#Mission Info

$Version: 23.1
$Name:  XSTR("The Hammer and the Anvil", -1)
$Author: SF-Junky
$Created: 04/29/02 at 02:23:00
$Modified: 05/31/23 at 18:51:27
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Taking their last chance, the Shivans attack the convoy that carries the shield prototypes to allied space. The 242nd must defend the freighters.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262280
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

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$Load Screen 640: AGW_Loading_SM.pcx
$Load Screen 1024: AGW_Loading_BG.pcx

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"distance"		"0"		"number"
		1		"Target1"		"1"		"string"
		2		"Target2"		"2"		"string"
		3		"Target3"		"3"		"string"
		4		"Target4"		"4"		"string"
)

#Command Briefing

$Stage Text:
 XSTR("$b * $b GTD $b Bastion
$b * $b Beta $b Cygni $b System
$b * $b January $b 25, $b 2335

$b Cease $b Fire

To the officers and crew of the GTD Bastion, this is admiral Shima. Yesterday, the GTA has signed a cease-fire and non-aggression pact with the Vasudans. Government has already expressed great relief, largely due to the huge drain on military and economic resources the war has caused in the past few years.  
              
The end of a 14-year war should bring peace. Unfortunately there is no time to breathe easy.  
              
After the 3rd Fleet lost the GTD Amadeus in the Vega system, the GTA and the Parliament of Vasuda have both declared open states of war against the Shivan forces.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b New $b Technology: $b Shivan $b Tracking

With the vital data gathered by the 242nd in the Betelgeuse system, our technicians now know enough about Shivan technology to successfully target their ships. You should also be able to track them on sensors and use your aspect-seeking missiles against them.", -1)
$end_multi_text
$Ani Filename: cb_Basilisk.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b New $b Technology: $b Advanced $b Avenger $b Cannon

With the gathered data, R&D was also able to modify our Avenger cannons to make them quite an effective weapon against the Shivan shielding systems now. Our standard weaponry, however, remains almost completely useless. From now on, all Terran and Vasudan ships in service will be equipped with the Avenger. Note, however, that as a to date special equipment, the Avenger is still available in limited numbers only. It will take some time until war production hast caught up.

Our engineers are also working to improve our capital ships' flak ammo to make them more effective against shields.", -1)
$end_multi_text
$Ani Filename: cb_avenger.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b New $b Technology: $b Shield $b System

Our strike squad in Betelgeuse was also able to collect crucial data about the Shivan shield technology. With that data, a joint Terran-Vasudan science team aboard Cygni Installation was able to reverse engineer this technology and adapt it for use in Terran and Vasudan fighters. This marks the most important advance in fighter technology since the development of the subspace drive.

The shields themselves will soon being transfered to Antares from where they can be brought to Vasuda and Beta Aquilae for mass production.", -1)
$end_multi_text
$Ani Filename: cb_FrDock.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b Status $b Report

The Shivan offensive has gained momentum. They have launched attacks on about a dozen star systems. Yet they have dispelled our forces from Ross 128, Betelgeuse, Capella, Polaris and about half a dozen remote star systems without noteworthy population or any economic or military value. Their offensive is focusing on Beta Cygni, Ikeya and Regulus. Therefore, we will concentrate our defence forces in those systems.

All squadrons are to report to mission briefings in 30 minutes.", -1)
$end_multi_text
$Ani Filename: cb_starmap02.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b MOURADI: Sit tight, pilots. As the admiral said, our own shield technology is now ready for mass production. Your squadron has been ordered to escort the convoy that carries the prototypes from Cygni Installation to the Antares jump node. As you might know, the two of them share one oribtal slot around Albireo V which means you only have about 25 clicks to cover in normal space. Under normal circumstances this jump node would be one of the most secure in the known galaxy and this trip a mere formality. Under the current circumstances, though, even this short journey could easily prove deadly. Command has deployed all forces that could be spared elsewhere to this sector to ensure that Foxtrot reaches the jump node.", -1)
$end_multi_text
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$camera_time: 2500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -1040.055664, 0.000000, 2712.899170
$label:  XSTR("Cygni Installation", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: -15000.000000, 0.000000, 3500.000000
$label:  XSTR("Antares", -1)
$icon scale: 100
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: -5519.597168, 341.333984, 1584.943604
$label:  XSTR("Foxtrot Convoy", -1)
$icon scale: 100
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -6659.955078, 0.000000, -1057.871704
$label:  XSTR("Alpha", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -4484.510742, 0.000000, -1094.129272
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b MOURADI: Once at the node, you will rendezvouz with the Galatea and the Vasudan cruiser Tatenen. Since the Shivans' fighters and bombers seem to be able to make inter-system jumps, two of our gunships will be with the freighters to provide additional cover during the transit. Obviously, it would be good for those gunships to be in fighting shape when they arrive at the jump node, but your primary target is to ensure the safety of the freighters. Everything else is secondary. The Tatenen will team up with the convoy and escort it through subspace while the Galatea and her squadrons keep the node secured at this end for as long as possible. On the other side, Vasudan fighter craft are standing by to provide cover from there on. ", -1)
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$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -1040.055664, 0.000000, 2712.899170
$label:  XSTR("Cygni Installation", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: -15000.000000, 0.000000, 3500.000000
$label:  XSTR("Antares", -1)
$icon scale: 100
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: -10409.049805, 341.333984, 3476.483398
$label:  XSTR("Foxtrot Convoy", -1)
$icon scale: 100
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -11549.409180, 0.000000, 833.668457
$label:  XSTR("Alpha", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -9373.963867, 0.000000, 797.410645
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Aten
$pos: -14636.216797, 200.000000, 1514.740601
$label:  XSTR("Tatenen", -1)
$icon scale: 100
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -14705.861328, -500.000000, -333.906006
$label:  XSTR("Galatea", -1)
$icon scale: 100
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTGs Titan
$pos: -4985.642578, 358.000000, -519.291016
$label:  XSTR("Gunships", -1)
$icon scale: 100
+id: 10
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b MOURADI: Intelligence has only limited information about the strength of the Shivan fleet in this system. Our forces tried to establish a stable blockade at the Betelgeuse jump node, with only limited success though. As long as we don't have leveled up their shield advantage, we simply don't stand any chance in direct confrontation, although their fighter tactics seem to be rather brute. Our remaining squadrons, along with several wings from Cygni Installation, will keep hitting the enemy fleet wherever possible, trying to provide as much distraction as possible. Time, however, is running against us. Current estimate is that we can hold this system for no longer than 36 hours. ", -1)
$end_multi_text
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$camera_time: 2500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -1040.055664, 0.000000, 2712.899170
$label:  XSTR("Cygni Installation", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: -15000.000000, 0.000000, 3500.000000
$label:  XSTR("Antares", -1)
$icon scale: 100
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -6587.440430, 0.000000, 1190.087891
$label:  XSTR("Alpha", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -6587.440430, 0.000000, -1166.644165
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: SF Scorpion
$pos: -4013.729492, -0.000107, -742.897217
$label:  XSTR("Shivan Forces", -1)
$icon scale: 100
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -6694.548828, -500.000000, 3634.661133
$label:  XSTR("Galatea", -1)
$icon scale: 100
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTGs Titan
$pos: -13651.435547, 358.000000, 1406.440918
$label:  XSTR("Gunships", -1)
$icon scale: 100
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b MOURADI: Once the convoy has left Beta Cygni, your mission is over. You will then dock with your mothership. So your walkabout to the Bastion ends with this sortie. Good luck, 242nd. It was a pleasure to have you on board. Dismissed!", -1)
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$camera_time: 2500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -1040.055664, 0.000000, 2712.899170
$label:  XSTR("Cygni Installation", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: -15000.000000, 0.000000, 3500.000000
$label:  XSTR("Antares", -1)
$icon scale: 100
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -6587.440430, 0.000000, 1190.087891
$label:  XSTR("Alpha", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -6587.440430, 0.000000, -1166.644165
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: SF Scorpion
$pos: -4013.729492, -0.000107, -742.897217
$label:  XSTR("Shivan Forces", -1)
$icon scale: 100
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -6694.548828, -500.000000, 3634.661133
$label:  XSTR("Galatea", -1)
$icon scale: 100
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTGs Titan
$pos: -13651.435547, 358.000000, 1406.440918
$label:  XSTR("Gunships", -1)
$icon scale: 100
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Escort all Foxtrot" 
   0 
)
$Multi text
    XSTR("$b GALLAGHER: Welcome back to the Galatea, 242nd. Good thing to see that you kept living up to your reputation while being off-ship. That was outstanding work getting all the prototypes to the jump node safe and sound. They are now en route to mass production. We're expecting the first shipments in two days time", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Guard at least one (p)" 
      0 
   )
   ( not 
      ( is-goal-true-delay 
         "Escort all Foxtrot" 
         0 
      )
   )
)
$Multi text
    XSTR("$b GALLAGHER: Welcome back to the Galatea, 242nd. Good thing to see that you kept living up to your reputation while being off-ship. Given the Shivans' tactical superiority you did what you could to get as many shield prototypes to the jump node safe and sound as possible. They are now en route to mass production. We're expecting the first shipments in two days time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Guard at least one (p)" 
   0 
)
$Multi text
    XSTR("With more and more Shivan forces pouring into Beta Cygni and the recent losses in warships and fighters we've sustained, there is no hoping of holding this system against the onslaught. GTA Command has ordered a full withdrawal of all allied forces to Antares within 48 hours. We will put up a line of defence there. The Galatea will assist in the evacuation of Cygni Installation. Due to your recent achievements, you will not be on the primary flight roster to give you some breathing space. We have put you on the reserve schedule, so don't get too relaxed. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Foxtrot down" 
   0 
)
$Multi text
    XSTR("All shield prototypes have been destroyed. Focus on the Basilisk fighters!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Kaafarani
$Alt: d'Abano
$Alt: Eichmann
$Alt: Hartmann
$Alt: 

