#Mission Info

$Version: 0.10
$Name:  XSTR("Last Hope", -1)
$Author: SF-Junky
$Created: 02/07/08 at 17:52:01
$Modified: 08/22/21 at 17:25:23
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The 53rd must cover the PVD Hope against shivan bombers until she has finished her repairs.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1386.014648, 14674.687500, 2699.621094
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000

$Squadron wing names: ( "Alpha" "Beta" "125th Gamma" "125th Delta" "125th Epsilon" )

$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b SHIMA: Looks like we've got some good news for a change, pilot. We just received word that the PVD Hope survived the assault on Vasuda. The dreadnought was docked at the orbital ship yards when the Shivans broke through and was believed to be lost during the attack. But the ship somehow managed to escape. We're going to move her to Alpha Centauri.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 482.583588, 15171.300781, 2079.245605
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Neutral
$class: SJ Sathanas
$pos: 1960.669922, -0.000296, 3027.451904
$label:  XSTR("Vasuda", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: -3059.245850, -0.000449, 1019.485718
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: 482.583588, -1056.837769, 4286.749512
$label:  XSTR("Hope", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: Your squadron will rendezvous with the Hope at the jump node. The ship is badly damaged and lost its whole fighter complement. So you will be on your own. Needless to say that the vessel is more than an easy target for the Shivan bombers in its current state.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 482.583588, 15171.300781, 2079.245605
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Neutral
$class: SJ Sathanas
$pos: 1960.669922, -0.000296, 3027.451904
$label:  XSTR("Vasuda", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: -3059.245850, -0.000449, 1019.485718
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: -4737.865234, -1056.836426, 2258.232422
$label:  XSTR("Hope", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie
$pos: -4983.546875, -0.000357, 517.494080
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1852.227905, -318.180756, -340.985779
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: Kelvas Station will send in a repair craft to make the necessary field repairs. The Vasudans will then deploy their own fighters to escort the Hope back to their base as soon has her jump drives have recharged. Your objective is to provide cover in the meantime.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 482.583588, 15171.300781, 2079.245605
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Neutral
$class: SJ Sathanas
$pos: 1960.669922, -0.000296, 3027.451904
$label:  XSTR("Vasuda", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: -3059.245850, -0.000449, 1019.485718
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: -4737.865234, -1056.836426, 2258.232422
$label:  XSTR("Hope", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie
$pos: -4983.546875, -0.000357, 517.494080
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1852.227905, -318.180756, -340.985779
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: -4483.198730, 79.760223, 4021.171631
$label:  XSTR("Isis Repair", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b SHIMA: Be aware of the importance of this mission, pilot. With the Hope on our side, our chances of holding this system against the Shivans could turn out to be pretty good. Not to mention the boost in the Vasudans' morale. Now go and brief your squad. You will launch asap.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 482.583588, 15171.300781, 2079.245605
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Neutral
$class: SJ Sathanas
$pos: 1960.669922, -0.000296, 3027.451904
$label:  XSTR("Vasuda", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Civilian
$class: SJ Sathanas
$pos: -3059.245850, -0.000449, 1019.485718
$label:  XSTR("Alpha Centauri", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: -4737.865234, -1056.836426, 2258.232422
$label:  XSTR("Hope", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie
$pos: -4983.546875, -0.000357, 517.494080
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1852.227905, -318.180756, -340.985779
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: -2652.240479, 79.759506, 2412.147217
$label:  XSTR("Isis Repair", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( has-departed-delay 0 "Hope" ) 
$Multi text
    XSTR("$b SHIMA: Outstanding work, pilot! You and your squadron's courageous actions enabled the Hope to return to Kelvas Station safely, although the Shivans launched a savage attack. The vessel has taken massive damage, but vasudan engineers state that it can be repaired. Both the Hope's CO and Vasudan Tactical Command extend their gratitute to us for saving one of their last remaining Typhon-class dreadnoughts. Well done, pilot!

