#Mission Info

$Version: 0.10
$Name:  XSTR("Shadows of Giants", -1)
$Author: TopAce
$Created: 05/12/05 at 18:55:55
$Modified: 09/22/13 at 22:29:56
$Notes:
Numbers correct?$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 68286
+NebAwacs: 5400.000000

+Storm: none

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 4479.923828, 6288.600586, -2329.618896
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.934372, 0.356299,
	0.000000, -0.356299, 0.934372


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("($b Private $b Log
$b Commander $b Wesley $b McCrae)

We are under arrest by the Order.

Canterhill has finally betrayed the GTVA. I guess he did not find it difficult to conceal his true allegiance. I hope the guys at Command are working on how to hunt'im down.

Asses will be kicked.

So will be ours. The only choice we had was to jump out of that hell to a safe shelter. But we did not find one. We are currently in the upper atmosphere of the Altair III planet. If any of the Order patrols detect us and report our position to their flagship, we're doomed.

I wish I knew what to do. Yssym and I have to figure out something, no doubt about it. Until we find a solution, we must roam the atmosphere and hope no one finds us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12.060132, 648.890442, -253.962479
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.518578, 0.855031,
	0.000000, -0.855031, 0.518578
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Yssym

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"ST-33b"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Gatling Gun"	20
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	12
	"ML-75"	16
	"Maxim"	16
	"XX-7000"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	552
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Naginata"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: 0.000000, 282.600006, 0.000000
$Orientation:
	0.702699, 0.000000, -0.711488,
	0.015061, 0.999776, 0.014875,
	0.711328, -0.021168, 0.702541
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Gatling Gun" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 177		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ares
$Team: Friendly
$Location: 36.237617, 273.928833, -59.817150
$Orientation:
	0.797655, -0.434794, -0.417972,
	0.552787, 0.804203, 0.218366,
	0.241190, -0.405230, 0.881825
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Gatling Gun" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Special Hitpoints: 2100
+Special Shield Points: 2100
+Orders Accepted: 177		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 2

$Name: Alpha 3		;! Object #2
$Class: GTF Ares
$Alt: Yssym

$Team: Friendly
$Location: -75.633873, 340.057281, -20.137505
$Orientation:
	0.797655, -0.434794, -0.417972,
	0.552787, 0.804203, 0.218366,
	0.241190, -0.405230, 0.881825
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Gatling Gun" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 177		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 5

$Name: Alpha 4		;! Object #3
$Class: GTF Ares
$Team: Friendly
$Location: -56.889885, 346.020599, -89.553238
$Orientation:
	0.797655, -0.434794, -0.417972,
	0.552787, 0.804203, 0.218366,
	0.241190, -0.405230, 0.881825
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Gatling Gun" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Special Hitpoints: 500
+Special Shield Points: 800
+Orders Accepted: 177		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 0

$Name: Start Position		;! Object #4
$Class: GTNB Pharos
$Team: Friendly
$Location: -12.060132, 302.859924, -44.094269
$Orientation:
	0.797655, -0.434794, -0.417972,
	0.552787, 0.804203, 0.218366,
	0.241190, -0.405230, 0.881825
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Goes to escort list" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "escort" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 20
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pisces 1		;! Object #5
$Class: SF Manticore
$Team: Hostile
$Location: 1808.099976, 20.000000, 1478.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Special Hitpoints: 100
+Special Shield Points: 650
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 48

$Name: Pisces 2		;! Object #6
$Class: SF Manticore
$Team: Hostile
$Location: 1750.300049, 0.000000, 1527.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 48

$Name: Pisces 3		;! Object #7
$Class: SF Manticore
$Team: Hostile
$Location: 1772.900024, 50.000000, 1424.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 48

