#Mission Info

$Version: 23.1
$Name:  XSTR("Doomsday", -1)
$Author: SF-Junky
$Created: 04/29/02 at 02:23:00
$Modified: 06/28/23 at 19:26:12
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The Eva has been destroyed, but there is no time for the 23rd to celebrate their victory: The Galatea has come under heavy fire and calls for assistance. And the Lucifer is still somewhere out there...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 327680
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 506.453125, 25098.128906, 5399.310059
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000016, 1.000000,
	0.000000, -1.000000, -0.000016


$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"D1_carry"		"0"		"number"		"save-on-mission-progress"
		1		"D2_carry"		"0"		"number"		"save-on-mission-progress"
		2		"D3_carry"		"0"		"number"		"save-on-mission-progress"
		3		"D4_carry"		"0"		"number"		"save-on-mission-progress"
		4		"E1_carry"		"0"		"number"		"save-on-mission-progress"
		5		"E2_carry"		"0"		"number"		"save-on-mission-progress"
		6		"E3_carry"		"0"		"number"		"save-on-mission-progress"
		7		"E4_carry"		"0"		"number"		"save-on-mission-progress"
		8		"Et1_carry"		"0"		"number"		"save-on-mission-progress"
		9		"Et2_carry"		"0"		"number"		"save-on-mission-progress"
		10		"Et3_carry"		"0"		"number"		"save-on-mission-progress"
		11		"Et4_carry"		"0"		"number"		"save-on-mission-progress"
		12		"I1_carry"		"0"		"number"		"save-on-mission-progress"
		13		"I2_carry"		"0"		"number"		"save-on-mission-progress"
		14		"I3_carry"		"0"		"number"		"save-on-mission-progress"
		15		"I4_carry"		"0"		"number"		"save-on-mission-progress"
		16		"T1_carry"		"0"		"number"		"save-on-mission-progress"
		17		"T2_carry"		"0"		"number"		"save-on-mission-progress"
		18		"T3_carry"		"0"		"number"		"save-on-mission-progress"
		19		"T4_carry"		"0"		"number"		"save-on-mission-progress"
		20		"Z1_carry"		"0"		"number"		"save-on-mission-progress"
		21		"Z2_carry"		"0"		"number"		"save-on-mission-progress"
		22		"Z3_carry"		"0"		"number"		"save-on-mission-progress"
		23		"Z4_carry"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("$b GALATEA: That was nice fireworks, Panthers. Well done. But I'm afraid there is no time to celebrate our victory. Our position here at the Vasuda Jump Node has come under heavy fire. We've lost the GTC Vergniaud, and all remaining ships in the battle group are damaged - including the Galatea. All systems have been compromised, particularly weapons and navigation.

We are currently preparing to evacuate all non-essential personnel. Your objective is to provide fighter cover. Focus on hostile bombers and ship turrets. If we fail here, Vasuda Prime is vulnerable to attacks. So we must not fail. Galatea out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -226.784882, 10613.616211, 367.820465
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( and 
   ( is-destroyed-delay 0 "Galatea" ) 
   ( not 
      ( has-arrived-delay 0 "Lucifer" ) 
   )
)
$Multi text
    XSTR("$b MOURADI: Welcome aboard the Bastion, pilots. I wish I could welcome you under better circumstances. The destruction of the Galatea is a terrific loss for the GTA. Yet, greater is the tragedy of the Vasudans. Now the Vasudan Home Fleet is the only remaining defence line between their very homeworld and the Lucifer fleet. After what we have seen in Deneb, there is little hope. If we can't stop a few cruisers and bombers, how can we defeat the Lucifer?", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Akiyama
$Callsign: Fred
$Callsign: Moraes
$Callsign: d'Abano
$Callsign: Harbison

#end


#Players		;! 1 total

$Starting Shipname: Beta 1
$Ship Choices: (
	"GTF Apollo"	4
	"GTB Athena"	4
	"GTB Medusa"	4
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Avenger"	24
	"Disruptor"	16
	"Prometheus"	16
	"Flail"	8
	"Fury"	800
	"MX-50"	200
	"Interceptor"	308
	"Phoenix V"	80
	"Stiletto"	36
	"Synaptic"	20
	"Tsunami"	16
	"Prometheus R"	4
)

#Objects		;! 110 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Callsign: Akiyama

$Team: Friendly
$Location: 696.245117, 241.172379, 3146.801758
$Orientation:
	0.070737, -0.059784, -0.995702,
	0.000000, 0.998202, -0.059934,
	0.997495, 0.004240, 0.070610
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12
+Persona Name: Wingman 4

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: 590.026367, 252.648743, 3238.332031
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: 604.855713, 240.750229, 3040.961914
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: 497.933350, 252.245987, 3132.082275
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GTF Apollo
$Callsign: Fred

$Team: Friendly
$Location: 1000.000000, 0.000000, 3000.000000
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
$Cargo 1:  XSTR("d'Abano", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Name: Wingman 5

$Name: Beta 2		;! Object #5
$Class: GTF Apollo
$Callsign: Moraes

$Team: Friendly
$Location: 888.722412, 11.789307, 3091.700195
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Name: Wingman 6

$Name: Beta 3		;! Object #6
$Class: GTF Apollo
$Callsign: d'Abano

$Team: Friendly
$Location: 905.269531, -0.223785, 2894.120605
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Name: Wingman 6

$Name: Beta 4		;! Object #7
$Class: GTF Apollo
$Team: Friendly
$Location: 805.761719, 10.832977, 2985.344238
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #8
$Class: GTF Apollo
$Team: Friendly
$Location: 403.016113, -137.652603, 2863.489258
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Gamma 2		;! Object #9
$Class: GTF Apollo
$Team: Friendly
$Location: 293.915527, -125.849686, 2957.773682
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Gamma 3		;! Object #10
$Class: GTF Apollo
$Team: Friendly
$Location: 307.974121, -137.727707, 2759.946045
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Gamma 4		;! Object #11
$Class: GTF Apollo
$Team: Friendly
$Location: 201.638428, -126.267929, 2851.051514
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 15

$Name: Delta 1		;! Object #12
$Class: GTB Medusa
$Team: Friendly
$Location: -53.565208, 241.172409, 3670.580078
$Orientation:
	0.070737, -0.059784, -0.995702,
	0.000000, 0.998202, -0.059934,
	0.997495, 0.004240, 0.070610
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12
+Persona Name: Wingman 4

$Name: Delta 2		;! Object #13
$Class: GTB Medusa
$Team: Friendly
$Location: -159.783997, 252.648773, 3762.110352
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #14
$Class: GTB Medusa
$Team: Friendly
$Location: -144.954620, 240.750259, 3564.740234
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12

$Name: Delta 4		;! Object #15
$Class: GTB Medusa
$Team: Friendly
$Location: -251.876953, 252.246017, 3655.860596
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #16
$Class: GTB Medusa
$Team: Friendly
$Location: 250.189728, 0.000031, 3523.778320
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("d'Abano", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12
+Persona Name: Wingman 5

