#Mission Info

$Version: 0.10
$Name:  XSTR("Murder of the kings", -1)
$Author: Uwe Goerke
$Created: 01/04/00 at 13:57:22
$Modified: 01/07/00 at 22:01:46
$Notes:
$End Notes:

$Mission Desc:
 XSTR("
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -3044.341797, 14551.597656, 4457.631348
+Viewer orient:
	0.999390, 0.000000, 0.034923,
	-0.034723, 0.106928, 0.993660,
	-0.003734, -0.994267, 0.106863

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Commander Roemig

Good morning, pilots.I want to say, that all our operations to conquer the Polaris-system were successful . Admiral Bosch wants us to take Alpha-Centauri.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Supplyofficer

We get some Perseus-Interceptors. These are fast, very high manoeuverable ships, that have got enough firepower, to get through the strong hull plating of bombers.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("We´ve located the GVD Psamtik in the Sirius-system. We send Alpha-Squadron, what provides air superiority, Beta-Squadron, what contains Artemis-Bombers and Gamma-Squadron, what intercepts enemy fighters.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2488.552246, 961.869873, 2034.728882
$camera_orient:
	0.999390, 0.000000, 0.034923,
	-0.034723, 0.106928, 0.993660,
	-0.003734, -0.994267, 0.106863
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2556.523682, 0.000568, 2131.125000
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -2726.114746, 0.000579, 2032.560791
$label: Beta
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -2408.028076, 0.000608, 2048.933350
$label: Gamma
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Psamtik has propably 2-4 Squadrons of escorts. In additional a sobek-class corvette will cover the Psamtik. If there are problems, you can call in the NTD Repulse. Good hunting!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3044.341797, 14551.597656, 4457.631348
$camera_orient:
	0.999390, 0.000000, 0.034923,
	-0.034723, 0.106928, 0.993660,
	-0.003734, -0.994267, 0.106863
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -4608.246094, 0.001228, 4310.551758
$label: Alpha
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -6675.598633, 0.001085, 3738.120361
$label: Beta
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -2250.866699, 0.000842, 3709.390137
$label: Gamma
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Hatshepsut
$pos: -6077.139648, -0.000840, 7728.140137
$label: GVD Psamtik
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Thoth
$pos: -3323.637451, 0.000212, 7768.790039
$label: Escort
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: -7546.553711, -0.000127, 9118.414063
$label: Eskorte
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -8835.235352, 0.000130, 8442.544922
$label: Corvette
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-destroyed-delay 0 "GVD Psamtik" ) 
$Multi text
    XSTR("You´ve destroyed the Psamtik. This victory will improve the morale of the NTF troops.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "GVD Psamtik" ) 
)
$Multi text
    XSTR("You haven´t destroyed the Psamtik. You mustn´t leave the system, until you achieved your objectives. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the missile batteris and the flaccannons of the Psamtik. If this doesn´t work, call in for reinforcements.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTD Repulse" ) 
$Multi text
    XSTR("By trying to destroy the Psamtik has our flaggship been destryed. This won´t serve our operation!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVCv Sompra" ) 
$Multi text
    XSTR("Nice work! You´ve destroyed the escorting corvette.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Loki"	8
	"GTF Perseus"	4
	"GTB Artemis"	4
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Akheton SDG"	16
	"Rockeye"	200
	"Tempest"	2220
	"Cyclops"	28
	"Cyclops#short"	32
)

