#Mission Info

$Version: 0.10
$Name:  XSTR("Presumes", -1)
$Author: Uwe Goerke
$Created: 12/30/99 at 18:39:43
$Modified: 01/07/00 at 21:57:57
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 465.746368, -169.228989
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: NTF Roques
+SquadReassignLogo: NTFinsig.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Neo-Terran Front                28:05:2367
Commander Roemig

Welcome to the Trinity, pilot! The Trinity had suffered several losses and the crew is glad about every pilot, we get. I welcome you to the Trinity and in the Neo-Terran Front!", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Captain Sconan

Ah, you´re the new pilots. We fly the Loki-fighter. The Loki is fast and has got the firepower to fly several scout- and eskort-missions. Familiarize yourself with the Loki-fighter, the Subach HL-7, the Rockeye and Tempest dumbfire-rockets.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Good morning. Our command gave the information, that the GTVA  prepares a raid on our cargo depots. They want to conquer the Deneb-system. Admiral Bosch wants our fleet to evacuate the Deneb-system.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 319.063507, -517.418945
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 5000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -3.696023, -0.038467, 72.241798
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -6.212723, 30.000006, -126.800423
$label: Cargo
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: -195.706009, -19.999983, 123.109261
$label: Cargo
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 180.000000, 0.000000, 30.000000
$label: Sentry
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 150.539963, -0.000001, 262.389740
$label: Sentry
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -159.877625, 0.000009, 324.490540
$label: Sentry
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -300.000000, 0.000000, 100.000000
$label: Sentry
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We´ll send some freighters to get the cargo in front of the jumpgate.You have to cover the freighters until they´ve left the system. In case of enemy attacks we´ll send the freighters one by one. Be aware of enemy fighters!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1117.412964, -1490.332031
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 2500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -133.445358, -0.038417, 658.662048
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 180.000000, 0.000000, 30.000000
$label: Sentry
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 150.539963, -0.000001, 262.389740
$label: Sentry
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -159.877625, 0.000009, 324.490540
$label: Sentry
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -395.835449, 0.000017, 84.590141
$label: Sentry
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: -121.452156, 0.000267, -73.550804
$label: Freighter
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The freighters will get the cargo and jump out immediately.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 854.681030, -1445.135376
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 1500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -133.445358, -0.038417, 658.662048
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 180.000000, 0.000000, 30.000000
$label: Sentry
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: 150.539963, -0.000001, 262.389740
$label: Sentry
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -159.877625, 0.000009, 324.490540
$label: Sentry
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Watchdog
$pos: -395.835449, 0.000017, 84.590141
$label: Sentry
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: -121.452156, 0.000267, -73.550804
$label: Freighter
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Try to get the freighters out safely. The GTVA wants to cut our supplies, so we must get these cargo containers away from our enemies.
Dismissed", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 465.746368, -169.228989
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 1200
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -133.445358, -0.038417, 658.662048
$label: Alpha
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-destroyed-delay 
   0 
   "GVCv Lavarius" 
)
$Multi text
    XSTR("The GTCv Lavarius was from a battle-group, we attacked some days ago. Now it is down.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Pisces" 
   "Cancer" 
   "Taurus" 
   "Scorpio" 
)
$Multi text
    XSTR("You´ve defended the cargo-depot very well. You´ll get stronger in your skills.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Epsilon" ) 
$Multi text
    XSTR("Our heavy-reinforcement squadron Epsilon has been gunned by the GTVA.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTD Repulse" ) 
$Multi text
    XSTR("At 23:14 galactical standard-time the NTD Repulse has been destroyed. You have lost your pilot-license and will be executed tomorrow at 12:00.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take a look at the Lavarius and destroy its beam-cannons.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Iota 1" 
   "Iota 2" 
   "Iota 3" 
)
$Multi text
    XSTR("The Iota-Squadron has been destroyed. The bastards of the GTVA just doesn´t support the Beta-Aquilae-convention. Of course, we also doesn´t do it, but they´ve created it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Stay close to the freighters and shoot enemies down fast.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Sentry 1" 
   "Sentry 2" 
   "Sentry 3" 
   "Sentry 4" 
)
$Multi text
    XSTR("Our sentry guns had been destroyed by the GTVA. The sentries were old, but the could shoot some enemy freighters down. Think about it next time!", -1)
; und es sind noch nicht viele von dort zurückgekommen.", -1)



























