#Mission Info

$Version: 23.1
$Name:  XSTR("Solar - Corona", -1)
$Author: Chasen Lindsey
$Created: 10/07/15 at 14:38:14
$Modified: 09/07/25 at 14:25:14
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Sneak under Venom's nose hiding in the Corona of a star.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 268435644
+NebAwacs: 7000.000000

+Storm: none

+Fog Near Mult: 1500.000000

+Fog Far Mult: 9000.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1424.020142, 5373.260742, -20354.572266
+Viewer orient:
	-0.734820, 0.000003, -0.678262,
	0.154442, 0.973731, -0.167316,
	0.660445, -0.227700, -0.715518

$Starting wing names: ( "Star Fox" "Guest Wing" "Gamma" )
$Squadron wing names: ( "Star Fox" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Star Fox" "Zeta" )

$Load Screen 640: LW_loading7C_small.tga
$Load Screen 1024: LW_loading7C.tga

$Skybox Model: sky_solar_space1.pof
+Skybox Flags: 1573120

$AI Profile: SoL Profile

#Sexp_variables

$Variables:
(
		0		"MissionPhase"		"Intro"		"string"
		1		"VulcainBackA"		"0"		"number"
)

#Cutscenes

$Command Brief Cutscene: Incomplete_Lylat.mp4
+formula: ( true ) 

$Pre-game Cutscene: LW_Mission07_Start.mp4
+formula: ( true ) 

#end

#Command Briefing

$Stage Text:
 XSTR("General Pepper: General Pepper here. After much discussion with my Colonels, we believe that an invasion of Venom itself is in the cards.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperA.png
+Wave Filename: none

$Stage Text:
 XSTR("Our current plan of attack is to Zypher jump a large portion of the Cornerian fleet into the atmosphere of Solar. My tacticians believe the violent atmosphere will mask the entire fleet and give us a staging point to further jump into Venom's orbit without being detected.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperB.png
+Wave Filename: none

$Stage Text:
 XSTR("Solar is so hot and so dangerous that we hope Andross does not think us crazy enough to risk such a move. Let's show him how wrong he is.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperB.png
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Slippy: Looks like the General came up with a bonkers plan to hide the fleet on Solar while they prepare to jump... Might actually be crazy enough to work!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -292.165222, 19307.191406, -26405.283203
$camera_orient:
	0.993929, 0.000003, 0.110028,
	-0.068116, 0.785348, 0.615296,
	-0.086408, -0.619055, 0.780580
$camera_time: 500
$num_lines: 2
$line_start: 0
$line_end: 1
$line_start: 0
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: Solar_Waves
$pos: 2066.523682, -362.142578, 1646.128906
$label:  XSTR("Solar", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: -6877.555664, 5722.849609, -12748.248047
$label:  XSTR("Star Fox", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Cornerian Battleship X-01
$pos: -9100.132812, 5987.932617, -10785.662109
$label:  XSTR("Cornerian Fleet", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: Solar's crazy flares should completely mask the fleet long enough for them to make a jump to Venom. Once there it will take the fleet time for their Zypher drives to recharge.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -292.165222, 19307.191406, -26405.283203
$camera_orient:
	0.993929, 0.000003, 0.110028,
	-0.068116, 0.785348, 0.615296,
	-0.086408, -0.619055, 0.780580
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: Solar Prominence
$pos: -1920.659912, -362.146484, -7562.531250
$label:  XSTR("Solar Surface", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: -720.412354, 5722.850586, -3472.246094
$label:  XSTR("Star Fox", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Cornerian Battleship X-01
$pos: -4713.997070, 5987.932617, -4362.794922
$label:  XSTR("Cornerian Fleet", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: -7037.990723, -741.308594, -7804.976562
$label:  XSTR("Solar Surface", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: 3372.133789, -480.330078, -6862.300781
$label:  XSTR("Solar Surface", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: 7848.835449, -480.330078, -6408.804688
$label:  XSTR("Solar Surface", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: -11534.607422, -480.335938, -8596.601562
$label:  XSTR("Solar Surface", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: We'll have to be careful. The Arwing can handle the temperatures of Solar as long as its shields are up. If the shields somehow drop and you are too close to the surface.... well I'll let you guess what happens!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -292.165222, 19307.191406, -26405.283203
$camera_orient:
	0.993929, 0.000003, 0.110028,
	-0.068116, 0.785348, 0.615296,
	-0.086408, -0.619055, 0.780580
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: Solar Prominence
$pos: -1920.659912, -362.146484, -7562.531250
$label:  XSTR("Solar Surface", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: -720.412354, 5722.850586, -3472.246094
$label:  XSTR("Star Fox", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Cornerian Battleship X-01
$pos: -4713.997070, 5987.932617, -4362.794922
$label:  XSTR("Cornerian Fleet", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: -7037.990723, -741.308594, -7804.976562
$label:  XSTR("Solar Surface", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: 3372.133789, -480.330078, -6862.300781
$label:  XSTR("Solar Surface", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: 7848.835449, -480.330078, -6408.804688
$label:  XSTR("Solar Surface", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Solar Prominence
$pos: -11534.607422, -480.335938, -8596.601562
$label:  XSTR("Solar Surface", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 0 "Star Fox 1" ) 
$Multi text
    XSTR("Fox McCloud, pilot and captain of the Mercenary team Star Fox has fallen in battle during his most recent mission. The Cornerian Army honors him for his valiant service in the defense of the Lylat System.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "VictoryA_01" 0 ) 
$Multi text
    XSTR("General Pepper: Excellent work, Star Fox! Despite running into a trap we managed to jump the entire Cornerian Fleet right under Andross' nose, thanks to you! We are now in the process of preparing our assault on Venom, I'll be in contact with you soon with the details. Pepper out.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Falco
$Callsign: Peppy
$Callsign: Slippy
$Callsign: Fara
$Callsign: Shears
$Callsign: Bill
$Callsign: Priority

#end


#Players		;! 1 total

$Starting Shipname: Star Fox 1
$Ship Choices: (
	"Arwing"	5
	"Arwing Mark II"	5
	"Arwing Phoenix"	5
	"Arwing Mark II Retrofit"	5
	"Arwing Mark III"	5
	"Wolfen"	5
)

+Weaponry Pool: (
	"Standard Laser"	20
	"Flak Cannon"	100
	"Hyper Laser"	100
	"Chaingun"	100
	"Fusion Cannon"	100
	"Antimatter Spread"	100
	"Plasmathrower"	100
	"Beam Cannon"	100
	"Charged Laser"	800500
	"Dumbfire Missile"	1700
	"Homing Missile"	100
	"Seeker Missiles"	100
	"Railgun"	100
	"Plasma Cannon"	100
	"Nova Bomb"	100
)

#Objects		;! 175 total

$Name: Star Fox 1		;! Object #0
$Class: Arwing Mark II
$Team: Friendly
$Location: -525.511475, 5281.675293, -16012.333984
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 25
+Special Exp Blast: 1000
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Special Exp Death Roll Time: 1000
+Group: 0
+Use Table Score:
+Score: 10

$Name: Star Fox 2		;! Object #1
$Class: Arwing Mark II
$Callsign: Falco

$Team: Friendly
$Location: -758.631836, 5349.057129, -11680.126953
$Orientation:
	0.999800, 0.000000, -0.019998,
	-0.000000, 1.000000, 0.000000,
	0.019998, 0.000000, 0.999800
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Falco

$Name: Star Fox 3		;! Object #2
$Class: Arwing Mark II
$Callsign: Peppy

$Team: Friendly
$Location: 759.480713, 5349.057129, -9641.744141
$Orientation:
	0.999800, -0.000000, 0.019999,
	0.000000, 1.000000, 0.000000,
	-0.019999, 0.000000, 0.999800
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Peppy

$Name: Star Fox 4		;! Object #3
$Class: Arwing Mark II
$Callsign: Slippy

$Team: Friendly
$Location: -817.088745, 5349.057129, -10381.648438
$Orientation:
	0.999950, -0.000000, 0.010000,
	0.000000, 1.000000, 0.000000,
	-0.010000, 0.000000, 0.999950
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Slippy

$Name: Gravity		;! Object #4
$Class: Target
$Team: Neutral
$Location: 108.323120, -3183.322510, 593.030762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Solar_Waves		;! Object #5
$Class: Solar_Waves
$Team: Neutral
$Location: 0.000000, -362.137207, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vulcain		;! Object #6
$Class: Vulcain
$Team: Neutral
$Location: 83.765137, 456.380981, -648.144897
$Orientation:
	0.877582, -0.000000, 0.479426,
	0.000000, 1.000000, 0.000000,
	-0.479426, 0.000000, 0.877582
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Sbank Ammo: ( 0 )
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Guest Wing 1		;! Object #7
$Class: Arwing Phoenix
$Callsign: Fara

$Team: Friendly
$Location: -1140.091309, 5402.336426, -11337.972656
$Orientation:
	0.998750, 0.000000, -0.049979,
	-0.000000, 1.000000, 0.000000,
	0.049979, 0.000000, 0.998750
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Fara

$Name: Colonel Shears		;! Object #8
$Class: Cornerian Battleship X-01
$Callsign: Shears

$Team: Friendly
$Location: -349.551514, 5041.460449, -10373.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "DeadMantaA_07" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 1		;! Object #9
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: 951.581238, 4916.743164, -6220.775391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 2		;! Object #10
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: 130.209778, 5327.428711, -7452.829102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 3		;! Object #11
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1772.953491, 5327.428711, -7452.829102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 4		;! Object #12
$Class: Cornerian Frigate
$Team: Friendly
$Location: -691.161743, 5738.114746, -8684.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 5		;! Object #13
$Class: Cornerian Frigate
$Team: Friendly
$Location: 951.581238, 5738.114746, -8684.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 6		;! Object #14
$Class: Cornerian Frigate
$Team: Friendly
$Location: 2594.324219, 5738.114746, -8684.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 1		;! Object #15
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -1631.133301, 4916.742188, -9118.472656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 2		;! Object #16
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -2452.503418, 5327.427734, -10350.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 3		;! Object #17
$Class: Cornerian Frigate
$Team: Friendly
$Location: -809.761841, 5327.427734, -10350.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 4		;! Object #18
$Class: Cornerian Frigate
$Team: Friendly
$Location: -3273.875000, 5738.113770, -11582.586914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 5		;! Object #19
$Class: Cornerian Frigate
$Team: Friendly
$Location: -1631.133301, 5738.113770, -11582.586914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 6		;! Object #20
$Class: Cornerian Frigate
$Team: Friendly
$Location: 396.998016, 5738.113770, -10901.485352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 1		;! Object #21
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: 733.071411, 5282.647461, -11633.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 2		;! Object #22
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -1695.031860, 5693.332031, -13412.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 3		;! Object #23
$Class: Cornerian Frigate
$Team: Friendly
$Location: 991.038879, 5693.332520, -13611.943359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 4		;! Object #24
$Class: Cornerian Frigate
$Team: Friendly
$Location: -1827.618164, 6104.018555, -14587.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 5		;! Object #25
$Class: Cornerian Frigate
$Team: Friendly
$Location: -184.875244, 6104.018555, -14587.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 6		;! Object #26
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1457.867676, 6104.018555, -14587.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Great Fox		;! Object #27
$Class: Great Fox
$Team: Friendly
$Location: -414.062256, 5722.852539, -12578.273438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Bill		;! Object #28
$Class: Katina Interceptor
$Callsign: Bill

