#Mission Info

$Version: 0.10
$Name:  XSTR("Endeavour", -1)
$Author: Darryl Ong Chi Yong
$Created: 02/27/00 at 21:11:10
$Modified: 03/06/00 at 09:54:01
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha Wing of the 67th Desperados must protect the damaged Aeolus cruiser Endeavour until it can escape.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 1019.403442, 10813.996094, -1925.431763
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003263, 0.999995,
	0.000000, -0.999995, 0.003263
+SquadReassignName: 67th Desperados
+SquadReassignLogo: desquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("$h NTF forces throughout the system have continued to attack Allied positions. The Kantosof installation is now under going evacuation, so I'm sending in the 47th to cover the operation. The Vasudan battle group is engaging $h NTF forces near the third planet. The 103rd bomber squadron will assist. As for the 67th Desperados, I'm giving you a special task.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1019.403442, 14079.836914, -598.926758
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003263, 0.999995,
	0.000000, -0.999995, 0.003263
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 1850.643066, 0.000352, -994.890686
$label: Endeavour
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SpaceHunk
$pos: -2003.192139, 0.000366, 5.658854
$label: Gradia Prime
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("At 1336 hours, we received a distress call from the Aeolus cruiser $f Endeavour. It was sent behind enemy lines to gather data on $h NTF forces there. According to its captain, they were spotted by the enemy and had to hide in the asteroid ring of Gradia Prime. A small asteroid entered their engine and damaged it. They are currently adrift in the asteroid ring. $h NTF forces should not be far away.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1019.403442, 14079.836914, -598.926758
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003263, 0.999995,
	0.000000, -0.999995, 0.003263
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 1850.643066, 0.000352, -994.890686
$label: Endeavour
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SpaceHunk
$pos: -2003.192139, 0.000366, 5.658854
$label: Gradia Prime
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will take your squad and locate the $f Endeavour. Once it has been located, a repair crew will be deployed to get the cruiser's engines back online. You must provide cover during this phase of the operation. I know you can do it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1019.403442, 14071.697266, -3093.816895
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.003263, 0.999995,
	0.000000, -0.999995, 0.003263
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 1850.643066, 0.000352, -994.890686
$label: Endeavour
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SpaceHunk
$pos: -2003.192139, 0.000366, 5.658854
$label: Gradia Prime
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 1493.958740, 0.000006, -4418.435547
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -600.000000, 0.000000, -4651.081055
$label: Argo
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( has-departed-delay 0 "Endeavour" ) 
$Multi text
    XSTR("Good work, pilot. Against overwhelming odds, you and your squad defended the Endeavour until it made the jump to friendly space. 

The data it collected will be invaluable to us. Right now, analysts are looking at the data and will give us an explanation of what the NTF are planning to do.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You have flown an excellent mission.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Rebel's Pride" 
)
$Multi text
    XSTR("I would like to commend you and your squad on taking out the cruiser Rebel's Pride. The NTF now have one cruiser less. Excellent work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Endeavour" ) 
$Multi text
    XSTR("We lost the Endeavour to NTF forces. With it went the data it gathered about NTF forces in the area. Without this data, we cannot plan and coordinate strikes against the rebels. 

