#Mission Info

$Version: 0.10
$Name:  XSTR("Diamond in the Rough", -1)
$Author: Herkie423
$Created: 11/15/18 at 15:10:12
$Modified: 07/28/22 at 18:52:57
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262208
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -10175.125977, 3205.252197, 393.325775
+Viewer orient:
	-0.205113, -0.000042, -0.978738,
	0.130766, 0.991033, -0.027447,
	0.969963, -0.133615, -0.203268


$Load Screen 640:	TBGLoadS2a.png
$Load Screen 1024:	TBGLoad2a.png

$Skybox Model: CloudBox.pof

$AI Profile: AF2

#Sexp_variables

$Variables:
(
		0		"DashorTarget"		"None"		"string"
		1		"DiagSet"		"0"		"number"
		2		"Discontinue"		"0"		"number"
		3		"LotusEscaped"		"0"		"number"
		4		"LotusKilled"		"0"		"number"
		5		"ManilaTarget"		"None"		"string"
		6		"RavenTarget"		"None"		"string"
		7		"SeattleTarget"		"None"		"string"
		8		"SeeDefeat"		"0"		"number"
		9		"SkipOption"		"0"		"number"
		10		"SparrowTarget"		"None"		"string"
		11		"ThreatToEngG"		"0"		"number"
		12		"ThreatToEngM"		"0"		"number"
		13		"ThreatToEngS"		"0"		"number"
		14		"ThreatToEngT"		"0"		"number"
		15		"ThreatToReactG"		"0"		"number"
		16		"ThreatToReactM"		"0"		"number"
		17		"ThreatToReactS"		"0"		"number"
		18		"ThreatToReactT"		"0"		"number"
		19		"ThreatToWepG"		"0"		"number"
		20		"ThreatToWepM"		"0"		"number"
		21		"ThreatToWepS"		"0"		"number"
		22		"ThreatToWepT"		"0"		"number"
)
#Fiction Viewer

$File: BGLog2E.txt
$Font: font01.vf

#Command Briefing

$Stage Text:
 XSTR("$B{To the Officers and Crew of the GTD Midway $}

I'm proud of the effort you all are putting forth. $G GTVA forces are inflicting much more casualties on the $R New $R Imperium than the Imperium is on us, but they still outnumber our forces. Our current strategy is to hold the line in general and inflict so much damage on the New Imperium so that it loses momentum. $G Loyalist $G forces are gaining the upper hand in $Y Deneb and we will have the initiative in that system soon. We may not be fully winning the war, but at least we're not losing it. If we can keep up the pressure on $R Akhmim's forces, perhaps more $P Vasudans will come back to our side.

In other note, $B High $B Command have already established communication links with the contested systems of $Y Alpha $Y Centauri and $Y Antares. We are synchronizing our efforts to set up a solid strategy. By the way, I would also like to congratulate the Midway's own $b Courtney $b Aguilar. Her promotion to full Commander has been approved by our top superiors. This makes her one of the youngest females to hold that rank.

$B{Admiral Neil Cartwright
7th Battlegroup, GTVA $}
", -1)
$end_multi_text
$Ani Filename: CB_TBG2e.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Greetings Ice Queens, I am $b General $b Collins with the $V SOC. I'm ordering your squadron for a mission. I'll keep it short since we don't have time to waste. Your squadron has experience escorting civilian transports out of dangerous situations so you'll be doing that today. We're sending you to $Y Epsilon $Y Pegasi, deep behind enemy territory to escort this Vasudan transport, codename $P Sahara, back to our lines. Every details in this mission is in a 'need-to-know' basis so you will be updated only during your sortie. Now, suit up and launch in twenty minutes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 12502.804688, -222.880341
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.004258, 0.999991,
	0.000000, -0.999991, 0.004258
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Raptor
$pos: -2100.810547, 0.000170, 79.338371
$label: Ice Queens
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 2085.263916, -0.000470, 94.901985
$label: Epsilon Pegasi
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Authorize Jump - Success" 
   0 
)
$Multi text
    XSTR("$B{To the 76th Ice Queens
7th Battlegroup$}

Well done. Well done indeed. This mission was of supreme political importance to the GTVA. $b{ Captain Khenti $} and his escorts are now under care of loyalist Vasudans in $Y Adhara. He is now starting talks with $B{ GTVA High Command $} and the $B High $B Council on how and when to proclaim himself emperor. From what intelligence we have gathered through intercepted trasmissions, $R Akhmim is furious about this.

Thankfully, our task force that we sent to assist you came back safely. The three corvettes managed to take out some fighters and cruisers that came in to search that area of space. It looks like we got away clean here.

This may be the turning point of the war. Our forces will be pushing back the bigger numbers of the $R Imperium from $Y Epsilon $Y Pegasi. Some of our shipyards in $Y Adhara have been converted to repair Vasudan ships for the loyalist Vasudans. It is only fair to do that since in years past, Vasudan shipyards have helped to build reactors and other supplies for our ships.

Khenti has proposed some bold strategies. I think we're going to see some interesting action in the coming weeks. For now, though, you've earned a break. Unless you hear the $quoteBattle Stations$quote alarm, take the next four hours off


$B{Adrmiral Neil Cartwright
7th Battlegroup, GTVA$}", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("We have no freaking recommendations for you.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Authorize Jump - Failure" 
      0 
   )
   ( is-event-true-delay 
      "CUE Lotus Group Payback" 
      0 
   )
)
$Multi text
    XSTR("$B{Personal Log
July 27, 2372$}
$Y{Gamma Draconis$}

Regret is the only thing I have right now. Our failure to secure the Sahara a month ago set off the chain of events that brought us to our present situation. The Imperium were relentless. They mobilized their forces from other systems and pushed us back. My husband died defending the Midway. Communications to Delta Serpentis and Beta Aquilae were lost. We can only surmise that the Imperium had siezed control of the Subspace Comms Arrays and the Terran systems were under heavy attack. We had lost our hope to stop all these madness. Captain Khenti was a beacon and without a potential rightful leader, most of our Vasudan loyalist left us and joined Akhmim's cause. Without any certainty as of the current state of the other friendly systems, the High Council finally decreed that our evacuation to Shiva must proceed. In a few days, we will begin our exodus and leave our home galaxy, detonating the Knossos portals in Mutara and the one in Shiva. After that, our lives will face the unknown.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Lotus must be completely destroyed. If one or more escapes, they will return to finish off the Sahara. Always remember that warships might escape in a losing situation especially if you disarm them or try to disable them. There are critical subsystems other than the engines that can be destroyed to prevent them from escaping, the Navigation subsystem for instance.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Authorize Jump - Failure" 
      0 
   )
   ( is-event-true-delay 
      "CUE - 1st Hostile Fleet" 
      0 
   )
)
$Multi text
    XSTR("$B{Personal Log
July 27, 2372$}
$Y{Gamma Draconis$}

Regret is the only thing I have right now. Our failure to secure the Sahara a month ago set off the chain of events that brought us to our present situation. The Imperium were relentless. They mobilized their forces from other systems and pushed us back. My husband died defending the Midway. Communications to Delta Serpentis and Beta Aquilae were lost. We can only surmise that the Imperium had siezed control of the Subspace Comms Arrays and the Terran systems were under heavy attack. We had lost our hope to stop all these madness. Captain Khenti was a beacon and without a potential rightful leader, most of our Vasudan loyalist left us and joined Akhmim's cause. Without any certainty as of the current state of the other friendly systems, the High Council finally decreed that our evacuation to Shiva must proceed. In a few days, we will begin our exodus and leave our home galaxy, detonating the Knossos portals in Mutara and the one in Shiva. After that, our lives will face the unknown.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You must concentrate in neutralizing those warships. Forget about destroying them. Target the Weapons subsystems to render them sterile. Make use of your Armageddon Bombers and your corvettes. Also remember, those Hathor corvettes are lethal with their long range torpedos.", -1)
$end_multi_text

#Alternate Types:
$Alt: 10th Vasudan BG
$Alt: VNT Petra
$Alt: 14th Battlegroup
$Alt: 288th Armageddon
$Alt: 12th SOC Fleet
$Alt: 76th Ice Queens

#end


#Callsigns:
$Callsign: Ben

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Dark Angel"	12
	"GTF Phoenix"	12
	"GTF Avalanche"	12
	"GTB Albatross"	4
	"SOC Eagle"	12
)

+Weaponry Pool: (
	"Akheton SDG"	12
	"UD-8 Kayser"	12
	"Skyrail"	12
	"Ripper"	12
	"Devastator"	12
	"Blizzard"	8
	"Hornet"	2700
	"Tornado"	2200
	"Trebuchet"	500
	"Piranha"	100
	"Stiletto II"	500
	"Infyrno"	300
	"Cyclops"	100
	"Helios"	100
	"EMP Adv."	700
	"Maxim"	12
	"Starfury"	12
	"Screamer"	4320
	"Hunter"	960
)

#Objects		;! 80 total

$Name: Alpha 1		;! Object #0
$Class: GTF Raptor
$Team: Friendly
$Location: -322.802734, -0.000417, -482.147980
$Orientation:
	0.891568, 0.000000, -0.452886,
	0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -382.173096, 33.179470, -374.710052
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Alpha 3		;! Object #2
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -204.773193, -35.317154, -424.896393
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Alpha 4		;! Object #3
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -265.200500, 61.417686, -313.817230
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 4

$Name: Beta 1		;! Object #4
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Callsign: Ben

$Team: Friendly
$Location: -0.575012, -0.000012, -272.451935
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Beta 2		;! Object #5
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -144.929810, 102.469093, -270.224518
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 4

$Name: Beta 3		;! Object #6
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 95.812988, 142.096390, -402.849152
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Beta 4		;! Object #7
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -42.876038, 75.410080, -405.891693
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Gamma 1		;! Object #8
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -317.897461, -157.616119, 3.303680
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Gamma 2		;! Object #9
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -468.693726, 0.000024, 10.017273
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Gamma 3		;! Object #10
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -290.880859, -78.680138, -124.385773
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Gamma 4		;! Object #11
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -447.877930, -41.176228, -109.208618
$Orientation:
	0.891568, 0.000000, -0.452886,
	-0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Gerri		;! Object #12
$Class: VNC Anubis
$Team: Hostile
$Location: 1531.132324, -0.015037, 307.392883
$Orientation:
	0.180713, 0.613117, 0.769045,
	-0.140252, 0.789992, -0.596860,
	-0.973485, 0.000000, 0.228753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Lotus Group" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Muza		;! Object #13
$Class: VNC Anubis
$Team: Hostile
$Location: 1917.900024, 258.799988, 429.000000
$Orientation:
	0.180713, 0.613117, 0.769045,
	-0.140252, 0.789992, -0.596860,
	-0.973485, 0.000000, 0.228753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Lotus Group" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Sinope		;! Object #14
$Class: VNC Anubis
$Team: Hostile
$Location: 2103.500000, -223.399994, 72.500000
$Orientation:
	0.180713, 0.613117, 0.769045,
	-0.140252, 0.789992, -0.596860,
	-0.973485, 0.000000, 0.228753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Lotus Group" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Tanais		;! Object #15
$Class: VNC Anubis
$Team: Hostile
$Location: 2314.699951, 156.100006, -313.700012
$Orientation:
	0.180713, 0.613117, 0.769045,
	-0.140252, 0.789992, -0.596860,
	-0.973485, 0.000000, 0.228753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Lotus Group" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Sahara		;! Object #16
$Class: GVT Petra
$Alt: VNT Petra

$Team: Hostile
$Location: -1341.868408, -0.024979, 1498.947510
$Orientation:
	-0.459016, 0.581035, -0.672089,
	0.327695, 0.813879, 0.479810,
	0.825785, 0.000000, -0.563985
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Sahara and Setran" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Special Hitpoints: 120000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Setran		;! Object #17
$Class: VNCv Hathor
$Team: Hostile
$Location: -1603.103760, -267.187927, 1911.065552
$Orientation:
	-0.459015, 0.581035, -0.672089,
	0.327695, 0.813878, 0.479810,
	0.825785, 0.000000, -0.563985
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Sahara and Setran" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Authorize Jump - Failure" 
      0 
   )
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Special Hitpoints: 510000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Raven 1		;! Object #18
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: 671.042664, 132.830750, -2219.680664
$Orientation:
	0.362358, 0.000000, -0.932039,
	0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Raven 2		;! Object #19
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: 471.904114, 90.306412, -2042.097168
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Raven 3		;! Object #20
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: 654.289490, -10.136124, -2505.452393
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Raven 4		;! Object #21
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: 609.702759, -88.383453, -2687.279541
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Sparrow 1		;! Object #22
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: 306.566956, 154.696014, -1642.352051
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 4

