#Mission Info

$Version: 0.10
$Name:  XSTR("Relief Escort", -1)
$Author: Colossus
$Created: 10/11/99 at 01:02:31
$Modified: 10/28/99 at 01:01:22
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Relieve Zeta wing amd escort vital EMP Dampening Field Generators to the NGC-5128 Jump Node.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: 55.791222, 21422.941406, 4784.724121
+Viewer orient:
	0.999999, -0.000000, -0.001110,
	0.001110, -0.008641, 0.999962,
	-0.000010, -0.999963, -0.008641

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"ContainersDestroyed"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The freighter convoy $f Kappa is transporting EMP Dampening Field Generators. These Field Generators are vital to our mining operation. Without them the nebula is just too intense to risk ships in.

$f Zeta wing is currently escorting the convoy.
", -1)
$end_multi_text
$voice: GAS m3p1.wav
$camera_pos: 48.132175, 5570.911133, -2115.225098
$camera_orient:
	0.999999, 0.000000, -0.001109,
	0.001109, -0.008641, 0.999962,
	-0.000010, -0.999963, -0.008641
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: -556.215088, -10.134918, -1660.431030
$label: Kappa
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1348.992798, 0.001444, -2502.951904
$label: Zeta
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha will take command of the convoy. You must protect those ships and their cargo until they can warp out.", -1)
$end_multi_text
$voice: GAS m3p2.wav
$camera_pos: 48.279995, 20348.726563, -1987.523193
$camera_orient:
	0.999999, 0.000000, -0.001109,
	0.001109, -0.008641, 0.999962,
	-0.000010, -0.999963, -0.008641
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 759.860535, -10.134542, -1303.729126
$label: Kappa
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 4838.196289, -0.009371, -4340.375000
$label: Alpha
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -6720.378418, -0.002674, -1594.860596
$label: NGC-5128 Jump Node
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Escort Kappa Wing" 
   0 
)
$Multi text
    XSTR("Well done, Alpha. By protecting the EMP Dampening Field Generators we will now be able to mine the nebula safely.", -1)
$end_multi_text
$Voice: GAS m3q1.wav
$Recommendation text:
    XSTR("You have performed admirably.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Escort Kappa Wing" 
   0 
)
$Multi text
    XSTR("It's too bad that you were unable to protect those EMP Dampening Field Generators. The nebula is too violent to mine without them. We may have to abandoned this operation completely.", -1)
$end_multi_text
$Voice: GAS m3q2.wav
$Recommendation text:
    XSTR("Stay as close to the convoy as possible. If you stray too far away then you will be unable to protect them.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protected all 3 Containers" 
   0 
)
$Multi text
    XSTR("You are truly a master pilot. For your heroic effort in saving all three of the cargo containers we award you the Distinguished Flying Cross. Congratulations.", -1)
$end_multi_text
$Voice: GAS m3q3.wav
$Recommendation text:
    XSTR("Damn Good! Damn...Damn Good!!!", -1)
$end_multi_text

#Alternate Types:
$Alt: EMP Deflection Grids

#end


#Players		;! 1 total

$Starting Shipname: alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	28
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	1220
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	692
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	556
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 30 total

