#Mission Info

$Version: 0.10
$Name:  XSTR("Deadly Contraband", -1)
$Author: Herkie423, written by CT27
$Created: 11/15/18 at 15:10:12
$Modified: 06/05/22 at 12:18:25
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 64
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

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$Load Screen 640:	TBGLoadS3a.png
$Load Screen 1024:	TBGLoad3a.png

$Skybox Model: BOXAntares.pof

$AI Profile: AF2

#Sexp_variables

$Variables:
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#Fiction Viewer

$File: BGLog3B.txt
$Font: font01.vf

#Command Briefing

$Stage Text:
 XSTR("$B{To the Officers and Crew of the 7th Battlegroup$}

One of the primary enemy fleets was taken out of action yesterday when the new Archangel-class ship, the $G GTVA $G Gabriel made its combat action debut. This enemy group was mostly destroyed and the enemy flagship captured. The $R New $R Imperium's second in command was taken into custody which removed an important military leadership from their cause. The bad news from that engagement is that $V Admiral $V Akhmim was not dealt with. He remains at large and his exact location is not known. Since he wasn't on the $R Avaris, we suspect that he has retreated to some remote system aboard his personal flagship, the $R VND $R Nero, an Archania class destroyer.

At present, $G GTVA $G Archangel will join its sister ship, the $G Gabriel with her taskforce together with 3 GTVA battle groups in $Y Alpha $Y Centeuri and will begin to move into the $Y Aldebaran system and assault the seat of power of the $R New $R Imperium. We will liberate that system and bring it back to the alliance. Thankfully, we've been able to increase the number of modern ships for our Vasudan allies with the defection of many New Imperium Vasudans.", -1)
$end_multi_text
$Ani Filename: CB_TBG3b1.ani
+Wave Filename: none

$Stage Text:
 XSTR("$B High $B Command has ordered our battle group to stand down and remain here in $Y Antares and we will wait for further orders. It appears that we will be away from the real action and I know a lot of you are more or less disappointed. I tell you this, we already have done enough and we deserve a little respite. As for the $G 76th $G Squadron, you will not be bored. $B{ Special Operations Command $} has some work for you. In my experience, SOC missions tend to be more dangerous than a major operation. 

$B{Admiral Neil Cartwright
7th Battlegroup, GTVA$}", -1)
$end_multi_text
$Ani Filename: CB_TBG3b2.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Pilots, I know many of you may want to be in $Y Aldebaran today for the final push against the $R New $R Imperium but we have some important work to do here and that this sortie is less glamorous doesn't mean it that it shouldn't be done. Actually, our admiral feels that this battlegroup should take a break.", -1)
$end_multi_text
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$num_lines: 0
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: -60.510925, 4.285967, -802.739441
$label: Alpha Wing
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: 55.015388, 0.580058, -800.490845
$label: Beta Wing
+id: 2
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$start_stage
$multi_text
 XSTR("Recently, the $b SOC contacted us about some military technology from the $Y Shiva system that were stolen. We haven't been able to explore Shiva as much as we would have liked since many of our ships have been recalled to support the front lines during the $V{ New Imperium Insurrection. $} This has led to a reduction in security among some of our operations in $Y Mutara and $Y Shiva. Since we are in $Y Antares, $B SOC figured it must be us in coordination of $b{Antares Police Department. $}", -1)
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$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: -60.510925, 4.285967, -802.739441
$label: Alpha Wing
+id: 1
$hlight: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: 55.015388, 0.580058, -800.490845
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+id: 2
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$start_stage
$multi_text
 XSTR("The items stolen are several crates of $P Shivan $P Tech that the scientists called $W $quoteShiva $W Crystals$quote Each of these is potentially dangerous and very volatile with unpredictable qualities. They adamantly requested that these must be returned. Fortunately, our fly boys, the $G 79th $G Predators from the $G 58th $G Battlegroup recovered most of these crates except one and it is still out there. One crate contained more than a dozen crystals.", -1)
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$num_lines: 0
$num_icons: 2
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: -60.510925, 4.285967, -802.739441
$label: Alpha Wing
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: 55.015388, 0.580058, -800.490845
$label: Beta Wing
+id: 2
$hlight: 0
$mirror: 0
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$end_stage
$start_stage
$multi_text
 XSTR("Our primary suspect for this theft is a notorious smuggler, $R Donald $R Esquire. He has been very skilled at evading capture so far. Luckily, we have a lead that he may be in one of the $b civilian $b convoys passing through a $Y trade $Y route in this system. So we are sending you to that sector. 

