#Mission Info

$Version: 0.10
$Name:  XSTR("War Cry", -1)
$Author: SF-Junky
$Created: 11/01/06 at 20:50:43
$Modified: 11/27/21 at 19:05:01
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("November 10th, 2369: The 88th must escort the GTD Constellation to the Laramis jump node.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -1008.705078, 26716.515625, 3694.113281
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000004, 1.000000,
	0.000000, -1.000000, -0.000004

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Delta" "Kappa" )

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Bremen_lives"		"1"		"number"		"save-on-mission-progress"
		1		"Kheti_lives"		"1"		"number"		"save-on-mission-progress"
		2		"UmmDurman_lives"		"1"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b GAETA: Eyes and ears, Novas! The situation is deteriorating fast. Or to quote a famous holo series: defecation is about to hit the ventilation. The Constellation has been reprioritized back to Laramis ASAP. As we are at the proverbial butt of the GTVA, it will take at least twelve hours before our first reinforcements arrive. Until then, we are clearly outgunned. The 7th Battle Group consists of six Sobek-class corvettes, one of which we have already taken down, two Udjat-class carriers, eight Mentu- and twelve Aten-class cruisers, and, of course, the Toeris herself. Plus a few dozen support vessels. And they have stolen at least eight fully functional Leviathans and fifteen Fenrises from the surplus depots. The current GTVA forces in Laramis are no match for that force. Our only trump card right now is the most undisciplined bunch of elite fighters that ever wandered the stars.

", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 451.183716, 20528.640625, 5250.186523
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000009, 1.000000,
	0.000000, -1.000000, -0.000009
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: 75.427277, 0.000000, 7436.220703
$label:  XSTR("Laramis Jump Node", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -232.011353, 0.000000, 2107.304199
$label:  XSTR("Constellation", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 5296.158691, -1200.000000, 3586.790283
$label:  XSTR("One Group", -1)
+id: 29
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: 4500.717773, -1200.000000, 2357.466553
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b MONAGHAN: I feel appreciated. Do I see a pay rise incoming?

$b GAETA: I think not, pilot.

Now listen. Admiral Khofu has deployed another of his corvettes, the Wunathrae, to blockade the jump node. According to recon, there are two fighter wings and one bomber wing with it. We have no information on how many of their warships have already entered Laramis, but since they can only expect us to come through here, expect fierce resistance. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 451.183716, 20528.640625, 5250.186523
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.176720, 0.984261,
	0.000000, -0.984261, 0.176720
$camera_time: 2000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: 75.427277, 0.000000, 7436.220703
$label:  XSTR("Laramis Jump Node", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -232.011353, 0.000000, 2107.304199
$label:  XSTR("Constellation", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -4054.731934, 500.000000, 10689.535156
$label:  XSTR("Wunathrae", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Bakha
$pos: -3648.803711, 222.000000, 8331.951172
$label:  XSTR("Blue", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: -6023.421875, 222.000000, 8643.698242
$label:  XSTR("Fighters", -1)
+id: 28
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 5296.158691, -1200.000000, 3586.790283
$label:  XSTR("One Group", -1)
+id: 29
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: 4500.717773, -1200.000000, 2357.466553
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: One Group, you take point as usual. Your first target should be their bombers so that they cannot threaten the mothership and her beam guns. Second, guess what, you go for their beams. The Constellation will be right behind you and do the rest. More fighters will be deployed gradually as required. The entire air group is on standby for this.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 451.183716, 20528.640625, 5250.186523
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.176720, 0.984261,
	0.000000, -0.984261, 0.176720
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: 75.427277, 0.000000, 7436.220703
$label:  XSTR("Laramis Jump Node", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -232.011353, 0.000000, 2107.304199
$label:  XSTR("Constellation", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -4054.731934, 500.000000, 10689.535156
$label:  XSTR("Wunathrae", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Bakha
$pos: -3648.803711, 222.000000, 8331.951172
$label:  XSTR("Blue", -1)
+id: 27
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: -6023.421875, 222.000000, 8643.698242
$label:  XSTR("Fighters", -1)
+id: 28
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1752.370728, -1200.000000, 11238.478516
$label:  XSTR("Alpha", -1)
+id: 29
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: -5893.520508, -1200.000000, 6128.699219
$label:  XSTR("Beta", -1)
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Furthermore, the GTCv Parapet has been deployed to assist us. She will enter the subspace node in Laramis in due time to arrive in-system right after you. Make sure that corvette makes it out alive. Under the given circumstances we cannot afford to lose any warships. Once the mothership and the Parapet have entered the jump node, you will follow us in. Questions?

Good. Launch in 20. Let's go!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 451.183716, 20528.640625, 5250.186523
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.176720, 0.984261,
	0.000000, -0.984261, 0.176720
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Falcon
$pos: 75.427277, 0.000000, 7436.220703
$label:  XSTR("Laramis Jump Node", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -232.011353, 0.000000, 2107.304199
$label:  XSTR("Constellation", -1)
+id: 25
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: -4054.731934, 500.000000, 10689.535156
$label:  XSTR("Wunathrae", -1)
+id: 26
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Bakha
$pos: -3648.803711, 222.000000, 8331.951172
$label:  XSTR("Blue", -1)
+id: 27
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: -6023.421875, 222.000000, 8643.698242
$label:  XSTR("Fighters", -1)
+id: 28
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1752.370728, -1200.000000, 11238.478516
$label:  XSTR("Alpha", -1)
+id: 29
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: -5893.520508, -1200.000000, 6128.699219
$label:  XSTR("Beta", -1)
+id: 30
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 5553.895508, -200.000000, 8652.344727
$label:  XSTR("Parapet", -1)
+id: 31
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort GTD (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Guard Parapet (p)" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Consti Hull 70 %" 
         0 
      )
   )
)
$Multi text
    XSTR("$b GAETA: Welcome back, Novas. That was excelent flying out there. Altough the Hammer of Light launched a well-executed attack that absolutely had the potential to destroy a dreadnought, the Constellation escaped with only a few scratches. That's good because we can expect to see a lot more action in the near future. They'll think twice before they hit us again.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort GTD (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Guard Parapet (p)" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "Consti Hull 35 %" 
         0 
      )
   )
   ( is-event-true-delay 
      "Consti Hull 70 %" 
      0 
   )
)
$Multi text
    XSTR("$b GAETA: Welcome back, Novas. You lived up to your expectations out there today. The Hammer of Light launched a well-executed attack that absolutely had the potential to dreadnought, us, so it is no wonder the ship took the damage it took. A stay in drydock will not be necessary, but the ship shouldn't see too much action in the near future. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort GTD (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Guard Parapet (p)" 
      0 
   )
   ( is-event-true-delay 
      "Consti Hull 35 %" 
      0 
   )
)
$Multi text
    XSTR("$b GAETA: Welcome back, Novas. I must say, this was not your best day. Yes, the Hammer of Light launched a well-executed attack that absolutely had the potential to kill a dreadnought. But this is not any dreadnought and you aren't any squadron. It will need a stay in drydock to repair the damage we took today, and that means this ship will be out of the fight for a few days. With the strategic picture being as bad as it already is, this is huge setback for the GTVA. You are our top-notch unit out here, and you need to do better than that.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Constellation" 
)
$Multi text
    XSTR("The Constellation has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Parapet" ) 
$Multi text
    XSTR("The Parapet has been destroyed. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-disabled-delay 3 "Constellation" ) 
$Multi text
    XSTR("The Constellation was disabled and is therefore unable to reach the jump node. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Monaghan
$Callsign: Bakhu
$Callsign: Thoru
$Callsign: Abayomi

