#Mission Info

$Version: 0.10
$Name:  XSTR("Showdown in the Pirate's Cove", -1)
$Author: TopAce
$Created: 03/19/04 at 19:01:46
$Modified: 08/20/08 at 15:09:56
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 36
+NebAwacs: 23651.000000

+Storm: none


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -2614.833740, -5119.629883, 3584.390625
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000

$Starting wing names: ( "Fisto" "Yartis" "Gamma" )
$Squadron wing names: ( "Fisto" "Yartis" "Gamma" "Phetoo" "Kahta" )
$Team-versus-team wing names: ( "Fisto" "Zeta" )

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("$b Less $b Than $b Temporary $b Reassignment

This is Admiral Phe-tu, GVD Hedret. I am commander-in-charge of all Vasudan forces in Tau Sigma and beyond. General Lindres of Tania Australis Outpost has requested reinforcements. The Security Council does not wish to jeopardize the safety of GTVA personnel at Tania Australis, so we were ordered to assist you in any way we can.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Vasudan $b Help

I will order my best fighters and bombers to rendezvous with you at Tania Australis Outpost from where you will launch your mission.

The GVD Hedret will remain close to the Outpost should you fail your mission and the pirates launch an equally powerful counterstrike.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We have located a pirate base. It is deep within the solar nebula. According to the information we received, this is their main base of operations. We have accurate information about the amount of hostile forces defending the base.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -2282.083984, -8632.885742, 3519.696777
$label: Pirate Arcadia
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The base itself is encircled by several Alastor-class sentry guns, which are insufficient to repel a full-scale assault. The installation itself is a primary target. Destroy it and force all ships in its vicinity to withdraw, or destroy them. Be sure to neutralize as many targets of opportunity as possible.", -1)
$end_multi_text
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$camera_pos: -2614.833740, -5119.629883, 3584.390625
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -2282.083984, -8632.885742, 3519.696777
$label: Pirate Arcadia
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -3222.021973, -8386.507813, 3555.116455
$label: Sentries
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -1568.896606, -8720.831055, 3524.812012
$label: Sentries
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2409.618164, -8720.831055, 3121.000732
$label: Sentries
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2561.875000, -8720.831055, 3908.763428
$label: Sentries
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are launching a powerful assault. Tania Australis Outpost has dispatched the $f GTCv $f Rapier, a Deimos-class corvette, to assist us in our assault. This ship must survive the engagement. They will also send a squadron of Myrmidon-class fighters to protect the $f Rapier. They are designated as $f Yartis.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -2282.083984, -8632.885742, 3519.696777
$label: Pirate Arcadia
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -3222.021973, -8386.507813, 3555.116455
$label: Sentries
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -1568.896606, -8720.831055, 3524.812012
$label: Sentries
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2409.618164, -8720.831055, 3121.000732
$label: Sentries
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2561.875000, -8720.831055, 3908.763428
$label: Sentries
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -508.100006, 0.000000, -239.300003
$label: GTCv Rapier
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1069.562012, 103.098938, -64.791542
$label: Yartis
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our fighter force will be three squadrons. Fisto wing of Bakha-class bombers, Kahta wing of Tauret-class heavy attack fighters, and Phetoo wing of interceptors. Fisto wing will have to attack the base and all hostile cruisers in the area. Kahta will be responsible for assisting Fisto against cruisers and corvettes. Phetoo wing will have to sweep for fighters.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -2282.083984, -8632.885742, 3519.696777
$label: Pirate Arcadia
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -3222.021973, -8386.507813, 3555.116455
$label: Sentries
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -1568.896606, -8720.831055, 3524.812012
$label: Sentries
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2409.618164, -8720.831055, 3121.000732
$label: Sentries
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2561.875000, -8720.831055, 3908.763428
$label: Sentries
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -508.100006, 0.000000, -239.300003
$label: GTCv Rapier
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1069.562012, 103.098938, -64.791542
$label: Yartis
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 390.948090, 47.615726, -453.059692
$label: Phetoo
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -150.418610, 37.561344, -431.318420
$label: Kahta
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -14.174742, 86.658936, 63.428368
$label: Fisto
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Remember that the $f Rapier, the Deimos-class corvette, will provide excellent cover from fighters. Kahta and Fisto wings will also have the task to destroy the beam cannons of any hostile warships which may threaten the safety of the $f Rapier. Phetoo wing's primary targets are bombers. If you lose the $f Rapier, your chances of taking down the pirate warships and the installation will be minimal. Fisto wing may not be sufficient to take down all warships in case you encounter heavy resistance.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -508.100006, 3467.770752, -239.300003
$camera_orient:
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	0.000000, 0.000000, 1.000000,
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$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: -2282.083984, -8632.885742, 3519.696777
$label: Pirate Arcadia
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -3222.021973, -8386.507813, 3555.116455
$label: Sentries
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -1568.896606, -8720.831055, 3524.812012
$label: Sentries
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2409.618164, -8720.831055, 3121.000732
$label: Sentries
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Alastor
$pos: -2561.875000, -8720.831055, 3908.763428
$label: Sentries
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -508.100006, 0.000000, -239.300003
$label: GTCv Rapier
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1069.562012, 103.098938, -64.791542
$label: Yartis
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 390.948090, 47.615726, -453.059692
$label: Phetoo
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -150.418610, 37.561344, -431.318420
$label: Kahta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -14.174742, 86.658936, 63.428368
$label: Fisto
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Navbouy touched" 
   0 
)
$Multi text
    XSTR("I am glad to see you back home, McCrae. Your piloting skills and ability to survive impressed the Vasudans. You are an excellent pilot, Wesley. Good work.

