#Mission Info

$Version: 0.10
$Name:  XSTR("Lets Rock", -1)
$Author: Colossus
$Created: 10/08/99 at 21:06:50
$Modified: 10/26/99 at 05:23:19
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 1

+Disallow Support: 0

+Viewer pos: -1738.605225, 15318.876953, 5865.734863
+Viewer orient:
	0.451991, -0.000000, -0.892023,
	0.891293, -0.040448, 0.451621,
	-0.036081, -0.999182, -0.018282

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We are under attack by a Ravana class destroyer. We must not allow the Shivans to gain control of this jump node.

We have nowhere to retreat and you will have no reinforcements to call upon. We must stand and fight. For the future of this nebula and any hopes of gaining the riches in contains depends on this battle, here and now. So go forth Pilots and kiss some Shivan Ass...", -1)
$end_multi_text
$voice: GAS m6p1.wav
$camera_pos: 974.807861, 14344.519531, 4704.111816
$camera_orient:
	0.451991, 0.000000, -0.892023,
	0.891293, -0.040448, 0.451621,
	-0.036081, -0.999182, -0.018282
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Defend Outpost" 
   0 
)
$Multi text
    XSTR("Good work Alpha. We held this jump node. The Shivan forces in this star system have been greatly reduced. This has been a great day for the Alliance.

With our new EMP Dampening Field Generators in place and the Shivans cleaned out of the system we now control one of the greatest Deuterium-filled nebulas known to exist. We have you and your fellow pilots to thank for this victory. If it weren't for men and women like you putting your lives on the line everyday, pushing back the Shivan swarms and battling the NTF the Alliance wouldn't exist.

For your heroic deeds and outstanding performance in securing this star system for the Alliance, we award you the Medal of Valor, wear it with pride!
", -1)
$end_multi_text
$Voice: GAS m6q1.wav
$Recommendation text:
    XSTR("Go! Enjoy your time off. You've earned it. But beware, the Bad Guys will return, more determined than ever, in the next chapter: BEYOND THE VEIL!", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Defend Outpost" 
   0 
)
$Multi text
    XSTR("We lost the jump node to the Shivan Battle Group. We have no way of escaping this star system alive. ", -1)
$end_multi_text
$Voice: GAS m6q2.wav
$Recommendation text:
    XSTR("Concentrate your efforts on those fighters. The bombers don't stand a chance against them alone. Stay with your wing, at least until the battle heats up.", -1)
$end_multi_text

#Alternate Types:
$Alt: (under construction)

