#Mission Info

$Version: 23.1
$Name:  XSTR("Ghost Ship", -1)
$Author: SF-Junky
$Created: 07/03/05 at 15:29:28
$Modified: 06/15/23 at 18:58:33
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("November 30th, 2369: Having scouted the Lupus nebula for five days without any results, the 88th is undertaking another scouting mission. They discover something very mysterious...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262148
+NebAwacs: 12000.000000

+Storm: s_active

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 13525.872070, 51221.542969, 16435.136719
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000


$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"nextLoc"		"2"		"number"
		1		"okToMicroJump"		"0"		"number"
		2		"Trigger1"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$b{* GTD Constellation $}
$b{* Laramis System $}
$b{* November 25, 2369 $}

$b{The Smugglers' Legacy $}

To the officers and crew of the GTD Constellation, this is Admiral Nakamura. As you know, two days ago our fighters have evacuated a group of smugglers from their asteroid habitat which had come under attack by the Hammer of Light. The smugglers had been hired by the H-o-L via their mercenary goons to smuggle certain pieces of technology into Laramis from the Terran core systems. The smugglers were suspicious of their contractors, though, and started spying on them. What they found out about the Hammer of Light is not much, but all the more interesting.", -1)
$end_multi_text
$Ani Filename: cb_train-01_d.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Hammer of Light $}

Apparently, most of the rebels themselves do not know who their actual leader is. The admirals Khufo and Ahmose are the military commanders, but they themselves seem to answer to a spiritual leader whose identity is to be revealed yet.

What we do know is that they are refering to the Prophecy of the Red Sun, or Volantis in Vasudan, as their ideological driver. According to this Vasudan legend, the 'Red Sun' is some kind of powerful artifact sent by the gods that gives the one who possesses it the power to 'decide upon the fate of entire civilizations'.", -1)
$end_multi_text
$Ani Filename: intel_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{Reminiscences about the 'Cosmic Destroyers' $}

Although it is advisable to severely doubt the validity of this prophecy, we cannot deny that some of these Vasudan legends seem to have a true essence. Mind you, the 'Cosmic Destroyers' have proven to be real and to the best of our knowledge this was no pure coincidence as there was plenty of archeological evidence unveiled that the Ancients might have had contact with the Vasudans 8,000 years ago. So there is a distinct chance that Volantis does indeed exist. The Hammer of Light firmly believes in its existence, anyway.

However, as interesting as it is so far, this information does not provide a solution to our military problem at hand. Thankfully, the smugglers' data could help us in that regard, too.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Unknown Jump Node $}

The smugglers have tracked the Hammer of Light to an as of yet unknown jump node. It is at the far edge of the Laramis system. Never has a stable jump node been found so far away from a star system's sun or a planet. Some subspace scientists even doubted it is possible for a node to materialize in such a faint gravimetric environment. Even almost 200 years after its discovery, subspace still remains a mystery to us. 

Be that as it may, this provides an answer for why our search for Khufo and his warships here in Laramis has been in vain - it's simply because they are no longer here. The massive attack against the Intrepid, the Constellation and Kokopo Installation two weeks ago was merely a smoke screen to keep our forces busy while the bulk of the H-o-L armada moved on.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Lupus Nebula $}

A fighter patrol has already seized the jump node yesterday and probes were sent through. Neither encountered any hostile resistance, but the probes showed that the node leads to a stellar gas cloud and if their readings are correct it is the Lupus nebula - which makes this jump node a double surprise because it lacks a strong gravimetric field on both ends. The Constellation has been ordered to lead a task force to Lupus, secure a beachhead on the other side, and commence the search of the Hammer of Light. This mission will begin within the hour.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{Homefront $}

Needless to say we have no idea what expects us out there. Though despite the huge tactical and logistical challenges ahead of us we will have to face this challenge without additional reinforcements for now. Due to the persistently volatile situation at the homefront the Security Council has decided against the immediate deployment of additional forces to Laramis. As you know from the media, the recent weeks have seen a surge in violence between Terrans and Vasudans in the core systems and the Council is not ready to loosen the tight security measures enacted after the assassination of Khonsu until absolutely necessary. So we have to deal with what we have.

This is all for now. Nakamura signing off.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$b GAETA: Listen up, pilots. It looks like we finally got something of interest. Long-range telemetry has picked up what looks like some sort of gravimetric pull. Our analysts say they have never seen anything like it before. It looks as if space has been warped or something so that all objects are drawn to the center of the anomaly. Don't ask me how this can be without a large mass in the vicinity. The eggheads think it might have something to do with subspace.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 13525.872070, 51221.542969, 16435.136719
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Unknown
$class: GTF Falcon
$pos: 13166.206055, 7992.500000, 15931.604492
$label:  XSTR("Gravimetric Pull", -1)
$icon scale: 100
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Alpha, Beta, you will escort the GTA Argus to investigate this thing. The Argus will jump to several different locations around the phenomenon in order to get a full picture. Our preliminary scans indicate that the nebula environment in the area is highly versatile. You are strongly advised to stay close to the Argus and maintain visual contact. We have not detected any indication of enemy ships, but I don't have to tell you that this is the perfect hiding place. So watch your backs. Questions?