$Name: Epsilon 2		;! Object #17
$Class: GTB Medusa
$Team: Friendly
$Location: 138.912109, 11.789337, 3615.478516
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12
+Persona Name: Wingman 6

$Name: Epsilon 3		;! Object #18
$Class: GTB Medusa
$Team: Friendly
$Location: 155.459290, -0.223754, 3417.898926
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12
+Persona Name: Wingman 6

$Name: Epsilon 4		;! Object #19
$Class: GTB Medusa
$Team: Friendly
$Location: 55.951405, 10.833008, 3509.122559
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Stiletto#Short" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 12

$Name: Zeta 1		;! Object #20
$Class: GTB Medusa
$Team: Friendly
$Location: -346.794189, -137.652573, 3387.267578
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "MX-50" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 15

$Name: Zeta 2		;! Object #21
$Class: GTB Medusa
$Team: Friendly
$Location: -455.894775, -125.849655, 3481.552002
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "MX-50" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 15

$Name: Zeta 3		;! Object #22
$Class: GTB Medusa
$Team: Friendly
$Location: -441.836182, -137.727676, 3283.724365
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "MX-50" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 15

$Name: Zeta 4		;! Object #23
$Class: GTB Medusa
$Team: Friendly
$Location: -548.171997, -126.267899, 3374.829834
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "MX-50" "Phoenix V" "Tsunami" )
+Sbank Ammo: ( 0 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Score: 15

$Name: Galatea		;! Object #24
$Class: GTD Orion
$Team: Friendly
$Location: -2605.150391, -654.738281, 992.344116
$Orientation:
	0.724836, 0.000000, -0.688922,
	0.000000, 1.000000, 0.000000,
	0.688922, 0.000000, 0.724836
+AI Class: Capship-Slow-50
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: radardish02
$Damage: 100
+Subsystem: radardish03
$Damage: 83
+Subsystem: navigation
$Damage: 76
+Subsystem: communication
$Damage: 54
+Subsystem: weapons
$Damage: 35
+Subsystem: sensors
$Damage: 16
+Subsystem: turret01_
+Subsystem: turret02_
+Subsystem: turret03_
+Subsystem: turret04_
+Subsystem: turret05_
+Subsystem: turret06a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret07a
$Damage: 69
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret08a
$Damage: 100
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret09a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret10a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret11a
$Damage: 100
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret12a
$Damage: 100
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret01
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret02
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret03
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret04
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret05
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret06
$Damage: 100
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret07
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret08
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret09
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret14
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret15
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret16
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret17
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret18
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret19
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret20
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret21
$Damage: 100
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret22
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret23
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret24
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret30
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret39
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret45
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Subsystem: turret02-torp
$Damage: 88
+Subsystem: turret03-torp
$Damage: 100
+Subsystem: turret04-torp
+Subsystem: turret05-torp
+Subsystem: turret06-torp
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01a-05

$Name: Durga		;! Object #25
$Class: SC Lilith
$Team: Hostile
$Location: -2386.600098, 278.399994, 2227.399902
$Orientation:
	-0.705031, -0.500225, 0.502701,
	-0.695261, 0.627279, -0.350906,
	-0.139802, -0.596907, -0.790036
$AI Goals: ( goals ( ai-chase "Galatea" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 69
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Primary Banks: ( "SRed" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 150

$Name: Harmony		;! Object #26
$Class: GTC Leviathan
$Team: Friendly
$Location: 328.309357, 1107.119019, 190.338867
$Orientation:
	0.427950, 0.552190, 0.715504,
	-0.776648, 0.629573, -0.021353,
	-0.462253, -0.546556, 0.698283
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 8
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 94
+Subsystem: navigation
$Damage: 98
+Subsystem: engine
$Damage: 100
+Subsystem: turret09a-01-main
$Damage: 100
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_harmony

$Name: Khenut		;! Object #27
$Class: GVC Aten
$Team: Friendly
$Location: -530.299988, -757.599976, -565.299988
$Orientation:
	0.829500, 0.554904, -0.063344,
	-0.341289, 0.413837, -0.843955,
	-0.442100, 0.721679, 0.532660
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 42
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 90

$Name: 242nd Alpha 1		;! Object #28
$Class: GTF Valkyrie
$Callsign: Harbison

$Team: Friendly
$Location: -3072.399902, -244.000000, 1113.699951
$Orientation:
	-0.251383, 0.000000, -0.967888,
	0.627205, 0.761628, -0.162900,
	0.737171, -0.648014, -0.191461
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Harbison", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Wingman 5