$Name: alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 1000.000000, -100.000000
$Orientation:
	-1.000000, 0.000000, 0.000701,
	-0.000273, 0.921103, -0.389318,
	-0.000646, -0.389318, -0.921103
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTFR Mylo		;! Object #1
$Class: GTFR Triton
$Team: Friendly
$Location: -1.648303, 201.400742, -2155.725586
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "GTFR Mylo" 
      "Waypoint path 1" 
      0 
   )
   ( is-destroyed-delay 5 "TC-TRI 1" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTFR Timby		;! Object #2
$Class: GTFR Triton
$Team: Friendly
$Location: -486.740692, 0.360350, -2328.292480
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "GTFR Timby" 
      "Waypoint path 2" 
      0 
   )
   ( is-destroyed-delay 5 "TC-TRI 2" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTFR Kaga		;! Object #3
$Class: GTFR Triton
$Team: Friendly
$Location: 499.375977, -102.325836, -2192.795898
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "GTFR Kaga" 
      "Waypoint path 3" 
      0 
   )
   ( is-destroyed-delay 5 "TC-TRI 3" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: alpha 2		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: -105.982704, 993.825806, -193.694336
$Orientation:
	-0.998259, 0.000000, -0.058976,
	0.023786, 0.915057, -0.402622,
	0.053967, -0.403324, -0.913465
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: alpha 3		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: 93.543541, 1005.332520, -206.153320
$Orientation:
	-0.998550, 0.000000, 0.053835,
	-0.022114, 0.911736, -0.410182,
	-0.049083, -0.410778, -0.910413
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: alpha 4		;! Object #6
$Class: GTF Perseus
$Team: Friendly
$Location: -212.201431, 987.634888, -290.951172
$Orientation:
	-0.992162, 0.000000, -0.124955,
	0.052205, 0.908543, -0.414516,
	0.113527, -0.417790, -0.901423
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: SC Plague		;! Object #7
$Class: SC Cain
$Team: Hostile
$Location: 1289.900024, 500.000000, 11097.500000
$Orientation:
	-0.441591, 0.000000, 0.897216,
	0.000000, 1.000000, 0.000000,
	-0.897216, 0.000000, -0.441591
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 277
$Arrival Cue: ( < @ContainersDestroyed[0] 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Beta 1		;! Object #8
$Class: GTB Boanerges
$Team: Friendly
$Location: 0.882956, -0.000311, 9005.318359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #9
$Class: GTB Boanerges
$Team: Friendly
$Location: -106.732216, -0.000132, 8903.762695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 115.073723, -0.000178, -2713.228027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -215.998795, 0.000195, -2900.553711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 666.309814, 0.000024, -2934.663574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Brahma 1		;! Object #13
$Class: SF Basilisk
$Team: Hostile
$Location: -1576.006592, 0.000052, 5813.530762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #14
$Class: SF Basilisk
$Team: Hostile
$Location: -1734.180908, -0.000675, 5685.973633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #15
$Class: SF Basilisk
$Team: Hostile
$Location: -1417.608154, 0.000361, 5687.939453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 4		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: -1575.727295, 0.000446, 5497.037598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #17
$Class: SF Aeshma
$Team: Hostile
$Location: -1971.981445, 0.000092, 9979.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #18
$Class: SF Aeshma
$Team: Hostile
$Location: -2130.365723, 0.000873, 9883.836914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #19
$Class: SF Aeshma
$Team: Hostile
$Location: -1813.261230, 0.001023, 9758.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #20
$Class: SF Aeshma
$Team: Hostile
$Location: -1971.600098, 0.000328, 9599.221680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #21
$Class: GTB Boanerges
$Team: Friendly
$Location: 109.736008, -0.000145, 8905.107422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #22
$Class: GTB Boanerges
$Team: Friendly
$Location: -198.973633, -0.000211, 8786.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #23
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 784.893494, 0.000443, 9355.313477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #24
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 665.816956, 0.000378, 9284.743164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #25
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 926.479858, -0.000096, 9235.702148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 759.511292, 0.000114, 9094.183594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: TC-TRI 1		;! Object #27
$Class: TC-TRI
$Team: Friendly
$Location: -1.307368, 211.524948, -1965.482666
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("EMP Dampening Field Generator", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Docked With: GTFR Mylo
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 2		;! Object #28
$Class: TC-TRI
$Team: Friendly
$Location: -486.399750, 10.484558, -2138.049561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("EMP Dampening Field Generator", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Docked With: GTFR Timby
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI 3		;! Object #29
$Class: TC-TRI
$Team: Friendly
$Location: 499.716919, -92.201630, -2002.552734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("EMP Dampening Field Generators", -1)
+Initial Velocity: 33
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Docked With: GTFR Kaga
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 6 total

$Name: alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"alpha 1"
	"alpha 2"
	"alpha 3"
	"alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTFR Mylo" 88 ) ( ai-guard "GTFR Timby" 77 ) ( ai-guard "GTFR Kaga" 66 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sending Bombers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warp Beta Out" 
   0 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SC Plague" 88 ) )
+Hotkey: 1
+Flags:( "no-arrival-message" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Tell Zeta to Leave" 
   0 
)
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-guard "GTFR Mylo" 88 ) ( ai-guard "GTFR Timby" 77 ) ( ai-guard "GTFR Kaga" 66 ) )
+Flags:( )

$Name: Brahma
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Brahma 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTFR Timby
$Arrival Cue: ( > ( mission-time ) ( rand 60 90 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase-any 88 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Vishnu
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: SC Plague
$Arrival Cue: ( has-arrived-delay 10 "SC Plague" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 88 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 88 ) ( ai-chase-any 77 ) )
+Hotkey: 2
+Flags:( )