Mr. Esquire has been known to have dealings with the the $R New $R Imperium and it is most likely he will sell the crystals to them. It will not matter whether he will sell them to some other place on the Black Market or, God forbid, to the VNI. These things are dangerous. Whichever case, he must be captured and the Shiva Crystals must be recovered or destroyed.", -1)
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$num_lines: 0
$num_icons: 9
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: -118.761459, 4.285878, -184.503754
$label: Alpha Wing
+id: 1
$hlight: 0
$mirror: 0
$multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: 125.053673, 0.579966, -173.804840
$label: Beta Wing
+id: 2
$hlight: 0
$mirror: 0
$multi_text
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$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 1.177419, -0.006747, -64.641441
$label: Trade Route
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Traitor
$class: GTT Neptune
$pos: -1.461847, -0.007872, 119.563492
$label: Esquire
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 34
$team: Friendly
$class: GTT Corsair
$pos: -12.896500, -0.007247, 1745.920898
$label: Willow
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: DraktarIFF
$class: GTFr Demeter
$pos: 208.527603, -0.007226, 44.109386
$label: Civilian Ships
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: DraktarIFF
$class: GTG Pandora
$pos: 221.956665, -0.007162, 370.710724
$label: Civilian Ships
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: DraktarIFF
$class: GTT Damascus
$pos: -246.002243, -0.007492, 370.711853
$label: Civilian Ships
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 34
$team: DraktarIFF
$class: GTT Nautilus
$pos: -223.032318, -0.007111, 58.977249
$label: Civilian Ships
+id: 10
$hlight: 0
$mirror: 0
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$start_stage
$multi_text
 XSTR("Commander Aguilar, your job is to scan each ship and locate Mr. Esquire. Your scanner is outfitted with $P DNA $P profilers. That should do the trick. If he is found, We will give you clearance to disable and disarm the ship he is on. A $G Corsair $G transport, sent by the $b Antares $b Police, will dock and the local police enforcers aboard will apprehend him. As for now, only the $b{ GTF Dark Angel $} is available in the hangar, the others are in refit. So set your weapon loads carefully. Dismissed.", -1)
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$camera_time: 5000
$num_lines: 0
$num_icons: 9
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: -118.761459, 4.285878, -184.503754
$label: Alpha Wing
+id: 1
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: 125.053673, 0.579966, -173.804840
$label: Beta Wing
+id: 2
$hlight: 0
$mirror: 0
$multi_text
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$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 1.177419, -0.006747, -64.641441
$label: Trade Route
+id: 3
$hlight: 0
$mirror: 0
$multi_text
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$end_icon
$start_icon
$type: 20
$team: Traitor
$class: GTT Neptune
$pos: -1.461847, -0.007872, 119.563492
$label: Esquire
+id: 4
$hlight: 0
$mirror: 0
$multi_text
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$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Corsair
$pos: 1.777870, -0.007267, 324.230469
$label: Willow
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: DraktarIFF
$class: GTFr Demeter
$pos: 208.527603, -0.007226, 44.109386
$label: Civilian Ships
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: DraktarIFF
$class: GTG Pandora
$pos: 221.956665, -0.007162, 370.710724
$label: Civilian Ships
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 34
$team: DraktarIFF
$class: GTT Damascus
$pos: -246.002243, -0.007492, 370.711853
$label: Civilian Ships
+id: 9
$hlight: 0
$mirror: 0
$multi_text
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$type: 34
$team: DraktarIFF
$class: GTT Nautilus
$pos: -223.032318, -0.007111, 58.977249
$label: Civilian Ships
+id: 10
$hlight: 0
$mirror: 0
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$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-true-delay 
   "Authorize Jump - Failure" 
   0 
)
$Multi text
    XSTR("That was really disappointing. Our battle group commander is disappointed. You had job to do and you failed. Now, we will never know the outcome of this. Esquire will certainly deliver these stolen Shivan tech to our enemies. I have no choice but to suspend you from your duties. High Command is already furious and have ordered all of you to report to Delta Serpentis Sector Comms. You know what that means? You will be investigated and sent for evaluation and I am pretty sure that you will not return here. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Antares Police
$Alt: Transit Depot

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Akheton SDG"	8
	"UD-8 Kayser"	24
	"Skyrail"	16
	"Ripper"	16
	"Devastator"	16
	"Starfury"	16
	"Tempest"	1000
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	500
	"Trebuchet"	100
	"Stiletto II"	200
	"Screamer"	4880
	"Hunter"	1640
)

#Objects		;! 75 total

$Name: Alpha 1		;! Object #0
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3785.008057, 0.000500, -70.226402
$Orientation:
	0.334238, 0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Nida		;! Object #1
$Class: GTT Cradle
$Team: Friendly
$Location: 3441.102783, -546.635315, 1079.889160
$Orientation:
	-0.900862, 0.003756, 0.434092,
	-0.185778, 0.900432, -0.393332,
	-0.392348, -0.434980, -0.810466
$AI Behavior: None
$Cargo 1:  XSTR("Prisoners", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Perry		;! Object #2
$Class: GTFr Demeter
$Team: Friendly
$Location: 3798.233398, -544.196533, 1443.553589
$Orientation:
	-0.901257, 0.003862, 0.433269,
	-0.185334, 0.900430, -0.393544,
	-0.391648, -0.434984, -0.810803
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 900

$Name: Cargo P11		;! Object #3
$Class: TC-DEM
$Team: Friendly
$Location: 3802.101563, -565.341431, 1451.795654
$Orientation:
	-0.901228, 0.003894, 0.433328,
	-0.185334, 0.900430, -0.393544,
	-0.391714, -0.434984, -0.810771
$AI Behavior: None
$Cargo 1:  XSTR("Tech Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Perry
$Docker Point: Docking Point
$Dockee Point: Docking Point
+Group: 0
+Use Table Score:
+Score: 0

$Name: Helena		;! Object #4
$Class: GTT Neptune
$Team: Friendly
$Location: 2630.405273, -46.835590, 1174.055786
$Orientation:
	-0.801144, 0.000000, -0.598472,
	-0.165391, 0.961056, 0.221401,
	0.575165, 0.276356, -0.769944
$AI Behavior: None
$Cargo 1:  XSTR("Corporate VIPs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Cresilda		;! Object #5
$Class: GTG Pandora
$Team: Friendly
$Location: 2285.756592, 373.404968, 1365.938232
$Orientation:
	-0.801144, 0.000000, -0.598472,
	-0.165391, 0.961056, 0.221401,
	0.575165, 0.276356, -0.769943
$AI Behavior: None
$Cargo 1:  XSTR("Volatile Gasses", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 45

$Name: Miracel		;! Object #6
$Class: GTT Cradle
$Team: Friendly
$Location: 2285.178467, 212.397705, 999.732056
$Orientation:
	-0.801144, 0.000000, -0.598472,
	-0.165391, 0.961056, 0.221401,
	0.575165, 0.276356, -0.769943
$AI Behavior: None
$Cargo 1:  XSTR("Prisoners", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 45

$Name: Danmar		;! Object #7
$Class: GVT Petra
$Team: Friendly
$Location: 2089.040771, 123.451225, -513.085876
$Orientation:
	0.523366, 0.000000, -0.852109,
	-0.102008, 0.992808, -0.062654,
	0.845981, 0.119712, 0.519602
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 45

