;;
;; This file is messages.tbl.  It specifies all generic messages that can be sent to the player
;; during the mission (at least for single player).  Format is as follows:
;;
;; #Personas
;; $Persona: <name>				;; persona name
;;
;; repeat the above '$Persona:' field for as many personas as needed
;;
;; $Name: <name>					;; name is an identifier used in Freespace to play the message
;; $Message: <message>			;; message is what actualy gets displayed to the player
;; +Persona: <persona name>	;; name of persona for this message.  Must match one of the above personas
;; +Wave Name: <wave file>		;; optional name of a wave file to play with this message
;; +Avi Name: <avi file>		;; optional name of a flick to play with this message
;;
;;
;;  Casting NOTES:
;;	Wingman 1	- ES
;;	Wingman 2 	- PS
;;	Wingman 3 	- SH
;;	Wingman 4 	- JY
;;	Wingman 5	- JC
;;	Wingman 6	- MA
;;	Large Vasudan	- MA
;;	Terran Command	- RB
;;	Large	  	- L-**
;;	Support   	- L-JW
;;


#Personas

$Persona: Wingman 1	  
$Type: wingman

$Persona: Wingman 2
$Type: wingman

$Persona: Wingman 6
$Type: wingman
+Vasudan

$Persona: Support Ship
$Type: support

$Persona: Large Ship
$Type: large

$Persona: Large Ship Vasudan
$Type: large
+Vasudan

$Persona: Terran Command
$Type: Command

#Messages


;; ALL CLEAR ..................................................................................

$Name: All Clear
$Message: XSTR("Command, we have secured the area.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_allclear.wav

$Name: All Clear
$Message: XSTR("All hostiles have been neutralized.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_allclear.wav

$Name: All Clear
$Message: XSTR("Area secured.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_allclear.wav

;; ARRIVAL (Enemy) ...................................................................

$Name: Arrive Enemy
$Message: XSTR("New bandits incoming!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy wing closing in!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy presence detected.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_arrival.wav

$Name:Arrive Enemy
$Message: XSTR("Incoming jump signature! Hostile configuration!", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_arrival.wav

;; ATTACK MY TARGET ...........................................................................

$Name: Attack Target
$Message: XSTR("Roger that, sir. Engaging your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_attack.wav

$Name: Attack Target
$Message: XSTR("Yes, sir! We'll take em down!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_attack.wav

$Name: Attack Target
$Message: XSTR("Target acquired.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_attack.wav

;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") .........................................

$Name: Backup
$Message: XSTR("Who called for reinforcements?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements have arrived, Alpha. Standing by for orders.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements awaiting orders.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_backup.wav

;; BETA WING ARRIVAL ..........................................................................

$Name: Beta Arrived
$Message: XSTR("Beta wing now in position.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_beta.wav

$Name: Beta Arrived
$Message: XSTR("This is Beta wing. Standing by.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_beta.wav

;; CHECK YOUR SIX .............................................................................

$Name: Check 6
$Message: XSTR("You've got a bandit on your tail!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Check6.wav

$Name: Check 6
$Message: XSTR("Check your six, pilot!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Check6.wav

;; DEATH (previously wingman scream)...................................................

$Name: Death
$Message: XSTR("Aaaaaaaah!!!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Death.wav

$Name: Death
$Message: XSTR("Noooooooo!!!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Death.wav

$Name: Death
$Message: XSTR("Our flame will not be extinguished!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_Death.wav

;; DELTA WING ARRIVAL .........................................................................

$Name: Delta Arrived
$Message: XSTR("Delta wing here. Awaiting orders.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Delta.wav

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. We're now in system, Command.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Delta.wav
;; DEPART (previously named "WARPOUT") ........................................................

