#Mission Info

$Version: 0.10
$Name:  XSTR("Long Shot - Part 1", -1)
$Author: Herkie423 Story by CT27
$Created: 11/15/18 at 15:10:12
$Modified: 07/28/22 at 19:07:40
$Notes:
This is a remote artillery gun mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
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$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Kappa" "Zeta" )

$Load Screen 640:	TBGLoadS2a.png
$Load Screen 1024:	TBGLoad2a.png

$Skybox Model: Starfield.pof

$AI Profile: AF2

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#Fiction Viewer

$File: BGLog2G.txt
$Font: font01.vf

#Command Briefing

$Stage Text:
 XSTR("$B{To the Officers and Crew of the GTD Midway$}

At present, we have secured the systems of $Y{ Adhara, Epsilon Pegasi, Polaris, Regulus,$} and $Y Deneb, few of our allied Vasudan fleets stayed behind to guard them. $Y Alpha $Y Centauri is bearly holding and we have lost contact with $Y Antares five days ago. The $P Vasudans $P citizens loyal to the $B GTVA chose to stay with us but we are monitoring them. Those who believe in the $R New $R Imperium are being rounded up and will be detained for the time being. We still don't know the exact current status of $Y Beta $Y Aquilae and $Y Delta $Y Serpentis. We can only hope our forces there are holding their ground. So far, we fully control only six systems and I'm afraid that number will diminish if we don't act immediately. We need to break the enemy in half now. Our $B High $B Command is pushing for a major operation that will begin to wind this war down. $b Captain $b Khenti will elaborate further about this operation in a separate message. It's a bold strategy and it is worth the risk.

$B{Admiral Neil Cartwright
Commander of the 7th Battlegroup$}
", -1)
$end_multi_text
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$Stage Text:
 XSTR("$B{To The Gallant Pilots of the 76th Squadron
From: Captain Zura Khenti$}

I thank you all again for saving my life almost two weeks ago. Like you, I wish this war be over soon. Both our people gain nothing by fighting one another and we are its best when we work together. My uncle, $B Khonsu $B II, believed that and so do I. For now, we have to overcome this obstacle. I have consulted with your $b Admiral $b Cartwright and loyal $P Vasudan $P officers and we have come up with $V{ Operation Long Shot. $} This operation will be divided into two phases. Your squadron will be involved directly in this operation. In phase one, you will jump into the $Y Vasuda $Y System from here in $Y Deneb and hold your position between the two jump nodes leading to Deneb and Alpha Centauri.
", -1)
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$Stage Text:
 XSTR("Our loyal $G GTVA $G forces from $Y Alpha $Y Centauri is presently setting up a deployment of the new generation of $b Atlas $b Cannons in your destination between the two jump nodes at this moment. I am sure $R Akhmim's force in this system is already drawn to that area. I am actually counting on that. We also believe the $R New $R Imperium will send their reinforments through those jump nodes. Therefore, we must hold that battle ground for it will be our staging area. Meanwhile, the loyal $G GTVA $G battle groups from $Y Beta $Y Aquilae and $Y Delta $Y Serpentis has built up a sizable blockade in the $V{ Antares jump node $} here in $Y Vasuda, effectively dividing their attention. If we can destroy enough enemy warships in this system, this will give us a fighting chance to achieve our true objective.

", -1)
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$Stage Text:
 XSTR("Phase Two of the operation will be to secure the area around a $P Vasudan $P installation and capturing that installation itself. Detained in this facility are Vasudan figures of great importance, The $B Sacred $B Circle and the $B{ Great High Priest $} himself who are still loyal to our alliance. In our cherished customs and holy Vasudan law, it is only them who can crown an emperor. Our Vasudan intelligence reported that $R Akhmim is trying to coerce them to proclaim him the emperor. We must not let that happen and they all must be recovered alive. Once the installation is captured, I will use it as my base of operation and the venue for my crowning ceremony.

", -1)
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$Stage Text:
 XSTR("The $Y Aldebaran $Y System, which is already overrun by the $R New $R Imperium, is the official seat of our government. The seat $R Akhmim is presently holding. But I strongly feel that $Y Vasuda must be the place. This system holds an immense value for the Vasudans. I do not do this for my own desires or my selfish ambitions, my Terran friends, and nor will I risk your lives lightly. But this ceremony is extremely important because we Vasudans solidly adhere to our traditions. Once I am crowned emperor, I will seal my legitimacy as the true leader and protector of the Vasudans and I am very confident that most, if not, all of my people will return to my rule and restore our alliance to its former glory.

", -1)
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$Stage Text:
 XSTR("$B{New War Assets for Evaluation$}

We have a warship class that was recently developed by our project team and we felt that this is the perfect situation to test this craft in combat. It is fortunate for us that the New Imperium have not siezed the research and development facility in $Y Alpha $Y Centauri that was producing these ships. We have constructed four of these prototypes and they are ready for evaluation. We present the $b GTX $b Eclipse. It is designed to assault capital ships as it is designated as a $quoteHunter Killer.$quote It is armed with Vengeance Mark 1 ion accelerator cannons capable of delivering a huge amount of damage and the Starburst flak guns to destroy groups of enemy fighters and torpedoes. The Eclipse is also protected by eight kinetic autoguns. The availability of these craft is limited as these are only deployed for testing purposes. Please deliver these assets back in good working order.

$B{Captain Gregory Mendell
Research and Development
Alpha Centauri$}
", -1)
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#Briefing
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 XSTR("Hello, pilots. It is not common for your admiral to hold combat briefings and relieve your Flight Division Commander of the task but I have to do this myself. However, you already have read $b Captain $b Khenti's message. He practically outlined entire the operation. I am just here to brief you the little grimmy bits. The captain is very capable man. A good leader. So on to the details.
", -1)
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 XSTR("$P{OPERATION LONG SHOT,$} as you have known, has two phases. This is phase one. While our battlegroups here in $Y Deneb is getting ready to breach our target system, loyal $G GTVA $G forces have already siezed the only $P{ Subspace Comms Array $} station and set up a defense perimeter between the $V Alpha $V Centauri jump node and the $V Deneb jump node in $Y Vasuda. Your objective is to defend that perimeter. Hold the line. Devastate them. Kill as many ships as you can.

", -1)
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 XSTR("We are certain that the enemy's primary objective is our captured subspace comms array, $G Byzantium. Communication is the most important element in warfare and the enemy knows it. They will surely want us to be deprived of it but we are counting on it. Unfortunately, this station is also an essential part of our strategy as it will be used to broadcast $b Khenti's crowning and hopefully sway the $R Imperium's allegiance to the true emperor. The purpose of this operation will be meaningless without it. $P{ This station is your priority. $} The mission will be a failure if this is destroyed.", -1)
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 XSTR("The defense perimeter is composed of 6 new $b Atlas beam cannons equiped with advance surface deflector shields. They're much more relient to fighter craft weapons except for torpedos. This is where our AWAC ship, the $G GTA $G Hawk from the $G 28th $G BG, comes in. It uses a similar technology as the $V Shivan $V Asura cruiser. The AWAC ship will project a field to the cannons that interferes with the enemy's targeting systems. However in the process, it renders the $G Hawk vulnerable. So if this ship goes down, the cannons will be open to bomber attacks and beams.

", -1)
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 XSTR("You must also defend each of these assets, especially the $G Hawk, for as long as you can. There will be waves upon waves of capital ships and squadrons in this engagement. We hope they that will commit the majority of their combat vessels and draw their attention here. Your action will make $R Akhmim think that this is our main point of entry and hopefully relieve the burden from the $V Antares $V blockade to allow our allies from $Y Antares and $Y Delta $Y Serpentis to come in. Remember, things will suddenly escalate once the enemy finds out, without a doubt, that this area will be our breaching point.
", -1)
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$type: 30
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 XSTR("Commander Aguilar, you have a special role on this one. You are in total control of the 6 sentry beam cannons. Your HUD will have an additional $B{ TACTICAL COMMAND INTERFACE $} which will give you ease in commanding the cannons. Just point the target then select which cannon will fire. The $G{ 288th Armaggedon Squadron $} will be your back up. I will call them in if things get ugly. The $G GVD $G Memphis, veteran of the Second Shivan War, will also be dispatched to your location. I will inform you further updates during the first phase of the operation. Keep safe, soldiers. There will be a lot of shit coming your way and you will be surrounded as usual. Good luck.


", -1)
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$camera_pos: 0.000000, 11056.437500, 1091.931152
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.124186, 0.992259,
	0.000000, -0.992259, 0.124186
$camera_time: 500
$num_lines: 0
$num_icons: 11
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 32
$team: Friendly
$class: GTSG Atlas
$pos: -1650.684082, -1289.000732, 3564.370850
$label: Atlas 1
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Atlas
$pos: 1563.618286, -1289.000610, 2011.917480
$label: Atlas 4
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Atlas
$pos: 1546.861938, -1288.999146, 3607.000977
$label: Atlas 2
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Atlas
$pos: -1625.002930, -1289.001221, 1991.264893
$label: Atlas 3
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Atlas
$pos: -42.073162, -1289.001099, 4250.798828
$label: Atlas 5
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Atlas
$pos: 20.362682, -1289.001221, 989.672424
$label: Atlas 6
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -3640.658691, 5.504424, 2680.928711
$label: Memphis
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTTB Armageddon
$pos: 3383.933594, 5.503896, 3266.360352
$label: Kappa (288th)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTTB Armageddon
$pos: 3296.668945, 5.504315, 1422.922607
$label: Zeta (288th)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: VND Archania
$pos: -1588.623535, 678.070862, -1791.744995
$label: Enemy Warships
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: VND Archania
$pos: 1701.476563, 678.070435, -1791.744019
$label: Enemy Warships
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-true-delay 
   "Authorize Jump - Failure" 
   0 
)
$Multi text
    XSTR("We have lost our chance to secure our breach point into this system and the worst of it, we had lost the only Subspace Comms Array in Vasuda. That station was vital in gaining the upper hand in our campaign against the New Imperium. We would have used it to broadcast Captain Khenti's crowning to become the new emperor and rightful ruler of the Vasudan people. And even if we are successful of capturing the Sohag and Khenti be crowned, without that broadcast, it will be difficult for us to reach the rest of the Vasudan people with Akhmim creating all manner of havoc to our efforts. The probability of our success has reduced dramatically with this failure.

Right now, the Supreme Admiral is fully aware of our plans and he will endeavor to counter us with everything in his arsenal. We have lost the element of surprise and our war campaign will be riddled with uncertainty and it will not be favorable to us.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: 76th Ice Queens
$Alt: 288th Armageddons
$Alt: 28th Battlegroup
$Alt: 7th Battlegroup
$Alt: 13th Vasudan BG
$Alt: Subspace Commlink
$Alt: VND Hatshepsut
$Alt: GVD Archania
$Alt: Subspace Comms Array

#end


#Callsigns:
$Callsign: Ben

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Dark Angel"	12
	"GTF Phoenix"	12
	"GTF Avalanche"	12
	"GTB Albatross"	8
)

+Weaponry Pool: (
	"Maxim"	12
	"UD-8 Kayser"	12
	"Skyrail"	12
	"Ripper"	24
	"Devastator"	12
	"Starfury"	12
	"Blizzard"	8
	"Hornet"	5000
	"Tornado"	5000
	"Harpoon"	1000
	"Trebuchet"	500
	"Piranha"	568
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	514
	"Helios"	500
	"Screamer"	5840
	"Hunter"	1640
	"Starburst"	4
	"Vengeance"	4
)

#Objects		;! 180 total

$Name: Alpha 1		;! Object #0
$Class: GTX Eclipse
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1595.000000, 916.799988, -757.700012
$Orientation:
	0.845022, -0.487327, 0.220115,
	0.403328, 0.851134, 0.336004,
	-0.351090, -0.195152, 0.915779
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Vengeance" )
+Subsystem: turret02
+Primary Banks: ( "Vengeance" )
+Subsystem: turret03
+Primary Banks: ( "Vengeance" )
+Subsystem: turret04
+Primary Banks: ( "Vengeance" )
+Subsystem: turret05
+Primary Banks: ( "Vengeance" )
+Subsystem: turret06
+Primary Banks: ( "Vengeance" )
+Subsystem: turret07
+Primary Banks: ( "Vengeance" )
+Subsystem: turret08
+Primary Banks: ( "Vengeance" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Hawk		;! Object #1
$Class: GTA Charybdis
$Alt: 28th Battlegroup