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GVF Thoth"	8
	"GVF Serapis"	8
	"GVF Tauret"	4
	"GVF Reshef"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"Prometheus S"	8
	"UD-8 Kayser"	8
	"Maxim"	16
	"Circe"	16
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	540
	"Hornet"	500
	"Tornado"	996
	"Trebuchet"	74
	"Stiletto II"	50
	"Stiletto II#Short"	50
	"EMP Adv."	50
	"TAG-A"	50
	"TAG-B"	50
	"Infyrno"	50
)

#Objects		;! 78 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Callsign: Abayomi

$Team: Friendly
$Location: 1188.580811, -1200.000000, 2366.581787
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.980581, -0.196116,
	0.000000, 0.196116, 0.980581
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Callsign: Monaghan

$Team: Friendly
$Location: 1085.164917, -1200.000000, 2270.604248
$Orientation:
	0.999856, 0.000000, -0.016962,
	-0.003276, 0.981176, -0.193090,
	0.016643, 0.193118, 0.981034
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1289.491333, -1199.999878, 2270.604248
$Orientation:
	0.999863, 0.000000, 0.016551,
	0.003196, 0.981175, -0.193093,
	-0.016240, 0.193119, 0.981041
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 5

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1189.286377, -1200.000244, 2165.996826
$Orientation:
	1.000000, 0.000000, 0.000114,
	0.000022, 0.981783, -0.190005,
	-0.000112, 0.190005, 0.981783
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 6

$Name: Beta 1		;! Object #4
$Class: GVF Reshef
$Callsign: Bakhu

$Team: Friendly
$Location: 1588.471680, -1200.000366, 2070.500732
$Orientation:
	0.997989, 0.000000, 0.063387,
	0.011844, 0.982386, -0.186485,
	-0.062270, 0.186861, 0.980411
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 8

$Name: Beta 2		;! Object #5
$Class: GVF Reshef
$Callsign: Thoru

$Team: Friendly
$Location: 1486.149048, -1199.999878, 1969.186035
$Orientation:
	0.998920, 0.000000, 0.046464,
	0.008557, 0.982895, -0.183970,
	-0.045669, 0.184169, 0.981833
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Beta 3		;! Object #6
$Class: GVF Reshef
$Team: Friendly
$Location: 1688.368652, -1200.000122, 1968.439453
$Orientation:
	0.996963, 0.000000, 0.077877,
	0.014314, 0.982964, -0.183241,
	-0.076551, 0.183799, 0.979979
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 8

$Name: Beta 4		;! Object #7
$Class: GVF Reshef
$Team: Friendly
$Location: 1589.026733, -1199.999756, 1866.885498
$Orientation:
	0.998107, 0.000000, 0.061493,
	0.011144, 0.983442, -0.180880,
	-0.060475, 0.181223, 0.981581
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Gamma 1		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: 1066.825195, -1200.000000, 1863.972168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #9
$Class: GTF Perseus
$Team: Friendly
$Location: 962.840210, -1200.000000, 1759.987549
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #10
$Class: GTF Perseus
$Team: Friendly
$Location: 1170.028320, -1200.000000, 1760.769287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: 1066.043213, -1200.000000, 1656.784424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #12
$Class: GVF Serapis
$Team: Friendly
$Location: 4798.816406, 0.000000, -3994.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 2		;! Object #13
$Class: GVF Serapis
$Team: Friendly
$Location: 4695.856934, 0.000000, -4099.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 3		;! Object #14
$Class: GVF Serapis
$Team: Friendly
$Location: 4901.442383, -0.000122, -4093.929443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 4		;! Object #15
$Class: GVF Serapis
$Team: Friendly
$Location: 4797.284668, 0.000000, -4199.618652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kappa 1		;! Object #16
$Class: GVB Bakha
$Team: Friendly
$Location: 3966.023682, 0.000000, -4783.785156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kappa 2		;! Object #17
$Class: GVB Bakha
$Team: Friendly
$Location: 3856.833008, 0.000014, -4896.961426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kappa 3		;! Object #18
$Class: GVB Bakha
$Team: Friendly
$Location: 4064.803467, -0.000014, -4896.961426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kappa 4		;! Object #19
$Class: GVB Bakha
$Team: Friendly
$Location: 3960.818359, 0.000022, -5001.728516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus R" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Constellation		;! Object #20
$Class: GTD Hecate
$Team: Friendly
$Location: 0.000000, 0.000000, -5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump point middle" 200 ) ( ai-chase "Wunathrae" 100 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Sbank Ammo: ( 0 )
+Subsystem: turret48
+Sbank Ammo: ( 0 )
+Subsystem: turret49
+Sbank Ammo: ( 0 )
+Subsystem: turret50
+Sbank Ammo: ( 0 )
+Subsystem: turret51
+Sbank Ammo: ( 0 )
+Subsystem: turret52
+Sbank Ammo: ( 0 )
+Subsystem: turret01-torp
+Subsystem: turret02-torp
+Sbank Ammo: ( 0 )
+Subsystem: turret03-torp
+Subsystem: turret04-torp
$Arrival Location: Hyperspace
+Arrival Delay: 7
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Constellation warps" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_constellation