$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "TC 2 6" 
   "TC 2 7" 
   "TC 2 8" 
)
$Multi text
    XSTR("Important goods for the NTI Last hope had been destroyed. The GTVA destroyed preferently the uncovered containers.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Stay close to the containers and watch the GTF Hercules-fighters.", -1)
$end_multi_text

$Formula: ( not 
   ( has-departed-delay 0 "Kappa 2" ) 
)
$Multi text
    XSTR("You had to cover the transports, until they´ve left the system.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Wait, until you get the order to return to base!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	6
	"Rockeye"	15
	"Tempest"	240
)

#Objects		;! 38 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -374.100006, -0.100000, 247.899994
$Orientation:
	0.374539, 0.000000, -0.927211,
	-0.000138, 1.000000, -0.000056,
	0.927211, 0.000149, 0.374539
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: -398.869385, -0.023122, 222.114426
$Orientation:
	0.393678, 0.000000, -0.919248,
	-0.000030, 1.000000, -0.000013,
	0.919248, 0.000033, 0.393678
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: -348.869354, -0.023122, 222.114426
$Orientation:
	0.420911, 0.000000, -0.907102,
	-0.000032, 1.000000, -0.000015,
	0.907102, 0.000035, 0.420911
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 1		;! Object #3
$Class: GVF Serapis
$Team: Hostile
$Location: -1074.000732, 0.000170, 1718.014771
$Orientation:
	-0.840909, 0.000000, -0.541177,
	0.000000, 1.000000, 0.000000,
	0.541177, 0.000000, -0.840909
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 2		;! Object #4
$Class: GVF Serapis
$Team: Hostile
$Location: -1094.071167, 0.000223, 1679.418457
$Orientation:
	-0.829050, 0.000000, -0.559174,
	0.000000, 1.000000, 0.000000,
	0.559174, 0.000000, -0.829050
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 3		;! Object #5
$Class: GVF Serapis
$Team: Hostile
$Location: -1058.442871, 0.000165, 1685.382446
$Orientation:
	-0.839555, 0.000000, -0.543275,
	0.000000, 1.000000, 0.000000,
	0.543275, 0.000000, -0.839555
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: TC 2 6		;! Object #6
$Class: TC 2
$Team: Friendly
$Location: -50.000000, 30.000000, -119.999992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Vorräte", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 7		;! Object #7
$Class: TC 2
$Team: Friendly
$Location: 0.000000, 30.000000, -120.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Munition", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 8		;! Object #8
$Class: TC 2
$Team: Friendly
$Location: 50.000000, 30.000000, -120.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Waffen", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TAC 1 9		;! Object #9
$Class: TAC 1
$Team: Friendly
$Location: -170.000000, -20.000000, 120.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Vorräte", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 10		;! Object #10
$Class: TAC 1
$Team: Friendly
$Location: -230.000000, -20.000000, 120.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Munition", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 1		;! Object #11
$Class: GTSG Watchdog
$Team: Friendly
$Location: 150.539963, -0.000001, 262.389740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: Sentry 2		;! Object #12
$Class: GTSG Watchdog
$Team: Friendly
$Location: -300.000000, 0.000000, 100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: Sentry 3		;! Object #13
$Class: GTSG Watchdog
$Team: Friendly
$Location: -159.877625, 0.000009, 324.490540
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: Sentry 4		;! Object #14
$Class: GTSG Watchdog
$Team: Friendly
$Location: 180.000000, 0.000000, 30.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GVCv Lavarius		;! Object #15
$Class: GVCv Sobek
$Team: Hostile
$Location: -4186.630371, -0.000306, 3176.396729
$Orientation:
	-0.580612, 0.000000, -0.814180,
	0.000000, 1.000000, 0.000000,
	0.814180, 0.000000, -0.580612
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NTD Repulse" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   4 
   "Iota 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Cancer 1		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: 1854.561646, -0.000077, 1687.213745
$Orientation:
	-0.748068, 0.000000, 0.663622,
	0.000000, 1.000000, 0.000000,
	-0.663622, 0.000000, -0.748068
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: 1828.458008, -0.000072, 1652.670776
$Orientation:
	-0.747187, 0.000000, 0.664614,
	0.000000, 1.000000, 0.000000,
	-0.664614, 0.000000, -0.747187
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: 1876.302246, -0.000085, 1644.685913
$Orientation:
	-0.736531, 0.000000, 0.676404,
	0.000000, 1.000000, 0.000000,
	-0.676404, 0.000000, -0.736531