$Team: Friendly
$Location: 4287.503418, 2089.196533, -1828.811523
$Orientation:
	0.215956, 0.710191, 0.670070,
	-0.589459, 0.641923, -0.490382,
	-0.778397, -0.289077, 0.557255
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Special Hitpoints: 30000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Memphis		;! Object #2
$Class: GVD Hatshepsut#TBG
$Alt: 13th Vasudan BG

$Team: Friendly
$Location: 1700.000000, 427.600006, 864.799988
$Orientation:
	-0.419945, 0.475243, 0.773169,
	-0.077529, 0.830030, -0.552304,
	-0.904232, -0.291880, -0.311722
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "M" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Atlas 1		;! Object #3
$Class: GTSG Atlas
$Team: Friendly
$Location: -1718.587158, 804.918762, 4042.604736
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 2		;! Object #4
$Class: GTSG Atlas
$Team: Friendly
$Location: 1658.000977, 804.918762, 4029.902832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 3		;! Object #5
$Class: GTSG Atlas
$Team: Friendly
$Location: -1725.342041, -719.662598, 4041.971191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 4		;! Object #6
$Class: GTSG Atlas
$Team: Friendly
$Location: 1651.162598, -719.662720, 4013.128906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Midway		;! Object #7
$Class: GTD Excelsior
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -1836.201416, -16.575134, -5871.422363
$Orientation:
	-0.637540, 0.086083, -0.765593,
	-0.233733, 0.925290, 0.298677,
	0.734106, 0.369364, -0.569788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "EXIT CUE - To Next Mission" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "red-alert-carry" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Churchill		;! Object #8
$Class: GTDc Titan
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -1415.400146, 1706.298462, -7559.295410
$Orientation:
	-0.637540, 0.086083, -0.765593,
	-0.233733, 0.925290, 0.298677,
	0.734106, 0.369364, -0.569788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
+Arrival Delay: 16
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "EXIT CUE - To Next Mission" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "red-alert-carry" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Alpha 2		;! Object #9
$Class: GTX Eclipse
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1463.534790, 968.275696, -641.968567
$Orientation:
	0.851875, -0.485523, 0.196409,
	0.404281, 0.847984, 0.342753,
	-0.332966, -0.212578, 0.918664
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Alpha 3		;! Object #10
$Class: GTX Eclipse
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1748.982666, 981.267151, -648.199280
$Orientation:
	0.838429, -0.485770, 0.247113,
	0.384255, 0.848415, 0.364061,
	-0.386504, -0.210284, 0.897995
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Alpha 4		;! Object #11
$Class: GTX Eclipse
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1600.064697, 1017.741516, -592.250305
$Orientation:
	0.846869, -0.484383, 0.219512,
	0.389499, 0.845993, 0.364125,
	-0.362082, -0.222866, 0.905112
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Beta 1		;! Object #12
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Callsign: Ben

$Team: Friendly
$Location: 1364.230713, 989.693542, 19.904053
$Orientation:
	0.851875, -0.480782, 0.207747,
	0.379087, 0.839703, 0.388835,
	-0.361391, -0.252485, 0.897579
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Beta 2		;! Object #13
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1249.033447, 838.669617, -73.306396
$Orientation:
	0.852386, -0.485455, 0.194350,
	0.404801, 0.847864, 0.342436,
	-0.331020, -0.213214, 0.919220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 4

$Name: Beta 3		;! Object #14
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1482.157593, 849.684753, -77.816162
$Orientation:
	0.839833, -0.485673, 0.242492,
	0.385769, 0.848246, 0.362853,
	-0.381920, -0.211190, 0.899742
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Beta 4		;! Object #15
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1361.384521, 961.922180, -166.629944
$Orientation:
	0.852558, -0.482887, 0.199911,
	0.391359, 0.843380, 0.368170,
	-0.346385, -0.235649, 0.908013
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Gamma 1		;! Object #16
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1791.647339, 975.328674, 0.614990
$Orientation:
	0.823919, -0.482675, 0.296955,
	0.345172, 0.843010, 0.412542,
	-0.449459, -0.237401, 0.861178
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Gamma 2		;! Object #17
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1663.774902, 874.899597, -101.356934
$Orientation:
	0.829832, -0.485559, 0.274974,
	0.370756, 0.848047, 0.378624,
	-0.417035, -0.212246, 0.883761
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Gamma 3		;! Object #18
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1934.416992, 839.810730, -101.325684
$Orientation:
	0.808712, -0.487021, 0.329842,
	0.353480, 0.850600, 0.389270,
	-0.470146, -0.198215, 0.860043
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Gamma 4		;! Object #19
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 1803.819214, 996.514832, -215.631165
$Orientation:
	0.828766, -0.483396, 0.281914,
	0.356246, 0.844268, 0.400375,
	-0.431550, -0.231387, 0.871909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Zeta 1		;! Object #20
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1105.021606, 964.957092, -6122.058594
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 4

$Name: Zeta 2		;! Object #21
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1332.628418, 921.878784, -6196.700684
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Zeta 3		;! Object #22
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1031.795776, 675.836365, -5901.305664
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Zeta 4		;! Object #23
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1476.431152, 788.423401, -6322.630371
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Kappa 1		;! Object #24
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1504.822754, 1040.921997, -6373.065918
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Kappa 2		;! Object #25
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1556.857910, 878.596497, -6616.070313
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Kappa 3		;! Object #26
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1367.521729, 623.785400, -6265.974121
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Kappa 4		;! Object #27
$Class: GTTB Armageddon
$Alt: 288th Armageddons

$Team: Friendly
$Location: 1701.399658, 732.678467, -6790.010742
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Byzantium		;! Object #28
$Class: GTI Messina
$Alt: Subspace Comms Array

$Team: Friendly
$Location: -44.475372, 5.504109, 3518.682129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Special Hitpoints: 250000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Numantia		;! Object #29
$Class: GVD Hatshepsut
$Alt: VND Hatshepsut

$Team: Hostile
$Location: 275.500000, 5400.399902, 19652.800781
$Orientation:
	-0.961774, 0.269424, -0.049017,
	0.273553, 0.936949, -0.217480,
	-0.012668, -0.222575, -0.974833
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 1st Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Sarmatae		;! Object #30
$Class: GVD Hatshepsut
$Alt: VND Hatshepsut

$Team: Hostile
$Location: 14198.080078, -7038.435547, 13609.076172
$Orientation:
	-0.415513, -0.909168, -0.027622,
	-0.683456, 0.292030, 0.669034,
	-0.600198, 0.296870, -0.742718
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 1st Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Heliopolis		;! Object #31
$Class: GVD Hatshepsut
$Alt: VND Hatshepsut

$Team: Hostile
$Location: -14679.024414, 1354.664673, 15837.207031
$Orientation:
	-0.538486, 0.684206, -0.491828,
	0.659254, 0.705608, 0.259810,
	0.524802, -0.184336, -0.831026
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 1st Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Piramesses		;! Object #32
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 6835.542969, 4380.645996, 17033.033203
$Orientation:
	-0.589609, -0.730464, 0.344651,
	-0.748103, 0.654754, 0.107893,
	-0.304472, -0.194219, -0.932510
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hermopolis		;! Object #33
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -8950.173828, -4412.557617, 16028.624023
$Orientation:
	-0.843809, 0.461374, -0.274084,
	0.359115, 0.864988, 0.350475,
	0.398780, 0.197307, -0.895570
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hermonthis		;! Object #34
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -10943.083008, 5448.300781, 14549.867188
$Orientation:
	-0.436609, 0.776023, -0.455150,
	0.755587, 0.590912, 0.282686,
	0.488324, -0.220482, -0.844351
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Elephantin		;! Object #35
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -12892.099609, 2551.500000, 21011.000000
$Orientation:
	-0.491147, 0.804255, -0.334587,
	0.742549, 0.587376, 0.321886,
	0.455407, -0.090354, -0.885687
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Belamis		;! Object #36
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: -6432.770996, 4655.611328, 13505.828125
$Orientation:
	-0.445749, 0.811108, -0.378699,
	0.830845, 0.532336, 0.162222,
	0.333174, -0.242330, -0.911192
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cortina		;! Object #37
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: -4898.410156, 7854.243164, 17548.328125
$Orientation:
	-0.303332, 0.871181, -0.386048,
	0.930003, 0.358915, 0.079212,
	0.207567, -0.334998, -0.919071
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Avaris		;! Object #38
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: -12774.397461, 1345.532959, 16562.707031
$Orientation:
	-0.505465, 0.782118, -0.364413,
	0.684027, 0.620651, 0.383275,
	0.525939, -0.055536, -0.848707
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Abydos		;! Object #39
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: -572.698059, -5328.599609, 20221.142578
$Orientation:
	-0.999751, 0.000000, -0.022323,
	-0.004795, 0.976656, 0.214756,
	0.021802, 0.214810, -0.976413
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Oryx		;! Object #40
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: -7732.078125, -5814.081055, 15586.880859
$Orientation:
	-0.930664, 0.000000, -0.365875,
	-0.097426, 0.963895, 0.247819,
	0.352665, 0.266282, -0.897063
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Manu		;! Object #41
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 11478.809570, 1553.763672, 15234.936523
$Orientation:
	-0.253339, -0.940233, 0.227556,
	-0.820606, 0.333438, 0.464140,
	-0.512276, -0.069149, -0.856033
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Kahun		;! Object #42
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 9574.488281, 1271.165161, 10915.250977
$Orientation:
	-0.244526, -0.940079, 0.237611,
	-0.805299, 0.333383, 0.490255,
	-0.540094, -0.071468, -0.838565
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Buto		;! Object #43
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 9345.078125, -1377.073486, 12179.958008
$Orientation:
	-0.323889, -0.939944, 0.107710,
	-0.803135, 0.333335, 0.493824,
	-0.500070, 0.073439, -0.862865
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Athribis		;! Object #44
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 17506.900391, 322.200012, 22040.400391
$Orientation:
	-0.608632, -0.674252, 0.418271,
	-0.563498, 0.738430, 0.370394,
	-0.558603, -0.010262, -0.829372
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Bubastis		;! Object #45
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 15034.980469, 1826.293091, 22221.365234
$Orientation:
	-0.620042, -0.673061, 0.403157,
	-0.606822, 0.737125, 0.297343,
	-0.497308, -0.060280, -0.865477
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Akoris		;! Object #46
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: 13204.367188, 1091.511108, 23535.109375
$Orientation:
	-0.655132, -0.673858, 0.341639,
	-0.619142, 0.737997, 0.268371,
	-0.432972, -0.035705, -0.900700
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Novuz		;! Object #47
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 11724.842773, -1486.950317, 24676.498047
$Orientation:
	-0.695532, -0.673513, 0.250230,
	-0.610466, 0.737620, 0.288526,
	-0.378901, 0.047922, -0.924196
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Damanhur		;! Object #48
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -12424.202148, -7103.732422, 18294.173828
$Orientation:
	-0.620766, 0.777951, -0.097173,
	0.628964, 0.568165, 0.530653,
	0.468033, 0.268293, -0.842000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Scallabis		;! Object #49
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -15589.503906, -8213.787109, 19376.699219
$Orientation:
	-0.616604, 0.775080, -0.138025,
	0.580545, 0.566068, 0.585264,
	0.531758, 0.280746, -0.799009
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Pithom		;! Object #50
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: -10762.608398, -5371.465332, 18230.703125
$Orientation:
	-0.605789, 0.789092, -0.101751,
	0.672750, 0.576302, 0.463986,
	0.424767, 0.212625, -0.879979
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Neith		;! Object #51
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: -11942.181641, -4637.995605, 17147.798828
$Orientation:
	-0.588273, 0.793205, -0.157352,
	0.649315, 0.579306, 0.492742,
	0.482001, 0.187696, -0.855830
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Aquincum		;! Object #52
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 2004.160034, 11235.458008, 31240.457031
$Orientation:
	-0.889097, 0.448457, -0.091610,
	0.454407, 0.840771, -0.294312,
	-0.054963, -0.303300, -0.951309
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Lovosice		;! Object #53
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 2665.545898, 9307.236328, 28692.207031
$Orientation:
	-0.889908, 0.452755, -0.055470,
	0.449228, 0.848828, -0.278722,
	-0.079108, -0.272956, -0.958769
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Zerkis		;! Object #54
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: -367.810669, 8437.482422, 29199.519531
$Orientation:
	-0.881115, 0.456127, -0.124838,
	0.472801, 0.855151, -0.212549,
	0.009806, -0.246304, -0.969143
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Ancheta		;! Object #55
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: -1596.255981, 9053.415039, 31127.144531
$Orientation:
	-0.876239, 0.455761, -0.156488,
	0.479949, 0.854464, -0.198850,
	0.043086, -0.249346, -0.967456
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Amara		;! Object #56
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: 4306.100098, 658.000000, -7616.200195
$Orientation:
	0.724206, -0.590667, 0.355863,
	0.658500, 0.745552, -0.102614,
	-0.204704, 0.308650, 0.928887
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "A" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Asturica		;! Object #57
$Class: VND Archania
$Team: Hostile
$Location: 4958.826172, 1006.209229, -9555.621094
$Orientation:
	0.658191, -0.000003, 0.752851,
	0.000008, 1.000000, -0.000002,
	-0.752851, 0.000007, 0.658191
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "B" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 500

