#Mission Info

$Version: 0.10
$Name:  XSTR("Ross 128", -1)
$Author: Ian P. Warfield
$Created: 02/20/02 at 03:42:40
$Modified: 09/30/06 at 14:39:27
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("The beginning of FreeSpace -- the attack on Ross 128.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 6925.000000, 40500.000000, -1538.000000
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("After extensive analysis, Terran Command has finally declared the $b Ross $b 128-Laramis jump node corridor to be at a satisfactory level of stability for safe interstellar subspace travel.  We can now begin colonization of Laramis.", -1)
$end_multi_text
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$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -4500.000000, 0.000000, 0.000000
$label: Ross 128
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: 4500.000000, 0.000000, 0.000000
$label: Laramis
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Probe investigation of the system has indicated a promising store of much-needed resources, and our teams are eager to begin mining operations.  With the additional supply line that this new system affords, we may finally be able to turn the tide of the war against the $h Vasudans.", -1)
$end_multi_text
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$camera_pos: 4500.000000, 1300.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: Terran NavBuoy
$pos: 4500.000000, 0.000000, 0.000000
$label: Laramis
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Science teams have already jumped to Laramis to begin surveying the system, but Terran Command is eager to establish a full-fledged base of operations.  Several ships have been dispatched from various fleets to aid the colonization effort.  The team will rendezvous here, at $f Outpost $f Riviera.", -1)
$end_multi_text
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$camera_pos: 0.000000, 1300.748901, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 0.000000
$label: GTI Riviera
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: 350.000000, 0.000000, 100.000000
$label: Colonization Team
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Freighters and transports will be moving supplies and personnel in preparation for the expedition to Laramis.  Your task will be to patrol the surrounding area until the ships can complete their mission.  Scan $f NavBuoys $f Alpha and $f Beta first to establish the survey perimeter.", -1)
$end_multi_text
$voice: br_4.wav
$camera_pos: 0.000000, 185.071945, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 0.000000
$label: GTI Riviera
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 25.000000, 0.000000, -25.000000
$label: NavBuoy Alpha
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 70.000000, 0.000000, -25.000000
$label: NavBuoy Beta
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When you have completed your scans, $f Sigma wing will jump in, followed shortly by $f Kappa wing.  Sigma will carry administrative personnel to Riviera, while Kappa will collect cargo to be transferred to the Laramis jump node.", -1)
$end_multi_text
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$camera_pos: 0.000000, 185.071945, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 0.000000
$label: GTI Riviera
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -50.000000, 0.000000, 15.000000
$label: Sigma Wing
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFr Chronos
$pos: -50.000000, 0.000000, -20.000000
$label: Kappa Wing
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 25.000000, 0.000000, -25.000000
$label: NavBuoy Alpha
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 70.000000, 0.000000, -25.000000
$label: NavBuoy Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When the area is secure, the main cruiser wing - consisting of the $f GTC $f Van $f Buren, $f GTC $f Pierce, $f GTC $f Harrison, and $f GTC $f Taylor - will jump to Outpost Riviera.  Upon their arrival, you will jump to $b Sector $b Rho and rendezvous with the $f GTD $f Intrepid for your next assignment.  The $f GTSC $f Einstein will be arriving several minutes afterward for a geological survey mission, but you need only concern yourself with the cruisers.", -1)
$end_multi_text
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$camera_pos: 0.000000, 185.071945, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 0.000000
$label: GTI Riviera
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -50.000000, 0.000000, 15.000000
$label: Sigma Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFr Chronos
$pos: -50.000000, 0.000000, -20.000000
$label: Kappa Wing
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: 50.000000, 0.000000, 15.000000
$label: Cruisers
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 25.000000, 0.000000, -25.000000
$label: NavBuoy Alpha
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 70.000000, 0.000000, -25.000000
$label: NavBuoy Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have no reason to believe that the Vasudans will offer substantial resistance here, as we are some distance away from the main engagement zones.  As always, however, be on your guard.  Check your loadout and commit when ready.", -1)
$end_multi_text
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$camera_pos: 0.000000, 185.071945, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 0.000000, 0.000000, 0.000000
$label: GTI Riviera
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -50.000000, 0.000000, 15.000000
$label: Sigma Wing
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFr Chronos
$pos: -50.000000, 0.000000, -20.000000
$label: Kappa Wing
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: 50.000000, 0.000000, 15.000000
$label: Cruisers
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 25.000000, 0.000000, -25.000000
$label: NavBuoy Alpha
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 70.000000, 0.000000, -25.000000
$label: NavBuoy Beta
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Check Kappa" 
      "Check Sigma" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "NavBuoy Alpha" 
      )
   )
   ( is-event-false-delay 
      "Ash arrival trigger" 
      0 
   )
)
$Multi text
    XSTR("You failed in your primary objective, which was to patrol the area around the station and ensure the safe transit of the various convoys.  Although this sector is far from the front lines, this is no excuse for substandard performance.  Dismissed!", -1)
$end_multi_text
$Voice: db_1.wav
$Recommendation text:
    XSTR("This is a relatively easy mission (at least, the first half is...<snicker>).  Just keep trying.  Don't forget you have reinforcements.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Check Kappa" 
         "Check Sigma" 
      )
   )
   ( is-goal-false-delay "Patrol" 0 ) 
)
$Multi text
    XSTR("You fled the engagement zone in the middle of a routine patrol.  This kind of cowardice can not be tolerated in GTA pilots.  Perhaps we should reconsider your assignment.", -1)
$end_multi_text
$Voice: db_2.wav
$Recommendation text:
    XSTR("This is a relatively easy mission (at least, the first half is...<snicker>).  Just keep trying.  Don't forget you have reinforcements.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Patrol" 0 ) 
   ( is-event-false-delay 
      "Ash arrival trigger" 
      0 
   )
)
$Multi text
    XSTR("Excellent work patrolling the station.  The cruiser convoy arrived safely and we should be able to move into Laramis within the next two days.

Unfortunately, shortly after you jumped out, we lost all contact with our forces at Outpost Riviera.  In itself this is not a major problem, but if we cannot reacquire contact within the next two days we may be forced to cancel the colonization effort.  This mission requires a coordinated response on several fronts, and we cannot afford to draw resources away from the war for too long.", -1)
$end_multi_text
$Voice: db_3.wav
$Recommendation text:
    XSTR("Great job with the mission.  However, seeing as how you already *know* what's supposed to happen at Ross 128, maybe you should have waited around a bit to see the action.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Ash arrival trigger" 
      0 
   )
   ( is-event-false-delay "ash9" 0 ) 
)
$Multi text
    XSTR("Excellent work patrolling the station.  The cruiser convoy arrived safely and we should be able to move into Laramis within the next two days.

It appears that you delayed jumping out long enough to receive a distress call from a damaged fighter.  Shortly afterwards, we lost all contact with our forces at Outpost Riviera.  Since you were the only other fighter in the area, it would have been nice if you had waited a bit longer.  We have no reason to believe the Vasudans are conducting large-scale operations in that sector, but if our colonization team has been ambushed, we need to know about it.", -1)
$end_multi_text
$Voice: db_4.wav
$Recommendation text:
    XSTR("You left before the fun began!  Scaredy cat.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "ash9" 0 ) 
   ( is-event-false-delay 
      "command sez get out" 
      0 
   )
)
$Multi text
    XSTR("Pilot, you left a crucial battle engagement without command authorization.  Although the Vasudan ambush came as a surprise, there is no reason for a seasoned pilot to retreat.  In this war, we need every capable pilot willing and able to serve.

As for your reasons for leaving, we find them without merit.  We find it difficult to believe your babbling, incoherent account of the ambush, especially since your sensor logs show no record of any alien ships.  There is no reason to believe that these attackers were any species other than Vasudan.

We cannot have squadron captains running around the ship spouting wild rumors.  You are hereby demoted to the rank of Lieutenant and removed from active flight duty until further notice.", -1)
$end_multi_text
$Voice: db_5.wav
$Recommendation text:
    XSTR("Don't freak out by leaving early.  If you want to read the surprise ending, don't jump out until Command tells you to.

If you're having trouble, targeting turret 12 on the Riviera after Ash is destroyed will make you invulnerable.  Or just fly real far away and watch the battle from a distance.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "command sez get out" 
   0 
)
$Multi text
    XSTR("If what you say is true, pilot, this is grave news.  The appearance of a new enemy would complicate our war with the Vasudans immensely.  We cannot afford a two-front war.

