#Mission Info

$Version: 0.10
$Name:  XSTR("Cargo Raid", -1)
$Author: NeoHunter
$Created: 06/05/00 at 23:04:42
$Modified: 06/23/00 at 19:17:01
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("67th Deperados take part in an operation to steal much needed supplies and ammunition from the NTF.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 750.000000, 10840.651367, 2106.234375
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
+SquadReassignName: 67th Desperados
+SquadReassignLogo: desquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("GTVA forces begin their assualt on $h NTF positions around Polaris 15 hours ago. We have won several victories but are running low on supplies. We need more to continue the fight but Command says those supplies are not expected in the next week or two. Fotunately, we have discovered something that may help solve our problem.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 981.107300, 8722.613281, 2336.941650
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 1000.000000, 0.000000, 2600.000000
$label: Cargo Area
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Long range scouts have discovered a large $h NTF cargo depot deep within enemy territory. Alpha and Beta Wings from the 67th are to jump in close to the depot and engage the enemy. Scouts have reported that the depot is guarded by a Fenis, a wing of Lokis and sentry guns. We suspect that the reason for such poor protection could be that the $h NTF sent most of their forces to engage ours at the front lines.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 981.107300, 8719.620117, 1587.780396
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 1000.000000, 0.000000, 2600.000000
$label: Cargo Area
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: 3005.241943, 300.000000, 2800.000000
$label: Sentry Guns
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2001.602539, 300.000000, 2800.000000
$label: Sentry Guns
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: -1264.403687, 150.000000, 1500.000000
$label: Patrol
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 2554.615234, -0.000003, 1522.274902
$label: Fighters
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 950.997742, 74.999992, 732.762817
$label: Alpha and Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once all enemy defenses have been neutralised, we will send in the freighters. They will dock with the cargo and make their escape back here. You r job during this phase is to protect them at all costs. The probabilty that enemy reinforcements may arrive are high. So, stay alert. Gamma Wing, flying Artemis bombers, will be on stand by should you need help.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 981.107300, 8719.620117, 1587.780396
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TC-TRI
$pos: 1000.000000, 0.000000, 2600.000000
$label: Cargo Area
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 3714.495361, 74.999603, 1733.541992
$label: Alpha and Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Triton
$pos: 1045.206177, 0.000418, 1061.728394
$label: Freighters
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the freighters have made it back here safely, secure the area if enemy reinforcements do arrive. You are then authorised to return to base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3714.495361, 423.291718, 1732.151611
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003993, 0.999992,
	0.000000, -0.999992, 0.003993
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 3714.495361, 74.999603, 1733.541992
$label: Alpha and Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "One freighter destroyed" 
   0 
)
$Multi text
    XSTR("Given the overwhelming ods you faced today, we were lucky to get most of our freighters back. However, as squadron commander, you could have done better.

The supplies we raided from the NTF depot will prove to be very useful and prove us with additional supplies until the next convoy arrives with more supplies.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "All Departed" 
   0 
)
$Multi text
    XSTR("Excellent work out there, pilot! All the freighters we sent managed to return with their cargos intact. According to the freighter pilots, your squad covered them during the entire operation very well despite the fact that rebel reinforcements arrived. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You have flown an excellent mission.", -1)
$end_multi_text

#Alternate Types:
$Alt: Patrol Craft

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	20
	"UD-8 Kayser"	32
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	1780
	"Hornet"	660
	"Tornado"	756
	"Harpoon"	500
	"Cyclops"	32
	"EMP Adv."	100
)

