#Mission Info

$Version: 0.10
$Name:  XSTR("ACT I - EVE OF DESTRUCTION", -1)
$Author: SF-Junky
$Created: 01/01/08 at 16:34:01
$Modified: 10/29/19 at 18:41:06
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The year is 2335. It is the 14th year of war between the Terrans and Vasudans...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 265228
+NebAwacs: 3000.000000

+Storm: none

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3026.118896, 8560.107422, 2185.812744
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 242nd Interceptor Squadron
+SquadReassignLogo: gta.pcx


$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTB Athena"	5
	"GTB Medusa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"VLL-9 Laser"	16
	"VLL-13 Laser"	16
	"Avenger"	17
	"Disruptor"	17
	"D-Advanced"	16
	"Prometheus"	16
	"Flail"	16
	"Banshee"	16
	"Leech Cannon"	16
	"S-Breaker"	16
	"Fury"	500
	"Fang"	500
	"MX-50"	500
	"Interceptor"	505
	"Hornet"	500
	"Phoenix V"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Havoc"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Barracuda"	500
	"Tsunami"	500
	"Harbinger"	500
	"Subach HL-7"	2
	"Prometheus R"	2
	"Harpoon"	16
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 5331.934082, 0.000000, -628.374512
$Orientation:
	0.711485, 0.000000, -0.702701,
	0.282567, 0.915589, 0.286099,
	0.643385, -0.402116, 0.651428
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" "invulnerable" )
+Flags2: ( "no-subspace-drive" "primaries-locked" "secondaries-locked" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Al Sufi Station		;! Object #1
$Class: GTI Lycaon
$Team: Friendly
$Location: 3000.000000, 0.000000, 3000.000000
$Orientation:
	0.976883, 0.161591, -0.139962,
	-0.115124, 0.949312, 0.292497,
	0.180132, -0.269622, 0.945970
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Galatea		;! Object #2
$Class: GTD Orion
$Team: Friendly
$Location: 1000.000000, 1000.000000, -200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Galatea Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret02a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret03a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret04a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret05a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret06a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret07a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret08a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret09a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret10a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret11a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret12a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret01
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret02
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret03
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret04
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret05
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret06
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret07
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret08
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret09
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret14
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret15
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret16
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret17
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret18
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret19
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret20
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret21
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret22
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret23
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret24
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret30
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret39
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret45
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret02-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret03-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret04-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret05-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret06-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01a-05

$Name: Station Alpha 1		;! Object #3
$Class: GTF Angel
$Team: Friendly
$Location: 3398.899902, 0.000000, 1699.800049
$Orientation:
	0.956019, 0.000000, 0.293305,
	0.000000, 1.000000, 0.000000,
	-0.293305, 0.000000, 0.956019
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Station Alpha 2		;! Object #4
$Class: GTF Angel
$Team: Friendly
$Location: 3300.483398, -0.000013, 1600.827759
$Orientation:
	0.977708, 0.000000, 0.209971,
	0.000000, 1.000000, 0.000000,
	-0.209971, 0.000000, 0.977708
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Station Alpha 3		;! Object #5
$Class: GTF Angel
$Team: Friendly
$Location: 3498.162109, -0.000012, 1600.827759
$Orientation:
	0.942070, 0.000000, 0.335415,
	0.000000, 1.000000, 0.000000,
	-0.335415, 0.000000, 0.942070
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Galatea Alpha 1		;! Object #6
$Class: GTF Apollo
$Team: Friendly
$Location: 1699.912476, -0.000094, -0.734720
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Galatea Alpha 2		;! Object #7
$Class: GTF Apollo
$Team: Friendly
$Location: 1601.109985, -0.000080, -99.834579
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orff		;! Object #8
$Class: GTC Fenris
$Team: Friendly
$Location: 0.000000, 800.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Orff Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_orff