$Name: Sparrow 2		;! Object #23
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: 94.782166, 59.347702, -1508.262207
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Sparrow 3		;! Object #24
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: 217.630798, 6.231567, -1874.871582
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Sparrow 4		;! Object #25
$Class: GTTB Armageddon
$Alt: 288th Armageddon

$Team: Friendly
$Location: -84.049164, -46.640610, -1370.208984
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Judea		;! Object #26
$Class: VND Archania
$Team: Hostile
$Location: 6336.060059, -1164.686646, -8247.688477
$Orientation:
	0.661499, 0.556361, 0.502874,
	-0.442910, 0.830941, -0.336702,
	-0.605187, -0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 1st Hostile Fleet" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 15
$Departure Cue: ( and 
   ( is-destroyed-delay 0 "DIR - Judea" ) 
   ( not ( is-disabled-delay 0 "Judea" ) ) 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Judea" 
         "navigation" 
         0 
      )
   )
   ( <= @ThreatToWepG[0] 5 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Larissa		;! Object #27
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: 6918.180664, -1507.598755, -10204.168945
$Orientation:
	0.661498, 0.556361, 0.502874,
	-0.442910, 0.830941, -0.336702,
	-0.605187, -0.000000, 0.796084
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Larissa Path" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 1st Hostile Fleet" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-destroyed-delay 
      0 
      "DIR - Larissa" 
   )
   ( not 
      ( is-disabled-delay 0 "Larissa" ) 
   )
   ( not 
      ( is-subsystem-destroyed-delay 
         "Larissa" 
         "Navigation" 
         0 
      )
   )
   ( <= @ThreatToWepS[0] 5 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Thermon		;! Object #28
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: 7135.673340, 246.200378, -8295.574219
$Orientation:
	0.661498, 0.556361, 0.502874,
	-0.442910, 0.830941, -0.336702,
	-0.605187, -0.000000, 0.796084
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Thermon path" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 1st Hostile Fleet" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( and 
   ( is-destroyed-delay 
      0 
      "DIR - Thermon" 
   )
   ( not 
      ( is-disabled-delay 0 "Thermon" ) 
   )
   ( not 
      ( is-subsystem-destroyed-delay 
         "Thermon" 
         "Navigation" 
         0 
      )
   )
   ( <= @ThreatToWepM[0] 5 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Duma		;! Object #29
$Class: VND Archania
$Team: Hostile
$Location: 10708.270508, 0.008867, -1243.597900
$Orientation:
	-0.016269, -0.531186, 0.847099,
	-0.010200, 0.847255, 0.531088,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Hostile Fleet" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 15
$Departure Cue: ( and 
   ( is-destroyed-delay 0 "DIR - Duma" ) 
   ( not ( is-disabled-delay 0 "Duma" ) ) 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Duma" 
         "navigation" 
         0 
      )
   )
   ( <= @ThreatToWepT[0] 5 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Tylis		;! Object #30
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 8318.711914, 1059.299927, -1676.237305
$Orientation:
	-0.016269, -0.531186, 0.847099,
	-0.010200, 0.847255, 0.531089,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Hostile Fleet" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 15
$Departure Cue: ( and 
   ( is-destroyed-delay 0 "DIR - Tylis" ) 
   ( not ( is-disabled-delay 0 "Tylis" ) ) 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Tylis" 
         "navigation" 
         0 
      )
   )
   ( <= @ThreatToWepM[0] 5 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Palma		;! Object #31
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 8213.711914, -709.300110, -534.137329
$Orientation:
	-0.016269, -0.531186, 0.847099,
	-0.010200, 0.847255, 0.531089,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Hostile Fleet" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 15
$Departure Cue: ( and 
   ( is-destroyed-delay 0 "Palma" ) 
   ( not ( is-disabled-delay 0 "Palma" ) ) 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Palma" 
         "navigation" 
         0 
      )
   )
   ( <= @ThreatToEngG[0] 5 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Seattle		;! Object #32
$Class: GTCv Coronis
$Alt: 14th Battlegroup

$Team: Friendly
$Location: -2543.399902, -1218.486450, -341.399994
$Orientation:
	0.016803, 0.589144, -0.807853,
	-0.012252, 0.808027, 0.589018,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Seattle and Manila" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "Authorize Jump - Failure" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1100
+Persona Index: 0

$Name: Manila		;! Object #33
$Class: GTCv Coronis
$Alt: 14th Battlegroup

$Team: Friendly
$Location: -3076.156982, 938.160950, -1850.199951
$Orientation:
	0.016803, 0.589145, -0.807853,
	-0.012252, 0.808028, 0.589018,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Seattle and Manila" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Authorize Jump - Failure" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1100
+Persona Index: 1

$Name: Dashor		;! Object #34
$Class: GVCv Sobek
$Alt: 10th Vasudan BG

$Team: Friendly
$Location: -1994.351440, 763.580383, -173.497025
$Orientation:
	0.016803, 0.589145, -0.807853,
	-0.012252, 0.808028, 0.589018,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Seattle and Manila" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "Authorize Jump - Failure" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400
+Persona Index: 5

$Name: Sarmatae		;! Object #35
$Class: VNCv Hathor
$Team: Hostile
$Location: 4494.147461, -0.001759, -3326.817383
$Orientation:
	0.293382, 0.139543, 0.945756,
	-0.041344, 0.990216, -0.133278,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Hostile Fleet - EXTRA" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Vicus		;! Object #36
$Class: VNC Anubis
$Team: Hostile
$Location: 4523.492676, 615.188538, -4065.575684
$Orientation:
	0.293382, 0.139543, 0.945756,
	-0.041344, 0.990216, -0.133278,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Hostile Fleet - EXTRA" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Domus		;! Object #37
$Class: VNC Anubis
$Team: Hostile
$Location: 4949.994141, -270.534698, -2722.860352
$Orientation:
	0.293382, 0.139543, 0.945756,
	-0.041344, 0.990216, -0.133278,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Hostile Fleet - EXTRA" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Tanis		;! Object #38
$Class: VNC Anubis
$Team: Hostile
$Location: 5700.773438, -516.438110, -2223.555908
$Orientation:
	0.293382, 0.139543, 0.945756,
	-0.041344, 0.990216, -0.133278,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
+Arrival Delay: 4
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Hostile Fleet - EXTRA" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Aquila 1		;! Object #39
$Class: VNF Horus
$Team: Hostile
$Location: 2994.817871, 85.887962, -4893.779297
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591892, 0.674876, -0.440689,
	-0.597195, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aquila 2		;! Object #40
$Class: VNF Horus
$Team: Hostile
$Location: 3001.020264, 3.518333, -4924.288086
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aquila 3		;! Object #41
$Class: VNF Horus
$Team: Hostile
$Location: 3114.313477, 91.826019, -4850.288086
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aquila 4		;! Object #42
$Class: VNF Horus
$Team: Hostile
$Location: 3030.012451, -97.286446, -4941.151855
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beroon 1		;! Object #43
$Class: VNF Horus
$Team: Hostile
$Location: 3874.984619, 319.669434, -4088.472656
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beroon 2		;! Object #44
$Class: VNF Horus
$Team: Hostile
$Location: 3813.082275, 293.242889, -4160.612793
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beroon 3		;! Object #45
$Class: VNF Horus
$Team: Hostile
$Location: 3893.176514, 446.244965, -4109.215332
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beroon 4		;! Object #46
$Class: VNF Horus
$Team: Hostile
$Location: 3733.739746, 294.816223, -4248.166504
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Carina 1		;! Object #47
$Class: VNF Horus
$Team: Hostile
$Location: 2249.431152, -1112.196777, -5288.041504
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Carina 2		;! Object #48
$Class: VNF Horus
$Team: Hostile
$Location: 2148.807373, -1155.814087, -5295.564941
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Carina 3		;! Object #49
$Class: VNF Horus
$Team: Hostile
$Location: 2073.869629, -1198.069946, -5355.644531
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Carina 4		;! Object #50
$Class: VNF Horus
$Team: Hostile
$Location: 2024.784912, -1226.385376, -5445.278320
$Orientation:
	0.541315, 0.737931, 0.403033,
	-0.591891, 0.674876, -0.440689,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Andor 1		;! Object #51
$Class: VNF Horus
$Team: Hostile
$Location: 2962.927246, 465.790161, -1144.335815
$Orientation:
	-0.060786, -0.789504, 0.610729,
	-0.078193, 0.613746, 0.785622,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Andor 2		;! Object #52
$Class: VNF Horus
$Team: Hostile
$Location: 2929.928223, 446.680786, -1056.134033
$Orientation:
	-0.060786, -0.789504, 0.610728,
	-0.078193, 0.613746, 0.785622,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Andor 3		;! Object #53
$Class: VNF Horus
$Team: Hostile
$Location: 2936.052734, 393.704224, -963.551086
$Orientation:
	-0.060786, -0.789504, 0.610728,
	-0.078193, 0.613746, 0.785622,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Bismol 1		;! Object #54
$Class: VNF Horus
$Team: Hostile
$Location: 2942.045898, 970.930664, -1519.190430
$Orientation:
	-0.060786, -0.789504, 0.610728,
	-0.078193, 0.613746, 0.785622,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Bismol 2		;! Object #55
$Class: VNF Horus
$Team: Hostile
$Location: 2871.265625, 976.110352, -1639.940552
$Orientation:
	-0.060786, -0.789504, 0.610728,
	-0.078193, 0.613746, 0.785622,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Corvus 1		;! Object #56
$Class: VNF Horus
$Team: Hostile
$Location: 2947.511230, -227.873901, -558.678589
$Orientation:
	-0.060786, -0.789504, 0.610728,
	-0.078193, 0.613746, 0.785622,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Corvus 2		;! Object #57
$Class: VNF Horus
$Team: Hostile
$Location: 2892.181152, -313.561401, -527.399780
$Orientation:
	-0.060786, -0.789504, 0.610728,
	-0.078193, 0.613746, 0.785622,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Archon 1		;! Object #58
$Class: VNF Horus
$Team: Hostile
$Location: 3841.258789, 141.918442, -2724.029785
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Archon 2		;! Object #59
$Class: VNF Horus
$Team: Hostile
$Location: 3855.139648, 143.949295, -2802.483887
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Archon 3		;! Object #60
$Class: VNF Horus
$Team: Hostile
$Location: 3889.793457, 75.621727, -2693.509277
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Archon 4		;! Object #61
$Class: VNF Horus
$Team: Hostile
$Location: 3952.062500, 31.474140, -2645.577148
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Bezaro 1		;! Object #62
$Class: VNF Horus
$Team: Hostile
$Location: 4517.291504, -48.633373, -2461.622070
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Bezaro 2		;! Object #63
$Class: VNF Horus
$Team: Hostile
$Location: 4469.272949, -170.768723, -2418.678223
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Bezaro 3		;! Object #64
$Class: VNF Horus
$Team: Hostile
$Location: 4521.799316, -228.868820, -2375.250977
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Bezaro 4		;! Object #65
$Class: VNF Horus
$Team: Hostile
$Location: 4557.549316, -183.929977, -2274.766113
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cygnus 1		;! Object #66
$Class: VNF Horus
$Team: Hostile
$Location: 3682.862793, 457.063660, -3615.729980
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963770, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cygnus 2		;! Object #67
$Class: VNF Horus
$Team: Hostile
$Location: 3648.610352, 486.664551, -3547.452148
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cygnus 3		;! Object #68
$Class: VNF Horus
$Team: Hostile
$Location: 3658.696289, 501.091431, -3468.208008
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cygnus 4		;! Object #69
$Class: VNF Horus
$Team: Hostile
$Location: 3729.690918, 411.829895, -3432.009766
$Orientation:
	0.239184, 0.266731, 0.933619,
	-0.066196, 0.963771, -0.258387,
	-0.968715, 0.000000, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gerri#Payback		;! Object #70
$Class: VNC Anubis
$Team: Hostile
$Location: -1968.363159, 615.894409, 2888.942871
$Orientation:
	-0.851692, 0.000000, -0.524046,
	0.000000, 1.000000, 0.000000,
	0.524046, 0.000000, -0.851692
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "CUE Lotus Group Payback" 
      0 
   )
   ( has-departed-delay 0 "Gerri" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Muza#Payback		;! Object #71
$Class: VNC Anubis
$Team: Hostile
$Location: -2296.026367, 742.405396, 2822.427246
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "CUE Lotus Group Payback" 
      0 
   )
   ( has-departed-delay 0 "Muza" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Sinope#Payback		;! Object #72
$Class: VNC Anubis
$Team: Hostile
$Location: -1727.529785, 489.548462, 3147.610352
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "CUE Lotus Group Payback" 
      0 
   )
   ( has-departed-delay 0 "Sinope" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Tanais#Payback		;! Object #73
$Class: VNC Anubis
$Team: Hostile
$Location: -2703.901367, 556.221497, 2783.053467
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "CUE Lotus Group Payback" 
      0 
   )
   ( has-departed-delay 0 "Tanais" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: DIR - Larissa		;! Object #74
$Class: GTF Ulysses
$Team: Hostile
$Location: -20512.556641, 0.069499, -6517.251465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" "immobile" "cloaked" "ship-locked" "weapons-locked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: DIR - Thermon		;! Object #75
$Class: GTF Ulysses
$Team: Hostile
$Location: -20410.023438, 0.069577, -6510.981445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" "immobile" "cloaked" "ship-locked" "weapons-locked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: DIR - Judea		;! Object #76
$Class: GTF Ulysses
$Team: Hostile
$Location: -20305.070313, 0.069524, -6513.758301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" "immobile" "cloaked" "ship-locked" "weapons-locked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: DIR - Tylis		;! Object #77
$Class: GTF Ulysses
$Team: Hostile
$Location: -20204.900391, 0.069617, -6514.316406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" "immobile" "cloaked" "ship-locked" "weapons-locked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: DIR - Palma		;! Object #78
$Class: GTF Ulysses
$Team: Hostile
$Location: -20104.751953, 0.069532, -6516.990234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" "immobile" "cloaked" "ship-locked" "weapons-locked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: DIR - Duma		;! Object #79
$Class: GTF Ulysses
$Team: Hostile
$Location: -20000.363281, 0.069625, -6508.372559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" "immobile" "cloaked" "ship-locked" "weapons-locked" "no-collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( or 
   ( is-event-true-delay 
      "See you all back at home" 
      9 
   )
   ( is-event-true-delay 
      "Authorize Jump - Failure" 
      2 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "See you all back at home" 
      9 
   )
   ( is-event-true-delay 
      "Authorize Jump - Failure" 
      2 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( or 
   ( is-event-true-delay 
      "See you all back at home" 
      9 
   )
   ( is-event-true-delay 
      "Authorize Jump - Failure" 
      2 
   )
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Raven
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Raven 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Armageddon Bombers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Authorize Jump - Failure" 
   2 
)
$Ships: (		;! 4 total
	"Raven 1"
	"Raven 2"
	"Raven 3"
	"Raven 4"
)
+Flags: ( )