With Kelvas Station fully operational again and the Enforcer and her fighter complement guarding the Vasuda Jump Node, this part of the system is rather secure for the time being. But the Tantalus is still somewhere around, keeping us on the go.

Keep your squadron on standby.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Hope" ) 
$Multi text
    XSTR("The PVD Hope was destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("See to it that the Hope's Sensor and Weapons subsystems don't get destroyed. Then her turrets are much more effective.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Isis Repair" ) 
$Multi text
    XSTR("The Isis Repair was destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Fred
$Callsign: Keitmayr
$Callsign: Wlasow

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Apollo"	4
	"GTF Angel"	8
	"GTF Valkyrie"	4
	"GTF Mustang Alpha"	4
	"GTF Hercules"	4
)

+Weaponry Pool: (
	"M-83"	8
	"P-16"	8
	"P-22"	8
	"ML-16 Laser"	8
	"Avenger"	12
	"Disruptor"	4
	"Prometheus"	8
	"Flail"	4
	"Fury"	800
	"MX-50"	200
	"Interceptor"	120
	"Hornet"	400
	"Phoenix V"	40
	"Stiletto"	40
	"Synaptic"	40
)

#Objects		;! 52 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Callsign: Fred

$Team: Friendly
$Location: 0.000000, 500.000000, 0.000000
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie
$Team: Friendly
$Location: -61.331409, 579.760254, -99.391167
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Valkyrie
$Callsign: Keitmayr

$Team: Friendly
$Location: 59.331486, 420.239685, -100.597916
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 4		;! Object #3
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1.999966, 499.999939, -199.989456
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GTF Ulysses
$Callsign: Wlasow

$Team: Friendly
$Location: 236.758774, 181.719208, -401.561005
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 1