#end


#Callsigns:
$Callsign: Harbison
$Callsign: Fred
$Callsign: d'Abano
$Callsign: Kaafarani

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Apollo"	1
	"GTF Angel"	1
	"GTF Valkyrie"	1
)

+Weaponry Pool: (
	"M-83"	8
	"ML-16 Laser"	12
	"Fury"	800
	"MX-50"	274
	"Interceptor"	172
	"Phoenix V"	40
	"Avenger"	8
	"Flail"	4
	"Harpoon"	64
)

#Objects		;! 128 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Callsign: Harbison

$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998202, -0.059934,
	0.000000, 0.059934, 0.998202
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12
+Persona Name: Wingman 5

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Callsign: Fred

$Team: Friendly
$Location: -99.305489, -0.000002, -99.601196
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: 98.976326, 0.000000, -98.800316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: 0.000000, 0.000002, -199.148056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GTF Valkyrie
$Callsign: d'Abano

$Team: Friendly
$Location: 397.767639, 0.000001, -299.939545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$AI Goals: ( goals ( ai-guard "Foxtrot 2" 50 ) ( ai-guard "Foxtrot 3" 50 ) ( ai-guard "Foxtrot 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12
+Persona Name: Wingman 6

$Name: Beta 2		;! Object #5
$Class: GTF Valkyrie
$Team: Friendly
$Location: 297.888916, 0.000010, -404.596313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$AI Goals: ( goals ( ai-guard "Foxtrot 2" 50 ) ( ai-guard "Foxtrot 3" 50 ) ( ai-guard "Foxtrot 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #6
$Class: GTF Valkyrie
$Callsign: Kaafarani

$Team: Friendly
$Location: 496.507111, -0.000006, -402.094360
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$AI Goals: ( goals ( ai-guard "Foxtrot 3" 50 ) ( ai-guard "Foxtrot 2" 50 ) ( ai-guard "Foxtrot 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12
+Persona Name: Wingman 2

$Name: Beta 4		;! Object #7
$Class: GTF Valkyrie
$Team: Friendly
$Location: 397.978729, -0.000003, -495.026794
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$AI Goals: ( goals ( ai-guard "Foxtrot 3" 50 ) ( ai-guard "Foxtrot 2" 50 ) ( ai-guard "Foxtrot 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Cygni Installation		;! Object #8
$Class: GTI Arcadia
$Team: Friendly
$Location: 500.000000, 0.000000, 3200.000000
$Orientation:
	0.935896, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935896
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Foxtrot 1		;! Object #9
$Class: GTFR Poseidon
$Team: Friendly
$Location: -999.200012, 350.000000, 2003.000000
$Orientation:
	0.063571, 0.000000, 0.997977,
	-0.006357, 0.999980, 0.000405,
	-0.997957, -0.006370, 0.063570
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+Primary Banks: ( "Avenger" )
+Subsystem: turret03
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 12
+Special Hitpoints: 8000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2a #1		;! Object #10
$Class: TSC 2
$Team: Friendly
$Location: -994.178284, 332.650238, 2002.676025
$Orientation:
	0.063570, -0.000000, 0.997977,
	-0.006359, 0.999980, 0.000405,
	-0.997957, -0.006372, 0.063569
+AI Class: Capship-Normal-100
$Cargo 1:  XSTR("Shield Prototypes", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 4000
+Docked With: Foxtrot 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Foxtrot 2		;! Object #11
$Class: GTFR Poseidon
$Team: Friendly
$Location: -501.753693, 350.000031, 2000.853516
$Orientation:
	0.062347, 0.000000, 0.998055,
	-0.006226, 0.999981, 0.000389,
	-0.998035, -0.006238, 0.062346
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+Primary Banks: ( "Avenger" )
+Subsystem: turret03
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Special Hitpoints: 8000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2a #2		;! Object #12
$Class: TSC 2
$Team: Friendly
$Location: -496.733826, 332.649597, 2000.535767
$Orientation:
	0.062346, -0.000000, 0.998055,
	-0.006228, 0.999981, 0.000389,
	-0.998035, -0.006240, 0.062345
+AI Class: Capship-Normal-100
$Cargo 1:  XSTR("Shield Prototypes", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 4000
+Docked With: Foxtrot 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Foxtrot 3		;! Object #13
$Class: GTFR Poseidon
$Team: Friendly
$Location: -6.934293, 350.000092, 2001.835449
$Orientation:
	0.061053, 0.000000, 0.998135,
	-0.006101, 0.999981, 0.000373,
	-0.998116, -0.006113, 0.061052
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+Primary Banks: ( "Avenger" )
+Subsystem: turret03
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Special Hitpoints: 8000
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2a #3		;! Object #14
$Class: TSC 2
$Team: Friendly
$Location: -1.916176, 332.649078, 2001.524414
$Orientation:
	0.061052, -0.000000, 0.998135,
	-0.006103, 0.999981, 0.000373,
	-0.998116, -0.006115, 0.061051
+AI Class: Capship-Normal-100
$Cargo 1:  XSTR("Shield Prototypes", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 4000
+Docked With: Foxtrot 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTSG Cerberus #1		;! Object #15
$Class: GTSG Cerberus
$Team: Friendly
$Location: 985.492676, 800.000000, 3070.676758
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #2		;! Object #16
$Class: GTSG Cerberus
$Team: Friendly
$Location: 1453.372925, 800.000000, 2894.565674
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #3		;! Object #17
$Class: GTSG Cerberus
$Team: Friendly
$Location: 826.991821, 800.000000, 2649.581543
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #4		;! Object #18
$Class: GTSG Cerberus
$Team: Friendly
$Location: 1294.873047, 800.000000, 2473.472412
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #5		;! Object #19
$Class: GTSG Cerberus
$Team: Friendly
$Location: 985.492676, -800.000000, 3070.676758
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #6		;! Object #20
$Class: GTSG Cerberus
$Team: Friendly
$Location: 1453.372925, -800.000000, 2894.565674
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #7		;! Object #21
$Class: GTSG Cerberus
$Team: Friendly
$Location: 826.991821, -800.000000, 2649.581543
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #8		;! Object #22
$Class: GTSG Cerberus
$Team: Friendly
$Location: 1294.873047, -800.000000, 2473.471436
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #9		;! Object #23
$Class: GTSG Cerberus
$Team: Friendly
$Location: 529.228088, 400.000000, 4129.140625
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #10		;! Object #24
$Class: GTSG Cerberus
$Team: Friendly
$Location: 529.228088, -400.000000, 4129.140625
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #11		;! Object #25
$Class: GTSG Cerberus
$Team: Friendly
$Location: -505.200012, -100.000000, 4219.299805
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #12		;! Object #26
$Class: GTSG Cerberus
$Team: Friendly
$Location: -904.700012, -100.000000, 2874.100098
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #13		;! Object #27
$Class: GTSG Cerberus
$Team: Friendly
$Location: -38.325378, 600.000000, 3188.959229
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GTSG Cerberus #14		;! Object #28
$Class: GTSG Cerberus
$Team: Friendly
$Location: -38.325378, -600.000000, 3188.959229
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Mustafa		;! Object #29
$Class: GTC Fenris
$Team: Friendly
$Location: -10962.700195, 0.000000, 2010.099976
$Orientation:
	0.047399, 0.000000, 0.998876,
	0.011227, 0.999937, -0.000533,
	-0.998813, 0.011240, 0.047396
$AI Goals: ( goals ( ai-waypoints "Jump point patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_mustafa

$Name: Perseverance		;! Object #30
$Class: GTC Leviathan
$Team: Friendly
$Location: -23608.400391, 150.000000, 4564.700195
$Orientation:
	-0.219436, 0.000000, -0.975627,
	0.000007, 1.000000, -0.000001,
	0.975627, -0.000007, -0.219436
$AI Goals: ( goals ( ai-waypoints "Jump point patrol" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_perseverance

