#Mission Info

$Version: 0.10
$Name:  XSTR("Failure to Communicate", -1)
$Author: SF-Junky
$Created: 02/09/08 at 11:48:13
$Modified: 08/22/21 at 17:30:07
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("A Vasudan outpost calls for help. But when the 53rd arrives, it is already too late. All they can do is to defend the Communications Terminal.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393216
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 340.013184, 18889.867188, 2023.985840
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.021271, 0.999774,
	0.000000, -0.999774, -0.021271

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Phi" "Epsilon" )

$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("$b SHIMA: Pilot, we need to make this short. Naunet Station has come under heavy shivan attack and called for assistance. The SD Tantalus, a Demon-class dreadnought, has been sighted in the area as well. Protect the station at all costs. Additional orders will be given to you on site. Inform your squadron. You launch immediately!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 574.548828, 17821.812500, 3051.097168
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: Vasudan Asteroid Base
$pos: -3094.647949, 0.000890, 3051.097168
$label:  XSTR("Naunet Station", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 1960.268677, 1070.000000, 5114.279785
$label:  XSTR("SD Tantalus", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Esacpe Pods" 
      0 
   )
   ( is-goal-true-delay 
      "Protect all escape pods" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Comms (p)" 
      0 
   )
)
$Multi text
    XSTR("$b SHIMA: Although the loss of Naunet Station is a severe blow, there was nothing you could have done to preserve it, given the intervention of the Tantalus. At least, the escape pods made it to the Hedetet safely - most impressive that you were able to defend all of them. The survivors thank you and look forward to the chance to avenge the destruction of the Naunet.

You also did a good job in defending the Centauri Communications Station. By keeping this relais intact, we are able to maintain Intersystem- Subspace- Communication through Alpha Centauri what is of utmost importance for our strategic coordination. Well done, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Esacpe Pods" 
      0 
   )
   ( is-goal-false-delay 
      "Protect all escape pods" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Comms (p)" 
      0 
   )
)
$Multi text
    XSTR("$b SHIMA: Although the loss of Naunet Station is a severe blow, there was nothing you could have done to preserve it, given the intervention of the Tantalus. At least, some of the escape pods made it to the Hedetet safely. The survivors thank you and look forward to the chance to avenge the destruction of the Naunet.

You also did a good job in defending the Centauri Communications Station. By keeping this relais intact, we are able to maintain Intersystem- Subspace- Communication through Alpha Centauri what is of utmost importance for our strategic coordination. Well done, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Protect Esacpe Pods" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Comms (p)" 
      0 
   )
   ( not 
      ( percent-ships-destroyed 
         76 
         "Escape 1" 
         "Escape 2" 
         "Escape 3" 
         "Escape 4" 
      )
   )
)
$Multi text
    XSTR("$b SHIMA: Although the loss of Naunet Station is a severe blow, there was nothing you could have done to preserve it, given the intervention of the Tantalus. The Shivans were also able to decimate the fleeing escape pods. Only one pod made it to the Hedetet safely. 

You did a far better job in defending the Centauri Communications Station. By keeping this relais intact, we are able to maintain Intersystem- Subspace- Communication through Alpha Centauri what is of utmost importance for our strategic coordination. Good work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Protect Esacpe Pods" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Comms (p)" 
      0 
   )
   ( is-destroyed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
)
$Multi text
    XSTR("$b SHIMA: Although the loss of Naunet Station is a severe blow, there was nothing you could have done to preserve it, given the intervention of the Tantalus. The Shivans also shot down all of the escape pods. The people aboard those pods counted on you to defend them. Make it better next time. 

You did a far better job in defending the Centauri Communications Station. By keeping this Relais intact, we are able to maintain Intersystem- Subspace- Communication through Alpha Centauri what is of utmost importance for our strategic coordination. Good work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Centauri Communications" 
)
$Multi text
    XSTR("The Centauri Communications Station was destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Fred
$Callsign: Keitmayr

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	4
	"GTF Valkyrie"	4
	"GTF Mustang Alpha"	4
	"GTF Hercules"	4
)

