#Mission Info

$Version: 0.10
$Name:  XSTR("Holding Fort", -1)
$Author: Darryl Ong Chi Yong
$Created: 01/25/00 at 19:35:33
$Modified: 06/23/00 at 18:51:21
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The 67th Desperados must protect an Allied installation from NTF attacks in Regulas.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: 684.982117, 10701.323242, 2819.385498
+Viewer orient:
	1.000000, -0.000000, 0.000262,
	-0.000262, 0.002040, 0.999998,
	-0.000001, -0.999998, 0.002040
+SquadReassignName: 67th Desperados
+SquadReassignLogo: desquad.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Welcome Aboard

Welcome aboard, pilot. I'm Admiral Conners, commanding officer of the $f GTD $f Excellence, flagship of the GTVA 6th Fleet.

Command has informed me that you are the new leader of the 67th Desperados elite squadron. Obviously, Command must think highly of you. You will received all your briefings from quarterdeck.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("Neo Terran Front

Eighteen months have passed since the destruction of the Capella system and the $h Neo $h Terran $h Front has risen again. Intel on this new $h NTF is limited. We do know that the $h NTF is made up of several rogue Admirals who defected to the $h NTF, all under a new leader whose identity we have yet to uncover.

The $h NTF has gained control of Epsilon Pegasi, Polaris, Mirfak and as far as Adhara and Procyon A. Allied forces are currently struggling to hold Regulas.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Setting Off

The GTVA Security Council is deploying the $f Excellence to Regulas to reinforce Allied forces there. 

