#Mission Info

$Version: 0.10
$Name:  XSTR("Initiation", -1)
$Author: James Agay @ V
$Created: 07/15/99 at 17:08:13
$Modified: 11/19/05 at 22:53:10
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha and Beta must destroy the Belphegor and its fighter escort.", -1)
$end_multi_text

+Game Type Flags: 10

+Flags: 0

+Num Players: 6

+Num Respawns: 10

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 185.219788, 86.913673, -550.182983
+Viewer orient:
	0.289629, 0.000000, 0.957139,
	-0.355825, 0.928329, 0.107672,
	-0.888540, -0.371759, 0.268871
+SquadReassignName: 77th Deadly Sevens
+SquadReassignLogo: 77th.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Pilots, welcome to the GTD Vengeance, home of the 77th Deadly Sevens. Sorry you won't be able to settle in yet, but we have a situation here. We're scrambling Alpha and Beta in response to a Shivan attack in the Gamma Draconis system.", -1)
$end_multi_text
$voice: MMD1_MB_01.wav
$camera_pos: 240.895065, 1502.465088, 976.145813
$camera_orient:
	-0.050702, 0.000000, 0.998714,
	-0.106586, 0.994289, -0.005411,
	-0.993010, -0.106723, -0.050412
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -271.589050, 130.224487, 1109.291870
$label: Vengeance
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -103.279793, -0.000114, -508.452240
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -11773.150391, 1046.624146, 233.807098
$label: Vengeance
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your target is a Shivan cruiser, designation Belphegor. Alpha will neutralize the fighter escort. Beta will be armed with Cyclops torpedoes to take down the cruiser. We must strike quickly and decisively. Alpha wing, keep the fighters off Beta!", -1)
$end_multi_text
$voice: MMD1_MB_02.wav
$camera_pos: 2071.453369, 1369.078369, 398.498199
$camera_orient:
	0.013333, 0.000002, 0.999911,
	-0.545340, 0.838183, 0.007270,
	-0.838109, -0.545389, 0.011177
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -271.589050, 130.224487, 1109.291870
$label: Vengeance
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -477.336548, -0.000098, -302.152222
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Zeus
$pos: 247.445282, -0.000380, -171.244598
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 202.235809, 0.000596, 1016.322449
$label: Unknown Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -11773.150391, 1046.624146, 233.807098
$label: Vengeance
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This isn't much of a welcome, but it's all you'll get for now. When you return, you'll be official members of the Deadly Sevens. For those of you who don't, we'll have a toast in your memory. You have your orders. Get out there, and get the job done!", -1)
$end_multi_text
$voice: MMD1_MB_03.wav
$camera_pos: 3.378579, 622.715393, 574.986084
$camera_orient:
	-0.999945, 0.000002, -0.010481,
	0.005718, 0.838183, -0.545359,
	0.008784, -0.545389, -0.838137
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -271.589050, 130.224487, 1109.291870
$label: Vengeance
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -268.249512, -0.000134, -278.500946
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Zeus
$pos: 271.033722, -0.000362, -279.422668
$label: Beta
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 202.235809, 0.000596, 1016.322449
$label: Unknown Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -11773.150391, 1046.624146, 233.807098
$label: Vengeance
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( or 
   ( not 
      ( is-destroyed-delay 0 "Tumael" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Belphegor" ) 
   )
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: MMD1_Md_01.wav
$Recommendation text:
    XSTR("Do not engage your subspace drive until Command authorizes you to return to base.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Tumael" 
   "Belphegor" 
   "Pisces" 
   "Libra" 
)
$Multi text
    XSTR("Great job, pilots! You worked together pretty well out there. Room for improvement, but not bad for your first mission with the Deadly Sevens. Teamwork's the key in the 77th. You'll pick it up quickly in this outfit. Lieutenant Hadley will show you to your quarters. Stow your gear and report to the officers' club for a proper welcome to the squadron.", -1)
$end_multi_text
$Voice: MMD1_Md_02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 6 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	23
	"Prometheus R"	23
	"Maxim"	100
	"Rockeye"	220
	"Tornado"	500
	"Cyclops"	127
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -101.302856, -0.000113, -481.875580
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -126.392410, -0.000110, -507.123383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -84.046471, -0.000124, -528.443970
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Beta 1		;! Object #3
$Class: GTB Zeus
$Team: Friendly
$Location: 63.168373, -0.000071, -466.408234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 15
+Persona Index: 1

$Name: Beta 2		;! Object #4
$Class: GTB Zeus
$Team: Friendly
$Location: 27.179527, -0.000068, -510.105560
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 15
+Persona Index: 0