$Name: Titanium 1		;! Object #8
$Class: GTF Apollo
$Team: Hostile
$Location: 3830.343018, 826.932556, 436.685394
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Titanium 2		;! Object #9
$Class: GTF Apollo
$Team: Hostile
$Location: 3865.029297, 786.077698, 393.988892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Titanium 3		;! Object #10
$Class: GTF Apollo
$Team: Hostile
$Location: 3825.164063, 799.951965, 325.813293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Titanium 4		;! Object #11
$Class: GTF Apollo
$Team: Hostile
$Location: 3757.098877, 769.838562, 296.398926
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: GVCv Alligator		;! Object #12
$Class: GVCv Sobek
$Team: Friendly
$Location: 6598.600098, -340.200012, 3131.500000
$Orientation:
	0.471935, 0.789606, 0.392173,
	-0.403154, 0.588874, -0.700496,
	-0.784056, 0.172483, 0.596243
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret02
$Damage: 29
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret03
+AI Class: Lieutenant
+Subsystem: turret04
+AI Class: Lieutenant
+Subsystem: turret05
+AI Class: Lieutenant
+Subsystem: turret06
+AI Class: Lieutenant
+Subsystem: turret07
+AI Class: Lieutenant
+Subsystem: turret08
$Damage: 48
+AI Class: Lieutenant
+Subsystem: turret09
+AI Class: Lieutenant
+Subsystem: turret10
+AI Class: Lieutenant
+Subsystem: turret11
+AI Class: Lieutenant
+Subsystem: turret12
+Subsystem: turret13
$Damage: 3
+AI Class: Lieutenant
+Subsystem: turret14
+Subsystem: turret15
+AI Class: Lieutenant
+Subsystem: turret16
+AI Class: Lieutenant
+Subsystem: turret17
+AI Class: Lieutenant
+Subsystem: turret18
+AI Class: Lieutenant
+Subsystem: turret19
+AI Class: Lieutenant
+Subsystem: turret20
+AI Class: Lieutenant
+Subsystem: turret21
$Damage: 16
+AI Class: Lieutenant
+Subsystem: turret22
+AI Class: Lieutenant
+Subsystem: engine
$Damage: 2
+Subsystem: navigation
$Damage: 7
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 
      88 
      "Pisces" 
      "Titanium" 
   )
   ( < 
      ( distance "Alpha 1" "Green dot" ) 
      2120 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-goal-true-delay "Prevent" 11 ) 
   ( is-event-true-delay 
      "Close up with GVCv" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Special Hitpoints: 60000
+Special Shield Points: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Aquarius 1		;! Object #13
$Class: SB Taurvi
$Team: Hostile
$Location: 5270.048340, -2613.499756, 4510.431152
$Orientation:
	-0.982545, 0.000000, 0.186022,
	0.184471, 0.128888, 0.974350,
	-0.023976, 0.991659, -0.126639
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Aquarius 2		;! Object #14
$Class: SB Taurvi
$Team: Hostile
$Location: 5485.176758, -2613.499512, 4230.797363
$Orientation:
	-0.425543, 0.000000, 0.904938,
	0.900505, 0.098857, 0.423459,
	-0.089460, 0.995102, -0.042068
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Aquarius 3		;! Object #15
$Class: SB Taurvi
$Team: Hostile
$Location: 5178.000488, -2613.499268, 4072.096191
$Orientation:
	0.844143, 0.000000, -0.536118,
	-0.536104, 0.007355, -0.844120,
	0.003943, 0.999973, 0.006208
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Aquarius 4		;! Object #16
$Class: SB Taurvi
$Team: Hostile
$Location: 4803.398438, -2613.499268, 4020.617676
$Orientation:
	0.182187, 0.000000, -0.983264,
	-0.976214, 0.119536, -0.180881,
	0.117536, 0.992830, 0.021778
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Crusader 1		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: 5225.443848, -2111.988281, 3281.923828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-75" "XX-7000" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Crusader 2		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: 5206.329590, -2111.988281, 3211.364014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-75" "XX-7000" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Epsilon 1		;! Object #19
$Class: GVF Thoth
$Team: Friendly
$Location: 7584.700195, 1275.300049, 3318.600098
$Orientation:
	-0.333904, 0.000000, 0.942607,
	-0.807512, 0.515849, -0.286049,
	-0.486243, -0.856680, -0.172244
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "invulnerable" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #20
$Class: GVF Thoth
$Team: Friendly
$Location: 7557.804688, 1275.300049, 3729.728516
$Orientation:
	-0.637234, 0.000000, 0.770670,
	-0.626942, 0.581562, -0.518392,
	-0.448192, -0.813502, -0.370591
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "invulnerable" )
+Flags2: ( "affected-by-gravity" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green Dot		;! Object #21
$Class: GTNB Pharos
$Team: Friendly
$Location: 6584.163086, -0.000534, 2995.744629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Other messages" 
   50 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sobek message session" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 50
+Group: 0
+Use Table Score:
+Score: 0