$Team: Friendly
$Location: -198.961182, 5374.416504, -10514.518555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-guard "Colonel Shears" 50 ) ( ai-guard "Star Fox 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 1		;! Object #29
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -1086.650391, 4916.741699, -14378.742188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 2		;! Object #30
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -1908.021729, 5327.427246, -15610.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 3		;! Object #31
$Class: Cornerian Frigate
$Team: Friendly
$Location: -265.278687, 5327.427246, -15610.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 4		;! Object #32
$Class: Cornerian Frigate
$Team: Friendly
$Location: -2729.393311, 5738.113281, -16842.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 5		;! Object #33
$Class: Cornerian Frigate
$Team: Friendly
$Location: -1086.650391, 5738.113281, -16842.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 6		;! Object #34
$Class: Cornerian Frigate
$Team: Friendly
$Location: 556.092773, 5738.113281, -16842.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Rocks A 1		;! Object #35
$Class: Lava Asteroid
$Team: Hostile
$Location: 596.973694, -1106.654053, -4072.598633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks A 2		;! Object #36
$Class: Lava Asteroid
$Team: Hostile
$Location: 8148.541992, -470.029541, -927.242188
$Orientation:
	0.703846, -0.710353, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.710353, 0.703846, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks A 3		;! Object #37
$Class: Lava Asteroid
$Team: Hostile
$Location: -1067.759888, -422.033691, -3537.379883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks A 4		;! Object #38
$Class: Lava Asteroid
$Team: Hostile
$Location: -1794.732544, -1053.220947, -4740.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks A 5		;! Object #39
$Class: Lava Asteroid
$Team: Hostile
$Location: -7375.000977, -286.573486, -3119.552734
$Orientation:
	0.825336, 0.564643, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.564643, 0.825336, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks A 6		;! Object #40
$Class: Lava Asteroid
$Team: Hostile
$Location: 45.527405, -741.308594, -5529.670898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks B 1		;! Object #41
$Class: Lava Asteroid
$Team: Hostile
$Location: 5524.215820, -1106.652832, 1496.396484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks B 2		;! Object #42
$Class: Lava Asteroid
$Team: Hostile
$Location: 3545.266602, -470.029541, 2202.304688
$Orientation:
	0.771246, -0.636537, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.636537, 0.771246, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks B 3		;! Object #43
$Class: Lava Asteroid
$Team: Hostile
$Location: -11758.585938, -422.033447, 4327.216797
$Orientation:
	0.738469, -0.674288, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.674288, 0.738469, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks B 4		;! Object #44
$Class: Lava Asteroid
$Team: Hostile
$Location: -6094.932129, -1053.221191, 6500.060547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks B 5		;! Object #45
$Class: Lava Asteroid
$Team: Hostile
$Location: -5727.318848, -286.572998, -6400.613281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks B 6		;! Object #46
$Class: Lava Asteroid
$Team: Hostile
$Location: 9511.682617, -741.308594, 2630.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks C 1		;! Object #47
$Class: Lava Asteroid
$Team: Hostile
$Location: 3550.746094, -1106.654053, -6072.598633
$Orientation:
	0.900447, 0.434966, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.434966, 0.900447, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks C 2		;! Object #48
$Class: Lava Asteroid
$Team: Hostile
$Location: -4094.814209, -470.029785, 5036.914062
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks C 3		;! Object #49
$Class: Lava Asteroid
$Team: Hostile
$Location: -8401.996094, -422.034424, 7556.806641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks C 4		;! Object #50
$Class: Lava Asteroid
$Team: Hostile
$Location: -5041.215820, -1053.221191, -2000.279297
$Orientation:
	0.999800, 0.019999, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.019999, 0.999800, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks C 5		;! Object #51
$Class: Lava Asteroid
$Team: Hostile
$Location: -10610.428711, -286.572998, 286.126953
$Orientation:
	0.581683, -0.813415, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.813415, 0.581683, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks C 6		;! Object #52
$Class: Lava Asteroid
$Team: Hostile
$Location: -6615.417480, -741.308350, -8241.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks D 1		;! Object #53
$Class: Lava Asteroid
$Team: Hostile
$Location: 6044.058594, -1106.653809, 9260.156250
$Orientation:
	0.932328, -0.361615, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.361615, 0.932327, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks D 2		;! Object #54
$Class: Lava Asteroid
$Team: Hostile
$Location: -2436.494141, -470.029541, 111.642578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks D 3		;! Object #55
$Class: Lava Asteroid
$Team: Hostile
$Location: -6524.687012, -422.033691, -748.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks D 4		;! Object #56
$Class: Lava Asteroid
$Team: Hostile
$Location: -10379.077148, -1053.221191, 5526.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks D 5		;! Object #57
$Class: Lava Asteroid
$Team: Hostile
$Location: -2935.395752, -286.572754, -14425.445312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks D 6		;! Object #58
$Class: Lava Asteroid
$Team: Hostile
$Location: -1668.730713, -741.308594, -10408.097656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks E 1		;! Object #59
$Class: Lava Asteroid
$Team: Hostile
$Location: 10952.018555, -1106.654297, -468.107422
$Orientation:
	0.745174, 0.666870, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.666870, 0.745174, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks E 2		;! Object #60
$Class: Lava Asteroid
$Team: Hostile
$Location: 8121.318848, -470.030029, 3649.225586
$Orientation:
	0.942755, 0.333487, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.333487, 0.942755, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks E 3		;! Object #61
$Class: Lava Asteroid
$Team: Hostile
$Location: -13021.041016, -422.034668, -3948.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks E 4		;! Object #62
$Class: Lava Asteroid
$Team: Hostile
$Location: -2365.994385, -1053.221191, 10812.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks E 5		;! Object #63
$Class: Lava Asteroid
$Team: Hostile
$Location: -7337.090820, -286.573242, -11475.464844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks E 6		;! Object #64
$Class: Lava Asteroid
$Team: Hostile
$Location: 8147.367188, -741.307617, -5614.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks F 1		;! Object #65
$Class: Lava Asteroid
$Team: Hostile
$Location: 1596.973267, -1106.654053, -8072.598633
$Orientation:
	0.758362, 0.651834, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.651834, 0.758362, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks F 2		;! Object #66
$Class: Lava Asteroid
$Team: Hostile
$Location: 4295.559082, -470.029541, -4331.824219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks F 3		;! Object #67
$Class: Lava Asteroid
$Team: Hostile
$Location: -136.948044, -422.033203, -11700.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks F 4		;! Object #68
$Class: Lava Asteroid
$Team: Hostile
$Location: -794.732361, -1053.220947, -8740.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks F 5		;! Object #69
$Class: Lava Asteroid
$Team: Hostile
$Location: 3253.513672, -286.573242, -13793.051758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks F 6		;! Object #70
$Class: Lava Asteroid
$Team: Hostile
$Location: 1045.527222, -741.308594, -9529.670898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks G 1		;! Object #71
$Class: Lava Asteroid
$Team: Hostile
$Location: 2596.973633, -1106.654053, -8072.598633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks G 2		;! Object #72
$Class: Lava Asteroid
$Team: Hostile
$Location: 1997.740112, -470.029541, -7275.959961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks G 3		;! Object #73
$Class: Lava Asteroid
$Team: Hostile
$Location: 9291.406250, -422.033447, 2774.572266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks G 4		;! Object #74
$Class: Lava Asteroid
$Team: Hostile
$Location: 205.267639, -1053.220947, -8740.479492
$Orientation:
	0.841901, -0.539632, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.539632, 0.841901, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks G 5		;! Object #75
$Class: Lava Asteroid
$Team: Hostile
$Location: 3612.085449, -286.572510, -10308.298828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Solar Rocks G 6		;! Object #76
$Class: Lava Asteroid
$Team: Hostile
$Location: 2472.600830, -741.308594, -9529.670898
$Orientation:
	0.926037, 0.234175, -0.296002,
	-0.285952, -0.076578, -0.955179,
	-0.246346, 0.969174, -0.003951
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 100
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 200
+Kamikaze Damage: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 25

$Name: Gores Flock A 1		;! Object #77
$Class: Gores
$Team: Hostile
$Location: -1603.798584, 0.001465, -6268.238770
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672716, -0.737932,
	0.058972, 0.735572, 0.674875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock A 2		;! Object #78
$Class: Gores
$Team: Hostile
$Location: -1799.065674, -1.256989, -6359.576172
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock A 3		;! Object #79
$Class: Gores
$Team: Hostile
$Location: -1949.458740, -131.098999, -6328.000000
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock A 4		;! Object #80
$Class: Gores
$Team: Hostile
$Location: -1499.237549, -69.270981, -6239.479004
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock A 5		;! Object #81
$Class: Gores
$Team: Hostile
$Location: -1410.971436, -43.826576, -6394.382812
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock A 6		;! Object #82
$Class: Gores
$Team: Hostile
$Location: -1573.593506, -180.963745, -6430.978516
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock B 1		;! Object #83
$Class: Gores
$Team: Hostile
$Location: -3732.125488, 0.000893, -7970.973145
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672716, -0.737932,
	0.058972, 0.735572, 0.674875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock B 2		;! Object #84
$Class: Gores
$Team: Hostile
$Location: -3927.392578, -1.257561, -8062.310547
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock B 3		;! Object #85
$Class: Gores
$Team: Hostile
$Location: -4077.785645, -131.099579, -8030.734375
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock B 4		;! Object #86
$Class: Gores
$Team: Hostile
$Location: -3627.564453, -69.271553, -7942.213379
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock B 5		;! Object #87
$Class: Gores
$Team: Hostile
$Location: -3539.298340, -43.827148, -8097.117188
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock B 6		;! Object #88
$Class: Gores
$Team: Hostile
$Location: -3701.920410, -180.964325, -8133.712891
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock C 1		;! Object #89
$Class: Gores
$Team: Hostile
$Location: 2232.554199, 0.000160, -2527.902832
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672716, -0.737932,
	0.058972, 0.735572, 0.674875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock C 2		;! Object #90
$Class: Gores
$Team: Hostile
$Location: 2037.286621, -1.258294, -2619.240234
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock C 3		;! Object #91
$Class: Gores
$Team: Hostile
$Location: 1886.893555, -131.100311, -2587.664062
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock C 4		;! Object #92
$Class: Gores
$Team: Hostile
$Location: 2337.115234, -69.272285, -2499.143066
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock C 5		;! Object #93
$Class: Gores
$Team: Hostile
$Location: 2425.381348, -43.827881, -2654.046875
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock C 6		;! Object #94
$Class: Gores
$Team: Hostile
$Location: 2262.759277, -180.965057, -2690.642578
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock D 1		;! Object #95
$Class: Gores
$Team: Hostile
$Location: -4603.798828, 0.001465, -6268.238770
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672716, -0.737932,
	0.058972, 0.735572, 0.674875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock D 2		;! Object #96
$Class: Gores
$Team: Hostile
$Location: -4799.065918, -1.256989, -6359.576172
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock D 3		;! Object #97
$Class: Gores
$Team: Hostile
$Location: -4949.458496, -131.098999, -6328.000000
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock D 4		;! Object #98
$Class: Gores
$Team: Hostile
$Location: -4499.237793, -69.270981, -6239.479004
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock D 5		;! Object #99
$Class: Gores
$Team: Hostile
$Location: -4410.971680, -43.826576, -6394.382812
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock D 6		;! Object #100
$Class: Gores
$Team: Hostile
$Location: -4573.593750, -180.963745, -6430.978516
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock E 1		;! Object #101
$Class: Gores
$Team: Hostile
$Location: -3525.992676, 0.001450, -3266.340820
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672716, -0.737932,
	0.058972, 0.735572, 0.674875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock E 2		;! Object #102
$Class: Gores
$Team: Hostile
$Location: -3721.259766, -1.257004, -3357.678223
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock E 3		;! Object #103
$Class: Gores
$Team: Hostile
$Location: -3871.652832, -131.099014, -3326.102051
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock E 4		;! Object #104
$Class: Gores
$Team: Hostile
$Location: -3421.431641, -69.270996, -3237.581055
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock E 5		;! Object #105
$Class: Gores
$Team: Hostile
$Location: -3333.165527, -43.826591, -3392.484863
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock E 6		;! Object #106
$Class: Gores
$Team: Hostile
$Location: -3495.787598, -180.963760, -3429.080566
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock F 1		;! Object #107
$Class: Gores
$Team: Hostile
$Location: -2356.934326, 0.001625, -9947.603516
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672716, -0.737932,
	0.058972, 0.735572, 0.674875
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock F 2		;! Object #108
$Class: Gores
$Team: Hostile
$Location: -2552.200928, -1.256829, -10038.941406
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock F 3		;! Object #109
$Class: Gores
$Team: Hostile
$Location: -2702.593262, -131.098846, -10007.365234
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock F 4		;! Object #110
$Class: Gores
$Team: Hostile
$Location: -2252.372803, -69.270821, -9918.843750
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock F 5		;! Object #111
$Class: Gores
$Team: Hostile
$Location: -2164.107178, -43.826416, -10073.748047
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock F 6		;! Object #112
$Class: Gores
$Team: Hostile
$Location: -2326.729248, -180.963593, -10110.343750
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock G 1		;! Object #113
$Class: Gores
$Team: Hostile
$Location: 2124.960938, 0.001991, -97.041016
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672716, -0.737932,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock G 2		;! Object #114
$Class: Gores
$Team: Hostile
$Location: 1929.692383, -1.256463, -188.377930
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock G 3		;! Object #115
$Class: Gores
$Team: Hostile
$Location: 1779.299805, -131.098480, -156.801758
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock G 4		;! Object #116
$Class: Gores
$Team: Hostile
$Location: 2229.522461, -69.270454, -68.281250
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock G 5		;! Object #117
$Class: Gores
$Team: Hostile
$Location: 2317.788086, -43.826050, -223.184570
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Flock G 6		;! Object #118
$Class: Gores
$Team: Hostile
$Location: 2155.166016, -180.963226, -259.780273
$Orientation:
	0.996802, -0.079915, 0.000000,
	0.053933, 0.672718, -0.737931,
	0.058972, 0.735571, 0.674876
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood A 1		;! Object #119
$Class: Mama Gores
$Team: Hostile
$Location: -874.358398, 0.009033, -5040.659180
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gores Brood A 2		;! Object #120
$Class: Gores
$Team: Hostile
$Location: -684.307373, -65.987343, -5077.160156
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood A 3		;! Object #121
$Class: Gores
$Team: Hostile
$Location: -1042.531250, -17.725191, -5053.041504
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood A 4		;! Object #122
$Class: Gores
$Team: Hostile
$Location: -1076.400635, -163.740524, -5139.128906
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood A 5		;! Object #123
$Class: Gores
$Team: Hostile
$Location: -668.899414, -194.793945, -5152.574707
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood A 6		;! Object #124
$Class: Gores
$Team: Hostile
$Location: -834.508057, -216.123764, -5167.039551
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood B 1		;! Object #125
$Class: Mama Gores
$Team: Hostile
$Location: 3368.612549, 0.009521, -548.369141
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gores Brood B 2		;! Object #126
$Class: Gores
$Team: Hostile
$Location: 3558.663574, -65.986855, -584.870117
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood B 3		;! Object #127
$Class: Gores
$Team: Hostile
$Location: 3200.439941, -17.724703, -560.751465
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood B 4		;! Object #128
$Class: Gores
$Team: Hostile
$Location: 3166.570312, -163.740036, -646.838867
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood B 5		;! Object #129
$Class: Gores
$Team: Hostile
$Location: 3574.071533, -194.793457, -660.284668
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood B 6		;! Object #130
$Class: Gores
$Team: Hostile
$Location: 3408.462891, -216.123276, -674.749512
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood C 1		;! Object #131
$Class: Mama Gores
$Team: Hostile
$Location: -5801.850586, 0.008301, 2354.097656
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gores Brood C 2		;! Object #132
$Class: Gores
$Team: Hostile
$Location: -5611.799805, -65.988075, 2317.596680
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood C 3		;! Object #133
$Class: Gores
$Team: Hostile
$Location: -5970.023926, -17.725924, 2341.715332
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood C 4		;! Object #134
$Class: Gores
$Team: Hostile
$Location: -6003.893066, -163.741257, 2255.627930
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood C 5		;! Object #135
$Class: Gores
$Team: Hostile
$Location: -5596.391602, -194.794678, 2242.181641
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood C 6		;! Object #136
$Class: Gores
$Team: Hostile
$Location: -5762.000488, -216.124496, 2227.716797
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood D 1		;! Object #137
$Class: Mama Gores
$Team: Hostile
$Location: -5937.931152, 0.008789, -3838.048828
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gores Brood D 2		;! Object #138
$Class: Gores
$Team: Hostile
$Location: -5747.879883, -65.987587, -3874.549805
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood D 3		;! Object #139
$Class: Gores
$Team: Hostile
$Location: -6106.104492, -17.725435, -3850.431152
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood D 4		;! Object #140
$Class: Gores
$Team: Hostile
$Location: -6139.973633, -163.740768, -3936.518555
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood D 5		;! Object #141
$Class: Gores
$Team: Hostile
$Location: -5732.472168, -194.794189, -3949.964355
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Gores Brood D 6		;! Object #142
$Class: Gores
$Team: Hostile
$Location: -5898.081055, -216.124008, -3964.429199
$Orientation:
	0.999800, -0.019999, 0.000000,
	0.010124, 0.506119, -0.862404,
	0.017247, 0.862232, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Mama Gores A 1		;! Object #143
$Class: Mama Gores
$Callsign: Priority

$Team: Hostile
$Location: 2557.533447, 534.317627, -4556.649414
$Orientation:
	0.999800, -0.019999, -0.000000,
	-0.005126, -0.256260, -0.966594,
	0.019331, 0.966401, -0.256311
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mama Gores A 2		;! Object #144
$Class: Mama Gores
$Callsign: Priority

