#Mission Info

$Version: 0.10
$Name:  XSTR("An Unfortunate Event", -1)
$Author: Bryan See
$Created: 03/18/21 at 00:54:56
$Modified: 03/18/21 at 23:25:51
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("It is nothing but an ordinary day in Deneb when NTF forces begin their invasion, changing Alpha 2's life forever...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262168
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 5320.155762, -9154.949219
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


$Skybox Model: StarField.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "Alpha 1 enemy" 
   0 
)
$Multi text
    XSTR("Welcome to the GTD Aquitaine, pilot. I'm Lieutenant Beckett of the 64th Raptors.

The arrival of the NTD Jacobus appears to have validated your lifelong suspicions. So, we're sorry to hear about your parents when they betrayed you. Now they're working for the NTF, and vengeance must be brought upon them for the sake of your survival.

Report to the briefings ASAP.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Alpha 1 enemy" 
   0 
)
$Multi text
    XSTR("I've left my sightseeing early, but that was a big mistake. My parents will surely ground me for a year, and that alone will have disastrous consequences for the events to come.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	6
	"Prometheus R"	2
	"Harpoon"	16
	"Tempest"	160
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -382.450653, 202.637939, -653.277710
$Orientation:
	0.858483, 0.000000, -0.512843,
	-0.002808, 0.999985, -0.004700,
	0.512835, 0.005475, 0.858470
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: -437.503906, 204.923706, -749.905640
$Orientation:
	0.858483, 0.000000, -0.512843,
	-0.002808, 0.999985, -0.004700,
	0.512835, 0.005475, 0.858470
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Jacobus		;! Object #2
$Class: GTD Orion
$Team: Hostile
$Location: 3764.577148, -219.163086, -171.235352
$Orientation:
	0.774142, -0.288587, 0.563403,
	0.339787, 0.940386, 0.014804,
	-0.534089, 0.179976, 0.826050
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "The place where you study" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: ntd_jacobus

$Name: Libra 1		;! Object #3
$Class: GTF Hercules
$Team: Hostile
$Location: -18.226299, 0.000000, 17.970703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #4
$Class: GTF Hercules
$Team: Hostile
$Location: 17.785618, 0.000000, 14.856293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #5
$Class: GTF Hercules
$Team: Hostile
$Location: 12.354464, 0.000000, -27.892975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 4		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: -21.379530, 0.000015, -26.314087
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #7
$Class: GTF Ulysses
$Team: Hostile
$Location: 1.403527, 0.000000, -105.791870
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 2		;! Object #8
$Class: GTF Ulysses
$Team: Hostile
$Location: -26.419128, 0.000000, -144.754517
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 3		;! Object #9
$Class: GTF Ulysses
$Team: Hostile
$Location: 27.542280, 0.000000, -153.796326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 4		;! Object #10
$Class: GTF Ulysses
$Team: Hostile
$Location: 3.924193, 0.000000, -182.167603
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zeta 1		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9.353466, 0.000000, -355.469727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: -61.971081, 0.000000, -432.299072
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 67.511307, 0.000000, -429.177002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8.866848, 0.000000, -511.200439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1.045642, 0.000000, 298.230408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: -25.482307, 0.000000, 230.988098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #17
$Class: GTF Myrmidon
$Team: Friendly
$Location: 24.639538, 0.000000, 234.716309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3.186312, 0.000000, 190.007568
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 5		;! Object #19
$Class: GTF Myrmidon
$Team: Friendly
$Location: -29.104595, 0.000000, 136.592590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 6		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: 23.202913, 0.000000, 149.198181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Jacobus
$Departure Cue: ( is-event-true-delay 
   "Alpha 1 enemy" 
   0 
)
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Jacobus
$Arrival Cue: ( has-arrived-delay 14 "Jacobus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 18

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Jacobus
$Arrival Cue: ( percent-ships-destroyed 50 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 17

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Near Ship
+Arrival Distance: 1060
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Sending reinforcements" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 2" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Jacobus
$Arrival Cue: ( percent-ships-destroyed 50 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
	"Aquarius 5"
	"Aquarius 6"
)
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 18

#Events		;! 22 total

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-waypoints-once "Alpha1 wp" 89 ) 
   )
)
+Name: A1 go sightseeing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( is-iff "Friendly" "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: Follow Alpha 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Follow Alpha 1", -1)
+Objective key:  XSTR("[$F$]", -1)