$Name: Parapet		;! Object #21
$Class: GTCv Deimos
$Team: Friendly
$Location: -322.307556, -199.999893, 10674.455078
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Sbank Ammo: ( 0 )
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Blue engages" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_parapet

$Name: Wunathrae		;! Object #22
$Class: GVCv Sobek
$Team: Hostile
$Location: -1126.575439, 500.000000, 12358.613281
$Orientation:
	-0.604734, 0.681479, 0.412169,
	0.240259, 0.649513, -0.721393,
	-0.759323, -0.337224, -0.556514
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Patrol Route" 80 ) ( ai-chase "Constellation" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Wunathrae" ) 25 ) 
   ( < 
      ( distance 
         "Wunathrae" 
         "Constellation" 
      )
      5000 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Cancer 1		;! Object #23
$Class: GVF Tauret
$Team: Hostile
$Location: -112.566437, 0.000000, 12389.743164
$Orientation:
	0.118174, 0.000000, 0.992993,
	0.418604, 0.906802, -0.049817,
	-0.900448, 0.421558, 0.107160
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #24
$Class: GVF Tauret
$Team: Hostile
$Location: -215.329865, 0.000201, 12290.584961
$Orientation:
	0.228220, 0.000000, 0.973609,
	0.438425, 0.892873, -0.102770,
	-0.869309, 0.450309, 0.203772
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #25
$Class: GVF Tauret
$Team: Hostile
$Location: -315.855347, 0.000418, 12186.750000
$Orientation:
	0.356636, 0.000000, 0.934244,
	0.444035, 0.879830, -0.169505,
	-0.821975, 0.475289, 0.313779
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #26
$Class: GVF Tauret
$Team: Hostile
$Location: -14.692657, 0.000451, 12286.689453
$Orientation:
	0.193671, 0.000000, 0.981066,
	0.380472, 0.921737, -0.075108,
	-0.904286, 0.387814, 0.178514
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Blue 1		;! Object #27
$Class: GVB Bakha
$Team: Hostile
$Location: -28.724365, 222.000000, 12054.152344
$Orientation:
	0.441560, 0.000000, 0.897232,
	0.347419, 0.921991, -0.170977,
	-0.827240, 0.387212, 0.407114
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 13

$Name: Blue 2		;! Object #28
$Class: GVB Bakha
$Team: Hostile
$Location: -129.907471, 221.999985, 11956.118164
$Orientation:
	0.542036, 0.000000, 0.840355,
	0.334894, 0.917162, -0.216010,
	-0.770742, 0.398515, 0.497134
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 13

$Name: Blue 3		;! Object #29
$Class: GVB Bakha
$Team: Hostile
$Location: -231.300293, 222.000000, 11855.252930
$Orientation:
	0.641879, 0.000000, 0.766806,
	0.310537, 0.914328, -0.259945,
	-0.701112, 0.404975, 0.586888
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 13

$Name: Blue 4		;! Object #30
$Class: GVB Bakha
$Team: Hostile
$Location: 72.276611, 221.999969, 11950.632813
$Orientation:
	0.473895, 0.000000, 0.880581,
	0.310330, 0.935844, -0.167008,
	-0.824087, 0.352415, 0.443492
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 1		;! Object #31
$Class: GVF Thoth
$Team: Hostile
$Location: 430.056641, 444.000000, 11933.038086
$Orientation:
	0.613291, 0.000000, 0.789857,
	0.275306, 0.937289, -0.213764,
	-0.740324, 0.348552, 0.574832
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #32
$Class: GVF Thoth
$Team: Hostile
$Location: 331.658081, 444.000000, 11827.843750
$Orientation:
	0.694370, 0.000000, 0.719618,
	0.251729, 0.936821, -0.242897,
	-0.674153, 0.349809, 0.650501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #33
$Class: GVF Thoth
$Team: Hostile
$Location: 230.311523, 444.000000, 11733.678711
$Orientation:
	0.764921, 0.000000, 0.644124,
	0.225380, 0.936787, -0.267646,
	-0.603407, 0.349901, 0.716568
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #34
$Class: GVF Thoth
$Team: Hostile
$Location: 533.182007, 444.000000, 11827.843750
$Orientation:
	0.623751, 0.000000, 0.781623,
	0.248565, 0.948087, -0.198360,
	-0.741046, 0.318011, 0.591370
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Kheti		;! Object #35
$Class: GVC Aten
$Team: Hostile
$Location: -259.363434, -100.000000, 151.212524
$Orientation:
	0.995005, 0.000000, 0.099833,
	0.000000, 1.000000, 0.000000,
	-0.099833, 0.000000, 0.995005
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Kheti_path" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Kheti" ) 30 ) 
   ( is-event-true-msecs-delay 
      "HoL departure cue" 
      ( rand 0 2000 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Bremen		;! Object #36
$Class: GTC Leviathan
$Team: Hostile
$Location: 135.399994, 280.000000, 609.400024
$Orientation:
	1.000001, 0.000000, -0.000001,
	0.000000, 1.000000, 0.000000,
	0.000001, 0.000000, 1.000001
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Bremen_path" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Bremen" ) 30 ) 
   ( is-event-true-msecs-delay 
      "HoL departure cue" 
      ( rand 0 2000 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_bremen

$Name: Umm Durman		;! Object #37
$Class: GTC Fenris
$Team: Hostile
$Location: 425.100006, 260.000000, 342.000000
$Orientation:
	0.993957, 0.000000, -0.109778,
	0.000000, 1.000000, 0.000000,
	0.109778, 0.000000, 0.993957
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Umm_Durman_path" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret11
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret12
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret13
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Umm Durman" ) 30 ) 
   ( is-event-true-msecs-delay 
      "HoL departure cue" 
      ( rand 0 2000 ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_umm_durman

