#Mission Info

$Version: 23.1
$Name:  XSTR("Venom - Andross' Lab", -1)
$Author: Chasen Lindsey
$Created: 09/04/14 at 23:01:07
$Modified: 02/28/26 at 18:12:06
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Invade Venom and defeat Andross.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 268435612
+NebAwacs: 12000.000000

+Storm: none

+Fog Near Mult: 1000.000000

+Fog Far Mult: 5000.000000


+Volumetric Nebula: neb_venom1.pof
+Position: 0.000000, 0.000000, -23000.000000
+Color: (0, 175, 0)
+Visibility Opacity: 0.001000
+Visibility Distance: 27000.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1135.235352, 624.242432, 5745.908203
+Viewer orient:
	0.365723, -0.000001, 0.930724,
	-0.422870, 0.890825, 0.166165,
	-0.829113, -0.454346, 0.325795

$Starting wing names: ( "Star Fox" "Guest Wing" "Gamma" )
$Squadron wing names: ( "Star Fox" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Star Fox" "Zeta" )

$Load Screen 640: LW_loading10_small.tga
$Load Screen 1024: LW_loading10.tga

$Skybox Model: sky_venomB.pof

$AI Profile: SoL Profile

#Sexp_variables

$Variables:
(
		0		"PilotHasKatt"		"0"		"number"
		1		"TestBranch"		"0"		"number"
)

#Cutscenes

$Pre-game Cutscene: LW_Mission10_Start.mp4
+formula: ( true ) 

#end

#Command Briefing

$Stage Text:
 XSTR("General Pepper: Hello, McCloud. I first send you my regards. I just heard about the loss of one of your team members. I am terribly sorry that Colonel Shears took advantage of his position and trust to catch your team off guard.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperA.png
+Wave Filename: none

$Stage Text:
 XSTR("I assure you Fox, we will find the Colonel and bring him to justice. He nearly destroyed Corneria's fortunes in this war by giving Andross precious information about our entire fleet and forthcoming operation.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperB.png
+Wave Filename: none

$Stage Text:
 XSTR("In the meantime we must focus on ending the fighting. We have located Andross himself bunkered under a highly secure laboratory at the center of Venom's capital.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperB.png
+Wave Filename: none

$Stage Text:
 XSTR("The Cornerian Fleet is going to strike directly at the city and punch a hole into the massive lab complex. Once breached, your Arwing will descend into the labs and destroy the entire complex from the inside. With your efforts Andross will be killed and we can begin to deal with Venom's proper surrender. We begin our attack soon, see you on the battlefield, Fox.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperB.png
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Slippy: The General's plan is pretty straightforward... siege the Capital City and attack a large laboratory that Andross is stationed at.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 15244.374023, 3306.666992, -31188.154297
$camera_orient:
	0.028545, 0.000004, 0.999593,
	-0.234574, 0.972075, 0.006695,
	-0.971679, -0.234669, 0.027749
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Andross Factory
$pos: 7374.382324, 0.000244, -30878.279297
$label:  XSTR("Andross' Laboratory", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7091.890625, -0.000977, -32083.859375
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7032.833984, -0.000732, -33256.187500
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7107.680664, -0.002930, -29732.710938
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7089.415527, -0.000977, -28554.009766
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7122.260254, -0.001465, -27403.521484
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 6973.436523, -0.000977, -34435.257812
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: -13586.090820, 281.036377, -32874.007812
$label:  XSTR("Star Fox", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Cornerian Battleship X-01
$pos: -15038.524414, 216.166504, -28356.615234
$label:  XSTR("Cornerian Fleet", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: The lab is protected by a very large armored hatch. Our Arwings can't do much but the firepower of the entire Cornerian Fleet should be able to cut through it. We'll have to guard the fleet while they move in to take care of the hatch.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 15244.374023, 3306.666992, -31188.154297
$camera_orient:
	0.028545, 0.000004, 0.999593,
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	-0.971679, -0.234669, 0.027749
$camera_time: 500
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Andross Factory
$pos: 7374.382324, 0.000244, -30878.279297
$label:  XSTR("Andross' Laboratory", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7091.890625, -0.000977, -32083.859375
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7032.833984, -0.000732, -33256.187500
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7107.680664, -0.002930, -29732.710938
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7089.415527, -0.000977, -28554.009766
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7122.260254, -0.001465, -27403.521484
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 6973.436523, -0.000977, -34435.257812
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: -687.228516, 281.035889, -32364.445312
$label:  XSTR("Star Fox", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Cornerian Battleship X-01
$pos: -1035.516602, 216.166504, -29140.367188
$label:  XSTR("Cornerian Fleet", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1974.255859, 0.000488, -30916.595703
$label:  XSTR("Fox", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1214.343750, -0.000244, -31804.544922
$label:  XSTR("Falco", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1192.702148, 0.000488, -30089.378906
$label:  XSTR("Peppy", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: -3243.911133, -0.000977, -30849.478516
$label:  XSTR("Slippy", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: Once the lab is breached, a single fighter should be able to get inside and wreck havoc at the lab's inner workings. With luck Andross will be taken out with the lab's destruction. The General knows how much getting rid of Andross means to you Fox, so he's assigned you with the honors.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 15819.576172, 3089.900635, -31204.576172
$camera_orient:
	0.028545, 0.000003, 0.999593,
	-0.443269, 0.896299, 0.012655,
	-0.895934, -0.443450, 0.025586
$camera_time: 500
$num_lines: 1
$line_start: 9
$line_end: 13
$num_icons: 14
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Andross Factory
$pos: 7374.382324, 0.000244, -30878.279297
$label:  XSTR("Andross' Laboratory", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7091.890625, -0.000977, -32083.859375
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7032.833984, -0.000732, -33256.187500
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7107.680664, -0.002930, -29732.710938
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7089.415527, -0.000977, -28554.009766
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7122.260254, -0.001465, -27403.521484
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 6973.436523, -0.000977, -34435.257812
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: 3433.246094, 281.035889, -32630.353516
$label:  XSTR("Star Fox", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Cornerian Battleship X-01
$pos: 2922.953125, 216.166504, -28897.275391
$label:  XSTR("Cornerian Fleet", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 9366.748047, 0.000977, -30932.054688
$label:  XSTR("Fox", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1214.343750, -0.000244, -31804.544922
$label:  XSTR("Falco", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1192.702148, 0.000488, -30089.378906
$label:  XSTR("Peppy", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2317.259766, -0.001465, -30880.835938
$label:  XSTR("Slippy", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Andross
$pos: 11125.024414, -0.000732, -30982.537109
$label:  XSTR("Andross", -1)
+id: 15
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: Hopefully with Andross taken out of the picture the rest of Venom's military will start to surrender and the war can end. I don't know about you Fox, but I think I'm ready to wrap this job up and collect the pay. We've already lost too much.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 15244.374023, 3306.666992, -31188.154297
$camera_orient:
	0.028545, 0.000004, 0.999593,
	-0.234574, 0.972075, 0.006695,
	-0.971679, -0.234669, 0.027749
$camera_time: 500
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: Gorgon
$pos: 7374.382324, 0.000244, -30878.279297
$label:  XSTR("Andross' Laboratory", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7091.890625, -0.000977, -32083.859375
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7032.833984, -0.000732, -33256.187500
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7107.680664, -0.002930, -29732.710938
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7089.415527, -0.000977, -28554.009766
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 7122.260254, -0.001465, -27403.521484
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Neutral
$class: Venom Capital City
$pos: 6973.436523, -0.000977, -34435.257812
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: 3433.246094, 281.035889, -32630.353516
$label:  XSTR("Star Fox", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Cornerian Battleship X-01
$pos: 2922.953125, 216.166504, -28897.275391
$label:  XSTR("Cornerian Fleet", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 3030.654297, 0.001221, -30924.503906
$label:  XSTR("Fox", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1214.343750, -0.000244, -31804.544922
$label:  XSTR("Falco", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1192.702148, 0.000488, -30089.378906
$label:  XSTR("Peppy", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: -4110.910156, -0.001221, -30230.509766
$label:  XSTR("Slippy", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 0 "Star Fox 1" ) 
$Multi text
    XSTR("Fox McCloud, pilot and captain of the Mercenary team Star Fox has fallen in battle during his most recent mission. The Cornerian Army honors him for his valiant service in the defense of the Lylat System.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: James?
$Callsign: Pepper
$Callsign: Falco
$Callsign: Peppy
$Callsign: Slippy
$Callsign: Katt
$Callsign: Bill

#end


#Players		;! 1 total

$Starting Shipname: Star Fox 1
$Ship Choices: (
	"Arwing"	5
	"Arwing Mark II"	5
	"Arwing Phoenix"	5
	"Arwing Mark II Retrofit"	5
	"Arwing Mark III"	5
	"Wolfen"	5
)

+Weaponry Pool: (
	"Standard Laser"	20
	"Flak Cannon"	100
	"Hyper Laser"	100
	"Chaingun"	100
	"Fusion Cannon"	100
	"Antimatter Spread"	100
	"Plasmathrower"	100
	"Beam Cannon"	100
	"Charged Laser"	800500
	"Dumbfire Missile"	1700
	"Homing Missile"	100
	"Seeker Missiles"	100
	"Railgun"	100
	"Plasma Cannon"	100
	"Nova Bomb"	100
)

#Objects		;! 195 total

$Name: Star Fox 1		;! Object #0
$Class: Arwing Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, -38296.457031
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 25
+Special Exp Blast: 1000
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Special Exp Death Roll Time: 1000
+Group: 0
+Score: 12

$Name: Andross		;! Object #1
$Class: Andross
$Team: Neutral
$Location: 0.000000, -477.581299, -636.959351
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Right Hand		;! Object #2
$Class: Andross Right Hand
$Team: Neutral
$Location: -200.000000, -416.864075, -815.069275
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Left Hand		;! Object #3
$Class: Andross Left Hand
$Team: Neutral
$Location: 200.000000, -416.864075, -815.069275
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Andross Brain		;! Object #4
$Class: Andross Brain
$Team: Neutral
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Brain Eye 1		;! Object #5
$Class: Andross Brain Eye
$Team: Hostile
$Location: 148.353943, -28.335602, -144.943665
$Orientation:
	-0.998829, 0.000000, 0.048388,
	0.000000, 1.000000, 0.000000,
	-0.048388, 0.000000, -0.998829
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Brain Eye 2		;! Object #6
$Class: Andross Brain Eye
$Team: Hostile
$Location: -121.518478, 17.976074, -158.475922
$Orientation:
	-0.998829, 0.000000, 0.048388,
	0.000000, 1.000000, 0.000000,
	-0.048388, 0.000000, -0.998829
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Andross Factory		;! Object #7
$Class: Andross Factory
$Team: Neutral
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Super Andross		;! Object #8
$Class: Super Andross
$Team: Neutral
$Location: 0.000000, 0.000000, 752.266357
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Venom Escape Tunnel		;! Object #9
$Class: Venom Escape Tunnel
$Team: Neutral
$Location: 49.413345, 0.000000, 881.307556
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, -0.000000, 1.000000,
	-0.000000, -1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: ???		;! Object #10
$Class: Mystery Arwing
$Callsign: James?
$Team: Neutral
$Location: -27.995605, -0.000122, 170.436066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "JamesPathA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SetupEscapeA_01" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Large Explosion 1
$Warpin speed: 1.00
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Debris Explode A 1		;! Object #11
$Class: Venom Debris Explode Const
$Team: Neutral
$Location: -53.465698, -0.000244, 4779.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin speed: 1.00
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Debris Explode A 2		;! Object #12
$Class: Venom Debris Explode Const
$Team: Neutral
$Location: -215.760254, -0.000244, 4351.065430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin speed: 1.00
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Debris Explode A 3		;! Object #13
$Class: Venom Debris Explode Const
$Team: Neutral
$Location: 269.134949, -0.000244, 4034.790039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Medium Explosion
$Warpin speed: 1.00
$Warpin time: 1.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Venom Debris Large A		;! Object #14
$Class: Venom Debris Large A
$Team: Neutral
$Location: 1288.539429, 0.003418, 13964.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Debris Large B		;! Object #15
$Class: Venom Debris Large A
$Team: Neutral
$Location: 582.925781, 0.003906, 17603.738281
$Orientation:
	0.362358, -0.000000, 0.932039,
	0.000000, 1.000000, 0.000000,
	-0.932039, 0.000000, 0.362358
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Debris Large C		;! Object #16
$Class: Venom Debris Large A
$Team: Neutral
$Location: -1416.520020, 0.003662, 23461.560547
$Orientation:
	-0.965980, 0.000000, 0.258619,
	0.000000, 1.000000, 0.000000,
	-0.258619, 0.000000, -0.965980
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Debris Explode 1		;! Object #17
$Class: Venom Debris Explode
$Team: Neutral
$Location: 22.272827, 0.001221, 6180.691406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Debris Explode 2		;! Object #18
$Class: Venom Debris Explode
$Team: Neutral
$Location: 1294.087036, 0.001465, 10000.341797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Debris Explode 3		;! Object #19
$Class: Venom Debris Explode
$Team: Neutral
$Location: 645.563232, 0.003418, 15643.802734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Debris Explode 4		;! Object #20
$Class: Venom Debris Explode
$Team: Neutral
$Location: -201.856934, 0.000977, 19826.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Debris Large D		;! Object #21
$Class: Venom Debris Large A
$Team: Neutral
$Location: -1457.767578, 0.003815, 5249.475586
$Orientation:
	-0.173507, -0.358978, 0.917077,
	-0.790555, -0.504547, -0.347068,
	0.587298, -0.785218, -0.196249
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Tunnel System A		;! Object #22
$Class: Venom Tunnel System A
$Team: Neutral
$Location: 0.000000, 0.000000, -25118.140625
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, -0.000000, 1.000000,
	-0.000000, -1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Venom Capital City		;! Object #23
$Class: Venom Capital City
$Team: Hostile
$Location: -17.084126, -0.001465, -27190.605469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 50