$Name: Depart
$Message: XSTR("Engaging subspace drive.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_depart.wav

$Name: Depart
$Message: XSTR("I'm outta here!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_depart.wav

$Name: Depart
$Message: XSTR("Entering subspace.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_depart.wav

$Name: Depart
$Message: XSTR("Support ship departing now, sir.", -1)
+Persona: Support Ship
+Avi Name: Head-TP1
+Wave Name: S_depart.wav

$Name: Depart
$Message: XSTR("Engaging subspace drive.", -1)
+Persona: Large Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: 6_depart.wav

;; DISABLE TARGET .............................................................................

$Name: Disable Target
$Message: XSTR("Roger that, sir. Disabling your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disable.wav 

$Name: Disable Target
$Message: XSTR("Yes, sir! Targeting engines now.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Disable.wav 

$Name: Disable Target
$Message: XSTR("Affirmative. Targeting the engines.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_Disable.wav

;; DISARM TARGET ..............................................................................

$Name: Disarm Target
$Message: XSTR("I copy, sir. Disarming your target. ", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Targeting weapons now.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Affirmative. Disarming your target.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_Disarm.wav 

;; ENGAGE ENEMY ...............................................................................

$Name: Engage
$Message: XSTR("Target acquired and closing in.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_engage.wav

$Name: Engage
$Message: XSTR("Yes, sir! Breaking to attack!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_engage.wav

$Name: Engage
$Message: XSTR("Engaging enemy.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_engage.wav

;; EPSILON ARRIVAL ............................................................................

$Name: Epsilon Arrived
$Message: XSTR("Epsilon here. Awaiting orders.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon here. What's your status, over?", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_epsilon.wav

;; GAMMA ARRIVAL ..............................................................................

$Name: Gamma Arrived
$Message: XSTR("Gamma wing ready for action!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Command, this is Gamma wing. We're now in position.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_gamma.wav

;; HELP (REDUDANT TO ASSIST??) ................................................................

$Name: Help
$Message: XSTR("Shields failing! Hull integrity dropping! Get me outta here, Command!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_help.wav

$Name: Help
$Message: XSTR("Get this bandit off me, Alpha!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_help.wav

$Name: Help
$Message: XSTR("Taking severe damage.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_help.wav

;; IGNORE TARGET ..............................................................................

$Name: Ignore Target
$Message: XSTR("Target? What target? I don't see no target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_ignore.wav

$Name: Ignore Target
$Message: XSTR("All yours, sir. Good luck!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_ignore.wav

$Name: Ignore Target
$Message: XSTR("Ignoring target.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_ignore.wav


;; NEGATIVE REPLIES ...........................................................................

$Name: No
$Message: XSTR("Negative, sir.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_no.wav

$Name: No
$Message: XSTR("No can do, sir.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_no.wav

$Name: No
$Message: XSTR("I cannot do that.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_no.wav

;; NO TARGET ..................................................................................

$Name: No Target
$Message: XSTR("Sorry, sir. I am unable to acquire your target.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_notarget.wav

$Name: No Target
$Message: XSTR("Confirm your target, Alpha 1. I can't get a reading.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_notarget.wav

$Name: No Target
$Message: XSTR("We require target data.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_notarget.wav

;; Oops 1 (Player "accidentally" fires upon friendly ..........................................

$Name: Oops 1
$Message: XSTR("Who's side are you on, pilot?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_oops1.wav

$Name: Oops 1
$Message: XSTR("You got a problem with your IFF, sir?", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_oops1.wav

$Name: Oops 1
$Message: XSTR("Firing upon us negates the treaty Terran.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_oops1.wav

$Name: Oops 1
$Message: XSTR("Alpha 1, hold your fire! That's a friendly target!", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops1.wav

;; PLAYER KILLED (previously "player died")...........................................

$Name: Player Dead
$Message: XSTR("Alpha 1 is down!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_p_dead.wav

$Name: Player Dead
$Message: XSTR("Alpha 1, please respond!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_p_dead.wav

$Name: Player Dead
$Message: XSTR("The blood you draw is your own!", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_p_dead.wav

;; PRAISE .....................................................................................