#Objects		;! 64 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: 50.000000, 0.000000, -50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -50.000000, 0.000000, -50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -100.000000, 0.000000, -100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 1		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: 500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: 550.000000, 0.000000, -49.999992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: 450.000000, 0.000000, -49.999992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: 400.000000, 0.000000, -100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #8
$Class: GTB Artemis
$Team: Friendly
$Location: -500.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #9
$Class: GTB Artemis
$Team: Friendly
$Location: -450.000000, 0.000000, 950.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #10
$Class: GTB Artemis
$Team: Friendly
$Location: -550.000000, 0.000000, 950.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #11
$Class: GTB Artemis
$Team: Friendly
$Location: -600.000000, 0.000000, 900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Xi 1		;! Object #12
$Class: TC 2
$Team: Unknown
$Location: 0.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Xi 2		;! Object #13
$Class: TC 2
$Team: Unknown
$Location: 100.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Xi 3		;! Object #14
$Class: TC 2
$Team: Unknown
$Location: 200.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Xi 4		;! Object #15
$Class: TC 2
$Team: Unknown
$Location: 300.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Xi 5		;! Object #16
$Class: TC 2
$Team: Unknown
$Location: 300.000000, 0.000000, 2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Xi 6		;! Object #17
$Class: TC 2
$Team: Unknown
$Location: 200.000000, 0.000000, 2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Xi 7		;! Object #18
$Class: TC 2
$Team: Unknown
$Location: 100.000000, 0.000000, 2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Xi 8		;! Object #19
$Class: TC 2
$Team: Unknown
$Location: 0.000000, 0.000000, 2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Phi 1		;! Object #20
$Class: TAC 1
$Team: Unknown
$Location: -700.000000, 0.000000, 2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Phi 2		;! Object #21
$Class: TAC 1
$Team: Unknown
$Location: -800.000000, 0.000000, 2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Phi 3		;! Object #22
$Class: TAC 1
$Team: Unknown
$Location: -900.000000, 0.000000, 2200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Phi 4		;! Object #23
$Class: TAC 1
$Team: Unknown
$Location: -700.000000, 0.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Phi 5		;! Object #24
$Class: TAC 1
$Team: Unknown
$Location: -800.000000, 0.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Phi 6		;! Object #25
$Class: TAC 1
$Team: Unknown
$Location: -900.000000, 0.000000, 2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Energy Cells", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Chi 1		;! Object #26
$Class: TC-TRI
$Team: Unknown
$Location: 1000.000000, 0.000000, 2600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Maxim Cannons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Chi 2		;! Object #27
$Class: TC-TRI
$Team: Unknown
$Location: 1500.000000, 0.000000, 2600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Prometheus Cannons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Chi 3		;! Object #28
$Class: TC-TRI
$Team: Unknown
$Location: 2000.000000, 0.000000, 2600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Tornado Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0

