#Game Sounds Start

; ----------------------------------------------------------------------------------
; EA PRIMARY WEAPONS
; ----------------------------------------------------------------------------------

; Avenger II - MV_Avenger

; Shrieker
$Name: WEL_Shrieker
+Entry: L_Shrieker.ogg
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)

; Trantor
$Name: WEL_Trantor
+Entry: L_PromAdv.ogg
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)

; Banshee-R
$Name: WEL_Banshee_R
+Entry: L_Banshee_R.ogg
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)

; Ripper
$Name: WEL_Ripper
+Entry: L_ripper.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)																					

; Devastator
$Name: WEL_Devastator
+Entry: L_Devastator.ogg
+Cycle type: sequential	
+Preload: no	
+Volume: 0.35
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)

; Aratrum
$Name: WEL_Aratrum
+Entry: L_Aratrum.ogg
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40
+3D Sound:
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)

; Mace - 78

; Vengeance
$Name: WEL_Vengeance
+Entry: L_Vengeance.ogg
+Cycle type: sequential	
+Preload: no	
+Volume: 0.35
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)

; ----------------------------------------------------------------------------------
; EA CAPSHIP WEAPONS
; ----------------------------------------------------------------------------------

; Blob
$Name: WET_AF_Blast
+Entry: ea_comp.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 1.00	
+3D Sound:	
+Attenuation Start: 200	  
+Attenuation End: 1000

$Name: WET_AF_HBlast
+Entry: ea_comp_heavy.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 1.00
+3D Sound:	
+Attenuation Start: 350	  
+Attenuation End: 1500

; Autocannon Light
$Name: WET_Auto_L
+Entry: EA_Autocannon.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.50	
+3D Sound:	
+Attenuation Start: 500	  
+Attenuation End: 1500
+Pitch: (0.97 1.02)

; Autocannon Heavy
$Name: WET_Auto_H
+Entry: EA_Autocannon.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.50	
+3D Sound:	
+Attenuation Start: 500	  
+Attenuation End: 1500
+Pitch: (0.97 1.02)

; Railgun
$Name: WET_Railgun
+Entry: EA_Railgun.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.50	
+3D Sound:	
+Attenuation Start: 1200	  
+Attenuation End: 3000
+Pitch: (0.97 1.02)		

; Beam Small Loop
$Name: WEB_SSilv_Loop
+Entry: EA_SSilv.ogg			 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 5000
+Limit: 4
+Pitch: (0.97 1.0)	

; Beam Small Up
$Name: WEB_SSilv_Up
+Entry: EA_SSilv_Up.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Small Down
$Name: WEB_SSilv_Down 	
+Entry: EA_SSilv_Down.ogg
+Cycle type: sequential
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Priority: High
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Medium Loop
$Name: WEB_MSilv_Loop
+Entry: EA_MSilv.ogg			 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 5000
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Medium Up
$Name: WEB_MSilv_Up
+Entry: EA_MSilv_Up.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Medium Down
$Name: WEB_MSilv_Down
+Entry: EA_MSilv_Down.ogg
+Cycle type: sequential
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Priority: High
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Ion Cannon Loop
$Name: WEB_Ion_Loop
+Entry: EA_Ion.ogg			 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 5000
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Ion Cannon Up
$Name: WEB_Ion_Up
+Entry: EA_Ion_Up.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Ion Cannon Down
$Name: WEB_Ion_Down
+Entry: EA_MSilv_Down.ogg
+Cycle type: sequential
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Priority: High
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Big Loop
$Name: WEB_BFSilv_Loop
+Entry: EA_BFSilv.ogg			 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 5000
+Limit: 4
+Pitch: (0.97 1.0)	

; Beam Big Up
$Name: WEB_BFSilv_Up
+Entry: EA_BFSilv_Up.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Big Down
$Name: WEB_BFSilv_Down
+Entry: EA_BFSilv_Down.ogg
+Cycle type: sequential
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Priority: High
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Punisher Loop
$Name: WEB_Punish_Loop
+Entry: EA_Punish.ogg			 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 5000
+Limit: 4
+Pitch: (0.97 1.0)	

; Beam Punisher Up
$Name: WEB_Punish_Up
+Entry: EA_Punish_Up.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.30	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Limit: 4
+Pitch: (0.97 1.0)

; Beam Punisher Down
$Name: WEB_Punish_Down
+Entry: EA_Punish_Down.ogg
+Cycle type: sequential
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 1500  
+Attenuation End: 3000
+Priority: High
+Limit: 4
+Pitch: (0.97 1.0)

; ----------------------------------------------------------------------------------
; EA SECONDARY WEAPONS
; ----------------------------------------------------------------------------------

; Peltast - 90

; Hunter
$Name: WEM_Hunter
+Entry: m_mega.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.60	
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)	

; Warrior
$Name: WEM_Warrior
+Entry: m_warrior.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.60	
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)	

; Halberd - 91

; Stinger - 91

; Penetrator - 95

; Eviscerator
$Name: WEM_Eviscerator
+Entry: m_eviscerator.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.60	
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)	

; ACR - 90

; Hellstorm
$Name: WEM_Hellstorm
+Entry: m_hammer.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.60	
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)	

; Hellfire
$Name: WEM_Hellfire
+Entry: m_exec.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.60	
+3D Sound:	
+Attenuation Start: 50	  
+Attenuation End: 400
+Pitch: (0.97 1.02)	

; ----------------------------------------------------------------------------------
; CAPSHIP SECONDARY WEAPONS
; ----------------------------------------------------------------------------------

; Geodess Cruise Missile
$Name: WECM_Geodess
+Entry: m_cap_geodess.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 1.00	
+3D Sound:	
+Attenuation Start: 500	  
+Attenuation End: 2000
+Pitch: (0.97 1.02)	

; Geodess Impact
$Name: EA_Geodess_Impact_S
+Entry: EA_Geodess_Impact.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.90	
+3D Sound:	
+Attenuation Start: 500	  
+Attenuation End: 1000
+Pitch: (0.97 1.02)	

; Geodess Impact
$Name: EA_Geodess_Impact
+Entry: EA_Geodess_Impact.ogg		 
+Cycle type: sequential	
+Preload: no	
+Volume: 1.20	
+3D Sound:	
+Attenuation Start: 750	  
+Attenuation End: 1500
+Pitch: (0.97 1.02)	

; ----------------------------------------------------------------------------------
; EFFECTS
; ----------------------------------------------------------------------------------

; Explosive impact
$Name: EXP_Heavy
+Entry: Exp_Heavy.ogg			 
+Cycle type: sequential	
+Preload: no	
+Volume: 0.40	
+3D Sound:	
+Attenuation Start: 200	  
+Attenuation End: 800
+Pitch: (0.97 1.02)	

$Name: Cloak
+Filename: 	cloak.ogg
+Preload: 	no
+Volume:	1.00
+3D Sound:
+Attenuation start:	200
+Attenuation end: 750
		
$Name: Decloak
+Filename: 	decloak.ogg
+Preload: 	no
+Volume:	1.00
+3D Sound:
+Attenuation start:	200
+Attenuation end: 750

$Name: CountdownBeep
+Filename: 	countdown-beep.ogg
+Preload: 	no
+Volume:	1.00
		
#Game Sounds End
