#Mission Info

$Version: 0.10
$Name:  XSTR("Counterstrike", -1)
$Author: Uwe Goerke
$Created: 01/03/00 at 19:49:41
$Modified: 01/07/00 at 22:01:09
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -4848.602539, 3044.902344, 10609.125000
+Viewer orient:
	0.999259, -0.000000, 0.038498,
	-0.035425, 0.391496, 0.919498,
	-0.015072, -0.920180, 0.391206

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("You ´ll warp some miles away from the jumpgate in system. We´ve located a transport, the GTT Sulla. The transport holds to the jumpgate.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1410.581055, 1715.019043, 2320.275635
$camera_orient:
	0.996772, 0.000000, 0.080289,
	-0.078282, 0.222220, 0.971849,
	-0.017842, -0.974997, 0.221502
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1290.050171, -0.000004, 2726.075684
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You have to scan and disable the transport. If the GTVA tries fanatically to get the transport out of the system, its cargo must be important.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -814.788696, 2694.688232, 5869.805176
$camera_orient:
	0.775841, 0.000000, 0.630928,
	-0.615153, 0.222220, 0.756443,
	-0.140205, -0.974997, 0.172407
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1290.050171, -0.000004, 2726.075684
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -1430.268188, 8.964642, 6528.110840
$label: Transport
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -1561.306030, 0.000079, 6155.722656
$label: Escort
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If you´ve achieved to disable and scan the transport, we´ll send Lambda1 to capture the transport. You can also clear the jumpgate from enemy sentries.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4848.602539, 3044.902344, 10609.125000
$camera_orient:
	0.999259, 0.000000, 0.038498,
	-0.035425, 0.391496, 0.919498,
	-0.015072, -0.920180, 0.391206
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 1290.050171, -0.000004, 2726.075684
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -1091.775024, 17.387796, 6377.858398
$label: Frachter
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Hostile
$class: GTT Argo
$pos: -2875.297119, 8.964562, 10193.918945
$label: Transport
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -1561.306030, 0.000079, 6155.722656
$label: Escort
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: -4922.144043, -0.000049, 11915.338867
$label: Alpha Centauri
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTF Ulysses
$pos: -5450.210938, 0.000105, 11901.317383
$label: Sentry
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Watchdog
$pos: -4384.281738, -0.000073, 11892.080078
$label: Sentry
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Watchdog
$pos: -5017.199707, 0.000082, 12422.197266
$label: Sentry
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: GTSG Watchdog
$pos: -4939.486328, -0.000186, 11468.970703
$label: Sentry
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-destroyed-delay 
   0 
   "Pisces" 
   "Cancer" 
)
$Multi text
    XSTR("You´ve destroyed the escort quite fast. Keep on fighting this skillful, and you will be a good pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "Lambda 1" ) 
   ( not 
      ( is-destroyed-delay 0 "GTT Sulla" ) 
   )
)
$Multi text
    XSTR("We captured the GTT Sulla. The officers  are now inside the NTI Last Hope.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Lambda 1" ) 
$Multi text
    XSTR("We have lost Lambda 1. In just a few seconds we´ve lost 80 highly trained marines on board of the transports.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Cover Lambda1!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTT Sulla" ) 
$Multi text
    XSTR("You´ve destroyed the transport! We said, that we want the transport to get captured. Don´t you regard to your mission goals?", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don´t shoot at the transport!", -1)
$end_multi_text

