#Mission Info

$Version: 0.10
$Name:  XSTR("Evacuating", -1)
$Author: Uwe Goerke
$Created: 12/31/99 at 10:31:03
$Modified: 01/07/00 at 22:00:05
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 2171.622559, 596.869019
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Command sends you to cover Iota. This squad has got supplies for the NTI Last Hope. You have to cover Iota, until Triton-freighters collects whole the cargo.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 819.979126, -3936.849854
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: -186.737625, 0.000705, -2894.581299
$label: Iota
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -372.056915, 0.000687, -2451.874756
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 425.848053, 0.001015, -2401.143066
$label: Gamma
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 63.950859, 0.001017, -2004.456787
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: 356.896149, 0.000075, -2902.378174
$label: Kappa
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Iota will drop the cargo and warp out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2171.622559, 596.869019
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 13
$team: Friendly
$class: GTFR Poseidon
$pos: -482.343536, 0.000762, 3198.305664
$label: Iota
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -923.950989, 0.000774, 4682.419434
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -122.549576, 0.001037, 6341.299805
$label: Gamma
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 965.598511, 0.000992, 5175.270508
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Poseidon
$pos: 429.628967, 0.000025, 3189.637451
$label: Kappa
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -365.073944, 0.000038, 3760.834229
$label: Cargo
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: 552.947632, 0.000245, 3726.287354
$label: Cargo
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We´ll send Triton-Squadron to get the cargo. The GTVA will send attack-groups to intercept the freighters. Defend our cargo at all costs!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2171.622559, 596.869019
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -923.950989, 0.000774, 4682.419434
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -122.549576, 0.001037, 6341.299805
$label: Gamma
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: 965.598511, 0.000992, 5175.270508
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -365.073944, 0.000038, 3760.834229
$label: Cargo
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: 552.947632, 0.000245, 3726.287354
$label: Cargo
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Triton
$pos: -1042.721680, -0.000064, 5959.173340
$label: Triton
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Iota beschützen" 
   0 
)
$Multi text
    XSTR("Iota-Squadron has departed safely. You´ve done a nice job. Fine.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Container beschützen" 
   0 
)
$Multi text
    XSTR("The cargo has been sent to Deneb-system. We´ll need these supplies in the next days.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Iota beschützen" 
   0 
)
$Multi text
    XSTR("Iota has been destroyed. You are worthless for us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Intercept the bombers and their warheads.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Container beschützen" 
   0 
)
$Multi text
    XSTR("A big part of the cargo has been lost. Admiral Bosch will be disappointed. I don´t want to be the person, who tells him this.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take care of the bombers!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	18
	"Rockeye"	45
	"Tempest"	720
)