Launch in 60. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 13525.872070, 51221.542969, 16435.136719
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 1000
$num_lines: 4
$line_start: 1
$line_end: 2
$line_start: 2
$line_end: 3
$line_start: 3
$line_end: 4
$line_start: 4
$line_end: 5
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Unknown
$class: GTF Falcon
$pos: 13166.206055, 7992.500000, 15931.604492
$label:  XSTR("Gravimetric Pull", -1)
$icon scale: 100
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: #NavMarker
$pos: 22012.519531, 8000.000000, 15284.404297
$label:  XSTR("Location 1", -1)
$icon scale: 100
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: #NavMarker
$pos: 20286.421875, 8000.000000, 20822.302734
$label:  XSTR("Location 2", -1)
$icon scale: 100
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: #NavMarker
$pos: 13166.268555, 8000.000000, 22908.003906
$label:  XSTR("Location 3", -1)
$icon scale: 100
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: #NavMarker
$pos: 4391.937500, 8000.000000, 19671.570313
$label:  XSTR("Location 4", -1)
$icon scale: 100
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: #NavMarker
$pos: 2062.520508, 0.000000, 12514.428711
$label:  XSTR("Location 5", -1)
$icon scale: 100
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 26907.417969, 0.000000, 11491.636719
$label:  XSTR("Argus", -1)
$icon scale: 100
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 31339.523438, -0.003906, 14133.851563
$label:  XSTR("Alpha", -1)
$icon scale: 100
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 31509.988281, -0.003906, 8934.652344
$label:  XSTR("Beta", -1)
$icon scale: 100
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Scout (p)" 0 ) 
$Multi text
    XSTR("$b GAETA: At ease, Novas. That mission was more exciting than expected. We have no explanation for anything, though. According to our database, the PVD Volantis was in service during the Great War and went AWOL in Ikeya in 2333. That is pretty much all we know. Vasudan Command back then thought that the ship was destroyed by the GTA, but after the war ended an information exchange revealed that this was not the case. 

What is especially worrying is the fact that there has never been a Vasudan expedition into this part of space before. The lab boys are already analyzing the data from your sensors. We hope that this will also give us some information on that object the Argus ran into after her second jump. We'll keep you informed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "KILL A1" 0 ) 
$Multi text
    XSTR("You have been killed by a gravimetric eddy.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Stay on course. Just follow Beta 1 through the waypoints and stay within 2500 meters.", -1)
$end_multi_text

#Callsigns:
$Callsign: Abayomi
$Callsign: Bakhu
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	24
	"Prometheus R"	16
	"Akheton SDG"	16
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	556
	"Hornet"	500
	"Tornado"	580
	"Prometheus S"	4
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Callsign: Abayomi

$Team: Friendly
$Location: 19697.167969, 0.000000, -201.437897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Callsign: Monaghan

$Team: Friendly
$Location: 19597.359375, -0.005859, -300.860474
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 1

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: 19798.138672, -0.005859, -301.247375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 19697.939453, -0.005859, -398.053467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Callsign: Bakhu

$Team: Friendly
$Location: 20396.314453, 0.000061, -402.982178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16
+Persona Name: Wingman Vas1

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: 20291.804688, -0.005798, -492.893066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: 20492.951172, -0.005798, -492.893066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: 20392.046875, -0.005798, -595.125977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Argus #1		;! Object #8
$Class: GTA Charybdis
$Team: Friendly
$Location: 20001.710938, 0.000000, 23.415222
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Argus#1_Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Argus #2		;! Object #9
$Class: GTA Charybdis
$Team: Friendly
$Location: 10318.500000, 200.000000, 30270.400391
$Orientation:
	0.682139, 0.000000, 0.731223,
	-0.181480, 0.968712, 0.169298,
	-0.708345, -0.248186, 0.660796
$AI Goals: ( goals ( ai-waypoints-once "Argus#2_Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Teleport" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Argus #3		;! Object #10
$Class: GTA Charybdis
$Team: Friendly
$Location: 5869.799805, 8000.000000, 4030.699951
$Orientation:
	0.999333, 0.000000, 0.036509,
	0.000000, 1.000000, -0.000000,
	-0.036509, 0.000000, 0.999333
$AI Goals: ( goals ( ai-waypoints-once "Argus#3_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Teleport again" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Msg 6.18" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: Typhon		;! Object #11
$Class: GVD Typhon#Hulk
$Team: Unknown
$Location: -500.000000, 0.000000, 10000.000000
$Orientation:
	0.862778, 0.418852, 0.283152,
	-0.476061, 0.484473, 0.733929,
	0.170227, -0.768017, 0.617393
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 18
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: turret49
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret50
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret05-beam
$Damage: 100
+Subsystem: turret45-beam
$Damage: 100
+Subsystem: communication
$Damage: 98
+Subsystem: navigation
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: engine
$Damage: 78
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Msg 6.13" 10 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "primaries-locked" "secondaries-locked" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: #DEINE MUDDA		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: 5877.799805, 7985.000000, 4205.700195
$Orientation:
	0.444330, -0.792300, 0.418129,
	0.867450, 0.263887, -0.421775,
	0.223833, 0.550114, 0.804533
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 3
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: #Signal A1		;! Object #13
$Class: #NavMarker
$Team: Friendly
$Location: 26016.636719, 25.500000, 2065.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #Signal A2		;! Object #14
$Class: #NavMarker
$Team: Hostile
$Location: 25996.214844, -47.975708, 2038.527832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #Signal A3		;! Object #15
$Class: #NavMarker
$Team: Friendly
$Location: 26009.757813, 43.232971, 2007.832520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #Signal A4		;! Object #16
$Class: #NavMarker
$Team: Hostile
$Location: 26024.759766, 141.923279, 2030.299561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #Signal A5		;! Object #17
$Class: #NavMarker
$Team: Hostile
$Location: 26017.810547, -86.809448, 1976.837158
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #RandomSignal1		;! Object #18
$Class: #NavMarker
$Team: Hostile
$Location: 26225.269531, 0.000000, 20580.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #RandomSignal2		;! Object #19
$Class: #NavMarker
$Team: Friendly
$Location: 26259.656250, 0.000000, 20060.158203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #RandomSignal3		;! Object #20
$Class: #NavMarker
$Team: Friendly
$Location: 26275.173828, 0.000000, 19480.787109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: #RandomSignal4		;! Object #21
$Class: #NavMarker
$Team: Hostile
$Location: 26280.345703, 0.000000, 18989.357422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Waypoint		;! Object #22
$Class: #NavMarker
$Team: Friendly
$Location: 30041.546875, 0.000000, 10011.289063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Waypoint#signal A		;! Object #23
$Class: #NavMarker
$Team: Friendly
$Location: 25403.486328, 0.000000, 1908.612671
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   4 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Argus #1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   4 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Argus #1" 50 ) )
+Hotkey: 1
+Flags: ( )