$Name: TAC 1 #1		;! Object #31
$Class: TAC 1
$Team: Friendly
$Location: 916.357910, -100.000000, 2883.030273
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$Cargo 1:  XSTR("MX-50", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 #2		;! Object #32
$Class: TAC 1
$Team: Friendly
$Location: 913.176025, 0.000000, 2884.228271
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$Cargo 1:  XSTR("MX-50", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 #3		;! Object #33
$Class: TAC 1
$Team: Friendly
$Location: 909.900635, 100.000000, 2885.460693
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$Cargo 1:  XSTR("Interceptor", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 #4		;! Object #34
$Class: TAC 1
$Team: Friendly
$Location: 906.532349, 200.000000, 2886.728760
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$Cargo 1:  XSTR("Interceptor", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: 42nd Alpha 1		;! Object #35
$Class: GTF Apollo
$Team: Friendly
$Location: 1987.463501, 500.000000, 4028.529541
$Orientation:
	-0.495833, 0.099245, 0.862728,
	-0.182049, 0.959495, -0.215005,
	-0.849122, -0.263665, -0.457682
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Flail" "Avenger" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Alpha 2		;! Object #36
$Class: GTF Apollo
$Team: Friendly
$Location: 2128.285889, 500.000000, 4036.808838
$Orientation:
	-0.465446, 0.092800, 0.880198,
	-0.176863, 0.964678, -0.195231,
	-0.867225, -0.246544, -0.432592
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Flail" "Avenger" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Alpha 3		;! Object #37
$Class: GTF Apollo
$Team: Friendly
$Location: 1980.368042, 500.000000, 4168.344727
$Orientation:
	-0.555252, 0.095805, 0.826146,
	-0.160560, 0.962308, -0.219507,
	-0.816037, -0.254527, -0.518941
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Flail" "Avenger" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Alpha 4		;! Object #38
$Class: GTF Apollo
$Team: Friendly
$Location: 2119.267090, 500.000000, 4156.516113
$Orientation:
	-0.555252, 0.095805, 0.826146,
	-0.160560, 0.962308, -0.219507,
	-0.816037, -0.254527, -0.518941
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Flail" "Avenger" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Beta 1		;! Object #39
$Class: GTF Angel
$Team: Friendly
$Location: 1293.271729, -350.000000, 1618.867188
$Orientation:
	0.888895, -0.068365, 0.452982,
	0.142553, 0.980989, -0.131682,
	-0.435367, 0.181625, 0.881741
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Beta 2		;! Object #40
$Class: GTF Angel
$Team: Friendly
$Location: 1164.559814, -350.000000, 1561.092285
$Orientation:
	0.922168, -0.068382, 0.380697,
	0.131637, 0.980979, -0.142660,
	-0.363700, 0.181671, 0.913629
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Beta 3		;! Object #41
$Class: GTF Angel
$Team: Friendly
$Location: 1351.942871, -350.000000, 1491.505127
$Orientation:
	0.890678, -0.063516, 0.450175,
	0.132142, 0.983612, -0.122665,
	-0.435006, 0.168742, 0.884475
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Beta 4		;! Object #42
$Class: GTF Angel
$Team: Friendly
$Location: 1266.937134, -349.999878, 1424.051025
$Orientation:
	0.890678, -0.063516, 0.450175,
	0.132142, 0.983612, -0.122665,
	-0.435006, 0.168742, 0.884475
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lupus		;! Object #43
$Class: GTC Fenris
$Team: Friendly
$Location: 3000.000000, 200.000000, 2000.000000
$Orientation:
	0.999869, 0.000000, 0.016165,
	0.001610, 0.995029, -0.099572,
	-0.016085, 0.099585, 0.994899
$AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_lupus

$Name: Siptah		;! Object #44
$Class: GVSC Imhotep
$Team: Friendly
$Location: -2.389038, -399.999420, 3706.252197
$Orientation:
	-0.995162, 0.000000, 0.098248,
	0.000000, 1.000000, 0.000000,
	-0.098248, 0.000000, -0.995162
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-13 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Siptah" "Spitah Jump:1" ) 
   450 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Galatea		;! Object #45
$Class: GTD Orion
$Team: Friendly
$Location: -26500.000000, -500.000000, 3300.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01_
+Subsystem: turret02_
+Subsystem: turret03_
+Subsystem: turret04_
+Subsystem: turret05_
+Subsystem: turret06a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret07a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret08a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret09a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret10a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret11a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret12a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret01
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret02
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret03
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret04
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret05
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret06
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret07
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret08
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret09
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret10
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret11
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret12
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret13
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret14
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret15
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret16
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret17
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret18
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret19
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret20
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret21
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret22
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret23
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret24
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret25
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret30
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret39
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret45
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Sbank Ammo: ( 100 )
+Subsystem: turret02-torp
+Sbank Ammo: ( 100 )
+Subsystem: turret03-torp
+Sbank Ammo: ( 100 )
+Subsystem: turret04-torp
+Sbank Ammo: ( 100 )
+Subsystem: turret05-torp
+Sbank Ammo: ( 100 )
+Subsystem: turret06-torp
+Sbank Ammo: ( 100 )
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "Msg 1.2" 55 ) 
   ( not 
      ( is-event-true-delay 
         "Foxtrot down" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01a-05a

$Name: 42nd Delta 1		;! Object #46
$Class: GTF Angel
$Team: Friendly
$Location: -11174.199219, 0.000000, 1772.958130
$Orientation:
	0.746245, 0.000000, -0.665672,
	-0.000000, 1.000000, 0.000000,
	0.665672, 0.000000, 0.746245
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Delta 2		;! Object #47
$Class: GTF Angel
$Team: Friendly
$Location: -11272.844727, 0.000014, 1672.004883
$Orientation:
	0.736869, 0.000000, -0.676036,
	0.000000, 1.000000, 0.000000,
	0.676036, -0.000000, 0.736869
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Delta 3		;! Object #48
$Class: GTF Angel
$Team: Friendly
$Location: -11144.768555, 0.000000, 1639.315186
$Orientation:
	0.897602, 0.000000, -0.440806,
	-0.000000, 1.000000, 0.000000,
	0.440806, 0.000000, 0.897602
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Epsilon 1		;! Object #49
$Class: GTF Apollo
$Team: Friendly
$Location: -23798.400391, 0.000000, 4400.799805
$Orientation:
	0.653185, -0.000000, -0.757198,
	-0.388517, 0.858330, -0.335149,
	0.649926, 0.513099, 0.560648
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Epsilon 2		;! Object #50
$Class: GTF Apollo
$Team: Friendly
$Location: -23969.710938, 0.000244, 4375.486816
$Orientation:
	0.463922, 0.000000, -0.885876,
	-0.305781, 0.938539, -0.160133,
	0.831429, 0.345173, 0.435409
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 42nd Epsilon 3		;! Object #51
$Class: GTF Apollo
$Team: Friendly
$Location: -23897.527344, -0.000017, 4301.637207
$Orientation:
	0.672983, -0.000000, -0.739658,
	-0.264994, 0.933620, -0.241107,
	0.690560, 0.358266, 0.628310
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #52
$Class: SF Scorpion
$Team: Hostile
$Location: -9700.054688, 0.000000, -1867.337891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #53
$Class: SF Scorpion
$Team: Hostile
$Location: -9752.370117, 0.000000, -1924.520264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 3		;! Object #54
$Class: SF Scorpion
$Team: Hostile
$Location: -9805.903320, 0.000000, -1980.485840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 4		;! Object #55
$Class: SF Scorpion
$Team: Hostile
$Location: -9631.922852, 0.000000, -1919.653687
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #56
$Class: SF Basilisk
$Team: Hostile
$Location: -2947.699951, 6000.000000, 1942.000000
$Orientation:
	-0.709793, 0.000000, -0.704411,
	0.000000, 1.000000, 0.000000,
	0.704411, 0.000000, -0.709793
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #57
$Class: SF Basilisk
$Team: Hostile
$Location: -2945.796143, 6000.000000, 2007.752319
$Orientation:
	-0.709792, 0.000000, -0.704411,
	0.000000, 1.000000, 0.000000,
	0.704411, 0.000000, -0.709792
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #58
$Class: SF Basilisk
$Team: Hostile
$Location: -2945.637939, 6000.000000, 2083.240234
$Orientation:
	-0.709792, 0.000000, -0.704411,
	0.000000, 1.000000, 0.000000,
	0.704411, 0.000000, -0.709792
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #59
$Class: SF Basilisk
$Team: Hostile
$Location: -2944.124268, 6000.000000, 2146.955566
$Orientation:
	-0.709792, 0.000000, -0.704411,
	0.000000, 1.000000, 0.000000,
	0.704411, 0.000000, -0.709792
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 1		;! Object #60
$Class: SF Scorpion
$Team: Hostile
$Location: -3039.300049, 5300.000000, 1573.900024
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #61
$Class: SF Scorpion
$Team: Hostile
$Location: -3040.369385, 5300.000000, 1634.582397
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #62
$Class: SF Scorpion
$Team: Hostile
$Location: -3098.956299, 5300.000000, 1658.439087
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #63
$Class: SF Scorpion
$Team: Hostile
$Location: -3118.498291, 5300.000000, 1599.270630
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green 1		;! Object #64
$Class: SB Shaitan
$Team: Hostile
$Location: -10601.118164, 0.000465, -799.445374
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Green 2		;! Object #65
$Class: SB Shaitan
$Team: Hostile
$Location: -10644.414063, 0.000508, -841.871155
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Green 3		;! Object #66
$Class: SB Shaitan
$Team: Hostile
$Location: -10693.670898, 0.000488, -891.615173
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Green 4		;! Object #67
$Class: SB Shaitan
$Team: Hostile
$Location: -10548.936523, 0.000732, -840.270935
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Blue 1		;! Object #68
$Class: SB Shaitan
$Team: Hostile
$Location: -10032.252930, 0.000366, -1278.263428
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Blue 2		;! Object #69
$Class: SB Shaitan
$Team: Hostile
$Location: -10074.661133, 0.000366, -1327.873535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Blue 3		;! Object #70
$Class: SB Shaitan
$Team: Hostile
$Location: -10114.730469, 0.000366, -1365.206909
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Blue 4		;! Object #71
$Class: SB Shaitan
$Team: Hostile
$Location: -9992.635742, 0.000122, -1318.714111
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Purple 1		;! Object #72
$Class: SB Shaitan
$Team: Hostile
$Location: -2042.599976, -5500.000000, 4963.700195
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Purple 2		;! Object #73
$Class: SB Shaitan
$Team: Hostile
$Location: -2138.131592, -5500.000000, 5067.616699
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Purple 3		;! Object #74
$Class: SB Shaitan
$Team: Hostile
$Location: -2235.930664, -5500.000000, 5171.060059
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Purple 4		;! Object #75
$Class: SB Shaitan
$Team: Hostile
$Location: -2147.684082, -5500.000000, 4867.090332
$Orientation:
	-0.039194, 0.000000, -0.999232,
	0.000000, 1.000000, 0.000000,
	0.999232, 0.000000, -0.039194
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Orange 1		;! Object #76
$Class: SB Shaitan
$Team: Hostile
$Location: -962.200012, 5500.000000, 5996.899902
$Orientation:
	-0.998829, 0.000000, 0.048389,
	0.000000, 1.000000, 0.000000,
	-0.048389, 0.000000, -0.998829
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Orange 2		;! Object #77
$Class: SB Shaitan
$Team: Hostile
$Location: -857.580872, 5500.000000, 6090.926758
$Orientation:
	-0.998829, 0.000000, 0.048389,
	0.000000, 1.000000, 0.000000,
	-0.048389, 0.000000, -0.998829
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Orange 3		;! Object #78
$Class: SB Shaitan
$Team: Hostile
$Location: -750.881653, 5500.000000, 6187.764648
$Orientation:
	-0.998629, 0.019975, 0.048388,
	0.019999, 0.999800, 0.000000,
	-0.048379, 0.000968, -0.998829
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Orange 4		;! Object #79
$Class: SB Shaitan
$Team: Hostile
$Location: -1057.290771, 5500.000000, 6099.629395
$Orientation:
	-0.998829, 0.000000, 0.048389,
	0.000000, 1.000000, 0.000000,
	-0.048389, 0.000000, -0.998829
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan LR Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Satis PVT-222		;! Object #80
$Class: GVFr Satis
$Team: Friendly
$Location: 1004.796143, -1111.000122, -4028.107422
$Orientation:
	0.238476, 0.000000, 0.971149,
	0.000000, 1.000000, 0.000000,
	-0.971149, 0.000000, 0.238476
$AI Goals: ( goals ( ai-waypoints-once "Bes dest." 50 ) )
$Cargo 1:  XSTR("Vasudan Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First wave down" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Isis PVT-47		;! Object #81
$Class: GVT Isis
$Team: Friendly
$Location: 863.443481, -1110.999146, -4218.424316
$Orientation:
	0.040785, 0.000000, 0.999168,
	0.000000, 1.000000, 0.000000,
	-0.999168, 0.000000, 0.040785
$AI Goals: ( goals ( ai-waypoints-once "Bes dest." 50 ) )
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 27
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Chatter 1" 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aquarius 1		;! Object #82
$Class: GVF Seth
$Team: Neutral
$Location: 700.799988, -888.000000, -4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #83
$Class: GVF Seth
$Team: Neutral
$Location: 801.106201, -888.000000, -4500.610352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #84
$Class: GVF Seth
$Team: Neutral
$Location: 898.961243, -888.000000, -4500.438477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #85
$Class: GVF Seth
$Team: Neutral
$Location: 998.508240, -888.000000, -4498.494629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-13 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #86
$Class: SF Basilisk
$Team: Hostile
$Location: -14471.513672, -365.046875, -389.937744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Shivan LR Missile" )
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #87
$Class: SF Basilisk
$Team: Hostile
$Location: -14515.222656, -365.046875, -431.108643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Shivan LR Missile" )
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #88
$Class: SF Basilisk
$Team: Hostile
$Location: -14565.114258, -365.046875, -487.601440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Shivan LR Missile" )
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 4		;! Object #89
$Class: SF Basilisk
$Team: Hostile
$Location: -14619.336914, -365.046875, -532.396423
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Shivan LR Missile" )
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #90
$Class: SF Basilisk
$Team: Hostile
$Location: -14094.208008, -198.319550, -774.816589
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #91
$Class: SF Basilisk
$Team: Hostile
$Location: -14044.272461, -198.319519, -822.666382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #92
$Class: SF Basilisk
$Team: Hostile
$Location: -13995.607422, -198.319504, -872.598572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #93
$Class: SF Basilisk
$Team: Hostile
$Location: -13957.357422, -198.319458, -920.773071
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 1		;! Object #94
$Class: SF Manticore
$Team: Hostile
$Location: -14698.889648, 0.000000, -895.419312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" )
+Secondary Banks: ( "Harpoon#Shivan" "" )
+Sbank Ammo: ( 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #95
$Class: SF Manticore
$Team: Hostile
$Location: -14745.448242, 0.000000, -950.554199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" )
+Secondary Banks: ( "Harpoon#Shivan" "" )
+Sbank Ammo: ( 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #96
$Class: SF Manticore
$Team: Hostile
$Location: -14801.808594, 0.000000, -1000.788208
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" )
+Secondary Banks: ( "Harpoon#Shivan" "" )
+Sbank Ammo: ( 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Black 1		;! Object #97
$Class: SB Nephilim
$Team: Hostile
$Location: -23222.066406, 1850.300781, 8011.921387
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet#Shivan" "Shivan Bomb#NoBomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Black 2		;! Object #98
$Class: SB Nephilim
$Team: Hostile
$Location: -23144.560547, 1850.300781, 8076.288086
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet#Shivan" "Shivan Bomb#NoBomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Black 3		;! Object #99
$Class: SB Nephilim
$Team: Hostile
$Location: -23045.123047, 1850.300781, 8164.060547
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet#Shivan" "Shivan Bomb#NoBomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Black 4		;! Object #100
$Class: SB Nephilim
$Team: Hostile
$Location: -23333.437500, 1850.300781, 8064.066895
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Trebuchet#Shivan" "Shivan Bomb#NoBomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 1		;! Object #101
$Class: SF Manticore
$Team: Hostile
$Location: -22868.566406, 1820.590332, 8302.193359
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #102
$Class: SF Manticore
$Team: Hostile
$Location: -22831.003906, 1820.590332, 8360.708008
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #103
$Class: SF Manticore
$Team: Hostile
$Location: -22788.714844, 1820.590332, 8418.415039
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #104
$Class: SF Manticore
$Team: Hostile
$Location: -22927.453125, 1820.590332, 8345.748047
$Orientation:
	-0.983557, 0.000000, -0.180597,
	0.000000, 1.000000, 0.000000,
	0.180597, 0.000000, -0.983557
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Tatenen		;! Object #105
$Class: GVC Aten
$Team: Friendly
$Location: -25000.000000, 200.000000, 3900.000000
$Orientation:
	0.049938, 0.000000, -0.998752,
	-0.000000, 1.000000, 0.000000,
	0.998752, 0.000000, 0.049938
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Galatea" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-goal-true-delay 
      "Guard at least one (p)" 
      2 
   )
   ( is-event-true-delay 
      "Foxtrot down" 
      5 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 90

