#Mission Info

$Version: 0.10
$Name:  XSTR("The Return of an Old Friend", -1)
$Author: TopAce
$Created: 02/12/05 at 21:08:22
$Modified: 09/02/13 at 00:34:48
$Notes:
$End Notes:

$Mission Desc:
 XSTR("
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 263342
+NebAwacs: 15000.000000

+Storm: none

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 312.655029, 6065.287598, -6308.372559
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.778042, 0.628213,
	0.000000, -0.628213, 0.778042

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Stalker" "Lion" )

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("This is Admiral Alexander McCarthy.

Commander McCrae. My men have downloaded your service history and I can say I am most impressed with it. If we have had a pilot like you during the Great War, we wouldn't have been stuck in this nebula.

You certainly haven't even heard of me yet, but don't bother looking into the database. All that is written there is a big collection of lies. You have certainly heard about the fall of Ross 128 in 2335. I was the only survivor of the Shivan attack. I 'stole' the prototype of a laser cannon called the Avenger to give it to the Vasudans, knowing that only with cooperation between the two races will we be able to survive. They captured me and believed none of my words.

When the GTD Amadeus was destroyed, I was given the task to design a ship that was capable of defeating the Shivans' superior technologies. They thought that that war would be almost as long as the Terran-Vasudan War was. When the Lucifer appeared, it became clear that the war would be far shorter.

The result of my efforts is the GTD Valhalla, the finest and most powerful ship the GTA ever had. One of my destroyers, the GTD Hemingway, was destroyed by the Shivans inside subspace, cutting us off galactic events. We tried hard, but found no way out. As far as I can see, your people managed to find another jump node.

This is all I'm going to say. The rest of it can wait.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: UNKNOWN

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Gatling Gun"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	18
	"Maxim"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	900
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	532
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Naginata"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 1		;! Object #1
$Class: SF Manticore
$Team: Hostile
$Location: -1064.796387, -0.000051, 3311.754639
$Orientation:
	-0.620362, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620362
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 33

$Name: Aries 2		;! Object #2
$Class: SF Manticore
$Team: Hostile
$Location: -1002.557129, -0.000046, 3147.507324
$Orientation:
	-0.620362, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620362
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 33

$Name: Aries 3		;! Object #3
$Class: SF Manticore
$Team: Hostile
$Location: -769.973694, -0.000076, 3103.594971
$Orientation:
	-0.620362, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620362
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 33

$Name: Alpha 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -535.299988, 0.000000, 13115.400391
$Orientation:
	0.544058, 0.000000, -0.839048,
	-0.641312, 0.644822, -0.415841,
	0.541036, 0.764333, 0.350820
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Target" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Target		;! Object #5
$Class: SF Manticore
$Team: Neutral
$Location: 26250.599609, 37841.000000, 30484.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Start Position		;! Object #6
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.000000, 0.000000, -35.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "UNKNOWN" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Use Table Score:
+Score: 0

$Name: Capricorn 1		;! Object #7
$Class: SF Basilisk
$Team: Hostile
$Location: -7.396053, 0.000515, 5125.883301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 76

$Name: Capricorn 2		;! Object #8
$Class: SF Basilisk
$Team: Hostile
$Location: 70.359955, 0.000491, 5016.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 76

$Name: Capricorn 3		;! Object #9
$Class: SF Basilisk
$Team: Hostile
$Location: -96.694649, 0.000457, 4942.971191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 76