+Weaponry Pool: (
	"M-83"	8
	"P-16"	8
	"P-22"	8
	"ML-16 Laser"	4
	"Avenger"	8
	"Disruptor"	4
	"Prometheus"	8
	"Flail"	4
	"Fury"	800
	"MX-50"	200
	"Interceptor"	120
	"Hornet"	240
	"Phoenix V"	40
	"Stiletto"	40
	"Synaptic"	40
)

#Objects		;! 50 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Callsign: Fred

$Team: Friendly
$Location: -2999.800049, 0.000000, -4038.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3100.417236, 0.000000, -4135.237305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Valkyrie
$Callsign: Keitmayr

$Team: Friendly
$Location: -2899.048096, 0.000000, -4136.060547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 4		;! Object #3
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2999.800049, 0.000000, -4238.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Naunet Station		;! Object #4
$Class: Vasudan Asteroid Base
$Team: Friendly
$Location: -3000.000000, 0.000000, 4689.399902
$Orientation:
	-0.389546, -0.122805, 0.912783,
	0.390097, 0.875782, 0.284307,
	-0.834314, 0.466825, -0.293251
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Secondary Banks: ( "Havoc" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Havoc" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Secondary Banks: ( "Havoc" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
$Special Explosion:
+Special Exp Damage: 400
+Special Exp Blast: 6500
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 2400
+Special Exp Shockwave Speed: 360
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Tantalus		;! Object #5
$Class: SD Demon
$Team: Hostile
$Location: 1000.000000, 1000.000000, 7500.000000
$Orientation:
	0.207743, -0.609692, 0.764930,
	-0.355902, 0.681283, 0.639678,
	-0.911140, -0.405129, -0.075458
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "TantalusPath" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03a-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret10-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   25 
   "Naunet Station" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: Centauri Communications		;! Object #6
$Class: GVI Abydos
$Team: Friendly
$Location: 3996.675537, 0.002001, 1976.365112
$Orientation:
	0.882333, 0.000000, 0.470626,
	0.000000, 1.000000, 0.000000,
	-0.470626, 0.000000, 0.882333
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Light Gattler" )
+Subsystem: Turret02
+Primary Banks: ( "Light Gattler" )
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Primary Banks: ( "Light Gattler" )
+Subsystem: Turret08
+Primary Banks: ( "Light Gattler" )
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Special Hitpoints: 25000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: PVSG Ankh #1		;! Object #7
$Class: GVSG Ankh
$Team: Friendly
$Location: 4081.879883, 0.000707, 2022.303589
$Orientation:
	-0.474574, 0.000000, 0.880216,
	0.000012, 1.000000, 0.000006,
	-0.880216, 0.000013, -0.474574
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: PVSG Ankh #2		;! Object #8
$Class: GVSG Ankh
$Team: Friendly
$Location: 3903.498779, 0.000755, 1930.769897
$Orientation:
	0.439538, 0.000000, -0.898224,
	-0.000011, 1.000000, -0.000005,
	0.898224, 0.000012, 0.439538
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: PVSG Ankh #3		;! Object #9
$Class: GVSG Ankh
$Team: Friendly
$Location: 3998.958008, 100.800690, 1975.317993
$Orientation:
	0.514924, -0.037480, -0.856416,
	0.856241, 0.070614, 0.511728,
	0.041295, -0.996799, 0.068453
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: PVSG Ankh #4		;! Object #10
$Class: GVSG Ankh
$Team: Friendly
$Location: 3996.780029, -100.898346, 1975.327759
$Orientation:
	0.994988, 0.000000, 0.099991,
	0.099985, 0.010332, -0.994935,
	-0.001033, 0.999947, 0.010280
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Arjuna 1		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: 2400.121826, -0.000009, 6898.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Escape 2" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 2		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: 2349.673096, 0.000019, 6852.564453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-chase "Escape 1" 50 ) ( ai-chase-any 5 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Escape 1		;! Object #13
$Class: GVEP Ra
$Team: Friendly
$Location: -4498.499023, -0.000016, 3200.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "EscapeDestination" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Naunet Station
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Docking Bay
$Departure Anchor: Hedetet
$Departure Cue: ( has-arrived-delay 8 "Hedetet" ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 2		;! Object #14
$Class: GVEP Ra
$Team: Friendly
$Location: -4619.654297, -0.000052, 2932.480225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "EscapeDestination" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Naunet Station
$Arrival Cue: ( has-arrived-delay 4 "Escape 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Hedetet
$Departure Cue: ( has-arrived-delay 9 "Hedetet" ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 3		;! Object #15
$Class: GVEP Ra
$Team: Friendly
$Location: -4420.022461, -0.000048, 2607.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "EscapeDestination" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Naunet Station
$Arrival Cue: ( has-arrived-delay 4 "Escape 2" ) 
$Departure Location: Docking Bay
$Departure Anchor: Hedetet
$Departure Cue: ( has-arrived-delay 10 "Hedetet" ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 4		;! Object #16
$Class: GVEP Ra
$Team: Friendly
$Location: -4532.917480, -0.000011, 2374.888184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "EscapeDestination" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Naunet Station
$Arrival Cue: ( has-arrived-delay 4 "Escape 3" ) 
$Departure Location: Docking Bay
$Departure Anchor: Hedetet
$Departure Cue: ( has-arrived-delay 9 "Hedetet" ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Group: 0
+Use Table Score:
+Score: 5

