#Mission Info

$Version: 0.10
$Name:  XSTR("Information Is Ammunition", -1)
$Author: NeoHunter
$Created: 06/05/00 at 23:04:42
$Modified: 06/14/00 at 14:40:19
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha Wing of the 67th Desperados disables a rebel scientific convoy to gain information on NTF projects.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 97.047302, 5056.243652, 1772.334229
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
+SquadReassignName: 67th Desperados
+SquadReassignLogo: desquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Costly Stalemate

Even though we are better armed that our NTF counterparts, our efforts to secure Polaris have begun to wear down on our pilots and deplete our supplies. The NTF are deploying seeming unlimited waves of fighters and bombers. We have already lost the 112th Pumas squadron, three capital ships and over 40 percent of our fleet is damaged. Soe are so heavily damaged that they had to pull out of this war for intensive repairs.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Artificial Intelligence

Our spies within the NTF have finally produce vital information. They have confirmed that the NTF is indeed using artificial intelligence or AI to pilot their fighters and bombers. These spies, however,  are unable to discover the location of the NTF's fighter and bomber manufacturing facilities.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Urgency

Command is worried that we may not be able to carry on this war for too long. Neither can the GTVA surrender to the rebels when popular support is at an all-time low. 

Command has therefore issued new orders. We are to locate the fighter and bomber manufacturing facilities using whatever means possible. Once its location is known, the facility is to be destroyed immediately.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("This mission is important, pilot. So listen up. Our spies have revealed to us that an $h NTF convoy carrying scientists will be making its way to the front lines. It consists of an $h Argo transport and a $h Faustus science vessel. An $h Aeolus cruiser with Lokis and Hercules fighters escort the convoy. Command wants us to capture the transport and science vessel while they are on their way there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 56.318439, 5057.084473, 1983.316895
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -710.554871, -99.999855, 2470.275635
$label: Lemis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 591.121887, 199.999985, 2576.515137
$label: Constitution
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: 90.791924, 0.000226, 1692.411255
$label: Pioneer
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -871.098145, -100.000069, 1740.286499
$label: Fighter Escort
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 1318.388672, -100.000237, 1806.614990
$label: Fighter Escort
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1.588775, 0.000140, -481.621490
$label: Alpha and Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 1399.318604, 0.000173, -555.779846
$label: Cloak
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: 910.012695, 0.000100, -298.990112
$label: Gamma Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha and $f Beta wings will jump near the convoy and take out the fighter escorts while $f Gamma Wing will start their bombing runs on the cruiser. The AWACS ship $f Cloak will be with you and jam the convoy's communications. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 97.047302, 5056.243652, 1772.334229
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -710.554871, -99.999855, 2470.275635
$label: Lemis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 591.121887, 199.999985, 2576.515137
$label: Constitution
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: 90.791924, 0.000226, 1692.411255
$label: Pioneer
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -871.098145, -100.000069, 1740.286499
$label: Fighter Escort
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 1318.388672, -100.000237, 1806.614990
$label: Fighter Escort
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 155.938766, 0.000120, 1014.727722
$label: Alpha and Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 1642.056641, 0.000043, 908.400574
$label: Cloak
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: 1863.495728, 0.000017, 2127.222168
$label: Gamma Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the escorts have been destroyed, disable and disarm the science vessel and the transport. When this is done, transports $f Omega $f 1 and $f Omega $f 2 will jump in and attempt to dock with the enemy vessels. Once these enemy vessels are secured, escort them to base. That is all. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 97.047302, 5056.243652, 1772.334229
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -710.554871, -99.999855, 2470.275635
$label: Lemis
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTSC Faustus
$pos: 90.791924, 0.000226, 1692.411255
$label: Pioneer
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1027.628906, -0.000197, 1820.408691
$label: Alpha and Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 1642.056641, 0.000043, 908.400574
$label: Cloak
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: 1863.495728, 0.000017, 2127.222168
$label: Gamma Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 153.889297, -100.000053, 1139.235107
$label: Omega
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "Mission Accomplished" 
   0 
)
$Multi text
    XSTR("Excellent work, pilot. Even though outnumbered, you and your squad neutralized the fighter escorts without too many losses. The destruction of one of the NTF's cruisers will not really hurt them but it will mean one cruiser out of circulation. 

