#Mission Info

$Version: 0.10
$Name:  XSTR("Puzzles", -1)
$Author: SF-Junky
$Created: 07/03/05 at 15:29:28
$Modified: 08/30/21 at 20:48:24
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("November 11th, 2369: The 88th oversees the entry of the first refugees into Laramis.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 1762.189209, 17571.912109, 1481.921875
+Viewer orient:
	0.000000, 0.000000, -1.000000,
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000


$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Mecross_lives"		"1"		"number"		"save-on-mission-progress"
		1		"Qingdao_lives"		"1"		"number"		"save-on-mission-progress"
)

#Command Briefing

$Stage Text:
 XSTR("$b * $b GTD $b Constellation
$b * $b Ross $b 128 $b System
$b * $b November $b 10, $b 2369
                         
$b The $b Treason $b of $b Admiral $b Khufo
                          
Attention all hands, this is Admiral Nakamura. I'm afraid I have to deliver terrible news to you. Five hours ago, a group of officers launched a coup d'etat against the Vasudan Imperium in an attempt to overthrow the government of Khonsu II. and take the emperor himself hostage. The attempt failed as security forces loyal to the crown intervened quickly enough, but Khonsu II. was killed in the process. Allow me to express my sympathy to our Vasudan crewmembers for this loss. Khonsu II. was widely respected as a wise and prudent leader and I personally share this opinion. This is a dark day for the Vasudan people. 

Unfortunately, this is not all. ", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b Treason $b of $b Admiral $b Khufo $b (cont.)
                          
Shortly after, the GTVA Security Council, the Terran General Assembly, and the Vasudan Imperium received the following message:
                          
'About a quarter of a century ago, the Galactic Terran-Vasudan Alliance was founded on the initiative of Emperor Khonsu II. From the beginning, the primary intention of this organization should have been to guarantee security of both our peoples, Vasudans AND Terrans. But what has become of it? The Vasudan people have become the henchmen of their Terran 'allies' who present themselves as loyal comrades, while they in fact only act for their own advantage. Who was it actually who revolted against the governments of Polaris, Regulus and Sirius about three years ago, throwing the GTVA into chaos? [...]", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b Treason $b of $b Admiral $b Khufo $b (cont.)

[...] Aken Bosch, and is 'Neo-Terran Front'! Though he was branded traitor and madman by the Terran leaders, it was clear that Bosch was simply the first who dared to say what many of his people thought anyway. Or how else could the regional governments of three systems collapse as rapidly as they did? Was there any broad resistance against Bosch and his minions? Any popular uprising against this alleged 'traitor'? No, Aken Bosch called himself the true defender of Terran interests and he did not lie about it.

And what did the GTVA do against this? They talked de-escalation! No military action as long as no shot has been fired! There really were Terran politicians who wanted to talk to the self proclaimed 'Neo Terrans'. So this was the Terran variant of 'mutual defense'. Not until weeks later, the last members of the General Assembly and the 'Security Council' also realized that the 'new' Terrans under Bosch's banner only understood one language... 'force'.

Let me remind you about the outcome of twenty months of Neo Terran genocide. Nine million Vasudan civilians dead. Twenty-nine million displaced. Five star systems laid waste to. [...]", -1)
$end_multi_text
$Ani Filename: intel_ntf.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b Treason $b of $b Admiral $b Khufo $b (cont.)

[...] But it didn't end there. In the first days of the Shivans' return, we would have already had the opportunity to avert that menace. But what did the GTVA end up doing? The GTVA was already ruled by Terrans. They believed in all their hubris they could face the Great Destroyers! They thought because they had barely won a generation prior and averted armageddon to their home planet by a whisker, they could easily defeat them again. But of course not destroying the Ancient subspace portal the very instant it was discovered brought another benefit to the Terrans, and the Terrans only: A way to return to their priceless 'blue planet'. All too easy to sent Vasudan soldiers into battle for this!

The cost was high. Capella was destroyed. Entire GTVA battle groups were annihilated. 250 million refugees have slowly been dying in refugee camps for the last two years. The most popular victim of this disaster was the Colossus. The most powerful space-faring warship ever constructed. Built on the initiative of the Vasudan Imperium to guarantee security for both Vasudans and Terrans alike. And destroyed because of the insubordination of its TERRAN commander. He wanted to play martyr although even the biggest fool would realize immediately how futile it would be to sacrifice the Colossus. [...]", -1)
$end_multi_text
$Ani Filename: cb_sm3-08_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b Treason $b of $b Admiral $b Khufo $b (cont.)

[...] Those are only a few examples that show the decadence and squalidness of the GTVA. Never has it ever lived up to its name. The truth is: This 'alliance' is nothing more than a means to guarantee Terran control over the Vasudan people. Thankfully, my associates and I are finally strong enough to bring an end to this 'alliance' and guarantee that there is a sovereign future for the Sandborn.

Therefore, the Hammer of Light officially declares war on the Galactic Terran-Vasudan Alliance. As the first step to the liberation of the people of Vasuda from the Terran secret occupation, we have now annexed the Laramis system. All allied forces are to immediately surrender and leave the system. The firestorm has begun, and anybody who dares to confront it will be destroyed.

Signed Grand Admiral Khufo,
Supreme Military Commander of the Hammer of Light.'", -1)
$end_multi_text
$Ani Filename: intel_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b New $b Orders

The message was also distributed to all regional governments and all major news networks throughout Terran-Vasudan space. Major Vasudan and Terran leaders have immediately denounced Khofu's demands. All other Vasudan Military Commanders have declared their loyalty to the GTVA and put shoot-on-sight orders in place for the H-o-L. The Security Council has put all allied units on alert and ordered the immediate deployment of reinforcements to Laramis. The Constellation has been ordered back to that system, too. Your commanding officers will brief you on the full details.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b The $b Hammer $b of $b Light's $b Intentions

We still have no information on the Hammer of Light's actual agenda. If they were simply out for seizing power over the Imperium, occupying Laramis makes no sense at all. Although half a dozen warships participated in the assault against the Crown Palace at Vasuda and about a dozen more went AWOL throughout the Vasudan core systems afterwards, they never had the numbers to pose a significant military threat anywhere outside Laramis. So we have to assume that they are after something else and the coup was merely a distraction - because even if it only failed because they overestimated their chances of success, there is no logic in placing their main battle force this far away.

As you can see, this is no longer an operation to fight organized crime. As of this moment, we are at war! We didn't want it, but we are ready for it. We are trained for it. And we shall win it through.

