#Mission Info

$Version: 0.10
$Name:  XSTR("Probing the Veil", -1)
$Author: R Birdman
$Created: 10/08/99 at 21:06:50
$Modified: 10/24/99 at 00:15:21
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("You are to escort a gas miner in a violent nebula. 
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 2000.000000

+Storm: s_emp


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -1607.942261, 13664.060547, -1424.091309
+Viewer orient:
	-0.000047, 0.000001, -1.000000,
	0.999994, 0.003576, -0.000047,
	0.003576, -0.999994, -0.000001

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"GVG Essex"		"200"		"block"
		95		"GVG Essex"		"500"		"block"
		96		"GVG Essex"		"150"		"block"
		97		"GVG Essex"		"2000"		"block"
		98		"GVG Essex"		"1"		"block"
		99		"GVG Essex"		"500"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("To better understand the nature of the gasses in this nebula the $f GVG $f Essex will make a short reconnaissance run.", -1)
$end_multi_text
$voice: GAS m2p1.wav
$camera_pos: -1675.181763, 21139.992188, 52.599125
$camera_orient:
	-0.000047, 0.000001, -1.000000,
	0.999994, 0.003576, -0.000047,
	0.003576, -0.999994, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GVG Anuket
$pos: -1522.072144, 0.000140, -4416.445801
$label: GVG Essex
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: Volition Bravos
$pos: -783.274292, -0.000685, 2656.549561
$label: Nebula
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha wing will escort the $f GVG $f Essex.", -1)
$end_multi_text
$voice: GAS m2p2.wav
$camera_pos: -974.637634, 11169.693359, 52.557892
$camera_orient:
	-0.000047, 0.000001, -1.000000,
	0.999994, 0.003576, -0.000047,
	0.003576, -0.999994, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GVG Anuket
$pos: -359.748932, 0.000689, -1610.931641
$label: GVG Essex
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: Volition Bravos
$pos: -783.274292, -0.000685, 2656.549561
$label: Nebula
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1714.875977, 0.001222, -2718.633301
$label: Alpha
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$h Shivan forces are known to be in the area. Their numbers and knowledge of our presents is unknown. ", -1)
$end_multi_text
$voice: GAS m2p3.wav
$camera_pos: -522.629211, 18659.224609, 3412.791260
$camera_orient:
	-0.000047, 0.000001, -1.000000,
	0.999994, 0.003576, -0.000047,
	0.003576, -0.999994, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GVG Anuket
$pos: -359.748932, 0.000689, -1610.931641
$label: GVG Essex
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: Volition Bravos
$pos: -783.274292, -0.000685, 2656.549561
$label: Nebula
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2273.520020, 0.002053, -3479.095215
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: SB Nephilim
$pos: -352.859711, 0.000064, 6396.949219
$label: Shivan Forces
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Probe data has reveled that this nebula is very dense and hot. Sensors and communications will be disrubted. Do not get lost out there pilot. Good Luck.", -1)
$end_multi_text
$voice: GAS m2p4.wav
$camera_pos: -968.791565, 9735.230469, 773.480469
$camera_orient:
	-0.000047, 0.000001, -1.000000,
	0.999994, 0.003576, -0.000047,
	0.003576, -0.999994, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GVG Anuket
$pos: -432.871368, 0.001275, -712.174133
$label: GVG Essex
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Friendly
$class: Volition Bravos
$pos: -862.324646, -0.001378, 2223.062012
$label: Nebula
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1488.737183, 0.002217, -1355.664551
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: SB Nephilim
$pos: -352.859711, 0.000064, 6396.949219
$label: Shivan Forces
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
$Multi text
    XSTR("Good work Alpha. There was nothing you could do to save the GVG Essex. The Nebula is just too intense.