Futhermore, we cannot deploy another forward scout to gaher data again. The rebels will be on alert after this incident. Looks like we'll have a difficult time ridding this system of the NTF.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Order your wingmen to defend the Endeavour. That should be sufficient to protect it from asteroids on a collision course and the NTF fighters. Also, your Maxim and Kayser can hit targets almost 2 kilometres away. Use them to your advantage.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Rebel's Pride Lose Main Beam" 
   0 
)
$Multi text
    XSTR("You managed to destroy Rebel's Pride main beam cannon. You showed initiative and will set an example for all pilots of the GTVA to follow.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	20
	"UD-8 Kayser"	20
	"Circe"	100
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	900
	"Hornet"	500
	"Tornado"	980
	"Harpoon"	196
	"Trebuchet"	520
	"Stiletto II"	500
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 0.000000, 0.000000, -5200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: -42.522743, 0.000008, -5242.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: 47.839378, 0.000013, -5246.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Erinyes
$Team: Friendly
$Location: -101.034515, 0.000011, -5296.432129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Endeavour		;! Object #4
$Class: GTC Aeolus
$Team: Friendly
$Location: 0.000000, 0.000000, -2000.000000
$Orientation:
	0.435682, 0.000000, -0.900100,
	0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435682
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Elysium		;! Object #5
$Class: GTT Elysium
$Team: Friendly
$Location: -600.000000, 0.000000, -5200.000000
$Orientation:
	0.973666, 0.000000, -0.227977,
	0.000000, 1.000000, 0.000000,
	0.227977, 0.000000, 0.973666
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Endeavour" "topside docking" "dock01" 50 ) )
$Cargo 1:  XSTR("Repair Crew", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sending transport" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Cancer 1		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: 2924.169434, -0.002996, -981.041748
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: 2965.628418, -0.003034, -932.372192
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #8
$Class: GTF Hercules
$Team: Hostile
$Location: 2980.925049, -0.003045, -1029.689209
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #9
$Class: GTF Hercules
$Team: Hostile
$Location: 3046.665039, -0.003040, -1072.913330
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2041.010254, -0.001926, 514.416138
$Orientation:
	-0.651230, 0.000000, 0.758881,
	0.000000, 1.000000, 0.000000,
	-0.758881, 0.000000, -0.651230
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2044.560913, -0.001964, 578.251282
$Orientation:
	-0.651230, 0.000000, 0.758881,
	0.000000, 1.000000, 0.000000,
	-0.758881, 0.000000, -0.651230
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2115.633789, -0.001975, 510.036896
$Orientation:
	-0.651230, 0.000000, 0.758881,
	0.000000, 1.000000, 0.000000,
	-0.758881, 0.000000, -0.651230
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 4		;! Object #13
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 2194.127686, -0.001970, 515.410950
$Orientation:
	-0.651230, 0.000000, 0.758881,
	0.000000, 1.000000, 0.000000,
	-0.758881, 0.000000, -0.651230
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rebel's Pride		;! Object #14
$Class: GTC Leviathan
$Team: Hostile
$Location: 3724.811523, 0.000343, 432.692047
$Orientation:
	-0.538961, 0.000000, 0.842330,
	0.000000, 1.000000, 0.000000,
	-0.842330, 0.000000, -0.538961
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Endeavour" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Cancer" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Iota 1		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: -953.082825, -0.000318, -5163.474121
$Orientation:
	0.891568, 0.000000, -0.452886,
	0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Iota 2		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1007.858093, -0.000330, -5179.708496
$Orientation:
	0.891568, 0.000000, -0.452886,
	0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #17
$Class: GTF Erinyes
$Team: Friendly
$Location: 400.251526, 0.000000, -5200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #18
$Class: GTF Erinyes
$Team: Friendly
$Location: 357.728760, 0.000008, -5242.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #19
$Class: GTF Erinyes
$Team: Friendly
$Location: 448.090912, 0.000013, -5246.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #20
$Class: GTF Erinyes
$Team: Friendly
$Location: 299.217010, 0.000011, -5296.432129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Leo
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sending transport" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Iota 1"
	"Iota 2"
)
$AI Goals: ( goals ( ai-guard "Elysium" 50 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Endeavour
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( "reinforcement" )