$Team: Hostile
$Location: 2761.248047, 218.334900, -4473.957520
$Orientation:
	0.999800, -0.019999, -0.000000,
	-0.005126, -0.256260, -0.966594,
	0.019331, 0.966401, -0.256311
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mama Gores A 3		;! Object #145
$Class: Mama Gores
$Callsign: Priority

$Team: Hostile
$Location: 3389.458496, 313.663605, -4502.561035
$Orientation:
	0.999800, -0.019999, -0.000000,
	-0.005126, -0.256260, -0.966594,
	0.019331, 0.966401, -0.256311
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mama Gores B 1		;! Object #146
$Class: Mama Gores
$Callsign: Priority

$Team: Hostile
$Location: -2478.189453, 534.316895, -2505.239258
$Orientation:
	-0.474354, -0.216804, -0.853220,
	-0.880122, 0.138076, 0.454225,
	0.019331, 0.966401, -0.256311
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mama Gores B 2		;! Object #147
$Class: Mama Gores
$Callsign: Priority

$Team: Hostile
$Location: -2584.040039, 176.985382, -2601.718994
$Orientation:
	-0.474354, -0.216804, -0.853220,
	-0.880122, 0.138076, 0.454225,
	0.019331, 0.966401, -0.256311
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mama Gores B 3		;! Object #148
$Class: Mama Gores
$Callsign: Priority

$Team: Hostile
$Location: -2878.918701, 149.078766, -3164.610596
$Orientation:
	-0.474354, -0.216804, -0.853220,
	-0.880122, 0.138076, 0.454225,
	0.019331, 0.966401, -0.256311
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas A 1		;! Object #149
$Class: Solar Manta
$Callsign: Priority

$Team: Hostile
$Location: 1546.125000, -447.888275, 2189.763428
$Orientation:
	-0.991346, -0.126201, -0.036138,
	-0.127283, 0.856711, 0.499845,
	-0.032121, 0.500119, -0.865361
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Dodora Flame Breath" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas A 2		;! Object #150
$Class: Solar Manta
$Callsign: Priority

$Team: Hostile
$Location: 2010.366211, -238.659698, 2773.222168
$Orientation:
	-0.991346, -0.126201, -0.036138,
	-0.127283, 0.856711, 0.499845,
	-0.032121, 0.500119, -0.865361
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Dodora Flame Breath" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas A 3		;! Object #151
$Class: Solar Manta
$Callsign: Priority

$Team: Hostile
$Location: 1396.402832, -394.579834, 2810.745850
$Orientation:
	-0.991346, -0.126201, -0.036137,
	-0.127282, 0.856711, 0.499845,
	-0.032122, 0.500119, -0.865361
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Dodora Flame Breath" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas B 1		;! Object #152
$Class: Solar Manta
$Team: Hostile
$Location: -4004.580566, -336.790527, 1442.275391
$Orientation:
	0.928665, 0.247355, 0.276400,
	0.000000, 0.745174, -0.666870,
	-0.370920, 0.619299, 0.692017
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Warpout type: Lava Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas B 2		;! Object #153
$Class: Solar Manta
$Team: Hostile
$Location: -4897.760254, -412.452667, -281.554688
$Orientation:
	0.928665, 0.247355, 0.276400,
	0.000000, 0.745174, -0.666870,
	-0.370920, 0.619299, 0.692017
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Warpout type: Lava Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas B 3		;! Object #154
$Class: Solar Manta
$Team: Hostile
$Location: -2961.760742, -341.026459, 1103.746094
$Orientation:
	0.928665, 0.247355, 0.276400,
	0.000000, 0.745174, -0.666870,
	-0.370920, 0.619299, 0.692017
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Warpout type: Lava Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas C 1		;! Object #155
$Class: Solar Manta
$Team: Hostile
$Location: -4737.952637, -336.791260, -3276.880859
$Orientation:
	0.576057, 0.414286, 0.704646,
	0.129230, 0.805048, -0.578963,
	-0.807130, 0.424577, 0.410215
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Warpout type: Lava Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas C 2		;! Object #156
$Class: Solar Manta
$Team: Hostile
$Location: -4609.409668, -391.715179, -4726.128906
$Orientation:
	0.576057, 0.414286, 0.704646,
	0.129230, 0.805048, -0.578963,
	-0.807130, 0.424577, 0.410215
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Warpout type: Lava Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Mantas C 3		;! Object #157
$Class: Solar Manta
$Team: Hostile
$Location: -3619.165527, -200.187103, -4087.657227
$Orientation:
	0.576057, 0.414286, 0.704646,
	0.129230, 0.805048, -0.578963,
	-0.807130, 0.424577, 0.410215
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Warpout type: Lava Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Silicoids A 1		;! Object #158
$Class: Solar Silicoid
$Team: Hostile
$Location: -3698.031006, -531.339844, 1679.429199
$Orientation:
	-0.673699, 0.000000, 0.739005,
	0.739005, -0.000000, 0.673699,
	0.000000, 1.000000, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Silicoids A 2		;! Object #159
$Class: Solar Silicoid
$Team: Hostile
$Location: -5731.174805, -531.339844, -3608.251953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Silicoids A 3		;! Object #160
$Class: Solar Silicoid
$Team: Hostile
$Location: 475.104004, -531.333984, -7581.239258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Silicoids A 4		;! Object #161
$Class: Solar Silicoid
$Team: Hostile
$Location: 3619.894287, -531.341797, -3242.243164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Silicoids A 5		;! Object #162
$Class: Solar Silicoid
$Team: Hostile
$Location: 2527.921143, -531.336914, 895.994141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Silicoids A 6		;! Object #163
$Class: Solar Silicoid
$Team: Hostile
$Location: -1466.034668, -150.512939, 2616.494141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Solar Prominence A		;! Object #164
$Class: Solar Prominence
$Team: Neutral
$Location: -6960.786133, 38.092529, -3617.446777
$Orientation:
	-0.979337, 0.099857, -0.175863,
	-0.077052, 0.619767, 0.780994,
	0.186982, 0.778407, -0.599267
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence B		;! Object #165
$Class: Solar Prominence
$Team: Neutral
$Location: 5842.751953, -1445.641602, 11345.094727
$Orientation:
	-0.264063, -0.067550, 0.962137,
	0.056189, -0.996928, -0.054571,
	0.962867, 0.039651, 0.267047
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence C		;! Object #166
$Class: Solar Prominence
$Team: Neutral
$Location: -3802.706055, -480.329803, -6735.819336
$Orientation:
	0.689499, -0.000000, -0.724287,
	0.682632, 0.334238, 0.649845,
	0.242084, -0.942489, 0.230457
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence D		;! Object #167
$Class: Solar Prominence
$Team: Neutral
$Location: 6198.955078, 445.895325, -13128.766602
$Orientation:
	0.696707, -0.000000, 0.717356,
	0.000000, 1.000000, 0.000000,
	-0.717356, 0.000000, 0.696707
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence E		;! Object #168
$Class: Solar Prominence
$Team: Neutral
$Location: -10139.278320, 187.066986, -553.246826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence F		;! Object #169
$Class: Solar Prominence
$Team: Neutral
$Location: 13350.757812, 394.619781, -3405.381592
$Orientation:
	0.939712, -0.279462, 0.197086,
	0.331260, 0.886995, -0.321725,
	-0.084904, 0.367615, 0.926094
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence G		;! Object #170
$Class: Solar Prominence
$Team: Neutral
$Location: -7514.673828, -1808.815430, 3597.267822
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.452176, -0.891929,
	0.000000, 0.891929, -0.452176
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence H		;! Object #171
$Class: Solar Prominence
$Team: Neutral
$Location: 8425.391602, -50.390808, 5680.407227
$Orientation:
	0.845313, -0.414290, 0.337358,
	0.534174, 0.667463, -0.518798,
	-0.010241, 0.618754, 0.785518
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence I		;! Object #172
$Class: Solar Prominence
$Team: Neutral
$Location: -2130.337891, -141.354797, -296.920654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Solar Prominence J		;! Object #173
$Class: Solar Prominence
$Team: Neutral
$Location: 800.609375, -705.742737, 7624.361816
$Orientation:
	0.691840, -0.039536, 0.720968,
	-0.709215, 0.150226, 0.688800,
	-0.135540, -0.987861, 0.075893
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Beam Carrier		;! Object #174
$Class: Cornerian Battleship X-01
$Team: Neutral
$Location: -461.631836, 5041.460938, -21397.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Primary Banks: ( "GoldBeam#Ind" )
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

#Wings		;! 30 total

$Name: Star Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Star Fox 1
+Formation: CloseCompanionA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Star Fox 1"
	"Star Fox 2"
	"Star Fox 3"
	"Star Fox 4"
)
$AI Goals: ( goals ( ai-waypoints "StarFoxGotoA" 50 ) )
+Flags: ( )

$Name: Guest Wing
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Guest Wing 1
+Formation: CloseCompanionA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Guest Wing 1"
)
$AI Goals: ( goals ( ai-guard "Great Fox" 50 ) )
+Flags: ( )

$Name: Cornerian Fleet A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fleet A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "DeadMantaA_04" 
   7 
)
$Ships: (		;! 6 total
	"Cornerian Fleet A 1"
	"Cornerian Fleet A 2"
	"Cornerian Fleet A 3"
	"Cornerian Fleet A 4"
	"Cornerian Fleet A 5"
	"Cornerian Fleet A 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Cornerian Fleet B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fleet B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "JumpC_02" 7 ) 
$Ships: (		;! 6 total
	"Cornerian Fleet B 1"
	"Cornerian Fleet B 2"
	"Cornerian Fleet B 3"
	"Cornerian Fleet B 4"
	"Cornerian Fleet B 5"
	"Cornerian Fleet B 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Cornerian Fleet C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fleet C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "JumpB_02" 7 ) 
$Ships: (		;! 6 total
	"Cornerian Fleet C 1"
	"Cornerian Fleet C 2"
	"Cornerian Fleet C 3"
	"Cornerian Fleet C 4"
	"Cornerian Fleet C 5"
	"Cornerian Fleet C 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Cornerian Fleet D
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Cornerian Fleet D 4
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "JumpA_02" 7 ) 
$Ships: (		;! 6 total
	"Cornerian Fleet D 1"
	"Cornerian Fleet D 2"
	"Cornerian Fleet D 3"
	"Cornerian Fleet D 4"
	"Cornerian Fleet D 5"
	"Cornerian Fleet D 6"
)
+Flags: ( )

$Name: Solar Rocks A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Rocks A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "RestoreArwingA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Rocks A 1"
	"Solar Rocks A 2"
	"Solar Rocks A 3"
	"Solar Rocks A 4"
	"Solar Rocks A 5"
	"Solar Rocks A 6"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Solar Rocks B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Rocks B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "RestoreArwingA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Rocks B 1"
	"Solar Rocks B 2"
	"Solar Rocks B 3"
	"Solar Rocks B 4"
	"Solar Rocks B 5"
	"Solar Rocks B 6"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Solar Rocks C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Rocks C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "RestoreArwingA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Rocks C 1"
	"Solar Rocks C 2"
	"Solar Rocks C 3"
	"Solar Rocks C 4"
	"Solar Rocks C 5"
	"Solar Rocks C 6"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Solar Rocks D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Rocks D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "RestoreArwingA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Rocks D 1"
	"Solar Rocks D 2"
	"Solar Rocks D 3"
	"Solar Rocks D 4"
	"Solar Rocks D 5"
	"Solar Rocks D 6"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Solar Rocks E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Rocks E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "RestoreArwingA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Rocks E 1"
	"Solar Rocks E 2"
	"Solar Rocks E 3"
	"Solar Rocks E 4"
	"Solar Rocks E 5"
	"Solar Rocks E 6"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Solar Rocks F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Rocks F 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "RestoreArwingA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Rocks F 1"
	"Solar Rocks F 2"
	"Solar Rocks F 3"
	"Solar Rocks F 4"
	"Solar Rocks F 5"
	"Solar Rocks F 6"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Solar Rocks G
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Rocks G 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "RestoreArwingA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Rocks G 1"
	"Solar Rocks G 2"
	"Solar Rocks G 3"
	"Solar Rocks G 4"
	"Solar Rocks G 5"
	"Solar Rocks G 6"
)
$AI Goals: ( goals ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Gores Flock A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Flock A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Flock A 1"
	"Gores Flock A 2"
	"Gores Flock A 3"
	"Gores Flock A 4"
	"Gores Flock A 5"
	"Gores Flock A 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Flock B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Flock B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Flock B 1"
	"Gores Flock B 2"
	"Gores Flock B 3"
	"Gores Flock B 4"
	"Gores Flock B 5"
	"Gores Flock B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Flock C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Flock C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Flock C 1"
	"Gores Flock C 2"
	"Gores Flock C 3"
	"Gores Flock C 4"
	"Gores Flock C 5"
	"Gores Flock C 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Flock D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Flock D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Flock D 1"
	"Gores Flock D 2"
	"Gores Flock D 3"
	"Gores Flock D 4"
	"Gores Flock D 5"
	"Gores Flock D 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Flock E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Flock E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Flock E 1"
	"Gores Flock E 2"
	"Gores Flock E 3"
	"Gores Flock E 4"
	"Gores Flock E 5"
	"Gores Flock E 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Flock F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Flock F 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Flock F 1"
	"Gores Flock F 2"
	"Gores Flock F 3"
	"Gores Flock F 4"
	"Gores Flock F 5"
	"Gores Flock F 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Flock G
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Flock G 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Flock G 1"
	"Gores Flock G 2"
	"Gores Flock G 3"
	"Gores Flock G 4"
	"Gores Flock G 5"
	"Gores Flock G 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Brood A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Brood A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Brood A 1"
	"Gores Brood A 2"
	"Gores Brood A 3"
	"Gores Brood A 4"
	"Gores Brood A 5"
	"Gores Brood A 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Brood B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Brood B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Brood B 1"
	"Gores Brood B 2"
	"Gores Brood B 3"
	"Gores Brood B 4"
	"Gores Brood B 5"
	"Gores Brood B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Brood C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Brood C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Brood C 1"
	"Gores Brood C 2"
	"Gores Brood C 3"
	"Gores Brood C 4"
	"Gores Brood C 5"
	"Gores Brood C 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gores Brood D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Gores Brood D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HeatA_08" 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 6 total
	"Gores Brood D 1"
	"Gores Brood D 2"
	"Gores Brood D 3"
	"Gores Brood D 4"
	"Gores Brood D 5"
	"Gores Brood D 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Mama Gores A
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Mama Gores A 1
$Arrival Location: In front of ship
+Arrival Distance: 1500
$Arrival Anchor: Great Fox
$Arrival Cue: ( is-event-true-delay 
   "AttackGreatA_02" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 3 total
	"Mama Gores A 1"
	"Mama Gores A 2"
	"Mama Gores A 3"
)
$AI Goals: ( goals ( ai-chase "Great Fox" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Mama Gores B
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Mama Gores B 1
$Arrival Location: In front of ship
+Arrival Distance: 1500
$Arrival Anchor: Great Fox
$Arrival Cue: ( is-event-true-delay 
   "AttackGreatA_02" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 3 total
	"Mama Gores B 1"
	"Mama Gores B 2"
	"Mama Gores B 3"
)
$AI Goals: ( goals ( ai-chase "Great Fox" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Solar Mantas A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Solar Mantas A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "MantasA_01" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 3 total
	"Solar Mantas A 1"
	"Solar Mantas A 2"
	"Solar Mantas A 3"
)
$AI Goals: ( goals ( ai-chase "Great Fox" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Solar Mantas B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Mantas B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "MoreMantaA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 3 total
	"Solar Mantas B 1"
	"Solar Mantas B 2"
	"Solar Mantas B 3"
)
$AI Goals: ( goals ( ai-chase "Great Fox" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Solar Mantas C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Solar Mantas C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "MoreMantaA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossSetupA" 0 ) 
$Ships: (		;! 3 total
	"Solar Mantas C 1"
	"Solar Mantas C 2"
	"Solar Mantas C 3"
)
$AI Goals: ( goals ( ai-chase "Great Fox" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Solar Silicoids A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Solar Silicoids A 4
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "MoreMantaA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Solar Silicoids A 1"
	"Solar Silicoids A 2"
	"Solar Silicoids A 3"
	"Solar Silicoids A 4"
	"Solar Silicoids A 5"
	"Solar Silicoids A 6"
)
+Flags: ( )