The information from the interrogation of the scientists and crew onboard both captured vessel will prove useful in revealing the manufacturing facilities' location.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Mission Faliure" 
   0 
)
$Multi text
    XSTR("You failed to achieve your objectives in this simple mission, pilot. Now that we don't have enough information about the NTF's manufacturing facilites, how are we going to stop the NTF?

You are a disgrace, pilot. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("No advice is available for this mission.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	24
	"Morning Star"	16
	"Prometheus S"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	660
	"Tornado"	756
	"Harpoon"	500
	"Stiletto II"	540
	"Cyclops"	500
	"Cyclops#short"	532
	"EMP Adv."	500
)

#Objects		;! 30 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: 50.000000, 0.000000, -50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -50.000000, 0.000000, -50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -100.000000, 0.000000, -100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Pioneer		;! Object #4
$Class: GTSC Faustus
$Team: Hostile
$Location: 0.000000, -500.000000, 2000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Pioneer Waypoint" 50 ) )
$Cargo 1:  XSTR("Scientists", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Cancer 1		;! Object #5
$Class: GTF Loki
$Team: Hostile
$Location: 150.168167, -0.000160, 1739.492310
$Orientation:
	-0.168397, 0.000000, -0.985719,
	0.000000, 1.000000, 0.000000,
	0.985719, 0.000000, -0.168397
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #6
$Class: GTF Loki
$Team: Hostile
$Location: 129.550217, -0.000132, 1787.568481
$Orientation:
	-0.168397, 0.000000, -0.985719,
	0.000000, 1.000000, 0.000000,
	0.985719, 0.000000, -0.168397
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: 92.174545, -0.000156, 1712.961060
$Orientation:
	-0.168397, 0.000000, -0.985719,
	0.000000, 1.000000, 0.000000,
	0.985719, 0.000000, -0.168397
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #8
$Class: GTF Loki
$Team: Hostile
$Location: 88.461288, -0.000141, 1835.657227
$Orientation:
	-0.168397, 0.000000, -0.985719,
	0.000000, 1.000000, 0.000000,
	0.985719, 0.000000, -0.168397
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 1		;! Object #9
$Class: GTF Hercules
$Team: Hostile
$Location: -261.180725, -0.000177, 2528.572754
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 2		;! Object #10
$Class: GTF Hercules
$Team: Hostile
$Location: -290.072418, -0.000150, 2572.181152
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 3		;! Object #11
$Class: GTF Hercules
$Team: Hostile
$Location: -313.487274, -0.000173, 2492.086914
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 4		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: -339.106964, -0.000158, 2612.136719
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Lemis		;! Object #13
$Class: GTT Argo
$Team: Hostile
$Location: -400.000000, -100.000000, 2300.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lemis Waypoint" 50 ) )
$Cargo 1:  XSTR("Scientists", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Cobra		;! Object #14
$Class: GTC Aeolus
$Team: Hostile
$Location: 300.000000, 200.000000, 2500.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Constituition Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Virgo 1		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: 398.370270, -0.000118, 2226.125977
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: 369.478577, -0.000091, 2269.734375
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: 346.063751, -0.000114, 2189.640137
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: 320.444031, -0.000099, 2309.689941
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #19
$Class: GTF Perseus
$Team: Friendly
$Location: 300.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: 350.955933, 0.000016, -49.227654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #21
$Class: GTF Perseus
$Team: Friendly
$Location: 250.955902, 0.000016, -49.227654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #22
$Class: GTF Perseus
$Team: Friendly
$Location: 200.955902, 0.000016, -99.227676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #23
$Class: GTB Artemis
$Team: Friendly
$Location: 150.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 2		;! Object #24
$Class: GTB Artemis
$Team: Friendly
$Location: 200.955933, 0.000016, 550.772339
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 3		;! Object #25
$Class: GTB Artemis
$Team: Friendly
$Location: 100.955902, 0.000016, 550.772339
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 4		;! Object #26
$Class: GTB Artemis
$Team: Friendly
$Location: 50.955902, 0.000016, 500.772308
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Cloak		;! Object #27
$Class: GTA Charybdis
$Team: Friendly
$Location: 2000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Omega 2		;! Object #28
$Class: GTT Elysium
$Team: Friendly
$Location: 600.000000, 0.000000, 1300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Pioneer" "topside docking" "starboard docking" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Pioneer
$Arrival Cue: ( is-event-true-delay 
   "Disable and disarm Pioneer" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omega 1		;! Object #29
$Class: GTT Elysium
$Team: Friendly
$Location: 400.000000, 0.000000, 1300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Lemis" "topside docking" "Bottom dock" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Lemis
$Arrival Cue: ( is-event-true-delay 
   "Disable and disarm Lemis" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-disable-ship "Pioneer" 50 ) ( ai-disarm-ship "Pioneer" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Pioneer" 50 ) )
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-guard "Lemis" 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "Pioneer" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "Cobra" 50 ) ( ai-ignore "Pioneer" 50 ) ( ai-ignore "Lemis" 50 ) )
+Hotkey: 2
+Flags:( )