$Name: Alpha 4		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -98.536713, -0.000107, -546.544556
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Tumael		;! Object #6
$Class: SCv Moloch
$Team: Hostile
$Location: -892.655762, -474.612122, 153.745026
$Orientation:
	0.845180, -0.069943, -0.529885,
	-0.063400, 0.971282, -0.229329,
	0.530708, 0.227419, 0.816474
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret16
+Primary Banks: ( "Shivan Weak Turret Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "Belphegor" ) 12 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Belphegor		;! Object #7
$Class: SC Rakshasa
$Team: Hostile
$Location: -271.589050, 130.224487, 1109.291870
$Orientation:
	-0.691160, -0.033217, -0.721938,
	0.193467, 0.953981, -0.229112,
	0.696325, -0.298024, -0.652927
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Libra 1		;! Object #8
$Class: SF Mara
$Team: Hostile
$Location: -197.895996, 0.000310, 1272.069214
$Orientation:
	0.560320, 0.710353, 0.425958,
	-0.565501, 0.703845, -0.429896,
	-0.605186, 0.000000, 0.796084
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #9
$Class: SF Mara
$Team: Hostile
$Location: -206.288330, 22.530893, 1319.996460
$Orientation:
	0.560320, 0.710353, 0.425958,
	-0.565501, 0.703845, -0.429896,
	-0.605186, 0.000000, 0.796084
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Libra 3		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: -259.698425, -25.136845, 1301.037476
$Orientation:
	0.560320, 0.710353, 0.425958,
	-0.565501, 0.703845, -0.429896,
	-0.605186, 0.000000, 0.796084
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 1		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: -517.192139, 273.394745, 997.337769
$Orientation:
	0.386237, -0.158765, 0.908634,
	0.380188, 0.924909, 0.000000,
	-0.840404, 0.345452, 0.417594
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: -573.949280, 296.725006, 974.712402
$Orientation:
	0.386237, -0.158765, 0.908634,
	0.380188, 0.924909, 0.000000,
	-0.840403, 0.345452, 0.417594
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pisces 1		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: -932.929810, -272.442749, 367.789001
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Pisces 2		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: -895.765991, -272.442749, 403.296356
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Pisces 3		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -962.195251, -272.442749, 405.683807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Pstotle		;! Object #16
$Class: GVCv Sobek
$Team: Friendly
$Location: 1060.643188, 1046.624023, -594.065491
$Orientation:
	0.952334, -0.084305, 0.293178,
	-0.187037, 0.597864, 0.779472,
	-0.240994, -0.797152, 0.553599
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Tumael" 34 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "Tumael" ) 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Beta 3		;! Object #17
$Class: GTB Zeus
$Team: Friendly
$Location: 81.367172, -0.000065, -510.969055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 15
+Persona Index: 0

$Name: Virgo 1		;! Object #18
$Class: SF Astaroth
$Team: Hostile
$Location: -568.782471, 0.000073, 1319.264648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #19
$Class: SF Astaroth
$Team: Hostile
$Location: -553.294983, 0.000075, 1353.391724
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: -678.140625, 0.000057, 1344.777100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Hotkey: 1
+Flags:( )

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Tumael" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-guard "Tumael" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 12

$Name: Taurus
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-guard "Belphegor" 50 ) )
+Flags:( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-any 11 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 27

$Name: Virgo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( not 
         ( is-destroyed-delay 0 "Tumael" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Belphegor" ) 
      )
   )
   ( is-destroyed-delay 
      0 
      "Pisces" 
      "Taurus" 
      "Libra" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
+Flags:( )

#Events		;! 20 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "COM- intro" 
      0 
      "Alpha 4" 
      "High" 
      "A4- Will do sir" 
      4000 
   )
)
+Name: Intro message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Belphegor" ) 
)
+Name: Gore goes at it
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Tumael" ) 
   ( beam-free-all "Tumael" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Big Shock" 
   )
)
+Name: Clinton free
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Pstotle" ) 
   ( beam-free-all "Pstotle" ) 
)
+Name: It's Reno time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Pstotle" ) 
   ( clear-goals "Tumael" ) 
   ( add-goal 
      "Tumael" 
      ( ai-chase "Pstotle" 89 ) 
   )
)
+Name: Fight fight fight
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Belphegor" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gore defeated?" 
   )
)
+Name: Rakshasa down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 0 "Tumael" ) 
         ( or 
            ( not 
               ( is-destroyed-delay 0 "Pisces" ) 
            )
            ( not 
               ( is-destroyed-delay 0 "Taurus" ) 
            )
            ( not 
               ( is-destroyed-delay 0 "Libra" ) 
            )
         )
         ( not ( has-arrived-delay 0 "Virgo" ) ) 
         ( is-destroyed-delay 0 "Belphegor" ) 
      )
      ( and 
         ( is-destroyed-delay 0 "Tumael" ) 
         ( or 
            ( not 
               ( is-destroyed-delay 0 "Pisces" ) 
            )
            ( not 
               ( is-destroyed-delay 0 "Taurus" ) 
            )
            ( not 
               ( is-destroyed-delay 0 "Libra" ) 
            )
            ( not 
               ( is-destroyed-delay 0 "Virgo" ) 
            )
         )
         ( is-destroyed-delay 0 "Belphegor" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Corvette down" 
   )
)
+Name: Clinton Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Tumael" ) 
      ( not 
         ( is-destroyed-delay 0 "Belphegor" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Clinton down, gore lives!" 
   )
)
+Name: Corvette but not cruiser down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Hey hey it's Virgo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 
            0 
            "Tumael" 
            "Belphegor" 
            "Pisces" 
            "Taurus" 
            "Libra" 
         )
         ( not ( has-arrived-delay 0 "Virgo" ) ) 
      )
      ( is-destroyed-delay 
         0 
         "Tumael" 
         "Belphegor" 
         "Pisces" 
         "Taurus" 
         "Libra" 
         "Virgo" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Corvette down, everything done" 
   )
)
+Name: All done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1800 ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Belphegor" ) 
   ( do-nothing ) 
)
+Name: Gore
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Belphegor", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tumael" ) 
   ( do-nothing ) 
)
+Name: Clinton
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tumael", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Taurvi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Kali
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Shiva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raurus", -1)