#Events		;! 135 total

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Patrol
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Patrol the Area", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Scout (p)" 0 ) 
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "Stormfront1.ogg" 
      99 
   )
)
+Name: music on
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( not 
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( set-object-position 
      "#RandomSignal1" 
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-x "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-y "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-z "Alpha 1" ) 
      )
   )
   ( set-object-position 
      "#RandomSignal2" 
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-x "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-y "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-z "Alpha 1" ) 
      )
   )
   ( set-object-position 
      "#RandomSignal3" 
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-x "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-y "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-z "Alpha 1" ) 
      )
   )
   ( set-object-position 
      "#RandomSignal4" 
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-x "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-y "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-z "Alpha 1" ) 
      )
   )
)
+Name: Set random signals
+Repeat Count: 900
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Hostile" 
      "Friendly" 
      "Civilian" 
      "Unknown" 
   )
   ( true ) 
   ( change-iff 
      "<argument>" 
      "#RandomSignal1" 
   )
)
+Name: Iff signal 1
+Repeat Count: 900
+Interval: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Hostile" 
      "Friendly" 
      "Civilian" 
      "Unknown" 
   )
   ( true ) 
   ( change-iff 
      "<argument>" 
      "#RandomSignal2" 
   )
)
+Name: Iff signal 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Hostile" 
      "Friendly" 
      "Civilian" 
      "Unknown" 
   )
   ( true ) 
   ( change-iff 
      "<argument>" 
      "#RandomSignal3" 
   )
)
+Name: Iff signal 3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Hostile" 
      "Friendly" 
      "Civilian" 
      "Unknown" 
   )
   ( true ) 
   ( change-iff 
      "<argument>" 
      "#RandomSignal4" 
   )
)
+Name: Iff signal 4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-points 
      "#Signal A1" 
      "#Signal A2" 
      "#Signal A3" 
      "#Signal A4" 
      "#Signal A5" 
      "#RandomSignal1" 
      "#RandomSignal2" 
      "#RandomSignal3" 
      "#RandomSignal4" 
      "Typhon" 
      "#DEINE MUDDA" 
      "Waypoint" 
   )
   ( deactivate-glow-maps 
      "Typhon" 
      "#DEINE MUDDA" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Typhon" 
   )
   ( ship-subsys-untargetable 
      "Typhon" 
      "<all turrets>" 
   )
)
+Name: texture and typhon settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #1" 
      "High" 
      "Msg 1.1 - Arg" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.2 - A2" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.3 - A1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.4 - A2" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.5 - B2" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.6 - A2" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.7 - B1" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.8 - A2" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #1" 
      "High" 
      "Msg 1.9 - Arg" 
   )
)
+Name: Msg 1.9
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed ( rand 80 100 ) ) 
   ( ship-unstealthy 
      "#Signal A1" 
      "#Signal A2" 
      "#Signal A3" 
      "#Signal A4" 
      "#Signal A5" 
   )
)
+Name: Unveil Signal A
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #1" 
      "High" 
      "Signal 1.1 - Arg" 
   )
)
+Name: Signal 1.1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Signal 1.2 - A1" 
   )
)
+Name: Signal 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #1" 
      "High" 
      "Signal 1.2b - Arg" 
   )
)
+Name: Signal 1.2b
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Signal 1.2c - A1" 
   )
)
+Name: Signal 1.2c
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 200 ) 
   )
)
+Name: Alpha follow A1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Signal 1.2c" 0 ) 
   ( ship-unstealthy "Waypoint#signal A" ) 
   ( add-remove-escort 
      "Waypoint#signal A" 
      500 
   )
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @Trigger1[0] 1 ) 
   ( do-nothing ) 
)
+Name: Investigate Signals
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate Signal", -1)
+Objective key:  XSTR("Follow Waypoint", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Signal 1.2" 8 ) 
      ( < 
         ( distance 
            "Alpha 1" 
            "Waypoint#signal A" 
         )
         250 
      )
   )
   ( destroy-instantly 
      "Waypoint#signal A" 
   )
)
+Name: remove wp1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Signal 1.2" 8 ) 
      ( < 
         ( distance "Alpha 1" "#Signal A5" ) 
         1000 
      )
   )
   ( destroy-instantly 
      "#Signal A1" 
      "#Signal A2" 
      "#Signal A3" 
      "#Signal A4" 
      "#Signal A5" 
   )
   ( modify-variable @Trigger1[0] 1 ) 
)
+Name: Delete Signal A
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Signal 1.3 - A1" 
   )
)
+Name: Signal 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #1" 
      "High" 
      "Signal 1.4 - Arg" 
   )
)
+Name: Signal 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Signal 1.5 - A2" 
   )
)
+Name: Signal 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Signal 1.6 - A1" 
   )
)
+Name: Signal 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Signal 1.6" 25 ) 
   ( modify-variable @okToMicroJump[0] 1 ) 
   ( key-reset "Alt-J" ) 
   ( send-message 
      "Argus #1" 
      "High" 
      "Jump to Loc2 - Arg" 
   )
)
+Name: RDY to JMP 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Argus #1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Jump to Loc2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( = @okToMicroJump[0] 1 ) 
      ( key-pressed "Alt-J" ) 
      ( = @nextLoc[2] 2 ) 
      ( is-event-true-delay 
         "RDY to JMP 1" 
         0 
         ( is-event-true-delay 
            "RDY to JMP 1" 
            0 
         )
      )
   )
   ( player-use-ai ) 
   ( play-sound-from-table 
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      50 
   )
   ( change-ai-class "None" "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 200 ) 
   )
   ( protect-ship "Alpha 1" ) 
   ( beam-protect-ship "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( hud-display-gauge 3000 "warpout" ) 
)
+Name: Player Jump to Loc 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Jump to Location 2", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Turn to the point
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      10 
      46 
      46 
      0 
      0 
   )
)
+Name: Facing Loc2
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( fade-out 500 255 255 255 ) 
)
+Name: Open the Warp!
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x "Subspace Path:2" ) 
      ( get-object-y "Subspace Path:2" ) 
      ( get-object-z "Subspace Path:2" ) 
   )
   ( modify-variable @okToMicroJump[0] 0 ) 
   ( player-not-use-ai ) 
   ( modify-variable @nextLoc[2] 3 ) 
   ( fade-in 100 255 255 255 ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Subspace Path:2" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:2" ) 
      )
      ( + 
         ( rand-multiple -200 -100 ) 
         ( get-object-z "Subspace Path:2" ) 
      )
   )
   ( set-object-position 