#Events		;! 24 total

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( beam-free-all "Cobra" ) 
)
+Name: Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( cap-waypoint-speed "Cobra" 15 ) 
   ( cap-waypoint-speed "Lemis" 15 ) 
   ( cap-waypoint-speed "Pioneer" 15 ) 
)
+Name: Speed Limit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Lemis" ) 
      ( is-disarmed-delay 0 "Lemis" ) 
   )
   ( change-iff "Unknown" "Lemis" ) 
)
+Name: Change Lemis IFF Status
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Pioneer" ) 
      ( is-disarmed-delay 0 "Pioneer" ) 
   )
   ( change-iff "Unknown" "Pioneer" ) 
)
+Name: Change Pioneer IFF Status
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Lemis" ) 
      ( is-disarmed-delay 0 "Lemis" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lemis Disabled and Disarmed" 
   )
)
+Name: Disable and disarm Lemis
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm and disable Lemis", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Pioneer" ) 
      ( is-disarmed-delay 0 "Pioneer" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Pioneer Disabled and Disarmed" 
   )
)
+Name: Disable and disarm Pioneer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm and disable Pioneer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cobra" ) 
   ( do-nothing ) 
)
+Name: Destroy Cobra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cobra", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Omega 1" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "Omega 1 Arrives" 
   )
)
+Name: Omega 1 Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Omega 1" ) 
   ( do-nothing ) 
)
+Name: Protect Omega 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Omega 1", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Omega 2" ) 
   ( send-message 
      "Omega 2" 
      "High" 
      "Omega 2 Arrives" 
   )
)
+Name: Omega 2 Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Omega 2" ) 
   ( do-nothing ) 
)
+Name: Protect Omega 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Omega 2", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omega 1" 
      "Lemis" 
      1 
      0 
   )
   ( clear-goals "Omega 1" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "Omega 1 Docked" 
   )
)
+Name: Omega 1 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omega 2" 
      "Pioneer" 
      1 
      0 
   )
   ( clear-goals "Omega 2" ) 
   ( send-message 
      "Omega 2" 
      "High" 
      "Omega 2 Docked" 
   )
)
+Name: Omega 2 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Omega 1 Docked" 
      30 
   )
   ( change-iff "Friendly" "Lemis" ) 
   ( repair-subsystem 
      "Lemis" 
      "engine" 
      50 
   )
   ( add-goal 
      "Lemis" 
      ( ai-waypoints-once 
         "Lemis New Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omega 1" 
      "High" 
      "Lemis Disabled and Disarmed" 
   )
)
+Name: Lemis Belongs to Us
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Omega 2 Docked" 
      30 
   )
   ( change-iff "Friendly" "Pioneer" ) 
   ( repair-subsystem 
      "Pioneer" 
      "engine" 
      50 
   )
   ( add-goal 
      "Pioneer" 
      ( ai-waypoints-once 
         "Pioneer New Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omega 2" 
      "High" 
      "Pioneer Belongs To Us" 
   )
)
+Name: Pioneer Belongs to Us
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Lemis" 
      "Lemis New Waypoint" 
      0 
   )
   ( clear-goals "Lemis" ) 
   ( add-goal "Lemis" ( ai-warp-out 89 ) ) 
)
+Name: Lemis Jump Out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Pioneer" 
      "Pioneer New Waypoint" 
      0 
   )
   ( clear-goals "Pioneer" ) 
   ( add-goal 
      "Pioneer" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Pioneer Jump Out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy Cancer" 
         0 
      )
      ( is-event-true-delay "Destroy Leo" 0 ) 
      ( is-event-true-delay 
         "Destroy Virgo" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Cobra" 
         0 
      )
      ( is-event-true-delay 
         "Protect Omega 1" 
         0 
      )
      ( is-event-true-delay 
         "Protect Omega 2" 
         0 
      )
      ( has-departed-delay 0 "Lemis" ) 
      ( has-departed-delay 0 "Pioneer" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Accomplished" 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
   ( add-goal "Cloak" ( ai-warp-out 89 ) ) 
)
+Name: Mission Accomplished
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-false-delay 
      "Mission Accomplished" 
      0 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Cloak" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Omega 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Omega 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission Failure" 
   )
)
+Name: Mission Faliure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Eliminate Escorts
$MessageNew:  XSTR("Eliminate convoy escorts", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Cancer" 
   "Leo" 
   "Virgo" 
   "Cobra" 
)