Admiral Nakamura, signing off.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b GAETA: Despite the threat posed by Admiral Khufo and his forces, the GTVA has decided to initiate the first stage of the resettlement of the Capellan refugees. Strictly militarily speaking this is a bad idea - diplomatically expressed. These refugees have been in camps and transports for almost two years now, though, so the humanitarian argument has been given priority. Plus, the security council wants to send a signal: we're not giving in to terrorist threats. The first convoys entered Ross 128 two days ago and are now ready to proceed to Laramis.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5067.685059, 616.957031, -9356.655273
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GVF Ulysses
$pos: 4627.000000, -0.002136, 17126.789063
$label:  XSTR("Laramis", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Alpha and Beta wings, you'll be deployed to the Ross 128 jump node to team up with the GTC Eiger and  receive the first two convoys. They carry over 60,000 civilians plus some additional supplies. Your primary target is to keep any harm away from the civvies. With Seven Group defending the Constellation and Eight Group on ready five duty, the rest of our wings are carrying out seek and destroy missions wherever possible to keep the enemy busy. But the H-o-L force has been elusive and so far they have not hit any major targets. The GTA Lucidity will be in the area to provide deep-space telemetry. The Eiger is in command. The 91st will escort those warships into position.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4463.443359, 12982.167969, 1027.053101
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 6616.785645, 1000.000000, -568.015503
$label:  XSTR("Eiger", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -64.494141, 500.001953, 175.468506
$label:  XSTR("Alpha", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 715.764404, 400.001953, -815.381226
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 8157.447266, -0.000977, 1027.053101
$label:  XSTR("Jump Node", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 7958.364258, 175.397461, -848.270508
$label:  XSTR("Lucidity", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 5733.545898, 260.807617, 1323.410400
$label:  XSTR("Refugee Convoys", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: The convoy vessels are under orders to proceed to Kokopo Installation the very second their jump drives are cycled. But I don't need to tell you that three minutes is more than enough for a determined attack squad to kill more than one transport. And you have first-hand proof of how well those guys operate. We believe it's possible they'll hit the civilians in order to spread fear and show the GTVA is not up to protect them. Show them they're wrong.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4463.443359, 12982.167969, 1027.053101
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 6616.785645, 1000.000000, -568.015503
$label:  XSTR("Eiger", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4276.510254, 500.001953, 362.401733
$label:  XSTR("Alpha", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 5056.768555, 400.001953, -628.447998
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 8157.447266, -0.000977, 1027.053101
$label:  XSTR("Jump Node", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 7958.364258, 175.397461, -848.270508
$label:  XSTR("Lucidity", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 208.600098, 260.807617, 1894.956543
$label:  XSTR("Refugee Convoys", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Oh, and before I forget: There will also be a few Vasudan ships coming through. They carry passengers and supplies for their settlement on Akkaris in Dubhe. With current flight restrictions in place, those ships were granted passage through the node along with our convoys. That's all from my side. If you have nothing else...

... you can choose your loadout and report to launchbay. You have one hour before launch.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4463.443359, 12982.167969, 1027.053101
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 6616.785645, 1000.000000, -568.015503
$label:  XSTR("Eiger", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: 4276.510254, 500.001953, 362.401733
$label:  XSTR("Alpha", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 5056.768555, 400.001953, -628.447998
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 8157.447266, -0.000977, 1027.053101
$label:  XSTR("Jump Node", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 7958.364258, 175.397461, -848.270508
$label:  XSTR("Lucidity", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 208.600098, 260.807617, 1894.956543
$label:  XSTR("Refugee Convoys", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay "START" 0 ) 
$Multi text
    XSTR("$b GAETA: The Hammer of Light proceeded at what seems to be their routine: diversion and quick hit-and-run strikes. The destruction of the Lucidity is a considerable loss, but there was hardly anything you could have done. Your primary goal was to protect the civilians ships and you performed admirably at that. All transports reached Kokomo Installation and nobody was hurt expect a few bumps and bruises.

As for the GTVI agents, we on quarterdeck are in the dark just like you are, pilots. All we know is that one of the Vasudan ships did not follow the convoy but rather jumped to unknown coordinates. That's why the Hammer was after our AWACS ship so badly: the Lucidity would've been able to precisely track that ship through subspace. Lieutenant Xiong and the Admiral have disappeared in the admiral's ready room right after Xiong came aboard. Well, I'm sure we'll be informed on a need-to-know basis. Till then, you better get ready for your next sortie. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Eiger" ) 
$Multi text
    XSTR("The GTC Eiger has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "failed -> fade-out" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Eiger" ) 
   )
)
$Multi text
    XSTR("A civilian ship has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Disarm the Qingdao and the Mecross asap!", -1)
$end_multi_text

#Callsigns:
$Callsign: Monaghan
$Callsign: Bakhu
$Callsign: Thoru
$Callsign: Abayomi
$Callsign: Xiong
$Callsign: Cricket

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTF Hercules Mark II"	8
	"GVF Thoth"	8
	"GVF Serapis"	8
	"GVF Tauret"	4
	"GVF Reshef"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"UD-8 Kayser"	12
	"Maxim"	8
	"Circe"	8
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	532
	"Hornet"	500
	"Tornado"	1060
	"Trebuchet"	50
	"Stiletto II"	50
	"Stiletto II#Short"	50
	"Infyrno"	50
	"Prometheus S"	8
)

#Objects		;! 62 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Callsign: Abayomi

$Team: Friendly
$Location: 1169.230591, 500.000000, 2.734131
$Orientation:
	0.039184, -0.041289, -0.998379,
	0.055618, 0.997687, -0.039078,
	0.997683, -0.053997, 0.041390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Callsign: Monaghan

$Team: Friendly
$Location: 959.136414, 503.114899, 112.429077
$Orientation:
	0.017055, -0.041993, -0.998972,
	0.054864, 0.997652, -0.041001,
	0.998348, -0.054108, 0.019319
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: 925.953735, 493.195648, -85.320557
$Orientation:
	0.055065, -0.042733, -0.997568,
	0.056543, 0.997614, -0.039614,
	0.996880, -0.054225, 0.057350
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Erinyes
$Team: Friendly
$Location: 842.999023, 494.650757, 29.840580
$Orientation:
	0.032391, -0.044131, -0.998500,
	0.055897, 0.997541, -0.042276,
	0.997911, -0.054444, 0.034778
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GVF Tauret
$Callsign: Bakhu

$Team: Friendly
$Location: 842.530884, 376.859314, -374.915619
$Orientation:
	0.109121, -0.063237, -0.992015,
	0.064109, 0.996344, -0.056461,
	0.991959, -0.057436, 0.112776
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 8

$Name: Beta 2		;! Object #5
$Class: GVF Tauret
$Callsign: Thoru

$Team: Friendly
$Location: 761.284790, 378.436829, -258.581848
$Orientation:
	0.086068, -0.064198, -0.994219,
	0.063017, 0.996274, -0.058875,
	0.994294, -0.057585, 0.089793
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 9

$Name: Beta 3		;! Object #6
$Class: GVF Tauret
$Team: Friendly
$Location: 724.701538, 368.370422, -456.388153
$Orientation:
	0.121586, -0.064968, -0.990452,
	0.065300, 0.996217, -0.057330,
	0.990431, -0.057706, 0.125369
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 8