$Name: Red 1		;! Object #106
$Class: SB Shaitan
$Team: Hostile
$Location: -20272.845703, 1234.000000, 7307.225586
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 2		;! Object #107
$Class: SB Shaitan
$Team: Hostile
$Location: -20269.621094, 1234.000000, 7364.833008
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 3		;! Object #108
$Class: SB Shaitan
$Team: Hostile
$Location: -20263.652344, 1234.000000, 7447.651367
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Red 4		;! Object #109
$Class: SB Shaitan
$Team: Hostile
$Location: -20341.625000, 1234.000000, 7306.604492
$Orientation:
	-0.757323, 0.000000, -0.653041,
	0.000000, 1.000000, 0.000000,
	0.653041, 0.000000, -0.757323
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Vishnu		;! Object #110
$Class: SC Cain
$Team: Hostile
$Location: -23785.945313, 1850.000732, 8300.033203
$Orientation:
	-0.987411, -0.014264, -0.157532,
	-0.003130, 0.997493, -0.070699,
	0.158145, -0.069316, -0.984980
$AI Goals: ( goals ( ai-waypoints-once "VishnuStation" 50 ) ( ai-chase "Galatea" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "=> 2nd wave arrival cue <=" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Foxtrot down" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Feynman		;! Object #111
$Class: GTSC Faustus
$Team: Friendly
$Location: 717.200012, 555.000000, 2643.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtsc_feynman

$Name: 1st Alpha 1		;! Object #112
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7308.445313, 0.000000, -2992.815186
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Alpha 2		;! Object #113
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7359.618164, 0.000000, -3056.141357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Alpha 3		;! Object #114
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7413.822266, 0.000000, -3101.468262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Alpha 4		;! Object #115
$Class: GTF Valkyrie
$Team: Friendly
$Location: -7253.717773, 0.000000, -3057.413818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Beta 1		;! Object #116
$Class: GTF Apollo
$Team: Friendly
$Location: -6691.700195, 0.000000, -3399.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Beta 2		;! Object #117
$Class: GTF Apollo
$Team: Friendly
$Location: -6742.213867, 0.000000, -3447.131104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Beta 3		;! Object #118
$Class: GTF Apollo
$Team: Friendly
$Location: -6791.389648, 0.000000, -3505.294922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: 1st Beta 4		;! Object #119
$Class: GTF Apollo
$Team: Friendly
$Location: -6639.234375, 0.000000, -3456.369141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #120
$Class: SF Scorpion
$Team: Hostile
$Location: -20756.023438, 1088.355347, 7223.613281
$Orientation:
	-0.750755, 0.000000, -0.660581,
	0.000000, 1.000000, 0.000000,
	0.660581, 0.000000, -0.750755
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #121
$Class: SF Scorpion
$Team: Hostile
$Location: -20743.732422, 1088.355347, 7322.154297
$Orientation:
	-0.750754, 0.000000, -0.660581,
	0.000000, 1.000000, 0.000000,
	0.660581, 0.000000, -0.750754
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 3		;! Object #122
$Class: SF Scorpion
$Team: Hostile
$Location: -20737.742188, 1088.355347, 7441.139648
$Orientation:
	-0.750754, 0.000000, -0.660581,
	0.000000, 1.000000, 0.000000,
	0.660581, 0.000000, -0.750754
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 4		;! Object #123
$Class: SF Scorpion
$Team: Hostile
$Location: -20882.468750, 1088.355347, 7209.385742
$Orientation:
	-0.750754, 0.000000, -0.660581,
	0.000000, 1.000000, 0.000000,
	0.660581, 0.000000, -0.750754
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Convoy_Anchor		;! Object #124
$Class: Nav Point
$Team: Friendly
$Location: -575.050415, 350.000000, 2000.540649
$Orientation:
	0.107964, 0.000000, 0.994155,
	-0.010748, 0.999942, 0.001167,
	-0.994097, -0.010811, 0.107957
$AI Goals: ( goals ( ai-waypoints-once "F1_Dest" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Titan GTGs-098		;! Object #125
$Class: GTGs Titan
$Team: Friendly
$Location: -744.400024, 333.000000, 2206.500000
$Orientation:
	0.062952, -0.000000, 0.998017,
	0.000000, 1.000000, 0.000000,
	-0.998017, 0.000000, 0.062952
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 86
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: Turret02a
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06a
+Subsystem: Turret07a
+Subsystem: Turret08a
+Subsystem: Turret09a
+Subsystem: Turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Titan GTGs-098" 
      "Waypoint path 9:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 140
$Texture Replace:
+old: titannp-trans
+new: gtgs_098