$Name: Ellahun		;! Object #58
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 1931.400024, -4415.700195, 19805.300781
$Orientation:
	-0.668976, -0.738763, -0.081863,
	-0.738877, 0.648987, 0.181320,
	-0.080824, 0.181785, -0.980011
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Busiris		;! Object #59
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 1121.178223, 5162.953613, 17667.761719
$Orientation:
	-0.775075, -0.604120, 0.185196,
	-0.629750, 0.762533, -0.148183,
	-0.051697, -0.231480, -0.971465
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Merimde		;! Object #60
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -2356.384521, 5897.833496, 17520.119141
$Orientation:
	-0.728842, 0.636191, -0.253083,
	0.676797, 0.725361, -0.125690,
	0.103614, -0.262894, -0.959245
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Hawara		;! Object #61
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -4005.791016, -4645.093262, 18686.683594
$Orientation:
	-0.876308, 0.478542, -0.055517,
	0.451086, 0.855519, 0.254183,
	0.169133, 0.197700, -0.965561
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Prism 1		;! Object #62
$Class: VNB Suchos
$Team: Hostile
$Location: 3007.923828, 1597.099976, 5059.533203
$Orientation:
	-0.652308, 0.000000, 0.757954,
	-0.322660, 0.904865, -0.277686,
	-0.685847, -0.425698, -0.590251
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Prism 2		;! Object #63
$Class: VNB Suchos
$Team: Hostile
$Location: 3208.251953, 1476.809204, 5011.128906
$Orientation:
	-0.643030, 0.000000, 0.765841,
	-0.327494, 0.903956, -0.274977,
	-0.692286, -0.427627, -0.581271
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Prism 3		;! Object #64
$Class: VNB Suchos
$Team: Hostile
$Location: 2863.822998, 1340.377563, 5475.832031
$Orientation:
	-0.665683, 0.000000, 0.746234,
	-0.307676, 0.911046, -0.274465,
	-0.679854, -0.412305, -0.606468
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Prism 4		;! Object #65
$Class: VNB Suchos
$Team: Hostile
$Location: 2882.839600, 1485.270386, 5282.631836
$Orientation:
	-0.675912, 0.000000, 0.736982,
	-0.299403, 0.913760, -0.274592,
	-0.673425, -0.406255, -0.617621
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Queti 1		;! Object #66
$Class: VNB Suchos
$Team: Hostile
$Location: -3012.904541, -663.899963, 4364.501465
$Orientation:
	-0.227533, 0.000000, -0.973770,
	0.024199, 0.999691, -0.005654,
	0.973470, -0.024850, -0.227463
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Queti 2		;! Object #67
$Class: VNB Suchos
$Team: Hostile
$Location: -3046.028564, -572.093201, 4259.594727
$Orientation:
	-0.218075, 0.000000, -0.975932,
	0.024267, 0.999691, -0.005423,
	0.975630, -0.024865, -0.218008
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Queti 3		;! Object #68
$Class: VNB Suchos
$Team: Hostile
$Location: -2918.988525, -596.488586, 4537.899414
$Orientation:
	-0.237206, 0.000000, -0.971459,
	0.024091, 0.999692, -0.005882,
	0.971161, -0.024799, -0.237133
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Queti 4		;! Object #69
$Class: VNB Suchos
$Team: Hostile
$Location: -3061.937500, -508.127808, 4094.740723
$Orientation:
	-0.208428, 0.000000, -0.978038,
	0.024303, 0.999691, -0.005179,
	0.977736, -0.024849, -0.208364
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Remus 1		;! Object #70
$Class: VNB Suchos
$Team: Hostile
$Location: 2422.918213, -286.602814, 6219.148926
$Orientation:
	-0.954366, 0.000000, 0.298639,
	-0.084340, 0.959293, -0.269526,
	-0.286482, -0.282414, -0.915517
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Remus 2		;! Object #71
$Class: VNB Suchos
$Team: Hostile
$Location: 2617.388428, 135.939713, 6255.201660
$Orientation:
	-0.946440, 0.000000, 0.322879,
	-0.090551, 0.959869, -0.265427,
	-0.309921, -0.280448, -0.908459
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Remus 3		;! Object #72
$Class: VNB Suchos
$Team: Hostile
$Location: 2220.258789, -112.964645, 6384.122070
$Orientation:
	-0.960827, 0.000000, 0.277149,
	-0.077546, 0.960058, -0.268839,
	-0.266079, -0.279800, -0.922450
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Remus 4		;! Object #73
$Class: VNB Suchos
$Team: Hostile
$Location: 1990.093872, 0.000070, 6434.538574
$Orientation:
	-0.966524, 0.000000, 0.256576,
	-0.071727, 0.960130, -0.270196,
	-0.246347, -0.279555, -0.927989
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Soror 1		;! Object #74
$Class: VNB Suchos
$Team: Hostile
$Location: -3141.405518, 1381.494629, 2772.240967
$Orientation:
	0.687311, 0.000000, -0.726363,
	0.195568, 0.963072, 0.185054,
	0.699540, -0.269243, 0.661930
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Soror 2		;! Object #75
$Class: VNB Suchos
$Team: Hostile
$Location: -3234.359863, 1333.907349, 2847.826660
$Orientation:
	0.677676, 0.000000, -0.735360,
	0.198294, 0.962957, 0.182739,
	0.708120, -0.269655, 0.652573
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Soror 3		;! Object #76
$Class: VNB Suchos
$Team: Hostile
$Location: -3088.099121, 1411.617065, 2671.589600
$Orientation:
	0.695906, 0.000000, -0.718133,
	0.193629, 0.962965, 0.187636,
	0.691537, -0.269628, 0.670133
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Soror 4		;! Object #77
$Class: VNB Suchos
$Team: Hostile
$Location: -2960.380127, 1290.182373, 2586.124512
$Orientation:
	0.706607, 0.000000, -0.707606,
	0.190741, 0.962984, 0.190471,
	0.681414, -0.269558, 0.680451
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tirol 1		;! Object #78
$Class: VNB Suchos
$Team: Hostile
$Location: 4513.799805, 3502.699951, -1613.500000
$Orientation:
	-0.689305, 0.000000, 0.724472,
	-0.707405, 0.215777, -0.673066,
	-0.156325, -0.976443, -0.148736
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2000
+Special Shield Points: 1700
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tirol 2		;! Object #79
$Class: VNB Suchos
$Team: Hostile
$Location: 4690.156738, 3502.699707, -1666.506836
$Orientation:
	-0.644211, 0.000000, 0.764848,
	-0.747619, 0.211054, -0.629700,
	-0.161424, -0.977474, -0.135963
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2000
+Special Shield Points: 1700
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tirol 3		;! Object #80
$Class: VNB Suchos
$Team: Hostile
$Location: 4361.033203, 3502.699707, -1644.921631
$Orientation:
	-0.724995, 0.000000, 0.688755,
	-0.672129, 0.218390, -0.707494,
	-0.150417, -0.975862, -0.158332
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2000
+Special Shield Points: 1700
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tirol 4		;! Object #81
$Class: VNB Suchos
$Team: Hostile
$Location: 4393.666992, 3502.699707, -1403.024536
$Orientation:
	-0.767318, 0.000000, 0.641267,
	-0.625179, 0.222588, -0.748068,
	-0.142738, -0.974913, -0.170796
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2000
+Special Shield Points: 1700
+Group: 0
+Use Table Score:
+Score: 15