$Name: Hedetet		;! Object #17
$Class: GVD Typhon
$Team: Friendly
$Location: -3420.693604, 1702.937866, -1995.605591
$Orientation:
	-0.238401, 0.277886, 0.930562,
	-0.068965, -0.960615, 0.269192,
	0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: turret49
$Damage: 100
+Subsystem: turret50
$Damage: 100
+Subsystem: turret05-beam
$Damage: 100
+Subsystem: turret45-beam
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 8 "Tantalus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   4 
   "Centauri Communications" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Taurus 1		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: 1734.234009, -449.281952, 3795.931885
$Orientation:
	-0.951846, 0.000000, 0.306575,
	0.000000, 1.000000, 0.000000,
	-0.306575, 0.000000, -0.951846
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: 1791.406250, -449.281952, 3827.298096
$Orientation:
	-0.951846, 0.000000, 0.306575,
	0.000000, 1.000000, 0.000000,
	-0.306575, 0.000000, -0.951846
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: 1696.970581, -449.281952, 3855.676025
$Orientation:
	-0.951846, 0.000000, 0.306575,
	0.000000, 1.000000, 0.000000,
	-0.306575, 0.000000, -0.951846
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Green 1		;! Object #21
$Class: SB Shaitan
$Team: Hostile
$Location: 5087.024902, 423.936218, 4485.350586
$Orientation:
	-0.904072, 0.000000, 0.427380,
	0.000000, 1.000000, 0.000000,
	-0.427380, 0.000000, -0.904072
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Green 2		;! Object #22
$Class: SB Shaitan
$Team: Hostile
$Location: 5155.621094, 423.936218, 4511.699707
$Orientation:
	-0.904072, 0.000000, 0.427380,
	0.000000, 1.000000, 0.000000,
	-0.427380, 0.000000, -0.904072
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Green 3		;! Object #23
$Class: SB Shaitan
$Team: Hostile
$Location: 5062.783691, 423.936218, 4554.257324
$Orientation:
	-0.904072, 0.000000, 0.427380,
	0.000000, 1.000000, 0.000000,
	-0.427380, 0.000000, -0.904072
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pisces 1		;! Object #24
$Class: SF Scorpion
$Team: Hostile
$Location: 5241.052246, 327.756073, 4627.432129
$Orientation:
	-0.916485, 0.000000, 0.400070,
	0.000000, 1.000000, 0.000000,
	-0.400070, 0.000000, -0.916485
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #25
$Class: SF Scorpion
$Team: Hostile
$Location: 5299.680664, 327.755920, 4664.255371
$Orientation:
	-0.916485, 0.000000, 0.400069,
	0.000000, 1.000000, 0.000000,
	-0.400069, 0.000000, -0.916485
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 3		;! Object #26
$Class: SF Scorpion
$Team: Hostile
$Location: 5208.914551, 327.756042, 4694.686035
$Orientation:
	-0.916485, 0.000000, 0.400069,
	0.000000, 1.000000, 0.000000,
	-0.400069, 0.000000, -0.916485
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 20th Alpha 1		;! Object #27
$Class: GVF Thoth
$Team: Friendly
$Location: -1198.454468, 0.000055, -502.526947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 20th Alpha 2		;! Object #28
$Class: GVF Thoth
$Team: Friendly
$Location: -1099.461060, -0.000005, -503.285553
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 20th Alpha 3		;! Object #29
$Class: GVF Thoth
$Team: Friendly
$Location: -1199.213135, -0.000004, -601.520386
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 20th Alpha 4		;! Object #30
$Class: GVF Thoth
$Team: Friendly
$Location: -1099.440186, -0.000012, -602.278809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Blue 1		;! Object #31
$Class: SB Nephilim
$Team: Hostile
$Location: 1602.577881, -1646.900391, 5313.997559
$Orientation:
	-0.782832, 0.000000, -0.622234,
	0.000000, 1.000000, 0.000000,
	0.622234, 0.000000, -0.782832
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Blue 2		;! Object #32
$Class: SB Nephilim
$Team: Hostile
$Location: 1609.267334, -1646.900391, 5381.093750
$Orientation:
	-0.782832, 0.000000, -0.622234,
	0.000000, 1.000000, 0.000000,
	0.622234, 0.000000, -0.782832
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Blue 3		;! Object #33
$Class: SB Nephilim
$Team: Hostile
$Location: 1501.657104, -1646.900269, 5343.041992
$Orientation:
	-0.782832, 0.000000, -0.622234,
	0.000000, 1.000000, 0.000000,
	0.622234, 0.000000, -0.782832