$Name: TC 2 9		;! Object #9
$Class: TC 2
$Team: Friendly
$Location: 4996.000000, -300.000000, 2997.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 10		;! Object #10
$Class: TC 2
$Team: Friendly
$Location: 4798.675781, -300.000000, 2997.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 11		;! Object #11
$Class: TC 2
$Team: Friendly
$Location: 4600.614746, -300.000000, 2998.068604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 12		;! Object #12
$Class: TC 2
$Team: Friendly
$Location: 4600.797363, -300.000031, 2799.213135
$Orientation:
	0.030792, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 13		;! Object #13
$Class: TC 2
$Team: Friendly
$Location: 4797.563477, -300.000000, 2799.213135
$Orientation:
	0.030792, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 14		;! Object #14
$Class: TC 2
$Team: Friendly
$Location: 4996.460449, -300.000000, 2799.929443
$Orientation:
	0.030792, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 15		;! Object #15
$Class: TAC 1
$Team: Friendly
$Location: 4600.531250, -300.000000, 2601.713379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 16		;! Object #16
$Class: TAC 1
$Team: Friendly
$Location: 4798.328613, -300.000000, 2601.713379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Horatio		;! Object #17
$Class: GTFr Chronos
$Team: Friendly
$Location: 4963.600098, 0.000000, 3987.899902
$Orientation:
	0.011674, 0.000000, -0.999932,
	0.000000, 1.000000, 0.000000,
	0.999932, 0.000000, 0.011674
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 11 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TAC 1 19		;! Object #18
$Class: TAC 1
$Team: Friendly
$Location: 4959.566406, 13.479645, 3987.660889
$Orientation:
	0.011398, -0.000001, -0.999935,
	0.001548, 0.999999, 0.000017,
	0.999934, -0.001548, 0.011398
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Horatio
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Nelson		;! Object #19
$Class: GTFr Chronos
$Team: Friendly
$Location: 4039.100098, 0.000000, 3309.000000
$Orientation:
	0.332357, 0.000000, -0.943154,
	0.000000, 1.000000, 0.000000,
	0.943154, 0.000000, 0.332357
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 80 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TAC 1 20		;! Object #20
$Class: TAC 1
$Team: Friendly
$Location: 4035.357178, 13.479647, 3307.476807
$Orientation:
	0.332292, -0.000001, -0.943177,
	0.001460, 0.999999, 0.000514,
	0.943176, -0.001548, 0.332292
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Nelson
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Monitor		;! Object #21
$Class: GTC Leviathan
$Team: Friendly
$Location: 5962.200195, -450.000000, 2995.000000
$Orientation:
	-0.931285, 0.000000, 0.364292,
	0.000000, 1.000000, 0.000000,
	-0.364292, 0.000000, -0.931285
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Leviathan path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Station Beta 1		;! Object #22
$Class: GTF Apollo
$Team: Friendly
$Location: 6052.237793, -0.000193, 2673.266602
$Orientation:
	0.963001, 0.000000, 0.269497,
	-0.216381, 0.596104, 0.773200,
	-0.160649, -0.802907, 0.574049
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Station Beta 2		;! Object #23
$Class: GTF Apollo
$Team: Friendly
$Location: 5941.399902, 0.000000, 2554.500000
$Orientation:
	0.998887, 0.000000, -0.047167,
	0.033688, 0.699921, 0.713425,
	0.033013, -0.714220, 0.699142
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Terran NavBuoy 25		;! Object #24
$Class: GTNB Pharos
$Team: Friendly
$Location: 2005.914063, -0.000267, 1990.613037
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Station Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Station Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Station Alpha 1"
	"Station Alpha 2"
	"Station Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Al Sufi Station" 50 ) )
+Flags: ( )

$Name: Galatea Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Galatea Alpha 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Galatea Alpha 1"
	"Galatea Alpha 2"
)
$AI Goals: ( goals ( ai-guard "Galatea" 50 ) )
+Flags: ( )

$Name: Station Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Station Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Station Beta 1"
	"Station Beta 2"
)
$AI Goals: ( goals ( ai-guard "Monitor" 50 ) )
+Flags: ( )