$Name: Patrol		;! Object #29
$Class: GTC Fenris
$Alt: Patrol Craft

$Team: Hostile
$Location: 1000.000000, 150.000000, 1500.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.049938, 0.998752, 0.000000,
	-0.998752, -0.049938, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Patrol Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cancer 1		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: 500.000000, 0.000000, 2000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: 547.087341, -0.000008, 2050.307373
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: 445.264893, -0.000004, 2051.918213
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: 600.676147, 0.000002, 2099.442139
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Nu 1		;! Object #34
$Class: GTFR Triton
$Team: Friendly
$Location: 1000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Chi 1" "Cargo Dock01" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Nu 2		;! Object #35
$Class: GTFR Triton
$Team: Friendly
$Location: 1500.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Chi 2" "Cargo Dock01" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Nu 3		;! Object #36
$Class: GTFR Triton
$Team: Friendly
$Location: 2000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Chi 3" "Cargo Dock01" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Omicron 1		;! Object #37
$Class: GTFR Poseidon
$Team: Friendly
$Location: 0.000000, 0.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 1" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 2		;! Object #38
$Class: GTFR Poseidon
$Team: Friendly
$Location: 100.000000, 0.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 2" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 3		;! Object #39
$Class: GTFR Poseidon
$Team: Friendly
$Location: 200.000000, 0.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 3" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 4		;! Object #40
$Class: GTFR Poseidon
$Team: Friendly
$Location: 300.652100, 0.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 4" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 5		;! Object #41
$Class: GTFR Poseidon
$Team: Friendly
$Location: 0.000000, 400.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 8" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 6		;! Object #42
$Class: GTFR Poseidon
$Team: Friendly
$Location: 100.000000, 400.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 7" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 7		;! Object #43
$Class: GTFR Poseidon
$Team: Friendly
$Location: 200.000000, 400.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 6" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Omicron 8		;! Object #44
$Class: GTFR Poseidon
$Team: Friendly
$Location: 300.000000, 400.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Xi 5" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Sentry 1		;! Object #45
$Class: GTSG Alastor
$Team: Hostile
$Location: -1000.000000, 300.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 2		;! Object #46
$Class: GTSG Alastor
$Team: Hostile
$Location: 2300.000000, 300.000000, 1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 3		;! Object #47
$Class: GTSG Alastor
$Team: Hostile
$Location: 2300.000000, 300.000000, 2800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sentry 4		;! Object #48
$Class: GTSG Alastor
$Team: Hostile
$Location: -1000.000000, 300.000000, 2800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Sigma 1		;! Object #49
$Class: GTDR Amazon Advanced
$Team: Friendly
$Location: -700.000000, -300.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Phi 1" "Cargo Dockpoint" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Sigma 2		;! Object #50
$Class: GTDR Amazon Advanced
$Team: Friendly
$Location: -800.000000, -300.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Phi 2" "Cargo Dockpoint" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Sigma 3		;! Object #51
$Class: GTDR Amazon Advanced
$Team: Friendly
$Location: -900.000000, -300.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Phi 3" "Cargo Dockpoint" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Sigma 4		;! Object #52
$Class: GTDR Amazon Advanced
$Team: Friendly
$Location: -700.000000, -500.000000, -800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Phi 4" "Cargo Dockpoint" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Sigma 5		;! Object #53
$Class: GTDR Amazon Advanced
$Team: Friendly
$Location: -800.000000, -500.000000, -800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Phi 5" "Cargo Dockpoint" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Sigma 6		;! Object #54
$Class: GTDR Amazon Advanced
$Team: Friendly
$Location: -900.000000, -500.000000, -800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Phi 6" "Cargo Dockpoint" "Cargo Dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Freighters Jump In" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Leo 1		;! Object #55
$Class: GTF Hercules
$Team: Hostile
$Location: 1000.000000, 0.000000, 5000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 2		;! Object #56
$Class: GTF Hercules
$Team: Hostile
$Location: 1047.087402, -0.000008, 5050.307617
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 3		;! Object #57
$Class: GTF Hercules
$Team: Hostile
$Location: 945.264893, -0.000004, 5051.917969
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Leo 4		;! Object #58
$Class: GTF Hercules
$Team: Hostile
$Location: 1100.676270, 0.000002, 5099.442383
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Virgo 1		;! Object #59
$Class: GTF Hercules
$Team: Hostile
$Location: 0.000000, 0.000000, 5000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #60
$Class: GTF Hercules
$Team: Hostile
$Location: 47.087395, -0.000008, 5050.307617
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #61
$Class: GTF Hercules
$Team: Hostile
$Location: -54.735107, -0.000004, 5051.917969
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #62
$Class: GTF Hercules
$Team: Hostile
$Location: 100.676277, 0.000002, 5099.442383
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Emancipator		;! Object #63
$Class: GTC Aeolus
$Team: Hostile
$Location: 600.000000, 200.000000, 4000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.999201, -0.039968,
	0.000000, -0.039968, -0.999201
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Emancipator and fighters cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "Patrol" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( "reinforcement" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Emancipator and fighters cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags:( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Emancipator and fighters cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
+Flags:( )