However, we find it difficult to believe much of your account.  It is unlikely that these ships would be impervious to all forms of sensor technology, and we are skeptical that Terran weapons would have no effect on them.  You were the only pilot to escape, and although we commend your flying skill in surviving the ambush, we have no other independent witnesses to corroborate your account of this attack.

We are optimistic that we will be able to establish peaceful relations with this new species, and we will make every effort to ensure this process goes smoothly.  First contact with the Vasudans was a catastrophic failure, one we do not intend to make again.  We are confident that these new enemies can be reasoned with.", -1)
$end_multi_text
$Voice: db_6.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "command sez get out" 
   0 
)
$Multi text
    XSTR("Although your position has merit, we do not think it necessary to redirect the Intrepid or the Amadeus to SR-5 at this time.  We will dispatch the GTSC Armstrong to investigate the site of the ambush while we analyze your fighter's sensor logs.  In the meantime, we have decided to take preventative action to ensure that your information on this situation does not spread out of control.

Captain Alex McCarthy, you are hereby demoted to the rank of Lieutenant and confined to your quarters until further notice.  Please understand that this is a precautionary action, not a disciplinary one.  You must understand that we cannot allow news of this attack, if it is as serious as you say, to become public.

Before we reinstate you, we will contact Terran Command and inform them of the situation.  You may get the chance to speak with them yourself.  Once Command decides on a formal explanation and course of action, you will be reinstated to your original rank and resume normal flight duties.

Ensign Bosch, please escort Lieutenant McCarthy to his quarters.", -1)
$end_multi_text
$Voice: db_7.wav
$Recommendation text:
    XSTR("Cool, huh?", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	15
)

+Weaponry Pool: (
	"ML-16 Laser"	12
	"Disruptor"	12
	"MX-50"	205
	"Fury"	1239
)

#Objects		;! 80 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: -359.598480, -29.999966, 384.066742
$Orientation:
	-0.068827, 0.000000, 0.997629,
	0.006417, 0.999979, 0.000443,
	-0.997608, 0.006432, -0.068826
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: -292.241180, -30.000042, 364.324097
$Orientation:
	-0.078381, 0.000000, 0.996924,
	0.006484, 0.999979, 0.000510,
	-0.996902, 0.006504, -0.078379
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: -307.338501, -29.999960, 431.681427
$Orientation:
	-0.093513, 0.000000, 0.995618,
	0.006409, 0.999979, 0.000602,
	-0.995597, 0.006437, -0.093511
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 3

$Name: Gamma 39		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: -10000.000000, 1890.000000, -4447.000000
$Orientation:
	0.406329, 0.000000, -0.913727,
	0.155473, 0.985418, 0.069138,
	0.900403, -0.170152, 0.400404
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints "Origin" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 31
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Ash arrival trigger" 
   0 
)
$Departure Location: Docking Bay
$Departure Anchor: GTI Riviera
$Departure Cue: ( < 
   ( distance "Gamma 39" "GTI Riviera" ) 
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "invulnerable" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTI Riviera		;! Object #4
$Class: GTI Arcadia
$Team: Friendly
$Location: 0.035278, 0.004929, -0.003906
$Orientation:
	-0.196116, 0.000000, 0.980581,
	0.000000, 1.000000, 0.000000,
	-0.980581, 0.000000, -0.196116
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: SR-5		;! Object #5
$Class: TPlanet
$Team: Friendly
$Location: 10819.288086, -14000.010742, -1537.665649
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, -0.707107
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" "protect-ship" "beam-protect-ship" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Check Kappa		;! Object #6
$Class: Terran NavBuoy
$Team: Friendly
$Location: 10819.288086, -14000.010742, -1537.665649
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, -0.707107
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "TSC K-1" 
      "TSC K-2" 
      "TSC K-3" 
   )
   ( percent-ships-departed 
      32 
      "TSC K-1" 
      "TSC K-2" 
      "TSC K-3" 
   )
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "hidden-from-sensors" )
+Respawn priority: 0
+Group: 0

$Name: Check Sigma		;! Object #7
$Class: Terran NavBuoy
$Team: Friendly
$Location: 10819.288086, -14000.010742, -1537.665649
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, -0.707107
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Sigma 1" 
      "Sigma 2" 
   )
   ( percent-ships-departed 
      50 
      "Sigma 1" 
      "Sigma 2" 
   )
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "hidden-from-sensors" )
+Respawn priority: 0
+Group: 0

$Name: NavBuoy Alpha		;! Object #8
$Class: Terran NavBuoy
$Team: Friendly
$Location: -2406.899902, 0.000000, 4966.500000
$Orientation:
	-0.899890, 0.000000, -0.436117,
	0.000000, 1.000000, 0.000001,
	0.436117, 0.000001, -0.899890
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Respawn priority: 0
+Group: 0

$Name: NavBuoy Beta		;! Object #9
$Class: Terran NavBuoy
$Team: Friendly
$Location: -2391.554932, -0.000402, -1323.481812
$Orientation:
	0.484193, 0.000000, -0.874961,
	-0.000002, 1.000000, -0.000001,
	0.874961, 0.000002, 0.484193
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Respawn priority: 0
+Group: 0

$Name: NavBuoy Gamma		;! Object #10
$Class: Terran NavBuoy
$Team: Friendly
$Location: -9580.000000, 1810.000000, -4259.999023
$Orientation:
	0.406314, 0.000001, -0.913734,
	0.155443, 0.985424, 0.069122,
	0.900415, -0.170119, 0.400391
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: NavBuoy Delta		;! Object #11
$Class: Terran NavBuoy
$Team: Friendly
$Location: -2215.992920, -365.272766, 633.138245
$Orientation:
	-0.274718, 0.000000, -0.961525,
	-0.150515, 0.987672, 0.043004,
	0.949671, 0.156538, -0.271331
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: NavBuoy Epsilon		;! Object #12
$Class: Terran NavBuoy
$Team: Friendly
$Location: -9351.299805, 200.000000, 286.399994
$Orientation:
	-0.030613, 0.000000, -0.999531,
	0.021362, 0.999772, -0.000654,
	0.999303, -0.021372, -0.030606
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: GTC Van Buren		;! Object #13
$Class: GTC Leviathan
$Team: Friendly
$Location: -312.973999, -175.853973, 2443.565674
$Orientation:
	-0.843649, -0.038376, 0.535521,
	-0.092307, 0.992957, -0.074263,
	-0.528900, -0.112084, -0.841250
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser arrival trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_VanBuren

$Name: GTC Pierce		;! Object #14
$Class: GTC Fenris
$Team: Friendly
$Location: -1695.437134, -235.292358, 1548.902466
$Orientation:
	-0.963789, -0.016376, 0.266164,
	-0.071344, 0.977562, -0.198196,
	-0.256946, -0.210008, -0.943332
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser arrival trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Pierce

$Name: GTC Harrison		;! Object #15
$Class: GTC Fenris
$Team: Friendly
$Location: -711.281860, -642.415161, 3677.069092
$Orientation:
	-0.946343, -0.101901, 0.306677,
	-0.130953, 0.988499, -0.075642,
	-0.295442, -0.111744, -0.948803
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser arrival trigger" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Harrison

$Name: GTC Taylor		;! Object #16
$Class: GTC Fenris
$Team: Friendly
$Location: -1143.446411, 162.872864, 518.353394
$Orientation:
	-0.986217, -0.154587, 0.058985,
	-0.158127, 0.985535, -0.060971,
	-0.048706, -0.069458, -0.996395
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser arrival trigger" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 32256		;! note that this is a bitfield!!!
+Group: 0
+Score: 50
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Taylor