$Name: Quoro 1		;! Object #82
$Class: VNB Suchos
$Team: Hostile
$Location: 4347.459961, 0.000009, -2457.447754
$Orientation:
	1.000000, 0.000000, -0.000181,
	-0.000175, 0.263593, -0.964634,
	0.000048, 0.964634, 0.263593
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Quoro 2		;! Object #83
$Class: VNB Suchos
$Team: Hostile
$Location: 4563.865723, -0.000044, -2222.911865
$Orientation:
	0.999181, 0.000000, 0.040465,
	0.039031, 0.263871, -0.963768,
	-0.010677, 0.964558, 0.263655
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Quoro 3		;! Object #84
$Class: VNB Suchos
$Team: Hostile
$Location: 4096.684082, 0.000022, -2198.623047
$Orientation:
	0.999156, 0.000000, -0.041068,
	-0.039613, 0.263755, -0.963776,
	0.010832, 0.964590, 0.263533
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Quoro 4		;! Object #85
$Class: VNB Suchos
$Team: Hostile
$Location: 3829.160400, -0.000020, -2419.787598
$Orientation:
	0.996263, 0.000000, -0.086368,
	-0.083291, 0.264539, -0.960771,
	0.022848, 0.964375, 0.263550
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: MISSION GOAL		;! Object #86
$Class: VNF Serapis
$Team: Hostile
$Location: -108979.062500, -0.233449, 104706.023438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "immobile" "cloaked" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 1		;! Object #87
$Class: VNF Serapis
$Team: Hostile
$Location: -1787.915527, 1226.238647, 1008.119934
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 2		;! Object #88
$Class: VNF Serapis
$Team: Hostile
$Location: -1777.901123, 1141.068481, 1130.222900
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 3		;! Object #89
$Class: VNF Serapis
$Team: Hostile
$Location: -1884.298828, 1169.690918, 938.812317
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 1		;! Object #90
$Class: VNF Serapis
$Team: Hostile
$Location: -1742.036621, 904.473938, 1440.515381
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 2		;! Object #91
$Class: VNF Serapis
$Team: Hostile
$Location: -1789.416260, 878.721619, 1552.024170
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 3		;! Object #92
$Class: VNF Serapis
$Team: Hostile
$Location: -1862.169922, 864.581360, 1380.355957
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 1		;! Object #93
$Class: VNF Serapis
$Team: Hostile
$Location: -2402.670898, 1140.966187, 195.199738
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 2		;! Object #94
$Class: VNF Serapis
$Team: Hostile
$Location: -2397.776367, 1034.375244, 314.845337
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 3		;! Object #95
$Class: VNF Serapis
$Team: Hostile
$Location: -2498.902832, 1090.985107, 127.202667
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 1		;! Object #96
$Class: VNF Serapis
$Team: Hostile
$Location: -2041.573364, 1406.945679, 492.996094
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 2		;! Object #97
$Class: VNF Serapis
$Team: Hostile
$Location: -1943.565552, 1308.548950, 560.044189
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 3		;! Object #98
$Class: VNF Serapis
$Team: Hostile
$Location: -2128.967529, 1267.076416, 319.673340
$Orientation:
	-0.334866, -0.737932, -0.585938,
	-0.366154, 0.674876, -0.640683,
	0.868215, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Avalon 1		;! Object #99
$Class: VNF Horus
$Team: Hostile
$Location: -960.700256, 306.004272, -3187.668213
$Orientation:
	0.435683, 0.000000, -0.900100,
	0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Avalon 2		;! Object #100
$Class: VNF Horus
$Team: Hostile
$Location: -1013.455566, 260.070435, -3094.068359
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Avalon 3		;! Object #101
$Class: VNF Horus
$Team: Hostile
$Location: -853.840637, 335.167236, -3226.572510
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Badoon 1		;! Object #102
$Class: VNF Horus
$Team: Hostile
$Location: -562.284424, 636.227600, -3468.655518
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Badoon 2		;! Object #103
$Class: VNF Horus
$Team: Hostile
$Location: -608.779358, 672.343933, -3377.610107
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Badoon 3		;! Object #104
$Class: VNF Horus
$Team: Hostile
$Location: -730.608582, 631.426636, -3332.287354
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cetus 1		;! Object #105
$Class: VNF Horus
$Team: Hostile
$Location: -1138.381958, 822.714600, -2475.587646
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cetus 2		;! Object #106
$Class: VNF Horus
$Team: Hostile
$Location: -1091.060913, 867.508118, -2569.453125
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cetus 3		;! Object #107
$Class: VNF Horus
$Team: Hostile
$Location: -1122.204468, 829.416870, -2692.654297
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Dosadi 1		;! Object #108
$Class: VNF Horus
$Team: Hostile
$Location: -110.849747, 808.234924, -3825.554688
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Dosadi 2		;! Object #109
$Class: VNF Horus
$Team: Hostile
$Location: -119.721291, 784.395630, -3727.182129
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Dosadi 3		;! Object #110
$Class: VNF Horus
$Team: Hostile
$Location: -231.350052, 740.233337, -3681.846436
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Auriga 1		;! Object #111
$Class: VNF Serapis
$Team: Hostile
$Location: -1944.668457, 503.811371, -1455.147461
$Orientation:
	-0.135166, -0.436399, 0.889543,
	0.065559, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Auriga 2		;! Object #112
$Class: VNF Serapis
$Team: Hostile
$Location: -2000.993896, 576.663147, -1575.256104
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Auriga 3		;! Object #113
$Class: VNF Serapis
$Team: Hostile
$Location: -2040.375610, 423.880219, -1364.725830
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 1		;! Object #114
$Class: VNF Serapis
$Team: Hostile
$Location: -2193.574707, 403.057892, -2094.131836
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 2		;! Object #115
$Class: VNF Serapis
$Team: Hostile
$Location: -2257.488281, 305.480682, -1973.019287
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 3		;! Object #116
$Class: VNF Serapis
$Team: Hostile
$Location: -2308.067383, 326.549500, -2197.661621
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 1		;! Object #117
$Class: VNF Serapis
$Team: Hostile
$Location: -2231.675781, 277.892853, -1025.081177
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 2		;! Object #118
$Class: VNF Serapis
$Team: Hostile
$Location: -2280.912109, 234.070068, -1145.387695
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 3		;! Object #119
$Class: VNF Serapis
$Team: Hostile
$Location: -2308.089355, 202.120361, -927.453674
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 1		;! Object #120
$Class: VNF Serapis
$Team: Hostile
$Location: -1874.013916, -26.339020, -2482.282715
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 2		;! Object #121
$Class: VNF Serapis
$Team: Hostile
$Location: -1917.838623, -113.832611, -2600.694336
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 3		;! Object #122
$Class: VNF Serapis
$Team: Hostile
$Location: -1960.003418, -88.896637, -2405.957031
$Orientation:
	-0.135165, -0.436399, 0.889543,
	0.065558, -0.899754, -0.431447,
	0.988652, 0.000000, 0.150225
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Andor 1		;! Object #123
$Class: VNF Horus
$Team: Hostile
$Location: -2942.265625, 458.517609, -446.261200
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877965, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Andor 2		;! Object #124
$Class: VNF Horus
$Team: Hostile
$Location: -3051.536133, 450.451904, -524.473633
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Andor 3		;! Object #125
$Class: VNF Horus
$Team: Hostile
$Location: -2984.411621, 384.937744, -336.633026
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bismol 1		;! Object #126
$Class: VNF Horus
$Team: Hostile
$Location: -3061.672852, 436.913849, 185.342072
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bismol 2		;! Object #127
$Class: VNF Horus
$Team: Hostile
$Location: -3078.929932, 330.237671, 268.293304
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bismol 3		;! Object #128
$Class: VNF Horus
$Team: Hostile
$Location: -3125.223633, 232.007858, 366.725616
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Corvus 1		;! Object #129
$Class: VNF Horus
$Team: Hostile
$Location: -3144.528809, 944.920044, -921.564636
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Corvus 2		;! Object #130
$Class: VNF Horus
$Team: Hostile
$Location: -3134.860107, 1049.344360, -1025.517822
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Corvus 3		;! Object #131
$Class: VNF Horus
$Team: Hostile
$Location: -3180.079590, 844.249512, -824.563599
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Durla 1		;! Object #132
$Class: VNF Horus
$Team: Hostile
$Location: -2690.570313, 334.090149, 753.758789
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Durla 2		;! Object #133
$Class: VNF Horus
$Team: Hostile
$Location: -2717.355957, 319.117493, 629.994141
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Durla 3		;! Object #134
$Class: VNF Horus
$Team: Hostile
$Location: -2828.633789, 322.305176, 574.053955
$Orientation:
	-0.278467, 0.813416, -0.510697,
	0.389404, 0.581683, 0.714150,
	0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Algol 1		;! Object #135
$Class: VNF Serapis
$Team: Hostile
$Location: -2916.597656, 944.795532, -2169.377197
$Orientation:
	-0.075970, -0.409749, -0.909028,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Algol 2		;! Object #136
$Class: VNF Serapis
$Team: Hostile
$Location: -2954.337158, 831.366150, -2226.516357
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Algol 3		;! Object #137
$Class: VNF Serapis
$Team: Hostile
$Location: -2968.239502, 916.906921, -2045.503174
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Algol 4		;! Object #138
$Class: VNF Serapis
$Team: Hostile
$Location: -3009.571289, 728.418579, -2282.165771
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bolovi 1		;! Object #139
$Class: VNF Serapis
$Team: Hostile
$Location: -2841.998535, 581.192505, -2578.868896
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bolovi 2		;! Object #140
$Class: VNF Serapis
$Team: Hostile
$Location: -2859.692627, 552.107971, -2453.912354
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bolovi 3		;! Object #141
$Class: VNF Serapis
$Team: Hostile
$Location: -2889.853271, 511.915894, -2316.342529
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cephus 1		;! Object #142
$Class: VNF Serapis
$Team: Hostile
$Location: -2873.638916, 246.121765, -2722.627197
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cephus 2		;! Object #143
$Class: VNF Serapis
$Team: Hostile
$Location: -2907.442383, 109.364197, -2774.141357
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cephus 3		;! Object #144
$Class: VNF Serapis
$Team: Hostile
$Location: -2916.094482, 227.853027, -2604.058350
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dorsai 1		;! Object #145
$Class: VNF Serapis
$Team: Hostile
$Location: -2981.776855, 867.505249, -1793.910156
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dorsai 2		;! Object #146
$Class: VNF Serapis
$Team: Hostile
$Location: -3012.522217, 835.951172, -1665.882813
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dorsai 3		;! Object #147
$Class: VNF Serapis
$Team: Hostile
$Location: -3050.829590, 801.284912, -1541.230469
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dorsai 4		;! Object #148
$Class: VNF Serapis
$Team: Hostile
$Location: -3051.740479, 774.725464, -1860.400757
$Orientation:
	-0.075970, -0.409750, -0.909029,
	-0.244088, 0.891568, -0.381480,
	0.966773, 0.192902, -0.167747
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aichi 1		;! Object #149
$Class: VNF Horus
$Team: Hostile
$Location: 3950.198242, 411.047302, -8283.291992
$Orientation:
	0.783821, 0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783821
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aichi 2		;! Object #150
$Class: VNF Horus
$Team: Hostile
$Location: 4066.371582, 411.047333, -8259.661133
$Orientation:
	0.783822, -0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aichi 3		;! Object #151
$Class: VNF Horus
$Team: Hostile
$Location: 3828.394043, 411.047333, -8249.293945
$Orientation:
	0.783822, -0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aichi 4		;! Object #152
$Class: VNF Horus
$Team: Hostile
$Location: 4068.465088, 411.047302, -8140.553223
$Orientation:
	0.783822, -0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bister 1		;! Object #153
$Class: VNF Horus
$Team: Hostile
$Location: 4320.810547, 411.047333, -8151.512695
$Orientation:
	0.783822, -0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bister 2		;! Object #154
$Class: VNF Horus
$Team: Hostile
$Location: 4363.999023, 411.047333, -8032.412598
$Orientation:
	0.783822, -0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bister 3		;! Object #155
$Class: VNF Horus
$Team: Hostile
$Location: 4396.972656, 411.047333, -7910.277344
$Orientation:
	0.783822, -0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bister 4		;! Object #156
$Class: VNF Horus
$Team: Hostile
$Location: 4210.678711, 411.047333, -8167.906250
$Orientation:
	0.783822, -0.000000, 0.620986,
	0.000000, 1.000000, 0.000000,
	-0.620986, 0.000000, 0.783822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Eridan 1		;! Object #157
$Class: VNB Bakha
$Team: Hostile
$Location: 2588.199951, 1919.199951, 4730.600098
$Orientation:
	-0.459264, -0.876925, -0.141705,
	-0.852188, 0.479973, -0.208331,
	0.250706, 0.025080, -0.967739
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Eridan 2		;! Object #158
$Class: VNB Bakha
$Team: Hostile
$Location: 2600.030029, 2057.568848, 4866.312988
$Orientation:
	-0.464582, -0.877192, -0.121239,
	-0.851136, 0.480119, -0.212257,
	0.244399, 0.004581, -0.969664
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Eridan 3		;! Object #159
$Class: VNB Bakha
$Team: Hostile
$Location: 2458.037354, 2091.455566, 4984.116699
$Orientation:
	-0.463770, -0.877201, -0.124245,
	-0.847148, 0.480124, -0.227643,
	0.259341, -0.000320, -0.965786
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Errai 1		;! Object #160
$Class: VNB Bakha
$Team: Hostile
$Location: 2777.238281, 1902.631470, 4700.067871
$Orientation:
	-0.462271, -0.876861, -0.131989,
	-0.857644, 0.479938, -0.184677,
	0.225282, 0.027829, -0.973896
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Errai 2		;! Object #161
$Class: VNB Bakha
$Team: Hostile
$Location: 2928.857178, 1857.352295, 4713.272949
$Orientation:
	-0.463908, -0.876673, -0.127412,
	-0.862260, 0.479836, -0.162067,
	0.203217, 0.034678, -0.978519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Errai 3		;! Object #162
$Class: VNB Bakha
$Team: Hostile
$Location: 3067.599365, 1903.746826, 4587.271973
$Orientation:
	-0.467024, -0.876847, -0.114141,
	-0.864308, 0.479931, -0.150461,
	0.186711, 0.028384, -0.982005
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Atlas 5		;! Object #163
$Class: GTSG Atlas
$Team: Friendly
$Location: -5.150285, 1289.003906, 3989.412598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 6		;! Object #164
$Class: GTSG Atlas
$Team: Friendly
$Location: -11.700000, -1289.000000, 3999.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Fornux 1		;! Object #165
$Class: VNB Suchos
$Team: Hostile
$Location: -478.500000, 1289.000000, 5424.700195
$Orientation:
	-0.949687, 0.000000, -0.313201,
	-0.000001, 1.000000, 0.000002,
	0.313201, 0.000003, -0.949687
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Fornux 2		;! Object #166
$Class: VNB Suchos
$Team: Hostile
$Location: -488.432373, 1003.233337, 5316.600586
$Orientation:
	-0.939641, 0.000000, -0.342161,
	-0.067852, 0.980140, 0.186336,
	0.335366, 0.198306, -0.920980
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Fornux 3		;! Object #167
$Class: VNB Suchos
$Team: Hostile
$Location: -616.395996, 1199.498047, 5249.490723
$Orientation:
	-0.899730, 0.000000, -0.436446,
	-0.027836, 0.997964, 0.057384,
	0.435558, 0.063780, -0.897899
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Fornux 4		;! Object #168
$Class: VNB Suchos
$Team: Hostile
$Location: -789.268799, 1339.469360, 5239.132324
$Orientation:
	-0.847070, 0.000000, -0.531482,
	0.018169, 0.999416, -0.028958,
	0.531171, -0.034186, -0.846575
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Garnet 1		;! Object #169
$Class: VNB Suchos
$Team: Hostile
$Location: 938.200012, -1289.000000, 5123.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Garnet 2		;! Object #170
$Class: VNB Suchos
$Team: Hostile
$Location: 789.758301, -1462.761353, 5297.350586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Garnet 3		;! Object #171
$Class: VNB Suchos
$Team: Hostile
$Location: 512.781372, -1677.941406, 5377.528320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Garnet 4		;! Object #172
$Class: VNB Suchos
$Team: Hostile
$Location: 327.078064, -1924.948975, 5497.650879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: ELITE-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gettysburg		;! Object #173
$Class: GTD Hercules
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -4098.272461, 688.897949, -8366.751953
$Orientation:
	0.557023, 0.000000, -0.830497,
	0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Subsystem: turret02a-base
+Subsystem: turret03a-base
+Subsystem: turret04a-base
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a-base
+Subsystem: turret18a-base
+Subsystem: turret19a-base
+Subsystem: turret20a-base
+Subsystem: turret21a-base
+Subsystem: turret22a-base
+Subsystem: turret23a-base
+Subsystem: turret24a-base
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28a
+Subsystem: turret29a
+Subsystem: turret30a
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33a
+Subsystem: turret34a
+Subsystem: turret35a
+Subsystem: turret36a
+Subsystem: turret37a
+Subsystem: turret38a
+Subsystem: turret39a
+Subsystem: turret40a
+Subsystem: turret41a
+Subsystem: turret42a
+Subsystem: turret43a
+Subsystem: turret44a
+Subsystem: turret45a
+Subsystem: turret46a
+Subsystem: turret47a
+Subsystem: turret48a
+Subsystem: turret49a
+Subsystem: turret50a
+Subsystem: turret51a
+Subsystem: turret52a
+Subsystem: turret53a
+Subsystem: turret54a
+Subsystem: turret55a
+Subsystem: turret56a
+Subsystem: turret57a
+Subsystem: turret58a
+Subsystem: turret59a
+Subsystem: turret60a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The rest of 7th BG" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1800