#Events		;! 53 total

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( beam-free-all "Patrol" ) 
)
+Name: Patrol Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( send-message 
      "Beta 3" 
      "High" 
      "Cancer Destroyed" 
   )
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry 1" 
      "Sentry 2" 
      "Sentry 3" 
      "Sentry 4" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Sentries Destroyed" 
   )
)
+Name: Destroy Sentries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Patrol" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Patrol Destroyed" 
   )
)
+Name: Destroy Patrol
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Patrol", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy Cancer" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Sentries" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Sentries" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( do-nothing ) 
)
+Name: Freighters Jump In
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Freighters Jump In" 
      20 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Too Easy" 
   )
)
+Name: Too Easy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 1" 
      "Xi 1" 
      1 
      0 
   )
   ( clear-goals "Omicron 1" ) 
   ( add-goal 
      "Omicron 1" 
      ( ai-waypoints-once 
         "Omicron 1 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 1" 
      "High" 
      "Omicron 1 Docked" 
   )
   ( change-iff "Friendly" "Xi 1" ) 
)
+Name: Omicron 1 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 2" 
      "Xi 2" 
      1 
      0 
   )
   ( clear-goals "Omicron 2" ) 
   ( add-goal 
      "Omicron 2" 
      ( ai-waypoints-once 
         "Omicron 2 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 2" 
      "High" 
      "Omicron 2 Docked" 
   )
   ( change-iff "Friendly" "Xi 2" ) 
)
+Name: Omicron 2 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 3" 
      "Xi 3" 
      1 
      0 
   )
   ( clear-goals "Omicron 3" ) 
   ( add-goal 
      "Omicron 3" 
      ( ai-waypoints-once 
         "Omicron 3 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 3" 
      "High" 
      "Omicron 3 Docked" 
   )
   ( change-iff "Friendly" "Xi 3" ) 
)
+Name: Omicron 3 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 4" 
      "Xi 4" 
      1 
      0 
   )
   ( clear-goals "Omicron 4" ) 
   ( add-goal 
      "Omicron 4" 
      ( ai-waypoints-once 
         "Omicron 4 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 4" 
      "High" 
      "Omicron 4 Docked" 
   )
   ( change-iff "Friendly" "Xi 4" ) 
)
+Name: Omicron 4 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 5" 
      "Xi 8" 
      1 
      0 
   )
   ( clear-goals "Omicron 5" ) 
   ( add-goal 
      "Omicron 5" 
      ( ai-waypoints-once 
         "Omicron 5 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 5" 
      "High" 
      "Omicron 5 Docked" 
   )
   ( change-iff "Friendly" "Xi 5" ) 
)
+Name: Omicron 5 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 6" 
      "Xi 7" 
      1 
      0 
   )
   ( clear-goals "Omicron 6" ) 
   ( add-goal 
      "Omicron 6" 
      ( ai-waypoints-once 
         "Omicron 6 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 6" 
      "High" 
      "Omicron 6 Docked" 
   )
   ( change-iff "Friendly" "Xi 6" ) 
)
+Name: Omicron 6 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 7" 
      "Xi 6" 
      1 
      0 
   )
   ( clear-goals "Omicron 7" ) 
   ( add-goal 
      "Omicron 7" 
      ( ai-waypoints-once 
         "Omicron 7 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 7" 
      "High" 
      "Omicron 7 Docked" 
   )
   ( change-iff "Friendly" "Xi 7" ) 
)
+Name: Omicron 7 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Omicron 8" 
      "Xi 5" 
      1 
      0 
   )
   ( clear-goals "Omicron 8" ) 
   ( add-goal 
      "Omicron 8" 
      ( ai-waypoints-once 
         "Omicron 8 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 8" 
      "High" 
      "Omicron 8 Docked" 
   )
   ( change-iff "Friendly" "Xi 8" ) 
)
+Name: Omicron 8 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay "Nu 1" "Chi 1" 1 0 ) 
   ( clear-goals "Nu 1" ) 
   ( add-goal 
      "Nu 1" 
      ( ai-waypoints-once 
         "Nu 1 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Nu 1" 
      "High" 
      "Nu 1 Docked" 
   )
   ( change-iff "Friendly" "Chi 1" ) 
)
+Name: Nu 1 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay "Nu 2" "Chi 2" 1 0 ) 
   ( clear-goals "Nu 2" ) 
   ( add-goal 
      "Nu 2" 
      ( ai-waypoints-once 
         "Nu 2 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Nu 2" 
      "High" 
      "Nu 2 Docked" 
   )
   ( change-iff "Friendly" "Chi 2" ) 
)
+Name: Nu 2 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay "Nu 3" "Chi 3" 1 0 ) 
   ( clear-goals "Nu 3" ) 
   ( add-goal 
      "Nu 3" 
      ( ai-waypoints-once 
         "Nu 3 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Nu 3" 
      "High" 
      "Nu 3 Docked" 
   )
   ( change-iff "Friendly" "Chi 3" ) 
)
+Name: Nu 3 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma 1" 
      "Phi 1" 
      1 
      0 
   )
   ( clear-goals "Sigma 1" ) 
   ( add-goal 
      "Sigma 1" 
      ( ai-waypoints-once 
         "Sigma 1 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Sigma 1" 
      "High" 
      "Sigma 1 Docked" 
   )
   ( change-iff "Friendly" "Phi 1" ) 
)
+Name: Sigma 1 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma 2" 
      "Phi 2" 
      1 
      0 
   )
   ( clear-goals "Sigma 2" ) 
   ( add-goal 
      "Sigma 2" 
      ( ai-waypoints-once 
         "Sigma 2 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Sigma 2" 
      "High" 
      "Sigma 2 Docked" 
   )
   ( change-iff "Friendly" "Phi 2" ) 
)
+Name: Sigma 2 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma 3" 
      "Phi 3" 
      1 
      0 
   )
   ( clear-goals "Sigma 3" ) 
   ( add-goal 
      "Sigma 3" 
      ( ai-waypoints-once 
         "Sigma 3 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Omicron 3" 
      "High" 
      "Sigma 3 Docked" 
   )
   ( change-iff "Friendly" "Phi 3" ) 
)
+Name: Sigma 3 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma 4" 
      "Phi 4" 
      1 
      0 
   )
   ( clear-goals "Sigma 4" ) 
   ( add-goal 
      "Sigma 4" 
      ( ai-waypoints-once 
         "Sigma 1 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Sigma 4" 
      "High" 
      "Sigma 4 Docked" 
   )
   ( change-iff "Friendly" "Phi 4" ) 
)
+Name: Sigma 4 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma 5" 
      "Phi 5" 
      1 
      0 
   )
   ( clear-goals "Sigma 5" ) 
   ( add-goal 
      "Sigma 5" 
      ( ai-waypoints-once 
         "Sigma 2 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Sigma 5" 
