#Ship Classes

$Name:                          GTF Hercules Mark II
+nocreate
$Allowed PBanks:				( "Subach HL-7" "Prometheus R" "Maxim" )
$Allowed Dogfight PBanks:		( "Subach HL-D" "Prometheus D" "Maxim D" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye" "Tornado" )
$Allowed Dogfight SBanks:		( "Rockeye D" "Tornado D" )
$Default SBanks:				( "Rockeye" "Tornado" )
$Shield Color:					92 92 255
$Power Output:					3.3
$Max Oclk Speed:				70.0
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 130.0
	+Aburn Fuel:				430.0
	+Aburn Rec Rate:			24.0
$Score:							10

$Name:                          GTF Loki
+nocreate
$Allowed PBanks:        ( "Subach HL-7" )
$Allowed Dogfight PBanks:	( "Subach HL-D" )
$Default PBanks:        ( "Subach HL-7" "Subach HL-7" )
$Allowed SBanks:        ( "Rockeye" )
$Allowed Dogfight SBanks:	( "Rockeye D" )
$Default SBanks:        ( "Rockeye" )
$SBank Capacity:        ( 30 )
$Shield Color:					92 92 255
$Max Oclk Speed:        64.0

$Name:                          GTF Perseus
+nocreate
$Allowed PBanks:				( "Subach HL-7" "Prometheus R" "Maxim" )
$Allowed Dogfight PBanks:				( "Subach HL-D" "Prometheus D" "Maxim D" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye" "Tornado" )
$Allowed Dogfight SBanks:				( "Rockeye D" "Tornado D" )
$Default SBanks:				( "Tornado" "Tornado" )
$Shield Color:					92 92 255
$Afterburner:					YES
	+Aburn Max Vel:			0.0, 0.0, 150.0

$Name:                  GTB Zeus
+nocreate
$Allowed PBanks:        ( "Subach HL-7" "Prometheus R" "Maxim" )
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" "Maxim D" )
$Default PBanks:        ( "Prometheus R" "Prometheus R" )
$Allowed SBanks:        ( "Cyclops" "Rockeye" )
$Allowed Dogfight SBanks:        ( "Cyclops" "Rockeye D" )
$Default SBanks:        ( "Cyclops" "Cyclops" "Rockeye" )
$Shield Color:					92 92 255

$Name:                          @GTS Centaur
$Short name:            TSup
$Species:                       Terran
+Tech Description:
XSTR("The Centaur support ship is designed to get in and out of battle as quick as possible.  It is fast, and quite maneuverable, allowing it to dock with fighters in a minimum amount of time.  Most notable about the Centaur, however, is its extremely large explosion radius.  The amount of warheads carried on a support ship makes it very dangerous to be close to an exploding Centaur.", -1)
$end_multi_text
$POF file:                      centaur.pof
$Detail distance:       (0, 130, 250, 800)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.3
$Max Velocity:          0.0, 0.0, 70.0          ;;      We agreed on 60, but we also agreed to decrease 40%.  I lowered from 120 to 70.
$Rotation time:         3.0, 3.0, 3.0
$Rear Velocity:         0.0
$Forward accel:         2.0             
$Forward decel:         0.25            ;;      lower numbers mean faster acceleration.
$Slide accel:           0.0
$Slide decel:           0.0

;; Lots of weapons onboard means big explosion
$Expl inner rad:        100.0
$Expl outer rad:        200.0
$Expl damage:           100.0
$Expl blast:            4000.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       500
$Shield Color:					92 92 255
$Power Output:          1.0
$Max Oclk Speed:        100.0
$Max Weapon Eng:        0.0
$Hitpoints:                     500
$Flags:                         ( "repair_rearm"  "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:         135                 ;; Engine sound of ship
$Closeup_pos:           0.0, 1.0, -29
$Closeup_zoom:          0.5
$Score:             50
$Subsystem:                     communication,      30, 0.0
$Subsystem:                     engines,                        50,     0.0
$Subsystem:                     sensors,                        10,     0.0

$Name:                          GTC Aeolus
+nocreate
$Hitpoints:                     28000
$Score:							400

$Name:                  @GTT Argo
+nocreate
$Hitpoints:             10700

$Name:                  @GTDR Amazon
+nocreate
$Max Velocity:          0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:         3.5, 3.5, 4.0
$Shield Color:					92 92 255

$Name:                          SF Basilisk
+nocreate
$Shields:                680

$Name:                          SF Astaroth
+nocreate
$Max Velocity:          25.0, 25.0, 87.0
$Rotation time:         3.2, 3.2, 3.2
$Shields:                       380
$Max Oclk Speed:        120.0
$Score:             12

$Name:                          SF Mara
+nocreate
$Max Velocity:          15.0, 15.0, 60.0
$Shields:               450

$Name:					SB Nahema
+nocreate
$Max Velocity:          17.0, 17.0, 70.0
$Shields:                 650
$Score:             18
$Subsystem:                     turret01,              5,1.0
	$Default PBanks:        ( "Shivan Light Laser" )
$Subsystem:                     turret02,              5,1.0
	$Default PBanks:        ( "Shivan Light Laser" )

$Name:                  SB Seraphim
+nocreate
$Shields:                   1100
$Max Oclk Speed:        72.0
$Score:             18

$Name:                  SC Rakshasa
+nocreate
$Expl damage:           100.0
$Score:					200

$Name:                          SC Cain
+nocreate
$Expl damage:					90.0
$Hitpoints:                     24000

$Name:					SCv Moloch
+nocreate
$Hitpoints:                     87000
$Score:             400

#End