$Name: Beta 4		;! Object #7
$Class: GVF Tauret
$Team: Friendly
$Location: 643.565735, 369.862610, -342.150146
$Orientation:
	0.099316, -0.065866, -0.992874,
	0.064229, 0.996150, -0.059659,
	0.992981, -0.057846, 0.103164
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 9

$Name: 99th Zulu 1		;! Object #8
$Class: GTF Pegasus
$Callsign: Xiong

$Team: Friendly
$Location: 7080.239746, 319.344849, 122.735001
$Orientation:
	0.155817, -0.137382, 0.978186,
	-0.047109, 0.988121, 0.146282,
	-0.986662, -0.068874, 0.147494
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 99th Zulu 2		;! Object #9
$Class: GTF Pegasus
$Callsign: Cricket

$Team: Friendly
$Location: 7163.947266, 317.884033, 6.597153
$Orientation:
	0.155817, -0.137382, 0.978186,
	-0.047109, 0.988121, 0.146282,
	-0.986662, -0.068874, 0.147494
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eiger		;! Object #10
$Class: GTC Aeolus
$Team: Friendly
$Location: 6316.200195, 850.000000, 1349.900024
$Orientation:
	0.063071, -0.150132, 0.986652,
	0.042712, 0.988121, 0.147625,
	-0.997095, 0.032830, 0.068734
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "SGreen" )
+Subsystem: turret12
+Primary Banks: ( "SGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 14
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_Eiger

$Name: Lucidity		;! Object #11
$Class: GTA Charybdis
$Team: Friendly
$Location: 2895.435547, 175.397186, 2251.819336
$Orientation:
	-0.157375, -0.137382, -0.977936,
	0.046876, 0.988121, -0.146356,
	0.986426, -0.068874, -0.149065
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Hamako patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Special Hitpoints: 12000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Mecross		;! Object #12
$Class: GVC Aten
$Team: Hostile
$Location: -2016.145508, -350.598145, 7006.926758
$Orientation:
	-0.537545, -0.355992, -0.764406,
	-0.023873, 0.912577, -0.408209,
	0.842897, -0.201182, -0.499049
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Mecross_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msg 2.7" 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 6 "GVT Isis-101" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Qingdao		;! Object #13
$Class: GTC Fenris
$Team: Hostile
$Location: -2144.099121, 279.554108, 7145.199219
$Orientation:
	-0.515455, -0.050756, -0.855412,
	-0.045984, 0.998444, -0.031534,
	0.855682, 0.023081, -0.516987
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "EP-LA-67.11.007 Alpha" 89 ) ( ai-chase "EP-LA-67.11.007 Beta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret02
+Primary Banks: ( "SGreen" )
+Subsystem: turret03
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret04
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Mecross" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 8 "GVT Isis-101" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Special Hitpoints: 20000
+Special Shield Points: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_quingdao