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Alpha 1" 55 ) 
)
+Name: Alpha 1 cap speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "Beautiful sight!" 
   )
)
+Name: Beautiful sight!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "The place where you study" 
   )
)
+Name: The place where you study
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-arrived-delay 4 "Jacobus" ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "Enemy destroyer arrives" 
   )
)
+Name: Enemy destroyer arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "Never mind" 
   )
)
+Name: Never mind
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-arrived-delay 1 "Libra" ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "Libra incoming" 
   )
)
+Name: Libra incoming
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "Alpha 1?" 
   )
)
+Name: Alpha 1?
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "Alpha 1 not responding" 
   )
)
+Name: Alpha 1 not responding
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( change-iff "Neutral" "Alpha 1" ) 
)
+Name: Alpha 1 enemy
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 2" ) 
)
+Name: Never warp
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( validate-goal "Survive" ) 
)
+Name: Survive validate
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "On my own" 
   )
)
+Name: On my own
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Sending reinforcements" 
   )
)
+Name: Sending reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 31

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Zeta" ) 
   ( send-message 
      "Zeta 1" 
      "Normal" 
      "Zeta arrives" 
   )
)
+Name: Zeta arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 2" 
      "Normal" 
      "Alpha 2 leaving" 
   )
)
+Name: Alpha 2 leaving
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 2" ) 
)
+Name: Allow A2 warp
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("[$Alt-J$]", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)

#Goals		;! 2 total

$Type: Primary
+Name: Go sightseeing
$MessageNew:  XSTR("Go sightseeing with Alpha 2", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 

$Type: Primary
+Name: Survive
$MessageNew:  XSTR("Survive", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 2" ) 
+Invalid

#Waypoints		;! 1 lists total

$Name: Alpha1 wp
$List: (		;! 1 points in list
	( 36233.250000, 593.517578, 60640.257813 )
)

#Messages		;! 11 total


$Name: Beautiful sight!
$Team: -1
$MessageNew:  XSTR("Cygnus Prime, isn't that a beautiful sight, Alpha 1?", -1)
$end_multi_text

$Name: The place where you study
$Team: -1
$MessageNew:  XSTR("Yeah. That planet is where you'll study, and is exactly what you've wanted.", -1)
$end_multi_text

$Name: Enemy destroyer arrives
$Team: -1
$MessageNew:  XSTR("Dad, there is an enemy destroyer arriving. It's headed for the planet.", -1)
$end_multi_text

$Name: Never mind
$Team: -1
$MessageNew:  XSTR("Never mind, Alpha 2. Just ignore it, and you'll be fine.", -1)
$end_multi_text

$Name: Libra incoming
$Team: -1
$MessageNew:  XSTR("I'm reading incoming hostiles. Alpha 2, disengage and warp out. It's too dangerous here.", -1)
$end_multi_text

$Name: Alpha 1?
$Team: -1
$MessageNew:  XSTR("Alpha 2? Can you read me? Warp out now. It's too dangerous here.", -1)
$end_multi_text

$Name: Alpha 1 not responding
$Team: -1
$MessageNew:  XSTR("Alpha 2 is not responding to my hails. What the hell is going on?!", -1)
$end_multi_text

$Name: On my own
$Team: -1
$MessageNew:  XSTR("Damn it! I guess that I'm now on my own.", -1)
$end_multi_text

$Name: Sending reinforcements
$Team: -1
$MessageNew:  XSTR("Alpha 2? Alpha 2, can you read me? This is Allied Command. We're deploying reinforcements now. Hang in there.", -1)
$end_multi_text

$Name: Zeta arrives
$Team: -1
$MessageNew:  XSTR("This is Zeta wing. We'll get you out of here.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Alpha 2 leaving
$Team: -1
$MessageNew:  XSTR("This is Alpha 2. I'm leaving battle area. See you back there.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 44 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
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+Scale: 4.000000
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$Starbitmap: NebulB1-Main
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$Starbitmap: NebulB6-Whisp
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$Starbitmap: NebulB4-Whisp
+Angles: 6.021381 2.967057 5.585049
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$Starbitmap: NebulB5-Whisp
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$Starbitmap: NebulB7-Whisp
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$Starbitmap: NebulB7-Whisp
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$Starbitmap: NebulB11-Whisp
+Angles: 4.886918 1.047197 2.094393
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$Starbitmap: NebulB10-Whisp
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$Starbitmap: NebulB13-Whisp
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$Starbitmap: NebulB2-Main
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$Starbitmap: PlanetF
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#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Substitute Event Music: 7: Revelation
$Briefing Music: None

#End