The crew of the GVG Essex wish to extend their deepest thanks. ", -1)
$end_multi_text
$Voice: GAS m2q1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Mission Failed" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Hit the Gas Tester Again" 
         0 
      )
   )
)
$Multi text
    XSTR("You have failed to protect the GVG Essex from Shivan forces. You have be put on report. Your flight status has been revoked pending an official investigation. Dismissed!", -1)
$end_multi_text
$Voice: GAS m2q2.wav
$Recommendation text:
    XSTR("Stay close to the GVG Essex. Beware of any bombers that may attack.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Mission Failed" 
      0 
   )
   ( is-destroyed-delay 
      0 
      "GVEP Escape Pod" 
   )
)
$Multi text
    XSTR("You have failed to protect the Escape Pod. Many lives were lost today because of your incompetence.", -1)
$end_multi_text
$Voice: GAS m2q3.wav
$Recommendation text:
    XSTR("Stay close to the Escape Pod.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "Mission Failed" 
      0 
   )
   ( is-destroyed-delay 0 "GTT Metz" ) 
)
$Multi text
    XSTR("Your failure to protect the GTT Metz during this rescue operation is very serious. You have been put on report. Your flight status has been revoked pending an official investigation. Dismissed!", -1)
$end_multi_text
$Voice: GAS m2q4.wav
$Recommendation text:
    XSTR("Stay close to the GTT Metz.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	24
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	540
	"Rockeye D"	500
	"Tempest"	2420
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 27 total

$Name: alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1026.309082, 0.000407, -3917.612793
$Orientation:
	0.980940, 0.000000, -0.194313,
	0.000000, 1.000000, 0.000000,
	0.194313, 0.000000, 0.980940
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: 924.184448, 0.000265, -4016.230225
$Orientation:
	0.916245, 0.000000, -0.400619,
	0.000000, 1.000000, 0.000000,
	0.400619, 0.000000, 0.916245
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1126.933716, 0.000219, -4019.772217
$Orientation:
	0.989177, 0.000000, 0.146726,
	0.000000, 1.000000, -0.000001,
	-0.146726, 0.000001, 0.989177
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 822.508057, 0.000274, -4117.093750
$Orientation:
	0.870170, 0.000000, -0.492752,
	0.000000, 1.000000, 0.000000,
	0.492752, 0.000000, 0.870170
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GVG Essex		;! Object #4
$Class: GVG Anuket
$Team: Friendly
$Location: 1002.567444, -0.000303, -3678.587891
$Orientation:
	0.471329, 0.000000, -0.881958,
	0.000000, 1.000000, 0.000000,
	0.881958, 0.000000, 0.471329
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Gas Tester Waypoint Path" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVG Essex" 
   "Gas Tester Waypoint Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Group: 0

$Name: GVEP Escape Pod		;! Object #5
$Class: GVEP Ra
$Team: Friendly
$Location: -397.569153, 0.000085, -4121.707520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rescue Waypoint Path 1" 88 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: In front of ship
+Arrival Distance: 150
$Arrival Anchor: GVG Essex
$Arrival Cue: ( is-event-true-delay "Protect EP" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "escort" "no-arrival-warp" "no-departure-warp" "no-dynamic" )+Respawn priority: 0