#Events		;! 194 total

$Formula: ( when 
   ( false ) 
   ( ship-effect 
      "Decloak" 
      1000 
      "Solar_Waves" 
   )
   ( set-object-position 
      "Star Fox 1" 
      -1400 
      1000 
      -6400 
   )
)
+Name: DEBUG
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: BREAK
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-table 
      0 
      0 
      0 
      "Ambience_Solar_01" 
   )
)
+Name: Ambience_SolarA
+Repeat Count: -1
+Interval: 15

$Formula: ( when 
   ( true ) 
   ( lock-perspective ( true ) 1 ) 
   ( set-post-effect "saturation" 75 ) 
   ( lua-item-drop-on ) 
   ( set-gravity-accel 981 ) 
   ( fade-out ) 
   ( ship-effect 
      "Cloak" 
      0 
      "Solar_Waves" 
      "Vulcain" 
   )
   ( sfeh-add-terrain "Solar_Waves" ) 
   
    ( add-to-collision-group-new 
      0 
      "Star Fox 1" 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
   )  
   
   
   ( add-to-collision-group-new 
      1 
      "Solar_Waves" 
      "Cornerian Fleet A 1" 
      "Cornerian Fleet A 5" 
      "Cornerian Fleet C 3" 
      "Cornerian Fleet C 5" 
      "Cornerian Fleet D 3" 
      "Cornerian Fleet D 5" 
   )
   ( add-to-collision-group-new 
      2 
      "Vulcain" 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
   )
   ( add-to-collision-group-new 
      3 
      "Solar_Waves" 
      "Solar Rocks A 1" 
      "Solar Rocks A 2" 
      "Solar Rocks A 3" 
      "Solar Rocks A 4" 
      "Solar Rocks A 5" 
      "Solar Rocks A 6" 
      "Solar Rocks B 1" 
      "Solar Rocks B 2" 
      "Solar Rocks B 3" 
      "Solar Rocks B 4" 
      "Solar Rocks B 5" 
      "Solar Rocks B 6" 
      "Solar Rocks C 1" 
      "Solar Rocks C 2" 
      "Solar Rocks C 3" 
      "Solar Rocks C 4" 
      "Solar Rocks C 5" 
      "Solar Rocks C 6" 
      "Solar Rocks D 1" 
      "Solar Rocks D 2" 
      "Solar Rocks D 3" 
      "Solar Rocks D 4" 
      "Solar Rocks D 5" 
      "Solar Rocks D 6" 
      "Solar Rocks E 1" 
      "Solar Rocks E 2" 
      "Solar Rocks E 3" 
      "Solar Rocks E 4" 
      "Solar Rocks E 5" 
      "Solar Rocks E 6" 
      "Solar Rocks F 1" 
      "Solar Rocks F 2" 
      "Solar Rocks F 3" 
      "Solar Rocks F 4" 
      "Solar Rocks F 5" 
      "Solar Rocks F 6" 
      "Solar Rocks G 1" 
      "Solar Rocks G 2" 
      "Solar Rocks G 3" 
      "Solar Rocks G 4" 
      "Solar Rocks G 5" 
      "Solar Rocks G 6" 
      "Vulcain" 
   )
   ( add-to-collision-group-new 
      4 
      "Solar_Waves" 
      "Gores Flock A 1" 
      "Gores Flock A 2" 
      "Gores Flock A 3" 
      "Gores Flock A 4" 
      "Gores Flock A 5" 
      "Gores Flock A 6" 
      "Gores Flock B 1" 
      "Gores Flock B 2" 
      "Gores Flock B 3" 
      "Gores Flock B 4" 
      "Gores Flock B 5" 
      "Gores Flock B 6" 
      "Gores Flock C 1" 
      "Gores Flock C 2" 
      "Gores Flock C 3" 
      "Gores Flock C 4" 
      "Gores Flock C 5" 
      "Gores Flock C 6" 
      "Gores Flock D 1" 
      "Gores Flock D 2" 
      "Gores Flock D 3" 
      "Gores Flock D 4" 
      "Gores Flock D 5" 
      "Gores Flock D 6" 
      "Gores Flock E 1" 
      "Gores Flock E 2" 
      "Gores Flock E 3" 
      "Gores Flock E 4" 
      "Gores Flock E 5" 
      "Gores Flock E 6" 
      "Gores Flock F 1" 
      "Gores Flock F 2" 
      "Gores Flock F 3" 
      "Gores Flock F 4" 
      "Gores Flock F 5" 
      "Gores Flock F 6" 
      "Gores Flock G 1" 
      "Gores Flock G 2" 
      "Gores Flock G 3" 
      "Gores Flock G 4" 
      "Gores Flock G 5" 
      "Gores Flock G 6" 
   )
   ( add-to-collision-group-new 
      5 
      "Solar_Waves" 
      "Solar Silicoids A 1" 
      "Solar Silicoids A 2" 
      "Solar Silicoids A 3" 
      "Solar Silicoids A 4" 
      "Solar Silicoids A 5" 
      "Solar Silicoids A 6" 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_setupa_st" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 7000 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      2000 
      10 
      2000 
      0 
      "Lava Explosion" 
      "<none>" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 7000 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      2000 
      10 
      2000 
      0 
      "EMP Explosion" 
      "<none>" 
   )
)
+Name: Initialize
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Solar Prominence A" 
      0 
      0 
      100 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence B" 
      0 
      0 
      95 
      0 
      ( true ) 
      0 
      0 
      95 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence C" 
      0 
      0 
      90 
      0 
      ( true ) 
      0 
      0 
      90 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence D" 
      0 
      0 
      85 
      0 
      ( true ) 
      0 
      0 
      85 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence E" 
      0 
      0 
      80 
      0 
      ( true ) 
      0 
      0 
      80 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence F" 
      0 
      0 
      75 
      0 
      ( true ) 
      0 
      0 
      75 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence G" 
      0 
      0 
      70 
      0 
      ( true ) 
      0 
      0 
      70 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence H" 
      0 
      0 
      65 
      0 
      ( true ) 
      0 
      0 
      65 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence I" 
      0 
      0 
      100 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Prominence J" 
      0 
      0 
      100 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
)
+Name: SolarJumpsA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "RestoreArwingA_01" 
      0 
   )
   ( sfeh-set-soft-align 
      "Great Fox" 
      1 
      21 
   )
   ( sfeh-set-soft-align 
      "Colonel Shears" 
      1 
      21 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas A 1" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas A 2" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas A 3" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas B 1" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas B 2" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas B 3" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas C 1" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas C 2" 
      1 
      41 
   )
   ( sfeh-set-soft-align 
      "Solar Mantas C 3" 
      1 
      41 
   )
)
+Name: AlignShipsA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sfeh-set-hover "Vulcain" 100 5 ) 
)
+Name: EnemyTankBindingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "IntroA_01" 96 ) 
   ( play-sound-from-file 
      "Solar_AmbientA" 
      1 
   )
)
+Name: MusicChangeA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Initialize" 1 ) 
   ( fade-in 5000 ) 
   ( ship-maneuver 
      "Colonel Shears" 
      30000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Great Fox" 
      30000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet A" 
      30000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet B" 
      30000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet C" 
      30000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( play-sound-from-file "Solar_IntroA" ) 
   ( ship-maneuver 
      "Cornerian Fleet D" 
      30000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
)
+Name: IntroA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "IntroA_Shears_01" 
   )
   ( alter-ship-flag 
      "waypoints-no-formation" 
      ( true ) 
      ( true ) 
      "Cornerian Fleet A 1" 
      "Cornerian Fleet B 1" 
      "Cornerian Fleet C 1" 
      "Cornerian Fleet D 1" 
   )
)
+Name: IntroA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "IntroA_Bill_01" 
   )
)
+Name: IntroA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "IntroA_Bill_02" 
   )
)
+Name: IntroA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      ( get-object-x "Cornerian Fleet A 2" ) 
      ( get-object-y "Cornerian Fleet A 2" ) 
      ( get-object-z "Cornerian Fleet A 2" ) 
      0 
      0 
      1000 
      10 
      1000 
      0 
      "EMP Explosion" 
      "EMP_hugeA" 
      100 
      30000 
   )
   ( play-sound-from-table 
      ( get-object-x "Cornerian Fleet A 2" ) 
      ( get-object-y "Cornerian Fleet A 2" ) 
      ( get-object-z "Cornerian Fleet A 2" ) 
      "EMP_hugeA" 
   )
   ( ship-maneuver 
      "Cornerian Fleet A" 
      20000 
      -200 
      0 
      0 
      ( true ) 
      -200 
      0 
      50 
      ( true ) 
      2 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1500 ) 
   ( lua-set-shudder-decay-time 5000 ) 
   ( lua-set-shudder-time-left 5000 ) 
)
+Name: Bomb_EMP_01
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Cornerian Fleet A 2" 
      20000 
      -5 
      0 
      0 
      ( true ) 
      -150 
      0 
      50 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet A 3" 
      20000 
      7 
      0 
      0 
      ( true ) 
      -21 
      0 
      50 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet A 5" 
      20000 
      7 
      0 
      0 
      ( true ) 
      -23 
      0 
      50 
      ( true ) 
      2 
   )
)
+Name: FleetFallA
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "BombA_Shears_01" 
   )
)
+Name: BombA_01
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "BombA_ROB_01" 
   )
)
+Name: BombA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BombA_Fox_01" 
   )
)
+Name: BombA_03
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( when 
      ( true ) 
      ( explosion-effect 
         ( get-object-x "Cornerian Fleet B 1" ) 
         ( get-object-y "Cornerian Fleet B 1" ) 
         ( get-object-z "Cornerian Fleet B 1" ) 
         0 
         0 
         1000 
         10 
         1000 
         0 
         "EMP Explosion" 
         "EMP_hugeA" 
         100 
         30000 
      )
      ( play-sound-from-table 
         ( get-object-x "Cornerian Fleet B 1" ) 
         ( get-object-y "Cornerian Fleet B 1" ) 
         ( get-object-z "Cornerian Fleet B 1" ) 
         "EMP_hugeA" 
      )
   )
   ( ship-maneuver 
      "Cornerian Fleet B" 
      20000 
      200 
      0 
      0 
      ( true ) 
      -200 
      0 
      50 
      ( true ) 
      2 
   )
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
)
+Name: BombBoom02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Cornerian Fleet B 2" 
      20000 
      7 
      0 
      0 
      ( true ) 
      -250 
      0 
      50 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet B 3" 
      20000 
      5 
      0 
      0 
      ( true ) 
      -200 
      0 
      50 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet B 5" 
      20000 
      5 
      0 
      0 
      ( true ) 
      -100 
      0 
      50 
      ( true ) 
      2 
   )
)
+Name: FleetFallB
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BombA_Peppy_01" 
   )
)
+Name: BombA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BombA_Slippy_01" 
   )
)
+Name: BombA_05
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "BombA_Bill_01" 
   )
   ( explosion-effect 
      ( get-object-x "Great Fox" ) 
      ( get-object-y "Great Fox" ) 
      ( get-object-z "Great Fox" ) 
      0 
      0 
      1000 
      10 
      100 
      0 
      "EMP Explosion" 
      "EMP_hugeA" 
      100 
      30000 
   )
   ( play-sound-from-table 
      ( get-object-x "Great Fox" ) 
      ( get-object-y "Great Fox" ) 
      ( get-object-z "Great Fox" ) 
      "EMP_hugeA" 
   )
   ( ship-maneuver 
      "Great Fox" 
      20000 
      200 
      0 
      0 
      ( true ) 
      -200 
      0 
      50 
      ( true ) 
      2 
   )
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
)
+Name: BombA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "BombA_Shears_02" 
   )
   ( explosion-effect 
      ( get-object-x "Colonel Shears" ) 
      ( get-object-y "Colonel Shears" ) 
      ( get-object-z "Colonel Shears" ) 
      0 
      0 
      1000 
      10 
      100 
      0 
      "EMP Explosion" 
      "EMP_hugeA" 
      100 
      30000 
   )
   ( play-sound-from-table 
      ( get-object-x "Colonel Shears" ) 
      ( get-object-y "Colonel Shears" ) 
      ( get-object-z "Colonel Shears" ) 
      "EMP_hugeA" 
   )
   ( ship-maneuver 
      "Colonel Shears" 
      20000 
      -200 
      0 
      0 
      ( true ) 
      -200 
      0 
      200 
      ( true ) 
      2 
   )
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Alarm_CornerianL" 
   )
   ( ship-maneuver 
      "Cornerian Fleet C" 
      20000 
      -200 
      0 
      0 
      ( true ) 
      -200 
      0 
      50 
      ( true ) 
      2 
   )
)
+Name: BombA_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BombA_Falco_01" 
   )
)
+Name: BombA_08
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( + ( get-object-z "Star Fox 1" ) 500 ) 
      0 
      0 
      500 
      10 
      1000 
      0 
      "EMP Explosion" 
      "EMP_hugeA" 
      100 
      3 
   )
   ( player-use-ai ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "EMP_hugeA" 
   )
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
   ( lock-primary-weapon "Star Fox 1" ) 
   ( lock-secondary-weapon "Star Fox 1" ) 
   ( lock-afterburner "Star Fox 1" ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Alarm_CornerianL" 
   )
   ( ship-maneuver 
      "Cornerian Fleet D" 
      20000 
      -200 
      0 
      0 
      ( true ) 
      -200 
      0 
      50 
      ( true ) 
      2 
   )
   ( script-eval-block 
      "NoManeuvers = true" 
   )
   ( clear-goals "Star Fox" ) 
   ( add-goal 
      "Star Fox" 
      ( ai-play-dead 89 ) 
   )
)
+Name: BombA_09
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-object-facing 
      "Star Fox 1" 
      0 
      0 
      0 
   )
   ( ship-maneuver 
      "Star Fox 1" 
      20000 
      30 
      0 
      0 
      ( true ) 
      -250 
      0 
      50 
      ( true ) 
   )
   ( fade-in 500 1 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Falling_SolarA" 
   )
   ( sfeh-set-ground-camera-active 
      ( true ) 
   )
   ( nebula-fade-poof 
      "glare_sunsetA" 
      5000 
      ( true ) 
   )
   ( nebula-toggle-poof 
      "AscendLinesA" 
      ( true ) 
   )
   ( nebula-fade-poof 
      "SolarEmbersC" 
      5000 
      ( true ) 
   )
)
+Name: PlayerDisabled
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "BombA_Fara_01" 
   )
   ( fade-in 1000 1 ) 
)
+Name: BombA_10
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Alarm_CornerianL" 
   )
)
+Name: AlarmA_01
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "BombA_Shears_04" 
   )
   ( fade-in 1000 1 ) 
   ( ship-maneuver 
      "Star Fox 1" 
      20000 
      75 
      0 
      0 
      ( true ) 
      -750 
      0 
      50 
      ( true ) 
   )
)
+Name: BombA_11
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "FallingA_Fox_01" 
   )
   ( lua-set-shudder-time-left 15000 ) 
   ( fade-in 500 1 ) 
   ( set-skybox-model "sky_solar1.pof" ) 
)
+Name: FallingA_01
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "FallingA_Fox_02" 
   )
   ( ship-maneuver 
      "Star Fox 1" 
      20000 
      120 
      0 
      0 
      ( true ) 
      -1500 
      0 
      50 
      ( true ) 
   )
   ( ship-effect 
      "Decloak" 
      1000 
      "Solar_Waves" 
   )
   ( fade-in 500 1 ) 
)
+Name: FallingA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Star Fox 1" 
      2000 
      10 
      0 
      0 
      ( true ) 
      -250 
      0 
      50 
      ( true ) 
   )
   ( lua-set-shudder-decay-time 5000 ) 
   ( fade-in 500 1 ) 
   ( set-object-orientation 
      "Colonel Shears" 
      0 
      0 
      0 
   )
)
+Name: FallingA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Cornerian Fleet A" 
      2000 
      10 
      0 
      0 
      ( true ) 
      0 
      300 
      50 
      ( true ) 
      2 
   )
)
+Name: FleetFallC
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-object-facing 
      "Star Fox 1" 
      0 
      0 
      0 
      2000 
   )
   ( clear-goals 
      "Colonel Shears" 
      "Great Fox" 
      "Cornerian Fleet A" 
      "Cornerian Fleet B" 
      "Cornerian Fleet C" 
      "Cornerian Fleet D" 
   )
)
+Name: RestoreArwingA_01
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Star Fox 1" ) 
   ( unlock-secondary-weapon 
      "Star Fox 1" 
   )
   ( unlock-afterburner "Star Fox 1" ) 
   ( sfeh-set-ground-camera-active 
      ( false ) 
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "FallingA_Fox_03" 
   )
   ( nebula-fade-poof 
      "glare_sunsetA" 
      20000 
      ( false ) 
   )
   ( nebula-fade-poof 
      "AscendLinesA" 
      5000 
      ( false ) 
   )
   ( script-eval-block 
      "NoManeuvers = false" 
   )
   ( clear-goals "Star Fox" ) 
   ( add-goal 
      "Star Fox" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: RestoreArwingA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "RocksA_Shears_01" 
   )
)
+Name: RocksA_01
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "RocksA_Slippy_01" 
   )
)
+Name: RocksA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "RocksA_Shears_02" 
   )
)
+Name: RocksA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "RocksA_Bill_01" 
   )
)
+Name: RocksA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "RocksA_Shears_03" 
   )
)
+Name: RocksA_05
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "RocksA_Peppy_01" 
   )
)
+Name: RocksA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "HeatA_Fara_01" 
   )
)
+Name: HeatA_01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "HeatA_Falco_01" 
   )
)
+Name: HeatA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "HeatA_Slippy_01" 
   )
)
+Name: HeatA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "HeatA_Peppy_01" 
   )
)
+Name: HeatA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "HeatA_Bill_01" 
   )
)
+Name: HeatA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "HeatA_Shears_01" 
   )
)
+Name: HeatA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "HeatA_Bill_02" 
   )
)
+Name: HeatA_07
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "HeatA_Fox_01" 
   )
)
+Name: HeatA_08
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "BatA_ROB_01" 
   )
   ( clear-goals 
      "Solar Rocks A" 
      "Solar Rocks B" 
      "Solar Rocks C" 
      "Solar Rocks D" 
      "Solar Rocks E" 
      "Solar Rocks F" 
      "Solar Rocks G" 
   )
)
+Name: BatA_01
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BatA_Peppy_01" 
   )
   ( clear-goals 
      "Star Fox" 
      "Guest Wing" 
      "Bill" 
   )
   ( add-goal 
      "Star Fox" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Guest Wing" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal "Bill" ( ai-chase-any 89 ) ) 
)
+Name: BatA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BatA_Falco_01" 
   )
)
+Name: BatA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BatA_Slippy_01" 
   )
)
+Name: BatA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "BatA_Shears_01" 
   )
)
+Name: BatA_05
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BatB_Peppy_01" 
   )
)
+Name: BatB_01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "BatB_Fara_01" 
   )
)
+Name: BatB_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BatB_Falco_01" 
   )
)
+Name: BatB_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "BatB_Fara_02" 
   )
)
+Name: BatB_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BatB_Falco_02" 
   )
)
+Name: BatB_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BatB_Fox_01" 
   )
)
+Name: BatB_06
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "BatB_Fara_03" 
   )
)
+Name: BatB_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BatB_Fox_02" 
   )
)
+Name: BatB_08
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "BatB_Fara_04" 
   )
)
+Name: BatB_09
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BatB_Fox_03" 
   )
)
+Name: BatB_10
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BatB_Slippy_01" 
   )
)
+Name: BatB_11
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BatB_Falco_03" 
   )
)
+Name: BatB_12
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "BatB_Bill_01" 
   )
)
+Name: BatB_13
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BatB_Peppy_02" 
   )
)
+Name: BatB_14
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cornerian Captain" 
      "Normal" 
      "JumpA_Captain_01" 
   )
)
+Name: JumpA_01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "JumpA_Shears_01" 
   )
)
+Name: JumpA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "AttackGreatA_ROB_01" 
   )
)
+Name: AttackGreatA_01
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "AttackGreatA_Peppy_01" 
   )
)
+Name: AttackGreatA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "AttackGreatA_Fox_01" 
   )
)
+Name: AttackGreatA_03
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Mama Gores A" 
      "Mama Gores B" 
   )
   ( do-nothing ) 
)
+Name: MamaGores
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Stop the Mama Gores", -1)