With the pirate threat seriously weakened, life is going to be a little simpler. I cannot say you can retire, since trouble is the least calculable factor in our galaxy. It may come at any time.

The PRC Privateer managed to escape our grasp. I don't think that vessel will cause any serious trouble any longer. Her pirate companions have been decimated, and a single Leviathan-class cruiser is not enough to frighten GTVA forces in the Tania Australis system.

On a side note, a recently encountered Deimos-class corvette was captured by pirate unit. A recapture operation would have been complicated in a nebular environment. So our best and the only choice was to destroy it.

Expect to hear more news soon. I am out of words for now, so all I am saying now is to have a rest.

<Private log available>", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("PRIVATE LOG: Commander McCrae

I hope this pirate thing ends here. The captured pirate who spilled the beans was actually a GTVA agent. It is no wonder he betrayed his... (SYSTEM ERROR. Please update your software)", 0)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Rapier" ) 
$Multi text
    XSTR("The GTCv Rapier has been destroyed. The death of Captain Yamoto and his crew is tragic. If you had paid more attention to what you target, you could have successfully defended the corvette.

We promised the Terran forces at Tania Australis that they would see the GTCv Rapier back in one piece.

You will be transferred back to the Outpost at 2100 tomorrow.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Bulldog wing of Ursa-class bombers is the most significant threat to the Rapier. You should also disarm at least one, but preferably all, beam cannon on the Skeleton.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-incomplete 
      "GTCv Rapier meets her destiny" 
   )
   ( is-event-incomplete 
      "Navbouy touched" 
   )
)
$Multi text
    XSTR("You cowardly fled from the field of engagement, Terran. This is unforgivable. As a pilot, you must follow your direct orders and fight until you die, or you are ordered to leave the area. You did not have authorization to return, Commander.

Expect to face court martial. Maybe you Terrans forgive cowardice like this, but we Vasudans don't.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("What do we recommend for you? Do not leave the area before the battle is over.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Fisto 1
$Ship Choices: (
	"GVF Seth"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVB Sekhmet"	4
	"GVB Osiris"	4
	"GVB Bakha"	4
)

+Weaponry Pool: (
	"Mekhu HL-7"	8
	"Akheton SDG"	8
	"Morning Star"	8
	"Prometheus S"	38
	"Maxim"	8
	"Circe"	8
	"Lamprey"	8
	"Rockeye"	350
	"Tempest"	480
	"Tornado"	664
	"Harpoon"	160
	"Trebuchet"	164
	"TAG-B"	116
	"Piranha"	84
	"Stiletto II"	100
	"Infyrno"	88
	"Cyclops#short"	110
)