$Name: UNKNOWN		;! Object #10
$Class: GTD Valhalla
$Alt: UNKNOWN

$Team: Friendly
$Location: -1772.625244, 351.272552, -1175.223511
$Orientation:
	0.783195, -0.039989, -0.620489,
	0.178056, 0.970561, 0.162195,
	0.595737, -0.237512, 0.767259
$AI Behavior: None
$Cargo 1:  XSTR("Terrans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ValhallaBeam" )
+Subsystem: turret02
+AI Class: Colonel
+Subsystem: turret03
+AI Class: Colonel
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: Colonel
+Subsystem: turret08
+AI Class: Colonel
+Subsystem: turret09
+AI Class: Colonel
+Subsystem: turret10
+AI Class: Colonel
+Subsystem: turret11
+AI Class: Colonel
+Subsystem: turret12
+AI Class: Colonel
+Subsystem: turret13
+AI Class: Colonel
+Subsystem: turret14
+AI Class: Colonel
+Subsystem: turret15
+AI Class: Colonel
+Subsystem: turret16
+AI Class: Colonel
+Subsystem: turret17
+AI Class: Colonel
+Subsystem: turret18
+AI Class: Colonel
+Subsystem: turret19
+AI Class: Colonel
+Subsystem: turret20
+AI Class: Colonel
+Subsystem: turret21
+AI Class: Colonel
+Subsystem: turret22
+AI Class: Colonel
+Subsystem: turret23
+AI Class: Colonel
+Subsystem: turret24
+AI Class: Colonel
+Subsystem: turret25
+AI Class: Colonel
+Subsystem: turret26
+AI Class: Colonel
+Subsystem: turret27
+AI Class: Colonel
+Subsystem: turret28
+AI Class: Colonel
+Subsystem: turret29
+AI Class: Colonel
+Subsystem: turret30
+AI Class: Colonel
+Subsystem: turret31
+AI Class: Colonel
+Subsystem: turret32
+AI Class: Colonel
+Subsystem: turret33
+AI Class: Colonel
+Subsystem: turret34
+Sbank Ammo: ( 0 )
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Capricorn" 
      "Start position" 
   )
   670 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Special Hitpoints: 350000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 3000
$Texture Replace:
+old: nameplate
+new: gtd_valhalla

$Name: Stalker 1		;! Object #11
$Class: GTF Hercules
$Team: Friendly
$Location: -682.754333, 0.000142, -1252.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Stalker 2		;! Object #12
$Class: GTF Hercules
$Team: Friendly
$Location: -551.322571, -0.000093, -1332.800171
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Stalker 3		;! Object #13
$Class: GTF Hercules
$Team: Friendly
$Location: -768.569641, 0.000056, -1516.454956
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Stalker 4		;! Object #14
$Class: GTF Hercules
$Team: Friendly
$Location: -610.684387, 0.000037, -1704.309326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: SC Perilous		;! Object #15
$Class: SC Lilith
$Team: Hostile
$Location: -254.232239, 1116.322144, -769.757202
$Orientation:
	0.644827, 0.000000, -0.764329,
	0.000000, 1.000000, 0.000000,
	0.764329, 0.000000, 0.644827
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "UNKNOWN" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 35 "UNKNOWN" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Special Hitpoints: 70000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 720

$Name: UNKNOWN AWACS		;! Object #16
$Class: GTA Charybdis
$Team: Friendly
$Location: -1309.400024, 1750.000000, 9755.799805
$Orientation:
	0.760201, 0.000000, -0.649688,
	0.000000, 1.000000, 0.000000,
	0.649688, 0.000000, 0.760201
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "AWACS waypoint" 55 ) )
$Cargo 1:  XSTR("Disruptor field generator", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Jumping in" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Lion 1		;! Object #17
$Class: GTF Apollo
$Team: Friendly
$Location: -1463.885132, 0.000036, 1018.263794
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Pilot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Lion 2		;! Object #18
$Class: GTF Apollo
$Team: Friendly
$Location: -1395.049438, 0.000038, 924.461670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Pilot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: GTC Inferno		;! Object #19
$Class: GTC Leviathan
$Team: Friendly
$Location: -1274.019043, 892.126953, -963.228760
$Orientation:
	0.557023, 0.000000, -0.830497,
	0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Terrans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Photon Blaster L" )
+Subsystem: turret02
+AI Class: Major
+Primary Banks: ( "Photon Blaster M" )
+Subsystem: turret03
+AI Class: Major
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret04
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret05
+Primary Banks: ( "Photon Blaster M" )
+Subsystem: turret06
+Primary Banks: ( "Photon Blaster M" )
+Subsystem: turret07
+AI Class: Major
+Primary Banks: ( "Photon Blaster M" )
+Subsystem: turret08
+AI Class: Major
+Primary Banks: ( "Photon Blaster M" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "UNKNOWN" ) 
   ( not 
      ( skill-level-at-least "Medium" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_inferno