$Name: Lindsey		;! Object #8
$Class: GTFR Triton
$Team: Friendly
$Location: 1883.059082, -182.259140, -894.206970
$Orientation:
	0.523053, 0.000170, -0.852301,
	-0.101811, 0.992858, -0.062284,
	0.846201, 0.119351, 0.519333
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TRI Cargo G88		;! Object #9
$Class: TC-TRI
$Team: Friendly
$Location: 2043.174561, -148.623657, -795.123962
$Orientation:
	0.523055, 0.000183, -0.852300,
	-0.101909, 0.992845, -0.062330,
	0.846188, 0.119459, 0.519330
$AI Behavior: None
$Cargo 1:  XSTR("Jewelries", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Lindsey
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Zelda		;! Object #10
$Class: GVT Petra
$Team: Friendly
$Location: 2239.278809, 36.849083, -1036.745117
$Orientation:
	0.523366, 0.000000, -0.852108,
	-0.102008, 0.992809, -0.062653,
	0.845980, 0.119712, 0.519603
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Brienne		;! Object #11
$Class: GTT Damascus
$Team: Friendly
$Location: 665.258179, -0.007224, -83.880997
$Orientation:
	-0.943285, 0.000000, 0.331985,
	0.000000, 1.000000, 0.000000,
	-0.331985, 0.000000, -0.943285
$AI Behavior: None
$Cargo 1:  XSTR("Corporate VIPs", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Second Tranport batch" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "That was clever pilot" 
   15 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Lavander		;! Object #12
$Class: GTFr Demeter
$Team: Friendly
$Location: 1339.955933, 401.074951, 302.531311
$Orientation:
	-0.943516, 0.000000, 0.331329,
	0.000000, 1.000000, 0.000000,
	-0.331329, 0.000000, -0.943516
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "CUE Second Tranport batch" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "That was clever pilot" 
   17 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 900

$Name: DEM Cargo T17		;! Object #13
$Class: TC-DEM
$Team: Friendly
$Location: 1339.624634, 378.074951, 301.587799
$Orientation:
	-0.943508, 0.000000, 0.331351,
	0.000000, 1.000000, 0.000000,
	-0.331351, 0.000000, -0.943508
$AI Behavior: None
$Cargo 1:  XSTR("Live Stocks", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Lavander
$Docker Point: Docking Point
$Dockee Point: Docking Point
+Group: 0
+Use Table Score:
+Score: 0