$Formula: ( or 
   ( or 
      ( or 
         ( or 
            ( or 
               ( not 
                  ( is-destroyed-delay 
                     0 
                     "GTSG Watchdog 1" 
                  )
               )
               ( not 
                  ( is-destroyed-delay 
                     0 
                     "GTSG Watchdog 2" 
                  )
               )
            )
            ( not 
               ( is-destroyed-delay 
                  0 
                  "GTSG Watchdog 3" 
               )
            )
         )
         ( not 
            ( is-destroyed-delay 
               0 
               "GTSG Watchdog 4" 
            )
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GTSG Watchdog 5" 
         )
      )
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTSG Watchdog 6" 
      )
   )
)
$Multi text
    XSTR("You haven´t cleared the jumpgate from enemy sentries.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-cargo-known-delay 0 "GTT Sulla" ) 
   )
   ( has-departed-delay 0 "Alpha 1" ) 
)
$Multi text
    XSTR("You had to scan the transport. Look at your mission goals more carefully!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If the transport shoots at you, destroy his turrets first.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-disabled-delay 0 "GTT Sulla" ) 
   )
   ( not 
      ( has-docked-delay 
         "Lambda 1" 
         "GTT Sulla" 
         1 
         0 
      )
   )
)
$Multi text
    XSTR("The transport could easily warp out of the system. You haven´t disabled it!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to disable the transport quickly.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Akheton SDG"	4
	"Rockeye"	105
	"Tempest"	1580
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 1116.900024, 0.000000, 3240.199951
$Orientation:
	0.792220, 0.000000, 0.610235,
	0.002560, 0.999991, -0.003324,
	-0.610230, 0.004195, 0.792213
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 1089.608521, 0.000004, 3213.584473
$Orientation:
	0.797756, 0.000000, 0.602980,
	0.002527, 0.999991, -0.003343,
	-0.602975, 0.004191, 0.797749
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: 1139.909424, 0.000001, 3210.214844
$Orientation:
	0.792231, 0.000000, 0.610222,
	0.002537, 0.999991, -0.003294,
	-0.610217, 0.004157, 0.792224
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #3
$Class: GTF Loki
$Team: Hostile
$Location: -1333.979736, -0.000013, 6603.400391
$Orientation:
	0.842724, 0.000000, 0.538346,
	0.000000, 1.000000, 0.000000,
	-0.538346, 0.000000, 0.842724
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 2		;! Object #4
$Class: GTF Loki
$Team: Hostile
$Location: -1513.421997, 0.000070, 6449.964355
$Orientation:
	0.844413, 0.000000, 0.535693,
	0.000000, 1.000000, 0.000000,
	-0.535693, 0.000000, 0.844413
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 3		;! Object #5
$Class: GTF Loki
$Team: Hostile
$Location: -1299.737183, 0.000056, 6377.053223
$Orientation:
	0.842487, 0.000000, 0.538717,
	0.000000, 1.000000, 0.000000,
	-0.538717, 0.000000, 0.842487
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Pisces 4		;! Object #6
$Class: GTF Loki
$Team: Hostile
$Location: -1414.099976, 200.000000, 6509.500000
$Orientation:
	0.843988, 0.000000, 0.536361,
	0.000000, 1.000000, 0.000000,
	-0.536361, 0.000000, 0.843988
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 1		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: -5000.000000, 0.000000, 12000.000000
$Orientation:
	0.818149, 0.000000, 0.575006,
	0.000000, 1.000000, 0.000000,
	-0.575006, 0.000000, 0.818149
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #8
$Class: GTF Loki
$Team: Hostile
$Location: -5001.278809, 0.000002, 11965.101563
$Orientation:
	0.819454, 0.000000, 0.573145,
	0.000000, 1.000000, 0.000000,
	-0.573145, 0.000000, 0.819454
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: -5020.354492, 0.000000, 11978.821289
$Orientation:
	0.819934, 0.000000, 0.572458,
	0.000000, 1.000000, 0.000000,
	-0.572458, 0.000000, 0.819934
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #10
$Class: GTF Loki
$Team: Hostile
$Location: -4979.029297, -0.000006, 11977.700195
$Orientation:
	0.817881, 0.000000, 0.575387,
	0.000000, 1.000000, 0.000000,
	-0.575387, 0.000000, 0.817881
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Epsilon 1		;! Object #11
$Class: GTF Hercules
$Team: Friendly
$Location: -470.700012, 0.000000, 6293.299805
$Orientation:
	0.348954, 0.000000, 0.937140,
	0.000000, 1.000000, 0.000000,
	-0.937140, 0.000000, 0.348954
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTT Sulla		;! Object #12
$Class: GTT Argo
$Team: Hostile
$Location: -1412.218750, 17.387781, 6523.557129
$Orientation:
	0.817656, 0.000000, 0.575707,
	-0.021008, 0.999334, 0.029837,
	-0.575323, -0.036490, 0.817112
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Deliverance way" 50 ) )
$Cargo 1:  XSTR("Offiziere", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 49
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTSG Watchdog 1		;! Object #13
$Class: GTSG Watchdog
$Team: Hostile
$Location: -5700.000000, 0.000000, 12000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 2		;! Object #14
$Class: GTSG Watchdog
$Team: Hostile
$Location: -4300.000000, 0.000000, 12000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 3		;! Object #15
$Class: GTSG Watchdog
$Team: Hostile
$Location: -5000.000000, 0.000000, 12700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 4		;! Object #16
$Class: GTSG Watchdog
$Team: Hostile
$Location: -5000.000000, 0.000000, 11300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 5		;! Object #17
$Class: GTSG Watchdog
$Team: Hostile
$Location: -5000.000000, 800.000000, 12000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 6		;! Object #18
$Class: GTSG Watchdog
$Team: Hostile
$Location: -5000.000000, -700.000000, 12000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: Lambda 1		;! Object #19
$Class: GTT Elysium
$Team: Friendly
$Location: -451.299988, 0.000000, 6351.100098
$Orientation:
	0.778875, 0.000000, 0.627179,
	0.000000, 1.000000, 0.000000,
	-0.627179, 0.000000, 0.778875
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTT Sulla" "topside docking" "Frontside dock" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-disabled-delay 8 "GTT Sulla" ) 
   ( is-cargo-known-delay 4 "GTT Sulla" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Epsilon 2		;! Object #20
$Class: GTF Hercules
$Team: Friendly
$Location: -497.400452, 0.000002, 6256.624023
$Orientation:
	0.385606, 0.000000, 0.922663,
	0.000000, 1.000000, 0.000000,
	-0.922663, 0.000000, 0.385606
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #21
$Class: GTF Hercules
$Team: Friendly
$Location: -449.954285, -0.000001, 6257.039063
$Orientation:
	0.370603, 0.000000, 0.928791,
	0.000000, 1.000000, 0.000000,
	-0.928791, 0.000000, 0.370603
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #22
$Class: GTF Hercules
$Team: Friendly
$Location: 1121.161011, 0.002101, 3177.041504
$Orientation:
	0.797305, 0.000000, 0.603576,
	0.002500, 0.999991, -0.003303,
	-0.603571, 0.004142, 0.797298
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #23
$Class: GTB Artemis
$Team: Hostile
$Location: -5000.000000, 0.000000, 12000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #24
$Class: GTB Artemis
$Team: Hostile
$Location: -5063.708984, -0.000162, 11936.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-guard "GTT Sulla" 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 12 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "GTT Sulla" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lambda 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Lambda 1" 50 ) )
+Flags:( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-disabled-delay 32 "GTT Sulla" ) 
   ( is-cargo-known-delay 0 "GTT Sulla" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-chase "Lambda 1" 50 ) )
+Flags:( "no-arrival-message" )