#Objects		;! 47 total

$Name: Fisto 1		;! Object #0
$Class: GVB Bakha
$Team: Friendly
$Location: 30.643637, 102.718300, -260.137085
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Fisto 2		;! Object #1
$Class: GVB Bakha
$Team: Friendly
$Location: 71.092880, 70.599754, -309.542450
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Fisto 3		;! Object #2
$Class: GVB Bakha
$Team: Friendly
$Location: -7.458426, 91.170525, -305.999237
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Fisto 4		;! Object #3
$Class: GVB Bakha
$Team: Friendly
$Location: -53.642075, 77.035896, -348.787262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Phetoo 1		;! Object #4
$Class: GVF Serapis
$Team: Friendly
$Location: 119.440857, 46.185436, -126.874474
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Phetoo 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: 142.035309, 33.850269, -153.881744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Phetoo 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: 176.566910, 61.381390, -169.275009
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Phetoo 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: 201.904907, 39.945599, -161.366745
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kahta 1		;! Object #8
$Class: GVF Tauret
$Team: Friendly
$Location: -225.280045, 37.561443, -178.861755
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 350
+Special Shield Points: 640
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kahta 2		;! Object #9
$Class: GVF Tauret
$Team: Friendly
$Location: -184.975983, 37.561455, -220.426132
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kahta 3		;! Object #10
$Class: GVF Tauret
$Team: Friendly
$Location: -135.205261, 37.561466, -258.136688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kahta 4		;! Object #11
$Class: GVF Tauret
$Team: Friendly
$Location: -191.630966, 37.561436, -279.271912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: PRI Silver Stallion		;! Object #12
$Class: GTI Arcadia
$Team: Hostile
$Location: -2282.083984, -8632.885742, 3519.696777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.796084, 0.605186,
	0.000000, -0.605186, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: weapons
$Damage: 2
+Subsystem: turret01
+Subsystem: turret02
$Damage: 28
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 1
+Subsystem: turret10
+Subsystem: turret11
$Damage: 92
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Damage: 3
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: radardish01
$Damage: 3
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: PRCv Skeleton		;! Object #13
$Class: GTCv Deimos#NoBigDamage
$Team: Hostile
$Location: -1441.056152, -5026.358398, 3479.274170
$Orientation:
	0.992809, -0.119712, 0.000000,
	0.099474, 0.824965, 0.556361,
	-0.066603, -0.552360, 0.830940
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
+AI Class: Lieutenant
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Secondary Banks: ( "Tornado" )
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Secondary Banks: ( "Tornado" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: pcv_skeleton

$Name: Dissident 2		;! Object #14
$Class: GTF Loki
$Team: Hostile
$Location: -2011.047852, -0.000027, 4124.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Dissident 3		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: -2007.377563, -0.000050, 4185.302734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Dissident 1		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: -1880.707275, 0.000029, 4153.784668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: PRC Privateer		;! Object #17
$Class: GTC Leviathan
$Team: Hostile
$Location: -937.900024, -10434.200195, 4385.299805
$Orientation:
	0.696658, 0.000000, 0.717403,
	0.081170, 0.993579, -0.078823,
	-0.712796, 0.113144, 0.692185
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Privateer escape" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: pc_privateer