$Name: Sparrow
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sparrow 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Armageddon Bombers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Authorize Jump - Failure" 
   2 
)
$Ships: (		;! 4 total
	"Sparrow 1"
	"Sparrow 2"
	"Sparrow 3"
	"Sparrow 4"
)
+Flags: ( )

$Name: Aquila
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquila 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( has-arrived-delay 0 "Judea" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
	"Aquila 4"
)
+Flags: ( )

$Name: Beroon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beroon 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( has-arrived-delay 0 "Thermon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beroon 1"
	"Beroon 2"
	"Beroon 3"
	"Beroon 4"
)
$AI Goals: ( goals ( ai-guard "Thermon" 50 ) )
+Flags: ( )

$Name: Carina
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Carina 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( has-arrived-delay 0 "Larissa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Carina 1"
	"Carina 2"
	"Carina 3"
	"Carina 4"
)
$AI Goals: ( goals ( ai-guard "Larissa" 50 ) )
+Flags: ( )

$Name: Andor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Andor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Duma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Andor 1"
	"Andor 2"
	"Andor 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Bismol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bismol 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Duma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bismol 1"
	"Bismol 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Corvus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corvus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Duma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Corvus 1"
	"Corvus 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Archon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Archon 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-arrived-delay 0 "Sarmatae" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Archon 1"
	"Archon 2"
	"Archon 3"
	"Archon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Bezaro
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bezaro 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( has-arrived-delay 0 "Sarmatae" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bezaro 1"
	"Bezaro 2"
	"Bezaro 3"
	"Bezaro 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Cygnus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cygnus 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( has-arrived-delay 0 "Sarmatae" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cygnus 1"
	"Cygnus 2"
	"Cygnus 3"
	"Cygnus 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 220 total

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( modify-variable @ThreatToEngG[0] 0 ) 
   ( modify-variable @ThreatToEngM[0] 0 ) 
   ( modify-variable @ThreatToEngS[0] 0 ) 
   ( modify-variable @ThreatToEngT[0] 0 ) 
   ( modify-variable 
      @ThreatToReactG[0] 
      0 
   )
   ( modify-variable 
      @ThreatToReactM[0] 
      0 
   )
   ( modify-variable 
      @ThreatToReactS[0] 
      0 
   )
   ( modify-variable 
      @ThreatToReactT[0] 
      0 
   )
   ( modify-variable @ThreatToWepG[0] 0 ) 
   ( modify-variable @ThreatToWepM[0] 0 ) 
   ( modify-variable @ThreatToWepS[0] 0 ) 
   ( modify-variable @ThreatToWepT[0] 0 ) 
   ( modify-variable @SeeDefeat[0] 0 ) 
   ( modify-variable @Discontinue[0] 0 ) 
   ( modify-variable @LotusKilled[0] 0 ) 
   ( modify-variable @LotusEscaped[0] 0 ) 
   ( modify-variable @DiagSet[0] 0 ) 
   ( modify-variable @SkipOption[0] 0 ) 
)
+Name: INIT
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Beta 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Gamma 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Gamma 3" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Alpha 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Alpha 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Beta 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Beta 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Beta 4" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Gamma 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Gamma 3" 
      "<all engines>" 
   )
)
+Name: Protect Main Characters
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Setran" 
      "Larissa" 
      "Thermon" 
      "Sarmatae" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-subsys-no-replace 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( ship-subsys-no-live-debris 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Texture Fix
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "this system will be fully alert" 
      15 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "16: Nomads" ) 
)
+Name: CUE - Lotus Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
   )
   ( modify-variable 
      @ThreatToEngG[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToEngM[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToEngS[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToEngT[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToReactG[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToReactM[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToReactS[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToReactT[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToWepG[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToWepM[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToWepS[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @ThreatToWepT[0] 
      ( rand-multiple 0 10 ) 
   )
   ( modify-variable 
      @SeeDefeat[0] 
      ( rand-multiple 0 10 ) 
   )
   ( cap-waypoint-speed "Muza" 55 ) 
   ( cap-waypoint-speed "Gerri" 40 ) 
   ( cap-waypoint-speed "Sinope" 30 ) 
   ( cap-waypoint-speed "Tanais" 20 ) 
   ( add-goal 
      "Gerri" 
      ( ai-waypoints "G" 89 ) 
   )
   ( add-goal 
      "Muza" 
      ( ai-waypoints "M" 89 ) 
   )
   ( add-goal 
      "Sinope" 
      ( ai-waypoints "S" 89 ) 
   )
   ( add-goal 
      "Tanais" 
      ( ai-waypoints "T" 89 ) 
   )
)
+Name: Set Lotus and Random Viariables
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "All pilots Engage" 
      5 
   )
   ( show-subtitle-text 
      "NEW OBJECTIVE" 
      0 
      28 
      ( true ) 
      ( false ) 
      4000 
      0 
      100 
      0 
      255 
      0 
      "font02.vf" 
   )
)
+Name: NEW OBJECTIVE - Lotus Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Random Behaviors----------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( or 
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Gerri" 
                     "engine01" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Gerri" 
                     "engine02" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Gerri" 
                     "engine03" 
                  )
                  50 
               )
            )
            ( >= @ThreatToEngG[0] 5 ) 
         )
         ( and 
            ( or 
               ( is-subsystem-destroyed-delay 
                  "Gerri" 
                  "Weapons" 
                  0 
               )
               ( is-subsystem-destroyed-delay 
                  "Gerri" 
                  "turret06-base" 
                  0 
               )
            )
            ( >= @ThreatToWepG[0] 5 ) 
         )
         ( and 
            ( <= 
               ( hits-left-subsystem-specific 
                  "Gerri" 
                  "reactor" 
               )
               50 
            )
            ( >= @ThreatToReactG[0] 5 ) 
         )
      )
      ( is-event-true-delay 
         "Set Lotus and Random Viariables" 
         0 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Gerri" 
            "navigation" 
            0 
         )
      )
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Gerri" 
      "<all engines>" 
   )
)
+Name: Random - Gerri subs attacked
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Gerri" 
         "Navigation" 
         0 
      )
   )
   ( clear-goals "Gerri" ) 
   ( add-goal "Gerri" ( ai-warp-out 89 ) ) 
)
+Name: Gerri decides to escape
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( or 
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Muza" 
                     "engine01" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Muza" 
                     "engine02" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Muza" 
                     "engine03" 
                  )
                  50 
               )
            )
            ( >= @ThreatToEngM[0] 5 ) 
         )
         ( and 
            ( or 
               ( is-subsystem-destroyed-delay 
                  "Muza" 
                  "Weapons" 
                  0 
               )
               ( is-subsystem-destroyed-delay 
                  "Muza" 
                  "turret06-base" 
                  0 
               )
            )
            ( >= @ThreatToWepM[0] 5 ) 
         )
         ( and 
            ( <= 
               ( hits-left-subsystem-specific 
                  "Muza" 
                  "reactor" 
               )
               50 
            )
            ( >= @ThreatToReactM[0] 5 ) 
         )
      )
      ( is-event-true-delay 
         "Set Lotus and Random Viariables" 
         0 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Muza" 
            "navigation" 
            0 
         )
      )
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Muza" 
      "<all engines>" 
   )
)
+Name: Random - Muza subs attacked
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Muza" 
         "Navigation" 
         0 
      )
   )
   ( clear-goals "Muza" ) 
   ( add-goal "Muza" ( ai-warp-out 89 ) ) 
)
+Name: Muza decides to escape
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( or 
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Sinope" 
                     "engine01" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Sinope" 
                     "engine02" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Sinope" 
                     "engine03" 
                  )
                  50 
               )
            )
            ( >= @ThreatToEngS[0] 5 ) 
         )
         ( and 
            ( or 
               ( is-subsystem-destroyed-delay 
                  "Sinope" 
                  "Weapons" 
                  0 
               )
               ( is-subsystem-destroyed-delay 
                  "Sinope" 
                  "turret06-base" 
                  0 
               )
            )
            ( >= @ThreatToWepS[0] 5 ) 
         )
         ( and 
            ( <= 
               ( hits-left-subsystem-specific 
                  "Sinope" 
                  "reactor" 
               )
               50 
            )
            ( >= @ThreatToReactS[0] 5 ) 
         )
      )
      ( is-event-true-delay 
         "Set Lotus and Random Viariables" 
         0 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Sinope" 
            "navigation" 
            0 
         )
      )
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Sinope" 
      "<all engines>" 
   )
)
+Name: Random - Sinope subs attacked
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Sinope" 
         "Navigation" 
         0 
      )
   )
   ( clear-goals "Sinope" ) 
   ( add-goal 
      "Sinope" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sinope decides to escape
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( or 
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Sinope" 
                     "engine01" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Sinope" 
                     "engine02" 
                  )
                  50 
               )
               ( <= 
                  ( hits-left-subsystem-specific 
                     "Sinope" 
                     "engine03" 
                  )
                  50 
               )
            )
            ( >= @ThreatToEngT[0] 5 ) 
         )
         ( and 
            ( or 
               ( is-subsystem-destroyed-delay 
                  "Tanais" 
                  "Weapons" 
                  0 
               )
               ( is-subsystem-destroyed-delay 
                  "Tanais" 
                  "turret06-base" 
                  0 
               )
            )
            ( >= @ThreatToWepT[0] 5 ) 
         )
         ( and 
            ( <= 
               ( hits-left-subsystem-specific 
                  "Sinope" 
                  "reactor" 
               )
               50 
            )
            ( >= @ThreatToReactT[0] 5 ) 
         )
      )
      ( is-event-true-delay 
         "Set Lotus and Random Viariables" 
         0 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Sinope" 
            "navigation" 
            0 
         )
      )
   )
   ( ship-subsys-guardian-threshold 
      20 
      "Tanais" 
      "<all engines>" 
   )
)
+Name: Random - Tanais subs attacked
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( not 
      ( is-subsystem-destroyed-delay 
         "Tanais" 
         "Navigation" 
         0 
      )
   )
   ( clear-goals "Tanais" ) 
   ( add-goal 
      "Tanais" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Tanais decides to escape
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( >= @SeeDefeat[0] 7 ) 
      ( or 
         ( is-event-true-delay 
            "Random - Gerri subs attacked" 
            0 
         )
         ( is-event-true-delay 
            "Random - Muza subs attacked" 
            0 
         )
         ( is-event-true-delay 
            "Random - Sinope subs attacked" 
            0 
         )
         ( is-event-true-delay 
            "Random - Tanais subs attacked" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Lotus Sees imminent danger
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
   )
   ( add-goal "Gerri" ( ai-warp-out 89 ) ) 
   ( add-goal "Muza" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Sinope" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Tanais" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lotus Group Escape
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
   )
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "navigation" 
      0 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "<argument>" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: The solution - Destroy Nav
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "reading two incoming" 
      7 
   )
   ( do-nothing ) 
)
+Name: CUE - Sahara and Setran
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Hold fire" 4 ) 
   ( change-iff "Friendly" "Sahara" ) 
   ( change-iff "Friendly" "Setran" ) 
   ( turret-free-all "Sahara" "Setran" ) 
   ( beam-free-all "Setran" ) 
)
+Name: VIPs IFF to friendly
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Sahara" ) 
   ( beam-protect-ship "Sahara" ) 
   ( set-armor-type 
      "Sahara" 
      ( true ) 
      "Cinematic Armor 2" 
      "Hull" 
   )
   ( set-armor-type 
      "Setran" 
      ( true ) 
      "Ablative Armor" 
      "Hull" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Sahara" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Setran" 
      "<all engines>" 
   )
)
+Name: Set Sahara and Setran Status
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "switching our designations" 
      7 
   )
   ( ship-change-alt-name 
      "GVT Petra" 
      "Sahara" 
   )
   ( ship-change-alt-name 
      "GVC Anubis" 
      "Setran" 
   )
)
+Name: VIPs change Alt name
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "hostile forces are on their way" 
      7 
   )
   ( do-nothing ) 
)
+Name: CUE Armageddon Bombers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Standing by your orders" 
      4 
   )
   ( do-nothing ) 
)
+Name: CUE - 1st Hostile Fleet
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all 
      "Judea" 
      "Larissa" 
      "Thermon" 
   )
)
+Name: Beam Free 1st Hostile Fleet
+Repeat Count: 1
+Interval: 1
+Chained: 120
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Judea" 
      "Larissa" 
      "Thermon" 
   )
   ( show-subtitle-text 
      "NEW OBJECTIVE" 
      0 
      28 
      ( true ) 
      ( false ) 
      4000 
      0 
      100 
      0 
      255 
      0 
      "font02.vf" 
   )
   ( validate-goal 
      "Neutralize Judea Group" 
   )
)
+Name: NEW OBJECTIVE - Judea Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Judea" 
      ( true ) 
      "Weak VS NORM and PUNC DMG" 
      "Weapons" 
      "Navigation" 
   )
   ( set-armor-type 
      "Larissa" 
      ( true ) 
      "Weak VS NORM and PUNC DMG" 
      "Weapons" 
      "Navigation" 
   )
   ( set-armor-type 
      "Thermon" 
      ( true ) 
      "Weak VS NORM and PUNC DMG" 
      "Weapons" 
      "Navigation" 
   )
)
+Name: Set Up Judea Group
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-event-true-delay 
      "orient your ships to this jump" 
      9 
   )
   ( add-goal 
      "Sahara" 
      ( ai-waypoints "Sahara Path" 89 ) 
   )
   ( add-goal 
      "Setran" 
      ( ai-waypoints "Setran Path" 89 ) 
   )
)
+Name: VIPs move into safety position
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "DIR - Larissa" 
      "DIR - Thermon" 
      "DIR - Judea" 
   )
   ( do-nothing ) 
)
+Name: CUE - 2nd Hostile Fleet
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all 
      "Duma" 
      "Tylis" 
      "Palma" 
   )
)
+Name: Beam Free 2nd Hostile Fleet
+Repeat Count: 1
+Interval: 1
+Chained: 120
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Duma" 
      "Tylis" 
      "Palma" 
   )
   ( show-subtitle-text 
      "NEW OBJECTIVE" 
      0 
      28 
      ( true ) 
      ( false ) 
      4000 
      0 
      100 
      0 
      255 
      0 
      "font02.vf" 
   )
   ( validate-goal 
      "Neutralize Duma Group" 
   )
)
+Name: NEW OBJECTIVE - Duma Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Duma" 
      ( true ) 
      "Weak VS NORM and PUNC DMG" 
      "Weapons" 
      "Navigation" 
   )
   ( set-armor-type 
      "Tylis" 
      ( true ) 
      "Weak VS NORM and PUNC DMG" 
      "Weapons" 
      "reactor" 
   )
   ( set-armor-type 
      "Palma" 
      ( true ) 
      "Weak VS NORM and PUNC DMG" 
      "Weapons" 
      "reactor" 
   )
)
+Name: Set Up Duma Group
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Tylis" "Palma" ) 
   ( add-goal 
      "Tylis" 
      ( ai-chase "Setran" 89 ) 
   )
   ( add-goal 
      "Palma" 
      ( ai-chase "Setran" 89 ) 
   )
)
+Name: Palma and Tylis Orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Setran" ) 
   ( clear-goals "Tylis" "Palma" ) 
   ( add-goal 
      "Tylis" 
      ( ai-chase "Sahara" 89 ) 
   )
   ( add-goal 
      "Palma" 
      ( ai-chase "Sahara" 89 ) 
   )
)
+Name: Palma and Tylis target Sahara
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "They outnumber us" 
         8 
      )
      ( = @Discontinue[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: CUE - Seattle and Manila
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Seattle" 
      "Manila" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 15 30 ) 
      "Seattle" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 15 30 ) 
      "Manila" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Seattle" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Manila" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( set-armor-type 
      "Seattle" 
      ( true ) 
      "Overall Resistant Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Manila" 
      ( true ) 
      "Overall Resistant Armor" 
      "Hull" 
   )
   ( beam-free-all 
      "Seattle" 
      "Manila" 
      "Dashor" 
   )
)
+Name: Set up Seattle and Manila
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "We are jumping out" 
      6 
   )
   ( clear-goals "Sahara" "Setran" ) 
   ( add-goal 
      "Sahara" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Setran" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sahara and Setran Exit Area
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "our task force will stay here" 
      9 
   )
   ( do-nothing ) 
)
+Name: CUE - 3rd Hostile Fleet - EXTRA
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----SPECIAL SCENARIOS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
      "Tylis" 
      "Palma" 
      "Vicus" 
      "Domus" 
      "Tanis" 
   )
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "reactor" 
      0 
   )
   ( self-destruct "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Anubis Reactor destroyed
+Repeat Count: -1
+Trigger Count: 9
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
      "Tylis" 
      "Palma" 
      "Vicus" 
      "Domus" 
      "Tanis" 
   )
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "weapons" 
      0 
   )
   ( turret-lock-all "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Anubis Weps Subs destroyed
+Repeat Count: -1
+Trigger Count: 9
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Larissa" 
      "Thermon" 
      "Sarmatae" 
   )
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "Weapons" 
      0 
   )
   ( turret-lock-all "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Weps Subs destroyed
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0