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Mama Gores A" 
      "Mama Gores B" 
   )
   ( send-message 
      "#Cornerian Captain" 
      "Normal" 
      "JumpB_Captain_01" 
   )
)
+Name: JumpB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "JumpB_Shears_01" 
   )
)
+Name: JumpB_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Mama Gores A" 
      "Mama Gores B" 
   )
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "MantasA_ROB_01" 
   )
)
+Name: MantasA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "MantasA_Peppy_01" 
   )
)
+Name: MantasA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "MantasA_Falco_01" 
   )
)
+Name: MantasA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "MantasA_Peppy_02" 
   )
)
+Name: MantasA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "MantasA_Fox_01" 
   )
)
+Name: MantasA_05
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Cornerian Captain" 
      "Normal" 
      "JumpC_Captain_01" 
   )
)
+Name: JumpC_01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "JumpC_Shears_01" 
   )
)
+Name: JumpC_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Solar Mantas A" 
   )
   ( send-message 
      "#Slippy" 
      "Normal" 
      "DeadMantaA_Slippy_01" 
   )
)
+Name: DeadMantas
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Kill the Solar Mantas", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "DeadMantaA_Shears_01" 
   )
)
+Name: DeadMantaA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "DeadMantaA_ROB_01" 
   )
)
+Name: DeadMantaA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "DeadMantaA_Falco_01" 
   )
)
+Name: DeadMantaA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "DeadMantaA_Shears_02" 
   )
   ( close-sound-from-file ) 
)
+Name: DeadMantaA_04
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "DeadMantaA_Fara_01" 
   )
)
+Name: DeadMantaA_05
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Colonel Shears" 
      "Normal" 
      "DeadMantaA_Shears_03" 
   )
)
+Name: DeadMantaA_06
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "DeadMantaA_Fara_02" 
   )
)
+Name: DeadMantaA_07
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "DeadMantaA_Fox_01" 
   )
)
+Name: DeadMantaA_08
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "DeadMantaA_Fara_03" 
   )
)
+Name: DeadMantaA_09
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "DeadMantaA_Fox_02" 
   )
)
+Name: DeadMantaA_10
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "DeadMantaA_Bill_01" 
   )
   ( play-sound-from-file 
      "Solar_AmbientB" 
      1 
   )
)
+Name: DeadMantaA_11
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "DeadMantaA_Fox_03" 
   )
)
+Name: DeadMantaA_12
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "DeadMantaA_Bill_02" 
   )
)
+Name: DeadMantaA_13
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "MoreMantaA_Peppy_01" 
   )
)
+Name: MoreMantaA_01
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "MoreMantaA_ROB_01" 
   )
)
+Name: MoreMantaA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "MoreMantaA_Fox_01" 
   )
)
+Name: MoreMantaA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "GemA_Bill_01" 
   )
   ( ship-maneuver 
      "Solar Silicoids A 1" 
      20000 
      100 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Silicoids A 2" 
      20000 
      100 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Silicoids A 3" 
      20000 
      100 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Silicoids A 4" 
      20000 
      100 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Silicoids A 5" 
      20000 
      100 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Solar Silicoids A 6" 
      20000 
      100 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      2 
   )
)
+Name: GemsA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "GemA_Peppy_01" 
   )
   ( ship-change-callsign 
      "Priority" 
      "Solar Silicoids A 1" 
      "Solar Silicoids A 2" 
      "Solar Silicoids A 3" 
      "Solar Silicoids A 4" 
      "Solar Silicoids A 5" 
      "Solar Silicoids A 6" 
   )
)
+Name: GemsA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "GemA_Falco_01" 
   )
)
+Name: GemsA_03
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "GemA_Peppy_02" 
   )
   ( clear-goals "Solar Silicoids A" ) 
   ( add-goal 
      "Solar Silicoids A" 
      ( ai-chase "Great Fox" 89 ) 
   )
)
+Name: GemsA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "GetTimerA_Fox_01" 
   )
)
+Name: SetTimerA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "GetTimerA_ROB_01" 
   )
   ( lua-countdown-setup 
      -97 
      ( true ) 
      0 
      ( true ) 
   )
   ( lua-countdown-start ) 
)
+Name: SetTimerA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "GetTimerA_Fox_01" 
   )
)
+Name: SetTimerA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "SetTimerA_02" 
      48 
   )
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "Engine50A_ROB_01" 
   )
)
+Name: Engine50A_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "Engine50A_Fox_01" 
   )
)
+Name: Engine50A_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "Engine50A_Fara_01" 
   )
)
+Name: Engine50A_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "Engine50A_Peppy_01" 
   )
)
+Name: Engine50A_04
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay 
      "SetTimerA_02" 
      87 
   )
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "Engine90A_ROB_01" 
   )
)
+Name: Engine90A_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "Engine90A_Bill_01" 
   )
)
+Name: Engine90A_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( lua-countdown-done ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "EngineRdyA_ROB_01" 
   )
)
+Name: DriveLine
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "SetTimerA_02" 
      0 
   )
   ( do-nothing ) 
)
+Name: CheckDriveA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( lua-countdown-done ) 
      ( is-destroyed-delay 
         0 
         "Solar Silicoids A" 
      )
      ( is-event-true-delay "DriveLine" 7 ) 
   )
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "EngineFailA_ROB_01" 
   )
)
+Name: DriveReady
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Protect Great Fox", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "EngineFailA_Falco_01" 
   )
   ( lua-countdown-stop ) 
   ( close-sound-from-file ) 
)
+Name: EngineFailA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "EngineFailA_Slippy_01" 
   )
)
+Name: EngineFailA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "EngineFailA_Falco_02" 
   )
)
+Name: EngineFailA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "EngineFailA_Fara_02" 
   )
   ( clear-goals "Great Fox" ) 
   ( add-goal 
      "Great Fox" 
      ( ai-waypoints "FleetCircleA" 89 ) 
   )
)
+Name: EngineFailA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "EngineFailA_Slippy_02" 
   )
)
+Name: EngineFailA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign 
      "InvestigateB" 
      "Vulcain" 
   )
)
+Name: Investigate
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Vulcain" 
            "Star Fox 1" 
         )
         2000 
      )
      ( is-event-true-delay "Investigate" 1 ) 
   )
   ( ship-effect 
      "Decloak" 
      2000 
      "Vulcain" 
   )
)
+Name: Nearboss
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-lock-all "Vulcain" ) 
   ( ship-guardian-threshold 
      90 
      "Vulcain" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "Vulcain" 
      "armor01" 
      "L_claw" 
      "R_claw" 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_roara_st" 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_roarc_st" 
   )
   ( play-sound-from-file 
      "Boss_Battle4_intro" 
      1 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_risea_st" 
   )
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BossHereA_Peppy_01" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 500 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      1000 
      10 
      2000 
      0 
      "Lava Explosion" 
      "VulcainLavaRockA" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 500 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      1000 
      10 
      2000 
      0 
      "Lava Explosion" 
      "<none>" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 500 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      1000 
      10 
      2000 
      0 
      "Lava Explosion" 
      "<none>" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 500 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      2000 
      10 
      2000 
      0 
      "Large Explosion 1" 
      "<none>" 
   )
   ( play-sound-from-table 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 500 ) 
      ( get-object-z "Vulcain" ) 
      "VulcainStartRoarA" 
   )
   ( play-sound-from-table 
      ( get-object-x "Vulcain" ) 
      ( get-object-y "Vulcain" ) 
      ( get-object-z "Vulcain" ) 
      "VulcainStartRoarA" 
   )
   ( protect-ship 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Bill" 
      "Great Fox" 
   )
   ( lua-set-shudder-intensity 2500 ) 
   ( lua-set-shudder-time-left 15000 ) 
   ( lua-set-shudder-decay-time 15000 ) 
   ( ship-change-callsign 
      "None" 
      "Vulcain" 
   )
)
+Name: BossSetupA
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( turret-free 
      "Vulcain" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
      "turret12" 
   )
   ( change-iff "Hostile" "Vulcain" ) 
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( get-object-y "Vulcain" ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      2000 
      10 
      2000 
      0 
      "Lava Explosion" 
      "VulcainLavaRockA" 
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "BossHereA_Fox_01" 
   )
)
+Name: VulcainStartA_01
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BossHereA_Slippy_01" 
   )
)
+Name: VulcainStartA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( turret-free "Vulcain" "turret13" ) 
   ( lua-mark-ship "BOSS" "Vulcain" ) 
   ( lua-boss-bar-on "Vulcain" ) 
)
+Name: VulcainStartA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BossHereA_Peppy_02" 
   )
)
+Name: VulcainStartA_04
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BossHereA_Falco_01" 
   )
)
+Name: VulcainStartA_05
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossSetupA" 
      2750 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_roarb_st" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 500 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      1000 
      10 
      2000 
      0 
      "Lava Explosion" 
      "<none>" 
   )
)
+Name: RoarB_1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossSetupA" 
      4250 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_roarc_st" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( - ( get-object-y "Vulcain" ) 500 ) 
      ( get-object-z "Vulcain" ) 
      0 
      0 
      1000 
      10 
      2000 
      0 
      "Lava Explosion" 
      "<none>" 
   )
)
+Name: RoarC_1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "VulcainStartA_01" 
      5 
   )
   ( modify-variable 
      "@MissionPhase[Intro]" 
      "BossPhaseA" 
   )
)
+Name: VulcainMoveA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "VulcainStartA_01" 
      0 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_ambienta_st" 
   )
)
+Name: VulcainAmbientA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "VulcainStartA_01" 
      500 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_ambientb_st" 
   )
)
+Name: VulcainAmbientB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "VulcainStartA_01" 
      1000 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_ambientc_st" 
   )
)
+Name: VulcainAmbientC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "VulcainStartA_01" 
      1500 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_ambientd_st" 
   )
)
+Name: VulcainAmbientD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "VulcainStartA_01" 
      2000 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_ambiente_st" 
   )
)
+Name: VulcainAmbientE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "VulcainStartA_05" 
      4000 
   )
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BossWeakA_Slippy_01" 
   )
)
+Name: VulcainHideA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_hidea_st" 
   )
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BossWeakA_Peppy_01" 
   )
)
+Name: VulcainHideA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "BossWeakA_Fara_01" 
   )
)
+Name: VulcainHideA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BossWeakA_Slippy_02" 
   )
)
+Name: VulcainHideA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BossWeakA_Falco_01" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret04" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret05" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret06" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret07" 
   )
)
+Name: VulcainHideA_05
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "ClawsA_Bill_01" 
   )
)
+Name: ArmswatchoutA
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret04" 
      0 
   )
   ( modify-variable 
      @VulcainBackA[0] 
      ( + @VulcainBackA[0] 1 ) 
   )
   ( ship-subsys-untargetable 
      "Vulcain" 
      "turret04" 
   )
   ( ship-guardian-threshold 
      80 
      "Vulcain" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret05']" 
   )
)
+Name: VulcainBackGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret05" 
      0 
   )
   ( modify-variable 
      @VulcainBackA[0] 
      ( + @VulcainBackA[0] 1 ) 
   )
   ( ship-subsys-untargetable 
      "Vulcain" 
      "turret05" 
   )
   ( ship-guardian-threshold 
      70 
      "Vulcain" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret06']" 
   )
)
+Name: VulcainBackGoneB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret06" 
      0 
   )
   ( modify-variable 
      @VulcainBackA[0] 
      ( + @VulcainBackA[0] 1 ) 
   )
   ( ship-subsys-untargetable 
      "Vulcain" 
      "turret06" 
   )
   ( ship-guardian-threshold 
      60 
      "Vulcain" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret07']" 
   )
)
+Name: VulcainBackGoneC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret07" 
      0 
   )
   ( modify-variable 
      @VulcainBackA[0] 
      ( + @VulcainBackA[0] 1 ) 
   )
   ( ship-subsys-untargetable 
      "Vulcain" 
      "turret07" 
   )
   ( ship-guardian-threshold 
      50 
      "Vulcain" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret04']" 
   )
)
+Name: VulcainBackGoneD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @VulcainBackA[0] 4 ) 
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_hidea_st" 
      ( true ) 
      ( false ) 
      ( false ) 
      ( true ) 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "VulcainHurtA" 
   )
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BossHurtA_Peppy_01" 
   )
   ( fade-in 2000 1 ) 
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1200 ) 
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
)
+Name: VulcainAllBacksA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_hidereseta_st" 
   )
)
+Name: VulcainAllBacksA_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-targetable 
      "Vulcain" 
      "armor01" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Vulcain" 
      "armor01" 
   )
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BossHurtA_Slippy_01" 
   )
)
+Name: VulcainAllBacksA_03
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_rotatea_st" 
   )
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BossHurtA_Slippy_02" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "armor01" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['armor01']" 
   )
)
+Name: VulcainAllBacksA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "armor01" 
      0 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_rotatea_st" 
      ( true ) 
      ( false ) 
      ( false ) 
      ( true ) 
   )
   ( ship-subsys-untargetable 
      "Vulcain" 
      "armor01" 
   )
   ( turret-free "Vulcain" "turret01" ) 
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_roara_st" 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_roarb_st" 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_roarc_st" 
   )
   ( send-message 
      "#Falco" 
      "Normal" 
      "ChestHurtA_Falco_01" 
   )
   ( fade-in 2000 1 ) 
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1200 ) 
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
)
+Name: VulcainChestGoneA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_superrotatea_st" 
   )
   ( ship-guardian-threshold 5 "Vulcain" ) 
   ( turret-free 
      "Vulcain" 
      "turret14" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
      "turret19" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Vulcain" 
      "L_claw" 
      "R_claw" 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( ship-subsys-targetable 
      "Vulcain" 
      "turret14" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
      "turret19" 
   )
   ( send-message 
      "#Slippy" 
      "Normal" 
      "ChestHurtA_Slippy_01" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret14" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret15" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret16" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret17" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret18" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Vulcain" 
      "turret19" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret14']" 
   )
)
+Name: VulcainChestGoneA_02
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret14" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret15']" 
   )
)
+Name: ChestTubeGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret15" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret16']" 
   )
)
+Name: ChestTubeGoneB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret16" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret17']" 
   )
)
+Name: ChestTubeGoneC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret17" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret18']" 
   )
)
+Name: ChestTubeGoneD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret18" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret19']" 
   )
)
+Name: ChestTubeGoneE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "turret19" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Vulcain']" 
      "['turret14']" 
   )
)
+Name: ChestTubeGoneF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "L_claw" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "VulcainHurtA" 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_larmgonea_st" 
   )
   ( fade-in 2000 1 ) 
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1200 ) 
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
)
+Name: LArmGoneA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "LArmGoneA_01" 
      500 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_larmgoneb_st" 
   )
)
+Name: LArmGoneA_02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "LArmGoneA_01" 
      1000 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_larmgonec_st" 
   )
)
+Name: LArmGoneA_03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vulcain" 
      "R_claw" 
      0 
   )
   ( sabotage-subsystem 
      "Vulcain" 
      "Hull" 
      5 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "VulcainHurtA" 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_rarmgonea_st" 
   )
   ( fade-in 2000 1 ) 
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1200 ) 
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
)
+Name: RArmGoneA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "RArmGoneA_01" 
      500 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_rarmgoneb_st" 
   )
)
+Name: RArmGoneA_02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "RArmGoneA_01" 
      1000 
   )
   ( trigger-ship-animation 
      "Vulcain" 
      "scripted" 
      "vulcain_rarmgonec_st" 
   )
)
+Name: RArmGoneA_03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Vulcain" ) 40 ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "BellyHurtA_Bill_01" 
   )
)
+Name: Vulcain30_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Vulcain" ) 15 ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BellyHurtA_Slippy_01" 
   )
)
+Name: Vulcain15_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Vulcain" ) 5 ) 
   ( play-sound-from-table 
      ( get-object-x "Vulcain" ) 
      ( get-object-y "Vulcain" ) 
      ( get-object-z "Vulcain" ) 
      "VulcainExplodeA" 
   )
   ( explosion-effect 
      ( get-object-x "Vulcain" ) 
      ( get-object-y "Vulcain" ) 
      ( get-object-z "Vulcain" ) 
      0 
      10 
      1000 
      10 
      1000 
      0 
      "Large Explosion 1" 
      "<none>" 
   )
   ( fade-in 5000 1 ) 
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 7000 ) 
   ( lua-set-shudder-decay-time 7000 ) 
   ( sfeh-remove-icon 
      "Vulcain" 
      "turret14" 
   )
   ( sfeh-remove-icon 
      "Vulcain" 
      "turret15" 
   )
   ( sfeh-remove-icon 
      "Vulcain" 
      "turret16" 
   )
   ( sfeh-remove-icon 
      "Vulcain" 
      "turret17" 
   )
   ( sfeh-remove-icon 
      "Vulcain" 
      "turret18" 
   )
   ( sfeh-remove-icon 
      "Vulcain" 
      "turret19" 
   )
   ( self-destruct "Vulcain" ) 
)
+Name: VulcainDeadScreamA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Vulcain" ) 
   ( turret-lock-all "Vulcain" ) 
   ( play-sound-from-file 
      "Starfox_VictoryA" 
   )
   ( send-message 
      "#Falco" 
      "Normal" 
      "BossDeadA_Falco_01" 
   )
   ( ship-guardian "Star Fox 1" ) 
)
+Name: VulcainDeadA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "BossDeadA_Bill_01" 
   )
)
+Name: VulcainDeadA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "VictoryA_ROB_01" 
   )
   ( clear-goals 
      "Star Fox" 
      "Guest Wing" 
      "Bill" 
   )
   ( add-goal 
      "Guest Wing" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( add-goal 
      "Star Fox" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( add-goal 
      "Bill" 
      ( ai-stay-near-ship "Great Fox" 89 ) 
   )
)
+Name: VictoryA_01
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "VictoryA_Fox_01" 
   )
)
+Name: VictoryA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "VictoryA_Falco_01" 
   )
)
+Name: VictoryA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "Normal" 
      "VictoryA_Fara_01" 
   )
)
+Name: VictoryA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "VictoryA_Slippy_01" 
   )
)
+Name: VictoryA_05
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "VictoryA_Peppy_01" 
   )
)
+Name: VictoryA_06
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "VictoryA_Fox_02" 
   )
)
+Name: VictoryA_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bill" 
      "Normal" 
      "VictoryA_Bill_01" 
   )
)
+Name: VictoryA_08
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "VictoryA_Fox_03" 
   )
)
+Name: VictoryA_09
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( fade-out 5000 ) ) 
+Name: VictoryA_10
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: VictoryA_11
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( is-event-true-delay "BossSetupA" 17 ) 
      ( not 
         ( is-destroyed-delay 0 "Vulcain" ) 
      )
   )
   ( play-sound-from-file 
      "Boss_Battle4" 
      1 
   )
)
+Name: BossMusic
+Repeat Count: -1
+Interval: 42000
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( >= 
         ( distance-to-center 
            "Star Fox 1" 
            "Solar_Waves" 
         )
         15000 
      )
      ( is-event-true-delay 
         "RestoreArwingA_02" 
         0 
      )
   )
   ( script-eval-block "boundaryBounce()" ) 
)
+Name: Uturn
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Vulcain" ) 
   )
   ( script-eval-block 
      "StarFoxMovement:HardAlignToY" 
      "(mn.Ships['Vulcain'])" 
   )
)
+Name: BossAxisA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Vulcain" 
            "Solar_Waves" 
         )
         7000 
      )
      ( not 
         ( is-destroyed-delay 0 "Vulcain" ) 
      )
   )
   ( set-object-facing 
      "Vulcain" 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      5000 
   )
)
+Name: BossFacingA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( >= 
         ( distance-to-center 
            "Vulcain" 
            "Solar_Waves" 
         )
         7000 
      )
      ( not 
         ( is-destroyed-delay 0 "Vulcain" ) 
      )
   )
   ( set-object-facing 
      "Vulcain" 
      ( get-object-x "Solar_Waves" ) 
      ( get-object-y "Solar_Waves" ) 
      ( get-object-z "Solar_Waves" ) 
      5000 
   )
)
+Name: BossFacingB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionPhase[Intro]" 
         "BossPhaseA" 
      )
      ( <= 
         ( distance-to-center 
            "Vulcain" 
            "Star Fox 1" 
         )
         1500 
      )
      ( < 
         ( distance-to-center 
            "Vulcain" 
            "Solar_Waves" 
         )
         5000 
      )
   )
   ( ship-maneuver 
      "Vulcain" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      -150 
      ( true ) 
      6 
   )
)
+Name: BossDistanceA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionPhase[Intro]" 
         "BossPhaseA" 
      )
      ( >= 
         ( distance-to-center 
            "Vulcain" 
            "Solar_Waves" 
         )
         5000 
      )
   )
   ( ship-maneuver 
      "Vulcain" 
      5000 
      3 
      0 
      0 
      ( true ) 
      0 
      100 
      -50 
      ( true ) 
      6 
   )
)
+Name: BossEdgeA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionPhase[Intro]" 
         "BossPhaseA" 
      )
      ( >= 
         ( distance-to-center 
            "Vulcain" 
            "Solar_Waves" 
         )
         7000 
      )
   )
   ( ship-maneuver 
      "Vulcain" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      25 
      100 
      ( true ) 
      6 
   )
)
+Name: BossEdgeB
+Repeat Count: -1
+Interval: 0