$Name: SC Eliminator		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: 3357.987061, 2778.327637, 4005.364258
$Orientation:
	0.422201, -0.683162, -0.595849,
	0.699700, 0.663497, -0.264937,
	0.576339, -0.305059, 0.758137
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Subsystem: turret02
+AI Class: Major
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret03
+AI Class: Major
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret04
+AI Class: Major
+Primary Banks: ( "Shivan Heavy Laser" )
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+AI Class: Major
+Subsystem: turret08
+AI Class: Major
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+AI Class: Major
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 750

$Name: Gemini 1		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: 8021.900879, -261.994690, 1578.430298
$Orientation:
	0.924909, 0.000000, 0.380188,
	0.000000, 1.000000, 0.000000,
	-0.380188, 0.000000, 0.924909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gemini 2		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: 8002.390137, -329.576447, 1574.203247
$Orientation:
	0.924909, 0.000000, 0.380188,
	0.000000, 1.000000, 0.000000,
	-0.380188, 0.000000, 0.924909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gemini 3		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: 8097.945313, -351.467926, 1588.883667
$Orientation:
	0.924909, 0.000000, 0.380188,
	0.000000, 1.000000, 0.000000,
	-0.380188, 0.000000, 0.924909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gemini 4		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: 8037.639160, -347.887238, 1520.763550
$Orientation:
	0.924909, 0.000000, 0.380188,
	0.000000, 1.000000, 0.000000,
	-0.380188, 0.000000, 0.924909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gemini 5		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: 8168.870605, -345.096283, 1655.785645
$Orientation:
	0.924909, 0.000000, 0.380188,
	0.000000, 1.000000, 0.000000,
	-0.380188, 0.000000, 0.924909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: SC Koponya		;! Object #28
$Class: GTF Pegasus
$Team: Hostile
$Location: 14208.020508, 0.063586, 22969.949219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( targeted "GVCv Alligator" ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-departure-warp" "invulnerable" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 60 ) )
+Hotkey: 0
+Flags: ( )

$Name: Pisces
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
+Arrival delay: 22
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 4
+Wave Delay Max: 60

$Name: Titanium
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Titanium 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 22 "Pisces" ) 
   ( has-time-elapsed 522 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Titanium 1"
	"Titanium 2"
	"Titanium 3"
	"Titanium 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 100

$Name: Aquarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   38 
   "GVCv Alligator" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   2 
   "GVCv Alligator" 
)
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "GVCv Alligator" 75 ) ( ai-chase-any 50 ) )
+Hotkey: 3
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 100

$Name: Crusader
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Crusader 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Crusader 1"
	"Crusader 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" )
+Wave Delay Min: 7
+Wave Delay Max: 60

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sobek on sensors" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sobek says follow" 
   4 
)
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "GVCv Alligator" 60 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-warp" )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 41 "Aquarius 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
)
$AI Goals: ( goals ( ai-destroy-subsystem "GVCv Alligator" "turret06" 65 ) ( ai-destroy-subsystem "GVCv Alligator" "turret08" 64 ) ( ai-disarm-ship "GVCv Alligator" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-warp" )