$Name: Alastor 1		;! Object #18
$Class: GTSG Alastor
$Team: Hostile
$Location: -2838.520996, -8051.278320, 2400.677002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 2		;! Object #19
$Class: GTSG Alastor
$Team: Hostile
$Location: -3158.394531, -8397.367188, 2499.982910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 3		;! Object #20
$Class: GTSG Alastor
$Team: Hostile
$Location: -3222.021973, -8386.507813, 3555.116455
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 4		;! Object #21
$Class: GTSG Alastor
$Team: Hostile
$Location: -2918.595703, -8720.831055, 4248.456055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 55
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 5		;! Object #22
$Class: GTSG Alastor
$Team: Hostile
$Location: -2067.784668, -8954.458984, 4679.922363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 6		;! Object #23
$Class: GTSG Alastor
$Team: Hostile
$Location: -857.962891, -9248.023438, 4107.456543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 7		;! Object #24
$Class: GTSG Alastor
$Team: Hostile
$Location: -815.535339, -8720.832031, 3122.005371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 8		;! Object #25
$Class: GTSG Alastor
$Team: Hostile
$Location: -1399.024048, -8720.831055, 2769.694092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 9		;! Object #26
$Class: GTSG Alastor
$Team: Hostile
$Location: -1713.929932, -8720.831055, 2678.730713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 10		;! Object #27
$Class: GTSG Alastor
$Team: Hostile
$Location: -2141.359375, -8359.399414, 2236.476318
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 11		;! Object #28
$Class: GTSG Alastor
$Team: Hostile
$Location: -2664.927734, -8286.607422, 2374.618652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02a
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: PRT Marauder		;! Object #29
$Class: GTT Argo
$Team: Hostile
$Location: -3078.300049, -8410.799805, 2297.100098
$Orientation:
	0.740123, 0.000000, 0.672471,
	-0.082902, 0.992372, 0.091242,
	-0.667342, -0.123280, 0.734477
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "PRT Marauder" 
   "PRT-1 waypoint" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTCv Rapier		;! Object #30
$Class: GTCv Deimos
$Team: Friendly
$Location: -508.100006, 0.000000, -239.300003
$Orientation:
	0.969939, 0.000000, 0.243349,
	-0.193489, 0.606465, 0.771208,
	-0.147583, -0.795110, 0.588234
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PRCv Skeleton" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: Colonel
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret10
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret11
+AI Class: Major
+Primary Banks: ( "HTerSlash" )
+Subsystem: turret12
+AI Class: Major
+Primary Banks: ( "HTerSlash" )
+Subsystem: turret13
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret14
+AI Class: Major
+Subsystem: turret15
+AI Class: Major
+Subsystem: turret16
+AI Class: Major
+Subsystem: turret17
+AI Class: Major
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret18
+AI Class: Major
+Subsystem: turret19
+AI Class: Major
+Subsystem: turret20
+Subsystem: turret21
+AI Class: Major
+Subsystem: turret22
+AI Class: Major
+Subsystem: turret23
+AI Class: Major
+Subsystem: turret24
+AI Class: Major
+Subsystem: turret25
+Secondary Banks: ( "Harpoon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Secondary Banks: ( "Harpoon" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Area is clear" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_rapier