$Name: Wendell		;! Object #14
$Class: GTT Nautilus
$Team: Friendly
$Location: 799.428040, -269.942078, 865.285278
$Orientation:
	-0.943285, 0.000000, 0.331985,
	0.000000, 1.000000, 0.000000,
	-0.331985, 0.000000, -0.943285
$AI Behavior: None
$Cargo 1:  XSTR("AF Employees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "CUE Second Tranport batch" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "That was clever pilot" 
   19 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Cyrene		;! Object #15
$Class: GVT Newet
$Team: Friendly
$Location: 1443.756348, 174.992157, 1080.853149
$Orientation:
	-0.943285, 0.000000, 0.331985,
	0.000000, 1.000000, 0.000000,
	-0.331985, 0.000000, -0.943285
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay 
   "CUE Second Tranport batch" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Alpha 2		;! Object #16
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3692.760010, -13.873963, 5.269997
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #17
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3732.988770, 0.000606, 107.850502
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Alpha 4		;! Object #18
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3770.192139, 43.878727, 47.886086
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Beta 1		;! Object #19
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3589.127930, 36.465794, -93.979942
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Beta 2		;! Object #20
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3608.706543, -34.068077, -163.964294
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: Beta 3		;! Object #21
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3678.557617, -35.305550, -70.662415
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Beta 4		;! Object #22
$Class: GTF Dark Angel
$Team: Friendly
$Location: 3693.985352, 22.082220, -138.003525
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Noemi		;! Object #23
$Class: GTG Pandora
$Team: Friendly
$Location: 3384.637207, -86.937683, 394.120911
$Orientation:
	0.972329, -0.126188, -0.196606,
	0.143886, 0.986480, 0.078446,
	0.184048, -0.104564, 0.977340
$AI Behavior: None
$Cargo 1:  XSTR("Volatile Gasses", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Belinda		;! Object #24
$Class: GTT Nautilus
$Team: Friendly
$Location: 2950.376953, 201.303009, 70.597382
$Orientation:
	0.972329, -0.126188, -0.196606,
	0.143887, 0.986479, 0.078446,
	0.184049, -0.104564, 0.977340
$AI Behavior: None
$Cargo 1:  XSTR("AF Employees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Bragi 1		;! Object #25
$Class: UPC Scorpion
$Team: Hostile
$Location: 2949.771729, 907.923950, -189.952866
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Bragi 2		;! Object #26
$Class: UPC Scorpion
$Team: Hostile
$Location: 2841.426025, 863.251831, -305.380066
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Bragi 3		;! Object #27
$Class: UPC Scorpion
$Team: Hostile
$Location: 3075.319336, 968.026245, -243.943985
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Bragi 4		;! Object #28
$Class: UPC Scorpion
$Team: Hostile
$Location: 2996.316895, 972.226196, -386.145508
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Bragi 5		;! Object #29
$Class: UPC Scorpion
$Team: Hostile
$Location: 3244.345215, 863.961670, -237.384354
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Bragi 6		;! Object #30
$Class: UPC Scorpion
$Team: Hostile
$Location: 3122.893066, 1002.508667, -458.510986
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Njord 1		;! Object #31
$Class: UPC Scorpion
$Team: Hostile
$Location: 2621.500000, 1067.479736, -347.506836
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Njord 2		;! Object #32
$Class: UPC Scorpion
$Team: Hostile
$Location: 2526.514404, 918.681152, -476.039673
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Njord 3		;! Object #33
$Class: UPC Scorpion
$Team: Hostile
$Location: 2699.819092, 979.335449, -473.321289
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Njord 4		;! Object #34
$Class: UPC Scorpion
$Team: Hostile
$Location: 2837.602295, 1007.536743, -465.010010
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Njord 5		;! Object #35
$Class: UPC Scorpion
$Team: Hostile
$Location: 2693.006348, 994.093750, -621.392700
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Njord 6		;! Object #36
$Class: UPC Scorpion
$Team: Hostile
$Location: 2647.790527, 938.591064, -713.499512
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Freki 1		;! Object #37
$Class: UPC Scorpion
$Team: Hostile
$Location: 2944.064697, 990.419312, 81.769485
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Freki 2		;! Object #38
$Class: UPC Scorpion
$Team: Hostile
$Location: 2854.573486, 1036.652100, -74.382797
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Freki 3		;! Object #39
$Class: UPC Scorpion
$Team: Hostile
$Location: 3098.072021, 1004.768799, -64.840561
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Freki 4		;! Object #40
$Class: UPC Scorpion
$Team: Hostile
$Location: 3151.037598, 1050.856445, 126.094864
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Freki 5		;! Object #41
$Class: UPC Scorpion
$Team: Hostile
$Location: 3322.168457, 887.822327, 76.466660
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Freki 6		;! Object #42
$Class: UPC Scorpion
$Team: Hostile
$Location: 3245.808594, 938.591064, -41.732895
$Orientation:
	0.629412, 0.000000, 0.777072,
	-0.636571, 0.573520, 0.515609,
	-0.445666, -0.819192, 0.360980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Aegir 1		;! Object #43
$Class: UPC Raider
$Team: Hostile
$Location: 1267.391235, -413.139221, -496.412262
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aegir 2		;! Object #44
$Class: UPC Raider
$Team: Hostile
$Location: 1183.380127, -385.890869, -478.795807
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aegir 3		;! Object #45
$Class: UPC Raider
$Team: Hostile
$Location: 1291.346313, -434.411469, -624.765747
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aegir 4		;! Object #46
$Class: UPC Raider
$Team: Hostile
$Location: 1197.578857, -453.346649, -604.042114
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aegir 5		;! Object #47
$Class: UPC Raider
$Team: Hostile
$Location: 1079.906128, -463.750336, -541.292480
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aegir 6		;! Object #48
$Class: UPC Raider
$Team: Hostile
$Location: 1260.502197, -509.398621, -762.214722
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vargi 1		;! Object #49
$Class: UPC Raider
$Team: Hostile
$Location: 1525.984619, -493.790222, -575.936157
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vargi 2		;! Object #50
$Class: UPC Raider
$Team: Hostile
$Location: 1415.835938, -463.750336, -593.110596
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vargi 3		;! Object #51
$Class: UPC Raider
$Team: Hostile
$Location: 1462.273071, -512.759521, -738.274048
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vargi 4		;! Object #52
$Class: UPC Raider
$Team: Hostile
$Location: 1613.853516, -543.924072, -731.796509
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vargi 5		;! Object #53
$Class: UPC Raider
$Team: Hostile
$Location: 1703.952393, -519.562012, -644.445313
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Vargi 6		;! Object #54
$Class: UPC Raider
$Team: Hostile
$Location: 1700.724854, -649.564453, -536.577026
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Fenrir 1		;! Object #55
$Class: UPC Raider
$Team: Hostile
$Location: 1058.418701, -386.336426, -411.478058
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Fenrir 2		;! Object #56
$Class: UPC Raider
$Team: Hostile
$Location: 1021.526978, -332.073364, -344.476227
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Fenrir 3		;! Object #57
$Class: UPC Raider
$Team: Hostile
$Location: 936.526978, -431.215668, -356.202423
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Fenrir 4		;! Object #58
$Class: UPC Raider
$Team: Hostile
$Location: 851.745117, -497.951721, -459.157013
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Fenrir 5		;! Object #59
$Class: UPC Raider
$Team: Hostile
$Location: 952.363770, -456.826630, -525.760254
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Fenrir 6		;! Object #60
$Class: UPC Raider
$Team: Hostile
$Location: 837.143616, -528.137817, -605.380615
$Orientation:
	0.882288, -0.440321, 0.166391,
	0.251488, 0.142139, -0.957367,
	0.397898, 0.886519, 0.236143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Geri 1		;! Object #61
$Class: UPC Scorpion
$Team: Hostile
$Location: 2595.013672, 171.318375, 603.060791
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Geri 2		;! Object #62
$Class: UPC Scorpion
$Team: Hostile
$Location: 2705.308350, 69.867447, 637.911316
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Geri 3		;! Object #63
$Class: UPC Scorpion
$Team: Hostile
$Location: 2421.650635, 202.176605, 777.740845
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Geri 4		;! Object #64
$Class: UPC Scorpion
$Team: Hostile
$Location: 2784.728271, -29.413895, 741.195740
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Geri 5		;! Object #65
$Class: UPC Scorpion
$Team: Hostile
$Location: 2324.109863, 165.221466, 950.990234
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Geri 6		;! Object #66
$Class: UPC Scorpion
$Team: Hostile
$Location: 2499.492432, 94.938736, 865.018066
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hrid 1		;! Object #67
$Class: UPC Scorpion
$Team: Hostile
$Location: 2641.096924, 708.022522, 664.457458
$Orientation:
	0.054403, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997429, 0.011659, 0.070720
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hrid 2		;! Object #68
$Class: UPC Scorpion
$Team: Hostile
$Location: 2770.843994, 775.327087, 675.665222
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hrid 3		;! Object #69
$Class: UPC Scorpion
$Team: Hostile
$Location: 2946.674561, 560.040466, 768.528015
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hrid 4		;! Object #70
$Class: UPC Scorpion
$Team: Hostile
$Location: 2532.079102, 499.636658, 750.648926
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hrid 5		;! Object #71
$Class: UPC Scorpion
$Team: Hostile
$Location: 2879.614502, 671.312439, 628.748474
$Orientation:
	0.054402, 0.765536, 0.641090,
	-0.046664, 0.643289, -0.764201,
	-0.997428, 0.011659, 0.070719
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Willow		;! Object #72
$Class: GTT Corsair
$Alt: Antares Police

$Team: Friendly
$Location: 2397.463379, 131.622177, -1708.615601
$Orientation:
	0.680279, 0.539632, -0.496002,
	-0.436038, 0.841901, 0.317921,
	0.589145, 0.000000, 0.808028
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Cyrene" "Docking Point" "Docking Point2" 89 ) )
$Cargo 1:  XSTR("SWAT Teams", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Corsair Willow" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: MISSION GOAL		;! Object #73
$Class: GTF Ulysses
$Team: Hostile
$Location: -5.339730, -0.000144, 9999.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "immobile" "cloaked" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Depot AN162		;! Object #74
$Class: TPG 1
$Alt: Transit Depot

$Team: Friendly
$Location: 1997.287598, -169.105255, 5.969981
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Bragi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bragi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE 1st Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Bragi 1"
	"Bragi 2"
	"Bragi 3"
	"Bragi 4"
	"Bragi 5"
	"Bragi 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Njord
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Njord 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE 1st Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Njord 1"
	"Njord 2"
	"Njord 3"
	"Njord 4"
	"Njord 5"
	"Njord 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Freki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Freki 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE 1st Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Freki 1"
	"Freki 2"
	"Freki 3"
	"Freki 4"
	"Freki 5"
	"Freki 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aegir
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aegir 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE 2nd Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aegir 1"
	"Aegir 2"
	"Aegir 3"
	"Aegir 4"
	"Aegir 5"
	"Aegir 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Vargi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vargi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE 2nd Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vargi 1"
	"Vargi 2"
	"Vargi 3"
	"Vargi 4"
	"Vargi 5"
	"Vargi 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Fenrir
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fenrir 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE 2nd Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Fenrir 1"
	"Fenrir 2"
	"Fenrir 3"
	"Fenrir 4"
	"Fenrir 5"
	"Fenrir 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Geri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Geri 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Extra Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Geri 1"
	"Geri 2"
	"Geri 3"
	"Geri 4"
	"Geri 5"
	"Geri 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Hrid
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hrid 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Extra Pirate Attackers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Hrid 1"
	"Hrid 2"
	"Hrid 3"
	"Hrid 4"
	"Hrid 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 115 total