$Formula: ( when-argument 
   ( for-ship-class "Lava Asteroid" ) 
   ( and 
      ( <= 
         ( distance-to-center 
            "<argument>" 
            "<any friendly>" 
         )
         1500 
      )
      ( is-event-true-delay "RocksA_01" 0 ) 
      ( not 
         ( is-event-true-delay "BatA_01" 0 ) 
      )
   )
   ( ship-change-callsign 
      "Danger" 
      "<argument>" 
   )
)
+Name: MarkRoidsA
+Repeat Count: -1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-class "Gores" ) 
   ( and 
      ( <= 
         ( distance-to-center 
            "<argument>" 
            "<any friendly>" 
         )
         1500 
      )
      ( is-event-true-delay "BatA_01" 0 ) 
      ( not 
         ( is-event-true-delay 
            "AttackGreatA_01" 
            0 
         )
      )
   )
   ( ship-change-callsign 
      "Enemy" 
      "<argument>" 
   )
)
+Name: MarkBatsA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "RocksA_01" 0 ) 
   ( move-to-orientation 
      "Great Fox" 
      0 
      0 
      0 
      0 
      20 
   )
   ( move-to-orientation 
      "Colonel Shears" 
      0 
      0 
      0 
      0 
      19 
   )
   ( move-to-orientation 
      "Cornerian Fleet A 1" 
      0 
      0 
      0 
      0 
      20 
   )
   ( move-to-orientation 
      "Cornerian Fleet A 2" 
      0 
      0 
      0 
      0 
      19 
   )
   ( move-to-orientation 
      "Cornerian Fleet A 3" 
      0 
      0 
      0 
      0 
      18 
   )
   ( move-to-orientation 
      "Cornerian Fleet A 4" 
      0 
      0 
      0 
      0 
      17 
   )
   ( move-to-orientation 
      "Cornerian Fleet A 5" 
      0 
      0 
      0 
      0 
      16 
   )
   ( move-to-orientation 
      "Cornerian Fleet A 6" 
      0 
      0 
      0 
      0 
      15 
   )
   ( move-to-orientation 
      "Cornerian Fleet B 1" 
      0 
      0 
      0 
      0 
      20 
   )
   ( move-to-orientation 
      "Cornerian Fleet B 2" 
      0 
      0 
      0 
      0 
      19 
   )
   ( move-to-orientation 
      "Cornerian Fleet B 3" 
      0 
      0 
      0 
      0 
      18 
   )
   ( move-to-orientation 
      "Cornerian Fleet B 4" 
      0 
      0 
      0 
      0 
      17 
   )
   ( move-to-orientation 
      "Cornerian Fleet B 5" 
      0 
      0 
      0 
      0 
      16 
   )
   ( move-to-orientation 
      "Cornerian Fleet B 6" 
      0 
      0 
      0 
      0 
      15 
   )
   ( move-to-orientation 
      "Cornerian Fleet C 1" 
      0 
      0 
      0 
      0 
      20 
   )
   ( move-to-orientation 
      "Cornerian Fleet C 2" 
      0 
      0 
      0 
      0 
      19 
   )
   ( move-to-orientation 
      "Cornerian Fleet C 3" 
      0 
      0 
      0 
      0 
      18 
   )
   ( move-to-orientation 
      "Cornerian Fleet C 4" 
      0 
      0 
      0 
      0 
      17 
   )
   ( move-to-orientation 
      "Cornerian Fleet C 5" 
      0 
      0 
      0 
      0 
      16 
   )
   ( move-to-orientation 
      "Cornerian Fleet C 6" 
      0 
      0 
      0 
      0 
      15 
   )
   ( move-to-orientation 
      "Cornerian Fleet D 1" 
      0 
      0 
      0 
      0 
      20 
   )
   ( move-to-orientation 
      "Cornerian Fleet D 2" 
      0 
      0 
      0 
      0 
      19 
   )
   ( move-to-orientation 
      "Cornerian Fleet D 3" 
      0 
      0 
      0 
      0 
      18 
   )
   ( move-to-orientation 
      "Cornerian Fleet D 4" 
      0 
      0 
      0 
      0 
      17 
   )
   ( move-to-orientation 
      "Cornerian Fleet D 5" 
      0 
      0 
      0 
      0 
      16 
   )
   ( move-to-orientation 
      "Cornerian Fleet D 6" 
      0 
      0 
      0 
      0 
      15 
   )
)
+Name: RealignA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Colonel Shears" 
      75000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Great Fox" 
      100000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet A" 
      75000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet B" 
      75000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet C" 
      75000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet D" 
      75000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
)
+Name: ReMoveA
+Repeat Count: 1
+Interval: 1
+Chained: 25