$Name: Green 1		;! Object #38
$Class: GVB Sekhmet
$Team: Hostile
$Location: -1697.000000, -650.000000, -2657.300049
$Orientation:
	0.998750, 0.000000, 0.049979,
	0.000000, 1.000000, 0.000000,
	-0.049979, 0.000000, 0.998750
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Trebuchet#NoBomb" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green 2		;! Object #39
$Class: GVB Sekhmet
$Team: Hostile
$Location: -1790.946899, -650.000000, -2768.874512
$Orientation:
	0.998750, -0.000000, 0.049979,
	0.000000, 1.000000, 0.000000,
	-0.049979, 0.000000, 0.998750
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Trebuchet#NoBomb" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green 3		;! Object #40
$Class: GVB Sekhmet
$Team: Hostile
$Location: -1888.700317, -650.000000, -2871.892090
$Orientation:
	0.998750, -0.000000, 0.049979,
	0.000000, 1.000000, 0.000000,
	-0.049979, 0.000000, 0.998750
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Trebuchet#NoBomb" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green 4		;! Object #41
$Class: GVB Sekhmet
$Team: Hostile
$Location: -1588.598389, -650.000000, -2756.812012
$Orientation:
	0.998750, -0.000000, 0.049979,
	0.000000, 1.000000, 0.000000,
	-0.049979, 0.000000, 0.998750
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Hornet" "Trebuchet#NoBomb" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #42
$Class: GVF Ulysses
$Team: Hostile
$Location: -1613.353638, -620.000000, -2952.575684
$Orientation:
	0.999801, 0.000000, -0.019998,
	0.000000, 1.000000, 0.000000,
	0.019998, 0.000000, 0.999801
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #43
$Class: GVF Ulysses
$Team: Hostile
$Location: -1715.878906, -620.000000, -3049.510254
$Orientation:
	0.999800, 0.000000, -0.019998,
	-0.000000, 1.000000, 0.000000,
	0.019998, 0.000000, 0.999800
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #44
$Class: GVF Ulysses
$Team: Hostile
$Location: -1817.237915, -620.000000, -3148.650391
$Orientation:
	0.999800, 0.000000, -0.019998,
	-0.000000, 1.000000, 0.000000,
	0.019998, 0.000000, 0.999800
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #45
$Class: GVF Ulysses
$Team: Hostile
$Location: -1471.072510, -620.000000, -3062.986816
$Orientation:
	0.999800, 0.000000, -0.019998,
	-0.000000, 1.000000, 0.000000,
	0.019998, 0.000000, 0.999800
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #46
$Class: GVF Horus
$Team: Hostile
$Location: -7009.022461, 0.000000, 4998.815430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #47
$Class: GVF Horus
$Team: Hostile
$Location: -7077.731445, 0.000000, 4942.830078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 3		;! Object #48
$Class: GVF Horus
$Team: Hostile
$Location: -7143.895508, 0.000000, 4858.853027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 4		;! Object #49
$Class: GVF Horus
$Team: Hostile
$Location: -6947.948242, 0.000000, 4932.651367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Octans 1		;! Object #50
$Class: GVF Horus
$Team: Hostile
$Location: -7141.350586, 0.000000, 4474.592285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Octans 2		;! Object #51
$Class: GVF Horus
$Team: Hostile
$Location: -7220.238281, 0.000000, 4405.883301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Octans 3		;! Object #52
$Class: GVF Horus
$Team: Hostile
$Location: -7314.395020, 0.000000, 4321.905762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Octans 4		;! Object #53
$Class: GVF Horus
$Team: Hostile
$Location: -7057.373047, 0.000000, 4398.249023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Lamprey" "Morning Star" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Black 1		;! Object #54
$Class: GTB Medusa
$Team: Hostile
$Location: -240.755066, 20.000000, 668.402954
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Piranha" "Piranha" "" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Black 2		;! Object #55
$Class: GTB Medusa
$Team: Hostile
$Location: -34.336578, 20.000000, 566.437134
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Piranha" "Piranha" "" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Black 3		;! Object #56
$Class: GTB Medusa
$Team: Hostile
$Location: -134.644318, 20.000000, 669.232056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Piranha" "Piranha" "" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Black 4		;! Object #57
$Class: GTB Medusa
$Team: Hostile
$Location: 70.116180, 20.000000, 568.924194
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" )
+Secondary Banks: ( "Piranha" "Piranha" "" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Vera 1		;! Object #58
$Class: GTF Hercules
$Team: Hostile
$Location: 265.899994, 380.000000, 461.799988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Vera 2		;! Object #59
$Class: GTF Hercules
$Team: Hostile
$Location: 367.037079, 380.000000, 460.970886
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Vera 3		;! Object #60
$Class: GTF Hercules
$Team: Hostile
$Location: 366.207977, 380.000000, 362.321228
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Vera 4		;! Object #61
$Class: GTF Hercules
$Team: Hostile
$Location: 466.515839, 380.000000, 362.321228
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Ophiuchus 1		;! Object #62
$Class: GVF Seth
$Team: Hostile
$Location: 21.500000, 10500.000000, 3663.199951
$Orientation:
	0.998200, 0.059964, 0.000000,
	-0.006034, 0.100445, 0.994924,
	0.059660, -0.993134, 0.100626
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ophiuchus 2		;! Object #63
$Class: GVF Seth
$Team: Hostile
$Location: 123.668945, 10500.000000, 3663.885010
$Orientation:
	0.998200, 0.059964, 0.000000,
	-0.006034, 0.100445, 0.994924,
	0.059660, -0.993134, 0.100626
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ophiuchus 3		;! Object #64
$Class: GVF Seth
$Team: Hostile
$Location: 226.062500, 10500.000000, 3559.814697
$Orientation:
	0.998200, 0.059964, 0.000000,
	-0.006034, 0.100445, 0.994924,
	0.059660, -0.993134, 0.100626
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ophiuchus 4		;! Object #65
$Class: GVF Seth
$Team: Hostile
$Location: 323.055176, 10500.000000, 3561.286865
$Orientation:
	0.998200, 0.059964, 0.000000,
	-0.006034, 0.100445, 0.994924,
	0.059660, -0.993134, 0.100626
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 1		;! Object #66
$Class: GVF Seth
$Team: Hostile
$Location: 50.700001, -10000.000000, 3580.199951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009203, -0.999958,
	0.000000, 0.999958, -0.009203
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 2		;! Object #67
$Class: GVF Seth
$Team: Hostile
$Location: 153.662399, -10000.000000, 3578.864990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009203, -0.999958,
	0.000000, 0.999958, -0.009203
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 3		;! Object #68
$Class: GVF Seth
$Team: Hostile
$Location: 255.595993, -10000.000000, 3478.444580
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009203, -0.999958,
	0.000000, 0.999958, -0.009203
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 4		;! Object #69
$Class: GVF Seth
$Team: Hostile
$Location: 354.863098, -10000.000000, 3477.136963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.009203, -0.999958,
	0.000000, 0.999958, -0.009203
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Orange 1		;! Object #70
$Class: GTB Medusa
$Team: Hostile
$Location: -2362.990234, 450.000000, 2763.342773
$Orientation:
	0.913089, 0.000000, -0.407761,
	-0.000000, 1.000000, 0.000000,
	0.407761, 0.000000, 0.913089
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orange 2		;! Object #71
$Class: GTB Medusa
$Team: Hostile
$Location: -2494.458496, 450.000000, 2712.454346
$Orientation:
	0.913089, 0.000000, -0.407761,
	-0.000000, 1.000000, 0.000000,
	0.407760, 0.000000, 0.913089
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orange 3		;! Object #72
$Class: GTB Medusa
$Team: Hostile
$Location: -2308.775879, 450.000000, 2627.820313
$Orientation:
	0.913089, 0.000000, -0.407761,
	-0.000000, 1.000000, 0.000000,
	0.407760, 0.000000, 0.913089
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orange 4		;! Object #73
$Class: GTB Medusa
$Team: Hostile
$Location: -2261.622559, 450.000000, 2493.738037
$Orientation:
	0.913089, 0.000000, -0.407761,
	-0.000000, 1.000000, 0.000000,
	0.407760, 0.000000, 0.913089
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #74
$Class: GTF Perseus
$Team: Friendly
$Location: 5200.045898, 0.000000, -4693.788086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 2		;! Object #75
$Class: GTF Perseus
$Team: Friendly
$Location: 5092.329102, 0.000000, -4796.748047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 3		;! Object #76
$Class: GTF Perseus
$Team: Friendly
$Location: 5296.984863, 0.000000, -4795.127441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 4		;! Object #77
$Class: GTF Perseus
$Team: Friendly
$Location: 5197.347168, 0.000000, -4901.173828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