$Formula: ( when-argument 
   ( any-of "Judea" "Duma" ) 
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "Weapons" 
      0 
   )
   ( turret-lock-all "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Archania Weps Subs destroyed
+Repeat Count: -1
+Trigger Count: 2
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @LotusKilled[0] 
      ( + @LotusKilled[0] 1 ) 
   )
)
+Name: COUNT - Lotus Cruisers killed
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Gerri" ) 
      ( has-departed-delay 0 "Muza" ) 
      ( has-departed-delay 0 "Sinope" ) 
      ( has-departed-delay 0 "Tanais" ) 
   )
   ( modify-variable @Discontinue[0] 1 ) 
)
+Name: CHECK - Lotus cruiser escaped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Setran" ) 
   ( beam-unprotect-ship "Sahara" ) 
)
+Name: Setran Killed -Sahara Unprotect
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Directive Checkers--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Larissa" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret01-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret02-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret03" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret04" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret05" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret06" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret07" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret08" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret17" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret20" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret21" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret24" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Larissa" 
            "turret25" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "Larissa" 
         "Weapons" 
         0 
      )
   )
   ( self-destruct "DIR - Larissa" ) 
)
+Name: Directive - Larissa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Thermon" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret01-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret02-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret03" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret04" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret05" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret06" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret07" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret08" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret17" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret20" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret21" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret24" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Thermon" 
            "turret25" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "Thermon" 
         "Weapons" 
         0 
      )
   )
   ( self-destruct "DIR - Thermon" ) 
)
+Name: Directive - Thermon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Judea" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret01" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret02" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret03" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret04" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret05" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret06" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret07" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret08" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret20-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret55-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Judea" 
            "turret56-base" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "Judea" 
         "weapons" 
         0 
      )
   )
   ( self-destruct "DIR - Judea" ) 
)
+Name: Directive - Judea
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Tylis" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Tylis" 
            "turret01-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Tylis" 
            "turret06-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Tylis" 
            "turret07-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Tylis" 
            "turret13-base" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "Tylis" 
         "weapons" 
         0 
      )
   )
   ( self-destruct "DIR - Tylis" ) 
)
+Name: Directive - Tylis
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Palma" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Palma" 
            "turret01-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Palma" 
            "turret06-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Palma" 
            "turret07-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Palma" 
            "turret13-base" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "Palma" 
         "weapons" 
         0 
      )
   )
   ( self-destruct "DIR - Palma" ) 
)
+Name: Directive - Palma
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Duma" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret01" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret02" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret03" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret04" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret05" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret06" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret07" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret08" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret20-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret55-base" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Duma" 
            "turret56-base" 
            0 
         )
      )
      ( is-subsystem-destroyed-delay 
         "Duma" 
         "weapons" 
         0 
      )
   )
   ( self-destruct "DIR - Duma" ) 
)
+Name: Directive - Duma
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----SUCCESS SCENARIOS-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "See you all back at home" 
      8 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Authorize Jump - Success
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - Success
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----FAILURE SCENARIOS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "You mean there still one alive" 
         15 
      )
      ( is-event-true-delay 
         "You didn't destroy them" 
         15 
      )
   )
   ( unprotect-ship "Sahara" ) 
)
+Name: CUE Lotus Group Payback
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      15 
      "Gerri#Payback" 
      "Muza#Payback" 
      "Sinope#Payback" 
      "Tanais#Payback" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Gerri#Payback" 
      "<all engines>" 
      "<all turrets>" 
      "reactor" 
      "weapons" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Muza#Payback" 
      "<all engines>" 
      "<all turrets>" 
      "reactor" 
      "weapons" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Sinope#Payback" 
      "<all engines>" 
      "<all turrets>" 
      "reactor" 
      "weapons" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Tanais#Payback" 
      "<all engines>" 
      "<all turrets>" 
      "reactor" 
      "weapons" 
      "navigation" 
   )
)
+Name: Set Lotus Payback Cruisers
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Gerri#Payback" 
      "turret06-base" 
      "Sahara" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Muza#Payback" 
      "turret06-base" 
      "Sahara" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Sinope#Payback" 
      "turret06-base" 
      "Sahara" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Tanais#Payback" 
      "turret06-base" 
      "Sahara" 
      "Hull" 
      ( true ) 
   )
)
+Name: Lotus Group execute Sahara
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( self-destruct "Sahara" ) 
)
+Name: Sahara Explodes
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Gerri#Payback" 
      "Muza#Payback" 
      "Sinope#Payback" 
      "Tanais#Payback" 
   )
   ( add-goal 
      "Gerri#Payback" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Muza#Payback" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Sinope#Payback" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Tanais#Payback" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lotus Group Exit
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 0 "Sahara" ) 
   ( modify-variable @Discontinue[0] 1 ) 
)
+Name: Sahara is destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "return to base!" 
      8 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Authorize Jump - Failure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - Failure
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====SOUNDTRACKS=============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( play-sound-from-file "NomAMB.ogg" 1 ) 
)
+Name: Set Initial Ambiance Music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "this system will be fully alert" 
      15 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "16: Nomads" ) 
)
+Name: Battle music - Lotus Group
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( or 
            ( is-destroyed-delay 7 "Gerri" ) 
            ( has-departed-delay 7 "Gerri" ) 
         )
         ( or 
            ( is-destroyed-delay 7 "Muza" ) 
            ( has-departed-delay 7 "Muza" ) 
         )
         ( or 
            ( is-destroyed-delay 7 "Sinope" ) 
            ( has-departed-delay 7 "Sinope" ) 
         )
         ( or 
            ( is-destroyed-delay 7 "Tanais" ) 
            ( has-departed-delay 7 "Tanais" ) 
         )
         ( = @LotusKilled[0] 4 ) 
      )
      ( and 
         ( or 
            ( is-destroyed-delay 8 "Gerri" ) 
            ( has-departed-delay 8 "Gerri" ) 
         )
         ( or 
            ( is-destroyed-delay 8 "Muza" ) 
            ( has-departed-delay 8 "Muza" ) 
         )
         ( or 
            ( is-destroyed-delay 8 "Sinope" ) 
            ( has-departed-delay 8 "Sinope" ) 
         )
         ( or 
            ( is-destroyed-delay 8 "Tanais" ) 
            ( has-departed-delay 8 "Tanais" ) 
         )
         ( = @LotusKilled[0] 3 ) 
      )
      ( and 
         ( or 
            ( is-destroyed-delay 9 "Gerri" ) 
            ( has-departed-delay 9 "Gerri" ) 
         )
         ( or 
            ( is-destroyed-delay 9 "Muza" ) 
            ( has-departed-delay 9 "Muza" ) 
         )
         ( or 
            ( is-destroyed-delay 9 "Sinope" ) 
            ( has-departed-delay 9 "Sinope" ) 
         )
         ( or 
            ( is-destroyed-delay 9 "Tanais" ) 
            ( has-departed-delay 9 "Tanais" ) 
         )
         ( = @LotusKilled[0] 2 ) 
      )
      ( and 
         ( or 
            ( is-destroyed-delay 10 "Gerri" ) 
            ( has-departed-delay 10 "Gerri" ) 
         )
         ( or 
            ( is-destroyed-delay 10 "Muza" ) 
            ( has-departed-delay 10 "Muza" ) 
         )
         ( or 
            ( is-destroyed-delay 10 "Sinope" ) 
            ( has-departed-delay 10 "Sinope" ) 
         )
         ( or 
            ( is-destroyed-delay 10 "Tanais" ) 
            ( has-departed-delay 10 "Tanais" ) 
         )
         ( = @LotusKilled[0] 1 ) 
      )
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "NomAMB.ogg" 1 ) 
)
+Name: Set Ambiance - After Lotus
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Standing by your orders" 
      4 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "16: Nomads" ) 
)
+Name: Set Normal Soundtrack
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "You mean there still one alive" 
         15 
      )
      ( is-event-true-delay 
         "You didn't destroy them" 
         15 
      )
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "16: Nomads" ) 
)
+Name: Soundtrack - Failure Scenario
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====TACTICAL COMMAND========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "This is Raven and Sparrow" 
      10 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "--->Target Warship then Press:" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
)
+Name: HUD - Show TCI Heading
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "This is Raven and Sparrow" 
         10 
      )
      ( not 
         ( is-event-true-delay 
            "we have been ordered by SOC" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Sahara" ) 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Raven" ) 
      )
      ( show-subtitle-text 
         "NUM 1 - Raven Bombing Order" 
         67 
         84 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         0 
         255 
         0 
      )
      ( show-subtitle-text 
         "----UNIT DESTROYED----" 
         67 
         84 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         0 
         0 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Sparrow" ) 
      )
      ( show-subtitle-text 
         "NUM 2 - Sparrow Bombing Order" 
         67 
         86 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         0 
         255 
         0 
      )
      ( show-subtitle-text 
         "----UNIT DESTROYED----" 
         67 
         86 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         0 
         0 
      )
   )
)
+Name: HUD - Show Bombing Orders
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "This is the GTCv Seattle" 
         14 
      )
      ( not 
         ( is-event-true-delay 
            "we have been ordered by SOC" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Sahara" ) 
      )
   )
   ( show-subtitle-text 
      "NUM 3 - Seattle Target Order" 
      67 
      88 
      ( false ) 
      ( false ) 
      900 
      0 
      100 
      50 
      255 
      50 
   )
   ( show-subtitle-text 
      "NUM 4 - Manila Target Order" 
      67 
      90 
      ( false ) 
      ( false ) 
      900 
      0 
      100 
      50 
      255 
      50 
   )
   ( show-subtitle-text 
      "NUM 5 - Dashor Target Order" 
      67 
      92 
      ( false ) 
      ( false ) 
      900 
      0 
      100 
      50 
      255 
      50 
   )
)
+Name: HUD - Show Target Orders
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Judea" 
      "Larissa" 
      "Thermon" 
      "Duma" 
      "Tylis" 
      "Palma" 
      "Sarmatae" 
      "Vicus" 
      "Domus" 
      "Tanis" 
   )
   ( and 
      ( is-event-true-delay 
         "This is Raven and Sparrow" 
         14 
      )
      ( not 
         ( is-destroyed-delay 0 "Raven" ) 
      )
      ( key-pressed "1" ) 
      ( targeted "<argument>" ) 
      ( not 
         ( is-event-true-delay 
            "we have been ordered by SOC" 
            0 
         )
      )
   )
   ( clear-goals "Raven" ) 
   ( add-goal 
      "Raven" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable 
      "@RavenTarget[None]" 
      "<argument>" 
   )
   ( training-msg "RAVEN ORDER" ) 
   ( key-reset "1" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Raven Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Judea" 
      "Larissa" 
      "Thermon" 
      "Duma" 
      "Tylis" 
      "Palma" 
      "Sarmatae" 
      "Vicus" 
      "Domus" 
      "Tanis" 
   )
   ( and 
      ( is-event-true-delay 
         "This is Raven and Sparrow" 
         14 
      )
      ( not 
         ( is-destroyed-delay 0 "Sparrow" ) 
      )
      ( key-pressed "2" ) 
      ( targeted "<argument>" ) 
      ( not 
         ( is-event-true-delay 
            "we have been ordered by SOC" 
            0 
         )
      )
   )
   ( clear-goals "Sparrow" ) 
   ( add-goal 
      "Sparrow" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable 
      "@SparrowTarget[None]" 
      "<argument>" 
   )
   ( training-msg "SPARROW ORDER" ) 
   ( key-reset "2" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Sparrow Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Duma" 
      "Tylis" 
      "Palma" 
      "Sarmatae" 
      "Vicus" 
      "Domus" 
      "Tanis" 
   )
   ( and 
      ( is-event-true-delay 
         "This is the GTCv Seattle" 
         14 
      )
      ( key-pressed "3" ) 
      ( targeted "<argument>" ) 
      ( not 
         ( is-event-true-delay 
            "we have been ordered by SOC" 
            0 
         )
      )
   )
   ( clear-goals "Seattle" ) 
   ( add-goal 
      "Seattle" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable 
      "@SeattleTarget[None]" 
      "<argument>" 
   )
   ( training-msg "SEATTLE ORDER" ) 
   ( key-reset "3" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Seattle Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Duma" 
      "Tylis" 
      "Palma" 
      "Sarmatae" 
      "Vicus" 
      "Domus" 
      "Tanis" 
   )
   ( and 
      ( is-event-true-delay 
         "This is the GTCv Seattle" 
         14 
      )
      ( key-pressed "4" ) 
      ( targeted "<argument>" ) 
      ( not 
         ( is-event-true-delay 
            "we have been ordered by SOC" 
            0 
         )
      )
   )
   ( clear-goals "Manila" ) 
   ( add-goal 
      "Manila" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable 
      "@ManilaTarget[None]" 
      "<argument>" 
   )
   ( training-msg "MANILA ORDER" ) 
   ( key-reset "4" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Manila Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Duma" 
      "Tylis" 
      "Palma" 
      "Sarmatae" 
      "Vicus" 
      "Domus" 
      "Tanis" 
   )
   ( and 
      ( is-event-true-delay 
         "This is the GTCv Seattle" 
         14 
      )
      ( key-pressed "Alt-X" ) 
      ( targeted "<argument>" ) 
      ( not 
         ( is-event-true-delay 
            "we have been ordered by SOC" 
            0 
         )
      )
   )
   ( clear-goals "Dashor" ) 
   ( add-goal 
      "Dashor" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable 
      "@DashorTarget[None]" 
      "<argument>" 
   )
   ( training-msg "DASHOR ORDER" ) 
   ( key-reset "Alt-X" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Dashor Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "we have been ordered by SOC" 
         0 
      )
      ( is-destroyed-delay 0 "Alpha 1" ) 
   )
   ( clear-subtitles ) 
)
+Name: Clear TCI
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====DIALOGUE SKIPPERS========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SkipOption[0] 1 ) 
   ( show-subtitle-text 
      "SKIP DIALOGUE" 
      0 
      28 
      ( true ) 
      ( false ) 
      1000 
      0 
      100 
      0 
      255 
      0 
      "font02.vf" 
   )
   ( show-subtitle-text 
      "Press NUM 1" 
      0 
      31 
      ( true ) 
      ( false ) 
      1000 
      0 
      100 
      0 
      255 
      255 
      "font01.vf" 
   )
)
+Name: Show Diag Skipper Option A
+Repeat Count: -1
+Trigger Count: 999
+Interval: 2