$Name: Beta 2		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 175.442810, 261.456146, -501.177216
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Beta 3		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: 295.918304, 102.183105, -502.382172
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Beta 4		;! Object #7
$Class: GTF Ulysses
$Team: Friendly
$Location: 235.073090, 181.314270, -600.757874
$Orientation:
	0.603253, -0.797527, -0.006033,
	0.797488, 0.603283, -0.007975,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Hope		;! Object #8
$Class: GVD Typhon#Hulk
$Team: Friendly
$Location: 2988.538086, -1056.829102, 4753.425781
$Orientation:
	0.565604, 0.377621, 0.733140,
	0.437676, 0.616016, -0.654953,
	-0.698950, 0.691322, 0.183145
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 36
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 45
+Subsystem: turret02a
$Damage: 68
+Subsystem: turret03a
$Damage: 58
+Subsystem: turret04a
$Damage: 74
+Subsystem: turret05a
$Damage: 22
+Subsystem: turret06a
$Damage: 63
+Subsystem: turret07a
$Damage: 40
+Subsystem: turret08a
$Damage: 66
+Subsystem: turret01
$Damage: 91
+Subsystem: turret03
$Damage: 34
+Subsystem: turret04
$Damage: 44
+Subsystem: turret05
$Damage: 94
+Subsystem: turret06
$Damage: 51
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret07
$Damage: 49
+Subsystem: turret08
$Damage: 56
+Subsystem: turret09
$Damage: 42
+Subsystem: turret10
$Damage: 74
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret11
$Damage: 85
+Subsystem: turret12
$Damage: 68
+Subsystem: turret14
$Damage: 54
+Subsystem: turret15
$Damage: 88
+Subsystem: turret16
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret17
$Damage: 28
+Subsystem: turret18
$Damage: 11
+Subsystem: turret19
$Damage: 46
+Subsystem: turret20
$Damage: 13
+Subsystem: turret21
$Damage: 89
+Subsystem: turret22
$Damage: 74
+Subsystem: turret23
$Damage: 1
+Subsystem: turret24
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret25
$Damage: 52
+Subsystem: turret26
$Damage: 96
+Subsystem: turret27
+Subsystem: turret28
$Damage: 46
+Subsystem: Turret29
$Damage: 51
+Subsystem: Turret30
$Damage: 89
+Subsystem: Turret31
$Damage: 56
+Subsystem: Turret32
$Damage: 16
+Subsystem: Turret33
$Damage: 45
+Subsystem: Turret34
$Damage: 48
+Subsystem: Turret35
$Damage: 70
+Subsystem: Turret36
$Damage: 21
+Subsystem: Turret37
$Damage: 84
+Subsystem: Turret38
$Damage: 45
+Subsystem: Turret39
$Damage: 74
+Subsystem: Turret40
$Damage: 23
+Subsystem: Turret41
$Damage: 95
+Subsystem: Turret42
$Damage: 78
+Subsystem: Turret43
$Damage: 46
+Subsystem: Turret44
$Damage: 16
+Subsystem: Turret45
$Damage: 32
+Subsystem: Turret46
$Damage: 6
+Subsystem: Turret47
$Damage: 56
+Subsystem: Turret48
$Damage: 71
+Subsystem: turret49
$Damage: 100
+Subsystem: turret50
$Damage: 100
+Subsystem: turret05-beam
$Damage: 100
+Subsystem: turret45-beam
$Damage: 100
+Subsystem: communication
$Damage: 16
+Subsystem: navigation
$Damage: 34
+Subsystem: sensors
$Damage: 73
+Subsystem: weapons
$Damage: 52
+Subsystem: engine
$Damage: 76
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 12 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Hope jumping out" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Silver 1		;! Object #9
$Class: SB Nephilim
$Team: Hostile
$Location: 1818.383179, 130.666473, 4805.083496
$Orientation:
	0.514819, 0.000000, 0.857299,
	0.000000, 1.000000, 0.000000,
	-0.857299, 0.000000, 0.514819
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Silver 2		;! Object #10
$Class: SB Nephilim
$Team: Hostile
$Location: 1834.315796, 130.666397, 4737.052734
$Orientation:
	0.514819, 0.000000, 0.857299,
	0.000000, 1.000000, 0.000000,
	-0.857299, 0.000000, 0.514819
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Silver 3		;! Object #11
$Class: SB Nephilim
$Team: Hostile
$Location: 1847.618042, 130.666458, 4668.006348
$Orientation:
	0.514819, 0.000000, 0.857299,
	0.000000, 1.000000, 0.000000,
	-0.857299, 0.000000, 0.514819
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Silver 4		;! Object #12
$Class: SB Nephilim
$Team: Hostile
$Location: 1885.453369, 130.666397, 4822.974609
$Orientation:
	0.514819, 0.000000, 0.857299,
	0.000000, 1.000000, 0.000000,
	-0.857299, 0.000000, 0.514819