$Name: Garuda Squad A 1		;! Object #24
$Class: Garuda
$Team: Hostile
$Location: 2887.831787, 0.001038, -26743.125000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garuda Squad A 2		;! Object #25
$Class: Garuda
$Team: Hostile
$Location: 2532.811768, 1399.226440, -26745.173828
$Orientation:
	-0.912438, -0.409214, -0.000000,
	0.000000, 0.000000, -1.000000,
	0.409214, -0.912438, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garuda Squad A 3		;! Object #26
$Class: Garuda
$Team: Hostile
$Location: 912.946289, 2770.107178, -26739.771484
$Orientation:
	0.228753, 0.973485, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.973485, 0.228753, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garuda Squad A 4		;! Object #27
$Class: Garuda
$Team: Hostile
$Location: -1834.634033, 2365.017334, -26744.923828
$Orientation:
	0.531861, -0.846832, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.846832, 0.531861, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garuda Squad A 5		;! Object #28
$Class: Garuda
$Team: Hostile
$Location: -3031.433838, 55.545410, -26743.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garuda Squad A 6		;! Object #29
$Class: Garuda
$Team: Hostile
$Location: -1835.161133, -2404.704834, -26746.693359
$Orientation:
	-0.496164, -0.868215, 0.004962,
	-0.010000, -0.000000, -0.999950,
	0.868171, -0.496189, -0.008682
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad A 1		;! Object #30
$Class: Venom Tank
$Team: Hostile
$Location: 1709.786133, -2412.394043, -26752.953125
$Orientation:
	0.629382, -0.777071, -0.006294,
	-0.010000, -0.000000, -0.999950,
	0.777032, 0.629413, -0.007771
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad A 2		;! Object #31
$Class: Venom Tank
$Team: Hostile
$Location: 1648.382080, -2412.394043, -26752.904297
$Orientation:
	0.629382, -0.777071, -0.006294,
	-0.010000, -0.000000, -0.999950,
	0.777032, 0.629413, -0.007771
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad A 3		;! Object #32
$Class: Venom Tank
$Team: Hostile
$Location: 1648.382080, -2498.960449, -26752.904297
$Orientation:
	0.629382, -0.777071, -0.006294,
	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad A 4		;! Object #33
$Class: Venom Tank
$Team: Hostile
$Location: 1550.277344, -2464.973145, -26752.904297
$Orientation:
	0.629382, -0.777071, -0.006294,
	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad A 5		;! Object #34
$Class: Venom Tank
$Team: Hostile
$Location: 1550.277344, -2556.742676, -26752.904297
$Orientation:
	0.629382, -0.777071, -0.006294,
	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad A 6		;! Object #35
$Class: Venom Tank
$Team: Hostile
$Location: 1461.193359, -2556.742676, -26752.904297
$Orientation:
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	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad B 1		;! Object #36
$Class: Venom Tank
$Team: Hostile
$Location: 2697.752441, -1199.172974, -26758.732422
$Orientation:
	0.857666, -0.514136, -0.008577,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad B 2		;! Object #37
$Class: Venom Tank
$Team: Hostile
$Location: 2640.069580, -1220.229248, -26758.720703
$Orientation:
	0.857666, -0.514136, -0.008577,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad B 3		;! Object #38
$Class: Venom Tank
$Team: Hostile
$Location: 2669.751953, -1301.555420, -26759.017578
$Orientation:
	0.857666, -0.514136, -0.008577,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad B 4		;! Object #39
$Class: Venom Tank
$Team: Hostile
$Location: 2565.938232, -1303.267090, -26758.960938
$Orientation:
	0.857666, -0.514136, -0.008577,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad B 5		;! Object #40
$Class: Venom Tank
$Team: Hostile
$Location: 2597.404541, -1389.480957, -26759.281250
$Orientation:
	0.857666, -0.514136, -0.008577,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad B 6		;! Object #41
$Class: Venom Tank
$Team: Hostile
$Location: 2513.718262, -1420.028931, -26759.330078
$Orientation:
	0.857666, -0.514136, -0.008577,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad C 1		;! Object #42
$Class: Venom Tank
$Team: Hostile
$Location: 2788.261475, 754.713867, -26756.740234
$Orientation:
	-0.895299, -0.445375, 0.008953,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad C 2		;! Object #43
$Class: Venom Tank
$Team: Hostile
$Location: 2801.607910, 814.653748, -26757.437500
$Orientation:
	-0.895299, -0.445375, 0.008953,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad C 3		;! Object #44
$Class: Venom Tank
$Team: Hostile
$Location: 2717.102783, 833.483154, -26756.595703
$Orientation:
	-0.895299, -0.445375, 0.008953,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad C 4		;! Object #45
$Class: Venom Tank
$Team: Hostile
$Location: 2771.603516, 921.855896, -26758.117188
$Orientation:
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	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad C 5		;! Object #46
$Class: Venom Tank
$Team: Hostile
$Location: 2682.019287, 941.817200, -26757.232422
$Orientation:
	-0.895299, -0.445375, 0.008953,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad C 6		;! Object #47
$Class: Venom Tank
$Team: Hostile
$Location: 2701.381348, 1028.777100, -26758.310547
$Orientation:
	-0.895300, -0.445373, 0.008953,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad D 1		;! Object #48
$Class: Venom Tank
$Team: Hostile
$Location: 68.920380, 2926.222168, -26753.005859
$Orientation:
	-0.102206, 0.994763, 0.001022,
	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad D 2		;! Object #49
$Class: Venom Tank
$Team: Hostile
$Location: 120.336212, 2892.647705, -26754.076172
$Orientation:
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	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad D 3		;! Object #50
$Class: Venom Tank
$Team: Hostile
$Location: 167.674164, 2965.154541, -26754.560547
$Orientation:
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	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad D 4		;! Object #51
$Class: Venom Tank
$Team: Hostile
$Location: 231.235474, 2883.045166, -26756.167969
$Orientation:
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	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad D 5		;! Object #52
$Class: Venom Tank
$Team: Hostile
$Location: 281.419739, 2959.910889, -26756.679688
$Orientation:
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	-0.010000, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad D 6		;! Object #53
$Class: Venom Tank
$Team: Hostile
$Location: 356.013123, 2911.201904, -26758.310547
$Orientation:
	-0.102205, 0.994763, 0.001022,
	-0.009999, -0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad E 1		;! Object #54
$Class: Venom Tank
$Team: Hostile
$Location: -2060.697998, 2155.956543, -26753.005859
$Orientation:
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	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad E 2		;! Object #55
$Class: Venom Tank
$Team: Hostile
$Location: -2121.570801, 2147.801758, -26752.953125
$Orientation:
	0.726991, -0.686609, -0.007270,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad E 3		;! Object #56
$Class: Venom Tank
$Team: Hostile
$Location: -2110.074707, 2061.973145, -26753.074219
$Orientation:
	0.726991, -0.686609, -0.007270,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad E 4		;! Object #57
$Class: Venom Tank
$Team: Hostile
$Location: -2211.846680, 2082.639648, -26753.029297
$Orientation:
	0.726991, -0.686609, -0.007270,
	-0.010000, 0.000000, -0.999950,
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$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad E 5		;! Object #58
$Class: Venom Tank
$Team: Hostile
$Location: -2199.659180, 1991.651367, -26753.162109
$Orientation:
	0.726991, -0.686609, -0.007270,
	-0.010000, 0.000000, -0.999950,
	0.686574, 0.727027, -0.006866
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad E 6		;! Object #59
$Class: Venom Tank
$Team: Hostile
$Location: -2287.974121, 1979.819092, -26753.166016
$Orientation:
	0.726990, -0.686609, -0.007270,
	-0.009999, -0.000000, -0.999950,
	0.686575, 0.727027, -0.006866
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad F 1		;! Object #60
$Class: Venom Tank
$Team: Hostile
$Location: -3016.839844, -92.397659, -26757.152344
$Orientation:
	0.999273, -0.036806, -0.009993,
	-0.010000, 0.000000, -0.999950,
	0.036804, 0.999322, -0.000368
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad F 2		;! Object #61
$Class: Venom Tank
$Team: Hostile
$Location: -3057.228027, -138.666748, -26757.306641
$Orientation:
	0.999273, -0.036806, -0.009993,
	-0.010000, 0.000000, -0.999950,
	0.036804, 0.999322, -0.000368
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad F 3		;! Object #62
$Class: Venom Tank
$Team: Hostile
$Location: -2991.992432, -195.616760, -26757.958984
$Orientation:
	0.999273, -0.036806, -0.009993,
	-0.010000, 0.000000, -0.999950,
	0.036804, 0.999322, -0.000368
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad F 4		;! Object #63
$Class: Venom Tank
$Team: Hostile
$Location: -3082.134033, -247.184250, -26758.029297
$Orientation:
	0.999273, -0.036806, -0.009993,
	-0.010000, 0.000000, -0.999950,
	0.036804, 0.999322, -0.000368
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad F 5		;! Object #64
$Class: Venom Tank
$Team: Hostile
$Location: -3012.977295, -307.557739, -26758.736328
$Orientation:
	0.999273, -0.036806, -0.009993,
	-0.010000, 0.000000, -0.999950,
	0.036804, 0.999322, -0.000368
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad F 6		;! Object #65
$Class: Venom Tank
$Team: Hostile
$Location: -3071.572510, -374.685852, -26759.035156
$Orientation:
	0.999272, -0.036807, -0.009992,
	-0.009999, 0.000000, -0.999950,
	0.036805, 0.999322, -0.000368
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad G 1		;! Object #66
$Class: Venom Tank
$Team: Hostile
$Location: -2075.712158, -2251.504639, -26757.152344
$Orientation:
	-0.748609, -0.662970, 0.007486,
	-0.010000, 0.000000, -0.999950,
	0.662937, -0.748646, -0.006630
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad G 2		;! Object #67
$Class: Venom Tank
$Team: Hostile
$Location: -2043.107300, -2190.144287, -26753.208984
$Orientation:
	-0.748609, -0.662970, 0.007486,
	-0.010000, 0.000000, -0.999950,
	0.662937, -0.748646, -0.006630
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad G 3		;! Object #68
$Class: Venom Tank
$Team: Hostile
$Location: -2164.937256, -2193.947510, -26756.816406
$Orientation:
	-0.748609, -0.662970, 0.007486,
	-0.010000, 0.000000, -0.999950,
	0.662937, -0.748646, -0.006630
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad G 4		;! Object #69
$Class: Venom Tank
$Team: Hostile
$Location: -2135.295410, -2094.416260, -26758.080078
$Orientation:
	-0.748609, -0.662970, 0.007486,
	-0.010000, 0.000000, -0.999950,
	0.662937, -0.748646, -0.006630
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad G 5		;! Object #70
$Class: Venom Tank
$Team: Hostile
$Location: -2227.015381, -2114.305176, -26757.185547
$Orientation:
	-0.748609, -0.662970, 0.007486,
	-0.010000, 0.000000, -0.999950,
	0.662937, -0.748646, -0.006630
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Tank Squad G 6		;! Object #71
$Class: Venom Tank
$Team: Hostile
$Location: -2230.943359, -2032.891113, -26758.025391
$Orientation:
	-0.748609, -0.662969, 0.007486,
	-0.009999, -0.000000, -0.999950,
	0.662936, -0.748647, -0.006629
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret_01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: General Pepper		;! Object #72
$Class: Cornerian Battleship X-01
$Callsign: Pepper
$Team: Friendly
$Location: -447.654175, -256.048584, -36607.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Great Fox		;! Object #73
$Class: Great Fox
$Team: Friendly
$Location: 690.443115, 281.035400, -37091.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: Cornerian Fleet A 1		;! Object #74
$Class: Cornerian Battleship X-01
$Team: Friendly
$Location: -2619.375488, 216.167603, -35730.757812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 2		;! Object #75
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -1425.667725, -96.009521, -35297.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 3		;! Object #76
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -3606.905273, 531.669800, -34919.496094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 4		;! Object #77
$Class: Cornerian Frigate
$Team: Friendly
$Location: -4078.337158, 60.367188, -35534.183594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 5		;! Object #78
$Class: Cornerian Frigate
$Team: Friendly
$Location: -2611.821777, 15.124512, -34602.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 6		;! Object #79
$Class: Cornerian Frigate
$Team: Friendly
$Location: -1283.907837, 459.351196, -35960.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 1		;! Object #80
$Class: Cornerian Battleship X-01
$Team: Friendly
$Location: 2712.427246, 216.167480, -35979.496094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 2		;! Object #81
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: 3906.134521, -96.009644, -35546.539062
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 3		;! Object #82
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: 1724.897461, 531.669678, -35168.230469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 4		;! Object #83
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1253.465576, 60.367065, -35782.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 5		;! Object #84
$Class: Cornerian Frigate
$Team: Friendly
$Location: 2719.980957, 15.124390, -34851.664062
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet B 6		;! Object #85
$Class: Cornerian Frigate
$Team: Friendly
$Location: 4047.893555, 459.351074, -36209.664062
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 1		;! Object #86
$Class: Cornerian Battleship X-01
$Team: Friendly
$Location: -239.562012, 1300.756592, -36465.625000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 2		;! Object #87
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: 954.145264, 988.579468, -36032.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 3		;! Object #88
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -1227.091797, 1616.258789, -35654.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 4		;! Object #89
$Class: Cornerian Frigate
$Team: Friendly
$Location: -2166.778076, 1144.956543, -36495.207031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 5		;! Object #90
$Class: Cornerian Frigate
$Team: Friendly
$Location: -232.008301, 1099.713501, -35337.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet C 6		;! Object #91
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1651.445312, 1543.939209, -36712.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 1		;! Object #92
$Class: Cornerian Battleship X-01
$Team: Friendly
$Location: 121.518799, -1033.208740, -34924.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 2		;! Object #93
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: 1315.226074, -1345.385864, -34491.714844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 3		;! Object #94
$Class: Cornerian Cruiser X-01
$Team: Friendly
$Location: -866.010986, -717.706543, -34113.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 4		;! Object #95
$Class: Cornerian Frigate
$Team: Friendly
$Location: -1767.612061, -1189.009033, -34869.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 5		;! Object #96
$Class: Cornerian Frigate
$Team: Friendly
$Location: 129.072510, -1234.251831, -33796.839844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet D 6		;! Object #97
$Class: Cornerian Frigate
$Team: Friendly
$Location: 2085.299805, -790.025146, -35137.417969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Zeram Cruiser 98		;! Object #98
$Class: Zeram Cruiser
$Team: Hostile
$Location: 3264.359375, -699.380859, -28346.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Zeram Cruiser 99		;! Object #99
$Class: Zeram Cruiser
$Team: Hostile
$Location: 822.590332, 533.839844, -28618.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Zeram Cruiser 100		;! Object #100
$Class: Zeram Cruiser
$Team: Hostile
$Location: -771.305664, -1223.239868, -28101.876953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Zeram Cruiser 101		;! Object #101
$Class: Zeram Cruiser
$Team: Hostile
$Location: -3058.085205, -456.850098, -28320.517578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Dorisby Cruiser 102		;! Object #102
$Class: Dorisby Cruiser
$Team: Hostile
$Location: 2996.501953, -3288.883789, -28074.896484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Dorisby Cruiser 103		;! Object #103
$Class: Dorisby Cruiser
$Team: Hostile
$Location: 5334.540527, -1414.697021, -28053.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Dorisby Cruiser 104		;! Object #104
$Class: Dorisby Cruiser
$Team: Hostile
$Location: 1296.298340, -3279.934082, -28027.654297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Dorisby Cruiser 105		;! Object #105
$Class: Dorisby Cruiser
$Team: Hostile
$Location: -1148.479492, -3818.827637, -28490.316406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Dorisby Cruiser 106		;! Object #106
$Class: Dorisby Cruiser
$Team: Hostile
$Location: -2092.101074, -859.848633, -28622.466797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Dorisby Cruiser 107		;! Object #107
$Class: Dorisby Cruiser
$Team: Hostile
$Location: -4388.337891, -1694.229004, -27793.472656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 108		;! Object #108
$Class: Harlock Frigate
$Team: Hostile
$Location: -173.351074, -787.415527, -28383.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 109		;! Object #109
$Class: Harlock Frigate
$Team: Hostile
$Location: 1919.282715, 966.031250, -28596.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 110		;! Object #110
$Class: Harlock Frigate
$Team: Hostile
$Location: 4108.007324, -2392.772461, -28008.744141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
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+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 111		;! Object #111
$Class: Harlock Frigate
$Team: Hostile
$Location: 6369.049316, -2122.704102, -28417.072266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
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+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 112		;! Object #112
$Class: Harlock Frigate
$Team: Hostile
$Location: -1566.916504, -1929.425781, -27893.382812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
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+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
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+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
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+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 113		;! Object #113
$Class: Harlock Frigate
$Team: Hostile
$Location: -3407.035400, -1951.532227, -28116.443359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
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+Subsystem: turret03
+Subsystem: turret04
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+Subsystem: turret06
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+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 114		;! Object #114
$Class: Harlock Frigate
$Team: Hostile
$Location: -4775.404297, -3582.321289, -28428.037109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
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+Subsystem: turret06
+Subsystem: turret07
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+Subsystem: turret13
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+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 115		;! Object #115
$Class: Harlock Frigate
$Team: Hostile
$Location: 7175.040527, -1323.506836, -27817.634766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
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+Subsystem: turret06
+Subsystem: turret07
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+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Harlock Frigate 116		;! Object #116
$Class: Harlock Frigate
$Team: Hostile
$Location: -5571.675781, -1395.532471, -27848.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
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+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 1		;! Object #117
$Class: Cornerian Frigate
$Team: Friendly
$Location: 824.052734, -4335.461914, -27966.236328
$Orientation:
	0.435683, -0.900100, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.900100, 0.435683, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 2		;! Object #118
$Class: Cornerian Frigate
$Team: Friendly
$Location: 514.138123, -4890.333008, -28040.955078
$Orientation:
	0.435683, -0.900100, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.900100, 0.435683, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 3		;! Object #119
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1505.213257, -4816.480957, -27830.406250
$Orientation:
	0.435683, -0.900100, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.900100, 0.435683, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 4		;! Object #120
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1496.949463, -5382.156250, -27709.228516
$Orientation:
	0.435683, -0.900100, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.900100, 0.435683, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 5		;! Object #121
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1277.553833, -6010.622070, -28033.636719
$Orientation:
	0.435683, -0.900100, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.900100, 0.435683, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 6		;! Object #122
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1811.093506, -6143.604492, -27747.750000
$Orientation:
	0.435683, -0.900100, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.900100, 0.435683, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet B 1		;! Object #123
$Class: Cornerian Frigate
$Team: Friendly
$Location: 6461.104492, 1574.614746, -28075.853516
$Orientation:
	0.343646, 0.939099, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.939099, 0.343646, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet B 2		;! Object #124
$Class: Cornerian Frigate
$Team: Friendly
$Location: 7075.328613, 1737.900635, -28150.572266
$Orientation:
	0.343645, 0.939100, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.939100, 0.343645, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet B 3		;! Object #125
$Class: Cornerian Frigate
$Team: Friendly
$Location: 6332.905273, 2398.583984, -27940.023438
$Orientation:
	0.343645, 0.939100, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.939100, 0.343645, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet B 4		;! Object #126
$Class: Cornerian Frigate
$Team: Friendly
$Location: 6745.076172, 2786.113770, -27818.845703
$Orientation:
	0.343645, 0.939100, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.939100, 0.343645, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet B 5		;! Object #127
$Class: Cornerian Frigate
$Team: Friendly
$Location: 7349.209473, 3065.619385, -28143.253906
$Orientation:
	0.343645, 0.939100, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.939100, 0.343645, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet B 6		;! Object #128
$Class: Cornerian Frigate
$Team: Friendly
$Location: 7073.649902, 3541.459473, -27857.367188
$Orientation:
	0.343645, 0.939100, 0.000000,
	0.000000, 0.000000, -1.000000,
	-0.939100, 0.343645, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet C 1		;! Object #129
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1692.874512, 5102.986328, -27893.521484
$Orientation:
	-0.666276, 0.745706, -0.000000,
	0.000000, -0.000000, -1.000000,
	-0.745706, -0.666276, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet C 2		;! Object #130
$Class: Cornerian Frigate
$Team: Friendly
$Location: 1838.371582, 5721.698242, -27968.240234
$Orientation:
	-0.666276, 0.745705, -0.000000,
	0.000000, -0.000000, -1.000000,
	-0.745705, -0.666276, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet C 3		;! Object #131
$Class: Cornerian Frigate
$Team: Friendly
$Location: 905.703613, 5378.293945, -27757.691406
$Orientation:
	-0.666276, 0.745705, -0.000000,
	0.000000, -0.000000, -1.000000,
	-0.745705, -0.666276, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet C 4		;! Object #132
$Class: Cornerian Frigate
$Team: Friendly
$Location: 758.182129, 5924.492188, -27636.513672
$Orientation:
	-0.666276, 0.745705, -0.000000,
	0.000000, -0.000000, -1.000000,
	-0.745705, -0.666276, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet C 5		;! Object #133
$Class: Cornerian Frigate
$Team: Friendly
$Location: 796.416504, 6589.084961, -27960.921875
$Orientation:
	-0.666276, 0.745705, -0.000000,
	0.000000, -0.000000, -1.000000,
	-0.745705, -0.666276, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet C 6		;! Object #134
$Class: Cornerian Frigate
$Team: Friendly
$Location: 246.836426, 6570.333008, -27675.035156
$Orientation:
	-0.666276, 0.745705, -0.000000,
	0.000000, -0.000000, -1.000000,
	-0.745705, -0.666276, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet D 1		;! Object #135
$Class: Cornerian Frigate
$Team: Friendly
$Location: -5077.758301, 1970.372559, -27551.056641
$Orientation:
	0.107403, -0.994216, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.994216, 0.107403, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet D 2		;! Object #136
$Class: Cornerian Frigate
$Team: Friendly
$Location: -5556.433105, 1552.033203, -27625.775391
$Orientation:
	0.107404, -0.994216, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.994216, 0.107404, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet D 3		;! Object #137
$Class: Cornerian Frigate
$Team: Friendly
$Location: -4598.048828, 1288.026855, -27415.226562
$Orientation:
	0.107404, -0.994216, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.994216, 0.107404, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet D 4		;! Object #138
$Class: Cornerian Frigate
$Team: Friendly
$Location: -4796.229492, 757.987305, -27294.048828
$Orientation:
	0.107404, -0.994216, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.994216, 0.107404, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet D 5		;! Object #139
$Class: Cornerian Frigate
$Team: Friendly
$Location: -5214.409668, 239.866943, -27618.457031
$Orientation:
	0.107404, -0.994216, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.994216, 0.107404, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet D 6		;! Object #140
$Class: Cornerian Frigate
$Team: Friendly
$Location: -4756.616211, -64.983154, -27332.570312
$Orientation:
	0.107404, -0.994216, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.994216, 0.107404, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Dragon Wing A 1		;! Object #141
$Class: Dragon Leader
$Team: Hostile
$Location: -2762.820557, -0.000854, -27193.005859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing A 2		;! Object #142
$Class: Dragon Fighter
$Team: Hostile
$Location: -2802.025879, -0.000847, -27216.416016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing A 3		;! Object #143
$Class: Dragon Fighter
$Team: Hostile
$Location: -2720.685791, -0.000847, -27220.023438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing A 4		;! Object #144
$Class: Dragon Fighter
$Team: Hostile
$Location: -2688.677002, -0.000824, -27257.089844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing A 5		;! Object #145
$Class: Dragon Fighter
$Team: Hostile
$Location: -2820.175781, -0.000854, -27261.880859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing A 6		;! Object #146
$Class: Dragon Fighter
$Team: Hostile
$Location: -2754.731689, -0.000862, -27298.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing B 1		;! Object #147
$Class: Dragon Leader
$Team: Hostile
$Location: -3381.572510, -0.000854, -27154.837891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing B 2		;! Object #148
$Class: Dragon Fighter
$Team: Hostile
$Location: -3420.777832, -0.000847, -27178.248047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing B 3		;! Object #149
$Class: Dragon Fighter
$Team: Hostile
$Location: -3339.437744, -0.000847, -27181.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing B 4		;! Object #150
$Class: Dragon Fighter
$Team: Hostile
$Location: -3307.428955, -0.000824, -27218.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing B 5		;! Object #151
$Class: Dragon Fighter
$Team: Hostile
$Location: -3438.927734, -0.000854, -27223.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing B 6		;! Object #152
$Class: Dragon Fighter
$Team: Hostile
$Location: -3373.483643, -0.000862, -27260.042969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing C 1		;! Object #153
$Class: Dragon Leader
$Team: Hostile
$Location: 3276.663330, -0.000610, -27379.490234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing C 2		;! Object #154
$Class: Dragon Fighter
$Team: Hostile
$Location: 3237.458008, -0.000603, -27402.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing C 3		;! Object #155
$Class: Dragon Fighter
$Team: Hostile
$Location: 3318.798096, -0.000603, -27406.507812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing C 4		;! Object #156
$Class: Dragon Fighter
$Team: Hostile
$Location: 3350.806885, -0.000580, -27443.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing C 5		;! Object #157
$Class: Dragon Fighter
$Team: Hostile
$Location: 3219.308105, -0.000610, -27448.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing C 6		;! Object #158
$Class: Dragon Fighter
$Team: Hostile
$Location: 3284.752197, -0.000618, -27484.695312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing D 1		;! Object #159
$Class: Dragon Leader
$Team: Hostile
$Location: 4397.959961, -0.000427, -27387.185547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing D 2		;! Object #160
$Class: Dragon Fighter
$Team: Hostile
$Location: 4358.754883, -0.000419, -27410.595703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing D 3		;! Object #161
$Class: Dragon Fighter
$Team: Hostile
$Location: 4440.094727, -0.000419, -27414.203125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing D 4		;! Object #162
$Class: Dragon Fighter
$Team: Hostile
$Location: 4472.103516, -0.000397, -27451.269531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing D 5		;! Object #163
$Class: Dragon Fighter
$Team: Hostile
$Location: 4340.604492, -0.000427, -27456.060547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing D 6		;! Object #164
$Class: Dragon Fighter
$Team: Hostile
$Location: 4406.048828, -0.000435, -27492.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing E 1		;! Object #165
$Class: Dragon Leader
$Team: Hostile
$Location: -181.841232, 3283.566162, -27136.490234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing E 2		;! Object #166
$Class: Dragon Fighter
$Team: Hostile
$Location: -221.046310, 3283.566162, -27159.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing E 3		;! Object #167
$Class: Dragon Fighter
$Team: Hostile
$Location: -139.706467, 3283.566162, -27163.507812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing E 4		;! Object #168
$Class: Dragon Fighter
$Team: Hostile
$Location: -107.697678, 3283.566162, -27200.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing E 5		;! Object #169
$Class: Dragon Fighter
$Team: Hostile
$Location: -239.196640, 3283.566162, -27205.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing E 6		;! Object #170
$Class: Dragon Fighter
$Team: Hostile
$Location: -173.752426, 3283.566162, -27241.695312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing F 1		;! Object #171
$Class: Dragon Leader
$Team: Hostile
$Location: -181.841232, 3920.088867, -27136.490234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing F 2		;! Object #172
$Class: Dragon Fighter
$Team: Hostile
$Location: -221.046310, 3920.088867, -27159.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing F 3		;! Object #173
$Class: Dragon Fighter
$Team: Hostile
$Location: -139.706467, 3920.088867, -27163.507812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing F 4		;! Object #174
$Class: Dragon Fighter
$Team: Hostile
$Location: -107.697678, 3920.088867, -27200.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing F 5		;! Object #175
$Class: Dragon Fighter
$Team: Hostile
$Location: -239.196640, 3920.088867, -27205.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing F 6		;! Object #176
$Class: Dragon Fighter
$Team: Hostile
$Location: -173.752426, 3920.088867, -27241.695312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing G 1		;! Object #177
$Class: Dragon Leader
$Team: Hostile
$Location: -181.841232, -3417.206055, -27136.490234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing G 2		;! Object #178
$Class: Dragon Fighter
$Team: Hostile
$Location: -221.046310, -3417.206055, -27159.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing G 3		;! Object #179
$Class: Dragon Fighter
$Team: Hostile
$Location: -139.706467, -3417.206055, -27163.507812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing G 4		;! Object #180
$Class: Dragon Fighter
$Team: Hostile
$Location: -107.697678, -3417.206055, -27200.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing G 5		;! Object #181
$Class: Dragon Fighter
$Team: Hostile
$Location: -239.196640, -3417.206055, -27205.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing G 6		;! Object #182
$Class: Dragon Fighter
$Team: Hostile
$Location: -173.752426, -3417.206055, -27241.695312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing H 1		;! Object #183
$Class: Dragon Leader
$Team: Hostile
$Location: -190.703644, -4197.176270, -27231.076172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing H 2		;! Object #184
$Class: Dragon Fighter
$Team: Hostile
$Location: -229.908722, -4197.176270, -27254.486328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing H 3		;! Object #185
$Class: Dragon Fighter
$Team: Hostile
$Location: -148.568878, -4197.176270, -27258.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing H 4		;! Object #186
$Class: Dragon Fighter
$Team: Hostile
$Location: -116.560089, -4197.176270, -27295.160156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing H 5		;! Object #187
$Class: Dragon Fighter
$Team: Hostile
$Location: -248.059052, -4197.176270, -27299.951172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Dragon Wing H 6		;! Object #188
$Class: Dragon Fighter
$Team: Hostile
$Location: -182.614838, -4197.176270, -27336.281250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Star Fox 2		;! Object #189
$Class: Arwing Mark II
$Callsign: Falco
$Team: Friendly
$Location: 1157.155762, 650.121826, -36543.847656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10
+Persona Name: Falco