$Name: GTSC Einstein		;! Object #17
$Class: GTSC Faustus
$Team: Friendly
$Location: -935.133057, 569.441528, 1286.274414
$Orientation:
	-0.972013, -0.150896, 0.180060,
	-0.164556, 0.984326, -0.063424,
	-0.167667, -0.091279, -0.981609
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( or 
   ( percent-ships-destroyed 
      75 
      "GTC Van Buren" 
      "GTC Pierce" 
      "GTC Harrison" 
      "GTC Taylor" 
   )
   ( < ( hits-left "GTI Riviera" ) 60 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   15 
   "GTSC Einstein" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Rescue 1		;! Object #18
$Class: GTS Centaur
$Team: Friendly
$Location: -2602.256348, 0.000089, -254.867386
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Gamma 39" "lower ring" "rearming dock" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Riviera
$Arrival Cue: ( is-event-true-delay "riviera5" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: SD Lucifer		;! Object #19
$Class: SD Lucifer
$Team: Hostile
$Location: -8207.500000, 1810.000000, -8924.399414
$Orientation:
	0.739777, 0.000000, -0.672852,
	0.112104, 0.986023, 0.123254,
	0.663447, -0.166610, 0.729437
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTI Riviera" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 3
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "LRSSLBeam" )
+Subsystem: turret02
+Primary Banks: ( "LRSSLBeam" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "ash9" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   5 
   "GTI Riviera" 
   "GTC Van Buren" 
   "GTC Pierce" 
   "GTC Harrison" 
   "GTC Taylor" 
)
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: GTFr Nelson		;! Object #20
$Class: GTFr Chronos
$Team: Friendly
$Location: -259.999756, 480.000061, -100.060654
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 112 "Kappa 1" ) 
   ( is-destroyed-delay 
      0 
      "NavBuoy Alpha" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "ash6" 12 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Vishnu 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: -5046.799805, 960.000000, -2214.399902
$Orientation:
	0.384431, 0.000000, -0.923154,
	0.154731, 0.985853, 0.064435,
	0.910094, -0.167611, 0.378993
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -5006.998535, 946.615234, -2263.744141
$Orientation:
	0.391000, 0.000000, -0.920391,
	0.158850, 0.984994, 0.067483,
	0.906579, -0.172590, 0.385132
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -5016.481445, 960.000000, -2242.300049
$Orientation:
	0.390719, 0.000000, -0.920510,
	0.154908, 0.985738, 0.065752,
	0.907382, -0.168285, 0.385147
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: -5001.622559, 1000.002502, -2298.968262
$Orientation:
	0.397347, 0.000000, -0.917668,
	0.159437, 0.984791, 0.069036,
	0.903712, -0.173741, 0.391304
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Music Trigger		;! Object #25
$Class: SC Cain
$Team: Hostile
$Location: 23204.507813, -0.001619, 52.800751
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Origin:1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Gamma 39" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Durga 1		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: -5544.769531, 0.001119, 3248.776123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 2		;! Object #27
$Class: SF Basilisk
$Team: Hostile
$Location: -5360.559082, -0.000435, 3572.254395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 3		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: -5719.578613, 0.001424, 3539.945313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shivore 1		;! Object #29
$Class: SF Scorpion
$Team: Hostile
$Location: -5000.000000, 0.000000, -5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shivore 2		;! Object #30
$Class: SF Scorpion
$Team: Hostile
$Location: -5050.000000, 0.000000, -5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shivore 3		;! Object #31
$Class: SF Scorpion
$Team: Hostile
$Location: -5000.000000, 0.000000, -5050.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shivore 4		;! Object #32
$Class: SF Scorpion
$Team: Hostile
$Location: -5050.000000, 0.000000, -5050.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #33
$Class: SF Dragon
$Team: Hostile
$Location: -5201.708984, -0.000130, -4999.129883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: -5140.409180, -0.000126, -4995.134277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 1		;! Object #35
$Class: SB Shaitan
$Team: Hostile
$Location: -5197.248535, -0.000129, -5036.355957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #36
$Class: SB Shaitan
$Team: Hostile
$Location: -5134.184570, -0.000145, -5032.393555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #37
$Class: SB Shaitan
$Team: Hostile
$Location: -5162.690918, -0.000010, -5070.979980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Escape 1		;! Object #38
$Class: GTEP Hermes
$Team: Friendly
$Location: -9987.666992, -0.001278, 18.078621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Station Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Riviera
$Arrival Cue: ( is-event-true-delay 
   "station at 50" 
   7 
)
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Escape 2		;! Object #39
$Class: GTEP Hermes
$Team: Friendly
$Location: -9701.560547, 0.000918, 50.905632
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Station Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Riviera
$Arrival Cue: ( has-arrived-delay 1 "Escape 1" ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Escape 3		;! Object #40
$Class: GTEP Hermes
$Team: Friendly
$Location: -9487.270508, 0.001752, 48.599236
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Station Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Riviera
$Arrival Cue: ( has-arrived-delay 2 "Escape 1" ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Escape 4		;! Object #41
$Class: GTEP Hermes
$Team: Friendly
$Location: -9201.135742, 0.000555, 81.429466
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Station Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Riviera
$Arrival Cue: ( has-arrived-delay 3 "Escape 1" ) 
$Departure Location: Hyperspace
+Departure delay: 20
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: ST Xerxes		;! Object #42
$Class: ST Azrael
$Team: Hostile
$Location: -1493.628418, -0.000341, -0.368388
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kappa 1 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( is-event-true-delay 
   "station at 50" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: ST Shoral		;! Object #43
$Class: ST Azrael
$Team: Hostile
$Location: -1415.229614, -0.000017, 0.564945
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kappa 2 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( is-event-true-delay 
   "station at 50" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: ST Gargamel		;! Object #44
$Class: ST Azrael
$Team: Hostile
$Location: -1615.229614, -0.000017, 0.564945
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kappa 3 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( is-event-true-delay 
   "station at 50" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #45
$Class: GTF Apollo
$Team: Friendly
$Location: -11050.695313, 0.001351, 4358.408691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Delta 2		;! Object #46
$Class: GTF Apollo
$Team: Friendly
$Location: -11020.722656, 0.001350, 4358.331543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 3

$Name: Delta 3		;! Object #47
$Class: GTF Apollo
$Team: Friendly
$Location: -11051.116211, 0.001354, 4328.194824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Epsilon 1		;! Object #48
$Class: GTF Apollo
$Team: Friendly
$Location: -11020.552734, 0.001349, 4328.594238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Epsilon 2		;! Object #49
$Class: GTF Apollo
$Team: Friendly
$Location: -11072.919922, -0.000492, 2548.971191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Epsilon 3		;! Object #50
$Class: GTF Apollo
$Team: Friendly
$Location: -11042.783203, -0.000499, 2549.126221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 3

$Name: Epsilon 4		;! Object #51
$Class: GTF Apollo
$Team: Friendly
$Location: -11073.141602, -0.000486, 2519.393799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 2

$Name: Mu 1		;! Object #52
$Class: GTF Apollo
$Team: Friendly
$Location: -11042.425781, -0.000491, 2518.588623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 4

$Name: Mu 2		;! Object #53
$Class: GTB Medusa
$Team: Friendly
$Location: -10977.525391, 0.000684, 1573.527344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" "Phoenix V" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Nu 1		;! Object #54
$Class: GTF Hercules
$Team: Friendly
$Location: -10947.136719, 0.000686, 1573.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Nu 2		;! Object #55
$Class: GTF Hercules
$Team: Friendly
$Location: -10977.635742, 0.000679, 1543.465088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 2

$Name: SC Taranis		;! Object #56
$Class: SC Cain
$Team: Hostile
$Location: -6056.955078, 0.000588, 3746.095459
$Orientation:
	-0.526005, 0.000000, -0.850482,
	0.000000, 1.000000, 0.000000,
	0.850482, 0.000000, -0.526005
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Einstein orders" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: SD Eva		;! Object #57
$Class: SD Demon
$Team: Hostile
$Location: -6311.399902, 0.000000, 5363.700195
$Orientation:
	-0.647579, 0.000000, -0.761998,
	0.000000, 1.000000, 0.000000,
	0.761998, 0.000000, -0.647579
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 17 "SC Taranis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1200

$Name: Asura 1		;! Object #58
$Class: SB Nephilim
$Team: Hostile
$Location: -7571.221680, -0.001175, -3058.406494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" "Phoenix V" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 2		;! Object #59
$Class: SB Nephilim
$Team: Hostile
$Location: -7432.376953, 0.000352, -2990.786377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" "Phoenix V" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 3		;! Object #60
$Class: SB Nephilim
$Team: Hostile
$Location: -7642.005371, 0.000750, -3195.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" "Phoenix V" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Asura 4		;! Object #61
$Class: SB Nephilim
$Team: Hostile
$Location: -7435.158691, 0.000898, -3198.070313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Interceptor" "Phoenix V" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: TSC K-1		;! Object #62
$Class: TSC 2
$Team: Friendly
$Location: -800.306152, -0.000019, -1.579746
$Orientation:
	-0.732593, 0.000000, 0.680667,
	-0.002122, 0.999995, -0.002284,
	-0.680664, -0.003117, -0.732589
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Probes", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NavBuoy Alpha" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: TSC K-2		;! Object #63
$Class: TAC 1
$Team: Friendly
$Location: -1002.439331, 0.000029, -0.185657
$Orientation:
	-0.772240, -0.000001, 0.635330,
	-0.017332, 0.999628, -0.021066,
	-0.635094, -0.027280, -0.771953
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Terraforming Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NavBuoy Alpha" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Respawn priority: 0
+Group: 0