#Objects		;! 35 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -2553.443115, 0.000556, 2150.345215
$Orientation:
	0.896689, 0.000000, 0.442661,
	0.000000, 1.000000, 0.000000,
	-0.442661, 0.000000, 0.896689
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: -2530.592041, 0.000578, 2133.765137
$Orientation:
	0.896070, 0.000000, 0.443912,
	0.000000, 1.000000, 0.000000,
	-0.443912, 0.000000, 0.896070
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -2582.455322, 0.000579, 2134.987793
$Orientation:
	0.898228, 0.000000, 0.439529,
	0.000000, 1.000000, 0.000000,
	-0.439529, 0.000000, 0.898228
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -2555.841309, 0.000577, 2111.904785
$Orientation:
	0.897586, 0.000000, 0.440839,
	0.000000, 1.000000, 0.000000,
	-0.440839, 0.000000, 0.897586
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GTB Artemis
$Team: Friendly
$Location: -2658.861572, 0.000541, 2082.051514
$Orientation:
	0.902475, 0.000000, 0.430743,
	0.000000, 1.000000, 0.000000,
	-0.430743, 0.000000, 0.902475
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GTB Artemis
$Team: Friendly
$Location: -2688.663818, 0.000570, 2045.548584
$Orientation:
	0.904410, 0.000000, 0.426663,
	0.000000, 1.000000, 0.000000,
	-0.426663, 0.000000, 0.904410
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GTB Artemis
$Team: Friendly
$Location: -2635.131104, 0.000566, 2039.090088
$Orientation:
	0.902342, 0.000000, 0.431021,
	0.000000, 1.000000, 0.000000,
	-0.431021, 0.000000, 0.902342
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GTB Artemis
$Team: Friendly
$Location: -2658.406006, 0.000552, 2008.014404
$Orientation:
	0.903899, 0.000000, 0.427746,
	0.000000, 1.000000, 0.000000,
	-0.427746, 0.000000, 0.903899
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: -2441.355225, 0.000597, 2064.600342
$Orientation:
	0.893764, 0.000000, 0.448538,
	0.000000, 1.000000, 0.000000,
	-0.448538, 0.000000, 0.893764
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 2		;! Object #9
$Class: GTF Perseus
$Team: Friendly
$Location: -2472.850098, 0.000596, 2037.856445
$Orientation:
	0.895644, 0.000000, 0.444773,
	0.000000, 1.000000, 0.000000,
	-0.444773, 0.000000, 0.895644
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 3		;! Object #10
$Class: GTF Perseus
$Team: Friendly
$Location: -2414.417725, 0.000590, 2033.502441
$Orientation:
	0.893288, 0.000000, 0.449484,
	0.000000, 1.000000, 0.000000,
	-0.449484, 0.000000, 0.893288
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Gamma 4		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: -2444.670898, 0.000602, 2010.468994
$Orientation:
	0.895036, 0.000000, 0.445994,
	0.000000, 1.000000, 0.000000,
	-0.445994, 0.000000, 0.895036
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GVD Psamtik		;! Object #12
$Class: GVD Hatshepsut
$Team: Hostile
$Location: -4161.164551, -0.000584, 8486.293945
$Orientation:
	-0.938730, 0.000000, -0.344653,
	0.000000, 1.000000, 0.000000,
	0.344653, 0.000000, -0.938730
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Pisces 1		;! Object #13
$Class: GVF Thoth
$Team: Hostile
$Location: -3251.084961, -0.000046, 8673.375000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #14
$Class: GVF Thoth
$Team: Hostile
$Location: -3206.400146, -0.000064, 8672.262695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #15
$Class: GVF Thoth
$Team: Hostile
$Location: -3226.871582, -0.000059, 8644.608398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pisces 4		;! Object #16
$Class: GVF Thoth
$Team: Hostile
$Location: -3228.656982, -0.000065, 8694.253906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #17
$Class: GVF Thoth
$Team: Hostile
$Location: -3338.902344, -0.000066, 8762.227539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #18
$Class: GVF Thoth
$Team: Hostile
$Location: -3361.593750, -0.000066, 8741.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #19
$Class: GVF Thoth
$Team: Hostile
$Location: -3309.521973, -0.000064, 8732.024414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #20
$Class: GVF Thoth
$Team: Hostile
$Location: -3330.552979, -0.000057, 8711.031250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: NTD Repulse		;! Object #21
$Class: GTD Orion
$Team: Friendly
$Location: -7790.700195, 0.000000, 10985.799805
$Orientation:
	-0.567176, 0.000000, -0.823597,
	0.000000, 1.000000, 0.000000,
	0.823597, 0.000000, -0.567176
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 84
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Delta 1		;! Object #22
$Class: GTB Artemis
$Team: Friendly
$Location: -7540.600098, 0.000000, 9111.700195
$Orientation:
	-0.181972, 0.000000, -0.983304,
	0.000000, 1.000000, 0.000000,
	0.983304, 0.000000, -0.181972
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVD Psamtik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #23
$Class: GTB Artemis
$Team: Friendly
$Location: -7572.939941, -0.000254, 9087.939453
$Orientation:
	-0.173664, 0.000000, -0.984805,
	0.000000, 1.000000, 0.000000,
	0.984805, 0.000000, -0.173664
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVD Psamtik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #24
$Class: GTB Artemis
$Team: Friendly
$Location: -7520.167969, -0.000252, 9148.888672
$Orientation:
	-0.193530, 0.000000, -0.981094,
	0.000000, 1.000000, 0.000000,
	0.981094, 0.000000, -0.193530
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVD Psamtik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #25
$Class: GTB Artemis
$Team: Friendly
$Location: -7567.269531, -0.000249, 9134.850586
$Orientation:
	-0.187049, 0.000000, -0.982351,
	0.000000, 1.000000, 0.000000,
	0.982351, 0.000000, -0.187049
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GVD Psamtik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #26
$Class: GVF Serapis
$Team: Hostile
$Location: -4833.130371, 0.005298, 7880.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #27
$Class: GVF Serapis
$Team: Hostile
$Location: -4866.037598, 0.005249, 7866.112793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 3		;! Object #28
$Class: GVF Serapis
$Team: Hostile
$Location: -4804.613281, 0.005246, 7864.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 4		;! Object #29
$Class: GVF Serapis
$Team: Hostile
$Location: -4834.939453, 0.005250, 7850.503906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 1		;! Object #30
$Class: GVF Horus
$Team: Hostile
$Location: -4543.500000, 0.000000, 9426.799805
$Orientation:
	-0.926379, 0.000000, -0.376593,
	0.000000, 1.000000, -0.000001,
	0.376593, -0.000001, -0.926379
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #31
$Class: GVF Horus
$Team: Hostile
$Location: -4520.938477, -0.000068, 9412.675781
$Orientation:
	-0.932170, 0.000000, -0.362022,
	0.000000, 1.000000, 0.000000,
	0.362022, -0.000001, -0.932170
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #32
$Class: GVF Horus
$Team: Hostile
$Location: -4568.372559, -0.000064, 9411.782227
$Orientation:
	-0.915318, 0.000000, -0.402733,
	0.000000, 1.000000, 0.000000,
	0.402733, -0.000001, -0.915318
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #33
$Class: GVF Horus
$Team: Hostile
$Location: -4543.475586, -0.000065, 9393.326172
$Orientation:
	-0.921489, 0.000000, -0.388405,
	0.000000, 1.000000, 0.000000,
	0.388405, -0.000001, -0.921489
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GVCv Sompra		;! Object #34
$Class: GVCv Sobek
$Team: Hostile
$Location: -5656.587891, -0.000151, 8749.760742
$Orientation:
	-0.891315, 0.000000, -0.453385,
	0.000000, 1.000000, 0.000000,
	0.453385, 0.000000, -0.891315
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Psamtik
$Arrival Cue: ( has-time-elapsed 37 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Psamtik
$Arrival Cue: ( has-time-elapsed 49 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 8 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-guard "GVD Psamtik" 50 ) )
+Flags:( )