$Name: GTC Paladin		;! Object #20
$Class: GTC Leviathan
$Team: Friendly
$Location: -2980.699951, 279.200012, -543.099976
$Orientation:
	0.525297, 0.000000, -0.850919,
	-0.047294, 0.998454, -0.029196,
	0.849604, 0.055580, 0.524485
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "SC waypoint" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Photon Blaster M" )
+Subsystem: turret02
+Primary Banks: ( "Photon Blaster M" )
+Subsystem: turret03
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret04
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret05
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret06
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret07
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret08
+Primary Banks: ( "Photon Blaster S" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 122 "UNKNOWN" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_paladin

$Name: Pisces 1		;! Object #21
$Class: SB Nephilim
$Team: Hostile
$Location: -1415.223267, 737.117554, 1252.981445
$Orientation:
	-0.504846, 0.000000, -0.863210,
	0.000000, 1.000000, 0.000000,
	0.863210, 0.000000, -0.504846
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Piranha" "Trebuchet" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Pisces 2		;! Object #22
$Class: SB Nephilim
$Team: Hostile
$Location: -1499.532959, 763.194275, 1184.445679
$Orientation:
	-0.504846, 0.000000, -0.863209,
	0.000000, 1.000000, 0.000000,
	0.863209, 0.000000, -0.504846
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Piranha" "Trebuchet" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Pisces 3		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: -1569.979614, 791.004272, 1082.308472
$Orientation:
	-0.504846, 0.000000, -0.863209,
	0.000000, 1.000000, 0.000000,
	0.863209, 0.000000, -0.504846
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Piranha" "Trebuchet" "Piranha" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 70

$Name: Scorpio 1		;! Object #24
$Class: SF Astaroth
$Team: Hostile
$Location: -1316.340820, 847.817200, 1035.499512
$Orientation:
	-0.673700, 0.000000, -0.739006,
	0.000000, 1.000000, 0.000000,
	0.739006, 0.000000, -0.673700
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 42

$Name: Scorpio 2		;! Object #25
$Class: SF Astaroth
$Team: Hostile
$Location: -1597.949951, 856.666931, 1176.917480
$Orientation:
	-0.673699, 0.000000, -0.739006,
	0.000000, 1.000000, 0.000000,
	0.739006, 0.000000, -0.673699
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 42

$Name: Scorpio 3		;! Object #26
$Class: SF Astaroth
$Team: Hostile
$Location: -1488.063599, 875.261658, 1220.019653
$Orientation:
	-0.673699, 0.000000, -0.739006,
	0.000000, 1.000000, 0.000000,
	0.739006, 0.000000, -0.673699
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 42

$Name: Scorpio 4		;! Object #27
$Class: SF Astaroth
$Team: Hostile
$Location: -1356.663452, 890.289673, 1143.359497
$Orientation:
	-0.673699, 0.000000, -0.739006,
	0.000000, 1.000000, 0.000000,
	0.739006, 0.000000, -0.673699
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 42

$Name: Unknown Green Dot		;! Object #28
$Class: GTF Pegasus
$Team: Hostile
$Location: -24862.251953, -0.005073, 12163.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Disappearance" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-departure-warp" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 7 total

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 1122
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-time-elapsed 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 55 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Capricorn
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 862
$Arrival Anchor: Alpha 1
$Arrival Cue: ( and 
   ( is-destroyed-delay 12 "Aries" ) 
   ( not 
      ( has-arrived-delay 0 "UNKNOWN" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 55 ) )
+Hotkey: 2
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 4
+Wave Delay Max: 31

$Name: Stalker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Stalker 1

$Arrival Location: Near Ship
+Arrival Distance: 1250
$Arrival Anchor: UNKNOWN
$Arrival Cue: ( has-arrived-delay 0 "UNKNOWN" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Stalker 1"
	"Stalker 2"
	"Stalker 3"
	"Stalker 4"
)
$AI Goals: ( goals ( ai-chase-wing "Capricorn" 60 ) ( ai-guard "UNKNOWN" 50 ) ( ai-destroy-subsystem "SC Perilous" "turret07" 75 ) ( ai-chase "SC Perilous" 70 ) )
+Flags: ( )

