#Mission Info

$Version: 0.10
$Name:  XSTR("Mending a Broken Wing", -1)
$Author: Colossus
$Created: 10/12/99 at 02:31:54
$Modified: 10/25/99 at 05:32:58
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 2000.000000

+Storm: s_emp


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: 286.452698, -12926.554688, 4012.305908
+Viewer orient:
	-0.999997, 0.000001, -0.002235,
	-0.002235, 0.008157, 0.999964,
	0.000019, 0.999967, -0.008157

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"EMPCount"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("As many of you may have noticed, we have been reinforced. The GTD Majestic and GVCv Mikuma have been reassigned to us from the 14th Fleet.

Several dozen construction teams have also arrived and begun construction of a permanent base, it will be designated the GTI Raxis, and will serve as the nexus of the mining operations in this nebula.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: GAS m4db1.wav

$Stage Text:
 XSTR("This nebula, as some of you pilots have experienced, is extremely hostile. The gasses within it are dense, hot, and very volatile. The EMP discharges are so great that we have lost three ships in the short time we have been here.

To counteract this, natural threat, Command has devised a means by which we may dampen some of the EMP energy in a small area thereby creating a rift in the EMP energy field. This dampening effect is estimated to be approximately 70%-85% effective. The EMP Dampening Field Generators are conversions of the GTSG Mjolnir Sentry Guns.

These sentry guns, as you may know, contain a single warship class beam cannon. The beam cannon has been removed and a massive EMP Dampening Field Generator retrofitted in its place. The GTSG Mjolnir is the only device of its size with the power source required to run the field generators. The new device has been designated: the GTFG Tejlar (Galactic Terran Field Generator.)", -1)
; thereby creating a rift in the EMP energy field. The deflection is estimated to be approximately 70%-85%. The EMP Deflectors are conversions of the GTSG Mjolnir Sentry Guns. These sentry guns, as you may know, contain a single warship class beam cannon. The beam cannon has been removed and a massive EMP deflector retrofitted in its place. The GTSG Mjolnir is the only device of its size with the power source required to run the EMP deflectors. The new device has been designated: the GTDG Tejlar EMP Deflector Grid.


















































































; thereby creating a rift in the EMP energy field. The deflection is estimated to be approximately 70%-85%. The EMP Deflectors are conversions of the GTSG Mjolnir Sentry Guns. These sentry guns, as you may know, contain a single warship class beam cannon. The beam cannon has been removed and a massive EMP deflector retrofitted in its place. The GTSG Mjolnir is the only device of its size with the power source required to run the EMP deflectors. The new device has been designated: the GTDG Tejlar EMP Deflector Grid.", -1)


















































































; thereby creating a rift in the EMP energy field. The deflection is estimated to be approximately 70%-85%. The EMP Deflectors are conversions of the GTSG Mjolnir Sentry Guns. These sentry guns, as you may know, contain a single warship class beam cannon. The beam cannon has been removed and a massive EMP deflector retrofitted in its place. The GTSG Mjolnir is the only device of its size with the power source required to run the EMP deflectors. The new device has been designated: the GTDG Tejlar EMP Deflector Grid.




















































































; thereby creating a rift in the EMP energy field. The deflection is estimated to be approximately 70%-85%. The EMP Deflectors are conversions of the GTSG Mjolnir Sentry Guns. These sentry guns, as you may know, contain a single warship class beam cannon. The beam cannon has been removed and a massive EMP deflector retrofitted in its place. The GTSG Mjolnir is the only device of its size with the power source required to run the EMP deflectors. The new device has been designated: the GTDG Tejlar EMP Deflector Grid.", -1)





















































