      "Alpha 3" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Subspace Path:2" ) 
      )
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-y "Subspace Path:2" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:2" ) 
      )
   )
   ( set-object-position 
      "Alpha 4" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Subspace Path:2" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:2" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:2" ) 
      )
   )
   ( set-object-position 
      "Beta 1" 
      ( get-object-x "BetaLoc2:1" ) 
      ( get-object-y "BetaLoc2:1" ) 
      ( get-object-z "BetaLoc2:1" ) 
   )
   ( set-object-position 
      "Beta 2" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -200 -100 ) 
         ( get-object-z "BetaLoc2:1" ) 
      )
   )
   ( set-object-position 
      "Beta 3" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-y "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "BetaLoc2:1" ) 
      )
   )
   ( set-object-position 
      "Beta 4" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "BetaLoc2:1" ) 
      )
   )
   ( unprotect-ship "Alpha 1" ) 
   ( beam-unprotect-ship "Alpha 1" ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Argus #2" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Argus #2" 89 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Argus#2_path:1" 
   )
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      5 
      46 
      46 
      0 
      0 
   )
   ( ship-lat-maneuver 
      "Alpha 1" 
      2000 
      0 
      0 
      100 
      ( true ) 
   )
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( add-remove-escort "Argus #1" 0 ) 
)
+Name: Teleport
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( nebula-change-storm "s_emp" ) 
   ( nebula-change-pattern "nbackred" ) 
   ( nebula-toggle-poof 
      "PoofGreen01" 
      ( false ) 
   )
   ( nebula-toggle-poof 
      "PoofRed02" 
      ( true ) 
   )
)
+Name: change nebula
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "change nebula" 
         0 
      )
      ( not 
         ( is-event-true-delay "stop emp" 0 ) 
      )
   )
   ( explosion-effect 
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      0 
      0 
      0 
      10 
      100 
      0 
      "Medium Explosion" 
      0 
      50 
      2 
   )
)
+Name: EMP
+Repeat Count: -1
+Trigger Count: 999
+Interval: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Jump to Loc2" 
      5 
   )
   ( ship-copy-damage 
      "Argus #1" 
      "Argus #2" 
   )
)
+Name: copy-damage 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Teleport" 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.1 - A2" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #2" 
      "High" 
      "Msg 2.2 - Arg" 
   )
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.3 - B2" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 2.4 - A1" 
   )
)
+Name: Msg 2.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.5 - B2" 
   )
)
+Name: Msg 2.5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( nebula-change-storm "s_medium" ) 
)
+Name: stop emp
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 3.1 - B2" 
   )
)
+Name: Msg 3.1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.2 - A2" 
   )
)
+Name: Msg 3.2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #2" 
      "High" 
      "Msg 3.3 - Arg" 
   )
)
+Name: Msg 3.3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.4 - A1" 
   )
)
+Name: Msg 3.4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #2" 
      "High" 
      "Msg 3.5 - Arg" 
   )
)
+Name: Msg 3.5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 3.5" 6 ) 
   ( modify-variable @okToMicroJump[0] 1 ) 
   ( key-reset "Alt-J" ) 
)
+Name: Facing - Rdy to jump 2
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Facing - Rdy to jump 2" 
      0 
   )
   ( add-goal 
      "Argus #2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Jump to Loc3
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( = @okToMicroJump[0] 1 ) 
      ( key-pressed "Alt-J" ) 
      ( = @nextLoc[2] 3 ) 
      ( is-event-true-delay 
         "Facing - Rdy to jump 2" 
         0 
         ( is-event-true-delay 
            "Facing - Rdy to jump 2" 
            0 
         )
      )
   )
   ( player-use-ai ) 
   ( protect-ship "Alpha 1" ) 
   ( beam-protect-ship "Alpha 1" ) 
   ( change-ai-class "None" "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 200 ) 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( hud-display-gauge 3000 "warpout" ) 
)
+Name: Player Jump to Loc 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Jump to Location 3", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      10 
      46 
      46 
      0 
      0 
   )
)
+Name: Facing Loc 3
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( fade-out 500 255 255 255 ) 
)
+Name: Open the warp to 3
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x "Subspace Path:3" ) 
      ( get-object-y "Subspace Path:3" ) 
      ( get-object-z "Subspace Path:3" ) 
   )
   ( modify-variable @okToMicroJump[0] 0 ) 
   ( player-not-use-ai ) 
   ( modify-variable @nextLoc[2] 4 ) 
   ( fade-in 100 255 255 255 ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -200 -100 ) 
         ( get-object-z "Subspace Path:3" ) 
      )
   )
   ( set-object-position 
      "Alpha 3" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-y "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:3" ) 
      )
   )
   ( set-object-position 
      "Alpha 4" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:3" ) 
      )
   )
   ( set-object-position 
      "Beta 1" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:3" ) 
      )
   )
   ( set-object-position 
      "Beta 2" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:3" ) 
      )
   )
   ( set-object-position 
      "Beta 3" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:3" ) 
      )
   )
   ( set-object-position 
      "Beta 4" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Subspace Path:3" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Subspace Path:3" ) 
      )
   )
   ( unprotect-ship "Alpha 1" ) 
   ( beam-unprotect-ship "Alpha 1" ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Argus #3" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Argus #3" 89 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Argus#3_path:1" 
   )
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      5 
      46 
      46 
      0 
      0 
   )
   ( ship-lat-maneuver 
      "Alpha 1" 
      2000 
      0 
      0 
      100 
      ( true ) 
   )
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( add-remove-escort "Argus #2" 0 ) 
   ( set-player-orders 
      "Alpha 2" 
      ( false ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Alpha 3" 
      ( false ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Alpha 4" 
      ( false ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
)
+Name: Teleport again
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( destroy-instantly 
      "#RandomSignal1" 
      "#RandomSignal2" 
      "#RandomSignal3" 
      "#RandomSignal4" 
   )
)
+Name: remove random signals
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Jump to Loc3" 
      5 
   )
   ( ship-copy-damage 
      "Argus #2" 
      "Argus #3" 
   )
)
+Name: copy-damage 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 6 "Argus #3" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.1 - A2" 
   )
)
+Name: Msg 4.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 4.2 - Arg" 
   )
)
+Name: Msg 4.2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.3 - A1" 
   )
)
+Name: Msg 4.3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.4 - B1" 
   )
)