$Name: Bastion		;! Object #174
$Class: GTD Galileo
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -3259.689697, -1145.148071, -10388.910156
$Orientation:
	0.557023, 0.000000, -0.830497,
	-0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "CUE - The rest of 7th BG" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Reliant		;! Object #175
$Class: GTCv Serenity
$Alt: 7th Battlegroup

$Team: Friendly
$Location: 1620.490479, 883.281799, -8288.125000
$Orientation:
	0.557023, 0.000000, -0.830497,
	-0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: TurretMAIN
+Subsystem: TurretAM
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08b
+Subsystem: Turret09b
+Subsystem: Turret10m
+Subsystem: Turret11m
+Subsystem: Turret12m
+Subsystem: Turret13m
+Subsystem: Turret14a
+Subsystem: Turret15a
+Subsystem: Turret16b
+Subsystem: Turret17b
+Subsystem: Turret18b
+Subsystem: Turret19b
+Subsystem: Turret20a
+Subsystem: Turret21a
+Subsystem: Turret22b
+Subsystem: Turret23b
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( is-event-true-delay 
   "CUE - The rest of 7th BG" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Grissom		;! Object #176
$Class: GTCv Olympus
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -761.364746, -1338.210815, -4888.196289
$Orientation:
	0.557023, 0.000000, -0.830497,
	-0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
+Arrival Delay: 4
$Arrival Cue: ( is-event-true-delay 
   "CUE - The rest of 7th BG" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Giza		;! Object #177
$Class: VND Archania
$Alt: GVD Archania

$Team: Friendly
$Location: -5823.723633, -0.006042, -10864.548828
$Orientation:
	0.557023, 0.000000, -0.830497,
	-0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay 
   "CUE - The rest of 7th BG" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Saratoga		;! Object #178
$Class: GTCv Capella
$Alt: 7th Battlegroup

$Team: Friendly
$Location: 1938.000000, 2084.500000, -9299.400391
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.000000, 1.000000, 0.000000,
	0.819192, 0.000000, 0.573520
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Exit C" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
+Arrival Delay: 6
$Arrival Cue: ( is-event-true-delay 
   "CUE - The rest of 7th BG" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "EXIT CUE - To Next Mission" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Nebula		;! Object #179
$Class: GTCv Babylon
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -1298.800049, 1000.000000, -4437.100098
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.000000, 1.000000, 0.000000,
	0.819192, 0.000000, 0.573520
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Exit D" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 7
$Arrival Cue: ( is-event-true-delay 
   "CUE - The rest of 7th BG" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "EXIT CUE - To Next Mission" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

#Wings		;! 37 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "calling in the Armageddons" 
   3 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
+Flags: ( "reinforcement" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "calling in the Armageddons" 
   4 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
+Flags: ( "reinforcement" )

$Name: Prism
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Prism 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 1" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 14
$Departure Cue: ( is-destroyed-delay 
   0 
   "Atlas 1" 
   "Atlas 2" 
   "Atlas 3" 
   "Atlas 4" 
)
$Ships: (		;! 4 total
	"Prism 1"
	"Prism 2"
	"Prism 3"
	"Prism 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 2" 89 ) ( ai-chase "Atlas 4" 88 ) ( ai-chase "Atlas 1" 87 ) ( ai-chase "Atlas 3" 86 ) ( ai-chase "Byzantium" 85 ) )
+Flags: ( )

$Name: Queti
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Queti 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 1" 
   20 
)
$Departure Location: Hyperspace
+Departure delay: 9
$Departure Cue: ( is-destroyed-delay 
   0 
   "Atlas 1" 
   "Atlas 2" 
   "Atlas 3" 
   "Atlas 4" 
)
$Ships: (		;! 4 total
	"Queti 1"
	"Queti 2"
	"Queti 3"
	"Queti 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 3" 89 ) ( ai-chase "Atlas 1" 88 ) ( ai-chase "Atlas 2" 87 ) ( ai-chase "Atlas 4" 86 ) ( ai-chase "Byzantium" 85 ) )
+Flags: ( )

$Name: Remus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Remus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 1" 
   40 
)
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 
   0 
   "Atlas 1" 
   "Atlas 2" 
   "Atlas 3" 
   "Atlas 4" 
)
$Ships: (		;! 4 total
	"Remus 1"
	"Remus 2"
	"Remus 3"
	"Remus 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 4" 89 ) ( ai-chase "Atlas 1" 88 ) ( ai-chase "Atlas 3" 87 ) ( ai-chase "Atlas 2" 86 ) ( ai-chase "Byzantium" 85 ) )
+Flags: ( )

$Name: Soror
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Soror 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 1" 
   60 
)
$Departure Location: Hyperspace
+Departure delay: 12
$Departure Cue: ( is-destroyed-delay 
   0 
   "Atlas 1" 
   "Atlas 2" 
   "Atlas 3" 
   "Atlas 4" 
)
$Ships: (		;! 4 total
	"Soror 1"
	"Soror 2"
	"Soror 3"
	"Soror 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 1" 89 ) ( ai-chase "Atlas 4" 88 ) ( ai-chase "Atlas 2" 87 ) ( ai-chase "Atlas 3" 86 ) ( ai-chase "Byzantium" 85 ) )
+Flags: ( )

$Name: Tirol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tirol 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 2" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 0 "Hawk" ) 
$Ships: (		;! 4 total
	"Tirol 1"
	"Tirol 2"
	"Tirol 3"
	"Tirol 4"
)
$AI Goals: ( goals ( ai-chase "Hawk" 89 ) ( ai-chase "Hawk" 88 ) )
+Flags: ( )

$Name: Quoro
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Quoro 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 2" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 0 "Hawk" ) 
$Ships: (		;! 4 total
	"Quoro 1"
	"Quoro 2"
	"Quoro 3"
	"Quoro 4"
)
$AI Goals: ( goals ( ai-chase "Hawk" 89 ) ( ai-chase "Hawk" 88 ) )
+Flags: ( )

$Name: Aquila
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquila 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "prepare for battle" 
   9 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Beroon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beroon 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( is-event-true-delay 
   "prepare for battle" 
   9 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Beroon 1"
	"Beroon 2"
	"Beroon 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Carina
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Carina 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( is-event-true-delay 
   "prepare for battle" 
   9 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Carina 1"
	"Carina 2"
	"Carina 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Draco
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Draco 1

$Arrival Location: Hyperspace
+Arrival delay: 6
$Arrival Cue: ( is-event-true-delay 
   "prepare for battle" 
   9 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Draco 1"
	"Draco 2"
	"Draco 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Avalon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Avalon 1

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Avalon 1"
	"Avalon 2"
	"Avalon 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Badoon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Badoon 1

$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Badoon 1"
	"Badoon 2"
	"Badoon 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Cetus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cetus 1

$Arrival Location: Hyperspace
+Arrival delay: 6
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Cetus 1"
	"Cetus 2"
	"Cetus 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dosadi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dosadi 1

$Arrival Location: Hyperspace
+Arrival delay: 9
$Arrival Cue: ( is-event-true-delay 
   "CUE - 2nd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Dosadi 1"
	"Dosadi 2"
	"Dosadi 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Auriga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Auriga 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Auriga 1"
	"Auriga 2"
	"Auriga 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Baltar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Baltar 1

$Arrival Location: Hyperspace
+Arrival delay: 11
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Baltar 1"
	"Baltar 2"
	"Baltar 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Corona
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corona 1

$Arrival Location: Hyperspace
+Arrival delay: 12
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Corona 1"
	"Corona 2"
	"Corona 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Delphi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delphi 1

$Arrival Location: Hyperspace
+Arrival delay: 9
$Arrival Cue: ( is-event-true-delay 
   "CUE - 3rd Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Delphi 1"
	"Delphi 2"
	"Delphi 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Andor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Andor 1

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Andor 1"
	"Andor 2"
	"Andor 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Bismol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bismol 1

$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Bismol 1"
	"Bismol 2"
	"Bismol 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Corvus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corvus 1

$Arrival Location: Hyperspace
+Arrival delay: 9
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Corvus 1"
	"Corvus 2"
	"Corvus 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Durla
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durla 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-event-true-delay 
   "CUE - 4th Wave" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Durla 1"
	"Durla 2"
	"Durla 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Algol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Algol 1

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Andor" ) 
   ( = @AbortMission[0] 0 ) 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 4 total
	"Algol 1"
	"Algol 2"
	"Algol 3"
	"Algol 4"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Bolovi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bolovi 1

$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Bismol" ) 
   ( = @AbortMission[0] 0 ) 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Bolovi 1"
	"Bolovi 2"
	"Bolovi 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Cephus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cephus 1

$Arrival Location: Hyperspace
+Arrival delay: 9
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Corvus" ) 
   ( = @AbortMission[0] 0 ) 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Cephus 1"
	"Cephus 2"
	"Cephus 3"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dorsai
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dorsai 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Durla" ) 
   ( = @AbortMission[0] 0 ) 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 4 total
	"Dorsai 1"
	"Dorsai 2"
	"Dorsai 3"
	"Dorsai 4"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aichi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aichi 1

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 4 total
	"Aichi 1"
	"Aichi 2"
	"Aichi 3"
	"Aichi 4"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-guard "Asturica" 88 ) )
+Flags: ( )

$Name: Bister
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bister 1

$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( is-event-true-delay 
   "CUE - Backstabbers" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 4 total
	"Bister 1"
	"Bister 2"
	"Bister 3"
	"Bister 4"
)
$AI Goals: ( goals ( ai-ignore "Byzantium" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Eridan
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eridan 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Bombers" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Eridan 1"
	"Eridan 2"
	"Eridan 3"
)
$AI Goals: ( goals ( ai-chase "Hawk" 70 ) )
+Flags: ( )

$Name: Errai
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Errai 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Bombers" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-destroyed-delay 
   0 
   "Ellahun" 
   "Busiris" 
   "Merimde" 
   "Hawara" 
)
$Ships: (		;! 3 total
	"Errai 1"
	"Errai 2"
	"Errai 3"
)
$AI Goals: ( goals ( ai-chase "Hawk" 70 ) )
+Flags: ( )