$Name: Star Fox 3		;! Object #190
$Class: Arwing Mark II
$Callsign: Peppy
$Team: Friendly
$Location: 427.582031, 0.003418, -35406.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10
+Persona Name: Peppy

$Name: Star Fox 4		;! Object #191
$Class: Arwing Mark II
$Callsign: Slippy
$Team: Friendly
$Location: -1056.045410, -428.614014, -36383.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10
+Persona Name: Slippy

$Name: Bill		;! Object #192
$Class: Katina Interceptor
$Callsign: Bill
$Team: Friendly
$Location: -696.547852, -0.000488, -34775.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( = @PilotHasKatt[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Katt		;! Object #193
$Class: Cat's Paw
$Callsign: Katt
$Team: Friendly
$Location: 1297.756958, -0.000488, -34840.164062
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( = @PilotHasKatt[0] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Beam Carrier		;! Object #194
$Class: Cornerian Battleship X-01
$Team: Neutral
$Location: -19070.595703, -0.006836, -25649.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Primary Banks: ( "WindyBeam_Y#Ind" )
+Subsystem: turret04-base
+Primary Banks: ( "RedBeam#Ind" )
+Subsystem: turret05-base
+Primary Banks: ( "GreenBeam#Ind" )
+Subsystem: turret06
+Subsystem: turret07-base
+Primary Banks: ( "GenericBeam#Ind" )
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

#Wings		;! 27 total

$Name: Star Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Star Fox 4
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Star Fox 1"
	"Star Fox 2"
	"Star Fox 3"
	"Star Fox 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Brain Eye
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Brain Eye 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Andross Brain
$Arrival Cue: ( is-event-true-delay 
   "BossStartPhaseB" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Brain Eye 1"
	"Brain Eye 2"
)
$AI Goals: ( goals ( ai-chase "Star Fox 1" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Debris Explode A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Debris Explode A 1
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: Star Fox 1
$Arrival Cue: ( is-event-true-delay 
   "StartEscapeA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MadeItOutA_01" 
   0 
)
$Ships: (		;! 3 total
	"Debris Explode A 1"
	"Debris Explode A 2"
	"Debris Explode A 3"
)
+Flags: ( )

$Name: Garuda Squad A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Garuda Squad A 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Garuda Squad A 1"
	"Garuda Squad A 2"
	"Garuda Squad A 3"
	"Garuda Squad A 4"
	"Garuda Squad A 5"
	"Garuda Squad A 6"
)
+Flags: ( )

$Name: Tank Squad A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Tank Squad A 6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Tank Squad A 1"
	"Tank Squad A 2"
	"Tank Squad A 3"
	"Tank Squad A 4"
	"Tank Squad A 5"
	"Tank Squad A 6"
)
+Flags: ( )

$Name: Tank Squad B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Tank Squad B 6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Tank Squad B 1"
	"Tank Squad B 2"
	"Tank Squad B 3"
	"Tank Squad B 4"
	"Tank Squad B 5"
	"Tank Squad B 6"
)
+Flags: ( )

$Name: Tank Squad C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Tank Squad C 6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Tank Squad C 1"
	"Tank Squad C 2"
	"Tank Squad C 3"
	"Tank Squad C 4"
	"Tank Squad C 5"
	"Tank Squad C 6"
)
+Flags: ( )

$Name: Tank Squad D
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Tank Squad D 6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Tank Squad D 1"
	"Tank Squad D 2"
	"Tank Squad D 3"
	"Tank Squad D 4"
	"Tank Squad D 5"
	"Tank Squad D 6"
)
+Flags: ( )

$Name: Tank Squad E
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tank Squad E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Tank Squad E 1"
	"Tank Squad E 2"
	"Tank Squad E 3"
	"Tank Squad E 4"
	"Tank Squad E 5"
	"Tank Squad E 6"
)
+Flags: ( )

$Name: Tank Squad F
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tank Squad F 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Tank Squad F 1"
	"Tank Squad F 2"
	"Tank Squad F 3"
	"Tank Squad F 4"
	"Tank Squad F 5"
	"Tank Squad F 6"
)
+Flags: ( )

$Name: Tank Squad G
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tank Squad G 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Tank Squad G 1"
	"Tank Squad G 2"
	"Tank Squad G 3"
	"Tank Squad G 4"
	"Tank Squad G 5"
	"Tank Squad G 6"
)
+Flags: ( )

$Name: Cornerian Fleet A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fleet A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Cornerian Fleet A 1"
	"Cornerian Fleet A 2"
	"Cornerian Fleet A 3"
	"Cornerian Fleet A 4"
	"Cornerian Fleet A 5"
	"Cornerian Fleet A 6"
)
+Flags: ( )

$Name: Cornerian Fleet B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fleet B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Cornerian Fleet B 1"
	"Cornerian Fleet B 2"
	"Cornerian Fleet B 3"
	"Cornerian Fleet B 4"
	"Cornerian Fleet B 5"
	"Cornerian Fleet B 6"
)
+Flags: ( )

$Name: Cornerian Fleet C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fleet C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Cornerian Fleet C 1"
	"Cornerian Fleet C 2"
	"Cornerian Fleet C 3"
	"Cornerian Fleet C 4"
	"Cornerian Fleet C 5"
	"Cornerian Fleet C 6"
)
+Flags: ( )

$Name: Cornerian Fleet D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fleet D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Cornerian Fleet D 1"
	"Cornerian Fleet D 2"
	"Cornerian Fleet D 3"
	"Cornerian Fleet D 4"
	"Cornerian Fleet D 5"
	"Cornerian Fleet D 6"
)
+Flags: ( )