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Aries 1		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: 2106.669678, 110.605690, 4972.943848
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: 2117.821289, 110.605637, 4906.649902
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: 2168.658447, 110.605644, 4989.978516
$Orientation:
	0.531861, 0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: 3176.384277, 0.000343, 3562.496826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: 3130.618164, 0.000355, 3515.881104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: 3076.608154, 0.000372, 3463.153809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 4		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: 3227.970703, 0.000371, 3512.996582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Isis Repair		;! Object #20
$Class: GVT Isis
$Team: Friendly
$Location: -2012.114014, 2255.884766, 3419.168213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Hope" "main dock" "topside dock" 50 ) )
$Cargo 1:  XSTR("Engine Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      9 
      "Silver" 
      "Aries" 
      "Libra" 
   )
   ( not ( is-destroyed-delay 0 "Hope" ) ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Lightning		;! Object #21
$Class: SC Cain
$Team: Hostile
$Location: 1797.795532, 380.421997, 5183.335938
$Orientation:
	-0.130078, -0.503435, -0.854186,
	0.278197, -0.845430, 0.455910,
	-0.951675, -0.178328, 0.250026
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hope" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Isis docked" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Gemini 1		;! Object #22
$Class: SF Scorpion
$Team: Hostile
$Location: 1667.697266, 311.747528, 5086.000977
$Orientation:
	0.000796, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000796
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #23
$Class: SF Scorpion
$Team: Hostile
$Location: 1713.286865, 311.747589, 5040.337891
$Orientation:
	0.000796, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000796
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #24
$Class: SF Scorpion
$Team: Hostile
$Location: 1768.421387, 311.747498, 4986.178711
$Orientation:
	0.000796, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000796
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #25
$Class: SF Scorpion
$Team: Hostile
$Location: 1717.607178, 311.747528, 5134.773438
$Orientation:
	0.000796, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000796
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Blue 1		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: 3003.944580, 0.000000, 2998.489746
$Orientation:
	0.996802, 0.000000, -0.079915,
	0.000000, 1.000000, 0.000000,
	0.079915, 0.000000, 0.996802
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Blue 2		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: 2952.626221, 0.000000, 2957.467285
$Orientation:
	0.996802, 0.000000, -0.079915,
	-0.000000, 1.000000, 0.000000,
	0.079915, 0.000000, 0.996802
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Blue 3		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: 3050.465820, 0.000000, 2950.780029
$Orientation:
	0.996802, 0.000000, -0.079915,
	-0.000000, 1.000000, 0.000000,
	0.079915, 0.000000, 0.996802
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Thunder		;! Object #29
$Class: SC Cain
$Team: Hostile
$Location: 2074.699951, -317.099976, 5264.100098
$Orientation:
	-0.646043, -0.763301, 0.000000,
	0.700040, -0.592500, 0.398609,
	-0.304259, 0.257519, 0.917121
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hope" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Hurry Hope" 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Cancer 1		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 2011.721558, -117.797607, 5375.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: 1965.102783, -117.797607, 5328.050781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: 1910.812744, -117.797607, 5276.711426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: 2053.029297, -117.797607, 5320.969727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 2083.483887, 259.119751, 5167.386230
$Orientation:
	-0.009204, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009204
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 2136.160156, 259.119690, 5120.424805