#Events		;! 34 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Titanium" ) 
   ( do-nothing ) 
)
+Name: Titanium directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Titanium", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Crusader" ) 
   ( do-nothing ) 
)
+Name: Hercules directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Crusader", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      4 
      "GVCv Alligator" 
   )
   ( end-mission ) 
)
+Name: End mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sobek on sensors" 
      2 
   )
   ( add-remove-escort 
      "GVCv Alligator" 
      100 
   )
)
+Name: Goes to escort list
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "GVCv Alligator" 
         "engine" 
      )
      100 
   )
   ( repair-subsystem 
      "GVCv Alligator" 
      "engine" 
      5 
   )
)
+Name: Alligator engine protection
+Repeat Count: 1000
+Interval: 2
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message-list 
      "#Alpha 1" 
      "Normal" 
      "Message 1" 
      0 
      "Alpha 3" 
      "Normal" 
      "Message 2" 
      8000 
   )
)
+Name: Messages 1 and 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Pisces" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Message 3 - Manticores" 
   )
)
+Name: Manticores arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Pisces" ) 
   ( send-message-list 
      "Alpha 3" 
      "Normal" 
      "Message 4" 
      0 
      "Alpha 3" 
      "Normal" 
      "Message 5" 
      10000 
      "#Alpha 1" 
      "Normal" 
      "Message 6" 
      20000 
      "Alpha 3" 
      "Normal" 
      "Message 7" 
      16500 
   )
)
+Name: Other messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "SC Koponya" ) 
   ( validate-goal "Protect Sobek" ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Sobek" 
   )
)
+Name: Sobek on sensors
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Investigate atmosphere", -1)
+Objective key:  XSTR("Go towards sun", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GVCv Alligator" 
   )
   ( do-nothing ) 
)
+Name: Defend Sobek
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Defend Vasudans", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sobek on sensors" 
      5 
   )
   ( send-message-list 
      "GVCv Alligator" 
      "High" 
      "GVCv - Report in" 
      0 
      "#Alpha 1" 
      "Normal" 
      "A1 - Report" 
      6500 
      "GVCv Alligator" 
      "Normal" 
      "GVCv - What Order" 
      13500 
      "#Alpha 1" 
      "Normal" 
      "A1 - Tell you" 
      7000 
      "GVCv Alligator" 
      "Normal" 
      "GVCv - Safety" 
      10000 
   )
)
+Name: Sobek message session
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Prevent" 3 ) 
   ( send-message 
      "GVCv Alligator" 
      "Normal" 
      "GVCv - Follow" 
   )
)
+Name: Sobek says follow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "GVCv Alligator" ) 
      1450 
   )
   ( do-nothing ) 
)
+Name: Close up with GVCv
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Close up with the corvette", -1)
+Objective key:  XSTR("1500 meters", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      72 
      "Crusader" 
      "Aquarius" 
      "Titanium" 
   )
   ( add-goal 
      "GVCv Alligator" 
      ( ai-waypoints-once "GVCv escape" 89 ) 
   )
)
+Name: Alligator moves towards escape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "Alpha 3" 
      "Hull" 
      99 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: Yssym at full health
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "GVCv Alligator" ) 
      5400 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - Sensors" 
   )
)
+Name: Sobek within sight
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Titanium 1" 
      "Titanium 2" 
      "Titanium 3" 
      "Titanium 4" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "A2 - DIE" 
   )
)
+Name: Die, Terran!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Goes to escort list" 
