 1 #10" 
      "VC 3 #11" 
      "VC 3 #14" 
      "VC 3 #15" 
      "PVSG Ankh #1" 
      "PVSG Ankh #2" 
      "PVSG Ankh #3" 
      "PVSG Ankh #4" 
      "PVSG Ankh #5" 
      "Cancer" 
      "Gemini" 
      "Virgo" 
   )
   ( destroyed-or-departed-delay 
      0 
      "Green 1" 
   )
   ( destroyed-or-departed-delay 
      0 
      "Green 2" 
   )
   ( is-event-true-delay 
      "allowed to go" 
      0 
   )
)
+No music

$Type: Secondary
+Name: Destroy supply ships
$MessageNew:  XSTR("Destroy All HoL Supply Ships", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Green 1" 
      "Green 2" 
   )
   ( is-event-true-delay 
      "allowed to go" 
      0 
   )
)

$Type: Bonus
+Name: Scan Taranis
$MessageNew:  XSTR("Scan the SC Taranis", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 0 "Taranis" ) 
+No music

#Waypoints		;! 4 lists total

$Name: Ramses Path
$List: (		;! 4 points in list
	( 448.715302, 350.000183, 2181.690674 )
	( -500.952972, 350.000397, 1566.266357 )
	( -1254.150024, 350.000153, 2486.385498 )
	( -284.088623, 350.000305, 3231.330811 )
)

$Name: Bast Destination
$List: (		;! 1 points in list
	( -2000.000000, -800.000000, 1000.000000 )
)

$Name: Satis Destination
$List: (		;! 1 points in list
	( 172.800003, -77.000000, 2646.899902 )
)

$Name: SC_path
$List: (		;! 1 points in list
	( -5013.487305, 0.000000, 5122.342773 )
)

#Messages		;! 23 total


$Name: Intro 01
$Team: 1
$MessageNew:  XSTR("There is the Ramses. Ok, squadron, here we go. You have your orders. Let's do this clean and fast.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Intro 02
$Team: -1
$MessageNew:  XSTR("Yeah, let's get rid of some Waste Rats.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Virgo here 1 - A1
$Team: -1
$MessageNew:  XSTR("Careful, squadron! Additional H-o-L fighters have jumped in!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Virgo here 2 - B3
$Team: -1
$MessageNew:  XSTR("Hey, what is that? Sensors show shield systems on those Virgo Hammer of Light ships!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Virgo here 3 - A1
$Team: -1
$MessageNew:  XSTR("So much for 'that shouldn't be too difficult'. Take out those fighters and proceed with your mission as planned!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Virgo down - B1
$Team: -1
$MessageNew:  XSTR("Virgo wing is toast.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Ramses ready for capture - A1
$Team: -1
$MessageNew:  XSTR("The Ramses is defenceless. Nice shooting, squadron. I'm calling in Uniform.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - B3
$Team: -1
$MessageNew:  XSTR("So the Hammer of Light do have shield tech now, huh? Guess this won't make things easier.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - B1
$Team: -1
$MessageNew:  XSTR("Damn Waste Rats. They'll be our doom, I tell you.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A1
$Team: -1
$MessageNew:  XSTR("Can't you leave your anti-vasudan slogans undone for even one mission, maybe? I'm sick of this.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - B1
$Team: -1
$MessageNew:  XSTR("Are you? So you don't agree with me that this 'rebellion' is the biggest threat for our effort to stop the Shivans? It's just my damn opinion. I can say it whenever I want.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - A1
$Team: -1
$MessageNew:  XSTR("For a hundredth and final time: I don't have a problem with your opinion but with the way you express it. If you can't do it without unloading a tirade of hatred every single time, then do us all a favour and simply shut up. This is an order!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Uniform here 1 - B3
$Team: -1
$MessageNew:  XSTR("There is the transport with Delta and Epsilon wings. Welcome.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Uniform here 2 - D1
$Team: -1
$MessageNew:  XSTR("Delta. Epsilon. Let's get our asses over to the Ramses.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Shivans here 1 - A1
$Team: -1
$MessageNew:  XSTR("Galatea control. Harbison speaking, 242nd squadron. A Shivan cruiser has entered the fray. It's hull configuration looks similar to a Cain, but it is not the same.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Shivans here 2 - Gal
$Team: -1
$MessageNew:  XSTR("Be careful, pilots. Stay at safe distance until we have gathered more information. Try to keep it away from the Ramses.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Shivans here 3 - B3
$Team: -1
$MessageNew:  XSTR("How are we supposed to keep it away if we're not allowed to close distance?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Shivans here 4 - A1
$Team: -1
$MessageNew:  XSTR("Epsilon wing, see how that cruiser reacts with your Phoenix missiles. Delta watches your back. All the others, engage Red and Aries wings.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Shivans nuked Ramses
$Team: -1
$MessageNew:  XSTR("Damn it! Galatea, the Shivans have destroyed the Ramses!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Shivans nuked Ramses 2
$Team: -1
$MessageNew:  XSTR("Evacuate the area at once, pilots. There is nothing left you can do. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Shivans down
$Team: -1
$MessageNew:  XSTR("The Shivan threat has been neutralized.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Area secured
$Team: -1
$MessageNew:  XSTR("The area is free from any hostile interference. Well done, pilots. Return to base.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Ramses damaged - A1
$Team: -1
$MessageNew:  XSTR("Remember Command wants that crew alive. Do not destroy the Ramses!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 100
$Ambient light level: 65793

$Bitmap List:
$Sun: SunWhite
+Angles: 1.221730 0.000000 3.926988
+Scale: 1.000000
$Starbitmap: nebulH7-whisp
+Angles: 6.230821 0.226893 4.241147
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.034907 3.385936 4.084067
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.139626 0.314159 3.996801
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 6.161007 3.996801 4.380773
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.226893 0.593412 3.892081
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 0.349066 0.000000 3.804815
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.226893 4.712385 4.101521
+ScaleX: 2.750000
+ScaleY: 2.750000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 0.383972 6.195914 3.926988
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.314159 0.191986 4.084067
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.226893 3.455749 4.188787
+ScaleX: 2.000000
+ScaleY: 1.200000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.069813 3.787362 4.310960
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-new-4: Worlds Apart
$Briefing Music: FS1-old-BRIEF5
$Debriefing Success Music: Success FS1 Old
$Debriefing Fail Music: Success FS1 Old

#End