$Name: 242nd Alpha 2		;! Object #29
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3202.433594, 338.206024, 972.121826
$Orientation:
	0.033838, 0.000000, -0.999427,
	0.856294, 0.515675, 0.028992,
	0.515379, -0.856785, 0.017449
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 13
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 242nd Alpha 3		;! Object #30
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1447.313354, -802.449951, 1556.092651
$Orientation:
	-0.437765, 0.000000, 0.899090,
	0.102455, 0.993486, 0.049885,
	-0.893233, 0.113955, -0.434913
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 58
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 242nd Alpha 4		;! Object #31
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1969.043701, 0.029879, 535.939270
$Orientation:
	0.582965, 0.000000, 0.812497,
	-0.521251, 0.767088, 0.373996,
	-0.623257, -0.641542, 0.447185
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 66
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 242nd Beta 1		;! Object #32
$Class: GTF Valkyrie
$Team: Friendly
$Location: 539.400024, 1163.099976, 112.000000
$Orientation:
	0.347928, 0.000000, 0.937521,
	-0.226208, 0.970455, 0.083949,
	-0.909822, -0.241284, 0.337648
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 75
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 242nd Beta 2		;! Object #33
$Class: GTF Valkyrie
$Team: Friendly
$Location: 485.348511, 1163.100098, -165.773071
$Orientation:
	0.914983, 0.000000, 0.403492,
	-0.057445, 0.989813, 0.130267,
	-0.399381, -0.142371, 0.905663
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 51
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 242nd Gamma 1		;! Object #34
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2493.100098, -650.000000, 1705.800049
$Orientation:
	-0.987891, 0.000000, 0.155151,
	-0.001018, 0.999979, -0.006481,
	-0.155148, -0.006561, -0.987870
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 242nd Gamma 2		;! Object #35
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2097.600098, -333.000000, 1185.500000
$Orientation:
	-0.355679, 0.000000, 0.934608,
	-0.476382, 0.860345, -0.181294,
	-0.804085, -0.509713, -0.306007
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 242nd Gamma 3		;! Object #36
$Class: GTF Valkyrie
$Team: Friendly
$Location: -2771.937744, 0.000564, 740.178284
$Orientation:
	0.834065, 0.000000, -0.551666,
	0.500848, 0.419226, 0.757232,
	0.231273, -0.907882, 0.349661
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #37
$Class: SF Scorpion
$Team: Hostile
$Location: -2257.300049, -1071.199951, 279.200012
$Orientation:
	0.898781, 0.000000, 0.438398,
	0.203743, 0.885445, -0.417702,
	-0.388178, 0.464743, 0.795821
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 35
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #38
$Class: SF Scorpion
$Team: Hostile
$Location: -2341.197510, -624.824524, 155.653900
$Orientation:
	0.953669, 0.000000, 0.300857,
	-0.010252, 0.999419, 0.032497,
	-0.300682, -0.034076, 0.953116
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 47
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #39
$Class: SF Scorpion
$Team: Hostile
$Location: -2545.084229, -1257.303467, 1517.792480
$Orientation:
	-0.993529, 0.000000, 0.113574,
	0.085359, 0.659652, 0.746708,
	-0.074920, 0.751571, -0.655384
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 11
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Red 1		;! Object #40
$Class: SB Shaitan
$Team: Hostile
$Location: 1413.900024, 1522.599976, -416.399994
$Orientation:
	0.487874, 0.000000, 0.872914,
	-0.276600, 0.948469, 0.154592,
	-0.827932, -0.316869, 0.462733
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 2		;! Object #41
$Class: SB Shaitan
$Team: Hostile
$Location: 1435.580200, 1522.599976, -480.535065
$Orientation:
	0.518189, 0.000000, 0.855266,
	-0.261345, 0.952169, 0.158344,
	-0.814358, -0.305571, 0.493404
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 3		;! Object #42
$Class: SB Shaitan
$Team: Hostile
$Location: 1460.367676, 1522.599976, -548.728760
$Orientation:
	0.546667, 0.000000, 0.837350,
	-0.245980, 0.955879, 0.160589,
	-0.800406, -0.293760, 0.522547
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 4		;! Object #43
$Class: SB Shaitan
$Team: Hostile
$Location: 1487.462158, 1522.599976, -389.740631
$Orientation:
	0.447524, 0.000000, 0.894272,
	-0.272968, 0.952275, 0.136603,
	-0.851593, -0.305241, 0.426166
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Escape 01		;! Object #44
$Class: GTEP Hermes
$Team: Friendly
$Location: -2976.916748, -649.999817, 822.251404
$Orientation:
	0.652437, 0.000000, 0.757843,
	0.000000, 1.000000, 0.000000,
	-0.757843, 0.000000, 0.652437
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint12" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Durga down" 12 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 01" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 02		;! Object #45
$Class: GTEP Hermes
$Team: Friendly
$Location: -2999.561768, -649.999817, 797.750549
$Orientation:
	0.674876, 0.000000, 0.737931,
	0.000000, 1.000000, 0.000000,
	-0.737931, 0.000000, 0.674876
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint12" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Escape 01" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 02" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 03		;! Object #46
$Class: GTEP Hermes
$Team: Friendly
$Location: -3179.000000, -489.000000, 531.000000
$Orientation:
	-0.757323, 0.000000, 0.653041,
	0.000000, 1.000000, 0.000000,
	-0.653041, 0.000000, -0.757323
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint34" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 02" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 03" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 04		;! Object #47
$Class: GTEP Hermes
$Team: Friendly
$Location: -3156.399902, -489.000000, 509.700012
$Orientation:
	-0.782832, 0.000000, 0.622234,
	0.000000, 1.000000, 0.000000,
	-0.622234, 0.000000, -0.782832
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint34" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Escape 03" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 04" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 05		;! Object #48
$Class: GTEP Hermes
$Team: Friendly
$Location: -2601.509277, -472.118713, 1097.110962
$Orientation:
	0.674875, 0.000000, -0.737932,
	-0.508377, 0.724836, -0.464936,
	0.534879, 0.688921, 0.489174
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint56" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 04" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 05" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 06		;! Object #49
$Class: GTEP Hermes
$Team: Friendly
$Location: -2632.761719, -472.225464, 1124.873535
$Orientation:
	0.674876, 0.000000, -0.737931,
	-0.508377, 0.724836, -0.464936,
	0.534879, 0.688921, 0.489174
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint56" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Escape 05" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 06" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 07		;! Object #50
$Class: GTEP Hermes
$Team: Friendly
$Location: -1816.298828, -579.931091, 1632.888794
$Orientation:
	-0.645738, 0.000003, -0.763559,
	-0.007628, 0.999950, 0.006455,
	0.763521, 0.009993, -0.645705
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint789" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 06" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 07" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 08		;! Object #51
$Class: GTEP Hermes
$Team: Friendly
$Location: -1857.183838, -579.964050, 1589.683838
$Orientation:
	-0.645738, 0.000003, -0.763559,
	-0.007628, 0.999950, 0.006455,
	0.763521, 0.009993, -0.645705
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint789" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Escape 07" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 08" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape 09		;! Object #52
$Class: GTEP Hermes
$Team: Friendly
$Location: -1901.160278, -579.999512, 1543.277344
$Orientation:
	-0.645738, 0.000003, -0.763559,
	-0.007628, 0.999950, 0.006455,
	0.763521, 0.009993, -0.645705
$AI Goals: ( goals ( ai-waypoints-once "EvacPoint789" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Escape 08" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "Escape 09" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Blue 1		;! Object #53
$Class: SB Nephilim
$Team: Hostile
$Location: 1024.800781, 234.000000, -2011.720215
$Orientation:
	0.891569, 0.000000, 0.452886,
	0.000000, 1.000000, 0.000000,
	-0.452886, 0.000000, 0.891569
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Shivan Bomb" "Rockeye#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Blue 2		;! Object #54
$Class: SB Nephilim
$Team: Hostile
$Location: 1002.347656, 234.000046, -2078.117188
$Orientation:
	0.891568, 0.000000, 0.452886,
	0.000000, 1.000000, 0.000000,
	-0.452886, 0.000000, 0.891568
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Shivan Bomb" "Rockeye#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Blue 3		;! Object #55
$Class: SB Nephilim
$Team: Hostile
$Location: 1093.074219, 234.000046, -2030.982666
$Orientation:
	0.891568, 0.000000, 0.452886,
	0.000000, 1.000000, 0.000000,
	-0.452886, 0.000000, 0.891568
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Shivan Bomb" "Rockeye#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Green 1		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: -4000.100098, -1762.300049, -2002.199951
$Orientation:
	0.906473, 0.000000, -0.422263,
	-0.134228, 0.948132, -0.288148,
	0.400361, 0.317878, 0.859456
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Green 2		;! Object #57
$Class: SB Nephilim
$Team: Hostile
$Location: -4045.023682, -1762.300049, -2053.148193
$Orientation:
	0.904051, 0.000000, -0.427425,
	-0.133498, 0.949973, -0.282363,
	0.406042, 0.312331, 0.858824
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Green 3		;! Object #58
$Class: SB Nephilim
$Team: Hostile
$Location: -3939.208252, -1762.300049, -2052.286621
$Orientation:
	0.915933, 0.000000, -0.401332,
	-0.126864, 0.948723, -0.289534,
	0.380753, 0.316109, 0.868966
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Indra		;! Object #59
$Class: SC Lilith
$Team: Hostile
$Location: -2923.056885, -554.999939, 3460.797852
$Orientation:
	-0.304296, -0.857299, 0.415262,
	-0.506727, 0.514818, 0.691513,
	-0.806618, 0.000000, -0.591074
$AI Goals: ( goals ( ai-waypoints-once "IndraPath" 60 ) ( ai-chase "Galatea" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Primary Banks: ( "SRed" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 65 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 150

