#Mission Info

$Version: 0.10
$Name:  XSTR("Kordor Shipyards", -1)
$Author: NeoHunter
$Created: 06/22/00 at 18:27:14
$Modified: 06/23/00 at 17:53:43
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha of the 67th and Tau of the 108th assault the Kordor Shipyards.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Viewer pos: 3426.641113, 9793.287109, 744.678284
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000549, 1.000000,
	0.000000, -1.000000, 0.000549
+SquadReassignName: 67th Desperados
+SquadReassignLogo: desquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Listen up, pilots. We don't have much time, so I'm going to make this short. As of now, all $f GTVA forces in this system have commence simultanous attacks on $h NTF positions. Your Alpha wing and Major Briggs' Tau wing, designated as Beta for this mission, will jump in near the Kordor Shipyard and destroy it. Both wings will eliminate any and all enemy fighters the installation throws at you. The $f GTCv $f Reliant will join you on this one. Protect it. Your fighters and loadouts have been assigned and are waiting. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3426.641113, 10273.737305, 744.414612
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000549, 1.000000,
	0.000000, -1.000000, 0.000549
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares Adv.
$pos: 2973.418701, 0.000476, -522.733887
$label: Beta (108th Tau)
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ares Adv.
$pos: 1028.339844, 0.000445, -522.733826
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 5560.562988, -0.000463, -522.733948
$label: Reliant
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 3369.983398, 0.000106, 1101.304565
$label: Kordor Shipyards
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: -10.617019, 0.000238, 1233.506104
$label: Enemy Fighters
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: 6014.027832, 0.000313, 1233.506104
$label: Enemy Fighters
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 
   0 
   "Kordor Shipyards" 
)
$Multi text
    XSTR("Excellent work, pilot. Command had its doubts about success for this desperate mission. Against overwhelming odds, your Alpha wing and the 108th Tau wing eliminated the Kordor Shipyard, hindering the NTF's abililty to manufacture fighter and bomber drones. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Protect Reliant" 
   0 
)
$Multi text
    XSTR("You managed to protect the corvette Reliant as well. We were told that multiple bomber wings were deployed during the battle. Great cover, pilot!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "Unknown" ) 
$Multi text
    XSTR("However, the Reliant could not be protected for long. The sudden arrival of an Iceni-class corvette and the Hecate destroyer took all of us by surprise. 

The Hecate-class destroyer you encountered today was indeed unusual. With that type of firepower, Allied forces in this system are once again threaten.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("There was nothing you could have done to save the Reliant.", -1)
$end_multi_text

#Alternate Types:
$Alt: Manufacturing Facility
$Alt: Major Briggs
$Alt: Unknown Configuration

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Maxim"	4
	"UD-8 Kayser"	12
	"Tornado"	1728
)

#Objects		;! 45 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares Adv.
$Team: Friendly
$Location: -1000.000000, 0.000000, 0.000000
$Orientation:
	0.745175, 0.000000, -0.666870,
	0.000000, 1.000000, 0.000000,
	0.666870, 0.000000, 0.745175
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ares Adv.
$Team: Friendly
$Location: -1072.351563, -0.000026, -3.518613
$Orientation:
	0.745174, 0.000000, -0.666870,
	0.000000, 1.000000, 0.000000,
	0.666870, 0.000000, 0.745174
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Ares Adv.
$Team: Friendly
$Location: -1146.717773, 0.000020, -6.162311
$Orientation:
	0.745174, 0.000000, -0.666870,
	0.000000, 1.000000, 0.000000,
	0.666870, 0.000000, 0.745174
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: GTF Ares Adv.
$Team: Friendly
$Location: -999.926270, 0.000023, -81.424881
$Orientation:
	0.745174, 0.000000, -0.666870,
	0.000000, 1.000000, 0.000000,
	0.666870, 0.000000, 0.745174
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 1		;! Object #4
$Class: GTF Ares Adv.
$Alt: Major Briggs

$Team: Friendly
$Location: -500.000000, 0.000000, 0.000000
$Orientation:
	0.758362, 0.000000, -0.651834,
	0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 2		;! Object #5
$Class: GTF Ares Adv.
$Team: Friendly
$Location: -572.266541, -0.000026, -4.964946
$Orientation:
	0.758362, 0.000000, -0.651834,
	0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 3		;! Object #6
$Class: GTF Ares Adv.
$Team: Friendly
$Location: -646.565430, 0.000020, -9.095197
$Orientation:
	0.758362, 0.000000, -0.651834,
	0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 4		;! Object #7
$Class: GTF Ares Adv.
$Team: Friendly
$Location: -498.297729, 0.000023, -81.407219
$Orientation:
	0.758362, 0.000000, -0.651834,
	0.000000, 1.000000, 0.000000,
	0.651834, 0.000000, 0.758362
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Kordor Shipyards		;! Object #8
$Class: GTI Arcadia
$Alt: Manufacturing Facility