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "GTFR Mylo" 
      "High" 
      "Thanks Goodness You Arrived." 
   )
)
+Name: Thank Goodnes You're Here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TC-TRI 1" ) 
   ( modify-variable 
      @ContainersDestroyed[0] 
      ( + @ContainersDestroyed[0] 1 ) 
   )
)
+Name: EMP #1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TC-TRI 2" ) 
   ( modify-variable 
      @ContainersDestroyed[0] 
      ( + @ContainersDestroyed[0] 1 ) 
   )
)
+Name: EMP #2 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TC-TRI 3" ) 
   ( modify-variable 
      @ContainersDestroyed[0] 
      ( + @ContainersDestroyed[0] 1 ) 
   )
)
+Name: EMP #3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Transports departed/destroyed" 
         0 
      )
      ( < @ContainersDestroyed[0] 3 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Done" 
   )
)
+Name: Mission Done GOOD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Transports departed/destroyed" 
         0 
      )
      ( = @ContainersDestroyed[0] 3 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Done BAD" 
   )
)
+Name: Mission Done BAD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Return to base 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( destroyed-or-departed-delay 
            4 
            "GTFR Mylo" 
         )
         ( destroyed-or-departed-delay 
            4 
            "GTFR Timby" 
         )
      )
      ( destroyed-or-departed-delay 
         4 
         "GTFR Kaga" 
      )
   )
   ( do-nothing ) 
)
+Name: Transports departed/destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( subsys-set-random 
      "GTFR Mylo" 
      25 
      100 
   )
   ( subsys-set-random 
      "GTFR Timby" 
      25 
      100 
   )
   ( subsys-set-random 
      "GTFR Kaga" 
      25 
      100 
   )
)
+Name: Set transports subsystem state
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @ContainersDestroyed[0] 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "1 Container destroyed" 
   )
)
+Name: 1 Container Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @ContainersDestroyed[0] 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "2 Container destroyed" 
   )
)
+Name: 2 Container Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protected all 3 Containers" 
      0 
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: Award Medal for BONUS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Plague" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lilith has arrived" 
   )
   ( turret-free-all "SC Plague" ) 
)
+Name: Lilith have arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 
      ( + 
         ( time-ship-arrived "SC Plague" ) 
         ( rand 10 20 ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Bombers are coming" 
   )
)
+Name: Sending Bombers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Stay Where you Are Alpha" 
   )
)
+Name: Stay with the Convoy
+Repeat Count: 1
+Interval: 1
+Score: 8
+Chained: 8
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 255 ) 
      ( < @ContainersDestroyed[0] 3 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Almost there" 
   )
)
+Name: Almost there
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "alpha 1" "GTFR Mylo" ) 
      1000 
   )
   ( send-message 
      "Zeta 1" 
      "High" 
      "Zeta Leaving" 
   )
)
+Name: Alpha Relieves Zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Tell Zeta to Leave
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: DIR - Kill Brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: DIR - Kill Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Plague" ) 
   ( do-nothing ) 
)
+Name: DIR - Kill SC Plague
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy SC Plague", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < @ContainersDestroyed[0] 3 ) 
      ( is-destroyed-delay 12 "SC Plague" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Gamma Wing help Alpha" 
   )
   ( clear-goals "Gamma" ) 
   ( add-goal 
      "Gamma" 
      ( ai-guard "GTFR Mylo" 88 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "GTFR Timby" 77 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "GTFR Kaga" 66 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase-any 55 ) 
   )
)
+Name: Gamma Assist Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "SC Plague" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Tell Bombers to leave" 
   )
)
+Name: Tell Beta to Leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Warp Beta Out
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTFR Mylo" ) 
   ( self-destruct "TC-TRI 1" ) 
)
+Name: Kill Container 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTFR Timby" ) 
   ( self-destruct "TC-TRI 2" ) 
)
+Name: Kill Container 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTFR Kaga" ) 
   ( self-destruct "TC-TRI 3" ) 
)
+Name: Kill Container 3
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Escort Kappa Wing
$MessageNew:  XSTR("Escort the EMP Dampening Field Generator Convoy.", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Mission Done GOOD" 
      0 
   )
   ( or 
      ( is-event-incomplete 
         "Mission Done BAD" 
      )
      ( is-event-false-delay 
         "Mission Done BAD" 
         0 
      )
   )
)
+Score: 1000