$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 17 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 80 ) ( ai-chase-wing "Delta" 70 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 26

#Events		;! 10 total

$Formula: ( when 
   ( < ( hits-left "GVD Psamtik" ) 80 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Psamtik 80%" 
   )
)
+Name: Psamtik 80%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVD Psamtik" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Psamtik 50%" 
   )
)
+Name: Psamtik 50%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVD Psamtik" ) 25 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Psamtik 25%" 
   )
)
+Name: Psamtik 25%
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Psamtik" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Psamtik zerstört" 
   )
)
+Name: Psamtik zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Beta" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Beta zerstört" 
   )
)
+Name: Beta zerstört
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "NTD Repulse" ) 
   ( send-message 
      "NTD Repulse" 
      "High" 
      "Repulse eingetroffen" 
   )
   ( turret-free-all "NTD Repulse" ) 
   ( add-goal 
      "NTD Repulse" 
      ( ai-chase "GVD Psamtik" 89 ) 
   )
)
+Name: Repulse eingetroffen
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GVD Psamtik" ) 
   ( beam-free-all "GVCv Sompra" ) 
)
+Name: Trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pisces" 
      "Cancer" 
      "Taurus" 
      "Scorpio" 
   )
   ( do-nothing ) 
)
+Name: Goal
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy escort", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Psamtik" ) 
   ( do-nothing ) 
)
+Name: Goal (2)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Psamtik", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Sompra" ) 
   ( do-nothing ) 
)
+Name: Goal (3)
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sompra", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Psamtik zerstören
$MessageNew:  XSTR("Destroy the GVD Psamtik", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GVD Psamtik" ) 
+Score: 1500

$Type: Secondary
+Name: Sompra zerstören
$MessageNew:  XSTR("Zerstören sie die Korvette", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GVCv Sompra" ) 

#Waypoints		;! 0 lists total


#Messages		;! 213 total


$Name: Psamtik 80%

$Team: -1
$MessageNew:  XSTR("The Psamtik has taken light damages. Keep up the good work!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Psamtik 50%

$Team: -1
$MessageNew:  XSTR("The Psamtik has taken several damages.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Psamtik 25%

$Team: -1
$MessageNew:  XSTR("The Psamtik has been nearly destroyed. Let this end now, pilot!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Psamtik zerstört

$Team: -1
$MessageNew:  XSTR("The GVD Psamtik has been destroyed. Repeating: The Psamtik has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Beta zerstört

$Team: -1
$MessageNew:  XSTR("Our Bombers are down. We´ll send another Squadron.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Repulse eingetroffen

$Team: -1
$MessageNew:  XSTR("The NTD Repulse has entered the system.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

#Reinforcements		;! 1 total

$Name: NTD Repulse
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 2 total

$Num stars: 1737
$Ambient light level: 0
$Sun: SunWhite
+Angles: 4.450586 1.570795 2.513272
+Scale: 1.000000
$Starbitmap: planeta1
+Angles: 0.244346 1.727875 3.700095
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: None

#End