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	28
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	1060
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	628
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	556
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1127.900024, 1440.900024, 4144.399902
$Orientation:
	0.773113, 0.000000, 0.634268,
	-0.071803, 0.993571, 0.087521,
	-0.630191, -0.113206, 0.768143
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Tornado" "Tornado" )
+Sbank Ammo: ( 0 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1311.242310, 1429.141479, 4214.416992
$Orientation:
	0.758732, 0.000000, 0.651403,
	-0.072278, 0.993825, 0.084187,
	-0.647381, -0.110957, 0.754047
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Tornado" "Tornado" )
+Sbank Ammo: ( 0 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1247.457642, 1442.843750, 4046.124023
$Orientation:
	0.770838, 0.000000, 0.637031,
	-0.070974, 0.993774, 0.085882,
	-0.633065, -0.111414, 0.766039
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Tornado" "Tornado" )
+Sbank Ammo: ( 0 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1422.348999, 1432.071899, 4106.264648
$Orientation:
	0.757667, 0.000000, 0.652642,
	-0.071333, 0.994009, 0.082812,
	-0.648732, -0.109299, 0.753128
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Tornado" "Tornado" )
+Sbank Ammo: ( 0 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTI Avalon		;! Object #4
$Class: GTI Ganymede
$Team: Friendly
$Location: 391.082001, 0.000524, 5168.833496
$Orientation:
	0.857709, 0.000000, -0.514136,
	0.000000, 1.000000, 0.000000,
	0.514136, 0.000000, 0.857709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTI Raxis 2		;! Object #5
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 788.284180, 0.000080, 5782.285645
$Orientation:
	0.825336, 0.000000, -0.564643,
	0.000000, 1.000000, 0.000000,
	0.564643, 0.000000, 0.825336
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTI Raxis 1		;! Object #6
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 996.939819, -0.000196, 6096.484375
$Orientation:
	0.825336, 0.000000, -0.564643,
	0.000000, 1.000000, 0.000000,
	0.564643, 0.000000, 0.825336
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTI Raxis 3		;! Object #7
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 581.586731, 0.000104, 5465.116211
$Orientation:
	0.825336, 0.000000, -0.564643,
	0.000000, 1.000000, 0.000000,
	0.564643, 0.000000, 0.825336
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTI Raxis 4		;! Object #8
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 389.280762, 0.000175, 5122.798828
$Orientation:
	0.825336, 0.000000, -0.564643,
	0.000000, 1.000000, 0.000000,
	0.564643, 0.000000, 0.825336
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 6		;! Object #9
$Class: TC-TRI
$Team: Friendly
$Location: -780.886475, -277.187683, 6544.216309
$Orientation:
	0.619112, 0.000000, 0.785303,
	0.015705, 0.999800, -0.012381,
	-0.785146, 0.019999, 0.618988
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Water", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 8		;! Object #10
$Class: TC-TRI
$Team: Friendly
$Location: -1098.747314, -281.788574, 6158.232422
$Orientation:
	0.619112, 0.000000, 0.785303,
	0.015705, 0.999800, -0.012381,
	-0.785146, 0.019999, 0.618988
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 3		;! Object #11
$Class: TC-TRI
$Team: Friendly
$Location: -488.688538, 250.000183, 6924.360840
$Orientation:
	-0.635923, 0.000000, -0.771752,
	-0.015434, 0.999800, 0.012718,
	0.771598, 0.019999, -0.635796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Phase Inducers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 5		;! Object #12
$Class: TC-TRI
$Team: Friendly
$Location: -806.548523, 245.397644, 6538.390137
$Orientation:
	-0.635924, 0.000000, -0.771752,
	-0.015434, 0.999800, 0.012718,
	0.771598, 0.019999, -0.635796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Cables", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 7		;! Object #13
$Class: TC-TRI
$Team: Friendly
$Location: -1124.412354, 240.792542, 6152.400879
$Orientation:
	-0.635924, 0.000000, -0.771752,
	-0.015434, 0.999800, 0.012718,
	0.771598, 0.019999, -0.635796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTD Majestic		;! Object #14
$Class: GTD Hecate
$Team: Friendly
$Location: -1374.699951, 1000.000000, 3017.600098
$Orientation:
	0.942754, 0.000000, -0.333487,
	0.000000, 1.000000, 0.000000,
	0.333487, 0.000000, 0.942754
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GVCv Makuma		;! Object #15
$Class: GVCv Sobek
$Team: Friendly
$Location: 1530.740967, 2038.215576, 3363.775391
$Orientation:
	0.785733, 0.000000, 0.618566,
	-0.102890, 0.986069, 0.130696,
	-0.609949, -0.166336, 0.774787
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SD Dread" 89 ) ( ai-waypoints "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   ( rand 30 60 ) 