$Name: Frigate Fleet A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Frigate Fleet A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BombardAttackB" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Frigate Fleet A 1"
	"Frigate Fleet A 2"
	"Frigate Fleet A 3"
	"Frigate Fleet A 4"
	"Frigate Fleet A 5"
	"Frigate Fleet A 6"
)
+Flags: ( )

$Name: Frigate Fleet B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Frigate Fleet B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BombardAttackB" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Frigate Fleet B 1"
	"Frigate Fleet B 2"
	"Frigate Fleet B 3"
	"Frigate Fleet B 4"
	"Frigate Fleet B 5"
	"Frigate Fleet B 6"
)
+Flags: ( )

$Name: Frigate Fleet C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Frigate Fleet C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BombardAttackB" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Frigate Fleet C 1"
	"Frigate Fleet C 2"
	"Frigate Fleet C 3"
	"Frigate Fleet C 4"
	"Frigate Fleet C 5"
	"Frigate Fleet C 6"
)
+Flags: ( )

$Name: Frigate Fleet D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Frigate Fleet D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BombardAttackB" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Frigate Fleet D 1"
	"Frigate Fleet D 2"
	"Frigate Fleet D 3"
	"Frigate Fleet D 4"
	"Frigate Fleet D 5"
	"Frigate Fleet D 6"
)
+Flags: ( )

$Name: Dragon Wing A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing A 1"
	"Dragon Wing A 2"
	"Dragon Wing A 3"
	"Dragon Wing A 4"
	"Dragon Wing A 5"
	"Dragon Wing A 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dragon Wing B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing B 1"
	"Dragon Wing B 2"
	"Dragon Wing B 3"
	"Dragon Wing B 4"
	"Dragon Wing B 5"
	"Dragon Wing B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dragon Wing C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing C 1"
	"Dragon Wing C 2"
	"Dragon Wing C 3"
	"Dragon Wing C 4"
	"Dragon Wing C 5"
	"Dragon Wing C 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dragon Wing D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing D 1"
	"Dragon Wing D 2"
	"Dragon Wing D 3"
	"Dragon Wing D 4"
	"Dragon Wing D 5"
	"Dragon Wing D 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dragon Wing E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing E 1"
	"Dragon Wing E 2"
	"Dragon Wing E 3"
	"Dragon Wing E 4"
	"Dragon Wing E 5"
	"Dragon Wing E 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dragon Wing F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing F 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing F 1"
	"Dragon Wing F 2"
	"Dragon Wing F 3"
	"Dragon Wing F 4"
	"Dragon Wing F 5"
	"Dragon Wing F 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dragon Wing G
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing G 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing G 1"
	"Dragon Wing G 2"
	"Dragon Wing G 3"
	"Dragon Wing G 4"
	"Dragon Wing G 5"
	"Dragon Wing G 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Dragon Wing H
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Dragon Wing H 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "AndrossTauntA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dragon Wing H 1"
	"Dragon Wing H 2"
	"Dragon Wing H 3"
	"Dragon Wing H 4"
	"Dragon Wing H 5"
	"Dragon Wing H 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Props		;! 0 total

#Events		;! 278 total

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BombardAttackB" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "EnterTunnelA_01" 
            0 
         )
      )
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "Ambience_CityBattle_01" 
   )
)
+Name: BattleAmbienceA
+Repeat Count: -1
+Interval: 25

$Formula: ( when 
   ( is-event-true-delay 
      "BossStartPhaseA" 
      0 
   )
   ( set-object-facing-object 
      "Andross" 
      "Star Fox 1" 
      5000 
   )
   ( script-eval-block 
      "andross('Andross')" 
   )
)
+Name: AndrossFacing
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "Andross" 
         )
         500 
      )
      ( not 
         ( is-event-true-delay 
            "AndrossA_DeadA_01" 
            0 
         )
      )
   )
   ( ship-maneuver 
      "Andross" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      -500 
      ( true ) 
      2 
   )
)
+Name: AndrossDistanceA
+Repeat Count: -1
+Interval: 5

$Formula: ( when 
   ( and 
      ( >= 
         ( distance-to-center 
            "Star Fox 1" 
            "Andross" 
         )
         1500 
      )
      ( not 
         ( is-event-true-delay 
            "AndrossA_DeadA_01" 
            0 
         )
      )
      ( is-event-true-delay 
         "BossStartPhaseA" 
         0 
      )
   )
   ( ship-maneuver 
      "Andross" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      300 
      ( true ) 
      2 
   )
)
+Name: AndrossDistanceB
+Repeat Count: -1
+Interval: 5

$Formula: ( when 
   ( true ) 
   ( lock-perspective ( true ) 1 ) 
   ( set-post-effect "saturation" 75 ) 
   ( lua-item-drop-on ) 
   ( set-gravity-accel 981 ) 
   ( turret-lock 
      "Andross" 
      "turret01" 
      "turret02" 
      "turret03" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( turret-lock "Right Hand" "turret01" ) 
   ( turret-lock "Left Hand" "turret01" ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainseta_st" 
      ( true ) 
      ( false ) 
      ( true ) 
   )
   ( destroy-subsys-instantly 
      "Super Andross" 
      "sparks" 
   )
   ( ship-effect 
      "Cloak" 
      0 
      "Super Andross" 
   )
   ( ship-guardian-threshold 
      97 
      "Super Andross" 
      "Venom Capital City" 
   )
   ( ship-subsys-guardian-threshold 
      90 
      "Super Andross" 
      "turret01" 
   )
   ( ship-effect 
      "Cloak" 
      0 
      "Andross Factory" 
      "Venom Escape Tunnel" 
      "Debris Explode A 1" 
      "Debris Explode A 2" 
      "Debris Explode A 3" 
      "Venom Debris Large A" 
      "Venom Debris Large B" 
      "Venom Debris Large C" 
      "Venom Debris Explode 1" 
      "Venom Debris Explode 2" 
      "Venom Debris Explode 3" 
      "Venom Debris Explode 4" 
      "Venom Debris Large D" 
      "Andross Brain" 
      "Brain Eye 1" 
      "Brain Eye 2" 
   )
   ( alter-ship-flag 
      "collides" 
      ( false ) 
      ( true ) 
      "Andross Factory" 
   )
   ( turret-lock 
      "Super Andross" 
      "turret08" 
      "turret09" 
      "turret10" 
   )
   ( fade-out ) 
   ( hud-set-max-targeting-range 700 ) 
   ( script-eval-block 
      "mn.Gravity = ba.createVector" 
      "(0, 0, 9.81)" 
   )
)
+Name: Initialize
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 3000 ) 
   ( ship-maneuver 
      "General Pepper" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( play-sound-from-file 
      "Venom_AmbientA" 
   )
   ( ship-maneuver 
      "Great Fox" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet A" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet B" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet C" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Cornerian Fleet D" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Star Fox" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Bill" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Katt" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      200 
      ( true ) 
      2 
   )
)
+Name: StartLevel
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "CityAttackA_Pepper_01" 
   )
)
+Name: CityAttackA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "CityAttackA_Slippy_01" 
   )
)
+Name: CityAttackA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "CityAttackA_Peppy_01" 
   )
)
+Name: CityAttackA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "CityAttackA_Falco_01" 
   )
)
+Name: CityAttackA_04
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "CityAttackA_Pepper_02" 
   )
)
+Name: CityAttackA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( if-then-else 
   ( = @PilotHasKatt[0] 1 ) 
   ( send-message 
      "#Katt" 
      "Normal" 
      "CityAttackA_Katt_01" 
   )
   ( send-message 
      "#Bill" 
      "Normal" 
      "CityAttackA_Bill_01" 
   )
)
+Name: CityAttackA_06
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "CityAttackA_ROB_01" 
   )
)
+Name: CityAttackA_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "CityAttackA_Pepper_03" 
   )
)
+Name: CityAttackA_08
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Caiman" 
      "Normal" 
      "CivEvacA_Caiman_01" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "Alarm_AirRaidA" 
   )
)
+Name: CityEvacA_01
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Caiman" 
      "Normal" 
      "CivEvacA_Caiman_02" 
   )
)
+Name: CityEvacA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "SeeHatchA_Falco_01" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Venom Capital City" 
      "door" 
   )
)
+Name: SeeHatchA_01
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "SeeHatchA_Slippy_01" 
   )
)
+Name: SeeHatchA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "SeeHatchA_Pepper_01" 
   )
)
+Name: SeeHatchA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( if-then-else 
   ( = @PilotHasKatt[0] 1 ) 
   ( send-message 
      "#Katt" 
      "Normal" 
      "SeeHatchA_Katt_01" 
   )
   ( send-message 
      "#Bill" 
      "Normal" 
      "SeeHatchA_Bill_01" 
   )
)
+Name: SeeHatchA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "SeeHatchA_Peppy_01" 
   )
)
+Name: SeeHatchA_05
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "SeeHatchA_Pepper_02" 
   )
)
+Name: SeeHatchA_06
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "SeeHatchA_Peppy_02" 
   )
)
+Name: SeeHatchA_07
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "SeeHatchA_Pepper_03" 
   )
)
+Name: SeeHatchA_08
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "SeeHatchA_Pepper_04" 
   )
)
+Name: SeeHatchA_09
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SeeHatchA_Fox_01" 
   )
)
+Name: SeeHatchA_10
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Venom Capital City" 
      "door" 
      0 
   )
   ( do-nothing ) 
)
+Name: Breach the Laboratory
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Breach the Laboratory hatch", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "StartLevel" 
      127 
   )
   ( play-sound-from-file 
      "Venom_AmbientB" 
      1 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Venom Capital City" 
      "door" 
   )
)
+Name: MusicChangeA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "StartLevel" 30 ) 
   ( hud-set-max-targeting-range 12000 ) 
   ( unprotect-ship "Venom Capital City" ) 
)
+Name: BombardAttackA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "StartLevel" 60 ) 
   ( add-goal 
      "General Pepper" 
      ( ai-destroy-subsystem 
         "Venom Capital City" 
         "door" 
         89 
      )
   )
   ( add-goal 
      "Great Fox" 
      ( ai-destroy-subsystem 
         "Venom Capital City" 
         "door" 
         89 
      )
   )
   ( add-goal 
      "Cornerian Fleet A" 
      ( ai-destroy-subsystem 
         "Venom Capital City" 
         "door" 
         89 
      )
   )
   ( add-goal 
      "Cornerian Fleet B" 
      ( ai-destroy-subsystem 
         "Venom Capital City" 
         "door" 
         89 
      )
   )
   ( add-goal 
      "Cornerian Fleet C" 
      ( ai-chase "Venom Capital City" 89 ) 
   )
   ( add-goal 
      "Cornerian Fleet D" 
      ( ai-chase "Venom Capital City" 89 ) 
   )
)
+Name: BombardAttackB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Venom Capital City" 
         "door" 
      )
      50 
   )
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "DamageHatchA_Pepper_01" 
   )
)
+Name: DamageHatchA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "DamageHatchA_Slippy_01" 
   )
)
+Name: DamageHatchA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "DamageHatchA_Pepper_02" 
   )
)
+Name: DamageHatchA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Venom Capital City" 
         "door" 
      )
      3 
   )
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "BlowHatchA_Pepper_01" 
   )
)
+Name: BlowHatchA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BlowHatchA_Fox_01" 
   )
   ( sabotage-subsystem 
      "Venom Capital City" 
      "door" 
      100 
   )
)
+Name: BlowHatchA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Super Andross" 
   )
   ( do-nothing ) 
)
+Name: DestroyAndrossLab
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Andross and Laboratory", -1)

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "EnterTunnel:1" 
         )
         300 
      )
      ( is-event-true-delay 
         "BlowHatchA_02" 
         4 
      )
   )
   ( send-message 
      "#Falco" 
      "Normal" 
      "IntoHatchA_Falco_01" 
   )
)
+Name: EnterTunnelA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "IntoHatchA_Peppy_01" 
   )
)
+Name: EnterTunnelA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "IntoHatchA_Slippy_01" 
   )
)
+Name: EnterTunnelA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( if-then-else 
   ( = @PilotHasKatt[0] 1 ) 
   ( send-message 
      "#Katt" 
      "Normal" 
      "IntoHatchA_Katt_01" 
   )
   ( send-message 
      "#Bill" 
      "Normal" 
      "IntoHatchA_Bill_01" 
   )
)
+Name: EnterTunnelA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Pepper" 
      "Normal" 
      "IntoHatchA_Pepper_01" 
   )
)
+Name: EnterTunnelA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Andross" 
      )
      21000 
   )
   ( send-message 
      "#Andross" 
      "Normal" 
      "IncomingA_Andross_01" 
   )
   ( set-skybox-model 
      "sky_androssgreenA.pof" 
   )
   ( play-sound-from-file 
      "Andross_ThemeA" 
   )
   ( clear-goals "Star Fox" ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Star Fox 3" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Star Fox 4" 
      ( ai-warp-out 89 ) 
   )
   ( remove-background-bitmap 0 ) 
   ( remove-background-bitmap 1 ) 
   ( remove-background-bitmap 2 ) 
   ( remove-background-bitmap 3 ) 
)
+Name: AndrossTauntA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Andross" 
      )
      19000 
   )
   ( send-message 
      "#Andross" 
      "Normal" 
      "IncomingA_Andross_02" 
   )
)
+Name: AndrossTauntA_02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Andross" 
      )
      16000 
   )
   ( send-message 
      "#Andross" 
      "Normal" 
      "IncomingA_Andross_03" 
   )
)
+Name: AndrossTauntA_03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Andross" 
      )
      13000 
   )
   ( send-message 
      "#Andross" 
      "Normal" 
      "IncomingA_Andross_04" 
   )
)
+Name: AndrossTauntA_04
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Andross" 
      )
      10000 
   )
   ( send-message 
      "#Andross" 
      "Normal" 
      "IncomingA_Andross_05" 
   )
)
+Name: AndrossTauntA_05
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Andross" 
      )
      6000 
   )
   ( send-message 
      "#Andross" 
      "Normal" 
      "IncomingA_Andross_06" 
   )
)
+Name: AndrossTauntA_06
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "IncomingA_Andross_07" 
   )
)
+Name: AndrossTauntA_07
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Andross" 
      )
      1800 
   )
   ( close-sound-from-file ) 
   ( ship-effect 
      "Decloak" 
      5000 
      "Andross" 
      "Right Hand" 
      "Left Hand" 
   )
   ( ship-effect 
      "Cloak" 
      5000 
      "Venom Tunnel System A" 
   )
   ( destroy-instantly 
      "Venom Capital City" 
   )
   ( remove-sun-bitmap 0 ) 
   ( add-sun-bitmap-new 
      "solar_s" 
      90 
      0 
      0 
      100 
   )
   ( set-object-facing-object 
      "Andross" 
      "Star Fox 1" 
      7000 
   )
   ( change-iff 
      "Hostile" 
      "Andross" 
      "Right Hand" 
      "Left Hand" 
   )
   ( set-object-position "Andross" 0 0 0 ) 
   ( explosion-effect 
      0 
      0 
      0 
      0 
      10 
      500 
      10 
      100 
      0 
      "Bolse Flash" 
      "<none>" 
   )
   ( fade-in 1000 1 ) 
   ( set-object-position 
      "Right Hand" 
      -200 
      -100 
      300 
   )
   ( set-object-position 
      "Left Hand" 
      200 
      -100 
      300 
   )
   ( explosion-effect 
      -200 
      -100 
      300 
      0 
      10 
      300 
      10 
      100 
      0 
      "Bolse Flash" 
      "<none>" 
   )
   ( explosion-effect 
      200 
      -100 
      300 
      0 
      10 
      300 
      10 
      100 
      0 
      "Bolse Flash" 
      "<none>" 
   )
   ( script-eval-block 
      "mn.Gravity = ba.createVector" 
      "(0, 0, 0)" 
   )
)
+Name: NearAndrossA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lua-boss-bar-on "Andross" ) 
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Andross" 
      "turret04-base" 
      "turret05-base" 
      "turret01" 
      "turret02" 
      "turret03" 
   )
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Right Hand" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
   )
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Left Hand" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
   )
   ( ship-guardian-threshold 
      50 
      "Andross" 
   )
   ( ship-guardian-threshold 
      50 
      "Right Hand" 
   )
   ( ship-guardian-threshold 
      50 
      "Left Hand" 
   )
   ( play-sound-from-file 
      "Andross_Battle_PhaseA" 
      1 
   )
   ( ship-unstealthy 
      "Andross" 
      "Right Hand" 
      "Left Hand" 
   )
)
+Name: BossStartPhaseA
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "IncomingA_Fox_01" 
   )
   ( destroy-instantly 
      "Venom Tunnel System A" 
   )
   ( volumetrics-toggle ( false ) ) 
)
+Name: AndrossWhat_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( false ) 
   ( sabotage-subsystem 
      "Andross" 
      "Hull" 
      96 
   )
)
+Name: DamageAndTrig
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      95 
      "Andross" 
      "mouthdark" 
      "fleshhead" 
      "turret01" 
      "turret02" 
      "turret03" 
      "face03" 
   )
)
+Name: AndrossGuardians
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "mouth_top" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "mouth_bot" 
         0 
      )
   )
   ( sabotage-subsystem 
      "Andross" 
      "mouthdark" 
      100 
   )
)
+Name: MouthRemoveA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "face04" 
      0 
   )
   ( sabotage-subsystem 
      "Andross" 
      "turret04-base" 
      100 
   )
)
+Name: R_EyeGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "turret05-base" 
      0 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Andross" 
      "face03" 
   )
)
+Name: L_EyeGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      100 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_laugha_st" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossLaughA" 
   )
)
+Name: StartP1AttackA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left-subsystem-specific 
            "Right Hand" 
            "turret01" 
         )
         1 
      )
      ( not 
         ( is-event-true-delay 
            "AndrossA_DeadA_01" 
            0 
         )
      )
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rhand_dead_st" 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_rheadhurta_st" 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossHurtA" 
   )
)
+Name: RHand_DeadA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Right Hand" ) 
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_rheadhurta_st" 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossHurtA" 
   )
)
+Name: RHand_DeadB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left-subsystem-specific 
            "Left Hand" 
            "turret01" 
         )
         1 
      )
      ( not 
         ( is-event-true-delay 
            "AndrossA_DeadA_01" 
            0 
         )
      )
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_lhand_deadst" 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_lheadhurta_st" 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossHurtA" 
   )
)
+Name: LHand_DeadA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Left Hand" ) 
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_lheadhurta_st" 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossHurtA" 
   )
)
+Name: LHand_DeadB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "face01" 
      0 
   )
   ( ship-subsys-untargetable 
      "Andross" 
      "face01" 
   )
)
+Name: FaceBreakA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "face02" 
      0 
   )
   ( ship-subsys-untargetable 
      "Andross" 
      "face02" 
   )
)
+Name: FaceBreakB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "face03" 
      0 
   )
   ( ship-subsys-untargetable 
      "Andross" 
      "face03" 
   )
)
+Name: FaceBreakC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "face04" 
      0 
   )
   ( ship-subsys-untargetable 
      "Andross" 
      "face04" 
   )
)
+Name: FaceBreakD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "face05" 
      0 
   )
   ( ship-subsys-untargetable 
      "Andross" 
      "face05" 
   )
)
+Name: FaceBreakE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "face06" 
      0 
   )
   ( ship-subsys-untargetable 
      "Andross" 
      "face06" 
   )
)
+Name: FaceBreakF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "LHand_DeadA" 0 ) 
      ( is-event-true-delay "RHand_DeadA" 0 ) 
   )
   ( sabotage-subsystem 
      "Andross" 
      "face01" 
      3 
   )
   ( sabotage-subsystem 
      "Andross" 
      "face02" 
      4 
   )
   ( sabotage-subsystem 
      "Andross" 
      "face03" 
      3 
   )
   ( sabotage-subsystem 
      "Andross" 
      "face03" 
      5 
   )
   ( sabotage-subsystem 
      "Andross" 
      "face04" 
      3 
   )
   ( sabotage-subsystem 
      "Andross" 
      "face05" 
      2 
   )
   ( sabotage-subsystem 
      "Andross" 
      "face06" 
      3 
   )
)
+Name: FaceApartA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "StartP1AttackA" 
         5000 
      )
      ( not 
         ( is-event-true-delay 
            "AndrossA_DeadA_01" 
            0 
         )
      )
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_headatta_st" 
   )
   ( turret-free "Andross" "turret01" ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossYawA" 
   )
)
+Name: DebSpewA_01
+Repeat Count: 1316134911
+Interval: 40