      2 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "GVCv Alligator" 70 ) 
   )
)
+Name: Alpha wing protects Sobek
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "SC Eliminator" ) 97 ) 
   ( add-remove-escort 
      "SC Eliminator" 
      35 
   )
   ( ship-visible "SC Eliminator" ) 
)
+Name: SC Goes on Escort list
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "<any friendly>" 
         "SC Eliminator" 
      )
      1760 
   )
   ( clear-goals "SC Eliminator" ) 
)
+Name: Eliminator no longer plays dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Gemini" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Trebuchet" 
      "GVCv Alligator" 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Gemini" 78 ) 
   )
)
+Name: Gemini Secondary use
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Epsilon" ) 
      )
      ( has-arrived-delay 2 "Gemini" ) 
   )
   ( send-message 
      "GVCv Alligator" 
      "Normal" 
      "GVCv - Gemini wing" 
   )
)
+Name: Order by GVCv - Epsilon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Epsilon" ) 
      ( has-arrived-delay 2 "Gemini" ) 
      ( or 
         ( is-event-incomplete 
            "Order by GVCv - Epsilon" 
         )
         ( is-event-false-delay 
            "Order by GVCv - Epsilon" 
            0 
         )
      )
   )
   ( send-message 
      "GVCv Alligator" 
      "High" 
      "GVCv - Gemini - no Epsilon" 
   )
)
+Name: Order by GVCv - No Epsilon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Epsilon" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "A3o4 - Epsilon gone" 
   )
)
+Name: Epsilon down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 100 ) 
   ( repair-subsystem "Alpha 3" "Hull" 2 ) 
)
+Name: Yssym healing
+Repeat Count: 10000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 11 "Gemini" ) 
   ( send-message 
      "GVCv Alligator" 
      "Low" 
      "GVCv - More energy" 
   )
   ( turret-lock 
      "GVCv Alligator" 
      "turret16" 
      "turret17" 
      "turret18" 
      "turret19" 
      "turret20" 
      "turret21" 
      "turret22" 
   )
   ( change-ai-class 
      "Major" 
      "GVCv Alligator" 
      "turret03" 
      "turret04" 
      "turret11" 
      "turret12" 
   )
)
+Name: Divert more energy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( percent-ships-destroyed 76 "Pisces" ) 
      ( has-arrived-delay 4 "Titanium" ) 
   )
   ( change-ai-class "General" "Alpha 2" ) 
   ( change-ai-class "General" "Alpha 3" ) 
   ( change-ai-class "General" "Alpha 4" ) 
)
+Name: Alpha wing suddenly goes pro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      ( num-ships-in-battle "Hostile" ) 
      8 
   )
   ( add-goal 
      "Gemini" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Crusader" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Titanium" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Enemy goes Free for All
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( has-arrived-delay 1 "Aquarius" ) 
         ( or 
            ( and 
               ( = 
                  ( num-ships-in-battle "Hostile" ) 
                  1 
               )
               ( not 
                  ( is-event-true-delay 
                     "SC Goes on Escort list" 
                     0 
                  )
               )
            )
            ( and 
               ( = 
                  ( num-ships-in-battle "Hostile" ) 
                  0 
               )
               ( is-destroyed-delay 
                  0 
                  "SC Eliminator" 
               )
            )
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Alpha 3" 
            "Alpha 4" 
         )
      )
   )
   ( send-message-list 
      "<any wingman>" 
      "Low" 
      "A3o4 - Tough" 
      0 
      "GVCv Alligator" 
      "Normal" 
      "GVCv - Not yet" 
      7000 
   )
)
+Name: Alpha says tough fight
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "Thought 1" ) 
)
+Name: Thought 1
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Team: 0