$Name: Virgo 1		;! Object #60
$Class: SF Manticore
$Team: Hostile
$Location: -3800.301025, 400.944061, 2899.295654
$Orientation:
	-0.789015, 0.000000, -0.614374,
	0.000000, 1.000000, 0.000000,
	0.614374, 0.000000, -0.789015
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #61
$Class: SF Manticore
$Team: Hostile
$Location: -3873.581787, 400.944061, 2905.095947
$Orientation:
	-0.789015, 0.000000, -0.614374,
	0.000000, 1.000000, 0.000000,
	0.614374, 0.000000, -0.789015
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "Harpoon#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #62
$Class: SF Manticore
$Team: Hostile
$Location: -5200.635742, -0.000791, -1.217187
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #63
$Class: SF Manticore
$Team: Hostile
$Location: -5248.737305, -0.000782, -48.294319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #64
$Class: SF Manticore
$Team: Hostile
$Location: -5150.847168, -0.000789, -53.296452
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Black 1		;! Object #65
$Class: SB Shaitan
$Team: Hostile
$Location: -1750.000000, 2200.000000, -500.000000
$Orientation:
	0.867646, 0.000000, 0.497183,
	-0.407177, 0.573838, 0.710575,
	-0.285302, -0.818969, 0.497888
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Black 2		;! Object #66
$Class: SB Shaitan
$Team: Hostile
$Location: -1798.318970, 2200.000000, -547.573242
$Orientation:
	0.885782, 0.000000, 0.464101,
	-0.378739, 0.577953, 0.722860,
	-0.268229, -0.816070, 0.511941
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Black 3		;! Object #67
$Class: SB Shaitan
$Team: Hostile
$Location: -1848.677368, 2200.000000, -598.732910
$Orientation:
	0.903121, 0.000000, 0.429386,
	-0.348843, 0.583071, 0.733715,
	-0.250363, -0.812421, 0.526584
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Black 4		;! Object #68
$Class: SB Shaitan
$Team: Hostile
$Location: -1697.683105, 2200.000000, -552.456543
$Orientation:
	0.862236, 0.000000, 0.506506,
	-0.409125, 0.589539, 0.696463,
	-0.298605, -0.807740, 0.508322
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Libra 1		;! Object #69
$Class: SF Basilisk
$Team: Hostile
$Location: -5198.904297, 0.000424, -1101.631592
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #70
$Class: SF Basilisk
$Team: Hostile
$Location: -5242.941406, 0.000416, -1143.510986
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #71
$Class: SF Basilisk
$Team: Hostile
$Location: -5150.091309, 0.000424, -1148.692261
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 1		;! Object #72
$Class: SF Basilisk
$Team: Hostile
$Location: -4904.359375, -0.000080, -1497.475586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #73
$Class: SF Basilisk
$Team: Hostile
$Location: -4954.790527, -0.000102, -1551.546021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 3		;! Object #74
$Class: SF Basilisk
$Team: Hostile
$Location: -4853.869629, -0.000151, -1556.350952
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-64#Shivan" "MX-64#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lucifer		;! Object #75
$Class: SD Lucifer
$Team: Hostile
$Location: 3705.800049, 1800.000000, 11793.500000
$Orientation:
	-0.959020, -0.113247, 0.259722,
	-0.109310, 0.993567, 0.029603,
	-0.261404, 0.000000, -0.965230
$AI Goals: ( goals ( ai-waypoints-once "LuciferPath" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turretspike01
$Damage: 100
+Subsystem: turretspike02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msg 1.5" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "escort" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Genma 1		;! Object #76
$Class: SC Lilith
$Team: Hostile
$Location: 4551.060547, 667.477173, 12874.498047
$Orientation:
	-0.750755, 0.000000, 0.660582,
	0.000000, 1.000000, 0.000000,
	-0.660582, 0.000000, -0.750755
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 210

$Name: Genma 2		;! Object #77
$Class: SC Lilith
$Team: Hostile
$Location: 5537.277344, 737.643250, 13084.403320
$Orientation:
	-0.750755, 0.000000, 0.660581,
	0.000000, 1.000000, 0.000000,
	-0.660581, 0.000000, -0.750755
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 210

$Name: Moloch		;! Object #78
$Class: SCv Moloch
$Team: Hostile
$Location: 4480.359375, -554.999390, 13795.124023
$Orientation:
	-0.789015, 0.000000, 0.614374,
	0.000000, 1.000000, 0.000000,
	-0.614374, 0.000000, -0.789015
$AI Goals: ( goals ( ai-waypoints-once "MolochPath" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Genma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 440