$Name: Titan GTGs-099		;! Object #126
$Class: GTGs Titan
$Team: Friendly
$Location: -99.599998, 383.000000, 1801.000000
$Orientation:
	0.056398, 0.000000, 0.998408,
	0.000000, 1.000000, -0.000000,
	-0.998408, 0.000000, 0.056398
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 86
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: Turret02a
+Primary Banks: ( "Medium Flak Weak" )
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06a
+Subsystem: Turret07a
+Subsystem: Turret08a
+Subsystem: Turret09a
+Subsystem: Turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Titan GTGs-099" 
      "Waypoint path 10:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 140
$Texture Replace:
+old: titannp-trans
+new: gtgs_099

$Name: Rama		;! Object #127
$Class: SC Cain
$Team: Hostile
$Location: -21009.199219, 1500.000000, 8027.899902
$Orientation:
	-0.980334, 0.000000, 0.197347,
	0.000000, 1.000000, 0.000000,
	-0.197347, 0.000000, -0.980334
$AI Goals: ( goals ( ai-waypoints-once "Rama_Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

#Wings		;! 24 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Galatea
+Departure Paths: ( "$Bay01" "$Bay02" "$Bay03" "$Bay04" )
$Departure Cue: ( is-event-true-delay 
   "Area secured - mission done" 
   4 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Foxtrot 1" 50 ) ( ai-guard "Foxtrot 3" 50 ) ( ai-guard "Foxtrot 2" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Galatea
+Departure Paths: ( "$Bay01" "$Bay02" "$Bay03" "$Bay04" )
$Departure Cue: ( is-event-true-delay 
   "Area secured - mission done" 
   5 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: 42nd Alpha
+Squad Logo: 42nd.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 42nd Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"42nd Alpha 1"
	"42nd Alpha 2"
	"42nd Alpha 3"
	"42nd Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Cygni Installation" 50 ) )
+Flags: ( )

$Name: 42nd Beta
+Squad Logo: 42nd.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 42nd Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"42nd Beta 1"
	"42nd Beta 2"
	"42nd Beta 3"
	"42nd Beta 4"
)
$AI Goals: ( goals ( ai-guard "Cygni Installation" 5 ) )
+Flags: ( )

$Name: 42nd Delta
+Squad Logo: 42nd.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 42nd Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"42nd Delta 1"
	"42nd Delta 2"
	"42nd Delta 3"
)
$AI Goals: ( goals ( ai-guard "Mustafa" 100 ) ( ai-chase-any 80 ) ( ai-guard "Galatea" 50 ) )
+Flags: ( )

$Name: 42nd Epsilon
+Squad Logo: 42nd.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 42nd Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"42nd Epsilon 1"
	"42nd Epsilon 2"
	"42nd Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Perseverance" 100 ) ( ai-chase-wing "Green" 150 ) ( ai-chase-any 80 ) ( ai-guard "Galatea" 50 ) )
+Flags: ( )

$Name: 1st Alpha
+Squad Logo: 1st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 1st Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea
+Arrival Paths: ( "$Bay01" "$Bay02" "$Bay03" "$Bay04" )
$Arrival Cue: ( is-event-true-delay 
   "Big G sends reinforcements" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"1st Alpha 1"
	"1st Alpha 2"
	"1st Alpha 3"
	"1st Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "Galatea" 50 ) )
+Flags: ( )

$Name: 1st Beta
+Squad Logo: 1st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 1st Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Galatea
+Arrival Paths: ( "$Bay01" "$Bay02" "$Bay03" "$Bay04" )
$Arrival Cue: ( has-arrived-delay 6 "1st Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"1st Beta 1"
	"1st Beta 2"
	"1st Beta 3"
	"1st Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) ( ai-guard "Galatea" 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 4200
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( is-event-true-msecs-delay 
   "=> 1st wave arrival cue <=" 
   ( rand 2000 4000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "1st wave departue cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "Titan GTGs-098" 200 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gemini
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "=> 1st wave arrival cue <=" 
   ( rand 0 3000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "1st wave departue cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-wing "Foxtrot" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "=> 1st wave arrival cue <=" 
   ( rand 0 3000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "1st wave departue cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard-wing "Gemini" 100 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Green
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Green 1
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Perseverance
$Arrival Cue: ( is-event-true-msecs-delay 
   "=> 1st wave arrival cue <=" 
   ( rand 0 3000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 75 85 ) 
   "Green" 
)
$Ships: (		;! 4 total
	"Green 1"
	"Green 2"
	"Green 3"
	"Green 4"
)
$AI Goals: ( goals ( ai-chase "Perseverance" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Mustafa
$Arrival Cue: ( is-event-true-msecs-delay 
   "=> 1st wave arrival cue <=" 
   ( rand 0 3000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 75 85 ) 
   "Blue" 
)
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
$AI Goals: ( goals ( ai-chase "Mustafa" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Purple
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Purple 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "=> 1st wave arrival cue <=" 
   ( rand 0 3000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 75 85 ) 
   "Purple" 
)
$Ships: (		;! 4 total
	"Purple 1"
	"Purple 2"
	"Purple 3"
	"Purple 4"
)
$AI Goals: ( goals ( ai-chase "Cygni Installation" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Orange
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Orange 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "=> 1st wave arrival cue <=" 
   ( rand 0 3000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 75 85 ) 
   "Orange" 
)
$Ships: (		;! 4 total
	"Orange 1"
	"Orange 2"
	"Orange 3"
	"Orange 4"
)
$AI Goals: ( goals ( ai-chase "Cygni Installation" 200 ) )
+Flags: ( )

$Name: Aquarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Bes here 7" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   1 
   "Satis PVT-222" 
   "Isis PVT-47" 
)
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "Satis PVT-222" 200 ) ( ai-chase "Isis PVT-47" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Libra
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Libra 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( has-arrived-delay 0 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-wing "Foxtrot" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Aries
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 3200
$Arrival Anchor: Convoy_Anchor
$Arrival Cue: ( has-arrived-delay 0 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Foxtrot" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Aries 1
$Arrival Cue: ( has-arrived-delay 0 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard-wing "Aries" 20 ) ( ai-chase-ship-class "GTF Apollo" 180 ) ( ai-chase-ship-class "GTF Valkyrie" 180 ) )
+Flags: ( "no-arrival-message" )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-chase "Mustafa" 180 ) ( ai-chase "Perseverance" 200 ) ( ai-chase "Titan GTGs-098" 100 ) ( ai-chase "Titan GTGs-099" 100 ) ( ai-chase "Galatea" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-wing "42nd Epsilon" 190 ) ( ai-chase-wing "42nd Delta" 180 ) ( ai-chase-any 150 ) ( ai-chase "Galatea" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "=> 3rd wave arrival cue <=" 
   32 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
)
$AI Goals: ( goals ( ai-chase "Galatea" 200 ) )
+Flags: ( "no-dynamic" )
+Wave Delay Min: 20
+Wave Delay Max: 60

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Red" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-wing "42nd Epsilon" 200 ) ( ai-chase-wing "42nd Delta" 180 ) ( ai-chase-any 150 ) )
+Flags: ( )

$Name: Foxtrot
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Foxtrot 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Foxtrot 1"
	"Foxtrot 2"
	"Foxtrot 3"
)
+Flags: ( )