   "GTD Majestic" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: SD Dread		;! Object #16
$Class: SD Ravana
$Team: Hostile
$Location: -4599.398438, 500.000000, 11912.241211
$Orientation:
	0.050775, 0.000000, -0.998710,
	0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Beta 1		;! Object #17
$Class: GTB Boanerges
$Team: Friendly
$Location: -5567.155762, 488.463074, 2881.762695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #18
$Class: GTB Boanerges
$Team: Friendly
$Location: -5626.549316, 488.463562, 2766.831055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #19
$Class: GTB Boanerges
$Team: Friendly
$Location: -5364.120117, 488.462097, 2879.907227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #20
$Class: GTB Boanerges
$Team: Friendly
$Location: -5452.893555, 488.463074, 2736.381836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #21
$Class: GTB Artemis
$Team: Friendly
$Location: 648.104797, 489.195251, 3807.266846
$Orientation:
	0.942755, 0.000000, 0.333487,
	0.000000, 1.000000, 0.000000,
	-0.333487, 0.000000, 0.942755
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #22
$Class: GTB Artemis
$Team: Friendly
$Location: 610.973511, 501.608398, 3642.839844
$Orientation:
	0.942755, 0.000000, 0.333487,
	0.000000, 1.000000, 0.000000,
	-0.333487, 0.000000, 0.942755
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #23
$Class: GTB Artemis
$Team: Friendly
$Location: 822.176453, 480.642578, 3834.655273
$Orientation:
	0.942755, 0.000000, 0.333487,
	0.000000, 1.000000, 0.000000,
	-0.333487, 0.000000, 0.942755
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #24
$Class: GTB Artemis
$Team: Friendly
$Location: 775.950684, 491.577087, 3697.629883
$Orientation:
	0.942755, 0.000000, 0.333487,
	0.000000, 1.000000, 0.000000,
	-0.333487, 0.000000, 0.942755
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #25
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5629.631348, 488.463074, 2386.080322
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5660.146973, 488.463074, 2270.969482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #27
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5514.038086, 488.462097, 2356.174072
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5515.578125, 488.463562, 2240.806885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Brahma 1		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: -4453.726074, -0.000041, 11080.426758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: -4483.483887, 0.000577, 10992.212891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: -4336.758301, -0.000667, 11020.365234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 4		;! Object #32
$Class: SF Mara
$Team: Hostile
$Location: -4395.838867, -0.000494, 10932.432617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #33
$Class: SF Astaroth
$Team: Hostile
$Location: -3249.441650, -0.000217, 11423.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Vishnu 2		;! Object #34
$Class: SF Astaroth
$Team: Hostile
$Location: -3396.272461, -0.000109, 11395.363281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Vishnu 3		;! Object #35
$Class: SF Astaroth
$Team: Hostile
$Location: -3250.194336, -0.000018, 11305.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Vishnu 4		;! Object #36
$Class: SF Astaroth
$Team: Hostile
$Location: -3395.172363, -0.000606, 11572.508789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Shiva 1		;! Object #37
$Class: SF Aeshma
$Team: Hostile
$Location: -3503.234863, -0.000342, 10688.435547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Shiva 2		;! Object #38
$Class: SF Aeshma
$Team: Hostile
$Location: -3620.980957, -0.000759, 10601.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Shiva 3		;! Object #39
$Class: SF Aeshma
$Team: Hostile
$Location: -3357.262207, 0.000449, 10598.692383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Shiva 4		;! Object #40
$Class: SF Aeshma
$Team: Hostile
$Location: -3504.311523, -0.000524, 10511.645508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: GTS Hygeia 41		;! Object #41
$Class: GTS Hygeia
$Team: Friendly
$Location: 946.785034, 0.000359, 4366.132324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Rama 1		;! Object #42
$Class: SF Basilisk
$Team: Hostile
$Location: -5238.024414, 0.000397, 10732.246094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 2		;! Object #43
$Class: SF Basilisk
$Team: Hostile
$Location: -5379.559082, -0.000897, 10851.155273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 3		;! Object #44
$Class: SF Basilisk
$Team: Hostile
$Location: -5259.424316, -0.000380, 10507.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 4		;! Object #45
$Class: SF Basilisk
$Team: Hostile
$Location: -5346.687012, 0.000060, 10679.302734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 88 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: GTD Majestic
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SD Dread" 88 ) ( ai-chase-any 77 ) )
+Hotkey: 1
+Flags:( )