+Escort priority: 80
+Group: 0
+Score: 5

$Name: GTT Metz		;! Object #6
$Class: GTT Argo
$Team: Friendly
$Location: -2288.199951, 0.000000, 2943.000000
$Orientation:
	-0.659512, 0.000000, 0.751694,
	-0.000002, 1.000000, -0.000002,
	-0.751694, -0.000003, -0.659512
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rescue Ship Waypoint Path" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Scamble Recue Transport" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Tell Rescue Transport to Leave" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Brahma 1		;! Object #7
$Class: SF Aeshma
$Team: Hostile
$Location: -1780.018433, 0.000065, 811.720276
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #8
$Class: SF Aeshma
$Team: Hostile
$Location: -1671.559814, 0.000264, 918.051941
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #9
$Class: SF Aeshma
$Team: Hostile
$Location: -1864.623169, 0.000443, 941.305908
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 4		;! Object #10
$Class: SF Aeshma
$Team: Hostile
$Location: -1755.948975, 0.000516, 1069.082397
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 1		;! Object #11
$Class: SB Nephilim
$Team: Hostile
$Location: -1108.207031, 0.000341, 837.686279
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Arjuna 2		;! Object #12
$Class: SB Nephilim
$Team: Hostile
$Location: -978.671326, 0.000350, 900.918518
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Vishnu 1		;! Object #13
$Class: SF Basilisk
$Team: Hostile
$Location: -1239.847656, -0.000139, 1561.661011
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Vishnu 2		;! Object #14
$Class: SF Basilisk
$Team: Hostile
$Location: -1088.839844, -0.000085, 1624.666260
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Vishnu 3		;! Object #15
$Class: SF Basilisk
$Team: Hostile
$Location: -1453.703247, 0.000548, 1649.493530
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Vishnu 4		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: -1259.057129, -0.000171, 1776.487915
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Beta 1		;! Object #17
$Class: GTF Myrmidon
$Team: Friendly
$Location: 844.230835, 0.000817, -6149.211426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: 777.688477, -0.000806, -6348.653809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #19
$Class: GTF Myrmidon
$Team: Friendly
$Location: 644.637939, 0.000184, -6115.739746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: 578.099915, 0.000578, -6315.176758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Arjuna 3		;! Object #21
$Class: SB Nephilim
$Team: Hostile
$Location: -1084.600098, 0.001233, 1052.224609
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Shiva 1		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -563.692017, -0.000121, 1523.202026
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -476.686218, 0.000393, 1629.731079
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: -755.404785, -0.000252, 1675.232056
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 4		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: -560.824524, 0.000553, 1802.234985
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: -1224.410767, -0.000069, 913.044128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

#Wings		;! 6 total

$Name: alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"alpha 1"
	"alpha 2"
	"alpha 3"
	"alpha 4"
)
$AI Goals: ( goals ( ai-guard "GVG Essex" 88 ) ( ai-guard "GTT Metz" 77 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Brahma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Near Ship
+Arrival Distance: 1800
$Arrival Anchor: GVG Essex
+Arrival delay: 33
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase-any 88 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 1300
$Arrival Anchor: GVG Essex
+Arrival delay: 200
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "GVG Essex" 88 ) ( ai-chase "GTT Metz" 77 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 1800
$Arrival Anchor: GVG Essex
+Arrival delay: 340
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 88 ) )
+Flags:( )
+Wave Delay Min: 50
+Wave Delay Max: 60

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Warp in the New Helpers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GVG Essex" 88 ) ( ai-guard "GTT Metz" 77 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Shiva
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Near Ship
+Arrival Distance: 1800
$Arrival Anchor: GTT Metz
+Arrival delay: 410
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-chase "GTT Metz" 88 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