#Events		;! 96 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 2" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 1" 
      "Beta 1" 
      "Beta 3" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 3" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Cygni Installation" 
      "Docking Bay" 
      "Cygni Installation" 
      "GTS Centaur" 
      3 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Alpha 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Alpha 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Alpha 3" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Alpha 4" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 3" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 4" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Alpha 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Alpha 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Alpha 3" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Alpha 4" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 3" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 4" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
)
+Name: START-2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      ( rand 18 28 ) 
      "Mustafa" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 18 28 ) 
      "Perseverance" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 50 60 ) 
      "Foxtrot 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 50 60 ) 
      "Foxtrot 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 50 60 ) 
      "Foxtrot 3" 
      "<all engines>" 
   )
)
+Name: protect engines
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Foxtrot 1" 
      ( ai-waypoints-once "F1_Dest" 89 ) 
   )
   ( add-goal 
      "Foxtrot 2" 
      ( ai-waypoints-once "F2_Dest" 89 ) 
   )
   ( add-goal 
      "Foxtrot 3" 
      ( ai-waypoints-once "F3_Dest" 89 ) 
   )
)
+Name: Foxtrot waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 5 25 ) 
      "TC 2a #1" 
      "TC 2a #2" 
      "TC 2a #3" 
   )
)
+Name: protect containers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Foxtrot 1" "F1_Dest:1" ) 
      500 
   )
   ( add-goal 
      "Foxtrot 1" 
      ( ai-warp-out 200 ) 
   )
)
+Name: F1 jumps
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Foxtrot 2" "F2_Dest:1" ) 
      500 
   )
   ( add-goal 
      "Foxtrot 2" 
      ( ai-warp-out 200 ) 
   )
)
+Name: F2 jumps
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Foxtrot 3" "F3_Dest:1" ) 
      500 
   )
   ( add-goal 
      "Foxtrot 3" 
      ( ai-warp-out 200 ) 
   )
)
+Name: F3 jumps
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Foxtrot 1" 30 ) 
   ( cap-waypoint-speed "Foxtrot 2" 30 ) 
   ( cap-waypoint-speed "Foxtrot 3" 30 ) 
   ( cap-waypoint-speed 
      "Convoy_Anchor" 
      30 
   )
   ( cap-waypoint-speed 
      "Titan GTGs-098" 
      30 
   )
   ( cap-waypoint-speed 
      "Titan GTGs-099" 
      30 
   )
)
+Name: cap-speed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 1 - A1" 
   )
)
+Name: Intro 1
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cygni Installation" 
      "High" 
      "Intro 2 - CI" 
   )
)
+Name: Intro 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 3 - A1" 
   )
)
+Name: Intro 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Siptah" 
      "High" 
      "Siptah moving out" 
      0 
      "Cygni Installation" 
      "High" 
      "Siptah moving out 2" 
      5000 
   )
)
+Name: Siptah moving out
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Siptah" 
      ( ai-waypoints-once "Spitah Jump" 89 ) 
   )
)
+Name: Siptah orders
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: => 1st wave arrival cue <=
+Repeat Count: 1
+Interval: 1
+Chained: 45
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( true ) 
   ( modify-variable 
      "@Target1[1]" 
      "<argument>" 
   )
   ( do-nothing ) 
)
+Name: Target 1
+Repeat Count: 999
+Interval: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( true ) 
   ( modify-variable 
      "@Target2[2]" 
      "<argument>" 
   )
   ( do-nothing ) 
)
+Name: Target 2
+Repeat Count: 999
+Interval: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( true ) 
   ( modify-variable 
      "@Target3[3]" 
      "<argument>" 
   )
   ( do-nothing ) 
)
+Name: Target 3
+Repeat Count: 999
+Interval: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( true ) 
   ( modify-variable 
      "@Target4[4]" 
      "<argument>" 
   )
   ( do-nothing ) 
)
+Name: Target 4
+Repeat Count: 999
+Interval: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Cancer" ) 
   ( add-goal 
      "Cancer 1" 
      ( ai-chase "@Target1[1]" 200 ) 
   )
   ( add-goal 
      "Cancer 2" 
      ( ai-chase "@Target2[2]" 200 ) 
   )
   ( add-goal 
      "Cancer 3" 
      ( ai-chase "@Target3[3]" 200 ) 
   )
   ( add-goal 
      "Cancer 4" 
      ( ai-chase "@Target4[4]" 200 ) 
   )
)
+Name: Cancer orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( good-secondary-time 
      "Hostile" 
      2 
      "Shivan LR Missile" 
      "Foxtrot 1" 
   )
   ( good-secondary-time 
      "Hostile" 
      2 
      "Shivan LR Missile" 
      "Foxtrot 2" 
   )
   ( good-secondary-time 
      "Hostile" 
      2 
      "Shivan LR Missile" 
      "Foxtrot 3" 
   )
)
+Name: Gemini use LR missiles
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
   ( secondary-fired-since 
      "<argument>" 
      1 
      5 
   )
   ( send-message 
      "Titan GTGs-098" 
      "High" 
      "LR missiles fired - GTGs-098" 
   )
)
+Name: Gemini launched
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Cancer" 
      "Gemini" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "First wave here 1" 
   )
)
+Name: First wave here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cygni Installation" 
      "High" 
      "First wave here 2" 
   )
)
+Name: First wave here 2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( lock-secondary-weapon 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
)
+Name: Gemini lock secondaries
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "First wave here 2" 
      8 
   )
   ( unlock-secondary-weapon 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
)
+Name: Gemini unlock secondaries
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( percent-ships-destroyed 25 "Gemini" ) 
   ( send-message-list 
      "Cygni Installation" 
      "High" 
      "Gemini 2nd wave - CI" 
      2000 
   )
)
+Name: Gemini 2nd wave
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
   ( clear-goals "Cancer" "Virgo" ) 
   ( add-goal 
      "Cancer" 
      ( ai-chase "Titan GTGs-098" 200 ) 
   )
   ( add-goal 
      "Virgo" 
      ( ai-chase "Titan GTGs-098" 200 ) 
   )
)
+Name: Cancer, Virgo atk GTGs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance 
         "Convoy_Anchor" 
         "F1_Dest:1" 
      )
      15000 
   )
   ( do-nothing ) 
)
+Name: 1st wave departue cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Gemini 5" 
      "Gemini 6" 
      "Gemini 7" 
      "Gemini 8" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Cancer 4" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Green 1" 
      "Green 2" 
      "Green 3" 
      "Green 4" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
      "Orange 1" 
      "Orange 2" 
      "Orange 3" 
      "Orange 4" 
      "Purple 1" 
      "Purple 2" 
      "Purple 3" 
      "Purple 4" 
   )
   ( destroyed-or-departed-delay 
      2 
      "<argument>" 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "First wave down 1" 
      0 
      "Cygni Installation" 
      "High" 
      "First wave down 2" 
      5000 
   )
)
+Name: First wave down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Beta 3" 
      "High" 
      "Chatter 1" 
      0 
   )
)
+Name: Chatter 1
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Satis PVT-222" ) 
   ( send-message 
      "Satis PVT-222" 
      "High" 
      "Bes here 1 - Bes" 
   )
)
+Name: Bes here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cygni Installation" 
      "High" 
      "Bes here 2 - Cyg" 
   )
)
+Name: Bes here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Satis PVT-222" 
      "High" 
      "Bes here 3 - Bes" 
   )
)
+Name: Bes here 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Bes here 4 - B1" 
   )
)
+Name: Bes here 4
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Bes here 5 - B3" 
   )
)
+Name: Bes here 5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Bes here 6 - B1" 
   )
)
+Name: Bes here 6
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Bes here 7 - A1" 
   )
)
+Name: Bes here 7
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Bes here 2" 5 ) 
   ( add-goal 
      "42nd Beta" 
      ( ai-guard "Satis PVT-222" 89 ) 
   )
   ( add-goal 
      "42nd Beta" 
      ( ai-guard "Isis PVT-47" 89 ) 
   )
)
+Name: Station Beta orders
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( send-message 
      "Satis PVT-222" 
      "High" 
      "HoL here" 
   )
   ( set-armor-type 
      "Aquarius 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Aquarius 2" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Aquarius 3" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "Aquarius 4" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
)
+Name: HoL here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: => 2nd wave arrival cue <=
+Repeat Count: 1
+Interval: 1
+Chained: 35

