; In here are 
; 	- "in tech database" flags and tech database entries for all weapons that are used in StormFront I and II
; 	- all other changes that ONLY EFFECT StormFront I and II


#Primary Weapons

;----------------------------------------------------------------------------------
$Name:			Avenger
	+nocreate
+Tech Description:
XSTR("Initially deployed even before the Great War, the GTW-15 Avenger cannon was the first outcome of the GTA's research into particle weaponry which was ready for mass production. Though it was much more expensive than the gas-focused krypton lasers usually used at that time, it soon became the weapon of choice for attacks against heavier armed targets.

When the Shivans showed up with their shield technolgy, the Avenger proofed to be the only standard weapon in the Allied's arsenals that inflicted any shield damage to speak about. Despite its high production costs, the GTW-15 became the standard primary gun for all terran and vasudan fighters. A position it hold until the Subach HL-7 was deployed in 2363. Since then, it has officially been replaced by its cheaper successor, though on several backwater posts, they can still be found, mounted on old sentries or supply vessels.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Subach HL-7
	+nocreate
+Tech Description:
XSTR("The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Mekhu HL-7
	+nocreate
+Tech Description:
XSTR("The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Akheton SDG
	+nocreate
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Prometheus R
	+nocreate
+Tech Description: 
XSTR("The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTA had been unable to obtain sufficient quantities of tellerium (a required element in the Prometheus's power-generation module) to continue to manufacture the standard Prometheus. GTA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms also used in the Banshee. The technology has not been perfected, however, and the Prometheus R suffers from a long recharge cycle and high energy requirements. But unlike the original GTW-5 it works equally efficient on terran and vasudan craft, so the Vasudans also began to use it as a replacement for their Skyblast cannon which suffered from a similar problem.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Prometheus S
	+nocreate
+Tech Description:
XSTR("The GTW-5 Prometheus S is an advanced variant of the original Prometheus laser cannon with a faster recharge cycle and lower energy drain than the R variant. The recovery of considerable amount of argon (a required element in the Prometheus's power-generation module) in the nebula theatre beyond Gamma Draconis enabled the Alliance to resume production of the GTW-5 Prometheus S cannon for a short while. Since we had access to the nebula for only a very limited period of time, production of the GTW-5s had to be stopped again. Some 4,000 guns of this type remain in the allied arsenal, but their use is only authorized for special operations and elite units.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Morning Star
	+nocreate
+Tech Description:
XSTR("The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail was too expensive to mass produce, because of its limited usage/effectiveness profile. Recent advances in high-temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing its range and damage levels. This comes at the expense of somewhat higher energy requirements, however.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Maxim
	+nocreate
+Tech Description:
XSTR("Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.", -1)
$end_multi_text
$Flags:			( "in tech database" )


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$Name:			UD-8 Kayser
	+nocreate
+Tech Description:
XSTR("The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Lamprey
	+nocreate
+Tech Description:
XSTR("The GVW-83 Lamprey cannon is a second-generation Leech gun and the outcome of a joint venture between the vasudan Akheton Corporation and the terran contractor Snapka/Flegel Weapons Systems. It drains the energy systems of its target, depleting the reserves available to the target's Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Circe
	+nocreate
+Tech Description:
XSTR("Derived from advanced electromagnetic weaponry, such as the Banshee or the Shield Breaker, the GTW-19 Circe disrupts shield systems by focusing a barrage of widely varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe is most effective when paired with a hull-damaging partner, such as the Maxim or Prometheus.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Standard Flak
	+nocreate
+Tech Description: 	XSTR( "Terrans mounted Flag guns on their spaceborne warships from the very beginning of military space travel. Though supplemented by anfi-fighter beams they are even today the mainstay of the air defence of every cruiser, corvette or destroyer in service in the Terran armada. Flak guns are not to be underestimated by any attacking fighter, bomber or warship.

The biggest Flak cannons have an effective range of almost four thousand meters and are primarily used to disperse incoming enemy bomber formations at which they are very effective.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Terran Turret
	+nocreate
+Tech Description: 
XSTR( "This technology was introduced shortly before the beginning of the Terran-Vasudan war in 2321. There are several versions in use, all with different range and firepower, but the principle is always the same: A magnetic field confines a burst of plasma. When the projectile hits an enemy target, the magnetic field disintegrates and the plasma inflicts damage. Despite improvements, plasma turrets are not very effective against shields, but as they are cheap to produce and still do their job as a secondary point-defence, they are kept in use on all Terran warships until a substitute has been found.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Light Gattler
	+nocreate
+Tech Description: 
XSTR( "Fast-firing Neutron guns have been in use on Vasudan warships since the beginning of the 21st century. Their high rate of fire make them a dangerous anti-fighter weapon, comparable to Terran flak guns. Constant improvements have kept them up to date, for example to counter energy shields.