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Blue 4		;! Object #34
$Class: SB Nephilim
$Team: Hostile
$Location: 1508.346558, -1646.900269, 5410.138184
$Orientation:
	-0.782832, 0.000000, -0.622234,
	0.000000, 1.000000, 0.000000,
	0.622234, 0.000000, -0.782832
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Scoprio 1		;! Object #35
$Class: SF Scorpion
$Team: Hostile
$Location: 1732.874390, -1650.989624, 5648.117676
$Orientation:
	-0.795119, 0.000000, -0.606454,
	0.000000, 1.000000, 0.000000,
	0.606454, 0.000000, -0.795119
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scoprio 2		;! Object #36
$Class: SF Scorpion
$Team: Hostile
$Location: 1658.536011, -1650.989624, 5654.185547
$Orientation:
	-0.795119, 0.000000, -0.606454,
	0.000000, 1.000000, 0.000000,
	0.606454, 0.000000, -0.795119
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 20th Beta 1		;! Object #37
$Class: GVF Ulysses
$Team: Friendly
$Location: 149.092987, -0.001062, -970.541199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: 20th Beta 2		;! Object #38
$Class: GVF Ulysses
$Team: Friendly
$Location: 248.866058, -0.001080, -968.670471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: 20th Beta 3		;! Object #39
$Class: GVF Ulysses
$Team: Friendly
$Location: 149.716583, -0.001115, -1069.690674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: 20th Beta 4		;! Object #40
$Class: GVF Ulysses
$Team: Friendly
$Location: 248.242523, -0.001098, -1068.443604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Skyblast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Isis Repair		;! Object #41
$Class: GVT Isis
$Team: Friendly
$Location: -715.113831, 0.002133, -1462.473877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Centauri Communications" "main dock" "Docking Point" 50 ) )
$Cargo 1:  XSTR("Technicians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hedetet
$Arrival Cue: ( has-arrived-delay 4 "20th Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Cassiopeia 1		;! Object #42
$Class: SF Basilisk
$Team: Hostile
$Location: 3566.800049, -2500.000000, 2915.399902
$Orientation:
	-0.928073, 0.000000, -0.372399,
	0.000000, 1.000000, 0.000000,
	0.372399, 0.000000, -0.928073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 2		;! Object #43
$Class: SF Basilisk
$Team: Hostile
$Location: 3623.182373, -2500.000000, 3046.480713
$Orientation:
	-0.928073, 0.000000, -0.372399,
	0.000000, 1.000000, 0.000000,
	0.372399, 0.000000, -0.928073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 3		;! Object #44
$Class: SF Basilisk
$Team: Hostile
$Location: 3681.097900, -2500.000000, 3180.271484
$Orientation:
	-0.928073, 0.000000, -0.372399,
	0.000000, 1.000000, 0.000000,
	0.372399, 0.000000, -0.928073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 4		;! Object #45
$Class: SF Basilisk
$Team: Hostile
$Location: 3438.245850, -2500.000000, 2973.320068
$Orientation:
	-0.928073, 0.000000, -0.372399,
	0.000000, 1.000000, 0.000000,
	0.372399, 0.000000, -0.928073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #46
$Class: SF Basilisk
$Team: Hostile
$Location: 4302.399902, 3333.000000, 2596.899902
$Orientation:
	-0.397879, 0.000000, 0.917438,
	0.000000, 1.000000, 0.000000,
	-0.917438, 0.000000, -0.397879
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #47
$Class: SF Basilisk
$Team: Hostile
$Location: 4432.289551, 3333.000000, 2544.723633
$Orientation:
	-0.397879, 0.000000, 0.917438,
	0.000000, 1.000000, 0.000000,
	-0.917438, 0.000000, -0.397879
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: 4569.526855, 3333.000000, 2495.733887
$Orientation:
	-0.397879, 0.000000, 0.917438,
	0.000000, 1.000000, 0.000000,
	-0.917438, 0.000000, -0.397879
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: 4356.222168, 3333.000000, 2728.749023
$Orientation:
	-0.397879, 0.000000, 0.917438,
	0.000000, 1.000000, 0.000000,
	-0.917438, 0.000000, -0.397879
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   8 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Tantalus
$Arrival Cue: ( is-destroyed-delay 
   5 
   "Naunet Station" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 35 "Hedetet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Escape 1" 50 ) ( ai-chase "Escape 2" 51 ) ( ai-chase "Escape 3" 55 ) ( ai-chase "Escape 4" 52 ) )
+Flags: ( )

