#Mission Info

$Version: 0.10
$Name:  XSTR("Quick Strike", -1)
$Author: NeoHunter
$Created: 03/19/00 at 20:50:16
$Modified: 04/28/00 at 17:51:26
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The 67th Desperados assault one of the NTF's rallying points.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -627.932007, 11032.884766, -576.952820
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009095, 0.999959,
	0.000000, -0.999959, -0.009095

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The information on $h NTF forces gathered by the Endeavour has proven to be very valuable. We now know where $h NTF rallying points are. I will take the fleet to strike the $h NTF's rallying point at the Polaris jump node. Meanwhile, the $f Allegiance with a wing from the 67th Desperados will head off to destroy a convoy believed to be a supply convoy.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -627.932007, 11032.884766, -576.952820
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009095, 0.999959,
	0.000000, -0.999959, -0.009095
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2541.781738, 0.000000, -400.000000
$label: Allegiance
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -16.630159, 0.000000, -36.297859
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If during that time you encouter an $h NTF convoy, you are authorized to destroy it. No part of it must make it to its destination. This will undoubtly hinder the $h NTF's efforts in Regulas. Further orders will be given to you during the mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1000.000000, 11016.988281, 1170.948730
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009095, 0.999959,
	0.000000, -0.999959, -0.009095
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2541.781738, 0.000000, -400.000000
$label: Allegiance
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -16.630159, 0.000000, -36.297859
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: 2904.878418, 5.062133, 1700.170410
$label: Convoy?
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	20
	"UD-8 Kayser"	20
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	660
	"Harpoon"	564
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"EMP Adv."	500
)

#Objects		;! 20 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: -31.300331, 0.000001, -30.254438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: 30.550274, -0.000002, -30.066702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Erinyes
$Team: Friendly
$Location: -63.810593, 0.000000, -72.595718
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Freighter 1		;! Object #4
$Class: GTFR Triton
$Team: Hostile
$Location: 3000.000000, 0.000029, 1700.000000
$Orientation:
	0.000023, 0.000000, 1.000000,
	-0.000180, 1.000000, -0.000000,
	-1.000000, -0.000180, 0.000023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Freighter 2		;! Object #5
$Class: GTFR Triton
$Team: Hostile
$Location: 3200.000000, 0.000029, 2200.000000
$Orientation:
	0.000023, 0.000000, 1.000000,
	-0.000180, 1.000000, -0.000000,
	-1.000000, -0.000180, 0.000023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTC Reprisal		;! Object #6
$Class: GTC Leviathan
$Team: Hostile
$Location: 300.000000, 0.000000, 2000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Reprisal Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "NTC Reprisal" 
   "Reprisal Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Allegiance		;! Object #7
$Class: GTCv Deimos
$Team: Friendly
$Location: -700.000000, 0.000000, -400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Transport 1		;! Object #8
$Class: GTT Argo
$Team: Hostile
$Location: 1500.000000, 0.000000, 1600.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Transport 2		;! Object #9
$Class: GTT Argo
$Team: Hostile
$Location: 1500.000000, 0.000000, 2000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Transport 3		;! Object #10
$Class: GTT Argo
$Team: Hostile
$Location: 1500.000000, 0.000000, 2500.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Troops", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: NTC Protector		;! Object #11
$Class: GTC Leviathan
$Team: Hostile
$Location: 4000.000000, 0.000000, 2000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Cancer 1		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: 2500.000000, 0.000000, 2500.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 2546.489258, -0.000007, 2455.957275
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: 2544.024658, -0.000041, 2541.582275
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: 700.000000, 0.000000, 1600.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 2		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: 746.489258, -0.000007, 1555.957275
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 3		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: 744.024658, -0.000041, 1641.582275
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cargo 1		;! Object #18
$Class: TC-TRI
$Team: Hostile
$Location: 2809.757080, 10.124237, 1700.340942
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Harpoons", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Docked With: Freighter 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Cargo 2		;! Object #19
$Class: TC-TRI
$Team: Hostile
$Location: 3009.757080, 10.124237, 2200.341064
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Trebuchets", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Freighter 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
+Flags:( )