$Name: Praise
$Message: XSTR("Nice shooting, Ace!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_praise.wav

$Name: Praise
$Message: XSTR("That's a confirmed kill!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_praise.wav

$Name: Praise
$Message: XSTR("Impressive for a Terran.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_praise.wav

;; REARM ......................................................................................

$Name: Rearm
$Message: XSTR("Missiles depleted! Calling in support!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_rearm.wav

$Name: Rearm
$Message: XSTR("Rearming now.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_rearm.wav

$Name: Rearm
$Message: XSTR("Weapons array diminished, Calling in for support.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_rearm.wav

;; REPAIR .....................................................................................

$Name: Repair
$Message: XSTR("My systems are failing, Command. Get support here on the double!", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_repair.wav

$Name: Repair
$Message: XSTR("Requesting subsystem repair.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_repair.wav

;; STRAY ............................................................................

$Name: Stray
$Message: XSTR("You know where you're going, sir?", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Stray.wav

$Name: Stray
$Message: XSTR("Where are you going Terran?", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_Stray.wav


;; TRAITOR ...........................................................................

$Name: Traitor
$Message: XSTR("Sorry it had to end like this, sir.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Traitor.wav

$Name: Traitor
$Message: XSTR("No mercy for traitors in this unit!", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Traitor.wav

$Name: Traitor
$Message: XSTR("You have tested our patience long enough Terran.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_Traitor.wav

$Name: Traitor
$Message: XSTR("All units, terminate Alpha 1.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Traitor.wav 

;; YES ...............................................................................

$Name: yes
$Message: XSTR("Roger that, Alpha 1.", -1)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_yes.wav

$Name: yes
$Message: XSTR("By your command.", -1)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_yes.wav

$Name: yes
$Message: XSTR("As you wish.", -1)
+Persona: Wingman 6
+Avi Name: Head-VP2
+Wave Name: 6_yes.wav

;; SUPPORT SHIP SECTION ..............................................................

$Name: On Way
$Message: XSTR("Support here. We're on our way.", -1)
+Persona: Support Ship
+Avi Name: Head-TP1
+Wave Name: S_onway.wav

$Name: Rearm On Way
$Message: XSTR("We're on our way, Alpha 1. Stand by to dock.", -1)
+Persona: Support Ship
+Avi Name: Head-TP1
+Wave Name: S_onway2.wav

$Name: 	Rearm warping in
$Message: XSTR("Deploying support ship now. Please stand by.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_help.wav

$Name: Repair Done
$Message: XSTR("Rearming complete, Alpha 1.", -1)
+Persona: Support Ship
+Avi Name: Head-TP1
+Wave Name: S_rearm.wav

$Name: Repair Aborted
$Message: XSTR("Rearming aborted.", -1)
+Persona: Support Ship
+Avi Name: Head-TP1
+Wave Name: S_abort.wav

$Name: Support Killed
$Message: XSTR("Support ship has been destroyed!", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_S_Dead.wav 

; MISC TERRAN COMMAND

$Name: All Alone
$Message: XSTR("No reinforcements available, Alpha 1. You're on your own.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Loner.wav

$Name: Instructor Hit
$Message: XSTR("Your instructor is not a valid target, pilot.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops3.wav

$Name: Instructor Attack
$Message: XSTR("Firing on your instructor is grounds for immediate failure. Training is over.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops2.wav

$Name: Stray Warning
$Message: XSTR("Follow your orders, Alpha 1.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_stray.wav

$Name: Stray Warning Final
$Message: XSTR("Pilot, you are a threat to yourself and your squadron. We're pulling you out.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_strayfinal.wav

$Name: Awacs at 75
$Message: XSTR("AWACS hull integrity has fallen below critical! Request immediate fighter cover!", -1)
+Persona: Large Ship
+Avi Name: Head-CM1
+Wave Name: Awacs75.wav

$Name: Awacs at 25
$Message: XSTR("AWACS has sustained moderate damage! Please assist!", -1)
+Persona: Large Ship
+Avi Name: Head-CM1
+Wave Name: Awacs25.wav


#End