$Formula: ( when 
   ( and 
      ( = @SkipOption[0] 1 ) 
      ( = @DiagSet[0] 0 ) 
      ( key-pressed "1" ) 
   )
   ( modify-variable @DiagSet[0] 1 ) 
   ( modify-variable @SkipOption[0] 0 ) 
   ( key-reset "1" ) 
   ( fade-out 1000 0 0 0 ) 
)
+Name: Player Skips Dialogue A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 1000 0 0 0 ) 
   ( enable-builtin-messages ) 
)
+Name: Fade In - Skip Diag A
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( = @SkipOption[0] 1 ) 
      ( = @DiagSet[0] 1 ) 
      ( key-pressed "1" ) 
   )
   ( modify-variable @DiagSet[0] 2 ) 
   ( modify-variable @SkipOption[0] 0 ) 
   ( key-reset "1" ) 
   ( fade-out 1000 0 0 0 ) 
)
+Name: Player Skips Dialogue B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 1000 0 0 0 ) 
   ( enable-builtin-messages ) 
)
+Name: Fade In - Skip Diag B
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Diag Set 0----------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 1" 
   )
   ( modify-variable @SkipOption[0] 1 ) 
   ( key-reset "1" ) 
   ( disable-builtin-messages ) 
)
+Name: A whole squadron
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 A" 
   )
)
+Name: a VIP transport
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 2" 
   )
)
+Name: no domestic titles
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 B" 
   )
)
+Name: Why are you so wired today
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 3" 
   )
)
+Name: Where were you last night
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 C" 
   )
)
+Name: be worried about bigger issues
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 4" 
   )
)
+Name: You are liar
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 D" 
   )
)
+Name: argument is going nowhere
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 A" 
   )
)
+Name: We can hear you
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 5" 
   )
)
+Name: nothing on sensors right now
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 1" 
   )
)
+Name: Sahara will be there soon
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 2" 
   )
)
+Name: And cut that private chatter
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 6" 
   )
)
+Name: switch to a secure frequency
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Beta 2 A" 
   )
)
+Name: SOC sounded pretty worried
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 B" 
   )
)
+Name: SOC gets paranoid
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 E" 
   )
)
+Name: Do you want to be executed
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 7" 
   )
)
+Name: some kind of transmission
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 F" 
   )
)
+Name: an open burst frequency
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "Merek 1" 
   )
)
+Name: Bish tak berlem
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 G" 
   )
)
+Name: Activate language translators
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 8" 
   )
)
+Name: heavy ionic interference
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "Merek 2" 
   )
)
+Name: must be somewhere here
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "Gerri 1" 
   )
)
+Name: lost track of the Sahara
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "Merek 3" 
   )
)
+Name: meet up to the next rally point
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 C" 
   )
)
+Name: the Lotus group
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @DiagSet[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 9" 
   )
   ( modify-variable @SkipOption[0] 0 ) 
   ( modify-variable @DiagSet[0] 1 ) 
   ( key-reset "1" ) 
   ( enable-builtin-messages ) 
)
+Name: orders were to wait here
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "orders were to wait here" 
         9 
      )
      ( = @DiagSet[0] 1 ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 H" 
   )
   ( disable-builtin-messages ) 
)
+Name: detecting incoming
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 10" 
   )
)
+Name: target their critical subsystem
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Beta 2 B" 
   )
)
+Name: no incoming fighters
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 I" 
   )
   ( enable-builtin-messages ) 
)
+Name: this system will be fully alert
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 11" 
   )
   ( disable-builtin-messages ) 
)
+Name: All pilots Engage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message "Beta 1" "High" "EX-A" ) 
)
+Name: detecting a power spike
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "EX-B" 
   )
   ( enable-builtin-messages ) 
)
+Name: Hit the Navs
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 7 "Gerri" ) 
         ( has-departed-delay 7 "Gerri" ) 
      )
      ( or 
         ( is-destroyed-delay 7 "Muza" ) 
         ( has-departed-delay 7 "Muza" ) 
      )
      ( or 
         ( is-destroyed-delay 7 "Sinope" ) 
         ( has-departed-delay 7 "Sinope" ) 
      )
      ( or 
         ( is-destroyed-delay 7 "Tanais" ) 
         ( has-departed-delay 7 "Tanais" ) 
      )
      ( = @LotusKilled[0] 4 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 Da - 4 Killed" 
   )
)
+Name: took out the Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 12a" 
   )
)
+Name: Nice work everyone
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Nice work everyone" 
         7 
      )
      ( is-event-true-delay "all but one" 7 ) 
      ( is-event-true-delay 
         "those two are still out there" 
         7 
      )
      ( is-event-true-delay 
         "other three are still out there" 
         7 
      )
      ( is-event-true-delay 
         "they are still out there lookin" 
         6 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1J" 
   )
)
+Name: only have a few minutes
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 12f" 
   )
)
+Name: I Know
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2F" 
   )
)
+Name: reading two incoming
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Sahara" 
      "Setran" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1K" 
   )
   ( disable-builtin-messages ) 
)
+Name: Setran and Sahara!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 14" 
   )
)
+Name: Hold fire
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 15" 
   )
)
+Name: This is Commander Aguilar
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 16" 
   )
)
+Name: Could you explain
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 1" 
   )
)
+Name: We thank our gods
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 17" 
   )
   ( enable-builtin-messages ) 
)
+Name: can clarify things
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Diag Set 1----------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "can clarify things" 
         10 
      )
      ( is-destroyed-delay 
         0 
         "Gerri" 
         "Muza" 
         "Sinope" 
         "Tanais" 
      )
      ( = @DiagSet[0] 1 ) 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 20" 
   )
   ( key-reset "1" ) 
   ( modify-variable @SkipOption[0] 1 ) 
   ( disable-builtin-messages ) 
)
+Name: we took out the infamous Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 3" 
   )
)
+Name: That is excellent news
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 4" 
   )
)
+Name: should have brought more
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 5" 
   )
)
+Name: I shall explain things
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 6" 
   )
)
+Name: He was held by Akhmim
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 8" 
   )
   ( ship-change-alt-name 
      "GVT Petra" 
      "Sahara" 
   )
   ( ship-change-alt-name 
      "GVCv Hathor" 
      "Setran" 
   )
)
+Name: switching our designations
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 21" 
   )
)
+Name: who exactly you have on board
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 9" 
   )
)
+Name: I will let him tell you himself
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( ship-change-callsign 
      "Vasudan VIP" 
      "Sahara" 
   )
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 1" 
   )
)
+Name: I thank you for saving me
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 2" 
   )
)
+Name: He tried to cover me up
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 22" 
   )
)
+Name: could you tell us who you are
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( ship-change-callsign 
      "Khenti" 
      "Sahara" 
   )
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 3" 
   )
)
+Name: I am Captain Khenti
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 23" 
   )
)
+Name: heard that name somewhere
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 4" 
   )
)
+Name: Khonsu II was my uncle
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 5" 
   )
)
+Name: Akhmim had little in his way
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 24" 
   )
)
+Name: pass to the oldest nephew
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 6" 
   )
)
+Name: technically been next in line
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 7" 
   )
)
+Name: to follow that of my uncle
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 8" 
   )
)
+Name: They were murdered
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 9" 
   )
)
+Name: we must all do our duty
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 10" 
   )
)
+Name: willing to become emperor
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 25" 
   )
)
+Name: we can all end this war soon
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Khenti 11" 
   )
)
+Name: You have my gratitude
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @DiagSet[0] 1 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 26" 
   )
   ( modify-variable @SkipOption[0] 0 ) 
   ( key-reset "1" ) 
   ( ship-change-callsign "" "Sahara" ) 
   ( enable-builtin-messages ) 
)
+Name: incoming bomber wings
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "incoming bomber wings" 
         7 
      )
      ( = @DiagSet[0] 2 ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1M" 
   )
   ( ship-change-callsign "" "Sahara" ) 
   ( ship-change-alt-name 
      "GVT Petra" 
      "Sahara" 
   )
   ( ship-change-alt-name 
      "GVCv Hathor" 
      "Setran" 
   )
)
+Name: hostile forces are on their way
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Raven" 
      "Sparrow" 
   )
   ( send-message 
      "Raven 1" 
      "High" 
      "Raven 1A" 
   )
   ( disable-builtin-messages ) 
)
+Name: This is Raven and Sparrow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 27" 
   )
)
+Name: been out of contact for a while
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Raven 1" 
      "High" 
      "Raven 1B" 
   )
)
+Name: it was worth the risk
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 28" 
   )
   ( add-remove-escort "Setran" 1 ) 
   ( add-remove-escort "Sahara" 2 ) 
)
+Name: we have a major VIP
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Raven 1" 
      "High" 
      "Raven 1C" 
   )
   ( enable-builtin-messages ) 
)
+Name: Standing by your orders
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Judea" 
      "Larissa" 
      "Thermon" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1N" 
   )
   ( disable-builtin-messages ) 
)
+Name: Vasudan forces arriving now
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @Discontinue[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 29" 
   )
)
+Name: orient your ships to this jump
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @Discontinue[0] 0 ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 10" 
   )
)
+Name: Give us more time
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @Discontinue[0] 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2H" 
   )
)
+Name: We are in a hell of a fight
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @Discontinue[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 30" 
   )
   ( enable-builtin-messages ) 
)
+Name: protect our ships
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( = @Discontinue[0] 0 ) 
      ( has-arrived-delay 
         0 
         "Duma" 
         "Tylis" 
         "Palma" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "alpha 2I" 
   )
)
+Name: How much more
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @Discontinue[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 31" 
   )
)
+Name: They outnumber us
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         1 
         "Seattle" 
         "Manila" 
      )
      ( = @Discontinue[0] 0 ) 
   )
   ( send-message 
      "Seattle" 
      "High" 
      "Seattle 1" 
   )
)
+Name: This is the GTCv Seattle
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Branching Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 8 "Gerri" ) 
         ( has-departed-delay 8 "Gerri" ) 
      )
      ( or 
         ( is-destroyed-delay 8 "Muza" ) 
         ( has-departed-delay 8 "Muza" ) 
      )
      ( or 
         ( is-destroyed-delay 8 "Sinope" ) 
         ( has-departed-delay 8 "Sinope" ) 
      )
      ( or 
         ( is-destroyed-delay 8 "Tanais" ) 
         ( has-departed-delay 8 "Tanais" ) 
      )
      ( = @LotusKilled[0] 3 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 Db - 3 Killed" 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "NomAMB.ogg" 1 ) 
)
+Name: destroyed the Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 12b" 
   )
)
+Name: all but one
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 9 "Gerri" ) 
         ( has-departed-delay 9 "Gerri" ) 
      )
      ( or 
         ( is-destroyed-delay 9 "Muza" ) 
         ( has-departed-delay 9 "Muza" ) 
      )
      ( or 
         ( is-destroyed-delay 9 "Sinope" ) 
         ( has-departed-delay 9 "Sinope" ) 
      )
      ( or 
         ( is-destroyed-delay 9 "Tanais" ) 
         ( has-departed-delay 9 "Tanais" ) 
      )
      ( = @LotusKilled[0] 2 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 Dc - 2 Killed" 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "NomAMB.ogg" 1 ) 
)
+Name: routed 2 of the Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 12c" 
   )
)
+Name: those two are still out there
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 10 "Gerri" ) 
         ( has-departed-delay 10 "Gerri" ) 
      )
      ( or 
         ( is-destroyed-delay 10 "Muza" ) 
         ( has-departed-delay 10 "Muza" ) 
      )
      ( or 
         ( is-destroyed-delay 10 "Sinope" ) 
         ( has-departed-delay 10 "Sinope" ) 
      )
      ( or 
         ( is-destroyed-delay 10 "Tanais" ) 
         ( has-departed-delay 10 "Tanais" ) 
      )
      ( = @LotusKilled[0] 1 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 Dd - 1 killed" 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "NomAMB.ogg" 1 ) 
)
+Name: killed one of the Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 12d" 
   )
)
+Name: other three are still out there
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 11 "Gerri" ) 
         ( has-departed-delay 11 "Gerri" ) 
      )
      ( or 
         ( is-destroyed-delay 11 "Muza" ) 
         ( has-departed-delay 11 "Muza" ) 
      )
      ( or 
         ( is-destroyed-delay 11 "Sinope" ) 
         ( has-departed-delay 11 "Sinope" ) 
      )
      ( or 
         ( is-destroyed-delay 11 "Tanais" ) 
         ( has-departed-delay 11 "Tanais" ) 
      )
      ( = @LotusKilled[0] 0 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 De - 0 Killed" 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "NomAMB.ogg" 1 ) 
)
+Name: just routed the Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 12e" 
   )
)
+Name: they are still out there lookin
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Gerri" ) 
         ( has-departed-delay 0 "Gerri" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Muza" ) 
         ( has-departed-delay 0 "Muza" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Sinope" ) 
         ( has-departed-delay 0 "Sinope" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Tanais" ) 
         ( has-departed-delay 0 "Tanais" ) 
      )
      ( = @LotusKilled[0] 3 ) 
      ( is-event-true-delay 
         "can clarify things" 
         10 
      )
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 18a" 
   )
)
+Name: destroyed all but one
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 2a" 
   )
)
+Name: You mean there still one alive
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Gerri" ) 
         ( has-departed-delay 0 "Gerri" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Muza" ) 
         ( has-departed-delay 0 "Muza" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Sinope" ) 
         ( has-departed-delay 0 "Sinope" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Tanais" ) 
         ( has-departed-delay 0 "Tanais" ) 
      )
      ( or 
         ( = @LotusKilled[0] 2 ) 
         ( = @LotusKilled[0] 1 ) 
      )
      ( is-event-true-delay 
         "can clarify things" 
         10 
      )
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 18b" 
   )
)
+Name: routed some the infamous Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "Gerri" 
         "Muza" 
         "Sinope" 
         "Tanais" 
      )
      ( is-event-true-delay 
         "can clarify things" 
         10 
      )
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 18c" 
   )
)
+Name: we routed the infamous Lotus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "routed some the infamous Lotus" 
         9 
      )
      ( is-event-true-delay 
         "we routed the infamous Lotus" 
         8 
      )
   )
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 2c" 
   )
)
+Name: You didn't destroy them
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Extra Dialogue Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         5 
         "Sarmatae" 
         "Vicus" 
         "Domus" 
         "Tanis" 
      )
      ( not 
         ( has-departed-delay 0 "Alpha 1" ) 
      )
   )
   ( send-message 
      "Seattle" 
      "High" 
      "Seattle 3" 
   )
)
+Name: the last of this group
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( send-message 
      "Dashor" 
      "High" 
      "Dashor 2" 
   )
)
+Name: Area seems to be clear
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( not 
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( send-message 
      "Seattle" 
      "High" 
      "Seattle 4" 
   )
)
+Name: Why are you still here
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Success Events Lines----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "DIR - Tylis" 
         "DIR - Palma" 
         "DIR - Duma" 
      )
      ( = @Discontinue[0] 0 ) 
   )
   ( send-message 
      "Seattle" 
      "High" 
      "Seattle 2" 
   )
   ( disable-builtin-messages ) 
)
+Name: we have been ordered by SOC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @Discontinue[0] 0 ) 
   ( ship-invulnerable "Sahara" "Setran" ) 
   ( send-message 
      "Sahara" 
      "High" 
      "Sahara 11" 
   )
)
+Name: We are jumping out
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Dashor" 
      "High" 
      "Dashor 1" 
   )
)
+Name: our task force will stay here
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 32" 
   )
   ( enable-builtin-messages ) 
)
+Name: See you all back at home
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Failure Events Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "You mean there still one alive" 
      18 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "16: Nomads" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 La" 
   )
)
+Name: It is already here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "You didn't destroy them" 
      18 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "16: Nomads" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 Lb" 
   )
)
+Name: They are already here!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Sahara" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 G" 
   )
)
+Name: They took out the Sahara!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 19" 
   )
)
+Name: the Sahara is destroyed!
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 3" 
   )
)
+Name: return to base!
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Gerri" 
      "Muza" 
      "Sinope" 
      "Tanais" 
   )
   ( do-nothing ) 
)
+Name: Destroy Lotus Group
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lotus Group", -1)