      "High" 
      "Sigma 5 Docked" 
   )
   ( change-iff "Friendly" "Phi 5" ) 
)
+Name: Sigma 5 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma 6" 
      "Phi 6" 
      1 
      0 
   )
   ( clear-goals "Sigma 6" ) 
   ( add-goal 
      "Sigma 6" 
      ( ai-waypoints-once 
         "Sigma 3 Waypoint" 
         89 
      )
   )
   ( send-message 
      "Sigma 6" 
      "High" 
      "Sigma 6 Docked" 
   )
   ( change-iff "Friendly" "Phi 6" ) 
)
+Name: Sigma 6 Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 1" 
      "Omicron 1 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 1" ) 
   ( add-goal 
      "Omicron 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 1 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 2" 
      "Omicron 2 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 2" ) 
   ( add-goal 
      "Omicron 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 2 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 3" 
      "Omicron 3 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 3" ) 
   ( add-goal 
      "Omicron 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 3 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 4" 
      "Omicron 4 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 4" ) 
   ( add-goal 
      "Omicron 4" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 4 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 5" 
      "Omicron 5 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 5" ) 
   ( add-goal 
      "Omicron 5" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 5 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 6" 
      "Omicron 6 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 6" ) 
   ( add-goal 
      "Omicron 6" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 6 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 7" 
      "Omicron 7 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 7" ) 
   ( add-goal 
      "Omicron 7" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 7 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 8" 
      "Omicron 8 Waypoint" 
      0 
   )
   ( clear-goals "Omicron 8" ) 
   ( add-goal 
      "Omicron 8" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Omicron 8 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Nu 1" 
      "Nu 1 Waypoint" 
      0 
   )
   ( clear-goals "Nu 1" ) 
   ( add-goal "Nu 1" ( ai-warp-out 89 ) ) 
)
+Name: Nu 1 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Nu 2" 
      "Nu 2 Waypoint" 
      0 
   )
   ( clear-goals "Nu 2" ) 
   ( add-goal "Nu 2" ( ai-warp-out 89 ) ) 
)
+Name: Nu 2 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Nu 3" 
      "Nu 3 Waypoint" 
      0 
   )
   ( clear-goals "Nu 3" ) 
   ( add-goal "Nu 3" ( ai-warp-out 89 ) ) 
)
+Name: Nu 3 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma 1" 
      "Sigma 1 Waypoint" 
      0 
   )
   ( clear-goals "Sigma 1" ) 
   ( add-goal 
      "Sigma 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sigma 1 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma 2" 
      "Sigma 2 Waypoint" 
      0 
   )
   ( clear-goals "Sigma 2" ) 
   ( add-goal 
      "Sigma 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sigma 2 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma 3" 
      "Sigma 3 Waypoint" 
      0 
   )
   ( clear-goals "Sigma 3" ) 
   ( add-goal 
      "Sigma 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sigma 3 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma 4" 
      "Sigma 1 Waypoint" 
      0 
   )
   ( clear-goals "Sigma 4" ) 
   ( add-goal 
      "Sigma 4" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sigma 4 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma 5" 
      "Sigma 2 Waypoint" 
      0 
   )
   ( clear-goals "Sigma 5" ) 
   ( add-goal 
      "Sigma 5" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sigma 5 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma 6" 
      "Sigma 3 Waypoint" 
      0 
   )
   ( clear-goals "Sigma 6" ) 
   ( add-goal 
      "Sigma 6" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sigma 6 Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Omicron 1" 
      "Omicron 2" 
      "Omicron 3" 
      "Omicron 4" 
      "Omicron 5" 
      "Omicron 6" 
      "Omicron 7" 
      "Omicron 8" 
      "Nu 1" 
      "Nu 2" 
      "Nu 3" 
   )
   ( do-nothing ) 
)
+Name: All Departed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Freighters Depart", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "Destroy Cancer" 
            0 
         )
         ( is-event-true-delay 
            "Destroy Sentries" 
            0 
         )
         ( is-event-true-delay 
            "Destroy Patrol" 
            0 
         )
         ( is-event-true-delay 
            "Destroy Emancipator" 
            0 
         )
         ( is-event-true-delay "Destroy Leo" 0 ) 
         ( is-event-true-delay 
            "Destroy Virgo" 
            0 
         )
      )
      ( percent-ships-departed 
         80 
         "Nu 1" 
         "Nu 2" 
         "Nu 3" 
         "Omicron 1" 
         "Omicron 2" 
         "Omicron 3" 
         "Omicron 4" 
         "Omicron 5" 
         "Omicron 6" 
         "Omicron 7" 
         "Omicron 8" 
         "Sigma 1" 
         "Sigma 2" 
         "Sigma 3" 
         "Sigma 4" 
         "Sigma 5" 
         "Sigma 6" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Accomplished" 
   )
)
+Name: Mission Accomplished
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Freighters Jump In" 
      30 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "New Arrivals" 
   )
)
+Name: Emancipator and fighters cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-false-delay 
      "All Departed" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "One freighter lost" 
   )
)
+Name: One freighter destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Emancipator" ) 
   ( beam-free-all "Emancipator" ) 
)
+Name: Emancipator Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Emancipator" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Emancipator Destroyed" 
   )
)
+Name: Destroy Emancipator
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Emancipator", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Break Warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission Accomplished" 
      0 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Allow Warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gamma" ) 
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "Emancipator" 
   )
)
+Name: Good Secondary
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Raid Cargo
$MessageNew:  XSTR("Cover the cargo raiding operation", -1)
$end_multi_text
$Formula: ( is-event-true-delay "RTB" 0 ) 
+Score: 1000