$Formula: ( when 
   ( has-arrived-delay 7 "Pstotle" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Pstotle Comes" 
   )
)
+Name: Pstotle comes
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Pstotle" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Pstotle died" 
   )
)
+Name: Pstotle dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Tumael" ) 
   ( validate-goal "Destroy Tumael" ) 
)
+Name: New goal
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Destroy Belphegor
$MessageNew:  XSTR("Destroy the Shivan cruiser Belphegor", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Belphegor" ) 
+Score: 400

$Type: Primary
+Name: Destroy Tumael
$MessageNew:  XSTR("Destroy the Tumael", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Tumael" ) 
+Invalid
+Score: 500

$Type: Primary
+Name: Destroy Fighters
$MessageNew:  XSTR("Destroy any escort fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Pisces" 
   "Virgo" 
   "Libra" 
   "Taurus" 
)
+Score: 400

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 7 points in list
	( 416.045135, -0.000158, 781.945679 )
	( 355.579926, -0.000092, -86.016411 )
	( -49.102806, -0.000173, -428.102264 )
	( -309.384888, 228.438736, -126.373405 )
	( -504.508759, -0.000109, 708.132813 )
	( -337.618958, -140.042038, 1599.197021 )
	( 37.480003, -0.000252, 1814.615479 )
)

#Messages		;! 98 total


$Name: COM- intro

$Team: -1
$MessageNew:  XSTR("OK, pilots, there's the Belphegor and its escort. Beta, commence bombing run. Alpha, cover the bombers. Good luck! ", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_01.wav

$Name: A4- Will do sir

$Team: -1
$MessageNew:  XSTR("Target acquired, sir. Beginning attack now.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP7
+Wave Name: MMD1_A4_01.wav

$Name: Big Shock

$Team: -1
$MessageNew:  XSTR("New jump signature. It's a Moloch-class corvette, designation Tumael. You have a new target, pilots. Let's take it down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_02.wav

$Name: Gore defeated?

$Team: -1
$MessageNew:  XSTR("The Belphegor has been neutralized! A job well done!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_03.wav

$Name: Corvette down

$Team: -1
$MessageNew:  XSTR("Great work, pilots! The Tumael is history! Secure the area and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_04.wav

$Name: Corvette down, everything done

$Team: -1
$MessageNew:  XSTR("Great job, pilots! The Tumael has been destroyed! Area secure. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_05.wav

$Name: Clinton down, gore lives!

$Team: -1
$MessageNew:  XSTR("We have neutralized the Tumael. Now let's finish off the Belphegor. Give them everything you got, pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_06.wav

$Name: Pstotle Comes

$Team: -1
$MessageNew:  XSTR("Here comes the cavalry! The Pstotle has been deployed. Stand clear of the warships and avoid the crossfire!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_07.wav

$Name: Pstotle died

$Team: -1
$MessageNew:  XSTR("The Pstotle is down! Repeat! The Pstotle is down! You're on your own now, pilots. Good luck!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: MMD1_AC_08.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 1297
$Ambient light level: 0

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;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulB2-main
;;FSO 3.6.9;; +Angles: 6.195914 1.727875 2.513272
;;FSO 3.6.9;; +ScaleX: 9.000000
;;FSO 3.6.9;; +ScaleY: 9.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGreen
+Angles: 4.188787 0.436332 2.356193
+Scale: 2.000000
$Starbitmap: neb01
+Angles: 0.750491 0.645771 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb02
+Angles: 0.349066 0.785398 0.663225
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 4.014254 0.349066 0.663225
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb18
+Angles: 1.117010 0.925024 1.378809
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 0.366519 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb02
+Angles: 1.221730 1.308996 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 2
$Starbitmap: neb12
+Angles: 1.570795 0.977384 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb18
+Angles: 2.792525 0.750491 2.513272
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb18
+Angles: 0.174533 0.401425 2.949604
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 1.169370 2.146753 3.665189
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 0.785398 2.862338 4.345866
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 4
$Starbitmap: neb02
+Angles: 4.712385 0.785398 5.218530
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb02
+Angles: 1.570795 2.391099 4.974185
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 1.378809 0.314159 0.663225
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb01
+Angles: 3.665189 0.191986 4.188787
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief3

#End