$Name: Green
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Green 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 16 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Green 1"
	"Green 2"
	"Green 3"
)
$AI Goals: ( goals ( ai-chase "Centauri Communications" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Max: 5

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Green" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: 20th Alpha
+Squad Logo: 20th-vas.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 20th Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hedetet
$Arrival Cue: ( has-arrived-delay 25 "Hedetet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   4 
   "Centauri Communications" 
)
$Ships: (		;! 4 total
	"20th Alpha 1"
	"20th Alpha 2"
	"20th Alpha 3"
	"20th Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 22 "Green" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Centauri Communications" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
$AI Goals: ( goals ( ai-chase "Centauri Communications" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Scoprio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scoprio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 22 "Green" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Centauri Communications" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scoprio 1"
	"Scoprio 2"
)
$AI Goals: ( goals ( ai-guard-wing "Blue" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: 20th Beta
+Squad Logo: 20th-vas.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 20th Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hedetet
$Arrival Cue: ( is-event-true-delay "May depart" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"20th Beta 1"
	"20th Beta 2"
	"20th Beta 3"
	"20th Beta 4"
)
$AI Goals: ( goals ( ai-guard "Centauri Communications" 50 ) )
+Flags: ( )

$Name: Cassiopeia
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 25 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
	"Cassiopeia 4"
)
$AI Goals: ( goals ( ai-chase "Centauri Communications" 200 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Cassiopeia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "Centauri Communications" 200 ) )
+Flags: ( )