$Name: Fornux
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fornux 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 1" 
   80 
)
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 0 "Atlas 5" ) 
$Ships: (		;! 4 total
	"Fornux 1"
	"Fornux 2"
	"Fornux 3"
	"Fornux 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 5" 89 ) )
+Flags: ( )

$Name: Garnet
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Garnet 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE - The Killer Squad 1" 
   100 
)
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 0 "Atlas 6" ) 
$Ships: (		;! 4 total
	"Garnet 1"
	"Garnet 2"
	"Garnet 3"
	"Garnet 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 6" 89 ) )
+Flags: ( )

#Events		;! 135 total

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( protect-ship 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Hawk" 
      "Memphis" 
      "Midway" 
      "Churchill" 
   )
   ( beam-protect-ship 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Hawk" 
   )
   ( turret-protect-ship 
      "laser" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Hawk" 
   )
   ( turret-protect-ship 
      "flak" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Hawk" 
   )
   ( turret-protect-ship 
      "missile" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Hawk" 
   )
   ( modify-variable 
      @HostileWarhips[0] 
      0 
   )
   ( modify-variable @AtlasGone[0] 0 ) 
   ( modify-variable @CountSwitch[0] 0 ) 
   ( modify-variable @AbortMission[0] 0 ) 
   ( beam-free-all 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
   )
   ( set-armor-type 
      "Hawk" 
      ( true ) 
      "Very Strong Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 1" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 2" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 3" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 4" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 5" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 6" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( ship-guardian-threshold 
      ( rand 40 60 ) 
      "Memphis" 
   )
   ( ship-guardian-threshold 
      ( rand 60 70 ) 
      "Midway" 
   )
   ( ship-guardian-threshold 
      ( rand 60 70 ) 
      "Churchill" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Memphis" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Midway" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Churchill" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Hawk" 
      "<all engines>" 
      "<all turrets>" 
   )
)
+Name: INIT
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Beta 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Gamma 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Gamma 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 60 80 ) 
      "Gamma 4" 
   )
)
+Name: Protect Pilot Actors
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Delay
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-ship-class 
      "GTX Eclipse" 
      "Alpha 1" 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret01" 
      "Kinetic Gun" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret02" 
      "Kinetic Gun" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret03" 
      "Kinetic Gun" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret04" 
      "Kinetic Gun" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret05" 
      "Kinetic Gun" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret06" 
      "Kinetic Gun" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret07" 
      "Kinetic Gun" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Alpha 1" 
      "turret08" 
      "Kinetic Gun" 
      1 
      0 
   )
)
+Name: Eclipse Turret Bug Fix
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when-argument 
   ( any-of 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Akoris" 
      "Pithom" 
      "Zerkis" 
      "Amara" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-subsys-no-replace 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( ship-subsys-no-live-debris 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Texture Fix
+Repeat Count: -1
+Trigger Count: 8
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "prepare for battle" 
      7 
   )
   ( do-nothing ) 
)
+Name: CUE - 1st Wave
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "just older Hatshepsuts" 
      10 
   )
   ( do-nothing ) 
)
+Name: CUE - 2nd Wave
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         22 
         "Piramesses" 
         "Hermopolis" 
         "Hermonthis" 
      )
      ( and 
         ( is-destroyed-delay 
            0 
            "Piramesses" 
            "Hermopolis" 
            "Hermonthis" 
         )
         ( = @AbortMission[0] 1 ) 
      )
   )
   ( do-nothing ) 
)
+Name: CUE - 3rd Wave
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      23 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
   )
   ( unprotect-ship "Hawk" ) 
   ( set-armor-type 
      "Hawk" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: CUE - The Bombers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Eridan" 
      "Errai" 
   )
   ( protect-ship "Hawk" ) 
   ( set-armor-type 
      "Hawk" 
      ( true ) 
      "Very Strong Armor" 
      "Hull" 
   )
)
+Name: Reset Protect Hawk
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "cover the Hawk" 
      5 
   )
   ( clear-goals "Beta" "Gamma" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Hawk" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Hawk" 89 ) 
   )
)
+Name: Beta and Gamma new orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Make that 3 battle groups" 
         9 
      )
      ( and 
         ( is-destroyed-delay 
            5 
            "Elephantin" 
            "Belamis" 
            "Cortina" 
            "Avaris" 
            "Abydos" 
            "Oryx" 
            "Manu" 
            "Kahun" 
            "Buto" 
         )
         ( = @AbortMission[0] 1 ) 
      )
   )
   ( do-nothing ) 
)
+Name: CUE - 4th Wave
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "That takes care of another wave" 
         5 
      )
      ( = @AbortMission[0] 1 ) 
   )
   ( do-nothing ) 
)
+Name: CUE - Backstabbers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "calling in the Armageddons" 
      9 
   )
   ( do-nothing ) 
)
+Name: CUE - The Armageddons
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Amara" ) 
      ( < ( distance "Amara" "Hawk" ) 1500 ) 
   )
   ( unprotect-ship "Hawk" ) 
   ( beam-unprotect-ship "Hawk" ) 
   ( turret-unprotect-ship 
      "laser" 
      "Hawk" 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Hawk" 
   )
   ( turret-unprotect-ship "flak" "Hawk" ) 
   ( set-armor-type 
      "Hawk" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: Amara in range of Hawk
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Amara" ) 
   ( protect-ship "Hawk" ) 
   ( set-armor-type 
      "Hawk" 
      ( true ) 
      "Very Strong Armor" 
      "Hull" 
   )
)
+Name: Reset Protect Hawk 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Asturica" ) 
      ( < 
         ( distance "Asturica" "Memphis" ) 
         4000 
      )
   )
   ( beam-free-all "Memphis" "Asturica" ) 
   ( unprotect-ship "Memphis" ) 
)
+Name: Asturica in range of Memphis
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "Exit A" 89 ) 
   )
   ( add-goal 
      "Churchill" 
      ( ai-waypoints-once "Exit B" 89 ) 
   )
)
+Name: Midway and Churchill to Exit
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Thank you Memphis" 
      2 
   )
   ( do-nothing ) 
)
+Name: CUE - The rest of 7th BG
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "jump to this coordinates" 
      4 
   )
   ( do-nothing ) 
)
+Name: EXIT CUE - To Next Mission
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----SPECIAL SCENARIOS-------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
   )
   ( <= 
      ( distance "<argument>" "Byzantium" ) 
      4000 
   )
   ( beam-free-all "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Hatsheps in range - Beam Free
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Athribis" 
      "Bubastis" 
      "Damanhur" 
      "Scallabis" 
      "Aquincum" 
      "Lovosice" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
   )
   ( <= 
      ( distance "<argument>" "Byzantium" ) 
      4000 
   )
   ( beam-free-all "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Archanias in range - Beam Free
+Repeat Count: -1
+Trigger Count: 14
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Akoris" 
      "Pithom" 
      "Zerkis" 
   )
   ( <= 
      ( distance "<argument>" "Byzantium" ) 
      4000 
   )
   ( beam-free-all "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathors in range - Beam Free
+Repeat Count: -1
+Trigger Count: 7
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Novuz" 
      "Neith" 
      "Ancheta" 
   )
   ( <= 
      ( distance "<argument>" "Byzantium" ) 
      4000 
   )
   ( beam-free-all "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Anubises in range - Beam Free
+Repeat Count: -1
+Trigger Count: 16
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Memphis" "Asturica" ) 
      4000 
   )
   ( beam-free-all "Memphis" "Asturica" ) 
)
+Name: Asturica and Memphis Beam Free
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Hawk" ) 
   ( unprotect-ship 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
   )
   ( beam-unprotect-ship 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
   )
   ( turret-unprotect-ship 
      "flak" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
   )
)
+Name: AWAC Destroyed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-event-true-delay 
      "AWAC Destroyed" 
      10 
   )
   ( set-armor-type 
      "Atlas 1" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 2" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 3" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Atlas 4" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: CUE - The Killer Squad 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
   )
   ( < 
      ( distance "<argument>" "CP:1" ) 
      ( rand-multiple 4000 5000 ) 
   )
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( clear-goals "<argument>" ) 
   ( modify-variable 
      @HostileWarhips[0] 
      ( + @HostileWarhips[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: COUNT and SET - Enemy in Area
+Repeat Count: -1
+Trigger Count: 31
+Interval: 0
+Event Log Flags: ( "true" )

$Formula: ( when-argument 
   ( any-of 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @AtlasGone[0] 
      ( + @AtlasGone[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
   ( sabotage-subsystem 
      "Byzantium" 
      "Hull" 
      ( rand-multiple 20 25 ) 
   )
)
+Name: Cannon killed - Dmg to Station
+Repeat Count: -1
+Trigger Count: 6
+Interval: 0
+Event Log Flags: ( "true" )

$Formula: ( when-argument 
   ( any-of 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Akoris" 
      "Pithom" 
      "Zerkis" 
   )
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "Weapons" 
      0 
   )
   ( sabotage-subsystem 
      "<argument>" 
      "<all turrets>" 
      0 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Weps Subs destroyed
+Repeat Count: -1
+Trigger Count: 7
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when-argument 
   ( any-of 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Novuz" 
      "Neith" 
      "Ancheta" 
   )
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "Weapons" 
      0 
   )
   ( sabotage-subsystem 
      "<argument>" 
      "<all turrets>" 
      0 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Anubis Weps Subs destroyed
+Repeat Count: -1
+Trigger Count: 7
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when-argument 
   ( any-of 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Novuz" 
      "Neith" 
      "Ancheta" 
   )
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "reactor" 
      0 
   )
   ( sabotage-subsystem 
      "<argument>" 
      "<all turrets>" 
      0 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Anubis Reactor destroyed
+Repeat Count: -1
+Trigger Count: 7
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----SUCCESS SCENARIOS-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "Amara" 
      "Asturica" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
   )
   ( add-goal 
      "MISSION GOAL" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "jump to this coordinates" 
      5 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( set-debriefing-toggled ( true ) ) 
)
+Name: Authorize Jump - Success
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( key-reset "Alt-J" ) 
   ( player-use-ai ) 
   ( clear-goals "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( ship-lat-maneuver 
      "Alpha 1" 
      1000 
      0 
      0 
      0 
      ( true ) 
   )
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)