$Name: Hellions 1		;! Object #79
$Class: SC Cain
$Team: Hostile
$Location: 3980.891602, 2290.889648, 10685.812500
$Orientation:
	-0.643609, 0.000000, 0.765356,
	0.000000, 1.000000, 0.000000,
	-0.765356, 0.000000, -0.643609
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Hellions 2		;! Object #80
$Class: SC Cain
$Team: Hostile
$Location: 5020.232422, 2290.892090, 10691.331055
$Orientation:
	-0.643608, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643608
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Hellions 3		;! Object #81
$Class: SC Cain
$Team: Hostile
$Location: 3127.980225, 2290.892090, 12792.491211
$Orientation:
	-0.643608, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643608
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Hellions 4		;! Object #82
$Class: SC Cain
$Team: Hostile
$Location: 6261.643555, 2290.892090, 11374.308594
$Orientation:
	-0.643608, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643608
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Gemini 1		;! Object #83
$Class: SF Scorpion
$Team: Hostile
$Location: -3280.300049, 1234.000000, -895.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #84
$Class: SF Scorpion
$Team: Hostile
$Location: -3331.665527, 1234.000000, -938.872070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #85
$Class: SF Scorpion
$Team: Hostile
$Location: -3233.384521, 1234.000000, -939.097412
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Eta 1		;! Object #86
$Class: GTF Apollo
$Team: Friendly
$Location: -1003.228516, -0.000217, -2003.490723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Eta 2		;! Object #87
$Class: GTF Apollo
$Team: Friendly
$Location: -1053.932129, -0.000262, -2052.586914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Eta 3		;! Object #88
$Class: GTF Apollo
$Team: Friendly
$Location: -951.796509, -0.000239, -2053.084717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Theta 1		;! Object #89
$Class: GTF Mustang Alpha
$Team: Friendly
$Location: -1299.959229, -0.000257, -2201.155762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "P-16" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: 1st Theta 2		;! Object #90
$Class: GTF Mustang Alpha
$Team: Friendly
$Location: -1399.768799, -0.000299, -2298.997314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "P-16" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: 1st Theta 3		;! Object #91
$Class: GTF Mustang Alpha
$Team: Friendly
$Location: -1201.335083, 0.000000, -2304.937988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "P-16" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: 47th Delta 1		;! Object #92
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1699.674316, -0.001201, -2601.086182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "M-83" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: 47th Delta 2		;! Object #93
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1599.985474, -0.001246, -2699.567627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "M-83" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: 47th Delta 3		;! Object #94
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1809.701416, 0.000000, -2698.878174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "M-83" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 47th Epsilon 1		;! Object #95
$Class: GTF Angel
$Team: Friendly
$Location: 1202.461182, -0.002495, -2801.029785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 47th Epsilon 2		;! Object #96
$Class: GTF Angel
$Team: Friendly
$Location: 1102.855957, -0.002404, -2898.958740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 47th Epsilon 3		;! Object #97
$Class: GTF Angel
$Team: Friendly
$Location: 1309.857788, 0.000000, -2912.723877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 1		;! Object #98
$Class: GTF Valkyrie
$Team: Friendly
$Location: -300.700012, -35.000000, 3002.399902
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 2		;! Object #99
$Class: GTF Valkyrie
$Team: Friendly
$Location: -401.712341, -35.000000, 3102.065430
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 3		;! Object #100
$Class: GTF Valkyrie
$Team: Friendly
$Location: -403.059204, -35.000000, 2901.387451
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 4		;! Object #101
$Class: GTF Valkyrie
$Team: Friendly
$Location: -504.071655, -35.000000, 3003.746582
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 1		;! Object #102
$Class: GTF Valkyrie
$Team: Friendly
$Location: -703.400024, -11.000000, 2804.500000
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 2		;! Object #103
$Class: GTF Valkyrie
$Team: Friendly
$Location: -800.371887, -11.000122, 2901.471924
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 3		;! Object #104
$Class: GTF Valkyrie
$Team: Friendly
$Location: -800.371887, -11.000000, 2703.487549
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 4		;! Object #105
$Class: GTF Valkyrie
$Team: Friendly
$Location: -900.037537, -11.000122, 2800.459473
$Orientation:
	-0.019203, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019203
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 1		;! Object #106
$Class: GTF Hercules
$Team: Friendly
$Location: -700.700012, 25.000000, 3601.800049
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2		;! Object #107
$Class: GTF Hercules
$Team: Friendly
$Location: -799.018860, 25.000000, 3700.118896
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 3		;! Object #108
$Class: GTF Hercules
$Team: Friendly
$Location: -800.365662, 25.000000, 3496.747314
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 4		;! Object #109
$Class: GTF Hercules
$Team: Friendly
$Location: -901.378113, 25.000000, 3600.453369
$Orientation:
	0.160104, 0.000000, -0.987100,
	0.000000, 1.000000, 0.000000,
	0.987100, 0.000000, 0.160104
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "guard ship" )
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 28 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   2 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 200 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   2 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   2 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   2 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 100 ) ( ai-chase "Durga" 200 ) ( ai-chase "Indra" 200 ) )
+Hotkey: 0
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   2 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 100 ) ( ai-chase "Durga" 200 ) ( ai-chase "Indra" 200 ) )
+Hotkey: 1
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   2 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 100 ) ( ai-chase "Durga" 200 ) ( ai-chase "Indra" 200 ) )
+Hotkey: 2
+Flags: ( )

$Name: 242nd Alpha
+Squad Logo: 242nd.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 242nd Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   3 
)
$Ships: (		;! 4 total
	"242nd Alpha 1"
	"242nd Alpha 2"
	"242nd Alpha 3"
	"242nd Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 50 ) )
+Flags: ( )

$Name: 242nd Beta
+Squad Logo: 242nd.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 242nd Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   3 
)
$Ships: (		;! 2 total
	"242nd Beta 1"
	"242nd Beta 2"
)
$AI Goals: ( goals ( ai-guard "Harmony" 50 ) )
+Flags: ( )

$Name: 242nd Gamma
+Squad Logo: 242nd.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 242nd Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   1 
)
$Ships: (		;! 3 total
	"242nd Gamma 1"
	"242nd Gamma 2"
	"242nd Gamma 3"
)
$AI Goals: ( goals ( ai-guard "Galatea" 200 ) )
+Flags: ( )

$Name: 1st Eta
+Squad Logo: 1st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 1st Eta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 15 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   2 
)
$Ships: (		;! 3 total
	"1st Eta 1"
	"1st Eta 2"
	"1st Eta 3"
)
$AI Goals: ( goals ( ai-guard "Galatea" 200 ) )
+Flags: ( )

$Name: 1st Theta
+Squad Logo: 1st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 1st Theta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 4 "1st Eta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   3 
)
$Ships: (		;! 3 total
	"1st Theta 1"
	"1st Theta 2"
	"1st Theta 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: 47th Delta
+Squad Logo: 47th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 47th Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 25 "1st Theta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   4 
)
$Ships: (		;! 3 total
	"47th Delta 1"
	"47th Delta 2"
	"47th Delta 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: 47th Epsilon
+Squad Logo: 47th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 47th Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 6 "47th Delta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warpout Allied" 
   3 
)
$Ships: (		;! 3 total
	"47th Epsilon 1"
	"47th Epsilon 2"
	"47th Epsilon 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   0 
)
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Galatea" 50 ) )
+Flags: ( )

$Name: Red
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Red 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   0 
)
$Ships: (		;! 4 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
)
$AI Goals: ( goals ( ai-chase "Harmony" 200 ) ( ai-chase "Galatea" 180 ) )
+Flags: ( "no-dynamic" )

$Name: Blue
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Escape 05" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   1 
)
$Ships: (		;! 3 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
)
$AI Goals: ( goals ( ai-chase "Khenut" 200 ) ( ai-chase "Galatea" 180 ) )
+Flags: ( "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Libra
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Libra 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 3 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   0 
)
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Green
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Green 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 4 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   0 
)
$Ships: (		;! 3 total
	"Green 1"
	"Green 2"
	"Green 3"
)
$AI Goals: ( goals ( ai-chase "Galatea" 200 ) )
+Flags: ( "no-dynamic" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Leo
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 3 "Green" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   1 
)
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   1 
)
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-chase-wing "242nd Alpha" 200 ) ( ai-chase-wing "242nd Beta" 200 ) ( ai-chase-wing "1st Eta" 150 ) ( ai-chase-wing "1st Theta" 150 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 2200
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 8 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   1 
)
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase "242nd Alpha 1" 200 ) ( ai-chase-wing "1st Eta" 10 ) ( ai-chase-wing "1st Theta" 20 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 30