#Events		;! 28 total

$Formula: ( when 
   ( and 
      ( has-time-elapsed 300 ) 
      ( > ( hits-left "GVG Essex" ) 0 ) 
   )
   ( send-message 
      "GVG Essex" 
      "High" 
      "Weve been damaged" 
   )
   ( subsys-set-random "GVG Essex" 15 45 ) 
   ( set-subsystem-strength 
      "GVG Essex" 
      "engine" 
      0 
   )
   ( set-subsystem-strength 
      "GVG Essex" 
      "miner02va-claw1" 
      0 
   )
)
+Name: Hit the Gas Tester
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 322 ) 
      ( > ( hits-left "GVG Essex" ) 0 ) 
   )
   ( send-message 
      "GVG Essex" 
      "High" 
      "We cannot fix it" 
   )
)
+Name: Cannot Fix Engines
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 330 ) 
      ( > ( hits-left "GVG Essex" ) 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Please Standby" 
   )
)
+Name: OK Please Standby
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 350 ) 
      ( > ( hits-left "GVG Essex" ) 0 ) 
   )
   ( send-message 
      "GVG Essex" 
      "High" 
      "Our Ship is about to Explode" 
   )
   ( invalidate-goal "Escort Gas Tester" ) 
)
+Name: Hit the Gas Tester Again
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Protect the Escape Pods" 
   )
   ( validate-goal 
      "Oversee Rescue Operation" 
   )
)
+Name: Protect EP
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVEP Escape Pod" 
   )
   ( do-nothing ) 
)
+Name: DIR Protect EP
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Escape Pod", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Metz" ) 
   ( do-nothing ) 
)
+Name: DIR Protect GTT Metz
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTT Metz", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      12 
      "GVEP Escape Pod" 
   )
   ( self-destruct "GVG Essex" ) 
)
+Name: Destroy Gas Tester
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > ( hits-left "GVEP Escape Pod" ) 0 ) 
   ( do-nothing ) 
)
+Name: Scamble Recue Transport
+Repeat Count: 1
+Interval: 1
+Chained: 33
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GVEP Escape Pod" 
         "Rescue Waypoint Path 1" 
         0 
      )
      ( are-waypoints-done-delay 
         "GTT Metz" 
         "Rescue Ship Waypoint Path" 
         0 
      )
   )
   ( add-goal 
      "GVEP Escape Pod" 
      ( ai-dock 
         "GTT Metz" 
         "blahblah" 
         "Frontside dock" 
         89 
      )
   )
)
+Name: Dock EP #1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "GVEP Escape Pod" 
         "GTT Metz" 
         1 
         8 
      )
      ( is-destroyed-delay 
         8 
         "GVEP Escape Pod" 
      )
   )
   ( do-nothing ) 
)
+Name: Tell Rescue Transport to Leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bombers After the Anuket" 
   )
)
+Name: Bomber are Attacking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: DIR KILL Brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: DIR KILL Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: DIR KILL Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-goal-false-delay 
         "Escort Gas Tester" 
         0 
      )
      ( is-goal-false-delay 
         "Oversee Rescue Operation" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Failed" 
   )
)
+Name: Mission Failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "GVEP Escape Pod" 
         "GTT Metz" 
         1 
         0 
      )
      ( has-departed-delay 0 "GTT Metz" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Complete" 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 50 "alpha" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sending Help" 
   )
)
+Name: Send in the Help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Warp in the New Helpers
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Mission Failed" 
         0 
      )
      ( is-event-true-delay 
         "Mission Complete" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Finish It Already
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return To Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "GTT Metz" ) 
      ( > ( hits-left "GVEP Escape Pod" ) 0 ) 
   )
   ( send-message 
      "GTT Metz" 
      "High" 
      "Metz Has Arrived" 
   )
)
+Name: GTT Argo Has Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "GVEP Escape Pod" 
         "GTT Metz" 
         1 
         0 
      )
      ( is-event-true-delay 
         "Tell Rescue Transport to Leave" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Metz Leaving With Survivors" 
   )
)
+Name: GTT Argo Leaving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "alpha 3" 
      "High" 
      "Hard to see" 
   )
)
+Name: Hard to see
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "alpha 4" 
      "High" 
      "I'll kick its ass" 
   )
)
+Name: I'll kick it's ass
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "alpha 2" 
      "High" 
      "Cut the chatter" 
   )
)
+Name: Cut the chatter
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Brahma" ) 
   ( send-message 
      "alpha 3" 
      "High" 
      "Too Late" 
   )
)
+Name: Too Late
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVG Essex" ) 
   ( beam-free-all "GTT Metz" ) 
)
+Name: Turn on Beam Weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Escort Gas Tester
$MessageNew:  XSTR("Escort the GVG Essex", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVG Essex" ) 
+Score: 1000

$Type: Primary
+Name: Oversee Rescue Operation
$MessageNew:  XSTR("Oversee Rescue Operation", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Mission Complete" 
   0 
)
+Invalid
+Score: 1000