#Objects		;! 31 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 0.000000, 0.000345, -2393.699707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 1		;! Object #1
$Class: GTFR Poseidon
$Team: Friendly
$Location: 0.000000, 0.000002, -3000.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iota1 way" 89 ) ( ai-undock 79 ) ( ai-warp-out 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 2		;! Object #2
$Class: GTFR Poseidon
$Team: Friendly
$Location: 100.000000, 0.000002, -3200.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iota2 way" 89 ) ( ai-undock 79 ) ( ai-warp-out 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Iota 3		;! Object #3
$Class: GTFR Poseidon
$Team: Friendly
$Location: -100.000000, 0.000002, -3200.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iota3 way" 89 ) ( ai-undock 79 ) ( ai-warp-out 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 2		;! Object #4
$Class: GTF Loki
$Team: Friendly
$Location: -45.541348, 0.000001, -2507.467285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Iota 2" 89 ) ( ai-guard "TC 2 7" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #5
$Class: GTF Loki
$Team: Friendly
$Location: 58.132137, -0.000033, -2506.349121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Iota 3" 89 ) ( ai-guard "TC 2 8" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Triton 1		;! Object #6
$Class: GTFR Triton
$Team: Friendly
$Location: 132.899994, 0.000000, 5532.700195
$Orientation:
	-0.998626, 0.000000, 0.052402,
	0.000000, 1.000000, 0.000000,
	-0.052402, 0.000000, -0.998626
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 6" "Cargo Dock01" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-undocked-delay 
   "Iota 1" 
   "TC 2 6" 
   1 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Triton 2		;! Object #7
$Class: GTFR Triton
$Team: Friendly
$Location: 650.099976, 0.000000, 4667.799805
$Orientation:
	-0.977117, 0.000000, 0.212703,
	0.000000, 1.000000, 0.000000,
	-0.212703, 0.000000, -0.977117
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 7" "Cargo Dock01" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-undocked-delay 
   "Iota 2" 
   "TC 2 7" 
   1 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Triton 3		;! Object #8
$Class: GTFR Triton
$Team: Friendly
$Location: -415.399994, 0.000000, 4536.700195
$Orientation:
	-0.993056, 0.000000, -0.117642,
	0.000000, 1.000000, 0.000000,
	0.117642, 0.000000, -0.993056
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 8" "Cargo Dock01" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-undocked-delay 
   "Iota 3" 
   "TC 2 8" 
   1 
   22 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Beta 1		;! Object #9
$Class: GTF Loki
$Team: Friendly
$Location: -180.144119, -0.000064, -2678.166748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Iota 1" 50 ) ( ai-guard "TC 2 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 2		;! Object #10
$Class: GTF Loki
$Team: Friendly
$Location: -216.989807, -0.000085, -2745.689941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Iota 2" 50 ) ( ai-guard "TC 2 7" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Beta 3		;! Object #11
$Class: GTF Loki
$Team: Friendly
$Location: -146.705170, -0.000078, -2752.998779
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Iota 3" 50 ) ( ai-guard "TC 2 8" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Gamma 1		;! Object #12
$Class: GTF Loki
$Team: Friendly
$Location: 166.156921, 0.000024, -2717.163818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Gamma 2		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: 123.690567, 0.000040, -2788.208496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Gamma 3		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: 204.862656, 0.000042, -2803.425293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Pisces 1		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: -759.132813, 0.000073, -1121.106934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: -786.821289, 0.000065, -1183.310791
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: -722.685608, 0.000053, -1201.789795
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pisces 4		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: -743.242920, 0.000066, -1255.159546
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #19
$Class: GTF Hercules
$Team: Hostile
$Location: 256.122498, 0.000579, -2584.355713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #20
$Class: GTF Hercules
$Team: Hostile
$Location: 334.591370, 0.000558, -2591.204834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: 301.579346, 0.000554, -2628.387207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #22
$Class: GTB Artemis
$Team: Hostile
$Location: 764.799988, 0.000000, -1159.000000
$Orientation:
	-0.850123, 0.000000, 0.526585,
	0.000000, 1.000000, 0.000000,
	-0.526585, 0.000000, -0.850123
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Gemini 2		;! Object #23
$Class: GTB Artemis
$Team: Hostile
$Location: 809.601440, -0.000005, -1217.636841
$Orientation:
	-0.823696, 0.000000, 0.567032,
	0.000000, 1.000000, 0.000000,
	-0.567032, 0.000000, -0.823696
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Taurus 1		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: -0.347377, 0.000009, 7001.762695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Iota 1" 80 ) ( ai-chase "Iota 2" 70 ) ( ai-chase "Iota 3" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #25
$Class: GTF Hercules
$Team: Hostile
$Location: -31.780281, -0.000045, 7037.642578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Iota 1" 80 ) ( ai-chase "Iota 2" 70 ) ( ai-chase "Iota 3" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #26
$Class: GTF Hercules
$Team: Hostile
$Location: 27.281242, -0.000045, 7036.032715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Iota 1" 80 ) ( ai-chase "Iota 2" 70 ) ( ai-chase "Iota 3" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #27
$Class: GTF Hercules
$Team: Hostile
$Location: -1.954290, -0.000047, 7074.592285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Iota 1" 80 ) ( ai-chase "Iota 2" 70 ) ( ai-chase "Iota 3" 60 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: TC 2 6		;! Object #28
$Class: TC 2
$Team: Friendly
$Location: -0.004138, -17.381451, -3004.921631
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Vorräte", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Iota 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 7		;! Object #29
$Class: TC 2
$Team: Friendly
$Location: 99.995857, -17.381451, -3204.921631
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Munition", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Iota 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

$Name: TC 2 8		;! Object #30
$Class: TC 2
$Team: Friendly
$Location: -100.004143, -17.381451, -3204.921631
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Waffen", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: Iota 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "Iota 3" 50 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 9