$Team: Hostile
$Location: 3000.000000, 0.000000, 3000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Obsidian		;! Object #9
$Class: GTC Aeolus
$Team: Hostile
$Location: 1000.000000, 0.000000, 1500.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Obsidian Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Sagittarius 1		;! Object #10
$Class: GTF Hercules
$Team: Hostile
$Location: 700.000000, 0.000000, 1600.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 2		;! Object #11
$Class: GTF Hercules
$Team: Hostile
$Location: 652.781128, 0.000004, 1653.630615
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 3		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: 602.373474, -0.000007, 1700.435791
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 4		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 601.790344, -0.000002, 1600.830933
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 5		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: 659.992188, 0.000013, 1545.038330
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 6		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: 600.607666, 0.000006, 1500.049438
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #16
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2500.000000, 0.000000, 2300.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #17
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2451.435059, 0.000000, 2349.233154
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #18
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2401.459961, -0.000012, 2399.894043
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 4		;! Object #19
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2499.355469, -0.000011, 2400.578613
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 5		;! Object #20
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2553.432129, -0.000005, 2343.072021
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 6		;! Object #21
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2602.042969, 0.000007, 2400.578613
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Aquarius 1		;! Object #22
$Class: GTB Artemis
$Team: Hostile
$Location: 2025.227661, 0.000000, 2300.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #23
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2935.448242, 0.000000, 2300.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #24
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2886.883301, 0.000000, 2349.233154
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #25
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2836.908203, -0.000012, 2399.894043
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #26
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2934.803711, -0.000011, 2400.578613
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 5		;! Object #27
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2988.880371, -0.000005, 2343.072021
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Virgo 6		;! Object #28
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 3037.491211, 0.000007, 2400.578613
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Aquarius 2		;! Object #29
$Class: GTB Artemis
$Team: Hostile
$Location: 1976.662720, 0.000000, 2349.233154
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Aquarius 3		;! Object #30
$Class: GTB Artemis
$Team: Hostile
$Location: 1926.687622, -0.000012, 2399.894043
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Aquarius 4		;! Object #31
$Class: GTB Artemis
$Team: Hostile
$Location: 2024.583130, -0.000011, 2400.578613
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Aquarius 5		;! Object #32
$Class: GTB Artemis
$Team: Hostile
$Location: 2078.659668, -0.000005, 2343.072021
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Aquarius 6		;! Object #33
$Class: GTB Artemis
$Team: Hostile
$Location: 2127.270508, 0.000007, 2400.578613
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Reliant		;! Object #34
$Class: GTCv Deimos
$Team: Friendly
$Location: 249.036926, -0.000342, -758.380249
$Orientation:
	0.819648, 0.000000, -0.572868,
	0.000000, 1.000000, 0.000000,
	0.572868, 0.000000, 0.819648
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Unknown		;! Object #35
$Class: NTD Fury
$Alt: Unknown Configuration

$Team: Hostile
$Location: 8000.000000, 0.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "Kordor Shipyards" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Iceni II		;! Object #36
$Class: NTF Iceni
$Team: Hostile
$Location: 7500.000000, 200.000000, -1500.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "Kordor Shipyards" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Chi 1		;! Object #37
$Class: TC-TRI
$Team: Hostile
$Location: 5000.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Jump Drives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Chi 2		;! Object #38
$Class: TC-TRI
$Team: Hostile
$Location: 5500.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Phi 1		;! Object #39
$Class: TSC 2
$Team: Hostile
$Location: 5000.000000, 0.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Phi 2		;! Object #40
$Class: TSC 2
$Team: Hostile
$Location: 5200.000000, 0.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Phi 3		;! Object #41
$Class: TSC 2
$Team: Hostile
$Location: 5400.000000, 0.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Phi 4		;! Object #42
$Class: TSC 2
$Team: Hostile
$Location: 5600.000000, 0.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Repair Dock		;! Object #43
$Class: GTI Ganymede
$Team: Hostile
$Location: 500.000000, 0.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Alyss		;! Object #44
$Class: GTCv Deimos
$Team: Hostile
$Location: 500.000000, 0.000000, 3000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: engine03
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
	"Sagittarius 5"
	"Sagittarius 6"
)
$AI Goals: ( goals ( ai-guard "Obsidian" 50 ) )
+Flags:( )

$Name: Capricorn
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Kordor Shipyards
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
	"Capricorn 5"
	"Capricorn 6"
)
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Virgo
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Kordor Shipyards
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Aquarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Kordor Shipyards
$Arrival Cue: ( has-arrived-delay 40 "Reliant" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
	"Aquarius 5"
	"Aquarius 6"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