$Name: Bulldog 1		;! Object #31
$Class: GTB Ursa
$Team: Hostile
$Location: 955.983276, 0.003427, 2665.609863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bulldog 2		;! Object #32
$Class: GTB Ursa
$Team: Hostile
$Location: 871.747681, 0.003410, 2576.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bulldog 3		;! Object #33
$Class: GTB Ursa
$Team: Hostile
$Location: 1021.707642, 0.003387, 2502.324219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "" "Cyclops#short" "Cyclops#short" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TC 1		;! Object #34
$Class: TC 2
$Team: Hostile
$Location: -2028.145508, -9785.543945, 3425.339355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Fragile cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: TC 2		;! Object #35
$Class: TC 2
$Team: Hostile
$Location: -1934.350708, -9721.112305, 3417.738281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Handguns", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: TC 3		;! Object #36
$Class: TC 2
$Team: Hostile
$Location: -1788.942261, -9765.550781, 3417.738281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: TC 4		;! Object #37
$Class: TC 2
$Team: Hostile
$Location: -1858.473755, -9668.777344, 3469.251953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: TC 5		;! Object #38
$Class: TAC 1
$Team: Hostile
$Location: -1937.677856, -9768.789063, 3571.409424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: TC 6		;! Object #39
$Class: TTC 1
$Team: Hostile
$Location: -2023.050781, -9841.006836, 3579.184814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Scientific tools", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Yartis 1		;! Object #40
$Class: GTF Myrmidon
$Team: Friendly
$Location: -748.602844, 103.098961, 77.460434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yartis 2		;! Object #41
$Class: GTF Myrmidon
$Team: Friendly
$Location: -679.862366, 103.098991, -21.027660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yartis 3		;! Object #42
$Class: GTF Myrmidon
$Team: Friendly
$Location: -603.180115, 103.099083, 51.877632
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yartis 4		;! Object #43
$Class: GTF Myrmidon
$Team: Friendly
$Location: -496.499268, 103.098946, -16.060009
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 1		;! Object #44
$Class: GTF Loki
$Team: Friendly
$Location: 420.054596, -0.000501, 310.613434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Fisto 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Near Ship
+Arrival Distance: 2400
$Arrival Anchor: Fisto 1
$Arrival Cue: ( is-event-true-delay 
   "Area is clear" 
   24 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Coordinates		;! Object #45
$Class: GTNB Pharos
$Team: Friendly
$Location: -22.209923, -0.001047, 900.463867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Coordinates", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 1680
$Arrival Anchor: Fisto 1
$Arrival Cue: ( is-event-true-delay 
   "Navbouy deployed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTD Valhalla		;! Object #46
$Class: GTD Valhalla
$Team: Friendly
$Location: -6562.739258, -11323.567383, 7383.656738
$Orientation:
	-0.178246, 0.000000, -0.983986,
	0.000000, 1.000000, 0.000000,
	0.983986, 0.000000, -0.178246
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "PRI Silver Stallion" 60 ) ( ai-chase "PRCv Skeleton" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( and-in-sequence 
      ( targeted "PRI Silver Stallion" ) 
      ( has-departed-delay 0 "Fisto 2" ) 
   )
   ( is-event-incomplete 
      "PRI Silver Stallion directive" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 3000
$Texture Replace:
+old: nameplate
+new: gtd_valhalla

#Wings		;! 6 total

$Name: Phetoo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phetoo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Area is clear" 
      5 
   )
   ( is-event-true-delay 
      "GTCv Rapier meets her destiny" 
      3 
   )
)
$Ships: (		;! 4 total
	"Phetoo 1"
	"Phetoo 2"
	"Phetoo 3"
	"Phetoo 4"
)
$AI Goals: ( goals ( ai-guard "Fisto 1" 50 ) ( ai-chase-wing "Dissident" 80 ) )
+Hotkey: 1
+Flags: ( )

$Name: Kahta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kahta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Area is clear" 
      5 
   )
   ( is-event-true-delay 
      "GTCv Rapier meets her destiny" 
      3 
   )
)
$Ships: (		;! 4 total
	"Kahta 1"
	"Kahta 2"
	"Kahta 3"
	"Kahta 4"
)
$AI Goals: ( goals ( ai-guard "Fisto 1" 50 ) ( ai-chase-wing "Dissident" 80 ) )
+Flags: ( )

$Name: Dissident
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Dissident 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PRI Silver Stallion
$Arrival Cue: ( has-time-elapsed 162 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Dissident 1"
	"Dissident 2"
	"Dissident 3"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 35

$Name: Bulldog
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bulldog 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PRI Silver Stallion
$Arrival Cue: ( has-time-elapsed 81 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bulldog 1"
	"Bulldog 2"
	"Bulldog 3"
)
$AI Goals: ( goals ( ai-chase "GTCv Rapier" 60 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 41

$Name: Fisto
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fisto 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Area is clear" 
      5 
   )
   ( is-event-true-delay 
      "GTCv Rapier meets her destiny" 
      3 
   )
)
$Ships: (		;! 4 total
	"Fisto 1"
	"Fisto 2"
	"Fisto 3"
	"Fisto 4"
)
$AI Goals: ( goals ( ai-chase "PRCv Skeleton" 60 ) ( ai-chase "PRI Silver Stallion" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Yartis
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yartis 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Area is clear" 
      5 
   )
   ( is-event-true-delay 
      "GTCv Rapier meets her destiny" 
      3 
   )
)
$Ships: (		;! 4 total
	"Yartis 1"
	"Yartis 2"
	"Yartis 3"
	"Yartis 4"
)
$AI Goals: ( goals ( ai-guard "GTCv Rapier" 55 ) )
+Hotkey: 1
+Flags: ( )