$Name: Lion
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lion 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: UNKNOWN
$Arrival Cue: ( is-destroyed-delay 21 "SC Perilous" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Lion 1"
	"Lion 2"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 96 "SC Perilous" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "UNKNOWN" 60 ) )
+Hotkey: 3
+Flags: ( )
+Wave Delay Min: 1
+Wave Delay Max: 60

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-guard-wing "Pisces" 75 ) ( ai-chase-any 60 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 31 total

$Formula: ( when 
   ( has-arrived-delay 2 "SC Perilous" ) 
   ( add-goal 
      "UNKNOWN" 
      ( ai-chase "SC Perilous" 89 ) 
   )
   ( good-secondary-time 
      "Friendly" 
      1000 
      "Trebuchet" 
      "SC Perilous" 
   )
   ( add-goal 
      "GTC Inferno" 
      ( ai-chase "SC Perilous" 89 ) 
   )
)
+Name: Attack SC
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "SC Perilous" 
      "turret07" 
      0 
   )
   ( add-goal 
      "SC Perilous" 
      ( ai-waypoints-once "SC waypoint" 89 ) 
   )
)
+Name: SC starts waypoints
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( send-message-list 
      "#Alpha 1" 
      "Normal" 
      "Message 1" 
      0 
      "#Alpha 1" 
      "Normal" 
      "Message 2" 
      8000 
      "#Alpha 1" 
      "Normal" 
      "Message 3" 
      10000 
      "#Alpha 1" 
      "Normal" 
      "Message 4" 
      8000 
   )
)
+Name: Start events
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-vanish "Alpha 4" "Target" ) 
)
+Name: Disappearance
+Repeat Count: 1
+Interval: 1
+Chained: 40
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "UNKNOWN" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Damn" 
   )
)
+Name: Jumping in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( targeted "UNKNOWN" ) 
      ( is-event-incomplete 
         "McCarthy's message session" 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Terran destroyer!" 
   )
)
+Name: Terran destroyer!
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "SC Perilous" ) 
   ( do-nothing ) 
)
+Name: SC directive
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Help the unknown destroyer", -1)
+Objective key:  XSTR("Destroy Perilous", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "UNKNOWN" 
      "Normal" 
      "McCarthy 1" 
      0 
      "#Alpha 1" 
      "Low" 
      "McCarthy 2" 
      6000 
      "UNKNOWN" 
      "Normal" 
      "McCarthy 3" 
      10000 
      "#Alpha 1" 
      "Normal" 
      "McCarthy 4" 
      5000 
      "UNKNOWN" 
      "Normal" 
      "McCarthy 5" 
      12000 
      "#Alpha 1" 
      "Normal" 
      "McCarthy 6" 
      12000 
      "UNKNOWN" 
      "Normal" 
      "McCarthy 7" 
      8000 
   )
   ( add-goal 
      "UNKNOWN" 
      ( ai-waypoints "Valhalla waypoint" 89 ) 
   )
)
+Name: McCarthy's message session
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
   ( ship-unstealthy "UNKNOWN AWACS" ) 
)
+Name: Engines back online
+Repeat Count: 1
+Interval: 1
+Chained: 54
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Jump out
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( is-event-incomplete 
         "Engines back online" 
      )
   )
   ( training-msg "Engine malfunction" ) 
   ( key-reset "Alt-J" ) 
)
+Name: Trying to jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Aries" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Disappeared" 
   )
)
+Name: Aries down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "UNKNOWN" ) 
   ( do-nothing ) 
)
+Name: Go to Start point
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Reach navigation buoy", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Unknown Green Dot" 
   )
   ( do-nothing ) 
)
+Name: Chase Aldiss
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Chase Aldiss", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: 15th Event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "UNKNOWN AWACS" ) 
   ( ship-stealthy "UNKNOWN AWACS" ) 
)
+Name: AWACS stealth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "UNKNOWN" ) 
   ( do-nothing ) 
)
+Name: Scan bonus 1
+Repeat Count: 1
+Interval: 1
+Score: 200
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "UNKNOWN AWACS" 
   )
   ( do-nothing ) 
)
+Name: Scan bonus 2
+Repeat Count: 1
+Interval: 1
+Score: 250
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Pisces" ) 
   ( add-goal 
      "Lion" 
      ( ai-chase "Pisces" 78 ) 
   )
   ( add-goal 
      "Stalker" 
      ( ai-chase "Pisces" 78 ) 
   )
)
+Name: Stallion attacks Pisces
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Stalker" "Scorpio" ) 
      980 
   )
   ( add-goal 
      "Stalker" 
      ( ai-chase "Scorpio" 80 ) 
   )
)
+Name: Stalker attacks Scorpio
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Scorpio" ) 
   ( send-message 
      "Lion 1" 
      "Normal" 
      "Incoming" 
   )
)
+Name: New Shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( targeted "Lion 1" ) 
      ( targeted "Lion 2" ) 
   )
   ( training-msg "Wondering" ) 
)
+Name: Apollo targeted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Uncertain" ) 
)
+Name: Unwise
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "SC directive" 
         2 
      )
      ( is-subsystem-destroyed-delay 
         "Alpha 1" 
         "communications" 
         0 
      )
      ( false ) 
   )
   ( training-msg "Without comm" ) 
)
+Name: No Comm
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Figure out" ) 
)
+Name: Figure out
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Jump out" 0 ) 
   ( training-msg "Jump out figure" ) 
)
+Name: Solution is to jump out
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 2 "SC Perilous" ) 
         ( is-subsystem-destroyed-delay 
            "Alpha 1" 
            "communications" 
            0 
         )
      )
      ( and 
         ( is-destroyed-delay 5 "SC Perilous" ) 
         ( is-subsystem-destroyed-delay 
            "Alpha 1" 
            "navigation" 
            0 
         )
      )
   )
   ( repair-subsystem 
      "Alpha 1" 
      "communications" 
      5 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "navigation" 
      5 
   )
)
+Name: DEBUG
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Terran destroyer!" 
      6 
   )
   ( training-msg "Somewhat familiar" ) 
)
+Name: Familiar design
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Familiar because" ) 
)
+Name: Familiar design 2
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( remove-sun-bitmap 0 ) 
   ( remove-sun-bitmap 1 ) 
)
+Name: No Light!
+Repeat Count: 1
+Interval: 1
#Goals		;! 1 total