$Formula: ( when 
   ( is-event-true-delay 
      "StartP1AttackA" 
      8 
   )
   ( turret-lock "Andross" "turret01" ) 
)
+Name: DebSpewChkA
+Repeat Count: 1316134911
+Interval: 40

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartP1AttackA" 
         8 
      )
      ( > 
         ( hits-left-subsystem-specific 
            "Right Hand" 
            "turret01" 
         )
         1 
      )
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rhand_atta_st" 
   )
   ( turret-lock "Andross" "turret01" ) 
   ( turret-free "Right Hand" "turret01" ) 
)
+Name: Andr_RHandAttackA
+Repeat Count: 1316134911
+Interval: 40

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartP1AttackA" 
         16 
      )
      ( > 
         ( hits-left-subsystem-specific 
            "Left Hand" 
            "turret01" 
         )
         1 
      )
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_lhand_atta_st" 
   )
   ( turret-free "Left Hand" "turret01" ) 
   ( turret-lock "Right Hand" "turret01" ) 
)
+Name: Andr_LHandAttackA
+Repeat Count: 1316134911
+Interval: 40

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartP1AttackA" 
         24 
      )
      ( > 
         ( hits-left-subsystem-specific 
            "Right Hand" 
            "turret01" 
         )
         1 
      )
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_headrighta_st" 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rhand_attb_st" 
   )
   ( script-eval-block "androssPunch()" ) 
   ( turret-lock "Left Hand" "turret01" ) 
)
+Name: Andr_RHandAttackB
+Repeat Count: 1316134911
+Interval: 40

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartP1AttackA" 
         32 
      )
      ( > 
         ( hits-left-subsystem-specific 
            "Left Hand" 
            "turret01" 
         )
         1 
      )
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_headlefta_st" 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_lhand_attb_st" 
   )
   ( script-eval-block "androssPunch()" ) 
)
+Name: Andr_LHandAttackB
+Repeat Count: 1316134911
+Interval: 40