$Name: TSC K-3		;! Object #64
$Class: TAC 1
$Team: Friendly
$Location: -1198.434814, -0.000025, 1.278098
$Orientation:
	-0.770824, 0.000000, 0.637048,
	-0.007522, 0.999930, -0.009102,
	-0.637004, -0.011808, -0.770770
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Military Equipment", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "NavBuoy Alpha" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Respawn priority: 0
+Group: 0

$Name: Sentry 1		;! Object #65
$Class: GTSG Cerberus
$Team: Friendly
$Location: -1017.627991, 200.000000, 17.352942
$Orientation:
	-0.757558, -0.000001, 0.652768,
	0.041015, 0.998024, 0.047600,
	-0.651478, 0.062833, -0.756061
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 3

$Name: Sentry 2		;! Object #66
$Class: GTSG Cerberus
$Team: Friendly
$Location: -1024.227905, -200.000000, 17.352942
$Orientation:
	-0.758586, 0.000000, 0.651573,
	-0.040997, 0.998019, -0.047731,
	-0.650282, -0.062920, -0.757082
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Kappa 1		;! Object #67
$Class: GTFr Poseidon
$Team: Friendly
$Location: -2349.420410, -0.001190, 5232.655273
$Orientation:
	-0.906563, 0.000000, -0.422071,
	-0.069468, 0.986362, 0.149209,
	0.416315, 0.164588, -0.894199
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kappa 1 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Scan directive" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Kappa 1" 
      "Exit 1" 
      0 
   )
   ( is-destroyed-delay 0 "TSC K-1" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 2		;! Object #68
$Class: GTFr Chronos
$Team: Friendly
$Location: -2496.996094, -0.000320, 5168.612305
$Orientation:
	-0.949573, 0.000000, -0.313547,
	-0.051623, 0.986354, 0.156338,
	0.309269, 0.164641, -0.936614
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kappa 2 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Scan directive" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Kappa 2" 
      "Exit 2" 
      0 
   )
   ( is-destroyed-delay 0 "TSC K-2" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 3		;! Object #69
$Class: GTFr Chronos
$Team: Friendly
$Location: -2657.530029, -0.000272, 5095.574219
$Orientation:
	-0.897779, 0.000000, -0.440446,
	-0.073423, 0.986007, 0.149661,
	0.434283, 0.166702, -0.885217
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kappa 3 path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Scan directive" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Kappa 3" 
      "Exit 3" 
      0 
   )
   ( is-destroyed-delay 0 "TSC K-3" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Sigma 1		;! Object #70
$Class: GTT Elysium
$Team: Friendly
$Location: -2345.409180, -0.000462, 5020.342285
$Orientation:
	-0.713231, 0.000000, -0.700929,
	0.000000, 1.000000, 0.000000,
	0.700929, 0.000000, -0.713231
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Riviera
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sigma 2		;! Object #71
$Class: GTT Elysium
$Team: Friendly
$Location: -2483.802734, -0.000490, 4953.067383
$Orientation:
	-0.665905, 0.000000, -0.746036,
	0.000000, 1.000000, 0.000000,
	0.746036, 0.000000, -0.665905
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Riviera
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Aries 1		;! Object #72
$Class: PVF Seth
$Team: Hostile
$Location: -3645.199951, 0.000000, 1962.300049
$Orientation:
	-0.474006, 0.000000, -0.880521,
	0.000000, 1.000000, 0.000000,
	0.880521, 0.000000, -0.474006
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Aries 2		;! Object #73
$Class: PVF Seth
$Team: Hostile
$Location: -3681.913818, -0.000008, 1943.070435
$Orientation:
	-0.466728, 0.000000, -0.884401,
	0.000000, 1.000000, 0.000000,
	0.884401, 0.000000, -0.466728
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Virgo 1		;! Object #74
$Class: PVF Anubis
$Team: Hostile
$Location: -3565.500000, 0.000000, 1875.000000
$Orientation:
	-0.465439, 0.000000, -0.885080,
	0.000000, 1.000000, 0.000000,
	0.885080, 0.000000, -0.465439
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Virgo 2		;! Object #75
$Class: PVF Anubis
$Team: Hostile
$Location: -3584.621094, -0.000038, 1854.150391
$Orientation:
	-0.459430, 0.000000, -0.888214,
	0.000000, 1.000000, 0.000000,
	0.888214, 0.000000, -0.459430
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Virgo 3		;! Object #76
$Class: PVF Anubis
$Team: Hostile
$Location: -3594.317627, 0.000000, 1902.752197
$Orientation:
	-0.467864, 0.000000, -0.883800,
	0.000000, 1.000000, 0.000000,
	0.883800, 0.000000, -0.467864
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Capricorn 1		;! Object #77
$Class: PVF Anubis
$Team: Hostile
$Location: -3672.000000, 0.000000, 1818.300049
$Orientation:
	-0.417433, 0.000000, -0.908708,
	0.007462, 0.999966, -0.003428,
	0.908677, -0.008212, -0.417419
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Capricorn 2		;! Object #78
$Class: PVF Anubis
$Team: Hostile
$Location: -3681.161621, -0.000034, 1852.296631
$Orientation:
	-0.424114, 0.000000, -0.905609,
	0.007392, 0.999967, -0.003462,
	0.905579, -0.008162, -0.424100
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Capricorn 3		;! Object #79
$Class: PVF Anubis
$Team: Hostile
$Location: -3709.999268, -0.000073, 1829.312744
$Orientation:
	-0.415991, 0.000000, -0.909369,
	0.007389, 0.999967, -0.003380,
	0.909339, -0.008125, -0.415977
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "Return to base message" 
   0 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 40 ) ( ai-guard "Kappa 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "ash9" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase "Gamma 39" 70 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Shivore
$Waves: 25
$Wave Threshold: 1
$Special Ship: 0		;! Shivore 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( has-arrived-delay 9 "SD Lucifer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shivore 1"
	"Shivore 2"
	"Shivore 3"
	"Shivore 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 17

$Name: Arjuna
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( has-arrived-delay 7 "Krishna" ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( is-event-true-delay 
   "station at 50" 
   0 
)
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Krishna
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Lucifer
$Arrival Cue: ( has-arrived-delay 5 "Shivore" ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( is-event-true-delay 
   "station at 50" 
   0 
)
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 18

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Riviera
+Arrival delay: 2
$Arrival Cue: ( not 
   ( is-event-true-delay 
      "Patrol directive" 
      0 
   )
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "Return to base message" 
   0 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "reinforcement" "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Riviera
+Arrival delay: 2
$Arrival Cue: ( is-event-true-delay 
   "fighters scrambled" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Near Ship
+Arrival Distance: 319
$Arrival Anchor: GTC Van Buren
$Arrival Cue: ( has-arrived-delay 1 "GTC Van Buren" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Mu 1"
	"Mu 2"
)
$AI Goals: ( goals ( ai-guard "GTC Van Buren" 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Nu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nu 1

$Arrival Location: Near Ship
+Arrival Distance: 200
$Arrival Anchor: GTFr Nelson
$Arrival Cue: ( has-arrived-delay 1 "GTFr Nelson" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Nu 1"
	"Nu 2"
)
$AI Goals: ( goals ( ai-guard "GTFr Nelson" 70 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Asura
$Waves: 15
$Wave Threshold: 1
$Special Ship: 0		;! Asura 1