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( beam-free-all "Endeavour" ) 
)
+Name: Endeavor Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Spotted" 
   )
)
+Name: Spotted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Spotted" 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sending transport" 
   )
)
+Name: Sending transport
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Incoming!" 
   )
)
+Name: Incoming!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Endeavour" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Endeavour Departs" 
   )
)
+Name: Protect Endeavour
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Endeavour", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Incoming Part 2" 
   )
)
+Name: Incoming! Part 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rebel's Pride" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Rebel's Pride Enters" 
   )
)
+Name: Rebel's Pride Enters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Elysium" 
      "Endeavour" 
      1 
      0 
   )
   ( send-message 
      "Elysium" 
      "High" 
      "Docked" 
   )
)
+Name: Elysium Docks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Elysium" 
      "Endeavour" 
      1 
      120 
   )
   ( repair-subsystem 
      "Endeavour" 
      "engine" 
      30 
   )
   ( send-message 
      "Endeavour" 
      "High" 
      "Engines Online" 
   )
   ( add-goal 
      "Endeavour" 
      ( ai-waypoints-once 
         "Endeavour Waypoint" 
         89 
      )
   )
)
+Name: Engines Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Engines Online" 
      0 
   )
   ( clear-goals "Elysium" ) 
   ( add-goal "Elysium" ( ai-undock 89 ) ) 
)
+Name: Elysium Undocks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Elysium Undocks" 
      20 
   )
   ( clear-goals "Elysium" ) 
   ( add-goal 
      "Elysium" 
      ( ai-waypoints-once 
         "Elysium Waypoint" 
         89 
      )
   )
)
+Name: Elysium Makes a Move
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Elysium" 
      "Elysium Waypoint" 
      0 
   )
   ( clear-goals "Elysium" ) 
   ( add-goal 
      "Elysium" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Elysium Departure Cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Rebel's Pride Enters" 
      0 
   )
   ( add-goal 
      "Alpha" 
      ( ai-ignore "Rebel's Pride" 89 ) 
   )
)
+Name: Ignore Rebel's Pride
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      20 
      "Rebel's Pride" 
   )
   ( beam-free-all "Rebel's Pride" ) 
)
+Name: Rebel's Pride Beams Online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rebel's Pride" ) 
   ( add-goal 
      "Iota" 
      ( ai-ignore "Rebel's Pride" 89 ) 
   )
)
+Name: Iota Ignore Rebel's Pride Also
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rebel's Pride" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-ignore "Rebel's Pride" 89 ) 
   )
)
+Name: Epsilon Ignore Rebel's Pride
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Endeavour" 
      "Endeavour Waypoint" 
      0 
   )
   ( clear-goals "Endeavour" ) 
   ( add-goal 
      "Endeavour" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Endeavour Departure Cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Rebel's Pride" 
   )
   ( do-nothing ) 
)
+Name: Rebel's Pride destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Elysium" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Argo Down!" 
   )
)
+Name: Elysium Down!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Endeavour" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Endeavour Destroyed" 
   )
)
+Name: Endeavour Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Rebel's Pride" 
      "turret02" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Rebel's Pride Loses Main Beam" 
   )
)
+Name: Rebel's Pride Lose Main Beam
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Protect Endeavour
$MessageNew:  XSTR("Protect the Endeavour until it escapes.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Protect Endeavour" 
   0 
)
+Score: 500

$Type: Bonus
+Name: Destroy Rebel's Pride
$MessageNew:  XSTR("Destroy Rebel's Pride", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Rebel's Pride" 
)
+Score: 1000

$Type: Bonus
+Name: Destroy Beam
$MessageNew:  XSTR("Destroy Main Beam Cannon", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Rebel's Pride Lose Main Beam" 
   0 
)
+Score: 800

#Waypoints		;! 2 lists total

$Name: Endeavour Waypoint
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -5100.000000 )
)

$Name: Elysium Waypoint
$List: (		;! 1 points in list
	( -167.354431, 0.000048, -5097.477051 )
)

#Messages		;! 219 total


$Name: Spotted

$Team: -1
$MessageNew:  XSTR("Command, we have spotted the Endeavor 2.5 kilometres from our position. ", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Sending transport

$Team: -1
$MessageNew:  XSTR("Roger that, Alpha. Now sending in the repair crew.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Incoming!

$Team: -1
$MessageNew:  XSTR("Enemy fighters have entered the area. Intercept them, Alpha! Epsilon wing is also standing by as reinforcements.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Incoming Part 2

$Team: -1
$MessageNew:  XSTR("Alpha, the NTF has scrambled some Hercules Mark 2 fighters. Stop them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Rebel's Pride Enters

$Team: -1
$MessageNew:  XSTR("A Leviathan cruiser has entered the area. Designation Rebel's Pride. Ignore it for the time beiig, Alpha. Concentrate on the fighters.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Docked

$Team: -1
$MessageNew:  XSTR("We have docked with the Endeavour. Now initiating repairs. Stand by.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Engines Online

$Team: -1
$MessageNew:  XSTR("Command, this is the Endeavour. Our engines are back online. Now heading out of the asteriod field.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Endeavour Departs

$Team: -1
$MessageNew:  XSTR("The Endeavour has made the jump to subspace. Mission accomplished, Alpha. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Rebel's Pride Destroyed

$Team: -1
$MessageNew:  XSTR("Excellent work, pilots! We have taken down the Rebel's Pride!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Argo Down!

$Team: -1
$MessageNew:  XSTR("Argo transport down! Return to base immediately, pilots. This mission has failed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Endeavour Destroyed

$Team: -1
$MessageNew:  XSTR("The Endeavour has been destroyed! All units, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Rebel's Pride Loses Main Beam

$Team: -1
$MessageNew:  XSTR("Excellent work, Alpha 1. You have taken out Rebel's Pride's main beam cannon. Continue with your escort.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

#Reinforcements		;! 1 total

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 4 total

$Num stars: 2000
$Ambient light level: 0
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 180
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 3.000000
$Minimum: -5000.000000, -5000.000000, -5000.000000
$Maximum: 5000.000000, 5000.000000, 5000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief1

#End