$Name: Magadan		;! Object #14
$Class: GTG Zephyrus
$Team: Friendly
$Location: 7078.700195, 0.000000, -27.500000
$Orientation:
	0.264831, 0.000000, 0.964295,
	-0.002797, 0.999996, 0.000768,
	-0.964291, -0.002900, 0.264830
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 80 ) )
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret04
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msg 1.11" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 160 170 ) 
   "Magadan" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Yunnan		;! Object #15
$Class: GTG Zephyrus
$Team: Friendly
$Location: 7133.019043, 0.000000, -95.121246
$Orientation:
	0.269058, 0.000000, 0.963124,
	-0.002776, 0.999996, 0.000776,
	-0.963120, -0.002882, 0.269057
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 80 ) )
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret04
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 12 "Magadan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "Magadan" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: EP-LA-67.11.006 Alpha		;! Object #16
$Class: GTT Argo
$Team: Friendly
$Location: 6989.400391, 0.000000, -9.600006
$Orientation:
	0.265371, 0.000000, 0.964146,
	-0.002818, 0.999996, 0.000776,
	-0.964142, -0.002923, 0.265369
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 80 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Yunnan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "Yunnan" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.006 Beta		;! Object #17
$Class: GTT Argo
$Team: Friendly
$Location: 6992.833496, 0.000000, -10.744293
$Orientation:
	0.265387, 0.000000, 0.964142,
	-0.002817, 0.999996, 0.000776,
	-0.964138, -0.002922, 0.265386
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 80 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   10 
   "EP-LA-67.11.006 Alpha" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   10 
   "EP-LA-67.11.006 Alpha" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.006 Gamma		;! Object #18
$Class: GTT Argo
$Team: Friendly
$Location: 6992.833496, 0.000000, -13.032806
$Orientation:
	0.265573, 0.000000, 0.964091,
	-0.002817, 0.999996, 0.000776,
	-0.964087, -0.002922, 0.265572
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 80 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   10 
   "EP-LA-67.11.006 Beta" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   10 
   "EP-LA-67.11.006 Beta" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.006 Delta		;! Object #19
$Class: GTT Argo
$Team: Friendly
$Location: 6991.688965, 0.000000, -11.888519
$Orientation:
	0.265505, 0.000000, 0.964109,
	-0.002818, 0.999996, 0.000776,
	-0.964105, -0.002922, 0.265504
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 80 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   10 
   "EP-LA-67.11.006 Gamma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   10 
   "EP-LA-67.11.006 Gamma" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.006 Epsilon		;! Object #20
$Class: GTFR Triton
$Team: Friendly
$Location: 7272.500000, 0.000000, 131.100006
$Orientation:
	0.274619, 0.000000, 0.961553,
	0.009916, 0.999947, -0.002832,
	-0.961502, 0.010312, 0.274604
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vas_dest" 50 ) )
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   6 
   "EP-LA-67.11.006 Beta" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   6 
   "EP-LA-67.11.006 Beta" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI#1		;! Object #21
$Class: TC-TRI
$Team: Friendly
$Location: 7088.810059, 12.889092, 182.839783
$Orientation:
	0.274615, -0.000001, 0.961554,
	0.010020, 0.999946, -0.002861,
	-0.961502, 0.010420, 0.274600
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Household Goods", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: EP-LA-67.11.006 Epsilon
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: EP-LA-67.11.006 Zeta		;! Object #22
$Class: GTFR Triton
$Team: Friendly
$Location: 7551.541504, 0.000000, 64.067657
$Orientation:
	0.273637, 0.000000, 0.961833,
	0.009680, 0.999950, -0.002754,
	-0.961784, 0.010065, 0.273623
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vas_dest" 50 ) )
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   15 
   "EP-LA-67.11.006 Epsilon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   15 
   "EP-LA-67.11.006 Epsilon" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI#2		;! Object #23
$Class: TC-TRI
$Team: Friendly
$Location: 7367.795410, 12.841991, 115.620674
$Orientation:
	0.273633, -0.000001, 0.961834,
	0.009784, 0.999949, -0.002783,
	-0.961784, 0.010173, 0.273619
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Household Goods", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: EP-LA-67.11.006 Zeta
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: EP-LA-67.11.007 Alpha		;! Object #24
$Class: GTT Argo
$Team: Friendly
$Location: 7039.500000, 0.000000, -12.000000
$Orientation:
	0.264448, 0.000000, 0.964400,
	-0.002807, 0.999996, 0.000770,
	-0.964396, -0.002911, 0.264447
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 50 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lucidity down 6" 
   45 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 160 170 ) 
   "EP-LA-67.11.007 Alpha" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.007 Beta		;! Object #25
$Class: GTT Argo
$Team: Friendly
$Location: 7033.728516, 0.000000, -18.913544
$Orientation:
	0.265137, 0.000000, 0.964211,
	-0.002807, 0.999996, 0.000772,
	-0.964207, -0.002912, 0.265135
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 50 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   10 
   "EP-LA-67.11.007 Alpha" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   10 
   "EP-LA-67.11.007 Alpha" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.007 Gamma		;! Object #26
$Class: GTT Argo
$Team: Friendly
$Location: 7050.304199, 0.000000, -24.093414
$Orientation:
	0.265187, 0.000000, 0.964197,
	-0.002803, 0.999996, 0.000771,
	-0.964193, -0.002907, 0.265186
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 50 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   10 
   "EP-LA-67.11.007 Beta" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   10 
   "EP-LA-67.11.007 Beta" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.007 Delta		;! Object #27
$Class: GTT Argo
$Team: Friendly
$Location: 7036.836426, 0.000000, -17.877533
$Orientation:
	0.264983, 0.000000, 0.964253,
	-0.002807, 0.999996, 0.000771,
	-0.964249, -0.002911, 0.264982
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "convoy_dest" 50 ) )
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   10 
   "EP-LA-67.11.007 Gamma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   10 
   "EP-LA-67.11.007 Gamma" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: GVT Satis-1250		;! Object #28
$Class: GVFr Satis
$Team: Friendly
$Location: 6999.700195, 120.000000, 201.500000
$Orientation:
	0.275231, 0.000000, 0.961378,
	0.000000, 1.000000, -0.000000,
	-0.961378, 0.000000, 0.275231
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vas_dest" 50 ) )
$Cargo 1:  XSTR("Passengers", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "EP-LA-67.11.007 Gamma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 130 140 ) 
   "EP-LA-67.11.007 Alpha" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GVFr Bes-722		;! Object #29
$Class: GVFr Bes
$Team: Friendly
$Location: 7014.013184, 119.967407, 200.551544
$Orientation:
	0.275148, 0.000000, 0.961402,
	0.000001, 1.000000, -0.000001,
	-0.961402, 0.000001, 0.275148
$AI Behavior: None
+AI Class: Capship-Normal-100
$AI Goals: ( goals ( ai-waypoints-once "Vas_dest" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   8 
   "GVT Satis-1250" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   8 
   "GVT Satis-1250" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: VAC 2#1		;! Object #30
$Class: VAC 5
$Team: Friendly
$Location: 7013.557129, 111.073219, 200.681473
$Orientation:
	0.275147, 0.000001, 0.961402,
	-0.002893, 0.999995, 0.000827,
	-0.961398, -0.003009, 0.275146
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GVFr Bes-722
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GVFr Bes-685		;! Object #31
$Class: GVFr Bes
$Team: Friendly
$Location: 7016.037109, 119.965118, 198.009293
$Orientation:
	0.274983, -0.000000, 0.961449,
	0.000001, 1.000000, -0.000000,
	-0.961449, 0.000001, 0.274983
$AI Behavior: None
+AI Class: Capship-Normal-100
$AI Goals: ( goals ( ai-waypoints-once "Vas_dest" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "GVFr Bes-722" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 8 "GVFr Bes-722" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: VAC 2#2		;! Object #32
$Class: VAC 5
$Team: Friendly
$Location: 7015.580566, 111.070946, 198.139114
$Orientation:
	0.274982, 0.000000, 0.961449,
	-0.002893, 0.999995, 0.000828,
	-0.961445, -0.003009, 0.274981
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GVFr Bes-685
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GVT Isis-164		;! Object #33
$Class: GVT Isis
$Team: Friendly
$Location: 7043.021484, 120.000000, 191.873566
$Orientation:
	0.275005, 0.000000, 0.961443,
	0.000000, 1.000000, -0.000000,
	-0.961443, 0.000000, 0.275005
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vas_dest" 50 ) )
$Cargo 1:  XSTR("Technical Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "GVFr Bes-685" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 6 "GVFr Bes-685" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GVT Isis-101		;! Object #34
$Class: GVT Isis
$Team: Friendly
$Location: 7044.545898, 120.000000, 195.432068
$Orientation:
	0.274682, 0.000000, 0.961535,
	0.000000, 1.000000, -0.000000,
	-0.961535, 0.000000, 0.274682
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vas_dest" 50 ) )
$Cargo 1:  XSTR("Subspace-antennae", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "GVT Isis-164" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 25 "99th Zulu" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gemini 1		;! Object #35
$Class: GVF Ulysses
$Team: Hostile
$Location: -2022.082275, -100.001099, 7449.980957
$Orientation:
	-0.475837, 0.016030, -0.879388,
	-0.126902, 0.988121, 0.086679,
	0.870331, 0.152842, -0.468151
$AI Behavior: None
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #36
$Class: GVF Ulysses
$Team: Hostile
$Location: -2067.574219, -92.179550, 7368.145996
$Orientation:
	-0.475837, 0.016030, -0.879387,
	-0.126902, 0.988121, 0.086679,
	0.870331, 0.152841, -0.468150
$AI Behavior: None
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #37
$Class: GVF Ulysses
$Team: Hostile
$Location: -2069.413086, -90.411743, 7085.333008
$Orientation:
	-0.475837, 0.016030, -0.879387,
	-0.126902, 0.988121, 0.086679,
	0.870331, 0.152841, -0.468150
$AI Behavior: None
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 4		;! Object #38
$Class: GVF Ulysses
$Team: Hostile
$Location: -2156.757324, -97.325500, 7414.919434
$Orientation:
	-0.475837, 0.016030, -0.879387,
	-0.126902, 0.988121, 0.086679,
	0.870331, 0.152841, -0.468150
$AI Behavior: None
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Octans 1		;! Object #39
$Class: GVF Horus
$Team: Hostile
$Location: -54.413025, 3400.000000, -4037.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "EMP Adv." "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Octans 2		;! Object #40
$Class: GVF Horus
$Team: Hostile
$Location: -154.309998, 3400.000000, -4137.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "EMP Adv." "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Octans 3		;! Object #41
$Class: GVF Horus
$Team: Hostile
$Location: 47.781128, 3400.000000, -4138.290527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "EMP Adv." "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 1		;! Object #42
$Class: GVF Thoth
$Team: Hostile
$Location: 119.459290, 3450.000000, -4474.637695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #43
$Class: GVF Thoth
$Team: Hostile
$Location: 24.918335, 3450.000000, -4545.547363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lyra 1		;! Object #44
$Class: GVF Horus
$Team: Hostile
$Location: 107.928040, 3500.000000, -3994.055664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "EMP Adv." "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lyra 2		;! Object #45
$Class: GVF Horus
$Team: Hostile
$Location: 10.327026, 3500.000000, -4094.526855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "EMP Adv." "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lyra 3		;! Object #46
$Class: GVF Horus
$Team: Hostile
$Location: 208.972717, 3500.000000, -4095.101074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "EMP Adv." "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #47
$Class: GVF Thoth
$Team: Hostile
$Location: 215.635315, 3450.000000, -4562.797852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 4		;! Object #48
$Class: GVF Thoth
$Team: Hostile
$Location: 127.285217, 3450.000000, -4625.409180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ophiuchus 1		;! Object #49
$Class: GVF Tauret
$Team: Hostile
$Location: 5942.000000, -2000.000000, 1789.599976
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.067559, -0.997715,
	0.000000, 0.997715, 0.067559
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet#NoBomb" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ophiuchus 2		;! Object #50
$Class: GVF Tauret
$Team: Hostile
$Location: 6043.731445, -2001.492188, 1789.498901
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.067559, -0.997715,
	0.000000, 0.997715, 0.067559
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet#NoBomb" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ophiuchus 3		;! Object #51
$Class: GVF Tauret
$Team: Hostile
$Location: 6142.969727, -2000.498047, 1789.564575
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.067559, -0.997715,
	0.000000, 0.997715, 0.067559
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet#NoBomb" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ophiuchus 4		;! Object #52
$Class: GVF Tauret
$Team: Hostile
$Location: 6243.704102, -2000.995117, 1789.533081
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.067559, -0.997715,
	0.000000, 0.997715, 0.067559
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Trebuchet#NoBomb" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Epsilon 1		;! Object #53
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2566.381348, 175.000000, 2345.143799
$Orientation:
	-0.275590, -0.000000, -0.961275,
	0.000000, 1.000000, -0.000000,
	0.961275, -0.000000, -0.275590
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Epsilon 2		;! Object #54
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2497.706055, 175.000000, 2469.024658
$Orientation:
	-0.275590, 0.000000, -0.961275,
	0.000000, 1.000000, 0.000000,
	0.961275, 0.000000, -0.275590
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Epsilon 3		;! Object #55
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2442.572754, 175.000000, 2276.720459
$Orientation:
	-0.275590, 0.000000, -0.961275,
	0.000000, 1.000000, 0.000000,
	0.961275, 0.000000, -0.275590
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Zeta 1		;! Object #56
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6227.600098, 1150.000000, 1429.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Zeta 2		;! Object #57
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6128.232910, 1150.000000, 1330.333008
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	-0.000000, -1.000000, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Zeta 3		;! Object #58
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6328.018555, 1150.000000, 1329.807373
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	-0.000000, -1.000000, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hydra 1		;! Object #59
$Class: GTF Loki
$Team: Hostile
$Location: -2354.305176, 180.003387, 7449.361816
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Hydra 2		;! Object #60
$Class: GTF Loki
$Team: Hostile
$Location: -2374.633301, 180.003357, 7589.252930
$Orientation:
	-0.596556, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596556
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Hydra 3		;! Object #61
$Class: GTF Loki
$Team: Hostile
$Location: -2495.417969, 180.003418, 7427.640137
$Orientation:
	-0.596556, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596556
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
+Squad Logo: 88th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Eiger" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: 99th Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 99th Zulu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Rho 5 wp + cheats" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Done 2" 14 ) 
$Ships: (		;! 2 total
	"99th Zulu 1"
	"99th Zulu 2"
)
+Flags: ( )