$Formula: ( when 
   ( true ) 
   ( remove-sun-bitmap 0 ) 
)
+Name: No Light!
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Solution
$MessageNew:  XSTR("Find a way out of trouble", -1)
$end_multi_text
$Formula: ( has-time-elapsed 1000 ) 
+No music

$Type: Primary
+Name: Protect Sobek
$MessageNew:  XSTR("Protect the Vasudan corvette", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVCv Alligator" 
)
+Invalid
+No music
+Score: 500

$Type: Primary
+Name: Prevent
$MessageNew:  XSTR("Prevent any hostiles from reporting your position", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Aquarius" 
   "Titanium" 
   "Pisces" 
   "Gemini" 
)
+No music
+Score: 250

$Type: Bonus
+Name: Cain cruiser
$MessageNew:  XSTR("Destroy the SC Eliminator", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SC Eliminator" 
)
+No music
+Score: 500

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 5052.160156, -0.002088, 4307.503906 )
	( 7229.026367, 2184.838867, 2900.749268 )
	( 7760.541016, 0.000742, 1775.814209 )
	( 4896.529785, -1508.391724, 4259.739746 )
)

$Name: GVCv escape
$List: (		;! 1 points in list
	( 9496.351563, 0.000817, 9379.041016 )
)

#Messages		;! 23 total


$Name: Message 1
$Team: -1
$MessageNew:  XSTR("I don't think I'm saying anything new, but we should try to get out of this crap immediately.", -1)
$end_multi_text

$Name: Message 2
$Team: -1
$MessageNew:  XSTR("We don't want to stay at the same position for long. Fly straight ahead, we will certainly figure something out.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Message 3 - Manticores
$Team: -1
$MessageNew:  XSTR("Hostiles incoming! Manticores!", -1)
$end_multi_text

$Name: Message 4
$Team: -1
$MessageNew:  XSTR("We know that the GTVA is much stronger than the Order now, but perhaps not in the long run.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Message 5
$Team: -1
$MessageNew:  XSTR("We must escape to the GTVA and expose them at any any cost. If the GTVA gets knowledge of this, victory will be quick and decisive.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Message 6
$Team: -1
$MessageNew:  XSTR("We must not let any patrol fighters escape. We can't keep fighting these craft forever.", -1)
$end_multi_text

$Name: Message 7
$Team: -1
$MessageNew:  XSTR("Wait... I saw a green dot on my sensor screen for a second. Let's proceed towards the sun. It is roughly in that direction.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Sobek
$Team: -1
$MessageNew:  XSTR("It's a Sobek corvette! Friendly IFF. We're saved!", -1)
$end_multi_text

$Name: GVCv - Report in
$Team: -1
$MessageNew:  XSTR("This is the GVCv Alligator, 6th Vasudan Fleet. Identify yourselves.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: A1 - Report
$Team: -1
$MessageNew:  XSTR("This is Commander Wesley McCrae of the 77th Blades squadron, Tau Sigma. We're being chased by Alexander McCarthy's Order of Intelligence.", -1)
$end_multi_text

$Name: GVCv - What Order
$Team: -1
$MessageNew:  XSTR("What Order? Clarify.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: A1 - Tell you
$Team: -1
$MessageNew:  XSTR("We'll tell you everything, but get us out of this mess, first!", -1)
$end_multi_text

$Name: GVCv - Safety
$Team: -1
$MessageNew:  XSTR("Provide escort, Alpha wing. We will lead you to the 6th Fleet's location.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: GVCv - Follow
$Team: -1
$MessageNew:  XSTR("Follow us. We are departing to the 6th Fleet's position. You will be sheltered there.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: A1 - Sensors
$Team: -1
$MessageNew:  XSTR("Is it something there? I can detect this 'New Green Dot' on my sensors.", -1)
$end_multi_text

$Name: A2 - DIE
$Team: -1
$MessageNew:  XSTR("Die, traitors!", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: GVCv - Gemini wing
$Team: -1
$MessageNew:  XSTR("The Mara fighters are targeting our weapons. Epsilon wing, engage! Alpha wing, stay on the bombers.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: GVCv - Gemini - no Epsilon
$Team: -1
$MessageNew:  XSTR("The Mara fighters are targeting our weapons. Now that Epsilon wing is gone, you must do something about it, Alpha wing,", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: A3o4 - Epsilon gone
$Team: -1
$MessageNew:  XSTR("Argh. All Epsilon fighters are down.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: GVCv - More energy
$Team: -1
$MessageNew:  XSTR("Fire control, divert more energy to flak guns and less to standard turrets.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: A3o4 - Tough
$Team: -1
$MessageNew:  XSTR("That was a tough fight. So can we leave now?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: GVCv - Not yet
$Team: -1
$MessageNew:  XSTR("We have been ordered to secure this area. Help us in that and we will save you.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Thought 1
$Team: -1
$MessageNew:  XSTR("[If they were indeed sent to clear the area, they must have had combated some Order forces already.]", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 7895160
+Neb2: nbackblue2

+Neb2Flags: 63


#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