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Bomb#NoBomb" 
      "Mustafa" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Megabomb#NoBomb" 
      "Perseverance" 
   )
)
+Name: good-secondary-time
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( set-object-position 
      "VishnuStation:1" 
      ( + ( get-object-x "Perseverance" ) 0 ) 
      ( + 
         ( get-object-y "Perseverance" ) 
         1500 
      )
      ( + ( get-object-z "Perseverance" ) 0 ) 
   )
)
+Name: Vishnu Waypoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Vishnu" ) 
   ( send-message-list 
      "Cygni Installation" 
      "High" 
      "Vishnu here" 
      0 
      "Alpha 1" 
      "High" 
      "Vishnu here 2" 
      5000 
      "Cygni Installation" 
      "High" 
      "Vishnu here 3" 
      7000 
   )
)
+Name: Vishnu here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Mustafa" ) 
   ( send-message 
      "Cygni Installation" 
      "High" 
      "Mustafa lost" 
   )
)
+Name: Mustafa lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      11 
      "Perseverance" 
   )
   ( send-message 
      "Beta 3" 
      "High" 
      "Perseverance down" 
   )
)
+Name: Perseverance down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Vishnu" ) 
   ( add-goal 
      "Vishnu" 
      ( ai-waypoints-once 
         "Vishnu_Final_dest" 
         89 
      )
   )
)
+Name: Vishnu to final dest
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Vishnu" ) 
         ( is-destroyed-delay 0 "Black" ) 
         ( < 
            ( distance "Foxtrot 1" "F1_Dest:1" ) 
            1500 
         )
         ( < 
            ( distance "Foxtrot 2" "F2_Dest:1" ) 
            1500 
         )
         ( < 
            ( distance "Foxtrot 3" "F3_Dest:1" ) 
            1500 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Foxtrot down" 
            0 
         )
      )
   )
   ( add-remove-escort "Perseverance" 0 ) 
   ( self-destruct "Perseverance" ) 
)
+Name: Perseverance self detruct
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mustafa lost" 
      6 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.1 - B1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cygni Installation" 
      "High" 
      "Msg 1.2 - CI" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 4 "Galatea" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Galatea here" 
      0 
      "Galatea" 
      "High" 
      "Galatea here 2" 
      5000 
   )
)
+Name: Galatea here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Galatea" ) 
   ( clear-goals "Vishnu" "Rama" ) 
   ( add-goal 
      "Vishnu" 
      ( ai-chase "Galatea" 89 ) 
   )
   ( add-goal 
      "Rama" 
      ( ai-chase "Galatea" 89 ) 
   )
)
+Name: SC atk GTD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Foxtrot 1" "F1_Dest:1" ) 
         2750 
      )
      ( < 
         ( distance "Foxtrot 2" "F2_Dest:1" ) 
         2750 
      )
      ( < 
         ( distance "Foxtrot 3" "F3_Dest:1" ) 
         2750 
      )
      ( is-destroyed-delay 
         44 
         "Vishnu" 
         "Rama" 
      )
   )
   ( do-nothing ) 
)
+Name: => 3rd wave arrival cue <=
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Red" "Pisces" ) 
   ( send-message 
      "Galatea" 
      "Normal" 
      "Red here 1 - Gal" 
   )
)
+Name: Red here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         2 
         "Titan GTGs-098" 
      )
      ( is-destroyed-delay 
         2 
         "Titan GTGs-099" 
      )
   )
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "One gunship down - A1" 
   )
)
+Name: One gunship down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Titan GTGs-098" 
      "Titan GTGs-099" 
   )
   ( send-message 
      "Beta 1" 
      "Normal" 
      "Two gunships down - B1" 
   )
)
+Name: Two gunships down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 1 "Rama" ) 
      ( is-destroyed-delay 1 "Vishnu" ) 
   )
   ( send-message 
      "Galatea" 
      "Normal" 
      "One down 1 - Gal" 
   )
)
+Name: One down 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "Normal" 
      "One down 2 - B3" 
   )
)
+Name: One down 2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Rama" 
      "Vishnu" 
   )
   ( send-message 
      "Galatea" 
      "Normal" 
      "Two down - Gal" 
   )
)
+Name: Two down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Foxtrot down" 
   )
)
+Name: Foxtrot down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      2 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
   )
   ( send-message 
      "Cygni Installation" 
      "High" 
      "All Foxtrot made it" 
   )
)
+Name: All Foxtrot made it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( has-departed-delay 
            0 
            "Foxtrot 1" 
            "Foxtrot 2" 
         )
         ( is-destroyed-delay 0 "Foxtrot 3" ) 
      )
      ( and 
         ( has-departed-delay 
            0 
            "Foxtrot 1" 
            "Foxtrot 3" 
         )
         ( is-destroyed-delay 0 "Foxtrot 2" ) 
      )
      ( and 
         ( has-departed-delay 
            0 
            "Foxtrot 2" 
            "Foxtrot 3" 
         )
         ( is-destroyed-delay 0 "Foxtrot 1" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Two Foxtrot made it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cygni Installation" 
      "High" 
      "Two Foxtrot made it" 
   )
)
+Name: Two Foxtrot made it msg
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( has-departed-delay 0 "Foxtrot 1" ) 
         ( is-destroyed-delay 
            0 
            "Foxtrot 2" 
            "Foxtrot 3" 
         )
      )
      ( and 
         ( has-departed-delay 0 "Foxtrot 2" ) 
         ( is-destroyed-delay 
            0 
            "Foxtrot 1" 
            "Foxtrot 3" 
         )
      )
      ( and 
         ( has-departed-delay 0 "Foxtrot 3" ) 
         ( is-destroyed-delay 
            0 
            "Foxtrot 1" 
            "Foxtrot 2" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: One Foxtrot made it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cygni Installation" 
      "High" 
      "One Foxtrot made it" 
   )
)
+Name: One Foxtrot made it msg
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "All Foxtrot made it" 
            6 
         )
         ( is-event-true-delay 
            "Two Foxtrot made it msg" 
            6 
         )
         ( is-event-true-delay 
            "One Foxtrot made it msg" 
            6 
         )
      )
      ( is-destroyed-delay 
         2 
         "Vishnu" 
         "Rama" 
         "Libra" 
         "Aries" 
         "Taurus" 
         "Black" 
         "Leo" 
         "Red" 
         "Pisces" 
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "Area secured" 
   )
   ( add-goal 
      "1st Alpha" 
      ( ai-guard "Galatea" 100 ) 
   )
   ( add-goal 
      "1st Beta" 
      ( ai-guard "Galatea" 100 ) 
   )
)
+Name: Area secured - mission done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: BTG
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Land on Galatea", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Area secured - mission done" 
         4 
      )
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 2" 
            "Galatea" 
            "fighterbay" 
         )
         111 
      )
   )
   ( fade-out 1000 ) 
)
+Name: Fade-out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Foxtrot 1" ) 
   ( destroy-instantly "TC 2a #1" ) 
)
+Name: Destroy Cargo Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Foxtrot 2" ) 
   ( destroy-instantly "TC 2a #2" ) 
)
+Name: Destroy Cargo Beta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Foxtrot 3" ) 
   ( destroy-instantly "TC 2a #3" ) 
)
+Name: Destroy Cargo Gamma
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 2 "Foxtrot 1" ) 
      ( is-destroyed-delay 2 "Foxtrot 2" ) 
      ( is-destroyed-delay 2 "Foxtrot 3" ) 
   )
   ( send-message 
      "Cygni Installation" 
      "High" 
      "One Foxtrot lost" 
   )
)
+Name: One Foxtrot lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         2 
         "Foxtrot 1" 
         "Foxtrot 2" 
      )
      ( is-destroyed-delay 
         2 
         "Foxtrot 2" 
         "Foxtrot 3" 
      )
      ( is-destroyed-delay 
         2 
         "Foxtrot 1" 
         "Foxtrot 3" 
      )
   )
   ( send-message 
      "Cygni Installation" 
      "High" 
      "Two Foxtrot lost" 
   )
)
+Name: Two Foxtrot lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "All Foxtrot made it" 
         0 
      )
      ( is-event-true-delay 
         "Two Foxtrot made it msg" 
         0 
      )
      ( is-event-true-delay 
         "One Foxtrot made it msg" 
         0 
      )
   )
   ( validate-goal 
      "Destroy all hostiles" 
   )
)
+Name: validate goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
   )
   ( do-nothing ) 
)
+Name: Foxtrot
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Foxtrot", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Black" ) 
   ( do-nothing ) 
)
+Name: Black
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Black", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Red" ) 
   ( do-nothing ) 
)
+Name: Red
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Red", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Area secured - mission done" 
      0 
   )
   ( tech-add-ships 
      "SB Nephilim" 
      "ST Azrael" 
   )
)
+Name: tech-add
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Black" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Bomb#NoBomb" 
      "Mustafa" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Megabomb#NoBomb" 
      "Perseverance" 
   )
)
+Name: good-secondary-time
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Foxtrot 1" 
      "Foxtrot 2" 
      "Foxtrot 3" 
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Galatea" ) 
   ( turret-lock-all "Galatea" ) 
   ( ship-subsys-no-replace 
      "Galatea" 
      ( true ) 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( destroy-subsys-instantly 
      "Galatea" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
)
+Name: lock turrets
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-free-all "Galatea" ) 
)
+Name: unlock-turrets
+Repeat Count: 1
+Interval: 1
+Chained: 25

$Formula: ( when 
   ( and 
      ( has-arrived-delay 20 "Galatea" ) 
      ( < ( current-speed "Galatea" ) 15 ) 
   )
   ( add-goal 
      "Galatea" 
      ( ai-waypoints-once "Galatea Path" 89 ) 
   )
)
+Name: Big G waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Galatea" 
      "High" 
      "Big G sends reinforcements" 
   )
)
+Name: Big G sends reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "1st Alpha" 
      "1st Beta" 
   )
   ( set-armor-type 
      "1st Alpha 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Alpha 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Alpha 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Alpha 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
   ( set-armor-type 
      "1st Beta 1" 
      ( true ) 
      "Amr_Small_NoShield" 
      "Hull" 
   )
)
+Name: 1st armor
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Black 1" 
      "Black 2" 
      "Black 3" 
      "Black 4" 
   )
   ( < 
      ( distance-to-center 
         "Mustafa" 
         "<argument>" 
      )
      1500 
   )
   ( clear-goals "42nd Delta" ) 
   ( add-goal 
      "42nd Delta" 
      ( ai-chase "Black" 100 ) 
   )
   ( add-goal 
      "42nd Delta" 
      ( ai-chase "Leo" 90 ) 
   )
   ( add-goal 
      "42nd Delta" 
      ( ai-chase-any 80 ) 
   )
)
+Name: 42nd Delta orders
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Guard at least one (p)
$MessageNew:  XSTR("Make sure at least one freighter reaches the jump node", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 0 "Foxtrot 1" ) 
   ( has-departed-delay 0 "Foxtrot 2" ) 
   ( has-departed-delay 0 "Foxtrot 3" ) 
)

$Type: Secondary
+Name: Escort all Foxtrot
$MessageNew:  XSTR("Make sure all freighters reach the jump node safely", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "All Foxtrot made it" 
   0 
)

$Type: Secondary
+Name: Destroy all hostiles
$MessageNew:  XSTR("Destroy all hostile targets", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Area secured - mission done" 
   0 
)
+Invalid

#Waypoints		;! 14 lists total


$Jump Node: -25000.000000, 0.000000, 3500.000000
$Jump Node Name: Antares
$Name: F1_Dest
$List: (		;! 1 points in list
	( -25000.000000, 1.000000, 3500.000000 )
)

$Name: Jump point patrol
$List: (		;! 5 points in list
	( -24291.900391, 150.000000, 2642.600098 )
	( -25997.175781, 149.998871, 2484.693848 )
	( -26550.078125, 149.999374, 3603.230225 )
	( -25466.228516, 149.998947, 5047.845703 )
	( -23514.587891, 149.999374, 4543.600098 )
)

$Name: Waypoint path 3
$List: (		;! 5 points in list
	( 2983.848145, 300.000336, 2999.050293 )
	( -112.599998, 500.000000, 5017.700195 )
	( -1563.512451, 299.999084, 4516.662598 )
	( -1722.957886, -99.999908, 2613.286377 )
	( 1468.300049, -200.000000, 1436.599976 )
)

$Name: Galatea Path
$List: (		;! 2 points in list
	( -11989.974609, -1500.000000, 9017.021484 )
	( -1947.601563, -500.000000, 6053.652832 )
)

$Name: Bes dest.
$List: (		;! 1 points in list
	( -2075.100098, -800.000000, 3402.000000 )
)

$Name: Waypoint path 6
$List: (		;! 2 points in list
	( -23250.000000, 200.000000, 4000.000000 )
	( -24750.000000, 200.000000, 4000.000000 )
)