Recently, Mekhu-Sahr engineers have developed a way heavier variant of the Neutron Gattler which bursts can reach enemy craft at a distance of almost 4.5 clicks and are a serious threat even to small warships.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Vasudan Turret
	+nocreate
+Tech Description: 
XSTR( "Because of the shortage of raw materials on their homeworld, the Vasudans have replaced ballistic weaponry with energy guns long before the Terrans. The heavy neutron cannons mounted on Vasudan warships are inferior to the Terran plasma burst system when it comes to firepower per projectile, but the highter rate of fire, the greater velocity and the bigger range are more than enough to overcompensate those setbacks. As with their Terran counterparts, there are different versions of neutron cannons available.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name: 			Shivan Turret Laser
	+nocreate
+Tech Description: 
XSTR( "We still have no accurate knowledge about the exact mechanics of Shivan primary weapons, except that they somehow create zero-point energy burst on impact that inflict severe damage to both shields and armor plating. Both the Shivans' fighter-based guns and their warship-mounted cannons follow this principle and only differ from each other in terms of energy use, range, rate of fire and damage values.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name: 			LTerSlash
	+nocreate
+Tech Description:
XSTR( "Beam weapons use a strong magnetic field to focus plasma photons into a coherent beam. They have an effective range of four clicks. Anti-fighter beams fire three-point burst at attacking combat craft and can damage enemy targets at a range of 1.5 clicks. Remarkably all beam weapons penetrate shields without damaging them.

A special variant of beam weapons wields the Lucifer-class destroyer. The superdestroyers are equipped with two Flux Cannons. In simple terms they are nothing more than a nuclear explosion confined into a magnetic field. In space there is little difference to plasma photon beams but when fired on a planet, those terrible weapons unfold their full destructive potential. The most prominent and most dreadful example for this is Vasuda Prime itself which was turned into a nuclear desert by a 13-hour-bombardment from the Lucifer in 2335.

Like shield technology, beam weapons were adopted from the Shivans during and after the Great War. These weapons granted all Shivan capital ships a massive tactical advantage over their Terran and Vasudan counterparts which had to rely on their plasma and neutron cannons, mass drivers and ship-to-ship torpedoes. Though the Lucifer Invasion Fleet was outnumbered about 4:1 it inflicted catastrophic losses to the PVN and GTN. Towards the end of the Great War, the alliance was able to capture the technology and reverse-engineer it during the post-war years. Today beam cannons are the primary anti-capital weaponry on all allied warships.", -1)
$end_multi_text
$Flags:			( "in tech database" )


#End

#Secondary Weapons

;----------------------------------------------------------------------------------
$Name:			Tempest
	+nocreate
+Tech Description:
XSTR("The GTM MX-6 Tempest improves upon its predecessor, the Fury missile. Faster and more deadly than the Fury, the Tempest is also smaller, enabling flight crews to load more into each Secondary weapon bay. The Tempest is a dumbfire missile, moving in a straight line from its point of release. The missile detonates when it strikes a solid object or when it reaches its effective range of approximately 600 meters. Tempests are best used at close range. With a velocity of 360 m/s, nothing outruns a Tempest.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Rockeye
	+nocreate
+Tech Description:
XSTR("The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.", -1)
$end_multi_text 
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Harpoon
	+nocreate
+Tech Description: 
XSTR("The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Hornet
	+nocreate
+Tech Description:
XSTR("The GTM-4 Hornet was showing its age even toward the end of the Great War, but it was cheap to manufacture. As a result, war-time production of the Hornet ran full-tilt at factories in eight star systems right up to the end of the war. After hostilities ceased, the GTVA found itself with an inventory of 2.6 million Hornet missiles. This stockpile has been spread among all GTVA battle groups, with each receiving at least 100,000 Hornets. This aspect-seeking missile still delivers a devastating four-missile punch, which makes it a consistent favorite of many pilots.", -1)
$end_multi_text 
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Tornado
	+nocreate
+Tech Description:
XSTR("The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley (five compared to four), delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Trebuchet
	+nocreate
+Tech Description:
XSTR("The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Stiletto II
	+nocreate
+Tech Description:
XSTR("The GTM-43a Stiletto II improves upon the original Stiletto's design with higher acceleration and maximum velocity, better guidance system, and greater range. The Stiletto II, like its predecessor, is designed to incapacitate the subsystems of capital ships, homing in on the EM signature of the currently targeted subsystem.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			EMP Adv.
	+nocreate
+Tech Description:
XSTR("The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			TAG-A
	+nocreate
+Tech Description:
XSTR("The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the Knossos nebula beyond Gamma Draconis. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			TAG-B
	+nocreate
+Tech Description:
XSTR("The TAG-B is an enhanced version of the standard TAG-A missile, also developed by GTVI laboratories. With a more shock-resistant substructure around its electronics package, the TAG-B is packed with ultra-sophisticated equipment to provide more useful targeting information to friendly forces. Massive retrofitting of GTVA ship turrets is underway to fully utilize this improved targeting technology.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			TAG-C
	+nocreate
+Tech Description:
XSTR("The TAG-C is the third and final generation of TAG missiles developed by the GTI labs. This model provides greater reliability and compatibility with existing GTA turret hardware. Although these missiles are extremely scarce, tagging a target with one results in a devastating barrage from local friendly artillery. TAG-Cs have thus far been restricted to elite squadron use only.", -1)
$end_multi_text