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Iota 1		;! Object #19
$Class: GTFR Poseidon
$Team: Friendly
$Location: 59.138721, 49.999897, 2176.152588
$Orientation:
	-0.997663, 0.000000, 0.068333,
	-0.000467, 0.999977, -0.006817,
	-0.068331, -0.006833, -0.997639
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 6" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Iota 2		;! Object #20
$Class: GTFR Poseidon
$Team: Friendly
$Location: 59.138721, 49.999897, 2176.152588
$Orientation:
	-0.998683, 0.000000, 0.051302,
	-0.000351, 0.999977, -0.006831,
	-0.051301, -0.006840, -0.998660
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 7" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   3 
   "Iota 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Iota 3		;! Object #21
$Class: GTFR Poseidon
$Team: Friendly
$Location: 59.138721, 49.999897, 2176.152588
$Orientation:
	-0.999414, 0.000000, 0.034227,
	-0.000234, 0.999977, -0.006841,
	-0.034226, -0.006845, -0.999391
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 8" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   4 
   "Iota 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 1		;! Object #22
$Class: GTFR Poseidon
$Team: Friendly
$Location: 59.138721, 49.999897, 2176.152588
$Orientation:
	-0.992947, 0.000000, 0.118561,
	-0.003074, 0.999664, -0.025744,
	-0.118521, -0.025926, -0.992613
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TAC 1 9" "cargo dock" "cargo dockpoint" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   1 
   "Iota 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Kappa 2		;! Object #23
$Class: GTFR Poseidon
$Team: Friendly
$Location: 59.138721, 49.999897, 2176.152588
$Orientation:
	-0.990097, 0.000000, 0.140387,
	-0.003629, 0.999666, -0.025596,
	-0.140340, -0.025852, -0.989766
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TAC 1 10" "cargo dock" "cargo dockpoint" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   5 
   "Kappa 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Taurus 1		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: -1344.709839, -0.000035, -187.975769
$Orientation:
	-0.565813, 0.000000, -0.824534,
	0.000000, 1.000000, 0.000000,
	0.824534, 0.000000, -0.565813
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: -1368.252686, -0.000042, -225.821457
$Orientation:
	-0.547567, 0.000000, -0.836762,
	0.000000, 1.000000, 0.000000,
	0.836762, 0.000000, -0.547567
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: -1321.170166, -0.000045, -225.023727
$Orientation:
	-0.558648, 0.000000, -0.829405,
	0.000000, 1.000000, 0.000000,
	0.829405, 0.000000, -0.558648
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: NTD Repulse		;! Object #27
$Class: GTD Orion
$Team: Friendly
$Location: -4123.730957, -0.000846, 39.952328
$Orientation:
	0.936813, 0.000000, -0.349830,
	0.000007, 1.000000, 0.000019,
	0.349830, -0.000020, 0.936813
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "GVCv Lavarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Scorpio 1		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: 720.140259, 0.000010, -900.633423
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Scorpio 2		;! Object #29
$Class: GTF Loki
$Team: Hostile
$Location: 752.507568, -0.000065, -853.361145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Scorpio 3		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: 768.619019, -0.000019, -895.446350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Epsilon 1		;! Object #31
$Class: GTF Hercules
$Team: Friendly
$Location: 2.696607, 0.000144, -986.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #32
$Class: GTF Hercules
$Team: Friendly
$Location: -23.418554, 0.000134, -1019.691162
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #33
$Class: GTF Hercules
$Team: Friendly
$Location: 29.489162, 0.000135, -1021.856323
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #34
$Class: GTF Hercules
$Team: Friendly
$Location: 0.806199, 0.000135, -1048.503174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #35
$Class: GTB Artemis
$Team: Friendly
$Location: -5067.899902, 0.000000, 3067.699951
$Orientation:
	0.122414, 0.000000, -0.992479,
	0.000000, 1.000000, 0.000000,
	0.992479, 0.000000, 0.122414
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #36
$Class: GTB Artemis
$Team: Friendly
$Location: -5053.281250, 0.000001, 2924.916504
$Orientation:
	0.278679, 0.000000, -0.960384,
	0.000000, 1.000000, 0.000000,
	0.960384, 0.000000, 0.278679
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #37
$Class: GTB Artemis
$Team: Friendly
$Location: -5015.619141, -0.000001, 2972.539307
$Orientation:
	0.238797, 0.000000, -0.971070,
	0.000000, 1.000000, 0.000000,
	0.971070, 0.000000, 0.238797
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "TC 2 6" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Pisces 3