#Wings		;! 18 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Wunathrae" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 85 ) ( ai-ignore-new "Wunathrae" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Delta
+Squad Logo: 88th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Constellation
$Arrival Cue: ( is-event-true-delay 
   "Seth here 3" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Ophiuchus" 85 ) ( ai-chase-wing "Cassiopeia" 80 ) ( ai-guard "Constellation" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Kappa
+Squad Logo: 88th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Constellation
$Arrival Cue: ( is-event-true-delay 
   "Cruisers here 1" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-chase "Bremen" 80 ) ( ai-chase "Kheti" 80 ) ( ai-chase "Umm Durman" 80 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Wunathrae
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Wunathrae" 200 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Blue
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Wunathrae
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
$AI Goals: ( goals ( ai-guard "Wunathrae" 1 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Aries
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Wunathrae
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard-wing "Blue" 200 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Green
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Green 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   35 
   "Pisces" 
   "Octans" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Green 1"
	"Green 2"
	"Green 3"
	"Green 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Constellation" "turret03" 200 ) ( ai-destroy-subsystem "Constellation" "engine03" 150 ) ( ai-destroy-subsystem "Constellation" "engine04" 150 ) )
+Hotkey: 6
+Flags: ( "no-arrival-message" )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Green" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard-wing "Green" 200 ) ( ai-destroy-subsystem "Constellation" "engine04" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 5500
$Arrival Anchor: Constellation
$Arrival Cue: ( is-event-true-delay 
   "2nd wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) ( ai-ignore-new "Constellation" 100 ) )
+Hotkey: 4
+Flags: ( "no-arrival-message" )

$Name: Octans
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Octans 1
$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: Constellation
$Arrival Cue: ( is-event-true-delay 
   "2nd wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Octans 1"
	"Octans 2"
	"Octans 3"
	"Octans 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) ( ai-ignore-new "Constellation" 100 ) )
+Hotkey: 4
+Flags: ( "no-arrival-message" )

$Name: Black
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Bremen" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-guard "Bremen" 200 ) ( ai-guard "Kheti" 150 ) ( ai-guard "Umm Durman" 150 ) ( ai-chase-any 100 ) )
+Flags: ( "no-arrival-message" )

$Name: Vera
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Vera 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Bremen" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Vera 1"
	"Vera 2"
	"Vera 3"
	"Vera 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Constellation" "engine03" 200 ) ( ai-destroy-subsystem "Constellation" "engine04" 180 ) ( ai-disarm-ship "Constellation" 150 ) )
+Flags: ( "no-arrival-message" )

$Name: Ophiuchus
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ophiuchus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "2nd wave here" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Ophiuchus 1"
	"Ophiuchus 2"
	"Ophiuchus 3"
	"Ophiuchus 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Constellation" "turret01-torp" 200 ) ( ai-destroy-subsystem "Constellation" "turret02-torp" 200 ) ( ai-disarm-ship "Constellation" 100 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 30
+Wave Delay Max: 35

$Name: Cassiopeia
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ophiuchus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
	"Cassiopeia 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Constellation" "turret04-torp" 200 ) ( ai-destroy-subsystem "Constellation" "turret03-torp" 200 ) ( ai-disarm-ship "Constellation" 100 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 30
+Wave Delay Max: 35

$Name: Orange
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Orange 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   66 
   "Green" 
   "Virgo" 
   "Black" 
   "Vera" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "HoL departure cue" 
   ( rand 0 2000 ) 
)
$Ships: (		;! 4 total
	"Orange 1"
	"Orange 2"
	"Orange 3"
	"Orange 4"
)
$AI Goals: ( goals ( ai-chase "Parapet" 200 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Constellation
$Arrival Cue: ( is-event-true-delay 
   "Consti Hull 50%" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Constellation" 50 ) )
+Flags: ( )