$Formula: ( when-argument 
   ( for-ship-class "Mama Gores" ) 
   ( <= ( hits-left "<argument>" ) 0 ) 
   ( ship-change-callsign 
      "None" 
      "<argument>" 
   )
)
+Name: MamaGoreNoIcon
+Repeat Count: -1
+Interval: 0

#Goals		;! 1 total

$Type: Primary
+Name: Wait for Jump
$MessageNew:  XSTR("Wait for Fleet's Zypher Jump to charge.", -1)
$end_multi_text
$Formula: ( is-event-true-delay "DriveReady" 0 ) 
+No music

#Waypoints		;! 6 lists total

$Name: FleetCircleA
$List: (		;! 5 points in list
	( 5581.540039, 2350.429688, -6798.115234 )
	( 3800.819336, 2500.004150, 1292.617676 )
	( -5046.492188, 2500.003906, 2052.697266 )
	( -8494.718750, 2500.003906, -8156.867188 )
	( 560.843506, 2500.003906, -11570.047852 )
)

$Name: FleetCircleB
$List: (		;! 5 points in list
	( 7631.816406, 2600.003906, -7493.950195 )
	( 5104.810547, 2600.003906, 2004.721680 )
	( -4374.127930, 2600.003906, 1136.040039 )
	( -8519.542969, 2600.003906, -6980.071289 )
	( 107.359131, 2600.003906, -12415.697266 )
)

$Name: FleetCircleC
$List: (		;! 5 points in list
	( 5957.940430, 3558.282959, -3533.801758 )
	( 3557.926270, 2700.003906, -351.641602 )
	( -6885.539062, 2700.017578, 1777.533203 )
	( -7705.667969, 2700.003906, -9111.283203 )
	( 796.372314, 2700.003906, -10906.410156 )
)

$Name: FleetCircleD
$List: (		;! 5 points in list
	( 3803.509277, 3120.949219, -5323.257812 )
	( 4444.880371, 2950.828125, -306.291016 )
	( -3323.309570, 2800.003906, 835.941406 )
	( -6905.468750, 2800.003906, -7995.247070 )
	( 1497.147461, 2800.003906, -11527.015625 )
)

$Name: FleetCircleE
$List: (		;! 5 points in list
	( 8298.322266, 3479.210205, -7313.012695 )
	( 3018.252441, 2900.003906, 3707.321289 )
	( -4846.599609, 2900.003906, 2939.910156 )
	( -8957.674805, 2900.003906, -8615.469727 )
	( 1176.454102, 2900.003906, -11123.211914 )
)

$Name: StarFoxGotoA
$List: (		;! 1 points in list
	( -989.123291, 5654.697266, -2151.795898 )
)

#Messages		;! 130 total


$Name: IntroA_Shears_01
$Team: -1
$MessageNew:  XSTR("Maintain altitude, we don't want to skim the chromosphere!", -1)
$end_multi_text
+AVI Name: Shears_TalkB.png
+Wave Name: radio_in.wav

$Name: IntroA_Bill_01
$Team: -1
$MessageNew:  XSTR("The Venom fleet doesn't seem to notice us...", -1)
$end_multi_text
+AVI Name: BillA_TalkA.png
+Wave Name: radio_in.wav

$Name: IntroA_Bill_02
$Team: -1
$MessageNew:  XSTR("This plan might just be crazy enough to work!", -1)
$end_multi_text
+AVI Name: BillA_TalkB.png
+Wave Name: radio_in.wav

$Name: BombA_Shears_01
$Team: -1
$MessageNew:  XSTR("What the devils was that?!", -1)
$end_multi_text
+AVI Name: Shears_TalkC.png
+Wave Name: radio_in.wav

$Name: BombA_ROB_01
$Team: -1
$MessageNew:  XSTR("EMP blast detected.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: BombA_Fox_01
$Team: -1
$MessageNew:  XSTR("Where did that blast come from?", -1)
$end_multi_text
+AVI Name: FoxA_TalkC.png
+Wave Name: radio_in.wav

$Name: BombA_Peppy_01
$Team: -1
$MessageNew:  XSTR("There goes another one!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: radio_in.wav

$Name: BombA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I'm not seeing any weapons fire...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC.png
+Wave Name: radio_in.wav

$Name: BombA_Bill_01
$Team: -1
$MessageNew:  XSTR("They're cloaked mines, take evasive action!!!", -1)
$end_multi_text
+AVI Name: BillA_UattA.png
+Wave Name: radio_in.wav

$Name: BombA_Shears_02
$Team: -1
$MessageNew:  XSTR("Hard to port, hard to port!!!", -1)
$end_multi_text
+AVI Name: Shears_UattA.png
+Wave Name: radio_in.wav

$Name: BombA_Falco_01
$Team: -1
$MessageNew:  XSTR("The whole thing was as setup!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkC.png
+Wave Name: radio_in.wav

$Name: BombA_Shears_03
$Team: -1
$MessageNew:  XSTR("I warned the General that this was a terrible plan!", -1)
$end_multi_text
+AVI Name: Shears_UattA.png
+Wave Name: radio_in.wav

$Name: BombA_Fara_01
$Team: -1
$MessageNew:  XSTR("I've lost control of my Arwing, I'm falling into the photosphere!", -1)
$end_multi_text
+AVI Name: FaraA_UattA.png
+Wave Name: radio_in.wav

$Name: BombA_Shears_04
$Team: -1
$MessageNew:  XSTR("Get control back or we'll fry up!", -1)
$end_multi_text
+AVI Name: Shears_UattA.png
+Wave Name: radio_in.wav

$Name: FallingA_Fox_01
$Team: -1
$MessageNew:  XSTR("Come on G-diffuser...", -1)
$end_multi_text
+AVI Name: FoxA_UattA.png
+Wave Name: radio_in.wav

$Name: FallingA_Fox_02
$Team: -1
$MessageNew:  XSTR("Come on don't fail me now...!", -1)
$end_multi_text
+AVI Name: FoxA_UattA.png
+Wave Name: radio_in.wav

$Name: FallingA_Fox_03
$Team: -1
$MessageNew:  XSTR("I got control back!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

$Name: RocksA_Shears_01
$Team: -1
$MessageNew:  XSTR("Get us away from the surface and our axis back up!", -1)
$end_multi_text
+AVI Name: Shears_UattA.png
+Wave Name: radio_in.wav

$Name: RocksA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I think I've got control back!", -1)
$end_multi_text
+AVI Name: SlippyA_UattA.png
+Wave Name: radio_in.wav

$Name: RocksA_Shears_02
$Team: -1
$MessageNew:  XSTR("Port engine ahead standard!", -1)
$end_multi_text
+AVI Name: Shears_TalkE.png
+Wave Name: radio_in.wav

$Name: RocksA_Bill_01
$Team: -1
$MessageNew:  XSTR("We got giant rocks spewing from the surface!", -1)
$end_multi_text
+AVI Name: BillA_TalkC.png
+Wave Name: radio_in.wav

$Name: RocksA_Shears_03
$Team: -1
$MessageNew:  XSTR("Take evasive action!", -1)
$end_multi_text
+AVI Name: Shears_TalkD.png
+Wave Name: radio_in.wav

$Name: RocksA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Now this is my kind of rodeo.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: radio_in.wav

$Name: HeatA_Fara_01
$Team: -1
$MessageNew:  XSTR("It's freaking hot down here!", -1)
$end_multi_text
+AVI Name: FaraA_TalkC.png
+Wave Name: radio_in.wav

$Name: HeatA_Falco_01
$Team: -1
$MessageNew:  XSTR("She's right, the Arwing might not make it!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD.png
+Wave Name: radio_in.wav

$Name: HeatA_Slippy_01
$Team: -1
$MessageNew:  XSTR("This baby can take temperatures up to 9000 degrees!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD.png
+Wave Name: radio_in.wav

$Name: HeatA_Peppy_01
$Team: -1
$MessageNew:  XSTR("As long as your shields are up!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: radio_in.wav

$Name: HeatA_Bill_01
$Team: -1
$MessageNew:  XSTR("We got to get the fleet out of here!", -1)
$end_multi_text
+AVI Name: BillA_TalkD.png
+Wave Name: radio_in.wav

$Name: HeatA_Shears_01
$Team: -1
$MessageNew:  XSTR("Our Zypher Drives have not finished charging since our jump into Solar!", -1)
$end_multi_text
+AVI Name: Shears_TalkD.png
+Wave Name: radio_in.wav

$Name: HeatA_Bill_02
$Team: -1
$MessageNew:  XSTR("Fox, you mind helping me cover the fleet until they can jump?", -1)
$end_multi_text
+AVI Name: BillA_TalkE.png
+Wave Name: radio_in.wav

$Name: HeatA_Fox_01
$Team: -1
$MessageNew:  XSTR("I've got your back.", -1)
$end_multi_text
+AVI Name: FoxA_TalkD.png
+Wave Name: radio_in.wav

$Name: BatA_ROB_01
$Team: -1
$MessageNew:  XSTR("Multiple life forms approaching from ventral.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: BatA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Looks like a colony of Gores!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB.png
+Wave Name: radio_in.wav

$Name: BatA_Falco_01
$Team: -1
$MessageNew:  XSTR("Looks like a bunch of fire bats to me!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB.png
+Wave Name: radio_in.wav

$Name: BatA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Watch out, they have some kind of fire breath! ", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: radio_in.wav

$Name: BatA_Shears_01
$Team: -1
$MessageNew:  XSTR("Fire continuous on those creatures!", -1)
$end_multi_text
+AVI Name: Shears_TalkB.png
+Wave Name: radio_in.wav

$Name: BatB_Peppy_01
$Team: -1
$MessageNew:  XSTR("Nasty little critters!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: radio_in.wav

$Name: BatB_Fara_01
$Team: -1
$MessageNew:  XSTR("Might taste good on a burger.", -1)
$end_multi_text
+AVI Name: FaraA_TalkC.png
+Wave Name: radio_in.wav

$Name: BatB_Falco_01
$Team: -1
$MessageNew:  XSTR("Aw man, that sounds gross.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkC.png
+Wave Name: radio_in.wav

$Name: BatB_Fara_02
$Team: -1
$MessageNew:  XSTR("Says the guy who eats live worms!", -1)
$end_multi_text
+AVI Name: FaraA_TalkB.png
+Wave Name: radio_in.wav

$Name: BatB_Falco_02
$Team: -1
$MessageNew:  XSTR("Bleeehhh, Papetoon cuisine is the worst.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD.png
+Wave Name: radio_in.wav

$Name: BatB_Fox_01
$Team: -1
$MessageNew:  XSTR("I could go for some grilled crickets after we win the war.", -1)
$end_multi_text
+AVI Name: FoxA_TalkC.png
+Wave Name: radio_in.wav

$Name: BatB_Fara_03
$Team: -1
$MessageNew:  XSTR("You gonna take me with you for that, Fox?", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: radio_in.wav

$Name: BatB_Fox_02
$Team: -1
$MessageNew:  XSTR("You asking for a date?", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