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      0 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_head_amb_st" 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_head_ambb_st" 
   )
)
+Name: Andr_HeadAmb
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      0 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_hand_amb_st" 
   )
)
+Name: AndR_RHand01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      100 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_pointer01_amb_st" 
   )
)
+Name: AndR_RPinky01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      200 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_pointer02_amb_st" 
   )
)
+Name: AndR_RPinky02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      300 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_pointer03_amb_st" 
   )
)
+Name: AndR_RPinky03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      400 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_middle01_amb_st" 
   )
)
+Name: AndR_RMiddle01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      500 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_middle02_amb_st" 
   )
)
+Name: AndR_RMiddle02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      600 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_middle03_amb_st" 
   )
)
+Name: AndR_RMiddle03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      500 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_ring01_amb_st" 
   )
)
+Name: AndR_RRing01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      600 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_ring02_amb_st" 
   )
)
+Name: AndR_RRing02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      700 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_ring03_amb_st" 
   )
)
+Name: AndR_RRing03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      800 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_pinky01_amb_st" 
   )
)
+Name: AndR_RPinky01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      900 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_pinky02_amb_st" 
   )
)
+Name: AndR_RPinky02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1000 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_pinky03_amb_st" 
   )
)
+Name: AndR_RPinky03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1100 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rthumb01_amb_st" 
   )
)
+Name: AndR_RThumb01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1200 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rthumb02_amb_st" 
   )
)
+Name: AndR_RThumb02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1300 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rthumb03_amb_st" 
   )
)
+Name: AndR_RThumb03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1400 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rthumb04_amb_st" 
   )
)
+Name: AndR_RThumb04
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1500 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rthumb05_amb_st" 
   )
)
+Name: AndR_RThumb05
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      150 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_hand_amb_st" 
   )
)
+Name: AndR_LHand01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      250 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_pointer01_amb_st" 
   )
)
+Name: AndR_LPinky01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      350 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_pointer02_amb_st" 
   )
)
+Name: AndR_LPinky02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      450 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_pointer03_amb_st" 
   )
)
+Name: AndR_LPinky03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      550 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_middle01_amb_st" 
   )
)
+Name: AndR_LMiddle01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      650 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_middle02_amb_st" 
   )
)
+Name: AndR_LMiddle02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      750 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_middle03_amb_st" 
   )
)
+Name: AndR_LMiddle03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      850 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Ring01_amb_st" 
   )
)
+Name: AndR_LRing01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      950 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Ring02_amb_st" 
   )
)
+Name: AndR_LRing02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1050 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Ring03_amb_st" 
   )
)
+Name: AndR_LRing03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1150 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_pinky01_amb_st" 
   )
)
+Name: AndR_LPinky01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1250 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_pinky02_amb_st" 
   )
)
+Name: AndR_LPinky02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1350 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_pinky03_amb_st" 
   )
)
+Name: AndR_LPinky03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1450 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Lthumb01_amb_st" 
   )
)
+Name: AndR_LThumb01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1550 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Lthumb02_amb_st" 
   )
)
+Name: AndR_LThumb02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1650 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Lthumb03_amb_st" 
   )
)
+Name: AndR_LThumb03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1750 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Lthumb04_amb_st" 
   )
)
+Name: AndR_LThumb04
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseA" 
      1850 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_Lthumb05_amb_st" 
   )
)
+Name: AndR_LThumb05
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "face01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "face02" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "face03" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "face04" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "face05" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "face06" 
         0 
      )
   )
   ( sabotage-subsystem 
      "Andross" 
      "fleshhead" 
      100 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( ship-subsys-untargetable 
      "Andross" 
      "face01" 
      "face02" 
      "face03" 
      "face04" 
      "face05" 
      "face06" 
      "mouth_top" 
      "mouth_bot" 
   )
   ( ship-subsys-targetable 
      "Andross" 
      "turret02" 
      "turret03" 
   )
   ( ship-guardian-threshold 
      10 
      "Andross" 
   )
   ( turret-free 
      "Andross" 
      "turret02" 
      "turret03" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Andross" 
      "turret02" 
      "turret03" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossDeathA" 
   )
)
+Name: FaceGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( hits-left-subsystem-specific 
         "Right Hand" 
         "turret01" 
      )
      2 
   )
   ( trigger-ship-animation 
      "Right Hand" 
      "scripted" 
      "andross_rhand_dead_st" 
      ( false ) 
   )
   ( ship-guardian-threshold 
      0 
      "Right Hand" 
   )
   ( repair-subsystem 
      "Right Hand" 
      "turret01" 
      100 
   )
)
+Name: R_handrestoreA
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( < 
      ( hits-left-subsystem-specific 
         "Left Hand" 
         "turret01" 
      )
      2 
   )
   ( trigger-ship-animation 
      "Left Hand" 
      "scripted" 
      "andross_lhand_deadst" 
      ( false ) 
   )
   ( ship-guardian-threshold 
      0 
      "Left Hand" 
   )
   ( repair-subsystem 
      "Left Hand" 
      "turret01" 
      100 
   )
)
+Name: L_handrestoreA
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay "FaceGoneA" 5 ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "MechaA_Andross_01" 
   )
)
+Name: MechaIntroA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "MechaA_Andross_02" 
   )
)
+Name: MechIntroA_02
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "turret02" 
      0 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_rheadhurta_st" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossHurtA" 
   )
)
+Name: RMechEyeDeadA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross" 
      "turret03" 
      0 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_lheadhurta_st" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossHurtA" 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_rheadhurta_st" 
   )
)
+Name: LMechEyeDeadA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "turret02" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Andross" 
         "turret03" 
         0 
      )
   )
   ( ship-guardian-threshold 1 "Andross" ) 
)
+Name: MachineEyesGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Andross" ) 
      ( <= ( hits-left "Andross" ) 5 ) 
   )
   ( ship-maneuver 
      "Andross" 
      99999 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      1 
      ( true ) 
      2 
   )
   ( clear-goals "Andross" ) 
   ( add-goal 
      "Andross" 
      ( ai-play-dead 89 ) 
   )
)
+Name: AndrossA_DeadA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossDeathB" 
   )
   ( trigger-ship-animation 
      "Andross" 
      "scripted" 
      "andross_lheadhurta_st" 
   )
   ( set-object-position 
      "Andross Brain" 
      0 
      0 
      0 
   )
   ( close-sound-from-file ) 
   ( set-object-position 
      "Star Fox 1" 
      0 
      0 
      -1550 
   )
   ( set-object-position "Andross" 0 0 0 ) 
   ( set-object-orientation 
      "Star Fox 1" 
      0 
      0 
      0 
   )
   ( set-object-orientation 
      "Andross" 
      0 
      0 
      0 
   )
   ( set-object-facing 
      "Star Fox 1" 
      0 
      0 
      0 
   )
   ( set-object-facing 
      "Andross" 
      0 
      0 
      -1500 
   )
   ( fade-in 2000 1 ) 
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Star Fox 1" 
      ( ai-play-dead 89 ) 
   )
   ( set-object-position 
      "Andross Brain" 
      0 
      0 
      0 
   )
   ( lua-boss-bar-off ) 
)
+Name: AndrossA_DeadA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( self-destruct 
      "Andross" 
      "Right Hand" 
      "Left Hand" 
   )
   ( ship-effect 
      "Decloak" 
      3000 
      "Andross Brain" 
      "Brain Eye 1" 
      "Brain Eye 2" 
   )
   ( set-object-orientation 
      "Star Fox 1" 
      0 
      0 
      0 
   )
)
+Name: AndrossA_DeadA_03
+Repeat Count: 1
+Interval: 1
+Chained: 500
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      ( get-object-x "Andross Brain" ) 
      ( get-object-y "Andross Brain" ) 
      ( get-object-z "Andross Brain" ) 
      10 
      10 
      500 
      10 
      100 
      0 
      "Zoness Explosion" 
      "<none>" 
   )
   ( set-object-orientation 
      "Star Fox 1" 
      0 
      0 
      0 
   )
   ( fade-in 2000 1 ) 
)
+Name: AndrossA_DeadA_04
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "Andross_Battle_PhaseB" 
      1 
   )
   ( turret-set-forced-target 
      "Brain Eye 1" 
      "Andross Brain" 
      "turret02" 
   )
   ( turret-set-forced-target 
      "Brain Eye 2" 
      "Andross Brain" 
      "turret03" 
   )
   ( turret-lock 
      "Brain Eye 1" 
      "turret02" 
   )
   ( turret-lock 
      "Brain Eye 2" 
      "turret02" 
   )
   ( ship-guardian-threshold 
      90 
      "Andross Brain" 
   )
   ( set-object-position 
      "Brain Eye 1" 
      ( get-object-x 
         "Andross Brain" 
         "<none>" 
         100 
         0 
         100 
      )
      ( get-object-y 
         "Andross Brain" 
         "<none>" 
         100 
         0 
         100 
      )
      ( get-object-z 
         "Andross Brain" 
         "<none>" 
         100 
         0 
         100 
      )
   )
   ( set-object-position 
      "Brain Eye 2" 
      ( get-object-x 
         "Andross Brain" 
         "<none>" 
         -100 
         0 
         100 
      )
      ( get-object-y 
         "Andross Brain" 
         "<none>" 
         -100 
         0 
         100 
      )
      ( get-object-z 
         "Andross Brain" 
         "<none>" 
         -100 
         0 
         100 
      )
   )
   ( set-object-facing-object 
      "Brain Eye 1" 
      "Star Fox 1" 
   )
   ( set-object-facing-object 
      "Brain Eye 2" 
      "Star Fox 1" 
   )
   ( alter-ship-flag 
      "collides" 
      ( true ) 
      ( true ) 
      "Andross Brain" 
      "Brain Eye 1" 
      "Brain Eye 2" 
   )
   ( change-iff 
      "Hostile" 
      "Andross Brain" 
   )
   ( lua-boss-bar-on "Andross Brain" ) 
   ( player-not-use-ai ) 
   ( clear-goals "Andross Brain" ) 
   ( add-goal 
      "Andross Brain" 
      ( ai-chase "Star Fox 1" 89 ) 
   )
   ( send-message 
      "#Andross" 
      "Normal" 
      "BrainA_Andross_01" 
   )
)
+Name: BossStartPhaseB
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BrainA_Fox_01" 
   )
)
+Name: BrainStartA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( false ) 
   ( sabotage-subsystem 
      "Andross Brain" 
      "Hull" 
      100 
   )
   ( sabotage-subsystem 
      "Andross Brain" 
      "Cerebellum" 
      91 
   )
)
+Name: KillBrainTrig
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( fire-beam-at-coordinates 
      "Brain Eye 1" 
      "turret02" 
      ( get-object-x "Andross Brain" ) 
      ( get-object-y "Andross Brain" ) 
      ( get-object-z "Andross Brain" ) 
      ( true ) 
   )
   ( fire-beam-at-coordinates 
      "Brain Eye 2" 
      "turret02" 
      ( get-object-x "Andross Brain" ) 
      ( get-object-y "Andross Brain" ) 
      ( get-object-z "Andross Brain" ) 
      ( true ) 
   )
)
+Name: BrainEyeABeam
+Repeat Count: 1874919423
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      100 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent01_st" 
   )
)
+Name: Brain_Tent01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      200 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent02_st" 
   )
)
+Name: Brain_Tent02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      300 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent03_st" 
   )
)
+Name: Brain_Tent03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      400 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent04_st" 
   )
)
+Name: Brain_Tent04
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      500 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent05_st" 
   )
)
+Name: Brain_Tent05
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      600 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent06_st" 
   )
)
+Name: Brain_Tent06
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      700 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent07_st" 
   )
)
+Name: Brain_Tent07
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      800 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent08_st" 
   )
)
+Name: Brain_Tent08
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      900 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent09_st" 
   )
)
+Name: Brain_Tent09
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      1000 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent10_st" 
   )
)
+Name: Brain_Tent10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      1100 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent11_st" 
   )
)
+Name: Brain_Tent11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      1200 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent12_st" 
   )
)
+Name: Brain_Tent12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      1300 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent13_st" 
   )
)
+Name: Brain_Tent13
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseB" 
      1400 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "AndBrain_tent14_st" 
   )
)
+Name: Brain_Tent14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      90 
   )
   ( ship-guardian-threshold 
      80 
      "Andross Brain" 
   )
)
+Name: BrainWeak90
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      80 
   )
   ( ship-guardian-threshold 
      70 
      "Andross Brain" 
   )
)
+Name: BrainWeak80
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      70 
   )
   ( ship-guardian-threshold 
      60 
      "Andross Brain" 
   )
)
+Name: BrainWeak70
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      60 
   )
   ( ship-guardian-threshold 
      50 
      "Andross Brain" 
   )
)
+Name: BrainWeak60
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      50 
   )
   ( ship-guardian-threshold 
      40 
      "Andross Brain" 
   )
)
+Name: BrainWeak50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      40 
   )
   ( ship-guardian-threshold 
      30 
      "Andross Brain" 
   )
)
+Name: BrainWeak40
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      30 
   )
   ( ship-guardian-threshold 
      20 
      "Andross Brain" 
   )
)
+Name: BrainWeak30
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      20 
   )
   ( ship-guardian-threshold 
      10 
      "Andross Brain" 
   )
)
+Name: BrainWeak20
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Andross Brain" 
         "Cerebellum" 
      )
      10 
   )
   ( ship-guardian-threshold 
      1 
      "Andross Brain" 
   )
)
+Name: BrainWeak10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Andross Brain" 
      "Cerebellum" 
      0 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x "Andross Brain" ) 
      ( get-object-y "Andross Brain" ) 
      ( get-object-z "Andross Brain" ) 
   )
   ( self-destruct "Andross Brain" ) 
)
+Name: BrainWeakDead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Andross Brain" ) 80 ) 
   ( ship-effect 
      "Cloak" 
      3000 
      "Andross Brain" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossLaughA" 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "andross_braintelea_st" 
   )
)
+Name: BrainTeleA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      3000 
      "Andross Brain" 
   )
   ( set-object-position 
      "Andross Brain" 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
   )
)
+Name: BrainTeleA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Andross Brain" ) 60 ) 
   ( ship-effect 
      "Cloak" 
      3000 
      "Andross Brain" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossLaughA" 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "andross_braintelea_st" 
   )
)
+Name: BrainTeleB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      3000 
      "Andross Brain" 
   )
   ( set-object-position 
      "Andross Brain" 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
   )
)
+Name: BrainTeleB_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Andross Brain" ) 40 ) 
   ( ship-effect 
      "Cloak" 
      3000 
      "Andross Brain" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossLaughA" 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "andross_braintelea_st" 
   )
)
+Name: BrainTeleC_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      3000 
      "Andross Brain" 
   )
   ( set-object-position 
      "Andross Brain" 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
   )
)
+Name: BrainTeleC_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Andross Brain" ) 50 ) 
   ( ship-effect 
      "Cloak" 
      3000 
      "Andross Brain" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "AndrossLaughA" 
   )
   ( trigger-ship-animation 
      "Andross Brain" 
      "scripted" 
      "andross_braintelea_st" 
   )
)
+Name: BrainTeleD_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      3000 
      "Andross Brain" 
   )
   ( set-object-position 
      "Andross Brain" 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         -2500 
      )
   )
)
+Name: BrainTeleD_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Andross Brain" ) 10 ) 
   ( clear-goals "Andross Brain" ) 
   ( add-goal 
      "Andross Brain" 
      ( ai-play-dead 89 ) 
   )
)
+Name: BrainSlowDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Andross Brain" 
      )
      ( <= ( hits-left "Andross Brain" ) 5 ) 
   )
   ( cancel-future-waves "Brain Eye" ) 
   ( self-destruct 
      "Brain Eye 1" 
      "Brain Eye 2" 
   )
   ( set-skybox-model 
      "sky_androssfactoryA.pof" 
   )
   ( remove-sun-bitmap 0 ) 
   ( set-object-position 
      "Star Fox 1" 
      0 
      0 
      -1050 
   )
   ( set-object-position 
      "Andross Brain" 
      0 
      0 
      0 
   )
   ( set-object-facing 
      "Star Fox 1" 
      0 
      0 
      0 
      0 
   )
   ( set-object-orientation 
      "Star Fox 1" 
      0 
      0 
      0 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Star Fox 1" 
      ( ai-play-dead 89 ) 
   )
   ( fade-in 3000 1 ) 
   ( explosion-effect 
      0 
      0 
      0 
      10 
      10 
      700 
      10 
      100 
      0 
      "Zoness Explosion" 
      "<none>" 
   )
   ( lua-set-shudder-time-left 4000 ) 
   ( lua-set-shudder-decay-time 4000 ) 
   ( close-sound-from-file ) 
   ( set-object-facing 
      "Andross Brain" 
      0 
      0 
      800 
      0 
   )
   ( clear-goals "Andross Brain" ) 
   ( add-goal 
      "Andross Brain" 
      ( ai-play-dead 89 ) 
   )
   ( ship-maneuver 
      "Andross Brain" 
      0 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( self-destruct "Andross Brain" ) 
   ( ship-effect 
      "Decloak" 
      0 
      "Andross Factory" 
   )
   ( alter-ship-flag 
      "collides" 
      ( true ) 
      ( true ) 
      "Andross Factory" 
   )
   ( set-object-position 
      "Super Andross" 
      0 
      0 
      750 
   )
   ( lua-boss-bar-off ) 
)
+Name: BrainDieA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( trigger-ship-animation 
      "Andross Factory" 
      "scripted" 
      "androssfactorystarta_st" 
   )
   ( ship-effect 
      "Decloak" 
      1000 
      "Super Andross" 
   )
   ( explosion-effect 
      ( get-object-x "Super Andross" ) 
      ( get-object-y "Super Andross" ) 
      ( get-object-z "Super Andross" ) 
      10 
      10 
      700 
      10 
      100 
      0 
      "Zoness Explosion" 
      "<none>" 
   )
   ( lua-set-shudder-time-left 4000 ) 
   ( lua-set-shudder-decay-time 4000 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainshakea_st" 
   )
   ( play-sound-from-file 
      "Andross_Battle_PhaseC" 
   )
   ( set-object-facing 
      "Star Fox 1" 
      0 
      0 
      0 
      0 
   )
   ( ship-maneuver 
      "Star Fox 1" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      -25 
      ( true ) 
      2 
   )
)
+Name: SuperBrainStartA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainseta_st" 
      ( false ) 
   )
   ( explosion-effect 
      ( get-object-x "Super Andross" ) 
      ( get-object-y "Super Andross" ) 
      ( get-object-z "Super Andross" ) 
      10 
      10 
      700 
      10 
      100 
      0 
      "Zoness Explosion" 
      "<none>" 
   )
   ( lua-set-shudder-time-left 2000 ) 
   ( lua-set-shudder-decay-time 2000 ) 
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossMorphA" 
   )
)
+Name: SuperBrainStartA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      ( get-object-x "Super Andross" ) 
      ( get-object-y "Super Andross" ) 
      ( get-object-z "Super Andross" ) 
      10 
      10 
      500 
      10 
      100 
      0 
      "Zoness Explosion" 
      "<none>" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossScreamA" 
   )
)
+Name: SuperBrainStartA_03
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      ( get-object-x "Super Andross" ) 
      ( get-object-y "Super Andross" ) 
      ( get-object-z "Super Andross" ) 
      10 
      10 
      700 
      10 
      100 
      0 
      "Zoness Explosion" 
      "<none>" 
   )
   ( lua-set-shudder-intensity 2500 ) 
   ( lua-set-shudder-time-left 7000 ) 
   ( lua-set-shudder-decay-time 7000 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroara_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroarb_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroarc_st" 
   )
)
+Name: SuperBrainStartA_04
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "Super Andross" 
      "sparks" 
      100 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Electric_BigA" 
   )
)
+Name: SuperBrainStartA_06
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( change-iff 
      "Hostile" 
      "Super Andross" 
   )
   ( destroy-subsys-instantly 
      "Super Andross" 
      "sparks" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainshakea_st" 
      ( true ) 
      ( true ) 
      ( true ) 
      ( true ) 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossSlowLaughA" 
   )
   ( lua-boss-bar-on "Super Andross" ) 
   ( ship-maneuver 
      "Super Andross" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( alter-ship-flag 
      "collides" 
      ( true ) 
      ( true ) 
      "Super Andross" 
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "SuperAndA_Fox_01" 
   )
)
+Name: SuperBrainStartA_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Super Andross" 
      "turret01" 
      "turret02-base" 
      "turret03-base" 
      "turret04-base" 
      "turret05-base" 
      "turret06-base" 
      "turret07-base" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_eyetwitch_st" 
   )
   ( ship-guardian-threshold 
      0 
      "Super Andross" 
   )
)
+Name: SuperBrainStartA_08
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( false ) 
   ( sabotage-subsystem 
      "Super Andross" 
      "Hull" 
      100 
   )
)
+Name: KillSuperTrig
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 90 ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "SuperAndA_Andross_01" 
   )
)
+Name: AndrossSuper90A_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "SuperAndA_Andross_02" 
   )
)
+Name: AndrossSuper90A_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "SuperAndA_Andross_03" 
   )
)
+Name: AndrossSuper90A_03
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SuperAndA_Fox_02" 
   )
)
+Name: AndrossSuper90A_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "SuperAndA_Andross_04" 
   )
)
+Name: AndrossSuper90A_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SuperAndA_Fox_03" 
   )
)
+Name: AndrossSuper90A_06
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "SuperAndA_Andross_05" 
   )
)
+Name: AndrossSuper90A_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SuperAndA_Fox_04" 
   )
)
+Name: AndrossSuper90A_08
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "SuperAndA_Andross_06" 
   )
)
+Name: AndrossSuper90A_09
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 50 ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "CopiesA_Fox_01" 
   )
)
+Name: AndrossSuper50A_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "CopiesA_Andross_01" 
   )
)
+Name: AndrossSuper50A_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "CopiesA_Fox_02" 
   )
)
+Name: AndrossSuper50A_03
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-event-true-delay 
      "SuperBrainStartA_08" 
      0 
   )
   ( set-object-facing-object 
      "Super Andross" 
      "Star Fox 1" 
      10000 
   )
)
+Name: AndrossSuperFacing
+Repeat Count: 1316134911
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay "BrainDieA" 3 ) 
   ( do-nothing ) 
)
+Name: BossStartPhaseC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "SuperBrainStartA_08" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "SupBrainDead" 
            0 
         )
      )
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndHoverA" 
   )
)
+Name: SupHoverLoop
+Repeat Count: 1874919423
+Interval: 6

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "SuperBrainStartA_01" 
         93 
      )
      ( not 
         ( is-event-true-delay 
            "SupBrainDead" 
            0 
         )
      )
   )
   ( play-sound-from-file 
      "Andross_Battle_PhaseC_short" 
   )
)
+Name: PhaseCMusic
+Repeat Count: 1874919423
+Interval: 56