#Events		;! 35 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 3" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 3" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Naunet Station" 
      "High" 
      "Intro 01 - Nau" 
      0 
      "Naunet Station" 
      "High" 
      "Intro 02 - Nau" 
      4000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 7 ) 
   ( fire-beam 
      "Tantalus" 
      "turret01-base" 
      "Naunet Station" 
   )
)
+Name: Luci beam
+Repeat Count: 2
+Interval: 20
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Naunet Station" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Station dead - A3" 
      0 
      "#Bastion" 
      "High" 
      "Protect pods - Com" 
      5000 
   )
   ( validate-goal "Protect Esacpe Pods" ) 
)
+Name: Station dead
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Hedetet" ) 
   ( send-message-list 
      "Hedetet" 
      "High" 
      "Hedetet here 1 - Hed" 
      0 
      "Alpha 3" 
      "High" 
      "Hedetet here 2 - A3" 
      6000 
      "Hedetet" 
      "High" 
      "Hedetet here 3 - Hed" 
      10000 
   )
)
+Name: Hedetet here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Escape 1" ) 
      ( not 
         ( is-event-true-delay 
            "All escapes down" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Esacpe 1 down" 
   )
)
+Name: Escape 1 down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Escape 2" ) 
      ( not 
         ( is-event-true-delay 
            "All escapes down" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Escape 2 down" 
   )
)
+Name: Escape 2 down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Escape 3" ) 
      ( not 
         ( is-event-true-delay 
            "All escapes down" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Escape 3 down" 
   )
)
+Name: Escape 3 down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Escape 4" ) 
      ( not 
         ( is-event-true-delay 
            "All escapes down" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Escape 4 down" 
   )
)
+Name: Escape 4 down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "All escapes lost" 
   )
)
+Name: All escapes down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 5 "Green" ) 
   ( send-message-list 
      "Hedetet" 
      "High" 
      "Green here - Com" 
      0 
      "Hedetet" 
      "High" 
      "Hedetet moving - Hed" 
      8000 
   )
)
+Name: Green here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Comms (p)" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Comms
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Protect Comm Station", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Green here" 9 ) 
   ( add-goal 
      "Hedetet" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( validate-goal "Protect Comms (p)" ) 
)
+Name: Hedetet add-goal
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "20th Alpha" ) 
   ( send-message 
      "20th Alpha 1" 
      "High" 
      "20th Alpha here - 20th A1" 
   )
)
+Name: Phi here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Blue" ) 
   ( send-message 
      "Hedetet" 
      "High" 
      "Blue here - Com" 
   )
)
+Name: Blue here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         12 
         "Blue" 
         "Scoprio" 
         "Cassiopeia" 
         "Aquarius" 
      )
      ( < 
         ( distance 
            "Hedetet" 
            "Waypoint path 3:1" 
         )
         888 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Centauri Communications" 
         )
      )
   )
   ( send-message 
      "Hedetet" 
      "High" 
      "May depart - Hed" 
   )
)
+Name: May depart
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Blue" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Centauri Communications" 
         )
      )
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Blue down - A3" 
      1500 
   )
)
+Name: Blue down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Green" ) 
   ( do-nothing ) 
)
+Name: Green
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Green", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Blue" ) 
   ( do-nothing ) 
)
+Name: Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Blue", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Scoprio" ) 
   ( do-nothing ) 
)
+Name: Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cassiopeia" ) 
   ( do-nothing ) 
)
+Name: Cassiopeia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cassiopeia", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "May depart" 0 ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Centauri Communications" 
   )
   ( send-message 
      "Hedetet" 
      "High" 
      "Comms lost - Hed" 
   )
)
+Name: Comms lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 10 "Scoprio" ) 
   ( add-goal 
      "Scoprio" 
      ( ai-chase 
         "Centauri Communications" 
         89 
      )
   )
)
+Name: Scorpio orders
+Repeat Count: 99
+Interval: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Blue" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Centauri Communications" 
         )
      )
      ( < 
         ( hits-left "Centauri Communications" ) 
         3 
      )
   )
   ( ship-invulnerable 
      "Centauri Communications" 
   )
)
+Name: Station invulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      25 
      "Naunet Station" 
   )
   ( ship-vulnerable 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
)
+Name: Escapes vulnerable
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Comms (p)" 
      0 
   )
   ( tech-add-weapons "Banshee" ) 
)
+Name: tech-add
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Centauri Communications" 
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Hedetet" ) 
   ( ship-subsys-no-replace 
      "Hedetet" 
      ( true ) 
      "turret49" 
      "turret50" 
      "turret05-beam" 
      "turret45-beam" 
   )
   ( destroy-subsys-instantly 
      "Hedetet" 
      "turret49" 
      "turret50" 
      "turret05-beam" 
      "turret45-beam" 
   )
)
+Name: Hedetet turrets
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 4 total

$Type: Primary
+Name: Protect Comms (p)
$MessageNew:  XSTR("Defend the Centauri Communications Station", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "May depart" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Centauri Communications" 
      )
   )
)
+Invalid

$Type: Primary
+Name: Protect Naunet Station
$MessageNew:  XSTR("Protect Naunet Station", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Naunet Station" 
      )
   )
)
+No music