$Formula: ( when 
   ( true ) 
   ( hud-display-gauge 4000 "warpout" ) 
   ( play-sound-from-table 0 0 0 "50" ) 
   ( ship-lat-maneuver 
      "Alpha 1" 
      5000 
      0 
      0 
      50 
      ( true ) 
   )
)
+Name: Warm Up
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      10 
      69 
      70 
      0 
      0 
   )
   ( red-alert ) 
)
+Name: Show Warp - Red Alert
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( fade-out 1000 255 255 255 ) 
)
+Name: Fade to White
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----FAILURE SCENARIOS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @HostileWarhips[0] 4 ) 
      ( = @AbortMission[0] 1 ) 
   )
   ( unprotect-ship "Byzantium" ) 
   ( beam-unprotect-ship "Byzantium" ) 
   ( turret-unprotect-ship 
      "flak" 
      "Byzantium" 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Byzantium" 
   )
   ( turret-unprotect-ship 
      "missile" 
      "Byzantium" 
   )
)
+Name: 4 enemy warships had entered
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not ( is-destroyed-delay 0 "Hawk" ) ) 
      ( or 
         ( is-event-true-delay 
            "4 enemy warships had entered" 
            0 
         )
         ( is-event-true-delay 
            "Comm Station destroyed - FAIL" 
            0 
         )
      )
   )
   ( unprotect-ship "Hawk" ) 
   ( set-armor-type 
      "Hawk" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: CUE - The Killer Squad 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct "Hawk" ) 
)
+Name: Force Fail - Kill GTA Hawk
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( has-arrived-delay 20 "Soror" ) 
   ( self-destruct "Atlas 1" ) 
)
+Name: Force Fail - Kill Cannon 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "Prism" ) 
   ( self-destruct "Atlas 2" ) 
)
+Name: Force Fail - Kill Cannon 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "Queti" ) 
   ( self-destruct "Atlas 3" ) 
)
+Name: Force Fail - Kill Cannon 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "Remus" ) 
   ( self-destruct "Atlas 4" ) 
)
+Name: Force Fail - Kill Cannon 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "Fornux" ) 
   ( self-destruct "Atlas 5" ) 
)
+Name: Force Fail - Kill Cannon 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "Garnet" ) 
   ( self-destruct "Atlas 6" ) 
)
+Name: Force Fail - Kill Cannon 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Byzantium" ) 
   ( self-destruct "MISSION GOAL" ) 
   ( modify-variable @AbortMission[0] 1 ) 
)
+Name: Comm Station destroyed - FAIL
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      7 
      "Byzantium" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
   )
   ( do-nothing ) 
)
+Name: Mission Failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "failed to achieve our objective" 
      10 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Authorize Jump - Failure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Abort Mission", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Failure" 
      60 
   )
   ( fade-out 7000 0 0 0 ) 
)
+Name: Player Delays Exit - Fade Out
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Force End Mission
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====HUD DISPLAY===============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @ShowTCI[0] 1 ) 
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "--->Target Enemy then Press:" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      50 
      50 
   )
)
+Name: HUD - Show TCI Title
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ShowTCI[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Clear Out TCI Hud Interface" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Atlas 1" ) 
      )
      ( show-subtitle-text 
         "NUM 1 - Cannon 1 Target Order" 
         67 
         84 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         50 
         255 
         50 
      )
      ( show-subtitle-text 
         "----CANNON DESTROYED----" 
         67 
         84 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         50 
         50 
      )
   )
)
+Name: HUD - Cannon 1 Option
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ShowTCI[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Clear Out TCI Hud Interface" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Atlas 2" ) 
      )
      ( show-subtitle-text 
         "NUM 2 - Cannon 2 Target Order" 
         67 
         86 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         50 
         255 
         50 
      )
      ( show-subtitle-text 
         "----CANNON DESTROYED----" 
         67 
         86 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         50 
         50 
      )
   )
)
+Name: HUD - Cannon 2 Option
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ShowTCI[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Clear Out TCI Hud Interface" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Atlas 3" ) 
      )
      ( show-subtitle-text 
         "NUM 3 - Cannon 3 Target Order" 
         67 
         88 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         50 
         255 
         50 
      )
      ( show-subtitle-text 
         "----CANNON DESTROYED----" 
         67 
         88 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         50 
         50 
      )
   )
)
+Name: HUD - Cannon 3 Option
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ShowTCI[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Clear Out TCI Hud Interface" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Atlas 4" ) 
      )
      ( show-subtitle-text 
         "NUM 4 - Cannon 4 Target Order" 
         67 
         90 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         50 
         255 
         50 
      )
      ( show-subtitle-text 
         "----CANNON DESTROYED----" 
         67 
         90 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         50 
         50 
      )
   )
)
+Name: HUD - Cannon 4 Option
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ShowTCI[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Clear Out TCI Hud Interface" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Kappa" ) 
      )
      ( show-subtitle-text 
         "NUM 5 - Cannon 5 Target Order" 
         67 
         92 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         50 
         255 
         50 
      )
      ( show-subtitle-text 
         "----CANNON DESTROYED----" 
         67 
         92 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         50 
         50 
      )
   )
)
+Name: HUD - Cannon 5 Option
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ShowTCI[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Clear Out TCI Hud Interface" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( if-then-else 
      ( not ( is-destroyed-delay 0 "Zeta" ) ) 
      ( show-subtitle-text 
         "NUM 6 - Cannon 6 Target Order" 
         67 
         94 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         50 
         255 
         50 
      )
      ( show-subtitle-text 
         "----CANNON DESTROYED----" 
         67 
         94 
         ( false ) 
         ( false ) 
         900 
         0 
         100 
         255 
         50 
         50 
      )
   )
)
+Name: HUD - Cannon 6 Option
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Alpha 1" ) 
      ( is-event-true-delay 
         "Amazing work" 
         0 
      )
      ( is-event-true-delay 
         "failed to achieve our objective" 
         0 
      )
   )
   ( clear-subtitles ) 
   ( modify-variable @ShowTCI[0] 0 ) 
)
+Name: Clear Out TCI Hud Interface
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====ASSET TARGET ORDERS=====
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
      "Amara" 
      "Asturica" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "1" ) 
      ( not 
         ( is-destroyed-delay 0 "Atlas 1" ) 
      )
   )
   ( clear-goals "Atlas 1" ) 
   ( add-goal 
      "Atlas 1" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( key-reset "1" ) 
   ( modify-variable 
      "@Cannon1TGT[None]" 
      "<argument>" 
   )
   ( training-msg "Cannon 1 Target" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Cannon 1 Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
      "Amara" 
      "Asturica" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "2" ) 
      ( not 
         ( is-destroyed-delay 0 "Atlas 2" ) 
      )
   )
   ( clear-goals "Atlas 2" ) 
   ( add-goal 
      "Atlas 2" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( key-reset "2" ) 
   ( modify-variable 
      "@Cannon2TGT[None]" 
      "<argument>" 
   )
   ( training-msg "Cannon 2 Target" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Cannon 2 Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
      "Amara" 
      "Asturica" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "3" ) 
      ( not 
         ( is-destroyed-delay 0 "Atlas 1" ) 
      )
   )
   ( clear-goals "Atlas 3" ) 
   ( add-goal 
      "Atlas 3" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( key-reset "3" ) 
   ( modify-variable 
      "@Cannon3TGT[None]" 
      "<argument>" 
   )
   ( training-msg "Cannon 3 Target" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Cannon 3 Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
      "Amara" 
      "Asturica" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "4" ) 
      ( not 
         ( is-destroyed-delay 0 "Atlas 4" ) 
      )
   )
   ( clear-goals "Atlas 4" ) 
   ( add-goal 
      "Atlas 4" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( key-reset "4" ) 
   ( modify-variable 
      "@Cannon4TGT[None]" 
      "<argument>" 
   )
   ( training-msg "Cannon 4 Target" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Cannon 4 Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
      "Amara" 
      "Asturica" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "Alt-X" ) 
      ( not 
         ( is-destroyed-delay 0 "Atlas 5" ) 
      )
   )
   ( clear-goals "Atlas 5" ) 
   ( add-goal 
      "Atlas 5" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( key-reset "Alt-X" ) 
   ( modify-variable 
      "@Cannon5TGT[None]" 
      "<argument>" 
   )
   ( training-msg "Cannon 5 Target" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Cannon 5 Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
      "Amara" 
      "Asturica" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "Shift-N" ) 
      ( not 
         ( is-destroyed-delay 0 "Atlas 6" ) 
      )
   )
   ( clear-goals "Atlas 6" ) 
   ( add-goal 
      "Atlas 6" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( key-reset "Shift-N" ) 
   ( modify-variable 
      "@Cannon6TGT[None]" 
      "<argument>" 
   )
   ( training-msg "Cannon 6 Target" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Cannon 6 Target Order
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Memphis" 
      "High" 
      "Memphis 1" 
   )
   ( disable-builtin-messages ) 
)
+Name: you got here just in time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Midway" ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 1" 
   )
)
+Name: We are on station
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 1" 
   )
)
+Name: What are you doing here
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Midway 2" 
   )
)
+Name: We are the bait
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Midway 3" 
   )
)
+Name: I will let you handle this
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 2a" 
   )
   ( modify-variable @ShowTCI[0] 1 ) 
   ( enable-builtin-messages ) 
)
+Name: prepare for battle
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Numantia" 
         "Sarmatae" 
         "Heliopolis" 
      )
      ( = @AbortMission[0] 0 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 A" 
   )
)
+Name: 3 destroyers down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 A" 
   )
)
+Name: just older Hatshepsuts
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         4 
         "Piramesses" 
         "Hermopolis" 
         "Hermonthis" 
      )
      ( = @AbortMission[0] 0 ) 
   )
   ( send-message "Hawk" "High" "Hawk 1" ) 
   ( disable-builtin-messages ) 
)
+Name: detecting a new incoming wave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Eridan" 
         "Errai" 
      )
      ( = @AbortMission[0] 0 ) 
   )
   ( send-message 
      "Hawk" 
      "High" 
      "Hawk EX2" 
   )
)
+Name: squadron is targeting us
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 3" 
   )
)
+Name: Keep the fighters off
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1B" 
   )
   ( enable-builtin-messages ) 
)
+Name: cover the Hawk
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         5 
         "Elephantin" 
         "Belamis" 
         "Cortina" 
         "Avaris" 
         "Abydos" 
         "Oryx" 
         "Manu" 
         "Kahun" 
         "Buto" 
      )
      ( = @AbortMission[0] 0 ) 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 2 A" 
   )
   ( disable-builtin-messages ) 
)
+Name: take out the whole Imperium
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 4" 
   )
)
+Name: Dont get too cocky
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Memphis" 
      "High" 
      "Memphis 2" 
   )
)
+Name: Make that 3 battle groups
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Memphis" 
      "High" 
      "Memphis EX1" 
   )
   ( enable-builtin-messages ) 
)
+Name: they are changing tactics
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Athribis" 
         "Bubastis" 
         "Akoris" 
         "Novuz" 
         "Damanhur" 
         "Scallabis" 
         "Pithom" 
         "Neith" 
         "Aquincum" 
         "Lovosice" 
         "Zerkis" 
         "Ancheta" 
      )
      ( = @AbortMission[0] 0 ) 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 5" 
   )
   ( disable-builtin-messages ) 
)
+Name: That takes care of another wave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Memphis" 
      "High" 
      "Memphis 3" 
   )
)
+Name: Enemy ships emerging
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 4" 
   )
)
+Name: calling in the Armageddons
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( = @AbortMission[0] 0 ) 
      ( has-arrived-delay 0 "Kappa" "Zeta" ) 
   )
   ( send-message 
      "Zeta 1" 
      "High" 
      "Armageddon" 
   )
)
+Name: 288th Armageddon
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Memphis" 
      "High" 
      "Memphis 4" 
   )
)
+Name: More warships coming
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "Memphis" 
      "High" 
      "Memphis 5" 
   )
)
+Name: They keep coming
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 7" 
   )
   ( enable-builtin-messages ) 
)
+Name: we wont let them kick us
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Special Events Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Hawk" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 FAIL" 
   )
)
+Name: They destroyed the GTA Hawk
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 
         0 
         "Atlas 1" 
         "Atlas 2" 
         "Atlas 3" 
         "Atlas 4" 
      )
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway EX1" 
   )
)
+Name: now open to attack
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @AtlasGone[0] 1 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 EX1" 
   )
   ( disable-builtin-messages ) 
)
+Name: They destroyed one
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Byzantium" 
      "High" 
      "Byzantium FAIL" 
   )
)
+Name: The blast from that sentry
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @AtlasGone[0] 4 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 EX2" 
   )
)
+Name: Another cannon gone
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 EX3" 
   )
)
+Name: We lost all our cannons
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway FAIL 1" 
   )
   ( enable-builtin-messages ) 
)
+Name: I dont think we can
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Tirol" "Quoro" ) 
      ( not ( is-destroyed-delay 0 "Hawk" ) ) 
   )
   ( send-message 
      "Hawk" 
      "High" 
      "Hawk FAIL" 
   )
)
+Name: We need aid now
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Success Events Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Amara" 
         "Asturica" 
         "Ellahun" 
         "Busiris" 
         "Merimde" 
         "Hawara" 
      )
      ( = @AbortMission[0] 0 ) 
   )
   ( send-message 
      "Memphis" 
      "High" 
      "Memphis 6" 
   )
   ( disable-builtin-messages ) 
)
+Name: Amazing work
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @AbortMission[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 8" 
   )
)
+Name: Thank you Memphis
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 5" 
   )
)
+Name: really enjoying the show
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 9" 
   )
)
+Name: glad to hear that
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 6" 
   )
)
+Name: This is our chance
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 7" 
   )
)
+Name: secure this area
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 8" 
   )
   ( enable-builtin-messages ) 
)
+Name: jump to this coordinates
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Failure Events Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Byzantium" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 FAIL" 
   )
)
+Name: They took out the Comm Station
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      7 
      "Byzantium" 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway FAIL 2" 
   )
)
+Name: failed to achieve our objective
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Numantia" 
      "Sarmatae" 
      "Heliopolis" 
   )
   ( do-nothing ) 
)
+Name: Destroy 1st Wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy 1st Wave", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Piramesses" 
      "Hermopolis" 
      "Hermonthis" 
   )
   ( do-nothing ) 
)
+Name: Destroy 2nd Wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy 2nd Wave", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Elephantin" 
      "Belamis" 
      "Cortina" 
      "Avaris" 
      "Abydos" 
      "Oryx" 
      "Manu" 
      "Kahun" 
      "Buto" 
   )
   ( do-nothing ) 
)
+Name: Destroy 3rd Wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy 3rd Wave", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Athribis" 
      "Bubastis" 
      "Akoris" 
      "Novuz" 
      "Damanhur" 
      "Scallabis" 
      "Pithom" 
      "Neith" 
      "Aquincum" 
      "Lovosice" 
      "Zerkis" 
      "Ancheta" 
   )
   ( do-nothing ) 
)
+Name: Destroy 4th Wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy 4th Wave", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Amara" ) 
   ( do-nothing ) 
)
+Name: Destroy Amara
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Amara", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Asturica" ) 
   ( do-nothing ) 
)
+Name: Destroy Asturica
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asturica", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Ellahun" 
      "Busiris" 
      "Merimde" 
      "Hawara" 
   )
   ( do-nothing ) 
)
+Name: Destroy 5th Wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Eridan", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Eridan" ) 
   ( do-nothing ) 
)
+Name: Destroy Eridan
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Eridan", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Errai" ) 
   ( do-nothing ) 
)
+Name: Destroy Errai
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Errai", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( or 
         ( not 
            ( is-event-true-delay 
               "Authorize Jump - Success" 
               0 
            )
         )
         ( not 
            ( is-event-true-delay 
               "Authorize Jump - Failure" 
               0 
            )
         )
      )
   )
   ( show-subtitle-image 
      "JumpX.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( or 
         ( is-event-true-delay 
            "Authorize Jump - Success" 
            0 
         )
         ( is-event-true-delay 
            "Authorize Jump - Failure" 
            0 
         )
      )
   )
   ( clear-subtitles ) 
   ( key-reset "Alt-J" ) 
)
+Name: Clear MSG on Jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====CAMPAIGN UPDATES=========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( tech-add-ships 
      "GTX Eclipse" 
      "GVI Palmyra" 
   )
)
+Name: Update Techroom
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Authorize Jump - Success" 
      0 
   )
   ( script-eval 
      "jsv('Database', 'eclipse')" 
   )
)
+Name: Update Journal
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Protect Station
$MessageNew:  XSTR("Defend the perimeter. The Subspace Comm Station must not be destroyed.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "MISSION GOAL" ) 