$Name: Octans
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Octans 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Incoming 3" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Lucidity" ) 
$Ships: (		;! 3 total
	"Octans 1"
	"Octans 2"
	"Octans 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Lyra
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Lyra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Octans" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Lucidity" ) 
$Ships: (		;! 3 total
	"Lyra 1"
	"Lyra 2"
	"Lyra 3"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Ophiuchus
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ophiuchus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Diversion 2" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Lucidity" ) 
$Ships: (		;! 4 total
	"Ophiuchus 1"
	"Ophiuchus 2"
	"Ophiuchus 3"
	"Ophiuchus 4"
)
$AI Goals: ( goals ( ai-chase "Lucidity" 200 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Qingdao" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 7 "GVT Isis-101" ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-guard "Mecross" 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: 91st Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 91st Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "91st moves out" 
   20 
)
$Ships: (		;! 3 total
	"91st Epsilon 1"
	"91st Epsilon 2"
	"91st Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Lucidity" 50 ) )
+Flags: ( )

$Name: 91st Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 91st Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "91st moves out" 
   20 
)
$Ships: (		;! 3 total
	"91st Zeta 1"
	"91st Zeta 2"
	"91st Zeta 3"
)
$AI Goals: ( goals ( ai-guard "Eiger" 50 ) )
+Flags: ( )