$Type: Secondary
+Name: Protect Esacpe Pods
$MessageNew:  XSTR("Protect the escape pods", -1)
$end_multi_text
$Formula: ( and 
   ( percent-ships-departed 
      49 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
   )
   ( not 
      ( percent-ships-destroyed 
         51 
         "Escape 1" 
         "Escape 2" 
         "Escape 3" 
         "Escape 4" 
      )
   )
)
+Invalid

$Type: Bonus
+Name: Protect all escape pods
$MessageNew:  XSTR("Protect all escape pods", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Escape 1" 
   "Escape 2" 
   "Escape 3" 
   "Escape 4" 
)
+No music

#Waypoints		;! 3 lists total

$Name: TantalusPath
$List: (		;! 1 points in list
	( -4024.300049, -1234.000000, 7083.899902 )
)

$Name: EscapeDestination
$List: (		;! 1 points in list
	( 2000.676270, 507.900238, 984.932556 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 4493.232422, 0.000474, 1612.625854 )
)

#Messages		;! 19 total


$Name: Intro 01 - Nau
$Team: -1
$MessageNew:  XSTR("This is... badly damaged!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Intro 02 - Nau
$Team: -1
$MessageNew:  XSTR("Ejecting ....pods...it doesn't look like we are going to make it!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Station dead - A3
$Team: -1
$MessageNew:  XSTR("My god. Naunet Station is going down!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Protect pods - Com
$Team: -1
$MessageNew:  XSTR("Alpha wing, this is Bastion control. Protect those escape pods, Alpha! The PVD Hedetet must arrive any moment and will take them on board.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Hedetet here 1 - Hed
$Team: -1
$MessageNew:  XSTR("This is the PVD Hedetet now entering the system. What's the situation, pilots?", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Hedetet here 2 - A3
$Team: -1
$MessageNew:  XSTR("Hedetet! The Tantalus has destroyed Naunet Station and then left the area! The Shivans are now after the escape pods!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Hedetet here 3 - Hed
$Team: -1
$MessageNew:  XSTR("Acknowledged, Terrans. We will deploy additional fighters to assist you. Escape pods, you are cleared to dock.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Esacpe 1 down
$Team: -1
$MessageNew:  XSTR("Escape 1 has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Escape 2 down
$Team: -1
$MessageNew:  XSTR("Escape 2 didn't make it.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Escape 3 down
$Team: -1
$MessageNew:  XSTR("Escape 3 destroyed.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Escape 4 down
$Team: -1
$MessageNew:  XSTR("We lost escape 4!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: All escapes lost
$Team: -1
$MessageNew:  XSTR("All four escape pods have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Green here - Com
$Team: -1
$MessageNew:  XSTR("The Shivans appear to be going after the Centauri Communications Station. That station is critical for communication in this sector.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Hedetet moving - Hed
$Team: -1
$MessageNew:  XSTR("Engaging fusion drive. Protect the communications station until we can take position to defend it ourselves, Terrans.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: 20th Alpha here - 20th A1
$Team: -1
$MessageNew:  XSTR("This is the 20th fighter squadron. We are here to assist you, Terrans. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Blue here - Com
$Team: -1
$MessageNew:  XSTR("Nephilim bombers have jumped in. Intercept Blue wing before they can launch their warheadz. The Comms will not survive a direct hit!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: May depart - Hed
$Team: -1
$MessageNew:  XSTR("Alpha wing, we can now take over to defend the comm station. You may return to base. Good work.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Blue down - A3
$Team: -1
$MessageNew:  XSTR("That's it for those Nephilim bombers. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Comms lost - Hed
$Team: -1
$MessageNew:  XSTR("We have lost the Communications Station. Terrans, return to your base now. There is nothing left we can do here.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.785398 0.000000 5.811942
+Scale: 0.150000
$Sun: SunGold
+Angles: 0.698131 0.000000 5.811942
+Scale: 0.100000
$Sun: SunRed
+Angles: 4.363320 0.000000 0.872664
+Scale: 1.200000
$Starbitmap: planeta1
+Angles: 0.000000 5.061451 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 99
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -7000.000000, -1500.000000, 2900.000000
$Maximum: 9000.000000, 1500.000000, 8000.000000

#Music

$Event Music: FS1-old-1: Fortress
$Briefing Music: FS1-old-BRIEF5
$Debriefing Success Music: Success FS1 Old
$Debriefing Fail Music: Failure FS1 Old

#End