$Name: Black
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans Departure Cue" 
   0 
)
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Galatea" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Genma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Lucifer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Genma 1"
	"Genma 2"
)
$AI Goals: ( goals ( ai-waypoints-once "GenmaPath" 80 ) ( ai-warp-out 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Hellions
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hellions 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Moloch" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hellions 1"
	"Hellions 2"
	"Hellions 3"
	"Hellions 4"
)
$AI Goals: ( goals ( ai-waypoints-once "HellionsPath" 80 ) ( ai-warp-out 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Khenut
$Arrival Cue: ( and 
   ( is-destroyed-delay 8 "Blue" ) 
   ( not 
      ( is-destroyed-delay 0 "Khenut" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "Khenut" 200 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Max: 5

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
+Flags: ( )

$Name: Tango
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tango 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tango 1"
	"Tango 2"
	"Tango 3"
	"Tango 4"
)
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
+Flags: ( )

#Events		;! 77 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Beta 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 1" 
      "Beta 2" 
      "Beta 3" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 3" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( subsys-set-random 
      "Harmony" 
      0 
      100 
      "radar01a-dish" 
      "engine" 
   )
   ( subsys-set-random "Khenut" 80 100 ) 
   ( beam-free "Durga" "turret01" ) 
   ( turret-lock 
      "Galatea" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
   )
)
+Name: Initial Status
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "242nd Alpha 1" 
      "High" 
      "Intro 01 - Harbison" 
      0 
      "Alpha 1" 
      "High" 
      "Intro 02 - A1" 
      10000 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( ship-vulnerable "242nd Alpha 1" ) 
)
+Name: Harbison vulnerable
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( beam-free-all "Durga" ) 
)
+Name: Beam durga
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 1 "Durga" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Durga down - Gal" 
   )
)
+Name: Durga down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 1 "Harmony" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Harmony lost - Com" 
   )
)
+Name: Harmony lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 1 "Khenut" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Khenut lost - Com" 
   )
)
+Name: Khenut lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Green" ) 
   ( send-message 
      "242nd Alpha 1" 
      "High" 
      "Next wave here - Harbison" 
   )
)
+Name: Next wave here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 2 "Escape 09" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Last Escape left - Gal" 
   )
)
+Name: Last Escape left
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Indra" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Indra here - Gal" 
   )
)
+Name: Indra here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "242nd Alpha 1" ) 
   ( beam-free-all "Indra" ) 
)
+Name: Unprotect Harbison
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "242nd Alpha 1" 
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "Harbison dead - B3" 
   )
)
+Name: Harbison dead
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( < ( hits-left "Indra" ) 33 ) 
      ( is-destroyed-delay 0 "Indra" ) 
   )
   ( do-nothing ) 
)
+Name: Black arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 11 "Indra" ) 
         ( percent-ships-destroyed 
            75 
            "Cancer" 
            "Red" 
            "Blue" 
            "Green" 
            "Virgo" 
            "Aries" 
            "Black" 
            "Libra" 
            "Leo" 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Galatea" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Shivans Departure Cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.1 - A1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.2 - B2" 
   )
   ( ship-invulnerable "Galatea" ) 
)
+Name: Msg 1.2 | GTD invulnerable
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Msg 1.3 - B3" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Msg 1.4 - Gal" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Msg 1.5 - B3" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Lucifer" ) 
   ( beam-free-all "Lucifer" ) 
   ( beam-lock 
      "Lucifer" 
      "turret01" 
      "turret02" 
      "turret18" 
      "turret19" 
   )
)
+Name: Lucifer beams
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Lucifer here 1 - Gal" 
   )
)
+Name: Lucifer here 1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Lucifer here 2 - A1" 
   )
)
+Name: Lucifer here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Lucifer here 3 - B3" 
   )
)
+Name: Lucifer here 3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Lucifer here 4 - B2" 
   )
   ( ship-vulnerable "Galatea" ) 
)
+Name: Lucifer here 4 | GTD vulnerable
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Lucifer" ) 
)
+Name: Lucifer beam-free
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Lucifer's opened fire" 
   )
)
+Name: Lucifer's opened fire
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Galatea" ) 
   ( send-message-list 
      "Beta 2" 
      "High" 
      "Galatea lost" 
      0 
      "#Command" 
      "High" 
      "Get out!" 
      4000 
   )
)
+Name: Galatea lost
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Beta 1" ) 
   ( do-nothing ) 
)
+Name: Evacuate
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Evacuate the area", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Galatea" ) 
   ( do-nothing ) 
)
+Name: Galatea
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Galatea", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: Durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: Indra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Red" ) 
   ( do-nothing ) 
)
+Name: Red
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Red", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Green" ) 
   ( do-nothing ) 
)
+Name: Green
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Green", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Blue" ) 
   ( do-nothing ) 
)
+Name: Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Blue", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Black" ) 
   ( do-nothing ) 
)
+Name: Black
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Black", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 8 "Indra" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Deploying 1st" 
   )
)
+Name: Deploying 1st
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "47th Delta" ) 
   ( send-message 
      "47th Delta 1" 
      "High" 
      "47th here" 