+Name: Msg 4.4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 4.5 - B2" 
   )
)
+Name: Msg 4.5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 4.6 - Arg" 
   )
)
+Name: Msg 4.6
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.7 - A1" 
   )
)
+Name: Msg 4.7
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 4.8 - Arg" 
   )
)
+Name: Msg 4.8
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.9 - A2" 
   )
)
+Name: Msg 4.9
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.10 - B1" 
   )
)
+Name: Msg 4.10
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.11 - A2" 
   )
)
+Name: Msg 4.11
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 4.12 - Arg" 
   )
)
+Name: Msg 4.12
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.13 - A2" 
   )
)
+Name: Msg 4.13
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 4.14 - Arg" 
   )
)
+Name: Msg 4.14
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.15 - B1" 
   )
)
+Name: Msg 4.15
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.16 - A2" 
   )
)
+Name: Msg 4.16
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 4.17 - Arg" 
   )
)
+Name: Msg 4.17
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.18 - A1" 
   )
)
+Name: Msg 4.18
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.19 - B1" 
   )
)
+Name: Msg 4.19
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.20 - A1" 
   )
)
+Name: Msg 4.20
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 4.21 - Arg" 
   )
)
+Name: Msg 4.21
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( activate-glow-points "Waypoint" ) 
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "Beta1_path:1" ) 
      ( get-object-y "Beta1_path:1" ) 
      ( get-object-z "Beta1_path:1" ) 
   )
   ( ship-unstealthy "Waypoint" ) 
   ( add-remove-escort "Waypoint" 100 ) 
)
+Name: unveil waypoint
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Beta 1" ) 
   ( add-goal 
      "Beta 1" 
      ( ai-waypoints-once "Beta1_path" 200 ) 
   )
   ( cap-waypoint-speed "Beta 1" 130 ) 
)
+Name: Beta 1 moves to Typhon
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @Trigger1[0] 2 ) 
   ( do-nothing ) 
)
+Name: seek typhon
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate Signal", -1)
+Objective key:  XSTR("Stay with Beta 1", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 4.21" 0 ) 
   ( nebula-change-storm "s_standard" ) 
)
+Name: storm off
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Beta 1 moves to Typhon" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "unstealth typhon" 
            0 
         )
      )
      ( > 
         ( distance "Alpha 1" "Beta 1" ) 
         2500 
      )
   )
   ( self-destruct "Alpha 1" ) 
)
+Name: KILL A1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 6.2" 4 ) 
   ( ship-unstealthy "Typhon" ) 
   ( modify-variable @Trigger1[0] 2 ) 
)
+Name: unstealth typhon
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 4.17" 9 ) 
   ( clear-goals "Argus #3" ) 
)
+Name: Argus #3 stop engines
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "Beta1_path:1" ) 
      200 
   )
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "Beta1_path:2" ) 
      ( get-object-y "Beta1_path:2" ) 
      ( get-object-z "Beta1_path:2" ) 
   )
)
+Name: move wp to #2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "Beta1_path:2" ) 
      200 
   )
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "Beta1_path:3" ) 
      ( get-object-y "Beta1_path:3" ) 
      ( get-object-z "Beta1_path:3" ) 
   )
)
+Name: move wp to #3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "Beta1_path:3" ) 
      200 
   )
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "Beta1_path:4" ) 
      ( get-object-y "Beta1_path:4" ) 
      ( get-object-z "Beta1_path:4" ) 
   )
)
+Name: move wp to #4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "Beta1_path:4" ) 
      200 
   )
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "Beta1_path:5" ) 
      ( get-object-y "Beta1_path:5" ) 
      ( get-object-z "Beta1_path:5" ) 
   )
)
+Name: move wp to #5
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "Beta1_path:1" ) 
      1000 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.1 - A1" 
   )
)
+Name: Msg 5.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.2 - B1" 
   )
)
+Name: Msg 5.2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.3 - A1" 
   )
)
+Name: Msg 5.3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.4 - B1" 
   )
)
+Name: Msg 5.4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.5 - A1" 
   )
)
+Name: Msg 5.5
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.6 - B1" 
   )
)
+Name: Msg 5.6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.7 - A1" 
   )
)
+Name: Msg 5.7
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.8 - B1" 
   )
)
+Name: Msg 5.8
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.9 - A1" 
   )
)
+Name: Msg 5.9
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.10 - B1" 
   )
)
+Name: Msg 5.10
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.11 - A1" 
   )
)
+Name: Msg 5.11
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.12 - B1" 
   )
)
+Name: Msg 5.12
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.13 - B1" 
   )
)
+Name: Msg 5.13
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.14 - B1" 
   )
)
+Name: Msg 5.14
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.15 - B1" 
   )
)
+Name: Msg 5.15
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.16 - B1" 
   )
)
+Name: Msg 5.16
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.17 - A1" 
   )
)
+Name: Msg 5.17
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.18 - B1" 
   )
)
+Name: Msg 5.18
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.19 - A1" 
   )
)
+Name: Msg 5.19
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 5.18" 4 ) 
   ( close-sound-from-file ) 
   ( play-sound-from-file 
      "Stormfront2.ogg" 
   )
)
+Name: Change Music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Msg 6.1" 4 ) 
   ( ship-visible "Typhon" ) 
)
+Name: unveil Typhon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Msg 5.19" 8 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.1 - A1" 
   )
)
+Name: Msg 6.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.2 - A1" 
   )
)
+Name: Msg 6.2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 6.3 - B1" 
   )
)
+Name: Msg 6.3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.4 - A1" 
   )
)
+Name: Msg 6.4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 6.5 - B1" 
   )
)
+Name: Msg 6.5
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.6 - A1" 
   )
)
+Name: Msg 6.6
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.7 - A1" 
   )
)
+Name: Msg 6.7
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 6.8 - Arg" 
   )
)
+Name: Msg 6.8
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.9 - A1" 
   )
)
+Name: Msg 6.9
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 6.10 - Arg" 
   )
)
+Name: Msg 6.10
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.11 - A1" 
   )
)
+Name: Msg 6.11
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 6.12 - B1" 
   )
)
+Name: Msg 6.12
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.13 - A1" 
   )
)
+Name: Msg 6.13
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 6.14 - B1" 
   )
)
+Name: Msg 6.14
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.15 - A1" 
   )
)
+Name: Msg 6.15
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 6.16 - Arg" 
   )
)
+Name: Msg 6.16
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.17 - A1" 
   )
)
+Name: Msg 6.17
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Argus #3" 
      "High" 
      "Msg 6.18 - Arg" 
   )
)
+Name: Msg 6.18
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