We will arrive in Regulas in 36 hours' time. Once again, welcome aboard and good luck with your new assignment.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We have arrived in Regulas and things are not looking so good. At 1240 hours, we received a distress call from the Allied installation $f Kantosof within the system. It is serving as a temperory refugee camp where transports arrived to evacuate civilians to other nearby systems.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 273.990601, 14652.489258, 2057.230469
$camera_orient:
	1.000000, 0.000000, 0.000262,
	-0.000262, 0.002040, 0.999998,
	-0.000001, -0.999998, 0.002040
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 2000.000000
$label: Kantosof
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The installation is currently under $h NTF attack. The $f Eltinia, a Deimos corvette and two wings of Herc Mark IIs are defending the installation. However, they will not last long. More $h NTF reinforcements are expected. The installation commander is evacuating all non-essential personnel and civilians.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 273.990601, 14652.489258, 2057.230469
$camera_orient:
	1.000000, 0.000000, 0.000262,
	-0.000262, 0.002040, 0.999998,
	-0.000001, -0.999998, 0.002040
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 2000.000000
$label: Kantosof
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 2281.041016, -0.000018, 3557.546387
$label: Eltinia
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 6038.832520, 0.000337, 3597.299072
$label: NTCv Razor's Edge
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Most of your squadron is off assisting Allied forces in other areas and resources are low. You'll have to make do with whatever is available. Good luck, pilot.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 273.990601, 14652.489258, 2057.230469
$camera_orient:
	1.000000, 0.000000, 0.000262,
	-0.000262, 0.002040, 0.999998,
	-0.000001, -0.999998, 0.002040
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 2000.000000
$label: Kantosof
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 2281.041016, -0.000018, 3557.546387
$label: Eltinia
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Protect Kantosof" 
   0 
)
$Multi text
    XSTR("Against overwhelming odds, you and your squad defended the installation courageously. The installation commander extends his gratitude to you and your pilots. Because of your efforts, the Alliance still has an installation to coordinate our evacuation efforts.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Great job out there.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Kantosof Destroyed" 
   0 
)
$Multi text
    XSTR("The lost of the Kantosof installation is very tragic indeed, pilot. You were tasked with providing cover for the installation but you have failed utterly. With the Kantosof destroyed, we will have a hard time getting civilians out of the Regulas system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Use your wingmen effectively and destroy every bomber that enters the area to ensure the survival of the installation.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Eltinia" ) 
$Multi text
    XSTR("We lost the Eltinia corvette to rebel forces. Command has acknowledged that there was nothing you or anyone could have done to save her.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	100
	"Prometheus S"	16
	"Maxim"	20
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	999
	"Tempest"	1639
	"Hornet"	1159
	"Tornado"	1127
	"Harpoon"	800
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	532
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 51 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -30.000000, 0.000000, -29.999998
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 30.000000, 0.000000, -30.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -60.000000, 0.000000, -60.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Eltinia		;! Object #4
$Class: GTCv Deimos
$Team: Friendly
$Location: 2281.041016, -0.000018, 3557.546387
$Orientation:
	0.783822, 0.000000, -0.620986,
	0.000000, 1.000000, 0.000000,
	0.620986, 0.000000, 0.783822
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 25
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: NTCv Razor's Edge		;! Object #5
$Class: GTCv Deimos
$Team: Hostile
$Location: 3983.082031, -0.000034, 5020.374512
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Eta 1		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 187.395020, 0.000238, 3214.242920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Eta 2		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 157.395020, 0.000238, 3184.242920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Eta 3		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 217.395020, 0.000238, 3184.242920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Eta 4		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 127.395020, 0.000238, 3154.242920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 920.615356, -0.000327, 2867.798584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 890.615356, -0.000327, 2837.798584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 950.615356, -0.000327, 2837.798584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Iota 4		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 860.615356, -0.000327, 2807.798584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: 3958.439209, -0.000492, 5575.650879
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: 3958.989014, -0.000474, 5662.738770
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: 4075.844482, -0.000497, 5563.654297
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: 3996.344727, -0.000475, 5760.695313
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 1		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: 4547.448242, -0.000415, 4692.499512
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 2		;! Object #19
$Class: GTF Hercules
$Team: Hostile
$Location: 4547.998047, -0.000397, 4779.587402
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 3		;! Object #20
$Class: GTF Hercules
$Team: Hostile
$Location: 4664.853516, -0.000420, 4680.502930
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Leo 4		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: 4585.354004, -0.000398, 4877.543945
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 1		;! Object #22
$Class: GTB Medusa
$Team: Hostile
$Location: -491.545746, 0.000403, 5485.823730
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 2		;! Object #23
$Class: GTB Medusa
$Team: Hostile
$Location: -560.506897, 0.000421, 5539.026367
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 3		;! Object #24
$Class: GTB Medusa
$Team: Hostile
$Location: -410.867645, 0.000397, 5571.974609
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Sagittarius 4		;! Object #25
$Class: GTB Medusa
$Team: Hostile
$Location: -615.814819, 0.000419, 5628.096680
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: -1082.961182, 0.000551, 5527.980469
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: -1151.922607, 0.000569, 5581.183105
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricorn 3		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: -1002.283325, 0.000546, 5614.131348
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricorn 4		;! Object #29
$Class: GTF Loki
$Team: Hostile
$Location: -1207.230469, 0.000568, 5670.253418
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Aquarius 1		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: 87.275055, 0.000551, 5527.980469
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aquarius 2		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: 18.313858, 0.000569, 5581.183105
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aquarius 3		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: 167.952789, 0.000546, 5614.131348
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Aquarius 4		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: -36.993988, 0.000568, 5670.253418
$Orientation:
	-0.998829, 0.000000, -0.048389,
	0.000000, 1.000000, 0.000000,
	0.048389, 0.000000, -0.998829
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Lambda 2		;! Object #34
$Class: GTT Argo
$Team: Friendly
$Location: -229.579590, 405.151978, 2115.093262
$Orientation:
	-1.000000, 0.000023, 0.000000,
	0.000000, 0.000133, -1.000000,
	-0.000023, -1.000000, -0.000133
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Lambda 1		;! Object #35
$Class: GTT Argo
$Team: Friendly
$Location: -1154.609863, 0.000342, 745.010498
$Orientation:
	-0.419041, 0.000000, 0.907967,
	0.000000, 1.000000, 0.000000,
	-0.907967, 0.000000, -0.419041
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lambda 1 Waypoint" 50 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Lambda 1" 
   "Lambda 1 Waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: NTCv Serpent		;! Object #36
$Class: GTCv Deimos
$Team: Hostile
$Location: -3294.909668, -0.000249, 5173.448242
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   35 
   "NTCv Razor's Edge" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Beta 1		;! Object #37
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 996.223999, 0.000438, 31.465555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #38
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 951.008423, 0.000445, -28.226221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #39
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1051.521973, 0.000439, -30.084009
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #40
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1108.050537, 0.000458, -80.302643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Constallation		;! Object #41
$Class: GTCv Deimos
$Team: Friendly
$Location: -2003.802368, 0.000684, 16.535780
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "NTCv Serpent" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Zeta 1		;! Object #42
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2484.174561, -0.000151, 371.019440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #43
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2514.174561, -0.000151, 341.019440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #44
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2454.174561, -0.000151, 341.019440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #45
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2544.174561, -0.000151, 311.019440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Kappa 1		;! Object #46
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -1592.764404, -0.000123, 372.746460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kappa 2		;! Object #47
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -1622.764404, -0.000123, 342.746460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kappa 3		;! Object #48
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -1562.764404, -0.000123, 342.746460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kappa 4		;! Object #49
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -1652.764526, -0.000123, 312.746460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kantosof		;! Object #50
$Class: GTI Arcadia
$Team: Friendly
$Location: 0.000000, 0.000000, 2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 77
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Docked With: Lambda 2
$Docker Point: Frontside dock
$Dockee Point: Bigship docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
$AI Goals: ( goals ( ai-guard "Kantosof" 50 ) )
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-guard "Kantosof" 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Kantosof
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Kantosof
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags:( )

$Name: Sagittarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Kantosof
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase "Kantosof" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Kantosof
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-guard-wing "Sagittarius" 50 ) )
+Flags:( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Kantosof
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard-wing "Sagittarius" 50 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "NTCv Serpent" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "NTCv Serpent" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
+Flags:( )