$Name: VishnuStation
$List: (		;! 1 points in list
	( -24029.853516, 850.000000, 4030.601074 )
)

$Name: Spitah Jump
$List: (		;! 1 points in list
	( -24843.441406, -0.000614, 3776.211426 )
)

$Name: Waypoint path 9
$List: (		;! 1 points in list
	( -24812.552734, 333.007660, 3724.639648 )
)

$Name: Waypoint path 10
$List: (		;! 1 points in list
	( -24988.707031, 383.000000, 3206.926758 )
)

$Name: Vishnu_Final_dest
$List: (		;! 1 points in list
	( -22842.769531, 1800.000000, 4312.263672 )
)

$Name: Rama_Path
$List: (		;! 1 points in list
	( -22020.400391, 1500.000000, 3004.699951 )
)

$Name: F2_Dest
$List: (		;! 1 points in list
	( -25000.000000, 2.000000, 3500.000000 )
)

$Name: F3_Dest
$List: (		;! 1 points in list
	( -25000.000000, 3.000000, 3500.000000 )
)

#Messages		;! 43 total


$Name: Intro 1 - A1
$Team: -1
$MessageNew:  XSTR("Cygni Installation, this is the 242nd Interceptor Squadron. We're here to provide fighter escort to Foxtrot. Assuming formation.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Intro 2 - CI
$Team: -1
$MessageNew:  XSTR("Welcome, 242nd. We've just launched the convoy. Team up with our gunships. Convoy ETA at the jump node is 16 minutes.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Intro 3 - A1
$Team: -1
$MessageNew:  XSTR("Roger that, Cygni control. 242nd, you know the drill.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Siptah moving out
$Team: -1
$MessageNew:  XSTR("PVSC Siptah to station control. We are now departing to the jump node.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Siptah moving out 2
$Team: -1
$MessageNew:  XSTR("Roger that, Siptah. Godspeed!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: First wave here 1
$Team: -1
$MessageNew:  XSTR("Incoming hostiles! Multiple jump signatures.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: First wave here 2
$Team: -1
$MessageNew:  XSTR("We're tracking two wings of fighters and four bomber wings. All units, stay close to your respective mission objectives.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: First wave down 1
$Team: -1
$MessageNew:  XSTR("Radar is clear. All hostiles have either retreated or been destroyed.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: First wave down 2
$Team: -1
$MessageNew:  XSTR("Stay close to the freighters, 242nd. Looks like they intend to scatter us.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Chatter 1
$Team: -1
$MessageNew:  XSTR("I'm raring to finally fly with those shields. Just immagine the possibilities! One or two fighter wings could take down a cruiser single-handedly.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Bes here 1 - Bes
$Team: -1
$MessageNew:  XSTR("This is the PVT-222. We are under attack and need immediate assistance.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Bes here 2 - Cyg
$Team: -1
$MessageNew:  XSTR("PVT-222. Cygni control. We are sending a fighter wing to escort you into our defence perimeter. How many Shivans attacked you?", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Bes here 3 - Bes
$Team: -1
$MessageNew:  XSTR("No Shivans. Vasudans. They call themselves the Hammer of Light. They will be here soon. With our damaged ship, we will not stand a chance against them.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Bes here 4 - B1
$Team: -1
$MessageNew:  XSTR("Hammer of Light?", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Bes here 5 - B3
$Team: -1
$MessageNew:  XSTR("I heard about that before. They say that several Vasudan splinter groups have joined forces. But the PVN hasn't verified anything about that yet.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Bes here 6 - B1
$Team: -1
$MessageNew:  XSTR("Of course they haven't.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Bes here 7 - A1
$Team: -1
$MessageNew:  XSTR("Forget about this, squadron, and focus on your mission. This job is too important!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: HoL here
$Team: -1
$MessageNew:  XSTR("They are here!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Vishnu here
$Team: -1
$MessageNew:  XSTR("Two Shivan cruisers have exited subspace. Looks like they are headed for the jump node!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Vishnu here 2
$Team: -1
$MessageNew:  XSTR("This isn't just a couple of cruisers. This is a whole attack squad. I'm reading one wing of heavy bombers and two wings of Basilisk fighters inbound.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Vishnu here 3
$Team: -1
$MessageNew:  XSTR("Destroy those fighters and bombers, pilots! Let our warships deal with those cruisers! The Galatea and the PVC Tatenen are already on their way.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Perseverance down
$Team: -1
$MessageNew:  XSTR("My god, they've taken down the Perseverance!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Mustafa lost
$Team: -1
$MessageNew:  XSTR("We have lost the GTC Mustafa!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Galatea here
$Team: -1
$MessageNew:  XSTR("There is the Galatea jumping in. It's about time!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Galatea here 2
$Team: -1
$MessageNew:  XSTR("This is the Galatea to all allied vessels. Stand clear of the Vishnu and the Rama. We will take care of those cruisers now. Foxtrot, proceed to the node as planned.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Foxtrot down
$Team: -1
$MessageNew:  XSTR("No! We lost all prototypes! Damn it!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: All Foxtrot made it
$Team: -1
$MessageNew:  XSTR("All freighters made it to the jump node safely. Job well done, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Two Foxtrot made it
$Team: -1
$MessageNew:  XSTR("Two freighters made it to the node. Well done, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: One Foxtrot made it
$Team: -1
$MessageNew:  XSTR("The remaining freighter has made it's jumpt to subspace. Well, better than nothing. ", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Area secured
$Team: -1
$MessageNew:  XSTR("All hostile targets have been destroyed. 242nd, you're cleared to dock. Come on home!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: One Foxtrot lost
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed one of our freighters. Make sure the other two reach their destination!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Two Foxtrot lost
$Team: -1
$MessageNew:  XSTR("The convoy has lost another ship! Pilots, defend that last freighter! Those prototypes must reach the jump node by any means necessary!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Big G sends reinforcements
$Team: -1
$MessageNew:  XSTR("This is Galatea actual. I take it you can need these reinforcements, 242nd. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Gemini 2nd wave - CI
$Team: -1
$MessageNew:  XSTR("Attention, pilots. We're tracking another group of Gemini fighters bearing down on the convoy!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - B1
$Team: -1
$MessageNew:  XSTR("Great! Any idea what to do about those cruisers? Looks like they are moving to blockade the node.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - CI
$Team: -1
$MessageNew:  XSTR("This is Cygni control. The Galatea's ETA is less than one minute. She can handle those warships. All pilots, stay with your respective objectives.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: LR missiles fired - GTGs-098
$Team: -1
$MessageNew:  XSTR("Gemini wing has launched a heavy missile strike at the convoy. You flyboys better shot those down. We'll do what we can to help.", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Red here 1 - Gal
$Team: -1
$MessageNew:  XSTR("Another wing of Shivan bombers has exited subspace. Move to intercept, but watch the escort.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: One down 1 - Gal
$Team: -1
$MessageNew:  XSTR("One Shivan cruiser has been neutralized.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: One down 2 - B3
$Team: -1
$MessageNew:  XSTR("That's a sight for sore eyes!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Two down - Gal
$Team: -1
$MessageNew:  XSTR("All hostile warships are history. ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: One gunship down - A1
$Team: -1
$MessageNew:  XSTR("Damn! The Shivans took down one of our gunships.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Two gunships down - B1
$Team: -1
$MessageNew:  XSTR("There goes our second gunship support. We're on our own.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 30 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunGold
+Angles: 5.801141 0.360681 5.600204
+Scale: 2.300000
$Sun: SunBlue
+Angles: 5.921130 0.130787 5.927602
+Scale: 0.400000
$Starbitmap: NebulD1-Main
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 6.111331 0.030609 6.106016
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD14-whisp
+Angles: 5.939644 6.220065 0.185491
+ScaleX: 8.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 6.249468 6.274148 0.261957
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD3-whisp
+Angles: 0.171859 6.252575 6.106016
+ScaleX: 4.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 5.955984 0.123848 5.913650
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 0.452609 5.224864 5.713829
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.569236 6.048125 5.865059
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 5.710759 4.926497 0.870562
+ScaleX: 2.500000
+ScaleY: 4.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD11-whisp
+Angles: 5.794071 5.028615 0.707276
+ScaleX: 1.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.569236 6.048125 5.865059
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 0.737583 5.023545 5.852454
+ScaleX: 1.500000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.868147 6.179688 6.147909
+ScaleX: 2.000000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 1.040647 4.338629 0.173234
+ScaleX: 1.500000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 1.036539 0.470008 0.533201
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 1.123847 0.593246 0.642037
+ScaleX: 3.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG11-whisp
+Angles: 0.349066 5.497788 3.141595
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG3-main
+Angles: 0.120308 0.021318 3.317412
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG7-whisp
+Angles: 0.000000 0.000000 3.316128
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG14-whisp
+Angles: 6.283183 3.141592 3.490658
+ScaleX: 4.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG13-whisp
+Angles: 0.139089 3.478414 3.053468
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG5-whisp
+Angles: 6.108650 3.141593 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG6-whisp
+Angles: 6.070189 6.204385 3.499089
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG8-whisp
+Angles: 5.824959 6.169063 3.395129
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG9-whisp
+Angles: 5.692810 3.267944 3.787447
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG4-whisp
+Angles: 5.768335 2.925272 4.217753
+ScaleX: 4.000000
+ScaleY: 1.400000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG2-main
+Angles: 5.661307 2.815732 4.371609
+ScaleX: 4.000000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: p_deadp1
+Angles: 0.720931 6.023983 0.701530
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-new-2: March
$Briefing Music: FS1-old-BRIEF6
$Debriefing Success Music: Success FS1 Old
$Debriefing Fail Music: Failure FS1 Old

#End