#Goals		;! 1 total

$Type: Primary
+Name: Scout (p)
$MessageNew:  XSTR("Scout the area", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Msg 6.18" 3 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Argus #1" 
         "Argus #2" 
         "Argus #3" 
      )
   )
)

#Waypoints		;! 7 lists total

$Name: Beta1_path
$List: (		;! 5 points in list
	( 4002.947998, 6500.000000, 9060.177734 )
	( 1004.324097, 4000.000000, 4448.091797 )
	( -2989.802490, 2000.000000, 5964.825195 )
	( 992.400024, -3000.000000, 7012.299805 )
	( -272.228760, 600.000000, 8910.616211 )
)

$Name: Waypoint path 2
$List: (		;! 5 points in list
	( -400.000000, 400.000000, 9300.000000 )
	( -942.551270, -0.000524, 9595.558594 )
	( -988.013794, -298.644867, 10180.239258 )
	( -258.196808, 299.999878, 10532.163086 )
	( 60.299999, 300.000000, 9960.599609 )
)

$Name: Argus#1_path
$List: (		;! 1 points in list
	( 20000.000000, 0.000000, 5000.000000 )
)

$Name: Argus#2_Path
$List: (		;! 1 points in list
	( 6893.600098, -1000.000000, 33465.398438 )
)

$Name: Argus#3_path
$List: (		;! 1 points in list
	( 5657.982422, 8000.000000, 9828.597656 )
)

$Name: Subspace Path
$List: (		;! 3 points in list
	( 20104.984375, -0.007813, -254.415039 )
	( 10098.619141, 0.011719, 30023.359375 )
	( 6050.433594, 8000.000000, 3908.846680 )
)

$Name: BetaLoc2
$List: (		;! 1 points in list
	( 10504.770508, 220.000000, 30209.701172 )
)