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Judea" 
      "Larissa" 
      "Thermon" 
   )
   ( do-nothing ) 
)
+Name: Judea Directive Trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "DIR - Larissa" 
      "DIR - Thermon" 
      "DIR - Judea" 
   )
   ( do-nothing ) 
)
+Name: Neutralize Judea Group
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Neutralize Judea Group", -1)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Duma" 
      "Tylis" 
      "Palma" 
   )
   ( do-nothing ) 
)
+Name: Duma Directive Trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "DIR - Duma" 
      "DIR - Palma" 
      "DIR - Tylis" 
   )
   ( do-nothing ) 
)
+Name: Neutralize Duma Group
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Neutralize Duma Group", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( not 
         ( or 
            ( is-event-true-delay 
               "Authorize Jump - Success" 
               0 
            )
            ( is-event-true-delay 
               "Authorize Jump - Failure" 
               0 
            )
         )
      )
   )
   ( show-subtitle-image 
      "JumpX.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( or 
         ( is-event-true-delay 
            "Authorize Jump - Success" 
            0 
         )
         ( is-event-true-delay 
            "Authorize Jump - Failure" 
            0 
         )
      )
   )
   ( clear-subtitles ) 
   ( key-reset "Alt-J" ) 
)
+Name: Clear MSG on Jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====CAMPAIGN UPDATES=========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( script-eval 
      "jsv('Personal Log', 't2f')" 
   )
)
+Name: Update Journal
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION WRAP UP===========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( grant-medal "Order of Galatea" ) 
)
+Name: Grant Medal
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Secure Sahara
$MessageNew:  XSTR("Rendeavouz with the Vasudan transport, Sahara and secure it.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Sahara" ) 
+No music