$end_multi_text
$Ani Filename: cb_sm2-04_d.ani
+Wave Filename: GAS m4db2.wav

$Stage Text:
 XSTR("With the Neo-Terran threat and the return of the Shivans we face wars on many fronts. With our vast fleets spread across the galaxy we need, more than ever, a rich source of energy. This nebula has everything we need. Tests have concluded that this nebula is the richest we've ever encountered. A single mining ship can collect in a single run 4-times the amount of deuterium that any other ship in any other nebula can. We must get those miners in there as quickly as possible.", -1)
; thereby creating a rift in the EMP energy field. The deflection is estimated to be approximately 70%-85%. The EMP Deflectors are conversions of the GTSG Mjolnir Sentry Guns. These sentry guns, as you may know, contain a single warship class beam cannon. The beam cannon has been removed and a massive EMP deflector retrofitted in its place. The GTSG Mjolnir is the only device of its size with the power source required to run the EMP deflectors. The new device has been designated: the GTDG Tejlar EMP Deflector Grid.
















































































$end_multi_text
$Ani Filename: <default>
+Wave Filename: GAS m4db3.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The nebula has damaged the $f GTFr $f Comet. Their engines have been completely knocked off-line. The $f Comet is one of several freighters delivering the EMP Dampening Field Generators to their final destination.

The GTFr Comet has been stranded here while the rest of the convoy has proceeded on.
", -1)
$end_multi_text
$voice: GAS m4p1.wav
$camera_pos: -5662.801270, -2935.675781, 4556.277832
$camera_orient:
	-0.999997, 0.000000, -0.002235,
	-0.002235, 0.008157, 0.999964,
	0.000019, 0.999967, -0.008157
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: GTFR Triton
$pos: -5511.093262, 499.997681, 4503.325684
$label: GTFR Comet
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTT $f Tioga, with a complete repair team onboard, will rendezvous with the $f GTFr $f Comet and repair their engines. $f Alpha wing will protect the $f GTT $f Tioga. Until it can dock with and repair the $f GTFr $f Comet.", -1)
$end_multi_text
$voice: GAS m4p2.wav
$camera_pos: -5662.977539, -13142.142578, 4639.533691
$camera_orient:
	-0.999997, 0.000000, -0.002235,
	-0.002235, 0.008157, 0.999964,
	0.000019, 0.999967, -0.008157
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: GTFR Triton
$pos: -5511.093262, 499.997681, 4503.325684
$label: GTFR Comet
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: -8359.013672, -499.999878, 5413.031738
$label: GTT Tioga
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: -9195.264648, -499.999481, 3412.150635
$label: Alpha
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $f GTFr $f Comet has their engines back on-line. They will pickup their cargo and warp out. Be advised the nebula has complete discharged the $f Comet's engine core. It will take several minutes to fully recharge before they can warp.", -1)
$end_multi_text
$voice: GAS m4p3.wav
$camera_pos: -5662.868652, -6928.799316, 4588.848633
$camera_orient:
	-0.999997, 0.000001, -0.002235,
	-0.002235, 0.008157, 0.999964,
	0.000019, 0.999967, -0.008157
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -5526.037598, 499.997406, 4473.924805
$label: GTFR Comet
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: -6583.772949, -500.000549, 3800.922852
$label: Alpha
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "MISSION GOOD" 
   0 
)
$Multi text
    XSTR("Well Done, Alpha. You saved the crews of the both the GTT Tioga and the GTFr Comet.

You'll be glad to know that the Comet reached the rendezvous point and successfully deployed its EMP Dampening Field Generator.", -1)
$end_multi_text
$Voice: GAS m4q2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-event-true-delay 
      "MISSION GOOD" 
      0 
   )
)
$Multi text
    XSTR("By failing to contain the situation during this mission, you have cost the lives of many good people, not to mention expensive and rare equipment.