#Events		;! 42 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( beam-free-all "PRCv Skeleton" ) 
   ( beam-free-all "PRC Privateer" ) 
   ( beam-free-all "GTCv Rapier" ) 
)
+Name: Beam activates
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 17 ) 
   ( add-goal 
      "PRCv Skeleton" 
      ( ai-chase "GTCv Rapier" 70 ) 
   )
)
+Name: PRCv attacks GTCv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Hostile CRV attacks" 
   )
)
+Name: Hostile PRCv attacks
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( validate-goal "Hostile Deimos" ) 
)
+Name: Hostile Deimos goal validate
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PRCv Skeleton" 
   )
   ( do-nothing ) 
)
+Name: PRCv directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the PRCv Skeleton", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Alastor 1" 
      "Alastor 2" 
      "Alastor 3" 
      "Alastor 4" 
      "Alastor 5" 
      "Alastor 6" 
      "Alastor 7" 
      "Alastor 8" 
      "Alastor 9" 
      "Alastor 10" 
      "Alastor 11" 
   )
   ( do-nothing ) 
)
+Name: Sentries directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy sentries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PRI Silver Stallion" 
   )
   ( do-nothing ) 
)
+Name: PRI Silver Stallion directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the installation", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      1 
      "PRC Privateer" 
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Privateer escaped" 
   )
)
+Name: Privateer escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance 
            "<any friendly>" 
            "PRT Marauder" 
         )
         2640 
      )
      ( < ( hits-left "PRT Marauder" ) 94 ) 
   )
   ( add-goal 
      "PRT Marauder" 
      ( ai-waypoints-once 
         "PRT-1 waypoint" 
         80 
      )
   )
)
+Name: PRT starts escaping
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Dissident" ) 
   ( do-nothing ) 
)
+Name: Dissident directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Dissident", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bulldog" ) 
   ( do-nothing ) 
)
+Name: Bulldog directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Bulldog", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( add-goal 
      "Phetoo" 
      ( ai-disarm-ship "PRCv Skeleton" 72 ) 
   )
   ( add-goal 
      "Kahta" 
      ( ai-disarm-ship "PRCv Skeleton" 72 ) 
   )
)
+Name: Order to disarm PRCv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PRCv Skeleton" 
      "PRI Silver Stallion" 
   )
   ( do-nothing ) 
)
+Name: All pirates down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Fisto 1" ) 
)
+Name: Disallow jump drive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 2 "GTCv Rapier" ) 
      ( < 
         ( distance "Fisto 1" "Coordinates" ) 
         15 
      )
   )
   ( allow-warp "Fisto 1" ) 
)
+Name: Allow warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Targeted" 
   )
)
+Name: Initial message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Bulldog" ) 
      ( not 
         ( is-destroyed-delay 0 "Yartis" ) 
      )
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Bombers" 
   )
)
+Name: Bombers arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Bombers arrived" 
         2 
      )
      ( is-destroyed-delay 1 "Yartis" ) 
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Yartis failed" 
   )
)
+Name: Yartis failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Bulldog" "GTCv Rapier" ) 
      1650 
   )
   ( send-message 
      "GTCv Rapier" 
      "Low" 
      "GTCv - Bombers close by" 
   )
)
+Name: Bulldog is getting closer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "GTCv Rapier" ) 61 ) 
      ( has-arrived-delay 30 "Bulldog" ) 
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Bombers inflict damage" 
   )
)
+Name: Rapier damaged by Bulldog
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Rapier" ) 32 ) 