$Name: BatB_Fara_04
$Team: -1
$MessageNew:  XSTR("Yeah, take me out why don't ya?", -1)
$end_multi_text
+AVI Name: FaraA_TalkE.png
+Wave Name: radio_in.wav

$Name: BatB_Fox_03
$Team: -1
$MessageNew:  XSTR("Done!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

$Name: BatB_Slippy_01
$Team: -1
$MessageNew:  XSTR("What the heck, did Fox and Fara just get back together?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC.png
+Wave Name: radio_in.wav

$Name: BatB_Falco_03
$Team: -1
$MessageNew:  XSTR("Oh boy, I think I'm going to be sick.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: radio_in.wav

$Name: BatB_Bill_01
$Team: -1
$MessageNew:  XSTR("I hate to stop the lovely dovlies but we got some huge bats incoming!", -1)
$end_multi_text
+AVI Name: BillA_TalkC.png
+Wave Name: radio_in.wav

$Name: BatB_Peppy_02
$Team: -1
$MessageNew:  XSTR("Mama Gores!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: radio_in.wav

$Name: JumpA_Captain_01
$Team: -1
$MessageNew:  XSTR("Colonel, my division's Zypher Drives are ready to go!", -1)
$end_multi_text
+AVI Name: Cor_CaptainA_talkB.png
+Wave Name: radio_in.wav

$Name: JumpA_Shears_01
$Team: -1
$MessageNew:  XSTR("See you at the rendezvous  point, Division Four!", -1)
$end_multi_text
+AVI Name: Shears_TalkB.png
+Wave Name: radio_in.wav

$Name: AttackGreatA_ROB_01
$Team: -1
$MessageNew:  XSTR("Gores colonies are zeroing in on Great Fox.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: AttackGreatA_Peppy_01
$Team: -1
$MessageNew:  XSTR("I suspect they think the Great Fox is the fleet's mother!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: radio_in.wav

$Name: AttackGreatA_Fox_01
$Team: -1
$MessageNew:  XSTR("Don't let them toast the Great Fox!", -1)
$end_multi_text
+AVI Name: FoxA_TalkD.png
+Wave Name: radio_in.wav

$Name: MantasA_ROB_01
$Team: -1
$MessageNew:  XSTR("Giant lifeforms detected.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: MantasA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Holy smokey, we got some Solar Mantas incoming!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkE.png
+Wave Name: radio_in.wav

$Name: MantasA_Falco_01
$Team: -1
$MessageNew:  XSTR("What the heck are those things?", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE.png
+Wave Name: radio_in.wav

$Name: MantasA_Peppy_02
$Team: -1
$MessageNew:  XSTR("They'll melt the Great Fox if we don't take them out!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: radio_in.wav

$Name: MantasA_Fox_01
$Team: -1
$MessageNew:  XSTR("Focus your attacks on the mantas!", -1)
$end_multi_text
+AVI Name: FoxA_TalkE.png
+Wave Name: radio_in.wav

$Name: JumpB_Captain_01
$Team: -1
$MessageNew:  XSTR("Our Zypher Drives are ready to engage!", -1)
$end_multi_text
+AVI Name: Cor_CaptainA_talkB.png
+Wave Name: radio_in.wav

$Name: JumpB_Shears_01
$Team: -1
$MessageNew:  XSTR("Make your jump, Division Three!", -1)
$end_multi_text
+AVI Name: Shears_TalkC.png
+Wave Name: radio_in.wav

$Name: JumpC_Captain_01
$Team: -1
$MessageNew:  XSTR("Zypher Drives are ready, Colonel!", -1)
$end_multi_text
+AVI Name: CorSeaCaptainA_talkB.png
+Wave Name: radio_in.wav

$Name: JumpC_Shears_01
$Team: -1
$MessageNew:  XSTR("Jump now!", -1)
$end_multi_text
+AVI Name: Shears_TalkA.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I think we got rid of those Solar Mantas...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Shears_01
$Team: -1
$MessageNew:  XSTR("Excellent work, the rest of the fleet is ready to jump.", -1)
$end_multi_text
+AVI Name: Shears_TalkB.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_ROB_01
$Team: -1
$MessageNew:  XSTR("Great Fox Zypher drive is not fully charged yet.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Falco_01
$Team: -1
$MessageNew:  XSTR("Oh come on!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Shears_02
$Team: -1
$MessageNew:  XSTR("Colonel Shears to the remaining fleet, engage jump!", -1)
$end_multi_text
+AVI Name: Shears_TalkC.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Fara_01
$Team: -1
$MessageNew:  XSTR("What the heck?! You're leaving us after we just saved all of you?", -1)
$end_multi_text
+AVI Name: FaraA_TalkE.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Shears_03
$Team: -1
$MessageNew:  XSTR("Nothing personal miss Phoenix, but mercenaries are low priority.", -1)
$end_multi_text
+AVI Name: Shears_TalkD.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Fara_02
$Team: -1
$MessageNew:  XSTR("He's leaving us to fry!", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Fox_01
$Team: -1
$MessageNew:  XSTR("Don't take it personally, Fara. It's part of our job.", -1)
$end_multi_text
+AVI Name: FoxA_TalkD.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Fara_03
$Team: -1
$MessageNew:  XSTR("I know, I know... he could have waited just a bit longer though!", -1)
$end_multi_text
+AVI Name: FaraA_TalkC.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Fox_02
$Team: -1
$MessageNew:  XSTR("Bill?! You're still here?!", -1)
$end_multi_text
+AVI Name: FoxA_TalkE.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Bill_01
$Team: -1
$MessageNew:  XSTR("Don't get too excited... here we go!", -1)
$end_multi_text
+AVI Name: BillA_TalkD.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Fox_03
$Team: -1
$MessageNew:  XSTR("Shears is going to hang you!", -1)
$end_multi_text
+AVI Name: FoxA_TalkC.png
+Wave Name: radio_in.wav

$Name: DeadMantaA_Bill_02
$Team: -1
$MessageNew:  XSTR("I'll deal with him later, let's get out of here first!", -1)
$end_multi_text
+AVI Name: BillA_TalkB.png
+Wave Name: radio_in.wav

$Name: MoreMantaA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Oh drat I got more Mantas and other nasty creatures incoming!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: radio_in.wav

$Name: MoreMantaA_ROB_01
$Team: -1
$MessageNew:  XSTR("Distortion detected, Zephyr Drive is being jammed.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: MoreMantaA_Fox_01
$Team: -1
$MessageNew:  XSTR("It's just one thing after the other today!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

$Name: GemA_Bill_01
$Team: -1
$MessageNew:  XSTR("Holy smokes there's a giant gemstone shooting at me!", -1)
$end_multi_text
+AVI Name: BillA_TalkB.png
+Wave Name: radio_in.wav

$Name: GemA_Peppy_01
$Team: -1
$MessageNew:  XSTR("They are jamming the Zypher drives! They're some silicoid creature or what have yous!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB.png
+Wave Name: radio_in.wav

$Name: GemA_Falco_01
$Team: -1
$MessageNew:  XSTR("What the heck are you saying, gramps?!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB.png
+Wave Name: radio_in.wav

$Name: GemA_Peppy_02
$Team: -1
$MessageNew:  XSTR("It's a rock monster, now shoot the darn things!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB.png
+Wave Name: radio_in.wav

$Name: GetTimerA_Fox_01
$Team: -1
$MessageNew:  XSTR("ROB, give me a countdown until the Zypher Drive is ready.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

$Name: GetTimerA_ROB_01
$Team: -1
$MessageNew:  XSTR("Countdown activated.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: GetTimerA_Fox_02
$Team: -1
$MessageNew:  XSTR("Let's keep the Great Fox around until ROB is ready to jump!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: radio_in.wav

$Name: Engine50A_ROB_01
$Team: -1
$MessageNew:  XSTR("Zypher Drive 50% charged.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: Engine50A_Fox_01
$Team: -1
$MessageNew:  XSTR("Just hang on a bit longer, everyone!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: radio_in.wav

$Name: Engine50A_Fara_01
$Team: -1
$MessageNew:  XSTR("Who would have thought Solar had so many nasties living on it?!", -1)
$end_multi_text
+AVI Name: FaraA_TalkB.png
+Wave Name: radio_in.wav

$Name: Engine50A_Peppy_01
$Team: -1
$MessageNew:  XSTR("You'd be surprised the crazy places you can find monsters!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: radio_in.wav

$Name: Engine90A_ROB_01
$Team: -1
$MessageNew:  XSTR("Zypher Drive 90% charged.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: Engine90A_Bill_01
$Team: -1
$MessageNew:  XSTR("Almost there...", -1)
$end_multi_text
+AVI Name: BillA_TalkA.png
+Wave Name: radio_in.wav

$Name: EngineRdyA_ROB_01
$Team: -1
$MessageNew:  XSTR("Zypher Drive charged, awaiting removal of disruption.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: EngineFailA_ROB_01
$Team: -1
$MessageNew:  XSTR("Zypher Drive failure, unknown energy field still present!", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: EngineFailA_Falco_01
$Team: -1
$MessageNew:  XSTR("No freaking way we were so close!!!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE.png
+Wave Name: radio_in.wav

$Name: EngineFailA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Uh guys... all the Gores and Mantas are flying away!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE.png
+Wave Name: radio_in.wav

$Name: EngineFailA_Falco_02
$Team: -1
$MessageNew:  XSTR("Oh good, maybe Fara's attitude scared them all off.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: radio_in.wav

$Name: EngineFailA_Fara_02
$Team: -1
$MessageNew:  XSTR("Or they got tired of hearing you complain your beak off, Falco.", -1)
$end_multi_text
+AVI Name: FaraA_TalkB.png
+Wave Name: radio_in.wav

$Name: EngineFailA_Slippy_02
$Team: -1
$MessageNew:  XSTR("Based on the retreat trajectory of all those creatures, I think I localized the distortion! We should investigate it, Fox!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE.png
+Wave Name: radio_in.wav

$Name: BossHereA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Oh fishsticks...", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BossHereA_Fox_01
$Team: -1
$MessageNew:  XSTR("Looks like that is what scared them off...", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

$Name: BossHereA_Slippy_01
$Team: -1
$MessageNew:  XSTR("What the heck am I looking at?!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: radio_in.wav

$Name: BossHereA_Peppy_02
$Team: -1
$MessageNew:  XSTR("Even I don't know what that fellow there is!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB.png
+Wave Name: radio_in.wav

$Name: BossHereA_Falco_01
$Team: -1
$MessageNew:  XSTR("It's hostile, let's shoot at it!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: radio_in.wav

$Name: BossWeakA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Looks like its armor is deflecting my shots!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC.png
+Wave Name: radio_in.wav

$Name: BossWeakA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Maybe it's an arm? Aim for the arm!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: radio_in.wav

$Name: BossWeakA_Fara_01
$Team: -1
$MessageNew:  XSTR("Oh gross, it's releasing babies from its back!", -1)
$end_multi_text
+AVI Name: FaraA_TalkC.png
+Wave Name: radio_in.wav

$Name: BossWeakA_Slippy_02
$Team: -1
$MessageNew:  XSTR("I actually think those might be weakpoints!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: radio_in.wav

$Name: BossWeakA_Falco_01
$Team: -1
$MessageNew:  XSTR("It's worth a shot!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB.png
+Wave Name: radio_in.wav

$Name: ClawsA_Bill_01
$Team: -1
$MessageNew:  XSTR("Watch out for its claws!!!", -1)
$end_multi_text
+AVI Name: BillA_TalkD.png
+Wave Name: radio_in.wav

$Name: BossHurtA_Peppy_01
$Team: -1
$MessageNew:  XSTR("I think you're hurting it, Fox!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: radio_in.wav

$Name: BossHurtA_Slippy_01
$Team: -1
$MessageNew:  XSTR("It's chestplate is glowing...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BossHurtA_Slippy_02
$Team: -1
$MessageNew:  XSTR("Fox if you can heat that up with weapons fire it might crack!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD.png
+Wave Name: radio_in.wav

$Name: ChestHurtA_Falco_01
$Team: -1
$MessageNew:  XSTR("It's working, Fox, it's working!!!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD.png
+Wave Name: radio_in.wav

$Name: ChestHurtA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Try taking out those orifices on its stomach!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BellyHurtA_Bill_01
$Team: -1
$MessageNew:  XSTR("It's bleeding! I think you have this one, Fox!", -1)
$end_multi_text
+AVI Name: BillA_TalkA.png
+Wave Name: radio_in.wav

$Name: BellyHurtA_Slippy_01
$Team: -1
$MessageNew:  XSTR("It's armor is cracked! Fire everything at it!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE.png
+Wave Name: radio_in.wav

$Name: BossDeadA_Falco_01
$Team: -1
$MessageNew:  XSTR("Got him!!!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_Bill_01
$Team: -1
$MessageNew:  XSTR("Nice shooting, Fox!", -1)
$end_multi_text
+AVI Name: BillA_TalkA.png
+Wave Name: radio_in.wav

$Name: VictoryA_ROB_01
$Team: -1
$MessageNew:  XSTR("Field is dissipating, Zypher Drive is ready to go.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: VictoryA_Fox_01
$Team: -1
$MessageNew:  XSTR("Great job, everyone.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

$Name: VictoryA_Falco_01
$Team: -1
$MessageNew:  XSTR("Good riddance. I almost got burned!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB.png
+Wave Name: radio_in.wav

$Name: VictoryA_Fara_01
$Team: -1
$MessageNew:  XSTR("Let's get out of here, the heat is driving me crazy!", -1)
$end_multi_text
+AVI Name: FaraA_TalkA.png
+Wave Name: radio_in.wav

$Name: VictoryA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I think the blizzards on Fichina are sounding cozy right about now.", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: radio_in.wav

$Name: VictoryA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Solar ain't got nothin on some volcanos I've been to.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB.png
+Wave Name: radio_in.wav

$Name: VictoryA_Fox_02
$Team: -1
$MessageNew:  XSTR("Thanks for sticking around, Bill.", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: radio_in.wav

$Name: VictoryA_Bill_01
$Team: -1
$MessageNew:  XSTR("Don't mention it, buddy.", -1)
$end_multi_text
+AVI Name: BillA_TalkA.png
+Wave Name: radio_in.wav

$Name: VictoryA_Fox_03
$Team: -1
$MessageNew:  XSTR("Engage jump, ROB. Let's get back to the fleet!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: radio_in.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 75
$Ambient light level: 7437199

+Neb2: nbackred
+Neb2 Poofs List: ( "SolarEmbersA"  "SolarEmbersB"  "SolarWaveA"  "PoofFiery01" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: solar_a
+Angles: 0.052360 3.159046 2.932153
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Briefing_Tension1
$Debriefing Success Music: None
$Debriefing Average Music: None
$Debriefing Fail Music: None

#End