#Waypoints		;! 8 lists total


$Jump Node: -440.331390, 678.072998, -7585.920410
$Jump Node Name: Deneb

$Jump Node: 4267.203125, 725.010986, -8209.763672
$Jump Node Name: A. Centauri
$Name: M
$List: (		;! 3 points in list
	( -1655.161133, -655.424316, -291.846161 )
	( -5368.401855, -1482.614746, -1547.746826 )
	( -8691.344727, -2270.194580, -2799.790771 )
)

$Name: CP
$List: (		;! 1 points in list
	( -31.879007, 0.000901, -3999.873047 )
)

$Name: A
$List: (		;! 2 points in list
	( 3723.480957, 1536.465332, -4972.440918 )
	( 3167.084229, 2365.278564, -2153.780762 )
)

$Name: B
$List: (		;! 2 points in list
	( -2305.816650, 1006.261963, -5505.204590 )
	( -8251.380859, 73.613441, -5175.744629 )
)

$Name: Exit A
$List: (		;! 2 points in list
	( 10852.002930, 2683.578613, 4321.277344 )
	( 10366.179688, 2683.576172, 10462.273438 )
)

$Name: Exit B
$List: (		;! 2 points in list
	( 12921.470703, 4811.998535, 3066.250732 )
	( 12574.998047, 4811.959473, 7217.358398 )
)

$Name: Exit C
$List: (		;! 2 points in list
	( 14116.390625, 2084.506104, 4274.918457 )
	( 13776.195313, 2084.509277, 8999.194336 )
)

$Name: Exit D
$List: (		;! 2 points in list
	( 9231.468750, 1000.008301, 7395.371094 )
	( 8720.154297, 1000.004272, 13303.863281 )
)

#Messages		;! 50 total


$Name: Memphis 1
$Team: -1
$MessageNew:  XSTR("Pilots, you got here just in time.  The GTA Hawk has already detected multiple jump vectors coming our way.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Midway 1
$Team: -1
$MessageNew:  XSTR("This is command. We are on station and assuming our positions.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: COURTNEY 1
$Team: -1
$MessageNew:  XSTR("Command. Admiral Cartwright. What are you doing here?", -1)
$end_multi_text

$Name: Midway 2
$Team: -1
$MessageNew:  XSTR("We are the bait, Commander Aguilar. Do you think Akhmim would commit several battle groups just to recapture a station and destroy some paltry cannons? We got to give him something.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Midway 3
$Team: -1
$MessageNew:  XSTR("Anyway, We'll be positioned as a spectator at the rear. I will let you handle this.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: COURTNEY 2a
$Team: -1
$MessageNew:  XSTR("Alright, Ice Queens, prepare for battle!", -1)
$end_multi_text

$Name: Alpha 2 A
$Team: -1
$MessageNew:  XSTR("Yes! 3 destroyers down!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Beta 1 A
$Team: -1
$MessageNew:  XSTR("Calm down! Those were just older Hatshepsuts. They'll be sending in bigger stuff soon.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Hawk 1
$Team: -1
$MessageNew:  XSTR("Ice Queens, good work on those Archanias but we're detecting a new incoming wave. One Archanias and 3 Hathors and several Anubis Cruisers.", -1)
$end_multi_text
+AVI Name: CM15

$Name: COURTNEY 3
$Team: -1
$MessageNew:  XSTR("Keep those bombers off our AWACS, Ice Queens! I'll direct our Atlas on the warships.", -1)
$end_multi_text

$Name: Beta 1B
$Team: -1
$MessageNew:  XSTR("I copy, Commander. Beta and Gamma, cover the Hawk!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Beta 2 A
$Team: -1
$MessageNew:  XSTR("Commander, at this rate we can take out the whole Imperium navy!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 4
$Team: -1
$MessageNew:  XSTR("Don't get too cocky, we can celebrate back at base when we're done.", -1)
$end_multi_text

$Name: Memphis 2
$Team: -1
$MessageNew:  XSTR("Commander Aguilar, we're detecting a larger force this time. Make that 3 battle groups.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 5
$Team: -1
$MessageNew:  XSTR("That takes care of another wave. Memphis, do we have incoming?", -1)
$end_multi_text

$Name: Memphis 3
$Team: -1
$MessageNew:  XSTR("Enemy ships emerging from the Alpha Centauri jump node.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Midway 4
$Team: -1
$MessageNew:  XSTR("We are calling in the Armageddons. Direct your bombers, Commander, and keep manning your cannons.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: COURTNEY 6
$Team: -1
$MessageNew:  XSTR("Already on it, Command.", -1)
$end_multi_text

$Name: Memphis 4
$Team: -1
$MessageNew:  XSTR("That is not all, pilot. More warships coming in from the front!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Memphis 5
$Team: -1
$MessageNew:  XSTR("They keep coming! Four more Archanias class destroyers. The Imperium really wants to throw us out of this system.
", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 7
$Team: -1
$MessageNew:  XSTR("Well, we won't let them kick us out so easily.", -1)
$end_multi_text

$Name: Memphis 6
$Team: -1
$MessageNew:  XSTR("Amazing work, Commander. We just took out several of the New Imperium's top vessels. More than a dozen destroyers is, as what you Terrans would say $quotea good day's work.$quote", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 8
$Team: -1
$MessageNew:  XSTR("Thank you, Memphis.", -1)
$end_multi_text

$Name: Midway 5
$Team: -1
$MessageNew:  XSTR("We are really enjoying the show, Commander. Impressive work. It is a sight to see. Brilliant.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 9
$Team: -1
$MessageNew:  XSTR("I'm glad to hear that, Command.", -1)
$end_multi_text

$Name: Midway 6
$Team: -1
$MessageNew:  XSTR("We have received word that GTVA Battle groups have successfully breached the Antares jump node and Akhmim's remaining forces are being diverted there. This is our chance to take the installation, Sohag. 
", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Midway 7
$Team: -1
$MessageNew:  XSTR("Bastion, Gettysburg, Grissom and Reliant. You stay here and secure this area. Destroy any New Imperium ships coming out of the two nodes. Also have someone man those sentry beam cannons.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Midway 8
$Team: -1
$MessageNew:  XSTR("The rest of you jump to this coordinates.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Cannon 1 Target
$Team: -1
$MessageNew:  XSTR("Cannon 1 targeting $Cannon1TGT", -1)
$end_multi_text

$Name: Cannon 2 Target
$Team: -1
$MessageNew:  XSTR("Cannon 2 targeting $Cannon2TGT", -1)
$end_multi_text

$Name: Cannon 3 Target
$Team: -1
$MessageNew:  XSTR("Cannon 3 targeting $Cannon3TGT", -1)
$end_multi_text

$Name: Cannon 4 Target
$Team: -1
$MessageNew:  XSTR("Cannon 4 targeting $Cannon4TGT", -1)
$end_multi_text

$Name: Cannon 5 Target
$Team: -1
$MessageNew:  XSTR("Cannon 5 targeting $Cannon5TGT", -1)
$end_multi_text

$Name: Cannon 6 Target
$Team: -1
$MessageNew:  XSTR("Cannon 6 targeting $Cannon6TGT", -1)
$end_multi_text

$Name: ----------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Memphis EX1
$Team: -1
$MessageNew:  XSTR("I think they are changing tactics. They no longer want to capture the station. The enemy knows we are coming.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Hawk EX2
$Team: -1
$MessageNew:  XSTR("Enemy bomber squadron is targeting us.", -1)
$end_multi_text
+AVI Name: CM15

$Name: Beta 1 EX1
$Team: -1
$MessageNew:  XSTR("They destroyed one of our sentry beam cannons!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Beta 1 EX2
$Team: -1
$MessageNew:  XSTR("Another cannon gone! We only have 4 cannons.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Beta 1 EX3
$Team: -1
$MessageNew:  XSTR("We lost all our cannons!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Midway EX1
$Team: -1
$MessageNew:  XSTR("Our Atlas cannons are now open to attack!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: -----------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Midway FAIL 1
$Team: -1
$MessageNew:  XSTR("Commander Aguilar, I don't think we can hold this area for much longer.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Hawk FAIL
$Team: -1
$MessageNew:  XSTR("We are under attack! We need aid now!", -1)
$end_multi_text
+AVI Name: CM15

$Name: Alpha 2 FAIL
$Team: -1
$MessageNew:  XSTR("They destroyed the GTA Hawk!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Midway FAIL 2
$Team: -1
$MessageNew:  XSTR("Pilots, we failed to achieve our objective. The station is gone and this area is no longer secure. All ships proceed to the Antares jump node.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Beta 1 FAIL
$Team: -1
$MessageNew:  XSTR("They took out the Comm Station!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Byzantium FAIL
$Team: -1
$MessageNew:  XSTR("This is the Comm Station, Byzantium. The blast from the Atlas cannon is damaging our hull.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Armageddon
$Team: -1
$MessageNew:  XSTR("This is the 288th Armageddon bomber squadron. We are ready for your orders, Commander.", -1)
$end_multi_text
+AVI Name: Head-TP3

#Reinforcements		;! 0 total


#Background bitmaps		;! 8 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunAlbireoAa
+Angles: 0.244346 0.000000 0.244346
+Scale: 1.000000
$Sun: SunGold
+Angles: 0.017453 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: Orion
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.663225 0.000000 0.698132
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 5.689774 0.000000 5.009095
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 5.270895 6.003933 0.733038
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.096362 5.358161 5.515241
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.000000 0.000000 2.844887
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 0.174533 0.000000 3.455752
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 1.570796
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 8: Indignant
$Briefing Music: Brief15
$Fiction Viewer Music: Aney

#End