$Type: Primary
+Name: Destroy Lotus Group
$MessageNew:  XSTR("The Lotus Group is a grave threat. Destroy all the cruisers in that group.", -1)
$end_multi_text
$Formula: ( true ) 
+Invalid
+No music

$Type: Primary
+Name: Neutralize Judea Group
$MessageNew:  XSTR("Neutralize the second hostile group of ships by disarming or destroying them.", -1)
$end_multi_text
$Formula: ( true ) 
+Invalid
+No music

$Type: Primary
+Name: Neutralize Duma Group
$MessageNew:  XSTR("Neutralize the third hostile group of ships by disarming or destroying them.", -1)
$end_multi_text
$Formula: ( true ) 
+Invalid
+No music

#Waypoints		;! 11 lists total

$Name: Center
$List: (		;! 1 points in list
	( -20.302490, -0.023448, 8.191025 )
)

$Name: Sahara Path
$List: (		;! 3 points in list
	( 199.941681, -0.002038, 261.026001 )
	( 606.009766, -0.002068, -324.363861 )
	( 657.106079, 0.000088, -1111.447510 )
)

$Name: Setran Path
$List: (		;! 3 points in list
	( 606.799988, -267.200012, 226.300003 )
	( 1229.462402, -267.200928, -484.867432 )
	( 1467.256470, -267.199890, -1457.804810 )
)

$Name: G
$List: (		;! 9 points in list
	( -60.371017, -0.036800, 582.760864 )
	( -1053.511230, -0.036818, -22.780886 )
	( -1311.047852, -0.036507, -1548.292358 )
	( -584.076721, -0.036457, -2904.424316 )
	( 989.916443, -0.036207, -3626.118408 )
	( 2553.778809, -0.035805, -3385.479248 )
	( 3454.350830, -0.036539, -1882.184082 )
	( 3126.241455, -0.036578, -122.902878 )
	( 1865.334595, -0.036840, 556.341309 )
)

$Name: M
$List: (		;! 9 points in list
	( -97.900002, 258.799988, 858.099976 )
	( -1306.431885, 258.800293, 55.713585 )
	( -1591.213135, 258.799896, -1457.350342 )
	( -743.238098, 258.799988, -3121.933594 )
	( 1091.435059, 258.799408, -3976.376465 )
	( 2816.880371, 258.801697, -3691.387695 )
	( 3785.900635, 258.800232, -1885.656372 )
	( 3470.590332, 258.800018, 22.566143 )
	( 1956.352295, 258.800171, 880.757324 )
)

$Name: S
$List: (		;! 9 points in list
	( -64.800003, -223.399994, 331.299988 )
	( -838.126221, -223.400146, -139.634201 )
	( -1054.940308, -223.400192, -1512.071167 )
	( -421.948425, -223.400223, -2735.063232 )
	( 989.823853, -223.400024, -3350.683350 )
	( 2374.354004, -223.400116, -3138.318359 )
	( 3172.521240, -223.400101, -1863.777954 )
	( 2888.526611, -223.400238, -316.292938 )
	( 1920.161255, -223.399918, 219.004623 )
)

$Name: T
$List: (		;! 9 points in list
	( -15.800000, 156.100006, 105.500000 )
	( -574.523682, 156.100174, -279.750427 )
	( -806.707031, 156.099945, -1481.725342 )
	( -233.505981, 156.099899, -2587.044189 )
	( 1048.024902, 156.099945, -3129.239502 )
	( 2186.483643, 156.100204, -2999.388184 )
	( 2880.020996, 156.100098, -1863.174805 )
	( 2650.196777, 156.100128, -419.656311 )
	( 1963.033569, 156.099960, -15.734385 )
)

$Name: Thermon path
$List: (		;! 2 points in list
	( 2778.800049, 246.199997, -2934.800049 )
	( 2497.885254, 246.200226, -1717.084961 )
)

$Name: Larissa Path
$List: (		;! 2 points in list
	( 1272.099976, -1507.599976, -3432.399902 )
	( 335.770111, -1507.600098, -2527.746826 )
)

$Name: Palma Path
$List: (		;! 2 points in list
	( 3553.399902, -709.299988, -584.599976 )
	( 2030.099976, -709.299988, -584.599976 )
)

$Name: Tylis Path
$List: (		;! 2 points in list
	( 4400.899902, 1059.300049, -1726.699951 )
	( 2734.000000, 1059.300049, -1726.699951 )
)

#Messages		;! 119 total


$Name: COURTNEY 1
$Team: -1
$MessageNew:  XSTR("A whole squadron to protect one transport. Usually, if they sent all of us, it's a whole damn convoy!", -1)
$end_multi_text

$Name: Beta 1 A
$Team: -1
$MessageNew:  XSTR("I bet it's a VIP transport, honey.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 2
$Team: -1
$MessageNew:  XSTR("Beta 1, I said no domestic titles. That's an order.", -1)
$end_multi_text

$Name: Beta 1 B
$Team: -1
$MessageNew:  XSTR("Jeez, Alpha 1. Why are you so wired today?", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 3
$Team: -1
$MessageNew:  XSTR("I will be unwired if you stop seeing that blonde, blue-eyed floozy! Where were you last night?", -1)
$end_multi_text

$Name: Beta 1 C
$Team: -1
$MessageNew:  XSTR("I,.. I was with the guys in the Rec Room. Shouldn't we be worried about bigger issues here?", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 4
$Team: -1
$MessageNew:  XSTR("You are a liar! I was in the Rec Room the whole time!", -1)
$end_multi_text

$Name: Beta 1 D
$Team: -1
$MessageNew:  XSTR("This childish argument is going nowhere! Can we discuss this later? We have work here!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Alpha 2 A
$Team: -1
$MessageNew:  XSTR("Guys, you're in an open channel. We can hear you.", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 5
$Team: -1
$MessageNew:  XSTR("Right... Command, we're here.  I'm detecting nothing on sensors right now though.", -1)
$end_multi_text

$Name: Command 1
$Team: -1
$MessageNew:  XSTR("The Sahara will be there soon, pilots. For the rest of this mission, communicate in a secure frequency.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Command 2
$Team: -1
$MessageNew:  XSTR("...And cut that private chatter, Commander. We were monitoring you.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: COURTNEY 6
$Team: -1
$MessageNew:  XSTR("Sorry, Admiral. Alpha 1 out. You heard him Ice Queens, switch to a secure frequency and only talk if you have to.", -1)
$end_multi_text

$Name: Beta 2 A
$Team: -1
$MessageNew:  XSTR("It was kind of weird that SOC sounded pretty worried about this mission.", -1)
$end_multi_text
+AVI Name: head-BETA2

$Name: Alpha 2 B
$Team: -1
$MessageNew:  XSTR("SOC gets paranoid just about everything. I think it's in the job description. Sons Of Critters. Do you remember our incident in Gamma Draconis?", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Beta 1 E
$Team: -1
$MessageNew:  XSTR("Shut up! Do you want to be executed?", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 7
$Team: -1
$MessageNew:  XSTR("Quiet! I'm detecting some kind of transmission. Can you hear that?", -1)
$end_multi_text

$Name: Beta 1 F
$Team: -1
$MessageNew:  XSTR("Roger, Commander. We hear it. It's an open burst frequency. Step up your transceivers, pilots.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Merek 1
$Team: -1
$MessageNew:  XSTR("<Intercepted>...Bish tak berlem vooz tayem...", -1)
$end_multi_text
+AVI Name: Head-ERROR

$Name: Beta 1 G
$Team: -1
$MessageNew:  XSTR("It's Vasudan. Activate language translators. Why would they use an open frequency?", -1)
$end_multi_text

$Name: COURTNEY 8
$Team: -1
$MessageNew:  XSTR("There is heavy ionic interference from that nebula. Long range secure transmission will be impossible here.", -1)
$end_multi_text

$Name: Merek 2
$Team: -1
$MessageNew:  XSTR("<Intercepted>...must be somewhere here in this sector. Have you found them, Commander?", -1)
$end_multi_text
+AVI Name: Head-ERROR

$Name: Gerri 1
$Team: -1
$MessageNew:  XSTR("<Intercepted>Negative, Captain Merek. For the time being, we have lost track of the Sahara. I recommend we take the Lotus group to the next search point.", -1)
$end_multi_text
+AVI Name: Head-ERROR

$Name: Merek 3
$Team: -1
$MessageNew:  XSTR("<Intercepted>Very well, signal the other Lotus cruisers. We'll meet up to the next rally point.", -1)
$end_multi_text
+AVI Name: Head-ERROR

$Name: Alpha 2 C
$Team: -1
$MessageNew:  XSTR("Did you hear that, Commander?  That's the Lotus group, one of the New Imperium's elite cruiser wings. If they're out there looking for the Sahara too, this must be something huge. Maybe Command knew what they were talking about.", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 9
$Team: -1
$MessageNew:  XSTR("We'll see. Our orders were to wait here for the time being. Hopefully this Sahara will show up soon, whatever this is all about.", -1)
$end_multi_text

$Name: Beta 1 H
$Team: -1
$MessageNew:  XSTR("I'm detecting incoming subspace signatures.  Looks like the Lotus cruisers are going to be in our area soon
", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 10
$Team: -1
$MessageNew:  XSTR("Great, just great! Pilots, target their critical subsystems for quicker kills. These suckers will likely retreat in a losing situation.", -1)
$end_multi_text

$Name: Beta 2 B
$Team: -1
$MessageNew:  XSTR("At least, no incoming fighters are detected.", -1)
$end_multi_text
+AVI Name: head-BETA2

$Name: Beta 1 I
$Team: -1
$MessageNew:  XSTR("Yeah, the moment they saw us, the whole god damn Vasudan forces in this sector will be fully alerted!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: ----------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: COURTNEY 11
$Team: -1
$MessageNew:  XSTR("All pilots, Engage! Target their reactors!", -1)
$end_multi_text

$Name: -----------
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Alpha 2 Da - 4 Killed
$Team: -1
$MessageNew:  XSTR("We just took out the Lotus Group!  One of the best cruiser wings in the Imperium!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 12a
$Team: -1
$MessageNew:  XSTR("Nice work everyone. Hopefully we'll be the ones to find Sahara", -1)
$end_multi_text

$Name: Alpha 2 Db - 3 Killed
$Team: -1
$MessageNew:  XSTR("We just destroyed the Lotus Group! One of the best cruiser wings in the Imperium!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 12b
$Team: -1
$MessageNew:  XSTR("Yeah, all but one and it is still out there looking for the Sahara.", -1)
$end_multi_text

$Name: Alpha 2 Dc - 2 Killed
$Team: -1
$MessageNew:  XSTR("We just routed 2 of the Lotus Group! One of the best cruiser wings in the Imperium!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 12c
$Team: -1
$MessageNew:  XSTR("Yeah, but those those two are still out there looking for the Sahara.", -1)
$end_multi_text

$Name: Alpha 2 Dd - 1 killed
$Team: -1
$MessageNew:  XSTR("We killed one of the Lotus Group! One of the best cruiser wings in the Imperium!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 12d
$Team: -1
$MessageNew:  XSTR("Yeah, but the other three are still out there looking for the Sahara.", -1)
$end_multi_text

$Name: Alpha 2 De - 0 Killed
$Team: -1
$MessageNew:  XSTR("We just routed the Lotus group! One of the best cruiser wings in the Imperium!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 12e
$Team: -1
$MessageNew:  XSTR("Yeah, but all of them are still out there looking for the Sahara.", -1)
$end_multi_text