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Iota 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Sentry 1" 89 ) ( ai-chase "Sentry 2" 65 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 2 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 2" 68 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Taurus 3

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   2 
   "Iota 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard "GVCv Lavarius" 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Iota 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )
+Wave Delay Min: 14
+Wave Delay Max: 17

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "GVCv Lavarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase "GVCv Lavarius" 50 ) )
+Flags:( )

#Events		;! 40 total

$Formula: ( when 
   ( has-arrived-delay 0 "Pisces" ) 
   ( send-message 
      "#Command" 
      "High" 
      "1. Geschwader" 
   )
)
+Name: 1.Geschwader
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVCv Lavarius" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lavarius ankunft" 
   )
   ( do-nothing ) 
)
+Name: Lavarius ankunft
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTD Repulse" ) 
   ( send-message 
      "NTD Repulse" 
      "High" 
      "Lampra ankunft" 
   )
   ( beam-free-all "NTD Repulse" ) 
   ( do-nothing ) 
)
+Name: Lampra ankunft
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "NTD Repulse" ) 
   ( send-message 
      "GVCv Lavarius" 
      "High" 
      "Negativ, Lampra" 
   )
)
+Name: Negativ, Lampra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "NTD Repulse" ) 
   ( send-message 
      "NTD Repulse" 
      "High" 
      "Lampra, angriff" 
   )
)
+Name: Lampra angriff
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVCv Lavarius" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lavarius zerstört" 
   )
)
+Name: Lavarius zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         3 
         "GVCv Lavarius" 
      )
      ( true ) 
   )
   ( send-message 
      "NTD Repulse" 
      "High" 
      "Lavarius zerstört (2)" 
   )
   ( do-nothing ) 
   ( add-goal 
      "NTD Repulse" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lavarius zerstört (2)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-goal-true-delay 
         "Depot beschützen" 
         0 
      )
      ( has-departed-delay 0 "Kappa 2" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Rückkehr" 
   )
)
+Name: Rückkehr
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Iota 1" 
         "TC 2 6" 
         1 
         2 
      )
      ( is-destroyed-delay 0 "TC 2 6" ) 
   )
   ( add-goal 
      "Iota 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Iota1 out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Iota 2" 
         "TC 2 7" 
         1 
         2 
      )
      ( is-destroyed-delay 0 "TC 2 7" ) 
   )
   ( add-goal 
      "Iota 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Iota2 out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Iota 3" 
         "TC 2 8" 
         1 
         2 
      )
      ( is-destroyed-delay 0 "TC 2 8" ) 
   )
   ( add-goal 
      "Iota 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Iota3 out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Kappa 1" 
         "TAC 1 9" 
         1 
         1 
      )
      ( is-destroyed-delay 0 "TAC 1 9" ) 
   )
   ( add-goal 
      "Kappa 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Kappa1 out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Kappa 2" 
         "TAC 1 10" 
         1 
         1 
      )
      ( is-destroyed-delay 0 "TAC 1 10" ) 
   )
   ( add-goal 
      "Kappa 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Kappa2 out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Kappa 1" 
      "Kappa 2" 
   )
   ( do-nothing ) 
)
+Name: Trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "TC 2 7" 
         "TC 2 6" 
         "TC 2 8" 
         "TAC 1 9" 
         "TAC 1 10" 
         "Iota 1" 
         "Iota 2" 
         "Iota 3" 
         "Kappa 1" 
         "Kappa 2" 
      )
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Trigger (2)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Iota 1" ) 
   ( do-nothing ) 
)
+Name: Trigger (3)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "Iota 1" 
         "Iota 2" 
         "Iota 3" 
         "Kappa 1" 
         "Kappa 2" 
      )
      ( is-event-false-delay 
         "Trigger (5)" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Trigger (4)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "TC 2 6" 
      "TC 2 7" 
      "TC 2 8" 
      "TAC 1 9" 
      "TAC 1 10" 
   )
   ( do-nothing ) 
)
+Name: Trigger (5)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Goal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Goal (2)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Goal (3)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVCv Lavarius" 
   )
   ( do-nothing ) 
)
+Name: Goal (4)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTCv Lavarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Goal (5)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Scorpio" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Scheisse" 
   )
)
+Name: Scheisse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Scorpio" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Durchhalten" 
   )
)
+Name: Durchhalten
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TAC 1 10" ) 
   ( add-goal 
      "Kappa 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Trigger (6)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "TAC 1 9" ) 
   ( add-goal 
      "Kappa 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Trigger (7)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVCv Lavarius" 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Delta" ( ai-warp-out 89 ) ) 
)
+Name: Trigger (8)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Iota 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Iota 1 zerstört" 
   )
)
+Name: Iota 1 zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Iota 2" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Iota 2 zerstört" 
   )
)
+Name: Iota 2 zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Iota 3" ) 
      ( or 
         ( has-departed-delay 0 "Iota 1" ) 
         ( has-departed-delay 0 "Iota 2" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Iota 3 zerstört" 
   )
)
+Name: Iota 3 zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Iota zerstört" 
   )
)
+Name: Iota zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kappa 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kappa 1 zerstört" 
   )
)
+Name: Kappa 1 zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Kappa 2" ) 
      ( has-departed-delay 0 "Kappa 1" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Kappa 2 zerstört" 
   )
)
+Name: Kappa 2 zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Kappa 1" 
      "Kappa 2" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Kappa zerstört" 
   )
)
+Name: Kappa zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Iota 1" ) 
   ( do-nothing ) 
)
+Name: Goal (6)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Iota1", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Iota 2" ) 
   ( do-nothing ) 
)
+Name: Goal (7)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Iota2", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Iota 3" ) 
   ( do-nothing ) 
)
+Name: Goal (8)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Iota3", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Kappa 1" ) 
   ( do-nothing ) 
)
+Name: Goal (9)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Kappa1", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Kappa 2" ) 
   ( do-nothing ) 
)
+Name: Goal (10)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Kappa2", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Depot beschützen
$MessageNew:  XSTR("Guard cargo depot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GVCv Lavarius" 
   "Pisces" 
   "Cancer" 
   "Taurus" 
)