$Arrival Location: In front of ship
+Arrival Distance: 1300
$Arrival Anchor: GTI Riviera
$Arrival Cue: ( has-arrived-delay 29 "SD Lucifer" ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Lucifer
$Departure Cue: ( is-destroyed-delay 
   0 
   "GTI Riviera" 
   "GTC Van Buren" 
   "GTC Pierce" 
   "GTC Harrison" 
   "GTC Taylor" 
)
$Ships: (		;! 4 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
	"Asura 4"
)
$AI Goals: ( goals ( ai-chase "GTC Van Buren" 80 ) ( ai-chase "GTC Pierce" 80 ) ( ai-chase "GTC Harrison" 80 ) ( ai-chase "GTC Taylor" 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( are-waypoints-done-delay 
         "Kappa 1" 
         "Kappa 1 path" 
         75 
      )
      ( are-waypoints-done-delay 
         "Kappa 2" 
         "Kappa 2 path" 
         12 
      )
      ( are-waypoints-done-delay 
         "Kappa 3" 
         "Kappa 3 path" 
         75 
      )
      ( is-goal-true-delay 
         "Scan NavBuoys" 
         170 
      )
   )
   ( has-arrived-delay 0 "Kappa 1" ) 
)
$Departure Location: Docking Bay
$Departure Anchor: GTI Riviera
+Departure delay: 1
$Departure Cue: ( has-arrived-delay 3 "Sigma" ) 
$Ships: (		;! 2 total
	"Sigma 1"
	"Sigma 2"
)
+Flags: ( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 17 "Kappa 1" ) 
   ( and 
      ( has-time-elapsed 180 ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "NavBuoy Alpha" 
         )
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "mission failed" 
      5 
   )
   ( destroyed-or-departed-delay 
      2 
      "Check Kappa" 
      "Check Sigma" 
   )
)
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 14

$Name: Aries
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Kappa 1
$Arrival Cue: ( has-arrived-delay 49 "Kappa 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "mission failed" 
      5 
   )
   ( destroyed-or-departed-delay 
      2 
      "Check Kappa" 
      "Check Sigma" 
   )
)
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-chase "Kappa 1" 50 ) ( ai-chase "Kappa 2" 50 ) ( ai-chase "Kappa 3" 50 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 21

$Name: Capricorn
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Kappa 1
$Arrival Cue: ( has-docked-delay 
   "Kappa 1" 
   "TSC K-1" 
   1 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "mission failed" 
      5 
   )
   ( destroyed-or-departed-delay 
      2 
      "Check Kappa" 
      "Check Sigma" 
   )
)
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase "Sigma 2" 60 ) ( ai-chase "Sigma 1" 59 ) ( ai-chase "Kappa 3" 58 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 21

#Events		;! 91 total

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "quiet" 
   )
)
+Name: Hallo there
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 8 "Aries" ) 
   ( send-message 
      "Aries 1" 
      "High" 
      "Vasudan taunt" 
   )
)
+Name: mwahaha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Kappa 1" 
      "Kappa 1 path" 
      0 
   )
   ( add-goal 
      "Kappa 1" 
      ( ai-dock 
         "TSC K-1" 
         "cargo dock" 
         "cargo dock" 
         89 
      )
   )
)
+Name: Kappa 1 dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Kappa 1" 
      "TSC K-1" 
      1 
      16 
   )
   ( add-goal 
      "Kappa 2" 
      ( ai-dock 
         "TSC K-2" 
         "cargo dockpoint" 
         "cargo dockpoint" 
         89 
      )
   )
)
+Name: Kappa 2 dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Kappa 2" 
      "TSC K-2" 
      1 
      17 
   )
   ( add-goal 
      "Kappa 3" 
      ( ai-dock 
         "TSC K-3" 
         "cargo dockpoint" 
         "cargo dockpoint" 
         89 
      )
   )
)
+Name: Kappa 3 dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Kappa 1" 
      "TSC K-1" 
      1 
      3 
   )
   ( add-goal 
      "Kappa 1" 
      ( ai-waypoints-once "Exit 1" 80 ) 
   )
)
+Name: Kappa 1 docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Kappa 2" 
      "TSC K-2" 
      1 
      3 
   )
   ( add-goal 
      "Kappa 2" 
      ( ai-waypoints-once "Exit 2" 80 ) 
   )
)
+Name: Kappa 2 docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Kappa 3" 
      "TSC K-3" 
      1 
      3 
   )
   ( add-goal 
      "Kappa 3" 
      ( ai-waypoints-once "Exit 3" 80 ) 
   )
)
+Name: Kappa 3 docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "NavBuoy Alpha" 
      "NavBuoy Beta" 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "scan complete" 
   )
)
+Name: Scan directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan NavBuoys Alpha and Beta", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         1 
         "GTC Van Buren" 
         "GTC Pierce" 
         "GTC Harrison" 
         "GTC Taylor" 
      )
      ( or 
         ( is-goal-true-delay "Kappa" 0 ) 
         ( is-goal-true-delay "Sigma" 0 ) 
      )
   )
   ( do-nothing ) 
)
+Name: Patrol directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Patrol The Area", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa 1" ) 
   ( send-message 
      "#Terran Command" 
      "High" 
      "freighters here" 
   )
)
+Name: Kappa arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Kappa" 0 ) 
   ( do-nothing ) 
)
+Name: Kappa directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Kappa Wing", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Sigma" ) 
   ( send-message 
      "#Terran Command" 
      "High" 
      "transports here" 
   )
)
+Name: Sigma arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Sigma" 0 ) 
   ( do-nothing ) 
)
+Name: Sigma directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Sigma Wing", -1)

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         20 
         "Check Kappa" 
         "Check Sigma" 
      )
      ( is-event-true-delay 
         "mission failed" 
         27 
      )
      ( is-destroyed-delay 
         0 
         "NavBuoy Alpha" 
      )
   )
   ( do-nothing ) 
)
+Name: cruiser arrival trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Patrol directive" 
         4 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "NavBuoy Alpha" 
         )
      )
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "relieved" 
   )
)
+Name: Return to base message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( has-arrived-delay 9 "Gamma 39" ) 
   )
   ( do-nothing ) 
)
+Name: Return to base directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Return to base message" 
         40 
      )
      ( destroyed-or-departed-delay 
         5 
         "Alpha 2" 
         "Alpha 3" 
      )
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "leave already" 
   )
)
+Name: Leave again
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( destroyed-or-departed-delay 
            10 
            "Alpha 2" 
            "Alpha 3" 
         )
         ( is-event-true-delay 
            "Leave again" 
            25 
         )
      )
      ( is-destroyed-delay 
         0 
         "NavBuoy Alpha" 
      )
   )
   ( do-nothing ) 
)
+Name: Ash arrival trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 9 "Gamma 39" ) 
   ( send-message 
      "Gamma 39" 
      "High" 
      "ash1" 
   )
)
+Name: ash1
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Gamma 39" 
   "High" 
   "ash2" 
)
+Name: ash2
+Repeat Count: 1
+Interval: 1
+Score: 3
+Chained: 15

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera1" 
)
+Name: riviera1
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( send-message 
   "Gamma 39" 
   "High" 
   "ash3" 
)
+Name: ash3
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera2" 
)
+Name: riviera2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Gamma 39" 
   "High" 
   "ash4" 
)
+Name: ash4
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera3" 
)
+Name: riviera3
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( send-message 
   "Gamma 39" 
   "High" 
   "ash5" 
)
+Name: ash5
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera4" 
)
+Name: riviera4
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Gamma 39" 
   "High" 
   "ash6" 
)
+Name: ash6
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera5" 
)
+Name: riviera5
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( validate-goal "Rescue" ) 
+Name: validation
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-goal-true-delay "Rescue" 0 ) 
   ( do-nothing ) 
)
+Name: rescue directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Oversee Rescue 1 Docking", -1)

$Formula: ( when 
   ( is-event-true-delay "riviera5" 3 ) 
   ( send-message 
      "Gamma 39" 
      "High" 
      "ash7" 
   )
)
+Name: ash7
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera6" 
)
+Name: riviera6
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Gamma 39" 
   "High" 
   "ash8" 
)
+Name: ash8
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Gamma 39" 
   "High" 
   "ash9" 
)
+Name: ash9
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "SD Lucifer" ) 
   ( send-message 
      "Gamma 39" 
      "High" 
      "ash10" 
   )
)
+Name: ash10
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera7" 
)
+Name: riviera7
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera8" 
)
+Name: riviera8
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-goal-true-delay 
      "Defend Riviera" 
      0 
   )
   ( do-nothing ) 
)
+Name: Riviera directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defend Outpost Riviera", -1)