$Name: Hydra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hydra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Qingdao" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 7 "GVT Isis-101" ) 
$Ships: (		;! 3 total
	"Hydra 1"
	"Hydra 2"
	"Hydra 3"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTT Argo" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lyra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Lucidity" ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTT Argo" 200 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 78 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GVS Nephthys" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Protect Civilians (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Guard Eiger (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "EP-LA-67.11.006 Delta" 
      "Yunnan" 
   )
   ( cap-waypoint-speed 
      "EP-LA-67.11.006 Alpha" 
      25 
   )
   ( cap-waypoint-speed 
      "EP-LA-67.11.006 Beta" 
      25 
   )
   ( cap-waypoint-speed 
      "EP-LA-67.11.006 Gamma" 
      25 
   )
   ( cap-waypoint-speed 
      "EP-LA-67.11.006 Delta" 
      25 
   )
)
+Name: Convoy Speed Argos
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "GVT Isis-101" ) 
   ( cap-waypoint-speed 
      "GVT Satis-1250" 
      35 
   )
   ( cap-waypoint-speed 
      "GVFr Bes-722" 
      35 
   )
   ( cap-waypoint-speed 
      "GVFr Bes-685" 
      35 
   )
   ( cap-waypoint-speed 
      "GVT Isis-164" 
      35 
   )
   ( cap-waypoint-speed 
      "GVT Isis-101" 
      35 
   )
)
+Name: Speed Convoy 3
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( beam-free-all "Eiger" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Msg 1.1 - A1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "91st Epsilon 1" 
      "High" 
      "Msg 1.1a - 91st E1" 
   )
)
+Name: Msg 1.1a
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Msg 1.2 - Mal" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Msg 1.3 - A1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.4 - A2" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.5 - B2" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.6 - A2" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.7 - A2" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.8 - B2" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.9 - A2" 
   )
)
+Name: Msg 1.9
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.10 - B2" 
   )
)
+Name: Msg 1.10
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.11 - A2" 
   )
)
+Name: Msg 1.11
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "1st convoy here - Mal" 
   )
)
+Name: 1st convoy here
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.12 - A1" 
   )
)
+Name: Msg 1.12
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.13 - A2" 
   )
)
+Name: Msg 1.13
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 1.1a" 8 ) 
   ( clear-goals 
      "91st Epsilon" 
      "91st Zeta" 
   )
   ( add-goal 
      "91st Epsilon" 
      ( ai-waypoints-once "91st Exit" 89 ) 
   )
   ( add-goal 
      "91st Zeta" 
      ( ai-waypoints-once "91st Exit" 89 ) 
   )
)
+Name: 91st moves out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      22 
      "EP-LA-67.11.006 Zeta" 
   )
   ( send-message 
      "Lucidity" 
      "High" 
      "Incoming 1 - Luc" 
   )
)
+Name: Incoming 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Incoming 2 - A2" 
   )
)
+Name: Incoming 2
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Incoming 3 - A1" 
   )
)
+Name: Incoming 3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 10 "Aries" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Diversion 1 - A2" 
   )
)
+Name: Diversion 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Diversion 2 - A1" 
   )
)
+Name: Diversion 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Ophiuchus" ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Trebuchet#NoBomb" 
      "Lucidity" 
   )
   ( set-armor-type 
      "Lucidity" 
      ( true ) 
      "Amr_Small" 
      "Hull" 
   )
)
+Name: Ophiuchus use trebs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Ophiuchus" ) 
   ( send-message 
      "Lucidity" 
      "High" 
      "Ophiuchus here 1 - Luc" 
   )
)
+Name: Ophiuchus here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Ophiuchus here 2 - A2" 
   )
)
+Name: Ophiuchus here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 4 "Lucidity" ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Lucidity down 1 - Mal" 
   )
)
+Name: Lucidity down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Lucidity down 2 - A2" 
   )
)
+Name: Lucidity down 2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Lucidity down 3 - B1" 
   )
)
+Name: Lucidity down 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Lucidity down 4 - A2" 
   )
)
+Name: Lucidity down 4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Lucidity down 5 - A1" 
   )
)
+Name: Lucidity down 5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Lucidity down 6 - Mal" 
   )
)
+Name: Lucidity down 6
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "EP-LA-67.11.007 Alpha" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "2nd convoy here - A1" 
   )
)
+Name: 2nd convoy here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "GVT Satis-1250" 
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.1 - B2" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.2 - A2" 
   )
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.3 - B1" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.4 - A2" 
   )
)
+Name: Msg 2.4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.5 - B2" 
   )
)
+Name: Msg 2.5
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.6 - B2" 
   )
)
+Name: Msg 2.6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.7 - A2" 
   )
)
+Name: Msg 2.7
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "EP-LA-67.11.007 Alpha" 
   )
   ( add-goal 
      "Eiger" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( cap-waypoint-speed "Eiger" 30 ) 
)
+Name: GTC waypoints
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Mecross" 
      "Qingdao" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Cruisers here 1 - A1" 
   )
   ( ship-subsys-untargetable 
      "Mecross" 
      "<all turrets>" 
      "engine" 
      "communications" 
      "sensors" 
      "navigation" 
      "weapons" 
   )
   ( ship-subsys-untargetable 
      "Qingdao" 
      "<all turrets>" 
      "radar01a-dish" 
      "sensors" 
      "communication" 
      "navigation" 
      "weapons" 
      "engine" 
   )
)
+Name: Cruisers here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Cruisers here 2 - Mal" 
   )
)
+Name: Cruisers here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Cruisers here 3 - A1" 
   )
)
+Name: Cruisers here 3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "GVT Isis-101" ) 
   ( add-goal 
      "GVT Isis-101" 
      ( ai-waypoints-once "Flight Rho 6" 89 ) 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "GVT Isis-101" 
      "<all engines>" 
   )
   ( cap-waypoint-speed 
      "GVT Isis-101" 
      -1 
   )
)
+Name: Rho 5 wp + cheats
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Cruisers here 3" 
      10 
   )
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "Jamming 1 - A2" 
   )
)
+Name: Jamming 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "Normal" 
      "Jamming 2 - Eiger" 
   )
)
+Name: Jamming 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Qingdao" 
         "radar01a-dish" 
         0 
      )
      ( destroyed-or-departed-delay 
         0 
         "Qingdao" 
      )
   )
   ( ship-subsys-targetable 
      "Mecross" 
      "<all turrets>" 
      "engine" 
      "communications" 
      "sensors" 
      "navigation" 
      "weapons" 
   )
   ( ship-subsys-targetable 
      "Qingdao" 
      "<all turrets>" 
      "radar01a-dish" 
      "sensors" 
      "communication" 
      "navigation" 
      "weapons" 
      "engine" 
   )
)
+Name: Kill dish
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Qingdao Radar Dish", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Cruisers here 2" 
      5 
   )
   ( clear-goals "Eiger" ) 
   ( add-goal 
      "Eiger" 
      ( ai-chase "Mecross" 200 ) 
   )
   ( add-goal 
      "Eiger" 
      ( ai-chase "Qingdao" 180 ) 
   )
)
+Name: GTC atk
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Eiger" ) 35 ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Eiger damaged" 
   )
)
+Name: Eiger damaged
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "99th Zulu" ) 
   ( add-goal 
      "99th Zulu" 
      ( ai-disable-ship "GVT Isis-101" 200 ) 
   )
   ( add-goal 
      "99th Zulu" 
      ( ai-chase-any 150 ) 
   )
)
+Name: Intelligence Orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "99th Zulu" ) 
   ( send-message 
      "99th Zulu 1" 
      "High" 
      "Intelligence here 1" 
   )
)
+Name: Intelligence here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Intelligence here 2" 
   )
)
+Name: Intelligence here 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "99th Zulu 1" 
      "High" 
      "Intelligence here 3" 
   )
)
+Name: Intelligence here 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         12 
         "GVT Isis-101" 
      )
      ( not 
         ( is-destroyed-delay 0 "Eiger" ) 
      )
      ( destroyed-or-departed-delay 
         5 
         "Mecross" 
      )
      ( destroyed-or-departed-delay 
         5 
         "Qingdao" 
      )
   )
   ( send-message 
      "Eiger" 
      "High" 
      "Done 1 - Mal" 
   )
   ( clear-goals "99th Zulu" ) 
   ( add-goal 
      "99th Zulu" 
      ( ai-waypoints-once "99th Exit" 89 ) 
   )
)
+Name: Done 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "99th Zulu 1" 
      "High" 
      "Done 2 - Xiong" 
   )
)
+Name: Done 2
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Done 3 - A2" 
   )
)
+Name: Done 3
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Done 4 - A1" 
   )
)
+Name: Done 4
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Done 5 - A2" 
   )
)
+Name: Done 5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Done 6 - Mal" 
   )
)
+Name: Done 6
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Done 7 - A1" 
   )
)
+Name: Done 7
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Go home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Eiger" 
      "Magadan" 
      "Yunnan" 
      "EP-LA-67.11.006 Alpha" 
      "EP-LA-67.11.006 Beta" 
      "EP-LA-67.11.006 Gamma" 
      "EP-LA-67.11.006 Delta" 
      "EP-LA-67.11.006 Epsilon" 
      "EP-LA-67.11.006 Zeta" 
      "EP-LA-67.11.007 Alpha" 
      "EP-LA-67.11.007 Beta" 
      "EP-LA-67.11.007 Gamma" 
      "EP-LA-67.11.007 Delta" 
      "GVT Satis-1250" 
      "GVFr Bes-722" 
      "GVFr Bes-685" 
      "GVT Isis-164" 
      "GVT Isis-101" 
   )
   ( is-destroyed-delay 5 "<argument>" ) 
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Qingdao" ) 
   ( modify-variable @Qingdao_lives[1] 0 ) 
)
+Name: Qingdao_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Mecross" ) 
   ( modify-variable @Mecross_lives[1] 0 ) 
)
+Name: Mecross_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Lucidity" ) 
   ( do-nothing ) 
)
+Name: Lucidity
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Lucidity", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Eiger" ) 
   ( do-nothing ) 
)
+Name: Eiger
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Eiger", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Octans" 
      "Lyra" 
   )
   ( do-nothing ) 
)
+Name: Octans, Lyra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Octans & Lyra", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Ophiuchus" ) 
   ( do-nothing ) 
)
+Name: Ophiuchus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ophiuchus", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Hydra" ) 
   ( do-nothing ) 
)
+Name: Hydra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hydra", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Qingdao" ) 
   ( do-nothing ) 
)
+Name: Qingdao
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Quingdao", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Mecross" ) 
   ( do-nothing ) 
)
+Name: Mecross
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Mecross", -1)
+Event Log Flags: ( "true" "false" )