   ( send-message 
      "GTCv Rapier" 
      "High" 
      "GTCv - More damage" 
   )
)
+Name: Rapier very damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 28 ) 
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Privateer spotted" 
   )
)
+Name: Privateer in the area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( validate-goal "Destroy Privateer" ) 
)
+Name: Validate Privateer goal
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Phetoo" ) 
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Phetoo wing X" 
   )
)
+Name: Phetoo wing taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      48 
      "Yartis" 
      "Fisto" 
      "Phetoo" 
      "Kahta" 
   )
   ( send-message 
      "GTCv Rapier" 
      "Low" 
      "GTCv - Fighters 50% down" 
   )
)
+Name: 50% of fighters down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Alastor 1" 
      "Alastor 2" 
      "Alastor 3" 
      "Alastor 4" 
      "Alastor 5" 
      "Alastor 6" 
      "Alastor 7" 
      "Alastor 8" 
      "Alastor 9" 
      "Alastor 10" 
      "Alastor 11" 
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Sentries down" 
   )
)
+Name: All sentries down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         2 
         "PRC Privateer" 
         "PRCv Skeleton" 
         "PRI Silver Stallion" 
      )
      ( is-event-true-delay 
         "All sentries down" 
         1 
      )
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Clear" 
   )
)
+Name: Area is clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM - Stay, A1!" 
   )
)
+Name: You should stay, McCrae!
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GTCv Rapier" ) 
   ( send-message 
      "#Command" 
      "High" 
      "COM - GTCv X" 
   )
)
+Name: GTCv Rapier meets her destiny
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Fisto 1" ) 
   ( do-nothing ) 
)
+Name: Return to base - Failed
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to base - Mission Failed", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Zeta 1" ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Z1 - Welcome" 
   )
)
+Name: Zeta 1 arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fisto 1" 
      "Normal" 
      "A1 - Welcome" 
   )
)
+Name: Fisto 1 greets back
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Z1 - Go home" 
   )
)
+Name: We should go home
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Navbouy deployed
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Fisto 1" "Coordinates" ) 
      10 
   )
   ( send-message 
      "Zeta 1" 
      "Normal" 
      "Z1 - Coords" 
   )
)
+Name: Navbouy touched
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Touch the navbuoy", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Fisto 1" ) 
   ( do-nothing ) 
)
+Name: Hit subspace drive
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Enter subspace", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Bulldog" ) 
   ( send-message 
      "GTCv Rapier" 
      "Low" 
      "GTCv - Bulldog down" 
   )
)
+Name: Bulldog wing taken down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "PRCv Skeleton" ) 34 ) 
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - Skeleton damaged" 
   )
)
+Name: PRCv damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "PRI Silver Stallion" 
   )
   ( add-goal 
      "GTCv Rapier" 
      ( ai-chase "PRCv Skeleton" 70 ) 
   )
)
+Name: GTCv order confirm(Attack PRCv)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "PRCv Skeleton" 
   )
   ( add-goal 
      "GTCv Rapier" 
      ( ai-chase "PRI Silver Stallion" 70 ) 
   )
)
+Name: GTCv order confirm(Attack PRI)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-lock 
      "PRCv Skeleton" 
      "turret25" 
      "turret26" 
   )
)
+Name: Make sure PRCv has no missiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( remove-sun-bitmap 0 ) 
   ( remove-sun-bitmap 1 ) 
)
+Name: No Light!
+Repeat Count: 1
+Interval: 1
#Goals		;! 4 total