You will be striped of your rank and sent to the brig. There you will await a general court-martial.
", -1)
$end_multi_text
$Voice: GAS m4q1.wav
$Recommendation text:
    XSTR("Stay close to the mission area. Reload soon and often. Take those Shivans out as quickly as possible.", -1)
$end_multi_text

#Alternate Types:
$Alt: GTDG Tejlar

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	24
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	560
	"Rockeye D"	500
	"Tempest"	1780
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	564
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1.400000, -500.000000, 2.000000
$Orientation:
	1.000000, 0.000000, 0.000897,
	0.000000, 1.000000, -0.000001,
	-0.000897, 0.000001, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTFR Comet		;! Object #1
$Class: GTFR Triton
$Team: Friendly
$Location: -1252.199951, 500.000000, 4648.299805
$Orientation:
	0.710558, 0.000000, -0.703639,
	0.000000, 1.000000, 0.000000,
	0.703639, 0.000000, 0.710558
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Tell the Comet to leave" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTT Tioga		;! Object #2
$Class: GTT Elysium
$Team: Friendly
$Location: 1.130236, -499.999573, 302.638245
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Repair Team Waypoint" 88 ) )
$Cargo 1:  XSTR("Repair Team", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Warp Repair Team Out" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: TC-TRI		;! Object #3
$Class: TC-TRI
$Team: Friendly
$Location: -700.715088, 500.001007, 5227.248047
$Orientation:
	0.717076, 0.000000, -0.696996,
	0.000000, 1.000000, 0.000000,
	0.696996, 0.000000, 0.717076
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("EMP Dampening Field Generator", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 100
+Group: 0

$Name: Alpha 2		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: -97.449982, -499.999329, -97.721130
$Orientation:
	0.970998, 0.000000, -0.239088,
	0.000000, 1.000000, 0.000001,
	0.239088, -0.000001, 0.970998
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: 100.773773, -499.999329, -96.571365
$Orientation:
	0.970233, 0.000000, 0.242172,
	0.000000, 1.000000, 0.000001,
	-0.242172, -0.000001, 0.970233
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -201.430420, -499.999329, -197.958267
$Orientation:
	0.926987, 0.000000, -0.375095,
	0.000000, 1.000000, 0.000000,
	0.375095, 0.000000, 0.926987
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Brahma 1		;! Object #7
$Class: SF Basilisk
$Team: Hostile
$Location: 597.986572, 0.000211, 3356.511475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #8
$Class: SF Basilisk
$Team: Hostile
$Location: 676.153992, 0.000367, 3280.992920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #9
$Class: SF Basilisk
$Team: Hostile
$Location: 700.001709, 0.000316, 3452.326416
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 4		;! Object #10
$Class: SF Basilisk
$Team: Hostile
$Location: 793.038391, 0.000347, 3374.058105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #11
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1331.010010, -0.000143, 798.380676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1416.878906, -0.000219, 829.495728
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1322.882324, -0.000086, 675.117798
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1420.824829, 0.000025, 723.695862
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Vishnu 1		;! Object #15
$Class: SF Aeshma
$Team: Hostile
$Location: 597.133484, -0.000227, 2953.958740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #16
$Class: SF Aeshma
$Team: Hostile
$Location: 531.596375, 0.000032, 2973.550049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #17
$Class: SF Aeshma
$Team: Hostile
$Location: 586.243286, -0.000090, 2894.604248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #18
$Class: SF Aeshma
$Team: Hostile
$Location: 523.432800, 0.000111, 2929.035645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTT Tioga" 88 ) )
+Hotkey: 0
+Flags:( )

$Name: Brahma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GTT Tioga
$Arrival Cue: ( > ( mission-time ) ( rand 40 70 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase-any 88 ) )
+Flags:( )
+Wave Delay Min: 40
+Wave Delay Max: 50

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Alpha 1
+Arrival delay: 15
$Arrival Cue: ( percent-ships-destroyed 50 "Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTFR Comet" 88 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Vishnu
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GTFR Comet
$Arrival Cue: ( > ( mission-time ) ( rand 90 130 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 88 ) )
+Flags:( )
+Wave Delay Min: 60
+Wave Delay Max: 70