#Events		;! 76 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Escort GTD (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Guard Parapet (p)" 
         0 
      )
      ( is-event-true-delay 
         "fade-out success" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "2nd wave here" 
      0 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "emp_Battle_Atreides.ogg" 
      3 
   )
)
+Name: play Battle_Atreides
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      60 
      "Constellation" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Constellation" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
   ( training-msg "support ready" ) 
)
+Name: set-support
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-chase "Blue 2" 89 ) 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-chase "Blue 3" 89 ) 
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-chase "Blue 4" 89 ) 
   )
)
+Name: Orders Alpha
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 8 "Constellation" ) 
   ( clear-goals "Blue" ) 
   ( add-goal 
      "Blue" 
      ( ai-disarm-ship "Constellation" 200 ) 
   )
   ( good-secondary-time 
      "Hostile" 
      40 
      "Trebuchet" 
      "Constellation" 
   )
)
+Name: Orders Blue
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Constellation" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Constellation here 1- A2" 
   )
)
+Name: Constellation here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Constellation here 2 - Con" 
   )
)
+Name: Constellation here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Constellation" ) 
   ( turret-lock 
      "Constellation" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
   )
)
+Name: Lock Consti torps
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Constellation" ) 
   ( clear-goals "Blue" ) 
   ( add-goal 
      "Blue" 
      ( ai-destroy-subsystem 
         "Constellation" 
         "turret01" 
         200 
      )
   )
   ( add-goal 
      "Blue" 
      ( ai-destroy-subsystem 
         "Constellation" 
         "turret02" 
         200 
      )
   )
   ( add-goal 
      "Blue" 
      ( ai-disarm-ship "Constellation" 180 ) 
   )
)
+Name: Blue ai-disarm
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Constellation here 2" 
         6 
      )
      ( is-event-true-delay 
         "Blue ai-disarm" 
         4 
      )
   )
   ( send-message 
      "Constellation" 
      "High" 
      "Blue engages 1 - Const" 
   )
)
+Name: Blue engages
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Blue" ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Blue down - Con" 
   )
)
+Name: Blue down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Constellation" 
         "turret01" 
         1 
      )
      ( not ( is-destroyed-delay 0 "Blue" ) ) 
   )
   ( send-message 
      "Constellation" 
      "High" 
      "Consti main gun down - Con" 
   )
)
+Name: Consti main gun down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Parapet" ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Parapet here 1 - Para" 
   )
)
+Name: Parapet here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Parapet" 
      ( ai-chase "Wunathrae" 100 ) 
   )
)
+Name: Parapet atk Wunathrae
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 18 "Parapet" ) 
   ( clear-goals "Wunathrae" ) 
   ( add-goal 
      "Wunathrae" 
      ( ai-waypoints-once 
         "Wunathrae_path2" 
         89 
      )
   )
)
+Name: Wunathrae evasive
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Cancer" 
      "Blue" 
      "Aries" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Wunathrae fighters down - A1" 
   )
)
+Name: Wunathrae fighters down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Constellation" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Constellation" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Constellation" 89 ) 
   )
)
+Name: 88th falls back
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 4 "Wunathrae" ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Wunathrae gone - Con" 
   )
)
+Name: Wunathrae gone
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Wunathrae" ) 
   ( turret-free 
      "Constellation" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
   )
)
+Name: Unlock Consti Torps
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance 
         "Constellation" 
         "Jump point middle:1" 
      )
      7500 
   )
   ( do-nothing ) 
)
+Name: 2nd wave arrival cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Pisces" 
      "Octans" 
   )
   ( send-message 
      "Constellation" 
      "High" 
      "2nd wave here 1 - Con" 
   )
)
+Name: 2nd wave here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Ophiuchus" 
      "Cassiopeia" 
   )
   ( send-message 
      "Constellation" 
      "High" 
      "Seth here 1 - Con" 
   )
)
+Name: Seth here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Seth here 2 - A2" 
   )
)
+Name: Seth here 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Seth here 3 - Con" 
   )
)
+Name: Seth here 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Green" "Virgo" ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Green here 1 - Con" 
   )
)
+Name: Green here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Green here 2 - Con" 
   )
)
+Name: Green here 2
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Constellation" 
         "turret03" 
         20 
      )
      ( is-event-true-delay 
         "Green here 2" 
         40 
      )
   )
   ( do-nothing ) 
)
+Name: Cruisers arrival cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Kheti" 
      "Bremen" 
      "Umm Durman" 
   )
   ( send-message 
      "Constellation" 
      "High" 
      "Cruisers here 1 - Con" 
   )
)
+Name: Cruisers here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Cruisers here 2 - A1" 
   )
)
+Name: Cruisers here 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Cruisers here 3 - Par" 
   )
)
+Name: Cruisers here 3
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Kheti" 
      "Bremen" 
      "Umm Durman" 
   )
   ( add-goal 
      "Parapet" 
      ( ai-waypoints-once 
         "Parapet_route" 
         200 
      )
   )
   ( add-goal 
      "Parapet" 
      ( ai-chase "Kheti" 89 ) 
   )
   ( add-goal 
      "Parapet" 
      ( ai-chase "Bremen" 89 ) 
   )
   ( add-goal 
      "Parapet" 
      ( ai-chase "Umm Durman" 89 ) 
   )
)
+Name: Parapet atk cruisers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 5 "Orange" ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Orange here - Par" 
   )
)
+Name: Orange here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         1 
         "Kheti" 
      )
      ( destroyed-or-departed-delay 
         1 
         "Bremen" 
      )
      ( destroyed-or-departed-delay 
         1 
         "Umm Durman" 
      )
   )
   ( send-message 
      "Constellation" 
      "High" 
      "Cruisers down 1 - Con" 
   )
)
+Name: Cruisers down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance 
         "Constellation" 
         "Jump point middle:1" 
      )
      2200 
   )
   ( do-nothing ) 
)
+Name: HoL departure cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Cruisers down" 
         12 
      )
      ( is-destroyed-delay 
         12 
         "Cancer" 
         "Blue" 
         "Aries" 
         "Green" 
         "Virgo" 
         "Pisces" 
         "Octans" 
         "Black" 
         "Vera" 
         "Ophiuchus" 
         "Cassiopeia" 
      )
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "Secure 1a - B2" 
   )
)
+Name: Secure 1a
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "HoL departure cue" 
         12 
      )
      ( not 
         ( is-event-true-delay "Secure 1a" 0 ) 
      )
   )
   ( send-message 
      "Beta 2" 
      "High" 
      "Secure 1b - B2" 
   )
)
+Name: Secure 1b