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( modify-variable @Scanned[0] 0 ) 
   ( set-debriefing-toggled ( true ) ) 
)
+Name: INIT
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 40 60 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 40 60 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 40 60 ) 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 40 60 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 40 60 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 40 60 ) 
      "Beta 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 40 60 ) 
      "Beta 4" 
   )
)
+Name: Set Ice Queens
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Just get on with it" 
      6 
   )
   ( alter-ship-flag 
      "cargo-known" 
      ( false ) 
      ( true ) 
      "Nida" 
      "Perry" 
      "Helena" 
      "Cresilda" 
      "Miracel" 
      "Danmar" 
      "Lindsey" 
      "Zelda" 
   )
   ( alter-ship-flag 
      "scannable" 
      ( true ) 
      ( true ) 
      "Nida" 
      "Perry" 
      "Helena" 
      "Cresilda" 
      "Miracel" 
      "Danmar" 
      "Lindsey" 
      "Zelda" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Nida" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Perry" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Helena" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Cresilda" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Miracel" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Danmar" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Lindsey" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Zelda" 
   )
)
+Name: Set up first transport batch
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Nida" 
      "Perry" 
      "Helena" 
      "Cresilda" 
      "Miracel" 
      "Danmar" 
      "Lindsey" 
      "Zelda" 
   )
   ( and 
      ( is-cargo-known-delay 0 "<argument>" ) 
      ( is-event-true-delay 
         "Just get on with it" 
         7 
      )
   )
   ( modify-variable 
      @Scanned[0] 
      ( + @Scanned[0] 1 ) 
   )
   ( set-cargo 
      "DNA Match Negative" 
      "<argument>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: COUNT Scanned Transports 1
+Repeat Count: -1
+Trigger Count: 8
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Brienne" 
      "Lavander" 
      "Wendell" 
      "Cyrene" 
   )
   ( and 
      ( is-cargo-known-delay 0 "<argument>" ) 
      ( is-event-true-delay 
         "Follow my orders" 
         6 
      )
   )
   ( modify-variable 
      @Scanned[0] 
      ( + @Scanned[0] 1 ) 
   )
   ( set-cargo 
      "DNA Match Negative" 
      "<argument>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: COUNT Scanned Transports 2
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( = @Scanned[0] 3 ) 
      ( is-event-true-delay 
         "Just get on with it" 
         6 
      )
   )
   ( do-nothing ) 
)
+Name: CUE 1st Pirate Attackers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Nida" 
      "Perry" 
      "Helena" 
      "Cresilda" 
      "Miracel" 
      "Danmar" 
      "Lindsey" 
      "Zelda" 
   )
   ( and 
      ( is-cargo-known-delay 3 "<argument>" ) 
      ( is-event-true-delay 
         "engage and destroy the hostiles" 
         8 
      )
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-warp-out 89 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Scanned Transport depart
+Repeat Count: -1
+Trigger Count: 8
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "transports have been scanned" 
      5 
   )
   ( do-nothing ) 
)
+Name: CUE 2nd Pirate Attackers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "another batch arriving" 
      10 
   )
   ( do-nothing ) 
)
+Name: CUE Second Tranport batch
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Brienne" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Brienne" 
   )
)
+Name: Set Brienne
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Lavander" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Lavander" 
   )
)
+Name: Set Lavander
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Wendell" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Wendell" 
   )
)
+Name: Set Wendell
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Cyrene" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 10 20 ) 
      "Cyrene" 
   )
)
+Name: Set Cyrene
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "inspection in a time like this" 
         0 
      )
      ( percent-ships-destroyed 
         50 
         "Aegir" 
         "Vargi" 
         "Fenrir" 
      )
   )
   ( do-nothing ) 
)
+Name: CUE Extra Pirate Attackers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Follow my orders" 
      5 
   )
   ( alter-ship-flag 
      "cargo-known" 
      ( false ) 
      ( true ) 
      "Brienne" 
      "Lavander" 
      "Wendell" 
      "Cyrene" 
   )
   ( alter-ship-flag 
      "scannable" 
      ( true ) 
      ( true ) 
      "Brienne" 
      "Lavander" 
      "Wendell" 
      "Cyrene" 
   )
)
+Name: Set second batch scannable
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Cyrene" ) 
   ( ship-subsys-guardian-threshold 
      95 
      "Cyrene" 
      "<all engines>" 
      "<all turrets>" 
      "Weapons" 
   )
)
+Name: Set Cyrene Engines and Weapons
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "I am scanning the Cyrene" 
      7 
   )
   ( alter-ship-flag 
      "cargo-known" 
      ( false ) 
      ( true ) 
      "Cyrene" 
   )
   ( alter-ship-flag 
      "scannable" 
      ( true ) 
      ( true ) 
      "Cyrene" 
   )
)
+Name: Reset Cyrene scannable status
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 0 "Cyrene" ) 
   ( set-cargo 
      "DNA Match Positive" 
      "Cyrene" 
   )
   ( change-iff "GrimzarIFF" "Cyrene" ) 
)
+Name: Cyrene Scanned - Esquire Found
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "That was clever pilot" 
      0 
   )
   ( clear-goals "Cyrene" ) 
   ( add-goal 
      "Cyrene" 
      ( ai-waypoints-once 
         "Cyrene Escape Point" 
         89 
      )
   )
   ( change-iff "Hostile" "Cyrene" ) 
)
+Name: Cyrene attempts to escape
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( not 
         ( is-disabled-delay 0 "Cyrene" ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Navigation" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "This is the Willow" 
            0 
         )
      )
   )
   ( clear-goals "Cyrene" ) 
   ( add-goal 
      "Cyrene" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Cyrene depart
+Repeat Count: 1
+Interval: 1
+Chained: 120
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "disable and disarm that craft" 
      7 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Cyrene" 
      "<all engines>" 
      "<all turrets>" 
      "Weapons" 
   )
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-disable-ship "Cyrene" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-disarm-ship "Cyrene" 89 ) 
   )
)
+Name: Ice Queens - Disable and Disarm
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "Weapons" 
      0 
   )
   ( sabotage-subsystem 
      "Cyrene" 
      "<all turrets>" 
      100 
   )
)
+Name: Cyrene Weapon Subs destroyed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Cyrene" ) 
      ( is-disarmed-delay 0 "Cyrene" ) 
   )
   ( protect-ship "Cyrene" ) 
   ( ship-invulnerable "Cyrene" ) 
)
+Name: Cyrene Disabled and Disarmed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: CUE Corsair Willow
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-event-true-delay 
      "This is the Willow" 
      7 
   )
   ( self-destruct "Willow" ) 
)
+Name: Willow Explodes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( training-msg "EMP SURGE" ) 
   ( allow-warp "Alpha 1" ) 
   ( break-warp "Alpha 1" ) 
   ( fade-out 1000 255 0 0 ) 
   ( set-camera-shudder 4000 1440 ) 
)
+Name: Sound - EMP Burst
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( fade-in 1000 255 0 0 ) 
)
+Name: Fade in - Red
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Alpha 1" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Alpha 2" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Alpha 3" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Alpha 4" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Beta 1" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Beta 2" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Beta 3" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Beta 4" 
      "<all engines>" 
      100 
   )
)
+Name: Ice Queens incapacitated
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-event-true-delay 
      "engage back up engines" 
      1 
   )
   ( repair-subsystem 
      "Cyrene" 
      "<all engines>" 
      100 
   )
)
+Name: Cyrene Engines repaired
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-event-true-delay 
      "I know this type of weapon" 
      3 
   )
   ( clear-goals "Cyrene" ) 
   ( add-goal 
      "Cyrene" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Cyrene gets away
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----SUCCESS SCENARIOS-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "You are cleared to depart" 
      10 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
)
+Name: Authorize Jump - Success
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( = 
         ( hits-left-subsystem-generic 
            "Alpha 1" 
            "Engines" 
         )
         100 
      )
   )
   ( key-reset "Alt-J" ) 
   ( player-use-ai ) 
   ( clear-goals "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( ship-lat-maneuver 
      "Alpha 1" 
      1000 
      0 
      0 
      0 
      ( true ) 
   )
)
+Name: Jump to New Loc
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Pursue Esquire ", -1)