;----------------------------------------------------------------------------------
$Name:			Piranha
	+nocreate
+Tech Description:
XSTR("A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Infyrno
	+nocreate
+Tech Description:
XSTR("The GTM-11 Infyrno is an area-effect bomber suppression weapon, often employed to knock out incoming waves of slow-moving bombers. Upon detonation, the Infyrno releases multiple submunitions that contain ultra-high-explosive charges. The Infyrno is detonated remotely by pressing the Secondary weapon trigger a second time. A HUD indicator displays the distance from the warhead to the firing ship. If the pilot triggers the detonation too early, he risks being caught in the Infyrno's extensive blast radius.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Cyclops
	+nocreate
+Tech Description:
XSTR("The GTM-12 Cyclops has been in service for over 15 years in the GTVA arsenal. It is the standard ultra-high-delivery Secondary weapon loadout, utilizing the latest in aspect-seeking guidance technologies. The Cyclops has the distinction of being the most consistently upgraded weapon in the fleet. Although its development began shortly after the Great War ended, its excellent performance has kept it firmly entrenched in the role of main assault weapon. Its payload is approximately fifty percent greater than that of the older Tsunami warheads.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Helios
	+nocreate
+Tech Description:
XSTR("The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet's arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Fusion Mortar
	+nocreate
+Tech Description: 
XSTR( "'Cheap to produce, small and effective.', was all GTN's open tender said when it looked for a supportive weapon for its Fenris-class cruiser and Johnson Munitions' Fusion Mortar fits thís description just perfectly. The Fusion Mortar fires heat-seeking projectiles with chemical two-component warheads. It is absolutely deadly when used against smaller targets up to cruiser size, but it is even effective against destroyers and installations as their turret armor doesn't stand long against Mortar fire.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Shark
	+nocreate
+Tech Description: 
XSTR( "These long-range torpedos are used by Terran installations, carriers and destroyers as an anti-capital weapon. Sharks are fast enough to battle enemy warships at ranges beyond 3,000 clicks and their tactical atomic warhead has enough explosive power to rip even cruiser-sized targets apart within minutes. Sometimes incurring displeasure of COs is the fact that the Shark cannot be used for tactical strikes to disarm a target as its main purpose is to inflict widespread damage and soften a foe's armor.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Leveler
	+nocreate
+Tech Description: 
XSTR( "The Leveler is a devastating ship-to-ship torpedo with wich all Vasudan destroyers and most space stations are armed. It is not as fast and agile as you might expect from a Vasudan design but it gains massive destructive power by matter-antimatter reaction. This was used as template for the Tsunami bomb developed in 2335 by a joint Terran-Vasudan endeavour.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			MX-64#Shivan
	+nocreate
+Tech Description: 
XSTR( "Like Terrans and Vasudans the Shivans use missiles and bombs. Their fighters preferably use swarm and heavy long-range missiles, but we have also seen point-defence rockets comparable to our Harpoon design. Many Shivan capital vessels have swarm and cluster rockets as secondary defence in addition to their anti-fighter beams. During the Great War, quite a huge amount of Shivans ordnance could get captured and reverse engineered so that the Terran and Vasudan armaments have somewhat become 'shivanized'.", -1)
$end_multi_text
$Flags:			( "in tech database" )


;----------------------------------------------------------------------------------
$Name:			Shivan Bomb
	+nocreate
+Tech Description:
XSTR( "During the first days and weeks of the Great War our analysts were shocked by the firepower Shivan bombers wheeled. The shockwaves from their massive blast often caused terrible damage to Terran and Vasudan fighters nearby or even destroyed them instantly. After we had captured shield technology to install it on our own craft, we adapted Shivan bomb technology to construct warheads of similar firepower.", -1)
$end_multi_text
$Flags:			( "in tech database" )



#End


#Beam Weapons


#End