$Type: Primary
+Name: Follow Aldiss
$MessageNew:  XSTR("Follow Aldiss", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Alpha 4" ) 
+No music
+Score: 30000

#Waypoints		;! 3 lists total

$Name: SC waypoint
$List: (		;! 2 points in list
	( 3101.061523, 677.063293, 3211.343994 )
	( 4360.218750, 0.000067, 1157.748779 )
)

$Name: AWACS waypoint
$List: (		;! 6 points in list
	( -1100.699951, 1750.000000, 10000.000000 )
	( 6124.691895, 1750.000366, 7880.213867 )
	( 6375.888672, 1750.000122, -1016.454224 )
	( 2762.327148, 1750.000488, -3979.075439 )
	( -3102.554688, 1750.000122, -4932.125488 )
	( -6518.899902, 1750.000000, 3277.100098 )
)

$Name: Valhalla waypoint
$List: (		;! 5 points in list
	( 3860.613770, -0.000028, 3058.302979 )
	( 9489.752930, -0.000157, 5178.163574 )
	( 7653.310059, -0.000289, -2750.756104 )
	( 3122.678467, 0.000134, -6154.467773 )
	( -1623.844604, -0.000050, -3716.604248 )
)

#Messages		;! 23 total


$Name: Message 1
$Team: -1
$MessageNew:  XSTR("What the hell are you doing? What's this about, Adrian?", -1)
$end_multi_text