#Waypoints		;! 3 lists total

$Name: Gas Tester Waypoint Path
$List: (		;! 7 points in list
	( 1407.150513, 0.000526, -3434.966553 )
	( 2758.516602, 539.103638, -912.847473 )
	( 2359.381836, -593.536987, 1605.355225 )
	( -619.245911, -1120.037476, 2407.156738 )
	( -2282.868164, 532.895508, 338.887115 )
	( -5129.301270, -569.226196, 878.982422 )
	( -5874.597656, 0.000376, 3500.443359 )
)

$Name: Rescue Waypoint Path 1
$List: (		;! 1 points in list
	( -3288.849854, 0.000054, 1879.822754 )
)

$Name: Rescue Ship Waypoint Path
$List: (		;! 1 points in list
	( -3072.205322, -0.002801, 2255.139893 )
)

#Messages		;! 222 total


$Name: Our Ship is about to Explode

$Team: -1
$MessageNew:  XSTR("We've taken a direct hit to our reactor core. We have a breach in progress. Evacuate ship..Evacuate...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: GAS m2m1.wav

$Name: Protect the Escape Pods

$Team: -1
$MessageNew:  XSTR("An escape pod has been launched from the GVG Essex. Protect that escape pod Alpha. We're scrambling a transport now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m2m2.wav

$Name: Weve been damaged

$Team: -1
$MessageNew:  XSTR("This EM discharge is too intense, we've been severely damaged. Most of our subsystems have been compromised.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP2
+Wave Name: GAS m2m3.wav

$Name: Bombers After the Anuket

$Team: -1
$MessageNew:  XSTR("A wing of bombers are attacking the GVG Essex. You must stop them Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m2m4.wav

$Name: Mission Failed

$Team: -1
$MessageNew:  XSTR("This mission is a failure. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m2m6.wav

$Name: Mission Complete

$Team: -1
$MessageNew:  XSTR("Mission Successful. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m2m5.wav

$Name: Sending Help

$Team: -1
$MessageNew:  XSTR("Hold on Alpha, were send you some backup right now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m2m7.wav

$Name: Metz Has Arrived

$Team: -1
$MessageNew:  XSTR("GTT Metz here to pick up the survivors. Watch my back Alpha.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: GAS m2m8.wav

$Name: We cannot fix it

$Team: -1
$MessageNew:  XSTR("This is the GVG Essex, We are unable to restart our engines. Please assist Command.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: GAS m2m9.wav

$Name: Please Standby

$Team: -1
$MessageNew:  XSTR("This is Command. We are aware of your situation Essex, please standby...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m2m10.wav

$Name: Metz Leaving With Survivors

$Team: -1
$MessageNew:  XSTR("We have the survivors. Warping out now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: GAS m2m11.wav

$Name: Hard to see

$Team: -1
$MessageNew:  XSTR("Oh Man, I can't hardly pick up a thing out here. These sensors are almost worthless.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: GAS m2m12.wav

$Name: I'll kick its ass

$Team: -1
$MessageNew:  XSTR("Well if you see something out there, you come tell me and I'll come kick it's ass!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: GAS m2m13.wav

$Name: Cut the chatter

$Team: -1
$MessageNew:  XSTR("OK, cut the chatter you two. We don't want to attract unwanted attention.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: GAS m2m14.wav

$Name: Too Late

$Team: -1
$MessageNew:  XSTR("Too Late!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: GAS m2m15.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 2000
$Ambient light level: 0
+Neb2: nbackred

+Neb2Flags: 60

$Sun: SunWhite
+Angles: 1.308996 0.000000 1.308996
+Scale: 0.300000
$Starbitmap: neb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb01
+Angles: 1.047197 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb01
+Angles: 5.235984 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb02
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb02
+Angles: 0.000000 0.000000 5.235984
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief1

#End