#Events		;! 47 total

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( hud-disable 1 ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-perspective ( true ) ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera ) 
   ( set-camera-position 2000 7500 750 ) 
)
+Name: Set camera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( show-subtitle-image 
      "JunkProductionsLogo.tga" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      1000 
      2000 
   )
)
+Name: JP presents
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "PROUDLY PRESENTS" 
      0 
      0 
      ( true ) 
      ( true ) 
      1000 
      2000 
   )
)
+Name: PROUDLY PRESENTS
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( mission-set-nebula 0 ) 
)
+Name: Nebula Off
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( every-time 
   ( and 
      ( has-time-elapsed 16 ) 
      ( not 
         ( is-event-true-delay 
            "Camera -> position 1" 
            0 
         )
      )
   )
   ( set-camera-facing-object 
      "Al Sufi Station" 
      5000 
   )
)
+Name: camera facing Installation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 18 ) 
   ( show-subtitle-text 
      "GTA Outpost" 
      20 
      25 
      ( false ) 
      ( false ) 
      8000 
      1000 
      100 
   )
   ( show-subtitle-text 
      "R&R Base" 
      20 
      26 
      ( false ) 
      ( false ) 
      8000 
      1000 
      100 
   )
   ( show-subtitle-text 
      "January 2335" 
      20 
      27 
      ( false ) 
      ( false ) 
      8000 
      1000 
      100 
   )
)
+Name: subtitles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( set-camera-position -400 850 900 ) 
   ( set-camera-facing-object 
      "Facing Point1:1" 
   )
)
+Name: Camera -> position 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "The Year is 2335" 
      15 
      15 
      ( false ) 
      ( false ) 
      5000 
      1000 
   )
)
+Name: The year is 2335
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "14th war year" 
      15 
      16 
      ( false ) 
      ( false ) 
      5000 
      1000 
      100 
   )
)
+Name: It's the fourteenth year of war
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "between T-V" 
      15 
      17 
      ( false ) 
      ( false ) 
      5000 
      1000 
      100 
   )
)
+Name: between Terrans and Vasudans
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "became a position war" 
      15 
      20 
      ( false ) 
      ( false ) 
      5000 
      1000 
      100 
   )
)
+Name: a war of position.
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "aimless slaughter" 
      15 
      21 
      ( false ) 
      ( false ) 
      5000 
      1000 
      100 
   )
)
+Name: an aimless slaughter
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "no end in sight" 
      15 
      22 
      ( false ) 
      ( false ) 
      5000 
      1000 
      100 
   )
)
+Name: no end in sight
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 4000 -500 5000 ) 
   ( set-camera-facing-object 
      "Galatea Path:1" 
   )
)
+Name: Camera -> position 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Objective:  XSTR("Camera -> position 2", -1)

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "PVN cease fire" 
      15 
      15 
      ( false ) 
      ( false ) 
      12000 
      1000 
      20 
   )
)
+Name: PVN cease fire
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Deny Shivans" 
      15 
      15 
      ( false ) 
      ( false ) 
      15000 
      1000 
      20 
   )
)
+Name: Deny Shivans
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( when 
      ( true ) 
      ( set-camera-position 6500 2000 1000 ) 
      ( set-camera-facing 1000 800 4000 ) 
   )
)
+Name: Camera -> position 3
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Objective:  XSTR("Camera -> position 3", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "two weeks ago" 
      -40 
      25 
      ( false ) 
      ( false ) 
      15000 
      1000 
      20 
   )
)
+Name: two weeks ago
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Classified footage" 
      -40 
      25 
      ( false ) 
      ( false ) 
      17000 
      1000 
      20 
   )
)
+Name: Classified footage
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( true ) 
   ( set-camera-position 0 -1000 -1000 ) 
   ( set-camera-facing 2000 800 2000 ) 
)
+Name: Camera -> position 4
+Repeat Count: 1
+Interval: 1
+Chained: 21
+Objective:  XSTR("Camera -> position 4", -1)

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Hiding" 
      0 
      50 
      ( true ) 
      ( false ) 
      5000 
      1000 
      100 
   )
)
+Name: hiding
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Seeking" 
      0 
      51 
      ( true ) 
      ( false ) 
      5000 
      1000 
   )
)
+Name: seeking
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Waiting" 
      0 
      52 
      ( true ) 
      ( false ) 
      5000 
      1000 
   )
)
+Name: waiting
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Right moment" 
      0 
      53 
      ( true ) 
      ( false ) 
      5000 
      1000 
   )
)
+Name: for the right moment
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Strike" 
      0 
      54 
      ( true ) 
      ( false ) 
      5000 
      1000 
   )
)
+Name: to strike
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 1

$Formula: ( when 
   ( true ) 
   ( fade-out 1000 ) 
   ( unset-cutscene-bars ) 
)
+Name: fade out
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 4000 0 -2000 ) 
   ( set-camera-facing 4000 0 -5000 ) 
)
+Name: Camera -> position 5
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Camera -> position 5", -1)
+Team: 0