#Messages		;! 86 total


$Name: Msg 1.1 - Arg
$Team: -1
$MessageNew:  XSTR("Okay, Novas. Let's do this. Tachyon-enhanced sensor grid is coming online. Nothing so far but interference.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - A2
$Team: -1
$MessageNew:  XSTR("The usual then. Five days and nothing. Not even a stray fighter. Reminds me of old days. Just a bunch of Shivans missing.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A1
$Team: -1
$MessageNew:  XSTR("Well, I for my part can do without those. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A2
$Team: -1
$MessageNew:  XSTR("I could do without all this crap. Why don't we blow the jump node and let the Hammer rot out here?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - B2
$Team: -1
$MessageNew:  XSTR("That would be a very extreme solution, do you not think, Alpha 2?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - A2
$Team: -1
$MessageNew:  XSTR("Course it would be. But effective. I mean, seriously. What reason is there to chase them into this wasteland?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - B1
$Team: -1
$MessageNew:  XSTR("I for my part find it reasonable to make sure the Hammer of Light will be destroyed and not just stranded. We can never exclude that they will not find another entry into our space.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - A2
$Team: -1
$MessageNew:  XSTR("Yeah. Probably you're right. Anything already, Argus?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.9 - Arg
$Team: -1
$MessageNew:  XSTR("Nothing specific. Looks like there is something ahead, but... forget about it. ", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Signal 1.1 - Arg
$Team: -1
$MessageNew:  XSTR("There is something off to port. We can't get a clear fix, but it is persistent. ", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Signal 1.2 - A1
$Team: -1
$MessageNew:  XSTR("Are you sure, Argus? I'm still getting lot's of interference here.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Signal 1.2b - Arg
$Team: -1
$MessageNew:  XSTR("Yes, Alpha 1. There is about half a dozen signals to our starboard side. Maybe four to five clicks.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Signal 1.2c - A1
$Team: -1
$MessageNew:  XSTR("Alright. My readings are inconclusive, but we'll check it out. Alpha wing, on me.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Signal 1.3 - A1
$Team: -1
$MessageNew:  XSTR("Wh- it's gone. The signal is gone! Argus, can you confirm that?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Signal 1.4 - Arg
$Team: -1
$MessageNew:  XSTR("Yes, Alpha 1. There is nothing out there.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Signal 1.5 - A2
$Team: -1
$MessageNew:  XSTR("Probably they jumped out?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Signal 1.6 - A1
$Team: -1
$MessageNew:  XSTR("We know nothing about what that even was, Monaghan. Let's return to the Argus. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Jump to Loc2 - Arg
$Team: -1
$MessageNew:  XSTR("Our scans in this area are complete and our jump drive is charged. See you at location 2, pilots. ", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - A2
$Team: -1
$MessageNew:  XSTR("Oh no!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - Arg
$Team: -1
$MessageNew:  XSTR("Jump sequence complete. All systems are green. Strong electromagnetic interference.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - B2
$Team: -1
$MessageNew:  XSTR("It is highly unlikely that our scans at this location will unveil anything conclusive.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.4 - A1
$Team: -1
$MessageNew:  XSTR("Say again, Beta 2. I can hardly receive you.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.5 - B2
$Team: -1
$MessageNew:  XSTR("Never mind, Alpha 1. It was not important.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.1 - B2
$Team: -1
$MessageNew:  XSTR("The electromagnetic interference is wearing off.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.2 - A2
$Team: -1
$MessageNew:  XSTR("No complains here. Not that my sensor readings have improved, though.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.3 - Arg
$Team: -1
$MessageNew:  XSTR("Neither have ours, Alpha 2. I think the best we can do here is to proceed to the next location.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 3.4 - A1
$Team: -1
$MessageNew:  XSTR("Understood, Argus. We're ready whenever you are.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.5 - Arg
$Team: -1
$MessageNew:  XSTR("Jump drive is cycled and we have a nav fix. You should have the coordinates, pilots. See you there.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 4.1 - A2
$Team: -1
$MessageNew:  XSTR("What the fuck was that?! Argus, you just crashed into something! Are you okay?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.2 - Arg
$Team: -1
$MessageNew:  XSTR("Confirmed. It hit our starboard hull. Superficial damage only, all systems remain fully functional.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 4.3 - A1
$Team: -1
$MessageNew:  XSTR("Did anyone see what it was? Beta?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.4 - B1
$Team: -1
$MessageNew:  XSTR("Negative, Alpha 1. I only saw the object exploding upon impact.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 4.5 - B2
$Team: -1
$MessageNew:  XSTR("It almost looked like a Shivan fighter to me!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 4.6 - Arg
$Team: -1
$MessageNew:  XSTR("We're checking our readings. Whatever it was, it is gone and it certainly didn't leave a lot of debris. Don't worry about it.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 4.7 - A1
$Team: -1
$MessageNew:  XSTR("At least the environment is better here. The sensor shadows are gone. I am getting clear readings of... well, mist.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.8 - Arg
$Team: -1
$MessageNew:  XSTR("So do we. We're recalibrating our sensors to get back to full efficiency. We are right above the gravimetric pull now.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 4.9 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic. I bet you two weeks worth patrol duty that there will be something right inside that pull. Everything else would be too easy given our lucky streak.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.10 - B1
$Team: -1
$MessageNew:  XSTR("Simple laws of physics dictate that any object floating through this area will be pulled into the well if it is close enough. It would be a huge surprise, though, if there was anything in there.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 4.11 - A2
$Team: -1
$MessageNew:  XSTR("Yeah... like crashing into a fighter-like object right in the middle of nowhere.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.12 - Arg
$Team: -1
$MessageNew:  XSTR("Pilots, we are reading something right in the middle of that pull. Clearly a physical object.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 4.13 - A2
$Team: -1
$MessageNew:  XSTR("Ta-daaaa!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.14 - Arg
$Team: -1
$MessageNew:  XSTR("We can't get a clear signal. But it must be huge. You should be able to read it, too. ", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 4.15 - B1
$Team: -1
$MessageNew:  XSTR("Confirmed, Argus. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 4.16 - A2
$Team: -1
$MessageNew:  XSTR("So are we checking this out?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.17 - Arg
$Team: -1
$MessageNew:  XSTR("I will not take my ship into that pull. Too dangerous. You should check this out. A fighter can easily avoid those gravimetric eddies. Stopping all engines.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 4.18 - A1
$Team: -1
$MessageNew:  XSTR("Roger that, Argus. Beta 1, are you with me?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.19 - B1
$Team: -1
$MessageNew:  XSTR("If you wish, Alpha 1.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 4.20 - A1
$Team: -1