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Secure 1a" 6 ) 
      ( is-event-true-delay "Secure 1b" 6 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Secure 2 - A2" 
   )
)
+Name: Secure 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Secure 1a" 0 ) 
      ( is-event-true-delay "Secure 1b" 0 ) 
   )
   ( close-sound-from-file ) 
   ( change-soundtrack "3: Leviticus" ) 
)
+Name: Change Music back
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Wunathrae" ) 
   ( do-nothing ) 
)
+Name: Wunathrae
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wunathrae", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Blue" ) 
   ( do-nothing ) 
)
+Name: Blue
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Blue", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pisces" 
      "Octans" 
   )
   ( do-nothing ) 
)
+Name: Pisces Octans
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces & Octans", -1)
+Objective key:  XSTR("[F9]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Ophiuchus" 
      "Cassiopeia" 
   )
   ( do-nothing ) 
)
+Name: Ophiuchus Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ophiuchus & Cassiopeia", -1)
+Objective key:  XSTR("[F10]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Green" ) 
   ( do-nothing ) 
)
+Name: Green
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Green", -1)
+Objective key:  XSTR("[F11]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Kheti" 
      "Bremen" 
      "Umm Durman" 
   )
   ( do-nothing ) 
)
+Name: Cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy HoL Cruisers", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Vera" ) 
   ( do-nothing ) 
)
+Name: Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Black" ) 
   ( do-nothing ) 
)
+Name: Black
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Black", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Orange" ) 
   ( do-nothing ) 
)
+Name: Orange
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Orange", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      ( rand 10 20 ) 
      "Wunathrae" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      1 
      "Wunathrae" 
   )
)
+Name: Wunathrae cheat
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Constellation" ) 70 ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Consti Hull 70 %" 
   )
)
+Name: Consti Hull 70 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Constellation" ) 50 ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Consti Hull 50%" 
   )
)
+Name: Consti Hull 50%
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Constellation" ) 35 ) 
   ( send-message 
      "Constellation" 
      "High" 
      "Consti Hull 35 %" 
   )
)
+Name: Consti Hull 35 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Parapet" ) 50 ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Parapet Hull 50 %" 
   )
)
+Name: Parapet Hull 50 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Parapet" ) 25 ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Parapet Hull 25 %" 
   )
)
+Name: Parapet Hull 25 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         5 
         "Constellation" 
      )
      ( is-destroyed-delay 5 "Parapet" ) 
      ( is-disabled-delay 3 "Constellation" ) 
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Bremen" ) 
   ( modify-variable @Bremen_lives[1] 0 ) 
)
+Name: Bremen_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Kheti" ) 
   ( modify-variable @Kheti_lives[1] 0 ) 
)
+Name: Kheti_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Umm Durman" ) 
   ( modify-variable 
      @UmmDurman_lives[1] 
      0 
   )
)
+Name: UmmDurman_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Umm Durman" ) 
   ( beam-lock "Umm Durman" "turret02" ) 
   ( beam-lock "Bremen" "turret02" ) 
)
+Name: Cruisers beam-lock
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 8 "Umm Durman" ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Constellation" 
            "engine02" 
            0 
         )
      )
   )
   ( fire-beam-at-coordinates 
      "Bremen" 
      "turret02" 
      ( get-object-x 
         "Constellation" 
         "engine02" 
      )
      ( get-object-y 
         "Constellation" 
         "engine02" 
      )
      ( get-object-z 
         "Constellation" 
         "engine02" 
      )
   )
   ( fire-beam-at-coordinates 
      "Umm Durman" 
      "turret02" 
      ( get-object-x 
         "Constellation" 
         "engine02" 
      )
      ( get-object-y 
         "Constellation" 
         "engine02" 
      )
      ( get-object-z 
         "Constellation" 
         "engine02" 
      )
   )
)
+Name: Cruisers beam engine02
+Repeat Count: 50
+Interval: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Constellation" 
      "engine02" 
      20 
   )
   ( fire-beam-at-coordinates 
      "Bremen" 
      "turret02" 
      ( get-object-x 
         "Constellation" 
         "engine01" 
      )
      ( get-object-y 
         "Constellation" 
         "engine01" 
      )
      ( get-object-z 
         "Constellation" 
         "engine01" 
      )
   )
   ( fire-beam-at-coordinates 
      "Umm Durman" 
      "turret02" 
      ( get-object-x 
         "Constellation" 
         "engine01" 
      )
      ( get-object-y 
         "Constellation" 
         "engine01" 
      )
      ( get-object-z 
         "Constellation" 
         "engine01" 
      )
   )
)
+Name: Cruisers beam engine01
+Repeat Count: 50
+Interval: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      25 
      "Kheti" 
      "Bremen" 
      "Umm Durman" 
   )
   ( cap-waypoint-speed 
      "Kheti" 
      ( get-object-speed-z "Constellation" ) 
   )
   ( cap-waypoint-speed 
      "Bremen" 
      ( get-object-speed-z "Constellation" ) 
   )
   ( cap-waypoint-speed 
      "Umm Durman" 
      ( get-object-speed-z "Constellation" ) 
   )
)
+Name: Cruisers wp speed
+Repeat Count: 999
+Interval: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Umm Durman" ) 
   ( turret-lock 
      "Constellation" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
   )
)
+Name: Lock Consti missiles
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-free 
      "Constellation" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
   )
)
+Name: Unlock Consti missiles
+Repeat Count: 1
+Interval: 1
+Score: 150
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ==== BEGIN CUTSCENE ====
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Secure 2" 15 ) 
   ( fade-out 1000 1 ) 
)
+Name: fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Constellation" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Constellation" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Constellation" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Constellation" 89 ) 
   )
   ( add-goal 
      "Kappa" 
      ( ai-guard "Constellation" 89 ) 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( set-camera ) 
   ( set-camera-position -4500 2500 8000 ) 
   ( set-camera-facing 0 0 8000 ) 
)
+Name: Set Ai & Camera
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Constellation" 
      0 
      0 
      8500 
   )
   ( set-object-facing-object 
      "Constellation" 
      "Jump point middle:1" 
   )
   ( clear-goals "Parapet" ) 
   ( add-goal 
      "Parapet" 
      ( ai-waypoints-once 
         "GTCv_cutscene_path" 
         89 
      )
   )
   ( set-object-position 
      "Parapet" 
      1675 
      -450 
      6000 
   )
   ( set-object-facing-object 
      "Parapet" 
      "GTCv_cutscene_path:1" 
   )
)
+Name: Set ships and camera
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-in 1000 1 ) ) 
+Name: fade-in
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Constellation warps
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-out 3000 1 ) ) 
+Name: fade-out success
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission success
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