$Formula: ( when 
   ( is-event-true-delay "riviera8" 2 ) 
   ( send-message 
      "Gamma 39" 
      "High" 
      "ash11" 
   )
)
+Name: ash11
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "riviera9" 
)
+Name: riviera9
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( sabotage-subsystem 
   "Gamma 39" 
   "Hull" 
   105 
)
+Name: bye Ash
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gamma 39" ) 
   ( send-message 
      "#Gamma 39¤" 
      "High" 
      "ash12" 
   )
)
+Name: ash dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "riviera8" 25 ) 
   ( do-nothing ) 
)
+Name: fighters scrambled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Epsilon" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "no lock" 
   )
)
+Name: unknown
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      75 
      "GTC Van Buren" 
      "GTC Pierce" 
      "GTC Harrison" 
      "GTC Taylor" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "don't like it" 
   )
   ( add-goal 
      "GTI Riviera" 
      ( ai-chase "SD Lucifer" 89 ) 
   )
)
+Name: no like
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         50 
         "GTC Van Buren" 
         "GTC Pierce" 
         "GTC Harrison" 
         "GTC Taylor" 
      )
      ( false ) 
   )
   ( send-message 
      "Mu 2" 
      "High" 
      "trouble" 
   )
)
+Name: trouble
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "alone" 
)
+Name: no reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( < ( hits-left "GTI Riviera" ) 60 ) 
   ( send-message 
      "GTI Riviera" 
      "High" 
      "heavy beating" 
   )
)
+Name: station at 80
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "<any wingman>" 
   "High" 
   "nasty" 
)
+Name: nastiness
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( < ( hits-left "GTI Riviera" ) 30 ) 
   ( send-message 
      "GTI Riviera" 
      "High" 
      "serious damage" 
   )
)
+Name: station at 50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "GTC Van Buren" 
      "GTC Pierce" 
      "GTC Taylor" 
      "GTC Harrison" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "can't hold" 
   )
)
+Name: no holding
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-departed 
      20 
      "ST Xerxes" 
      "ST Shoral" 
      "ST Gargamel" 
   )
   ( send-message 
      "GTI Riviera" 
      "High" 
      "boarded" 
   )
)
+Name: boarded
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "GTI Riviera" 
   "High" 
   "what" 
)
+Name: splat
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-event-true-delay "splat" 3 ) 
   ( change-iff "Hostile" "GTI Riviera" ) 
   ( ship-invulnerable "GTI Riviera" ) 
)
+Name: change iff
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "SD Lucifer" ) 
   ( set-subsystem-strength 
      "SD Lucifer" 
      "engine 1" 
      0 
   )
   ( set-subsystem-strength 
      "SD Lucifer" 
      "engine 2" 
      0 
   )
)
+Name: Lucifer engine hack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "SD Lucifer" ) 
   ( beam-free-all "SD Lucifer" ) 
)
+Name: beam free lucifer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "GTC Van Buren" ) 15 ) 
      ( < ( hits-left "GTI Riviera" ) 15 ) 
   )
   ( self-destruct "GTC Van Buren" ) 
)
+Name: Van Buren hack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "GTC Pierce" ) 15 ) 
      ( < ( hits-left "GTI Riviera" ) 15 ) 
   )
   ( self-destruct "GTC Pierce" ) 
)
+Name: Pierce hack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "GTC Harrison" ) 15 ) 
      ( < ( hits-left "GTI Riviera" ) 15 ) 
   )
   ( self-destruct "GTC Harrison" ) 
)
+Name: Harrison hack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "GTC Taylor" ) 15 ) 
      ( < ( hits-left "GTI Riviera" ) 15 ) 
   )
   ( self-destruct "GTC Taylor" ) 
)
+Name: Taylor hack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      60 
      "GTSC Einstein" 
   )
   ( self-destruct "GTI Riviera" ) 
)
+Name: Riviera hack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Asura" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Bomb" 
      "GTC Van Buren" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Bomb" 
      "GTC Pierce" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Bomb" 
      "GTC Harrison" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Bomb" 
      "GTC Taylor" 
   )
)
+Name: Asura good secondary
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Escape 1" ) 
   ( send-message 
      "GTI Riviera" 
      "High" 
      "pods" 
   )
   ( validate-goal "Protect Escape Pods" ) 
)
+Name: ejecting
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Escape Pods" 
      0 
   )
   ( do-nothing ) 
)
+Name: protect directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Escape Pods", -1)

$Formula: ( when 
   ( has-arrived-delay 5 "Escape 1" ) 
   ( send-message 
      "#Terran Command" 
      "High" 
      "protect" 
   )
)
+Name: protect pods
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 15 "Escape 1" ) 
   ( sabotage-subsystem 
      "Escape 1" 
      "Hull" 
      105 
   )
)
+Name: destroy pod 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 17 "Escape 1" ) 
   ( sabotage-subsystem 
      "Escape 2" 
      "Hull" 
      105 
   )
)
+Name: destroy pod 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 11 "Escape 1" ) 
   ( sabotage-subsystem 
      "Escape 3" 
      "Hull" 
      105 
   )
)
+Name: destroy pod 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 18 "Escape 1" ) 
   ( sabotage-subsystem 
      "Escape 4" 
      "Hull" 
      105 
   )
)
+Name: destroy pod 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "GTI Riviera" ) 
   ( add-goal 
      "SD Lucifer" 
      ( ai-chase "GTC Van Buren" 89 ) 
   )
   ( add-goal 
      "SD Lucifer" 
      ( ai-chase "GTC Harrison" 85 ) 
   )
   ( add-goal 
      "SD Lucifer" 
      ( ai-chase "GTC Pierce" 80 ) 
   )
   ( add-goal 
      "SD Lucifer" 
      ( ai-chase "GTC Taylor" 75 ) 
   )
)
+Name: Riviera destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "change iff" 5 ) 
      ( is-destroyed-delay 12 "GTI Riviera" ) 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "get out" 
   )
)
+Name: command sez get out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base directive 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "GTI Riviera" ) 
   ( set-subsystem-strength 
      "SD Lucifer" 
      "engine 1" 
      100 
   )
   ( set-subsystem-strength 
      "SD Lucifer" 
      "engine 2" 
      100 
   )
)
+Name: Lucifer engine hack
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 4 "SD Lucifer" ) 
   ( add-goal 
      "GTC Van Buren" 
      ( ai-chase "SD Lucifer" 89 ) 
   )
   ( add-goal 
      "GTC Pierce" 
      ( ai-chase "SD Lucifer" 89 ) 
   )
   ( add-goal 
      "GTC Harrison" 
      ( ai-chase "SD Lucifer" 89 ) 
   )
   ( add-goal 
      "GTC Taylor" 
      ( ai-chase "SD Lucifer" 89 ) 
   )
   ( validate-goal "Defend Riviera" ) 
)
+Name: defense
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay "bye Ash" 0 ) 
         ( targeted "GTI Riviera" 0 "turret12" ) 
      )
      ( is-destroyed-delay 
         0 
         "NavBuoy Alpha" 
      )
   )
   ( ship-invulnerable "Alpha 1" ) 
   ( send-message 
      "#Terran Command" 
      "High" 
      "cheat" 
   )
)
+Name: invulnerablity cheat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Sigma 1" ) 
      ( is-destroyed-delay 0 "Sigma 2" ) 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "transport destroyed" 
   )
)
+Name: transport gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Kappa 1" ) 
      ( is-destroyed-delay 0 "Kappa 2" ) 
      ( is-destroyed-delay 0 "Kappa 3" ) 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "freighter destroyed" 
   )
)
+Name: freighter gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "TSC K-1" ) 
      ( is-destroyed-delay 0 "TSC K-2" ) 
      ( is-destroyed-delay 0 "TSC K-3" ) 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "cargo destroyed" 
   )
)
+Name: cargo gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-false-delay "Kappa" 0 ) 
      ( is-goal-false-delay "Sigma" 0 ) 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "mission failed" 
   )
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Delta" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "delta here" 
   )
)
+Name: delta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Sigma 1" ) 50 ) 
      ( < ( hits-left "Sigma 2" ) 50 ) 
   )
   ( send-message 
      "Sigma 1" 
      "High" 
      "hits 1" 
   )
)
+Name: transports hit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( hits-left "Kappa 1" ) 50 ) 
      ( < ( hits-left "Kappa 2" ) 50 ) 
      ( < ( hits-left "Kappa 3" ) 50 ) 
   )
   ( send-message 
      "Kappa 1" 
      "High" 
      "hits 2" 
   )
)
+Name: freighters hit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Virgo" 
      "Aries" 
      "Capricorn" 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "wings down" 
   )
)
+Name: enemies gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "GTSC Einstein" ) 
   ( send-message 
      "#Terran Command" 
      "High" 
      "Einstein here" 
   )
)
+Name: Einstein arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "GTSC Einstein" ) 
   ( send-message 
      "#Terran Command" 
      "High" 
      "Einstein orders" 
   )
)
+Name: Einstein orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      16 
      "GTSC Einstein" 
   )
   ( send-message 
      "#Terran Command" 
      "High" 
      "Einstein gone" 
   )
)
+Name: Einstein leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Kappa 1" ) 
         ( is-destroyed-delay 0 "TSC K-1" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Kappa 2" ) 
         ( is-destroyed-delay 0 "TSC K-2" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Kappa 3" ) 
         ( is-destroyed-delay 0 "TSC K-3" ) 
      )
   )
   ( self-destruct "Check Kappa" ) 
)
+Name: fail Kappa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sigma 1" 
      "Sigma 2" 
   )
   ( self-destruct "Check Sigma" ) 
)
+Name: fail Sigma
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "ash5" 5 ) 
   ( add-goal 
      "Nu" 
      ( ai-waypoints-once "Nu path" 85 ) 
   )
   ( add-goal "Nu" ( ai-chase-any 80 ) ) 
)
+Name: Nu waypoints
+Repeat Count: 1
+Interval: 1