$Orientation:
	-0.009203, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009203
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 3		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: 2184.082520, 259.119690, 5068.622559
$Orientation:
	-0.009203, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009203
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 4		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: 2135.810059, 259.119690, 5216.379883
$Orientation:
	-0.009203, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009203
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Enforcer		;! Object #38
$Class: GVC Aten
$Team: Friendly
$Location: -409.000000, 567.000000, 4974.799805
$Orientation:
	0.540303, 0.000000, -0.841471,
	0.000000, 1.000000, 0.000000,
	0.841471, 0.000000, 0.540303
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$AI Goals: ( goals ( ai-chase "Thunder" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 24 "Thunder" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: 125th Gamma 1		;! Object #39
$Class: GVF Thoth
$Team: Friendly
$Location: -98.952133, 424.429138, 4996.623047
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 125th Gamma 2		;! Object #40
$Class: GVF Thoth
$Team: Friendly
$Location: -100.011703, 424.429138, 4899.209961
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 125th Gamma 3		;! Object #41
$Class: GVF Thoth
$Team: Friendly
$Location: -197.956146, 424.429138, 4999.336914
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 125th Gamma 4		;! Object #42
$Class: GVF Thoth
$Team: Friendly
$Location: -199.857758, 424.429199, 4900.317871
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 125th Delta 1		;! Object #43
$Class: GVF Seth
$Team: Friendly
$Location: -502.076752, 630.535339, 5298.657227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Skyblast" "Avenger" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: 125th Delta 2		;! Object #44
$Class: GVF Seth
$Team: Friendly
$Location: -403.691986, 630.535400, 5300.104004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Skyblast" "Avenger" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: 125th Delta 3		;! Object #45
$Class: GVF Seth
$Team: Friendly
$Location: -500.629913, 630.535339, 5200.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Skyblast" "Avenger" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: 125th Delta 4		;! Object #46
$Class: GVF Seth
$Team: Friendly
$Location: -402.245148, 630.535339, 5198.825684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Skyblast" "Avenger" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: 125th Epsilon 1		;! Object #47
$Class: GVF Horus
$Team: Friendly
$Location: -2149.062012, 2199.999512, 3271.256348
$Orientation:
	0.877584, 0.000000, -0.479426,
	0.000000, 1.000000, 0.000000,
	0.479426, 0.000000, 0.877584
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 125th Epsilon 2		;! Object #48
$Class: GVF Horus
$Team: Friendly
$Location: -2061.360840, 2199.999512, 3226.118652
$Orientation:
	0.877583, 0.000000, -0.479425,
	-0.000000, 1.000000, 0.000000,
	0.479425, 0.000000, 0.877583
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 125th Epsilon 3		;! Object #49
$Class: GVF Horus
$Team: Friendly
$Location: -2197.403809, 2199.999512, 3185.304199
$Orientation:
	0.877583, 0.000000, -0.479425,
	-0.000000, 1.000000, 0.000000,
	0.479425, 0.000000, 0.877583
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 125th Epsilon 4		;! Object #50
$Class: GVF Horus
$Team: Friendly
$Location: -2109.218262, 2199.999512, 3138.515137
$Orientation:
	0.877583, 0.000000, -0.479425,
	-0.000000, 1.000000, 0.000000,
	0.479425, 0.000000, 0.877583
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
+Secondary Banks: ( "Talon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Blue 4		;! Object #51
$Class: SB Nephilim
$Team: Hostile
$Location: 2994.042725, 0.000000, 2909.371826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Area secured" 
   9 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Hope" 89 ) ( ai-guard "Alpha 1" 1 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Area secured" 
   9 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Hope" 89 ) ( ai-guard "Alpha 1" 1 ) )
+Hotkey: 1
+Flags: ( )