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret02-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret03-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret04-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret05-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret06-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret07-base" 
         0 
      )
   )
   ( sabotage-subsystem 
      "Super Andross" 
      "Hull" 
      10 
   )
   ( ship-guardian-threshold 
      0 
      "Super Andross" 
   )
)
+Name: SupBrainKillEyeA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret02-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret03-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret04-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret05-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret06-base" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Super Andross" 
         "turret07-base" 
         0 
      )
   )
   ( ship-subsys-targetable 
      "Super Andross" 
      "turret01" 
   )
)
+Name: SupAllEyesGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 70 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroara_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroarc_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainbeama_st" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret01" 
      "Brain Beam" 
      1 
      0 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossLaughA" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndBeamChargeA" 
   )
)
+Name: SupBrainBeam70A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Super Andross" 
      "turret01" 
      "Heavy Ring Laser" 
      1 
      0 
   )
)
+Name: SupBrainBeam70B
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 50 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroara_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroarc_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainbeama_st" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret01" 
      "Brain Beam" 
      1 
      0 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossLaughA" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndBeamChargeA" 
   )
   ( turret-free-all "Super Andross" ) 
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Super Andross" 
      "turret08" 
      "turret09" 
      "turret10" 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x "Super Andross" ) 
      ( get-object-y "Super Andross" ) 
      ( get-object-z "Super Andross" ) 
   )
)
+Name: SupBrainBeam50A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Super Andross" 
      "turret01" 
      "Heavy Ring Laser" 
      1 
      0 
   )
)
+Name: SupBrainBeam50B
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 30 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroara_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroarc_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainbeama_st" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret01" 
      "Brain Beam" 
      1 
      0 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossLaughA" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndBeamChargeA" 
   )
)
+Name: SupBrainBeam30A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Super Andross" 
      "turret01" 
      "Heavy Ring Laser" 
      1 
      0 
   )
)
+Name: SupBrainBeam30B
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 10 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroara_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainroarc_st" 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainbeama_st" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret01" 
      "Brain Beam" 
      1 
      0 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossLaughA" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndBeamChargeA" 
   )
   ( repair-subsystem 
      "Super Andross" 
      "sparks" 
      100 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Electric_BigA" 
   )
)
+Name: SupBrainBeam10A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 80 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainhurta_st" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossHurtA" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
)
+Name: SupBrain_Hurt80A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Empty" 
      0 
      1 
   )
   ( ship-effect 
      "Cloak" 
      4000 
      "Super Andross" 
   )
)
+Name: SupBrain80RecA
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      4000 
      "Super Andross" 
   )
   ( set-object-position 
      "Super Andross" 
      0 
      0 
      2100 
   )
)
+Name: SupBrain80RecB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 60 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainhurta_st" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossHurtA" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
)
+Name: SupBrain_Hurt60A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Empty" 
      0 
      1 
   )
   ( ship-effect 
      "Cloak" 
      4000 
      "Super Andross" 
   )
)
+Name: SupBrain60RecA
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      4000 
      "Super Andross" 
   )
   ( set-object-position 
      "Super Andross" 
      0 
      0 
      0 
   )
)
+Name: SupBrain60RecB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 40 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainhurta_st" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossHurtA" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
)
+Name: SupBrain_Hurt40A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Empty" 
      0 
      1 
   )
   ( ship-effect 
      "Cloak" 
      4000 
      "Super Andross" 
   )
)
+Name: SupBrain40RecA
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      4000 
      "Super Andross" 
   )
   ( set-object-position 
      "Super Andross" 
      0 
      0 
      -2100 
   )
)
+Name: SupBrain40RecB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= ( hits-left "Super Andross" ) 20 ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainhurta_st" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossHurtA" 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Brain Sparks" 
      0 
      1 
   )
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
)
+Name: SupBrain_Hurt20A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Super Andross" 
      "turret02-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret03-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret04-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret05-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret06-base" 
      "Empty" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Super Andross" 
      "turret07-base" 
      "Empty" 
      0 
      1 
   )
   ( ship-effect 
      "Cloak" 
      4000 
      "Super Andross" 
   )
)
+Name: SupBrain20RecA
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      4000 
      "Super Andross" 
   )
   ( set-object-position 
      "Super Andross" 
      0 
      0 
      0 
   )
   ( ship-guardian-threshold 
      0 
      "Super Andross" 
   )
)
+Name: SupBrain20RecB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      50 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "SuperBrain_mouthamb_st" 
   )
)
+Name: SupBrainMouthA01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      100 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_bearda_st" 
   )
)
+Name: SupBrainBeardA01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      200 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_beardb_st" 
   )
)
+Name: SupBrainBeardB01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      300 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_beardc_st" 
   )
)
+Name: SupBrainBeardC01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      400 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_beardd_st" 
   )
)
+Name: SupBrainBeardD01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      500 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_bearde_st" 
   )
)
+Name: SupBrainBeardE01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      600 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_beardf_st" 
   )
)
+Name: SupBrainBeardF01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      700 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_beardg_st" 
   )
)
+Name: SupBrainBeardG01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      800 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_beardh_st" 
   )
)
+Name: SupBrainBeardH01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      150 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_drapetent_st" 
   )
)
+Name: SupBrainDrapeTentA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      350 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_hangtenta_st" 
   )
)
+Name: SupBrainHangTentA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      550 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_hangtentb_st" 
   )
)
+Name: SupBrainHangTentB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      100 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tenta01_st" 
   )
)
+Name: SupBrainTentA01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      300 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tenta02_st" 
   )
)
+Name: SupBrainTentA02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      500 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tenta03_st" 
   )
)
+Name: SupBrainTentA03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      200 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentb01_st" 
   )
)
+Name: SupBrainTentB01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      400 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentb02_st" 
   )
)
+Name: SupBrainTentB02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      600 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentb03_st" 
   )
)
+Name: SupBrainTentB03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      150 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentc01_st" 
   )
)
+Name: SupBrainTentC01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      350 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentc02_st" 
   )
)
+Name: SupBrainTentC02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      550 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentc03_st" 
   )
)
+Name: SupBrainTentC03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      670 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentd01_st" 
   )
)
+Name: SupBrainTentD01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      870 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentd02_st" 
   )
)
+Name: SupBrainTentD02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      1070 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentd03_st" 
   )
)
+Name: SupBrainTentD03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      770 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tente01_st" 
   )
)
+Name: SupBrainTentE01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      970 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tente02_st" 
   )
)
+Name: SupBrainTentE02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      1170 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tente03_st" 
   )
)
+Name: SupBrainTentE03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      1000 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentf01_st" 
   )
)
+Name: SupBrainTentF01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      1300 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentf02_st" 
   )
)
+Name: SupBrainTentF02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "BossStartPhaseC" 
      1500 
   )
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrain_tentf03_st" 
   )
)
+Name: SupBrainTentF03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Super Andross" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossHurtA" 
   )
   ( close-sound-from-file ) 
   ( trigger-ship-animation 
      "Super Andross" 
      "scripted" 
      "superbrainshakea_st" 
   )
   ( lua-set-shudder-intensity 25 ) 
   ( lua-set-shudder-perpetual ( true ) ) 
   ( turret-lock-all "Super Andross" ) 
   ( play-sound-from-table 
      0 
      0 
      0 
      "SuperAndrossDeathA" 
   )
   ( ship-guardian "Star Fox 1" ) 
)
+Name: SupBrainDead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andross" 
      "Normal" 
      "SupDead_Andross_01" 
   )
)
+Name: IfIGoDownA
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( fade-out 2000 1 ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SupDead_Fox_01" 
   )
)
+Name: SupBrainFadeA
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Star Fox 1" 
      0 
      0 
      0 
   )
   ( set-object-facing 
      "Star Fox 1" 
      0 
      0 
      8000 
      0 
   )
   ( send-message 
      "#" 
      "Normal" 
      "SupDead_James_01" 
   )
   ( destroy-instantly "Andross Factory" ) 
   ( ship-effect 
      "Decloak" 
      0 
      "Andross Factory" 
      "Venom Escape Tunnel" 
      "Debris Explode A 1" 
      "Debris Explode A 2" 
      "Debris Explode A 3" 
      "Venom Debris Large A" 
      "Venom Debris Large B" 
      "Venom Debris Large C" 
      "Venom Debris Explode 1" 
      "Venom Debris Explode 2" 
      "Venom Debris Explode 3" 
      "Venom Debris Explode 4" 
      "Venom Debris Large D" 
   )
   ( alter-ship-flag 
      "collides" 
      ( true ) 
      ( true ) 
      "Venom Escape Tunnel" 
   )
   ( set-skybox-model 
      "sky_explosionsA.pof" 
   )
   ( nebula-toggle-poof 
      "PoofGreenVenom01" 
      ( false ) 
   )
   ( nebula-toggle-poof 
      "PoofGreenToxin01" 
      ( false ) 
   )
   ( nebula-toggle-poof 
      "PoofFiery01" 
      ( true ) 
   )
   ( move-to-face-object 
      "Star Fox 1" 
      "JamesPathA:1" 
      0 
      5 
   )
   ( remove-sun-bitmap 0 ) 
   ( remove-sun-bitmap 1 ) 
   ( add-sun-bitmap-new 
      "lylat_prime" 
      0 
      0 
      0 
      200 
   )
)
+Name: SetupEscapeA_01
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( fade-in 5000 1 ) 
   ( lua-set-shudder-intensity 300 ) 
   ( lua-set-shudder-perpetual ( true ) ) 
   ( trigger-ship-animation 
      "Venom Escape Tunnel" 
      "scripted" 
      "ventunnelexpla_st" 
   )
   ( play-sound-from-file 
      "Escape_From_VenomA" 
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "SupDead_Fox_02" 
   )
   ( nebula-change-storm "s_active" ) 
   ( player-not-use-ai ) 
   ( set-object-position 
      "???" 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
   )
   ( move-to-face-object 
      "Star Fox 1" 
      "JamesPathA:1" 
      0 
      1 
   )
   ( ship-no-guardian "Star Fox 1" ) 
)
+Name: StartEscapeA_01
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#" 
      "Normal" 
      "EscapeA_James_01" 
   )
)
+Name: StartEscapeA_02
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "EscapeA_Fox_01" 
   )
)
+Name: StartEscapeA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "JamesPathA:8" 
         )
         3500 
      )
   )
   ( do-nothing ) 
)
+Name: ESCAPE
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escape!", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "SetupEscapeA_01" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "AlmostOutA_01" 
            0 
         )
      )
   )
   ( lua-random-explosions 
      10000 
      5000 
      7000 
      -1000 
      200 
      100 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      2000 
      "Medium Explosion" 
      "Explosion_Generic_CapA" 
   )
)
+Name: ExplosionLoop
+Repeat Count: -1
+Interval: 10

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "JamesPathA:2" 
         )
         1000 
      )
   )
   ( send-message 
      "#" 
      "Normal" 
      "JunctionA_James_01" 
   )
)
+Name: JunctionA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "JamesPathA:3" 
         )
         1000 
      )
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "EscapeA_Fox_02" 
   )
)
+Name: JunctionB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#" 
      "Normal" 
      "EscapeA_James_02" 
   )
)
+Name: JunctionB_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "JamesPathA:5" 
         )
         1000 
      )
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "EscapeA_Fox_03" 
   )
   ( trigger-ship-animation 
      "Venom Escape Tunnel" 
      "scripted" 
      "ventunnelfalla_st" 
   )
)
+Name: JunctionC_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#" 
      "Normal" 
      "EscapeA_James_03" 
   )
)
+Name: JunctionC_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "JamesPathA:7" 
         )
         550 
      )
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "EscapeA_Fox_04" 
   )
   ( set-skybox-model "sky_venomA.pof" ) 
   ( trigger-ship-animation 
      "Venom Escape Tunnel" 
      "scripted" 
      "ventunnelfallb_st" 
   )
)
+Name: AlmostOutA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "JamesPathA:8" 
         )
         3700 
      )
   )
   ( send-message 
      "#" 
      "Normal" 
      "EscapeA_James_04" 
   )
)
+Name: MadeItOutA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#" 
      "Normal" 
      "Final_James_Line" 
   )
)
+Name: FinalLine
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( fade-out 1000 1 ) ) 
+Name: MadeitFadeOut_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( lua-set-shudder-perpetual ( false ) ) 
   ( end-mission ) 
)
+Name: MissionEndA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( > 
         ( distance-to-center 
            "Star Fox 1" 
            "JamesPathA:8" 
         )
         33000 
      )
   )
   ( set-death-message 
      "Failed to escape in time" 
   )
   ( self-destruct "Star Fox 1" ) 
)
+Name: FailedtoGetOut_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "DeadEndA:1" 
      )
      200 
   )
   ( set-death-message 
      "Failed to escape in time" 
   )
   ( self-destruct "Star Fox 1" ) 
)
+Name: DeadEndA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "DeadEndB:1" 
      )
      200 
   )
   ( set-death-message 
      "Failed to escape in time" 
   )
   ( self-destruct "Star Fox 1" ) 
)
+Name: DeadEndB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "DeadEndC:1" 
      )
      200 
   )
   ( set-death-message 
      "Failed to escape in time" 
   )
   ( self-destruct "Star Fox 1" ) 
)
+Name: DeadEndC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "DeadEndD:1" 
      )
      200 
   )
   ( set-death-message 
      "Failed to escape in time" 
   )
   ( self-destruct "Star Fox 1" ) 
)
+Name: DeadEndD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "MadeItOutA_01" 
            0 
         )
      )
   )
   ( explosion-effect 
      ( + 
         ( get-object-x 
            "Star Fox 1" 
            "<none>" 
            0 
            0 
            0 
         )
         ( rand -300 300 ) 
      )
      ( + 
         ( get-object-y 
            "Star Fox 1" 
            "<none>" 
            0 
            0 
            0 
         )
         ( rand -300 300 ) 
      )
      ( + 
         ( get-object-z 
            "Star Fox 1" 
            "<none>" 
            0 
            0 
            0 
         )
         ( rand 1500 3000 ) 
      )
      10 
      10 
      500 
      10 
      100 
      0 
      "Large Explosion 1" 
      "<none>" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Explosion_PunchyA" 
   )
   ( set-motion-debris-override ( true ) ) 
)
+Name: ExplosionLoopA
+Repeat Count: 99999
+Interval: 2

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Large A" 
         )
         3000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Large A" 
   )
)
+Name: EscDebA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Large B" 
         )
         3000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Large B" 
   )
)
+Name: EscDebB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Large C" 
         )
         3000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Large C" 
   )
)
+Name: EscDebC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Explode 1" 
         )
         3000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Explode 1" 
   )
)
+Name: EscDebD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Explode 2" 
         )
         3000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Explode 2" 
   )
)
+Name: EscDebE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Explode 3" 
         )
         3000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Explode 3" 
   )
)
+Name: EscDebF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Explode 4" 
         )
         3000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Explode 4" 
   )
)
+Name: EscDebG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox" 
            "Venom Debris Large D" 
         )
         4000 
      )
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
   )
   ( self-destruct 
      "Venom Debris Large D" 
   )
)
+Name: EscDebH
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( hits-left-subsystem-specific 
         "Super Andross" 
         "turret02-base" 
      )
      0 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x 
         "Super Andross" 
         "turret02-base" 
      )
      ( get-object-y 
         "Super Andross" 
         "turret02-base" 
      )
      ( get-object-z 
         "Super Andross" 
         "turret02-base" 
      )
   )
)
+Name: EyetenDedA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( hits-left-subsystem-specific 
         "Super Andross" 
         "turret03-base" 
      )
      0 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x 
         "Super Andross" 
         "turret03-base" 
      )
      ( get-object-y 
         "Super Andross" 
         "turret03-base" 
      )
      ( get-object-z 
         "Super Andross" 
         "turret03-base" 
      )
   )
)
+Name: EyetenDedB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( hits-left-subsystem-specific 
         "Super Andross" 
         "turret04-base" 
      )
      0 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x 
         "Super Andross" 
         "turret04-base" 
      )
      ( get-object-y 
         "Super Andross" 
         "turret04-base" 
      )
      ( get-object-z 
         "Super Andross" 
         "turret04-base" 
      )
   )
)
+Name: EyetenDedC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( hits-left-subsystem-specific 
         "Super Andross" 
         "turret05-base" 
      )
      0 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x 
         "Super Andross" 
         "turret05-base" 
      )
      ( get-object-y 
         "Super Andross" 
         "turret05-base" 
      )
      ( get-object-z 
         "Super Andross" 
         "turret05-base" 
      )
   )
)
+Name: EyetenDedD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( hits-left-subsystem-specific 
         "Super Andross" 
         "turret06-base" 
      )
      0 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x 
         "Super Andross" 
         "turret06-base" 
      )
      ( get-object-y 
         "Super Andross" 
         "turret06-base" 
      )
      ( get-object-z 
         "Super Andross" 
         "turret06-base" 
      )
   )
)
+Name: EyetenDedE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( hits-left-subsystem-specific 
         "Super Andross" 
         "turret07-base" 
      )
      0 
   )
   ( lua-item-create 
      "Silver Ring" 
      ( get-object-x 
         "Super Andross" 
         "turret07-base" 
      )
      ( get-object-y 
         "Super Andross" 
         "turret07-base" 
      )
      ( get-object-z 
         "Super Andross" 
         "turret07-base" 
      )
   )
)
+Name: EyetenDedF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Star Fox 1" 
         "???" 
      )
      150 
   )
   ( unlock-afterburner "???" ) 
)
+Name: JamesAfterBurn
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( > 
      ( distance-to-center 
         "Star Fox 1" 
         "???" 
      )
      700 
   )
   ( lock-afterburner "???" ) 
)
+Name: JamesCancelBurn
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "StartEscapeA_01" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "MadeItOutA_01" 
            0 
         )
      )
   )
   ( lua-random-explosions 
      10000 
      5000 
      7000 
      -1000 
      200 
      100 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      2000 
      "Medium Explosion" 
      "Explosion_Generic_CapA" 
   )
)
+Name: TunnelExplodeA
+Repeat Count: -1
+Interval: 10

#Goals		;! 1 total

$Type: Primary
+Name: Kill Andross
$MessageNew:  XSTR("Destroy Andross and his Laboratory", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "SupBrainDead" 
   0 
)
+No music

#Waypoints		;! 11 lists total

$Name: JamesPathA
$List: (		;! 8 points in list
	( 10.454584, -0.000427, 6185.708984 )
	( 1236.029663, -0.002930, 9919.831055 )
	( 937.325684, -0.003906, 12150.484375 )
	( 1296.776123, -0.006836, 14140.609375 )
	( 679.720093, -0.006348, 15458.449219 )
	( -239.250488, -0.007813, 20007.494141 )
	( -1245.236450, -0.007813, 21732.933594 )
	( -1290.082764, -0.003906, 30003.710938 )
)

$Name: BombardPathA
$List: (		;! 6 points in list
	( 3673.708496, 0.000000, -27985.656250 )
	( 735.290039, 3657.366455, -27823.654297 )
	( -2887.630859, 3657.366455, -27679.958984 )
	( -6446.269531, 0.000000, -27787.029297 )
	( -1288.966797, -3886.461426, -28147.814453 )
	( 2618.146484, -3886.461426, -28224.042969 )
)

$Name: BombardPathB
$List: (		;! 6 points in list
	( -5565.692383, 0.000000, -28455.365234 )
	( -1378.149414, 6356.665039, -28115.542969 )
	( 2779.283203, 6356.665039, -27951.523438 )
	( 5750.144531, 0.000000, -28118.062500 )
	( 3356.151367, -5362.810547, -28643.373047 )
	( -1959.340820, -5362.810547, -28692.001953 )
)

$Name: BombardPathC
$List: (		;! 6 points in list
	( 8065.437988, -0.024414, -28026.587891 )
	( 2656.500000, 5141.000000, -28290.287109 )
	( -4507.311523, 5141.000000, -28287.554688 )
	( -10029.532227, -0.024414, -28492.429688 )
	( -1490.917969, -7144.411133, -28783.343750 )
	( 6988.509766, -7144.411133, -28573.404297 )
)

$Name: BombardPathD
$List: (		;! 6 points in list
	( -11164.341797, -0.019043, -28351.611328 )
	( -3932.600098, 7658.600098, -28309.386719 )
	( 2991.789551, 7658.600098, -28461.082031 )
	( 8972.322266, -0.019043, -28486.921875 )
	( 4164.607910, -6896.536621, -28787.781250 )
	( -5058.773926, -6896.537598, -28723.330078 )
)

$Name: EnterTunnel
$List: (		;! 1 points in list
	( -4.573223, 0.000000, -26683.800781 )
)