#Events		;! 24 total

$Formula: ( when 
   ( true ) 
   ( subsys-set-random "GTFR Comet" 0 66 ) 
   ( set-subsystem-strength 
      "GTFR Comet" 
      "engine" 
      0 
   )
)
+Name: Initial Ship Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTT Tioga" 
      "Repair Team Waypoint" 
      0 
   )
   ( add-goal 
      "GTT Tioga" 
      ( ai-dock 
         "GTFR Comet" 
         "topside docking" 
         "dock02" 
         89 
      )
   )
)
+Name: Begin Docking Procedure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Tioga" 
      "GTFR Comet" 
      1 
      5 
   )
   ( exchange-cargo 
      "GTFR Comet" 
      "GTT Tioga" 
   )
   ( send-message 
      "GTT Tioga" 
      "High" 
      "We've Dock Beginning Repairs" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "GTFR Comet" 89 ) 
   )
)
+Name: Transfer Repair Team
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTT Tioga" 
      "High" 
      "We'ra almost through here" 
   )
)
+Name: Repair Transport
+Repeat Count: 1
+Interval: 1
+Chained: 45
+Team: 0

$Formula: ( when 
   ( true ) 
   ( exchange-cargo 
      "GTFR Comet" 
      "GTT Tioga" 
   )
   ( send-message 
      "GTT Tioga" 
      "High" 
      "Repair Through" 
   )
   ( set-subsystem-strength 
      "GTFR Comet" 
      "engine" 
      100 
   )
)
+Name: Retrieve Repair Team
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTT Tioga" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock Repair Team
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Tioga" 
      "GTFR Comet" 
      1 
      3 
   )
   ( add-goal 
      "GTT Tioga" 
      ( ai-waypoints-once 
         "Repair Team Egress Point" 
         89 
      )
   )
   ( add-goal 
      "GTFR Comet" 
      ( ai-dock 
         "TC-TRI" 
         "Cargo Dock01" 
         "Cargo Dockpoint" 
         89 
      )
   )
)
+Name: Head for the Egrss Point
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTT Tioga" 
      "High" 
      "Repair Team Leaving" 
   )
)
+Name: Warp Repair Team Out
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTFR Comet" 
      "TC-TRI" 
      1 
      3 
   )
   ( add-goal 
      "GTFR Comet" 
      ( ai-waypoints-once 
         "Comet Egress Point" 
         89 
      )
   )
   ( send-message 
      "GTFR Comet" 
      "High" 
      "Weve got the Cargo" 
   )
)
+Name: Tell Comet Where to Go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTFR Comet" 
      "Comet Egress Point" 
      0 
   )
   ( send-message 
      "GTFR Comet" 
      "High" 
      "We're Leaving the System" 
   )
)
+Name: Tell the Comet to leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: DIR - Kill Brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: DIR - Kill Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Tioga" ) 
   ( do-nothing ) 
)
+Name: DIR - Protect GTT Tioga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTT Tioga", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTFR Comet" ) 
   ( do-nothing ) 
)
+Name: DIR - Protect GTFr Comet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTFr Comet", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TC-TRI" ) 
   ( do-nothing ) 
)
+Name: DIR - Protect TC-TRI
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect TC-TRI", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 5 "GTFR Comet" ) 
      ( has-departed-delay 5 "TC-TRI" ) 
      ( has-departed-delay 5 "GTT Tioga" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "MISSION GOOD" 
   )
)
+Name: MISSION GOOD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( is-destroyed-delay 5 "GTFR Comet" ) 
         ( is-destroyed-delay 5 "GTT Tioga" ) 
      )
      ( is-destroyed-delay 5 "TC-TRI" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "MISSION BAD" 
   )
)
+Name: MISSION BAD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "MISSION BAD" 5 ) 
   ( clear-goals "GTFR Comet" ) 
   ( clear-goals "GTT Tioga" ) 
   ( add-goal 
      "GTFR Comet" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTT Tioga" 
      ( ai-warp-out 89 ) 
   )
   ( self-destruct "TC-TRI" ) 
)
+Name: MISSION BAD - Flee Area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "MISSION GOOD" 
         0 
      )
      ( is-event-true-delay "MISSION BAD" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed ( rand 3 10 ) ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "I hate this nebula" 
   )
)
+Name: I hate this Nebula
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Keep your eyes open" 
   )
)
+Name: Just keep you eyes open
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "That's right. Easy!" 
   )
)
+Name: Thats right easy
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Leave the kid alone" 
   )
)
+Name: Leave kid alone
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cut the chatter" 
   )
)
+Name: cut the chatter
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Protect The GTFr Comet
$MessageNew:  XSTR("Protect the GTFr Comet until it can warp out of this area.", -1)
$end_multi_text
$Formula: ( has-departed-delay 5 "GTFR Comet" ) 
+Score: 1000