$MessageNew:  XSTR("Right then. The rest of you stay with the Argus while we shed some light on this.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.21 - Arg
$Team: -1
$MessageNew:  XSTR("We have plotted what we think is the safest route. But be careful and stay right on course our you might be cought in one of the eddies. Your HUD should show you the first waypoint now. We will wait for you here. Good luck. Argus out.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 5.1 - A1
$Team: -1
$MessageNew:  XSTR("There is the first waypoint. Are you still with me, Bakhu?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.2 - B1
$Team: -1
$MessageNew:  XSTR("Right on your wing, Alpha 1.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.3 - A1
$Team: -1
$MessageNew:  XSTR("How are you holding up?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.4 - B1
$Team: -1
$MessageNew:  XSTR("My systems are working within normal parameters. I still cannot get a lock on the target, though.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.5 - A1
$Team: -1
$MessageNew:  XSTR("That's not what I meant. You know... Monaghan was right the other day. You've been... distant lately. More than usual. I'm actually starting to get a little worried.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.6 - B1
$Team: -1
$MessageNew:  XSTR("Am I not performing my duties satisfactorily?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.7 - A1
$Team: -1
$MessageNew:  XSTR("No. As your superior officer I have nothing to complain about. Neither does Gaeta. I'm asking as your friend. This whole situation seems to have affected you more than anyone else. Which is unusual.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.8 - B1
$Team: -1
$MessageNew:  XSTR("Maybe so. Among the two of us I cannot deny that recent events have shaken me emotionally - more, perhaps, than anything else since the Great War.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.9 - A1
$Team: -1
$MessageNew:  XSTR("I see. Nobody has ever killed an emperor since the Vasudans unified as a people, right? Not even during the heyday of the Era of Cabal.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.10 - B1
$Team: -1
$MessageNew:  XSTR("Indeed not. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.11 - A1
$Team: -1
$MessageNew:  XSTR("Well, I see your point. But honestly, I'm afraid this is one of those things where we simply are not on the same page. Both individually and as peoples. We Terrans don't have this kind of spiritual bond with our leaders.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.12 - B1
$Team: -1
$MessageNew:  XSTR("As a matter of fact, it is not the murder of Khonsu II himself that has shaken me, but rather the symbolic effect.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.13 - B1
$Team: -1
$MessageNew:  XSTR("You see, Patricia, a lot of the revival our people has seen under Khonsu's rule, be it economically, politically, or culture-wise, has been facade.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.14 - B1
$Team: -1
$MessageNew:  XSTR("As a matter of fact, we, as a people, have been in decay ever since the destruction of Vasuda. More than half of our people perished at that day.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.15 - B1
$Team: -1
$MessageNew:  XSTR("Our numbers have been shrinking since, while the Terran population outside Sol has grown by a third. And this is merely the body count. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.16 - B1
$Team: -1
$MessageNew:  XSTR("Many say that our people lost more that very day the Lucifer desolated Vasuda. Our soul. Our spirit. Our right to walk among the stars. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.17 - A1
$Team: -1
$MessageNew:  XSTR("Bakhu, I don't dare saying out loud what this reminds me of, but you're really scaring me now.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.18 - B1
$Team: -1
$MessageNew:  XSTR("For which there is no need, Patricia. You- the sensor signal is strongly increasing. We are getting closer.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 5.19 - A1
$Team: -1
$MessageNew:  XSTR("Yes. I can almost see it. There is something right ahead. It's big.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.1 - A1
$Team: -1
$MessageNew:  XSTR("This looks like. No, it can't be... sensors are adapting... my god. It's a Typhon-class dreadnought!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.2 - A1
$Team: -1
$MessageNew:  XSTR("Looks like it's badly damaged. Energy output is almost zero. Can you receive a transponder signal?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.3 - B1
$Team: -1
$MessageNew:  XSTR("Negative, Alpha 1. There is some interference again.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 6.4 - A1
$Team: -1
$MessageNew:  XSTR("I'm trying to ping the transponder... it's responding. The ship registers as the PVD Volantis. Isn't that the ship from that prophecy? How can it be? And why PVD, and not GVD?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.5 - B1
$Team: -1
$MessageNew:  XSTR("Maybe the ship has been drifting out here since before the GTVA was founded.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 6.6 - A1
$Team: -1
$MessageNew:  XSTR("Not impossible, but... I'll notify the others. Let's take another pass.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.7 - A1
$Team: -1
$MessageNew:  XSTR("Argus, this is Alpha leader. We have discovered a derelict Typhon-class dreadnought. I repeat, a derelict Typhon-class dreadnought is drifting out here. Transponder says it's the PVD Volantis.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.8 - Arg
$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha 1. Is there any activity?", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 6.9 - A1
$Team: -1
$MessageNew:  XSTR("Aside a very weak energy output, no. Requesting further orders.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.10 - Arg
$Team: -1
$MessageNew:  XSTR("Stand by, Alpha. We have to check back with the Constellation.", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 6.11 - A1
$Team: -1
$MessageNew:  XSTR("I'm speechless. Can this be a coincidence?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.12 - B1
$Team: -1
$MessageNew:  XSTR("The energy output is increasing. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 6.13 - A1
$Team: -1
$MessageNew:  XSTR("I see it, too. Looks like the subspace engines are powering up. There must be somebody aboard! ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.14 - B1
$Team: -1
$MessageNew:  XSTR("The Volantis is jumping out.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 6.15 - A1
$Team: -1
$MessageNew:  XSTR("Argus, Alpha 1. The dreadnought has engaged her subspace drive and left the area. I have no conclusive nav fix. What about you?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.16 - Arg
$Team: -1
$MessageNew:  XSTR("We are reading nothing from here. Report, pilot. Did you encounter any hostile activity?", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

$Name: Msg 6.17 - A1
$Team: -1
$MessageNew:  XSTR("Negative, Argus. The ship just jumped away all the sudden. Maybe the Hammer was there before us. Or this is all a hoax. Don't ask me.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.18 - Arg
$Team: -1
$MessageNew:  XSTR("I think it's best to abort this mission. All units, return to base immediately. ", -1)
$end_multi_text
+AVI Name: Head-CM7
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

+Neb2: nbackyellow
+Neb2 Poofs List: ( "PoofGreen01"  "PoofGreen02"  "PoofRed01" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunBlue
+Angles: 0.290873 0.545110 1.129032
+Scale: 0.100000

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 1
+Field Debris Type Name: Vasudan Debris 1
+Field Debris Type Name: Vasudan Debris 1
+Field Debris Type Name: Vasudan Debris 1
$Average Speed: 0.000000
$Minimum: -1000.000000, 300.000000, 5000.000000
$Maximum: 0.000000, 800.000000, 10000.000000

#Music

$Event Music: None
$Briefing Music: Brief3
$Debriefing Success Music: Average

#End