$Type: Bonus
+Name: Protected all 3 Containers
$MessageNew:  XSTR("Protected all 3 Containers", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Mission Done GOOD" 
      0 
   )
   ( and 
      ( and 
         ( is-event-false-delay 
            "EMP #1 destroyed" 
            0 
         )
         ( is-event-false-delay 
            "EMP #2 destroyed" 
            0 
         )
      )
      ( is-event-false-delay 
         "EMP #3 destroyed" 
         0 
      )
   )
)
+Score: 1000

$Type: Bonus
+Name: Destroy SC Plague
$MessageNew:  XSTR("Destroy SC Plague", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SC Plague" ) 
+Score: 100

#Waypoints		;! 4 lists total


$Jump Node: -2.040782, -0.001527, 11613.165039
$Jump Node Name: NGC-5128 Jump Node

$Jump Node: -44.559536, -0.001211, -19895.818359
$Jump Node Name: Aldebran Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -4.209717, 0.000000, 10002.168945 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -407.537109, -0.001465, 10006.626953 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 401.399994, 0.000000, 10005.700195 )
)

$Name: Waypoint path 4
$List: (		;! 6 points in list
	( -505.882660, 499.999664, 10729.916016 )
	( -764.470642, 500.000061, 10988.455078 )
	( -535.949463, 500.000000, 11262.495117 )
	( 555.213928, 500.000092, 11252.577148 )
	( 788.889038, 500.000061, 10984.378906 )
	( 587.575500, 499.999084, 10757.020508 )
)

#Messages		;! 220 total


$Name: Mission Done

$Team: -1
$MessageNew:  XSTR("Good Work Alpha, Mission Complete. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m1.wav

$Name: 1 Container destroyed

$Team: -1
$MessageNew:  XSTR("One of the EMP Containers have been destroyed. You must protect those containers.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m2.wav

$Name: 2 Container destroyed

$Team: -1
$MessageNew:  XSTR("Another EMP Container has been destroyed. You must save that last container.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m3.wav

$Name: Thanks Goodness You Arrived.

$Team: -1
$MessageNew:  XSTR("Thank Goodness you've arrived. The Shivans have been all over us.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: GAS m3m4.wav

$Name: Transport Leaving

$Team: -1
$MessageNew:  XSTR("Thanks for the escort Alpha. We'll see you on the other side.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-CM1
+Wave Name: GAS m3m5.wav

$Name: Lilith has arrived

$Team: -1
$MessageNew:  XSTR("That looks like a Cain Class Cruiser up there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: GAS m3m6.wav

$Name: Bombers are coming

$Team: -1
$MessageNew:  XSTR("Alpha, We have scrambled a wing of bombers and fighters to attack the Cain Class Cruiser.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m7.wav

$Name: Almost there

$Team: -1
$MessageNew:  XSTR("We're almost there Alpha. Keep up the good work.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: GAS m3m8.wav

$Name: Mission Done BAD

$Team: -1
$MessageNew:  XSTR("This mission is a failure. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m10.wav

$Name: Zeta Leaving

$Team: -1
$MessageNew:  XSTR("It's all yours Alpha, Gook Luck!", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP7
+Wave Name: GAS m3m11.wav

$Name: Tell Bombers to leave

$Team: -1
$MessageNew:  XSTR("Beta Wing, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m12.wav

$Name: Gamma Wing help Alpha

$Team: -1
$MessageNew:  XSTR("Gamma Wing, Remain in system and assist Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m13.wav

$Name: Stay Where you Are Alpha

$Team: -1
$MessageNew:  XSTR("Stay with the convoy Alpha, Let Beta and Gamma take that Cruiser.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m3m14.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 12 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 3.141590 0.000000 0.785398
+Scale: 2.000000
$Starbitmap: neb01
+Angles: 0.000000 0.000000 2.076940
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.349066 0.000000 1.745328
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.680678 0.000000 1.378809
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 1.047197 0.000000 1.047197
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 1.396262 0.000000 0.680678
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 1.745328 0.000000 0.349066
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 2.094393 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.174533 0.000000 0.174533
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 1.378809 0.000000 0.488692
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.785398 0.000000 0.349066
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 3.141590 0.000000 1.570795
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 4.694932 1.745328 1.623155
+ScaleX: 0.300000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Average

#End