#Events		;! 18 total

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "GTT Sulla" 
      1 
      48 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Lambda 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Goal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy escort", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "GTT Sulla" ) 
   ( do-nothing ) 
)
+Name: Goal (3)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan transport", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Goal (2)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy reinforcements", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Lambda 1" ) 
      ( not 
         ( is-destroyed-delay 0 "GTT Sulla" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Goal (4)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover Lambda", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTSG Watchdog 1" 
      "GTSG Watchdog 2" 
      "GTSG Watchdog 3" 
      "GTSG Watchdog 4" 
      "GTSG Watchdog 5" 
      "GTSG Watchdog 6" 
   )
   ( do-nothing ) 
)
+Name: Goal (5)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy sentry guns", -1)
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTT Sulla" 
      "Deliverance way" 
      0 
   )
   ( add-goal 
      "GTT Sulla" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Sulla out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Lambda 1" ) 
   ( send-message 
      "Lambda 1" 
      "High" 
      "Lambda1 eingetroffen" 
   )
)
+Name: Lambda 1 eingetroffen
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lambda 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lambda1 zerstört" 
   )
)
+Name: Lambda 1 zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "GTT Sulla" 
      1 
      1 
   )
   ( send-message 
      "Lambda 1" 
      "High" 
      "Lambda1 docked" 
   )
)
+Name: Lambda1 docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "GTT Sulla" 
      1 
      16 
   )
   ( send-message 
      "Lambda 1" 
      "High" 
      "Lambda1 docking..." 
   )
)
+Name: Lambda 1 docking...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "GTT Sulla" 
      1 
      22 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Weitermachen!" 
   )
)
+Name: Weitermachen
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "GTT Sulla" 
      1 
      36 
   )
   ( send-message 
      "Lambda 1" 
      "High" 
      "Lambda 1 geschafft" 
   )
)
+Name: Lambda1 geschafft
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "GTT Sulla" 
      1 
      42 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Glückwunsch" 
   )
)
+Name: Glückwunsch!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "GTSG Watchdog 1" 
         "GTSG Watchdog 2" 
         "GTSG Watchdog 3" 
         "GTSG Watchdog 4" 
         "GTSG Watchdog 5" 
         "GTSG Watchdog 6" 
      )
      ( has-departed-delay 0 "Lambda 1" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Rückkehr" 
   )
)
+Name: Rückkehr
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Sulla" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Rückkehr" 
   )
)
+Name: Rückkehr (2)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cancer eingetroffen!" 
   )
)
+Name: Cancer ankunft
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gemini ankunft" 
   )
)
+Name: Gemini ankunft
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Sulla scannen
$MessageNew:  XSTR("Scan the transport GTT Sulla", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 0 "GTT Sulla" ) 
+Score: 1000