$Name: BranchA
$List: (		;! 1 points in list
	( 45.432449, 0.000740, -23489.025391 )
)

$Name: DeadEndA
$List: (		;! 1 points in list
	( -1054.218018, 0.000977, 10305.697266 )
)

$Name: DeadEndB
$List: (		;! 1 points in list
	( 2818.342285, -0.003418, 11964.011719 )
)

$Name: DeadEndC
$List: (		;! 1 points in list
	( 1929.395996, 0.000366, 15840.343750 )
)

$Name: DeadEndD
$List: (		;! 1 points in list
	( 155.198410, -0.000488, 22139.845703 )
)

#Messages		;! 72 total


$Name: CityAttackA_Pepper_01
$Team: -1
$MessageNew:  XSTR("We've passed the stratosphere, all hands ready the siege!", -1)
$end_multi_text
+AVI Name: PepperA_TalkA.png
+Wave Name: radio_in.wav

$Name: CityAttackA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I see the Capital, the lab is dead ahead!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: radio_in.wav

$Name: CityAttackA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Not surprised Andross built his lab at the heart of a major population center.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: radio_in.wav

$Name: CityAttackA_Falco_01
$Team: -1
$MessageNew:  XSTR("Andross is an insane fool.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: radio_in.wav

$Name: CityAttackA_Pepper_02
$Team: -1
$MessageNew:  XSTR("This is General Pepper to Cornerian fleet, commence bombardment!", -1)
$end_multi_text
+AVI Name: PepperA_TalkB.png
+Wave Name: radio_in.wav

$Name: CityAttackA_Bill_01
$Team: -1
$MessageNew:  XSTR("All Squads break off and guard your assigned capital ships!", -1)
$end_multi_text
+AVI Name: BillA_TalkA.png
+Wave Name: radio_in.wav

$Name: CityAttackA_Katt_01
$Team: -1
$MessageNew:  XSTR("I'll keep watch on the capital ships!", -1)
$end_multi_text
+AVI Name: KattA_TalkA.png
+Wave Name: radio_in.wav

$Name: CityAttackA_ROB_01
$Team: -1
$MessageNew:  XSTR("Venom Fleet moving into blockade formation.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: radio_in.wav

$Name: CityAttackA_Pepper_03
$Team: -1
$MessageNew:  XSTR("Blast right through them!", -1)
$end_multi_text
+AVI Name: PepperA_TalkC.png
+Wave Name: radio_in.wav

$Name: CivEvacA_Caiman_01
$Team: -1
$MessageNew:  XSTR("All civilian personnel, proceed to the nearest bunkers and evacuation points!", -1)
$end_multi_text
+AVI Name: CaimanA_TalkA.png
+Wave Name: LW10_Caiman_intro_01.wav

$Name: CivEvacA_Caiman_02
$Team: -1
$MessageNew:  XSTR("Please remain calm and proceed to the nearest bunkers and evacuation points!", -1)
$end_multi_text
+AVI Name: CaimanA_TalkB.png
+Wave Name: LW10_Caiman_intro_02.wav

$Name: SeeHatchA_Falco_01
$Team: -1
$MessageNew:  XSTR("I see the giant hatchway into the lab, im going to poke at it!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Slippy_01
$Team: -1
$MessageNew:  XSTR("You'll hardly make a dent, let the Fleet blow open the door!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Pepper_01
$Team: -1
$MessageNew:  XSTR("All forces fire on the laboratory!", -1)
$end_multi_text
+AVI Name: PepperA_TalkD.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Bill_01
$Team: -1
$MessageNew:  XSTR("General, those skyscrapers are blocking lines of fire!", -1)
$end_multi_text
+AVI Name: BillA_TalkD.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Katt_01
$Team: -1
$MessageNew:  XSTR("Mr. Pepper, those skyscrapers are in the way of your fleet's fire!", -1)
$end_multi_text
+AVI Name: KattA_TalkD.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Peppy_01
$Team: -1
$MessageNew:  XSTR("There might be civilians in them...", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Pepper_02
$Team: -1
$MessageNew:  XSTR("An acceptable risk, Andross put them there to shield his lab. I'm not going to fall for his tricks!", -1)
$end_multi_text
+AVI Name: PepperA_TalkE.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Peppy_02
$Team: -1
$MessageNew:  XSTR("Dang nabbit, this is going to look bad on the news!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkE.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Pepper_03
$Team: -1
$MessageNew:  XSTR("Star Fox, hang tight until the fleet blows through that hatch!", -1)
$end_multi_text
+AVI Name: PepperA_TalkB.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Pepper_04
$Team: -1
$MessageNew:  XSTR("As soon as it's cracked proceed with your attack on the lab!", -1)
$end_multi_text
+AVI Name: PepperA_TalkC.png
+Wave Name: radio_in.wav

$Name: SeeHatchA_Fox_01
$Team: -1
$MessageNew:  XSTR("I'm ready, General.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_rdygen.wav

$Name: DamageHatchA_Pepper_01
$Team: -1
$MessageNew:  XSTR("Keep up the attack, the door is buckling!", -1)
$end_multi_text
+AVI Name: PepperA_TalkB.png
+Wave Name: radio_in.wav

$Name: DamageHatchA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Guys... there's a bit of collateral damage...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: radio_in.wav

$Name: DamageHatchA_Pepper_02
$Team: -1
$MessageNew:  XSTR("Consider it justice for Corneria City!", -1)
$end_multi_text
+AVI Name: PepperA_TalkC.png
+Wave Name: radio_in.wav

$Name: BlowHatchA_Pepper_01
$Team: -1
$MessageNew:  XSTR("The doorway has been breached! ", -1)
$end_multi_text
+AVI Name: PepperA_TalkC.png
+Wave Name: radio_in.wav

$Name: BlowHatchA_Fox_01
$Team: -1
$MessageNew:  XSTR("I'm underway with my attack, General!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_unatt.wav

$Name: IntoHatchA_Falco_01
$Team: -1
$MessageNew:  XSTR("Take care buddy, we'll clean up out here.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: radio_in.wav

$Name: IntoHatchA_Peppy_01
$Team: -1
$MessageNew:  XSTR("You've got my prayers, Fox. Make your father proud.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: radio_in.wav

$Name: IntoHatchA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Please come back in one piece, Fox...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: radio_in.wav

$Name: IntoHatchA_Bill_01
$Team: -1
$MessageNew:  XSTR("See you at the medal ceremony, Fox!", -1)
$end_multi_text
+AVI Name: BillA_TalkA.png
+Wave Name: radio_in.wav

$Name: IntoHatchA_Katt_01
$Team: -1
$MessageNew:  XSTR("Don't let us down, little man!", -1)
$end_multi_text
+AVI Name: KattA_TalkA.png
+Wave Name: radio_in.wav

$Name: IntoHatchA_Pepper_01
$Team: -1
$MessageNew:  XSTR("Godspeed, Star Fox! ", -1)
$end_multi_text
+AVI Name: PepperA_TalkA.png
+Wave Name: radio_in.wav

$Name: IncomingA_Andross_01
$Team: -1
$MessageNew:  XSTR("McCloud...", -1)
$end_multi_text
+AVI Name: AndrossA_wireframe.png
+Wave Name: LW10_Andross_mcld.wav

$Name: IncomingA_Andross_02
$Team: -1
$MessageNew:  XSTR("Pepper's got you eating out of his paw just like your father, hasn't he?", -1)
$end_multi_text
+AVI Name: AndrossA_wireframe.png
+Wave Name: LW10_Andross_eatpw.wav

$Name: IncomingA_Andross_03
$Team: -1
$MessageNew:  XSTR("Taking orders from a dog... is that really how you want to live your life, boy?", -1)
$end_multi_text
+AVI Name: AndrossA_wireframe.png
+Wave Name: LW10_Andross_lfby.wav

$Name: IncomingA_Andross_04
$Team: -1
$MessageNew:  XSTR("The cameras are rolling, Pepper's reputation will be gone after this attack.", -1)
$end_multi_text
+AVI Name: AndrossA_wireframe.png
+Wave Name: LW10_Andross_camrl.wav

$Name: IncomingA_Andross_05
$Team: -1
$MessageNew:  XSTR("All of Lylat's neighbors are going to point their guns towards Corneria.", -1)
$end_multi_text
+AVI Name: AndrossA_wireframe.png
+Wave Name: LW10_Andross_lyneg.wav

$Name: IncomingA_Andross_06
$Team: -1
$MessageNew:  XSTR("Pepper will find no peace with any of the galaxy's warlords.", -1)
$end_multi_text
+AVI Name: AndrossA_wireframe.png
+Wave Name: LW10_Andross_nopc.wav

$Name: IncomingA_Andross_07
$Team: -1
$MessageNew:  XSTR("Neither will you.", -1)
$end_multi_text
+AVI Name: AndrossA_wireframe.png
+Wave Name: LW10_Andross_notu.wav

$Name: IncomingA_Fox_01
$Team: -1
$MessageNew:  XSTR("What in the world...?", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_whtwrld.wav

$Name: MechaA_Andross_01
$Team: -1
$MessageNew:  XSTR("You really thought you could fly into my fortress with that tin can and blow the whole place to smithereens? Ahahahaa!", -1)
$end_multi_text
+AVI Name: AndrossA_mecha.png
+Wave Name: LW10_Andross_tincan.wav

$Name: MechaA_Andross_02
$Team: -1
$MessageNew:  XSTR("You won't live long enough to regret your foolhardy bravado, Fox!", -1)
$end_multi_text
+AVI Name: AndrossA_mecha.png
+Wave Name: LW10_Andross_brav.wav

$Name: BrainA_Andross_01
$Team: -1
$MessageNew:  XSTR("Only I have the brains to rule Lylat!", -1)
$end_multi_text
+AVI Name: AndrossBrainA_TalkA.png
+Wave Name: LW10_Andross_brains.wav

$Name: BrainA_Fox_01
$Team: -1
$MessageNew:  XSTR("Andross, what the heck did you do to yourself..?", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_heckslf.wav

$Name: SuperAndA_Fox_01
$Team: -1
$MessageNew:  XSTR("Holy moly...", -1)
$end_multi_text
+AVI Name: FoxA_TalkE.png
+Wave Name: LW10_Fox_hlymly.wav

$Name: SuperAndA_Andross_01
$Team: -1
$MessageNew:  XSTR("Pepper thinks he can erase me from history...", -1)
$end_multi_text
+AVI Name: AndrossSuperA_TalkA.png
+Wave Name: LW10_Andross_eras.wav

$Name: SuperAndA_Andross_02
$Team: -1
$MessageNew:  XSTR("But I will fill the galaxy with my face and never be forgotten.", -1)
$end_multi_text
+AVI Name: AndrossSuperA_TalkA.png
+Wave Name: LW10_Andross_glx.wav

$Name: SuperAndA_Andross_03
$Team: -1
$MessageNew:  XSTR("The good General will be a footnote, Andross will be forever!", -1)
$end_multi_text
+AVI Name: AndrossSuperA_TalkA.png
+Wave Name: LW10_Andross_4evr.wav

$Name: SuperAndA_Fox_02
$Team: -1
$MessageNew:  XSTR("He's gone completely bananas!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_banna.wav

$Name: SuperAndA_Andross_04
$Team: -1
$MessageNew:  XSTR("To you maybe, but history will recognize my genius!", -1)
$end_multi_text
+AVI Name: AndrossSuperA_TalkA.png
+Wave Name: LW10_Andross_genus.wav

$Name: SuperAndA_Fox_03
$Team: -1
$MessageNew:  XSTR("Has anyone told you your ego is bigger than your head?", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW10_Fox_ego.wav

$Name: SuperAndA_Andross_05
$Team: -1
$MessageNew:  XSTR("You've lost everything you hold dear, and yet you still mock me with sarcasm?", -1)
$end_multi_text
+AVI Name: AndrossSuperA_TalkA.png
+Wave Name: LW10_Andross_lost.wav

$Name: SuperAndA_Fox_04
$Team: -1
$MessageNew:  XSTR("I've not lost everything yet!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_evrthn.wav

$Name: SuperAndA_Andross_06
$Team: -1
$MessageNew:  XSTR("You will when I'm done with you!", -1)
$end_multi_text
+AVI Name: AndrossSuperA_TalkA.png
+Wave Name: LW10_Andross_imdn.wav

$Name: CopiesA_Fox_01
$Team: -1
$MessageNew:  XSTR("There must be hundreds of copies of himself here...", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_100c.wav

$Name: CopiesA_Andross_01
$Team: -1
$MessageNew:  XSTR("Thousands.", -1)
$end_multi_text
+AVI Name: AndrossSuperA_TalkA.png
+Wave Name: LW10_Andross_1000s.wav

$Name: CopiesA_Fox_02
$Team: -1
$MessageNew:  XSTR("Even one Andross is too many!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW10_Fox_1and.wav

$Name: SupDead_Andross_01
$Team: -1
$MessageNew:  XSTR("If I go down I'm taking you with me!", -1)
$end_multi_text
+AVI Name: AndrossSuperA_DeathA.png
+Wave Name: LW10_Andross_taku.wav

$Name: SupDead_Fox_01
$Team: -1
$MessageNew:  XSTR("Ahhhhhhhggg!!!", -1)
$end_multi_text
+AVI Name: FoxA_UattA.png
+Wave Name: LW10_Fox_scrm.wav

$Name: SupDead_James_01
$Team: -1
$MessageNew:  XSTR("Don't you ever give up, my son.", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: Escape_James_01.wav

$Name: SupDead_Fox_02
$Team: -1
$MessageNew:  XSTR("Father?", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW10_Fox_fthr.wav

$Name: EscapeA_James_01
$Team: -1
$MessageNew:  XSTR("Follow me, Fox.", -1)
$end_multi_text
+AVI Name: JamesGhostA_talkA.png
+Wave Name: Escape_James_02.wav

$Name: EscapeA_Fox_01
$Team: -1
$MessageNew:  XSTR("Dad, is that you?!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW10_Fox_dadu.wav

$Name: JunctionA_James_01
$Team: -1
$MessageNew:  XSTR("This way, Fox.", -1)
$end_multi_text
+AVI Name: JamesGhostA_talkA.png
+Wave Name: Escape_James_03.wav

$Name: EscapeA_Fox_02
$Team: -1
$MessageNew:  XSTR("There's still doezens of leagues to the surface!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW10_Fox_league.wav

$Name: EscapeA_James_02
$Team: -1
$MessageNew:  XSTR("Never give up, trust your instincts.", -1)
$end_multi_text
+AVI Name: JamesGhostA_talkA.png
+Wave Name: Escape_James_04.wav

$Name: EscapeA_Fox_03
$Team: -1
$MessageNew:  XSTR("There's not enough time left!", -1)
$end_multi_text
+AVI Name: FoxA_TalkC.png
+Wave Name: LW10_Fox_notime.wav

$Name: EscapeA_James_03
$Team: -1
$MessageNew:  XSTR("Come on, Fox! You have to make it back to your friends.", -1)
$end_multi_text
+AVI Name: JamesGhostA_talkA.png
+Wave Name: Escape_James_05.wav

$Name: EscapeA_Fox_04
$Team: -1
$MessageNew:  XSTR("I see the exit! Dad, we're going to make it!!!", -1)
$end_multi_text
+AVI Name: FoxA_TalkD.png
+Wave Name: LW10_Fox_makeit.wav

$Name: EscapeA_James_04
$Team: -1
$MessageNew:  XSTR("You've become so strong, Fox...", -1)
$end_multi_text
+AVI Name: JamesGhostA_talkA.png
+Wave Name: Escape_James_06.wav

$Name: Final_James_Line
$Team: -1
$MessageNew:  XSTR("I always knew you'd be a great leader someday.", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: Escape_James_07.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 0
$Ambient light level: 9293944

+Neb2: nbackgreen
+Neb2 Poofs List: ( "PoofGreenToxin01"  "PoofGreenVenom01" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: solar_s
+Angles: 3.787364 0.000000 0.000000
+Scale: 3.000000
$Starbitmap: enviro_vencityA
+Angles: 0.000000 4.712389 1.658063
+ScaleX: 8.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: enviro_vencityA
+Angles: 0.000000 1.570796 4.625123
+ScaleX: 8.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: enviro_vencityA
+Angles: 4.625123 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: enviro_vencityA
+Angles: 1.483530 0.000000 3.141593
+ScaleX: 8.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Briefing_LylatWars1
$Debriefing Success Music: None
$Debriefing Average Music: None
$Debriefing Fail Music: None

#End