#Events		;! 20 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( cap-waypoint-speed 
      "NTC Reprisal" 
      20 
   )
   ( cap-waypoint-speed "Transport 1" 20 ) 
   ( cap-waypoint-speed "Transport 2" 20 ) 
   ( cap-waypoint-speed "Transport 3" 20 ) 
   ( cap-waypoint-speed 
      "NTC Protector" 
      20 
   )
   ( cap-waypoint-speed "Freighter 1" 20 ) 
   ( cap-waypoint-speed "Freighter 2" 20 ) 
)
+Name: Set Speed Limit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( break-warp "Alpha 1" ) 
)
+Name: Break Warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Allegiance" ) 
   ( beam-free-all "Allegiance" ) 
)
+Name: Allegiance Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( beam-free-all "NTC Reprisal" ) 
   ( beam-free-all "NTC Protector" ) 
)
+Name: Leviathan Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Spotted" 
   )
)
+Name: Convoy Spotted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTC Reprisal" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Reprisal Destroyed" 
   )
)
+Name: Destroy Reprisal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Reprisal", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTC Protector" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Protector Destroyed" 
   )
)
+Name: Destroy Protector
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Protector", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cancer Destroyed" 
   )
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Leo Destroyed" 
   )
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Transport 1" 
      "Transport 2" 
      "Transport 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Transports Destroyed" 
   )
)
+Name: Destroy Transports
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Transports", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Freighter 1" 
      "Freighter 2" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Freighters Destroyed" 
   )
)
+Name: Destroy Freighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Freighters", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy Reprisal" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Protector" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Cancer" 
         0 
      )
      ( is-event-true-delay "Destroy Leo" 0 ) 
      ( is-event-true-delay 
         "Destroy Transports" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Freighters" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Hurry!" 
   )
)
+Name: Time to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Jump to Coordinates
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to Coordinates", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Time to go" 2 ) 
   ( fix-warp "Alpha 1" ) 
)
+Name: Fix Warp Drives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Time to go" 2 ) 
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
)
+Name: All Fighters Jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Transport 1" ) 
      ( has-departed-delay 0 "Transport 2" ) 
      ( has-departed-delay 0 "Transport 3" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "One Transport Escaped" 
   )
)
+Name: One of the Transports Escape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Freighter 1" ) 
      ( has-departed-delay 0 "Freighter 2" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "One Freighter Escaped" 
   )
)
+Name: One of the Freighters Escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NTC Reprisal" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Reprisal Escapes" 
   )
)
+Name: Reprisal Escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "NTC Protector" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Protector Escapes" 
   )
)
+Name: Protector Escapes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Time to go" 0 ) 
   ( add-goal 
      "Allegiance" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Allegiance Jump
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Secure supply route
$MessageNew:  XSTR("Secure supply route until new orders are issued", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Time to go" 0 ) 
+Score: 1000

#Waypoints		;! 8 lists total

$Name: Reprisal Waypoint
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 2000.000000 )
)

$Name: Transport 3 Waypoint
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 2500.000000 )
)

$Name: Transport 1 Waypoint
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 1600.000000 )
)

$Name: Transport 2 Waypoint
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 2000.000000 )
)

$Name: Protector Waypoint
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 2000.000000 )
)

$Name: Freighter 1 Waypoint
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 1700.000000 )
)

$Name: Freighter 2 Waypoint
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 2200.000000 )
)

$Name: Allegiance Waypoint
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, 10.000000 )
)

#Messages		;! 219 total


$Name: Spotted

$Team: -1
$MessageNew:  XSTR("Convoy spotted, straight ahead. ", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Reprisal Destroyed

$Team: -1
$MessageNew:  XSTR("Reprisal objective neutralized!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Protector Destroyed

$Team: -1
$MessageNew:  XSTR("The Protector is no more! Good work, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Cancer Destroyed

$Team: -1
$MessageNew:  XSTR("Cancer Wing destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Leo Destroyed

$Team: -1
$MessageNew:  XSTR("Leo Wing has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Transports Destroyed

$Team: -1
$MessageNew:  XSTR("Excellent work. All Argo transports have been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Freighters Destroyed

$Team: -1
$MessageNew:  XSTR("All Triton freighters have been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Hurry!

$Team: -1
$MessageNew:  XSTR("Allegiance and fighters. You are to jump to the coodinates that are being fed into your onboard computers immediately. An attached file contains the details.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: One Transport Escaped

$Team: -1
$MessageNew:  XSTR("One of the transports has escaped!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: One Freighter Escaped

$Team: -1
$MessageNew:  XSTR("One of the Freighters has escaped!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Reprisal Escapes

$Team: -1
$MessageNew:  XSTR("The NTC Reprisal has made the jump to subspace.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Protector Escapes

$Team: -1
$MessageNew:  XSTR("The Protector has escaped! Wha he hell are you doing, pilots?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 6 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.872664
+Scale: 0.500000
$Starbitmap: dneb01
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.087266 0.872664 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 0.349066 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.000000 1.745328 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief4

#End