$Formula: ( when 
   ( true ) 
   ( hud-display-gauge 4000 "warpout" ) 
   ( play-sound-from-table 0 0 0 "50" ) 
   ( ship-lat-maneuver 
      "Alpha 1" 
      5000 
      0 
      0 
      50 
      ( true ) 
   )
)
+Name: Warm Up
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      10 
      69 
      70 
      0 
      0 
   )
   ( red-alert ) 
)
+Name: Show Warp - Red Alert
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( fade-out 1000 255 255 255 ) 
)
+Name: Fade to White
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----FAILURE SCENARIOS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Cyrene" ) 
      ( not 
         ( is-event-true-delay 
            "Esquire escaped" 
            0 
         )
      )
   )
   ( clear-goals "MISSION GOAL" ) 
   ( add-goal 
      "MISSION GOAL" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Cyrene Escaped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Return to base" 
      10 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( set-debriefing-toggled ( false ) ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Authorize Jump - Failure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - Failure
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Noemi" 
      "Belinda" 
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 1" 
   )
)
+Name: reached the jump transit point
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 1" 
   )
)
+Name: Order the ships in the area
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 A" 
   )
)
+Name: this is a job for local police
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 2" 
   )
)
+Name: this is the 76th Ice Queens
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Helena" 
      "High" 
      "Helena 1" 
   )
)
+Name: already behind schedule
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 3" 
   )
)
+Name: we wont have any problems
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Helena" 
      "High" 
      "Helena 2" 
   )
)
+Name: Just get on with it
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "Bragi" 
      "Njord" 
      "Freki" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 EX1" 
   )
)
+Name: Hostiles Inbound
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 4" 
   )
)
+Name: engage and destroy the hostiles
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 A" 
   )
)
+Name: while we cover you
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @Scanned[0] 8 ) 
      ( is-destroyed-delay 
         3 
         "Bragi" 
         "Njord" 
         "Freki" 
      )
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 5" 
   )
)
+Name: transports have been scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 2" 
   )
)
+Name: another batch arriving
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Brienne" 
      "Lavander" 
      "Wendell" 
      "Cyrene" 
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney EX1" 
   )
)
+Name: Incoming transports
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Brienne" 
      "High" 
      "Brienne EX1" 
   )
)
+Name: inspection in a time like this
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney EX2" 
   )
)
+Name: Follow my orders
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @Scanned[0] 12 ) 
      ( is-destroyed-delay 
         0 
         "Aegir" 
         "Vargi" 
         "Fenrir" 
         "Geri" 
         "Hrid" 
      )
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 6" 
   )
)
+Name: transports are inspected
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 3" 
   )
)
+Name: You might as well
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 1" 
   )
)
+Name: Vasudan transport GVT Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 B" 
   )
)
+Name: Youre welcome Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 7" 
   )
)
+Name: Wait a minute
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 C" 
   )
)
+Name: Whats wrong Commander
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 8" 
   )
)
+Name: about what the pilot said
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 D" 
   )
)
+Name: The Vasudan was just thanking
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 9" 
   )
)
+Name: Think about it
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 E" 
   )
)
+Name: just using our vernacular
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 C" 
   )
)
+Name: Commander may be right
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 10" 
   )
)
+Name: go in for a second scan
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 F" 
   )
)
+Name: overly suspicious
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 11" 
   )
)
+Name: I am scanning the Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "I am scanning the Cyrene" 
         9 
      )
      ( is-cargo-known-delay 0 "Cyrene" ) 
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 12" 
   )
)
+Name: DNA identification is a match
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 G" 
   )
)
+Name: Prepare to be boarded
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign 
      "Esquire" 
      "Cyrene" 
   )
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 2" 
   )
)
+Name: That was clever pilot
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 12a" 
   )
)
+Name: disable and disarm that craft
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Willow" 
      "Cyrene" 
      1 
      5 
   )
   ( send-message 
      "Willow" 
      "High" 
      "Willow 1" 
   )
)
+Name: This is the Willow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Ice Queens incapacitated" 
      2 
   )
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 3" 
   )
)
+Name: I havent survived this long
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene EX1" 
   )
)
+Name: engage back up engines
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 J" 
   )
)
+Name: I know this type of weapon
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( has-departed-delay 1 "Cyrene" ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 14" 
   )
)
+Name: Esquire escaped
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 4" 
   )
)
+Name: You are cleared to depart
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Failure Events Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Cyrene depart" 
         0 
      )
      ( has-departed-delay 0 "Cyrene" ) 
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney FAIL" 
   )
)
+Name: but he escaped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command FAIL" 
   )
)
+Name: Hold on
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command FAIL 2" 
   )
)
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "MISSION GOAL" ) 
   ( do-nothing ) 
)
+Name: Locate Esquire
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Capture Esquire", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Just get on with it" 
      6 
   )
   ( do-nothing ) 
)
+Name: Trigger 1st scan directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Nida" 
      "Perry" 
      "Helena" 
      "Cresilda" 
      "Miracel" 
      "Danmar" 
      "Lindsey" 
      "Zelda" 
   )
   ( do-nothing ) 
)
+Name: Scan transports
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan transports", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Bragi" ) 
   ( do-nothing ) 
)
+Name: Destroy Bragi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bragi", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Njord" ) 
   ( do-nothing ) 
)
+Name: Destroy Njord
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Njord", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Freki" ) 
   ( do-nothing ) 
)
+Name: Destroy Freki
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Freki", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Follow my orders" 
      5 
   )
   ( do-nothing ) 
)
+Name: Trigger 2nd scan directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Brienne" 
      "Lavander" 
      "Wendell" 
      "Cyrene" 
   )
   ( do-nothing ) 
)
+Name: Scan transports 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan transports", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aegir" ) 
   ( do-nothing ) 
)
+Name: Destroy Aegir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aegir", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vargi" ) 
   ( do-nothing ) 
)
+Name: Destroy Vargi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vargi", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Fenrir" ) 
   ( do-nothing ) 
)
+Name: Destroy Fenrir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fenrir", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Geri" ) 
   ( do-nothing ) 
)
+Name: Destroy Geri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Geri", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Hrid" ) 
   ( do-nothing ) 
)
+Name: Destroy Hrid
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hrid", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "I am scanning the Cyrene" 
      9 
   )
   ( do-nothing ) 
)
+Name: Trigger Rescan Cyrene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Rescan Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Rescan Cyrene", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "disable and disarm that craft" 
      7 
   )
   ( do-nothing ) 
)
+Name: Trigger Disable Directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Disable Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable Cyrene", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "disable and disarm that craft" 
      7 
   )
   ( do-nothing ) 
)
+Name: Trigger Disarm Directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disarmed-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Disarm Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disarm Cyrene", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( not 
         ( or 
            ( is-event-true-delay 
               "Authorize Jump - Success" 
               0 
            )
            ( is-event-true-delay 
               "Authorize Jump - Failure" 
               0 
            )
         )
      )
   )
   ( show-subtitle-image 
      "JumpX.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( or 
         ( is-event-true-delay 
            "Authorize Jump - Success" 
            0 
         )
         ( is-event-true-delay 
            "Authorize Jump - Failure" 
            0 
         )
      )
   )
   ( clear-subtitles ) 
   ( key-reset "Alt-J" ) 
)
+Name: Clear MSG on Jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====CAMPAIGN UPDATES=========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( script-eval 
      "jsv('Database', 'newet')" 
   )
   ( tech-add-ships "GVT Newet" ) 
)
+Name: Update Journal and database
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Capture Esquire
$MessageNew:  XSTR("Locate and apprehend the criminal, Donald Esquire.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "MISSION GOAL" ) 