$Name: Silver
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Silver 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Alpha 3 chatter" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Silver 1"
	"Silver 2"
	"Silver 3"
	"Silver 4"
)
$AI Goals: ( goals ( ai-chase "Hope" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Alpha 3 chatter" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Max: 5

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Near Ship
+Arrival Distance: 1800
$Arrival Anchor: Hope
$Arrival Cue: ( has-arrived-delay 15 "Silver" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Hope" 200 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Lightning" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-guard "Lightning" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 25

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Near Ship
+Arrival Distance: 3800
$Arrival Anchor: Hope
$Arrival Cue: ( has-arrived-delay 8 "Lightning" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
$AI Goals: ( goals ( ai-chase "Hope" 200 ) )
+Flags: ( "no-dynamic" )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Thunder" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Thunder" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Thunder" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Enforcer" 200 ) ( ai-chase "Hope" 80 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 40

$Name: 125th Gamma
+Squad Logo: 125th-vas.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 125th Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Enforcer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"125th Gamma 1"
	"125th Gamma 2"
	"125th Gamma 3"
	"125th Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: 125th Delta
+Squad Logo: 125th-vas.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 125th Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Enforcer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"125th Delta 1"
	"125th Delta 2"
	"125th Delta 3"
	"125th Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: 125th Epsilon
+Squad Logo: 125th-vas.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 125th Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Isis Repair" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"125th Epsilon 1"
	"125th Epsilon 2"
	"125th Epsilon 3"
	"125th Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Isis Repair" 50 ) )
+Flags: ( )