$Type: Primary
+Name: Neutralize
$MessageNew:  XSTR("Neutralize all pirate ships", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Area is clear" 
   1 
)
+No music
+Score: 100

$Type: Primary
+Name: Installation
$MessageNew:  XSTR("Destroy the pirate installation", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "PRI Silver Stallion" 
)
+No music
+Score: 100

$Type: Secondary
+Name: Hostile Deimos
$MessageNew:  XSTR("Destroy the PRCv Skeleton", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "PRCv Skeleton" 
)
+Invalid
+No music
+Score: 150

$Type: Primary
+Name: Destroy Privateer
$MessageNew:  XSTR("Destroy the PRC Privateer", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   1 
   "PRC Privateer" 
)
+Invalid
+Score: 25000

#Waypoints		;! 2 lists total

$Name: Privateer escape
$List: (		;! 1 points in list
	( -2454.759521, -10193.424805, 5858.296875 )
)

$Name: PRT-1 waypoint
$List: (		;! 1 points in list
	( -4200.931641, -8618.186523, 3532.670410 )
)

#Messages		;! 21 total


$Name: GTCv - Targeted
$Team: -1
$MessageNew:  XSTR("Our sensors spotted a hostile Deimos-class corvette. Fighters, move to disarm that vessel to make our job easier. After it's down, we will attack the installation.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Bombers
$Team: -1
$MessageNew:  XSTR("Sensors indicate a wing of Ursas. They certainly have us in their crosshairs. Some of you should move to intercept those bandits. Yartis wing, destroy those bombers!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Yartis failed
$Team: -1
$MessageNew:  XSTR("Yartis wing failed to destroy those bombers. Please somebody, would you finish what they started?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Bombers close by
$Team: -1
$MessageNew:  XSTR("We're powering up our anti-fighter beams. They're getting closer.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Bombers inflict damage
$Team: -1
$MessageNew:  XSTR("Bulldog wing of Ursa bombers is inflicting measurable damage to our plating.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - More damage
$Team: -1
$MessageNew:  XSTR("Pilots, you must provide more cover! We won't be able to hold of that pirate force if you leave us on our own.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Privateer spotted
$Team: -1
$MessageNew:  XSTR("Hey! I have just noticed the Privateer. It's here! We must neutralize that cruiser!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Privateer escaped
$Team: -1
$MessageNew:  XSTR("The PRC Privateer has escaped. I don't think this one was the last opportunity, though.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Phetoo wing X
$Team: -1
$MessageNew:  XSTR("We have lost Phetoo wing. Four additional fighters have been lost.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Fighters 50% down
$Team: -1
$MessageNew:  XSTR("More than half of our fighters have been destroyed! We are losing our fighter cover.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Sentries down
$Team: -1
$MessageNew:  XSTR("All the sentry guns have been neutralized.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Clear
$Team: -1
$MessageNew:  XSTR("We have neutralized the pirate base. All hostile targets have been destroyed or forced to withdraw. I think it is time to go home.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: COM - Stay, A1!
$Team: -1
$MessageNew:  XSTR("Commander McCrae, we are grateful for your help. A good friend of yours will arrive and escort you back to Tania Australis. You served the Vasudan Empire well.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: COM - GTCv X
$Team: -1
$MessageNew:  XSTR("You have failed to defend the GTCv Rapier. Abort the attack and return to base. We will send in fresh forces to continue what you began.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Z1 - Welcome
$Team: -1
$MessageNew:  XSTR("Hello, Wesley! It's me, Mike. I am glad to see you have survived, cause these pirate scum have caused some more trouble recently. I'm dropping off a navbuoy, which contains the coordinates to Tania Australis Outpost.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A1 - Welcome
$Team: -1
$MessageNew:  XSTR("I'm also glad to see you, Mike. I thought our squadron would never be reunited.", -1)
$end_multi_text

$Name: Z1 - Go home
$Team: -1
$MessageNew:  XSTR("All right, Wesley. Dropping off the navigation buoy now. Touch it so your computer will download the coordinates.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: GTCv - Bulldog down
$Team: -1
$MessageNew:  XSTR("All bombers from Bulldog wing have been neutralized.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Hostile CRV attacks
$Team: -1
$MessageNew:  XSTR("The PRCv Skeleton is turning on us. Could you get some of its beams?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTCv - Skeleton damaged
$Team: -1
$MessageNew:  XSTR("The Skeleton is going critical. We'll take it from here.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Z1 - Coords
$Team: -1
$MessageNew:  XSTR("Did you get the coordinates? Engage your subspace drive and see you back at Tania. I am jumping out only after you.", -1)
$end_multi_text
+AVI Name: Head-TP1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 1552
$Ambient light level: 7895160
+Neb2: nbackred

+Neb2Flags: 51


$Bitmap List:
$Sun: SunViolet
+Angles: 2.687807 0.052360 4.310963
+Scale: 1.700000
$Sun: SunWhite
+Angles: 1.518436 0.488692 2.478368
+Scale: 0.700000

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief3

#End