#Goals		;! 7 total

$Type: Primary
+Name: Patrol
$MessageNew:  XSTR("Patrol area until relieved", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Patrol directive" 
   0 
)
+Score: 1000

$Type: Primary
+Name: Defend Riviera
$MessageNew:  XSTR("Protect Outpost Riviera", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay "change iff" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "GTI Riviera" ) 
   )
)
+Invalid

$Type: Primary
+Name: Protect Escape Pods
$MessageNew:  XSTR("Protect Riviera escape pods", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Escape 1" ) 
   ( is-event-false-delay 
      "destroy pod 4" 
      0 
   )
)
+Invalid

$Type: Secondary
+Name: Scan NavBuoys
$MessageNew:  XSTR("Scan NavBuoys Alpha and Beta", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "Scan directive" 
      0 
   )
   ( is-destroyed-delay 
      0 
      "NavBuoy Alpha" 
   )
)

$Type: Secondary
+Name: Kappa
$MessageNew:  XSTR("Kappa wing must complete mission", -1)
$end_multi_text
$Formula: ( and 
   ( or 
      ( has-departed-delay 0 "Check Kappa" ) 
      ( is-destroyed-delay 
         0 
         "NavBuoy Alpha" 
      )
   )
   ( not 
      ( is-destroyed-delay 0 "Check Kappa" ) 
   )
)

$Type: Secondary
+Name: Sigma
$MessageNew:  XSTR("Sigma wing must complete mission", -1)
$end_multi_text
$Formula: ( and 
   ( or 
      ( has-departed-delay 0 "Check Sigma" ) 
      ( is-destroyed-delay 
         0 
         "NavBuoy Alpha" 
      )
   )
   ( not 
      ( is-destroyed-delay 0 "Check Sigma" ) 
   )
)

$Type: Bonus
+Name: Rescue
$MessageNew:  XSTR("Rescue Gamma 39", -1)
$end_multi_text
$Formula: ( is-event-false-delay "ash dies" 0 ) 
+Invalid

#Waypoints		;! 10 lists total

$Name: Gamma 39 entry
$List: (		;! 1 points in list
	( -9580.000000, 1810.000000, -4260.000000 )
)

$Name: Origin
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

$Name: Riviera viewpoint
$List: (		;! 1 points in list
	( -2217.000000, -365.000000, -663.000000 )
)

$Name: Exit 1
$List: (		;! 1 points in list
	( -2244.461182, -0.000103, -1371.135132 )
)

$Name: Exit 2
$List: (		;! 1 points in list
	( -2385.288330, -0.000062, -1311.173950 )
)

$Name: Exit 3
$List: (		;! 1 points in list
	( -2509.413818, -0.000291, -1233.020874 )
)

$Name: Kappa 1 path
$List: (		;! 1 points in list
	( -815.626465, 0.000180, 233.179276 )
)

$Name: Kappa 2 path
$List: (		;! 1 points in list
	( -1001.900024, 0.000000, 237.800003 )
)

$Name: Kappa 3 path
$List: (		;! 1 points in list
	( -1174.549072, 0.000318, 248.214600 )
)

$Name: Nu path
$List: (		;! 2 points in list
	( -229.199997, 400.000000, -629.200012 )
	( -455.899994, 0.000000, 450.500000 )
)

#Messages		;! 221 total


$Name: ash1

$Team: -1
$MessageNew:  XSTR("Oh God, they're following me!  Mayday!!  This is Lieutenant Ash on Terran Patrol wing Gamma, Three Niner, reporting...  Taken heavy damage!  Requesting immediate fighter cover and rescue.  Come in anybody!!", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_ash_a.wav

$Name: ash2

$Team: -1
$MessageNew:  XSTR("Mayday!!  Requesting immediate assistance!  Anyone, please!!!", -1)
$end_multi_text
+AVI Name: Head-TP1b
+Wave Name: sb_ash_b.wav

$Name: riviera1

$Team: -1
$MessageNew:  XSTR("Barely receiving you, Gamma Three Niner.  This is Terran Outpost Riviera responding.  What is your situation?", -1)
$end_multi_text
+Wave Name: sb_ash_c.wav

$Name: ash3

$Team: -1
$MessageNew:  XSTR("Oh thank God!  Our wing was ambushed - we didn't have a chance!  I'm sure they're tracking me.", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_ash_d.wav

$Name: riviera2

$Team: -1
$MessageNew:  XSTR("Calm down sir.  Who attacked you?  Was it the Vasudans?", -1)
$end_multi_text
+Wave Name: sb_ash_e.wav

$Name: ash4

$Team: -1
$MessageNew:  XSTR("Vasudans were killed too.  They slaughtered everyone!", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_ash_f.wav

$Name: riviera3

$Team: -1
$MessageNew:  XSTR("Sir, you have to calm down.  You were attacked by Vasudans, is that true?", -1)
$end_multi_text
+Wave Name: sb_ash_g.wav

$Name: ash5

$Team: -1
$MessageNew:  XSTR("No, NO!  We were in a skirmish with a Vasudan patrol, and they just came out of nowhere and killed everyone!", -1)
$end_multi_text
+AVI Name: Head-TP1b
+Wave Name: sb_ash_h.wav

$Name: riviera4

$Team: -1
$MessageNew:  XSTR("WHO came out of nowhere, pilot?", -1)
$end_multi_text
+Wave Name: sb_ash_i.wav

$Name: ash6

$Team: -1
$MessageNew:  XSTR("I, I don't know.  They weren't Vasudan and they weren't Terran.  Oh God, they're these death-black ships - and they flew like - and their weapons were too much.  They wasted everyone!", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_ash_j.wav

$Name: riviera5

$Team: -1
$MessageNew:  XSTR("Pilot, sit tight!  We're sending a recovery craft right now.", -1)
$end_multi_text
+Wave Name: sb_ash_k.wav

$Name: ash7

$Team: -1
$MessageNew:  XSTR("Send FIGHTERS!  I--I know they're following me.  Send everything you have now!", -1)
$end_multi_text
+AVI Name: Head-TP1b
+Wave Name: sb_ash_l.wav

$Name: riviera6

$Team: -1
$MessageNew:  XSTR("Sir, I don't have anyone else on scope.  You're home free.  It's going to be all right.", -1)
$end_multi_text
+Wave Name: sb_ash_m.wav

$Name: ash8

$Team: -1
$MessageNew:  XSTR("No, it isn't!  You don't understand!  You weren't there!", -1)
$end_multi_text
+AVI Name: Head-TP1b
+Wave Name: sb_ash_n.wav

$Name: ash9

$Team: -1
$MessageNew:  XSTR("I can feel them following me.", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_ash_o.wav

$Name: ash10

$Team: -1
$MessageNew:  XSTR("Oh my God!  I'm dead!  We're all dead!", -1)
$end_multi_text
+AVI Name: Head-TP1b
+Wave Name: sb_ash_p.wav