$Type: Secondary
+Name: Sprungknoten sichern
$MessageNew:  XSTR("Sichern sie den Vasuda-Sprungknoten", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GTSG Watchdog 1" 
   "GTSG Watchdog 2" 
   "GTSG Watchdog 3" 
   "GTSG Watchdog 4" 
   "GTSG Watchdog 5" 
   "GTSG Watchdog 6" 
)
+Score: 250

$Type: Bonus
+Name: Sulla kapern
$MessageNew:  XSTR("Kapern sie dei GTT Sulla", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Lambda 1" ) 
   ( not 
      ( is-destroyed-delay 0 "GTT Sulla" ) 
   )
)
+Score: 1500

#Waypoints		;! 1 lists total


$Jump Node: -5000.000000, 0.000000, 12000.000000
$Jump Node Name: Alpha Centauri
$Name: Deliverance way
$List: (		;! 2 points in list
	( -1520.466797, 0.000116, 6684.191406 )
	( -5000.000000, 0.000000, 12000.000000 )
)

#Messages		;! 217 total


$Name: Lambda1 eingetroffen

$Team: -1
$MessageNew:  XSTR("Lambda 1 here! Command gave us the order to dock on a ship. Cover us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Lambda1 zerstört

$Team: -1
$MessageNew:  XSTR("Lambda 1 has been destroyed. Repeating: Lambda 1 has been destroyed. Return to base immediately!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Lambda1 docked

$Team: -1
$MessageNew:  XSTR("Lambda 1 here! We docked with the GTT Sulla. We break the hull of the Sulla now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Lambda1 docking...

$Team: -1
$MessageNew:  XSTR("Lambda 1 here! Half of our troops are dead.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Weitermachen!

$Team: -1
$MessageNew:  XSTR("Continue the operation, Lambda 1! We must get this transport.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Lambda 1 geschafft

$Team: -1
$MessageNew:  XSTR("We captured the GTT Sulla!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Glückwunsch

$Team: -1
$MessageNew:  XSTR("Nice work. Jump to the NTI Last Hope! THere we´ll lock the officers up.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Rückkehr

$Team: -1
$MessageNew:  XSTR("To every pilot! Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Cancer eingetroffen!

$Team: -1
$MessageNew:  XSTR("There are reinforcements from the enemy. Engage ´em!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Gemini ankunft

$Team: -1
$MessageNew:  XSTR("A Squadron Artemis-bombers has entered the system.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 1428
$Ambient light level: 0
+Nebula: Nebula01
+Color: Blue
+Pitch: 215
+Bank: 22
+Heading: 22
$Sun: SunRed
+Angles: 0.244346 1.727875 3.874628
+Scale: 5.000000
$Starbitmap: planete
+Angles: 1.727875 3.263763 4.031707
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 2
$Average Speed: 0.000000
$Minimum: -3000.000000, -1000.000000, 2000.000000
$Maximum: 3000.000000, 1000.000000, 8000.000000

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