#Goals		;! 2 total

$Type: Primary
+Name: Escort GTD (p)
$MessageNew:  XSTR("Escort the GTD Constellation until she jumps", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Constellation warps" 
      0 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "Constellation" 
      )
   )
)

$Type: Primary
+Name: Guard Parapet (p)
$MessageNew:  XSTR("Protect the GTCv Parapet", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Constellation warps" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Parapet" ) 
   )
)

#Waypoints		;! 9 lists total


$Jump Node: 0.000000, 0.000000, 10000.000000
$Jump Node Name: Laramis
$Name: Patrol Route
$List: (		;! 2 points in list
	( -2440.699219, 0.000000, 11074.186523 )
	( -1000.000000, 0.000000, 4868.734863 )
)

$Name: Jump point middle
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 9999.000000 )
)

$Name: Waypoint Toeris
$List: (		;! 1 points in list
	( 0.000000, 1500.000000, 11500.000000 )
)

$Name: Parapet_route
$List: (		;! 4 points in list
	( -1124.199951, -200.000000, 4780.100098 )
	( 1638.959717, -300.000000, 5435.479492 )
	( 1618.000000, -600.000000, 7975.600098 )
	( 367.165405, 0.000000, 9589.542969 )
)

$Name: Kheti_path
$List: (		;! 1 points in list
	( -256.290466, -100.000000, 8418.109375 )
)

$Name: Bremen_path
$List: (		;! 1 points in list
	( 135.699997, 280.000000, 8384.700195 )
)

$Name: Umm_Durman_path
$List: (		;! 1 points in list
	( 429.399994, 260.000000, 8367.200195 )
)

$Name: GTCv_cutscene_path
$List: (		;! 2 points in list
	( 1675.617188, -600.000000, 8028.142090 )
	( 548.734985, 0.000000, 9549.193359 )
)

$Name: Wunathrae_path2
$List: (		;! 2 points in list
	( 1486.800293, -350.000000, 4918.132813 )
	( -3039.364746, 0.000000, -1663.176758 )
)

#Messages		;! 29 total


$Name: Intro 1 - A1
$Team: -1
$MessageNew:  XSTR("Alright people, follow me in. Remember the game plan, Alpha. Bombers first, turrets second.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Constellation here 1- A2
$Team: -1
$MessageNew:  XSTR("Constellation's jumping in. The Parapet can't be far away either.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Constellation here 2 - Con
$Team: -1
$MessageNew:  XSTR("This is the Constellation. Jump sequence has been completed. Beam emitters are coming online.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Parapet here 1 - Para
$Team: -1
$MessageNew:  XSTR("This is the GTCv Parapet. Our subspace transit is complete. We are now engaging the Wunathrae.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Consti Hull 70 %
$Team: -1
$MessageNew:  XSTR("Constellation here. We've received moderate damage from enemy fire. Notch up your performance, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Consti Hull 35 %
$Team: -1
$MessageNew:  XSTR("Novas, Constellation. Damage control teams are getting overwhelmed. You need to do better than that. ", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Parapet Hull 50 %
$Team: -1
$MessageNew:  XSTR("This is the Parapet. Hull integrity has dropped below 50%. Requesting fighter cover.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Parapet Hull 25 %
$Team: -1
$MessageNew:  XSTR("88th, we're getting pulverized out here! Hull breaches on several decks. We need fighter cover, pilots! Now!", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Blue engages 1 - Const
$Team: -1
$MessageNew:  XSTR("Enemy bombers inbound. Intercept Blue wing!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Consti main gun down - Con
$Team: -1
$MessageNew:  XSTR("Critical hit in our main beam gun. Emitter is offline. Take out Blue wing!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Wunathrae gone - Con
$Team: -1
$MessageNew:  XSTR("The Wunathrae has exited the field of engagement. ", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: 2nd wave here 1 - Con
$Team: -1
$MessageNew:  XSTR("Jump signatures! We have two wings of Horus fighters incoming. Just let them come into range and our guns will do the rest.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Green here 1 - Con
$Team: -1
$MessageNew:  XSTR("Attention! A wing of Sekhmets with fighter escort has emerged subspace right behind us! Looks like they're moving to strike our engines.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Green here 2 - Con
$Team: -1
$MessageNew:  XSTR("Correction. Green wing is aiming our aft beam gun. They must prepare a warship strike. We're prepping Kappa wing for immediate launch!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Cruisers here 1 - Con
$Team: -1
$MessageNew:  XSTR("And here they come! Three cruisers inbound from astern. They've got Medusas and Hercs with them. Launching Kappa wing now.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Cruisers here 2 - A1
$Team: -1
$MessageNew:  XSTR("Damn it, people! If they get a good shot at the Constellation's engines we're done for. Move in to strike their beam emitters.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Cruisers here 3 - Par
$Team: -1
$MessageNew:  XSTR("This is the Parapet. We have also set course for the cruisers. ", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Seth here 1 - Con
$Team: -1
$MessageNew:  XSTR("More inbound hostiles. Two wings of Seth fighters. Looks like a turret strike.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Seth here 2 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic. Good time to launch some more fighters if you ask me.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Seth here 3 - Con
$Team: -1
$MessageNew:  XSTR("Agreed, pilot. Delta is receiving a green light as we speak.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Cruisers down 1 - Con
$Team: -1
$MessageNew:  XSTR("There goes the last of those cruisers.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Blue down - Con
$Team: -1
$MessageNew:  XSTR("That was the last of Blue wing. Bomber threat nullified.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: Secure 1a - B2
$Team: -1
$MessageNew:  XSTR("Radar shows no more hostiles. It appears we have pushed them back!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Secure 2 - A2
$Team: -1
$MessageNew:  XSTR("Let's just hope that was all they're willing to deploy today. Look at the Consti. Lost plenty of turrets there.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Wunathrae fighters down - A1
$Team: -1
$MessageNew:  XSTR("The Wunathrae's escorts are done. Fall back to the Constellation, people. Our warships will do the rest here, and I don't want a smart bomber wing to outflank us. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Orange here - Par
$Team: -1
$MessageNew:  XSTR("Parapet speaking. There's another wing of bombers, designation Orange. They have locked on to us. Requesting intercept.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Secure 1b - B2
$Team: -1
$MessageNew:  XSTR("The Hammer of Light have retreated from the field of engagement. ", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: support ready
$Team: -1
$MessageNew:  XSTR(">>>>> Support ship ready <<<<<", -1)
$end_multi_text

$Name: Consti Hull 50%
$Team: -1
$MessageNew:  XSTR("Constellation here. Hull integrity has dropped below 50%. Epsilon wing, you are a go. Step on it out there!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 0
$Ambient light level: 7895170

$Bitmap List:
$Sun: SunRed
+Angles: 1.570796 0.000000 3.490659
+Scale: 0.300000
$Starbitmap: neb08
+Angles: 5.672320 1.570796 2.949606
+ScaleX: 9.000000
+ScaleY: 12.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief5

#End