#Goals		;! 3 total

$Type: Primary
+Name: Protect Civilians (p)
$MessageNew:  XSTR("Preserve all civilian vessels", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Magadan" 
   "Yunnan" 
   "EP-LA-67.11.006 Alpha" 
   "EP-LA-67.11.006 Beta" 
   "EP-LA-67.11.006 Gamma" 
   "EP-LA-67.11.006 Delta" 
   "EP-LA-67.11.006 Epsilon" 
   "EP-LA-67.11.006 Zeta" 
   "EP-LA-67.11.007 Alpha" 
   "EP-LA-67.11.007 Beta" 
   "EP-LA-67.11.007 Gamma" 
   "EP-LA-67.11.007 Delta" 
   "GVT Satis-1250" 
   "GVFr Bes-722" 
   "GVFr Bes-685" 
   "GVT Isis-164" 
)
+No music

$Type: Primary
+Name: Guard Eiger (p)
$MessageNew:  XSTR("Protect the GTC Eiger", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Done 6" 4 ) 
   ( not 
      ( is-destroyed-delay 0 "Eiger" ) 
   )
)

$Type: Primary
+Name: Guard Lucidity
$MessageNew:  XSTR("Protect the GTA Lucidity", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Lucidity" ) 

#Waypoints		;! 8 lists total


$Jump Node: 7111.885742, 0.000000, -17.036251
$Jump Node Name: Ross 128 Jump Node
$Name: convoy_dest
$List: (		;! 1 points in list
	( -4027.163086, -33.400391, 3022.586426 )
)

$Name: Hamako patrol
$List: (		;! 2 points in list
	( 7339.439453, 332.251648, 1533.341309 )
	( 1414.101440, 123.110168, 2491.313477 )
)

$Name: Flight Rho 6
$List: (		;! 1 points in list
	( -17.393188, -2992.984375, -1284.947266 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( 4982.825684, 200.000000, 1257.889648 )
	( -3839.899902, 200.000000, 3664.600098 )
)

$Name: Vas_dest
$List: (		;! 1 points in list
	( -3915.899902, 120.000000, 3326.500000 )
)

$Name: Mecross_path
$List: (		;! 5 points in list
	( 689.678223, -350.000000, 3839.762207 )
	( 1039.659546, -350.000000, 3007.536865 )
	( 660.803711, -350.000000, 2277.702393 )
	( -440.462402, -350.000000, 1961.313721 )
	( -1219.918335, -350.000000, 2088.212646 )
)

$Name: 91st Exit
$List: (		;! 1 points in list
	( 4992.348633, 0.000000, 6044.699219 )
)

$Name: 99th Exit
$List: (		;! 1 points in list
	( 3993.600098, -5000.000000, -1990.500000 )
)