$Type: Primary
+Name: Protect the EMP Container
$MessageNew:  XSTR("Protect the EMP Dampening Field Generator", -1)
$end_multi_text
$Formula: ( has-departed-delay 5 "TC-TRI" ) 
+Score: 1000

$Type: Primary
+Name: Protect the GTT Tioga
$MessageNew:  XSTR("Protect the GTT Tioga", -1)
$end_multi_text
$Formula: ( has-departed-delay 5 "GTT Tioga" ) 
+Score: 1000

#Waypoints		;! 3 lists total

$Name: Repair Team Waypoint
$List: (		;! 1 points in list
	( -1103.598511, 499.999969, 4496.311523 )
)

$Name: Repair Team Egress Point
$List: (		;! 1 points in list
	( -127.823807, 0.000144, 4146.685547 )
)

$Name: Comet Egress Point
$List: (		;! 1 points in list
	( 989.648010, -0.000128, 7052.737793 )
)

#Messages		;! 220 total


$Name: We've Dock Beginning Repairs

$Team: -1
$MessageNew:  XSTR("We've dock with the GTFr Comet, beginning our repairs.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: GAS m4m1.wav

$Name: We'ra almost through here

$Team: -1
$MessageNew:  XSTR("We think we have the engines repaired. Just a few more seconds before we try starting them.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: GAS m4m2.wav

$Name: Repair Through

$Team: -1
$MessageNew:  XSTR("Repairs are through. Were undocking from the Comet.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: GAS m4m3.wav

$Name: Repair Team Leaving

$Team: -1
$MessageNew:  XSTR("This is the GTT Tioga, were warping out.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP1
+Wave Name: GAS m4m4.wav

$Name: Weve got the Cargo

$Team: -1
$MessageNew:  XSTR("We've retrieved the cargo. As soon as are engines are charged we'll warp to the rendevous coordinated.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: GAS m4m5.wav

$Name: We're Leaving the System

$Team: -1
$MessageNew:  XSTR("This is the GTFr Comet, We're warping out. Thanks Alpha!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP2
+Wave Name: GAS m4m6.wav

$Name: MISSION GOOD

$Team: -1
$MessageNew:  XSTR("Mission Complete, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m4m7.wav

$Name: MISSION BAD

$Team: -1
$MessageNew:  XSTR("This Mission is a failure. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m4m8.wav

$Name: I hate this nebula

$Team: -1
$MessageNew:  XSTR("I can't see a thing! I hate this nebula.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: GAS m4m9.wav

$Name: Keep your eyes open

$Team: -1
$MessageNew:  XSTR("Just keep your eyes open, Alpha 4. Stay calm, lead'em and kill'em. ", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: GAS m4m10.wav

$Name: That's right. Easy!

$Team: -1
$MessageNew:  XSTR("That's right! Easy as falling out of bed...right on to a floor full of tacks.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: GAS m4m11.wav

$Name: Leave the kid alone

$Team: -1
$MessageNew:  XSTR("Leave the kid alone. I remember the first time you were in the nebula. When we got back we had to hose out his cockpit! Ha!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: GAS m4m13.wav

$Name: Cut the chatter

$Team: -1
$MessageNew:  XSTR("Cut the chatter, everyone. Look sharp!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: GAS m4m12.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0
+Neb2: nbackred

+Neb2Flags: 60

$Sun: SunWhite
+Angles: 1.308996 0.000000 1.308996
+Scale: 0.300000

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief5

#End