#Waypoints		;! 1 lists total


$Jump Node: 59.138721, 49.999897, 2176.152588
$Jump Node Name: Sirius
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 59.138721, 49.999897, 2176.152588 )
)

#Messages		;! 224 total


$Name: 1. Geschwader

$Team: -1
$MessageNew:  XSTR("Be aware! The GTVA tries to attack our freighters. Engage enemy and cover our freighters!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Lavarius ankunft

$Team: -1
$MessageNew:  XSTR("A sobek-class corvette, the GTCv Lavarius, has entered the combat area. We´ll send the NTD Repulse to intercept. Hold position.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Lampra ankunft

$Team: -1
$MessageNew:  XSTR("NTD Repulse here. Lavarius, surrender immediately!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Negativ, Lampra

$Team: -1
$MessageNew:  XSTR("Negative, we´ll destroy the NTF!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: emptymsg.wav

$Name: Lampra, angriff

$Team: -1
$MessageNew:  XSTR("Ok, they won´t surrender. To all pilots, stay away from the Lavarius. We´ll destry it now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Lavarius zerstört

$Team: -1
$MessageNew:  XSTR("The GTCv Lavarius has been destroyed. Repulse, return to base!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Lavarius zerstört (2)

$Team: -1
$MessageNew:  XSTR("Confirmed! We´ll meet in Sirius-system!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Rückkehr

$Team: -1
$MessageNew:  XSTR("To all units, return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Scheisse

$Team: -1
$MessageNew:  XSTR("Command! There are more and more bandits incoming. They are attacking heavily!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Durchhalten

$Team: -1
$MessageNew:  XSTR("Hold position, pilot! We send reinforcements now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Iota 1 zerstört

$Team: -1
$MessageNew:  XSTR("We´ve lost Iota 1. It´s assigned container will be left here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Iota 2 zerstört

$Team: -1
$MessageNew:  XSTR("Iota 2 is down. The cargo will be left here!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Iota 3 zerstört

$Team: -1
$MessageNew:  XSTR("The GTVA has shot down Iota 3!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Kappa 1 zerstört

$Team: -1
$MessageNew:  XSTR("We lost the signal from Kappa 1!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Kappa 2 zerstört

$Team: -1
$MessageNew:  XSTR("Kappa 2 has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Iota zerstört

$Team: -1
$MessageNew:  XSTR("The whole Iota-Squadron is down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Kappa zerstört

$Team: -1
$MessageNew:  XSTR("We lost contact to Kappa-Squadron.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunWhite
+Angles: 1.448622 4.450586 1.692968
+Scale: 1.000000
$Starbitmap: planetb
+Angles: 0.191986 0.925024 3.228857
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.820304 2.652898 1.692968
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