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "Eltinia" ) 
   ( beam-free-all "NTCv Razor's Edge" ) 
)
+Name: Power Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sagittarius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bombers Inbound!" 
   )
)
+Name: Bombers Inbound
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "NTF Lose" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission Successful" 
   )
)
+Name: Protect Kantosof
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Kantosof", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTCv Razor's Edge" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Razor's Edge Destroyed" 
   )
)
+Name: Destroy Razor's Edge
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Razor's Edge", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lambda 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 1 Escapes" 
   )
)
+Name: Lambda 1 Away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 90 ) 
   ( add-goal 
      "Lambda 2" 
      ( ai-undock 89 ) 
   )
   ( send-message 
      "Lambda 2" 
      "High" 
      "Lambda 2 Undocks" 
   )
)
+Name: Lambda 2 Undocks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Lambda 2 Undocks" 
      20 
   )
   ( clear-goals "Lambda 2" ) 
   ( add-goal 
      "Lambda 2" 
      ( ai-waypoints-once 
         "Lambda 2 Waypoint" 
         89 
      )
   )
)
+Name: Lambda 2 Heads for Waypoint
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Lambda 2" 
      "Lambda 2 Waypoint" 
      0 
   )
   ( clear-goals "Lambda 2" ) 
   ( add-goal 
      "Lambda 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lambda 2 Jumps
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lambda 2" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 2 Escapes" 
   )
)
+Name: Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Eltinia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Eltinia Destroyed" 
   )
)
+Name: Eltinia Lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTCv Serpent" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Serpent Down" 
   )
)
+Name: Destroy Serpent
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Serpent", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Serpent" ) 
   ( beam-free-all "NTCv Serpent" ) 
)
+Name: Second Power Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Constallation" ) 
   ( beam-free-all "Constallation" ) 
)
+Name: Constellation Power Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Kantosof" ) 
      )
      ( is-event-true-delay 
         "Destroy Cancer" 
         0 
      )
      ( is-event-true-delay "Destroy Leo" 0 ) 
      ( is-event-true-delay 
         "Destroy Sagittarius" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Capricorn" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Aquarius" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Serpent" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: NTF Lose
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kantosof" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kantosof Destroyed" 
   )
)
+Name: Kantosof Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "NTCv Razor's Edge" 
   )
)
+Name: Preferred Weapon 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Serpent" ) 
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "NTCv Serpent" 
   )
)
+Name: Preferred Weapon 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Constallation" ) 
   ( send-message 
      "Constallation" 
      "High" 
      "Reinforcements Arrive" 
   )
)
+Name: Constellation Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTCv Serpent" ) 
   ( add-goal 
      "Eltinia" 
      ( ai-waypoints-once 
         "Eltinia Waypoint" 
         89 
      )
   )
)
+Name: Eltinia Attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect Kantosof
$MessageNew:  XSTR("Protect Kantosof installation", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Protect Kantosof" 
   0 
)

$Type: Bonus
+Name: Protect transports
$MessageNew:  XSTR("Protect Evacuation Transports", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Lambda 1" 
   "Lambda 2" 
)
+Score: 1000

#Waypoints		;! 3 lists total

$Name: Lambda 1 Waypoint
$List: (		;! 1 points in list
	( -3007.016846, -0.000508, 11.339407 )
)

$Name: Lambda 2 Waypoint
$List: (		;! 1 points in list
	( -3032.300049, 1000.000000, 324.000000 )
)

$Name: Eltinia Waypoint
$List: (		;! 1 points in list
	( -4.587521, -0.000240, 4003.310303 )
)

#Messages		;! 217 total


$Name: Bombers Inbound!

$Team: -1
$MessageNew:  XSTR("A wing of Medusa bombers with fighter escorts have entered the area. Intercept them!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Razor's Edge Destroyed

$Team: -1
$MessageNew:  XSTR("Razor's Edge destroyed. Good work pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Lambda 1 Escapes

$Team: -1
$MessageNew:  XSTR("Lambda 1 has safely made the jump to subspace.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Lambda 2 Undocks

$Team: -1
$MessageNew:  XSTR("Lambda 2 here. We've got all non-essential personnel onboard. Undocking now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Lambda 2 Escapes

$Team: -1
$MessageNew:  XSTR("Lambda 2 has made the jump to subspace.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Eltinia Destroyed

$Team: -1
$MessageNew:  XSTR("We have lost the Eltinia!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Serpent Down

$Team: -1
$MessageNew:  XSTR("We have taken down the Serpent!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Kantosof Destroyed

$Team: -1
$MessageNew:  XSTR("We have lost the Kantosof. All units, return to base!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Mission Successful

$Team: -1
$MessageNew:  XSTR("Mission accomplished, Alpha. Return to base.", -1)
$end_multi_text

$Name: Reinforcements Arrive

$Team: -1
$MessageNew:  XSTR("Alpha, this is the Constellation. Good work defending the installation. We'll take it from here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 12 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.872664
+Scale: 0.500000
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 5.410516
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.000000 0.000000 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.349066 0.000000 2.268926
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.000000 0.174533 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb10
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 1.745328 0.000000 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.087266 0.000000 4.712385
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 4.712385 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 0.000000 4.014254
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief6

#End