#Messages		;! 52 total


$Name: Msg 1.1 - A1
$Team: -1
$MessageNew:  XSTR("This is the 88th Nova Squadron reporting for duty. Dolphins, we're taking over. You're cleared to move out.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - Mal
$Team: -1
$MessageNew:  XSTR("Nova squadron, this is the Eiger. The first convoy is less than five minutes away. Nice seeing you again, by the way.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A1
$Team: -1
$MessageNew:  XSTR("The pleasure is all ours, Eiger. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A2
$Team: -1
$MessageNew:  XSTR("If you ask me, we should be out there kicking some H-o-L ass instead of babysitting civilians. Sheer madness putting them into risk, anyway.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - B2
$Team: -1
$MessageNew:  XSTR("Though I see your point, I think it is the right decision to proceed with the resettlement as planned. We should not let the Hammer of Light determine our course of action.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - A2
$Team: -1
$MessageNew:  XSTR("Not placing thousands of civilians right in front of their guns is not what I consider 'letting them determine our course of action'. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - A2
$Team: -1
$MessageNew:  XSTR("If you ask me this is just another one of Kyoshi's maniatic ideas to show what a big strong guy he is.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - B2
$Team: -1
$MessageNew:  XSTR("Governor Kyoshi might be influential, but he is hardly in the position to make decisions of this magnitude on his own. He is far from being the only one to share his views.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.9 - A2
$Team: -1
$MessageNew:  XSTR("'Course he's not calling all the shots alone. He's not a dictator, after all. Thank god! But you won't deny he has a whole lot of influence.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.10 - B2
$Team: -1
$MessageNew:  XSTR("It certainly seems so. Admittedly, I am not following political news that close, usually.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.11 - A2
$Team: -1
$MessageNew:  XSTR("Well, maybe you should. With the Imperium thrown into chaos, Kyoshi's influence will certainly not shrink.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.12 - A1
$Team: -1
$MessageNew:  XSTR("Honestly, I don't think of Kyoshi as being as bad as he is often said to be. Sometimes, tough action must be taken, after all. He was one of the first to call for strong action against the NTF, remember?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.13 - A2
$Team: -1
$MessageNew:  XSTR("Maybe so. To me he has always been an arrogant, wannabe dictator arse. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 1st convoy here - Mal
$Team: -1
$MessageNew:  XSTR("The first convoy is jumping in. We're expecting two gas miners, four refugee transports and two freighters.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Incoming 1 - Luc
$Team: -1
$MessageNew:  XSTR("Lucidity speaking. We're picking up inbound jump signatures. But we can't tell how many or how big. Looks like they're flying under AWACS cover, again.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Incoming 2 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Incoming 3 - A1
$Team: -1
$MessageNew:  XSTR("Brace yourselves, people. The convoy is already halfway through. Time is working for us for a change.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Diversion 1 - A2
$Team: -1
$MessageNew:  XSTR("Watch out, pals! Lyra wing is going after the civilian ships!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Diversion 2 - A1
$Team: -1
$MessageNew:  XSTR("Kill those bastards now! But watch your backs, this looks like a diversion if you ask me!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Ophiuchus here 1 - Luc
$Team: -1
$MessageNew:  XSTR("A wing of heavy assault fighters just jumped in! It's heading right at us!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Ophiuchus here 2 - A2
$Team: -1
$MessageNew:  XSTR("No! We're never going to stop them!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Lucidity down 1 - Mal
$Team: -1
$MessageNew:  XSTR("We've lost the Lucidity. The remaining H-o-L fighters are jumping out.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Lucidity down 2 - A2
$Team: -1
$MessageNew:  XSTR("Dammit! I knew it! I just knew it! Those bloody Horus fighters. At least none of the civvy ships got lost.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Lucidity down 3 - B1
$Team: -1
$MessageNew:  XSTR("It is a brutal, yet highly efficient tactic, indeed. They were deliberately using the civilian targets to bind us.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Lucidity down 4 - A2
$Team: -1
$MessageNew:  XSTR("Yeah, I told you it's a shit idea to bring them into this warzone.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Lucidity down 5 - A1
$Team: -1
$MessageNew:  XSTR("Calm down, people, and refocus. We're not through this yet. Eiger, when is the next convoy due?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Lucidity down 6 - Mal
$Team: -1
$MessageNew:  XSTR("Less than one minute. We will stay with it so our guns can provide better support.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: 2nd convoy here - A1
$Team: -1
$MessageNew:  XSTR("There's the second convoy. Form up, Novas.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - B2
$Team: -1
$MessageNew:  XSTR("The first Vasudan vessel has entered the system.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - A2
$Team: -1
$MessageNew:  XSTR("Yeah, where are they headed again? Arrakis or something?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - B1
$Team: -1
$MessageNew:  XSTR("The planet is called Akkaris. It is located in the Dubhe system at the very edge of known space.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 2.4 - A2
$Team: -1
$MessageNew:  XSTR("Right... Akkaris. Guess I heard of it before. Quite an oddity for a Vasudan colony to be all the way out there. Relatively new thing, if I remember correctly.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.5 - B2
$Team: -1
$MessageNew:  XSTR("You do, Lieutenant Monaghan. The Vasudan settlement on Akkaris was founded after the Great War by a group of Vasudans who believed the Imperium had been corrupted.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.6 - B2
$Team: -1
$MessageNew:  XSTR("I am not familiar with the details. Those settlers are considered outsiders by most of our people and they themselves do not seek the attention of the Vasudan majority society. Although Khonsu II. was said to have been rather fond of Akkaris.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 2.7 - A2
$Team: -1
$MessageNew:  XSTR("Sounds like some sort of Vasudan Shangri-La to me...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Cruisers here 1 - A1
$Team: -1
$MessageNew:  XSTR("Incoming hostiles! Two cruisers with fighter escort. They're heading right for the convoy ships!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Cruisers here 2 - Mal
$Team: -1
$MessageNew:  XSTR("Helm, I want our bow right inside their formation. Gunnery, launch everything we've got as soon was we're in range. Pilots, disarm those cruisers yesterday!", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Cruisers here 3 - A1
$Team: -1
$MessageNew:  XSTR("Already on our way, captain. You heard it, people!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Intelligence here 1
$Team: -1
$MessageNew:  XSTR("This is special agent Xiong, GTVI. We have to stop Isis-101 at once!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Intelligence here 2
$Team: -1
$MessageNew:  XSTR("Yeah, be my guest, Double-Oh-Seven! We're a *little* busy here in case you haven't noticed!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Intelligence here 3
$Team: -1
$MessageNew:  XSTR("Fair enough. Lieutenant Cricket, we're going in.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Done 1 - Mal
$Team: -1
$MessageNew:  XSTR("The H-o-L force has retreated. Isis-101 has jumped out, but not with the rest of the convoy. 99th Zulu wing, report. What's going on here?", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Done 2 - Xiong
$Team: -1
$MessageNew:  XSTR("I'm sorry, captain, I'm afraid this exceeds your level of clearance. We'll depart to the Constellation and report to Admiral Nakamura. Oh, and Alpha 2, the two of us are going to have a talk about flight discipline later on. Xiong out.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Done 3 - A2
$Team: -1
$MessageNew:  XSTR("*chuckles* Are you fucking kidding me? Nice meeting you, too, and sorry for being busy with rescuing civilian lives. Asshole.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Done 4 - A1
$Team: -1
$MessageNew:  XSTR("Monaghan! That's enough now!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Done 5 - A2
$Team: -1
$MessageNew:  XSTR("Sorry, Pat. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Done 6 - Mal
$Team: -1
$MessageNew:  XSTR("Pilots, this mission is over. You are cleared to return to base. Was a pleasure working with you again. ", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Done 7 - A1
$Team: -1
$MessageNew:  XSTR("Anytime, Eiger. Godspeed. Novas, move out.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Eiger damaged
$Team: -1
$MessageNew:  XSTR("This is the Eiger. We are taking heavy fire from those cruisers. We need an anti-turret strike now, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 1.1a - 91st E1
$Team: -1
$MessageNew:  XSTR("Understood, Novas. Good luck.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Jamming 1 - A2
$Team: -1
$MessageNew:  XSTR("Receiving heavy jamming. No missile lock on subsystems possible. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Jamming 2 - Eiger
$Team: -1
$MessageNew:  XSTR("Hit the Qingdao's radar dish, pilots. It's the best possible source.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 22 total

$Num stars: 0
$Ambient light level: 7900536

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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief7

#End