#Events		;! 27 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "There It Is" 
   )
)
+Name: In The Beginning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "More Incoming!" 
   )
)
+Name: More Incoming!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 60 "Reliant" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Bombers Incoming!" 
   )
)
+Name: Bombers Incoming!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Alpha 2" ) 75 ) 
      ( = ( hits-left "Alpha 2" ) 75 ) 
   )
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Save Alpha 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Alpha 3" ) 75 ) 
      ( = ( hits-left "Alpha 3" ) 75 ) 
   )
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: Save Alpha 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Alpha 4" ) 75 ) 
      ( = ( hits-left "Alpha 4" ) 75 ) 
   )
   ( ship-invulnerable "Alpha 4" ) 
)
+Name: Save Alpha 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Beta 1" ) 75 ) 
      ( = ( hits-left "Beta 1" ) 75 ) 
   )
   ( ship-invulnerable "Beta 1" ) 
)
+Name: Save Beta 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Beta 2" ) 75 ) 
      ( = ( hits-left "Beta 2" ) 75 ) 
   )
   ( ship-invulnerable "Beta 2" ) 
)
+Name: Save Beta 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Beta 3" ) 75 ) 
      ( = ( hits-left "Beta 3" ) 75 ) 
   )
   ( ship-invulnerable "Beta 3" ) 
)
+Name: Save Beta 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Beta 4" ) 75 ) 
      ( = ( hits-left "Beta 4" ) 75 ) 
   )
   ( ship-invulnerable "Beta 4" ) 
)
+Name: Save Beta 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 30 "Reliant" ) 
   ( beam-free-all "Reliant" ) 
)
+Name: Reliant Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Kordor Shipyards" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Kordor Shipyards Destroyed" 
   )
)
+Name: Destroy Kordor Shipyard
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kordor Shipyards", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Obsidian" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Obsidian Destroyed" 
   )
)
+Name: Obsidian Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Unknown" ) 
   ( do-nothing ) 
)
+Name: Protect Reliant
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Reliant", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Break Warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Unknown" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Fix Warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Unknown" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Unknown Arrives" 
   )
)
+Name: Unknown Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-false-delay 
      "Protect Reliant" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Reliant KOed before Unknown" 
   )
)
+Name: Reliant Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Protect Reliant" 
         0 
      )
      ( is-destroyed-delay 0 "Reliant" ) 
      ( has-arrived-delay 0 "Unknown" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Reliant Destroyed By Unknown" 
   )
)
+Name: Reliant Destroyed 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Unknown" 
      "Iceni II" 
   )
   ( beam-free-all "Unknown" ) 
   ( beam-free-all "Iceni II" ) 
)
+Name: NTF Beams Free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Reliant Destroyed 2" 
      2 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Flee!!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Kordor Shipyards" 
   )
   ( self-destruct "Repair Dock" ) 
)
+Name: Destroy the Dock
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy Shipyard
$MessageNew:  XSTR("Assault Kordor Shipyards", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Kordor Shipyards" 
)
+Score: 500

$Type: Bonus
+Name: Destroy Cargo
$MessageNew:  XSTR("Destroy all cargo units", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Chi 1" 
   "Chi 2" 
   "Phi 1" 
   "Phi 2" 
   "Phi 3" 
   "Phi 4" 
)
+Score: 500

$Type: Secondary
+Name: Protect Reliant
$MessageNew:  XSTR("Protect the Reliant", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Protect Reliant" 
   0 
)
+Score: 100

#Waypoints		;! 1 lists total

$Name: Obsidian Waypoint
$List: (		;! 1 points in list
	( 4500.000000, 0.000000, 1500.000000 )
)

#Messages		;! 215 total


$Name: There It Is

$Team: -1
$MessageNew:  XSTR("There's the shipyard. Alpha, you take care of the fighters. We'll take out the Aeolus cruiser.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: More Incoming!

$Team: -1
$MessageNew:  XSTR("We'e got more incoming rebel fighters!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Bombers Incoming!

$Team: -1
$MessageNew:  XSTR("We have Artemis bombers incoming! They're heading for the Reliant! Intercept them!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Kordor Shipyards Destroyed

$Team: -1
$MessageNew:  XSTR("Great work, pilots. Kordor Shipyards has been destroyed. Secure the area then head back to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Obsidian Destroyed

$Team: -1
$MessageNew:  XSTR("We've taken down the Obsidian. Stand clear of the blast.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Unknown Arrives

$Team: -1
$MessageNew:  XSTR("Command! A destroyer has entered the area. Picking strange readings here....", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Reliant KOed before Unknown

$Team: -1
$MessageNew:  XSTR("We have lost the Reliant!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Reliant Destroyed By Unknown

$Team: -1
$MessageNew:  XSTR("What the hell??! Pilots, return to base ASAP!! ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: dneb01
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief4

#End