#Events		;! 45 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 3" 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Intro 01 - B1" 
      0 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Hope" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Hope arrives 1 - A3" 
   )
)
+Name: Hope arrives 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Hope" 
      "High" 
      "Hope arrives 2 - Hop" 
   )
)
+Name: Hope arrives 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Hope" 
      "High" 
      "Hope arrives 3 - Hop" 
   )
)
+Name: Hope arrives 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Hope arrives 4 - A1" 
   )
)
+Name: Hope arrives 4
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha 3 chatter - A3" 
   )
)
+Name: Alpha 3 chatter
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Silver" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Silver here - B1" 
   )
)
+Name: Silver here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "125th Epsilon" ) 
   ( send-message-list 
      "125th Epsilon 1" 
      "High" 
      "Isis here 1 - 125th E1" 
      0 
      "Hope" 
      "High" 
      "Isis here 2 - Hop" 
      9000 
   )
   ( ship-subsys-guardian-threshold 
      4 
      "Isis Repair" 
      "engine" 
   )
)
+Name: Isis here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Hope" ) 
)
+Name: Hope slowing down
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Lightning" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Lightning here - A3" 
   )
)
+Name: Lightning here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Hope" 
      "High" 
      "Blue here - Hop" 
   )
)
+Name: Blue here
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-docked-delay 
      "Isis Repair" 
      "Hope" 
      1 
      2 
   )
   ( send-message 
      "Isis Repair" 
      "High" 
      "Isis docked - Isi" 
   )
)
+Name: Isis docked
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Hope" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: Hope proceed to WP2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 6 "Hope" ) 
   ( self-destruct "Isis Repair" ) 
)
+Name: Isis boom
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Isis Repair" 
         "Hope" 
      )
      1111 
   )
   ( clear-goals "125th Epsilon" ) 
   ( add-goal 
      "125th Epsilon" 
      ( ai-guard "Hope" 100 ) 
   )
)
+Name: 125th Epsilon orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         5 
         "Blue" 
         "Gemini" 
         "Lightning" 
      )
      ( not ( is-destroyed-delay 0 "Hope" ) ) 
   )
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Hurry Hope 1 - B1" 
      0 
      "Hope" 
      "High" 
      "Hurry Hope 2 - Hop" 
      8000 
   )
)
+Name: Hurry Hope
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Thunder" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Thunder here 1 - A3" 
   )
)
+Name: Thunder here 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Thunder here 2 - A1" 
   )
)
+Name: Thunder here 2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Thunder here 3 - A3" 
   )
)
+Name: Thunder here 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Enforcer" ) 
   ( send-message-list 
      "Enforcer" 
      "High" 
      "Enforcer here 1 - Mec" 
      0 
      "Beta 1" 
      "High" 
      "Enforcer here 2 - B1" 
      8000 
   )
)
+Name: Enforcer here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Enforcer" ) 
   ( ship-guardian-threshold 
      ( rand 4 6 ) 
      "Enforcer" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 25 35 ) 
      "Enforcer" 
      "engine" 
   )
)
+Name: Enforcer cheat
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 38 "Enforcer" ) 
      ( not ( is-destroyed-delay 0 "Hope" ) ) 
   )
   ( set-subsystem-strength 
      "Hope" 
      "engine" 
      100 
   )
   ( send-message-list 
      "Hope" 
      "High" 
      "Hope jumping out - Hop" 
      1500 
   )
)
+Name: Hope jumping out
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         4 
         "Thunder" 
         "Cancer" 
         "Leo" 
      )
      ( has-departed-delay 5 "Hope" ) 
   )
   ( send-message 
      "Enforcer" 
      "High" 
      "Area secured - Mec" 
   )
)
+Name: Area secured
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Back to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Isis Repair" ) 77 ) 
   ( send-message 
      "Hope" 
      "High" 
      "Isis under attack - Com" 
   )
)
+Name: Isis under attack
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Hope" ) 13 ) 
   ( send-message 
      "Hope" 
      "High" 
      "Hope heavily damaged - Hop" 
   )
)
+Name: Hope heavily damaged
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Hope" ) 
   ( do-nothing ) 
)
+Name: Protect Hope
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Hope", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Silver" ) 
   ( do-nothing ) 
)
+Name: Silver
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Silver", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Blue" ) 
   ( do-nothing ) 
)
+Name: Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Blue", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Lightning" ) 
   ( do-nothing ) 
)
+Name: Lightning
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lightning", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Thunder" ) 
   ( do-nothing ) 
)
+Name: Thunder
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Thunder", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Silver" ) 
   ( add-goal 
      "Silver" 
      ( ai-chase "Hope" 200 ) 
   )
)
+Name: Silver orders
+Repeat Count: 99
+Interval: 3
+Team: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Silver" ) 
   ( clear-goals "Aries" ) 
   ( add-goal 
      "Aries" 
      ( ai-chase "Hope" 89 ) 
   )
)
+Name: Aries orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Blue" ) 
   ( add-goal 
      "Blue" 
      ( ai-chase "Hope" 200 ) 
   )
)
+Name: Blue orders
+Repeat Count: 99
+Interval: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 12 "Hope" ) 
      ( is-destroyed-delay 4 "Isis Repair" ) 
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Enforcer" ) 
   ( protect-ship 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
)
+Name: Protect 53rd
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Hope" ) 
   ( ship-subsys-no-replace 
      "Hope" 
      ( true ) 
      "turret49" 
      "turret50" 
      "turret05-beam" 
      "turret45-beam" 
   )
   ( destroy-subsys-instantly 
      "Hope" 
      "turret49" 
      "turret50" 
      "turret05-beam" 
      "turret45-beam" 
   )
   ( ship-subsys-guardian-threshold 
      3 
      "Hope" 
      "<all engines>" 
   )
)
+Name: Hope settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 1 total