#Waypoints		;! 1 lists total

$Name: Cyrene Escape Point
$List: (		;! 1 points in list
	( 7490.579102, 175.000183, -3799.151611 )
)

#Messages		;! 45 total


$Name: Courtney 1
$Team: -1
$MessageNew:  XSTR("Command, we reached the jump transit point. Two transports have just exited.", -1)
$end_multi_text

$Name: Command 1
$Team: -1
$MessageNew:  XSTR("Don't worry. We have their vectors. The Blue Lions will intercept them. Order the ships in the area to halt for inspection.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Alpha 2 A
$Team: -1
$MessageNew:  XSTR("Man, this is a job for local police.", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Courtney 2
$Team: -1
$MessageNew:  XSTR("All transports, this is the 76th Ice Queens. Hold your positions for inspection. Anyone who will depart without clearance will be intercepted and be dealt with.", -1)
$end_multi_text

$Name: Helena 1
$Team: -1
$MessageNew:  XSTR("I can't believe these patsies. We are already behind schedule!", -1)
$end_multi_text
+AVI Name: Head-NLFR4

$Name: Courtney 3
$Team: -1
$MessageNew:  XSTR("Comply and we won't have any problems, are we clear?", -1)
$end_multi_text

$Name: Helena 2
$Team: -1
$MessageNew:  XSTR("Yeah, yeah. Just get on with it, please. We are not exactly safe here.", -1)
$end_multi_text
+AVI Name: Head-NLFR4

$Name: Courtney 4
$Team: -1
$MessageNew:  XSTR("Pilots, engage and destroy the hostiles. Those transports already inspected are cleared to depart.", -1)
$end_multi_text

$Name: Beta 1 A
$Team: -1
$MessageNew:  XSTR("Courtney, you can scan the remaining transports while we cover you.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Courtney 5
$Team: -1
$MessageNew:  XSTR("Command, All transports have been scanned and they have left the area. There's no sign of Esquire on any of them.", -1)
$end_multi_text

$Name: Command 2
$Team: -1
$MessageNew:  XSTR("There's another batch arriving, destroy any pirates in the area and protect the civilians while we figure out what to do.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Courtney 6
$Team: -1
$MessageNew:  XSTR("Command, the transports are inspected but there's no sign of Esquire. Permission to return to the Midway?", -1)
$end_multi_text