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: GTD Majestic
+Arrival delay: 35
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "SD Dread" 88 ) ( ai-chase-any 77 ) )
+Flags:( )

$Name: Gamma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: GTD Majestic
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Delta" 88 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )

$Name: Brahma
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Brahma 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: SD Dread
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Vishnu
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: SD Dread
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-guard "SD Dread" 88 ) ( ai-chase-any 77 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Shiva
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Shiva 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: SD Dread
+Arrival delay: 35
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-guard "SD Dread" 88 ) ( ai-chase-any 77 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Rama
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: SD Dread
+Arrival delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

#Events		;! 13 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTD Majestic" ) 
   ( beam-free-all "GVCv Makuma" ) 
   ( beam-free-all "SD Dread" ) 
   ( turret-free-all "GTD Majestic" ) 
   ( turret-free-all "GVCv Makuma" ) 
   ( turret-free-all "SD Dread" ) 
)
+Name: All Beam Cannons On
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Dread" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Dread Is Dead" 
   )
)
+Name: The Dread is dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Majestic" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Majestic is down" 
   )
)
+Name: The Majestic is dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Makuma" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Makuma is down" 
   )
)
+Name: The Makuma is dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( is-event-true-delay 
            "The Dread is dead" 
            0 
         )
         ( > ( hits-left "GTD Majestic" ) 0 ) 
      )
      ( is-event-true-delay 
         "All Bad Guys Are Gone" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Complete" 
   )
   ( grant-medal "Medal of Valor" ) 
)
+Name: Mission Good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "The Majestic is dead" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Lost" 
   )
)
+Name: Mission Failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: KILL Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: KILL Brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shiva" ) 
   ( do-nothing ) 
)
+Name: KILL Shiva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shiva", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: KILL Rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission Good" 
      0 
   )
   ( do-nothing ) 
)
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission Failed" 
      0 
   )
   ( do-nothing ) 
)
+Name: Flee the area
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Flee the Area!!!", -1)
+Team: 0

$Formula: ( when 
   ( not 
      ( < 
         ( distance "Alpha 1" "<any hostile>" ) 
         999999 
      )
   )
   ( do-nothing ) 
)
+Name: All Bad Guys Are Gone
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Defend Outpost
$MessageNew:  XSTR("Defend the outpost from a Shivan Attack", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Mission Good" 
      0 
   )
   ( or 
      ( is-event-false-delay 
         "Mission Failed" 
         0 
      )
      ( is-event-incomplete 
         "Mission Failed" 
      )
   )
)
+Score: 1000

$Type: Bonus
+Name: Defend Avalon
$MessageNew:  XSTR("Defend Avalon", -1)
$end_multi_text
$Formula: ( and 
   ( > ( hits-left "GTI Avalon" ) 0 ) 
   ( is-goal-true-delay 
      "Defend Outpost" 
      0 
   )
)
+Score: 1000

#Waypoints		;! 3 lists total


$Jump Node: 1000.000000, 0.000000, 0.000000
$Jump Node Name: Altair Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 917.400024, 1500.000000, 5954.000000 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( -2597.162354, 499.999298, 11932.582031 )
	( 471.737823, 500.000244, 8505.595703 )
)

$Name: Waypoint path 3
$List: (		;! 6 points in list
	( 2471.860107, -0.000346, 5500.524414 )
	( 1575.009155, -0.000136, 7531.401855 )
	( -657.321289, -0.000363, 7742.731445 )
	( -2448.071045, -0.000357, 5546.804688 )
	( -402.402832, 0.000270, 3481.518555 )
	( 1143.156982, 0.000202, 3820.393799 )
)

#Messages		;! 212 total


$Name: Dread Is Dead

$Team: -1
$MessageNew:  XSTR("Good work, Pilots. The Dread has been destroyed. Let clean up the area.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m6m1.wav

$Name: Mission Complete

$Team: -1
$MessageNew:  XSTR("The Shivans have been routed. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m6m3.wav

$Name: Majestic is down

$Team: -1
$MessageNew:  XSTR("The GTD Majestic is breaking up, everyone clear the area.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: GAS m6m4.wav

$Name: Makuma is down

$Team: -1
$MessageNew:  XSTR("The GVCv Makuma has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: GAS m6m5.wav

$Name: Mission Lost

$Team: -1
$MessageNew:  XSTR("We cannot hold off the Shivan forces, Leave the area ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m6m6.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 0.300000
$Starbitmap: neb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb01
+Angles: 1.047197 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb01
+Angles: 5.235984 0.000000 0.000000
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb02
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb02
+Angles: 0.000000 0.000000 5.235984
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief5

#End