$Name: riviera7

$Team: -1
$MessageNew:  XSTR("Picking up unknown jump signatures...", -1)
$end_multi_text
+Wave Name: sb_ash_q.wav

$Name: riviera8

$Team: -1
$MessageNew:  XSTR("Scramble the fighters!", -1)
$end_multi_text
+Wave Name: sb_ash_r.wav

$Name: riviera9

$Team: -1
$MessageNew:  XSTR("What the hell is that?", -1)
$end_multi_text
+Wave Name: sb_ash_t.wav

$Name: ash11

$Team: -1
$MessageNew:  XSTR("It's too late!  Oh God!!", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_ash_s.wav

$Name: ash12

$Team: -1
$MessageNew:  XSTR("Aaaaaaaaaahhh!", -1)
$end_multi_text
+AVI Name: Head-TP1c
+Wave Name: sb_16.wav

$Name: don't like it

$Team: -1
$MessageNew:  XSTR("I do not like this!", -1)
$end_multi_text
+AVI Name: Head-TP2a
+Wave Name: sb_2.wav

$Name: no lock

$Team: -1
$MessageNew:  XSTR("My sensors can't get a lock on the unknowns!", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_3.wav

$Name: relieved

$Team: -1
$MessageNew:  XSTR("Alpha, you stand relieved of your watch.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_12.wav

$Name: heavy beating

$Team: -1
$MessageNew:  XSTR("We're taking a heavy beating here!", -1)
$end_multi_text
+Wave Name: sb_10.wav

$Name: area secure

$Team: -1
$MessageNew:  XSTR("Area is secured.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_14.wav

$Name: leave already

$Team: -1
$MessageNew:  XSTR("Alpha 1, you may return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_11.wav

$Name: pods

$Team: -1
$MessageNew:  XSTR("Ejecting escape po-***!", -1)
$end_multi_text
+Wave Name: sb_9.wav

$Name: damaged

$Team: -1
$MessageNew:  XSTR("This is-* ... Installation!  We are badly damaged!", -1)
$end_multi_text
+Wave Name: sb_7.wav

$Name: what

$Team: -1
$MessageNew:  XSTR("What's going on h-***?!?", -1)
$end_multi_text
+Wave Name: sb_15.wav

$Name: serious damage

$Team: -1
$MessageNew:  XSTR("Our hull is seriously weakened.  We cannot continue this battle.  Request immediate assistance!", -1)
$end_multi_text
+Wave Name: sb_1.wav

$Name: boarded

$Team: -1
$MessageNew:  XSTR("We are being boarded.", -1)
$end_multi_text
+Wave Name: sb_19.wav

$Name: protect

$Team: -1
$MessageNew:  XSTR("Protect those escape pods!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_20.wav

$Name: get out

$Team: -1
$MessageNew:  XSTR("Pilots, get out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_21.wav

$Name: trouble

$Team: -1
$MessageNew:  XSTR("We're in trouble!  Get us some reinforcements!", -1)
$end_multi_text
+AVI Name: Head-TP1a
+Wave Name: sb_23.wav

$Name: nasty

$Team: -1
$MessageNew:  XSTR("This is getting nasty!", -1)
$end_multi_text
+AVI Name: Head-TP1b
+Wave Name: sb_24.wav

$Name: alone

$Team: -1
$MessageNew:  XSTR("Pilots, you're all alone.  No reinforcements available.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_22.wav

$Name: can't hold

$Team: -1
$MessageNew:  XSTR("We can't hold out much longer!", -1)
$end_multi_text
+AVI Name: Head-TP1b
+Wave Name: sb_25.wav

$Name: Vasudan taunt

$Team: -1
$MessageNew:  XSTR("You are a conquered people, Terrans.  You should simply submit to your fate and accept death.", -1)
$end_multi_text
+AVI Name: Head-VP1a
+Wave Name: sb_26.wav

$Name: primary objective done

$Team: -1
$MessageNew:  XSTR("Primary objective complete.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_27.wav

$Name: cheat

$Team: -1
$MessageNew:  XSTR("Cheater.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_28.wav

$Name: transport destroyed

$Team: -1
$MessageNew:  XSTR("A transport has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_30.wav

$Name: freighter destroyed

$Team: -1
$MessageNew:  XSTR("A freighter has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_29.wav

$Name: cargo destroyed

$Team: -1
$MessageNew:  XSTR("We've lost a cargo container.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_32.wav

$Name: mission failed

$Team: -1
$MessageNew:  XSTR("This mission is a failure.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_31.wav

$Name: company

$Team: -1
$MessageNew:  XSTR("We've got company.  Break and attack!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_33.wav

$Name: quiet

$Team: -1
$MessageNew:  XSTR("Not much happening here, Alpha 1.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP2
+Wave Name: sb_34.wav

$Name: delta here

$Team: -1
$MessageNew:  XSTR("Delta here.  Need some help?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: sb_35.wav

$Name: hits 1

$Team: -1
$MessageNew:  XSTR("We're taking hits.  Please provide cover!", -1)
$end_multi_text
+Wave Name: sb_36.wav

$Name: hits 2

$Team: -1
$MessageNew:  XSTR("Hull integrity is dropping.  We need support!", -1)
$end_multi_text
+Wave Name: sb_37.wav

$Name: transports here

$Team: -1
$MessageNew:  XSTR("A wing of transports has arrived.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_38.wav

$Name: freighters here

$Team: -1
$MessageNew:  XSTR("We're reading three new freighters.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_39.wav

$Name: scan complete

$Team: -1
$MessageNew:  XSTR("Long range sensor readings confirmed.  Nice work.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_40.wav

$Name: wings down

$Team: -1
$MessageNew:  XSTR("All enemy fighter wings down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_41.wav

$Name: Einstein here

$Team: -1
$MessageNew:  XSTR("Terran science vessel has jumped in.  It's the Einstein!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_42.wav

$Name: Einstein orders

$Team: -1
$MessageNew:  XSTR("Einstein, sensors are unable to target those hostile ships.  See if you can scan them.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_43.wav

$Name: Einstein gone

$Team: -1
$MessageNew:  XSTR("Einstein, come in!  They're jumping out - what is going on here?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: sb_44.wav

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( "No" )
+Yes Messages: ( "On Way" )

#Background bitmaps		;! 15 total

$Num stars: 2000
$Ambient light level: 7895160

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;;FSO 3.6.9;; $Starbitmap: nebulG6-whisp
;;FSO 3.6.9;; +Angles: 0.349066 0.174533 2.094393
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;;FSO 3.6.9;; +Angles: 6.265727 0.977384 2.076940
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;;FSO 3.6.9;; $Starbitmap: nebulG7-whisp
;;FSO 3.6.9;; +Angles: 5.445423 0.523598 2.181660
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;;FSO 3.6.9;; $Starbitmap: nebulG5-whisp
;;FSO 3.6.9;; +Angles: 5.061451 2.617992 2.268926
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;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planeta1
;;FSO 3.6.9;; +Angles: 4.450586 0.000000 4.276053
;;FSO 3.6.9;; +ScaleX: 1.000000
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;;FSO 3.6.9;; +DivX: 1
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;;FSO 3.6.9;; $Starbitmap: planetf
;;FSO 3.6.9;; +Angles: 5.934115 0.000000 4.188787
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;;FSO 3.6.9;; +DivX: 1
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;;FSO 3.6.9;; $Bitmap List:
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+Angles: 1.099557 1.448623 2.862340
+Scale: 1.400000
$Starbitmap: neb13
+Angles: 0.000000 2.321286 0.000000
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$Starbitmap: dneb08
+Angles: 0.401425 0.663225 0.139626
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$Starbitmap: neb08
+Angles: 0.820304 4.834558 0.000000
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$Starbitmap: dneb11
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$Starbitmap: neb13
+Angles: 6.021381 0.890117 5.794488
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+DivY: 1
$Starbitmap: dneb11
+Angles: 5.951568 2.740165 5.602502
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$Starbitmap: dneb08
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$Starbitmap: neb08
+Angles: 5.881755 5.009091 5.532689
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$Starbitmap: neb13
+Angles: 5.585049 0.383972 5.393063
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$Starbitmap: dneb11
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$Starbitmap: neb08
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$Starbitmap: planeta1
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#Asteroid Fields

#Music

$Event Music: 4: Numbers
;;FSO 3.6.9;; $Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief3
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF3

#End