#Waypoints		;! 16 lists total

$Name: Patrol Waypoint
$List: (		;! 4 points in list
	( -1500.000000, 150.000000, 1500.000000 )
	( -1500.000000, 150.000000, 3000.000000 )
	( 3000.000000, 150.000000, 3000.000000 )
	( 3000.000000, 150.000000, 1500.000000 )
)

$Name: Omicron 1 Waypoint
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 300.000000 )
)

$Name: Omicron 2 Waypoint
$List: (		;! 1 points in list
	( 100.000000, 0.000000, 300.000000 )
)

$Name: Omicron 3 Waypoint
$List: (		;! 1 points in list
	( 200.000000, 0.000000, 300.000000 )
)

$Name: Omicron 4 Waypoint
$List: (		;! 1 points in list
	( 300.000000, 0.000000, 300.000000 )
)

$Name: Nu 1 Waypoint
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 0.000000 )
)

$Name: Nu 2 Waypoint
$List: (		;! 1 points in list
	( 1500.000000, 0.000000, 0.000000 )
)

$Name: Nu 3 Waypoint
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 0.000000 )
)

$Name: Omicron 5 Waypoint
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 100.000000 )
)

$Name: Omicron 6 Waypoint
$List: (		;! 1 points in list
	( 100.000000, 0.000000, 100.000000 )
)