   )
)
+Name: 47th here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 15 "Galatea" ) 
      ( has-arrived-delay 0 "Lucifer" ) 
   )
   ( red-alert ) 
)
+Name: Jump to next mission
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 10 "Galatea" ) 
   ( do-nothing ) 
)
+Name: Warpout Allied
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Bomb" 
      "Galatea" 
   )
)
+Name: good-secondary-time
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "Galatea" ) 
      ( has-arrived-delay 0 "Lucifer" ) 
   )
   ( tech-add-ships 
      "GTF Ulysses" 
      "GVF Ulysses" 
   )
   ( tech-add-weapons "Hornet" ) 
)
+Name: tech-add
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( add-goal 
      "Red" 
      ( ai-chase "Harmony" 200 ) 
   )
   ( add-goal 
      "Red" 
      ( ai-chase "Galatea" 180 ) 
   )
)
+Name: Red orders
+Repeat Count: 100
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 10 "Blue" ) 
   ( add-goal 
      "Blue" 
      ( ai-chase "Khenut" 200 ) 
   )
   ( add-goal 
      "Blue" 
      ( ai-chase "Galatea" 180 ) 
   )
)
+Name: Blue orders
+Repeat Count: 100
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 10 "Green" ) 
   ( add-goal 
      "Green" 
      ( ai-chase "Galatea" 200 ) 
   )
)
+Name: Green orders
+Repeat Count: 100
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 10 "Black" ) 
   ( add-goal 
      "Black" 
      ( ai-disarm-ship "Galatea" 200 ) 
   )
)
+Name: Black orders
+Repeat Count: 100
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-subsys-no-replace 
      "Galatea" 
      ( true ) 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( destroy-subsys-instantly 
      "Galatea" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
)
+Name: Galatea turrets
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( if-then-else 
   ( = @D1_carry[0] 0 ) 
   ( ship-vanish "Delta 1" ) 
   ( set-subsystem-strength 
      "Delta 1" 
      "Hull" 
      @D1_carry[0] 
   )
)
+Name: D1 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @D2_carry[0] 0 ) 
   ( ship-vanish "Delta 2" ) 
   ( set-subsystem-strength 
      "Delta 2" 
      "Hull" 
      @D2_carry[0] 
   )
)
+Name: D2 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @D3_carry[0] 0 ) 
   ( ship-vanish "Delta 3" ) 
   ( set-subsystem-strength 
      "Delta 3" 
      "Hull" 
      @D3_carry[0] 
   )
)
+Name: D3 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @D4_carry[0] 0 ) 
   ( ship-vanish "Delta 4" ) 
   ( set-subsystem-strength 
      "Delta 4" 
      "Hull" 
      @D4_carry[0] 
   )
)
+Name: D4 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @E1_carry[0] 0 ) 
   ( ship-vanish "Epsilon 1" ) 
   ( set-subsystem-strength 
      "Epsilon 1" 
      "Hull" 
      @E1_carry[0] 
   )
)
+Name: E1 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @E2_carry[0] 0 ) 
   ( ship-vanish "Epsilon 2" ) 
   ( set-subsystem-strength 
      "Epsilon 2" 
      "Hull" 
      @E2_carry[0] 
   )
)
+Name: E2 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @E3_carry[0] 0 ) 
   ( ship-vanish "Epsilon 3" ) 
   ( set-subsystem-strength 
      "Epsilon 3" 
      "Hull" 
      @E3_carry[0] 
   )
)
+Name: E3 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @E4_carry[0] 0 ) 
   ( ship-vanish "Epsilon 4" ) 
   ( set-subsystem-strength 
      "Epsilon 4" 
      "Hull" 
      @E4_carry[0] 
   )
)
+Name: E4 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Z1_carry[0] 0 ) 
   ( ship-vanish "Zeta 1" ) 
   ( set-subsystem-strength 
      "Zeta 1" 
      "Hull" 
      @Z1_carry[0] 
   )
)
+Name: Z1 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Z2_carry[0] 0 ) 
   ( ship-vanish "Zeta 2" ) 
   ( set-subsystem-strength 
      "Zeta 2" 
      "Hull" 
      @Z2_carry[0] 
   )
)
+Name: Z2 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Z3_carry[0] 0 ) 
   ( ship-vanish "Zeta 3" ) 
   ( set-subsystem-strength 
      "Zeta 3" 
      "Hull" 
      @Z3_carry[0] 
   )
)
+Name: Z3 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Z4_carry[0] 0 ) 
   ( ship-vanish "Zeta 4" ) 
   ( set-subsystem-strength 
      "Zeta 4" 
      "Hull" 
      @Z4_carry[0] 
   )
)
+Name: Z4 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Et1_carry[0] 0 ) 
   ( ship-vanish "Eta 1" ) 
   ( set-subsystem-strength 
      "Eta 1" 
      "Hull" 
      @Et1_carry[0] 
   )
)
+Name: Et1 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Et2_carry[0] 0 ) 
   ( ship-vanish "Eta 2" ) 
   ( set-subsystem-strength 
      "Eta 2" 
      "Hull" 
      @Et2_carry[0] 
   )
)
+Name: Et2 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Et3_carry[0] 0 ) 
   ( ship-vanish "Eta 3" ) 
   ( set-subsystem-strength 
      "Eta 3" 
      "Hull" 
      @Et3_carry[0] 
   )
)
+Name: Et3 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @Et4_carry[0] 0 ) 
   ( ship-vanish "Eta 4" ) 
   ( set-subsystem-strength 
      "Eta 4" 
      "Hull" 
      @Et4_carry[0] 
   )
)
+Name: Et4 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @T1_carry[0] 0 ) 
   ( ship-vanish "Tango 1" ) 
   ( set-subsystem-strength 
      "Tango 1" 
      "Hull" 
      @T1_carry[0] 
   )
)
+Name: T1 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @T2_carry[0] 0 ) 
   ( ship-vanish "Tango 2" ) 
   ( set-subsystem-strength 
      "Tango 2" 
      "Hull" 
      @T2_carry[0] 
   )
)
+Name: T2 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @T3_carry[0] 0 ) 
   ( ship-vanish "Tango 3" ) 
   ( set-subsystem-strength 
      "Tango 3" 
      "Hull" 
      @T3_carry[0] 
   )
)
+Name: T3 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @T4_carry[0] 0 ) 
   ( ship-vanish "Tango 4" ) 
   ( set-subsystem-strength 
      "Tango 4" 
      "Hull" 
      @T4_carry[0] 
   )
)
+Name: T4 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @I1_carry[0] 0 ) 
   ( ship-vanish "Iota 1" ) 
   ( set-subsystem-strength 
      "Iota 1" 
      "Hull" 
      @I1_carry[0] 
   )
)
+Name: I1 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @I2_carry[0] 0 ) 
   ( ship-vanish "Iota 2" ) 
   ( set-subsystem-strength 
      "Iota 2" 
      "Hull" 
      @I2_carry[0] 
   )
)
+Name: I2 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @I3_carry[0] 0 ) 
   ( ship-vanish "Iota 3" ) 
   ( set-subsystem-strength 
      "Iota 3" 
      "Hull" 
      @I3_carry[0] 
   )
)
+Name: I3 carry
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( = @I4_carry[0] 0 ) 
   ( ship-vanish "Iota 4" ) 
   ( set-subsystem-strength 
      "Iota 4" 
      "Hull" 
      @I4_carry[0] 
   )
)
+Name: I4 carry
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Guard Galatea (p)
$MessageNew:  XSTR("Guard the GTD Galatea", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Galatea" ) 
+No music

#Waypoints		;! 11 lists total


$Jump Node: 0.000000, 0.000000, 0.000000
$Jump Node Name: Vasuda Jump Node
$Name: Waypoint path 1
$List: (		;! 4 points in list
	( -994.404968, 0.000100, -6.126785 )
	( -454.233429, 1315.554077, 413.327362 )
	( 983.517212, -0.000025, 993.283325 )
	( -14.416214, -1322.843262, 15.418890 )
)

$Name: EvacPoint12
$List: (		;! 1 points in list
	( -4966.344238, -650.000061, 2698.488770 )
)