$Type: Primary
+Name: Hijack Convoy
$MessageNew:  XSTR("Cover the capturing operation", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Lemis" 
   "Pioneer" 
)

#Waypoints		;! 5 lists total

$Name: Constituition Waypoint
$List: (		;! 1 points in list
	( 4000.000000, 200.000000, 2500.000000 )
)

$Name: Pioneer Waypoint
$List: (		;! 1 points in list
	( 4000.000000, 0.000000, 2000.000000 )
)

$Name: Lemis Waypoint
$List: (		;! 1 points in list
	( 4000.000000, -100.000000, 2300.000000 )
)

$Name: Lemis New Waypoint
$List: (		;! 1 points in list
	( 1800.000000, 0.000000, 0.000000 )
)

$Name: Pioneer New Waypoint
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 0.000000 )
)

#Messages		;! 217 total


$Name: Lemis Disabled and Disarmed

$Team: -1
$MessageNew:  XSTR("The Argo transport has been disabled and disarmed. Good work, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Pioneer Disabled and Disarmed

$Team: -1
$MessageNew:  XSTR("The science vessel has been disarmed and disabled. Excellent!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Omega 1 Arrives

$Team: -1
$MessageNew:  XSTR("This is Omega 1. We're starting our approach towards the Argo transport.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Omega 2 Arrives

$Team: -1
$MessageNew:  XSTR("Omega 2 here. We're going to dock with the Pioneer.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Omega 1 Docked

$Team: -1
$MessageNew:  XSTR("Command, we've docked with the Argo transport.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Omega 2 Docked

$Team: -1
$MessageNew:  XSTR("Command, Omega 2 here. Docking complete. ", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Lemis Belongs to Us

$Team: -1
$MessageNew:  XSTR("Command, we've taken control of the transport. Heading back to base.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Pioneer Belongs To Us

$Team: -1
$MessageNew:  XSTR("Omega 2 here, Command. The Pioneer's crew surrendered to us. We're moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Mission Accomplished

$Team: -1
$MessageNew:  XSTR("Good work. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Mission Failure

$Team: -1
$MessageNew:  XSTR("Abort mission! All pilots, return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 8 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.570795
+Scale: 0.500000
$Starbitmap: dneb08
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 4.537852 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 4.363320 0.174533 1.570795
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 1.570795 0.872664 0.000000
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 1.745328 0.000000 0.034907
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 2.321286 0.000000 0.349066
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 3.141590 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 2.617992 1.570795 0.698131
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief3

#End