$Name: ------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Beta 1J
$Team: -1
$MessageNew:  XSTR("Commander, we only have a few minutes here. We better be quick.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 12f
$Team: -1
$MessageNew:  XSTR("I Know. I hope those New Imperium bastards won't realize what's going on.", -1)
$end_multi_text

$Name: Alpha 2F
$Team: -1
$MessageNew:  XSTR("Commander Aguilar, I'm reading two incoming subspace signatures!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Beta 1K
$Team: -1
$MessageNew:  XSTR("Designations are Setran and Sahara! VNCv's and VNT's! New Imperium transponders!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 14
$Team: -1
$MessageNew:  XSTR("Hold fire, everyone! It's our objective!", -1)
$end_multi_text

$Name: COURTNEY 15
$Team: -1
$MessageNew:  XSTR("This is Commander Aguilar of the 76th Ice Queens, GTD Midway. I have you on a secure frequency Sahara.
", -1)
$end_multi_text

$Name: COURTNEY 16
$Team: -1
$MessageNew:  XSTR("Could you explain your situation? We are not fully briefed, but Command said this mission was important.", -1)
$end_multi_text

$Name: Sahara 1
$Team: -1
$MessageNew:  XSTR("We thank our gods that you made it Ice Queens, I was worried we may not make it to friendly lines.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 17
$Team: -1
$MessageNew:  XSTR("Well, I thank God we found you first before the Imperium if this ship is as important.  We're hoping you can clarify things.
", -1)
$end_multi_text

$Name: -------------
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: COURTNEY 18a
$Team: -1
$MessageNew:  XSTR("SOC gave us very little information. Oh, by the way, we destroyed all but one of the infamous Lotus cruiser group led by Merek.", -1)
$end_multi_text

$Name: Sahara 2a
$Team: -1
$MessageNew:  XSTR("You mean there still one alive? Commander, that cruiser is manned by the best crew of engineers in the field. They can modify their jump engines for quick recharge. It will be here in no time.

", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 18b
$Team: -1
$MessageNew:  XSTR("SOC gave us very little information. Oh, by the way, we routed some the infamous Lotus cruiser group led by Merek.", -1)
$end_multi_text

$Name: COURTNEY 18c
$Team: -1
$MessageNew:  XSTR("SOC gave us very little information. Oh, by the way, we routed the infamous Lotus cruiser group led by Merek.", -1)
$end_multi_text

$Name: Sahara 2c
$Team: -1
$MessageNew:  XSTR("Routed? You didn't destroy them? Commander, those cruisers are manned by the best crew of engineers in the field. They can modify their jump engines for quick recharge. They will be here in no time.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Beta 1 La
$Team: -1
$MessageNew:  XSTR("It is already here!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Beta 1 Lb
$Team: -1
$MessageNew:  XSTR("They are already here!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Alpha 2 G
$Team: -1
$MessageNew:  XSTR("They took out the Sahara!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 19
$Team: -1
$MessageNew:  XSTR("Damn it! Command, the Sahara is destroyed! We lost the transport!", -1)
$end_multi_text

$Name: Command 3
$Team: -1
$MessageNew:  XSTR("This is not good, Commander. We just lost our best hope! Recall your fighters and return to base!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: --------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: COURTNEY 20
$Team: -1
$MessageNew:  XSTR("SOC gave us very little information. Oh, by the way, we took out the infamous Lotus cruiser group led by Merek.", -1)
$end_multi_text

$Name: Sahara 3
$Team: -1
$MessageNew:  XSTR("That is excellent news, Commander. The Lotus group is an elite cruiser squadron sent by Akhmim himself to try to track us down. The Setran is our lone escort.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Sahara 4
$Team: -1
$MessageNew:  XSTR("Perhaps we should have brought more but it was my estimation that a smaller escort would attract less attention.
", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Sahara 5
$Team: -1
$MessageNew:  XSTR("Forgive me Commander Aguilar, I shall explain things to you now. We have an extremely important person onboard that broke out of a prison on Vasuda II.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Sahara 6
$Team: -1
$MessageNew:  XSTR("He was held by Akhmim and escaped. He needs help to get to GTVA lines. Our two ships kept our Imperium IFF designations to try and hide us as we escaped through their formations.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Sahara 8
$Team: -1
$MessageNew:  XSTR("We are switching our designations. Luckily we were able to get a secret message to your SOC to arrange this meeting and escort.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 21
$Team: -1
$MessageNew:  XSTR("Very well, Sahara. Now, can you tell us who exactly you have on board?  The SOC wouldn't say much but I've never seen them act almost panicky about the importance of a mission before.", -1)
$end_multi_text

$Name: Sahara 9
$Team: -1
$MessageNew:  XSTR("That is understandable, Commander, this mission is extremely important.  As for who we have, I will let him tell you himself. Sir...", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Khenti 1
$Team: -1
$MessageNew:  XSTR("Greetings, Pilots of the Ice Queens. I thank you for saving me. Many good Vasudans have been murdered by Akhmim's forces.
", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 2
$Team: -1
$MessageNew:  XSTR("He tried to cover me up by imprisoning me and claiming I disappeared.  Hopefully, now with your help I can try to set things right.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: COURTNEY 22
$Team: -1
$MessageNew:  XSTR("I hope so too. My apologies, but I do not recognize your vocal articulation. We are on a secure frequency, could you tell us who you are?", -1)
$end_multi_text

$Name: Khenti 3
$Team: -1
$MessageNew:  XSTR("For a human, I am impressed you can even tell the difference. I am not all that well known so I should have introduced myself earlier. Officially, I am Captain Khenti of the Vasudan military.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: COURTNEY 23
$Team: -1
$MessageNew:  XSTR("I've heard that name somewhere before, I saw it in the news once... Wait! You're Khonsu's nephew!", -1)
$end_multi_text

$Name: Khenti 4
$Team: -1
$MessageNew:  XSTR("Yes, Khonsu II was my uncle. He was a noble warrior and servant of our people. However, he had no children of his own, which complicated the transfer of power and allowed an...", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 5
$Team: -1
$MessageNew:  XSTR("...assertive individual to seize power and instigate anti-Terran sentiment. With no direct heir, Akhmim had little in his way.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: COURTNEY 24
$Team: -1
$MessageNew:  XSTR("Captain, I don't know much about Vasudan politics, but if there's no son or daughter, doesn't the throne then pass to the oldest nephew or niece?", -1)
$end_multi_text

$Name: Khenti 6
$Team: -1
$MessageNew:  XSTR("True. I would have technically been next in line, but it's not as smooth a transition as if it were going to a son or daughter.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 7
$Team: -1
$MessageNew:  XSTR("My path would be to follow that of my uncle. I did not want to be Akhmim's puppet so he imprisoned me. I was able to eventually escape with some loyal friends.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 8
$Team: -1
$MessageNew:  XSTR("Unfortunately, my younger sisters were not so lucky. They were murdered by Akhmim's followers.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 9
$Team: -1
$MessageNew:  XSTR("To be honest, I am not comfortable in the $quotespotlight,$quote  to use one of your Terran words.  However, we must all do our duty.
", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 10
$Team: -1
$MessageNew:  XSTR("I am willing to become emperor if it will help stop this madness and to avenge my family and all those Vasudans Akhmim betrayed and killed.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: COURTNEY 25
$Team: -1
$MessageNew:  XSTR("Your majesty, I'm so sorry to hear of your loss. Hopefully, we can all end this war soon.", -1)
$end_multi_text

$Name: Khenti 11
$Team: -1
$MessageNew:  XSTR("You have my gratitude, Commander Aguilar. However, until I become emperor, please feel free to address me as Captain. I personally prefer that.
", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: COURTNEY 26
$Team: -1
$MessageNew:  XSTR("Understood. Sahara, we have two incoming bomber wings. They're friendlies!", -1)
$end_multi_text

$Name: Beta 1M
$Team: -1
$MessageNew:  XSTR("Commander, hostile forces are on their way. Arrival imminent.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Raven 1A
$Team: -1
$MessageNew:  XSTR("This is Raven and Sparrow wing of the 288th Armageddon Squadron. SOC decided to send us in case you needed help with capital ships.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: COURTNEY 27
$Team: -1
$MessageNew:  XSTR("We've been out of contact for a while and you came in without even knowing the situation? That was risky. We could have all been dead and the New Imperium waiting for you.", -1)
$end_multi_text

$Name: Raven 1B
$Team: -1
$MessageNew:  XSTR("We weren't given the details but Sector Command said it was worth the risk.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: COURTNEY 28
$Team: -1
$MessageNew:  XSTR("We'll explain the situation later but for now we have a major VIP we need to get back to GTVA lines.  We need to guard these two ships.", -1)
$end_multi_text

$Name: Raven 1C
$Team: -1
$MessageNew:  XSTR("Roger, Commander. Standing by your orders.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Beta 1N
$Team: -1
$MessageNew:  XSTR("Vasudan forces arriving now! One Archania destroyer and 2 Hathor Corvettes.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 29
$Team: -1
$MessageNew:  XSTR("Sahara, Setran, orient your ships to this jump path vector and enter these coordinates. This will take you to our rally point.", -1)
$end_multi_text

$Name: Sahara 10
$Team: -1
$MessageNew:  XSTR("Understood, Commander. We have a miscalibration in our Nav Computer. It will take time to reprogram it. Give us a few minutes.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Alpha 2H
$Team: -1
$MessageNew:  XSTR("Good thing those Armageddon bombers came in. We are in a hell of a fight.", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 30
$Team: -1
$MessageNew:  XSTR("Ice Queens, protect our ships and cover our bombers. If we can disarm those turrets that will be better.", -1)
$end_multi_text

$Name: alpha 2I
$Team: -1
$MessageNew:  XSTR("How much more are they going to send after us?", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 31
$Team: -1
$MessageNew:  XSTR("They outnumber us, remember?  Incoming subspace signature!  IFF reads friendly.", -1)
$end_multi_text

$Name: Seattle 1
$Team: -1
$MessageNew:  XSTR("This is the Seattle and Manila and the allied Vasudan corvette Dashor. We're here to help. Squadron leader, we are yours to command. We'll take out hostile warships by your orders.
", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Seattle 2
$Team: -1
$MessageNew:  XSTR("Commander, we have been ordered by SOC to send you back to the Midway by a different route so we can minimize the risk of the Imperium following you. Jump back via these coordinates.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Sahara 11
$Team: -1
$MessageNew:  XSTR("Our navigation computers are good to go. We are jumping out.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Dashor 1
$Team: -1
$MessageNew:  XSTR("Terrans, our task force will stay here and fend off the enemy in case anyone tries to follow you to this point. You are cleared to depart.
", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: COURTNEY 32
$Team: -1
$MessageNew:  XSTR("Good luck, Dashor. Ice Queens, I'm passing on new jump coordinates. See you all back at home.
", -1)
$end_multi_text

$Name: -----------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Seattle 3
$Team: -1
$MessageNew:  XSTR("That's the last of this group. Dashor, do you pick up anything? Our sensors registers nothing.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Dashor 2
$Team: -1
$MessageNew:  XSTR("That's a negative, Seattle. Area seems to be clear. We should stay in here for a few minutes.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Seattle 4
$Team: -1
$MessageNew:  XSTR("I agree. Hey, Commander Aguilar. Why are you still here? You have been ordered back to base, remember? You should depart now.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: ---------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: RAVEN ORDER
$Team: -1
$MessageNew:  XSTR("Raven Wing Targeting $RavenTarget", -1)
$end_multi_text

$Name: SPARROW ORDER
$Team: -1
$MessageNew:  XSTR("Sparrow Wing Targeting $SparrowTarget", -1)
$end_multi_text

$Name: SEATTLE ORDER
$Team: -1
$MessageNew:  XSTR("Seattle Targeting $SeattleTarget", -1)
$end_multi_text

$Name: MANILA ORDER
$Team: -1
$MessageNew:  XSTR("Manila Targeting $ManilaTarget", -1)
$end_multi_text

$Name: DASHOR ORDER
$Team: -1
$MessageNew:  XSTR("Dashor Targeting $DashorTarget", -1)
$end_multi_text

$Name: EX-A
$Team: -1
$MessageNew:  XSTR("Wait!. I'm detecting a power spike in their engines!", -1)
$end_multi_text

$Name: EX-B
$Team: -1
$MessageNew:  XSTR("They are charging up for a jump! Hit the NAVs! Hit them now!!!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBetelgeuse
+Angles: 1.500983 0.000000 5.794493
+Scale: 3.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief10
$Fiction Viewer Music: Aney

#End