$Name: Command 3
$Team: -1
$MessageNew:  XSTR("You might as well, Commander. Stand by for jump code clearance.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Cyrene 1
$Team: -1
$MessageNew:  XSTR("This is the Vasudan transport GVT Cyrene, thank you pilots for your escort.  May God bless you for your assistance.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Alpha 2 B
$Team: -1
$MessageNew:  XSTR("You're welcome, Cyrene.  Alpha 1, can we jump out now?", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Courtney 7
$Team: -1
$MessageNew:  XSTR("Wait a minute, something doesn't seem right...", -1)
$end_multi_text

$Name: Beta 1 C
$Team: -1
$MessageNew:  XSTR("What's wrong, Commander?", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Courtney 8
$Team: -1
$MessageNew:  XSTR("The Cyrene... something about what the pilot said doesn't sound right...
", -1)
$end_multi_text

$Name: Beta 1 D
$Team: -1
$MessageNew:  XSTR("How so, Commander? The Vasudan was just thanking us.  What's so unusual about that?", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Courtney 9
$Team: -1
$MessageNew:  XSTR("Think about it, Vasudans are a polytheistic and we Terrans are mostly monotheistic. Shouldn't a Vasudan say something like $quoteMay the gods bless you?$quote Gods with an $quoteS?$quote
", -1)
$end_multi_text

$Name: Beta 1 E
$Team: -1
$MessageNew:  XSTR("Yeah, but... Maybe he was just using our vernacular, trying to be sensitive to our religious inclinations?
", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Alpha 2 C
$Team: -1
$MessageNew:  XSTR("But the Commander may be right. His image and background voice dosen't sound like a real Vasudan. It's more like simulated. A computer video emulator.
", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Courtney 10
$Team: -1
$MessageNew:  XSTR("Jillian's right, I'll go in for a second scan with maximum setting this time.", -1)
$end_multi_text

$Name: Beta 1 F
$Team: -1
$MessageNew:  XSTR("You'll damage the DNA profiler, Courtney. You are always... overly suspicious.
", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Courtney 11
$Team: -1
$MessageNew:  XSTR("Don't start with me, Ben! I am scanning the Cyrene again. This transport has military-grade dampening field.
", -1)
$end_multi_text

$Name: Courtney 12
$Team: -1
$MessageNew:  XSTR("DNA identification is a match!  Esquire's on board!", -1)
$end_multi_text

$Name: Beta 1 G
$Team: -1
$MessageNew:  XSTR("Donald Esquire, you and your crew are charged with high treason against the GTVA. Pull out of the convoy and power down your engines. Prepare to be boarded.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Cyrene 2
$Team: -1
$MessageNew:  XSTR("That was clever, pilot. You caught a rare mistake on my part. You'll have to catch me first.", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Courtney 12a
$Team: -1
$MessageNew:  XSTR("Ice Queens, disable and disarm that craft. The Antares Police Department is dispatching the GTT Willow now.", -1)
$end_multi_text

$Name: Willow 1
$Team: -1
$MessageNew:  XSTR("This is the Willow. Openning the airlock... Wait, it's a trap!", -1)
$end_multi_text
+AVI Name: Head-Marine01

$Name: Cyrene 3
$Team: -1
$MessageNew:  XSTR("I haven't survived this long without knowing how to get out of tough spots, fly boys. This has been fun but I must be going now.  Don't worry, that was just low grade EMP. You don't want to know what my ship can do.", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Beta 1 J
$Team: -1
$MessageNew:  XSTR("Argh... I know this type of weapon. It's Shivan tech!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Courtney 14
$Team: -1
$MessageNew:  XSTR("Command, we are all incapacitated. Esquire has escaped!", -1)
$end_multi_text

$Name: Command 4
$Team: -1
$MessageNew:  XSTR("We're tracking him right now, Commander. We know where he's going. Call in a support ship to repair your subsystems. You are cleared to depart.
", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: ---------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Courtney EX1
$Team: -1
$MessageNew:  XSTR("Incoming transports. Halt for inspection. You will be cleared to jump out when I finish scanning you.", -1)
$end_multi_text

$Name: Brienne EX1
$Team: -1
$MessageNew:  XSTR("You're conducting an inspection in a time like this?", -1)
$end_multi_text
+AVI Name: Head-NLFR2

$Name: Courtney EX2
$Team: -1
$MessageNew:  XSTR("Follow my orders, Brienne. My fighters will handle those pirates.", -1)
$end_multi_text

$Name: EMP SURGE
$Team: -1
$MessageNew:  XSTR("ENERGY SURGE DETECTED", -1)
$end_multi_text
+Wave Name: Surge.ogg

$Name: --------------
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Courtney FAIL
$Team: -1
$MessageNew:  XSTR("Alpha 1 to Command. We found Esquire but he escaped. Can you track him?", -1)
$end_multi_text

$Name: Command FAIL
$Team: -1
$MessageNew:  XSTR("Hold on...", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Command FAIL 2
$Team: -1
$MessageNew:  XSTR("We can't vector him... That's strange. His ship has some kind of cloaking tech. This is not good, Commander. Return to base.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Cyrene EX1
$Team: -1
$MessageNew:  XSTR("Helm, engage back up engines...", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Beta 1 EX1
$Team: -1
$MessageNew:  XSTR("Hostiles Inbound!", -1)
$end_multi_text
+AVI Name: head-BEN

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunAntaresA
+Angles: 5.218534 0.000000 4.345870
+Scale: 2.000000
$Sun: SunAntaresB
+Angles: 5.201081 0.000000 4.415683
+Scale: 1.000000
$Starbitmap: NebAnt1
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt2
+Angles: 0.366519 0.209440 1.064651
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt3
+Angles: 0.000000 0.000000 2.042035
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt4
+Angles: 5.532694 0.523599 5.654867
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt5
+Angles: 0.000000 0.000000 4.904376
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$Starbitmap: NebAnt6
+Angles: 5.846853 0.000000 3.159046
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+DivX: 1
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$Starbitmap: NebAnt6
+Angles: 0.418879 3.036873 3.612832
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
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$Starbitmap: NebAnt7
+Angles: 0.698132 0.000000 5.969026
+ScaleX: 7.000000
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+DivX: 1
+DivY: 1
$Starbitmap: NebAnt7
+Angles: 4.677483 4.607669 3.141593
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 12: Trojan Horse
$Briefing Music: None
$Fiction Viewer Music: Aney

#End