$Formula: ( when ( true ) ( fade-in 1000 ) ) 
+Name: fade in
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "AGWLogo.tga" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      1000 
      2000 
   )
)
+Name: What If - Another Great War
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Act I" 
      0 
      0 
      ( true ) 
      ( true ) 
      1000 
      2000 
      100 
   )
)
+Name: Act I - Eve of Destruction
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when ( true ) ( fade-out 1000 ) ) 
+Name: fade out
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 999 ) 
   ( do-nothing ) 
)
+Name: Old Version
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( training-msg "01" ) ) 
+Name: 01
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when ( true ) ( training-msg "02" ) ) 
+Name: 02
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when ( true ) ( training-msg "03" ) ) 
+Name: 03
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      4000 
      -500 
      5000 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Galatea Path:1" 
   )
)
+Name: A1 -> position 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when ( true ) ( training-msg "04" ) ) 
+Name: 04
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when ( true ) ( training-msg "05" ) ) 
+Name: 05
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when ( true ) ( training-msg "06" ) ) 
+Name: 06
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fade-out 1000 ) 
   ( unset-cutscene-bars ) 
)
+Name: Fade out
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      4000 
      0 
      -2000 
   )
   ( set-object-facing 
      "Alpha 1" 
      4000 
      0 
      -5000 
   )
)
+Name: A1 -> position 3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      75 
      75 
      "WHAT IF - ANOTHER GREAT WAR" 
      1000 
      "" 
      2000 
      ( true ) 
      ( true ) 
   )
)
+Name: What If - Another Great War
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Act I" 
      0 
      0 
      ( true ) 
      ( true ) 
      1000 
      2000 
      400 
      255 
      255 
      255 
   )
)
+Name: Act I - Eve of Destruction
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "FS1_old_Title.wav" 
   )
)
+Name: Music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-no-replace 
      "Galatea" 
      ( true ) 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( destroy-subsys-instantly 
      "Galatea" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
)
+Name: Galatea turrets
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 6 lists total

$Name: Galatea Path
$List: (		;! 1 points in list
	( 1000.000000, 1000.000000, 2000.000000 )
)

$Name: Orff Waypoint
$List: (		;! 3 points in list
	( 0.000000, 800.000000, 2000.000000 )
	( 250.000000, 800.000000, 3000.000000 )
	( 1000.000000, 800.000000, 4000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 6000.000000, 0.000000, 4000.000000 )
)

$Name: Leviathan path
$List: (		;! 4 points in list
	( 5577.700684, -450.000061, 2012.056885 )
	( 4976.799805, -450.000000, 1021.299988 )
	( 3681.904541, -449.999725, 587.091309 )
	( 2480.257080, -449.999908, 673.283508 )
)

$Name: Facing Point1
$List: (		;! 1 points in list
	( 300.000000, 850.000000, 900.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 6000.000000, -2000.000000, 5000.000000 )
)

#Messages		;! 32 total


$Name: 01
$Team: -1
$MessageNew:  XSTR("... loss of the Riviera Station in Ross 128, Allied Command has declared to accept the proposal for immediate cease fire on all fronts, Vasudan Parlamentary submitted three days ago and even proposed a summit to discuss a formal treaty between our both species. ", -1)
$end_multi_text

$Name: 02
$Team: -1
$MessageNew:  XSTR("Meanwhile, reports of sightings of ships of the third, still unnamed sentient species are not breaking off. Though both Command and Gouvernment have denied that their decision to enter into negotiations with the Vasudans is linked to the appearence of these strangers...", -1)
$end_multi_text

$Name: 03
$Team: -1
$MessageNew:  XSTR("... it is becoming more and more obvious that they are the ones responsible for all the attacks on both terran and vasudan front outposts during the last two weeks, including the Ross 128 attack.", -1)
$end_multi_text

$Name: 04
$Team: -1
$MessageNew:  XSTR("However, there is still no sensor or video record of any of the unknown ships. Any encounter with their forces yet made, endet either in complete annihilation of all allied vessels or no useful records could be recovered.", -1)
$end_multi_text

$Name: 05
$Team: -1
$MessageNew:  XSTR("Until an official first contact can be made with the Unknowns, Gouvernment warned all civilian ships in the outer systems to stay within range of military installations.", -1)
$end_multi_text

$Name: 06
$Team: -1
$MessageNew:  XSTR("This was Galactic Terran News Service with a special announcement on the cease fire between GTA and PVE. We will get back to you in the full News at 15.00 hours.", -1)
$end_multi_text