$Type: Primary
+Name: Guard Hope (p)
$MessageNew:  XSTR("Protect the PVD Hope", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Hope" ) 
+No music

#Waypoints		;! 2 lists total


$Jump Node: 2000.000000, 0.000000, 5000.000000
$Jump Node Name: Vasuda Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1996.117432, 4444.000000, 5992.481934 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -6000.000000, 3333.000000, 6000.000000 )
)

#Messages		;! 29 total


$Name: Intro 01 - B1
$Team: -1
$MessageNew:  XSTR("Let's get over to the node. The Hope is supposed to warp in momentarily.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Hope arrives 1 - A3
$Team: -1
$MessageNew:  XSTR("There she comes!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Hope arrives 2 - Hop
$Team: -1
$MessageNew:  XSTR("...serious damage. Please assist.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Hope arrives 3 - Hop
$Team: -1
$MessageNew:  XSTR("I repeat, this is the PVD Hope. We have taken serious damage. Shivan bombers are in pursuit. Please assist.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Hope arrives 4 - A1
$Team: -1
$MessageNew:  XSTR("53rd squadron here, GTD Bastion. Maintain your current heading, Hope. We will cover you.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Alpha 3 chatter - A3
$Team: -1
$MessageNew:  XSTR("Look at the Hope! She's barely hanging on!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Silver here - B1
$Team: -1
$MessageNew:  XSTR("Nephilim bombers attacking the Hope! Beware of the Manticore escort!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Isis here 1 - 125th E1
$Team: -1
$MessageNew:  XSTR("This is Epsilon wing of the 125th Vasudan fighter squadron. We are here to escort the repair ship for the Hope.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Isis here 2 - Hop
$Team: -1
$MessageNew:  XSTR("Welcome, Epsilon. Isis, you're cleared for docking. Our engines are powering down.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Arjuna here 1 - A3
$Team: -1
$MessageNew:  XSTR("Shit. Dragon-class fighters arriving!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Arjuna here 2 - Com
$Team: -1
$MessageNew:  XSTR("Those fighters are bearing down on you, pilots. Stay within range of the Hope's turrets.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Arjuna down - Com
$Team: -1
$MessageNew:  XSTR("Arjuna threat neutralized.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Lightning here - A3
$Team: -1
$MessageNew:  XSTR("A Shivan strike cruisers passed the jump node. Sensors picking up four Scorpion fighters flying escort.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Blue here - Hop
$Team: -1
$MessageNew:  XSTR("That is not all. Additional Nephilim bombers have jumped in from within the system. They are loaded with heavy warheadz.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Help underway - Com
$Team: -1
$MessageNew:  XSTR("Defend the Hope, pilots. Help is underway.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Isis docked - Isi
$Team: -1
$MessageNew:  XSTR("Isis here. We have docked with the Hope. Materials are now being transfered. You may resume your course, Hope.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Hurry Hope 1 - B1
$Team: -1
$MessageNew:  XSTR("Hope, how much longer are these repairs going to take? We can't keep this up much longer.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Hurry Hope 2 - Hop
$Team: -1
$MessageNew:  XSTR("Repairs nearly completed. We need just a few more minutes.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Thunder here 1 - A3
$Team: -1
$MessageNew:  XSTR("Another Cain-class warship has arrived!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Thunder here 2 - A1
$Team: -1
$MessageNew:  XSTR("All right, pilots. The Hope needs a few more minutes. Let's get the job done!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Thunder here 3 - A3
$Team: -1
$MessageNew:  XSTR("Roger that, Alpha leader! Let's kick their asses one more time.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Enforcer here 1 - Mec
$Team: -1
$MessageNew:  XSTR("This is the PVC Enforcer. We are here to assist you, Terrans. We are now engaging the Thunder.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Enforcer here 2 - B1
$Team: -1
$MessageNew:  XSTR("Glad to see you, Enforcer! You came just in time!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Hope jumping out - Hop
$Team: -1
$MessageNew:  XSTR("Hope here. Our subspace engines have reached optimum charge. Jumping out now. Thank you for your escort, Terrans.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Hope jumped out safely - Com
$Team: -1
$MessageNew:  XSTR("The PVD Hope has safely departed for Kelvas Station. Job well done, 53rd. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Isis under attack - Com
$Team: -1
$MessageNew:  XSTR("The Isis is under attack. Defend that transport, pilots.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Hope heavily damaged - Hop
$Team: -1
$MessageNew:  XSTR("This is the Hope. Structual integrity has fallen bellow critical! Another direct hit will destroy us!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Isis lost - Com
$Team: -1
$MessageNew:  XSTR("The Isis has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Area secured - Mec
$Team: -1
$MessageNew:  XSTR("All hostiles neutralized. We will keep this area secured for as long as possible. You may return to base, Terrans. Thank you for your assistance.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 14 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 0.488692 0.000000 0.349066
+Scale: 0.400000
$Sun: SunGold
+Angles: 0.261799 0.000000 1.570795
+Scale: 2.000000
$Sun: SunGold
+Angles: 6.108648 0.000000 3.141590
+Scale: 3.000000
$Starbitmap: nebulH10-whisp
+Angles: 5.846848 1.570795 1.762781
+ScaleX: 2.600000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 4.886918 0.872664 1.832594
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.209439 1.850048 1.780234
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 1.099557 1.570795 1.762781
+ScaleX: 3.000000
+ScaleY: 3.500000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.942477 4.886918 1.396262
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 5.131264 1.570795 1.745328
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 1.570795 0.000000 1.570795
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 2.094393 1.745328 1.762781
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 3.141590 1.919861 1.780234
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH11-whisp
+Angles: 3.141590 0.349066 1.919861
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 3.490656 1.378809 2.076940
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 0.000000 0.000000 2.443459
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.000000 0.000000 0.610865
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: planetf
+Angles: 0.296706 5.811942 1.483529
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-old-3: Chaser
$Briefing Music: FS1-old-BRIEF2
$Debriefing Success Music: Success FS1 Old
$Debriefing Fail Music: Failure FS1 Old

#End