$Name: EvacPoint34
$List: (		;! 1 points in list
	( -4090.600098, -489.000000, -522.000000 )
)

$Name: EvacPoint56
$List: (		;! 1 points in list
	( -2100.000000, 300.000000, 1550.000000 )
)

$Name: EvacPoint789
$List: (		;! 1 points in list
	( 4430.574219, -580.000122, -2997.298828 )
)

$Name: EvacPointHangar
$List: (		;! 1 points in list
	( -1001.040710, 0.000286, 1991.405151 )
)

$Name: LuciferPath
$List: (		;! 1 points in list
	( 1082.500000, 1800.000000, 2107.000000 )
)

$Name: GenmaPath
$List: (		;! 1 points in list
	( 183.088470, 444.000000, -158.917740 )
)

$Name: MolochPath
$List: (		;! 1 points in list
	( -488.321106, -333.000702, 242.081039 )
)

$Name: HellionsPath
$List: (		;! 1 points in list
	( 155.254974, 332.999908, 318.610321 )
)

$Name: IndraPath
$List: (		;! 2 points in list
	( -3426.100098, -125.000000, 1226.599976 )
	( -1708.800049, -200.000000, 1124.000000 )
)

#Messages		;! 23 total


$Name: Intro 01 - Harbison
$Team: -1
$MessageNew:  XSTR("Panthers! Thank god, you're here. We're not doing so well. We could repell pretty much of the first wave, but I'm sure the next one is on her way already. ", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Intro 02 - A1
$Team: -1
$MessageNew:  XSTR("I see, we came just in time. Panthers Two Group, take care of that cruiser. One Group, provide cover to the Galatea.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Durga down - Gal
$Team: -1
$MessageNew:  XSTR("Durga objective neutralized. We're commencing the evacuation. Guard the escape pods, pilots. Reinforcements will be deployed asap.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Harmony lost - Com
$Team: -1
$MessageNew:  XSTR("We've lost the GTC Harmony!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Khenut lost - Com
$Team: -1
$MessageNew:  XSTR("The Shivans have destroyed the PVC Khenut!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Next wave here - Harbison
$Team: -1
$MessageNew:  XSTR("There is the next wave of bombers. Two wings of Nahemas are inbound!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Last Escape left - Gal
$Team: -1
$MessageNew:  XSTR("All Escape pods have warped out safely. It's do or die for the rest of us.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Indra here - Gal
$Team: -1
$MessageNew:  XSTR("Another Lilith-class cruiser has emerged subspace, designation Indra. We need your help, 23rd. Take out the beam gun. Hurry up!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Harbison dead - B3
$Team: -1
$MessageNew:  XSTR("Harbison? Do read me? I lost your transponder signal. Harbison! Damn it!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - A1
$Team: -1
$MessageNew:  XSTR("The Shivans are pulling out. Have we... won?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - B2
$Team: -1
$MessageNew:  XSTR("I don't think so, Alpha leader. I have a bad feeling about this.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - B3
$Team: -1
$MessageNew:  XSTR("So do I. This can't mean anything good for us. I guess a tactical retreat is not any option for us, is it?", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - Gal
$Team: -1
$MessageNew:  XSTR("You're damn right, pilot. We must defend this position at any cost. Every minute we hold out here means a few hundred civilians safe.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - B3
$Team: -1
$MessageNew:  XSTR("It's so good to be a hero.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Lucifer here 1 - Gal
$Team: -1
$MessageNew:  XSTR("The Lucifer is jumping in! She's headed for the node!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Lucifer here 2 - A1
$Team: -1
$MessageNew:  XSTR("Oh my god...", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Lucifer here 3 - B3
$Team: -1
$MessageNew:  XSTR("More Shivan warships jumping in!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Lucifer here 4 - B2
$Team: -1
$MessageNew:  XSTR("We're doomed!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Lucifer's opened fire
$Team: -1
$MessageNew:  XSTR("The Lucifer has opened fire!!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Galatea lost
$Team: -1
$MessageNew:  XSTR("Nooooooooo!!!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: Noooo.wav

$Name: Get out!
$Team: -1
$MessageNew:  XSTR("Good god! The Galatea is gone! Pilots, your nav computers have received new coordinates! Evacuate the area on the double!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Deploying 1st
$Team: -1
$MessageNew:  XSTR("The 1st one is ready to launch.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: 47th here
$Team: -1
$MessageNew:  XSTR("47th Cutthroats here. Ready to assist.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 43 total

$Num stars: 1200
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBlue
+Angles: 5.828270 0.230111 5.793368
+Scale: 3.500000
$Starbitmap: NebulB1-Main
+Angles: 6.149767 0.079718 4.825249
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: nebulB1-main
+Angles: 6.149767 0.079718 4.825249
+ScaleX: 3.000000
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$Starbitmap: nebulB2-main
+Angles: 0.000000 0.000000 0.698136
+ScaleX: 5.000000
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$Starbitmap: nebulB3-main
+Angles: 0.000000 0.698136 2.792530
+ScaleX: 5.000000
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB5-whisp
+Angles: 0.086935 0.151537 1.053805
+ScaleX: 4.000000
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$Starbitmap: nebulB8-whisp
+Angles: 0.000000 0.000000 1.919865
+ScaleX: 4.000000
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$Starbitmap: nebulB11-whisp
+Angles: 0.000000 5.497787 2.443465
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB14-whisp
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$Starbitmap: nebulB12-whisp
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$Starbitmap: nebulB2-main
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$Starbitmap: nebulB13-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB4-whisp
+Angles: 0.199593 3.486694 0.715256
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$Starbitmap: nebulB8-whisp
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB7-whisp
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$Starbitmap: nebulB14-whisp
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$Starbitmap: nebulB13-whisp
+Angles: 0.226065 6.150005 2.602856
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$Starbitmap: nebulB7-whisp
+Angles: 6.119277 3.146539 4.652155
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$Starbitmap: nebulB11-whisp
+Angles: 5.768338 3.866047 4.612469
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$Starbitmap: nebulB10-whisp
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$Starbitmap: nebulB13-whisp
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$Starbitmap: nebulB8-whisp
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$Starbitmap: nebulB12-whisp
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$Starbitmap: nebulB4-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB13-whisp
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$Starbitmap: nebulB2-main
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB9-whisp
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$Starbitmap: nebulB11-whisp
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$Starbitmap: nebulB14-whisp
+Angles: 0.327199 0.104812 4.295979
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.377596 4.267378 4.220056
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 0.523598 2.186281 4.096911
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.099769 2.125481 5.316082
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 0.788658 4.977464 5.332496
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 5.061458 0.000010 6.283178
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.950652 0.803768 2.105606
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB12-Whisp
+Angles: 0.848057 5.569464 2.284519
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-old-8: Strike
$Briefing Music: None
$Debriefing Success Music: Success FS1 Old
$Debriefing Fail Music: Failure FS1 Old

#End