$Name: PROUDLY PRESENTS
$Team: -1
$MessageNew:  XSTR("PROUDLY PRESENTS", -1)
$end_multi_text

$Name: GTA Outpost
$Team: -1
$MessageNew:  XSTR("GTA Outpost Al Sufi", -1)
$end_multi_text

$Name: R&R Base
$Team: -1
$MessageNew:  XSTR("R&R Base, Betelgeuse System", -1)
$end_multi_text

$Name: January 2335
$Team: -1
$MessageNew:  XSTR("January 10, 2335", -1)
$end_multi_text

$Name: The Year is 2335
$Team: -1
$MessageNew:  XSTR("The year is 2335", -1)
$end_multi_text

$Name: 14th war year
$Team: -1
$MessageNew:  XSTR("It's the fourteenth year of war", -1)
$end_multi_text

$Name: between T-V
$Team: -1
$MessageNew:  XSTR("between Terrans and Vasudans", -1)
$end_multi_text

$Name: became a position war
$Team: -1
$MessageNew:  XSTR("it has become a war of position", -1)
$end_multi_text

$Name: aimless slaughter
$Team: -1
$MessageNew:  XSTR("an aimless slaughter...", -1)
$end_multi_text

$Name: no end in sight
$Team: -1
$MessageNew:  XSTR("and there appears to be no end in sight", -1)
$end_multi_text

$Name: PVN cease fire
$Team: -1
$MessageNew:  XSTR("That is, until this morning, when the Vasudan government submitted a formal proposal for immediate cease fire on all fronts.", -1)
$end_multi_text

$Name: Deny Shivans
$Team: -1
$MessageNew:  XSTR("An undoubtedly stunned Allied Command has issued a press release saying they are very interested in the proposal, and deny that this is linked to the attacks from the third, as yet unnamed, species.", -1)
$end_multi_text

$Name: two weeks ago
$Team: -1
$MessageNew:  XSTR("Because two weeks ago, everyone was shocked to learn of the existence of a third sentient species. Initial enthusiasm was stifled, however, after rumors came up that the unknowns' intentions are of no peaceful nature.", -1)
$end_multi_text

$Name: shocking species
$Team: -1
$MessageNew:  XSTR("everyone was shocked to learn of the existence of a third sentient species.", -1)
$end_multi_text

$Name: Enthusiasm stifled
$Team: -1
$MessageNew:  XSTR("Initial enthusiasm was stifled, however, after rumors came up", -1)
$end_multi_text

$Name: Unknown intentions
$Team: -1
$MessageNew:  XSTR("that the unknowns' intentions are of no peaceful nature.", -1)
$end_multi_text

$Name: Classified footage
$Team: -1
$MessageNew:  XSTR("Allied Command has classified all footage, but it is becoming more and more obvious that they are the ones, who are responsible for all the mysterious attacks on both Terran and Vasudan front outposts during the last two weeks, including the Ross 128 attack.", -1)
$end_multi_text

$Name: attackers
$Team: -1
$MessageNew:  XSTR("that they are the ones, who are responsible for all the mysterious attacks", -1)
$end_multi_text

$Name: Outposts
$Team: -1
$MessageNew:  XSTR("on both Terran and Vasudan front outposts during", -1)
$end_multi_text

$Name: Ross 128
$Team: -1
$MessageNew:  XSTR("the last two weeks, including the Ross 128 attack.", -1)
$end_multi_text

$Name: Hiding
$Team: -1
$MessageNew:  XSTR("It is said, that they are hiding...", -1)
$end_multi_text

$Name: Seeking
$Team: -1
$MessageNew:  XSTR("seeking...", -1)
$end_multi_text

$Name: Waiting
$Team: -1
$MessageNew:  XSTR("waiting...", -1)
$end_multi_text

$Name: Right moment
$Team: -1
$MessageNew:  XSTR("for the right moment...", -1)
$end_multi_text

$Name: Strike
$Team: -1
$MessageNew:  XSTR("to strike...", -1)
$end_multi_text

$Name: Act I
$Team: -1
$MessageNew:  XSTR("ACT I - EVE OF DESTRUCTION", -1)
$end_multi_text

#Reinforcements		;! 0 total


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#Music

$Event Music: None
$Briefing Music: None

#End