$Name: Omicron 7 Waypoint
$List: (		;! 1 points in list
	( 200.000000, 0.000000, 100.000000 )
)

$Name: Omicron 8 Waypoint
$List: (		;! 1 points in list
	( 300.000000, 0.000000, 100.000000 )
)

$Name: Sigma 1 Waypoint
$List: (		;! 1 points in list
	( -700.000000, 0.000000, 0.000000 )
)

$Name: Sigma 2 Waypoint
$List: (		;! 1 points in list
	( -800.000000, 0.000000, 0.000000 )
)

$Name: Sigma 3 Waypoint
$List: (		;! 1 points in list
	( -900.000000, 0.000000, 0.000000 )
)

$Name: Emancipator Waypoint
$List: (		;! 1 points in list
	( 600.000000, 200.000000, 700.000000 )
)

#Messages		;! 232 total


$Name: Cancer Destroyed

$Team: -1
$MessageNew:  XSTR("That's the last of the Lokis.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Patrol Destroyed

$Team: -1
$MessageNew:  XSTR("The Fenris patrol has been neutralized. Sending in the freighters. Stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Too Easy

$Team: -1
$MessageNew:  XSTR("Something is not right. Its too easy.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Omicron 1 Docked

$Team: -1
$MessageNew:  XSTR("This is Omicron 1. I got the cargo and moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Omicron 2 Docked

$Team: -1
$MessageNew:  XSTR("Omicron 2 here. Heading back to base.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Omicron 3 Docked

$Team: -1
$MessageNew:  XSTR("Omicron 3 reporting. I've docked with the cargo and I'm moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Omicron 4 Docked

$Team: -1
$MessageNew:  XSTR("Omicron 4 moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Nu 1 Docked

$Team: -1
$MessageNew:  XSTR("Nu 1 has the cargo and returning to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Nu 2 Docked

$Team: -1
$MessageNew:  XSTR("Nu 2 here. We got our package. Returning to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Nu 3 Docked

$Team: -1
$MessageNew:  XSTR("This is Nu 3. Our job here is done. Heading to our exit point.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Mission Accomplished

$Team: -1
$MessageNew:  XSTR("The frieghters have made it back to the fleet safely. Return to base, pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Omicron 5 Docked

$Team: -1
$MessageNew:  XSTR("Omicron 5. Docked with cargo and moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Omicron 6 Docked

$Team: -1
$MessageNew:  XSTR("This is Omicron 6. Heading home.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Omicron 7 Docked

$Team: -1
$MessageNew:  XSTR("We're done here. Moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Omicron 8 Docked

$Team: -1
$MessageNew:  XSTR("Omicron 8 reporting. We got the cargo. Watch our backs, people.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Sentries Destroyed

$Team: -1
$MessageNew:  XSTR("Area cleared of all sentry guns.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Sigma 1 Docked

$Team: -1
$MessageNew:  XSTR("This is Sigma 1. We've got the cargo and we're moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Sigma 2 Docked

$Team: -1
$MessageNew:  XSTR("Sigma 2 here. We've got the cargo and we're moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Sigma 3 Docked

$Team: -1
$MessageNew:  XSTR("Sigma 3 reporting. We've got the cargo. Moving out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Sigma 4 Docked

$Team: -1
$MessageNew:  XSTR("Sigma 4 returning to base with the goods.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Sigma 5 Docked

$Team: -1
$MessageNew:  XSTR("This is Sigma 5. Returning to base with the goods.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Sigma 6 Docked

$Team: -1
$MessageNew:  XSTR("This is Sigma 6. We've got the goods. Heading for jump point.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: New Arrivals

$Team: -1
$MessageNew:  XSTR("An Aeolus cruiser and two wings of Hercs have just entered the area!", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: One freighter lost

$Team: -1
$MessageNew:  XSTR("We have lost one of the freighters! You hae to do better, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Emancipator Destroyed

$Team: -1
$MessageNew:  XSTR("We have taken down the Emancipator!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

#Reinforcements		;! 1 total

$Name: Gamma
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 9 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 4.712385
+Scale: 0.200000
$Starbitmap: dneb01
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 0.000000 0.000000 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 2.321286 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 1.745328 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.087266 0.872664 2.617992
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief2

#End