$Name: Message 2
$Team: -1
$MessageNew:  XSTR("Aldiss? Respond!", -1)
$end_multi_text

$Name: Message 3
$Team: -1
$MessageNew:  XSTR("As your superior, I order you to respond immediately!", -1)
$end_multi_text

$Name: Message 4
$Team: -1
$MessageNew:  XSTR("You don't even know where you are going, do you?", -1)
$end_multi_text

$Name: Disappeared
$Team: -1
$MessageNew:  XSTR("Shit! He disappeared. Time to return home. Wait, was that signal Aldiss's?", -1)
$end_multi_text

$Name: Damn
$Team: -1
$MessageNew:  XSTR("Damn, I hear something jumping in. What the... huh? Friendly configuration?", -1)
$end_multi_text

$Name: Terran destroyer!
$Team: -1
$MessageNew:  XSTR("It's a Terran ship! Destroyer type.", -1)
$end_multi_text

$Name: McCarthy 1
$Team: -1
$MessageNew:  XSTR("Unidentified fighter, you have entered a top secret zone! State your business.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: McCarthy 2
$Team: -1
$MessageNew:  XSTR("This is Commander Wesley McCrae of the 77th Blades all-around squadron, Tania Australis Outpost. I've followed a deserter squadmate. Who am I talking to?", -1)
$end_multi_text

$Name: McCarthy 3
$Team: -1
$MessageNew:  XSTR("I see. You're GTA?", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: McCarthy 4
$Team: -1
$MessageNew:  XSTR("GTA? No, sir, the GTA was merged with the PVN more than 30 years ago. Have you been lost in this fog for so long?", -1)
$end_multi_text

$Name: McCarthy 5
$Team: -1
$MessageNew:  XSTR("This is Admiral Alexander McCarthy, GTD Valhalla. We have been cut off from the GTA since 2335. Contact was lost when the Tania Australis-Altair node collapsed.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: McCarthy 6
$Team: -1
$MessageNew:  XSTR("You must be joking. The node to Tania Australis was discovered shortly before 2360. You can't have been here since 2335!", -1)
$end_multi_text

$Name: McCarthy 7
$Team: -1
$MessageNew:  XSTR("Lead me to your base and I will explain. I want to get out of this nebula as soon as possible. Comm officer! Tell the AWACS ship to turn off its disrupter field ASAP!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Engine malfunction
$Team: -1
$MessageNew:  XSTR("Something is interfering with jump drives.", -1)
$end_multi_text

$Name: Incoming
$Team: -1
$MessageNew:  XSTR("More Shivan fighters. Engaging.", -1)
$end_multi_text

$Name: Wondering
$Team: -1
$MessageNew:  XSTR("[You feel certain that these Apollo fighters were the same as the ones you saw when the Privateer was destroyed.]", -1)
$end_multi_text

$Name: Uncertain
$Team: -1
$MessageNew:  XSTR("[You decide it would be unwise to ask about it.]", -1)
$end_multi_text

$Name: Without comm
$Team: -1
$MessageNew:  XSTR("Without your communication systems, you'll not be able to establish communication with the unknown destroyer.", -1)
$end_multi_text

$Name: Figure out
$Team: -1
$MessageNew:  XSTR("[You're trying to figure out a way to establish communication with the unknown destroyer.]", -1)
$end_multi_text

$Name: Jump out figure
$Team: -1
$MessageNew:  XSTR("[You think it would be best to jump out and let them track down your destination.]", -1)
$end_multi_text

$Name: Somewhat familiar
$Team: -1
$MessageNew:  XSTR("[That destroyer design is somewhat familiar to you. You're trying to recall it.]", -1)
$end_multi_text

$Name: Familiar because
$Team: -1
$MessageNew:  XSTR("[You realize that you saw that destroyer jumping out while you were inspecting debris at Tania Australis.]", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160
+Neb2: nbackred

+Neb2Flags: 60


$Bitmap List:
$Sun: SunGreen
+Angles: 0.471239 0.000000 3.665191
+Scale: 2.000000
$Sun: SunViolet
+Angles: 1.326449 2.617992 0.541052
+Scale: 0.700000

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