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 21 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 12
+Wave Delay Max: 17

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 8 "Pisces 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 14
+Wave Delay Max: 25

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Cancer 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-chase "Iota 1" 80 ) ( ai-chase "Iota 2" 70 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 9
+Wave Delay Max: 21

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 14 "Triton 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 14

#Events		;! 16 total

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
   )
   ( do-nothing ) 
)
+Name: Trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "TC 2 6" 
      "TC 2 7" 
      "TC 2 8" 
   )
   ( do-nothing ) 
)
+Name: Trigger (3)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Triton 1" 
         "TC 2 6" 
         1 
         5 
      )
      ( is-destroyed-delay 0 "TC 2 6" ) 
   )
   ( add-goal 
      "Triton 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Triton 1 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Triton 2" 
         "TC 2 7" 
         1 
         5 
      )
      ( is-destroyed-delay 0 "TC 2 7" ) 
   )
   ( add-goal 
      "Triton 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Triton 2 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Triton 3" 
         "TC 2 8" 
         1 
         5 
      )
      ( is-destroyed-delay 0 "TC 2 8" ) 
   )
   ( add-goal 
      "Triton 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Triton 3 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Iota zerstört" 
   )
)
+Name: Iota zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "Iota 1" 
      "High" 
      "Bomber!" 
   )
)
+Name: Bomber!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( has-arrived-delay 0 "Triton 1" ) 
         ( false ) 
      )
      ( false ) 
   )
   ( send-message 
      "Triton 1" 
      "High" 
      "Triton ankunft" 
   )
)
+Name: Triton ankunft
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Triton 1" 
      "Triton 2" 
      "Triton 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Rückkehr" 
   )
)
+Name: Rückkehr
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Goal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Goal (2)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Goal (3)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
   )
   ( do-nothing ) 
)
+Name: Goal (4)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover cargo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Triton 1" 
            "Triton 2" 
            "Triton 3" 
            "Triton 2" 
            "Triton 3" 
         )
      )
      ( has-departed-delay 
         0 
         "Triton 1" 
         "Triton 2" 
         "Triton 3" 
         "Triton 1" 
         "Triton 2" 
      )
   )
   ( do-nothing ) 
)
+Name: Goal (6)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Triton", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Goal (7)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Iota gesprungen" 
   )
)
+Name: Iota gesprungen
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Iota beschützen
$MessageNew:  XSTR("Cover Iota-Squadron", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay "Trigger" 0 ) 
   ( has-departed-delay 
      0 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
   )
)
+Score: 300

$Type: Primary
+Name: Container beschützen
$MessageNew:  XSTR("Cover the cargo", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay 
      "Trigger (3)" 
      0 
   )
   ( has-departed-delay 
      0 
      "Triton 1" 
      "Triton 2" 
      "Triton 3" 
      "Triton 1" 
      "Triton 2" 
   )
)
+Score: 100

#Waypoints		;! 3 lists total

$Name: Iota1 way
$List: (		;! 2 points in list
	( 0.000000, 0.000002, -2849.904541 )
	( 0.000000, 0.000000, 3000.000000 )
)

$Name: Iota3 way
$List: (		;! 2 points in list
	( -103.366158, 0.000016, -3099.034424 )
	( -197.046539, 0.000139, 2693.500000 )
)

$Name: Iota2 way
$List: (		;! 2 points in list
	( 105.102722, 0.000246, -3106.462891 )
	( 216.534927, 0.000145, 2676.088379 )
)

#Messages		;! 212 total


$Name: Iota zerstört

$Team: -1
$MessageNew:  XSTR("The Iota-Squadron has been taken out. Return to base, pilot!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Bomber!

$Team: -1
$MessageNew:  XSTR("Enemy bombers incoming. Engage ´em!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Triton ankunft

$Team: -1
$MessageNew:  XSTR("Freighters from Trton-Squadron are ready to take the cargo.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Rückkehr

$Team: -1
$MessageNew:  XSTR("All freighters have warped out. Return to base, pilot!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Iota gesprungen

$Team: -1
$MessageNew:  XSTR("Iota has departed. Defend the cargo, until Triton has collected the whole cargo.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 1537
$Ambient light level: 0
$Sun: SunWhite
+Angles: 1.256636 2.338739 3.752455
+Scale: 3.000000

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

